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iRO changelog September 07, 2023


Dia

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Added
Quest
Spoiler


Id: 3421
Finding the Book of Illusion
Info: Priest Jergus asked me to test my faith by finding the Book of Illusion on <NAVI>[Payon Cave Floor 1]<INFO>pay_arche,39,131,0,101,0</INFO></NAVI>.
Quickinfo: Find Book of Illusion Vol. 1
Id: 3422
Book of Illusion Vol. 2
Info: The first volume of the Book of Illusion says that the second volume is somewhere on <NAVI>[Orc Dungeon Floor 1]<INFO>gef_fild10,65,335,0,101,0</INFO></NAVI>.
Quickinfo: Find Book of Illusion Vol. 2
Id: 3423
Book of Illusion Vol. 3
Info: The seconds volume of the Book of Illusion reads the third volume is somewhere on <NAVI>[Glast Heim Monastery]<INFO>glast_01,200,135,0,101,0</INFO></NAVI>.
Quickinfo: Find Book of Illusion Vol. 3
Id: 3424
Defeat Monastery Monsters
Info: To read the third volume of the Book of Illusion further, I must hunt 30 monsters of any kind inside the Monastery.
Quickinfo: Hunt 30 monsters inside the Monastery
Id: 3425
Last Ordeal
Info: Enter the Cave of Trials and defeat Dark Illusions.
Quickinfo: Defeat Dark Illusions
Id: 3429
Defeat Dark Illusions
Info: Defeat Dark Illusions.
Quickinfo: Defeat Dark Illusions
Id: 3430
Talk to the Knight of Devotion
Info: She's on the <NAVI>[northwest side of Prontera]<INFO>prontera,58,364,</INFO></NAVI>. Talk to her.
Quickinfo: Talk to the Knight of Devotion
Id: 3431
Talk to the Knight of Armament
Info: He's on the <NAVI>[northeast side of Prontera]<INFO>prontera,276,355,</INFO></NAVI>. Talk to him.
Quickinfo: Talk to the Knight of Armament
Id: 3432
Equipment and Skills: The Knight of Devotion
Info: You told the Knight of Devotion that you believe in powerful equipment and skills.
Quickinfo:
Id: 3433
Faith and Loyalty: The Knight of Devotion
Info: You told the Knight of Devotion that you believe in faith and loyalty.
Quickinfo:
Id: 3434
Equipment and Skills: The Knight of Armament
Info: You told the Knight of Armament that you believe in powerful equipment and skills.
Quickinfo:
Id: 3435
Faith and Loyalty: The Knight of Armament
Info: You told the Knight of Armament that you believe in faith and loyalty.
Quickinfo:
Id: 3436
Round 1: The Knight of Armament
Info: Defeat the Knight of Armament in the 1st round of the Tourney of Trials.
Quickinfo: Subdue the Knight of Armament
Id: 3437
Round 2: The Knight of Devotion
Info: Defeat the Knight of Devotion in the 2nd round of the Tourney of Trials.
Quickinfo: Subdue the Knight of Devotion
Id: 3438
Round 1: The Knight of Devotion
Info: Defeat the Knight of Devotion in the 1st round of the Tourney of Trials.
Quickinfo: Subdue the Knight of Devotion
Id: 3439
Round 2: The Knight of Armament
Info: Defeat the Knight of Armament in the 2nd round of the Tourney of Trials.
Quickinfo: Subdue the Knight of Armament
Id: 3440
To the Tourney Hall of Trials
Info: Talk to the King's Knight and apply for the Tourney of Trials.
Quickinfo: Apply for the Tourney of Trials
Id: 5901
Drunk Old Man
Info: A drunk old man is standing on a dangerous place. I should tell him to move away.
Quickinfo: Talk to the Drunk Old Man
Id: 5902
Reasons for Attraction
Info: For some reason, I feel drawn to this old man whom I just met. I should continue to talk to him to find out why.
Quickinfo: Talk to the Drunk Old Man
Id: 5903
Looking For His Secret Training Ground
Info: The drunk old man whom I met in Payon said
he used to train in the Luluka Forest when he was young.
I should find a frog-shaped stone in the <NAVI>[Luluka Forest]<INFO>um_fild01,356,282,0,101,0</INFO></NAVI> to enter that training ground.
Quickinfo: Look for a frog-shaped stone in the Luluka Forest
Id: 5904
Into the Deep Luluka Forest
Info: The drunk old man I met in Payon said he had a secret training ground
in the Deep Luluka Forest. I should enter it and train there, too.

Note to self: The entrance to the Deep Luluka Forest only opens once an hour.
Quickinfo:
Id: 5905
How to Survive
Info: I thought about what I needed
to survive in the Deep Luluka Forest.

1. Is there enough food?
2. Where can I get the water to drink?
3. What if it gets cold at night?
4. Are there dangerous wild animals around here?
Quickinfo:
Id: 5906
Out of the Forest
Info: I should leave the Deep Luluka Forest and meet the owner of the cabin.
Quickinfo: Out of the Deep Luluka Forest
Id: 5907
Evaluate My Archery Stance
Info: The owner of the cabin suggested I become a Wind Hawk. I should talk to him.

To change you job...
Please use all your remaining Skill Points.
Please remove your falcon or warg.
Please get off your mount.
Quickinfo: Talk to the Cabin Owner
Id: 8604
Verus Landscaping Department's Request
Info: Aldina at the Landscaping Department asked me to search the <NAVI>[dump site]<INFO>verus04,28,115,0,101,0</INFO></NAVI> for the illegally dumped source of stench.
Quickinfo: Confirm the source of stench
Id: 8605
Source of Stench
Info: To address the problem at Verus's <NAVI>[dump site]<INFO>verus04,28,115,0,101,0</INFO></NAVI>, I need 20 <ITEM>[Black Cloths]<INFO>7205</INFO></ITEM> ,1 <ITEM>[Needle Packet]<INFO>7213</INFO></ITEM> ,10 <ITEM>[Black_Charcoal]<INFO>6251</INFO></ITEM>.
I saw the <NAVI>[Alchemist Job Change Center]<INFO>alde_alche,38,184,0,101,0</INFO></NAVI> selling Black Charcoals.
Quickinfo: To Verus with the required materials
Id: 8606
Search the Dump Site
Info: As a highly technical adventurer, I'm doing the public a service by searching a <NAVI>[dump site]<INFO>verus04,28,115,0,101,0</INFO></NAVI> like this.
Quickinfo: Investigate the Verus's dump site
Id: 8607
Report to Aldina
Info: I used my professional skills and knowledge to address the problem in Verus. I should report back to <NAVI>[Aldina]<INFO>verus04,157,165,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Aldina
Id: 8608
Aldina's New Request (1)
Info: Aldina frowned at the box, and then started creating a document to fulfill her duty as a governmental official.
Quickinfo: Talk to Aldina
Id: 8609
Aldina's New Request (2)
Info: Aldina thrust the fine notice into my pocket and asked me to collect the illegal dumping fine from the Biolo who did it. I should go to his <NAVI>[lab]<INFO>verus04,53,263,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Gregor
Id: 8610
Illegal Dumping Suspect
Info: A masked Biolo is standing alone in the ruined room in the house without a doorplate.
Quickinfo: Talk to Gregor
Id: 8611
Gregor's Question
Info: A promotion test for an excellent Geneticist.
Quickinfo: The answer already exists. All you have to do is say it.
Id: 8612
Mandragora Incubator (1)
Info: In the end, I'll have to revive that stinky thing.
Quickinfo: Talk to Gregor
Id: 8613
Plant Design
Info: <NAVI>[Gregor]<INFO>job4_bio,31,30,0,101,0</INFO></NAVI> asks me to get 1 <ITEM>[Dead Branch]<INFO>604</INFO></ITEM>, 10 <ITEM>[Tangled Chains]<INFO>7221</INFO></ITEM>, 10 <ITEM>[Coral Reef]<INFO>7013</INFO></ITEM> , 10 <ITEM>[Beautiful Flower]<INFO>6511</INFO></ITEM>, among other things, and refer to the books in his lab to make what I need.
Quickinfo: Collect required materials and perform your task
Id: 8614
Plant Design
Info: <NAVI>[Gregor]<INFO>job4_bio,31,30,0,101,0</INFO></NAVI> asks me to get 10 <ITEM>[Elder Twigs]<INFO>7939</INFO></ITEM> , 10 <ITEM>[Tangled Chains]<INFO>7221</INFO></ITEM> , 10 <ITEM>[Coral Reef]<INFO>7013</INFO></ITEM> , 1 <ITEM>[Mysterious Flower]<INFO>6509</INFO></ITEM>, among other things, and refer to the books in his lab to make what I need.
Quickinfo: Collect required materials and perform your task
Id: 8615
Plant Design
Info: <NAVI>[Gregor]<INFO>job4_bio,31,30,0,101,0</INFO></NAVI> asks me to get 10 <ITEM>[Shoots]<INFO>711</INFO></ITEM>, 10 <ITEM>[Tangled Chains]<INFO>7221</INFO></ITEM>, 10 <ITEM>[Coral Reef]<INFO>7013</INFO></ITEM>, 10 <ITEM>[Elegant Flower]<INFO>6510</INFO></ITEM>, among other things, and refer to the books in his lab to make what I need.
Quickinfo: Collect required materials and perform your task
Id: 8616
Answers in Book 1
Info: I finished reading a dusty book.
Quickinfo:
Id: 8617
Answers in Book 2
Info: I finished reading a dusty book.
Quickinfo:
Id: 8618
Answers in Book 3
Info: I finished reading a dusty book.
Quickinfo:
Id: 8619
Answers in Book 4
Info: I finished reading a dusty book.
Quickinfo:
Id: 8620
Answers in Book 5
Info: I finished reading a dusty book.
Quickinfo:
Id: 8621
Boundaries
Info: Create a flask with invisible boundaries, whose exterior is identical to its interior. This is just a basic tool I need to expand my mind. I know from intuition that I can create it based on my experience.
Quickinfo: Create a design on the desk
Id: 8622
Mandragora Incubator (2)
Info: I should report back to <NAVI>[Gregor]<INFO>job4_bio,31,30,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Gregor
Id: 8623
Reunion with Aldina
Info: Aldina congratulated (?) me on becoming a Biolo.
Quickinfo:
Id: 8624
Path to Becoming a Meister (1)
Info: A couple of senior Mechanics told me a famous <NAVI>[Meister]<INFO>verus04,214,251,0,101,0</INFO></NAVI> had set up shop somewhere in Verus.
Quickinfo:
Id: 8625
What Can a Meister Do?
Info: Maura, whom I met through Mist, is stiffer than I thought.
Quickinfo: Talk to Maura
Id: 8626
Path to Becoming a Meister (2)
Info: When I think about the meaning of the mana engine to us Mechanics and Meisters, I can't help but remember what happened to Frankelson. It's no more than a tool. It must not be a goal.
Quickinfo: Talk to Maura
Id: 8627
Back to Juperos
Info: Maura also met Frankelson. Maura wants me to go back to Juperos and meet Naoise Lian, one of her competitors during her Mechanic days. Instead of going in there physically...
Quickinfo: Connect to the terminal through a Madogear
Id: 8628
Path to Becoming a Meister (3)
Info: I've used my Madogear and established a virtual terminal connected to Juperos Core. I should follow Maura Dash's instructions to complete my task.
Quickinfo: Clear Juperos Core VT
Id: 8629
Path to Becoming a Meister (4)
Info: I've completed my task. I should report back to <NAVI>[Maura]<INFO>verus04,214,251,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Maura
Id: 8639
Banquet Hall in the Depths of the Netherworld
Info: The retired scholar, Garim, wants to know if the dead are really holding a banquet in the depths of Nifflheim. I've never heard of this before. I should go to <NAVI>[Nifflheim]<INFO>niflheim,164,102,0,101,0</INFO></NAVI> and look for someone who knows.
Quickinfo: Listen to the news in Nifflheim
Id: 8640
Everyone's Drunk, Dead or Alive
Info: I should report to <NAVI>[Garim]<INFO>moc_para01,14,19,0,101,0</INFO></NAVI> with what I've heard and seen in Nifflheim. Aside from this, I can report to Milla for her requests on a daily basis.
Quickinfo: Report to Garim
Id: 8641
Deceptively Cute Looks
Info: <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI> wants me to beat up 15 Ghost Quves and 15 Lude Gals and send them home, so she can sleep.
Quickinfo: Hunt the selected monsters
Id: 8642
Deceptively Cute Looks - Pending
Info: A Daily quest. It can be repeated after its cooldown. Accept it from <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI>.
Quickinfo: Reset at 4:00 a.m.
Id: 8643
Not Really Cute
Info: <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI> wants me to beat up 15 Ghost Quves and 15 Lude Gals and send them home, so she can sleep.
Quickinfo: Hunt the selected monsters
Id: 8644
Not a Musical Instrument
Info: <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI> wants me to beat up 10 Brutal Murderers and 10 Gan Ceanns and send them home, so she can sleep.
Quickinfo: Hunt the selected monsters
Id: 8645
Not a Musical Instrument - Pending
Info: A Daily quest. It can be repeated after its cooldown. Accept it from <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI>.
Quickinfo: Reset at 4:00 a.m.
Id: 8646
I Said, Not a Musical Instrument!
Info: <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI> wants me to beat up 10 Brutal Murderers and 10 Gan Ceanns and send them home, so she can sleep.
Quickinfo: Hunt the selected monsters
Id: 8647
Piano Play
Info: <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI> wants me to play the grand piano in the middle of the Banquet Hall of the Dead. But wouldn't that be noisy?
Quickinfo: Play the piano in the Banquet Hall of the Dead
Id: 8648
Piano Play - Pending
Info: A Daily quest. It can be repeated after its cooldown. Accept it from <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI>.
Quickinfo: Reset at 4:00 a.m.
Id: 8649
That Was Great Performance
Info: I played the piano just as <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI> asked. She should have heard me, but I should go let her know.
Quickinfo: Report to Milla
Id: 8650
Those with Unkempt Hair
Info: <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI> wants me to beat up 15 Disguisers and 15 Blue Moon Loli Ruris and send them home, so she can sleep.
Quickinfo: Hunt the selected monsters
Id: 8651
Those with Unkempt Hair - Pending
Info: A Daily quest. It can be repeated after its cooldown. Accept it from <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI>.
Quickinfo: Reset at 4:00 a.m.
Id: 8652
Those with Bushy Hair
Info: <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI> wants me to beat up 15 Disguisers and 15 Blue Moon Loli Ruris and send them home, so she can sleep.
Quickinfo: Hunt the selected monsters
Id: 8653
Those with Dolls
Info: <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI> wants me to beat up 10 Grotes and 10 Pierrotzoists and send them home, so she can sleep.
Quickinfo: Hunt the selected monsters
Id: 8654
Those with Dolls - Pending
Info: A Daily quest. It can be repeated after its cooldown. Accept it from <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI>.
Quickinfo: Reset at 4:00 a.m.
Id: 8655
You Know, Those with Dolls
Info: <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI> wants me to beat up 10 Grotes and 10 Pierrotzoists and send them home, so she can sleep.
Quickinfo: Hunt the selected monsters
Id: 8656
Wake Them Up
Info: <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI> wants me to wake up two snoring ghosts in the picture frames in the Collapsed Opera House by twisting their noses. Can I even touch their noses? Picture frames are <NAVI>[here]<INFO>nif_dun02,249,221,0,101,0</INFO></NAVI> and <NAVI>[there]<INFO>nif_dun02,37,221,0,101,0</INFO></NAVI>.
Quickinfo: Talk to the Picture Frames in the Opera House
Id: 8657
Wake Them Up - Pending
Info: A Daily quest. It can be repeated after its cooldown. Accept it from <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI>.
Quickinfo: Reset at 4:00 a.m.
Id: 8658
I'm Sorry I Dozed (1)
Info: I woke up a picture frame ghost at <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI>'s request. I should wake up both ghosts, and then go back to her.
Quickinfo:
Id: 8659
I'm Sorry I Dozed (2)
Info: I woke up a picture frame ghost at <NAVI>[Milla]<INFO>niflheim,164,102,0,101,0</INFO></NAVI>'s request. I should wake up both ghosts, and then go back to her.
Quickinfo:
Id: 11668
Arch Mage Job Change
Info: Master Egnoloria, whom I met for my Warlock job change, is getting ready for her Deep Sleep, and the fairies have a few things to do before she falls asleep. I should follow them and meet Egnoloria.
Quickinfo: Check Strange Plant
Id: 11669
Arch Mage Job Change
Info: Egnoloria's assistant, Yoop, disappeared during our conversation. I should join Maggie to hunt 10 monsters and get 1 Burning Heart on the 3rd floor of the Thor Volcano Dungeon.
Quickinfo: A Burning Heart to Maggie
Id: 11670
Arch Mage Job Change
Info: Our second challenge: Hunt 10 monsters and get 1 Mermaid's Heart in the Barmund Mansion's Bathhouse.
Quickinfo: A Mermaid's Heart to Maggie
Id: 11671
Arch Mage Job Change
Info: Our third challenge: Collect 1 Shining Plant for 1 Yggdrasil Seed.
Quickinfo: A Yggdrasil Seed to Maggie
Id: 11672
Arch Mage Job Change
Info: After checking our materials, Yoop asked us to follow him. I should talk to Maggie and follow Yoop.
Quickinfo: Talk to Maggie
Id: 11673
Arch Mage Job Change
Info: We'd made so much noise that Mana Spring woke up. I should talk to Master Egnoloria at the Mana Spring.
Quickinfo: Talk to Egnoloria
Id: 11674
Elemental Master Job Change
Info: Elma wants to know how to summon greater elementals. Talk to Kiran.
Quickinfo: Talk to Kiran
Id: 11675
Elemental Master Job Change
Info: Kiran says there's nothing to tell her.
Quickinfo: Talk to Elma
Id: 11676
Elemental Master Job Change
Info: Elma said she saw Kiran visiting the Barmund Mansion. First, check the Magic Power Plant in the Mansion for clues.
Quickinfo: Investigate the Magic Power Plant
Id: 11677
Elemental Master Job Change
Info: Elma can't investigate because of monsters. Hunt Magic-poisoned Dolors and Unleashed Magics, 10 each.
Quickinfo: Hunt bothersome monsters
Id: 11678
Elemental Master Job Change
Info: There's no clue about greater elementals in the Magic Power Plant. Investigate the Barmund's Library.
Quickinfo: Investigate the Barmund's Library
Id: 11679
Elemental Master Job Change
Info: Books keep running away. Catch 10 Roaming Spellbooks, and then return to Elma near the bookshelf.
Quickinfo: Retrieve Roaming Spellbooks
Id: 11680
Elemental Master Job Change
Info: The collected books don't have any clues in them. Check the bookshelf again.
Quickinfo: Check the bookshelf again
Id: 11681
Elemental Master Job Change
Info: When I opened the book, a small fairy showed up. Talk to the fairy in that new place.
Quickinfo: Talk to Yoop
Id: 11682
Elemental Master Job Change
Info: Yoop asked me to summon Shez and Ivane just like I summoned him. Go where he says and summon Shez and Ivane.
Quickinfo: Summon Shez and Ivane
Id: 11683
Elemental Master Job Change
Info: I summoned the two as Yoop asked, but we were so loud that Egnoloria caught us.
Quickinfo: Talk to Master
Id: 12508
Apply for the Dragon's Test
Info: ''Are you really the Dragon Knight candidate?''
The space-time dinosaur in front of you doesn't seem to believe it, but who else is more qualified to become a
Dragon Knight than you? Apply for the test and prove it to it.
Quickinfo: Become a dragon's companion
Id: 12509
Cool Your Head
Info: My head hurts from concentrating so much. I'd better take a break for now.
Quickinfo: Rest for 30 min.
Id: 16454
Path of the Inquisitor
Info: I've decided to stay in the Prontera Inn. My room is the <NAVI>[2nd one]<INFO>prt_in,246,104,0,101,0</INFO></NAVI> on the 2nd floor.
Quickinfo: Get an inn room
Id: 16455
Test of Desperation
Info: I met a girl named Seriang. I should follow her advice and go to <NAVI>[Einhar]<INFO>prt_fild03,360,272,0,101,0</INFO></NAVI> on the path to St. Capitolina Abbey.
Quickinfo: Meet Einhar
Id: 16456
Test of Execution
Info: I've passed the test of desperation. I should <NAVI>[enter]<INFO>prt_monk,97,214,0,101,0</INFO></NAVI> St. Capitolina Abbey for my next test of execution.
Quickinfo: Enter the abbey
Id: 16457
Path of the Inquisitor
Info: I've decided to take the test to become an Inquisitor. I must enter the underground ward in the abbey's basement and fight the heinous monster there alone. When I'm done, I should report back to <NAVI>[Einhar]<INFO>prt_monk,97,214,0,101,0</INFO></NAVI>.
Nied - Is
| Ward |
Wyn - Siegel
Quickinfo:
Id: 16458
Path of the Inquisitor
Info: I've decided to take the test to become an Inquisitor. I must enter the underground ward in the abbey's basement and fight the heinous monster there alone again. When I'm done, I should report back to <NAVI>[Einhar]<INFO>prt_monk,97,214,0,101,0</INFO></NAVI>.
Nied - Is
| Ward |
Wyn - Siegel
Quickinfo:
Id: 16459
Path of the Inquisitor
Info: I've decided to take the test to become an Inquisitor. I must enter the underground ward in the abbey's basement and fight the heinous monster there alone one more time. When I'm done, I should report back to <NAVI>[Einhar]<INFO>prt_monk,97,214,0,101,0</INFO></NAVI>.
Nied - Is
| Ward |
Wyn - Siegel
Quickinfo:
Id: 16460
Change to Inquisitor
Info: Finally, I can become an Inquisitor! I should prepare myself for my appointment ceremony and go back to <NAVI>[Einhar]<INFO>prt_monk,97,214,0,101,0</INFO></NAVI>.
Quickinfo: Change to Inquisitor
Id: 16521
Laboratory Waste Disposal Plant Rudus Floor 4
Info: Julma told me about Laboratory Waste Disposal Plant Rudus Floor 4. I should go to <NAVI>[Paian]<INFO>sp_rudus3,380,42,0,101,0</INFO></NAVI> and take a look at the place.
Quickinfo: Talk to Paian
Id: 16522
Laboratory Waste Disposal Plant Rudus Floor 4
Info: I talked to Paian and explored Rudus Floor 4. I should return to <NAVI>[Julma]<INFO>pub_cat,94,43,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Julma
Id: 16523
Abyssal Solitude - Pending
Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Julma]<INFO>pub_cat,94,43,0,101,0</INFO></NAVI> in Einbroch.
Quickinfo: Reset at 4:00 a.m.
Id: 16524
Abyssal Solitude
Info: I should hunt 10 Dolorians, 10 Plagarions, and 10 Deadres, and then return to <NAVI>[Julma]<INFO>pub_cat,94,43,0,101,0</INFO></NAVI> for report.
Quickinfo:
Id: 16525
Modification and Development - Pending
Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Julma]<INFO>pub_cat,94,43,0,101,0</INFO></NAVI> in Einbroch.
Quickinfo: Reset at 4:00 a.m.
Id: 16526
Modification and Development
Info: I should hunt 15 Giant Kaputs and 15 Venedis, and then return to <NAVI>[Julma]<INFO>pub_cat,94,43,0,101,0</INFO></NAVI> for report.
Quickinfo:
Id: 16527
Data Backup - Pending
Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Julma]<INFO>pub_cat,94,43,0,101,0</INFO></NAVI> in Einbroch.
Quickinfo: Reset at 4:00 a.m.
Id: 16528
Data Backup
Info: I need to maintain my chip every day. I should go to the Secret Wing <NAVI>[Researcher]<INFO>sp_rudus4,192,204,0,101,0</INFO></NAVI>.
Quickinfo: Talk to the Researcher
Id: 16529
Abandoned Lab Amicitia
Info: I've collected information about Amicitia, the abandoned lab, from the Rebellion members in the Cat on a Bullet.
Quickinfo:
Id: 16530
Earth and Fire - Pending
Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Ansuria]<INFO>pub_cat,86,33,0,101,0</INFO></NAVI> in Einbroch.
Quickinfo: Reset at 4:00 a.m.
Id: 16531
Earth and Fire
Info: I should hunt the mutant chimeras, Amitias and Fillias, 15 each, and then report to the Rebellion's <NAVI>[Ansuria]<INFO>pub_cat,86,33,0,101,0</INFO></NAVI>.
Quickinfo:
Id: 16532
Water and Wind - Pending
Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Ansuria]<INFO>pub_cat,86,33,0,101,0</INFO></NAVI> in Einbroch.
Quickinfo: Reset at 4:00 a.m.
Id: 16533
Water and Wind
Info: I should hunt the mutant chimeras, Lituses and Vanilaquses, 15 each, and then report to the Rebellion's <NAVI>[Ansuria]<INFO>pub_cat,86,33,0,101,0</INFO></NAVI>.
Quickinfo:
Id: 16534
Werner's Traces - Pending
Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Ansuria]<INFO>pub_cat,86,33,0,101,0</INFO></NAVI> in Einbroch.
Quickinfo: Reset at 4:00 a.m.
Id: 16535
Werner's Traces
Info: Find Werner's traces on Abandoned Lab Amicitia Floor 1, and then bring them to the Rebellion's <NAVI>[Ansuria]<INFO>pub_cat,86,33,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Ansuria
Id: 16536
Imitation and Authenticity - Pending
Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Gerbena]<INFO>pub_cat,89,32,0,101,0</INFO></NAVI> in Einbroch.
Quickinfo: Reset at 4:00 a.m.
Id: 16537
Imitation and Authenticity
Info: I should hunt the mutant chimeras, Napeoes and Galensises, 15 each, and then report to the Rebellion's <NAVI>[Gerbena]<INFO>pub_cat,89,32,0,101,0</INFO></NAVI>.
Quickinfo:
Id: 16538
Natural Change - Pending
Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Gerbena]<INFO>pub_cat,89,32,0,101,0</INFO></NAVI> in Einbroch.
Quickinfo: Reset at 4:00 a.m.
Id: 16539
Natural Change
Info: I should hunt the mutant chimeras, Lava Eaters and Fulgors, 15 each, and then report to the Rebellion's <NAVI>[Gerbena]<INFO>pub_cat,89,32,0,101,0</INFO></NAVI>.
Quickinfo:
Id: 16540
Data Backup
Info: I maintained my chip for the day. I should return to <NAVI>[Julma]<INFO>pub_cat,94,43,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Julma
Id: 16541
Werner's Traces
Info: I've found Werner's traces. I should return to <NAVI>[Ansuria]<INFO>pub_cat,86,33,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Ansuria
Id: 16542
Werner's Traces
Info: I've found Werner's traces. I should return to <NAVI>[Ansuria]<INFO>pub_cat,86,33,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Ansuria
Id: 16543
Werner's Traces
Info: I've found Werner's traces. I should return to <NAVI>[Ansuria]<INFO>pub_cat,86,33,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Ansuria
Id: 16544
Werner's Traces
Info: I've found Werner's traces. I should return to <NAVI>[Ansuria]<INFO>pub_cat,86,33,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Ansuria
Id: 16545
Werner's Traces
Info: I've found Werner's traces. I should return to <NAVI>[Ansuria]<INFO>pub_cat,86,33,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Ansuria
Id: 17307
Gatekeeper of Nyail Cave
Info: Go to <NAVI>[Festa Manager]<INFO>malangdo,133,170,0,101,0,</INFO></NAVI> and leave quickly to Nyail Cave!
Quickinfo: Go to Festa Manager
Id: 17308
Start of festival
Info: Bring 1 each of the ingredients for making delicious noodles: long thin noodles, butterfly noodles, smooth noodles and pig potatoes. - <NAVI>[Festa ,amager]<INFO>malangdo,133,170,0,101,0,</INFO></NAVI>
Quickinfo: Pig Potato, Noodle Ingredients
Id: 17309
Noodle artisan
Info: If you come to the Noodle Festival, you must try the noodles. <NAVI>[Noodle Master Orzo]<INFO>malangdo,165,133,0,101,0,</INFO></NAVI> You can taste the best noodles.
Quickinfo: Go to Orzo
Id: 17310
Watermelon dessert
Info: Do you remember cool and sweet desserts in the hot summer? Visit <NAVI>[Helper Lami]<INFO>malangdo,196,217,0,101,0,</INFO></NAVI> and he will guide you through the event where you can get watermelon pudding.
Quickinfo: Go to Lami
Id: 17311
Bad noodle hunt
Info: Have you ever heard of bad noodles? Go to <NAVI>[Helper Domi] <INFO>malangdo,183,221,0,101,0,</INFO></NAVI> for guidance on hunting bad noodles.
Quickinfo: Go to Domi
Id: 17313
Ingredients for Noodles
Info: Bring <NAVI>[Noodle Master Orzo]<INFO>malangdo,165,133,0,101,0,</INFO></NAVI> 5 Long Thin Noodles from Small Whirlpool, 5 Butterfly Noodles from Dandy Star, 5 Smooth Noodles from Swing Tail, and 3 Pig Potatoes.
Quickinfo: Pig Potato, Noodle Ingredients
Id: 17314
Cooldown: Noodles of the day
Info: Today's event is over. After dawn, you can visit <NAVI>[Noodle Master Orzo]<INFO>malangdo,165,133,0,101,0,</INFO></NAVI> again.
Quickinfo: Reset at 04.00 AM
Id: 17315
Watermelon fan
Info: Break ripe watermelons buried in the watermelon field to find promotional fans! Collect 10 and bring them to <NAVI>[Helper Lami]<INFO>malangdo,196,217,0,101,0,</INFO></NAVI>.
Quickinfo: Bring 10 Promotional Fan
Id: 17316
Cooldown: Watermelon Fan
Info: Today's event is over. After dawn, find <NAVI>[Helper Lami]<INFO>malangdo,196,217,0,101,0,</INFO></NAVI> and you can join again.
Quickinfo: Reset at 04.00 AM
Id: 17317
Bad noodle hunt
Info: Kill 10 Bad Noodles and bring 10 Tough Noodle Skins to me, <NAVI>[Helper Domi]<INFO>malangdo,183,221,0,101,0,</INFO></NAVI>.
Quickinfo: Tough Noodle Leather x10
Id: 17318
Cooldown : Bad Noodle Hunt
Info: You must have put a lot of effort into catching the strong noodle, but please take a break today and enjoy the festival again after dawn! - <NAVI>[Helper Domi]<INFO>malangdo,183,221,0,101,0,</INFO></NAVI>
Quickinfo: Reset at 04.00 AM
Id: 17328
Coupon: Noodle Event Completed
Info: How was today's noodles? If you have completed all of today's events, go to <NAVI>[Coupon Reception]<INFO>malangdo,141,155,0,101,0,</INFO></NAVI> and stamp the coupon!
Quickinfo: Orzo done
Id: 17329
Coupon: Complete Watermelon Dessert
Info: You have completed the watermelon breaking event. If you have completed all 4 events of the day, go to <NAVI>[Coupon Reception]<INFO>malangdo,141,155,0,101,0,</INFO></NAVI> and stamp the coupon!!
Quickinfo: Helper Lami done
Id: 17330
Coupon: Bad Noodles Done
Info: You caught all the bad noodles. If you have completed all 4 events of the day, go to <NAVI>[Coupon Reception]<INFO>malangdo,141,155,0,101,0,</INFO></NAVI> and stamp the coupon.
Quickinfo: Helper Domi done
Id: 17332
Coupon: Hat Exchange
Info: I gave you a hat. Happy festival!
Quickinfo: Hat exchange done
Id: 17450
4th Job Change: A New Stage
Info: Go to the <NAVI>[north side of Odin's Temple]<INFO>odin_tem03,193,301,0,101,0</INFO></NAVI>, where the new stage is being built.
Quickinfo: To Odin's Temple
Id: 17451
4th Job Change: Inspiration Piece 1
Info: Go to the <NAVI>[Audumbla Grassland]<INFO>ra_fild05,50,308,0,101,0</INFO></NAVI>. The wind that caresses that land must have been inspiring to the ancients.
Quickinfo: Inspiration Piece 1
Id: 17452
4th Job Change: Inspiration Piece 1
Info: I should hunt Wind monsters at Level 105 or above to fill the <NAVI>[Piece]<INFO>ra_fild05,50,308,0,101,0</INFO></NAVI> with wind energy.
Quickinfo: Inspiration Piece 1
Id: 17453
4th Job Change: Inspiration Piece 2
Info: As I hold the crystal in my hand, I hear the sound that shakes the <NAVI>[earth]<INFO>lasa_dun02,180,172,0,101,0</INFO></NAVI>surrounding me.
Quickinfo: Inspiration Piece 2
Id: 17454
4th Job Change: Inspiration Piece 2
Info: I should hunt Earth monsters at Level 130 or above to fill the <NAVI>[Piece]<INFO>lasa_dun02,180,172,0,101,0</INFO></NAVI> with earth energy.
Quickinfo: Inspiration Piece 2
Id: 17455
4th Job Change: Inspiration Piece 3
Info: As I hold the crystal in my hand, I hear a <NAVI>[heavenly]<INFO>tha_t11,13,84,0,101,0</INFO></NAVI> voice surrounding me.
Quickinfo: Inspiration Piece 3
Id: 17456
4th Job Change: Inspiration Piece 3
Info: I should hunt Angel monsters at Level 180 or above to fill the <NAVI>[Piece]<INFO>tha_t11,13,84,0,101,0</INFO></NAVI> with angelic energy.
Quickinfo: Inspiration Piece 3
Id: 17457
4th Job Change: Piece Collection
Info: The Emotion Pieces must have headed for <NAVI>[Lutie]<INFO>xmas,82,146,0,101,0</INFO></NAVI>. Cold places like that tend to produce many great artists, too.
Quickinfo: Emotion Piece 1
Id: 17458
4th Job Change: Piece Collection
Info: I keep feeling as if I'm boiling on the inside. I think another piece is somewhere near <NAVI>[Morroc]<INFO>morocc,100,31,0,101,0</INFO></NAVI>.
Quickinfo: Emotion Piece 2
Id: 17459
4th Job Change: Piece Collection
Info: I keep hearing a hollow sound that reminds me of a tunnel. This is what you were talking about, isn't it? Then, can it be that another piece is in the <NAVI>[Einbech Mine]<INFO>ein_dun01,43,271,0,101,0</INFO></NAVI>?
Quickinfo: Emotion Piece 3
Id: 17460
4th Job Change: Piece Collection Completed
Info: Now that I've collected all the pieces, I should report back to the <NAVI>[Folklorist]<INFO>odin_tem03,193,301,0,101,0</INFO></NAVI>.
Quickinfo: To the Folklorist
Id: 17461
4th Job Change: A New Stage
Info: Go to the <NAVI>[north side of Odin's Temple]<INFO>odin_tem03,193,301,0,101,0</INFO></NAVI>, where the new stage is being built.
Quickinfo: To Odin's Temple
Id: 17462
4th Job Change: Piece Collection
Info: Why don't you go to the <NAVI>[Realm of the Dead]<INFO>niflheim,331,267,0,101,0</INFO></NAVI>? People's fear and sympathy for the dead have affected many aspects of life.
Quickinfo: Inspiration Piece 1
Id: 17463
4th Job Change: Piece Collection
Info: I should hunt Shadow monsters at Level 105 or above to fill the <NAVI>[Piece]<INFO>niflheim,331,267,0,101,0</INFO></NAVI> with dark energy.
Quickinfo: Inspiration Piece 1
Id: 17464
4th Job Change: Piece Collection
Info: As I hold the crystal in my hand, I hear the sound of something <NAVI>[burning]<INFO>thor_v01,281,233,0,101,0</INFO></NAVI> urrounding me.,
Quickinfo: Inspiration Piece 2
Id: 17465
4th Job Change: Piece Collection
Info: I should hunt Fire monsters at Level 130 or above to fill the <NAVI>[Piece]<INFO>thor_v01,281,233,0,101,0</INFO></NAVI> with fiery energy.
Quickinfo: Inspiration Piece 2
Id: 17466
4th Job Change: Piece Collection
Info: As I hold the crystal in my hand, I hear a <NAVI>[mysterious]<INFO>abyss_03,107,114,0,101,0</INFO></NAVI> sound surrounding me.
Quickinfo: Inspiration Piece 3
Id: 17467
4th Job Change: Piece Collection
Info: I should hunt Dragon monsters at Level 180 or above to fill the <NAVI>[Piece]<INFO>abyss_03,107,114,0,101,0</INFO></NAVI> with draconic energy.
Quickinfo: Inspiration Piece 3
Id: 17468
4th Job Change: Piece Collection
Info: Why don't you go to the biggest <NAVI>[church]<INFO>prt_church,94,116,0,101,0</INFO></NAVI>? The songs could be drawn to the sound of people singing a hymn there.
Quickinfo: Emotion Piece 1
Id: 17469
4th Job Change: Piece Collection
Info: The sound of sea waves... I think I know. You should go to <NAVI>[Kokomo Beach]<INFO>cmd_fild02,47,85,0,101,0</INFO></NAVI>. My intuition tells me that's your next destination.
Quickinfo: Emotion Piece 2
Id: 17470
4th Job Change: Piece Collection
Info: Where you began your career. I think that's <NAVI>[where]<INFO>payon,62,157,0,101,0</INFO></NAVI> your answer is.
Quickinfo: Emotion Piece 3
Id: 17471
4th Job Change: Piece Collection Completed
Info: Now that I've collected all the pieces, I should report back to the <NAVI>[Folklorist]<INFO>odin_tem03,193,301,0,101,0</INFO></NAVI>.
Quickinfo: To the Folklorist
Id: 17472
4th Job Change: Where's the Stage?
Info: Did you come to see the new stage? Oh, no... For now, why don't we go to the <NAVI>[basement]<INFO>job4_tro,51,47,0,101,0</INFO></NAVI>? I'll explain everything there.
Quickinfo: Go to the basement
Id: 17473
4th Job Change: A Detailed Explanation
Info: I don't know all the technical details. You should talk to <NAVI>[Heren]<INFO>job4_tro,53,50,0,101,0</INFO></NAVI> instead.
Quickinfo: Talk to the Folklorist
Id: 17474
4th Job Change: The Steps of the Ritual
Info: When the Guardian Tree's Spring is activated, place your hand on it. If it takes forever to be activated, please let <NAVI>[me]<INFO>job4_tro,53,50,0,101,0</INFO></NAVI> know.
Quickinfo: Guardian Tree's Spring
Id: 17475
4th Job Change: Kvasir's Chest
Info: Drive away all of the void and fill the 12 altars with Inspiration and Emotion Pieces. - <NAVI>[Heren]<INFO>job4_tro,53,50,0,101,0</INFO></NAVI>
Quickinfo: Healing ritual
Id: 17499
4th job change notification email sent
Info: We have sent a change guide email to those who are eligible for the 4th job change.
Quickinfo: Shipped
Id: 18059
Shadow's Call
Info: Rumin, whom I met in the Assassin Guild's Veins branch, said I should go meet Verkhasel at the safehouse on the east side of Veins. The Guild needs me for some operation. To prove my skills, I have to find this place on my own.
Quickinfo: Talk to Verkhasel



Map
Spoiler


1@4inq - Monastery Basement

Music: bgm\124.mp3
Maintitle: Monastery Basement Subtitle:
BackgroundBmp: field2_s2
tra_fild - Prontera Suburb Training Camp

Music:
Maintitle: Prontera Suburb Training Camp Subtitle:
BackgroundBmp: field_s2
job4_mag - Mana Spring

Music: bgm\128.mp3
Maintitle: Mana Spring Subtitle:
BackgroundBmp: field2_s2
1@4igd - Tourney Hall of Justice

Music: bgm\159.mp3
Maintitle: Tourney Hall of Justice Subtitle:
BackgroundBmp: field2_s2
1@4cdn - Last Ordeal Phantom Cave

Music: bgm\120.mp3
Maintitle: Last Ordeal Phantom Cave Subtitle:
BackgroundBmp: field2_s2
1@4mst - Juperos Core VT

Music: bgm\106.mp3
Maintitle: Juperos Core VT Subtitle:
BackgroundBmp: field2_s2
job4_bio - Secret Flower Garden

