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PHMYSGRO changelog April 27, 2023


Dia

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Added
Quest
Spoiler


Id: 291141
Making of SIOPAO - Sweet Nyangvine (Cooldown)
Info: Bring Nyangvine Fruit to <NAVI>[Meow]<INFO>prontera,156,226,0,101,0</INFO></NAVI> again tomorrow.
Quickinfo: Reset at 4am
Id: 291142
Making of SIOPAO - I Want My Pao Pao!
Info: <NAVI>[Cai]<INFO>prontera,158,226,0,101,0</INFO></NAVI> is too hungry. Could you bring 1 SIOPAO for him?
Quickinfo: Bring SIOPAO to Cai
Id: 291143
Making of SIOPAO - I Want My Pao Pao! (Cooldown)
Info: <NAVI>[Cai]<INFO>prontera,158,226,0,101,0</INFO></NAVI> is full now. Please come back tomorrow.
Quickinfo: Reset at 4am
Id: 291144
Making of SIOPAO - Population Control
Info: Hunt 10 Les, 10 Wood Goblins and 10 Mavkas for <NAVI>[Cai]<INFO>prontera,158,226,0,101,0</INFO></NAVI>.
Quickinfo: Hunt Moscovia monsters
Id: 291145
Making of SIOPAO - Population Control (Cooldown)
Info: Hunt the Moscovia monsters again tomorrow for <NAVI>[Cai]<INFO>prontera,158,226,0,101,0</INFO></NAVI>.
Quickinfo: Reset at 4am
Id: 291146
Making of SIOPAO - Juicy Carrots
Info: Bring 5 Juicy Rainbow Carrot to exchange Organic Wheat Flour with <NAVI>[Rime]<INFO>mosk_dun01,216,255,0,101,0</INFO></NAVI>.
Quickinfo: Bring materials to Rime
Id: 291147
Making of SIOPAO - Juicy Carrots (Cooldown)
Info: <NAVI>[Rime]<INFO>mosk_dun01,216,255,0,101,0</INFO></NAVI> are run out of Organic Wheat Flour. Please come back tomorrow.
Quickinfo: Reset at 4am
Id: 291148
Making of SIOPAO - The Great Boar Hunt
Info: Hunt 10 Golden Savages for <NAVI>[Rime]<INFO>mosk_dun01,216,255,0,101,0</INFO></NAVI> to exchange for Vegetable Oil.
Quickinfo: Hunt 10 Golden Savages
Id: 291149
Making of SIOPAO - The Great Boar Hunt (Cooldown)
Info: <NAVI>[Rime]<INFO>mosk_dun01,216,255,0,101,0</INFO></NAVI> are run out of Vegetable Oil. Please come back tomorrow.
Quickinfo: Reset at 4am



NpcIdentity
Spoiler


Id: 23062
JT_E_GOLDEN_SAVAGE



Item
Spoiler


Id: (20973)

Spiritual Cloth [1]
A rare cloth made from the power of the spirits.
This cloth has a good defense against spiritual attacks.
MDEF +10

Max HP +3%, Max SP +3%
Dalay after skill -5%.
Resistance against Demi-human enemies +5%.

If refine level is +5 or above, Max HP +7%, Max SP +7% and delay after skill -5% additionally.
If refine level is +7 or above, Max HP +10%, Max SP +10% and delay after skill -5% additionally.

Equip with Eclipse Card,
resistance against Holy property attack +75%.
For every level of [Faith], damage taken from Holy property attack +5%

Equip with Orc Zombie Card,
resistance against Undead property attack +45%.

Equip with Marionette Card,
resistance against Ghost property attack +45%.

Equip with Myst Card,
resistance against Poison property attack +45%.

Class: Garment Defense: 12
Weight: 90
Required Level: 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Garment
Defense : 12
Weight : 90
Required Level : 100

Id: (24778)

1Lv Shadow Armor
An old and useless Shadow Armor.

Class : Shadow Equipment
Location : ¾Æ¸Ó Weight : 0
Required Level: 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1

Id: (24779)

1Lv Shadow Weapon
An old and useless Shadow Weapon.

Class : Shadow Equipment
Location : Weapon Weight : 0
Required Level: 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1

Id: (24780)

1Lv Shadow Shield
An old and useless Shadow Shield.

Class : Shadow Equipment
Location : Shield Weight : 0
Required Level: 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1

Id: (24781)

1Lv Shadow Shoes
An old and useless Shadow Shoes.

Class : Shadow Equipment
Location : Shoes Weight : 0
Required Level: 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1

Id: (24782)

1Lv Shadow Earring
An old and useless Shadow Earring.

Class : Shadow Equipment
Location : Earring Weight : 0
Required Level: 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1

Id: (24783)

1Lv Shadow Pendant
An old and useless Shadow Pendant.

Class : Shadow Equipment
Location : Pendant Weight : 0
Required Level: 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1

Id: (28564)

Valkyrie Drop [1]
Crystallized teardrops of a Valkyrie who mourned for the death of a comrade. The drop possesses the divine powers.

Variable cast time -10%, Natural SP recovery +50%, delay after skill -5%.
Variable cast time of [Oratio] -50%, fixed cast time -50%.

For every level of [Impositio Manus],
magic damage to all size monsters +3%,
If Lv5 [Impositio Manus] is acquired,
able to cast Lv2 [Odin's Power].

For every 2 Base Level,
[Magnus Exorcismus] damage +3%.

Class : Accessory Defense : 0
Weight : 30
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Accessory
Defense : 0
Weight : 30
Required Level : 100

Id: (28596)

Toy Ring [1]
A ring that makes a hitting sound when struck.
This sound makes you feel that your attack is getting stronger.

STR +5, VIT +5, AGI +5

Able to cast Lv5 [Hammerfall].

For every Base Level, [Bash] damage +1%.
For every 5 Base Level, [Bowling Bash] damage +3%.
For every 2 level of [Sword Mastery], STR +1, VIT +1, AGI +1, ATK +10 additionally.

Equip with Meteor Striker,
ATK +100, [Bowling Bash] damage +50%.

Class : Accessary Defense : 0
Weight : 50
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Defense : 0
Weight : 50
Required Level : 100

Id: (28955)

Fotia Shield [1]
A shield with the power of fire.
There are various effects depending on the user's stats.

Indestructible
MDEF +10

Resistance against Fire property attack +10%.
Physical and magic damage to Fire property enemies +5%.

If refine level is +6 or above, resistance against Fire property attack +15%, physical and magic damage to Fire property enemies +10% additionally.
If refine level is +8 or above and,
If pure STR is 90 or above,
ATK +50.

If pure AGI is 90 or above,
increase ASPD (delay after attack -5%).

