Dia Posted August 19, 2016 Share Posted August 19, 2016 Added ItemRandOption Spoiler Alert: Id: 1 (VAR_MAXHPAMOUNT), Max HP + %d Id: 2 (VAR_MAXSPAMOUNT), Max SP + %d Id: 3 (VAR_STRAMOUNT), STR + %d Id: 4 (VAR_AGIAMOUNT), AGI + %d Id: 5 (VAR_VITAMOUNT), VIT + %d Id: 6 (VAR_INTAMOUNT), INT + %d Id: 7 (VAR_DEXAMOUNT), DEX + %d Id: 8 (VAR_LUKAMOUNT), LUK + %d Id: 9 (VAR_MAXHPPERCENT), Max HP + %d%% Id: 10 (VAR_MAXSPPERCENT), Max SP + %d%% Id: 11 (VAR_HPACCELERATION), HP Recovery + %d%% Id: 12 (VAR_SPACCELERATION), SP Recovery + %d%% Id: 13 (VAR_ATKPERCENT), ATK + %d%% Id: 14 (VAR_MAGICATKPERCENT), MATK + %d%% Id: 15 (VAR_PLUSASPD), ASPD + %d Id: 16 (VAR_PLUSASPDPERCENT), ASPD + %d%% Id: 17 (VAR_ATTPOWER), ATK + %d Id: 18 (VAR_HITSUCCESSVALUE), HIT + %d Id: 19 (VAR_ATTMPOWER), MATK + %d Id: 20 (VAR_ITEMDEFPOWER), DEF + %d Id: 21 (VAR_MDEFPOWER), MDEF + %d Id: 22 (VAR_AVOIDSUCCESSVALUE), FLEE + %d Id: 23 (VAR_PLUSAVOIDSUCCESSVALUE), Perfect Dodge + %d Id: 24 (VAR_CRITICALSUCCESSVALUE), CRIT + %d Id: 25 (ATTR_TOLERACE_NOTHING), Reduces damage taken from Neutral property attacks by %d%%. Id: 26 (ATTR_TOLERACE_WATER), Reduces damage taken from Water property attacks by %d%%. Id: 27 (ATTR_TOLERACE_GROUND), Reduces damage taken from Earth property attacks by %d%%. Id: 28 (ATTR_TOLERACE_FIRE), Reduces damage taken from Fire property attacks by %d%%. Id: 29 (ATTR_TOLERACE_WIND), Reduces damage taken from Wind property attacks by %d%%. Id: 30 (ATTR_TOLERACE_POISON), Reduces damage taken from Poison property attacks by %d%%. Id: 31 (ATTR_TOLERACE_SAINT), Reduces damage taken from Holy property attacks by %d%%. Id: 32 (ATTR_TOLERACE_DARKNESS), Reduces damage taken from Shadow property attacks by %d%%. Id: 33 (ATTR_TOLERACE_TELEKINESIS), Reduces damage taken from Ghost property attacks by %d%%. Id: 34 (ATTR_TOLERACE_UNDEAD), Reduces damage taken from Undead property attacks by %d%%. Id: 35 (ATTR_TOLERACE_ALL), Reduces damage taken from All property attacks by %d%%. Id: 36 (DAMAGE_PROPERTY_NOTHING_USER), Reduces physical damage taken from Neutral property monsters by %d%%. Id: 37 (DAMAGE_PROPERTY_NOTHING_TARGET), Increases physical damage on Neutral property monsters by %d%%. Id: 38 (DAMAGE_PROPERTY_WATER_USER), Reduces physical damage taken from Water property monsters by %d%%. Id: 39 (DAMAGE_PROPERTY_WATER_TARGET), Increases physical damage on Water property monsters by %d%%. Id: 40 (DAMAGE_PROPERTY_GROUND_USER), Reduces physical damage taken from Earth property monsters by %d%%. Id: 41 (DAMAGE_PROPERTY_GROUND_TARGET), Increases physical damage on Earth property monsters by %d%%. Id: 42 (DAMAGE_PROPERTY_FIRE_USER), Reduces physical damage taken from Fire property monsters by %d%%. Id: 43 (DAMAGE_PROPERTY_FIRE_TARGET), Increases physical damage on Fire property monsters by %d%%. Id: 44 (DAMAGE_PROPERTY_WIND_USER), Reduces physical damage taken from Wind property monsters by %d%%. Id: 45 (DAMAGE_PROPERTY_WIND_TARGET), Increases physical damage on Wind property monsters by %d%%. Id: 46 (DAMAGE_PROPERTY_POISON_USER), Reduces physical damage taken from Poison property monsters by %d%%. Id: 47 (DAMAGE_PROPERTY_POISON_TARGET), Increases physical damage on Poison property monsters by %d%%. Id: 48 (DAMAGE_PROPERTY_SAINT_USER), Reduces physical damage taken from Holy property monsters by %d%%. Id: 49 (DAMAGE_PROPERTY_SAINT_TARGET), Increases physical damage on Holy property monsters by %d%%. Id: 50 (DAMAGE_PROPERTY_DARKNESS_USER), Reduces physical damage taken from Shadow property monsters by %d%%. Id: 51 (DAMAGE_PROPERTY_DARKNESS_TARGET), Increases physical damage on Shadow property monsters by %d%%. Id: 52 (DAMAGE_PROPERTY_TELEKINESIS_USER), Reduces physical damage taken from Ghost property monsters by %d%%. Id: 53 (DAMAGE_PROPERTY_TELEKINESIS_TARGET), Increases physical damage on Ghost property monsters by %d%%. Id: 54 (DAMAGE_PROPERTY_UNDEAD_USER), Reduces physical damage taken from Undead property monsters by %d%%. Id: 55 (DAMAGE_PROPERTY_UNDEAD_TARGET), Increases physical damage on Neutral Undead monsters by %d%%. Id: 56 (MDAMAGE_PROPERTY_NOTHING_USER), Reduces magical damage taken from Neutral property monsters by %d%%. Id: 57 (MDAMAGE_PROPERTY_NOTHING_TARGET), Increases magical damage on Neutral property monsters by %d%%. Id: 58 (MDAMAGE_PROPERTY_WATER_USER), Reduces magical damage taken from Water property monsters by %d%%. Id: 59 (MDAMAGE_PROPERTY_WATER_TARGET), Increases magical damage on Water property monsters by %d%%. Id: 60 (MDAMAGE_PROPERTY_GROUND_USER), Reduces magical damage taken from Earth property monsters by %d%%. Id: 61 (MDAMAGE_PROPERTY_GROUND_TARGET), Increases magical damage on Earth property monsters by %d%%. Id: 62 (MDAMAGE_PROPERTY_FIRE_USER), Reduces magical damage taken from Fire property monsters by %d%%. Id: 63 (MDAMAGE_PROPERTY_FIRE_TARGET), Increases magical damage on Fire property monsters by %d%%. Id: 64 (MDAMAGE_PROPERTY_WIND_USER), Reduces magical damage taken from Wind property monsters by %d%%. Id: 65 (MDAMAGE_PROPERTY_WIND_TARGET), Increases magical damage on Wind property monsters by %d%%. Id: 66 (MDAMAGE_PROPERTY_POISON_USER), Reduces magical damage taken from Poison property monsters by %d%%. Id: 67 (MDAMAGE_PROPERTY_POISON_TARGET), Increases magical damage on Poison property monsters by %d%%. Id: 68 (MDAMAGE_PROPERTY_SAINT_USER), Reduces magical damage taken from Holy property monsters by %d%%. Id: 69 (MDAMAGE_PROPERTY_SAINT_TARGET), Increases magical damage on Holy property monsters by %d%%. Id: 70 (MDAMAGE_PROPERTY_DARKNESS_USER), Reduces magical damage taken from Shadow property monsters by %d%%. Id: 71 (MDAMAGE_PROPERTY_DARKNESS_TARGET), Increases magical damage on Shadow property monsters by %d%%. Id: 72 (MDAMAGE_PROPERTY_TELEKINESIS_USER), Reduces magical damage taken from Ghost property monsters by %d%%. Id: 73 (MDAMAGE_PROPERTY_TELEKINESIS_TARGET), Increases magical damage on Ghost property monsters by %d%%. Id: 74 (MDAMAGE_PROPERTY_UNDEAD_USER), Reduces magical damage taken from Undead property monsters by %d%%. Id: 75 (MDAMAGE_PROPERTY_UNDEAD_TARGET), Increases magical damage on Undead property monsters by %d%%. Id: 77 (BODY_ATTR_WATER), The user’s property becomes Level 1 Water. Id: 78 (BODY_ATTR_GROUND), The user’s property becomes Level 1 Earth. Id: 79 (BODY_ATTR_FIRE), The user’s property becomes Level 1 Fire. Id: 80 (BODY_ATTR_WIND), The user’s property becomes Level 1 Wind. Id: 81 (BODY_ATTR_POISON), The user’s property becomes Level 1 Poison. Id: 82 (BODY_ATTR_SAINT), The user’s property becomes Level 1 Holy. Id: 83 (BODY_ATTR_DARKNESS), The user’s property becomes Level 1 Shadow. Id: 84 (BODY_ATTR_TELEKINESIS), The user’s property becomes Level 1 Ghost. Id: 85 (BODY_ATTR_UNDEAD), The user’s property becomes Level 1 Undead. Id: 87 (RACE_TOLERACE_NOTHING), Reduces damage taken from Formless race attackers by %d%%. Id: 88 (RACE_TOLERACE_UNDEAD), Reduces damage taken from Undead race attackers by %d%%. Id: 89 (RACE_TOLERACE_ANIMAL), Reduces damage taken from Brute race attackers by %d%%. Id: 90 (RACE_TOLERACE_PLANT), Reduces damage taken from Plant race attackers by %d%%. Id: 91 (RACE_TOLERACE_INSECT), Reduces damage taken from Insect race attackers by %d%%. Id: 92 (RACE_TOLERACE_FISHS), Reduces damage taken from Fish race attackers by %d%%. Id: 93 (RACE_TOLERACE_DEVIL), Reduces damage taken from Demon race attackers by %d%%. Id: 94 (RACE_TOLERACE_HUMAN), Reduces damage taken from Demi-Human race attackers by %d%%. Id: 95 (RACE_TOLERACE_ANGEL), Reduces damage taken from Angel race attackers by %d%%. Id: 96 (RACE_TOLERACE_DRAGON), Reduces damage taken from Dragon race attackers by %d%%. Id: 97 (RACE_DAMAGE_NOTHING), Increases physical damage on Formless race targets by %d%%. Id: 98 (RACE_DAMAGE_UNDEAD), Increases physical damage on Undead race targets by %d%%. Id: 99 (RACE_DAMAGE_ANIMAL), Increases physical damage on Brute race targets by %d%%. Id: 100 (RACE_DAMAGE_PLANT), Increases physical damage on Plant race targets by %d%%. Id: 101 (RACE_DAMAGE_INSECT), Increases physical damage on Insect race targets by %d%%. Id: 102 (RACE_DAMAGE_FISHS), Increases physical damage on Fish race targets by %d%%. Id: 103 (RACE_DAMAGE_DEVIL), Increases physical damage on Demon race targets by %d%%. Id: 104 (RACE_DAMAGE_HUMAN), Increases physical damage on Demi-Human race targets by %d%%. Id: 105 (RACE_DAMAGE_ANGEL), Increases physical damage on Angel race targets by %d%%. Id: 106 (RACE_DAMAGE_DRAGON), Increases physical damage on Dragon race targets by %d%%. Id: 107 (RACE_MDAMAGE_NOTHING), Increases magical damage on Formless race targets by %d%%. Id: 108 (RACE_MDAMAGE_UNDEAD), Increases magical damage on Undead race targets by %d%%. Id: 109 (RACE_MDAMAGE_ANIMAL), Increases magical damage on Brute race targets by %d%%. Id: 110 (RACE_MDAMAGE_PLANT), Increases magical damage on Plant Plant targets by %d%%. Id: 111 (RACE_MDAMAGE_INSECT), Increases magical damage on Insect race targets by %d%%. Id: 112 (RACE_MDAMAGE_FISHS), Increases magical damage on Fish race targets by %d%%. Id: 113 (RACE_MDAMAGE_DEVIL), Increases magical damage on Demon race targets by %d%%. Id: 114 (RACE_MDAMAGE_HUMAN), Increases magical damage on Demi-Human race targets by %d%%. Id: 115 (RACE_MDAMAGE_ANGEL), Increases magical damage on Angel race targets by %d%%. Id: 116 (RACE_MDAMAGE_DRAGON), Increases magical damage on Dragon race targets by %d%%. Id: 117 (RACE_CRI_PERCENT_NOTHING), CRIT + (%d / 10) on Formless race targets. Id: 118 (RACE_CRI_PERCENT_UNDEAD), CRIT + (%d / 10) on Undead race targets. Id: 119 (RACE_CRI_PERCENT_ANIMAL), CRIT + (%d / 10) on Brute race targets. Id: 120 (RACE_CRI_PERCENT_PLANT), CRIT + (%d / 10) on Plant race targets. Id: 121 (RACE_CRI_PERCENT_INSECT), CRIT + (%d / 10) on Insect race targets. Id: 122 (RACE_CRI_PERCENT_FISHS), CRIT + (%d / 10) on Fish race targets. Id: 123 (RACE_CRI_PERCENT_DEVIL), CRIT + (%d / 10) on Demon race targets. Id: 124 (RACE_CRI_PERCENT_HUMAN), CRIT + (%d / 10) on Demi-Human race targets. Id: 125 (RACE_CRI_PERCENT_ANGEL), CRIT + (%d / 10) on Angel race targets. Id: 126 (RACE_CRI_PERCENT_DRAGON), CRIT + (%d / 10) on Dragon race targets. Id: 127 (RACE_IGNORE_DEF_PERCENT_NOTHING), Pierces %d%% of DEF on Formless race targets when performing a physical attack. Id: 128 (RACE_IGNORE_DEF_PERCENT_UNDEAD), Pierces %d%% of DEF on Undead race targets when performing a physical attack. Id: 129 (RACE_IGNORE_DEF_PERCENT_ANIMAL), Pierces %d%% of DEF on Brute race targets when performing a physical attack. Id: 130 (RACE_IGNORE_DEF_PERCENT_PLANT), Pierces %d%% of DEF on Plant race targets when performing a physical attack. Id: 131 (RACE_IGNORE_DEF_PERCENT_INSECT), Pierces %d%% of DEF on Insect race targets when performing a physical attack. Id: 132 (RACE_IGNORE_DEF_PERCENT_FISHS), Pierces %d%% of DEF on Fish race targets when performing a physical attack. Id: 133 (RACE_IGNORE_DEF_PERCENT_DEVIL), Pierces %d%% of DEF on Demon race targets when performing a physical attack. Id: 134 (RACE_IGNORE_DEF_PERCENT_HUMAN), Pierces %d%% of DEF on Demi-Human race targets when performing a physical attack. Id: 135 (RACE_IGNORE_DEF_PERCENT_ANGEL), Pierces %d%% of DEF on Angel race targets when performing a physical attack. Id: 136 (RACE_IGNORE_DEF_PERCENT_DRAGON), Pierces %d%% of DEF on Dragon race targets when performing a physical attack. Id: 137 (RACE_IGNORE_MDEF_PERCENT_NOTHING), Pierces %d%% of MDEF on Formless race targets when performing a magical attack. Id: 138 (RACE_IGNORE_MDEF_PERCENT_UNDEAD), Pierces %d%% of MDEF on Undead race targets when performing a magical attack. Id: 139 (RACE_IGNORE_MDEF_PERCENT_ANIMAL), Pierces %d%% of MDEF on Brute race targets when performing a magical attack. Id: 140 (RACE_IGNORE_MDEF_PERCENT_PLANT), Pierces %d%% of MDEF on Plant race targets when performing a magical attack. Id: 141 (RACE_IGNORE_MDEF_PERCENT_INSECT), Pierces %d%% of MDEF on Insect race targets when performing a magical attack. Id: 142 (RACE_IGNORE_MDEF_PERCENT_FISHS), Pierces %d%% of MDEF on Fish race targets when performing a magical attack. Id: 143 (RACE_IGNORE_MDEF_PERCENT_DEVIL), Pierces %d%% of MDEF on Demon race targets when performing a magical attack. Id: 144 (RACE_IGNORE_MDEF_PERCENT_HUMAN), Pierces %d%% of MDEF on Demi-Human race targets when performing a magical attack. Id: 145 (RACE_IGNORE_MDEF_PERCENT_ANGEL), Pierces %d%% of MDEF on Angel race targets when performing a magical attack. Id: 146 (RACE_IGNORE_MDEF_PERCENT_DRAGON), Pierces %d%% of MDEF on Dragon race targets when performing a magical attack. Id: 147 (CLASS_DAMAGE_NORMAL_TARGET), Increases physical damage on Normal protocol targets by %d%%. Id: 148 (CLASS_DAMAGE_BOSS_TARGET), Increases physical damage on Boss protocol targets by %d%%. Id: 149 (CLASS_DAMAGE_NORMAL_USER), Reduces damage taken from Normal protocol attackers by %d%%. Id: 150 (CLASS_DAMAGE_BOSS_USER), Reduces damage taken from Boss protocol attackers by %d%%. Id: 151 (CLASS_MDAMAGE_NORMAL), Increases magical damage on Normal protocol targets by %d%%. Id: 152 (CLASS_MDAMAGE_BOSS), Increases magical damage on Boss protocol targets by %d%%. Id: 153 (CLASS_IGNORE_DEF_PERCENT_NORMAL), Pierces %d%% of DEF on Normal protocol targets when performing a physical attack. Id: 154 (CLASS_IGNORE_DEF_PERCENT_BOSS), Pierces %d%% of DEF on Boss protocol targets when performing a physical attack. Id: 155 (CLASS_IGNORE_MDEF_PERCENT_NORMAL), Pierces %d%% of MDEF on Normal protocol targets when performing a magical attack. Id: 156 (CLASS_IGNORE_MDEF_PERCENT_BOSS), Pierces %d%% of MDEF on Boss protocol targets when performing a magical attack. Id: 157 (DAMAGE_SIZE_SMALL_TARGET), Increases physical damage on Small size targets by %d%%. Id: 158 (DAMAGE_SIZE_MIDIUM_TARGET), Increases physical damage on Medium size targets by %d%%. Id: 159 (DAMAGE_SIZE_LARGE_TARGET), Increases physical damage on Large size targets by %d%%. Id: 160 (DAMAGE_SIZE_SMALL_USER), Reduces