Music: bgm\163.mp3
Maintitle: Secret Flower Garden Subtitle:
BackgroundBmp: field2_s2
job4_tro - Empty Kvasir's Chest

Music: bgm\129.mp3
Maintitle: Empty Kvasir's Chest Subtitle:
BackgroundBmp: field2_s2
1@4drk - Dragon's Test

Music: bgm\100.mp3
Maintitle: Dragon's Test Subtitle:
BackgroundBmp: field2_s2
1@4win - Deep Luluka Forest

Music: bgm\65.mp3
Maintitle: Deep Luluka Forest Subtitle:
BackgroundBmp: field2_s2
1@4sac - Shadow Manor

Music: bgm\16.mp3
Maintitle: Shadow Manor Subtitle:
BackgroundBmp: field2_s2
grademk - Grade-up Center

Music: bgm\143.mp3
Maintitle: Subtitle: Grade-up Center
BackgroundBmp: village_s1
nif_dun02 - Nifflheim Dungeon Collapsed Opera House

Music: bgm\85.mp3
Maintitle: Collapsed Opera House Subtitle: Nifflheim Dungeon Floor 2
BackgroundBmp: dungeon
amicitia1 - Abandoned Lab Amicitia

Music: bgm\124.mp3
Maintitle: Floor 1 General Research Center Subtitle: Abandoned Lab Amicitia
BackgroundBmp: dungeon
sp_rudus4 - Laboratory Waste Disposal Plant Rudus Floor 4

Music: bgm\176.mp3
Maintitle: Rudus Floor 4 Subtitle: Laboratory Waste Disposal Plant
BackgroundBmp: dungeon
1@4mag - Mana Spring

Music: bgm\128.mp3
Maintitle: Mana Spring Subtitle:
BackgroundBmp: field2_s2
amicitia2 - Abandoned Lab Amicitia

Music: bgm\124.mp3
Maintitle: Floor 2 Intensive Culture Room Subtitle: Abandoned Lab Amicitia
BackgroundBmp: dungeon
1@4tro - Kvasir's Chest

Music: bgm\129.mp3
Maintitle: Kvasir's Chest Subtitle:
BackgroundBmp: field2_s2
nif_dun01 - Nifflheim Dungeon Banquet Hall of the Dead

Music: bgm\84.mp3
Maintitle: Banquet Hall of the Dead Subtitle: Nifflheim Dungeon Floor 1
BackgroundBmp: dungeon



NpcIdentity
Spoiler


Id: 10307
JT_4_ED_OSCAR

Id: 10364
JT_4_4JOB_SILLA

Id: 10365
JT_4_4JOB_MAGGI

Id: 10366
JT_4_4JOB_ROBIN

Id: 10367
JT_4_4JOB_ROBIN_DRUNK

Id: 10368
JT_4_4JOB_LETICIA

Id: 10369
JT_4_4JOB_SERANG

Id: 10370
JT_4_4JOB_EINHAR

Id: 10371
JT_4_4JOB_SEALSTONE

Id: 10372
JT_4_4JOB_PHANTOMBOOK1

Id: 10373
JT_4_4JOB_PHANTOMBOOK2

Id: 10374
JT_4_4JOB_PHANTOMBOOK3

Id: 10416
JT_4_4JOB_MAURA

Id: 20816
JT_EM_DILUVIO

Id: 20817
JT_EM_ARDOR

Id: 20818
JT_EM_PROCELLA

Id: 20819
JT_EM_TERREMOTUS

Id: 20820
JT_EM_SERPENS

Id: 20821
JT_4JOB_VOID

Id: 20822
JT_4JOB_WRAITH

Id: 20823
JT_4JOB_KINGS_NIGHT

Id: 20824
JT_4JOB_AGONY_NIGHT

Id: 20825
JT_4JOB_DEVOTION_NIGHT

Id: 20826
JT_4JOB_ARMED_NIGHT

Id: 20827
JT_4JOB_DOOMK

Id: 20828
JT_4JOB_VERKHASEL

Id: 20829
JT_4JOB_BAPHOMET

Id: 20830
JT_4JOB_H_FALCON

Id: 20831
JT_4JOB_S_FALCON

Id: 20832
JT_4JOB_R_FALCON

Id: 20833
JT_4JOB_WORG

Id: 20834
JT_ABR_BATTLE_WARIOR

Id: 20835
JT_ABR_DUAL_CANNON

Id: 20836
JT_ABR_MOTHER_NET

Id: 20837
JT_ABR_INFINITY

Id: 20848
JT_SUMMON_WOODENWARRIOR

Id: 20849
JT_SUMMON_WOODEN_FAIRY

Id: 20850
JT_SUMMON_CREEPER

Id: 20851
JT_SUMMON_HELLTREE

Id: 20875
JT_4JOB_LETICIA

Id: 20876
JT_4JOB_ACIDUS

Id: 20920
JT_CHIMERA_LAVA

Id: 20921
JT_CHIMERA_FULGOR

Id: 20922
JT_CHIMERA_NAPEO

Id: 20923
JT_CHIMERA_GALENSIS

Id: 20924
JT_CHIMERA_AMITERA

Id: 20925
JT_CHIMERA_LITUS

Id: 20926
JT_CHIMERA_FILLIA

Id: 20927
JT_CHIMERA_VANILAQUS

Id: 20928
JT_CHIMERA_THEONE

Id: 20929
JT_GIANT_CAPUT

Id: 20930
JT_DOLORIAN

Id: 20931
JT_PLAGARION

Id: 20932
JT_DEADRE

Id: 20933
JT_VENEDI

Id: 20934
JT_R001_BESTIA

Id: 20935
JT_GAN_CEANN

Id: 20936
JT_DISGUISER

Id: 20937
JT_BRUTAL_MURDERER

Id: 20938
JT_GHOST_CUBE

Id: 20939
JT_LUDE_GAL

Id: 20940
JT_BLUEMOON_LOLI_RURI

Id: 20941
JT_GROTE

Id: 20942
JT_PIERROTZOIST

Id: 20943
JT_DEATH_WITCH

Id: 21048
JT_G_CHIMERA_LAVA

Id: 21049
JT_G_CHIMERA_FULGOR

Id: 21050
JT_G_CHIMERA_NAPEO

Id: 21051
JT_G_CHIMERA_GALENSIS

Id: 21052
JT_G_DISGUISER

Id: 21053
JT_G_BLUEMOON_LOLI_RURI

Id: 21054
JT_G_GROTE

Id: 21055
JT_G_PIERROTZOIST

Id: 21056
JT_G_GIANT_CAPUT

Id: 21057
JT_G_DOLORIAN

Id: 21058
JT_G_PLAGARION

Id: 21059
JT_G_DEADRE

Id: 21060
JT_G_VENEDI



SignBoard
Spoiler


prontera 50, 293: Grade Booster.
moc_para01 112, 79: Basic equip.
moc_para01 112, 83: Interm/adv weapon aid.
prontera 124, 76: Paradise tele
moc_ruins 68, 164: Paradise tele
geffen 132, 66: Paradise tele
alberta 124, 67: Paradise tele
aldebaran 133, 119: Paradise tele
payon 177, 111: Paradise tele
morocc 161, 97: Paradise tele
izlude 131, 148: Paradise tele
umbala 105, 158: Paradise tele
comodo 202, 151: Paradise tele
yuno 144, 189: Paradise tele
hugel 93, 153: Paradise tele
rachel 125, 144: Paradise tele
amatsu 102, 152: Paradise tele
ayothaya 209, 169: Paradise tele
louyang 207, 102: Paradise tele
gonryun 162, 122: Paradise tele
moscovia 220, 192: Paradise tele
brasilis 194, 221: Paradise tele
dewata 194, 168: Paradise tele
alberta 113, 60:
alberta 120, 60:
alberta 184, 143:
alberta 23, 238:
alberta 28, 229:
alberta_in 176, 97:
alberta_in 28, 58:
alberta_in 32, 142:
alberta_in 55, 142:
aldeba_in 92, 58:
aldeba_in 99, 56:
aldebaran 135, 243:
aldebaran 139, 63:
aldebaran 143, 119:
aldebaran 243, 143:
aldebaran 36, 135:
amatsu 102, 149:
amatsu 202, 91:
ayothaya 146, 86:
ayothaya 203, 169:
ayothaya 212, 169:
brasilis 197, 221:
comodo 181, 347:
comodo 195, 150:
comodo 197, 149:
comodo 322, 178:
comodo 37, 219:
dewata 197, 184:
dewata 202, 106:
dewata 202, 184:
dic_in01 254, 119:
dicastes01 189, 191:
einbech 182, 133:
einbech 48, 214:
einbech 67, 37:
einbroch 155, 43:
einbroch 162, 317:
einbroch 242, 205:
einbroch 252, 320:
einbroch 59, 203:
einbroch 72, 202:
ein_in01 206, 224:
ein_in01 24, 87:
geffen 118, 62:
geffen 120, 62:
geffen 123, 203:
geffen 203, 116:
geffen 203, 123:
geffen_in 30, 178:
geffen_in 70, 64:
gonryun 159, 122:
gonryun 163, 60:
hu_in01 246, 107:
hugel 187, 172:
hugel 88, 168:
hugel 98, 56:
izlude 120, 207:
izlude 128, 148:
izlude 129, 175:
izlude 133, 113:
izlude_a 120, 207:
izlude_a 128, 148:
izlude_a 129, 175:
izlude_a 133, 113:
izlude_b 120, 207:
izlude_b 128, 148:
izlude_b 129, 175:
izlude_b 133, 113:
izlude_c 120, 207:
izlude_c 128, 148:
izlude_c 129, 175:
izlude_c 133, 113:
izlude_d 120, 207:
izlude_d 128, 148:
izlude_d 129, 175:
izlude_d 133, 113:
iz_ac01 97, 44: 1st Job Guide.
lasagna 134, 113:
lasagna 165, 125:
lasagna 174, 160:
lasagna 208, 188:
lhz_in02 100, 143:
lhz_in02 230, 284:
lhz_in02 276, 99:
lhz_in02 282, 20:
lighthalzen 164, 100:
lighthalzen 191, 320:
lighthalzen 207, 310:
lighthalzen 220, 310:
lighthalzen 247, 82:
lighthalzen 307, 224:
lighthalzen 94, 248:
louyang 210, 104:
louyang 224, 104:
ma_in01 30, 94:
malangdo 147, 117:
malangdo 182, 140:
malangdo 218, 101:
malangdo 224, 172:
malaya 224, 204:
malaya 234, 204:
malaya 250, 83:
malaya 71, 72:
malaya 71, 79:
ma_in01 22, 23:
morocc 151, 241:
morocc 153, 286:
morocc 154, 38:
morocc 156, 97:
morocc 160, 258:
morocc 28, 170:
morocc 296, 213:
morocc_in 73, 38:
moc_ruins 159, 53:
moc_ruins 59, 157:
moc_ruins 65, 44:
moc_ruins 70, 164:
mora 115, 138:
mora 167, 76:
mora 25, 158:
mora 43, 127:
mora 45, 126:
mora 72, 51:
moscovia 161, 76:
moscovia 223, 191:
mosk_in 135, 191:
niflheim 201, 187:
niflheim 202, 180:
pay_arche 55, 123:
pay_arche 86, 33:
payon 144, 173:
payon 151, 182:
payon 160, 67:
payon 175, 226:
payon 181, 104:
payon 221, 85:
payon 233, 324:
payon_in01 132, 62:
prontera 146, 89:
prontera 151, 34:
prontera 152, 326:
prontera 154, 187:
prontera 160, 34:
prontera 277, 200:
prontera 277, 208:
prontera 35, 200:
prontera 35, 208:
prt_in 243, 168:
prt_in 244, 135:
prt_in 61, 141:
prt_in 63, 60:
ra_in01 186, 148:
ra_in01 376, 69:
rachel 109, 138:
rachel 138, 146:
umbala 128, 94:
umbala 87, 160:
umbala 99, 158:
ve_in 157, 219:
veins 189, 101:
veins 208, 128:
veins 210, 345:
xmas 140, 137:
yuno 152, 187:
yuno 153, 47:
yuno 277, 221:
yuno 327, 108:
yuno 59, 212:
yuno_in01 171, 21:
yuno_in04 186, 21:
alb2trea 59, 69:
gef_fild10 73, 340:
izlu2dun 106, 58:
mjolnir_02 82, 362:
prt_fild05 290, 224:
dali 109, 94:
moro_vol 95, 96:
verus04 144, 239:
mosk_in 21, 254:
mosk_in 31, 180:
cmd_fild07 136, 134:
lhz_in02 237, 284:
harboro1 291, 207:
harboro1 156, 215:
harboro1 356, 211:
harboro1 80, 211:
har_in01 34, 84:
har_in01 19, 86:
har_in01 16, 86:
alberta 189, 151: Boarding the passenger ship
alb2trea 39, 50: Destination: Alberta
alberta 195, 151: Destination: Shipwreck
cmd_fild07 299, 83: Boarding the passenger ship
cmd_fild07 94, 134: Boarding the passenger ship
izlude 197, 205: Boarding the passenger ship
izlu2dun 108, 27: Destination: Izlude
izlude 180, 224: Destination: Jawaii
jawaii 122, 263: Destination: Alberta
jawaii 239, 112: Destination: Izlude
aldebaran 168, 168: Destination: Rutie
hugel 209, 109: Destination: Odin Temple
odin_tem01 93, 146: Destination: Hugel
alberta 246, 40: Destination: Dragon City
lou_fild01 190, 100: Destination: Alberta
alberta 246, 74: Destination: Amatsu
amatsu 194, 79: Destination: Alberta
alberta 246, 29: Destination: Ayothaya
ayothaya 152, 68: Destination: Alberta
alberta 246, 82: Destination: Brasilis
brasilis 316, 57: Destination: Alberta
alberta 246, 62: Destination: Kunlun
gon_fild01 255, 79: Destination: Alberta
alberta 196, 202: Destination: Port Malaya
malaya 276, 55: Destination: Alberta
alberta 212, 202: Destination: Dewata
dewata 229, 49: Destination: Alberta
alberta 246, 51: Destination: Moscovia
moscovia 166, 53: Destination: Alberta
alberta 240, 103: Destination: Rock Ridge
harboro1 60, 215: Destination: Alberta
alberta 244, 118: Destination: Turtle Island
tur_dun01 165, 29: Destination: Alberta
lasagna 205, 325: Boarding the passenger ship
izlude 195, 213: Destination: Lasagna
malangdo 218, 81: Destination: Lasagna
izlude 182, 218: Destination: Malangdo
alberta 200, 151: Destination: Malangdo
malangdo 219, 86: Boarding the passenger ship
prontera 150, 191:
payon 180, 106:
geffen 128, 68:
aldebaran 146, 122:
morocc 168, 107:
umbala 106, 160:
comodo 204, 153:
izlude 125, 148:
alberta 114, 65:
xmas 155, 140:
niflheim 200, 184:
yuno 176, 187:
hugel 91, 158:
lighthalzen 162, 102:
einbroch 238, 203:
einbech 182, 124:
rachel 123, 145:
veins 205, 130:
louyang 210, 111:
brasilis 204, 227:
amatsu 100, 156:
gonryun 164, 127:
moscovia 211, 200:
ayothaya 203, 173:
dewata 196, 193:
harboro1 288, 212:
prt_in 33, 114: Sword Clan
prt_in 35, 114: Arc Wand Clan
prt_in 37, 114: Golden Mace Clan
prt_in 39, 114: Crossbow Clan
prt_church 97, 100: Proposing marriage
lasagna 335, 248: Proposing marriage
lasagna 100, 200: Independent helper
prt_in 162, 135:
izlude_in 73, 103:
morocc_in 128, 66:
geffen_in 22, 167:
alberta_in 177, 23:
payon_in01 8, 132:
in_hunter 104, 108:
aldeba_in 37, 47:
xmas_in 169, 93:
cmd_in01 117, 173:
um_in 158, 127:
yuno_in01 99, 26:
hu_in01 99, 383:
lhz_in02 268, 92:
ein_in01 95, 22:
ra_in01 169, 363:
ve_in 349, 243:
ama_in01 100, 17:
gonryun 175, 95:
lou_in02 134, 176:
ayo_in01 77, 161:
brasilis 252, 247:
ma_in01 69, 21:
dewata 223, 167:
mosk_in 24, 173:
har_in01 32, 81:
prt_in 162, 137:
izlude_in 73, 105:
morocc_in 128, 68:
geffen_in 22, 169:
alberta_in 177, 25:
payon_in01 10, 132:
aldeba_in 37, 49:
xmas_in 171, 93:
cmd_in01 119, 173:
um_in 156, 127:
yuno_in01 99, 24:
hu_in01 95, 383:
lhz_in02 266, 92:
ein_in01 95, 24:
ra_in01 169, 365:
ve_in 351, 243:
ama_in01 100, 19:
gonryun 175, 97:
lou_in02 134, 178:
ayo_in01 77, 163:
brasilis 252, 249:
ma_in01 67, 21:
dewata 223, 169:
mosk_in 26, 174:
har_in01 32, 79:
que_ng 180, 79:
job_gun 220, 138:
prt_in 162, 139:
izlude_in 73, 101:
morocc_in 128, 70:
geffen_in 22, 165:
alberta_in 177, 27:
payon_in01 12, 132:
aldeba_in 37, 45:
xmas_in 173, 93:
cmd_in01 115, 173:
yuno_in01 99, 22:
ama_in01 100, 21:
gonryun 175, 99:
um_in 154, 127:
lou_in02 134, 180:
ayo_in01 77, 165:
ein_in01 95, 20:
lhz_in02 264, 92:
ra_in01 169, 367:
ve_in 353, 243:
brasilis 252, 251:
hu_in01 93, 383:
ma_in01 65, 21:
dewata 223, 171:
mosk_in 22, 172:
har_in01 32, 77:
prt_in 162, 141:
izlude_in 73, 99:
morocc_in 128, 72:
geffen_in 22, 163:
alberta_in 177, 29:
payon_in01 14, 132:
aldeba_in 37, 43:
xmas_in 175, 93:
cmd_in01 113, 173:
um_in 152, 127:
yuno_in01 99, 20:
hu_in01 101, 383:
lhz_in02 262, 92:
ein_in01 95, 18:
ra_in01 169, 361:
ve_in 355, 243:
ama_in01 100, 23:
gonryun 175, 93:
lou_in02 134, 174:
ayo_in01 77, 159:
brasilis 252, 253:
ma_in01 71, 21:
dewata 223, 173:
mosk_in 20, 172:
har_in01 32, 83:
airplane_01 243, 73: Airship Exit
airplane_01 243, 30: Airship Exit
izlude 202, 75: Juno to Rachel
ra_fild12 295, 208: Juno to Izrude
y_airport 148, 46: Izrude to Rachel
y_airport 158, 46: Izrude to Rachel
airplane 243, 73: Airship Exit
airplane 243, 30: Airship Exit
y_airport 128, 46: Schwarzwald Domestic Flights
y_airport 138, 46: Schwarzwald Domestic Flights
hugel 186, 147: Schwarzwald Domestic Flights
airport 148, 46: Schwarzwald Domestic Flights
airport 138, 46: Schwarzwald Domestic Flights
lhz_airport 148, 43: Schwarzwald Domestic Flights
lhz_airport 138, 43: Schwarzwald Domestic Flights



Skill
Spoiler


Id: (769)



Id: (770)



Id: (771)



Id: (772)



Id: (773)



Id: (774)



Id: (775)



Id: (776)



Id: (777)



Id: (778)



Id: (779)

Wide Deadly Curse

Id: (780)



Id: (781)



Id: (782)



Id: (783)



Id: (784)



Id: (785)



Id: (2549)



Id: (5201)

Servant Weapon
Servant Weapon
Max Lv.: 5
Class: Active
Type: Support
Target: Self
Recovery: AP (Skill Level x6)
Details: Command ethereal weapons, delivering additional attacks with Normal Melee Physical attacks.
You can command up to 5 weapons, and their recharge speed increases with every new skill level.
This skill additionally increases damage, depending on your Base Level and POW, and follows your CRIT to inflict Critical damage.
If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage.
_
[Lv. 1]: 200% of ATK, Duration: 30 sec.
[Lv. 2]: 250% of ATK, Duration: 60 sec.
[Lv. 3]: 300% of ATK, Duration: 90 sec.
[Lv. 4]: 350% of ATK, Duration: 120 sec.
[Lv. 5]: 400% of ATK, Duration: 150 sec.
Id: (5202)



Id: (5203)

Servant Weapon - Sign
Servant Weapon - Sign
Max Lv.: 5
Learning Conditions: Servant Weapon Lv. 3
Class: Active
Type: Support
Target: 1 Target
Details: A Servant Weapon skill.
Shoot a servant Weapon at an enemy, marking it as a Servant Weapon - Phantom and Demolition target.
_
[Lv. 1]: Marking Duration: 2 sec.
[Lv. 2]: Marking Duration: 4 sec.
[Lv. 3]: Marking Duration: 6 sec.
[Lv. 4]: Marking Duration: 8 sec.
[Lv. 5]: Marking Duration: 10 sec.
Id: (5204)

Servant Weapon - Phantom
Servant Weapon - Phantom
Max Lv.: 5
Learning Conditions: Servant Weapon Lv. 5 and Servant Weapon - Sign Lv. 5
Class: Active
Type: Melee Physical
Target: 1 Target
Details: A Servant Weapon skill.
Instantly approach a target and use all your servant weapons to attack all Sign targets in 7 x7 cells around the target and others in 5 x5 cells around them. This skill inflicts Melee Physical damage by the number of servant weapons consumed, and also creates a chance of Sightless.
It additionally increases damage, depending on your Base Level and POW, and follows your CRIT to inflict Critical damage.
If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage.
_
[Lv. 1]: 200% of ATK, Sightless Chance: 40%
[Lv. 2]: 300% of ATK, Sightless Chance: 50%
[Lv. 3]: 400% of ATK, Sightless Chance: 60%
[Lv. 4]: 500% of ATK, Sightless Chance: 70%
[Lv. 5]: 600% of ATK, Sightless Chance: 80%
Id: (5205)

Servant Weapon - Demolition
Servant Weapon - Demolition
Max Lv.: 5
Learning Conditions: Servant Weapon - Phantom Lv. 5
Class: Active
Type: Melee Physical
Target: Instant cast
Recovery: 3 AP
Details: A Servant Weapon skill.
Use all your servant weapons and attack all Sign targets in 13 x13 cells around you, inflicting Melee Physical damage by the number of servant weapons consumed. This skill recharges servant weapons by the number of targets you hit.
It additionally increases damage, depending on your Base Level and POW, and follows your CRIT to inflict Critical damage.
If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage.
_
[Lv. 1]: 150% of ATK
[Lv. 2]: 300% of ATK
[Lv. 3]: 450% of ATK
[Lv. 4]: 600% of ATK
[Lv. 5]: 750% of ATK
Id: (5206)

Charging Pierce
Charging Pierce
Max Lv.: 10
Learning Conditions: Hundred Spears Lv. 5
Class: Active
Type: Support
Target: Self
Details: A Spear and Two-handed Sword skill.
Pierce, Clashing Spiral, Hundred Spears, and Madness Crusher temporarily add Charge stacks.
Charge stacks last for 5 seconds, and disappear if not increased within the time limit.
You can get up to 10 Charge stacks to significantly increase Pierce, Clashing Spiral, Hundred Spears, and Madness Crusher damage.
_
[Lv. 1]: Duration: 90 sec.
[Lv. 2]: Duration: 100 sec.
[Lv. 3]: Duration: 110 sec.
[Lv. 4]: Duration: 120 sec.
[Lv. 5]: Duration: 130 sec.
[Lv. 6]: Duration: 140 sec.
[Lv. 7]: Duration: 150 sec.
[Lv. 8]: Duration: 160 sec.
[Lv. 9]: Duration: 170 sec.
[Lv. 10]: Duration: 180 sec.
Id: (5207)

Two-handed Defense
Two-handed Defense
Max Lv.: 10
Class: Passive
Details: Two-handed Swords, Spears, and Axes decrease Physical damage from enemies of all sizes.
_
[Lv. 1]: Small -1%, Medium -2%, Large -3%
[Lv. 2]: Small -2%, Medium -3%, Large -5%
[Lv. 3]: Small -3%, Medium -5%, Large -7%
[Lv. 4]: Small -4%, Medium -6%, Large -9%
[Lv. 5]: Small -5%, Medium -8%, Large -10%
[Lv. 6]: Small -6%, Medium -9%, Large -12%
[Lv. 7]: Small -7%, Medium -11%, Large -13%
[Lv. 8]: Small -8%, Medium -12%, Large -15%
[Lv. 9]: Small -9%, Medium -14%, Large -16%
[Lv. 10]: Small -10%, Medium -15%, Large -18%
Id: (5208)

Hack and Slash
Hack and Slash
Max Lv.: 10
Learning Conditions: Two-handed Defense Lv. 5
Class: Active
Type: Melee Physical
Target: 1 Target
Details: A Two-handed Sword/Axe skill.
Slash at a target, inflicting Melee Physical damage, and then swing your Weapon, inflicting Long-ranged Physical damage on others around it.
Two-handed Swords additionally increase the slashing damage, depending on your Base Level and POW.
Two-handed Axes additionally increase the swinging damage, depending on your Base Level and POW.
_
[Lv. 1]: 620% of ATK (Slash/Swing), Swing Range: 3 x3 cells
[Lv. 2]: 840% of ATK (Slash/Swing), Swing Range: 3 x3 cells
[Lv. 3]: 960% of ATK (Slash/Swing), Swing Range: 3 x3 cells
[Lv. 4]: 1,080% of ATK (Slash/Swing), Swing Range: 3 x3 cells
[Lv. 5]: 1,200% of ATK (Slash/Swing), Swing Range: 5 x5 cells
[Lv. 6]: 1,320% of ATK (Slash/Swing), Swing Range: 5 x5 cells
[Lv. 7]: 1,440% of ATK (Slash/Swing), Swing Range: 5 x5 cells
[Lv. 8]: 1,560% of ATK (Slash/Swing), Swing Range: 5 x5 cells
[Lv. 9]: 1,680% of ATK (Slash/Swing), Swing Range: 7 x7 cells
[Lv. 10]: 1,800% of ATK (Slash/Swing), Swing Range: 7 x7 cells
Id: (5209)



Id: (5210)

Dragonic Aura
Dragonic Aura
Max Lv.: 10
Learning Conditions: Charging Pierce Lv. 10, Dragon Breath Lv. 10, and Dragon Water Breath Lv. 10
Class: Active (AP)
Type: Long-ranged Physical
Target: 1 Target
Cost: 150 AP
Details: Inflict great Long-ranged Physical damage on a target, and increase Dragon Breath, Dragon Water Breath, and Hundred Spears damage for 300 seconds.
This skill additionally increases damage, depending on your Base Level and POW.
Also, inflicts more damage on Demi-Human and Angel monsters.
_
[Lv. 1]: 950% of ATK (1,400% on Human/Angel)
[Lv. 2]: 1,900% of ATK (2,800% on Human/Angel)
[Lv. 3]: 2,850% of ATK (4,200% on Human/Angel)
[Lv. 4]: 3,800% of ATK (5,600% on Human/Angel)
[Lv. 5]: 4,750% of ATK (7,000% on Human/Angel)
[Lv. 6]: 5,700% of ATK (8,400% on Human/Angel)
[Lv. 7]: 6,650% of ATK (9,800% on Human/Angel)
[Lv. 8]: 7,600% of ATK (11,200% on Human/Angel)
[Lv. 9]: 8,550% of ATK (12,600% on Human/Angel)
[Lv. 10]: 9,500% of ATK (14,000% on Human/Angel)
Id: (5211)

Madness Crusher
Madness Crusher
Max Lv.: 5
Learning Conditions: Charging Pierce Lv. 5 and Hack and Slash Lv. 10
Class: Active
Type: Long-ranged Physical
Target: 1 Target
Recovery: 2 AP
Details: A Two-handed Sword/Spear skill.
Strike your Weapon downward, inflicting Long-ranged Physical damage on and around a target.
This skill additionally increases damage, depending on your Base Level, POW, and weapon weight.
_
[Lv. 1]: 450% of ATK, Range: 3 x3 cells
[Lv. 2]: 900% of ATK, Range: 5 x5 cells
[Lv. 3]: 1,350% of ATK, Range: 5 x5 cells
[Lv. 4]: 1,800% of ATK, Range: 7 x7 cells
[Lv. 5]: 2,250% of ATK, Range: 7 x7 cells
Id: (5212)

Vigor
Vigor
Max Lv.: 10
Learning Conditions: Servant Weapon - Demolition Lv. 3 and Storm Slash Lv. 5
Class: Active (AP)
Type: Support
Target: Self
Cost: 150 AP
Details: Temporarily increase Normal Melee Physical damage.
Each attack consumes HP and inflicts 50% more Physical damage on Human and Angel monsters.
_
[Lv. 1]: Duration: 30 sec., HP -15
[Lv. 2]: Duration: 60 sec., HP -14
[Lv. 3]: Duration: 90 sec., HP -12
[Lv. 4]: Duration: 120 sec., HP -11
[Lv. 5]: Duration: 150 sec., HP -9
[Lv. 6]: Duration: 180 sec., HP -8
[Lv. 7]: Duration: 210 sec., HP -6
[Lv. 8]: Duration: 240 sec., HP -5
[Lv. 9]: Duration: 270 sec., HP -3
[Lv. 10]: Duration: 300 sec., HP -2
Id: (5213)

Storm Slash
Storm Slash
Max Lv.: 5
Learning Conditions: Two-handed Defense Lv. 10 and Hack and Slash Lv. 5
Class: Active
Type: Melee Physical
Target: 1 Target
Recovery: 1 AP
Details: A Two-handed Sword/Axe skill.
Repeatedly slash at a target, inflicting Melee Physical damage. Giant Growth creates a chance of doubling the damage.
This skill additionally increases damage, depending on your Base Level and POW, and follows your CRIT to inflict Critical damage.
If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage.
_
[Lv. 1]: 120% of ATK, Hits: 1
[Lv. 2]: 240% of ATK, Hits: 2
[Lv. 3]: 360% of ATK, Hits: 3
[Lv. 4]: 480% of ATK, Hits: 4
[Lv. 5]: 600% of ATK, Hits: 5
Id: (5214)

Deadly Projection
Deadly Projection
Max Lv.: 5
Learning Conditions: Mystery Illusion Lv. 3
Class: Active
Type: Magic
Target: 1 Target
Details: Cause the target's body to rot.
This skill temporarily neutralizes its magical immunity and inflicts Undead Magic damage.
It additionally increases damage, depending on your Base Level and SPL.
_
[Lv. 1]: 600% of MATK%, Neutralization: 4 sec.
[Lv. 2]: 1,200% of MATK%, Neutralization: 5 sec.
[Lv. 3]: 1,800% of MATK%, Neutralization: 6 sec.
[Lv. 4]: 2,400% of MATK%, Neutralization: 7 sec.
[Lv. 5]: 3,000% of MATK%, Neutralization: 8 sec.
Id: (5215)

Destructive Hurricane
Destructive Hurricane
Max Lv.: 5
Learning Conditions: Tornado Storm Lv. 3
Class: Active
Type: Magic
Target: AoE
Details: Agitate the air around you, inflicting Wind Magic damage on targets within range.
This skill additionally increases damage, depending on your Base Level and SPL.
Climax mode changes its effect, depending on its stage.
Climax (Stage 1)
Additional Wind Magic damage at 500% of MATK
Climax (Stage 2)
Additional 2-cell knockback
Climax (Stage 3)
Destructive Hurricane damage +100%
Climax (Stage 4)
Disables Destructive Hurricane damage, and instead adds MATK +100 and Wind Magic damage +30% to you for 900 seconds.
Climax (Stage 5)
Changes range to 19 x19 cells and increases Destructive Hurricane damage +70%.
_
[Lv. 1]: 1,600% of MATK, Effective Range: 7 x7 cells
[Lv. 2]: 3,200% of MATK, Effective Range: 7 x7 cells
[Lv. 3]: 4,800% of MATK, Effective Range: 9 x9 cells
[Lv. 4]: 6,400% of MATK, Effective Range: 9 x9 cells
[Lv. 5]: 8,000% of MATK, Effective Range: 11 x11 cells
Id: (5216)

Crystal Rain
Crystal Rain
Max Lv.: 5
Learning Conditions: Frost Misty Lv. 3
Class: Active
Type: Magic
Target: AoE
Details: Shower surrounding enemies with icicles, inflicting Water Magic damage.
This skill additionally increases damage, depending on your Base Level and SPL.
_
[Lv. 1]: 150% of MATK, Effective Range: 11 x11 cells
[Lv. 2]: 300% of MATK, Effective Range: 13 x13 cells
[Lv. 3]: 450% of MATK, Effective Range: 15 x15 cells
[Lv. 4]: 600% of MATK, Effective Range: 17 x17 cells
[Lv. 5]: 750% of MATK, Effective Range: 19 x19 cells
Id: (5217)

Mystery Illusion
Mystery Illusion
Max Lv.: 5
Learning Conditions: Hell Inferno Lv. 3 and Soul Vulcan Strike Lv. 3
Class: Active
Type: Magic
Target: 1 Ground cell
Details: Cast mysterious magic on the selected ground spot.
This magic inflicts Shadow Magic damage on targets within range for its duration.
It additionally increases damage, depending on your Base Level and SPL.
_
[Lv. 1]: 250% of MATK, Effective Range: 9 x9 cells
[Lv. 2]: 500% of MATK, Effective Range: 9 x9 cells
[Lv. 3]: 750% of MATK, Effective Range: 11 x11 cells
[Lv. 4]: 1,000% of MATK, Effective Range: 11 x11 cells
[Lv. 5]: 1,250% of MATK, Effective Range: 13 x13 cells
Id: (5218)

Violent Quake
Violent Quake
Max Lv.: 5
Learning Conditions: Stratum Tremor Lv. 3
Class: Active
Type: Magic
Target: 1 Ground cell
Details: Temporarily shake the ground and shoot rocks out of it, randomly attacking targets within range.
Rocks inflict Earth Magic damage on their target and others in 7 x7 cells around it.
This skill additionally increases damage, depending on your Base Level and SPL.
Climax mode changes its effect, depending on its stage.
Climax (Stage 1)
Decreases damage, but summons 2 rocks at a time.
Climax (Stage 2)
Rocks attack 9 x9 cells.
Climax (Stage 3)
Violent Quake damage +100%
Climax (Stage 4)
Instead of summoning rocks, adds Earth Resistance -100% to targets within range for 30 seconds.
Climax (Stage 5)
Effective range set to 7 x7 cells
_
[Lv. 1]: 120% of MATK, Rocks: 4, Effective Range: 7 x7 cells
[Lv. 2]: 240% of MATK, Rocks: 8, Effective Range: 7 x7 cells
[Lv. 3]: 360% of MATK, Rocks: 12, Effective Range: 9 x9 cells
[Lv. 4]: 480% of MATK, Rocks: 16, Effective Range: 9 x9 cells
[Lv. 5]: 600% of MATK, Rocks: 20, Effective Range: 9 x9 cells
Id: (5219)



Id: (5220)

Soul Vulcan Strike
Soul Vulcan Strike
Max Lv.: 5
Learning Conditions: Soul Expansion Lv. 5 and Two-handed Staff Mastery Lv. 3
Class: Active
Type: Magic
Target: 1 Target
Details: Repeatedly cast a powerful Soul Strike at a target and others around it.
It additionally increases damage, depending on your Base Level and SPL.
_
[Lv. 1]: 180% of MATK, Souls: 3, Effective Range: 3 x3 cells
[Lv. 2]: 360% of MATK, Souls: 4, Effective Range: 5 x5 cells
[Lv. 3]: 540% of MATK, Souls: 5, Effective Range: 7 x7 cells
[Lv. 4]: 720% of MATK, Souls: 6, Effective Range: 9 x9 cells
[Lv. 5]: 900% of MATK, Souls: 7, Effective Range: 11 x11 cells
Id: (5221)

Stratum Tremor
Stratum Tremor
Max Lv.: 5
Learning Conditions: Sienna Execrate Lv. 3
Class: Active
Type: Magic
Target: 1 Ground cell
Details: Shake the ground, inflicting Earth Magic damage on targets within range.
It additionally increases damage, depending on your Base Level and SPL.
_
[Lv. 1]: 250% of MATK, Effective Range: 5 x5 cells
[Lv. 2]: 500% of MATK, Effective Range: 5 x5 cells
[Lv. 3]: 750% of MATK, Effective Range: 7 x7 cells
[Lv. 4]: 1,000% of MATK, Effective Range: 7 x7 cells
[Lv. 5]: 1,250% of MATK, Effective Range: 9 x9 cells
Id: (5222)

All Bloom
All Bloom
Max Lv.: 5
Learning Conditions: Floral Flare Road Lv. 3
Class: Active
Type: Magic
Target: 1 Ground cell
Details: Create a flower garden on the ground. Blazing flower buds randomly appear and explode,
inflicting Fire Magic damage on targets in 7 x7 cells around them.
This skill additionally increases damage, depending on your Base Level and SPL.
Climax mode changes its effect, depending on its stage.
Climax (Stage 1)
Flower buds appear twice more quickly.
Climax (Stage 2)
Decreases damage, but summons 2 flower buds at a time.
Climax (Stage 3)
All Bloom damage +100%
Climax (Stage 4)
Instead of summoning flower buds, adds Fire Resistance -100% to targets within range for 30 seconds.
Climax (Stage 5)
Additional Fire Magic damage at 7,000% of MATK after all the flower buds explode.
_
[Lv. 1]: 100% of MATK, Flowers: 4, Effective Range: 7 x7 cells
[Lv. 2]: 200% of MATK, Flowers: 8, Effective Range: 7 x7 cells
[Lv. 3]: 300% of MATK, Flowers: 12, Effective Range: 9 x9 cells
[Lv. 4]: 400% of MATK, Flowers: 16, Effective Range: 9 x9 cells
[Lv. 5]: 500% of MATK, Flowers: 20, Effective Range: 9 x9 cells
Id: (5223)



Id: (5224)



Id: (5225)

Crystal Impact
Crystal Impact
Max Lv.: 5
Learning Conditions: Crystal Rain Lv. 3
Class: Active
Type: Magic
Target: AoE
Details: Send forth a powerful water wave from where you stand, inflicting Water Magic damage on targets within range.
The targets receive additional Water Magic damage after a while.
This skill additionally increases damage, depending on your Base Level and SPL.
Climax mode changes its effect, depending on its stage.
Climax (Stage 1)
Water Resistance +30%, DEF +300, MDEF +100, and Water Magic damage +30% for surrounding allies for 900 seconds.
Climax (Stage 2)
The ice wave attacks twice.
Climax (Stage 3)
Ice wave damage +50%
Climax (Stage 4)
Deceases the ice wave damage, but increases its additional damage +150%.
Climax (Stage 5)
The ice wave attacks the entire screen, and its additional damage also covers additional 5 x5 cells.
_
[Lv. 1]: 800% of MATK, Effective Range: 7 x7 cells
[Lv. 2]: 1,600% of MATK, Effective Range: 9 x9 cells
[Lv. 3]: 2,400% of MATK, Effective Range: 11 x11 cells
[Lv. 4]: 3,200% of MATK, Effective Range: 13 x13 cells
[Lv. 5]: 4,000% of MATK, Effective Range: 15 x15 cells
Id: (5226)



Id: (5227)

Tornado Storm
Tornado Storm
Max Lv.: 5
Learning Conditions: Chain Lightning Lv. 3
Class: Active
Type: Magic
Target: 1 Ground cell
Details: Summon a lightning-charged tornado on the selected spot, inflicting Wind Magic damage on targets within range.
It additionally increases damage, depending on your Base Level and SPL.
_
[Lv. 1]: 90% of MATK, Effective Range: 5 x5 cells
[Lv. 2]: 180% of MATK, Effective Range: 5 x5 cells
[Lv. 3]: 270% of MATK, Effective Range: 7 x7 cells
[Lv. 4]: 360% of MATK, Effective Range: 7 x7 cells
[Lv. 5]: 450% of MATK, Effective Range: 9 x9 cells
Id: (5228)