If pure VIT is 90 or above,
Heal effect +10%.

If pure INT is 90 or above,
MATK +30.

If pure DEX is 90 or above,
variable cast time -5%.

If pure LUK is 90 or above,
critical damage +5%.

Class : Shield Defense : 120
Weight : 100
Required Level : 90
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shield
Defense : 120
Weight : 100
Required Level : 90

Id: (31205)

C Big Orc Hero's Helmet
The helmet of an Orc Hero. But it's so big, you feel like you're going to break your neck if you wear it without caution.

Class : Costume
Defense : 0
Location : Upper/Middle Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1

Id: (31595)

Costume ROGGH Librarian
A garment to show the ROGGH Librarian's undying love for books.

Class : Costume Defense : 0
Location : Upper Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1

Id: (102330)

Orc Hero Egg
An egg that has a look of a Orc Hero.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (400359)

1Lv Hat [1]
An old and useless Hat.

Class : Headgear Defense : 0
Location : Upper Weight : 0
Required Level: 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Upper
Weight : 0
Required Level : 1

Id: (410208)

1Lv Glasses [1]
An old and useless Glasses.

Class : Headgear Defense : 0
Location : Middle Weight : 0
Required Level: 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Middle
Weight : 0
Required Level : 1

Id: (420010)

Costume Shadowbender
A costume with a dark aura rising from the ground.
It is said that it makes you look incredibly strong just by wearing it.

Class : Costume Defense : 0
Location : Lower Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1

Id: (420069)

Costume Lord of Royals
A costume used by the king who commanded the royal guard in the old days.

Class : Costume Defense : 0
Location : Lower Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1

Id: (420178)

1Lv Mask
An old and useless Mask.

Class : Headgear Defense : 0
Location : Lower Weight : 0
Required Level: 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Lower
Weight : 0
Required Level : 1

Id: (450249)

1Lv Shirts [1]
An old and useless Shirts.

Class : Armor Defense : 0
Weight : 0
Required Level: 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Armor
Defense : 0
Weight : 0
Required Level : 1

Id: (460048)

1Lv Shiled [1]
An old and useless Shiled.

Class : Shield Defense : 0
Weight : 0
Required Level: 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shield
Defense : 0
Weight : 0
Required Level : 1

Id: (470178)

1Lv Sandals [1]
An old and useless Sandals.

Class : Shoes Defense : 0
Weight : 0
Required Level: 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Defense : 0
Weight : 0
Required Level : 1

Id: (480249)

1Lv Hood [1]
An old and useless Hood.

Class : Garment Defense : 0
Weight : 0
Required Level: 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Garment
Defense : 0
Weight : 0
Required Level : 1

Id: (490286)

1Lv Clip [1]
An old and useless Clip.

Class : Accessory Defense : 0
Weight : 0
Required Level: 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Accessory
Defense : 0
Weight : 0
Required Level : 1

Id: (500067)

1Lv One-handed Swords [4]
An old and useless One-handed Swords.
MATK + 10

Class : Swords Attack : 10
Weight : 0
Weapon Level : 1
Required Level: 1
Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 1
Required Level : 1

Id: (500068)

2Lv One-handed Swords [4]
An old and useless One-handed Swords.
MATK + 10

Class : Swords Attack : 10
Weight : 0
Weapon Level : 2
Required Level: 1
Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 2
Required Level : 1

Id: (500069)

3Lv One-handed Swords [4]
An old and useless One-handed Swords.
MATK + 10

Class : Swords Attack : 10
Weight : 0
Weapon Level : 3
Required Level: 1
Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 3
Required Level : 1

Id: (500070)

4Lv One-handed Swords [4]
An old and useless One-handed Swords.
MATK + 10

Class : Swords Attack : 10
Weight : 0
Weapon Level : 4
Required Level: 1
Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (510096)

1Lv Dagger [4]
An old and useless Dagger.
MATK + 10

Class : Dagger Attack : 10
Weight : 0
Weapon Level : 1
Required Level: 1
Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 10
Weight : 0
Weapon Level : 1
Required Level : 1

Id: (510097)

2Lv Dagger [4]
An old and useless Dagger.
MATK + 10

Class : Dagger Attack : 10
Weight : 0
Weapon Level : 2
Required Level: 1
Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 10
Weight : 0
Weapon Level : 2
Required Level : 1

Id: (510098)

3Lv Dagger [4]
An old and useless Dagger.
MATK + 10

Class : Dagger Attack : 10
Weight : 0
Weapon Level : 3
Required Level: 1
Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 10
Weight : 0
Weapon Level : 3
Required Level : 1

Id: (510099)

4Lv Dagger [4]
An old and useless Dagger.
MATK + 10

Class : Dagger Attack : 10
Weight : 0
Weapon Level : 4
Required Level: 1
Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
====== auto-parsed ======
Itemclass : Dagger
Attack : 10
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (520024)

1Lv One-handed Axe. [4]
An old and useless One-handed Axe.
MATK + 10

Class : One-handed Axe Attack : 10
Weight : 0
Weapon Level : 1
Required Level: 1
Jobs : Novice Jobs, Swordsman and Merchant Classes, Assassin Jobs
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 1
Required Level : 1

Id: (520027)

2Lv One-handed Axe. [4]
An old and useless One-handed Axe.
MATK + 10

Class : One-handed Axe Attack : 10
Weight : 0
Weapon Level : 2
Required Level: 1
Jobs : Novice Jobs, Swordsman and Merchant Classes, Assassin Jobs
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 2
Required Level : 1

Id: (520028)

3Lv One-handed Axe. [4]
An old and useless One-handed Axe.
MATK + 10

Class : One-handed Axe Attack : 10
Weight : 0
Weapon Level : 3
Required Level: 1
Jobs : Novice Jobs, Swordsman and Merchant Classes, Assassin Jobs
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 3
Required Level : 1

Id: (520029)

4Lv One-handed Axe. [4]
An old and useless One-handed Axe.
MATK + 10

Class : One-handed Axe Attack : 10
Weight : 0
Weapon Level : 4
Required Level: 1
Jobs : Novice Jobs, Swordsman and Merchant Classes, Assassin Jobs
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (530040)

1Lv One-handed Spear [4]
An old and useless One-handed Spear.
MATK + 10

Class : One-handed Spear Attack : 10
Weight : 0
Weapon Level : 1
Required Level: 1
Jobs : Swordsman Classes
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 1
Required Level : 1

Id: (530041)

2Lv One-handed Spear [4]
An old and useless One-handed Spear.
MATK + 10

Class : One-handed Spear Attack : 10
Weight : 0
Weapon Level : 2
Required Level: 1
Jobs : Swordsman Classes
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 2
Required Level : 1

Id: (530042)

