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iRO changelog April 27, 2023


Dia

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Added
Achievement
Spoiler


Id: (130005)
King Maker
The king I crowned myself

Regain the glory of Terra Gloria and crown the one who was at the vanguard.
Score: 10
Id: (200035)
Level 200!
Achieved Base Lv. 200!

Achieve Base Lv. 200.
Score: 100



LapineUpgradeBox
Spoiler



Ein_Ddbox
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Physical Modification System

Target items






Ein_Ddbox2
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Magic Modification System

Target items




Abyss_Ddbox
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Turbulent Dragon's Energy

Target items




Abyss_Ddbox2
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Immense Dragon's Energy

Target items




Abyss_Ddbox3
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Burning Dragon's Energy

Target items




Abyss_Ddbox4
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Hot Dragon's Energy

Target items




Auto_Imp_Melee_1
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Med. Improv. Weapon (Physical)

Target items




Auto_Imp_Melee_2
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: High Improv. Weapon (Physical)

Target items




Auto_Imp_Melee_3
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Highest Improv. Weapon (Physical)

Target items




Auto_Imp_Magic_1
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Medi. Improv. Weapon (Magic)

Target items




Auto_Imp_Magic_2
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: High Improv. Weapon (Magic)

Target items




Auto_Imp_Magic_3
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Highest Improv. Weapon (Magic)

Target items




Illu_Enhance_Cube
NeedOptionNumMin: 0 NeedRefineMin: 4
NotSocketEnchantItem: True
NeedSourceString: Illusion Armor (+4 or Better)

Target items




Auto_Enhance_Cube
NeedOptionNumMin: 0 NeedRefineMin: 4
NotSocketEnchantItem: True
NeedSourceString: Automatic Armor (+4 or Better)

Target items





Title
Spoiler


Id: 1046: King Maker



Quest
Spoiler


Id: 3389
Remove Organic Jamming Chips
Info: Chip has been removed successfully, enabling smooth communication with Eorpa.
Quickinfo: Talk to Eorpa again after she reboots.
Id: 3390
Magic Power Plant 2 Manager Eorpa
Info: Steal potato chips from Magic-poisoned Sanares!
Quickinfo: Collect 10 Potato Chips.
Id: 3391
Potato Chips of Illusion - Pending
Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Eorpa]<INFO>ba_maison,79,278,0,101,0</INFO></NAVI>.
Quickinfo: Resets at 4:00 a.m.
Id: 3392
Potato Chips of Illusion
Info: Steal potato chips from Magic-poisoned Sanares!
Quickinfo: Collect 10 Potato Chips.
Id: 5892
Cleaner Robot Omega
Info: Cleaner Robot Omega
Quickinfo: Complete talking to Cleaner Robot Omega.
Id: 5893
Sewage Treatment Plant Cleanup ¥°
Info: <NAVI>[Cleaner Robot Omega]<INFO>ba_in01,24,322,0,101,0</INFO></NAVI> is sad that it can't clean the plant.
Let's punish 44 <NAVI>[Sewage Venenums]<INFO>EP17_2_VENENUM3,0,0,3,-222,1</INFO></NAVI>.

You have to complete all of Sewage Treatment Plant Cleanup ¥°, Sewage Treatment Plant Cleanup ¥±, and Sewage Treatment Plant ¥² to receive the reward.
Quickinfo: 44 Sewage Venenums
Id: 5894
Sewage Treatment Plant Cleanup ¥±
Info: <NAVI>[Cleaner Robot Omega]<INFO>ba_in01,24,322,0,101,0</INFO></NAVI> is sad that it can't clean the plant.
Let's punish 44 <NAVI>[Sewage Cramps]<INFO>EP17_2_CRAMP,0,0,3,-222,1</INFO></NAVI>.

You have to complete all of Sewage Treatment Plant Cleanup ¥°, Sewage Treatment Plant Cleanup ¥±, and Sewage Treatment Plant ¥² to receive the reward.
Quickinfo: 44 Sewage Cramps
Id: 5895
Sewage Treatment Plant Cleanup ¥²
Info: <NAVI>[Cleaner Robot Omega]<INFO>ba_in01,24,322,0,101,0</INFO></NAVI> is sad that it can't clean the plant.
Let's punish 44 <NAVI>[Sewage Waterfalls]<INFO>EP17_2_WATERFALL,0,0,3,-222,1</INFO></NAVI>.

You have to complete all of Sewage Treatment Plant Cleanup ¥°, Sewage Treatment Plant Cleanup ¥±, and Sewage Treatment Plant ¥² to receive the reward.
Quickinfo: 44 Sewage Waterfalls
Id: 5896
[Pending] Sewage Treatment Plant Cleanup
Info: You can accept the Sewage Treatment Plant Cleanup quest again
from <NAVI>[Cleaner Robot Omega]<INFO>ba_in01,24,322,0,101,0</INFO></NAVI> after its cooldown.
Quickinfo: Resets at 4:00 a.m.
Id: 5897
Magic Power Plant 1 Cleanup ¥°
Info: <NAVI>[Cleaner Robot Omega]<INFO>ba_in01,24,322,0,101,0</INFO></NAVI> is sad that it can't clean the plant.
Let's punish 44 <NAVI>[Elite Bellares]<INFO>EP17_2_BELLARE3,0,0,3,-222,1</INFO></NAVI>.

You have to complete all of Magic Power Plant 1 Cleanup ¥°, Magic Power Plant 1 Cleanup ¥±, and Magic Power Plant 1 Cleanup ¥² to receive the reward.
Quickinfo: 44 Elite Bellares
Id: 5898
Magic Power Plant 1 Cleanup ¥±
Info: <NAVI>[Cleaner Robot Omega]<INFO>ba_in01,24,322,0,101,0</INFO></NAVI> is sad that it can't clean the plant.
Let's punish 44 <NAVI>[Magic-poisoned Dolors]<INFO>EP17_2_DOLOR3,0,0,3,-222,1</INFO></NAVI>.

You have to complete all of Magic Power Plant 1 Cleanup ¥°, Magic Power Plant 1 Cleanup ¥±, and Magic Power Plant 1 Cleanup ¥² to receive the reward.
Quickinfo: 44 Magic-poisoned Dolors
Id: 5899
Magic Power Plant 1 Cleanup ¥²
Info: <NAVI>[Cleaner Robot Omega]<INFO>ba_in01,24,322,0,101,0</INFO></NAVI> is sad that it can't clean the plant.
Let's punish 44 <NAVI>[Unleashed Magics]<INFO>EP17_2_PLASMA_Y,0,0,3,-222,1</INFO></NAVI>.

You have to complete all of Magic Power Plant 1 Cleanup ¥°, Magic Power Plant 1 Cleanup ¥±, and Magic Power Plant 1 Cleanup ¥² to receive the reward.
Quickinfo: 44 Unleashed Magics
Id: 5900
[Pending] Magic Power Plant 1 Cleanup
Info: You can accept the Sewage Treatment Plant Cleanup quest again
from <NAVI>[Cleaner Robot Omega]<INFO>ba_in01,24,322,0,101,0</INFO></NAVI> after the cooldown has been passed.
Quickinfo: Resets at 4:00 a.m.
Id: 7879
New Poison Gas Research
Info: <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI> near the Einbech Mine said she is researching Poisonouses and Toxiouses, which can be found in Einbech Mine Dungeon Floor 3, and asked me to hunt some.
Quickinfo: Hunt Poisonouses and Toxiouses
Id: 7880
New Poison Gas Research - Pending
Info: You can receive the New Poison Gas Research quest again from <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI> near the Einbech Mine after its cooldown.
Quickinfo: Resets at 4:00 a.m.
Id: 7881
Unusual Mineral Research 1
Info: <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI> near the Einbech Mine said she is researching Green Minerals and Red Minerals, which can be found in Einbech Mine Dungeon Floor 3, and asked me to hunt some.
Quickinfo: Hunt Green Minerals and Red Minerals
Id: 7882
Unusual Mineral Research 1 - Pending
Info: You can receive the Unusual Mineral Research 1 quest again from <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI> near the Einbech Mine after its cooldown.
Quickinfo: Resets at 4:00 a.m.
Id: 7883
Unusual Mineral Research 2
Info: <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI> near the Einbech Mine said she is researching White Minerals and Purple Minerals, which can be found in Einbech Mine Dungeon Floor 3, and asked me to hunt some.
Quickinfo: Hunt White Minerals and Purple Minerals
Id: 7884
Unusual Mineral Research 2 - Pending
Info: You can receive the Unusual Mineral Research 2 quest again from <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI> near the Einbech Mine after its cooldown.
Quickinfo: Resets at 4:00 a.m.
Id: 7885
Abyssman Research
Info: <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI> near the Einbech Mine said she is researching Abyssmen, which can be found in Einbech Mine Dungeon Floor 3, and asked me to hunt some.
Quickinfo: Hunt Abyssmen
Id: 7886
Abyssman Research - Pending
Info: You can receive the Abyssman Research quest again from <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI> near the Einbech Mine after its cooldown.
Quickinfo: Resets at 4:00 a.m.
Id: 7887
Mine Bug Research
Info: <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI>near the Einbech Mine said she is researching White Porcellios and Jeweliants, which can be found in Einbech Mine Dungeon Floor 3, and asked me to hunt some.
Quickinfo: Hunt White Porcellios and Jeweliants
Id: 7888
Mine Bug Research - Pending
Info: You can receive the Mine Bug Research quest again from <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI> near the Einbech Mine after its cooldown.
Quickinfo: Resets at 4:00 a.m.
Id: 7889
Xth Century XXgolt
Info: <NAVI>[Folklorist Cinnamon]<INFO>odin_tem01,108,152,0,101,0</INFO></NAVI>, who studies Odin's Temple at a small ferry nearby, asked me to help him with investigating Ancient Odin's Temple by hunting two kinds of Angelgolts.
Quickinfo: Hunt two kinds of Angelgolts
Id: 7890
Xth Century XXgiold - Pending
Info: You can receive the Xth Century XXgiold quest again from <NAVI>[Folklorist Cinnamon]<INFO>odin_tem01,108,152,0,101,0</INFO></NAVI> at the Odin's Temple Ferry after its cooldown.
Quickinfo: Resets at 4:00 a.m.
Id: 7891
What Is Valkyrie?
Info: <NAVI>[Folklorist Cinnamon]<INFO>odin_tem01,108,152,0,101,0</INFO></NAVI>, who studies Odin's Temple at a small ferry nearby, asked me to help him with investigating Ancient Odin's Temple by hunting Holy Fruses and Holy Skoguls.
Quickinfo: Hunt Holy Fruses and Holy Skoguls
Id: 7892
What Is Valkyrie? - Pending
Info: You can receive the What Is Valkyrie? quest again from <NAVI>[Folklorist Cinnamon]<INFO>odin_tem01,108,152,0,101,0</INFO></NAVI> at the Odin's Temple Ferry after its cooldown.
Quickinfo: Resets at 4:00 a.m.
Id: 7893
A Strangely-colored Ferus
Info: <NAVI>[Folklorist Marigold]<INFO>hugel,102,148,0,101,0</INFO></NAVI> at Hugel Plaza asked me to help her study Purple Ferus, an elemental mutant found in Abyss Dungeon Floor 4.
Quickinfo: Hunt Purple Feruses
Id: 7894
A Strangely-colored Ferus - Pending
Info: You can receive the Purple Ferus Research quest again from <NAVI>[Folklorist Marigold]<INFO>hugel,102,148,0,101,0</INFO></NAVI> at Hugel Plaza after its cooldown.
Quickinfo: Resets at 4:00 a.m.
Id: 7895
Studying the New Mimic
Info: <NAVI>[Folklorist Marigold]<INFO>hugel,102,148,0,101,0</INFO></NAVI> at Hugel Plaza asked me to hunt Treasure Mimic, a new type of Mimic found in Abyss Dungeon Floor 4, and collect its data.
Quickinfo: Hunt Treasure Mimics
Id: 7896
Studying the New Mimic - Pending
Info: You can receive the Studying the New Mimic quest again from <NAVI>[Folklorist Marigold]<INFO>hugel,102,148,0,101,0</INFO></NAVI> at Hugel Plaza after its cooldown.
Quickinfo: Resets at 4:00 a.m.
Id: 7897
Acidus Elemental Study
Info: <NAVI>[Folklorist Marigold]<INFO>hugel,102,148,0,101,0</INFO></NAVI> at Hugel Plaza asked me to help her study Black Acidus and Silver Acidus, which are found in Abyss Dungeon Floor 4.
Quickinfo: Hunt Black Aciduses and Silver Aciduses
Id: 7898
Acidus Elemental Study - Pending
Info: You can receive the Acidus Elemental Study quest again from <NAVI>[Folklorist Marigold]<INFO>hugel,102,148,0,101,0</INFO></NAVI> at Hugel Plaza after its cooldown.
Quickinfo: Resets at 4:00 a.m.
Id: 7899
Against Providence
Info: <NAVI>[Folklorist Marigold]<INFO>hugel,102,148,0,101,0</INFO></NAVI> at Hugel Plaza asked me to send Bone Ferus and Bone Acidus, which are found in Abyss Dungeon Floor 4, back into the natural cycle.
Quickinfo: Kill Bone Feruses and Bone Aciduses
Id: 7900
Against Providence - Pending
Info: You can receive the Against Providence quest again from <NAVI>[Folklorist Marigold]<INFO>hugel,102,148,0,101,0</INFO></NAVI> at Hugel Plaza after its cooldown.
Quickinfo: Resets at 4:00 a.m.
Id: 8586
Farm Guide
Info: I can't enter the farm unless I listen to the facility guide and precautions. I should listen to what <NAVI>[Ruinan]<INFO>ba_maison,311,205,0,101,0</INFO></NAVI> says.
Quickinfo: Talk to Ruinan
Id: 8587
Daily Farm Experience - Pending
Info: <NAVI>[Ruinan]<INFO>ba_maison,311,205,0,101,0</INFO></NAVI> will always be waiting for me. I can work and request payment again tomorrow.
Quickinfo: Resets at 4:00 a.m.
Id: 8588
Collecting Tails
Info: I should collect various Pitaya Tails while on the farm and hand them to the robot named Silk at the end of the course.
Quickinfo: Deliver the tails to Silk at the end of the dungeon
Id: 8589
Boss Meow!
Info: It seems Silk is still mad even though she reported to Ruinan through the internal server. She asked me to make a claim to <NAVI>[Ruinan]<INFO>ba_maison,311,205,0,101,0</INFO></NAVI> as a guest.
Quickinfo: Talk to Ruinan
Id: 8590
Playing with Red Pitayas
Info: Robot <NAVI>[Cotton]<INFO>ba_maison,306,205,0,101,0</INFO></NAVI> wants to do anything she can to fulfill the quota--she even makes the guests work! Cotton will pay me after I play with 20 Red Pitayas.
Quickinfo: Hunt Red Pitayas
Id: 8591
Playing with Yellow Pitayas
Info: Robot <NAVI>[Cotton]<INFO>ba_maison,306,205,0,101,0</INFO></NAVI> wants to do anything she can to fulfill the quota--she even makes the guests work! Cotton will pay me after I play with 20 Yellow Pitayas.
Quickinfo: Hunt Yellow Pitayas
Id: 8592
Playing with Blue Pitayas
Info: Robot <NAVI>[Cotton]<INFO>ba_maison,306,205,0,101,0</INFO></NAVI> wants to do anything she can to fulfill the quota--she even makes the guests work! Cotton will pay me after I play with 20 Blue Pitayas.
Quickinfo: Hunt Blue Pitayas
Id: 8593
Playing with Purple Pitayas
Info: Robot <NAVI>[Cotton]<INFO>ba_maison,306,205,0,101,0</INFO></NAVI> wants to do anything she can to fulfill the quota--she even makes the guests work! Cotton will pay me after I play with 20 Purple Pitayas.
Quickinfo: Hunt Purple Pitayas
Id: 8594
Playing with Green Pitayas
Info: Robot <NAVI>[Cotton]<INFO>ba_maison,306,205,0,101,0</INFO></NAVI> wants to do anything she can to fulfill the quota--she even makes the guests work! Cotton will pay me after I play with 20 Green Pitayas.
Quickinfo: Hunt Green Pitayas
Id: 8595
Playing with Pitayas - Pending
Info: <NAVI>[Cotton]<INFO>ba_maison,306,205,0,101,0</INFO></NAVI> will always be waiting for me. I can work and request payment again tomorrow.
Quickinfo: Resets at 4:00 a.m.
Id: 11615
Straggler in the Sewer Pipe
Info: A person has drowned and got knocked out. I should heal him using a Yggdrasil Leaf.
Quickinfo: 1 Yggdrasil Leaf
Id: 11616
Straggler in the Sewer Pipe
Info: Looks like Dew and his party got Rebellion's request to investigate the mansion too. I should join with the others.
Quickinfo: Follow Maggie's voice
Id: 11617
Straggler in the Sewer Pipe
Info: I found the door out. Let's move with them.
Quickinfo: Go to where Alph is
Id: 11618
Straggler in the Sewer Pipe
Info: I'm finally standing on the earth. I should talk to Rashis.
Quickinfo: Talk to Rashis
Id: 11620
Straggler in the Sewer Pipe
Info: The door on the inside is locked. I should get out and talk to the people.
Quickinfo: Talk to Tamarin
Id: 11621
Be Quiet in the Library!
Info: Dew suddenly ran toward the fountain. I should follow him.
Quickinfo: Check the fountain
Id: 11622
Be Quiet in the Library!
Info: Everyone is curious about the library. I should investigate that place.
Quickinfo: Go into the library
Id: 11623
Be Quiet in the Library!
Info: I put out the fire on the door and went into the library.
Quickinfo: Talk to Library Manager Beta
Id: 11624
Be Quiet in the Library!
Info: I need to register to read the books in the library. I should tell Mark about this.
Quickinfo: Talk to Mark in the library
Id: 11625
Be Quiet in the Library!
Info: I need to register to read the books in the library. I should tell Maggie about this.
Quickinfo: Talk to Maggie in the library
Id: 11626
Be Quiet in the Library!
Info: I need to register to read the books in the library. I should tell Alph about this.
Quickinfo: Talk to Alph in the library
Id: 11627
Be Quiet in the Library!
Info: I need to register to read the books in the library. I should tell Tamarin about this.
Quickinfo: Talk to Tamarin in the library
Id: 11628
Be Quiet in the Library!
Info: I need to register again to read the books in the library. I should tell Oliver about this.
Quickinfo: Talk to Oliver in the library
Id: 11629
Be Quiet in the Library!
Info: I spoke with Mark. I should go back to Library Manager Beta after speaking with all the other party members.
Quickinfo: Go to Library Manager Beta
Id: 11630
Be Quiet in the Library!
Info: I spoke with Maggie. I should go back to Library Manager Beta after speaking with all the other party members.
Quickinfo: Go to Library Manager Beta
Id: 11631
Be Quiet in the Library!
Info: I spoke with Alph. I should go back to Library Manager Beta after speaking with all the other party members.
Quickinfo: Go to Library Manager Beta
Id: 11632
Be Quiet in the Library!
Info: I spoke with Tamarin. I should go back to Library Manager Beta after speaking with all the other party members.
Quickinfo: Go to Library Manager Beta
Id: 11633
Be Quiet in the Library!
Info: I spoke with Oliver. I should go back to Library Manager Beta after speaking with all the other party members.
Quickinfo: Go to Library Manager Beta
Id: 11634
Ultimate Bookworm Hunt
Info: Bookworms, which gnaw on spellbooks, are seriously bothering Library Manager Beta. Let's hunt them and return to her.
Quickinfo: Hunt 20 Bookworms
Id: 11635
Ultimate Bookworm Hunt
Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Library Manager Beta]<INFO>ba_lib,157,19,0,101,0</INFO></NAVI>.
Quickinfo: Resets at 4:00 a.m.
Id: 11636
Ultimate Book Arrangement
Info: Roaming Spellbooks are making a mess of the bookshelves. Let's retrieve Roaming Spellbooks and return to Library Manager Beta.
Quickinfo: Retrieve 20 Roaming Spellbooks
Id: 11637
Ultimate Book Arrangement
Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Library Manager Beta]<INFO>ba_lib,157,19,0,101,0</INFO></NAVI>.
Quickinfo: Resets at 4:00 a.m.
Id: 11638
Ultimate Scrap Metal Collecting
Info: Tamarin says she can fix the Guardian if I get her broken parts of Guardians. Let's retrieve Guardian parts and return to her who is in front of Laboratory 1.
Quickinfo: Retrieve 20 Guardian Remains
Id: 11639
Ultimate Scrap Metal Collecting
Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Tamarin]<INFO>ba_maison,70,145,0,101,0</INFO></NAVI>.
Quickinfo: Resets at 4:00 a.m.
Id: 12496
Flower Garden Access Permission - Pending
Info: You can enter this Memorial Dungeon again through <NAVI>[Restricted Zone Entry Manager]<INFO>ba_maison,120,321,0,101,0</INFO></NAVI> after the cooldown has been passed.
Quickinfo: Access Permission - Pending
Id: 12497
Restricted Zone Access Permitted
Info: You have been permitted to access the restricted zone.
Quickinfo: Restricted Zone Access Permitted
Id: 12498
Restricted Zone Access Permission - Pending
Info: You can enter this Memorial Dungeon again through <NAVI>[Restricted Zone Entry Manager]<INFO>ba_maison,120,321,0,101,0</INFO></NAVI> after the cooldown has been passed.
Quickinfo: Remaining Cooldown: 1 day
Id: 12499
Subdue Red Pepper - Kappa
Info: I have to subdue Red Pepper Kappa, one of the 3 restricted zone managers, and steal the administrator permission. He will recover over time, though.
Quickinfo: Buy time
Id: 12500
Subdue Red Pepper - Lambda
Info: I have to subdue Red Pepper Lambda, one of the 3 restricted zone managers, and steal the administrator permission. He will recover over time, though.
Quickinfo: Buy time
Id: 16427
Poisoned
Info: Eliumina has been exposed to toxic substances. I should go to the <NAVI>[Mansion]<INFO>ba_maison,169,270,0,101,0</INFO></NAVI> and ask for help.
Quickinfo: Go to the Mansion
Id: 16428
Making the Antidote
Info: The robots shunned Eliumina, so I got the intel myself. I should find the <NAVI>[Ferry]<INFO>ba_maison,239,47,0,101,0</INFO></NAVI> to go to the Floating Garden.
Quickinfo: Go to the Ferry
Id: 16429
Silva Papilia
Info: I should hunt a Silva Papilia to get the antidote ingredient and return to <NAVI>[Sayhue]<INFO>ba_maison,239,47,0,101,0</INFO></NAVI>.
Quickinfo: Silva Papilia Hunt
Id: 16430
Finished Antidote
Info: I should give the antidote Sayhue made for us to <NAVI>[Eliumina]<INFO>ba_maison,234,51,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Eliumina
Id: 16431
Silva Papilia Hunt
Info: I should hunt a Silva Papilia in the Floating Garden and return to <NAVI>[Sayhue]<INFO>ba_maison,239,47,0,101,0</INFO></NAVI>.
Quickinfo: Silva Papilia Hunt
Id: 16432
Silva Papilia Hunt - Pending
Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Sayhue]<INFO>ba_maison,239,47,0,101,0</INFO></NAVI>.
Quickinfo: Resets at 4:00 a.m.
Id: 16433
Grand Papilia Hunt
Info: I should hunt a Grand Papilia in the Floating Garden and return to <NAVI>[Sayhue]<INFO>ba_maison,239,47,0,101,0</INFO></NAVI>.
Quickinfo: Grand Papilia Hunt
Id: 16434
Grand Papilia Hunt - Pending
Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Sayhue]<INFO>ba_maison,239,47,0,101,0</INFO></NAVI>.
Quickinfo: Resets at 4:00 a.m.
Id: 16435
Where are the Gardeners?
Info: Some gardeners have not come out from the Maze Garden yet. I should look for them, see if they're safe, and report to <NAVI>[Sayhue]<INFO>ba_maison,239,47,0,101,0</INFO></NAVI>.
Quickinfo:
Id: 16436
Where are the Gardeners? - Pending
Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Sayhue]<INFO>ba_maison,239,47,0,101,0</INFO></NAVI>.
Quickinfo: Resets at 4:00 a.m.
Id: 16437
Floating Garden
Info: I challenged to Floating Garden Normal mode.
Quickinfo: Floating Garden Normal Mode
Id: 16438
Floating Garden Hard Mode
Info: I challenged to Floating Garden Hard mode.
Quickinfo: Floating Garden Hard Mode
Id: 16439
Floating Garden - Pending
Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Sayhue]<INFO>ba_maison,239,47,0,101,0</INFO></NAVI>.
Quickinfo: Resets at 4:00 a.m.
Id: 16440
That Is the Question
Info: I should talk to <NAVI>[Dien]<INFO>ba_in01,203,103,0,101,0</INFO></NAVI> to hear why the elders are opposing Philofontes.
Quickinfo: Talk to Dien
Id: 16441
That Is the Question
Info: Let's listen to various mansion managers, and then return to the <NAVI>[Teahouse]<INFO>ba_in01,202,108,0,101,0</INFO></NAVI> and report.
Quickinfo: Talk to the Manager
Id: 16442
The Story of a Manager
Info: Let's listen to the story of a Mansion <NAVI>[Manager]<INFO>ba_maison,189,56,0,101,0</INFO></NAVI>.
Quickinfo: Talk to the Manager
Id: 16443
The Story of a Manager
Info: Let's listen to the story of a Mansion <NAVI>[Manager]<INFO>ba_maison,318,169,0,101,0</INFO></NAVI>.
Quickinfo: Talk to the Manager
Id: 16444
The Story of a Manager
Info: Let's listen to the story of a Mansion <NAVI>[Manager]<INFO>ba_maison,249,161,0,101,0</INFO></NAVI>.
Quickinfo: Talk to the Manager
Id: 16445
The Story of a Manager
Info: Let's listen to the story of a Mansion <NAVI>[Manager]<INFO>ba_maison,232,310,0,101,0</INFO></NAVI>.
Quickinfo: Talk to the Manager
Id: 16446
That Is the Question
Info: The secret keeps getting revealed. I should talk to <NAVI>[Ridsh]<INFO>ba_in01,208,110,0,101,0</INFO></NAVI> to hear the rest of the story.
Quickinfo: Talk to Ridsh
Id: 16447
That Is the Question
Info: The corporation's secret keeps getting revealed. I should talk to <NAVI>[Kaya Tos]<INFO>ba_in01,207,102,0,101,0</INFO></NAVI> to hear the rest of the story.
Quickinfo: Talk to Kaya
Id: 16448
That Is the Question
Info: Rookie spoke to me after Kaya left. Let's hear what <NAVI>[Rookie]<INFO>ba_in01,202,108,0,101,0</INFO></NAVI> says.
Quickinfo: Talk to Rookie
Id: 16449
That Is the Question
Info: Kaya Tos is out in the garden alone. Wait, is he really by himself? I should approach <NAVI>[Kaya Tos]<INFO>ba_maison,103,92,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Kaya
Id: 16450
That Is the Question
Info: Maybe Dien has changed her mind a little? I should listen to <NAVI>[Dien]<INFO>ba_maison,100,90,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Dien
Id: 16451
That Is the Question
Info: Kaya wants to make a progress as quickly as possible. I should listen to <NAVI>[Kaya]<INFO>ba_maison,103,92,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Kaya
Id: 16452
That Is the Question
Info: <NAVI>[Tatio]<INFO>ba_in01,205,109,0,101,0</INFO></NAVI> has arrived. Let's hear what he says about the future of the corporation.
Quickinfo: Talk to Tatio
Id: 16453
That Is the Question
Info: I should go to the <NAVI>[spot]<INFO>ba_maison,357,291,0,101,0</INFO></NAVI> where Eich was talking with a stranger and investigate the area.
Quickinfo: Follow the guidance to the destination
Id: 17333
Guest of the Mansion
Info: It seems there's a problem sharing the guest list through the Mansion's internal network. I should ask <NAVI>[Mansion Manager Alpha]<INFO>ba_maison,74,150,0,101,0</INFO></NAVI> what the problem is.
Quickinfo: Mansion Manager Alpha
Id: 17334
Repeater Check: Dining Area
Info: I assume it's best to head to the <NAVI>[Dining Area]<INFO>ba_maison,146,109,0,101,0</INFO></NAVI> first. Deliver the message to a robot near the broken repeater, and it will take care of the rest.
Quickinfo: Go to the Dining Area
Id: 17335
Repeater Component
Info: Deal with the broken Betas and bring me 1 Robot Communication Chip. Hurry up so I can fix the repeater quickly. - <NAVI>[Tasty]<INFO>ba_maison,146,109,0,101,0</INFO></NAVI>
Quickinfo: 1 Component
Id: 17336
Repeater Check: Gazebo
Info: This way will lead straight to the <NAVI>[Gazebo]<INFO>ba_maison,334,143,0,101,0</INFO></NAVI>. Don't touch the broken repeater. Just tell some nearby robots about it.
Quickinfo: Go to the Gazebo
Id: 17337
Repeater Check: Central Garden
Info: To go to the <NAVI>[Central Garden]<INFO>ba_maison,245,206,0,101,0</INFO></NAVI>, go upward from the Gazebo and turn left.
Quickinfo: To the central garden
Id: 17338
Repeaters Checked
Info: I checked the broken repeaters and told the robots about them. I should return to <NAVI>[Mansion Manager Alpha]<INFO>ba_maison,74,150,0,101,0</INFO></NAVI> and report.
Quickinfo: Go to Mansion Manager Alpha
Id: 17339
Securing Spare Parts
Info: Alpha asked me to get her some spare parts.
Quickinfo: Collect parts
Id: 17340
Securing Spare Parts
Info: Please deal with broken Betas and bring me 10 Robot Communication Chips for the repeaters. That should be enough for the day. - <NAVI>[Mansion Manager Alpha]<INFO>ba_maison,74,150,0,101,0</INFO></NAVI>
Quickinfo: 10 Components
Id: 17341
Pending: No Signal
Info: If you have time, please consider helping me again after dawn tomorrow. I hope you rest well. - <NAVI>[Mansion Manager Alpha]<INFO>ba_maison,74,150,0,101,0</INFO></NAVI>
Quickinfo: Resets at 4:00 a.m.
Id: 17342
Actually, I Don't Really Like It
Info: In that case, I guess I can ask you to do it. Please dispose of 5 Broken Cleaner Robots. I hope you enjoy yourself in there. - <NAVI>[Tweet]<INFO>ba_2whs01,150,51,0,101,0</INFO></NAVI>
Quickinfo: 5 Broken Cleaner Robots
Id: 17343
This is Scary...
Info: Go down the <NAVI>[Stairs]<INFO>ba_2whs01,276,290,0,101,0</INFO></NAVI> and see what's going on in the basement.
Quickinfo: Check the situation in the basement
Id: 17344
I Don't Have the Key
Info: The door to the stairs is locked tight. I should get the key from <NAVI>[Tweet]<INFO>ba_2whs01,150,51,0,101,0</INFO></NAVI>.
Quickinfo: Go to Tweet
Id: 17345
The First Key
Info: He said every truth is hidden under the <NAVI>[rotating world]<INFO>ba_2whs01,110,218,0,101,0</INFO></NAVI>.
Quickinfo: Find the emergency key
Id: 17346
The Second Key
Info: He said everything retains its original form forever at the place <NAVI>[where even breath freezes up]<INFO>ba_2whs01,14,282,0,101,0</INFO></NAVI>.
Quickinfo: Find the emergency key
Id: 17347
The Third Key
Info: He said that air must flow, and a huge amount of energy is used for that. I don't even have a clue about <NAVI>[what place that might be]<INFO>ba_2whs01,222,257,0,101,0</INFO></NAVI>.
Quickinfo: Find the emergency key
Id: 17348
Keys Secured
Info: Now that I've got all the emergency keys, I should be able to open the <NAVI>[locked door]<INFO>ba_2whs01,276,290,0,101,0</INFO></NAVI>.
Quickinfo: Go to the locked door
Id: 17349
The Door Is Open
Info: I opened the door to the basement. I should go down and check the place <NAVI>[where the sound comes from]<INFO>ba_2whs02,37,312,0,101,0</INFO></NAVI>.
Quickinfo: Go to the basement
Id: 17350
Head, Body, Arms, and Legs
Info: <NAVI>[The room with the body]<INFO>ba_2whs02,31,50,0,101,0</INFO></NAVI> is the closest, so check there first. I'm scared, so please hurry.
Quickinfo: Find a body
Id: 17351
Head, Body, Arms, and Legs
Info: I found a body. I should look for <NAVI>[arms]<INFO>ba_2whs02,129,82,0,101,0</INFO></NAVI> next.
Quickinfo: Find arms
Id: 17352
Head, Body, Arms, and Legs
Info: I found arms. I should look for <NAVI>[legs]<INFO>ba_2whs02,239,124,0,101,0</INFO></NAVI> next.
Quickinfo: Find legs
Id: 17353
Head, Body, Arms, and Legs
Info: I've found a body, arms, and legs. I should go back to the <NAVI>[Head]<INFO>ba_2whs02,37,312,0,101,0</INFO></NAVI>.
Quickinfo: Go to Head
Id: 17354
Head, Body, Arms, and Legs
Info: I assembled a cool little robot.
Quickinfo: Assembling complete
Id: 17355
Head, Body, Arms, and Legs
Info: I assembled a cool little robot.
Quickinfo: Assembling complete
Id: 17356
Head, Body, Arms, and Legs
Info: I assembled a cool little robot.
Quickinfo: Assembling complete
Id: 17357
Head, Body, Arms, and Legs
Info: I assembled a cool little robot.
Quickinfo: Assembling complete
Id: 17358
Basement Situation Checked
Info: I can defend myself now! You said you have to go up and report to another <NAVI>[robot]<INFO>ba_2whs01,150,51,0,101,0</INFO></NAVI>, right? Goodbye!
Quickinfo: Go to Tweet
Id: 17359
Cleaning the Storage (Street Level)
Info: You really love battles. Please dispose of 20 Heart Hunter Scouts at the street level. - <NAVI>[Tweet]<INFO>ba_2whs01,150,51,0,101,0</INFO></NAVI>
Quickinfo: 20 Heart Hunter Scouts
Id: 17360
Pending: Cleaning the Storage (Street Level)
Info: I can sense that their number has decreased. I can start doing my task now. Thank you. Please come back after dawn. - <NAVI>[Tweet]<INFO>ba_2whs01,150,51,0,101,0</INFO></NAVI>
Quickinfo: Resets at 4:00 a.m.
Id: 17361
Cleaning the Storage (Basement)
Info: You really like battles. Please dispose of 20 Broken Security Betas in the basement. - <NAVI>[Tweet]<INFO>ba_2whs01,150,51,0,101,0</INFO></NAVI>
Quickinfo: 20 Broken Security Betas in the basement
Id: 17362
Pending: Cleaning the Storage (Basement)
Info: I can sense that their number has decreased. I can start doing my task now. Thank you. Please come back after dawn. - <NAVI>[Tweet]<INFO>ba_2whs01,150,51,0,101,0</INFO></NAVI>
Quickinfo: Resets at 4:00 a.m.
Id: 17363
Searching the Bathhouse
Info: We'll start searching as soon as we get <NAVI>[into]<INFO>ba_bath,165,43,0,101,0</INFO></NAVI> the bathhouse.
Quickinfo: Go into the bathhouse
Id: 17364
Turn Off the Boiler
Info: Please go to the <NAVI>[Boiler Room]<INFO>ba_bath,286,68,0,101,0</INFO></NAVI> and ask the robot there to turn off the boiler. I'll be after you soon.
Quickinfo: Go to the boiler room
Id: 17365
It's Already Turned Off
Info: The boiler had already turned off. Let's return to <NAVI>[Rookie] and report<INFO>ba_bath,270,94,0,101,0</INFO></NAVI>.
Quickinfo: Go to Rookie
Id: 17366
Wait, now? Really?
Info: If you misstep on an open drainage during the cleaning, you get ejected to the lake instead of the Sewage Treatment Plant. That's why I'm sending you <NAVI>[there]<INFO>ba_bath,165,43,0,101,0</INFO></NAVI>.
Quickinfo: Investigate the lake
Id: 17367
Countermeasure
Info: Anyway, we should wrap this up before the situation gets any more troublesome. You should go to the <NAVI>[Lounge]<INFO>ba_bath,203,58,0,101,0</INFO></NAVI> too, adventurer.
Quickinfo: Go to the lounge
Id: 17368
Set the Traps 1
Info: Adventurer, please set these on the <NAVI>[corner]<INFO>ba_bath,55,55,0,101,0</INFO></NAVI> of the bathhouse. Just lay it on the spot and fasten it so it doesn't shake.
Quickinfo: Go to the marked spot
Id: 17369
Set the Traps 2
Info: As I set the trap, it starts to emit cold air. I should move on to the <NAVI>[next spot]<INFO>ba_bath,306,121,0,101,0</INFO></NAVI>.
Quickinfo: Go to the next spot
Id: 17370
Set the Traps 3
Info: I fixed a trap on the spot that Rookie told me about. Moving on to the <NAVI>[next spot]<INFO>ba_bath,21,276,0,101,0</INFO></NAVI>.
Quickinfo: Go to the next spot
Id: 17371
Set the Traps 4
Info: I laid a trap on the marked spot and fixed it firmly. Onto the <NAVI>[next spot]<INFO>ba_bath,155,305,0,101,0</INFO></NAVI>.
Quickinfo: Go to the next spot
Id: 17372
All Traps Set
Info: Did you set all the traps? We're already started. Let's hurry to the <NAVI>[spot for operation]<INFO>ba_bath,286,298,0,101,0</INFO></NAVI>.
Quickinfo: Go to the field of operation
Id: 17373
Let's Talk Anyway
Info: The mysterious <NAVI>[person]<INFO>ba_bath,286,298,0,101,0</INFO></NAVI> disguised as Goni seems to be choosing their words. I should talk to them again.
Quickinfo: Talk to Fake Goni
Id: 17374
Why Did You Do That?
Info: Looks like Rookie is going to start a serious conversation with the <NAVI>[mermaid]<INFO>ba_bath,286,298,0,101,0</INFO></NAVI>.
Quickinfo: Talk to the mermaid
Id: 17375
Boiler's Request
Info: Take care of 20 Broken Cleaners and bring me 5 Broken Robot Parts, please. - <NAVI>[Boiler]<INFO>ba_bath,286,68,0,101,0</INFO></NAVI>
Quickinfo: Accepted Boiler's request
Id: 17376
Between Hot and Cold Bath
Info: Take care of 20 Broken Cleaners and bring me 5 Broken Robot Parts, please. - <NAVI>[Boiler]<INFO>ba_bath,286,68,0,101,0</INFO></NAVI>
Quickinfo: Get rid of the broken robots
Id: 17377
Pending: Between Hot and Cold Bath
Info: Rest up, and I'd appreciate it if you'd come back after dawn tomorrow. - <NAVI>[Boiler]<INFO>ba_bath,286,68,0,101,0</INFO></NAVI>
Quickinfo: Resets at 4:00 a.m.
Id: 17378
Sweeper's Request
Info: Please eradicate 15 Boiling Marcs and 15 Boiling Piranhas. They're all in there. - <NAVI>[Sweeper]<INFO>ba_bath,288,68,0,101,0</INFO></NAVI>
Quickinfo: Accepted Sweeper's request
Id: 17379
Bathhouse Is Under Cleaning
Info: Please eradicate 15 Boiling Marcs and 15 Boiling Piranhas. They're all in there. - <NAVI>[Sweeper]<INFO>ba_bath,288,68,0,101,0</INFO></NAVI>
Quickinfo: 30 fish
Id: 17380
Pending: Bathhouse Is Under Cleaning
Info: You should come back after dawn. There will still be plenty of fish here. - <NAVI>[Sweeper]<INFO>ba_bath,288,68,0,101,0</INFO></NAVI>
Quickinfo: Resets at 4:00 a.m.
Id: 17381
Joining with the Party
Info: The companions who arrived first are at the <NAVI>[Teahouse]<INFO>ba_in01,206,106,0,101,0</INFO></NAVI>. Take a look around there and have a chat with them.
Quickinfo: Go to the Teahouse
Id: 18000
Getting Ready
Info: Rebellion finally unlocked the sewer pipe. Rookie told me to talk to him again when I was ready to go in.
Quickinfo: Talk to Rookie
Id: 18024
Collecting Cores
Info: Almond at the airship depot asked me to patrol the garden at night and get her some Broken Robot Cores if I could spare more time.
Quickinfo: Retrieve at least 10 Broken Cores
Id: 18025
Collecting Cores - Pending
Info: You can accept this quest again from <NAVI>[Almond]<INFO>ba_in01,28,255,0,101,0</INFO></NAVI> at the airship depot after its cooldown.
Quickinfo: Resets at 4:00 a.m.



HatEffect
Spoiler


175: HAT_EF_C_Astra_Blessing
hatEffectID =
resourceFileName = efst_C_Astra_Blessing\astra.str
hatEffectPos = -11
hatEffectPosX = 0
isAdjustPositionWhenShrinkState = True
isAdjustSizeWhenShrinkState = True
isRenderBeforeCharacter = True
isIgnoreRiding = True
isAttachedHead =



Map
Spoiler


1@gol1 - Bio Test Chamber

Music:
Maintitle: Bio Test Chamber Subtitle: Expedition Path
BackgroundBmp: dungeon
paramk - Para Market

Music:
Maintitle: Subtitle:
BackgroundBmp:
vis_h02 - Corridor of Phantoms Floor 2

Music:
Maintitle: Corridor of Phantoms Floor 2 Subtitle:
BackgroundBmp: dungeon_s2
1@md_pay - Weekend Memorial

Music:
Maintitle: Weekend Memorial Subtitle:
BackgroundBmp: dungeon_s2
ein_d02_i - Nasarian Empire

Music:
Maintitle: Nasarian Empire Subtitle: Illusion
BackgroundBmp: dungeon
abyss_04 - Hugel Abyss Lake Underground Cave Floor 4

Music: bgm\100.mp3
Maintitle: Abyss Underground Cave Floor 4 Subtitle: Hugel Abyss Lake
BackgroundBmp: dungeon
odin_past - Ancient Odin's Temple

Music: bgm\10.mp3
Maintitle: Ancient Odin's Temple Subtitle:
BackgroundBmp: field2_s2
ein_dun03 - Einbech Mine Floor 3

Music: bgm\88.mp3
Maintitle: Einbech Mine Floor 3 Subtitle:
BackgroundBmp: dungeon_s2
1@ffp - Remnants Hideout

Music:
Maintitle: Remnants Hideout Subtitle:
BackgroundBmp: dungeon_s2
vis_h03 - Corridor of Phantoms Floor 3

Music:
Maintitle: Corridor of Phantoms Floor 3 Subtitle:
BackgroundBmp: dungeon_s2
lasa_sea - Nyail Cave

Music:
Maintitle: Nyail Cave Subtitle:
BackgroundBmp: noname_s2
int_land - Remote Island

Music:
Maintitle: Remote Island Subtitle:
BackgroundBmp: field_s2
com_d02_i - Northern Cave Luanda

Music:
Maintitle: Northern Cave Luanda Subtitle: Illusion
BackgroundBmp: dungeon
int_land03 - Remote Island

Music:
Maintitle: Remote Island Subtitle:
BackgroundBmp: field_s2
int_land04 - Remote Island

Music:
Maintitle: Remote Island Subtitle:
BackgroundBmp: field_s2
ice_d03_i - Frozen Memory

Music:
Maintitle: Frozen Memory Subtitle: Illusion
BackgroundBmp: dungeon
x_lhz - Lighthalzen of Parallell World

Music:
Maintitle: Lighthalzen Subtitle: Parallell World
BackgroundBmp: noname
evt_bomb - Event Labyrinth

Music:
Maintitle: Subtitle:
BackgroundBmp:
te_aldecas02 - Pavianne

Music:
Maintitle: Pavianne Subtitle: Kafragarten
BackgroundBmp: siege
te_aldecas05 - Curly Sue

Music:
Maintitle: Curly Sue Subtitle: Kafragarten
BackgroundBmp: siege
1@begi - Poring Village

Music:
Maintitle: Poring Village Subtitle:
BackgroundBmp: dungeon_s2
1@infi - Infinite Space

Music:
Maintitle: Infinite Space Subtitle:
BackgroundBmp: dungeon_s2
job_gun - Shelter of Liberation

Music:
Maintitle: Shelter of Liberation Subtitle:
BackgroundBmp: noname_s2
te_aldecas04 - Roxie

Music:
Maintitle: Roxie Subtitle: Kafragarten
BackgroundBmp: siege
1@gol2 - Morgue

Music:
Maintitle: Morgue Subtitle: Expedition Path
BackgroundBmp: dungeon
prt_mz03_i - Twisted Labyrinth Forest

Music:
Maintitle: Twisted Labyrinth Forest Subtitle: Illusion
BackgroundBmp: dungeon
int_land02 - Remote Island

Music:
Maintitle: Remote Island Subtitle:
BackgroundBmp: field_s2
lhz_d_n2 - Space of Thoughts

Music:
Maintitle: Space of Thoughts Subtitle:
BackgroundBmp: noname_s2
x_prt - Prontera of Parallell World

Music:
Maintitle: Prontera Subtitle: Parallell World
BackgroundBmp: noname
x_ra - Rachel of Parallell World

Music:
Maintitle: Rachel Subtitle: Parallell World
BackgroundBmp: noname
1@gl_he - Tainted Dimension

Music:
Maintitle: Tainted Dimension Subtitle: Glast Heim
BackgroundBmp: dungeon
vis_h01 - Corridor of Phantoms Floor 1

Music:
Maintitle: Corridor of Phantoms Floor 1 Subtitle:
BackgroundBmp: dungeon_s2
1@drdo - Legendary Dorado

Music:
Maintitle: Legendary Dorado Subtitle:
BackgroundBmp: dungeon_s2
1@crd - Volcanic Island Korodo

Music:
Maintitle: Volcanic Island Korodo Subtitle:
BackgroundBmp: dungeon_s2
int_land01 - Remote Island

Music:
Maintitle: Remote Island Subtitle:
BackgroundBmp: field_s2
vis_h04 - Corridor of Phantoms Floor 4

Music:
Maintitle: Corridor of Phantoms Floor 4 Subtitle:
BackgroundBmp: dungeon_s2
te_aldecas03 - Jasmine

Music:
Maintitle: Jasmine Subtitle: Kafragarten
BackgroundBmp: siege
te_aldecas01 - Leliah

Music:
Maintitle: Leliah Subtitle: Kafragarten
BackgroundBmp: siege
1@gl_prq - The Fall of Glast Heim

Music:
Maintitle: The Fall of Glast Heim Subtitle:
BackgroundBmp: dungeon_s2
1@lost - Farm Forgotten in Time

Music: bgm\179.mp3
Maintitle: Subtitle:
BackgroundBmp:
1@ghg - Ortus Aqua

Music: bgm\179.mp3
Maintitle: Subtitle:
BackgroundBmp:
ba_2whs02 - Tartaros Storage Lower Floor

Music: bgm\181.mp3
Maintitle: Subtitle:
BackgroundBmp:
ba_lost - Farm Lost Valley

Music: bgm\179.mp3
Maintitle: Subtitle:
BackgroundBmp:
ba_2whs01 - Tartaros Storage Upper Floor

Music: bgm\181.mp3
Maintitle: Subtitle:
BackgroundBmp:
ba_maison - Barmund Mansion Garden

Music: bgm\177.mp3
Maintitle: Subtitle:
BackgroundBmp:
1@herbs - Hidden Flower Garden

Music: bgm\178.mp3
Maintitle: Subtitle:
BackgroundBmp:
1@bamq - Airship Depot

Music: bgm\177.mp3
Maintitle: Subtitle:
BackgroundBmp:
1@bamn - Garden at Dusk

Music: bgm\177.mp3
Maintitle: Subtitle:
BackgroundBmp:
ba_go - Palm Line Battlefield

Music: bgm\180.mp3
Maintitle: Subtitle:
BackgroundBmp:
ba_lib - Library Hall of Memories

Music: bgm\180.mp3
Maintitle: Subtitle:
BackgroundBmp:
ba_pw02 - Sewage Treatment Plant

Music: bgm\181.mp3
Maintitle: Subtitle:
BackgroundBmp:
ba_pw01 - Magic Power Plant 1

Music: bgm\181.mp3
Maintitle: Subtitle:
BackgroundBmp:
ba_in01 - Inside Barmund Mansion

Music: bgm\177.mp3
Maintitle: Subtitle:
BackgroundBmp:
ba_bath - Large Meditatio Bath

Music: bgm\179.mp3
Maintitle: Subtitle:
BackgroundBmp:
ba_chess - Checkmate

Music: bgm\180.mp3
Maintitle: Subtitle:
BackgroundBmp:
ba_pw03 - Magic Power Plant 2

Music: bgm\181.mp3
Maintitle: Subtitle:
BackgroundBmp:



NpcIdentity
Spoiler


Id: 10344
JT_4_EP17_MASTER_A

Id: 10345
JT_4_EP17_BASIC_B

Id: 10346
JT_4_EP17_GUARD_B

Id: 10347
JT_4_EP17_BASIC_B_NG

Id: 10348
JT_4_EP17_GUARD_B_NG

Id: 10349
JT_4_EP17_SWEETY

Id: 10350
JT_4_EP17_BOY_A

Id: 10351
JT_4_EP17_BOY_B

Id: 10352
JT_4_EP17_TAMARIN

Id: 10353
JT_4_EP17_SCISSORE

Id: 10354
JT_4_EP17_TABLET

Id: 10355
JT_4_EP17_BUCKETS

Id: 10356
JT_4_EP17_CLEANER

Id: 10357
JT_4_EP17_BASKET

Id: 10358
JT_4_EP17_BROKENBETA

Id: 10359
JT_4_EP17_CLEANER_W

Id: 10360
JT_4_EP17_MERMAID

Id: 20516
JT_G_BONE_FERUS

Id: 20517
JT_G_BONE_ACIDUS

Id: 20534
JT_G_REGINLEIF

Id: 20535
JT_G_INGRID

Id: 20558
JT_G_MINERAL_R

Id: 20559
JT_G_MINERAL_P

Id: 20560
JT_G_MINERAL_G

Id: 20561
JT_G_MINERAL_W

Id: 20592
JT_POISONOUS

Id: 20593
JT_TOXIOUS

Id: 20594
JT_MINERAL_G

Id: 20595
JT_MINERAL_R

Id: 20596
JT_MINERAL_W

Id: 20597
JT_MINERAL_P

Id: 20598
JT_JEWELIANT

Id: 20599
JT_G_JEWELIANT

Id: 20600
JT_JEWEL

Id: 20601
JT_JUNGOLIANT

Id: 20602
JT_PORCELLIO_W

Id: 20603
JT_ABYSSMAN

Id: 20604
JT_ANGELGOLT

Id: 20605
JT_ANGELGOLT2

Id: 20606
JT_HOLY_FRUS

Id: 20607
JT_HOLY_SKOGUL

Id: 20608
JT_PLASMA_ARCH

Id: 20609
JT_PLASMA_SPT

Id: 20610
JT_REGINLEIF

Id: 20611
JT_INGRID

Id: 20612
JT_FERUS_P

Id: 20613
JT_TREASURE_MIMIC

Id: 20614
JT_ACIDUS_B

Id: 20615
JT_ACIDUS_S

Id: 20616
JT_BONE_FERUS

Id: 20617
JT_BONE_ACIDUS

Id: 20618
JT_BONE_DETALE

Id: 20620
JT_MD_REDPEPPER

Id: 20621
JT_MD_REDPEPPER_H

Id: 20622
JT_MD_ASSISTANT

Id: 20623
JT_MD_ASSISTANT_H

Id: 20624
JT_MD_DRY_RAFFLESIA

Id: 20625
JT_MD_DRY_RAFFLESIA_H

Id: 20626
JT_MD_ALNOLDI_EX

Id: 20627
JT_MD_ALNOLDI_EX_H

Id: 20628
JT_EP17_2_ALPHA_MASTER

Id: 20629
JT_EP17_2_BETA_BASIC

Id: 20630
JT_EP17_2_BETA_BASIC_NG

Id: 20631
JT_MD_BETA_SCISSORE_NG

Id: 20632
JT_MD_BETA_SCISSORE_NG_H

Id: 20633
JT_EP17_2_BETA_CLEANER_A

Id: 20634
JT_EP17_2_BETA_CLEANER_B

Id: 20635
JT_EP17_2_BETA_BATHS_A

Id: 20636
JT_EP17_2_BETA_BATHS_B

Id: 20637
JT_EP17_2_BETA_ITEMKEEPER

Id: 20638
JT_EP17_2_BETA_GUARDS

Id: 20639
JT_EP17_2_BETA_GUARDS_NG

Id: 20640
JT_EP17_2_OMEGA_CLEANER

Id: 20641
JT_EP17_2_OMEGA_CLEANER_NG

Id: 20642
JT_MD_SWEETY

Id: 20643
JT_EP17_2_PHEN

Id: 20644
JT_EP17_2_MARC

Id: 20645
JT_EP17_2_SWORD_FISH

Id: 20646
JT_EP17_2_PIRANHA

Id: 20647
JT_EP17_2_BATH_MERMAID

Id: 20648
JT_EP17_2_PITAYA_BOSS

Id: 20649
JT_EP17_2_PITAYA_R

Id: 20650
JT_EP17_2_PITAYA_Y

Id: 20651
JT_EP17_2_PITAYA_B

Id: 20652
JT_EP17_2_PITAYA_V

Id: 20653
JT_EP17_2_PITAYA_G

Id: 20654
JT_G_PITAYA_R

Id: 20655
JT_G_PITAYA_Y

Id: 20656
JT_G_PITAYA_B

Id: 20657
JT_G_PITAYA_V

Id: 20658
JT_G_PITAYA_G

Id: 20659
JT_MD_PITAYA_BOSS

Id: 20660
JT_MD_PITAYA_R

Id: 20661
JT_MD_PITAYA_Y

Id: 20662
JT_MD_PITAYA_B

Id: 20663
JT_MD_PITAYA_V

Id: 20664
JT_MD_PITAYA_G

Id: 20665
JT_MD_VERPORTA

Id: 20666
JT_MD_VERPORTE_H

Id: 20667
JT_MD_SILVA_PAPILIA

Id: 20668
JT_MD_GRAN_PAPILIA

Id: 20669
JT_MD_PAPILA

Id: 20670
JT_MD_PAPILA_H

Id: 20671
JT_MD_PAPILA_RUBA

Id: 20672
JT_MD_PAPILA_RUBA_H

Id: 20673
JT_MD_PAPILA_RUBA2

Id: 20674
JT_MD_PAPILA_CAE

Id: 20675
JT_MD_PAPILA_CAE_H

Id: 20676
JT_MD_PAPILA_CAE2

Id: 20677
JT_MD_ARIES

Id: 20678
JT_MD_ARIES_H

Id: 20679
JT_EP17_2_GUARDIAN_PARTS

Id: 20680
JT_EP17_2_HEART_HUNTER

Id: 20681
JT_G_EP17_2_HEART_HUNTER

Id: 20682
JT_EP17_2_HEART_HUNTER_H

Id: 20683
JT_EP17_2_BOOKWORM

Id: 20684
JT_EP17_2_ROAMING_SPLBOOK

Id: 20685
JT_EP17_2_VENENUM3

Id: 20686
JT_EP17_2_CRAMP

Id: 20687
JT_EP17_2_WATERFALL

Id: 20688
JT_EP17_2_BELLARE3

Id: 20689
JT_EP17_2_DOLOR3

Id: 20690
JT_EP17_2_PLASMA_Y

Id: 20691
JT_EP17_2_PLAGA3

Id: 20692
JT_EP17_2_SANARE3

Id: 20693
JT_EP17_2_PLASMA_R

Id: 20694
JT_EP17_2_PLASMA_R2

Id: 20696
JT_EP17_2_CHILD_ADMIN1

Id: 20697
JT_EP17_2_CHILD_ADMIN2

Id: 20698
JT_G_ASSISTANT

Id: 20699
JT_G_BELLARE3

Id: 20700
JT_G_BETA_SCISSORE_NG

Id: 21064
JT_S_DUMMY_100_SMALL

Id: 21065
JT_S_DUMMY_100_MEDIUM

Id: 21066
JT_S_DUMMY_100_LARGE

Id: 21067
JT_S_DUMMY_100_NOTHING

Id: 21068
JT_S_DUMMY_100_DRAGON

Id: 21069
JT_S_DUMMY_100_ANIMAL

Id: 21070
JT_S_DUMMY_100_HUMAN

Id: 21071
JT_S_DUMMY_100_INSECT

Id: 21072
JT_S_DUMMY_100_FISH

Id: 21073
JT_S_DUMMY_100_DEMON

Id: 21074
JT_S_DUMMY_100_PLANT

Id: 21075
JT_S_DUMMY_100_ANGEL

Id: 21076
JT_S_DUMMY_100_UNDEAD

Id: 21077
JT_S_DUMMY_100_NOTHING2

Id: 21078
JT_S_DUMMY_100_WATER

Id: 21079
JT_S_DUMMY_100_GROUND

Id: 21080
JT_S_DUMMY_100_FIRE

Id: 21081
JT_S_DUMMY_100_WIND

Id: 21082
JT_S_DUMMY_100_POISON

Id: 21083
JT_S_DUMMY_100_SAINT

Id: 21084
JT_S_DUMMY_100_DARKNESS

Id: 21085
JT_S_DUMMY_100_TELEKINESIS

Id: 21086
JT_S_DUMMY_100_UNDEAD2



MonsterSize
Spoiler


20601: 1.2


20610: 1


20611: 1


20618: 1


20648: 1


20690: 1


20693: 1


20694: 1.3




MonsterEffect
Spoiler


20601: 678


20601: 679


20601: 680


20610: 678


20610: 679


20610: 680


20611: 678


20611: 679


20611: 680


20618: 678


20618: 679


20618: 680


20648: 678


20648: 679


20648: 680




SignBoard
Spoiler


Default 157, 278: Nothing Typed
ein_dun02 16, 250: Prohibition of welfare under 180Lv
odin_tem03 276, 236: Prohibition of welfare under 180Lv
abyss_03 91, 110: Prohibition of welfare under 190Lv



Item
Spoiler


Id: (1)

Child Admin Beta Egg
An egg in which Cute Pet Child Admin Beta is sleeping.
Can be hatched with [Pet Incubator].
If Intimacy is Neutral, Physical/Magic damage +3% on monsters of Farm Lost Valley field and Sewage Treatment Plant field.
If Intimacy is Cordial, Physical/Magic damage +6% on monsters of Farm Lost Valley field and Sewage Treatment Plant field.
If Intimacy is Loyal, Physical/Magic damage +10% on monsters of Farm Lost Valley field and Sewage Treatment Plant field.