Two-handed Staff Mastery
Two-handed Staff Mastery
Max Lv.: 10
Class: Passive
Details: Two-handed Staves increase your MATK.
_
[Lv. 1]: S.MATK +2
[Lv. 2]: S.MATK +4
[Lv. 3]: S.MATK +6
[Lv. 4]: S.MATK +8
[Lv. 5]: S.MATK +10
[Lv. 6]: S.MATK +12
[Lv. 7]: S.MATK +14
[Lv. 8]: S.MATK +16
[Lv. 9]: S.MATK +18
[Lv. 10]: S.MATK +20
Id: (5229)

Floral Flare Road
Floral Flare Road
Max Lv.: 5
Learning Conditions: Crimson Rock Lv. 3
Class: Active
Type: Magic
Target: 1 Ground cell
Details: Temporarily summon blazing flower petals from the ground in your facing direction, inflicting Fire Magic damage within range.
It additionally increases damage, depending on your Base Level and SPL.
_
[Lv. 1]: 200% of MATK, Effective Range: 3 x3 cells
[Lv. 2]: 400% of MATK, Effective Range: 5 x5 cells
[Lv. 3]: 600% of MATK, Effective Range: 7 x7 cells
[Lv. 4]: 800% of MATK, Effective Range: 9 x9 cells
[Lv. 5]: 1,000% of MATK, Effective Range: 11 x11 cells
Id: (5230)

Astral Strike
Astral Strike
Max Lv.: 10
Learning Conditions: Comet Lv. 5, Mystery Illusion Lv. 3, and Deadly Projection Lv. 3
Class: Active (AP)
Type: Magic
Target: 1 Ground cell
Cost: 150 AP
Details: Drop a massive meteor onto the ground, inflicting Neutral Magic damage on targets within range. The impact from this meteor also causes additional Neutral Magic damage at regular intervals.
The meteor inflicts more damage on Undead and Dragon monsters.
It additionally increases damage, depending on your Base Level and SPL.
_
[Lv. 1]: 500% of MATK (1,100% on Undead/Dragon), Effective Range: 5 x5 cells
[Lv. 2]: 1,000% of MATK (2,200% on Undead/Dragon), Effective Range: 5 x5 cells
[Lv. 3]: 1,500% of MATK (3,300% on Undead/Dragon), Effective Range: 5 x5 cells
[Lv. 4]: 2,000% of MATK (4,400% on Undead/Dragon), Effective Range: 7 x7 cells
[Lv. 5]: 2,500% of MATK (5,500% on Undead/Dragon), Effective Range: 7 x7 cells
[Lv. 6]: 3,000% of MATK (6,600% on Undead/Dragon), Effective Range: 7 x7 cells
[Lv. 7]: 3,500% of MATK (7,700% on Undead/Dragon), Effective Range: 9 x9 cells
[Lv. 8]: 4,000% of MATK (8,800% on Undead/Dragon), Effective Range: 9 x9 cells
[Lv. 9]: 4,500% of MATK (9,900% on Undead/Dragon), Effective Range: 9 x9 cells
[Lv. 10]: 5,000% of MATK (11,000% on Undead/Dragon), Effective Range: 11 x11 cells
Id: (5231)



Id: (5232)

Climax
Climax
Max Lv.: 5
Learning Conditions: Tetra Vortex Lv. 5 and Two-handed Staff Mastery Lv. 3
Class: Active (AP)
Type: Magic
Target: Self
Cost: 200 AP
Details: Create special effects with certain magic you use for 300 seconds.
Different effects are added, depending on the skill level.
_
[Lv. 1]: Add Climax Stage 1.
[Lv. 2]: Add Climax Stage 2.
[Lv. 3]: Add Climax Stage 3.
[Lv. 4]: Add Climax Stage 4.
[Lv. 5]: Add Climax Stage 5.
Id: (5233)

Rock Down
Rock Down
Max Lv.: 5
Learning Conditions: Stratum Tremor Lv. 1
Class: Active
Type: Magic
Target: 1 Target
Recovery: 4 AP
Details: Drop a big rock, inflicting Earth Magic damage on a target and others in 3 x3 cells around it.
It additionally increases damage, depending on your Base Level and SPL.
_
[Lv. 1]: 750% of MATK
[Lv. 2]: 1,500% of MATK
[Lv. 3]: 2,250% of MATK
[Lv. 4]: 3,000% of MATK
[Lv. 5]: 3,750% of MATK
Id: (5234)

Storm Cannon
Storm Cannon
Max Lv.: 5
Learning Conditions: Tornado Storm Lv. 1
Class: Active
Type: Magic
Target: 1 Target
Recovery: 4 AP
Details: Shoot a twister at a target. This twister travels in a straight line, inflicting Wind Magic damage on all enemies in its path.
It additionally increases damage, depending on your Base Level and SPL.
_
[Lv. 1]: 600% of MATK
[Lv. 2]: 1,200% of MATK
[Lv. 3]: 1,800% of MATK
[Lv. 4]: 2,400% of MATK
[Lv. 5]: 3,000% of MATK
Id: (5235)

Crimson Arrow
Crimson Arrow
Max Lv.: 5
Learning Conditions: Floral Flare Road Lv. 1
Class: Active
Type: Magic
Target: 1 Target
Recovery: 4 AP
Details: Shoot a flaming arrow at a target. This arrow travels in a straight line, inflicting Fire Magic damage on all enemies in its path.
It additionally increases damage, depending on your Base Level and SPL.
_
[Lv. 1]: 300% of MATK
[Lv. 2]: 600% of MATK
[Lv. 3]: 900% of MATK
[Lv. 4]: 1,200% of MATK
[Lv. 5]: 1,500% of MATK
Id: (5236)



Id: (5237)

Frozen Slash
Frozen Slash
Max Lv.: 5
Learning Conditions: Crystal Rain Lv. 1
Class: Active
Type: Magic
Target: Target In Range
Recovery: 4 AP
Details: Sharp ice inflicts Water Magic damage on targets around you.
It additionally increases damage, depending on your Base Level and SPL.
_
[Lv. 1]: 750% of MATK, Effective Range: 5 x5 cells
[Lv. 2]: 1,500% of MATK, Effective Range: 5 x5 cells
[Lv. 3]: 2,250% of MATK, Effective Range: 7 x7 cells
[Lv. 4]: 3,000% of MATK, Effective Range: 7 x7 cells
[Lv. 5]: 3,750% of MATK, Effective Range: 9 x9 cells
Id: (5238)

Powerful Faith
Powerful Faith
Max Lv.: 5
Learning Conditions: Will of Faith Lv. 1
Class: Active
Type: Support
Target: Self
Details: Strengthen your faith, increasing your ATK and P. ATK.
Can't be used with Firm Faith or Sincere Faith.
_
[Lv. 1]: ATK +10, P.ATK +7, Duration: 120 sec.
[Lv. 2]: ATK +15, P.ATK +9, Duration: 150 sec.
[Lv. 3]: ATK +20, P.ATK +11, Duration: 180 sec.
[Lv. 4]: ATK +25, P.ATK +13, Duration: 210 sec.
[Lv. 5]: ATK +30, P.ATK +15, Duration: 240 sec.
Id: (5239)

Firm Faith
Firm Faith
Max Lv.: 5
Learning Conditions: Will of Faith Lv. 1
Class: Active
Type: Support
Target: Self
Details: Strengthen your faith, increasing your Max HP and RES.
Can't be used with Powerful Faith or Sincere Faith.
_
[Lv. 1]: MHP +2%, RES +8, Duration: 120 sec.
[Lv. 2]: MHP +4%, RES +16, Duration: 150 sec.
[Lv. 3]: MHP +6%, RES +24, Duration: 180 sec.
[Lv. 4]: MHP +8%, RES +32, Duration: 210 sec.
[Lv. 5]: MHP +10%, RES +40, Duration: 240 sec.
Id: (5240)

Will of Faith
Will of Faith
Max Lv.: 10
Class: Passive
Details: Fortify your determination to eradicate evil.
Knuckles inflict more Physical damage on Demon and Undead monsters and decrease Physical/Magic damage from them.
_
[Lv. 1]: Physical Damage +3% on Demon/Undead, Physical/Magic Damage -1% from Demon/Undead
[Lv. 2]: Physical Damage +4% on Demon/Undead, Physical/Magic Damage -2% from Demon/Undead
[Lv. 3]: Physical Damage +5% on Demon/Undead, Physical/Magic Damage -3% from Demon/Undead
[Lv. 4]: Physical Damage +6% on Demon/Undead, Physical/Magic Damage -4% from Demon/Undead
[Lv. 5]: Physical Damage +7% on Demon/Undead, Physical/Magic Damage -5% from Demon/Undead
[Lv. 6]: Physical Damage +8% on Demon/Undead, Physical/Magic Damage -6% from Demon/Undead
[Lv. 7]: Physical Damage +9% on Demon/Undead, Physical/Magic Damage -7% from Demon/Undead
[Lv. 8]: Physical Damage +10% on Demon/Undead, Physical/Magic Damage -8% from Demon/Undead
[Lv. 9]: Physical Damage +11% on Demon/Undead, Physical/Magic Damage -9% from Demon/Undead
[Lv. 10]: Physical Damage +12% on Demon/Undead, Physical/Magic Damage -10% from Demon/Undead
Id: (5241)

Oleum Sanctum
Oleum Sanctum
Max Lv.: 5
Learning Conditions: Aqua Benedicta Lv. 1 and Will of Faith Lv. 3
Class: Active
Type: Long-ranged Physical
Target: 1 Target
Details: Consumes 1 Holy Water. Spray consecrating oil over surrounding targets, inflicting Long-ranged Physical damage
and increasing their incoming Long-ranged Physical damage for a while.
This skill additionally increases damage, depending on your Base Level and POW.
_
[Lv. 1]: 400% of ATK, Effective Range: 3 x3 cells, Duration: 3 sec.
[Lv. 2]: 800% of ATK, Effective Range: 3 x3 cells, Duration: 4 sec.
[Lv. 3]: 1,200% of ATK, Effective Range: 5 x5 cells, Duration: 5 sec.
[Lv. 4]: 1,600% of ATK, Effective Range: 5 x5 cells, Duration: 6 sec.
[Lv. 5]: 2,000% of ATK, Effective Range: 7 x7 cells, Duration: 7 sec.
Id: (5242)

Sincere Faith
Sincere Faith
Max Lv.: 5
Learning Conditions: Will of Faith Lv. 1
Class: Active
Type: Support
Target: Self
Details: Strengthen your faith, increasing your ASPD and adding durability to your attacks.
Can't be used with Powerful Faith or Firm Faith.
_
[Lv. 1]: ASPD +1, Guided Attack Chance: 4%, Duration: 120 sec.
[Lv. 2]: ASPD +1, Guided Attack Chance: 8%, Duration: 150 sec.
[Lv. 3]: ASPD +2, Guided Attack Chance: 12%, Duration: 180 sec.
[Lv. 4]: ASPD +2, Guided Attack Chance: 16%, Duration: 210 sec.
[Lv. 5]: ASPD +3, Guided Attack Chance: 20%, Duration: 240 sec.
Id: (5243)

Massive Flame Blaster
Massive Flame Blaster
Max Lv.: 10
Learning Conditions: Oleum Sanctum Lv. 3, Explosion Blaster Lv. 3, and Will of Faith Lv. 5
Class: Active (AP)
Type: Long-ranged Physical
Target: AoE
Cost: 150 AP
Details: Instantly discharge the powerful energy concentrated inside you, inflicting great Long-ranged Physical damage on surrounding targets.
This skill inflicts more damage on Demon and Animal enemies.
This skill additionally increases damage, depending on your Base Level and POW.
The energy explosion also activates Rampaging Energy inside you, enabling you to use Lightning Ride and Rampage Blast without spirit spheres for 300 seconds.
_
[Lv. 1]: 800% of ATK (1,100% on Demon/Animal)
[Lv. 2]: 1,600% of ATK (2,200% on Demon/Animal)
[Lv. 3]: 2,400% of ATK (3,300% on Demon/Animal)
[Lv. 4]: 3,200% of ATK (4,400% on Demon/Animal)
[Lv. 5]: 4,000% of ATK (5,500% on Demon/Animal)
[Lv. 6]: 4,800% of ATK (6,600% on Demon/Animal)
[Lv. 7]: 5,600% of ATK (7,700% on Demon/Animal)
[Lv. 8]: 6,400% of ATK (8,800% on Demon/Animal)
[Lv. 9]: 7,200% of ATK (9,900% on Demon/Animal)
[Lv. 10]: 8,000% of ATK (11,000% on Demon/Animal)
Id: (5244)

Explosion Blaster
Explosion Blaster
Max Lv.: 5
Learning Conditions: Oleum Sanctum Lv. 1
Class: Active
Type: Long-ranged Physical
Target: 1 Target
Recovery: 5 AP
Details: Shoot a powerful energy bomb at a target, inflicting Long-ranged Physical damage.
This skill inflicts more damage on Oleum Sanctum targets.
This skill additionally increases damage, depending on your Base Level and POW.
_
[Lv. 1]: 450% of ATK, Effective Range: 5 x5 cells
[Lv. 2]: 900% of ATK, Effective Range: 5 x5 cells
[Lv. 3]: 1,350% of ATK, Effective Range: 7 x7 cells
[Lv. 4]: 1,800% of ATK, Effective Range: 7 x7 cells
[Lv. 5]: 2,250% of ATK, Effective Range: 9 x9 cells
Id: (5245)

First Brand
First Brand
Max Lv.: 5
Learning Conditions: Will of Faith Lv. 2
Class: Active
Type: Melee Physical
Target: 1 Target
Details: Brand a target and others around it with Melee Physical damage.
This skill additionally increases damage, depending on your Base Level and POW.
_
[Lv. 1]: 450% of ATK, Branding Duration: 1 sec., Effective Range: 3 x3 cells
[Lv. 2]: 900% of ATK, Branding Duration: 2 sec., Effective Range: 3 x3 cells
[Lv. 3]: 1,350% of ATK, Branding Duration: 3 sec., Effective Range: 5 x5 cells
[Lv. 4]: 1,800% of ATK, Branding Duration: 4 sec., Effective Range: 5 x5 cells
[Lv. 5]: 2,250% of ATK, Branding Duration: 5 sec., Effective Range: 7 x7 cells
Id: (5246)

First Faith Power
First Faith Power
Max Lv.: 5
Learning Conditions: Will of Faith Lv. 3 and First Brand Lv. 1
Class: Active
Type: Support
Target: Self
Details: Reflect your sincere faith in combat.
During First Faith Power mode, you can also use Fallen Empire without spirit spheres.
_
[Lv. 1]: Duration: 60 sec.
[Lv. 2]: Duration: 120 sec.
[Lv. 3]: Duration: 180 sec.
[Lv. 4]: Duration: 240 sec.
[Lv. 5]: Duration: 300 sec.
Id: (5247)

Judgment
Judgment
Max Lv.: 5
Learning Conditions: First Faith Power Lv. 1
Class: Active (AP)
Type: Support
Target: AoE
Cost: 100 AP
Details: Can be used during First Faith Power mode.
Punish the wicked as a divine agent.
During Judgment mode, you can also use Fallen Empire and Flash Combo without spirit spheres.
_
[Lv. 1]: Duration: 60 sec.
[Lv. 2]: Duration: 120 sec.
[Lv. 3]: Duration: 180 sec.
[Lv. 4]: Duration: 240 sec.
[Lv. 5]: Duration: 300 sec.
Id: (5248)

Second Flame
Second Flame
Max Lv.: 5
Learning Conditions: Third Exorcism Flame Lv. 1
Class: Active
Type: Melee Physical
Target: 1 Target
Recovery: 3 AP
Details: Can be used during Third Exorcism Flame.
Inflict Melee Physical damage on an enemy and surrounding Brand/Judgment Brand targets,
change Brands to Judgment Brands, and renew the existing Judgment Brands.
This skill additionally increases damage, depending on your Base Level and POW.
_
[Lv. 1]: 550% of ATK, Branding Duration: 5 sec., Effective Range: 3 x3 cells
[Lv. 2]: 1,100% of ATK, Branding Duration: 5 sec., Effective Range: 3 x3 cells
[Lv. 3]: 1,650% of ATK, Branding Duration: 5 sec., Effective Range: 5 x5 cells
[Lv. 4]: 2,200% of ATK, Branding Duration: 5 sec., Effective Range: 5 x5 cells
[Lv. 5]: 2,750% of ATK, Branding Duration: 5 sec., Effective Range: 7 x7 cells
Id: (5249)

Second Faith
Second Faith
Max Lv.: 5
Learning Conditions: First Faith Power Lv. 1
Class: Active
Type: Melee Physical
Target: 1 Target
Recovery: 1 AP
Details: Can be used during First Faith Power, Judgment, and Third Exorcism Flame.
Inflict Melee Physical damage on an enemy and surrounding Brand/Judgment Brand targets,
change Brands to Judgment Brands, and renew the existing Judgment Brands.
This skill additionally increases damage, depending on your Base Level and POW.
_
[Lv. 1]: 500% of ATK, Branding Duration: 5 sec., Effective Range: 3 x3 cells
[Lv. 2]: 1,000% of ATK, Branding Duration: 5 sec., Effective Range: 3 x3 cells
[Lv. 3]: 1,500% of ATK, Branding Duration: 5 sec., Effective Range: 5 x5 cells
[Lv. 4]: 2,000% of ATK, Branding Duration: 5 sec., Effective Range: 5 x5 cells
[Lv. 5]: 2,500% of ATK, Branding Duration: 5 sec., Effective Range: 7 x7 cells
Id: (5250)

Second Judgment
Second Judgment
Max Lv.: 5
Learning Conditions: Judgment Lv. 1
Class: Active
Type: Melee Physical
Target: 1 Target
Recovery: 2 AP
Details: Can be used during Judgment and Third Exorcism Flame.
Inflict Melee Physical damage on an enemy and surrounding Brand/Judgment Brand targets,
change Brands to Judgment Brands, and renew the existing Judgment Brands.
This skill additionally increases damage, depending on your Base Level and POW.
_
[Lv. 1]: 500% of ATK, Branding Duration: 5 sec., Effective Range: 3 x3 cells
[Lv. 2]: 1,000% of ATK, Branding Duration: 5 sec., Effective Range: 3 x3 cells
[Lv. 3]: 1,500% of ATK, Branding Duration: 5 sec., Effective Range: 5 x5 cells
[Lv. 4]: 2,000% of ATK, Branding Duration: 5 sec., Effective Range: 5 x5 cells
[Lv. 5]: 2,500% of ATK, Branding Duration: 5 sec., Effective Range: 7 x7 cells
Id: (5251)

Third Punishment
Third Punishment
Max Lv.: 5
Learning Conditions: Second Faith Lv. 2
Class: Active
Type: Melee Physical
Target: 1 Target
Details: Can be used during First Faith Power, Judgment, and Third Exorcism Flame.
Inflict Melee Physical damage on an enemy and surrounding Judgment Brand targets, and remove their Judgment Brands.
This skill additionally increases damage, depending on your Base Level and POW.
Also, activates the Zen effect.
_
[Lv. 1]: 550% of ATK, Effective Range: 3 x3 cells
[Lv. 2]: 1,100% of ATK, Effective Range: 3 x3 cells
[Lv. 3]: 1,650% of ATK, Effective Range: 5 x5 cells
[Lv. 4]: 2,200% of ATK, Effective Range: 5 x5 cells
[Lv. 5]: 2,750% of ATK, Effective Range: 7 x7 cells
Id: (5252)

Third Flame Bomb
Third Flame Bomb
Max Lv.: 5
Learning Conditions: Second Flame Lv. 2
Class: Active
Type: Melee Physical
Target: 1 Target
Details: Can be used during Third Exorcism Flame.
Inflict Melee Physical damage on an enemy and surrounding Judgment Brand targets, and remove their Judgment Brands.
This skill increases damage based on your Base Level and POW.
_
[Lv. 1]: 650% of ATK, Effective Range: 3 x3 cells
[Lv. 2]: 1,300% of ATK, Effective Range: 3 x3 cells
[Lv. 3]: 1,950% of ATK, Effective Range: 5 x5 cells
[Lv. 4]: 2,600% of ATK, Effective Range: 5 x5 cells
[Lv. 5]: 3,250% of ATK, Effective Range: 7 x7 cells
Id: (5253)

Third Consecration
Third Consecration
Max Lv.: 5
Learning Conditions: Second Judgment Lv. 2
Class: Active
Type: Melee Physical
Target: 1 Target
Details: Can be used during Judgment and Third Exorcism Flame.
Inflict Melee Physical damage on an enemy and surrounding Judgment Brand targets, and remove their Judgment Brands.
This skill additionally increases damage, depending on your Base Level and POW.
The power of consecration also restores your HP and SP, and their healing amounts increase based on the skill level and your Base Level.
_
[Lv. 1]: 650% of ATK, Effective Range: 3 x3 cells
[Lv. 2]: 1,300% of ATK, Effective Range: 3 x3 cells
[Lv. 3]: 1,950% of ATK, Effective Range: 5 x5 cells
[Lv. 4]: 2,600% of ATK, Effective Range: 5 x5 cells
[Lv. 5]: 3,250% of ATK, Effective Range: 7 x7 cells
Id: (5254)

Third Exorcism Flame
Third Exorcism Flame
Max Lv.: 5
Learning Conditions: Judgment Lv. 1
Class: Active (AP)
Type: Support
Target: AoE
Cost: 150 AP
Details: Can be used during Judgment mode.
Enter the Exorcism Flame mode to eliminate all evil creatures.
During Exorcism Flame mode, you can also use Fallen Empire, Flash Combo, and Tiger Cannon without spirit spheres.

_
[Lv. 1]: Duration: 30 sec.
[Lv. 2]: Duration: 60 sec.
[Lv. 3]: Duration: 90 sec.
[Lv. 4]: Duration: 120 sec.
[Lv. 5]: Duration: 10 sec.
Id: (5255)

Guard Stance
Guard Stance
Max Lv.: 5
Learning Conditions: Shield Mastery Lv. 3
Class: Active
Type: Toggle
Target: Self
Details: A Shield skill.
Increase your equipment's DEF at the cost of its ATK.
_
[Lv. 1]: DEF +100, ATK -50
[Lv. 2]: DEF +150, ATK -100
[Lv. 3]: DEF +200, ATK -150
[Lv. 4]: DEF +250, ATK -200
[Lv. 5]: DEF +300, ATK -250
Id: (5256)

Guardian Shield
Guardian Shield
Max Lv.: 5
Learning Conditions: Guard Stance Lv. 2
Class: Active
Type: Buff
Target: You and Party Members
Details: Requires Guard Stance.
Cast a Physical barrier based on your HP for 60 seconds for you and your party members in 21 x21 cells around you.
_
[Lv. 1]: 50% of HP
[Lv. 2]: 100% of HP
[Lv. 3]: 150% of HP
[Lv. 4]: 200% of HP
[Lv. 5]: 250% of HP
Id: (5257)

Rebound Shield
Rebound Shield
Max Lv.: 5
Learning Conditions: Guard Stance Lv. 4
Class: Active
Type: Buff
Target: Self
Details: Can only be used while using Sacrifice in Guard Stance mode.
Decrease Sacrifice-directed damage on you for 60 seconds.
_
[Lv. 1]: Damage -10%
[Lv. 2]: Damage -20%
[Lv. 3]: Damage -30%
[Lv. 4]: Damage -40%
[Lv. 5]: Damage -50%
Id: (5258)

Shield Mastery
Shield Mastery
Max Lv.: 10
Class: Passive
Details: Shields increase Physical Resistance and Imperial Guard skill damage.
_
[Lv. 1]: Physical Resistance +3
[Lv. 2]: Physical Resistance +6
[Lv. 3]: Physical Resistance +9
[Lv. 4]: Physical Resistance +12
[Lv. 5]: Physical Resistance +15
[Lv. 6]: Physical Resistance +18
[Lv. 7]: Physical Resistance +21
[Lv. 8]: Physical Resistance +24
[Lv. 9]: Physical Resistance +27
[Lv. 10]: Physical Resistance +30
Id: (5259)

Spear Sword Mastery
Spear Sword Mastery
Max Lv.: 10
Class: Passive
Details: One-handed Swords, One-handed Spears, and Two-handed Spears increase HIT and Imperial Guard skill damage.
_
[Lv. 1]: HIT +3
[Lv. 2]: HIT +6
[Lv. 3]: HIT +9
[Lv. 4]: HIT +12
[Lv. 5]: HIT +15
[Lv. 6]: HIT +18
[Lv. 7]: HIT +21
[Lv. 8]: HIT +24
[Lv. 9]: HIT +27
[Lv. 10]: HIT +30
Id: (5260)

Attack Stance
Attack Stance
Max Lv.: 5
Learning Conditions: Spear Sword Mastery Lv. 3
Class: Active
Type: Toggle
Target: Self
Details: Increase your equipment's ATK at the cost of its DEF.
_
[Lv. 1]: DEF -40, ATK +10
[Lv. 2]: DEF -80, ATK +15
[Lv. 3]: DEF -120, ATK +20
[Lv. 4]: DEF -160, ATK +25
[Lv. 5]: DEF -200, ATK +30
Id: (5261)

Ultimate Sacrifice
Ultimate Sacrifice
Max Lv.: 5
Learning Conditions: Rebound Shield Lv. 3 and Guardian Shield Lv. 3
Class: Active
Type: Support
Target: You and Party Members
Details: Requires Guard Stance.
Use all your remaining HP except 1 to give Resurrection Crystals to surrounding party members.
The Resurrection Crystal immediately resurrects its target on their current spot with full HP and SP.
_
[Lv. 1]: Skill Cooldown: 20 sec., Effective Range: 3 x3 cells
[Lv. 2]: Skill Cooldown: 40 sec., Effective Range: 3 x3 cells
[Lv. 3]: Skill Cooldown: 60 sec., Effective Range: 5 x5 cells
[Lv. 4]: Skill Cooldown: 80 sec., Effective Range: 5 x5 cells
[Lv. 5]: Skill Cooldown: 100 sec., Effective Range: 7 x7 cells
Id: (5262)

Holy Shield
Holy Shield
Max Lv.: 5
Learning Conditions: Shield Mastery Lv. 5 and Cross Rain Lv. 3
Class: Active
Type: Buff
Target: Self
Details: A Shield skill.
Improve your Shadow and Undead Resistances and cast a Holy Magic Damage buff on you.
_
[Lv. 1]: Shadow/Undead Resistance +7%, Holy Magic Damage +7%
[Lv. 2]: Shadow/Undead Resistance +9%, Holy Magic Damage +9%
[Lv. 3]: Shadow/Undead Resistance +11%, Holy Magic Damage +11%
[Lv. 4]: Shadow/Undead Resistance +13%, Holy Magic Damage +13%
[Lv. 5]: Shadow/Undead Resistance +15%, Holy Magic Damage +15%
Id: (5263)

Grand Judgment
Grand Judgment
Max Lv.: 10
Learning Conditions: Overslash Lv. 5 and Spear Sword Mastery Lv. 5
Class: Active (AP)
Type: Long-ranged Physical
Target: AoE
Cost: 150 AP
Details: A Spear skill. Requires Attack Stance.
Inflict Long Physical damage on a target and others in 7x7 cells around it.
This skill also increases Vanishing Point and Cannon Spear damage for 300 seconds.
Inflicts more damage on Plant and Insect enemies.
This skill additionally increases damage, depending on your Base Level and POW.
_
[Lv. 1]: 750% of ATK (1,100% on Plant/Insect)
[Lv. 2]: 1,500% of ATK (2,200% on Plant/Insect)
[Lv. 3]: 2,250% of ATK (3,300% on Plant/Insect)
[Lv. 4]: 3,000% of ATK (4,400% on Plant/Insect)
[Lv. 5]: 3,750% of ATK (5,500% on Plant/Insect)
[Lv. 6]: 4,500% of ATK (6,600% on Plant/Insect)
[Lv. 7]: 5,250% of ATK (7,700% on Plant/Insect)
[Lv. 8]: 6,000% of ATK (8,800% on Plant/Insect)
[Lv. 9]: 6,750% of ATK (9,900% on Plant/Insect)
[Lv. 10]: 7,500% of ATK (11,000% on Plant/Insect)
Id: (5264)

Judgement Cross
Judgement Cross
Max Lv.: 10
Learning Conditions: Cross Rain Lv. 5 and Holy Shield Lv. 3
Class: Active (AP)
Type: Magic
Target: AoE
Cost: 150 AP
Details: Inflict Holy Magic damage on a target.
Inflicts more damage on Plant and Insect enemies.
It additionally increases damage, depending on your Base Level and SPL.
_
[Lv. 1]: 750% of MATK (1,100% on Plant/Insect)
[Lv. 2]: 1,500% of MATK (2,200% on Plant/Insect)
[Lv. 3]: 2,250% of MATK (3,300% on Plant/Insect)
[Lv. 4]: 3,000% of MATK (4,400% on Plant/Insect)
[Lv. 5]: 3,750% of MATK (5,500% on Plant/Insect)
[Lv. 6]: 4,500% of MATK (6,600% on Plant/Insect)
[Lv. 7]: 5,250% of MATK (7,700% on Plant/Insect)
[Lv. 8]: 6,000% of MATK (8,800% on Plant/Insect)
[Lv. 9]: 6,750% of MATK (9,900% on Plant/Insect)
[Lv. 10]: 7,500% of MATK (11,000% on Plant/Insect)
Id: (5265)

Shield Shooting
Shield Shooting
Max Lv.: 5
Learning Conditions: Shield Mastery Lv. 5 and Attack Stance Lv. 2
Class: Active
Type: Long-ranged Physical
Target: 1 Target
Recovery: 2 AP
Details: A Shield skill. Requires Attack Stance.
Throw a shield at the target, inflicting Long-ranged Physical damage.
This skill also increases Rapid Smiting, Shield Press, and Earth Drive damage for 10 seconds.
This skill additionally increases damage, depending on your Base Level and POW.
and your shield's weight and upgrade level.
_
[Lv. 1]: 600% of ATK
[Lv. 2]: 1,200% of ATK
[Lv. 3]: 1,800% of ATK
[Lv. 4]: 2,400% of ATK
[Lv. 5]: 3,000% of ATK
Id: (5266)

Overslash
Overslash
Max Lv.: 10
Learning Conditions: Attack Stance Lv. 3
Class: Active
Type: Melee Physical
Target: 1 Target
Recovery: 3 AP
Details: Requires Attack Stance.
Inflict Melee Physical damage on a target, and then on others in 7 x7 cells around it.
This skill's hit count increases, depending on the number of enemies around the target.
This skill additionally increases damage, depending on your Base Level and POW.
_
[Lv. 1]: 60% of ATK
[Lv. 2]: 120% of ATK
[Lv. 3]: 180% of ATK
[Lv. 4]: 240% of ATK
[Lv. 5]: 300% of ATK
[Lv. 6]: 360% of ATK
[Lv. 7]: 420% of ATK
[Lv. 8]: 480% of ATK
[Lv. 9]: 540% of ATK
[Lv. 10]: 600% of ATK
Id: (5267)

Cross Rain
Cross Rain
Max Lv.: 10
Learning Conditions: Shield Mastery Lv. 1
Class: Active
Type: Magic
Target: 1 Ground cell
Recovery: 5 AP
Details: Summon a holy ground that inflicts Holy Magic damage once every 0.3 seconds for 4.5 seconds.
Holy Shield increases its damage.
This skill additionally increases damage, depending on your Base Level, SPL, and Spear Sword Mastery level.
_
[Lv. 1]: 30% of MATK (50% with Holy Shield), Effective Range: 3 x3 cells
[Lv. 2]: 60% of MATK (100% with Holy Shield), Effective Range: 3 x3 cells
[Lv. 3]: 90% of MATK (150% with Holy Shield), Effective Range: 3 x3 cells
[Lv. 4]: 120% of MATK (200% with Holy Shield), Effective Range: 5 x5 cells
[Lv. 5]: 150% of MATK (250% with Holy Shield), Effective Range: 5 x5 cells
[Lv. 6]: 180% of MATK (300% with Holy Shield), Effective Range: 5 x5 cells
[Lv. 7]: 210% of MATK (350% with Holy Shield), Effective Range: 7 x7 cells
[Lv. 8]: 240% of MATK (400% with Holy Shield), Effective Range: 7 x7 cells
[Lv. 9]: 270% of MATK (450% with Holy Shield), Effective Range: 7 x7 cells
[Lv. 10]: 300% of MATK (500% with Holy Shield), Effective Range: 9 x9 cells
Id: (5268)

Repatatio
Repatatio
Max Lv.: 5
Learning Conditions: Mediale Votum Lv. 3
Class: Active
Type: Healing
Target: 1 Target
Details: Fully restore the target's HP.
Can't be used on monsters, Mercenaries, Spirits, or Humunculi.
_
[Lv. 1]: Skill Cooldown: 150 sec.
[Lv. 2]: Skill Cooldown: 100 sec.
[Lv. 3]: Skill Cooldown: 60 sec.
[Lv. 4]: Skill Cooldown: 30 sec.
[Lv. 5]: Skill Cooldown: 10 sec.
Id: (5269)

Mediale Votum
Mediale Votum
Max Lv.: 5
Learning Conditions: Dilectio Heal Lv. 3
Class: Active
Type: Healing
Target: You and Your Party
Details: Bless 1 party member.
This skill restores HP for its target and surrounding party members in 9 x9 cells every 2 seconds, by a portion of the target's HP.
_
[Lv. 1]: Healing Check Rate: 2%, Duration: 40 sec.
[Lv. 2]: Healing Check Rate: 4%, Duration: 60 sec.
[Lv. 3]: Healing Check Rate: 6%, Duration: 80 sec.
[Lv. 4]: Healing Check Rate: 8%, Duration: 100 sec.
[Lv. 5]: Healing Check Rate: 10%, Duration: 120 sec.
Id: (5270)

Mace Book Mastery
Mace Book Mastery
Max Lv.: 10
Class: Passive
Details: Maces and Books increase Physical damage on enemies, depending on their size.
This skill also affects Petitio and Effligo damage.
_
[Lv. 1]: Small +1%, Medium +2%, Large +3%
[Lv. 2]: Small +2%, Medium +3%, Large +5%
[Lv. 3]: Small +3%, Medium +5%, Large +7%
[Lv. 4]: Small +4%, Medium +6%, Large +9%
[Lv. 5]: Small +5%, Medium +8%, Large +10%
[Lv. 6]: Small +6%, Medium +9%, Large +12%
[Lv. 7]: Small +7%, Medium +11%, Large +13%
[Lv. 8]: Small +8%, Medium +12%, Large +15%
[Lv. 9]: Small +9%, Medium +14%, Large +16%
[Lv. 10]: Small +10%, Medium +15%, Large +18%
Id: (5271)

Argutus Vita
Argutus Vita
Max Lv.: 5
Learning Conditions: Mediale Votum Lv. 3 and Repatatio Lv. 3
Class: Active
Type: Buff
Target: You and Your Party
Details: Enable you and 1 party member to ignore Magic Resistance.
_
[Lv. 1]: Ignore 5% of Magic Resistance, Duration: 120 sec.
[Lv. 2]: Ignore 10% of Magic Resistance, Duration: 150 sec.
[Lv. 3]: Ignore 15% of Magic Resistance, Duration: 180 sec.
[Lv. 4]: Ignore 20% of Magic Resistance, Duration: 210 sec.
[Lv. 5]: Ignore 25% of Magic Resistance, Duration: 240 sec.
Id: (5272)

Argutus Telum
Argutus Telum
Max Lv.: 5
Learning Conditions: Mediale Votum Lv. 3 and Repatatio Lv. 3
Class: Active
Type: Buff
Target: You and Your Party
Details: Enable you and 1 party member to ignore Physical Resistance.
_
[Lv. 1]: Ignore 5% of Physical Resistance, Duration: 120 sec.
[Lv. 2]: Ignore 10% of Physical Resistance, Duration: 150 sec.
[Lv. 3]: Ignore 15% of Physical Resistance, Duration: 180 sec.
[Lv. 4]: Ignore 20% of Physical Resistance, Duration: 210 sec.
[Lv. 5]: Ignore 25% of Physical Resistance, Duration: 240 sec.
Id: (5273)

Arbitrium
Arbitrium
Max Lv.: 10
Learning Conditions: Adoramus Lv. 5 and Flamen Lv. 3
Class: Active
Type: Magic
Target: 1 Target
Details: Deliver powerful judgment of light onto a target, inflicting Holy Magic damage with a chance of Quiet.
Light explodes out of the target, splashing Holy Magic damage to others around it.
It additionally increases damage, depending on your Base Level and SPL.
_
[Lv. 1]: 200% of MATK, Quiet Chance: 25%
[Lv. 2]: 400% of MATK, Quiet Chance: 30%
[Lv. 3]: 600% of MATK, Quiet Chance: 35%
[Lv. 4]: 800% of MATK, Quiet Chance: 40%
[Lv. 5]: 1,000% of MATK, Quiet Chance: 45%
[Lv. 6]: 1,200% of MATK, Quiet Chance: 50%
[Lv. 7]: 1,400% of MATK, Quiet Chance: 55%
[Lv. 8]: 1,600% of MATK, Quiet Chance: 60%
[Lv. 9]: 1,800% of MATK, Quiet Chance: 65%
[Lv. 10]: 2,000% of MATK, Quiet Chance: 70%
Id: (5274)



Id: (5275)

Presens Acies
Presens Acies
Max Lv.: 5
Learning Conditions: Mediale Votum Lv. 3 and Repatatio Lv. 3
Class: Active
Type: Buff
Target: You and party members
Details: Increase Critical damage rate for you or 1 party member.
_
[Lv. 1]: Critical Damage Rate +2, Duration: 120 sec.
[Lv. 2]: Critical Damage Rate +4, Duration: 150 sec.
[Lv. 3]: Critical Damage Rate +6, Duration: 180 sec.
[Lv. 4]: Critical Damage Rate +8, Duration: 210 sec.
[Lv. 5]: Critical Damage Rate +10, Duration: 240 sec.
Id: (5276)

Fidus Animus
Fidus Animus
Max Lv.: 10
Class: Passive
Details: Increase your Holy Magic damage.
This skill also affects Flamen, Arbitrium, and Pneumaticus Procella damage.
_
[Lv. 1]: Holy Magic Damage +1%
[Lv. 2]: Holy Magic Damage +3%
[Lv. 3]: Holy Magic Damage +4%
[Lv. 4]: Holy Magic Damage +6%
[Lv. 5]: Holy Magic Damage +7%
[Lv. 6]: Holy Magic Damage +9%
[Lv. 7]: Holy Magic Damage +10%
[Lv. 8]: Holy Magic Damage +12%
[Lv. 9]: Holy Magic Damage +13%
[Lv. 10]: Holy Magic Damage +15%
Id: (5277)

Effligo
Effligo
Max Lv.: 10
Learning Conditions: Oratio Lv. 5 and Petitio Lv. 10
Class: Active (AP)
Type: Melee Physical
Target: 1 Target
Cost: 100 AP
Details: A Mace/Book skill.
Inflict great Melee Physical damage.
This skill inflicts more damage on Demon and Undead enemies.
This skill additionally increases damage, depending on your Base Level and POW.
_
[Lv. 1]: 800% of ATK (1,200% on Demon/Undead)
[Lv. 2]: 1,600% of ATK (2,400% on Demon/Undead)
[Lv. 3]: 2,400% of ATK (3,600% on Demon/Undead)
[Lv. 4]: 3,200% of ATK (4,800% on Demon/Undead)
[Lv. 5]: 4,000% of ATK (6,000% on Demon/Undead)
[Lv. 6]: 4,800% of ATK (7,200% on Demon/Undead)
[Lv. 7]: 5,600% of ATK (8,400% on Demon/Undead)
[Lv. 8]: 6,400% of ATK (9,600% on Demon/Undead)
[Lv. 9]: 7,200% of ATK (10,800% on Demon/Undead)
[Lv. 10]: 8,000% of ATK (12,000% on Demon/Undead)
Id: (5278)

