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iRO changelog November 01, 2022


Dia

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Added
LapineUpgradeBox
Spoiler



Refine_Hero_Weapon
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Hero Weapon

Target items






Great_Hero_Bravery
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Awakened Hero's Weapon

Target items




Great_Hero_Wisdom
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Awakened Hero's Weapon

Target items





LapineDdukddakBox
Spoiler



RaceShadow_Mix
NeedCount: 4 NeedRefineMin: 7
NeedSourceString: +7 Race Shadow

Source items





Oriental_Sword_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Oriental Sword

Source items



Dragonic_Slayer_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Dragonic Slayer

Source items



Shiver_Katar_K_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Katar of Shiver

Source items



Blade_Katar_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Blade Katar

Source items



Sword_Of_Bluefire_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Red Lotus Sword

Source items



Slate_Sword_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Slate Sword

Source items



Narcis_Bow_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Narcissus Bow

Source items



Trumpet_Shell_K_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Trumpet Shell

Source items



Barb_Wire_K_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Barbed Wire Whip

Source items



Avenger_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Avenger

Source items



Meteor_Striker_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Meteor Striker

Source items



Magic_Sword_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Magic Sword

Source items



Fatalist_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Fatalist

Source items



Royal_Bow_K_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Royal Bow

Source items



Scalet_Dragon_L_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Scarlet Dragon Leather Bow

Source items



Shadow_Staff_K_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Shadow Staff

Source items



Freezing_Rod_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Chilling Cane

Source items



Iron_Nail_K_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Iron Nail

Source items



Ray_Knuckle_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Ray Knuckle

Source items



Undine_Spear_K_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Aquatic Spear

Source items



Light_Blade_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Light Blade

Source items



Iron_Staff_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Iron Staff

Source items



Blue_Crystal_Staff_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Blue Crystal Staff

Source items



Demon_Hunt_Bible_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Exoricist's Bible

Source items



Saint_Hall_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Saint Mace

Source items



MeawFoxtail_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Meowmeow Foxtail

Source items



Fog_Dew_Sword_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Fog Dew Sword

Source items



Humma_Clear_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Huuma Shuriken

Source items



OneSkyOneSun_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: One Sky One Sun

Source items



SoulWeight_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Soul Weight

Source items



Crimson_Rose_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Crimson Rose

Source items



Master_Soul_Rifle_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Master Soul Rifle

Source items



Golden_L_Launcher_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Golden Rod Launcher

Source items



The_Black_Gatling_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Avengers Gattling Gun

Source items



Demon_S_Shot_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Demon Slayer Shot Gun

Source items



Freedom_Stick_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Freedom Stick

Source items



Blessed_Knife_Cube
NeedCount: 1 NeedRefineMin: 9
NeedSourceString: Blessed Knife

Source items




Quest
Spoiler


Id: 11650
Jakk and Weird Jakk's Little Weird Story
Info: Hurorong says Jakk is weird. Let's talk to Jakk.
Quickinfo: Speak to Jakk
Id: 11651
Jakk and Weird Jakk's Little Weird Story
Info: Jakk said he didn't see Wierd Jakk. Let's ask Jakk again at the entrance to Niflheim.
Quickinfo: Speak to Jakk at Niflheim
Id: 11652
Jakk and Weird Jakk's Little Weird Story
Info: Jakk at the entrance to Niflheim asked to ask Jakk at the square. Let's ask Jakk in the square.
Quickinfo: Speak to Jakk at the square
Id: 11653
Jakk and Weird Jakk's Little Weird Story
Info: Jakk in the square didn't see Strange Jakk, but he said he saw Little Weird Jakk. Let's talk to Jakk, who's a little weird.
Quickinfo: Speak to Little Weird Jakk
Id: 11654
Jakk and Weird Jakk's Little Weird Story
Info: Little Wierd Jakk seems like he needs the wings of butterfly to go home. Let's get Jakk a butterfly wing.
Quickinfo: Wings of Butterfly 1
Id: 11655
Jakk and Weird Jakk's Little Weird Story
Info: Little Wierd Jakk says he saw Wierd Knights. Let's talk to a Weird Knight.
Quickinfo: Speak to Weird Jakk
Id: 11656
Jakk and Weird Jakk's Little Weird Story
Info: Knights wearing Jakk said that he has difficulty breathing due to the sudden increase of Garlings. Let's hunt 20 Garlings and come back.
Quickinfo: Hunt 20 Garlings
Id: 11657
Jakk and Weird Jakk's Little Weird Story
Info: I've got rid of Garlings, but things don't seem to get much better. Let's report back to Hurorong.
Quickinfo: Speak to Hurorong
Id: 11658
Jakk and Weird Jakk's Little Weird Story
Info: Hurorong asks to go hunt Garlings for Wierd Jakk. Let's hunt 20 Garlings and come back.
Quickinfo: Hunt 20 Garlings
Id: 11659
Jakk and Weird Jakk's Little Weird Story
Info: Garlings hunted. Let's come back after 4AM.
Quickinfo:



NpcIdentity
Spoiler


Id: 20695
JT_E_GARLING



Item
Spoiler


Id: (21058)

Awakened Dragonic Slayer [2]
=[A sword that was used by a dragon slayer in the past.
I regained my past glory and began to show my true ability.
It seems to resonate with the Great Hero's Boots.
MHP/MSP + 5% per 2 refine rates.
Increase damage of Dragon Breath and Dragon Breath - Water by 5% per 3 refine rates.
When refined to +7 or higher, reduce global cooltime by 10%, reduce variable casting by 10%.
When refined to +9 or higher, increase ranged physical damage by 10%.
When refined to +11or higher, reduce global cooltime by 7%, MSP + 5%.
When equipped with Great Hero's Boots, VIT + 10, increase ranged physical damage by 5%.
Type: Two handed sword Attack: 200
Weight: 200
Weapon Level: 4
Required Level: 150
Class: Runeknight Type
====== auto-parsed ======
Attack : 200
Weight : 200
Weapon Level : 4
Required Level : 150

Id: (22238)

Great Hero's Boots [1]
Shoes worn by a great hero.

It seems to resonate with the Awakened hero's armor.
MaxHP + 1500, MaxSP + 150.
MaxHP + 1%, MaxSP + 1% per 3 refine levels.
When refined to +7 or higher, ATK + 5%, MATK + 5%.
When refined to +9 or higher, reduce fixed casting by 0.5 sec.
When refined to +11 or higher, reduce fixed casting by 0.2 sec.
When refined to +13 or higher, reduce global cooldown by 5%, reduce variable casting by 5%.

Type: Shoes Defense: 15
Weight: 60
Required Level: 150
Class: All
====== auto-parsed ======
Itemclass : Shoes
Defense : 15
Weight : 60
Required Level : 150

Id: (23281)

Race Shadow Mix Box
Race Shadow Mix Box.
Turns any combination of 4 items from (Race (Bloody, Clamorous, Insecticide, Fisher, Dragoon, Seraphim, Beholder, Divine, Chemical) Shadow Shoes or Race (Cranial, Bruetal, Giganture, Homers, Dragoon, Stanic, Frameguard, Requiem, Cardi) Shadow Shields) into All Race Shadow Shoes, or All Race Shadow Shield.
refine levels of items does not affect the result.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (24341)

All Race Shadow Shoes
Shoes that can be solely worn, but it would be less effective.

Increase damage to All Race by 2%
When refined to +7 or higher, increase damage to All Race by 1%
When refined to +7 or higher, increase damage to All Race by 2%

SET BONUS
All Race Shadow Shoes
All Race Shadow Shield
Increase exp gain when killing monsters by 3%.

Type : Shadow Equipment
Location : Shoes Weight : 0
Required Level : 1
Class : All
====== auto-parsed ======
Weight : 0
Required Level : 1

Id: (24342)

All Race Shadow Shield
Shield that can be solely worn, but it would be less effective.

Reduce incoming damage from All Race by 1%.
When refined to +7 or higher, reduce incoming damage from All Race by 1%.
When refined to +9 or higher, reduce all incoming damage from All Race by 1%.

SET BONUS
All Race Shadow Shoes
All Race Shadow Shield
Increase exp gain when killing monsters by 3%.

Type : Shadow Equipment
Location : Shield Weight : 0
Required Level : 1
Class : All
====== auto-parsed ======
Weight : 0
Required Level : 1

Id: (24479)

Skyblow Shadow Weapon
Weapon that brings out potential capabilities of the wearer.

Increase physical damage to all size monsters by 3%.
When refined to +7 or higher, increase physical damage to all size monsters by additional 3%.
When refined to +9 or higher, increase physical damage to all size monsters by additional 4%.

SET BONUS
Skyblow Shadow Weapon
Skyblow Shadow Pendant
Skyblow Shadow Earring
Increase damage of Sky Blow as a percentage that is equivalent to sum of its refine levels.

SET BONUS
Skyblow Shadow Weapon
Sura Shadow Shield
Ignores physical armor of all race except players by 40%. Additionally ignores physical armor as a percentage equivalent to sum of its refine levels.

Type : Shadow Equipment
Location : Weapon Weight : 0
Required Level : 99
Class : Sura Type
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24480)

Skyblow Shadow Pendant
Pendant that brings out potential capabilities of the wearer.

Increase damage of Sky Blow by 5%.
Increase damage of Sky Blow by 2% per 2 refine levels.

SET BONUS
Skyblow Shadow Weapon
Skyblow Shadow Pendant
Skyblow Shadow Earring
Increase damage of Sky Blow as a percentage that is equivalent to sum of its refine levels.

Type : Shadow Equipment
Location : Pendant Weight : 0
Required Level : 99
Class : Sura Type
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24481)

Skyblow Shadow Earring
Earring that brings out potential capabilities of the wearer.

ATK + 2%.
ATK + 1% per 3 refine levels.