3Lv One-handed Spear [4]
An old and useless One-handed Spear.
MATK + 10

Class : One-handed Spear Attack : 10
Weight : 0
Weapon Level : 3
Required Level: 1
Jobs : Swordsman Classes
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 3
Required Level : 1

Id: (530043)

4Lv One-handed Spear [4]
An old and useless One-handed Spear.
MATK + 10

Class : One-handed Spear Attack : 10
Weight : 0
Weapon Level : 4
Required Level: 1
Jobs : Swordsman Classes
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (540068)

1Lv Book [4]
An old and useless Book.
MATK + 10

Class : Book Attack : 10
Weight : 0
Weapon Level : 1
Required Level: 1
Jobs : Priest Jobs, Sage Jobs, Taekwon Master
====== auto-parsed ======
Itemclass : Book
Attack : 10
Weight : 0
Weapon Level : 1
Required Level : 1

Id: (540069)

2Lv Book [4]
An old and useless Book.
MATK + 10

Class : Book Attack : 10
Weight : 0
Weapon Level : 2
Required Level: 1
Jobs : Priest Jobs, Sage Jobs, Taekwon Master
====== auto-parsed ======
Itemclass : Book
Attack : 10
Weight : 0
Weapon Level : 2
Required Level : 1

Id: (540071)

3Lv Book [4]
An old and useless Book.
MATK + 10

Class : Book Attack : 10
Weight : 0
Weapon Level : 3
Required Level: 1
Jobs : Priest Jobs, Sage Jobs, Taekwon Master
====== auto-parsed ======
Itemclass : Book
Attack : 10
Weight : 0
Weapon Level : 3
Required Level : 1

Id: (540072)

4Lv Book [4]
An old and useless Book.
MATK + 10

Class : Book Attack : 10
Weight : 0
Weapon Level : 4
Required Level: 1
Jobs : Priest Jobs, Sage Jobs, Taekwon Master
====== auto-parsed ======
Itemclass : Book
Attack : 10
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (550108)

1Lv One-handed Staff [4]
An old and useless One-handed Staff.
MATK + 10

Class : One-handed Staff Attack : 10
Weight : 0
Weapon Level : 1
Required Level: 1
Jobs : Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 1
Required Level : 1

Id: (550110)

2Lv One-handed Staff [4]
An old and useless One-handed Staff.
MATK + 10

Class : One-handed Staff Attack : 10
Weight : 0
Weapon Level : 2
Required Level: 1
Jobs : Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 2
Required Level : 1

Id: (550111)

3Lv One-handed Staff [4]
An old and useless One-handed Staff.
MATK + 10

Class : One-handed Staff Attack : 10
Weight : 0
Weapon Level : 3
Required Level: 1
Jobs : Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 3
Required Level : 1

Id: (550112)

4Lv One-handed Staff [4]
An old and useless One-handed Staff.
MATK + 10

Class : One-handed Staff Attack : 10
Weight : 0
Weapon Level : 4
Required Level: 1
Jobs : Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (560043)

1Lv Knuckle [4]
An old and useless Knuckle.
MATK + 10

Class : Knuckle Attack : 10
Weight : 0
Weapon Level : 1
Required Level: 1
Jobs : Priest Jobs, Monk Jobs
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 1
Required Level : 1

Id: (560044)

2Lv Knuckle [4]
An old and useless Knuckle.
MATK + 10

Class : Knuckle Attack : 10
Weight : 0
Weapon Level : 2
Required Level: 1
Jobs : Priest Jobs, Monk Jobs
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 2
Required Level : 1

Id: (560045)

3Lv Knuckle [4]
An old and useless Knuckle.
MATK + 10

Class : Knuckle Attack : 10
Weight : 0
Weapon Level : 3
Required Level: 1
Jobs : Priest Jobs, Monk Jobs
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 3
Required Level : 1

Id: (560046)

4Lv Knuckle [4]
An old and useless Knuckle.
MATK + 10

Class : Knuckle Attack : 10
Weight : 0
Weapon Level : 4
Required Level: 1
Jobs : Priest Jobs, Monk Jobs
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (570040)

1Lv Instrument [4]
An old and useless Instrument.
MATK + 10

Class : Instrument Attack : 10
Weight : 0
Weapon Level : 1
Required Level: 1
Jobs : Bard Jobs
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 10
Weight : 0
Weapon Level : 1
Required Level : 1

Id: (570041)

2Lv Instrument [4]
An old and useless Instrument.
MATK + 10

Class : Instrument Attack : 10
Weight : 0
Weapon Level : 2
Required Level: 1
Jobs : Bard Jobs
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 10
Weight : 0
Weapon Level : 2
Required Level : 1

Id: (570042)

3Lv Instrument [4]
An old and useless Instrument.
MATK + 10

Class : Instrument Attack : 10
Weight : 0
Weapon Level : 3
Required Level: 1
Jobs : Bard Jobs
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 10
Weight : 0
Weapon Level : 3
Required Level : 1

Id: (570043)

4Lv Instrument [4]
An old and useless Instrument.
MATK + 10

Class : Instrument Attack : 10
Weight : 0
Weapon Level : 4
Required Level: 1
Jobs : Bard Jobs
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 10
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (580041)

1Lv Whip [4]
An old and useless Whip.
MATK + 10

Class : Whip Attack : 10
Weight : 0
Weapon Level : 1
Required Level: 1
Jobs : Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 10
Weight : 0
Weapon Level : 1
Required Level : 1

Id: (580042)

2Lv Whip [4]
An old and useless Whip.
MATK + 10

Class : Whip Attack : 10
Weight : 0
Weapon Level : 2
Required Level: 1
Jobs : Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 10
Weight : 0
Weapon Level : 2
Required Level : 1

Id: (580043)

3Lv Whip [4]
An old and useless Whip.
MATK + 10

Class : Whip Attack : 10
Weight : 0
Weapon Level : 3
Required Level: 1
Jobs : Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 10
Weight : 0
Weapon Level : 3
Required Level : 1

Id: (580044)

4Lv Whip [4]
An old and useless Whip.
MATK + 10

Class : Whip Attack : 10
Weight : 0
Weapon Level : 4
Required Level: 1
Jobs : Dancer Jobs
====== auto-parsed ======
Itemclass : Whip
Attack : 10
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (590056)

1Lv One-handed Macee [4]
An old and useless One-handed Mace.
MATK + 10

Class : Mace Attack : 10
Weight : 0
Weapon Level : 1
Required Level: 1
Jobs : Novice Jobs, Swordsman and Merchant Classes, Acolyte Class
====== auto-parsed ======
Itemclass : Mace
Attack : 10
Weight : 0
Weapon Level : 1
Required Level : 1

Id: (590057)

