Dia Posted July 10, 2014 Share Posted July 10, 2014 Changed Item Spoiler Alert: Id: (501) Red Potion A potion made from grinded Red Herbs that restores about 45 HP. _ Weight : 7 Id: (502) Orange Potion A potion made from grinded Red and Yellow Herbs that restores about 105 HP. _ Weight : 10 Id: (503) Yellow potion A potion made from grinded Yellow Herbs that restores about 175 HP. _ Weight : 13 Id: (504) White Potion A potion made from grinded White Herbs that restores about 325 HP. _ Weight : 15 Id: (505) Blue Potion A potion made from grinded Blue Herbs that restores about 60 SP. _ Weight : 15 Id: (506) Green Potion A potion which cures Poison, Silence, Blind and Chaos effects. _ Weight : 7 Id: (507) Red Herb A weak medicinal herb which heals wounds. Recovers a little HP. _ Weight : 3 Id: (508) Yellow Herb A valuable medicinal herb which efficiently heals wounds. Recovers a little HP. _ Weight : 5 Id: (509) White Herb A valuable medicinal herb which greatly heals wounds. Recovers a little HP. _ Weight : 7 Id: (510) Blue Herb A very valuable medicinal herb whose unique aroma gratifies one's spirit. Recovers a little SP. _ Weight : 7 Id: (511) Green Herb A valuable medicinal herb which counteracts the effects of poison. _ Weight : 3 Id: (512) Apple A round, edible fruit that, when eaten once a day, keeps the doctor away. Recovers a small amount of HP. _ Weight : 2 Id: (513) Banana A sweet tasting tropical fruit made famous by its use in slapstick comedy and practical jokes. Recovers a small amount of HP. _ Weight : 2 Id: (514) Grape Clustered berries with smooth skin that can be fermented to make wine. Recovers a small amount of SP. _ Weight : 2 Id: (515) Carrot An orange root that is supposedly good for your vision. Despite the Beta Carotene, kids don't care much for it. Recovers a small amount of HP. _ Weight : 2 Id: (516) Potato A tuber that can be fried, baked, boiled mashed, even eaten. Recovers a small amount of HP. _ Weight : 2 Id: (517) Meat A leg of meat that's been cooked to near perfection. Recovers a small amount of HP. _ Weight : 15 Id: (518) Honey A sweet product made by bees that is endowed with yummy flavor and medicinal uses. Recovers a small amount of HP and SP. _ Weight : 10 Id: (519) Milk Pasteurized and bottled cow milk that is chock full of bovine goodness. Recovers a small amount of HP. _ Weight : 3 Id: (520) Hinalle Leaflet Leaf cut from a Hinalle Plant which has a cool, fresh scent. It can ease pain and reinvigorate. Recovers a suitable amount of HP. _ Weight : 1 Id: (521) Aloe Leaflet Leaf cut from an Aloe plant. Recovers a suitable amount of HP. _ Weight : 2 Id: (522) Mastela Fruit A shiny, purple fruit picked from the boughs of the Mastela tree. Recovers a great amount of HP. _ Weight : 3 Id: (523) Holy Water Blessed water used in sacred ceremonies. Cures Cursed status. _ Weight : 3 Id: (525) Panacea A mystic remedy for all illnesses. Cures every abnormal status. _ Weight : 10 Id: (526) Royal Jelly Highly nutritious jelly secreted from honeybees that they only feed to larvae and future queens. Cures every abnormal status; Recovers 250 HP. _ Weight : 15 Id: (528) Monster's Feed Processed food that is normally fed to monsters. Recovers a small amount of HP. _ Weight : 15 Id: (529) Candy A confection of sugar, chocolate and other flavorings. Kids love it! Recovers 45 HP. _ Weight : 3 Id: (530) Candy Cane A striped cane of peppermint candy. Sugar daddies love it! Recovers 105 HP. _ Weight : 4 Id: (531) Apple Juice Bottled apple juice that's easy to digest. Recovers a suitable amount of HP. _ Weight : 4 Id: (532) Banana Juice Bottled banana juice that's easy to digest. Recovers a suitable amount of HP. _ Weight : 4 Id: (533) Grape Juice Bottled grape juice