SET BONUS
Skyblow Shadow Weapon
Skyblow Shadow Pendant
Skyblow Shadow Earring
Increase damage of Sky Blow as a percentage that is equivalent to sum of its refine levels.

Type : Shadow Equipment
Location : Earring Weight : 0
Required Level : 99
Class : Sura Type
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24545)

Ripperslasher Shadow Weapon
Weapon that brings out potential capabilities of the wearer.

Increase ranged physical damage by 3%.
When refined to +7 or higher, increase ranged physical damage by 3%.
When refined to +9 or higher, increase ranged physical damage by 4%.

SET BONUS
Ripperslasher Shadow Weapon
Ripperslasher Shadow Pendant
Ripperslasher Shadow Earring
Increase damage of Cross Ripper Slasher as a percentage that is equivalent to sum of its refine levels.

SET BONUS
Ripperslasher Shadow Weapon
Guillotine Cross Shadow Shield
Ignores physical armor of all race except players by 40%. Additionally ignores physical armor as a percentage equivalent to sum of its refine levels.

Type : Shadow Equipment
Location: Weapon Weight: 0
Required Level: 99
Class: Guillotine Cross Type
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24546)

Ripperslasher Shadow Pendant
Pendant that brings out potential capabilities of the wearer.

Increase damage of Cross Ripper Slasher by 5%.
Increase damage of Cross Ripper Slasher by 2% per 2 refine levels.

SET BONUS
Ripperslasher Shadow Weapon
Ripperslasher Shadow Pendant
Ripperslasher Shadow Earring
Increase damage of Cross Ripper Slasher as a percentage that is equivalent to sum of its refine levels.

Type : Shadow Equipment
Location : Pendant Weight : 0
Required Level : 99
Class : Guillotine Cross Type
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (24547)

Ripperslasher Shadow Earring
Earring that brings out potential capabilities of the wearer.

Increase physical damage to all size monsters by 5%.
Increase physical damage to all size monsters by 1% per 2 refine levels.

Type : Shadow Equipment
Location : Earring Weight : 0
Required Level : 99
Class: Guillotine Cross Type
====== auto-parsed ======
Weight : 0
Required Level : 99

Id: (26154)

Spirit Pendulum [2]
A pendulum that is said to have been used by a soul-ripper with considerable spirit.
If you raise your hand, you can hear the sounds of spirits.
It resonates with the Ancient Hero's Boots.

MATK + 160.
MATK + 10 per 2 refine rates
MSP + 2% per 3 refine rates.
When refined to +7 or higher, increase damage of Espa by 15%.
When refined to +9 or higher, reduce variable casting by 10%.
When refined to +11 or higher, increase damage of Eswhoo by 20%.
When equipped with Ancient Hero's Boots, adds a chance to INT +20, MATK + 15% for 7 sec when magical attack.
Type : One handed staff Attack : 70
Weight : 110
Weapon Level : 4
Required Level : 100
Class : Soulreaper
====== auto-parsed ======
Attack : 70
Weight : 110
Weapon Level : 4
Required Level : 100

Id: (28631)

One Sky One Sun [2]
Ancient book with the title of the only sun in the sky.
It is not known when anyone wrote it, but it contains knowledge of the celestial body.
It resonates with the Ancient Hero's Boots.

ATK + 10 per 2 refine rates.
MSP + 2% per 3 refine rates.
When refined to +7 or higher, increase damage of Blaze Kick by 15%.
When refined to +9 or higher, reduce delay after attack by 10%.
When refined to +11 or higher, increase damage of Solar Explosion by 20%.
When equipped with Ancient Hero's Boots, adds a chance to STR +20, ATK + 15% for 7 sec when physical attack.
Type : Book Attack : 160
Weight : 90
Weapon Level : 4
Required Level : 100
Class : Star Emperor
====== auto-parsed ======
Itemclass : Book
Attack : 160
Weight : 90
Weapon Level : 4
Required Level : 100

Id: (31819)

Durahan Mask
Mask made after Monster Durahan's face.
They say it's beautiful...
Increase physical and magic damage to Angels, Undead, Formless type monsters by 15%.
During the event period add a chance of obtaining candy when defeating foes.
Increase recovery of Cookie Bats by 200%.
_
(Options will be deleted when the event ends.)
Type: Costume Defense: 0
Location: Lower Weight: 0
Required Level: 1
Class: All
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1

Id: (100271)

Ancient Heros Weapon 9Up Box
Ancient Heros Weapon Box that increases refine rate to +9.
Caution - cannot refine Awakened weapons.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100273)

Ancient Hero's Boots Modifying Cube
A cube that modifies Ancient Heroes boots that are +9 or higher, into Great Hero's Boots.
Caution! When modified, equipped cards and random option will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100274)

Oriental Sword Modification Cube
A modification cube that awakens a weapon.
Uses Oriental Sword that is refined to +9 at least.
Awakened Oriental Sword +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100275)

Dragonic Slayer Modification Cube
A modification cube that awakens a weapon.
Uses Dragon Slayer that is refined to +9 at least.
Awakened Dragonic Slayer +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100276)

Shiver Katar Modification Cube
A modification cube that awakens a weapon.
Uses Shiver Katar that is refined to +9 at least.
Awakened Shiver Katar +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100277)

Blade Katar Modification Cube
A modification cube that awakens a weapon.
Uses Blade Katar that is refined to +9 at least.
Awakened Blade Katar +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100327)

Red Lotus Sword Modification Cube
A modification cube that awakens a weapon.
Uses Red Lotus Sword that is refined to +9 at least.
Awakened Red Lotus Sword +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100328)

Slate Sword Modification Cube
A modification cube that awakens a weapon.
Uses Slate Sword that is refined to +9 at least.
Awakened Slate Sword +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100329)

Narcis Bow Modification Cube
A modification cube that awakens a weapon.
Uses Narcis Bow that is refined to +9 at least.
Awakened Narcis Bow +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100330)

Trumpet Shell Modification Cube
A modification cube that awakens a weapon.
Uses Trumpet Shell that is refined to +9 at least.
Awakened Trumpet Shell +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100331)

Barbed Wire Whip Modification Cube
A modification cube that awakens a weapon.
Uses Barbed Wire Whip that is refined to +9 at least.
Awakened Barbed Wire Whip +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100360)

Avenger Modification Cube
A modification cube that awakens a weapon.
Uses Avenger that is refined to +9 at least.
Awakened Avenger +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100361)

Meteor Striker Modification Cube
A modification cube that awakens a weapon.
Uses Meteor Striker that is refined to +9 at least.
Awakened Meteor Striker +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100362)

Madogum Modification Cube
A modification cube that awakens a weapon.
Uses Madogum that is refined to +9 at least.
Awakened Madogum +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100363)

Fatalist Modification Cube
A modification cube that awakens a weapon.
Uses Fatalist that is refined to +9 at least.
Awakened Fatlist +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100376)

Royal Bow Modification Cube
A modification cube that awakens a weapon.
Uses Royal Bow that is refined to +9 at least.
Awakened Royal Bow +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100377)

Scarlet Dragon Leather Bow Modification Cube
A modification cube that awakens a weapon.
Uses Scarlet Dragon Leather Bow that is refined to +9 at least.
Awakened Scarlet Dragon Leather Bow +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100378)

Shadow Staff Modification Cube
A modification cube that awakens a weapon.
Uses Shadow Staff that is refined to +9 at least.
Awakened Shadow Staff +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100379)

Chilling Cane Modification Cube
A modification cube that awakens a weapon.
Uses Chilling Cane that is refined to +9 at least.
Awakened Chilling Cane +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100388)

Iron Nail Modification Cube
A modification cube that awakens a weapon.
Uses Iron Nail that is refined to +9 at least.
Awakened Iron Nail +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100390)

Ray Knuckle Modification Cube
A modification cube that awakens a weapon.
Uses Ray Knuckle that is refined to +9 at least.
Awakened Ray Knuckle +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100393)

Aquatic Spear Modification Cube
A modification cube that awakens a weapon.
Uses Aquatic Spear that is refined to +9 at least.
Awakened Aquatic Spear +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100394)

라이트 블레이드 개조 큐브
A modification cube that awakens a weapon.
Uses Light Blade that is refined to +9 at least.
Awakened Light Blade +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100395)

Iron Staff Modification Cube
A modification cube that awakens a weapon.
Uses Iron Staff that is refined to +9 at least.
Awakened Iron Staff +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100396)

Blue Crystal Staff Modification Cube
A modification cube that awakens a weapon.
Uses Blue Crystal Staff that is refined to +9 at least.
Awakened Blue Crystal Staff +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100397)

Exorcist's Bible Modification Cube
A modification cube that awakens a weapon.
Uses Exorcist's Bible that is refined to +9 at least.
Awakened Exorcist's Bible +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100398)

Saint Hall Modification Cube
A modification cube that awakens a weapon.
Uses Saint Hall that is refined to +9 at least.
Awakened Saint Hall +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100399)

Meowmeow Foxtail Modification Cube
A modification cube that awakens a weapon.
Uses Meowmeow Foxtail that is refined to +9 at least.
Awakened Meowmeow Foxtail +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100400)

Kiri no Tsuyu Modification Cube
A modification cube that awakens a weapon.
Uses Kiri no Tsuyu that is refined to +9 at least.
Awakened Kiri no Tsuyu +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100401)

Huuma Shuriken Clear Modification Cube
A modification cube that awakens a weapon.
Uses Huuma Shuriken Clear that is refined to +9 at least.
Awakened Huuma Shuriken Clear +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100402)

One Sky One Sun Modification Cube
A modification cube that awakens a weapon.
Uses One Sky One Sun that is refined to +9 at least.
Awakened One Sky One Sun +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100403)

Spirit Pendulum Modification Cube
A modification cube that awakens a weapon.
Uses Spirit Pendulum that is refined to +9 at least.
Awakened Sky Pendulum +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100404)