2Lv One-handed Macee [4]
An old and useless One-handed Mace.
MATK + 10

Class : Mace Attack : 10
Weight : 0
Weapon Level : 2
Required Level: 1
Jobs : Novice Jobs, Swordsman and Merchant Classes, Acolyte Class
====== auto-parsed ======
Itemclass : Mace
Attack : 10
Weight : 0
Weapon Level : 2
Required Level : 1

Id: (590058)

3Lv One-handed Macee [4]
An old and useless One-handed Mace.
MATK + 10

Class : Mace Attack : 10
Weight : 0
Weapon Level : 3
Required Level: 1
Jobs : Novice Jobs, Swordsman and Merchant Classes, Acolyte Class
====== auto-parsed ======
Itemclass : Mace
Attack : 10
Weight : 0
Weapon Level : 3
Required Level : 1

Id: (590059)

4Lv One-handed Macee [4]
An old and useless One-handed Mace.
MATK + 10

Class : Mace Attack : 10
Weight : 0
Weapon Level : 4
Required Level: 1
Jobs : Novice Jobs, Swordsman and Merchant Classes, Acolyte Class
====== auto-parsed ======
Itemclass : Mace
Attack : 10
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (600035)

1Lv Two-handed Swords [4]
An old and useless Two-handed Swords.
MATK + 10

Class : Two-handed Swords Attack : 10
Weight : 0
Weapon Level : 1
Required Level: 1
Jobs : Swordsman Classes
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 1
Required Level : 1

Id: (600036)

2Lv Two-handed Swords [4]
An old and useless Two-handed Swords.
MATK + 10

Class : Two-handed Swords Attack : 10
Weight : 0
Weapon Level : 2
Required Level: 1
Jobs : Swordsman Classes
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 2
Required Level : 1

Id: (600037)

3Lv Two-handed Swords [4]
An old and useless Two-handed Swords.
MATK + 10

Class : Two-handed Swords Attack : 10
Weight : 0
Weapon Level : 3
Required Level: 1
Jobs : Swordsman Classes
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 3
Required Level : 1

Id: (600038)

4Lv Two-handed Swords [4]
An old and useless Two-handed Swords.
MATK + 10

Class : Two-handed Swords Attack : 10
Weight : 0
Weapon Level : 4
Required Level: 1
Jobs : Swordsman Classes
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (610047)

1Lv Katar [4]
An old and useless Katar.
MATK + 10

Class : Katar Attack : 10
Weight : 0
Weapon Level : 1
Required Level: 1
Jobs : Assassin Jobs
====== auto-parsed ======
Itemclass : Katar
Attack : 10
Weight : 0
Weapon Level : 1
Required Level : 1

Id: (610049)

2Lv Katar [4]
An old and useless Katar.
MATK + 10

Class : Katar Attack : 10
Weight : 0
Weapon Level : 2
Required Level: 1
Jobs : Assassin Jobs
====== auto-parsed ======
Itemclass : Katar
Attack : 10
Weight : 0
Weapon Level : 2
Required Level : 1

Id: (610050)

3Lv Katar [4]
An old and useless Katar.
MATK + 10

Class : Katar Attack : 10
Weight : 0
Weapon Level : 3
Required Level: 1
Jobs : Assassin Jobs
====== auto-parsed ======
Itemclass : Katar
Attack : 10
Weight : 0
Weapon Level : 3
Required Level : 1

Id: (610051)

4Lv Katar [4]
An old and useless Katar.
MATK + 10

Class : Katar Attack : 10
Weight : 0
Weapon Level : 4
Required Level: 1
Jobs : Assassin Jobs
====== auto-parsed ======
Itemclass : Katar
Attack : 10
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (620023)

1Lv Two-handed Axe [4]
An old and useless Two-handed Axe.
MATK + 10

Class : Two-handed Axe Attack : 10
Weight : 0
Weapon Level : 1
Required Level: 1
Jobs : Swordsman and Merchant Classes
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 1
Required Level : 1

Id: (620024)

2Lv Two-handed Axe [4]
An old and useless Two-handed Axe.
MATK + 10

Class : Two-handed Axe Attack : 10
Weight : 0
Weapon Level : 2
Required Level: 1
Jobs : Swordsman and Merchant Classes
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 2
Required Level : 1

Id: (620025)

3Lv Two-handed Axe [4]
An old and useless Two-handed Axe.
MATK + 10

Class : Two-handed Axe Attack : 10
Weight : 0
Weapon Level : 3
Required Level: 1
Jobs : Swordsman and Merchant Classes
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 3
Required Level : 1

Id: (620026)

4Lv Two-handed Axe [4]
An old and useless Two-handed Axe.
MATK + 10

Class : Two-handed Axe Attack : 10
Weight : 0
Weapon Level : 4
Required Level: 1
Jobs : Swordsman and Merchant Classes
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (630021)

1Lv Two-handed Spear [4]
An old and useless Two-handed Spear,
MATK + 10

Class : Two-handed Spear Attack : 10
Weight : 0
Weapon Level : 1
Required Level: 1
Jobs : Swordsman Classes
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 1
Required Level : 1

Id: (630022)

2Lv Two-handed Spear [4]
An old and useless Two-handed Spear,
MATK + 10

Class : Two-handed Spear Attack : 10
Weight : 0
Weapon Level : 2
Required Level: 1
Jobs : Swordsman Classes
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 2
Required Level : 1

Id: (630023)

3Lv Two-handed Spear [4]
An old and useless Two-handed Spear,
MATK + 10

Class : Two-handed Spear Attack : 10
Weight : 0
Weapon Level : 3
Required Level: 1
Jobs : Swordsman Classes
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 3
Required Level : 1

Id: (630024)

4Lv Two-handed Spear [4]
An old and useless Two-handed Spear,
MATK + 10

Class : Two-handed Spear Attack : 10
Weight : 0
Weapon Level : 4
Required Level: 1
Jobs : Swordsman Classes
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (640041)

1Lv Two-handed Staff [4]
An old and useless Two-handed Staff.
MATK + 10

Class : Two-handed Staff Attack : 10
Weight : 0
Weapon Level : 1
Required Level: 1
Jobs : Mage Jobs, Soul Linker
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 1
Required Level : 1

Id: (640042)

2Lv Two-handed Staff [4]
An old and useless Two-handed Staff.
MATK + 10

Class : Two-handed Staff Attack : 10
Weight : 0
Weapon Level : 2
Required Level: 1
Jobs : Mage Jobs, Soul Linker
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 2
Required Level : 1

Id: (640043)

3Lv Two-handed Staff [4]
An old and useless Two-handed Staff.
MATK + 10

Class : Two-handed Staff Attack : 10
Weight : 0
Weapon Level : 3
Required Level: 1
Jobs : Mage Jobs, Soul Linker
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 3
Required Level : 1