that's easy to digest. Recovers a suitable amount of SP. _ Weight : 4 Id: (534) Carrot Juice Bottled carrot juice that's easy to digest. Recovers a suitable amount of HP. _ Weight : 4 Id: (535) Pumpkin A large orange fruit grown from a vine that's used in baking pies and a few other dishes. Recovers a small amount of HP. _ Weight : 2 Id: (536) Ice Cream Deliciously frosty ice cream that can cause brain freeze if you eat too much too quickly. Recovers a suitable amount of HP. _ Weight : 8 Id: (537) Pet Food Sterilized food that has been fortified with vitamins and minerals. Some Cute Pets will feed on this. Weight : 1 Id: (538) Well-baked Cookie A warm, scrumptious cookie. Restores a suitable amount of HP. Weight : 3 Id: (539) Piece of Cake A sweet slice of cake covered in icing and topped with a cherry. Recovers a suitable amount of HP. Weight : 10 Id: (540) Falcon Food Food intended for Falcons, but it's actually tasty enough for humans to eat. Weight : 5 Id: (541) PecoPeco Food Food manufactured to feed Peco Pecos, but will suffice for desperately hungry humans as well. Weight : 5 Id: (544) Raw Fish A raw, fresh fish. Weight : 3 Id: (545) Condensed Red Potion A condensed red potion. _ Weight : 2 Id: (546) Condensed Yellow Potion A condensed yellow potion. _ Weight : 3 Id: (547) Condensed White Potion A condensed white potion. _ Weight : 5 Id: (548) Cheese A palatable food with a unique scent that restores a small amount of SP. _ Weight : 5 Id: (549) Yam A kind of plant root used as food that restores a great amount of HP. It's advised to eat this slowly with water, or to bake it beforehand. _ Weight : 8 Id: (550) Rice Cake A snack made out of rice that doesn't contain any fat. Some women love having this snack. _ Weight : 1 Id: (551) Sushi An Eastern delicacy, in which various types of raw fish is placed on top of rice. The rice is marinated in vinegar then wrapped in dried seaweed. _ Weight : 5 Id: (552) Ketupat A type of food that is usually eaten by people in a country after their abstinence ceremony. _ Weight : 1 Id: (553) Bao A type of dough that is filled with grinded meat, usually served hot. People living in eastern countries have enjoyed eating this food for a long time. _ Weight : 5 Id: (554) Mochi Soft and warm rice cake. _ Weight : 8 Id: (555) Traditional Rice Cake A type of food that is made of rice powder. There are many recipes to make this food, all of them absolutely delicious. _ Weight : 2 Id: (556) Rice Cake Stick A thin stick of rice cake which is moist and sticky. _ Weight : 1 Id: (557) Neatly Sliced Rice Cake A bag of sliced rice cake. Can be cooked in various ways. _ Weight : 1 Id: (558) Chocolate Fried and grinded Cacao that is solidified with Milk and cacao paste. Delicious and bittersweet. _ Weight : 2 Id: (559) Hand-made Chocolate A collection of chocolates that are gathered and arranged to make a beautiful item. This is often used in courtship, and sometimes even used effectively. _ Weight : 8 Id: (560) Handmade White Chocolate White chocolate which is used to propose to a girl by a boy during White Day. _ Weight : 8 Id: (561) White Chocolate A white cacao. _ Weight : 8 Id: (562) Doublecrust Swiss Fondue kRO event item. _ Weight : 15 Id: (563) Doublecrust Swiss Fondue kRO event item. _ Weight : 15 Id: (564) Rice Ball A lump of rice which can be eaten for lunch. _ Weight : 3 Id: (566) Tom Yum Goong A type of soup wich is regarded as one of the three famous soups in the world. It has a spicy, sweet and sour taste with shrimps, lemons and chilees. _ Weight : 15 Id: (567) Shrimp A shellfish which has a long tail and many legs. When cooked, the color of body changes into red and its flesh is very tasty with a unique scent. Recovers a little HP _ Weight : 4 Id: (568) Lemon A bright yellow fruit with very sour juice and a fresh scent. Recovers a little SP _ Weight : 4 Id: (569) Novice Potion An exclusive red potion for Novices! Restore a little HP. _ Weight : 1 Id: (570) Lucky Candy A candy which is rumored to bring luck to whomever eats it. _ Weight : 3 Id: (571) Lucky Candy Cane A candy cane which is rumored to bring luck to whomever eats it. _ Weight : 4 Id: (572) Lucky Cookie A cookie which is rumored to bring luck to whomever eats it. Weight : 3 Id: (573) Chocolate Drink A kind of drink made from chocolate and milk from one of the Royal Court Dessert Specialist's recipes. Although the Dessert Chef wishes for people to drink this treat elegantly, it's usually gulped down, enjoyed with hand sloppily placed on the waist. _ Weight : 15 Id: (574) Egg An egg from a bird. It's full of nutrition, making it an ideal food for growing children.Recover a small amount of HP . _ Weight : 3 Id: (575) 2nd Anniversary Cake A big, tasty slice of cake made in celebration of Ragnarok's second anniversary. Restores HP. Weight : 10 Id: (576) Prickly Fruit A freshly scented, thorny fruit from a tree that restores a small amount of HP and SP. Weight : 4 Id: (577) Bag of Grain Dried grains that are commonly used in the cuisines of many countries. Restores a small amount of HP. [/s][/color] Weight : 2 Id: (579) Fresh Fish A fresh fish that can be cooked in a variety of ways. Restores a small amount of HP. [/s][/color] Weight : 2 Id: (580) Bread Freshly leavened bread that gives off a wholesome scent. Restores a small amount of HP. [/s][/color] Weight : 2 Id: (581) Edible Mushroom An edible mushroom that can be eaten raw or cooked. Restores a small amount of HP. [/s][/color] Weight : 2 Id: (582) Orange A sweet citrus fruit that can be eaten raw, juiced, or cooked as a jam. Restores a small amount of HP and SP. [/s][/color] Weight : 2 Id: (583) KETUPAT SAYUR Made traditional cookery of ketupat served to celebrate idul fitri feast day of Ramadan. _ Weight : 15 Id: (584) Fish Cake Soup A bowl filled with hot, hearty fish broth and a generous helping of fish cake. _ Weight : 6 Id: (587) Red Prickly Fruit A freshly scented, thorny fruit from a tree that restores a small amount of HP and SP. Weight : 4 Id: (590) Bretzel Looks so yummy that you will feel like to have a bite instantly. Recover a small amount of HP. Weight : 2 Id: (591) Caviar Pancake A pancake topped with caviar. Average people have trouble telling the difference between fine caviar and common frog spawn eggs. Cures all abnormal statuses, recovers HP and SP. _ Weight : 15 Id: (592) Jam Pancake A pancake topped with strawberry jam. This looks much more delicious than plain strawberries alone. Cures all abnormal statuses, recovers HP and SP. _ Weight : 15 Id: (593) Honey Pancake A very sweet pancake topped with honey. Cures all abnormal statuses, recovers HP and SP. _ Weight : 15 Id: (594) Sour-Cream Pancake A pancake in which sour cream is one of the main ingredients. Biting into just once will make your eyes water. Cures all abnormal statuses, recovers HP and SP. _ Weight : 15 Id: (595) Mushroom Pancake A pancake made with mushrooms that has a light taste that everyone seems to like. Cures all abnormal statuses, recovers HP and SP. _ Weight : 15 Id: (598) Light Red Potion A red potion that has been condensed to reduce its weight and increase its effectiveness. _ Weight : 1 Id: (599) Light Orange Potion An orange potion that has been condensed to reduce its weight and increase its effectiveness. _ Weight : 1 Id: (601) Fly Wing An enchanted fly's wing that instantly sends its user to a random spot when waved in the air. Instant teleport. _ Weight : 5 Id: (602) Butterfly Wing An enchanted