Crimson Rose Modification Cube
A modification cube that awakens a weapon.
Uses Crimson Rose that is refined to +9 at least.
Awakened Crimson Rose +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100405)

Master Soul Rifle Modification Cube
A modification cube that awakens a weapon.
Uses Master Sul Rifle that is refined to +9 at least.
Awakened Master Soul Rifle +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100406)

Gold Road Launcher Modification Cube
A modification cube that awakens a weapon.
Uses Golden Road Launcher that is refined to +9 at least.
Awakened Golden Road Launcher +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100407)

The Black Modification Cube
A modification cube that awakens a weapon.
Uses The Black that is refined to +9 at least.
Awakened The Black +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100408)

Demon Slayer Shot Modification Cube
A modification cube that awakens a weapon.
Uses Demon Slayer Shot that is refined to +9 at least.
Awakened Demon Slayer Shot +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100412)

Great Heros Bravery
Great Heros Bravery that brings the power of Awakened Heros Wapon.
Can enchant physical type options to Heros Weapon.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
Awakened Oriental Sword, Awakened Dragonic Slayer, Awakened Shiver Katar, Awakened Blade Katar, Awakened Red Lotus Sword, Awakened Slate Sword, Awakened Narcis Bow, Awakened Trumpet Shell, Awakened Barbed Wire Whip, Awakened Avenger, Awakened Meteor Striker, Awakened Madogum, Awakened Fatalist, Awakened Royal Bow, Awakened Scarlet Dragon Leather Bow, Awakened Shadow Staff, Awakened Chilling Cane, Awakened Iron Nail, Awakened Ray Knuckle, Awakened Aquatic Spear, Awakened Light Blade, Awakened Iron Staff, Awakened Blue Crystal Staff, Awakened Exorcist's Bible, Awakened Saint Hall, Awakened Meowmeow Foxtail, Awakened Kiri no Tsuyu, Awakened Huuma Shuriken Clear, Awakened Crimson Rose, Awakened Master Soul Rifle, Awakened Gold Road Launcher, Awakened The Black, Awakened Demon Slayer Shot, Awakened One Sky One Sun, Awakened Spirit Pendulum, Awakened Freedom Stick, Awakened Blessed Knife
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100413)

Great Heros Wisdom
Great Heros Wisdom that brings the power of Awakened Heros Wapon.
Can enchant magic type options to Heros Weapon.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
Awakened Oriental Sword, Awakened Dragonic Slayer, Awakened Shiver Katar, Awakened Blade Katar, Awakened Red Lotus Sword, Awakened Slate Sword, Awakened Narcis Bow, Awakened Trumpet Shell, Awakened Barbed Wire Whip, Awakened Avenger, Awakened Meteor Striker, Awakened Madogum, Awakened Fatalist, Awakened Royal Bow, Awakened Scarlet Dragon Leather Bow, Awakened Shadow Staff, Awakened Chilling Cane, Awakened Iron Nail, Awakened Ray Knuckle, Awakened Aquatic Spear, Awakened Light Blade, Awakened Iron Staff, Awakened Blue Crystal Staff, Awakened Exorcist's Bible, Awakened Saint Hall, Awakened Meowmeow Foxtail, Awakened Kiri no Tsuyu, Awakened Huuma Shuriken Clear, Awakened Crimson Rose, Awakened Master Soul Rifle, Awakened Gold Road Launcher, Awakened The Black, Awakened Demon Slayer Shot, Awakened One Sky One Sun, Awakened Spirit Pendulum, Awakened Freedom Stick, Awakened Blessed Knife
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100437)

Ancient Heros Weapon Modification Cube
A box containing modification cubes for ancient hero's weapon.
It contains one of 37 ancient weapon modification cubes.

[Items obtainable]
Oriental Sword Modification Cube
Dragonic Slayer Modification Cube
Shiver Katar Modification Cube
Blade Katar Modification Cube
Barbed Wire Whip Modification Cube
Trumpet Shell Modification Cube
Narcis Bow Modification Cube
Slate Sword Modification Cube
Red Lotus Sword Modification Cube
Fatalist Modification Cube
Madogum Modification Cube
Meteor Striker Modification Cube
Avenger Modification Cube
Chilling Cane Modification Cube
Shadow Staff Modification Cube
Scarlet Dragon Leather Bow Modification Cube
Royal Bow Modification Cube
Saint Hall Modification Cube
Exorcist's Bible Modification Cube
Blue Crystal Staff Modification Cube
Iron Staff Modification Cube
Light Blade Modification Cube
Aquatic Spear Modification Cube
Ray Knuckle Modification Cube
Iron Nail Modification Cube
Meowmeow Foxtail Modification Cube
Kiri no Tsuyu Modification Cube
Huuma Shuriken Clear Modification Cube
Crimson Rose Modification Cube
Master Soul Rifle Modification Cube
Gold Road Launcher Modification Cube
The Black Modification Cube
Demon Slayer Shot Modification Cube
One Sky One Sun Modification Cube
Spirit Pendulum Modification Cube
Freedom Stick Modification Cube
Blessed Knife Modification Cube
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100742)

Awakened Ancient Heros Weapon Box
A box containing ancient hero's awakened weapons.
It contains one of 37 awakened ancient weapons.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
Awakened Royal Bow
Awakened Shadow Staff
Awakened Iron Nail
Awakened Narcis Bow
Awakened Madogum
Awakened Aquatic Spear
Awakened Iron Staff
Awakened Red Lotus Sword
Awakened Avenger
Awakened Gold Road Launcher
Awakened Exorcist's Bible
Awakened Shiver Katar
Awakened One Sky One Sun
Awakened Huuma Shuriken Clear
Awakened Kiri no Tsuyu
Awakened Crimson Rose
Awakened Meowmeow Foxtail
Awakened The Black
Awakened Oriental Sword
Awakened Master Soul Rifle
Awakened Demon Slayer Shot
Awakened Spirit Pendulum
Awakened Dragonic Slayer
Awakened Light Blade
Awakened Meteor Striker
Awakened Slate Sword
Awakened Trumpet Shell
Awakened Barbed Wire Whip
Awakened Saint Hall
Awakened Ray Knuckle
Awakened Blade Katar
Awakened Fatalist
Awakened Scarlet Dragon Leather Bow
Awakened Blue Crystal Staff
Awakened Chilling Cane
Awakened Freedom Stick
Awakened Blessed Knife
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
Weight : 200
====== auto-parsed ======
Weight : 200

Id: (101482)

Freedom Stick Modification Cube
A modification cube that awakens a weapon.
Uses Freedom Stick that is refined to +9 at least.
Awakened Freedom Stick +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (101483)

Blessed Knife Modification Cube
A modification cube that awakens a weapon.
Uses Blessed Knife that is refined to +9 at least.
Awakened Blessed Knife +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (420002)

Durahan's Mask
Mask made after Monster Durahan's face.
They say it's beautiful...
Increase physical and magic damage to Angels, Undead, Formless type monsters by 15%.
During the event period add a chance of obtaining candy when defeating foes.
Increase recovery of Cookie Bats by 200%.
_
(Options will be deleted when the event ends.)
Type: Helm Defense: 0
Location: Lower Weight: 0
Required Level: 1
Class: All
====== auto-parsed ======
Defense : 0
Location : Lower
Weight : 0
Required Level : 1

Id: (500013)

Awakened Red Lotus Sword [2]
A sword with a blue flame when pulled out of a sword.
Started to show off his natural abilities with a more intense flame.
It seems to resonate with the boots of the great hero.

ATK +15 per 2 refine rates
Increase ranged physical damage 4% per 3 refine rates.
When refined to +7 or higher, reduce SP consump tion of Cart Cannon by 10%, reduce variable casting by 7%.
When refined to +9 or higher, increase damage of Cart Cannon by 20%
When refined to +11 or higher, increase damage of Acid Demonstration by 10%, reduce variable casting by 5%.
When equipped with Great Hero's Boots, DEX +10, increase ranged physical damage by 5%.
Type: Sword Attack: 200
Weight: 100
Weapon Level: 4
Required Level: 150
Class: Generic Type
====== auto-parsed ======
Itemclass : Sword
Attack : 200
Weight : 100
Weapon Level : 4
Required Level : 150

Id: (500014)

Awakened Slate Sword [2]
A sword made of an ancient stone.
He regained the power of the stone plate and began to show his original ability.
It seems to resonate with the boots of the great hero.

ATK + 15 per 2 refine rates.
Increase damage of Cart Tornado by 10%, Hells Plant by 5% per 3 refine rates.
When refined to +7 or higher, increase damage of Cart Tornado by 20%, Hells Plant by 10%.
When refined to +9 or higher, reduce global cooltime by 10%.
When refined to +11 or higher, reduce global cooltime by 5%, MHP + 10%.
When equipped with Great Hero's Boots, VIT + 10, increase melee physical damage by 5%.
Type: Sword Attack: 205
Weight: 120
Weapon Level: 4
Required Level: 150
Class: Generic Type
====== auto-parsed ======
Itemclass : Sword
Attack : 205
Weight : 120
Weapon Level : 4
Required Level : 150

Id: (500017)

Awakened Light Blade [2]
A sword of light that is said to have been used by a warrior.
With the power of light, he began to show his natural ability.
It seems to resonate with the boots of the great hero.

MATK + 195.
MATK + 15 per 2 refine rates.
Increase damage of Pressure, Ray of Genesis by 5% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%.
When refined to +9 or higher, increase holy property magic damage by 15%.
When refined to +11 or higher, increase magic damage to all size monsters by 15%, Pressure, Ray of Genesis by additional 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.

Can upgrade the weapon through <NAVI>[Special Equipment Researcher]<INFO>rgsr_in,136,171,0,100,0,0</INFO></NAVI>[/color].
Type: Sword Attack: 130
Weight: 120
Weapon Level: 4
Required Level: 150
Class: Royal Guard Type
====== auto-parsed ======
Itemclass : Sword
Attack : 130
Weight : 120
Weapon Level : 4
Required Level : 150

Id: (510019)

Awakened Madogum [2]
The dagger is said to have been used by a wizard who longed for the horse test.
Looking at the state of mana, he started to show off his natural abilities.
It seems to resonate with the boots of the great hero.