Competentia
Competentia
Max Lv.: 5
Learning Conditions: Presens Acies Lv. 2, Argutus Telum Lv. 2, and Argutus Vita Lv. 2
Class: Active (AP)
Type: Healing
Target: AoE
Cost: 200 AP
Details: Restore HP and SP for you and surrounding party members. Also, increase P. ATK and S. MATK.
_
[Lv. 1]: HP/SP +20%, Duration: 120 sec.
[Lv. 2]: HP/SP +40%, Duration: 150 sec.
[Lv. 3]: HP/SP +60%, Duration: 180 sec.
[Lv. 4]: HP/SP +80%, Duration: 210 sec.
[Lv. 5]: HP/SP +100%, Duration: 240 sec.
Id: (5279)

Pneumaticus Procella
Pneumaticus Procella
Max Lv.: 10
Learning Conditions: Flamen Lv. 5 and Arbitrium Lv. 10
Class: Active (AP)
Type: Magic
Target: 1 Ground cell
Cost: 150 AP
Details: Cause a holy storm, inflicting Holy Magic damage on targets within range.
This skill inflicts more damage on Demon and Undead enemies.
It additionally increases damage, depending on your Base Level and SPL.
_
[Lv. 1]: 200% of MATK (300% on Demon/Undead), Effective Range: 5 x5 cells
[Lv. 2]: 400% of MATK (600% on Demon/Undead), Effective Range: 5 x5 cells
[Lv. 3]: 600% of MATK (900% on Demon/Undead), Effective Range: 5 x5 cells
[Lv. 4]: 800% of MATK (1,200% on Demon/Undead), Effective Range: 7 x7 cells
[Lv. 5]: 1,000% of MATK (1,500% on Demon/Undead), Effective Range: 7 x7 cells
[Lv. 6]: 1,200% of MATK (1,800% on Demon/Undead), Effective Range: 7 x7 cells
[Lv. 7]: 1,400% of MATK (2,100% on Demon/Undead), Effective Range: 9 x9 cells
[Lv. 8]: 1,600% of MATK (2,400% on Demon/Undead), Effective Range: 9 x9 cells
[Lv. 9]: 1,800% of MATK (2,700% on Demon/Undead), Effective Range: 9 x9 cells
[Lv. 10]: 2,000% of MATK (3,000% on Demon/Undead), Effective Range: 11 x11 cells
Id: (5280)

Dilectio Heal
Dilectio Heal
Max Lv.: 5
Learning Conditions: Coluseo Heal Lv. 3 and High Heal Lv. 3
Class: Active
Type: Healing
Target: You and Your Party
Recovery: 1 AP
Details: Restore HP for you and one or more surrounding party members.
_
[Lv. 1]: Recovery Intensification +10%, Effective Range: 3 x3 cells
[Lv. 2]: Recovery Intensification +25%, Effective Range: 3 x3 cells
[Lv. 3]: Recovery Intensification +30%, Effective Range: 5 x5 cells
[Lv. 4]: Recovery Intensification +35%, Effective Range: 5 x5 cells
[Lv. 5]: Recovery Intensification +40%, Effective Range: 7 x7 cells
Id: (5281)

Religio
Religio
Max Lv.: 5
Learning Conditions: Clementia Lv. 3 and Dilectio Heal Lv. 2
Class: Active
Type: Buff
Target: 1 Target
Recovery: 1 AP
Details: Maximize the target's faith, temporarily increasing their SPL, WIS, and STA.
_
[Lv. 1]: SPL/WIS/STA +2, Duration: 120 sec.
[Lv. 2]: SPL/WIS/STA +4, Duration: 150 sec.
[Lv. 3]: SPL/WIS/STA +6, Duration: 180 sec.
[Lv. 4]: SPL/WIS/STA +8, Duration: 210 sec.
[Lv. 5]: SPL/WIS/STA +10, Duration: 240 sec.
Id: (5282)

Benedictum
Benedictum
Max Lv.: 5
Learning Conditions: Canto Candidus Lv. 3 and Dilectio Heal Lv. 2
Class: Active
Type: Buff
Target: 1 Target
Recovery: 1 AP
Details: Bless a target, temporarily increasing their POW, CRT, and CON.
_
[Lv. 1]: POW/CRT/CON +2, Duration: 120 sec.
[Lv. 2]: POW/CRT/CON +4, Duration: 150 sec.
[Lv. 3]: POW/CRT/CON +6, Duration: 180 sec.
[Lv. 4]: POW/CRT/CON +8, Duration: 210 sec.
[Lv. 5]: POW/CRT/CON +10, Duration: 240 sec.
Id: (5283)

Petitio
Petitio
Max Lv.: 10
Learning Conditions: Duple Light Lv. 10 and Mace Book Mastery Lv. 5
Class: Active
Type: Melee Physical
Target: 1 Target
Recovery: 2 AP
Details: A Mace/Book skill.
Forcefully strike a target, inflicting Physical damage on and around it.
Maces inflict Long-ranged Physical damage; Books, Melee Physical damage.
This skill additionally increases damage, depending on your Base Level and POW.
Duple Light creates a chance of auto-casting Petitio with Normal Physical attacks.
The auto-cast Petitio is activated at your current Petitio level without consuming AP.
_
[Lv. 1]: 270% of ATK, Effective Range: 3 x3 cells
[Lv. 2]: 540% of ATK, Effective Range: 3 x3 cells
[Lv. 3]: 810% of ATK, Effective Range: 3 x3 cells
[Lv. 4]: 1,080% of ATK, Effective Range: 5 x5 cells
[Lv. 5]: 1,350% of ATK, Effective Range: 5 x5 cells
[Lv. 6]: 1,620% of ATK, Effective Range: 5 x5 cells
[Lv. 7]: 1,890% of ATK, Effective Range: 7 x7 cells
[Lv. 8]: 2,160% of ATK, Effective Range: 7 x7 cells
[Lv. 9]: 2,430% of ATK, Effective Range: 7 x7 cells
[Lv. 10]: 2,700% of ATK, Effective Range: 9 x9 cells
Id: (5284)

Flamen
Flamen
Max Lv.: 5
Learning Conditions: Judex Lv. 10 and Fidus Animus Lv. 5
Class: Active
Type: Magic
Target: 1 Target
Recovery: 3 AP
Details: Using your holy power, inflict Holy Magic damage on and around a target.
This skill inflicts more damage on Demon and Undead enemies.
It additionally increases damage, depending on your Base Level and SPL.
_
[Lv. 1]: 500% of MATK (650% on Demon/Undead), Effective Range: 5 x5 cells
[Lv. 2]: 1,000% of MATK (1,300% on Demon/Undead), Effective Range: 5 x5 cells
[Lv. 3]: 1,500% of MATK (1,950% on Demon/Undead), Effective Range: 5 x5 cells
[Lv. 4]: 2,000% of MATK (2,600% on Demon/Undead), Effective Range: 7 x7 cells
[Lv. 5]: 2,500% of MATK (3,250% on Demon/Undead), Effective Range: 7 x7 cells
Id: (5285)

Shadow Exceed
Shadow Exceed
Max Lv.: 10
Learning Conditions: Shadow Sense Lv. 7, Enchanting Shadow Lv. 5, and Potent Venom Lv. 3
Class: Active (AP)
Type: Buff
Target: Self
Cost: 150 AP
Details: Maximize your abilities to temporarily improve Savage Impact and Eternal Slash.
_
[Lv. 1]: Duration: 60 sec.
[Lv. 2]: Duration: 80 sec.
[Lv. 3]: Duration: 100 sec.
[Lv. 4]: Duration: 120 sec.
[Lv. 5]: Duration: 140 sec.
[Lv. 6]: Duration: 160 sec.
[Lv. 7]: Duration: 180 sec.
[Lv. 8]: Duration: 200 sec.
[Lv. 9]: Duration: 220 sec.
[Lv. 10]: Duration: 240 sec.
Id: (5286)

Dancing Knife
Dancing Knife
Max Lv.: 5
Learning Conditions: Shadow Sense Lv. 3
Class: Active
Type: Buff
Target: Self
Details: A Dagger skill.
Summon small spinning blades around you to attack surrounding enemies in 5 x5 cells.
This skill's effect is canceled immediately if you change to a different, non-Dagger Weapon for its duration.
This skill additionally increases damage, depending on your Base Level and POW.
_
[Lv. 1]: 200% of ATK
[Lv. 2]: 400% of ATK
[Lv. 3]: 600% of ATK
[Lv. 4]: 800% of ATK
[Lv. 5]: 1,000% of ATK
Id: (5287)

Savage Impact
Savage Impact
Max Lv.: 10
Learning Conditions: Cross Impact Lv. 5 and Shadow Sense Lv. 3
Class: Active
Type: Melee Physical
Target: AoE
Details: A Katar skill. Requires Cloaking or Cloaking Exceed.
Quickly approach a target and inflict Melee Physical damage on it and others in 3 x3 cells around it.
This skill immediately cancels your Cloaking mode.
This skill additionally increases damage, depending on your Base Level and POW.
and uses 50% of your CRIT to inflict Critical damage.
If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage.
_
[Lv. 1]: 350% of ATK
[Lv. 2]: 700% of ATK
[Lv. 3]: 1,050% of ATK
[Lv. 4]: 1,400% of ATK
[Lv. 5]: 1,750% of ATK
[Lv. 6]: 2,100% of ATK
[Lv. 7]: 2,450% of ATK
[Lv. 8]: 2,800% of ATK
[Lv. 9]: 3,150% of ATK
[Lv. 10]: 3,500% of ATK
Id: (5288)

Shadow Sense
Shadow Sense
Max Lv.: 10
Class: Passive
Details: Increase your FLEE. Katars and Daggers also increase CRIT.
_
[Lv. 1]: FLEE +10, CRIT +14 (with Dagger) / CRIT +7 (with Katar)
[Lv. 2]: FLEE +20, CRIT +18 (with Dagger) / CRIT +9 (with Katar)
[Lv. 3]: FLEE +30, CRIT +22 (with Dagger) / CRIT +11 (with Katar)
[Lv. 4]: FLEE +40, CRIT +26 (with Dagger) / CRIT +13 (with Katar)
[Lv. 5]: FLEE +50, CRIT +30 (with Dagger) / CRIT +15 (with Katar)
[Lv. 6]: FLEE +60, CRIT +34 (with Dagger) / CRIT +17 (with Katar)
[Lv. 7]: FLEE +70, CRIT +38 (with Dagger) / CRIT +19 (with Katar)
[Lv. 8]: FLEE +80, CRIT +42 (with Dagger) / CRIT +21 (with Katar)
[Lv. 9]: FLEE +90, CRIT +46 (with Dagger) / CRIT +23 (with Katar)
[Lv. 10]: FLEE +100, CRIT +50 (with Dagger) / CRIT +25 (with Katar)
Id: (5289)

Eternal Slash
Eternal Slash
Max Lv.: 5
Learning Conditions: Weapon Blocking Lv. 3, Shadow Sense Lv. 5, and Dancing Knife Lv. 3
Class: Active
Type: Melee Physical
Target: 1 Target
Details: Can be used during Weapon Blocking.
Critically inflict Melee Physical damage on a target.
This skill's hit count increases if recast in 3 seconds.
This skill additionally increases damage, depending on your Base Level and POW.
and uses 50% of your CRIT to inflict Critical damage.
If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage.
_
[Lv. 1]: 350% of ATK
[Lv. 2]: 700% of ATK
[Lv. 3]: 1,050% of ATK
[Lv. 4]: 1,400% of ATK
[Lv. 5]: 1,750% of ATK
Id: (5290)

Potent Venom
Potent Venom
Max Lv.: 10
Learning Conditions: Shadow Sense Lv. 5 and Enchanting Shadow Lv. 3
Class: Active
Type: Buff
Target: Self
Details: Requires a Weapon with Deadly Poison applied on it.
Ignore your target's Physical Resistance.
_
[Lv. 1]: Ignore 3% of Physical Resistance, Duration: 30 sec.
[Lv. 2]: Ignore 6% of Physical Resistance, Duration: 40 sec.
[Lv. 3]: Ignore 9% of Physical Resistance, Duration: 50 sec.
[Lv. 4]: Ignore 12% of Physical Resistance, Duration: 60 sec.
[Lv. 5]: Ignore 15% of Physical Resistance, Duration: 70 sec.
[Lv. 6]: Ignore 18% of Physical Resistance, Duration: 80 sec.
[Lv. 7]: Ignore 21% of Physical Resistance, Duration: 90 sec.
[Lv. 8]: Ignore 24% of Physical Resistance, Duration: 100 sec.
[Lv. 9]: Ignore 27% of Physical Resistance, Duration: 110 sec.
[Lv. 10]: Ignore 30% of Physical Resistance, Duration: 120 sec.
Id: (5291)

Shadow Stab
Shadow Stab
Max Lv.: 5
Learning Conditions: Cloaking Exceed Lv. 5, Shadow Sense Lv. 5, Dancing Knife Lv. 5, and Eternal Slash Lv. 3
Class: Active
Type: Melee Physical
Target: 1 Target
Recovery: 1 AP
Details: A Dagger skill.
Inflict Melee Physical damage that ignores the target's DEF.
Can attack twice when used during Cloaking or Cloaking Exceed mode.
This skill additionally increases damage, depending on your Base Level and POW.
_
[Lv. 1]: 750% of ATK
[Lv. 2]: 1,500% of ATK
[Lv. 3]: 2,250% of ATK
[Lv. 4]: 3,000% of ATK
[Lv. 5]: 3,750% of ATK
Id: (5292)

Impact Crater
Impact Crater
Max Lv.: 5
Learning Conditions: Rolling Cutter Lv. 5, Shadow Sense Lv. 5, and Savage Impact Lv. 5, and Weapon Blocking Lv. 3
Class: Active
Type: Melee Physical
Target: AoE
Recovery: 5 AP
Details: A Katar skill.
Inflict Melee Physical damage on surrounding target that can crit, depending on your Spin stacks.
This skill also casts Weapon Blocking Success mode.
This skill additionally increases damage, depending on your Base Level and POW.
and uses 50% of your CRIT to inflict Critical damage.
If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage.
_
[Lv. 1]: 65% of ATK, Effective Range: 3 x3 cells
[Lv. 2]: 130% of ATK, Effective Range: 3 x3 cells
[Lv. 3]: 195% of ATK, Effective Range: 5 x5 cells
[Lv. 4]: 260% of ATK, Effective Range: 5 x5 cells
[Lv. 5]: 325% of ATK, Effective Range: 7 x7 cells
Id: (5293)

Enchanting Shadow
Enchanting Shadow
Max Lv.: 5
Learning Conditions: Poisonous Weapon Lv. 5 and Shadow Sense Lv. 3
Class: Active
Type: Buff
Target: Self
Details: Imbue your Weapon with the power of shadows.
Attacks create a chance of leaving Shadow Wounds on enemies, increasing their damage, depending on the number of Shadow Wounds on them.
_
[Lv. 1]: Shadow Wound Chance: 1%
[Lv. 2]: Shadow Wound Chance: 2%
[Lv. 3]: Shadow Wound Chance: 3%
[Lv. 4]: Shadow Wound Chance: 4%
[Lv. 5]: Shadow Wound Chance: 5%
Id: (5294)

Fatal Shadow Claw
Fatal Shadow Claw
Max Lv.: 10
Learning Conditions: Shadow Stab Lv. 5 and Impact Crater Lv. 5
Class: Active (AP)
Type: Melee Physical
Target: 1 Target
Cost: 150 AP
Details: Approach a target, cast Dark Claw on it and others around it, and Critically inflict Melee Physical damage.
This Dark Claw effect follows your Dark Claw level.
Inflicts more damage on Demi-Human and Dragon monsters.
This skill additionally increases damage, depending on your Base Level and POW. If it crits, it adds and inflicts half of the total of your Critical Damage Bonus options as damage.
_
[Lv. 1]: 650% of ATK (950% on Human/Dragon)
[Lv. 2]: 1,300% of ATK (1,900% on Human/Dragon)
[Lv. 3]: 1,950% of ATK (2,850% on Human/Dragon)
[Lv. 4]: 2,600% of ATK (3,800% on Human/Dragon)
[Lv. 5]: 3,250% of ATK (4,750% on Human/Dragon)
[Lv. 6]: 3,900% of ATK (5,700% on Human/Dragon)
[Lv. 7]: 4,550% of ATK (6,650% on Human/Dragon)
[Lv. 8]: 5,200% of ATK (7,600% on Human/Dragon)
[Lv. 9]: 5,850% of ATK (8,550% on Human/Dragon)
[Lv. 10]: 6,500% of ATK (9,500% on Human/Dragon)
Id: (5295)

Axe Stomp
Axe Stomp
Max Lv.: 5
Learning Conditions: Two-handed Axe Defense Lv. 5
Class: Active
Type: Melee Physical
Target: Enemies within range
Recovery: 2 AP
Details: An Axe skill.
Slam an axe onto the ground, inflicting Melee Physical damage within range.
Two-handed Axes attack twice. This skill also increases Axe Tornado damage for 5 seconds.
This skill additionally increases damage, depending on your Base Level and POW.
_
[Lv. 1]: 350% of ATK, Effective Range: 3 x3 cells
[Lv. 2]: 700% of ATK, Effective Range: 3 x3 cells
[Lv. 3]: 1,050% of ATK, Effective Range: 5 x5 cells
[Lv. 4]: 1,400% of ATK, Effective Range: 5 x5 cells
[Lv. 5]: 1,750% of ATK, Effective Range: 7 x7 cells
Id: (5296)

Rush Quake
Rush Quake
Max Lv.: 10
Learning Conditions: Axe Stomp Lv. 5
Class: Active (AP)
Type: Melee Physical
Target: 1 Target
Cost: 150 AP
Details: Approach a target within 9 cells and inflict Melee Physical damage on and around it.
This skill inflicts more damage on Formless and Insect enemies.
This skill additionally increases damage, depending on your Base Level and POW.
_
[Lv. 1]: 750% of ATK (1,100% on Formless/Insect), Effective Range: 3 x3 cells
[Lv. 2]: 1,500% of ATK (2,200% on Formless/Insect), Effective Range: 3 x3 cells
[Lv. 3]: 2,250% of ATK (3,300% on Formless/Insect), Effective Range: 3 x3 cells
[Lv. 4]: 3,000% of ATK (4,400% on Formless/Insect), Effective Range: 3 x3 cells
[Lv. 5]: 3,750% of ATK (5,500% on Formless/Insect), Effective Range: 5 x5 cells
[Lv. 6]: 4,500% of ATK (6,600% on Formless/Insect), Effective Range: 5 x5 cells
[Lv. 7]: 5,250% of ATK (7,700% on Formless/Insect), Effective Range: 5 x5 cells
[Lv. 8]: 6,000% of ATK (8,800% on Formless/Insect), Effective Range: 5 x5 cells
[Lv. 9]: 6,750% of ATK (9,900% on Formless/Insect), Effective Range: 7 x7 cells
[Lv. 10]: 7,500% of ATK (11,000% on Formless/Insect), Effective Range: 7 x7 cells
Id: (5297)

Manufacture Machine
Manufacture Machine
Max Lv.: 5
Class: Active
Type: Crafting
Target: You and party members
Details: Create various devices for your skills.
Requires a Machine Creation Guide.
_
[Lv. 1]: Max Crafting Count: 8
[Lv. 2]: Max Crafting Count: 9
[Lv. 3]: Max Crafting Count: 10
[Lv. 4]: Max Crafting Count: 11
[Lv. 5]: Max Crafting Count: 12
Id: (5298)

Activate Attack Device
Activate Attack Device
Max Lv.: 5
Learning Conditions: Manufacture Machine Lv. 3 and Axe Stomp Lv. 3
Class: Active
Type: Buff
Target: You and party members
Details: Consumes 1 Device Capsule. Add a device to an ally that temporarily attacks enemies around them.
This device inflicts Melee Physical damage every second.
_
[Lv. 1]: Effective Range: 3 x3 cells, Duration: 80 sec.
[Lv. 2]: Effective Range: 3 x3 cells, Duration: 120 sec.
[Lv. 3]: Effective Range: 5 x5 cells, Duration: 160 sec.
[Lv. 4]: Effective Range: 5 x5 cells, Duration: 200 sec.
[Lv. 5]: Effective Range: 7 x7 cells, Duration: 240 sec.
Id: (5299)

Activate Defense Device
Activate Defense Device
Max Lv.: 5
Learning Conditions: Manufacture Machine Lv. 1
Class: Active
Type: Buff
Target: You and party members
Details: Consumes 1 Device Capsule. Add a device to an ally that temporarily increases their DEF and Physical Resistance.
_
[Lv. 1]: DEF +250, RES +20, Duration: 80 sec.
[Lv. 2]: DEF +300, RES +40, Duration: 120 sec.
[Lv. 3]: DEF +350, RES +60, Duration: 160 sec.
[Lv. 4]: DEF +400, RES +80, Duration: 200 sec.
[Lv. 5]: DEF +450, RES +100, Duration: 240 sec.
Id: (5300)

Two-handed Axe Defense
Two-handed Axe Defense
Max Lv.: 10
Class: Passive
Details: Two-handed Axes decrease Physical damage from enemies of all sizes.
_
[Lv. 1]: Small -1%, Medium -2%, Large -3%
[Lv. 2]: Small -2%, Medium -3%, Large -5%
[Lv. 3]: Small -3%, Medium -5%, Large -7%
[Lv. 4]: Small -4%, Medium -6%, Large -9%
[Lv. 5]: Small -5%, Medium -8%, Large -10%
[Lv. 6]: Small -6%, Medium -9%, Large -12%
[Lv. 7]: Small -7%, Medium -11%, Large -13%
[Lv. 8]: Small -8%, Medium -12%, Large -15%
[Lv. 9]: Small -9%, Medium -14%, Large -16%
[Lv. 10]: Small -10%, Medium -15%, Large -18%
Id: (5301)

ABR Mastery
ABR Mastery
Max Lv.: 10
Learning Conditions: Manufacture Machine Lv. 1
Class: Passive
Details: Improve your summoned ABR (Automatic Battle Robot).
_
[Lv. 1]: Improved ABR Stats (ATK +700, MHP: 2,000, DEF: 20, MDEF: 4, FLEE: 10)
[Lv. 2]: Improved ABR Stats (ATK +900, MHP: 4,000, DEF: 40, MDEF: 8, FLEE: 20)
[Lv. 3]: Improved ABR Stats (ATK +1,100, MHP: 6,000, DEF: 60, MDEF: 12, FLEE: 30)
[Lv. 4]: Improved ABR Stats (ATK +1,300, MHP: 8,000, DEF: 80, MDEF: 16, FLEE: 40)
[Lv. 5]: Improved ABR Stats (ATK +1,500, MHP: 10,000, DEF: 100, MDEF: 20, FLEE: 50)
[Lv. 6]: Improved ABR Stats (ATK +1,700, MHP: 12,000, DEF: 120, MDEF: 24, FLEE: 60)
[Lv. 7]: Improved ABR Stats (ATK +1,900, MHP: 14,000, DEF: 140, MDEF: 28, FLEE: 70)
[Lv. 8]: Improved ABR Stats (ATK +2,100, MHP: 16,000, DEF: 160, MDEF: 32, FLEE: 80)
[Lv. 9]: Improved ABR Stats (ATK +2,300, MHP: 18,000, DEF: 180, MDEF: 36, FLEE: 90)
[Lv. 10]: Improved ABR Stats (ATK +2,500, MHP: 20,000, DEF: 200, MDEF: 40, FLEE: 100)
Id: (5302)

ABR: Battle Warrior
ABR: Battle Warrior
Max Lv.: 4
Learning Conditions: ABR Mastery Lv. 1
Class: Active
Type: Summon
Target: Self
Recovery: 20 AP
Details: Consumes 1 ABR Capsule. Summon the combat support ABR, Battle Warrior.
Battle Warrior's stats increase, depending on your stats and ABR Mastery level.
While Battle Warrior is summoned, Power Swing damage increases. (It inflicts damage once, but displays the damage in 2 parts.)
_
[Lv. 1]: Duration: 120 sec.
[Lv. 2]: Duration: 180 sec.
[Lv. 3]: Duration: 240 sec.
[Lv. 4]: Duration: 300 sec.
Id: (5303)

ABR: Dual Cannon
ABR: Dual Cannon
Max Lv.: 4
Learning Conditions: ABR Mastery Lv. 3 and ABR: Battle Warrior Lv. 2
Class: Active
Type: Summon
Target: Self
Recovery: 20 AP
Details: Consumes 1 ABR Capsule. Summon the support ABR, Dual Cannon.
Dual Cannon's stats increase, depending on your stats and ABR Mastery level.
While Dual Cannon is summoned, Knuckle Boost, Vulcan Arm, and Arm Cannon attack twice.
_
[Lv. 1]: Duration: 120 sec.
[Lv. 2]: Duration: 180 sec.
[Lv. 3]: Duration: 240 sec.
[Lv. 4]: Duration: 300 sec.
Id: (5304)

ABR: Mother Net
ABR: Mother Net
Max Lv.: 4
Learning Conditions: ABR Mastery Lv. 5, ABR: Battle Warrior Lv. 3, and ABR: Dual Cannon Lv. 3
Class: Active
Type: Summon
Target: Self
Recovery: 20 AP
Details: Consumes 1 ABR Capsule. Summon the support ABR, Mother Net.
Mother Net's stats increase, depending on your stats and ABR Mastery level.
_
[Lv. 1]: Duration: 120 sec.
[Lv. 2]: Duration: 180 sec.
[Lv. 3]: Duration: 240 sec.
[Lv. 4]: Duration: 300 sec.
Id: (5305)

ABR: Infinity
ABR: Infinity
Max Lv.: 4
Learning Conditions: ABR Mastery Lv. 10, ABR: Battle Warrior Lv. 4, ABR: Dual Cannon Lv. 4, and ABR: Mother Net Lv. 4
Class: Active (AP)
Type: Summon
Target: Self
Cost: 200 AP
Details: Consumes 5 ABR Capsules. Summon the combat support ABR, Infinity.
Infinity's stats increase, depending on your stats and ABR Mastery level.
_
[Lv. 1]: Duration: 120 sec.
[Lv. 2]: Duration: 180 sec.
[Lv. 3]: Duration: 240 sec.
[Lv. 4]: Duration: 300 sec.
Id: (5311)

Dagger Bow Mastery
Dagger Bow Mastery
Max Lv.: 10
Class: Passive
Details: Daggers and Bows increase Physical damage on enemies, depending on their size.
_
[Lv. 1]: Small +1%, Medium +2%, Large +2%
[Lv. 2]: Small +2%, Medium +3%, Large +4%
[Lv. 3]: Small +3%, Medium +5%, Large +6%
[Lv. 4]: Small +4%, Medium +6%, Large +8%
[Lv. 5]: Small +5%, Medium +8%, Large +10%
[Lv. 6]: Small +6%, Medium +9%, Large +12%
[Lv. 7]: Small +7%, Medium +11%, Large +14%
[Lv. 8]: Small +8%, Medium +12%, Large +16%
[Lv. 9]: Small +9%, Medium +14%, Large +18%
[Lv. 10]: Small +10%, Medium +15%, Large +20%
Id: (5312)

Magic Sword Mastery
Magic Sword Mastery
Max Lv.: 10
Learning Conditions: Reproduce Lv. 5 and Shadow Spell Lv. 5
Class: Passive
Details: Daggers and One-handed Swords increase Magic damage on enemies, depending on their size.
_
[Lv. 1]: Small +2%, Medium +2%, Large +2%
[Lv. 2]: Small +3%, Medium +3%, Large +3%
[Lv. 3]: Small +5%, Medium +5%, Large +5%
[Lv. 4]: Small +6%, Medium +6%, Large +6%
[Lv. 5]: Small +8%, Medium +8%, Large +8%
[Lv. 6]: Small +9%, Medium +9%, Large +9%
[Lv. 7]: Small +11%, Medium +11%, Large +11%
[Lv. 8]: Small +12%, Medium +12%, Large +12%
[Lv. 9]: Small +14%, Medium +14%, Large +14%
[Lv. 10]: Small +15%, Medium +15%, Large +15%
Id: (5313)

Divest Shadow
Divest Shadow
Max Lv.: 5
Learning Conditions: Divest Accessory Lv. 1 and Dagger Bow Mastery Lv. 7
Class: Active
Type: Debuff
Target: 1 Target
Details: Remove all Shadow equipment from the target and prevent reequipping for a while.
In the case of monsters, this skill decreases their Physical and Magical Resistances.
_
[Lv. 1]: Divest Chance: 20%, Duration: 60 sec.
[Lv. 2]: Divest Chance: 25%, Duration: 70 sec.
[Lv. 3]: Divest Chance: 30%, Duration: 80 sec.
[Lv. 4]: Divest Chance: 35%, Duration: 90 sec.
[Lv. 5]: Divest Chance: 40%, Duration: 100 sec.
Id: (5314)

Abyss Dagger
Abyss Dagger
Max Lv.: 5
Learning Conditions: Fatal Menace Lv. 5 and Dagger Bow Mastery Lv. 3
Class: Active
Type: Melee Physical
Target: Self
Details: A Dagger/One-handed Sword skill.
Inflict Melee Physical damage in 5 x5 cells around you and increase your Fatal Menace damage.
This skill additionally increases damage, depending on your Base Level and POW.
_
[Lv. 1]: 550% of ATK, Fatal Menace Damage Bonus: 2 sec.
[Lv. 2]: 1,100% of ATK, Fatal Menace Damage Bonus: 4 sec.
[Lv. 3]: 1,650% of ATK, Fatal Menace Damage Bonus: 6 sec.
[Lv. 4]: 2,200% of ATK, Fatal Menace Damage Bonus: 8 sec.
[Lv. 5]: 2,750% of ATK, Fatal Menace Damage Bonus: 10 sec.
Id: (5315)

Misfortune Rush
Misfortune Rush
Max Lv.: 5
Learning Conditions: Abyss Dagger Lv. 3 and Dagger Bow Mastery Lv. 4
Class: Active
Type: Melee Physical
Target: 1 Target
Details: Instantly move to the target, inflicting Melee Physical damage with a chance of Misfortune.
This skill additionally increases damage, depending on your Base Level and CRT.
_
[Lv. 1]: 500% of ATK, Misfortune Chance: 40%
[Lv. 2]: 1,000% of ATK, Misfortune Chance: 50%
[Lv. 3]: 1,500% of ATK, Misfortune Chance: 60%
[Lv. 4]: 2,000% of ATK, Misfortune Chance: 70%
[Lv. 5]: 2,500% of ATK, Misfortune Chance: 80%
Id: (5316)

Chain Reaction Shot
Chain Reaction Shot
Max Lv.: 5
Learning Conditions: Triangle Shot Lv. 5 and Dagger Bow Mastery Lv. 3
Class: Active
Type: Long-ranged Physical
Target: 1 Target
Details: A Bow skill.
Using 7 equipped arrows, inflict Long-ranged Physical damage on and around a target.
You must have at least 8 arrows to activate this skill.
The targets additionally inflict Long-ranged Physical damage around them.
It additionally increases damage, depending on your Base Level and CON.
_
[Lv. 1]: 600% of ATK, Effective Range: 3 x3 cells
[Lv. 2]: 1,200% of ATK, Effective Range: 3 x3 cells
[Lv. 3]: 1,800% of ATK, Effective Range: 5 x5 cells
[Lv. 4]: 2,400% of ATK, Effective Range: 5 x5 cells
[Lv. 5]: 3,000% of ATK, Effective Range: 7 x7 cells
Id: (5317)

From the Abyss
From the Abyss
Max Lv.: 5
Learning Conditions: Magic Sword Mastery Lv. 3
Class: Active
Type: Buff
Target: Self
Details: Temporarily control orbs imbued with the power of the Abyss.
This skill instantly creates 5 Abyss Orbs,
and Normal Physical attacks create a chance of consuming 1 Abyss Orb and inflicting Neutral Magic damage on a target and others in 7 x7 cells.
Abyss Orbs are regenerated at regular intervals.
It additionally increases damage, depending on your Base Level and SPL.
_
[Lv. 1]: 220% of MATK, Duration: 30 sec., Orb Intervals: 10 sec.
[Lv. 2]: 290% of MATK, Duration: 60 sec., Orb Intervals: 8 sec.
[Lv. 3]: 360% of MATK, Duration: 90 sec., Orb Intervals: 6 sec.
[Lv. 4]: 430% of MATK, Duration: 120 sec., Orb Intervals: 4 sec.
[Lv. 5]: 500% of MATK, Duration: 150 sec., Orb Intervals: 2 sec.
Id: (5318)

Abyss Slayer
Abyss Slayer
Max Lv.: 10
Learning Conditions: Abyss Dagger Lv. 5 and Deft Stab Lv. 5
Class: Active (AP)
Type: Buff
Target: Self
Cost: 150 AP
Details: Accept the power of the Abyss into your body
to significantly improve your physical abilities.
_
[Lv. 1]: P.MATK/S.MATK +12, HIT +120
[Lv. 2]: P.MATK/S.MATK +14, HIT +140
[Lv. 3]: P.MATK/S.MATK +16, HIT +160
[Lv. 4]: P.MATK/S.MATK +18, HIT +180
[Lv. 5]: P.MATK/S.MATK +20, HIT +200
[Lv. 6]: P.MATK/S.MATK +22, HIT +220
[Lv. 7]: P.MATK/S.MATK +24, HIT +240
[Lv. 8]: P.MATK/S.MATK +26, HIT +260
[Lv. 9]: P.MATK/S.MATK +28, HIT +280
[Lv. 10]: P.MATK/S.MATK +30, HIT +300
Id: (5319)

Omega Abyss Strike
Omega Abyss Strike
Max Lv.: 10
Learning Conditions: From the Abyss Square Lv. 3 and Abyss Square Lv. 3
Class: Active (AP)
Type: Magic
Target: 1 Ground cell
Cost: 150 AP
Details: Drop a massive meteor onto the ground, inflicting Neutral Magic damage in 9 x9 cells.
This skill inflicts more damage on Angel and Demon enemies.
It additionally increases damage, depending on your Base Level and SPL.
_
[Lv. 1]: 600% of MATK (1,150% on Angel/Demon)
[Lv. 2]: 1,200% of MATK (2,300% on Angel/Demon)
[Lv. 3]: 1,800% of MATK (3,450% on Angel/Demon)
[Lv. 4]: 2,400% of MATK (4,600% on Angel/Demon)
[Lv. 5]: 3,000% of MATK (5,750% on Angel/Demon)
[Lv. 6]: 3,600% of MATK (6,900% on Angel/Demon)
[Lv. 7]: 4,200% of MATK (8,050% on Angel/Demon)
[Lv. 8]: 4,800% of MATK (9,200% on Angel/Demon)
[Lv. 9]: 5,400% of MATK (10,350% on Angel/Demon)
[Lv. 10]: 6,000% of MATK (11,500% on Angel/Demon)
Id: (5320)

Deft Stab
Deft Stab
Max Lv.: 10
Learning Conditions: Abyss Dagger Lv. 3 and Dagger Bow Mastery Lv. 5
Class: Active
Type: Melee Physical
Target: 1 Target
Recovery: 2 AP
Details: Quickly attack the target and others around it, inflicting Melee Physical damage.
This skill creates a chance of attacking one more time, and this chance increases with every new skill level.
This skill additionally increases damage, depending on your Base Level and POW.
_
[Lv. 1]: 360% of ATK, Effective Range: 3 x3 cells
[Lv. 2]: 720% of ATK, Effective Range: 3 x3 cells
[Lv. 3]: 1,080% of ATK, Effective Range: 3 x3 cells
[Lv. 4]: 1,440% of ATK, Effective Range: 3 x3 cells
[Lv. 5]: 1,800% of ATK, Effective Range: 3 x3 cells
[Lv. 6]: 2,160% of ATK, Effective Range: 5 x5 cells
[Lv. 7]: 2,520% of ATK, Effective Range: 5 x5 cells
[Lv. 8]: 2,880% of ATK, Effective Range: 5 x5 cells
[Lv. 9]: 3,240% of ATK, Effective Range: 5 x5 cells
[Lv. 10]: 3,600% of ATK, Effective Range: 5 x5 cells
Id: (5321)

Abyss Square
Abyss Square
Max Lv.: 5
Learning Conditions: From the Abyss Square Lv. 1 and Magic Sword Mastery Lv. 5
Class: Active
Type: Magic
Target: 1 Ground cell
Recovery: 4 AP
Details: Awaken the Abyss and inflict Neutral Magic damage in 7 x7 cells on the ground.
Stay within this skill's range to inflict damage twice with each hit.
This skill additionally increases damage, depending on your Base Level and SPL.
From the Abyss creates a chance of auto-casting Abyss Square with Normal Physical attacks.
The auto-cast Abyss Square is activated at your current Abyss Square level without consuming AP.
_
[Lv. 1]: 140% of MATK
[Lv. 2]: 280% of MATK
[Lv. 3]: 420% of MATK
[Lv. 4]: 560% of MATK
[Lv. 5]: 700% of MATK
Id: (5322)

Frenzy Shot
Frenzy Shot
Max Lv.: 10
Learning Conditions: Chain Reaction Shot Lv. 3 and Dagger Bow Mastery Lv. 5
Class: Active
Type: Long-ranged Physical
Target: 1 Target
Recovery: 2 AP
Details: A Bow skill.
Inflict Long-ranged Physical damage on the target.
This skill creates a chance of casting its effect one more time.
It additionally increases damage, depending on your Base Level and CON.
Consumes 10 equipped arrows.
This skill follows your CRIT to inflict Critical damage.
If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage.
_
[Lv. 1]: 350% of ATK
[Lv. 2]: 700% of ATK
[Lv. 3]: 1,050% of ATK
[Lv. 4]: 1,400% of ATK
[Lv. 5]: 1,750% of ATK
[Lv. 6]: 2,100% of ATK
[Lv. 7]: 2,450% of ATK
[Lv. 8]: 2,800% of ATK
[Lv. 9]: 3,150% of ATK
[Lv. 10]: 3,500% of ATK
Id: (5323)

Advanced Trap
Advanced Trap
Max Lv.: 5
Learning Conditions: Trap Research Lv. 3
Class: Passive
Details: Improve the Wind Hawk traps
(Deep Blind Trap, Swift Trap, Solid Trap, and Flame Trap).
_
[Lv. 1]: Duration: 3 sec., Damage +20%
[Lv. 2]: Duration: 6 sec., Damage +40%
[Lv. 3]: Duration: 9 sec., Damage +60%, AP Gain +1
[Lv. 4]: Duration: 12 sec., Damage +80%, AP Gain +1
[Lv. 5]: Duration: 15 sec., Damage +100%, AP Gain +1
Id: (5324)

Wind Sign
Wind Sign
Max Lv.: 5
Learning Conditions: Nature's Friend Lv. 5
Class: Active
Type: Debuff
Target: 1 Target
Details: Temporarily leave a Wind Sign on the target.
Normal Long-ranged Physical attacks on this target creates a chance of restoring your AP.
Wind Signs persist even if their targets use Hiding, Cloaking, and Cloaking Exceed.
_
[Lv. 1]: Duration: 20 sec., AP Chance: 14%
[Lv. 2]: Duration: 30 sec., AP Chance: 20%
[Lv. 3]: Duration: 40 sec., AP Chance: 26%
[Lv. 4]: Duration: 50 sec., AP Chance: 32%
[Lv. 5]: Duration: 60 sec., AP Chance: 40%
Id: (5325)

Nature's Friend
Nature's Friend
Max Lv.: 5
Class: Passive
Details: Improve your wild animal training skills,
so you can command hawks more easily.
_
[Lv. 1]: Hawk Rush Auto Chance +20%
[Lv. 2]: Hawk Rush Auto Chance +40%
[Lv. 3]: Hawk Rush Auto Chance +60%
[Lv. 4]: Hawk Rush Auto Chance +80%
[Lv. 5]: Hawk Rush Auto Chance +100%
Id: (5326)

