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bRO changelog November 07, 2018


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ItemRandOption
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Id: 1 (VAR_MAXHPAMOUNT), HP max. +%d.
Id: 2 (VAR_MAXSPAMOUNT), SP max. +%d.
Id: 3 (VAR_STRAMOUNT), FOR +%d.
Id: 4 (VAR_AGIAMOUNT), AGI +%d.
Id: 5 (VAR_VITAMOUNT), VIT +%d.
Id: 6 (VAR_INTAMOUNT), INT +%d.
Id: 7 (VAR_DEXAMOUNT), DES +%d.
Id: 8 (VAR_LUKAMOUNT), SOR +%d.
Id: 9 (VAR_MAXHPPERCENT), HP max. +%d%%.
Id: 10 (VAR_MAXSPPERCENT), SP max. +%d%%.
Id: 11 (VAR_HPACCELERATION), Regeneracao natural de HP +%d%%.
Id: 12 (VAR_SPACCELERATION), Regeneracao natural de SP +%d%%.
Id: 13 (VAR_ATKPERCENT), ATQ da arma +%d%%.
Id: 14 (VAR_MAGICATKPERCENT), Dano magico +%d%%.
Id: 15 (VAR_PLUSASPD), Velocidade de ataque +%d.
Id: 16 (VAR_PLUSASPDPERCENT), Velocidade de ataque +%d%%.
Id: 17 (VAR_ATTPOWER), ATQ +%d.
Id: 18 (VAR_HITSUCCESSVALUE), Precisao +%d.
Id: 19 (VAR_ATTMPOWER), ATQM +%d.
Id: 20 (VAR_ITEMDEFPOWER), DEF +%d.
Id: 21 (VAR_MDEFPOWER), DEFM +%d.
Id: 22 (VAR_AVOIDSUCCESSVALUE), Esquiva +%d.
Id: 23 (VAR_PLUSAVOIDSUCCESSVALUE), Esquiva perfeita +%d.
Id: 24 (VAR_CRITICALSUCCESSVALUE), CRIT +%d.
Id: 25 (ATTR_TOLERACE_NOTHING), Resistencia a propriedade Neutro +%d%%.
Id: 26 (ATTR_TOLERACE_WATER), Resistencia a propriedade Agua +%d%%.
Id: 27 (ATTR_TOLERACE_GROUND), Resistencia a propriedade Terra +%d%%.
Id: 28 (ATTR_TOLERACE_FIRE), Resistencia a propriedade Fogo +%d%%.
Id: 29 (ATTR_TOLERACE_WIND), Resistencia a propriedade Vento +%d%%.
Id: 30 (ATTR_TOLERACE_POISON), Resistencia a propriedade Veneno +%d%%.
Id: 31 (ATTR_TOLERACE_SAINT), Resistencia a propriedade Sagrado +%d%%.
Id: 32 (ATTR_TOLERACE_DARKNESS), Resistencia a propriedade Sombrio +%d%%.
Id: 33 (ATTR_TOLERACE_TELEKINESIS), Resistencia a propriedade Fantasma +%d%%.
Id: 34 (ATTR_TOLERACE_UNDEAD), Resistencia a propriedade Maldito +%d%%.
Id: 35 (ATTR_TOLERACE_ALLBUTNOTHING), +%d%% de resistencia a todas as
propriedades, exceto Neutro.
Id: 36 (DAMAGE_PROPERTY_NOTHING_USER), Resistencia a danos fisicos de
monstros da propriedade Neutro +%d%%.
Id: 37 (DAMAGE_PROPERTY_NOTHING_TARGET), Dano fisico contra monstros
de propriedade Neutro +%d%%.
Id: 38 (DAMAGE_PROPERTY_WATER_USER), Resistencia a danos fisicos de
monstros da propriedade Agua +%d%%.
Id: 39 (DAMAGE_PROPERTY_WATER_TARGET), Dano fisico contra monstros
de propriedade Agua +%d%%.
Id: 40 (DAMAGE_PROPERTY_GROUND_USER), Resistencia a danos fisicos de
monstros da propriedade Terra +%d%%.
Id: 41 (DAMAGE_PROPERTY_GROUND_TARGET), Dano fisico contra monstros
de propriedade Terra +%d%%.
Id: 42 (DAMAGE_PROPERTY_FIRE_USER), Resistencia a danos fisicos de
monstros da propriedade Fogo +%d%%.
Id: 43 (DAMAGE_PROPERTY_FIRE_TARGET), Dano fisico contra monstros
de propriedade Fogo.
Id: 44 (DAMAGE_PROPERTY_WIND_USER), Resistencia a danos fisicos de
monstros da propriedade Vento +%d%%.
Id: 45 (DAMAGE_PROPERTY_WIND_TARGET), Dano fisico contra monstros
de propriedade Vento.
Id: 46 (DAMAGE_PROPERTY_POISON_USER), Resistencia a danos fisicos de
monstros da propriedade Veneno +%d%%.
Id: 47 (DAMAGE_PROPERTY_POISON_TARGET), Dano fisico contra monstros
de propriedade Veneno.
