Dia Posted April 27, 2023 Share Posted April 27, 2023 Added Achievement Spoiler Id: (130005) King Maker The king I crowned myself Regain the glory of Terra Gloria and crown the one who was at the vanguard. Score: 10 Id: (200035) Level 200! Achieved Base Lv. 200! Achieve Base Lv. 200. Score: 100 LapineUpgradeBox Spoiler Ein_Ddbox NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Physical Modification System Target items21054 Ein_BHSWORD 2058 Ein_BHSTAFF 13346 Ein_BHHuuma 28045 Ein_BHKATAR 28140 Ein_BHAXE 18190 Ein_BHBOW 1867 Ein_1HKNUCK 16099 Ein_1HHAMMER 26162 Ein_1HWAND 26215 Ein_1HWHIP 28635 Ein_1HBOOK 28771 Ein_1HDAGGER 28772 Ein_1HMAGGER 32026 Ein_1HSPEAR 32110 Ein_1HLUTE 32352 Ein_1HSWORD 32303 Ein_1HGUN 550006 Ein_1H_Foxtail Ein_Ddbox2 NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Magic Modification System Target items21054 Ein_BHSWORD 2058 Ein_BHSTAFF 13346 Ein_BHHuuma 28045 Ein_BHKATAR 28140 Ein_BHAXE 18190 Ein_BHBOW 1867 Ein_1HKNUCK 16099 Ein_1HHAMMER 26162 Ein_1HWAND 26215 Ein_1HWHIP 28635 Ein_1HBOOK 28771 Ein_1HDAGGER 28772 Ein_1HMAGGER 32026 Ein_1HSPEAR 32110 Ein_1HLUTE 32352 Ein_1HSWORD 32303 Ein_1HGUN 550006 Ein_1H_Foxtail Abyss_Ddbox NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Turbulent Dragon's Energy Target items15391 DragonA_Red 15392 DragonA_Green 15393 DragonA_Gold 15394 DragonA_Purple 15395 DragonA_Blue 15396 DragonA_Silver Abyss_Ddbox2 NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Immense Dragon's Energy Target items15391 DragonA_Red 15392 DragonA_Green 15393 DragonA_Gold 15394 DragonA_Purple 15395 DragonA_Blue 15396 DragonA_Silver Abyss_Ddbox3 NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Burning Dragon's Energy Target items20946 Drag_Manteau Abyss_Ddbox4 NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Hot Dragon's Energy Target items22208 Dragon_Boots Auto_Imp_Melee_1 NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Med. Improv. Weapon (Physical) Target items500007 Ep172_1h_Sword 600008 Ep172_Bh_Sword 550008 Ep172_1h_Wand 540004 Ep172_1h_Book 520002 Ep172_1h_Axe 500008 Ep172_1h_Sword2 700007 Ep172_Bh_Bow 700008 Ep172_Bh_Bow2 560004 Ep172_Bh_knuck 530002 Ep172_1h_Spear 630003 Ep172_Bh_Spear 510008 Ep172_1h_Dagger 610006 Ep172_Bh_Katar 640005 Ep172_Bh_Staff 540005 Ep172_1h_Book2 510009 Ep172_1h_Dagger2 580005 Ep172_1h_Whip 570005 Ep172_1h_Inst 700009 Ep172_Bh_Bow3 650003 Ep172_Bh_Huuma 590006 Ep172_1h_Hammer 550009 Ep172_1h_Foxtail 810000 Ep172_1h_Rifle 820000 Ep172_1h_Shotgun 830001 Ep172_1h_Gatling 840000 Ep172_1h_Grenade Auto_Imp_Melee_2 NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: High Improv. Weapon (Physical) Target items500007 Ep172_1h_Sword 600008 Ep172_Bh_Sword 550008 Ep172_1h_Wand 540004 Ep172_1h_Book 520002 Ep172_1h_Axe 500008 Ep172_1h_Sword2 700007 Ep172_Bh_Bow 700008 Ep172_Bh_Bow2 560004 Ep172_Bh_knuck 530002 Ep172_1h_Spear 630003 Ep172_Bh_Spear 510008 Ep172_1h_Dagger 610006 Ep172_Bh_Katar 640005 Ep172_Bh_Staff 540005 Ep172_1h_Book2 510009 Ep172_1h_Dagger2 580005 Ep172_1h_Whip 570005 Ep172_1h_Inst 700009 Ep172_Bh_Bow3 650003 Ep172_Bh_Huuma 590006 Ep172_1h_Hammer 550009 Ep172_1h_Foxtail 810000 Ep172_1h_Rifle 820000 Ep172_1h_Shotgun 830001 Ep172_1h_Gatling 840000 Ep172_1h_Grenade Auto_Imp_Melee_3 NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Highest Improv. Weapon (Physical) Target items500007 Ep172_1h_Sword 600008 Ep172_Bh_Sword 550008 Ep172_1h_Wand 540004 Ep172_1h_Book 520002 Ep172_1h_Axe 500008 Ep172_1h_Sword2 700007 Ep172_Bh_Bow 700008 Ep172_Bh_Bow2 560004 Ep172_Bh_knuck 530002 Ep172_1h_Spear 630003 Ep172_Bh_Spear 510008 Ep172_1h_Dagger 610006 Ep172_Bh_Katar 640005 Ep172_Bh_Staff 540005 Ep172_1h_Book2 510009 Ep172_1h_Dagger2 580005 Ep172_1h_Whip 570005 Ep172_1h_Inst 700009 Ep172_Bh_Bow3 650003 Ep172_Bh_Huuma 590006 Ep172_1h_Hammer 550009 Ep172_1h_Foxtail 810000 Ep172_1h_Rifle 820000 Ep172_1h_Shotgun 830001 Ep172_1h_Gatling 840000 Ep172_1h_Grenade Auto_Imp_Magic_1 NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Medi. Improv. Weapon (Magic) Target items500007 Ep172_1h_Sword 600008 Ep172_Bh_Sword 550008 Ep172_1h_Wand 540004 Ep172_1h_Book 520002 Ep172_1h_Axe 500008 Ep172_1h_Sword2 700007 Ep172_Bh_Bow 700008 Ep172_Bh_Bow2 560004 Ep172_Bh_knuck 530002 Ep172_1h_Spear 630003 Ep172_Bh_Spear 510008 Ep172_1h_Dagger 610006 Ep172_Bh_Katar 640005 Ep172_Bh_Staff 540005 Ep172_1h_Book2 510009 Ep172_1h_Dagger2 580005 Ep172_1h_Whip 570005 Ep172_1h_Inst 700009 Ep172_Bh_Bow3 650003 Ep172_Bh_Huuma 590006 Ep172_1h_Hammer 550009 Ep172_1h_Foxtail 810000 Ep172_1h_Rifle 820000 Ep172_1h_Shotgun 830001 Ep172_1h_Gatling 840000 Ep172_1h_Grenade Auto_Imp_Magic_2 NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: High Improv. Weapon (Magic) Target items500007 Ep172_1h_Sword 600008 Ep172_Bh_Sword 550008 Ep172_1h_Wand 540004 Ep172_1h_Book 520002 Ep172_1h_Axe 500008 Ep172_1h_Sword2 700007 Ep172_Bh_Bow 700008 Ep172_Bh_Bow2 560004 Ep172_Bh_knuck 530002 Ep172_1h_Spear 630003 Ep172_Bh_Spear 510008 Ep172_1h_Dagger 610006 Ep172_Bh_Katar 640005 Ep172_Bh_Staff 540005 Ep172_1h_Book2 510009 Ep172_1h_Dagger2 580005 Ep172_1h_Whip 570005 Ep172_1h_Inst 700009 Ep172_Bh_Bow3 650003 Ep172_Bh_Huuma 590006 Ep172_1h_Hammer 550009 Ep172_1h_Foxtail 810000 Ep172_1h_Rifle 820000 Ep172_1h_Shotgun 830001 Ep172_1h_Gatling 840000 Ep172_1h_Grenade Auto_Imp_Magic_3 NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Highest Improv. Weapon (Magic) Target items500007 Ep172_1h_Sword 600008 Ep172_Bh_Sword 550008 Ep172_1h_Wand 540004 Ep172_1h_Book 520002 Ep172_1h_Axe 500008 Ep172_1h_Sword2 700007 Ep172_Bh_Bow 700008 Ep172_Bh_Bow2 560004 Ep172_Bh_knuck 530002 Ep172_1h_Spear 630003 Ep172_Bh_Spear 510008 Ep172_1h_Dagger 610006 Ep172_Bh_Katar 640005 Ep172_Bh_Staff 540005 Ep172_1h_Book2 510009 Ep172_1h_Dagger2 580005 Ep172_1h_Whip 570005 Ep172_1h_Inst 700009 Ep172_Bh_Bow3 650003 Ep172_Bh_Huuma 590006 Ep172_1h_Hammer 550009 Ep172_1h_Foxtail 810000 Ep172_1h_Rifle 820000 Ep172_1h_Shotgun 830001 Ep172_1h_Gatling 840000 Ep172_1h_Grenade Illu_Enhance_Cube NeedOptionNumMin: 0 NeedRefineMin: 4 NotSocketEnchantItem: True NeedSourceString: Illusion Armor (+4 or Better) Target items15376 Illusion_Armor_A 15377 Illusion_Armor_B 20933 Illusion_Engine_A 20934 Illusion_Engine_B 22196 Illusion_Leg_A 22197 Illusion_Leg_B Auto_Enhance_Cube NeedOptionNumMin: 0 NeedRefineMin: 4 NotSocketEnchantItem: True NeedSourceString: Automatic Armor (+4 or Better) Target items450127 Auto_Armor_A 450128 Auto_Armor_B 480020 Auto_Engine_A 480021 Auto_Engine_B 470022 Auto_Leg_A 470023 Auto_Leg_B Title Spoiler Id: 1046: King Maker Quest Spoiler Id: 3389 Remove Organic Jamming Chips Info: Chip has been removed successfully, enabling smooth communication with Eorpa. Quickinfo: Talk to Eorpa again after she reboots. Id: 3390 Magic Power Plant 2 Manager Eorpa Info: Steal potato chips from Magic-poisoned Sanares! Quickinfo: Collect 10 Potato Chips. Id: 3391 Potato Chips of Illusion - Pending Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Eorpa]<INFO>ba_maison,79,278,0,101,0</INFO></NAVI>. Quickinfo: Resets at 4:00 a.m. Id: 3392 Potato Chips of Illusion Info: Steal potato chips from Magic-poisoned Sanares! Quickinfo: Collect 10 Potato Chips. Id: 5892 Cleaner Robot Omega Info: Cleaner Robot Omega Quickinfo: Complete talking to Cleaner Robot Omega. Id: 5893 Sewage Treatment Plant Cleanup ¥° Info: <NAVI>[Cleaner Robot Omega]<INFO>ba_in01,24,322,0,101,0</INFO></NAVI> is sad that it can't clean the plant. Let's punish 44 <NAVI>[Sewage Venenums]<INFO>EP17_2_VENENUM3,0,0,3,-222,1</INFO></NAVI>. You have to complete all of Sewage Treatment Plant Cleanup ¥°, Sewage Treatment Plant Cleanup ¥±, and Sewage Treatment Plant ¥² to receive the reward. Quickinfo: 44 Sewage Venenums Id: 5894 Sewage Treatment Plant Cleanup ¥± Info: <NAVI>[Cleaner Robot Omega]<INFO>ba_in01,24,322,0,101,0</INFO></NAVI> is sad that it can't clean the plant. Let's punish 44 <NAVI>[Sewage Cramps]<INFO>EP17_2_CRAMP,0,0,3,-222,1</INFO></NAVI>. You have to complete all of Sewage Treatment Plant Cleanup ¥°, Sewage Treatment Plant Cleanup ¥±, and Sewage Treatment Plant ¥² to receive the reward. Quickinfo: 44 Sewage Cramps Id: 5895 Sewage Treatment Plant Cleanup ¥² Info: <NAVI>[Cleaner Robot Omega]<INFO>ba_in01,24,322,0,101,0</INFO></NAVI> is sad that it can't clean the plant. Let's punish 44 <NAVI>[Sewage Waterfalls]<INFO>EP17_2_WATERFALL,0,0,3,-222,1</INFO></NAVI>. You have to complete all of Sewage Treatment Plant Cleanup ¥°, Sewage Treatment Plant Cleanup ¥±, and Sewage Treatment Plant ¥² to receive the reward. Quickinfo: 44 Sewage Waterfalls Id: 5896 [Pending] Sewage Treatment Plant Cleanup Info: You can accept the Sewage Treatment Plant Cleanup quest again from <NAVI>[Cleaner Robot Omega]<INFO>ba_in01,24,322,0,101,0</INFO></NAVI> after its cooldown. Quickinfo: Resets at 4:00 a.m. Id: 5897 Magic Power Plant 1 Cleanup ¥° Info: <NAVI>[Cleaner Robot Omega]<INFO>ba_in01,24,322,0,101,0</INFO></NAVI> is sad that it can't clean the plant. Let's punish 44 <NAVI>[Elite Bellares]<INFO>EP17_2_BELLARE3,0,0,3,-222,1</INFO></NAVI>. You have to complete all of Magic Power Plant 1 Cleanup ¥°, Magic Power Plant 1 Cleanup ¥±, and Magic Power Plant 1 Cleanup ¥² to receive the reward. Quickinfo: 44 Elite Bellares Id: 5898 Magic Power Plant 1 Cleanup ¥± Info: <NAVI>[Cleaner Robot Omega]<INFO>ba_in01,24,322,0,101,0</INFO></NAVI> is sad that it can't clean the plant. Let's punish 44 <NAVI>[Magic-poisoned Dolors]<INFO>EP17_2_DOLOR3,0,0,3,-222,1</INFO></NAVI>. You have to complete all of Magic Power Plant 1 Cleanup ¥°, Magic Power Plant 1 Cleanup ¥±, and Magic Power Plant 1 Cleanup ¥² to receive the reward. Quickinfo: 44 Magic-poisoned Dolors Id: 5899 Magic Power Plant 1 Cleanup ¥² Info: <NAVI>[Cleaner Robot Omega]<INFO>ba_in01,24,322,0,101,0</INFO></NAVI> is sad that it can't clean the plant. Let's punish 44 <NAVI>[Unleashed Magics]<INFO>EP17_2_PLASMA_Y,0,0,3,-222,1</INFO></NAVI>. You have to complete all of Magic Power Plant 1 Cleanup ¥°, Magic Power Plant 1 Cleanup ¥±, and Magic Power Plant 1 Cleanup ¥² to receive the reward. Quickinfo: 44 Unleashed Magics Id: 5900 [Pending] Magic Power Plant 1 Cleanup Info: You can accept the Sewage Treatment Plant Cleanup quest again from <NAVI>[Cleaner Robot Omega]<INFO>ba_in01,24,322,0,101,0</INFO></NAVI> after the cooldown has been passed. Quickinfo: Resets at 4:00 a.m. Id: 7879 New Poison Gas Research Info: <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI> near the Einbech Mine said she is researching Poisonouses and Toxiouses, which can be found in Einbech Mine Dungeon Floor 3, and asked me to hunt some. Quickinfo: Hunt Poisonouses and Toxiouses Id: 7880 New Poison Gas Research - Pending Info: You can receive the New Poison Gas Research quest again from <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI> near the Einbech Mine after its cooldown. Quickinfo: Resets at 4:00 a.m. Id: 7881 Unusual Mineral Research 1 Info: <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI> near the Einbech Mine said she is researching Green Minerals and Red Minerals, which can be found in Einbech Mine Dungeon Floor 3, and asked me to hunt some. Quickinfo: Hunt Green Minerals and Red Minerals Id: 7882 Unusual Mineral Research 1 - Pending Info: You can receive the Unusual Mineral Research 1 quest again from <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI> near the Einbech Mine after its cooldown. Quickinfo: Resets at 4:00 a.m. Id: 7883 Unusual Mineral Research 2 Info: <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI> near the Einbech Mine said she is researching White Minerals and Purple Minerals, which can be found in Einbech Mine Dungeon Floor 3, and asked me to hunt some. Quickinfo: Hunt White Minerals and Purple Minerals Id: 7884 Unusual Mineral Research 2 - Pending Info: You can receive the Unusual Mineral Research 2 quest again from <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI> near the Einbech Mine after its cooldown. Quickinfo: Resets at 4:00 a.m. Id: 7885 Abyssman Research Info: <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI> near the Einbech Mine said she is researching Abyssmen, which can be found in Einbech Mine Dungeon Floor 3, and asked me to hunt some. Quickinfo: Hunt Abyssmen Id: 7886 Abyssman Research - Pending Info: You can receive the Abyssman Research quest again from <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI> near the Einbech Mine after its cooldown. Quickinfo: Resets at 4:00 a.m. Id: 7887 Mine Bug Research Info: <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI>near the Einbech Mine said she is researching White Porcellios and Jeweliants, which can be found in Einbech Mine Dungeon Floor 3, and asked me to hunt some. Quickinfo: Hunt White Porcellios and Jeweliants Id: 7888 Mine Bug Research - Pending Info: You can receive the Mine Bug Research quest again from <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI> near the Einbech Mine after its cooldown. Quickinfo: Resets at 4:00 a.m. Id: 7889 Xth Century XXgolt Info: <NAVI>[Folklorist Cinnamon]<INFO>odin_tem01,108,152,0,101,0</INFO></NAVI>, who studies Odin's Temple at a small ferry nearby, asked me to help him with investigating Ancient Odin's Temple by hunting two kinds of Angelgolts. Quickinfo: Hunt two kinds of Angelgolts Id: 7890 Xth Century XXgiold - Pending Info: You can receive the Xth Century XXgiold quest again from <NAVI>[Folklorist Cinnamon]<INFO>odin_tem01,108,152,0,101,0</INFO></NAVI> at the Odin's Temple Ferry after its cooldown. Quickinfo: Resets at 4:00 a.m. Id: 7891 What Is Valkyrie? Info: <NAVI>[Folklorist Cinnamon]<INFO>odin_tem01,108,152,0,101,0</INFO></NAVI>, who studies Odin's Temple at a small ferry nearby, asked me to help him with investigating Ancient Odin's Temple by hunting Holy Fruses and Holy Skoguls. Quickinfo: Hunt Holy Fruses and Holy Skoguls Id: 7892 What Is Valkyrie? - Pending Info: You can receive the What Is Valkyrie? quest again from <NAVI>[Folklorist Cinnamon]<INFO>odin_tem01,108,152,0,101,0</INFO></NAVI> at the Odin's Temple Ferry after its cooldown. Quickinfo: Resets at 4:00 a.m. Id: 7893 A Strangely-colored Ferus Info: <NAVI>[Folklorist Marigold]<INFO>hugel,102,148,0,101,0</INFO></NAVI> at Hugel Plaza asked me to help her study Purple Ferus, an elemental mutant found in Abyss Dungeon Floor 4. Quickinfo: Hunt Purple Feruses Id: 7894 A Strangely-colored Ferus - Pending Info: You can receive the Purple Ferus Research quest again from <NAVI>[Folklorist Marigold]<INFO>hugel,102,148,0,101,0</INFO></NAVI> at Hugel Plaza after its cooldown. Quickinfo: Resets at 4:00 a.m. Id: 7895 Studying the New Mimic Info: <NAVI>[Folklorist Marigold]<INFO>hugel,102,148,0,101,0</INFO></NAVI> at Hugel Plaza asked me to hunt Treasure Mimic, a new type of Mimic found in Abyss Dungeon Floor 4, and collect its data. Quickinfo: Hunt Treasure Mimics Id: 7896 Studying the New Mimic - Pending Info: You can receive the Studying the New Mimic quest again from <NAVI>[Folklorist Marigold]<INFO>hugel,102,148,0,101,0</INFO></NAVI> at Hugel Plaza after its cooldown. Quickinfo: Resets at 4:00 a.m. Id: 7897 Acidus Elemental Study Info: <NAVI>[Folklorist Marigold]<INFO>hugel,102,148,0,101,0</INFO></NAVI> at Hugel Plaza asked me to help her study Black Acidus and Silver Acidus, which are found in Abyss Dungeon Floor 4. Quickinfo: Hunt Black Aciduses and Silver Aciduses Id: 7898 Acidus Elemental Study - Pending Info: You can receive the Acidus Elemental Study quest again from <NAVI>[Folklorist Marigold]<INFO>hugel,102,148,0,101,0</INFO></NAVI> at Hugel Plaza after its cooldown. Quickinfo: Resets at 4:00 a.m. Id: 7899 Against Providence Info: <NAVI>[Folklorist Marigold]<INFO>hugel,102,148,0,101,0</INFO></NAVI> at Hugel Plaza asked me to send Bone Ferus and Bone Acidus, which are found in Abyss Dungeon Floor 4, back into the natural cycle. Quickinfo: Kill Bone Feruses and Bone Aciduses Id: 7900 Against Providence - Pending Info: You can receive the Against Providence quest again from <NAVI>[Folklorist Marigold]<INFO>hugel,102,148,0,101,0</INFO></NAVI> at Hugel Plaza after its cooldown. Quickinfo: Resets at 4:00 a.m. Id: 8586 Farm Guide Info: I can't enter the farm unless I listen to the facility guide and precautions. I should listen to what <NAVI>[Ruinan]<INFO>ba_maison,311,205,0,101,0</INFO></NAVI> says. Quickinfo: Talk to Ruinan Id: 8587 Daily Farm Experience - Pending Info: <NAVI>[Ruinan]<INFO>ba_maison,311,205,0,101,0</INFO></NAVI> will always be waiting for me. I can work and request payment again tomorrow. Quickinfo: Resets at 4:00 a.m. Id: 8588 Collecting Tails Info: I should collect various Pitaya Tails while on the farm and hand them to the robot named Silk at the end of the course. Quickinfo: Deliver the tails to Silk at the end of the dungeon Id: 8589 Boss Meow! Info: It seems Silk is still mad even though she reported to Ruinan through the internal server. She asked me to make a claim to <NAVI>[Ruinan]<INFO>ba_maison,311,205,0,101,0</INFO></NAVI> as a guest. Quickinfo: Talk to Ruinan Id: 8590 Playing with Red Pitayas Info: Robot <NAVI>[Cotton]<INFO>ba_maison,306,205,0,101,0</INFO></NAVI> wants to do anything she can to fulfill the quota--she even makes the guests work! Cotton will pay me after I play with 20 Red Pitayas. Quickinfo: Hunt Red Pitayas Id: 8591 Playing with Yellow Pitayas Info: Robot <NAVI>[Cotton]<INFO>ba_maison,306,205,0,101,0</INFO></NAVI> wants to do anything she can to fulfill the quota--she even makes the guests work! Cotton will pay me after I play with 20 Yellow Pitayas. Quickinfo: Hunt Yellow Pitayas Id: 8592 Playing with Blue Pitayas Info: Robot <NAVI>[Cotton]<INFO>ba_maison,306,205,0,101,0</INFO></NAVI> wants to do anything she can to fulfill the quota--she even makes the guests work! Cotton will pay me after I play with 20 Blue Pitayas. Quickinfo: Hunt Blue Pitayas Id: 8593 Playing with Purple Pitayas Info: Robot <NAVI>[Cotton]<INFO>ba_maison,306,205,0,101,0</INFO></NAVI> wants to do anything she can to fulfill the quota--she even makes the guests work! Cotton will pay me after I play with 20 Purple Pitayas. Quickinfo: Hunt Purple Pitayas Id: 8594 Playing with Green Pitayas Info: Robot <NAVI>[Cotton]<INFO>ba_maison,306,205,0,101,0</INFO></NAVI> wants to do anything she can to fulfill the quota--she even makes the guests work! Cotton will pay me after I play with 20 Green Pitayas. Quickinfo: Hunt Green Pitayas Id: 8595 Playing with Pitayas - Pending Info: <NAVI>[Cotton]<INFO>ba_maison,306,205,0,101,0</INFO></NAVI> will always be waiting for me. I can work and request payment again tomorrow. Quickinfo: Resets at 4:00 a.m. Id: 11615 Straggler in the Sewer Pipe Info: A person has drowned and got knocked out. I should heal him using a Yggdrasil Leaf. Quickinfo: 1 Yggdrasil Leaf Id: 11616 Straggler in the Sewer Pipe Info: Looks like Dew and his party got Rebellion's request to investigate the mansion too. I should join with the others. Quickinfo: Follow Maggie's voice Id: 11617 Straggler in the Sewer Pipe Info: I found the door out. Let's move with them. Quickinfo: Go to where Alph is Id: 11618 Straggler in the Sewer Pipe Info: I'm finally standing on the earth. I should talk to Rashis. Quickinfo: Talk to Rashis Id: 11620 Straggler in the Sewer Pipe Info: The door on the inside is locked. I should get out and talk to the people. Quickinfo: Talk to Tamarin Id: 11621 Be Quiet in the Library! Info: Dew suddenly ran toward the fountain. I should follow him. Quickinfo: Check the fountain Id: 11622 Be Quiet in the Library! Info: Everyone is curious about the library. I should investigate that place. Quickinfo: Go into the library Id: 11623 Be Quiet in the Library! Info: I put out the fire on the door and went into the library. Quickinfo: Talk to Library Manager Beta Id: 11624 Be Quiet in the Library! Info: I need to register to read the books in the library. I should tell Mark about this. Quickinfo: Talk to Mark in the library Id: 11625 Be Quiet in the Library! Info: I need to register to read the books in the library. I should tell Maggie about this. Quickinfo: Talk to Maggie in the library Id: 11626 Be Quiet in the Library! Info: I need to register to read the books in the library. I should tell Alph about this. Quickinfo: Talk to Alph in the library Id: 11627 Be Quiet in the Library! Info: I need to register to read the books in the library. I should tell Tamarin about this. Quickinfo: Talk to Tamarin in the library Id: 11628 Be Quiet in the Library! Info: I need to register again to read the books in the library. I should tell Oliver about this. Quickinfo: Talk to Oliver in the library Id: 11629 Be Quiet in the Library! Info: I spoke with Mark. I should go back to Library Manager Beta after speaking with all the other party members. Quickinfo: Go to Library Manager Beta Id: 11630 Be Quiet in the Library! Info: I spoke with Maggie. I should go back to Library Manager Beta after speaking with all the other party members. Quickinfo: Go to Library Manager Beta Id: 11631 Be Quiet in the Library! Info: I spoke with Alph. I should go back to Library Manager Beta after speaking with all the other party members. Quickinfo: Go to Library Manager Beta Id: 11632 Be Quiet in the Library! Info: I spoke with Tamarin. I should go back to Library Manager Beta after speaking with all the other party members. Quickinfo: Go to Library Manager Beta Id: 11633 Be Quiet in the Library! Info: I spoke with Oliver. I should go back to Library Manager Beta after speaking with all the other party members. Quickinfo: Go to Library Manager Beta Id: 11634 Ultimate Bookworm Hunt Info: Bookworms, which gnaw on spellbooks, are seriously bothering Library Manager Beta. Let's hunt them and return to her. Quickinfo: Hunt 20 Bookworms Id: 11635 Ultimate Bookworm Hunt Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Library Manager Beta]<INFO>ba_lib,157,19,0,101,0</INFO></NAVI>. Quickinfo: Resets at 4:00 a.m. Id: 11636 Ultimate Book Arrangement Info: Roaming Spellbooks are making a mess of the bookshelves. Let's retrieve Roaming Spellbooks and return to Library Manager Beta. Quickinfo: Retrieve 20 Roaming Spellbooks Id: 11637 Ultimate Book Arrangement Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Library Manager Beta]<INFO>ba_lib,157,19,0,101,0</INFO></NAVI>. Quickinfo: Resets at 4:00 a.m. Id: 11638 Ultimate Scrap Metal Collecting Info: Tamarin says she can fix the Guardian if I get her broken parts of Guardians. Let's retrieve Guardian parts and return to her who is in front of Laboratory 1. Quickinfo: Retrieve 20 Guardian Remains Id: 11639 Ultimate Scrap Metal Collecting Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Tamarin]<INFO>ba_maison,70,145,0,101,0</INFO></NAVI>. Quickinfo: Resets at 4:00 a.m. Id: 12496 Flower Garden Access Permission - Pending Info: You can enter this Memorial Dungeon again through <NAVI>[Restricted Zone Entry Manager]<INFO>ba_maison,120,321,0,101,0</INFO></NAVI> after the cooldown has been passed. Quickinfo: Access Permission - Pending Id: 12497 Restricted Zone Access Permitted Info: You have been permitted to access the restricted zone. Quickinfo: Restricted Zone Access Permitted Id: 12498 Restricted Zone Access Permission - Pending Info: You can enter this Memorial Dungeon again through <NAVI>[Restricted Zone Entry Manager]<INFO>ba_maison,120,321,0,101,0</INFO></NAVI> after the cooldown has been passed. Quickinfo: Remaining Cooldown: 1 day Id: 12499 Subdue Red Pepper - Kappa Info: I have to subdue Red Pepper Kappa, one of the 3 restricted zone managers, and steal the administrator permission. He will recover over time, though. Quickinfo: Buy time Id: 12500 Subdue Red Pepper - Lambda Info: I have to subdue Red Pepper Lambda, one of the 3 restricted zone managers, and steal the administrator permission. He will recover over time, though. Quickinfo: Buy time Id: 16427 Poisoned Info: Eliumina has been exposed to toxic substances. I should go to the <NAVI>[Mansion]<INFO>ba_maison,169,270,0,101,0</INFO></NAVI> and ask for help. Quickinfo: Go to the Mansion Id: 16428 Making the Antidote Info: The robots shunned Eliumina, so I got the intel myself. I should find the <NAVI>[Ferry]<INFO>ba_maison,239,47,0,101,0</INFO></NAVI> to go to the Floating Garden. Quickinfo: Go to the Ferry Id: 16429 Silva Papilia Info: I should hunt a Silva Papilia to get the antidote ingredient and return to <NAVI>[Sayhue]<INFO>ba_maison,239,47,0,101,0</INFO></NAVI>. Quickinfo: Silva Papilia Hunt Id: 16430 Finished Antidote Info: I should give the antidote Sayhue made for us to <NAVI>[Eliumina]<INFO>ba_maison,234,51,0,101,0</INFO></NAVI>. Quickinfo: Talk to Eliumina Id: 16431 Silva Papilia Hunt Info: I should hunt a Silva Papilia in the Floating Garden and return to <NAVI>[Sayhue]<INFO>ba_maison,239,47,0,101,0</INFO></NAVI>. Quickinfo: Silva Papilia Hunt Id: 16432 Silva Papilia Hunt - Pending Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Sayhue]<INFO>ba_maison,239,47,0,101,0</INFO></NAVI>. Quickinfo: Resets at 4:00 a.m. Id: 16433 Grand Papilia Hunt Info: I should hunt a Grand Papilia in the Floating Garden and return to <NAVI>[Sayhue]<INFO>ba_maison,239,47,0,101,0</INFO></NAVI>. Quickinfo: Grand Papilia Hunt Id: 16434 Grand Papilia Hunt - Pending Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Sayhue]<INFO>ba_maison,239,47,0,101,0</INFO></NAVI>. Quickinfo: Resets at 4:00 a.m. Id: 16435 Where are the Gardeners? Info: Some gardeners have not come out from the Maze Garden yet. I should look for them, see if they're safe, and report to <NAVI>[Sayhue]<INFO>ba_maison,239,47,0,101,0</INFO></NAVI>. Quickinfo: Id: 16436 Where are the Gardeners? - Pending Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Sayhue]<INFO>ba_maison,239,47,0,101,0</INFO></NAVI>. Quickinfo: Resets at 4:00 a.m. Id: 16437 Floating Garden Info: I challenged to Floating Garden Normal mode. Quickinfo: Floating Garden Normal Mode Id: 16438 Floating Garden Hard Mode Info: I challenged to Floating Garden Hard mode. Quickinfo: Floating Garden Hard Mode Id: 16439 Floating Garden - Pending Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Sayhue]<INFO>ba_maison,239,47,0,101,0</INFO></NAVI>. Quickinfo: Resets at 4:00 a.m. Id: 16440 That Is the Question Info: I should talk to <NAVI>[Dien]<INFO>ba_in01,203,103,0,101,0</INFO></NAVI> to hear why the elders are opposing Philofontes. Quickinfo: Talk to Dien Id: 16441 That Is the Question Info: Let's listen to various mansion managers, and then return to the <NAVI>[Teahouse]<INFO>ba_in01,202,108,0,101,0</INFO></NAVI> and report. Quickinfo: Talk to the Manager Id: 16442 The Story of a Manager Info: Let's listen to the story of a Mansion <NAVI>[Manager]<INFO>ba_maison,189,56,0,101,0</INFO></NAVI>. Quickinfo: Talk to the Manager Id: 16443 The Story of a Manager Info: Let's listen to the story of a Mansion <NAVI>[Manager]<INFO>ba_maison,318,169,0,101,0</INFO></NAVI>. Quickinfo: Talk to the Manager Id: 16444 The Story of a Manager Info: Let's listen to the story of a Mansion <NAVI>[Manager]<INFO>ba_maison,249,161,0,101,0</INFO></NAVI>. Quickinfo: Talk to the Manager Id: 16445 The Story of a Manager Info: Let's listen to the story of a Mansion <NAVI>[Manager]<INFO>ba_maison,232,310,0,101,0</INFO></NAVI>. Quickinfo: Talk to the Manager Id: 16446 That Is the Question Info: The secret keeps getting revealed. I should talk to <NAVI>[Ridsh]<INFO>ba_in01,208,110,0,101,0</INFO></NAVI> to hear the rest of the story. Quickinfo: Talk to Ridsh Id: 16447 That Is the Question Info: The corporation's secret keeps getting revealed. I should talk to <NAVI>[Kaya Tos]<INFO>ba_in01,207,102,0,101,0</INFO></NAVI> to hear the rest of the story. Quickinfo: Talk to Kaya Id: 16448 That Is the Question Info: Rookie spoke to me after Kaya left. Let's hear what <NAVI>[Rookie]<INFO>ba_in01,202,108,0,101,0</INFO></NAVI> says. Quickinfo: Talk to Rookie Id: 16449 That Is the Question Info: Kaya Tos is out in the garden alone. Wait, is he really by himself? I should approach <NAVI>[Kaya Tos]<INFO>ba_maison,103,92,0,101,0</INFO></NAVI>. Quickinfo: Talk to Kaya Id: 16450 That Is the Question Info: Maybe Dien has changed her mind a little? I should listen to <NAVI>[Dien]<INFO>ba_maison,100,90,0,101,0</INFO></NAVI>. Quickinfo: Talk to Dien Id: 16451 That Is the Question Info: Kaya wants to make a progress as quickly as possible. I should listen to <NAVI>[Kaya]<INFO>ba_maison,103,92,0,101,0</INFO></NAVI>. Quickinfo: Talk to Kaya Id: 16452 That Is the Question Info: <NAVI>[Tatio]<INFO>ba_in01,205,109,0,101,0</INFO></NAVI> has arrived. Let's hear what he says about the future of the corporation. Quickinfo: Talk to Tatio Id: 16453 That Is the Question Info: I should go to the <NAVI>[spot]<INFO>ba_maison,357,291,0,101,0</INFO></NAVI> where Eich was talking with a stranger and investigate the area. Quickinfo: Follow the guidance to the destination Id: 17333 Guest of the Mansion Info: It seems there's a problem sharing the guest list through the Mansion's internal network. I should ask <NAVI>[Mansion Manager Alpha]<INFO>ba_maison,74,150,0,101,0</INFO></NAVI> what the problem is. Quickinfo: Mansion Manager Alpha Id: 17334 Repeater Check: Dining Area Info: I assume it's best to head to the <NAVI>[Dining Area]<INFO>ba_maison,146,109,0,101,0</INFO></NAVI> first. Deliver the message to a robot near the broken repeater, and it will take care of the rest. Quickinfo: Go to the Dining Area Id: 17335 Repeater Component Info: Deal with the broken Betas and bring me 1 Robot Communication Chip. Hurry up so I can fix the repeater quickly. - <NAVI>[Tasty]<INFO>ba_maison,146,109,0,101,0</INFO></NAVI> Quickinfo: 1 Component Id: 17336 Repeater Check: Gazebo Info: This way will lead straight to the <NAVI>[Gazebo]<INFO>ba_maison,334,143,0,101,0</INFO></NAVI>. Don't touch the broken repeater. Just tell some nearby robots about it. Quickinfo: Go to the Gazebo Id: 17337 Repeater Check: Central Garden Info: To go to the <NAVI>[Central Garden]<INFO>ba_maison,245,206,0,101,0</INFO></NAVI>, go upward from the Gazebo and turn left. Quickinfo: To the central garden Id: 17338 Repeaters Checked Info: I checked the broken repeaters and told the robots about them. I should return to <NAVI>[Mansion Manager Alpha]<INFO>ba_maison,74,150,0,101,0</INFO></NAVI> and report. Quickinfo: Go to Mansion Manager Alpha Id: 17339 Securing Spare Parts Info: Alpha asked me to get her some spare parts. Quickinfo: Collect parts Id: 17340 Securing Spare Parts Info: Please deal with broken Betas and bring me 10 Robot Communication Chips for the repeaters. That should be enough for the day. - <NAVI>[Mansion Manager Alpha]<INFO>ba_maison,74,150,0,101,0</INFO></NAVI> Quickinfo: 10 Components Id: 17341 Pending: No Signal Info: If you have time, please consider helping me again after dawn tomorrow. I hope you rest well. - <NAVI>[Mansion Manager Alpha]<INFO>ba_maison,74,150,0,101,0</INFO></NAVI> Quickinfo: Resets at 4:00 a.m. Id: 17342 Actually, I Don't Really Like It Info: In that case, I guess I can ask you to do it. Please dispose of 5 Broken Cleaner Robots. I hope you enjoy yourself in there. - <NAVI>[Tweet]<INFO>ba_2whs01,150,51,0,101,0</INFO></NAVI> Quickinfo: 5 Broken Cleaner Robots Id: 17343 This is Scary... Info: Go down the <NAVI>[Stairs]<INFO>ba_2whs01,276,290,0,101,0</INFO></NAVI> and see what's going on in the basement. Quickinfo: Check the situation in the basement Id: 17344 I Don't Have the Key Info: The door to the stairs is locked tight. I should get the key from <NAVI>[Tweet]<INFO>ba_2whs01,150,51,0,101,0</INFO></NAVI>. Quickinfo: Go to Tweet Id: 17345 The First Key Info: He said every truth is hidden under the <NAVI>[rotating world]<INFO>ba_2whs01,110,218,0,101,0</INFO></NAVI>. Quickinfo: Find the emergency key Id: 17346 The Second Key Info: He said everything retains its original form forever at the place <NAVI>[where even breath freezes up]<INFO>ba_2whs01,14,282,0,101,0</INFO></NAVI>. Quickinfo: Find the emergency key Id: 17347 The Third Key Info: He said that air must flow, and a huge amount of energy is used for that. I don't even have a clue about <NAVI>[what place that might be]<INFO>ba_2whs01,222,257,0,101,0</INFO></NAVI>. Quickinfo: Find the emergency key Id: 17348 Keys Secured Info: Now that I've got all the emergency keys, I should be able to open the <NAVI>[locked door]<INFO>ba_2whs01,276,290,0,101,0</INFO></NAVI>. Quickinfo: Go to the locked door Id: 17349 The Door Is Open Info: I opened the door to the basement. I should go down and check the place <NAVI>[where the sound comes from]<INFO>ba_2whs02,37,312,0,101,0</INFO></NAVI>. Quickinfo: Go to the basement Id: 17350 Head, Body, Arms, and Legs Info: <NAVI>[The room with the body]<INFO>ba_2whs02,31,50,0,101,0</INFO></NAVI> is the closest, so check there first. I'm scared, so please hurry. Quickinfo: Find a body Id: 17351 Head, Body, Arms, and Legs Info: I found a body. I should look for <NAVI>[arms]<INFO>ba_2whs02,129,82,0,101,0</INFO></NAVI> next. Quickinfo: Find arms Id: 17352 Head, Body, Arms, and Legs Info: I found arms. I should look for <NAVI>[legs]<INFO>ba_2whs02,239,124,0,101,0</INFO></NAVI> next. Quickinfo: Find legs Id: 17353 Head, Body, Arms, and Legs Info: I've found a body, arms, and legs. I should go back to the <NAVI>[Head]<INFO>ba_2whs02,37,312,0,101,0</INFO></NAVI>. Quickinfo: Go to Head Id: 17354 Head, Body, Arms, and Legs Info: I assembled a cool little robot. Quickinfo: Assembling complete Id: 17355 Head, Body, Arms, and Legs Info: I assembled a cool little robot. Quickinfo: Assembling complete Id: 17356 Head, Body, Arms, and Legs Info: I assembled a cool little robot. Quickinfo: Assembling complete Id: 17357 Head, Body, Arms, and Legs Info: I assembled a cool little robot. Quickinfo: Assembling complete Id: 17358 Basement Situation Checked Info: I can defend myself now! You said you have to go up and report to another <NAVI>[robot]<INFO>ba_2whs01,150,51,0,101,0</INFO></NAVI>, right? Goodbye! Quickinfo: Go to Tweet Id: 17359 Cleaning the Storage (Street Level) Info: You really love battles. Please dispose of 20 Heart Hunter Scouts at the street level. - <NAVI>[Tweet]<INFO>ba_2whs01,150,51,0,101,0</INFO></NAVI> Quickinfo: 20 Heart Hunter Scouts Id: 17360 Pending: Cleaning the Storage (Street Level) Info: I can sense that their number has decreased. I can start doing my task now. Thank you. Please come back after dawn. - <NAVI>[Tweet]<INFO>ba_2whs01,150,51,0,101,0</INFO></NAVI> Quickinfo: Resets at 4:00 a.m. Id: 17361 Cleaning the Storage (Basement) Info: You really like battles. Please dispose of 20 Broken Security Betas in the basement. - <NAVI>[Tweet]<INFO>ba_2whs01,150,51,0,101,0</INFO></NAVI> Quickinfo: 20 Broken Security Betas in the basement Id: 17362 Pending: Cleaning the Storage (Basement) Info: I can sense that their number has decreased. I can start doing my task now. Thank you. Please come back after dawn. - <NAVI>[Tweet]<INFO>ba_2whs01,150,51,0,101,0</INFO></NAVI> Quickinfo: Resets at 4:00 a.m. Id: 17363 Searching the Bathhouse Info: We'll start searching as soon as we get <NAVI>[into]<INFO>ba_bath,165,43,0,101,0</INFO></NAVI> the bathhouse. Quickinfo: Go into the bathhouse Id: 17364 Turn Off the Boiler Info: Please go to the <NAVI>[Boiler Room]<INFO>ba_bath,286,68,0,101,0</INFO></NAVI> and ask the robot there to turn off the boiler. I'll be after you soon. Quickinfo: Go to the boiler room Id: 17365 It's Already Turned Off Info: The boiler had already turned off. Let's return to <NAVI>[Rookie] and report<INFO>ba_bath,270,94,0,101,0</INFO></NAVI>. Quickinfo: Go to Rookie Id: 17366 Wait, now? Really? Info: If you misstep on an open drainage during the cleaning, you get ejected to the lake instead of the Sewage Treatment Plant. That's why I'm sending you <NAVI>[there]<INFO>ba_bath,165,43,0,101,0</INFO></NAVI>. Quickinfo: Investigate the lake Id: 17367 Countermeasure Info: Anyway, we should wrap this up before the situation gets any more troublesome. You should go to the <NAVI>[Lounge]<INFO>ba_bath,203,58,0,101,0</INFO></NAVI> too, adventurer. Quickinfo: Go to the lounge Id: 17368 Set the Traps 1 Info: Adventurer, please set these on the <NAVI>[corner]<INFO>ba_bath,55,55,0,101,0</INFO></NAVI> of the bathhouse. Just lay it on the spot and fasten it so it doesn't shake. Quickinfo: Go to the marked spot Id: 17369 Set the Traps 2 Info: As I set the trap, it starts to emit cold air. I should move on to the <NAVI>[next spot]<INFO>ba_bath,306,121,0,101,0</INFO></NAVI>. Quickinfo: Go to the next spot Id: 17370 Set the Traps 3 Info: I fixed a trap on the spot that Rookie told me about. Moving on to the <NAVI>[next spot]<INFO>ba_bath,21,276,0,101,0</INFO></NAVI>. Quickinfo: Go to the next spot Id: 17371 Set the Traps 4 Info: I laid a trap on the marked spot and fixed it firmly. Onto the <NAVI>[next spot]<INFO>ba_bath,155,305,0,101,0</INFO></NAVI>. Quickinfo: Go to the next spot Id: 17372 All Traps Set Info: Did you set all the traps? We're already started. Let's hurry to the <NAVI>[spot for operation]<INFO>ba_bath,286,298,0,101,0</INFO></NAVI>. Quickinfo: Go to the field of operation Id: 17373 Let's Talk Anyway Info: The mysterious <NAVI>[person]<INFO>ba_bath,286,298,0,101,0</INFO></NAVI> disguised as Goni seems to be choosing their words. I should talk to them again. Quickinfo: Talk to Fake Goni Id: 17374 Why Did You Do That? Info: Looks like Rookie is going to start a serious conversation with the <NAVI>[mermaid]<INFO>ba_bath,286,298,0,101,0</INFO></NAVI>. Quickinfo: Talk to the mermaid Id: 17375 Boiler's Request Info: Take care of 20 Broken Cleaners and bring me 5 Broken Robot Parts, please. - <NAVI>[Boiler]<INFO>ba_bath,286,68,0,101,0</INFO></NAVI> Quickinfo: Accepted Boiler's request Id: 17376 Between Hot and Cold Bath Info: Take care of 20 Broken Cleaners and bring me 5 Broken Robot Parts, please. - <NAVI>[Boiler]<INFO>ba_bath,286,68,0,101,0</INFO></NAVI> Quickinfo: Get rid of the broken robots Id: 17377 Pending: Between Hot and Cold Bath Info: Rest up, and I'd appreciate it if you'd come back after dawn tomorrow. - <NAVI>[Boiler]<INFO>ba_bath,286,68,0,101,0</INFO></NAVI> Quickinfo: Resets at 4:00 a.m. Id: 17378 Sweeper's Request Info: Please eradicate 15 Boiling Marcs and 15 Boiling Piranhas. They're all in there. - <NAVI>[Sweeper]<INFO>ba_bath,288,68,0,101,0</INFO></NAVI> Quickinfo: Accepted Sweeper's request Id: 17379 Bathhouse Is Under Cleaning Info: Please eradicate 15 Boiling Marcs and 15 Boiling Piranhas. They're all in there. - <NAVI>[Sweeper]<INFO>ba_bath,288,68,0,101,0</INFO></NAVI> Quickinfo: 30 fish Id: 17380 Pending: Bathhouse Is Under Cleaning Info: You should come back after dawn. There will still be plenty of fish here. - <NAVI>[Sweeper]<INFO>ba_bath,288,68,0,101,0</INFO></NAVI> Quickinfo: Resets at 4:00 a.m. Id: 17381 Joining with the Party Info: The companions who arrived first are at the <NAVI>[Teahouse]<INFO>ba_in01,206,106,0,101,0</INFO></NAVI>. Take a look around there and have a chat with them. Quickinfo: Go to the Teahouse Id: 18000 Getting Ready Info: Rebellion finally unlocked the sewer pipe. Rookie told me to talk to him again when I was ready to go in. Quickinfo: Talk to Rookie Id: 18024 Collecting Cores Info: Almond at the airship depot asked me to patrol the garden at night and get her some Broken Robot Cores if I could spare more time. Quickinfo: Retrieve at least 10 Broken Cores Id: 18025 Collecting Cores - Pending Info: You can accept this quest again from <NAVI>[Almond]<INFO>ba_in01,28,255,0,101,0</INFO></NAVI> at the airship depot after its cooldown. Quickinfo: Resets at 4:00 a.m. HatEffect Spoiler 175: HAT_EF_C_Astra_Blessing hatEffectID = resourceFileName = efst_C_Astra_Blessing\astra.str hatEffectPos = -11 hatEffectPosX = 0 isAdjustPositionWhenShrinkState = True isAdjustSizeWhenShrinkState = True isRenderBeforeCharacter = True isIgnoreRiding = True isAttachedHead = Map Spoiler 1@gol1 - Bio Test Chamber Music: Maintitle: Bio Test Chamber Subtitle: Expedition Path BackgroundBmp: dungeon paramk - Para Market Music: Maintitle: Subtitle: BackgroundBmp: vis_h02 - Corridor of Phantoms Floor 2 Music: Maintitle: Corridor of Phantoms Floor 2 Subtitle: BackgroundBmp: dungeon_s2 1@md_pay - Weekend Memorial Music: Maintitle: Weekend Memorial Subtitle: BackgroundBmp: dungeon_s2 ein_d02_i - Nasarian Empire Music: Maintitle: Nasarian Empire Subtitle: Illusion BackgroundBmp: dungeon abyss_04 - Hugel Abyss Lake Underground Cave Floor 4 Music: bgm\100.mp3 Maintitle: Abyss Underground Cave Floor 4 Subtitle: Hugel Abyss Lake BackgroundBmp: dungeon odin_past - Ancient Odin's Temple Music: bgm\10.mp3 Maintitle: Ancient Odin's Temple Subtitle: BackgroundBmp: field2_s2 ein_dun03 - Einbech Mine Floor 3 Music: bgm\88.mp3 Maintitle: Einbech Mine Floor 3 Subtitle: BackgroundBmp: dungeon_s2 1@ffp - Remnants Hideout Music: Maintitle: Remnants Hideout Subtitle: BackgroundBmp: dungeon_s2 vis_h03 - Corridor of Phantoms Floor 3 Music: Maintitle: Corridor of Phantoms Floor 3 Subtitle: BackgroundBmp: dungeon_s2 lasa_sea - Nyail Cave Music: Maintitle: Nyail Cave Subtitle: BackgroundBmp: noname_s2 int_land - Remote Island Music: Maintitle: Remote Island Subtitle: BackgroundBmp: field_s2 com_d02_i - Northern Cave Luanda Music: Maintitle: Northern Cave Luanda Subtitle: Illusion BackgroundBmp: dungeon int_land03 - Remote Island Music: Maintitle: Remote Island Subtitle: BackgroundBmp: field_s2 int_land04 - Remote Island Music: Maintitle: Remote Island Subtitle: BackgroundBmp: field_s2 ice_d03_i - Frozen Memory Music: Maintitle: Frozen Memory Subtitle: Illusion BackgroundBmp: dungeon x_lhz - Lighthalzen of Parallell World Music: Maintitle: Lighthalzen Subtitle: Parallell World BackgroundBmp: noname evt_bomb - Event Labyrinth Music: Maintitle: Subtitle: BackgroundBmp: te_aldecas02 - Pavianne Music: Maintitle: Pavianne Subtitle: Kafragarten BackgroundBmp: siege te_aldecas05 - Curly Sue Music: Maintitle: Curly Sue Subtitle: Kafragarten BackgroundBmp: siege 1@begi - Poring Village Music: Maintitle: Poring Village Subtitle: BackgroundBmp: dungeon_s2 1@infi - Infinite Space Music: Maintitle: Infinite Space Subtitle: BackgroundBmp: dungeon_s2 job_gun - Shelter of Liberation Music: Maintitle: Shelter of Liberation Subtitle: BackgroundBmp: noname_s2 te_aldecas04 - Roxie Music: Maintitle: Roxie Subtitle: Kafragarten BackgroundBmp: siege 1@gol2 - Morgue Music: Maintitle: Morgue Subtitle: Expedition Path BackgroundBmp: dungeon prt_mz03_i - Twisted Labyrinth Forest Music: Maintitle: Twisted Labyrinth Forest Subtitle: Illusion BackgroundBmp: dungeon int_land02 - Remote Island Music: Maintitle: Remote Island Subtitle: BackgroundBmp: field_s2 lhz_d_n2 - Space of Thoughts Music: Maintitle: Space of Thoughts Subtitle: BackgroundBmp: noname_s2 x_prt - Prontera of Parallell World Music: Maintitle: Prontera Subtitle: Parallell World BackgroundBmp: noname x_ra - Rachel of Parallell World Music: Maintitle: Rachel Subtitle: Parallell World BackgroundBmp: noname 1@gl_he - Tainted Dimension Music: Maintitle: Tainted Dimension Subtitle: Glast Heim BackgroundBmp: dungeon vis_h01 - Corridor of Phantoms Floor 1 Music: Maintitle: Corridor of Phantoms Floor 1 Subtitle: BackgroundBmp: dungeon_s2 1@drdo - Legendary Dorado Music: Maintitle: Legendary Dorado Subtitle: BackgroundBmp: dungeon_s2 1@crd - Volcanic Island Korodo Music: Maintitle: Volcanic Island Korodo Subtitle: BackgroundBmp: dungeon_s2 int_land01 - Remote Island Music: Maintitle: Remote Island Subtitle: BackgroundBmp: field_s2 vis_h04 - Corridor of Phantoms Floor 4 Music: Maintitle: Corridor of Phantoms Floor 4 Subtitle: BackgroundBmp: dungeon_s2 te_aldecas03 - Jasmine Music: Maintitle: Jasmine Subtitle: Kafragarten BackgroundBmp: siege te_aldecas01 - Leliah Music: Maintitle: Leliah Subtitle: Kafragarten BackgroundBmp: siege 1@gl_prq - The Fall of Glast Heim Music: Maintitle: The Fall of Glast Heim Subtitle: BackgroundBmp: dungeon_s2 1@lost - Farm Forgotten in Time Music: bgm\179.mp3 Maintitle: Subtitle: BackgroundBmp: 1@ghg - Ortus Aqua Music: bgm\179.mp3 Maintitle: Subtitle: BackgroundBmp: ba_2whs02 - Tartaros Storage Lower Floor Music: bgm\181.mp3 Maintitle: Subtitle: BackgroundBmp: ba_lost - Farm Lost Valley Music: bgm\179.mp3 Maintitle: Subtitle: BackgroundBmp: ba_2whs01 - Tartaros Storage Upper Floor Music: bgm\181.mp3 Maintitle: Subtitle: BackgroundBmp: ba_maison - Barmund Mansion Garden Music: bgm\177.mp3 Maintitle: Subtitle: BackgroundBmp: 1@herbs - Hidden Flower Garden Music: bgm\178.mp3 Maintitle: Subtitle: BackgroundBmp: 1@bamq - Airship Depot Music: bgm\177.mp3 Maintitle: Subtitle: BackgroundBmp: 1@bamn - Garden at Dusk Music: bgm\177.mp3 Maintitle: Subtitle: BackgroundBmp: ba_go - Palm Line Battlefield Music: bgm\180.mp3 Maintitle: Subtitle: BackgroundBmp: ba_lib - Library Hall of Memories Music: bgm\180.mp3 Maintitle: Subtitle: BackgroundBmp: ba_pw02 - Sewage Treatment Plant Music: bgm\181.mp3 Maintitle: Subtitle: BackgroundBmp: ba_pw01 - Magic Power Plant 1 Music: bgm\181.mp3 Maintitle: Subtitle: BackgroundBmp: ba_in01 - Inside Barmund Mansion Music: bgm\177.mp3 Maintitle: Subtitle: BackgroundBmp: ba_bath - Large Meditatio Bath Music: bgm\179.mp3 Maintitle: Subtitle: BackgroundBmp: ba_chess - Checkmate Music: bgm\180.mp3 Maintitle: Subtitle: BackgroundBmp: ba_pw03 - Magic Power Plant 2 Music: bgm\181.mp3 Maintitle: Subtitle: BackgroundBmp: NpcIdentity Spoiler Id: 10344 JT_4_EP17_MASTER_A Id: 10345 JT_4_EP17_BASIC_B Id: 10346 JT_4_EP17_GUARD_B Id: 10347 JT_4_EP17_BASIC_B_NG Id: 10348 JT_4_EP17_GUARD_B_NG Id: 10349 JT_4_EP17_SWEETY Id: 10350 JT_4_EP17_BOY_A Id: 10351 JT_4_EP17_BOY_B Id: 10352 JT_4_EP17_TAMARIN Id: 10353 JT_4_EP17_SCISSORE Id: 10354 JT_4_EP17_TABLET Id: 10355 JT_4_EP17_BUCKETS Id: 10356 JT_4_EP17_CLEANER Id: 10357 JT_4_EP17_BASKET Id: 10358 JT_4_EP17_BROKENBETA Id: 10359 JT_4_EP17_CLEANER_W Id: 10360 JT_4_EP17_MERMAID Id: 20516 JT_G_BONE_FERUS Id: 20517 JT_G_BONE_ACIDUS Id: 20534 JT_G_REGINLEIF Id: 20535 JT_G_INGRID Id: 20558 JT_G_MINERAL_R Id: 20559 JT_G_MINERAL_P Id: 20560 JT_G_MINERAL_G Id: 20561 JT_G_MINERAL_W Id: 20592 JT_POISONOUS Id: 20593 JT_TOXIOUS Id: 20594 JT_MINERAL_G Id: 20595 JT_MINERAL_R Id: 20596 JT_MINERAL_W Id: 20597 JT_MINERAL_P Id: 20598 JT_JEWELIANT Id: 20599 JT_G_JEWELIANT Id: 20600 JT_JEWEL Id: 20601 JT_JUNGOLIANT Id: 20602 JT_PORCELLIO_W Id: 20603 JT_ABYSSMAN Id: 20604 JT_ANGELGOLT Id: 20605 JT_ANGELGOLT2 Id: 20606 JT_HOLY_FRUS Id: 20607 JT_HOLY_SKOGUL Id: 20608 JT_PLASMA_ARCH Id: 20609 JT_PLASMA_SPT Id: 20610 JT_REGINLEIF Id: 20611 JT_INGRID Id: 20612 JT_FERUS_P Id: 20613 JT_TREASURE_MIMIC Id: 20614 JT_ACIDUS_B Id: 20615 JT_ACIDUS_S Id: 20616 JT_BONE_FERUS Id: 20617 JT_BONE_ACIDUS Id: 20618 JT_BONE_DETALE Id: 20620 JT_MD_REDPEPPER Id: 20621 JT_MD_REDPEPPER_H Id: 20622 JT_MD_ASSISTANT Id: 20623 JT_MD_ASSISTANT_H Id: 20624 JT_MD_DRY_RAFFLESIA Id: 20625 JT_MD_DRY_RAFFLESIA_H Id: 20626 JT_MD_ALNOLDI_EX Id: 20627 JT_MD_ALNOLDI_EX_H Id: 20628 JT_EP17_2_ALPHA_MASTER Id: 20629 JT_EP17_2_BETA_BASIC Id: 20630 JT_EP17_2_BETA_BASIC_NG Id: 20631 JT_MD_BETA_SCISSORE_NG Id: 20632 JT_MD_BETA_SCISSORE_NG_H Id: 20633 JT_EP17_2_BETA_CLEANER_A Id: 20634 JT_EP17_2_BETA_CLEANER_B Id: 20635 JT_EP17_2_BETA_BATHS_A Id: 20636 JT_EP17_2_BETA_BATHS_B Id: 20637 JT_EP17_2_BETA_ITEMKEEPER Id: 20638 JT_EP17_2_BETA_GUARDS Id: 20639 JT_EP17_2_BETA_GUARDS_NG Id: 20640 JT_EP17_2_OMEGA_CLEANER Id: 20641 JT_EP17_2_OMEGA_CLEANER_NG Id: 20642 JT_MD_SWEETY Id: 20643 JT_EP17_2_PHEN Id: 20644 JT_EP17_2_MARC Id: 20645 JT_EP17_2_SWORD_FISH Id: 20646 JT_EP17_2_PIRANHA Id: 20647 JT_EP17_2_BATH_MERMAID Id: 20648 JT_EP17_2_PITAYA_BOSS Id: 20649 JT_EP17_2_PITAYA_R Id: 20650 JT_EP17_2_PITAYA_Y Id: 20651 JT_EP17_2_PITAYA_B Id: 20652 JT_EP17_2_PITAYA_V Id: 20653 JT_EP17_2_PITAYA_G Id: 20654 JT_G_PITAYA_R Id: 20655 JT_G_PITAYA_Y Id: 20656 JT_G_PITAYA_B Id: 20657 JT_G_PITAYA_V Id: 20658 JT_G_PITAYA_G Id: 20659 JT_MD_PITAYA_BOSS Id: 20660 JT_MD_PITAYA_R Id: 20661 JT_MD_PITAYA_Y Id: 20662 JT_MD_PITAYA_B Id: 20663 JT_MD_PITAYA_V Id: 20664 JT_MD_PITAYA_G Id: 20665 JT_MD_VERPORTA Id: 20666 JT_MD_VERPORTE_H Id: 20667 JT_MD_SILVA_PAPILIA Id: 20668 JT_MD_GRAN_PAPILIA Id: 20669 JT_MD_PAPILA Id: 20670 JT_MD_PAPILA_H Id: 20671 JT_MD_PAPILA_RUBA Id: 20672 JT_MD_PAPILA_RUBA_H Id: 20673 JT_MD_PAPILA_RUBA2 Id: 20674 JT_MD_PAPILA_CAE Id: 20675 JT_MD_PAPILA_CAE_H Id: 20676 JT_MD_PAPILA_CAE2 Id: 20677 JT_MD_ARIES Id: 20678 JT_MD_ARIES_H Id: 20679 JT_EP17_2_GUARDIAN_PARTS Id: 20680 JT_EP17_2_HEART_HUNTER Id: 20681 JT_G_EP17_2_HEART_HUNTER Id: 20682 JT_EP17_2_HEART_HUNTER_H Id: 20683 JT_EP17_2_BOOKWORM Id: 20684 JT_EP17_2_ROAMING_SPLBOOK Id: 20685 JT_EP17_2_VENENUM3 Id: 20686 JT_EP17_2_CRAMP Id: 20687 JT_EP17_2_WATERFALL Id: 20688 JT_EP17_2_BELLARE3 Id: 20689 JT_EP17_2_DOLOR3 Id: 20690 JT_EP17_2_PLASMA_Y Id: 20691 JT_EP17_2_PLAGA3 Id: 20692 JT_EP17_2_SANARE3 Id: 20693 JT_EP17_2_PLASMA_R Id: 20694 JT_EP17_2_PLASMA_R2 Id: 20696 JT_EP17_2_CHILD_ADMIN1 Id: 20697 JT_EP17_2_CHILD_ADMIN2 Id: 20698 JT_G_ASSISTANT Id: 20699 JT_G_BELLARE3 Id: 20700 JT_G_BETA_SCISSORE_NG Id: 21064 JT_S_DUMMY_100_SMALL Id: 21065 JT_S_DUMMY_100_MEDIUM Id: 21066 JT_S_DUMMY_100_LARGE Id: 21067 JT_S_DUMMY_100_NOTHING Id: 21068 JT_S_DUMMY_100_DRAGON Id: 21069 JT_S_DUMMY_100_ANIMAL Id: 21070 JT_S_DUMMY_100_HUMAN Id: 21071 JT_S_DUMMY_100_INSECT Id: 21072 JT_S_DUMMY_100_FISH Id: 21073 JT_S_DUMMY_100_DEMON Id: 21074 JT_S_DUMMY_100_PLANT Id: 21075 JT_S_DUMMY_100_ANGEL Id: 21076 JT_S_DUMMY_100_UNDEAD Id: 21077 JT_S_DUMMY_100_NOTHING2 Id: 21078 JT_S_DUMMY_100_WATER Id: 21079 JT_S_DUMMY_100_GROUND Id: 21080 JT_S_DUMMY_100_FIRE Id: 21081 JT_S_DUMMY_100_WIND Id: 21082 JT_S_DUMMY_100_POISON Id: 21083 JT_S_DUMMY_100_SAINT Id: 21084 JT_S_DUMMY_100_DARKNESS Id: 21085 JT_S_DUMMY_100_TELEKINESIS Id: 21086 JT_S_DUMMY_100_UNDEAD2 MonsterSize Spoiler 20601: 1.2 20610: 1 20611: 1 20618: 1 20648: 1 20690: 1 20693: 1 20694: 1.3 MonsterEffect Spoiler 20601: 678 20601: 679 20601: 680 20610: 678 20610: 679 20610: 680 20611: 678 20611: 679 20611: 680 20618: 678 20618: 679 20618: 680 20648: 678 20648: 679 20648: 680 SignBoard Spoiler Default 157, 278: Nothing Typed ein_dun02 16, 250: Prohibition of welfare under 180Lv odin_tem03 276, 236: Prohibition of welfare under 180Lv abyss_03 91, 110: Prohibition of welfare under 190Lv Item Spoiler Id: (1) Child Admin Beta Egg An egg in which Cute Pet Child Admin Beta is sleeping. Can be hatched with [Pet Incubator]. If Intimacy is Neutral, Physical/Magic damage +3% on monsters of Farm Lost Valley field and Sewage Treatment Plant field. If Intimacy is Cordial, Physical/Magic damage +6% on monsters of Farm Lost Valley field and Sewage Treatment Plant field. If Intimacy is Loyal, Physical/Magic damage +10% on monsters of Farm Lost Valley field and Sewage Treatment Plant field. Class: Monster Egg Id: (1867) Safety Knuckle [2] Originally made to ensure safety for the workers of Einbroch, it was modified for use in battle with various attachments since it offers excellent durability. _ ATK +10%. Knuckle Arrow damage +10%. When refined to +7 or higher, ATK +40, increased ASPD (ASPD +15%) When refined to +9 or higher, Additional Knuckle Arrow damage +15%. When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%. _ Class: Knuckle ATK: 210 Weight: 180 Weapon Level: 4 Required Level: 170 Job: Sura Classes ====== auto-parsed ====== Weight : 180 Weapon Level : 4 Required Level : 170 Id: (2058) Detecting Staff [2] A detector used to find special minerals in the Einbroch mine. Since it was added with an effect that boosts the wielder's magical prowess, many have used it for a purpose different from its original use. _ MATK +330 MATK +10% When refined to +7 or higher, MATK +60, Variable Cast Time -10%. When refined to +9 or higher, Fire Magic damage +15%. When dealing magic damage, create a chance to gain 20% bonus Magic damage on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%. _ Class: Two-handed Staff ATK: 180 Weight: 200 Weapon Level: 4 Required Level: 170 Job: Warlock Classes ====== auto-parsed ====== Weight : 200 Weapon Level : 4 Required Level : 170 Id: (9123) Child Admin Beta Egg An egg in which Cute Pet Child Admin Beta is sleeping. Can be hatched with [Pet Incubator]. If Intimacy is Neutral, Physical/Magic damage +3% on monsters of Lost Valley and Sewage Plant. If Intimacy is Cordial, Physical/Magic damage +6% on monsters of Lost Valley and Sewage Plant. If Intimacy is Loyal, Physical/Magic damage +10% on monsters of Lost Valley and Sewage Plant. Type : Monster Egg Id: (9124) Child Admin Alpha Egg An egg in which Cute Pet Child Admin Alpha is sleeping. Can be hatched with [Pet Incubator]. If Intimacy is Neutral, Physical/Magic damage +4% on monsters of Magic Power Plant field and Tartaros Storage. If Intimacy is Cordial, Physical/Magic damage +8% on monsters of Magic Power Plant field and Tartaros Storage. If Intimacy is Loyal, Physical/Magic damage +15% on monsters of Magic Power Plant field and Tartaros Storage. Type : Monster Egg Id: (9514) Physical Modification Permit A permit required for special Einbroch weapons modification. Allows the owner to modify a weapon physically. _ [Target Items] Grinder Huuma Shuriken Rubber Hammer Welding Wand Detecting Staff Metal Detector Mk47 Jewel Detector Mk47 Blocking Lance Saw Axe Claw Sword Safety Knuckle Safety Whip Safety Manual Safety Lute Safety Saber Safety Foxtail Bolt Crusher Bolt Shooter Bolt Revolver _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (9515) Einbroch Weapon Box NPC will open this box for you (players cannot see this item). Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (9517) Unidentified Ore An unknown ore. Dusting off the soil on the surface will reveal what kind of ore it is. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (9529) Magic Modification Permit A permit required for special Einbroch weapons modification. Allows the owner to modify a weapon magically. _ [Target Items] Grinder Huuma Shuriken Rubber Hammer Welding Wand Detecting Staff Metal Detector Mk47 Jewel Detector Mk47 Blocking Lance Saw Axe Claw Sword Safety Knuckle Safety Whip Safety Manual Safety Lute Safety Saber Safety Foxtail Bolt Crusher Bolt Shooter Bolt Revolver _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (10043) Little Headdress Beta A communicative antenna for Child Admin Beta. The headdress adds a bit of cuteness. Class: Pet Accessory Equip: Child Admin Beta Id: (10044) Little Headdress Alpha Communicative antennas for Child Admin Alpha. The dual antennas provide improved performance, and the headdress adds a bit of cuteness. Class: Pet Accessory Equip: Child Admin Alpha Id: (13346) Grinder Huuma Shuriken [2] A grinder used in construction sites around Einbroch. People often use it for another purpose due to its excellent portability and cutting force. _ ATK +15%. Swirling Petal damage +15%. When refined to +7 or higher, ATK +60, Variable Cast Time -15%. When refined to +9 or higher, Additional Swirling Petal damage +20%, When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec. When refined to +11 or higher, Swirling Petal cooldown -1 second, After-cast delay -20%. _ Class: Huuma Shuriken ATK: 280 Weight: 180 Weapon Level: 4 Required Level: 170 Job: Ninja Classes ====== auto-parsed ====== Weight : 180 Weapon Level : 4 Required Level : 170 Id: (15391) Red Dragon Plate [1] An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic power. STR +2. MaxHP +600, MaxSP +40, DEF +40, MDEF +4. When refined to +7 or higher, Additional STR +2. When refined to +9 or higher, ATK +30. If equipped with Dragon Scale Boots, Dragon Scale Hood, and Dragon Ring, MaxHP +300, MaxSP +30. CRIT +3. ATK +8 for every 15 base STR. If Red Dragon Plate, Dragon Scale Boots, and Dragon Scale Hood's combined refine levels are 27 or higher, increased ASPD (ASPD +10%). Fixed Cast Time -15%. Incoming Physical/Magic damage creates a chance to cast Dragon's Strength. [Dragon's Strength] Incoming Physical/Magic damage creates a chance of gaining ATK +3% for 7 sec. If base STR is 90 or higher, increases the chance of casting and additional ATK +4%. Class: Armor DEF: 80 Weight: 75 Required Level: 80 Job: All Jobs ====== auto-parsed ====== Itemclass : Armor Weight : 75 Required Level : 80 Id: (15392) Green Dragon Plate [1] An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic speed. AGI +2. MaxHP +500, MaxSP +50, DEF +40, MDEF +4. When refined to +7 or higher, Additional AGI +2. When refined to +9 or higher, Decreases Post-attack delay (ASPD +7%). If equipped with Dragon Scale Boots, Dragon Scale Hood, and Dragon Ring, MaxHP +300, MaxSP +30. Critical damage +7%. HIT +3 for every 15 base AGI. If Green Dragon Plate, Dragon Scale Boots, and Dragon Scale Hood's combined refine levels are 27 or higher, increased ASPD (ASPD +10%). Fixed Cast Time -15%. Incoming Physical/Magic damage creates a chance to cast Dragon's Speed. [Dragon's Speed] Incoming Physical/Magic damage creates a chance of decreasing Post-attack delay (ASPD +3%) for 7 sec. If base AGI is 90 or higher, increases the chance of casting and additionally decreases Post-attack delay (ASPD + 3%). Class: Armor DEF: 80 Weight: 75 Required Level: 80 Job: All Jobs ====== auto-parsed ====== Itemclass : Armor Weight : 75 Required Level : 80 Id: (15393) Gold Dragon Plate [1] An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic vitality. VIT +2. MaxHP +600, MaxSP +40, DEF +40, MDEF +4. When refined to +7 or higher, Additional VIT +2. When refined to +9 or higher, MaxHP +10%. If equipped with Dragon Scale Boots, Dragon Scale Hood, and Dragon Ring, MaxHP +300, MaxSP +30. Damage -6% from enemies of all sizes. DEF +10 and MDEF +2 for every 15 base VIT. If Gold Dragon Plate, Dragon Scale Boots, and Dragon Scale Hood's combined refine levels are 27 or higher, increased ASPD (ASPD +10%). Fixed Cast Time -10%. Incoming Physical/Magic damage creates a chance to cast Dragon's Vitality. [Dragon's Vitality] Incoming Physical/Magic damage creates a chance of gaining Resistance +3% against all elements for 7 sec. If base VIT is 90 or higher, increases the chance of casting and additional Resistance +3% against all elements. Class: Armor DEF: 80 Weight: 75 Required Level: 80 Job: All Jobs ====== auto-parsed ====== Itemclass : Armor Weight : 75 Required Level : 80 Id: (15394) Purple Dragon Plate [1] An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic dexterity. DEX +2. MaxHP +500, MaxSP +50, DEF +40, MDEF +4. When refined to +7 or higher, Additional DEX +2. When refined to +9 or higher, FLEE +15. If equipped with Dragon Scale Boots, Dragon Scale Hood, and Dragon Ring, MaxHP +300, MaxSP +30. Critical damage +7%. ATK +8 for every 15 base DEX. If Purple Dragon Plate, Dragon Scale Boots, and Dragon Scale Hood's combined refine levels are 27 or higher, increased ASPD (ASPD +10%). Fixed Cast Time -15%. Incoming Physical/Magic damage creates a chance to cast Dragon's Dexterity. [Dragon's Dexterity] Incoming Physical/Magic damage creates a chance of gaining Long-ranged ATK +3% for 7 sec. If base DEX is 90 or higher, increases the chance of casting and additional Long-ranged ATK +4%. Class: Armor DEF: 80 Weight: 75 Required Level: 80 Job: All Jobs ====== auto-parsed ====== Itemclass : Armor Weight : 75 Required Level : 80 Id: (15395) Blue Dragon Plate [1] An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic wisdom. INT +2. MaxHP +400, MaxSP +60, DEF +40, MDEF +4. When refined to +7 or higher, Additional INT +2. When refined to +9 or higher, MATK +30 and Healing Recovery +10%. If equipped with Dragon Scale Boots, Dragon Scale Hood, and Dragon Ring, MaxHP +300, MaxSP +30. Variable Cast Time -7%, MATK +8 and Healing Recovery +1% for every 15 base INT If Blue Dragon Plate, Dragon Scale Boots, and Dragon Scale Hood's combined refine levels are 27 or higher, Variable Cast Time -10%. Fixed Cast Time -15%. Incoming Physical/Magic damage creates a chance to cast Dragon's Wisdom. [Dragon's Wisdom] Incoming Physical/Magic damage creates a chance of gaining MATK +3% for 7 sec. If base INT is 90 or higher, increases the chance of casting and additional MATK +4%. Class: Armor DEF: 80 Weight: 75 Required Level: 80 Job: All Jobs ====== auto-parsed ====== Itemclass : Armor Weight : 75 Required Level : 80 Id: (15396) Silver Dragon Plate [1] An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic luck. LUK +2. MaxHP +500, MaxSP +50, DEF +40, MDEF +4. When refined to +7 or higher, Additional LUK +2. When refined to +9 or higher, ATK +30. If equipped with Dragon Scale Boots, Dragon Scale Hood, and Dragon Ring, MaxHP +300, MaxSP +30. Critical damage +15%. CRI+1 for every 15 base LUK. If Silver Dragon Plate, Dragon Scale Boots, and Dragon Scale Hood's combined refine levels are 27 or higher, increased ASPD (ASPD +10%). Fixed Cast Time -15%. Incoming Physical/Magic damage creates a chance to cast Dragon's Luck. [Dragon's Luck] Incoming Physical/Magic damage creates a chance of gaining CRIT +6 for 7 sec. If base LUK is 90 or higher, increases the chance of casting and additional Critical damage +10%. Class: Armor DEF: 80 Weight: 75 Required Level: 80 Job: All Jobs ====== auto-parsed ====== Itemclass : Armor Weight : 75 Required Level : 80 Id: (15397) Soutane of Strength [1] Formal wear worn by the priests who revered Odin's strength. It's imbued with a blessing that enhances the wearer's strength. MaxHP +800. DEF +30, MDEF +8. Critical damage +2% for every 2 refine levels. STR +2 for every 3 refine levels. When refined to +9 or higher, ATK +40. If equipped with Clergy's Boots, Clergy's Manteau, and Clergy's Ring, STR +4. MaxHP +300, MaxSP +100. MaxHP Recovery +25%, SP Recovery +15%. If Soutane of Strength, Clergy's Boots, and Clergy's Manteau's combined refine levels are 27 or higher, increased ASPD (ASPD +10%). Fixed Cast Time -15%. ATK +7% Class: Armor DEF: 65 Weight: 65 Required Level: 90 Job: All Jobs ====== auto-parsed ====== Itemclass : Armor Weight : 65 Required Level : 90 Id: (15398) Soutane of Agility [1] Formal wear worn by the priests who revered Odin's agility. It's imbued with a blessing that enhances the wearer's agility. MaxHP +700. DEF +30, MDEF +8. Decreases Post-attack delay (ASPD +1%) for every 2 refine levels. AGI +2 for every 3 refine levels. When refined to +9 or higher, HIT +15. If equipped with Clergy's Boots, Clergy's Manteau, and Clergy's Ring, AGI +4. MaxHP +300, MaxSP +100. MaxHP Recovery +25%, SP Recovery +15%. If Soutane of Agility, Clergy's Boots, and Clergy's Manteau's combined refine levels are 27 or higher, increased ASPD (ASPD +10%). Fixed Cast Time -15%. Critical damage +15%. Class: Armor DEF: 65 Weight: 65 Required Level: 90 Job: All Jobs ====== auto-parsed ====== Itemclass : Armor Weight : 65 Required Level : 90 Id: (15399) Soutane of Vitality [1] Formal wear worn by the priests who revered Odin's vitality. It's imbued with a blessing that enhances the wearer's vitality. MaxHP +900. DEF +30, MDEF +8. DEF +4 and MDEF +1 for every 2 refine levels. VIT +2 for every 3 refine levels. When refined to +9 or higher, MaxHP +10%. If equipped with Clergy's Boots, Clergy's Manteau, and Clergy's Ring, VIT +4. MaxHP +300, MaxSP +100. MaxHP Recovery +25%, SP Recovery +15%. If Soutane of Vitality, Clergy's Boots, and Clergy's Manteau's combined refine levels are 27 or higher, increased ASPD (ASPD +10%). Fixed Cast Time -15%. Increase resistance to all Elemental Properties by 6%. Class: Armor DEF: 65 Weight: 65 Required Level: 90 Job: All Jobs ====== auto-parsed ====== Itemclass : Armor Weight : 65 Required Level : 90 Id: (15400) Soutane of Dexterity [1] Formal wear worn by the priests who revered Odin's dexterity. It's imbued with a blessing that enhances the wearer's dexterity. MaxHP +700. DEF +30, MDEF +8. Long-ranged DMG +1% for every 2 refine levels. DEX +2 for every 3 refine levels. When refined to +9 or higher, FLEE +20. If equipped with Clergy's Boots, Clergy's Manteau, and Clergy's Ring, DEX +4. MaxHP +300, MaxSP +100. MaxHP Recovery +25%, SP Recovery +15%. If Soutane of Dexterity, Clergy's Boots, and Clergy's Manteau's combined refine levels are 27 or higher, increased ASPD (ASPD +10%). Fixed Cast Time -15%. CRIT +9. Class: Armor DEF: 65 Weight: 65 Required Level: 90 Job: All Jobs ====== auto-parsed ====== Itemclass : Armor Weight : 65 Required Level : 90 Id: (15401) Soutane of intelligence [1] Formal wear worn by the priests who revered Odin's intelligence. It's imbued with a blessing that enhances the wearer's intelligence. MaxHP +700. DEF +30, MDEF +8. Variable Cast Time -1% for every 2 refine levels. INT +2 for every 3 refine levels. When refined to +9 or higher, MATK +40 and Healing Recovery +15%. If equipped with Clergy's Boots, Clergy's Manteau, and Clergy's Ring, INT +4. MaxHP +300, MaxSP +100. MaxHP Recovery +25%, SP Recovery +15%. If Soutane of intelligence, Clergy's Boots, and Clergy's Manteau's combined refine levels are 27 or higher, Variable Cast Time -10%. Fixed Cast Time -15%. MATK +7%, Healing Recovery +10%. Class: Armor DEF: 65 Weight: 65 Required Level: 90 Job: All Jobs ====== auto-parsed ====== Itemclass : Armor Weight : 65 Required Level : 90 Id: (15402) Soutane of Luck [1] Formal wear worn by the priests who revered Odin's luck. It's imbued with a blessing that enhances the wearer's luck. MaxHP +800. DEF +30, MDEF +8. Critical damage +2% for every 2 refine levels. LUK +2 for every 3 refine levels. When refined to +9 or higher, CRIT +6. If equipped with Clergy's Boots, Clergy's Manteau, and Clergy's Ring, LUK +4. MaxHP +300, MaxSP +100. MaxHP Recovery +25%, SP Recovery +15%. If Soutane of Luck, Clergy's Boots, and Clergy's Manteau's combined refine levels are 27 or higher, increased ASPD (ASPD +10%). Fixed Cast Time -15%. Critical damage +15%. Class: Armor DEF: 65 Weight: 65 Required Level: 90 Job: All Jobs ====== auto-parsed ====== Itemclass : Armor Weight : 65 Required Level : 90 Id: (16097) Freezing Mace [2] A mace that never inflicts any harm to innocent and good beings. People say this mace appears frightful to those who are evil. Indestructible. MATK +135. MATK +5%. When refined to +7 or higher, Healing Recovery +15%, Magnus Exorcismus damage +10%. When refined to +9 or higher, Additional Magnus Exorcismus damage +15%. Class: Mace ATK: 150 Weight: 130 Weapon Level: 3 Required Level: 80 Job: Acolyte Classes ====== auto-parsed ====== Itemclass : Mace Weight : 130 Weapon Level : 3 Required Level : 80 Id: (16099) Rubber Hammer [2] A hammer used to investigating mine shafts in Einbroch. It's a tool used to check shafts, but people often use it in battle due to its design and durability. _ MATK +180, indestructible. MATK +7% Healing Recovery +15%, Adoramus damage +10%. When refined to +7 or higher, Holy Magic damage +7%, Variable Cast Time -10%. When refined to +9 or higher, Additional Adoramus damage +15%. When dealing magic damage, create a chance to gain additional Magic damage +15% on enemies of all sizes for 5 sec. When refined to +11 or higher, After-cast delay -20%. _ Class: Mace ATK: 160 Weight: 190 Weapon Level: 4 Required Level: 170 Job: Arch Bishop Classes ====== auto-parsed ====== Itemclass : Mace Weight : 190 Weapon Level : 4 Required Level : 170 Id: (18189) Bloody Bow [2] No one knows who used this bow or how it was used. The body, which is tinged with a thick bloody hue, tells you all you need to know. Long-ranged DMG +5%. When refined to +7 or higher, Double Strafe damage +15%. When refined to +9 or higher, Arrow Shower damage +15%. Class: Bow ATK: 170 Weight: 90 Weapon Level: 3 Required Level: 80 Job: Archer/Rogue Classes ====== auto-parsed ====== Itemclass : Bow Weight : 90 Weapon Level : 3 Required Level : 80 Id: (18190) Bolt Shooter [2] A tool used in Einbroch to drive nails. It's been modified to be able to shoot stuff other than nails. _ ATK +10%. Aimed Bolt damage +10%. When refined to +7 or higher, ATK +60, Variable Cast Time -10%. When refined to +9 or higher, Additional Aimed Bolt damage +15%. When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%. _ Class: Bow ATK: 210 Weight: 170 Weapon Level: 4 Required Level: 170 Job: Ranger Classes ====== auto-parsed ====== Itemclass : Bow Weight : 170 Weapon Level : 4 Required Level : 170 Id: (19429) Zarathustra An item that hurts if you try to know. Id: (20946) Dragon Scale Hood [1] A hood made by weaving various parts of a powerful dragon. Just wearing it makes you feel draconic presence. DEF +20, MDEF +2. Incoming Healing Recovery and item effects +15%. When refined to +7 or higher, Physical, Magic damage -5% from Dragon monsters. When refined to +9 or higher, Incoming Physical/Magic damage creates a chance of restoring 300 HP every second for 3 seconds. Class: Garment DEF: 23 Weight: 50 Required Level: 80 Job: All Jobs ====== auto-parsed ====== Itemclass : Garment Weight : 50 Required Level : 80 Id: (20947) Clergy's Manteau [1] A manteau worn by Odin's priests. The blessing imbued in the manteau gently embraces the wearer. Incoming Healing Recovery and item effects +15%. Physical/Magic damage -1% from Angel and Demon monsters for every 2 refine levels. FLEE +6 for every 3 refine levels. When refined to +9 or higher, MaxSP +300, Fixed Cast Time -5%. Class: Garment DEF: 20 Weight: 45 Required Level: 90 Job: All Jobs ====== auto-parsed ====== Itemclass : Garment Weight : 45 Required Level : 90 Id: (21054) Claw Sword [2] A tool used to remove various kinds of scrap at construction sites. Can be used for many purposes. _ ATK +15%, CRIT +5. When refined to +7 or higher, Critical damage +25%, increased ASPD (ASPD +10%) When refined to +9 or higher, when physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 5 sec. When refined to +11 or higher, CRIT +7, After-cast delay -20%. _ Class: Two-handed Sword ATK: 300 Weight: 350 Weapon Level: 4 Required Level: 170 Job: Rune Knight Classes ====== auto-parsed ====== Weight : 350 Weapon Level : 4 Required Level : 170 Id: (22208) Dragon Scale Boots [1] A pair of boots made by weaving various parts of powerful dragons. Just wearing it makes you feel draconic presence. MaxSP +150. Variable Cast Time -5%. When refined to +7 or higher, FLEE +20. When refined to +9 or higher, Fixed Cast Time -5%. Class: Shoes DEF: 28 Weight: 50 Required Level: 80 Job: All Jobs ====== auto-parsed ====== Itemclass : Shoes Weight : 50 Required Level : 80 Id: (22209) Clergy's Boots [1] A pair of boots worn by Odin's priests. The blessing imbued in the boots makes the wearer feel lighter. MaxHP +100. MaxSP +30. HIT +2 for every 2 refine levels. Variable Cast Time -2% and decreases Post-attack delay (ASPD +2%) for every 3 refine levels. When refined to +9 or higher, Incoming Physical/Magic damage creates a chance of gaining Perfect Dodge +20 for 2 sec. Class: Shoes DEF: 25 Weight: 40 Required Level: 90 Job: All Jobs ====== auto-parsed ====== Itemclass : Shoes Weight : 40 Required Level : 90 Id: (23061) Sharp Arrow Quiver "Caution! You may lose items if there are more than 30,000 of them in your inventory." A quiver containing 500 Sharp Arrows. Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (23081) Kunai Scroll of Flame "Caution! If you exceed 30,000 items in the inventory, the item may be lost." _ Can summon 500 Kunaki Scroll of Flames. _ Weight : 25 ====== auto-parsed ====== Weight : 25 Id: (23082) Kunai Scroll of Icicle "Caution! If you exceed 30,000 items in the inventory, the item may be lost." _ Can summon 500 Kunaki Scroll of Icicles. _ Weight : 25 ====== auto-parsed ====== Weight : 25 Id: (23083) Kunai Scroll of Storm "Caution! If you exceed 30,000 items in the inventory, the item may be lost." _ Can summon 500 Kunaki Scroll of Storms. _ Weight : 25 ====== auto-parsed ====== Weight : 25 Id: (23084) Kunai Scroll of Sand "Caution! If you exceed 30,000 items in the inventory, the item may be lost." _ Can summon 500 Kunaki Scroll of Sands. _ Weight : 25 ====== auto-parsed ====== Weight : 25 Id: (23085) Kunai Scroll of Poison "Caution! If you exceed 30,000 items in the inventory, the item may be lost." _ Can summon 500 Kunaki Scroll of Poisons. _ Weight : 25 ====== auto-parsed ====== Weight : 25 Id: (23280) Beginners Fly Wings Wings of the flying animals cut and incantated.Can teleport to a random spot when waved in the air. Required level : 98 Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (23288) Zipped Fly Wings Wings of the flying animals cut and incantated.Can teleport to a random spot when waved in the air. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (23711) Trap Box "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ A box containing 500 Traps. _ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (23981) Turbulent Dragon's Power The power of dragon is raging around this orb. Grants a random option to the following items. _ [Target Items] Red Dragon Plate Green Dragon Plate Gold Dragon Plate Purple Dragon Plate Blue Dragon Plate Silver Dragon Plate _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (23985) Dragon's Treasure A box that contains dragon's treasure. Contains one of the following items. _ Available Items Turbulent Dragon's Power Burning Dragon's Power Hot Dragon's Power Large Dragon Bone Small Dragon Bone Red Dragon Orb Green Dragon Orb Gold Dragon Orb Purple Dragon Orb Blue Dragon Orb Silver Dragon Orb Dragon Skin Dragon Canine Dragon Scale Dragon Tail _ Weight: 10 ====== auto-parsed ====== Weight : 10 Id: (23986) Odin's Relic A box that contains the treasure of Odin's temple. Contains one of the following items. _ Available Items Soutane of Strength, Soutane of Agility Soutane of Vitality, Soutane of Dexterity Soutane of intelligence, Soutane of Luck Clergy's Boots, Clergy's Manteau Angel's Dream, Rune of Darkness Soft Feather _ Weight: 10 ====== auto-parsed ====== Weight : 10 Id: (24554) Psychic Shadow Armor Armor worn over the armor provides an additional defensive effect. It can also be used alone, but has little defensive effect. MaxHP +10 per 1 refine rate. Increase damage of Psychic Wave by 5%. Increase damage of Psychic Wave by additional 2% per 2 refine rates. SET BONUS Psychic Shadow Armor Psychic Shadow Shield Psychic Shadow Shoes Increase damage of Psychic Wave as a percentage equivalent of the sum of its refine rate. Type : Shadow Equipment Location: Armor Weight: 0 Required Level: 99 Class: Sorcerer Type ====== auto-parsed ====== Weight : 0 Required Level : 99 Id: (24555) Psychic Shadow Shield A small shield that can be attached to the arm provides additional defensive effects. It can also be used alone, but has little defensive effect. MaxHP +10 per 1 refine rate. Increase neutral property magic damage by 3%. When refined to +7 or higher, increase neutral property magic damage by additional 3%. When refined to +9 or higher, increase neutral property magic damage by additional 4%. SET BONUS Psychic Shadow Armor Psychic Shadow Shield Psychic Shadow Shoes Increase damage of Psychic Wave as a percentage equivalent of the sum of its refine rate. SET BONUS Psychic Shadow Armor Sorcerer Weapon Shadow Ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Psychic Shadow Shield and Sorcerer Weapon Shadow. Type : Shadow Equipment Location : Shield Weight : 0 Required Level : 99 Class : Sorcerer Type ====== auto-parsed ====== Weight : 0 Required Level : 99 Id: (24556) Psychic Shadow Shoes Shoes that can be worn in addition to shoes. It can also be used alone, but the effect is small. MaxHP +10 per 1 refine rate. Reduce SP consumption of Psychic Wave by 4%. Reduce SP consumption of Psychic Wave by additional 1% per 2 refine rates. SET BONUS Psychic Shadow Armor Psychic Shadow Shield Psychic Shadow Shoes Increase damage of Psychic Wave as a percentage equivalent of the sum of its refine rate. Type : Shadow Equipment Location : Shoes Weight : 0 Required Level : 99 Class: Sorcerer Type ====== auto-parsed ====== Weight : 0 Required Level : 99 Id: (24566) Spore Bomb Shadow Armor Armor worn over the armor provides an additional defensive effect. It can also be used alone, but has little defensive effect. MaxHP +10 per 1 refine rate. Increase damage of Spore Explosion by 5%. Increase damage of Spore Explosion by additional 2% per 2 refine rates. SET BONUS Spore Bomb Shadow Armor Spore Bomb Shadow Shield Spore Bomb Shadow Shoes Increases Spore Explosion damage as percentage equal to the sum of refine rate of set. Type : Shadow Equipment Location: Armor Weight: 0 Required Level: 99 Class: Geneticist Type ====== auto-parsed ====== Weight : 0 Required Level : 99 Id: (24567) Spore Bomb Shadow Shield A small shield that can be attached to the arm provides additional defensive effects. It can also be used alone, but has little defensive effect. MaxHP +10 per 1 refine rate. Increase physical damage to all size monsters by 3%. When refined to +7 or higher, increase physical damage to all size monsters by additional 3%. When refined to +9 or higher, increase physical damage to all size monsters by additional 4%. SET BONUS Spore Bomb Shadow Armor Spore Bomb Shadow Shield Spore Bomb Shadow Shoes Increases Spore Explosion damage as percentage equal to the sum of refine rate of set. SET BONUS Geneticist Weapon Shadow Ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Spore Bomb Shadow Shield and Geneticist Weapon Shadow. Type : Shadow Equipment Location : Shield Weight : 0 Required Level : 99 Class : Geneticist Type ====== auto-parsed ====== Weight : 0 Required Level : 99 Id: (24568) Spore Bomb Shadow Shoes Shoes that can be worn in addition to shoes. It can also be used alone, but the effect is small. MaxHP +10 per 1 refine rate. Reduce cooldown of Spore Explosion by 0.2 sec. Reduce cooldown of Spore Explosion by additional 0.1 sec per 3 refine rates. SET BONUS Spore Bomb Shadow Armor Spore Bomb Shadow Shield Spore Bomb Shadow Shoes Increases Spore Explosion damage as percentage equal to the sum of refine rate of set. Type : Shadow Equipment Location : Shoes Weight : 0 Required Level : 99 Class : Geneticist Type ====== auto-parsed ====== Weight : 0 Required Level : 99 Id: (25759) Dragon's Energy (Green) A mysterious, crystallized coagulation of green dragon's power. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25760) Dragon's Energy (Blue) A mysterious, crystallized coagulation of blue dragon's power. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25761) Dragon's Energy (Red) A mysterious, crystallized coagulation of red dragon's power. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25762) Dragon's Energy (Gold) A mysterious, crystallized coagulation of gold dragon's power. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25763) Dragon's Energy (Purple) A mysterious, crystallized coagulation of purple dragon's power. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25764) Dragon's Energy (Silver) A mysterious, crystallized coagulation of silver dragon's power. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25765) Dragon Bone (Large) An intact bone from a giant dragon. Even though it's old, you can still feel the immense power of a dragon. Weight: 20 ====== auto-parsed ====== Weight : 20 Id: (25766) Dragon Bone (Small) An intact bone from a small dragon. Even though it's old, you can still feel the power of a dragon. Weight: 10 ====== auto-parsed ====== Weight : 10 Id: (25767) Angel's Dream A strange small orb that is oval-shaped. It emits beautiful and warm energy. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25768) Valkyrie Ingrid's Armor Fragment A fragment of the armor worn by Valkyrie Ingrid. It is imbued with faint blue energy. Weight: 3 ====== auto-parsed ====== Weight : 3 Id: (25769) Valkyrie Reginleif's Armor Fragment A fragment of the armor worn by Valkyrie Reginleif. It is imbued with faint golden energy. Weight: 3 ====== auto-parsed ====== Weight : 3 Id: (25770) Valkyrie Reginleif's Armor The armor worn by Reginleif, a battle maiden who serves Odin. It's heavily damaged after a fierce battle. Weight: 10 ====== auto-parsed ====== Weight : 10 Id: (25771) Valkyrie Ingrid's Armor The armor worn by Ingrid, a battle maiden who serves Odin. It's heavily damaged after a fierce battle. Weight: 10 ====== auto-parsed ====== Weight : 10 Id: (25809) Redium A red ore discovered deep underground. It contains a mysterious power. Weight: 0.5 ====== auto-parsed ====== Weight : 0.5 Id: (25810) Rindium A green ore discovered deep underground. It contains a mysterious power. Weight: 0.5 ====== auto-parsed ====== Weight : 0.5 Id: (25811) Odium An orange ore discovered deep underground. It contains a mysterious power. Weight: 0.5 ====== auto-parsed ====== Weight : 0.5 Id: (25812) Purdium A purple ore discovered deep underground. It contains a mysterious power. Weight: 0.5 ====== auto-parsed ====== Weight : 0.5 Id: (25813) Whidium A white ore discovered deep underground. It contains a mysterious power. Weight: 0.5 ====== auto-parsed ====== Weight : 0.5 Id: (25814) Dynite An ore made by fusing 5 refined mysterious ores. It emits five brilliant hues. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25815) Solidified Dust Various kinds of dust got together and solidified. Can be sold to Collectible Merchants. Weight: 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (25816) Dead Trap An installable trap carried by Pitmen. For some reason, it seems they don't use it anymore. Can be sold to Collectible Merchants. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (25817) Bizarre Stone Fragment A stone fragment that fell off from a mineral. It's famous among stone collectors because of its self-indulgent shapes. Can be sold to Collectible Merchants. Weight: 5 ====== auto-parsed ====== Weight : 5 Id: (26023) Glacis Spear [2] The sharp body of this spear allows the wielder to choose between swinging and stabbing. ATK +5% When refined to +7 or higher, Pierce damage +15%. When refined to +9 or higher, Brandish Spear damage +15%. Class: Two-handed Spear ATK: 190 Weight: 140 Weapon Level: 3 Required Level: 80 Job: Swordsman Classes ====== auto-parsed ====== Weight : 140 Weapon Level : 3 Required Level : 80 Id: (26162) Welding Wand [2] A magical tool used in welding. Many use it in battle since it significantly boosts the wielder's magical prowess. _ MATK +200. Neutral, Water, Fire Magic damage +7%. When refined to +7 or higher, MATK +40, Variable Cast Time -10%. When refined to +9 or higher, Additional Neutral, Water, Fire Magic damage +8%. When dealing magic damage, create a chance to gain additional Magic damage +15% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%. _ Class: One-handed Staff ATK: 160 Weight: 120 Weapon Level: 4 Required Level: 170 Job: Mage and Soul Linker Classes ====== auto-parsed ====== Weight : 120 Weapon Level : 4 Required Level : 170 Id: (26214) Soul Bell [2] A whip that generates a mysterious tinkle of a bell every time when flicked. Long-ranged DMG +5%. When refined to +7 or higher, Slinging Arrow damage +10%. When refined to +9 or higher, Slinging Arrow damage +15%. Class: Whip ATK: 130 Weight: 90 Weapon Level: 3 Required Level: 80 Job: Dancer Classes ====== auto-parsed ====== Itemclass : Whip Weight : 90 Weapon Level : 3 Required Level : 80 Id: (26215) Safety Whip [2] A rope made in Einbroch for lifesaving purposes. Actually, it's used more often for another purpose than saving people's lives. _ Long-ranged DMG +10%. Severe Rainstorm damage +10%. When refined to +7 or higher, ATK +40, Variable Cast Time -10%. When refined to +9 or higher, Additional Severe Rainstorm damage +15%. When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec. When refined to +11 or higher, Severe Rainstorm cooldown -2 sec. and After-cast delay -20%. _ Class: Whip ATK: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Job: Wanderer Classes ====== auto-parsed ====== Itemclass : Whip Weight : 140 Weapon Level : 4 Required Level : 170 Id: (28043) Piercing Katar [2] A katar designed to strike at the enemy's weak spot. It seems you have to train quite a bit to use it skillfully. ATK +5% When refined to +7 or higher, Sonic Blow damage +15%. When refined to +9 or higher, Grimtooth damage +15%. (This item did not make it into ROZ.) Class: Katar ATK: 160 Weight: 120 Weapon Level: 3 Required Level: 80 Job: Assassin Classes ====== auto-parsed ====== Itemclass : Katar Weight : 120 Weapon Level : 3 Required Level : 80 Id: (28045) Bolt Crusher [2] A tool used in Einbroch to cut various metals. They modified it for battle use due to its superior cutting force. _ ATK +10%. Rolling Cutter damage +10%. When refined to +7 or higher, ATK +60, increased ASPD (ASPD +10%) When refined to +9 or higher, Additional Rolling Cutter damage +15%. When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%. _ Class: Katar ATK: 300 Weight: 200 Weapon Level: 4 Required Level: 170 Job: Guillotine Cross Classes ====== auto-parsed ====== Itemclass : Katar Weight : 200 Weapon Level : 4 Required Level : 170 Id: (28139) Grudge [2] This ancient giant axe was once a powerful weapon, but the long years of obscurity and neglect made it lose its power. Indestructible. ATK +5%, CRIT +5. When refined to +7 or higher, Increased ASPD (ASPD +10%). When refined to +9 or higher, Critical Damage +10%. Class: Two-handed Axe ATK: 190 Weight: 140 Weapon Level: 3 Required Level: 80 Job: Merchant Classes ====== auto-parsed ====== Weight : 140 Weapon Level : 3 Required Level : 80 Id: (28140) Saw Axe [2] A weapon modified from a metal-cutting saw to a battle axe. The sound of the engine reverberating every time the wielder swings makes enemies cower in fear. _ ATK +10%, indestructible. Arm Cannon damage +10%. When refined to +7 or higher, ATK +60, Variable Cast Time -10%. When refined to +9 or higher, Long-ranged DMG +10%. When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 5 sec. When refined to +11 or higher, After-cast delay -20%. _ Class: Two-handed Axe ATK: 350 Weight: 500 Weapon Level: 4 Required Level: 170 Job: Mechanic Classes ====== auto-parsed ====== Weight : 500 Weapon Level : 4 Required Level : 170 Id: (28634) On Bolt Magic [2] A book titled On Bolt Magic. Just holding it makes you feel like you've become a master of bolt magic. MATK +135. MATK +5%. When refined to +7 or higher, Fire/Cold/Lightning Bolt damage +10%. When refined to +9 or higher, Additional Fire/Cold/Lightning Bolt damage +10%. Class: Book ATK: 120 Weight: 90 Weapon Level: 3 Required Level: 80 Job: Mage Classes ====== auto-parsed ====== Itemclass : Book Weight : 90 Weapon Level : 3 Required Level : 80 Id: (28635) Safety Manual [2] A book full of information on preparing for various industrial and natural accidents. Just holding it makes you feel safe. _ ATK +10%, CRIT +3. When refined to +7 or higher, ATK +40, increased ASPD (ASPD +10%) When refined to +9 or higher, Critical damage +15%, when physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec. When refined to +11 or higher, Additional Critical damage +15%, After-cast delay -20%. _ Class: Book ATK: 200 Weight: 70 Weapon Level: 4 Required Level: 170 Job: Star Emperor Only ====== auto-parsed ====== Itemclass : Book Weight : 70 Weapon Level : 4 Required Level : 170 Id: (28769) Valkyrie Dagger [2] A dagger used by the beings of the ancient past. It seems its power has faded over the long years. ATK +5% When refined to +7 or higher, Sightless Mind damage +15%. When refined to +9 or higher, Back Stab damage +15%. Class: Dagger ATK: 130 Weight: 85 Weapon Level: 3 Required Level: 80 Job: Thief/Rogue Classes ====== auto-parsed ====== Itemclass : Dagger Weight : 85 Weapon Level : 3 Required Level : 80 Id: (28770) Wound Maker [2] A chilly bluish dagger that gives off a terrifying feeling. The bumps on the blade leave a critical wound on the victim. ATK +5% When refined to +7 or higher, Throw Shuriken and Haze Slasher damages +10%. When refined to +9 or higher, Additional Throw Shuriken and Haze Slasher damages +15%. Class: Dagger ATK: 130 Weight: 85 Weapon Level: 3 Required Level: 80 Job: Ninja Classes ====== auto-parsed ====== Itemclass : Dagger Weight : 85 Weapon Level : 3 Required Level : 80 Id: (28771) Metal Detector Mk47 [2] A small detector made for finding ores in mines. It's light and durable, so many people use it for self-protection. _ ATK +10%. Cross Impact damage +10%. When refined to +7 or higher, ATK +40, increased ASPD (ASPD +10%) When refined to +9 or higher, Additional Cross Impact damage +15%. When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%. _ Class: Dagger ATK: 200 Weight: 100 Weapon Level: 4 Required Level: 170 Job: Guillotine Cross Classes ====== auto-parsed ====== Itemclass : Dagger Weight : 100 Weapon Level : 4 Required Level : 170 Id: (28772) Jewel Detector Mk47 [2] A small detector made for finding jewels in mines. It's used for various purposes as it boosts the wielder's strength. _ MATK +180. MATK +10%. Fire and Neutral Magic damage +7%. When refined to +7 or higher, MATK +40, increased ASPD (ASPD +10%) When refined to +9 or higher, Additional Fire and Neutral Magic damage +8%. When physically attacking, create a chance to gain additional Magic damage +15% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%. _ Class: Dagger ATK: 190 Weight: 100 Weapon Level: 4 Required Level: 170 Job: Shadow Chaser Classes ====== auto-parsed ====== Itemclass : Dagger Weight : 100 Weapon Level : 4 Required Level : 170 Id: (29241) Ancilla CRI + 10. Id: (32026) Blocking Spear [2] Originally used to block entrance to dangerous areas in Einbroch, it's now modified into a weapon due to its durability and power. _ ATK +10%. Vanishing Point damage +10%. When refined to +7 or higher, ATK +40, increased ASPD (ASPD +10%) When refined to +9 or higher, Additional Vanishing Point damage +15%. When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%. _ Class: One-handed Spear ATK: 210 Weight: 300 Weapon Level: 4 Required Level: 170 Job: Royal Guard Classes ====== auto-parsed ====== Weight : 300 Weapon Level : 4 Required Level : 170 Id: (32109) Trumpet Shell [2] An instrument made of the shell of an ancient conch. Long-ranged DMG +5%. When refined to +7 or higher, Melody Strike damage +10%. When refined to +9 or higher, Melody Strike damage +15%. Class: Instrument ATK: 130 Weight: 90 Weapon Level: 3 Required Level: 80 Job: Bard Classes ====== auto-parsed ====== Itemclass : MusicalInstrument Weight : 90 Weapon Level : 3 Required Level : 80 Id: (32110) Safety Lute [2] Made to encourage the workers of Einbroch or signal an emergency. It has many flaws as a guitar but it produces the loudest sound. _ Long-ranged DMG +10%. Severe Rainstorm damage +10%. When refined to +7 or higher, ATK +40, Variable Cast Time -10%. When refined to +9 or higher, Additional Severe Rainstorm damage +15%. When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec. When refined to +11 or higher, Severe Rainstorm cooldown -2 sec. and After-cast delay -20%. _ Class: Instrument ATK: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Job: Maestro Classes ====== auto-parsed ====== Itemclass : MusicalInstrument Weight : 140 Weapon Level : 4 Required Level : 170 Id: (32235) Dragon Ring A ring made by condensing the immense power of dragons. You can feel the powerful energy revolving around the ring. [Upgradable] All Stats +1 Class: Accessory DEF: 10 Weight: 10 Required Level: 80 Job: All Jobs ====== auto-parsed ====== Itemclass : Accessory Weight : 10 Required Level : 80 Id: (32236) Clergy's Ring A ring worn by the highest priests of Odin. It's imbued with a special blessing. [Upgradable] All Stats +1 If equipped with a Soutane, Clergy's Boots, and Clergy's Manteau, Physical/Magic attack creates a chance of restoring 40 SP every second for 3 seconds. Class: Accessory DEF: 0 Weight: 10 Required Level: 90 Job: All Jobs ====== auto-parsed ====== Itemclass : Accessory Weight : 10 Required Level : 90 Id: (32248) Safety Pendant R [1] A medal awarded to those who ensured the safety of the Einbroch mine. Only a few have been awarded this rare medal. All Stats +5 and increased ASPD (ASPD +5%) _ If equipped with Safety Epaulet R, MaxHP +10% and increased ASPD (ASPD +15%) _ If equipped with Safety Epaulet B, MaxHP +10%, Variable Cast Time -15% _ If equipped with Safety Epaulet R or Safety Epaulet B and an Einbroch weapon, Fixed Cast Time -0.3 sec. and After-cast delay -7% DMG -3% from enemies of all sizes. _ Class: Accessory (Right Slot) DEF: 10 Weight: 10 Required Level: 170 Job: All Jobs ====== auto-parsed ====== Weight : 10 Required Level : 170 Id: (32249) Safety Pendant B [1] A medal awarded to those who ensured the safety of the Einbroch mine. Only a few have been awarded this rare medal. All Stats +5, Variable Cast Time -5% _ If equipped with Safety Epaulet B, MaxHP +10% and additional Variable Cast Time -15% _ If equipped with Safety Epaulet R, MaxHP +10% and increased ASPD (ASPD +15%) _ If equipped with Safety Epaulet R or Safety Epaulet B and an Einbroch weapon, Fixed Cast Time -0.3 sec. and After-cast delay -7% Magic damage -3% from enemies of all sizes. _ Class: Accessory (Right Slot) DEF: 10 Weight: 10 Required Level: 170 Job: All Jobs ====== auto-parsed ====== Weight : 10 Required Level : 170 Id: (32250) Safety Epaulet R [1] An epaulet awarded to those who ensured the safety of the Einbroch mine. Only a few have been awarded this rare epaulet. _ ATK +5% _ Class: Accessory (Left Slot) DEF: 10 Weight: 10 Required Level: 170 Job: All Jobs ====== auto-parsed ====== Weight : 10 Required Level : 170 Id: (32251) Safety Epaulet B [1] An epaulet awarded to those who ensured the safety of the Einbroch mine. Only a few have been awarded this rare epaulet. _ MATK +5% _ Class: Accessory (Left Slot) DEF: 10 Weight: 10 Required Level: 170 Job: All Jobs ====== auto-parsed ====== Weight : 10 Required Level : 170 Id: (32303) Bolt Revolver [2] A tool used in Einbroch to drive nails. It's been modified to be able to shoot stuff other than nails. _ Long-ranged DMG +15%. Fire Dance damage +15%. When refined to +7 or higher, ATK +60, increased ASPD (ASPD +10%) When refined to +9 or higher, Additional Fire Dance damage +20%. When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%. _ Class: Pistol ATK: 200 Weight: 180 Weapon Level: 4 Required Level: 170 Job: Gunslinger Classes ====== auto-parsed ====== Itemclass : Pistol Weight : 180 Weapon Level : 4 Required Level : 170 Id: (32352) Safety Saber [2] A sword used for lighting up the shaft and self-protection in a mine. It glitters if there is something dangerous nearby. _ ATK +10%. Cart Cannon damage +10%. When refined to +7 or higher, ATK +40, Variable Cast Time -10%. When refined to +9 or higher, Additional Cart Cannon damage +15%, Long-ranged DMG +7%. When refined to +11 or higher, After-cast delay -20%. _ Class: Sword ATK: 200 Weight: 250 Weapon Level: 4 Required Level: 170 Job: Geneticist Classes ====== auto-parsed ====== Itemclass : Sword Weight : 250 Weapon Level : 4 Required Level : 170 Id: (100052) Costume Enchant Stone Box 19 A box containing stones that can be used to enchant costumes. 12 new enchantment stones have been added, including Ranger Stone II (Garment), Mechanic Stone II (Garment), and Arch Bishop Stone II (Garment). The existing costume enchantment stones are also included. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (100142) Stable Dragon's Power An orb that contains the stable power of dragon. Grants a random option to the following items. _ [Target Items] Red Dragon Plate Green Dragon Plate Gold Dragon Plate Purple Dragon Plate Blue Dragon Plate Silver Dragon Plate _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (100144) Burning Dragon's Power An orb that seems to be burning by using a dragon's power in it as fuel. Grants a random option to the following items. _ [Target Items] Dragon Scale Hood _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (100145) Hot Dragon's Power An orb that burns hot due to the dragon's power condensed in it. Grants a random option to the following item. _ [Target Items] Dragon Scale Boots _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (100147) Bath Salt A Bath salt specially made by the bath managers of Barmund Mansion. Physical/Magic damage +5% against monsters of Large Meditatio Bath Dungeon in Barmund Mansion for 15 minutes. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (100148) Bath Salt B Bath salt specially made by the bath managers of Barmund Mansion. Physical/Magic damage +10% against monsters of Large Meditatio Bath Dungeon in Barmund Mansion for 15 minutes. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (100149) Bath Salt C Bath salt specially made by the bath managers of Barmund Mansion. Physical/Magic damage +15% against monsters of Large Meditatio Bath Dungeon in Barmund Mansion for 15 minutes. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (100150) Aromatherapy Oil An aromatic massage oil extracted from various herbs. Very effective in improving blood circulation and overcoming fatigue. Physical/Magic damage -10% from monsters of Large Meditatio Bath Dungeon in Barmund Mansion for 15 minutes. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (100160) Automatic Module Box A box containing an automatic module. Contains 1 Automatic Module except for Epic ones. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100161) Epic Module Box A box containing a magical soapstone or a very rare automatic module. Contains a Magical Soapstone or an Epic Module. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100162) Physical Automatic Modification Device Box A box containing an attachment for a certain mechanical device that improves its performance. Contains 1 device that improves the machine physically. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100163) Magic Automatic Modification Device Box A box containing an attachment for a certain mechanical device that improves its performance. Contains 1 device that improves the machine magically. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100164) Medium Automatic Modification Device (Physical) A device used for modifying certain mechanical devices. Imbues 1 physical effect on the machine. _ [Target Items] Hypocrisy Machine Hypocrisy Edge Greed Wand Sloth Text Pride Steel Invidia Bundle Superbia String Gula Gun Ira Fist Gluttony Stick Luxuria Pierce Wrath Rack Avaritia Metal Pride Stone Sloth Bible Gula Teeth Pigritia Spark Pigritia Wave Pigritia Rhythm Wrath Wheel Envy Blunt Addiction Plant Lust Pointer Lust Shatter Lust Crusher Lust Boom _ Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100165) High Automatic Modification Device (Physical) A device used for modifying certain mechanical devices. Imbues 1 or 2 physical effects on the machine. _ [Target Items] Hypocrisy Machine Hypocrisy Edge Greed Wand Sloth Text Pride Steel Invidia Bundle Superbia String Gula Gun Ira Fist Gluttony Stick Luxuria Pierce Wrath Rack Avaritia Metal Pride Stone Sloth Bible Gula Teeth Pigritia Spark Pigritia Wave Pigritia Rhythm Wrath Wheel Envy Blunt Addiction Plant Lust Pointer Lust Shatter Lust Crusher Lust Boom _ Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100166) Finest Automatic Modification Device (Physical) A device used for modifying certain mechanical devices. Imbues 3 physical effects on the machine. _ [Target Items] Hypocrisy Machine Hypocrisy Edge Greed Wand Sloth Text Pride Steel Invidia Bundle Superbia String Gula Gun Ira Fist Gluttony Stick Luxuria Pierce Wrath Rack Avaritia Metal Pride Stone Sloth Bible Gula Teeth Pigritia Spark Pigritia Wave Pigritia Rhythm Wrath Wheel Envy Blunt Addiction Plant Lust Pointer Lust Shatter Lust Crusher Lust Boom _ Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100167) Medium Automatic Modification Device (Magic) A device used for modifying certain mechanical devices. Imbues 1 magical effect on the machine. _ [Target Items] Hypocrisy Machine Hypocrisy Edge Greed Wand Sloth Text Pride Steel Invidia Bundle Superbia String Gula Gun Ira Fist Gluttony Stick Luxuria Pierce Wrath Rack Avaritia Metal Pride Stone Sloth Bible Gula Teeth Pigritia Spark Pigritia Wave Pigritia Rhythm Wrath Wheel Envy Blunt Addiction Plant Lust Pointer Lust Shatter Lust Crusher Lust Boom _ Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100168) High Automatic Modification Device (Magic) A device used for modifying certain mechanical devices. Imbues 1 or 2 magical effects on the machine. _ [Target Items] Hypocrisy Machine Hypocrisy Edge Greed Wand Sloth Text Pride Steel Invidia Bundle Superbia String Gula Gun Ira Fist Gluttony Stick Luxuria Pierce Wrath Rack Avaritia Metal Pride Stone Sloth Bible Gula Teeth Pigritia Spark Pigritia Wave Pigritia Rhythm Wrath Wheel Envy Blunt Addiction Plant Lust Pointer Lust Shatter Lust Crusher Lust Boom _ Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100169) Finest Automatic Modification Device (Magic) A device used for modifying certain mechanical devices. Imbues 3 magical effects on the machine. _ [Target Items] Hypocrisy Machine Hypocrisy Edge Greed Wand Sloth Text Pride Steel Invidia Bundle Superbia String Gula Gun Ira Fist Gluttony Stick Luxuria Pierce Wrath Rack Avaritia Metal Pride Stone Sloth Bible Gula Teeth Pigritia Spark Pigritia Wave Pigritia Rhythm Wrath Wheel Envy Blunt Addiction Plant Lust Pointer Lust Shatter Lust Crusher Lust Boom _ Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100171) Cannon Ball Box "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ Contains 500 Cannon Balls. Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (100172) Iron Cannon Ball Box "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ Contains 500 Iron Cannon Balls. Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (100173) Soul Cannon Ball Box "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ Contains 500 Soul Cannon Balls. Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (100174) Poison Arrow Quiver "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ A quiver containing 500 Poison Arrows. _ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (100176) Dark Cannon Ball Box "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ Contains 500 Dark Cannon Balls. Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (100177) Holy Cannon Ball Box "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ Contains 500 Holy Cannon Balls. Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (100178) Liquid Condensed Bullet Box "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ Contains 500 Liquid Condensed Bullets. Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (100179) Large Madogear Fuel Tank "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ Contains 500 Madogear Fuel. Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (100180) Repair A Box "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ Contains 500 Repair As. Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (100181) Repair B Box "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ Contains 500 Repair Bs. Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (100182) Repair C Box "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ Contains 500 Repair Cs. Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (100183) Flame Stone Bundle "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ A bundle of 500 Flame Stones. Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (100184) Ice Stone Bundle "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ A bundle of 500 Ice Stones. Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (100185) Wind Stone Bundle "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ A bundle of 500 Wind Stones. Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (100186) Shadow Orb Bundle "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ A bundle of 500 Shadow Orbs. Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (100187) Fire Charm Bundle "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ A bundle of 500 Fire Charms. Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (100188) Ice Charm Bundle "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ A bundle of 500 Ice Charms. Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (100189) Wind Charm Bundle "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ A bundle of 500 Wind Charms. Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (100190) Earth Charm Bundle "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ A bundle of 500 Earth Charms. Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (100191) Explosive Kunai Scroll "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ Can summon 500 Explosive Kunais. _ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (100192) Blue Gemstone Pouch "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ Contains 500 Blue Gemstones. Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (100193) Yellow Gemstone Pouch "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ Contains 500 Yellow Gemstones. Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (100194) Red Gemstone Pouch "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ Contains 500 Red Gemstones. Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (100195) Full Metal Jacket Case "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ A bullet case containing 500 Full Metal Jackets. _ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (100196) Projectile Mine Case "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ A case containing 500 Projectile Mines. _ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (100197) Dragon Tail Missile Case "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ A case containing 500 Dragon Tail Missiles. _ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (100251) Illusion Upgrade Cube A cube developed to upgrade Illusion armor. Upgrades +4 or above Illusion armor to +7. _ [Target Items] Illusion Armor Type A Illusion Armor Type B Illusion Engine Wing Type A Illusion Engine Wing Type B Illusion Leg Type A Illusion Leg Type B _ Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100252) Automatic Upgrade Cube A cube developed to upgrade Automatic armor. Upgrades +4 or above Automatic armor to +7. _ [Target Items] Automatic Armor Type A Automatic Armor Type B Automatic Engine Wing Type A Automatic Engine Wing Type B Automatic Leg Type A Automatic Leg Type B _ Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (100461) Galaxy Costume Egg When opened gives one of the following costumes, Costume Galaxy Circlet Costume Northern Cross Costume Blue Emotion Costume Magic Heir Costume Star Eyepatch Costume Wishing Tree Hat Costume Starry Long Wave Costume Starry Ribbon Twin Tail Costume Back Ribbon Bell (Blue) Costume Astra Blessing Cannot be traded. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (300001) Poisonous Card ATK +25% on Poison enemies. If equipped with Anacondaq Card, additional ATK +15% on Poison enemies. Class: Card Location: Weapon Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (300002) Toxious Card MaxHP +10%, incoming Long-ranged DMG -5%. If equipped with Noxious Card, additional MaxHP +5% and incoming Long-ranged DMG -10%. Class: Card Location: Armor Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Armor Weight : 1 Id: (300003) White Porcellio Card ATK +20, additional ATK +10 if equipped with Porcellio Card. ATK +1 for every shoe refine level. Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300004) Neo Mineral Card DEF +30, additional DEF +20 if equipped with Mineral Card. DEF +3 for every garment refine level. Class: Card Location: Garment Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Garment Weight : 1 Id: (300005) Abyssman Card MaxHP +10%, Earth Grave damage +10%. If equipped with Pitman Card, additional Earth Grave damage +10% and +1% for every refine level of shoes. Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300006) Jewelry Ant Card When physically attacking, create a chance of auto-casting Level 1 Psychic Wave. If equipped with Ungoliant Card, Neutral Magic damage +30%. Class: Card Location: Accessory (Left Slot) Weight: 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300007) Jewel Ungoliant Card DMG +40% to Formless and Plant monsters, along with Fire and Water Property enemies. Class: Card Location: Armor Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Armor Weight : 1 Id: (300008) Angelgiold Card MATK +10% on Demon monsters. If equipped with Skeggiold Card, additional MATK +3% on Demon monsters for every 2 weapon refine levels. Class: Card Location: Weapon Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (300009) Spectrum Plasma Card When equipping a One-handed Staff or Two-handed Staff, Ghost Magic damage +10%. When refined to +10, Additional Ghost Magic damage +10%. When refined to +14, Additional Ghost Magic damage +10%. Class: Card Location: Weapon Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (300010) Arch Plasma Card When equipping a One-handed Staff or Two-handed Staff, Wind Magic damage +10%. When refined to +10, Additional Wind Magic damage +10%. When refined to +14, Additional Wind Magic damage +10%. Class: Card Location: Weapon Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (300011) Holy Frus Card When equipping a One-handed Staff or Two-handed Staff, Holy Magic damage +10%. When refined to +10, Additional Holy Magic damage +10%. When refined to +14, Additional Holy Magic damage +10%. Class: Card Location: Weapon Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (300012) Holy Skogul Card Healing Recovery +5%. When refined to +7 or higher, Additional Healing Recovery +3%. When refined to +9 or higher, Additional Healing Recovery +2%. Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300013) Reginleif Card Indestructible. ATK +30%, MaxHP -15%. If equipped with Randgris Card, additional ATK +10%, MaxHP +5%. Class: Card Location: Armor Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Armor Weight : 1 Id: (300014) Ingrid Card Indestructible. MaxHP +40%, ATK -15%. Drains 1,000 HP every 4 sec. Drains 10,000 HP when unequipped. If equipped with Randgris Card, additional MaxHP +10%, ATK +5%. Class: Card Location: Armor Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Armor Weight : 1 Id: (300015) Purple Ferus Card ATK +3%, MaxHP -5%, MaxSP -5%, ATK +1% for every 4 refine levels. If equipped with Gold Acidus Card, additional MaxHP +4% and MaxSP +4% for every 4 shoe refine levels. Class: Card Location: Headgear Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Headgear Weight : 1 Id: (300016) Treasure Mimic Card FLEE +30, CRIT +5. If equipped with Ancient Mimic Card, additional Critical damage +2% for every garment refine levels. Class: Card Location: Garment Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Garment Weight : 1 Id: (300017) Black Acidus Card ATK +25% on Shadow enemies. If equipped with Santa Poring Card, additional ATK +15% on Shadow enemies. Class: Card Location: Weapon Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (300018) Silver Acidus Card ATK +25% on Holy enemies. If equipped with Orc Skeleton Card, additional ATK +15% on Holy enemies. Class: Card Location: Weapon Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (300019) Bone Ferus Card DMG +5% on Dragon enemies. If equipped with Bone Acidus Card, additional DMG +5% on Dragon enemies. Class: Card Location: Accessory (Left Slot) Weight: 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300020) Bone Acidus Card DMG +5% on Animal enemies. If equipped with Bone Ferus Card, additional DMG +5% on Animal enemies. Class: Card Location: Accessory (Right Slot) Weight: 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300021) Bone Detardeurus Card DMG +40% on Dragon monsters, Undead monsters, Undead enemies, and Ghost enemies. Class: Card Location: Armor Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Armor Weight : 1 Id: (300076) Broken Security Beta Card VIT +3. MaxHP +10%, Vanishing Point and Cannon Spear damage +10%. If equipped with Verporta Card and Greater Research Assistant Bot Card, Vanishing Point and Cannon Spear damage +20%, additional Vanishing Point damage +5% for every 2 shoes refine levels, additional Cannon Spear damage +5% for every 2 weapon refine levels. Class: Card Location: Accessory Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (300077) Broken Cleaner Robot Omega Card DEX +2, VIT +1. MaxHP +10%, Axe Boomerang and Vulcan Arm damage +10%. If equipped with Kick and Kick Card and Greater Papila Card, Axe Boomerang and Vulcan Arm damage +20%, additional Vulcan Arm damage +5% for every 2 shoes refine levels, additional Axe Boomerang damage +5% for every 2 weapon refine levels. Class: Card Location: Accessory Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (300078) Sweetie Card Fire Dance damage +60%. Fire Dance SP consumption +25%. Class: Card Location: Weapon Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (300079) Red Pepper Card Magic damage +30% on Formless and Fish enemies. Magic damage +30% on Holy and Water enemies. Class: Card Location: Armor Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Armor Weight : 1 Id: (300080) Great Red Pepper Card Magic damage +50% on Formless and Fish enemies. Magic damage +50% on Holy and Water enemies. Class: Card Location: Armor Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Armor Weight : 1 Id: (300081) Research Assistant Bot Card INT +2. MaxHP +10%, MaxSP +10%. Fire Ball damage +25%. Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300082) Greater Research Assistant Bot Card If compounded on One-handed or Two-handed Spear, Long-ranged Physical damage +10%. Additional Long-ranged Physical damage +2% for every 2 weapon refine levels. Class: Card Location: Weapon Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (300083) Dried Rafflesia Card AGI +2 MaxHP +10%, MaxSP +10%. Freezing Spear and Throw Kunai damage +15%. Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300084) Greater Dried Rafflesia Card Holy Resistance +30% FLEE +5 Class: Card Location: Garment Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Garment Weight : 1 Id: (300085) Special Alnoldi Card STR +2. MaxHP +10%, MaxSP +10%. ATK +7 per Kihop level. Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300086) Greater Special Alnoldi Card When equipping a Two-handed Sword, Melee Physical damage +10%. Additional Melee Physical damage +1% for every refine level. When refined to +11 or higher, Indestructible. Class: Card Location: Weapon Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (300087) Broken Gardener Beta Card LUK +2. MaxHP +10%, MaxSP +10%. Silvervine Stem Spear and Scar of Tarou damage +10%. Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300088) Greater Broken Gardener Beta Card When equipping a Book, HIT +20, ATK +5%, additional Melee Physical damage +1% for every weapon refine level, +10 Effect: Full Moon Kick and Falling Stars damage +15%. Class: Card Location: Weapon Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (300089) Verporta Card STR +2. MaxHP +10%, MaxSP +10%. Magnum Break damage +25%. Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300090) Verporte Card Earth Magic damage +10%. SP consumption +5%. When refined to +7 or higher, Additional Earth Magic damage +10% Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300091) Papila Card DEX +2. MaxHP +10%, MaxSP +10%. Desperado, Full Blast, Spread Shot damage +10%. Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300092) Greater Papila Card LUK +2. MaxHP +10%, MaxSP +10%. Cart Revolution damage +50%. Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300093) Papila Ruba Card INT +2. MaxHP +10%, MaxSP +10%. Holy Light damage +50%. Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300094) Greater Papila Ruba Card If compounded on Two-handed Sword, Critical damage +20%. Additional Critical damage +2% for every 2 weapon refine levels. Class: Card Location: Weapon Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (300095) Papila Cae Card DEX +2. MaxHP +10%, MaxSP +10%. Arrow Shower damage +25%. Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300096) Greater Papila Cae Card When equipping a Instrument or Whip, MATK +20. +10 Effect: MATK +20, Variable Cast Time -10%. +13 Effect: MATK +20. Class: Card Location: Weapon Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (300097) Aries Card AGI +2 MaxHP +10%, MaxSP +10%. Envenom damage +25%. Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300098) Greater Aries Card MATK +5. Wind Blade, Freezing Spear, Flaming Petals damage +10%. When refined to +7 or higher, Variable Cast Time -5%. Class: Card Location: Garment Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Garment Weight : 1 Id: (300099) Silva Papilia Card Damage -20% from Normal enemies. Incoming Healing Recovery +15%. Class: Card Location: Shield Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shield Weight : 1 Id: (300100) Gran Papilia Card Damage -25% from Boss enemies Incoming Healing Recovery +30%. Class: Card Location: Shield Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shield Weight : 1 Id: (300101) Broken Cleaner Card STR +3. MaxHP +10%, Dragon Breath and Dragon Water Breath damage +10%. If equipped with Verporta Card and Greater Papila Ruba Card, Dragon Breath and Dragon Water Breath damage +20%, additional Dragon Breath damage +5% for every 2 shoes refine levels, additional Dragon Water Breath damage +5% for every 2 weapon refine levels. Class: Card Location: Accessory Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (300102) Bath Manager Card INT +3. MaxHP +10%, Cart Cannon and Spore Explosion damage +10%. If equipped with Powerful Archer Skeleton Card and Greater Papila Card, Cart Cannon and Spore Explosion damage +20%, additional Cart Cannon damage +5% for every 2 shoes refine levels, additional Spore Explosion damage +5% for every 2 weapon refine levels. Class: Card Location: Accessory Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (300103) Azure Princess Card MATK +15. When refined to +7 or higher, Magic damage +10% on Fish and Demi-Human enemies. When refined to +11 or higher, Post-skill delay -3%. Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300104) Bookworm Card INT +2, VIT +1. MaxHP +10%, Psychic Wave and Diamond Dust damage +10%. If equipped with Blue Pitaya Card and Research Assistant Bot Card, Psychic Wave and Diamond Dust damage +20%, additional Psychic Wave damage +5% for every 2 shoes refine levels, additional Diamond Dust damage +5% for every 2 weapon refine levels. Class: Card Location: Accessory Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (300105) Roaming Spellbook Card INT +3. MaxHP +5%, MaxSP +5%, Crimson Rock and Comet damage +10%. If equipped with Red Pitaya Card and Research Assistant Bot Card, Crimson Rock and Comet damage +20%, additional Comet damage +5% for every 2 shoes refine levels, additional Crimson Rock damage +5% for every 2 weapon refine levels. Class: Card Location: Accessory Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (300106) Red Pitaya Card When equipping a One-handed or Two-handed Staff, Fire Magic damage +10%. When refined to +10, Additional Fire Magic damage +10%. When refined to +14, Additional Fire Magic damage +10%. Class: Card Location: Weapon Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (300107) Meow Card Apple's and Banana's recovery rate +300%. Class: Card Location: Accessory Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (300108) Sewage Venenum Card AGI +2, DEX +1. MaxHP +10%, Fatal Menace and Triangle Shot damage +10%. If equipped with Scimitar Buffalo Bandit Card and Aries Card, Fatal Menace and Triangle Shot damage +20%, additional Fatal Menace damage +5% for every 2 shoes refine levels, additional Triangle Shot damage +5% for every 2 weapon refine levels. Class: Card Location: Accessory Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (300109) Sewage Cramp Card DEX +2, STR +1. MaxHP +10%, Rolling Cutter and Counter Slash damage +10%. If equipped with Mutant Dolor Card and Aries Card, Rolling Cutter and Counter Slash damage +20%, additional Rolling Cutter and Counter Slash damage +5% for every 3 shoes refine levels. Class: Card Location: Accessory Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (300110) Sewage Waterfall Card AGI +2, INT +1. MaxHP +10%, Kunai Explosion and Cross Slash damage +10%. If equipped with Armed Guard Soheon Card and Dried Rafflesia Card, Kunai Explosion and Cross Slash damage +20%, additional Kunai Explosion and Cross Slash damage +5% for every 3 shoes refine levels. Class: Card Location: Accessory Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (300111) Elite Bellare Card AGI +2, INT +1. MaxHP +10%, Flaming Petals, Freezing Spear, Wind Blade damage +10%. If equipped with E-EA1L Card and Dried Rafflesia Card, Flaming Petals, Freezing Spear, Wind Blade damage +20%, additional Flaming Petals, Freezing Spear, Wind Blade damage +5% for every 3 shoes refine levels. Class: Card Location: Accessory Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (300112) Magic-poisoned Dolor Card INT +2, VIT +1. MaxHP +10%, Eswoo and Curse Explosion damage +10%. If equipped with Magic-poisoned Plaga Card and Special Alnoldi Card, Eswoo and Curse Explosion damage +20%, additional Curse Explosion damage +5% for every 2 shoes refine levels, additional Eswoo damage +5% for every 2 weapon refine levels. Class: Card Location: Accessory Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (300113) Unleashed Magic Card INT +2, VIT +1. MaxHP +10%, Reverberation and Severe Rainstorm damage +10%. If equipped with Greater Papila Cae Card and Papila Cae Card, Reverberation and Severe Rainstorm damage +20%, additional Reverberation damage +5% for every 2 shoes refine levels, additional Severe Rainstorm damage +5% for every 2 weapon refine levels. Class: Card Location: Accessory Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (300114) Magic-poisoned Plaga Card When equipping a One-handed or Two-handed Staff, Neutral Magic damage +10%. When refined to +10, Additional Neutral Magic damage +10%. When refined to +14, Additional Neutral Magic damage +10%. Class: Card Location: Weapon Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (300115) Magic-poisoned Sanare Card INT + 2, DEX +1. MaxHP +10%, Adoramus and Judex damage +10%. If equipped with Sanare Card and Papila Ruba Card, Adoramus and Judex damage +20%, additional Adoramus damage +5% for every 2 shoes refine levels, additional Judex damage +5% for every 2 weapon refine levels. Class: Card Location: Accessory Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (300116) Powerful Magic Card STR +2, INT +1. MaxHP +10%, Rampage Blast and Tiger Cannon damage +10%. If equipped with Mutant Plaga Card and Papila Ruba Card, Rampage Blast and Tiger Cannon damage +20%, additional Tiger Cannon damage +5% for every 2 Shoes refine levels, additional Rampage Blast damage +5% for every 2 Weapon refine levels. Class: Card Location: Accessory Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (300117) Sharp Magic Card DEX +2, AGI +1. MaxHP +10%, Arrow Storm and Bomb Cluster damage +10%. If equipped with Powerful Archer Skeleton Card and Papila Cae Card, Arrow Storm and Bomb Cluster damage +20%, additional Bomb Cluster damage +5% for every 2 shoes refine levels, additional Arrow Storm damage +5% for every 2 weapon refine levels. Class: Card Location: Accessory Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (300118) Boiling Phen Card STR +2, VIT +1. MaxHP +10%, Full Moon Kick and Falling Stars damage +10%. If equipped with Greater Broken Gardener Beta Card and Special Alnoldi Card, Full Moon Kick and Falling Stars damage +20%, additional Falling Stars damage +5% for every 2 shoes refine levels, additional Full Moon Kick damage +5% for every 2 weapon refine levels. Class: Card Location: Accessory Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (300119) Boiling Swordfish Card DEX +2, AGI +1. MaxHP +10%, Round Trip and God's Hammer damage +10%. If equipped with Greater Bellare Card and Papila Card, Round Trip and God's Hammer damage +20%, additional God's Hammer damage +5% for every 2 shoes refine levels, additional Round Trip damage +5% for every 2 weapon refine levels. Class: Card Location: Accessory Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (300120) Boiling Piranha Card MATK +2%. If equipped with Piranha Card, MATK +10 and Magic damage +15% on Water enemies. Class: Card Location: Accessory Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (300121) Boiling Marc Card Holy and Water Magic damage +5%. Additional Holy and Water Magic damage +1% for every 2 refine levels. Class: Card Location: Shoes Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (300122) Yellow Pitaya Card Neutral Resistance +15%. Holy Magic damage +3% for every refine level. If equipped with Boiling Marc Card, additional Neutral Resistance +5%. Class: Card Location: Garment Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Garment Weight : 1 Id: (300123) Purple Pitaya Card Neutral Resistance +15%. Neutral Magic damage +3% for every refine level. If equipped with Boiling Marc Card, additional Neutral Resistance +5%. Class: Card Location: Garment Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Garment Weight : 1 Id: (300124) Blue Pitaya Card When equipping a One-handed or Two-handed Staff, Water Magic damage +10%. When refined to +10, Additional Water Magic damage +10%. When refined to +14, Additional Water Magic damage +10%. Class: Card Location: Weapon Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (300125) Green Pitaya Card LUK +2, INT +1. MaxHP +10%, Picky Peck and Catnip Meteor damage +10%. If equipped with Magic-poisoned Plaga Card and Broken Gardener Beta Card, Picky Peck and Catnip Meteor damage +20%, additional Catnip Meteor damage +5% for every 2 shoes refine levels, additional Picky Peck damage +5% for every 2 weapon refine levels. Class: Card Location: Accessory Weight: 1 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (310000) Sniper Stone II(Upper) Increase ASPD by 1% per 2 levels of Wind Walker. ====== auto-parsed ====== Compound on : Enchant Id: (310001) Sniper Stone II(Middle) Increases ranged physical damage by 1% per 2 levels of Beast Bane. ====== auto-parsed ====== Compound on : Enchant Id: (310002) Sniper Stone II(Lower) ATK + 2 per 1 skill level of Falcon Eyes ====== auto-parsed ====== Compound on : Enchant Id: (310003) Ranger Stone II(Garment) Increase damage of Aimed Bolt by 15%. When equipped with Sniper Stone II(Upper), increase damage of Aimed Bolt by 15%. When equipped with Sniper Stone II(Middle), reduce variable casting time of Aimed Bolt by 1 sec. When equipped with Sniper Stone II(Lower), reduce cooldown of No Limits by 45 sec ====== auto-parsed ====== Compound on : Enchant Id: (310004) Mastersmith Stone II(Upper) Reduce cooldown of Axe Boomerang by 0.1 sec per 1 skill level of Maximum Power-Thrust ====== auto-parsed ====== Compound on : Enchant Id: (310005) Mastersmith Stone II(Middle) Increase damage of High Speed Cart Ram by 15% ====== auto-parsed ====== Compound on : Enchant Id: (310006) Mastersmith Stone II(Lower) Increase ranged physical damage by 1% per 1 skill level of Power Maximize ====== auto-parsed ====== Compound on : Enchant Id: (310007) Mechanic Stone II(Garment) Increase damage of Arm Cannon by 15%. When equipped with Mastersmith Stone II(Upper), increase ranged physical damage by 10%. When equipped with Mastersmith Stone II(Middle), increase damage of Vulcan Arm by 20%. When equipped with Mastersmith Stone II(Lower), increase damage of Knuckle Boost by 20%. ====== auto-parsed ====== Compound on : Enchant Id: (310008) High Priest Stone II(Upper) Increase damage of Magnus Exorcismus by 15% ====== auto-parsed ====== Compound on : Enchant Id: (310009) High Priest Stone II(Middle) Increase holy property magic damage by 1% per 1 skill level of Assumptio ====== auto-parsed ====== Compound on : Enchant Id: (310010) High Priest Stone II(Lower) Reduce variable casting time by 1% per 2 skill levels of Kyrie Eleison ====== auto-parsed ====== Compound on : Enchant Id: (310011) Arch Bishop Stone II(Garment) Increase damage of Judex by 15%. When equipped with High Priest Stone II(Upper), increase damage of Judex by 15%. When equipped with High Priest Stone II(Middle), reduce SP consumption of Judex by 10%. When equipped with High Priest Stone II(Lower), increase holy property magic damage by 10%. ====== auto-parsed ====== Compound on : Enchant Id: (310076) Blessing of Strength STR +10. DEF +25, MDEF +3. ATK +10%. If equipped on Soutane of Strength, ATK +5% and DMG +12% on all monster types. ====== auto-parsed ====== Compound on : Enchant Id: (310077) Blessing of Agility AGI +10. DEF +25, MDEF +3. Long-ranged DMG +10%. If equipped on Soutane of Agility, ASPD +1 and creates a 5% chance to conduct a guided attack. ====== auto-parsed ====== Compound on : Enchant Id: (310078) Blessing of Vitality VIT +10. DEF +25, MDEF +3. MaxHP +10%, MaxSP +10%. If equipped on Soutane of Vitality, MaxHP +5% and After-cast delay -5%. ====== auto-parsed ====== Compound on : Enchant Id: (310079) Blessing of Dexterity DEX +10. DEF +25, MDEF +3. Variable Cast Time -10%, increased ASPD (ASPD +10%). If equipped on Soutane of Dexterity, Fixed Cast Time -0.3 sec. ====== auto-parsed ====== Compound on : Enchant Id: (310080) Blessing of intelligence INT +10. DEF +25, MDEF +3. MATK +10%. If equipped on Soutane of intelligence, Variable Cast Time -10% and all elemental Magic damage +12%. ====== auto-parsed ====== Compound on : Enchant Id: (310081) Blessing of Luck LUK +10. DEF +25, MDEF +3. Critical damage +15%. If equipped on Soutane of Luck, CRIT +10 and DMG +12% on enemies of all sizes. ====== auto-parsed ====== Compound on : Enchant Id: (310082) Automatic Modification Orb (DEF) DEF +150 When refined to +7 or higher, DEF +75 (Additional) When refined to +11 or higher, DEF +75 (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310083) Automatic Modification Orb (MDEF) MDEF +15 When refined to +7 or higher, MDEF +7 (Additional) When refined to +11 or higher, MDEF +7 (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310084) Automatic Modification Orb (VIT) VIT +3, MaxHP +1% ====== auto-parsed ====== Compound on : Enchant Id: (310085) Automatic Modification Orb (LUK) LUK +3, Critical damage +1% ====== auto-parsed ====== Compound on : Enchant Id: (310086) Automatic Modification Orb (STR) STR +3, ATK +2% ====== auto-parsed ====== Compound on : Enchant Id: (310087) Automatic Modification Orb (AGI) AGI +3, increased ASPD (ASPD +2%) ====== auto-parsed ====== Compound on : Enchant Id: (310088) Automatic Modification Orb (INT) INT +3, MATK +2% ====== auto-parsed ====== Compound on : Enchant Id: (310089) Automatic Modification Orb (DEX) DEX +3, Long-ranged Physical damage +2% ====== auto-parsed ====== Compound on : Enchant Id: (310090) Automatic Modification Orb (HP Recovery) Natural HP Recovery +30% ====== auto-parsed ====== Compound on : Enchant Id: (310091) Automatic Modification Orb (SP Recovery) Natural SP Recovery +30% ====== auto-parsed ====== Compound on : Enchant Id: (310092) Automatic Modification Orb (Spell) MATK +20, Variable Cast Time -10% ====== auto-parsed ====== Compound on : Enchant Id: (310093) Automatic Modification Orb (ASPD) ATK +20, increased ASPD (ASPD +10%) ====== auto-parsed ====== Compound on : Enchant Id: (310094) Automatic Modification Orb (Fatal) CRIT +10, Critical damage +10% ====== auto-parsed ====== Compound on : Enchant Id: (310095) Automatic Modification Orb (Expert Archer) HIT +10, Long-ranged Physical damage +10% ====== auto-parsed ====== Compound on : Enchant Id: (310096) Automatic Modification Orb (Health) MaxHP +5%, MaxHP +1,500 When refined to +7 or higher, MaxHP +2% (Additional) When refined to +11 or higher, MaxHP +3% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310097) Automatic Modification Orb (SPR) MaxSP +5%, MaxSP +300 When refined to +7 or higher, MaxSP +2% (Additional) When refined to +11 or higher, MaxSP +3% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310098) Automatic Modification Orb (Heal) Healing Recovery +5% When refined to +7 or higher, Healing Recovery +5% (Additional) When refined to +11 or higher, Healing Recovery +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310099) Automatic Modification Orb (ATK) ATK +5%, ATK +75 When refined to +7 or higher, Melee Physical damage +2% When refined to +11 or higher, Melee Physical damage +3% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310100) Automatic Modification Orb (MATK) MATK +5%, MATK +75 When refined to +7 or higher, MATK +2% (Additional) When refined to +11 or higher, MATK +3% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310101) Automatic Modification Orb (Sharpshooter) Long-ranged Physical damage +3% When refined to +7 or higher, Long-ranged Physical damage +3% (Additional) When refined to +11 or higher, Long-ranged Physical damage +3% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310102) Automatic Modification Orb (Speed) ASPD +1 When refined to +7 or higher, ASPD +5% When refined to +11 or higher, ASPD +5% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310103) Automatic Modification Orb (Caster) Variable Cast Time -5% When refined to +7 or higher, Variable Cast Time -5% (Additional) When refined to +11 or higher, Variable Cast Time -5% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310104) Automatic Modification Orb (Critical) CRIT +10 When refined to +7 or higher, Critical damage +5% When refined to +11 or higher, Critical damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310105) Automatic Modification Orb (Magical Force) MATK +20, Variable Cast Time -10%, all elemental Magic damage +2% When refined to +7 or higher, All elemental Magic damage +1% (Additional) When refined to +11 or higher, All elemental Magic damage +2% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310106) Automatic Modification Orb (Attacker Force) ATK +20, Melee Physical damage +10%, Physical damage +3% on enemies of all sizes When refined to +7 or higher, Physical damage +1% on enemies of all sizes (Additional) When refined to +11 or higher, Physical damage +1% on enemies of all sizes (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310107) Automatic Modification Orb (Ranged Force) ATK +20, Long-ranged Physical damage +10%, Physical damage +3% on enemies of all sizes When refined to +7 or higher, Physical damage +1% on enemies of all sizes (Additional) When refined to +11 or higher, Physical damage +1% on enemies of all sizes (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310108) Automatic Modification Orb (Critical Force) CRIT +5, Critical damage +10%, Physical damage +3% on enemies of all sizes When refined to +7 or higher, Physical damage +1% on enemies of all sizes (Additional) When refined to +11 or higher, Physical damage +1% on enemies of all sizes (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310109) Automatic Modification Orb (Recovery Force) MATK +20, Variable Cast Time -10%, Healing Recovery +5% When refined to +7 or higher, Healing Recovery +5% (Additional) When refined to +11 or higher, Healing Recovery +5% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310110) Automatic Modification Orb (Post-skill Delay) Post-skill delay -4% When refined to +7 or higher, Post-skill delay -6% (Additional) When refined to +11 or higher, Post-skill delay -6% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310111) Automatic Modification Orb (Fixed Cast Time) Fixed Cast Time -0.1 sec. When refined to +7 or higher, Fixed Cast Time -0.2 sec. (Additional) When refined to +11 or higher, Fixed Cast Time -0.5 sec. (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310112) Automatic Modification Orb (Above All) Physical/Magic damage -7% from Normal and Boss enemies When refined to +7 or higher, Physical/Magic damage -7% from enemies of all sizes When refined to +11 or higher, Physical/Magic damage -7% from monsters of all types (Players excluded) ====== auto-parsed ====== Compound on : Enchant Id: (310113) Automatic Modification Orb (Drain Life) When physically attacking, create a 2% chance of restoring HP by 3% of inflicted damage ====== auto-parsed ====== Compound on : Enchant Id: (310114) Automatic Modification Orb (Drain Soul) When physically attacking, create a 1% chance of restoring SP by 2% of inflicted damage. ====== auto-parsed ====== Compound on : Enchant Id: (310115) Automatic Modification Orb (Magic Healing) When dealing magic damage, create a 2% chance of restoring 500 HP every 0.4 seconds 23 times ====== auto-parsed ====== Compound on : Enchant Id: (310116) Automatic Modification Orb (Magic Soul) When dealing magic damage, create a 1% chance of restoring 120 SP every 0.4 seconds 23 times ====== auto-parsed ====== Compound on : Enchant Id: (310117) Automatic Modification Orb (Power Force) ATK +3%, MATK +3%. When refined to +7 or higher, ATK +3%, MATK +3% (Additional) When refined to +11 or higher, ATK +4%, MATK +4% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310118) Automatic Modification Orb (Robust) MaxHP +2000, MaxSP +300, MaxHP +5%, MaxSP +5% When refined to +7 or higher, MaxHP +2%, MaxSP +2% (Additional) When refined to +11 or higher, MaxHP +3%, MaxSP +3% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310119) Automatic Modification Orb (Powerful) Melee/Long-ranged Physical damage +5%, all elemental Magic damage +5% When refined to +7 or higher, Melee/Long-ranged Physical damage +2%, all elemental Magic damage +2% (Additional) When refined to +11 or higher, Melee/Long-ranged Physical damage +3%, all elemental Magic damage +3% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310120) Automatic Modification Orb (All-Force) Melee Physical damage +5%, Long-ranged Physical damage +5%, all elemental Magic damage +5% ====== auto-parsed ====== Compound on : Enchant Id: (310121) Automatic Orb (Unlimited Vitality) Incoming Physical/Magic damage creates a 5% chance of casting Enhanced Undying Stamina for 10 seconds Enhanced Undying Stamina: VIT +50 for 10 sec., HP +800 every 0.4 sec. 23 times ====== auto-parsed ====== Compound on : Enchant Id: (310122) Automatic Orb (Spell Buster) When dealing magic damage, create a 3% chance of casting Enhanced Mana Storm for 10 seconds Enhanced Mana Storm: INT +50 and MATK +25% for 10 sec. ====== auto-parsed ====== Compound on : Enchant Id: (310123) Automatic Orb (Fierce Shooter) When physically attacking, create a 3% chance of casting Enhanced Shooter Under Fire for 10 seconds Enhanced Shooter Under Fire: DEX +50 and Long-ranged Physical damage +15% for 10 sec. ====== auto-parsed ====== Compound on : Enchant Id: (310124) Automatic Orb (Overpower) When physically attacking, create a 3% chance of casting Enhanced Boiling Fighting Spirit for 10 seconds Enhanced Boiling Fighting Spirit: STR +50, ATK +15%, and Melee Physical damage +10% for 10 sec. ====== auto-parsed ====== Compound on : Enchant Id: (310125) Automatic Orb (Fatal Flash) When physically attacking, create a 3% chance of casting Enhanced Lethal Speed Maniac for 10 seconds Enhanced Lethal Speed Maniac: AGI +50 and Critical Damage +15% for 10 sec. ====== auto-parsed ====== Compound on : Enchant Id: (310126) Automatic Orb (Lucky Strike) When dealing magic damage, create a 3% chance of casting Enhanced Windfall for 10 seconds Enhanced Windfall: LUK +50 and all elemental Magic damage +15% for 10 sec. ====== auto-parsed ====== Compound on : Enchant Id: (310127) Automatic Orb (Draconic Breath) Dragon Breath and Dragon Water Breath damage +15% When refined to +7 or higher, Dragon Breath and Dragon Water Breath damage +3% (Additional) When refined to +11 or higher, Dragon Breath and Dragon Water Breath damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310128) Automatic Orb (Wave Break) Sonic Wave and Ignition Break damage +15% When refined to +7 or higher, Sonic Wave and Ignition Break damage +3% (Additional) When refined to +11 or higher, Sonic Wave damage +7%, Ignition Break cooldown -0.25 sec. ====== auto-parsed ====== Compound on : Enchant Id: (310129) Automatic Orb (Hundred Spiral) Clashing Spiral and Hundred Spears damage +15% When refined to +7 or higher, Clashing Spiral and Hundred Spears damage +3% (Additional) When refined to +11 or higher, Clashing Spiral damage +7% (Additional), Hundred Spears cooldown -0.25 sec. ====== auto-parsed ====== Compound on : Enchant Id: (310130) Automatic Orb (Drive Press) Earth Drive and Shield Press damage +15% When refined to +7 or higher, Earth Drive and Shield Press damage +3% (Additional) When refined to +11 or higher, Earth Drive and Shield Press damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310131) Automatic Orb (Vanishing Cannon) Vanishing Point and Cannon Spear damage +15% When refined to +7 or higher, Vanishing Point and Cannon Spear damage +3% (Additional) When refined to +11 or higher, Vanishing Point and Cannon Spear damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310132) Automatic Orb (Genesis Gloria) Gloria Domini and Genesis Ray damage +15% When refined to +7 or higher, Gloria Domini and Genesis Ray damage +3% (Additional) When refined to +11 or higher, Gloria Domini and Genesis Ray damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310133) Automatic Orb (Boost Cannon) Knuckle Boost and Arm Cannon damage +15% When refined to +7 or higher, Knuckle Boost and Arm Cannon damage +3% (Additional) When refined to +11 or higher, Knuckle Boost and Arm Cannon damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310134) Automatic Orb (Ice Flame) Ice Launcher and Flame Launcher damage +15% When refined to +7 or higher, Ice Launcher and Flame Launcher damage +3% (Additional) When refined to +11 or higher, Ice Launcher and Flame Launcher damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310135) Automatic Orb (Tornado Swing) Axe Tornado and Power Swing damage +15% When refined to +7 or higher, Axe Tornado and Power Swing damage +3% (Additional) When refined to +11 or higher, Axe Tornado and Power Swing damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310136) Automatic Orb (Cannon Tornado) Cart Tornado and Cart Cannon damage +15% When refined to +7 or higher, Cart Tornado and Cart Cannon damage +3% (Additional) When refined to +11 or higher, Cart Tornado and Cart Cannon damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310137) Automatic Orb (Crazy Mandragora) Crazy Vines damage +15%, Mandragora Howling cooldown -0.3 sec. When refined to +7 or higher, Crazy Vines damage +3% (Additional), Mandragora Howling cooldown -0.3 sec. (Additional) When refined to +11 or higher, Crazy Vines damage +7% (Additional), Mandragora Howling cooldown -0.4 sec. (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310138) Automatic Orb (Acid Explosion) Acid Bomb and Spore Explosion damage +15% When refined to +7 or higher, Acid Bomb and Spore Explosion damage +3% (Additional) When refined to +11 or higher, Acid Bomb and Spore Explosion damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310139) Automatic Orb (Sonic Impact) Sonic Blow and Cross Impact damage +15% When refined to +7 or higher, Sonic Blow and Cross Impact damage +3% (Additional) When refined to +11 or higher, Sonic Blow and Cross Impact damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310140) Automatic Orb (Cutter Slasher) Cross Ripper Slasher and Rolling Cutter damage +15% When refined to +7 or higher, Cross Ripper Slasher and Rolling Cutter damage +3% (Additional) When refined to +11 or higher, Cross Ripper Slasher and Rolling Cutter damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310141) Automatic Orb (Berserk Slash) Soul Destroyer and Counter Slash damage +15% When refined to +7 or higher, Soul Destroyer and Counter Slash damage +3% (Additional) When refined to +11 or higher, Soul Destroyer and Counter Slash damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310142) Automatic Orb (Fatal Raid) Fatal Menace and Sightless Mind damage +15% When refined to +7 or higher, Fatal Menace and Sightless Mind damage +3% (Additional) When refined to +11 or higher, Fatal Menace and Sightless Mind damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310143) Automatic Orb (Shadow Spell) All elemental Magic damage +15% When refined to +7 or higher, All elemental Magic damage +3% (Additional) When refined to +11 or higher, All elemental Magic damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310144) Automatic Orb (Angle Shot) Triangle Shot damage +15%, Long-ranged Physical damage +10% When refined to +7 or higher, Triangle Shot damage +3% (Additional) When refined to +11 or higher, Triangle Shot damage +7% (Additional), Long-ranged Physical damage +5% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310145) Automatic Orb (Crimson Strain) Crimson Rock and Earth Strain damage +15% When refined to +7 or higher, Crimson Rock and Earth Strain damage +3% (Additional) When refined to +11 or higher, Crimson Rock and Earth Strain damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310146) Automatic Orb (Jack Lightning) Jack Frost and Chain Lightning damage +15% When refined to +7 or higher, Jack Frost and Chain Lightning damage +3% (Additional) When refined to +11 or higher, Jack Frost and Chain Lightning damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310147) Automatic Orb (Comet Vortex) Comet and Tetra Vortex damage +15% When refined to +7 or higher, Comet and Tetra Vortex damage +3% (Additional) When refined to +11 or higher, Comet and Tetra Vortex damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310148) Automatic Orb (Double Bolt) Fire/Cold/Lightning Bolt damage +15% When refined to +7 or higher, Fire/Cold/Lightning Bolt damage +3% (Additional) When refined to +11 or higher, Fire/Cold/Lightning Bolt damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310149) Automatic Orb (Warmer Wave) Psychic Wave damage +15%, Warmer cooldown -1 sec. When refined to +7 or higher, Psychic Wave damage +3% (Additional), Warmer cooldown -2 sec. (Additional) When refined to +11 or higher, Psychic Wave damage +7% (Additional), Warmer cooldown -4 sec. (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310150) Automatic Orb (Diamond Grave) Diamond Dust and Earth Grave damage +15% When refined to +7 or higher, Diamond Dust and Earth Grave damage +3% (Additional) When refined to +11 or higher, Diamond Dust and Earth Grave damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310151) Automatic Orb (Magnusmus) Magnus Exorcismus and Adoramus damage +15% When refined to +7 or higher, Magnus Exorcismus and Adoramus damage +3% (Additional) When refined to +11 or higher, Magnus Exorcismus and Adoramus damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310152) Automatic Orb (Holy Judex) Holy Light and Judex damage +15% When refined to +7 or higher, Holy Light and Judex damage +3% (Additional) When refined to +11 or higher, Holy Light and Judex damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310153) Automatic Orb (Duplelica) Duple Light damage +15%, Basilica cooldown -2 sec. When refined to +7 or higher, Duple Light damage +3% (Additional), Basilica cooldown -3 sec. (Additional) When refined to +11 or higher, Duple Light damage +7% (Additional), Basilica cooldown -5 sec. (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310154) Automatic Orb (Fallen Tiger) Tiger Cannon and Fallen Empire damage +15% When refined to +7 or higher, Tiger Cannon and Fallen Empire damage +3% (Additional) When refined to +11 or higher, Tiger Cannon and Fallen Empire damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310155) Automatic Orb (Rampage Arrow) Rampage Blast and Knuckle Arrow damage +15% When refined to +7 or higher, Rampage Blast and Knuckle Arrow damage +3% (Additional) When refined to +11 or higher, Rampage Blast and Knuckle Arrow damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310156) Automatic Orb (Raging Crush) Raging Thrust and Chain Crush Combo damage +15% When refined to +7 or higher, Raging Thrust and Chain Crush Combo damage +3% (Additional) When refined to +11 or higher, Raging Thrust and Chain Crush Combo damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310157) Automatic Orb (Cluster) Bomb Cluster damage +15% When refined to +7 or higher, Bomb Cluster damage +3% (Additional) When refined to +11 or higher, Bomb Cluster damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310158) Automatic Orb (Breeze Shooting) Focused Arrow Strike damage +15%, Critical damage +10% When refined to +7 or higher, Focused Arrow Strike damage +3% (Additional) When refined to +11 or higher, Focused Arrow Strike damage +7%, Critical damage +5% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310159) Automatic Orb (Aimed Storm) Aimed Bolt and Arrow Storm damage +15% When refined to +7 or higher, Aimed Bolt and Arrow Storm damage +3% (Additional) When refined to +11 or higher, Aimed Bolt and Arrow Storm damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310160) Automatic Orb (Metallic Echo) Metallic Sound and Great Echo damage +15% When refined to +7 or higher, Metallic Sound and Great Echo damage +3% (Additional) When refined to +11 or higher, Metallic Sound and Great Echo damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310161) Automatic Orb (Reverberation) Reverberation damage +15% When refined to +7 or higher, Reverberation damage +3% (Additional) When refined to +11 or higher, Reverberation damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310162) Automatic Orb (Vulcan Severe) Arrow Vulcan and Severe Rainstorm damage +15% When refined to +7 or higher, Arrow Vulcan and Severe Rainstorm damage +3% (Additional) When refined to +11 or higher, Arrow Vulcan and Severe Rainstorm damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310163) Automatic Orb (Blaze Explosion) Blaze Kick and Solar Explosion damage +15% When refined to +7 or higher, Blaze Kick and Solar Explosion damage +3% (Additional) When refined to +11 or higher, Blaze Kick and Solar Explosion damage When refined to +7 or higher,% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310164) Automatic Orb (Moon Kick) New Moon Kick and Full Moon Kick damage +15% When refined to +7 or higher, New Moon Kick and Full Moon Kick damage +3% (Additional) When refined to +11 or higher, New Moon Kick and Full Moon Kick damage +7% (Additional), Critical damage +5% ====== auto-parsed ====== Compound on : Enchant Id: (310165) Automatic Orb (Falling Flash) Flash Kick and Falling Stars damage +15% When refined to +7 or higher, Flash Kick and Falling Stars damage +3% (Additional) When refined to +11 or higher, Flash Kick and Falling Stars damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310166) Automatic Orb (Eswoo) Esma and Eswoo damage +15% When refined to +7 or higher, Esma and Eswoo damage +3% (Additional) When refined to +11 or higher, Esma and Eswoo damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310167) Automatic Orb (Espa) Espa damage +15% When refined to +7 or higher, Espa damage +3% (Additional) When refined to +11 or higher, Espa damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310168) Automatic Orb (Curse Explosion) Curse Explosion damage +15% When refined to +7 or higher, Curse Explosion damage +3% (Additional) When refined to +11 or higher, Curse Explosion damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310169) Automatic Orb (Death Hammer Dance) Desperado, Fire Dance, God's Hammer damage +15% When refined to +7 or higher, Desperado, Fire Dance, God's Hammer damage +3% (Additional) When refined to +11 or higher, Desperado, Fire Dance, God's Hammer damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310170) Automatic Orb (Fire Howling Tail) Fire Rain, Howling Mine, Dragon Tail damage +15% When refined to +7 or higher, Fire Rain, Howling Mine, Dragon Tail damage +3% (Additional) When refined to +11 or higher, Fire Rain, Howling Mine, Dragon Tail damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310171) Automatic Orb (Storm Buster Trip) Shattering Storm, Vanishing Buster, Round Trip damage +15% When refined to +7 or higher, Shattering Storm, Vanishing Buster, Round Trip damage +3% (Additional) When refined to +11 or higher, Shattering Storm, Vanishing Buster, Round Trip damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310172) Automatic Orb (Petal Spear Blade) Flaming Petals, Freezing Spear, Wind Blade damage +15% When refined to +7 or higher, Flaming Petals, Freezing Spear, Wind Blade damage +3% (Additional) When refined to +11 or higher, Flaming Petals, Freezing Spear, Wind Blade damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310173) Automatic Orb (Cross Slash) Cross Slash damage +15% When refined to +7 or higher, Cross Slash damage +3% (Additional) When refined to +11 or higher, Cross Slash damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310174) Automatic Orb (Dragon Draft Wind) Exploding Dragon, Snow Flake Draft, First Wind damage +15% When refined to +7 or higher, Exploding Dragon, Snow Flake Draft, First Wind damage +3% (Additional) When refined to +11 or higher, Exploding Dragon, Snow Flake Draft, First Wind damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310175) Automatic Orb (Power of Sea) Tuna Party, Tasty Shrimp Party cooldown -0.5 sec. When refined to +7 or higher, Tuna Party, Tasty Shrimp Party cooldown -1 sec. (Additional) When refined to +11 or higher, Tuna Party, Tasty Shrimp Party cooldown -1.5 sec. (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310176) Automatic Orb (Power of Land) Silvervine Stem Spear and Catnip Meteor damage +15% When refined to +7 or higher, Silvervine Stem Spear and Catnip Meteor damage +3% (Additional) When refined to +11 or higher, Silvervine Stem Spear and