Class: Monster Egg
Id: (1867)

Safety Knuckle [2]
Originally made to ensure safety for the workers of Einbroch,
it was modified for use in battle with various attachments since it offers excellent durability.
_
ATK +10%.
Knuckle Arrow damage +10%.
When refined to +7 or higher, ATK +40, increased ASPD (ASPD +15%)
When refined to +9 or higher, Additional Knuckle Arrow damage +15%.
When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
_
Class: Knuckle ATK: 210
Weight: 180
Weapon Level: 4
Required Level: 170
Job: Sura Classes
====== auto-parsed ======
Weight : 180
Weapon Level : 4
Required Level : 170

Id: (2058)

Detecting Staff [2]
A detector used to find special minerals in the Einbroch mine.
Since it was added with an effect that boosts the wielder's magical prowess, many have used it for a purpose different from its original use.
_
MATK +330
MATK +10%
When refined to +7 or higher, MATK +60, Variable Cast Time -10%.
When refined to +9 or higher, Fire Magic damage +15%.
When dealing magic damage, create a chance to gain 20% bonus Magic damage on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
_
Class: Two-handed Staff
ATK: 180
Weight: 200
Weapon Level: 4
Required Level: 170
Job: Warlock Classes
====== auto-parsed ======
Weight : 200
Weapon Level : 4
Required Level : 170

Id: (9123)

Child Admin Beta Egg
An egg in which Cute Pet Child Admin Beta is sleeping.
Can be hatched with [Pet Incubator].
If Intimacy is Neutral, Physical/Magic damage +3% on monsters of Lost Valley and Sewage Plant.
If Intimacy is Cordial, Physical/Magic damage +6% on monsters of Lost Valley and Sewage Plant.
If Intimacy is Loyal, Physical/Magic damage +10% on monsters of Lost Valley and Sewage Plant.
Type : Monster Egg
Id: (9124)

Child Admin Alpha Egg
An egg in which Cute Pet Child Admin Alpha is sleeping.
Can be hatched with [Pet Incubator].
If Intimacy is Neutral, Physical/Magic damage +4% on monsters of Magic Power Plant field and Tartaros Storage.
If Intimacy is Cordial, Physical/Magic damage +8% on monsters of Magic Power Plant field and Tartaros Storage.
If Intimacy is Loyal, Physical/Magic damage +15% on monsters of Magic Power Plant field and Tartaros Storage.
Type : Monster Egg
Id: (9514)

Physical Modification Permit
A permit required for special Einbroch weapons modification.
Allows the owner to modify a weapon physically.
_
[Target Items]
Grinder Huuma Shuriken
Rubber Hammer
Welding Wand
Detecting Staff
Metal Detector Mk47
Jewel Detector Mk47
Blocking Lance
Saw Axe
Claw Sword
Safety Knuckle
Safety Whip
Safety Manual
Safety Lute
Safety Saber
Safety Foxtail
Bolt Crusher
Bolt Shooter
Bolt Revolver
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (9515)

Einbroch Weapon Box
NPC will open this box for you (players cannot see this item).
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (9517)

Unidentified Ore
An unknown ore.
Dusting off the soil on the surface will reveal what kind of ore it is.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (9529)

Magic Modification Permit
A permit required for special Einbroch weapons modification.
Allows the owner to modify a weapon magically.
_
[Target Items]
Grinder Huuma Shuriken
Rubber Hammer
Welding Wand
Detecting Staff
Metal Detector Mk47
Jewel Detector Mk47
Blocking Lance
Saw Axe
Claw Sword
Safety Knuckle
Safety Whip
Safety Manual
Safety Lute
Safety Saber
Safety Foxtail
Bolt Crusher
Bolt Shooter
Bolt Revolver
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (10043)

Little Headdress Beta
A communicative antenna for Child Admin Beta.
The headdress adds a bit of cuteness.
Class: Pet Accessory
Equip: Child Admin Beta
Id: (10044)

Little Headdress Alpha
Communicative antennas for Child Admin Alpha. The dual antennas provide improved performance, and the headdress adds a bit of cuteness.
Class: Pet Accessory
Equip: Child Admin Alpha
Id: (13346)

Grinder Huuma Shuriken [2]
A grinder used in construction sites around Einbroch.
People often use it for another purpose due to its excellent portability and cutting force.
_
ATK +15%.
Swirling Petal damage +15%.
When refined to +7 or higher, ATK +60, Variable Cast Time -15%.
When refined to +9 or higher, Additional Swirling Petal damage +20%,
When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec.
When refined to +11 or higher, Swirling Petal cooldown -1 second, After-cast delay -20%.
_
Class: Huuma Shuriken
ATK: 280
Weight: 180
Weapon Level: 4
Required Level: 170
Job: Ninja Classes
====== auto-parsed ======
Weight : 180
Weapon Level : 4
Required Level : 170

Id: (15391)

Red Dragon Plate [1]
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic power.

STR +2.
MaxHP +600, MaxSP +40,
DEF +40, MDEF +4.
When refined to +7 or higher, Additional STR +2.
When refined to +9 or higher, ATK +30.

If equipped with Dragon Scale Boots, Dragon Scale Hood, and Dragon Ring,
MaxHP +300, MaxSP +30. CRIT +3.
ATK +8 for every 15 base STR.

If Red Dragon Plate, Dragon Scale Boots, and Dragon Scale Hood's combined refine levels are 27 or higher,
increased ASPD (ASPD +10%).
Fixed Cast Time -15%.
Incoming Physical/Magic damage creates a chance to cast Dragon's Strength.
[Dragon's Strength]
Incoming Physical/Magic damage creates a chance of gaining ATK +3% for 7 sec. If base STR is 90 or higher, increases the chance of casting and additional ATK +4%.
Class: Armor DEF: 80
Weight: 75
Required Level: 80
Job: All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 75
Required Level : 80

Id: (15392)

Green Dragon Plate [1]
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic speed.

AGI +2.
MaxHP +500, MaxSP +50,
DEF +40, MDEF +4.
When refined to +7 or higher, Additional AGI +2.
When refined to +9 or higher, Decreases Post-attack delay (ASPD +7%).

If equipped with Dragon Scale Boots, Dragon Scale Hood, and Dragon Ring,
MaxHP +300, MaxSP +30.
Critical damage +7%.
HIT +3 for every 15 base AGI.

If Green Dragon Plate, Dragon Scale Boots, and Dragon Scale Hood's combined refine levels are 27 or higher,
increased ASPD (ASPD +10%).
Fixed Cast Time -15%.
Incoming Physical/Magic damage creates a chance to cast Dragon's Speed.
[Dragon's Speed]
Incoming Physical/Magic damage creates a chance of decreasing Post-attack delay (ASPD +3%) for 7 sec. If base AGI is 90 or higher, increases the chance of casting and additionally decreases Post-attack delay (ASPD + 3%).
Class: Armor DEF: 80
Weight: 75
Required Level: 80
Job: All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 75
Required Level : 80

Id: (15393)

Gold Dragon Plate [1]
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic vitality.

VIT +2.
MaxHP +600, MaxSP +40,
DEF +40, MDEF +4.
When refined to +7 or higher, Additional VIT +2.
When refined to +9 or higher, MaxHP +10%.

If equipped with Dragon Scale Boots, Dragon Scale Hood, and Dragon Ring,
MaxHP +300, MaxSP +30.
Damage -6% from enemies of all sizes.
DEF +10 and MDEF +2 for every 15 base VIT.

If Gold Dragon Plate, Dragon Scale Boots, and Dragon Scale Hood's combined refine levels are 27 or higher,
increased ASPD (ASPD +10%).
Fixed Cast Time -10%.
Incoming Physical/Magic damage creates a chance to cast Dragon's Vitality.
[Dragon's Vitality]
Incoming Physical/Magic damage creates a chance of gaining Resistance +3% against all elements for 7 sec. If base VIT is 90 or higher, increases the chance of casting and additional Resistance +3% against all elements.
Class: Armor DEF: 80
Weight: 75
Required Level: 80
Job: All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 75
Required Level : 80

Id: (15394)

Purple Dragon Plate [1]
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic dexterity.

DEX +2.
MaxHP +500, MaxSP +50,
DEF +40, MDEF +4.
When refined to +7 or higher, Additional DEX +2.
When refined to +9 or higher, FLEE +15.

If equipped with Dragon Scale Boots, Dragon Scale Hood, and Dragon Ring,
MaxHP +300, MaxSP +30.
Critical damage +7%.
ATK +8 for every 15 base DEX.

If Purple Dragon Plate, Dragon Scale Boots, and Dragon Scale Hood's combined refine levels are 27 or higher,
increased ASPD (ASPD +10%).
Fixed Cast Time -15%.
Incoming Physical/Magic damage creates a chance to cast Dragon's Dexterity.
[Dragon's Dexterity]
Incoming Physical/Magic damage creates a chance of gaining Long-ranged ATK +3% for 7 sec. If base DEX is 90 or higher, increases the chance of casting and additional Long-ranged ATK +4%.
Class: Armor DEF: 80
Weight: 75
Required Level: 80
Job: All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 75
Required Level : 80

Id: (15395)

Blue Dragon Plate [1]
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic wisdom.

INT +2.
MaxHP +400, MaxSP +60,
DEF +40, MDEF +4.
When refined to +7 or higher, Additional INT +2.
When refined to +9 or higher, MATK +30 and Healing Recovery +10%.

If equipped with Dragon Scale Boots, Dragon Scale Hood, and Dragon Ring,
MaxHP +300, MaxSP +30.
Variable Cast Time -7%,
MATK +8 and Healing Recovery +1% for every 15 base INT

If Blue Dragon Plate, Dragon Scale Boots, and Dragon Scale Hood's combined refine levels are 27 or higher,
Variable Cast Time -10%.
Fixed Cast Time -15%.
Incoming Physical/Magic damage creates a chance to cast Dragon's Wisdom.
[Dragon's Wisdom]
Incoming Physical/Magic damage creates a chance of gaining MATK +3% for 7 sec. If base INT is 90 or higher, increases the chance of casting and additional MATK +4%.
Class: Armor DEF: 80
Weight: 75
Required Level: 80
Job: All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 75
Required Level : 80

Id: (15396)

Silver Dragon Plate [1]
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic luck.

LUK +2.
MaxHP +500, MaxSP +50,
DEF +40, MDEF +4.
When refined to +7 or higher, Additional LUK +2.
When refined to +9 or higher, ATK +30.

If equipped with Dragon Scale Boots, Dragon Scale Hood, and Dragon Ring,
MaxHP +300, MaxSP +30.
Critical damage +15%.
CRI+1 for every 15 base LUK.

If Silver Dragon Plate, Dragon Scale Boots, and Dragon Scale Hood's combined refine levels are 27 or higher,
increased ASPD (ASPD +10%).
Fixed Cast Time -15%.
Incoming Physical/Magic damage creates a chance to cast Dragon's Luck.
[Dragon's Luck]
Incoming Physical/Magic damage creates a chance of gaining CRIT +6 for 7 sec. If base LUK is 90 or higher, increases the chance of casting and additional Critical damage +10%.
Class: Armor DEF: 80
Weight: 75
Required Level: 80
Job: All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 75
Required Level : 80

Id: (15397)

Soutane of Strength [1]
Formal wear worn by the priests who revered Odin's strength.
It's imbued with a blessing that enhances the wearer's strength.

MaxHP +800.
DEF +30, MDEF +8.
Critical damage +2% for every 2 refine levels.
STR +2 for every 3 refine levels.
When refined to +9 or higher, ATK +40.

If equipped with Clergy's Boots, Clergy's Manteau, and Clergy's Ring,
STR +4.
MaxHP +300, MaxSP +100.
MaxHP Recovery +25%, SP Recovery +15%.

If Soutane of Strength, Clergy's Boots, and Clergy's Manteau's combined refine levels are 27 or higher,
increased ASPD (ASPD +10%).
Fixed Cast Time -15%.
ATK +7%
Class: Armor DEF: 65
Weight: 65
Required Level: 90
Job: All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 65
Required Level : 90

Id: (15398)

Soutane of Agility [1]
Formal wear worn by the priests who revered Odin's agility.
It's imbued with a blessing that enhances the wearer's agility.

MaxHP +700.
DEF +30, MDEF +8.
Decreases Post-attack delay (ASPD +1%) for every 2 refine levels.
AGI +2 for every 3 refine levels.
When refined to +9 or higher, HIT +15.

If equipped with Clergy's Boots, Clergy's Manteau, and Clergy's Ring,
AGI +4.
MaxHP +300, MaxSP +100.
MaxHP Recovery +25%, SP Recovery +15%.

If Soutane of Agility, Clergy's Boots, and Clergy's Manteau's combined refine levels are 27 or higher,
increased ASPD (ASPD +10%).
Fixed Cast Time -15%.
Critical damage +15%.
Class: Armor DEF: 65
Weight: 65
Required Level: 90
Job: All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 65
Required Level : 90

Id: (15399)

Soutane of Vitality [1]
Formal wear worn by the priests who revered Odin's vitality.
It's imbued with a blessing that enhances the wearer's vitality.

MaxHP +900.
DEF +30, MDEF +8.
DEF +4 and MDEF +1 for every 2 refine levels.
VIT +2 for every 3 refine levels.
When refined to +9 or higher, MaxHP +10%.

If equipped with Clergy's Boots, Clergy's Manteau, and Clergy's Ring,
VIT +4.
MaxHP +300, MaxSP +100.
MaxHP Recovery +25%, SP Recovery +15%.

If Soutane of Vitality, Clergy's Boots, and Clergy's Manteau's combined refine levels are 27 or higher,
increased ASPD (ASPD +10%).
Fixed Cast Time -15%.
Increase resistance to all Elemental Properties by 6%.
Class: Armor DEF: 65
Weight: 65
Required Level: 90
Job: All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 65
Required Level : 90

Id: (15400)

Soutane of Dexterity [1]
Formal wear worn by the priests who revered Odin's dexterity.
It's imbued with a blessing that enhances the wearer's dexterity.

MaxHP +700.
DEF +30, MDEF +8.
Long-ranged DMG +1% for every 2 refine levels.
DEX +2 for every 3 refine levels.
When refined to +9 or higher, FLEE +20.

If equipped with Clergy's Boots, Clergy's Manteau, and Clergy's Ring,
DEX +4.
MaxHP +300, MaxSP +100.
MaxHP Recovery +25%, SP Recovery +15%.

If Soutane of Dexterity, Clergy's Boots, and Clergy's Manteau's combined refine levels are 27 or higher,
increased ASPD (ASPD +10%).
Fixed Cast Time -15%.
CRIT +9.
Class: Armor DEF: 65
Weight: 65
Required Level: 90
Job: All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 65
Required Level : 90

Id: (15401)

Soutane of intelligence [1]
Formal wear worn by the priests who revered Odin's intelligence.
It's imbued with a blessing that enhances the wearer's intelligence.

MaxHP +700.
DEF +30, MDEF +8.
Variable Cast Time -1% for every 2 refine levels.
INT +2 for every 3 refine levels.
When refined to +9 or higher, MATK +40 and Healing Recovery +15%.

If equipped with Clergy's Boots, Clergy's Manteau, and Clergy's Ring,
INT +4.
MaxHP +300, MaxSP +100.
MaxHP Recovery +25%, SP Recovery +15%.

If Soutane of intelligence, Clergy's Boots, and Clergy's Manteau's combined refine levels are 27 or higher,
Variable Cast Time -10%.
Fixed Cast Time -15%.
MATK +7%, Healing Recovery +10%.
Class: Armor DEF: 65
Weight: 65
Required Level: 90
Job: All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 65
Required Level : 90

Id: (15402)

Soutane of Luck [1]
Formal wear worn by the priests who revered Odin's luck.
It's imbued with a blessing that enhances the wearer's luck.

MaxHP +800.
DEF +30, MDEF +8.
Critical damage +2% for every 2 refine levels.
LUK +2 for every 3 refine levels.
When refined to +9 or higher, CRIT +6.

If equipped with Clergy's Boots, Clergy's Manteau, and Clergy's Ring,
LUK +4.
MaxHP +300, MaxSP +100.
MaxHP Recovery +25%, SP Recovery +15%.

If Soutane of Luck, Clergy's Boots, and Clergy's Manteau's combined refine levels are 27 or higher,
increased ASPD (ASPD +10%).
Fixed Cast Time -15%.
Critical damage +15%.
Class: Armor DEF: 65
Weight: 65
Required Level: 90
Job: All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 65
Required Level : 90

Id: (16097)

Freezing Mace [2]
A mace that never inflicts any harm to innocent and good beings.
People say this mace appears frightful to those who are evil.

Indestructible.
MATK +135.
MATK +5%.
When refined to +7 or higher, Healing Recovery +15%, Magnus Exorcismus damage +10%.
When refined to +9 or higher, Additional Magnus Exorcismus damage +15%.
Class: Mace ATK: 150
Weight: 130
Weapon Level: 3
Required Level: 80
Job: Acolyte Classes
====== auto-parsed ======
Itemclass : Mace
Weight : 130
Weapon Level : 3
Required Level : 80

Id: (16099)

Rubber Hammer [2]
A hammer used to investigating mine shafts in Einbroch.
It's a tool used to check shafts, but people often use it in battle due to its design and durability.
_
MATK +180, indestructible.
MATK +7%
Healing Recovery +15%, Adoramus damage +10%.
When refined to +7 or higher, Holy Magic damage +7%, Variable Cast Time -10%.
When refined to +9 or higher, Additional Adoramus damage +15%.
When dealing magic damage, create a chance to gain additional Magic damage +15% on enemies of all sizes for 5 sec.
When refined to +11 or higher, After-cast delay -20%.
_
Class: Mace ATK: 160
Weight: 190
Weapon Level: 4
Required Level: 170
Job: Arch Bishop Classes
====== auto-parsed ======
Itemclass : Mace
Weight : 190
Weapon Level : 4
Required Level : 170

Id: (18189)

Bloody Bow [2]
No one knows who used this bow or how it was used.
The body, which is tinged with a thick bloody hue, tells you all you need to know.

Long-ranged DMG +5%.
When refined to +7 or higher, Double Strafe damage +15%.
When refined to +9 or higher, Arrow Shower damage +15%.
Class: Bow ATK: 170
Weight: 90
Weapon Level: 3
Required Level: 80
Job: Archer/Rogue Classes
====== auto-parsed ======
Itemclass : Bow
Weight : 90
Weapon Level : 3
Required Level : 80

Id: (18190)

Bolt Shooter [2]
A tool used in Einbroch to drive nails.
It's been modified to be able to shoot stuff other than nails.
_
ATK +10%.
Aimed Bolt damage +10%.
When refined to +7 or higher, ATK +60, Variable Cast Time -10%.
When refined to +9 or higher, Additional Aimed Bolt damage +15%.
When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
_
Class: Bow ATK: 210
Weight: 170
Weapon Level: 4
Required Level: 170
Job: Ranger Classes
====== auto-parsed ======
Itemclass : Bow
Weight : 170
Weapon Level : 4
Required Level : 170

Id: (19429)

Zarathustra
An item that hurts if you try to know.
Id: (20946)

Dragon Scale Hood [1]
A hood made by weaving various parts of a powerful dragon.
Just wearing it makes you feel draconic presence.

DEF +20, MDEF +2.
Incoming Healing Recovery and item effects +15%.
When refined to +7 or higher, Physical, Magic damage -5% from Dragon monsters.
When refined to +9 or higher, Incoming Physical/Magic damage creates a chance of restoring 300 HP every second for 3 seconds.
Class: Garment DEF: 23
Weight: 50
Required Level: 80
Job: All Jobs
====== auto-parsed ======
Itemclass : Garment
Weight : 50
Required Level : 80

Id: (20947)

Clergy's Manteau [1]
A manteau worn by Odin's priests.
The blessing imbued in the manteau gently embraces the wearer.

Incoming Healing Recovery and item effects +15%.
Physical/Magic damage -1% from Angel and Demon monsters for every 2 refine levels.
FLEE +6 for every 3 refine levels.
When refined to +9 or higher, MaxSP +300, Fixed Cast Time -5%.
Class: Garment DEF: 20
Weight: 45
Required Level: 90
Job: All Jobs
====== auto-parsed ======
Itemclass : Garment
Weight : 45
Required Level : 90

Id: (21054)

Claw Sword [2]
A tool used to remove various kinds of scrap at construction sites.
Can be used for many purposes.
_
ATK +15%, CRIT +5.
When refined to +7 or higher, Critical damage +25%, increased ASPD (ASPD +10%)
When refined to +9 or higher, when physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 5 sec.
When refined to +11 or higher, CRIT +7, After-cast delay -20%.
_
Class: Two-handed Sword ATK: 300
Weight: 350
Weapon Level: 4
Required Level: 170
Job: Rune Knight Classes
====== auto-parsed ======
Weight : 350
Weapon Level : 4
Required Level : 170

Id: (22208)

Dragon Scale Boots [1]
A pair of boots made by weaving various parts of powerful dragons.
Just wearing it makes you feel draconic presence.

MaxSP +150.
Variable Cast Time -5%.
When refined to +7 or higher, FLEE +20.
When refined to +9 or higher, Fixed Cast Time -5%.
Class: Shoes DEF: 28
Weight: 50
Required Level: 80
Job: All Jobs
====== auto-parsed ======
Itemclass : Shoes
Weight : 50
Required Level : 80

Id: (22209)

Clergy's Boots [1]
A pair of boots worn by Odin's priests.
The blessing imbued in the boots makes the wearer feel lighter.

MaxHP +100. MaxSP +30.
HIT +2 for every 2 refine levels.
Variable Cast Time -2% and decreases Post-attack delay (ASPD +2%) for every 3 refine levels.
When refined to +9 or higher, Incoming Physical/Magic damage creates a chance of gaining Perfect Dodge +20 for 2 sec.
Class: Shoes DEF: 25
Weight: 40
Required Level: 90
Job: All Jobs
====== auto-parsed ======
Itemclass : Shoes
Weight : 40
Required Level : 90

Id: (23061)

Sharp Arrow Quiver
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
A quiver containing 500 Sharp Arrows.
Weight: 25
====== auto-parsed ======
Weight : 25

Id: (23081)

Kunai Scroll of Flame
"Caution! If you exceed 30,000 items in the inventory, the item may be lost."
_
Can summon 500 Kunaki Scroll of Flames.
_
Weight : 25
====== auto-parsed ======
Weight : 25

Id: (23082)

Kunai Scroll of Icicle
"Caution! If you exceed 30,000 items in the inventory, the item may be lost."
_
Can summon 500 Kunaki Scroll of Icicles.
_
Weight : 25
====== auto-parsed ======
Weight : 25

Id: (23083)

Kunai Scroll of Storm
"Caution! If you exceed 30,000 items in the inventory, the item may be lost."
_
Can summon 500 Kunaki Scroll of Storms.
_
Weight : 25
====== auto-parsed ======
Weight : 25

Id: (23084)

Kunai Scroll of Sand
"Caution! If you exceed 30,000 items in the inventory, the item may be lost."
_
Can summon 500 Kunaki Scroll of Sands.
_
Weight : 25
====== auto-parsed ======
Weight : 25

Id: (23085)

Kunai Scroll of Poison
"Caution! If you exceed 30,000 items in the inventory, the item may be lost."
_
Can summon 500 Kunaki Scroll of Poisons.
_
Weight : 25
====== auto-parsed ======
Weight : 25

Id: (23280)

Beginners Fly Wings
Wings of the flying animals cut and incantated.Can teleport to a random spot when waved in the air.
Required level : 98
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (23288)

Zipped Fly Wings
Wings of the flying animals cut and incantated.Can teleport to a random spot when waved in the air.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (23711)

Trap Box
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
A box containing 500 Traps.
_
Weight: 25
====== auto-parsed ======
Weight : 25

Id: (23981)

Turbulent Dragon's Power
The power of dragon is raging around this orb.
Grants a random option to the following items.
_
[Target Items]
Red Dragon Plate
Green Dragon Plate
Gold Dragon Plate
Purple Dragon Plate
Blue Dragon Plate
Silver Dragon Plate
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (23985)

Dragon's Treasure
A box that contains dragon's treasure.
Contains one of the following items.
_
Available Items
Turbulent Dragon's Power
Burning Dragon's Power
Hot Dragon's Power
Large Dragon Bone
Small Dragon Bone
Red Dragon Orb
Green Dragon Orb
Gold Dragon Orb
Purple Dragon Orb
Blue Dragon Orb
Silver Dragon Orb
Dragon Skin
Dragon Canine
Dragon Scale
Dragon Tail
_
Weight: 10
====== auto-parsed ======
Weight : 10

Id: (23986)

Odin's Relic
A box that contains the treasure of Odin's temple.
Contains one of the following items.
_
Available Items
Soutane of Strength, Soutane of Agility
Soutane of Vitality, Soutane of Dexterity
Soutane of intelligence, Soutane of Luck
Clergy's Boots, Clergy's Manteau
Angel's Dream, Rune of Darkness
Soft Feather
_
Weight: 10
====== auto-parsed ======
Weight : 10

Id: (24554)

Psychic Shadow Armor
Armor worn over the armor provides an additional defensive effect. It can also be used alone, but has little defensive effect.

MaxHP +10 per 1 refine rate.
Increase damage of Psychic Wave by 5%.
Increase damage of Psychic Wave by additional 2% per 2 refine rates.

SET BONUS
Psychic Shadow Armor
Psychic Shadow Shield
Psychic Shadow Shoes
Increase damage of Psychic Wave as a percentage equivalent of the sum of its refine rate.

Type : Shadow Equipment
Location: Armor Weight: 0
Required Level: 99
Class: Sorcerer Type
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24555)

Psychic Shadow Shield
A small shield that can be attached to the arm provides additional defensive effects. It can also be used alone, but has little defensive effect.

MaxHP +10 per 1 refine rate.
Increase neutral property magic damage by 3%.
When refined to +7 or higher, increase neutral property magic damage by additional 3%.
When refined to +9 or higher, increase neutral property magic damage by additional 4%.

SET BONUS
Psychic Shadow Armor
Psychic Shadow Shield
Psychic Shadow Shoes
Increase damage of Psychic Wave as a percentage equivalent of the sum of its refine rate.

SET BONUS
Psychic Shadow Armor
Sorcerer Weapon Shadow
Ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Psychic Shadow Shield and Sorcerer Weapon Shadow.

Type : Shadow Equipment
Location : Shield Weight : 0
Required Level : 99
Class : Sorcerer Type
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24556)

Psychic Shadow Shoes
Shoes that can be worn in addition to shoes. It can also be used alone, but the effect is small.

MaxHP +10 per 1 refine rate.
Reduce SP consumption of Psychic Wave by 4%.
Reduce SP consumption of Psychic Wave by additional 1% per 2 refine rates.

SET BONUS
Psychic Shadow Armor
Psychic Shadow Shield
Psychic Shadow Shoes
Increase damage of Psychic Wave as a percentage equivalent of the sum of its refine rate.

Type : Shadow Equipment
Location : Shoes Weight : 0
Required Level : 99
Class: Sorcerer Type
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24566)

Spore Bomb Shadow Armor
Armor worn over the armor provides an additional defensive effect. It can also be used alone, but has little defensive effect.

MaxHP +10 per 1 refine rate.
Increase damage of Spore Explosion by 5%.
Increase damage of Spore Explosion by additional 2% per 2 refine rates.

SET BONUS
Spore Bomb Shadow Armor
Spore Bomb Shadow Shield
Spore Bomb Shadow Shoes
Increases Spore Explosion damage as percentage equal to the sum of refine rate of set.

Type : Shadow Equipment
Location: Armor Weight: 0
Required Level: 99
Class: Geneticist Type
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24567)

Spore Bomb Shadow Shield
A small shield that can be attached to the arm provides additional defensive effects. It can also be used alone, but has little defensive effect.

MaxHP +10 per 1 refine rate.
Increase physical damage to all size monsters by 3%.
When refined to +7 or higher, increase physical damage to all size monsters by additional 3%.
When refined to +9 or higher, increase physical damage to all size monsters by additional 4%.

SET BONUS
Spore Bomb Shadow Armor
Spore Bomb Shadow Shield
Spore Bomb Shadow Shoes
Increases Spore Explosion damage as percentage equal to the sum of refine rate of set.

SET BONUS
Geneticist Weapon Shadow
Ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Spore Bomb Shadow Shield and Geneticist Weapon Shadow.

Type : Shadow Equipment
Location : Shield Weight : 0
Required Level : 99
Class : Geneticist Type
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24568)

Spore Bomb Shadow Shoes
Shoes that can be worn in addition to shoes. It can also be used alone, but the effect is small.

MaxHP +10 per 1 refine rate.
Reduce cooldown of Spore Explosion by 0.2 sec.
Reduce cooldown of Spore Explosion by additional 0.1 sec per 3 refine rates.

SET BONUS
Spore Bomb Shadow Armor
Spore Bomb Shadow Shield
Spore Bomb Shadow Shoes
Increases Spore Explosion damage as percentage equal to the sum of refine rate of set.

Type : Shadow Equipment
Location : Shoes Weight : 0
Required Level : 99
Class : Geneticist Type
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (25759)

Dragon's Energy (Green)
A mysterious, crystallized coagulation of green dragon's power.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25760)

Dragon's Energy (Blue)
A mysterious, crystallized coagulation of blue dragon's power.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25761)

Dragon's Energy (Red)
A mysterious, crystallized coagulation of red dragon's power.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25762)

Dragon's Energy (Gold)
A mysterious, crystallized coagulation of gold dragon's power.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25763)

Dragon's Energy (Purple)
A mysterious, crystallized coagulation of purple dragon's power.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25764)

Dragon's Energy (Silver)
A mysterious, crystallized coagulation of silver dragon's power.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25765)

Dragon Bone (Large)
An intact bone from a giant dragon.
Even though it's old, you can still feel the immense power of a dragon.
Weight: 20
====== auto-parsed ======
Weight : 20

Id: (25766)

Dragon Bone (Small)
An intact bone from a small dragon.
Even though it's old, you can still feel the power of a dragon.
Weight: 10
====== auto-parsed ======
Weight : 10

Id: (25767)

Angel's Dream
A strange small orb that is oval-shaped.
It emits beautiful and warm energy.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25768)

Valkyrie Ingrid's Armor Fragment
A fragment of the armor worn by Valkyrie Ingrid.
It is imbued with faint blue energy.
Weight: 3
====== auto-parsed ======
Weight : 3

Id: (25769)

Valkyrie Reginleif's Armor Fragment
A fragment of the armor worn by Valkyrie Reginleif.
It is imbued with faint golden energy.
Weight: 3
====== auto-parsed ======
Weight : 3

Id: (25770)

Valkyrie Reginleif's Armor
The armor worn by Reginleif, a battle maiden who serves Odin.
It's heavily damaged after a fierce battle.
Weight: 10
====== auto-parsed ======
Weight : 10

Id: (25771)

Valkyrie Ingrid's Armor
The armor worn by Ingrid, a battle maiden who serves Odin.
It's heavily damaged after a fierce battle.
Weight: 10
====== auto-parsed ======
Weight : 10

Id: (25809)

Redium
A red ore discovered deep underground. It contains a mysterious power.
Weight: 0.5
====== auto-parsed ======
Weight : 0.5

Id: (25810)

Rindium
A green ore discovered deep underground. It contains a mysterious power.
Weight: 0.5
====== auto-parsed ======
Weight : 0.5

Id: (25811)

Odium
An orange ore discovered deep underground. It contains a mysterious power.
Weight: 0.5
====== auto-parsed ======
Weight : 0.5

Id: (25812)

Purdium
A purple ore discovered deep underground. It contains a mysterious power.
Weight: 0.5
====== auto-parsed ======
Weight : 0.5

Id: (25813)

Whidium
A white ore discovered deep underground. It contains a mysterious power.
Weight: 0.5
====== auto-parsed ======
Weight : 0.5

Id: (25814)

Dynite
An ore made by fusing 5 refined mysterious ores.
It emits five brilliant hues.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25815)

Solidified Dust
Various kinds of dust got together and solidified.
Can be sold to Collectible Merchants.
Weight: 0.1
====== auto-parsed ======
Weight : 0.1

Id: (25816)

Dead Trap
An installable trap carried by Pitmen.
For some reason, it seems they don't use it anymore.
Can be sold to Collectible Merchants.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25817)

Bizarre Stone Fragment
A stone fragment that fell off from a mineral.
It's famous among stone collectors because of its self-indulgent shapes.
Can be sold to Collectible Merchants.
Weight: 5
====== auto-parsed ======
Weight : 5

Id: (26023)

Glacis Spear [2]
The sharp body of this spear
allows the wielder to choose between swinging and stabbing.

ATK +5%
When refined to +7 or higher, Pierce damage +15%.
When refined to +9 or higher, Brandish Spear damage +15%.
Class: Two-handed Spear ATK: 190
Weight: 140
Weapon Level: 3
Required Level: 80
Job: Swordsman Classes
====== auto-parsed ======
Weight : 140
Weapon Level : 3
Required Level : 80

Id: (26162)

Welding Wand [2]
A magical tool used in welding.
Many use it in battle since it significantly boosts the wielder's magical prowess.
_
MATK +200.
Neutral, Water, Fire Magic damage +7%.
When refined to +7 or higher, MATK +40, Variable Cast Time -10%.
When refined to +9 or higher, Additional Neutral, Water, Fire Magic damage +8%.
When dealing magic damage, create a chance to gain additional Magic damage +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
_
Class: One-handed Staff
ATK: 160
Weight: 120
Weapon Level: 4
Required Level: 170
Job: Mage and Soul Linker Classes
====== auto-parsed ======
Weight : 120
Weapon Level : 4
Required Level : 170

Id: (26214)

Soul Bell [2]
A whip that generates a mysterious tinkle of a bell every time when flicked.

Long-ranged DMG +5%.
When refined to +7 or higher, Slinging Arrow damage +10%.
When refined to +9 or higher, Slinging Arrow damage +15%.
Class: Whip ATK: 130
Weight: 90
Weapon Level: 3
Required Level: 80
Job: Dancer Classes
====== auto-parsed ======
Itemclass : Whip
Weight : 90
Weapon Level : 3
Required Level : 80

Id: (26215)

Safety Whip [2]
A rope made in Einbroch for lifesaving purposes.
Actually, it's used more often for another purpose than saving people's lives.
_
Long-ranged DMG +10%.
Severe Rainstorm damage +10%.
When refined to +7 or higher, ATK +40, Variable Cast Time -10%.
When refined to +9 or higher, Additional Severe Rainstorm damage +15%.
When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, Severe Rainstorm cooldown -2 sec. and After-cast delay -20%.
_
Class: Whip ATK: 200
Weight: 140
Weapon Level: 4
Required Level: 170
Job: Wanderer Classes
====== auto-parsed ======
Itemclass : Whip
Weight : 140
Weapon Level : 4
Required Level : 170

Id: (28043)

Piercing Katar [2]
A katar designed to strike at the enemy's weak spot.
It seems you have to train quite a bit to use it skillfully.

ATK +5%
When refined to +7 or higher, Sonic Blow damage +15%.
When refined to +9 or higher, Grimtooth damage +15%.
(This item did not make it into ROZ.)
Class: Katar ATK: 160
Weight: 120
Weapon Level: 3
Required Level: 80
Job: Assassin Classes
====== auto-parsed ======
Itemclass : Katar
Weight : 120
Weapon Level : 3
Required Level : 80

Id: (28045)

Bolt Crusher [2]
A tool used in Einbroch to cut various metals.
They modified it for battle use due to its superior cutting force.
_
ATK +10%.
Rolling Cutter damage +10%.
When refined to +7 or higher, ATK +60, increased ASPD (ASPD +10%)
When refined to +9 or higher, Additional Rolling Cutter damage +15%.
When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
_
Class: Katar ATK: 300
Weight: 200
Weapon Level: 4
Required Level: 170
Job: Guillotine Cross Classes
====== auto-parsed ======
Itemclass : Katar
Weight : 200
Weapon Level : 4
Required Level : 170

Id: (28139)

Grudge [2]
This ancient giant axe was once a powerful weapon,
but the long years of obscurity and neglect made it lose its power.

Indestructible.
ATK +5%, CRIT +5.
When refined to +7 or higher, Increased ASPD (ASPD +10%).
When refined to +9 or higher, Critical Damage +10%.
Class: Two-handed Axe
ATK: 190
Weight: 140
Weapon Level: 3
Required Level: 80
Job: Merchant Classes
====== auto-parsed ======
Weight : 140
Weapon Level : 3
Required Level : 80

Id: (28140)

Saw Axe [2]
A weapon modified from a metal-cutting saw to a battle axe.
The sound of the engine reverberating every time the wielder swings makes enemies cower in fear.
_
ATK +10%, indestructible.
Arm Cannon damage +10%.
When refined to +7 or higher, ATK +60, Variable Cast Time -10%.
When refined to +9 or higher, Long-ranged DMG +10%.
When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 5 sec.
When refined to +11 or higher, After-cast delay -20%.
_
Class: Two-handed Axe ATK: 350
Weight: 500
Weapon Level: 4
Required Level: 170
Job: Mechanic Classes
====== auto-parsed ======
Weight : 500
Weapon Level : 4
Required Level : 170

Id: (28634)

On Bolt Magic [2]
A book titled On Bolt Magic.
Just holding it makes you feel like you've become a master of bolt magic.

MATK +135.
MATK +5%.
When refined to +7 or higher, Fire/Cold/Lightning Bolt damage +10%.
When refined to +9 or higher, Additional Fire/Cold/Lightning Bolt damage +10%.
Class: Book ATK: 120
Weight: 90
Weapon Level: 3
Required Level: 80
Job: Mage Classes
====== auto-parsed ======
Itemclass : Book
Weight : 90
Weapon Level : 3
Required Level : 80

Id: (28635)

Safety Manual [2]
A book full of information on preparing for various industrial and natural accidents.
Just holding it makes you feel safe.
_
ATK +10%, CRIT +3.
When refined to +7 or higher, ATK +40, increased ASPD (ASPD +10%)
When refined to +9 or higher, Critical damage +15%, when physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, Additional Critical damage +15%, After-cast delay -20%.
_
Class: Book ATK: 200
Weight: 70
Weapon Level: 4
Required Level: 170
Job: Star Emperor Only
====== auto-parsed ======
Itemclass : Book
Weight : 70
Weapon Level : 4
Required Level : 170

Id: (28769)

Valkyrie Dagger [2]
A dagger used by the beings of the ancient past.
It seems its power has faded over the long years.

ATK +5%
When refined to +7 or higher, Sightless Mind damage +15%.
When refined to +9 or higher, Back Stab damage +15%.
Class: Dagger ATK: 130
Weight: 85
Weapon Level: 3
Required Level: 80
Job: Thief/Rogue Classes
====== auto-parsed ======
Itemclass : Dagger
Weight : 85
Weapon Level : 3
Required Level : 80

Id: (28770)

Wound Maker [2]
A chilly bluish dagger that gives off a terrifying feeling.
The bumps on the blade leave a critical wound on the victim.

ATK +5%
When refined to +7 or higher, Throw Shuriken and Haze Slasher damages +10%.
When refined to +9 or higher, Additional Throw Shuriken and Haze Slasher damages +15%.
Class: Dagger ATK: 130
Weight: 85
Weapon Level: 3
Required Level: 80
Job: Ninja Classes
====== auto-parsed ======
Itemclass : Dagger
Weight : 85
Weapon Level : 3
Required Level : 80

Id: (28771)

Metal Detector Mk47 [2]
A small detector made for finding ores in mines.
It's light and durable, so many people use it for self-protection.
_
ATK +10%.
Cross Impact damage +10%.
When refined to +7 or higher, ATK +40, increased ASPD (ASPD +10%)
When refined to +9 or higher, Additional Cross Impact damage +15%.
When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
_
Class: Dagger ATK: 200
Weight: 100
Weapon Level: 4
Required Level: 170
Job: Guillotine Cross Classes
====== auto-parsed ======
Itemclass : Dagger
Weight : 100
Weapon Level : 4
Required Level : 170

Id: (28772)

Jewel Detector Mk47 [2]
A small detector made for finding jewels in mines.
It's used for various purposes as it boosts the wielder's strength.
_
MATK +180.
MATK +10%.
Fire and Neutral Magic damage +7%.
When refined to +7 or higher, MATK +40, increased ASPD (ASPD +10%)
When refined to +9 or higher, Additional Fire and Neutral Magic damage +8%.
When physically attacking, create a chance to gain additional Magic damage +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
_
Class: Dagger ATK: 190
Weight: 100
Weapon Level: 4
Required Level: 170
Job: Shadow Chaser Classes
====== auto-parsed ======
Itemclass : Dagger
Weight : 100
Weapon Level : 4
Required Level : 170

Id: (29241)

Ancilla
CRI + 10.
Id: (32026)

Blocking Spear [2]
Originally used to block entrance to dangerous areas in Einbroch,
it's now modified into a weapon due to its durability and power.
_
ATK +10%.
Vanishing Point damage +10%.
When refined to +7 or higher, ATK +40, increased ASPD (ASPD +10%)
When refined to +9 or higher, Additional Vanishing Point damage +15%.
When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
_
Class: One-handed Spear ATK: 210
Weight: 300
Weapon Level: 4
Required Level: 170
Job: Royal Guard Classes
====== auto-parsed ======
Weight : 300
Weapon Level : 4
Required Level : 170

Id: (32109)

Trumpet Shell [2]
An instrument made of the shell of an ancient conch.