Id: 48 (DAMAGE_PROPERTY_SAINT_USER), Resistencia a danos fisicos de
monstros da propriedade Sagrado +%d%%.
Id: 49 (DAMAGE_PROPERTY_SAINT_TARGET), Dano fisico contra monstros
de propriedade Sagrado.
Id: 50 (DAMAGE_PROPERTY_DARKNESS_USER), Resistencia a danos fisicos de
monstros da propriedade Sombrio +%d%%.
Id: 51 (DAMAGE_PROPERTY_DARKNESS_TARGET), Dano fisico contra monstros
de propriedade Sombrio.
Id: 52 (DAMAGE_PROPERTY_TELEKINESIS_USER), Resistencia a danos fisicos de
monstros da propriedade Fantasma +%d%%.
Id: 53 (DAMAGE_PROPERTY_TELEKINESIS_TARGET), Dano fisico contra monstros
de propriedade Fantasma.
Id: 54 (DAMAGE_PROPERTY_UNDEAD_USER), Resistencia a danos fisicos de
monstros da propriedade Maldito +%d%%.
Id: 55 (DAMAGE_PROPERTY_UNDEAD_TARGET), Dano fisico contra monstros
de propriedade Maldito.
Id: 56 (MDAMAGE_PROPERTY_NOTHING_USER), Resistencia a danos magicos de
monstros da propriedade Neutro +%d%%.
Id: 57 (MDAMAGE_PROPERTY_NOTHING_TARGET), Dano magico contra monstros
de propriedade Neutro.
Id: 58 (MDAMAGE_PROPERTY_WATER_USER), Resistencia a danos magicos de
monstros da propriedade Agua +%d%%.
Id: 59 (MDAMAGE_PROPERTY_WATER_TARGET), Dano magico contra monstros
de propriedade Agua.
Id: 60 (MDAMAGE_PROPERTY_GROUND_USER), Resistencia a danos magicos de
monstros da propriedade Terra +%d%%.
Id: 61 (MDAMAGE_PROPERTY_GROUND_TARGET), Dano magico contra monstros
de propriedade Terra.
Id: 62 (MDAMAGE_PROPERTY_FIRE_USER), Resistencia a danos magicos de
monstros da propriedade Fogo +%d%%.
Id: 63 (MDAMAGE_PROPERTY_FIRE_TARGET), Dano magico contra monstros
de propriedade Fogo.
Id: 64 (MDAMAGE_PROPERTY_WIND_USER), Resistencia a danos magicos de
monstros da propriedade Vento +%d%%.
Id: 65 (MDAMAGE_PROPERTY_WIND_TARGET), Dano magico contra monstros
de propriedade Vento.
Id: 66 (MDAMAGE_PROPERTY_POISON_USER), Resistencia a danos magicos de
monstros da propriedade Veneno +%d%%.
Id: 67 (MDAMAGE_PROPERTY_POISON_TARGET), Dano magico contra monstros
de propriedade Veneno.
Id: 68 (MDAMAGE_PROPERTY_SAINT_USER), Resistencia a danos magicos de
monstros da propriedade Sagrado +%d%%.
Id: 69 (MDAMAGE_PROPERTY_SAINT_TARGET), Dano magico contra monstros
de propriedade Sagrado.
Id: 70 (MDAMAGE_PROPERTY_DARKNESS_USER), Resistencia a danos magicos de
monstros da propriedade Sombrio +%d%%.
Id: 71 (MDAMAGE_PROPERTY_DARKNESS_TARGET), Dano magico contra monstros
de propriedade Sombrio.
Id: 72 (MDAMAGE_PROPERTY_TELEKINESIS_USER), Resistencia a danos magicos de
monstros da propriedade Fantasma +%d%%.
Id: 73 (MDAMAGE_PROPERTY_TELEKINESIS_TARGET), Dano magico contra monstros
de propriedade Fantasma.
Id: 74 (MDAMAGE_PROPERTY_UNDEAD_USER), Resistencia a danos magicos de
monstros da propriedade Maldito +%d%%.
Id: 75 (MDAMAGE_PROPERTY_UNDEAD_TARGET), Dano magico contra monstros
de propriedade Maldito.
Id: 76 (BODY_ATTR_NOTHING), Propriedade Neutro.
Id: 77 (BODY_ATTR_WATER), Propriedade Agua.
Id: 78 (BODY_ATTR_GROUND), Propriedade Terra.
Id: 79 (BODY_ATTR_FIRE), Propriedade Fogo.
Id: 80 (BODY_ATTR_WIND), Propriedade Vento.
Id: 81 (BODY_ATTR_POISON), Propriedade Veneno.
Id: 82 (BODY_ATTR_SAINT), Propriedade Sagrado.
Id: 83 (BODY_ATTR_DARKNESS), Propriedade Sombrio.
Id: 84 (BODY_ATTR_TELEKINESIS), Propriedade Fantasma.