damage taken from Small size attackers by %d%%. Id: 161 (DAMAGE_SIZE_MIDIUM_USER), Reduces damage taken from Medium size attackers by %d%%. Id: 162 (DAMAGE_SIZE_LARGE_USER), Reduces damage taken from Large size attackers by %d%%. Id: 163 (DAMAGE_SIZE_PERFECT), Recovers 100% of damage lost from size penalties. Id: 164 (DAMAGE_CRI_TARGET), Increases critical damage on targets by %d%%. Id: 165 (DAMAGE_CRI_USER), Reduces critical damage from attackers by %d%%. Id: 166 (RANGE_ATTACK_DAMAGE_TARGET), Increases long-ranged damage on targets by %d%%. Id: 167 (RANGE_ATTACK_DAMAGE_USER), Reduces damage taken from long-ranged attacks by %d%%. Id: 168 (HEAL_VALUE), Increases the recovery rate of recovery skills by %d%%. Id: 169 (HEAL_MODIFY_PERCENT), Increases the recovery rate of recovery skills received by %d%%. Id: 170 (DEC_SPELL_CAST_TIME), Variable Casting Time - %d%% Id: 171 (DEC_SPELL_DELAY_TIME), Reduces the cooldown of skills by %d%%. Id: 172 (DEC_SP_CONSUMPTION), %d%% SP drain when using skills, this one needs to be tested when implemented as it is not clear enough. Id: 175 (WEAPON_ATTR_NOTHING), Element: Neutral Id: 176 (WEAPON_ATTR_WATER), Element: Water Id: 177 (WEAPON_ATTR_GROUND), Element: Earth Id: 178 (WEAPON_ATTR_FIRE), Element: Fire Id: 179 (WEAPON_ATTR_WIND), Element: Wind Id: 180 (WEAPON_ATTR_POISON), Element: Poison Id: 181 (WEAPON_ATTR_SAINT), Element: Holy Id: 182 (WEAPON_ATTR_DARKNESS), Element: Shadow Id: 183 (WEAPON_ATTR_TELEKINESIS), Element: Ghost Id: 184 (WEAPON_ATTR_UNDEAD), Element: Undead Id: 185 (EnumVAR_LAST), END Map Spoiler Alert: 1@uns - The Last Room Music: bgm\163.mp3 un_bunker - Under Bunker Music: bgm\124.mp3 un_myst - Under Tunnel Music: bgm\121.mp3 1@lab - Center Lab Music: bgm\162.mp3 verus02 - R&D-WISH Music: bgm\161.mp3 verus01 - Lab-OPTATIO Music: bgm\161.mp3 un_bk_q - Under Bunker Music: bgm\122.mp3 NpcIdentity Spoiler Alert: Id: 3621 JT_EP16_2_MM_CUTIE Shadowfactor: , Size: , Effect: Id: 3622 JT_EP16_2_MM_S_GUARDS Shadowfactor: , Size: , Effect: Id: 3623 JT_EP16_2_MM_U_ENERGY_R Shadowfactor: , Size: , Effect: Id: 3624 JT_EP16_2_MM_U_ENERGY_G Shadowfactor: , Size: , Effect: Id: 3625 JT_EP16_2_MM_U_ENERGY_B Shadowfactor: , Size: , Effect: Id: 3626 JT_EP16_2_H_HUNTER_V Shadowfactor: , Size: , Effect: Id: 3627 JT_EP16_2_H_HUNTER_MD Shadowfactor: , Size: , Effect: Id: 3628 JT_EP16_2_H_HUNTER_EV Shadowfactor: , Size: , Effect: Id: 3629 JT_EP16_2_BROKEN_GUN Shadowfactor: , Size: , Effect: Id: 3630 JT_EP16_2_E_BOLKOBA Shadowfactor: , Size: , Effect: Id: 3631 JT_EP16_2_HUMAN_KIMERA Shadowfactor: , Size: , Effect: Id: 3632 JT_EP16_2_MATTER_KIMERA Shadowfactor: , Size: , Effect: Id: 3633 JT_EP16_2_VENOM_KIMERA Shadowfactor: , Size: , Effect: Id: 3635 JT_EVENT_KOBOLD Shadowfactor: , Size: , Effect: Id: 10179 JT_4_M_LAZY Shadowfactor: , Size: , Effect: Id: 10180 JT_4_M_GONY Shadowfactor: , Size: , Effect: Id: 10181 JT_4_M_ROOKIE Shadowfactor: , Size: , Effect: Id: 10182 JT_4_M_PHILOFONTES Shadowfactor: , Size: , Effect: Id: 10183 JT_4_F_ESTLOVELOY Shadowfactor: , Size: , Effect: Id: 10184 JT_4_F_LEEDSH Shadowfactor: , Size: , Effect: Id: 10185 JT_4_F_DIENE Shadowfactor: , Size: , Effect: Id: 10186 JT_4_F_COATNEIS Shadowfactor: , Size: , Effect: Id: 10187 JT_4_M_RUPERT Shadowfactor: , Size: , Effect: Id: 10188 JT_4_M_FALLENGONY Shadowfactor: , Size: , Effect: Id: 10189 JT_4_M_EISEN Shadowfactor: , Size: , Effect: Id: 10190 JT_4_F_DEADEVIL Shadowfactor: , Size: , Effect: Id: 10191 JT_4_F_HUNTER_EVIL Shadowfactor: , Size: , Effect: Id: 10192 JT_4_F_ELENA Shadowfactor: , Size: , Effect: Id: 10193 JT_4_F_ANYA Shadowfactor: , Size: , Effect: Id: 10194 JT_4_M_SEIREN_UC Shadowfactor: , Size: , Effect: Id: 10195 JT_4_M_GUNSLINGER2 Shadowfactor: , Size: , Effect: Id: 10196 JT_4_M_GUNSLINGER3 Shadowfactor: , Size: , Effect: Id: 10197 JT_4_M_REBELLION2 Shadowfactor: , Size: , Effect: Id: 10198 JT_4_M_REBELLION3 Shadowfactor: , Size: , Effect: Id: 10199 JT_4_F_GUNSLINGER2 Shadowfactor: , Size: , Effect: Id: 10200 JT_4_F_GUNSLINGER3 Shadowfactor: , Size: , Effect: Id: 10201 JT_4_F_REBELLION2 Shadowfactor: , Size: , Effect: Id: 10202 JT_4_F_REBELLION3 Shadowfactor: , Size: , Effect: Id: 10203 JT_4_M_ILYA Shadowfactor: , Size: , Effect: Item Spoiler Alert: Id: (2025) Crimson Staff [2] A two-handed staff emitting a red aura. _ Type: Weapon Class: Two-Handed Staff Attack: 100 Property: Neutral Weight: 100 Weapon Level: 3 Required Level: 1 Required Job: Wizard Jobs, Soul Linker _ INT + 5 MATK + 150 MATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. This item is indestructible in battle. _ If the user's base level is 70 or higher, For every 10 base levels, MATK + 5. Id: (4992) HP Absorption 1 Absorb 1% of damage dealt to enemy into HP with 1% chance. Id: (4993) SP Absorption 1 Absorb 1% of damage dealt to enemy into SP with 1% chance. Id: (6824) Laboratories Memory Record Id: (6825) Air Purifier Box Id: (6826) Fresh Grape Id: (6827) Intact Machine Component Id: (6828) Gravity Safety Device Id: (6832) Mysterious Part Id: (6943) ATK Stone(Upper) A stone with physical attack power. _ Type: Miscellaneous Class: Enchant Stone Weight: 10 Compounds On: Headgear (Upper) _ ATK + 1% _ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color] Id: (6944) MATK Stone(Upper) A stone with magical attack power. _ Type: Miscellaneous Class: Enchant Stone Weight: 10 Compounds On: Headgear (Upper) _ MATK + 1% _ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color] Id: (6945) STR Stone(Middle) A stone with health. _ Type: Miscellaneous Class: Enchant Stone Weight: 10 Compounds On: Headgear (Lower) _ Max HP + 1% _ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color] Id: (6946) INT Stone(Middle) A stone with intelligence. _ Type: Miscellaneous Class: Enchant Stone Weight: 10 Compounds On: Headgear (Middle) _ INT + 1 _ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color] Id: (6947) AGI Stone(Middle) A stone with agility. _ Type: Miscellaneous Class: Enchant Stone Weight: 10 Compounds On: Headgear (Middle) _ AGI + 1 _ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color] Id: (6948) DEX Stone(Middle) A stone with dexterity. _ Type: Miscellaneous Class: Enchant Stone Weight: 10 Compounds On: Headgear (Middle) _ DEX + 1 _ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color] Id: (6949) VIT Stone(Middle) A stone with vitality. _ Type: Miscellaneous Class: Enchant Stone Weight: 10 Compounds On: Headgear (Middle) _ VIT + 1 _ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color] Id: (6950) LUK Stone(Middle) A stone with luck. _ Type: Miscellaneous Class: Enchant Stone Weight: 10 Compounds On: Headgear (Middle) _ LUK + 1 _ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color] Id: (6951) HP Stone(Lower) A stone increase your Max HP Gives below stats to Costume lower slot. MaxHP + 1% <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color] Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (6963) HP Absorption Stone(Garment) A