Dia Posted September 7, 2023 Share Posted September 7, 2023 Added Quest Spoiler Id: 3421 Finding the Book of Illusion Info: Priest Jergus asked me to test my faith by finding the Book of Illusion on <NAVI>[Payon Cave Floor 1]<INFO>pay_arche,39,131,0,101,0</INFO></NAVI>. Quickinfo: Find Book of Illusion Vol. 1 Id: 3422 Book of Illusion Vol. 2 Info: The first volume of the Book of Illusion says that the second volume is somewhere on <NAVI>[Orc Dungeon Floor 1]<INFO>gef_fild10,65,335,0,101,0</INFO></NAVI>. Quickinfo: Find Book of Illusion Vol. 2 Id: 3423 Book of Illusion Vol. 3 Info: The seconds volume of the Book of Illusion reads the third volume is somewhere on <NAVI>[Glast Heim Monastery]<INFO>glast_01,200,135,0,101,0</INFO></NAVI>. Quickinfo: Find Book of Illusion Vol. 3 Id: 3424 Defeat Monastery Monsters Info: To read the third volume of the Book of Illusion further, I must hunt 30 monsters of any kind inside the Monastery. Quickinfo: Hunt 30 monsters inside the Monastery Id: 3425 Last Ordeal Info: Enter the Cave of Trials and defeat Dark Illusions. Quickinfo: Defeat Dark Illusions Id: 3429 Defeat Dark Illusions Info: Defeat Dark Illusions. Quickinfo: Defeat Dark Illusions Id: 3430 Talk to the Knight of Devotion Info: She's on the <NAVI>[northwest side of Prontera]<INFO>prontera,58,364,</INFO></NAVI>. Talk to her. Quickinfo: Talk to the Knight of Devotion Id: 3431 Talk to the Knight of Armament Info: He's on the <NAVI>[northeast side of Prontera]<INFO>prontera,276,355,</INFO></NAVI>. Talk to him. Quickinfo: Talk to the Knight of Armament Id: 3432 Equipment and Skills: The Knight of Devotion Info: You told the Knight of Devotion that you believe in powerful equipment and skills. Quickinfo: Id: 3433 Faith and Loyalty: The Knight of Devotion Info: You told the Knight of Devotion that you believe in faith and loyalty. Quickinfo: Id: 3434 Equipment and Skills: The Knight of Armament Info: You told the Knight of Armament that you believe in powerful equipment and skills. Quickinfo: Id: 3435 Faith and Loyalty: The Knight of Armament Info: You told the Knight of Armament that you believe in faith and loyalty. Quickinfo: Id: 3436 Round 1: The Knight of Armament Info: Defeat the Knight of Armament in the 1st round of the Tourney of Trials. Quickinfo: Subdue the Knight of Armament Id: 3437 Round 2: The Knight of Devotion Info: Defeat the Knight of Devotion in the 2nd round of the Tourney of Trials. Quickinfo: Subdue the Knight of Devotion Id: 3438 Round 1: The Knight of Devotion Info: Defeat the Knight of Devotion in the 1st round of the Tourney of Trials. Quickinfo: Subdue the Knight of Devotion Id: 3439 Round 2: The Knight of Armament Info: Defeat the Knight of Armament in the 2nd round of the Tourney of Trials. Quickinfo: Subdue the Knight of Armament Id: 3440 To the Tourney Hall of Trials Info: Talk to the King's Knight and apply for the Tourney of Trials. Quickinfo: Apply for the Tourney of Trials Id: 5901 Drunk Old Man Info: A drunk old man is standing on a dangerous place. I should tell him to move away. Quickinfo: Talk to the Drunk Old Man Id: 5902 Reasons for Attraction Info: For some reason, I feel drawn to this old man whom I just met. I should continue to talk to him to find out why. Quickinfo: Talk to the Drunk Old Man Id: 5903 Looking For His Secret Training Ground Info: The drunk old man whom I met in Payon said he used to train in the Luluka Forest when he was young. I should find a frog-shaped stone in the <NAVI>[Luluka Forest]<INFO>um_fild01,356,282,0,101,0</INFO></NAVI> to enter that training ground. Quickinfo: Look for a frog-shaped stone in the Luluka Forest Id: 5904 Into the Deep Luluka Forest Info: The drunk old man I met in Payon said he had a secret training ground in the Deep Luluka Forest. I should enter it and train there, too. Note to self: The entrance to the Deep Luluka Forest only opens once an hour. Quickinfo: Id: 5905 How to Survive Info: I thought about what I needed to survive in the Deep Luluka Forest. 1. Is there enough food? 2. Where can I get the water to drink? 3. What if it gets cold at night? 4. Are there dangerous wild animals around here? Quickinfo: Id: 5906 Out of the Forest Info: I should leave the Deep Luluka Forest and meet the owner of the cabin. Quickinfo: Out of the Deep Luluka Forest Id: 5907 Evaluate My Archery Stance Info: The owner of the cabin suggested I become a Wind Hawk. I should talk to him. To change you job... Please use all your remaining Skill Points. Please remove your falcon or warg. Please get off your mount. Quickinfo: Talk to the Cabin Owner Id: 8604 Verus Landscaping Department's Request Info: Aldina at the Landscaping Department asked me to search the <NAVI>[dump site]<INFO>verus04,28,115,0,101,0</INFO></NAVI> for the illegally dumped source of stench. Quickinfo: Confirm the source of stench Id: 8605 Source of Stench Info: To address the problem at Verus's <NAVI>[dump site]<INFO>verus04,28,115,0,101,0</INFO></NAVI>, I need 20 <ITEM>[Black Cloths]<INFO>7205</INFO></ITEM> ,1 <ITEM>[Needle Packet]<INFO>7213</INFO></ITEM> ,10 <ITEM>[Black_Charcoal]<INFO>6251</INFO></ITEM>. I saw the <NAVI>[Alchemist Job Change Center]<INFO>alde_alche,38,184,0,101,0</INFO></NAVI> selling Black Charcoals. Quickinfo: To Verus with the required materials Id: 8606 Search the Dump Site Info: As a highly technical adventurer, I'm doing the public a service by searching a <NAVI>[dump site]<INFO>verus04,28,115,0,101,0</INFO></NAVI> like this. Quickinfo: Investigate the Verus's dump site Id: 8607 Report to Aldina Info: I used my professional skills and knowledge to address the problem in Verus. I should report back to <NAVI>[Aldina]<INFO>verus04,157,165,0,101,0</INFO></NAVI>. Quickinfo: Talk to Aldina Id: 8608 Aldina's New Request (1) Info: Aldina frowned at the box, and then started creating a document to fulfill her duty as a governmental official. Quickinfo: Talk to Aldina Id: 8609 Aldina's New Request (2) Info: Aldina thrust the fine notice into my pocket and asked me to collect the illegal dumping fine from the Biolo who did it. I should go to his <NAVI>[lab]<INFO>verus04,53,263,0,101,0</INFO></NAVI>. Quickinfo: Talk to Gregor Id: 8610 Illegal Dumping Suspect Info: A masked Biolo is standing alone in the ruined room in the house without a doorplate. Quickinfo: Talk to Gregor Id: 8611 Gregor's Question Info: A promotion test for an excellent Geneticist. Quickinfo: The answer already exists. All you have to do is say it. Id: 8612 Mandragora Incubator (1) Info: In the end, I'll have to revive that stinky thing. Quickinfo: Talk to Gregor Id: 8613 Plant Design Info: <NAVI>[Gregor]<INFO>job4_bio,31,30,0,101,0</INFO></NAVI> asks me to get 1 <ITEM>[Dead Branch]<INFO>604</INFO></ITEM>, 10 <ITEM>[Tangled Chains]<INFO>7221</INFO></ITEM>, 10 <ITEM>[Coral Reef]<INFO>7013</INFO></ITEM> , 10 <ITEM>[Beautiful Flower]<INFO>6511</INFO></ITEM>, among other things, and refer to the books in his lab to make what I need. Quickinfo: Collect required materials and perform your task Id: 8614 Plant Design Info: <NAVI>[Gregor]<INFO>job4_bio,31,30,0,101,0</INFO></NAVI> asks me to get 10 <ITEM>[Elder Twigs]<INFO>7939</INFO></ITEM> , 10 <ITEM>[Tangled Chains]<INFO>7221</INFO></ITEM> , 10 <ITEM>[Coral Reef]<INFO>7013</INFO></ITEM> , 1 <ITEM>[Mysterious Flower]<INFO>6509</INFO></ITEM>, among other things, and refer to the books in his lab to make what I need. Quickinfo: Collect required materials and perform your task Id: 8615 Plant Design Info: <NAVI>[Gregor]<INFO>job4_bio,31,30,0,101,0</INFO></NAVI> asks me to get 10 <ITEM>[Shoots]<INFO>711</INFO></ITEM>, 10 <ITEM>[Tangled Chains]<INFO>7221</INFO></ITEM>, 10 <ITEM>[Coral Reef]<INFO>7013</INFO></ITEM>, 10 <ITEM>[Elegant Flower]<INFO>6510</INFO></ITEM>, among other things, and refer to the books in his lab to make what I need. Quickinfo: Collect required materials and perform your task Id: 8616 Answers in Book 1 Info: I finished reading a dusty book. Quickinfo: Id: 8617 Answers in Book 2 Info: I finished reading a dusty book. Quickinfo: Id: 8618 Answers in Book 3 Info: I finished reading a dusty book. Quickinfo: Id: 8619 Answers in Book 4 Info: I finished reading a dusty book. Quickinfo: Id: 8620 Answers in Book 5 Info: I finished reading a dusty book. Quickinfo: Id: 8621 Boundaries Info: Create a flask with invisible boundaries, whose exterior is identical to its interior. This is just a basic tool I need to expand my mind. I know from intuition that I can create it based on my experience. Quickinfo: Create a design on the desk Id: 8622 Mandragora Incubator (2) Info: I should report back to <NAVI>[Gregor]<INFO>job4_bio,31,30,0,101,0</INFO></NAVI>. Quickinfo: Talk to Gregor Id: 8623 Reunion with Aldina Info: Aldina congratulated (?) me on becoming a Biolo. Quickinfo: Id: 8624 Path to Becoming a Meister (1) Info: A couple of senior Mechanics told me a famous <NAVI>[Meister]<INFO>verus04,214,251,0,101,0</INFO></NAVI> had set up shop somewhere in Verus. Quickinfo: Id: 8625 What Can a Meister Do? Info: Maura, whom I met through Mist, is stiffer than I thought. Quickinfo: Talk to Maura Id: 8626 Path to Becoming a Meister (2) Info: When I think about the meaning of the mana engine to us Mechanics and Meisters, I can't help but remember what happened to Frankelson. It's no more than a tool. It must not be a goal. Quickinfo: Talk to Maura Id: 8627 Back to Juperos Info: Maura also met Frankelson. Maura wants me to go back to Juperos and meet Naoise Lian, one of her competitors during her Mechanic days. Instead of going in there physically... Quickinfo: Connect to the terminal through a Madogear Id: 8628 Path to Becoming a Meister (3) Info: I've used my Madogear and established a virtual terminal connected to Juperos Core. I should follow Maura Dash's instructions to complete my task. Quickinfo: Clear Juperos Core VT Id: 8629 Path to Becoming a Meister (4) Info: I've completed my task. I should report back to <NAVI>[Maura]<INFO>verus04,214,251,0,101,0</INFO></NAVI>. Quickinfo: Talk to Maura Id: 8639 Banquet Hall in the Depths of the Netherworld Info: The retired scholar, Garim, wants to know if the dead are really holding a banquet in the depths of Nifflheim. I've never heard of this before. I should go to <NAVI>[Nifflheim]<INFO>niflheim,164,102,0,101,0</INFO></NAVI> and look for someone who knows. Quickinfo: Listen to the news in Nifflheim Id: 8640 Everyone's Drunk, Dead or Alive Info: I should report to <NAVI>[Garim]<INFO>moc_para01,14,19,0,101,0</INFO></NAVI> with what I've heard and seen in Nifflheim. Aside from this, I can report to Milla for her requests on a daily basis. Quickinfo: Report to Garim Id: 8641 Deceptively Cute Looks Info: <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI> wants me to beat up 15 Ghost Quves and 15 Lude Gals and send them home, so she can sleep. Quickinfo: Hunt the selected monsters Id: 8642 Deceptively Cute Looks - Pending Info: A Daily quest. It can be repeated after its cooldown. Accept it from <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI>. Quickinfo: Reset at 4:00 a.m. Id: 8643 Not Really Cute Info: <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI> wants me to beat up 15 Ghost Quves and 15 Lude Gals and send them home, so she can sleep. Quickinfo: Hunt the selected monsters Id: 8644 Not a Musical Instrument Info: <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI> wants me to beat up 10 Brutal Murderers and 10 Gan Ceanns and send them home, so she can sleep. Quickinfo: Hunt the selected monsters Id: 8645 Not a Musical Instrument - Pending Info: A Daily quest. It can be repeated after its cooldown. Accept it from <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI>. Quickinfo: Reset at 4:00 a.m. Id: 8646 I Said, Not a Musical Instrument! Info: <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI> wants me to beat up 10 Brutal Murderers and 10 Gan Ceanns and send them home, so she can sleep. Quickinfo: Hunt the selected monsters Id: 8647 Piano Play Info: <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI> wants me to play the grand piano in the middle of the Banquet Hall of the Dead. But wouldn't that be noisy? Quickinfo: Play the piano in the Banquet Hall of the Dead Id: 8648 Piano Play - Pending Info: A Daily quest. It can be repeated after its cooldown. Accept it from <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI>. Quickinfo: Reset at 4:00 a.m. Id: 8649 That Was Great Performance Info: I played the piano just as <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI> asked. She should have heard me, but I should go let her know. Quickinfo: Report to Milla Id: 8650 Those with Unkempt Hair Info: <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI> wants me to beat up 15 Disguisers and 15 Blue Moon Loli Ruris and send them home, so she can sleep. Quickinfo: Hunt the selected monsters Id: 8651 Those with Unkempt Hair - Pending Info: A Daily quest. It can be repeated after its cooldown. Accept it from <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI>. Quickinfo: Reset at 4:00 a.m. Id: 8652 Those with Bushy Hair Info: <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI> wants me to beat up 15 Disguisers and 15 Blue Moon Loli Ruris and send them home, so she can sleep. Quickinfo: Hunt the selected monsters Id: 8653 Those with Dolls Info: <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI> wants me to beat up 10 Grotes and 10 Pierrotzoists and send them home, so she can sleep. Quickinfo: Hunt the selected monsters Id: 8654 Those with Dolls - Pending Info: A Daily quest. It can be repeated after its cooldown. Accept it from <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI>. Quickinfo: Reset at 4:00 a.m. Id: 8655 You Know, Those with Dolls Info: <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI> wants me to beat up 10 Grotes and 10 Pierrotzoists and send them home, so she can sleep. Quickinfo: Hunt the selected monsters Id: 8656 Wake Them Up Info: <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI> wants me to wake up two snoring ghosts in the picture frames in the Collapsed Opera House by twisting their noses. Can I even touch their noses? Picture frames are <NAVI>[here]<INFO>nif_dun02,249,221,0,101,0</INFO></NAVI> and <NAVI>[there]<INFO>nif_dun02,37,221,0,101,0</INFO></NAVI>. Quickinfo: Talk to the Picture Frames in the Opera House Id: 8657 Wake Them Up - Pending Info: A Daily quest. It can be repeated after its cooldown. Accept it from <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI>. Quickinfo: Reset at 4:00 a.m. Id: 8658 I'm Sorry I Dozed (1) Info: I woke up a picture frame ghost at <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI>'s request. I should wake up both ghosts, and then go back to her. Quickinfo: Id: 8659 I'm Sorry I Dozed (2) Info: I woke up a picture frame ghost at <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI>'s request. I should wake up both ghosts, and then go back to her. Quickinfo: Id: 11668 Arch Mage Job Change Info: Master Egnoloria, whom I met for my Warlock job change, is getting ready for her Deep Sleep, and the fairies have a few things to do before she falls asleep. I should follow them and meet Egnoloria. Quickinfo: Check Strange Plant Id: 11669 Arch Mage Job Change Info: Egnoloria's assistant, Yoop, disappeared during our conversation. I should join Maggie to hunt 10 monsters and get 1 Burning Heart on the 3rd floor of the Thor Volcano Dungeon. Quickinfo: A Burning Heart to Maggie Id: 11670 Arch Mage Job Change Info: Our second challenge: Hunt 10 monsters and get 1 Mermaid's Heart in the Barmund Mansion's Bathhouse. Quickinfo: A Mermaid's Heart to Maggie Id: 11671 Arch Mage Job Change Info: Our third challenge: Collect 1 Shining Plant for 1 Yggdrasil Seed. Quickinfo: A Yggdrasil Seed to Maggie Id: 11672 Arch Mage Job Change Info: After checking our materials, Yoop asked us to follow him. I should talk to Maggie and follow Yoop. Quickinfo: Talk to Maggie Id: 11673 Arch Mage Job Change Info: We'd made so much noise that Mana Spring woke up. I should talk to Master Egnoloria at the Mana Spring. Quickinfo: Talk to Egnoloria Id: 11674 Elemental Master Job Change Info: Elma wants to know how to summon greater elementals. Talk to Kiran. Quickinfo: Talk to Kiran Id: 11675 Elemental Master Job Change Info: Kiran says there's nothing to tell her. Quickinfo: Talk to Elma Id: 11676 Elemental Master Job Change Info: Elma said she saw Kiran visiting the Barmund Mansion. First, check the Magic Power Plant in the Mansion for clues. Quickinfo: Investigate the Magic Power Plant Id: 11677 Elemental Master Job Change Info: Elma can't investigate because of monsters. Hunt Magic-poisoned Dolors and Unleashed Magics, 10 each. Quickinfo: Hunt bothersome monsters Id: 11678 Elemental Master Job Change Info: There's no clue about greater elementals in the Magic Power Plant. Investigate the Barmund's Library. Quickinfo: Investigate the Barmund's Library Id: 11679 Elemental Master Job Change Info: Books keep running away. Catch 10 Roaming Spellbooks, and then return to Elma near the bookshelf. Quickinfo: Retrieve Roaming Spellbooks Id: 11680 Elemental Master Job Change Info: The collected books don't have any clues in them. Check the bookshelf again. Quickinfo: Check the bookshelf again Id: 11681 Elemental Master Job Change Info: When I opened the book, a small fairy showed up. Talk to the fairy in that new place. Quickinfo: Talk to Yoop Id: 11682 Elemental Master Job Change Info: Yoop asked me to summon Shez and Ivane just like I summoned him. Go where he says and summon Shez and Ivane. Quickinfo: Summon Shez and Ivane Id: 11683 Elemental Master Job Change Info: I summoned the two as Yoop asked, but we were so loud that Egnoloria caught us. Quickinfo: Talk to Master Id: 12508 Apply for the Dragon's Test Info: ''Are you really the Dragon Knight candidate?'' The space-time dinosaur in front of you doesn't seem to believe it, but who else is more qualified to become a Dragon Knight than you? Apply for the test and prove it to it. Quickinfo: Become a dragon's companion Id: 12509 Cool Your Head Info: My head hurts from concentrating so much. I'd better take a break for now. Quickinfo: Rest for 30 min. Id: 16454 Path of the Inquisitor Info: I've decided to stay in the Prontera Inn. My room is the <NAVI>[2nd one]<INFO>prt_in,246,104,0,101,0</INFO></NAVI> on the 2nd floor. Quickinfo: Get an inn room Id: 16455 Test of Desperation Info: I met a girl named Seriang. I should follow her advice and go to <NAVI>[Einhar]<INFO>prt_fild03,360,272,0,101,0</INFO></NAVI> on the path to St. Capitolina Abbey. Quickinfo: Meet Einhar Id: 16456 Test of Execution Info: I've passed the test of desperation. I should <NAVI>[enter]<INFO>prt_monk,97,214,0,101,0</INFO></NAVI> St. Capitolina Abbey for my next test of execution. Quickinfo: Enter the abbey Id: 16457 Path of the Inquisitor Info: I've decided to take the test to become an Inquisitor. I must enter the underground ward in the abbey's basement and fight the heinous monster there alone. When I'm done, I should report back to <NAVI>[Einhar]<INFO>prt_monk,97,214,0,101,0</INFO></NAVI>. Nied - Is | Ward | Wyn - Siegel Quickinfo: Id: 16458 Path of the Inquisitor Info: I've decided to take the test to become an Inquisitor. I must enter the underground ward in the abbey's basement and fight the heinous monster there alone again. When I'm done, I should report back to <NAVI>[Einhar]<INFO>prt_monk,97,214,0,101,0</INFO></NAVI>. Nied - Is | Ward | Wyn - Siegel Quickinfo: Id: 16459 Path of the Inquisitor Info: I've decided to take the test to become an Inquisitor. I must enter the underground ward in the abbey's basement and fight the heinous monster there alone one more time. When I'm done, I should report back to <NAVI>[Einhar]<INFO>prt_monk,97,214,0,101,0</INFO></NAVI>. Nied - Is | Ward | Wyn - Siegel Quickinfo: Id: 16460 Change to Inquisitor Info: Finally, I can become an Inquisitor! I should prepare myself for my appointment ceremony and go back to <NAVI>[Einhar]<INFO>prt_monk,97,214,0,101,0</INFO></NAVI>. Quickinfo: Change to Inquisitor Id: 16521 Laboratory Waste Disposal Plant Rudus Floor 4 Info: Julma told me about Laboratory Waste Disposal Plant Rudus Floor 4. I should go to <NAVI>[Paian]<INFO>sp_rudus3,380,42,0,101,0</INFO></NAVI> and take a look at the place. Quickinfo: Talk to Paian Id: 16522 Laboratory Waste Disposal Plant Rudus Floor 4 Info: I talked to Paian and explored Rudus Floor 4. I should return to <NAVI>[Julma]<INFO>pub_cat,94,43,0,101,0</INFO></NAVI>. Quickinfo: Talk to Julma Id: 16523 Abyssal Solitude - Pending Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Julma]<INFO>pub_cat,94,43,0,101,0</INFO></NAVI> in Einbroch. Quickinfo: Reset at 4:00 a.m. Id: 16524 Abyssal Solitude Info: I should hunt 10 Dolorians, 10 Plagarions, and 10 Deadres, and then return to <NAVI>[Julma]<INFO>pub_cat,94,43,0,101,0</INFO></NAVI> for report. Quickinfo: Id: 16525 Modification and Development - Pending Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Julma]<INFO>pub_cat,94,43,0,101,0</INFO></NAVI> in Einbroch. Quickinfo: Reset at 4:00 a.m. Id: 16526 Modification and Development Info: I should hunt 15 Giant Kaputs and 15 Venedis, and then return to <NAVI>[Julma]<INFO>pub_cat,94,43,0,101,0</INFO></NAVI> for report. Quickinfo: Id: 16527 Data Backup - Pending Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Julma]<INFO>pub_cat,94,43,0,101,0</INFO></NAVI> in Einbroch. Quickinfo: Reset at 4:00 a.m. Id: 16528 Data Backup Info: I need to maintain my chip every day. I should go to the Secret Wing <NAVI>[Researcher]<INFO>sp_rudus4,192,204,0,101,0</INFO></NAVI>. Quickinfo: Talk to the Researcher Id: 16529 Abandoned Lab Amicitia Info: I've collected information about Amicitia, the abandoned lab, from the Rebellion members in the Cat on a Bullet. Quickinfo: Id: 16530 Earth and Fire - Pending Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Ansuria]<INFO>pub_cat,86,33,0,101,0</INFO></NAVI> in Einbroch. Quickinfo: Reset at 4:00 a.m. Id: 16531 Earth and Fire Info: I should hunt the mutant chimeras, Amitias and Fillias, 15 each, and then report to the Rebellion's <NAVI>[Ansuria]<INFO>pub_cat,86,33,0,101,0</INFO></NAVI>. Quickinfo: Id: 16532 Water and Wind - Pending Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Ansuria]<INFO>pub_cat,86,33,0,101,0</INFO></NAVI> in Einbroch. Quickinfo: Reset at 4:00 a.m. Id: 16533 Water and Wind Info: I should hunt the mutant chimeras, Lituses and Vanilaquses, 15 each, and then report to the Rebellion's <NAVI>[Ansuria]<INFO>pub_cat,86,33,0,101,0</INFO></NAVI>. Quickinfo: Id: 16534 Werner's Traces - Pending Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Ansuria]<INFO>pub_cat,86,33,0,101,0</INFO></NAVI> in Einbroch. Quickinfo: Reset at 4:00 a.m. Id: 16535 Werner's Traces Info: Find Werner's traces on Abandoned Lab Amicitia Floor 1, and then bring them to the Rebellion's <NAVI>[Ansuria]<INFO>pub_cat,86,33,0,101,0</INFO></NAVI>. Quickinfo: Talk to Ansuria Id: 16536 Imitation and Authenticity - Pending Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Gerbena]<INFO>pub_cat,89,32,0,101,0</INFO></NAVI> in Einbroch. Quickinfo: Reset at 4:00 a.m. Id: 16537 Imitation and Authenticity Info: I should hunt the mutant chimeras, Napeoes and Galensises, 15 each, and then report to the Rebellion's <NAVI>[Gerbena]<INFO>pub_cat,89,32,0,101,0</INFO></NAVI>. Quickinfo: Id: 16538 Natural Change - Pending Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Gerbena]<INFO>pub_cat,89,32,0,101,0</INFO></NAVI> in Einbroch. Quickinfo: Reset at 4:00 a.m. Id: 16539 Natural Change Info: I should hunt the mutant chimeras, Lava Eaters and Fulgors, 15 each, and then report to the Rebellion's <NAVI>[Gerbena]<INFO>pub_cat,89,32,0,101,0</INFO></NAVI>. Quickinfo: Id: 16540 Data Backup Info: I maintained my chip for the day. I should return to <NAVI>[Julma]<INFO>pub_cat,94,43,0,101,0</INFO></NAVI>. Quickinfo: Talk to Julma Id: 16541 Werner's Traces Info: I've found Werner's traces. I should return to <NAVI>[Ansuria]<INFO>pub_cat,86,33,0,101,0</INFO></NAVI>. Quickinfo: Talk to Ansuria Id: 16542 Werner's Traces Info: I've found Werner's traces. I should return to <NAVI>[Ansuria]<INFO>pub_cat,86,33,0,101,0</INFO></NAVI>. Quickinfo: Talk to Ansuria Id: 16543 Werner's Traces Info: I've found Werner's traces. I should return to <NAVI>[Ansuria]<INFO>pub_cat,86,33,0,101,0</INFO></NAVI>. Quickinfo: Talk to Ansuria Id: 16544 Werner's Traces Info: I've found Werner's traces. I should return to <NAVI>[Ansuria]<INFO>pub_cat,86,33,0,101,0</INFO></NAVI>. Quickinfo: Talk to Ansuria Id: 16545 Werner's Traces Info: I've found Werner's traces. I should return to <NAVI>[Ansuria]<INFO>pub_cat,86,33,0,101,0</INFO></NAVI>. Quickinfo: Talk to Ansuria Id: 17307 Gatekeeper of Nyail Cave Info: Go to <NAVI>[Festa Manager]<INFO>malangdo,133,170,0,101,0,</INFO></NAVI> and leave quickly to Nyail Cave! Quickinfo: Go to Festa Manager Id: 17308 Start of festival Info: Bring 1 each of the ingredients for making delicious noodles: long thin noodles, butterfly noodles, smooth noodles and pig potatoes. - <NAVI>[Festa ,amager]<INFO>malangdo,133,170,0,101,0,</INFO></NAVI> Quickinfo: Pig Potato, Noodle Ingredients Id: 17309 Noodle artisan Info: If you come to the Noodle Festival, you must try the noodles. <NAVI>[Noodle Master Orzo]<INFO>malangdo,165,133,0,101,0,</INFO></NAVI> You can taste the best noodles. Quickinfo: Go to Orzo Id: 17310 Watermelon dessert Info: Do you remember cool and sweet desserts in the hot summer? Visit <NAVI>[Helper Lami]<INFO>malangdo,196,217,0,101,0,</INFO></NAVI> and he will guide you through the event where you can get watermelon pudding. Quickinfo: Go to Lami Id: 17311 Bad noodle hunt Info: Have you ever heard of bad noodles? Go to <NAVI>[Helper Domi] <INFO>malangdo,183,221,0,101,0,</INFO></NAVI> for guidance on hunting bad noodles. Quickinfo: Go to Domi Id: 17313 Ingredients for Noodles Info: Bring <NAVI>[Noodle Master Orzo]<INFO>malangdo,165,133,0,101,0,</INFO></NAVI> 5 Long Thin Noodles from Small Whirlpool, 5 Butterfly Noodles from Dandy Star, 5 Smooth Noodles from Swing Tail, and 3 Pig Potatoes. Quickinfo: Pig Potato, Noodle Ingredients Id: 17314 Cooldown: Noodles of the day Info: Today's event is over. After dawn, you can visit <NAVI>[Noodle Master Orzo]<INFO>malangdo,165,133,0,101,0,</INFO></NAVI> again. Quickinfo: Reset at 04.00 AM Id: 17315 Watermelon fan Info: Break ripe watermelons buried in the watermelon field to find promotional fans! Collect 10 and bring them to <NAVI>[Helper Lami]<INFO>malangdo,196,217,0,101,0,</INFO></NAVI>. Quickinfo: Bring 10 Promotional Fan Id: 17316 Cooldown: Watermelon Fan Info: Today's event is over. After dawn, find <NAVI>[Helper Lami]<INFO>malangdo,196,217,0,101,0,</INFO></NAVI> and you can join again. Quickinfo: Reset at 04.00 AM Id: 17317 Bad noodle hunt Info: Kill 10 Bad Noodles and bring 10 Tough Noodle Skins to me, <NAVI>[Helper Domi]<INFO>malangdo,183,221,0,101,0,</INFO></NAVI>. Quickinfo: Tough Noodle Leather x10 Id: 17318 Cooldown : Bad Noodle Hunt Info: You must have put a lot of effort into catching the strong noodle, but please take a break today and enjoy the festival again after dawn! - <NAVI>[Helper Domi]<INFO>malangdo,183,221,0,101,0,</INFO></NAVI> Quickinfo: Reset at 04.00 AM Id: 17328 Coupon: Noodle Event Completed Info: How was today's noodles? If you have completed all of today's events, go to <NAVI>[Coupon Reception]<INFO>malangdo,141,155,0,101,0,</INFO></NAVI> and stamp the coupon! Quickinfo: Orzo done Id: 17329 Coupon: Complete Watermelon Dessert Info: You have completed the watermelon breaking event. If you have completed all 4 events of the day, go to <NAVI>[Coupon Reception]<INFO>malangdo,141,155,0,101,0,</INFO></NAVI> and stamp the coupon!! Quickinfo: Helper Lami done Id: 17330 Coupon: Bad Noodles Done Info: You caught all the bad noodles. If you have completed all 4 events of the day, go to <NAVI>[Coupon Reception]<INFO>malangdo,141,155,0,101,0,</INFO></NAVI> and stamp the coupon. Quickinfo: Helper Domi done Id: 17332 Coupon: Hat Exchange Info: I gave you a hat. Happy festival! Quickinfo: Hat exchange done Id: 17450 4th Job Change: A New Stage Info: Go to the <NAVI>[north side of Odin's Temple]<INFO>odin_tem03,193,301,0,101,0</INFO></NAVI>, where the new stage is being built. Quickinfo: To Odin's Temple Id: 17451 4th Job Change: Inspiration Piece 1 Info: Go to the <NAVI>[Audumbla Grassland]<INFO>ra_fild05,50,308,0,101,0</INFO></NAVI>. The wind that caresses that land must have been inspiring to the ancients. Quickinfo: Inspiration Piece 1 Id: 17452 4th Job Change: Inspiration Piece 1 Info: I should hunt Wind monsters at Level 105 or above to fill the <NAVI>[Piece]<INFO>ra_fild05,50,308,0,101,0</INFO></NAVI> with wind energy. Quickinfo: Inspiration Piece 1 Id: 17453 4th Job Change: Inspiration Piece 2 Info: As I hold the crystal in my hand, I hear the sound that shakes the <NAVI>[earth]<INFO>lasa_dun02,180,172,0,101,0</INFO></NAVI>surrounding me. Quickinfo: Inspiration Piece 2 Id: 17454 4th Job Change: Inspiration Piece 2 Info: I should hunt Earth monsters at Level 130 or above to fill the <NAVI>[Piece]<INFO>lasa_dun02,180,172,0,101,0</INFO></NAVI> with earth energy. Quickinfo: Inspiration Piece 2 Id: 17455 4th Job Change: Inspiration Piece 3 Info: As I hold the crystal in my hand, I hear a <NAVI>[heavenly]<INFO>tha_t11,13,84,0,101,0</INFO></NAVI> voice surrounding me. Quickinfo: Inspiration Piece 3 Id: 17456 4th Job Change: Inspiration Piece 3 Info: I should hunt Angel monsters at Level 180 or above to fill the <NAVI>[Piece]<INFO>tha_t11,13,84,0,101,0</INFO></NAVI> with angelic energy. Quickinfo: Inspiration Piece 3 Id: 17457 4th Job Change: Piece Collection Info: The Emotion Pieces must have headed for <NAVI>[Lutie]<INFO>xmas,82,146,0,101,0</INFO></NAVI>. Cold places like that tend to produce many great artists, too. Quickinfo: Emotion Piece 1 Id: 17458 4th Job Change: Piece Collection Info: I keep feeling as if I'm boiling on the inside. I think another piece is somewhere near <NAVI>[Morroc]<INFO>morocc,100,31,0,101,0</INFO></NAVI>. Quickinfo: Emotion Piece 2 Id: 17459 4th Job Change: Piece Collection Info: I keep hearing a hollow sound that reminds me of a tunnel. This is what you were talking about, isn't it? Then, can it be that another piece is in the <NAVI>[Einbech Mine]<INFO>ein_dun01,43,271,0,101,0</INFO></NAVI>? Quickinfo: Emotion Piece 3 Id: 17460 4th Job Change: Piece Collection Completed Info: Now that I've collected all the pieces, I should report back to the <NAVI>[Folklorist]<INFO>odin_tem03,193,301,0,101,0</INFO></NAVI>. Quickinfo: To the Folklorist Id: 17461 4th Job Change: A New Stage Info: Go to the <NAVI>[north side of Odin's Temple]<INFO>odin_tem03,193,301,0,101,0</INFO></NAVI>, where the new stage is being built. Quickinfo: To Odin's Temple Id: 17462 4th Job Change: Piece Collection Info: Why don't you go to the <NAVI>[Realm of the Dead]<INFO>niflheim,331,267,0,101,0</INFO></NAVI>? People's fear and sympathy for the dead have affected many aspects of life. Quickinfo: Inspiration Piece 1 Id: 17463 4th Job Change: Piece Collection Info: I should hunt Shadow monsters at Level 105 or above to fill the <NAVI>[Piece]<INFO>niflheim,331,267,0,101,0</INFO></NAVI> with dark energy. Quickinfo: Inspiration Piece 1 Id: 17464 4th Job Change: Piece Collection Info: As I hold the crystal in my hand, I hear the sound of something <NAVI>[burning]<INFO>thor_v01,281,233,0,101,0</INFO></NAVI> urrounding me., Quickinfo: Inspiration Piece 2 Id: 17465 4th Job Change: Piece Collection Info: I should hunt Fire monsters at Level 130 or above to fill the <NAVI>[Piece]<INFO>thor_v01,281,233,0,101,0</INFO></NAVI> with fiery energy. Quickinfo: Inspiration Piece 2 Id: 17466 4th Job Change: Piece Collection Info: As I hold the crystal in my hand, I hear a <NAVI>[mysterious]<INFO>abyss_03,107,114,0,101,0</INFO></NAVI> sound surrounding me. Quickinfo: Inspiration Piece 3 Id: 17467 4th Job Change: Piece Collection Info: I should hunt Dragon monsters at Level 180 or above to fill the <NAVI>[Piece]<INFO>abyss_03,107,114,0,101,0</INFO></NAVI> with draconic energy. Quickinfo: Inspiration Piece 3 Id: 17468 4th Job Change: Piece Collection Info: Why don't you go to the biggest <NAVI>[church]<INFO>prt_church,94,116,0,101,0</INFO></NAVI>? The songs could be drawn to the sound of people singing a hymn there. Quickinfo: Emotion Piece 1 Id: 17469 4th Job Change: Piece Collection Info: The sound of sea waves... I think I know. You should go to <NAVI>[Kokomo Beach]<INFO>cmd_fild02,47,85,0,101,0</INFO></NAVI>. My intuition tells me that's your next destination. Quickinfo: Emotion Piece 2 Id: 17470 4th Job Change: Piece Collection Info: Where you began your career. I think that's <NAVI>[where]<INFO>payon,62,157,0,101,0</INFO></NAVI> your answer is. Quickinfo: Emotion Piece 3 Id: 17471 4th Job Change: Piece Collection Completed Info: Now that I've collected all the pieces, I should report back to the <NAVI>[Folklorist]<INFO>odin_tem03,193,301,0,101,0</INFO></NAVI>. Quickinfo: To the Folklorist Id: 17472 4th Job Change: Where's the Stage? Info: Did you come to see the new stage? Oh, no... For now, why don't we go to the <NAVI>[basement]<INFO>job4_tro,51,47,0,101,0</INFO></NAVI>? I'll explain everything there. Quickinfo: Go to the basement Id: 17473 4th Job Change: A Detailed Explanation Info: I don't know all the technical details. You should talk to <NAVI>[Heren]<INFO>job4_tro,53,50,0,101,0</INFO></NAVI> instead. Quickinfo: Talk to the Folklorist Id: 17474 4th Job Change: The Steps of the Ritual Info: When the Guardian Tree's Spring is activated, place your hand on it. If it takes forever to be activated, please let <NAVI>[me]<INFO>job4_tro,53,50,0,101,0</INFO></NAVI> know. Quickinfo: Guardian Tree's Spring Id: 17475 4th Job Change: Kvasir's Chest Info: Drive away all of the void and fill the 12 altars with Inspiration and Emotion Pieces. - <NAVI>[Heren]<INFO>job4_tro,53,50,0,101,0</INFO></NAVI> Quickinfo: Healing ritual Id: 17499 4th job change notification email sent Info: We have sent a change guide email to those who are eligible for the 4th job change. Quickinfo: Shipped Id: 18059 Shadow's Call Info: Rumin, whom I met in the Assassin Guild's Veins branch, said I should go meet Verkhasel at the safehouse on the east side of Veins. The Guild needs me for some operation. To prove