Long-ranged DMG +5%.
When refined to +7 or higher, Melody Strike damage +10%.
When refined to +9 or higher, Melody Strike damage +15%.
Class: Instrument ATK: 130
Weight: 90
Weapon Level: 3
Required Level: 80
Job: Bard Classes
====== auto-parsed ======
Itemclass : MusicalInstrument
Weight : 90
Weapon Level : 3
Required Level : 80

Id: (32110)

Safety Lute [2]
Made to encourage the workers of Einbroch or signal an emergency.
It has many flaws as a guitar but it produces the loudest sound.
_
Long-ranged DMG +10%.
Severe Rainstorm damage +10%.
When refined to +7 or higher, ATK +40, Variable Cast Time -10%.
When refined to +9 or higher, Additional Severe Rainstorm damage +15%.
When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, Severe Rainstorm cooldown -2 sec. and After-cast delay -20%.
_
Class: Instrument ATK: 200
Weight: 140
Weapon Level: 4
Required Level: 170
Job: Maestro Classes
====== auto-parsed ======
Itemclass : MusicalInstrument
Weight : 140
Weapon Level : 4
Required Level : 170

Id: (32235)

Dragon Ring
A ring made by condensing the immense power of dragons.
You can feel the powerful energy revolving around the ring.
[Upgradable]

All Stats +1
Class: Accessory DEF: 10
Weight: 10
Required Level: 80
Job: All Jobs
====== auto-parsed ======
Itemclass : Accessory
Weight : 10
Required Level : 80

Id: (32236)

Clergy's Ring
A ring worn by the highest priests of Odin.
It's imbued with a special blessing.
[Upgradable]

All Stats +1

If equipped with a Soutane, Clergy's Boots, and Clergy's Manteau,
Physical/Magic attack creates a chance of restoring 40 SP every second for 3 seconds.
Class: Accessory DEF: 0
Weight: 10
Required Level: 90
Job: All Jobs
====== auto-parsed ======
Itemclass : Accessory
Weight : 10
Required Level : 90

Id: (32248)

Safety Pendant R [1]
A medal awarded to those who ensured the safety of the Einbroch mine.
Only a few have been awarded this rare medal.
All Stats +5 and increased ASPD (ASPD +5%)
_
If equipped with Safety Epaulet R,
MaxHP +10% and increased ASPD (ASPD +15%)
_
If equipped with Safety Epaulet B,
MaxHP +10%, Variable Cast Time -15%
_
If equipped with Safety Epaulet R or Safety Epaulet B and an Einbroch weapon,
Fixed Cast Time -0.3 sec. and After-cast delay -7%
DMG -3% from enemies of all sizes.
_
Class: Accessory (Right Slot)
DEF: 10
Weight: 10
Required Level: 170
Job: All Jobs
====== auto-parsed ======
Weight : 10
Required Level : 170

Id: (32249)

Safety Pendant B [1]
A medal awarded to those who ensured the safety of the Einbroch mine.
Only a few have been awarded this rare medal.
All Stats +5, Variable Cast Time -5%
_
If equipped with Safety Epaulet B,
MaxHP +10% and additional Variable Cast Time -15%
_
If equipped with Safety Epaulet R,
MaxHP +10% and increased ASPD (ASPD +15%)
_
If equipped with Safety Epaulet R or Safety Epaulet B and an Einbroch weapon,
Fixed Cast Time -0.3 sec. and After-cast delay -7%
Magic damage -3% from enemies of all sizes.
_
Class: Accessory (Right Slot)
DEF: 10
Weight: 10
Required Level: 170
Job: All Jobs
====== auto-parsed ======
Weight : 10
Required Level : 170

Id: (32250)

Safety Epaulet R [1]
An epaulet awarded to those who ensured the safety of the Einbroch mine.
Only a few have been awarded this rare epaulet.
_
ATK +5%
_
Class: Accessory (Left Slot)
DEF: 10
Weight: 10
Required Level: 170
Job: All Jobs
====== auto-parsed ======
Weight : 10
Required Level : 170

Id: (32251)

Safety Epaulet B [1]
An epaulet awarded to those who ensured the safety of the Einbroch mine.
Only a few have been awarded this rare epaulet.
_
MATK +5%
_
Class: Accessory (Left Slot)
DEF: 10
Weight: 10
Required Level: 170
Job: All Jobs
====== auto-parsed ======
Weight : 10
Required Level : 170

Id: (32303)

Bolt Revolver [2]
A tool used in Einbroch to drive nails.
It's been modified to be able to shoot stuff other than nails.
_
Long-ranged DMG +15%.
Fire Dance damage +15%.
When refined to +7 or higher, ATK +60, increased ASPD (ASPD +10%)
When refined to +9 or higher, Additional Fire Dance damage +20%.
When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
_
Class: Pistol ATK: 200
Weight: 180
Weapon Level: 4
Required Level: 170
Job: Gunslinger Classes
====== auto-parsed ======
Itemclass : Pistol
Weight : 180
Weapon Level : 4
Required Level : 170

Id: (32352)

Safety Saber [2]
A sword used for lighting up the shaft and self-protection in a mine.
It glitters if there is something dangerous nearby.
_
ATK +10%.
Cart Cannon damage +10%.
When refined to +7 or higher, ATK +40, Variable Cast Time -10%.
When refined to +9 or higher, Additional Cart Cannon damage +15%, Long-ranged DMG +7%.
When refined to +11 or higher, After-cast delay -20%.
_
Class: Sword ATK: 200
Weight: 250
Weapon Level: 4
Required Level: 170
Job: Geneticist Classes
====== auto-parsed ======
Itemclass : Sword
Weight : 250
Weapon Level : 4
Required Level : 170

Id: (100052)

Costume Enchant Stone Box 19
A box containing stones that can be used to enchant costumes.
12 new enchantment stones have been added, including Ranger Stone II (Garment), Mechanic Stone II (Garment), and Arch Bishop Stone II (Garment).
The existing costume enchantment stones are also included.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100142)

Stable Dragon's Power
An orb that contains the stable power of dragon.
Grants a random option to the following items.
_
[Target Items]
Red Dragon Plate
Green Dragon Plate
Gold Dragon Plate
Purple Dragon Plate
Blue Dragon Plate
Silver Dragon Plate
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100144)

Burning Dragon's Power
An orb that seems to be burning by using a dragon's power in it as fuel.
Grants a random option to the following items.
_
[Target Items]
Dragon Scale Hood
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100145)

Hot Dragon's Power
An orb that burns hot due to the dragon's power condensed in it.
Grants a random option to the following item.
_
[Target Items]
Dragon Scale Boots
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100147)

Bath Salt A
Bath salt specially made by the bath managers of Barmund Mansion.
Physical/Magic damage +5% against monsters of Large Meditatio Bath Dungeon in Barmund Mansion for 15 minutes.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100148)

Bath Salt B
Bath salt specially made by the bath managers of Barmund Mansion.
Physical/Magic damage +10% against monsters of Large Meditatio Bath Dungeon in Barmund Mansion for 15 minutes.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100149)

Bath Salt C
Bath salt specially made by the bath managers of Barmund Mansion.
Physical/Magic damage +15% against monsters of Large Meditatio Bath Dungeon in Barmund Mansion for 15 minutes.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100150)

Aromatherapy Oil
An aromatic massage oil extracted from various herbs. Very effective in improving blood circulation and overcoming fatigue.
Physical/Magic damage -10% from monsters of Large Meditatio Bath Dungeon in Barmund Mansion for 15 minutes.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100160)

Automatic Module Box
A box containing an automatic module.
Contains 1 Automatic Module except for Epic ones.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100161)

Epic Module Box
A box containing a magical soapstone or a very rare automatic module.
Contains a Magical Soapstone or an Epic Module.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100162)

Physical Automatic Modification Device Box
A box containing an attachment for a certain mechanical device that improves its performance.
Contains 1 device that improves the machine physically.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100163)

Magic Automatic Modification Device Box
A box containing an attachment for a certain mechanical device that improves its performance.
Contains 1 device that improves the machine magically.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100164)

Medium Automatic Modification Device (Physical)
A device used for modifying certain mechanical devices.
Imbues 1 physical effect on the machine.
_
[Target Items]
Hypocrisy Machine
Hypocrisy Edge
Greed Wand
Sloth Text
Pride Steel
Invidia Bundle
Superbia String
Gula Gun
Ira Fist
Gluttony Stick
Luxuria Pierce
Wrath Rack
Avaritia Metal
Pride Stone
Sloth Bible
Gula Teeth
Pigritia Spark
Pigritia Wave
Pigritia Rhythm
Wrath Wheel
Envy Blunt
Addiction Plant
Lust Pointer
Lust Shatter
Lust Crusher
Lust Boom
_
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100165)

High Automatic Modification Device (Physical)
A device used for modifying certain mechanical devices.
Imbues 1 or 2 physical effects on the machine.
_
[Target Items]
Hypocrisy Machine
Hypocrisy Edge
Greed Wand
Sloth Text
Pride Steel
Invidia Bundle
Superbia String
Gula Gun
Ira Fist
Gluttony Stick
Luxuria Pierce
Wrath Rack
Avaritia Metal
Pride Stone
Sloth Bible
Gula Teeth
Pigritia Spark
Pigritia Wave
Pigritia Rhythm
Wrath Wheel
Envy Blunt
Addiction Plant
Lust Pointer
Lust Shatter
Lust Crusher
Lust Boom
_
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100166)

Finest Automatic Modification Device (Physical)
A device used for modifying certain mechanical devices.
Imbues 3 physical effects on the machine.
_
[Target Items]
Hypocrisy Machine
Hypocrisy Edge
Greed Wand
Sloth Text
Pride Steel
Invidia Bundle
Superbia String
Gula Gun
Ira Fist
Gluttony Stick
Luxuria Pierce
Wrath Rack
Avaritia Metal
Pride Stone
Sloth Bible
Gula Teeth
Pigritia Spark
Pigritia Wave
Pigritia Rhythm
Wrath Wheel
Envy Blunt
Addiction Plant
Lust Pointer
Lust Shatter
Lust Crusher
Lust Boom
_
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100167)

Medium Automatic Modification Device (Magic)
A device used for modifying certain mechanical devices.
Imbues 1 magical effect on the machine.
_
[Target Items]
Hypocrisy Machine
Hypocrisy Edge
Greed Wand
Sloth Text
Pride Steel
Invidia Bundle
Superbia String
Gula Gun
Ira Fist
Gluttony Stick
Luxuria Pierce
Wrath Rack
Avaritia Metal
Pride Stone
Sloth Bible
Gula Teeth
Pigritia Spark
Pigritia Wave
Pigritia Rhythm
Wrath Wheel
Envy Blunt
Addiction Plant
Lust Pointer
Lust Shatter
Lust Crusher
Lust Boom
_
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100168)

High Automatic Modification Device (Magic)
A device used for modifying certain mechanical devices.
Imbues 1 or 2 magical effects on the machine.
_
[Target Items]
Hypocrisy Machine
Hypocrisy Edge
Greed Wand
Sloth Text
Pride Steel
Invidia Bundle
Superbia String
Gula Gun
Ira Fist
Gluttony Stick
Luxuria Pierce
Wrath Rack
Avaritia Metal
Pride Stone
Sloth Bible
Gula Teeth
Pigritia Spark
Pigritia Wave
Pigritia Rhythm
Wrath Wheel
Envy Blunt
Addiction Plant
Lust Pointer
Lust Shatter
Lust Crusher
Lust Boom
_
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100169)

Finest Automatic Modification Device (Magic)
A device used for modifying certain mechanical devices.
Imbues 3 magical effects on the machine.
_
[Target Items]
Hypocrisy Machine
Hypocrisy Edge
Greed Wand
Sloth Text
Pride Steel
Invidia Bundle
Superbia String
Gula Gun
Ira Fist
Gluttony Stick
Luxuria Pierce
Wrath Rack
Avaritia Metal
Pride Stone
Sloth Bible
Gula Teeth
Pigritia Spark
Pigritia Wave
Pigritia Rhythm
Wrath Wheel
Envy Blunt
Addiction Plant
Lust Pointer
Lust Shatter
Lust Crusher
Lust Boom
_
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100171)

Cannon Ball Box
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
Contains 500 Cannon Balls.
Weight: 25
====== auto-parsed ======
Weight : 25

Id: (100172)

Iron Cannon Ball Box
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
Contains 500 Iron Cannon Balls.
Weight: 25
====== auto-parsed ======
Weight : 25

Id: (100173)

Soul Cannon Ball Box
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
Contains 500 Soul Cannon Balls.
Weight: 25
====== auto-parsed ======
Weight : 25

Id: (100174)

Poison Arrow Quiver
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
A quiver containing 500 Poison Arrows.
_
Weight: 25
====== auto-parsed ======
Weight : 25

Id: (100176)

Dark Cannon Ball Box
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
Contains 500 Dark Cannon Balls.
Weight: 25
====== auto-parsed ======
Weight : 25

Id: (100177)

Holy Cannon Ball Box
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
Contains 500 Holy Cannon Balls.
Weight: 25
====== auto-parsed ======
Weight : 25

Id: (100178)

Liquid Condensed Bullet Box
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
Contains 500 Liquid Condensed Bullets.
Weight: 25
====== auto-parsed ======
Weight : 25

Id: (100179)

Large Madogear Fuel Tank
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
Contains 500 Madogear Fuel.
Weight: 25
====== auto-parsed ======
Weight : 25

Id: (100180)

Repair A Box
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
Contains 500 Repair As.
Weight: 25
====== auto-parsed ======
Weight : 25

Id: (100181)

Repair B Box
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
Contains 500 Repair Bs.
Weight: 25
====== auto-parsed ======
Weight : 25

Id: (100182)

Repair C Box
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
Contains 500 Repair Cs.
Weight: 25
====== auto-parsed ======
Weight : 25

Id: (100183)

Flame Stone Bundle
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
A bundle of 500 Flame Stones.
Weight: 25
====== auto-parsed ======
Weight : 25

Id: (100184)

Ice Stone Bundle
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
A bundle of 500 Ice Stones.
Weight: 25
====== auto-parsed ======
Weight : 25

Id: (100185)

Wind Stone Bundle
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
A bundle of 500 Wind Stones.
Weight: 25
====== auto-parsed ======
Weight : 25

Id: (100186)

Shadow Orb Bundle
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
A bundle of 500 Shadow Orbs.
Weight: 25
====== auto-parsed ======
Weight : 25

Id: (100187)

Fire Charm Bundle
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
A bundle of 500 Fire Charms.
Weight: 25
====== auto-parsed ======
Weight : 25

Id: (100188)

Ice Charm Bundle
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
A bundle of 500 Ice Charms.
Weight: 25
====== auto-parsed ======
Weight : 25

Id: (100189)

Wind Charm Bundle
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
A bundle of 500 Wind Charms.
Weight: 25
====== auto-parsed ======
Weight : 25

Id: (100190)

Earth Charm Bundle
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
A bundle of 500 Earth Charms.
Weight: 25
====== auto-parsed ======
Weight : 25

Id: (100191)

Explosive Kunai Scroll
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
Can summon 500 Explosive Kunais.
_
Weight: 25
====== auto-parsed ======
Weight : 25

Id: (100192)

Blue Gemstone Pouch
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
Contains 500 Blue Gemstones.
Weight: 25
====== auto-parsed ======
Weight : 25

Id: (100193)

Yellow Gemstone Pouch
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
Contains 500 Yellow Gemstones.
Weight: 25
====== auto-parsed ======
Weight : 25

Id: (100194)

Red Gemstone Pouch
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
Contains 500 Red Gemstones.
Weight: 25
====== auto-parsed ======
Weight : 25

Id: (100195)

Full Metal Jacket Case
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
A bullet case containing 500 Full Metal Jackets.
_

Weight: 25
====== auto-parsed ======
Weight : 25

Id: (100196)

Projectile Mine Case
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
A case containing 500 Projectile Mines.
_

Weight: 25
====== auto-parsed ======
Weight : 25

Id: (100197)

Dragon Tail Missile Case
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
A case containing 500 Dragon Tail Missiles.
_

Weight: 25
====== auto-parsed ======
Weight : 25

Id: (100251)

Illusion Upgrade Cube
A cube developed to upgrade Illusion armor.
Upgrades +4 or above Illusion armor to +7.
_
[Target Items]
Illusion Armor Type A
Illusion Armor Type B
Illusion Engine Wing Type A
Illusion Engine Wing Type B
Illusion Leg Type A
Illusion Leg Type B
_
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100252)

Automatic Upgrade Cube
A cube developed to upgrade Automatic armor.
Upgrades +4 or above Automatic armor to +7.
_
[Target Items]
Automatic Armor Type A
Automatic Armor Type B
Automatic Engine Wing Type A
Automatic Engine Wing Type B
Automatic Leg Type A
Automatic Leg Type B
_
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100461)

Galaxy Costume Egg
When opened gives one of the following costumes,
Costume Galaxy Circlet
Costume Northern Cross
Costume Blue Emotion
Costume Magic Heir
Costume Star Eyepatch
Costume Wishing Tree Hat
Costume Starry Long Wave
Costume Starry Ribbon Twin Tail
Costume Back Ribbon Bell (Blue)
Costume Astra Blessing
Cannot be traded.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (300001)

Poisonous Card
ATK +25% on Poison enemies.
If equipped with Anacondaq Card, additional ATK +15% on Poison enemies.
Class: Card
Location: Weapon
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (300002)

Toxious Card
MaxHP +10%, incoming Long-ranged DMG -5%.
If equipped with Noxious Card, additional MaxHP +5% and incoming Long-ranged DMG -10%.
Class: Card
Location: Armor
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Armor
Weight : 1

Id: (300003)

White Porcellio Card
ATK +20, additional ATK +10 if equipped with Porcellio Card.
ATK +1 for every shoe refine level.
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300004)

Neo Mineral Card
DEF +30, additional DEF +20 if equipped with Mineral Card.
DEF +3 for every garment refine level.
Class: Card
Location: Garment
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Garment
Weight : 1

Id: (300005)

Abyssman Card
MaxHP +10%, Earth Grave damage +10%.
If equipped with Pitman Card, additional Earth Grave damage +10% and +1% for every refine level of shoes.
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300006)

Jewelry Ant Card
When physically attacking, create a chance of auto-casting Level 1 Psychic Wave.
If equipped with Ungoliant Card, Neutral Magic damage +30%.
Class: Card
Location: Accessory (Left Slot)
Weight: 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300007)

Jewel Ungoliant Card
DMG +40% to Formless and Plant monsters, along with Fire and Water Property enemies.
Class: Card
Location: Armor
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Armor
Weight : 1

Id: (300008)

Angelgiold Card
MATK +10% on Demon monsters.
If equipped with Skeggiold Card, additional MATK +3% on Demon monsters for every 2 weapon refine levels.
Class: Card
Location: Weapon
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (300009)

Spectrum Plasma Card
When equipping a One-handed Staff or Two-handed Staff, Ghost Magic damage +10%.
When refined to +10, Additional Ghost Magic damage +10%.
When refined to +14, Additional Ghost Magic damage +10%.
Class: Card
Location: Weapon
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (300010)

Arch Plasma Card
When equipping a One-handed Staff or Two-handed Staff, Wind Magic damage +10%.
When refined to +10, Additional Wind Magic damage +10%.
When refined to +14, Additional Wind Magic damage +10%.
Class: Card
Location: Weapon
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (300011)

Holy Frus Card
When equipping a One-handed Staff or Two-handed Staff, Holy Magic damage +10%.
When refined to +10, Additional Holy Magic damage +10%.
When refined to +14, Additional Holy Magic damage +10%.
Class: Card
Location: Weapon
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (300012)

Holy Skogul Card
Healing Recovery +5%.
When refined to +7 or higher, Additional Healing Recovery +3%.
When refined to +9 or higher, Additional Healing Recovery +2%.
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300013)

Reginleif Card
Indestructible.
ATK +30%, MaxHP -15%.
If equipped with Randgris Card, additional ATK +10%, MaxHP +5%.
Class: Card
Location: Armor
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Armor
Weight : 1

Id: (300014)

Ingrid Card
Indestructible.
MaxHP +40%, ATK -15%.
Drains 1,000 HP every 4 sec.
Drains 10,000 HP when unequipped.
If equipped with Randgris Card, additional MaxHP +10%, ATK +5%.
Class: Card
Location: Armor
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Armor
Weight : 1

Id: (300015)

Purple Ferus Card
ATK +3%, MaxHP -5%, MaxSP -5%, ATK +1% for every 4 refine levels.
If equipped with Gold Acidus Card, additional MaxHP +4% and MaxSP +4% for every 4 shoe refine levels.
Class: Card
Location: Headgear
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Headgear
Weight : 1

Id: (300016)

Treasure Mimic Card
FLEE +30, CRIT +5.
If equipped with Ancient Mimic Card, additional Critical damage +2% for every garment refine levels.
Class: Card
Location: Garment
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Garment
Weight : 1

Id: (300017)

Black Acidus Card
ATK +25% on Shadow enemies.
If equipped with Santa Poring Card, additional ATK +15% on Shadow enemies.
Class: Card
Location: Weapon
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (300018)

Silver Acidus Card
ATK +25% on Holy enemies.
If equipped with Orc Skeleton Card, additional ATK +15% on Holy enemies.
Class: Card
Location: Weapon
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (300019)

Bone Ferus Card
DMG +5% on Dragon enemies.
If equipped with Bone Acidus Card, additional DMG +5% on Dragon enemies.
Class: Card
Location: Accessory (Left Slot)
Weight: 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300020)

Bone Acidus Card
DMG +5% on Animal enemies.
If equipped with Bone Ferus Card, additional DMG +5% on Animal enemies.
Class: Card
Location: Accessory (Right Slot)
Weight: 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300021)

Bone Detardeurus Card
DMG +40% on Dragon monsters, Undead monsters, Undead enemies, and Ghost enemies.
Class: Card
Location: Armor
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Armor
Weight : 1

Id: (300076)

Broken Security Beta Card
VIT +3.
MaxHP +10%, Vanishing Point and Cannon Spear damage +10%.
If equipped with Verporta Card and Greater Research Assistant Bot Card, Vanishing Point and Cannon Spear damage +20%,
additional Vanishing Point damage +5% for every 2 shoes refine levels, additional Cannon Spear damage +5% for every 2 weapon refine levels.
Class: Card
Location: Accessory
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (300077)

Broken Cleaner Robot Omega Card
DEX +2, VIT +1.
MaxHP +10%, Axe Boomerang and Vulcan Arm damage +10%.
If equipped with Kick and Kick Card and Greater Papila Card, Axe Boomerang and Vulcan Arm damage +20%,
additional Vulcan Arm damage +5% for every 2 shoes refine levels, additional Axe Boomerang damage +5% for every 2 weapon refine levels.
Class: Card
Location: Accessory
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (300078)

Sweetie Card
Fire Dance damage +60%.
Fire Dance SP consumption +25%.
Class: Card
Location: Weapon
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (300079)

Red Pepper Card
Magic damage +30% on Formless and Fish enemies.
Magic damage +30% on Holy and Water enemies.
Class: Card
Location: Armor
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Armor
Weight : 1

Id: (300080)

Great Red Pepper Card
Magic damage +50% on Formless and Fish enemies.
Magic damage +50% on Holy and Water enemies.
Class: Card
Location: Armor
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Armor
Weight : 1

Id: (300081)

Research Assistant Bot Card
INT +2.
MaxHP +10%, MaxSP +10%.
Fire Ball damage +25%.
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300082)

Greater Research Assistant Bot Card
If compounded on One-handed or Two-handed Spear, Long-ranged Physical damage +10%.
Additional Long-ranged Physical damage +2% for every 2 weapon refine levels.
Class: Card
Location: Weapon
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (300083)

Dried Rafflesia Card
AGI +2
MaxHP +10%, MaxSP +10%.
Freezing Spear and Throw Kunai damage +15%.
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300084)

Greater Dried Rafflesia Card
Holy Resistance +30%
FLEE +5
Class: Card
Location: Garment
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Garment
Weight : 1

Id: (300085)

Special Alnoldi Card
STR +2.
MaxHP +10%, MaxSP +10%.
ATK +7 per Kihop level.
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300086)

Greater Special Alnoldi Card
When equipping a Two-handed Sword, Melee Physical damage +10%.
Additional Melee Physical damage +1% for every refine level.
When refined to +11 or higher, Indestructible.
Class: Card
Location: Weapon
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (300087)

Broken Gardener Beta Card
LUK +2.
MaxHP +10%, MaxSP +10%.
Silvervine Stem Spear and Scar of Tarou damage +10%.
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300088)

Greater Broken Gardener Beta Card
When equipping a Book, HIT +20, ATK +5%,
additional Melee Physical damage +1% for every weapon refine level, +10 Effect: Full Moon Kick and Falling Stars damage +15%.
Class: Card
Location: Weapon
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (300089)

Verporta Card
STR +2.
MaxHP +10%, MaxSP +10%.
Magnum Break damage +25%.
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300090)

Verporte Card
Earth Magic damage +10%.
SP consumption +5%.
When refined to +7 or higher, Additional Earth Magic damage +10%
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300091)

Papila Card
DEX +2.
MaxHP +10%, MaxSP +10%.
Desperado, Full Blast, Spread Shot damage +10%.
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300092)

Greater Papila Card
LUK +2.
MaxHP +10%, MaxSP +10%.
Cart Revolution damage +50%.
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300093)

Papila Ruba Card
INT +2.
MaxHP +10%, MaxSP +10%.
Holy Light damage +50%.
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300094)

Greater Papila Ruba Card
If compounded on Two-handed Sword, Critical damage +20%.
Additional Critical damage +2% for every 2 weapon refine levels.
Class: Card
Location: Weapon
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (300095)

Papila Cae Card
DEX +2.
MaxHP +10%, MaxSP +10%.
Arrow Shower damage +25%.
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300096)

Greater Papila Cae Card
When equipping a Instrument or Whip, MATK +20.
+10 Effect: MATK +20, Variable Cast Time -10%.
+13 Effect: MATK +20.
Class: Card
Location: Weapon
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (300097)

Aries Card
AGI +2
MaxHP +10%, MaxSP +10%.
Envenom damage +25%.
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300098)

Greater Aries Card
MATK +5.
Wind Blade, Freezing Spear, Flaming Petals damage +10%.
When refined to +7 or higher, Variable Cast Time -5%.
Class: Card
Location: Garment
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Garment
Weight : 1

Id: (300099)

Silva Papilia Card
Damage -20% from Normal enemies.
Incoming Healing Recovery +15%.
Class: Card
Location: Shield
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shield
Weight : 1

Id: (300100)

Gran Papilia Card
Damage -25% from Boss enemies
Incoming Healing Recovery +30%.
Class: Card
Location: Shield
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shield
Weight : 1

Id: (300101)

Broken Cleaner Card
STR +3.
MaxHP +10%, Dragon Breath and Dragon Water Breath damage +10%.
If equipped with Verporta Card and Greater Papila Ruba Card, Dragon Breath and Dragon Water Breath damage +20%,
additional Dragon Breath damage +5% for every 2 shoes refine levels, additional Dragon Water Breath damage +5% for every 2 weapon refine levels.
Class: Card
Location: Accessory
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (300102)

Bath Manager Card
INT +3.
MaxHP +10%, Cart Cannon and Spore Explosion damage +10%.
If equipped with Powerful Archer Skeleton Card and Greater Papila Card, Cart Cannon and Spore Explosion damage +20%,
additional Cart Cannon damage +5% for every 2 shoes refine levels, additional Spore Explosion damage +5% for every 2 weapon refine levels.
Class: Card
Location: Accessory
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (300103)

Azure Princess Card
MATK +15.
When refined to +7 or higher, Magic damage +10% on Fish and Demi-Human enemies.
When refined to +11 or higher, Post-skill delay -3%.
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300104)

Bookworm Card
INT +2, VIT +1.
MaxHP +10%, Psychic Wave and Diamond Dust damage +10%.
If equipped with Blue Pitaya Card and Research Assistant Bot Card, Psychic Wave and Diamond Dust damage +20%,
additional Psychic Wave damage +5% for every 2 shoes refine levels, additional Diamond Dust damage +5% for every 2 weapon refine levels.
Class: Card
Location: Accessory
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (300105)

Roaming Spellbook Card
INT +3.
MaxHP +5%, MaxSP +5%, Crimson Rock and Comet damage +10%.
If equipped with Red Pitaya Card and Research Assistant Bot Card, Crimson Rock and Comet damage +20%,
additional Comet damage +5% for every 2 shoes refine levels, additional Crimson Rock damage +5% for every 2 weapon refine levels.
Class: Card
Location: Accessory
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (300106)

Red Pitaya Card
When equipping a One-handed or Two-handed Staff, Fire Magic damage +10%.
When refined to +10, Additional Fire Magic damage +10%.
When refined to +14, Additional Fire Magic damage +10%.
Class: Card
Location: Weapon
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (300107)

Meow Card
Apple's and Banana's recovery rate +300%.
Class: Card
Location: Accessory
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (300108)

Sewage Venenum Card
AGI +2, DEX +1.
MaxHP +10%, Fatal Menace and Triangle Shot damage +10%.
If equipped with Scimitar Buffalo Bandit Card and Aries Card, Fatal Menace and Triangle Shot damage +20%,
additional Fatal Menace damage +5% for every 2 shoes refine levels, additional Triangle Shot damage +5% for every 2 weapon refine levels.
Class: Card
Location: Accessory
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (300109)

Sewage Cramp Card
DEX +2, STR +1.
MaxHP +10%, Rolling Cutter and Counter Slash damage +10%.
If equipped with Mutant Dolor Card and Aries Card, Rolling Cutter and Counter Slash damage +20%,
additional Rolling Cutter and Counter Slash damage +5% for every 3 shoes refine levels.
Class: Card
Location: Accessory
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (300110)

Sewage Waterfall Card
AGI +2, INT +1.
MaxHP +10%, Kunai Explosion and Cross Slash damage +10%.
If equipped with Armed Guard Soheon Card and Dried Rafflesia Card, Kunai Explosion and Cross Slash damage +20%,
additional Kunai Explosion and Cross Slash damage +5% for every 3 shoes refine levels.
Class: Card
Location: Accessory
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (300111)

Elite Bellare Card
AGI +2, INT +1.
MaxHP +10%, Flaming Petals, Freezing Spear, Wind Blade damage +10%.
If equipped with E-EA1L Card and Dried Rafflesia Card, Flaming Petals, Freezing Spear, Wind Blade damage +20%,
additional Flaming Petals, Freezing Spear, Wind Blade damage +5% for every 3 shoes refine levels.
Class: Card
Location: Accessory
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (300112)

Magic-poisoned Dolor Card
INT +2, VIT +1.
MaxHP +10%, Eswoo and Curse Explosion damage +10%.
If equipped with Magic-poisoned Plaga Card and Special Alnoldi Card, Eswoo and Curse Explosion damage +20%,
additional Curse Explosion damage +5% for every 2 shoes refine levels, additional Eswoo damage +5% for every 2 weapon refine levels.
Class: Card
Location: Accessory
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (300113)

Unleashed Magic Card
INT +2, VIT +1.
MaxHP +10%, Reverberation and Severe Rainstorm damage +10%.
If equipped with Greater Papila Cae Card and Papila Cae Card, Reverberation and Severe Rainstorm damage +20%,
additional Reverberation damage +5% for every 2 shoes refine levels, additional Severe Rainstorm damage +5% for every 2 weapon refine levels.
Class: Card
Location: Accessory
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (300114)

Magic-poisoned Plaga Card
When equipping a One-handed or Two-handed Staff, Neutral Magic damage +10%.
When refined to +10, Additional Neutral Magic damage +10%.
When refined to +14, Additional Neutral Magic damage +10%.
Class: Card
Location: Weapon
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (300115)

Magic-poisoned Sanare Card
INT + 2, DEX +1.
MaxHP +10%, Adoramus and Judex damage +10%.
If equipped with Sanare Card and Papila Ruba Card, Adoramus and Judex damage +20%,
additional Adoramus damage +5% for every 2 shoes refine levels, additional Judex damage +5% for every 2 weapon refine levels.
Class: Card
Location: Accessory
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (300116)

Powerful Magic Card
STR +2, INT +1.
MaxHP +10%, Rampage Blast and Tiger Cannon damage +10%.
If equipped with Mutant Plaga Card and Papila Ruba Card, Rampage Blast and Tiger Cannon damage +20%,
additional Tiger Cannon damage +5% for every 2 Shoes refine levels, additional Rampage Blast damage +5% for every 2 Weapon refine levels.
Class: Card
Location: Accessory
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (300117)

Sharp Magic Card
DEX +2, AGI +1.
MaxHP +10%, Arrow Storm and Bomb Cluster damage +10%.
If equipped with Powerful Archer Skeleton Card and Papila Cae Card, Arrow Storm and Bomb Cluster damage +20%,
additional Bomb Cluster damage +5% for every 2 shoes refine levels, additional Arrow Storm damage +5% for every 2 weapon refine levels.
Class: Card
Location: Accessory
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (300118)

Boiling Phen Card
STR +2, VIT +1.
MaxHP +10%, Full Moon Kick and Falling Stars damage +10%.
If equipped with Greater Broken Gardener Beta Card and Special Alnoldi Card, Full Moon Kick and Falling Stars damage +20%,
additional Falling Stars damage +5% for every 2 shoes refine levels, additional Full Moon Kick damage +5% for every 2 weapon refine levels.
Class: Card
Location: Accessory
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (300119)

Boiling Swordfish Card
DEX +2, AGI +1.
MaxHP +10%, Round Trip and God's Hammer damage +10%.
If equipped with Greater Bellare Card and Papila Card, Round Trip and God's Hammer damage +20%,
additional God's Hammer damage +5% for every 2 shoes refine levels, additional Round Trip damage +5% for every 2 weapon refine levels.
Class: Card
Location: Accessory
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (300120)

Boiling Piranha Card
MATK +2%.
If equipped with Piranha Card, MATK +10 and Magic damage +15% on Water enemies.
Class: Card
Location: Accessory
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (300121)

Boiling Marc Card
Holy and Water Magic damage +5%.
Additional Holy and Water Magic damage +1% for every 2 refine levels.
Class: Card
Location: Shoes
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (300122)

Yellow Pitaya Card
Neutral Resistance +15%.
Holy Magic damage +3% for every refine level.
If equipped with Boiling Marc Card, additional Neutral Resistance +5%.
Class: Card
Location: Garment
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Garment
Weight : 1

Id: (300123)

Purple Pitaya Card
Neutral Resistance +15%.
Neutral Magic damage +3% for every refine level.
If equipped with Boiling Marc Card, additional Neutral Resistance +5%.
Class: Card
Location: Garment
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Garment
Weight : 1

Id: (300124)

Blue Pitaya Card
When equipping a One-handed or Two-handed Staff, Water Magic damage +10%.
When refined to +10, Additional Water Magic damage +10%.
When refined to +14, Additional Water Magic damage +10%.
Class: Card
Location: Weapon
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (300125)

Green Pitaya Card
LUK +2, INT +1.
MaxHP +10%, Picky Peck and Catnip Meteor damage +10%.
If equipped with Magic-poisoned Plaga Card and Broken Gardener Beta Card, Picky Peck and Catnip Meteor damage +20%,
additional Catnip Meteor damage +5% for every 2 shoes refine levels, additional Picky Peck damage +5% for every 2 weapon refine levels.
Class: Card
Location: Accessory
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (310000)

Sniper Stone II(Upper)
Increase ASPD by 1% per 2 levels of Wind Walker.
====== auto-parsed ======
Compound on : Enchant

Id: (310001)

Sniper Stone II(Middle)
Increases ranged physical damage by 1% per 2 levels of Beast Bane.
====== auto-parsed ======
Compound on : Enchant

Id: (310002)

Sniper Stone II(Lower)
ATK + 2 per 1 skill level of Falcon Eyes
====== auto-parsed ======
Compound on : Enchant

Id: (310003)

Ranger Stone II(Garment)
Increase damage of Aimed Bolt by 15%.
When equipped with Sniper Stone II(Upper), increase damage of Aimed Bolt by 15%.
When equipped with Sniper Stone II(Middle), reduce variable casting time of Aimed Bolt by 1 sec.
When equipped with Sniper Stone II(Lower), reduce cooldown of No Limits by 45 sec
====== auto-parsed ======
Compound on : Enchant

Id: (310004)

Mastersmith Stone II(Upper)
Reduce cooldown of Axe Boomerang by 0.1 sec per 1 skill level of Maximum Power-Thrust
====== auto-parsed ======
Compound on : Enchant

Id: (310005)

Mastersmith Stone II(Middle)
Increase damage of High Speed Cart Ram by 15%
====== auto-parsed ======
Compound on : Enchant

Id: (310006)

Mastersmith Stone II(Lower)
Increase ranged physical damage by 1% per 1 skill level of Power Maximize
====== auto-parsed ======
Compound on : Enchant

Id: (310007)

Mechanic Stone II(Garment)
Increase damage of Arm Cannon by 15%.
When equipped with Mastersmith Stone II(Upper), increase ranged physical damage by 10%.
When equipped with Mastersmith Stone II(Middle), increase damage of Vulcan Arm by 20%.
When equipped with Mastersmith Stone II(Lower), increase damage of Knuckle Boost by 20%.
====== auto-parsed ======
Compound on : Enchant

Id: (310008)

High Priest Stone II(Upper)
Increase damage of Magnus Exorcismus by 15%
====== auto-parsed ======
Compound on : Enchant

Id: (310009)

High Priest Stone II(Middle)
Increase holy property magic damage by 1% per 1 skill level of Assumptio
====== auto-parsed ======
Compound on : Enchant

Id: (310010)

High Priest Stone II(Lower)
Reduce variable casting time by 1% per 2 skill levels of Kyrie Eleison
====== auto-parsed ======
Compound on : Enchant

Id: (310011)

Arch Bishop Stone II(Garment)
Increase damage of Judex by 15%.
When equipped with High Priest Stone II(Upper), increase damage of Judex by 15%.
When equipped with High Priest Stone II(Middle), reduce SP consumption of Judex by 10%.
When equipped with High Priest Stone II(Lower), increase holy property magic damage by 10%.
====== auto-parsed ======
Compound on : Enchant

Id: (310076)

Blessing of Strength
STR +10.
DEF +25, MDEF +3.
ATK +10%.
If equipped on Soutane of Strength, ATK +5% and DMG +12% on all monster types.
====== auto-parsed ======
Compound on : Enchant

Id: (310077)

Blessing of Agility
AGI +10.
DEF +25, MDEF +3.
Long-ranged DMG +10%.
If equipped on Soutane of Agility, ASPD +1 and creates a 5% chance to conduct a guided attack.
====== auto-parsed ======
Compound on : Enchant

Id: (310078)

Blessing of Vitality
VIT +10.
DEF +25, MDEF +3.
MaxHP +10%, MaxSP +10%.
If equipped on Soutane of Vitality, MaxHP +5% and After-cast delay -5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310079)

Blessing of Dexterity
DEX +10.
DEF +25, MDEF +3.
Variable Cast Time -10%, increased ASPD (ASPD +10%).
If equipped on Soutane of Dexterity, Fixed Cast Time -0.3 sec.
====== auto-parsed ======
Compound on : Enchant

Id: (310080)

Blessing of intelligence
INT +10.
DEF +25, MDEF +3.
MATK +10%.
If equipped on Soutane of intelligence, Variable Cast Time -10% and all elemental Magic damage +12%.
====== auto-parsed ======
Compound on : Enchant

Id: (310081)

Blessing of Luck
LUK +10.
DEF +25, MDEF +3.
Critical damage +15%.
If equipped on Soutane of Luck, CRIT +10 and DMG +12% on enemies of all sizes.
====== auto-parsed ======
Compound on : Enchant

Id: (310082)

Automatic Modification Orb (DEF)
DEF +150
When refined to +7 or higher, DEF +75 (Additional)
When refined to +11 or higher, DEF +75 (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310083)

Automatic Modification Orb (MDEF)
MDEF +15
When refined to +7 or higher, MDEF +7 (Additional)
When refined to +11 or higher, MDEF +7 (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310084)

Automatic Modification Orb (VIT)
VIT +3, MaxHP +1%
====== auto-parsed ======
Compound on : Enchant

Id: (310085)

Automatic Modification Orb (LUK)
LUK +3, Critical damage +1%
====== auto-parsed ======
Compound on : Enchant

Id: (310086)

Automatic Modification Orb (STR)
STR +3, ATK +2%
====== auto-parsed ======
Compound on : Enchant

Id: (310087)

Automatic Modification Orb (AGI)
AGI +3, increased ASPD (ASPD +2%)
====== auto-parsed ======
Compound on : Enchant

Id: (310088)

Automatic Modification Orb (INT)
INT +3, MATK +2%
====== auto-parsed ======
Compound on : Enchant

Id: (310089)

Automatic Modification Orb (DEX)
DEX +3, Long-ranged Physical damage +2%
====== auto-parsed ======
Compound on : Enchant

Id: (310090)

Automatic Modification Orb (HP Recovery)
Natural HP Recovery +30%
====== auto-parsed ======
Compound on : Enchant

Id: (310091)

Automatic Modification Orb (SP Recovery)
Natural SP Recovery +30%
====== auto-parsed ======
Compound on : Enchant

Id: (310092)

Automatic Modification Orb (Spell)
MATK +20, Variable Cast Time -10%
====== auto-parsed ======
Compound on : Enchant

Id: (310093)

Automatic Modification Orb (ASPD)
ATK +20, increased ASPD (ASPD +10%)
====== auto-parsed ======
Compound on : Enchant

Id: (310094)

Automatic Modification Orb (Fatal)
CRIT +10, Critical damage +10%
====== auto-parsed ======
Compound on : Enchant

Id: (310095)

Automatic Modification Orb (Expert Archer)
HIT +10, Long-ranged Physical damage +10%
====== auto-parsed ======
Compound on : Enchant

Id: (310096)

Automatic Modification Orb (Health)
MaxHP +5%, MaxHP +1,500
When refined to +7 or higher, MaxHP +2% (Additional)
When refined to +11 or higher, MaxHP +3% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310097)

Automatic Modification Orb (SPR)
MaxSP +5%, MaxSP +300
When refined to +7 or higher, MaxSP +2% (Additional)
When refined to +11 or higher, MaxSP +3% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310098)

Automatic Modification Orb (Heal)
Healing Recovery +5%
When refined to +7 or higher, Healing Recovery +5% (Additional)
When refined to +11 or higher, Healing Recovery +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310099)

Automatic Modification Orb (ATK)
ATK +5%, ATK +75
When refined to +7 or higher, Melee Physical damage +2%
When refined to +11 or higher, Melee Physical damage +3% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310100)

Automatic Modification Orb (MATK)
MATK +5%, MATK +75
When refined to +7 or higher, MATK +2% (Additional)
When refined to +11 or higher, MATK +3% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310101)

Automatic Modification Orb (Sharpshooter)
Long-ranged Physical damage +3%
When refined to +7 or higher, Long-ranged Physical damage +3% (Additional)
When refined to +11 or higher, Long-ranged Physical damage +3% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310102)

Automatic Modification Orb (Speed)
ASPD +1
When refined to +7 or higher, ASPD +5%
When refined to +11 or higher, ASPD +5% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310103)

Automatic Modification Orb (Caster)
Variable Cast Time -5%
When refined to +7 or higher, Variable Cast Time -5% (Additional)
When refined to +11 or higher, Variable Cast Time -5% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310104)

Automatic Modification Orb (Critical)
CRIT +10
When refined to +7 or higher, Critical damage +5%
When refined to +11 or higher, Critical damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310105)

Automatic Modification Orb (Magical Force)
MATK +20, Variable Cast Time -10%, all elemental Magic damage +2%
When refined to +7 or higher, All elemental Magic damage +1% (Additional)
When refined to +11 or higher, All elemental Magic damage +2% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310106)

Automatic Modification Orb (Attacker Force)
ATK +20, Melee Physical damage +10%, Physical damage +3% on enemies of all sizes
When refined to +7 or higher, Physical damage +1% on enemies of all sizes (Additional)
When refined to +11 or higher, Physical damage +1% on enemies of all sizes (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310107)

Automatic Modification Orb (Ranged Force)
ATK +20, Long-ranged Physical damage +10%, Physical damage +3% on enemies of all sizes
When refined to +7 or higher, Physical damage +1% on enemies of all sizes (Additional)
When refined to +11 or higher, Physical damage +1% on enemies of all sizes (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310108)

Automatic Modification Orb (Critical Force)
CRIT +5, Critical damage +10%, Physical damage +3% on enemies of all sizes
When refined to +7 or higher, Physical damage +1% on enemies of all sizes (Additional)
When refined to +11 or higher, Physical damage +1% on enemies of all sizes (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310109)

Automatic Modification Orb (Recovery Force)
MATK +20, Variable Cast Time -10%, Healing Recovery +5%
When refined to +7 or higher, Healing Recovery +5% (Additional)
When refined to +11 or higher, Healing Recovery +5% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310110)

Automatic Modification Orb (Post-skill Delay)
Post-skill delay -4%
When refined to +7 or higher, Post-skill delay -6% (Additional)
When refined to +11 or higher, Post-skill delay -6% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310111)

Automatic Modification Orb (Fixed Cast Time)
Fixed Cast Time -0.1 sec.
When refined to +7 or higher, Fixed Cast Time -0.2 sec. (Additional)
When refined to +11 or higher, Fixed Cast Time -0.5 sec. (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310112)

Automatic Modification Orb (Above All)
Physical/Magic damage -7% from Normal and Boss enemies
When refined to +7 or higher, Physical/Magic damage -7% from enemies of all sizes
When refined to +11 or higher, Physical/Magic damage -7% from monsters of all types (Players excluded)
====== auto-parsed ======
Compound on : Enchant

Id: (310113)

Automatic Modification Orb (Drain Life)
When physically attacking, create a 2% chance of restoring HP by 3% of inflicted damage
====== auto-parsed ======
Compound on : Enchant

Id: (310114)

Automatic Modification Orb (Drain Soul)
When physically attacking, create a 1% chance of restoring SP by 2% of inflicted damage.
====== auto-parsed ======
Compound on : Enchant

Id: (310115)

Automatic Modification Orb (Magic Healing)
When dealing magic damage, create a 2% chance of restoring 500 HP every 0.4 seconds 23 times
====== auto-parsed ======
Compound on : Enchant

Id: (310116)

Automatic Modification Orb (Magic Soul)
When dealing magic damage, create a 1% chance of restoring 120 SP every 0.4 seconds 23 times
====== auto-parsed ======
Compound on : Enchant

Id: (310117)

Automatic Modification Orb (Power Force)
ATK +3%, MATK +3%.
When refined to +7 or higher, ATK +3%, MATK +3% (Additional)
When refined to +11 or higher, ATK +4%, MATK +4% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310118)

Automatic Modification Orb (Robust)
MaxHP +2000, MaxSP +300, MaxHP +5%, MaxSP +5%
When refined to +7 or higher, MaxHP +2%, MaxSP +2% (Additional)
When refined to +11 or higher, MaxHP +3%, MaxSP +3% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310119)

Automatic Modification Orb (Powerful)
Melee/Long-ranged Physical damage +5%, all elemental Magic damage +5%
When refined to +7 or higher, Melee/Long-ranged Physical damage +2%, all elemental Magic damage +2% (Additional)
When refined to +11 or higher, Melee/Long-ranged Physical damage +3%, all elemental Magic damage +3% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310120)

Automatic Modification Orb (All-Force)
Melee Physical damage +5%, Long-ranged Physical damage +5%, all elemental Magic damage +5%
====== auto-parsed ======
Compound on : Enchant

Id: (310121)

Automatic Orb (Unlimited Vitality)
Incoming Physical/Magic damage creates a 5% chance of casting Enhanced Undying Stamina for 10 seconds
Enhanced Undying Stamina: VIT +50 for 10 sec., HP +800 every 0.4 sec. 23 times
====== auto-parsed ======
Compound on : Enchant

Id: (310122)

Automatic Orb (Spell Buster)
When dealing magic damage, create a 3% chance of casting Enhanced Mana Storm for 10 seconds
Enhanced Mana Storm: INT +50 and MATK +25% for 10 sec.
====== auto-parsed ======
Compound on : Enchant

Id: (310123)

Automatic Orb (Fierce Shooter)
When physically attacking, create a 3% chance of casting Enhanced Shooter Under Fire for 10 seconds
Enhanced Shooter Under Fire: DEX +50 and Long-ranged Physical damage +15% for 10 sec.
====== auto-parsed ======
Compound on : Enchant

Id: (310124)

Automatic Orb (Overpower)
When physically attacking, create a 3% chance of casting Enhanced Boiling Fighting Spirit for 10 seconds
Enhanced Boiling Fighting Spirit: STR +50, ATK +15%, and Melee Physical damage +10% for 10 sec.
====== auto-parsed ======
Compound on : Enchant

Id: (310125)

Automatic Orb (Fatal Flash)
When physically attacking, create a 3% chance of casting Enhanced Lethal Speed Maniac for 10 seconds
Enhanced Lethal Speed Maniac: AGI +50 and Critical Damage +15% for 10 sec.
====== auto-parsed ======
Compound on : Enchant

Id: (310126)

Automatic Orb (Lucky Strike)
When dealing magic damage, create a 3% chance of casting Enhanced Windfall for 10 seconds
Enhanced Windfall: LUK +50 and all elemental Magic damage +15% for 10 sec.
====== auto-parsed ======
Compound on : Enchant

Id: (310127)

Automatic Orb (Draconic Breath)
Dragon Breath and Dragon Water Breath damage +15%
When refined to +7 or higher, Dragon Breath and Dragon Water Breath damage +3% (Additional)
When refined to +11 or higher, Dragon Breath and Dragon Water Breath damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310128)

Automatic Orb (Wave Break)
Sonic Wave and Ignition Break damage +15%
When refined to +7 or higher, Sonic Wave and Ignition Break damage +3% (Additional)
When refined to +11 or higher, Sonic Wave damage +7%, Ignition Break cooldown -0.25 sec.
====== auto-parsed ======
Compound on : Enchant

Id: (310129)

Automatic Orb (Hundred Spiral)
Clashing Spiral and Hundred Spears damage +15%
When refined to +7 or higher, Clashing Spiral and Hundred Spears damage +3% (Additional)
When refined to +11 or higher, Clashing Spiral damage +7% (Additional), Hundred Spears cooldown -0.25 sec.
====== auto-parsed ======
Compound on : Enchant

Id: (310130)

Automatic Orb (Drive Press)
Earth Drive and Shield Press damage +15%
When refined to +7 or higher, Earth Drive and Shield Press damage +3% (Additional)
When refined to +11 or higher, Earth Drive and Shield Press damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310131)

Automatic Orb (Vanishing Cannon)
Vanishing Point and Cannon Spear damage +15%
When refined to +7 or higher, Vanishing Point and Cannon Spear damage +3% (Additional)
When refined to +11 or higher, Vanishing Point and Cannon Spear damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310132)

Automatic Orb (Genesis Gloria)
Gloria Domini and Genesis Ray damage +15%
When refined to +7 or higher, Gloria Domini and Genesis Ray damage +3% (Additional)
When refined to +11 or higher, Gloria Domini and Genesis Ray damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310133)

Automatic Orb (Boost Cannon)
Knuckle Boost and Arm Cannon damage +15%
When refined to +7 or higher, Knuckle Boost and Arm Cannon damage +3% (Additional)
When refined to +11 or higher, Knuckle Boost and Arm Cannon damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310134)

Automatic Orb (Ice Flame)
Ice Launcher and Flame Launcher damage +15%
When refined to +7 or higher, Ice Launcher and Flame Launcher damage +3% (Additional)
When refined to +11 or higher, Ice Launcher and Flame Launcher damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310135)

Automatic Orb (Tornado Swing)
Axe Tornado and Power Swing damage +15%
When refined to +7 or higher, Axe Tornado and Power Swing damage +3% (Additional)
When refined to +11 or higher, Axe Tornado and Power Swing damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310136)

Automatic Orb (Cannon Tornado)
Cart Tornado and Cart Cannon damage +15%
When refined to +7 or higher, Cart Tornado and Cart Cannon damage +3% (Additional)
When refined to +11 or higher, Cart Tornado and Cart Cannon damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310137)

Automatic Orb (Crazy Mandragora)
Crazy Vines damage +15%, Mandragora Howling cooldown -0.3 sec.
When refined to +7 or higher, Crazy Vines damage +3% (Additional), Mandragora Howling cooldown -0.3 sec. (Additional)
When refined to +11 or higher, Crazy Vines damage +7% (Additional), Mandragora Howling cooldown -0.4 sec. (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310138)

Automatic Orb (Acid Explosion)
Acid Bomb and Spore Explosion damage +15%
When refined to +7 or higher, Acid Bomb and Spore Explosion damage +3% (Additional)
When refined to +11 or higher, Acid Bomb and Spore Explosion damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310139)

Automatic Orb (Sonic Impact)
Sonic Blow and Cross Impact damage +15%
When refined to +7 or higher, Sonic Blow and Cross Impact damage +3% (Additional)
When refined to +11 or higher, Sonic Blow and Cross Impact damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310140)

Automatic Orb (Cutter Slasher)
Cross Ripper Slasher and Rolling Cutter damage +15%
When refined to +7 or higher, Cross Ripper Slasher and Rolling Cutter damage +3% (Additional)
When refined to +11 or higher, Cross Ripper Slasher and Rolling Cutter damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310141)

Automatic Orb (Berserk Slash)
Soul Destroyer and Counter Slash damage +15%
When refined to +7 or higher, Soul Destroyer and Counter Slash damage +3% (Additional)
When refined to +11 or higher, Soul Destroyer and Counter Slash damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310142)

Automatic Orb (Fatal Raid)
Fatal Menace and Sightless Mind damage +15%
When refined to +7 or higher, Fatal Menace and Sightless Mind damage +3% (Additional)
When refined to +11 or higher, Fatal Menace and Sightless Mind damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310143)

Automatic Orb (Shadow Spell)
All elemental Magic damage +15%
When refined to +7 or higher, All elemental Magic damage +3% (Additional)
When refined to +11 or higher, All elemental Magic damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310144)

Automatic Orb (Angle Shot)
Triangle Shot damage +15%, Long-ranged Physical damage +10%
When refined to +7 or higher, Triangle Shot damage +3% (Additional)
When refined to +11 or higher, Triangle Shot damage +7% (Additional), Long-ranged Physical damage +5% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310145)

Automatic Orb (Crimson Strain)
Crimson Rock and Earth Strain damage +15%
When refined to +7 or higher, Crimson Rock and Earth Strain damage +3% (Additional)
When refined to +11 or higher, Crimson Rock and Earth Strain damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310146)

Automatic Orb (Jack Lightning)
Jack Frost and Chain Lightning damage +15%
When refined to +7 or higher, Jack Frost and Chain Lightning damage +3% (Additional)
When refined to +11 or higher, Jack Frost and Chain Lightning damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310147)

Automatic Orb (Comet Vortex)
Comet and Tetra Vortex damage +15%
When refined to +7 or higher, Comet and Tetra Vortex damage +3% (Additional)
When refined to +11 or higher, Comet and Tetra Vortex damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310148)

Automatic Orb (Double Bolt)
Fire/Cold/Lightning Bolt damage +15%
When refined to +7 or higher, Fire/Cold/Lightning Bolt damage +3% (Additional)
When refined to +11 or higher, Fire/Cold/Lightning Bolt damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310149)

Automatic Orb (Warmer Wave)
Psychic Wave damage +15%, Warmer cooldown -1 sec.
When refined to +7 or higher, Psychic Wave damage +3% (Additional), Warmer cooldown -2 sec. (Additional)
When refined to +11 or higher, Psychic Wave damage +7% (Additional), Warmer cooldown -4 sec. (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310150)

Automatic Orb (Diamond Grave)
Diamond Dust and Earth Grave damage +15%
When refined to +7 or higher, Diamond Dust and Earth Grave damage +3% (Additional)
When refined to +11 or higher, Diamond Dust and Earth Grave damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310151)

Automatic Orb (Magnusmus)
Magnus Exorcismus and Adoramus damage +15%
When refined to +7 or higher, Magnus Exorcismus and Adoramus damage +3% (Additional)
When refined to +11 or higher, Magnus Exorcismus and Adoramus damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310152)

Automatic Orb (Holy Judex)
Holy Light and Judex damage +15%
When refined to +7 or higher, Holy Light and Judex damage +3% (Additional)
When refined to +11 or higher, Holy Light and Judex damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310153)

Automatic Orb (Duplelica)
Duple Light damage +15%, Basilica cooldown -2 sec.
When refined to +7 or higher, Duple Light damage +3% (Additional), Basilica cooldown -3 sec. (Additional)
When refined to +11 or higher, Duple Light damage +7% (Additional), Basilica cooldown -5 sec. (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310154)

Automatic Orb (Fallen Tiger)
Tiger Cannon and Fallen Empire damage +15%
When refined to +7 or higher, Tiger Cannon and Fallen Empire damage +3% (Additional)
When refined to +11 or higher, Tiger Cannon and Fallen Empire damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310155)

Automatic Orb (Rampage Arrow)
Rampage Blast and Knuckle Arrow damage +15%
When refined to +7 or higher, Rampage Blast and Knuckle Arrow damage +3% (Additional)
When refined to +11 or higher, Rampage Blast and Knuckle Arrow damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310156)

Automatic Orb (Raging Crush)
Raging Thrust and Chain Crush Combo damage +15%
When refined to +7 or higher, Raging Thrust and Chain Crush Combo damage +3% (Additional)
When refined to +11 or higher, Raging Thrust and Chain Crush Combo damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310157)

Automatic Orb (Cluster)
Bomb Cluster damage +15%
When refined to +7 or higher, Bomb Cluster damage +3% (Additional)
When refined to +11 or higher, Bomb Cluster damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310158)

Automatic Orb (Breeze Shooting)
Focused Arrow Strike damage +15%, Critical damage +10%
When refined to +7 or higher, Focused Arrow Strike damage +3% (Additional)
When refined to +11 or higher, Focused Arrow Strike damage +7%, Critical damage +5% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310159)

Automatic Orb (Aimed Storm)
Aimed Bolt and Arrow Storm damage +15%
When refined to +7 or higher, Aimed Bolt and Arrow Storm damage +3% (Additional)
When refined to +11 or higher, Aimed Bolt and Arrow Storm damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310160)

Automatic Orb (Metallic Echo)
Metallic Sound and Great Echo damage +15%
When refined to +7 or higher, Metallic Sound and Great Echo damage +3% (Additional)
When refined to +11 or higher, Metallic Sound and Great Echo damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310161)

Automatic Orb (Reverberation)
Reverberation damage +15%
When refined to +7 or higher, Reverberation damage +3% (Additional)
When refined to +11 or higher, Reverberation damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310162)

Automatic Orb (Vulcan Severe)
Arrow Vulcan and Severe Rainstorm damage +15%
When refined to +7 or higher, Arrow Vulcan and Severe Rainstorm damage +3% (Additional)
When refined to +11 or higher, Arrow Vulcan and Severe Rainstorm damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310163)

Automatic Orb (Blaze Explosion)
Blaze Kick and Solar Explosion damage +15%
When refined to +7 or higher, Blaze Kick and Solar Explosion damage +3% (Additional)
When refined to +11 or higher, Blaze Kick and Solar Explosion damage When refined to +7 or higher,% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310164)

Automatic Orb (Moon Kick)
New Moon Kick and Full Moon Kick damage +15%
When refined to +7 or higher, New Moon Kick and Full Moon Kick damage +3% (Additional)
When refined to +11 or higher, New Moon Kick and Full Moon Kick damage +7% (Additional), Critical damage +5%
====== auto-parsed ======
Compound on : Enchant

Id: (310165)

Automatic Orb (Falling Flash)
Flash Kick and Falling Stars damage +15%
When refined to +7 or higher, Flash Kick and Falling Stars damage +3% (Additional)
When refined to +11 or higher, Flash Kick and Falling Stars damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310166)

Automatic Orb (Eswoo)
Esma and Eswoo damage +15%
When refined to +7 or higher, Esma and Eswoo damage +3% (Additional)
When refined to +11 or higher, Esma and Eswoo damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310167)

Automatic Orb (Espa)
Espa damage +15%
When refined to +7 or higher, Espa damage +3% (Additional)
When refined to +11 or higher, Espa damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310168)

Automatic Orb (Curse Explosion)
Curse Explosion damage +15%
When refined to +7 or higher, Curse Explosion damage +3% (Additional)
When refined to +11 or higher, Curse Explosion damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310169)

Automatic Orb (Death Hammer Dance)
Desperado, Fire Dance, God's Hammer damage +15%
When refined to +7 or higher, Desperado, Fire Dance, God's Hammer damage +3% (Additional)
When refined to +11 or higher, Desperado, Fire Dance, God's Hammer damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310170)

Automatic Orb (Fire Howling Tail)
Fire Rain, Howling Mine, Dragon Tail damage +15%
When refined to +7 or higher, Fire Rain, Howling Mine, Dragon Tail damage +3% (Additional)
When refined to +11 or higher, Fire Rain, Howling Mine, Dragon Tail damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310171)

Automatic Orb (Storm Buster Trip)
Shattering Storm, Vanishing Buster, Round Trip damage +15%
When refined to +7 or higher, Shattering Storm, Vanishing Buster, Round Trip damage +3% (Additional)
When refined to +11 or higher, Shattering Storm, Vanishing Buster, Round Trip damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310172)

Automatic Orb (Petal Spear Blade)
Flaming Petals, Freezing Spear, Wind Blade damage +15%
When refined to +7 or higher, Flaming Petals, Freezing Spear, Wind Blade damage +3% (Additional)
When refined to +11 or higher, Flaming Petals, Freezing Spear, Wind Blade damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310173)