stone with HP absorption ability. _ Type: Miscellaneous Class: Enchant Stone Weight: 10 Compounds On: Garment _ Adds a 1% chance of restoring 1% of damage as HP when performing a physical attack. _ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color] Id: (6964) SP Absorption Stone(Garment) A stone with SP absorption ability. _ Type: Miscellaneous Class: Enchant Stone Weight: 10 Compounds On: Garment _ Adds a 1% chance of restoring 1% of damage as SP when performing a physical attack. _ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color] Id: (11597) Metalbug Id: (13127) Crimson Revolver [2] A pistol emitting a red aura. _ Type: Weapon Class: Pistol Attack: 100 Property: Neutral Weight: 100 Weapon Level: 3 Required Level: 1 Required Job: Gunslinger Jobs _ ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. _ If the user's base level is 70 or higher, For every 10 base levels, ATK + 5. Id: (13327) Crimson Huuma Shuriken [2] A wind shuriken emitting a red aura. _ Type: Weapon Class: Huuma Attack: 100 Property: Neutral Weight: 100 Weapon Level: 3 Required Level: 1 Required Job: Ninja Jobs _ ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. MATK + (Upgrade Level * Upgrade Level) / 2 up to a maximum Upgrade Level of 15. This item is indestructible in battle. _ If the user's base level is 70 or higher, For every 10 base levels, ATK + 5. Id: (13454) Crimson Sabre [2] A one-handed sword with a reddish radiance. _ Type: Weapon Class: One-Handed Sword Attack: 85 Property: Neutral Weight: 85 Weapon Level: 3 Required Level: 1 Required Job: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs _ ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. _ If the user's base level is 70 or higher, For every 10 base levels, ATK + 5. Id: (16040) Crimson Mace [2] A mace with a reddish radiance. _ Type: Weapon Class: Mace Attack: 80 Property: Neutral Weight: 80 Weapon Level: 3 Required Level: 1 Required Job: Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs _ ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. This item is indestructible in battle. _ If the user's base level is 70 or higher, For every 10 base levels, ATK + 5. Id: (18130) Crimson Bow [2] A bow emitting a red aura. _ Type: Weapon Class: Bow Attack: 130 Property: Neutral Weight: 130 Weapon Level: 3 Required Level: 1 Required Job: Thief, Rogue Jobs, Archer Jobs _ ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. _ If the user's base level is 70 or higher, For every 10 base levels, ATK + 5. Id: (18997) Runaway Chip [1] It feels like being controlled by an unknown machine. _ Type: Headgear Position: Upper Defense: 0 Weight: 30 Required Level: 100 Required Job: All Jobs _ Max SP - 50% HIT + 50 FLEE + 50 _ Set Bonus Broken Chip 1 [1] Broken Chip 2 [1] Riot Chip [1] ATK + 50 MATK + 50 Movement Speed + 40% _ If Riot Chip [1] upgrade level is +9 or higher, Max HP + 10% Max SP + 50% Id: (19528) Costume: Iron Cain Specialized face armor that protects the jaw and teeth in battle. Class : Headgear Defense : 0 Location : Lower Weight : 30 ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Lower Weight : 30 Id: (19643) Costume Wickebine Ears Wickebine's one of favorite ear cap. Cute and¡¦ just cute. <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Exchangeable for Costume Enchantment Stone Box5. Class : Costume Def : 0 Location : Upper Weight : 0 Required Level : 1 Job : All ====== auto-parsed ====== Itemclass : Costume Location : Upper Weight : 0 Required Level : 1 Id: (20113) Costume: Star Reading Hat . _ Type: Costume Position: Headgear (Upper) Weight: 0 Required Level: 1 Required Job: All Jobs Id: (20199) Costume Evil Marcher Hat A dark marching hat worn by members of an undead band from Niffleheim. <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Exchangeable for Costume Enchantment Stone Box5. Class : Costume Def : 0 Location : Upper Weight : 0 Required Level : 1 Job : All ====== auto-parsed ====== Itemclass : Costume Location : Upper Weight : 0 Required Level : 1 Id: (20200) Costume Rabbit Head Dress Hat with rabbit ears. <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Exchangeable for Costume Enchantment Stone Box5. Class : Costume Def : 0 Location : Upper Weight : 0 Required Level : 1 Job : All ====== auto-parsed ====== Itemclass : Costume Location : Upper Weight : 0 Required Level : 1 Id: (20201) Costume Banshee Master Kiss Kiss of Banshee Master. It could give the powerful force. <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Exchangeable for Costume Enchantment Stone Box5. Class : Costume Def : 0 Location : Lower Weight : 0 Required Level : 1 Job : All ====== auto-parsed ====== Itemclass : Costume Location : Lower Weight : 0 Required Level : 1 Id: (20202) Costume Deviruchi Balloon Hellium Ballon shaped like deviruchi. <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Exchangeable for Costume Enchantment Stone Box5. Class : Costume Def : 0 Location : Lower Weight : 0 Required Level : 1 Job : All ====== auto-parsed ====== Itemclass : Costume Location : Lower Weight : 0 Required Level : 1 Id: (20230) Costume Bankruptcy Mask A mask that showing the deep sorrows for losing everything. <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Exchangeable for Costume Enchantment Stone Box6. Class : Costume Def : 0 Location : Middle Lower Weight : 0 Required Level : 1 Job : All ====== auto-parsed ====== Itemclass : Costume Weight : 0 Required Level : 1 Id: (20231) Costume Snowman Hat A hat that is a constant reminder of the Winter season. <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Exchangeable for Costume Enchantment Stone Box6. Class : Costume Def : 0 Location : Upper Weight : 0 Required Level : 1 Job : All ====== auto-parsed ====== Itemclass : Costume Location : Upper Weight : 0 Required Level : 1 Id: (20232) Costume Celine Ribbon A luxurious ribbon with golden border. Had been abandoned by Kimi. <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Exchangeable for Costume Enchantment Stone Box6. Class : Costume Def : 0 Location : Upper Weight : 0 Required Level : 1 Job : All ====== auto-parsed ====== Itemclass : Costume Location : Upper Weight : 0 Required Level : 1 Id: (20233) Costume Golden Angel Statue of peeing baby angel. It's a bit embarrassing to wear it. <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Exchangeable for Costume Enchantment Stone Box6. Class : Costume Def : 0 Location : Upper Weight : 0 Required Level : 1 Job : All ====== auto-parsed ====== Itemclass : Costume Location : Upper Weight : 0 Required Level : 1 Id: (20273) Costume Soft Sheep Hat Cutie Sheep Hat. You don't want to hit his head. <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Exchangeable for Costume Enchantment Stone Box6. Class : Costume Location : Upper Weight : 0 Required Level : 1 Job : All ====== auto-parsed ====== Itemclass : Costume Location : Upper Weight : 0 Required Level : 1 Id: (20761) Costume Happiness Wings A wing for happy