Catnip Meteor damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310177) Automatic Orb (Power of Life) Picky Peck and Lunatic Carrot Beat damage +15% When refined to +7 or higher, Picky Peck and Lunatic Carrot Beat damage +3% (Additional) When refined to +11 or higher, Picky Peck and Lunatic Carrot Beat damage +7% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310178) Automatic Modification Orb (Mirror Counter) Incoming reflected damage -2% When refined to +7 or higher, Incoming reflected damage -2% (Additional) When refined to +11 or higher, Incoming reflected damage -3% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (310179) Automatic Modification Orb (Reflection Reject) Incoming reflected damage -3% When refined to +7 or higher, Incoming reflected damage -2% (Additional) When refined to +11 or higher, Incoming reflected damage -4% (Additional) ====== auto-parsed ====== Compound on : Enchant Id: (400124) Costume Majestic Goat of Dawn A helm that resembles the horns of a goat. The wearer will feel immensely proud as people will undoubtedly be impressed by their majestic look. Granted to those who have opened a new level for themselves. Class: Costume Equipment DEF: 0 Location: Upper Weight: 0 Required Level: 200 Job: All Jobs ====== auto-parsed ====== Location : Upper Weight : 0 Required Level : 200 Id: (400313) Costume Galaxy Circlet A circlet that preserves the beauty of the galaxy. The hearts of the strong seem to shine like stars. Type : Costume Defense : 0 Location : Upper Weight : 0 Required level : 1 Class : All ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Upper Weight : 0 Id: (400314) Costume Northern Cross A hairband made of cloth imbued with magical power. The red jewel is very beautiful. Type : Costume Defense : 0 Location : Upper Weight : 0 Required level : 1 Class : All ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Upper Weight : 0 Id: (400315) Costume Blue Emotion A crystal blue globe. Type : Costume Defense : 0 Location : Upper Weight : 0 Required level : 1 Class : All ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Upper Weight : 0 Id: (410005) Costume Magic Heir A magic pendant made of rare diamond crystals. Because diamonds are endowed with high magical power, they are a popular item among wizards. <NAVI>[Heidam Fellows]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Type: Costume Defense: 0 Location: Middle Weight: 0 Required level: 1 Class: All ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Middle Weight : 0 Id: (410170) Costume Star Eyepatch An eye patch made for fashion coordination. It is popular among young people for its stylish design. Type : Costume Defense : 0 Location : Middle Weight : 0 Required level : 1 Class : All ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Middle Weight : 0 Id: (410171) Costume Wishing Tree Hat A hat that looks like a tanabata wishing paper hanging on a bamboo tree. Type : Costume Defense : 0 Location : Middle Weight : 0 Required level : 1 Class : All ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Middle Weight : 0 Id: (420161) Costume Starry Long Wave A costume wig that makes you feel like you've changed to a different hairstyle when you wear it. Soft long waves with colors reminiscent of the night sky. Type : Costume Defense : 0 Location : Lower Weight : 0 Required level : 1 Class : All ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Lower Weight : 0 Id: (420162) Costume Starry Ribbon Twin Tail A starry night sky wig adorned with galaxy ribbons. Type : Costume Defense : 0 Location : Lower Weight : 0 Required level : 1 Class : All ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Lower Weight : 0 Id: (450127) Automatic Armor Type A [1] Combat armor improved with the technology of Barmund Mansion, Type A. Various modules can be used for additional abilities. _ ATK +125 ATK +10 for every 2 refine levels When refined to +7 or higher, Increased ASPD (ASPD +15%) If equipped with Automatic Engine Wing Type A, ATK +50 If equipped with Illusion Engine Wing Type B, Post-skill delay -10% Class: Armor DEF: 135 Weight: 100 Required Level: 160 Job: All Jobs ====== auto-parsed ====== Itemclass : Armor Weight : 100 Required Level : 160 Id: (450128) Automatic Armor Type B [1] Combat armor improved with the technology of Barmund Mansion, Type B. Various modules can be used for additional abilities. _ MATK +125 MATK +10 for every 2 refine levels When refined to +7 or higher, Variable Cast Time -15% If equipped with Automatic Engine Wing Type A, increased ASPD (ASPD +10%) If equipped with Illusion Engine Wing Type B, MATK +50 Class: Armor DEF: 135 Weight: 100 Required Level: 160 Job: All Jobs ====== auto-parsed ====== Itemclass : Armor Weight : 100 Required Level : 160 Id: (470022) Automatic Leg Type A [1] Combat boots improved with the technology of Barmund Mansion, Type A. Various modules can be used for additional abilities. _ MaxSP +250 MaxSP +20 for every 2 refine levels When refined to +7 or higher, Long-ranged Physical damage +7% If equipped with Automatic Armor Type A, ATK +7% If equipped with Automatic Armor Type B, increased ASPD (ASPD +7%) Class: Shoes DEF: 70 Weight: 50 Required Level: 160 Job: All Jobs ====== auto-parsed ====== Itemclass : Shoes Weight : 50 Required Level : 160 Id: (470023) Automatic Leg Type B [1] Combat boots improved with the technology of Barmund Mansion, Type B. Various modules can be used for additional abilities. _ MaxSP +250 MaxSP +20 for every 2 refine levels When refined to +7 or higher, All elemental Magic damage +7% If equipped with Automatic Armor Type A, MaxSP +7% If equipped with Automatic Armor Type B, MATK +7% Class: Shoes DEF: 70 Weight: 50 Required Level: 160 Job: All Jobs ====== auto-parsed ====== Itemclass : Shoes Weight : 50 Required Level : 160 Id: (480020) Automatic Engine Wing Type A [1] Combat engine improved with the technology of Barmund Mansion, Type A. Various modules can be used for additional abilities. _ MaxHP +1,500 MaxHP +100 for every 2 refine levels When refined to +7 or higher, Increased ASPD (ASPD +7%) If equipped with Automatic Leg Type A, Critical damage +15% If equipped with Automatic Leg Type B, Variable Cast Time -15% Class: Garment DEF: 70 Weight: 90 Required Level: 160 Job: All Jobs ====== auto-parsed ====== Itemclass : Garment Weight : 90 Required Level : 160 Id: (480021) Automatic Engine Wing Type B [1] Combat engine improved with the technology of Barmund Mansion, Type B. Various modules can be used for additional abilities. _ MaxHP +1,500 MaxHP +100 for every 2 refine levels When refined to +7 or higher, Variable Cast Time -7%, If equipped with Automatic Leg Type A, Long-ranged Physical damage +7% If equipped with Automatic Leg Type B, All elemental Magic damage +15% Class: Garment DEF: 70 Weight: 90 Required Level: 160 Job: All Jobs ====== auto-parsed ====== Itemclass : Garment Weight : 90 Required Level : 160 Id: (480204) Costume Back Ribbon Bell (Blue) A shiny blue ribbon with a silver bell. Type : Costume Defense : 0 Location : Garment Weight : 0 Required level : 1 Class : All ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Id: (480205) Costume Astra Blessing A magic circle for a costume with constellations drawn on it. I can feel the power of the stars. <NAVI>[Heidam Fellows]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Type : Costume Defense : 0 Location : Garment Weight : 0 Required level : 1 Class : All ====== auto-parsed ====== Itemclass : Costume Defense : 0 Weight : 0 Id: (490024) Automatic Booster R [1] Battle component improved with the technology of Barmund Mansion. Various modules can be used for additional abilities. _ ATK +5%, MaxHP +5% Class: Accessory (Right Slot) DEF: 0 Weight: 10 Required Level: 160 Job: All Jobs ====== auto-parsed ====== Weight : 10 Required Level : 160 Id: (490025) Automatic Booster L [1] Battle component improved with the technology of Barmund Mansion. Various modules can be used for additional abilities. _ ATK +5%, MaxSP +5%. Class: Accessory (Left Slot) DEF: 0 Weight: 10 Required Level: 160 Job: All Jobs ====== auto-parsed ====== Weight : 10 Required Level : 160 Id: (490026) Automatic Battle Chip R [1] Battle chip improved with the technology of Barmund Mansion. Various modules can be used for additional abilities. _ MATK +5%, MaxHP +5% Class: Accessory (Right Slot) DEF: 0 Weight: 10 Required Level: 160 Job: All Jobs ====== auto-parsed ====== Weight : 10 Required Level : 160 Id: (490027) Automatic Battle Chip L [1] Battle chip improved with the technology of Barmund Mansion. Various modules can be used for additional abilities. _ MATK +5%, MaxSP +5%. Class: Accessory (Left Slot) DEF: 0 Weight: 10 Required Level: 160 Job: All Jobs ====== auto-parsed ====== Weight : 10 Required Level : 160 Id: (500007) Hypocrisy Machine [3] A one-handed sword used by the guards of Barmund Mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. Indestructible. Melee Physical damage +3% for every 2 refine levels. CRIT +2 for every 3 refine levels. When refined to +7 or higher, Increased ASPD (ASPD +20%). When refined to +9 or higher, Physical damage +25% on Small and Large enemies. When refined to +11 or higher, Enables to use Bowling Bash which has the same skill level as Sword Mastery. _ Class: Sword ATK: 250 Weight: 300 Weapon Level: 4 Required Level: 150 Job: Novice Classes ====== auto-parsed ====== Itemclass : Sword Weight : 300 Weapon Level : 4 Required Level : 150 Id: (500008) Invidia Bundle [2] A science instrument that was stored in Barmund Mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. Cart Tornado damage +10%. ATK +12 for every 3 refine levels. When refined to +7 or higher, Additional Cart Tornado damage +15%. When refined to +9 or higher, Increased ASPD (ASPD +10%). When refined to +11 or higher, Additional Cart Tornado damage +25%. _ Class: Sword ATK: 210 Weight: 180 Weapon Level: 4 Required Level: 150 Job: Geneticist Classes ====== auto-parsed ====== Itemclass : Sword Weight : 180 Weapon Level : 4 Required Level : 150 Id: (510008) Wrath Rack [2] Once it was an ordinary dagger you could see everywhere, but now It has been horribly distorted by the magic-jamming device that Illusion has installed. MATK +170. Flaming Petals and Freezing Spear damage +10%. MATK +6 for every 3 refine levels. When refined to +7 or higher, Additional Flaming Petals and Freezing Spear damage +10%. When refined to +9 or higher, Variable Cast Time -10%. When refined to +11 or higher, Additional Flaming Petals and Freezing Spear damage +10%. _ Class: Dagger ATK: 160 Weight: 80 Weapon Level: 4 Required Level: 150 Job: Ninja Classes ====== auto-parsed ====== Itemclass : Dagger Weight : 80 Weapon Level : 4 Required Level : 150 Id: (510009) Gula Teeth [2] Once it was a tool used for various experiments, but now It has been horribly distorted by the magic-jamming device that Illusion has installed. Fatal Menace damage +10%. ATK +12 for every 3 refine levels. When refined to +7 or higher, Additional Fatal Menace damage +10%. When refined to +9 or higher, Post-skill delay -10%. When refined to +11 or higher, Additional Fatal Menace damage +15%. _ Class: Dagger ATK: 180 Weight: 90 Weapon Level: 4 Required Level: 150 Job: Shadow Chaser Classes ====== auto-parsed ====== Itemclass : Dagger Weight : 90 Weapon Level : 4 Required Level : 150 Id: (520002) Pride Steel [2] A mass of fragments that got fallen apart from broken robots. It has been horribly distorted by the magic-jamming device that Illusion has installed. Indestructible. Power Swing damage +10%. ATK +12 for every 3 refine levels. When refined to +7 or higher, Additional Power Swing damage +15%. When refined to +9 or higher, Axe Tornado cooldown -1 sec. When refined to +11 or higher, Axe Boomerang damage +25%. _ Class: One-handed Axe ATK: 250 Weight: 300 Weapon Level: 4 Required Level: 150 Job: Mechanic Classes ====== auto-parsed ====== Weight : 300 Weapon Level : 4 Required Level : 150 Id: (530002) Gluttony Stick [2] A spear which was decorated on a wall of Barmund Mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. MATK +200. Genesis Ray damage +10%. MATK +12 for every 3 refine levels. When refined to +7 or higher, Additional Genesis Ray damage +10%. When refined to +9 or higher, Variable Cast Time -10%. When refined to +11 or higher, Additional Genesis Ray damage +15%. _ Class: One-handed Spear ATK: 190 Weight: 200 Weapon Level: 4 Required Level: 150 Job: Royal Guard Classes ====== auto-parsed ====== Weight : 200 Weapon Level : 4 Required Level : 150 Id: (540004) Sloth Text [2] A technical book which was stored in Barmund Mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. Indestructible. New Moon Kick damage +10%. ATK +12 for every 3 refine levels. When refined to +7 or higher, Additional New Moon Kick damage +15%. When refined to +9 or higher, Increased ASPD (ASPD +10%). When refined to +11 or higher, Full Moon Kick damage +25%. _ Class: Book ATK: 210 Weight: 50 Weapon Level: 4 Required Level: 150 Job: Star Emperor ====== auto-parsed ====== Itemclass : Book Weight : 50 Weapon Level : 4 Required Level : 150 Id: (540005) Sloth Bible [2] A record storage device which was stored in Barmund Mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. MATK +220. Physical/Magic attacks create a chance of restoring 300 SP every second for 5 seconds, incoming damage -15% from Normal monsters. MATK +6 and Variable Cast Time -3% for every 3 refine levels. When refined to +7 or higher, Fire/Lightning Bolt damage +25%. When refined to +9 or higher, Increased ASPD (ASPD +10%). When refined to +11 or higher, Additional Fire/Lightning Bolt damage +30%. _ Class: Book ATK: 160 Weight: 70 Weapon Level: 4 Required Level: 150 Job: Sorcerer Classes ====== auto-parsed ====== Itemclass : Book Weight : 70 Weapon Level : 4 Required Level : 150 Id: (550006) Safety Foxtail [2] A foxtail that was growing near a construction site in Einbroch. It is solid like steel, perhaps because of its mysterious ores. _ MATK +350. ATK +7%, MATK +7%. Catnip Meteor and Picky Peck damages +15%. When refined to +7 or higher, Increased ASPD (ASPD +10%), Variable Cast Time -10% When refined to +9 or higher, Additional Catnip Meteor and Picky Peck damages +20%. Physical/Magic attacks create a chance to gain additional Physical/Magic damage +10% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%. _ Class: One-handed Staff ATK: 300 Weight: 150 Weapon Level: 4 Required Level: 170 Job: Summoner (Doram) ====== auto-parsed ====== Weight : 150 Weapon Level : 4 Required Level : 170 Id: (550008) Greed Wand [2] A small stick which was used in Barmund Mansion for igniting or putting out a fire. It has been horribly distorted by the magic-jamming device that Illusion has installed. Indestructible. MATK +200. Espa damage +10%. MATK +12 for every 3 refine levels. When refined to +7 or higher, Additional Espa damage +15%. When refined to +9 or higher, Variable Cast Time -10%. When refined to +11 or higher, Eswoo damage +25%. _ Class: One-handed Staff ATK: 130 Weight: 80 Weapon Level: 4 Required Level: 150 Job: Soul Reaper ====== auto-parsed ====== Weight : 80 Weapon Level : 4 Required Level : 150 Id: (550009) Addiction Plant [2] Once it was nothing but a weed growing in the mansion's botanical garden, but now It has been horribly distorted by the magic-jamming device that Illusion has installed. Indestructible. MATK +330. When dealing magic damage, create a chance of restoring 300 SP every second for 5 seconds, incoming damage -15% from Normal monsters. MATK +6 and Variable Cast Time -3% for every 3 refine levels. When refined to +7 or higher, Silvervine Stem Spear and Catnip Meteor damage +15%. When refined to +9 or higher, Catnip Meteor cooldown -1.5 sec. When refined to +11 or higher, Additional Silvervine Stem Spear and Catnip Meteor damage +20%. _ Class: One-handed Staff ATK: 280 Weight: 150 Weapon Level: 4 Required Level: 150 Job: Summoner (Doram) ====== auto-parsed ====== Weight : 150 Weapon Level : 4 Required Level : 150 Id: (560004) Ira Fist [2] Once these were ordinary gloves used for physical labor, but now It has been horribly distorted by the magic-jamming device that Illusion has installed. Lightning Ride damage +15% ATK +12 for every 3 refine levels. When refined to +7 or higher, Lion's Howl damage +15%. When refined to +9 or higher, Lion's Howl cooldown -2 sec. When refined to +11 or higher, Additional Lightning Ride and Lion's Howl damage +10%. _ Class: Knuckle ATK: 200 Weight: 80 Weapon Level: 4 Required Level: 150 Job: Sura Classes ====== auto-parsed ====== Weight : 80 Weapon Level : 4 Required Level : 150 Id: (570005) Pigritia Wave [2] A musical instrument which used to fill Barmund Mansion with beautiful melodies. It has been horribly distorted by the magic-jamming device that Illusion has installed. MATK +210. Metallic Sound and Reverberation damage +10%. MATK +8 for every 3 refine levels. When refined to +7 or higher, Variable Cast Time -10%. When refined to +9 or higher, Additional Metallic Sound and Reverberation damage +15%. When refined to +11 or higher, Metallic Sound cooldown -2 sec., Reverberation SP consumption -20%. _ Class: Instrument ATK: 150 Weight: 70 Weapon Level: 4 Required Level: 150 Job: Maestro Classes ====== auto-parsed ====== Itemclass : MusicalInstrument Weight : 70 Weapon Level : 4 Required Level : 150 Id: (580005) Pigritia Spark [2] A tool which was made to flash light in an emergency. It has been horribly distorted by the magic-jamming device that Illusion has installed. MATK +210. Metallic Sound and Reverberation damage +10%. MATK +8 for every 3 refine levels. When refined to +7 or higher, Variable Cast Time -10%. When refined to +9 or higher, Additional Metallic Sound and Reverberation damage +15%. When refined to +11 or higher, Metallic Sound cooldown -2 sec., Reverberation SP consumption -20%. _ Class: Whip ATK: 150 Weight: 70 Weapon Level: 4 Required Level: 150 Job: Wanderer Classes ====== auto-parsed ====== Itemclass : Whip Weight : 70 Weapon Level : 4 Required Level : 150 Id: (590006) Envy Blunt [2] A mass of fragments that got fallen apart from broken robots. It has been horribly distorted by the magic-jamming device that Illusion has installed. Indestructible. MATK +210. Duple Light damage +15%. MATK +12 for every 3 refine levels. When refined to +7 or higher, Additional Duple Light damage +20%. When refined to +9 or higher, Increased ASPD (ASPD +10%). When refined to +11 or higher, Additional Duple Light damage +35%, Duple Light's Fixed Cast Time -50%. _ Class: Mace ATK: 180 Weight: 150 Weapon Level: 4 Required Level: 150 Job: Arch Bishop Classes ====== auto-parsed ====== Itemclass : Mace Weight : 150 Weapon Level : 4 Required Level : 150 Id: (600008) Hypocrisy Edge [2] A giant sword which was decorated on a wall of Barmund Mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. Indestructible. Wind Cutter damage +10%. ATK +12 for every 3 refine levels. When refined to +7 or higher, Additional Wind Cutter damage +10%. When refined to +9 or higher, Post-skill delay -10%. When refined to +11 or higher, Additional Wind Cutter damage +15%. Class: Two-handed Sword ATK: 280 Weight: 300 Weapon Level: 4 Required Level: 150 Job: Rune Knight Classes ====== auto-parsed ====== Weight : 300 Weapon Level : 4 Required Level : 150 Id: (610006) Avaritia Metal [2] A mass of fragments that got fallen apart from broken robots. It has been horribly distorted by the magic-jamming device that Illusion has installed. Rolling Cutter damage +10%. ATK +12 for every 3 refine levels. When refined to +7 or higher, Cross Ripper Slasher damage +10%. When refined to +9 or higher, Increased ASPD (ASPD +10%). When refined to +11 or higher, Additional Rolling Cutter and Cross Ripper Slasher damage +15%. _ Class: Katar ATK: 220 Weight: 180 Weapon Level: 4 Required Level: 150 Job: Guillotine Cross Classes ====== auto-parsed ====== Itemclass : Katar Weight : 180 Weapon Level : 4 Required Level : 150 Id: (630003) Luxuria Pierce [2] A science instrument that was stored in Barmund Mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. Hundred Spears damage +10%. ATK +12 for every 3 refine levels. When refined to +7 or higher, Additional Hundred Spears damage +15%. When refined to +9 or higher, Hundred Spears cooldown -1.5 sec. When refined to +11 or higher, Additional Hundred Spears damage +20%. _ Class: Two-handed Spear ATK: 250 Weight: 330 Weapon Level: 4 Required Level: 150 Job: Rune Knight Classes ====== auto-parsed ====== Weight : 330 Weapon Level : 4 Required Level : 150 Id: (640005) Pride Stone [2] A science instrument that was stored in Barmund Mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. Indestructible. MATK +320. Neutral and Water Magic damage +15% MATK +6 and Variable Cast Time -3% for every 3 refine levels When refined to +7 or higher, Comet and Jack Frost damage +10%. When refined to +9 or higher, Comet cooldown -10 sec., Jack Frost cooldown -1.5 sec. When refined to +11 or higher, Additional Comet and Jack Frost damage +20%. _ Class: Two-handed Staff ATK: 180 Weight: 200 Weapon Level: 4 Required Level: 150 Job: Warlock Classes ====== auto-parsed ====== Weight : 200 Weapon Level : 4 Required Level : 150 Id: (650003) Wrath Wheel [2] A big chunk of metal that came from somewhere in Barmund Mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. Indestructible. Swirling Petal damage +15%. ATK +6 and Variable Cast Time -2% for every 3 refine levels When refined to +7 or higher, Cross Slash damage +15%. When refined to +9 or higher, Swirling Petal cooldown -2 sec., Cross Slash cooldown -1 sec. When refined to +11 or higher, Additional Swirling Petal and Cross Slash damage +20%. _ Class: Huuma Shuriken ATK: 320 Property: Wind Weight: 180 Weapon Level: 4 Required Level: 150 Job: Ninja Classes ====== auto-parsed ====== Weight : 180 Weapon Level : 4 Required Level : 150 Id: (700007) Superbia String [2] A bow wielded by the mercenaries who used to guard the mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. Arrow Storm damage +10%. ATK +12 for every 3 refine levels. When refined to +7 or higher, Additional Arrow Storm damage +10%. When refined to +9 or higher, Arrow Storm cooldown -1 sec. When refined to +11 or higher, Additional Arrow Storm damage +15%. _ Class: Bow ATK: 220 Weight: 140 Weapon Level: 4 Required Level: 150 Job: Ranger Classes ====== auto-parsed ====== Itemclass : Bow Weight : 140 Weapon Level : 4 Required Level : 150 Id: (700008) Gula Gun [2] A portable bow that was once used for self-defense purposes. It has been horribly distorted by the magic-jamming device that Illusion has installed. Triangle Shot damage +10%. ATK +12 for every 3 refine levels. When refined to +7 or higher, Additional Triangle Shot damage +15%. When refined to +9 or higher, Post-skill delay -10%. When refined to +11 or higher, Additional Triangle Shot damage +20%. _ Class: Bow ATK: 220 Weight: 120 Weapon Level: 4 Required Level: 150 Job: Shadow Chaser Classes ====== auto-parsed ====== Itemclass : Bow Weight : 120 Weapon Level : 4 Required Level : 150 Id: (700009) Pigritia Rhythm [2] A prototype of auto-firing bows applied with high technology. It has been horribly distorted by the magic-jamming device that Illusion has installed. Severe Rainstorm damage +10%. ATK +12 for every 3 refine levels. When refined to +7 or higher, Severe Rainstorm damage +15%. When refined to +9 or higher, Severe Rainstorm cooldown -2.5 sec. When refined to +11 or higher, Additional Severe Rainstorm damage +20%, Class: Bow ATK: 190 Weight: 100 Weapon Level: 4 Required Level: 150 Job: Maestro/Wanderer Classes ====== auto-parsed ====== Itemclass : Bow Weight : 100 Weapon Level : 4 Required Level : 150 Id: (810000) Lust Pointer [2] A Rifle wielded by the mercenaries who used to guard the mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. God's Hammer damage +10%. ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels. When refined to +7 or higher, Additional God's Hammer damage +15%. When refined to +9 or higher, God's Hammer cooldown -3 sec. When refined to +11 or higher, Additional God's Hammer cooldown -4 sec., God's Hammer damage +25% for 10 sec. upon casting Crimson Marker. _ Class: Rifle ATK: 260 Weight: 130 Weapon Level: 4 Required Level: 150 Job: Gunslinger Classes ====== auto-parsed ====== Itemclass : Rifle Weight : 130 Weapon Level : 4 Required Level : 150 Id: (820000) Lust Shatter [2] A Shotgun wielded by the mercenaries who used to guard the mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. Splash damage. Slug Shot damage +10%. ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels. When refined to +7 or higher, Additional Slug Shot damage +15%, Shattering Storm damage +10%. When refined to +9 or higher, Slug Shot cooldown -2 sec., Shattering Storm cooldown -1 sec. When refined to +11 or higher, Additional Slug Shot damage +25%, Shattering Storm damage +25% for 10 sec. upon casting Slug Shot. _ Class: Shotgun ATK: 310 Weight: 160 Weapon Level: 4 Required Level: 150 Job: Gunslinger Classes ====== auto-parsed ====== Itemclass : Shotgun Weight : 160 Weapon Level : 4 Required Level : 150 Id: (830001) Lust Crusher [2] A Gatling Gun wielded by the mercenaries who used to guard the mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. Fire Rain damage +10%. ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels. When refined to +7 or higher, Additional Fire Rain damage +15%, Round Trip damage +10%. When refined to +9 or higher, Fire Rain cooldown -2 sec. When refined to +11 or higher, Additional Fire Rain damage +25%, additional Round Trip damage +15% for 10 sec. upon casting Fire Rain. _ Class: Gatling Gun ATK: 230 Weight: 200 Weapon Level: 4 Required Level: 150 Job: Gunslinger Classes ====== auto-parsed ====== Weight : 200 Weapon Level : 4 Required Level : 150 Id: (840000) Lust Boom [2] A Grenade Launcher wielded by the mercenaries who used to guard the mansion. It has been horribly distorted by the magic-jamming device that Illusion has installed. Howling Mine damage +10%. ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels. When refined to +7 or higher, Additional Howling Mine damage +10%, Dragon Tail damage +10%. When refined to +9 or higher, Howling Mine cooldown -1 sec., Dragon Tail cooldown -1 sec. When refined to +11 or higher, Additional Howling Mine damage +25%, additional Dragon Tail damage +25% for 10 sec. upon casting Crimson Marker. _ Class: Grenade Launcher ATK: 330 Weight: 240 Weapon Level: 4 Required Level: 150 Job: Gunslinger Classes ====== auto-parsed ====== Weight : 240 Weapon Level : 4 Required Level : 150 Id: (1000008) Sniper Stone II(Upper) A stone that awakens the power of the Sniper. Applies the following stats to the upper slot of the costume. Increases ASPD by 1% per 2 levels of Wind Walker. <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color] Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (1000009) Sniper Stone II(Middle) A stone that awakens the power of the Sniper. Applies the following stats to the middle slot of the costume. Increases ranged physical damage by 1% per 2 Beast Bane levels. <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color] Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (1000010) Sniper Stone II(Lower) A stone that awakens the power of the Sniper. Applies the following stats to the lower slot of the costume. ATK + 2 per 1 skill level of Falcon Eyes <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color] Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (1000011) Ranger Stone II(Garment) A stone that awakens the power of the Ranger. Applies the following stats to the garment slot of the costume. Increase damage of Aimed Bolt by 15%. When equipped with Sniper Stone II(Upper), increase damage of Aimed Bolt by 15%. When equipped with Sniper Stone II(Middle), reduce variable casting time of Aimed Bolt by 1 sec. When equipped with Sniper Stone II(Lower), reduce cooldown of No Limits by 45 sec <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color] Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (1000012) Mastersmith Stone II(Upper) A stone that awakens the power of the Mastersmith. Applies the following stats to the upper slot of the costume. Reduce cooldown of Axe Boomerang by 0.1 sec per 1 skill level of Maximum Power-Thrust <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color] Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (1000013) Mastersmith Stone II(Middle) A stone that awakens the power of the Mastersmith. Applies the following stats to the middle slot of the costume. Increase damage of High Speed Cart Ram by 15% <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color] Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (1000014) Mastersmith Stone II(Lower) A stone that awakens the power of the Mastersmith. Applies the following stats to the lower slot of the costume. Increase ranged physical damage by 1% per 1 skill level of Power Maximize <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color] Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (1000015) Mechanic Stone II(Garment) A stone that awakens the power of the Mechanic. Applies the following stats to the garment slot of the costume. Increase damage of Arm Cannon by 15%. When equipped with Mastersmith Stone II(Upper), increase ranged physical damage by 10%. When equipped with Mastersmith Stone II(Middle), increase damage of Vulcan Arm by 20%. When equipped with Mastersmith Stone II(Lower), increase damage of Knuckle Boost by 20%. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color] Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (1000016) High Priest Stone II(Upper) A stone that awakens the power of the High Priest. Applies the following stats to the upper slot of the costume. Increase damage of Magnus Exorcismus by 15% <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color] Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (1000017) High Priest Stone II(Middle) A stone that awakens the power of the High Priest. Applies the following stats to the middle slot of the costume. Increase holy property magic damage by 1% per 1 skill level of Assumptio. <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color] Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (1000018) High Priest Stone II(Lower) A stone that awakens the power of the High Priest. Applies the following stats to the lower slot of the costume. Reduce variable casting time by 1% per 2 skill levels of Kyrie Eleison <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color] Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (1000019) Arch Bishop Stone II(Garment) A stone that awakens the power of the Arch Bishop. Applies the following stats to the garment slot of the costume. Increase damage of Judex by 15%. When equipped with High Priest Stone II(Upper), increase damage of Judex by 15%. When equipped with High Priest Stone II(Middle), reduce Sp consumption of Judex by 10%. When equipped with High Priest Stone II(Lower), increase holy property magic damage by 10%. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color] Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (1000092) Eliumina Radar An Illusion tracker Eliumina developed to chase the traitor (?), even to hell, before giving the most beautiful sucker punch ever. It makes a loud noise if an executive member of Illusion is sensed nearby. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000093) Red Pitaya Tail A pitaya tail that gives off a sweet, fruity fragrance. People say it's best to eat while it's still fresh. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000094) Yellow Pitaya Tail A pitaya tail that gives off a sweet, fruity fragrance. People usually ripen it a bit before eating it. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000095) Blue Pitaya Tail A pitaya tail that gives off a sweet, fruity fragrance. The ones with a thin peel are tastier. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000096) Green Pitaya Tail A pitaya tail that gives off a sour, fruity fragrance. It's too acidic to be eaten raw. Usually, it's juiced for cooking purposes. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000097) Purple Pitaya Tail A pitaya tail that gives off a sweet, fruity fragrance. Scientists put a lot of work into plant breeding for the purple tail to make it easier for people to eat. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000098) Boss Pitaya Tail A pitaya tail that gives off a sweet, fruity fragrance. Its sugar content is very high, thanks to the efforts to cultivate this breed. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000099) Gardener's Cookie A cookie calmly given by the non-so-calm gardener. What's this crunchy stuff in it? Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000100) Freezing Trap A freezing trap created by modifying Special Alloy Trap. It emits icy air upon getting touched, freezing up everything around in an instant. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000101) Robot Part A part used for a robot's body, legs, arms, etc. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000102) Emergency Key An emergency key that opens the door to the storage's basement. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000103) Barmeal Ticket A ticket issued by the managers of Barmund Mansion to treat the mercenaries efficiently. It has become monetized inside Barmund Mansion; you can buy practically everything with this ticket there. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (1000104) Magical Soapstone An ore that contains powerful mana. No one knows how it came into existence. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (1000105) Automatic Modification Module (DEF) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (DEF) effect. [Enchant Effect] DEF +150 When refined to +7 or higher, DEF +75 (Additional) When refined to +11 or higher, DEF +75 (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B Automatic Engine Wing Type A Automatic Engine Wing Type B Automatic Leg Type A Automatic Leg Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000106) Automatic Modification Module (MDEF) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (MDEF) effect. [Enchant Effect] MDEF +15 When refined to +7 or higher, MDEF +7 (Additional) When refined to +11 or higher, MDEF +7 (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B Automatic Engine Wing Type A Automatic Engine Wing Type B Automatic Leg Type A Automatic Leg Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000107) Automatic Modification Module (VIT) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (VIT) effect. [Enchant Effect] VIT +3, MaxHP +1% [Applicable Equipment] Automatic Booster R Automatic Booster L Automatic Battle Chip R Automatic Battle Chip L _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000108) Automatic Modification Module (LUK) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (LUK) effect. [Enchant Effect] LUK +3, Critical damage +1% [Applicable Equipment] Automatic Booster R Automatic Booster L Automatic Battle Chip R Automatic Battle Chip L _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000109) Automatic Modification Module (STR) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (STR) effect. [Enchant Effect] STR +3, ATK +2% [Applicable Equipment] Automatic Booster R Automatic Battle Chip R _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000110) Automatic Modification Module (AGI) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (AGI) effect. [Enchant Effect] AGI +3, increased ASPD (ASPD +2%) [Applicable Equipment] Automatic Booster R Automatic Battle Chip R _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000111) Automatic Modification Module (INT) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (INT) effect. [Enchant Effect] INT +3, MATK +2% [Applicable Equipment] Automatic Booster L Automatic Battle Chip L _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000112) Automatic Modification Module (DEX) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (DEX) effect. [Enchant Effect] DEX +3, Long-ranged Physical damage +2% [Applicable Equipment] Automatic Booster L Automatic Battle Chip L _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000113) Automatic Modification Module (HP Recovery) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (HP Recovery) effect. [Enchant Effect] Natural HP Recovery +30% [Applicable Equipment] Automatic Booster R Automatic Battle Chip R _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000114) Automatic Modification Module (SP Recovery) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (SP Recovery) effect. [Enchant Effect] Natural SP Recovery +30% [Applicable Equipment] Automatic Booster L Automatic Battle Chip L _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000115) Automatic Modification Module (Spell) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Spell) effect. [Enchant Effect] MATK +20, Variable Cast Time -10% [Applicable Equipment] Automatic Booster R Automatic Booster L Automatic Battle Chip R Automatic Battle Chip L _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000116) Automatic Modification Module (ASPD) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (ASPD) effect. [Enchant Effect] ATK +20, increased ASPD (Post-attack delay -10%) [Applicable Equipment] Automatic Booster R Automatic Booster L Automatic Battle Chip R Automatic Battle Chip L _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000117) Automatic Modification Module (Fatal) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fatal) effect. [Enchant Effect] CRIT +10, Critical damage +10% [Applicable Equipment] Automatic Booster R Automatic Booster L Automatic Battle Chip R Automatic Battle Chip L _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000118) Automatic Modification Module (Expert Archer) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Expert Archer) effect. [Enchant Effect] HIT +10, Long-ranged Physical damage +10% [Applicable Equipment] Automatic Booster R Automatic Booster L Automatic Battle Chip R Automatic Battle Chip L _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000119) Automatic Modification Module (Health) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Health) effect. [Enchant Effect] MaxHP +5%, MaxHP +1,500 When refined to +7 or higher, MaxHP +2% (Additional) When refined to +11 or higher, MaxHP +3% (Additional) [Applicable Equipment] Automatic Leg Type A Automatic Leg Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000120) Automatic Modification Module (SPR) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (SPR) effect. [Enchant Effect] MaxSP +5%, MaxSP +300 When refined to +7 or higher, MaxSP +2% (Additional) When refined to +11 or higher, MaxSP +3% (Additional) [Applicable Equipment] Automatic Leg Type A Automatic Leg Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000121) Automatic Modification Module (Heal) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Heal) effect. [Enchant Effect] Healing Recovery +5% When refined to +7 or higher, Healing Recovery +5% (Additional) When refined to +11 or higher, Healing Recovery +7% (Additional) [Applicable Equipment] Automatic Leg Type A Automatic Leg Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000122) Automatic Modification Module (ATK) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (ATK) effect. [Enchant Effect] ATK +5%, ATK +75 When refined to +7 or higher, Melee Physical damage +2% When refined to +11 or higher, Melee Physical damage +3% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000123) Automatic Modification Module (MATK) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (MATK) effect. [Enchant Effect] MATK +5%, MATK +75 When refined to +7 or higher, MATK +2% (Additional) When refined to +11 or higher, MATK +3% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000124) Automatic Modification Module (Sharpshooter) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Sharpshooter) effect. [Enchant Effect] Long-ranged Physical damage +3% When refined to +7 or higher, Long-ranged Physical damage +3% (Additional) When refined to +11 or higher, Long-ranged Physical damage +3% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000125) Automatic Modification Module (Speed) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Speed) effect. [Enchant Effect] ASPD +1 When refined to +7 or higher, ASPD +5% When refined to +11 or higher, ASPD +5% (Additional) [Applicable Equipment] Automatic Engine Wing Type A Automatic Engine Wing Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000126) Automatic Modification Module (Caster) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Caster) effect. [Enchant Effect] Variable Cast Time -5% When refined to +7 or higher, Variable Cast Time -5% (Additional) When refined to +11 or higher, Variable Cast Time -5% (Additional) [Applicable Equipment] Automatic Engine Wing Type A Automatic Engine Wing Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000127) Automatic Modification Module (Critical) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Critical) effect. [Enchant Effect] CRIT +10 When refined to +7 or higher, Critical damage +5% When refined to +11 or higher, Critical damage +7% (Additional) [Applicable Equipment] Automatic Engine Wing Type A Automatic Engine Wing Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000128) Automatic Modification Module (Magical Force) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Magical Force) effect. [Enchant Effect] MATK +20, Variable Cast Time -10%, all elemental Magic damage +2% When refined to +7 or higher, All elemental Magic damage +1% (Additional) When refined to +11 or higher, All elemental Magic damage +2% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000129) Automatic Modification Module (Attacker Force) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Attacker Force) effect. [Enchant Effect] ATK +20, Melee Physical damage +10%, Physical damage +3% on enemies of all sizes When refined to +7 or higher, Physical damage +1% on enemies of all sizes (Additional) When refined to +11 or higher, Physical damage +1% on enemies of all sizes (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000130) Automatic Modification Module (Ranged Force) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Ranged Force) effect. [Enchant Effect] ATK +20, Long-ranged Physical damage +10%, Physical damage +3% on enemies of all sizes When refined to +7 or higher, Physical damage +1% on enemies of all sizes (Additional) When refined to +11 or higher, Physical damage +1% on enemies of all sizes (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000131) Automatic Modification Module (Critical Force) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Critical Force) effect. [Enchant Effect] CRIT +5, Critical damage +10%, Physical damage +3% on enemies of all sizes When refined to +7 or higher, Physical damage +1% on enemies of all sizes (Additional) When refined to +11 or higher, Physical damage +1% on enemies of all sizes (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000132) Automatic Modification Module (Recovery Force) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Recovery Force) effect. [Enchant Effect] MATK +20, Variable Cast Time -10%, Healing Recovery +5% When refined to +7 or higher, Healing Recovery +5% (Additional) When refined to +11 or higher, Healing Recovery +5% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000133) Automatic Modification Module (Post-skill Delay) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Post-skill delay) effect. [Enchant Effect] Post-skill delay -4% When refined to +7 or higher, Post-skill delay -6% (Additional) When refined to +11 or higher, Post-skill delay -6% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000134) Automatic Modification Module (Fixed Cast Time) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fixed Cast Time) effect. [Enchant Effect] Fixed Cast Time -0.1 sec. When refined to +7 or higher, Fixed Cast Time -0.2 sec. (Additional) When refined to +11 or higher, Fixed Cast Time -0.5 sec. (Additional) [Applicable Equipment] Automatic Leg Type A Automatic Leg Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000135) Automatic Modification Module (Above All) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Above All) effect. [Enchant Effect] Physical/Magic damage -7% from Normal and Boss enemies When refined to +7 or higher, Physical/Magic damage -7% from enemies of all sizes When refined to +11 or higher, Physical/Magic damage -7% from monsters of all types (Players excluded) [Applicable Equipment] Automatic Engine Wing Type A Automatic Engine Wing Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000136) Automatic Modification Module (Drain Life) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Drain Life) effect. [Enchant Effect] When physically attacking, create a 2% chance of restoring HP by 3% of inflicted damage [Applicable Equipment] Automatic Booster R Automatic Battle Chip R _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000137) Automatic Modification Module (Drain Soul) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Drain Soul) effect. [Enchant Effect] When physically attacking, create a 1% chance of restoring SP by 2% of inflicted damage. [Applicable Equipment] Automatic Booster L Automatic Battle Chip L _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000138) Automatic Modification Module (Magic Healing) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Magic Healing) effect. [Enchant Effect] When dealing magic damage, create a 2% chance of restoring 500 HP every 0.4 seconds 23 times [Applicable Equipment] Automatic Booster R Automatic Battle Chip R _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000139) Automatic Modification Module (Magic Soul) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Magic Soul) effect. [Enchant Effect] When dealing magic damage, create a 1% chance of restoring 120 SP every 0.4 seconds 23 times [Applicable Equipment] Automatic Booster L Automatic Battle Chip L _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000140) Automatic Modification Module (Power Force) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Power Force) effect. [Enchant Effect] ATK +3%, MATK +3%. When refined to +7 or higher, ATK +3%, MATK +3% (Additional) When refined to +11 or higher, ATK +4%, MATK +4% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000141) Automatic Modification Module (Robust) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Robust) effect. [Enchant Effect] MaxHP +2000, MaxSP +300, MaxHP +5%, MaxSP +5% When refined to +7 or higher, MaxHP +2%, MaxSP +2% (Additional) When refined to +11 or higher, MaxHP +3%, MaxSP +3% (Additional) [Applicable Equipment] Automatic Leg Type A Automatic Leg Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000142) Automatic Modification Module (Powerful) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Powerful) effect. [Enchant Effect] Melee/Long-ranged Physical damage +5%, all elemental Magic damage +5% When refined to +7 or higher, Melee/Long-ranged Physical damage +2%, all elemental Magic damage +2% (Additional) When refined to +11 or higher, Melee/Long-ranged Physical damage +3%, all elemental Magic damage +3% (Additional) [Applicable Equipment] Automatic Engine Wing Type A Automatic Engine Wing Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000143) Automatic Modification Module (All-Force) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (All-Force) effect. [Enchant Effect] Melee Physical damage +5%, Long-ranged Physical damage +5%, all elemental Magic damage +5% [Applicable Equipment] Automatic Booster R Automatic Booster L Automatic Battle Chip R Automatic Battle Chip L _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000144) Automatic Module (Unlimited Vitality) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Unlimited Vitality) effect. [Enchant Effect] Incoming Physical/Magic damage creates a 5% chance of casting Enhanced Undying Stamina for 10 seconds Enhanced Undying Stamina: VIT +50 for 10 sec., HP +800 every 0.4 sec. 23 times [Applicable Equipment] Automatic Leg Type A Automatic Leg Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000145) Automatic Module (Spell Buster) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Spell Buster) effect. [Enchant Effect] When dealing magic damage, create a 3% chance of casting Enhanced Mana Storm for 10 seconds Enhanced Mana Storm: INT +50 and MATK +25% for 10 sec. [Applicable Equipment] Automatic Leg Type A Automatic Leg Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000146) Automatic Module (Fierce Shooter) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Fierce Shooter) effect. [Enchant Effect] When physically attacking, create a 3% chance of casting Enhanced Shooter Under Fire for 10 seconds Enhanced Shooter Under Fire: DEX +50 and Long-ranged Physical damage +15% for 10 sec. [Applicable Equipment] Automatic Leg Type A Automatic Leg Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000147) Automatic Module (Overpower) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Overpower) effect. [Enchant Effect] When physically attacking, create a 3% chance of casting Enhanced Boiling Fighting Spirit for 10 seconds Enhanced Boiling Fighting Spirit: STR +50, ATK +15%, and Melee Physical damage +10% for 10 sec. [Applicable Equipment] Automatic Leg Type A Automatic Leg Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000148) Automatic Module (Fatal Flash) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Fatal Flash) effect. [Enchant Effect] When physically attacking, create a 3% chance of casting Enhanced Lethal Speed Maniac for 10 seconds Enhanced Lethal Speed Maniac: AGI +50 and Critical Damage +15% for 10 sec. [Applicable Equipment] Automatic Leg Type A Automatic Leg Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000149) Automatic Module (Lucky Strike) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Lucky Strike) effect. [Enchant Effect] When dealing magic damage, create a 3% chance of casting Enhanced Windfall for 10 seconds Enhanced Windfall: LUK +50 and all elemental Magic damage +15% for 10 sec. [Applicable Equipment] Automatic Leg Type A Automatic Leg Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000152) Automatic Module (Draconic Breath) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Draconic Breath) effect. [Enchant Effect] Dragon Breath and Dragon Water Breath damage +15% When refined to +7 or higher, Dragon Breath and Dragon Water Breath damage +3% (Additional) When refined to +11 or higher, Dragon Breath and Dragon Water Breath damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000153) Automatic Module (Wave Break) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Wave Break) effect. [Enchant Effect] Sonic Wave and Ignition Break damage +15% When refined to +7 or higher, Sonic Wave and Ignition Break damage +3% (Additional) When refined to +11 or higher, Sonic Wave damage +7%, Ignition Break