Automatic Orb (Cross Slash)
Cross Slash damage +15%
When refined to +7 or higher, Cross Slash damage +3% (Additional)
When refined to +11 or higher, Cross Slash damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310174)

Automatic Orb (Dragon Draft Wind)
Exploding Dragon, Snow Flake Draft, First Wind damage +15%
When refined to +7 or higher, Exploding Dragon, Snow Flake Draft, First Wind damage +3% (Additional)
When refined to +11 or higher, Exploding Dragon, Snow Flake Draft, First Wind damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310175)

Automatic Orb (Power of Sea)
Tuna Party, Tasty Shrimp Party cooldown -0.5 sec.
When refined to +7 or higher, Tuna Party, Tasty Shrimp Party cooldown -1 sec. (Additional)
When refined to +11 or higher, Tuna Party, Tasty Shrimp Party cooldown -1.5 sec. (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310176)

Automatic Orb (Power of Land)
Silvervine Stem Spear and Catnip Meteor damage +15%
When refined to +7 or higher, Silvervine Stem Spear and Catnip Meteor damage +3% (Additional)
When refined to +11 or higher, Silvervine Stem Spear and Catnip Meteor damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310177)

Automatic Orb (Power of Life)
Picky Peck and Lunatic Carrot Beat damage +15%
When refined to +7 or higher, Picky Peck and Lunatic Carrot Beat damage +3% (Additional)
When refined to +11 or higher, Picky Peck and Lunatic Carrot Beat damage +7% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310178)

Automatic Modification Orb (Mirror Counter)
Incoming reflected damage -2%
When refined to +7 or higher, Incoming reflected damage -2% (Additional)
When refined to +11 or higher, Incoming reflected damage -3% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (310179)

Automatic Modification Orb (Reflection Reject)
Incoming reflected damage -3%
When refined to +7 or higher, Incoming reflected damage -2% (Additional)
When refined to +11 or higher, Incoming reflected damage -4% (Additional)
====== auto-parsed ======
Compound on : Enchant

Id: (400124)

Costume Majestic Goat of Dawn
A helm that resembles the horns of a goat. The wearer will feel immensely proud as people will undoubtedly be impressed by their majestic look.
Granted to those who have opened a new level for themselves.
Class: Costume Equipment DEF: 0
Location: Upper Weight: 0
Required Level: 200
Job: All Jobs
====== auto-parsed ======
Location : Upper
Weight : 0
Required Level : 200

Id: (400313)

Costume Galaxy Circlet
A circlet that preserves the beauty of the galaxy. The hearts of the strong seem to shine like stars.
Type : Costume Defense : 0
Location : Upper Weight : 0
Required level : 1
Class : All
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0

Id: (400314)

Costume Northern Cross
A hairband made of cloth imbued with magical power. The red jewel is very beautiful.
Type : Costume Defense : 0
Location : Upper Weight : 0
Required level : 1
Class : All
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0

Id: (400315)

Costume Blue Emotion
A crystal blue globe.
Type : Costume Defense : 0
Location : Upper Weight : 0
Required level : 1
Class : All
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0

Id: (410005)

Costume Magic Heir
A magic pendant made of rare diamond crystals.
Because diamonds are endowed with high magical power, they are a popular item among wizards.
<NAVI>[Heidam Fellows]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color]
Type: Costume Defense: 0
Location: Middle Weight: 0
Required level: 1
Class: All
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Middle
Weight : 0

Id: (410170)

Costume Star Eyepatch
An eye patch made for fashion coordination.
It is popular among young people for its stylish design.
Type : Costume Defense : 0
Location : Middle Weight : 0
Required level : 1
Class : All
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Middle
Weight : 0

Id: (410171)

Costume Wishing Tree Hat
A hat that looks like a tanabata wishing paper hanging on a bamboo tree.
Type : Costume Defense : 0
Location : Middle Weight : 0
Required level : 1
Class : All
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Middle
Weight : 0

Id: (420161)

Costume Starry Long Wave
A costume wig that makes you feel like you've changed to a different hairstyle when you wear it.
Soft long waves with colors reminiscent of the night sky.
Type : Costume Defense : 0
Location : Lower Weight : 0
Required level : 1
Class : All
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Lower
Weight : 0

Id: (420162)

Costume Starry Ribbon Twin Tail
A starry night sky wig adorned with galaxy ribbons.
Type : Costume Defense : 0
Location : Lower Weight : 0
Required level : 1
Class : All
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Lower
Weight : 0

Id: (450127)

Automatic Armor Type A [1]
Combat armor improved with the technology of Barmund Mansion, Type A.
Various modules can be used for additional abilities.
_
ATK +125
ATK +10 for every 2 refine levels
When refined to +7 or higher, Increased ASPD (ASPD +15%)
If equipped with Automatic Engine Wing Type A,
ATK +50
If equipped with Illusion Engine Wing Type B,
Post-skill delay -10%
Class: Armor DEF: 135
Weight: 100
Required Level: 160
Job: All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 100
Required Level : 160

Id: (450128)

Automatic Armor Type B [1]
Combat armor improved with the technology of Barmund Mansion, Type B.
Various modules can be used for additional abilities.
_
MATK +125
MATK +10 for every 2 refine levels
When refined to +7 or higher, Variable Cast Time -15%
If equipped with Automatic Engine Wing Type A,
increased ASPD (ASPD +10%)
If equipped with Illusion Engine Wing Type B,
MATK +50
Class: Armor DEF: 135
Weight: 100
Required Level: 160
Job: All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 100
Required Level : 160

Id: (470022)

Automatic Leg Type A [1]
Combat boots improved with the technology of Barmund Mansion, Type A.
Various modules can be used for additional abilities.
_
MaxSP +250
MaxSP +20 for every 2 refine levels
When refined to +7 or higher, Long-ranged Physical damage +7%
If equipped with Automatic Armor Type A,
ATK +7%
If equipped with Automatic Armor Type B,
increased ASPD (ASPD +7%)
Class: Shoes DEF: 70
Weight: 50
Required Level: 160
Job: All Jobs
====== auto-parsed ======
Itemclass : Shoes
Weight : 50
Required Level : 160

Id: (470023)

Automatic Leg Type B [1]
Combat boots improved with the technology of Barmund Mansion, Type B.
Various modules can be used for additional abilities.
_
MaxSP +250
MaxSP +20 for every 2 refine levels
When refined to +7 or higher, All elemental Magic damage +7%
If equipped with Automatic Armor Type A,
MaxSP +7%
If equipped with Automatic Armor Type B,
MATK +7%
Class: Shoes DEF: 70
Weight: 50
Required Level: 160
Job: All Jobs
====== auto-parsed ======
Itemclass : Shoes
Weight : 50
Required Level : 160

Id: (480020)

Automatic Engine Wing Type A [1]
Combat engine improved with the technology of Barmund Mansion, Type A.
Various modules can be used for additional abilities.
_
MaxHP +1,500
MaxHP +100 for every 2 refine levels
When refined to +7 or higher, Increased ASPD (ASPD +7%)
If equipped with Automatic Leg Type A,
Critical damage +15%
If equipped with Automatic Leg Type B,
Variable Cast Time -15%
Class: Garment DEF: 70
Weight: 90
Required Level: 160
Job: All Jobs
====== auto-parsed ======
Itemclass : Garment
Weight : 90
Required Level : 160

Id: (480021)

Automatic Engine Wing Type B [1]
Combat engine improved with the technology of Barmund Mansion, Type B.
Various modules can be used for additional abilities.
_
MaxHP +1,500
MaxHP +100 for every 2 refine levels
When refined to +7 or higher, Variable Cast Time -7%,
If equipped with Automatic Leg Type A,
Long-ranged Physical damage +7%
If equipped with Automatic Leg Type B,
All elemental Magic damage +15%
Class: Garment DEF: 70
Weight: 90
Required Level: 160
Job: All Jobs
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Itemclass : Garment
Weight : 90
Required Level : 160

Id: (480204)

Costume Back Ribbon Bell (Blue)
A shiny blue ribbon with a silver bell.
Type : Costume Defense : 0
Location : Garment Weight : 0
Required level : 1
Class : All
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0

Id: (480205)

Costume Astra Blessing
A magic circle for a costume with constellations drawn on it.
I can feel the power of the stars.
<NAVI>[Heidam Fellows]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color]
Type : Costume Defense : 0
Location : Garment Weight : 0
Required level : 1
Class : All
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0

Id: (490024)

Automatic Booster R [1]
Battle component improved with the technology of Barmund Mansion.
Various modules can be used for additional abilities.
_
ATK +5%, MaxHP +5%
Class: Accessory (Right Slot) DEF: 0
Weight: 10
Required Level: 160
Job: All Jobs
====== auto-parsed ======
Weight : 10
Required Level : 160

Id: (490025)

Automatic Booster L [1]
Battle component improved with the technology of Barmund Mansion.
Various modules can be used for additional abilities.
_
ATK +5%, MaxSP +5%.
Class: Accessory (Left Slot)
DEF: 0
Weight: 10
Required Level: 160
Job: All Jobs
====== auto-parsed ======
Weight : 10
Required Level : 160

Id: (490026)

Automatic Battle Chip R [1]
Battle chip improved with the technology of Barmund Mansion.
Various modules can be used for additional abilities.
_
MATK +5%, MaxHP +5%
Class: Accessory (Right Slot) DEF: 0
Weight: 10
Required Level: 160
Job: All Jobs
====== auto-parsed ======
Weight : 10
Required Level : 160

Id: (490027)

Automatic Battle Chip L [1]
Battle chip improved with the technology of Barmund Mansion.
Various modules can be used for additional abilities.
_
MATK +5%, MaxSP +5%.
Class: Accessory (Left Slot)
DEF: 0
Weight: 10
Required Level: 160
Job: All Jobs
====== auto-parsed ======
Weight : 10
Required Level : 160

Id: (500007)

Hypocrisy Machine [3]
A one-handed sword used by the guards of Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
Melee Physical damage +3% for every 2 refine levels.
CRIT +2 for every 3 refine levels.
When refined to +7 or higher, Increased ASPD (ASPD +20%).
When refined to +9 or higher, Physical damage +25% on Small and Large enemies.
When refined to +11 or higher, Enables to use Bowling Bash which has the same skill level as Sword Mastery.
_
Class: Sword ATK: 250
Weight: 300
Weapon Level: 4
Required Level: 150
Job: Novice Classes
====== auto-parsed ======
Itemclass : Sword
Weight : 300
Weapon Level : 4
Required Level : 150

Id: (500008)

Invidia Bundle [2]
A science instrument that was stored in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Cart Tornado damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Cart Tornado damage +15%.
When refined to +9 or higher, Increased ASPD (ASPD +10%).
When refined to +11 or higher, Additional Cart Tornado damage +25%.
_
Class: Sword ATK: 210
Weight: 180
Weapon Level: 4
Required Level: 150
Job: Geneticist Classes
====== auto-parsed ======
Itemclass : Sword
Weight : 180
Weapon Level : 4
Required Level : 150

Id: (510008)

Wrath Rack [2]
Once it was an ordinary dagger you could see everywhere, but now
It has been horribly distorted by the magic-jamming device that Illusion has installed.
MATK +170.
Flaming Petals and Freezing Spear damage +10%.
MATK +6 for every 3 refine levels.
When refined to +7 or higher, Additional Flaming Petals and Freezing Spear damage +10%.
When refined to +9 or higher, Variable Cast Time -10%.
When refined to +11 or higher, Additional Flaming Petals and Freezing Spear damage +10%.
_
Class: Dagger ATK: 160
Weight: 80
Weapon Level: 4
Required Level: 150
Job: Ninja Classes
====== auto-parsed ======
Itemclass : Dagger
Weight : 80
Weapon Level : 4
Required Level : 150

Id: (510009)

Gula Teeth [2]
Once it was a tool used for various experiments, but now
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Fatal Menace damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Fatal Menace damage +10%.
When refined to +9 or higher, Post-skill delay -10%.
When refined to +11 or higher, Additional Fatal Menace damage +15%.
_
Class: Dagger ATK: 180
Weight: 90
Weapon Level: 4
Required Level: 150
Job: Shadow Chaser Classes
====== auto-parsed ======
Itemclass : Dagger
Weight : 90
Weapon Level : 4
Required Level : 150

Id: (520002)

Pride Steel [2]
A mass of fragments that got fallen apart from broken robots.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
Power Swing damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Power Swing damage +15%.
When refined to +9 or higher, Axe Tornado cooldown -1 sec.
When refined to +11 or higher, Axe Boomerang damage +25%.
_
Class: One-handed Axe ATK: 250
Weight: 300
Weapon Level: 4
Required Level: 150
Job: Mechanic Classes
====== auto-parsed ======
Weight : 300
Weapon Level : 4
Required Level : 150

Id: (530002)

Gluttony Stick [2]
A spear which was decorated on a wall of Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
MATK +200.
Genesis Ray damage +10%.
MATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Genesis Ray damage +10%.
When refined to +9 or higher, Variable Cast Time -10%.
When refined to +11 or higher, Additional Genesis Ray damage +15%.
_
Class: One-handed Spear ATK: 190
Weight: 200
Weapon Level: 4
Required Level: 150
Job: Royal Guard Classes
====== auto-parsed ======
Weight : 200
Weapon Level : 4
Required Level : 150

Id: (540004)

Sloth Text [2]
A technical book which was stored in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
New Moon Kick damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional New Moon Kick damage +15%.
When refined to +9 or higher, Increased ASPD (ASPD +10%).
When refined to +11 or higher, Full Moon Kick damage +25%.
_
Class: Book ATK: 210
Weight: 50
Weapon Level: 4
Required Level: 150
Job: Star Emperor
====== auto-parsed ======
Itemclass : Book
Weight : 50
Weapon Level : 4
Required Level : 150

Id: (540005)

Sloth Bible [2]
A record storage device which was stored in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
MATK +220.
Physical/Magic attacks create a chance of restoring 300 SP every second for 5 seconds, incoming damage -15% from Normal monsters.
MATK +6 and Variable Cast Time -3% for every 3 refine levels.
When refined to +7 or higher, Fire/Lightning Bolt damage +25%.
When refined to +9 or higher, Increased ASPD (ASPD +10%).
When refined to +11 or higher, Additional Fire/Lightning Bolt damage +30%.
_
Class: Book ATK: 160
Weight: 70
Weapon Level: 4
Required Level: 150
Job: Sorcerer Classes
====== auto-parsed ======
Itemclass : Book
Weight : 70
Weapon Level : 4
Required Level : 150

Id: (550006)

Safety Foxtail [2]
A foxtail that was growing near a construction site in Einbroch.
It is solid like steel, perhaps because of its mysterious ores.
_
MATK +350.
ATK +7%, MATK +7%.
Catnip Meteor and Picky Peck damages +15%.
When refined to +7 or higher, Increased ASPD (ASPD +10%), Variable Cast Time -10%
When refined to +9 or higher, Additional Catnip Meteor and Picky Peck damages +20%.
Physical/Magic attacks create a chance to gain additional Physical/Magic damage +10% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
_
Class: One-handed Staff
ATK: 300
Weight: 150
Weapon Level: 4
Required Level: 170
Job: Summoner (Doram)
====== auto-parsed ======
Weight : 150
Weapon Level : 4
Required Level : 170

Id: (550008)

Greed Wand [2]
A small stick which was used in Barmund Mansion for igniting or putting out a fire.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
MATK +200.
Espa damage +10%.
MATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Espa damage +15%.
When refined to +9 or higher, Variable Cast Time -10%.
When refined to +11 or higher, Eswoo damage +25%.
_
Class: One-handed Staff ATK: 130
Weight: 80
Weapon Level: 4
Required Level: 150
Job: Soul Reaper
====== auto-parsed ======
Weight : 80
Weapon Level : 4
Required Level : 150

Id: (550009)

Addiction Plant [2]
Once it was nothing but a weed growing in the mansion's botanical garden, but now
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
MATK +330.
When dealing magic damage, create a chance of restoring 300 SP every second for 5 seconds, incoming damage -15% from Normal monsters.
MATK +6 and Variable Cast Time -3% for every 3 refine levels.
When refined to +7 or higher, Silvervine Stem Spear and Catnip Meteor damage +15%.
When refined to +9 or higher, Catnip Meteor cooldown -1.5 sec.
When refined to +11 or higher, Additional Silvervine Stem Spear and Catnip Meteor damage +20%.
_
Class: One-handed Staff
ATK: 280
Weight: 150
Weapon Level: 4
Required Level: 150
Job: Summoner (Doram)
====== auto-parsed ======
Weight : 150
Weapon Level : 4
Required Level : 150

Id: (560004)

Ira Fist [2]
Once these were ordinary gloves used for physical labor, but now
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Lightning Ride damage +15%
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Lion's Howl damage +15%.
When refined to +9 or higher, Lion's Howl cooldown -2 sec.
When refined to +11 or higher, Additional Lightning Ride and Lion's Howl damage +10%.
_
Class: Knuckle ATK: 200
Weight: 80
Weapon Level: 4
Required Level: 150
Job: Sura Classes
====== auto-parsed ======
Weight : 80
Weapon Level : 4
Required Level : 150

Id: (570005)

Pigritia Wave [2]
A musical instrument which used to fill Barmund Mansion with beautiful melodies.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
MATK +210.
Metallic Sound and Reverberation damage +10%.
MATK +8 for every 3 refine levels.
When refined to +7 or higher, Variable Cast Time -10%.
When refined to +9 or higher, Additional Metallic Sound and Reverberation damage +15%.
When refined to +11 or higher, Metallic Sound cooldown -2 sec., Reverberation SP consumption -20%.
_
Class: Instrument ATK: 150
Weight: 70
Weapon Level: 4
Required Level: 150
Job: Maestro Classes
====== auto-parsed ======
Itemclass : MusicalInstrument
Weight : 70
Weapon Level : 4
Required Level : 150

Id: (580005)

Pigritia Spark [2]
A tool which was made to flash light in an emergency.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
MATK +210.
Metallic Sound and Reverberation damage +10%.
MATK +8 for every 3 refine levels.
When refined to +7 or higher, Variable Cast Time -10%.
When refined to +9 or higher, Additional Metallic Sound and Reverberation damage +15%.
When refined to +11 or higher, Metallic Sound cooldown -2 sec., Reverberation SP consumption -20%.
_
Class: Whip ATK: 150
Weight: 70
Weapon Level: 4
Required Level: 150
Job: Wanderer Classes
====== auto-parsed ======
Itemclass : Whip
Weight : 70
Weapon Level : 4
Required Level : 150

Id: (590006)

Envy Blunt [2]
A mass of fragments that got fallen apart from broken robots.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
MATK +210.
Duple Light damage +15%.
MATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Duple Light damage +20%.
When refined to +9 or higher, Increased ASPD (ASPD +10%).
When refined to +11 or higher, Additional Duple Light damage +35%, Duple Light's Fixed Cast Time -50%.
_
Class: Mace ATK: 180
Weight: 150
Weapon Level: 4
Required Level: 150
Job: Arch Bishop Classes
====== auto-parsed ======
Itemclass : Mace
Weight : 150
Weapon Level : 4
Required Level : 150

Id: (600008)

Hypocrisy Edge [2]
A giant sword which was decorated on a wall of Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.

Indestructible.
Wind Cutter damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Wind Cutter damage +10%.
When refined to +9 or higher, Post-skill delay -10%.
When refined to +11 or higher, Additional Wind Cutter damage +15%.
Class: Two-handed Sword ATK: 280
Weight: 300
Weapon Level: 4
Required Level: 150
Job: Rune Knight Classes
====== auto-parsed ======
Weight : 300
Weapon Level : 4
Required Level : 150

Id: (610006)

Avaritia Metal [2]
A mass of fragments that got fallen apart from broken robots.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Rolling Cutter damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Cross Ripper Slasher damage +10%.
When refined to +9 or higher, Increased ASPD (ASPD +10%).
When refined to +11 or higher, Additional Rolling Cutter and Cross Ripper Slasher damage +15%.
_
Class: Katar ATK: 220
Weight: 180
Weapon Level: 4
Required Level: 150
Job: Guillotine Cross Classes
====== auto-parsed ======
Itemclass : Katar
Weight : 180
Weapon Level : 4
Required Level : 150

Id: (630003)

Luxuria Pierce [2]
A science instrument that was stored in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Hundred Spears damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Hundred Spears damage +15%.
When refined to +9 or higher, Hundred Spears cooldown -1.5 sec.
When refined to +11 or higher, Additional Hundred Spears damage +20%.
_
Class: Two-handed Spear ATK: 250
Weight: 330
Weapon Level: 4
Required Level: 150
Job: Rune Knight Classes
====== auto-parsed ======
Weight : 330
Weapon Level : 4
Required Level : 150

Id: (640005)

Pride Stone [2]
A science instrument that was stored in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
MATK +320.
Neutral and Water Magic damage +15%
MATK +6 and Variable Cast Time -3% for every 3 refine levels
When refined to +7 or higher, Comet and Jack Frost damage +10%.
When refined to +9 or higher, Comet cooldown -10 sec., Jack Frost cooldown -1.5 sec.
When refined to +11 or higher, Additional Comet and Jack Frost damage +20%.
_
Class: Two-handed Staff
ATK: 180
Weight: 200
Weapon Level: 4
Required Level: 150
Job: Warlock Classes
====== auto-parsed ======
Weight : 200
Weapon Level : 4
Required Level : 150

Id: (650003)

Wrath Wheel [2]
A big chunk of metal that came from somewhere in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
Swirling Petal damage +15%.
ATK +6 and Variable Cast Time -2% for every 3 refine levels
When refined to +7 or higher, Cross Slash damage +15%.
When refined to +9 or higher, Swirling Petal cooldown -2 sec., Cross Slash cooldown -1 sec.
When refined to +11 or higher, Additional Swirling Petal and Cross Slash damage +20%.
_
Class: Huuma Shuriken
ATK: 320 Property: Wind
Weight: 180
Weapon Level: 4
Required Level: 150
Job: Ninja Classes
====== auto-parsed ======
Weight : 180
Weapon Level : 4
Required Level : 150

Id: (700007)

Superbia String [2]
A bow wielded by the mercenaries who used to guard the mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Arrow Storm damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Arrow Storm damage +10%.
When refined to +9 or higher, Arrow Storm cooldown -1 sec.
When refined to +11 or higher, Additional Arrow Storm damage +15%.
_
Class: Bow ATK: 220
Weight: 140
Weapon Level: 4
Required Level: 150
Job: Ranger Classes
====== auto-parsed ======
Itemclass : Bow
Weight : 140
Weapon Level : 4
Required Level : 150

Id: (700008)

Gula Gun [2]
A portable bow that was once used for self-defense purposes.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Triangle Shot damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional Triangle Shot damage +15%.
When refined to +9 or higher, Post-skill delay -10%.
When refined to +11 or higher, Additional Triangle Shot damage +20%.
_
Class: Bow ATK: 220
Weight: 120
Weapon Level: 4
Required Level: 150
Job: Shadow Chaser Classes
====== auto-parsed ======
Itemclass : Bow
Weight : 120
Weapon Level : 4
Required Level : 150

Id: (700009)

Pigritia Rhythm [2]
A prototype of auto-firing bows applied with high technology.
It has been horribly distorted by the magic-jamming device that Illusion has installed.

Severe Rainstorm damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Severe Rainstorm damage +15%.
When refined to +9 or higher, Severe Rainstorm cooldown -2.5 sec.
When refined to +11 or higher, Additional Severe Rainstorm damage +20%,
Class: Bow ATK: 190
Weight: 100
Weapon Level: 4
Required Level: 150
Job: Maestro/Wanderer Classes
====== auto-parsed ======
Itemclass : Bow
Weight : 100
Weapon Level : 4
Required Level : 150

Id: (810000)

Lust Pointer [2]
A Rifle wielded by the mercenaries who used to guard the mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
God's Hammer damage +10%.
ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels.
When refined to +7 or higher, Additional God's Hammer damage +15%.
When refined to +9 or higher, God's Hammer cooldown -3 sec.
When refined to +11 or higher, Additional God's Hammer cooldown -4 sec., God's Hammer damage +25% for 10 sec. upon casting Crimson Marker.
_
Class: Rifle ATK: 260
Weight: 130
Weapon Level: 4
Required Level: 150
Job: Gunslinger Classes
====== auto-parsed ======
Itemclass : Rifle
Weight : 130
Weapon Level : 4
Required Level : 150

Id: (820000)

Lust Shatter [2]
A Shotgun wielded by the mercenaries who used to guard the mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Splash damage.
Slug Shot damage +10%.
ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels.
When refined to +7 or higher, Additional Slug Shot damage +15%, Shattering Storm damage +10%.
When refined to +9 or higher, Slug Shot cooldown -2 sec., Shattering Storm cooldown -1 sec.
When refined to +11 or higher, Additional Slug Shot damage +25%, Shattering Storm damage +25% for 10 sec. upon casting Slug Shot.
_
Class: Shotgun ATK: 310
Weight: 160
Weapon Level: 4
Required Level: 150
Job: Gunslinger Classes
====== auto-parsed ======
Itemclass : Shotgun
Weight : 160
Weapon Level : 4
Required Level : 150

Id: (830001)

Lust Crusher [2]
A Gatling Gun wielded by the mercenaries who used to guard the mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Fire Rain damage +10%.
ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels.
When refined to +7 or higher, Additional Fire Rain damage +15%, Round Trip damage +10%.
When refined to +9 or higher, Fire Rain cooldown -2 sec.
When refined to +11 or higher, Additional Fire Rain damage +25%, additional Round Trip damage +15% for 10 sec. upon casting Fire Rain.
_
Class: Gatling Gun ATK: 230
Weight: 200
Weapon Level: 4
Required Level: 150
Job: Gunslinger Classes
====== auto-parsed ======
Weight : 200
Weapon Level : 4
Required Level : 150

Id: (840000)

Lust Boom [2]
A Grenade Launcher wielded by the mercenaries who used to guard the mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Howling Mine damage +10%.
ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels.
When refined to +7 or higher, Additional Howling Mine damage +10%, Dragon Tail damage +10%.
When refined to +9 or higher, Howling Mine cooldown -1 sec., Dragon Tail cooldown -1 sec.
When refined to +11 or higher, Additional Howling Mine damage +25%, additional Dragon Tail damage +25% for 10 sec. upon casting Crimson Marker.
_
Class: Grenade Launcher
ATK: 330
Weight: 240
Weapon Level: 4
Required Level: 150
Job: Gunslinger Classes
====== auto-parsed ======
Weight : 240
Weapon Level : 4
Required Level : 150

Id: (1000008)

Sniper Stone II(Upper)
A stone that awakens the power of the Sniper.
Applies the following stats to the upper slot of the costume.
Increases ASPD by 1% per 2 levels of Wind Walker.
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]
Weight : 10
====== auto-parsed ======
Weight : 10

Id: (1000009)

Sniper Stone II(Middle)
A stone that awakens the power of the Sniper.
Applies the following stats to the middle slot of the costume.
Increases ranged physical damage by 1% per 2 Beast Bane levels.
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]
Weight : 10
====== auto-parsed ======
Weight : 10

Id: (1000010)

Sniper Stone II(Lower)
A stone that awakens the power of the Sniper.
Applies the following stats to the lower slot of the costume.
ATK + 2 per 1 skill level of Falcon Eyes
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]
Weight : 10
====== auto-parsed ======
Weight : 10

Id: (1000011)

Ranger Stone II(Garment)
A stone that awakens the power of the Ranger.
Applies the following stats to the garment slot of the costume.
Increase damage of Aimed Bolt by 15%.
When equipped with Sniper Stone II(Upper), increase damage of Aimed Bolt by 15%.
When equipped with Sniper Stone II(Middle), reduce variable casting time of Aimed Bolt by 1 sec.
When equipped with Sniper Stone II(Lower), reduce cooldown of No Limits by 45 sec
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color]
Weight : 10
====== auto-parsed ======
Weight : 10

Id: (1000012)

Mastersmith Stone II(Upper)
A stone that awakens the power of the Mastersmith.
Applies the following stats to the upper slot of the costume.
Reduce cooldown of Axe Boomerang by 0.1 sec per 1 skill level of Maximum Power-Thrust
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]
Weight : 10
====== auto-parsed ======
Weight : 10

Id: (1000013)

Mastersmith Stone II(Middle)
A stone that awakens the power of the Mastersmith.
Applies the following stats to the middle slot of the costume.
Increase damage of High Speed Cart Ram by 15%
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]
Weight : 10
====== auto-parsed ======
Weight : 10

Id: (1000014)

Mastersmith Stone II(Lower)
A stone that awakens the power of the Mastersmith.
Applies the following stats to the lower slot of the costume.
Increase ranged physical damage by 1% per 1 skill level of Power Maximize
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]
Weight : 10
====== auto-parsed ======
Weight : 10

Id: (1000015)

Mechanic Stone II(Garment)
A stone that awakens the power of the Mechanic.
Applies the following stats to the garment slot of the costume.
Increase damage of Arm Cannon by 15%.
When equipped with Mastersmith Stone II(Upper), increase ranged physical damage by 10%.
When equipped with Mastersmith Stone II(Middle), increase damage of Vulcan Arm by 20%.
When equipped with Mastersmith Stone II(Lower), increase damage of Knuckle Boost by 20%.
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color]
Weight : 10
====== auto-parsed ======
Weight : 10

Id: (1000016)

High Priest Stone II(Upper)
A stone that awakens the power of the High Priest.
Applies the following stats to the upper slot of the costume.
Increase damage of Magnus Exorcismus by 15%
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]
Weight : 10
====== auto-parsed ======
Weight : 10

Id: (1000017)

High Priest Stone II(Middle)
A stone that awakens the power of the High Priest.
Applies the following stats to the middle slot of the costume.
Increase holy property magic damage by 1% per 1 skill level of Assumptio.
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]
Weight : 10
====== auto-parsed ======
Weight : 10

Id: (1000018)

High Priest Stone II(Lower)
A stone that awakens the power of the High Priest.
Applies the following stats to the lower slot of the costume.
Reduce variable casting time by 1% per 2 skill levels of Kyrie Eleison
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]
Weight : 10
====== auto-parsed ======
Weight : 10

Id: (1000019)

Arch Bishop Stone II(Garment)
A stone that awakens the power of the Arch Bishop.
Applies the following stats to the garment slot of the costume.
Increase damage of Judex by 15%.
When equipped with High Priest Stone II(Upper), increase damage of Judex by 15%.
When equipped with High Priest Stone II(Middle), reduce Sp consumption of Judex by 10%.
When equipped with High Priest Stone II(Lower), increase holy property magic damage by 10%.
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color]
Weight : 10
====== auto-parsed ======
Weight : 10

Id: (1000092)

Eliumina Radar
An Illusion tracker Eliumina developed to chase the traitor (?), even to hell, before giving the most beautiful sucker punch ever. It makes a loud noise if an executive member of Illusion is sensed nearby.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000093)

Red Pitaya Tail
A pitaya tail that gives off a sweet, fruity fragrance. People say it's best to eat while it's still fresh.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000094)

Yellow Pitaya Tail
A pitaya tail that gives off a sweet, fruity fragrance. People usually ripen it a bit before eating it.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000095)

Blue Pitaya Tail
A pitaya tail that gives off a sweet, fruity fragrance. The ones with a thin peel are tastier.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000096)

Green Pitaya Tail
A pitaya tail that gives off a sour, fruity fragrance. It's too acidic to be eaten raw. Usually, it's juiced for cooking purposes.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000097)

Purple Pitaya Tail
A pitaya tail that gives off a sweet, fruity fragrance. Scientists put a lot of work into plant breeding for the purple tail to make it easier for people to eat.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000098)

Boss Pitaya Tail
A pitaya tail that gives off a sweet, fruity fragrance. Its sugar content is very high, thanks to the efforts to cultivate this breed.

Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000099)

Gardener's Cookie
A cookie calmly given by the non-so-calm gardener. What's this crunchy stuff in it?
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000100)

Freezing Trap
A freezing trap created by modifying Special Alloy Trap. It emits icy air upon getting touched, freezing up everything around in an instant.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000101)

Robot Part
A part used for a robot's body, legs, arms, etc.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000102)

Emergency Key
An emergency key that opens the door to the storage's basement.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000103)

Barmeal Ticket
A ticket issued by the managers of Barmund Mansion to treat the mercenaries efficiently.
It has become monetized inside Barmund Mansion; you can buy practically everything with this ticket there.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000104)

Magical Soapstone
An ore that contains powerful mana.
No one knows how it came into existence.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000105)

Automatic Modification Module (DEF)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (DEF) effect.
[Enchant Effect]
DEF +150
When refined to +7 or higher, DEF +75 (Additional)
When refined to +11 or higher, DEF +75 (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
Automatic Engine Wing Type A
Automatic Engine Wing Type B
Automatic Leg Type A
Automatic Leg Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000106)

Automatic Modification Module (MDEF)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (MDEF) effect.
[Enchant Effect]
MDEF +15
When refined to +7 or higher, MDEF +7 (Additional)
When refined to +11 or higher, MDEF +7 (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
Automatic Engine Wing Type A
Automatic Engine Wing Type B
Automatic Leg Type A
Automatic Leg Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000107)

Automatic Modification Module (VIT)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (VIT) effect.
[Enchant Effect]
VIT +3, MaxHP +1%
[Applicable Equipment]
Automatic Booster R
Automatic Booster L
Automatic Battle Chip R
Automatic Battle Chip L
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000108)

Automatic Modification Module (LUK)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (LUK) effect.
[Enchant Effect]
LUK +3, Critical damage +1%
[Applicable Equipment]
Automatic Booster R
Automatic Booster L
Automatic Battle Chip R
Automatic Battle Chip L
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000109)

Automatic Modification Module (STR)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (STR) effect.
[Enchant Effect]
STR +3, ATK +2%
[Applicable Equipment]
Automatic Booster R
Automatic Battle Chip R
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000110)

Automatic Modification Module (AGI)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (AGI) effect.
[Enchant Effect]
AGI +3, increased ASPD (ASPD +2%)
[Applicable Equipment]
Automatic Booster R
Automatic Battle Chip R
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000111)

Automatic Modification Module (INT)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (INT) effect.
[Enchant Effect]
INT +3, MATK +2%
[Applicable Equipment]
Automatic Booster L
Automatic Battle Chip L
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000112)

Automatic Modification Module (DEX)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (DEX) effect.
[Enchant Effect]
DEX +3, Long-ranged Physical damage +2%
[Applicable Equipment]
Automatic Booster L
Automatic Battle Chip L
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000113)

Automatic Modification Module (HP Recovery)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (HP Recovery) effect.
[Enchant Effect]
Natural HP Recovery +30%
[Applicable Equipment]
Automatic Booster R
Automatic Battle Chip R
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000114)

Automatic Modification Module (SP Recovery)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (SP Recovery) effect.
[Enchant Effect]
Natural SP Recovery +30%
[Applicable Equipment]
Automatic Booster L
Automatic Battle Chip L
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000115)

Automatic Modification Module (Spell)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Spell) effect.
[Enchant Effect]
MATK +20, Variable Cast Time -10%
[Applicable Equipment]
Automatic Booster R
Automatic Booster L
Automatic Battle Chip R
Automatic Battle Chip L
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000116)

Automatic Modification Module (ASPD)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (ASPD) effect.
[Enchant Effect]
ATK +20, increased ASPD (Post-attack delay -10%)
[Applicable Equipment]
Automatic Booster R
Automatic Booster L
Automatic Battle Chip R
Automatic Battle Chip L
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000117)

Automatic Modification Module (Fatal)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Fatal) effect.
[Enchant Effect]
CRIT +10, Critical damage +10%
[Applicable Equipment]
Automatic Booster R
Automatic Booster L
Automatic Battle Chip R
Automatic Battle Chip L
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000118)

Automatic Modification Module (Expert Archer)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Expert Archer) effect.
[Enchant Effect]
HIT +10, Long-ranged Physical damage +10%
[Applicable Equipment]
Automatic Booster R
Automatic Booster L
Automatic Battle Chip R
Automatic Battle Chip L
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000119)

Automatic Modification Module (Health)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Health) effect.
[Enchant Effect]
MaxHP +5%, MaxHP +1,500
When refined to +7 or higher, MaxHP +2% (Additional)
When refined to +11 or higher, MaxHP +3% (Additional)
[Applicable Equipment]
Automatic Leg Type A
Automatic Leg Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000120)

Automatic Modification Module (SPR)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (SPR) effect.
[Enchant Effect]
MaxSP +5%, MaxSP +300
When refined to +7 or higher, MaxSP +2% (Additional)
When refined to +11 or higher, MaxSP +3% (Additional)
[Applicable Equipment]
Automatic Leg Type A
Automatic Leg Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000121)

Automatic Modification Module (Heal)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Heal) effect.
[Enchant Effect]
Healing Recovery +5%
When refined to +7 or higher, Healing Recovery +5% (Additional)
When refined to +11 or higher, Healing Recovery +7% (Additional)
[Applicable Equipment]
Automatic Leg Type A
Automatic Leg Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000122)

Automatic Modification Module (ATK)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (ATK) effect.
[Enchant Effect]
ATK +5%, ATK +75
When refined to +7 or higher, Melee Physical damage +2%
When refined to +11 or higher, Melee Physical damage +3% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000123)

Automatic Modification Module (MATK)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (MATK) effect.
[Enchant Effect]
MATK +5%, MATK +75
When refined to +7 or higher, MATK +2% (Additional)
When refined to +11 or higher, MATK +3% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000124)

Automatic Modification Module (Sharpshooter)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Sharpshooter) effect.
[Enchant Effect]
Long-ranged Physical damage +3%
When refined to +7 or higher, Long-ranged Physical damage +3% (Additional)
When refined to +11 or higher, Long-ranged Physical damage +3% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000125)

Automatic Modification Module (Speed)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Speed) effect.
[Enchant Effect]
ASPD +1
When refined to +7 or higher, ASPD +5%
When refined to +11 or higher, ASPD +5% (Additional)
[Applicable Equipment]
Automatic Engine Wing Type A
Automatic Engine Wing Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000126)

Automatic Modification Module (Caster)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Caster) effect.
[Enchant Effect]
Variable Cast Time -5%
When refined to +7 or higher, Variable Cast Time -5% (Additional)
When refined to +11 or higher, Variable Cast Time -5% (Additional)
[Applicable Equipment]
Automatic Engine Wing Type A
Automatic Engine Wing Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000127)

Automatic Modification Module (Critical)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Critical) effect.
[Enchant Effect]
CRIT +10
When refined to +7 or higher, Critical damage +5%
When refined to +11 or higher, Critical damage +7% (Additional)
[Applicable Equipment]
Automatic Engine Wing Type A
Automatic Engine Wing Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000128)

Automatic Modification Module (Magical Force)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Magical Force) effect.
[Enchant Effect]
MATK +20, Variable Cast Time -10%, all elemental Magic damage +2%
When refined to +7 or higher, All elemental Magic damage +1% (Additional)
When refined to +11 or higher, All elemental Magic damage +2% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000129)

Automatic Modification Module (Attacker Force)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Attacker Force) effect.
[Enchant Effect]
ATK +20, Melee Physical damage +10%, Physical damage +3% on enemies of all sizes
When refined to +7 or higher, Physical damage +1% on enemies of all sizes (Additional)
When refined to +11 or higher, Physical damage +1% on enemies of all sizes (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000130)

Automatic Modification Module (Ranged Force)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Ranged Force) effect.
[Enchant Effect]
ATK +20, Long-ranged Physical damage +10%, Physical damage +3% on enemies of all sizes
When refined to +7 or higher, Physical damage +1% on enemies of all sizes (Additional)
When refined to +11 or higher, Physical damage +1% on enemies of all sizes (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000131)

Automatic Modification Module (Critical Force)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Critical Force) effect.
[Enchant Effect]
CRIT +5, Critical damage +10%, Physical damage +3% on enemies of all sizes
When refined to +7 or higher, Physical damage +1% on enemies of all sizes (Additional)
When refined to +11 or higher, Physical damage +1% on enemies of all sizes (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000132)

Automatic Modification Module (Recovery Force)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Recovery Force) effect.
[Enchant Effect]
MATK +20, Variable Cast Time -10%, Healing Recovery +5%
When refined to +7 or higher, Healing Recovery +5% (Additional)
When refined to +11 or higher, Healing Recovery +5% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000133)

Automatic Modification Module (Post-skill Delay)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Post-skill delay) effect.
[Enchant Effect]
Post-skill delay -4%
When refined to +7 or higher, Post-skill delay -6% (Additional)
When refined to +11 or higher, Post-skill delay -6% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000134)

Automatic Modification Module (Fixed Cast Time)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Fixed Cast Time) effect.
[Enchant Effect]
Fixed Cast Time -0.1 sec.
When refined to +7 or higher, Fixed Cast Time -0.2 sec. (Additional)
When refined to +11 or higher, Fixed Cast Time -0.5 sec. (Additional)
[Applicable Equipment]
Automatic Leg Type A
Automatic Leg Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000135)

Automatic Modification Module (Above All)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Above All) effect.
[Enchant Effect]
Physical/Magic damage -7% from Normal and Boss enemies
When refined to +7 or higher, Physical/Magic damage -7% from enemies of all sizes
When refined to +11 or higher, Physical/Magic damage -7% from monsters of all types (Players excluded)
[Applicable Equipment]
Automatic Engine Wing Type A
Automatic Engine Wing Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000136)

Automatic Modification Module (Drain Life)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Drain Life) effect.
[Enchant Effect]
When physically attacking, create a 2% chance of restoring HP by 3% of inflicted damage
[Applicable Equipment]
Automatic Booster R
Automatic Battle Chip R
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000137)

Automatic Modification Module (Drain Soul)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Drain Soul) effect.
[Enchant Effect]
When physically attacking, create a 1% chance of restoring SP by 2% of inflicted damage.
[Applicable Equipment]
Automatic Booster L
Automatic Battle Chip L
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000138)

Automatic Modification Module (Magic Healing)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Magic Healing) effect.
[Enchant Effect]
When dealing magic damage, create a 2% chance of restoring 500 HP every 0.4 seconds 23 times
[Applicable Equipment]
Automatic Booster R
Automatic Battle Chip R
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000139)

Automatic Modification Module (Magic Soul)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Magic Soul) effect.
[Enchant Effect]
When dealing magic damage, create a 1% chance of restoring 120 SP every 0.4 seconds 23 times
[Applicable Equipment]
Automatic Booster L
Automatic Battle Chip L
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000140)

Automatic Modification Module (Power Force)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Power Force) effect.
[Enchant Effect]
ATK +3%, MATK +3%.
When refined to +7 or higher, ATK +3%, MATK +3% (Additional)
When refined to +11 or higher, ATK +4%, MATK +4% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000141)

Automatic Modification Module (Robust)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Robust) effect.
[Enchant Effect]
MaxHP +2000, MaxSP +300, MaxHP +5%, MaxSP +5%
When refined to +7 or higher, MaxHP +2%, MaxSP +2% (Additional)
When refined to +11 or higher, MaxHP +3%, MaxSP +3% (Additional)
[Applicable Equipment]
Automatic Leg Type A
Automatic Leg Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000142)

Automatic Modification Module (Powerful)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Powerful) effect.
[Enchant Effect]
Melee/Long-ranged Physical damage +5%, all elemental Magic damage +5%
When refined to +7 or higher, Melee/Long-ranged Physical damage +2%, all elemental Magic damage +2% (Additional)
When refined to +11 or higher, Melee/Long-ranged Physical damage +3%, all elemental Magic damage +3% (Additional)
[Applicable Equipment]
Automatic Engine Wing Type A
Automatic Engine Wing Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000143)

Automatic Modification Module (All-Force)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (All-Force) effect.
[Enchant Effect]
Melee Physical damage +5%, Long-ranged Physical damage +5%, all elemental Magic damage +5%
[Applicable Equipment]
Automatic Booster R
Automatic Booster L
Automatic Battle Chip R
Automatic Battle Chip L
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000144)

Automatic Module (Unlimited Vitality)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Unlimited Vitality) effect.
[Enchant Effect]
Incoming Physical/Magic damage creates a 5% chance of casting Enhanced Undying Stamina for 10 seconds
Enhanced Undying Stamina: VIT +50 for 10 sec., HP +800 every 0.4 sec. 23 times
[Applicable Equipment]
Automatic Leg Type A
Automatic Leg Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000145)

Automatic Module (Spell Buster)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Spell Buster) effect.
[Enchant Effect]
When dealing magic damage, create a 3% chance of casting Enhanced Mana Storm for 10 seconds
Enhanced Mana Storm: INT +50 and MATK +25% for 10 sec.
[Applicable Equipment]
Automatic Leg Type A
Automatic Leg Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000146)

Automatic Module (Fierce Shooter)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Fierce Shooter) effect.
[Enchant Effect]
When physically attacking, create a 3% chance of casting Enhanced Shooter Under Fire for 10 seconds
Enhanced Shooter Under Fire: DEX +50 and Long-ranged Physical damage +15% for 10 sec.
[Applicable Equipment]
Automatic Leg Type A
Automatic Leg Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000147)

Automatic Module (Overpower)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Overpower) effect.
[Enchant Effect]
When physically attacking, create a 3% chance of casting Enhanced Boiling Fighting Spirit for 10 seconds
Enhanced Boiling Fighting Spirit: STR +50, ATK +15%, and Melee Physical damage +10% for 10 sec.
[Applicable Equipment]
Automatic Leg Type A
Automatic Leg Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000148)

Automatic Module (Fatal Flash)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Fatal Flash) effect.
[Enchant Effect]
When physically attacking, create a 3% chance of casting Enhanced Lethal Speed Maniac for 10 seconds
Enhanced Lethal Speed Maniac: AGI +50 and Critical Damage +15% for 10 sec.
[Applicable Equipment]
Automatic Leg Type A
Automatic Leg Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000149)

Automatic Module (Lucky Strike)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Lucky Strike) effect.
[Enchant Effect]
When dealing magic damage, create a 3% chance of casting Enhanced Windfall for 10 seconds
Enhanced Windfall: LUK +50 and all elemental Magic damage +15% for 10 sec.
[Applicable Equipment]
Automatic Leg Type A
Automatic Leg Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000152)

Automatic Module (Draconic Breath)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Draconic Breath) effect.
[Enchant Effect]
Dragon Breath and Dragon Water Breath damage +15%
When refined to +7 or higher, Dragon Breath and Dragon Water Breath damage +3% (Additional)
When refined to +11 or higher, Dragon Breath and Dragon Water Breath damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000153)

Automatic Module (Wave Break)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Wave Break) effect.
[Enchant Effect]
Sonic Wave and Ignition Break damage +15%
When refined to +7 or higher, Sonic Wave and Ignition Break damage +3% (Additional)
When refined to +11 or higher, Sonic Wave damage +7%, Ignition Break cooldown -0.25 sec.
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000154)

Automatic Module (Hundred Spiral)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Hundred Spiral) effect.
[Enchant Effect]
Clashing Spiral and Hundred Spears damage +15%
When refined to +7 or higher, Clashing Spiral and Hundred Spears damage +3% (Additional)
When refined to +11 or higher, Clashing Spiral damage +7% (Additional), Hundred Spears cooldown -0.25 sec.
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000155)

Automatic Module (Drive Press)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Drive Press) effect.
[Enchant Effect]
Earth Drive and Shield Press damage +15%
When refined to +7 or higher, Earth Drive and Shield Press damage +3% (Additional)
When refined to +11 or higher, Earth Drive and Shield Press damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000156)

Automatic Module (Vanishing Cannon)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Vanishing Cannon) effect.
[Enchant Effect]
Vanishing Point and Cannon Spear damage +15%
When refined to +7 or higher, Vanishing Point and Cannon Spear damage +3% (Additional)
When refined to +11 or higher, Vanishing Point and Cannon Spear damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000157)

Automatic Module (Genesis Gloria)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Genesis Gloria) effect.
[Enchant Effect]
Gloria Domini and Genesis Ray damage +15%
When refined to +7 or higher, Gloria Domini and Genesis Ray damage +3% (Additional)
When refined to +11 or higher, Gloria Domini and Genesis Ray damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000158)

Automatic Module (Boost Cannon)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Boost Cannon) effect.
[Enchant Effect]
Knuckle Boost and Arm Cannon damage +15%
When refined to +7 or higher, Knuckle Boost and Arm Cannon damage +3% (Additional)
When refined to +11 or higher, Knuckle Boost and Arm Cannon damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000159)

Automatic Module (Ice Flame)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Ice Flame) effect.
[Enchant Effect]
Ice Launcher and Flame Launcher damage +15%
When refined to +7 or higher, Ice Launcher and Flame Launcher damage +3% (Additional)
When refined to +11 or higher, Ice Launcher and Flame Launcher damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000160)

Automatic Module (Tornado Swing)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Tornado Swing) effect.
[Enchant Effect]
Axe Tornado and Power Swing damage +15%
When refined to +7 or higher, Axe Tornado and Power Swing damage +3% (Additional)
When refined to +11 or higher, Axe Tornado and Power Swing damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000161)

Automatic Module (Cannon Tornado)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Cannon Tornado) effect.
[Enchant Effect]
Cart Tornado and Cart Cannon damage +15%
When refined to +7 or higher, Cart Tornado and Cart Cannon damage +3% (Additional)
When refined to +11 or higher, Cart Tornado and Cart Cannon damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000162)

Automatic Module (Crazy Mandragora)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Crazy Mandragora) effect.
[Enchant Effect]
Crazy Vines damage +15%, Mandragora Howling cooldown -0.3 sec.
When refined to +7 or higher, Crazy Vines damage +3% (Additional), Mandragora Howling cooldown -0.3 sec. (Additional)
When refined to +11 or higher, Crazy Vines damage +7% (Additional), Mandragora Howling cooldown -0.4 sec. (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000163)

Automatic Module (Acid Explosion)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Acid Explosion) effect.
[Enchant Effect]
Acid Bomb and Spore Explosion damage +15%
When refined to +7 or higher, Acid Bomb and Spore Explosion damage +3% (Additional)
When refined to +11 or higher, Acid Bomb and Spore Explosion damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000164)

Automatic Module (Sonic Impact)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Sonic Impact) effect.
[Enchant Effect]
Sonic Blow and Cross Impact damage +15%
When refined to +7 or higher, Sonic Blow and Cross Impact damage +3% (Additional)
When refined to +11 or higher, Sonic Blow and Cross Impact damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000165)

Automatic Module (Cutter Slasher)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Cutter Slasher) effect.
[Enchant Effect]
Cross Ripper Slasher and Rolling Cutter damage +15%
When refined to +7 or higher, Cross Ripper Slasher and Rolling Cutter damage +3% (Additional)
When refined to +11 or higher, Cross Ripper Slasher and Rolling Cutter damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000166)

Automatic Module (Berserk Slash)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Berserk Slash) effect.
[Enchant Effect]
Soul Destroyer and Counter Slash damage +15%
When refined to +7 or higher, Soul Destroyer and Counter Slash damage +3% (Additional)
When refined to +11 or higher, Soul Destroyer and Counter Slash damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000167)

Automatic Module (Fatal Raid)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Fatal Raid) effect.
[Enchant Effect]
Fatal Menace and Sightless Mind damage +15%
When refined to +7 or higher, Fatal Menace and Sightless Mind damage +3% (Additional)
When refined to +11 or higher, Fatal Menace and Sightless Mind damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000168)

Automatic Module (Shadow Spell)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Shadow Spell) effect.
[Enchant Effect]
All elemental Magic damage +15%
When refined to +7 or higher, All elemental Magic damage +3% (Additional)
When refined to +11 or higher, All elemental Magic damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000169)

Automatic Module (Angle Shot)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Angle Shot) effect.
[Enchant Effect]
Triangle Shot damage +15%, Long-ranged Physical damage +10%
When refined to +7 or higher, Triangle Shot damage +3% (Additional)
When refined to +11 or higher, Triangle Shot damage +7% (Additional), Long-ranged Physical damage +5% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000170)

Automatic Module (Crimson Strain)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Crimson Strain) effect.
[Enchant Effect]
Crimson Rock and Earth Strain damage +15%
When refined to +7 or higher, Crimson Rock and Earth Strain damage +3% (Additional)
When refined to +11 or higher, Crimson Rock and Earth Strain damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000171)

Automatic Module (Jack Lightning)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Jack Lightning) effect.
[Enchant Effect]
Jack Frost and Chain Lightning damage +15%
When refined to +7 or higher, Jack Frost and Chain Lightning damage +3% (Additional)
When refined to +11 or higher, Jack Frost and Chain Lightning damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000172)

Automatic Module (Comet Vortex)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Comet Vortex) effect.
[Enchant Effect]
Comet and Tetra Vortex damage +15%
When refined to +7 or higher, Comet and Tetra Vortex damage +3% (Additional)
When refined to +11 or higher, Comet and Tetra Vortex damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000173)

Automatic Module (Double Bolt)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Double Bolt) effect.
[Enchant Effect]
Fire/Cold/Lightning Bolt damage +15%
When refined to +7 or higher, Fire/Cold/Lightning Bolt damage +3% (Additional)
When refined to +11 or higher, Fire/Cold/Lightning Bolt damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000174)

Automatic Module (Warmer Wave)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Warmer Wave) effect.
[Enchant Effect]
Psychic Wave damage +15%, Warmer cooldown -1 sec.
When refined to +7 or higher, Psychic Wave damage +3% (Additional), Warmer cooldown -2 sec. (Additional)
When refined to +11 or higher, Psychic Wave damage +7% (Additional), Warmer cooldown -4 sec. (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000175)

Automatic Module (Diamond Grave)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Diamond Grave) effect.
[Enchant Effect]
Diamond Dust and Earth Grave damage +15%
When refined to +7 or higher, Diamond Dust and Earth Grave damage +3% (Additional)
When refined to +11 or higher, Diamond Dust and Earth Grave damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000176)

Automatic Module (Magnusmus)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Magnusmus) effect.
[Enchant Effect]
Magnus Exorcismus and Adoramus damage +15%
When refined to +7 or higher, Magnus Exorcismus and Adoramus damage +3% (Additional)
When refined to +11 or higher, Magnus Exorcismus and Adoramus damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000177)