Id: (640044)

4Lv Two-handed Staff [4]
An old and useless Two-handed Staff.
MATK + 10

Class : Two-handed Staff Attack : 10
Weight : 0
Weapon Level : 4
Required Level: 1
Jobs : Mage Jobs, Soul Linker
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (650035)

1Lv Fuuma Shuriken [4]
An old and useless Fuuma Shuriken.
MATK + 10

Class : Huuma Attack : 10
Weight : 0
Weapon Level : 1
Required Level: 1
Jobs : Ninja
====== auto-parsed ======
Itemclass : Huuma
Attack : 10
Weight : 0
Weapon Level : 1
Required Level : 1

Id: (650036)

2Lv Fuuma Shuriken [4]
An old and useless Fuuma Shuriken.
MATK + 10

Class : Huuma Attack : 10
Weight : 0
Weapon Level : 2
Required Level: 1
Jobs : Ninja
====== auto-parsed ======
Itemclass : Huuma
Attack : 10
Weight : 0
Weapon Level : 2
Required Level : 1

Id: (650037)

3Lv Fuuma Shuriken [4]
An old and useless Fuuma Shuriken.
MATK + 10

Class : Huuma Attack : 10
Weight : 0
Weapon Level : 3
Required Level: 1
Jobs : Ninja
====== auto-parsed ======
Itemclass : Huuma
Attack : 10
Weight : 0
Weapon Level : 3
Required Level : 1

Id: (650038)

4Lv Fuuma Shuriken [4]
An old and useless Fuuma Shuriken.
MATK + 10

Class : Huuma Attack : 10
Weight : 0
Weapon Level : 4
Required Level: 1
Jobs : Ninja
====== auto-parsed ======
Itemclass : Huuma
Attack : 10
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (700070)

1Lv Bow [4]
An old and useless Bow.
MATK + 10

Class : Bow Attack : 10
Weight : 0
Weapon Level : 1
Required Level: 1
Jobs : Archer Class / Thief / Rogue
====== auto-parsed ======
Itemclass : Bow
Attack : 10
Weight : 0
Weapon Level : 1
Required Level : 1

Id: (700071)

2Lv Bow [4]
An old and useless Bow.
MATK + 10

Class : Bow Attack : 10
Weight : 0
Weapon Level : 2
Required Level: 1
Jobs : Archer Class / Thief / Rogue
====== auto-parsed ======
Itemclass : Bow
Attack : 10
Weight : 0
Weapon Level : 2
Required Level : 1

Id: (700072)

3Lv Bow [4]
An old and useless Bow.
MATK + 10

Class : Bow Attack : 10
Weight : 0
Weapon Level : 3
Required Level: 1
Jobs : Archer Class / Thief / Rogue
====== auto-parsed ======
Itemclass : Bow
Attack : 10
Weight : 0
Weapon Level : 3
Required Level : 1

Id: (700073)

4Lv Bow [4]
An old and useless Bow.
MATK + 10

Class : Bow Attack : 10
Weight : 0
Weapon Level : 4
Required Level: 1
Jobs : Archer Class / Thief / Rogue
====== auto-parsed ======
Itemclass : Bow
Attack : 10
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (800029)

1Lv Revolver [4]
An old and useless Revolver.
MATK + 10

Class : Revolver Attack : 10
Weight : 0
Weapon Level : 1
Required Level: 1
Jobs : Gunslinger jobs
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 1
Required Level : 1

Id: (800030)

2Lv Revolver [4]
An old and useless Revolver.
MATK + 10

Class : Revolver Attack : 10
Weight : 0
Weapon Level : 2
Required Level: 1
Jobs : Gunslinger jobs
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 2
Required Level : 1

Id: (800031)

3Lv Revolver [4]
An old and useless Revolver.
MATK + 10

Class : Revolver Attack : 10
Weight : 0
Weapon Level : 3
Required Level: 1
Jobs : Gunslinger jobs
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 3
Required Level : 1

Id: (800032)

4Lv Revolver [4]
An old and useless Revolver.
MATK + 10

Class : Revolver Attack : 10
Weight : 0
Weapon Level : 4
Required Level: 1
Jobs : Gunslinger jobs
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (810029)

1Lv Rifle [4]
An old and useless Rifle.
MATK + 10

Class : Rifle Attack : 10
Weight : 0
Weapon Level : 1
Required Level: 1
Jobs : Gunslinger jobs
====== auto-parsed ======
Itemclass : Rifle
Attack : 10
Weight : 0
Weapon Level : 1
Required Level : 1

Id: (810030)

2Lv Rifle [4]
An old and useless Rifle.
MATK + 10

Class : Rifle Attack : 10
Weight : 0
Weapon Level : 2
Required Level: 1
Jobs : Gunslinger jobs
====== auto-parsed ======
Itemclass : Rifle
Attack : 10
Weight : 0
Weapon Level : 2
Required Level : 1

Id: (810031)

3Lv Rifle [4]
An old and useless Rifle.
MATK + 10

Class : Rifle Attack : 10
Weight : 0
Weapon Level : 3
Required Level: 1
Jobs : Gunslinger jobs
====== auto-parsed ======
Itemclass : Rifle
Attack : 10
Weight : 0
Weapon Level : 3
Required Level : 1

Id: (810032)

4Lv Rifle [4]
An old and useless Rifle.
MATK + 10

Class : Rifle Attack : 10
Weight : 0
Weapon Level : 4
Required Level: 1
Jobs : Gunslinger jobs
====== auto-parsed ======
Itemclass : Rifle
Attack : 10
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (820023)

1Lv Shotgun [4]
An old and useless Shotgun.
Splash Attack
MATK + 10

Class : Shotgun Attack : 10
Weight : 0
Weapon Level : 1
Required Level: 1
Jobs : Gunslinger jobs
====== auto-parsed ======
Itemclass : Shotgun
Attack : 10
Weight : 0
Weapon Level : 1
Required Level : 1

Id: (820024)

2Lv Shotgun [4]
An old and useless Shotgun.
Splash Attack
MATK + 10

Class : Shotgun Attack : 10
Weight : 0
Weapon Level : 2
Required Level: 1
Jobs : Gunslinger jobs
====== auto-parsed ======
Itemclass : Shotgun
Attack : 10
Weight : 0
Weapon Level : 2
Required Level : 1

Id: (820025)

3Lv Shotgun [4]
An old and useless Shotgun.
Splash Attack
MATK + 10

Class : Shotgun Attack : 10
Weight : 0
Weapon Level : 3
Required Level: 1
Jobs : Gunslinger jobs
====== auto-parsed ======
Itemclass : Shotgun
Attack : 10
Weight : 0
Weapon Level : 3
Required Level : 1