my skills, I have to find this place on my own. Quickinfo: Talk to Verkhasel Map Spoiler 1@4inq - Monastery Basement Music: bgm\124.mp3 Maintitle: Monastery Basement Subtitle: BackgroundBmp: field2_s2 tra_fild - Prontera Suburb Training Camp Music: Maintitle: Prontera Suburb Training Camp Subtitle: BackgroundBmp: field_s2 job4_mag - Mana Spring Music: bgm\128.mp3 Maintitle: Mana Spring Subtitle: BackgroundBmp: field2_s2 1@4igd - Tourney Hall of Justice Music: bgm\159.mp3 Maintitle: Tourney Hall of Justice Subtitle: BackgroundBmp: field2_s2 1@4cdn - Last Ordeal Phantom Cave Music: bgm\120.mp3 Maintitle: Last Ordeal Phantom Cave Subtitle: BackgroundBmp: field2_s2 1@4mst - Juperos Core VT Music: bgm\106.mp3 Maintitle: Juperos Core VT Subtitle: BackgroundBmp: field2_s2 job4_bio - Secret Flower Garden Music: bgm\163.mp3 Maintitle: Secret Flower Garden Subtitle: BackgroundBmp: field2_s2 job4_tro - Empty Kvasir's Chest Music: bgm\129.mp3 Maintitle: Empty Kvasir's Chest Subtitle: BackgroundBmp: field2_s2 1@4drk - Dragon's Test Music: bgm\100.mp3 Maintitle: Dragon's Test Subtitle: BackgroundBmp: field2_s2 1@4win - Deep Luluka Forest Music: bgm\65.mp3 Maintitle: Deep Luluka Forest Subtitle: BackgroundBmp: field2_s2 1@4sac - Shadow Manor Music: bgm\16.mp3 Maintitle: Shadow Manor Subtitle: BackgroundBmp: field2_s2 grademk - Grade-up Center Music: bgm\143.mp3 Maintitle: Subtitle: Grade-up Center BackgroundBmp: village_s1 nif_dun02 - Nifflheim Dungeon Collapsed Opera House Music: bgm\85.mp3 Maintitle: Collapsed Opera House Subtitle: Nifflheim Dungeon Floor 2 BackgroundBmp: dungeon amicitia1 - Abandoned Lab Amicitia Music: bgm\124.mp3 Maintitle: Floor 1 General Research Center Subtitle: Abandoned Lab Amicitia BackgroundBmp: dungeon sp_rudus4 - Laboratory Waste Disposal Plant Rudus Floor 4 Music: bgm\176.mp3 Maintitle: Rudus Floor 4 Subtitle: Laboratory Waste Disposal Plant BackgroundBmp: dungeon 1@4mag - Mana Spring Music: bgm\128.mp3 Maintitle: Mana Spring Subtitle: BackgroundBmp: field2_s2 amicitia2 - Abandoned Lab Amicitia Music: bgm\124.mp3 Maintitle: Floor 2 Intensive Culture Room Subtitle: Abandoned Lab Amicitia BackgroundBmp: dungeon 1@4tro - Kvasir's Chest Music: bgm\129.mp3 Maintitle: Kvasir's Chest Subtitle: BackgroundBmp: field2_s2 nif_dun01 - Nifflheim Dungeon Banquet Hall of the Dead Music: bgm\84.mp3 Maintitle: Banquet Hall of the Dead Subtitle: Nifflheim Dungeon Floor 1 BackgroundBmp: dungeon NpcIdentity Spoiler Id: 10307 JT_4_ED_OSCAR Id: 10364 JT_4_4JOB_SILLA Id: 10365 JT_4_4JOB_MAGGI Id: 10366 JT_4_4JOB_ROBIN Id: 10367 JT_4_4JOB_ROBIN_DRUNK Id: 10368 JT_4_4JOB_LETICIA Id: 10369 JT_4_4JOB_SERANG Id: 10370 JT_4_4JOB_EINHAR Id: 10371 JT_4_4JOB_SEALSTONE Id: 10372 JT_4_4JOB_PHANTOMBOOK1 Id: 10373 JT_4_4JOB_PHANTOMBOOK2 Id: 10374 JT_4_4JOB_PHANTOMBOOK3 Id: 10416 JT_4_4JOB_MAURA Id: 20816 JT_EM_DILUVIO Id: 20817 JT_EM_ARDOR Id: 20818 JT_EM_PROCELLA Id: 20819 JT_EM_TERREMOTUS Id: 20820 JT_EM_SERPENS Id: 20821 JT_4JOB_VOID Id: 20822 JT_4JOB_WRAITH Id: 20823 JT_4JOB_KINGS_NIGHT Id: 20824 JT_4JOB_AGONY_NIGHT Id: 20825 JT_4JOB_DEVOTION_NIGHT Id: 20826 JT_4JOB_ARMED_NIGHT Id: 20827 JT_4JOB_DOOMK Id: 20828 JT_4JOB_VERKHASEL Id: 20829 JT_4JOB_BAPHOMET Id: 20830 JT_4JOB_H_FALCON Id: 20831 JT_4JOB_S_FALCON Id: 20832 JT_4JOB_R_FALCON Id: 20833 JT_4JOB_WORG Id: 20834 JT_ABR_BATTLE_WARIOR Id: 20835 JT_ABR_DUAL_CANNON Id: 20836 JT_ABR_MOTHER_NET Id: 20837 JT_ABR_INFINITY Id: 20848 JT_SUMMON_WOODENWARRIOR Id: 20849 JT_SUMMON_WOODEN_FAIRY Id: 20850 JT_SUMMON_CREEPER Id: 20851 JT_SUMMON_HELLTREE Id: 20875 JT_4JOB_LETICIA Id: 20876 JT_4JOB_ACIDUS Id: 20920 JT_CHIMERA_LAVA Id: 20921 JT_CHIMERA_FULGOR Id: 20922 JT_CHIMERA_NAPEO Id: 20923 JT_CHIMERA_GALENSIS Id: 20924 JT_CHIMERA_AMITERA Id: 20925 JT_CHIMERA_LITUS Id: 20926 JT_CHIMERA_FILLIA Id: 20927 JT_CHIMERA_VANILAQUS Id: 20928 JT_CHIMERA_THEONE Id: 20929 JT_GIANT_CAPUT Id: 20930 JT_DOLORIAN Id: 20931 JT_PLAGARION Id: 20932 JT_DEADRE Id: 20933 JT_VENEDI Id: 20934 JT_R001_BESTIA Id: 20935 JT_GAN_CEANN Id: 20936 JT_DISGUISER Id: 20937 JT_BRUTAL_MURDERER Id: 20938 JT_GHOST_CUBE Id: 20939 JT_LUDE_GAL Id: 20940 JT_BLUEMOON_LOLI_RURI Id: 20941 JT_GROTE Id: 20942 JT_PIERROTZOIST Id: 20943 JT_DEATH_WITCH Id: 21048 JT_G_CHIMERA_LAVA Id: 21049 JT_G_CHIMERA_FULGOR Id: 21050 JT_G_CHIMERA_NAPEO Id: 21051 JT_G_CHIMERA_GALENSIS Id: 21052 JT_G_DISGUISER Id: 21053 JT_G_BLUEMOON_LOLI_RURI Id: 21054 JT_G_GROTE Id: 21055 JT_G_PIERROTZOIST Id: 21056 JT_G_GIANT_CAPUT Id: 21057 JT_G_DOLORIAN Id: 21058 JT_G_PLAGARION Id: 21059 JT_G_DEADRE Id: 21060 JT_G_VENEDI SignBoard Spoiler prontera 50, 293: Grade Booster. moc_para01 112, 79: Basic equip. moc_para01 112, 83: Interm/adv weapon aid. prontera 124, 76: Paradise tele moc_ruins 68, 164: Paradise tele geffen 132, 66: Paradise tele alberta 124, 67: Paradise tele aldebaran 133, 119: Paradise tele payon 177, 111: Paradise tele morocc 161, 97: Paradise tele izlude 131, 148: Paradise tele umbala 105, 158: Paradise tele comodo 202, 151: Paradise tele yuno 144, 189: Paradise tele hugel 93, 153: Paradise tele rachel 125, 144: Paradise tele amatsu 102, 152: Paradise tele ayothaya 209, 169: Paradise tele louyang 207, 102: Paradise tele gonryun 162, 122: Paradise tele moscovia 220, 192: Paradise tele brasilis 194, 221: Paradise tele dewata 194, 168: Paradise tele alberta 113, 60: alberta 120, 60: alberta 184, 143: alberta 23, 238: alberta 28, 229: alberta_in 176, 97: alberta_in 28, 58: alberta_in 32, 142: alberta_in 55, 142: aldeba_in 92, 58: aldeba_in 99, 56: aldebaran 135, 243: aldebaran 139, 63: aldebaran 143, 119: aldebaran 243, 143: aldebaran 36, 135: amatsu 102, 149: amatsu 202, 91: ayothaya 146, 86: ayothaya 203, 169: ayothaya 212, 169: brasilis 197, 221: comodo 181, 347: comodo 195, 150: comodo 197, 149: comodo 322, 178: comodo 37, 219: dewata 197, 184: dewata 202, 106: dewata 202, 184: dic_in01 254, 119: dicastes01 189, 191: einbech 182, 133: einbech 48, 214: einbech 67, 37: einbroch 155, 43: einbroch 162, 317: einbroch 242, 205: einbroch 252, 320: einbroch 59, 203: einbroch 72, 202: ein_in01 206, 224: ein_in01 24, 87: geffen 118, 62: geffen 120, 62: geffen 123, 203: geffen 203, 116: geffen 203, 123: geffen_in 30, 178: geffen_in 70, 64: gonryun 159, 122: gonryun 163, 60: hu_in01 246, 107: hugel 187, 172: hugel 88, 168: hugel 98, 56: izlude 120, 207: izlude 128, 148: izlude 129, 175: izlude 133, 113: izlude_a 120, 207: izlude_a 128, 148: izlude_a 129, 175: izlude_a 133, 113: izlude_b 120, 207: izlude_b 128, 148: izlude_b 129, 175: izlude_b 133, 113: izlude_c 120, 207: izlude_c 128, 148: izlude_c 129, 175: izlude_c 133, 113: izlude_d 120, 207: izlude_d 128, 148: izlude_d 129, 175: izlude_d 133, 113: iz_ac01 97, 44: 1st Job Guide. lasagna 134, 113: lasagna 165, 125: lasagna 174, 160: lasagna 208, 188: lhz_in02 100, 143: lhz_in02 230, 284: lhz_in02 276, 99: lhz_in02 282, 20: lighthalzen 164, 100: lighthalzen 191, 320: lighthalzen 207, 310: lighthalzen 220, 310: lighthalzen 247, 82: lighthalzen 307, 224: lighthalzen 94, 248: louyang 210, 104: louyang 224, 104: ma_in01 30, 94: malangdo 147, 117: malangdo 182, 140: malangdo 218, 101: malangdo 224, 172: malaya 224, 204: malaya 234, 204: malaya 250, 83: malaya 71, 72: malaya 71, 79: ma_in01 22, 23: morocc 151, 241: morocc 153, 286: morocc 154, 38: morocc 156, 97: morocc 160, 258: morocc 28, 170: morocc 296, 213: morocc_in 73, 38: moc_ruins 159, 53: moc_ruins 59, 157: moc_ruins 65, 44: moc_ruins 70, 164: mora 115, 138: mora 167, 76: mora 25, 158: mora 43, 127: mora 45, 126: mora 72, 51: moscovia 161, 76: moscovia 223, 191: mosk_in 135, 191: niflheim 201, 187: niflheim 202, 180: pay_arche 55, 123: pay_arche 86, 33: payon 144, 173: payon 151, 182: payon 160, 67: payon 175, 226: payon 181, 104: payon 221, 85: payon 233, 324: payon_in01 132, 62: prontera 146, 89: prontera 151, 34: prontera 152, 326: prontera 154, 187: prontera 160, 34: prontera 277, 200: prontera 277, 208: prontera 35, 200: prontera 35, 208: prt_in 243, 168: prt_in 244, 135: prt_in 61, 141: prt_in 63, 60: ra_in01 186, 148: ra_in01 376, 69: rachel 109, 138: rachel 138, 146: umbala 128, 94: umbala 87, 160: umbala 99, 158: ve_in 157, 219: veins 189, 101: veins 208, 128: veins 210, 345: xmas 140, 137: yuno 152, 187: yuno 153, 47: yuno 277, 221: yuno 327, 108: yuno 59, 212: yuno_in01 171, 21: yuno_in04 186, 21: alb2trea 59, 69: gef_fild10 73, 340: izlu2dun 106, 58: mjolnir_02 82, 362: prt_fild05 290, 224: dali 109, 94: moro_vol 95, 96: verus04 144, 239: mosk_in 21, 254: mosk_in 31, 180: cmd_fild07 136, 134: lhz_in02 237, 284: harboro1 291, 207: harboro1 156, 215: harboro1 356, 211: harboro1 80, 211: har_in01 34, 84: har_in01 19, 86: har_in01 16, 86: alberta 189, 151: Boarding the passenger ship alb2trea 39, 50: Destination: Alberta alberta 195, 151: Destination: Shipwreck cmd_fild07 299, 83: Boarding the passenger ship cmd_fild07 94, 134: Boarding the passenger ship izlude 197, 205: Boarding the passenger ship izlu2dun 108, 27: Destination: Izlude izlude 180, 224: Destination: Jawaii jawaii 122, 263: Destination: Alberta jawaii 239, 112: Destination: Izlude aldebaran 168, 168: Destination: Rutie hugel 209, 109: Destination: Odin Temple odin_tem01 93, 146: Destination: Hugel alberta 246, 40: Destination: Dragon City lou_fild01 190, 100: Destination: Alberta alberta 246, 74: Destination: Amatsu amatsu 194, 79: Destination: Alberta alberta 246, 29: Destination: Ayothaya ayothaya 152, 68: Destination: Alberta alberta 246, 82: Destination: Brasilis brasilis 316, 57: Destination: Alberta alberta 246, 62: Destination: Kunlun gon_fild01 255, 79: Destination: Alberta alberta 196, 202: Destination: Port Malaya malaya 276, 55: Destination: Alberta alberta 212, 202: Destination: Dewata dewata 229, 49: Destination: Alberta alberta 246, 51: Destination: Moscovia moscovia 166, 53: Destination: Alberta alberta 240, 103: Destination: Rock Ridge harboro1 60, 215: Destination: Alberta alberta 244, 118: Destination: Turtle Island tur_dun01 165, 29: Destination: Alberta lasagna 205, 325: Boarding the passenger ship izlude 195, 213: Destination: Lasagna malangdo 218, 81: Destination: Lasagna izlude 182, 218: Destination: Malangdo alberta 200, 151: Destination: Malangdo malangdo 219, 86: Boarding the passenger ship prontera 150, 191: payon 180, 106: geffen 128, 68: aldebaran 146, 122: morocc 168, 107: umbala 106, 160: comodo 204, 153: izlude 125, 148: alberta 114, 65: xmas 155, 140: niflheim 200, 184: yuno 176, 187: hugel 91, 158: lighthalzen 162, 102: einbroch 238, 203: einbech 182, 124: rachel 123, 145: veins 205, 130: louyang 210, 111: brasilis 204, 227: amatsu 100, 156: gonryun 164, 127: moscovia 211, 200: ayothaya 203, 173: dewata 196, 193: harboro1 288, 212: prt_in 33, 114: Sword Clan prt_in 35, 114: Arc Wand Clan prt_in 37, 114: Golden Mace Clan prt_in 39, 114: Crossbow Clan prt_church 97, 100: Proposing marriage lasagna 335, 248: Proposing marriage lasagna 100, 200: Independent helper prt_in 162, 135: izlude_in 73, 103: morocc_in 128, 66: geffen_in 22, 167: alberta_in 177, 23: payon_in01 8, 132: in_hunter 104, 108: aldeba_in 37, 47: xmas_in 169, 93: cmd_in01 117, 173: um_in 158, 127: yuno_in01 99, 26: hu_in01 99, 383: lhz_in02 268, 92: ein_in01 95, 22: ra_in01 169, 363: ve_in 349, 243: ama_in01 100, 17: gonryun 175, 95: lou_in02 134, 176: ayo_in01 77, 161: brasilis 252, 247: ma_in01 69, 21: dewata 223, 167: mosk_in 24, 173: har_in01 32, 81: prt_in 162, 137: izlude_in 73, 105: morocc_in 128, 68: geffen_in 22, 169: alberta_in 177, 25: payon_in01 10, 132: aldeba_in 37, 49: xmas_in 171, 93: cmd_in01 119, 173: um_in 156, 127: yuno_in01 99, 24: hu_in01 95, 383: lhz_in02 266, 92: ein_in01 95, 24: ra_in01 169, 365: ve_in 351, 243: ama_in01 100, 19: gonryun 175, 97: lou_in02 134, 178: ayo_in01 77, 163: brasilis 252, 249: ma_in01 67, 21: dewata 223, 169: mosk_in 26, 174: har_in01 32, 79: que_ng 180, 79: job_gun 220, 138: prt_in 162, 139: izlude_in 73, 101: morocc_in 128, 70: geffen_in 22, 165: alberta_in 177, 27: payon_in01 12, 132: aldeba_in 37, 45: xmas_in 173, 93: cmd_in01 115, 173: yuno_in01 99, 22: ama_in01 100, 21: gonryun 175, 99: um_in 154, 127: lou_in02 134, 180: ayo_in01 77, 165: ein_in01 95, 20: lhz_in02 264, 92: ra_in01 169, 367: ve_in 353, 243: brasilis 252, 251: hu_in01 93, 383: ma_in01 65, 21: dewata 223, 171: mosk_in 22, 172: har_in01 32, 77: prt_in 162, 141: izlude_in 73, 99: morocc_in 128, 72: geffen_in 22, 163: alberta_in 177, 29: payon_in01 14, 132: aldeba_in 37, 43: xmas_in 175, 93: cmd_in01 113, 173: um_in 152, 127: yuno_in01 99, 20: hu_in01 101, 383: lhz_in02 262, 92: ein_in01 95, 18: ra_in01 169, 361: ve_in 355, 243: ama_in01 100, 23: gonryun 175, 93: lou_in02 134, 174: ayo_in01 77, 159: brasilis 252, 253: ma_in01 71, 21: dewata 223, 173: mosk_in 20, 172: har_in01 32, 83: airplane_01 243, 73: Airship Exit airplane_01 243, 30: Airship Exit izlude 202, 75: Juno to Rachel ra_fild12 295, 208: Juno to Izrude y_airport 148, 46: Izrude to Rachel y_airport 158, 46: Izrude to Rachel airplane 243, 73: Airship Exit airplane 243, 30: Airship Exit y_airport 128, 46: Schwarzwald Domestic Flights y_airport 138, 46: Schwarzwald Domestic Flights hugel 186, 147: Schwarzwald Domestic Flights airport 148, 46: Schwarzwald Domestic Flights airport 138, 46: Schwarzwald Domestic Flights lhz_airport 148, 43: Schwarzwald Domestic Flights lhz_airport 138, 43: Schwarzwald Domestic Flights Skill Spoiler Id: (769) Id: (770) Id: (771) Id: (772) Id: (773) Id: (774) Id: (775) Id: (776) Id: (777) Id: (778) Id: (779) Wide Deadly Curse Id: (780) Id: (781) Id: (782) Id: (783) Id: (784) Id: (785) Id: (2549) Id: (5201) Servant Weapon Servant Weapon Max Lv.: 5 Class: Active Type: Support Target: Self Recovery: AP (Skill Level x6) Details: Command ethereal weapons, delivering additional attacks with Normal Melee Physical attacks. You can command up to 5 weapons, and their recharge speed increases with every new skill level. This skill additionally increases damage, depending on your Base Level and POW, and follows your CRIT to inflict Critical damage. If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage. _ [Lv. 1]: 200% of ATK, Duration: 30 sec. [Lv. 2]: 250% of ATK, Duration: 60 sec. [Lv. 3]: 300% of ATK, Duration: 90 sec. [Lv. 4]: 350% of ATK, Duration: 120 sec. [Lv. 5]: 400% of ATK, Duration: 150 sec. Id: (5202) Id: (5203) Servant Weapon - Sign Servant Weapon - Sign Max Lv.: 5 Learning Conditions: Servant Weapon Lv. 3 Class: Active Type: Support Target: 1 Target Details: A Servant Weapon skill. Shoot a servant Weapon at an enemy, marking it as a Servant Weapon - Phantom and Demolition target. _ [Lv. 1]: Marking Duration: 2 sec. [Lv. 2]: Marking Duration: 4 sec. [Lv. 3]: Marking Duration: 6 sec. [Lv. 4]: Marking Duration: 8 sec. [Lv. 5]: Marking Duration: 10 sec. Id: (5204) Servant Weapon - Phantom Servant Weapon - Phantom Max Lv.: 5 Learning Conditions: Servant Weapon Lv. 5 and Servant Weapon - Sign Lv. 5 Class: Active Type: Melee Physical Target: 1 Target Details: A Servant Weapon skill. Instantly approach a target and use all your servant weapons to attack all Sign targets in 7 x7 cells around the target and others in 5 x5 cells around them. This skill inflicts Melee Physical damage by the number of servant weapons consumed, and also creates a chance of Sightless. It additionally increases damage, depending on your Base Level and POW, and follows your CRIT to inflict Critical damage. If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage. _ [Lv. 1]: 200% of ATK, Sightless Chance: 40% [Lv. 2]: 300% of ATK, Sightless Chance: 50% [Lv. 3]: 400% of ATK, Sightless Chance: 60% [Lv. 4]: 500% of ATK, Sightless Chance: 70% [Lv. 5]: 600% of ATK, Sightless Chance: 80% Id: (5205) Servant Weapon - Demolition Servant Weapon - Demolition Max Lv.: 5 Learning Conditions: Servant Weapon - Phantom Lv. 5 Class: Active Type: Melee Physical Target: Instant cast Recovery: 3 AP Details: A Servant Weapon skill. Use all your servant weapons and attack all Sign targets in 13 x13 cells around you, inflicting Melee Physical damage by the number of servant weapons consumed. This skill recharges servant weapons by the number of targets you hit. It additionally increases damage, depending on your Base Level and POW, and follows your CRIT to inflict Critical damage. If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage. _ [Lv. 1]: 150% of ATK [Lv. 2]: 300% of ATK [Lv. 3]: 450% of ATK [Lv. 4]: 600% of ATK [Lv. 5]: 750% of ATK Id: (5206) Charging Pierce Charging Pierce Max Lv.: 10 Learning Conditions: Hundred Spears Lv. 5 Class: Active Type: Support Target: Self Details: A Spear and Two-handed Sword skill. Pierce, Clashing Spiral, Hundred Spears, and Madness Crusher temporarily add Charge stacks. Charge stacks last for 5 seconds, and disappear if not increased within the time limit. You can get up to 10 Charge stacks to significantly increase Pierce, Clashing Spiral, Hundred Spears, and Madness Crusher damage. _ [Lv. 1]: Duration: 90 sec. [Lv. 2]: Duration: 100 sec. [Lv. 3]: Duration: 110 sec. [Lv. 4]: Duration: 120 sec. [Lv. 5]: Duration: 130 sec. [Lv. 6]: Duration: 140 sec. [Lv. 7]: Duration: 150 sec. [Lv. 8]: Duration: 160 sec. [Lv. 9]: Duration: 170 sec. [Lv. 10]: Duration: 180 sec. Id: (5207) Two-handed Defense Two-handed Defense Max Lv.: 10 Class: Passive Details: Two-handed Swords, Spears, and Axes decrease Physical damage from enemies of all sizes. _ [Lv. 1]: Small -1%, Medium -2%, Large -3% [Lv. 2]: Small -2%, Medium -3%, Large -5% [Lv. 3]: Small -3%, Medium -5%, Large -7% [Lv. 4]: Small -4%, Medium -6%, Large -9% [Lv. 5]: Small -5%, Medium -8%, Large -10% [Lv. 6]: Small -6%, Medium -9%, Large -12% [Lv. 7]: Small -7%, Medium -11%, Large -13% [Lv. 8]: Small -8%, Medium -12%, Large -15% [Lv. 9]: Small -9%, Medium -14%, Large -16% [Lv. 10]: Small -10%, Medium -15%, Large -18% Id: (5208) Hack and Slash Hack and Slash Max Lv.: 10 Learning Conditions: Two-handed Defense Lv. 5 Class: Active Type: Melee Physical Target: 1 Target Details: A Two-handed Sword/Axe skill. Slash at a target, inflicting Melee Physical damage, and then swing your Weapon, inflicting Long-ranged Physical damage on others around it. Two-handed Swords additionally increase the slashing damage, depending on your Base Level and POW. Two-handed Axes additionally increase the swinging damage, depending on your Base Level and POW. _ [Lv. 1]: 620% of ATK (Slash/Swing), Swing Range: 3 x3 cells [Lv. 2]: 840% of ATK (Slash/Swing), Swing Range: 3 x3 cells [Lv. 3]: 960% of ATK (Slash/Swing), Swing Range: 3 x3 cells [Lv. 4]: 1,080% of ATK (Slash/Swing), Swing Range: 3 x3 cells [Lv. 5]: 1,200% of ATK (Slash/Swing), Swing Range: 5 x5 cells [Lv. 6]: 1,320% of ATK (Slash/Swing), Swing Range: 5 x5 cells [Lv. 7]: 1,440% of ATK (Slash/Swing), Swing Range: 5 x5 cells [Lv. 8]: 1,560% of ATK (Slash/Swing), Swing Range: 5 x5 cells [Lv. 9]: 1,680% of ATK (Slash/Swing), Swing Range: 7 x7 cells [Lv. 10]: 1,800% of ATK (Slash/Swing), Swing Range: 7 x7 cells Id: (5209) Id: (5210) Dragonic Aura Dragonic Aura Max Lv.: 10 Learning Conditions: Charging Pierce Lv. 10, Dragon Breath Lv. 10, and Dragon Water Breath Lv. 10 Class: Active (AP) Type: Long-ranged Physical Target: 1 Target Cost: 150 AP Details: Inflict great Long-ranged Physical damage on a target, and increase Dragon Breath, Dragon Water Breath, and Hundred Spears damage for 300 seconds. This skill additionally increases damage, depending on your Base Level and POW. Also, inflicts more damage on Demi-Human and Angel monsters. _ [Lv. 1]: 950% of ATK (1,400% on Human/Angel) [Lv. 2]: 1,900% of ATK (2,800% on Human/Angel) [Lv. 3]: 2,850% of ATK (4,200% on Human/Angel) [Lv. 4]: 3,800% of ATK (5,600% on Human/Angel) [Lv. 5]: 4,750% of ATK (7,000% on Human/Angel) [Lv. 6]: 5,700% of ATK (8,400% on Human/Angel) [Lv. 7]: 6,650% of ATK (9,800% on Human/Angel) [Lv. 8]: 7,600% of ATK (11,200% on Human/Angel) [Lv. 9]: 8,550% of ATK (12,600% on Human/Angel) [Lv. 10]: 9,500% of ATK (14,000% on Human/Angel) Id: (5211) Madness Crusher Madness Crusher Max Lv.: 5 Learning Conditions: Charging Pierce Lv. 5 and Hack and Slash Lv. 10 Class: Active Type: Long-ranged Physical Target: 1 Target Recovery: 2 AP Details: A Two-handed Sword/Spear skill. Strike your Weapon downward, inflicting Long-ranged Physical damage on and around a target. This skill additionally increases damage, depending on your Base Level, POW, and weapon weight. _ [Lv. 1]: 450% of ATK, Range: 3 x3 cells [Lv. 2]: 900% of ATK, Range: 5 x5 cells [Lv. 3]: 1,350% of ATK, Range: 5 x5 cells [Lv. 4]: 1,800% of ATK, Range: 7 x7 cells [Lv. 5]: 2,250% of ATK, Range: 7 x7 cells Id: (5212) Vigor Vigor Max Lv.: 10 Learning Conditions: Servant Weapon - Demolition Lv. 3 and Storm Slash Lv. 5 Class: Active (AP) Type: Support Target: Self Cost: 150 AP Details: Temporarily increase Normal Melee Physical damage. Each attack consumes HP and inflicts 50% more Physical damage on Human and Angel monsters. _ [Lv. 1]: Duration: 30 sec., HP -15 [Lv. 2]: Duration: 60 sec., HP -14 [Lv. 3]: Duration: 90 sec., HP -12 [Lv. 4]: Duration: 120 sec., HP -11 [Lv. 5]: Duration: 150 sec., HP -9 [Lv. 6]: Duration: 180 sec., HP -8 [Lv. 7]: Duration: 210 sec., HP -6 [Lv. 8]: Duration: 240 sec., HP -5 [Lv. 9]: Duration: 270 sec., HP -3 [Lv. 10]: Duration: 300 sec., HP -2 Id: (5213) Storm Slash Storm Slash Max Lv.: 5 Learning Conditions: Two-handed Defense Lv. 10 and Hack and Slash Lv. 5 Class: Active Type: Melee Physical Target: 1 Target Recovery: 1 AP Details: A Two-handed Sword/Axe skill. Repeatedly slash at a target, inflicting Melee Physical damage. Giant Growth creates a chance of doubling the damage. This skill additionally increases damage, depending on your Base Level and POW, and follows your CRIT to inflict Critical damage. If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage. _ [Lv. 1]: 120% of ATK, Hits: 1 [Lv. 2]: 240% of ATK, Hits: 2 [Lv. 3]: 360% of ATK, Hits: 3 [Lv. 4]: 480% of ATK, Hits: 4 [Lv. 5]: 600% of ATK, Hits: 5 Id: (5214) Deadly Projection Deadly Projection Max Lv.: 5 Learning Conditions: Mystery Illusion Lv. 3 Class: Active Type: Magic Target: 1 Target Details: Cause the target's body to rot. This skill temporarily neutralizes its magical immunity and inflicts Undead Magic damage. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 600% of MATK%, Neutralization: 4 sec. [Lv. 2]: 1,200% of MATK%, Neutralization: 5 sec. [Lv. 3]: 1,800% of MATK%, Neutralization: 6 sec. [Lv. 4]: 2,400% of MATK%, Neutralization: 7 sec. [Lv. 5]: 3,000% of MATK%, Neutralization: 8 sec. Id: (5215) Destructive Hurricane Destructive Hurricane Max Lv.: 5 Learning Conditions: Tornado Storm Lv. 3 Class: Active Type: Magic Target: AoE Details: Agitate the air around you, inflicting Wind Magic damage on targets within range. This skill additionally increases damage, depending on your Base Level and SPL. Climax mode changes its effect, depending on its stage. Climax (Stage 1) Additional Wind Magic damage at 500% of MATK Climax (Stage 2) Additional 2-cell knockback Climax (Stage 3) Destructive Hurricane damage +100% Climax (Stage 4) Disables Destructive Hurricane damage, and instead adds MATK +100 and Wind Magic damage +30% to you for 900 seconds. Climax (Stage 5) Changes range to 19 x19 cells and increases Destructive Hurricane damage +70%. _ [Lv. 1]: 1,600% of MATK, Effective Range: 7 x7 cells [Lv. 2]: 3,200% of MATK, Effective Range: 7 x7 cells [Lv. 3]: 4,800% of MATK, Effective Range: 9 x9 cells [Lv. 4]: 6,400% of MATK, Effective Range: 9 x9 cells [Lv. 5]: 8,000% of MATK, Effective Range: 11 x11 cells Id: (5216) Crystal Rain Crystal Rain Max Lv.: 5 Learning Conditions: Frost Misty Lv. 3 Class: Active Type: Magic Target: AoE Details: Shower surrounding enemies with icicles, inflicting Water Magic damage. This skill additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 150% of MATK, Effective Range: 11 x11 cells [Lv. 2]: 300% of MATK, Effective Range: 13 x13 cells [Lv. 3]: 450% of MATK, Effective Range: 15 x15 cells [Lv. 4]: 600% of MATK, Effective Range: 17 x17 cells [Lv. 5]: 750% of MATK, Effective Range: 19 x19 cells Id: (5217) Mystery Illusion Mystery Illusion Max Lv.: 5 Learning Conditions: Hell Inferno Lv. 3 and Soul Vulcan Strike Lv. 3 Class: Active Type: Magic Target: 1 Ground cell Details: Cast mysterious magic on the selected ground spot. This magic inflicts Shadow Magic damage on targets within range for its duration. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 250% of MATK, Effective Range: 9 x9 cells [Lv. 2]: 500% of MATK, Effective Range: 9 x9 cells [Lv. 3]: 750% of MATK, Effective Range: 11 x11 cells [Lv. 4]: 1,000% of MATK, Effective Range: 11 x11 cells [Lv. 5]: 1,250% of MATK, Effective Range: 13 x13 cells Id: (5218) Violent Quake Violent Quake Max Lv.: 5 Learning Conditions: Stratum Tremor Lv. 3 Class: Active Type: Magic Target: 1 Ground cell Details: Temporarily shake the ground and shoot rocks out of it, randomly attacking targets within range. Rocks inflict Earth Magic damage on their target and others in 7 x7 cells around it. This skill additionally increases damage, depending on your Base Level and SPL. Climax mode changes its effect, depending on its stage. Climax (Stage 1) Decreases damage, but summons 2 rocks at a time. Climax (Stage 2) Rocks attack 9 x9 cells. Climax (Stage 3) Violent Quake damage +100% Climax (Stage 4) Instead of summoning rocks, adds Earth Resistance -100% to targets within range for 30 seconds. Climax (Stage 5) Effective range set to 7 x7 cells _ [Lv. 1]: 120% of MATK, Rocks: 4, Effective Range: 7 x7 cells [Lv. 2]: 240% of MATK, Rocks: 8, Effective Range: 7 x7 cells [Lv. 3]: 360% of MATK, Rocks: 12, Effective Range: 9 x9 cells [Lv. 4]: 480% of MATK, Rocks: 16, Effective Range: 9 x9 cells [Lv. 5]: 600% of MATK, Rocks: 20, Effective Range: 9 x9 cells Id: (5219) Id: (5220) Soul Vulcan Strike Soul Vulcan Strike Max Lv.: 5 Learning Conditions: Soul Expansion Lv. 5 and Two-handed Staff Mastery Lv. 3 Class: Active Type: Magic Target: 1 Target Details: Repeatedly cast a powerful Soul Strike at a target and others around it. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 180% of MATK, Souls: 3, Effective Range: 3 x3 cells [Lv. 2]: 360% of MATK, Souls: 4, Effective Range: 5 x5 cells [Lv. 3]: 540% of MATK, Souls: 5, Effective Range: 7 x7 cells [Lv. 4]: 720% of MATK, Souls: 6, Effective Range: 9 x9 cells [Lv. 5]: 900% of MATK, Souls: 7, Effective Range: 11 x11 cells Id: (5221) Stratum Tremor Stratum Tremor Max Lv.: 5 Learning Conditions: Sienna Execrate Lv. 3 Class: Active Type: Magic Target: 1 Ground cell Details: Shake the ground, inflicting Earth Magic damage on targets within range. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 250% of MATK, Effective Range: 5 x5 cells [Lv. 2]: 500% of MATK, Effective Range: 5 x5 cells [Lv. 3]: 750% of MATK, Effective Range: 7 x7 cells [Lv. 4]: 1,000% of MATK, Effective Range: 7 x7 cells [Lv. 5]: 1,250% of MATK, Effective Range: 9 x9 cells Id: (5222) All Bloom All Bloom Max Lv.: 5 Learning Conditions: Floral Flare Road Lv. 3 Class: Active Type: Magic Target: 1 Ground cell Details: Create a flower garden on the ground. Blazing flower buds randomly appear and explode, inflicting Fire Magic damage on targets in 7 x7 cells around them. This skill additionally increases damage, depending on your Base Level and SPL. Climax mode changes its effect, depending on its stage. Climax (Stage 1) Flower buds appear twice more quickly. Climax (Stage 2) Decreases damage, but summons 2 flower buds at a time. Climax (Stage 3) All Bloom damage +100% Climax (Stage 4) Instead of summoning flower buds, adds Fire Resistance -100% to targets within range for 30 seconds. Climax (Stage 5) Additional Fire Magic damage at 7,000% of MATK after all the flower buds explode. _ [Lv. 1]: 100% of MATK, Flowers: 4, Effective Range: 7 x7 cells [Lv. 2]: 200% of MATK, Flowers: 8, Effective Range: 7 x7 cells [Lv. 3]: 300% of MATK, Flowers: 12, Effective Range: 9 x9 cells [Lv. 4]: 400% of MATK, Flowers: 16, Effective Range: 9 x9 cells [Lv. 5]: 500% of MATK, Flowers: 20, Effective Range: 9 x9 cells Id: (5223) Id: (5224) Id: (5225) Crystal Impact Crystal Impact Max Lv.: 5 Learning Conditions: Crystal Rain Lv. 3 Class: Active Type: Magic Target: AoE Details: Send forth a powerful water wave from where you stand, inflicting Water Magic damage on targets within range. The targets receive additional Water Magic damage after a while. This skill additionally increases damage, depending on your Base Level and SPL. Climax mode changes its effect, depending on its stage. Climax (Stage 1) Water Resistance +30%, DEF +300, MDEF +100, and Water Magic damage +30% for surrounding allies for 900 seconds. Climax (Stage 2) The ice wave attacks twice. Climax (Stage 3) Ice wave damage +50% Climax (Stage 4) Deceases the ice wave damage, but increases its additional damage +150%. Climax (Stage 5) The ice wave attacks the entire screen, and its additional damage also covers additional 5 x5 cells. _ [Lv. 1]: 800% of MATK, Effective Range: 7 x7 cells [Lv. 2]: 1,600% of MATK, Effective Range: 9 x9 cells [Lv. 3]: 2,400% of MATK, Effective Range: 11 x11 cells [Lv. 4]: 3,200% of MATK, Effective Range: 13 x13 cells [Lv. 5]: 4,000% of MATK, Effective Range: 15 x15 cells Id: (5226) Id: (5227) Tornado Storm Tornado Storm Max Lv.: 5 Learning Conditions: Chain Lightning Lv. 3 Class: Active Type: Magic Target: 1 Ground cell Details: Summon a lightning-charged tornado on the selected spot, inflicting Wind Magic damage on targets within range. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 90% of MATK, Effective Range: 5 x5 cells [Lv. 2]: 180% of MATK, Effective Range: 5 x5 cells [Lv. 3]: 270% of MATK, Effective Range: 7 x7 cells [Lv. 4]: 360% of MATK, Effective Range: 7 x7 cells [Lv. 5]: 450% of MATK, Effective Range: 9 x9 cells Id: (5228) Two-handed Staff Mastery Two-handed Staff Mastery Max Lv.: 10 Class: Passive Details: Two-handed Staves increase your MATK. _ [Lv. 1]: S.MATK +2 [Lv. 2]: S.MATK +4 [Lv. 3]: S.MATK +6 [Lv. 4]: S.MATK +8 [Lv. 5]: S.MATK +10 [Lv. 6]: S.MATK +12 [Lv. 7]: S.MATK +14 [Lv. 8]: S.MATK +16 [Lv. 9]: S.MATK +18 [Lv. 10]: S.MATK +20 Id: (5229) Floral Flare Road Floral Flare Road Max Lv.: 5 Learning Conditions: Crimson Rock Lv. 3 Class: Active Type: Magic Target: 1 Ground cell Details: Temporarily summon blazing flower petals from the ground in your facing direction, inflicting Fire Magic damage within range. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 200% of MATK, Effective Range: 3 x3 cells [Lv. 2]: 400% of MATK, Effective Range: 5 x5 cells [Lv. 3]: 600% of MATK, Effective Range: 7 x7 cells [Lv. 4]: 800% of MATK, Effective Range: 9 x9 cells [Lv. 5]: 1,000% of MATK, Effective Range: 11 x11 cells Id: (5230) Astral Strike Astral Strike Max Lv.: 10 Learning Conditions: Comet Lv. 5, Mystery Illusion Lv. 3, and Deadly Projection Lv. 3 Class: Active (AP) Type: Magic Target: 1 Ground cell Cost: 150 AP Details: Drop a massive meteor onto the ground, inflicting Neutral Magic damage on targets within range. The impact from this meteor also causes additional Neutral Magic damage at regular intervals. The meteor inflicts more damage on Undead and Dragon monsters. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 500% of MATK (1,100% on Undead/Dragon), Effective Range: 5 x5 cells [Lv. 2]: 1,000% of MATK (2,200% on Undead/Dragon), Effective Range: 5 x5 cells [Lv. 3]: 1,500% of MATK (3,300% on Undead/Dragon), Effective Range: 5 x5 cells [Lv. 4]: 2,000% of MATK (4,400% on Undead/Dragon), Effective Range: 7 x7 cells [Lv. 5]: 2,500% of MATK (5,500% on Undead/Dragon), Effective Range: 7 x7 cells [Lv. 6]: 3,000% of MATK (6,600% on Undead/Dragon), Effective Range: 7 x7 cells [Lv. 7]: 3,500% of MATK (7,700% on Undead/Dragon), Effective Range: 9 x9 cells [Lv. 8]: 4,000% of MATK (8,800% on Undead/Dragon), Effective Range: 9 x9 cells [Lv. 9]: 4,500% of MATK (9,900% on Undead/Dragon), Effective Range: 9 x9 cells [Lv. 10]: 5,000% of MATK (11,000% on Undead/Dragon), Effective Range: 11 x11 cells Id: (5231) Id: (5232) Climax Climax Max Lv.: 5 Learning Conditions: Tetra Vortex Lv. 5 and Two-handed Staff Mastery Lv. 3 Class: Active (AP) Type: Magic Target: Self Cost: 200 AP Details: Create special effects with certain magic you use for 300 seconds. Different effects are added, depending on the skill level. _ [Lv. 1]: Add Climax Stage 1. [Lv. 2]: Add Climax Stage 2. [Lv. 3]: Add Climax Stage 3. [Lv. 4]: Add Climax Stage 4. [Lv. 5]: Add Climax Stage 5. Id: (5233) Rock Down Rock Down Max Lv.: 5 Learning Conditions: Stratum Tremor Lv. 1 Class: Active Type: Magic Target: 1 Target Recovery: 4 AP Details: Drop a big rock, inflicting Earth Magic damage on a target and others in 3 x3 cells around it. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 750% of MATK [Lv. 2]: 1,500% of MATK [Lv. 3]: 2,250% of MATK [Lv. 4]: 3,000% of MATK [Lv. 5]: 3,750% of MATK Id: (5234) Storm Cannon Storm Cannon Max Lv.: 5 Learning Conditions: Tornado Storm Lv. 1 Class: Active Type: Magic Target: 1 Target Recovery: 4 AP Details: Shoot a twister at a target. This twister travels in a straight line, inflicting Wind Magic damage on all enemies in its path. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 600% of MATK [Lv. 2]: 1,200% of MATK [Lv. 3]: 1,800% of MATK [Lv. 4]: 2,400% of MATK [Lv. 5]: 3,000% of MATK Id: (5235) Crimson Arrow Crimson Arrow Max Lv.: 5 Learning Conditions: Floral Flare Road Lv. 1 Class: Active Type: Magic Target: 1 Target Recovery: 4 AP Details: Shoot a flaming arrow at a target. This arrow travels in a straight line, inflicting Fire Magic damage on all enemies in its path. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 300% of MATK [Lv. 2]: 600% of MATK [Lv. 3]: 900% of MATK [Lv. 4]: 1,200% of MATK [Lv. 5]: 1,500% of MATK Id: (5236) Id: (5237) Frozen Slash Frozen Slash Max Lv.: 5 Learning Conditions: Crystal Rain Lv. 1 Class: Active Type: Magic Target: Target In Range Recovery: 4 AP Details: Sharp ice inflicts Water Magic damage on targets around you. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 750% of MATK, Effective Range: 5 x5 cells [Lv. 2]: 1,500% of MATK, Effective Range: 5 x5 cells [Lv. 3]: 2,250% of MATK, Effective Range: 7 x7 cells [Lv. 4]: 3,000% of MATK, Effective Range: 7 x7 cells [Lv. 5]: 3,750% of MATK, Effective Range: 9 x9 cells Id: (5238) Powerful Faith Powerful Faith Max Lv.: 5 Learning Conditions: Will of Faith Lv. 1 Class: Active Type: Support Target: Self Details: Strengthen your faith, increasing your ATK and P. ATK. Can't be used with Firm Faith or Sincere Faith. _ [Lv. 1]: ATK +10, P.ATK +7, Duration: 120 sec. [Lv. 2]: ATK +15, P.ATK +9, Duration: 150 sec. [Lv. 3]: ATK +20, P.ATK +11, Duration: 180 sec. [Lv. 4]: ATK +25, P.ATK +13, Duration: 210 sec. [Lv. 5]: ATK +30, P.ATK +15, Duration: 240 sec. Id: (5239) Firm Faith Firm Faith Max Lv.: 5 Learning Conditions: Will of Faith Lv. 1 Class: Active Type: Support Target: Self Details: Strengthen your faith, increasing your Max HP and RES. Can't be used with Powerful Faith or Sincere Faith. _ [Lv. 1]: MHP +2%, RES +8, Duration: 120 sec. [Lv. 2]: MHP +4%, RES +16, Duration: 150 sec. [Lv. 3]: MHP +6%, RES +24, Duration: 180 sec. [Lv. 4]: MHP +8%, RES +32, Duration: 210 sec. [Lv. 5]: MHP +10%, RES +40, Duration: 240 sec. Id: (5240) Will of Faith Will of Faith Max Lv.: 10 Class: Passive Details: Fortify your determination to eradicate evil. Knuckles inflict more Physical damage on Demon and Undead monsters and decrease Physical/Magic damage from them. _ [Lv. 1]: Physical Damage +3% on Demon/Undead, Physical/Magic Damage -1% from Demon/Undead [Lv. 2]: Physical Damage +4% on Demon/Undead, Physical/Magic Damage -2% from Demon/Undead [Lv. 3]: Physical Damage +5% on Demon/Undead, Physical/Magic Damage -3% from Demon/Undead [Lv. 4]: Physical Damage +6% on Demon/Undead, Physical/Magic Damage -4% from Demon/Undead [Lv. 5]: Physical Damage +7% on Demon/Undead, Physical/Magic Damage -5% from Demon/Undead [Lv. 6]: Physical Damage +8% on Demon/Undead, Physical/Magic Damage -6% from Demon/Undead [Lv. 7]: Physical Damage +9% on Demon/Undead, Physical/Magic Damage -7% from Demon/Undead [Lv. 8]: Physical Damage +10% on Demon/Undead, Physical/Magic Damage -8% from Demon/Undead [Lv. 9]: Physical Damage +11% on Demon/Undead, Physical/Magic Damage -9% from Demon/Undead [Lv. 10]: Physical Damage +12% on Demon/Undead, Physical/Magic Damage -10% from Demon/Undead Id: (5241) Oleum Sanctum Oleum Sanctum Max Lv.: 5 Learning Conditions: Aqua Benedicta Lv. 1 and Will of Faith Lv. 3 Class: Active Type: Long-ranged Physical Target: 1 Target Details: Consumes 1 Holy Water. Spray consecrating oil over surrounding targets, inflicting Long-ranged Physical damage and increasing their incoming Long-ranged Physical damage for a while. This skill additionally increases damage, depending on your Base Level and POW. _ [Lv. 1]: 400% of ATK, Effective Range: 3 x3 cells, Duration: 3 sec. [Lv. 2]: 800% of ATK, Effective Range: 3 x3 cells, Duration: 4 sec. [Lv. 3]: 1,200% of ATK, Effective Range: 5 x5 cells, Duration: 5 sec. [Lv. 4]: 1,600% of ATK, Effective Range: 5 x5 cells, Duration: 6 sec. [Lv. 5]: 2,000% of ATK, Effective Range: 7 x7 cells, Duration: 7 sec. Id: (5242) Sincere Faith Sincere Faith Max Lv.: 5 Learning Conditions: Will of Faith Lv. 1 Class: Active Type: Support Target: Self Details: Strengthen your faith, increasing your ASPD and adding durability to your attacks. Can't be used with Powerful Faith or Firm Faith. _ [Lv. 1]: ASPD +1, Guided Attack Chance: 4%, Duration: 120 sec. [Lv. 2]: ASPD +1, Guided Attack Chance: 8%, Duration: 150 sec. [Lv. 3]: ASPD +2, Guided Attack Chance: 12%, Duration: 180 sec. [Lv. 4]: ASPD +2, Guided Attack Chance: 16%, Duration: 210 sec. [Lv. 5]: ASPD +3, Guided Attack Chance: 20%, Duration: 240 sec. Id: (5243) Massive Flame Blaster Massive Flame Blaster Max Lv.: 10 Learning Conditions: Oleum Sanctum Lv. 3, Explosion Blaster Lv. 3, and Will of Faith Lv. 5 Class: Active (AP) Type: Long-ranged Physical Target: AoE Cost: 150 AP Details: Instantly discharge the powerful energy concentrated inside you, inflicting great Long-ranged Physical damage on surrounding targets. This skill inflicts more damage on Demon and Animal enemies. This skill additionally increases damage, depending on your Base Level and POW. The energy explosion also activates Rampaging Energy inside you, enabling you to use Lightning Ride and Rampage Blast without spirit spheres for 300 seconds. _ [Lv. 1]: 800% of ATK (1,100% on Demon/Animal) [Lv. 2]: 1,600% of ATK (2,200% on Demon/Animal) [Lv. 3]: 2,400% of ATK (3,300% on Demon/Animal) [Lv. 4]: 3,200% of ATK (4,400% on Demon/Animal) [Lv. 5]: 4,000% of ATK (5,500% on Demon/Animal) [Lv. 6]: 4,800% of ATK (6,600% on Demon/Animal) [Lv. 7]: 5,600% of ATK (7,700% on Demon/Animal) [Lv. 8]: 6,400% of ATK (8,800% on Demon/Animal) [Lv. 9]: 7,200% of ATK (9,900% on Demon/Animal) [Lv. 10]: 8,000% of ATK (11,000% on Demon/Animal) Id: (5244) Explosion Blaster Explosion Blaster Max Lv.: 5 Learning Conditions: Oleum Sanctum Lv. 1 Class: Active Type: Long-ranged Physical Target: 1 Target Recovery: 5 AP Details: Shoot a powerful energy bomb at a target, inflicting Long-ranged Physical damage. This skill inflicts more damage on Oleum Sanctum targets. This skill additionally increases damage, depending on your Base Level and POW. _ [Lv. 1]: 450% of ATK, Effective Range: 5 x5 cells [Lv. 2]: 900% of ATK, Effective Range: 5 x5 cells [Lv. 3]: 1,350% of ATK, Effective Range: 7 x7 cells [Lv. 4]: 1,800% of ATK, Effective Range: 7 x7 cells [Lv. 5]: 2,250% of ATK, Effective Range: 9 x9 cells Id: (5245) First Brand First Brand Max Lv.: 5 Learning Conditions: Will of Faith Lv. 2 Class: Active Type: Melee Physical Target: 1 Target Details: Brand a target and others around it with Melee Physical damage. This skill additionally increases damage, depending on your Base Level and POW. _ [Lv. 1]: 450% of ATK, Branding Duration: 1 sec., Effective Range: 3 x3 cells [Lv. 2]: 900% of ATK, Branding Duration: 2 sec., Effective Range: 3 x3 cells [Lv. 3]: 1,350% of ATK, Branding Duration: 3 sec., Effective Range: 5 x5 cells [Lv. 4]: 1,800% of ATK, Branding Duration: 4 sec., Effective Range: 5 x5 cells [Lv. 5]: 2,250% of ATK, Branding Duration: 5 sec., Effective Range: 7 x7 cells Id: (5246) First Faith Power First Faith Power Max Lv.: 5 Learning Conditions: Will of Faith Lv. 3 and First Brand Lv. 1 Class: Active Type: Support Target: Self Details: Reflect your sincere faith in combat. During First Faith Power mode, you can also use Fallen Empire without spirit spheres. _ [Lv. 1]: Duration: 60 sec. [Lv. 2]: Duration: 120 sec. [Lv. 3]: Duration: 180 sec. [Lv. 4]: Duration: 240 sec. [Lv. 5]: Duration: 300 sec. Id: (5247) Judgment Judgment Max Lv.: 5 Learning Conditions: First Faith Power Lv. 1 Class: Active (AP) Type: Support Target: AoE Cost: 100 AP Details: Can be used during First Faith Power mode. Punish the wicked as a divine agent. During Judgment mode, you can also use Fallen Empire and Flash Combo without spirit spheres. _ [Lv. 1]: Duration: 60 sec. [Lv. 2]: Duration: 120 sec. [Lv. 3]: Duration: 180 sec. [Lv. 4]: Duration: 240 sec. [Lv. 5]: Duration: 300 sec. Id: (5248) Second Flame Second Flame Max Lv.: 5 Learning Conditions: Third Exorcism Flame Lv. 1 Class: Active Type: Melee Physical Target: 1 Target Recovery: 3 AP Details: Can be used during Third Exorcism Flame. Inflict Melee Physical damage on an enemy and surrounding Brand/Judgment Brand targets, change Brands to Judgment Brands, and renew the existing Judgment Brands. This skill additionally increases damage, depending on your Base Level and POW. _ [Lv. 1]: 550% of ATK, Branding Duration: 5 sec., Effective Range: 3 x3 cells [Lv. 2]: 1,100% of ATK, Branding Duration: 5 sec., Effective Range: 3 x3 cells [Lv. 3]: 1,650% of ATK, Branding Duration: 5 sec., Effective Range: 5 x5 cells [Lv. 4]: 2,200% of ATK, Branding Duration: 5 sec., Effective Range: 5 x5 cells [Lv. 5]: 2,750% of ATK, Branding Duration: 5 sec., Effective Range: 7 x7 cells Id: (5249) Second Faith Second Faith Max Lv.: 5 Learning Conditions: First Faith Power Lv. 1 Class: Active Type: Melee Physical Target: 1 Target Recovery: 1 AP Details: Can be used during First Faith Power, Judgment, and Third Exorcism Flame. Inflict Melee Physical damage on an enemy and surrounding Brand/Judgment Brand targets, change Brands to Judgment Brands, and renew the existing Judgment Brands. This skill additionally increases damage, depending on your Base Level and POW. _ [Lv. 1]: 500% of ATK, Branding Duration: 5 sec., Effective Range: 3 x3 cells [Lv. 2]: 1,000% of ATK, Branding Duration: 5 sec., Effective Range: 3 x3 cells [Lv. 3]: 1,500% of ATK, Branding Duration: 5 sec., Effective Range: 5 x5 cells [Lv. 4]: 2,000% of ATK, Branding Duration: 5 sec., Effective Range: 5 x5 cells [Lv. 5]: 2,500% of ATK, Branding Duration: 5 sec., Effective Range: 7 x7 cells Id: (5250) Second Judgment Second Judgment Max Lv.: 5 Learning Conditions: Judgment Lv. 1 Class: Active Type: Melee Physical Target: 1 Target Recovery: 2 AP Details: Can be used during Judgment and Third Exorcism Flame. Inflict Melee Physical damage on an enemy and surrounding Brand/Judgment Brand targets, change Brands to Judgment Brands, and renew the existing Judgment Brands. This skill additionally increases damage, depending on your Base Level and POW. _ [Lv. 1]: 500% of ATK, Branding Duration: 5 sec., Effective Range: 3 x3 cells [Lv. 2]: 1,000% of ATK, Branding Duration: 5 sec., Effective Range: 3 x3 cells [Lv. 3]: 1,500% of ATK, Branding Duration: 5 sec., Effective Range: 5 x5 cells [Lv. 4]: 2,000% of ATK, Branding Duration: 5 sec., Effective Range: 5 x5 cells [Lv. 5]: 2,500% of ATK, Branding Duration: 5 sec., Effective Range: 7 x7 cells Id: (5251) Third Punishment Third Punishment Max Lv.: 5 Learning Conditions: Second Faith Lv. 2 Class: Active Type: Melee Physical Target: 1 Target Details: Can be used during First Faith Power, Judgment, and Third Exorcism Flame. Inflict Melee Physical damage on an enemy and surrounding Judgment Brand targets, and remove their Judgment Brands. This skill additionally increases damage, depending on your Base Level and POW. Also, activates the Zen effect. _ [Lv. 1]: 550% of ATK, Effective Range: 3 x3 cells [Lv. 2]: 1,100% of ATK, Effective Range: 3 x3 cells [Lv. 3]: 1,650% of ATK, Effective Range: 5 x5 cells [Lv. 4]: 2,200% of ATK, Effective Range: 5 x5 cells [Lv. 5]: 2,750% of ATK, Effective Range: 7 x7 cells Id: (5252) Third Flame Bomb Third Flame Bomb Max Lv.: 5 Learning Conditions: Second Flame Lv. 2 Class: Active Type: Melee Physical Target: 1 Target Details: Can be used during Third Exorcism Flame. Inflict Melee Physical damage on an enemy and surrounding Judgment Brand targets, and remove their Judgment Brands. This skill increases damage based on your Base Level and POW. _ [Lv. 1]: 650% of ATK, Effective Range: 3 x3 cells [Lv. 2]: 1,300% of ATK, Effective Range: 3 x3 cells [Lv. 3]: 1,950% of ATK, Effective Range: 5 x5 cells [Lv. 4]: 2,600% of ATK, Effective Range: 5 x5 cells [Lv. 5]: 3,250% of ATK, Effective Range: 7 x7 cells Id: (5253) Third Consecration Third Consecration Max Lv.: 5 Learning Conditions: Second Judgment Lv. 2 Class: Active Type: Melee Physical Target: 1 Target Details: Can be used during Judgment and Third Exorcism Flame. Inflict Melee Physical damage on an enemy and surrounding Judgment Brand targets, and remove their Judgment Brands. This skill additionally increases damage, depending on your Base Level and POW. The power of consecration also restores your HP and SP, and their healing amounts increase based on the skill level and your Base Level. _ [Lv. 1]: 650% of ATK, Effective Range: 3 x3 cells [Lv. 2]: 1,300% of ATK, Effective Range: 3 x3 cells [Lv. 3]: 1,950% of ATK, Effective Range: 5 x5 cells [Lv. 4]: 2,600% of ATK, Effective Range: 5 x5 cells [Lv. 5]: 3,250% of ATK, Effective Range: 7 x7 cells Id: (5254) Third Exorcism Flame Third Exorcism Flame Max Lv.: 5 Learning Conditions: Judgment Lv. 1 Class: Active (AP) Type: Support Target: AoE Cost: 150 AP Details: Can be used during Judgment mode. Enter the Exorcism Flame mode to eliminate all evil creatures. During Exorcism Flame mode, you can also use Fallen Empire, Flash Combo, and Tiger Cannon without spirit spheres. _ [Lv. 1]: Duration: 30 sec. [Lv. 2]: Duration: 60 sec. [Lv. 3]: Duration: 90 sec. [Lv. 4]: Duration: 120 sec. [Lv. 5]: Duration: 10 sec. Id: (5255) Guard Stance Guard Stance Max Lv.: 5 Learning Conditions: Shield Mastery Lv. 3 Class: Active Type: Toggle Target: Self Details: A Shield skill. Increase your equipment's DEF at the cost of its ATK. _ [Lv. 1]: DEF +100, ATK -50 [Lv. 2]: DEF +150, ATK -100 [Lv. 3]: DEF +200, ATK -150 [Lv. 4]: DEF +250, ATK -200 [Lv. 5]: DEF +300, ATK -250 Id: (5256) Guardian Shield Guardian Shield Max Lv.: 5 Learning Conditions: Guard Stance Lv. 2 Class: Active Type: Buff Target: You and Party Members Details: Requires Guard Stance. Cast a Physical barrier based on your HP for 60 seconds for you and your party members in 21 x21 cells around you. _ [Lv. 1]: 50% of HP [Lv. 2]: 100% of HP [Lv. 3]: 150% of HP [Lv. 4]: 200% of HP [Lv. 5]: 250% of HP Id: (5257) Rebound Shield Rebound Shield Max Lv.: 5 Learning Conditions: Guard Stance Lv. 4 Class: Active Type: Buff Target: Self Details: Can only be used while using Sacrifice in Guard Stance mode. Decrease Sacrifice-directed damage on you for 60 seconds. _ [Lv. 1]: Damage -10% [Lv. 2]: Damage -20% [Lv. 3]: Damage -30% [Lv. 4]: Damage -40% [Lv. 5]: Damage -50% Id: (5258) Shield Mastery Shield Mastery Max Lv.: 10 Class: Passive Details: Shields increase Physical Resistance and Imperial Guard skill damage. _ [Lv. 1]: Physical Resistance +3 [Lv. 2]: Physical Resistance +6 [Lv. 3]: Physical Resistance +9 [Lv. 4]: Physical Resistance +12 [Lv. 5]: Physical Resistance +15 [Lv. 6]: Physical Resistance +18 [Lv. 7]: Physical Resistance +21 [Lv. 8]: Physical Resistance +24 [Lv. 9]: Physical Resistance +27 [Lv. 10]: Physical Resistance +30 Id: (5259) Spear Sword Mastery Spear Sword Mastery Max Lv.: 10 Class: Passive Details: One-handed Swords, One-handed Spears, and Two-handed Spears increase HIT and Imperial Guard skill damage. _ [Lv. 1]: HIT +3 [Lv. 2]: HIT +6 [Lv. 3]: HIT +9 [Lv. 4]: HIT +12 [Lv. 5]: HIT +15 [Lv. 6]: HIT +18 [Lv. 7]: HIT +21 [Lv. 8]: HIT +24 [Lv. 9]: HIT +27 [Lv. 10]: HIT +30 Id: (5260) Attack Stance Attack Stance Max Lv.: 5 Learning Conditions: Spear Sword Mastery Lv. 3 Class: Active Type: Toggle Target: Self Details: Increase your equipment's ATK at the cost of its DEF. _ [Lv. 1]: DEF -40, ATK +10 [Lv. 2]: DEF -80, ATK +15 [Lv. 3]: DEF -120, ATK +20 [Lv. 4]: DEF -160, ATK +25 [Lv. 5]: DEF -200, ATK +30 Id: (5261) Ultimate Sacrifice Ultimate Sacrifice Max Lv.: 5 Learning Conditions: Rebound Shield Lv. 3 and Guardian Shield Lv. 3 Class: Active Type: Support Target: You and Party Members Details: Requires Guard Stance. Use all your remaining HP except 1 to give Resurrection Crystals to surrounding party members. The Resurrection Crystal immediately resurrects its target on their current spot with full HP and SP. _ [Lv. 1]: Skill Cooldown: 20 sec., Effective Range: 3 x3 cells [Lv. 2]: Skill Cooldown: 40 sec., Effective Range: 3 x3 cells [Lv. 3]: Skill Cooldown: 60 sec., Effective Range: 5 x5 cells [Lv. 4]: Skill Cooldown: 80 sec., Effective Range: 5 x5 cells [Lv. 5]: Skill Cooldown: 100 sec., Effective Range: 7 x7 cells Id: (5262) Holy Shield Holy Shield Max Lv.: 5 Learning Conditions: Shield Mastery Lv. 5 and Cross Rain Lv. 3 Class: Active Type: Buff Target: Self Details: A Shield skill. Improve your Shadow and Undead Resistances and cast a Holy Magic Damage buff on you. _ [Lv. 1]: Shadow/Undead Resistance +7%, Holy Magic Damage +7% [Lv. 2]: Shadow/Undead Resistance +9%, Holy Magic Damage +9% [Lv. 3]: Shadow/Undead Resistance +11%, Holy Magic Damage +11% [Lv. 4]: Shadow/Undead Resistance +13%, Holy Magic Damage +13% [Lv. 5]: Shadow/Undead Resistance +15%, Holy Magic Damage +15% Id: (5263) Grand Judgment Grand Judgment Max Lv.: 10 Learning Conditions: Overslash Lv. 5 and Spear Sword Mastery Lv. 5 Class: Active (AP) Type: Long-ranged Physical Target: AoE Cost: 150 AP Details: A Spear skill. Requires Attack Stance. Inflict Long Physical damage on a target and others in 7x7 cells around it. This skill also increases Vanishing Point and Cannon Spear damage for 300 seconds. Inflicts more damage on Plant and Insect enemies. This skill additionally increases damage, depending on your Base Level and POW. _ [Lv. 1]: 750% of ATK (1,100% on Plant/Insect) [Lv. 2]: 1,500% of ATK (2,200% on Plant/Insect) [Lv. 3]: 2,250% of ATK (3,300% on Plant/Insect) [Lv. 4]: 3,000% of ATK (4,400% on Plant/Insect) [Lv. 5]: 3,750% of ATK (5,500% on Plant/Insect) [Lv. 6]: 4,500% of ATK (6,600% on Plant/Insect) [Lv. 7]: 5,250% of ATK (7,700% on Plant/Insect) [Lv. 8]: 6,000% of ATK (8,800% on Plant/Insect) [Lv. 9]: 6,750% of ATK (9,900% on Plant/Insect) [Lv. 10]: 7,500% of ATK (11,000% on Plant/Insect) Id: (5264) Judgement Cross Judgement Cross Max Lv.: 10 Learning Conditions: Cross Rain Lv. 5 and Holy Shield Lv. 3 Class: Active (AP) Type: Magic Target: AoE Cost: 150 AP Details: Inflict Holy Magic damage on a target. Inflicts more damage on Plant and Insect enemies. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 750% of MATK (1,100% on Plant/Insect) [Lv. 2]: 1,500% of MATK (2,200% on Plant/Insect) [Lv. 3]: 2,250% of MATK (3,300% on Plant/Insect) [Lv. 4]: 3,000% of MATK (4,400% on Plant/Insect) [Lv. 5]: 3,750% of MATK (5,500% on Plant/Insect) [Lv. 6]: 4,500% of MATK (6,600% on Plant/Insect) [Lv. 7]: 5,250% of MATK (7,700% on Plant/Insect) [Lv. 8]: 6,000% of MATK (8,800% on Plant/Insect) [Lv. 9]: 6,750% of MATK (9,900% on Plant/Insect) [Lv. 10]: 7,500% of MATK (11,000% on Plant/Insect) Id: (5265) Shield Shooting Shield Shooting Max Lv.: 5 Learning Conditions: Shield Mastery Lv. 5 and Attack Stance Lv. 2 Class: Active Type: Long-ranged Physical Target: 1 Target Recovery: 2 AP Details: A Shield skill. Requires Attack Stance. Throw a shield at the target, inflicting Long-ranged Physical damage. This skill also increases Rapid Smiting, Shield Press, and Earth Drive damage for 10 seconds. This skill additionally increases damage, depending on your Base Level and POW. and your shield's weight and upgrade level. _ [Lv. 1]: 600% of ATK [Lv. 2]: 1,200% of ATK [Lv. 3]: 1,800% of ATK [Lv. 4]: 2,400% of ATK [Lv. 5]: 3,000% of ATK Id: (5266) Overslash Overslash Max Lv.: 10 Learning Conditions: Attack Stance Lv. 3 Class: Active Type: Melee Physical Target: 1 Target Recovery: 3 AP Details: Requires Attack Stance. Inflict Melee Physical damage on a target, and then on others in 7 x7 cells around it. This skill's hit count increases, depending on the number of enemies around the target. This skill additionally increases damage, depending on your Base Level and POW. _ [Lv. 1]: 60% of ATK [Lv. 2]: 120% of ATK [Lv. 3]: 180% of ATK [Lv. 4]: 240% of ATK [Lv. 5]: 300% of ATK [Lv. 6]: 360% of ATK [Lv. 7]: 420% of ATK [Lv. 8]: 480% of ATK [Lv. 9]: 540% of ATK [Lv. 10]: 600% of ATK Id: (5267) Cross Rain Cross Rain Max Lv.: 10 Learning Conditions: Shield Mastery Lv. 1 Class: Active Type: Magic Target: 1 Ground cell Recovery: 5 AP Details: Summon a holy ground that inflicts Holy Magic damage once every 0.3 seconds for 4.5 seconds. Holy Shield increases its damage. This skill additionally increases damage, depending on your Base Level, SPL, and Spear Sword Mastery level. _ [Lv. 1]: 30% of MATK (50% with Holy Shield), Effective Range: 3 x3 cells [Lv. 2]: 60% of MATK (100% with Holy Shield), Effective Range: 3 x3 cells [Lv. 3]: 90% of MATK (150% with Holy Shield), Effective Range: 3 x3 cells [Lv. 4]: 120% of MATK (200% with Holy Shield), Effective Range: 5 x5 cells [Lv. 5]: 150% of MATK (250% with Holy Shield), Effective Range: 5 x5 cells [Lv. 6]: 180% of MATK (300% with Holy Shield), Effective Range: 5 x5 cells [Lv. 7]: 210% of MATK (350% with Holy Shield), Effective Range: 7 x7 cells [Lv. 8]: 240% of MATK (400% with Holy Shield), Effective Range: 7 x7 cells [Lv. 9]: 270% of MATK (450% with Holy Shield), Effective Range: 7 x7 cells [Lv. 10]: 300% of MATK (500% with Holy Shield), Effective Range: 9 x9 cells Id: (5268) Repatatio Repatatio Max Lv.: 5 Learning Conditions: Mediale Votum Lv. 3 Class: Active Type: Healing Target: 1 Target Details: Fully restore the target's HP. Can't be used on monsters, Mercenaries, Spirits, or Humunculi. _ [Lv. 1]: Skill Cooldown: 150 sec. [Lv. 2]: Skill Cooldown: 100 sec. [Lv. 3]: Skill Cooldown: 60 sec. [Lv. 4]: Skill Cooldown: 30 sec. [Lv. 5]: Skill Cooldown: 10 sec. Id: (5269) Mediale Votum Mediale Votum Max Lv.: 5 Learning Conditions: Dilectio Heal Lv. 3 Class: Active Type: Healing Target: You and Your Party Details: Bless 1 party member. This skill restores HP for its target and surrounding party members in 9 x9 cells every 2 seconds, by a portion of the target's HP. _ [Lv. 1]: Healing Check Rate: 2%, Duration: 40 sec. [Lv. 2]: Healing Check Rate: 4%, Duration: 60 sec. [Lv. 3]: Healing Check Rate: 6%, Duration: 80 sec. [Lv. 4]: Healing Check Rate: 8%, Duration: 100 sec. [Lv. 5]: Healing Check Rate: 10%, Duration: 120 sec. Id: (5270) Mace Book Mastery Mace Book Mastery Max Lv.: 10 Class: Passive Details: Maces and Books increase Physical damage on enemies, depending on their size. This skill also affects Petitio and Effligo damage. _ [Lv. 1]: Small +1%, Medium +2%, Large +3% [Lv. 2]: Small +2%, Medium +3%, Large +5% [Lv. 3]: Small +3%, Medium +5%, Large +7% [Lv. 4]: Small +4%, Medium +6%, Large +9% [Lv. 5]: Small +5%, Medium +8%, Large +10% [Lv. 6]: Small +6%, Medium +9%, Large +12% [Lv. 7]: Small +7%, Medium +11%, Large +13% [Lv. 8]: Small +8%, Medium +12%, Large +15% [Lv. 9]: Small +9%, Medium +14%, Large +16% [Lv. 10]: Small +10%, Medium +15%, Large +18% Id: (5271) Argutus Vita Argutus Vita Max Lv.: 5 Learning Conditions: Mediale Votum Lv. 3 and Repatatio Lv. 3 Class: Active Type: Buff Target: You and Your Party Details: Enable you and 1 party member to ignore Magic Resistance. _ [Lv. 1]: Ignore 5% of Magic Resistance, Duration: 120 sec. [Lv. 2]: Ignore 10% of Magic Resistance, Duration: 150 sec. [Lv. 3]: Ignore 15% of Magic Resistance, Duration: 180 sec. [Lv. 4]: Ignore 20% of Magic Resistance, Duration: 210 sec. [Lv. 5]: Ignore 25% of Magic Resistance, Duration: 240 sec. Id: (5272) Argutus Telum Argutus Telum Max Lv.: 5 Learning Conditions: Mediale Votum Lv. 3 and Repatatio Lv. 3 Class: Active Type: Buff Target: You and Your Party Details: Enable you and 1 party member to ignore Physical Resistance. _ [Lv. 1]: Ignore 5% of Physical Resistance, Duration: 120 sec. [Lv. 2]: Ignore 10% of Physical Resistance, Duration: 150 sec. [Lv. 3]: Ignore 15% of Physical Resistance, Duration: 180 sec. [Lv. 4]: Ignore 20% of Physical Resistance, Duration: 210 sec. [Lv. 5]: Ignore 25% of Physical Resistance, Duration: 240 sec. Id: (5273) Arbitrium Arbitrium Max Lv.: 10 Learning Conditions: Adoramus Lv. 5 and Flamen Lv. 3 Class: Active Type: Magic Target: 1 Target Details: Deliver powerful judgment of light onto a target, inflicting Holy Magic damage with a chance of Quiet. Light explodes out of the target, splashing Holy Magic damage to others around it. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 200% of MATK, Quiet Chance: 25% [Lv. 2]: 400% of MATK, Quiet Chance: 30% [Lv. 3]: 600% of MATK, Quiet Chance: 35% [Lv. 4]: 800% of MATK, Quiet Chance: 40% [Lv. 5]: 1,000% of MATK, Quiet Chance: 45% [Lv. 6]: 1,200% of MATK, Quiet Chance: 50% [Lv. 7]: 1,400% of MATK, Quiet Chance: 55% [Lv. 8]: 1,600% of MATK, Quiet Chance: 60% [Lv. 9]: 1,800% of MATK, Quiet Chance: 65% [Lv. 10]: 2,000% of MATK, Quiet Chance: 70% Id: (5274) Id: (5275) Presens Acies Presens Acies Max Lv.: 5 Learning Conditions: Mediale Votum Lv. 3 and Repatatio Lv. 3 Class: Active Type: Buff Target: You and party members Details: Increase Critical damage rate for you or 1 party member. _ [Lv. 1]: Critical Damage Rate +2, Duration: 120 sec. [Lv. 2]: Critical Damage Rate +4, Duration: 150 sec. [Lv. 3]: Critical Damage Rate +6, Duration: 180 sec. [Lv. 4]: Critical Damage Rate +8, Duration: 210 sec. [Lv. 5]: Critical Damage Rate +10, Duration: 240 sec. Id: (5276) Fidus Animus Fidus Animus Max Lv.: 10 Class: Passive Details: Increase your Holy Magic damage. This skill also affects Flamen, Arbitrium, and Pneumaticus Procella damage. _ [Lv. 1]: Holy Magic Damage +1% [Lv. 2]: Holy Magic Damage +3% [Lv. 3]: Holy Magic Damage +4% [Lv. 4]: Holy Magic Damage +6% [Lv. 5]: Holy Magic Damage +7% [Lv. 6]: Holy Magic Damage +9% [Lv. 7]: Holy Magic Damage +10% [Lv. 8]: Holy Magic Damage +12% [Lv. 9]: Holy Magic Damage +13% [Lv. 10]: Holy Magic Damage +15% Id: (5277) Effligo Effligo Max Lv.: 10 Learning Conditions: Oratio Lv. 5 and Petitio Lv. 10 Class: Active (AP) Type: Melee Physical Target: 1 Target Cost: 100 AP Details: A Mace/Book skill. Inflict great Melee Physical damage. This skill inflicts more damage on Demon and Undead enemies. This skill additionally increases damage, depending on your Base Level and POW. _ [Lv. 1]: 800% of ATK (1,200% on Demon/Undead) [Lv. 2]: 1,600% of ATK (2,400% on Demon/Undead) [Lv. 3]: 2,400% of ATK (3,600% on Demon/Undead) [Lv. 4]: 3,200% of ATK (4,800% on Demon/Undead) [Lv. 5]: 4,000% of ATK (6,000% on Demon/Undead) [Lv. 6]: 4,800% of ATK (7,200% on Demon/Undead) [Lv. 7]: 5,600% of ATK (8,400% on Demon/Undead) [Lv. 8]: 6,400% of ATK (9,600% on Demon/Undead) [Lv. 9]: 7,200% of ATK (10,800% on Demon/Undead) [Lv. 10]: 8,000% of ATK (12,000% on Demon/Undead) Id: (5278) Competentia Competentia Max Lv.: 5 Learning Conditions: Presens Acies Lv. 2, Argutus Telum Lv. 2, and Argutus Vita Lv. 2 Class: Active (AP) Type: Healing Target: AoE Cost: 200 AP Details: Restore HP and SP for you and surrounding party members. Also, increase P. ATK and S. MATK. _ [Lv. 1]: HP/SP +20%, Duration: 120 sec. [Lv. 2]: HP/SP +40%, Duration: 150 sec. [Lv. 3]: HP/SP +60%, Duration: 180 sec. [Lv. 4]: HP/SP +80%, Duration: 210 sec. [Lv. 5]: HP/SP +100%, Duration: 240 sec. Id: (5279) Pneumaticus Procella Pneumaticus Procella Max Lv.: 10 Learning Conditions: Flamen Lv. 5 and Arbitrium Lv. 10 Class: Active (AP) Type: Magic Target: 1 Ground cell Cost: 150 AP Details: Cause a holy storm, inflicting Holy Magic damage on targets within range. This skill inflicts more damage on Demon and Undead enemies. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 200% of MATK (300% on Demon/Undead), Effective Range: 5 x5 cells [Lv. 2]: 400% of MATK (600% on Demon/Undead), Effective Range: 5 x5 cells [Lv. 3]: 600% of MATK (900% on Demon/Undead), Effective Range: 5 x5 cells [Lv. 4]: 800% of MATK (1,200% on Demon/Undead), Effective Range: 7 x7 cells [Lv. 5]: 1,000% of MATK (1,500% on Demon/Undead), Effective Range: 7 x7 cells [Lv. 6]: 1,200% of MATK (1,800% on Demon/Undead), Effective Range: 7 x7 cells [Lv. 7]: 1,400% of MATK (2,100% on Demon/Undead), Effective Range: 9 x9 cells [Lv. 8]: 1,600% of MATK (2,400% on Demon/Undead), Effective Range: 9 x9 cells [Lv. 9]: 1,800% of MATK (2,700% on Demon/Undead), Effective Range: 9 x9 cells [Lv. 10]: 2,000% of MATK (3,000% on Demon/Undead), Effective Range: 11 x11 cells Id: (5280) Dilectio Heal Dilectio Heal Max Lv.: 5 Learning Conditions: Coluseo Heal Lv. 3 and High Heal Lv. 3 Class: Active Type: Healing Target: You and Your Party Recovery: 1 AP Details: Restore HP for you and one or more surrounding party members. _ [Lv. 1]: Recovery Intensification +10%, Effective Range: 3 x3 cells [Lv. 2]: Recovery Intensification +25%, Effective Range: 3 x3 cells [Lv. 3]: Recovery Intensification +30%, Effective Range: 5 x5 cells [Lv. 4]: Recovery Intensification +35%, Effective Range: 5 x5 cells [Lv. 5]: Recovery Intensification +40%, Effective Range: 7 x7 cells Id: (5281) Religio Religio Max Lv.: 5 Learning Conditions: Clementia Lv. 3 and Dilectio Heal Lv. 2 Class: Active Type: Buff Target: 1 Target Recovery: 1 AP Details: Maximize the target's faith, temporarily increasing their SPL, WIS, and STA. _ [Lv. 1]: SPL/WIS/STA +2, Duration: 120 sec. [Lv. 2]: SPL/WIS/STA +4, Duration: 150 sec. [Lv. 3]: SPL/WIS/STA +6, Duration: 180 sec. [Lv. 4]: SPL/WIS/STA +8, Duration: 210 sec. [Lv. 5]: SPL/WIS/STA +10, Duration: 240 sec. Id: (5282) Benedictum Benedictum Max Lv.: 5 Learning Conditions: Canto Candidus Lv. 3 and Dilectio Heal Lv. 2 Class: Active Type: Buff Target: 1 Target Recovery: 1 AP Details: Bless a target, temporarily increasing their POW, CRT, and CON. _ [Lv. 1]: POW/CRT/CON +2, Duration: 120 sec. [Lv. 2]: POW/CRT/CON +4, Duration: 150 sec. [Lv. 3]: POW/CRT/CON +6, Duration: 180 sec. [Lv. 4]: POW/CRT/CON +8, Duration: 210 sec. [Lv. 5]: POW/CRT/CON +10, Duration: 240 sec. Id: (5283) Petitio Petitio Max Lv.: 10 Learning Conditions: Duple Light Lv. 10 and Mace Book Mastery Lv. 5 Class: Active Type: Melee Physical Target: 1 Target Recovery: 2 AP Details: A Mace/Book skill. Forcefully strike a target, inflicting Physical damage on and around it. Maces inflict Long-ranged Physical damage; Books, Melee Physical damage. This skill additionally increases damage, depending on your Base Level and POW. Duple Light creates a chance of auto-casting Petitio with Normal Physical attacks. The auto-cast Petitio is activated at your current Petitio level without consuming AP. _ [Lv. 1]: 270% of ATK, Effective Range: 3 x3 cells [Lv. 2]: 540% of ATK, Effective Range: 3 x3 cells [Lv. 3]: 810% of ATK, Effective Range: 3 x3 cells [Lv. 4]: 1,080% of ATK, Effective Range: 5 x5 cells [Lv. 5]: 1,350% of ATK, Effective Range: 5 x5 cells [Lv. 6]: 1,620% of ATK, Effective Range: 5 x5 cells [Lv. 7]: 1,890% of ATK, Effective Range: 7 x7 cells [Lv. 8]: 2,160% of ATK, Effective Range: 7 x7 cells [Lv. 9]: 2,430% of ATK, Effective Range: 7 x7 cells [Lv. 10]: 2,700% of ATK, Effective Range: 9 x9 cells Id: (5284) Flamen Flamen Max Lv.: 5 Learning Conditions: Judex Lv. 10 and Fidus Animus Lv. 5 Class: Active Type: Magic Target: 1 Target Recovery: 3 AP Details: Using your holy power, inflict Holy Magic damage on and around a target. This skill inflicts more damage on Demon and Undead enemies. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 500% of MATK (650% on Demon/Undead), Effective Range: 5 x5 cells [Lv. 2]: 1,000% of MATK (1,300% on Demon/Undead), Effective Range: 5 x5 cells [Lv. 3]: 1,500% of MATK (1,950% on Demon/Undead), Effective Range: 5 x5 cells [Lv. 4]: 2,000% of MATK (2,600% on Demon/Undead), Effective Range: 7 x7 cells [Lv. 5]: 2,500% of MATK (3,250% on Demon/Undead), Effective Range: 7 x7 cells Id: (5285) Shadow Exceed Shadow Exceed Max Lv.: 10 Learning Conditions: Shadow Sense Lv. 7, Enchanting Shadow Lv. 5, and Potent Venom Lv. 3 Class: Active (AP) Type: Buff Target: Self Cost: 150 AP Details: Maximize your abilities to temporarily improve Savage Impact and Eternal Slash. _ [Lv. 1]: Duration: 60 sec. [Lv. 2]: Duration: 80 sec. [Lv. 3]: Duration: 100 sec. [Lv. 4]: Duration: 120 sec. [Lv. 5]: Duration: 140 sec. [Lv. 6]: Duration: 160 sec. [Lv. 7]: Duration: 180 sec. [Lv. 8]: Duration: 200 sec. [Lv. 9]: Duration: 220 sec. [Lv. 10]: Duration: 240 sec. Id: (5286) Dancing Knife Dancing Knife Max Lv.: 5 Learning Conditions: Shadow Sense Lv. 3 Class: Active Type: Buff Target: Self Details: A Dagger skill. Summon small spinning blades around you to attack surrounding enemies in 5 x5 cells. This skill's effect is canceled immediately if you change to a different, non-Dagger Weapon for its duration. This skill additionally increases damage, depending on your Base Level and POW. _ [Lv. 1]: 200% of ATK [Lv. 2]: 400% of ATK [Lv. 3]: 600% of ATK [Lv. 4]: 800% of ATK [Lv. 5]: 1,000% of ATK Id: (5287) Savage Impact Savage Impact Max Lv.: 10 Learning Conditions: Cross Impact Lv. 5 and Shadow Sense Lv. 3 Class: Active Type: Melee Physical Target: AoE Details: A Katar skill. Requires Cloaking or Cloaking Exceed. Quickly approach a target and inflict Melee Physical damage on it and others in 3 x3 cells around it. This skill immediately cancels your Cloaking mode. This skill additionally increases damage, depending on your Base Level and POW. and uses 50% of your CRIT to inflict Critical damage. If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage. _ [Lv. 1]: 350% of ATK [Lv. 2]: 700% of ATK [Lv. 3]: 1,050% of ATK [Lv. 4]: 1,400% of ATK [Lv. 5]: 1,750% of ATK [Lv. 6]: 2,100% of ATK [Lv. 7]: 2,450% of ATK [Lv. 8]: 2,800% of ATK [Lv. 9]: 3,150% of ATK [Lv. 10]: 3,500% of ATK Id: (5288) Shadow Sense Shadow Sense Max Lv.: 10 Class: Passive Details: Increase your FLEE. Katars and Daggers also increase CRIT. _ [Lv. 1]: FLEE +10, CRIT +14 (with Dagger) / CRIT +7 (with Katar) [Lv. 2]: FLEE +20, CRIT +18 (with Dagger) / CRIT +9 (with Katar) [Lv. 3]: FLEE +30, CRIT +22 (with Dagger) / CRIT +11 (with Katar) [Lv. 4]: FLEE +40, CRIT +26 (with Dagger) / CRIT +13 (with Katar) [Lv. 5]: FLEE +50, CRIT +30 (with Dagger) / CRIT +15 (with Katar) [Lv. 6]: FLEE +60, CRIT +34 (with Dagger) / CRIT +17 (with Katar) [Lv. 7]: FLEE +70, CRIT +38 (with Dagger) / CRIT +19 (with Katar) [Lv. 8]: FLEE +80, CRIT +42 (with Dagger) / CRIT +21 (with Katar) [Lv. 9]: FLEE +90, CRIT +46 (with Dagger) / CRIT +23 (with Katar) [Lv. 10]: FLEE +100, CRIT +50 (with Dagger) / CRIT +25 (with Katar) Id: (5289) Eternal Slash Eternal Slash Max Lv.: 5 Learning Conditions: Weapon Blocking Lv. 3, Shadow Sense Lv. 5, and Dancing Knife Lv. 3 Class: Active Type: Melee Physical Target: 1 Target Details: Can be used during Weapon Blocking. Critically inflict Melee Physical damage on a target. This skill's hit count increases if recast in 3 seconds. This skill additionally increases damage, depending on your Base Level and POW. and uses 50% of your CRIT to inflict Critical damage. If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage. _ [Lv. 1]: 350% of ATK [Lv. 2]: 700% of ATK [Lv. 3]: 1,050% of ATK [Lv. 4]: 1,400% of ATK [Lv. 5]: 1,750% of ATK Id: (5290) Potent Venom Potent Venom Max Lv.: 10 Learning Conditions: Shadow Sense Lv. 5 and Enchanting Shadow Lv. 3 Class: Active Type: Buff Target: Self Details: Requires a Weapon with Deadly Poison applied on it. Ignore your target's Physical Resistance. _ [Lv. 1]: Ignore 3% of Physical Resistance, Duration: 30 sec. [Lv. 2]: Ignore 6% of Physical Resistance, Duration: 40 sec. [Lv. 3]: Ignore 9% of Physical Resistance, Duration: 50 sec. [Lv. 4]: Ignore 12% of Physical Resistance, Duration: 60 sec. [Lv. 5]: Ignore 15% of Physical Resistance, Duration: 70 sec. [Lv. 6]: Ignore 18% of Physical Resistance, Duration: 80 sec. [Lv. 7]: Ignore 21% of Physical Resistance, Duration: 90 sec. [Lv. 8]: Ignore 24% of Physical Resistance, Duration: 100 sec. [Lv. 9]: Ignore 27% of Physical Resistance, Duration: 110 sec. [Lv. 10]: Ignore 30% of Physical Resistance, Duration: 120 sec. Id: (5291) Shadow Stab Shadow Stab Max Lv.: 5 Learning Conditions: Cloaking Exceed Lv. 5, Shadow Sense Lv. 5, Dancing Knife Lv. 5, and Eternal Slash Lv. 3 Class: Active Type: Melee Physical Target: 1 Target Recovery: 1 AP Details: A Dagger skill. Inflict Melee Physical damage that ignores the target's DEF. Can attack twice when used during Cloaking or Cloaking Exceed mode. This skill additionally increases damage, depending on your Base Level and POW. _ [Lv. 1]: 750% of ATK [Lv. 2]: 1,500% of ATK [Lv. 3]: 2,250% of ATK [Lv. 4]: 3,000% of ATK [Lv. 5]: 3,750% of ATK Id: (5292) Impact Crater Impact Crater Max Lv.: 5 Learning Conditions: Rolling Cutter Lv. 5, Shadow Sense Lv. 5, and Savage Impact Lv. 5, and Weapon Blocking Lv. 3 Class: Active Type: Melee Physical Target: AoE Recovery: 5 AP Details: A Katar skill. Inflict Melee Physical damage on surrounding target that can crit, depending on your Spin stacks. This skill also casts Weapon Blocking Success mode. This skill additionally increases damage, depending on your Base Level and POW. and uses 50% of your CRIT to inflict Critical damage. If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage. _ [Lv. 1]: 65% of ATK, Effective Range: 3 x3 cells [Lv. 2]: 130% of ATK, Effective Range: 3 x3 cells [Lv. 3]: 195% of ATK, Effective Range: 5 x5 cells [Lv. 4]: 260% of ATK, Effective Range: 5 x5 cells [Lv. 5]: 325% of ATK, Effective Range: 7 x7 cells Id: (5293) Enchanting Shadow Enchanting Shadow Max Lv.: 5 Learning Conditions: Poisonous Weapon Lv. 5 and Shadow Sense Lv. 3 Class: Active Type: Buff Target: Self Details: Imbue your Weapon with the power of shadows. Attacks create a chance of leaving Shadow Wounds on enemies, increasing their damage, depending on the number of Shadow Wounds on them. _ [Lv. 1]: Shadow Wound Chance: 1% [Lv. 2]: Shadow Wound Chance: 2% [Lv. 3]: Shadow Wound Chance: 3% [Lv. 4]: Shadow Wound Chance: 4% [Lv. 5]: Shadow Wound Chance: 5% Id: (5294) Fatal Shadow Claw Fatal Shadow Claw Max Lv.: 10 Learning Conditions: Shadow Stab Lv. 5 and Impact Crater Lv. 5 Class: Active (AP) Type: Melee Physical Target: 1 Target Cost: 150 AP Details: Approach a target, cast Dark Claw on it and others around it, and Critically inflict Melee Physical damage. This Dark Claw effect follows your Dark Claw level. Inflicts more damage on Demi-Human and Dragon monsters. This skill additionally increases damage, depending on your Base Level and POW. If it crits, it adds and inflicts half of the total of your Critical Damage Bonus options as damage. _ [Lv. 1]: 650% of ATK (950% on Human/Dragon) [Lv. 2]: 1,300% of ATK (1,900% on Human/Dragon) [Lv. 3]: 1,950% of ATK (2,850% on Human/Dragon) [Lv. 4]: 2,600% of ATK (3,800% on Human/Dragon) [Lv. 5]: 3,250% of ATK (4,750% on Human/Dragon) [Lv. 6]: 3,900% of ATK (5,700% on Human/Dragon) [Lv. 7]: 4,550% of ATK (6,650% on Human/Dragon) [Lv. 8]: 5,200% of ATK (7,600% on Human/Dragon) [Lv. 9]: 5,850% of ATK (8,550% on Human/Dragon) [Lv. 10]: 6,500% of ATK (9,500% on Human/Dragon) Id: (5295) Axe Stomp Axe Stomp Max Lv.: 5 Learning Conditions: Two-handed Axe Defense Lv. 5 Class: Active Type: Melee Physical Target: Enemies within range Recovery: 2 AP Details: An Axe skill. Slam an axe onto the ground, inflicting Melee Physical damage within range. Two-handed Axes attack twice. This skill also increases Axe Tornado damage for 5 seconds. This skill additionally increases damage, depending on your Base Level and POW. _ [Lv. 1]: 350% of ATK, Effective Range: 3 x3 cells [Lv. 2]: 700% of ATK, Effective Range: 3 x3 cells [Lv. 3]: 1,050% of ATK, Effective Range: 5 x5 cells [Lv. 4]: 1,400% of ATK, Effective Range: 5 x5 cells [Lv. 5]: 1,750% of ATK, Effective Range: 7 x7 cells Id: (5296) Rush Quake Rush Quake Max Lv.: 10 Learning Conditions: Axe Stomp Lv. 5 Class: Active (AP) Type: Melee Physical Target: 1 Target Cost: 150 AP Details: Approach a target within 9 cells and inflict Melee Physical damage on and around it. This skill inflicts more damage on Formless and Insect enemies. This skill additionally increases damage, depending on your Base Level and POW. _ [Lv. 1]: 750% of ATK (1,100% on Formless/Insect), Effective Range: 3 x3 cells [Lv. 2]: 1,500% of ATK (2,200% on Formless/Insect), Effective Range: 3 x3 cells [Lv. 3]: 2,250% of ATK (3,300% on Formless/Insect), Effective Range: 3 x3 cells [Lv. 4]: 3,000% of ATK (4,400% on Formless/Insect), Effective Range: 3 x3 cells [Lv. 5]: 3,750% of ATK (5,500% on Formless/Insect), Effective Range: 5 x5 cells [Lv. 6]: 4,500% of ATK (6,600% on Formless/Insect), Effective Range: 5 x5 cells [Lv. 7]: 5,250% of ATK (7,700% on Formless/Insect), Effective Range: 5 x5 cells [Lv. 8]: 6,000% of ATK (8,800% on Formless/Insect), Effective Range: 5 x5 cells [Lv. 9]: 6,750% of ATK (9,900% on Formless/Insect), Effective Range: 7 x7 cells [Lv. 10]: 7,500% of ATK (11,000% on Formless/Insect), Effective Range: 7 x7 cells Id: (5297) Manufacture Machine Manufacture Machine Max Lv.: 5 Class: Active Type: Crafting Target: You and party members Details: Create various devices for your skills. Requires a Machine Creation Guide. _ [Lv. 1]: Max Crafting Count: 8 [Lv. 2]: Max Crafting Count: 9 [Lv. 3]: Max Crafting Count: 10 [Lv. 4]: Max Crafting Count: 11 [Lv. 5]: Max Crafting Count: 12 Id: (5298) Activate Attack Device Activate Attack Device Max Lv.: 5 Learning Conditions: Manufacture Machine Lv. 3 and Axe Stomp Lv. 3 Class: Active Type: Buff Target: You and party members Details: Consumes 1 Device Capsule. Add a device to an ally that temporarily attacks enemies around them. This device inflicts Melee Physical damage every second. _ [Lv. 1]: Effective Range: 3 x3 cells, Duration: 80 sec. [Lv. 2]: Effective Range: 3 x3 cells, Duration: 120 sec. [Lv. 3]: Effective Range: 5 x5 cells, Duration: 160 sec. [Lv. 4]: Effective Range: 5 x5 cells, Duration: 200 sec. [Lv. 5]: Effective Range: 7 x7 cells, Duration: 240 sec. Id: (5299) Activate Defense Device Activate Defense Device Max Lv.: 5 Learning Conditions: Manufacture Machine Lv. 1 Class: Active Type: Buff Target: You and party members Details: Consumes 1 Device Capsule. Add a device to an ally that temporarily increases their DEF and Physical Resistance. _ [Lv. 1]: DEF +250, RES +20, Duration: 80 sec. [Lv. 2]: DEF +300, RES +40, Duration: 120 sec. [Lv. 3]: DEF +350, RES +60, Duration: 160 sec. [Lv. 4]: DEF +400, RES +80, Duration: 200 sec. [Lv. 5]: DEF +450, RES +100, Duration: 240 sec. Id: (5300) Two-handed Axe Defense Two-handed Axe Defense Max Lv.: 10 Class: Passive Details: Two-handed Axes decrease Physical damage from enemies of all sizes. _ [Lv. 1]: Small -1%, Medium -2%, Large -3% [Lv. 2]: Small -2%, Medium -3%, Large -5% [Lv. 3]: Small -3%, Medium -5%, Large -7% [Lv. 4]: Small -4%, Medium -6%, Large -9% [Lv. 5]: Small -5%, Medium -8%, Large -10% [Lv. 6]: Small -6%, Medium -9%, Large -12% [Lv. 7]: Small -7%, Medium -11%, Large -13% [Lv. 8]: Small -8%, Medium -12%, Large -15% [Lv. 9]: Small -9%, Medium -14%, Large -16% [Lv. 10]: Small -10%, Medium -15%, Large -18% Id: (5301) ABR Mastery ABR Mastery Max Lv.: 10 Learning Conditions: Manufacture Machine Lv. 1 Class: Passive Details: Improve your summoned ABR (Automatic Battle Robot). _ [Lv. 1]: Improved ABR Stats (ATK +700, MHP: 2,000, DEF: 20, MDEF: 4, FLEE: 10) [Lv. 2]: Improved ABR Stats (ATK +900, MHP: 4,000, DEF: 40, MDEF: 8, FLEE: 20) [Lv. 3]: Improved ABR Stats (ATK +1,100, MHP: 6,000, DEF: 60, MDEF: 12, FLEE: 30) [Lv. 4]: Improved ABR Stats (ATK +1,300, MHP: 8,000, DEF: 80, MDEF: 16, FLEE: 40) [Lv. 5]: Improved ABR Stats (ATK +1,500, MHP: 10,000, DEF: 100, MDEF: 20, FLEE: 50) [Lv. 6]: Improved ABR Stats (ATK +1,700, MHP: 12,000, DEF: 120, MDEF: 24, FLEE: 60) [Lv. 7]: Improved ABR Stats (ATK +1,900, MHP: 14,000, DEF: 140, MDEF: 28, FLEE: 70) [Lv. 8]: Improved ABR Stats (ATK +2,100, MHP: 16,000, DEF: 160, MDEF: 32, FLEE: 80) [Lv. 9]: Improved ABR Stats (ATK +2,300, MHP: 18,000, DEF: 180, MDEF: 36, FLEE: 90) [Lv. 10]: Improved ABR Stats (ATK +2,500, MHP: 20,000, DEF: 200, MDEF: 40, FLEE: 100) Id: (5302) ABR: Battle Warrior ABR: Battle Warrior Max Lv.: 4 Learning Conditions: ABR Mastery Lv. 1 Class: Active Type: Summon Target: Self Recovery: 20 AP Details: Consumes 1 ABR Capsule. Summon the combat support ABR, Battle Warrior. Battle Warrior's stats increase, depending on your stats and ABR Mastery level. While Battle Warrior is summoned, Power Swing damage increases. (It inflicts damage once, but displays the damage in 2 parts.) _ [Lv. 1]: Duration: 120 sec. [Lv. 2]: Duration: 180 sec. [Lv. 3]: Duration: 240 sec. [Lv. 4]: Duration: 300 sec. Id: (5303) ABR: Dual Cannon ABR: Dual Cannon Max Lv.: 4 Learning Conditions: ABR Mastery Lv. 3 and ABR: Battle Warrior Lv. 2 Class: Active Type: Summon Target: Self Recovery: 20 AP Details: Consumes 1 ABR Capsule. Summon the support ABR, Dual Cannon. Dual Cannon's stats increase, depending on your stats and ABR Mastery level. While Dual Cannon is summoned, Knuckle Boost, Vulcan Arm, and Arm Cannon attack twice. _ [Lv. 1]: Duration: 120 sec. [Lv. 2]: Duration: 180 sec. [Lv. 3]: Duration: 240 sec. [Lv. 4]: Duration: 300 sec. Id: (5304) ABR: Mother Net ABR: Mother Net Max Lv.: 4 Learning Conditions: ABR Mastery Lv. 5, ABR: Battle Warrior Lv. 3, and ABR: Dual Cannon Lv. 3 Class: Active Type: Summon Target: Self Recovery: 20 AP Details: Consumes 1 ABR Capsule. Summon the support ABR, Mother Net. Mother Net's stats increase, depending on your stats and ABR Mastery level. _ [Lv. 1]: Duration: 120 sec. [Lv. 2]: Duration: 180 sec. [Lv. 3]: Duration: 240 sec. [Lv. 4]: Duration: 300 sec. Id: (5305) ABR: Infinity ABR: Infinity Max Lv.: 4 Learning Conditions: ABR Mastery Lv. 10, ABR: Battle Warrior Lv. 4, ABR: Dual Cannon Lv. 4, and ABR: Mother Net Lv. 4 Class: Active (AP) Type: Summon Target: Self Cost: 200 AP Details: Consumes 5 ABR Capsules. Summon the combat support ABR, Infinity. Infinity's stats increase, depending on your stats and ABR Mastery level. _ [Lv. 1]: Duration: 120 sec. [Lv. 2]: Duration: 180 sec. [Lv. 3]: Duration: 240 sec. [Lv. 4]: Duration: 300 sec. Id: (5311) Dagger Bow Mastery Dagger Bow Mastery Max Lv.: 10 Class: Passive Details: Daggers and Bows increase Physical damage on enemies, depending on their size. _ [Lv. 1]: Small +1%, Medium +2%, Large +2% [Lv. 2]: Small +2%, Medium +3%, Large +4% [Lv. 3]: Small +3%, Medium +5%, Large +6% [Lv. 4]: Small +4%, Medium +6%, Large +8% [Lv. 5]: Small +5%, Medium +8%, Large +10% [Lv. 6]: Small +6%, Medium +9%, Large +12% [Lv. 7]: Small +7%, Medium +11%, Large +14% [Lv. 8]: Small +8%, Medium +12%, Large +16% [Lv. 9]: Small +9%, Medium +14%, Large +18% [Lv. 10]: Small +10%, Medium +15%, Large +20% Id: (5312) Magic Sword Mastery Magic Sword Mastery Max Lv.: 10 Learning Conditions: Reproduce Lv. 5 and Shadow Spell Lv. 5 Class: Passive Details: Daggers and One-handed Swords increase Magic damage on enemies, depending on their size. _ [Lv. 1]: Small +2%, Medium +2%, Large +2% [Lv. 2]: Small +3%, Medium +3%, Large +3% [Lv. 3]: Small +5%, Medium +5%, Large +5% [Lv. 4]: Small +6%, Medium +6%, Large +6% [Lv. 5]: Small +8%, Medium +8%, Large +8% [Lv. 6]: Small +9%, Medium +9%, Large +9% [Lv. 7]: Small +11%, Medium +11%, Large +11% [Lv. 8]: Small +12%, Medium +12%, Large +12% [Lv. 9]: Small +14%, Medium +14%, Large +14% [Lv. 10]: Small +15%, Medium +15%, Large +15% Id: (5313) Divest Shadow Divest Shadow Max Lv.: 5 Learning Conditions: Divest Accessory Lv. 1 and Dagger Bow Mastery Lv. 7 Class: Active Type: Debuff Target: 1 Target Details: Remove all Shadow equipment from the target and prevent reequipping for a while. In the case of monsters, this skill decreases their Physical and Magical Resistances. _ [Lv. 1]: Divest Chance: 20%, Duration: 60 sec. [Lv. 2]: Divest Chance: 25%, Duration: 70 sec. [Lv. 3]: Divest Chance: 30%, Duration: 80 sec. [Lv. 4]: Divest Chance: 35%, Duration: 90 sec. [Lv. 5]: Divest Chance: 40%, Duration: 100 sec. Id: (5314) Abyss Dagger Abyss Dagger Max Lv.: 5 Learning Conditions: Fatal Menace Lv. 5 and Dagger Bow Mastery Lv. 3 Class: Active Type: Melee Physical Target: Self Details: A Dagger/One-handed Sword skill. Inflict Melee Physical damage in 5 x5 cells around you and increase your Fatal Menace damage. This skill additionally increases damage, depending on your Base Level and POW. _ [Lv. 1]: 550% of ATK, Fatal Menace Damage Bonus: 2 sec. [Lv. 2]: 1,100% of ATK, Fatal Menace Damage Bonus: 4 sec. [Lv. 3]: 1,650% of ATK, Fatal Menace Damage Bonus: 6 sec. [Lv. 4]: 2,200% of ATK, Fatal Menace Damage Bonus: 8 sec. [Lv. 5]: 2,750% of ATK, Fatal Menace Damage Bonus: 10 sec. Id: (5315) Misfortune Rush Misfortune Rush Max Lv.: 5 Learning Conditions: Abyss Dagger Lv. 3 and Dagger Bow Mastery Lv. 4 Class: Active Type: Melee Physical Target: 1 Target Details: Instantly move to the target, inflicting Melee Physical damage with a chance of Misfortune. This skill additionally increases damage, depending on your Base Level and CRT. _ [Lv. 1]: 500% of ATK, Misfortune Chance: 40% [Lv. 2]: 1,000% of ATK, Misfortune Chance: 50% [Lv. 3]: 1,500% of ATK, Misfortune Chance: 60% [Lv. 4]: 2,000% of ATK, Misfortune Chance: 70% [Lv. 5]: 2,500% of ATK, Misfortune Chance: 80% Id: (5316) Chain Reaction Shot Chain Reaction Shot Max Lv.: 5 Learning Conditions: Triangle Shot Lv. 5 and Dagger Bow Mastery Lv. 3 Class: Active Type: Long-ranged Physical Target: 1 Target Details: A Bow skill. Using 7 equipped arrows, inflict Long-ranged Physical damage on and around a target. You must have at least 8 arrows to activate this skill. The targets additionally inflict Long-ranged Physical damage around them. It additionally increases damage, depending on your Base Level and CON. _ [Lv. 1]: 600% of ATK, Effective Range: 3 x3 cells [Lv. 2]: 1,200% of ATK, Effective Range: 3 x3 cells [Lv. 3]: 1,800% of ATK, Effective Range: 5 x5 cells [Lv. 4]: 2,400% of ATK, Effective Range: 5 x5 cells [Lv. 5]: 3,000% of ATK, Effective Range: 7 x7 cells Id: (5317) From the Abyss From the Abyss Max Lv.: 5 Learning Conditions: Magic Sword Mastery Lv. 3 Class: Active Type: Buff Target: Self Details: Temporarily control orbs imbued with the power of the Abyss. This skill instantly creates 5 Abyss Orbs, and Normal Physical attacks create a chance of consuming 1 Abyss Orb and inflicting Neutral Magic damage on a target and others in 7 x7 cells. Abyss Orbs are regenerated at regular intervals. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 220% of MATK, Duration: 30 sec., Orb Intervals: 10 sec. [Lv. 2]: 290% of MATK, Duration: 60 sec., Orb Intervals: 8 sec. [Lv. 3]: 360% of MATK, Duration: 90 sec., Orb Intervals: 6 sec. [Lv. 4]: 430% of MATK, Duration: 120 sec., Orb Intervals: 4 sec. [Lv. 5]: 500% of MATK, Duration: 150 sec., Orb Intervals: 2 sec. Id: (5318) Abyss Slayer Abyss Slayer Max Lv.: 10 Learning Conditions: Abyss Dagger Lv. 5 and Deft Stab Lv. 5 Class: Active (AP) Type: Buff Target: Self Cost: 150 AP Details: Accept the power of the Abyss into your body to significantly improve your physical abilities. _ [Lv. 1]: P.MATK/S.MATK +12, HIT +120 [Lv. 2]: P.MATK/S.MATK +14, HIT +140 [Lv. 3]: P.MATK/S.MATK +16, HIT +160 [Lv. 4]: P.MATK/S.MATK +18, HIT +180 [Lv. 5]: P.MATK/S.MATK +20, HIT +200 [Lv. 6]: P.MATK/S.MATK +22, HIT +220 [Lv. 7]: P.MATK/S.MATK +24, HIT +240 [Lv. 8]: P.MATK/S.MATK +26, HIT +260 [Lv. 9]: P.MATK/S.MATK +28, HIT +280 [Lv. 10]: P.MATK/S.MATK +30, HIT +300 Id: (5319) Omega Abyss Strike Omega Abyss Strike Max Lv.: 10 Learning Conditions: From the Abyss Square Lv. 3 and Abyss Square Lv. 3 Class: Active (AP) Type: Magic Target: 1 Ground cell Cost: 150 AP Details: Drop a massive meteor onto the ground, inflicting Neutral Magic damage in 9 x9 cells. This skill inflicts more damage on Angel and Demon enemies. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 600% of MATK (1,150% on Angel/Demon) [Lv. 2]: 1,200% of MATK (2,300% on Angel/Demon) [Lv. 3]: 1,800% of MATK (3,450% on Angel/Demon) [Lv. 4]: 2,400% of MATK (4,600% on Angel/Demon) [Lv. 5]: 3,000% of MATK (5,750% on Angel/Demon) [Lv. 6]: 3,600% of MATK (6,900% on Angel/Demon) [Lv. 7]: 4,200% of MATK (8,050% on Angel/Demon) [Lv. 8]: 4,800% of MATK (9,200% on Angel/Demon) [Lv. 9]: 5,400% of MATK (10,350% on Angel/Demon) [Lv. 10]: 6,000% of MATK (11,500% on Angel/Demon) Id: (5320) Deft Stab Deft Stab Max Lv.: 10 Learning Conditions: Abyss Dagger Lv. 3 and Dagger Bow Mastery Lv. 5 Class: Active Type: Melee Physical Target: 1 Target Recovery: 2 AP Details: Quickly attack the target and others around it, inflicting Melee Physical damage. This skill creates a chance of attacking one more time, and this chance increases with every new skill level. This skill additionally increases damage, depending on your Base Level and POW. _ [Lv. 1]: 360% of ATK, Effective Range: 3 x3 cells [Lv. 2]: 720% of ATK, Effective Range: 3 x3 cells [Lv. 3]: 1,080% of ATK, Effective Range: 3 x3 cells [Lv. 4]: 1,440% of ATK, Effective Range: 3 x3 cells [Lv. 5]: 1,800% of ATK, Effective Range: 3 x3 cells [Lv. 6]: 2,160% of ATK, Effective Range: 5 x5 cells [Lv. 7]: 2,520% of ATK, Effective Range: 5 x5 cells [Lv. 8]: 2,880% of ATK, Effective Range: 5 x5 cells [Lv. 9]: 3,240% of ATK, Effective Range: 5 x5 cells [Lv. 10]: 3,600% of ATK, Effective Range: 5 x5 cells Id: (5321) Abyss Square Abyss Square Max Lv.: 5 Learning Conditions: From the Abyss Square Lv. 1 and Magic Sword Mastery Lv. 5 Class: Active Type: Magic Target: 1 Ground cell Recovery: 4 AP Details: Awaken the Abyss and inflict Neutral Magic damage in 7 x7 cells on the ground. Stay within this skill's range to inflict damage twice with each hit. This skill additionally increases damage, depending on your Base Level and SPL. From the Abyss creates a chance of auto-casting Abyss Square with Normal Physical attacks. The auto-cast Abyss Square is activated at your current Abyss Square level without consuming AP. _ [Lv. 1]: 140% of MATK [Lv. 2]: 280% of MATK [Lv. 3]: 420% of MATK [Lv. 4]: 560% of MATK [Lv. 5]: 700% of MATK Id: (5322) Frenzy Shot Frenzy Shot Max Lv.: 10 Learning Conditions: Chain Reaction Shot Lv. 3 and Dagger Bow Mastery Lv. 5 Class: Active Type: Long-ranged Physical Target: 1 Target Recovery: 2 AP Details: A Bow skill. Inflict Long-ranged Physical damage on the target. This skill creates a chance of casting its effect one more time. It additionally increases damage, depending on your Base Level and CON. Consumes 10 equipped arrows. This skill follows your CRIT to inflict Critical damage. If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage. _ [Lv. 1]: 350% of ATK [Lv. 2]: 700% of ATK [Lv. 3]: 1,050% of ATK [Lv. 4]: 1,400% of ATK [Lv. 5]: 1,750% of ATK [Lv. 6]: 2,100% of ATK [Lv. 7]: 2,450% of ATK [Lv. 8]: 2,800% of ATK [Lv. 9]: 3,150% of ATK [Lv. 10]: 3,500% of ATK Id: (5323) Advanced Trap Advanced Trap Max Lv.: 5 Learning Conditions: Trap Research Lv. 3 Class: Passive Details: Improve the Wind Hawk traps (Deep Blind Trap, Swift Trap, Solid Trap, and Flame Trap). _ [Lv. 1]: Duration: 3 sec., Damage +20% [Lv. 2]: Duration: 6 sec., Damage +40% [Lv. 3]: Duration: 9 sec., Damage +60%, AP Gain +1 [Lv. 4]: Duration: 12 sec., Damage +80%, AP Gain +1 [Lv. 5]: Duration: 15 sec., Damage +100%, AP Gain +1 Id: (5324) Wind Sign Wind Sign Max Lv.: 5 Learning Conditions: Nature's Friend Lv. 5 Class: Active Type: Debuff Target: 1 Target Details: Temporarily leave a Wind Sign on the target. Normal Long-ranged Physical attacks on this target creates a chance of restoring your AP. Wind Signs persist even if their targets use Hiding, Cloaking, and Cloaking Exceed. _ [Lv. 1]: Duration: 20 sec., AP Chance: 14% [Lv. 2]: Duration: 30 sec., AP Chance: 20% [Lv. 3]: Duration: 40 sec., AP Chance: 26% [Lv. 4]: Duration: 50 sec., AP Chance: 32% [Lv. 5]: Duration: 60 sec., AP Chance: 40% Id: (5325) Nature's Friend Nature's Friend Max Lv.: 5 Class: Passive Details: Improve your wild animal training skills, so you can command hawks more easily. _ [Lv. 1]: Hawk Rush Auto Chance +20% [Lv. 2]: Hawk Rush Auto Chance +40% [Lv. 3]: Hawk Rush Auto Chance +60% [Lv. 4]: Hawk Rush Auto Chance +80% [Lv. 5]: Hawk Rush Auto Chance +100% Id: (5326) Hawk Rush Hawk Rush Max Lv.: 5 Learning Conditions: Hawk Mastery Lv. 1 Class: Active Type: Long-ranged Physical Target: 1 Target Details: Your hawk inflicts Long-ranged Physical damage on the target twice. This skill follows your CRIT to inflict Critical damage. Normal Long-ranged attacks create a 1% chance per 3 CON of auto-casting Hawk Rush when you learn this skill. It additionally increases damage, depending on your Base Level and CON. If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage. Requires a Bow for both manual/auto use. _ [Lv 1]: 100% of ATK [Lv. 2]: 200% of ATK [Lv. 3]: 300% of ATK [Lv. 4]: 400% of ATK [Lv. 5]: 500% of ATK Id: (5327) Hawk Mastery Hawk Mastery Max Lv.: 1 Learning Conditions: Steel Crow Lv. 1 Class: Active/Special Details: Train a hawk. You can train your hawk with your warg. Summoning both of them, however, decreases your Warg Strike chance by 1/3. Requires a Hawk Pipe. _ [Lv. 1]: Summon a hawk. Id: (5328) Calamity Gale Calamity Gale Max Lv.: 1 Learning Conditions: Gale Storm Lv. 5 and Wind Sign Lv. 5 Class: Active (AP) Type: Buff Target: Self Cost: 200 AP Details: Shield yourself with the energy of a raging wind. This skill temporarily adds Level 5 No Limits, increases Crescive Bolt damage by 20%, and makes Gale Storm crit. Also, Crescive Bolt and Gale Storm inflict 50% more damage on Animal/Fish enemies for the skill's duration. Can't be used with No Limits. _ [Lv. 1]: Buff yourself. Id: (5329) Hawk Boomerang Hawk Boomerang Max Lv.: 5 Learning Conditions: Hawk Rush Lv. 5 Class: Active (AP) Type: Long-ranged Physical Target: 1 Target Cost: 50 AP Details: Your hawk inflicts Long-ranged Physical Critical damage on the target once, depending on your CRIT. This skill inflicts 50% more damage on Animal/Fish enemies. It additionally increases damage, depending on your Base Level and Traits. If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage. Requires a Bow. _ [Lv. 1]: 500% of ATK (750% on Animal/Fish) [Lv. 2]: 1,000% of ATK (1,500% on Animal/Fish) [Lv. 3]: 1,500% of ATK (2,250% on Animal/Fish) [Lv. 4]: 2,000% of ATK (3,000% on Animal/Fish) [Lv. 5]: 2,500% of ATK (3,750% on Animal/Fish) Id: (5330) Gale Storm Gale Storm Max Lv.: 10 Learning Conditions: Crescive Bolt Lv. 3 Class: Active Type: Long-ranged Physical Target: 1 Target Recovery: 10 AP upon hitting 3 or more targets Details: Inflict Long-ranged Physical damage on enemies around the target 5 times. This skill restores AP upon hitting 3 or more enemies. It additionally increases damage, depending on your Base Level and CON. Consumes 5 equipped arrows. _ [Lv. 1]: 250% of ATK, Effective Range: 5 x5 cells [Lv. 2]: 500% of ATK, Effective Range: 5 x5 cells [Lv. 3]: 750% of ATK, Effective Range: 5 x5 cells [Lv. 4]: 1,000% of ATK, Effective Range: 5 x5 cells [Lv. 5]: 1,250% of ATK, Effective Range: 7 x7 cells [Lv. 6]: 1,500% of ATK, Effective Range: 7 x7 cells [Lv. 7]: 1,750% of ATK, Effective Range: 7 x7 cells [Lv. 8]: 2,000% of ATK, Effective Range: 9 x9 cells [Lv. 9]: 2,250% of ATK, Effective Range: 9 x9 cells [Lv. 10]: 2,500% of ATK, Effective Range: 11 x11 cells Id: (5331) Deep Blind Trap Deep Blind Trap Max Lv.: 5 Learning Conditions: Advanced Trap Lv. 3 Class: Active Type: Trap Target: 1 Ground cell Recovery: 3 - 4 AP Details: Set up a trap on a ground cell that periodically inflicts Shadow Melee Physical damage for its duration. This trap also creates a chance of Sightless. Its attack intervals decrease and duration increases, depending on the skill level. Consumes 2 Special Alloy Traps. This skill additionally increases damage, depending on your Base Level and CON. _ [Lv. 1]: 250% of ATK, Trap Duration: 12 sec. [Lv. 2]: 500% of ATK, Trap Duration: 24 sec. [Lv. 3]: 750% of ATK, Trap Duration: 36 sec. [Lv. 4]: 1,000% of ATK, Trap Duration: 48 sec. [Lv. 5]: 1,250% of ATK, Trap Duration: 60 sec. Id: (5332) Solid Trap Solid Trap Max Lv.: 5 Learning Conditions: Advanced Trap Lv. 3 Class: Active Type: Trap Target: 1 Ground cell Recovery: 3 - 4 AP Details: Set up a trap on a ground cell that periodically inflicts Earth Melee Physical damage for its duration. This trap also creates a chance of Crystallized. Its attack intervals decrease and duration increases, depending on the skill level. Consumes 2 Special Alloy Traps. This skill additionally increases damage, depending on your Base Level and CON. _ [Lv. 1]: 250% of ATK, Trap Duration: 12 sec. [Lv. 2]: 500% of ATK, Trap Duration: 24 sec. [Lv. 3]: 750% of ATK, Trap Duration: 36 sec. [Lv. 4]: 1,000% of ATK, Trap Duration: 48 sec. [Lv. 5]: 1,250% of ATK, Trap Duration: 60 sec. Id: (5333) Swift Trap Swift Trap Max Lv.: 5 Learning Conditions: Deep Blind Trap Lv. 1 Class: Active Type: Trap Target: 1 Ground cell Recovery: 3 - 4 AP Details: Set up a trap on a ground cell that periodically inflicts Wind Melee Physical damage for its duration. This trap also creates a chance of Torrent. Its attack intervals decrease and duration increases, depending on the skill level. Consumes 2 Special Alloy Traps. This skill additionally increases damage, depending on your Base Level and CON. _ [Lv. 1]: 250% of ATK, Trap Duration: 12 sec. [Lv. 2]: 500% of ATK, Trap Duration: 24 sec. [Lv. 3]: 750% of ATK, Trap Duration: 36 sec. [Lv. 4]: 1,000% of ATK, Trap Duration: 48 sec. [Lv. 5]: 1,250% of ATK, Trap Duration: 60 sec. Id: (5334) Crescive Bolt Crescive Bolt Max Lv.: 10 Learning Conditions: Aimed Bolt Lv. 5 Class: Active Type: Long-ranged Physical Target: 1 Target Recovery: 1 AP Details: Inflict Long-ranged Physical damage on the target once. Use this skill without moving to increase your skill damage and SP cost, up to 3 times. The Damage/SP Cost stacks are canceled if you move or are pushed away from your original spot, or 10 seconds after they're added. It additionally increases damage, depending on your Base Level and CON. Consumes 1 equipped arrow. This skill follows your CRIT to inflict Critical damage. If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage. _ [Lv. 1]: 300% of ATK [Lv. 2]: 600% of ATK [Lv. 3]: 900% of ATK [Lv. 4]: 1,200% of ATK [Lv. 5]: 1,500% of ATK [Lv. 6]: 1,800% of ATK [Lv. 7]: 2,100% of ATK [Lv. 8]: 2,400% of ATK [Lv. 9]: 2,700% of ATK [Lv. 10]: 3,000% of ATK Id: (5335) Flame Trap Flame Trap Max Lv.: 5 Learning Conditions: Solid Trap Lv. 1 Class: Active Type: Trap Target: 1 Ground cell Recovery: 3 - 4 AP Details: Set up a trap on a ground cell that periodically inflicts Fire Melee Physical damage for its duration. This trap also creates a chance of Arson. Its attack intervals decrease and duration increases, depending on the skill level. Consumes 2 Special Alloy Traps. This skill additionally increases damage, depending on your Base Level and CON. _ [Lv. 1]: 250% of ATK, Trap Duration: 12 sec. [Lv. 2]: 500% of ATK, Trap Duration: 24 sec. [Lv. 3]: 750% of ATK, Trap Duration: 36 sec. [Lv. 4]: 1,000% of ATK, Trap Duration: 48 sec. [Lv. 5]: 1,250% of ATK, Trap Duration: 60 sec. Id: (5336) Bionic Pharmacy Bionic Pharmacy Max Lv.: 5 Learning Conditions: Special Pharmacy Lv. 5 Class: Active/Crafting Type: Crafting Target: Self Details: Create a chemical at the cost of 30 SP. Consumes 1 Beaker along with other ingredients, depending on the chemical you create. Icicle Acid: 5 Bottle Grenades, 5 Acid Bottles, and 2 Crystal Blues Earth Acid: 5 Bottle Grenades, 5 Acid Bottles, and 2 Green Lives Gale Acid: 5 Bottle Grenades, 5 Acid Bottles, and 2 Winds of Verdure Flame Acid: 5 Bottle Grenades, 5 Acid Bottles, and 2 Red Bloods Advanced Glistening Coat: 10 Glistening Coats and 5 Empty Bottles Advanced Plant Bottle: 10 Plant Bottles, 5 Mandragora Pots, 2 Thorn Plant Seeds, and 2 Bloodsuck Plant Seeds. Eye Cleaner (Sightless Remover): 10 Empty Bottles, 5 Holy Waters, 3 White Herbs, and 3 Green Herbs Ear Cleaner (Quiet Remover): 10 Empty Bottles, 5 Holy Waters, 2 Blue Herbs, and 3 Green Herbs Energy Tonic (Lethargy Remover): 10 Empty Bottles, 5 Holy Waters, 2 Yggdrasilberries, 3 Royal Jellies Mini Extinguisher (Arson Remover): 10 Empty Bottles, 5 Holy Waters, 5 Crystal Blues, and 3 Irons Lucky Water (Misfortune Remover): 10 Empty Bottles, 5 Holy Waters, 10 Clovers, and 3 Green Herbs Strong Antidote (Strong Poison Remover): 10 Empty Bottles, 5 Holy Waters, 3 Poison Bottles, and 10 Green Herbs High-calorie Chocolate (Depression Remover): 10 Empty Bottles, 3 Cacaos, 3 Royal Jellies, and 5 Yggdrasil Seeds Refined Holy Water (Holy Fire Remover): 10 Empty Bottles, 10 Holy Waters, and 3 Royal Jellies _ [Lv. 1]: Max Crafting Count: 11 [Lv. 2]: Max Crafting Count: 12 [Lv. 3]: Max Crafting Count: 13 [Lv. 4]: Max Crafting Count: 14 [Lv. 5]: Max Crafting Count: 15 Id: (5337) Bionics Mastery Bionics Mastery Max Lv.: 10 Class: Passive Details: Improve Plant minion stats. _ [Lv. 1]: ATK +200, MHP +2,000, MSP +20, DEF +20, MDEF +4, FLEE +10 [Lv. 2]: ATK +400, MHP +4,000, MSP +40, DEF +40, MDEF +8, FLEE +20 [Lv. 3]: ATK +600, MHP +6,000, MSP +60, DEF +60, MDEF +12, FLEE +30 [Lv. 4]: ATK +800, MHP +8,000, MSP +80, DEF +80, MDEF +16, FLEE +40 [Lv. 5]: ATK +1,000, MHP +10,000, MSP +100, DEF +100, MDEF +20, FLEE +50 [Lv. 6]: ATK +1,200, MHP +12,000, MSP +120, DEF +120, MDEF +24, FLEE +60 [Lv. 7]: ATK +1,400, MHP +14,000, MSP +140, DEF +140, MDEF +28, FLEE +70 [Lv. 8]: ATK +1,600, MHP +16,000, MSP +160, DEF +160, MDEF +32, FLEE +80 [Lv. 9]: ATK +1,800, MHP +18,000, MSP +180, DEF +180, MDEF +36, FLEE +90 [Lv. 10]: ATK +2,000, MHP +20,000, MSP +200, DEF +200, MDEF +40, FLEE +100 Id: (5338) Group Protection Group Protection Max Lv.: 5 Learning Conditions: Bionic Pharmacy Lv. 5 Class: Active Type: Buff Target: You and party members Recovery: 20 AP Details: Coat equipment for you and your party members. Consumes 3 Advanced Glistening Coats. _ [Lv. 1]: Duration: 60 sec., Effective Range: 15 x15 cells [Lv. 2]: Duration: 90 sec., Effective Range: 15 x15 cells [Lv. 3]: Duration: 120 sec., Effective Range: 15 x15 cells [Lv. 4]: Duration: 150 sec., Effective Range: 31 x31 cells [Lv. 5]: Duration: 180 sec., Effective Range: 31 x31 cells Id: (5339) Full Shadow Protection Full Shadow Protection Max Lv.: 4 Learning Conditions: Bionic Pharmacy Lv. 5 Class: Active Type: Buff Target: You and Allies Recovery: 2 AP (Lv. 1 - 2)/3 AP (Lv. 3 - 4) Details: Coat Shadow equipment for you and 1 other target. Consumes 1 Advanced Glistening Coat. _ [Lv. 1]: Duration: 30 sec. [Lv. 2]: Duration: 40 sec. [Lv. 3]: Duration: 50 sec. [Lv. 4]: Duration: 60 sec. Id: (5340) Acidified Zone (Water) Acidified Zone (Water) Max Lv.: 5 Learning Conditions: Acidified Zone (Wind) Lv. 1 Class: Active Type: Long-ranged Physical Target: 1 Target Recovery: 4 AP (Lv. 1 - 3)/5 AP (Lv. 4 - 5) Details: Inflict Water Physical damage on and around a target. If the targets are players, an Acidified Zone appears where they stand. Consumes 2 Icicle Acid Bottles. This skill additionally increases damage, depending on your Base Level and POW. _ [Lv. 1]: 250% of ATK, Effective Range: 3 x3 cells [Lv. 2]: 500% of ATK, Effective Range: 3 x3 cells [Lv. 3]: 750% of ATK, Effective Range: 5 x5 cells [Lv. 4]: 1,000% of ATK, Effective Range: 5 x5 cells [Lv. 5]: 1,250% of ATK, Effective Range: 7 x7 cells Id: (5341) Acidified Zone (Earth) Acidified Zone (Earth) Max Lv.: 5 Learning Conditions: Bionics Mastery Lv. 3 and Bionic Pharmacy Lv. 5 Class: Active Type: Long-ranged Physical Target: 1 Target Recovery: 4 AP (Lv. 1 - 3)/5 AP (Lv. 4 - 5) Details: Inflict Earth Physical damage on and around a target. If the targets are players, an Acidified Zone appears where they stand. Consumes 2 Earth Acid Bottles. This skill additionally increases damage, depending on your Base Level and POW. _ [Lv. 1]: 250% of ATK, Effective Range: 3 x3 cells [Lv. 2]: 500% of ATK, Effective Range: 3 x3 cells [Lv. 3]: 750% of ATK, Effective Range: 5 x5 cells [Lv. 4]: 1,000% of ATK, Effective Range: 5 x5 cells [Lv. 5]: 1,250% of ATK, Effective Range: 7 x7 cells Id: (5342) Acidified Zone (Wind) Acidified Zone (Wind) Max Lv.: 5 Learning Conditions: Bionics Mastery Lv. 3 and Bionic Pharmacy Lv. 5 Class: Active Type: Long-ranged Physical Target: 1 Target Recovery: 4 AP (Lv. 1 - 3)/5 AP (Lv. 4 - 5) Details: Inflict Wind Physical damage on and around a target. If the targets are players, an Acidified Zone appears where they stand. Consumes 2 Gale Acid Bottles. This skill additionally increases damage, depending on your Base Level and POW. _ [Lv. 1]: 250% of ATK, Effective Range: 3 x3 cells [Lv. 2]: 500% of ATK, Effective Range: 3 x3 cells [Lv. 3]: 750% of ATK, Effective Range: 5 x5 cells [Lv. 4]: 1,000% of ATK, Effective Range: 5 x5 cells [Lv. 5]: 1,250% of ATK, Effective Range: 7 x7 cells Id: (5343) Acidified Zone (Fire) Acidified Zone (Fire) Max Lv.: 5 Learning Conditions: Acidified Zone (Earth) Lv. 1 Class: Active Type: Long-ranged Physical Target: 1 Target Recovery: 4 AP (Lv. 1 - 3)/5 AP (Lv. 4 - 5) Details: Inflict Fire Physical damage on and around a target. If the targets are players, an Acidified Zone appears where they stand. Consumes 2 Flame Acid Bottles. This skill additionally increases damage, depending on your Base Level and POW. _ [Lv. 1]: 250% of ATK, Effective Range: 3 x3 cells [Lv. 2]: 500% of ATK, Effective Range: 3 x3 cells [Lv. 3]: 750% of ATK, Effective Range: 5 x5 cells [Lv. 4]: 1,000% of ATK, Effective Range: 5 x5 cells [Lv. 5]: 1,250% of ATK, Effective Range: 7 x7 cells Id: (5344) Create Wooden Warrior Create Wooden Warrior Max Lv.: 5 Learning Conditions: Create Creeper Lv. 3 Class: Active Type: Summon Target: Self Recovery: 20 AP Details: Summon a wooden warrior. Up to 1 wooden warrior can be summoned. This warrior increases Cart Tornado and Cart Cannon damage for its duration. Consumes 2 Advanced Plant Bottles. _ [Lv. 1]: Duration: 120 sec. [Lv. 2]: Duration: 180 sec. [Lv. 3]: Duration: 240 sec. [Lv. 4]: Duration: 300 sec. [Lv. 5]: Duration: 360 sec. Id: (5345) Create Wooden Fairy Create Wooden Fairy Max Lv.: 5 Learning Conditions: Create Creeper Lv. 3 Class: Active Type: Summon Target: Self Recovery: 20 AP Details: Summon a wooden fairy. Up to 1 wooden fairy can be summoned. This fairy increases Spore Explosion damage for its duration. Consumes 2 Advanced Plant Bottles. _ [Lv. 1]: Duration: 120 sec. [Lv. 2]: Duration: 180 sec. [Lv. 3]: Duration: 240 sec. [Lv. 4]: Duration: 300 sec. [Lv. 5]: Duration: 360 sec. Id: (5346) Create Creeper Create Creeper Max Lv.: 5 Learning Conditions: Bionics Mastery Lv. 5 Class: Active Type: Summon Target: Self Recovery: 10 AP Details: Summon a tough vine monster. Up to 1 creeper can be summoned at the same time. Consumes 1 Advanced Plant Bottle. _ [Lv. 1]: Duration: 120 sec. [Lv. 2]: Duration: 180 sec. [Lv. 3]: Duration: 240 sec. [Lv. 4]: Duration: 300 sec. [Lv. 5]: Duration: 360 sec. Id: (5347) Research Report Research Report Max Lv.: 1 Learning Conditions: Acidified Zone (Fire) Lv. 3 and Acidified Zone (Water) Lv. 3 Class: Active (AP) Type: Buff Target: Self Cost: 100 AP Details: Report the findings of your study. This skill increases Acidified Zone damage and your damage on Neutral and Plant enemies. It additionally increases Acidified Zone damage, depending on your Base Level and POW. _ [Lv. 1]: Acidified Zone Damage +50%, Ingredient Cost -1 Id: (5348) Create Hell Tree Create Hell Tree Max Lv.: 5 Learning Conditions: Create Wooden Fairy Lv. 3 and Create Wooden Warrior Lv. 3 Class: Active (AP) Type: Summon Target: Self Cost: 100 AP Details: Summon a hellish tree. Up to 1 hellish tree can be summoned at the same time. Consumes 3 Advanced Plant Bottles. _ [Lv. 1]: Duration: 60 sec. [Lv. 2]: Duration: 90 sec. [Lv. 3]: Duration: 120 sec. [Lv. 4]: Duration: 150 sec. [Lv. 5]: Duration: 180 sec. Id: (5349) Stage Etiquette Stage Etiquette Max Lv.: 5 Class: Passive Details: Increase AP gain through your Troubadour/Trouvere Attack skills and improve certain Performance skills. Instruments, Bows, and Whips increase P. ATK and S. MATK. _ [Lv. 1]: P.ATK/S.MATK +3 [Lv. 2]: P.ATK/S.MATK +6 [Lv. 3]: P.ATK/S.MATK +9 [Lv. 4]: P.ATK/S.MATK +12 [Lv. 5]: P.ATK/S.MATK +15 Id: (5350) Retrospection Retrospection Max Lv.: 1 Learning Conditions: Stage Etiquette Lv. 1 Class: Active Type: Support Target: Self Details: Cast again the last Song skill you've used. The recast skill consumes 30% less SP and gains 1.5 times the AP. _ [Lv. 1]: Recast the latest Song skill you've used. Id: (5351) Mystic Symphony Mystic Symphony Max Lv.: 1 Learning Conditions: Metallic Fury Lv. 1 and Rose Blossom Lv. 5 Class: Active (AP) Type: Buff Target: Self Cost: 100 AP Details: An Instrument, Bow, and Whip skill. Cast a buff that increases your Sound Blend, Rhythm Shooting, and Rose Blossom damage by 40% for 60 seconds. This skill also increases your Physical/Magic damage on Fish and Demi-Human enemies for its duration. _ [Lv. 1]: Increase Sound Blend/Rhythm Shooting/Rose Blossom damage Id: (5352) Kvasir Sonata Kvasir Sonata Max Lv.: 1 Learning Conditions: Loki Capriccio Lv. 1 and Nifflheim Requiem Lv. 1 Class: Active (AP) Type: Buff Target: Self Cost: 100 AP Details: An Instrument, Bow, and Whip skill. You can use any Ensemble skills by yourself for 60 seconds. Requires a party. _ [Lv. 1]: Use Ensemble skills by yourself. Id: (5353) Rose Blossom Rose Blossom Max Lv.: 5 Learning Conditions: Rhythm Shooting Lv. 3 Class: Active Type: Long-ranged Physical Target: 1 Target Recovery: 5 AP Details: An Instrument, Bow, and Whip skill. Shoot a flower seed along with an arrow at a target, inflicting great Long-ranged Physical damage. After a while, a flower blooms from the target, additionally inflicting Long-ranged Physical damage on and around it. This skill additionally increases damage, depending on your Base Level. Learn Stage Etiquette to further increase damage based on your CON. Consumes 1 equipped arrow. _ [Lv. 1]: 500% of ATK, AoE Range: 3 x3 cells [Lv. 2]: 1,000% of ATK, AoE Range: 3 x3 cells [Lv. 3]: 1,500% of ATK, AoE Range: 5 x5 cells [Lv. 4]: 2,000% of ATK, AoE Range: 5 x5 cells [Lv. 5]: 2,500% of ATK, AoE Range: 7 x7 cells Id: (5354) Id: (5355) Rhythm Shooting Rhythm Shooting Max Lv.: 5 Class: Active Type: Long-ranged Physical Target: 1 Target Recovery: 1 AP (Lv. 1 - 3)/2 AP (Lv. 4 - 5) Details: An Instrument, Bow, and Whip skill. Throw an arrow at a target, inflicting Long-ranged Physical damage 3 times. This skill additionally increases damage, depending on your Base Level. Learn Stage Etiquette to further increase damage based on your CON. Consumes 1 equipped arrow. _ [Lv. 1]: 120% of ATK [Lv. 2]: 240% of ATK [Lv. 3]: 360% of ATK [Lv. 4]: 480% of ATK [Lv. 5]: 600% of ATK Id: (5356) Metallic Fury Metallic Fury Max Lv.: 5 Learning Conditions: Sound Blend Lv. 1 Class: Active Type: Magic Target: 1 Target Recovery: 4 AP (Lv. 1 - 3)/5 AP (Lv. 4 - 5) Details: An Instrument/Whip skill. Shoot an arrow at a target that inflates and explodes. This skill inflicts additional damage on Sound Brand targets. This additional damage is applied to up to 5 Sound Brands. The explosion property depends on the arrow's. This skill additionally increases damage, depending on your Base Level and SPL. Consumes 1 equipped arrow. _ [Lv. 1]: 600% of MATK, Effective Range: 5 x5 cells [Lv. 2]: 1,200% of MATK, Effective Range: 5 x5 cells [Lv. 3]: 1,800% of MATK, Effective Range: 5 x5 cells [Lv. 4]: 2,400% of MATK, Effective Range: 7 x7 cells [Lv. 5]: 3,000% of MATK, Effective Range: 7 x7 cells Id: (5357) Sound Blend Sound Blend Max Lv.: 5 Learning Conditions: Metallic Sound Lv. 5 Class: Active Type: Magic Target: 1 Target Recovery: 2 AP (Lv. 1 - 3)/3 AP (Lv. 4 - 5) Details: An Instrument/Whip skill. Add a Sound Brand to the target, inflicting Magic damage. The Sound Brand lasts longer at higher skill levels. It attacks once before it explodes, and its property depends on the arrow you used. Sound Brand targets receive more damage from Reverberation, Metallic Sound, Rose Blossom, and Rhythm Shooting. This skill additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 120% of MATK, Duration: 10 sec. [Lv. 2]: 240% of MATK, Duration: 10 sec. [Lv. 3]: 360% of MATK, Duration: 15 sec. [Lv. 4]: 480% of MATK, Duration: 15 sec. [Lv. 5]: 600% of MATK, Duration: 20 sec. Id: (5358) Geffenia Nocturne Geffenia Nocturne Max Lv.: 5 Learning Conditions: Stage Etiquette Lv. 3 Class: Active Type: Debuff Target: Enemies within range Recovery: 20 AP Details: An Instrument/Whip skill. Create a chance of decreasing Magic Resistance for 30 seconds for Normal monsters and enemy players within range. This skill's effect improves if a partner in your party is within your screen. Consumes 1 Throat Lozenge. _ [Lv. 1]: Decrease Magic Resistance, Effective Range: 15 x15 cells [Lv. 2]: Decrease Magic Resistance, Effective Range: 15 x15 cells [Lv. 3]: Decrease Magic Resistance, Effective Range: 17 x17 cells [Lv. 4]: Decrease Magic Resistance, Effective Range: 21 x21 cells [Lv. 5]: Decrease Magic Resistance, Effective Range: 23 x23 cells Id: (5359) Loki Capriccio Loki Capriccio Max Lv.: 5 Learning Conditions: Jawaii Serenade Lv. 1 Class: Active Type: Debuff Target: Enemy players within range Recovery: 20 AP Details: An Instrument/Whip skill. Create a chance of Misfortune and Confusion on enemy players within range. This skill's effect improves if a partner in your party is within your screen. For PvP only. Consumes 1 Throat Lozenge. _ [Lv. 1]: Misfortune and Confusion, Effective Range: 15 x15 cells [Lv. 2]: Misfortune and Confusion, Effective Range: 15 x15 cells [Lv. 3]: Misfortune and Confusion, Effective Range: 17 x17 cells [Lv. 4]: Misfortune and Confusion, Effective Range: 21 x21 cells [Lv. 5]: Misfortune and Confusion, Effective Range: 23 x23 cells Id: (5360) Miner Rhapsody Miner Rhapsody Max Lv.: 5 Learning Conditions: Stage Etiquette Lv. 3 Class: Active Type: Debuff Target: Enemies within range Recovery: 20 AP Details: An Instrument/Whip skill. Create a chance of decreasing Physical Resistance for 30 seconds for Normal monsters and enemy players within range. This skill's effect improves if a partner in your party is within your screen. Consumes 1 Throat Lozenge. _ [Lv. 1]: Decrease Physical Resistance, Effective Range: 15 x15 cells [Lv. 2]: Decrease Physical Resistance, Effective Range: 15 x15 cells [Lv. 3]: Decrease Physical Resistance, Effective Range: 17 x17 cells [Lv. 4]: Decrease Physical Resistance, Effective Range: 21 x21 cells [Lv. 5]: Decrease Physical Resistance, Effective Range: 23 x23 cells Id: (5361) Musical Interlude Musical Interlude Max Lv.: 5 Learning Conditions: Miner Rhapsody Lv. 1 Class: Active Type: Buff Target: You and party members Recovery: 10 AP Details: An Instrument/Whip skill. Increase Physical Resistance for 180 seconds for you and surrounding party members. This skill's effect improves if a partner in your party is within your screen. Consumes 1 Throat Lozenge. _ [Lv. 1]: Physical Resistance +10, Effective Range: 15 x15 cells [Lv. 2]: Physical Resistance +15, Effective Range: 15 x15 cells [Lv. 3]: Physical Resistance +20, Effective Range: 17 x17 cells [Lv. 4]: Physical Resistance +25, Effective Range: 21 x21 cells [Lv. 5]: Physical Resistance +30, Effective Range: 23 x23 cells Id: (5362) Jawaii Serenade Jawaii Serenade Max Lv.: 5 Learning Conditions: Geffenia Nocturne Lv. 1 Class: Active Type: Buff Target: You and party members Recovery: 10 AP Details: An Instrument/Whip skill. Increase S. MATK and MSPD for 180 seconds for you and surrounding party members. This skill's effect improves if a partner in your party is within your screen. Consumes 1 Throat Lozenge. _ [Lv. 1]: S.MATK +3, Effective Range: 15 x15 cells [Lv. 2]: S.MATK +6, Effective Range: 15 x15 cells [Lv. 3]: S.MATK +9, Effective Range: 17 x17 cells [Lv. 4]: S.MATK +12, Effective Range: 21 x21 cells [Lv. 5]: S.MATK +15, Effective Range: 23 x23 cells Id: (5363) Nifflheim Requiem Nifflheim Requiem Max Lv.: 5 Learning Conditions: Musical Interlude Lv. 1 and Prontera March Lv. 1 Class: Active Type: Debuff Target: Enemy players within range Recovery: 20 AP Details: An Instrument/Whip skill. Create a chance of Depression and Curse on enemy players within range. This skill's effect improves if a partner in your party is within your screen. For PvP only. Consumes 1 Throat Lozenge. _ [Lv. 1]: Depression and Curse, Effective Range: 15 x15 cells [Lv. 2]: Depression and Curse, Effective Range: 15 x15 cells [Lv. 3]: Depression and Curse, Effective Range: 17 x17 cells [Lv. 4]: Depression and Curse, Effective Range: 21 x21 cells [Lv. 5]: Depression and Curse, Effective Range: 23 x23 cells Id: (5364) Prontera March Prontera March Max Lv.: 5 Learning Conditions: Miner Rhapsody Lv. 1 Class: Active Type: Buff Target: You and party members Recovery: 10 AP Details: An Instrument/Whip skill. Increase P.ATK and MSPD for 180 seconds for you and surrounding party members. This skill's effect improves if a partner in your party is within your screen. Consumes 1 Throat Lozenge. _ [Lv. 1]: P.ATK +3, Effective Range: 15 x15 cells [Lv. 2]: P.ATK +6, Effective Range: 15 x15 cells [Lv. 3]: P.ATK +9, Effective Range: 17 x17 cells [Lv. 4]: P.ATK +12, Effective Range: 21 x21 cells [Lv. 5]: P.ATK +15, Effective Range: 23 x23 cells Id: (5365) Magic Book Mastery Magic Book Mastery Max Lv.: 10 Class: Passive Details: Books increase Magic damage of the following properties: Water, Wind, Earth, Fire, and Poison. _ [Lv. 1]: Magic Damage +1% (Water, Wind, Earth, Fire, and Poison) [Lv. 2]: Magic Damage +2% (Water, Wind, Earth, Fire, and Poison) [Lv. 3]: Magic Damage +3% (Water, Wind, Earth, Fire, and Poison) [Lv. 4]: Magic Damage +4% (Water, Wind, Earth, Fire, and Poison) [Lv. 5]: Magic Damage +5% (Water, Wind, Earth, Fire, and Poison) [Lv. 6]: Magic Damage +6% (Water, Wind, Earth, Fire, and Poison) [Lv. 7]: Magic Damage +7% (Water, Wind, Earth, Fire, and Poison) [Lv. 8]: Magic Damage +8% (Water, Wind, Earth, Fire, and Poison) [Lv. 9]: Magic Damage +9% (Water, Wind, Earth, Fire, and Poison) [Lv. 10]: Magic Damage +10% (Water, Wind, Earth, Fire, and Poison) Id: (5366) Spell Enchanting Spell Enchanting Max Lv.: 5 Learning Conditions: Magic Book Mastery Lv. 5 Class: Active Type: Buff Target: You and party members Details: Cast a buff that temporarily increases its target's S. MATK. _ [Lv. 1]: S.MATK +4, Duration: 80 sec. [Lv. 2]: S.MATK +8, Duration: 120 sec. [Lv. 3]: S.MATK +12, Duration: 160 sec. [Lv. 4]: S.MATK +16, Duration: 200 sec. [Lv. 5]: S.MATK +20, Duration: 240 sec. Id: (5367) AP Burn AP Burn Max Lv.: 5 Learning Conditions: Spell Enchanting Lv. 3 Class: Active Type: Special Target: 1 Target Details: Create a chance of decreasing the target's AP. For PvP and WoE only. _ [Lv. 1]: AP -20, Success Chance: 30% [Lv. 2]: AP -30, Success Chance: 40% [Lv. 3]: AP -50, Success Chance: 50% [Lv. 4]: AP -60, Success Chance: 60% [Lv. 5]: AP -70, Success Chance: 70% Id: (5368) Increase AP Increase AP Max Lv.: 5 Learning Conditions: AP Burn Lv. 5 Class: Active (AP) Type: Buff Target: 1 Party Member (except you) Cost: 50 AP Details: Use 50 AP to increase the target's HP. _ [Lv. 1]: AP +25 [Lv. 2]: AP +30 [Lv. 3]: AP +35 [Lv. 4]: AP +40 [Lv. 5]: AP +45 Id: (5369) Diamond Storm Diamond Storm Max Lv.: 5 Learning Conditions: Magic Book Mastery Lv. 2 Class: Active Type: Magic Target: 1 Ground cell Recovery: 4 AP Details: Summon an ice storm in 9 x9 cells on the ground, inflicting Water Magic damage with a chance of Rapid Chilling within range. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 700% of MATK, Rapid Chilling Chance: 50% [Lv. 2]: 1,400% of MATK, Rapid Chilling Chance: 60% [Lv. 3]: 2,100% of MATK, Rapid Chilling Chance: 70% [Lv. 4]: 2,800% of MATK, Rapid Chilling Chance: 80% [Lv. 5]: 3,500% of MATK, Rapid Chilling Chance: 90% Id: (5370) Lightning Land Lightning Land Max Lv.: 5 Learning Conditions: Magic Book Mastery Lv. 2 Class: Active Type: Magic Target: 1 Ground cell Recovery: 4 AP Details: Summon a lightning storm in 9 x9 cells on the ground for 4 seconds, inflicting Wind Magic damage with a chance of Torrent within range. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 150% of MATK, Torrent Chance: 20% [Lv. 2]: 300% of MATK, Torrent Chance: 30% [Lv. 3]: 450% of MATK, Torrent Chance: 40% [Lv. 4]: 600% of MATK, Torrent Chance: 50% [Lv. 5]: 750% of MATK, Torrent Chance: 60% Id: (5371) Venom Swamp Venom Swamp Max Lv.: 5 Learning Conditions: Magic Book Mastery Lv. 2 Class: Active Type: Magic Target: 1 Ground cell Recovery: 4 AP Details: Summon a deadly poisonous swamp in 9 x9 cells on the ground for 4 seconds, inflicting Poison Magic damage with a chance of Strong Poison within range. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 150% of MATK, Strong Poison Chance: 20% [Lv. 2]: 300% of MATK, Strong Poison Chance: 30% [Lv. 3]: 450% of MATK, Strong Poison Chance: 40% [Lv. 4]: 600% of MATK, Strong Poison Chance: 50% [Lv. 5]: 750% of MATK, Strong Poison Chance: 60% Id: (5372) Conflagration Conflagration Max Lv.: 5 Learning Conditions: Magic Book Mastery Lv. 2 Class: Active Type: Magic Target: 1 Ground cell Recovery: 4 AP Details: Set 9 x9 cells on the ground on fire for 4 seconds, inflicting Fire Magic damage with a chance of Arson. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 150% of MATK, Arson Chance: 20% [Lv. 2]: 300% of MATK, Arson Chance: 30% [Lv. 3]: 450% of MATK, Arson Chance: 40% [Lv. 4]: 600% of MATK, Arson Chance: 50% [Lv. 5]: 750% of MATK, Arson Chance: 60% Id: (5373) Terra Drive Terra Drive Max Lv.: 5 Learning Conditions: Magic Book Mastery Lv. 2 Class: Active Type: Magic Target: 1 Ground cell Recovery: 4 AP Details: Raise the ground in 9 x9 cells, inflicting Earth Magic damage with a chance of Crystallized within range. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 700% of MATK, Crystallized Chance: 50% [Lv. 2]: 1,400% of MATK, Crystallized Chance: 60% [Lv. 3]: 2,100% of MATK, Crystallized Chance: 70% [Lv. 4]: 2,800% of MATK, Crystallized Chance: 80% [Lv. 5]: 3,500% of MATK, Crystallized Chance: 90% Id: (5374) Elemental Spirit Mastery Elemental Spirit Mastery Max Lv.: 10 Learning Conditions: Spirit Sympathy Lv. 1 Class: Passive Details: Improve your summoned high spirit. _ [Lv. 1]: Improved High Spirit Stats (ATK: 120, MATK: 20, MHP: 13,000, MSP: 100, DEF: 20, MDEF: 4, FLEE: 10) [Lv. 2]: Improved High Spirit Stats (ATK: 140, MATK: 40, MHP: 16,000, MSP: 200, DEF: 40, MDEF: 8, FLEE: 20) [Lv. 3]: Improved High Spirit Stats (ATK: 160, MATK: 60, MHP: 19,000, MSP: 300, DEF: 60, MDEF: 12, FLEE: 30) [Lv. 4]: Improved High Spirit Stats (ATK: 180, MATK: 80, MHP: 22,000, MSP: 400, DEF: 80, MDEF: 16, FLEE: 40) [Lv. 5]: Improved High Spirit Stats (ATK: 200, MATK: 100, MHP: 25,000, MSP: 500, DEF: 100, MDEF: 20, FLEE: 50) [Lv. 6]: Improved High Spirit Stats (ATK: 220, MATK: 120, MHP: 28,000, MSP: 600, DEF: 120, MDEF: 24, FLEE: 60) [Lv. 7]: Improved High Spirit Stats (ATK: 240, MATK: 140, MHP: 31,000, MSP: 700, DEF: 140, MDEF: 28, FLEE: 70) [Lv. 8]: Improved High Spirit Stats (ATK: 260, MATK: 160, MHP: 34,000, MSP: 800, DEF: 160, MDEF: 32, FLEE: 80) [Lv. 9]: Improved High Spirit Stats (ATK: 280, MATK: 180, MHP: 37,000, MSP: 900, DEF: 180, MDEF: 36, FLEE: 90) [Lv. 10]: Improved High Spirit Stats (ATK: 300, MATK: 200, MHP: 40,000, MSP: 1,000, DEF: 200, MDEF: 40, FLEE: 100) Id: (5375) Summon Elemental: Ador Summon Elemental: Ador Max Lv.: 1 Learning Conditions: Call Agni Lv. 3, Elemental Spirit Mastery Lv. 1, and Conflagration Lv. 1 Class: Active Type: Summon Details: Consumes 1 Flame Stone. Possess a Large Agni with the higher Fire spirit, Ador. Ador increases your Fire Magic damage (+10%) and Conflagration damage. Ador's stats increase, depending on your stats and Elemental Spirit Mastery level. _ [Lv. 1]: Spirit Duration: 1,500 sec. Id: (5376) Summon Elemental: Diluvio Summon Elemental: Diluvio Max Lv.: 1 Learning Conditions: Call Aqua Lv. 3, Elemental Spirit Mastery Lv. 1, and Diamond Storm Lv. 1 Class: Active Type: Summon Details: Consumes 1 Ice Stone. Possess a Large Aqua with the higher Water spirit, Diluvio. Diluvio increases your Water Magic damage (+10%) and Diamond Storm damage. Diluvio's stats increase, depending on your stats and Elemental Spirit Mastery level. _ [Lv. 1]: Spirit Duration: 1,500 sec. Id: (5377) Summon Elemental: Procella Summon Elemental: Procella Max Lv.: 1 Learning Conditions: Call Ventus Lv. 3, Elemental Spirit Mastery Lv. 1, and Lightning Land Lv. 1 Class: Active Type: Summon Details: Consumes 1 Lightning Stone. Possess a Large Agni with the higher Wind spirit, Procella. Procella increases your Wind Magic damage (+10%) and Lightning Land damage. Procella's stats increase, depending on your stats and Elemental Spirit Mastery level. _ [Lv. 1]: Spirit Duration: 1,500 sec. Id: (5378) Summon Elemental: Terremotus Summon Elemental: Terremotus Max Lv.: 1 Learning Conditions: Call Terra Lv. 3, Elemental Spirit Mastery Lv. 1, and Terra Drive Lv. 1 Class: Active Type: Summon Details: Consumes 1 Earth Stone. Possess a Large Terra with the higher Earth spirit, Terremotus. Terremotus increases your Earth Magic damage (+10%) and Terra Drive damage. Terremotus's stats increase, depending on your stats and Elemental Spirit Mastery level. _ [Lv. 1]: Spirit Duration: 1,500 sec. Id: (5379) Summon Elemental: Serpens Summon Elemental: Serpens Max Lv.: 1 Learning Conditions: Call Aqua Lv. 3, Call Agni Lv. 3, Call Ventus Lv. 3, Call Terra Lv. 3, Elemental Spirit Mastery Lv. 1, and Venom Swamp Lv. 1 Class: Active Type: Summon Details: Consumes 1 Poison Stone. Possess a Large spirit with the higher Poison spirit, Serpens. Requires a Large Agni, Aqua, Ventus, or Terra. Serpens increases your Poison Magic damage (+10%) and Venom Swamp damage. Serpens's stats increase, depending on your stats and Elemental Spirit Mastery level. _ [Lv. 1]: Spirit Duration: 1,500 sec. Id: (5380) Elemental Buster Elemental Buster Max Lv.: 10 Learning Conditions: Summon Elemental: Diluvio Lv. 1, Summon Elemental: Ador Lv. 1, Summon Elemental: Procella Lv. 1, Summon Elemental: Terremotus Lv. 1, Summon Elemental: Serpens Lv. 1, and Elemental Spirit Mastery Lv. 5 Class: Active (AP) Type: Magic Target: AoE Cost: 150 AP Details: Inflict Magic damage of the same property as your current high spirit on targets in 13 x13 cells. Requires a high spirit. This skill inflicts more damage on Dragon and Formless enemies. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 480% of MATK (1,100% on Dragon/Formless) [Lv. 2]: 960% of MATK (2,200% on Dragon/Formless) [Lv. 3]: 1,440% of MATK (3,300% on Dragon/Formless) [Lv. 4]: 1,920% of MATK (4,400% on Dragon/Formless) [Lv. 5]: 2,400% of MATK (5,500% on Dragon/Formless) [Lv. 6]: 2,880% of MATK (6,600% on Dragon/Formless) [Lv. 7]: 3,360% of MATK (7,700% on Dragon/Formless) [Lv. 8]: 3,840% of MATK (8,800% on Dragon/Formless) [Lv. 9]: 4,320% of MATK (9,900% on Dragon/Formless) [Lv. 10]: 4,800% of MATK (11,000% on Dragon/Formless) Id: (5381) Elemental Veil Elemental Veil Max Lv.: 5 Learning Conditions: Elemental Spirit Mastery Lv. 3 Class: Active Type: Support Target: Your Spirit Details: Make your high spirit semi-transparent. Requires a high spirit. _ [Lv. 1]: Duration: 120 sec. [Lv. 2]: Duration: 150 sec. [Lv. 3]: Duration: 180 sec. [Lv. 4]: Duration: 210 sec. [Lv. 5]: Duration: 240 sec. Id: (5382) Id: (5383) Id: (5384) Id: (5385) Id: (5386) Id: (5387) Id: (5388) Id: (5389) Id: (5390) Id: (5391) Id: (5392) Id: (5393) Id: (5401) Id: (5402) Id: (5403) Id: (5404) Id: (5405) Id: (5406) Id: (5407) Id: (5408) Id: (5409) Id: (5410) Id: (5411) Id: (5412) Id: (5413) Id: (5414) Id: (5415) Id: (5416) Id: (5417) Id: (5418) Id: (5419) Id: (5420) Id: (5421) Id: (5422) Id: (5423) Id: (5424) Id: (5425) Id: (5426) Id: (5427) Id: (5428) Id: (5429) Id: (5430) Id: (5431) Id: (5432) Id: (5433) Id: (5434) Id: (5435) Id: (5436) Id: (5437) Id: (5438) Id: (5439) Id: (5440) Id: (5441) Id: (5442) Id: (5443) Id: (5444) Id: (5445) Id: (5446) Id: (5447) Id: (5448) Id: (5449) Id: (5450) Id: (5451) Id: (5452) Id: (5453) Id: (5454) Id: (5455) Id: (5456) Id: (5457) Id: (5458) Id: (5459) Id: (5460) Id: (5461) Id: (5462) Id: (5463) Id: (5464) Id: (5465) Id: (5466) Id: (5467) Id: (5468) Id: (5469) Id: (5470) Id: (5471) Id: (5472) Id: (5473) Id: (5474) Id: (5475) Id: (5476) Id: (5477) Id: (5478) Id: (5479) Id: (5480) Id: (5481) Id: (5482) Id: (5483) Id: (5484) Id: (5485) Id: (5486) Id: (5487) Id: (5488) Id: (5489) Id: (5490) Id: (5491) Id: (5492) Id: (5493) Id: (5494) Id: (5495) Id: (5496) Id: (5497) Id: (6001) Id: (6002) Id: (6003) Id: (6004) Id: (6005) Id: (6006) Id: (8046) Id: (8047) Id: (8048) Id: (8049) Id: (8050) Id: (8051) Id: (8052) Id: (8053) Id: (8054) Id: (8055) Id: (8056) Id: (8057) Id: (8058) Id: (8059) Id: (8060) Id: (8061) Id: (8444) Flame Armor Id: (8445) Flame Rock Id: (8446) Cold Force Id: (8447) Crystal Armor Id: (8448) Ice Age Id: (8449) Grace Breeze Id: (8450) Eye of the Storm Id: (8451) Storm Wind Id: (8452) Earth Care Id: (8453) Strong Protection Id: (8454) Avalanche Id: (8455) Deep Poisoning Id: (8456) Poison Shield Id: (8457) Deadly Poison Id: (8601) Battle Buster Id: (8602) Dual Cannon Fire Id: (8603) Net Repair Id: (8604) Net Support Id: (8605) Infinity Buster Item Spoiler Id: (6327) (Limited) HD Bradium This item cannot be traded. Midgardian scholars have continued to research, and the density and strength have increased. It seems that it has become more difficult to smelt weapons. ------------------------ You can refine level 1-4 weapons with a refinement level of +10 or higher. (If the refinement fails, the refinement level decreases by 1.) ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (6584) Safe to 12 Weapon Certificate This item is not tradable. With this certificate, you are guaranteed to refine your level 4 and below weapon to 12 without any failure. Find the Refine Master in Prontera. - only for 1 time - <NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6585) Safe to 12 Armor Certificate This item is not tradable. With this certificate, you are guaranteed to refine your level 1 armor to 12 without any failure. Find the Refine Master in Prontera. - only for 1 time - <NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6864) Safe to 19 Weapon Certificate This item is not tradable. With this certificate, you are guaranteed to refine your level 4 and below weapon to 19 without any failure. Find the Refine Master in Prontera. - only for 1 time - <NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6865) Safe to 19 Armor Certificate This item is not tradable. With this certificate, you are guaranteed to refine your level 1 armor to 19 without any failure. Find the Refine Master in Prontera. - only for 1 time - <NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6870) Safe to 13 Weapon Certificate This item is not tradable. With this certificate, you are guaranteed to refine your level 4 and below weapon to 13 without any failure. Find the Refine Master in Prontera. - only for 1 time - <NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6871) Safe to 14 Weapon Certificate This item is not tradable. With this certificate, you are guaranteed to refine your level 4 and below weapon to 14 without any failure. Find the Refine Master in Prontera. - only for 1 time - <NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6872) Safe to 15 Weapon Certificate This item is not tradable. With this certificate, you are guaranteed to refine your level 4 and below weapon to 15 without any failure. Find the Refine Master in Prontera. - only for 1 time - <NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6873) Safe to 16 Weapon Certificate This item is not tradable. With this certificate, you are guaranteed to refine your level 4 and below weapon to 16 without any failure. Find the Refine Master in Prontera. - only for 1 time - <NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6874) Safe to 17 Weapon Certificate This item is not tradable. With this certificate, you are guaranteed to refine your level 4 and below weapon to 17 without any failure. Find the Refine Master in Prontera. - only for 1 time - <NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6875) Safe to 18 Weapon Certificate This item is not tradable. With this certificate, you are guaranteed to refine your level 4 and below weapon to 18 without any failure. Find the Refine Master in Prontera. - only for 1 time - <NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6876) Safe to 13 Armor Certificate This item is not tradable. With this certificate, you are guaranteed to refine your level 1 armor to 13 without any failure. Find the Refine Master in Prontera. - only for 1 time - <NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6877) Safe to 14 Armor Certificate This item is not tradable. With this certificate, you are guaranteed to refine your level 1 armor to 14 without any failure. Find the Refine Master in Prontera. - only for 1 time - <NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6878) Safe to 15 Armor Certificate This item is not tradable. With this certificate, you are guaranteed to refine your level 1 armor to 15 without any failure. Find the Refine Master in Prontera. - only for 1 time - <NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6879) Safe to 16 Armor Certificate This item is not tradable. With this certificate, you are guaranteed to refine your level 1 armor to 16 without any failure. Find the Refine Master in Prontera. - only for 1 time - <NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6880) Safe to 17 Armor Certificate This item is not tradable. With this certificate, you are guaranteed to refine your level 1 armor to 17 without any failure. Find the Refine Master in Prontera. - only for 1 time - <NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6881) Safe to 18 Armor Certificate This item is not tradable. With this certificate, you are guaranteed to refine your level 1 armor to 18 without any failure. Find the Refine Master in Prontera. - only for 1 time - <NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6906) (Limited) HD Carnium This item cannot be traded. Midgardian scholars have continued to research, and the density and strength have increased. It seems that it has become more difficult to smelt weapons. ------------------------ You can refine armor with a refinement level of +10 or higher. (If the refinement fails, the refinement level decreases by 1.) ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (6993) Safe to 10 Weapon Certificate This item is not tradable. With this certificate, you are guaranteed to refine your level 4 and below weapon to 10 without any failure. Find the Refine Master in Prontera. - only for 1 time - <NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6994) Safe to 10 Armor Certificate This item is not tradable. With this certificate, you are guaranteed to refine your level 1 armor to 10 without any failure. Find the Refine Master in Prontera. - only for 1 time - <NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (11064) Advanced Elementalism Guide The mystery of elementalism has finally been uncovered by Earthed Ragon, the dedicated elementalist, for the second time! Check out more trade secrets of Ragon's that you can't learn anywhere else! A must-read for everyone who's newly learned the advanced elementalism! Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (14766) Limit Power Booster This item cannot be traded. A booster that activates the body's energy and greatly increases its power. For 30 minutes; ATK, MATK + 30, ATK, MATK + 1%, HIT, FLEE + 30, ASPD + 1, SP consumption reduced by 5%, Reduced fixed casting by 30%. (The % increase/decrease effect of fixed casting is applied only to the largest effect.) If the character is die, the item effect will disappear. Take it to the NPC below to create a True Limit Power Booster. <NAVI>[Nyantime]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Nyantime]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>[/color] Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (15065) AmeshaSpenta Id: (17229) Unlimited Fly Wing 7 Day Box A box containing 1 infinite fly wing usable for 7 day. ------------------------ Rental Item This item cannot be traded. An enchanted fly's wing that instantly sends its user to a random spot when used. Weight : 0 ------------------------ If you take it to the NPC below, it will be exchanged so that you can stack multiple items in one inventory. <NAVI>[Nyantime]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Nyantime]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>[/color] Weight : 1 ====== auto-parsed ====== Weight : 0 Id: (17314) Unlimited Fly Wing 1 Day Box A box containing 1 infinite fly wing usable for 1 day. ------------------------ Rental Item This item cannot be traded. An enchanted fly's wing that instantly sends its user to a random spot when used. Weight : 0 ------------------------ If you take it to the NPC below, it will be exchanged so that you can stack multiple items in one inventory. <NAVI>[Nyantime]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Nyantime]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>[/color] Weight : 1 ====== auto-parsed ====== Weight : 0 Id: (17474) Unlimited Fly Wing 5 Day Box A box containing 1 infinite fly wing usable for 5 day. ------------------------ Rental Item This item cannot be traded. An enchanted fly's wing that instantly sends its user to a random spot when used. Weight : 0 ------------------------ If you take it to the NPC below, it will be exchanged so that you can stack multiple items in one inventory. <NAVI>[Nyantime]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Nyantime]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>[/color] Weight : 1 ====== auto-parsed ====== Weight : 0 Id: (17608) Unlimited Giant Fly Wing 1 Day Box A box containing 1 Infinite Giant Fly Wing that can be used for 1 day. ------------------------ Rental Item This item cannot be traded. The wing of a huge flying beast that survived in ancient times was cut and enchanted. You can move multiple people to any location at once. The effect is activated when the party leader uses it, and all party members on the same map move to the location where the party leader moved. Weight : 0 (It is not affected by "Howling of Mandragora") ------------------------ If you take it to the NPC below, it will be exchanged so that you can stack multiple items in one inventory. <NAVI>[Nyantime]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Nyantime]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>[/color] Weight : 1 ====== auto-parsed ====== Weight : 0 Id: (17920) Tool Dealer Bell Box A box containing 1 Tool Dealer's Call Bell that can be used for 30 days. With this, you can call a tool dealer from anywhere to buy useful consumables or sell your own items. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (20264) Costume Blood Sucker A cursed mask fashioned resembling the venomous teeth of a vampire. It robs its victims of their life power. ------------------------ Class : Costume Defense : 0 Position : Lower Weight : 0 Requires Level : 1 Usable By : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Id: (20432) Costume Khalitzburg Helm A costume helm motivated by the helm worn by Khalitzburg Knights. It robs its victims of their life power. ------------------------ Class : Costume Defense : 0 Position : Upper Weight : 0 Requires Level : 1 ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Id: (22529) Shadow Synthesis Box A shadow synthesis box. ------------------------ Use 3 Shadow Equipment to get a random Shadow Equipment. A shadow (yellow) that cannot be obtained from the shadow cube may come out with a low probability. Promotional shadow cannot be used as a combination material. Blue Shadow (shadow from the combination result), Master Shadow, and M. Shadow do not come out of this Synthesis box. Shadows released after 2023 will not be used as materials for this Synthesis Box. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (22816) True Mysterious Water Water of life made by mixing many existing potions. The taste is also normal. ------------------------ When used, restores 4% Max HP every 3 seconds for 60 minutes. Effect does not apply in Frenzy/Berserk state. The effect will be lost if the character dies. ------------------------ You can make an all-in-one healing potion by taking it with True Small Life Potion and True Medium Life Potion to the NPC below. <NAVI>[Nyantime]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Nyantime]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>[/color] Cannot be used in the Siege of Herosria. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (22817) True Small Life Potion A small vial filled with Yggdrasilberry juice, effective for healing wounds. ------------------------ Provides HP regeneration by 5% of Maximum HP every 5 seconds for 60 minutes. Effect does not apply in Frenzy/Berserk state. The effect will be lost if the character dies. ------------------------ You can make an all-in-one healing potion by taking it with True Mysterious Water and True Medium Life Potion to the NPC below. <NAVI>[Nyantime]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Nyantime]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>[/color] Cannot be used in the Siege of Herosria. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (22818) True Medium Life Potion A small vial filled with Yggdrasilberry juice, effective for healing wounds. ------------------------ Provides HP regeneration of 7% of Maximum HP every 4 seconds for 60 minutes. Effect does not apply in Frenzy/Berserk state. The effect will be lost if the character dies. ------------------------ You can make an all-in-one healing potion by taking it with True Mysterious Water and True Small Life Potion to the NPC below. <NAVI>[Nyantime]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Nyantime]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>[/color] Cannot be used in the Siege of Herosria. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (22820) True ASPD Intensifying Potion Increase the effect of aspd potion (Concen/Awakening/Berserk Potion) and the attack speed increase may vary depending on the AGI. When consumed, the attack speed increases slightly for 60 minutes. Duration 60 minutes. Can be used for all jobs. Increases movement speed for 10 minutes. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (22821) True Red Booster An energy drink that activates the energy in the body and helps in the fight, but be careful because it will bring side effects to health. For 60 minutes; Increases ATK, MATK + 30, ASPD + 5% , variable cast-time -5%, Max HP, Max SP - 10%. When attacking physically or magically, there is a chance to autocast Lv 3 Improve Concentration (If the character has a higher skill level, it will autocast the highest level.) Increases movement speed for 10 minutes. The effect will be lost if the character dies. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (22827) Shadow Cube A box contains various types of shadow equipments. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (22975) Shadow Cube (Shield) A box where you can get one of the various Shadow Shield items. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (22976) Shadow Cube (Shoes) A box where you can get one of the various Shadow Shoes items. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (22977) Shadow Cube (Pendant) A box where you can get one of the various Shadow Pendant items. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (22978) Shadow Cube (Earring) A box where you can get one of the various Shadow Earring items. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (23023) Unlimited Giant Flywing Rental Item The wing of a huge flying beast that survived in ancient times was cut and enchanted. You can move multiple people to any location at once. The effect is activated when the party leader uses it, and all party members on the same map move to the location where the party leader moved. Weight : 0 (It is not affected by "Howling of Mandragora") ====== auto-parsed ====== Weight : 0 Id: (23040) [Not for Sale]White Potion Box [Not For Sale] A box containing 100 White potions. Be careful when opening it. Weight : 0 "Caution - Items may be lost if the weight or possession limit is exceeded when opening the box!" ====== auto-parsed ====== Weight : 0 Id: (23151) Costume Enchant Stone Synthesis Box A Costume Enchant Stone Synthesis Box. ------------------------ Using 3 Costume Enchant Stones as material, you receive 1 Random Enchant Stone. There is a low chance that an enchantment stone that cannot be obtained from an enchantment stone box may come out.. Caution! - Receive only different types of costume enchantment stones as materials. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (23203) Small Mana Potion A small bottle containing the sap from the petals of the Yggdrasil tree. It is said to be effective in mana regeneration.. Restores an amount of SP equal of 5% of your Max SP every 5 seconds for 10 minutes. The effect is not active at the state of berserk. If the character is die, the item effect will disappear. Take it to the NPC below to create a True Small Mana Potion. <NAVI>[Nyantime]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Nyantime]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>[/color] Cannot be used in the Siege of Herosria. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (23204) Shining Def Scroll A scroll that greatly increases physical and magical defense for a certain period of time, helping to increase the survival rate. For 10 minutes DEF +500, MDEF +200. If the character is die, the item effect will disappear. Take it to the NPC below to create a True Shining Def Scroll. <NAVI>[Nyantime]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Nyantime]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>[/color] Cannot be used in the Siege of Herosria. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (23304) [Stack]Unlimited Fly Wings 1 Day Box A box containing 1 infinite fly wing usable for 1 day. ------------------------ Rental Item This item cannot be traded. An enchanted fly's wing that instantly sends its user to a random spot when used. Weight : 0 ------------------------ This box can be stacked in one slot. Weight : 1 ====== auto-parsed ====== Weight : 0 Id: (23323) [Stack]Unlimited Fly Wings 3 Day Box A box containing 1 infinite fly wing usable for 3 day. ------------------------ Rental Item This item cannot be traded. An enchanted fly's wing that instantly sends its user to a random spot when used. Weight : 0 ------------------------ This box can be stacked in one slot. Weight : 1 ====== auto-parsed ====== Weight : 0 Id: (23329) [Stack]Unlimited Fly Wings 5 Day Box A box containing 1 infinite fly wing usable for 5 day. ------------------------ Rental Item This item cannot be traded. An enchanted fly's wing that instantly sends its user to a random spot when used. Weight : 0 ------------------------ This box can be stacked in one slot. Weight : 1 ====== auto-parsed ====== Weight : 0 Id: (23330) [Stack]Unlimited Giant Fly Wing 1 Day Box A box containing 1 Unlimited Giant fly wing usable for 1 day. ------------------------ Rental Item This item cannot be traded. The wing of a huge flying beast that survived in ancient times was cut and enchanted. You can move multiple people to any location at once. The effect is activated when the party leader uses it, and all party members on the same map move to the location where the party leader moved. Weight : 0 (It is not affected by "Howling of Mandragora") ------------------------ This box can be stacked in one slot. Weight : 1 ====== auto-parsed ====== Weight : 0 Id: (23331) [Stack]Unlimited Fly Wings 7 Day Box A box containing 1 infinite fly wing usable for 7 day. ------------------------ Rental Item This item cannot be traded. An enchanted fly's wing that instantly sends its user to a random spot when used. Weight : 0 ------------------------ This box can be stacked in one slot. Weight : 1 ====== auto-parsed ====== Weight : 0 Id: (23365) Criatura Souvenir Box This item is not tradable. A box prepared by Criatura Academy affiliated with Eden Paradise Group for members who have returned from a long mission. Contains 20 Eden Group Coins, 20 [Not For Sale] White Potions, and 20 Criatura Pope Cookies from Arunafeltz as a token of appreciation. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (23647) Tool Dealer Call Bell When you wave the bell, tool dealer merchants will appear from anywhere and sell or buy goods. If you have this, you don't have to go to town! Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25098) Job Change Map This is a list of jobs that can be changed. Clicking class below will start the navigation. The first classes that you can choose: <NAVI>[Swordman]<INFO>izlude_in,74,172,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Mage]<INFO>geffen_in,164,124,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Merchant]<INFO>alberta_in,56,43,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Acolyte]<INFO>prt_church,184,41,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Thief]<INFO>moc_prydb1,39,126,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Archer]<INFO>payon_in02,64,71,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Taekwon]<INFO>payon_in01,62,10,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Ninja]<INFO>alberta.gat,168,138,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Gunslinger]<INFO>que_ng,152,167,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25099) Job Change Map This is a list of jobs that can be changed. Clicking class below will start the navigation. <NAVI>[Super Novice]<INFO>aldeba_in,223,167,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25100) Job Change Map This is a list of jobs that can be changed. Clicking class below will start the navigation. <NAVI>[Knight]<INFO>prt_in,88,101,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Crusader]<INFO>prt_cas,251,75,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25101) Job Change Map This is a list of jobs that can be changed. Clicking class below will start the navigation. <NAVI>[Wizard]<INFO>gef_tower,111,37,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Sage]<INFO>yuno_in02,38,61,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25102) Job Change Map This is a list of jobs that can be changed. Clicking class below will start the navigation. <NAVI>[Blacksmith]<INFO>ein_in01,18,24,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Alchemist]<INFO>alde_alche,27,185,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25103) Job Change Map This is a list of jobs that can be changed. Clicking class below will start the navigation. <NAVI>[Priest]<INFO>prt_church,16,41,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Monk]<INFO>prt_monk,59,247,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25104) Job Change Map This is a list of jobs that can be changed. Clicking class below will start the navigation. <NAVI>[Assassin]<INFO>in_moc_16,19,33,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rogue]<INFO>in_rogue,363,122,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25105) Job Change Map This is a list of jobs that can be changed. Clicking class below will start the navigation. <NAVI>[Hunter]<INFO>hu_in01,386,373,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Bard(Male)]<INFO>comodo,211,155,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Dancer(Female)]<INFO>job_duncer,43,93,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25106) Job Change Map This is a list of jobs that can be changed. Clicking class below will start the navigation. <NAVI>[Taekwon Master]<INFO>payon,215,102,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Soul Linker]<INFO>morocc_in,174,30,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25107) Job Change Map This is a list of jobs that can be changed. Clicking class below will start the navigation. If you are a Knight, we recommend to do the Rebirth first. <NAVI>[Rune Knight]<INFO>prt_in,162,24,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rebirth]<INFO>yuno_in02,88,164,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25108) Job Change Map This is a list of jobs that can be changed. Clicking class below will start the navigation. If you are a Crusader, we recommend to do the Rebirth first. <NAVI>[Royal Guard]<INFO>prt_cas,172,275,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rebirth]<INFO>yuno_in02,88,164,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25109) Job Change Map This is a list of jobs that can be changed. Clicking class below will start the navigation. If you are a Wizard, we recommend to do the Rebirth first. <NAVI>[Warlock]<INFO>morocc,95,132,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rebirth]<INFO>yuno_in02,88,164,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25110) Job Change Map This is a list of jobs that can be changed. Clicking class below will start the navigation. If you are a Sage, we recommend to do the Rebirth first. <NAVI>[Sorcerer]<INFO>gef_tower,102,34,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rebirth]<INFO>yuno_in02,88,164,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25111) Job Change Map This is a list of jobs that can be changed. Clicking class below will start the navigation. If you are a Blacksmith, we recommend to do the Rebirth first. <NAVI>[Mechanic]<INFO>yuno,129,156,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rebirth]<INFO>yuno_in02,88,164,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25112) Job Change Map This is a list of jobs that can be changed. Clicking class below will start the navigation. If you are a Alchemist, we recommend to do the Rebirth first. <NAVI>[Genetic]<INFO>alde_alche,35,186,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rebirth]<INFO>yuno_in02,88,164,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25113) Job Change Map This is a list of jobs that can be changed. Clicking class below will start the navigation. If you are a Priest, we recommend to do the Rebirth first. <NAVI>[Arch Bishop]<INFO>prt_church,103,88,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rebirth]<INFO>yuno_in02,88,164,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25114) Job Change Map This is a list of jobs that can be changed. Clicking class below will start the navigation. If you are a Monk, we recommend to do the Rebirth first. <NAVI>[Sura]<INFO>ve_in,237,125,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rebirth]<INFO>yuno_in02,88,164,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25115) Job Change Map This is a list of jobs that can be changed. Clicking class below will start the navigation. If you are a Assassin, we recommend to do the Rebirth first. <NAVI>[Guillotine Cross]<INFO>que_job01,75,96,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rebirth]<INFO>yuno_in02,88,164,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25116) Job Change Map This is a list of jobs that can be changed. Clicking class below will start the navigation. If you are a Rogue, we recommend to do the Rebirth first. <NAVI>[Shadow Chaser]<INFO>in_rogue,376,100,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rebirth]<INFO>yuno_in02,88,164,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25117) Job Change Map This is a list of jobs that can be changed. Clicking class below will start the navigation. If you are a Hunter, we recommend to do the Rebirth first. <NAVI>[Ranger]<INFO>tur_dun01,156,36,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rebirth]<INFO>yuno_in02,88,164,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25118) Job Change Map This is a list of jobs that can be changed. Clicking class below will start the navigation. If you are a Bard, we recommend to do the Rebirth first. <NAVI>[Ministrel]<INFO>alberta,196,133,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rebirth]<INFO>yuno_in02,88,164,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25119) Job Change Map This is a list of jobs that can be changed. Clicking class below will start the navigation. If you are a Dancer, we recommend to do the Rebirth first. <NAVI>[Wanderer]<INFO>xmas,162,212,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Rebirth]<INFO>yuno_in02,88,164,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25120) Job Change Map This is a list of jobs that can be changed. Clicking class below will start the navigation. <NAVI>[Kagerou & Oboro]<INFO>que_ng,28,156,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25121) Job Change Map This is a list of jobs that can be changed. Clicking class below will start the navigation. <NAVI>[Rebellion]<INFO>moc_fild12,261,318,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25122) Job Change Map This is a list of jobs that can be changed. Clicking class below will start the navigation. <NAVI>[Super Novice Expand]<INFO>aldeba_in,216,169,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25123) Job Change Map Click on the name with the mouse to start the guide. <NAVI>[Rebirth]<INFO>yuno_in02,88,164,0,100,0,0</INFO></NAVI>[/color] Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (31062) Costume Eleanor Wig A wig modeled after the hair of homunculus Eleanor. It has cute ears that will move when the wearer walk. ------------------------ Class : Costume Defense : 0 Position : Upper Weight : 0 Requires Level : 1 ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Id: (31149) Costume Nydhog Wig A wig modeled after Nydhog's hair. ------------------------ Class : Costume Defense : 0 Position : Upper Weight : 0 Requires Level : 1 ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Id: (31151) Costume Chaser Ear A decoration modeled after Chaser's cat ears. ------------------------ Class : Costume Defense : 0 Position : Upper Weight : 0 Requires Level : 1 ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Id: (100005) True Small Mana Potion A bottle containing the essence of the Yggdrasil fruit. Rumor has it that it is great for wound healing. ------------------------ Restores 5% of Max SP every 5 seconds for 60 minutes. Effect does not apply in Frenzy/Berserk state. The effect will be lost if the character dies. Increases movement speed for 10 minutes. Cannot be used in the Siege of Herosria. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (100006) True Shining Defense Scroll A scroll that helps to increase the survival rate by greatly increasing physical and magical defense for a certain period of time. DEF +500, MDEF +200 for 60 minutes. Increases movement speed for 10 minutes. The effect will be lost if the character dies. You can make an all-in-one buff potion by taking it to the NPC below along with the True Limit Power Booster and True Infinity Drink. <NAVI>[Nyantime]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Nyantime]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>[/color] Cannot be used in the Siege of Herosria. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (100007) True Limit Power Booster Potions that increase the Energy of your body. For 60 minutes; ATK, MATK + 30, ATK, MATK + 1%, HIT, FLEE + 30, ASPD + 1, SP consumption -5%, Fixed cast-time -30%. Increases movement speed for 10 minutes. The effect will be lost if the character dies. You can make an all-in-one buff potion by taking it to the NPC below along with the True Shining Def Scroll and True Infinity Drink. <NAVI>[Nyantime]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Nyantime]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>[/color] Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (100008) True Infinity Drink An infinity drink that temporarily gives you a feeling of unlimited energy. For 60 minutes; Max HP +5%, Max SP +5%, Critical attack, Ranged attack, All elements magic attack +5%. Casting cannot be cancelled. Increases movement speed for 10 minutes. The effect will be lost if the character dies. You can make an all-in-one buff potion by taking it to the NPC below along with the True Shining Def Scroll and True Limit Power Booster. <NAVI>[Nyantime]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Nyantime]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>[/color] Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (100075) Lv 5 Dishes A set of level 5 dishes. All Stat + 5. Restore 5% HP & SP. Weight: 5 ====== auto-parsed ====== Weight : 5 Id: (100076) Lv 6 Dishes A set of level 6 dishes. All Stat + 6. Restore 6% HP & SP. Weight: 5 ====== auto-parsed ====== Weight : 5 Id: (100077) Lv 7 Dishes A set of level 7 dishes. All Stat + 7. Restore 7% HP & SP. Weight: 5 ====== auto-parsed ====== Weight : 5 Id: (100078) Lv 8 Dishes A set of level 8 dishes. All Stat + 8. Restore 8% HP & SP. Weight: 5 ====== auto-parsed ====== Weight : 5 Id: (100316) True Tyr's Blessing A potion containing the blessing of Tyr, the god of battle. ------------------------ Increases ATK and MATK by 20 for 60 minutes. Increases HIT by 30 and Flee by 30. ------------------------ Movement speed also increases for 10 minutes. ------------------------ If the character is die or got Dispelled the item effect will disappear. This item cannot stack with Honey Pastry, Sesame Pastry, and Rainbow Pastry. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (100317) True Mental Potion A potion that replenishes the spirit. ------------------------ Increases MSP by 10% and reduces SP consumption by 10% for 60 minutes. ------------------------ Movement speed also increases for 10 minutes. ------------------------ If the character is die, the item effect will disappear. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (100351) Core Battle Manual A guide on the effectiveness of the way a fight. Very detailed and easy to understand. Exp gain increases by 100% for 15 minutes. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (100352) Real Battle Manual A guide on the effectiveness of the way a fight. Very detailed and easy to understand. Exp increases by 100% for 60 minutes. Increases movement speed for 10 minutes. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (100381) +9 Lv3 Weapon Refine Exchange Hammer A hammer that exchanges +9 refined level 3 weapons for refinement ticket. ------------------------ Only weapons refined to exactly +9 can be exchanged. ------------------------ [Target Item] Crimson Weapon Series [Product Item] Weapon 7 Refinement Guarantee ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (100382) +10 Lv3 Weapon Refine Exchange Hammer A hammer that exchanges +10 refined level 3 weapons for refinement ticket. ------------------------ Only weapons refined to exactly +10 can be exchanged. ------------------------ [Target Item] Crimson Weapon Series [Product Item] Weapon 8 Refinement Guarantee ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (100383) +11 Lv3 Weapon Refine Exchange Hammer A hammer that exchanges +11 refined level 3 weapons for refinement ticket. ------------------------ Only weapons refined to exactly +11 can be exchanged. ------------------------ [Target Item] Crimson Weapon Series [Product Item] Weapon 9 Refinement Guarantee ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (100384) +12 Lv3 Weapon Refine Exchange Hammer A hammer that exchanges +12 refined level 3 weapons for refinement ticket. ------------------------ Only weapons refined to exactly +12 can be exchanged. ------------------------ [Target Item] Crimson Weapon Series [Product Item] Weapon 10 Refinement Guarantee ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (100385) +9 Lv4 Weapon Refine Exchange Hammer A hammer that exchanges +9 refined level 4 weapons for refinement ticket. ------------------------ Only weapons refined to exactly +9 can be exchanged. ------------------------ [Target Item] Thanatos Weapon Series, Vicious Mind Weapon Series. [Product Item] Weapon 8 Refinement Guarantee ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (100386) +10 Lv4 Weapon Refine Exchange Hammer A hammer that exchanges +10 refined level 4 weapons for refinement ticket. ------------------------ Only weapons refined to exactly +10 can be exchanged. ------------------------ [Target Item] Thanatos Weapon Series, Vicious Mind Weapon Series. [Product Item] Weapon 9 Refinement Guarantee ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (100387) +11 Lv4 Weapon Refine Exchange Hammer A hammer that exchanges +11 refined level 4 weapons for refinement ticket. ------------------------ Only weapons refined to exactly +11 can be exchanged. ------------------------ [Target Item] Thanatos Weapon Series, Vicious Mind Weapon Series. [Product Item] Weapon 10 Refinement Guarantee ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (100452) POW Reduction Potion Resets 1 POW into 1 Stat Point. This potion will only disappear without taking effect if POW is 0. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100453) SPL Reduction Potion Resets 1 SPL into 1 Stat Point. This potion will only disappear without taking effect if SPL is 0. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100454) STA Reduction Potion Resets 1 STA into 1 Stat Point. This potion will only disappear without taking effect if STA is 0. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100455) WIS Reduction Potion Resets 1 WIS into 1 Stat Point. This potion will only disappear without taking effect if WIS is 0. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100456) CON Reduction Potion Resets 1 CON into 1 Stat Point. This potion will only disappear without taking effect if CON is 0. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100457) CRT Reduction Potion Resets 1 CRT into 1 Stat Point. This potion will only disappear without taking effect if CRT is 0. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100516) Eye Cleaner You can clean your eyes with this. Be careful not to close your eyes when using. Cures Pitch-Darkness status from the user. Weight: 5 ====== auto-parsed ====== Weight : 5 Id: (100517) Ear Cleaner You can clean your ears with this. This will improve your hearing. Cures Quiet status from the user. Weight: 5 ====== auto-parsed ====== Weight : 5 Id: (100518) Refreshing Tonic Health potion that quickly cheers you up. Manufactured to be taken at once. Cures Lethargy status from the user. Weight: 5 ====== auto-parsed ====== Weight : 5 Id: (100519) Compressed Fire Extinguisher A small fire extinguisher that can lower the temperature with a small amount. It has been modified to be harmless to the human body. Cures Blaze status from the user. Weight: 5 ====== auto-parsed ====== Weight : 5 Id: (100520) Lucky Water Water that makes you feel lucky if you drink it. Cures Unlucky status from the user. Weight: 5 ====== auto-parsed ====== Weight : 5 Id: (100521) Strong Antidote Antivenom that can cure deadly poison. Cures Severe Poison status from the user. Weight: 5 ====== auto-parsed ====== Weight : 5 Id: (100522) High Calorie Chocolate A chocolate with very very sweet taste. Cures Gloom status from the user. Weight: 5 ====== auto-parsed ====== Weight : 5 Id: (100523) Refined Holy Water Holy water with enhanced holy property. Cures Holy Fire status from the user. Weight: 5 ====== auto-parsed ====== Weight : 5 Id: (102460) Special Monster Costume Egg An egg with a terrifying monster costume. When opened gives on of the following costumes: ------------------------ Costume Blood Sucker Costume Khalitzburg Helm Costume Eleanor Wig Costume Nydhog Wig Costume Chaser Ear Costume Smokie Transform Hat Costume Demi Freyja Hair Costume Dark Lord Cloak Costume Moonlight Bell Costume Lord of Death Shield ------------------------ Cannot be traded. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (300240) Gan Ceann Card ATK + 15. ------------------------ Increases physical damage against large size enemies by 15%. ------------------------ If user base level is 200 or higher, increases physical damage against large size enemies by additional 25%. ------------------------ When equipped with Dullahan Card, increases physical damage against large size enemies by additional 30%. ------------------------ Class : Card Compound on : Weapon Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300241) Brutal Murderer Card ATK + 15. ------------------------ Increases physical damage against medium size enemies by 15%.. ------------------------ If the user's base level is 200 or higher, increases physical damage against medium size enemies by additional 25%. ------------------------ When equipped with Bloody Murderer Card, increases physical damage against medium size enemies by additional 30%. ------------------------ Class : Card Compound on : Weapon Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300242) Ghost Cube Card When equipped by Novice or Super Novice, Atk + 10%, MaxHP + 1500, ------------------------ When equipped with Lude Gal Card and both are equipped by Novice or Super Novice, has a chance to negate size penalty for 7 seconds dealing physical damage. ------------------------ Class : Card Compound on : Accessory Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300243) Lude Gal Card When equipped by Novice or Super Novice, Matk + 10%, MaxSP + 500, ------------------------ When equipped with Ghost Cube Card and both are equipped by Novice or Super Novice, has a chance to increase water and fire property magical damage by 40% for 7 seconds dealing magical damage. ------------------------ Class : Card Compound on : Accessory Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300244) Disguiser Card Increases variable casting time by 5%. ------------------------ Reduces variable casting time by 1% per refine rate of headgear. ------------------------ If refine rate is 9 or higher, increases long ranged physical damage by 1%. ------------------------ If refine rate is 11 or higher, increases long ranged physical damage by additional 2%. ------------------------ Class : Card Compound on : Headgear Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300245) Blue Moon Loli Ruri Card Increases variable casting time by 5%. ------------------------ Reduces variable casting time by 1% per refine rate of headgear. ------------------------ If refine rate is 9 or higher, increases heal effectiveness by 3%.. ------------------------ If refine rate is 11 or higher, increases heal effectiveness by additional 5%.. ------------------------ Class : Card Compound on : Headgear Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300246) Grote Card Increases variable casting time by 5%. ------------------------ Reduces variable casting time by 1% per refine rate of headgear. ------------------------ If refine rate is 9 or higher, Mdef + 8, reduces magical damage taken from small size enemies by 1%. ------------------------ If refine rate is 11 or higher, reduces magical damage taken from small size enemies by additional 2%. ------------------------ Class : Card Compound on : Headgear Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300247) Pierrotzoist Card Increases variable casting time by 5%. ------------------------ Reduces variable casting time by 1% per refine rate of headgear. ------------------------ If refine rate is 9 or higher, increases ghost property magical damage by 1%. ------------------------ If refine rate is 11 or higher, increases ghost property magical damage by additional 2%. ------------------------ Class : Card Compound on : Headgear Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300248) Death Witch Card Matk + 10%, increases SP consumption of skills by 50%. ------------------------ Increases magical damage against demon and formless race monsters by 50%. ------------------------ Class : Card Compound on : Shoes Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300249) Giant Caput Card Increases physical damage against formless race monsters by 5%. ------------------------ If the user's base level is 200 or higher, increases physical damage against formless race monsters by additional 15%. ------------------------ Class : Card Compound on : Accessory Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300250) Dolorian Card Increases physical damage against demon race monsters by 5%. ------------------------ If the user's base level is 200 or higher, increases physical damage against demon race monsters by additional 15%. ------------------------ Class : Card Compound on : Accessory Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300251) Plagarion Card MATK + 15. ------------------------ Increases neutral property magical damage by 7%, increases SP consumption of skills by 5%.. ------------------------ Class : Card Compound on : Headgear Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300252) Deadre Card MATK + 15. ------------------------ Increases holy property magical damage by 7%, increases SP consumption of skills by 5%. ------------------------ Class : Card Compound on : Headgear Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300253) Venedi Card MATK + 15. ------------------------ Increases poison property magical damage by 7%, increases SP consumption of skills by 5%. ------------------------ Class : Card Compound on : Headgear Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300254) Amitera Card MHP + 10%. ------------------------ If the user's base level is 200 or higher, additional MaxHP + 10%. ------------------------ Class : Card Compound on : Armor Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300255) Litus Card MATK + 15. ------------------------ Increases wind property magical damage by 7%, increases SP consumption of skills by 5%. ------------------------ Class : Card Compound on : Headgear Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300256) Fillia Card MATK + 15. ------------------------ Increases fire property magical damage by 7%, increases SP consumption of skills by 5%. ------------------------ Class : Card Compound on : Headgear Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300257) Vanilaqus Card MATK + 15. ------------------------ Increases water property magical damage by 7%, increases SP consumption of skills by 5%. ------------------------ Class : Card Compound on : Headgear Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300258) Lava Eater Card MATK + 15. ------------------------ Increases shadow property magical damage by 7%, increases SP consumption of skills by 5%. ------------------------ Class : Card Compound on : Headgear Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300259) Fulgor Card MATK + 15. ------------------------ Increases earth property magical damage by 7%, increases SP consumption of skills by 5%. ------------------------ Class : Card Compound on : Headgear Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300260) Napeo Card MATK + 5 per 10 base Int. ------------------------ If user base INT is 125 or higher, additional Matk + 60. ------------------------ Class : Card Compound on : Garment Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300261) Galensis Card CRIT + 2 per 10 base Luk. ------------------------ If user base LUK is 125 or higher, increases critical damage by 30%. ------------------------ Class : Card Compound on : Garment Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300262) The One Card MATK + 10%, increases SP consumption of skills by 50%. ------------------------ Increases magical damage against undead and dragon race monsters by 50%. ------------------------ Class : Card Compound on : Shoes Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300281) R001-Bestia Card MATK + 10%, increases SP consumption of skills by 50%. ------------------------ Increases magical damage against fish and insect race monsters by 50%. ------------------------ Class : Card Compound on : Shoes Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (400426) Costume Smokie Transform Hat The transformation leaves used by Smokie. I can feel the smokie aura. ------------------------ Class : Costume Defense : 0 Position : Upper Weight : 0 Requires Level : 1 ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Id: (400427) Costume Demi Freyja Hair A costume wig modeled after Demi Freyja's hair. It seems to have divine powers. ------------------------ Class : Costume Defense : 0 Position : Lower Weight : 0 Requires Level : 1 ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Id: (450151) Reinforced Cotton Shirt [1] A reinforced Cotton Shirt. POW, SPL, STA, WIS, CON, and CRT +1 If Magic or better, WIS +1 for every upgrade level If Rare or better, CON +1 for every upgrade level If Epic or better, CRT +1, RES +2, MRES +1, and H. PLUS +2 for every upgrade level Class: Armor DEF: 0 Weight: 0 Armor Level: 2 Required Level: 1 Job: All Jobs ====== auto-parsed ====== Itemclass : Armor Weight : 0 Armor Level : 2 Required Level : 1 Id: (450157) Released Cotton Shirt [1] A released Cotton Shirt. POW, SPL, STA, WIS, CON, and CRT +1 If Magic or better, POW +2 for every upgrade level If Rare or better, SPL +3 for every upgrade level If Epic or better, STA +4 for every upgrade level. If 50 or more base CON, RES +10. If 50 or more base CRT, MRES +10. Class: Armor DEF: 0 Weight: 5 Required Level: 1 Armor Level: 3 Job: All Jobs ====== auto-parsed ====== Itemclass : Armor Weight : 5 Required Level : 1 Armor Level : 3 Id: (460012) Reinforced Guard [1] A reinforced Guard. Class: Shield DEF: 0 Weight: 50 Armor Level: 2 Required Level: 1 Job: All Jobs ====== auto-parsed ====== Itemclass : Shield Weight : 50 Armor Level : 2 Required Level : 1 Id: (480288) Costume Dark Lord Cloak An outfit modeled after the Dark Lord's cloak. You feel like a ruler of darkness. ------------------------ Class : Costume Defense : 0 Position : Garment Weight : 0 Requires Level : 1 ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Id: (480289) Costume Moonlight Bell An outfit modeled after the bells of Moonlight Flower. ------------------------ Class : Costume Defense : 0 Position : Garment Weight : 0 Requires Level : 1 ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Id: (480290) Costume Lord of Death Shield A replica of the shield from Lord of the Death. It feels like a lot of weight. ------------------------ Class : Costume Defense : 0 Position : Garment Weight : 0 Requires Level : 1 ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Required Level : 1 Id: (490087) Hourglass Necklace A necklace with an enchanted hourglass pendant. It's believed to loses its power when the hourglass runs out of sand. POW, SPL, STA, WIS, CRT, and CON +6 POW, SPL, STA, WIS, CRT, and CON -1 for every 5 Job Levels Class: Accessory DEF: 0 Weight: 0 Required Level: 200 Job: All Jobs ====== auto-parsed ====== Itemclass : Accessory Weight : 0 Required Level : 200 Id: (500018) Relapse Blade [2] A weapon whose corrupted energy has been cleansed by the power of Ether. It started demonstrating new abilities that had never been seen before. _ Acidified Zone (Fire/Wind) damage +5% for every 2 upgrade levels ATK +3% for every 4 upgrade levels _ Class: Sword ATK: 200 Weight: 185 Weapon Level: 5 Required Level: 200 Job: Biolo ====== auto-parsed ====== Itemclass : Sword Weight : 185 Weapon Level : 5 Required Level : 200 Id: (510021) Reinforced Knife [1] A reinforced Knife. POW, SPL, STA, WIS, CON, and CRT +1 If Magic or better, POW +1 for every upgrade level If Rare or better, SPL +1 for every upgrade level If Epic or better, STA +1, P. ATK +2, S. MATK +2, and C. Rate +1 for every upgrade level Class: Dagger ATK: 100 Weight: 10 Weapon Level: 5 Required Level: 1 Job: Swordsman/Archer/Thief/Mage/Merchant/Ninja/Soul Linker Classes ====== auto-parsed ====== Itemclass : Dagger Weight : 10 Weapon Level : 5 Required Level : 1 Id: (510024) Ancient Reinforced Knife [1] A reinforced Knife used back in ancient times. POW, SPL, STA, WIS, CON, and CRT +2 If Magic or better, POW +2 for every upgrade level If Rare or better, SPL +3 for every upgrade level If Epic or better, STA +4 for every upgrade level. If 50 or more base POW, RES +10. If 50 or more base SPL, MRES +10. Class: Dagger ATK: 100 Weight: 0 Weapon Level: 6 Required Level: 1 Job: Swordsman/Archer/Thief/Mage/Merchant/Ninja/Soul Linker Classes ====== auto-parsed ====== Itemclass : Dagger Weight : 0 Weapon Level : 6 Required Level : 1 Id: (510025) Released Reinforced Knife [1] A highly reinforced Knife. POW, SPL, STA, WIS, CON, and CRT +3 If Magic or better, WIS +2 for every upgrade level If Rare or better, CON +3 for every upgrade level If Epic or better, CRT +4 for every upgrade level. If 50 or more base STA, RES +10. If 50 or more base WIS, MRES +10. Class: Dagger ATK: 100 Weight: 10 Weapon Level: 7 Required Level: 1 Job: Swordsman/Archer/Thief/Mage/Merchant/Ninja/Soul Linker Classes ====== auto-parsed ====== Itemclass : Dagger Weight : 10 Weapon Level : 7 Required Level : 1 Id: (510026) Relapse Dagger [2] A weapon whose corrupted energy has been cleansed by the power of Ether. It started demonstrating new abilities that had never been seen before. _ MATK +215 Abyss Square damage +5% for every 2 upgrade levels All elemental Magic damage +2% for every 4 upgrade levels _ Class: Dagger ATK: 180 Weight: 140 Weapon Level: 5 Required Level: 200 Job: Abyss Chaser ====== auto-parsed ====== Itemclass : Dagger Weight : 140 Weapon Level : 5 Required Level : 200 Id: (530009) Fortified Spear [2] A weapon reinforced with Ether mana. It started demonstrating new abilities that had never been seen before. _ Shield Shooting damage +5% for every 2 upgrade levels Long-ranged Physical damage +2% for every 4 upgrade levels _ Class: One-handed Spear ATK: 200 Weight: 140 Weapon Level: 5 Required Level: 200 Job: Imperial Guard ====== auto-parsed ====== Weight : 140 Weapon Level : 5 Required Level : 200 Id: (540013) Fortified Manual [2] A weapon reinforced with Ether mana. It started demonstrating new abilities that had never been seen before. _ Indestructible MATK +210 Conflagration damage +5% for every 2 upgrade levels All elemental Magic damage +2% for every 4 upgrade levels _ Class: Book ATK: 190 Weight: 80 Weapon Level: 5 Required Level: 200 Job: Elemental Master ====== auto-parsed ====== Itemclass : Book Weight : 80 Weapon Level : 5 Required Level : 200 Id: (560011) Scrap Fist [2] A shoddy weapon made out of scrap iron and Ether Dust. It started demonstrating new abilities that had never been seen before. _ Second Judgment/Second Faith damage +5% for every 2 upgrade levels Melee Physical damage +2% for every 4 upgrade levels _ Class: Knuckle ATK: 210 Weight: 130 Weapon Level: 5 Required Level: 200 Job: Inquisitor ====== auto-parsed ====== Weight : 130 Weapon Level : 5 Required Level : 200 Id: (570012) Scrap Lute [2] A shoddy weapon made out of scrap iron and Ether Dust. It started demonstrating new abilities that had never been seen before. _ Rose Blossom damage +5% for every 2 upgrade levels Long-ranged Physical damage +2% for every 4 upgrade levels _ Class: Instrument ATK: 205 Weight: 125 Weapon Level: 5 Required Level: 200 Job: Troubadour ====== auto-parsed ====== Itemclass : MusicalInstrument Weight : 125 Weapon Level : 5 Required Level : 200 Id: (580012) Scrap Whip [2] A shoddy weapon made out of scrap iron and Ether Dust. It started demonstrating new abilities that had never been seen before. _ Rose Blossom damage +5% for every 2 upgrade levels Long-ranged Physical damage +2% for every 4 upgrade levels _ Class: Whip ATK: 205 Weight: 125 Weapon Level: 5 Required Level: 200 Job: Trouvere ====== auto-parsed ====== Itemclass : Whip Weight : 125 Weapon Level : 5 Required Level : 200 Id: (590015) Relapse Cross [2] A weapon whose corrupted energy has been cleansed by the power of Ether. It started demonstrating new abilities that had never been seen before. _ Indestructible MATK +210 Plamen damage/healing amounts +5% for every 2 upgrade levels All elemental Magic damage +2% for every 4 upgrade levels _ Class: Mace ATK: 190 Weight: 130 Weapon Level: 5 Required Level: 200 Job: Cardinal ====== auto-parsed ====== Itemclass : Mace Weight : 130 Weapon Level : 5 Required Level : 200 Id: (600013) Fortified Claymore [2] A weapon reinforced with Ether mana. It started demonstrating new abilities that had never been seen before. _ Storm Slash damage +5% for every 2 upgrade levels Melee Physical damage +2% for every 4 upgrade levels _ Class: Two-handed Sword ATK: 250 Weight: 230 Weapon Level: 5 Required Level: 200 Job: Dragon Knight ====== auto-parsed ====== Weight : 230 Weapon Level : 5 Required Level : 200 Id: (610015) Relapse Katar [2] A weapon whose corrupted energy has been cleansed by the power of Ether. It started demonstrating new abilities that had never been seen before. _ Impact Creator damage +5% for every 2 upgrade levels Melee Physical damage +2% for every 4 upgrade levels _ Class: Katar ATK: 260 Weight: 180 Weapon Level: 5 Required Level: 200 Job: Shadow Cross ====== auto-parsed ====== Itemclass : Katar Weight : 180 Weapon Level : 5 Required Level : 200 Id: (620005) Relapse Axe [2] A weapon whose corrupted energy has been cleansed by the power of Ether. It started demonstrating new abilities that had never been seen before. _ Indestructible Axe Stomp damage +5% for every 2 upgrade levels Melee Physical damage +2% for every 4 upgrade levels _ Class: Two-handed Axe ATK: 280 Weight: 300 Weapon Level: 5 Required Level: 200 Job: Meister ====== auto-parsed ====== Weight : 300 Weapon Level : 5 Required Level : 200 Id: (640013) Fortified Staff [2] A weapon reinforced with Ether mana. It started demonstrating new abilities that had never been seen before. _ Indestructible MATK +240 Frozen Slash damage +5% for every 2 upgrade levels All elemental Magic damage +2% for every 4 upgrade levels _ Class: Two-handed Staff ATK: 140 Weight: 210 Weapon Level: 5 Required Level: 200 Job: Arch Mage ====== auto-parsed ====== Weight : 210 Weapon Level : 5 Required Level : 200 Id: (700021) Scrap Bow [2] A shoddy weapon made out of scrap iron and Ether Dust. It started demonstrating new abilities that had never been seen before. _ Gale Storm damage +5% for every 2 upgrade levels Long-ranged Physical damage +2% for every 4 upgrade levels _ Class: Bow ATK: 210 Weight: 170 Weapon Level: 5 Required Level: 200 Job: Wind Hawk ====== auto-parsed ====== Itemclass : Bow Weight : 170 Weapon Level : 5 Required Level : 200 Id: (1000268) Gas Mask A high-performance gas mask that even blocks out the stench affecting the entire city. Unnecessarily advanced technology is used to facilitate easy breathing. It's a shame that this mask will no longer be as useful as it is now once the cause of the stench is removed. _ Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (1000269) Airtight Box A high-performance airtight box that even blocks out the stench affecting the entire city. It irritates me that I have no choice but to make this, but for now, I'll enjoy using my masterpiece. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (1000270) Mandragora Incubator A flask whose entrance has the same shape as the exit. What you see may not be everything. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (1000271) Emotion Piece A source of emotions. It's a fragment of different feelings such as shock, grief, sadness, disappointment, excitement, pleasure, and happiness. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (1000272) Inspiration Piece A fountain of creativity. Some say this is a gesture of mercy from a god. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (1000275) Beaker A tool used for making advanced medicines. It requires some skill to use. Weight: 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1000276) Flame Acid Bottle A burning acid bottle created with an acid bottle, a bottle grenade, and an elemental ore. It requires some skill to use. Weight: 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1000277) Earth Acid Bottle A hard acid bottle created with an acid bottle, a bottle grenade, and an elemental ore. It requires some skill to use. Weight: 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1000278) Gale Acid Bottle An electrifying acid bottle created with an acid bottle, a bottle grenade, and an elemental ore. It requires some skill to use. Weight: 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1000279) Icicle Acid Bottle A cold acid bottle created with an acid bottle, a bottle grenade, and an elemental ore. It requires some skill to use. Weight: 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1000280) Advanced Glistening Coat An advanced version of Glistening Coat with a unique texture. It requires some skill to use. Weight: 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1000281) Advanced Plant Bottle An advanced version of the existing Plant Bottle. It requires some skill to use. Weight: 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1000289) Device Capsule A mechanical device capsule that enables various special functions. Simply select a function and attach it to the target you want. Weight: 0.5 ====== auto-parsed ====== Weight : 0.5 Id: (1000290) ABR Capsule A capsule containing the fundamental systems of the ABR (Automatic Battle Robots) in compact form. Just select the ABR model you want to use. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000291) Lightning Stone A stone sustained with the energy of lightning. Weight: 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1000292) Earth Stone A stone sustained with the energy of earth. Weight: 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1000293) Flame Stone A stone sustained with the energy of fire. Weight: 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1000294) Poison Stone A stone sustained with dangerously poisonous energy. Weight: 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1000295) Ice Stone A stone sustained with the energy of ice. Weight: 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1000311) Hawk Pipe A hawk pipe for Wind Hawks. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (1000321) Amber Fossilized tree resin valued for its mysterious yellow color. Weight: 10 ====== auto-parsed ====== Weight : 10 Id: (1000322) Ether Dust Powder sustained with Ether mana. It subtly radiates magic power. Weight: 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1000323) Ether Stone Hardened Ether Dust. Used to enchant equipment. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000324) Ether Diamond A diamond sustained with Ether mana. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000325) Ether Aquamarine Aquamarine sustained with Ether mana. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000326) Ether Topaz A topaz sustained with Ether mana. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000327) Ether Amethyst An amethyst sustained with Ether mana. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000328) Ether Amber An amber sustained with Ether mana. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000329) Ether Garnet A garnet sustained with Ether mana. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000330) Ether Emperium An Emperium sustained with Ether mana. Its weight has been reduced by the mana. Weight: 10 ====== auto-parsed ====== Weight : 10 Id: (1000331) Ethernium An elunium sustained with Eter mana. Upgrades Level 2 armor to +1 - 10. Failing to upgrade decreases the upgrade level by 3, but does not destroy the equipment. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000332) Etherdeocon An oridecon sustained with Ether mana. Upgrades Level 5 weapons to +1 - 10. Failing to upgrade decreases the upgrade level by 3, but does not destroy the equipment. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000333) Enriched Ethernium An elunium enriched with Ether mana. Creates a high chance of upgrading Level 2 armor to +1 - 10. Failing to upgrade decreases the upgrade level by 1, but does not destroy the equipment. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000334) Enriched Etherdeocon An oridecon enriched with Ether mana. Creates a high chance of upgrading Level 5 weapons to +1 - 10. Failing to upgrade decreases the upgrade level by 1, but does not destroy the equipment. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000335) HD Ethernium A high-density elunium enriched with Ether mana. Creates a high chance of upgrading +10 or higher Level 2 armor to +11 - 15. Failing to upgrade destroys the equipment. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000336) HD Etherdeocon A high-density oridecon enriched with Ether mana. Creates a high chance of upgrading +10 or higher Level 5 weapons to +11 - 15. Failing to upgrade destroys the equipment. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000337) Blessed Ether Dust Blessed Ether Dust in a bottle. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000346) 4th Job Change Guide Map For adventurers who have reached level 200, we will inform you of the position where you can change to the 4th job. Requirement: BaseLV 200, JobLv 70 or Higher [4th Job Guide Map] Rune Knight to <NAVI>[Dragon Knight]<INFO>gef_fild08,54,101,0,100,0,0</INFO></NAVI>[/color] Royal Guard to <NAVI>[Imperial Guard]<INFO>prt_cas,181,10,0,100,0,0</INFO></NAVI>[/color] Arch Bishop to <NAVI>[Cardinal]<INFO>prt_church,184,100,0,100,0,0</INFO></NAVI>[/color] Sura to <NAVI>[Inquisitor]<INFO>prt_in,250,129,0,100,0,0</INFO></NAVI>[/color] Warlock to <NAVI>[Arch Mage]<INFO>ba_maison,200,256,0,100,0,0</INFO></NAVI>[/color] Sorcerer to <NAVI>[Elemental Master]<INFO>gef_tower,119,29,0,100,0,0</INFO></NAVI>[/color] Mechanic to <NAVI>[Meister]<INFO>yuno,111,206,0,100,0,0</INFO></NAVI>[/color] Genetic to <NAVI>[Biolo]<INFO>verus04,157,164,0,100,0,0</INFO></NAVI>[/color] Guillotine Cross to <NAVI>[Shadow Cross]<INFO>job3_guil01,68,91,0,100,0,0</INFO></NAVI>[/color] Shadow Chaser to <NAVI>[Abyss Chaser]<INFO>s_atelier,122,59,0,100,0,0</INFO></NAVI>[/color] Ranger to <NAVI>[Windhawk]<INFO>payon,100,177,0,100,0,0</INFO></NAVI>[/color], Ministrel to <NAVI>[Troubadour]<INFO>lighthalzen,186,124,0,100,0,0</INFO></NAVI>[/color] Wanderer to <NAVI>[Trouvere]<INFO>comodo,142,165,0,100,0,0</INFO></NAVI>[/color] Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (1000352) Machine Creation Guide A book that shows you how to create various capsules. Device Capsule: 5 Mini Furnaces + 5 Oridecon Hammers + 50 Madogear Fuels ABR Capsule: 5 Mini Furnaces + 5 Oridecon Hammers + 75 Madogear Fuels Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000368) Ether Bradium A bradium sustained with Ether mana. Upgrades +10 or higher Level 5 weapons to +11 - 20. Failing to upgrade destroys the equipment. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000369) HD Ether Bradium A bradium enriched with Ether mana. Creates a high chance of upgrading +15 or higher Level 5 weapons to +16 - 20. Failing to upgrade destroys the equipment. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000370) Ether Carnium A carnium enriched with Ether mana. Upgrades +10 or higher Level 2 armor to +11 - 20. Failing to upgrade destroys the equipment. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000371) HD Ether Carnium A carnium enriched with Ether mana. Creates a high chance of upgrading +15 or higher Level 2 armor to +16 - 20. Failing to upgrade destroys the equipment. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1001072) Evil Orb A bead with a very dark black color. Even if you have it, it doesn't seem to have any effect. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001073) Ectoplasmic Stone A state in which ectoplasm is coagulated and hardened like a stone. It's not sticky, but there's still something unpleasant about it. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001074) Heavy Chain A heavy chain made of steel. It makes an unpleasant noise when dragged or shaken on the floor. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001075) Evil Minded Ruby Ruby imbued with someone's grudge. If you handle it carelessly, it seems like you could be swallowed up by resentment. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001076) Small Sewing Kit A small leather sewing kit. Contains some thread and needles. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001077) Wood Block Wood cut to a certain size and thickness. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001078) Fragments of the Blue Moon A fragment that fell from the moon of Blue Moon Lori Ruri. It is said to emit blue light by itself. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001079) Monstrous Tentacles Tentacles of bizarre shape. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001080) Congealed Poison A state in which venom is collected and condensed. It is said that it can be poisoned if touched incorrectly. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001081) Slimy Fluid A fairly slippery clear liquid. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001082) Monster's Stone A stone that is occasionally found in some monsters. It smells bad. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001083) Maple Leaves Leaves that have lost their green color and turned yellow. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001084) Blaze Stone Hot stones sometimes found in monsters with very hot air. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001085) Cool Liquid A liquid with an unchanging coolness. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001086) Blue Crystal Shard A piece of crystal that glows blue. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001087) Bright Shining Crystal Crystal with yellow light shining brightly. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001088) Fresh Pear Fresh pear. There are signs of someone biting you, but let's ignore it. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1001089) Aromatic Flower White flowers with a fragrant aroma. Weight : 1 ====== auto-parsed ====== Weight : 1 Efst Spoiler Id: 1150 EFST_DEADLY_DEFEASANCE Deadly Projection %s Remove magic dispel ability Id: 1151 EFST_CLIMAX_DES_HU Destructive Hurricane %s Wind property magic damage increase MATK + 100 Id: 1152 EFST_CLIMAX Climax %s Apply special effects to the following skills, All Bloom, Crystal Impact, Destructive Hurricane, Violent Quake Id: 1155 EFST_BATH_FOAM_A Bath Salt A %s Physical/Magic damage +5% on Large Meditatio Bath Dungeon monsters Id: 1156 EFST_BATH_FOAM_B Bath Salt B %s Physical/Magic damage +10% on Large Meditatio Bath Dungeon monsters Id: 1157 EFST_BATH_FOAM_C Bath Salt C %s Physical/Magic damage +15% on Large Meditatio Bath Dungeon monsters Id: 1158 EFST_AROMA_OIL Aromatherapy Oil %s Physical/Magic damage -10% from Large Meditatio Bath Dungeon monsters Id: 1160 EFST_POWERFUL_FAITH Powerful Faith %s Increase Attack Power Increase Attribute Attack Power Id: 1161 EFST_SINCERE_FAITH Sincere Faith %s Increase Attack Speed Grants Homing Attack Effect Id: 1162 EFST_FIRM_FAITH Firm Faith %s MHP increase RES increase Id: 1166 EFST_RELIEVE_DAMAGE Id: 1167 EFST_LOCKON_LASER Selects bombing location Periodically selects a bombing location. Id: 1172 EFST_SERVANTWEAPON Servant Weapon %s Summons ethereal weapons for duration In normal physical attack, ethereal weapons Id: 1173 EFST_SERVANT_SIGN Servant Weapon Sign %s Signed by Servant Weapon Id: 1174 EFST_CHARGINGPIERCE Charging Pierce %s Duration When using a specific skill counter accumulation Id: 1175 EFST_CHARGINGPIERCE_COUNT Id: 1176 EFST_DRAGONIC_AURA Dragonic Aura %s Dragon Breath Damage Increase Dragon Water Breath Damage Increase Hundred Spear Damage Increase Id: 1177 EFST_BIG_SCAR Id: 1178 EFST_VIGOR Vigor %s Physical Damage Increase Each Attack Reduces HP Id: 1182 EFST_CLIMAX_EARTH Violent Quake %s Earth resistance decrease Id: 1183 EFST_CLIMAX_BLOOM All Bloom %s Reduced fire resistance Id: 1184 EFST_CLIMAX_CRYIMP Crystal Impact) %s Water property resistance increase DEF + 300 MDEF + 100 Water property magic damage increase Id: 1190 EFST_HOLY_OIL Oleum Sanctum %s Increase incoming ranged physical damage Id: 1191 EFST_CRYSTAL_IMPACT Id: 1192 EFST_SHADOW_EXCEED Shadow Exceed %s Eternal Slash, Savage Impact damage increase Id: 1193 EFST_DANCING_KNIFE Dancing Knife %s nearby targets at regular intervals melee physical damage Id: 1194 EFST_POTENT_VENOM Potent Venom %s ignore physical resistance Id: 1195 EFST_SHADOW_SCAR Enchanting Shadow %s Increases melee physical damage taken Id: 1196 EFST_E_SLASH_COUNT Id: 1197 EFST_MEDIALE Mediale %s A state in which the HP of nearby party members is periodically restored Id: 1198 EFST_A_VITA Argutus Vita %s Ignore some magic resistance Id: 1199 EFST_A_TELUM Argutus Telum %s Ignores some physical resistance Id: 1200 EFST_PRE_ACIES Presens Acies %s Increased Critical Damage Rate Id: 1201 EFST_COMPETENTIA Competentia %s Increase P.ATK, S.MATK Id: 1202 EFST_GUARD_STANCE Guard Stance %s Increases physical defense Reduces equipment attack power Id: 1203 EFST_ATTACK_STANCE Attack Stance %s Increases equipment attack power Decreased physical defense Id: 1204 EFST_GUARDIAN_S Guardian Shield %s A state in which a barrier that blocks physical attacks is applied Id: 1205 EFST_HANDICAPSTATE_DEEPBLIND Deep Blind %s reduced visual field evasion, full evasion reduction Id: 1206 EFST_HANDICAPSTATE_DEEPSILENCE Deep Silence %s Skill not available attack speed reduction Id: 1207 EFST_HANDICAPSTATE_LASSITUDE Lassitude %s CRI reduction movement speed reduction Id: 1208 EFST_HANDICAPSTATE_FROSTBITE Frostbite %s water property status Unable to move, use items, or skills DEF, MDEF reduction Released when taking damage Id: 1209 EFST_HANDICAPSTATE_SWOONING Swooning %s Unable to move, use items, or skills Increased Damage Taken Released when taking damage Id: 1210 EFST_HANDICAPSTATE_LIGHTNINGSTRIKE Lightning Strike %s wind property status Unable to move, use items, or skills Earth resistance decrease Released when taking damage Id: 1211 EFST_HANDICAPSTATE_CRYSTALLIZATION Crystallized %s earth property state Unable to move, use items, or skills MDEF reduction Released when taking damage Id: 1212 EFST_HANDICAPSTATE_CONFLAGRATION Conflagration %s fire state Periodically decrease HP Id: 1213 EFST_HANDICAPSTATE_MISFORTUNE Misfortune %s HIT reduction When using a skill, there is a certain probability of failure Id: 1214 EFST_HANDICAPSTATE_DEADLYPOISON Deadly Poison %s Poison Resistance Reduction DEF reduction, HP reduction periodically Id: 1215 EFST_HANDICAPSTATE_DEPRESSION Depression %s Additional increase in SP consumption Periodically decrease SP Id: 1216 EFST_HANDICAPSTATE_HOLYFLAME Holy Flame %s Recovers HP when receiving magic damage Additional physical damage received Id: 1217 EFST_REBOUND_S Rebound Shield %s Dedication reduced damage received Id: 1218 EFST_SHIELD_MASTERY Id: 1219 EFST_SPEAR_SWORD_M Id: 1220 EFST_HOLY_S Holy Shield %s Increased resistance to dark and immortal properties Holy propertie magic damage increase Cross lane damage increase Id: 1221 EFST_ULTIMATE_S Ultimate Sacrifice %s When incapacitated, revive immediately Id: 1222 EFST_SPEAR_SCAR Grand Judgement %s Vanishing Point Damage Increase Cannon Spear Damage Increase Id: 1223 EFST_SHIELD_POWER Shield Shooting %s Rapid Smitting Damage increase Shield Press Damage Increase Earth Drive Damage Increase Id: 1226 EFST_SHADOW_WEAPON Enchanting Shadow %s Applies an effect that increases melee physical damage received from the target with a certain probability Id: 1227 EFST_RELIGIO Religio %s Increased SPL, WIS, and STA Id: 1228 EFST_BENEDICTUM Benedictum %s Increase POW, CRT, CON Id: 1230 EFST_FIRST_BRAND First Brand %s The state of being First Brand Id: 1231 EFST_SECOND_BRAND Judgment Brand %s The state of being branded with judgment Id: 1232 EFST_SECOND_JUDGE Chapter 2: The Judge %s Second Form: Faith/Judgment Third Form: Condemnation/Purification Available for use Fallen Empire and Flash Combo No spirit sphere Consumption Id: 1233 EFST_THIRD_EXOR_FLAME Final Chapter: Flames of Annihilation %s Second Form: Faith/Judgment/Second Flam Third Form: Third Punishment/Third Consecration/Third Flame Bomb Available for use Fallen Empire , Flash Combo, and ITiger Cannon No spirit sphere Consumption Id: 1234 EFST_FIRST_FAITH_POWER Chapter 1: Power of Faith %s Second Form: Faith Third Form: Condemnation Available for use Fallen Empire No spirit sphere Consumption Id: 1235 EFST_AXE_STOMP Axe Stomp %s Increased Axe Tornado Damage Id: 1236 EFST_A_MACHINE Activate Attack Device %s Melee physical damage to nearby targets at regular intervals Id: 1237 EFST_D_MACHINE Activate Defense Device %s Increase DEF Increase RES Id: 1238 EFST_MT_M_MACHINE_OPERATOR Id: 1239 EFST_TWOAXEDEF Id: 1240 EFST_DAGGER_AND_BOW_M Id: 1241 EFST_MAGIC_SWORD_M Id: 1242 EFST_SHADOW_STRIP Divest Shadow %s Unable to wear shadow equipment Id: 1243 EFST_ABYSS_DAGGER Abyss Dagger %s Fatal Menace Damage Increase Id: 1244 EFST_ABYSSFORCEWEAPON From the Abyss %s Summons an Abyss Sphere for the duration Orb attack during normal physical attack Id: 1245 EFST_ABYSS_SLAYER Abyss Slayer %s Increase P.ATK Increase S.MATK Id: 1247 EFST_PROTECTSHADOWEQUIP Shadow Protection %s Shadow equipment is never damaged Id: 1248 EFST_RESEARCHREPORT Research Report %s Acid-type skill damage increase Increases damage to intangible and plant types Id: 1249 EFST_BO_HELL_DUSTY Fel Tree Powder %s Increases damage to intangible and plant types Increased ranged physical damage Id: 1250 EFST_WINDSIGN Wind Sign %s The state of being branded with the wind hawk Id: 1251 EFST_CRESCIVEBOLT Id: 1252 EFST_CALAMITYGALE Calamity Gale %s Crescive Bolt Damage Increase Apply Gale Storm Critical Damage Increases physical damage to animals and fish-type monsters with Crescive Bolt and Gale Storm Id: 1254 EFST_STAGE_MANNER Id: 1255 EFST_RETROSPECTION Id: 1256 EFST_MYSTIC_SYMPHONY Mystic Symphony %s Increased some skill damage Increases damage to fish type and human type monsters Id: 1257 EFST_KVASIR_SONATA Kvasir Sonata %s The state of being able to play ensemble alone Id: 1258 EFST_SOUNDBLEND Sound Blend %s sonic branded state Id: 1259 EFST_GEF_NOCTURN Geffenia Nocturne %s reduce magic resistance Id: 1260 EFST_AIN_RHAPSODY Miner Rhapsody %s RES reduction Id: 1261 EFST_MUSICAL_INTERLUDE Musical Interlude %s increase physical resistance Id: 1262 EFST_JAWAII_SERENADE Jawaii Serenade %s Increase S.MATK increased movement speed Id: 1263 EFST_PRON_MARCH Prontera March %s Increase P.ATK increased movement speed Id: 1264 EFST_ROSEBLOSSOM Id: 1266 EFST_ACIDIFIED_ZONE_WATER Id: 1267 EFST_ACIDIFIED_ZONE_GROUND Id: 1268 EFST_ACIDIFIED_ZONE_WIND Id: 1269 EFST_ACIDIFIED_ZONE_FIRE Id: 1270 EFST_MAGIC_BOOK_M Id: 1271 EFST_SPELL_ENCHANTING Spell Enchanting %s Increase S.MATK Id: 1272 EFST_SUMMON_ELEMENTAL_ARDOR Id: 1273 EFST_SUMMON_ELEMENTAL_DILUVIO Id: 1274 EFST_SUMMON_ELEMENTAL_PROCELLA Id: 1275 EFST_SUMMON_ELEMENTAL_TERREMOTUS Id: 1276 EFST_SUMMON_ELEMENTAL_SERPENS Id: 1277 EFST_FLAMETECHNIC Id: 1278 EFST_FLAMETECHNIC_OPTION Id: 1279 EFST_FLAMEARMOR Id: 1280 EFST_FLAMEARMOR_OPTION Id: 1281 EFST_COLD_FORCE Id: 1282 EFST_COLD_FORCE_OPTION Id: 1283 EFST_CRYSTAL_ARMOR Id: 1284 EFST_CRYSTAL_ARMOR_OPTION Id: 1285 EFST_GRACE_BREEZE Id: 1286 EFST_GRACE_BREEZE_OPTION Id: 1287 EFST_EYES_OF_STORM Id: 1288 EFST_EYES_OF_STORM_OPTION Id: 1289 EFST_EARTH_CARE Id: 1290 EFST_EARTH_CARE_OPTION Id: 1291 EFST_STRONG_PROTECTION Id: 1292 EFST_STRONG_PROTECTION_OPTION Id: 1293 EFST_DEEP_POISONING Id: 1294 EFST_DEEP_POISONING_OPTION Id: 1295 EFST_POISON_SHIELD Id: 1296 EFST_POISON_SHIELD_OPTION Id: 1297 EFST_ABR_BATTLE_WARIOR Id: 1298 EFST_ABR_DUAL_CANNON Id: 1299 EFST_ABR_MOTHER_NET Id: 1300 EFST_ABR_INFINITY Id: 1301 EFST_ELEMENTAL_VEIL Id: 1326 EFST_MASSIVE_F_BLASTER Massive Flame Blaster %s Lightning Ride and Rampage Blast No spirit sphere Consumption Card Spoiler Id: 300240 Illust: Gan_Ceann_Card Prefix/Suffix: Fatal Heavy Id: 300241 Illust: Brutal_Murderer_Card Prefix/Suffix: Fatal Boned Id: 300242 Illust: Ghost_Cube_Card Prefix/Suffix: Shrewd Id: 300243 Illust: Lude_Gal_Card Prefix/Suffix: Strong Patient Id: 300244 Illust: Disguiser_Card Prefix/Suffix: of Spiral Id: 300245 Illust: Bluemoon_Loli_Ruri_Card Prefix/Suffix: of Fast Heal Id: 300246 Illust: Grote_Card Prefix/Suffix: of Gigantic Magic Immune Id: 300247 Illust: Pierrotzoist_Card Prefix/Suffix: of Ghost Killer Id: 300248 Illust: Death_Witch_Card Prefix/Suffix: of Death Witch Id: 300249 Illust: Giant_Caput_Card Prefix/Suffix: Formless Destroyer's Id: 300250 Illust: Dolorian_Card Prefix/Suffix: Demon Slayer Id: 300251 Illust: Plagarion_Card Prefix/Suffix: of High Immortal Id: 300252 Illust: Deadre_Card Prefix/Suffix: of High Holy Power Id: 300253 Illust: Venedi_Card Prefix/Suffix: Venomous Id: 300254 Illust: Amitera_Card Prefix/Suffix: of high Mars Id: 300255 Illust: Litus_Card Prefix/Suffix: Gale Id: 300256 Illust: Fillia_Card Prefix/Suffix: Hellfire Id: 300257 Illust: Vanilaqus_Card Prefix/Suffix: Torrent Id: 300258 Illust: Lava_Eater_Card Prefix/Suffix: Deep Darkness Id: 300259 Illust: Fulgor_Card Prefix/Suffix: Earthquake Id: 300260 Illust: Napeo_Card Prefix/Suffix: of High Intelligence Id: 300261 Illust: Galensis_Card Prefix/Suffix: of High Lucky Id: 300262 Illust: The_One_Card Prefix/Suffix: Undead Dragon Hunter's Id: 300281 Illust: R001_Bestia_Card Prefix/Suffix: of Water Bug Changed MsgStringTable Spoiler there is no available map MovementThere is a restriction iton movement ImporGet Quest Spoiler Id: 18018 To the Airship Depot Info: Perhaps we can get some information out of Sweetie. Let's go to the airship depot. Quickinfo: Talk to Smart EllyAlpha Id: 18060 For Shadow Crosses 1 Info: You have agreedVerkhasel asked me to findvestigate the Gallina's timid son Mikhail. He couldn't have gone far, search around and see if he is hiding somewhereShadow Phenomenon <NAVI>[near the dock]<INFO>ve_fild07,99,141,0,101,0</INFO></NAVI> on the southern coast of Veins. There's a clue as to becoming a Shadow Cross. Quickinfo: Id: 18061 For Shadow Crosses 2 Info: Your only clue is to go to the Inn 'Sticky Herb Tree'. YI should find Tori in Veins and ask him abou might be able to find out something abthe Shadow Phenomenon. If I don't see him, I can shout out Mikahil ts name <NAVI>[here]<INFO>veins,87,158,0,101,0</INFO></NAVI>. Quickinfo: Inn 'Sticky Herb Tree'Talk to Tori Id: 18062 For Shadow Crosses 3 Info: The Landlord said that youI should speacheck to the Pub Owcontainer as he was<NAVI>[near the last person to speakdock]<INFO>ve_fild07,99,141,0,101,0</INFO></NAVI> again. Perhaps Noir might respond to Mikhailme this time. Quickinfo: Pub OwneTalk to Noir Id: 18063 For Shadow Crosses 4 Info: You find out from Victor that he told Mikhail of an isolated swamp on a nearby island. Mikhail is not likely to beI've verified the information. I should report back to <NAVI>[Verkhasel]<INFO>ve_in,212,384,0,101,0</INFO></NAVI> in there but you have to check just in ca safehouse. Quickinfo: Find the swamp.Talk to Verkhasel Id: 18064 For Shadow Crosses 5 Info: You found no traceI should bring 5 <ITEM>Crystals of Darkness<INFO>7799</INFO></ITEM> ,20 <ITEM>Dark Piece<INFO>6089</INFO></ITEM> to Verkhail at the swamp. You've decided to check the village for any sigsel in this <NAVI>[location]<INFO>ve_fild05,317,235,0,101,0</INFO></NAVI>. I can collect Crystals of Darkness from Incarnations of himMorroc and Dark Pieces in Rudus. Quickinfo: Moscovia VillageTalk to Verkhasel Id: 18065 For Shadow Crosses 6 Info: You've promisedI should enter the Shadowy Mansion with <NAVI>[Verkhasel]<INFO>ve_fil that you will makd05,317,235,0,101,0</INFO></NAVI> and use the paCryste for him. Talk to Victor to find out what materials you needs of Darkness and Dark Pieces I have to makesummon the pasteDark Elemental. Quickinfo: VictorSummon the Dark Elemental Id: 18066 For Shadow Crosses 7 Info: VictorI said that you need to go back to the swamp on the island near Moscovia ld pass the Dark Elemental's test. If I fail, I cand bring back the ingredients foer the paste. Search the swamp until you get all 10 sticky herbsShadowy Mansion through <NAVI>[Verkhasel]<INFO>ve_fild05,317,235,0,101,0</INFO></NAVI> on the Veins Field. Quickinfo: Id: 18067 For Shadow Crosses 8 Info: You have the 10 sticky herbs for the paste. If you also I should get ready to become a Shave 1 medicine bowl you should bring Cross, and them bacn talk to Victor so that he can make it for youDark Elemental again. Quickinfo: VicTalk to the Dark Elemental Id: 18070 For Abyss Chasers 1 Info: You decideI should go to <NAVI>[Julie]<INFO>rachelp Baba Yaga,54,48,0,101,0</INFO></NAVI> in the market district on ther spell to banish winterouthwest side of Rachel and ask her about the dark elemental. Quickinfo: Baba Yaga, the HorriblTalk to Julie Id: 18071 For Abyss Chasers 2 Info: Baba Yaga asked youJulie wants me to bring back the following: 20 Grasshopp[/s]warn her brother's Legs, 5 Spawn, 20 Wings of Red Bat, 10 Sticky Mucus, 10 Witch Starsand, 10 Fine Grit, 1 Detonator, 5 Red Blood, 10 Burning Hearts, and 1 Diamond.