Automatic Module (Holy Judex)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Holy Judex) effect.
[Enchant Effect]
Holy Light and Judex damage +15%
When refined to +7 or higher, Holy Light and Judex damage +3% (Additional)
When refined to +11 or higher, Holy Light and Judex damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000178)

Automatic Module (Duplelica)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Duplelica) effect.
[Enchant Effect]
Duple Light damage +15%, Basilica cooldown -2 sec.
When refined to +7 or higher, Duple Light damage +3% (Additional), Basilica cooldown -3 sec. (Additional)
When refined to +11 or higher, Duple Light damage +7% (Additional), Basilica cooldown -5 sec. (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000179)

Automatic Module (Fallen Tiger)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Fallen Tiger) effect.
[Enchant Effect]
Tiger Cannon and Fallen Empire damage +15%
When refined to +7 or higher, Tiger Cannon and Fallen Empire damage +3% (Additional)
When refined to +11 or higher, Tiger Cannon and Fallen Empire damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000180)

Automatic Module (Rampage Arrow)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Rampage Arrow) effect.
[Enchant Effect]
Rampage Blast and Knuckle Arrow damage +15%
When refined to +7 or higher, Rampage Blast and Knuckle Arrow damage +3% (Additional)
When refined to +11 or higher, Rampage Blast and Knuckle Arrow damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000181)

Automatic Module (Raging Crush)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Raging Crush) effect.
[Enchant Effect]
Raging Thrust and Chain Crush Combo damage +15%
When refined to +7 or higher, Raging Thrust and Chain Crush Combo damage +3% (Additional)
When refined to +11 or higher, Raging Thrust and Chain Crush Combo damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000182)

Automatic Module (Cluster)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Cluster) effect.
[Enchant Effect]
Bomb Cluster damage +15%
When refined to +7 or higher, Bomb Cluster damage +3% (Additional)
When refined to +11 or higher, Bomb Cluster damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000183)

Automatic Module (Breeze Shooting)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Breeze Shooting) effect.
[Enchant Effect]
Focused Arrow Strike damage +15%, Critical damage +10%
When refined to +7 or higher, Focused Arrow Strike damage +3% (Additional)
When refined to +11 or higher, Focused Arrow Strike damage +7%, Critical damage +5% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000184)

Automatic Module (Aimed Storm)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Aimed Storm) effect.
[Enchant Effect]
Aimed Bolt and Arrow Storm damage +15%
When refined to +7 or higher, Aimed Bolt and Arrow Storm damage +3% (Additional)
When refined to +11 or higher, Aimed Bolt and Arrow Storm damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000185)

Automatic Module (Metallic Echo)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Metallic Echo) effect.
[Enchant Effect]
Metallic Sound and Great Echo damage +15%
When refined to +7 or higher, Metallic Sound and Great Echo damage +3% (Additional)
When refined to +11 or higher, Metallic Sound and Great Echo damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000186)

Automatic Module (Reverberation)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Reverberation) effect.
[Enchant Effect]
Reverberation damage +15%
When refined to +7 or higher, Reverberation damage +3% (Additional)
When refined to +11 or higher, Reverberation damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000187)

Automatic Module (Vulcan Severe)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Vulcan Severe) effect.
[Enchant Effect]
Arrow Vulcan and Severe Rainstorm damage +15%
When refined to +7 or higher, Arrow Vulcan and Severe Rainstorm damage +3% (Additional)
When refined to +11 or higher, Arrow Vulcan and Severe Rainstorm damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000188)

Automatic Module (Blaze Explosion)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Blaze Explosion) effect.
[Enchant Effect]
Blaze Kick and Solar Explosion damage +15%
When refined to +7 or higher, Blaze Kick and Solar Explosion damage +3% (Additional)
When refined to +11 or higher, Blaze Kick and Solar Explosion damage When refined to +7 or higher,% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000189)

Automatic Module (Moon Kick)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Moon Kick) effect.
[Enchant Effect]
New Moon Kick and Full Moon Kick damage +15%
When refined to +7 or higher, New Moon Kick and Full Moon Kick damage +3% (Additional)
When refined to +11 or higher, New Moon Kick and Full Moon Kick damage +7% (Additional), Critical damage +5%
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000190)

Automatic Module (Falling Flash)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Falling Flash) effect.
[Enchant Effect]
Flash Kick and Falling Stars damage +15%
When refined to +7 or higher, Flash Kick and Falling Stars damage +3% (Additional)
When refined to +11 or higher, Flash Kick and Falling Stars damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000191)

Automatic Module (Eswoo)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Eswoo) effect.
[Enchant Effect]
Esma and Eswoo damage +15%
When refined to +7 or higher, Esma and Eswoo damage +3% (Additional)
When refined to +11 or higher, Esma and Eswoo damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000192)

Automatic Module (Espa)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Espa) effect.
[Enchant Effect]
Espa damage +15%
When refined to +7 or higher, Espa damage +3% (Additional)
When refined to +11 or higher, Espa damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000193)

Automatic Module (Curse Explosion)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Curse Explosion) effect.
[Enchant Effect]
Curse Explosion damage +15%
When refined to +7 or higher, Curse Explosion damage +3% (Additional)
When refined to +11 or higher, Curse Explosion damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000194)

Automatic Module (Death Hammer Dance)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Death Hammer Dance) effect.
[Enchant Effect]
Desperado, Fire Dance, God's Hammer damage +15%
When refined to +7 or higher, Desperado, Fire Dance, God's Hammer damage +3% (Additional)
When refined to +11 or higher, Desperado, Fire Dance, God's Hammer damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000195)

Automatic Module (Fire Howling Tail)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Fire Howling Tail) effect.
[Enchant Effect]
Fire Rain, Howling Mine, Dragon Tail damage +15%
When refined to +7 or higher, Fire Rain, Howling Mine, Dragon Tail damage +3% (Additional)
When refined to +11 or higher, Fire Rain, Howling Mine, Dragon Tail damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000196)

Automatic Module (Storm Buster Trip)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Storm Buster Trip) effect.
[Enchant Effect]
Shattering Storm, Vanishing Buster, Round Trip damage +15%
When refined to +7 or higher, Shattering Storm, Vanishing Buster, Round Trip damage +3% (Additional)
When refined to +11 or higher, Shattering Storm, Vanishing Buster, Round Trip damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000197)

Automatic Module (Petal Spear Blade)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Petal Spear Blade) effect.
[Enchant Effect]
Flaming Petals, Freezing Spear, Wind Blade damage +15%
When refined to +7 or higher, Flaming Petals, Freezing Spear, Wind Blade damage +3% (Additional)
When refined to +11 or higher, Flaming Petals, Freezing Spear, Wind Blade damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000198)

Automatic Module (Cross Slash)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Cross Slash) effect.
[Enchant Effect]
Cross Slash damage +15%
When refined to +7 or higher, Cross Slash damage +3% (Additional)
When refined to +11 or higher, Cross Slash damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000199)

Automatic Module (Dragon Draft Wind)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Dragon Draft Wind) effect.
[Enchant Effect]
Exploding Dragon, Snow Flake Draft, First Wind damage +15%
When refined to +7 or higher, Exploding Dragon, Snow Flake Draft, First Wind damage +3% (Additional)
When refined to +11 or higher, Exploding Dragon, Snow Flake Draft, First Wind damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000200)

Automatic Module (Power of Sea)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Power of Sea) effect.
[Enchant Effect]
Tuna Party, Tasty Shrimp Party cooldown -0.5 sec.
When refined to +7 or higher, Tuna Party, Tasty Shrimp Party cooldown -1 sec. (Additional)
When refined to +11 or higher, Tuna Party, Tasty Shrimp Party cooldown -1.5 sec. (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000201)

Automatic Module (Power of Land)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Power of Land) effect.
[Enchant Effect]
Silvervine Stem Spear and Catnip Meteor damage +15%
When refined to +7 or higher, Silvervine Stem Spear and Catnip Meteor damage +3% (Additional)
When refined to +11 or higher, Silvervine Stem Spear and Catnip Meteor damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000202)

Automatic Module (Power of Life)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Power of Life) effect.
[Enchant Effect]
Picky Peck and Lunatic Carrot Beat damage +15%
When refined to +7 or higher, Picky Peck and Lunatic Carrot Beat damage +3% (Additional)
When refined to +11 or higher, Picky Peck and Lunatic Carrot Beat damage +7% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000207)

Automatic Modification Module (Mirror Counter)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Mirror Counter) effect.
[Enchant Effect]
Incoming reflected damage -2%
When refined to +7 or higher, Incoming reflected damage -2% (Additional)
When refined to +11 or higher, Incoming reflected damage -3% (Additional)
[Applicable Equipment]
Automatic Armor Type A
Automatic Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000208)

Automatic Modification Module (Reflection Reject)
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Reflection Reject) effect.
[Enchant Effect]
Incoming reflected damage -3%
When refined to +7 or higher, Incoming reflected damage -2% (Additional)
When refined to +11 or higher, Incoming reflected damage -4% (Additional)
[Applicable Equipment]
Automatic Engine Wing Type A
Automatic Engine Wing Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000225)

Potato Chip
A bio-potato chip attached to Illusion.
It plays an important role of absorbing the electromagnetic waves
generated by overheating.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000226)

Broken Robot Core
The mansion manager's core, now broken by infiltrator's assault. It seems the unstable light surrounding the core is screaming at you to fix it.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000227)

Cloud Cotton
Fine cotton that Child Admin Beta likes.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000231)

Broken Robot Part
A part of a broken robot. It might be useful for something.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000232)

Robot Communication Chip
A standard communication chip built into a robot. It can be used for anything.
Weight: 0
====== auto-parsed ======
Weight : 0



Card
Spoiler


Id: 300001

Id: 300002

Id: 300003

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Id: 300020

Id: 300021

Id: 300076

Id: 300077

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Id: 300099

Id: 300100

Id: 300101

Id: 300102

Id: 300103

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Id: 300106

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Id: 300113

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Id: 300118

Id: 300119

Id: 300120

Id: 300121

Id: 300122

Id: 300123

Id: 300124

Id: 300125



Changed
MsgStringTable
Spoiler


There is aMovement restriction on movitement



LapineUpgradeBox
Spoiler



Shadow_Refine_Hammer
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Shadow Item

Target items






Shadow_Random_Mix
NeedOptionNumMin: 0 NeedRefineMin: 7
NotSocketEnchantItem: True
NeedSourceString: +7 Shadow Equipment

Target items




Shadow_9_Refine_Hammer
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Shadow Item

Target items





ItemRandOption
Spoiler


Id: 54 (DAMAGE_PROPERTY_UNDEAD_USER), Undead Property Enemy Resistance +%d%%.
Id: 55 (DAMAGE_PROPERTY_UNDEAD_TARGET), Damage to Undead Property Enemies +%d%%.
Id: 74 (MDAMAGE_PROPERTY_UNDEAD_USER), Undead Property Enemy Magic Resistance +%d%%.
Id: 148 (CLASS_DAMAGE_BOSS_TARGET), Damage to Damage to Boss Enemies +%d%%.



Quest
Spoiler


Id: 18001
A Tiny Hole in the Mansion
Info: Find Lasda Midar and deliverRookie of Cor told me to infiltrate through the sewer pipe. He also said that if I find a companion who got lost in there, I should move together for Rooneywith them.
Quickinfo: Lasda MidarTalk to Durian
Id: 18002
Retrieve Broken Cores
Info: GiRookie and I decided to retrieve the moneycores of the robots attacked by Heart Hunters. Lasda gaet's retrieve to youhe cores while heading to Rooneythe rendezvous point.
Quickinfo: Rooneyetrieve at least 5 Broken Cores
Id: 18003
Broken Core 01
Info: Go baCheck to Lasda Midarhe core from the body of a broken manager.
Quickinfo:
Id: 18004
Broken Core 02
Info: Lasda has asked you to find his friend in a temporary prison in MorrocCheck the core from the body of a broken manager.
Quickinfo:
Id: 18005
Broken Core 03
Info: Prison Ward Jesse has asked you to bring him 1 dish of Fried Monkey Tails. If you bring it to him he said he will let you in the temporary prisonCheck the core from the body of a broken manager.
Quickinfo:
Id: 18006
Broken Core 04
Info: Find Sir Krieg somewhere in Morroc. If you get his approval, Jesse will let you into the temporary prisonCheck the core from the body of a broken manager.
Quickinfo:
Id: 18007
Broken Core 05
Info: Gain Sir Krieg's Trust by getting a letter of approval. Maybe you should ask someone who knows something about Vitre..Check the core from the body of a broken manager.
Quickinfo:
Id: 18008
Broken Core 06
Info: You have obtained a letter of Check the corecommendation from Lasda Midar. Bring ithe back to Sir Krieg and he might let you into the prisonody of a broken manager.
Quickinfo:
Id: 18009
Broken Core 07
Info: Sir Krieg has sent word toCheck the core from the prison ward to let you talk to Vitrebody of a broken manager.
Quickinfo:
Id: 18010
Broken Core 08
Info: Vitre needs some itemsCheck the core from to help him get out body of the temporary prison. Find someone who knows wha broken managere to get the items he needs.
Quickinfo:
Id: 18011
Broken Core 09
Info: Hianna will lend you her Megaphone for 500,000 zeny if you act asCheck the core from the bodyguard to her Dancers. Find the Dancers and escort them to the Schwaltzvalt Republic of a broken manager.
Quickinfo:
Id: 18012
Broken Core 10
Info: Talk to Hianna's DancCheck the core from the body of a broken managers.
Quickinfo:
Id: 18013
To the Rendezvous Spot
Info: Talk toI retrieved some cores from broken managers. I should join Rookie at the Hotel Managerpromised rendezvous <NAVI>[spot]<INFO>ba_maison,303,141,0,101,0</INFO></NAVI>.
Quickinfo:
Id: 18014
Unexpected Luck
Info: SpeakWe caught Eisen Werner alive thanks to the mysElena's wits. Elena took Eisen Werner to <NAVI>[Servant's Quarters]<INFO>ba_maison,100,320,0,101,0</INFO></NAVI> where Eliumina was detained. I should join them and interrogate Eisen.
Quickinfo:
Id: 18015
Illusion Tracker
Info: Talk to the Hotel ManagerEliumina said he'd make a tracker that tracks Illusion for me. I need 10 <ITEM>[Fluorescent Liquids]<INFO>7326</INFO></ITEM> 10, <ITEM>[Broken Sword]<INFO>7110</INFO></ITEM> for that.
Quickinfo:
Id: 18016
Strategic Meeting
Info: Go back to HiLet's planna and get the Megahpone. Remember you also need to pay her 500,000 zeny to borrow it operation with Est to search Barmund Mansion and find out hiding Heart Hunters and Illusion.
Quickinfo: HiannaTalk to Est
Id: 18017
Operation Pest Control
Info: Bring 1 Megaphone and 1 Violin to VitreLet's search the garden after sunset to help him escape the tempoary prison in Mpressure Illusion. Hunting is all about driving the prey into the corneroc.
Quickinfo: VitrDefeat Sweetie
Id: 18018
To the Airship Depot
Info: Talk to VitrePerhaps we can get some information out of Sweetie. Let's go to the airship depot.
Quickinfo:
Id: 18019
Talk to Sweetie
Info: Find Vitre's Friends in this order: Chada in Prontera, Ghez in Geffen, and Nosdan in Comodo listenAlmond fixed Sweetie at the airship depot. She told me to talk to their songshim and sing them back to Vitre woke up.
Quickinfo: Find Chada, Ghez and NosdanTalk to Sweetie
Id: 18020
Salutations
Info: You've heard Chada's song, now it's time to find Ghez in GeffenI talked briefly with Nihil.
Quickinfo: Find GhezTalk to Nihil
Id: 18021
A Guest From the Capital
Info: You've hearProntera Palace sent Crux to me. He said Ghez's song, now it's ti was here to take me to find Nosdanthe palace. I should talk to him in ComodoServant's Quarters.
Quickinfo: Find NosdanTalk to Crux
Id: 18022
Hey, Sweetie!
Info: You've heard the final song from Nosdan. TimeI should take care of Sweetie if he starts to go back and sing allrun amok at three songs to Vitreairship depot.
Quickinfo: VitrFight Sweetie
Id: 18023
Hey, Sweetie! - Pending
Info: The Swecret Service have taken Vitie's body needs repair and relax away for Espionagefter the bucking. You should probably go back to Lasda and let him know what happened to Vitrecan accept this quest again from <NAVI>[Sweetie]<INFO>ba_in01,32,250,0,101,0</INFO></NAVI> at the airship depot after its cooldown.
Quickinfo: Lasda MidarResets at 4:00 a.m.



Map
Spoiler


06guild_01 - Guild War Arena

Music: bgm\07.mp3
Maintitle: Subtitle:
BackgroundBmp:
06guild_02 - Guild War Arena

Music: bgm\07.mp3
Maintitle: Subtitle:
BackgroundBmp:
06guild_03 - Guild War Arena

Music: bgm\07.mp3
Maintitle: Subtitle:
BackgroundBmp:
06guild_04 - Guild War Arena

Music: bgm\07.mp3
Maintitle: Subtitle:
BackgroundBmp:
06guild_05 - Guild War Arena

Music: bgm\07.mp3
Maintitle: Subtitle:
BackgroundBmp:
06guild_06 - Guild War Arena

Music: bgm\07.mp3
Maintitle: Subtitle:
BackgroundBmp:
06guild_07 - Guild War Arena

Music: bgm\07.mp3
Maintitle: Subtitle:
BackgroundBmp:
06guild_08 - Guild War Arena

Music: bgm\07.mp3
Maintitle: Subtitle:
BackgroundBmp:
1@air1 - Aircraftship

Music: bgm\87.mp3
Maintitle: Airship Subtitle:
BackgroundBmp: dungeon_s2
1@air2 - Aircraftship

Music: bgm\87.mp3
Maintitle: Airship Subtitle:
BackgroundBmp: dungeon_s2
1@cash - Octopus Cave

Music: bgm\147.mp3
Maintitle: Octopus Cave Subtitle:
BackgroundBmp: dungeon_s2
1@cata - Catacomb

Music: bgm\124.mp3
Maintitle: Catacomb Subtitle:
BackgroundBmp: dungeon_s2
1@cor - Cor Memorial

Music: bgm\103.mp3
Maintitle: Cor Subtitle:
BackgroundBmp: dungeon_s2
1@def01 - Wave Dungeon - fForest

Music: bgm\19.mp3
Maintitle: Forest Subtitle: Wave Dungeon
BackgroundBmp: dungeon
1@def02 - Wave Dungeon - Sky

Music: bgm\75.mp3
Maintitle: Sky Subtitle: Wave Dungeon
BackgroundBmp: dungeon
1@def03 - Wave Dungeon - Lava

Music: bgm\152.mp3
Maintitle: Lava Subtitle: Wave Dungeon
BackgroundBmp: dungeon
1@dth1 - Isle of Bios Island

Music: bgm\157.mp3
Maintitle: Isle of Bios Subtitle:
BackgroundBmp: field_s2
1@dth2 - Isle of Bios Island

Music: bgm\157.mp3
Maintitle: Isle of Bios Subtitle:
BackgroundBmp: dungeon_s2
1@dth3 - Isle of Bios Island

Music: bgm\157.mp3
Maintitle: Isle of Bios Subtitle:
BackgroundBmp: dungeon_s2
1@ecl - Inside Eclage Interior

Music: bgm\155.mp3
Maintitle: Subtitle:
BackgroundBmp:
1@eom - Masin warTemple of Demon God

Music: bgm\156.mp3
Maintitle: Temple of Demon God Subtitle:
BackgroundBmp: dungeon_s2
1@face - Faceworm's Nest

Music: bgm\36.mp3
Maintitle: Faceworm Nest Subtitle:
BackgroundBmp: dungeon_s2
1@ge_st - Geffen Magic CompetitionTournament

Music: bgm\103.mp3
Maintitle: Geffen Magic Tournament Subtitle:
BackgroundBmp: dungeon_s2
1@gef - Geffen Magic CompetitionTournament

Music: bgm\13.mp3
Maintitle: Geffen Magic Tournament Subtitle:
BackgroundBmp: dungeon_s2
1@gef_in - Geffen Magic CompetitionTournament

Music: bgm\13.mp3
Maintitle: Subtitle:
BackgroundBmp:
1@gl_k - 2nd floor of Old Glast Heim Chivalry Floor 1

Music: bgm\44.mp3
Maintitle: Old Chivalry Floor 1 Subtitle: Old Glast Heim
BackgroundBmp: dungeon
1@gl_k2 - Old Chivalry Floor 1

Music:
Maintitle: Old Chivalry Floor 1 Subtitle: Glast Heim
BackgroundBmp: dungeon
1@gl_kh - Old Chivalry Floor 1

Music: bgm\44.mp3
Maintitle: Old Chivalry Floor 1 Subtitle: Glast Heim
BackgroundBmp: dungeon
1@glast - Old Glasth Heim of the Past

Music: bgm\95.mp3
Maintitle: Glast Heim of the Past Subtitle:
BackgroundBmp: dungeon_s2
1@halo - Halloween Festival Site

Music: bgm\84.mp3
Maintitle: Halloween Festival Site Subtitle:
BackgroundBmp: noname_s2
1@jtb - Jitterbug of NightmareDreams and Shadows

Music: bgm\160.mp3
Maintitle: Dreams and Shadows Subtitle:
BackgroundBmp: dungeon_s2
1@lab - Centeral Laboratory

Music: bgm\162.mp3
Maintitle: Central Laboratory Subtitle:
BackgroundBmp: dungeon_s2
1@lhz - WolfchevVorseff's Laboratory

Music: bgm\92.mp3
Maintitle: Vorseff's Laboratory Subtitle:
BackgroundBmp: dungeon_s2
1@ma_b - Bakonawa Hideout

Music: bgm\151.mp3
Maintitle: Bakonawa Hideout Subtitle:
BackgroundBmp: dungeon_s2
1@ma_c - Buwaya Cave

Music: bgm\152.mp3
Maintitle: Buwaya Cave Subtitle:
BackgroundBmp: dungeon_s2
1@ma_h - Bangungot Hospital Floor 2F

Music: bgm\150.mp3
Maintitle: Bangungot Hospital Floor 2 Subtitle:
BackgroundBmp: dungeon_s2
1@mcd - Charlston FactoryAt the King's Heel

Music: bgm\160.mp3
Maintitle: At the King's Heel Subtitle:
BackgroundBmp: dungeon_s2
1@md_gef - Fri-day Memorial

Music: bgm\50.mp3
Maintitle: Friday Memorial Subtitle:
BackgroundBmp: dungeon
1@mir - Ritual RoomChamber

Music: bgm\166.mp3
Maintitle: Ritual Chamber Subtitle:
BackgroundBmp: noname_s2
1@mist - The Hazy Maze Forest

Music: bgm\141.mp3
Maintitle: Hazy Forest Subtitle:
BackgroundBmp: dungeon_s2
1@nyd - Nidhoggur's Nest

Music: bgm\129.mp3
Maintitle: Nidhoggur's Nest Subtitle:
BackgroundBmp: dungeon_s2
1@orcs - Subterranean Orc Cave

Music: bgm\48.mp3
Maintitle: Orc Cave Subtitle:
BackgroundBmp: dungeon_s2
1@os_a - Os Occupation

Music: bgm\102.mp3
Maintitle: Os Occupation Subtitle:
BackgroundBmp: dungeon_s2
1@os_b - Blockaded Os

Music: bgm\87.mp3
Maintitle: Blockaded Os Subtitle:
BackgroundBmp: dungeon_s2
1@pop1 - Pope's Office

Music: bgm\95.mp3
Maintitle: Pope's Office Subtitle: Half Moon in the Daylight
BackgroundBmp: dungeon
1@pop2 - The Way Back Home

Music: bgm\94.mp3
Maintitle: Way Back Home Subtitle: Half Moon in the Daylight
BackgroundBmp: dungeon
1@pop3 - SkyThe Garden of Heaven

Music: bgm\138.mp3
Maintitle: The Garden of Heaven Subtitle: Half Moon in the Daylight
BackgroundBmp: dungeon
1@pump - Culvert

Music: bgm\148.mp3
Maintitle: Culvert Subtitle:
BackgroundBmp: dungeon_s2
1@rev - Morse's Cave

Music: bgm\158.mp3
Maintitle: Morse's Cave Subtitle:
BackgroundBmp: dungeon_s2
1@rgsr - Regenschirm

Music: bgm\162.mp3
Maintitle: Regenschirm Subtitle: Corporate Laboratory
BackgroundBmp: dungeon
1@sara - Sarah's Memory

Music: bgm\37.mp3
Maintitle: Sarah's Memory Subtitle:
BackgroundBmp: dungeon_s2
1@slw - Central Room of Werner_'s Laboratory central_room

Music: bgm\124.mp3
Maintitle: Central Room Subtitle: Werner's Laboratory
BackgroundBmp: dungeon
1@soul - Passage Of Soul Path

Music: bgm\40.mp3
Maintitle: Subtitle:
BackgroundBmp:
1@spa - Ghost Palace of Ghost

Music: bgm\117.mp3
Maintitle: Ghost Palace Subtitle:
BackgroundBmp: dungeon_s2
1@spx5 - Morroc Sphinx Dungeon Floor 5

Music: bgm\38.mp3
Maintitle: Subtitle:
BackgroundBmp:
1@sthb - Inside Air Pthe Sky Fortress

Music: bgm\165.mp3
Maintitle: Inside the Sky Fortress Subtitle:
BackgroundBmp: dungeon_s2
1@sthc - Sky Fortress Secret Room Air Portress

Music: bgm\165.mp3
Maintitle: Sky Fortress Secret Rooms Subtitle:
BackgroundBmp: dungeon_s2
1@sthd - TopSky Floor Air Portress Top Floor

Music: bgm\165.mp3
Maintitle: Sky Fortress Top Floor Subtitle:
BackgroundBmp: dungeon_s2
1@swat - Heart_ Hunter War_Military Base

Music: bgm\87.mp3
Maintitle: Heart Hunter Military Base Subtitle:
BackgroundBmp: dungeon_s2
1@tnm1 - MasinDevil's Tower Top fUpper Floor

Music: bgm\102.mp3
Maintitle: Devil's Tower Upper Floor Subtitle:
BackgroundBmp: dungeon_s2
1@tnm2 - MasinDevil's Tower Top fFloor

Music: bgm\113.mp3
Maintitle: Devil's Tower Top Floor Subtitle:
BackgroundBmp: dungeon_s2
1@tnm3 - Morrocc Castle's basement Underground

Music: bgm\112.mp3
Maintitle: Morroc Castle Underground Subtitle:
BackgroundBmp: dungeon_s2
1@tower - Endless Tower Lowest Floor

Music: bgm\125.mp3
Maintitle: Endless Tower Lowest Floor Subtitle:
BackgroundBmp: dungeon_s2
1@tre - Alberta Sunken Ship Floor 1

Music:
Maintitle: Suspicious Shipwreck Subtitle:
BackgroundBmp: dungeon_s2
1@uns - The Last Room

Music: bgm\163.mp3
Maintitle: The Last Room Subtitle:
BackgroundBmp: dungeon_s2
1@xm_d - Horror Toy Factory

Music: bgm\997.mp3
Maintitle: Horror Toy Factory Subtitle:
BackgroundBmp: dungeon_s2
1@xm_d2 - Horror Toy Factory

Music:
Maintitle: Horror Toy Factory Subtitle:
BackgroundBmp: dungeon_s2
2@cata - Sealed Shrine

Music: bgm\124.mp3
Maintitle: Sealed Shrine Subtitle:
BackgroundBmp: dungeon_s2
2@gl_k - 1st floor of Old Glast Heim Chivalry Floor 2

Music: bgm\44.mp3
Maintitle: Old Chivalry Floor 2 Subtitle: Old Glast Heim
BackgroundBmp: dungeon
2@gl_k2 - Old Chivalry Floor 2

Music:
Maintitle: Old Chivalry Floor 2 Subtitle: Glast Heim
BackgroundBmp: dungeon
2@gl_kh - Old Chivalry Floor 2

Music: bgm\44.mp3
Maintitle: Old Chivalry Floor 2 Subtitle: Glast Heim
BackgroundBmp: dungeon
2@mir - Ritual RoomChamber

Music: bgm\10.mp3
Maintitle: Ritual Chamber Subtitle:
BackgroundBmp: noname
2@nyd - Nidhoggur's Nest

Music: bgm\130.mp3
Maintitle: Nidhoggur's Nest Subtitle:
BackgroundBmp: dungeon_s2
2@orcs - Subterranean Orc Cave

Music: bgm\48.mp3
Maintitle: Orc Cave Subtitle:
BackgroundBmp: dungeon_s2
2@pump - Culvert

Music: bgm\148.mp3
Maintitle: Culvert Subtitle:
BackgroundBmp: dungeon_s2
2@tower - Endless Tower Lower Floor

Music: bgm\125.mp3
Maintitle: Endless Tower Lower Floor Subtitle:
BackgroundBmp: dungeon_s2
2010rwc_01 - Guild War Arena

Music: bgm\07.mp3
Maintitle: Subtitle:
BackgroundBmp:
2010rwc_02 - Guild War Arena

Music: bgm\07.mp3
Maintitle: Subtitle:
BackgroundBmp:
2011rwc_01 - Guild War Arena

Music: bgm\07.mp3
Maintitle: Subtitle:
BackgroundBmp:
2011rwc_02 - Guild War Arena

Music: bgm\07.mp3
Maintitle: Subtitle:
BackgroundBmp:
3@tower - Endless Tower Middle Floor

Music: bgm\125.mp3
Maintitle: Endless Tower Middle Floor Subtitle:
BackgroundBmp: dungeon_s2
4@tower - Endless Tower Upper Floor

Music: bgm\125.mp3
Maintitle: Endless Tower Upper Floor Subtitle:
BackgroundBmp: dungeon_s2
5@tower - Endless Tower Top Floor

Music: bgm\125.mp3
Maintitle: Endless Tower Top Floor Subtitle:
BackgroundBmp: dungeon_s2
6@tower - Endless Tower (Unknown Area)

Music: bgm\125.mp3
Maintitle: Subtitle:
BackgroundBmp:
abbey01 - CurseNameless Island Monastery Floor 1

Music: bgm\113.mp3
Maintitle: Monastery Floor 1 Subtitle: Nameless Island
BackgroundBmp: dungeon
abbey02 - CurseNameless Island Monastery Basement Floor 1

Music: bgm\113.mp3
Maintitle: Monastery Basement Floor 1 Subtitle: Nameless Island
BackgroundBmp: dungeon
abbey03 - CurseNameless Island Monastery Basement Floor 2

Music: bgm\113.mp3
Maintitle: Monastery Basement Floor 2 Subtitle: Nameless Island
BackgroundBmp: dungeon
abyss_01 - Hugel Abyss Lake Underground Cave Floor 1

Music: bgm\100.mp3
Maintitle: Underground Cave Floor 1 Subtitle: Abyss Lake, Hugel
BackgroundBmp: dungeon
abyss_02 - Hugel Abyss Lake Underground Cave Floor 2

Music: bgm\100.mp3
Maintitle: Underground Cave Floor 2 Subtitle: Abyss Lake, Hugel
BackgroundBmp: dungeon
abyss_03 - Hugel Abyss Lake Underground Cave Floor 3

Music: bgm\100.mp3
Maintitle: Underground Cave Floor 3 Subtitle: Abyss Lake, Hugel
BackgroundBmp: dungeon
airplane - Airship

Music: bgm\87.mp3
Maintitle: Airship Subtitle:
BackgroundBmp: noname_s2
airplane_01 - Airship

Music: bgm\87.mp3
Maintitle: Airship Subtitle:
BackgroundBmp: noname_s2
airport - Einbroch Airport

Music: bgm\86.mp3
Maintitle: Einbroch Airport Subtitle:
BackgroundBmp: noname_s2
alb_ship - Inside Alberta Ship

Music: bgm\52.mp3
Maintitle: Subtitle:
BackgroundBmp:
alb2trea - Alberta Island

Music: bgm\52.mp3
Maintitle: Alberta Island Subtitle: Alberta
BackgroundBmp: field
alberta - Alberta, the Port City

Music: bgm\15.mp3
Maintitle: Alberta Subtitle: Port City in Rune-Midgarts Kingdom
BackgroundBmp: village
alde_alche - Alchemist RealmJob Change Center

Music: bgm\39.mp3
Maintitle: Subtitle:
BackgroundBmp:
alde_dun01 - Al De Baran Clock Tower B1fUnderground Floor 1

Music: bgm\61.mp3
Maintitle: Clock Tower Underground Floor 1 Subtitle: Al De Baran
BackgroundBmp: dungeon
alde_dun02 - Al De Baran Clock Tower B2fUnderground Floor 2

Music: bgm\61.mp3
Maintitle: Clock Tower Underground Floor 2 Subtitle: Al De Baran
BackgroundBmp: dungeon
alde_dun03 - Al De Baran Clock Tower B3fUnderground Floor 3

Music: bgm\61.mp3
Maintitle: Clock Tower Underground Floor 3 Subtitle: Al De Baran
BackgroundBmp: dungeon
alde_dun04 - Al De Baran Clock Tower B4fUnderground Floor 4

Music: bgm\61.mp3
Maintitle: Clock Tower Underground Floor 4 Subtitle: Al De Baran
BackgroundBmp: dungeon
alde_gld - Luina, the sSatellite City of Al De Baran

Music: bgm\66.mp3
Maintitle: Luina Subtitle: Satellite City of Al De Baran
BackgroundBmp: siege
aldebaran - Al De Baran, the Border City

Music: bgm\39.mp3
Maintitle: Al De Baran Subtitle: Border City in Rune-Midgarts Kingdom
BackgroundBmp: village
aldeg_cas01 - LuNeuschwansteina Guild

Music: bgm\66.mp3
Maintitle: Neuschwanstein Subtitle: Luina
BackgroundBmp: siege
aldeg_cas02 - Luina GuildHohenschwangau

Music: bgm\66.mp3
Maintitle: Hohenschwangau Subtitle: Luina
BackgroundBmp: siege
aldeg_cas03 - Luina GuildNuenberg

Music: bgm\66.mp3
Maintitle: Nuenberg Subtitle: Luina
BackgroundBmp: siege
aldeg_cas04 - Luina GuildWuerzburg

Music: bgm\66.mp3
Maintitle: Wuerzburg Subtitle: Luina
BackgroundBmp: siege
aldeg_cas05 - Luina GuildRothenburg

Music: bgm\66.mp3
Maintitle: Rothenburg Subtitle: Luina
BackgroundBmp: siege
ama_dun01 - Amatsu Tatami Maze

Music: bgm\77.mp3
Maintitle: Amatsu Tatami Maze Subtitle:
BackgroundBmp: dungeon_s2
ama_dun02 - Battle Field in theAmatsu Underground Forest Battleground

Music: bgm\77.mp3
Maintitle: Amatsu Underground Forest Battleground Subtitle:
BackgroundBmp: dungeon_s2
ama_dun03 - Amatsu Underground Shrine

Music: bgm\77.mp3
Maintitle: Amatsu Underground Shrine Subtitle:
BackgroundBmp: dungeon_s2
ama_fild01 - Amatsu Field

Music: bgm\73.mp3
Maintitle: Amatsu Field Subtitle:
BackgroundBmp: field_s2
ama_in02 - Inside Himezi CastleTengugak

Music: bgm\76.mp3
Maintitle: Subtitle:
BackgroundBmp:
ama_test - Momotaro Experience Place, Amatsu

Music: bgm\77.mp3
Maintitle: Momotaro Experience Place, Amatsu Subtitle:
BackgroundBmp: noname_s2
amatsu - Amatsu, the Land of DestinyTengus

Music: bgm\76.mp3
Maintitle: Amatsu Subtitle: Land of Tengus
BackgroundBmp: village
anthell01 - Morroc Ant Hell Floor 1

Music: bgm\46.mp3
Maintitle: Ant Hell Floor 1 Subtitle: Sograt Desert
BackgroundBmp: dungeon
anthell02 - Morroc Ant Hell Dungeon Floor 2

Music: bgm\46.mp3
Maintitle: Ant Hell Floor 2 Subtitle: Sograt Desert
BackgroundBmp: dungeon
arena_room - Arena Waiting rRoom

Music: bgm\52.mp3
Maintitle: Arena Waiting Room Subtitle:
BackgroundBmp: noname_s2
aru_gld - Valfreyja

Music: bgm\66.mp3
Maintitle: Valfreyja Subtitle: Rachel
BackgroundBmp: siege
arug_cas01 - Valfreyja GuildMardoll

Music: bgm\66.mp3
Maintitle: Mardoll Subtitle: Valfreyja
BackgroundBmp: siege
arug_cas02 - Valfreyja GuildCyr

Music: bgm\66.mp3
Maintitle: Cyr Subtitle: Valfreyja
BackgroundBmp: siege
arug_cas03 - Valfreyja GuildHorn

Music: bgm\66.mp3
Maintitle: Horn Subtitle: Valfreyja
BackgroundBmp: siege
arug_cas04 - Valfreyja GuildHorn

Music: bgm\66.mp3
Maintitle: Gefn Subtitle: Valfreyja
BackgroundBmp: siege
arug_cas05 - Valfreyja GuildHorn

Music: bgm\66.mp3
Maintitle: Badanis Subtitle: Valfreyja
BackgroundBmp: siege
arug_dun01 - Subterranean GuilGuild Underground Dungeon

Music: bgm\44.mp3
Maintitle: Guild Underground Dungeon Subtitle: Valfreyja
BackgroundBmp: dungeon
arug_que01 - Morestone Prairie

Music: bgm\109.mp3
Maintitle: Morestone Prairie Subtitle:
BackgroundBmp: noname_s2
ayo_dun01 - Ayothaya Ancient Shrine Maze

Music: bgm\82.mp3
Maintitle: Ayothaya Ancient Shrine Maze Subtitle:
BackgroundBmp: dungeon_s2
ayo_dun02 - Inside Ayothaya Ancient Shrine

Music: bgm\82.mp3
Maintitle: Inside Ayothaya Ancient Shrine Subtitle:
BackgroundBmp: dungeon_s2
ayo_fild01 - Ayothaya Field

Music: bgm\81.mp3
Maintitle: Ayothaya Field Subtitle:
BackgroundBmp: field_s2
ayo_fild02 - Ayothaya Field

Music: bgm\82.mp3
Maintitle: Ayothaya Field Subtitle:
BackgroundBmp: field_s2
ayo_in01 - Inside Ayothaya

Music: bgm\81.mp3
Maintitle: Subtitle:
BackgroundBmp:
ayo_in02 - Inside Ayothaya

Music: bgm\81.mp3
Maintitle: Subtitle:
BackgroundBmp:
ayothaya - Ayothaya

Music: bgm\81.mp3
Maintitle: Ayothaya Subtitle:
BackgroundBmp: village_s2
ayothaya_e - Ayothaya

Music: bgm\81.mp3
Maintitle: Subtitle:
BackgroundBmp:
bat_a01 - Tierra Canyon

Music: bgm\123.mp3
Maintitle: Tierra Canyon Subtitle: Battleground
BackgroundBmp: noname
bat_a02 - Tierra Canyon

Music: bgm\123.mp3
Maintitle: Tierra Canyon Subtitle: Battleground
BackgroundBmp: noname
bat_b01 - Flavianus

Music: bgm\123.mp3
Maintitle: Flavius Subtitle: Battleground
BackgroundBmp: noname
bat_b02 - Flavianus

Music: bgm\123.mp3
Maintitle: Flavius Subtitle: Battleground
BackgroundBmp: noname
bat_c01 - Krieger von Midgards

Music: bgm\123.mp3
Maintitle: Subtitle:
BackgroundBmp:
bat_c02 - Krieger von Midgards

Music: bgm\123.mp3
Maintitle: Subtitle:
BackgroundBmp:
bat_c03 - Krieger von Midgards

Music: bgm\123.mp3
Maintitle: Subtitle:
BackgroundBmp:
bat_room - Battle Fielground Waiting Room

Music: bgm\102.mp3
Maintitle: Battleground Waiting Room Subtitle:
BackgroundBmp: noname_s2
bat_room2 - Battle Fielground Waiting Room

Music: bgm\102.mp3
Maintitle: Subtitle:
BackgroundBmp:
beach_dun - Karu, theComodo West cern Cave Karu

Music: bgm\41.mp3
Maintitle: Western Cave Karu Subtitle: Comodo
BackgroundBmp: dungeon
beach_dun2 - Ruande the nNorthern cComodo Cave Luanda

Music: bgm\41.mp3
Maintitle: Northern Cave Luanda Subtitle: Comodo
BackgroundBmp: dungeon
beach_dun3 - Mao, theComodo Eastern Cave Mao

Music: bgm\41.mp3
Maintitle: Eastern Cave Mao Subtitle: Comodo
BackgroundBmp: dungeon
bif_fild01 - South of Bifrost Bridge

Music: bgm\140.mp3
Maintitle: South of Bifrost Subtitle:
BackgroundBmp: field_s2
bif_fild02 - North of Bifrost Bridge

Music: bgm\140.mp3
Maintitle: North of Bifrost Subtitle:
BackgroundBmp: field_s2
bossnia_01 - Geffenia Dungeon

Music: bgm\50.mp3
Maintitle: Bossnia Subtitle:
BackgroundBmp: dungeon_s2
bossnia_02 - Geffenia Dungeon

Music: bgm\50.mp3
Maintitle: Bossnia Subtitle:
BackgroundBmp: dungeon_s2
bossnia_03 - Geffenia Dungeon

Music: bgm\50.mp3
Maintitle: Bossnia Subtitle:
BackgroundBmp: dungeon_s2
bossnia_04 - Geffenia Dungeon

Music: bgm\50.mp3
Maintitle: Bossnia Subtitle:
BackgroundBmp: dungeon_s2
bra_dun01 - Beyond therasillis Waterfall Cave Entrance

Music: bgm\135.mp3
Maintitle: Waterfall Cave Entrance Subtitle: Brasilis
BackgroundBmp: dungeon
bra_dun02 - Beyond thInside Brasilis Waterfall Cave

Music: bgm\135.mp3
Maintitle: Inside Waterfall Cave Subtitle: Brasilis
BackgroundBmp: dungeon
bra_fild01 - Brasilis Field

Music: bgm\134.mp3
Maintitle: Brasilis Field Subtitle:
BackgroundBmp: field_s2
brasilis - Brasilis

Music: bgm\133.mp3
Maintitle: Brasilis Subtitle:
BackgroundBmp: village_s2
c_tower1 - Al De Baran Clock Tower Floor 1f

Music: bgm\60.mp3
Maintitle: Clock Tower Floor 1 Subtitle: Al De Baran
BackgroundBmp: dungeon
c_tower2 - Al De Baran Clock Tower Floor 2f

Music: bgm\60.mp3
Maintitle: Clock Tower Floor 2 Subtitle: Al De Baran
BackgroundBmp: dungeon
c_tower2_ - Clock Towner of tTwisted tTime 2nd fFloor 2

Music: bgm\60.mp3
Maintitle: Clock Tower Floor 2 Subtitle: Twisted Time
BackgroundBmp: dungeon
c_tower3 - Al De Baran Clock Tower Floor 3f

Music: bgm\60.mp3
Maintitle: Clock Tower Floor 3 Subtitle: Al De Baran
BackgroundBmp: dungeon
c_tower3_ - Clock Towner of tTwisted tTime 3rd fFloor 3

Music: bgm\60.mp3
Maintitle: Clock Tower Floor 3 Subtitle: Twisted Time
BackgroundBmp: dungeon
c_tower4 - Al De Baran Clock Tower Floor 4f

Music: bgm\60.mp3
Maintitle: Clock Tower Floor 4 Subtitle: Al De Baran
BackgroundBmp: dungeon
cave - Cave vVillage

Music: bgm\122.mp3
Maintitle: Cave Village Subtitle:
BackgroundBmp: noname_s2
cmd_fild01 - Comodo Papuchicha Forest

Music: bgm\63.mp3
Maintitle: Comodo Papuchicha Forest Subtitle: Comodo
BackgroundBmp: field
cmd_fild02 - Comodo Kokomo bBeach

Music: bgm\63.mp3
Maintitle: Kokomo Beach Subtitle: Comodo
BackgroundBmp: field
cmd_fild03 - Zenhai Marsh

Music: bgm\63.mp3
Maintitle: Zenhai Marsh Subtitle: Comodo
BackgroundBmp: field
cmd_fild04 - Comodo Kokomo bBeach

Music: bgm\63.mp3
Maintitle: Kokomo Beach Subtitle: Comodo
BackgroundBmp: field
cmd_fild06 - Fortress Saint Darmain(, West) Side

Music: bgm\63.mp3
Maintitle: West of Fortress Saint Darmain Subtitle:
BackgroundBmp: field_s2
cmd_fild07 - Beacon Island, PharosPharos Lighthouse

Music: bgm\63.mp3
Maintitle: Pharos Lighthouse Subtitle:
BackgroundBmp: field_s2
cmd_fild08 - Fortress Saint Darmain (, East) Side

Music: bgm\37.mp3
Maintitle: East of Fortress Saint Darmain Subtitle:
BackgroundBmp: field_s2
cmd_fild09 - Fortress Saint Darmain, (South) Side

Music: bgm\63.mp3
Maintitle: South of Fortress Saint Darmain Subtitle:
BackgroundBmp: field_s2
comodo - Comodo, the Beach tTown,Comodo

Music: bgm\62.mp3
Maintitle: Comodo Subtitle: Rune-Midgarts Kingdom Beach town
BackgroundBmp: village
conch_in - Inside the Kon-Kilina

Music: bgm\170.mp3
Maintitle: Inside the Kon-Kilina Subtitle: Port City Lasagna
BackgroundBmp: village
dali - Dimensional Gap

Music: bgm\60.mp3
Maintitle: Dimensional Gap Subtitle:
BackgroundBmp: noname_s2
dali02 - Dimensional Gap

Music: bgm\60.mp3
Maintitle: Dimensional Gap Subtitle:
BackgroundBmp: noname_s2
dew_dun01 - Krakatau Volcanoic Island

Music: bgm\144.mp3
Maintitle: Krakatau Volcanic Island Subtitle:
BackgroundBmp: dungeon
dew_dun02 - Dewata DungeonIstana Cave

Music: bgm\144.mp3
Maintitle: Istana Cave Subtitle:
BackgroundBmp: dungeon
dew_fild01 - Dewata Field_Zati Tribe's Village

Music: bgm\143.mp3
Maintitle: Inside Zati Tribe's Village Subtitle: Dewata
BackgroundBmp: field
dew_in01 - Inside Dewthe Zati Tribe's Village

Music: bgm\143.mp3
Maintitle: Subtitle:
BackgroundBmp:
dewata - Dewata

Music: bgm\142.mp3
Maintitle: Dewata Subtitle:
BackgroundBmp: village_s2
dic_dun01 - Kamidal Tunnel

Music: bgm\136.mp3
Maintitle: Kamidal Tunnel Subtitle: Jotunheim
BackgroundBmp: dungeon
dic_dun02 - Scaraba Hallole

Music: bgm\136.mp3
Maintitle: Scaraba Hole Subtitle: Kamidal Tunnel
BackgroundBmp: dungeon
dic_dun03 - Scaraba Hallole

Music: bgm\136.mp3
Maintitle: Scaraba Hole Subtitle: Kamidal Tunnel
BackgroundBmp: dungeon
dic_fild01 - Outskirts of Kamidal Mountain

Music: bgm\138.mp3
Maintitle: Outskirts of Kamidal Mountain Subtitle: Jotunheim
BackgroundBmp: field
dic_fild02 - Outskirts of Kamidal Mountain

Music: bgm\138.mp3
Maintitle: Outskirts of Kamidal Mountain Subtitle: Jotunheim
BackgroundBmp: field
dic_in01 - Inside ofthe El Dicastes

Music: bgm\137.mp3
Maintitle: Subtitle:
BackgroundBmp:
dicastes01 - El Dicastes, the Sapha CapitalCapital of Sapha

Music: bgm\137.mp3
Maintitle: El Dicastes Subtitle: Capital of Sapha, Jotunheim
BackgroundBmp: village
dicastes02 - Dicastes DiJorhi Forest of Brumbeld

Music: bgm\137.mp3
Maintitle: Jorhi Forest of Brumbeld Subtitle: El Dicastes
BackgroundBmp: village
e_hugel - Hugel, the Quaint Garden Village

Music: bgm\93.mp3
Maintitle: Invaded Hugel Subtitle:
BackgroundBmp: field_s2
e_tower - Misty Island

Music: bgm\100.mp3
Maintitle: Misty Island Subtitle:
BackgroundBmp: noname_s2
eabyss_01h - Hugel Abyss Lake Underground Cave Floor 1

Music: bgm\100.mp3
Maintitle: Subtitle:
BackgroundBmp:
eabyss_01l - Hugel Abyss Lake Underground Cave Floor 1

Music: bgm\100.mp3
Maintitle: Subtitle:
BackgroundBmp:
eabyss_01m - Hugel Abyss Lake Underground Cave Floor 1

Music: bgm\100.mp3
Maintitle: Subtitle:
BackgroundBmp:
eabyss_03h - Hugel Abyss Lake Underground Cave Floor 3

Music: bgm\100.mp3
Maintitle: Subtitle:
BackgroundBmp:
eabyss_03l - Hugel Abyss Lake Underground Cave Floor 3

Music: bgm\100.mp3
Maintitle: Subtitle:
BackgroundBmp:
eabyss_03m - Hugel Abyss Lake Underground Cave Floor 3

Music: bgm\100.mp3
Maintitle: Subtitle:
BackgroundBmp:
ebeach_dunh - Karu, theComodo West cern Cave Karu

Music: bgm\41.mp3
Maintitle: Subtitle:
BackgroundBmp:
ebeach_dunl - Karu, theComodo West cern Cave Karu

Music: bgm\41.mp3
Maintitle: Subtitle:
BackgroundBmp:
ebeach_dunm - Karu, theComodo West cern Cave Karu

Music: bgm\41.mp3
Maintitle: Subtitle:
BackgroundBmp:
ebif_fld01h - South of Bifrost Bridge

Music: bgm\140.mp3
Maintitle: Subtitle:
BackgroundBmp:
ebif_fld01l - South of Bifrost Bridge

Music: bgm\140.mp3
Maintitle: Subtitle:
BackgroundBmp:
ebif_fld01m - South of Bifrost Bridge

Music: bgm\140.mp3
Maintitle: Subtitle:
BackgroundBmp:
ecl_fild01 - Blooming Flower Land

Music: bgm\140.mp3
Maintitle: Blooming Flower Land Subtitle:
BackgroundBmp: field2_s2
ecl_in01 - Inside of Eclage

Music: bgm\155.mp3
Maintitle: Subtitle:
BackgroundBmp:
ecl_in02 - Inside of Eclage

Music: bgm\155.mp3
Maintitle: Subtitle:
BackgroundBmp:
ecl_in03 - Inside of Eclage

Music: bgm\155.mp3
Maintitle: Subtitle:
BackgroundBmp:
ecl_in04 - Inside of Eclage

Music: bgm\155.mp3
Maintitle: Subtitle:
BackgroundBmp:
ecl_tdun01 - Bifrost Tower Floor 1

Music: bgm\154.mp3
Maintitle: Bifrost Tower Floor 1 Subtitle:
BackgroundBmp: dungeon_s2
ecl_tdun02 - Bifrost Tower Floor 2

Music: bgm\154.mp3
Maintitle: Bifrost Tower Floor 2 Subtitle:
BackgroundBmp: dungeon_s2
ecl_tdun03 - Bifrost Tower Floor 3

Music: bgm\154.mp3
Maintitle: Bifrost Tower Floor 3 Subtitle:
BackgroundBmp: dungeon_s2
ecl_tdun04 - Bifrost Tower Floor 4

Music: bgm\154.mp3
Maintitle: Bifrost Tower Floor 4 Subtitle:
BackgroundBmp: dungeon_s2
eclage - Eclage, the Capital of Laphine

Music: bgm\155.mp3
Maintitle: Eclage Subtitle: Capital of Laphine, Alfheim
BackgroundBmp: village
edic_dun02h - Scaraba Hallole

Music: bgm\136.mp3
Maintitle: Subtitle:
BackgroundBmp:
edic_dun02l - Scaraba Hallole

Music: bgm\136.mp3
Maintitle: Subtitle:
BackgroundBmp:
edic_dun02m - Scaraba Hallole

Music: bgm\136.mp3
Maintitle: Subtitle:
BackgroundBmp:
egef_dun03h - Geffenia Dungeon

Music: bgm\50.mp3
Maintitle: Subtitle:
BackgroundBmp:
egef_dun03l - Geffenia Dungeon

Music: bgm\50.mp3
Maintitle: Subtitle:
BackgroundBmp:
egef_dun03m - Geffenia Dungeon

Music: bgm\50.mp3
Maintitle: Subtitle:
BackgroundBmp:
egeffen - Geffen, the City of Magic

Music: bgm\13.mp3
Maintitle: Subtitle:
BackgroundBmp:
egl_chyardh - Glast Heim Churchyardatacombs

Music: bgm\40.mp3
Maintitle: Subtitle:
BackgroundBmp:
egl_chyardl - Glast Heim Churchyardatacombs

Music: bgm\40.mp3
Maintitle: Subtitle:
BackgroundBmp:
egl_chyardm - Glast Heim Churchyardatacombs

Music: bgm\40.mp3
Maintitle: Subtitle:
BackgroundBmp:
ehu_fild01h - Thanatos Tower Entrance

Music: bgm\72.mp3
Maintitle: Subtitle:
BackgroundBmp:
ehu_fild01l - Thanatos Tower Entrance

Music: bgm\72.mp3
Maintitle: Subtitle:
BackgroundBmp:
ehu_fild01m - Thanatos Tower Entrance

Music: bgm\72.mp3
Maintitle: Subtitle:
BackgroundBmp:
ein_dun01 - Einbech Mine Dungeon Floor 1