mood. <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Exchangeable for Costume Enchantment Stone Box5. Class : Costume Location : Garment Weight : 0 Required Level : 1 Job : All ====== auto-parsed ====== Itemclass : Costume Weight : 0 Required Level : 1 Id: (20762) Costume GreatDevil Wing Wing of Great Devel, the famous. <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Exchangeable for Costume Enchantment Stone Box6. Class : Costume Location : Garment Weight : 0 Required Level : 1 Job : All ====== auto-parsed ====== Itemclass : Costume Weight : 0 Required Level : 1 Id: (21015) Crimson Twohand Sword [2] A two-handed sword emitting a red aura. _ Type: Weapon Class: Two-Handed Sword Attack: 170 Property: Neutral Weight: 170 Weapon Level: 3 Required Level: 1 Required Job: Swordman Jobs _ ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. MATK + (Upgrade Level * Upgrade Level) / 2 up to a maximum Upgrade Level of 15. _ If the user's base level is 70 or higher, For every 10 base levels, ATK + 5. Id: (22691) Record Piece Id: (22692) Record Piece Id: (22693) Record Piece Id: (22694) Record Piece Id: (22695) Record Piece Id: (22699) Test Reagent Id: (22868) Costume Enchantment Stone Box 5 A box that contains enchantment stones for costume equipment. _ Type: Consumable Class: Box Weight: 1 _ This box contains one of the following at random: ATK Stone (Upper) x1 MATK Stone (Upper) x1 STR Stone (Middle) x1 INT Stone (Middle) x1 AGI Stone (Middle) x1 DEX Stone (Middle) x1 VIT Stone (Middle) x1 LUK Stone (Middle) x1 HP Stone (Lower) x1 SP Absorption Stone (Upper) x1 Id: (22905) Costume Enchantment Stone Box 6 A box that contains enchantment stones for costume equipment. _ Type: Consumable Class: Box Weight: 1 _ This box contains one of the following at random: ATK Stone (Upper) x1 MATK Stone (Upper) x1 STR Stone (Middle) x1 INT Stone (Middle) x1 AGI Stone (Middle) x1 DEX Stone (Middle) x1 VIT Stone (Middle) x1 LUK Stone (Middle) x1 HP Stone (Lower) x1 HP Absorption Stone (Garment) x1 SP Absorption Stone (Garment) x1 SP Absorption Stone (Upper) x1 Id: (25000) SP Absorption Stone(Upper) A stone with SP absorption ability. _ Type: Miscellaneous Class: Enchant Stone Weight: 10 Compounds On: Headgear (Upper) _ Adds a 1% chance of restoring 1% of damage as SP when performing a physical attack. _ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color] Id: (28007) Crimson Katar [2] A katar emitting a red aura. _ Type: Weapon Class: Katar Attack: 130 Property: Neutral Weight: 130 Weapon Level: 3 Required Level: 1 Required Job: Assassin Jobs _ ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. _ If the user's base level is 70 or higher, For every 10 base levels, ATK + 5. Id: (28106) Crimson Twohand Axe [2] A two-handed axe emitting a red aura. _ Type: Weapon Class: Two-Handed Axe Attack: 200 Property: Neutral Weight: 200 Weapon Level: 3 Required Level: 1 Required Job: Swordman Jobs, Merchant Jobs _ ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. This item is indestructible in battle. _ If the user's base level is 70 or higher, For every 10 base levels, ATK + 5. Id: (28326) Broken Chip 01 [1] It seems to have been broken in half during the uproar. _ Type: Accessory Defense: 0 Weight: 10 Required Level: 100 Required Job: All Jobs _ STR + 4 _ Set Bonus Broken Chip 1 [1] Broken Chip 2 [1] STR + 8 INT + 8 _ Set Bonus Broken Chip 1 [1] Broken Chip 2 [1] Riot Chip [1] ATK + 50 MATK + 50 Movement Speed + 40% _ If Riot Chip [1] upgrade level is +9 or higher, Max HP + 10% Max SP + 50% Id: (28327) Broken Chip 02 [1] It seems to have been broken in half during the uproar. _ Type: Accessory Defense: 0 Weight: 10 Required Level: 100 Required Job: All Jobs _ INT + 4 _ Set Bonus Broken Chip 1 [1] Broken Chip 2 [1] STR + 8 INT + 8 _ Set Bonus Broken Chip 1 [1] Broken Chip 2 [1] Riot Chip [1] ATK + 50 MATK + 50 Movement Speed + 40% _ If Riot Chip [1] upgrade level is +9 or higher, Max HP + 10% Max SP + 50% Id: (28604) Crimson Bible [2] A book with a reddish radiance. _ Type: Weapon Class: Book Attack: 45 Property: Neutral Weight: 45 Weapon Level: 3 Required Level: 1 Required Job: Priest Jobs, Sage Jobs, Taekwon Master _ ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. MATK + (Upgrade Level * Upgrade Level) / 2 up to a maximum Upgrade Level of 15. _ If the user's base level is 70 or higher, For every 10 base levels, ATK + 5. Id: (28705) Crimson Dagger [2] A dagger with a reddish radiance. _ Type: Weapon Class: Dagger Attack: 55 Property: Neutral Weight: 55 Weapon Level: 3 Required Level: 1 Required Job: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs _ ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. MATK + (Upgrade Level * Upgrade Level) / 2 up to a maximum Upgrade Level of 15. _ If the user's base level is 70 or higher, For every 10 base levels, ATK + 5. Id: (29028) ATK + 1% ATK + 1%. Gives ATK + 2%, if ATK + 1% effect on Costume middle and lower slot. Id: (29030) MATK + 1% MATK + 1%. Gives MATK + 2%, if MATK + 1% effect on Costume middle and lower slot. Id: (29032) SP Absorption 1 Absorb 1% of damage dealt to enemy into SP with 1% chance. Changed Quest Spoiler Alert: Id: 5341 Limits of Journeys Info: You used Memory Record to embark on a journey forStart a journey using a Memory Record. This journey is possible up to 22 hours. Quickinfo: Time Llimit: 22 hours Id: 5342 Help Her Info: Vernok Saihugh has asked youReceive request to rhelievep Dr. Fressa from her lonely struggletoiling by herself from Bunker Sayhu. Quickinfo: Id: 5343 Headcount Info: Receive request from Dr. Fressa has asked you to couto help with conducting a current the number ofadcount of the Biological Eengineers. Quickinfo: Biological Eengineers Id: 5344 Headcount Info: Receive request from Dr. Fressa has asked you to couto help with conducting a current the number ofadcount of the Mechanical Engineers ians. Quickinfo: Mechanical Engineersian Id: 5345 Headcount Info: Receive request from Dr. Fressa has asked you to couto help with conducting a current the number of Equipment Technician[/s]adcount of the [/color] Facilities manager[/b]s[/color]. Quickinfo: Equipment TechniciansFacilities manager Id: 5346 Headcount Info: Receive request from Dr. Fressa has asked you to couto help with conducting a current the number ofadcount of the Chemical ExperSubstance Specialists. Quickinfo: Chemical ExpertsSubstance Specialist Id: 5347 Headcount Info: Biological Engineer Touring provided the number of Biological Engineers to youReceive current number of Bioengineers from Bioengineer Touring. Report to Dr. Fressa. Quickinfo: Report to Dr. Fressa.a Id: 5348 Headcount Complete Info: MRechanical Engineer Al provided the number of Mechanical Engineers to youeive current number of Mechanicians from Mechanician Al. Report to Dr. Fressa. Quickinfo: Report to Dr. Fressa.a Id: 5349 Headcount Complete Info: Equipment Technician Remodeling provided the number of Equipment Technicians to youReceive current