Id: (820026)

4Lv Shotgun [4]
An old and useless Shotgun.
Splash Attack
MATK + 10

Class : Shotgun Attack : 10
Weight : 0
Weapon Level : 4
Required Level: 1
Jobs : Gunslinger jobs
====== auto-parsed ======
Itemclass : Shotgun
Attack : 10
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (830028)

1Lv Gatling Gun [4]
An old and useless Gatling Gun.
MATK + 10

Class : Gatling Gun Attack : 10
Weight : 0
Weapon Level : 1
Required Level: 1
Jobs : Gunslinger jobs
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 1
Required Level : 1

Id: (830029)

2Lv Gatling Gun [4]
An old and useless Gatling Gun.
MATK + 10

Class : Gatling Gun Attack : 10
Weight : 0
Weapon Level : 2
Required Level: 1
Jobs : Gunslinger jobs
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 2
Required Level : 1

Id: (830030)

3Lv Gatling Gun [4]
An old and useless Gatling Gun.
MATK + 10

Class : Gatling Gun Attack : 10
Weight : 0
Weapon Level : 3
Required Level: 1
Jobs : Gunslinger jobs
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 3
Required Level : 1

Id: (830031)

4Lv Gatling Gun [4]
An old and useless Gatling Gun.
MATK + 10

Class : Gatling Gun Attack : 10
Weight : 0
Weapon Level : 4
Required Level: 1
Jobs : Gunslinger jobs
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (840023)

1Lv Grenade Launcher [4]
An old and useless Grenade Launcher.
MATK + 10

Class : Grenade Launcher Attack : 10
Weight : 0
Weapon Level : 1
Required Level: 1
Jobs : Gunslinger jobs
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 1
Required Level : 1

Id: (840024)

2Lv Grenade Launcher [4]
An old and useless Grenade Launcher.
MATK + 10

Class : Grenade Launcher Attack : 10
Weight : 0
Weapon Level : 2
Required Level: 1
Jobs : Gunslinger jobs
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 2
Required Level : 1

Id: (840025)

3Lv Grenade Launcher [4]
An old and useless Grenade Launcher.
MATK + 10

Class : Grenade Launcher Attack : 10
Weight : 0
Weapon Level : 3
Required Level: 1
Jobs : Gunslinger jobs
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 3
Required Level : 1

Id: (840026)

4Lv Grenade Launcher [4]
An old and useless Grenade Launcher.
MATK + 10

Class : Grenade Launcher Attack : 10
Weight : 0
Weapon Level : 4
Required Level: 1
Jobs : Gunslinger jobs
====== auto-parsed ======
Attack : 10
Weight : 0
Weapon Level : 4
Required Level : 1

Id: (1001267)

Cat Paw Ticket
An event item can be use to exchange exclusive items with <NAVI>[Meow]<INFO>prontera,156,226,0,100,0,0</INFO></NAVI>[/color] in prontera.

A cute little ticket with a cat paw print on it.

(This item will be removed after the event.)

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1001272)

SIOPAO
An event quest item from Meow. <NAVI>[Cai]<INFO>prontera,158,226,0,100,0,0</INFO></NAVI>[/color] is looking for this.

A tasty steamed meat bun made from mystery ingredients.

(This item will be removed after the event.)

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1001273)

Mystery Meat
An event quest item used for the making of SIOPAO. <NAVI>[Meow]<INFO>prontera,156,226,0,100,0,0</INFO></NAVI>[/color] is looking for this item.

This mystery meat can be found in Moscovia. Nobody knows where it came from but it taste good.

(This item will be removed after the event.)

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1001274)

Organic Wheat Flour
An event quest item used for the making of SIOPAO. <NAVI>[Meow]<INFO>prontera,156,226,0,100,0,0</INFO></NAVI>[/color] is looking for this item.

An organic wheat flour produced in Moscovia.

(This item will be removed after the event.)

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1001275)

Vegetable Oil
An event quest item used for the making of SIOPAO. <NAVI>[Meow]<INFO>prontera,156,226,0,100,0,0</INFO></NAVI>[/color] is looking for this item.

Oil extracted from seeds or from other parts of fruits.

(This item will be removed after the event.)

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1001276)

Juicy Rainbow Carrot
An event quest item which <NAVI>[Great Chef Rime]<INFO>mosk_dun01,216,255,0,100,0,0</INFO></NAVI>[/color] is looking for.

An carrot with the colour of a rainbow found in Moscovia.

(This item will be removed after the event.)

Weight : 0
====== auto-parsed ======
Weight : 0



Changed
LapineUpgradeBox
Spoiler



Shadow_Refine_Hammer
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Shadow Item

Target items







LapineDdukddakBox
Spoiler



Shadow_Mix_Recipe
NeedCount: 3 NeedRefineMin: 0
NeedSourceString: Shadow Equipment

Source items





Costume_Mix_MSP
NeedCount: 2 NeedRefineMin: 0
NeedSourceString: Head Costume (Upper)

Source items



EnchantStone_Mix_Box_MS
NeedCount: 3 NeedRefineMin: 0
NeedSourceString: Enchant Stone

Source items




Quest
Spoiler


Id: 12090
Job Change to Royal Guard
Info: Haeinrich tells you that he is looking for traces of Schmidtz and any information about the Royal Guard.
Quickinfo: Continue the conversation with the middle-aged Gentleman, Haeinrich
Id: 12091
Job Change to Royal Guard
Info: Prove your asceticism and endurance by bringing 100 Burning Hearts to Haeinrich in Prontera Castle.
Quickinfo: Collect 100 Burning Hearts
Id: 12092
Job Change to Royal Guard
Info: You've collected the 100 Burning Hearts. Continue your conversation with Haeinrich and listen to his story.
Quickinfo:
Id: 291139
Making of SIOPAO - The Secret Ingredient
Info: You have failed the quiz... Please t<NAVI>[Meow]<INFO>prontera,156,226,0,101,0</INFO></NAVI> need some materials to make SIOPAO. Could you bring 3 Mystery Meat , 1 Orgain after 10 minutes.nic Wheat Flour, 1 Vegetable Oil, 1 Plain Sauce , 1 Sweet Sauce for him?
Quickinfo: Try agaBring mafter 10 minutesials to Meow
Id: 291140
Making of SIOPAO - The Secret Ingredient (Cooldown)
Info: You have passed the quiz!<NAVI>[Meow]<INFO>prontera,156,226,0,101,0</INFO></NAVI> is full now. Please try againcome back tomorrow!.
Quickinfo: Reset at 4 am



Skill
Spoiler


Id: (361)

Assumptio
Assumption
MAX Lv: 5
Skill Requirement: Angelus 1,
Improved SP Recovery 3, Impositio Manus 3
Skill Form: Supportive
Description: Places a temporary buff on a single target
Increase Hard Defense and Hard Magic Defense.
Cannot be used in conjunction with the
Kyrie Eleison and and Kaite skill.
[Lv 1]:20 sec duration
[Lv 2]:40 sec duration
[Lv 3]:60 sec duration
[Lv 4]:80 sec duration
[Lv 5]:100 sec duration



Item
Spoiler


Id: (2022)

Staff of Geffen [1]
It seems to be old because of how dusty it is. An ancient language is carved into the wooden handle.
The writing says '-Handed over by the big magician of the Geffen Tower, Heine.F.Catherine.'
INT +20, MATK +300.