Id: 85 (BODY_ATTR_UNDEAD), Propriedade Maldito.
Id: 87 (RACE_TOLERACE_NOTHING), Resistencia a raca Amorfo +%d%%.
Id: 88 (RACE_TOLERACE_UNDEAD), Resistencia a raca Morto-Vivo +%d%%.
Id: 89 (RACE_TOLERACE_ANIMAL), Resistencia a raca Bruto +%d%%.
Id: 90 (RACE_TOLERACE_PLANT), Resistencia a raca Planta +%d%%.
Id: 91 (RACE_TOLERACE_INSECT), Resistencia a raca Inseto +%d%%.
Id: 92 (RACE_TOLERACE_FISHS), Resistencia a raca Peixe +%d%%.
Id: 93 (RACE_TOLERACE_DEVIL), Resistencia a raca Demonio +%d%%.
Id: 94 (RACE_TOLERACE_HUMAN), Resistencia a raca Humanoide +%d%%.
Id: 95 (RACE_TOLERACE_ANGEL), Resistencia a raca Anjo +%d%%.
Id: 96 (RACE_TOLERACE_DRAGON), Resistencia a raca Dragao +%d%%.
Id: 97 (RACE_DAMAGE_NOTHING), Dano fisico contra monstros
da raca Amorfo +%d%%.
Id: 98 (RACE_DAMAGE_UNDEAD), Dano fisico contra monstros
da raca Morto-Vivo +%d%%.
Id: 99 (RACE_DAMAGE_ANIMAL), Dano fisico contra monstros
da raca Bruto +%d%%.
Id: 100 (RACE_DAMAGE_PLANT), Dano fisico contra monstros
da raca Planta +%d%%.
Id: 101 (RACE_DAMAGE_INSECT), Dano fisico contra monstros
da raca Inseto +%d%%.
Id: 102 (RACE_DAMAGE_FISHS), Dano fisico contra monstros
da raca Peixe +%d%%.
Id: 103 (RACE_DAMAGE_DEVIL), Dano fisico contra monstros
da raca Demonio +%d%%.
Id: 104 (RACE_DAMAGE_HUMAN), Dano fisico contra monstros
da raca Humanoide +%d%%.
Id: 105 (RACE_DAMAGE_ANGEL), Dano fisico contra monstros
da raca Anjo +%d%%.
Id: 106 (RACE_DAMAGE_DRAGON), Dano fisico contra monstros
da raca Dragao +%d%%.
Id: 107 (RACE_MDAMAGE_NOTHING), Dano magico contra monstros
da raca Amorfo +%d%%.
Id: 108 (RACE_MDAMAGE_UNDEAD), Dano magico contra monstros
da raca Morto-Vivo +%d%%.
Id: 109 (RACE_MDAMAGE_ANIMAL), Dano magico contra monstros
da raca Bruto +%d%%.
Id: 110 (RACE_MDAMAGE_PLANT), Dano magico contra monstros
da raca Planta +%d%%.
Id: 111 (RACE_MDAMAGE_INSECT), Dano magico contra monstros
da raca Inseto +%d%%.
Id: 112 (RACE_MDAMAGE_FISHS), Dano magico contra monstros
da raca Peixe +%d%%.
Id: 113 (RACE_MDAMAGE_DEVIL), Dano magico contra monstros
da raca Demonio +%d%%.
Id: 114 (RACE_MDAMAGE_HUMAN), Dano magico contra monstros
da raca Humanoide +%d%%.
Id: 115 (RACE_MDAMAGE_ANGEL), Dano magico contra monstros
da raca Anjo +%d%%.
Id: 116 (RACE_MDAMAGE_DRAGON), Dano magico contra monstros
da raca Dragao +%d%%.
Id: 117 (RACE_CRI_PERCENT_NOTHING), CRIT +%d em monstros da raca Amorfo.
Id: 118 (RACE_CRI_PERCENT_UNDEAD), CRIT +%d em monstros da raca Morto-Vivo.
Id: 119 (RACE_CRI_PERCENT_ANIMAL), CRIT +%d em monstros da raca Bruto.
Id: 120 (RACE_CRI_PERCENT_PLANT), CRIT +%d em monstros da raca Planta.
Id: 121 (RACE_CRI_PERCENT_INSECT), CRIT +%d em monstros da raca Inseto.
Id: 122 (RACE_CRI_PERCENT_FISHS), CRIT +%d em monstros da raca Peixe.
Id: 123 (RACE_CRI_PERCENT_DEVIL), CRIT +%d em monstros da raca Demonio.
Id: 124 (RACE_CRI_PERCENT_HUMAN), CRIT +%d em monstros da raca Humanoide.
Id: 125 (RACE_CRI_PERCENT_ANGEL), CRIT +%d em monstros da raca Anjo.
Id: 126 (RACE_CRI_PERCENT_DRAGON), CRIT +%d em monstros da raca Dragao.
Id: 127 (RACE_IGNORE_DEF_PERCENT_NOTHING), Ignora %d% de DEF da raca Amorfo.
Id: 128 (RACE_IGNORE_DEF_PERCENT_UNDEAD), Ignora %d% de DEF da raca Morto-Vivo.