MATK + 195.
MATK +15 per 2 refine rates.
Reduce delay after attack by 2%.
When refined to +7 or higher, chance to autocast Meteor Storm slv7 when melee physical attack.
When refined to +9 or higher, increase all property magic damage by 15%.
When refined to +11 or higher, adds a chance to autocast Psychic Wave slv4 when melee physical attack.
When equipped with Great Hero's Boots, INT +10, MATK + 7%.

Can upgrade the weapon through <NAVI>[Special Equipment Researcher]<INFO>rgsr_in,136,171,0,100,0,0</INFO></NAVI>[/color].
Type: Knife Attack: 150
Weight: 80
Weapon Level: 4
Required Level: 150
Class: Shadowchaser Type
====== auto-parsed ======
Itemclass : Dagger
Attack : 150
Weight : 80
Weapon Level : 4
Required Level : 150

Id: (510020)

Awakened Fatalist [2]
Sword of old travelers specialized in stabbing, not cutting.
The experiences and knowledge of former travelers have begun to show their original abilities.
It seems to resonate with the boots of the great hero.

ATK + 15 per 2 refine rates.
Reduce delay after attack by 2%.
When refined to +7 or higher, increase damage of Fatal Menace by 25%.
When refined to +9 or higher, reduce SP consumption of Fatal Menace by 15%, reduce global cooltime by 7%.
When refined to +11 or higher, increase melee physical damage by 10%, reduce global cooltime by 7%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7%.

Can upgrade the weapon through <NAVI>[Special Equipment Researcher]<INFO>rgsr_in,136,171,0,100,0,0</INFO></NAVI>[/color].
Type: Knife Attack: 205
Weight: 120
Weapon Level: 4
Required Level: 150
Class: Shadowchaser Type
====== auto-parsed ======
Itemclass : Dagger
Attack : 205
Weight : 120
Weapon Level : 4
Required Level : 150

Id: (510022)

Awakened Kiri no Tsuyu [2]
One of the knife used by ninjas who are good at dual sword.
From the sharp edge of the knife, he started to show his natural power.
It seems to resonate with the boots of the great hero.

When equipped with Sharp Wind Sword,
ATK + 15 when sum of refine rates is higher than 3.
ATK + 3% when sum of refine rates is higher than 5.
When sum of refine rates is higher than 14, increase damage of increase damage of Cross Strike by 30%, reduce its cool time by 2 sec.
When sum of refine rates is higher than 16, player can cast Kagehumi as much as distorted Zangetsu skill level, can cast Zangatsu as much as distorted Kagehumi skill level.
When sum of refine rates is higher than 18, increase physical damage to all property enemies by 15%.
When sum of refine rates is higher than 20, increase damage of Cross Strike by 25%.
When equipped with Great Hero's Boots and Sharp Wind Sword, DEX + 10, ATK + 7%.
Type: Knife Attack: 190
Weight: 120
Weapon Level: 4
Required Level: 150
Class: NinjaType
====== auto-parsed ======
Itemclass : Dagger
Attack : 190
Weight : 120
Weapon Level : 4
Required Level : 150

Id: (510070)

Blessed Knife [2]
A knife used by Bravery heroes in the past.
It is said that only angels who are blessed and protected by angels can use it.
It resonates with the Ancient Hero's Boots.
ATK + 10 per 2 refine rates.
Increase damage of Back Stab by 20% per 3 refine rates.
When refined to +9 or higher, reduce delay after attack by 10%.
When refined to +11 or higher, can use Fatal Menace slv7.
When equipped with Ancient Hero's Boots, adds a chance to STR + 20, ATK + 15% when physical attack for 7 sec.
Type : Knife Attack : 200
Weight : 120
Weapon Level : 4
Required Level : 100
Class : NoviceType
====== auto-parsed ======
Itemclass : Dagger
Attack : 200
Weight : 120
Weapon Level : 4
Required Level : 100

Id: (510071)

Awakened Blessed Knife [2]
A knife used by Bravery heroes in the past.
It is said that only angels who are blessed and protected by angels can use it.
The power of ancient times has gathered and started to show off their original abilities.
It seems to resonate with the boots of the great hero.

ATK + 15 per 2 refine rates.
Increase damage of Back Stab by 25% per 3 refine rates.
When refined to +7 or higher, increase physical damage to all property enemies by 15%, can cast Fatal Menace slv10.
When refined to +9 or higher, reduce delay after attack by 10%, increase damage of Fatal Menace by 10%.
When refined to +11 or higher, reduce global cooltime by 5%, increase melee physical damage by 15%.
When equipped with Great Hero's Boots, STR + 10, increase melee physical damage by 5%.
Type : Knife Attack : 210
Weight : 120
Weapon Level : 4
Required Level : 150
Class : NoviceType
====== auto-parsed ======
Itemclass : Dagger
Attack : 210
Weight : 120
Weapon Level : 4
Required Level : 150

Id: (530006)

Awakened Aquatic Spear [2]
It is said that the hero who was blessed by the spirit of the past used it
A beautiful spear that reminds you of the rolling waves.
With the power of the sea, he began to show his natural ability.
It seems to resonate with the boots of the great hero.

ATK + 15 per 2 refine rates.
Increase ranged physical damage by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of Cannon Spear and Vanishing Point by 15%, reduce delay after attack by 10%.
When refined to +9 or higher, increase damage of Cannon Spear, Vanishing Point by 20%.
When refined to +11 or higher, guided attack + 7%, MSP + 5%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7%.

Can upgrade the weapon through <NAVI>[Special Equipment Researcher]<INFO>rgsr_in,136,171,0,100,0,0</INFO></NAVI>[/color].
Type: One handed spear Attack: 195
Weight: 140
Weapon Level: 4
Required Level: 150
Class: Royalguard Type
====== auto-parsed ======
Attack : 195
Weight : 140
Weapon Level : 4
Required Level : 150

Id: (540010)

Awakened One Sky One Sun [2]
Ancient book with the title of the only sun in the sky
It is not known when anyone wrote it, but it contains knowledge of the celestial body.
Looking at the strong energy of the sun, he began to exert his natural power.
It seems to resonate with the boots of the great hero.

ATK + 15 per 2 refine rates.
Increase melee physical damage by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of Blaze Kick by 20%, reduce delay after attack by 10%.
When refined to +9 or higher, increase damage of Solar Explosion by 25%.
When refined to +11 or higher, increase physical damage to all size monsters by 15%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7%.
Type: å Attack: 200
Weight: 110
Weapon Level: 4
Required Level: 150
Class: Star Emperor Type
====== auto-parsed ======
Attack : 200
Weight : 110
Weapon Level : 4
Required Level : 150

Id: (540011)

Awakened Exorcist's Bible [2]
Seeing the divine power, he began to exert his natural power.
Bibliography of the Devil's Eradication, which is said to have been used by a high-ranking priest
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 190.
ATK + 10, MATK + 10 per 2 refine rates.
Increase damage of Duple Light and Judex by 25 per 3 refine rates.
When refined to +7 or higher, reduce delay after attack by 10%, increase holy property magic damage by 15%.
When refined to +9 or higher, increase damage of Duple Light and Judex by 30%.
When refined to +11 or higher, adds a chance to autocast Judex slv5 when melee physical attack(will cast higher slv if learned).
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.

Can upgrade the weapon through <NAVI>[Special Equipment Researcher]<INFO>rgsr_in,136,171,0,100,0,0</INFO></NAVI>[/color].
Type: Book Attack: 205
Weight: 70
Weapon Level: 4
Required Level: 150
Class: Archbishop Type
====== auto-parsed ======
Itemclass : Book
Attack : 205
Weight : 70
Weapon Level : 4
Required Level : 150

Id: (550012)

Awakened Shadow Staff [2]
An old cane used by an ancient hero]
The power of ancient times has gathered and started to show off their original abilities.
It seems to resonate with the boots of the great hero.

Cannot be destroyed.
MATK + 195.
MATK + 15 per 2 refine rates.
Increase damage of Earth Grave by 12% per 3 refine rates.
When refined to +7 or higher, increase magic damage of Earth, Neutral property magic damage by 15%.
When refined to +9 or higher, increase damage of Physchic Wave by 25%, reduce variable casting by 7%.
When refined to +11 or higher, reduce variable casting by 8%, reduce cooltime of Phychic Wave by 1 sec.
When equipped with Great Hero's Boots, INT +10, MATK + 7%.
Type: One handed rod Attack: 40
Weight: 75
Weapon Level: 4
Required Level: 150
Class: Sorcerer Type
====== auto-parsed ======
Attack : 40
Weight : 75
Weapon Level : 4
Required Level : 150

Id: (550013)

Awakened Chilling Cane [2]
A blue cane used by an ancient hero]
The power of ancient times has gathered and started to show off their original abilities.
It seems to resonate with the boots of the great hero.