Class : Two-Handed Staff Attack : 100
Weight : 100
Weapon Level : 1
Required Level : 150
Jobs : High Wizard Classes
====== auto-parsed ======
Attack : 100
Weight : 100
Weapon Level : 1
Required Level : 150

Id: (2148)

Rosa Shield [1]
A shield made by crafting the metal from the Ash Vacuum.
Metal pieces around it make it look like a flower in bloom.

Class: Shield
Defense: 130
Weight: 130
Required Level: 100
Jobs: Rune Knight and Royal Guard
====== auto-parsed ======
Itemclass : Shield
Defense : 130
Weight : 130
Required Level : 100

Id: (4363)

High Priest Card
Adds a chance
of auto casting
Level
Lv1 [Assumptio]
on the wearer each
time the wearer
is physically or
magically attacked.

Class: Card
Location: Armor
Weight: 1
====== auto-parsed ======
Itemclass : Card
Compound on : Armor
Weight : 1

Id: (5462)

Spiked Scarf
A spiked Scarf with fierce appearance.
VIT + 1.
Increase p
P
hysical damage to Demi -human monsters by +1%.
Decrease damage taken byfrom Demi -human monsters by -1%.


Class : Headgear Defense : 3
Location : Lower Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 3
Location : Lower
Weight : 0
Required Level : 1

Id: (5463)

Rainbow Scarf
A colorful scarf with all rainbow colors.

INT + 1.1, MDEF + 2.
MATK + 1%

Class : Headgear Defense : 0
Location : Lower Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Lower
Weight : 0
Required Level : 1

Id: (6275)

Shield Of King
A cross shield said to have been used by King Schmidtz. It's so old and shabby that it seems impossible to use.

Weight: 0
====== auto-parsed ======
Weight : 0

Id: (12218)

Old LVv5 Assumptio Scroll
A scroll in which a single use of Level 5 [Assumption] has been recorded.
_
[Item Effects]
Casts [Assumption] Lv.5 to user.
_


[Remark]
This item won't work while your character is casting a spell or skill.
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (18550)

Asgard Bless [1]
Holy wing rumored to have godly power.

All Stats +2.
Increase rResistance against all properties attack by +5%.
Restore 2% of HP and 1% of SP for every 10 seconds.

Class : Headgear Defense : 3
Location: Upper Weight : 30
Required Level : 30
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 3
Location : Upper
Weight : 30
Required Level : 30

Id: (18563)

Heart Wing Hairband [1]
A hairband for girls decorated with love feathers and lace.

Decreaselay After Cast Delay by -5% and SP by consumption -10% upon casting skills.
For every 3 refine level, additonal decrease toDelay After Cast Delay and SP consumption by -3% additionally.

Class : Headgear Defense : 0
Location : Upper Weight : 30
Required Level : 50
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Upper
Weight : 30
Required Level : 50

Id: (18656)

¸¶³àÀÇ È£¹Ú¸ðÀÚWitch's Pumpkin Hat
A tatteredn old, dark hat with witch hat adorned with a babyy powers. In contrast, the bright orange pumpkin mascot is cute.

MDEF +10
.
StrTR +2, IntNT +2, Mdef +10.
Increased DPhysical and magic damage againsto Undead and Demon monsters by +15%.

Bonus effects when wornEquip with Mr. Smile, Hahoe M
h
ask, Alarm Mask, Opera Mask or Gozarian Mask.
Mr. Smile: Adds
a chance of gto obtaining Pumpkin Pies when killupon defeating monsters.
Hahoe
Equip with Alarm
Mask: Increased Aspd and adds a chanc,
Recovery rat
e of adding 50 Atk while attacking.
Alarm Mask: Increases the heal
Pumpkin +2000% and Well-baked Cookie +200%.
Has a chance to obta
ing power of Pumpkin and Well-Bbaked Cookies and has a chance of receiv upon defeating those items while attacking.
monsters.

Equip with
Opera Mask: Increases Flee by 10 and addque,
FLEE +10, ha
s a chance of stunning yourto apply Stun to enemy while attacking.
Gozarian
ies upon inflicting physical damage.

Equip with Hahoe
Mask: Atk and M,
Increase ASPD (Delay after
attack +30 and add-10%),
Ha
s a chance tof gaining Pumpkin Pie, Well-Baked Cookie, Candy or Candy Canes while attackingcrease ATK by 50 upon inflicting physical damage.

Class : Headgear
Defense : 10
Location : Upper
Weight : 30
Required Level : 20
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 30
Required Level : 20

Id: (18746)

Chilly Breath
You can see cold breaths.

INT +1.
Has chance to apply Frozen status to enemy upon receiving physical damage.
Frozen status chance increases based on the Base Level of the Character.
5% rResistance to Frozen status +5%.

Class : Headgear Defense : 0
Location : Lower Weight : 10
Required Level : 10
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Lower
Weight : 10
Required Level : 10

Id: (18908)

Isabella Red Ear [1]
Isabella's red hat. It's a favorite among children.
_
STR + 5.
Max HP + 5%.
Decrease damage taken from Fire property monsters by enemies -10%.
If refine to + 9level is +9 or above, ASPD +1.
After +9For every 2 refinement level after +9, additional +1 ASPD for every 2 refinement level.
_
+1.

Class : Headgear Defense : 8
Location : Upper Weight : 30
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 8
Location : Upper
Weight : 30
Required Level : 1

Id: (18909)

Isabella Brown Ear [1]
Isabella's brown hat. It's a favorite among children.

Max HP +10%.
Decrease damage taken from Demi-human enemies by -5%.
MATK +2 pFor every refinement level, MATK +2.

Class : Headgear Defense : 8
Location : Upper Weight : 30
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 8
Location : Upper
Weight : 30
Required Level : 1

Id: (18910)

Isabella Blue Ear [1]
Isabella's blue hat. It's a favorite among children.
Decrease damage taken from Demi-human enemies by -5%.
IncreasePhysical damage to medium size enemies by +10%.
If refined to level is +12 or above, reflect 5% of melee physical damage taken.