Id: 129 (RACE_IGNORE_DEF_PERCENT_ANIMAL), Ignora %d% de DEF da raca Bruto.
Id: 130 (RACE_IGNORE_DEF_PERCENT_PLANT), Ignora %d% de DEF da raca Planta.
Id: 131 (RACE_IGNORE_DEF_PERCENT_INSECT), Ignora %d% de DEF da raca Inseto.
Id: 132 (RACE_IGNORE_DEF_PERCENT_FISHS), Ignora %d% de DEF da raca Peixe.
Id: 133 (RACE_IGNORE_DEF_PERCENT_DEVIL), Ignora %d% de DEF da raca Demonio.
Id: 134 (RACE_IGNORE_DEF_PERCENT_HUMAN), Ignora %d% de DEF da raca Humanoide.
Id: 135 (RACE_IGNORE_DEF_PERCENT_ANGEL), Ignora %d% de DEF da raca Anjo.
Id: 136 (RACE_IGNORE_DEF_PERCENT_DRAGON), Ignora %d% de DEF da raca Dragao.
Id: 137 (RACE_IGNORE_MDEF_PERCENT_NOTHING), Ignora %d% de DEFM da raca Amorfo.
Id: 138 (RACE_IGNORE_MDEF_PERCENT_UNDEAD), Ignora %d% de DEFM da raca Morto-Vivo.
Id: 139 (RACE_IGNORE_MDEF_PERCENT_ANIMAL), Ignora %d% de DEFM da raca Bruto.
Id: 140 (RACE_IGNORE_MDEF_PERCENT_PLANT), Ignora %d% de DEFM da raca Planta.
Id: 141 (RACE_IGNORE_MDEF_PERCENT_INSECT), Ignora %d% de DEFM da raca Inseto.
Id: 142 (RACE_IGNORE_MDEF_PERCENT_FISHS), Ignora %d% de DEFM da raca Peixe.
Id: 143 (RACE_IGNORE_MDEF_PERCENT_DEVIL), Ignora %d% de DEFM da raca Demonio.
Id: 144 (RACE_IGNORE_MDEF_PERCENT_HUMAN), Ignora %d% de DEFM da raca Humanoide.
Id: 145 (RACE_IGNORE_MDEF_PERCENT_ANGEL), Ignora %d% de DEFM da raca Anjo.
Id: 146 (RACE_IGNORE_MDEF_PERCENT_DRAGON), Ignora %d% de DEFM da raca Dragao.
Id: 147 (CLASS_DAMAGE_NORMAL_TARGET), Dano fisico contra monstros normais +%d%%.
Id: 148 (CLASS_DAMAGE_BOSS_TARGET), Dano fisico contra monstros chefes +%d%%.
Id: 149 (CLASS_DAMAGE_NORMAL_USER), Resistencia a monstros normais +%d%%.
Id: 150 (CLASS_DAMAGE_BOSS_USER), Resistencia a monstros chefes +%d%%.
Id: 151 (CLASS_MDAMAGE_NORMAL), Dano magico contra monstros normais +%d%%.
Id: 152 (CLASS_MDAMAGE_BOSS), Dano magico contra monstros chefes +%d%%.
Id: 153 (CLASS_IGNORE_DEF_PERCENT_NORMAL), Ignora %d% de DEF de monstros normais.
Id: 154 (CLASS_IGNORE_DEF_PERCENT_BOSS), Ignora %d% de DEF de monstros chefes.
Id: 155 (CLASS_IGNORE_MDEF_PERCENT_NORMAL), Ignora %d% de DEFM de monstros normais.
Id: 156 (CLASS_IGNORE_MDEF_PERCENT_BOSS), Ignora %d% de DEFM de monstros chefes.
Id: 157 (DAMAGE_SIZE_SMALL_TARGET), Dano fisico contra monstros
de tamanho Pequeno +%d%%.
Id: 158 (DAMAGE_SIZE_MIDIUM_TARGET), Dano fisico contra monstros
de tamanho Medio +%d%%.
Id: 159 (DAMAGE_SIZE_LARGE_TARGET), Dano fisico contra monstros
de tamanho Grande +%d%%.
Id: 160 (DAMAGE_SIZE_SMALL_USER), Resistencia a danos fisicos
de monstros Pequenos +%d%%.
Id: 161 (DAMAGE_SIZE_MIDIUM_USER), Resistencia a danos fisicos
de monstros Medios +%d%%.
Id: 162 (DAMAGE_SIZE_LARGE_USER), Resistencia a danos fisicos
de monstros Grandes +%d%%.
Id: 163 (DAMAGE_SIZE_PERFECT), Anula a penalidade de tamanho da arma.
Id: 164 (DAMAGE_CRI_TARGET), Dano critico %d%%
Id: 165 (DAMAGE_CRI_USER), Resistencia a ataques criticos +%d%%.
Id: 166 (RANGE_ATTACK_DAMAGE_TARGET), Dano fisico a distancia +%d%%
Id: 167 (RANGE_ATTACK_DAMAGE_USER), Resistencia a danos
fisicos a distancia +%d%%.
Id: 168 (HEAL_VALUE), Efetividade de cura +%d%%.
Id: 169 (HEAL_MODIFY_PERCENT), Regen. de HP por itens +%d%%.
Id: 170 (DEC_SPELL_CAST_TIME), Conjuracao variavel -%d%%
Id: 171 (DEC_SPELL_DELAY_TIME), Pos-conjuracao -%d%%
