Dia Posted October 5, 2023 Share Posted October 5, 2023 Added HatEffect Spoiler 187: HAT_EF_C_Dark_Lord_Manteau hatEffectID = resourceFileName = C_Dark_Lord_Manteau\darklordcloak02.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = True isIgnoreRiding = True isAttachedHead = 188: HAT_EF_decoration_of_music hatEffectID = resourceFileName = efst_decoration_of_music\note_1.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 189: HAT_EF_2023RTC_S_Robe1 hatEffectID = resourceFileName = 2023RTC_S_Robe1\gold1.str hatEffectPos = -13 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 190: HAT_EF_2023RTC_S_Robe2 hatEffectID = resourceFileName = 2023RTC_S_Robe2\Silverlightning.str hatEffectPos = -13 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 191: HAT_EF_2023RTC_S_Robe3 hatEffectID = resourceFileName = 2023RTC_S_Robe3\bronz.str hatEffectPos = -13 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 192: HAT_EF_C_Consecrate_F_Aureola hatEffectID = resourceFileName = efst_C_Consecrate_F_Aureola\ConsecrateAureola.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = True isIgnoreRiding = isAttachedHead = 193: HAT_EF_C_Bulb_Wreath hatEffectID = resourceFileName = efst_C_Bulb_Wreath\TFireworks.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 194: HAT_EF_MD_Hol_Barrier1 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\1mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 195: HAT_EF_MD_Hol_Barrier2 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\2mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 196: HAT_EF_MD_Hol_Barrier3 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\3mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 197: HAT_EF_MD_Hol_Barrier4 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\4mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 198: HAT_EF_MD_Hol_Barrier5 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\5mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 199: HAT_EF_MD_Hol_Barrier6 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\6mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 200: HAT_EF_MD_Hol_Barrier7 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\7mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 201: HAT_EF_MD_Hol_Barrier8 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\8mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 202: HAT_EF_MD_Hol_Barrier9 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\9mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 203: HAT_EF_MD_Hol_Barrier10 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\10mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 204: HAT_EF_MD_Hol_Barrier11 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\11mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 205: HAT_EF_MD_Hol_Barrier12 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\12mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 206: HAT_EF_MD_Hol_Barrier13 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\13mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 207: HAT_EF_MD_Hol_Barrier14 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\14mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 208: HAT_EF_MD_Hol_Barrier15 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\15mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 209: HAT_EF_MD_Hol_Barrier16 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\16mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 210: HAT_EF_MD_Hol_Barrier17 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\17mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 211: HAT_EF_MD_Hol_Barrier18 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\18mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 212: HAT_EF_MD_Hol_Barrier19 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\19mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 213: HAT_EF_MD_Hol_Barrier20 hatEffectID = resourceFileName = efst_MD_Hol_Barrier\20mon.str hatEffectPos = 0 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = isIgnoreRiding = isAttachedHead = 214: HAT_EF_C_Fluttering_Haze hatEffectID = resourceFileName = efst_C_Fluttering_Haze\skaura33.str hatEffectPos = -11 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = True isIgnoreRiding = True isAttachedHead = Item Spoiler Id: (20394) 의상 펌킨 요리사 모자 할로윈에 요리사들이 썼다고 하는 의상용 모자. 호박과 요리사 모자의 조합으로 만들어졌다. 계열 : 의상장비 방어 : 0 위치 : 상단 무게 : 0 요구 레벨 : 1 장착 : 전 직업 ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : AllJobs Id: (410201) 의상 주위를 맴도는 해골 착용하면 캐릭터의 주변에 영혼화된 해골과 책이 맴도는 의상. 학구적인 마법사의 영혼과 그가 가지고 있던 마도서의 모습이라는 이야기가 있다. 계열 : 의상장비 방어 : 0 위치 : 중단 무게 : 0 요구 레벨 : 1 장착 : 전 직업 ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Middle Weight : 0 Required Level : 1 Job : AllJobs Id: (420124) 의상 와일드 롱 헤어(핑크) 착용하면 평소와는 다른 헤어스타일로 변한 기분을 느끼게 해주는 의상용 가발. 어떤 격투가의 헤어스타일을 본떠서 만들었다고 한다. 계열 : 의상장비 방어 : 0 위치 : 하단 무게 : 0 요구 레벨 : 1 장착 : 전 직업 ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : AllJobs Id: (420161) 의상 별하늘 롱 웨이브 착용하면 평소와는 다른 헤어스타일로 변한 기분을 느끼게 해주는 의상용 가발. 밤하늘을 방불케 하는 색상의 부드러운 롱 웨이브. 계열 : 의상장비 방어 : 0 위치 : 하단 무게 : 0 요구 레벨 : 1 장착 : 전 직업 ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : AllJobs Id: (420242) 의상 길게뻗은 안개 지면에 낮게 깔린 바람에 휘날리는 벚꽃 잎과 바람개비에 동방의 어느 나라가 떠오르는 의상. 계열 : 의상장비 방어 : 0 위치 : 중단 무게 : 0 요구 레벨 : 1 장착 : 전 직업 ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Middle Weight : 0 Required Level : 1 Job : AllJobs Changed Item Spoiler Id: (11621) 빨간 시럽 빨간허브를 잘 갈아 효능을 압축하여 만든 체력회복제 HP 를 325 가량 회복 시켜 준다. 무게 : 7 요구레벨 : 60 재사용 대기시간 : 1초 ====== auto-parsed ====== Weight : 7 Required Level : 60 Id: (11622) 노란 시럽 노란허브를 잘 갈아 효능을 압축하여 만든 체력회복제 HP 를 900 가량 회복 시켜 준다. 무게 : 10 요구레벨 : 60 재사용 대기시간 : 1초 ====== auto-parsed ====== Weight : 10 Required Level : 60 Id: (11623) 하얀 시럽 하얀허브를 잘 갈아 효능을 압축하여 만든 체력회복제 HP 를 1800 가량 회복 시켜 준다. 무게 : 14 요구레벨 : 60 재사용 대기시간 : 1초 ====== auto-parsed ====== Weight : 14 Required Level : 60 Id: (11624) 파란 시럽 파란허브를 잘 갈아 효능을 압축하여 만든 마력회복제 SP 를 180 가량 회복 시켜 준다. 무게 : 10 요구레벨 : 60 재사용 대기시간 : 10초 ====== auto-parsed ====== Weight : 10 Required Level : 60 Cooldown : 1 sec Id: (102378) 승부예측 이벤트 상자 [비매품]올인원 버프 포션 1개, [비매품] 최고급 코스 요리 1개, 월드이동권 10개가 들어있는 상자. (해당 아이템은 101월 3주차 정기점검 시 삭제됩니다.) 무게 : 0 ====== auto-parsed ====== Weight : 0 Link to comment Share on other sites More sharing options...
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