Hawk Rush
Hawk Rush
Max Lv.: 5
Learning Conditions: Hawk Mastery Lv. 1
Class: Active
Type: Long-ranged Physical
Target: 1 Target
Details: Your hawk inflicts Long-ranged Physical damage on the target twice.
This skill follows your CRIT to inflict Critical damage.
Normal Long-ranged attacks create a 1% chance per 3 CON of auto-casting Hawk Rush when you learn this skill.
It additionally increases damage, depending on your Base Level and CON.
If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage.
Requires a Bow for both manual/auto use.
_
[Lv 1]: 100% of ATK
[Lv. 2]: 200% of ATK
[Lv. 3]: 300% of ATK
[Lv. 4]: 400% of ATK
[Lv. 5]: 500% of ATK
Id: (5327)

Hawk Mastery
Hawk Mastery
Max Lv.: 1
Learning Conditions: Steel Crow Lv. 1
Class: Active/Special
Details: Train a hawk.
You can train your hawk with your warg. Summoning both of them, however, decreases your Warg Strike chance by 1/3.
Requires a Hawk Pipe.
_
[Lv. 1]: Summon a hawk.
Id: (5328)

Calamity Gale
Calamity Gale
Max Lv.: 1
Learning Conditions: Gale Storm Lv. 5 and Wind Sign Lv. 5
Class: Active (AP)
Type: Buff
Target: Self
Cost: 200 AP
Details: Shield yourself with the energy of a raging wind.
This skill temporarily adds Level 5 No Limits, increases Crescive Bolt damage by 20%, and makes Gale Storm crit.
Also, Crescive Bolt and Gale Storm inflict 50% more damage on Animal/Fish enemies for the skill's duration.
Can't be used with No Limits.
_
[Lv. 1]: Buff yourself.
Id: (5329)

Hawk Boomerang
Hawk Boomerang
Max Lv.: 5
Learning Conditions: Hawk Rush Lv. 5
Class: Active (AP)
Type: Long-ranged Physical
Target: 1 Target
Cost: 50 AP
Details: Your hawk inflicts Long-ranged Physical Critical damage on the target once, depending on your CRIT.
This skill inflicts 50% more damage on Animal/Fish enemies.
It additionally increases damage, depending on your Base Level and Traits.
If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage.
Requires a Bow.
_
[Lv. 1]: 500% of ATK (750% on Animal/Fish)
[Lv. 2]: 1,000% of ATK (1,500% on Animal/Fish)
[Lv. 3]: 1,500% of ATK (2,250% on Animal/Fish)
[Lv. 4]: 2,000% of ATK (3,000% on Animal/Fish)
[Lv. 5]: 2,500% of ATK (3,750% on Animal/Fish)
Id: (5330)

Gale Storm
Gale Storm
Max Lv.: 10
Learning Conditions: Crescive Bolt Lv. 3
Class: Active
Type: Long-ranged Physical
Target: 1 Target
Recovery: 10 AP upon hitting 3 or more targets
Details: Inflict Long-ranged Physical damage on enemies around the target 5 times.
This skill restores AP upon hitting 3 or more enemies.
It additionally increases damage, depending on your Base Level and CON.
Consumes 5 equipped arrows.
_
[Lv. 1]: 250% of ATK, Effective Range: 5 x5 cells
[Lv. 2]: 500% of ATK, Effective Range: 5 x5 cells
[Lv. 3]: 750% of ATK, Effective Range: 5 x5 cells
[Lv. 4]: 1,000% of ATK, Effective Range: 5 x5 cells
[Lv. 5]: 1,250% of ATK, Effective Range: 7 x7 cells
[Lv. 6]: 1,500% of ATK, Effective Range: 7 x7 cells
[Lv. 7]: 1,750% of ATK, Effective Range: 7 x7 cells
[Lv. 8]: 2,000% of ATK, Effective Range: 9 x9 cells
[Lv. 9]: 2,250% of ATK, Effective Range: 9 x9 cells
[Lv. 10]: 2,500% of ATK, Effective Range: 11 x11 cells
Id: (5331)

Deep Blind Trap
Deep Blind Trap
Max Lv.: 5
Learning Conditions: Advanced Trap Lv. 3
Class: Active
Type: Trap
Target: 1 Ground cell
Recovery: 3 - 4 AP
Details: Set up a trap on a ground cell that periodically inflicts Shadow Melee Physical damage for its duration.
This trap also creates a chance of Sightless.
Its attack intervals decrease and duration increases, depending on the skill level.
Consumes 2 Special Alloy Traps.
This skill additionally increases damage, depending on your Base Level and CON.
_
[Lv. 1]: 250% of ATK, Trap Duration: 12 sec.
[Lv. 2]: 500% of ATK, Trap Duration: 24 sec.
[Lv. 3]: 750% of ATK, Trap Duration: 36 sec.
[Lv. 4]: 1,000% of ATK, Trap Duration: 48 sec.
[Lv. 5]: 1,250% of ATK, Trap Duration: 60 sec.
Id: (5332)

Solid Trap
Solid Trap
Max Lv.: 5
Learning Conditions: Advanced Trap Lv. 3
Class: Active
Type: Trap
Target: 1 Ground cell
Recovery: 3 - 4 AP
Details: Set up a trap on a ground cell that periodically inflicts Earth Melee Physical damage for its duration.
This trap also creates a chance of Crystallized.
Its attack intervals decrease and duration increases, depending on the skill level.
Consumes 2 Special Alloy Traps.
This skill additionally increases damage, depending on your Base Level and CON.
_
[Lv. 1]: 250% of ATK, Trap Duration: 12 sec.
[Lv. 2]: 500% of ATK, Trap Duration: 24 sec.
[Lv. 3]: 750% of ATK, Trap Duration: 36 sec.
[Lv. 4]: 1,000% of ATK, Trap Duration: 48 sec.
[Lv. 5]: 1,250% of ATK, Trap Duration: 60 sec.
Id: (5333)

Swift Trap
Swift Trap
Max Lv.: 5
Learning Conditions: Deep Blind Trap Lv. 1
Class: Active
Type: Trap
Target: 1 Ground cell
Recovery: 3 - 4 AP
Details: Set up a trap on a ground cell that periodically inflicts Wind Melee Physical damage for its duration.
This trap also creates a chance of Torrent.
Its attack intervals decrease and duration increases, depending on the skill level.
Consumes 2 Special Alloy Traps.
This skill additionally increases damage, depending on your Base Level and CON.
_
[Lv. 1]: 250% of ATK, Trap Duration: 12 sec.
[Lv. 2]: 500% of ATK, Trap Duration: 24 sec.
[Lv. 3]: 750% of ATK, Trap Duration: 36 sec.
[Lv. 4]: 1,000% of ATK, Trap Duration: 48 sec.
[Lv. 5]: 1,250% of ATK, Trap Duration: 60 sec.
Id: (5334)

Crescive Bolt
Crescive Bolt
Max Lv.: 10
Learning Conditions: Aimed Bolt Lv. 5
Class: Active
Type: Long-ranged Physical
Target: 1 Target
Recovery: 1 AP
Details: Inflict Long-ranged Physical damage on the target once.
Use this skill without moving to increase your skill damage and SP cost, up to 3 times.
The Damage/SP Cost stacks are canceled if you move or are pushed away from your original spot, or 10 seconds after they're added.
It additionally increases damage, depending on your Base Level and CON.
Consumes 1 equipped arrow.
This skill follows your CRIT to inflict Critical damage.
If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage.
_
[Lv. 1]: 300% of ATK
[Lv. 2]: 600% of ATK
[Lv. 3]: 900% of ATK
[Lv. 4]: 1,200% of ATK
[Lv. 5]: 1,500% of ATK
[Lv. 6]: 1,800% of ATK
[Lv. 7]: 2,100% of ATK
[Lv. 8]: 2,400% of ATK
[Lv. 9]: 2,700% of ATK
[Lv. 10]: 3,000% of ATK
Id: (5335)

Flame Trap
Flame Trap
Max Lv.: 5
Learning Conditions: Solid Trap Lv. 1
Class: Active
Type: Trap
Target: 1 Ground cell
Recovery: 3 - 4 AP
Details: Set up a trap on a ground cell that periodically inflicts Fire Melee Physical damage for its duration.
This trap also creates a chance of Arson.
Its attack intervals decrease and duration increases, depending on the skill level.
Consumes 2 Special Alloy Traps.
This skill additionally increases damage, depending on your Base Level and CON.
_
[Lv. 1]: 250% of ATK, Trap Duration: 12 sec.
[Lv. 2]: 500% of ATK, Trap Duration: 24 sec.
[Lv. 3]: 750% of ATK, Trap Duration: 36 sec.
[Lv. 4]: 1,000% of ATK, Trap Duration: 48 sec.
[Lv. 5]: 1,250% of ATK, Trap Duration: 60 sec.
Id: (5336)

Bionic Pharmacy
Bionic Pharmacy
Max Lv.: 5
Learning Conditions: Special Pharmacy Lv. 5
Class: Active/Crafting
Type: Crafting
Target: Self
Details: Create a chemical at the cost of 30 SP.
Consumes 1 Beaker along with other ingredients, depending on the chemical you create.
Icicle Acid: 5 Bottle Grenades, 5 Acid Bottles, and 2 Crystal Blues
Earth Acid: 5 Bottle Grenades, 5 Acid Bottles, and 2 Green Lives
Gale Acid: 5 Bottle Grenades, 5 Acid Bottles, and 2 Winds of Verdure
Flame Acid: 5 Bottle Grenades, 5 Acid Bottles, and 2 Red Bloods
Advanced Glistening Coat: 10 Glistening Coats and 5 Empty Bottles
Advanced Plant Bottle: 10 Plant Bottles, 5 Mandragora Pots, 2 Thorn Plant Seeds, and 2 Bloodsuck Plant Seeds.
Eye Cleaner (Sightless Remover): 10 Empty Bottles, 5 Holy Waters, 3 White Herbs, and 3 Green Herbs
Ear Cleaner (Quiet Remover): 10 Empty Bottles, 5 Holy Waters, 2 Blue Herbs, and 3 Green Herbs
Energy Tonic (Lethargy Remover): 10 Empty Bottles, 5 Holy Waters, 2 Yggdrasilberries, 3 Royal Jellies
Mini Extinguisher (Arson Remover): 10 Empty Bottles, 5 Holy Waters, 5 Crystal Blues, and 3 Irons
Lucky Water (Misfortune Remover): 10 Empty Bottles, 5 Holy Waters, 10 Clovers, and 3 Green Herbs
Strong Antidote (Strong Poison Remover): 10 Empty Bottles, 5 Holy Waters, 3 Poison Bottles, and 10 Green Herbs
High-calorie Chocolate (Depression Remover): 10 Empty Bottles, 3 Cacaos, 3 Royal Jellies, and 5 Yggdrasil Seeds
Refined Holy Water (Holy Fire Remover): 10 Empty Bottles, 10 Holy Waters, and 3 Royal Jellies
_
[Lv. 1]: Max Crafting Count: 11
[Lv. 2]: Max Crafting Count: 12
[Lv. 3]: Max Crafting Count: 13
[Lv. 4]: Max Crafting Count: 14
[Lv. 5]: Max Crafting Count: 15
Id: (5337)

Bionics Mastery
Bionics Mastery
Max Lv.: 10
Class: Passive
Details: Improve Plant minion stats.
_
[Lv. 1]: ATK +200, MHP +2,000, MSP +20, DEF +20, MDEF +4, FLEE +10
[Lv. 2]: ATK +400, MHP +4,000, MSP +40, DEF +40, MDEF +8, FLEE +20
[Lv. 3]: ATK +600, MHP +6,000, MSP +60, DEF +60, MDEF +12, FLEE +30
[Lv. 4]: ATK +800, MHP +8,000, MSP +80, DEF +80, MDEF +16, FLEE +40
[Lv. 5]: ATK +1,000, MHP +10,000, MSP +100, DEF +100, MDEF +20, FLEE +50
[Lv. 6]: ATK +1,200, MHP +12,000, MSP +120, DEF +120, MDEF +24, FLEE +60
[Lv. 7]: ATK +1,400, MHP +14,000, MSP +140, DEF +140, MDEF +28, FLEE +70
[Lv. 8]: ATK +1,600, MHP +16,000, MSP +160, DEF +160, MDEF +32, FLEE +80
[Lv. 9]: ATK +1,800, MHP +18,000, MSP +180, DEF +180, MDEF +36, FLEE +90
[Lv. 10]: ATK +2,000, MHP +20,000, MSP +200, DEF +200, MDEF +40, FLEE +100
Id: (5338)

Group Protection
Group Protection
Max Lv.: 5
Learning Conditions: Bionic Pharmacy Lv. 5
Class: Active
Type: Buff
Target: You and party members
Recovery: 20 AP
Details: Coat equipment for you and your party members.
Consumes 3 Advanced Glistening Coats.
_
[Lv. 1]: Duration: 60 sec., Effective Range: 15 x15 cells
[Lv. 2]: Duration: 90 sec., Effective Range: 15 x15 cells
[Lv. 3]: Duration: 120 sec., Effective Range: 15 x15 cells
[Lv. 4]: Duration: 150 sec., Effective Range: 31 x31 cells
[Lv. 5]: Duration: 180 sec., Effective Range: 31 x31 cells
Id: (5339)

Full Shadow Protection
Full Shadow Protection
Max Lv.: 4
Learning Conditions: Bionic Pharmacy Lv. 5
Class: Active
Type: Buff
Target: You and Allies
Recovery: 2 AP (Lv. 1 - 2)/3 AP (Lv. 3 - 4)
Details: Coat Shadow equipment for you and 1 other target.
Consumes 1 Advanced Glistening Coat.
_
[Lv. 1]: Duration: 30 sec.
[Lv. 2]: Duration: 40 sec.
[Lv. 3]: Duration: 50 sec.
[Lv. 4]: Duration: 60 sec.
Id: (5340)

Acidified Zone (Water)
Acidified Zone (Water)
Max Lv.: 5
Learning Conditions: Acidified Zone (Wind) Lv. 1
Class: Active
Type: Long-ranged Physical
Target: 1 Target
Recovery: 4 AP (Lv. 1 - 3)/5 AP (Lv. 4 - 5)
Details: Inflict Water Physical damage on and around a target.
If the targets are players, an Acidified Zone appears where they stand.
Consumes 2 Icicle Acid Bottles.
This skill additionally increases damage, depending on your Base Level and POW.
_
[Lv. 1]: 250% of ATK, Effective Range: 3 x3 cells
[Lv. 2]: 500% of ATK, Effective Range: 3 x3 cells
[Lv. 3]: 750% of ATK, Effective Range: 5 x5 cells
[Lv. 4]: 1,000% of ATK, Effective Range: 5 x5 cells
[Lv. 5]: 1,250% of ATK, Effective Range: 7 x7 cells
Id: (5341)

Acidified Zone (Earth)
Acidified Zone (Earth)
Max Lv.: 5
Learning Conditions: Bionics Mastery Lv. 3 and Bionic Pharmacy Lv. 5
Class: Active
Type: Long-ranged Physical
Target: 1 Target
Recovery: 4 AP (Lv. 1 - 3)/5 AP (Lv. 4 - 5)
Details: Inflict Earth Physical damage on and around a target.
If the targets are players, an Acidified Zone appears where they stand.
Consumes 2 Earth Acid Bottles.
This skill additionally increases damage, depending on your Base Level and POW.
_
[Lv. 1]: 250% of ATK, Effective Range: 3 x3 cells
[Lv. 2]: 500% of ATK, Effective Range: 3 x3 cells
[Lv. 3]: 750% of ATK, Effective Range: 5 x5 cells
[Lv. 4]: 1,000% of ATK, Effective Range: 5 x5 cells
[Lv. 5]: 1,250% of ATK, Effective Range: 7 x7 cells
Id: (5342)

Acidified Zone (Wind)
Acidified Zone (Wind)
Max Lv.: 5
Learning Conditions: Bionics Mastery Lv. 3 and Bionic Pharmacy Lv. 5
Class: Active
Type: Long-ranged Physical
Target: 1 Target
Recovery: 4 AP (Lv. 1 - 3)/5 AP (Lv. 4 - 5)
Details: Inflict Wind Physical damage on and around a target.
If the targets are players, an Acidified Zone appears where they stand.
Consumes 2 Gale Acid Bottles.
This skill additionally increases damage, depending on your Base Level and POW.
_
[Lv. 1]: 250% of ATK, Effective Range: 3 x3 cells
[Lv. 2]: 500% of ATK, Effective Range: 3 x3 cells
[Lv. 3]: 750% of ATK, Effective Range: 5 x5 cells
[Lv. 4]: 1,000% of ATK, Effective Range: 5 x5 cells
[Lv. 5]: 1,250% of ATK, Effective Range: 7 x7 cells
Id: (5343)

Acidified Zone (Fire)
Acidified Zone (Fire)
Max Lv.: 5
Learning Conditions: Acidified Zone (Earth) Lv. 1
Class: Active
Type: Long-ranged Physical
Target: 1 Target
Recovery: 4 AP (Lv. 1 - 3)/5 AP (Lv. 4 - 5)
Details: Inflict Fire Physical damage on and around a target.
If the targets are players, an Acidified Zone appears where they stand.
Consumes 2 Flame Acid Bottles.
This skill additionally increases damage, depending on your Base Level and POW.
_
[Lv. 1]: 250% of ATK, Effective Range: 3 x3 cells
[Lv. 2]: 500% of ATK, Effective Range: 3 x3 cells
[Lv. 3]: 750% of ATK, Effective Range: 5 x5 cells
[Lv. 4]: 1,000% of ATK, Effective Range: 5 x5 cells
[Lv. 5]: 1,250% of ATK, Effective Range: 7 x7 cells
Id: (5344)

Create Wooden Warrior
Create Wooden Warrior
Max Lv.: 5
Learning Conditions: Create Creeper Lv. 3
Class: Active
Type: Summon
Target: Self
Recovery: 20 AP
Details: Summon a wooden warrior.
Up to 1 wooden warrior can be summoned.
This warrior increases Cart Tornado and Cart Cannon damage for its duration.
Consumes 2 Advanced Plant Bottles.
_
[Lv. 1]: Duration: 120 sec.
[Lv. 2]: Duration: 180 sec.
[Lv. 3]: Duration: 240 sec.
[Lv. 4]: Duration: 300 sec.
[Lv. 5]: Duration: 360 sec.
Id: (5345)

Create Wooden Fairy
Create Wooden Fairy
Max Lv.: 5
Learning Conditions: Create Creeper Lv. 3
Class: Active
Type: Summon
Target: Self
Recovery: 20 AP
Details: Summon a wooden fairy.
Up to 1 wooden fairy can be summoned.
This fairy increases Spore Explosion damage for its duration.
Consumes 2 Advanced Plant Bottles.
_
[Lv. 1]: Duration: 120 sec.
[Lv. 2]: Duration: 180 sec.
[Lv. 3]: Duration: 240 sec.
[Lv. 4]: Duration: 300 sec.
[Lv. 5]: Duration: 360 sec.
Id: (5346)

Create Creeper
Create Creeper
Max Lv.: 5
Learning Conditions: Bionics Mastery Lv. 5
Class: Active
Type: Summon
Target: Self
Recovery: 10 AP
Details: Summon a tough vine monster.
Up to 1 creeper can be summoned at the same time.
Consumes 1 Advanced Plant Bottle.
_
[Lv. 1]: Duration: 120 sec.
[Lv. 2]: Duration: 180 sec.
[Lv. 3]: Duration: 240 sec.
[Lv. 4]: Duration: 300 sec.
[Lv. 5]: Duration: 360 sec.
Id: (5347)

Research Report
Research Report
Max Lv.: 1
Learning Conditions: Acidified Zone (Fire) Lv. 3 and Acidified Zone (Water) Lv. 3
Class: Active (AP)
Type: Buff
Target: Self
Cost: 100 AP
Details: Report the findings of your study.
This skill increases Acidified Zone damage and your damage on Neutral and Plant enemies.
It additionally increases Acidified Zone damage, depending on your Base Level and POW.
_
[Lv. 1]: Acidified Zone Damage +50%, Ingredient Cost -1
Id: (5348)

Create Hell Tree
Create Hell Tree
Max Lv.: 5
Learning Conditions: Create Wooden Fairy Lv. 3 and Create Wooden Warrior Lv. 3
Class: Active (AP)
Type: Summon
Target: Self
Cost: 100 AP
Details: Summon a hellish tree.
Up to 1 hellish tree can be summoned at the same time.
Consumes 3 Advanced Plant Bottles.
_
[Lv. 1]: Duration: 60 sec.
[Lv. 2]: Duration: 90 sec.
[Lv. 3]: Duration: 120 sec.
[Lv. 4]: Duration: 150 sec.
[Lv. 5]: Duration: 180 sec.
Id: (5349)

Stage Etiquette
Stage Etiquette
Max Lv.: 5
Class: Passive
Details: Increase AP gain through your Troubadour/Trouvere Attack skills and improve certain Performance skills.
Instruments, Bows, and Whips increase P. ATK and S. MATK.
_
[Lv. 1]: P.ATK/S.MATK +3
[Lv. 2]: P.ATK/S.MATK +6
[Lv. 3]: P.ATK/S.MATK +9
[Lv. 4]: P.ATK/S.MATK +12
[Lv. 5]: P.ATK/S.MATK +15
Id: (5350)

Retrospection
Retrospection
Max Lv.: 1
Learning Conditions: Stage Etiquette Lv. 1
Class: Active
Type: Support
Target: Self
Details: Cast again the last Song skill you've used.
The recast skill consumes 30% less SP and gains 1.5 times the AP.
_
[Lv. 1]: Recast the latest Song skill you've used.
Id: (5351)

Mystic Symphony
Mystic Symphony
Max Lv.: 1
Learning Conditions: Metallic Fury Lv. 1 and Rose Blossom Lv. 5
Class: Active (AP)
Type: Buff
Target: Self
Cost: 100 AP
Details: An Instrument, Bow, and Whip skill.
Cast a buff that increases your Sound Blend, Rhythm Shooting, and Rose Blossom damage by 40% for 60 seconds.
This skill also increases your Physical/Magic damage on Fish and Demi-Human enemies for its duration.
_
[Lv. 1]: Increase Sound Blend/Rhythm Shooting/Rose Blossom damage
Id: (5352)

Kvasir Sonata
Kvasir Sonata
Max Lv.: 1
Learning Conditions: Loki Capriccio Lv. 1 and Nifflheim Requiem Lv. 1
Class: Active (AP)
Type: Buff
Target: Self
Cost: 100 AP
Details: An Instrument, Bow, and Whip skill.
You can use any Ensemble skills by yourself for 60 seconds.
Requires a party.
_
[Lv. 1]: Use Ensemble skills by yourself.
Id: (5353)

Rose Blossom
Rose Blossom
Max Lv.: 5
Learning Conditions: Rhythm Shooting Lv. 3
Class: Active
Type: Long-ranged Physical
Target: 1 Target
Recovery: 5 AP
Details: An Instrument, Bow, and Whip skill.
Shoot a flower seed along with an arrow at a target, inflicting great Long-ranged Physical damage.
After a while, a flower blooms from the target, additionally inflicting Long-ranged Physical damage on and around it.
This skill additionally increases damage, depending on your Base Level.
Learn Stage Etiquette to further increase damage based on your CON.
Consumes 1 equipped arrow.
_
[Lv. 1]: 500% of ATK, AoE Range: 3 x3 cells
[Lv. 2]: 1,000% of ATK, AoE Range: 3 x3 cells
[Lv. 3]: 1,500% of ATK, AoE Range: 5 x5 cells
[Lv. 4]: 2,000% of ATK, AoE Range: 5 x5 cells
[Lv. 5]: 2,500% of ATK, AoE Range: 7 x7 cells
Id: (5354)



Id: (5355)

Rhythm Shooting
Rhythm Shooting
Max Lv.: 5
Class: Active
Type: Long-ranged Physical
Target: 1 Target
Recovery: 1 AP (Lv. 1 - 3)/2 AP (Lv. 4 - 5)
Details: An Instrument, Bow, and Whip skill.
Throw an arrow at a target, inflicting Long-ranged Physical damage 3 times.
This skill additionally increases damage, depending on your Base Level.
Learn Stage Etiquette to further increase damage based on your CON.
Consumes 1 equipped arrow.
_
[Lv. 1]: 120% of ATK
[Lv. 2]: 240% of ATK
[Lv. 3]: 360% of ATK
[Lv. 4]: 480% of ATK
[Lv. 5]: 600% of ATK
Id: (5356)

Metallic Fury
Metallic Fury
Max Lv.: 5
Learning Conditions: Sound Blend Lv. 1
Class: Active
Type: Magic
Target: 1 Target
Recovery: 4 AP (Lv. 1 - 3)/5 AP (Lv. 4 - 5)
Details: An Instrument/Whip skill.
Shoot an arrow at a target that inflates and explodes.
This skill inflicts additional damage on Sound Brand targets.
This additional damage is applied to up to 5 Sound Brands. The explosion property depends on the arrow's.
This skill additionally increases damage, depending on your Base Level and SPL.
Consumes 1 equipped arrow.
_
[Lv. 1]: 600% of MATK, Effective Range: 5 x5 cells
[Lv. 2]: 1,200% of MATK, Effective Range: 5 x5 cells
[Lv. 3]: 1,800% of MATK, Effective Range: 5 x5 cells
[Lv. 4]: 2,400% of MATK, Effective Range: 7 x7 cells
[Lv. 5]: 3,000% of MATK, Effective Range: 7 x7 cells
Id: (5357)

Sound Blend
Sound Blend
Max Lv.: 5
Learning Conditions: Metallic Sound Lv. 5
Class: Active
Type: Magic
Target: 1 Target
Recovery: 2 AP (Lv. 1 - 3)/3 AP (Lv. 4 - 5)
Details: An Instrument/Whip skill.
Add a Sound Brand to the target, inflicting Magic damage.
The Sound Brand lasts longer at higher skill levels.
It attacks once before it explodes, and its property depends on the arrow you used.
Sound Brand targets receive more damage from Reverberation, Metallic Sound, Rose Blossom, and Rhythm Shooting.
This skill additionally increases damage, depending on your Base Level and SPL.
_
[Lv. 1]: 120% of MATK, Duration: 10 sec.
[Lv. 2]: 240% of MATK, Duration: 10 sec.
[Lv. 3]: 360% of MATK, Duration: 15 sec.
[Lv. 4]: 480% of MATK, Duration: 15 sec.
[Lv. 5]: 600% of MATK, Duration: 20 sec.
Id: (5358)

Geffenia Nocturne
Geffenia Nocturne
Max Lv.: 5
Learning Conditions: Stage Etiquette Lv. 3
Class: Active
Type: Debuff
Target: Enemies within range
Recovery: 20 AP
Details: An Instrument/Whip skill.
Create a chance of decreasing Magic Resistance for 30 seconds for Normal monsters and enemy players within range.
This skill's effect improves if a partner in your party is within your screen.
Consumes 1 Throat Lozenge.
_
[Lv. 1]: Decrease Magic Resistance, Effective Range: 15 x15 cells
[Lv. 2]: Decrease Magic Resistance, Effective Range: 15 x15 cells
[Lv. 3]: Decrease Magic Resistance, Effective Range: 17 x17 cells
[Lv. 4]: Decrease Magic Resistance, Effective Range: 21 x21 cells
[Lv. 5]: Decrease Magic Resistance, Effective Range: 23 x23 cells
Id: (5359)

Loki Capriccio
Loki Capriccio
Max Lv.: 5
Learning Conditions: Jawaii Serenade Lv. 1
Class: Active
Type: Debuff
Target: Enemy players within range
Recovery: 20 AP
Details: An Instrument/Whip skill.
Create a chance of Misfortune and Confusion on enemy players within range.
This skill's effect improves if a partner in your party is within your screen.
For PvP only.
Consumes 1 Throat Lozenge.
_
[Lv. 1]: Misfortune and Confusion, Effective Range: 15 x15 cells
[Lv. 2]: Misfortune and Confusion, Effective Range: 15 x15 cells
[Lv. 3]: Misfortune and Confusion, Effective Range: 17 x17 cells
[Lv. 4]: Misfortune and Confusion, Effective Range: 21 x21 cells
[Lv. 5]: Misfortune and Confusion, Effective Range: 23 x23 cells
Id: (5360)

Miner Rhapsody
Miner Rhapsody
Max Lv.: 5
Learning Conditions: Stage Etiquette Lv. 3
Class: Active
Type: Debuff
Target: Enemies within range
Recovery: 20 AP
Details: An Instrument/Whip skill.
Create a chance of decreasing Physical Resistance for 30 seconds for Normal monsters and enemy players within range.
This skill's effect improves if a partner in your party is within your screen.
Consumes 1 Throat Lozenge.
_
[Lv. 1]: Decrease Physical Resistance, Effective Range: 15 x15 cells
[Lv. 2]: Decrease Physical Resistance, Effective Range: 15 x15 cells
[Lv. 3]: Decrease Physical Resistance, Effective Range: 17 x17 cells
[Lv. 4]: Decrease Physical Resistance, Effective Range: 21 x21 cells
[Lv. 5]: Decrease Physical Resistance, Effective Range: 23 x23 cells
Id: (5361)

Musical Interlude
Musical Interlude
Max Lv.: 5
Learning Conditions: Miner Rhapsody Lv. 1
Class: Active
Type: Buff
Target: You and party members
Recovery: 10 AP
Details: An Instrument/Whip skill.
Increase Physical Resistance for 180 seconds for you and surrounding party members.
This skill's effect improves if a partner in your party is within your screen.
Consumes 1 Throat Lozenge.
_
[Lv. 1]: Physical Resistance +10, Effective Range: 15 x15 cells
[Lv. 2]: Physical Resistance +15, Effective Range: 15 x15 cells
[Lv. 3]: Physical Resistance +20, Effective Range: 17 x17 cells
[Lv. 4]: Physical Resistance +25, Effective Range: 21 x21 cells
[Lv. 5]: Physical Resistance +30, Effective Range: 23 x23 cells
Id: (5362)

Jawaii Serenade
Jawaii Serenade
Max Lv.: 5
Learning Conditions: Geffenia Nocturne Lv. 1
Class: Active
Type: Buff
Target: You and party members
Recovery: 10 AP
Details: An Instrument/Whip skill.
Increase S. MATK and MSPD for 180 seconds for you and surrounding party members.
This skill's effect improves if a partner in your party is within your screen.
Consumes 1 Throat Lozenge.
_
[Lv. 1]: S.MATK +3, Effective Range: 15 x15 cells
[Lv. 2]: S.MATK +6, Effective Range: 15 x15 cells
[Lv. 3]: S.MATK +9, Effective Range: 17 x17 cells
[Lv. 4]: S.MATK +12, Effective Range: 21 x21 cells
[Lv. 5]: S.MATK +15, Effective Range: 23 x23 cells
Id: (5363)

Nifflheim Requiem
Nifflheim Requiem
Max Lv.: 5
Learning Conditions: Musical Interlude Lv. 1 and Prontera March Lv. 1
Class: Active
Type: Debuff
Target: Enemy players within range
Recovery: 20 AP
Details: An Instrument/Whip skill.
Create a chance of Depression and Curse on enemy players within range.
This skill's effect improves if a partner in your party is within your screen.
For PvP only.
Consumes 1 Throat Lozenge.
_
[Lv. 1]: Depression and Curse, Effective Range: 15 x15 cells
[Lv. 2]: Depression and Curse, Effective Range: 15 x15 cells
[Lv. 3]: Depression and Curse, Effective Range: 17 x17 cells
[Lv. 4]: Depression and Curse, Effective Range: 21 x21 cells
[Lv. 5]: Depression and Curse, Effective Range: 23 x23 cells
Id: (5364)

Prontera March
Prontera March
Max Lv.: 5
Learning Conditions: Miner Rhapsody Lv. 1
Class: Active
Type: Buff
Target: You and party members
Recovery: 10 AP
Details: An Instrument/Whip skill.
Increase P.ATK and MSPD for 180 seconds for you and surrounding party members.
This skill's effect improves if a partner in your party is within your screen.
Consumes 1 Throat Lozenge.
_
[Lv. 1]: P.ATK +3, Effective Range: 15 x15 cells
[Lv. 2]: P.ATK +6, Effective Range: 15 x15 cells
[Lv. 3]: P.ATK +9, Effective Range: 17 x17 cells
[Lv. 4]: P.ATK +12, Effective Range: 21 x21 cells
[Lv. 5]: P.ATK +15, Effective Range: 23 x23 cells
Id: (5365)

Magic Book Mastery
Magic Book Mastery
Max Lv.: 10
Class: Passive
Details: Books increase Magic damage of the following properties: Water, Wind, Earth, Fire, and Poison.
_
[Lv. 1]: Magic Damage +1% (Water, Wind, Earth, Fire, and Poison)
[Lv. 2]: Magic Damage +2% (Water, Wind, Earth, Fire, and Poison)
[Lv. 3]: Magic Damage +3% (Water, Wind, Earth, Fire, and Poison)
[Lv. 4]: Magic Damage +4% (Water, Wind, Earth, Fire, and Poison)
[Lv. 5]: Magic Damage +5% (Water, Wind, Earth, Fire, and Poison)
[Lv. 6]: Magic Damage +6% (Water, Wind, Earth, Fire, and Poison)
[Lv. 7]: Magic Damage +7% (Water, Wind, Earth, Fire, and Poison)
[Lv. 8]: Magic Damage +8% (Water, Wind, Earth, Fire, and Poison)
[Lv. 9]: Magic Damage +9% (Water, Wind, Earth, Fire, and Poison)
[Lv. 10]: Magic Damage +10% (Water, Wind, Earth, Fire, and Poison)
Id: (5366)

Spell Enchanting
Spell Enchanting
Max Lv.: 5
Learning Conditions: Magic Book Mastery Lv. 5
Class: Active
Type: Buff
Target: You and party members
Details: Cast a buff that temporarily increases its target's S. MATK.
_
[Lv. 1]: S.MATK +4, Duration: 80 sec.
[Lv. 2]: S.MATK +8, Duration: 120 sec.
[Lv. 3]: S.MATK +12, Duration: 160 sec.
[Lv. 4]: S.MATK +16, Duration: 200 sec.
[Lv. 5]: S.MATK +20, Duration: 240 sec.
Id: (5367)

AP Burn
AP Burn
Max Lv.: 5
Learning Conditions: Spell Enchanting Lv. 3
Class: Active
Type: Special
Target: 1 Target
Details: Create a chance of decreasing the target's AP.
For PvP and WoE only.
_
[Lv. 1]: AP -20, Success Chance: 30%
[Lv. 2]: AP -30, Success Chance: 40%
[Lv. 3]: AP -50, Success Chance: 50%
[Lv. 4]: AP -60, Success Chance: 60%
[Lv. 5]: AP -70, Success Chance: 70%
Id: (5368)

Increase AP
Increase AP
Max Lv.: 5
Learning Conditions: AP Burn Lv. 5
Class: Active (AP)
Type: Buff
Target: 1 Party Member (except you)
Cost: 50 AP
Details: Use 50 AP to increase the target's HP.
_
[Lv. 1]: AP +25
[Lv. 2]: AP +30
[Lv. 3]: AP +35
[Lv. 4]: AP +40
[Lv. 5]: AP +45
Id: (5369)

Diamond Storm
Diamond Storm
Max Lv.: 5
Learning Conditions: Magic Book Mastery Lv. 2
Class: Active
Type: Magic
Target: 1 Ground cell
Recovery: 4 AP
Details: Summon an ice storm in 9 x9 cells on the ground, inflicting Water Magic damage
with a chance of Rapid Chilling within range.
It additionally increases damage, depending on your Base Level and SPL.
_
[Lv. 1]: 700% of MATK, Rapid Chilling Chance: 50%
[Lv. 2]: 1,400% of MATK, Rapid Chilling Chance: 60%
[Lv. 3]: 2,100% of MATK, Rapid Chilling Chance: 70%
[Lv. 4]: 2,800% of MATK, Rapid Chilling Chance: 80%
[Lv. 5]: 3,500% of MATK, Rapid Chilling Chance: 90%
Id: (5370)

Lightning Land
Lightning Land
Max Lv.: 5
Learning Conditions: Magic Book Mastery Lv. 2
Class: Active
Type: Magic
Target: 1 Ground cell
Recovery: 4 AP
Details: Summon a lightning storm in 9 x9 cells on the ground for 4 seconds, inflicting Wind Magic damage
with a chance of Torrent within range.
It additionally increases damage, depending on your Base Level and SPL.
_
[Lv. 1]: 150% of MATK, Torrent Chance: 20%
[Lv. 2]: 300% of MATK, Torrent Chance: 30%
[Lv. 3]: 450% of MATK, Torrent Chance: 40%
[Lv. 4]: 600% of MATK, Torrent Chance: 50%
[Lv. 5]: 750% of MATK, Torrent Chance: 60%
Id: (5371)

Venom Swamp
Venom Swamp
Max Lv.: 5
Learning Conditions: Magic Book Mastery Lv. 2
Class: Active
Type: Magic
Target: 1 Ground cell
Recovery: 4 AP
Details: Summon a deadly poisonous swamp in 9 x9 cells on the ground for 4 seconds, inflicting Poison Magic damage
with a chance of Strong Poison within range.
It additionally increases damage, depending on your Base Level and SPL.
_
[Lv. 1]: 150% of MATK, Strong Poison Chance: 20%
[Lv. 2]: 300% of MATK, Strong Poison Chance: 30%
[Lv. 3]: 450% of MATK, Strong Poison Chance: 40%
[Lv. 4]: 600% of MATK, Strong Poison Chance: 50%
[Lv. 5]: 750% of MATK, Strong Poison Chance: 60%
Id: (5372)

Conflagration
Conflagration
Max Lv.: 5
Learning Conditions: Magic Book Mastery Lv. 2
Class: Active
Type: Magic
Target: 1 Ground cell
Recovery: 4 AP
Details: Set 9 x9 cells on the ground on fire for 4 seconds, inflicting Fire Magic damage
with a chance of Arson.
It additionally increases damage, depending on your Base Level and SPL.
_
[Lv. 1]: 150% of MATK, Arson Chance: 20%
[Lv. 2]: 300% of MATK, Arson Chance: 30%
[Lv. 3]: 450% of MATK, Arson Chance: 40%
[Lv. 4]: 600% of MATK, Arson Chance: 50%
[Lv. 5]: 750% of MATK, Arson Chance: 60%
Id: (5373)

Terra Drive
Terra Drive
Max Lv.: 5
Learning Conditions: Magic Book Mastery Lv. 2
Class: Active
Type: Magic
Target: 1 Ground cell
Recovery: 4 AP
Details: Raise the ground in 9 x9 cells, inflicting Earth Magic damage
with a chance of Crystallized within range.
It additionally increases damage, depending on your Base Level and SPL.
_
[Lv. 1]: 700% of MATK, Crystallized Chance: 50%
[Lv. 2]: 1,400% of MATK, Crystallized Chance: 60%
[Lv. 3]: 2,100% of MATK, Crystallized Chance: 70%
[Lv. 4]: 2,800% of MATK, Crystallized Chance: 80%
[Lv. 5]: 3,500% of MATK, Crystallized Chance: 90%
Id: (5374)