Music: bgm\88.mp3
Maintitle: Einbech Mine Dungeon Floor 1 Subtitle:
BackgroundBmp: dungeon_s2
ein_dun02 - Einbech Mine Dungeon Floor 2

Music: bgm\88.mp3
Maintitle: Einbech Mine Dungeon Floor 2 Subtitle:
BackgroundBmp: dungeon_s2
ein_fild01 - Einbroch Field

Music: bgm\87.mp3
Maintitle: Einbroch Field Subtitle:
BackgroundBmp: field_s2
ein_fild03 - Einbroch Field

Music: bgm\87.mp3
Maintitle: Einbroch Field Subtitle:
BackgroundBmp: field_s2
ein_fild04 - Einbroch Field

Music: bgm\87.mp3
Maintitle: Einbroch Field Subtitle:
BackgroundBmp: field_s2
ein_fild05 - Einbroch Field

Music: bgm\87.mp3
Maintitle: Einbroch Field Subtitle:
BackgroundBmp: field_s2
ein_fild06 - Einbroch Field

Music: bgm\87.mp3
Maintitle: Einbroch Field Subtitle:
BackgroundBmp: field_s2
ein_fild07 - Einbroch Field

Music: bgm\87.mp3
Maintitle: Einbroch Field Subtitle:
BackgroundBmp: field_s2
ein_fild08 - Einbroch Field

Music: bgm\87.mp3
Maintitle: Einbroch Field Subtitle:
BackgroundBmp: field_s2
ein_fild09 - Einbroch Field

Music: bgm\87.mp3
Maintitle: Einbroch Field Subtitle:
BackgroundBmp: field_s2
ein_in01 - Inside Einbrochterior

Music: bgm\86.mp3
Maintitle: Subtitle:
BackgroundBmp:
einbech - Einbech, the mMining vVillage

Music: bgm\86.mp3
Maintitle: Einbech Subtitle: Mining village, Schwarzwald Republic
BackgroundBmp: village
einbroch - Einbroch, the city of steelIndustrial City

Music: bgm\86.mp3
Maintitle: Einbroch Subtitle: Industrial City, Schwarzwald Republic
BackgroundBmp: village
ejob_star - The Sun, the Moon, and the Stars

Music: bgm\65.mp3
Maintitle: Subtitle:
BackgroundBmp:
emag_dun02m - Juno Nogg Rrgroad Floor 2

Music: bgm\06.mp3
Maintitle: Subtitle:
BackgroundBmp:
enif_in - Inside Nifflhieim

Music: bgm\84.mp3
Maintitle: Subtitle:
BackgroundBmp:
era_fild12h - The Plain of Ida, Rachel

Music: bgm\97.mp3
Maintitle: Subtitle:
BackgroundBmp:
era_fild12l - The Plain of Ida, Rachel

Music: bgm\97.mp3
Maintitle: Subtitle:
BackgroundBmp:
era_fild12m - The Plain of Ida, Rachel

Music: bgm\97.mp3
Maintitle: Subtitle:
BackgroundBmp:
era_san04h - Rachel Holy Ground Floor 1, South Side

Music: bgm\95.mp3
Maintitle: Subtitle:
BackgroundBmp:
era_san04l - Rachel Holy Ground Floor 1, South Side

Music: bgm\95.mp3
Maintitle: Subtitle:
BackgroundBmp:
era_san04m - Rachel Holy Ground Floor 1, South Side

Music: bgm\95.mp3
Maintitle: Subtitle:
BackgroundBmp:
etha_t04h - Thanatos Tower - Lower LevelFloor Abandoned Space

Music: bgm\107.mp3
Maintitle: Subtitle:
BackgroundBmp:
etha_t04l - Thanatos Tower - Lower LevelFloor Abandoned Space

Music: bgm\107.mp3
Maintitle: Subtitle:
BackgroundBmp:
etha_t04m - Thanatos Tower - Lower LevelFloor Abandoned Space

Music: bgm\107.mp3
Maintitle: Subtitle:
BackgroundBmp:
ethana_boss - Thanatos Tower - (Unknown Area)

Music: bgm\103.mp3
Maintitle: Subtitle:
BackgroundBmp:
ethor_v02h - Thor Volcano Dungeon Floor 2

Music: bgm\106.mp3
Maintitle: Subtitle:
BackgroundBmp:
ethor_v02l - Thor Volcano Dungeon Floor 2

Music: bgm\106.mp3
Maintitle: Subtitle:
BackgroundBmp:
ethor_v02m - Thor Volcano Dungeon Floor 2

Music: bgm\106.mp3
Maintitle: Subtitle:
BackgroundBmp:
evt_hello - Payon Cave Floor 4 (Abandoned Village)

Music: bgm\47.mp3
Maintitle: Subtitle:
BackgroundBmp:
evt_xmas - Lutie Toy Monitoring Room

Music: bgm\58.mp3
Maintitle: Subtitle:
BackgroundBmp:
evt_zombie - Payon Town, the Mountain Village

Music: bgm\14.mp3
Maintitle: Subtitle:
BackgroundBmp:
force_1-1 - Time Limit FightAttack Mode

Music: bgm\18.mp3
Maintitle: Subtitle:
BackgroundBmp:
force_1-2 - Time Limit FightAttack Mode

Music: bgm\18.mp3
Maintitle: Subtitle:
BackgroundBmp:
force_1-3 - Time Limit FightAttack Mode

Music: bgm\18.mp3
Maintitle: Subtitle:
BackgroundBmp:
force_2-1 - Time Limit FightAttack Mode

Music: bgm\18.mp3
Maintitle: Subtitle:
BackgroundBmp:
force_2-2 - Time Limit FightAttack Mode

Music: bgm\18.mp3
Maintitle: Subtitle:
BackgroundBmp:
force_2-3 - Time Limit FightAttack Mode

Music: bgm\18.mp3
Maintitle: Subtitle:
BackgroundBmp:
force_3-1 - Time Limit FightAttack Mode

Music: bgm\18.mp3
Maintitle: Subtitle:
BackgroundBmp:
force_3-2 - Time Limit FightAttack Mode

Music: bgm\18.mp3
Maintitle: Subtitle:
BackgroundBmp:
force_3-3 - Time Limit FightAttack Mode

Music: bgm\18.mp3
Maintitle: Subtitle:
BackgroundBmp:
g_room1-1 - Quiz RevolrutioArena

Music: bgm\18.mp3
Maintitle: Subtitle:
BackgroundBmp:
g_room1-2 - Quiz RevolrutioArena

Music: bgm\18.mp3
Maintitle: Subtitle:
BackgroundBmp:
g_room1-3 - Quiz RevolrutioArena

Music: bgm\18.mp3
Maintitle: Subtitle:
BackgroundBmp:
g_room2 - Quiz RevolrutioArena

Music: bgm\18.mp3
Maintitle: Subtitle:
BackgroundBmp:
gef_d01_i - 250 Page 250

Music: bgm\51.mp3
Maintitle: Page 250 Subtitle: Illusion
BackgroundBmp: dungeon
gef_dun00 - Geffen Underground Dungeon Floor 1

Music: bgm\21.mp3
Maintitle: Geffen Dungeon Floor 1 Subtitle:
BackgroundBmp: dungeon_s2
gef_dun01 - Geffen Underground Dungeon Floor 2

Music: bgm\21.mp3
Maintitle: Geffen Dungeon Floor 2 Subtitle:
BackgroundBmp: dungeon_s2
gef_dun02 - Geffenia Underground Dungeon Floor 3

Music: bgm\50.mp3
Maintitle: Geffen Dungeon Floor 3 Subtitle:
BackgroundBmp: dungeon_s2
gef_dun03 - Geffenia Dungeon

Music: bgm\50.mp3
Maintitle: Geffenia Subtitle: Geffen
BackgroundBmp: dungeon
gef_fild00 - Geffen Field

Music: bgm\25.mp3
Maintitle: Geffen Field Subtitle:
BackgroundBmp: field_s2
gef_fild01 - Geffen Field

Music: bgm\23.mp3
Maintitle: Geffen Field Subtitle:
BackgroundBmp: field_s2
gef_fild02 - Geffen Field

Music: bgm\35.mp3
Maintitle: Geffen Field Subtitle:
BackgroundBmp: field_s2
gef_fild03 - Geffen Field

Music: bgm\35.mp3
Maintitle: Geffen Field Subtitle:
BackgroundBmp: field_s2
gef_fild04 - Geffen Field

Music: bgm\25.mp3
Maintitle: Geffen Field Subtitle:
BackgroundBmp: field_s2
gef_fild05 - Geffen Fieldypsy Village

Music: bgm\23.mp3
Maintitle: Gypsy Village Subtitle: Geffen Field
BackgroundBmp: field
gef_fild06 - Geffen Field

Music: bgm\23.mp3
Maintitle: Geffen Field Subtitle:
BackgroundBmp: field_s2
gef_fild07 - Geffen Field

Music: bgm\25.mp3
Maintitle: Geffen Field Subtitle:
BackgroundBmp: field_s2
gef_fild08 - Geffen Field

Music: bgm\23.mp3
Maintitle: Geffen Field Subtitle:
BackgroundBmp: field_s2
gef_fild09 - Geffen Field

Music: bgm\23.mp3
Maintitle: Geffen Field Subtitle:
BackgroundBmp: field_s2
gef_fild10 - Geffen FieldOrc Village

Music: bgm\35.mp3
Maintitle: Orc Village Subtitle: Geffen Field
BackgroundBmp: field
gef_fild11 - Geffen Field

Music: bgm\04.mp3
Maintitle: Geffen Field Subtitle:
BackgroundBmp: field_s2
gef_fild13 - Britoniah

Music: bgm\66.mp3
Maintitle: Britoniah Subtitle: Geffen Field
BackgroundBmp: noname
gef_tower - Geffen Tower

Music: bgm\13.mp3
Maintitle: Tower Subtitle: Geffen
BackgroundBmp: village
gefenia01 - Geffenia

Music: bgm\44.mp3
Maintitle: Geffenia Subtitle:
BackgroundBmp: dungeon_s2
gefenia02 - Geffenia

Music: bgm\44.mp3
Maintitle: Geffenia Subtitle:
BackgroundBmp: dungeon_s2
gefenia03 - Geffenia

Music: bgm\44.mp3
Maintitle: Geffenia Subtitle:
BackgroundBmp: dungeon_s2
gefenia04 - Geffenia

Music: bgm\44.mp3
Maintitle: Geffenia Subtitle:
BackgroundBmp: dungeon_s2
geffen - Geffen, the City of Magic

Music: bgm\13.mp3
Maintitle: Geffen Subtitle: City of Magic in Rune-Midgarts Kingdom
BackgroundBmp: village
gefg_cas01 - BRepheritoniah Guild

Music: bgm\66.mp3
Maintitle: Repherion Subtitle: Britoniah
BackgroundBmp: siege
gefg_cas02 - Britoniah GuildEeyolbriggar

Music: bgm\66.mp3
Maintitle: Eeyolbriggar Subtitle: Britoniah
BackgroundBmp: siege
gefg_cas03 - Britoniah GuildYesnelph

Music: bgm\66.mp3
Maintitle: Yesnelph Subtitle: Britoniah
BackgroundBmp: siege
gefg_cas04 - Britoniah Guildergel

Music: bgm\66.mp3
Maintitle: Bergel Subtitle: Britoniah
BackgroundBmp: siege
gefg_cas05 - Britoniah GuildMersetzdeitz

Music: bgm\66.mp3
Maintitle: Mersetzdeitz Subtitle: Britoniah
BackgroundBmp: siege
gl_cas01 - Glast Heim Castle Floor 1f

Music: bgm\43.mp3
Maintitle: Glast Heim Castle Floor 1 Subtitle: Glast Heim
BackgroundBmp: dungeon
gl_cas01_ - Glast Heim Abyss Floor 1

Music: bgm\43.mp3
Maintitle: Abyss Floor 1 Subtitle: Glast Heim
BackgroundBmp: dungeon
gl_cas02 - Glast Heim Castle Floor 2f

Music: bgm\43.mp3
Maintitle: Glast Heim Castle Floor 2 Subtitle: Glast Heim
BackgroundBmp: dungeon
gl_cas02_ - 2nd HallFloor 2 Corridor

Music: bgm\43.mp3
Maintitle: Floor 2 Corridor Subtitle: Old Glast Heim
BackgroundBmp: dungeon
gl_ch_evt - Glast Heim St. AbbeMonastery

Music: bgm\40.mp3
Maintitle: Subtitle:
BackgroundBmp:
gl_church - Glast Heim St. AbbeMonastery

Music: bgm\40.mp3
Maintitle: Monastery Subtitle: Glast Heim
BackgroundBmp: dungeon
gl_chyard - Glast Heim Churchyardatacombs

Music: bgm\40.mp3
Maintitle: Catacombs Subtitle: Glast Heim
BackgroundBmp: dungeon
gl_chyard_ - ChurchMonastery Graveyard

Music: bgm\40.mp3
Maintitle: Monastery Graveyard Subtitle: Old Glast Heim
BackgroundBmp: dungeon
gl_dun01 - The LowestGlast Heim Underground Cave in Glast HeimFloor 1

Music: bgm\42.mp3
Maintitle: Underground Cave Floor 1 Subtitle: Glast Heim
BackgroundBmp: dungeon
gl_dun02 - The LowestGlast Heim Underground Cave in Glast HeimFloor 2

Music: bgm\42.mp3
Maintitle: Underground Cave Floor 2 Subtitle: Glast Heim
BackgroundBmp: dungeon
gl_in01 - Inside Glast Heim

Music: bgm\42.mp3
Maintitle: Inside Glast Heim Subtitle: Glast Heim
BackgroundBmp: dungeon
gl_knt01 - Inside Glast Heim Chivalry Floor 1

Music: bgm\44.mp3
Maintitle: Chivalry Floor 1 Subtitle: Glast Heim
BackgroundBmp: dungeon
gl_knt02 - Inside Glast Heim Chivalry Floor 2

Music: bgm\44.mp3
Maintitle: Chivalry Floor 2 Subtitle: Glast Heim
BackgroundBmp: dungeon
gl_prison - Glast Heim Underpground Prison Floor 1

Music: bgm\40.mp3
Maintitle: Underprison Floor 1 Subtitle: Glast Heim
BackgroundBmp: dungeon
gl_prison1 - Glast Heim Underprison Floor 2

Music: bgm\40.mp3
Maintitle: Underprison Floor 2 Subtitle: Glast Heim
BackgroundBmp: dungeon
gl_sew01 - Glast Heim Culvert Floor 1

Music: bgm\48.mp3
Maintitle: Culvert Floor 1 Subtitle: Glast Heim
BackgroundBmp: dungeon
gl_sew02 - Glast Heim Culvert Floor 2

Music: bgm\48.mp3
Maintitle: Culvert Floor 2 Subtitle: Glast Heim
BackgroundBmp: dungeon
gl_sew03 - Glast Heim Culvert Floor 3

Music: bgm\48.mp3
Maintitle: Culvert Floor 3 Subtitle: Glast Heim
BackgroundBmp: dungeon
gl_sew04 - Glast Heim Culvert Floor 4

Music: bgm\48.mp3
Maintitle: Culvert Floor 4 Subtitle: Glast Heim
BackgroundBmp: dungeon
gl_step - Glast Heim Staircase Dungeon

Music: bgm\42.mp3
Maintitle: Staircase Dungeon Subtitle: Glast Heim
BackgroundBmp: dungeon
glast_01 - Glast Heim

Music: bgm\42.mp3
Maintitle: Glast Heim Subtitle:
BackgroundBmp: field_s2
gld_dun01 - Guilreenwood Lake Underground Dungeon

Music: bgm\44.mp3
Maintitle: Guild Underground Dungeon Floor 1 Subtitle: Greenwood Lake
BackgroundBmp: dungeon
gld_dun01_2 - Guilreenwood Lake Underground Dungeon

Music: bgm\44.mp3
Maintitle: Guild Underground Dungeon Floor 2 Subtitle: Greenwood Lake
BackgroundBmp: dungeon
gld_dun02 - GuilLuina Underground Dungeon

Music: bgm\44.mp3
Maintitle: Guild Underground Dungeon Floor 1 Subtitle: Luina
BackgroundBmp: dungeon
gld_dun02_2 - GuilLuina Underground Dungeon

Music: bgm\44.mp3
Maintitle: Guild Underground Dungeon Floor 2 Subtitle: Luina
BackgroundBmp: dungeon
gld_dun03 - GuilValkyrie Realm Underground Dungeon

Music: bgm\44.mp3
Maintitle: Guild Underground Dungeon Floor 1 Subtitle: Valkyrie Realm
BackgroundBmp: dungeon
gld_dun03_2 - GuilValkyrie Realm Underground Dungeon

Music: bgm\44.mp3
Maintitle: Guild Underground Dungeon Floor 2 Subtitle: Valkyrie Realm
BackgroundBmp: dungeon
gld_dun04 - GuilBritoniah Underground Dungeon Floor 1

Music: bgm\44.mp3
Maintitle: Guild Underground Dungeon Floor 1 Subtitle: Britoniah
BackgroundBmp: dungeon
gld_dun04_2 - GuilBritoniah Underground Dungeon Floor 1

Music: bgm\44.mp3
Maintitle: Guild Underground Dungeon Floor 2 Subtitle: Britoniah
BackgroundBmp: dungeon
gld2_ald - Hall of the Abyss : Tear of HeroHero's Tears

Music: bgm\44.mp3
Maintitle: Hero's Tears Subtitle: Luina Hall of Abyss
BackgroundBmp: dungeon
gld2_gef - Hall of the Abyss : Hill of deathe Dead

Music: bgm\44.mp3
Maintitle: Hill of the Dead Subtitle: Hall of Abyss, Britoniah
BackgroundBmp: dungeon
gld2_pay - Hall of the Abyss : Wind of beginningAncient Wind

Music: bgm\44.mp3
Maintitle: Ancient Wind Subtitle: Hall of Abyss, Greenwood Lake
BackgroundBmp: dungeon
gld2_prt - Hall of the Abyss : Warrior r's Road

Music: bgm\44.mp3
Maintitle: Warrior's Road Subtitle: Hall of Abyss, Valkyrie Realm
BackgroundBmp: dungeon
gon_dun01 - Shrine of GonryKunlun Queen

Music: bgm\75.mp3
Maintitle: Shrine of Kunlun Queen Subtitle: Kunlun
BackgroundBmp: dungeon
gon_dun02 - Hermit's Checkers in Kunlun

Music: bgm\75.mp3
Maintitle: Hermit's Checkers Subtitle: Kunlun
BackgroundBmp: dungeon
gon_dun03 - Kunlun Arcadia

Music: bgm\75.mp3
Maintitle: Arcadia Subtitle: Kunlun
BackgroundBmp: dungeon
gon_fild01 - GonryKunlun Field

Music: bgm\73.mp3
Maintitle: Kunlun Field Subtitle:
BackgroundBmp: dungeon_s2
gon_in - Inside GonryKunlun

Music: bgm\74.mp3
Maintitle: Subtitle:
BackgroundBmp:
gon_test - Kunlun Battle Arena

Music: bgm\75.mp3
Maintitle: Kunlun Battle Arena Subtitle:
BackgroundBmp: noname_s2
gonryun - GonryKunlun, the Hermit Land

Music: bgm\74.mp3
Maintitle: Kunlun Subtitle: Hermit Land
BackgroundBmp: village
guild_room - Quiz RevolrutioArena

Music: bgm\18.mp3
Maintitle: Guild War Arena Waiting Room Subtitle:
BackgroundBmp: noname_s2
guild_vs01 - Guild War Arena

Music: bgm\07.mp3
Maintitle: Subtitle:
BackgroundBmp:
guild_vs1 - Guild War Arena

Music: bgm\07.mp3
Maintitle: Guild War Arena Subtitle:
BackgroundBmp: noname_s2
guild_vs1-1 - Guild War Arena

Music: bgm\07.mp3
Maintitle: Subtitle:
BackgroundBmp:
guild_vs1-2 - Guild War Arena

Music: bgm\07.mp3
Maintitle: Subtitle:
BackgroundBmp:
guild_vs1-3 - Guild War Arena

Music: bgm\07.mp3
Maintitle: Subtitle:
BackgroundBmp:
guild_vs1-4 - Guild War Arena

Music: bgm\07.mp3
Maintitle: Subtitle:
BackgroundBmp:
guild_vs2 - Guild War Arena

Music: bgm\07.mp3
Maintitle: Guild War Arena Subtitle:
BackgroundBmp: noname_s2
guild_vs2-1 - Guild War Arena

Music: bgm\07.mp3
Maintitle: Subtitle:
BackgroundBmp:
guild_vs2-2 - Guild War Arena

Music: bgm\07.mp3
Maintitle: Subtitle:
BackgroundBmp:
guild_vs3 - Guild War Arena

Music: bgm\07.mp3
Maintitle: Guild War Arena Subtitle:
BackgroundBmp: noname_s2
guild_vs4 - Guild War Arena

Music: bgm\07.mp3
Maintitle: Guild War Arena Subtitle:
BackgroundBmp: noname_s2
guild_vs5 - Guild War Arena

Music: bgm\07.mp3
Maintitle: Guild War Arena Subtitle:
BackgroundBmp: noname_s2
harboro1 - Rock Ridge

Music: bgm\171.mp3
Maintitle: Rock Ridge Subtitle:
BackgroundBmp: village_s2
harboro2 - Culvert

Music: bgm\171.mp3
Maintitle: Culvert Subtitle: Rock Ridge
BackgroundBmp: dungeon
himinn - Valkyrie Hall, t (The Hall of Honor)

Music: bgm\09.mp3
Maintitle: Valkyrie Hall Subtitle:
BackgroundBmp: noname_s2
hu_fild01 - Thanatos Tower Entrance

Music: bgm\72.mp3
Maintitle: Thanatos Tower Entrance Subtitle:
BackgroundBmp: field_2
hu_fild02 - Hugel Field

Music: bgm\91.mp3
Maintitle: Hugel Field Subtitle:
BackgroundBmp: field_s2
hu_fild03 - Royal Hugel Fielnting Ground

Music: bgm\91.mp3
Maintitle: Royal Hunting Ground Subtitle:
BackgroundBmp: field_s2
hu_fild04 - Hugel Field

Music: bgm\72.mp3
Maintitle: Hugel Field Subtitle:
BackgroundBmp: field_2
hu_fild05 - The Abyss Lake, Hugel

Music: bgm\99.mp3
Maintitle: Abyss Lake, Hugel Subtitle:
BackgroundBmp: field_2
hu_fild06 - Hugel Field

Music: bgm\109.mp3
Maintitle: Hugel Field Subtitle:
BackgroundBmp: field_s2
hugel - Hugel, the Quaint Garden Village

Music: bgm\93.mp3
Maintitle: Hugel Subtitle: Garden Village, Schwarzwald Republic
BackgroundBmp: village
hunter_1-1 - Hunter GuildJob Change Center

Music: bgm\51.mp3
Maintitle: Subtitle:
BackgroundBmp:
hunter_2-1 - Hunter GuildJob Change Center

Music: bgm\51.mp3
Maintitle: Subtitle:
BackgroundBmp:
hunter_3-1 - Hunter GuildJob Change Center

Music: bgm\51.mp3
Maintitle: Subtitle:
BackgroundBmp:
ice_dun01 - Rachel Ice Cave Floor 1

Music: bgm\96.mp3
Maintitle: Rachel Ice Cave Floor 1 Subtitle:
BackgroundBmp: dungeon_s2
ice_dun02 - Rachel Ice Cave Floor 2

Music: bgm\96.mp3
Maintitle: Rachel Ice Cave Floor 2 Subtitle:
BackgroundBmp: dungeon_s2
ice_dun03 - Rachel Ice Cave Floor 3

Music: bgm\96.mp3
Maintitle: Rachel Ice Cave Floor 3 Subtitle:
BackgroundBmp: dungeon_s2
ice_dun04 - Rachel Ice Cave, Sealed Space

Music: bgm\96.mp3
Maintitle: Rachel Ice Cave, Sealed Space Subtitle:
BackgroundBmp: noname_s2
in_hunter - Hunter Guild

Music: bgm\51.mp3
Maintitle: Hunter Guild Subtitle:
BackgroundBmp: noname_s2
in_moc_16 - Assassin ClanGuild

Music: bgm\45.mp3
Maintitle: Sograt Desert Subtitle: Assassin Guild
BackgroundBmp: field
in_orcs01 - Inside Orc vVillage

Music: bgm\35.mp3
Maintitle: Subtitle:
BackgroundBmp:
in_sphinx1 - Morroc Sphinx Dungeon Floor 1

Music: bgm\38.mp3
Maintitle: Sphinx Dungeon Floor 1 Subtitle: Sograt Desert
BackgroundBmp: dungeon
in_sphinx2 - Morroc Sphinx Dungeon Floor 2

Music: bgm\38.mp3
Maintitle: Sphinx Dungeon Floor 2 Subtitle: Sograt Desert
BackgroundBmp: dungeon
in_sphinx3 - Morroc Sphinx Dungeon Floor 3

Music: bgm\38.mp3
Maintitle: Sphinx Dungeon Floor 3 Subtitle: Sograt Desert
BackgroundBmp: dungeon
in_sphinx4 - Morroc Sphinx Dungeon Floor 4

Music: bgm\38.mp3
Maintitle: Sphinx Dungeon Floor 4 Subtitle: Sograt Desert
BackgroundBmp: dungeon
in_sphinx5 - Morroc Sphinx Dungeon Floor 5

Music: bgm\38.mp3
Maintitle: Sphinx Dungeon Floor 5 Subtitle: Sograt Desert
BackgroundBmp: dungeon
iz_ac01 - Criatura Academy1st f Floor 1

Music: bgm\26.mp3
Maintitle: Subtitle: Criatura Academy Floor 1
BackgroundBmp: noname_s1
iz_ac01_a - Criatura Academy1st f Floor 1

Music: bgm\26.mp3
Maintitle: Subtitle: Criatura Academy Floor 1
BackgroundBmp: noname_s1
iz_ac01_b - Criatura Academy1st f Floor 1

Music: bgm\26.mp3
Maintitle: Subtitle: Criatura Academy Floor 1
BackgroundBmp: noname_s1
iz_ac01_c - Criatura Academy1st f Floor 1

Music: bgm\26.mp3
Maintitle: Subtitle: Criatura Academy Floor 1
BackgroundBmp: noname_s1
iz_ac01_d - Criatura Academy1st f Floor 1

Music: bgm\26.mp3
Maintitle: Subtitle: Criatura Academy Floor 1
BackgroundBmp: noname_s1
iz_ac02 - Criatura Academy2nd f Floor 2

Music: bgm\26.mp3
Maintitle: Subtitle: Criatura Academy Floor 2
BackgroundBmp: noname_s1
iz_ac02_a - Criatura Academy2nd f Floor 2

Music: bgm\26.mp3
Maintitle: Subtitle: Criatura Academy Floor 2
BackgroundBmp: noname_s1
iz_ac02_b - Criatura Academy2nd f Floor 2

Music: bgm\26.mp3
Maintitle: Subtitle: Criatura Academy Floor 2
BackgroundBmp: noname_s1
iz_ac02_c - Criatura Academy2nd f Floor 2

Music: bgm\26.mp3
Maintitle: Subtitle: Criatura Academy Floor 2
BackgroundBmp: noname_s1
iz_ac02_d - Criatura Academy2nd f Floor 2

Music: bgm\26.mp3
Maintitle: Subtitle: Criatura Academy Floor 2
BackgroundBmp: noname_s1
iz_d03_evt - Izlude Undersea Tunnelwater Cave Dungeon Floor 4

Music: bgm\49.mp3
Maintitle: Subtitle:
BackgroundBmp:
iz_dun00 - Izlude Undersea Tunnelwater Cave Dungeon Floor 1

Music: bgm\29.mp3
Maintitle: Izlude Underwater Cave Floor 1 Subtitle: Byalan Island
BackgroundBmp: dungeon
iz_dun01 - Izlude Undersea Tunnelwater Cave Dungeon Floor 2

Music: bgm\29.mp3
Maintitle: Izlude Underwater Cave Floor 2 Subtitle: Byalan Island
BackgroundBmp: dungeon
iz_dun02 - Izlude Undersea Tunnelwater Cave Dungeon Floor 3

Music: bgm\29.mp3
Maintitle: Izlude Underwater Cave Floor 3 Subtitle: Byalan Island
BackgroundBmp: dungeon
iz_dun03 - Izlude Undersea Tunnelwater Cave Dungeon Floor 4

Music: bgm\49.mp3
Maintitle: Izlude Underwater Cave Floor 4 Subtitle: Byalan Island
BackgroundBmp: dungeon
iz_dun04 - Izlude Undersea Tunnelwater Cave Dungeon Floor 5

Music: bgm\49.mp3
Maintitle: Izlude Underwater Cave Floor 5 Subtitle: Byalan Island
BackgroundBmp: dungeon
iz_dun05 - Izlude Undersea Tunnelwater Cave Dungeon Floor 6

Music: bgm\49.mp3
Maintitle: Underwater Cave Floor 6 Subtitle: Izlude
BackgroundBmp: dungeon
iz_int - IntroStranded Ferry

Music: bgm\26.mp3
Maintitle: Stranded Ferry Subtitle:
BackgroundBmp: noname_s2
iz_int01 - IntroStranded Ferry

Music: bgm\26.mp3
Maintitle: Stranded Ferry Subtitle:
BackgroundBmp: noname_s2
iz_int02 - IntroStranded Ferry

Music: bgm\26.mp3
Maintitle: Stranded Ferry Subtitle:
BackgroundBmp: noname_s2
iz_int03 - IntroStranded Ferry

Music: bgm\26.mp3
Maintitle: Stranded Ferry Subtitle:
BackgroundBmp: noname_s2
iz_int04 - IntroStranded Ferry

Music: bgm\26.mp3
Maintitle: Stranded Ferry Subtitle:
BackgroundBmp: noname_s2
iz_ng01 - Ninja Tutorial mMap

Music: bgm\26.mp3
Maintitle: Subtitle:
BackgroundBmp:
izlu2dun - Byalan Island

Music: bgm\52.mp3
Maintitle: Byalan Island Subtitle: Izlude
BackgroundBmp: field
izlude - Izlude Town, the Satellite City

Music: bgm\26.mp3
Maintitle: Izlude Subtitle: Satelite City of Prontera, Rune-Midgarts Kingdom
BackgroundBmp: village
izlude_a - Izlude Town, the Satellite City

Music: bgm\26.mp3
Maintitle: Izlude Subtitle: Satelite City of Prontera, Rune-Midgarts Kingdom
BackgroundBmp: village
izlude_b - Izlude Town, the Satellite City

Music: bgm\26.mp3
Maintitle: Izlude Subtitle: Satelite City of Prontera, Rune-Midgarts Kingdom
BackgroundBmp: village
izlude_c - Izlude Town, the Satellite City

Music: bgm\26.mp3
Maintitle: Izlude Subtitle: Satelite City of Prontera, Rune-Midgarts Kingdom
BackgroundBmp: village
izlude_d - Izlude Town, the Satellite City

Music: bgm\26.mp3
Maintitle: Izlude Subtitle: Satelite City of Prontera, Rune-Midgarts Kingdom
BackgroundBmp: village
jawaii - Jawaii, the Honeymoon Island

Music: bgm\28.mp3
Maintitle: Jawaii Subtitle: Honeymoon Island
BackgroundBmp: village
job_cru - Priest RealmJob Change Test Hall

Music: bgm\02.mp3
Maintitle: Subtitle:
BackgroundBmp:
job_hunte - Hunter Job Change PlaceTest Hall

Music: bgm\02.mp3
Maintitle: Subtitle:
BackgroundBmp:
job_knt - Knight RealmJob Change Test Hall

Music: bgm\02.mp3
Maintitle: Subtitle:
BackgroundBmp:
job_monk - Saint. Capitolina Abbey

Music: bgm\28.mp3
Maintitle: Subtitle:
BackgroundBmp:
job_prist - Priest RealmJob Change Test Hall

Music: bgm\02.mp3
Maintitle: Subtitle:
BackgroundBmp:
job_sage - Wizard RealmJob Change Test Hall

Music: bgm\02.mp3
Maintitle: Subtitle:
BackgroundBmp:
job_star - The Sun, the Moon, and the Stars

Music: bgm\65.mp3
Maintitle: Subtitle:
BackgroundBmp:
job_thief1 - Mushroom FarmThief Job Change Center

Music: bgm\51.mp3
Maintitle: Subtitle:
BackgroundBmp:
job_wiz - Wizard RealmJob Change Test Hall

Music: bgm\02.mp3
Maintitle: Subtitle:
BackgroundBmp:
job3_arch01 - Waiting room for Arch Bishop Job Change Waiting Room

Music: bgm\110.mp3
Maintitle: Subtitle:
BackgroundBmp:
job3_arch02 - Hugel Odin's Temple

Music: bgm\110.mp3
Maintitle: Subtitle:
BackgroundBmp:
job3_arch03 - Waiting room for Arch Bishop Job Change Waiting Room

Music: bgm\110.mp3
Maintitle: Subtitle:
BackgroundBmp:
job3_gen01 - Geneticist Laboratory

Music: bgm\90.mp3
Maintitle: Subtitle:
BackgroundBmp:
job3_guil03 - An iIsolated mMansion

Music: bgm\105.mp3
Maintitle: Subtitle:
BackgroundBmp:
job3_rang01 - Waiting rRoom for Ranger Job Change

Music: bgm\65.mp3
Maintitle: Subtitle:
BackgroundBmp:
job3_rang02 - Test room for Ranger Job Change Test Hall

Music: bgm\65.mp3
Maintitle: Subtitle:
BackgroundBmp:
job3_rune02 - Test room for Rune Knight Job Change Test Hall

Music: bgm\44.mp3
Maintitle: Subtitle:
BackgroundBmp:
job3_rune03 - Test room for Rune Knight Job Change Test Hall

Music: bgm\44.mp3
Maintitle: Subtitle:
BackgroundBmp:
job3_war01 - Test room for Warlock Job Change Test Hall

Music: bgm\128.mp3
Maintitle: Subtitle:
BackgroundBmp:
job3_war02 - Test room for Warlock Job Change Test Hall

Music: bgm\128.mp3
Maintitle: Subtitle:
BackgroundBmp:
jupe_area1 - Juperos, Restricted Zone

Music: bgm\89.mp3
Maintitle: Juperos Restricted Zone Subtitle:
BackgroundBmp: noname_s2
jupe_area2 - Juperos, Restricted Zone

Music: bgm\89.mp3
Maintitle: Juperos Restricted Zone Subtitle:
BackgroundBmp: noname_s2
jupe_cave - Ruins of Juperos Cave Entrance

Music: bgm\89.mp3
Maintitle: Juperos Cave Entrance Subtitle:
BackgroundBmp: noname_s2
jupe_core - Center of Juperos Core

Music: bgm\89.mp3
Maintitle: Juperos Core Subtitle:
BackgroundBmp: dungeon
jupe_core2 - Center of Juperos Core

Music: bgm\89.mp3
Maintitle: Juperos Core Subtitle:
BackgroundBmp: dungeon_s2
jupe_ele - Juperos Elevator

Music: bgm\89.mp3
Maintitle: Juperos Elevator Subtitle:
BackgroundBmp: noname_s2
jupe_ele_r - Juperos Elevator Room

Music: bgm\89.mp3
Maintitle: Juperos Elevator Room Subtitle:
BackgroundBmp: noname_s2
jupe_gate - Juperos, Restricted Zone

Music: bgm\89.mp3
Maintitle: Juperos Restricted Zone Subtitle:
BackgroundBmp: noname_s2
juperos_01 - Outside the Ruins of Juperos

Music: bgm\89.mp3
Maintitle: Outside the Ruins of Juperos Subtitle:
BackgroundBmp: dungeon_2
juperos_02 - Inside the Ruins of Juperos

Music: bgm\89.mp3
Maintitle: Inside the Ruins of Juperos Subtitle:
BackgroundBmp: dungeon_2
kh_dun01 - Robot Factory levelFloor 1

Music: bgm\92.mp3
Maintitle: Robot Factory Floor 1 Subtitle:
BackgroundBmp: dungeon_s2
kh_dun02 - Robot Factory levelFloor 2

Music: bgm\92.mp3
Maintitle: Robot Factory Floor 2 Subtitle:
BackgroundBmp: dungeon_s2
kh_kiehl02 - Kiehl's Last Room

Music: bgm\86.mp3
Maintitle: Subtitle:
BackgroundBmp:
kh_mansion - Kiel Hyre's Mansion

Music: bgm\101.mp3
Maintitle: Kiel Hyre's Mansion Subtitle:
BackgroundBmp: noname_s2
kh_rossi - The Rosimier's Mansion

Music: bgm\70.mp3
Maintitle: The Rosimier's Mansion Subtitle:
BackgroundBmp: noname_s2
kh_school - Kiel Hyre Academy

Music: bgm\101.mp3
Maintitle: Kiel Hyre Academy Subtitle:
BackgroundBmp: noname_s2
kh_vila - Kiel Hyre's Cottage

Music: bgm\101.mp3
Maintitle: Kiel Hyre's Cottage Subtitle:
BackgroundBmp: noname_s2
knight_1-1 - The ChivalryKnight Job Change Center

Music: bgm\51.mp3
Maintitle: Subtitle:
BackgroundBmp:
knight_2-1 - The ChivalryKnight Job Change Center

Music: bgm\51.mp3
Maintitle: Subtitle:
BackgroundBmp:
knight_3-1 - The ChivalryKnight Job Change Center

Music: bgm\51.mp3
Maintitle: Subtitle:
BackgroundBmp:
lasa_dun_q - Dragon's NestLair

Music: bgm\168.mp3
Maintitle: Dragon's Lair Subtitle:
BackgroundBmp: dungeon_s2
lasa_dun01 - Dragon's NestLair

Music: bgm\168.mp3
Maintitle: Dragon's Lair Floor 1 Subtitle:
BackgroundBmp: dungeon_s2
lasa_dun02 - Dragon's NestLair

Music: bgm\168.mp3
Maintitle: Dragon's Lair Floor 2 Subtitle:
BackgroundBmp: dungeon_s2
lasa_dun03 - Dragon's NestLair

Music: bgm\168.mp3
Maintitle: Dragon's Lair Floor 3 Subtitle:
BackgroundBmp: dungeon_s2
lasa_fild01 - Ravioli Plain Watch

Music: bgm\169.mp3
Maintitle: Ravioli Plain Watch Subtitle: Lasagna
BackgroundBmp: field
lasa_fild02 - Ravioli Forest

Music: bgm\169.mp3
Maintitle: Ravioli Forest Subtitle:
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lasagna - Port cCity of Lasagna

Music: bgm\170.mp3
Maintitle: Lasagna Subtitle: Port City of Pasta Continent
BackgroundBmp: village
lhz_airport - Einbroch Airport

Music: bgm\86.mp3
Maintitle: Lighthalzen Airport Subtitle:
BackgroundBmp: noname_s2
lhz_dun_n - The Bedomb of Honorthe Fallen

Music: bgm\124.mp3
Maintitle: Tomb of the Fallen Subtitle:
BackgroundBmp: dungeon_s2
lhz_dun01 - SomatologyBio Laboratory Basement Floor 1

Music: bgm\92.mp3
Maintitle: Bio Lab Basement Floor 1 Subtitle:
BackgroundBmp: dungeon_s2
lhz_dun02 - SomatologyBio Laboratory Basement Floor 2

Music: bgm\92.mp3
Maintitle: Bio Lab Basement Floor 2 Subtitle:
BackgroundBmp: dungeon_s2
lhz_dun03 - SomatologyBio Laboratory Basement Floor 3

Music: bgm\92.mp3
Maintitle: Bio Lab Basement Floor 3 Subtitle:
BackgroundBmp: dungeon_s2
lhz_dun04 - Human ExperiBio Lab Basementation Laborat Floory B4

Music: bgm\92.mp3
Maintitle: Bio Lab Basement Floor 4 Subtitle:
BackgroundBmp: dungeon_s2
lhz_fild01 - Lighthalzen Field

Music: bgm\91.mp3
Maintitle: Lighthalzen Field Subtitle:
BackgroundBmp: field_s2
lhz_fild02 - Lighthalzen Field (Grim Reaper's Valley)

Music: bgm\91.mp3
Maintitle: Grim Reaper's Valley Subtitle: Lighthalzen Field
BackgroundBmp: field
lhz_fild03 - Lighthalzen Field

Music: bgm\91.mp3
Maintitle: Lighthalzen Field Subtitle:
BackgroundBmp: field_s2
lhz_in01 - Rekenber Corporation Headquarters

Music: bgm\90.mp3
Maintitle: Rekenber Corporation Headquarters Subtitle:
BackgroundBmp: noname_s2
lighthalzen - Lightharlzen, the City-Storporate of ProsperCity

Music: bgm\90.mp3
Maintitle: Lighthalzen Subtitle: Corporate City, Schwarzwald Republic
BackgroundBmp: village
lou_dun01 - The Royal Tomb

Music: bgm\80.mp3
Maintitle: The Royal Tomb Subtitle:
BackgroundBmp: dungeon_s2
lou_dun02 - Inside the Royal Tomb

Music: bgm\80.mp3
Maintitle: Inside the Royal Tomb Subtitle:
BackgroundBmp: dungeon_s2
lou_dun03 - Suei Long Gon

Music: bgm\80.mp3
Maintitle: Suei Long Gon Subtitle:
BackgroundBmp: dungeon_s2
lou_fild01 - Louyang Field

Music: bgm\79.mp3
Maintitle: Louyang Field Subtitle:
BackgroundBmp: field_s2
louyang - Louyang, the hHighland

Music: bgm\79.mp3
Maintitle: Louyang Subtitle: Highland
BackgroundBmp: village
louyang_e - Louyang, the hHighland

Music: bgm\79.mp3
Maintitle: Subtitle:
BackgroundBmp:
ma_dun01 - Bangungot Hospital Floor 1F

Music: bgm\150.mp3
Maintitle: Bangungot Hospital Floor 1 Subtitle:
BackgroundBmp: dungeon_s2
ma_fild01 - Baryo Mahiwaga

Music: bgm\153.mp3
Maintitle: Baryo Mahiwaga Subtitle: Port Malaya
BackgroundBmp: field
ma_fild02 - Forest

Music: bgm\153.mp3
Maintitle: Forest Subtitle: Port Malaya
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ma_in01 - Inside of Malaya

Music: bgm\149.mp3
Maintitle: Subtitle:
BackgroundBmp:
ma_scene01 - Bakonawa Lake

Music: bgm\153.mp3
Maintitle: Bakonawa Lake Subtitle: Port Malaya
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ma_zif01 - Inside of Jeepney

Music: bgm\149.mp3
Maintitle: Jeepney Subtitle:
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ma_zif02 - Inside of Jeepney

Music: bgm\149.mp3
Maintitle: Jeepney Subtitle:
BackgroundBmp: noname_s2
ma_zif03 - Inside of Jeepney

Music: bgm\149.mp3
Maintitle: Jeepney Subtitle:
BackgroundBmp: noname_s2
ma_zif04 - Inside of Jeepney

Music: bgm\149.mp3
Maintitle: Jeepney Subtitle:
BackgroundBmp: noname_s2
ma_zif05 - Inside of Jeepney

Music: bgm\149.mp3
Maintitle: Jeepney Subtitle:
BackgroundBmp: noname_s2
ma_zif06 - Inside of Jeepney

Music: bgm\149.mp3
Maintitle: Jeepney Subtitle:
BackgroundBmp: noname_s2
ma_zif07 - Inside of Jeepney

Music: bgm\149.mp3
Maintitle: Jeepney Subtitle:
BackgroundBmp: noname_s2
ma_zif08 - Inside of Jeepney

Music: bgm\149.mp3
Maintitle: Jeepney Subtitle:
BackgroundBmp: noname_s2
ma_zif09 - Inside of Jeepney

Music: bgm\149.mp3
Maintitle: Jeepney Subtitle:
BackgroundBmp: noname_s2
mag_dun01 - Juno Nogg Rrgroad Floor 1

Music: bgm\06.mp3
Maintitle: Juno Norgroad Floor 1 Subtitle:
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mag_dun02 - Juno Nogg Rrgroad Floor 2

Music: bgm\06.mp3
Maintitle: Juno Norgroad Floor 2 Subtitle:
BackgroundBmp: dungeon_s2
mag_dun03 - Juno Nogg Rrgroad Floor 3

Music: bgm\06.mp3
Maintitle: Norgroad Floor 3 Subtitle:
BackgroundBmp: dungeon_s2
mal_dun01 - Starry Coral Area

Music: bgm\146.mp3
Maintitle: Starry Coral Area Subtitle:
BackgroundBmp: dungeon_s2
mal_in01 - Inside the Malangdo Insidesland

Music: bgm\145.mp3
Maintitle: Subtitle:
BackgroundBmp:
mal_in02 - Inside the Ship

Music: bgm\145.mp3
Maintitle: Inside the Butterfly Ship Subtitle: Malangdo Island
BackgroundBmp: village
malangdo - Malangdo Island

Music: bgm\145.mp3
Maintitle: Malangdo Island Subtitle:
BackgroundBmp: village_s2
malaya - Port Malaya

Music: bgm\149.mp3
Maintitle: Port Malaya Subtitle:
BackgroundBmp: village_s2
man_fild02 - Manuk Field

Music: bgm\127.mp3
Maintitle: Manuk Field Subtitle:
BackgroundBmp: field_s2
man_fild03 - Manuk Field

Music: bgm\127.mp3
Maintitle: Manuk Field Subtitle:
BackgroundBmp: field_s2
manuk - Mining Village Manuk

Music: bgm\131.mp3
Maintitle: Manuk Subtitle: Mining Village of Sapha, Jotunheim
BackgroundBmp: village
mid_camp - Rune Midgard Allied Forces Post

Music: bgm\126.mp3
Maintitle: Midgard Allied Forces Post Subtitle: Jotunheim
BackgroundBmp: village
mid_campin - Inside of the Rune Midgard Allied Forces Post

Music: bgm\126.mp3
Maintitle: Subtitle:
BackgroundBmp:
mjo_dun01 - Mjolnir Dead Pit Floor 1

Music: bgm\27.mp3
Maintitle: Dead Pit Floor 1 Subtitle: North Side of Mt. Mjolnir
BackgroundBmp: dungeon
mjo_dun02 - Mjolnir Dead Pit Floor 2

Music: bgm\27.mp3
Maintitle: Dead Pit Floor 2 Subtitle: North Side of Mt. Mjolnir
BackgroundBmp: dungeon
mjo_dun03 - Mjolnir Dead Pit Floor 3

Music: bgm\27.mp3
Maintitle: Dead Pit Floor 3 Subtitle: North Side of Mt. Mjolnir
BackgroundBmp: dungeon
mjolnir_01 - Mt. Mjolnir North Side

Music: bgm\31.mp3
Maintitle: Mt. Mjolnir North Side Subtitle:
BackgroundBmp: field_s2
mjolnir_02 - Mt. Mjolnir North Side

Music: bgm\33.mp3
Maintitle: Mt. Mjolnir North Side Subtitle:
BackgroundBmp: field_s2
mjolnir_03 - Mt. Mjolnir North Side

Music: bgm\33.mp3
Maintitle: Mt. Mjolnir North Side Subtitle:
BackgroundBmp: field_s2
mjolnir_04 - Mt. Mjolnir North Side

Music: bgm\33.mp3
Maintitle: Mt. Mjolnir North Side Subtitle:
BackgroundBmp: field_s2
mjolnir_05 - Mt. Mjolnir North Side

Music: bgm\34.mp3
Maintitle: Mt. Mjolnir North Side Subtitle:
BackgroundBmp: field_s2
mjolnir_06 - Mt. Mjolnir South Side

Music: bgm\31.mp3
Maintitle: Mt. Mjolnir South Side Subtitle:
BackgroundBmp: field_s2
mjolnir_07 - Mt. Mjolnir South Side

Music: bgm\31.mp3
Maintitle: Mt. Mjolnir South Side Subtitle:
BackgroundBmp: field_s2
mjolnir_08 - Mt. Mjolnir South Side

Music: bgm\33.mp3
Maintitle: Mt. Mjolnir South Side Subtitle:
BackgroundBmp: field_s2
mjolnir_09 - Mt. Mjolnir Southern Foot

Music: bgm\31.mp3
Maintitle: Mt. Mjolnir Southern Foot Subtitle:
BackgroundBmp: field_s2
mjolnir_10 - Mt. Mjolnir South Side

Music: bgm\34.mp3
Maintitle: Mt. Mjolnir South Side Subtitle:
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mjolnir_11 - Mt. Mjolnir South Side

Music: bgm\34.mp3
Maintitle: Mt. Mjolnir South Side Subtitle:
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mjolnir_12 - Mt. Mjolnir Northern Foot

Music: bgm\34.mp3
Maintitle: Mt. Mjolnir Northern Foot Subtitle:
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moc_fild01 - Sograt Desert

Music: bgm\24.mp3
Maintitle: Sograt Desert Subtitle:
BackgroundBmp: field_s2
moc_fild02 - Sograt Desert

Music: bgm\03.mp3
Maintitle: Sograt Desert Subtitle:
BackgroundBmp: field_s2
moc_fild03 - Sograt Desert

Music: bgm\03.mp3
Maintitle: Sograt Desert Subtitle:
BackgroundBmp: field_s2
moc_fild07 - Sograt Desert

Music: bgm\24.mp3
Maintitle: Sograt Desert Subtitle:
BackgroundBmp: field_s2
moc_fild11 - Sograt Desert

Music: bgm\37.mp3
Maintitle: Sograt Desert Subtitle:
BackgroundBmp: field_s2
moc_fild12 - Sograt Desert

Music: bgm\37.mp3
Maintitle: Sograt Desert Subtitle:
BackgroundBmp: field_s2
moc_fild13 - Sograt Desert

Music: bgm\03.mp3
Maintitle: Sograt Desert Subtitle:
BackgroundBmp: field_s2
moc_fild16 - Sograt Desert

Music: bgm\45.mp3
Maintitle: Sograt Desert Subtitle:
BackgroundBmp: field_s2
moc_fild17 - Sograt Desert

Music: bgm\37.mp3
Maintitle: Sograt Desert Subtitle:
BackgroundBmp: field_s2
moc_fild18 - Sograt Desert

Music: bgm\37.mp3
Maintitle: Sograt Desert Subtitle:
BackgroundBmp: field_s2
moc_fild19 - Sograt Desert

Music: bgm\37.mp3
Maintitle: Sograt Desert Subtitle:
BackgroundBmp: field_s2
moc_fild20 - Sograt Desert - CDimensiontinental Guard Quarantineap in Sograt Desert

Music: bgm\120.mp3
Maintitle: Dimensional Gap Subtitle: Sograt Desert
BackgroundBmp: field
moc_fild21 - Dimensional Gorgeap in Sograt Desert

Music: bgm\120.mp3
Maintitle: Dimensional Gap Subtitle: Sograt Desert
BackgroundBmp: field
moc_fild22 - Dimensional Gorgeap in Sograt Desert

Music: bgm\121.mp3
Maintitle: Dimensional Gap Subtitle: Sograt Desert
BackgroundBmp: field
moc_fild22b - Dimensional Gorgeap in Sograt Desert

Music: bgm\121.mp3
Maintitle: Dimensional Gap Subtitle: Sograt Desert
BackgroundBmp: field2
moc_para01 - Inside of ParadiseMorroc Eden Group Building in Morroc

Music: bgm\11.mp3
Maintitle: Eden Group Subtitle:
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moc_paraup - Inside of ParadiseMorroc Eden Group Building in Morroc

Music: bgm\11.mp3
Maintitle: Subtitle:
BackgroundBmp:
moc_pryd01 - InsideMorroc Pyramid Floor 1

Music: bgm\22.mp3
Maintitle: Pyramid Floor 1 Subtitle: Morroc
BackgroundBmp: dungeon
moc_pryd02 - InsideMorroc Pyramid Floor 2

Music: bgm\22.mp3
Maintitle: Pyramid Floor 2 Subtitle: Morroc
BackgroundBmp: dungeon
moc_pryd03 - InsideMorroc Pyramid Floor 3

Music: bgm\22.mp3
Maintitle: Pyramid Floor 3 Subtitle: Morroc
BackgroundBmp: dungeon
moc_pryd04 - InsideMorroc Pyramid Floor 4

Music: bgm\22.mp3
Maintitle: Pyramid Floor 4 Subtitle: Morroc
BackgroundBmp: dungeon
moc_pryd05 - InsideMorroc Pyramid Underground Floor 1

Music: bgm\22.mp3
Maintitle: Pyramid Underground Floor 1 Subtitle: Morroc
BackgroundBmp: dungeon
moc_pryd06 - InsideMorroc Pyramid Underground Floor 2

Music: bgm\22.mp3
Maintitle: Pyramid Underground Floor 2 Subtitle: Morroc
BackgroundBmp: dungeon
moc_prydb1 - Thief Guild

Music: bgm\22.mp3
Maintitle: Thief Guild Subtitle: Morroc
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moc_prydn1 - Morrocc Pyramid Underground 1st Floor 1 - ChallengNightmare

Music: %MP3%
Maintitle: Pyramid Underground Floor 1 Subtitle:
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moc_prydn2 - Morrocc Pyramid Underground 2nd Floor 2 - ChallengNightmare

Music: %MP3%
Maintitle: Pyramid Underground Floor 2 Subtitle:
BackgroundBmp: dungeon_s2
moc_ruins - Morroc Ruins

Music: bgm\52.mp3
Maintitle: Morroc Ruins Subtitle:
BackgroundBmp: village_s2
monk_in - Inside St. Capitolina Abbey

Music: bgm\28.mp3
Maintitle: St. Capitolina Abbey Subtitle:
BackgroundBmp: noname_s2
monk_test - Saint. Capitolina Abbey

Music: bgm\28.mp3
Maintitle: Subtitle:
BackgroundBmp:
mora - Mora, the Laphine Village