Cannot be destroyed.
MATK + 195.
MATK+ 15 per 2 refine rates.
Increase damage of Diamond Dust by 12% per 3 refine rates.
When refined to +7 or higher, increase magic damage to all property enemies by 15%, Varetyr Spear by 15%.
When refined to +9 or higher, increase damage of Varetyr Spear by 20%, reduce variable casting by 7%.
When refined to +11 or higher, reduce variable casting by 8%, reduce cooltime of Varetyr Spear by 2 sec.
When equipped with Great Hero's Boots, INT +10, MATK + 7%.
Type: One handed rod Attack: 40
Weight: 75
Weapon Level: 4
Required Level: 150
Class: Sorcerer Type
====== auto-parsed ======
Attack : 40
Weight : 75
Weapon Level : 4
Required Level : 150

Id: (550014)

Awakened Meowmeow Foxtail [2]
Mysterious puppy grass that makes a cat sound whenever it shakes
From the softer shaking, he started to show his natural power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 350.
ATK, MATK + 15 per 2 refine rates.
ATK, MATK + 2% per 3 refine rates.
When refined to +7 or higher, increase damage of Lunatic Carrot Beat, Stem Spear by 25%.
When refined to +9 or higher, reduce variable casting by 10%, reduce delay after attack by 10%
When refined to +11 or higher, increase damage of Picky Peck, Catnip Meteor by 25%.
When equipped with Great Hero's Boots, LUK +10, ATK, MATK + 7%.
Type: One handed staff Attack: 350
Weight: 120
Weapon Level: 4
Required Level: 150
Class: Summoner
====== auto-parsed ======
Attack : 350
Weight : 120
Weapon Level : 4
Required Level : 150

Id: (550015)

Awakened Spirit Pendulum [2]
A weight that is said to have been used by a soul-ripper with considerable spirit
When shaken, the sound of spirits was heard, so he began to exert his natural power.
It seems to resonate with the boots of the great hero.

MATK + 190.
MATK + 15 per 2 refine rates.
Increase all property magic damage by 2% per 3 refine rates
When refined to +7 or higher, increase damage of Espa by 15% reduce variable casting by 10%.
When refined to +9 or higher, increase damage of Eswhoo by 25%.
When refined to +11 or higher, adds a chance(7%) to recover SP 230 for 9 times when magic attack.
When equipped with Great Hero's Boots, INT + 10, MATK + 7% Áõ°¡.
Type: One handed staff Attack: 70
Weight: 120
Weapon Level: 4
Required Level: 150
Class: Soulreaper Type
====== auto-parsed ======
Attack : 70
Weight : 120
Weapon Level : 4
Required Level : 150

Id: (550080)

Freedom Stick [2]
One-handed cane used by a hero who was not bound by any form.
It resonates with the Ancient Hero's Boots.
Cannot be destroyed.
MATK + 160.
MATK + 10 per 2 refine rates.
Increase damage of Heavens Drive by 20% per 3 refine rates.
When refined to +9 or higher, reduce variable casting by 10%.
When refined to +11 or higher, can cast Psychic Wave slv3.
When equipped with Ancient Hero's Bootsm adds a chance to INT + 20, MATK + 15% for 7 sec when magic attack.
Type : One handed staff Attack : 70
Weight : 100
Weapon Level : 4
Required Level : 100
Class : Novice Type
====== auto-parsed ======
Attack : 70
Weight : 100
Weapon Level : 4
Required Level : 100

Id: (550081)

Awakened Freedom Stick [2]
One-handed cane used by a hero who was not bound by any form]
The power of ancient times has gathered and started to show off their original abilities.
It seems to resonate with the boots of the great hero.

Cannot be destroyed.
MATK + 200.
MATK + 15 per 2 refine rates.
Increase damage of Heavens Drive by 30% per 3 refine rates.
When refined to +7 or higher, increase magic damage to all property monsters by 15%, can use Psychic Wave slv5.
When refined to +9 or higher, increase damage of Psychic wave by 10%, reduce variable casting by 10%.
When refined to +11 or higher, increase magic damage of Earth, Neutral property by 10%, reduce variable casting by 5%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Type : One handed staff Attack : 90
Weight : 100
Weapon Level : 4
Required Level : 150
Class : NoviceType
====== auto-parsed ======
Attack : 90
Weight : 100
Weapon Level : 4
Required Level : 150

Id: (560008)

Awakened Iron Nail [2]
Knuckle used by an ancient hero
The ancient power woke up and started to show its original power]
It seems to resonate with the boots of the great hero.

ATK + 15 per 2 refine rates.
Increase ranged physical attack by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of Rampage Blast, Lightning Ride by 10%.
When refined to +9 or higher, reduce cooltime of Rampage Blast, Earth shaker by 1 sec.
When refined to +11 or higher, reduce SP consumption of Rampage Blast by 15%, increase damage of Rampage Blast and Lightning Ride by 15%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7%.
Type: Knuckle Attack: 205
Weight: 120
Weapon Level: 4
Required Level: 150
Class: Sura Type
====== auto-parsed ======
Attack : 205
Weight : 120
Weapon Level : 4
Required Level : 150

Id: (560009)

Awakened Ray Knuckle [2]
Knuckle with shining ore blades found in a meteorite] =],
[=[After seeing the stronger strength, he began to show his natural ability.
It seems to resonate with the boots of the great hero.

ATK + 15 per 2 refine rates.
Increase damage of Tiger Cannon by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of Tiger Cannon by additional 15%, Gates of Hell by 20%.
When refined to +9 or higher, reduce cooltime of Tiger Cannon by 1 sec.
When refined to +11 or higher, MHP + 10%, increase damage of Gates of Hell by 15%.
When equipped with Great Hero's Boots, VIT + 10, ATK + 7% Áõ°¡.
Type: Knuckle Attack: 205
Weight: 80
Weapon Level: 4
Required Level: 150
Class: Sura Type
====== auto-parsed ======
Attack : 205
Weight : 80
Weapon Level : 4
Required Level : 150

Id: (570009)

Awakened Trumpet Shell [2]
The trumpet makes a mysterious sound
The trumpet's cry became clearer and began to show its original ability.
It seems to resonate with the boots of the great hero.

MATK + 230.
MATK + 15 per 2 refine rates.
Increase all property magic damage by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of Reverberation, Metalic Sound by 10%.
When refined to +9 or higher, reduce fixed casting of Reverberation by 0.5 sec.
When refined to +11 or higher, MATK + 7%, increase damage of Reverberation, Metalic Sound by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Type: Instrument Attack: 160
Weight: 100
Weapon Level: 4
Required Level: 150
Class: Minstrel Type
====== auto-parsed ======
Itemclass : MusicalInstrument
Attack : 160
Weight : 100
Weapon Level : 4
Required Level : 150

Id: (580009)

Awakened Barbed Wire Whip [2]
A whip made of wire.
Became more flexible and began to show off his natural abilities.
It seems to resonate with the boots of the great hero.

MATK + 230.
MATK + 15 per 2 refine rates.
Increase all property magic damage by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of Reverberation, Metalic Sound by 10%.
When refined to +9 or higher, reduce fixed casting of Reverberation by 0.5 sec.
When refined to +11 or higher, MATK + 7%, increase damage of Reverberation, Metalic Sound by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Type: Whip Attack: 160
Weight: 100
Weapon Level: 4
Required Level: 150
Class: Wanderer Type
====== auto-parsed ======
Itemclass : Whip
Attack : 160
Weight : 100
Weapon Level : 4
Required Level : 150

Id: (590011)

Awakened Meteor Striker [2]
A hammer made of rare ore found in a meteorite
After seeing the stronger strength, he began to show his natural ability.
It seems to resonate with the boots of the great hero.

Cannot be destroyed.
ATK + 15 per 2 refine rates.
Increase damage of Vulcan Arm, Boost Knuckle by 10% per 3 refine rates.
When refined to +7 or higher, increase damage of Vulcan Arm, Boost Knuckle by 15% .
When refined to +9 or higher, Increase damage of Arms Cannon by 15% .
When refined to +11 or higher, increase ranged physical damage by 15%, reduce variable casting by 15%.
When equipped with Great Hero's Boots, STR + 10, increase ranged physical damage by 5%.
Type: Mace Attack: 320
Weight: 350
Weapon Level: 4
Required Level: 150
Class: Mechanic Type
====== auto-parsed ======
Itemclass : Mace
Attack : 320
Weight : 350
Weapon Level : 4
Required Level : 150

Id: (590012)

Awakened Saint Hall [2]
The hall is said to have been used by a saint
Seeing the divine power, he began to exert his natural power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 200, MATK + 3%.
Increase holy property magic damage by 1% per 2 refine rates.
Increase damage of Adoramus by 5% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%, increase holy property magic damage by 10%.
When refined to +9 or higher, increase magic damage to all race mononsters by 15% (except players).
When refined to +11 or higher, increase damage of Adoramus by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.

Can upgrade the weapon through <NAVI>[Special Equipment Researcher]<INFO>rgsr_in,136,171,0,100,0,0</INFO></NAVI>[/color].
Type: Mace Attack: 170
Weight: 100
Weapon Level: 4
Required Level: 150
Class: Archbishop Type
====== auto-parsed ======
Itemclass : Mace
Attack : 170
Weight : 100
Weapon Level : 4
Required Level : 150

Id: (600009)

Awakened Onimaru [2]
An ancient sword that is said to cut down evil spirits in an east.
He regained his past glory and began to show his natural ability.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Increase damage of Sonic Wave by 10% per 3 refine rates.
When refined to +7 or h igher, weapon cannot be destroyed. Reduce delay after attack by 10%.
When refined to +9 or higher, when melee physical attack, adds a chance to autocast Sonic Wave slv 2. (If you have learned a higher level, activate it according to the level you have learned)
When refined to +11 or higher, CRI + 15, increase critical damage by 15%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7%.
Type: Two handed sword Attack: 240
Weight: 200
Weapon Level: 4
Required Level: 150
Class: Runeknight Type
====== auto-parsed ======
Attack : 240
Weight : 200
Weapon Level : 4
Required Level : 150

Id: (610008)

Awakened Shiver Katar [2]
Qatar that maximized the killing power that is said to have been used by an assassin who had a reputation in the past.
He regained his past glory and began to show his natural ability.
It seems to resonate with the boots of the great hero.