number of Facilities managers from Facilities manager Remodeling. Report to Dr. Fressa. Quickinfo: Report to Dr. Fressa.a Id: 5350 Headcount Complete Info: Chemical Expert Carlsten provided the number of Chemical Experts to youReceive current number of Chemical Substance Specialists from Chemical Substance Specialist Karsten. Report to Dr. Fressa. Quickinfo: Report to Dr. Fressa.a Id: 5351 Limits of Journeys Info: You used Memory Record to embark on a journey forStart a journey using a Memory Record. This journey is possible up to 22 hours. Quickinfo: Time Llimit: 22 hours Id: 5352 Air Cleaning Unit Info: You have been askedReceived request to takmove Aair Purifiers to Equipment Technicians in 5 different locationscleaning units to five different locations where Facilities managers are waiting. (Locations:) C-0, F-1, F-2, I-0, Z-0 Quickinfo: Id: 5353 C-0 Delivery Complete Info: You dDelivered an Air Purifier to the Equipment Technician in Areair cleaning unit to facilities manager of Zone C-0. Quickinfo: Id: 5354 F-1 Delivery Complete Info: You dDelivered an Air Purifier to the Equipment Technician in Areair cleaning unit to facilities manager of Zone F-1. Quickinfo: Id: 5355 F-2 Delivery Complete Info: You dDelivered an Air Purifier to the Equipment Technician in Areair cleaning unit to facilities manager of Zone F-2. Quickinfo: Id: 5356 I-0 Delivery Complete Info: You dDelivered an Air Purifier to the Equipment Technician in Areair cleaning unit to facilities manager of Zone I-0. Quickinfo: Id: 5357 Z-0 Delivery Complete Info: You dDelivered an Air Purifier to the Equipment Technician in Areair cleaning unit to facilities manager of Zone Z-0. Quickinfo: Id: 5358 Limits of Journeys Info: You used Memory Record to embark on a journey forStart a journey using a Memory Record. This journey is possible up to 22 hours. Quickinfo: Time Llimit: 22 hours Id: 5359 Grape Harvest Info: Each box of grapes contains 30 clusters of grapes. Harvest 30 GOne Grape Box can apparently hold 30 bunches of grapes. Pick 30 fresh bunches of grapes fromat the farm. Quickinfo: 30 GFresh bunches of grapes Id: 5360 Grape Delivery Info: Deliver the fresh Gly picked grapes to Mechanical Engineerian Al. Quickinfo: Id: 5361 Grape Delivery Info: Deliver the fresh Gly picked grapes to Equipment Technician Facilities manager Remodeling. Quickinfo: Id: 5362 Grape Delivery Info: Deliver the fresh Gly picked grapes to Chemical ExperSubstance Specialist CKarlsten. Quickinfo: Id: 5363 Limits of Journeys Info: You used Memory Record to embark on a journey forStart a journey using a Memory Record. This journey is possible up to 22 hours. Quickinfo: Time Llimit: 22 hours Id: 5364 Convulsing Patient Suppression Info: The Nurse has asked you to subdue hysterical patients in the temporary infirmaryReceive request from Nurse to suppress patients in the temporary clinic showing symptoms of convulsion. Quickinfo: Id: 5365 Urgent News Info: Report to Dr. Fressa thaabout the convulsnews of drastic increase ing patients are becoming numerousshowing symptoms of convulsion. Quickinfo: Id: 5366 Limits of Journeys Info: You used Memory Record to embark on a journey forStart a journey using a Memory Record. This journey is possible up to 22 hours. Quickinfo: Time Llimit: 22 hours Id: 5367 Transport Necessities Info: Deliver the supplies to Area Z-2. GReceived request to transport goods to Zone Z-2 then go to Mechanical Engineer Al[/color] in the Machine Warehouseian Al[/color] and deliver thea message: You idiots, stop wasting valuable resources on making machines! saying, Quickinfo: Id: 5368 Goods delivery Complete Info: You dDelivered the supplierequested goods to AreaZone Z-2. Quickinfo: Id: 5369 Message Delivery Complete Info: You dDelivered therequested message to Mechanical Engineerian Al. Quickinfo: Id: 5370 Memory Record Info: You sSuccessfully finished thecompleted journey using a Memory Record journey. Quickinfo: Id: 7641 Access Permitted Info: Access approved for restricted areas 'Laboratories' and 'Research Facilities'.Free access to laboratories and research facilities is possible from now on. Quickinfo: Id: 7642 Explore Research facilities Info: Look around and search for things of special investigation and research value in the Research facilities area. Report even small but significant things to Ian Atnad Quickinfo: Id: 7643 Mysterious Piece Info: Found some kind of component in the Research facilities. Report to Ian Atnad. Quickinfo: Report to Ian Id: 7644 Record Player Info: Record player is needed to know the contents of Memory Record. Commander Arquien of the Paradise Squad knows the whereabouts of the record player. Quickinfo: Converse with Arquien Id: 7645 Piece of Memory Record Info: At least 5 pieces are needed to play Memory Record intact. Collect the rest of the Memory Records in the Research facilities and take them to Commander Arquien who came to the Verus excavation site. Quickinfo: 5 memory records Id: 7646 Play Memory Record Info: Converse with Commander Arquien after playing Memory Record Quickinfo: Operate record player Id: 7647 Report Memory Record Info: Report to Ian Atnad about what you found out about the Memory Records Quickinfo: Report to Ian Id: 7648 Memory Records of the Laboratories Info: Collect 5 'Memory Records of the laboratories' in the underground facility of the laboratories and take them to Arquien to find out the content. Quickinfo: 5 Memory Records of the laboratories Id: 7649 Report Memory Record Content Info: Report to Ian Atnad about the content known from the Memory Records of laboratories Quickinfo: Converse with Ian Id: 7650 Collect Memory Records of Research facilities Info: Collect 5 Memory Records in the research facilities and take them to Arquien to decipher the content Quickinfo: 5 memory records Id: 7651 One Memory a Day Info: Collect Memory Records only once a day. Go to Arquien at the promised time. Quickinfo: Id: 7652 Collect Memory Records of Laboratories Info: Collect 5 Memory Records in the laboratories and take them to Arquien to decipher the content Quickinfo: 5 Laboratories Memory Records Id: 7653 One Memory a Day 2 Info: Collect Memory Records in the laboratories only once a day. Go to Arquien at the promised time. Quickinfo: Id: 7654 Play Research facilities Memory Records Info: Find out content by playing record player. Quickinfo: Play record player Id: 7655 Play Laboratories Memory Records Info: Find out content by playing record player. Quickinfo: Play record player Id: 7656 Invitation of Rekenber Info: Rekenber has invited you to the corporate headquarters. Visit Rekenber Corporation Headquarters located in Rihrtarzen. Quickinfo: Converse with Tatio Id: 11379 Final Room Info: You have entered the final room. You can enter again after 23 hours. Quickinfo: Id: 11380 Final Room Info: Discovered a hidden area. Return to Fruit after taking care of the monster at the end of the dungeon. Quickinfo: Dispose of T_W_O Id: 11381 