cooldown -0.25 sec. [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000154) Automatic Module (Hundred Spiral) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Hundred Spiral) effect. [Enchant Effect] Clashing Spiral and Hundred Spears damage +15% When refined to +7 or higher, Clashing Spiral and Hundred Spears damage +3% (Additional) When refined to +11 or higher, Clashing Spiral damage +7% (Additional), Hundred Spears cooldown -0.25 sec. [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000155) Automatic Module (Drive Press) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Drive Press) effect. [Enchant Effect] Earth Drive and Shield Press damage +15% When refined to +7 or higher, Earth Drive and Shield Press damage +3% (Additional) When refined to +11 or higher, Earth Drive and Shield Press damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000156) Automatic Module (Vanishing Cannon) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Vanishing Cannon) effect. [Enchant Effect] Vanishing Point and Cannon Spear damage +15% When refined to +7 or higher, Vanishing Point and Cannon Spear damage +3% (Additional) When refined to +11 or higher, Vanishing Point and Cannon Spear damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000157) Automatic Module (Genesis Gloria) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Genesis Gloria) effect. [Enchant Effect] Gloria Domini and Genesis Ray damage +15% When refined to +7 or higher, Gloria Domini and Genesis Ray damage +3% (Additional) When refined to +11 or higher, Gloria Domini and Genesis Ray damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000158) Automatic Module (Boost Cannon) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Boost Cannon) effect. [Enchant Effect] Knuckle Boost and Arm Cannon damage +15% When refined to +7 or higher, Knuckle Boost and Arm Cannon damage +3% (Additional) When refined to +11 or higher, Knuckle Boost and Arm Cannon damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000159) Automatic Module (Ice Flame) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Ice Flame) effect. [Enchant Effect] Ice Launcher and Flame Launcher damage +15% When refined to +7 or higher, Ice Launcher and Flame Launcher damage +3% (Additional) When refined to +11 or higher, Ice Launcher and Flame Launcher damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000160) Automatic Module (Tornado Swing) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Tornado Swing) effect. [Enchant Effect] Axe Tornado and Power Swing damage +15% When refined to +7 or higher, Axe Tornado and Power Swing damage +3% (Additional) When refined to +11 or higher, Axe Tornado and Power Swing damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000161) Automatic Module (Cannon Tornado) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Cannon Tornado) effect. [Enchant Effect] Cart Tornado and Cart Cannon damage +15% When refined to +7 or higher, Cart Tornado and Cart Cannon damage +3% (Additional) When refined to +11 or higher, Cart Tornado and Cart Cannon damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000162) Automatic Module (Crazy Mandragora) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Crazy Mandragora) effect. [Enchant Effect] Crazy Vines damage +15%, Mandragora Howling cooldown -0.3 sec. When refined to +7 or higher, Crazy Vines damage +3% (Additional), Mandragora Howling cooldown -0.3 sec. (Additional) When refined to +11 or higher, Crazy Vines damage +7% (Additional), Mandragora Howling cooldown -0.4 sec. (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000163) Automatic Module (Acid Explosion) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Acid Explosion) effect. [Enchant Effect] Acid Bomb and Spore Explosion damage +15% When refined to +7 or higher, Acid Bomb and Spore Explosion damage +3% (Additional) When refined to +11 or higher, Acid Bomb and Spore Explosion damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000164) Automatic Module (Sonic Impact) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Sonic Impact) effect. [Enchant Effect] Sonic Blow and Cross Impact damage +15% When refined to +7 or higher, Sonic Blow and Cross Impact damage +3% (Additional) When refined to +11 or higher, Sonic Blow and Cross Impact damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000165) Automatic Module (Cutter Slasher) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Cutter Slasher) effect. [Enchant Effect] Cross Ripper Slasher and Rolling Cutter damage +15% When refined to +7 or higher, Cross Ripper Slasher and Rolling Cutter damage +3% (Additional) When refined to +11 or higher, Cross Ripper Slasher and Rolling Cutter damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000166) Automatic Module (Berserk Slash) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Berserk Slash) effect. [Enchant Effect] Soul Destroyer and Counter Slash damage +15% When refined to +7 or higher, Soul Destroyer and Counter Slash damage +3% (Additional) When refined to +11 or higher, Soul Destroyer and Counter Slash damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000167) Automatic Module (Fatal Raid) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Fatal Raid) effect. [Enchant Effect] Fatal Menace and Sightless Mind damage +15% When refined to +7 or higher, Fatal Menace and Sightless Mind damage +3% (Additional) When refined to +11 or higher, Fatal Menace and Sightless Mind damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000168) Automatic Module (Shadow Spell) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Shadow Spell) effect. [Enchant Effect] All elemental Magic damage +15% When refined to +7 or higher, All elemental Magic damage +3% (Additional) When refined to +11 or higher, All elemental Magic damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000169) Automatic Module (Angle Shot) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Angle Shot) effect. [Enchant Effect] Triangle Shot damage +15%, Long-ranged Physical damage +10% When refined to +7 or higher, Triangle Shot damage +3% (Additional) When refined to +11 or higher, Triangle Shot damage +7% (Additional), Long-ranged Physical damage +5% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000170) Automatic Module (Crimson Strain) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Crimson Strain) effect. [Enchant Effect] Crimson Rock and Earth Strain damage +15% When refined to +7 or higher, Crimson Rock and Earth Strain damage +3% (Additional) When refined to +11 or higher, Crimson Rock and Earth Strain damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000171) Automatic Module (Jack Lightning) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Jack Lightning) effect. [Enchant Effect] Jack Frost and Chain Lightning damage +15% When refined to +7 or higher, Jack Frost and Chain Lightning damage +3% (Additional) When refined to +11 or higher, Jack Frost and Chain Lightning damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000172) Automatic Module (Comet Vortex) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Comet Vortex) effect. [Enchant Effect] Comet and Tetra Vortex damage +15% When refined to +7 or higher, Comet and Tetra Vortex damage +3% (Additional) When refined to +11 or higher, Comet and Tetra Vortex damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000173) Automatic Module (Double Bolt) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Double Bolt) effect. [Enchant Effect] Fire/Cold/Lightning Bolt damage +15% When refined to +7 or higher, Fire/Cold/Lightning Bolt damage +3% (Additional) When refined to +11 or higher, Fire/Cold/Lightning Bolt damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000174) Automatic Module (Warmer Wave) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Warmer Wave) effect. [Enchant Effect] Psychic Wave damage +15%, Warmer cooldown -1 sec. When refined to +7 or higher, Psychic Wave damage +3% (Additional), Warmer cooldown -2 sec. (Additional) When refined to +11 or higher, Psychic Wave damage +7% (Additional), Warmer cooldown -4 sec. (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000175) Automatic Module (Diamond Grave) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Diamond Grave) effect. [Enchant Effect] Diamond Dust and Earth Grave damage +15% When refined to +7 or higher, Diamond Dust and Earth Grave damage +3% (Additional) When refined to +11 or higher, Diamond Dust and Earth Grave damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000176) Automatic Module (Magnusmus) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Magnusmus) effect. [Enchant Effect] Magnus Exorcismus and Adoramus damage +15% When refined to +7 or higher, Magnus Exorcismus and Adoramus damage +3% (Additional) When refined to +11 or higher, Magnus Exorcismus and Adoramus damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000177) Automatic Module (Holy Judex) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Holy Judex) effect. [Enchant Effect] Holy Light and Judex damage +15% When refined to +7 or higher, Holy Light and Judex damage +3% (Additional) When refined to +11 or higher, Holy Light and Judex damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000178) Automatic Module (Duplelica) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Duplelica) effect. [Enchant Effect] Duple Light damage +15%, Basilica cooldown -2 sec. When refined to +7 or higher, Duple Light damage +3% (Additional), Basilica cooldown -3 sec. (Additional) When refined to +11 or higher, Duple Light damage +7% (Additional), Basilica cooldown -5 sec. (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000179) Automatic Module (Fallen Tiger) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Fallen Tiger) effect. [Enchant Effect] Tiger Cannon and Fallen Empire damage +15% When refined to +7 or higher, Tiger Cannon and Fallen Empire damage +3% (Additional) When refined to +11 or higher, Tiger Cannon and Fallen Empire damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000180) Automatic Module (Rampage Arrow) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Rampage Arrow) effect. [Enchant Effect] Rampage Blast and Knuckle Arrow damage +15% When refined to +7 or higher, Rampage Blast and Knuckle Arrow damage +3% (Additional) When refined to +11 or higher, Rampage Blast and Knuckle Arrow damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000181) Automatic Module (Raging Crush) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Raging Crush) effect. [Enchant Effect] Raging Thrust and Chain Crush Combo damage +15% When refined to +7 or higher, Raging Thrust and Chain Crush Combo damage +3% (Additional) When refined to +11 or higher, Raging Thrust and Chain Crush Combo damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000182) Automatic Module (Cluster) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Cluster) effect. [Enchant Effect] Bomb Cluster damage +15% When refined to +7 or higher, Bomb Cluster damage +3% (Additional) When refined to +11 or higher, Bomb Cluster damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000183) Automatic Module (Breeze Shooting) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Breeze Shooting) effect. [Enchant Effect] Focused Arrow Strike damage +15%, Critical damage +10% When refined to +7 or higher, Focused Arrow Strike damage +3% (Additional) When refined to +11 or higher, Focused Arrow Strike damage +7%, Critical damage +5% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000184) Automatic Module (Aimed Storm) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Aimed Storm) effect. [Enchant Effect] Aimed Bolt and Arrow Storm damage +15% When refined to +7 or higher, Aimed Bolt and Arrow Storm damage +3% (Additional) When refined to +11 or higher, Aimed Bolt and Arrow Storm damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000185) Automatic Module (Metallic Echo) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Metallic Echo) effect. [Enchant Effect] Metallic Sound and Great Echo damage +15% When refined to +7 or higher, Metallic Sound and Great Echo damage +3% (Additional) When refined to +11 or higher, Metallic Sound and Great Echo damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000186) Automatic Module (Reverberation) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Reverberation) effect. [Enchant Effect] Reverberation damage +15% When refined to +7 or higher, Reverberation damage +3% (Additional) When refined to +11 or higher, Reverberation damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000187) Automatic Module (Vulcan Severe) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Vulcan Severe) effect. [Enchant Effect] Arrow Vulcan and Severe Rainstorm damage +15% When refined to +7 or higher, Arrow Vulcan and Severe Rainstorm damage +3% (Additional) When refined to +11 or higher, Arrow Vulcan and Severe Rainstorm damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000188) Automatic Module (Blaze Explosion) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Blaze Explosion) effect. [Enchant Effect] Blaze Kick and Solar Explosion damage +15% When refined to +7 or higher, Blaze Kick and Solar Explosion damage +3% (Additional) When refined to +11 or higher, Blaze Kick and Solar Explosion damage When refined to +7 or higher,% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000189) Automatic Module (Moon Kick) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Moon Kick) effect. [Enchant Effect] New Moon Kick and Full Moon Kick damage +15% When refined to +7 or higher, New Moon Kick and Full Moon Kick damage +3% (Additional) When refined to +11 or higher, New Moon Kick and Full Moon Kick damage +7% (Additional), Critical damage +5% [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000190) Automatic Module (Falling Flash) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Falling Flash) effect. [Enchant Effect] Flash Kick and Falling Stars damage +15% When refined to +7 or higher, Flash Kick and Falling Stars damage +3% (Additional) When refined to +11 or higher, Flash Kick and Falling Stars damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000191) Automatic Module (Eswoo) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Eswoo) effect. [Enchant Effect] Esma and Eswoo damage +15% When refined to +7 or higher, Esma and Eswoo damage +3% (Additional) When refined to +11 or higher, Esma and Eswoo damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000192) Automatic Module (Espa) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Espa) effect. [Enchant Effect] Espa damage +15% When refined to +7 or higher, Espa damage +3% (Additional) When refined to +11 or higher, Espa damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000193) Automatic Module (Curse Explosion) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Curse Explosion) effect. [Enchant Effect] Curse Explosion damage +15% When refined to +7 or higher, Curse Explosion damage +3% (Additional) When refined to +11 or higher, Curse Explosion damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000194) Automatic Module (Death Hammer Dance) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Death Hammer Dance) effect. [Enchant Effect] Desperado, Fire Dance, God's Hammer damage +15% When refined to +7 or higher, Desperado, Fire Dance, God's Hammer damage +3% (Additional) When refined to +11 or higher, Desperado, Fire Dance, God's Hammer damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000195) Automatic Module (Fire Howling Tail) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Fire Howling Tail) effect. [Enchant Effect] Fire Rain, Howling Mine, Dragon Tail damage +15% When refined to +7 or higher, Fire Rain, Howling Mine, Dragon Tail damage +3% (Additional) When refined to +11 or higher, Fire Rain, Howling Mine, Dragon Tail damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000196) Automatic Module (Storm Buster Trip) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Storm Buster Trip) effect. [Enchant Effect] Shattering Storm, Vanishing Buster, Round Trip damage +15% When refined to +7 or higher, Shattering Storm, Vanishing Buster, Round Trip damage +3% (Additional) When refined to +11 or higher, Shattering Storm, Vanishing Buster, Round Trip damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000197) Automatic Module (Petal Spear Blade) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Petal Spear Blade) effect. [Enchant Effect] Flaming Petals, Freezing Spear, Wind Blade damage +15% When refined to +7 or higher, Flaming Petals, Freezing Spear, Wind Blade damage +3% (Additional) When refined to +11 or higher, Flaming Petals, Freezing Spear, Wind Blade damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000198) Automatic Module (Cross Slash) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Cross Slash) effect. [Enchant Effect] Cross Slash damage +15% When refined to +7 or higher, Cross Slash damage +3% (Additional) When refined to +11 or higher, Cross Slash damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000199) Automatic Module (Dragon Draft Wind) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Dragon Draft Wind) effect. [Enchant Effect] Exploding Dragon, Snow Flake Draft, First Wind damage +15% When refined to +7 or higher, Exploding Dragon, Snow Flake Draft, First Wind damage +3% (Additional) When refined to +11 or higher, Exploding Dragon, Snow Flake Draft, First Wind damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000200) Automatic Module (Power of Sea) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Power of Sea) effect. [Enchant Effect] Tuna Party, Tasty Shrimp Party cooldown -0.5 sec. When refined to +7 or higher, Tuna Party, Tasty Shrimp Party cooldown -1 sec. (Additional) When refined to +11 or higher, Tuna Party, Tasty Shrimp Party cooldown -1.5 sec. (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000201) Automatic Module (Power of Land) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Power of Land) effect. [Enchant Effect] Silvervine Stem Spear and Catnip Meteor damage +15% When refined to +7 or higher, Silvervine Stem Spear and Catnip Meteor damage +3% (Additional) When refined to +11 or higher, Silvervine Stem Spear and Catnip Meteor damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000202) Automatic Module (Power of Life) A modification module that can be used on Automatic armor. Adds the Automatic Orb (Power of Life) effect. [Enchant Effect] Picky Peck and Lunatic Carrot Beat damage +15% When refined to +7 or higher, Picky Peck and Lunatic Carrot Beat damage +3% (Additional) When refined to +11 or higher, Picky Peck and Lunatic Carrot Beat damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000207) Automatic Modification Module (Mirror Counter) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Mirror Counter) effect. [Enchant Effect] Incoming reflected damage -2% When refined to +7 or higher, Incoming reflected damage -2% (Additional) When refined to +11 or higher, Incoming reflected damage -3% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000208) Automatic Modification Module (Reflection Reject) A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Reflection Reject) effect. [Enchant Effect] Incoming reflected damage -3% When refined to +7 or higher, Incoming reflected damage -2% (Additional) When refined to +11 or higher, Incoming reflected damage -4% (Additional) [Applicable Equipment] Automatic Engine Wing Type A Automatic Engine Wing Type B _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000225) Potato Chip A bio-potato chip attached to Illusion. It plays an important role of absorbing the electromagnetic waves generated by overheating. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000226) Broken Robot Core The mansion manager's core, now broken by infiltrator's assault. It seems the unstable light surrounding the core is screaming at you to fix it. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000227) Cloud Cotton Fine cotton that Child Admin Beta likes. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (1000231) Broken Robot Part A part of a broken robot. It might be useful for something. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (1000232) Robot Communication Chip A standard communication chip built into a robot. It can be used for anything. Weight: 0 ====== auto-parsed ====== Weight : 0 Card Spoiler Id: 300001 Id: 300002 Id: 300003 Id: 300004 Id: 300005 Id: 300006 Id: 300007 Id: 300008 Id: 300009 Id: 300010 Id: 300011 Id: 300012 Id: 300013 Id: 300014 Id: 300015 Id: 300016 Id: 300017 Id: 300018 Id: 300019 Id: 300020 Id: 300021 Id: 300076 Id: 300077 Id: 300078 Id: 300079 Id: 300080 Id: 300081 Id: 300082 Id: 300083 Id: 300084 Id: 300085 Id: 300086 Id: 300087 Id: 300088 Id: 300089 Id: 300090 Id: 300091 Id: 300092 Id: 300093 Id: 300094 Id: 300095 Id: 300096 Id: 300097 Id: 300098 Id: 300099 Id: 300100 Id: 300101 Id: 300102 Id: 300103 Id: 300104 Id: 300105 Id: 300106 Id: 300107 Id: 300108 Id: 300109 Id: 300110 Id: 300111 Id: 300112 Id: 300113 Id: 300114 Id: 300115 Id: 300116 Id: 300117 Id: 300118 Id: 300119 Id: 300120 Id: 300121 Id: 300122 Id: 300123 Id: 300124 Id: 300125 Changed MsgStringTable Spoiler There is aMovement restriction on movitement LapineUpgradeBox Spoiler Shadow_Refine_Hammer NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: False NeedSourceString: Shadow Item Target items24012 S_Promotion_Weapon 24013 S_Promotion_Armor 24014 S_Promotion_Shoes 24015 S_Promotion_Shield 24016 S_Promotion_Earring 24017 S_Promotion_Pendant 24018 S_Physical_Earring 24019 S_Physical_Weapon 24020 S_Physical_Pendant 24021 S_Magical_Earring 24022 S_Magical_Weapon 24023 S_Magical_Pendant 24024 S_Breezy_Armor 24025 S_Champion_Shoes 24026 S_Athena_Shield 24027 S_Immune_Armor 24028 S_Hard_Armor 24029 S_Ancient_Armor 24030 S_Critical_Armor 24031 S_Kingbird_Weapon 24032 S_Cri_Hit_Weapon 24033 S_Healing_Weapon 24034 S_Lucky_Weapon 24035 S_Power_Earring 24036 S_Int_Pendant 24037 S_Dexterous_Armor 24038 S_Vital_Shoes 24039 S_Athletic_Shield 24040 S_Lucky_Armor 24041 S_Power_Pendant 24042 S_Int_Earring 24043 S_Dexterous_Weapon 24044 S_Vital_Shield 24045 S_Athletic_Shoes 24046 S_Resist_Spell_Pendant 24047 S_Rapid_Pendant 24048 S_Caster_Pendant 24049 S_Hard_Earring 24050 S_Wise_Earring 24051 S_Athena_Earring 24052 S_Cranial_Shield 24053 S_Safeguard_Shield 24054 S_Brutal_Shield 24055 S_Gargantua_Shield 24056 S_Homers_Shield 24057 S_Dragoon_Shield 24058 S_Satanic_Shield 24059 S_Flameguard_Shield 24060 S_Requiem_Shield 24061 S_Cadi_Shield 24062 S_Bloody_Shoes 24063 S_Liberation_Shoes 24064 S_Chemical_Shoes 24065 S_Clamorous_Shoes 24066 S_Insecticide_Shoes 24067 S_Fisher_Shoes 24068 S_Seraphim_Shoes 24069 S_Beholder_Shoes 24070 S_Divine_Shoes 24071 S_Dragoon_Shoes 24072 S_Big_Armor 24073 S_Medium_Armor 24074 S_Small_Armor 24075 S_Big_Weapon 24076 S_Medium_Weapon 24077 S_Small_Weapon 24078 S_Spiritual_Weapon 24079 S_Spiritual_Earring 24080 S_Spiritual_Pendent 24081 S_Malicious_Armor 24082 S_Malicious_Shoes 24083 S_Malicious_Shield 24084 S_Gemstone_Armor 24085 S_Gemstone_Shoes 24086 S_Gemstone_Shield 24087 S_Gemstone_Weapon 24088 S_Gemstone_Earring 24089 S_Gemstone_Pendent 24090 S_Stability_Shield 24091 S_Plasterer's_Armor 24092 S_Plasterer's_Shoes 24093 S_Insomniac_Armor 24094 S_Insomniac_Shoes 24095 S_Peerless_Armor 24096 S_Peerless_Shoes 24097 S_Adurate_Armor 24098 S_Adurate_Shoes 24099 Unfreez_Weapon_S 24100 Unfreeze_Earing_S 24101 Unfreeze_Pendent_S 24102 Vitality_Earing_S 24103 Vitality_Pendant_S 24104 S_Neutral_Weapon 24105 S_Neutral_Earring 24106 S_Neutral_Pendent 24107 S_Curse_Lift_Earring 24108 S_Curse_Lift_Pendent 24109 S_Caster_earring 24110 S_Caster_Weapon 24111 S_Spell_Flow_Shoes 24112 S_Spell_Flow_Armor 24113 S_Spell_Flow_Shield 24114 S_Greed_Armor 24115 S_Greed_Shoes 24116 S_Greed_Shield 24117 S_Greed_Weapon 24118 S_Greed_Earring 24119 S_Greed_Pendant 24120 S_Heal_Armor 24121 S_Heal_Shoes 24122 S_Heal_Shield 24123 S_Heal_Weapon 24124 S_Heal_Earring 24125 S_Heal_Pendant 24126 S_Hiding_Armor 24127 S_Hiding_Shoes 24128 S_Hiding_Shield 24129 S_Hiding_Weapon 24130 S_Hiding_Earring 24131 S_Hiding_Pendant 24132 S_Cloaking_Armor 24133 S_Cloaking_Shoes 24134 S_Cloaking_Shield 24135 S_Cloaking_Weapon 24136 S_Cloaking_Earring 24137 S_Cloaking_Pendant 24138 S_Teleport_Armor 24139 S_Teleport_Shoes 24140 S_Teleport_Shield 24141 S_Teleport_Weapon 24142 S_Teleport_Earring 24143 S_Teleport_Pendant 24144 S_Steal_Armor 24145 S_Steal_Shoes 24146 S_Steal_Shield 24147 S_Steal_Weapon 24148 S_Steal_Earring 24149 S_Steal_Pendant 24150 S_Infinity_Earring 24151 S_Infinity_Pendant 24152 S_Solid_Weapon 24153 S_Solid_Earring 24154 S_Immortal_Armor 24155 S_Immortal_Pendant 24156 S_Executioner_Weapon 24157 S_Exorcist_Weapon 24158 S_Hunting_Weapon 24159 S_Insect_Net_Weapon 24160 S_Fishing_Weapon 24161 S_Dragon_Killer_Weapon 24162 S_Corrupt_Weapon 24163 S_Vibration_Weapon 24164 S_Holy_Water_Weapon 24165 S_Scissors_Weapon 24166 S_Penetration_Earring 24167 S_Penetration_Pendent 24168 S_Tempest_Earring 24169 S_Tempest_Pendent 24170 S_M_Executioner_Weapon 24171 S_M_Exorcist_Weapon 24172 S_M_Hunting_Weapon 24173 S_M_Insect_Net_Weapon 24174 S_M_Fishing_Weapon 24175 S_M_Dragon_K_Weapon 24176 S_M_Corrupt_Weapon 24177 S_M_Vibration_Weapon 24178 S_M_Holy_Water_Weapon 24179 S_M_Scissors_Weapon 24180 S_Bearers_Armor 24181 S_Bearers_Shoes 24182 S_Bearers_Shield 24183 S_Bearers_Weapon 24184 S_Bearers_Earring 24185 S_Bearers_Pendent 24186 S_Basis_Armor 24187 S_Hallowed_Armor 24188 S_Saharic_Armor 24189 S_Underneath_Armor 24190 S_Flam_Armor 24191 S_Windy_Armor 24192 S_Envenom_Armor 24193 S_Damned_Armor 24194 S_Geist_Armor 24195 S_Divine_Armor 24196 S_Hasty_Shoes 24197 S_Hasty_Armor 24198 S_Basis_Shield 24199 S_Hallowed_Shield 24200 S_Saharic_Shield 24201 S_Underneath_Shield 24202 S_Flam_Shield 24203 S_Windy_Shield 24204 S_Envenom_Shield 24205 S_Damned_Shield 24206 S_Geist_Shield 24207 S_Divine_Shield 24208 S_Expert_Shoes 24209 S_Expert_Shield 24210 S_Beginner_Shoes 24211 S_Beginner_Shield 24212 S_Rookie_Shoes 24213 S_Rookie_Shield 24214 S_Advanced_Shoes 24215 S_Advanced_Shield 24216 S_Attack_Armor 24217 S_Blitz_Earring 24218 S_Blitz_Pendent 24219 S_ColdBolt_Armor 24220 S_FireBolt_Armor 24221 S_LightingBolt_Armor 24222 S_EarthSpike_Armor 24223 S_Enhance_Force_Weapon 24224 S_Force_Weapon 24225 S_Force_Earring 24226 S_Force_Pendant 24227 S_Enhance_Spirit_Weapon 24228 S_Spirit_Weapon 24229 S_Spirit_Earring 24230 S_Spirit_Pendant 24231 S_Blitz_Shoes 24232 S_Blitz_Shield 24233 S_Exceed_Weapon 24234 S_Titan_Earring 24235 S_Titan_Pendant 24236 S_Boned_Earring 24237 S_Boned_Pendant 24238 S_Gigantic_Earring 24239 S_Gigantic_Pendant 24240 S_Caster_Shoes 24241 S_Caster_Shield 24242 S_Caster_Armor 24243 S_Reload_Shoes 24244 S_Reload_Shield 24245 S_Reload_Armor 24246 S_Swordman_earring 24247 S_Merchant_earring 24248 S_Acolyte_earring 24249 S_Magician_earring 24250 S_Swordman_Pendant 24251 S_Merchant_Pendant 24252 S_Acolyte_Pendant 24253 S_Thief_Pendant 24254 S_Magician_Pendant 24255 S_Archer_Pendant 24256 S_Knight_Shoes 24257 S_Crusader_Shoes 24258 S_Blacksmith_Shoes 24259 S_Alchemist_Shoes 24260 S_Priest_Shoes 24261 S_Monk_Shoes 24262 S_Assassin_Shoes 24263 S_Rogue_Shoes 24264 S_Wizard_Shoes 24265 S_Sage_Shoes 24266 S_Hunter_Shoes 24267 S_Bard_Shoes 24268 S_Dancer_Shoes 24269 S_Knight_Armor 24270 S_Crusader_Armor 24271 S_Blacksmith_Armor 24272 S_Alchemist_Armor 24273 S_Priest_Armor 24274 S_Monk_Armor 24275 S_Assassin_Armor 24276 S_Rogue_Armor 24277 S_Wizard_Armor 24278 S_Sage_Armor 24279 S_Hunter_Armor 24280 S_Bard_Armor 24281 S_Dancer_Armor 24282 S_SuperNovice_Weapon 24283 S_Gunslinger_Weapon 24284 S_Taekwon_Weapon 24285 S_Ninja_Weapon 24286 S_DoramMagical_Weapon 24287 S_DoramPhysical_Weapon 24288 S_Runeknight_Weapon 24289 S_Royalguard_Weapon 24290 S_Mechanic_weapon 24291 S_Genetic_Weapon 24292 S_Archbishop_Weapon 24293 S_Sura_weapon 24294 S_Guillotine_Weapon 24295 S_Shadowchaser_Weapon 24296 S_Warlock_Weapon 24297 S_Sorcerer_Weapon 24298 S_Ranger_Weapon 24299 S_Minstrel_Weapon 24300 S_Wanderer_Weapon 24301 S_Runeknight_Shield 24302 S_Royalguard_Shield 24303 S_Mechanic_Shield 24304 S_Genetic_Shield 24305 S_Archbishop_Shield 24306 S_Sura_Shield 24307 S_Guillotine_Shield 24308 S_Shadowchaser_Shield 24309 S_Warlock_Shield 24310 S_Sorcerer_Shield 24311 S_Ranger_Shield 24312 S_Minstrel_Shield 24313 S_Wanderer_Shield 24314 S_Ninja_Shield 24315 S_Taekwon_Shield 24316 S_DoramPhysical_Shield 24317 S_DoramMagical_Shield 24318 S_SuperNovice_Shield 24319 S_Gunslinger_Shield 24339 S_AllMighty_Earring 24340 S_AllMighty_Pendant 24360 S_Tension_Weapon 24361 S_Tension_Earring 24362 S_Tension_Pendent 24363 S_Elegant_Weapon 24364 S_Elegant_Earring 24365 S_Elegant_Pendent 24380 Sentimental_Weapone_S 24381 Sentimental_Earring_S 24382 Sentimental_Pendant_S 24383 Enchanting_Weapone_S 24384 Enchanting_Earring_S 24385 Enchanting_Pendant_S 24402 S_Rebellion_Armor 24403 S_Kagerou_Armor 24404 S_Oboro_Armor 24405 S_Rebellion_Shoes 24406 S_Kagerou_Shoes 24407 S_Oboro_Shoes 24408 S_DoramPhysical_Armor 24409 S_DoramPhysical_Shoes 24410 S_DoramMagical_Armor 24411 S_DoramMagical_Shoes 24427 S_M_Exo_Co_Weapon 24428 S_M_Viv_Dr_Weapon 24429 S_M_Sci_Hu_Weapon 24430 S_M_Fis_In_Weapon 24431 S_M_Exe_Ho_Weapon 24434 S_Exe_Ho_Weapon 24435 S_Fis_In_Weapon 24436 S_Sci_Hu_Weapon 24437 S_Viv_Dr_Weapon 24438 S_Exo_Co_Weapon 24440 S_Sonic_Armor 24441 S_Sonic_Shield 24442 S_Sonic_Shoes 24443 S_Ignition_Weapon 24444 S_Ignition_Pendant 24445 S_Ignition_Earing 24449 S_F_Breath_Weapon 24450 S_F_Breath_Pendant 24451 S_F_Breath_Earing 24455 S_Aimed_Weapon 24456 S_Aimed_Pendant 24457 S_Aimed_Earing 24458 S_Arrow_Armor 24459 S_Arrow_Shield 24460 S_Arrow_Shoes 24461 S_Shooting_Weapon 24462 S_Shooting_Pendant 24463 S_Shooting_Earing 24479 S_Skynetblow_Weapon 24480 S_Skynetblow_Pendant 24481 S_Skynetblow_Earing 24488 S_Duplelight_Armor 24489 S_Duplelight_Shield 24490 S_Duplelight_Shoes 24500 S_Rainstorm_Armor 24501 S_Rainstorm_Shield 24502 S_Rainstorm_Shoes 24504 S_Arrowvulcan_Pendant 24509 S_Reverberation_Weapon 24510 S_Reverberation_Pendant 24511 S_Reverberation_Earing 24518 S_Crimson_Armor 24519 S_Crimson_Shield 24520 S_Crimson_Shoes 24521 S_Chain_Weapon 24522 S_Chain_Pendant 24523 S_Chain_Earing 24527 S_Shadowspell_Weapon 24528 S_Shadowspell_Pendant 24529 S_Shadowspell_Earing 24535 S_Arrowvulcan_Earing 24536 S_Rolling_Armor 24537 S_Rolling_Shield 24538 S_Rolling_Shoes 24545 S_Ripper_Weapon 24546 S_Ripper_Pendant 24547 S_Ripper_Earing 24548 S_Dust_Armor 24549 S_Dust_Shield 24550 S_Dust_Shoes 24557 S_Varetyr_Weapon 24558 S_Varetyr_Pendant 24559 S_Varetyr_Earing 24560 S_Cart_Tornado_Armor 24561 S_Cart_Tornado_Shield 24562 S_Cart_Tornado_Shoes 24563 S_Cannon_Cart_Weapon 24564 S_Cannon_Cart_Pendant 24565 S_Cannon_Cart_Earing 24578 S_Banish_Cannon_Armor 24579 S_Banish_Cannon_Shield 24580 S_Banish_Cannon_Shoes 24581 S_Genesis_Weapon 24582 S_Genesis_Pendant 24583 S_Genesis_Earing 28391 S_Thief_earring 28392 S_Archer_earring 24566 S_Spore_Bomb_Armor 24567 S_Spore_Bomb_Shield 24568 S_Spore_Bomb_Shoes 24554 S_Psychic_Armor 24556 S_Psychic_Shield 24555 S_Psychic_Shoes Shadow_Random_Mix NeedOptionNumMin: 0 NeedRefineMin: 7 NotSocketEnchantItem: True NeedSourceString: +7 Shadow Equipment Target items24000 T_Str1_Armor_S 24001 T_Dex1_Weapon_S 24002 T_Luk1_Shield_S 24003 T_Agi1_Shoes_S 24004 T_Vit1_Acc_R_S 24005 T_Int1_Acc_L_S 24006 T_Str2_Armor_S 24007 T_Dex2_Weapon_S 24008 T_Luk2_Shield_S 24009 T_Agi2_Shoes_S 24010 T_Vit2_Acc_R_S 24011 T_Int2_Acc_L_S 24012 S_Promotion_Weapon 24013 S_Promotion_Armor 24014 S_Promotion_Shoes 24015 S_Promotion_Shield 24016 S_Promotion_Earring 24017 S_Promotion_Pendant 24018 S_Physical_Earring 24019 S_Physical_Weapon 24020 S_Physical_Pendant 24021 S_Magical_Earring 24022 S_Magical_Weapon 24023 S_Magical_Pendant 24024 S_Breezy_Armor 24025 S_Champion_Shoes 24026 S_Athena_Shield 24027 S_Immune_Armor 24028 S_Hard_Armor 24029 S_Ancient_Armor 24030 S_Critical_Armor 24031 S_Kingbird_Weapon 24032 S_Cri_Hit_Weapon 24033 S_Healing_Weapon 24034 S_Lucky_Weapon 24035 S_Power_Earring 24036 S_Int_Pendant 24037 S_Dexterous_Armor 24038 S_Vital_Shoes 24039 S_Athletic_Shield 24040 S_Lucky_Armor 24041 S_Power_Pendant 24042 S_Int_Earring 24043 S_Dexterous_Weapon 24044 S_Vital_Shield 24045 S_Athletic_Shoes 24046 S_Resist_Spell_Pendant 24047 S_Rapid_Pendant 24048 S_Caster_Pendant 24049 S_Hard_Earring 24050 S_Wise_Earring 24051 S_Athena_Earring 24052 S_Cranial_Shield 24053 S_Safeguard_Shield 24054 S_Brutal_Shield 24055 S_Gargantua_Shield 24056 S_Homers_Shield 24057 S_Dragoon_Shield 24058 S_Satanic_Shield 24059 S_Flameguard_Shield 24060 S_Requiem_Shield 24061 S_Cadi_Shield 24062 S_Bloody_Shoes 24063 S_Liberation_Shoes 24064 S_Chemical_Shoes 24065 S_Clamorous_Shoes 24066 S_Insecticide_Shoes 24067 S_Fisher_Shoes 24068 S_Seraphim_Shoes 24069 S_Beholder_Shoes 24070 S_Divine_Shoes 24071 S_Dragoon_Shoes 24072 S_Big_Armor 24073 S_Medium_Armor 24074 S_Small_Armor 24075 S_Big_Weapon 24076 S_Medium_Weapon 24077 S_Small_Weapon 24078 S_Spiritual_Weapon 24079 S_Spiritual_Earring 24080 S_Spiritual_Pendent 24081 S_Malicious_Armor 24082 S_Malicious_Shoes 24083 S_Malicious_Shield 24084 S_Gemstone_Armor 24085 S_Gemstone_Shoes 24086 S_Gemstone_Shield 24087 S_Gemstone_Weapon 24088 S_Gemstone_Earring 24089 S_Gemstone_Pendent 24090 S_Stability_Shield 24091 S_Plasterer's_Armor 24092 S_Plasterer's_Shoes 24093 S_Insomniac_Armor 24094 S_Insomniac_Shoes 24095 S_Peerless_Armor 24096 S_Peerless_Shoes 24097 S_Adurate_Armor 24098 S_Adurate_Shoes 24099 Unfreez_Weapon_S 24100 Unfreeze_Earing_S 24101 Unfreeze_Pendent_S 24102 Vitality_Earing_S 24103 Vitality_Pendant_S 24104 S_Neutral_Weapon 24105 S_Neutral_Earring 24106 S_Neutral_Pendent 24107 S_Curse_Lift_Earring 24108 S_Curse_Lift_Pendent 24109 S_Caster_earring 24110 S_Caster_Weapon 24111 S_Spell_Flow_Shoes 24112 S_Spell_Flow_Armor 24113 S_Spell_Flow_Shield 24114 S_Greed_Armor 24115 S_Greed_Shoes 24116 S_Greed_Shield 24117 S_Greed_Weapon 24118 S_Greed_Earring 24119 S_Greed_Pendant 24120 S_Heal_Armor 24121 S_Heal_Shoes 24122 S_Heal_Shield 24123 S_Heal_Weapon 24124 S_Heal_Earring 24125 S_Heal_Pendant 24126 S_Hiding_Armor 24127 S_Hiding_Shoes 24128 S_Hiding_Shield 24129 S_Hiding_Weapon 24130 S_Hiding_Earring 24131 S_Hiding_Pendant 24132 S_Cloaking_Armor 24133 S_Cloaking_Shoes 24134 S_Cloaking_Shield 24135 S_Cloaking_Weapon 24136 S_Cloaking_Earring 24137 S_Cloaking_Pendant 24138 S_Teleport_Armor 24139 S_Teleport_Shoes 24140 S_Teleport_Shield 24141 S_Teleport_Weapon 24142 S_Teleport_Earring 24143 S_Teleport_Pendant 24144 S_Steal_Armor 24145 S_Steal_Shoes 24146 S_Steal_Shield 24147 S_Steal_Weapon 24148 S_Steal_Earring 24149 S_Steal_Pendant 24150 S_Infinity_Earring 24151 S_Infinity_Pendant 24152 S_Solid_Weapon 24153 S_Solid_Earring 24154 S_Immortal_Armor 24155 S_Immortal_Pendant 24156 S_Executioner_Weapon 24157 S_Exorcist_Weapon 24158 S_Hunting_Weapon 24159 S_Insect_Net_Weapon 24160 S_Fishing_Weapon 24161 S_Dragon_Killer_Weapon 24162 S_Corrupt_Weapon 24163 S_Vibration_Weapon 24164 S_Holy_Water_Weapon 24165 S_Scissors_Weapon 24166 S_Penetration_Earring 24167 S_Penetration_Pendent 24168 S_Tempest_Earring 24169 S_Tempest_Pendent 24170 S_M_Executioner_Weapon 24171 S_M_Exorcist_Weapon 24172 S_M_Hunting_Weapon 24173 S_M_Insect_Net_Weapon 24174 S_M_Fishing_Weapon 24175 S_M_Dragon_K_Weapon 24176 S_M_Corrupt_Weapon 24177 S_M_Vibration_Weapon 24178 S_M_Holy_Water_Weapon 24179 S_M_Scissors_Weapon 24180 S_Bearers_Armor 24181 S_Bearers_Shoes 24182 S_Bearers_Shield 24183 S_Bearers_Weapon 24184 S_Bearers_Earring 24185 S_Bearers_Pendent 24186 S_Basis_Armor 24187 S_Hallowed_Armor 24188 S_Saharic_Armor 24189 S_Underneath_Armor 24190 S_Flam_Armor 24191 S_Windy_Armor 24192 S_Envenom_Armor 24193 S_Damned_Armor 24194 S_Geist_Armor 24195 S_Divine_Armor 24196 S_Hasty_Shoes 24197 S_Hasty_Armor 24198 S_Basis_Shield 24199 S_Hallowed_Shield 24200 S_Saharic_Shield 24201 S_Underneath_Shield 24202 S_Flam_Shield 24203 S_Windy_Shield 24204 S_Envenom_Shield 24205 S_Damned_Shield 24206 S_Geist_Shield 24207 S_Divine_Shield 24208 S_Expert_Shoes 24209 S_Expert_Shield 24210 S_Beginner_Shoes 24211 S_Beginner_Shield 24212 S_Rookie_Shoes 24213 S_Rookie_Shield 24214 S_Advanced_Shoes 24215 S_Advanced_Shield 24216 S_Attack_Armor 24217 S_Blitz_Earring 24218 S_Blitz_Pendent 24219 S_ColdBolt_Armor 24220 S_FireBolt_Armor 24221 S_LightingBolt_Armor 24222 S_EarthSpike_Armor 24223 S_Enhance_Force_Weapon 24224 S_Force_Weapon 24225 S_Force_Earring 24226 S_Force_Pendant 24227 S_Enhance_Spirit_Weapon 24228 S_Spirit_Weapon 24229 S_Spirit_Earring 24230 S_Spirit_Pendant 24231 S_Blitz_Shoes 24232 S_Blitz_Shield 24233 S_Exceed_Weapon 24234 S_Titan_Earring 24235 S_Titan_Pendant 24236 S_Boned_Earring 24237 S_Boned_Pendant 24238 S_Gigantic_Earring 24239 S_Gigantic_Pendant 24240 S_Caster_Shoes 24241 S_Caster_Shield 24242 S_Caster_Armor 24243 S_Reload_Shoes 24244 S_Reload_Shield 24245 S_Reload_Armor 24320 S2_Hasty_Shoes 24321 S2_Bearers_Pendent 24322 S2_Gemstone_Earring 24323 S2_Spell_Flow_Shield 24324 S2_Spiritual_Weapon 24325 S2_Malicious_Armor 24326 S_Sigrun_Armor 24327 S_Sigrun_Shield 24328 S2_Force_Ex_Weapon 24329 S2_Spirit_M_E_Weapon 24330 S2_Caster_Armor 24331 S2_Reload_Armor 24334 S_MagicCompose_Armor 24335 S2_Gemstone_Weapon 24336 S2_Gemstone_Shield 24337 S2_Bearers_Armor 24338 S2_Bearers_Shoes 24339 S_AllMighty_Earring 24340 S_AllMighty_Pendant 24345 S_Tempest_Shield 24346 S_Tempest_Shoes 24347 S_M_ExeHoly_Armor 24348 S_M_ExoCorrupt_Armor 24349 S_M_DragonVib_Armor 24350 S_M_SciHunting_Armor 24351 S_M_FishInsect_Armor 24352 S2_Plasterer's_Armor 24353 S2_Insomniac_Shoes 24354 S2_Peerless_Armor 24355 S2_Adurate_Shoes 24356 Unfreez_Weapon_S2 24357 Vitality_Earing_S2 24358 S2_Neutral_Weapon 24359 S2_Curse_Lift_Pendent 24360 S_Tension_Weapon 24361 S_Tension_Earring 24362 S_Tension_Pendent 24363 S_Elegant_Weapon 24364 S_Elegant_Earring 24365 S_Elegant_Pendent 24368 S_Restore_Earring 24369 S_Restore_Pendent 24370 S_MortalBlow_Weapon 24371 S_MortalBlow_Earring 24372 S_MortalBlow_Pendent 24373 S_Penetration_Shoes 24374 S_Penetration_Shield 24378 S_SciHunting_Armor 24380 Sentimental_Weapone_S 24381 Sentimental_Earring_S 24382 Sentimental_Pendant_S 24383 Enchanting_Weapone_S 24384 Enchanting_Earring_S 24385 Enchanting_Pendant_S 24393 S_Physical_Shoes 24394 S_Physical_Shield 24395 S_Physical_Armor 24396 S_Magical_Shoes 24397 S_Magical_Shield 24398 S_Magical_Armor 24401 S_KingbirdAncient_Armor 24423 S_Tempest_Weapon 24424 S_Tempest_Armor 24425 S_PerfectSize_Weapon 24426 S_PerfectSize_Armor 24427 S_M_Exo_Co_Weapon 24428 S_M_Viv_Dr_Weapon 24429 S_M_Sci_Hu_Weapon 24430 S_M_Fis_In_Weapon 24431 S_M_Exe_Ho_Weapon 24432 S_Penetration_Weapon 24433 S_Penetration_Armor 24436 S_Sci_Hu_Weapon 24437 S_Viv_Dr_Weapon 24440 S_Sonic_Armor 24441 S_Sonic_Shield 24442 S_Sonic_Shoes 24443 S_Ignition_Weapon 24444 S_Ignition_Pendant 24445 S_Ignition_Earing 24446 S_W_Breath_Armor 24447 S_W_Breath_Shield 24448 S_W_Breath_Shoes 24449 S_F_Breath_Weapon 24450 S_F_Breath_Pendant 24451 S_F_Breath_Earing 24455 S_Aimed_Weapon 24456 S_Aimed_Pendant 24457 S_Aimed_Earing 24458 S_Arrow_Armor 24459 S_Arrow_Shield 24460 S_Arrow_Shoes 24461 S_Shooting_Weapon 24462 S_Shooting_Pendant 24463 S_Shooting_Earing 24464 S_Tornado_Armor 24465 S_Tornado_Shield 24466 S_Tornado_Shoes 24470 S_Vulcan_Armor 24471 S_Vulcan_Shield 24472 S_Vulcan_Shoes 24476 S_Rampage_Armor 24477 S_Rampage_Shield 24478 S_Rampage_Shoes 24479 S_Skynetblow_Weapon 24480 S_Skynetblow_Pendant 24481 S_Skynetblow_Earing 24482 S_Knucklearrow_Armor 24483 S_Knucklearrow_Shield 24484 S_Knucklearrow_Shoes 24485 S_TigerCannon_Weapon 24486 S_Tigercannon_Pendant 24487 S_Tigercannon_Earing 24488 S_Duplelight_Armor 24489 S_Duplelight_Shield 24490 S_Duplelight_Shoes 24494 S_Judex_Armor 24495 S_Judex_Shield 24496 S_Judex_Shoes 24497 S_Magnus_Weapon 24498 S_Magnus_Pendant 24499 S_Magnus_Earing 24500 S_Rainstorm_Armor 24501 S_Rainstorm_Shield 24502 S_Rainstorm_Shoes 24504 S_Arrowvulcan_Pendant 24506 S_Metalic_Armor 24507 S_Metalic_Shield 24508 S_Metalic_Shoes 24509 S_Reverberation_Weapon 24510 S_Reverberation_Pendant 24511 S_Reverberation_Earing 24512 S_Jack_Armor 24513 S_Jack_Shield 24514 S_Jack_Shoes 24515 S_Strain_Weapon 24516 S_Strain_Pendant 24517 S_Strain_Earing 24518 S_Crimson_Armor 24519 S_Crimson_Shield 24520 S_Crimson_Shoes 24521 S_Chain_Weapon 24522 S_Chain_Pendant 24523 S_Chain_Earing 24524 S_Triangle_Armor 24525 S_Triangle_Shield 24526 S_Triangle_Shoes 24527 S_Shadowspell_Weapon 24528 S_Shadowspell_Pendant 24529 S_Shadowspell_Earing 24530 S_Menace_Armor 24531 S_Menace_Shield 24532 S_Menace_Shoes 24533 S_Paint_Weapon 24534 S_Paint_Pendant 24535 S_Arrowvulcan_Earing 24536 S_Rolling_Armor 24537 S_Rolling_Shield 24538 S_Rolling_Shoes 24539 S_Katar_Weapon 24540 S_Katar_Pendant 24541 S_Katar_Earing 24542 S_Slash_Armor 24543 S_Slash_Shield 24544 S_Slash_Shoes 24545 S_Ripper_Weapon 24546 S_Ripper_Pendant 24547 S_Ripper_Earing 24548 S_Dust_Armor 24549 S_Dust_Shield 24550 S_Dust_Shoes 24554 S_Psychic_Armor 24555 S_Psychic_Shieldoes 24556 S_Psychic_Shoesield 24557 S_Varetyr_Weapon 24558 S_Varetyr_Pendant 24559 S_Varetyr_Earing 24560 S_Cart_Tornado_Armor 24561 S_Cart_Tornado_Shield 24562 S_Cart_Tornado_Shoes 24563 S_Cannon_Cart_Weapon 24564 S_Cannon_Cart_Pendant 24565 S_Cannon_Cart_Earing 24566 S_Spore_Bomb_Armor 24567 S_Spore_Bomb_Shield 24568 S_Spore_Bomb_Shoes 24578 S_Banish_Cannon_Armor 24579 S_Banish_Cannon_Shield 24580 S_Banish_Cannon_Shoes 24581 S_Genesis_Weapon 24582 S_Genesis_Pendant 24583 S_Genesis_Earing 24601 S_Tail_Dragon_Weapon 24602 S_Tail_Dragon_Shield 24603 S_Tail_Dragon_Armor 24610 S_Shatter_Buster_Earing 24611 S_Shatter_B_Pendant 24612 S_Shatter_Buster_Shoes 24613 S_Trip_Weapon 24614 S_Trip_Shield 24615 S_Trip_Armor 24616 S_Super_Magic_Shield 24617 S_Super_Magic_Armor 24618 S_Super_Magic_Shoes 24619 S_Super_Power_Weapon 24620 S_Super_Power_Pendant 24621 S_Super_Power_Earing 24622 S_Kunai_Weapon 24623 S_Kunai_Shield 24624 S_Kunai_Armor 24625 S_Syuriken_Earing 24626 S_Syuriken_Pendant 24627 S_Syuriken_Shoes 24628 S_Kamaenraku_Weapon 24629 S_Kamaenraku_Shield 24630 S_Kamaenraku_Armor 24634 S_Pickyrush_Weapon 24635 S_Pickyrush_Shield 24636 S_Pickyrush_Armor 24637 S_SavageRabbit_Earing 24638 S_SavageRabbit_Pendant 24639 S_SavageRabbit_Shoes 24643 S_Silvervine_Earing 24644 S_Silvervine_Pendant 24645 S_Silvervine_Shoes 24646 S_Sunshine_Weapon 24647 S_Sunshine_Shield 24648 S_Sunshine_Armor 24649 S_Moonlight_Earring 24650 S_Moonlight_Pendant 24651 S_Moonlight_Shoes 24652 S_Stardust_Weapon 24653 S_Stardust_Shield 24654 S_Stardust_Armor 24655 S_S_Weapon 24656 S_S_Shield 24657 S_S_Armor 24669 S_Mammoth_Armor 24670 S_Mammoth_Shoes 24671 S_Mammoth_Pendant 24672 S_Mammoth_Earring 24673 S_Mammoth_Weapon 24674 S_Mammoth_Shield 24675 S_TrueGem_Armor 24676 S_TrueGem_Shoes 24677 S_TrueGem_Earring 24678 S_TrueGem_Pendant 24679 S_M_Mammoth_Armor 24680 S_M_Mammoth_Shoes 24681 S_M_Mammoth_Earring 24682 S_M_Mammoth_Pendant Shadow_9_Refine_Hammer NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: False NeedSourceString: Shadow Item Target items24012 S_Promotion_Weapon 24013 S_Promotion_Armor 24014 S_Promotion_Shoes 24015 S_Promotion_Shield 24016 S_Promotion_Earring 24017 S_Promotion_Pendant 24018 S_Physical_Earring 24019 S_Physical_Weapon 24020 S_Physical_Pendant 24021 S_Magical_Earring 24022 S_Magical_Weapon 24023 S_Magical_Pendant 24024 S_Breezy_Armor 24025 S_Champion_Shoes 24026 S_Athena_Shield 24027 S_Immune_Armor 24028 S_Hard_Armor 24029 S_Ancient_Armor 24030 S_Critical_Armor 24031 S_Kingbird_Weapon 24032 S_Cri_Hit_Weapon 24033 S_Healing_Weapon 24034 S_Lucky_Weapon 24035 S_Power_Earring 24036 S_Int_Pendant 24037 S_Dexterous_Armor 24038 S_Vital_Shoes 24039 S_Athletic_Shield 24040 S_Lucky_Armor 24041 S_Power_Pendant 24042 S_Int_Earring 24043 S_Dexterous_Weapon 24044 S_Vital_Shield 24045 S_Athletic_Shoes 24046 S_Resist_Spell_Pendant 24047 S_Rapid_Pendant 24048 S_Caster_Pendant 24049 S_Hard_Earring 24050 S_Wise_Earring 24051 S_Athena_Earring 24052 S_Cranial_Shield 24053 S_Safeguard_Shield 24054 S_Brutal_Shield 24055 S_Gargantua_Shield 24056 S_Homers_Shield 24057 S_Dragoon_Shield 24058 S_Satanic_Shield 24059 S_Flameguard_Shield 24060 S_Requiem_Shield 24061 S_Cadi_Shield 24062 S_Bloody_Shoes 24063 S_Liberation_Shoes 24064 S_Chemical_Shoes 24065 S_Clamorous_Shoes 24066 S_Insecticide_Shoes 24067 S_Fisher_Shoes 24068 S_Seraphim_Shoes 24069 S_Beholder_Shoes 24070 S_Divine_Shoes 24071 S_Dragoon_Shoes 24072 S_Big_Armor 24073 S_Medium_Armor 24074 S_Small_Armor 24075 S_Big_Weapon 24076 S_Medium_Weapon 24077 S_Small_Weapon 24078 S_Spiritual_Weapon 24079 S_Spiritual_Earring 24080 S_Spiritual_Pendent 24081 S_Malicious_Armor 24082 S_Malicious_Shoes 24083 S_Malicious_Shield 24084 S_Gemstone_Armor 24085 S_Gemstone_Shoes 24086 S_Gemstone_Shield 24087 S_Gemstone_Weapon 24088 S_Gemstone_Earring 24089 S_Gemstone_Pendent 24090 S_Stability_Shield 24091 S_Plasterer's_Armor 24092 S_Plasterer's_Shoes 24093 S_Insomniac_Armor 24094 S_Insomniac_Shoes 24095 S_Peerless_Armor 24096 S_Peerless_Shoes 24097 S_Adurate_Armor 24098 S_Adurate_Shoes 24099 Unfreez_Weapon_S 24100 Unfreeze_Earing_S 24101 Unfreeze_Pendent_S 24102 Vitality_Earing_S 24103 Vitality_Pendant_S 24104 S_Neutral_Weapon 24105 S_Neutral_Earring 24106 S_Neutral_Pendent 24107 S_Curse_Lift_Earring 24108 S_Curse_Lift_Pendent 24109 S_Caster_earring 24110 S_Caster_Weapon 24111 S_Spell_Flow_Shoes 24112 S_Spell_Flow_Armor 24113 S_Spell_Flow_Shield 24114 S_Greed_Armor 24115 S_Greed_Shoes 24116 S_Greed_Shield 24117 S_Greed_Weapon 24118 S_Greed_Earring 24119 S_Greed_Pendant 24120 S_Heal_Armor 24121 S_Heal_Shoes 24122 S_Heal_Shield 24123 S_Heal_Weapon 24124 S_Heal_Earring 24125 S_Heal_Pendant 24126 S_Hiding_Armor 24127 S_Hiding_Shoes 24128 S_Hiding_Shield 24129 S_Hiding_Weapon 24130 S_Hiding_Earring 24131 S_Hiding_Pendant 24132 S_Cloaking_Armor 24133 S_Cloaking_Shoes 24134 S_Cloaking_Shield 24135 S_Cloaking_Weapon 24136 S_Cloaking_Earring 24137 S_Cloaking_Pendant 24138 S_Teleport_Armor 24139 S_Teleport_Shoes 24140 S_Teleport_Shield 24141 S_Teleport_Weapon 24142 S_Teleport_Earring 24143 S_Teleport_Pendant 24144 S_Steal_Armor 24145 S_Steal_Shoes 24146 S_Steal_Shield 24147 S_Steal_Weapon 24148 S_Steal_Earring 24149 S_Steal_Pendant 24150 S_Infinity_Earring 24151 S_Infinity_Pendant 24152 S_Solid_Weapon 24153 S_Solid_Earring 24154 S_Immortal_Armor 24155 S_Immortal_Pendant 24156 S_Executioner_Weapon 24157 S_Exorcist_Weapon 24158 S_Hunting_Weapon 24159 S_Insect_Net_Weapon 24160 S_Fishing_Weapon 24161 S_Dragon_Killer_Weapon 24162 S_Corrupt_Weapon 24163 S_Vibration_Weapon 24164 S_Holy_Water_Weapon 24165 S_Scissors_Weapon 24166 S_Penetration_Earring 24167 S_Penetration_Pendent 24168 S_Tempest_Earring 24169 S_Tempest_Pendent 24170 S_M_Executioner_Weapon 24171 S_M_Exorcist_Weapon 24172 S_M_Hunting_Weapon 24173 S_M_Insect_Net_Weapon 24174 S_M_Fishing_Weapon 24175 S_M_Dragon_K_Weapon 24176 S_M_Corrupt_Weapon 24177 S_M_Vibration_Weapon 24178 S_M_Holy_Water_Weapon 24179 S_M_Scissors_Weapon 24180 S_Bearers_Armor 24181 S_Bearers_Shoes 24182 S_Bearers_Shield 24183 S_Bearers_Weapon 24184 S_Bearers_Earring 24185 S_Bearers_Pendent 24186 S_Basis_Armor 24187 S_Hallowed_Armor 24188 S_Saharic_Armor 24189 S_Underneath_Armor 24190 S_Flam_Armor 24191 S_Windy_Armor 24192 S_Envenom_Armor 24193 S_Damned_Armor 24194 S_Geist_Armor 24195 S_Divine_Armor 24196 S_Hasty_Shoes 24197 S_Hasty_Armor 24198 S_Basis_Shield 24199 S_Hallowed_Shield 24200 S_Saharic_Shield 24201 S_Underneath_Shield 24202 S_Flam_Shield 24203 S_Windy_Shield 24204 S_Envenom_Shield 24205 S_Damned_Shield 24206 S_Geist_Shield 24207 S_Divine_Shield 24208 S_Expert_Shoes 24209 S_Expert_Shield 24210 S_Beginner_Shoes 24211 S_Beginner_Shield 24212 S_Rookie_Shoes 24213 S_Rookie_Shield 24214 S_Advanced_Shoes 24215 S_Advanced_Shield 24216 S_Attack_Armor 24217 S_Blitz_Earring 24218 S_Blitz_Pendent 24219 S_ColdBolt_Armor 24220 S_FireBolt_Armor 24221 S_LightingBolt_Armor 24222 S_EarthSpike_Armor 24223 S_Enhance_Force_Weapon 24224 S_Force_Weapon 24225 S_Force_Earring 24226 S_Force_Pendant 24227 S_Enhance_Spirit_Weapon 24228 S_Spirit_Weapon 24229 S_Spirit_Earring 24230 S_Spirit_Pendant 24231 S_Blitz_Shoes 24232 S_Blitz_Shield 24233 S_Exceed_Weapon 24234 S_Titan_Earring 24235 S_Titan_Pendant 24236 S_Boned_Earring 24237 S_Boned_Pendant 24238 S_Gigantic_Earring 24239 S_Gigantic_Pendant 24240 S_Caster_Shoes 24241 S_Caster_Shield 24242 S_Caster_Armor 24243 S_Reload_Shoes 24244 S_Reload_Shield 24245 S_Reload_Armor 24246 S_Swordman_earring 24247 S_Merchant_earring 24248 S_Acolyte_earring 24249 S_Magician_earring 24250 S_Swordman_Pendant 24251 S_Merchant_Pendant 24252 S_Acolyte_Pendant 24253 S_Thief_Pendant 24254 S_Magician_Pendant 24255 S_Archer_Pendant 24256 S_Knight_Shoes 24257 S_Crusader_Shoes 24258 S_Blacksmith_Shoes 24259 S_Alchemist_Shoes 24260 S_Priest_Shoes 24261 S_Monk_Shoes 24262 S_Assassin_Shoes 24263 S_Rogue_Shoes 24264 S_Wizard_Shoes 24265 S_Sage_Shoes 24266 S_Hunter_Shoes 24267 S_Bard_Shoes 24268 S_Dancer_Shoes 24269 S_Knight_Armor 24270 S_Crusader_Armor 24271 S_Blacksmith_Armor 24272 S_Alchemist_Armor 24273 S_Priest_Armor 24274 S_Monk_Armor 24275 S_Assassin_Armor 24276 S_Rogue_Armor 24277 S_Wizard_Armor 24278 S_Sage_Armor 24279 S_Hunter_Armor 24280 S_Bard_Armor 24281 S_Dancer_Armor 24282 S_SuperNovice_Weapon 24283 S_Gunslinger_Weapon 24284 S_Taekwon_Weapon 24285 S_Ninja_Weapon 24286 S_DoramMagical_Weapon 24287 S_DoramPhysical_Weapon 24288 S_Runeknight_Weapon 24289 S_Royalguard_Weapon 24290 S_Mechanic_weapon 24291 S_Genetic_Weapon 24292 S_Archbishop_Weapon 24293 S_Sura_weapon 24294 S_Guillotine_Weapon 24295 S_Shadowchaser_Weapon 24296 S_Warlock_Weapon 24297 S_Sorcerer_Weapon 24298 S_Ranger_Weapon 24299 S_Minstrel_Weapon 24300 S_Wanderer_Weapon 24301 S_Runeknight_Shield 24302 S_Royalguard_Shield 24303 S_Mechanic_Shield 24304 S_Genetic_Shield 24305 S_Archbishop_Shield 24306 S_Sura_Shield 24307 S_Guillotine_Shield 24308 S_Shadowchaser_Shield 24309 S_Warlock_Shield 24310 S_Sorcerer_Shield 24311 S_Ranger_Shield 24312 S_Minstrel_Shield 24313 S_Wanderer_Shield 24314 S_Ninja_Shield 24315 S_Taekwon_Shield 24316 S_DoramPhysical_Shield 24317 S_DoramMagical_Shield 24318 S_SuperNovice_Shield 24319 S_Gunslinger_Shield 24339 S_AllMighty_Earring 24340 S_AllMighty_Pendant 24360 S_Tension_Weapon 24361 S_Tension_Earring 24362 S_Tension_Pendent 24363 S_Elegant_Weapon 24364 S_Elegant_Earring 24365 S_Elegant_Pendent 24380 Sentimental_Weapone_S 24381 Sentimental_Earring_S 24382 Sentimental_Pendant_S 24383 Enchanting_Weapone_S 24384 Enchanting_Earring_S 24385 Enchanting_Pendant_S 24402 S_Rebellion_Armor 24403 S_Kagerou_Armor 24404 S_Oboro_Armor 24405 S_Rebellion_Shoes 24406 S_Kagerou_Shoes 24407 S_Oboro_Shoes 24408 S_DoramPhysical_Armor 24409 S_DoramPhysical_Shoes 24410 S_DoramMagical_Armor 24411 S_DoramMagical_Shoes 24425 S_PerfectSize_Weapon 24426 S_PerfectSize_Armor 24427 S_M_Exo_Co_Weapon 24428 S_M_Viv_Dr_Weapon 24429 S_M_Sci_Hu_Weapon 24430 S_M_Fis_In_Weapon 24431 S_M_Exe_Ho_Weapon 24434 S_Exe_Ho_Weapon 24435 S_Fis_In_Weapon 24436 S_Sci_Hu_Weapon 24437 S_Viv_Dr_Weapon 24438 S_Exo_Co_Weapon 24440 S_Sonic_Armor 24441 S_Sonic_Shield 24442 S_Sonic_Shoes 