ATK + 15 per 2 refine rates.
Increase damage of Cross Impact by 10% per 3 refine rates.
When refined to +7 or higher, increase critical damage by 15%, reduce delay after attack by 10%.
When refined to +9 or higher, increase physical damage to human, animal type monsters by 25%.
When refined to +11 or higher, CRI + 15, reduce cooltime of Black Claw by 10 sec.
When equipped with Great Hero's Boots, AGI +10, increase melee physical damage by 5%.
Type: Katar Attack: 255
Weight: 140
Weapon Level: 4
Required Level: 150
Class: Guillotine Cross Type
====== auto-parsed ======
Itemclass : Katar
Attack : 255
Weight : 140
Weapon Level : 4
Required Level : 150

Id: (610009)

Awakened Blade Katar [2]
Qatar with sharp blades.
He regained his past glory and began to show his natural ability.
It seems to resonate with the boots of the great hero.

ATK + 15 per 2 refine rates.
Reduce delay after attack by 2% per 3 refine rates
When refined to +7 or higher, increase damage of Rolling Cutter, Cross Reaper Slasher by 25%.
When refined to +9 or higher, reduce global cooltime by 12%.
When refined to +11 or higher, increase melee and ranged physical damage by 10%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7%.
Type: Katar Attack: 275
Weight: 140
Weapon Level: 4
Required Level: 150
Class: Guillotine Cross Type
====== auto-parsed ======
Itemclass : Katar
Attack : 275
Weight : 140
Weapon Level : 4
Required Level : 150

Id: (620004)

Awakened Avenger [2]
A double-handed ax is said to have been replaced by a blacksmith for his revenge.
He regained his past glory and began to show his natural ability.
It seems to resonate with the boots of the great hero.

Cannot be destroyed.
ATK + 15 per 2 refine rates.
Increase damage of Axe Tornado by 10% per 3 refine rates.
When refined to +7 or higher, increase damage of Axe Boomerang by 40%, reduce cooltime of Axe Tornado by 1 sec.
When refined to +9 or higher, increase physical damage to all size monsters by 15%.
When refined to +11 or higher, reduce incoming physical/magic damage by all property enemies by 20%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7% Áõ°¡.
Type: Two handed Axe Attack: 290
Weight: 700
Weapon Level: 4
Required Level: 150
Class: Mechanic Type
====== auto-parsed ======
Attack : 290
Weight : 700
Weapon Level : 4
Required Level : 150

Id: (640011)

Awakened Iron Staff [2]
Staff made of metal.
Looking at the power of heterogeneous mana, he started to show his natural power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 235.
MATK + 15 per 2 refine rates
Increase damage of Earth Strain by 12% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%, increase earth, fire property type magic damage by 15%.
When refined to +9 or higher, reduce cooltime of Earh Strain by 1 sec, variable casting by 5%.
When refined to +11 or higher, increase magic damage to all size monsters by 15%, Crimson Rock by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Type: Two handed staff Attack: 100
Weight: 100
Weapon Level: 4
Required Level: 150
Class: Warlock Type
====== auto-parsed ======
Attack : 100
Weight : 100
Weapon Level : 4
Required Level : 150

Id: (640012)

Awakened Blue Crystal Staff [2]
Staff with the power of cold ice used by a sorcerer in the past.
Looking at the cold power of mana, he started to show his natural power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 235.
MATK + 15 per 2 refine rates
Increase damage of Jack Frost by 12% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%, increase magic damage of water, wind property by 15%.
When refined to +9 or higher, reduce cooltime of Jack Frost by 1 sec, global cooltime by 5%.
When refined to +11 or higher, increase magic damage to all size monsters by 15%, Chain Lightning by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Type: Two handed staff Attack: 100
Weight: 100
Weapon Level: 4
Required Level: 150
Class: Warlock Type
====== auto-parsed ======
Attack : 100
Weight : 100
Weapon Level : 4
Required Level : 150

Id: (650004)

Awakened Humma Clear [2]
A wind horse repair sword used by a famous ninja in the past.
With a blue energy, he started to show his true power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.

ATK + 15 per 2 refine rates.
Increase ranged physical damage by 2% per 3 refine rates.
When refined to +7 or higher, increase damage of Huuma Shuriken Ranka by 30%, reduce variable casting by 10%.
When refined to +9 or higher, reduce cooltime of Huuma Shuriken Ranka by 1 sec.
When refined to +11 or higher, increase physical damage to fire, shadow, holy, angel, undead, devil type enemies by 20%..
When equipped with Great Hero's Boots, STR +10, increase ranged physical damage by 5%.
Type: Huuma Shuriken Attack: 290
Weight: 230
Weapon Level: 4
Required Level: 150
Class: Ninja Type
====== auto-parsed ======
Attack : 290
Weight : 230
Weapon Level : 4
Required Level : 150

Id: (700013)

Awakened Narcis Bow [2]
A bow that contains the battle of heroes
[=[Started to show off his natural abilities with a stronger aura.
It seems to resonate with the boots of the great hero.

ATK + 15 per 2 refine rates.
Increase ranged physical damage by 4% per 3 refine rates.
When refined to +7 or higher, reduce cooltime of Severe Rainstorm by 2 sec.
When refined to +9 or higher, increase damage of Severe Rainstorm by 15%.
When refined to +11 or higher, increase damage of Severe Rainstorm by 10%, increase bow attack by 15%.
When equipped with Great Hero's Boots, DEX +10, increase ranged physical damage by 5%.
Type: Bow Attack: 210
Weight: 100
Weapon Level: 4
Required Level: 150
Class: Archer Type, Rogue Type
====== auto-parsed ======
Itemclass : Bow
Attack : 210
Weight : 100
Weapon Level : 4
Required Level : 150

Id: (700018)

Awakened Royal Bow [2]
An ancient hero's bow from the forgotten royal family.
The ancient power woke up and started to show its original power.
It seems to resonate with the boots of the great hero.

ATK+ 15 per 2 refine rates.
Increase damage of Arrow Storm by 12% per 3 refine rates.
When refined to +7 or higher, reduce delay after attack by 10%, increase bow attack by 15%.
When refined to +9 or higher, increase ranged physical damage 12%, critical damage by 10%.
When refined to +11 or higher, increase damage of Sharp Shooting by 20%, reduce global cooltime by 10%.
When equipped with Great Hero's Boots, DEX + 10, ATK + 7% Áõ°¡.
Type : Bow Attack : 205
Weight : 120
Weapon Level : 4
Required Level : 150
Class : Ranger / Shadowchaser Type
====== auto-parsed ======
Itemclass : Bow
Attack : 205
Weight : 120
Weapon Level : 4
Required Level : 150

Id: (700019)

Awakened Scarlet Dragon Bow [2]
A bow made by adding red dragon leather to a bow made of strong elastic material.
With the power of the dragon, he began to show his natural ability.
It seems to resonate with the boots of the great hero.

ATK + 15 per 2 refine rates.
Reduce global cooltime by 4% per 3 refine rates.
When refined to +7 or higher, increase ranged physical damage by 10%, increase physical damage to all size monsters by 10%.
When refined to +9 or higher, increase damage of Aimed Bolt by 35%.
When refined to +11 or higher, reduce cooltime of Aimed Bolt by 1 sec, variable casting by 10%.
When equipped with Great Hero's Boots, DEX + 10, ATK + 7% Áõ°¡.
Type: Bow Attack: 200
Weight: 90
Weapon Level: 4
Required Level: 150
Class: Rnager Type
====== auto-parsed ======
Itemclass : Bow
Attack : 200
Weight : 90
Weapon Level : 4
Required Level : 150

Id: (800002)

Awakened Crimson Rose [2]
A revolver decorated with red roses used by those who reached the level of the master.
Looking at the condition of the red rose, he started to show his natural power.
It seems to resonate with the boots of the great hero.

ATK + 10 per 2 refine rates.
Increase damage of Fire Dance by 2% per 3 refine rates.
When refined to +7 or higher, ATK + 5%, increase ranged physical damage by 10%.
When refined to +9 or higher, increase damage of Fire Dance by 25%, when using Hit Barrel, increase ranged physical damage by 20% for 60 sec
When refined to +11 or higher, reduce global cooltime by 10%.
When equipped with Great Hero's Boots, DEX + 10, ATK + 7%.
Type: Revolver Attack: 200
Weight: 100
Weapon Level: 4
Required Level: 150
Class: Rebellion
====== auto-parsed ======
Attack : 200
Weight : 100
Weapon Level : 4
Required Level : 150

Id: (810001)

Awakened Master Soul Rifle [2]
He can handle all firearms skillfully] [Rifle with the power of the soul used by those who reached the level of the master.
With strong power, he started to show his natural power.
It seems to resonate with the boots of the great hero.

MATK + 250.
MATK + 15 per 2 refine rates
Increase damage of Napalm Vulcan and Soul Strike by 15% per 3 refine rates.
When refined to +7 or higher, increase damage of Soul Expansion by 20%, Ghost type magic damage by 15%.
When refined to +9 or higher, When ranged physical attack, adds 15% chance to autocast Soul Strike slv 10.
When refined to +11 or higher, When ranged physical attack, adds 7% chance to autocast Napalm Vulcan, Soul expansion slv 3.
When equipped with Great Hero's Boots, INT + 10, increase shadow property magic damage 5%.
Type: Rifle Attack: 200
Weight: 100
Weapon Level: 4
Required Level: 150
Class: Rebellion
====== auto-parsed ======
Itemclass : Rifle
Attack : 200
Weight : 100
Weapon Level : 4
Required Level : 150

Id: (820001)

Awakened Demon Slayer Shot [2]
The one who can handle all guns skillfully is the devil-fighting shotgun used by the master.
He started to show his natural power by looking at the cool shooting.
It seems to resonate with the boots of the great hero.