Vestige Info: Apparently there is an incredible device in the center. Go and investigate. Quickinfo: Investigate central device. Id: 11382 Vestige Info: Receive request to investigate underground bunker from Fruit. There seems to be a guide in the area so look for him. Quickinfo: Move to underground bunker Id: 11383 Vestige Info: See if there are things worth recovering in the underground bunker. Quickinfo: Investigate Underground Bunker Id: 11384 Vestige Info: Fond a room with a peculiar energy. Go in. Quickinfo: Into the room Id: 11385 Vestige Info: Found a suspicious door in the room. Go in. Quickinfo: Go in the door Id: 11386 Vestige Info: Arrived at a strange space. There seems to be a way to go back so go. Quickinfo: The way back Id: 11387 Vestige Info: Arrived at a strange room. Converse with company. Quickinfo: Converse with Du Id: 11388 Vestige Info: The way back is blocked. Keep going to the interior. Quickinfo: Move to the interior Id: 11389 Vestige Info: Picked up a strange note. A peculiar message is written. Quickinfo: Keep moving Id: 12346 Strange Ancient Science Info: Discussed with the researcher about the strangeness of ancient science. Quickinfo: Strange Ancient Science Id: 12347 Trace of Laboratory Access Info: The effects of the ancient science laboratory being accessed through dimensions is left. Quickinfo: Traces of Laboratory Access Id: 13195 Monthly Brigan Info: Find freshman reporter Trapp Quickinfo: Id: 13196 Monthly Brigan Info: Find Photo Journalist Sunny Kim Quickinfo: Id: 13197 Monthly Brigan Info: Find survivor Grizzly Grylls Quickinfo: Id: 13198 Monthly Brigan : Krotzel's Request Info: Look for team members Quickinfo: Id: 13199 Krotzel's Request - Complete Info: Quickinfo: Id: 13200 Monthly Brigan : Rookie's Request Info: Defeat surrounding Monsters Quickinfo: Id: 13201 Rookie's Request - Complete Info: Quickinfo: Id: 13202 Monthly Brigan : Photo Journalist's Request Info: Take care of surrounding Monsters Quickinfo: Id: 13203 Photo Journalist's Request - Complete Info: Quickinfo: Id: 13204 Monthly Brigan : Grylls' Request Info: Obtain 30 Metal bugs Quickinfo: Id: 13205 Grylls' Request - Complete Info: Quickinfo: [/SPOILER] Item Spoiler Alert: Id: (1443) Crimson Spear [2] [color=#=#7F0000]FF0000This item requires translation.[/color]808080A one-handed spear with a reddish radiance.[/color] _ Type: Weapon Class: One-Handed Sword Attack: 90 Property: Neutral Weight: 90 Weapon Level: 3 Required Level: 1 Required Job: Swordman Jobs _ ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. _ If the user's base level is 70 or higher, For every 10 base levels, ATK + 5. Id: (1498) Crimson Lance [2] [color=#=#7F0000]FF0000This item requires translation.[/color]808080A two-handed spear emitting a red aura.[/color] _ Type: Weapon Class: Two-Handed Spear Attack: 175 Property: Neutral Weight: 175 Weapon Level: 3 Required Level: 1 Required Job: Swordman Jobs _ ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. _ If the user's base level is 70 or higher, For every 10 base levels, ATK + 5. Id: (1680) Crimson Rod [2] [color=#=#7F0000]FF0000This item requires translation.[/color]808080A one-handed staff with a reddish radiance.[/color] _ Type: Weapon Class: One-Handed Staff Attack: 60 Property: Neutral Weight: 60 Weapon Level: 3 Required Level: 1 Required Job: Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker _ INT + 4 MATK + 70 MATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. This item is indestructible in battle. _ If the user's base level is 70 or higher, For every 10 base levels, MATK + 5. Id: (1839) Crimson Knuckle [2] [color=#=#7F0000]FF0000This item requires translation.[/color]808080A knuckle with a reddish radiance.[/color] _ Type: Weapon Class: Knuckle Attack: 100 Property: Neutral Weight: 100 Weapon Level: 3 Required Level: 1 Required Job: Priest Jobs, Monk Jobs _ ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. _ If the user's base level is 70 or higher, For every 10 base levels, ATK + 5. Id: (1939) Crimson Violin [2] [color=#=#7F0000]FF0000This item requires translation.[/color]808080An instrument with a reddish radiance.[/color] _ Type: Weapon Class: Instrument Attack: 80 Property: Neutral Weight: 80 Weapon Level: 3 Required Level: 1 Required Job: Bard Jobs _ ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. _ If the user's base level is 70 or higher, For every 10 base levels, ATK + 5. Id: (1995) Crimson Wire [2] [color=#=#7F0000]FF0000This item requires translation.[/color]808080A whip with a reddish radiance.[/color] _ Type: Weapon Class: Whip Attack: 80 Property: Neutral Weight: 80 Weapon Level: 3 Required Level: 1 Required Job: Dancer Jobs _ ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. _ If the user's base level is 70 or higher, For every 10 base levels, ATK + 5. Id: (4700) STR+1 STR+1 _ Id: (4710) INT+1 INT+1 _ Id: (4720) DEX+1 DEX+1 _ Id: (4730) AGI+1 AGI+1 _ Id: (4740) VIT+1 VIT+1 _ Id: (4750) LUK+1 LUK+1 _ Id: (17372) Wise Earring ShadowCostume Show Me The Zeny Box [color=#=#7F0000]ff0000Cannot be traded to other accounts.[/color] A box containing Wise Earring Shadow. _ Sacred earring protecting the owner. Enables user's potential ability. SP +50. When refine level is 7, MSP +1% increase. When refine level 9, additional MSP +1% increase. Class : Shadow Armor Location : Accessory Weight : 0 Required Level : 1 Job : All This item cannot be refunded once it is opened. Weight : 1808080Thoughts of zeny cloud the mind.[/color] Adds the chance of gaining a certain amount of Zeny each time a monster is killed. Created to celebrate the launch of Ragnarok Clicker! http://goo.gl/gmmiZI Give one Costume:Show Me The Zeny when opened! Id: (17373) Athena Earring Shadow Boxugust Lucky Box 2016 Cannot be traded to other accounts. A box containing Athena Earring Shadow. _ Sacred earring protecting the owner. Enables user's potential ability. DEF + 10. When refine level is 7, DEF + 10 increase. When equipped with Athena Earring Shadow and Resist Spell Power Pendant Shadow, Non Elemental resistance 1% increase. When refine rate total is 15 , addtional Non Elemental resistance 1% increase. Class : Shadow Armor Location : Accessory Weight : 0 Required Level : 1 Job : All This item cannot be refunded once it is opened. Weight : 1When Opened Gives one of the following 5cnt Battle Manual x 3 5cnt HE Bubble Gum 4cnt Bloody Dead Branch 100cnt Magic Power Scroll 30cnt Mental Potion Costume Iron Cain Costume Over Protector Costume Star Reading Hat Costume Red Under Rim Glasses Heroic Backpack Id: (17374) Cranial Shield Shadow BoxAugust Lucky Crate 2016 Cannot be traded to other accounts. A box containing Cranial Shield Shadow. _ Small extra shield gives you additional defense effect. Not really effective when worn alone. 