Id: 172 (DEC_SP_CONSUMPTION), Custo de SP das habilidades -%d%%.
Id: 175 (WEAPON_ATTR_NOTHING), Propriedade Neutro.
Id: 176 (WEAPON_ATTR_WATER), Propriedade Agua.
Id: 177 (WEAPON_ATTR_GROUND), Propriedade Terra.
Id: 178 (WEAPON_ATTR_FIRE), Propriedade Fogo.
Id: 179 (WEAPON_ATTR_WIND), Propriedade Vento.
Id: 180 (WEAPON_ATTR_POISON), Propriedade Veneno.
Id: 181 (WEAPON_ATTR_SAINT), Propriedade Sagrado.
Id: 182 (WEAPON_ATTR_DARKNESS), Propriedade Sombrio.
Id: 183 (WEAPON_ATTR_TELEKINESIS), Propriedade Fantasma.
Id: 184 (WEAPON_ATTR_UNDEAD), Propriedade Maldito.
Id: 185 (WEAPON_INDESTRUCTIBLE), Indestrutivel em batalha.
Id: 186 (BODY_INDESTRUCTIBLE), Indestrutivel em batalha.
Id: 187 (MDAMAGE_SIZE_SMALL_TARGET), Dano magico contra monstros
de tamanho Pequeno +%d%%.
Id: 188 (MDAMAGE_SIZE_MIDIUM_TARGET), Dano magico contra monstros
de tamanho Medio +%d%%.
Id: 189 (MDAMAGE_SIZE_LARGE_TARGET), Dano magico contra monstros
de tamanho Grande +%d%%.
Id: 190 (MDAMAGE_SIZE_SMALL_USER), Resistencia a danos magicos
de monstros Pequenos +%d%%.
Id: 191 (MDAMAGE_SIZE_MIDIUM_USER), Resistencia a danos magicos
de monstros Medios +%d%%.
Id: 192 (MDAMAGE_SIZE_LARGE_USER), Resistencia a danos magicos
de monstros Grandes +%d%%.
Id: 193 (ATTR_TOLERACE_ALL), Resistencia a todas as propriedades +%d%%.
Id: 194 (RACE_WEAPON_TOLERACE_NOTHING), Resistencia a monstros
da raca Amorfo +%d%%.
Id: 195 (RACE_WEAPON_TOLERACE_UNDEAD), Resistencia a monstros
da raca Morto-Vivo +%d%%.
Id: 196 (RACE_WEAPON_TOLERACE_ANIMAL), Resistencia a monstros
da raca Bruto +%d%%.
Id: 197 (RACE_WEAPON_TOLERACE_PLANT), Resistencia a monstros
da raca Planta +%d%%.
Id: 198 (RACE_WEAPON_TOLERACE_INSECT), Resistencia a monstros
da raca Inseto +%d%%.
Id: 199 (RACE_WEAPON_TOLERACE_FISHS), Resistencia a monstros
da raca Peixe +%d%%.
Id: 200 (RACE_WEAPON_TOLERACE_DEVIL), Resistencia a monstros
da raca Demonio +%d%%.
Id: 201 (RACE_WEAPON_TOLERACE_HUMAN), Resistencia a monstros
da raca Humanoide +%d%%.
Id: 202 (RACE_WEAPON_TOLERACE_ANGEL), Resistencia a monstros
da raca Anjo +%d%%.
Id: 203 (RACE_WEAPON_TOLERACE_DRAGON), Resistencia a monstros
da raca Dragao +%d%%.
Id: 204 (RANGE_WEAPON_ATTACK_DAMAGE_TARGET), Dano fisico a distancia +%d%%.
Id: 205 (RANGE_WEAPON_ATTACK_DAMAGE_USER), Resistencia a danos
fisicos a distancia +%d%%.
Id: 206 (RACE_TOLERACE_PLAYER_HUMAN), Resistencia a personagens +%d%%.
Id: 207 (RACE_TOLERACE_PLAYER_DORAM), Resistencia a Doram +%d%%.
Id: 208 (RACE_DAMAGE_PLAYER_HUMAN), Dano fisico contra personagens +%d%%.
Id: 209 (RACE_DAMAGE_PLAYER_DORAM), Dano fisico contra Doram +%d%%.
Id: 210 (RACE_MDAMAGE_PLAYER_HUMAN), Dano magico contra personagens +%d%%.
Id: 211 (RACE_MDAMAGE_PLAYER_DORAM), Dano magico contra Doram +%d%%.
Id: 212 (RACE_CRI_PERCENT_PLAYER_HUMAN), CRIT +%d em persoangens.
Id: 213 (RACE_CRI_PERCENT_PLAYER_DORAM), CRIT +%d em Doram.
Id: 214 (RACE_IGNORE_DEF_PERCENT_PLAYER_HUMAN), Ignora %d%% de DEF dos personagens.
Id: 215 (RACE_IGNORE_DEF_PERCENT_PLAYER_DORAM), Ignora %d%% de DEF dos Doram.
Id: 216 (RACE_IGNORE_MDEF_PERCENT_PLAYER_HUMAN), Ignora %d%% de DEFM dos personagens.
Id: 217 (RACE_IGNORE_MDEF_PERCENT_PLAYER_DORAM), Ignora %d%% de DEFM dos Doram.
Id: 218 (EnumVAR_LAST), END