Splash Attack.
Increase ranged physical damage by 3% per 2 refine rates.
MSP + 2% per 3 refine rates.
When refined to +7 or higher, increase physical damage to boss, devil, undead type monsters by 15%.
When refined to +9 or higher, when using platinum alter, increase ATK + 50, ranged physical damage by 10% for 90 sec.
When refined to +11 or higher, increase damage of Vanishing Buster and Shatter Storm by 35%.
When equipped with Great Hero's Boots, DEX + 10, increase ranged physical damage by 5%.
Type: Shotgun Attack: 295
Weight: 230
Weapon Level: 4
Required Level: 150
Class: Rebellion
====== auto-parsed ======
Itemclass : Shotgun
Attack : 295
Weight : 230
Weapon Level : 4
Required Level : 150

Id: (830002)

Awakened The Black [2]
He can handle all guns skillfully] The black Gatling gun used by those who reached the level of the master.
He started to show his natural power through the strength and grip of the total heat.
It seems to resonate with the boots of the great hero.

ATK + 15 per 2 refine rates.
increase ranged physical damage by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of round trip by 20%, reduce SP consumption of Round Trip by 10%.
When refined to +9 or higher, increase damage of round trip by 15%, increase ATK + 50, ranged physical damage by 10% for 90 sec.
When refined to +11 or higher, increase physical damage to all size monsters by 15%.
When equipped with Great Hero's Boots, DEX + 10, increase ranged physical damage by 5%.
Type: Gatling Gun Attack: 225
Weight: 300
Weapon Level: 4
Required Level: 150
Class: Rebellion
====== auto-parsed ======
Attack : 225
Weight : 300
Weapon Level : 4
Required Level : 150

Id: (840001)

Awakened Golden Road Launcher [2]
Grenade Launcher made of gold used by those who reached the level of the master.
He started to show his natural power through the strength and grip of the total heat.
It seems to resonate with the boots of the great hero.

Increase ranged physical damage by 3% per 2 refine rates.
ATK + 20 per 3 refine rates.
When refined to +7 or higher, increase damage of Dragon Tail by 15%, reduce cooltime of Dragon Tail by 1 sec.
When refined to +9 or higher, increase damage of Dragon Tail by 20%.
When refined to +11 or higher, increase physical damage to all property monsters by 15%.
When equipped with Great Hero's Boots, DEX + 10, increase ranged physical damage by 5%.
Type: Grenade Launcher Attack: 350
Weight: 240
Weapon Level: 4
Required Level: 150
Class: Rebellion
====== auto-parsed ======
Attack : 350
Weight : 240
Weapon Level : 4
Required Level : 150



Changed
LapineUpgradeBox
Spoiler



Shadow_Refine_Hammer
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Shadow Item

Target items






Shadow_9_Refine_Hammer
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Shadow Item

Target items





Quest
Spoiler


Id: 11498
Jakk and Jakk Jakk's Story
Info: Place HolWhen I woke up to the sound of ghosts whispering, I arrived in Niflheim, the city of the dead. Let's hear the stories of ghosts.
Quickinfo: Place HolderTalk to Hororong
Id: 11499
Jakk and Jakk Jakk's Story
Info: Place HolderIt is said that Jakk in the square may know something. Ask Jakk in the square.
Quickinfo: Place HolderTalk to Jakk
Id: 11500
Jakk and Jakk Jakk's Story
Info: PI heard about the place Holdwhere Jakk was. Let her go back to Hululong.
Quickinfo: Place HolderTalk to Hululong
Id: 11501
Jakk and Jakk Jakk's Story
Info: Place HolderCatch 10 running Jakks somewhere in the field or dungeon, and bring 10 Decorative Pumpkins that fall when you catch him, and 20 Dried White Stems to Hororong.
Quickinfo: Place HolderJakk to Niflheim
Id: 11502
Jakk and Jakk Jakk's Story - Waiting
Info: Place HolderI brought Jakk to Niflheim. According to the ghosts, Jakk says that if he stays in the living man's land too long, the stem will grow, so let's get some rest.
Quickinfo: Place Holder04:00 reset
Id: 11503
Jakk and Jakk Jakk's Story
Info: Place HolderCatch 10 running Jakks somewhere in the field or dungeon, and bring 10 Decorative Pumpkins that fall when you catch him, and 20 Dried White Stems to Hororing.
Quickinfo: Place HolderJakk to Niflheim
Id: 11504
Jakk and Jakk's Cat
Info: Place HolderIt's hard to understand, but I think you can get a Dry White Stem and return it to Jakk.
Quickinfo: Place HolderGet Dry White Stem
Id: 11505
Jakk and Jakk's Cat
Info: Place HolderWhen Jakk was caught, the startled kitty seemed to run away. Ask Harolong who was with Jakk.
Quickinfo: PlaceTalk to Harolderong
Id: 11506
Jakk and Jakk's Cat
Info: Place HolderIt is said that Nible at the entrance may have seen the kitty. Talk to Nible at the west entrance of Niflheim.
Quickinfo: Place HolderNible west of Niflheim
Id: 11507
Jakk and Jakk's Cat
Info: Place HolI don't know if it's a kitty or not, but it is said that a white, small and fast object passed through the entrance recently. Ask the guy outside the entrance.
Quickinfo: Place HoldTalk to Shivering Jakk
Id: 11508
Jakk and Jakk's Cat
Info: PIt is said that Jakk's kitty went to a place Holdcalled there. Let Jakk know who's looking for the kitty.
Quickinfo: Place HolderTalk to Jakk
Id: 11509
Jakk and Jakk's Cat
Info: Place HolderLooks like Jakk's kitty went through the Yggdrasil stem to Midgard. It looks like we're going through Umbala, so let's investigate.
Quickinfo: Place HolderInvestigate the north entrance to Umbala
Id: 11510
Jakk and Jakk's Cat
Info: Place HolderThe researcher is said to have pointed the way to Morocc to something small and white. Investigate near the northern entrance to Morocc.
Quickinfo: Place HolderInvestigate the Morocc Entrance
Id: 11511
Jakk and Jakk's Cat
Info: Place HoldIt is said that the merchant showed someone the way to Alberta. Investigate the northern entrance to Alberta.
Quickinfo: Place HolderAlberta Entrance Investigation
Id: 11512
Jakk and Jakk's Cat
Info: Place HolderIt is said that if you go to the port, there are a lot of kitties trying to get fish. Let's investigate the port area.
Quickinfo: Place HolderAlberta Port Survey
Id: 11513
Jakk and Jakk's Cat
Info: Place HolderI found a white kitty, but it doesn't seem to be Jakk's kitty. The pile of sand behind is suspicious, so let's investigate.
Quickinfo: Place HolderSand pile survey
Id: 11514
Jakk and Jakk's Cat
Info: PIn a pile of sand, I found a red necklace Holderwith bones and bells that seemed to belong to a small animal. Let's go back to Jakk.
Quickinfo: Place HolderTalk to Jakk in Niflheim
Id: 11515
The Wind From the Black Hills
Info: Place HolderJakk's kitty seems to be in a strange state. Meet Jakk's kitty to the south of Jakk.
Quickinfo: Place HolderTalk to Jakk's kitty
Id: 11516
The Wind From the Black Hills
Info: Place HKitty learned a lot from her previous adventures and evolved into a Master Scatleton. But tell Jakk that he's changed so much that he can't go back.
Quickinfo: Place HolderTalk to Jakk
Id: 11517
The Wind From the Black Hills
Info: Place HoldIt is said that there are many kitties in the center of the Valley of Gyoll. Go to the center of the Valley of Gyoll and find Nyaong.
Quickinfo: Place Holderfind Nyaong
Id: 11518
The Wind From the Black Hills
Info: PlaI found a lot of Scatletons in the center Hof the Valley of Gyoll, but they all seem to be in poor condition. Get 5[/color]Black Furto warm the Scatleton. Black fur can be obtained from nearby Runaway Jakks, Durahhans, Lori Luri, Fast Lori Luri, Ruud, Bloody Murderer, Sivett, and Hirojoist.[/b][/color]
Quickinfo: Place Holde5 black fur
Id: 11519
The Wind From the Black Hills
Info: Place HolderI think the Skatleton is too excited to talk anymore. Let's go back to Jakk.
Quickinfo: Place Holdertalk to Jakk
Id: 11520
The Wind From the Black Hills
Info: Place HoldIt is said that he likes his own kitty, not other kitties. Talk to Master Scatleton again.
Quickinfo: Place HolderTalk to Master Scatleton
Id: 11521
The Wind From the Black Hills
Info: Place HolderMaster Scatleton doesn't seem to want to talk anymore. Let's go back to Jakk.
Quickinfo: Place Holdertalk to Jakk
Id: 11522
The Wind From the Black Hills
Info: Place HolderJakk asks to take care of the new kitties, saying that he will continue to wait for his kitty. Collect 10 dried white stems and help Scatleton in the Valley of Gyoll.
Quickinfo: Place HolderTo the Valley of Gyoll
Id: 11523
The Wind From the Black Hills
Info: Place HolderScatleton, whose body has been able to move a little, seems hungry. Get 10 Fresh Fish.
Quickinfo: Place Holder10 Fresh Fish
Id: 11524
The Wind From the Black Hills
Info: Place HoldScatleton wants you to get another more dry white stems. Let's get the stems.
Quickinfo: Place Holder20 dried white stems
Id: 11525
The Wind From the Black Hills
Info: Place HoldI felt the same energy as Master Scatleton from Skatleton. Go to Master Scatleton and ask him.
Quickinfo: Place HolderTalk to Master Scatleton
Id: 11526
The Wind From the Black Hills
Info: Place HolderEven Master Scatleton says he will go on an adventure. Let's talk to Jakk.
Quickinfo: Place HolderTalk to Jakk
Id: 11527
The Wind From the Black Hills
Info: Place HoldLooks like Jakk is tired. Come back after 4pm.
Quickinfo: Place Holder04:00 reset
Id: 11528
The Wind From the Black Hills
Info: Place HoldWhile taking this quest, you can get Black Fur from monsters in the Valley of Gyoll.
Quickinfo: Place HoldeBlack Fur collector
Id: 11604
Jakk the Giant Pumpkin
Info: PlacIt is said that 10 red and hot Elder Willows are required to complete the Halloween Festival. Catch Elder Willow and return to Huralong.
Quickinfo: Place Ho10 Elder Willows
Id: 11605
Jakk the Giant Pumpkin
Info: PlacVisit the Halloween festivities and complete Jakk Catching Game. The Halloween Festival can be accessed through the Festival Concierge. ¡ØThe event reward box will be opened immediately upon acquisition.
Quickinfo: Place HolderCatching Jakk the Giant
Id: 11606
Jakk the Giant Pumpkin - Waiting
Info: Place HoldIf you want to go to the Halloween festival, come back after 4:00.
Quickinfo: Place Holder04:00 reset
[/SPOILER]
HatEffect

Spoiler


87: HAT_EF_Digital_Space
hatEffectID = 1240
resourceFileName =
hatEffectPos =
hatEffectPosX =
isAdjustPositionWhenShrinkState =
isAdjustSizeWhenShrinkState =
isRenderBeforeCharacter =
isIgnoreRiding =
isAttachedHead =



Item
Spoiler


Id: (535)

Pumpkin
A large orange fruit grown from a vine that is used in baking pies and a few other dishes.
Class: Recovery
pumpkin. It recovers small HP.
_

Weight : 2
Restores 19 HP.