[/color]who went to the <NAVI>[Abandoned Post]<INFO>ve_fild02,53,189,0,101,0</INFO></NAVI> in the south of Rachel. Quickinfo: Id: 18072 For Abyss Chasers 3 Info: Baba Yaga asked you to brAfter sending back the following: 20 Grasshopp[/s]Mulie and Peter's Legs, 5 Spawn, 20 Wings of Red Bat, 10 Witch Starsand, 10 Fine Grit, 1 Detonator, 5 Red Blood, 10 Burning Hearts, and 1 Diamay, I decided to look for the dark elemental that the children mentioned.[/color] Quickinfo: Id: 18073 For Abyss Chasers 4 Info: Now that yI should have the ingredients for the magic dust, Baba Yaga has asked youport back to find a magic gourd bottle from the lair of a sleeping dragonVicente in Rachel's <NAVI>[Shadow Workshop]<INFO>rachel,180,117,0,101,0</INFO></NAVI>. Quickinfo: Magic Gourd BottlTalk to Vicente Id: 18074 For Abyss Chasers 5 Info: You found the Magic Gourd Bottle! Bring it back to Baba Yaga the HorribleI should bring 5 <ITEM>Crystals of Darkness<INFO>7799</INFO></ITEM> ,20 <ITEM>Dark Piece<INFO>6089</INFO></ITEM> to Vicente in Rachel's <NAVI>[Shadow Workshop]<INFO>rachel,180,117,0,101,0</INFO></NAVI>. I can collect Crystals of Darkness from Incarnations of Morroc and Dark Pieces in Rudus. Quickinfo: Baba YagaCollect items, and the Horribln talk to Vicente Id: 18075 For Abyss Chasers 6 Info: YI should go museet <NAVI>[Doomk]<INFO>ve_find and contain the voices of 3 people. From a child, a young personld05,313,110,0,101,0</INFO></NAVI> where Vicente told me. I cannot forget about the Crystals of Darkness and a middle-aged person. YouDark Pieces I need to csummontain the wish phrase, "I don't want winter to come," from the 3 different peopleDark Elemental. Quickinfo: Id: 18076 For Abyss Chasers 7 Info: You have contained the speech oI should pass the Dark Elemental's test. If I fa child, a young person and a middle-aged person. BringI can reenter the Abyssal Magic Gourd Bottle back to Baba Yaga,nsion through <NAVI>[Doomk]<INFO>ve_fild05,313,110,0,101,0</INFO></NAVI> on the HorribleVeins Field. Quickinfo: Id: 18077 For Abyss Chasers 8 Info: The Csar has requested youI should get ready to help Baba Yaga complete her spellbecome an Abyss Chaser, and then talk to make sure that winter does not returthe Dark Elemental again. Quickinfo: Baba Yaga's HutTalk to the Dark Elemental [/SPOILER] SignBoard Spoiler abyss_03 91, 110: Prohibition of welfare underLevel 190Lv+ only. ein_dun02 16, 250: Prohibition of wLevelfare under 180Lv+ only.. odin_tem03 276, 236: Prohibition of wLevelfare under 180Lv+ only.0 malaya 238, 206: Skill Spoiler Id: (8443) ELEMENTAL_LASTFlame Technique Item Spoiler Id: (6225) HD Carnium A high density Carnium used in upgrading armor. Account Bound Class: Generic Weight: 0 Take this to Mighty Hammer in Eden Group or Payon next to the Kafra Shop Ladies to help you upgrade armor at +10 and higher. This Carnium's density guarantees that your armor will NOT break when attempting to upgrade and if the upgrade attempt fails, it will only downgrade 1 level instead of 3 like a normal Carnium. ====== auto-parsed ====== Weight : 0 Id: (6226) HD Bradium A high density Bradium used in upgrading weapons. Account Bound Class: Generic Weight: 0 Take this to Mighty Hammer in Eden Group or Payon next to the Kafra Shop Ladies to help you upgrade weapons at +10 and higher. This Bradium's density guarantees that your weapon will NOT break when attempting to upgrade and if the upgrade attempt fails, it will only downgrade 1 level instead of 3 like a normal Bradium. ====== auto-parsed ====== Weight : 0 Id: (6228) +Safe to 9 Weapon refine deedCertificate ====== auto-parsed ====== Weight : 0 Id: (6229) +Safe to 8 Weapon refine deedCertificate ====== auto-parsed ====== Weight : 0 Id: (6230) Safe to 7 Weapon Certificate A certificate that enhances weapon refinement. Class: Generic Weight: 1 TakeThis item is not tradable. With this certificate, 1 Oridecon you are guaranteed an upgradable Wto refine your level 4 and below weapon to Mighty Hammer in Eden Group or Payon. If he7 without any fails on the upgrade whenure. Find the item is +4, +5, or +6 the item will not break and it will stay at its current upgrade level. This item will be consumed regardless fail or success.Refine Master in Prontera. - only for 1 time - <NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI> Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6231) +Safe to 6 Weapon refine deedCertificate ====== auto-parsed ====== Weight : 0 Id: (6232) +Safe to 9 Armor refine deedCertificate ====== auto-parsed ====== Weight : 0 Id: (6233) +Safe to 8 Armor refine deedCertificate ====== auto-parsed ====== Weight : 0 Id: (6234) Safe to 7 Body Armor Certificate A certificate that enhances armor refinement. Class: Generic Weight: 1 TakeThis item is not tradable. With this certificate, 1 Elunium and an upgradable Shield, Shoes, Clothing, or Ayou are guaranteed to refine your level 1 armor to Mighty Hammer in Eden Group or Payon. If he7 without any fails on the upgrade whenure. Find the item is +4, +5, or +6 the item will not break and it will stay at its current upgrade level. This item will be consumed regardless fail or success.Refine Master in Prontera. - only for 1 time - <NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI> Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6235) Safe to 7 Headgea6 Armor Certificate A certificate that enhances headgear refinement. Class: Generic Weight: 1 TakeThis item is not tradable. With this certificate, 1 Elunium and an upgradable Headgearyou are guaranteed to Mighty Hammer in Eden Group or Payon. If herefine your level 1 armor to 6 without any fails on the upgrade whenure. Find the item is +4, +5, or +6 the item will not break and it will stay at its current upgrade level. This item will be consumed regardless fail or success.Refine Master in Prontera. - only for 1 time - <NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI> Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6238) +Safe to 11 Weapon refine deedCertificate ====== auto-parsed ====== Weight : 0 Id: (6239) +Safe to 11 Armor refine deedCertificate ====== auto-parsed ====== Weight : 0 Id: (6240) HD Oridecon High Density Oridecon that has been buried deep underground. Used as a material to strengthen weapons currently from refine levels 7 through 9. This item's density ensures that refine attempts will not break the weapon and if the attempt fails it will only downgrade by 1. Only a Blacksmith named Mighty Hammer in Eden Group or Payon can use this ore to refine. Account Bound Class: Generic Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (6241) HD Elunium High Density Elunium that has been buried deep underground. Used as a material to strengthen armor currently from refine levels 7 through 9. This item's density ensures that refine attempts will not break the armor and if the attempt fails it will only downgrade by 1. Only a Blacksmith named Mighty Hammer in Eden Group or Payon can use this ore to refine. Account Bound Class: Generic Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (6456) +Safe to 5 Weapon refine deedCertificate ====== auto-parsed ====== Weight : 0 Id: (6457) Safe to 105 Armor Certificate A special certificate that enhanceThis item is equipmenot refinement. Class: Generic Weight: 1 Taketradable. With this certificate, 1 HD Oridecon or 1 HD Elunium appropriayou are guaranteed to refine your equipment type to Mighty Hammer in Eden Group or Payon. If helevel 1 armor to 5 without any fails on the upgrade to +10 whenure. Find the item is +9, the item will not break and it will stay at its current upgrade level. This item will be consumed regardless fail or success.Refine Master in Prontera. - only for 1 time - <NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI> Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6909) Nyangvine Purr-ency that can be exchanged for various items. Can also be traded for costume headgears by talking to Designer Heidam at the Malangdo building located at 115 150. Class: Generic Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (12848) Falcon Pipe A pipe that calls falcons to those who have the [Fwhose sound can only be heard by trained hunting falconry Mastery] skills. Nothing happens if Wind Hawks sound it. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (15391) Red Dragon Plate [1] An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic power. ------------------------ STR +2. 12, Max HP +60015%, Max SP +40, DEF +40, MDEF +4. When10%. For every 2 refine level, ATK +2%. For every 3 refined to +7 or higher, Additional STR +2. When level, Increases physical damage against dragon monster by 7%. If refined to +9 rate is 11 or higher, ATK +30. If equipped with Dragon Scale Boots, increases physical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus Red Dragon Plate Dragon Scale Hood, and Dragon Ring, MaxHP +30Scale Boots DEF +50, MaxSP +30. CRIT +3. ATK +8 fDEF +8, ATK +5%. For every 15 base STR, ATK +15. If Red [Dragon Plate, Dragon Scale Boots, and Dragon Scale Hood's combined refine levels are 27's Might] When attacked, has a certain chance of ATK +10% for 10 seconds. When base STR is 120 or higher, increased ASPD (ASPD +10%). Fixed Cast Time -15%. Incoming Physical/Magic damage creates a chance to cast the activation rate of [Dragon's Might] increases and ATK +15% is additionally increased. If the sum of refine rate of Red Dragon's Strength. [ Plate, Dragon's Strength] Incoming Physical/Magic damage creates a chance of gaining ATK +3% for 7 sec. If base STRBoots and Dragon Scale Hood is 9033 or higher, increases the chance of casting and additional ATK +4 attack speed (reduce delay after attack by 20%), reduce global cooldown by 25%. ------------------------ Class: Armor DEF: 8110 Weight: 75120 Required Level: 8170 Job: All Jobs ====== auto-parsed ====== Itemclass : Armor Weight : 120 Required Level : 170 Id: (15392) Green Dragon Plate [1] An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic speed. ------------------------ AGI +2. Max12, MHP +50010%, MaxSP +50, DEF +40, MDEF +4. When10%. For every 2 refined to +7 or higher, Additional AGI +2. When level, Increases long ranged physical damage by 2%. For every 3 refined to +9 or higher, De level, Increases Post-attack delay (ASPD +7%). If equipped with Dphysical damage against dragon Scale Boots, Dragon Scale Hood, and Dragon Ring, MaxHP +300, MaxSP +30. Critmonster by 7%. If refine rate is 11 or higher, increases physical damage +7%. HIT +3 for evagainst medium and large size monsters by 15 b0%, reduces fixed casting time AGI. If by 0.2 seconds. ------------------------ Set Bonus Green Dragon Plate, Dragon Scale Boots, and Hood Dragon Scale Hood's combined refine levels are 27 or higher, iBoots DEF +50, MDEF +8, ranged physical damage +7%. For every 15 base AGI, Increased ASPD (s ASPD +10%)4%. Fixed Cast Time -15%. Incoming Physical/Magic damage creates a chance to cast Dragon's Speed. [Dragon's Speed] Incoming Physical/Magic damage createhot] When attacked, has a chance of deto increasing Post-attack delay (ASPD +3%)e long-ranged physical damage +10% for 710 sec. onds. If base AGI is 9120 or higher, increases the chance of casting [Dragon's Shot]'s activation rate increases, and ranged physical damage +10% is additionally deincreases Post-attack delay (d. If the sum of refine rate of Green Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher, increases ASPD + 3%)by 20% and reduces global cooldown by 25%. ------------------------ Class: Armor DEF: 8110 Weight: 75120 Required Level: 8170 Job: All Jobs ====== auto-parsed ====== Itemclass : Armor Weight : 120 Required Level : 170 Id: (15393) Gold Dragon Plate [1] An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic vitality. ------------------------ VIT +2. Max12, MHP +60020%, MaxSP +40, DEF +40, MDEF +4. When5%. For every 2 refined to +7 or higher, Additional VIT +2. When level, Reduces variable casting time by 3%. For every 2 refined to +9 or higher, MaxHP +10%. If equipped with Dragon Scale Boots, Dragon Scale Hood, level, Increases ASPD by 3%. For every 3 refine level, Increases physical and magical damage against d Dragon Ring, MaxHP +300, MaxSP +30. Damage -6% from enemies of allmonster by 7%. If refine rate is 11 or higher, increases physical and magical damage against medium and large sizes. DEF +10 and MDEF +2 for every 15 base VIT. If monsters by 6%, reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus Gold Dragon Plate, Dragon Scale Boots, and Hood Dragon Scale Hood's combined refine levels are 27 or higher, increased ASPD (ASPDBoots DEF +80, MDEF +15, MHP +10%). Fixed Cast Time -10%. Incoming Por every 30 base VIT, Reduces physical/M and magical damage creates a chance to cast Dragon's Vitality taken from medium and large size monsters by 1%. [Dragon's Vitality] Incoming Physical/Magic damage createStamina] When attacked, has a chance of gaining Resistance +3% againstto reduce damage received from all elementssize monster by 7% for 710 sec. onds. If the base VIT is 9120 or higher, increases the chancactivation rate of casting [Dragon's Stamina] increases, and additional Rereduce damage received from all size monster by 5%. If the sum of refine rate of Gold Dragon Plate, Dragon Scale +3%Boots and Dragon Scale Hood is 33 or higher, instcreases ASPD by 20% and reduces global elementscooldown by 25%. ------------------------ Class: Armor DEF: 8110 Weight: 75120 Required Level: 8170 Job: All Jobs ====== auto-parsed ====== Itemclass : Armor Weight : 120 Required Level : 170 Id: (15394) Purple Dragon Plate [1] An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic dexterity. ------------------------ DEX +2. Max12, MHP +50015%, MaxSP +50, DEF +40, MDEF +4. When10%. For every 2 refined to +7 or higher, Additional DEX +2. When level, Reduces variable casting time by 4%. For every 2 refined to +9 or higher, FLEE +15. If equipped with Dragon S level, Increases ASPD by 4%. For every 3 refine level, Increases physical and magical damage Boots, Dagainst dragon Scale Hood, and Dragon Ring, MaxHP +300, MaxSP +30. Critmonster by 8%. If refine rate is 11 or higher, increases physical and magical damage +7%. ATK +8 for evagainst medium and large size monsters by 15 b8%, reduces fixed casting time DEX. If by 0.2 seconds. ------------------------ Set Bonus Purple Dragon Plate, Dragon Scale Boots, and Hood Dragon Scale Hood's combined refine levels are 27 or higher, iBoots DEF +50, MDEF +8, ATK +5%, MATK +5%. For every 15 base DEX, Increaseds ASPD (ASPD +10%). Fixed Cast Tby 3% and Reduces variable casting time -15%. Incoming Physical/Magic damage creates a chance to cast Dragon's Dexterity.by 3% [Dragon's Dexterity] Incoming Physical/Magic damage createSpeed] When attacked, has a chance tof gaining Long-rancrease FLEE +50, Perfect Dodged ATK +3%10 for 710 sec. onds. If the base DEX is 9120 or higher, increases the chancactivation rate of casting and additi[Dragon's Speed], FLEE +30, Perfect Dodge +5. If the sum of refine rate of Purple Dragon Plate, Dragon Scale Boots and Dragon Scal Long-rae Hood is 33 or higher, increases ASPD by 15%, reduces variable casting time by 15% red ATK +4uces global cooldown by 25%. ------------------------ Class: Armor DEF: 8110 Weight: 75120 Required Level: 8170 Job: All Jobs ====== auto-parsed ====== Itemclass : Armor Weight : 120 Required Level : 170 Id: (15395) Blue Dragon Plate [1] An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic wisdom. ------------------------ INT +2. Max12, MHP +4005%, MaxSP +60, DEF +40, MDEF20%. For every 2 refine level, MATK +2%, healing recovery +4%. WhenFor every 3 refined to +7 or higher, Additional INT +2. When level, Increases magical damage against dragon monster by 7%. If refined to +9 rate is 11 or higher, MATK +30 and Healing Recovincreases magical damage against medium and large size monsters by +10%. If equipped with, reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus Blue Dragon Scale Boots, Plate Dragon Scale Hood, and Dragon Ring, MaxHP +300, MaxSP +30. VScale Boots DEF +50, MDEF +8, MATK +7%, healing recovery +15%. For every 15 base INT, Reduces variable Cast Tcasting time -7by 4%, MATK +8 and Healing Recovery +1% for every 15 base INT If Blue . [Dragon Pl's Wisdom] When attacked, Dragon Scale Boots, and Dragon Scale Hood's combined refine levels are 27 or higher, Variable Cast Time -10%. Fixed Cast Time -15%. Incoming Physical/Magic damage has a chance to increase magical damage of all properties by 20% and heal amount by 40% for 10 seconds. If the base INT is 120 or higher,increates a chance to cast Dragon's Wisdom. ses the activation rate of [Dragon's Wisdom] Incoming Physical/M, additional increase magical damage creates a chancof all properties by 10%. If the sum of gaining MATK +3% for 7 sec. If base INTrefine rate of Blue Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 9033 or higher, increases the chance of reduces variable casting and additional MATK +4time by 20% reduces global cooldown by 25%. ------------------------ Class: Armor DEF: 8110 Weight: 75120 Required Level: 8170 Job: All Jobs ====== auto-parsed ====== Itemclass : Armor Weight : 120 Required Level : 170 Id: (15396) Silver Dragon Plate [1] An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic luck. ------------------------ LUK +2. Max12, MHP +50015%, MaxSP +50, DEF +40, MDEF +4. When15%. For every 2 refined to +7 or higher, Additional LUK +2. When level, CRI +2, increases critical damage by 4%. For every 3 refined to +9 or higher, ATK +30. If equipped with Dragon Scale Boots, D level, Increases physical damage against dragon Scale Hood, and Dragon Ring, MaxHP +300, MaxSP +30. Critmonster by 7%. If refine rate is 11 or higher, increases physical damage +15%. CRI+1 for evagainst medium and large size monsters by 15 b0%, reduces fixed casting time LUK. If by 0.2 seconds. ------------------------ Set Bonus Silver Dragon Plate, Dragon Scale Boots, and Hood Dragon Scale Hood's combined refine levels are 27 or higher, increased ASPD (ASPD +10%). Fixed Cast Time -15%. Incoming PhysBoots DEF +50, MDEF +8, ATK +5%. For every 15 base LUK, CRI + 2, Critical/Magic damage creates a chance to cast Dragon's Luck.+3%. [Dragon's Luck] Incoming Physical/Magic damage createWhen attacked, has a chance of gaining CRIT +6to increase ATK +7% and increases critical damage +7% for 710 sec. onds. If the base LUK is 9120 or higher, increases the chancactivation rate of casting and [Dragon's Luck], additional Cincrease ATK +10%, and critical damage +10% If the sum of refine rate Silver Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher, increases ASPD by 20% and reduces global cooldown by 25%. ------------------------ Class: Armor DEF: 8110 Weight: 75120 Required Level: 8170 Job: All Jobs ====== auto-parsed ====== Itemclass : Armor Weight : 120 Required Level : 170 Id: (17251) Unlimited Fly Wing Of Fly 33 Day Box ====== auto-parsed ====== Weight : 0 Id: (20774) King of Void's Garment [1] Manteau worn by King of Void. It has power to control Voids. MdefDEF + 2, MaxHP + 5%, MatkATK + 1%. When dealing physical damage to neutral monsters, increases damage by 2%. Class: Equipment Position: Garment DEF : 16 Weight: 50 Required Level : 70 Usable By: All Transcedent Jobs Except Novices ====== auto-parsed ====== Weight : 50 Required Level : 70 Id: (20946) Dragon Scale Hood [1] A hood made by weaving various parts of a powerful dragon. Just wearing it makes you feel draconic presence. ------------------------ DEF +20, MDEF +2. Incoming Healing Recovery and item effects +15%. WhenIf refined to +7 or higher, Physical, Magicreduces damage -5%taken from Ddragon monsters. When by 2%. If refined to +9 or higher, Incoming Physical/Magic damage creates a chance tof restoring 3cover 2000 HP every second for 3 seconds when attacked by physical/magical attacks. If refined to +11 or higher, reduces damage taken from Dragon monsters by additional 3%. Class: Garment DEF: 23 Weight: 50 Required Level: 8170 Job: All Jobs ====== auto-parsed ====== Itemclass : Garment Weight : 50 Required Level : 170 Id: (22057) Flower Shoes [1] Water powered shoes. Mitigate attacks from waterborne monsters. MDEF + 3. Increase water resistance by 5%. MaxHP + 1%, MaxSP + 1% per 1 refine rate. When equipped with Flower Shield, reduce incoming damage from water property type monsters by 5%. Increase water resistance by additional 2% per 1 refine rate of Flower Shield. When equipped with Flower Manteau, increase damage to water property type monsters by 5%. Additional MaxHP + 1%, additional MaxSP + 1% per 1 refine rate of Flower Manteau. When using VIP, increase item drop chance by 10%. Type : Shoes Defense : 12 Weight : 25 Required Level : 90 Class : Shoes ====== auto-parsed ====== Itemclass : Shoes Defense : 12 Weight : 25 Required Level : 90 Id: (22208) Dragon Scale Boots [1] A pair of boots made by weaving various parts of powerful dragons. Just wearing it makes you feel draconic presence. ------------------------ MaxSP +1500. VIncreases ASPD by 7%, reduces variable Cast Time -5%. Wcasting by 7%. If refined to +7 or higher, reduces damage taken from dragon monster by 2%. If refined to +79 or higher, FLEE +20. Whas a chance to recover 500 SP every second for 3 seconds when attacked by physical/magical attacks. If refined to +911 or higher, Fixed Cast Time -5reduces damage taken from Dragon monsters by additional 3%. Class: Shoes DEF: 2835 Weight: 560 Required Level: 80 Job: All Jobs ====== auto-parsed ====== Itemclass : Shoes Weight : 60 Required Level : 80 Id: (24444) Ignition Shadow Pendant A sacred necklace said to protect the wearer and bring out the wearer's potential. Increase damage of Ignition Break by 5%. Increase damage of Ignition Break by 2% per 2 refine rates. MaxHP +10 per 1 refine rate. SET BONUS Ignition Shadow Weapon Ignition Shadow Pendant Ignition Shadow Earring Increase damage of Ignition Break as a percentage equivalent to sum of its refine rates. Type : Shadow Equipment Location: Pendant Weight: 0 Required Level: 99 Class: Runeknight Type ====== auto-parsed ====== Weight : 0 Required Level : 99 Id: (24445) Ignition Shadow Earring Sacred earrings said to protect the wearer and bring out the wearer's potential. Reduce cooldown of Ignition Break by 0.2 sec. Reduce cooldown of Ignition Break by 0.1 sec per 3 refine rates. MaxHP +10 per 1 refine rate. SET BONUS Ignition Shadow Weapon Ignition Shadow Pendant Ignition Shadow Earring Increase damage of Ignition Break as a percentage equivalent to sum of its refine rates. Type : Shadow Equipment Location: Earring Weight: 0 Required Level: 99 Class: Runeknight Type ====== auto-parsed ====== Weight : 0 Required Level : 99 Id: (24458) Arrow Shadow Armor Armor worn over armor that provides an additional defensive effect. It can also be used alone, but has little defensive effect. Increase damage of Arrow Storm by 5%. Increase damage of Arrow Storm by 2% per 2 refine rates. MaxHP +10 per 1 refine rate. SET BONUS Arrow Shadow Armor Arrow Shadow Shield Arrow Shadow Shoes Increase damage of Arrow Storm as a percentage equal to the sum of the refine rates. Type : Shadow Equipment Location: Armor Weight: 0 Required Level: 99 Class: Ranger Type ====== auto-parsed ====== Weight : 0 Required Level : 99 Id: (24459) Arrow Shadow Shield A small shield that can be attached to the arm provides an additional defensive effect. It can also be used alone, but has little defensive effect. Increase ranged physical damage by 3%. When refined to +7 or higher, increase ranged physical damage by additional 3%. When refined to +9 or higher, increase ranged physical damage by additional 4%. MaxHP +10 per 1 refine rate. SET BONUS Arrow Shadow Armor Arrow Shadow Shield Arrow Shadow Shoes Increase damage of Arrow Storm as a percentage equal to the sum of the refine rates. SET BONUS Ranger Shadow Weapon Ignores physical defense of all races except players by 40%, ignores additional physical defense equal to the sum of its refine rates. Type : Shadow Equipment Location : Shield Weight : 0 Required Level : 99 Class : Ranger Type ====== auto-parsed ====== Weight : 0 Required Level : 99 Id: (24460) Arrow Shadow Shoes Shadow Shoes you can wear on top of shoes. It can also be used alone, but has little defensive effect. Reduce SP consumption of Arrow Storm by 2%. Reduce SP consumption of Arrow Storm by 1% per 2 refine rates. MaxHP +10 per 1 refine rate. SET BONUS Arrow Shadow Armor Arrow Shadow Shield Arrow Shadow Shoes Increase damage of Arrow Storm as a percentage equal to the sum of the refine rates. Type : Shadow Equipment Location : Shoes Weight : 0 Required Level : 99 Class : Ranger Type ====== auto-parsed ====== Weight : 0 Required Level : 99 Id: (24521) Chain Shadow Weapon Shadow equipment that can be worn on top of a weapon. ATK +1, MATK +1 per refine rate. Increase wind property magic damage by 3%. When refined to +7 or higher, increase wind property magic damage by additional 3%. When refined to +9 or higher, increase wind property magic damage by additional 4%. SET BONUS Chain Shadow Weapon Chain Shadow Pendant Chain Shadow Earring Increase damage of Chain Lightning as a percentage equivalent to sum of its refine rates. SET BONUS Warlock Shadow Shield 40% magic penetration to all race except players, additional magic penetration as a percentage equivalent sum of refine rates of Chain Shadow Weapon/Warlock Shadow Shield. Type : Shadow Equipment Location: Weapon Weight: 0 Required level: 99 Class: Warlock Type ====== auto-parsed ====== Weight : 0 Id: (102117) Overseas Care Package 43 When Opened Gives One of the following. Metal Pick 0.34% Runaway Accelerator 1.01% Fafnir Helm 1.01% Little Garden 1.01% Baby Boar Bib 1.01% Flower Shoes 2.73% Astro Circle 2.73% Thornbush Hairband 2.73% There is Something 6.83% Red Cherry Blossom 6.83% Fortunetelling Sealed 6.83% Party Hard Pack 9.56% Blacksmith Blessing x5 19.12% Bloody Branch x5 19.13% Citizen Oda's Miracle Elixir x10 19.13% OCP Exchange Token 100% Cannot be traded. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (102461) Overseas Care Package 50 When opened, gives one of the following, Platinum Arbitrator [1] 0.34% Geffenia Ice Magic Tool [1] 1.01% Deus Ex Machina [3] 1.01% Fifth Element [1] 1.01% Fluffy Lovely Fox 1.01% Fairy of Eden [1] 2.73% Northern Cross [1] 2.73% Avareco [1] 2.73% Sacred Lapel 6.83% Lunar Eclipse Armor [1] 6.83% Yinyang Earring(Yellow) 6.83% Party Hard Pack 9.56% Blacksmith Blessing x5 19.12% Bloody Branch x5 19.13% Citizen Oda's Miracle Elixir x10 19.13% OCP Exchange Token 100% ------------------------ Cannot be traded. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (300007) Jewel Ungoliant Card DMG +40% to Formon Shapeless andmonsters, Plant monsters, along with FireFire enemies, and Water Property enemies. Class: Card Location: Armor Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Armor Weight : 1 Id: (300079) Red Pepper Card Magic damage +30% on FormShapeless and Fish enemies. Magic damage +30% on Holy and Water enemies. Class: Card Location: Armor Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Armor Weight : 1 Id: (300080) Great Red Pepper Card Magic damage +50% on FormShapeless and Fish enemies. Magic damage +50% on Holy and Water enemies. Class: Card Location: Armor Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Armor Weight : 1 Id: (400047) Runaway Accelerator [1] Increase physical, magical damage to all monsters by 1% per 1 refine rate. Restores 250HP and 30SP every 5 seconds. Reduce physical damage from Boss and Normal monsters by 10% per 1 refine rate. When refined to +7 or higher, ignores physical, magical defense of all monsters by 25%. Reduce incoming physical damage from Boss and Normal monsters by additional 5%. When refined to +9 or higher, ignores physical, magical defense of all monsters by additional 25%. Reduce incoming physical damage from Boss and Normal monsters by additional 5%. Type: Helm Defense: 20 Location: Upper Weight: 70 Required Level: 100 Class: All ====== auto-parsed ====== Defense : 20 Location : Upper Weight : 70 Required Level : 100 Id: (410017) Battle Processor [1] Processor specialized in improving combat capabilities. ATK + 210, MATK + 210. Battle Processor Accelerator can be used to activate additional abilities. You can purchase Battle Processor Accelerator from <NAVI>[Zerom]<INFO>moc_paraup,12,173,0,100,0,0</INFO></NAVI> using Nyangvine or Zeny. This item cannot be enchanted by Piercing Master. Type: Helm Defense: 0 Location: Middle Weight: 0 Required Level: 1 Class: All ====== auto-parsed ====== Defense : 0 Location : Middle Weight : 0 Required Level : 1 Id: (410080) Deep Blue Sunglasses [1] Sunglasses specially coated in dark blue. Excellent UV protection. Reduce variable casting by 105%. Lens stones can be used to activate additional capabilities. You can purchase Lens Stones from <NAVI>[Nyarom]<INFO>itemmall,41,50,0,100,0,0</INFO></NAVI> using Nyangvine or Zeny. This item cannot be enchanted by Piercing Master. Type : Helm Defense : 0 Location : Middle Weight : 10 Required Level : 1 Class : All ====== auto-parsed ====== Defense : 0 Location : Middle Weight : 10 Required Level : 1 Id: (470084) Rune Greave Greaves created by concentrating the power of rune stones. MaxHP + 3% , MaxSP + 3% Increase movement speed For evDragon Breath (Water), All Stats + 3 pery 2 levels of Dragon's Breath and Dragon's Water Breath, all stats +3 When Dragon Training lv5, reduce cooldown of Hundred Spears by 1 sec Increase damage of Clashing Spiral, Hundred Spears by 40% per 1 skill level of Dragon Howling. When Phantom Thrust lv5, reduce fixed casting time by 50% When refined to +5 or higher, additional MaxHP + 7% , MaxSP + 7% reduce after cast delay by 10% When refined to +7 or higher, additional MaxHP + 10% , MaxSP + 10% reduce after cast delay by an additional 10% Type: Shoes Defense: 12 Weight: 40 Required level: 100 Class: All ====== auto-parsed ====== Itemclass : Shoes Defense : 12 Weight : 40 Id: (1000222) Assassin Cross Stone II(Upper) Stone that awakens the potential of the Assassin's Cross. Grants the following stats in the upper slot of your outfit. Reduces global cooldown by 1% for every level of Soul Destroyer learned. <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (1000223) Assassin Cross Stone II(Middle) Stone that awakens the potential of the Assassin's Cross. Grants the following stats in the middle slot of your outfit. Increases Sonic Blow damage by 20%. <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (1000224) Assassin Cross Stone II(Lower) Stone that awakens the potential of the Assassin's Cross. Grants the following stats in the lower slot of your outfit. Increases physical damage against all size enemies by 2% for every level of Advanced Katar Mastery learned. <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> Weight : 10 ====== auto-parsed ====== Weight : 10 Efst Spoiler Id: 1147 EFST_JPNONLY_TACTICS Link to comment Share on other sites More sharing options...
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