Changed
MsgStringTable
Spoiler


falha ao logarO PIN esta incorreto, tente novamente



Files
Spoiler



2018-11-01aRagexe.rgz


  • Ragexe.exe

2018-11-07data1.gpf

  • data\clientinfo.xml
  • data\licence.txt
  • data\LuaFiles514\Lua Files\Datainfo\AddRandomOption_F.lub
  • data\LuaFiles514\Lua Files\Datainfo\AddRandomOptionNameTable.lub
  • data\LuaFiles514\Lua Files\Datainfo\EnumVar.lub
  • data\msgstringtable.txt
  • data\questid2display.txt
  • data\resnametable.txt
  • data\slicence.txt
  • data\sprite\아이템\날으는갈라파고.act
  • data\sprite\아이템\날으는갈라파고.spr
  • data\sprite\아이템\대왕문어.act
  • data\sprite\아이템\대왕문어.spr
  • data\sprite\아이템\대왕오징어.act
  • data\sprite\아이템\대왕오징어.spr
  • data\sprite\아이템\도미.act
  • data\sprite\아이템\도미.spr
  • data\sprite\아이템\라지젤로피.act
  • data\sprite\아이템\라지젤로피.spr
  • data\sprite\아이템\마른오징어.act
  • data\sprite\아이템\마른오징어.spr
  • data\sprite\아이템\마아모울.act
  • data\sprite\아이템\마아모울.spr
  • data\sprite\아이템\망자의손톱.act
  • data\sprite\아이템\망자의손톱.spr
  • data\sprite\아이템\문어.act
  • data\sprite\아이템\문어.spr
  • data\sprite\아이템\문어구이.act
  • data\sprite\아이템\문어구이.spr
  • data\sprite\아이템\문어다리.act
  • data\sprite\아이템\문어다리.spr
  • data\sprite\아이템\문어모자.act
  • data\sprite\아이템\문어모자.spr
  • data\sprite\아이템\물의채찍.act
  • data\sprite\아이템\물의채찍.spr
  • data\sprite\아이템\바롤의마안.act
  • data\sprite\아이템\바롤의마안.spr
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  • data\texture\유저인터페이스\illust\2013_summer_prt_1.bmp
  • data\texture\유저인터페이스\illust\2013_summer_prt_2.bmp
  • data\texture\유저인터페이스\illust\2013_summer_prt_3.bmp
  • data\texture\유저인터페이스\illust\2013_summer_prt_4.bmp
  • data\texture\유저인터페이스\illust\2013_summer_prt_5.bmp
  • data\texture\유저인터페이스\illust\2013_summer_prt_6.bmp
  • data\texture\유저인터페이스\item\날으는갈라파고.bmp
  • data\texture\유저인터페이스\item\대왕문어.bmp
  • data\texture\유저인터페이스\item\대왕오징어.bmp
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  • data\texture\유저인터페이스\item\라지젤로피.bmp
  • data\texture\유저인터페이스\item\마른오징어.bmp
  • data\texture\유저인터페이스\item\마아모울.bmp
  • data\texture\유저인터페이스\item\망자의손톱.bmp
  • data\texture\유저인터페이스\item\문어.bmp
  • data\texture\유저인터페이스\item\문어구이.bmp
  • data\texture\유저인터페이스\item\문어다리.bmp
  • data\texture\유저인터페이스\item\문어모자.bmp
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  • data\texture\유저인터페이스\item\상어.bmp
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  • data\texture\유저인터페이스\item\새우.bmp
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  • data\texture\유저인터페이스\item\스팅모자.bmp
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  • data\texture\유저인터페이스\item\연어.bmp
  • data\texture\유저인터페이스\item\오징어.bmp
  • data\texture\유저인터페이스\item\오징어통구이.bmp
  • data\texture\유저인터페이스\item\왕새우.bmp
  • data\texture\유저인터페이스\item\왕새우모자.bmp
  • data\texture\유저인터페이스\item\젤로피.bmp
  • data\texture\유저인터페이스\item\참다랑어.bmp
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  • data\texture\유저인터페이스\item\크리투라학원모자.bmp
  • data\texture\유저인터페이스\item\투명한보석.bmp
  • data\texture\유저인터페이스\item\파란엔젤링모자.bmp
  • data\texture\유저인터페이스\item\피라냐.bmp
  • data\texture\유저인터페이스\item\흰수염고래.bmp
  • data\texture\유저인터페이스\login_interface\win_select2.bmp
  • data\texture\유저인터페이스\replay_interface\btn_loginmode.bmp
  • data\texture\유저인터페이스\replay_interface\btn_loginmode_a.bmp
  • data\texture\유저인터페이스\replay_interface\btn_loginmode_b.bmp