====== auto-parsed ======
Weight : 2

Id: (6658)

Halloween Coin
The currency of the land of the deaCoins used in Deads World. Cannot be used in the land of the living.re.
_

(This item maywill be removdeleted when the event finisheends.)
_

Weight: 0
====== auto-parsed ======
Weight : 0

Id: (9101)

Scatkeleton's Portable Cage Transfer Station
A cage in which a cCutepet Scatkeleton pet rests. Itis asleep. You can be lured outwake it up using a Pet Incubator.
Class: Pet
Diet: Fresh Fish
Weight: 0
Summoned Bonus
Increases the recovery rate of Fresh Fish consumables by 100%.

The following effects are active during the month of October.
Summoned Bonus
Increases the recovery rate of Fresh Fish consumables by 1031%.

Type : Monster Egg

Id: (9113)

Roost of Skelion Egg
An egg in which a cCutepet Skelion pet rests. Thisis asleep. You can be hatchedwake it up using a Pet Incubator.
Class: Pet
Diet

Type
: Yummy Meat
Weight: 0
Summ
oned Bonus
Increases
the recovery rate of Fresh Fish consumables by 100%.

The following effects are active during the month of October.
Summoned Bonus
Increases the recovery rate of Fresh Fish consumables by 1031%.
Egg
Id: (10040)

Red Bell Necklace
A red necklace with a prettycute red bell. It will go well with a
It looks good on
small animals.
ClassType : Pet Accessory
Weight: 0
Equipment
Clas
s on Scat: Skeleton pets.
Id: (10042)

Dark Mane
A cool lookmane that's flying dark mblack. I cane, you will feel like a truthe dignity of the king.
ClassType : Pet Accessory
Weight: 0
Equipment
Clas
s on: Skelion pets.
Id: (11550)

Pumpkin Cake
A cake made with smashed moist pumpkin.
Recovers 520% of HP and SP.
_
(This item will be deleted when the event ends.)
Weight : 4
====== auto-parsed ======
Weight : 4

Id: (11592)

Trans Candy Red
Recovers about 45 HP.
Transforms in

When using, shapeshift
to Bloody Murderer for 10 minutes. MHP + 100020% while shapeshifting.in effect.
_
(This item will be deleted when the event ends.)

Weight : 3
====== auto-parsed ======
Weight : 3

Id: (11593)

Trans Candy Blue
Recovers about 45 HP.
Transforms

When us
ing, shapeshift to Bathorysori for 10 minutes. MSP + 10020% while shapeshifting.in effect.
_
(This item will be deleted when the event ends.)

Weight : 3
====== auto-parsed ======
Weight : 3

Id: (11594)

Trans Candy Yellow
Recovers about 45 HP.
Transforms in

When using, shafeshift
to Jackk for 10 minutes. RecoveryWhile in effect, increase forrecovery of Pumpkins by 2000% when consuming "Pumpkin", Cookie Bats by 100%.
_
(This item
whill be shapeshifting.deleted when the event ends.)

Weight : 3
====== auto-parsed ======
Weight : 3

Id: (11595)

Trans Candy Green
Recovers about 45 HP.
Transforms into Quv

When using, shapeshift to Cub
e for 10 minutes. HIT + 120, FLEE + 30, CRI +20 while shapeshifting.in effect.
_
(This item will be deleted when the event ends.)

Weight : 3
====== auto-parsed ======
Weight : 3

Id: (11605)

Cookies Bats
A sweet chocolatIn the cris found insidpy cookie withis cripy a scent of butter, a scented cookie. Take ctrong, sweet chocolate is found inside.
C
aution as i: It might fly away.
_
Type: Miscellaneous

(This item will be deleted when the event ends.)

Weight: 53
====== auto-parsed ======
Weight : 3

Id: (11616)

Yummy Meat
The favorite piece of meat for the Skelion. Pet Food Merchant sells this item.
This is considered food for Skelion pets.
Class: Generic
Weight : 5
====== auto-parsed ======
Weight : 5

Id: (12192)

Pumpkin Pie
A tasty pPumpkin flavored tpie creat, usually enjoyed during the fall season.
Slight
ed by the chef's determination to make the best pumpkin dish.
Recovers HP &and SP by 10%.
_
(This item will be deleted when the event ends.)

Weight : 13
====== auto-parsed ======
Weight : 3

Id: (19424)

Costume Skelion’Master's Head
A helmet that is modeled on the Skelion's master.
Jakk thinks it is pretty neat.
_
Class: Costume
Position: Garment
Weight: 0
Usable By: All Jobs
Type: Costume Defense: 0
Slot: Middle Bottom Weight: 0
Equip Level: 1
Equippable By: All Jobs
_
Increases Damage to Undead and Demon Race by + 20% during the event period.
During the event period add a chance of obtaining candy when defeating foes.
(Options will be deleted when the event ends.)
_
Type : Costume Defense : 0
Location : Medium Lower Weight : 0
Required Level : 1
Class : All

====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1

Id: (19425)

Skelion’Master's Head
A helmet that is modeled on the Skelion.
Jakk thinks it is pretty neat.
_
ClassType : Headgear
Posi
lm Defense : 0
Loca
tion : Middle Bottom
edium Lower Weight : 0
Usable ByRequired Level : 1
Class
: All Jobs
====== auto-parsed ======
Defense : 0
Weight : 0
Required Level : 1

Id: (22841)

Pumpkin Candy
Special CHalloween candy forto celebreatinge Halloween. D
You d
on't worry about theanna know its ingredients it will all be okay..
Recovers HP and SP by 25%.
_

(This item maywill be removdeleted when the event finisheends.)
_

Weight: 3
_
HP and SP restored by 1
5%
====== auto-parsed ======
Weight : 5

Id: (23806)

Ancient Heros Weapon Box
TheA box containing ancient hero's weapons of the ancie.
It co
ntains hero.
O
ne of 348 ancient hero's weapon can be obtaineds.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
Royal Bow, Shadow Staff
Iron Nail, Narcis Bow
Magic Sworddogum, Aquatic Spear
Iron Staff, Red Lotus Sword of Bluefire
Avenger, Demon HuntingGold Road Launcher
Exorcist's
Bible, Shiver Katar
One
Sky One Sun, Huuma Shuriken Clear
Kiri no Tsuyu, Crimson Rose

Meaowmeow Foxtail, The Black
Oriental Sword, Sharp Wind Sword
Master Soul Rifle
Demon Slayer Shot, Spirit Pendulum

Dragonic Slayer,
Light Blade,
Meteor Striker,
Slate Sword
Trumpet Shell,
Barbed Wire, Whip
Saint Hall, Ray Knuckle
Blade Katar,
Fatalist,
Scarlet Dragon Leather Bow,
Blue Crystal Staff,
Freez

Chill
ing Rod,
Fog Dew Sword, Sharp Wind Sword,
The Black, Master Soul Rif
Cane, Freedom Stick
B
le,
Crim
son Rose, Demon Slayer Shotgun,
Huuma Shuriken Clear
d Knife
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
Weight : 200
====== auto-parsed ======
Weight : 200

Id: (23921)

Event Rewards Box
Event RIt's a reward
(This item c
for events participation
C
annot be seen byhown to players.)
Cannot be traded.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25133)

Dry White Stem
Clean and dry stem.
Suitable as a Halloween decoration!!!
_
Type: Miscellaneous

(This item will be deleted when the event ends.)

Weight: 0
====== auto-parsed ======
Weight : 0

Id: (25245)

Small pile of bones
There are small bones that seem to belong to a small animal.
Among the bones, there is a necklace with a red bell.
Account Bound
_
Type: Miscellaneous
_
(This item will be deleted when the event ends.)

Weight: 0
====== auto-parsed ======
Weight : 0

Id: (25401)

Dark fFur
A ball of fur that is rotten and turned black. It has an ominous energy.
(This item maywill be removdeleted when the event finishends.)
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25408)

Memory of Gyol
A part of the memory that was left in the Valley of Gyol. It¡¯s hard to see through with the energies it contains, but it is hiding crucial information about the enlightenment.
¡ØExclusive item for the evolution of Scatleton
Cannot be traded.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25421)

Pumpkin Decorations
The decoration of Halloween!
Light a candle inside the hallowed pumpkin to create a Halloween-like mood.
Coins used in Deads World. Cannot be used here.
_

(This item maywill be removdeleted when the event finishends.)
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (25422)

Fully Driedy White Stem
A completely driedClean and dry stem.
It¡¯ll be perfect forSuitable as a Halloween decorations!!!
_

(This item maywill be removdeleted when the event finishends.)
Weight: 0
====== auto-parsed ======
Weight : 0




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