1% damage decrease when attacked by human type monsters. When refine level is 7, additional 1% damage decrease when attacked by human type monsters. When refine level 9, additional 1% damage decrease when attacked by human type monsters. When equipped with Cranial Shield Shadow and Bloody Shoes Shadow, 3% exp increase when hunting human type monsters Class : Shadow Armor Location : Shield Weight : 0 Required Level : 1 Job : All This item cannot be refunded once it is opened. Weight : 1Always Contains 1 Safe to 10 Certification. Contains 5 2016 August Lucky Boxes which when opened Gives one of the following 5cnt Battle Manual x 3 5cnt HE Bubble Gum 4cnt Bloody Dead Branch 100cnt Magic Power Scroll 30cnt Mental Potion Costume Iron Cain Costume Over Protector Costume Star Reading Hat Costume Red Under Rim Glasses Heroic Backpack Id: (19954) placeholderCostume 3D Glasses A mysterious glasses which shows objects in 3-dimentional. <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Exchangeable for Costume Enchantment Stone Box6. Class : Costume Defense : 0 Location : Middle Weight : 0 Req Lvl.uired Level : 1 Job : All ====== auto-parsed ====== Itemclass : Costume Location : Middle Weight : 0 Required Level : 1 Id: (20071) Costume Lost Wolf PuppyWorg In Mouth From 3-17-2016 to 6-01-2016 will increase Luk by 5 and enable the dropping of Green Ale Items. A lost wolf puppy, maybe you should carry it like its mother to comfort it.It seem he love his mother. <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Exchangeable for Costume Enchantment Stone Box6. Class : Costume Gear Defense : 0 Location : Lower Weight : 0 Required Lvevel : 1 Job : All Jobs ====== auto-parsed ====== Itemclass : Costume Location : Lower Weight : 0 Required Level : 1 Id: (20130) Rental Underneath JurCostume Whisper Tall Hat This Rental Weapon is not Tradable 40% Bonus Attack Damage to Earth Element Targets A set of Arabian style blades that are worn on the back of both hands or on the forearms. This item is not Refinable Class : Katar Attack StrengthA long hat modeled after the shape of monster Whisper. <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Exchangeable for Costume Enchantment Stone Box5. Class : Costume Def : 1460 WeightLocation : 80Upper Weapon LevelWeight : 20 Required Level : 1 Jobs : Assassinll ====== auto-parsed ====== Itemclass : Costume Location : Upper Weight : 0 Required Level : 1 Id: (20132) C Subject Auraostume Aura Vicious Mind Unknown aura that wrapped your body. <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Exchangeable for Costume Enchantment Stone Box5. Class : Costume_Equipment Defense : 0 Location : BottomLower Weight : 0 Required Lv.evel : 1 Job : All Jobs ====== auto-parsed ====== Itemclass : Costume Location : Lower Weight : 0 Required Level : 1 Id: (20133) Rental Underneath Huuma Giant WheelCostume Poring Mascot This Rental Weapon is not Tradable 40% Bonus Attack Damage to Earth Element Targets A heavy, giant shuriken shaped like a bladed wheel. Each short range physical attack has a low chance of inflicting the Bleeding status on enemies. This item is not Refinable[/s]A hat inspired by the adorable Poring. [/color]<NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Exchangeable for Costume Enchantment Stone Box5.[/b][/color] Class : HuCostumae Attack Def : 920 WeightLocation : 250Upper Weapon LevelWeight : 40 Required Level : 1 Jobs : NinjaAll ====== auto-parsed ====== Itemclass : Costume Location : Upper Weight : 0 Required Level : 1 Id: (20239) Costume Large Ribbon Muffler A lLarge rRibbon muMeffler Type<NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Exchangeable for Costume Enchantment Stone Box6. Class : Costume equipment DEFef : 0 Location : Lower Weight : 0 Lv. req.Required Level : 1 ClassJob : All classes ====== auto-parsed ====== Itemclass : Costume Location : Lower Weight : 0 Required Level : 1 Id: (20242) Costume Snowman's Scarfnow Hat A costume hat modeled after the snowman called Snownow keeping the town Lutie. Surprisingly, snow falls on your head when you wear it. Type<NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Exchangeable for Costume Enchantment Stone Box6. Class : Costume equipment DEFef : 0 Location : Upper Weight : 0 Lv. req.Required Level : 1 ClassJob : All classes ====== auto-parsed ====== Itemclass : Costume Location : Upper Weight : 0 Required Level : 1 Id: (31091) Costume: Show Me The Zeny Thoughts of zeny cloud the mind. Adds the chance of gaining a certain amount of Zeny each time a monster is killed. Created to celebrate the launch of Ragnarok Clicker! http://goo.gl/gmmiZI Account Bound _ Type: Costume Position: Headgear (Upper) Weight: 1 Required Level: 1 Required Job: All Jobs [/SPOILER] Files Spoiler Alert: BGM\161.mp3 BGM\162.mp3 BGM\163.mp3 BGM\164.mp3 data\[email protected] data\[email protected] data\[email protected] data\[email protected] data\[email protected] data\[email protected] data\[email protected] data\[email protected] data\[email protected] data\idnum2itemdesctable.txt data\idnum2itemdisplaynametable.txt data\idnum2itemresnametable.txt data\indoorrswtable.txt data\itemslotcounttable.txt data\luafiles514\lua files\datainfo\AddRandomOption_F.lub data\luafiles514\lua files\datainfo\AddRandomOptionNameTable.lub data\luafiles514\lua files\datainfo\EnumVar.lub data\luafiles514\lua files\datainfo\JobIdentity.lub data\luafiles514\lua files\datainfo\jobname.lub data\luafiles514\lua files\datainfo\npcidentity.lub data\luafiles514\lua files\effecttool\[email protected] 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data\texture\유저인터페이스\map\Thumbs.db data\texture\유저인터페이스\map\un_bk_q.bmp data\texture\유저인터페이스\map\un_bunker.bmp data\texture\유저인터페이스\map\un_myst.bmp data\texture\유저인터페이스\map\verus01.bmp data\texture\유저인터페이스\map\verus02.bmp data\texture\유저인터페이스\map\verus03.bmp data\Thumbs.db data\un_bk_q.gat data\un_bk_q.gnd data\un_bk_q.rsw data\un_bunker.gat data\un_bunker.gnd data\un_bunker.rsw data\un_myst.gat data\un_myst.gnd data\un_myst.rsw data\verus01.gat data\verus01.gnd data\verus01.rsw data\verus02.gat data\verus02.gnd data\verus02.rsw ragexe.exe Link to comment Share on other sites More sharing options...
Dia Posted August 19, 2016 Author Share Posted August 19, 2016 Added Item Spoiler Alert: Id: (7768) Squid Id: (7769) Egg Yolk Id: (7772) String Id: (20106) Costume: Classic Hat Id: (20190) Costume: Chicken Hat Changed Item Spoiler Alert: Id: (19541) placeholdCostume: White Romantic Flower Id: (19959) placeholderCostume: Drooping Argiope Argiope put on top of head. Be careful, sometimes it might move fiercely. Class : Costume Defense : 0 Location : Upper Weight : 0 Req Lvl. : 1 Job : All ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Upper Weight : 0 Files Spoiler Alert: data\idnum2itemdesctable.txt data\idnum2itemdisplaynametable.txt data\idnum2itemresnametable.txt data\itemslotcounttable.txt data\num2itemdesctable.txt data\num2itemdisplaynametable.txt data\num2itemresnametable.txt data\questid2display.txt data\Thumbs.db Link to comment Share on other sites More sharing options...
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