  • data\texture\유저인터페이스\RO_menu_icon\achievement_1.bmp
  • data\texture\유저인터페이스\RO_menu_icon\achievement_2.bmp
  • data\texture\유저인터페이스\RO_menu_icon\achievement_3.bmp
  • data\texture\유저인터페이스\RO_menu_icon\bank_1.bmp
  • data\texture\유저인터페이스\RO_menu_icon\bank_2.bmp
  • data\texture\유저인터페이스\RO_menu_icon\bank_3.bmp
  • data\texture\유저인터페이스\RO_menu_icon\battle_1.bmp
  • data\texture\유저인터페이스\RO_menu_icon\battle_2.bmp
  • data\texture\유저인터페이스\RO_menu_icon\battle_3.bmp
  • data\texture\유저인터페이스\RO_menu_icon\booking_1.bmp
  • data\texture\유저인터페이스\RO_menu_icon\booking_2.bmp
  • data\texture\유저인터페이스\RO_menu_icon\booking_3.bmp
  • data\texture\유저인터페이스\RO_menu_icon\btn_hide1.bmp
  • data\texture\유저인터페이스\RO_menu_icon\btn_hide2.bmp
  • data\texture\유저인터페이스\RO_menu_icon\btn_hide3.bmp
  • data\texture\유저인터페이스\RO_menu_icon\btn_show1.bmp
  • data\texture\유저인터페이스\RO_menu_icon\btn_show2.bmp
  • data\texture\유저인터페이스\RO_menu_icon\btn_show3.bmp
  • data\texture\유저인터페이스\RO_menu_icon\equip_1.bmp
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  • data\texture\유저인터페이스\RO_menu_icon\equip_3.bmp
  • data\texture\유저인터페이스\RO_menu_icon\guild_1.bmp
  • data\texture\유저인터페이스\RO_menu_icon\guild_2.bmp
  • data\texture\유저인터페이스\RO_menu_icon\guild_3.bmp
  • data\texture\유저인터페이스\RO_menu_icon\info_1.bmp
  • data\texture\유저인터페이스\RO_menu_icon\info_2.bmp
  • data\texture\유저인터페이스\RO_menu_icon\info_3.bmp
  • data\texture\유저인터페이스\RO_menu_icon\item_1.bmp
  • data\texture\유저인터페이스\RO_menu_icon\item_2.bmp
  • data\texture\유저인터페이스\RO_menu_icon\item_3.bmp
  • data\texture\유저인터페이스\RO_menu_icon\macro_1.bmp
  • data\texture\유저인터페이스\RO_menu_icon\macro_2.bmp
  • data\texture\유저인터페이스\RO_menu_icon\macro_3.bmp
  • data\texture\유저인터페이스\RO_menu_icon\mail_1.bmp
  • data\texture\유저인터페이스\RO_menu_icon\mail_2.bmp
  • data\texture\유저인터페이스\RO_menu_icon\mail_3.bmp
  • data\texture\유저인터페이스\RO_menu_icon\map_1.bmp
  • data\texture\유저인터페이스\RO_menu_icon\map_2.bmp
  • data\texture\유저인터페이스\RO_menu_icon\map_3.bmp
  • data\texture\유저인터페이스\RO_menu_icon\navigation_1.bmp
  • data\texture\유저인터페이스\RO_menu_icon\navigation_2.bmp
  • data\texture\유저인터페이스\RO_menu_icon\navigation_3.bmp
  • data\texture\유저인터페이스\RO_menu_icon\option_1.bmp
  • data\texture\유저인터페이스\RO_menu_icon\option_2.bmp
  • data\texture\유저인터페이스\RO_menu_icon\option_3.bmp
  • data\texture\유저인터페이스\RO_menu_icon\party_1.bmp
  • data\texture\유저인터페이스\RO_menu_icon\party_2.bmp
  • data\texture\유저인터페이스\RO_menu_icon\party_3.bmp
  • data\texture\유저인터페이스\RO_menu_icon\quest_1.bmp
  • data\texture\유저인터페이스\RO_menu_icon\quest_2.bmp
  • data\texture\유저인터페이스\RO_menu_icon\quest_3.bmp
  • data\texture\유저인터페이스\RO_menu_icon\ranking_1.bmp
  • data\texture\유저인터페이스\RO_menu_icon\ranking_2.bmp
  • data\texture\유저인터페이스\RO_menu_icon\ranking_3.bmp
  • data\texture\유저인터페이스\RO_menu_icon\rec_1.bmp
  • data\texture\유저인터페이스\RO_menu_icon\rec_2.bmp
  • data\texture\유저인터페이스\RO_menu_icon\rec_3.bmp
  • data\texture\유저인터페이스\RO_menu_icon\skill_1.bmp
  • data\texture\유저인터페이스\RO_menu_icon\skill_2.bmp
  • data\texture\유저인터페이스\RO_menu_icon\skill_3.bmp
  • data\texture\유저인터페이스\RO_menu_icon\status_1.bmp
  • data\texture\유저인터페이스\RO_menu_icon\status_2.bmp
  • data\texture\유저인터페이스\RO_menu_icon\status_3.bmp
  • data\texture\유저인터페이스\RO_menu_icon\thumbs.db