Class : Headgear Defense : 8
Location : Upper Weight : 30
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 8
Location : Upper
Weight : 30
Required Level : 1

Id: (19014)

¹¦Áö±âÀÇ ´«°¡¸®°³Gravekeeper's Blinker
A boxspecially crafted blindfold that contains 1 Classic Glove 2 Week Rental
Description:
Rental Item
An ancient glove.
Dex + 4
This item cannot be Dropped or Tra
allows you to recognize the unholy creature.

Physical damage to Undead monsters +5%.
Damage taken from Un
dead monsters -5%.

Class : Accessory
Headgear Defense : 0 1
Location : Middle
Weight : 20
Required Level : 1 0
Jobs : All Except NoviceJobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 1
Location : Middle
Weight : 20
Required Level : 10

Id: (19300)

¸Û¸ÛÀå±³Woof Woof Officer [1]

====== auto-parsed ======
Itemclass : Headgear
Defense : 35
Location : Upper
Weight : 40
Required Level : 1

Id: (19429)

ÀÚ¶óÅõ½ºÆ®¶óZarathustra

Id: (20009)

Costume Dragon Skull

====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1

Id: (20269)

Costume White Fox Ear Bell Ribbon
A cute costume decoration modeled after a fox's ears.
A pure white fur makes it even beautiful.

Class : Costume Defense : 0
Location : Upper Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1

Id: (20747)

Manteau of Great Nature [1]
A manteau with Earth spirit, It is protected by stones all the time.

Decreas

Resistanc
e damage taken fromainst Earth property by attack +10%.
IResistancrease damage taken fromainst Fire property by attack -10%.
Has a chance to apply [Stone Curse] to all enemies in 5x5 cells upon receiving melee or ranged physical damage.
IfFor every refinement level is aboveafter + 5, increase chance of [Stone Curse for every refinement.
U
].
I
ndestroyauctible.

Class : Garment Defense : 10
Weight : 30
Required Level : 70
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Garment
Defense : 10
Weight : 30
Required Level : 70

Id: (24152)

¼Ö¸®µå ¿þÆù ½¦µµ¿ìSolid Shadow Weapon

====== auto-parsed ======
Weight : 0
Required Level : 1

Id: (24153)

¼Ö¸®µå À̾ ½¦µµ¿ìSolid Shadow Earring

====== auto-parsed ======
Weight : 0
Required Level : 1

Id: (24228)

½ºÇǸ´ ¿þÆù ½¦µµ¿ìSpirit Shadow Weapon

====== auto-parsed ======
Weight : 0
Required Level : 70

Id: (24229)

½ºÇǸ´ À̾ ½¦µµ¿ìSpirit Shadow Earring

====== auto-parsed ======
Weight : 0
Required Level : 70

Id: (24230)

½ºÇǸ´ Ææ´øÆ® ½¦µµ¿ìSpirit Shadow Pendant

====== auto-parsed ======
Weight : 0
Required Level : 70

Id: (31245)

Costume Bell Flower
A hairpin made of spring flower.
Added some lightness by adding bells!

During the event period:
Has a chance to feel the spring upon inflicting physical or magic damage.
Feeling the spring will restore 400 HP and 40 SP per second (Duration: 4 seconds).
(This stats will be removed after the event.)

Class : Costume Defense : 0
Location : Upper Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1

Id: (31565)

Costume Nohime's Crow Crowned Princess Ribbon
A crown that is popular among princesses in the Edo era.
_
Temporary Effect
Atk +10, Matk + 10
EXP +1 %, Drop + 1%
_
The effect will be removed on 1st April 2021
_
obtained from March Monthly Refill Promotion
_
[Item Function]
This costume can be enchanted on the 2nd floor of Eden with the help of the NPC Costama Girl (located on 33, 185)
_
Costume embellishments created by a jeweler dad and designer mom for their adorable daughter's adventurer debut..

Class : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Usable ByJobs : All jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1

Id: (420000)

Isabella's Carrot
VIT +1, DEX +1, INT +1.
Equip with +9 or above Isabella Blue Ear, increase physical damage to medium size enemies by +6%.

Equip with +9 or above Isabella Red Ear, deincrease ASPD (delay after attack by -6%).

Equip with +9 or above Isabella Brown Ear, decrease damage taken from Demi-human enemies by -6%.

Class: Headgear Defense: 0
Location: Lower Weight: 10
Required Level: 70
Jobs: All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Lower
Weight : 10
Required Level : 70

Id: (450227)

Predator Mail [1]
An armor awarded to those who excelled in the Monster Hunt.

Max HP + 800, Max SP + 100.
Increase pPhysical and magic damage to Beast and Insect monsters by +5%.
For every 3 refine level, Max HP and Max SP + 1%.

Equip with Predator Manteau and Predator Boots, decreaselay after skill delay by -5%.
If refine level of Predator Mail, Predator Manteau and Predator Boots are +9 or above, decreaselay after skill delay by 7%-7% additionally.

Class : Armor Defense : 40
Weight : 90
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Armor
Defense : 40
Weight : 90
Required Level : 100

Id: (470151)

Predator Boots [1]
A pair of boots awarded to those who excelled in the Monster Hunt.

Increase ASPD(decrease delay after attack by -5%).
For every 3 refine level, increase ASPD(decrease delay after attack by -2%) additionally.

Equip with Predator Mail, increase ranged physical damage by +5%.
If refine level of Predator Boots and Predator Mail are +9, increase or above, critical damage by +5%.

Class : Shoes Defense : 13
Weight : 50
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Defense : 13
Weight : 50
Required Level : 100

Id: (480211)

Predator Manteau [1]
A garment awarded to those who excelled in the Monster Hunt.

FLEE +10.
Decrease vVariable cast time by -5%,
decrease physical and magic dDamage taken from Beast and Insect monsters by -5%.
For every 3 refine level, decrease variable cast time by -3% additionally.

Equip with Predator Boots, increase all property magic damage by +3%.
If refine level of Predator Boots and Predator Manteau are +9, decrease or above, fixed cast time by -0.5 seconds.

Class : Garment Defense : 18
Weight : 70
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Garment
Defense : 18
Weight : 70
Required Level : 100

Id: (490248)

Predator Physical Ring [1]
A ring designed with excellent craftsmanship to help with hunting.

Increase ASPD(decrease delay after attack by -7%).

Class : Accessory(Left) Defense : 0
Weight : 10
Required Level : 50
Jobs : All Jobs
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 50

Id: (490249)

Predator Magical Ring [1]
A ring designed with excellent craftsmanship to help with hunting.

Decrease vVariable cast time by -5%.

Class : Accessory(Left) Defense : 0
Weight : 10
Required Level : 50
Jobs : All Jobs
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 50



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