24443 S_Ignition_Weapon 24444 S_Ignition_Pendant 24445 S_Ignition_Earing 24449 S_F_Breath_Weapon 24450 S_F_Breath_Pendant 24451 S_F_Breath_Earing 24455 S_Aimed_Weapon 24456 S_Aimed_Pendant 24457 S_Aimed_Earing 24458 S_Arrow_Armor 24459 S_Arrow_Shield 24460 S_Arrow_Shoes 24461 S_Shooting_Weapon 24462 S_Shooting_Pendant 24463 S_Shooting_Earing 24479 S_Skynetblow_Weapon 24480 S_Skynetblow_Pendant 24481 S_Skynetblow_Earing 24488 S_Duplelight_Armor 24489 S_Duplelight_Shield 24490 S_Duplelight_Shoes 24497 S_Magnus_Weapon 24498 S_Magnus_Pendant 24499 S_Magnus_Earing 24500 S_Rainstorm_Armor 24501 S_Rainstorm_Shield 24502 S_Rainstorm_Shoes 24504 S_Arrowvulcan_Pendant 24509 S_Reverberation_Weapon 24510 S_Reverberation_Pendant 24511 S_Reverberation_Earing 24518 S_Crimson_Armor 24519 S_Crimson_Shield 24520 S_Crimson_Shoes 24521 S_Chain_Weapon 24522 S_Chain_Pendant 24523 S_Chain_Earing 24527 S_Shadowspell_Weapon 24528 S_Shadowspell_Pendant 24529 S_Shadowspell_Earing 24533 S_Paint_Weapon 24534 S_Paint_Pendant 24535 S_Arrowvulcan_Earing 24536 S_Rolling_Armor 24537 S_Rolling_Shield 24538 S_Rolling_Shoes 24545 S_Ripper_Weapon 24546 S_Ripper_Pendant 24547 S_Ripper_Earing 24548 S_Dust_Armor 24549 S_Dust_Shield 24550 S_Dust_Shoes 24557 S_Varetyr_Weapon 24558 S_Varetyr_Pendant 24559 S_Varetyr_Earing 24560 S_Cart_Tornado_Armor 24561 S_Cart_Tornado_Shield 24562 S_Cart_Tornado_Shoes 24563 S_Cannon_Cart_Weapon 24564 S_Cannon_Cart_Pendant 24565 S_Cannon_Cart_Earing 24578 S_Banish_Cannon_Armor 24579 S_Banish_Cannon_Shield 24580 S_Banish_Cannon_Shoes 24581 S_Genesis_Weapon 24582 S_Genesis_Pendant 24583 S_Genesis_Earing 28391 S_Thief_earring 28392 S_Archer_earring 24566 S_Spore_Bomb_Armor 24567 S_Spore_Bomb_Shield 24568 S_Spore_Bomb_Shoes 24554 S_Psychic_Armor 24556 S_Psychic_Shield 24555 S_Psychic_Shoes ItemRandOption Spoiler Id: 54 (DAMAGE_PROPERTY_UNDEAD_USER), Undead Property Enemy Resistance +%d%%. Id: 55 (DAMAGE_PROPERTY_UNDEAD_TARGET), Damage to Undead Property Enemies +%d%%. Id: 74 (MDAMAGE_PROPERTY_UNDEAD_USER), Undead Property Enemy Magic Resistance +%d%%. Id: 148 (CLASS_DAMAGE_BOSS_TARGET), Damage to Damage to Boss Enemies +%d%%. Quest Spoiler Id: 18001 A Tiny Hole in the Mansion Info: Find Lasda Midar and deliverRookie of Cor told me to infiltrate through the sewer pipe. He also said that if I find a companion who got lost in there, I should move together for Rooneywith them. Quickinfo: Lasda MidarTalk to Durian Id: 18002 Retrieve Broken Cores Info: GiRookie and I decided to retrieve the moneycores of the robots attacked by Heart Hunters. Lasda gaet's retrieve to youhe cores while heading to Rooneythe rendezvous point. Quickinfo: Rooneyetrieve at least 5 Broken Cores Id: 18003 Broken Core 01 Info: Go baCheck to Lasda Midarhe core from the body of a broken manager. Quickinfo: Id: 18004 Broken Core 02 Info: Lasda has asked you to find his friend in a temporary prison in MorrocCheck the core from the body of a broken manager. Quickinfo: Id: 18005 Broken Core 03 Info: Prison Ward Jesse has asked you to bring him 1 dish of Fried Monkey Tails. If you bring it to him he said he will let you in the temporary prisonCheck the core from the body of a broken manager. Quickinfo: Id: 18006 Broken Core 04 Info: Find Sir Krieg somewhere in Morroc. If you get his approval, Jesse will let you into the temporary prisonCheck the core from the body of a broken manager. Quickinfo: Id: 18007 Broken Core 05 Info: Gain Sir Krieg's Trust by getting a letter of approval. Maybe you should ask someone who knows something about Vitre..Check the core from the body of a broken manager. Quickinfo: Id: 18008 Broken Core 06 Info: You have obtained a letter of Check the corecommendation from Lasda Midar. Bring ithe back to Sir Krieg and he might let you into the prisonody of a broken manager. Quickinfo: Id: 18009 Broken Core 07 Info: Sir Krieg has sent word toCheck the core from the prison ward to let you talk to Vitrebody of a broken manager. Quickinfo: Id: 18010 Broken Core 08 Info: Vitre needs some itemsCheck the core from to help him get out body of the temporary prison. Find someone who knows wha broken managere to get the items he needs. Quickinfo: Id: 18011 Broken Core 09 Info: Hianna will lend you her Megaphone for 500,000 zeny if you act asCheck the core from the bodyguard to her Dancers. Find the Dancers and escort them to the Schwaltzvalt Republic of a broken manager. Quickinfo: Id: 18012 Broken Core 10 Info: Talk to Hianna's DancCheck the core from the body of a broken managers. Quickinfo: Id: 18013 To the Rendezvous Spot Info: Talk toI retrieved some cores from broken managers. I should join Rookie at the Hotel Managerpromised rendezvous <NAVI>[spot]<INFO>ba_maison,303,141,0,101,0</INFO></NAVI>. Quickinfo: Id: 18014 Unexpected Luck Info: SpeakWe caught Eisen Werner alive thanks to the mysElena's wits. Elena took Eisen Werner to <NAVI>[Servant's Quarters]<INFO>ba_maison,100,320,0,101,0</INFO></NAVI> where Eliumina was detained. I should join them and interrogate Eisen. Quickinfo: Id: 18015 Illusion Tracker Info: Talk to the Hotel ManagerEliumina said he'd make a tracker that tracks Illusion for me. I need 10 <ITEM>[Fluorescent Liquids]<INFO>7326</INFO></ITEM> 10, <ITEM>[Broken Sword]<INFO>7110</INFO></ITEM> for that. Quickinfo: Id: 18016 Strategic Meeting Info: Go back to HiLet's planna and get the Megahpone. Remember you also need to pay her 500,000 zeny to borrow it operation with Est to search Barmund Mansion and find out hiding Heart Hunters and Illusion. Quickinfo: HiannaTalk to Est Id: 18017 Operation Pest Control Info: Bring 1 Megaphone and 1 Violin to VitreLet's search the garden after sunset to help him escape the tempoary prison in Mpressure Illusion. Hunting is all about driving the prey into the corneroc. Quickinfo: VitrDefeat Sweetie Id: 18018 To the Airship Depot Info: Talk to VitrePerhaps we can get some information out of Sweetie. Let's go to the airship depot. Quickinfo: Id: 18019 Talk to Sweetie Info: Find Vitre's Friends in this order: Chada in Prontera, Ghez in Geffen, and Nosdan in Comodo listenAlmond fixed Sweetie at the airship depot. She told me to talk to their songshim and sing them back to Vitre woke up. Quickinfo: Find Chada, Ghez and NosdanTalk to Sweetie Id: 18020 Salutations Info: You've heard Chada's song, now it's time to find Ghez in GeffenI talked briefly with Nihil. Quickinfo: Find GhezTalk to Nihil Id: 18021 A Guest From the Capital Info: You've hearProntera Palace sent Crux to me. He said Ghez's song, now it's ti was here to take me to find Nosdanthe palace. I should talk to him in ComodoServant's Quarters. Quickinfo: Find NosdanTalk to Crux Id: 18022 Hey, Sweetie! Info: You've heard the final song from Nosdan. TimeI should take care of Sweetie if he starts to go back and sing allrun amok at three songs to Vitreairship depot. Quickinfo: VitrFight Sweetie Id: 18023 Hey, Sweetie! - Pending Info: The Swecret Service have taken Vitie's body needs repair and relax away for Espionagefter the bucking. You should probably go back to Lasda and let him know what happened to Vitrecan accept this quest again from <NAVI>[Sweetie]<INFO>ba_in01,32,250,0,101,0</INFO></NAVI> at the airship depot after its cooldown. Quickinfo: Lasda MidarResets at 4:00 a.m. Map Spoiler 06guild_01 - Guild War Arena Music: bgm\07.mp3 Maintitle: Subtitle: BackgroundBmp: 06guild_02 - Guild War Arena Music: bgm\07.mp3 Maintitle: Subtitle: BackgroundBmp: 06guild_03 - Guild War Arena Music: bgm\07.mp3 Maintitle: Subtitle: BackgroundBmp: 06guild_04 - Guild War Arena Music: bgm\07.mp3 Maintitle: Subtitle: BackgroundBmp: 06guild_05 - Guild War Arena Music: bgm\07.mp3 Maintitle: Subtitle: BackgroundBmp: 06guild_06 - Guild War Arena Music: bgm\07.mp3 Maintitle: Subtitle: BackgroundBmp: 06guild_07 - Guild War Arena Music: bgm\07.mp3 Maintitle: Subtitle: BackgroundBmp: 06guild_08 - Guild War Arena Music: bgm\07.mp3 Maintitle: Subtitle: BackgroundBmp: 1@air1 - Aircraftship Music: bgm\87.mp3 Maintitle: Airship Subtitle: BackgroundBmp: dungeon_s2 1@air2 - Aircraftship Music: bgm\87.mp3 Maintitle: Airship Subtitle: BackgroundBmp: dungeon_s2 1@cash - Octopus Cave Music: bgm\147.mp3 Maintitle: Octopus Cave Subtitle: BackgroundBmp: dungeon_s2 1@cata - Catacomb Music: bgm\124.mp3 Maintitle: Catacomb Subtitle: BackgroundBmp: dungeon_s2 1@cor - Cor Memorial Music: bgm\103.mp3 Maintitle: Cor Subtitle: BackgroundBmp: dungeon_s2 1@def01 - Wave Dungeon - fForest Music: bgm\19.mp3 Maintitle: Forest Subtitle: Wave Dungeon BackgroundBmp: dungeon 1@def02 - Wave Dungeon - Sky Music: bgm\75.mp3 Maintitle: Sky Subtitle: Wave Dungeon BackgroundBmp: dungeon 1@def03 - Wave Dungeon - Lava Music: bgm\152.mp3 Maintitle: Lava Subtitle: Wave Dungeon BackgroundBmp: dungeon 1@dth1 - Isle of Bios Island Music: bgm\157.mp3 Maintitle: Isle of Bios Subtitle: BackgroundBmp: field_s2 1@dth2 - Isle of Bios Island Music: bgm\157.mp3 Maintitle: Isle of Bios Subtitle: BackgroundBmp: dungeon_s2 1@dth3 - Isle of Bios Island Music: bgm\157.mp3 Maintitle: Isle of Bios Subtitle: BackgroundBmp: dungeon_s2 1@ecl - Inside Eclage Interior Music: bgm\155.mp3 Maintitle: Subtitle: BackgroundBmp: 1@eom - Masin warTemple of Demon God Music: bgm\156.mp3 Maintitle: Temple of Demon God Subtitle: BackgroundBmp: dungeon_s2 1@face - Faceworm's Nest Music: bgm\36.mp3 Maintitle: Faceworm Nest Subtitle: BackgroundBmp: dungeon_s2 1@ge_st - Geffen Magic CompetitionTournament Music: bgm\103.mp3 Maintitle: Geffen Magic Tournament Subtitle: BackgroundBmp: dungeon_s2 1@gef - Geffen Magic CompetitionTournament Music: bgm\13.mp3 Maintitle: Geffen Magic Tournament Subtitle: BackgroundBmp: dungeon_s2 1@gef_in - Geffen Magic CompetitionTournament Music: bgm\13.mp3 Maintitle: Subtitle: BackgroundBmp: 1@gl_k - 2nd floor of Old Glast Heim Chivalry Floor 1 Music: bgm\44.mp3 Maintitle: Old Chivalry Floor 1 Subtitle: Old Glast Heim BackgroundBmp: dungeon 1@gl_k2 - Old Chivalry Floor 1 Music: Maintitle: Old Chivalry Floor 1 Subtitle: Glast Heim BackgroundBmp: dungeon 1@gl_kh - Old Chivalry Floor 1 Music: bgm\44.mp3 Maintitle: Old Chivalry Floor 1 Subtitle: Glast Heim BackgroundBmp: dungeon 1@glast - Old Glasth Heim of the Past Music: bgm\95.mp3 Maintitle: Glast Heim of the Past Subtitle: BackgroundBmp: dungeon_s2 1@halo - Halloween Festival Site Music: bgm\84.mp3 Maintitle: Halloween Festival Site Subtitle: BackgroundBmp: noname_s2 1@jtb - Jitterbug of NightmareDreams and Shadows Music: bgm\160.mp3 Maintitle: Dreams and Shadows Subtitle: BackgroundBmp: dungeon_s2 1@lab - Centeral Laboratory Music: bgm\162.mp3 Maintitle: Central Laboratory Subtitle: BackgroundBmp: dungeon_s2 1@lhz - WolfchevVorseff's Laboratory Music: bgm\92.mp3 Maintitle: Vorseff's Laboratory Subtitle: BackgroundBmp: dungeon_s2 1@ma_b - Bakonawa Hideout Music: bgm\151.mp3 Maintitle: Bakonawa Hideout Subtitle: BackgroundBmp: dungeon_s2 1@ma_c - Buwaya Cave Music: bgm\152.mp3 Maintitle: Buwaya Cave Subtitle: BackgroundBmp: dungeon_s2 1@ma_h - Bangungot Hospital Floor 2F Music: bgm\150.mp3 Maintitle: Bangungot Hospital Floor 2 Subtitle: BackgroundBmp: dungeon_s2 1@mcd - Charlston FactoryAt the King's Heel Music: bgm\160.mp3 Maintitle: At the King's Heel Subtitle: BackgroundBmp: dungeon_s2 1@md_gef - Fri-day Memorial Music: bgm\50.mp3 Maintitle: Friday Memorial Subtitle: BackgroundBmp: dungeon 1@mir - Ritual RoomChamber Music: bgm\166.mp3 Maintitle: Ritual Chamber Subtitle: BackgroundBmp: noname_s2 1@mist - The Hazy Maze Forest Music: bgm\141.mp3 Maintitle: Hazy Forest Subtitle: BackgroundBmp: dungeon_s2 1@nyd - Nidhoggur's Nest Music: bgm\129.mp3 Maintitle: Nidhoggur's Nest Subtitle: BackgroundBmp: dungeon_s2 1@orcs - Subterranean Orc Cave Music: bgm\48.mp3 Maintitle: Orc Cave Subtitle: BackgroundBmp: dungeon_s2 1@os_a - Os Occupation Music: bgm\102.mp3 Maintitle: Os Occupation Subtitle: BackgroundBmp: dungeon_s2 1@os_b - Blockaded Os Music: bgm\87.mp3 Maintitle: Blockaded Os Subtitle: BackgroundBmp: dungeon_s2 1@pop1 - Pope's Office Music: bgm\95.mp3 Maintitle: Pope's Office Subtitle: Half Moon in the Daylight BackgroundBmp: dungeon 1@pop2 - The Way Back Home Music: bgm\94.mp3 Maintitle: Way Back Home Subtitle: Half Moon in the Daylight BackgroundBmp: dungeon 1@pop3 - SkyThe Garden of Heaven Music: bgm\138.mp3 Maintitle: The Garden of Heaven Subtitle: Half Moon in the Daylight BackgroundBmp: dungeon 1@pump - Culvert Music: bgm\148.mp3 Maintitle: Culvert Subtitle: BackgroundBmp: dungeon_s2 1@rev - Morse's Cave Music: bgm\158.mp3 Maintitle: Morse's Cave Subtitle: BackgroundBmp: dungeon_s2 1@rgsr - Regenschirm Music: bgm\162.mp3 Maintitle: Regenschirm Subtitle: Corporate Laboratory BackgroundBmp: dungeon 1@sara - Sarah's Memory Music: bgm\37.mp3 Maintitle: Sarah's Memory Subtitle: BackgroundBmp: dungeon_s2 1@slw - Central Room of Werner_'s Laboratory central_room Music: bgm\124.mp3 Maintitle: Central Room Subtitle: Werner's Laboratory BackgroundBmp: dungeon 1@soul - Passage Of Soul Path Music: bgm\40.mp3 Maintitle: Subtitle: BackgroundBmp: 1@spa - Ghost Palace of Ghost Music: bgm\117.mp3 Maintitle: Ghost Palace Subtitle: BackgroundBmp: dungeon_s2 1@spx5 - Morroc Sphinx Dungeon Floor 5 Music: bgm\38.mp3 Maintitle: Subtitle: BackgroundBmp: 1@sthb - Inside Air Pthe Sky Fortress Music: bgm\165.mp3 Maintitle: Inside the Sky Fortress Subtitle: BackgroundBmp: dungeon_s2 1@sthc - Sky Fortress Secret Room Air Portress Music: bgm\165.mp3 Maintitle: Sky Fortress Secret Rooms Subtitle: BackgroundBmp: dungeon_s2 1@sthd - TopSky Floor Air Portress Top Floor Music: bgm\165.mp3 Maintitle: Sky Fortress Top Floor Subtitle: BackgroundBmp: dungeon_s2 1@swat - Heart_ Hunter War_Military Base Music: bgm\87.mp3 Maintitle: Heart Hunter Military Base Subtitle: BackgroundBmp: dungeon_s2 1@tnm1 - MasinDevil's Tower Top fUpper Floor Music: bgm\102.mp3 Maintitle: Devil's Tower Upper Floor Subtitle: BackgroundBmp: dungeon_s2 1@tnm2 - MasinDevil's Tower Top fFloor Music: bgm\113.mp3 Maintitle: Devil's Tower Top Floor Subtitle: BackgroundBmp: dungeon_s2 1@tnm3 - Morrocc Castle's basement Underground Music: bgm\112.mp3 Maintitle: Morroc Castle Underground Subtitle: BackgroundBmp: dungeon_s2 1@tower - Endless Tower Lowest Floor Music: bgm\125.mp3 Maintitle: Endless Tower Lowest Floor Subtitle: BackgroundBmp: dungeon_s2 1@tre - Alberta Sunken Ship Floor 1 Music: Maintitle: Suspicious Shipwreck Subtitle: BackgroundBmp: dungeon_s2 1@uns - The Last Room Music: bgm\163.mp3 Maintitle: The Last Room Subtitle: BackgroundBmp: dungeon_s2 1@xm_d - Horror Toy Factory Music: bgm\997.mp3 Maintitle: Horror Toy Factory Subtitle: BackgroundBmp: dungeon_s2 1@xm_d2 - Horror Toy Factory Music: Maintitle: Horror Toy Factory Subtitle: BackgroundBmp: dungeon_s2 2@cata - Sealed Shrine Music: bgm\124.mp3 Maintitle: Sealed Shrine Subtitle: BackgroundBmp: dungeon_s2 2@gl_k - 1st floor of Old Glast Heim Chivalry Floor 2 Music: bgm\44.mp3 Maintitle: Old Chivalry Floor 2 Subtitle: Old Glast Heim BackgroundBmp: dungeon 2@gl_k2 - Old Chivalry Floor 2 Music: Maintitle: Old Chivalry Floor 2 Subtitle: Glast Heim BackgroundBmp: dungeon 2@gl_kh - Old Chivalry Floor 2 Music: bgm\44.mp3 Maintitle: Old Chivalry Floor 2 Subtitle: Glast Heim BackgroundBmp: dungeon 2@mir - Ritual RoomChamber Music: bgm\10.mp3 Maintitle: Ritual Chamber Subtitle: BackgroundBmp: noname 2@nyd - Nidhoggur's Nest Music: bgm\130.mp3 Maintitle: Nidhoggur's Nest Subtitle: BackgroundBmp: dungeon_s2 2@orcs - Subterranean Orc Cave Music: bgm\48.mp3 Maintitle: Orc Cave Subtitle: BackgroundBmp: dungeon_s2 2@pump - Culvert Music: bgm\148.mp3 Maintitle: Culvert Subtitle: BackgroundBmp: dungeon_s2 2@tower - Endless Tower Lower Floor Music: bgm\125.mp3 Maintitle: Endless Tower Lower Floor Subtitle: BackgroundBmp: dungeon_s2 2010rwc_01 - Guild War Arena Music: bgm\07.mp3 Maintitle: Subtitle: BackgroundBmp: 2010rwc_02 - Guild War Arena Music: bgm\07.mp3 Maintitle: Subtitle: BackgroundBmp: 2011rwc_01 - Guild War Arena Music: bgm\07.mp3 Maintitle: Subtitle: BackgroundBmp: 2011rwc_02 - Guild War Arena Music: bgm\07.mp3 Maintitle: Subtitle: BackgroundBmp: 3@tower - Endless Tower Middle Floor Music: bgm\125.mp3 Maintitle: Endless Tower Middle Floor Subtitle: BackgroundBmp: dungeon_s2 4@tower - Endless Tower Upper Floor Music: bgm\125.mp3 Maintitle: Endless Tower Upper Floor Subtitle: BackgroundBmp: dungeon_s2 5@tower - Endless Tower Top Floor Music: bgm\125.mp3 Maintitle: Endless Tower Top Floor Subtitle: BackgroundBmp: dungeon_s2 6@tower - Endless Tower (Unknown Area) Music: bgm\125.mp3 Maintitle: Subtitle: BackgroundBmp: abbey01 - CurseNameless Island Monastery Floor 1 Music: bgm\113.mp3 Maintitle: Monastery Floor 1 Subtitle: Nameless Island BackgroundBmp: dungeon abbey02 - CurseNameless Island Monastery Basement Floor 1 Music: bgm\113.mp3 Maintitle: Monastery Basement Floor 1 Subtitle: Nameless Island BackgroundBmp: dungeon abbey03 - CurseNameless Island Monastery Basement Floor 2 Music: bgm\113.mp3 Maintitle: Monastery Basement Floor 2 Subtitle: Nameless Island BackgroundBmp: dungeon abyss_01 - Hugel Abyss Lake Underground Cave Floor 1 Music: bgm\100.mp3 Maintitle: Underground Cave Floor 1 Subtitle: Abyss Lake, Hugel BackgroundBmp: dungeon abyss_02 - Hugel Abyss Lake Underground Cave Floor 2 Music: bgm\100.mp3 Maintitle: Underground Cave Floor 2 Subtitle: Abyss Lake, Hugel BackgroundBmp: dungeon abyss_03 - Hugel Abyss Lake Underground Cave Floor 3 Music: bgm\100.mp3 Maintitle: Underground Cave Floor 3 Subtitle: Abyss Lake, Hugel BackgroundBmp: dungeon airplane - Airship Music: bgm\87.mp3 Maintitle: Airship Subtitle: BackgroundBmp: noname_s2 airplane_01 - Airship Music: bgm\87.mp3 Maintitle: Airship Subtitle: BackgroundBmp: noname_s2 airport - Einbroch Airport Music: bgm\86.mp3 Maintitle: Einbroch Airport Subtitle: BackgroundBmp: noname_s2 alb_ship - Inside Alberta Ship Music: bgm\52.mp3 Maintitle: Subtitle: BackgroundBmp: alb2trea - Alberta Island Music: bgm\52.mp3 Maintitle: Alberta Island Subtitle: Alberta BackgroundBmp: field alberta - Alberta, the Port City Music: bgm\15.mp3 Maintitle: Alberta Subtitle: Port City in Rune-Midgarts Kingdom BackgroundBmp: village alde_alche - Alchemist RealmJob Change Center Music: bgm\39.mp3 Maintitle: Subtitle: BackgroundBmp: alde_dun01 - Al De Baran Clock Tower B1fUnderground Floor 1 Music: bgm\61.mp3 Maintitle: Clock Tower Underground Floor 1 Subtitle: Al De Baran BackgroundBmp: dungeon alde_dun02 - Al De Baran Clock Tower B2fUnderground Floor 2 Music: bgm\61.mp3 Maintitle: Clock Tower Underground Floor 2 Subtitle: Al De Baran BackgroundBmp: dungeon alde_dun03 - Al De Baran Clock Tower B3fUnderground Floor 3 Music: bgm\61.mp3 Maintitle: Clock Tower Underground Floor 3 Subtitle: Al De Baran BackgroundBmp: dungeon alde_dun04 - Al De Baran Clock Tower B4fUnderground Floor 4 Music: bgm\61.mp3 Maintitle: Clock Tower Underground Floor 4 Subtitle: Al De Baran BackgroundBmp: dungeon alde_gld - Luina, the sSatellite City of Al De Baran Music: bgm\66.mp3 Maintitle: Luina Subtitle: Satellite City of Al De Baran BackgroundBmp: siege aldebaran - Al De Baran, the Border City Music: bgm\39.mp3 Maintitle: Al De Baran Subtitle: Border City in Rune-Midgarts Kingdom BackgroundBmp: village aldeg_cas01 - LuNeuschwansteina Guild Music: bgm\66.mp3 Maintitle: Neuschwanstein Subtitle: Luina BackgroundBmp: siege aldeg_cas02 - Luina GuildHohenschwangau Music: bgm\66.mp3 Maintitle: Hohenschwangau Subtitle: Luina BackgroundBmp: siege aldeg_cas03 - Luina GuildNuenberg Music: bgm\66.mp3 Maintitle: Nuenberg Subtitle: Luina BackgroundBmp: siege aldeg_cas04 - Luina GuildWuerzburg Music: bgm\66.mp3 Maintitle: Wuerzburg Subtitle: Luina BackgroundBmp: siege aldeg_cas05 - Luina GuildRothenburg Music: bgm\66.mp3 Maintitle: Rothenburg Subtitle: Luina BackgroundBmp: siege ama_dun01 - Amatsu Tatami Maze Music: bgm\77.mp3 Maintitle: Amatsu Tatami Maze Subtitle: BackgroundBmp: dungeon_s2 ama_dun02 - Battle Field in theAmatsu Underground Forest Battleground Music: bgm\77.mp3 Maintitle: Amatsu Underground Forest Battleground Subtitle: BackgroundBmp: dungeon_s2 ama_dun03 - Amatsu Underground Shrine Music: bgm\77.mp3 Maintitle: Amatsu Underground Shrine Subtitle: BackgroundBmp: dungeon_s2 ama_fild01 - Amatsu Field Music: bgm\73.mp3 Maintitle: Amatsu Field Subtitle: BackgroundBmp: field_s2 ama_in02 - Inside Himezi CastleTengugak Music: bgm\76.mp3 Maintitle: Subtitle: BackgroundBmp: ama_test - Momotaro Experience Place, Amatsu Music: bgm\77.mp3 Maintitle: Momotaro Experience Place, Amatsu Subtitle: BackgroundBmp: noname_s2 amatsu - Amatsu, the Land of DestinyTengus Music: bgm\76.mp3 Maintitle: Amatsu Subtitle: Land of Tengus BackgroundBmp: village anthell01 - Morroc Ant Hell Floor 1 Music: bgm\46.mp3 Maintitle: Ant Hell Floor 1 Subtitle: Sograt Desert BackgroundBmp: dungeon anthell02 - Morroc Ant Hell Dungeon Floor 2 Music: bgm\46.mp3 Maintitle: Ant Hell Floor 2 Subtitle: Sograt Desert BackgroundBmp: dungeon arena_room - Arena Waiting rRoom Music: bgm\52.mp3 Maintitle: Arena Waiting Room Subtitle: BackgroundBmp: noname_s2 aru_gld - Valfreyja Music: bgm\66.mp3 Maintitle: Valfreyja Subtitle: Rachel BackgroundBmp: siege arug_cas01 - Valfreyja GuildMardoll Music: bgm\66.mp3 Maintitle: Mardoll Subtitle: Valfreyja BackgroundBmp: siege arug_cas02 - Valfreyja GuildCyr Music: bgm\66.mp3 Maintitle: Cyr Subtitle: Valfreyja BackgroundBmp: siege arug_cas03 - Valfreyja GuildHorn Music: bgm\66.mp3 Maintitle: Horn Subtitle: Valfreyja BackgroundBmp: siege arug_cas04 - Valfreyja GuildHorn Music: bgm\66.mp3 Maintitle: Gefn Subtitle: Valfreyja BackgroundBmp: siege arug_cas05 - Valfreyja GuildHorn Music: bgm\66.mp3 Maintitle: Badanis Subtitle: Valfreyja BackgroundBmp: siege arug_dun01 - Subterranean GuilGuild Underground Dungeon Music: bgm\44.mp3 Maintitle: Guild Underground Dungeon Subtitle: Valfreyja BackgroundBmp: dungeon arug_que01 - Morestone Prairie Music: bgm\109.mp3 Maintitle: Morestone Prairie Subtitle: BackgroundBmp: noname_s2 ayo_dun01 - Ayothaya Ancient Shrine Maze Music: bgm\82.mp3 Maintitle: Ayothaya Ancient Shrine Maze Subtitle: BackgroundBmp: dungeon_s2 ayo_dun02 - Inside Ayothaya Ancient Shrine Music: bgm\82.mp3 Maintitle: Inside Ayothaya Ancient Shrine Subtitle: BackgroundBmp: dungeon_s2 ayo_fild01 - Ayothaya Field Music: bgm\81.mp3 Maintitle: Ayothaya Field Subtitle: BackgroundBmp: field_s2 ayo_fild02 - Ayothaya Field Music: bgm\82.mp3 Maintitle: Ayothaya Field Subtitle: BackgroundBmp: field_s2 ayo_in01 - Inside Ayothaya Music: bgm\81.mp3 Maintitle: Subtitle: BackgroundBmp: ayo_in02 - Inside Ayothaya Music: bgm\81.mp3 Maintitle: Subtitle: BackgroundBmp: ayothaya - Ayothaya Music: bgm\81.mp3 Maintitle: Ayothaya Subtitle: BackgroundBmp: village_s2 ayothaya_e - Ayothaya Music: bgm\81.mp3 Maintitle: Subtitle: BackgroundBmp: bat_a01 - Tierra Canyon Music: bgm\123.mp3 Maintitle: Tierra Canyon Subtitle: Battleground BackgroundBmp: noname bat_a02 - Tierra Canyon Music: bgm\123.mp3 Maintitle: Tierra Canyon Subtitle: Battleground BackgroundBmp: noname bat_b01 - Flavianus Music: bgm\123.mp3 Maintitle: Flavius Subtitle: Battleground BackgroundBmp: noname bat_b02 - Flavianus Music: bgm\123.mp3 Maintitle: Flavius Subtitle: Battleground BackgroundBmp: noname bat_c01 - Krieger von Midgards Music: bgm\123.mp3 Maintitle: Subtitle: BackgroundBmp: bat_c02 - Krieger von Midgards Music: bgm\123.mp3 Maintitle: Subtitle: BackgroundBmp: bat_c03 - Krieger von Midgards Music: bgm\123.mp3 Maintitle: Subtitle: BackgroundBmp: bat_room - Battle Fielground Waiting Room Music: bgm\102.mp3 Maintitle: Battleground Waiting Room Subtitle: BackgroundBmp: noname_s2 bat_room2 - Battle Fielground Waiting Room Music: bgm\102.mp3 Maintitle: Subtitle: BackgroundBmp: beach_dun - Karu, theComodo West cern Cave Karu Music: bgm\41.mp3 Maintitle: Western Cave Karu Subtitle: Comodo BackgroundBmp: dungeon beach_dun2 - Ruande the nNorthern cComodo Cave Luanda Music: bgm\41.mp3 Maintitle: Northern Cave Luanda Subtitle: Comodo BackgroundBmp: dungeon beach_dun3 - Mao, theComodo Eastern Cave Mao Music: bgm\41.mp3 Maintitle: Eastern Cave Mao Subtitle: Comodo BackgroundBmp: dungeon bif_fild01 - South of Bifrost Bridge Music: bgm\140.mp3 Maintitle: South of Bifrost Subtitle: BackgroundBmp: field_s2 bif_fild02 - North of Bifrost Bridge Music: bgm\140.mp3 Maintitle: North of Bifrost Subtitle: BackgroundBmp: field_s2 bossnia_01 - Geffenia Dungeon Music: bgm\50.mp3 Maintitle: Bossnia Subtitle: BackgroundBmp: dungeon_s2 bossnia_02 - Geffenia Dungeon Music: bgm\50.mp3 Maintitle: Bossnia Subtitle: BackgroundBmp: dungeon_s2 bossnia_03 - Geffenia Dungeon Music: bgm\50.mp3 Maintitle: Bossnia Subtitle: BackgroundBmp: dungeon_s2 bossnia_04 - Geffenia Dungeon Music: bgm\50.mp3 Maintitle: Bossnia Subtitle: BackgroundBmp: dungeon_s2 bra_dun01 - Beyond therasillis Waterfall Cave Entrance Music: bgm\135.mp3 Maintitle: Waterfall Cave Entrance Subtitle: Brasilis BackgroundBmp: dungeon bra_dun02 - Beyond thInside Brasilis Waterfall Cave Music: bgm\135.mp3 Maintitle: Inside Waterfall Cave Subtitle: Brasilis BackgroundBmp: dungeon bra_fild01 - Brasilis Field Music: bgm\134.mp3 Maintitle: Brasilis Field Subtitle: BackgroundBmp: field_s2 brasilis - Brasilis Music: bgm\133.mp3 Maintitle: Brasilis Subtitle: BackgroundBmp: village_s2 c_tower1 - Al De Baran Clock Tower Floor 1f Music: bgm\60.mp3 Maintitle: Clock Tower Floor 1 Subtitle: Al De Baran BackgroundBmp: dungeon c_tower2 - Al De Baran Clock Tower Floor 2f Music: bgm\60.mp3 Maintitle: Clock Tower Floor 2 Subtitle: Al De Baran BackgroundBmp: dungeon c_tower2_ - Clock Towner of tTwisted tTime 2nd fFloor 2 Music: bgm\60.mp3 Maintitle: Clock Tower Floor 2 Subtitle: Twisted Time BackgroundBmp: dungeon c_tower3 - Al De Baran Clock Tower Floor 3f Music: bgm\60.mp3 Maintitle: Clock Tower Floor 3 Subtitle: Al De Baran BackgroundBmp: dungeon c_tower3_ - Clock Towner of tTwisted tTime 3rd fFloor 3 Music: bgm\60.mp3 Maintitle: Clock Tower Floor 3 Subtitle: Twisted Time BackgroundBmp: dungeon c_tower4 - Al De Baran Clock Tower Floor 4f Music: bgm\60.mp3 Maintitle: Clock Tower Floor 4 Subtitle: Al De Baran BackgroundBmp: dungeon cave - Cave vVillage Music: bgm\122.mp3 Maintitle: Cave Village Subtitle: BackgroundBmp: noname_s2 cmd_fild01 - Comodo Papuchicha Forest Music: bgm\63.mp3 Maintitle: Comodo Papuchicha Forest Subtitle: Comodo BackgroundBmp: field cmd_fild02 - Comodo Kokomo bBeach Music: bgm\63.mp3 Maintitle: Kokomo Beach Subtitle: Comodo BackgroundBmp: field cmd_fild03 - Zenhai Marsh Music: bgm\63.mp3 Maintitle: Zenhai Marsh Subtitle: Comodo BackgroundBmp: field cmd_fild04 - Comodo Kokomo bBeach Music: bgm\63.mp3 Maintitle: Kokomo Beach Subtitle: Comodo BackgroundBmp: field cmd_fild06 - Fortress Saint Darmain(, West) Side Music: bgm\63.mp3 Maintitle: West of Fortress Saint Darmain Subtitle: BackgroundBmp: field_s2 cmd_fild07 - Beacon Island, PharosPharos Lighthouse Music: bgm\63.mp3 Maintitle: Pharos Lighthouse Subtitle: BackgroundBmp: field_s2 cmd_fild08 - Fortress Saint Darmain (, East) Side Music: bgm\37.mp3 Maintitle: East of Fortress Saint Darmain Subtitle: BackgroundBmp: field_s2 cmd_fild09 - Fortress Saint Darmain, (South) Side Music: bgm\63.mp3 Maintitle: South of Fortress Saint Darmain Subtitle: BackgroundBmp: field_s2 comodo - Comodo, the Beach tTown,Comodo Music: bgm\62.mp3 Maintitle: Comodo Subtitle: Rune-Midgarts Kingdom Beach town BackgroundBmp: village conch_in - Inside the Kon-Kilina Music: bgm\170.mp3 Maintitle: Inside the Kon-Kilina Subtitle: Port City Lasagna BackgroundBmp: village dali - Dimensional Gap Music: bgm\60.mp3 Maintitle: Dimensional Gap Subtitle: BackgroundBmp: noname_s2 dali02 - Dimensional Gap Music: bgm\60.mp3 Maintitle: Dimensional Gap Subtitle: BackgroundBmp: noname_s2 dew_dun01 - Krakatau Volcanoic Island Music: bgm\144.mp3 Maintitle: Krakatau Volcanic Island Subtitle: BackgroundBmp: dungeon dew_dun02 - Dewata DungeonIstana Cave Music: bgm\144.mp3 Maintitle: Istana Cave Subtitle: BackgroundBmp: dungeon dew_fild01 - Dewata Field_Zati Tribe's Village Music: bgm\143.mp3 Maintitle: Inside Zati Tribe's Village Subtitle: Dewata BackgroundBmp: field dew_in01 - Inside Dewthe Zati Tribe's Village Music: bgm\143.mp3 Maintitle: Subtitle: BackgroundBmp: dewata - Dewata Music: bgm\142.mp3 Maintitle: Dewata Subtitle: BackgroundBmp: village_s2 dic_dun01 - Kamidal Tunnel Music: bgm\136.mp3 Maintitle: Kamidal Tunnel Subtitle: Jotunheim BackgroundBmp: dungeon dic_dun02 - Scaraba Hallole Music: bgm\136.mp3 Maintitle: Scaraba Hole Subtitle: Kamidal Tunnel BackgroundBmp: dungeon dic_dun03 - Scaraba Hallole Music: bgm\136.mp3 Maintitle: Scaraba Hole Subtitle: Kamidal Tunnel BackgroundBmp: dungeon dic_fild01 - Outskirts of Kamidal Mountain Music: bgm\138.mp3 Maintitle: Outskirts of Kamidal Mountain Subtitle: Jotunheim BackgroundBmp: field dic_fild02 - Outskirts of Kamidal Mountain Music: bgm\138.mp3 Maintitle: Outskirts of Kamidal Mountain Subtitle: Jotunheim BackgroundBmp: field dic_in01 - Inside ofthe El Dicastes Music: bgm\137.mp3 Maintitle: Subtitle: BackgroundBmp: dicastes01 - El Dicastes, the Sapha CapitalCapital of Sapha Music: bgm\137.mp3 Maintitle: El Dicastes Subtitle: Capital of Sapha, Jotunheim BackgroundBmp: village dicastes02 - Dicastes DiJorhi Forest of Brumbeld Music: bgm\137.mp3 Maintitle: Jorhi Forest of Brumbeld Subtitle: El Dicastes BackgroundBmp: village e_hugel - Hugel, the Quaint Garden Village Music: bgm\93.mp3 Maintitle: Invaded Hugel Subtitle: BackgroundBmp: field_s2 e_tower - Misty Island Music: bgm\100.mp3 Maintitle: Misty Island Subtitle: BackgroundBmp: noname_s2 eabyss_01h - Hugel Abyss Lake Underground Cave Floor 1 Music: bgm\100.mp3 Maintitle: Subtitle: BackgroundBmp: eabyss_01l - Hugel Abyss Lake Underground Cave Floor 1 Music: bgm\100.mp3 Maintitle: Subtitle: BackgroundBmp: eabyss_01m - Hugel Abyss Lake Underground Cave Floor 1 Music: bgm\100.mp3 Maintitle: Subtitle: BackgroundBmp: eabyss_03h - Hugel Abyss Lake Underground Cave Floor 3 Music: bgm\100.mp3 Maintitle: Subtitle: BackgroundBmp: eabyss_03l - Hugel Abyss Lake Underground Cave Floor 3 Music: bgm\100.mp3 Maintitle: Subtitle: BackgroundBmp: eabyss_03m - Hugel Abyss Lake Underground Cave Floor 3 Music: bgm\100.mp3 Maintitle: Subtitle: BackgroundBmp: ebeach_dunh - Karu, theComodo West cern Cave Karu Music: bgm\41.mp3 Maintitle: Subtitle: BackgroundBmp: ebeach_dunl - Karu, theComodo West cern Cave Karu Music: bgm\41.mp3 Maintitle: Subtitle: BackgroundBmp: ebeach_dunm - Karu, theComodo West cern Cave Karu Music: bgm\41.mp3 Maintitle: Subtitle: BackgroundBmp: ebif_fld01h - South of Bifrost Bridge Music: bgm\140.mp3 Maintitle: Subtitle: BackgroundBmp: ebif_fld01l - South of Bifrost Bridge Music: bgm\140.mp3 Maintitle: Subtitle: BackgroundBmp: ebif_fld01m - South of Bifrost Bridge Music: bgm\140.mp3 Maintitle: Subtitle: BackgroundBmp: ecl_fild01 - Blooming Flower Land Music: bgm\140.mp3 Maintitle: Blooming Flower Land Subtitle: BackgroundBmp: field2_s2 ecl_in01 - Inside of Eclage Music: bgm\155.mp3 Maintitle: Subtitle: BackgroundBmp: ecl_in02 - Inside of Eclage Music: bgm\155.mp3 Maintitle: Subtitle: BackgroundBmp: ecl_in03 - Inside of Eclage Music: bgm\155.mp3 Maintitle: Subtitle: BackgroundBmp: ecl_in04 - Inside of Eclage Music: bgm\155.mp3 Maintitle: Subtitle: BackgroundBmp: ecl_tdun01 - Bifrost Tower Floor 1 Music: bgm\154.mp3 Maintitle: Bifrost Tower Floor 1 Subtitle: BackgroundBmp: dungeon_s2 ecl_tdun02 - Bifrost Tower Floor 2 Music: bgm\154.mp3 Maintitle: Bifrost Tower Floor 2 Subtitle: BackgroundBmp: dungeon_s2 ecl_tdun03 - Bifrost Tower Floor 3 Music: bgm\154.mp3 Maintitle: Bifrost Tower Floor 3 Subtitle: BackgroundBmp: dungeon_s2 ecl_tdun04 - Bifrost Tower Floor 4 Music: bgm\154.mp3 Maintitle: Bifrost Tower Floor 4 Subtitle: BackgroundBmp: dungeon_s2 eclage - Eclage, the Capital of Laphine Music: bgm\155.mp3 Maintitle: Eclage Subtitle: Capital of Laphine, Alfheim BackgroundBmp: village edic_dun02h - Scaraba Hallole Music: bgm\136.mp3 Maintitle: Subtitle: BackgroundBmp: edic_dun02l - Scaraba Hallole Music: bgm\136.mp3 Maintitle: Subtitle: BackgroundBmp: edic_dun02m - Scaraba Hallole Music: bgm\136.mp3 Maintitle: Subtitle: BackgroundBmp: egef_dun03h - Geffenia Dungeon Music: bgm\50.mp3 Maintitle: Subtitle: BackgroundBmp: egef_dun03l - Geffenia Dungeon Music: bgm\50.mp3 Maintitle: Subtitle: BackgroundBmp: egef_dun03m - Geffenia Dungeon Music: bgm\50.mp3 Maintitle: Subtitle: BackgroundBmp: egeffen - Geffen, the City of Magic Music: bgm\13.mp3 Maintitle: Subtitle: BackgroundBmp: egl_chyardh - Glast Heim Churchyardatacombs Music: bgm\40.mp3 Maintitle: Subtitle: BackgroundBmp: egl_chyardl - Glast Heim Churchyardatacombs Music: bgm\40.mp3 Maintitle: Subtitle: BackgroundBmp: egl_chyardm - Glast Heim Churchyardatacombs Music: bgm\40.mp3 Maintitle: Subtitle: BackgroundBmp: ehu_fild01h - Thanatos Tower Entrance Music: bgm\72.mp3 Maintitle: Subtitle: BackgroundBmp: ehu_fild01l - Thanatos Tower Entrance Music: bgm\72.mp3 Maintitle: Subtitle: BackgroundBmp: ehu_fild01m - Thanatos Tower Entrance Music: bgm\72.mp3 Maintitle: Subtitle: BackgroundBmp: ein_dun01 - Einbech Mine Dungeon Floor 1 Music: bgm\88.mp3 Maintitle: Einbech Mine Dungeon Floor 1 Subtitle: BackgroundBmp: dungeon_s2 ein_dun02 - Einbech Mine Dungeon Floor 2 Music: bgm\88.mp3 Maintitle: Einbech Mine Dungeon Floor 2 Subtitle: BackgroundBmp: dungeon_s2 ein_fild01 - Einbroch Field Music: bgm\87.mp3 Maintitle: Einbroch Field Subtitle: BackgroundBmp: field_s2 ein_fild03 - Einbroch Field Music: bgm\87.mp3 Maintitle: Einbroch Field Subtitle: BackgroundBmp: field_s2 ein_fild04 - Einbroch Field Music: bgm\87.mp3 Maintitle: Einbroch Field Subtitle: BackgroundBmp: field_s2 ein_fild05 - Einbroch Field Music: bgm\87.mp3 Maintitle: Einbroch Field Subtitle: BackgroundBmp: field_s2 ein_fild06 - Einbroch Field Music: bgm\87.mp3 Maintitle: Einbroch Field Subtitle: BackgroundBmp: field_s2 ein_fild07 - Einbroch Field Music: bgm\87.mp3 Maintitle: Einbroch Field Subtitle: BackgroundBmp: field_s2 ein_fild08 - Einbroch Field Music: bgm\87.mp3 Maintitle: Einbroch Field Subtitle: BackgroundBmp: field_s2 ein_fild09 - Einbroch Field Music: bgm\87.mp3 Maintitle: Einbroch Field Subtitle: BackgroundBmp: field_s2 ein_in01 - Inside Einbrochterior Music: bgm\86.mp3 Maintitle: Subtitle: BackgroundBmp: einbech - Einbech, the mMining vVillage Music: bgm\86.mp3 Maintitle: Einbech Subtitle: Mining village, Schwarzwald Republic BackgroundBmp: village einbroch - Einbroch, the city of steelIndustrial City Music: bgm\86.mp3 Maintitle: Einbroch Subtitle: Industrial City, Schwarzwald Republic BackgroundBmp: village ejob_star - The Sun, the Moon, and the Stars Music: bgm\65.mp3 Maintitle: Subtitle: BackgroundBmp: emag_dun02m - Juno Nogg Rrgroad Floor 2 Music: bgm\06.mp3 Maintitle: Subtitle: BackgroundBmp: enif_in - Inside Nifflhieim Music: bgm\84.mp3 Maintitle: Subtitle: BackgroundBmp: era_fild12h - The Plain of Ida, Rachel Music: bgm\97.mp3 Maintitle: Subtitle: BackgroundBmp: era_fild12l - The Plain of Ida, Rachel Music: bgm\97.mp3 Maintitle: Subtitle: BackgroundBmp: era_fild12m - The Plain of Ida, Rachel Music: bgm\97.mp3 Maintitle: Subtitle: BackgroundBmp: era_san04h - Rachel Holy Ground Floor 1, South Side Music: bgm\95.mp3 Maintitle: Subtitle: BackgroundBmp: era_san04l - Rachel Holy Ground Floor 1, South Side Music: bgm\95.mp3 Maintitle: Subtitle: BackgroundBmp: era_san04m - Rachel Holy Ground Floor 1, South Side Music: bgm\95.mp3 Maintitle: Subtitle: BackgroundBmp: etha_t04h - Thanatos Tower - Lower LevelFloor Abandoned Space Music: bgm\107.mp3 Maintitle: Subtitle: BackgroundBmp: etha_t04l - Thanatos Tower - Lower LevelFloor Abandoned Space Music: bgm\107.mp3 Maintitle: Subtitle: BackgroundBmp: etha_t04m - Thanatos Tower - Lower LevelFloor Abandoned Space Music: bgm\107.mp3 Maintitle: Subtitle: BackgroundBmp: ethana_boss - Thanatos Tower - (Unknown Area) Music: bgm\103.mp3 Maintitle: Subtitle: BackgroundBmp: ethor_v02h - Thor Volcano Dungeon Floor 2 Music: bgm\106.mp3 Maintitle: Subtitle: BackgroundBmp: ethor_v02l - Thor Volcano Dungeon Floor 2 Music: bgm\106.mp3 Maintitle: Subtitle: BackgroundBmp: ethor_v02m - Thor Volcano Dungeon Floor 2 Music: bgm\106.mp3 Maintitle: Subtitle: BackgroundBmp: evt_hello - Payon Cave Floor 4 (Abandoned Village) Music: bgm\47.mp3 Maintitle: Subtitle: BackgroundBmp: evt_xmas - Lutie Toy Monitoring Room Music: bgm\58.mp3 Maintitle: Subtitle: BackgroundBmp: evt_zombie - Payon Town, the Mountain Village Music: bgm\14.mp3 Maintitle: Subtitle: BackgroundBmp: force_1-1 - Time Limit FightAttack Mode Music: bgm\18.mp3 Maintitle: Subtitle: BackgroundBmp: force_1-2 - Time Limit FightAttack Mode Music: bgm\18.mp3 Maintitle: Subtitle: BackgroundBmp: force_1-3 - Time Limit FightAttack Mode Music: bgm\18.mp3 Maintitle: Subtitle: BackgroundBmp: force_2-1 - Time Limit FightAttack Mode Music: bgm\18.mp3 Maintitle: Subtitle: BackgroundBmp: force_2-2 - Time Limit FightAttack Mode Music: bgm\18.mp3 Maintitle: Subtitle: BackgroundBmp: force_2-3 - Time Limit FightAttack Mode Music: bgm\18.mp3 Maintitle: Subtitle: BackgroundBmp: force_3-1 - Time Limit FightAttack Mode Music: bgm\18.mp3 Maintitle: Subtitle: BackgroundBmp: force_3-2 - Time Limit FightAttack Mode Music: bgm\18.mp3 Maintitle: Subtitle: BackgroundBmp: force_3-3 - Time Limit FightAttack Mode Music: bgm\18.mp3 Maintitle: Subtitle: BackgroundBmp: g_room1-1 - Quiz RevolrutioArena Music: bgm\18.mp3 Maintitle: Subtitle: BackgroundBmp: g_room1-2 - Quiz RevolrutioArena Music: bgm\18.mp3 Maintitle: Subtitle: BackgroundBmp: g_room1-3 - Quiz RevolrutioArena Music: bgm\18.mp3 Maintitle: Subtitle: BackgroundBmp: g_room2 - Quiz RevolrutioArena Music: bgm\18.mp3 Maintitle: Subtitle: BackgroundBmp: gef_d01_i - 250 Page 250 Music: bgm\51.mp3 Maintitle: Page 250 Subtitle: Illusion BackgroundBmp: dungeon gef_dun00 - Geffen Underground Dungeon Floor 1 Music: bgm\21.mp3 Maintitle: Geffen Dungeon Floor 1 Subtitle: BackgroundBmp: dungeon_s2 gef_dun01 - Geffen Underground Dungeon Floor 2 Music: bgm\21.mp3 Maintitle: Geffen Dungeon Floor 2 Subtitle: BackgroundBmp: dungeon_s2 gef_dun02 - Geffenia Underground Dungeon Floor 3 Music: bgm\50.mp3 Maintitle: Geffen Dungeon Floor 3 Subtitle: BackgroundBmp: dungeon_s2 gef_dun03 - Geffenia Dungeon Music: bgm\50.mp3 Maintitle: Geffenia Subtitle: Geffen BackgroundBmp: dungeon gef_fild00 - Geffen Field Music: bgm\25.mp3 Maintitle: Geffen Field Subtitle: BackgroundBmp: field_s2 gef_fild01 - Geffen Field Music: bgm\23.mp3 Maintitle: Geffen Field Subtitle: BackgroundBmp: field_s2 gef_fild02 - Geffen Field Music: bgm\35.mp3 Maintitle: Geffen Field Subtitle: BackgroundBmp: field_s2 gef_fild03 - Geffen Field Music: bgm\35.mp3 Maintitle: Geffen Field Subtitle: BackgroundBmp: field_s2 gef_fild04 - Geffen Field Music: bgm\25.mp3 Maintitle: Geffen Field Subtitle: BackgroundBmp: field_s2 gef_fild05 - Geffen Fieldypsy Village Music: bgm\23.mp3 Maintitle: Gypsy Village Subtitle: Geffen Field BackgroundBmp: field gef_fild06 - Geffen Field Music: bgm\23.mp3 Maintitle: Geffen Field Subtitle: BackgroundBmp: field_s2 gef_fild07 - Geffen Field Music: bgm\25.mp3 Maintitle: Geffen Field Subtitle: BackgroundBmp: field_s2 gef_fild08 - Geffen Field Music: bgm\23.mp3 Maintitle: Geffen Field Subtitle: BackgroundBmp: field_s2 gef_fild09 - Geffen Field Music: bgm\23.mp3 Maintitle: Geffen Field Subtitle: BackgroundBmp: field_s2 gef_fild10 - Geffen FieldOrc Village Music: bgm\35.mp3 Maintitle: Orc Village Subtitle: Geffen Field BackgroundBmp: field gef_fild11 - Geffen Field Music: bgm\04.mp3 Maintitle: Geffen Field Subtitle: BackgroundBmp: field_s2 gef_fild13 - Britoniah Music: bgm\66.mp3 Maintitle: Britoniah Subtitle: Geffen Field BackgroundBmp: noname gef_tower - Geffen Tower Music: bgm\13.mp3 Maintitle: Tower Subtitle: Geffen BackgroundBmp: village gefenia01 - Geffenia Music: bgm\44.mp3 Maintitle: Geffenia Subtitle: BackgroundBmp: dungeon_s2 gefenia02 - Geffenia Music: bgm\44.mp3 Maintitle: Geffenia Subtitle: BackgroundBmp: dungeon_s2 gefenia03 - Geffenia Music: bgm\44.mp3 Maintitle: Geffenia Subtitle: BackgroundBmp: dungeon_s2 gefenia04 - Geffenia Music: bgm\44.mp3 Maintitle: Geffenia Subtitle: BackgroundBmp: dungeon_s2 geffen - Geffen, the City of Magic Music: bgm\13.mp3 Maintitle: Geffen Subtitle: City of Magic in Rune-Midgarts Kingdom BackgroundBmp: village gefg_cas01 - BRepheritoniah Guild Music: bgm\66.mp3 Maintitle: Repherion Subtitle: Britoniah BackgroundBmp: siege gefg_cas02 - Britoniah GuildEeyolbriggar Music: bgm\66.mp3 Maintitle: Eeyolbriggar Subtitle: Britoniah BackgroundBmp: siege gefg_cas03 - Britoniah GuildYesnelph Music: bgm\66.mp3 Maintitle: Yesnelph Subtitle: Britoniah BackgroundBmp: siege gefg_cas04 - Britoniah Guildergel Music: bgm\66.mp3 Maintitle: Bergel Subtitle: Britoniah BackgroundBmp: siege gefg_cas05 - Britoniah GuildMersetzdeitz Music: bgm\66.mp3 Maintitle: Mersetzdeitz Subtitle: Britoniah BackgroundBmp: siege gl_cas01 - Glast Heim Castle Floor 1f Music: bgm\43.mp3 Maintitle: Glast Heim Castle Floor 1 Subtitle: Glast Heim BackgroundBmp: dungeon gl_cas01_ - Glast Heim Abyss Floor 1 Music: bgm\43.mp3 Maintitle: Abyss Floor 1 Subtitle: Glast Heim BackgroundBmp: dungeon gl_cas02 - Glast Heim Castle Floor 2f Music: bgm\43.mp3 Maintitle: Glast Heim Castle Floor 2 Subtitle: Glast Heim BackgroundBmp: dungeon gl_cas02_ - 2nd HallFloor 2 Corridor Music: bgm\43.mp3 Maintitle: Floor 2 Corridor Subtitle: Old Glast Heim BackgroundBmp: dungeon gl_ch_evt - Glast Heim St. AbbeMonastery Music: bgm\40.mp3 Maintitle: Subtitle: BackgroundBmp: gl_church - Glast Heim St. AbbeMonastery Music: bgm\40.mp3 Maintitle: Monastery Subtitle: Glast Heim BackgroundBmp: dungeon gl_chyard - Glast Heim Churchyardatacombs Music: bgm\40.mp3 Maintitle: Catacombs Subtitle: Glast Heim BackgroundBmp: dungeon gl_chyard_ - ChurchMonastery Graveyard Music: bgm\40.mp3 Maintitle: Monastery Graveyard Subtitle: Old Glast Heim BackgroundBmp: dungeon gl_dun01 - The LowestGlast Heim Underground Cave in Glast HeimFloor 1 Music: bgm\42.mp3 Maintitle: Underground Cave Floor 1 Subtitle: Glast Heim BackgroundBmp: dungeon gl_dun02 - The LowestGlast Heim Underground Cave in Glast HeimFloor 2 Music: bgm\42.mp3 Maintitle: Underground Cave Floor 2 Subtitle: Glast Heim BackgroundBmp: dungeon gl_in01 - Inside Glast Heim Music: bgm\42.mp3 Maintitle: Inside Glast Heim Subtitle: Glast Heim BackgroundBmp: dungeon gl_knt01 - Inside Glast Heim Chivalry Floor 1 Music: bgm\44.mp3 Maintitle: Chivalry Floor 1 Subtitle: Glast Heim BackgroundBmp: dungeon gl_knt02 - Inside Glast Heim Chivalry Floor 2 Music: bgm\44.mp3 Maintitle: Chivalry Floor 2 Subtitle: Glast Heim BackgroundBmp: dungeon gl_prison - Glast Heim Underpground Prison Floor 1 Music: bgm\40.mp3 Maintitle: Underprison Floor 1 Subtitle: Glast Heim BackgroundBmp: dungeon gl_prison1 - Glast Heim Underprison Floor 2 Music: bgm\40.mp3 Maintitle: Underprison Floor 2 Subtitle: Glast Heim BackgroundBmp: dungeon gl_sew01 - Glast Heim Culvert Floor 1 Music: bgm\48.mp3 Maintitle: Culvert Floor 1 Subtitle: Glast Heim BackgroundBmp: dungeon gl_sew02 - Glast Heim Culvert Floor 2 Music: bgm\48.mp3 Maintitle: Culvert Floor 2 Subtitle: Glast Heim BackgroundBmp: dungeon gl_sew03 - Glast Heim Culvert Floor 3 Music: bgm\48.mp3 Maintitle: Culvert Floor 3 Subtitle: Glast Heim BackgroundBmp: dungeon gl_sew04 - Glast Heim Culvert Floor 4 Music: bgm\48.mp3 Maintitle: Culvert Floor 4 Subtitle: Glast Heim BackgroundBmp: dungeon gl_step - Glast Heim Staircase Dungeon Music: bgm\42.mp3 Maintitle: Staircase Dungeon Subtitle: Glast Heim BackgroundBmp: dungeon glast_01 - Glast Heim Music: bgm\42.mp3 Maintitle: Glast Heim Subtitle: BackgroundBmp: field_s2 gld_dun01 - Guilreenwood Lake Underground Dungeon Music: bgm\44.mp3 Maintitle: Guild Underground Dungeon Floor 1 Subtitle: Greenwood Lake BackgroundBmp: dungeon gld_dun01_2 - Guilreenwood Lake Underground Dungeon Music: bgm\44.mp3 Maintitle: Guild Underground Dungeon Floor 2 Subtitle: Greenwood Lake BackgroundBmp: dungeon gld_dun02 - GuilLuina Underground Dungeon Music: bgm\44.mp3 Maintitle: Guild Underground Dungeon Floor 1 Subtitle: Luina BackgroundBmp: dungeon gld_dun02_2 - GuilLuina Underground Dungeon Music: bgm\44.mp3 Maintitle: Guild Underground Dungeon Floor 2 Subtitle: Luina BackgroundBmp: dungeon gld_dun03 - GuilValkyrie Realm Underground Dungeon Music: bgm\44.mp3 Maintitle: Guild Underground Dungeon Floor 1 Subtitle: Valkyrie Realm BackgroundBmp: dungeon gld_dun03_2 - GuilValkyrie Realm Underground Dungeon Music: bgm\44.mp3 Maintitle: Guild Underground Dungeon Floor 2 Subtitle: Valkyrie Realm BackgroundBmp: dungeon gld_dun04 - GuilBritoniah Underground Dungeon Floor 1 Music: bgm\44.mp3 Maintitle: Guild Underground Dungeon Floor 1 Subtitle: Britoniah BackgroundBmp: dungeon gld_dun04_2 - GuilBritoniah Underground Dungeon Floor 1 Music: bgm\44.mp3 Maintitle: Guild Underground Dungeon Floor 2 Subtitle: Britoniah BackgroundBmp: dungeon gld2_ald - Hall of the Abyss : Tear of HeroHero's Tears Music: bgm\44.mp3 Maintitle: Hero's Tears Subtitle: Luina Hall of Abyss BackgroundBmp: dungeon gld2_gef - Hall of the Abyss : Hill of deathe Dead Music: bgm\44.mp3 Maintitle: Hill of the Dead Subtitle: Hall of Abyss, Britoniah BackgroundBmp: dungeon gld2_pay - Hall of the Abyss : Wind of beginningAncient Wind Music: bgm\44.mp3 Maintitle: Ancient Wind Subtitle: Hall of Abyss, Greenwood Lake BackgroundBmp: dungeon gld2_prt - Hall of the Abyss : Warrior r's Road Music: bgm\44.mp3 Maintitle: Warrior's Road Subtitle: Hall of Abyss, Valkyrie Realm BackgroundBmp: dungeon gon_dun01 - Shrine of GonryKunlun Queen Music: bgm\75.mp3 Maintitle: Shrine of Kunlun Queen Subtitle: Kunlun BackgroundBmp: dungeon gon_dun02 - Hermit's Checkers in Kunlun Music: bgm\75.mp3 Maintitle: Hermit's Checkers Subtitle: Kunlun BackgroundBmp: dungeon gon_dun03 - Kunlun Arcadia Music: bgm\75.mp3 Maintitle: Arcadia Subtitle: Kunlun BackgroundBmp: dungeon gon_fild01 - GonryKunlun Field Music: bgm\73.mp3 Maintitle: Kunlun Field Subtitle: BackgroundBmp: dungeon_s2 gon_in - Inside GonryKunlun Music: bgm\74.mp3 Maintitle: Subtitle: BackgroundBmp: gon_test - Kunlun Battle Arena Music: bgm\75.mp3 Maintitle: Kunlun Battle Arena Subtitle: BackgroundBmp: noname_s2 gonryun - GonryKunlun, the Hermit Land Music: bgm\74.mp3 Maintitle: Kunlun Subtitle: Hermit Land BackgroundBmp: village guild_room - Quiz RevolrutioArena Music: bgm\18.mp3 Maintitle: Guild War Arena Waiting Room Subtitle: BackgroundBmp: noname_s2 guild_vs01 - Guild War Arena Music: bgm\07.mp3 Maintitle: Subtitle: BackgroundBmp: guild_vs1 - Guild War Arena Music: bgm\07.mp3 Maintitle: Guild War Arena Subtitle: BackgroundBmp: noname_s2 guild_vs1-1 - Guild War Arena Music: bgm\07.mp3 Maintitle: Subtitle: BackgroundBmp: guild_vs1-2 - Guild War Arena Music: bgm\07.mp3 Maintitle: Subtitle: BackgroundBmp: guild_vs1-3 - Guild War Arena Music: bgm\07.mp3 Maintitle: Subtitle: BackgroundBmp: guild_vs1-4 - Guild War Arena Music: bgm\07.mp3 Maintitle: Subtitle: BackgroundBmp: guild_vs2 - Guild War Arena Music: bgm\07.mp3 Maintitle: Guild War Arena Subtitle: BackgroundBmp: noname_s2 guild_vs2-1 - Guild War Arena Music: bgm\07.mp3 Maintitle: Subtitle: BackgroundBmp: guild_vs2-2 - Guild War Arena Music: bgm\07.mp3 Maintitle: Subtitle: BackgroundBmp: guild_vs3 - Guild War Arena Music: bgm\07.mp3 Maintitle: Guild War Arena Subtitle: BackgroundBmp: noname_s2 guild_vs4 - Guild War Arena Music: bgm\07.mp3 Maintitle: Guild War Arena Subtitle: BackgroundBmp: noname_s2 guild_vs5 - Guild War Arena Music: bgm\07.mp3 Maintitle: Guild War Arena Subtitle: BackgroundBmp: noname_s2 harboro1 - Rock Ridge Music: bgm\171.mp3 Maintitle: Rock Ridge Subtitle: BackgroundBmp: village_s2 harboro2 - Culvert Music: bgm\171.mp3 Maintitle: Culvert Subtitle: Rock Ridge BackgroundBmp: dungeon himinn - Valkyrie Hall, t (The Hall of Honor) Music: bgm\09.mp3 Maintitle: Valkyrie Hall Subtitle: BackgroundBmp: noname_s2 hu_fild01 - Thanatos Tower Entrance Music: bgm\72.mp3 Maintitle: Thanatos Tower Entrance Subtitle: BackgroundBmp: field_2 hu_fild02 - Hugel Field Music: bgm\91.mp3 Maintitle: Hugel Field Subtitle: BackgroundBmp: field_s2 hu_fild03 - Royal Hugel Fielnting Ground Music: bgm\91.mp3 Maintitle: Royal Hunting Ground Subtitle: BackgroundBmp: field_s2 hu_fild04 - Hugel Field Music: bgm\72.mp3 Maintitle: Hugel Field Subtitle: BackgroundBmp: field_2 hu_fild05 - The Abyss Lake, Hugel Music: bgm\99.mp3 Maintitle: Abyss Lake, Hugel Subtitle: BackgroundBmp: field_2 hu_fild06 - Hugel Field Music: bgm\109.mp3 Maintitle: Hugel Field Subtitle: BackgroundBmp: field_s2 hugel - Hugel, the Quaint Garden Village Music: bgm\93.mp3 Maintitle: Hugel Subtitle: Garden Village, Schwarzwald Republic BackgroundBmp: village hunter_1-1 - Hunter GuildJob Change Center Music: bgm\51.mp3 Maintitle: Subtitle: BackgroundBmp: hunter_2-1 - Hunter GuildJob Change Center Music: bgm\51.mp3 Maintitle: Subtitle: BackgroundBmp: hunter_3-1 - Hunter GuildJob Change Center Music: bgm\51.mp3 Maintitle: Subtitle: BackgroundBmp: ice_dun01 - Rachel Ice Cave Floor 1 Music: bgm\96.mp3 Maintitle: Rachel Ice Cave Floor 1 Subtitle: BackgroundBmp: dungeon_s2 ice_dun02 - Rachel Ice Cave Floor 2 Music: bgm\96.mp3 Maintitle: Rachel Ice Cave Floor 2 Subtitle: BackgroundBmp: dungeon_s2 ice_dun03 - Rachel Ice Cave Floor 3 Music: bgm\96.mp3 Maintitle: Rachel Ice Cave Floor 3 Subtitle: BackgroundBmp: dungeon_s2 ice_dun04 - Rachel Ice Cave, Sealed Space Music: bgm\96.mp3 Maintitle: Rachel Ice Cave, Sealed Space Subtitle: BackgroundBmp: noname_s2 in_hunter - Hunter Guild Music: bgm\51.mp3 Maintitle: Hunter Guild Subtitle: BackgroundBmp: noname_s2 in_moc_16 - Assassin ClanGuild Music: bgm\45.mp3 Maintitle: Sograt Desert Subtitle: Assassin Guild BackgroundBmp: field in_orcs01 - Inside Orc vVillage Music: bgm\35.mp3 Maintitle: Subtitle: BackgroundBmp: in_sphinx1 - Morroc Sphinx Dungeon Floor 1 Music: bgm\38.mp3 Maintitle: Sphinx Dungeon Floor 1 Subtitle: Sograt Desert BackgroundBmp: dungeon in_sphinx2 - Morroc Sphinx Dungeon Floor 2 Music: bgm\38.mp3 Maintitle: Sphinx Dungeon Floor 2 Subtitle: Sograt Desert BackgroundBmp: dungeon in_sphinx3 - Morroc Sphinx Dungeon Floor 3 Music: bgm\38.mp3 Maintitle: Sphinx Dungeon Floor 3 Subtitle: Sograt Desert BackgroundBmp: dungeon in_sphinx4 - Morroc Sphinx Dungeon Floor 4 Music: bgm\38.mp3 Maintitle: Sphinx Dungeon Floor 4 Subtitle: Sograt Desert BackgroundBmp: dungeon in_sphinx5 - Morroc Sphinx Dungeon Floor 5 Music: bgm\38.mp3 Maintitle: Sphinx Dungeon Floor 5 Subtitle: Sograt Desert BackgroundBmp: dungeon iz_ac01 - Criatura Academy1st f Floor 1 Music: bgm\26.mp3 Maintitle: Subtitle: Criatura Academy Floor 1 BackgroundBmp: noname_s1 iz_ac01_a - Criatura Academy1st f Floor 1 Music: bgm\26.mp3 Maintitle: Subtitle: Criatura Academy Floor 1 BackgroundBmp: noname_s1 iz_ac01_b - Criatura Academy1st f Floor 1 Music: bgm\26.mp3 Maintitle: Subtitle: Criatura Academy Floor 1 BackgroundBmp: noname_s1 iz_ac01_c - Criatura Academy1st f Floor 1 Music: bgm\26.mp3 Maintitle: Subtitle: Criatura Academy Floor 1 BackgroundBmp: noname_s1 iz_ac01_d - Criatura Academy1st f Floor 1 Music: bgm\26.mp3 Maintitle: Subtitle: Criatura Academy Floor 1 BackgroundBmp: noname_s1 iz_ac02 - Criatura Academy2nd f Floor 2 Music: bgm\26.mp3 Maintitle: Subtitle: Criatura Academy Floor 2 BackgroundBmp: noname_s1 