Music: bgm\139.mp3
Maintitle: Mora Subtitle: Laphine Village, Bifrost
BackgroundBmp: village
moro_cav - Flame cCave

Music: bgm\159.mp3
Maintitle: Flame Cave Subtitle:
BackgroundBmp: noname_s2
moro_vol - Flame Basin

Music: bgm\159.mp3
Maintitle: Flame Basin Subtitle:
BackgroundBmp: field_s2
morocc - Morroc Town, the Desert City

Music: bgm\119.mp3
Maintitle: Morroc Subtitle: Desert City in Rune-Midgarts Kingdom
BackgroundBmp: village
moscovia - Moscovia

Music: bgm\114.mp3
Maintitle: Moscovia Subtitle:
BackgroundBmp: village_s2
mosk_dun01 - LesMoscovia Forest

Music: bgm\116.mp3
Maintitle: Moscovia Forest Subtitle:
BackgroundBmp: field_s2
mosk_dun02 - TemnyMoscovia Deep Forest

Music: bgm\116.mp3
Maintitle: Deep Forest Subtitle: Moscovia
BackgroundBmp: field
mosk_dun03 - DremuciMoscovia Very Deep Forest

Music: bgm\116.mp3
Maintitle: Very Deep Forest Subtitle: Moscovia
BackgroundBmp: field
mosk_fild01 - somewhere in MoscoviaWhale Island

Music: bgm\117.mp3
Maintitle: Whale Island Subtitle: Moscovia
BackgroundBmp: field
mosk_fild02 - Okrestnosti of Moscovia Field

Music: bgm\115.mp3
Maintitle: Moscovia Field Subtitle:
BackgroundBmp: field_s2
mosk_ship - CharabelShip

Music: bgm\115.mp3
Maintitle: Subtitle:
BackgroundBmp:
nameless_i - Nameless Island

Music: bgm\111.mp3
Maintitle: Nameless Island Subtitle:
BackgroundBmp: field_s2
nameless_in - Inside the Nameless Island

Music: bgm\111.mp3
Maintitle: Subtitle:
BackgroundBmp:
nameless_n - Nameless Island

Music: bgm\112.mp3
Maintitle: Nameless Island Subtitle:
BackgroundBmp: field_s2
new_1-1 - Novice Training Ground

Music: bgm\30.mp3
Maintitle: Novice Training Ground Subtitle:
BackgroundBmp: field_s2
new_1-2 - Novice Training Ground

Music: bgm\30.mp3
Maintitle: Novice Training Ground Subtitle:
BackgroundBmp: field_s2
new_1-3 - Novice Training Ground

Music: bgm\30.mp3
Maintitle: Novice Training Ground Subtitle:
BackgroundBmp: field_s2
new_1-4 - Novice Training Ground

Music: bgm\30.mp3
Maintitle: Novice Training Ground Subtitle:
BackgroundBmp: field_s2
new_2-1 - Novice Training Ground

Music: bgm\30.mp3
Maintitle: Novice Training Ground Subtitle:
BackgroundBmp: field_s2
new_2-2 - Novice Training Ground

Music: bgm\30.mp3
Maintitle: Novice Training Ground Subtitle:
BackgroundBmp: field_s2
new_2-3 - Novice Training Ground

Music: bgm\30.mp3
Maintitle: Novice Training Ground Subtitle:
BackgroundBmp: field_s2
new_2-4 - Novice Training Ground

Music: bgm\30.mp3
Maintitle: Novice Training Ground Subtitle:
BackgroundBmp: field_s2
new_3-1 - Novice Training Ground

Music: bgm\30.mp3
Maintitle: Novice Training Ground Subtitle:
BackgroundBmp: field_s2
new_3-2 - Novice Training Ground

Music: bgm\30.mp3
Maintitle: Novice Training Ground Subtitle:
BackgroundBmp: field_s2
new_3-3 - Novice Training Ground

Music: bgm\30.mp3
Maintitle: Novice Training Ground Subtitle:
BackgroundBmp: field_s2
new_3-4 - Novice Training Ground

Music: bgm\30.mp3
Maintitle: Novice Training Ground Subtitle:
BackgroundBmp: field_s2
new_4-1 - Novice Training Ground

Music: bgm\30.mp3
Maintitle: Novice Training Ground Subtitle:
BackgroundBmp: field_s2
new_4-2 - Novice Training Ground

Music: bgm\30.mp3
Maintitle: Novice Training Ground Subtitle:
BackgroundBmp: field_s2
new_4-3 - Novice Training Ground

Music: bgm\30.mp3
Maintitle: Novice Training Ground Subtitle:
BackgroundBmp: field_s2
new_4-4 - Novice Training Ground

Music: bgm\30.mp3
Maintitle: Novice Training Ground Subtitle:
BackgroundBmp: field_s2
new_5-1 - Novice Training Ground

Music: bgm\30.mp3
Maintitle: Novice Training Ground Subtitle:
BackgroundBmp: field_s2
new_5-2 - Novice Training Ground

Music: bgm\30.mp3
Maintitle: Novice Training Ground Subtitle:
BackgroundBmp: field_s2
new_5-3 - Novice Training Ground

Music: bgm\30.mp3
Maintitle: Novice Training Ground Subtitle:
BackgroundBmp: field_s2
nguild_alde - LuNeuschwansteina Guild

Music: bgm\66.mp3
Maintitle: Subtitle:
BackgroundBmp:
nguild_gef - BRepheritoniah Guild

Music: bgm\66.mp3
Maintitle: Subtitle:
BackgroundBmp:
nguild_pay - Greenwood Lake GuildBright Arbor

Music: bgm\66.mp3
Maintitle: Subtitle:
BackgroundBmp:
nguild_prt - Valkyrie Realm GuKriemhild

Music: bgm\66.mp3
Maintitle: Subtitle:
BackgroundBmp:
nif_fild01 - Skellington, a Solithe fary V village inof Nifflheiem

Music: bgm\85.mp3
Maintitle: Far village Skelington Subtitle: Niflhiem
BackgroundBmp: field
nif_fild02 - Valley of Gyoll in Niflhiem

Music: bgm\85.mp3
Maintitle: Valley of Gyoll Subtitle: Niflhiem
BackgroundBmp: field
nif_in - Inside Nifflhieim

Music: bgm\84.mp3
Maintitle: Subtitle:
BackgroundBmp:
niflheim - Nifflheiem, the Realm of the Dead

Music: bgm\84.mp3
Maintitle: Niflhiem Subtitle: Realm of the Dead
BackgroundBmp: village
nyd_dun01 - YggdBrasillis Rootavager's Wound Floor 1

Music: bgm\129.mp3
Maintitle: Ravager's Wound Floor 1 Subtitle:
BackgroundBmp: dungeon_s2
nyd_dun02 - YggdBrasillis Rootavager's Wound Floor 2

Music: bgm\129.mp3
Maintitle: Ravager's Wound Floor 2 Subtitle:
BackgroundBmp: dungeon_s2
odin_tem01 - Hugel Odin's Temple, West Shirinide

Music: bgm\110.mp3
Maintitle: Odin's Temple, West Side Subtitle:
BackgroundBmp: field_s2
odin_tem02 - Hugel Odin's Temple, Shirinouth Side

Music: bgm\110.mp3
Maintitle: Odin's Temple South Side Subtitle:
BackgroundBmp: field_s2
odin_tem03 - Hugel Odin Shirin's Temple North Side

Music: bgm\110.mp3
Maintitle: Odin's Temple North Side Subtitle:
BackgroundBmp: field_s2
orcsdun01 - Geffen Orc DungeonCave Floor 1

Music: bgm\48.mp3
Maintitle: Orc Cave Floor 1 Subtitle: Orc Village
BackgroundBmp: dungeon
orcsdun02 - Geffen Orc DungeonCave Floor 2

Music: bgm\48.mp3
Maintitle: Orc Cave Floor 2 Subtitle: Orc Village
BackgroundBmp: dungeon
p_track01 - Monster Race ArenaStadium

Music: bgm\02.mp3
Maintitle: Monster Race Stadium Subtitle:
BackgroundBmp: noname_s2
p_track02 - Monster Race ArenaStadium

Music: bgm\02.mp3
Maintitle: Monster Race Stadium Subtitle:
BackgroundBmp: noname_s2
pay_arche - Payon Archer Village

Music: bgm\14.mp3
Maintitle: Archer Village Subtitle: Payon
BackgroundBmp: village
pay_d00_evt - Payon Cave Floor 1

Music: bgm\20.mp3
Maintitle: Subtitle:
BackgroundBmp:
pay_d03_i - Nightmare_of_the_ of Moonlight_ Flower

Music: bgm\47.mp3
Maintitle: Nightmare of Moonlight Flower Subtitle: Illusion
BackgroundBmp: dungeon
pay_dun00 - Payon Cave Floor 1

Music: bgm\20.mp3
Maintitle: Payon Cave Floor 1 Subtitle: Payon Archer Village
BackgroundBmp: dungeon
pay_dun01 - Payon Cave Floor 2

Music: bgm\20.mp3
Maintitle: Payon Cave Floor 2 Subtitle: Payon Archer Village
BackgroundBmp: dungeon
pay_dun02 - Payon Cave Floor 3

Music: bgm\20.mp3
Maintitle: Payon Cave Floor 3 Subtitle: Payon Archer Village
BackgroundBmp: dungeon
pay_dun03 - Payon Cave Floor 4 (Abandoned Village)

Music: bgm\47.mp3
Maintitle: Payon Cave Floor 4 Abandoned Village Subtitle: Payon Archer Village
BackgroundBmp: dungeon
pay_dun04 - Payon Cave Floor 5 (Abandoned Village)

Music: bgm\47.mp3
Maintitle: Payon Cave Floor 5 Abandoned Village Subtitle: Payon Archer Village
BackgroundBmp: dungeon
pay_fild01 - Payon Forest

Music: bgm\03.mp3
Maintitle: Payon Forest Subtitle:
BackgroundBmp: field_s2
pay_fild02 - Payon Forest

Music: bgm\03.mp3
Maintitle: Payon Forest Subtitle:
BackgroundBmp: field_s2
pay_fild03 - Payon Forest

Music: bgm\03.mp3
Maintitle: Payon Forest Subtitle:
BackgroundBmp: field_s2
pay_fild04 - Sograt Desert

Music: bgm\03.mp3
Maintitle: Sograt Desert Subtitle:
BackgroundBmp: field_s2
pay_fild06 - Payon Forest

Music: bgm\36.mp3
Maintitle: Payon Forest Subtitle:
BackgroundBmp: field_s2
pay_fild07 - Payon Forest

Music: bgm\36.mp3
Maintitle: Payon Forest Subtitle:
BackgroundBmp: field_s2
pay_fild08 - Payon Forest

Music: bgm\03.mp3
Maintitle: Payon Forest Subtitle:
BackgroundBmp: field_s2
pay_fild09 - Payon Forest

Music: bgm\36.mp3
Maintitle: Payon Forest Subtitle:
BackgroundBmp: field_s2
pay_fild10 - Payon Forest

Music: bgm\36.mp3
Maintitle: Payon Forest Subtitle:
BackgroundBmp: field_s2
pay_gld - Greenwood Lake

Music: bgm\66.mp3
Maintitle: Greenwood Lake Subtitle: Payon
BackgroundBmp: siege
payg_cas01 - Greenwood Lake GuildBright Arbor

Music: bgm\66.mp3
Maintitle: Bright Arbor Subtitle: Greenwood Lake
BackgroundBmp: siege
payg_cas02 - GSacreenwood Lake GuildAltar

Music: bgm\66.mp3
Maintitle: Sacred Altar Subtitle: Greenwood Lake
BackgroundBmp: siege
payg_cas03 - Greenwood Lake GuildHoly Shadow

Music: bgm\66.mp3
Maintitle: Holy Shadow Subtitle: Greenwood Lake
BackgroundBmp: siege
payg_cas04 - Greenwood Lake GuildScarlet Palace

Music: bgm\66.mp3
Maintitle: Scarlet Palace Subtitle: Greenwood Lake
BackgroundBmp: siege
payg_cas05 - Bamboo Greenwood Lake Guildove Hill

Music: bgm\66.mp3
Maintitle: Bamboo Grove Hill Subtitle: Greenwood Lake
BackgroundBmp: siege
payon - Payon Town, the Mountain Village

Music: bgm\14.mp3
Maintitle: Payon Subtitle: Mountain Village in Rune-Midgarts Kingdom
BackgroundBmp: village
payon_in03 - Inside Payon

Music: bgm\14.mp3
Maintitle: Subtitle:
BackgroundBmp:
poring_w01 - Poring War - Waiting Room

Music: bgm\52.mp3
Maintitle: Poring War Waiting Room Subtitle:
BackgroundBmp: noname_s2
poring_w02 - Poring War Zone

Music: bgm\102.mp3
Maintitle: Poring War Zone Subtitle:
BackgroundBmp: noname_s2
priest_1-1 - The SanctumPriest Job Change Center

Music: bgm\51.mp3
Maintitle: Subtitle:
BackgroundBmp:
priest_2-1 - The SanctumPriest Job Change Center

Music: bgm\51.mp3
Maintitle: Subtitle:
BackgroundBmp:
priest_3-1 - The SanctumPriest Job Change Center

Music: bgm\51.mp3
Maintitle: Subtitle:
BackgroundBmp:
prontera - Prontera City,, the Capitoal of Rune-Midgarts Kingdom

Music: bgm\08.mp3
Maintitle: Prontera Subtitle: Capital of Rune-Midgarts Kingdom
BackgroundBmp: village
prt_are_in - Arena Waiting rRoom

Music: bgm\52.mp3
Maintitle: Arena Waiting Room Subtitle:
BackgroundBmp: noname_s2
prt_are01 - ARENArena

Music: bgm\02.mp3
Maintitle: Arena Subtitle:
BackgroundBmp: noname_s2
prt_arena01 - ARENArena

Music: bgm\02.mp3
Maintitle: Arena Subtitle:
BackgroundBmp: noname_s2
prt_cas - Prontera Centeral Palace of Prontera

Music: bgm\09.mp3
Maintitle: Central Palace Subtitle: Prontera Palace
BackgroundBmp: village
prt_cas_evt - Inside Prontera Castle

Music: bgm\09.mp3
Maintitle: Subtitle:
BackgroundBmp:
prt_cas_q - Detached Palace of Prontera Royal Villa

Music: bgm\09.mp3
Maintitle: Detached Palace Subtitle: Prontera Palace
BackgroundBmp: village
prt_castle - Inside Prontera Castle

Music: bgm\09.mp3
Maintitle: Prontera Castle Subtitle:
BackgroundBmp: village_s2
prt_ch_evt - Inside Pronthera Sanctuary

Music: bgm\10.mp3
Maintitle: Subtitle:
BackgroundBmp:
prt_church - Inside Pronthera Sanctuary

Music: bgm\10.mp3
Maintitle: Prontera Sanctuary Subtitle:
BackgroundBmp: village_s2
prt_evt - Prontera City,, the Capitoal of Rune-Midgarts Kingdom

Music: bgm\08.mp3
Maintitle: Subtitle:
BackgroundBmp:
prt_evt_in - Shack onHunting Ground Cabin

Music:
Maintitle: Subtitle:
BackgroundBmp:
prt_fild00 - Prontera Field

Music: bgm\05.mp3
Maintitle: Prontera Field Subtitle:
BackgroundBmp: field_s2
prt_fild01 - Prontera Field

Music: bgm\12.mp3
Maintitle: Prontera Field Subtitle:
BackgroundBmp: field_s2
prt_fild02 - Prontera Field

Music: bgm\05.mp3
Maintitle: Prontera Field Subtitle:
BackgroundBmp: field_s2
prt_fild03 - Prontera Field

Music: bgm\05.mp3
Maintitle: Prontera Field Subtitle:
BackgroundBmp: field_s2
prt_fild04 - Prontera Field

Music: bgm\05.mp3
Maintitle: Prontera Field Subtitle:
BackgroundBmp: field_s2
prt_fild05 - Prontera Field

Music: bgm\12.mp3
Maintitle: Prontera Field Subtitle:
BackgroundBmp: field_s2
prt_fild06 - Prontera Field

Music: bgm\12.mp3
Maintitle: Prontera Field Subtitle:
BackgroundBmp: field_s2
prt_fild07 - Prontera Field

Music: bgm\05.mp3
Maintitle: Prontera Field Subtitle:
BackgroundBmp: field_s2
prt_fild08 - Prontera Field

Music: bgm\12.mp3
Maintitle: Prontera Field Subtitle:
BackgroundBmp: field_s2
prt_fild08a - Prontera Field

Music: bgm\12.mp3
Maintitle: Prontera South Field Subtitle:
BackgroundBmp: field_s2
prt_fild08b - Prontera Field

Music: bgm\12.mp3
Maintitle: Prontera South Field Subtitle:
BackgroundBmp: field_s2
prt_fild08c - Prontera Field

Music: bgm\12.mp3
Maintitle: Subtitle: Prontera South Field
BackgroundBmp: field_s2
prt_fild08d - Prontera Field

Music: bgm\12.mp3
Maintitle: Prontera South Field Subtitle:
BackgroundBmp: field_s2
prt_fild09 - Prontera Field

Music: bgm\04.mp3
Maintitle: Prontera Field Subtitle:
BackgroundBmp: field_s2
prt_fild10 - Prontera Field

Music: bgm\04.mp3
Maintitle: Prontera Field Subtitle:
BackgroundBmp: field_s2
prt_fild11 - Prontera Field

Music: bgm\04.mp3
Maintitle: Prontera Field Subtitle:
BackgroundBmp: field_s2
prt_gld - Valkyrie Realm

Music: bgm\66.mp3
Maintitle: Valkyrie Realm Subtitle: Prontera
BackgroundBmp: siege
prt_lib - Royal Memory

Music: bgm\10.mp3
Maintitle: Royal Memory Subtitle: Prontera Palace
BackgroundBmp: noname
prt_lib_q - OldRoyal Memoiry of Royal Familythe Past

Music: bgm\10.mp3
Maintitle: Subtitle:
BackgroundBmp:
prt_maze01 - Prontera Labyrinth Forest Floor 1

Music: bgm\16.mp3
Maintitle: Labyrinth Forest Floor 1 Subtitle: Prontera Field
BackgroundBmp: dungeon
prt_maze02 - Prontera Labyrinth Forest Floor 2

Music: bgm\16.mp3
Maintitle: Labyrinth Forest Floor 2 Subtitle: Prontera Field
BackgroundBmp: dungeon
prt_maze03 - Prontera Labyrinth Forest Floor 3

Music: bgm\16.mp3
Maintitle: Labyrinth Forest Floor 3 Subtitle: Prontera Field
BackgroundBmp: dungeon
prt_monk - St. Capitolina Abbey

Music: bgm\28.mp3
Maintitle: St. Capitolina Abbey Subtitle:
BackgroundBmp: noname_s2
prt_pri00 - Prisontera of Prisontera

Music: bgm\09.mp3
Maintitle: Subtitle:
BackgroundBmp:
prt_prison - Prontera Underground Prison of Prontera

Music: bgm\125.mp3
Maintitle: Underground Prison Subtitle: Prontera Palace
BackgroundBmp: dungeon
prt_q - Invaded Prontera Invasion

Music: bgm\167.mp3
Maintitle: Invaded Prontera Subtitle:
BackgroundBmp: dungeon_s2
prt_sewb1 - Prontera Culvert Floor 1

Music: bgm\19.mp3
Maintitle: Culvert Floor 1 Subtitle: Prontera Field
BackgroundBmp: dungeon
prt_sewb2 - Prontera Culvert Floor 2

Music: bgm\19.mp3
Maintitle: Culvert Floor 2 Subtitle: Prontera Field
BackgroundBmp: dungeon
prt_sewb3 - Prontera Culvert Floor 3

Music: bgm\19.mp3
Maintitle: Culvert Floor 3 Subtitle: Prontera Field
BackgroundBmp: dungeon
prt_sewb4 - Prontera Culvert Floor 4

Music: bgm\19.mp3
Maintitle: Culvert Floor 4 Subtitle: Prontera Field
BackgroundBmp: dungeon
prtg_cas01 - Valkyrie Realm GuKriemhild

Music: bgm\66.mp3
Maintitle: Kriemhild Subtitle: Valkyrie Realm
BackgroundBmp: siege
prtg_cas02 - Valkyrie Realm GuSwanhild

Music: bgm\66.mp3
Maintitle: Swanhild Subtitle: Valkyrie Realm
BackgroundBmp: siege
prtg_cas03 - ValkyFadhgrie Realm Guildh

Music: bgm\66.mp3
Maintitle: Fadhgridh Subtitle: Valkyrie Realm
BackgroundBmp: siege
prtg_cas04 - Valkyrie Realm GuildSkoegul

Music: bgm\66.mp3
Maintitle: Skoegul Subtitle: Valkyrie Realm
BackgroundBmp: siege
prtg_cas05 - Valkyrie Realm Gonduild

Music: bgm\66.mp3
Maintitle: Gondul Subtitle: Valkyrie Realm
BackgroundBmp: siege
pub_cat - Cat on a Bullet

Music: bgm\175.mp3
Maintitle: Cat on a Bullet Subtitle: Einbroch Rebellion Pub
BackgroundBmp: village
pvp_2vs2 - PvP : Event Coliseum

Music: bgm\02.mp3
Maintitle: PvP Event Coliseum Subtitle:
BackgroundBmp: noname_s2
pvp_c_room -

Music: bgm\52.mp3
Maintitle: PvP Waiting Room Subtitle:
BackgroundBmp: noname_s2
pvp_n_1-1 - Prontera Labyrinth Forest Floor 2

Music: bgm\16.mp3
Maintitle: PvP Room Sandwich Subtitle:
BackgroundBmp: noname_s2
pvp_n_1-2 - PvP : Room Rock On

Music: bgm\18.mp3
Maintitle: PvP Room Rock On Subtitle:
BackgroundBmp: noname_s2
pvp_n_1-3 - PvP : Four Room

Music: bgm\17.mp3
Maintitle: PvP Four Room Subtitle:
BackgroundBmp: noname_s2
pvp_n_1-4 - PvP : Room Undercross

Music: bgm\19.mp3
Maintitle: PvP Room Undercross Subtitle:
BackgroundBmp: noname_s2
pvp_n_1-5 - PvP : Room Compass

Music: bgm\21.mp3
Maintitle: PvP Room Compass Subtitle:
BackgroundBmp: noname_s2
pvp_n_2-1 - Prontera Labyrinth Forest Floor 2

Music: bgm\16.mp3
Maintitle: PvP Room Sandwich Subtitle:
BackgroundBmp: noname_s2
pvp_n_2-2 - PvP : Room Rock On

Music: bgm\18.mp3
Maintitle: PvP Room Rock On Subtitle:
BackgroundBmp: noname_s2
pvp_n_2-3 - PvP : Four Room

Music: bgm\17.mp3
Maintitle: PvP Four Room Subtitle:
BackgroundBmp: noname_s2
pvp_n_2-4 - PvP : Room Undercross

Music: bgm\19.mp3
Maintitle: PvP Room Undercross Subtitle:
BackgroundBmp: noname_s2
pvp_n_2-5 - PvP : Room Compass

Music: bgm\21.mp3
Maintitle: PvP Room Compass Subtitle:
BackgroundBmp: noname_s2
pvp_n_3-1 - Prontera Labyrinth Forest Floor 2

Music: bgm\16.mp3
Maintitle: PvP Room Sandwich Subtitle:
BackgroundBmp: noname_s2
pvp_n_3-2 - PvP : Room Rock On

Music: bgm\18.mp3
Maintitle: PvP Room Rock On Subtitle:
BackgroundBmp: noname_s2
pvp_n_3-3 - PvP : Four Room

Music: bgm\17.mp3
Maintitle: PvP Four Room Subtitle:
BackgroundBmp: noname_s2
pvp_n_3-4 - PvP : Room Undercross

Music: bgm\19.mp3
Maintitle: PvP Room Undercross Subtitle:
BackgroundBmp: noname_s2
pvp_n_3-5 - PvP : Room Compass

Music: bgm\21.mp3
Maintitle: PvP Room Compass Subtitle:
BackgroundBmp: noname_s2
pvp_n_4-1 - Prontera Labyrinth Forest Floor 2

Music: bgm\16.mp3
Maintitle: PvP Room Sandwich Subtitle:
BackgroundBmp: noname_s2
pvp_n_4-2 - PvP : Room Rock On

Music: bgm\18.mp3
Maintitle: PvP Room Rock On Subtitle:
BackgroundBmp: noname_s2
pvp_n_4-3 - PvP : Four Room

Music: bgm\17.mp3
Maintitle: PvP Four Room Subtitle:
BackgroundBmp: noname_s2
pvp_n_4-4 - PvP : Room Undercross

Music: bgm\19.mp3
Maintitle: PvP Room Undercross Subtitle:
BackgroundBmp: noname_s2
pvp_n_4-5 - PvP : Room Compass

Music: bgm\21.mp3
Maintitle: PvP Room Compass Subtitle:
BackgroundBmp: noname_s2
pvp_n_5-1 - Prontera Labyrinth Forest Floor 2

Music: bgm\16.mp3
Maintitle: PvP Room Sandwich Subtitle:
BackgroundBmp: noname_s2
pvp_n_5-2 - PvP : Room Rock On

Music: bgm\18.mp3
Maintitle: PvP Room Rock On Subtitle:
BackgroundBmp: noname_s2
pvp_n_5-3 - PvP : Four Room

Music: bgm\17.mp3
Maintitle: PvP Four Room Subtitle:
BackgroundBmp: noname_s2
pvp_n_5-4 - PvP : Room Undercross

Music: bgm\19.mp3
Maintitle: PvP Room Undercross Subtitle:
BackgroundBmp: noname_s2
pvp_n_5-5 - PvP : Room Compass

Music: bgm\21.mp3
Maintitle: PvP Room Compass Subtitle:
BackgroundBmp: noname_s2
pvp_n_6-1 - Prontera Labyrinth Forest Floor 2

Music: bgm\16.mp3
Maintitle: PvP Room Sandwich Subtitle:
BackgroundBmp: noname_s2
pvp_n_6-2 - PvP : Room Rock On

Music: bgm\18.mp3
Maintitle: PvP Room Rock On Subtitle:
BackgroundBmp: noname_s2
pvp_n_6-3 - PvP : Four Room

Music: bgm\17.mp3
Maintitle: PvP Four Room Subtitle:
BackgroundBmp: noname_s2
pvp_n_6-4 - PvP : Room Undercross

Music: bgm\19.mp3
Maintitle: PvP Room Undercross Subtitle:
BackgroundBmp: noname_s2
pvp_n_6-5 - PvP : Room Compass

Music: bgm\21.mp3
Maintitle: PvP Room Compass Subtitle:
BackgroundBmp: noname_s2
pvp_n_7-1 - Prontera Labyrinth Forest Floor 2

Music: bgm\16.mp3
Maintitle: PvP Room Sandwich Subtitle:
BackgroundBmp: noname_s2
pvp_n_7-2 - PvP : Room Rock On

Music: bgm\18.mp3
Maintitle: PvP Room Rock On Subtitle:
BackgroundBmp: noname_s2
pvp_n_7-3 - PvP : Four Room

Music: bgm\17.mp3
Maintitle: PvP Four Room Subtitle:
BackgroundBmp: noname_s2
pvp_n_7-4 - PvP : Room Undercross

Music: bgm\19.mp3
Maintitle: PvP Room Undercross Subtitle:
BackgroundBmp: noname_s2
pvp_n_7-5 - PvP : Room Compass

Music: bgm\21.mp3
Maintitle: PvP Room Compass Subtitle:
BackgroundBmp: noname_s2
pvp_n_8-1 - Prontera Labyrinth Forest Floor 2

Music: bgm\16.mp3
Maintitle: PvP Room Sandwich Subtitle:
BackgroundBmp: noname_s2
pvp_n_8-2 - PvP : Room Rock On

Music: bgm\18.mp3
Maintitle: PvP Room Rock On Subtitle:
BackgroundBmp: noname_s2
pvp_n_8-3 - PvP : Four Room

Music: bgm\17.mp3
Maintitle: PvP Four Room Subtitle:
BackgroundBmp: noname_s2
pvp_n_8-4 - PvP : Room Undercross

Music: bgm\19.mp3
Maintitle: PvP Room Undercross Subtitle:
BackgroundBmp: noname_s2
pvp_n_8-5 - PvP : Room Compass

Music: bgm\21.mp3
Maintitle: PvP Room Compass Subtitle:
BackgroundBmp: noname_s2
pvp_n_room -

Music: bgm\52.mp3
Maintitle: PvP Waiting Room Subtitle:
BackgroundBmp: noname_s2
pvp_y_1-1 - Prontera City,, the Capitoal of Rune-Midgarts Kingdom

Music: bgm\08.mp3
Maintitle: PvP Prontera Subtitle:
BackgroundBmp: noname_s2
pvp_y_1-2 - Izlude Town, the Satellite City

Music: bgm\26.mp3
Maintitle: PvP Izlude Subtitle:
BackgroundBmp: noname_s2
pvp_y_1-3 - Payon Town, the Mountain Village

Music: bgm\14.mp3
Maintitle: PvP Payon Subtitle:
BackgroundBmp: noname_s2
pvp_y_1-4 - Alberta, the Port City

Music: bgm\15.mp3
Maintitle: PvP Alberta Subtitle:
BackgroundBmp: noname_s2
pvp_y_1-5 - Morroc Town, the Desert City

Music: bgm\119.mp3
Maintitle: PvP Morroc Subtitle:
BackgroundBmp: noname_s2
pvp_y_2-1 - Prontera City,, the Capitoal of Rune-Midgarts Kingdom

Music: bgm\08.mp3
Maintitle: PvP Prontera Subtitle:
BackgroundBmp: noname_s2
pvp_y_2-2 - Izlude Town, the Satellite City

Music: bgm\26.mp3
Maintitle: PvP Izlude Subtitle:
BackgroundBmp: noname_s2
pvp_y_2-3 - Payon Town, the Mountain Village

Music: bgm\14.mp3
Maintitle: PvP Payon Subtitle:
BackgroundBmp: noname_s2
pvp_y_2-4 - Alberta, the Port City

Music: bgm\15.mp3
Maintitle: PvP Alberta Subtitle:
BackgroundBmp: noname_s2
pvp_y_2-5 - Morroc Town, the Desert City

Music: bgm\119.mp3
Maintitle: PvP Morroc Subtitle:
BackgroundBmp: noname_s2
pvp_y_3-1 - Prontera City,, the Capitoal of Rune-Midgarts Kingdom

Music: bgm\08.mp3
Maintitle: PvP Prontera Subtitle:
BackgroundBmp: noname_s2
pvp_y_3-2 - Izlude Town, the Satellite City

Music: bgm\26.mp3
Maintitle: PvP Izlude Subtitle:
BackgroundBmp: noname_s2
pvp_y_3-3 - Payon Town, the Mountain Village

Music: bgm\14.mp3
Maintitle: PvP Payon Subtitle:
BackgroundBmp: noname_s2
pvp_y_3-4 - Alberta, the Port City

Music: bgm\15.mp3
Maintitle: PvP Alberta Subtitle:
BackgroundBmp: noname_s2
pvp_y_3-5 - Morroc Town, the Desert City

Music: bgm\119.mp3
Maintitle: PvP Morroc Subtitle:
BackgroundBmp: noname_s2
pvp_y_4-1 - Prontera City,, the Capitoal of Rune-Midgarts Kingdom

Music: bgm\08.mp3
Maintitle: PvP Prontera Subtitle:
BackgroundBmp: noname_s2
pvp_y_4-2 - Izlude Town, the Satellite City

Music: bgm\26.mp3
Maintitle: PvP Izlude Subtitle:
BackgroundBmp: noname_s2
pvp_y_4-3 - Payon Town, the Mountain Village

Music: bgm\14.mp3
Maintitle: PvP Payon Subtitle:
BackgroundBmp: noname_s2
pvp_y_4-4 - Alberta, the Port City

Music: bgm\15.mp3
Maintitle: PvP Alberta Subtitle:
BackgroundBmp: noname_s2
pvp_y_4-5 - Morroc Town, the Desert City

Music: bgm\119.mp3
Maintitle: PvP Morroc Subtitle:
BackgroundBmp: noname_s2
pvp_y_5-1 - Prontera City,, the Capitoal of Rune-Midgarts Kingdom

Music: bgm\08.mp3
Maintitle: PvP Prontera Subtitle:
BackgroundBmp: noname_s2
pvp_y_5-2 - Izlude Town, the Satellite City

Music: bgm\26.mp3
Maintitle: PvP Izlude Subtitle:
BackgroundBmp: noname_s2
pvp_y_5-3 - Payon Town, the Mountain Village

Music: bgm\14.mp3
Maintitle: PvP Payon Subtitle:
BackgroundBmp: noname_s2
pvp_y_5-4 - Alberta, the Port City

Music: bgm\15.mp3
Maintitle: PvP Alberta Subtitle:
BackgroundBmp: noname_s2
pvp_y_5-5 - Morroc Town, the Desert City

Music: bgm\119.mp3
Maintitle: PvP Morroc Subtitle:
BackgroundBmp: noname_s2
pvp_y_6-1 - Prontera City,, the Capitoal of Rune-Midgarts Kingdom

Music: bgm\08.mp3
Maintitle: PvP Prontera Subtitle:
BackgroundBmp: noname_s2
pvp_y_6-2 - Izlude Town, the Satellite City

Music: bgm\26.mp3
Maintitle: PvP Izlude Subtitle:
BackgroundBmp: noname_s2
pvp_y_6-3 - Payon Town, the Mountain Village

Music: bgm\14.mp3
Maintitle: PvP Payon Subtitle:
BackgroundBmp: noname_s2
pvp_y_6-4 - Alberta, the Port City

Music: bgm\15.mp3
Maintitle: PvP Alberta Subtitle:
BackgroundBmp: noname_s2
pvp_y_6-5 - Morroc Town, the Desert City

Music: bgm\119.mp3
Maintitle: PvP Morroc Subtitle:
BackgroundBmp: noname_s2
pvp_y_7-1 - Prontera City,, the Capitoal of Rune-Midgarts Kingdom

Music: bgm\08.mp3
Maintitle: PvP Prontera Subtitle:
BackgroundBmp: noname_s2
pvp_y_7-2 - Izlude Town, the Satellite City

Music: bgm\26.mp3
Maintitle: PvP Izlude Subtitle:
BackgroundBmp: noname_s2
pvp_y_7-3 - Payon Town, the Mountain Village

Music: bgm\14.mp3
Maintitle: PvP Payon Subtitle:
BackgroundBmp: noname_s2
pvp_y_7-4 - Alberta, the Port City

Music: bgm\15.mp3
Maintitle: PvP Alberta Subtitle:
BackgroundBmp: noname_s2
pvp_y_7-5 - Morroc Town, the Desert City

Music: bgm\119.mp3
Maintitle: PvP Morroc Subtitle:
BackgroundBmp: noname_s2
pvp_y_8-1 - Prontera City,, the Capitoal of Rune-Midgarts Kingdom

Music: bgm\08.mp3
Maintitle: PvP Prontera Subtitle:
BackgroundBmp: noname_s2
pvp_y_8-2 - Izlude Town, the Satellite City

Music: bgm\26.mp3
Maintitle: PvP Izlude Subtitle:
BackgroundBmp: noname_s2
pvp_y_8-3 - Payon Town, the Mountain Village

Music: bgm\14.mp3
Maintitle: PvP Payon Subtitle:
BackgroundBmp: noname_s2
pvp_y_8-4 - Alberta, the Port City

Music: bgm\15.mp3
Maintitle: PvP Alberta Subtitle:
BackgroundBmp: noname_s2
pvp_y_8-5 - Morroc Town, the Desert City

Music: bgm\119.mp3
Maintitle: PvP Morroc Subtitle:
BackgroundBmp: noname_s2
pvp_y_room -

Music: bgm\52.mp3
Maintitle: PvP Waiting Room Subtitle:
BackgroundBmp: noname_s2
que_dan02 - Inside of the Abandoned House in Juno

Music: bgm\71.mp3
Maintitle: Subtitle:
BackgroundBmp:
que_house_s - Weird hHouse

Music: bgm\05.mp3
Maintitle: Subtitle:
BackgroundBmp:
que_hugel - Odin Shrine's Temple Underground

Music: bgm\69.mp3
Maintitle: Odin's Temple Underground Subtitle:
BackgroundBmp: noname_s2
que_job01 - Private PubSecret Tavern

Music: bgm\11.mp3
Maintitle: Secret Tavern Subtitle:
BackgroundBmp: noname_s2
que_lhz - Human ExperiBio Lab Basementation Laborat Floory B4

Music: bgm\92.mp3
Maintitle: Bio Lab Basement Floor 4 Subtitle:
BackgroundBmp: noname_s2
que_moc_16 - Assassin ClanGuild

Music: bgm\45.mp3
Maintitle: Subtitle:
BackgroundBmp:
que_moon - The Sun, the Moon, and the Stars

Music: bgm\65.mp3
Maintitle: Subtitle:
BackgroundBmp:
que_ng - Unknown Area

Music: bgm\77.mp3
Maintitle: Subtitle:
BackgroundBmp:
que_qaru01 - Fallacious Okolnir

Music: bgm\110.mp3
Maintitle: Fallacious Okolnir Subtitle:
BackgroundBmp: dungeon_s2
que_qaru02 - Fallacious Okolnir

Music: bgm\110.mp3
Maintitle: Fallacious Okolnir Subtitle:
BackgroundBmp: dungeon_s2
que_qaru03 - Fallacious Okolnir

Music: bgm\110.mp3
Maintitle: Fallacious Okolnir Subtitle:
BackgroundBmp: dungeon_s2
que_qaru04 - Fallacious Okolnir

Music: bgm\110.mp3
Maintitle: Fallacious Okolnir Subtitle:
BackgroundBmp: dungeon_s2
que_qaru05 - Fallacious Okolnir

Music: bgm\110.mp3
Maintitle: Fallacious Okolnir Subtitle:
BackgroundBmp: dungeon_s2
que_qsch01 - Fallacious Okolnir

Music: bgm\110.mp3
Maintitle: Fallacious Okolnir Subtitle:
BackgroundBmp: dungeon_s2
que_qsch02 - Fallacious Okolnir

Music: bgm\110.mp3
Maintitle: Fallacious Okolnir Subtitle:
BackgroundBmp: dungeon_s2
que_qsch03 - Fallacious Okolnir

Music: bgm\110.mp3
Maintitle: Fallacious Okolnir Subtitle:
BackgroundBmp: dungeon_s2
que_qsch04 - Fallacious Okolnir

Music: bgm\110.mp3
Maintitle: Fallacious Okolnir Subtitle:
BackgroundBmp: dungeon_s2
que_qsch05 - Fallacious Okolnir

Music: bgm\110.mp3
Maintitle: Fallacious Okolnir Subtitle:
BackgroundBmp: dungeon_s2
que_rachel - Inside the Temple

Music: bgm\95.mp3
Maintitle: Subtitle:
BackgroundBmp:
que_san04 - Rachel Holy Ground Floor 1, South Side

Music: bgm\95.mp3
Maintitle: Subtitle:
BackgroundBmp:
que_sign02 - Valley of Gyoll in Niflhiem

Music: bgm\85.mp3
Maintitle: Subtitle:
BackgroundBmp:
que_swat - Heart_ Hunter War_Military Base

Music: bgm\87.mp3
Maintitle: Heart Hunter Military Base Subtitle:
BackgroundBmp: dungeon_s2
que_temsky - Pope's Office - (The Garden of Heaven)

Music: bgm\95.mp3
Maintitle: The Garden of Heaven Subtitle: Pope's Office in Cheshrumnir
BackgroundBmp: noname
que_thor - Thor Volcano Dungeon

Music: bgm\106.mp3
Maintitle: Thor Volcano Dungeon Subtitle:
BackgroundBmp: noname_s2
quiz_00 - Quiz RevolrutionArena

Music: bgm\07.mp3
Maintitle: Quiz Arena Subtitle:
BackgroundBmp: noname_s2
quiz_01 - Quiz RevolrutioArena

Music: bgm\18.mp3
Maintitle: Quiz Arena Subtitle:
BackgroundBmp: noname_s2
quiz_test - Saint. Capitolina Abbey

Music: bgm\28.mp3
Maintitle: Subtitle:
BackgroundBmp:
ra_fild01 - Audhumbla Grassland, Rachel

Music: bgm\98.mp3
Maintitle: Audumbla Grassland Subtitle:
BackgroundBmp: field_s2
ra_fild03 - The Plain of Ida, Rachel

Music: bgm\97.mp3
Maintitle: Plain of Ida Subtitle:
BackgroundBmp: field_s2
ra_fild04 - Audhumbla Grassland, Rachel

Music: bgm\98.mp3
Maintitle: Audumbla Grassland Subtitle:
BackgroundBmp: field_s2
ra_fild05 - Audhumbla Grassland, Rachel

Music: bgm\98.mp3
Maintitle: Audumbla Grassland Subtitle:
BackgroundBmp: field_s2
ra_fild06 - Portus Luna

Music: bgm\98.mp3
Maintitle: Portus Luna Subtitle:
BackgroundBmp: field_s2
ra_fild08 - The Plain of Ida, Rachel

Music: bgm\97.mp3
Maintitle: Plain of Ida Subtitle:
BackgroundBmp: field_s2
ra_fild12 - The Plain of Ida, Rachel

Music: bgm\97.mp3
Maintitle: Plain of Ida Subtitle:
BackgroundBmp: field_s2
ra_san01 - Rachel Holy Ground Floor 1, North Side

Music: bgm\95.mp3
Maintitle: Holy Ground Floor 1, North Side Subtitle: Temple Cheshrumnir, Rachel
BackgroundBmp: dungeon
ra_san02 - Rachel Holy Ground Floor 1, West Side

Music: bgm\95.mp3
Maintitle: Holy Ground Floor 1, West Side Subtitle: Temple Cheshrumnir, Rachel
BackgroundBmp: dungeon
ra_san03 - Rachel Holy Ground Floor 1, East Side

Music: bgm\95.mp3
Maintitle: Holy Ground Floor 1, East Side Subtitle: Temple Cheshrumnir, Rachel
BackgroundBmp: dungeon
ra_san04 - Rachel Holy Ground Floor 1, South Side

Music: bgm\95.mp3
Maintitle: Holy Ground Floor 1, South Side Subtitle: Temple Cheshrumnir, Rachel
BackgroundBmp: dungeon
ra_san05 - Rachel Holy Ground Floor 2, Center

Music: bgm\95.mp3
Maintitle: Holy Ground Floor 2, Center Subtitle: Temple Cheshrumnir, Rachel
BackgroundBmp: dungeon
ra_temin - Inside the Temple

Music: bgm\95.mp3
Maintitle: Subtitle:
BackgroundBmp:
ra_temple - Freyja Grand Temple - (Cheshrumnir)

Music: bgm\95.mp3
Maintitle: Cheshrumnir Subtitle: Freyja Grand Temple, Arunafeltz
BackgroundBmp: village
ra_temsky - Pope's Office - (The Garden of Heaven)

Music: bgm\95.mp3
Maintitle: The Garden of Heaven Subtitle: Pope's Office in Cheshrumnir
BackgroundBmp: noname
rachel - Rachel, the Capital of Arunafeltz States, Rachel

Music: bgm\94.mp3
Maintitle: Rachel Subtitle: Capital of Arunafeltz States
BackgroundBmp: village
rebel_in - Clana Nemieri

Music: bgm\86.mp3
Maintitle: Clana Nemieri Subtitle:
BackgroundBmp: noname_s2
rgsr_in - Regenschirmkenber Laboratory

Music: bgm\90.mp3
Maintitle: Rekenber Laboratory Subtitle:
BackgroundBmp: village_s2
rockmi1 - Rock Ridge Mine

Music: bgm\172.mp3
Maintitle: Rock Ridge Mine Floor 1 Subtitle:
BackgroundBmp: dungeon
rockmi2 - Rock Ridge Mine

Music: bgm\172.mp3
Maintitle: Rock Ridge Mine Floor 2 Subtitle:
BackgroundBmp: dungeon
rockrdg1 - Kiwawa Desert

Music: bgm\172.mp3
Maintitle: Kiwawa Desert Subtitle: Rock Ridge
BackgroundBmp: field
rockrdg2 - Kiwawa Desert

Music: bgm\172.mp3
Maintitle: Kiwawa Desert Subtitle: Rock Ridge
BackgroundBmp: field
sch_gld - Nidhoggurabehl

Music: bgm\66.mp3
Maintitle: Nidabehl Subtitle: Juno
BackgroundBmp: siege
schg_cas01 - Nidhoggur GuildHiminn

Music: bgm\66.mp3
Maintitle: Himinn Subtitle: Nidabehl
BackgroundBmp: siege
schg_cas02 - Nidhoggur GuildAndlangr

Music: bgm\66.mp3
Maintitle: Andlangr Subtitle: Nidabehl
BackgroundBmp: siege
schg_cas03 - Nidhoggur GuildVidblainn

Music: bgm\66.mp3
Maintitle: Vidblainn Subtitle: Nidabehl
BackgroundBmp: siege
schg_cas04 - Nidhoggur GuildHiminn

Music: bgm\66.mp3
Maintitle: Hljod Subtitle: Nidabehl
BackgroundBmp: siege
schg_cas05 - Nidhoggur GuildHiminn

Music: bgm\66.mp3
Maintitle: Schatirnil Subtitle: Nidabehl
BackgroundBmp: siege
schg_dun01 - Subterranean GuilGuild Underground Dungeon

Music: bgm\44.mp3
Maintitle: Guild Underground Dungeon Subtitle: Nidabehl
BackgroundBmp: dungeon
schg_que01 - Morestone Prairie

Music: bgm\109.mp3
Maintitle: Morestone Prairie Subtitle:
BackgroundBmp: noname_s2
silk_lair - Octopus Cave

Music: bgm\147.mp3
Maintitle: Subtitle:
BackgroundBmp:
slabw01 - Werner's Laboratory

Music: bgm\87.mp3
Maintitle: Werner's Laboratory Subtitle:
BackgroundBmp: dungeon_s2
sp_cor - Special Security Area, Cor

Music: bgm\174.mp3
Maintitle: Cor Subtitle: Special Security Area
BackgroundBmp: field
sp_os - Special Security Area, Os

Music: bgm\174.mp3
Maintitle: Os Subtitle: Special Security Area
BackgroundBmp: dungeon
sp_rudus - Laboratory Waste Disposal Plant Rudus Floor 1

Music: bgm\176.mp3
Maintitle: Rudus Floor 1 Subtitle: Laboratory Waste Disposal Plant
BackgroundBmp: dungeon
sp_rudus2 - Laboratory Waste Disposal Plant Rudus Floor 2

Music: bgm\176.mp3
Maintitle: Rudus Floor 2 Subtitle: Laboratory Waste Disposal Plant
BackgroundBmp: dungeon
sp_rudus3 - Laboratory Waste Disposal Plant Rudus Floor 3

Music: bgm\176.mp3
Maintitle: Rudus Floor 3 Subtitle: Laboratory Waste Disposal Plant
BackgroundBmp: dungeon
spl_fild01 - Splendide Field

Music: bgm\128.mp3
Maintitle: Splendide Field Subtitle:
BackgroundBmp: field_s2
spl_fild02 - Splendide Field

Music: bgm\128.mp3
Maintitle: Splendide Field Subtitle:
BackgroundBmp: field_s2
spl_fild03 - Splendide Field

Music: bgm\128.mp3
Maintitle: Splendide Field Subtitle:
BackgroundBmp: field_s2
spl_in01 - Inside Splendide Field Command Center

Music: bgm\132.mp3
Maintitle: Subtitle:
BackgroundBmp:
splendide - Laphine Advanced Base Splendide

Music: bgm\132.mp3
Maintitle: Splendide Subtitle: Laphine Advanced Base, Jotunheim
BackgroundBmp: village
star_frst - Meteor Forest

Music: bgm\14.mp3
Maintitle: Meteor Forest Subtitle:
BackgroundBmp: noname_s2
star_in - Inside Meteor Forest indoor

Music: bgm\14.mp3
Maintitle: Subtitle:
BackgroundBmp:
sword_3-1 - Swordsman Test HallJob Change Center

Music: bgm\51.mp3
Maintitle: Subtitle:
BackgroundBmp:
te_alde_gld - Luina, the sSatellite City of Al De Baran

Music: bgm\66.mp3
Maintitle: Kafragarten Subtitle: Rune-Midgarts
BackgroundBmp: siege
te_aldecas1 - LuNeuschwansteina Guild

Music: bgm\66.mp3
Maintitle: Subtitle:
BackgroundBmp:
te_aldecas2 - Luina GuildHohenschwangau

Music: bgm\66.mp3
Maintitle: Subtitle:
BackgroundBmp:
te_aldecas3 - Luina GuildNuenberg

Music: bgm\66.mp3
Maintitle: Subtitle:
BackgroundBmp:
te_aldecas4 - Luina GuildWuerzburg

Music: bgm\66.mp3
Maintitle: Subtitle:
BackgroundBmp:
te_aldecas5 - Luina GuildRothenburg

Music: bgm\66.mp3
Maintitle: Subtitle:
BackgroundBmp:
te_prt_gld - Valkyrie Realm

Music: bgm\66.mp3
Maintitle: Gloria Subtitle: Rune-Midgarts
BackgroundBmp: siege
te_prtcas01 - Valkyrie Realm GuKriemhild

Music: bgm\66.mp3
Maintitle: Gaebolg Subtitle: Gloria
BackgroundBmp: siege
te_prtcas02 - Valkyrie Realm GuSwanhild

Music: bgm\66.mp3
Maintitle: Richard Subtitle: Gloria
BackgroundBmp: siege
te_prtcas03 - ValkyFadhgrie Realm Guildh

Music: bgm\66.mp3
Maintitle: Wigner Subtitle: Gloria
BackgroundBmp: siege
te_prtcas04 - Valkyrie Realm GuildSkoegul

Music: bgm\66.mp3
Maintitle: Gaebolg Subtitle: Gloria
BackgroundBmp: siege
te_prtcas05 - Valkyrie Realm Gonduild

Music: bgm\66.mp3
Maintitle: Nerius Subtitle: Gloria
BackgroundBmp: siege
teg_dun01 - GuilValkyrie Realm Underground Dungeon

Music: bgm\44.mp3
Maintitle: Guild Underground Dungeon Subtitle: Gloria
BackgroundBmp: dungeon
teg_dun02 - GuilLuina Underground Dungeon

Music: bgm\44.mp3
Maintitle: Guild Underground Dungeon Subtitle: Kafragarten
BackgroundBmp: dungeon
tha_t01 - Thanatos Tower - Lower LevelFloor Museum Entrance

Music: bgm\102.mp3
Maintitle: Museum Entrance Subtitle: Thanatos Tower Lower Floor
BackgroundBmp: dungeon
tha_t02 - Thanatos Tower - Lower LevelFloor Museum

Music: bgm\102.mp3
Maintitle: Museum Subtitle: Thanatos Tower Lower Floor
BackgroundBmp: dungeon
tha_t03 - Thanatos Tower - Lower LevelFloor Abandoned Space

Music: bgm\107.mp3
Maintitle: Abandoned Space Subtitle: Thanatos Tower Lower Floor
BackgroundBmp: dungeon
tha_t04 - Thanatos Tower - Lower LevelFloor Abandoned Space

Music: bgm\107.mp3
Maintitle: Abandoned Space Subtitle: Thanatos Tower Lower Floor
BackgroundBmp: dungeon
tha_t05 - Thanatos Tower - Upper LevelFloor

Music: bgm\107.mp3
Maintitle: Thanatos Tower Upper Floor Subtitle:
BackgroundBmp: dungeon_s2
tha_t06 - Thanatos Tower - Upper LevelFloor

Music: bgm\107.mp3
Maintitle: Thanatos Tower Upper Floor Subtitle:
BackgroundBmp: dungeon_s2
tha_t07 - Thanatos Tower - Upper LevFloor Room of Angel

Music: bgm\108.mp3
Maintitle: Room of Angel Subtitle: Thanatos Tower Upper Floor
BackgroundBmp: dungeon
tha_t08 - Thanatos Tower - Upper LevFloor Room of Angel

Music: bgm\108.mp3
Maintitle: Room of Angel Subtitle: Thanatos Tower Upper Floor
BackgroundBmp: dungeon
tha_t09 - Thanatos Tower - Upper LevelFloor Room of Anguish

Music: bgm\108.mp3
Maintitle: Room of Anguish Subtitle: Thanatos Tower Upper Floor
BackgroundBmp: dungeon
tha_t10 - Thanatos Tower - Upper LevelFloor Room of Sadness

Music: bgm\108.mp3
Maintitle: Room of Sadness Subtitle: Thanatos Tower Upper Floor
BackgroundBmp: dungeon
tha_t11 - Thanatos Tower - Upper LevelFloor Room of Despair

Music: bgm\108.mp3
Maintitle: Room of Despair Subtitle: Thanatos Tower Upper Floor
BackgroundBmp: dungeon
tha_t12 - Thanatos Tower - Upper LevelFloor Room of Hatred

Music: bgm\108.mp3
Maintitle: Room of Hatred Subtitle: Thanatos Tower Upper Floor
BackgroundBmp: dungeon
thana_boss - Thanatos Tower - (Unknown Area)

Music: bgm\103.mp3
Maintitle: Subtitle:
BackgroundBmp:
thana_scene01 - Thanatos Tower Entrance

Music: %MP3%
Maintitle: Thanatos Tower Entrance Subtitle:
BackgroundBmp: field_s2
thana_step - Thanatos Tower - Upper LevelFloor Staircase

Music: bgm\108.mp3
Maintitle: Thanatos Tower Upper Floor Staircase Subtitle:
BackgroundBmp:
thief_1-1 - Mushroom FarmThief Job Change Center

Music: bgm\51.mp3
Maintitle: Subtitle:
BackgroundBmp:
thief_2-1 - Mushroom FarmThief Job Change Center