Elemental Spirit Mastery
Elemental Spirit Mastery
Max Lv.: 10
Learning Conditions: Spirit Sympathy Lv. 1
Class: Passive
Details: Improve your summoned high spirit.
_
[Lv. 1]: Improved High Spirit Stats (ATK: 120, MATK: 20, MHP: 13,000, MSP: 100, DEF: 20, MDEF: 4, FLEE: 10)
[Lv. 2]: Improved High Spirit Stats (ATK: 140, MATK: 40, MHP: 16,000, MSP: 200, DEF: 40, MDEF: 8, FLEE: 20)
[Lv. 3]: Improved High Spirit Stats (ATK: 160, MATK: 60, MHP: 19,000, MSP: 300, DEF: 60, MDEF: 12, FLEE: 30)
[Lv. 4]: Improved High Spirit Stats (ATK: 180, MATK: 80, MHP: 22,000, MSP: 400, DEF: 80, MDEF: 16, FLEE: 40)
[Lv. 5]: Improved High Spirit Stats (ATK: 200, MATK: 100, MHP: 25,000, MSP: 500, DEF: 100, MDEF: 20, FLEE: 50)
[Lv. 6]: Improved High Spirit Stats (ATK: 220, MATK: 120, MHP: 28,000, MSP: 600, DEF: 120, MDEF: 24, FLEE: 60)
[Lv. 7]: Improved High Spirit Stats (ATK: 240, MATK: 140, MHP: 31,000, MSP: 700, DEF: 140, MDEF: 28, FLEE: 70)
[Lv. 8]: Improved High Spirit Stats (ATK: 260, MATK: 160, MHP: 34,000, MSP: 800, DEF: 160, MDEF: 32, FLEE: 80)
[Lv. 9]: Improved High Spirit Stats (ATK: 280, MATK: 180, MHP: 37,000, MSP: 900, DEF: 180, MDEF: 36, FLEE: 90)
[Lv. 10]: Improved High Spirit Stats (ATK: 300, MATK: 200, MHP: 40,000, MSP: 1,000, DEF: 200, MDEF: 40, FLEE: 100)
Id: (5375)

Summon Elemental: Ador
Summon Elemental: Ador
Max Lv.: 1
Learning Conditions: Call Agni Lv. 3, Elemental Spirit Mastery Lv. 1, and Conflagration Lv. 1
Class: Active
Type: Summon
Details: Consumes 1 Flame Stone. Possess a Large Agni with the higher Fire spirit, Ador.
Ador increases your Fire Magic damage (+10%) and Conflagration damage.
Ador's stats increase, depending on your stats and Elemental Spirit Mastery level.
_
[Lv. 1]: Spirit Duration: 1,500 sec.
Id: (5376)

Summon Elemental: Diluvio
Summon Elemental: Diluvio
Max Lv.: 1
Learning Conditions: Call Aqua Lv. 3, Elemental Spirit Mastery Lv. 1, and Diamond Storm Lv. 1
Class: Active
Type: Summon
Details: Consumes 1 Ice Stone. Possess a Large Aqua with the higher Water spirit, Diluvio.
Diluvio increases your Water Magic damage (+10%) and Diamond Storm damage.
Diluvio's stats increase, depending on your stats and Elemental Spirit Mastery level.
_
[Lv. 1]: Spirit Duration: 1,500 sec.
Id: (5377)

Summon Elemental: Procella
Summon Elemental: Procella
Max Lv.: 1
Learning Conditions: Call Ventus Lv. 3, Elemental Spirit Mastery Lv. 1, and Lightning Land Lv. 1
Class: Active
Type: Summon
Details: Consumes 1 Lightning Stone. Possess a Large Agni with the higher Wind spirit, Procella.
Procella increases your Wind Magic damage (+10%) and Lightning Land damage.
Procella's stats increase, depending on your stats and Elemental Spirit Mastery level.
_
[Lv. 1]: Spirit Duration: 1,500 sec.
Id: (5378)

Summon Elemental: Terremotus
Summon Elemental: Terremotus
Max Lv.: 1
Learning Conditions: Call Terra Lv. 3, Elemental Spirit Mastery Lv. 1, and Terra Drive Lv. 1
Class: Active
Type: Summon
Details: Consumes 1 Earth Stone. Possess a Large Terra with the higher Earth spirit, Terremotus.
Terremotus increases your Earth Magic damage (+10%) and Terra Drive damage.
Terremotus's stats increase, depending on your stats and Elemental Spirit Mastery level.
_
[Lv. 1]: Spirit Duration: 1,500 sec.
Id: (5379)

Summon Elemental: Serpens
Summon Elemental: Serpens
Max Lv.: 1
Learning Conditions: Call Aqua Lv. 3, Call Agni Lv. 3, Call Ventus Lv. 3, Call Terra Lv. 3, Elemental Spirit Mastery Lv. 1, and Venom Swamp Lv. 1
Class: Active
Type: Summon
Details: Consumes 1 Poison Stone. Possess a Large spirit with the higher Poison spirit, Serpens.
Requires a Large Agni, Aqua, Ventus, or Terra.
Serpens increases your Poison Magic damage (+10%) and Venom Swamp damage.
Serpens's stats increase, depending on your stats and Elemental Spirit Mastery level.
_
[Lv. 1]: Spirit Duration: 1,500 sec.
Id: (5380)

Elemental Buster
Elemental Buster
Max Lv.: 10
Learning Conditions: Summon Elemental: Diluvio Lv. 1, Summon Elemental: Ador Lv. 1, Summon Elemental: Procella Lv. 1, Summon Elemental: Terremotus Lv. 1, Summon Elemental: Serpens Lv. 1, and Elemental Spirit Mastery Lv. 5
Class: Active (AP)
Type: Magic
Target: AoE
Cost: 150 AP
Details: Inflict Magic damage of the same property as your current high spirit on targets in 13 x13 cells.
Requires a high spirit.
This skill inflicts more damage on Dragon and Formless enemies.
It additionally increases damage, depending on your Base Level and SPL.
_
[Lv. 1]: 480% of MATK (1,100% on Dragon/Formless)
[Lv. 2]: 960% of MATK (2,200% on Dragon/Formless)
[Lv. 3]: 1,440% of MATK (3,300% on Dragon/Formless)
[Lv. 4]: 1,920% of MATK (4,400% on Dragon/Formless)
[Lv. 5]: 2,400% of MATK (5,500% on Dragon/Formless)
[Lv. 6]: 2,880% of MATK (6,600% on Dragon/Formless)
[Lv. 7]: 3,360% of MATK (7,700% on Dragon/Formless)
[Lv. 8]: 3,840% of MATK (8,800% on Dragon/Formless)
[Lv. 9]: 4,320% of MATK (9,900% on Dragon/Formless)
[Lv. 10]: 4,800% of MATK (11,000% on Dragon/Formless)
Id: (5381)

Elemental Veil
Elemental Veil
Max Lv.: 5
Learning Conditions: Elemental Spirit Mastery Lv. 3
Class: Active
Type: Support
Target: Your Spirit
Details: Make your high spirit semi-transparent.
Requires a high spirit.
_
[Lv. 1]: Duration: 120 sec.
[Lv. 2]: Duration: 150 sec.
[Lv. 3]: Duration: 180 sec.
[Lv. 4]: Duration: 210 sec.
[Lv. 5]: Duration: 240 sec.
Id: (5382)



Id: (5383)



Id: (5384)



Id: (5385)



Id: (5386)



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Id: (5460)



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Id: (8061)



Id: (8444)

Flame Armor

Id: (8445)

Flame Rock

Id: (8446)

Cold Force

Id: (8447)

Crystal Armor

Id: (8448)

Ice Age

Id: (8449)

Grace Breeze

Id: (8450)

Eye of the Storm

Id: (8451)

Storm Wind

Id: (8452)

Earth Care

Id: (8453)

Strong Protection

Id: (8454)

Avalanche

Id: (8455)

Deep Poisoning

Id: (8456)

Poison Shield

Id: (8457)

Deadly Poison

Id: (8601)

Battle Buster

Id: (8602)

Dual Cannon Fire

Id: (8603)

Net Repair

Id: (8604)

Net Support

Id: (8605)

Infinity Buster



Item
Spoiler


Id: (6327)

(Limited) HD Bradium
This item cannot be traded.

Midgardian scholars have continued to research, and the density and strength have increased. It seems that it has become more difficult to smelt weapons.
------------------------
You can refine level 1-4 weapons with a refinement level of +10 or higher.

(If the refinement fails, the refinement level decreases by 1.)
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (6584)

Safe to 12 Weapon Certificate
This item is not tradable.
With this certificate, you are guaranteed to refine your level 4 and below weapon to 12 without any failure. Find the Refine Master in Prontera.
- only for 1 time -
<NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6585)

Safe to 12 Armor Certificate
This item is not tradable.
With this certificate, you are guaranteed to refine your level 1 armor to 12 without any failure. Find the Refine Master in Prontera.
- only for 1 time -
<NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6864)

Safe to 19 Weapon Certificate
This item is not tradable.
With this certificate, you are guaranteed to refine your level 4 and below weapon to 19 without any failure. Find the Refine Master in Prontera.
- only for 1 time -
<NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6865)

Safe to 19 Armor Certificate
This item is not tradable.
With this certificate, you are guaranteed to refine your level 1 armor to 19 without any failure. Find the Refine Master in Prontera.
- only for 1 time -
<NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6870)

Safe to 13 Weapon Certificate
This item is not tradable.
With this certificate, you are guaranteed to refine your level 4 and below weapon to 13 without any failure. Find the Refine Master in Prontera.
- only for 1 time -
<NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6871)

Safe to 14 Weapon Certificate
This item is not tradable.
With this certificate, you are guaranteed to refine your level 4 and below weapon to 14 without any failure. Find the Refine Master in Prontera.
- only for 1 time -
<NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6872)

Safe to 15 Weapon Certificate
This item is not tradable.
With this certificate, you are guaranteed to refine your level 4 and below weapon to 15 without any failure. Find the Refine Master in Prontera.
- only for 1 time -
<NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6873)

Safe to 16 Weapon Certificate
This item is not tradable.
With this certificate, you are guaranteed to refine your level 4 and below weapon to 16 without any failure. Find the Refine Master in Prontera.
- only for 1 time -
<NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6874)

Safe to 17 Weapon Certificate
This item is not tradable.
With this certificate, you are guaranteed to refine your level 4 and below weapon to 17 without any failure. Find the Refine Master in Prontera.
- only for 1 time -
<NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6875)

Safe to 18 Weapon Certificate
This item is not tradable.
With this certificate, you are guaranteed to refine your level 4 and below weapon to 18 without any failure. Find the Refine Master in Prontera.
- only for 1 time -
<NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6876)

Safe to 13 Armor Certificate
This item is not tradable.
With this certificate, you are guaranteed to refine your level 1 armor to 13 without any failure. Find the Refine Master in Prontera.
- only for 1 time -
<NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6877)

Safe to 14 Armor Certificate
This item is not tradable.
With this certificate, you are guaranteed to refine your level 1 armor to 14 without any failure. Find the Refine Master in Prontera.
- only for 1 time -
<NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6878)

Safe to 15 Armor Certificate
This item is not tradable.
With this certificate, you are guaranteed to refine your level 1 armor to 15 without any failure. Find the Refine Master in Prontera.
- only for 1 time -
<NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6879)

Safe to 16 Armor Certificate
This item is not tradable.
With this certificate, you are guaranteed to refine your level 1 armor to 16 without any failure. Find the Refine Master in Prontera.
- only for 1 time -
<NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6880)

Safe to 17 Armor Certificate
This item is not tradable.
With this certificate, you are guaranteed to refine your level 1 armor to 17 without any failure. Find the Refine Master in Prontera.
- only for 1 time -
<NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6881)

Safe to 18 Armor Certificate
This item is not tradable.
With this certificate, you are guaranteed to refine your level 1 armor to 18 without any failure. Find the Refine Master in Prontera.
- only for 1 time -
<NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6906)

(Limited) HD Carnium
This item cannot be traded.

Midgardian scholars have continued to research, and the density and strength have increased. It seems that it has become more difficult to smelt weapons.
------------------------
You can refine armor with a refinement level of +10 or higher.

(If the refinement fails, the refinement level decreases by 1.)
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (6993)

Safe to 10 Weapon Certificate
This item is not tradable.
With this certificate, you are guaranteed to refine your level 4 and below weapon to 10 without any failure. Find the Refine Master in Prontera.
- only for 1 time -
<NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (6994)

Safe to 10 Armor Certificate
This item is not tradable.
With this certificate, you are guaranteed to refine your level 1 armor to 10 without any failure. Find the Refine Master in Prontera.
- only for 1 time -
<NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (11064)

Advanced Elementalism Guide
The mystery of elementalism has finally been uncovered by Earthed Ragon, the dedicated elementalist, for the second time!
Check out more trade secrets of Ragon's that you can't learn anywhere else!
A must-read for everyone who's newly learned the advanced elementalism!
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (14766)

Limit Power Booster
This item cannot be traded.

A booster that activates the body's energy and greatly increases its power.

For 30 minutes; ATK, MATK + 30, ATK, MATK + 1%,
HIT, FLEE + 30, ASPD + 1, SP consumption reduced by 5%,
Reduced fixed casting by 30%.

(The % increase/decrease effect of fixed casting is applied only to the largest effect.)

If the character is die, the item effect will disappear.

Take it to the NPC below to create a True Limit Power Booster.
<NAVI>[Nyantime]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Nyantime]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>[/color]

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (15065)

AmeshaSpenta

Id: (17229)

Unlimited Fly Wing 7 Day Box
A box containing 1 infinite fly wing usable for 7 day.
------------------------
Rental Item
This item cannot be traded.
An enchanted fly's wing that instantly sends its user to a random spot when used.
Weight : 0
------------------------

If you take it to the NPC below, it will be exchanged so that you can stack multiple items in one inventory.
<NAVI>[Nyantime]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Nyantime]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>[/color]

Weight : 1
====== auto-parsed ======
Weight : 0

Id: (17314)

Unlimited Fly Wing 1 Day Box
A box containing 1 infinite fly wing usable for 1 day.
------------------------
Rental Item
This item cannot be traded.
An enchanted fly's wing that instantly sends its user to a random spot when used.
Weight : 0
------------------------

If you take it to the NPC below, it will be exchanged so that you can stack multiple items in one inventory.
<NAVI>[Nyantime]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Nyantime]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>[/color]

Weight : 1
====== auto-parsed ======
Weight : 0

Id: (17474)

Unlimited Fly Wing 5 Day Box
A box containing 1 infinite fly wing usable for 5 day.
------------------------
Rental Item
This item cannot be traded.
An enchanted fly's wing that instantly sends its user to a random spot when used.
Weight : 0
------------------------

If you take it to the NPC below, it will be exchanged so that you can stack multiple items in one inventory.
<NAVI>[Nyantime]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Nyantime]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>[/color]

Weight : 1
====== auto-parsed ======
Weight : 0

Id: (17608)

Unlimited Giant Fly Wing 1 Day Box
A box containing 1 Infinite Giant Fly Wing that can be used for 1 day.
------------------------
Rental Item
This item cannot be traded.
The wing of a huge flying beast that survived in ancient times was cut and enchanted. You can move multiple people to any location at once.

The effect is activated when the party leader uses it, and all party members on the same map move to the location where the party leader moved.

Weight : 0
(It is not affected by "Howling of Mandragora")
------------------------

If you take it to the NPC below, it will be exchanged so that you can stack multiple items in one inventory.
<NAVI>[Nyantime]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Nyantime]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>[/color]

Weight : 1
====== auto-parsed ======
Weight : 0

Id: (17920)

Tool Dealer Bell Box
A box containing 1 Tool Dealer's Call Bell that can be used for 30 days.

With this, you can call a tool dealer from anywhere to buy useful consumables or sell your own items.

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (20264)

Costume Blood Sucker
A cursed mask fashioned resembling the venomous teeth of a vampire.
It robs its victims of their life power.
------------------------
Class : Costume
Defense : 0
Position : Lower
Weight : 0
Requires Level : 1
Usable By : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1

Id: (20432)

Costume Khalitzburg Helm
A costume helm motivated by the helm worn by Khalitzburg Knights.
It robs its victims of their life power.
------------------------
Class : Costume
Defense : 0
Position : Upper
Weight : 0
Requires Level : 1
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1

Id: (22529)

Shadow Synthesis Box
A shadow synthesis box.
------------------------
Use 3 Shadow Equipment to get a random Shadow Equipment.

A shadow (yellow) that cannot be obtained from the shadow cube may come out with a low probability.

Promotional shadow cannot be used as a combination material. Blue Shadow (shadow from the combination result), Master Shadow, and M. Shadow do not come out of this Synthesis box.
Shadows released after 2023 will not be used as materials for this Synthesis Box.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (22816)

True Mysterious Water
Water of life made by mixing many existing potions. The taste is also normal.
------------------------
When used, restores 4% Max HP every 3 seconds for 60 minutes.

Effect does not apply in Frenzy/Berserk state.

The effect will be lost if the character dies.
------------------------
You can make an all-in-one healing potion by taking it with True Small Life Potion and True Medium Life Potion to the NPC below.

<NAVI>[Nyantime]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Nyantime]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>[/color]
Cannot be used in the Siege of Herosria.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (22817)

True Small Life Potion
A small vial filled with Yggdrasilberry juice, effective for healing wounds.
------------------------
Provides HP regeneration by 5% of Maximum HP every 5 seconds for 60 minutes.

Effect does not apply in Frenzy/Berserk state.

The effect will be lost if the character dies.
------------------------
You can make an all-in-one healing potion by taking it with True Mysterious Water and True Medium Life Potion to the NPC below.

<NAVI>[Nyantime]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Nyantime]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>[/color]
Cannot be used in the Siege of Herosria.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (22818)

True Medium Life Potion
A small vial filled with Yggdrasilberry juice, effective for healing wounds.
------------------------
Provides HP regeneration of 7% of Maximum HP every 4 seconds for 60 minutes.

Effect does not apply in Frenzy/Berserk state.

The effect will be lost if the character dies.
------------------------
You can make an all-in-one healing potion by taking it with True Mysterious Water and True Small Life Potion to the NPC below.

<NAVI>[Nyantime]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Nyantime]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>[/color]
Cannot be used in the Siege of Herosria.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (22820)

True ASPD Intensifying Potion
Increase the effect of aspd potion (Concen/Awakening/Berserk Potion) and the attack speed increase may vary depending on the AGI.

When consumed, the attack speed increases slightly for 60 minutes.

Duration 60 minutes. Can be used for all jobs.

Increases movement speed for 10 minutes.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (22821)

True Red Booster
An energy drink that activates the energy in the body and helps in the fight, but be careful because it will bring side effects to health.

For 60 minutes; Increases ATK, MATK + 30, ASPD + 5% , variable cast-time -5%, Max HP, Max SP - 10%.

When attacking physically or magically, there is a chance to autocast Lv 3 Improve Concentration (If the character has a higher skill level, it will autocast the highest level.)

Increases movement speed for 10 minutes.

The effect will be lost if the character dies.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (22827)

Shadow Cube
A box contains various types of shadow equipments.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (22975)

Shadow Cube (Shield)
A box where you can get one of the various Shadow Shield items.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (22976)

Shadow Cube (Shoes)
A box where you can get one of the various Shadow Shoes items.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (22977)

Shadow Cube (Pendant)
A box where you can get one of the various Shadow Pendant items.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (22978)

Shadow Cube (Earring)
A box where you can get one of the various Shadow Earring items.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (23023)

Unlimited Giant Flywing
Rental Item
The wing of a huge flying beast that survived in ancient times was cut and enchanted. You can move multiple people to any location at once.

The effect is activated when the party leader uses it, and all party members on the same map move to the location where the party leader moved.

Weight : 0
(It is not affected by "Howling of Mandragora")
====== auto-parsed ======
Weight : 0

Id: (23040)

[Not for Sale]White Potion Box
[Not For Sale]
A box containing 100 White potions. Be careful when opening it.
Weight : 0
"Caution - Items may be lost if the weight or possession limit is exceeded when opening the box!"
====== auto-parsed ======
Weight : 0

Id: (23151)

Costume Enchant Stone Synthesis Box
A Costume Enchant Stone Synthesis Box.
------------------------
Using 3 Costume Enchant Stones as material, you receive 1 Random Enchant Stone.

There is a low chance that an enchantment stone that cannot be obtained from an enchantment stone box may come out..

Caution! - Receive only different types of costume enchantment stones as materials.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (23203)

Small Mana Potion
A small bottle containing the sap from the petals of the Yggdrasil tree. It is said to be effective in mana regeneration..

Restores an amount of SP equal of 5% of your Max SP every 5 seconds for 10 minutes.

The effect is not active at the state of berserk.

If the character is die, the item effect will disappear.
Take it to the NPC below to create a True Small Mana Potion.
<NAVI>[Nyantime]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Nyantime]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>[/color]

Cannot be used in the Siege of Herosria.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (23204)

Shining Def Scroll
A scroll that greatly increases physical and magical defense for a certain period of time, helping to increase the survival rate.

For 10 minutes DEF +500, MDEF +200.

If the character is die, the item effect will disappear.

Take it to the NPC below to create a True Shining Def Scroll.
<NAVI>[Nyantime]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Nyantime]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>[/color]

Cannot be used in the Siege of Herosria.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (23304)

[Stack]Unlimited Fly Wings 1 Day Box
A box containing 1 infinite fly wing usable for 1 day.
------------------------
Rental Item
This item cannot be traded.
An enchanted fly's wing that instantly sends its user to a random spot when used.
Weight : 0
------------------------

This box can be stacked in one slot.

Weight : 1
====== auto-parsed ======
Weight : 0

Id: (23323)

[Stack]Unlimited Fly Wings 3 Day Box
A box containing 1 infinite fly wing usable for 3 day.
------------------------
Rental Item
This item cannot be traded.
An enchanted fly's wing that instantly sends its user to a random spot when used.
Weight : 0
------------------------

This box can be stacked in one slot.

Weight : 1
====== auto-parsed ======
Weight : 0

Id: (23329)

[Stack]Unlimited Fly Wings 5 Day Box
A box containing 1 infinite fly wing usable for 5 day.
------------------------
Rental Item
This item cannot be traded.
An enchanted fly's wing that instantly sends its user to a random spot when used.
Weight : 0
------------------------

This box can be stacked in one slot.

Weight : 1
====== auto-parsed ======
Weight : 0

Id: (23330)

[Stack]Unlimited Giant Fly Wing 1 Day Box
A box containing 1 Unlimited Giant fly wing usable for 1 day.
------------------------
Rental Item
This item cannot be traded.
The wing of a huge flying beast that survived in ancient times was cut and enchanted. You can move multiple people to any location at once.

The effect is activated when the party leader uses it, and all party members on the same map move to the location where the party leader moved.

Weight : 0
(It is not affected by "Howling of Mandragora")
------------------------

This box can be stacked in one slot.

Weight : 1
====== auto-parsed ======
Weight : 0

Id: (23331)

[Stack]Unlimited Fly Wings 7 Day Box
A box containing 1 infinite fly wing usable for 7 day.
------------------------
Rental Item
This item cannot be traded.
An enchanted fly's wing that instantly sends its user to a random spot when used.
Weight : 0
------------------------

This box can be stacked in one slot.

Weight : 1
====== auto-parsed ======
Weight : 0

Id: (23365)

Criatura Souvenir Box
This item is not tradable.
A box prepared by Criatura Academy affiliated with Eden Paradise Group for members who have returned from a long mission.

Contains 20 Eden Group Coins, 20 [Not For Sale] White Potions, and 20 Criatura Pope Cookies from Arunafeltz as a token of appreciation.

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (23647)

Tool Dealer Call Bell
When you wave the bell, tool dealer merchants will appear from anywhere and sell or buy goods.

If you have this, you don't have to go to town!

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25098)

Job Change Map
This is a list of jobs that can be changed.
Clicking class below will start the navigation.

The first classes that you can choose:
<NAVI>[Swordman]<INFO>izlude_in,74,172,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Mage]<INFO>geffen_in,164,124,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Merchant]<INFO>alberta_in,56,43,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Acolyte]<INFO>prt_church,184,41,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Thief]<INFO>moc_prydb1,39,126,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Archer]<INFO>payon_in02,64,71,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Taekwon]<INFO>payon_in01,62,10,0,100,0,0</INFO></NAVI>[/color] <NAVI>[Ninja]<INFO>alberta.gat,168,138,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Gunslinger]<INFO>que_ng,152,167,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25099)

Job Change Map
This is a list of jobs that can be changed.
Clicking class below will start the navigation.

<NAVI>[Super Novice]<INFO>aldeba_in,223,167,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25100)

Job Change Map
This is a list of jobs that can be changed.
Clicking class below will start the navigation.

<NAVI>[Knight]<INFO>prt_in,88,101,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Crusader]<INFO>prt_cas,251,75,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25101)

Job Change Map
This is a list of jobs that can be changed.
Clicking class below will start the navigation.

<NAVI>[Wizard]<INFO>gef_tower,111,37,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Sage]<INFO>yuno_in02,38,61,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25102)

Job Change Map
This is a list of jobs that can be changed.
Clicking class below will start the navigation.

<NAVI>[Blacksmith]<INFO>ein_in01,18,24,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Alchemist]<INFO>alde_alche,27,185,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25103)

Job Change Map
This is a list of jobs that can be changed.
Clicking class below will start the navigation.

<NAVI>[Priest]<INFO>prt_church,16,41,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Monk]<INFO>prt_monk,59,247,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25104)

Job Change Map
This is a list of jobs that can be changed.
Clicking class below will start the navigation.

<NAVI>[Assassin]<INFO>in_moc_16,19,33,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Rogue]<INFO>in_rogue,363,122,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25105)

Job Change Map
This is a list of jobs that can be changed.
Clicking class below will start the navigation.

<NAVI>[Hunter]<INFO>hu_in01,386,373,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Bard(Male)]<INFO>comodo,211,155,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Dancer(Female)]<INFO>job_duncer,43,93,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25106)

Job Change Map
This is a list of jobs that can be changed.
Clicking class below will start the navigation.

<NAVI>[Taekwon Master]<INFO>payon,215,102,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Soul Linker]<INFO>morocc_in,174,30,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25107)

Job Change Map
This is a list of jobs that can be changed.
Clicking class below will start the navigation.

If you are a Knight, we recommend to do the Rebirth first.

<NAVI>[Rune Knight]<INFO>prt_in,162,24,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Rebirth]<INFO>yuno_in02,88,164,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25108)

Job Change Map
This is a list of jobs that can be changed.
Clicking class below will start the navigation.

If you are a Crusader, we recommend to do the Rebirth first.

<NAVI>[Royal Guard]<INFO>prt_cas,172,275,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Rebirth]<INFO>yuno_in02,88,164,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25109)

Job Change Map
This is a list of jobs that can be changed.
Clicking class below will start the navigation.

If you are a Wizard, we recommend to do the Rebirth first.

<NAVI>[Warlock]<INFO>morocc,95,132,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Rebirth]<INFO>yuno_in02,88,164,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25110)

Job Change Map
This is a list of jobs that can be changed.
Clicking class below will start the navigation.

If you are a Sage, we recommend to do the Rebirth first.

<NAVI>[Sorcerer]<INFO>gef_tower,102,34,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Rebirth]<INFO>yuno_in02,88,164,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25111)

Job Change Map
This is a list of jobs that can be changed.
Clicking class below will start the navigation.

If you are a Blacksmith, we recommend to do the Rebirth first.

<NAVI>[Mechanic]<INFO>yuno,129,156,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Rebirth]<INFO>yuno_in02,88,164,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25112)

Job Change Map
This is a list of jobs that can be changed.
Clicking class below will start the navigation.

If you are a Alchemist, we recommend to do the Rebirth first.

<NAVI>[Genetic]<INFO>alde_alche,35,186,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Rebirth]<INFO>yuno_in02,88,164,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25113)

Job Change Map
This is a list of jobs that can be changed.
Clicking class below will start the navigation.

If you are a Priest, we recommend to do the Rebirth first.

<NAVI>[Arch Bishop]<INFO>prt_church,103,88,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Rebirth]<INFO>yuno_in02,88,164,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25114)

Job Change Map
This is a list of jobs that can be changed.
Clicking class below will start the navigation.

If you are a Monk, we recommend to do the Rebirth first.

<NAVI>[Sura]<INFO>ve_in,237,125,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Rebirth]<INFO>yuno_in02,88,164,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25115)

Job Change Map
This is a list of jobs that can be changed.
Clicking class below will start the navigation.

If you are a Assassin, we recommend to do the Rebirth first.

<NAVI>[Guillotine Cross]<INFO>que_job01,75,96,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Rebirth]<INFO>yuno_in02,88,164,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25116)

Job Change Map
This is a list of jobs that can be changed.
Clicking class below will start the navigation.

If you are a Rogue, we recommend to do the Rebirth first.

<NAVI>[Shadow Chaser]<INFO>in_rogue,376,100,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Rebirth]<INFO>yuno_in02,88,164,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25117)

Job Change Map
This is a list of jobs that can be changed.
Clicking class below will start the navigation.

If you are a Hunter, we recommend to do the Rebirth first.

<NAVI>[Ranger]<INFO>tur_dun01,156,36,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Rebirth]<INFO>yuno_in02,88,164,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25118)

Job Change Map
This is a list of jobs that can be changed.
Clicking class below will start the navigation.

If you are a Bard, we recommend to do the Rebirth first.

<NAVI>[Ministrel]<INFO>alberta,196,133,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Rebirth]<INFO>yuno_in02,88,164,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25119)

Job Change Map
This is a list of jobs that can be changed.
Clicking class below will start the navigation.

If you are a Dancer, we recommend to do the Rebirth first.

<NAVI>[Wanderer]<INFO>xmas,162,212,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Rebirth]<INFO>yuno_in02,88,164,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25120)

Job Change Map
This is a list of jobs that can be changed.
Clicking class below will start the navigation.

<NAVI>[Kagerou & Oboro]<INFO>que_ng,28,156,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25121)

Job Change Map
This is a list of jobs that can be changed.
Clicking class below will start the navigation.

<NAVI>[Rebellion]<INFO>moc_fild12,261,318,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25122)

Job Change Map
This is a list of jobs that can be changed.
Clicking class below will start the navigation.

<NAVI>[Super Novice Expand]<INFO>aldeba_in,216,169,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25123)

Job Change Map
Click on the name with the mouse to start the guide.

<NAVI>[Rebirth]<INFO>yuno_in02,88,164,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (31062)

Costume Eleanor Wig
A wig modeled after the hair of homunculus Eleanor.
It has cute ears that will move when the wearer walk.
------------------------
Class : Costume
Defense : 0
Position : Upper
Weight : 0
Requires Level : 1
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1

Id: (31149)

Costume Nydhog Wig
A wig modeled after Nydhog's hair.
------------------------
Class : Costume
Defense : 0
Position : Upper
Weight : 0
Requires Level : 1
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1

Id: (31151)

Costume Chaser Ear
A decoration modeled after Chaser's cat ears.
------------------------
Class : Costume
Defense : 0
Position : Upper
Weight : 0
Requires Level : 1
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1

Id: (100005)

True Small Mana Potion
A bottle containing the essence of the Yggdrasil fruit. Rumor has it that it is great for wound healing.
------------------------
Restores 5% of Max SP every 5 seconds for 60 minutes.

Effect does not apply in Frenzy/Berserk state.

The effect will be lost if the character dies.

Increases movement speed for 10 minutes.

Cannot be used in the Siege of Herosria.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100006)

True Shining Defense Scroll
A scroll that helps to increase the survival rate by greatly increasing physical and magical defense for a certain period of time.

DEF +500, MDEF +200 for 60 minutes.
Increases movement speed for 10 minutes.

The effect will be lost if the character dies.

You can make an all-in-one buff potion by taking it to the NPC below along with the True Limit Power Booster and True Infinity Drink.
<NAVI>[Nyantime]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Nyantime]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>[/color]
Cannot be used in the Siege of Herosria.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100007)

True Limit Power Booster
Potions that increase the Energy of your body.

For 60 minutes; ATK, MATK + 30, ATK, MATK + 1%,
HIT, FLEE + 30, ASPD + 1, SP consumption -5%,
Fixed cast-time -30%.

Increases movement speed for 10 minutes.

The effect will be lost if the character dies.

You can make an all-in-one buff potion by taking it to the NPC below along with the True Shining Def Scroll and True Infinity Drink.
<NAVI>[Nyantime]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Nyantime]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>[/color]

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100008)

True Infinity Drink
An infinity drink that temporarily gives you a feeling of unlimited energy.

For 60 minutes; Max HP +5%, Max SP +5%,
Critical attack, Ranged attack, All elements magic attack +5%.
Casting cannot be cancelled.

Increases movement speed for 10 minutes.

The effect will be lost if the character dies.

You can make an all-in-one buff potion by taking it to the NPC below along with the True Shining Def Scroll and True Limit Power Booster.
<NAVI>[Nyantime]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>[/color]
<NAVI>[Nyantime]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>[/color]

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100075)

Lv 5 Dishes
A set of level 5 dishes.
All Stat + 5. Restore 5% HP & SP.
Weight: 5
====== auto-parsed ======
Weight : 5

Id: (100076)

Lv 6 Dishes
A set of level 6 dishes.
All Stat + 6. Restore 6% HP & SP.
Weight: 5
====== auto-parsed ======
Weight : 5

Id: (100077)

Lv 7 Dishes
A set of level 7 dishes.
All Stat + 7. Restore 7% HP & SP.
Weight: 5
====== auto-parsed ======
Weight : 5

Id: (100078)

Lv 8 Dishes
A set of level 8 dishes.
All Stat + 8. Restore 8% HP & SP.
Weight: 5
====== auto-parsed ======
Weight : 5

Id: (100316)

True Tyr's Blessing
A potion containing the blessing of Tyr, the god of battle.
------------------------
Increases ATK and MATK by 20 for 60 minutes.
Increases HIT by 30 and Flee by 30.
------------------------
Movement speed also increases for 10 minutes.
------------------------
If the character is die or got Dispelled the item effect will disappear.

This item cannot stack with Honey Pastry, Sesame Pastry, and Rainbow Pastry.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100317)

True Mental Potion
A potion that replenishes the spirit.
------------------------
Increases MSP by 10% and reduces SP consumption by 10% for 60 minutes.
------------------------
Movement speed also increases for 10 minutes.
------------------------
If the character is die, the item effect will disappear.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100351)

Core Battle Manual
A guide on the effectiveness of the way a fight. Very detailed and easy to understand.

Exp gain increases by 100% for 15 minutes.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100352)

Real Battle Manual
A guide on the effectiveness of the way a fight. Very detailed and easy to understand.

Exp increases by 100% for 60 minutes.

Increases movement speed for 10 minutes.


Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100381)

+9 Lv3 Weapon Refine Exchange Hammer
A hammer that exchanges +9 refined level 3 weapons for refinement ticket.
------------------------
Only weapons refined to exactly +9 can be exchanged.
------------------------
[Target Item]
Crimson Weapon Series

[Product Item]
Weapon 7 Refinement Guarantee
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100382)

+10 Lv3 Weapon Refine Exchange Hammer
A hammer that exchanges +10 refined level 3 weapons for refinement ticket.
------------------------
Only weapons refined to exactly +10 can be exchanged.
------------------------
[Target Item]
Crimson Weapon Series

[Product Item]
Weapon 8 Refinement Guarantee
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100383)

+11 Lv3 Weapon Refine Exchange Hammer
A hammer that exchanges +11 refined level 3 weapons for refinement ticket.
------------------------
Only weapons refined to exactly +11 can be exchanged.
------------------------
[Target Item]
Crimson Weapon Series

[Product Item]
Weapon 9 Refinement Guarantee
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100384)

+12 Lv3 Weapon Refine Exchange Hammer
A hammer that exchanges +12 refined level 3 weapons for refinement ticket.
------------------------
Only weapons refined to exactly +12 can be exchanged.
------------------------
[Target Item]
Crimson Weapon Series

[Product Item]
Weapon 10 Refinement Guarantee
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100385)

+9 Lv4 Weapon Refine Exchange Hammer
A hammer that exchanges +9 refined level 4 weapons for refinement ticket.
------------------------
Only weapons refined to exactly +9 can be exchanged.
------------------------
[Target Item]
Thanatos Weapon Series,
Vicious Mind Weapon Series.

[Product Item]
Weapon 8 Refinement Guarantee
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100386)

+10 Lv4 Weapon Refine Exchange Hammer
A hammer that exchanges +10 refined level 4 weapons for refinement ticket.
------------------------
Only weapons refined to exactly +10 can be exchanged.
------------------------
[Target Item]
Thanatos Weapon Series,
Vicious Mind Weapon Series.

[Product Item]
Weapon 9 Refinement Guarantee
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100387)

+11 Lv4 Weapon Refine Exchange Hammer
A hammer that exchanges +11 refined level 4 weapons for refinement ticket.
------------------------
Only weapons refined to exactly +11 can be exchanged.
------------------------
[Target Item]
Thanatos Weapon Series,
Vicious Mind Weapon Series.

[Product Item]
Weapon 10 Refinement Guarantee
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100452)

POW Reduction Potion
Resets 1 POW into 1 Stat Point.
This potion will only disappear without taking effect if POW is 0.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100453)

SPL Reduction Potion
Resets 1 SPL into 1 Stat Point.
This potion will only disappear without taking effect if SPL is 0.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100454)

STA Reduction Potion
Resets 1 STA into 1 Stat Point.
This potion will only disappear without taking effect if STA is 0.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100455)

WIS Reduction Potion
Resets 1 WIS into 1 Stat Point.
This potion will only disappear without taking effect if WIS is 0.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100456)

CON Reduction Potion
Resets 1 CON into 1 Stat Point.
This potion will only disappear without taking effect if CON is 0.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100457)

CRT Reduction Potion
Resets 1 CRT into 1 Stat Point.
This potion will only disappear without taking effect if CRT is 0.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100516)

Eye Cleaner
You can clean your eyes with this.
Be careful not to close your eyes when using.

Cures Pitch-Darkness status from the user.

Weight: 5
====== auto-parsed ======
Weight : 5

Id: (100517)

Ear Cleaner
You can clean your ears with this.
This will improve your hearing.

Cures Quiet status from the user.

Weight: 5
====== auto-parsed ======
Weight : 5

Id: (100518)

Refreshing Tonic
Health potion that quickly cheers you up.
Manufactured to be taken at once.

Cures Lethargy status from the user.

Weight: 5
====== auto-parsed ======
Weight : 5

Id: (100519)

Compressed Fire Extinguisher
A small fire extinguisher that can lower the temperature with a small amount.
It has been modified to be harmless to the human body.

Cures Blaze status from the user.

Weight: 5
====== auto-parsed ======
Weight : 5

Id: (100520)

Lucky Water
Water that makes you feel lucky if you drink it.

Cures Unlucky status from the user.

Weight: 5
====== auto-parsed ======
Weight : 5

Id: (100521)

Strong Antidote
Antivenom that can cure deadly poison.

Cures Severe Poison status from the user.

Weight: 5
====== auto-parsed ======
Weight : 5

Id: (100522)

High Calorie Chocolate
A chocolate with very very sweet taste.

Cures Gloom status from the user.

Weight: 5
====== auto-parsed ======
Weight : 5

Id: (100523)

Refined Holy Water
Holy water with enhanced holy property.

Cures Holy Fire status from the user.