2018-11-07data2.rgz

  • PatchClient\bar2.bmp
  • PatchClient\Bar-Blue.bmp
  • PatchClient\Bar-Green.bmp
  • PatchClient\Bar-Orange.bmp
  • PatchClient\Exit.bmp
  • PatchClient\Lua Files\ServerInfoz\ServerInfo_BR.lub
  • PatchClient\Lua Files\SkinInfoz\SkinInfo_BR.lub
  • PatchClient\Minimize.bmp
  • PatchClient\Replay.bmp
  • PatchClient\Setup.bmp
  • PatchClient\skin.bmp
  • PatchClient\Start.bmp

2018-11-07data3.rgz

  • System\iteminfo.lub
  • System\iteminfo_sak.lub



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Id: (6495)

Medalha de Mérito do Eden
O Grupo Eden reconhece que o portador dessa insignia concluiu grandes feitos. Essas moedas podem ser trocadas por servicos e bens.
Vinculado a conta
Peso: 1
====== auto-parsed ======
Weight : 1



Changed
Item
Spoiler


Id: (5855)

³¬½Ã´ëVara de Pescar

====== auto-parsed ======
Defense : 0
Weight : 25
Required Level : 1
Job : All

Id: (6770)

»ó¾îTubarão

====== auto-parsed ======
Weight : 1

Id: (6771)

Âü´Ù¶û¾îAtum

====== auto-parsed ======
Weight : 1

Id: (6772)

¹®¾îPolvo

====== auto-parsed ======
Weight : 1

Id: (6773)

µµ¹ÌPargo

====== auto-parsed ======
Weight : 1

Id: (6774)

ÇǶó³ÄPiranha

====== auto-parsed ======
Weight : 1

Id: (6775)

¿¬¾îSalmão

====== auto-parsed ======
Weight : 1

Id: (6778)

¿À¡¾îLula

====== auto-parsed ======
Weight : 1

Id: (6897)

Èò±ä¼ö¿°°í·¡Baleia Azul

====== auto-parsed ======
Weight : 1

Id: (6901)

ö°©»ó¾îEsturjão

====== auto-parsed ======
Weight : 1

Id: (6902)

¿Õ »õ¿ìCamarão Rei

====== auto-parsed ======
Weight : 1

Id: (19848)

ÀÇ»ó ¿£Á©¸µ ¸ðÀÚChapéu de Angeling

====== auto-parsed ======
Location : Upper
Weight : 0
Required Level : 1
Job : All

Id: (20281)

ÀÇ»ó À¯Ä¡¿ø»ýÀÇ ¸ðÀÚChapéu Pré-Escolar

====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : All

Id: (20294)

ÀÇ»ó ¸·½Ã¹Ð¸®¾È Æù º£º£ 29¼¼Maximilian Von Babe XXIX

====== auto-parsed ======
Location : Upper
Weight : 0
Required Level : 1
Job : All

Id: (20312)

ÀÇ»ó ¹Ù·ÐÀÇ ¸¶¾ÈOlho Maligno do Barão

====== auto-parsed ======
Location : Middle
Weight : 0
Required Level : 1
Job : All

Id: (20349)

Meu Amigo Pingu
Desde que você ouviu a história sobre Rap Feet, o pinguim breakdancer, você sempre quis adotar um e agora conseguiu. Esse pequeno e folgado Pingu é seu novo companheiro de aventuras! Hora de curtir o sol e o verão!
Tipo: Visual
Defesa: 0

Classe: Chapéu

Equipa em: Baixo
Peso: 0
Níivel Nnecessário: 1
Classes: Todas
====== auto-parsed ======
Location : Lower
Weight : 0
Required Level : 1
Job : All

Id: (22819)

Áø ¿Ã¸¶ÀÌƼElixir Ultra Milagroso

====== auto-parsed ======
Weight : 1

Id: (31054)

ÀÇ»ó ½ºÆøðÀÚChapéu do Sting Vitorioso

====== auto-parsed ======
Location : Upper
Weight : 0
Required Level : 1
Job : All

Id: (31055)

Sopra-Poring de Sabão
Dizem que o velho mago animador de festas Ganfald criou esse divertido brinquedo depois de tomar um calote num aniversário no qual o anfitrião sumiu sem deixar vestígios. Para ajuda-lo a relaxar, ele fez esse assoprador de porings de sabão bem fofíneos!
Tipo: Visual
Defesa: 0

Classe: Chapéu

Equipa em: Baixo
Peso: 0
Níivel Nnecessário: 1
Classes: Todas
====== auto-parsed ======
Location : Lower
Weight : 0
Required Level : 1
Job : All



Files
Spoiler



2018-11-07data4.rgz


  • System\iteminfo.lub
  • System\iteminfo_sak.lub

2018-11-07data5.rgz

  • licence.txt

2018-11-07data6.rgz

  • slicence.txt



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