Music: bgm\51.mp3
Maintitle: Subtitle:
BackgroundBmp:
thief_3-1 - Mushroom FarmThief Job Change Center

Music: bgm\51.mp3
Maintitle: Subtitle:
BackgroundBmp:
thor_camp - Thor Volcano Camp

Music: bgm\106.mp3
Maintitle: Thor Volcano Camp Subtitle:
BackgroundBmp: noname_s2
thor_v01 - Thor Volcano Dungeon Floor 1

Music: bgm\106.mp3
Maintitle: Thor Volcano Dungeon Floor 1 Subtitle:
BackgroundBmp: dungeon_s2
thor_v02 - Thor Volcano Dungeon Floor 2

Music: bgm\106.mp3
Maintitle: Thor Volcano Dungeon Floor 2 Subtitle:
BackgroundBmp: dungeon_s2
thor_v03 - Thor Volcano Dungeon Floor 3

Music: bgm\106.mp3
Maintitle: Thor Volcano Dungeon Floor 3 Subtitle:
BackgroundBmp: dungeon_s2
treasure_n1 - Alberta Sunken Ship Floor 1

Music: bgm\17.mp3
Maintitle: Izlude Shipwreck Floor 1 Subtitle:
BackgroundBmp: dungeon_s2
treasure_n2 - Alberta Sunken Ship Floor 2

Music: bgm\17.mp3
Maintitle: Izlude Shipwreck Floor 2 Subtitle:
BackgroundBmp: dungeon_s2
treasure01 - Alberta Sunken Ship Floor 1

Music: bgm\17.mp3
Maintitle: Sunken Ship Floor 1 Subtitle: Alberta
BackgroundBmp: dungeon
treasure02 - Alberta Sunken Ship Floor 2

Music: bgm\17.mp3
Maintitle: Sunken Ship Floor 2 Subtitle: Alberta
BackgroundBmp: dungeon
tur_d03_i - Lonesome Good Turtles Village

Music: bgm\65.mp3
Maintitle: Lonesome Good Turtles Village Subtitle: Illusion
BackgroundBmp: dungeon
tur_d04_i - Gloomy Turtle Palace

Music: bgm\65.mp3
Maintitle: Gloomy Turtle Palace Subtitle: Illusion
BackgroundBmp: dungeon
tur_dun01 - Turtle Island

Music: bgm\65.mp3
Maintitle: Turtle Island Subtitle:
BackgroundBmp: field_s2
tur_dun02 - Turtle Island Dungeon

Music: bgm\65.mp3
Maintitle: Turtle Island Dungeon Subtitle:
BackgroundBmp: dungeon_s2
tur_dun03 - Good Turtles Village

Music: bgm\65.mp3
Maintitle: Good Turtles Village Subtitle:
BackgroundBmp: dungeon_s2
tur_dun04 - Turtle Palace

Music: bgm\65.mp3
Maintitle: Turtle Palace Subtitle:
BackgroundBmp: dungeon_s2
tur_dun05 - Underground sSwamp zZone

Music: bgm\65.mp3
Maintitle: Underground Swamp Zone Subtitle:
BackgroundBmp: dungeon_s2
tur_dun06 - Underground sSwamp zZone

Music: bgm\65.mp3
Maintitle: Underground Swamp Zone Subtitle:
BackgroundBmp: dungeon_s2
turbo_room - Turbo Track Waiting Room

Music: bgm\52.mp3
Maintitle: Turbo Track Waiting Room Subtitle:
BackgroundBmp: noname_s2
um_dun01 - Umbala Carpenter's Shop in the Tree

Music: bgm\69.mp3
Maintitle: Carpenter's Shop in the Tree Subtitle: Umbala
BackgroundBmp: dungeon
um_dun02 - Umbala Passage to a Foreign World

Music: bgm\69.mp3
Maintitle: Passage in the Tree Subtitle: Umbala
BackgroundBmp: dungeon
um_fild01 - Luluka Forest in Umbala

Music: bgm\63.mp3
Maintitle: Luluka Forest Subtitle: Umbala
BackgroundBmp: field
um_fild02 - Umbala Hoomga Forest

Music: bgm\78.mp3
Maintitle: Hoomga Forest Subtitle: Umbala
BackgroundBmp: field
um_fild03 - Kalala Swamp in Umbala

Music: bgm\63.mp3
Maintitle: Kalala Swamp Subtitle: Umbala
BackgroundBmp: field
um_fild04 - Hoomga Jungle in Umbala

Music: bgm\78.mp3
Maintitle: Hoomga Forest Subtitle: Umbala
BackgroundBmp: field
umbala - Wootan Tribe's Village, Umbala

Music: bgm\68.mp3
Maintitle: Umbala Subtitle: Wootan Tribe's Village
BackgroundBmp: village
un_bk_q - Underground Bunker

Music: bgm\122.mp3
Maintitle: Underground Bunker Subtitle:
BackgroundBmp: noname_s2
un_bunker - Underground Bunker

Music: bgm\124.mp3
Maintitle: Underground Bunker Subtitle:
BackgroundBmp: noname_s2
un_myst - Underground Tunnel

Music: bgm\121.mp3
Maintitle: Underground Tunnel Subtitle:
BackgroundBmp: noname_s2
valkyrie - Valkyrie Hall, t (The Hall of Honor)

Music: bgm\09.mp3
Maintitle: Valkyrie Hall Subtitle: The Hall of Honor
BackgroundBmp: noname
ve_fild01 - Veins Field

Music: bgm\105.mp3
Maintitle: Veins Field Subtitle:
BackgroundBmp: field_s2
ve_fild02 - Veins Field

Music: bgm\105.mp3
Maintitle: Veins Field Subtitle:
BackgroundBmp: field_s2
ve_fild03 - Veins Field

Music: bgm\105.mp3
Maintitle: Veins Field Subtitle:
BackgroundBmp: field_s2
ve_fild04 - Veins Field

Music: bgm\105.mp3
Maintitle: Veins Field Subtitle:
BackgroundBmp: field_s2
ve_fild06 - Veins Field

Music: bgm\104.mp3
Maintitle: Veins Field Subtitle:
BackgroundBmp: field_s2
ve_fild07 - Veins Field

Music: bgm\105.mp3
Maintitle: Veins Field Subtitle:
BackgroundBmp: field_s2
veins - Veins, the Canyon Village

Music: bgm\104.mp3
Maintitle: Veins Subtitle: Canyon village, Arunafeltz
BackgroundBmp: village
ver_eju - Yuperos Eastern Ruins of Juperos

Music: bgm\89.mp3
Maintitle: Eastern Ruins Subtitle: Juperos
BackgroundBmp: dungeon
ver_tunn - Verus Outter tTunnel of Verus

Music: bgm\89.mp3
Maintitle: Outer Tunnel Subtitle: Verus
BackgroundBmp: dungeon
verus01 - Laboratory - OPTATIO

Music: bgm\161.mp3
Maintitle: Laboratory - OPTATIO Subtitle: Verus City
BackgroundBmp: dungeon
verus02 - R&D-esearch Building - WISH

Music: bgm\161.mp3
Maintitle: Research Building - WISH Subtitle: Verus City
BackgroundBmp: dungeon
verus03 - Verus Centeral Square

Music: bgm\164.mp3
Maintitle: Central Square Subtitle: Verus City
BackgroundBmp: dungeon
verus04 - Excavation Site of Verus Findspot

Music: bgm\164.mp3
Maintitle: Residential Building - HOPE Subtitle: Excavation Site, Verus City
BackgroundBmp: noname
wizard_1-1 - Wizard AcademyJob Change Center

Music: bgm\51.mp3
Maintitle: Subtitle:
BackgroundBmp:
wizard_2-1 - Wizard AcademyJob Change Center

Music: bgm\51.mp3
Maintitle: Subtitle:
BackgroundBmp:
wizard_3-1 - Wizard AcademyJob Change Center

Music: bgm\51.mp3
Maintitle: Subtitle:
BackgroundBmp:
xmas - Lutie, the Snow Village

Music: bgm\59.mp3
Maintitle: Lutie Subtitle: Snow Village
BackgroundBmp: village
xmas_dun01 - Lutie Toy Factory Warehouse

Music: bgm\58.mp3
Maintitle: Toy Factory Warehouse Subtitle: Lutie
BackgroundBmp: dungeon
xmas_dun02 - Lutie Toy Monitoring Room

Music: bgm\58.mp3
Maintitle: Toy Monitoring Room Subtitle: Lutie
BackgroundBmp: dungeon
xmas_fild01 - Lutie Field

Music: bgm\55.mp3
Maintitle: Lutie Field Subtitle:
BackgroundBmp: field_s2
y_airport - Einbroch Airport

Music: bgm\86.mp3
Maintitle: Juno Airport Subtitle:
BackgroundBmp: noname_s2
yggdrasil01 - Hvergelmir's Fountain (Trunk of Yggdrasil)

Music: bgm\83.mp3
Maintitle: Hvergelmir's Fountain Subtitle:
BackgroundBmp: noname_s2
yuno - Juno, the cCapital of Schwarzwald Republic

Music: bgm\70.mp3
Maintitle: Juno Subtitle: The Capital of Schwarzwald Republic
BackgroundBmp: village
yuno_fild01 - Schwarzwald Border PostsCheckpoint

Music: bgm\71.mp3
Maintitle: Schwarzwald Border Checkpoint Subtitle:
BackgroundBmp: field_s2
yuno_fild02 - Kiel Hyre's Cottage

Music: bgm\71.mp3
Maintitle: Kiel Hyre's Cottage Subtitle:
BackgroundBmp: field_s2
yuno_fild03 - El Mes Plateau

Music: bgm\72.mp3
Maintitle: El Mes Plateau Subtitle:
BackgroundBmp: field_s2
yuno_fild04 - El Mes Plateau

Music: bgm\72.mp3
Maintitle: El Mes Plateau Subtitle:
BackgroundBmp: field_s2
yuno_fild06 - El Mes Plateau

Music: bgm\72.mp3
Maintitle: El Mes Plateau Subtitle:
BackgroundBmp: field_2
yuno_fild07 - El Mes Gorge (Valley of Abyss)

Music: bgm\72.mp3
Maintitle: El Mes Gorge Subtitle: Valley of Abyss
BackgroundBmp: field
yuno_fild08 - Kiel Hyre's Academy, Juno

Music: bgm\71.mp3
Maintitle: Kiel Hyre Academy, Juno Subtitle:
BackgroundBmp: field_s2
yuno_fild09 - Schwaltrzwald Guards Camp

Music: bgm\71.mp3
Maintitle: Schwarzwald Guards Camp Subtitle:
BackgroundBmp: field_s2
yuno_fild11 - Juno Field

Music: bgm\71.mp3
Maintitle: Juno Field Subtitle:
BackgroundBmp: field_s2
yuno_fild12 - Schwarzwald Border Checkpoint

Music: bgm\71.mp3
Maintitle: Schwarzwald Border Checkpoint Subtitle:
BackgroundBmp: field_s2
yuno_in04 - Republic Library

Music: bgm\70.mp3
Maintitle: Republic Library Subtitle:
BackgroundBmp: noname_s2
yuno_in05 - Power Plant of Ymir's Heart

Music: bgm\70.mp3
Maintitle: Power Plant of Ymir's Heart Subtitle:
BackgroundBmp: noname_s2
yuno_pre - Schwaltzvaltrzwald Government Buildings

Music: bgm\70.mp3
Maintitle: Schwarzwald Government Buildings Subtitle:
BackgroundBmp: noname_s2
z_agit - Priest RealmJob Change Test Hall

Music: bgm\02.mp3
Maintitle: Z Gang's Hideout Subtitle:
BackgroundBmp: noname_s2



Skill
Spoiler


Id: (1011)

Charming Wink
Wink of Charming Wink
Skill Requirement : Quest complete
Skill Form : Active
Type : Debuff
Target: 1 Target
Description: Sends a perturbing wink toward the target at the cost of 40 SP. Creates a high chance of Confusing and Hallucinating them.
Not applicable to Boss monsters.



Item
Spoiler


Id: (715)

Yellow Gemstone
An enchanted crystal that is used in conjunction with certain magical ore. When a magic spells. Once usede casts magic, it becomes powerlessabsorbs the reaction for the caster and is destroyedshatters.
_

Weight: 30.1
====== auto-parsed ======
Weight : 0.1

Id: (716)

Red Gemstone
An enchanted crystal that is used in conjunction with certain magical ore. When a mage casts magic spells. Once used, it becomes powerless and is destroyed.
This is considered food for Hun
absorbs the reaction for the caster and shatter Fly pets.
Class: Generic_
Weight: 30.1
====== auto-parsed ======
Weight : 0.1

Id: (717)

Blue Gemstone
An enchanted crystal that is used in conjunction with certain magical ore. When a mage casts magic spells. Once used, it becomes pow, it absorbs the reaction for the casterless and is destroyed.shatters.
_

Weight: 30.1
====== auto-parsed ======
Weight : 0.1

Id: (1065)

Trap
A device used to catch and retabase item required for setting animals trap.
_
Weight: 10.2
====== auto-parsed ======
Weight : 0.2

Id: (1750)

Arrow
An ordinary regular arrow universally used as it common arrowan be produced anywhere and does not require rare materials to craft.
Class: Arrow
Attack
ATK: 25
Weight: 0.1 Property: Neutral
Weight: 0.1

====== auto-parsed ======
Itemclass : Arrow
Weight : 0.1

Id: (1751)

Silver Arrow
An arrow tipped with amade of blessed silver point enchanted with thet holds holy power of holiness.
Class: Arrow
Attack
ATK: 30
Weight: 0.1 Property: Holy
Weight: 0.2

====== auto-parsed ======
Itemclass : Arrow
Weight : 0.1

Id: (1752)

Fire Arrow
A flaming arrow that wOill inflict Fire property damage.
Class:
Arrow
Atta
ck: 30
Pr
operty: Fire
Weigh
t: 0.2
Set B
onus
Burning Bow
[1]
F
ire Arrow
Increase
s long-ranged damage on targets by 25%.

Set Bonus
Elemental Tights [1]
Burning Bow [1]
Fire A
attached to the arrow
Increases long-ranged damage on targets by 20%.
Disables th
head to be following effects of Burning Bow [1], Reduces damage taken from Fited before property attacks by 10%.
I
f Burning Bow [1] upgrade level is +10 or higher,
Aspd + 1

Set Bonus
Elemental Towel [1]
Burn
ing Bow [1]
Fire Arrow
Increases the damage of
.
Class:
Arrow Storm by 5% per upgrade level of Elemental Towel [1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
If Burning Bow [1] upgrade level is +10 or higher,
Aspd + 1

Set Bonus
Rainbow Muffler
Fire Arrow
Reduces damage taken from Fire p
ATK: 30
Weight: 0.1 P
roperty attacks by 75%.

Set Bonus
Prism Rangers Scarf
Fire Arrow
Reduces damage taken from
: Fire property attacks by 75%.
====== auto-parsed ======
Itemclass : Arrow
Weight : 0.1

Id: (1753)

Steel Arrow
An arrow constructed from hardened steelmade of steel. Inflicts greater damage.
Class: Arrow
Attack
ATK: 40
Property: Neutral
Weight: 0.2
Set Bonus
Orc Archer Bow
Steel Arrow
Increases long-ranged damage on targets by 50%.
1 Property: Neutral
====== auto-parsed ======
Itemclass : Arrow
Weight : 0.1

Id: (1754)

Crystal Arrow
An arrow made of blue crystal imbued with the power of Water.
Class:
Arrow
Attack: 30
Property: Water
Weight: 0.2
Set Bonus
Frozen Bow [1]
Crystal Arrow
Increases l
ong-ranged damage on targets by 25%.

Set Bonus
Frozen Bow [1]
Elemental T
ights [1]
Crystal Arrow
I
ncreases long-ranged damage on targets by an additional 20%.
Disable
s the follpowing effects of Frozen Bow [1], Adds a 10% chance of inflicting Frozen on the target when performing a long-ranged attack.
If Frozen Bow [1] upgrade level is +10 or high
er,
Aspd + 1

Set Bonus
Frozen Bow [1]
Elemental Towel [1]
.
Crystal Arrow
Incre
ases the damage ofs: Arrow Storm by 5% per upgrade level of Elemental Towel [1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
If Frozen Bow [1] upgrade level is +10 or higher,
Aspd + 1

Set Bonus
ATK: 30
Weight: 0.1
Prism Rangers Scarf
Crystal Arrow
Reduces damage taken from Water pr
operty attacks by 75%.

Set Bonus
Rainbow Muffler
Crystal Arrow
Reduces damage taken from
: Water property attacks by 75%.
====== auto-parsed ======
Itemclass : Arrow
Weight : 0.1

Id: (1755)

Wind Arrow of Wind
An arrow enchanted by the power of the Wind.
Class: Arrow
Attack: 30
Property: Wind
Weight: 0.2
Set Bonus
Gust Bow [1]
Arrow of Wind
Increases long-ranged da
mage on targets by 25%.
Adds a 10% chance of cast
ing Level 5 Wind Blade on the target when performing a long-ranged attack.
If
the user's base Int is 40 or higher, Adds an additional chance of casting Level 5 Wind Blade.

Set Bonus
Elemental Tights [1]
Gust B
ow [1]
Arrow of Wind
In
creases long-ranged damage on targets by an additional 20%.
Disables the follow
ing effects of Gust Bow [1], Adds a 10% chance of casting Level 5 Wind Blade on the target when performing a physical attack.
If Gust B
ow upgrade level is +10 or higher,
Aspd + 1

Set Bonus
Elemental Towel [1]
Gust Bow [1]
Arrow of Wind
Increases the damage of
of wind.
Class:
Arrow Storm by 5% per upgrade level of Elemental Towel [1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
If Gust Bow [1] upgrade level is +10 or higher,
Aspd + 1

Set Bonus
ATK: 30
Weight: 0.1
Prism Rangers Scarf
Arrow of Wind
Reduces damage taken from Wind pr
operty attacks by 75%.

Set Bonus
Rainbow Muffler
Arrow of
: Wind
Reduces damage taken from Wind property attacks by 75%.

====== auto-parsed ======
Itemclass : Arrow
Weight : 0.1

Id: (1756)

Stone Arrow
An arrow made of stone imbued with the power of Earth.
Class: Arrow
Atta
ck: 30
Property: E
arth
Weight: 0.2
Set Bonus
Earth Bow [1]
Stone Arrow
Increases long-rang
ved damage on targets by 25%.
Adds a 10% chance o
f inflicting Stone on the target when performing ha long-ranged attack.

Set Bonu
s
Elemental Tights [1]
Earth Bow [1]
S
tone Arrow
Increases long-ranged damage on
. Contargets by an additional 20%.
Disable
s the follpowing effects of Earth Bow [1], Adds a 10% chance of inflicting Stone on the target when performing a long-ranged attack.
If E
arth Bow [1] upgrade level is +10 or higher,
Aspd + 1

Set Bonus
Elemental Towel [1]
Earth Bow [1]
Stone Arrow
Increases the damage of
.
Class:
Arrow Storm by 5% per upgrade level of Elemental Towel [1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
If Earth Bow [1] upgrade level is +10 or higher,
Aspd + 1

Set Bonus
ATK: 30
Weight: 0.1
Prism Rangers Scarf
Stone Arrow
Reduces damage taken from Earth pr
operty attacks by 75%.

Set Bonus
Rainbow Muffler
Stone Arrow
Reduces damage taken from
: Earth property attacks by 75%.
====== auto-parsed ======
Itemclass : Arrow
Weight : 0.1

Id: (1757)

Immaterial Arrow
A shining, immaterial arrow that doesn't have a discernible shap. Everyone wonders how it can fly, but it flies just fine.
Class: Arrow
Attack
ATK: 30
Weight: 0.1 Property: Ghost
Weight: 0.1

====== auto-parsed ======
Itemclass : Arrow
Weight : 0.1

Id: (1758)

Stun Arrow
A thick,very blunt and heavy arrow.
Class: Arrow
Attack: 1
Property: Neutral
Weight: 0.3
Add
Creates a 10% chance of inflicting Stun oning the target when performing a long-ranged attack..
Class: Arrow ATK: 1
Weight: 0.1 Property: Neutral

====== auto-parsed ======
Itemclass : Arrow
Weight : 0.1

Id: (1759)

Frozeneezing Arrow
An arrow enchanted withcontaining the power of ice.
Class: Arrow
Attack: 1
Property: W
Creater
Weight: 0.3
Add
s a 10% chance of inflictcausing Frozen ton the target when performing a long-ranged attack..
Class: Arrow ATK: 1
Weight: 0.1 Property: Water

====== auto-parsed ======
Itemclass : Arrow
Weight : 0.1

Id: (1760)

Flash Arrow
An arrow that explodes with a flash ofblinding light upon impact.
Class: Arrow
Attack: 1
Property: Neutral
Weight: 0.3
Add
when it gets close to the target. Creates a 10% chance of inflicting Blind oning the target when performing a long-ranged attack.enemy.
Class: Arrow ATK: 1
Weight: 0.1 Property: Neutral

====== auto-parsed ======
Itemclass : Arrow
Weight : 0.1

Id: (1761)

Cursed Arrow
An arrow containing someone's curse. Creates a chanted with cce of Cursing the magictarget.
Class: Arrow
Attack
ATK: 1
Property: Neutral
Weight: 0.3
Adds a 10% chance of inflicting Curse on the target when performing a long-ranged attack.
1 Property: Neutral
====== auto-parsed ======
Itemclass : Arrow
Weight : 0.1

Id: (1762)

Rusty Arrow
An old, rusty arrow.
Class: Arrow
Attack
ATK: 30
Weight: 0.1 Property: Poison
Weight: 0.2

====== auto-parsed ======
Itemclass : Arrow
Weight : 0.1

Id: (1763)

Poison Arrow
An arrow whose tipthat has been dipoison applied in lethal pat the tip. Creates a chance of Poisoning the target.
Class: Arrow
Attack
ATK: 1
Property: Poison
Weight: 0.3
Adds a 20% chance of inflicting Poison on the target when performing a l
1 Property: Poisong-ranged attack.
====== auto-parsed ======
Itemclass : Arrow
Weight : 0.1

Id: (1764)

Sharp Arrow
An arrow with topped with a serrated blade.
_
Type: Ammun
at has a jagged tip. Firing it ioncreases CRIT.
Class: Arrow
Attack
ATK: 10
Property: Neutral
Weight: 0.3
_
CRIT + 20
_
Set Bonus
Little Feather Hat [1]
Sharp Arrow
Increases critical damage on targets by 5%.
_
If Little Feather Hat [1] upg
1 Property: Neutrade level is +7 or higher,
Increases critical damage on targets by 5%.

====== auto-parsed ======
Itemclass : Arrow
Weight : 0.1

Id: (1765)

Oridecon Arrow
A very powerful arrow made out of Oridecon.
Class: Arrow
Attack
ATK: 50
Weight: 0.1 Property: Neutral
Weight: 0.3

====== auto-parsed ======
Itemclass : Arrow
Weight : 0.1

Id: (1767)

Arrow of Shadow Arrow
An dark arrow imbued with thmade power of darknessshadow.
Class: Arrow
Attack
ATK: 30
Weight: 0.1 Property: Shadow
Weight: 0.2

====== auto-parsed ======
Itemclass : Arrow
Weight : 0.1

Id: (1768)

Sleep Arrow
An arrow that can rendermakes the targets unconscious.
Class: Arrow
Attack: 1
Property: Neutral
Weight: 0.3
Add
fall into deep sleep. Creates a 20% chance of inflictcausing Sleep ton the target when performing a long-ranged attack..
Class: Arrow ATK: 1
Weight: 0.1 Property: Neutral

====== auto-parsed ======
Itemclass : Arrow
Weight : 0.1

Id: (1769)

MutSilence Arrow
An arrow coatapplied with a chemical that will paralyze a target's moutongue-petrifying poison. Creates a chance of Silencing the enemy.
Class: Arrow
Attack
ATK: 1
Property: Neutral
Weight: 0.3
Adds a 10% chance of inflicting Silence on the target when performing a long-ranged attack.
1 Property: Neutral
====== auto-parsed ======
Itemclass : Arrow
Weight : 0.1

Id: (1770)

Iron Arrow
Forged outAn arrow made of iron, this ar. Much strow will inflict more damager than one crafted of woodan ordinary arrow.
Class: Arrow
Attack
ATK: 30
Weight: 0.1 Property: Neutral
Weight: 0.3

====== auto-parsed ======
Itemclass : Arrow
Weight : 0.1

Id: (1772)

Holy Arrow
An arrow made of evil-defying metal arrownd blessed with holy water.
Damage +5% on Demon enemies.
Class: Arrow
Attack
ATK: 50
Property: Holy
Weight: 0.2
Increases physical damage on Demon race targets by 5%.
1 Property: Holy
====== auto-parsed ======
Itemclass : Arrow
Weight : 0.1

Id: (1773)

Elven Arrow
An arrows once used by the ancient elves guardingwho protected their forest. Long-ranged Physical damage +50% if used with Elven Bow.
Class: Arrow
Attack
ATK: 45
Weight: 0.1 Property: Neutral
Weight: 0.1
Requiresd Level: 100
Set Bonus
Elven Bow [1]
Elven Arrow
Increases long-ranged damage on targets by 50%.

====== auto-parsed ======
Itemclass : Arrow
Weight : 0.1
Required Level : 100

Id: (1774)

Hunting Arrow
StrongA sturdy and rough arrows i madeal for hunting large animbig game. Long-ranged Physical damage +50% if used with Hunter Bow.
Class: Arrow
Attack
ATK: 35
Property: Neutral
Weight: 0.1
Set Bonus
Hunter Bow or Hunter Bow [1]
Hunting Arrow
Increases long-ranged damage on targets by 50%.
Property: Neutral
====== auto-parsed ======
Itemclass : Arrow
Weight : 0.1

Id: (1775)

WoE Arrow S
PorousAn arrow mass -produced arrows for War of Emperium.
Class: Arrow
Attack: 45
Property: Neutral
Weight: 0.1
Requires Level: 130
Stats during
Bonus option if participating in PvP or WoE, WoE TE, PvP
Set Bonus

Long-ranged damage +70% if used with
Bellum Crossbow
WoE
.
Class:
Arrow S
Increases long-ranged damage on Human Player and Doram Play
ATK: 45
Weight: 0.1 Prop
erty: Neutrace targets by 70%.l
Required Level: 95

====== auto-parsed ======
Itemclass : Arrow
Weight : 0.1
Required Level : 95

Id: (1776)

WoE Arrow A
Mass An arrow mass-produced arrows for War of Emperium.
Class: Arrow
Attack: 30
Property: Neutral
Weight: 0.1
Requires Level: 95
Stats during
Bonus option if participating in PvP or WoE, WoE TE, PvP
Set Bonus

Long-ranged damage +40% if used with
Bellum Crossbow
WoE
.
Class:
Arrow A
Increases long-ranged damage on Human Player and Doram Play
TK: 30
Weight: 0.1 Prop
erty: Neutrace targets by 40%.l
Required Level: 95

====== auto-parsed ======
Itemclass : Arrow
Weight : 0.1
Required Level : 95

Id: (6145)

Vulcan Bullet
A bullet which is used for skills.
Us
mmunition required for Mechaniccasting skills.
Class: Generic_
Weight: 0.21
====== auto-parsed ======
Weight : 0.1

Id: (6146)

Madogic Gear Fuel
A fFuel that is usrequired for a large number ofvarious Madogic Gear skills. StrongThe more powerful the skills consumes is, the more fuel.
Used for Mechanic skills.
Class: Generic
it consumes.
_

Weight: 30.1
====== auto-parsed ======
Weight : 0.1

Id: (6147)

Liquid Condensed Bullet
A bullet which effusethat emits cold air.
Used for Mechanic skills.
Class: Bullet
_
Weight: 0.31
====== auto-parsed ======
Weight : 0.1

Id: (6512)

Fire Charm Fire
A charm nNinjas carry with them to protect themselves from harm. Skilled n. People say that an experienced Ninjas can use this periapt to castese for various spelltechniques.
Weight : 0.1
====== auto-parsed ======
Weight : 0.1

Id: (6513)

Ice Charm Ice
A charm nNinjas carry with them to protect themselves from harm. Skilled n. People say that an experienced Ninjas can use this periapt to castese for various spelltechniques.
Weight : 0.1
====== auto-parsed ======
Weight : 0.1

Id: (6514)

Wind Charm Wind
A charm nNinjas carry with them to protect themselves from harm. Skilled n. People say that an experienced Ninjas can use this periapt to castese for various spelltechniques.
Weight : 0.1
====== auto-parsed ======
Weight : 0.1

Id: (6515)

Charm Earth Charm
A charm nNinjas carry with them to protect themselves from harm. Skilled n. People say that an experienced Ninjas can use this periapt to castese for various spelltechniques.
Weight : 0.1
====== auto-parsed ======
Weight : 0.1

Id: (7521)

Flame Stone
A bead, imbued with containing the power of Ffire. It servesUsed as a catalyst for the ways of the Ninja.
Used for Ninja skills.
Class: Generic
utsu.
_

Weight: 0.1
====== auto-parsed ======
Weight : 0.1

Id: (7522)

Ice Stone
A bead, imbued with containing the power of Water. It servesice. Used as a catalyst for the ways of the Ninja.
Used for Ninja skills.
Class: Generic
utsu.
_

Weight: 0.1
====== auto-parsed ======
Weight : 0.1

Id: (7523)

Wind Stone
A bead, imbued with containing the power of Wwind. It servesUsed as a catalyst for the ways of the Ninja.
Used for Ninja skills.
Class: Generic
utsu.
_

Weight: 0.1
====== auto-parsed ======
Weight : 0.1

Id: (7524)

Shadow Orb
An orb that is used as a catalyst to enable a Ninja to realize hihat brings forth a Ninja's latent abilitiespower and skills.
Used for
enables them to cast more powerful Ninja skills.
Class: Generic
utsu.
_

Weight: 20.1
====== auto-parsed ======
Weight : 0.1

Id: (7663)

Full Metal Jacket
Full metal jacket, known as FMJ. Penetration will be. FMJ for short.
A bullet whose piercing power is
maximized to give highinflict more damage.
Used for Rebel skills.
Class: Bullet
Automatically consumed when casting Mass Spiral.
Weight: 0.21
====== auto-parsed ======
Weight : 0.1

Id: (7664)

Grenade LauncherProjectile Mine
Athletic type of projectile mine that can be used for gshot with a Grenade lLauncher.
Used for Rebel skills.
Class: Generic
Automatically consumed when casting Howling Mine.
Weight: 0.31
====== auto-parsed ======
Weight : 0.1

Id: (7665)

Dragon Tail Missile
MA missile for grenade launcher that has the nickname 'Evil Tail'. that's been nicknamed beast tail. Can be shot with a Grenade Launcher.
Traceks the target and giveed enemy to inflict damage.
Used for Rebel skills.
Class: Generic
Automatically consumed when casting Dragon Tail.
Weight: 0.10
====== auto-parsed ======
Weight : 0.1

Id: (7940)

Special Alloy Trap
A trap that is reformed to be light and sturdy for hHunters whose weights were a burden.
Class: Generic
suffer from transporting around too much weight.
_

Weight: 0.21
====== auto-parsed ======
Weight : 0.1

Id: (12004)

Arrow Quiver
Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
Us
er may only holdore than 30,000 arrow of same typethem in theyour inventory.
Class: Item G
"
_
A qu
iver
Weight: 25
Produces
containing 500 Arrows.
_
Weight: 25

====== auto-parsed ======
Weight : 25

Id: (12005)

Iron Arrow Quiver
Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
Us
er may only holdore than 30,000 arrow of same typethem in theyour inventory.
Class: Item G
"
_
A qu
iver
Weight: 25
Produces
containing 500 Iron Arrows.
_
Weight: 25

====== auto-parsed ======
Weight : 25

Id: (12006)

Steel Arrow Quiver
Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
Us
er may only holdore than 30,000 arrow of same typethem in theyour inventory.
Class: Item G
"
_
A qu
iver
Weight: 25
Produces
containing 500 Steel Arrows.
_
Weight: 25

====== auto-parsed ======
Weight : 25

Id: (12007)

Oridecon Arrow Quiver
Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
Us
er may only holdore than 30,000 arrow of same typethem in theyour inventory.
Class: Item G
"
_
A qu
iver
Weight: 25
Produces
containing 500 Oridecon Arrows.
_
Weight: 25

====== auto-parsed ======
Weight : 25

Id: (12008)

Fire Arrow Quiver
Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
Us
er may only holdore than 30,000 arrow of same typethem in theyour inventory.
Class: Item G
"
_
A qu
iver
Weight: 25
Produces
containing 500 Fire Arrows.
_
Weight: 25

====== auto-parsed ======
Weight : 25

Id: (12009)

Silver Arrow Quiver
Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
Us
er may only holdore than 30,000 arrow of same typethem in theyour inventory.
Class: Item G
"
_
A qu
iver
Weight: 25
Produces
containing 500 Silver Arrows.
_
Weight: 25

====== auto-parsed ======
Weight : 25

Id: (12010)

Wind Arrow Quiver
Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
Us
er may only holdore than 30,000 arrow of same typethem in theyour inventory.
Class: Item G
"
_
A qu
iver
Weight: 25
Produces
containing 500 Wind Arrows.
_
Weight: 25

====== auto-parsed ======
Weight : 25

Id: (12011)

Stone Arrow Quiver
Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
Us
er may only holdore than 30,000 arrow of same typethem in theyour inventory.
Class: Item G
"
_
A qu
iver
Weight: 25
Produces
containing 500 Stone Arrows.
_
Weight: 25

====== auto-parsed ======
Weight : 25

Id: (12012)

Crystal Arrow Quiver
Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
Us
er may only holdore than 30,000 arrow of same typethem in theyour inventory.
Class: Item G
"
_
A qu
iver
Weight: 25
Produces
containing 500 Crystal Arrows.
_
Weight: 25

====== auto-parsed ======
Weight : 25

Id: (12013)

Shadow Arrow Quiver
Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
Us
er may only holdore than 30,000 arrow of same typethem in theyour inventory.
Class: Item G
"
_
A qu
iver
Weight: 25
Produces
containing 500 Shadow Arrows.
_
Weight: 25

====== auto-parsed ======
Weight : 25

Id: (12014)

Immaterial Arrow Quiver
Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
Us
er may only holdore than 30,000 arrow of same typethem in theyour inventory.
Class: Item G
"
_
A qu
iver
Weight: 25
Produces
containing 500 Immaterial Arrows.
_
Weight: 25

====== auto-parsed ======
Weight : 25

Id: (12015)

Rusty Arrow Quiver
Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
Us
er may only holdore than 30,000 arrow of same typethem in theyour inventory.
Class: Item G
"
_
A qu
iver
Weight: 25
Produces
containing 500 Rusty Arrows.
_
Weight: 25

====== auto-parsed ======
Weight : 25

Id: (12149)

Bullet Cartridgse
A bullet cartridge
that
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
A bullet case
containsing 500
regular B
ordinary bullets that anyone can easily get.
_
Weight : 25
====== auto-parsed ======
Weight : 25

Id: (12150)

Bloody Bullet Cartridgse
A bullet cartridge
that
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
A bullet case
containsing 500
B
crimson, bloody Bbullets.
_
Weight : 25
====== auto-parsed ======
Weight : 25

Id: (12151)

Silver Bullet Cartridgse
A bullet cartridge
that
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
A bullet case
containsing 500
S
blessed silver Bholy bullets.
_
Weight : 25
====== auto-parsed ======
Weight : 25

Id: (12183)

Holy Arrow Quiver
Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
Us
er may only holdore than 30,000 arrow of same typethem in theyour inventory.
Class: Item G
"
_
A qu
iver
Weight: 25
Produces 500 H
containing 500 arrows blessed with holy Arrow.water.
_
Weight: 25

====== auto-parsed ======
Weight : 25

Id: (12341)

Special Alloy Trap Box
A box that is filled with one hundredcontaining 500 reformed tTraps.
_
Weight : 10
====== auto-parsed ======
Weight : 10

Id: (12383)

Vulcan Bullet Magazine
A magazine wi"Caution! You may lose items if there are more thousand Vulcan Bullets. It's 30,000 of them in your inventory."
A
portable. magazine containing 1,000 vulcan bullets.
_
Weight : 50
====== auto-parsed ======
Weight : 50

Id: (12392)

Repair A
Restores a certain amount ofsome HP tofor Madogic Gear.
Weight :: 0.10
====== auto-parsed ======
Weight : 0.1

Id: (12393)

Repair B
Restores a propern adequate amount of HP tofor Madogic Gear.
Weight :: 0.14
====== auto-parsed ======
Weight : 0.1

Id: (12394)

Repair C
Restores a massive amount of HP tofor Madogic Gear.
Weight :: 0.18
====== auto-parsed ======
Weight : 0.1

Id: (12575)

Elven Arrow Quiver
Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
Us
er may only holdore than 30,000 arrow of same typethem in theyour inventory.
Class: Item Gi
"
_
A quiver containing 500 El
ven Arrows.
Weight: 25
Requiresd Level: 100
Produces 500 Elven Arrow.

====== auto-parsed ======
Weight : 25
Required Level : 100

Id: (12576)

Hunting Arrow Quiver
Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
Us
er may only holdore than 30,000 arrow of same typethem in theyour inventory.
Class: Item G
"
_
A qu
iver
Weight: 25
Produces
containing 500 Hunting Arrows.
Weight: 25

====== auto-parsed ======
Weight : 25

Id: (12677)

WoE Arrow Quiver S
Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
Us
er may only holdore than 30,000 arrow of same typethem in theyour inventory.
Class: Item G
"
_
A qu
iver
Weight: 10
containing 500 WoE Arrow S.
Requiresd Level: 130
Produces 200 WoE Arrow S.Weight: 10
====== auto-parsed ======
Required Level : 130
Weight : 10

Id: (12678)

WoE Arrow Quiver A
Ammuni"Caution case, contains a stack of arrows.
Class: It
! You may lose items if there are more than 30,000 of them Gin your inver
Weight: 10
ntory."
_
A quiver containing 500 WoE Arrow As.

Requiresd Level: 95
Produces 200 WoE Arrow A.Weight: 10
====== auto-parsed ======
Required Level : 95
Weight : 10

Id: (13200)

Bullet
A smallMade mainly of metal, this piercing bullet that can be fired from a gun to damage enemis the power to kill and destroy.
Class : Bullet ATK : 25
Weight : 0.1 Property : Neutral
====== auto-parsed ======
Itemclass : Bullet
Weight : 0.1

Id: (13215)

Armor Pierceing Bullet
Armor bullet made to piercing ammunition created on requeste armor.
Class : Bullet ATK : 50
Weight : 0.2 1 Property : Neutral
Required Level : 100
====== auto-parsed ======
Itemclass : Bullet
Weight : 0.1
Required Level : 100

Id: (13216)

Blazing Bullet
Ammunition custom tha bullet containing an aurathe energy of fire.
Class : Bullet ATK : 40
Weight : 0.2 1 Property : Fire
Required Level : 100
====== auto-parsed ======
Itemclass : Bullet
Weight : 0.1
Required Level : 100

Id: (13217)

Freezing Bullet
Ammunition custom tha bullet containing an aurathe energy of ice.
Class : Bullet ATK : 40
Weight : 0.2 1 Property : Water
Required Level : 100
====== auto-parsed ======
Itemclass : Bullet
Weight : 0.1
Required Level : 100

Id: (13218)

LightningElectric Bullet
Ammunition custom tha bullet containing an aurathe energy of lightning.
Class : Bullet ATK : 40
Weight : 0.2 1 Property : Wind
Required Level : 100
====== auto-parsed ======
Itemclass : Bullet
Weight : 0.1
Required Level : 100

Id: (13219)

Magic Stone Bullet
A bullet that is endowed withcontaining the powenergy of Eearth.
_
Type: Ammunition
Class: Bullet
Base
AttackTK: 40
Weight: 0.1 Property: Earth
Weight: 0.2

Required Level: 100
====== auto-parsed ======
Itemclass : Bullet
Weight : 0.1
Required Level : 100

Id: (13220)

Purifying Bullet
A silver bullet that is dipped inpurified with holy water.
_
Type: Ammunition
to enhance its performance.
Class: Bullet
Base
AttackTK: 40
Weight: 0.1 Property: Holy
Weight: 0.2

Required Level: 100
====== auto-parsed ======
Itemclass : Bullet
Weight : 0.1
Required Level : 100

Id: (13221)

Silver Bullet
A small silvery bullet imbued with holy powenergy.
_
Type: Ammunition
Class: Bullet
Base
AttackTK: 15
Property: Holy
Weight: 0.2
Silver bullet that is holy spirit.
_
Type: Ammunition
Class: Bullet
Base Attack: 15
1 Property: Holy
Weight: 0.2

====== auto-parsed ======
Itemclass : Bullet
Weight : 0.1

Id: (13222)

Bloody Shell
A bullet of bloody red bullet that may cause the Bleed effect on an enemy bycolor.
Attacks create
a low chance.
_
Type:
Ammunitiof Bleeding the target.
Class: Bullet
Base
AttackTK: 30
Property: Neutral
Weight: 0.2
_
A X% chance of inflicting Bleed status on the target when de
1 Property: Neutraling physical attacks.
====== auto-parsed ======
Itemclass : Bullet
Weight : 0.1

Id: (13228)

Flare Bullet
A bullet endowimbued with fire element.
Class: Bullet
Attack
ATK: 20
Weight: 0.21 Property: Fire
====== auto-parsed ======
Itemclass : Bullet
Weight : 0.1

Id: (13229)

Lightning Bullet
A bullet endowimbued with lightning element.
Class: Bullet
Attack
ATK: 20
Weight: 0.21 Property: Wind
====== auto-parsed ======
Itemclass : Bullet
Weight : 0.1

Id: (13230)

Ice Bullet
A bullet endowimbued with ice element.
Class: Bullet
Attack
ATK: 20
Weight: 0.21 Property: Water
====== auto-parsed ======
Itemclass : Bullet
Weight : 0.1

Id: (13231)

Poison Bullet
A bullet coatapplied with deadly poison.
Class: Bullet
Attack: 20
Property: Poison
Weight: 0.2
Adds a 5%
s create a low chance of inflicting Poison oning the target when performing a physical attack..
Class: Bullet ATK: 20
Weight: 0.1 Property: Poison

====== auto-parsed ======
Itemclass : Bullet
Weight : 0.1

Id: (13232)

Blinding Bullet
A bullet shroudimbued with blin darkness.
Class: Bullet
d element.
Attack: 20
Weight: 0.2
Adds a 5%
s create a low chance of inflicting Blind oning the target when performing a physical attack..
Class: Bullet ATK: 20
Weight: 0.1 Property: Shadow

====== auto-parsed ======
Itemclass : Bullet
Weight : 0.1

Id: (13250)

Shuriken
A cross shaped dagger
that is small enough to conceal in your hand
blade you can easily conceal in your hand. It's often called cross blade because of its shape.
Class : Throwing Weapon
Attack TK: 10
Weight : 0.5
1 Property: Neutral
====== auto-parsed ======
Weight : 0.1

Id: (13251)

Nimbus Shuriken
A shuriken that is
rumored to show its
tru
become even more powerful during
a rainstorm.
Class : Throwing Weapon
Attack TK: 30
Required Level : 20
Weight : 0.5
1 Property: Neutral
====== auto-parsed ======
Required Level : 20
Weight : 0.1

Id: (13252)

Flash Shuriken
A shuriken that
can be thrown at
the speed of light.
Class : Throwing Weapon
Attack TK: 45
Required Level : 40
Weight : 0.5
1 Property: Neutral
====== auto-parsed ======
Required Level : 40
Weight : 0.1

Id: (13253)

Sharp Leaf Shuriken
A sharpvery thin shuriken
that is surprisingly
as thin as
looks like a leaf.
Class : Throwing Weapon
Attack TK: 70
Required Level : 60
Weight : 0.5
1 Property: Neutral
====== auto-parsed ======
Required Level : 60
Weight : 0.1

Id: (13254)

Thorn Needle Shuriken
A dreadful shuriken
with thorn barb-like barbs
thorns that hook into its
the target, making them
painful to pull out
's body.
Class : Throwing Weapon
Attack TK: 100
Required Level : 80
Weight : 0.5
1 Property: Neutral
====== auto-parsed ======
Required Level : 80
Weight : 0.1

Id: (13255)

Icicle Kunai
A freezing kunai imbued
with freezing cold
. It seems cold enough to chill deep enough into the bone.
Class : Throwing Weapon
Attack TK: 30
Weight : 2
0.1 Property: Water
====== auto-parsed ======
Weight : 0.1

Id: (13256)

Black Earth Kunai
An Earth property
kunai
kunai imbued with the energy of the earth that inflicts
blunt trauma upon
targeted enemies
.
Class : Throwing Weapon
Attack TK: 30
Weight : 2
0.1 Property: Earth
====== auto-parsed ======
Weight : 0.1

Id: (13257)

High Wind Kunai
A Wind property kunai that emits especially sharpsharp wind energy. It rips the flesh, almost like a hot knife through butter.
Class : Throwing Weapon
Attack TK: 30
Weight : 2
0.1 Property: Wind
====== auto-parsed ======
Weight : 0.1

Id: (13258)

Heat Wave Kunai
An eExplosive kunai
des when it contacts with the target willto inflict
splashed damage
arou
. Handle wits th carget.
Class : Throwing Weapon
Attack TK: 30
Weight : 2
: 0.1 Property: Fire
====== auto-parsed ======
Weight : 0.1

Id: (13259)

Fell Poison Kunai
A kunai coated with
deadly poison that
has a low chance
of inflicting
. You can say that it's the
Poison status on
a targeted enemy
when used in a l
most effective anti-persong
ra
nge physical attackkunai.
Class : Throwing Weapon
Attack TK: 30
Weight : 2
: 0.1 Property: Poison
====== auto-parsed ======
Weight : 0.1

Id: (13294)

Explosive Kunai
SA special Kkunai designed to hold gunpowder in the handle forand exploside on contact with the target and surroundings. Careful hto inflict splash damage. Handling is requie with extra cared!
Class : Throwing Weapon
Attack TK: 50
Weight : 30.1 Property : ¹«Neutral
Level Limit : 100
====== auto-parsed ======
Weight : 0.1

Id: (18000)

Cannon Ball
Ammunition used for Mechanic and Geneticistcasting Cannon skills Arm Cannon and Cart Cannon.
Class: Cannonball
Attack
ATK: 100
Weight: 0.1 Property: Neutral
Weight: 1

====== auto-parsed ======
Itemclass : Cannonball
Weight : 0.1

Id: (18001)

Holy Cannon Ball
Ammunition used for Mechanic and Geneticistcasting Cannon skills Arm Cannon and Cart Cannon.
Class: Cannonball
Attack
ATK: 120
Weight: 0.1 Property: Holy
Weight: 1

====== auto-parsed ======
Itemclass : Cannonball
Weight : 0.1

Id: (18002)

Dark Cannon Ball
Ammunition used for Mechanic and Geneticistcasting Cannon skills Arm Cannon and Cart Cannon.
Class: Cannonball
Attack
ATK: 120
Weight: 0.1 Property: Shadow
Weight: 1

====== auto-parsed ======
Itemclass : Cannonball
Weight : 0.1

Id: (18003)

Soul Cannon Ball
Ammunition used for Mechanic and Geneticistcasting Cannon skills Arm Cannon and Cart Cannon.
Class: Cannonball
Attack
ATK: 120
Weight: 0.1 Property: Ghost
Weight: 1

====== auto-parsed ======
Itemclass : Cannonball
Weight : 0.1

Id: (18004)

Iron Cannon Ball
Ammunition used for Mechanic and Geneticistcasting Cannon skills Arm Cannon and Cart Cannon.
Class: Cannonball
Attack
ATK: 250
Weight: 0.1 Property: Neutral
Weight: 1

====== auto-parsed ======
Itemclass : Cannonball
Weight : 0.1

Id: (22737)

Bloody Bullet Case
Contains 500 bullet"Caution! You may lose items if that have a chance to cause bleeding.
_
I
ere are more than 30,000 of the ammunition in your inventory exceeds over 30,000, it can."
_
A bullet case containing 500 crimson,
be lost.
_
Type: Consumable
Class: Item Producer
ody bullets.
_

Weight: 25
====== auto-parsed ======
Weight : 25

Id: (22738)

Silver Bullet Case
500 holy silver bullet i"Caution! You may lose items in it.
_
I
f there ammunitionre more than 30,000 of them in your inventory exceeded over 30,000, i."
_
A bulle
t can be lost.
_
Type: Consuma
se containing 500 ble
Cla
ss: Item Producered silver holy bullets.
_

Weight: 25
====== auto-parsed ======
Weight : 25

Id: (22744)

Amrmor APiercing Bullet Case
Contains 500 armor-piercing shell"Caution! You may lose items if that penetrate even thare more thickest armor.
_
I
an 30,000 of the ammunition in your inventory exceeds over 30,000, i."
_
A bulle
t can be lost.
_
Type: Consumable
Class: Item Producer
se containing 500 Armor Piercing Bullets.
_

Weight: 25
====== auto-parsed ======
Weight : 25

Id: (22745)

Ammo Blazing Bullet Case
Contains 500 bullet"Caution! You may lose items if thatere are endowed with the powermore than 30,000 of Fire.
_
If
the ammunition in your inventory exceeds over 30,000, it can be lost."
_
A bullet case containing 500 Blazing Bullets
.
_
Type: Consumable
Class: Item Producer

Weight: 25
====== auto-parsed ======
Weight : 25

Id: (22746)

Ammo Freezing Bullet Case
Contains 500 bullet"Caution! You may lose items if thatere are endowed with the powermore than 30,000 of Ice.
_
If
the ammunition in your inventory exceeds over 30,000, it can be lost."
_
A bullet case containing 500 Freezing Bullets
.
_
Type: Consumable
Class: Item Producer

Weight: 25
====== auto-parsed ======
Weight : 25

Id: (22747)

Ammo LightningElectric Bullet Case
Contains 500 bullet"Caution! You may lose items if thatere are endowed with the powermore than 30,000 of Lightning.
_
If
the ammunition in your inventory exceeds over 30,000, i."
_
A bulle
t can be lost.
_
Type: Consumable
Class: Item Producer
se containing 500 Electric Bullets.
_

Weight: 25
====== auto-parsed ======
Weight : 25

Id: (22748)

Ammo Magic Stone Bullet Case
Contains 500 magic stone bullets that"Caution! You may lose items if there are endowed with the powermore than 30,000 of Earth.
_
If
the ammunition in your inventory exceeds over 30,000, it can be lost.
_
Type: Consumable
Class: Item Producer
."
_
A bullet case containing 500 Magic Stone Bullets.
_

Weight: 25
====== auto-parsed ======
Weight : 25

Id: (22749)

Ammo Purifying Bullet Case
Contains bullet"Caution! You may lose items if thatere are dipped in holy water.
_
I
more than 30,000 of the ammunition in your inventory exceeds over 30,000, i."
_
A bulle
t can be lost.
_
Type: Consumable
Class: Item Producer
se containing 500 Purifying Bullets.
_

Weight: 25
====== auto-parsed ======
Weight : 25

Id: (23123)

Flare Bullet Case
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
A bullet case containing 500 fFlare bBullets.
Class: Item Giver

Weight: 25
====== auto-parsed ======
Weight : 25

Id: (23124)

Lightning Bullet Case
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
A bullet case containing 500 lLightning bBullets.
Class: Item Giver

Weight: 25
====== auto-parsed ======
Weight : 25

Id: (23125)

Ice Bullet Case
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
A bullet case containing 500 ice bIce Bullets.
Class: Item Giver

Weight: 25
====== auto-parsed ======
Weight : 25

Id: (23126)

Poison Bullet Case
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
A bullet case containing 500 pPoison bBullets.
Class: Item Giver

Weight: 25
====== auto-parsed ======
Weight : 25

Id: (23127)

Blinding Bullet Case
"Caution! You may lose items if there are more than 30,000 of them in your inventory."
_
A bullet case containing 500 bBlinding bBullets.
Class: Item Giver

Weight: 25
====== auto-parsed ======
Weight : 25

Id: (23919)

Kachua's Secret Key
The key to unlocking Kachua's Secret Box. It contains various treasures!
The contents of the secret box change every month, so please check before using it.
When opened gives one of the following
Shadow Smelting Hammer 0.40%
Advanced Refining Certificate Envelope 0.80%
Pump Of Spirit 0.40%
Essence of Powerful Soul 0.76%
Victory Wing Ear 0.19%
EXP Advisor 0.19%
New Wave Sunglasses 0.19%
Deep Blue Sunglasses 0.19%
Battle Processor 0.19%
Spirit of Chung E 0.19%
RollingPsychic Shadow Armor 1.15%
RollingPsychic Shadow Shield 1.15%
RollingPsychic Shadow Shoes 1.15%
ChainSpore Bomb Shadow WeaponArmor 1.15%
ChainSpore Bomb Shadow PendantShield 1.15%
ChainSpore Bomb Shadow EarringShoes 1.15%
Refining Certificate Envelope 5.00%
Shadow Cube (Weapon) 5.00%
Shadow Cube (Armor) 5.00%
Class Weapon Shadow Cube 2.94%
Class Armor Shadow Cube 2.94%
Class Shoes Shadow Cube 2.93%
Class Shield Shadow Cube 2.93%
Class Pendant Shadow Cube 2.93%
Class Earring Shadow Cube 2.93%
HE Battle Manual x2 14.25%
Bloody Branch x2 14.25%
Yggdrasilberry Box 14.25%
Alchemist Box 14.25%
In addition every Kachua opened will award
HE Bubble Gum 100.00%
Type: Usable
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (25187)

Slug Bullet
A slug bullet that is madeexclusively used for the Slug Shot skill. It can be used as a normal shot but does not give h
Its heavy price and we
ight damage. It'kes expensive aople wond very heavy... just what is this th what it's made of.
Automatically consumed when cast
ing made of?Slug Shot.
Weight: 120
====== auto-parsed ======
Weight : 120



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