Weight: 5
====== auto-parsed ======
Weight : 5

Id: (102460)

Special Monster Costume Egg
An egg with a terrifying monster costume.
When opened gives on of the following costumes:
------------------------
Costume Blood Sucker

Costume Khalitzburg Helm

Costume Eleanor Wig

Costume Nydhog Wig

Costume Chaser Ear

Costume Smokie Transform Hat

Costume Demi Freyja Hair

Costume Dark Lord Cloak

Costume Moonlight Bell

Costume Lord of Death Shield

------------------------
Cannot be traded.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (300240)

Gan Ceann Card
ATK + 15.
------------------------
Increases physical damage against large size enemies by 15%.
------------------------
If user base level is 200 or higher, increases physical damage against large size enemies by additional 25%.
------------------------
When equipped with Dullahan Card, increases physical damage against large size enemies by additional 30%.
------------------------
Class : Card
Compound on : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300241)

Brutal Murderer Card
ATK + 15.
------------------------
Increases physical damage against medium size enemies by 15%..
------------------------
If the user's base level is 200 or higher, increases physical damage against medium size enemies by additional 25%.
------------------------
When equipped with Bloody Murderer Card, increases physical damage against medium size enemies by additional 30%.
------------------------
Class : Card
Compound on : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300242)

Ghost Cube Card
When equipped by Novice or Super Novice, Atk + 10%, MaxHP + 1500,
------------------------
When equipped with Lude Gal Card and both are equipped by Novice or Super Novice, has a chance to negate size penalty for 7 seconds dealing physical damage.
------------------------
Class : Card
Compound on : Accessory
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300243)

Lude Gal Card
When equipped by Novice or Super Novice, Matk + 10%, MaxSP + 500,
------------------------
When equipped with Ghost Cube Card and both are equipped by Novice or Super Novice, has a chance to increase water and fire property magical damage by 40% for 7 seconds dealing magical damage.
------------------------
Class : Card
Compound on : Accessory
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300244)

Disguiser Card
Increases variable casting time by 5%.
------------------------
Reduces variable casting time by 1% per refine rate of headgear.
------------------------
If refine rate is 9 or higher,
increases long ranged physical damage by 1%.
------------------------
If refine rate is 11 or higher,
increases long ranged physical damage by additional 2%.
------------------------
Class : Card
Compound on : Headgear
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300245)

Blue Moon Loli Ruri Card
Increases variable casting time by 5%.
------------------------
Reduces variable casting time by 1% per refine rate of headgear.
------------------------
If refine rate is 9 or higher, increases heal effectiveness by 3%..
------------------------
If refine rate is 11 or higher, increases heal effectiveness by additional 5%..
------------------------
Class : Card
Compound on : Headgear
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300246)

Grote Card
Increases variable casting time by 5%.
------------------------
Reduces variable casting time by 1% per refine rate of headgear.
------------------------
If refine rate is 9 or higher, Mdef + 8, reduces magical damage taken from small size enemies by 1%.
------------------------
If refine rate is 11 or higher, reduces magical damage taken from small size enemies by additional 2%.
------------------------
Class : Card
Compound on : Headgear
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300247)

Pierrotzoist Card
Increases variable casting time by 5%.
------------------------
Reduces variable casting time by 1% per refine rate of headgear.
------------------------
If refine rate is 9 or higher, increases ghost property magical damage by 1%.
------------------------
If refine rate is 11 or higher, increases ghost property magical damage by additional 2%.
------------------------
Class : Card
Compound on : Headgear
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300248)

Death Witch Card
Matk + 10%, increases SP consumption of skills by 50%.
------------------------
Increases magical damage against demon and formless race monsters by 50%.
------------------------
Class : Card
Compound on : Shoes
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300249)

Giant Caput Card
Increases physical damage against formless race monsters by 5%.
------------------------
If the user's base level is 200 or higher, increases physical damage against formless race monsters by additional 15%.
------------------------
Class : Card
Compound on : Accessory
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300250)

Dolorian Card
Increases physical damage against demon race monsters by 5%.
------------------------
If the user's base level is 200 or higher, increases physical damage against demon race monsters by additional 15%.
------------------------
Class : Card
Compound on : Accessory
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300251)

Plagarion Card
MATK + 15.
------------------------
Increases neutral property magical damage by 7%, increases SP consumption of skills by 5%..
------------------------
Class : Card
Compound on : Headgear
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300252)

Deadre Card
MATK + 15.
------------------------
Increases holy property magical damage by 7%, increases SP consumption of skills by 5%.
------------------------
Class : Card
Compound on : Headgear
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300253)

Venedi Card
MATK + 15.
------------------------
Increases poison property magical damage by 7%, increases SP consumption of skills by 5%.
------------------------
Class : Card
Compound on : Headgear
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300254)

Amitera Card
MHP + 10%.
------------------------
If the user's base level is 200 or higher, additional MaxHP + 10%.
------------------------
Class : Card
Compound on : Armor
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300255)

Litus Card
MATK + 15.
------------------------
Increases wind property magical damage by 7%, increases SP consumption of skills by 5%.
------------------------
Class : Card
Compound on : Headgear
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300256)

Fillia Card
MATK + 15.
------------------------
Increases fire property magical damage by 7%, increases SP consumption of skills by 5%.
------------------------
Class : Card
Compound on : Headgear
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300257)

Vanilaqus Card
MATK + 15.
------------------------
Increases water property magical damage by 7%, increases SP consumption of skills by 5%.
------------------------
Class : Card
Compound on : Headgear
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300258)

Lava Eater Card
MATK + 15.
------------------------
Increases shadow property magical damage by 7%, increases SP consumption of skills by 5%.
------------------------
Class : Card
Compound on : Headgear
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300259)

Fulgor Card
MATK + 15.
------------------------
Increases earth property magical damage by 7%, increases SP consumption of skills by 5%.
------------------------
Class : Card
Compound on : Headgear
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300260)

Napeo Card
MATK + 5 per 10 base Int.
------------------------
If user base INT is 125 or higher, additional Matk + 60.
------------------------
Class : Card
Compound on : Garment
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300261)

Galensis Card
CRIT + 2 per 10 base Luk.
------------------------
If user base LUK is 125 or higher, increases critical damage by 30%.
------------------------
Class : Card
Compound on : Garment
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300262)

The One Card
MATK + 10%, increases SP consumption of skills by 50%.
------------------------
Increases magical damage against undead and dragon race monsters by 50%.
------------------------
Class : Card
Compound on : Shoes
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300281)

R001-Bestia Card
MATK + 10%, increases SP consumption of skills by 50%.
------------------------
Increases magical damage against fish and insect race monsters by 50%.
------------------------
Class : Card
Compound on : Shoes
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (400426)

Costume Smokie Transform Hat
The transformation leaves used by Smokie.
I can feel the smokie aura.
------------------------
Class : Costume
Defense : 0
Position : Upper
Weight : 0
Requires Level : 1
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1

Id: (400427)

Costume Demi Freyja Hair
A costume wig modeled after Demi Freyja's hair.
It seems to have divine powers.
------------------------
Class : Costume
Defense : 0
Position : Lower
Weight : 0
Requires Level : 1
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1

Id: (450151)

Reinforced Cotton Shirt [1]
A reinforced Cotton Shirt.
POW, SPL, STA, WIS, CON, and CRT +1
If Magic or better, WIS +1 for every upgrade level
If Rare or better, CON +1 for every upgrade level
If Epic or better, CRT +1, RES +2, MRES +1, and H. PLUS +2 for every upgrade level
Class: Armor
DEF: 0
Weight: 0
Armor Level: 2
Required Level: 1
Job: All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 0
Armor Level : 2
Required Level : 1

Id: (450157)

Released Cotton Shirt [1]
A released Cotton Shirt.
POW, SPL, STA, WIS, CON, and CRT +1
If Magic or better, POW +2 for every upgrade level
If Rare or better, SPL +3 for every upgrade level
If Epic or better, STA +4 for every upgrade level. If 50 or more base CON, RES +10. If 50 or more base CRT, MRES +10.
Class: Armor DEF: 0
Weight: 5
Required Level: 1
Armor Level: 3
Job: All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 5
Required Level : 1
Armor Level : 3

Id: (460012)

Reinforced Guard [1]
A reinforced Guard.
Class: Shield DEF: 0
Weight: 50
Armor Level: 2
Required Level: 1
Job: All Jobs
====== auto-parsed ======
Itemclass : Shield
Weight : 50
Armor Level : 2
Required Level : 1

Id: (480288)

Costume Dark Lord Cloak
An outfit modeled after the Dark Lord's cloak.
You feel like a ruler of darkness.
------------------------
Class : Costume
Defense : 0
Position : Garment
Weight : 0
Requires Level : 1
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1

Id: (480289)

Costume Moonlight Bell
An outfit modeled after the bells of Moonlight Flower.
------------------------
Class : Costume
Defense : 0
Position : Garment
Weight : 0
Requires Level : 1
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1

Id: (480290)

Costume Lord of Death Shield
A replica of the shield from Lord of the Death.
It feels like a lot of weight.
------------------------
Class : Costume
Defense : 0
Position : Garment
Weight : 0
Requires Level : 1
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1

Id: (490087)

Hourglass Necklace
A necklace with an enchanted hourglass pendant.
It's believed to loses its power when the hourglass runs out of sand.

POW, SPL, STA, WIS, CRT, and CON +6
POW, SPL, STA, WIS, CRT, and CON -1 for every 5 Job Levels
Class: Accessory DEF: 0
Weight: 0
Required Level: 200
Job: All Jobs
====== auto-parsed ======
Itemclass : Accessory
Weight : 0
Required Level : 200

Id: (500018)

Relapse Blade [2]
A weapon whose corrupted energy has been cleansed by the power of Ether.
It started demonstrating new abilities that had never been seen before.
_
Acidified Zone (Fire/Wind) damage +5% for every 2 upgrade levels
ATK +3% for every 4 upgrade levels
_
Class: Sword ATK: 200
Weight: 185
Weapon Level: 5
Required Level: 200
Job: Biolo
====== auto-parsed ======
Itemclass : Sword
Weight : 185
Weapon Level : 5
Required Level : 200

Id: (510021)

Reinforced Knife [1]
A reinforced Knife.
POW, SPL, STA, WIS, CON, and CRT +1
If Magic or better, POW +1 for every upgrade level
If Rare or better, SPL +1 for every upgrade level
If Epic or better, STA +1, P. ATK +2, S. MATK +2, and C. Rate +1 for every upgrade level
Class: Dagger
ATK: 100
Weight: 10
Weapon Level: 5
Required Level: 1
Job: Swordsman/Archer/Thief/Mage/Merchant/Ninja/Soul Linker Classes
====== auto-parsed ======
Itemclass : Dagger
Weight : 10
Weapon Level : 5
Required Level : 1

Id: (510024)

Ancient Reinforced Knife [1]
A reinforced Knife used back in ancient times.
POW, SPL, STA, WIS, CON, and CRT +2
If Magic or better, POW +2 for every upgrade level
If Rare or better, SPL +3 for every upgrade level
If Epic or better, STA +4 for every upgrade level. If 50 or more base POW, RES +10. If 50 or more base SPL, MRES +10.

Class: Dagger
ATK: 100
Weight: 0
Weapon Level: 6
Required Level: 1
Job: Swordsman/Archer/Thief/Mage/Merchant/Ninja/Soul Linker Classes
====== auto-parsed ======
Itemclass : Dagger
Weight : 0
Weapon Level : 6
Required Level : 1

Id: (510025)

Released Reinforced Knife [1]
A highly reinforced Knife.
POW, SPL, STA, WIS, CON, and CRT +3
If Magic or better, WIS +2 for every upgrade level
If Rare or better, CON +3 for every upgrade level
If Epic or better, CRT +4 for every upgrade level. If 50 or more base STA, RES +10. If 50 or more base WIS, MRES +10.
Class: Dagger
ATK: 100
Weight: 10
Weapon Level: 7
Required Level: 1
Job: Swordsman/Archer/Thief/Mage/Merchant/Ninja/Soul Linker Classes
====== auto-parsed ======
Itemclass : Dagger
Weight : 10
Weapon Level : 7
Required Level : 1

Id: (510026)

Relapse Dagger [2]
A weapon whose corrupted energy has been cleansed by the power of Ether.
It started demonstrating new abilities that had never been seen before.
_
MATK +215
Abyss Square damage +5% for every 2 upgrade levels
All elemental Magic damage +2% for every 4 upgrade levels
_
Class: Dagger ATK: 180
Weight: 140
Weapon Level: 5
Required Level: 200
Job: Abyss Chaser
====== auto-parsed ======
Itemclass : Dagger
Weight : 140
Weapon Level : 5
Required Level : 200

Id: (530009)

Fortified Spear [2]
A weapon reinforced with Ether mana.
It started demonstrating new abilities that had never been seen before.
_
Shield Shooting damage +5% for every 2 upgrade levels
Long-ranged Physical damage +2% for every 4 upgrade levels
_
Class: One-handed Spear ATK: 200
Weight: 140
Weapon Level: 5
Required Level: 200
Job: Imperial Guard
====== auto-parsed ======
Weight : 140
Weapon Level : 5
Required Level : 200

Id: (540013)

Fortified Manual [2]
A weapon reinforced with Ether mana.
It started demonstrating new abilities that had never been seen before.
_
Indestructible
MATK +210
Conflagration damage +5% for every 2 upgrade levels
All elemental Magic damage +2% for every 4 upgrade levels
_
Class: Book ATK: 190
Weight: 80
Weapon Level: 5
Required Level: 200
Job: Elemental Master
====== auto-parsed ======
Itemclass : Book
Weight : 80
Weapon Level : 5
Required Level : 200

Id: (560011)

Scrap Fist [2]
A shoddy weapon made out of scrap iron and Ether Dust.
It started demonstrating new abilities that had never been seen before.
_
Second Judgment/Second Faith damage +5% for every 2 upgrade levels
Melee Physical damage +2% for every 4 upgrade levels
_
Class: Knuckle ATK: 210
Weight: 130
Weapon Level: 5
Required Level: 200
Job: Inquisitor
====== auto-parsed ======
Weight : 130
Weapon Level : 5
Required Level : 200

Id: (570012)

Scrap Lute [2]
A shoddy weapon made out of scrap iron and Ether Dust.
It started demonstrating new abilities that had never been seen before.
_
Rose Blossom damage +5% for every 2 upgrade levels
Long-ranged Physical damage +2% for every 4 upgrade levels
_
Class: Instrument ATK: 205
Weight: 125
Weapon Level: 5
Required Level: 200
Job: Troubadour
====== auto-parsed ======
Itemclass : MusicalInstrument
Weight : 125
Weapon Level : 5
Required Level : 200

Id: (580012)

Scrap Whip [2]
A shoddy weapon made out of scrap iron and Ether Dust.
It started demonstrating new abilities that had never been seen before.
_
Rose Blossom damage +5% for every 2 upgrade levels
Long-ranged Physical damage +2% for every 4 upgrade levels
_
Class: Whip ATK: 205
Weight: 125
Weapon Level: 5
Required Level: 200
Job: Trouvere
====== auto-parsed ======
Itemclass : Whip
Weight : 125
Weapon Level : 5
Required Level : 200

Id: (590015)

Relapse Cross [2]
A weapon whose corrupted energy has been cleansed by the power of Ether.
It started demonstrating new abilities that had never been seen before.
_
Indestructible
MATK +210
Plamen damage/healing amounts +5% for every 2 upgrade levels
All elemental Magic damage +2% for every 4 upgrade levels
_
Class: Mace ATK: 190
Weight: 130
Weapon Level: 5
Required Level: 200
Job: Cardinal
====== auto-parsed ======
Itemclass : Mace
Weight : 130
Weapon Level : 5
Required Level : 200

Id: (600013)

Fortified Claymore [2]
A weapon reinforced with Ether mana.
It started demonstrating new abilities that had never been seen before.
_
Storm Slash damage +5% for every 2 upgrade levels
Melee Physical damage +2% for every 4 upgrade levels
_
Class: Two-handed Sword ATK: 250
Weight: 230
Weapon Level: 5
Required Level: 200
Job: Dragon Knight
====== auto-parsed ======
Weight : 230
Weapon Level : 5
Required Level : 200

Id: (610015)

Relapse Katar [2]
A weapon whose corrupted energy has been cleansed by the power of Ether.
It started demonstrating new abilities that had never been seen before.
_
Impact Creator damage +5% for every 2 upgrade levels
Melee Physical damage +2% for every 4 upgrade levels
_
Class: Katar ATK: 260
Weight: 180
Weapon Level: 5
Required Level: 200
Job: Shadow Cross
====== auto-parsed ======
Itemclass : Katar
Weight : 180
Weapon Level : 5
Required Level : 200

Id: (620005)

Relapse Axe [2]
A weapon whose corrupted energy has been cleansed by the power of Ether.
It started demonstrating new abilities that had never been seen before.
_
Indestructible
Axe Stomp damage +5% for every 2 upgrade levels
Melee Physical damage +2% for every 4 upgrade levels
_
Class: Two-handed Axe ATK: 280
Weight: 300
Weapon Level: 5
Required Level: 200
Job: Meister
====== auto-parsed ======
Weight : 300
Weapon Level : 5
Required Level : 200

Id: (640013)

Fortified Staff [2]
A weapon reinforced with Ether mana.
It started demonstrating new abilities that had never been seen before.
_
Indestructible
MATK +240
Frozen Slash damage +5% for every 2 upgrade levels
All elemental Magic damage +2% for every 4 upgrade levels
_
Class: Two-handed Staff ATK: 140
Weight: 210
Weapon Level: 5
Required Level: 200
Job: Arch Mage
====== auto-parsed ======
Weight : 210
Weapon Level : 5
Required Level : 200

Id: (700021)

Scrap Bow [2]
A shoddy weapon made out of scrap iron and Ether Dust.
It started demonstrating new abilities that had never been seen before.
_
Gale Storm damage +5% for every 2 upgrade levels
Long-ranged Physical damage +2% for every 4 upgrade levels
_
Class: Bow ATK: 210
Weight: 170
Weapon Level: 5
Required Level: 200
Job: Wind Hawk
====== auto-parsed ======
Itemclass : Bow
Weight : 170
Weapon Level : 5
Required Level : 200

Id: (1000268)

Gas Mask
A high-performance gas mask that even blocks out the stench affecting the entire city. Unnecessarily advanced technology is used to facilitate easy breathing. It's a shame that this mask will no longer be as useful as it is now once the cause of the stench is removed.
_
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000269)

Airtight Box
A high-performance airtight box that even blocks out the stench affecting the entire city. It irritates me that I have no choice but to make this, but for now, I'll enjoy using my masterpiece.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000270)

Mandragora Incubator
A flask whose entrance has the same shape as the exit. What you see may not be everything.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000271)

Emotion Piece
A source of emotions. It's a fragment of different feelings such as shock, grief, sadness, disappointment, excitement, pleasure, and happiness.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000272)

Inspiration Piece
A fountain of creativity. Some say this is a gesture of mercy from a god.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000275)

Beaker
A tool used for making advanced medicines.
It requires some skill to use.
Weight: 0.1
====== auto-parsed ======
Weight : 0.1

Id: (1000276)

Flame Acid Bottle
A burning acid bottle created with an acid bottle, a bottle grenade, and an elemental ore.
It requires some skill to use.
Weight: 0.1
====== auto-parsed ======
Weight : 0.1

Id: (1000277)

Earth Acid Bottle
A hard acid bottle created with an acid bottle, a bottle grenade, and an elemental ore.
It requires some skill to use.
Weight: 0.1
====== auto-parsed ======
Weight : 0.1

Id: (1000278)

Gale Acid Bottle
An electrifying acid bottle created with an acid bottle, a bottle grenade, and an elemental ore.
It requires some skill to use.
Weight: 0.1
====== auto-parsed ======
Weight : 0.1

Id: (1000279)

Icicle Acid Bottle
A cold acid bottle created with an acid bottle, a bottle grenade, and an elemental ore.
It requires some skill to use.
Weight: 0.1
====== auto-parsed ======
Weight : 0.1

Id: (1000280)

Advanced Glistening Coat
An advanced version of Glistening Coat with a unique texture.
It requires some skill to use.
Weight: 0.1
====== auto-parsed ======
Weight : 0.1

Id: (1000281)

Advanced Plant Bottle
An advanced version of the existing Plant Bottle.
It requires some skill to use.
Weight: 0.1
====== auto-parsed ======
Weight : 0.1

Id: (1000289)

Device Capsule
A mechanical device capsule that enables various special functions.
Simply select a function and attach it to the target you want.
Weight: 0.5
====== auto-parsed ======
Weight : 0.5

Id: (1000290)

ABR Capsule
A capsule containing the fundamental systems of the ABR (Automatic Battle Robots) in compact form.
Just select the ABR model you want to use.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000291)

Lightning Stone
A stone sustained with the energy of lightning.
Weight: 0.1
====== auto-parsed ======
Weight : 0.1

Id: (1000292)

Earth Stone
A stone sustained with the energy of earth.
Weight: 0.1
====== auto-parsed ======
Weight : 0.1

Id: (1000293)

Flame Stone
A stone sustained with the energy of fire.
Weight: 0.1
====== auto-parsed ======
Weight : 0.1

Id: (1000294)

Poison Stone
A stone sustained with dangerously poisonous energy.
Weight: 0.1
====== auto-parsed ======
Weight : 0.1

Id: (1000295)

Ice Stone
A stone sustained with the energy of ice.
Weight: 0.1
====== auto-parsed ======
Weight : 0.1

Id: (1000311)

Hawk Pipe
A hawk pipe for Wind Hawks.

Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000321)

Amber
Fossilized tree resin valued for its mysterious yellow color.
Weight: 10
====== auto-parsed ======
Weight : 10

Id: (1000322)

Ether Dust
Powder sustained with Ether mana.
It subtly radiates magic power.
Weight: 0.1
====== auto-parsed ======
Weight : 0.1

Id: (1000323)

Ether Stone
Hardened Ether Dust.
Used to enchant equipment.

Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000324)

Ether Diamond
A diamond sustained with Ether mana.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000325)

Ether Aquamarine
Aquamarine sustained with Ether mana.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000326)

Ether Topaz
A topaz sustained with Ether mana.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000327)

Ether Amethyst
An amethyst sustained with Ether mana.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000328)

Ether Amber
An amber sustained with Ether mana.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000329)

Ether Garnet
A garnet sustained with Ether mana.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000330)

Ether Emperium
An Emperium sustained with Ether mana.
Its weight has been reduced by the mana.
Weight: 10
====== auto-parsed ======
Weight : 10

Id: (1000331)

Ethernium
An elunium sustained with Eter mana.
Upgrades Level 2 armor to +1 - 10.
Failing to upgrade decreases the upgrade level by 3, but does not destroy the equipment.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000332)

Etherdeocon
An oridecon sustained with Ether mana.
Upgrades Level 5 weapons to +1 - 10.
Failing to upgrade decreases the upgrade level by 3, but does not destroy the equipment.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000333)

Enriched Ethernium
An elunium enriched with Ether mana.
Creates a high chance of upgrading Level 2 armor to +1 - 10.
Failing to upgrade decreases the upgrade level by 1, but does not destroy the equipment.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000334)

Enriched Etherdeocon
An oridecon enriched with Ether mana.
Creates a high chance of upgrading Level 5 weapons to +1 - 10.
Failing to upgrade decreases the upgrade level by 1, but does not destroy the equipment.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000335)

HD Ethernium
A high-density elunium enriched with Ether mana.
Creates a high chance of upgrading +10 or higher Level 2 armor to +11 - 15.
Failing to upgrade destroys the equipment.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000336)

HD Etherdeocon
A high-density oridecon enriched with Ether mana.
Creates a high chance of upgrading +10 or higher Level 5 weapons to +11 - 15.
Failing to upgrade destroys the equipment.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000337)

Blessed Ether Dust
Blessed Ether Dust in a bottle.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000346)

4th Job Change Guide Map
For adventurers who have reached level 200, we will inform you of the position where you can change to the 4th job.

Requirement: BaseLV 200, JobLv 70 or Higher

[4th Job Guide Map]
Rune Knight to
<NAVI>[Dragon Knight]<INFO>gef_fild08,54,101,0,100,0,0</INFO></NAVI>[/color]

Royal Guard to
<NAVI>[Imperial Guard]<INFO>prt_cas,181,10,0,100,0,0</INFO></NAVI>[/color]

Arch Bishop to
<NAVI>[Cardinal]<INFO>prt_church,184,100,0,100,0,0</INFO></NAVI>[/color]

Sura to
<NAVI>[Inquisitor]<INFO>prt_in,250,129,0,100,0,0</INFO></NAVI>[/color]

Warlock to
<NAVI>[Arch Mage]<INFO>ba_maison,200,256,0,100,0,0</INFO></NAVI>[/color]

Sorcerer to <NAVI>[Elemental Master]<INFO>gef_tower,119,29,0,100,0,0</INFO></NAVI>[/color]

Mechanic to
<NAVI>[Meister]<INFO>yuno,111,206,0,100,0,0</INFO></NAVI>[/color]

Genetic to
<NAVI>[Biolo]<INFO>verus04,157,164,0,100,0,0</INFO></NAVI>[/color]

Guillotine Cross to
<NAVI>[Shadow Cross]<INFO>job3_guil01,68,91,0,100,0,0</INFO></NAVI>[/color]

Shadow Chaser to
<NAVI>[Abyss Chaser]<INFO>s_atelier,122,59,0,100,0,0</INFO></NAVI>[/color]

Ranger to
<NAVI>[Windhawk]<INFO>payon,100,177,0,100,0,0</INFO></NAVI>[/color],

Ministrel to
<NAVI>[Troubadour]<INFO>lighthalzen,186,124,0,100,0,0</INFO></NAVI>[/color]

Wanderer to
<NAVI>[Trouvere]<INFO>comodo,142,165,0,100,0,0</INFO></NAVI>[/color]

Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000352)

Machine Creation Guide
A book that shows you how to create various capsules.

Device Capsule: 5 Mini Furnaces + 5 Oridecon Hammers + 50 Madogear Fuels
ABR Capsule: 5 Mini Furnaces + 5 Oridecon Hammers + 75 Madogear Fuels
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000368)

Ether Bradium
A bradium sustained with Ether mana.
Upgrades +10 or higher Level 5 weapons to +11 - 20.
Failing to upgrade destroys the equipment.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000369)

HD Ether Bradium
A bradium enriched with Ether mana.
Creates a high chance of upgrading +15 or higher Level 5 weapons to +16 - 20.
Failing to upgrade destroys the equipment.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000370)

Ether Carnium
A carnium enriched with Ether mana.
Upgrades +10 or higher Level 2 armor to +11 - 20.
Failing to upgrade destroys the equipment.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000371)

HD Ether Carnium
A carnium enriched with Ether mana.
Creates a high chance of upgrading +15 or higher Level 2 armor to +16 - 20.
Failing to upgrade destroys the equipment.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1001072)

Evil Orb
A bead with a very dark black color.
Even if you have it, it doesn't seem to have any effect.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (1001073)

Ectoplasmic Stone
A state in which ectoplasm is coagulated and hardened like a stone.
It's not sticky, but there's still something unpleasant about it.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (1001074)

Heavy Chain
A heavy chain made of steel.
It makes an unpleasant noise when dragged or shaken on the floor.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (1001075)

Evil Minded Ruby
Ruby imbued with someone's grudge.
If you handle it carelessly, it seems like you could be swallowed up by resentment.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (1001076)

Small Sewing Kit
A small leather sewing kit.
Contains some thread and needles.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (1001077)

Wood Block
Wood cut to a certain size and thickness.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (1001078)

Fragments of the Blue Moon
A fragment that fell from the moon of Blue Moon Lori Ruri.
It is said to emit blue light by itself.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (1001079)

Monstrous Tentacles
Tentacles of bizarre shape.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (1001080)

Congealed Poison
A state in which venom is collected and condensed.
It is said that it can be poisoned if touched incorrectly.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (1001081)

Slimy Fluid
A fairly slippery clear liquid.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (1001082)

Monster's Stone
A stone that is occasionally found in some monsters.
It smells bad.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (1001083)

Maple Leaves
Leaves that have lost their green color and turned yellow.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (1001084)

Blaze Stone
Hot stones sometimes found in monsters with very hot air.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (1001085)

Cool Liquid
A liquid with an unchanging coolness.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (1001086)

Blue Crystal Shard
A piece of crystal that glows blue.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (1001087)

Bright Shining Crystal
Crystal with yellow light shining brightly.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (1001088)

Fresh Pear
Fresh pear.
There are signs of someone biting you, but let's ignore it.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (1001089)

Aromatic Flower
White flowers with a fragrant aroma.

Weight : 1
====== auto-parsed ======
Weight : 1



Efst
Spoiler


Id: 1150
EFST_DEADLY_DEFEASANCE
Deadly Projection
%s
Remove magic dispel ability
Id: 1151
EFST_CLIMAX_DES_HU
Destructive Hurricane
%s
Wind property magic damage increase
MATK + 100
Id: 1152
EFST_CLIMAX
Climax
%s
Apply special effects to the following skills,
All Bloom, Crystal Impact,
Destructive Hurricane,
Violent Quake
Id: 1155
EFST_BATH_FOAM_A
Bath Salt A
%s
Physical/Magic damage +5%
on Large Meditatio Bath Dungeon monsters
Id: 1156
EFST_BATH_FOAM_B
Bath Salt B
%s
Physical/Magic damage +10%
on Large Meditatio Bath Dungeon monsters
Id: 1157
EFST_BATH_FOAM_C
Bath Salt C
%s
Physical/Magic damage +15%
on Large Meditatio Bath Dungeon monsters
Id: 1158
EFST_AROMA_OIL
Aromatherapy Oil
%s
Physical/Magic damage -10%
from Large Meditatio Bath Dungeon monsters
Id: 1160
EFST_POWERFUL_FAITH
Powerful Faith
%s
Increase Attack Power
Increase Attribute Attack Power
Id: 1161
EFST_SINCERE_FAITH
Sincere Faith
%s
Increase Attack Speed
Grants Homing Attack Effect
Id: 1162
EFST_FIRM_FAITH
Firm Faith
%s
MHP increase
RES increase
Id: 1166
EFST_RELIEVE_DAMAGE

Id: 1167
EFST_LOCKON_LASER
Selects bombing location
Periodically selects a bombing location.
Id: 1172
EFST_SERVANTWEAPON
Servant Weapon
%s
Summons ethereal weapons for duration
In normal physical attack, ethereal weapons
Id: 1173
EFST_SERVANT_SIGN
Servant Weapon Sign
%s
Signed by Servant Weapon
Id: 1174
EFST_CHARGINGPIERCE
Charging Pierce
%s
Duration When using a specific skill
counter accumulation
Id: 1175
EFST_CHARGINGPIERCE_COUNT

Id: 1176
EFST_DRAGONIC_AURA
Dragonic Aura
%s
Dragon Breath Damage Increase
Dragon Water Breath Damage Increase
Hundred Spear Damage Increase
Id: 1177
EFST_BIG_SCAR

Id: 1178
EFST_VIGOR
Vigor
%s
Physical Damage Increase
Each Attack Reduces HP
Id: 1182
EFST_CLIMAX_EARTH
Violent Quake
%s
Earth resistance decrease
Id: 1183
EFST_CLIMAX_BLOOM
All Bloom
%s
Reduced fire resistance
Id: 1184
EFST_CLIMAX_CRYIMP
Crystal Impact)
%s
Water property resistance increase
DEF + 300
MDEF + 100
Water property magic damage increase
Id: 1190
EFST_HOLY_OIL
Oleum Sanctum
%s
Increase incoming ranged physical damage
Id: 1191
EFST_CRYSTAL_IMPACT

Id: 1192
EFST_SHADOW_EXCEED
Shadow Exceed
%s
Eternal Slash, Savage Impact
damage increase
Id: 1193
EFST_DANCING_KNIFE
Dancing Knife
%s
nearby targets at regular intervals
melee physical damage
Id: 1194
EFST_POTENT_VENOM
Potent Venom
%s
ignore physical resistance
Id: 1195
EFST_SHADOW_SCAR
Enchanting Shadow
%s
Increases melee physical damage taken
Id: 1196
EFST_E_SLASH_COUNT

Id: 1197
EFST_MEDIALE
Mediale
%s
A state in which the HP
of nearby party members is periodically restored
Id: 1198
EFST_A_VITA
Argutus Vita
%s
Ignore some magic resistance
Id: 1199
EFST_A_TELUM
Argutus Telum
%s
Ignores some physical resistance
Id: 1200
EFST_PRE_ACIES
Presens Acies
%s
Increased Critical Damage Rate
Id: 1201
EFST_COMPETENTIA
Competentia
%s
Increase P.ATK, S.MATK
Id: 1202
EFST_GUARD_STANCE
Guard Stance
%s
Increases physical defense
Reduces equipment attack power
Id: 1203
EFST_ATTACK_STANCE
Attack Stance
%s
Increases equipment attack power
Decreased physical defense
Id: 1204
EFST_GUARDIAN_S
Guardian Shield
%s
A state in which a barrier that blocks physical attacks is applied
Id: 1205
EFST_HANDICAPSTATE_DEEPBLIND
Deep Blind
%s
reduced visual field
evasion, full evasion reduction
Id: 1206
EFST_HANDICAPSTATE_DEEPSILENCE
Deep Silence
%s
Skill not available
attack speed reduction
Id: 1207
EFST_HANDICAPSTATE_LASSITUDE
Lassitude
%s
CRI reduction
movement speed reduction
Id: 1208
EFST_HANDICAPSTATE_FROSTBITE
Frostbite
%s
water property status
Unable to move, use items, or skills
DEF, MDEF reduction
Released when taking damage
Id: 1209
EFST_HANDICAPSTATE_SWOONING
Swooning
%s
Unable to move, use items, or skills
Increased Damage Taken
Released when taking damage
Id: 1210
EFST_HANDICAPSTATE_LIGHTNINGSTRIKE
Lightning Strike
%s
wind property status
Unable to move, use items, or skills
Earth resistance decrease
Released when taking damage
Id: 1211
EFST_HANDICAPSTATE_CRYSTALLIZATION
Crystallized
%s
earth property state
Unable to move, use items, or skills
MDEF reduction
Released when taking damage
Id: 1212
EFST_HANDICAPSTATE_CONFLAGRATION
Conflagration
%s
fire state
Periodically decrease HP
Id: 1213
EFST_HANDICAPSTATE_MISFORTUNE
Misfortune
%s
HIT reduction
When using a skill, there is a certain probability of failure
Id: 1214
EFST_HANDICAPSTATE_DEADLYPOISON
Deadly Poison
%s
Poison Resistance Reduction
DEF reduction, HP reduction periodically
Id: 1215
EFST_HANDICAPSTATE_DEPRESSION
Depression
%s
Additional increase in SP consumption
Periodically decrease SP
Id: 1216
EFST_HANDICAPSTATE_HOLYFLAME
Holy Flame
%s
Recovers HP when receiving magic damage
Additional physical damage received
Id: 1217
EFST_REBOUND_S
Rebound Shield
%s
Dedication reduced damage received
Id: 1218
EFST_SHIELD_MASTERY

Id: 1219
EFST_SPEAR_SWORD_M

Id: 1220
EFST_HOLY_S
Holy Shield
%s
Increased resistance to dark and immortal properties
Holy propertie magic damage increase
Cross lane damage increase
Id: 1221
EFST_ULTIMATE_S
Ultimate Sacrifice
%s
When incapacitated, revive immediately
Id: 1222
EFST_SPEAR_SCAR
Grand Judgement
%s
Vanishing Point Damage Increase
Cannon Spear Damage Increase
Id: 1223
EFST_SHIELD_POWER
Shield Shooting
%s
Rapid Smitting Damage increase
Shield Press Damage Increase
Earth Drive Damage Increase
Id: 1226
EFST_SHADOW_WEAPON
Enchanting Shadow
%s
Applies an effect that increases melee physical damage received
from the target with a certain probability
Id: 1227
EFST_RELIGIO
Religio
%s
Increased SPL, WIS, and STA
Id: 1228
EFST_BENEDICTUM
Benedictum
%s
Increase POW, CRT, CON
Id: 1230
EFST_FIRST_BRAND
First Brand
%s
The state of being First Brand
Id: 1231
EFST_SECOND_BRAND
Judgment Brand
%s
The state of being branded with judgment
Id: 1232
EFST_SECOND_JUDGE
Chapter 2: The Judge
%s
Second Form: Faith/Judgment
Third Form: Condemnation/Purification
Available for use
Fallen Empire and Flash Combo
No spirit sphere Consumption
Id: 1233
EFST_THIRD_EXOR_FLAME
Final Chapter: Flames of Annihilation
%s
Second Form: Faith/Judgment/Second Flam
Third Form: Third Punishment/Third Consecration/Third Flame Bomb
Available for use
Fallen Empire , Flash Combo, and ITiger Cannon
No spirit sphere Consumption
Id: 1234
EFST_FIRST_FAITH_POWER
Chapter 1: Power of Faith
%s
Second Form: Faith
Third Form: Condemnation
Available for use
Fallen Empire
No spirit sphere Consumption
Id: 1235
EFST_AXE_STOMP
Axe Stomp
%s
Increased Axe Tornado Damage
Id: 1236
EFST_A_MACHINE
Activate Attack Device
%s
Melee physical damage
to nearby targets at regular intervals
Id: 1237
EFST_D_MACHINE
Activate Defense Device
%s
Increase DEF
Increase RES
Id: 1238
EFST_MT_M_MACHINE_OPERATOR

Id: 1239
EFST_TWOAXEDEF

Id: 1240
EFST_DAGGER_AND_BOW_M

Id: 1241
EFST_MAGIC_SWORD_M

Id: 1242
EFST_SHADOW_STRIP
Divest Shadow
%s
Unable to wear shadow equipment
Id: 1243
EFST_ABYSS_DAGGER
Abyss Dagger
%s
Fatal Menace Damage Increase
Id: 1244
EFST_ABYSSFORCEWEAPON
From the Abyss
%s
Summons an Abyss Sphere for the duration
Orb attack during normal physical attack
Id: 1245
EFST_ABYSS_SLAYER
Abyss Slayer
%s
Increase P.ATK
Increase S.MATK
Id: 1247
EFST_PROTECTSHADOWEQUIP
Shadow Protection
%s
Shadow equipment is never damaged
Id: 1248
EFST_RESEARCHREPORT
Research Report
%s
Acid-type skill damage increase
Increases damage to intangible and plant types
Id: 1249
EFST_BO_HELL_DUSTY
Fel Tree Powder
%s
Increases damage to intangible and plant types
Increased ranged physical damage
Id: 1250
EFST_WINDSIGN
Wind Sign
%s
The state of being branded with the wind hawk
Id: 1251
EFST_CRESCIVEBOLT

Id: 1252
EFST_CALAMITYGALE
Calamity Gale
%s
Crescive Bolt Damage Increase
Apply Gale Storm Critical Damage
Increases physical damage to animals and fish-type monsters
with Crescive Bolt and Gale Storm
Id: 1254
EFST_STAGE_MANNER

Id: 1255
EFST_RETROSPECTION

Id: 1256
EFST_MYSTIC_SYMPHONY
Mystic Symphony
%s
Increased some skill damage
Increases damage to fish type and human type monsters
Id: 1257
EFST_KVASIR_SONATA
Kvasir Sonata
%s
The state of being able to play ensemble alone
Id: 1258
EFST_SOUNDBLEND
Sound Blend
%s
sonic branded state
Id: 1259
EFST_GEF_NOCTURN
Geffenia Nocturne
%s
reduce magic resistance
Id: 1260
EFST_AIN_RHAPSODY
Miner Rhapsody
%s
RES reduction
Id: 1261
EFST_MUSICAL_INTERLUDE
Musical Interlude
%s
increase physical resistance
Id: 1262
EFST_JAWAII_SERENADE
Jawaii Serenade
%s
Increase S.MATK
increased movement speed
Id: 1263
EFST_PRON_MARCH
Prontera March
%s
Increase P.ATK
increased movement speed
Id: 1264
EFST_ROSEBLOSSOM

Id: 1266
EFST_ACIDIFIED_ZONE_WATER

Id: 1267
EFST_ACIDIFIED_ZONE_GROUND

Id: 1268
EFST_ACIDIFIED_ZONE_WIND

Id: 1269
EFST_ACIDIFIED_ZONE_FIRE

Id: 1270
EFST_MAGIC_BOOK_M

Id: 1271
EFST_SPELL_ENCHANTING
Spell Enchanting
%s
Increase S.MATK
Id: 1272
EFST_SUMMON_ELEMENTAL_ARDOR

Id: 1273
EFST_SUMMON_ELEMENTAL_DILUVIO

Id: 1274
EFST_SUMMON_ELEMENTAL_PROCELLA

Id: 1275
EFST_SUMMON_ELEMENTAL_TERREMOTUS

Id: 1276
EFST_SUMMON_ELEMENTAL_SERPENS

Id: 1277
EFST_FLAMETECHNIC

Id: 1278
EFST_FLAMETECHNIC_OPTION

Id: 1279
EFST_FLAMEARMOR

Id: 1280
EFST_FLAMEARMOR_OPTION

Id: 1281
EFST_COLD_FORCE

Id: 1282
EFST_COLD_FORCE_OPTION

Id: 1283
EFST_CRYSTAL_ARMOR

Id: 1284
EFST_CRYSTAL_ARMOR_OPTION

Id: 1285
EFST_GRACE_BREEZE

Id: 1286
EFST_GRACE_BREEZE_OPTION

Id: 1287
EFST_EYES_OF_STORM

Id: 1288
EFST_EYES_OF_STORM_OPTION

Id: 1289
EFST_EARTH_CARE

Id: 1290
EFST_EARTH_CARE_OPTION

Id: 1291
EFST_STRONG_PROTECTION

Id: 1292
EFST_STRONG_PROTECTION_OPTION

Id: 1293
EFST_DEEP_POISONING

Id: 1294
EFST_DEEP_POISONING_OPTION

Id: 1295
EFST_POISON_SHIELD

Id: 1296
EFST_POISON_SHIELD_OPTION

Id: 1297
EFST_ABR_BATTLE_WARIOR

Id: 1298
EFST_ABR_DUAL_CANNON

Id: 1299
EFST_ABR_MOTHER_NET

Id: 1300
EFST_ABR_INFINITY

Id: 1301
EFST_ELEMENTAL_VEIL

Id: 1326
EFST_MASSIVE_F_BLASTER
Massive Flame Blaster
%s
Lightning Ride and Rampage Blast
No spirit sphere Consumption