iz_ac02_a - Criatura Academy2nd f Floor 2 Music: bgm\26.mp3 Maintitle: Subtitle: Criatura Academy Floor 2 BackgroundBmp: noname_s1 iz_ac02_b - Criatura Academy2nd f Floor 2 Music: bgm\26.mp3 Maintitle: Subtitle: Criatura Academy Floor 2 BackgroundBmp: noname_s1 iz_ac02_c - Criatura Academy2nd f Floor 2 Music: bgm\26.mp3 Maintitle: Subtitle: Criatura Academy Floor 2 BackgroundBmp: noname_s1 iz_ac02_d - Criatura Academy2nd f Floor 2 Music: bgm\26.mp3 Maintitle: Subtitle: Criatura Academy Floor 2 BackgroundBmp: noname_s1 iz_d03_evt - Izlude Undersea Tunnelwater Cave Dungeon Floor 4 Music: bgm\49.mp3 Maintitle: Subtitle: BackgroundBmp: iz_dun00 - Izlude Undersea Tunnelwater Cave Dungeon Floor 1 Music: bgm\29.mp3 Maintitle: Izlude Underwater Cave Floor 1 Subtitle: Byalan Island BackgroundBmp: dungeon iz_dun01 - Izlude Undersea Tunnelwater Cave Dungeon Floor 2 Music: bgm\29.mp3 Maintitle: Izlude Underwater Cave Floor 2 Subtitle: Byalan Island BackgroundBmp: dungeon iz_dun02 - Izlude Undersea Tunnelwater Cave Dungeon Floor 3 Music: bgm\29.mp3 Maintitle: Izlude Underwater Cave Floor 3 Subtitle: Byalan Island BackgroundBmp: dungeon iz_dun03 - Izlude Undersea Tunnelwater Cave Dungeon Floor 4 Music: bgm\49.mp3 Maintitle: Izlude Underwater Cave Floor 4 Subtitle: Byalan Island BackgroundBmp: dungeon iz_dun04 - Izlude Undersea Tunnelwater Cave Dungeon Floor 5 Music: bgm\49.mp3 Maintitle: Izlude Underwater Cave Floor 5 Subtitle: Byalan Island BackgroundBmp: dungeon iz_dun05 - Izlude Undersea Tunnelwater Cave Dungeon Floor 6 Music: bgm\49.mp3 Maintitle: Underwater Cave Floor 6 Subtitle: Izlude BackgroundBmp: dungeon iz_int - IntroStranded Ferry Music: bgm\26.mp3 Maintitle: Stranded Ferry Subtitle: BackgroundBmp: noname_s2 iz_int01 - IntroStranded Ferry Music: bgm\26.mp3 Maintitle: Stranded Ferry Subtitle: BackgroundBmp: noname_s2 iz_int02 - IntroStranded Ferry Music: bgm\26.mp3 Maintitle: Stranded Ferry Subtitle: BackgroundBmp: noname_s2 iz_int03 - IntroStranded Ferry Music: bgm\26.mp3 Maintitle: Stranded Ferry Subtitle: BackgroundBmp: noname_s2 iz_int04 - IntroStranded Ferry Music: bgm\26.mp3 Maintitle: Stranded Ferry Subtitle: BackgroundBmp: noname_s2 iz_ng01 - Ninja Tutorial mMap Music: bgm\26.mp3 Maintitle: Subtitle: BackgroundBmp: izlu2dun - Byalan Island Music: bgm\52.mp3 Maintitle: Byalan Island Subtitle: Izlude BackgroundBmp: field izlude - Izlude Town, the Satellite City Music: bgm\26.mp3 Maintitle: Izlude Subtitle: Satelite City of Prontera, Rune-Midgarts Kingdom BackgroundBmp: village izlude_a - Izlude Town, the Satellite City Music: bgm\26.mp3 Maintitle: Izlude Subtitle: Satelite City of Prontera, Rune-Midgarts Kingdom BackgroundBmp: village izlude_b - Izlude Town, the Satellite City Music: bgm\26.mp3 Maintitle: Izlude Subtitle: Satelite City of Prontera, Rune-Midgarts Kingdom BackgroundBmp: village izlude_c - Izlude Town, the Satellite City Music: bgm\26.mp3 Maintitle: Izlude Subtitle: Satelite City of Prontera, Rune-Midgarts Kingdom BackgroundBmp: village izlude_d - Izlude Town, the Satellite City Music: bgm\26.mp3 Maintitle: Izlude Subtitle: Satelite City of Prontera, Rune-Midgarts Kingdom BackgroundBmp: village jawaii - Jawaii, the Honeymoon Island Music: bgm\28.mp3 Maintitle: Jawaii Subtitle: Honeymoon Island BackgroundBmp: village job_cru - Priest RealmJob Change Test Hall Music: bgm\02.mp3 Maintitle: Subtitle: BackgroundBmp: job_hunte - Hunter Job Change PlaceTest Hall Music: bgm\02.mp3 Maintitle: Subtitle: BackgroundBmp: job_knt - Knight RealmJob Change Test Hall Music: bgm\02.mp3 Maintitle: Subtitle: BackgroundBmp: job_monk - Saint. Capitolina Abbey Music: bgm\28.mp3 Maintitle: Subtitle: BackgroundBmp: job_prist - Priest RealmJob Change Test Hall Music: bgm\02.mp3 Maintitle: Subtitle: BackgroundBmp: job_sage - Wizard RealmJob Change Test Hall Music: bgm\02.mp3 Maintitle: Subtitle: BackgroundBmp: job_star - The Sun, the Moon, and the Stars Music: bgm\65.mp3 Maintitle: Subtitle: BackgroundBmp: job_thief1 - Mushroom FarmThief Job Change Center Music: bgm\51.mp3 Maintitle: Subtitle: BackgroundBmp: job_wiz - Wizard RealmJob Change Test Hall Music: bgm\02.mp3 Maintitle: Subtitle: BackgroundBmp: job3_arch01 - Waiting room for Arch Bishop Job Change Waiting Room Music: bgm\110.mp3 Maintitle: Subtitle: BackgroundBmp: job3_arch02 - Hugel Odin's Temple Music: bgm\110.mp3 Maintitle: Subtitle: BackgroundBmp: job3_arch03 - Waiting room for Arch Bishop Job Change Waiting Room Music: bgm\110.mp3 Maintitle: Subtitle: BackgroundBmp: job3_gen01 - Geneticist Laboratory Music: bgm\90.mp3 Maintitle: Subtitle: BackgroundBmp: job3_guil03 - An iIsolated mMansion Music: bgm\105.mp3 Maintitle: Subtitle: BackgroundBmp: job3_rang01 - Waiting rRoom for Ranger Job Change Music: bgm\65.mp3 Maintitle: Subtitle: BackgroundBmp: job3_rang02 - Test room for Ranger Job Change Test Hall Music: bgm\65.mp3 Maintitle: Subtitle: BackgroundBmp: job3_rune02 - Test room for Rune Knight Job Change Test Hall Music: bgm\44.mp3 Maintitle: Subtitle: BackgroundBmp: job3_rune03 - Test room for Rune Knight Job Change Test Hall Music: bgm\44.mp3 Maintitle: Subtitle: BackgroundBmp: job3_war01 - Test room for Warlock Job Change Test Hall Music: bgm\128.mp3 Maintitle: Subtitle: BackgroundBmp: job3_war02 - Test room for Warlock Job Change Test Hall Music: bgm\128.mp3 Maintitle: Subtitle: BackgroundBmp: jupe_area1 - Juperos, Restricted Zone Music: bgm\89.mp3 Maintitle: Juperos Restricted Zone Subtitle: BackgroundBmp: noname_s2 jupe_area2 - Juperos, Restricted Zone Music: bgm\89.mp3 Maintitle: Juperos Restricted Zone Subtitle: BackgroundBmp: noname_s2 jupe_cave - Ruins of Juperos Cave Entrance Music: bgm\89.mp3 Maintitle: Juperos Cave Entrance Subtitle: BackgroundBmp: noname_s2 jupe_core - Center of Juperos Core Music: bgm\89.mp3 Maintitle: Juperos Core Subtitle: BackgroundBmp: dungeon jupe_core2 - Center of Juperos Core Music: bgm\89.mp3 Maintitle: Juperos Core Subtitle: BackgroundBmp: dungeon_s2 jupe_ele - Juperos Elevator Music: bgm\89.mp3 Maintitle: Juperos Elevator Subtitle: BackgroundBmp: noname_s2 jupe_ele_r - Juperos Elevator Room Music: bgm\89.mp3 Maintitle: Juperos Elevator Room Subtitle: BackgroundBmp: noname_s2 jupe_gate - Juperos, Restricted Zone Music: bgm\89.mp3 Maintitle: Juperos Restricted Zone Subtitle: BackgroundBmp: noname_s2 juperos_01 - Outside the Ruins of Juperos Music: bgm\89.mp3 Maintitle: Outside the Ruins of Juperos Subtitle: BackgroundBmp: dungeon_2 juperos_02 - Inside the Ruins of Juperos Music: bgm\89.mp3 Maintitle: Inside the Ruins of Juperos Subtitle: BackgroundBmp: dungeon_2 kh_dun01 - Robot Factory levelFloor 1 Music: bgm\92.mp3 Maintitle: Robot Factory Floor 1 Subtitle: BackgroundBmp: dungeon_s2 kh_dun02 - Robot Factory levelFloor 2 Music: bgm\92.mp3 Maintitle: Robot Factory Floor 2 Subtitle: BackgroundBmp: dungeon_s2 kh_kiehl02 - Kiehl's Last Room Music: bgm\86.mp3 Maintitle: Subtitle: BackgroundBmp: kh_mansion - Kiel Hyre's Mansion Music: bgm\101.mp3 Maintitle: Kiel Hyre's Mansion Subtitle: BackgroundBmp: noname_s2 kh_rossi - The Rosimier's Mansion Music: bgm\70.mp3 Maintitle: The Rosimier's Mansion Subtitle: BackgroundBmp: noname_s2 kh_school - Kiel Hyre Academy Music: bgm\101.mp3 Maintitle: Kiel Hyre Academy Subtitle: BackgroundBmp: noname_s2 kh_vila - Kiel Hyre's Cottage Music: bgm\101.mp3 Maintitle: Kiel Hyre's Cottage Subtitle: BackgroundBmp: noname_s2 knight_1-1 - The ChivalryKnight Job Change Center Music: bgm\51.mp3 Maintitle: Subtitle: BackgroundBmp: knight_2-1 - The ChivalryKnight Job Change Center Music: bgm\51.mp3 Maintitle: Subtitle: BackgroundBmp: knight_3-1 - The ChivalryKnight Job Change Center Music: bgm\51.mp3 Maintitle: Subtitle: BackgroundBmp: lasa_dun_q - Dragon's NestLair Music: bgm\168.mp3 Maintitle: Dragon's Lair Subtitle: BackgroundBmp: dungeon_s2 lasa_dun01 - Dragon's NestLair Music: bgm\168.mp3 Maintitle: Dragon's Lair Floor 1 Subtitle: BackgroundBmp: dungeon_s2 lasa_dun02 - Dragon's NestLair Music: bgm\168.mp3 Maintitle: Dragon's Lair Floor 2 Subtitle: BackgroundBmp: dungeon_s2 lasa_dun03 - Dragon's NestLair Music: bgm\168.mp3 Maintitle: Dragon's Lair Floor 3 Subtitle: BackgroundBmp: dungeon_s2 lasa_fild01 - Ravioli Plain Watch Music: bgm\169.mp3 Maintitle: Ravioli Plain Watch Subtitle: Lasagna BackgroundBmp: field lasa_fild02 - Ravioli Forest Music: bgm\169.mp3 Maintitle: Ravioli Forest Subtitle: BackgroundBmp: field2_s2 lasagna - Port cCity of Lasagna Music: bgm\170.mp3 Maintitle: Lasagna Subtitle: Port City of Pasta Continent BackgroundBmp: village lhz_airport - Einbroch Airport Music: bgm\86.mp3 Maintitle: Lighthalzen Airport Subtitle: BackgroundBmp: noname_s2 lhz_dun_n - The Bedomb of Honorthe Fallen Music: bgm\124.mp3 Maintitle: Tomb of the Fallen Subtitle: BackgroundBmp: dungeon_s2 lhz_dun01 - SomatologyBio Laboratory Basement Floor 1 Music: bgm\92.mp3 Maintitle: Bio Lab Basement Floor 1 Subtitle: BackgroundBmp: dungeon_s2 lhz_dun02 - SomatologyBio Laboratory Basement Floor 2 Music: bgm\92.mp3 Maintitle: Bio Lab Basement Floor 2 Subtitle: BackgroundBmp: dungeon_s2 lhz_dun03 - SomatologyBio Laboratory Basement Floor 3 Music: bgm\92.mp3 Maintitle: Bio Lab Basement Floor 3 Subtitle: BackgroundBmp: dungeon_s2 lhz_dun04 - Human ExperiBio Lab Basementation Laborat Floory B4 Music: bgm\92.mp3 Maintitle: Bio Lab Basement Floor 4 Subtitle: BackgroundBmp: dungeon_s2 lhz_fild01 - Lighthalzen Field Music: bgm\91.mp3 Maintitle: Lighthalzen Field Subtitle: BackgroundBmp: field_s2 lhz_fild02 - Lighthalzen Field (Grim Reaper's Valley) Music: bgm\91.mp3 Maintitle: Grim Reaper's Valley Subtitle: Lighthalzen Field BackgroundBmp: field lhz_fild03 - Lighthalzen Field Music: bgm\91.mp3 Maintitle: Lighthalzen Field Subtitle: BackgroundBmp: field_s2 lhz_in01 - Rekenber Corporation Headquarters Music: bgm\90.mp3 Maintitle: Rekenber Corporation Headquarters Subtitle: BackgroundBmp: noname_s2 lighthalzen - Lightharlzen, the City-Storporate of ProsperCity Music: bgm\90.mp3 Maintitle: Lighthalzen Subtitle: Corporate City, Schwarzwald Republic BackgroundBmp: village lou_dun01 - The Royal Tomb Music: bgm\80.mp3 Maintitle: The Royal Tomb Subtitle: BackgroundBmp: dungeon_s2 lou_dun02 - Inside the Royal Tomb Music: bgm\80.mp3 Maintitle: Inside the Royal Tomb Subtitle: BackgroundBmp: dungeon_s2 lou_dun03 - Suei Long Gon Music: bgm\80.mp3 Maintitle: Suei Long Gon Subtitle: BackgroundBmp: dungeon_s2 lou_fild01 - Louyang Field Music: bgm\79.mp3 Maintitle: Louyang Field Subtitle: BackgroundBmp: field_s2 louyang - Louyang, the hHighland Music: bgm\79.mp3 Maintitle: Louyang Subtitle: Highland BackgroundBmp: village louyang_e - Louyang, the hHighland Music: bgm\79.mp3 Maintitle: Subtitle: BackgroundBmp: ma_dun01 - Bangungot Hospital Floor 1F Music: bgm\150.mp3 Maintitle: Bangungot Hospital Floor 1 Subtitle: BackgroundBmp: dungeon_s2 ma_fild01 - Baryo Mahiwaga Music: bgm\153.mp3 Maintitle: Baryo Mahiwaga Subtitle: Port Malaya BackgroundBmp: field ma_fild02 - Forest Music: bgm\153.mp3 Maintitle: Forest Subtitle: Port Malaya BackgroundBmp: field ma_in01 - Inside of Malaya Music: bgm\149.mp3 Maintitle: Subtitle: BackgroundBmp: ma_scene01 - Bakonawa Lake Music: bgm\153.mp3 Maintitle: Bakonawa Lake Subtitle: Port Malaya BackgroundBmp: field ma_zif01 - Inside of Jeepney Music: bgm\149.mp3 Maintitle: Jeepney Subtitle: BackgroundBmp: noname_s2 ma_zif02 - Inside of Jeepney Music: bgm\149.mp3 Maintitle: Jeepney Subtitle: BackgroundBmp: noname_s2 ma_zif03 - Inside of Jeepney Music: bgm\149.mp3 Maintitle: Jeepney Subtitle: BackgroundBmp: noname_s2 ma_zif04 - Inside of Jeepney Music: bgm\149.mp3 Maintitle: Jeepney Subtitle: BackgroundBmp: noname_s2 ma_zif05 - Inside of Jeepney Music: bgm\149.mp3 Maintitle: Jeepney Subtitle: BackgroundBmp: noname_s2 ma_zif06 - Inside of Jeepney Music: bgm\149.mp3 Maintitle: Jeepney Subtitle: BackgroundBmp: noname_s2 ma_zif07 - Inside of Jeepney Music: bgm\149.mp3 Maintitle: Jeepney Subtitle: BackgroundBmp: noname_s2 ma_zif08 - Inside of Jeepney Music: bgm\149.mp3 Maintitle: Jeepney Subtitle: BackgroundBmp: noname_s2 ma_zif09 - Inside of Jeepney Music: bgm\149.mp3 Maintitle: Jeepney Subtitle: BackgroundBmp: noname_s2 mag_dun01 - Juno Nogg Rrgroad Floor 1 Music: bgm\06.mp3 Maintitle: Juno Norgroad Floor 1 Subtitle: BackgroundBmp: dungeon_s2 mag_dun02 - Juno Nogg Rrgroad Floor 2 Music: bgm\06.mp3 Maintitle: Juno Norgroad Floor 2 Subtitle: BackgroundBmp: dungeon_s2 mag_dun03 - Juno Nogg Rrgroad Floor 3 Music: bgm\06.mp3 Maintitle: Norgroad Floor 3 Subtitle: BackgroundBmp: dungeon_s2 mal_dun01 - Starry Coral Area Music: bgm\146.mp3 Maintitle: Starry Coral Area Subtitle: BackgroundBmp: dungeon_s2 mal_in01 - Inside the Malangdo Insidesland Music: bgm\145.mp3 Maintitle: Subtitle: BackgroundBmp: mal_in02 - Inside the Ship Music: bgm\145.mp3 Maintitle: Inside the Butterfly Ship Subtitle: Malangdo Island BackgroundBmp: village malangdo - Malangdo Island Music: bgm\145.mp3 Maintitle: Malangdo Island Subtitle: BackgroundBmp: village_s2 malaya - Port Malaya Music: bgm\149.mp3 Maintitle: Port Malaya Subtitle: BackgroundBmp: village_s2 man_fild02 - Manuk Field Music: bgm\127.mp3 Maintitle: Manuk Field Subtitle: BackgroundBmp: field_s2 man_fild03 - Manuk Field Music: bgm\127.mp3 Maintitle: Manuk Field Subtitle: BackgroundBmp: field_s2 manuk - Mining Village Manuk Music: bgm\131.mp3 Maintitle: Manuk Subtitle: Mining Village of Sapha, Jotunheim BackgroundBmp: village mid_camp - Rune Midgard Allied Forces Post Music: bgm\126.mp3 Maintitle: Midgard Allied Forces Post Subtitle: Jotunheim BackgroundBmp: village mid_campin - Inside of the Rune Midgard Allied Forces Post Music: bgm\126.mp3 Maintitle: Subtitle: BackgroundBmp: mjo_dun01 - Mjolnir Dead Pit Floor 1 Music: bgm\27.mp3 Maintitle: Dead Pit Floor 1 Subtitle: North Side of Mt. Mjolnir BackgroundBmp: dungeon mjo_dun02 - Mjolnir Dead Pit Floor 2 Music: bgm\27.mp3 Maintitle: Dead Pit Floor 2 Subtitle: North Side of Mt. Mjolnir BackgroundBmp: dungeon mjo_dun03 - Mjolnir Dead Pit Floor 3 Music: bgm\27.mp3 Maintitle: Dead Pit Floor 3 Subtitle: North Side of Mt. Mjolnir BackgroundBmp: dungeon mjolnir_01 - Mt. Mjolnir North Side Music: bgm\31.mp3 Maintitle: Mt. Mjolnir North Side Subtitle: BackgroundBmp: field_s2 mjolnir_02 - Mt. Mjolnir North Side Music: bgm\33.mp3 Maintitle: Mt. Mjolnir North Side Subtitle: BackgroundBmp: field_s2 mjolnir_03 - Mt. Mjolnir North Side Music: bgm\33.mp3 Maintitle: Mt. Mjolnir North Side Subtitle: BackgroundBmp: field_s2 mjolnir_04 - Mt. Mjolnir North Side Music: bgm\33.mp3 Maintitle: Mt. Mjolnir North Side Subtitle: BackgroundBmp: field_s2 mjolnir_05 - Mt. Mjolnir North Side Music: bgm\34.mp3 Maintitle: Mt. Mjolnir North Side Subtitle: BackgroundBmp: field_s2 mjolnir_06 - Mt. Mjolnir South Side Music: bgm\31.mp3 Maintitle: Mt. Mjolnir South Side Subtitle: BackgroundBmp: field_s2 mjolnir_07 - Mt. Mjolnir South Side Music: bgm\31.mp3 Maintitle: Mt. Mjolnir South Side Subtitle: BackgroundBmp: field_s2 mjolnir_08 - Mt. Mjolnir South Side Music: bgm\33.mp3 Maintitle: Mt. Mjolnir South Side Subtitle: BackgroundBmp: field_s2 mjolnir_09 - Mt. Mjolnir Southern Foot Music: bgm\31.mp3 Maintitle: Mt. Mjolnir Southern Foot Subtitle: BackgroundBmp: field_s2 mjolnir_10 - Mt. Mjolnir South Side Music: bgm\34.mp3 Maintitle: Mt. Mjolnir South Side Subtitle: BackgroundBmp: field_s2 mjolnir_11 - Mt. Mjolnir South Side Music: bgm\34.mp3 Maintitle: Mt. Mjolnir South Side Subtitle: BackgroundBmp: field_s2 mjolnir_12 - Mt. Mjolnir Northern Foot Music: bgm\34.mp3 Maintitle: Mt. Mjolnir Northern Foot Subtitle: BackgroundBmp: field_s2 moc_fild01 - Sograt Desert Music: bgm\24.mp3 Maintitle: Sograt Desert Subtitle: BackgroundBmp: field_s2 moc_fild02 - Sograt Desert Music: bgm\03.mp3 Maintitle: Sograt Desert Subtitle: BackgroundBmp: field_s2 moc_fild03 - Sograt Desert Music: bgm\03.mp3 Maintitle: Sograt Desert Subtitle: BackgroundBmp: field_s2 moc_fild07 - Sograt Desert Music: bgm\24.mp3 Maintitle: Sograt Desert Subtitle: BackgroundBmp: field_s2 moc_fild11 - Sograt Desert Music: bgm\37.mp3 Maintitle: Sograt Desert Subtitle: BackgroundBmp: field_s2 moc_fild12 - Sograt Desert Music: bgm\37.mp3 Maintitle: Sograt Desert Subtitle: BackgroundBmp: field_s2 moc_fild13 - Sograt Desert Music: bgm\03.mp3 Maintitle: Sograt Desert Subtitle: BackgroundBmp: field_s2 moc_fild16 - Sograt Desert Music: bgm\45.mp3 Maintitle: Sograt Desert Subtitle: BackgroundBmp: field_s2 moc_fild17 - Sograt Desert Music: bgm\37.mp3 Maintitle: Sograt Desert Subtitle: BackgroundBmp: field_s2 moc_fild18 - Sograt Desert Music: bgm\37.mp3 Maintitle: Sograt Desert Subtitle: BackgroundBmp: field_s2 moc_fild19 - Sograt Desert Music: bgm\37.mp3 Maintitle: Sograt Desert Subtitle: BackgroundBmp: field_s2 moc_fild20 - Sograt Desert - CDimensiontinental Guard Quarantineap in Sograt Desert Music: bgm\120.mp3 Maintitle: Dimensional Gap Subtitle: Sograt Desert BackgroundBmp: field moc_fild21 - Dimensional Gorgeap in Sograt Desert Music: bgm\120.mp3 Maintitle: Dimensional Gap Subtitle: Sograt Desert BackgroundBmp: field moc_fild22 - Dimensional Gorgeap in Sograt Desert Music: bgm\121.mp3 Maintitle: Dimensional Gap Subtitle: Sograt Desert BackgroundBmp: field moc_fild22b - Dimensional Gorgeap in Sograt Desert Music: bgm\121.mp3 Maintitle: Dimensional Gap Subtitle: Sograt Desert BackgroundBmp: field2 moc_para01 - Inside of ParadiseMorroc Eden Group Building in Morroc Music: bgm\11.mp3 Maintitle: Eden Group Subtitle: BackgroundBmp: village_s2 moc_paraup - Inside of ParadiseMorroc Eden Group Building in Morroc Music: bgm\11.mp3 Maintitle: Subtitle: BackgroundBmp: moc_pryd01 - InsideMorroc Pyramid Floor 1 Music: bgm\22.mp3 Maintitle: Pyramid Floor 1 Subtitle: Morroc BackgroundBmp: dungeon moc_pryd02 - InsideMorroc Pyramid Floor 2 Music: bgm\22.mp3 Maintitle: Pyramid Floor 2 Subtitle: Morroc BackgroundBmp: dungeon moc_pryd03 - InsideMorroc Pyramid Floor 3 Music: bgm\22.mp3 Maintitle: Pyramid Floor 3 Subtitle: Morroc BackgroundBmp: dungeon moc_pryd04 - InsideMorroc Pyramid Floor 4 Music: bgm\22.mp3 Maintitle: Pyramid Floor 4 Subtitle: Morroc BackgroundBmp: dungeon moc_pryd05 - InsideMorroc Pyramid Underground Floor 1 Music: bgm\22.mp3 Maintitle: Pyramid Underground Floor 1 Subtitle: Morroc BackgroundBmp: dungeon moc_pryd06 - InsideMorroc Pyramid Underground Floor 2 Music: bgm\22.mp3 Maintitle: Pyramid Underground Floor 2 Subtitle: Morroc BackgroundBmp: dungeon moc_prydb1 - Thief Guild Music: bgm\22.mp3 Maintitle: Thief Guild Subtitle: Morroc BackgroundBmp: noname moc_prydn1 - Morrocc Pyramid Underground 1st Floor 1 - ChallengNightmare Music: %MP3% Maintitle: Pyramid Underground Floor 1 Subtitle: BackgroundBmp: dungeon_s2 moc_prydn2 - Morrocc Pyramid Underground 2nd Floor 2 - ChallengNightmare Music: %MP3% Maintitle: Pyramid Underground Floor 2 Subtitle: BackgroundBmp: dungeon_s2 moc_ruins - Morroc Ruins Music: bgm\52.mp3 Maintitle: Morroc Ruins Subtitle: BackgroundBmp: village_s2 monk_in - Inside St. Capitolina Abbey Music: bgm\28.mp3 Maintitle: St. Capitolina Abbey Subtitle: BackgroundBmp: noname_s2 monk_test - Saint. Capitolina Abbey Music: bgm\28.mp3 Maintitle: Subtitle: BackgroundBmp: mora - Mora, the Laphine Village Music: bgm\139.mp3 Maintitle: Mora Subtitle: Laphine Village, Bifrost BackgroundBmp: village moro_cav - Flame cCave Music: bgm\159.mp3 Maintitle: Flame Cave Subtitle: BackgroundBmp: noname_s2 moro_vol - Flame Basin Music: bgm\159.mp3 Maintitle: Flame Basin Subtitle: BackgroundBmp: field_s2 morocc - Morroc Town, the Desert City Music: bgm\119.mp3 Maintitle: Morroc Subtitle: Desert City in Rune-Midgarts Kingdom BackgroundBmp: village moscovia - Moscovia Music: bgm\114.mp3 Maintitle: Moscovia Subtitle: BackgroundBmp: village_s2 mosk_dun01 - LesMoscovia Forest Music: bgm\116.mp3 Maintitle: Moscovia Forest Subtitle: BackgroundBmp: field_s2 mosk_dun02 - TemnyMoscovia Deep Forest Music: bgm\116.mp3 Maintitle: Deep Forest Subtitle: Moscovia BackgroundBmp: field mosk_dun03 - DremuciMoscovia Very Deep Forest Music: bgm\116.mp3 Maintitle: Very Deep Forest Subtitle: Moscovia BackgroundBmp: field mosk_fild01 - somewhere in MoscoviaWhale Island Music: bgm\117.mp3 Maintitle: Whale Island Subtitle: Moscovia BackgroundBmp: field mosk_fild02 - Okrestnosti of Moscovia Field Music: bgm\115.mp3 Maintitle: Moscovia Field Subtitle: BackgroundBmp: field_s2 mosk_ship - CharabelShip Music: bgm\115.mp3 Maintitle: Subtitle: BackgroundBmp: nameless_i - Nameless Island Music: bgm\111.mp3 Maintitle: Nameless Island Subtitle: BackgroundBmp: field_s2 nameless_in - Inside the Nameless Island Music: bgm\111.mp3 Maintitle: Subtitle: BackgroundBmp: nameless_n - Nameless Island Music: bgm\112.mp3 Maintitle: Nameless Island Subtitle: BackgroundBmp: field_s2 new_1-1 - Novice Training Ground Music: bgm\30.mp3 Maintitle: Novice Training Ground Subtitle: BackgroundBmp: field_s2 new_1-2 - Novice Training Ground Music: bgm\30.mp3 Maintitle: Novice Training Ground Subtitle: BackgroundBmp: field_s2 new_1-3 - Novice Training Ground Music: bgm\30.mp3 Maintitle: Novice Training Ground Subtitle: BackgroundBmp: field_s2 new_1-4 - Novice Training Ground Music: bgm\30.mp3 Maintitle: Novice Training Ground Subtitle: BackgroundBmp: field_s2 new_2-1 - Novice Training Ground Music: bgm\30.mp3 Maintitle: Novice Training Ground Subtitle: BackgroundBmp: field_s2 new_2-2 - Novice Training Ground Music: bgm\30.mp3 Maintitle: Novice Training Ground Subtitle: BackgroundBmp: field_s2 new_2-3 - Novice Training Ground Music: bgm\30.mp3 Maintitle: Novice Training Ground Subtitle: BackgroundBmp: field_s2 new_2-4 - Novice Training Ground Music: bgm\30.mp3 Maintitle: Novice Training Ground Subtitle: BackgroundBmp: field_s2 new_3-1 - Novice Training Ground Music: bgm\30.mp3 Maintitle: Novice Training Ground Subtitle: BackgroundBmp: field_s2 new_3-2 - Novice Training Ground Music: bgm\30.mp3 Maintitle: Novice Training Ground Subtitle: BackgroundBmp: field_s2 new_3-3 - Novice Training Ground Music: bgm\30.mp3 Maintitle: Novice Training Ground Subtitle: BackgroundBmp: field_s2 new_3-4 - Novice Training Ground Music: bgm\30.mp3 Maintitle: Novice Training Ground Subtitle: BackgroundBmp: field_s2 new_4-1 - Novice Training Ground Music: bgm\30.mp3 Maintitle: Novice Training Ground Subtitle: BackgroundBmp: field_s2 new_4-2 - Novice Training Ground Music: bgm\30.mp3 Maintitle: Novice Training Ground Subtitle: BackgroundBmp: field_s2 new_4-3 - Novice Training Ground Music: bgm\30.mp3 Maintitle: Novice Training Ground Subtitle: BackgroundBmp: field_s2 new_4-4 - Novice Training Ground Music: bgm\30.mp3 Maintitle: Novice Training Ground Subtitle: BackgroundBmp: field_s2 new_5-1 - Novice Training Ground Music: bgm\30.mp3 Maintitle: Novice Training Ground Subtitle: BackgroundBmp: field_s2 new_5-2 - Novice Training Ground Music: bgm\30.mp3 Maintitle: Novice Training Ground Subtitle: BackgroundBmp: field_s2 new_5-3 - Novice Training Ground Music: bgm\30.mp3 Maintitle: Novice Training Ground Subtitle: BackgroundBmp: field_s2 nguild_alde - LuNeuschwansteina Guild Music: bgm\66.mp3 Maintitle: Subtitle: BackgroundBmp: nguild_gef - BRepheritoniah Guild Music: bgm\66.mp3 Maintitle: Subtitle: BackgroundBmp: nguild_pay - Greenwood Lake GuildBright Arbor Music: bgm\66.mp3 Maintitle: Subtitle: BackgroundBmp: nguild_prt - Valkyrie Realm GuKriemhild Music: bgm\66.mp3 Maintitle: Subtitle: BackgroundBmp: nif_fild01 - Skellington, a Solithe fary V village inof Nifflheiem Music: bgm\85.mp3 Maintitle: Far village Skelington Subtitle: Niflhiem BackgroundBmp: field nif_fild02 - Valley of Gyoll in Niflhiem Music: bgm\85.mp3 Maintitle: Valley of Gyoll Subtitle: Niflhiem BackgroundBmp: field nif_in - Inside Nifflhieim Music: bgm\84.mp3 Maintitle: Subtitle: BackgroundBmp: niflheim - Nifflheiem, the Realm of the Dead Music: bgm\84.mp3 Maintitle: Niflhiem Subtitle: Realm of the Dead BackgroundBmp: village nyd_dun01 - YggdBrasillis Rootavager's Wound Floor 1 Music: bgm\129.mp3 Maintitle: Ravager's Wound Floor 1 Subtitle: BackgroundBmp: dungeon_s2 nyd_dun02 - YggdBrasillis Rootavager's Wound Floor 2 Music: bgm\129.mp3 Maintitle: Ravager's Wound Floor 2 Subtitle: BackgroundBmp: dungeon_s2 odin_tem01 - Hugel Odin's Temple, West Shirinide Music: bgm\110.mp3 Maintitle: Odin's Temple, West Side Subtitle: BackgroundBmp: field_s2 odin_tem02 - Hugel Odin's Temple, Shirinouth Side Music: bgm\110.mp3 Maintitle: Odin's Temple South Side Subtitle: BackgroundBmp: field_s2 odin_tem03 - Hugel Odin Shirin's Temple North Side Music: bgm\110.mp3 Maintitle: Odin's Temple North Side Subtitle: BackgroundBmp: field_s2 orcsdun01 - Geffen Orc DungeonCave Floor 1 Music: bgm\48.mp3 Maintitle: Orc Cave Floor 1 Subtitle: Orc Village BackgroundBmp: dungeon orcsdun02 - Geffen Orc DungeonCave Floor 2 Music: bgm\48.mp3 Maintitle: Orc Cave Floor 2 Subtitle: Orc Village BackgroundBmp: dungeon p_track01 - Monster Race ArenaStadium Music: bgm\02.mp3 Maintitle: Monster Race Stadium Subtitle: BackgroundBmp: noname_s2 p_track02 - Monster Race ArenaStadium Music: bgm\02.mp3 Maintitle: Monster Race Stadium Subtitle: BackgroundBmp: noname_s2 pay_arche - Payon Archer Village Music: bgm\14.mp3 Maintitle: Archer Village Subtitle: Payon BackgroundBmp: village pay_d00_evt - Payon Cave Floor 1 Music: bgm\20.mp3 Maintitle: Subtitle: BackgroundBmp: pay_d03_i - Nightmare_of_the_ of Moonlight_ Flower Music: bgm\47.mp3 Maintitle: Nightmare of Moonlight Flower Subtitle: Illusion BackgroundBmp: dungeon pay_dun00 - Payon Cave Floor 1 Music: bgm\20.mp3 Maintitle: Payon Cave Floor 1 Subtitle: Payon Archer Village BackgroundBmp: dungeon pay_dun01 - Payon Cave Floor 2 Music: bgm\20.mp3 Maintitle: Payon Cave Floor 2 Subtitle: Payon Archer Village BackgroundBmp: dungeon pay_dun02 - Payon Cave Floor 3 Music: bgm\20.mp3 Maintitle: Payon Cave Floor 3 Subtitle: Payon Archer Village BackgroundBmp: dungeon pay_dun03 - Payon Cave Floor 4 (Abandoned Village) Music: bgm\47.mp3 Maintitle: Payon Cave Floor 4 Abandoned Village Subtitle: Payon Archer Village BackgroundBmp: dungeon pay_dun04 - Payon Cave Floor 5 (Abandoned Village) Music: bgm\47.mp3 Maintitle: Payon Cave Floor 5 Abandoned Village Subtitle: Payon Archer Village BackgroundBmp: dungeon pay_fild01 - Payon Forest Music: bgm\03.mp3 Maintitle: Payon Forest Subtitle: BackgroundBmp: field_s2 pay_fild02 - Payon Forest Music: bgm\03.mp3 Maintitle: Payon Forest Subtitle: BackgroundBmp: field_s2 pay_fild03 - Payon Forest Music: bgm\03.mp3 Maintitle: Payon Forest Subtitle: BackgroundBmp: field_s2 pay_fild04 - Sograt Desert Music: bgm\03.mp3 Maintitle: Sograt Desert Subtitle: BackgroundBmp: field_s2 pay_fild06 - Payon Forest Music: bgm\36.mp3 Maintitle: Payon Forest Subtitle: BackgroundBmp: field_s2 pay_fild07 - Payon Forest Music: bgm\36.mp3 Maintitle: Payon Forest Subtitle: BackgroundBmp: field_s2 pay_fild08 - Payon Forest Music: bgm\03.mp3 Maintitle: Payon Forest Subtitle: BackgroundBmp: field_s2 pay_fild09 - Payon Forest Music: bgm\36.mp3 Maintitle: Payon Forest Subtitle: BackgroundBmp: field_s2 pay_fild10 - Payon Forest Music: bgm\36.mp3 Maintitle: Payon Forest Subtitle: BackgroundBmp: field_s2 pay_gld - Greenwood Lake Music: bgm\66.mp3 Maintitle: Greenwood Lake Subtitle: Payon BackgroundBmp: siege payg_cas01 - Greenwood Lake GuildBright Arbor Music: bgm\66.mp3 Maintitle: Bright Arbor Subtitle: Greenwood Lake BackgroundBmp: siege payg_cas02 - GSacreenwood Lake GuildAltar Music: bgm\66.mp3 Maintitle: Sacred Altar Subtitle: Greenwood Lake BackgroundBmp: siege payg_cas03 - Greenwood Lake GuildHoly Shadow Music: bgm\66.mp3 Maintitle: Holy Shadow Subtitle: Greenwood Lake BackgroundBmp: siege payg_cas04 - Greenwood Lake GuildScarlet Palace Music: bgm\66.mp3 Maintitle: Scarlet Palace Subtitle: Greenwood Lake BackgroundBmp: siege payg_cas05 - Bamboo Greenwood Lake Guildove Hill Music: bgm\66.mp3 Maintitle: Bamboo Grove Hill Subtitle: Greenwood Lake BackgroundBmp: siege payon - Payon Town, the Mountain Village Music: bgm\14.mp3 Maintitle: Payon Subtitle: Mountain Village in Rune-Midgarts Kingdom BackgroundBmp: village payon_in03 - Inside Payon Music: bgm\14.mp3 Maintitle: Subtitle: BackgroundBmp: poring_w01 - Poring War - Waiting Room Music: bgm\52.mp3 Maintitle: Poring War Waiting Room Subtitle: BackgroundBmp: noname_s2 poring_w02 - Poring War Zone Music: bgm\102.mp3 Maintitle: Poring War Zone Subtitle: BackgroundBmp: noname_s2 priest_1-1 - The SanctumPriest Job Change Center Music: bgm\51.mp3 Maintitle: Subtitle: BackgroundBmp: priest_2-1 - The SanctumPriest Job Change Center Music: bgm\51.mp3 Maintitle: Subtitle: BackgroundBmp: priest_3-1 - The SanctumPriest Job Change Center Music: bgm\51.mp3 Maintitle: Subtitle: BackgroundBmp: prontera - Prontera City,, the Capitoal of Rune-Midgarts Kingdom Music: bgm\08.mp3 Maintitle: Prontera Subtitle: Capital of Rune-Midgarts Kingdom BackgroundBmp: village prt_are_in - Arena Waiting rRoom Music: bgm\52.mp3 Maintitle: Arena Waiting Room Subtitle: BackgroundBmp: noname_s2 prt_are01 - ARENArena Music: bgm\02.mp3 Maintitle: Arena Subtitle: BackgroundBmp: noname_s2 prt_arena01 - ARENArena Music: bgm\02.mp3 Maintitle: Arena Subtitle: BackgroundBmp: noname_s2 prt_cas - Prontera Centeral Palace of Prontera Music: bgm\09.mp3 Maintitle: Central Palace Subtitle: Prontera Palace BackgroundBmp: village prt_cas_evt - Inside Prontera Castle Music: bgm\09.mp3 Maintitle: Subtitle: BackgroundBmp: prt_cas_q - Detached Palace of Prontera Royal Villa Music: bgm\09.mp3 Maintitle: Detached Palace Subtitle: Prontera Palace BackgroundBmp: village prt_castle - Inside Prontera Castle Music: bgm\09.mp3 Maintitle: Prontera Castle Subtitle: BackgroundBmp: village_s2 prt_ch_evt - Inside Pronthera Sanctuary Music: bgm\10.mp3 Maintitle: Subtitle: BackgroundBmp: prt_church - Inside Pronthera Sanctuary Music: bgm\10.mp3 Maintitle: Prontera Sanctuary Subtitle: BackgroundBmp: village_s2 prt_evt - Prontera City,, the Capitoal of Rune-Midgarts Kingdom Music: bgm\08.mp3 Maintitle: Subtitle: BackgroundBmp: prt_evt_in - Shack onHunting Ground Cabin Music: Maintitle: Subtitle: BackgroundBmp: prt_fild00 - Prontera Field Music: bgm\05.mp3 Maintitle: Prontera Field Subtitle: BackgroundBmp: field_s2 prt_fild01 - Prontera Field Music: bgm\12.mp3 Maintitle: Prontera Field Subtitle: BackgroundBmp: field_s2 prt_fild02 - Prontera Field Music: bgm\05.mp3 Maintitle: Prontera Field Subtitle: BackgroundBmp: field_s2 prt_fild03 - Prontera Field Music: bgm\05.mp3 Maintitle: Prontera Field Subtitle: BackgroundBmp: field_s2 prt_fild04 - Prontera Field Music: bgm\05.mp3 Maintitle: Prontera Field Subtitle: BackgroundBmp: field_s2 prt_fild05 - Prontera Field Music: bgm\12.mp3 Maintitle: Prontera Field Subtitle: BackgroundBmp: field_s2 prt_fild06 - Prontera Field Music: bgm\12.mp3 Maintitle: Prontera Field Subtitle: BackgroundBmp: field_s2 prt_fild07 - Prontera Field Music: bgm\05.mp3 Maintitle: Prontera Field Subtitle: BackgroundBmp: field_s2 prt_fild08 - Prontera Field Music: bgm\12.mp3 Maintitle: Prontera Field Subtitle: BackgroundBmp: field_s2 prt_fild08a - Prontera Field Music: bgm\12.mp3 Maintitle: Prontera South Field Subtitle: BackgroundBmp: field_s2 prt_fild08b - Prontera Field Music: bgm\12.mp3 Maintitle: Prontera South Field Subtitle: BackgroundBmp: field_s2 prt_fild08c - Prontera Field Music: bgm\12.mp3 Maintitle: Subtitle: Prontera South Field BackgroundBmp: field_s2 prt_fild08d - Prontera Field Music: bgm\12.mp3 Maintitle: Prontera South Field Subtitle: BackgroundBmp: field_s2 prt_fild09 - Prontera Field Music: bgm\04.mp3 Maintitle: Prontera Field Subtitle: BackgroundBmp: field_s2 prt_fild10 - Prontera Field Music: bgm\04.mp3 Maintitle: Prontera Field Subtitle: BackgroundBmp: field_s2 prt_fild11 - Prontera Field Music: bgm\04.mp3 Maintitle: Prontera Field Subtitle: BackgroundBmp: field_s2 prt_gld - Valkyrie Realm Music: bgm\66.mp3 Maintitle: Valkyrie Realm Subtitle: Prontera BackgroundBmp: siege prt_lib - Royal Memory Music: bgm\10.mp3 Maintitle: Royal Memory Subtitle: Prontera Palace BackgroundBmp: noname prt_lib_q - OldRoyal Memoiry of Royal Familythe Past Music: bgm\10.mp3 Maintitle: Subtitle: BackgroundBmp: prt_maze01 - Prontera Labyrinth Forest Floor 1 Music: bgm\16.mp3 Maintitle: Labyrinth Forest Floor 1 Subtitle: Prontera Field BackgroundBmp: dungeon prt_maze02 - Prontera Labyrinth Forest Floor 2 Music: bgm\16.mp3 Maintitle: Labyrinth Forest Floor 2 Subtitle: Prontera Field BackgroundBmp: dungeon prt_maze03 - Prontera Labyrinth Forest Floor 3 Music: bgm\16.mp3 Maintitle: Labyrinth Forest Floor 3 Subtitle: Prontera Field BackgroundBmp: dungeon prt_monk - St. Capitolina Abbey Music: bgm\28.mp3 Maintitle: St. Capitolina Abbey Subtitle: BackgroundBmp: noname_s2 prt_pri00 - Prisontera of Prisontera Music: bgm\09.mp3 Maintitle: Subtitle: BackgroundBmp: prt_prison - Prontera Underground Prison of Prontera Music: bgm\125.mp3 Maintitle: Underground Prison Subtitle: Prontera Palace BackgroundBmp: dungeon prt_q - Invaded Prontera Invasion Music: bgm\167.mp3 Maintitle: Invaded Prontera Subtitle: BackgroundBmp: dungeon_s2 prt_sewb1 - Prontera Culvert Floor 1 Music: bgm\19.mp3 Maintitle: Culvert Floor 1 Subtitle: Prontera Field BackgroundBmp: dungeon prt_sewb2 - Prontera Culvert Floor 2 Music: bgm\19.mp3 Maintitle: Culvert Floor 2 Subtitle: Prontera Field BackgroundBmp: dungeon prt_sewb3 - Prontera Culvert Floor 3 Music: bgm\19.mp3 Maintitle: Culvert Floor 3 Subtitle: Prontera Field BackgroundBmp: dungeon prt_sewb4 - Prontera Culvert Floor 4 Music: bgm\19.mp3 Maintitle: Culvert Floor 4 Subtitle: Prontera Field BackgroundBmp: dungeon prtg_cas01 - Valkyrie Realm GuKriemhild Music: bgm\66.mp3 Maintitle: Kriemhild Subtitle: Valkyrie Realm BackgroundBmp: siege prtg_cas02 - Valkyrie Realm GuSwanhild Music: bgm\66.mp3 Maintitle: Swanhild Subtitle: Valkyrie Realm BackgroundBmp: siege prtg_cas03 - ValkyFadhgrie Realm Guildh Music: bgm\66.mp3 Maintitle: Fadhgridh Subtitle: Valkyrie Realm BackgroundBmp: siege prtg_cas04 - Valkyrie Realm GuildSkoegul Music: bgm\66.mp3 Maintitle: Skoegul Subtitle: Valkyrie Realm BackgroundBmp: siege prtg_cas05 - Valkyrie Realm Gonduild Music: bgm\66.mp3 Maintitle: Gondul Subtitle: Valkyrie Realm BackgroundBmp: siege pub_cat - Cat on a Bullet Music: bgm\175.mp3 Maintitle: Cat on a Bullet Subtitle: Einbroch Rebellion Pub BackgroundBmp: village pvp_2vs2 - PvP : Event Coliseum Music: bgm\02.mp3 Maintitle: PvP Event Coliseum Subtitle: BackgroundBmp: noname_s2 pvp_c_room - Music: bgm\52.mp3 Maintitle: PvP Waiting Room Subtitle: BackgroundBmp: noname_s2 pvp_n_1-1 - Prontera Labyrinth Forest Floor 2 Music: bgm\16.mp3 Maintitle: PvP Room Sandwich Subtitle: BackgroundBmp: noname_s2 pvp_n_1-2 - PvP : Room Rock On Music: bgm\18.mp3 Maintitle: PvP Room Rock On Subtitle: BackgroundBmp: noname_s2 pvp_n_1-3 - PvP : Four Room Music: bgm\17.mp3 Maintitle: PvP Four Room Subtitle: BackgroundBmp: noname_s2 pvp_n_1-4 - PvP : Room Undercross Music: bgm\19.mp3 Maintitle: PvP Room Undercross Subtitle: BackgroundBmp: noname_s2 pvp_n_1-5 - PvP : Room Compass Music: bgm\21.mp3 Maintitle: PvP Room Compass Subtitle: BackgroundBmp: noname_s2 pvp_n_2-1 - Prontera Labyrinth Forest Floor 2 Music: bgm\16.mp3 Maintitle: PvP Room Sandwich Subtitle: BackgroundBmp: noname_s2 pvp_n_2-2 - PvP : Room Rock On Music: bgm\18.mp3 Maintitle: PvP Room Rock On Subtitle: BackgroundBmp: noname_s2 pvp_n_2-3 - PvP : Four Room Music: bgm\17.mp3 Maintitle: PvP Four Room Subtitle: BackgroundBmp: noname_s2 pvp_n_2-4 - PvP : Room Undercross Music: bgm\19.mp3 Maintitle: PvP Room Undercross Subtitle: BackgroundBmp: noname_s2 pvp_n_2-5 - PvP : Room Compass Music: bgm\21.mp3 Maintitle: PvP Room Compass Subtitle: BackgroundBmp: noname_s2 pvp_n_3-1 - Prontera Labyrinth Forest Floor 2 Music: bgm\16.mp3 Maintitle: PvP Room Sandwich Subtitle: BackgroundBmp: noname_s2 pvp_n_3-2 - PvP : Room Rock On Music: bgm\18.mp3 Maintitle: PvP Room Rock On Subtitle: BackgroundBmp: noname_s2 pvp_n_3-3 - PvP : Four Room Music: bgm\17.mp3 Maintitle: PvP Four Room Subtitle: BackgroundBmp: noname_s2 pvp_n_3-4 - PvP : Room Undercross Music: bgm\19.mp3 Maintitle: PvP Room Undercross Subtitle: BackgroundBmp: noname_s2 pvp_n_3-5 - PvP : Room Compass Music: bgm\21.mp3 Maintitle: PvP Room Compass Subtitle: BackgroundBmp: noname_s2 pvp_n_4-1 - Prontera Labyrinth Forest Floor 2 Music: bgm\16.mp3 Maintitle: PvP Room Sandwich Subtitle: BackgroundBmp: noname_s2 pvp_n_4-2 - PvP : Room Rock On Music: bgm\18.mp3 Maintitle: PvP Room Rock On Subtitle: BackgroundBmp: noname_s2 pvp_n_4-3 - PvP : Four Room Music: bgm\17.mp3 Maintitle: PvP Four Room Subtitle: BackgroundBmp: noname_s2 pvp_n_4-4 - PvP : Room Undercross Music: bgm\19.mp3 Maintitle: PvP Room Undercross Subtitle: BackgroundBmp: noname_s2 pvp_n_4-5 - PvP : Room Compass Music: bgm\21.mp3 Maintitle: PvP Room Compass Subtitle: BackgroundBmp: noname_s2 pvp_n_5-1 - Prontera Labyrinth Forest Floor 2 Music: bgm\16.mp3 Maintitle: PvP Room Sandwich Subtitle: BackgroundBmp: noname_s2 pvp_n_5-2 - PvP : Room Rock On Music: bgm\18.mp3 Maintitle: PvP Room Rock On Subtitle: BackgroundBmp: noname_s2 pvp_n_5-3 - PvP : Four Room Music: bgm\17.mp3 Maintitle: PvP Four Room Subtitle: BackgroundBmp: noname_s2 pvp_n_5-4 - PvP : Room Undercross Music: bgm\19.mp3 Maintitle: PvP Room Undercross Subtitle: BackgroundBmp: noname_s2 pvp_n_5-5 - PvP : Room Compass Music: bgm\21.mp3 Maintitle: PvP Room Compass Subtitle: BackgroundBmp: noname_s2 pvp_n_6-1 - Prontera Labyrinth Forest Floor 2 Music: bgm\16.mp3 Maintitle: PvP Room Sandwich Subtitle: BackgroundBmp: noname_s2 pvp_n_6-2 - PvP : Room Rock On Music: bgm\18.mp3 Maintitle: PvP Room Rock On Subtitle: BackgroundBmp: noname_s2 pvp_n_6-3 - PvP : Four Room Music: bgm\17.mp3 Maintitle: PvP Four Room Subtitle: BackgroundBmp: noname_s2 pvp_n_6-4 - PvP : Room Undercross Music: bgm\19.mp3 Maintitle: PvP Room Undercross Subtitle: BackgroundBmp: noname_s2 pvp_n_6-5 - PvP : Room Compass Music: bgm\21.mp3 Maintitle: PvP Room Compass Subtitle: BackgroundBmp: noname_s2 pvp_n_7-1 - Prontera Labyrinth Forest Floor 2 Music: bgm\16.mp3 Maintitle: PvP Room Sandwich Subtitle: BackgroundBmp: noname_s2 pvp_n_7-2 - PvP : Room Rock On Music: bgm\18.mp3 Maintitle: PvP Room Rock On Subtitle: BackgroundBmp: noname_s2 pvp_n_7-3 - PvP : Four Room Music: bgm\17.mp3 Maintitle: PvP Four Room Subtitle: BackgroundBmp: noname_s2 pvp_n_7-4 - PvP : Room Undercross Music: bgm\19.mp3 Maintitle: PvP Room Undercross Subtitle: BackgroundBmp: noname_s2 pvp_n_7-5 - PvP : Room Compass Music: bgm\21.mp3 Maintitle: PvP Room Compass Subtitle: BackgroundBmp: noname_s2 pvp_n_8-1 - Prontera Labyrinth Forest Floor 2 Music: bgm\16.mp3 Maintitle: PvP Room Sandwich Subtitle: BackgroundBmp: noname_s2 pvp_n_8-2 - PvP : Room Rock On Music: bgm\18.mp3 Maintitle: PvP Room Rock On Subtitle: BackgroundBmp: noname_s2 pvp_n_8-3 - PvP : Four Room Music: bgm\17.mp3 Maintitle: PvP Four Room Subtitle: BackgroundBmp: noname_s2 pvp_n_8-4 - PvP : Room Undercross Music: bgm\19.mp3 Maintitle: PvP Room Undercross Subtitle: BackgroundBmp: noname_s2 pvp_n_8-5 - PvP : Room Compass Music: bgm\21.mp3 Maintitle: PvP Room Compass Subtitle: BackgroundBmp: noname_s2 pvp_n_room - Music: bgm\52.mp3 Maintitle: PvP Waiting Room Subtitle: BackgroundBmp: noname_s2 pvp_y_1-1 - Prontera City,, the Capitoal of Rune-Midgarts Kingdom Music: bgm\08.mp3 Maintitle: PvP Prontera Subtitle: BackgroundBmp: noname_s2 pvp_y_1-2 - Izlude Town, the Satellite City Music: bgm\26.mp3 Maintitle: PvP Izlude Subtitle: BackgroundBmp: noname_s2 pvp_y_1-3 - Payon Town, the Mountain Village Music: bgm\14.mp3 Maintitle: PvP Payon Subtitle: BackgroundBmp: noname_s2 pvp_y_1-4 - Alberta, the Port City Music: bgm\15.mp3 Maintitle: PvP Alberta Subtitle: BackgroundBmp: noname_s2 pvp_y_1-5 - Morroc Town, the Desert City Music: bgm\119.mp3 Maintitle: PvP Morroc Subtitle: BackgroundBmp: noname_s2 pvp_y_2-1 - Prontera City,, the Capitoal of Rune-Midgarts Kingdom Music: bgm\08.mp3 Maintitle: PvP Prontera Subtitle: BackgroundBmp: noname_s2 pvp_y_2-2 - Izlude Town, the Satellite City Music: bgm\26.mp3 Maintitle: PvP Izlude Subtitle: BackgroundBmp: noname_s2 pvp_y_2-3 - Payon Town, the Mountain Village Music: bgm\14.mp3 Maintitle: PvP Payon Subtitle: BackgroundBmp: noname_s2 pvp_y_2-4 - Alberta, the Port City Music: bgm\15.mp3 Maintitle: PvP Alberta Subtitle: BackgroundBmp: noname_s2 pvp_y_2-5 - Morroc Town, the Desert City Music: bgm\119.mp3 Maintitle: PvP Morroc Subtitle: BackgroundBmp: noname_s2 pvp_y_3-1 - Prontera City,, the Capitoal of Rune-Midgarts Kingdom Music: bgm\08.mp3 Maintitle: PvP Prontera Subtitle: BackgroundBmp: noname_s2 pvp_y_3-2 - Izlude Town, the Satellite City Music: bgm\26.mp3 Maintitle: PvP Izlude Subtitle: BackgroundBmp: noname_s2 pvp_y_3-3 - Payon Town, the Mountain Village Music: bgm\14.mp3 Maintitle: PvP Payon Subtitle: BackgroundBmp: noname_s2 pvp_y_3-4 - Alberta, the Port City Music: bgm\15.mp3 Maintitle: PvP Alberta Subtitle: BackgroundBmp: noname_s2 pvp_y_3-5 - Morroc Town, the Desert City Music: bgm\119.mp3 Maintitle: PvP Morroc Subtitle: BackgroundBmp: noname_s2 pvp_y_4-1 - Prontera City,, the Capitoal of Rune-Midgarts Kingdom Music: bgm\08.mp3 Maintitle: PvP Prontera Subtitle: BackgroundBmp: noname_s2 pvp_y_4-2 - Izlude Town, the Satellite City Music: bgm\26.mp3 Maintitle: PvP Izlude Subtitle: BackgroundBmp: noname_s2 pvp_y_4-3 - Payon Town, the Mountain Village Music: bgm\14.mp3 Maintitle: PvP Payon Subtitle: BackgroundBmp: noname_s2 pvp_y_4-4 - Alberta, the Port City Music: bgm\15.mp3 Maintitle: PvP Alberta Subtitle: BackgroundBmp: noname_s2 pvp_y_4-5 - Morroc Town, the Desert City Music: bgm\119.mp3 Maintitle: PvP Morroc Subtitle: BackgroundBmp: noname_s2 pvp_y_5-1 - Prontera City,, the Capitoal of Rune-Midgarts Kingdom Music: bgm\08.mp3 Maintitle: PvP Prontera Subtitle: BackgroundBmp: noname_s2 pvp_y_5-2 - Izlude Town, the Satellite City Music: bgm\26.mp3 Maintitle: PvP Izlude Subtitle: BackgroundBmp: noname_s2 pvp_y_5-3 - Payon Town, the Mountain Village Music: bgm\14.mp3 Maintitle: PvP Payon Subtitle: BackgroundBmp: noname_s2 pvp_y_5-4 - Alberta, the Port City Music: bgm\15.mp3 Maintitle: PvP Alberta Subtitle: BackgroundBmp: noname_s2 pvp_y_5-5 - Morroc Town, the Desert City Music: bgm\119.mp3 Maintitle: PvP Morroc Subtitle: BackgroundBmp: noname_s2 pvp_y_6-1 - Prontera City,, the Capitoal of Rune-Midgarts Kingdom Music: bgm\08.mp3 Maintitle: PvP Prontera Subtitle: BackgroundBmp: noname_s2 pvp_y_6-2 - Izlude Town, the Satellite City Music: bgm\26.mp3 Maintitle: PvP Izlude Subtitle: BackgroundBmp: noname_s2 pvp_y_6-3 - Payon Town, the Mountain Village Music: bgm\14.mp3 Maintitle: PvP Payon Subtitle: BackgroundBmp: noname_s2 pvp_y_6-4 - Alberta, the Port City Music: bgm\15.mp3 Maintitle: PvP Alberta Subtitle: BackgroundBmp: noname_s2 pvp_y_6-5 - Morroc Town, the Desert City Music: bgm\119.mp3 Maintitle: PvP Morroc Subtitle: BackgroundBmp: noname_s2 pvp_y_7-1 - Prontera City,, the Capitoal of Rune-Midgarts Kingdom Music: bgm\08.mp3 Maintitle: PvP Prontera Subtitle: BackgroundBmp: noname_s2 pvp_y_7-2 - Izlude Town, the Satellite City Music: bgm\26.mp3 Maintitle: PvP Izlude Subtitle: BackgroundBmp: noname_s2 pvp_y_7-3 - Payon Town, the Mountain Village Music: bgm\14.mp3 Maintitle: PvP Payon Subtitle: BackgroundBmp: noname_s2 pvp_y_7-4 - Alberta, the Port City Music: bgm\15.mp3 Maintitle: PvP Alberta Subtitle: BackgroundBmp: noname_s2 pvp_y_7-5 - Morroc Town, the Desert City Music: bgm\119.mp3 Maintitle: PvP Morroc Subtitle: BackgroundBmp: noname_s2 pvp_y_8-1 - Prontera City,, the Capitoal of Rune-Midgarts Kingdom Music: bgm\08.mp3 Maintitle: PvP Prontera Subtitle: BackgroundBmp: noname_s2 pvp_y_8-2 - Izlude Town, the Satellite City Music: bgm\26.mp3 Maintitle: PvP Izlude Subtitle: BackgroundBmp: noname_s2 pvp_y_8-3 - Payon Town, the Mountain Village Music: bgm\14.mp3 Maintitle: PvP Payon Subtitle: BackgroundBmp: noname_s2 pvp_y_8-4 - Alberta, the Port City Music: bgm\15.mp3 Maintitle: PvP Alberta Subtitle: BackgroundBmp: noname_s2 pvp_y_8-5 - Morroc Town, the Desert City Music: bgm\119.mp3 Maintitle: PvP Morroc Subtitle: BackgroundBmp: noname_s2 pvp_y_room - Music: bgm\52.mp3 Maintitle: PvP Waiting Room Subtitle: BackgroundBmp: noname_s2 que_dan02 - Inside of the Abandoned House in Juno Music: bgm\71.mp3 Maintitle: Subtitle: BackgroundBmp: que_house_s - Weird hHouse Music: bgm\05.mp3 Maintitle: Subtitle: BackgroundBmp: que_hugel - Odin Shrine's Temple Underground Music: bgm\69.mp3 Maintitle: Odin's Temple Underground Subtitle: BackgroundBmp: noname_s2 que_job01 - Private PubSecret Tavern Music: bgm\11.mp3 Maintitle: Secret Tavern Subtitle: BackgroundBmp: noname_s2 que_lhz - Human ExperiBio Lab Basementation Laborat Floory B4 Music: bgm\92.mp3 Maintitle: Bio Lab Basement Floor 4 Subtitle: BackgroundBmp: noname_s2 que_moc_16 - Assassin ClanGuild Music: bgm\45.mp3 Maintitle: Subtitle: BackgroundBmp: que_moon - The Sun, the Moon, and the Stars Music: bgm\65.mp3 Maintitle: Subtitle: BackgroundBmp: que_ng - Unknown Area Music: bgm\77.mp3 Maintitle: Subtitle: BackgroundBmp: que_qaru01 - Fallacious Okolnir Music: bgm\110.mp3 Maintitle: Fallacious Okolnir Subtitle: BackgroundBmp: dungeon_s2 que_qaru02 - Fallacious Okolnir Music: bgm\110.mp3 Maintitle: Fallacious Okolnir Subtitle: BackgroundBmp: dungeon_s2 que_qaru03 - Fallacious Okolnir Music: bgm\110.mp3 Maintitle: Fallacious Okolnir Subtitle: BackgroundBmp: dungeon_s2 que_qaru04 - Fallacious Okolnir Music: bgm\110.mp3 Maintitle: Fallacious Okolnir Subtitle: BackgroundBmp: dungeon_s2 que_qaru05 - Fallacious Okolnir Music: bgm\110.mp3 Maintitle: Fallacious Okolnir Subtitle: BackgroundBmp: dungeon_s2 que_qsch01 - Fallacious Okolnir Music: bgm\110.mp3 Maintitle: Fallacious Okolnir Subtitle: BackgroundBmp: dungeon_s2 que_qsch02 - Fallacious Okolnir Music: bgm\110.mp3 Maintitle: Fallacious Okolnir Subtitle: BackgroundBmp: dungeon_s2 que_qsch03 - Fallacious Okolnir Music: bgm\110.mp3 Maintitle: Fallacious Okolnir Subtitle: BackgroundBmp: dungeon_s2 que_qsch04 - Fallacious Okolnir Music: bgm\110.mp3 Maintitle: Fallacious Okolnir Subtitle: BackgroundBmp: dungeon_s2 que_qsch05 - Fallacious Okolnir Music: bgm\110.mp3 Maintitle: Fallacious Okolnir Subtitle: BackgroundBmp: dungeon_s2 que_rachel - Inside the Temple Music: bgm\95.mp3 Maintitle: Subtitle: BackgroundBmp: que_san04 - Rachel Holy Ground Floor 1, South Side Music: bgm\95.mp3 Maintitle: Subtitle: BackgroundBmp: que_sign02 - Valley of Gyoll in Niflhiem Music: bgm\85.mp3 Maintitle: Subtitle: BackgroundBmp: que_swat - Heart_ Hunter War_Military Base Music: bgm\87.mp3 Maintitle: Heart Hunter Military Base Subtitle: BackgroundBmp: dungeon_s2 que_temsky - Pope's Office - (The Garden of Heaven) Music: bgm\95.mp3 Maintitle: The Garden of Heaven Subtitle: Pope's Office in Cheshrumnir BackgroundBmp: noname que_thor - Thor Volcano Dungeon Music: bgm\106.mp3 Maintitle: Thor Volcano Dungeon Subtitle: BackgroundBmp: noname_s2 quiz_00 - Quiz RevolrutionArena Music: bgm\07.mp3 Maintitle: Quiz Arena Subtitle: BackgroundBmp: noname_s2 quiz_01 - Quiz RevolrutioArena Music: bgm\18.mp3 Maintitle: Quiz Arena Subtitle: BackgroundBmp: noname_s2 quiz_test - Saint. Capitolina Abbey Music: bgm\28.mp3 Maintitle: Subtitle: BackgroundBmp: ra_fild01 - Audhumbla Grassland, Rachel Music: bgm\98.mp3 Maintitle: Audumbla Grassland Subtitle: BackgroundBmp: field_s2 ra_fild03 - The Plain of Ida, Rachel Music: bgm\97.mp3 Maintitle: Plain of Ida Subtitle: BackgroundBmp: field_s2 ra_fild04 - Audhumbla Grassland, Rachel Music: bgm\98.mp3 Maintitle: Audumbla Grassland Subtitle: BackgroundBmp: field_s2 ra_fild05 - Audhumbla Grassland, Rachel Music: bgm\98.mp3 Maintitle: Audumbla Grassland Subtitle: BackgroundBmp: field_s2 ra_fild06 - Portus Luna Music: bgm\98.mp3 Maintitle: Portus Luna Subtitle: BackgroundBmp: field_s2 ra_fild08 - The Plain of Ida, Rachel Music: bgm\97.mp3 Maintitle: Plain of Ida Subtitle: BackgroundBmp: field_s2 ra_fild12 - The Plain of Ida, Rachel Music: bgm\97.mp3 Maintitle: Plain of Ida Subtitle: BackgroundBmp: field_s2 ra_san01 - Rachel Holy Ground Floor 1, North Side Music: bgm\95.mp3 Maintitle: Holy Ground Floor 1, North Side Subtitle: Temple Cheshrumnir, Rachel BackgroundBmp: dungeon ra_san02 - Rachel Holy Ground Floor 1, West Side Music: bgm\95.mp3 Maintitle: Holy Ground Floor 1, West Side Subtitle: Temple Cheshrumnir, Rachel BackgroundBmp: dungeon ra_san03 - Rachel Holy Ground Floor 1, East Side Music: bgm\95.mp3 Maintitle: Holy Ground Floor 1, East Side Subtitle: Temple Cheshrumnir, Rachel BackgroundBmp: dungeon ra_san04 - Rachel Holy Ground Floor 1, South Side Music: bgm\95.mp3 Maintitle: Holy Ground Floor 1, South Side Subtitle: Temple Cheshrumnir, Rachel BackgroundBmp: dungeon ra_san05 - Rachel Holy Ground Floor 2, Center Music: bgm\95.mp3 Maintitle: Holy Ground Floor 2, Center Subtitle: Temple Cheshrumnir, Rachel BackgroundBmp: dungeon ra_temin - Inside the Temple Music: bgm\95.mp3 Maintitle: Subtitle: BackgroundBmp: ra_temple - Freyja Grand Temple - (Cheshrumnir) Music: bgm\95.mp3 Maintitle: Cheshrumnir Subtitle: Freyja Grand Temple, Arunafeltz BackgroundBmp: village ra_temsky - Pope's Office - (The Garden of Heaven) Music: bgm\95.mp3 Maintitle: The Garden of Heaven Subtitle: Pope's Office in Cheshrumnir BackgroundBmp: noname rachel - Rachel, the Capital of Arunafeltz States, Rachel Music: bgm\94.mp3 Maintitle: Rachel Subtitle: Capital of Arunafeltz States BackgroundBmp: village rebel_in - Clana Nemieri Music: bgm\86.mp3 Maintitle: Clana Nemieri Subtitle: BackgroundBmp: noname_s2 rgsr_in - Regenschirmkenber Laboratory Music: bgm\90.mp3 Maintitle: Rekenber Laboratory Subtitle: BackgroundBmp: village_s2 rockmi1 - Rock Ridge Mine Music: bgm\172.mp3 Maintitle: Rock Ridge Mine Floor 1 Subtitle: BackgroundBmp: dungeon rockmi2 - Rock Ridge Mine Music: bgm\172.mp3 Maintitle: Rock Ridge Mine Floor 2 Subtitle: BackgroundBmp: dungeon rockrdg1 - Kiwawa Desert Music: bgm\172.mp3 Maintitle: Kiwawa Desert Subtitle: Rock Ridge BackgroundBmp: field rockrdg2 - Kiwawa Desert Music: bgm\172.mp3 Maintitle: Kiwawa Desert Subtitle: Rock Ridge BackgroundBmp: field sch_gld - Nidhoggurabehl Music: bgm\66.mp3 Maintitle: Nidabehl Subtitle: Juno BackgroundBmp: siege schg_cas01 - Nidhoggur GuildHiminn Music: bgm\66.mp3 Maintitle: Himinn Subtitle: Nidabehl BackgroundBmp: siege schg_cas02 - Nidhoggur GuildAndlangr Music: bgm\66.mp3 Maintitle: Andlangr Subtitle: Nidabehl BackgroundBmp: siege schg_cas03 - Nidhoggur GuildVidblainn Music: bgm\66.mp3 Maintitle: Vidblainn Subtitle: Nidabehl BackgroundBmp: siege schg_cas04 - Nidhoggur GuildHiminn Music: bgm\66.mp3 Maintitle: Hljod Subtitle: Nidabehl BackgroundBmp: siege schg_cas05 - Nidhoggur GuildHiminn Music: bgm\66.mp3 Maintitle: Schatirnil Subtitle: Nidabehl BackgroundBmp: siege schg_dun01 - Subterranean GuilGuild Underground Dungeon Music: bgm\44.mp3 Maintitle: Guild Underground Dungeon Subtitle: Nidabehl BackgroundBmp: dungeon schg_que01 - Morestone Prairie Music: bgm\109.mp3 Maintitle: Morestone Prairie Subtitle: BackgroundBmp: noname_s2 silk_lair - Octopus Cave Music: bgm\147.mp3 Maintitle: Subtitle: BackgroundBmp: slabw01 - Werner's Laboratory Music: bgm\87.mp3 Maintitle: Werner's Laboratory Subtitle: BackgroundBmp: dungeon_s2 sp_cor - Special Security Area, Cor Music: bgm\174.mp3 Maintitle: Cor Subtitle: Special Security Area BackgroundBmp: field sp_os - Special Security Area, Os Music: bgm\174.mp3 Maintitle: Os Subtitle: Special Security Area BackgroundBmp: dungeon sp_rudus - Laboratory Waste Disposal Plant Rudus Floor 1 Music: bgm\176.mp3 Maintitle: Rudus Floor 1 Subtitle: Laboratory Waste Disposal Plant BackgroundBmp: dungeon sp_rudus2 - Laboratory Waste Disposal Plant Rudus Floor 2 Music: bgm\176.mp3 Maintitle: Rudus Floor 2 Subtitle: Laboratory Waste Disposal Plant BackgroundBmp: dungeon sp_rudus3 - Laboratory Waste Disposal Plant Rudus Floor 3 Music: bgm\176.mp3 Maintitle: Rudus Floor 3 Subtitle: Laboratory Waste Disposal Plant BackgroundBmp: dungeon spl_fild01 - Splendide Field Music: bgm\128.mp3 Maintitle: Splendide Field Subtitle: BackgroundBmp: field_s2 spl_fild02 - Splendide Field Music: bgm\128.mp3 Maintitle: Splendide Field Subtitle: BackgroundBmp: field_s2 spl_fild03 - Splendide Field Music: bgm\128.mp3 Maintitle: Splendide Field Subtitle: BackgroundBmp: field_s2 spl_in01 - Inside Splendide Field Command Center Music: bgm\132.mp3 Maintitle: Subtitle: BackgroundBmp: splendide - Laphine Advanced Base Splendide Music: bgm\132.mp3 Maintitle: Splendide Subtitle: Laphine Advanced Base, Jotunheim BackgroundBmp: village star_frst - Meteor Forest Music: bgm\14.mp3 Maintitle: Meteor Forest Subtitle: BackgroundBmp: noname_s2 star_in - Inside Meteor Forest indoor Music: bgm\14.mp3 Maintitle: Subtitle: BackgroundBmp: sword_3-1 - Swordsman Test HallJob Change Center Music: bgm\51.mp3 Maintitle: Subtitle: BackgroundBmp: te_alde_gld - Luina, the sSatellite City of Al De Baran Music: bgm\66.mp3 Maintitle: Kafragarten Subtitle: Rune-Midgarts BackgroundBmp: siege te_aldecas1 - LuNeuschwansteina Guild Music: bgm\66.mp3 Maintitle: Subtitle: BackgroundBmp: te_aldecas2 - Luina GuildHohenschwangau Music: bgm\66.mp3 Maintitle: Subtitle: BackgroundBmp: te_aldecas3 - Luina GuildNuenberg Music: bgm\66.mp3 Maintitle: Subtitle: BackgroundBmp: te_aldecas4 - Luina GuildWuerzburg Music: bgm\66.mp3 Maintitle: Subtitle: BackgroundBmp: te_aldecas5 - Luina GuildRothenburg Music: bgm\66.mp3 Maintitle: Subtitle: BackgroundBmp: te_prt_gld - Valkyrie Realm Music: bgm\66.mp3 Maintitle: Gloria Subtitle: Rune-Midgarts BackgroundBmp: siege te_prtcas01 - Valkyrie Realm GuKriemhild Music: bgm\66.mp3 Maintitle: Gaebolg Subtitle: Gloria BackgroundBmp: siege te_prtcas02 - Valkyrie Realm GuSwanhild Music: bgm\66.mp3 Maintitle: Richard Subtitle: Gloria BackgroundBmp: siege te_prtcas03 - ValkyFadhgrie Realm Guildh Music: bgm\66.mp3 Maintitle: Wigner Subtitle: Gloria BackgroundBmp: siege te_prtcas04 - Valkyrie Realm GuildSkoegul Music: bgm\66.mp3 Maintitle: Gaebolg Subtitle: Gloria BackgroundBmp: siege te_prtcas05 - Valkyrie Realm Gonduild Music: bgm\66.mp3 Maintitle: Nerius Subtitle: Gloria BackgroundBmp: siege teg_dun01 - GuilValkyrie Realm Underground Dungeon Music: bgm\44.mp3 Maintitle: Guild Underground Dungeon Subtitle: Gloria BackgroundBmp: dungeon teg_dun02 - GuilLuina Underground Dungeon Music: bgm\44.mp3 Maintitle: Guild Underground Dungeon Subtitle: Kafragarten BackgroundBmp: dungeon tha_t01 - Thanatos Tower - Lower LevelFloor Museum Entrance Music: bgm\102.mp3 Maintitle: Museum Entrance Subtitle: Thanatos Tower Lower Floor BackgroundBmp: dungeon tha_t02 - Thanatos Tower - Lower LevelFloor Museum Music: bgm\102.mp3 Maintitle: Museum Subtitle: Thanatos Tower Lower Floor BackgroundBmp: dungeon tha_t03 - Thanatos Tower - Lower LevelFloor Abandoned Space Music: bgm\107.mp3 Maintitle: Abandoned Space Subtitle: Thanatos Tower Lower Floor BackgroundBmp: dungeon tha_t04 - Thanatos Tower - Lower LevelFloor Abandoned Space Music: bgm\107.mp3 Maintitle: Abandoned Space Subtitle: Thanatos Tower Lower Floor BackgroundBmp: dungeon tha_t05 - Thanatos Tower - Upper LevelFloor Music: bgm\107.mp3 Maintitle: Thanatos Tower Upper Floor Subtitle: BackgroundBmp: dungeon_s2 tha_t06 - Thanatos Tower - Upper LevelFloor Music: bgm\107.mp3 Maintitle: Thanatos Tower Upper Floor Subtitle: BackgroundBmp: dungeon_s2 tha_t07 - Thanatos Tower - Upper LevFloor Room of Angel Music: bgm\108.mp3 Maintitle: Room of Angel Subtitle: Thanatos Tower Upper Floor BackgroundBmp: dungeon tha_t08 - Thanatos Tower - Upper LevFloor Room of Angel Music: bgm\108.mp3 Maintitle: Room of Angel Subtitle: Thanatos Tower Upper Floor BackgroundBmp: dungeon tha_t09 - Thanatos Tower - Upper LevelFloor Room of Anguish Music: bgm\108.mp3 Maintitle: Room of Anguish Subtitle: Thanatos Tower Upper Floor BackgroundBmp: dungeon tha_t10 - Thanatos Tower - Upper LevelFloor Room of Sadness Music: bgm\108.mp3 Maintitle: Room of Sadness Subtitle: Thanatos Tower Upper Floor BackgroundBmp: dungeon tha_t11 - Thanatos Tower - Upper LevelFloor Room of Despair Music: bgm\108.mp3 Maintitle: Room of Despair Subtitle: Thanatos Tower Upper Floor BackgroundBmp: dungeon tha_t12 - Thanatos Tower - Upper LevelFloor Room of Hatred Music: bgm\108.mp3 Maintitle: Room of Hatred Subtitle: Thanatos Tower Upper Floor BackgroundBmp: dungeon thana_boss - Thanatos Tower - (Unknown Area) Music: bgm\103.mp3 Maintitle: Subtitle: BackgroundBmp: thana_scene01 - Thanatos Tower Entrance Music: %MP3% Maintitle: Thanatos Tower Entrance Subtitle: BackgroundBmp: field_s2 thana_step - Thanatos Tower - Upper LevelFloor Staircase Music: bgm\108.mp3 Maintitle: Thanatos Tower Upper Floor Staircase Subtitle: BackgroundBmp: thief_1-1 - Mushroom FarmThief Job Change Center Music: bgm\51.mp3 Maintitle: Subtitle: BackgroundBmp: thief_2-1 - Mushroom FarmThief Job Change Center Music: bgm\51.mp3 Maintitle: Subtitle: BackgroundBmp: thief_3-1 - Mushroom FarmThief Job Change Center Music: bgm\51.mp3 Maintitle: Subtitle: BackgroundBmp: thor_camp - Thor Volcano Camp Music: bgm\106.mp3 Maintitle: Thor Volcano Camp Subtitle: BackgroundBmp: noname_s2 thor_v01 - Thor Volcano Dungeon Floor 1 Music: bgm\106.mp3 Maintitle: Thor Volcano Dungeon Floor 1 Subtitle: BackgroundBmp: dungeon_s2 thor_v02 - Thor Volcano Dungeon Floor 2 Music: bgm\106.mp3 Maintitle: Thor Volcano Dungeon Floor 2 Subtitle: BackgroundBmp: dungeon_s2 thor_v03 - Thor Volcano Dungeon Floor 3 Music: bgm\106.mp3 Maintitle: Thor Volcano Dungeon Floor 3 Subtitle: BackgroundBmp: dungeon_s2 treasure_n1 - Alberta Sunken Ship Floor 1 Music: bgm\17.mp3 Maintitle: Izlude Shipwreck Floor 1 Subtitle: BackgroundBmp: dungeon_s2 treasure_n2 - Alberta Sunken Ship Floor 2 Music: bgm\17.mp3 Maintitle: Izlude Shipwreck Floor 2 Subtitle: BackgroundBmp: dungeon_s2 treasure01 - Alberta Sunken Ship Floor 1 Music: bgm\17.mp3 Maintitle: Sunken Ship Floor 1 Subtitle: Alberta BackgroundBmp: dungeon treasure02 - Alberta Sunken Ship Floor 2 Music: bgm\17.mp3 Maintitle: Sunken Ship Floor 2 Subtitle: Alberta BackgroundBmp: dungeon tur_d03_i - Lonesome Good Turtles Village Music: bgm\65.mp3 Maintitle: Lonesome Good Turtles Village Subtitle: Illusion BackgroundBmp: dungeon tur_d04_i - Gloomy Turtle Palace Music: bgm\65.mp3 Maintitle: Gloomy Turtle Palace Subtitle: Illusion BackgroundBmp: dungeon tur_dun01 - Turtle Island Music: bgm\65.mp3 Maintitle: Turtle Island Subtitle: BackgroundBmp: field_s2 tur_dun02 - Turtle Island Dungeon Music: bgm\65.mp3 Maintitle: Turtle Island Dungeon Subtitle: BackgroundBmp: dungeon_s2 tur_dun03 - Good Turtles Village Music: bgm\65.mp3 Maintitle: Good Turtles Village Subtitle: BackgroundBmp: dungeon_s2 tur_dun04 - Turtle Palace Music: bgm\65.mp3 Maintitle: Turtle Palace Subtitle: BackgroundBmp: dungeon_s2 tur_dun05 - Underground sSwamp zZone Music: bgm\65.mp3 Maintitle: Underground Swamp Zone Subtitle: BackgroundBmp: dungeon_s2 tur_dun06 - Underground sSwamp zZone Music: bgm\65.mp3 Maintitle: Underground Swamp Zone Subtitle: BackgroundBmp: dungeon_s2 turbo_room - Turbo Track Waiting Room Music: bgm\52.mp3 Maintitle: Turbo Track Waiting Room Subtitle: BackgroundBmp: noname_s2 um_dun01 - Umbala Carpenter's Shop in the Tree Music: bgm\69.mp3 Maintitle: Carpenter's Shop in the Tree Subtitle: Umbala BackgroundBmp: dungeon um_dun02 - Umbala Passage to a Foreign World Music: bgm\69.mp3 Maintitle: Passage in the Tree Subtitle: Umbala BackgroundBmp: dungeon um_fild01 - Luluka Forest in Umbala Music: bgm\63.mp3 Maintitle: Luluka Forest Subtitle: Umbala BackgroundBmp: field um_fild02 - Umbala Hoomga Forest Music: bgm\78.mp3 Maintitle: Hoomga Forest Subtitle: Umbala BackgroundBmp: field um_fild03 - Kalala Swamp in Umbala Music: bgm\63.mp3 Maintitle: Kalala Swamp Subtitle: Umbala BackgroundBmp: field um_fild04 - Hoomga Jungle in Umbala Music: bgm\78.mp3 Maintitle: Hoomga Forest Subtitle: Umbala BackgroundBmp: field umbala - Wootan Tribe's Village, Umbala Music: bgm\68.mp3 Maintitle: Umbala Subtitle: Wootan Tribe's Village BackgroundBmp: village un_bk_q - Underground Bunker Music: bgm\122.mp3 Maintitle: Underground Bunker Subtitle: BackgroundBmp: noname_s2 un_bunker - Underground Bunker Music: bgm\124.mp3 Maintitle: Underground Bunker Subtitle: BackgroundBmp: noname_s2 un_myst - Underground Tunnel Music: bgm\121.mp3 Maintitle: Underground Tunnel Subtitle: BackgroundBmp: noname_s2 valkyrie - Valkyrie Hall, t (The Hall of Honor) Music: bgm\09.mp3 Maintitle: Valkyrie Hall Subtitle: The Hall of Honor BackgroundBmp: noname ve_fild01 - Veins Field Music: bgm\105.mp3 Maintitle: Veins Field Subtitle: BackgroundBmp: field_s2 ve_fild02 - Veins Field Music: bgm\105.mp3 Maintitle: Veins Field Subtitle: BackgroundBmp: field_s2 ve_fild03 - Veins Field Music: bgm\105.mp3 Maintitle: Veins Field Subtitle: BackgroundBmp: field_s2 ve_fild04 - Veins Field Music: bgm\105.mp3 Maintitle: Veins Field Subtitle: BackgroundBmp: field_s2 ve_fild06 - Veins Field Music: bgm\104.mp3 Maintitle: Veins Field Subtitle: BackgroundBmp: field_s2 ve_fild07 - Veins Field Music: bgm\105.mp3 Maintitle: Veins Field Subtitle: BackgroundBmp: field_s2 veins - Veins, the Canyon Village Music: bgm\104.mp3 Maintitle: Veins Subtitle: Canyon village, Arunafeltz BackgroundBmp: village ver_eju - Yuperos Eastern Ruins of Juperos Music: bgm\89.mp3 Maintitle: Eastern Ruins Subtitle: Juperos BackgroundBmp: dungeon ver_tunn - Verus Outter tTunnel of Verus Music: bgm\89.mp3 Maintitle: Outer Tunnel Subtitle: Verus BackgroundBmp: dungeon verus01 - Laboratory - OPTATIO Music: bgm\161.mp3 Maintitle: Laboratory - OPTATIO Subtitle: Verus City BackgroundBmp: dungeon verus02 - R&D-esearch Building - WISH Music: bgm\161.mp3 Maintitle: Research Building - WISH Subtitle: Verus City BackgroundBmp: dungeon verus03 - Verus Centeral Square Music: bgm\164.mp3 Maintitle: Central Square Subtitle: Verus City BackgroundBmp: dungeon verus04 - Excavation Site of Verus Findspot Music: bgm\164.mp3 Maintitle: Residential Building - HOPE Subtitle: Excavation Site, Verus City BackgroundBmp: noname wizard_1-1 - Wizard AcademyJob Change Center Music: bgm\51.mp3 Maintitle: Subtitle: BackgroundBmp: wizard_2-1 - Wizard AcademyJob Change Center Music: bgm\51.mp3 Maintitle: Subtitle: BackgroundBmp: wizard_3-1 - Wizard AcademyJob Change Center Music: bgm\51.mp3 Maintitle: Subtitle: BackgroundBmp: xmas - Lutie, the Snow Village Music: bgm\59.mp3 Maintitle: Lutie Subtitle: Snow Village BackgroundBmp: village xmas_dun01 - Lutie Toy Factory Warehouse Music: bgm\58.mp3 Maintitle: Toy Factory Warehouse Subtitle: Lutie BackgroundBmp: dungeon xmas_dun02 - Lutie Toy Monitoring Room Music: bgm\58.mp3 Maintitle: Toy Monitoring Room Subtitle: Lutie BackgroundBmp: dungeon xmas_fild01 - Lutie Field Music: bgm\55.mp3 Maintitle: Lutie Field Subtitle: BackgroundBmp: field_s2 y_airport - Einbroch Airport Music: bgm\86.mp3 Maintitle: Juno Airport Subtitle: BackgroundBmp: noname_s2 yggdrasil01 - Hvergelmir's Fountain (Trunk of Yggdrasil) Music: bgm\83.mp3 Maintitle: Hvergelmir's Fountain Subtitle: BackgroundBmp: noname_s2 yuno - Juno, the cCapital of Schwarzwald Republic Music: bgm\70.mp3 Maintitle: Juno Subtitle: The Capital of Schwarzwald Republic BackgroundBmp: village yuno_fild01 - Schwarzwald Border PostsCheckpoint Music: bgm\71.mp3 Maintitle: Schwarzwald Border Checkpoint Subtitle: BackgroundBmp: field_s2 yuno_fild02 - Kiel Hyre's Cottage Music: bgm\71.mp3 Maintitle: Kiel Hyre's Cottage Subtitle: BackgroundBmp: field_s2 yuno_fild03 - El Mes Plateau Music: bgm\72.mp3 Maintitle: El Mes Plateau Subtitle: BackgroundBmp: field_s2 yuno_fild04 - El Mes Plateau Music: bgm\72.mp3 Maintitle: El Mes Plateau Subtitle: BackgroundBmp: field_s2 yuno_fild06 - El Mes Plateau Music: bgm\72.mp3 Maintitle: El Mes Plateau Subtitle: BackgroundBmp: field_2 yuno_fild07 - El Mes Gorge (Valley of Abyss) Music: bgm\72.mp3 Maintitle: El Mes Gorge Subtitle: Valley of Abyss BackgroundBmp: field yuno_fild08 - Kiel Hyre's Academy, Juno Music: bgm\71.mp3 Maintitle: Kiel Hyre Academy, Juno Subtitle: BackgroundBmp: field_s2 yuno_fild09 - Schwaltrzwald Guards Camp Music: bgm\71.mp3 Maintitle: Schwarzwald Guards Camp Subtitle: BackgroundBmp: field_s2 yuno_fild11 - Juno Field Music: bgm\71.mp3 Maintitle: Juno Field Subtitle: BackgroundBmp: field_s2 yuno_fild12 - Schwarzwald Border Checkpoint Music: bgm\71.mp3 Maintitle: Schwarzwald Border Checkpoint Subtitle: BackgroundBmp: field_s2 yuno_in04 - Republic Library Music: bgm\70.mp3 Maintitle: Republic Library Subtitle: BackgroundBmp: noname_s2 yuno_in05 - Power Plant of Ymir's Heart Music: bgm\70.mp3 Maintitle: Power Plant of Ymir's Heart Subtitle: BackgroundBmp: noname_s2 yuno_pre - Schwaltzvaltrzwald Government Buildings Music: bgm\70.mp3 Maintitle: Schwarzwald Government Buildings Subtitle: BackgroundBmp: noname_s2 z_agit - Priest RealmJob Change Test Hall Music: bgm\02.mp3 Maintitle: Z Gang's Hideout Subtitle: BackgroundBmp: noname_s2 Skill Spoiler Id: (1011) Charming Wink Wink of Charming Wink Skill Requirement : Quest complete Skill Form : Active Type : Debuff Target: 1 Target Description: Sends a perturbing wink toward the target at the cost of 40 SP. Creates a high chance of Confusing and Hallucinating them. Not applicable to Boss monsters. Item Spoiler Id: (715) Yellow Gemstone An enchanted crystal that is used in conjunction with certain magical ore. When a magic spells. Once usede casts magic, it becomes powerlessabsorbs the reaction for the caster and is destroyedshatters. _ Weight: 30.1 ====== auto-parsed ====== Weight : 0.1 Id: (716) Red Gemstone An enchanted crystal that is used in conjunction with certain magical ore. When a mage casts magic spells. Once used, it becomes powerless and is destroyed. This is considered food for Hunabsorbs the reaction for the caster and shatter Fly pets. Class: Generic_ Weight: 30.1 ====== auto-parsed ====== Weight : 0.1 Id: (717) Blue Gemstone An enchanted crystal that is used in conjunction with certain magical ore. When a mage casts magic spells. Once used, it becomes pow, it absorbs the reaction for the casterless and is destroyed.shatters. _ Weight: 30.1 ====== auto-parsed ====== Weight : 0.1 Id: (1065) Trap A device used to catch and retabase item required for setting animals trap. _ Weight: 10.2 ====== auto-parsed ====== Weight : 0.2 Id: (1750) Arrow An ordinary regular arrow universally used as it common arrowan be produced anywhere and does not require rare materials to craft. Class: Arrow Attack ATK: 25 Weight: 0.1 Property: Neutral Weight: 0.1 ====== auto-parsed ====== Itemclass : Arrow Weight : 0.1 Id: (1751) Silver Arrow An arrow tipped with amade of blessed silver point enchanted with thet holds holy power of holiness. Class: Arrow Attack ATK: 30 Weight: 0.1 Property: Holy Weight: 0.2 ====== auto-parsed ====== Itemclass : Arrow Weight : 0.1 Id: (1752) Fire Arrow A flaming arrow that wOill inflict Fire property damage. Class: Arrow Attack: 30 Property: Fire Weight: 0.2 Set Bonus Burning Bow [1] Fire Arrow Increases long-ranged damage on targets by 25%. Set Bonus Elemental Tights [1] Burning Bow [1] Fire Aattached to the arrow Increases long-ranged damage on targets by 20%. Disables thhead to be following effects of Burning Bow [1], Reduces damage taken from Fited before property attacks by 10%. If Burning Bow [1] upgrade level is +10 or higher, Aspd + 1 Set Bonus Elemental Towel [1] Burning Bow [1] Fire Arrow Increases the damage of. Class: Arrow Storm by 5% per upgrade level of Elemental Towel [1]. Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1]. If Burning Bow [1] upgrade level is +10 or higher, Aspd + 1 Set Bonus Rainbow Muffler Fire Arrow Reduces damage taken from Fire pATK: 30 Weight: 0.1 Property attacks by 75%. Set Bonus Prism Rangers Scarf Fire Arrow Reduces damage taken from: Fire property attacks by 75%. ====== auto-parsed ====== Itemclass : Arrow Weight : 0.1 Id: (1753) Steel Arrow An arrow constructed from hardened steelmade of steel. Inflicts greater damage. Class: Arrow Attack ATK: 40 Property: Neutral Weight: 0.2 Set Bonus Orc Archer Bow Steel Arrow Increases long-ranged damage on targets by 50%.1 Property: Neutral ====== auto-parsed ====== Itemclass : Arrow Weight : 0.1 Id: (1754) Crystal Arrow An arrow made of blue crystal imbued with the power of Water. Class: Arrow Attack: 30 Property: Water Weight: 0.2 Set Bonus Frozen Bow [1] Crystal Arrow Increases long-ranged damage on targets by 25%. Set Bonus Frozen Bow [1] Elemental Tights [1] Crystal Arrow Increases long-ranged damage on targets by an additional 20%. Disables the follpowing effects of Frozen Bow [1], Adds a 10% chance of inflicting Frozen on the target when performing a long-ranged attack. If Frozen Bow [1] upgrade level is +10 or higher, Aspd + 1 Set Bonus Frozen Bow [1] Elemental Towel [1]. Crystal Arrow Increases the damage ofs: Arrow Storm by 5% per upgrade level of Elemental Towel [1]. Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1]. If Frozen Bow [1] upgrade level is +10 or higher, Aspd + 1 Set Bonus ATK: 30 Weight: 0.1 Prism Rangers Scarf Crystal Arrow Reduces damage taken from Water property attacks by 75%. Set Bonus Rainbow Muffler Crystal Arrow Reduces damage taken from: Water property attacks by 75%. ====== auto-parsed ====== Itemclass : Arrow Weight : 0.1 Id: (1755) Wind Arrow of Wind An arrow enchanted by the power of the Wind. Class: Arrow Attack: 30 Property: Wind Weight: 0.2 Set Bonus Gust Bow [1] Arrow of Wind Increases long-ranged damage on targets by 25%. Adds a 10% chance of casting Level 5 Wind Blade on the target when performing a long-ranged attack. If the user's base Int is 40 or higher, Adds an additional chance of casting Level 5 Wind Blade. Set Bonus Elemental Tights [1] Gust Bow [1] Arrow of Wind Increases long-ranged damage on targets by an additional 20%. Disables the following effects of Gust Bow [1], Adds a 10% chance of casting Level 5 Wind Blade on the target when performing a physical attack. If Gust Bow upgrade level is +10 or higher, Aspd + 1 Set Bonus Elemental Towel [1] Gust Bow [1] Arrow of Wind Increases the damage ofof wind. Class: Arrow Storm by 5% per upgrade level of Elemental Towel [1]. Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1]. If Gust Bow [1] upgrade level is +10 or higher, Aspd + 1 Set Bonus ATK: 30 Weight: 0.1 Prism Rangers Scarf Arrow of Wind Reduces damage taken from Wind property attacks by 75%. Set Bonus Rainbow Muffler Arrow of: Wind Reduces damage taken from Wind property attacks by 75%. ====== auto-parsed ====== Itemclass : Arrow Weight : 0.1 Id: (1756) Stone Arrow An arrow made of stone imbued with the power of Earth. Class: Arrow Attack: 30 Property: Earth Weight: 0.2 Set Bonus Earth Bow [1] Stone Arrow Increases long-rangved damage on targets by 25%. Adds a 10% chance of inflicting Stone on the target when performing ha long-ranged attack. Set Bonus Elemental Tights [1] Earth Bow [1] Stone Arrow Increases long-ranged damage on . Contargets by an additional 20%. Disables the follpowing effects of Earth Bow [1], Adds a 10% chance of inflicting Stone on the target when performing a long-ranged attack. If Earth Bow [1] upgrade level is +10 or higher, Aspd + 1 Set Bonus Elemental Towel [1] Earth Bow [1] Stone Arrow Increases the damage of. Class: Arrow Storm by 5% per upgrade level of Elemental Towel [1]. Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1]. If Earth Bow [1] upgrade level is +10 or higher, Aspd + 1 Set Bonus ATK: 30 Weight: 0.1 Prism Rangers Scarf Stone Arrow Reduces damage taken from Earth property attacks by 75%. Set Bonus Rainbow Muffler Stone Arrow Reduces damage taken from: Earth property attacks by 75%. ====== auto-parsed ====== Itemclass : Arrow Weight : 0.1 Id: (1757) Immaterial Arrow A shining, immaterial arrow that doesn't have a discernible shap. Everyone wonders how it can fly, but it flies just fine. Class: Arrow Attack ATK: 30 Weight: 0.1 Property: Ghost Weight: 0.1 ====== auto-parsed ====== Itemclass : Arrow Weight : 0.1 Id: (1758) Stun Arrow A thick,very blunt and heavy arrow. Class: Arrow Attack: 1 Property: Neutral Weight: 0.3 Add Creates a 10% chance of inflicting Stun oning the target when performing a long-ranged attack.. Class: Arrow ATK: 1 Weight: 0.1 Property: Neutral ====== auto-parsed ====== Itemclass : Arrow Weight : 0.1 Id: (1759) Frozeneezing Arrow An arrow enchanted withcontaining the power of ice. Class: Arrow Attack: 1 Property: W Creater Weight: 0.3 Adds a 10% chance of inflictcausing Frozen ton the target when performing a long-ranged attack.. Class: Arrow ATK: 1 Weight: 0.1 Property: Water ====== auto-parsed ====== Itemclass : Arrow Weight : 0.1 Id: (1760) Flash Arrow An arrow that explodes with a flash ofblinding light upon impact. Class: Arrow Attack: 1 Property: Neutral Weight: 0.3 Addwhen it gets close to the target. Creates a 10% chance of inflicting Blind oning the target when performing a long-ranged attack.enemy. Class: Arrow ATK: 1 Weight: 0.1 Property: Neutral ====== auto-parsed ====== Itemclass : Arrow Weight : 0.1 Id: (1761) Cursed Arrow An arrow containing someone's curse. Creates a chanted with cce of Cursing the magictarget. Class: Arrow Attack ATK: 1 Property: Neutral Weight: 0.3 Adds a 10% chance of inflicting Curse on the target when performing a long-ranged attack.1 Property: Neutral ====== auto-parsed ====== Itemclass : Arrow Weight : 0.1 Id: (1762) Rusty Arrow An old, rusty arrow. Class: Arrow Attack ATK: 30 Weight: 0.1 Property: Poison Weight: 0.2 ====== auto-parsed ====== Itemclass : Arrow Weight : 0.1 Id: (1763) Poison Arrow An arrow whose tipthat has been dipoison applied in lethal pat the tip. Creates a chance of Poisoning the target. Class: Arrow Attack ATK: 1 Property: Poison Weight: 0.3 Adds a 20% chance of inflicting Poison on the target when performing a l1 Property: Poisong-ranged attack. ====== auto-parsed ====== Itemclass : Arrow Weight : 0.1 Id: (1764) Sharp Arrow An arrow with topped with a serrated blade. _ Type: Ammunat has a jagged tip. Firing it ioncreases CRIT. Class: Arrow Attack ATK: 10 Property: Neutral Weight: 0.3 _ CRIT + 20 _ Set Bonus Little Feather Hat [1] Sharp Arrow Increases critical damage on targets by 5%. _ If Little Feather Hat [1] upg1 Property: Neutrade level is +7 or higher, Increases critical damage on targets by 5%. ====== auto-parsed ====== Itemclass : Arrow Weight : 0.1 Id: (1765) Oridecon Arrow A very powerful arrow made out of Oridecon. Class: Arrow Attack ATK: 50 Weight: 0.1 Property: Neutral Weight: 0.3 ====== auto-parsed ====== Itemclass : Arrow Weight : 0.1 Id: (1767) Arrow of Shadow Arrow An dark arrow imbued with thmade power of darknessshadow. Class: Arrow Attack ATK: 30 Weight: 0.1 Property: Shadow Weight: 0.2 ====== auto-parsed ====== Itemclass : Arrow Weight : 0.1 Id: (1768) Sleep Arrow An arrow that can rendermakes the targets unconscious. Class: Arrow Attack: 1 Property: Neutral Weight: 0.3 Add fall into deep sleep. Creates a 20% chance of inflictcausing Sleep ton the target when performing a long-ranged attack.. Class: Arrow ATK: 1 Weight: 0.1 Property: Neutral ====== auto-parsed ====== Itemclass : Arrow Weight : 0.1 Id: (1769) MutSilence Arrow An arrow coatapplied with a chemical that will paralyze a target's moutongue-petrifying poison. Creates a chance of Silencing the enemy. Class: Arrow Attack ATK: 1 Property: Neutral Weight: 0.3 Adds a 10% chance of inflicting Silence on the target when performing a long-ranged attack.1 Property: Neutral ====== auto-parsed ====== Itemclass : Arrow Weight : 0.1 Id: (1770) Iron Arrow Forged outAn arrow made of iron, this ar. Much strow will inflict more damager than one crafted of woodan ordinary arrow. Class: Arrow Attack ATK: 30 Weight: 0.1 Property: Neutral Weight: 0.3 ====== auto-parsed ====== Itemclass : Arrow Weight : 0.1 Id: (1772) Holy Arrow An arrow made of evil-defying metal arrownd blessed with holy water. Damage +5% on Demon enemies. Class: Arrow Attack ATK: 50 Property: Holy Weight: 0.2 Increases physical damage on Demon race targets by 5%.1 Property: Holy ====== auto-parsed ====== Itemclass : Arrow Weight : 0.1 Id: (1773) Elven Arrow An arrows once used by the ancient elves guardingwho protected their forest. Long-ranged Physical damage +50% if used with Elven Bow. Class: Arrow Attack ATK: 45 Weight: 0.1 Property: Neutral Weight: 0.1 Requiresd Level: 100 Set Bonus Elven Bow [1] Elven Arrow Increases long-ranged damage on targets by 50%. ====== auto-parsed ====== Itemclass : Arrow Weight : 0.1 Required Level : 100 Id: (1774) Hunting Arrow StrongA sturdy and rough arrows i madeal for hunting large animbig game. Long-ranged Physical damage +50% if used with Hunter Bow. Class: Arrow Attack ATK: 35 Property: Neutral Weight: 0.1 Set Bonus Hunter Bow or Hunter Bow [1] Hunting Arrow Increases long-ranged damage on targets by 50%. Property: Neutral ====== auto-parsed ====== Itemclass : Arrow Weight : 0.1 Id: (1775) WoE Arrow S PorousAn arrow mass -produced arrows for War of Emperium. Class: Arrow Attack: 45 Property: Neutral Weight: 0.1 Requires Level: 130 Stats duringBonus option if participating in PvP or WoE, WoE TE, PvP Set Bonus Long-ranged damage +70% if used with Bellum Crossbow WoE. Class: Arrow S Increases long-ranged damage on Human Player and Doram PlayATK: 45 Weight: 0.1 Property: Neutrace targets by 70%.l Required Level: 95 ====== auto-parsed ====== Itemclass : Arrow Weight : 0.1 Required Level : 95 Id: (1776) WoE Arrow A Mass An arrow mass-produced arrows for War of Emperium. Class: Arrow Attack: 30 Property: Neutral Weight: 0.1 Requires Level: 95 Stats duringBonus option if participating in PvP or WoE, WoE TE, PvP Set Bonus Long-ranged damage +40% if used with Bellum Crossbow WoE. Class: Arrow A Increases long-ranged damage on Human Player and Doram PlayTK: 30 Weight: 0.1 Property: Neutrace targets by 40%.l Required Level: 95 ====== auto-parsed ====== Itemclass : Arrow Weight : 0.1 Required Level : 95 Id: (6145) Vulcan Bullet A bullet which is used for skills. Usmmunition required for Mechaniccasting skills. Class: Generic_ Weight: 0.21 ====== auto-parsed ====== Weight : 0.1 Id: (6146) Madogic Gear Fuel A fFuel that is usrequired for a large number ofvarious Madogic Gear skills. StrongThe more powerful the skills consumes is, the more fuel. Used for Mechanic skills. Class: Generic it consumes. _ Weight: 30.1 ====== auto-parsed ====== Weight : 0.1 Id: (6147) Liquid Condensed Bullet A bullet which effusethat emits cold air. Used for Mechanic skills. Class: Bullet_ Weight: 0.31 ====== auto-parsed ====== Weight : 0.1 Id: (6512) Fire Charm Fire A charm nNinjas carry with them to protect themselves from harm. Skilled n. People say that an experienced Ninjas can use this periapt to castese for various spelltechniques. Weight : 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (6513) Ice Charm Ice A charm nNinjas carry with them to protect themselves from harm. Skilled n. People say that an experienced Ninjas can use this periapt to castese for various spelltechniques. Weight : 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (6514) Wind Charm Wind A charm nNinjas carry with them to protect themselves from harm. Skilled n. People say that an experienced Ninjas can use this periapt to castese for various spelltechniques. Weight : 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (6515) Charm Earth Charm A charm nNinjas carry with them to protect themselves from harm. Skilled n. People say that an experienced Ninjas can use this periapt to castese for various spelltechniques. Weight : 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (7521) Flame Stone A bead, imbued with containing the power of Ffire. It servesUsed as a catalyst for the ways of the Ninja. Used for Ninja skills. Class: Genericutsu. _ Weight: 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (7522) Ice Stone A bead, imbued with containing the power of Water. It servesice. Used as a catalyst for the ways of the Ninja. Used for Ninja skills. Class: Genericutsu. _ Weight: 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (7523) Wind Stone A bead, imbued with containing the power of Wwind. It servesUsed as a catalyst for the ways of the Ninja. Used for Ninja skills. Class: Genericutsu. _ Weight: 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (7524) Shadow Orb An orb that is used as a catalyst to enable a Ninja to realize hihat brings forth a Ninja's latent abilitiespower and skills. Used forenables them to cast more powerful Ninja skills. Class: Genericutsu. _ Weight: 20.1 ====== auto-parsed ====== Weight : 0.1 Id: (7663) Full Metal Jacket Full metal jacket, known as FMJ. Penetration will be. FMJ for short. A bullet whose piercing power is maximized to give highinflict more damage. Used for Rebel skills. Class: BulletAutomatically consumed when casting Mass Spiral. Weight: 0.21 ====== auto-parsed ====== Weight : 0.1 Id: (7664) Grenade LauncherProjectile Mine Athletic type of projectile mine that can be used for gshot with a Grenade lLauncher. Used for Rebel skills. Class: GenericAutomatically consumed when casting Howling Mine. Weight: 0.31 ====== auto-parsed ====== Weight : 0.1 Id: (7665) Dragon Tail Missile MA missile for grenade launcher that has the nickname 'Evil Tail'. that's been nicknamed beast tail. Can be shot with a Grenade Launcher. Traceks the target and giveed enemy to inflict damage. Used for Rebel skills. Class: GenericAutomatically consumed when casting Dragon Tail. Weight: 0.10 ====== auto-parsed ====== Weight : 0.1 Id: (7940) Special Alloy Trap A trap that is reformed to be light and sturdy for hHunters whose weights were a burden. Class: Generic suffer from transporting around too much weight. _ Weight: 0.21 ====== auto-parsed ====== Weight : 0.1 Id: (12004) Arrow Quiver Ammuni"Caution case, contains a stack of! You may lose items if there arrows. User may only holdore than 30,000 arrow of same typethem in theyour inventory. Class: Item G" _ A quiver Weight: 25 Produces containing 500 Arrows. _ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (12005) Iron Arrow Quiver Ammuni"Caution case, contains a stack of! You may lose items if there arrows. User may only holdore than 30,000 arrow of same typethem in theyour inventory. Class: Item G" _ A quiver Weight: 25 Produces containing 500 Iron Arrows. _ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (12006) Steel Arrow Quiver Ammuni"Caution case, contains a stack of! You may lose items if there arrows. User may only holdore than 30,000 arrow of same typethem in theyour inventory. Class: Item G" _ A quiver Weight: 25 Produces containing 500 Steel Arrows. _ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (12007) Oridecon Arrow Quiver Ammuni"Caution case, contains a stack of! You may lose items if there arrows. User may only holdore than 30,000 arrow of same typethem in theyour inventory. Class: Item G" _ A quiver Weight: 25 Produces containing 500 Oridecon Arrows. _ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (12008) Fire Arrow Quiver Ammuni"Caution case, contains a stack of! You may lose items if there arrows. User may only holdore than 30,000 arrow of same typethem in theyour inventory. Class: Item G" _ A quiver Weight: 25 Produces containing 500 Fire Arrows. _ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (12009) Silver Arrow Quiver Ammuni"Caution case, contains a stack of! You may lose items if there arrows. User may only holdore than 30,000 arrow of same typethem in theyour inventory. Class: Item G" _ A quiver Weight: 25 Produces containing 500 Silver Arrows. _ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (12010) Wind Arrow Quiver Ammuni"Caution case, contains a stack of! You may lose items if there arrows. User may only holdore than 30,000 arrow of same typethem in theyour inventory. Class: Item G" _ A quiver Weight: 25 Produces containing 500 Wind Arrows. _ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (12011) Stone Arrow Quiver Ammuni"Caution case, contains a stack of! You may lose items if there arrows. User may only holdore than 30,000 arrow of same typethem in theyour inventory. Class: Item G" _ A quiver Weight: 25 Produces containing 500 Stone Arrows. _ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (12012) Crystal Arrow Quiver Ammuni"Caution case, contains a stack of! You may lose items if there arrows. User may only holdore than 30,000 arrow of same typethem in theyour inventory. Class: Item G" _ A quiver Weight: 25 Produces containing 500 Crystal Arrows. _ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (12013) Shadow Arrow Quiver Ammuni"Caution case, contains a stack of! You may lose items if there arrows. User may only holdore than 30,000 arrow of same typethem in theyour inventory. Class: Item G" _ A quiver Weight: 25 Produces containing 500 Shadow Arrows. _ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (12014) Immaterial Arrow Quiver Ammuni"Caution case, contains a stack of! You may lose items if there arrows. User may only holdore than 30,000 arrow of same typethem in theyour inventory. Class: Item G" _ A quiver Weight: 25 Produces containing 500 Immaterial Arrows. _ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (12015) Rusty Arrow Quiver Ammuni"Caution case, contains a stack of! You may lose items if there arrows. User may only holdore than 30,000 arrow of same typethem in theyour inventory. Class: Item G" _ A quiver Weight: 25 Produces containing 500 Rusty Arrows. _ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (12149) Bullet Cartridgse A bullet cartridge that"Caution! You may lose items if there are more than 30,000 of them in your inventory." _ A bullet case containsing 500 regular B ordinary bullets that anyone can easily get. _ Weight : 25 ====== auto-parsed ====== Weight : 25 Id: (12150) Bloody Bullet Cartridgse A bullet cartridge that"Caution! You may lose items if there are more than 30,000 of them in your inventory." _ A bullet case containsing 500 B crimson, bloody Bbullets. _ Weight : 25 ====== auto-parsed ====== Weight : 25 Id: (12151) Silver Bullet Cartridgse A bullet cartridge that"Caution! You may lose items if there are more than 30,000 of them in your inventory." _ A bullet case containsing 500 S blessed silver Bholy bullets. _ Weight : 25 ====== auto-parsed ====== Weight : 25 Id: (12183) Holy Arrow Quiver Ammuni"Caution case, contains a stack of! You may lose items if there arrows. User may only holdore than 30,000 arrow of same typethem in theyour inventory. Class: Item G" _ A quiver Weight: 25 Produces 500 H containing 500 arrows blessed with holy Arrow.water. _ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (12341) Special Alloy Trap Box A box that is filled with one hundredcontaining 500 reformed tTraps. _ Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (12383) Vulcan Bullet Magazine A magazine wi"Caution! You may lose items if there are more thousand Vulcan Bullets. It's 30,000 of them in your inventory." A portable. magazine containing 1,000 vulcan bullets. _ Weight : 50 ====== auto-parsed ====== Weight : 50 Id: (12392) Repair A Restores a certain amount ofsome HP tofor Madogic Gear. Weight :: 0.10 ====== auto-parsed ====== Weight : 0.1 Id: (12393) Repair B Restores a propern adequate amount of HP tofor Madogic Gear. Weight :: 0.14 ====== auto-parsed ====== Weight : 0.1 Id: (12394) Repair C Restores a massive amount of HP tofor Madogic Gear. Weight :: 0.18 ====== auto-parsed ====== Weight : 0.1 Id: (12575) Elven Arrow Quiver Ammuni"Caution case, contains a stack of! You may lose items if there arrows. User may only holdore than 30,000 arrow of same typethem in theyour inventory. Class: Item Gi" _ A quiver containing 500 Elven Arrows. Weight: 25 Requiresd Level: 100 Produces 500 Elven Arrow. ====== auto-parsed ====== Weight : 25 Required Level : 100 Id: (12576) Hunting Arrow Quiver Ammuni"Caution case, contains a stack of! You may lose items if there arrows. User may only holdore than 30,000 arrow of same typethem in theyour inventory. Class: Item G" _ A quiver Weight: 25 Produces containing 500 Hunting Arrows. Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (12677) WoE Arrow Quiver S Ammuni"Caution case, contains a stack of! You may lose items if there arrows. User may only holdore than 30,000 arrow of same typethem in theyour inventory. Class: Item G" _ A quiver Weight: 10 containing 500 WoE Arrow S. Requiresd Level: 130 Produces 200 WoE Arrow S.Weight: 10 ====== auto-parsed ====== Required Level : 130 Weight : 10 Id: (12678) WoE Arrow Quiver A Ammuni"Caution case, contains a stack of arrows. Class: It! You may lose items if there are more than 30,000 of them Gin your inver Weight: 10ntory." _ A quiver containing 500 WoE Arrow As. Requiresd Level: 95 Produces 200 WoE Arrow A.Weight: 10 ====== auto-parsed ====== Required Level : 95 Weight : 10 Id: (13200) Bullet A smallMade mainly of metal, this piercing bullet that can be fired from a gun to damage enemis the power to kill and destroy. Class : Bullet ATK : 25 Weight : 0.1 Property : Neutral ====== auto-parsed ====== Itemclass : Bullet Weight : 0.1 Id: (13215) Armor Pierceing Bullet Armor bullet made to piercing ammunition created on requeste armor. Class : Bullet ATK : 50 Weight : 0.2 1 Property : Neutral Required Level : 100 ====== auto-parsed ====== Itemclass : Bullet Weight : 0.1 Required Level : 100 Id: (13216) Blazing Bullet Ammunition custom tha bullet containing an aurathe energy of fire. Class : Bullet ATK : 40 Weight : 0.2 1 Property : Fire Required Level : 100 ====== auto-parsed ====== Itemclass : Bullet Weight : 0.1 Required Level : 100 Id: (13217) Freezing Bullet Ammunition custom tha bullet containing an aurathe energy of ice. Class : Bullet ATK : 40 Weight : 0.2 1 Property : Water Required Level : 100 ====== auto-parsed ====== Itemclass : Bullet Weight : 0.1 Required Level : 100 Id: (13218) LightningElectric Bullet Ammunition custom tha bullet containing an aurathe energy of lightning. Class : Bullet ATK : 40 Weight : 0.2 1 Property : Wind Required Level : 100 ====== auto-parsed ====== Itemclass : Bullet Weight : 0.1 Required Level : 100 Id: (13219) Magic Stone Bullet A bullet that is endowed withcontaining the powenergy of Eearth. _ Type: Ammunition Class: Bullet Base AttackTK: 40 Weight: 0.1 Property: Earth Weight: 0.2 Required Level: 100 ====== auto-parsed ====== Itemclass : Bullet Weight : 0.1 Required Level : 100 Id: (13220) Purifying Bullet A silver bullet that is dipped inpurified with holy water. _ Type: Ammunition to enhance its performance. Class: Bullet Base AttackTK: 40 Weight: 0.1 Property: Holy Weight: 0.2 Required Level: 100 ====== auto-parsed ====== Itemclass : Bullet Weight : 0.1 Required Level : 100 Id: (13221) Silver Bullet A small silvery bullet imbued with holy powenergy. _ Type: Ammunition Class: Bullet Base AttackTK: 15 Property: Holy Weight: 0.2 Silver bullet that is holy spirit. _ Type: Ammunition Class: Bullet Base Attack: 15 1 Property: Holy Weight: 0.2 ====== auto-parsed ====== Itemclass : Bullet Weight : 0.1 Id: (13222) Bloody Shell A bullet of bloody red bullet that may cause the Bleed effect on an enemy bycolor. Attacks create a low chance. _ Type: Ammunitiof Bleeding the target. Class: Bullet Base AttackTK: 30 Property: Neutral Weight: 0.2 _ A X% chance of inflicting Bleed status on the target when de1 Property: Neutraling physical attacks. ====== auto-parsed ====== Itemclass : Bullet Weight : 0.1 Id: (13228) Flare Bullet A bullet endowimbued with fire element. Class: Bullet Attack ATK: 20 Weight: 0.21 Property: Fire ====== auto-parsed ====== Itemclass : Bullet Weight : 0.1 Id: (13229) Lightning Bullet A bullet endowimbued with lightning element. Class: Bullet Attack ATK: 20 Weight: 0.21 Property: Wind ====== auto-parsed ====== Itemclass : Bullet Weight : 0.1 Id: (13230) Ice Bullet A bullet endowimbued with ice element. Class: Bullet Attack ATK: 20 Weight: 0.21 Property: Water ====== auto-parsed ====== Itemclass : Bullet Weight : 0.1 Id: (13231) Poison Bullet A bullet coatapplied with deadly poison. Class: Bullet Attack: 20 Property: Poison Weight: 0.2 Adds a 5%s create a low chance of inflicting Poison oning the target when performing a physical attack.. Class: Bullet ATK: 20 Weight: 0.1 Property: Poison ====== auto-parsed ====== Itemclass : Bullet Weight : 0.1 Id: (13232) Blinding Bullet A bullet shroudimbued with blin darkness. Class: Bulletd element. Attack: 20 Weight: 0.2 Adds a 5%s create a low chance of inflicting Blind oning the target when performing a physical attack.. Class: Bullet ATK: 20 Weight: 0.1 Property: Shadow ====== auto-parsed ====== Itemclass : Bullet Weight : 0.1 Id: (13250) Shuriken A cross shaped dagger that is small enough to conceal in your handblade you can easily conceal in your hand. It's often called cross blade because of its shape. Class : Throwing Weapon Attack TK: 10 Weight : 0.5 1 Property: Neutral ====== auto-parsed ====== Weight : 0.1 Id: (13251) Nimbus Shuriken A shuriken that is rumored to show its trubecome even more powerful during a rainstorm. Class : Throwing Weapon Attack TK: 30 Required Level : 20 Weight : 0.5 1 Property: Neutral ====== auto-parsed ====== Required Level : 20 Weight : 0.1 Id: (13252) Flash Shuriken A shuriken that can be thrown at the speed of light. Class : Throwing Weapon Attack TK: 45 Required Level : 40 Weight : 0.5 1 Property: Neutral ====== auto-parsed ====== Required Level : 40 Weight : 0.1 Id: (13253) Sharp Leaf Shuriken A sharpvery thin shuriken that is surprisingly as thin aslooks like a leaf. Class : Throwing Weapon Attack TK: 70 Required Level : 60 Weight : 0.5 1 Property: Neutral ====== auto-parsed ====== Required Level : 60 Weight : 0.1 Id: (13254) Thorn Needle Shuriken A dreadful shuriken with thorn barb-like barbs thorns that hook into its the target, making them painful to pull out's body. Class : Throwing Weapon Attack TK: 100 Required Level : 80 Weight : 0.5 1 Property: Neutral ====== auto-parsed ====== Required Level : 80 Weight : 0.1 Id: (13255) Icicle Kunai A freezing kunai imbued with freezing cold. It seems cold enough to chill deep enough into the bone. Class : Throwing Weapon Attack TK: 30 Weight : 2 0.1 Property: Water ====== auto-parsed ====== Weight : 0.1 Id: (13256) Black Earth Kunai An Earth property kunai kunai imbued with the energy of the earth that inflicts blunt trauma upon targeted enemies. Class : Throwing Weapon Attack TK: 30 Weight : 2 0.1 Property: Earth ====== auto-parsed ====== Weight : 0.1 Id: (13257) High Wind Kunai A Wind property kunai that emits especially sharpsharp wind energy. It rips the flesh, almost like a hot knife through butter. Class : Throwing Weapon Attack TK: 30 Weight : 2 0.1 Property: Wind ====== auto-parsed ====== Weight : 0.1 Id: (13258) Heat Wave Kunai An eExplosive kunai des when it contacts with the target willto inflict splashed damage arou. Handle wits th carget. Class : Throwing Weapon Attack TK: 30 Weight : 2 : 0.1 Property: Fire ====== auto-parsed ====== Weight : 0.1 Id: (13259) Fell Poison Kunai A kunai coated with deadly poison that has a low chance of inflicting. You can say that it's the Poison status on a targeted enemy when used in a l most effective anti-persong range physical attackkunai. Class : Throwing Weapon Attack TK: 30 Weight : 2 : 0.1 Property: Poison ====== auto-parsed ====== Weight : 0.1 Id: (13294) Explosive Kunai SA special Kkunai designed to hold gunpowder in the handle forand exploside on contact with the target and surroundings. Careful hto inflict splash damage. Handling is requie with extra cared! Class : Throwing Weapon Attack TK: 50 Weight : 30.1 Property : ¹«Neutral Level Limit : 100 ====== auto-parsed ====== Weight : 0.1 Id: (18000) Cannon Ball Ammunition used for Mechanic and Geneticistcasting Cannon skills Arm Cannon and Cart Cannon. Class: Cannonball Attack ATK: 100 Weight: 0.1 Property: Neutral Weight: 1 ====== auto-parsed ====== Itemclass : Cannonball Weight : 0.1 Id: (18001) Holy Cannon Ball Ammunition used for Mechanic and Geneticistcasting Cannon skills Arm Cannon and Cart Cannon. Class: Cannonball Attack ATK: 120 Weight: 0.1 Property: Holy Weight: 1 ====== auto-parsed ====== Itemclass : Cannonball Weight : 0.1 Id: (18002) Dark Cannon Ball Ammunition used for Mechanic and Geneticistcasting Cannon skills Arm Cannon and Cart Cannon. Class: Cannonball Attack ATK: 120 Weight: 0.1 Property: Shadow Weight: 1 ====== auto-parsed ====== Itemclass : Cannonball Weight : 0.1 Id: (18003) Soul Cannon Ball Ammunition used for Mechanic and Geneticistcasting Cannon skills Arm Cannon and Cart Cannon. Class: Cannonball Attack ATK: 120 Weight: 0.1 Property: Ghost Weight: 1 ====== auto-parsed ====== Itemclass : Cannonball Weight : 0.1 Id: (18004) Iron Cannon Ball Ammunition used for Mechanic and Geneticistcasting Cannon skills Arm Cannon and Cart Cannon. Class: Cannonball Attack ATK: 250 Weight: 0.1 Property: Neutral Weight: 1 ====== auto-parsed ====== Itemclass : Cannonball Weight : 0.1 Id: (22737) Bloody Bullet Case Contains 500 bullet"Caution! You may lose items if that have a chance to cause bleeding. _ Iere are more than 30,000 of the ammunition in your inventory exceeds over 30,000, it can." _ A bullet case containing 500 crimson, be lost. _ Type: Consumable Class: Item Producerody bullets. _ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (22738) Silver Bullet Case 500 holy silver bullet i"Caution! You may lose items in it. _ If there ammunitionre more than 30,000 of them in your inventory exceeded over 30,000, i." _ A bullet can be lost. _ Type: Consumase containing 500 ble Class: Item Producered silver holy bullets. _ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (22744) Amrmor APiercing Bullet Case Contains 500 armor-piercing shell"Caution! You may lose items if that penetrate even thare more thickest armor. _ Ian 30,000 of the ammunition in your inventory exceeds over 30,000, i." _ A bullet can be lost. _ Type: Consumable Class: Item Producerse containing 500 Armor Piercing Bullets. _ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (22745) Ammo Blazing Bullet Case Contains 500 bullet"Caution! You may lose items if thatere are endowed with the powermore than 30,000 of Fire. _ If the ammunition in your inventory exceeds over 30,000, it can be lost." _ A bullet case containing 500 Blazing Bullets. _ Type: Consumable Class: Item Producer Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (22746) Ammo Freezing Bullet Case Contains 500 bullet"Caution! You may lose items if thatere are endowed with the powermore than 30,000 of Ice. _ If the ammunition in your inventory exceeds over 30,000, it can be lost." _ A bullet case containing 500 Freezing Bullets. _ Type: Consumable Class: Item Producer Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (22747) Ammo LightningElectric Bullet Case Contains 500 bullet"Caution! You may lose items if thatere are endowed with the powermore than 30,000 of Lightning. _ If the ammunition in your inventory exceeds over 30,000, i." _ A bullet can be lost. _ Type: Consumable Class: Item Producerse containing 500 Electric Bullets. _ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (22748) Ammo Magic Stone Bullet Case Contains 500 magic stone bullets that"Caution! You may lose items if there are endowed with the powermore than 30,000 of Earth. _ If the ammunition in your inventory exceeds over 30,000, it can be lost. _ Type: Consumable Class: Item Producer." _ A bullet case containing 500 Magic Stone Bullets. _ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (22749) Ammo Purifying Bullet Case Contains bullet"Caution! You may lose items if thatere are dipped in holy water. _ Imore than 30,000 of the ammunition in your inventory exceeds over 30,000, i." _ A bullet can be lost. _ Type: Consumable Class: Item Producerse containing 500 Purifying Bullets. _ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (23123) Flare Bullet Case "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ A bullet case containing 500 fFlare bBullets. Class: Item Giver Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (23124) Lightning Bullet Case "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ A bullet case containing 500 lLightning bBullets. Class: Item Giver Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (23125) Ice Bullet Case "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ A bullet case containing 500 ice bIce Bullets. Class: Item Giver Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (23126) Poison Bullet Case "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ A bullet case containing 500 pPoison bBullets. Class: Item Giver Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (23127) Blinding Bullet Case "Caution! You may lose items if there are more than 30,000 of them in your inventory." _ A bullet case containing 500 bBlinding bBullets. Class: Item Giver Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (23919) Kachua's Secret Key The key to unlocking Kachua's Secret Box. It contains various treasures! The contents of the secret box change every month, so please check before using it. When opened gives one of the following Shadow Smelting Hammer 0.40% Advanced Refining Certificate Envelope 0.80% Pump Of Spirit 0.40% Essence of Powerful Soul 0.76% Victory Wing Ear 0.19% EXP Advisor 0.19% New Wave Sunglasses 0.19% Deep Blue Sunglasses 0.19% Battle Processor 0.19% Spirit of Chung E 0.19% RollingPsychic Shadow Armor 1.15% RollingPsychic Shadow Shield 1.15% RollingPsychic Shadow Shoes 1.15% ChainSpore Bomb Shadow WeaponArmor 1.15% ChainSpore Bomb Shadow PendantShield 1.15% ChainSpore Bomb Shadow EarringShoes 1.15% Refining Certificate Envelope 5.00% Shadow Cube (Weapon) 5.00% Shadow Cube (Armor) 5.00% Class Weapon Shadow Cube 2.94% Class Armor Shadow Cube 2.94% Class Shoes Shadow Cube 2.93% Class Shield Shadow Cube 2.93% Class Pendant Shadow Cube 2.93% Class Earring Shadow Cube 2.93% HE Battle Manual x2 14.25% Bloody Branch x2 14.25% Yggdrasilberry Box 14.25% Alchemist Box 14.25% In addition every Kachua opened will award HE Bubble Gum 100.00% Type: Usable Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (25187) Slug Bullet A slug bullet that is madeexclusively used for the Slug Shot skill. It can be used as a normal shot but does not give h Its heavy price and weight damage. It'kes expensive aople wond very heavy... just what is this th what it's made of. Automatically consumed when casting made of?Slug Shot. Weight: 120 ====== auto-parsed ====== Weight : 120 Link to comment Share on other sites More sharing options...
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