Card
Spoiler


Id: 300240
Illust: Gan_Ceann_Card
Prefix/Suffix: Fatal Heavy

Id: 300241
Illust: Brutal_Murderer_Card
Prefix/Suffix: Fatal Boned

Id: 300242
Illust: Ghost_Cube_Card
Prefix/Suffix: Shrewd

Id: 300243
Illust: Lude_Gal_Card
Prefix/Suffix: Strong Patient

Id: 300244
Illust: Disguiser_Card
Prefix/Suffix: of Spiral

Id: 300245
Illust: Bluemoon_Loli_Ruri_Card
Prefix/Suffix: of Fast Heal

Id: 300246
Illust: Grote_Card
Prefix/Suffix: of Gigantic Magic Immune

Id: 300247
Illust: Pierrotzoist_Card
Prefix/Suffix: of Ghost Killer

Id: 300248
Illust: Death_Witch_Card
Prefix/Suffix: of Death Witch

Id: 300249
Illust: Giant_Caput_Card
Prefix/Suffix: Formless Destroyer's

Id: 300250
Illust: Dolorian_Card
Prefix/Suffix: Demon Slayer

Id: 300251
Illust: Plagarion_Card
Prefix/Suffix: of High Immortal

Id: 300252
Illust: Deadre_Card
Prefix/Suffix: of High Holy Power

Id: 300253
Illust: Venedi_Card
Prefix/Suffix: Venomous

Id: 300254
Illust: Amitera_Card
Prefix/Suffix: of high Mars

Id: 300255
Illust: Litus_Card
Prefix/Suffix: Gale

Id: 300256
Illust: Fillia_Card
Prefix/Suffix: Hellfire

Id: 300257
Illust: Vanilaqus_Card
Prefix/Suffix: Torrent

Id: 300258
Illust: Lava_Eater_Card
Prefix/Suffix: Deep Darkness

Id: 300259
Illust: Fulgor_Card
Prefix/Suffix: Earthquake

Id: 300260
Illust: Napeo_Card
Prefix/Suffix: of High Intelligence

Id: 300261
Illust: Galensis_Card
Prefix/Suffix: of High Lucky

Id: 300262
Illust: The_One_Card
Prefix/Suffix: Undead Dragon Hunter's

Id: 300281
Illust: R001_Bestia_Card
Prefix/Suffix: of Water Bug



Changed
MsgStringTable
Spoiler


there is no available map
MovementThere is a restriction iton movement
ImporGet



Quest
Spoiler


Id: 18018
To the Airship Depot
Info: Perhaps we can get some information out of Sweetie. Let's go to the airship depot.
Quickinfo: Talk to Smart EllyAlpha
Id: 18060
For Shadow Crosses 1
Info: You have agreedVerkhasel asked me to findvestigate the Gallina's timid son Mikhail. He couldn't have gone far, search around and see if he is hiding somewhereShadow Phenomenon <NAVI>[near the dock]<INFO>ve_fild07,99,141,0,101,0</INFO></NAVI> on the southern coast of Veins. There's a clue as to becoming a Shadow Cross.
Quickinfo:
Id: 18061
For Shadow Crosses 2
Info: Your only clue is to go to the Inn 'Sticky Herb Tree'. YI should find Tori in Veins and ask him abou might be able to find out something abthe Shadow Phenomenon. If I don't see him, I can shout out Mikahil ts name <NAVI>[here]<INFO>veins,87,158,0,101,0</INFO></NAVI>.
Quickinfo: Inn 'Sticky Herb Tree'Talk to Tori
Id: 18062
For Shadow Crosses 3
Info: The Landlord said that youI should speacheck to the Pub Owcontainer as he was<NAVI>[near the last person to speakdock]<INFO>ve_fild07,99,141,0,101,0</INFO></NAVI> again. Perhaps Noir might respond to Mikhailme this time.
Quickinfo: Pub OwneTalk to Noir
Id: 18063
For Shadow Crosses 4
Info: You find out from Victor that he told Mikhail of an isolated swamp on a nearby island. Mikhail is not likely to beI've verified the information. I should report back to <NAVI>[Verkhasel]<INFO>ve_in,212,384,0,101,0</INFO></NAVI> in there but you have to check just in ca safehouse.
Quickinfo: Find the swamp.Talk to Verkhasel
Id: 18064
For Shadow Crosses 5
Info: You found no traceI should bring 5 <ITEM>Crystals of Darkness<INFO>7799</INFO></ITEM> ,20 <ITEM>Dark Piece<INFO>6089</INFO></ITEM> to Verkhail at the swamp. You've decided to check the village for any sigsel in this <NAVI>[location]<INFO>ve_fild05,317,235,0,101,0</INFO></NAVI>. I can collect Crystals of Darkness from Incarnations of himMorroc and Dark Pieces in Rudus.
Quickinfo: Moscovia VillageTalk to Verkhasel
Id: 18065
For Shadow Crosses 6
Info: You've promisedI should enter the Shadowy Mansion with <NAVI>[Verkhasel]<INFO>ve_fil that you will makd05,317,235,0,101,0</INFO></NAVI> and use the paCryste for him. Talk to Victor to find out what materials you needs of Darkness and Dark Pieces I have to makesummon the pasteDark Elemental.
Quickinfo: VictorSummon the Dark Elemental
Id: 18066
For Shadow Crosses 7
Info: VictorI said that you need to go back to the swamp on the island near Moscovia ld pass the Dark Elemental's test. If I fail, I cand bring back the ingredients foer the paste. Search the swamp until you get all 10 sticky herbsShadowy Mansion through <NAVI>[Verkhasel]<INFO>ve_fild05,317,235,0,101,0</INFO></NAVI> on the Veins Field.
Quickinfo:
Id: 18067
For Shadow Crosses 8
Info: You have the 10 sticky herbs for the paste. If you also I should get ready to become a Shave 1 medicine bowl you should bring Cross, and them bacn talk to Victor so that he can make it for youDark Elemental again.
Quickinfo: VicTalk to the Dark Elemental
Id: 18070
For Abyss Chasers 1
Info: You decideI should go to <NAVI>[Julie]<INFO>rachelp Baba Yaga,54,48,0,101,0</INFO></NAVI> in the market district on ther spell to banish winterouthwest side of Rachel and ask her about the dark elemental.
Quickinfo: Baba Yaga, the HorriblTalk to Julie
Id: 18071
For Abyss Chasers 2
Info: Baba Yaga asked youJulie wants me to bring back the following: 20 Grasshopp[/s]warn her brother's Legs, 5 Spawn, 20 Wings of Red Bat, 10 Sticky Mucus, 10 Witch Starsand, 10 Fine Grit, 1 Detonator, 5 Red Blood, 10 Burning Hearts, and 1 Diamond.[/color]who went to the <NAVI>[Abandoned Post]<INFO>ve_fild02,53,189,0,101,0</INFO></NAVI> in the south of Rachel.
Quickinfo:
Id: 18072
For Abyss Chasers 3
Info: Baba Yaga asked you to brAfter sending back the following: 20 Grasshopp[/s]Mulie and Peter's Legs, 5 Spawn, 20 Wings of Red Bat, 10 Witch Starsand, 10 Fine Grit, 1 Detonator, 5 Red Blood, 10 Burning Hearts, and 1 Diamay, I decided to look for the dark elemental that the children mentioned.[/color]
Quickinfo:
Id: 18073
For Abyss Chasers 4
Info: Now that yI should have the ingredients for the magic dust, Baba Yaga has asked youport back to find a magic gourd bottle from the lair of a sleeping dragonVicente in Rachel's <NAVI>[Shadow Workshop]<INFO>rachel,180,117,0,101,0</INFO></NAVI>.
Quickinfo: Magic Gourd BottlTalk to Vicente
Id: 18074
For Abyss Chasers 5
Info: You found the Magic Gourd Bottle! Bring it back to Baba Yaga the HorribleI should bring 5 <ITEM>Crystals of Darkness<INFO>7799</INFO></ITEM> ,20 <ITEM>Dark Piece<INFO>6089</INFO></ITEM> to Vicente in Rachel's <NAVI>[Shadow Workshop]<INFO>rachel,180,117,0,101,0</INFO></NAVI>. I can collect Crystals of Darkness from Incarnations of Morroc and Dark Pieces in Rudus.
Quickinfo: Baba YagaCollect items, and the Horribln talk to Vicente
Id: 18075
For Abyss Chasers 6
Info: YI should go museet <NAVI>[Doomk]<INFO>ve_find and contain the voices of 3 people. From a child, a young personld05,313,110,0,101,0</INFO></NAVI> where Vicente told me. I cannot forget about the Crystals of Darkness and a middle-aged person. YouDark Pieces I need to csummontain the wish phrase, "I don't want winter to come," from the 3 different peopleDark Elemental.
Quickinfo:
Id: 18076
For Abyss Chasers 7
Info: You have contained the speech oI should pass the Dark Elemental's test. If I fa child, a young person and a middle-aged person. BringI can reenter the Abyssal Magic Gourd Bottle back to Baba Yaga,nsion through <NAVI>[Doomk]<INFO>ve_fild05,313,110,0,101,0</INFO></NAVI> on the HorribleVeins Field.
Quickinfo:
Id: 18077
For Abyss Chasers 8
Info: The Csar has requested youI should get ready to help Baba Yaga complete her spellbecome an Abyss Chaser, and then talk to make sure that winter does not returthe Dark Elemental again.
Quickinfo: Baba Yaga's HutTalk to the Dark Elemental
[/SPOILER]
SignBoard

Spoiler


abyss_03 91, 110: Prohibition of welfare underLevel 190Lv+ only.
ein_dun02 16, 250: Prohibition of wLevelfare under 180Lv+ only..
odin_tem03 276, 236: Prohibition of wLevelfare under 180Lv+ only.0
malaya 238, 206:



Skill
Spoiler


Item
Spoiler


Id: (6225)

HD Carnium
A high density Carnium used in upgrading armor.
Account Bound
Class: Generic
Weight: 0
Take this to Mighty Hammer in Eden Group or Payon next to the Kafra Shop Ladies to help you upgrade armor at +10 and higher. This Carnium's density guarantees that your armor will NOT break when attempting to upgrade and if the upgrade attempt fails, it will only downgrade 1 level instead of 3 like a normal Carnium.
====== auto-parsed ======
Weight : 0

Id: (6226)

HD Bradium
A high density Bradium used in upgrading weapons.
Account Bound
Class: Generic
Weight: 0
Take this to Mighty Hammer in Eden Group or Payon next to the Kafra Shop Ladies to help you upgrade weapons at +10 and higher. This Bradium's density guarantees that your weapon will NOT break when attempting to upgrade and if the upgrade attempt fails, it will only downgrade 1 level instead of 3 like a normal Bradium.
====== auto-parsed ======
Weight : 0

Id: (6228)

+Safe to 9 Weapon refine deedCertificate

====== auto-parsed ======
Weight : 0

Id: (6229)

+Safe to 8 Weapon refine deedCertificate

====== auto-parsed ======
Weight : 0

Id: (6230)

Safe to 7 Weapon Certificate
A certificate that enhances weapon refinement.
Class: Generic
Weight: 1
Take
This item is not tradable.
With
this certificate, 1 Oridecon you are guaranteed an upgradable Wto refine your level 4 and below weapon to Mighty Hammer in Eden Group or Payon. If he7 without any fails on the upgrade whenure. Find the item is +4, +5, or +6 the item will not break and it will stay at its current upgrade level.
This item will be consumed regardless fail or success.
Refine Master in Prontera.
- only for 1 time -
<NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>
Weight : 0

====== auto-parsed ======
Weight : 0

Id: (6231)

+Safe to 6 Weapon refine deedCertificate

====== auto-parsed ======
Weight : 0

Id: (6232)

+Safe to 9 Armor refine deedCertificate

====== auto-parsed ======
Weight : 0

Id: (6233)

+Safe to 8 Armor refine deedCertificate

====== auto-parsed ======
Weight : 0

Id: (6234)

Safe to 7 Body Armor Certificate
A certificate that enhances armor refinement.
Class: Generic
Weight: 1
Take
This item is not tradable.
With
this certificate, 1 Elunium and an upgradable Shield, Shoes, Clothing, or Ayou are guaranteed to refine your level 1 armor to Mighty Hammer in Eden Group or Payon. If he7 without any fails on the upgrade whenure. Find the item is +4, +5, or +6 the item will not break and it will stay at its current upgrade level.
This item will be consumed regardless fail or success.
Refine Master in Prontera.
- only for 1 time -
<NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>
Weight : 0

====== auto-parsed ======
Weight : 0

Id: (6235)

Safe to 7 Headgea6 Armor Certificate
A certificate that enhances headgear refinement.
Class: Generic
Weight: 1
Take
This item is not tradable.
With
this certificate, 1 Elunium and an upgradable Headgearyou are guaranteed to Mighty Hammer in Eden Group or Payon. If herefine your level 1 armor to 6 without any fails on the upgrade whenure. Find the item is +4, +5, or +6 the item will not break and it will stay at its current upgrade level.
This item will be consumed regardless fail or success.
Refine Master in Prontera.
- only for 1 time -
<NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>
Weight : 0

====== auto-parsed ======
Weight : 0

Id: (6238)

+Safe to 11 Weapon refine deedCertificate

====== auto-parsed ======
Weight : 0

Id: (6239)

+Safe to 11 Armor refine deedCertificate

====== auto-parsed ======
Weight : 0

Id: (6240)

HD Oridecon
High Density Oridecon that has been buried deep underground. Used as a material to strengthen weapons currently from refine levels 7 through 9.
This item's density ensures that refine attempts will not break the weapon and if the attempt fails it will only downgrade by 1. Only a Blacksmith named Mighty Hammer in Eden Group or Payon can use this ore to refine.
Account Bound
Class: Generic
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (6241)

HD Elunium
High Density Elunium that has been buried deep underground. Used as a material to strengthen armor currently from refine levels 7 through 9.
This item's density ensures that refine attempts will not break the armor and if the attempt fails it will only downgrade by 1. Only a Blacksmith named Mighty Hammer in Eden Group or Payon can use this ore to refine.
Account Bound
Class: Generic
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (6456)

+Safe to 5 Weapon refine deedCertificate

====== auto-parsed ======
Weight : 0

Id: (6457)

Safe to 105 Armor Certificate
A special certificate that enhanceThis item is equipmenot refinement.
Class: Generic
Weight: 1
Take
tradable.
With
this certificate, 1 HD Oridecon or 1 HD Elunium appropriayou are guaranteed to refine your equipment type to Mighty Hammer in Eden Group or Payon. If helevel 1 armor to 5 without any fails on the upgrade to +10 whenure. Find the item is +9, the item will not break and it will stay at its current upgrade level.
This item will be consumed regardless fail or success.
Refine Master in Prontera.
- only for 1 time -
<NAVI>[Refine Master]<INFO>prontera,184,177,0,100,0,0</INFO></NAVI>
Weight : 0

====== auto-parsed ======
Weight : 0

Id: (6909)

Nyangvine
Purr-ency that can be exchanged for various items. Can also be traded for costume headgears by talking to Designer Heidam at the Malangdo building located at 115 150.
Class: Generic
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (12848)

Falcon Pipe
A pipe that calls falcons to those who have the [Fwhose sound can only be heard by trained hunting falconry Mastery] skills.
Nothing happens if Wind Hawks sound it
.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (15391)

Red Dragon Plate [1]
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic power.
------------------------
STR +2.
12, Max HP +60015%, Max SP +40,
DEF +40, MDEF +4.
When
10%.
For every 2 refine level, ATK +2%.
For every 3
refined to +7 or higher, Additional STR +2.
When
level, Increases physical damage against dragon monster by 7%.
If
refined to +9 rate is 11 or higher, ATK +30.

If equipped with Dragon Scale Boots,
increases physical damage against medium and large size
monsters by 10%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus
Red Dragon Plate
Dragon Scale Hood, and
Dragon Ring,
MaxHP +30
Scale Boots
DEF +5
0, MaxSP +30. CRIT +3.
ATK +8 f
DEF +8, ATK +5%.
F
or every 15 base STR, ATK +15.

If Red

[
Dragon Plate, Dragon Scale Boots, and Dragon Scale Hood's combined refine levels are 27's Might]
When attacked, has a certain chance of ATK +10% for 10 seconds.
When base STR is 120
or higher,
increased ASPD (ASPD +10%).
Fixed Cast Time -15%.
Incoming Physical/Magic damage creates a chance to cast
the activation rate of [Dragon's Might] increases
and ATK +15% is additionally increased.

If the sum of refine rate of Red
Dragon's Strength.
[
Plate, Dragon's Strength]
Incoming Physi
cal/Magic damage creates a chance of gaining ATK +3% for 7 sec. If base STRBoots and Dragon Scale Hood is 9033 or higher,
increases the chance of casting and additional ATK +4 attack speed (reduce delay after attack by 20%),
reduce global cooldown by 25
%.
------------------------
Class: Armor DEF: 8110
Weight: 75120
Required Level: 8170
Job: All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 120
Required Level : 170

Id: (15392)

Green Dragon Plate [1]
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic speed.
------------------------
AGI +2.
Max
12, MHP +50010%, MaxSP +50,
DEF +40, MDEF +4.
When
10%.
For every 2
refined to +7 or higher, Additional AGI +2.
When
level, Increases long ranged physical damage by 2%.
For every 3
refined to +9 or higher, De level, Increases Post-attack delay (ASPD +7%).

If equipped with D
physical damage against dragon Scale Boots, Dragon Scale Hood, and Dragon Ring,
MaxHP +300, MaxSP +30.
Crit
monster by 7%.
If refine rate is 11 or higher, increases phys
ical damage +7%.
HIT +3 for ev
against medium and
large size monst
ers by 15 b0%, reduces fixed casting time AGI.

If
by 0.2 seconds.
------------------------
Set Bonus
Green Dragon Plate,
Dragon Scale Boots, and Hood
Dragon Scale Hood's combined refine levels are 27 or higher,
i
Boots
DEF +50, MDEF +8, ranged physical damage +7%.
For every 15 base AGI, I
ncreased ASPD (s ASPD +10%)4%.
Fixed Cast Time -15%.
Incoming
Physical/Magic damage creates a chance to cast Dragon's Speed.
[Dragon's Speed]
Incoming Physical/Magic damage create
hot]
When attacked, ha
s a chance of deto increasing Post-attack delay (ASPD +3%)e long-ranged physical damage +10% for 710 sec. onds.
If base AGI is 9120 or higher, increases the chance of casting [Dragon's Shot]'s activation rate increases,
and r
anged physical damage +10% is additionally deincreases Post-attack delay (d.

If the sum of refine rate of Green Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases
ASPD + 3%)by 20% and
reduces global cooldown by 25%
.
------------------------
Class: Armor DEF: 8110
Weight: 75120
Required Level: 8170
Job: All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 120
Required Level : 170

Id: (15393)

Gold Dragon Plate [1]
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic vitality.
------------------------
VIT +2.
Max
12, MHP +60020%, MaxSP +40,
DEF +40, MDEF +4.
When
5%.
For every 2
refined to +7 or higher, Additional VIT +2.
When
level, Reduces variable casting time by 3%.
For every 2
refined to +9 or higher, MaxHP +10%.

If equipped with Dragon Scale Boots, Dragon Scale Hood,
level, Increases ASPD by 3%.
For every 3 refine level, Increases physical and magical damage
against d Dragon Ring,
MaxHP +300, MaxSP +30.
Damage -6% from enemies of all
monster by 7%.
If refine rate is 11 or higher, increases physical and magical damage against medium and
large
sizes.
DEF +10 and MDEF +2 for every 15 base VIT.

If
monsters by 6%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus
Gold Dragon Plate,
Dragon Scale Boots, and Hood
Dragon Scale Hood's combined refine levels are 27 or higher,
increased ASPD (ASPD
Boots
DEF +80, MDEF +15, MHP
+10%).
Fixed Cast Time -10%.
Incoming P
or every 30 base VIT, Reduces physical/M and magical damage creates a chance to cast Dragon's Vitality
taken from medium and large size monsters by 1%
.

[Dragon's Vitality]
Incoming Physical/Magic damage create
Stamina]
When attacked, ha
s a chance of gaining Resistance +3% againstto reduce damage received from all elementssize monster by 7% for 710 sec. onds.
If the base VIT is 9120 or higher, increases the chancactivation rate of casting [Dragon's Stamina] increases,
and additional Rereduce damage received from all size monster by 5%.

If the sum of refine r
ate of Gold Dragon Plate, Dragon Scale +3%Boots and Dragon Scale Hood is 33 or higher,
instcreases ASPD by 20% and
reduces g
lobal elementscooldown by 25%.
------------------------
Class: Armor DEF: 8110
Weight: 75120
Required Level: 8170
Job: All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 120
Required Level : 170

Id: (15394)

Purple Dragon Plate [1]
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic dexterity.
------------------------
DEX +2.
Max
12, MHP +50015%, MaxSP +50,
DEF +40, MDEF +4.
When
10%.
For every 2
refined to +7 or higher, Additional DEX +2.
When
level, Reduces variable casting time by 4%.
For every 2
refined to +9 or higher, FLEE +15.

If equipped with Dragon S
level, Increases ASPD by 4%.
For every 3 refine level, Increases physical and magi
cal damage Boots, Dagainst dragon Scale Hood, and Dragon Ring,
MaxHP +300, MaxSP +30.
Crit
monster by 8%.
If refine rate is 11 or higher, increases physical and mag
ical damage +7%.
ATK +8 for ev
against medium and
large size monst
ers by 15 b8%, reduces fixed casting time DEX.

If
by 0.2 seconds.
------------------------
Set Bonus
Purple Dragon Plate,
Dragon Scale Boots, and Hood
Dragon Scale Hood's combined refine levels are 27 or higher,
i
Boots
DEF +50, MDEF +8, ATK +5%, MATK +5%.
For every 15 base DEX, I
ncreaseds ASPD (ASPD +10%).
Fixed Cast T
by 3% and
Reduces variable casting t
ime -15%.
Incoming Physical/Magic damage creates a chance to cast Dragon's Dexterity.
by 3%

[Dragon's Dexterity]
Incoming Physical/Magic damage create
Speed]
When attacked, ha
s a chance tof gaining Long-rancrease FLEE +50, Perfect Dodged ATK +3%10 for 710 sec. onds.
If the base DEX is 9120 or higher, increases the chancactivation rate of casting and additi[Dragon's Speed],
FLEE +30, Perfect Dodge +5.

If the sum of refine rate of Purple Dragon Plate, Dragon Scale Boots and Drag
on Scal Long-rae Hood is 33 or higher,
increases ASPD by 15%, reduces variable casti
ng time by 15%
r
ed ATK +4uces global cooldown by 25%.
------------------------
Class: Armor DEF: 8110
Weight: 75120
Required Level: 8170
Job: All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 120
Required Level : 170

Id: (15395)

Blue Dragon Plate [1]
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic wisdom.
------------------------
INT +2.
Max
12, MHP +4005%, MaxSP +60,
DEF +40, MDEF
20%.
For every 2 refine level, MATK +2%, healing recovery
+4%.
WhenFor every 3 refined to +7 or higher, Additional INT +2.
When
level, Increases magical damage against dragon monster by 7%.
If
refined to +9 rate is 11 or higher, MATK +30 and Healing Recovincreases magical damage against medium and
large size monst
ers by +10%.

If equipped with
, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus
Blue
Dragon Scale Boots, Plate
Dragon Scale Hood, and
Dragon Ring,
MaxHP +300, MaxSP +30.
V
Scale Boots
DEF +50, MDEF +8, MATK +7%, healing recovery +15%.
For every 15 base INT, Reduces v
ariable Cast Tcasting time -7by 4%,
MATK +8 and Healing Recovery +1% for every 15 base INT

If Blue
.

[
Dragon Pl's Wisdom]
When
attacked, Dragon Scale Boots, and Dragon Scale Hood's combined refine levels are 27 or higher,
Variable Cast Time -10%.
Fixed Cast Time -15%.
Incoming Physical/Magic damage
has a chance to increase magical damage of all properties by 20%
and heal amount by 40% for 10 seconds.
If the base INT is 120 or higher,in
creates a chance to cast Dragon's Wisdom.
ses the activation rate of [Dragon's Wisdom]
Incoming Physical/M
,
additional increase m
agical damage creates a chancof all properties by 10%.

If th
e sum of gaining MATK +3% for 7 sec. If base INTrefine rate of Blue Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 9033 or higher, increases the chance of
reduces variable
casting and additional MATK +4time by 20%
reduces global cooldown by 25
%.
------------------------
Class: Armor DEF: 8110
Weight: 75120
Required Level: 8170
Job: All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 120
Required Level : 170

Id: (15396)

Silver Dragon Plate [1]
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic luck.
------------------------
LUK +2.
Max
12, MHP +50015%, MaxSP +50,
DEF +40, MDEF +4.
When
15%.
For every 2
refined to +7 or higher, Additional LUK +2.
When
level, CRI +2, increases critical damage by 4%.
For every 3
refined to +9 or higher, ATK +30.

If equipped with Dragon Scale Boots, D
level, Increases physical damage against dragon Scale Hood, and Dragon Ring,
MaxHP +300, MaxSP +30.
Crit
monster by 7%.
If refine rate is 11 or higher, increases phys
ical damage +15%.
CRI+1 for ev
against medium and
large size monst
ers by 15 b0%, reduces fixed casting time LUK.

If
by 0.2 seconds.
------------------------
Set Bonus
Silver Dragon Plate,
Dragon Scale Boots, and Hood
Dragon Scale Hood's combined refine levels are 27 or higher,
increased ASPD (ASPD +10%).
Fixed Cast Time -15%.
Incoming Phys
Boots
DEF +50, MDEF +8, ATK +5%.
For every 15 base LUK, CRI + 2, Crit
ical/Magic damage creates a chance to cast Dragon's Luck.+3%.

[Dragon's Luck]
Incoming Physical/Magic damage createWhen attacked, has a chance of gaining CRIT +6to increase ATK +7% and increases critical damage +7% for 710 sec. onds.
If the base LUK is 9120 or higher, increases the chancactivation rate of casting and [Dragon's Luck],
additional Cincrease ATK +10%, and critical damage +10%

If the sum of refine rate Silver Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 20% and
reduces global cooldown by 25%
.
------------------------
Class: Armor DEF: 8110
Weight: 75120
Required Level: 8170
Job: All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 120
Required Level : 170

Id: (17251)

Unlimited Fly Wing Of Fly 33 Day Box

====== auto-parsed ======
Weight : 0

Id: (20774)

King of Void's Garment [1]
Manteau worn by King of Void. It has power to control Voids.

MdefDEF + 2, MaxHP + 5%, MatkATK + 1%.
When dealing physical damage to neutral monsters, increases damage by 2%.

Class: Equipment
Position: Garment
DEF : 16
Weight: 50
Required Level : 70
Usable By: All Transcedent Jobs Except Novices
====== auto-parsed ======
Weight : 50
Required Level : 70

Id: (20946)

Dragon Scale Hood [1]
A hood made by weaving various parts of a powerful dragon.
Just wearing it makes you feel draconic presence.
------------------------
DEF +20, MDEF +2.
Incoming Healing Recovery and item effects +15%.
WhenIf refined to +7 or higher, Physical, Magicreduces damage -5%taken from Ddragon monsters.
When
by 2%.
If
refined to +9 or higher, Incoming Physical/Magic damage creates a chance tof restoring 3cover 2000 HP every second for 3 seconds
when attacked by physical/magical attacks.
If refined to +11 or higher, reduces damage taken from Dragon monsters by additional 3%
.
Class: Garment DEF: 23
Weight: 50
Required Level: 8170
Job: All Jobs
====== auto-parsed ======
Itemclass : Garment
Weight : 50
Required Level : 170

Id: (22057)

Flower Shoes [1]
Water powered shoes. Mitigate attacks from waterborne monsters.
MDEF + 3.
Increase water resistance by 5%.
MaxHP + 1%, MaxSP + 1% per 1 refine rate.
When equipped with Flower Shield, reduce incoming damage from water property type monsters by 5%.
Increase water resistance by additional 2% per 1 refine rate of Flower Shield.
When equipped with Flower Manteau, increase damage to water property type monsters by 5%.
Additional MaxHP + 1%, additional MaxSP + 1% per 1 refine rate of Flower Manteau.
When using VIP, increase item drop chance by 10%.
Type : Shoes Defense : 12
Weight : 25
Required Level : 90
Class : Shoes
====== auto-parsed ======
Itemclass : Shoes
Defense : 12
Weight : 25
Required Level : 90

Id: (22208)

Dragon Scale Boots [1]
A pair of boots made by weaving various parts of powerful dragons.
Just wearing it makes you feel draconic presence.
------------------------
MaxSP +1500.
VIncreases ASPD by 7%, reduces variable Cast Time -5%.
W
casting by 7%.
If refined to +7 or hig
her, reduces damage taken from dragon monster by 2%.
If
refined to +79 or higher, FLEE +20.
W
has a chance to recover 500 SP every second for 3 seconds
w
hen attacked by physical/magical attacks.
If
refined to +911 or higher, Fixed Cast Time -5reduces damage taken from Dragon monsters by additional 3%.
Class: Shoes DEF: 2835
Weight: 560
Required Level: 80
Job: All Jobs
====== auto-parsed ======
Itemclass : Shoes
Weight : 60
Required Level : 80

Id: (24444)

Ignition Shadow Pendant
A sacred necklace said to protect the wearer and bring out the wearer's potential.
Increase damage of Ignition Break by 5%.
Increase damage of Ignition Break by 2% per 2 refine rates.
MaxHP +10 per 1 refine rate.

SET BONUS
Ignition Shadow Weapon
Ignition Shadow Pendant
Ignition Shadow Earring
Increase damage of Ignition Break as a percentage equivalent to sum of its refine rates.

Type : Shadow Equipment
Location: Pendant Weight: 0
Required Level: 99
Class: Runeknight Type
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24445)

Ignition Shadow Earring
Sacred earrings said to protect the wearer and bring out the wearer's potential.
Reduce cooldown of Ignition Break by 0.2 sec.
Reduce cooldown of Ignition Break by 0.1 sec per 3 refine rates.
MaxHP +10 per 1 refine rate.

SET BONUS
Ignition Shadow Weapon
Ignition Shadow Pendant
Ignition Shadow Earring
Increase damage of Ignition Break as a percentage equivalent to sum of its refine rates.

Type : Shadow Equipment
Location: Earring Weight: 0
Required Level: 99
Class: Runeknight Type
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24458)

Arrow Shadow Armor
Armor worn over armor that provides an additional defensive effect. It can also be used alone, but has little defensive effect.
Increase damage of Arrow Storm by 5%.
Increase damage of Arrow Storm by 2% per 2 refine rates.
MaxHP +10 per 1 refine rate.
SET BONUS
Arrow Shadow Armor
Arrow Shadow Shield
Arrow Shadow Shoes
Increase damage of Arrow Storm as a percentage equal to the sum of the refine rates.

Type : Shadow Equipment
Location: Armor Weight: 0
Required Level: 99
Class: Ranger Type
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24459)

Arrow Shadow Shield
A small shield that can be attached to the arm provides an additional defensive effect. It can also be used alone, but has little defensive effect.
Increase ranged physical damage by 3%.
When refined to +7 or higher, increase ranged physical damage by additional 3%.
When refined to +9 or higher, increase ranged physical damage by additional 4%.
MaxHP +10 per 1 refine rate.

SET BONUS
Arrow Shadow Armor
Arrow Shadow Shield
Arrow Shadow Shoes
Increase damage of Arrow Storm as a percentage equal to the sum of the refine rates.

SET BONUS
Ranger Shadow Weapon
Ignores physical defense of all races except players by 40%, ignores additional physical defense equal to the sum of its refine rates.

Type : Shadow Equipment
Location : Shield Weight : 0
Required Level : 99
Class : Ranger Type
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24460)

Arrow Shadow Shoes
Shadow Shoes you can wear on top of shoes. It can also be used alone, but has little defensive effect.
Reduce SP consumption of Arrow Storm by 2%.
Reduce SP consumption of Arrow Storm by 1% per 2 refine rates.
MaxHP +10 per 1 refine rate.

SET BONUS
Arrow Shadow Armor
Arrow Shadow Shield
Arrow Shadow Shoes
Increase damage of Arrow Storm as a percentage equal to the sum of the refine rates.

Type : Shadow Equipment
Location : Shoes Weight : 0
Required Level : 99
Class : Ranger Type
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24521)

Chain Shadow Weapon
Shadow equipment that can be worn on top of a weapon.
ATK +1, MATK +1 per refine rate.
Increase wind property magic damage by 3%.
When refined to +7 or higher, increase wind property magic damage by additional 3%.
When refined to +9 or higher, increase wind property magic damage by additional 4%.

SET BONUS
Chain Shadow Weapon
Chain Shadow Pendant
Chain Shadow Earring
Increase damage of Chain Lightning as a percentage equivalent to sum of its refine rates.

SET BONUS
Warlock Shadow Shield
40% magic penetration to all race except players, additional magic penetration as a percentage equivalent sum of refine rates of Chain Shadow Weapon/Warlock Shadow Shield.

Type : Shadow Equipment
Location: Weapon Weight: 0
Required level: 99
Class: Warlock Type
====== auto-parsed ======
Weight : 0

Id: (102117)

Overseas Care Package 43
When Opened Gives One of the following.
Metal Pick 0.34%
Runaway Accelerator 1.01%
Fafnir Helm 1.01%
Little Garden 1.01%
Baby Boar Bib 1.01%
Flower Shoes 2.73%
Astro Circle 2.73%
Thornbush Hairband 2.73%
There is Something 6.83%
Red Cherry Blossom 6.83%
Fortunetelling Sealed 6.83%
Party Hard Pack 9.56%
Blacksmith Blessing x5 19.12%
Bloody Branch x5 19.13%
Citizen Oda's Miracle Elixir x10 19.13%
OCP Exchange Token 100%
Cannot be traded.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (102461)

Overseas Care Package 50
When opened, gives one of the following,
Platinum Arbitrator [1] 0.34%
Geffenia Ice Magic Tool [1] 1.01%
Deus Ex Machina [3] 1.01%
Fifth Element [1] 1.01%
Fluffy Lovely Fox 1.01%
Fairy of Eden [1] 2.73%
Northern Cross [1] 2.73%
Avareco [1] 2.73%
Sacred Lapel 6.83%
Lunar Eclipse Armor [1] 6.83%
Yinyang Earring(Yellow) 6.83%
Party Hard Pack 9.56%
Blacksmith Blessing x5 19.12%
Bloody Branch x5 19.13%
Citizen Oda's Miracle Elixir x10 19.13%
OCP Exchange Token 100%
------------------------
Cannot be traded.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (300007)

Jewel Ungoliant Card
DMG +40% to Formon Shapeless andmonsters, Plant monsters, along with FireFire enemies, and Water Property enemies.
Class: Card
Location: Armor
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Armor
Weight : 1

Id: (300079)

Red Pepper Card
Magic damage +30% on FormShapeless and Fish enemies.
Magic damage +30% on Holy and Water enemies.
Class: Card
Location: Armor
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Armor
Weight : 1

Id: (300080)

Great Red Pepper Card
Magic damage +50% on FormShapeless and Fish enemies.
Magic damage +50% on Holy and Water enemies.
Class: Card
Location: Armor
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Armor
Weight : 1

Id: (400047)

Runaway Accelerator [1]
Increase physical, magical damage to all monsters by 1% per 1 refine rate. Restores 250HP and 30SP every 5 seconds. Reduce physical damage from Boss and Normal monsters by 10% per 1 refine rate.

When refined to +7 or higher, ignores physical, magical defense of all monsters by 25%. Reduce incoming physical damage from Boss and Normal monsters by additional 5%.
When refined to +9 or higher, ignores physical, magical defense of all monsters by additional 25%. Reduce incoming physical damage from Boss and Normal monsters by additional 5%.
Type: Helm Defense: 20
Location: Upper Weight: 70
Required Level: 100
Class: All
====== auto-parsed ======
Defense : 20
Location : Upper
Weight : 70
Required Level : 100

Id: (410017)

Battle Processor [1]
Processor specialized in improving combat capabilities.
ATK + 210, MATK + 210.

Battle Processor Accelerator can be used to activate additional abilities.

You can purchase Battle Processor Accelerator from
<NAVI>[Zerom]<INFO>moc_paraup,12,173,0,100,0,0</INFO></NAVI> using Nyangvine or Zeny.
This item cannot be enchanted by Piercing Master.
Type: Helm Defense: 0
Location: Middle Weight: 0
Required Level: 1
Class: All
====== auto-parsed ======
Defense : 0
Location : Middle
Weight : 0
Required Level : 1

Id: (410080)

Deep Blue Sunglasses [1]
Sunglasses specially coated in dark blue.
Excellent UV protection.

Reduce variable casting by 105%.

Lens stones can be used to activate additional capabilities.
You can purchase Lens Stones from
<NAVI>[Nyarom]<INFO>itemmall,41,50,0,100,0,0</INFO></NAVI> using Nyangvine or Zeny.
This item cannot be enchanted by Piercing Master.
Type : Helm Defense : 0
Location : Middle Weight : 10
Required Level : 1
Class : All
====== auto-parsed ======
Defense : 0
Location : Middle
Weight : 10
Required Level : 1

Id: (470084)

Rune Greave
Greaves created by concentrating the power of rune stones.

MaxHP + 3% , MaxSP + 3%
Increase movement speed

For evDragon Breath (Water),
All Stats + 3 p
ery 2 levels of Dragon's Breath and Dragon's Water Breath,
all stats +3


When Dragon Training lv5,
reduce cooldown of Hundred Spears by 1 sec

Increase damage of Clashing Spiral, Hundred Spears by 40% per 1 skill level of Dragon Howling.

When Phantom Thrust lv5, reduce fixed casting time by 50%

When refined to +5 or higher, additional MaxHP + 7% , MaxSP + 7%
reduce after cast delay by 10%

When refined to +7 or higher, additional MaxHP + 10% , MaxSP + 10%
reduce after cast delay by an additional 10%
Type: Shoes Defense: 12
Weight: 40
Required level: 100
Class: All
====== auto-parsed ======
Itemclass : Shoes
Defense : 12
Weight : 40

Id: (1000222)

Assassin Cross Stone II(Upper)
Stone that awakens the potential of the Assassin's Cross.
Grants the following stats in the upper slot of your outfit.
Reduces global cooldown by 1% for every level of Soul Destroyer learned.
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
Weight : 10
====== auto-parsed ======
Weight : 10

Id: (1000223)

Assassin Cross Stone II(Middle)
Stone that awakens the potential of the Assassin's Cross.
Grants the following stats in the middle slot of your outfit.
Increases Sonic Blow damage by 20%.
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
Weight : 10
====== auto-parsed ======
Weight : 10

Id: (1000224)

Assassin Cross Stone II(Lower)
Stone that awakens the potential of the Assassin's Cross.
Grants the following stats in the lower slot of your outfit.
Increases physical damage against all size enemies by 2% for every level of Advanced Katar Mastery learned.
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>
Weight : 10
====== auto-parsed ======
Weight : 10



Efst
Spoiler


Id: 1147
EFST_JPNONLY_TACTICS




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