butterfly's wing that instantly sends its user to his Save Point when waved in the air. Instant teleport to character's Save Point. _ Weight : 5 Id: (603) Old Blue Box A mysterious blue box that seems to hold something inside, but you'll have to open it to find out. _ Weight : 20 Id: (604) Dead Branch A twig which contains the mysterious power of eternity. It can summon a living creature... _ Weight : 5 Id: (605) Anodyne A medicine made from grinded Mint that is used to ease pain and relax muscle tension. It's a popular painkiller because of its potency. _ Weight : 10 Id: (606) Aloevera A basic herbal emollient made from Aloe extract. Despite its stench and sour taste, it's addictive if regularly eaten. _ Weight : 10 Id: (607) Yggdrasilberry Fruit from the Yggdrasil tree which brings life to our world. Its fantastic taste is full of life. Fully restores HP and SP. _ Weight : 30 Id: (608) Yggdrasil Seed Seed from the Yggdrasil tree which holds our world together. It has a weird, energizing pungence. Restores one half of maximum HP and SP. _ Weight : 30 Id: (609) Amulet A forbidden talisman that can reanimate the dead, resulting in a walking corpse or undead zombie. _ Weight : 10 Id: (610) Yggdrasil Leaf Leaf from the Yggdrasil tree which maintains the mortal coil. It can bring life to fallen characters. _ Weight : 10 Id: (611) Magnifier A magnifying glass used for scrutinizing objects. Appraises unidentified items and equipment. _ Weight : 5 Id: (612) Mini Furnace A disposable, miniature blast furnace that can be easily carried. Used to manufacture metals. _ Weight : 20 Id: (613) Iron Hammer A disposable hammer made out of well-tempered steel. Necessary tool in crafting Level 1 Weapons. _ Weight : 20 Id: (614) Golden Hammer A disposable hammer made out of pure gold. Necessary tool in crafting Level 2 Weapons. _ Weight : 30 Id: (615) Oridecon Hammer A disposable hammer made out of Oridecon. Necessary tool in crafting Level 3 Weapons. _ Weight : 40 Id: (616) Old Card Album An antique album in which the power of a mysterious Card item is contained... _ Weight : 5 Id: (617) Old Purple Box An old purple box holding contents that are a mystery until it is opened. _ Weight : 20 Id: (618) Worn Out Scroll A rolled up piece of parchment, now brittle with age, on which faded text can scarcely be read. _ Weight : 2 Id: (619) Unripe Apple An apple that isn't ripe enough for humans to eat. Poring finds it to be very tasty. Class : Taming Item Weight : 5 Id: (620) Orange Juice A small bottle of orange juice. Drops finds it to be very tasty. Class : Taming Item Weight : 5 Id: (621) Bitter Herb An herb that is too bitter for the human palate. Poporing finds it to be very tasty. Class : Taming Item Weight : 5 Id: (622) Rainbow Carrot A fragrant carrot colored with all the hues of the rainbow. Lunatic finds it to be very tasty. Class : Taming Item Weight : 5 Id: (623) Earthworm the Dude A rather suave looking earthworm gifted with womanizing debonairness. Picky finds him to be quite delicious. Class : Taming Item Weight : 5 Id: (624) Rotten Fish A rotting, dirty fish that attracts flies. Chonchon finds it to be very tasty. Class : Taming Item Weight : 5 Id: (625) Rusty Iron A rusty piece of iron that would only interest scavengers and vermin. Steel Chonchon finds it to be very tasty. Class : Taming Item Weight : 5 Id: (626) Monster Juice A fetid drink made of monster blood. Hunter Fly finds it to be very tasty. Class : Taming Item Weight : 5 Id: (627) Sweet Milk Sweet, luscious, full bodied milk. Savage Bebe finds it to be very tasty. Class : Taming Item Weight : 5 Id: (628) Well-Dried Bone A tough, chewy bone that has been dried in the sun. Baby Desert Wolf finds it to be very tasty. Class : Taming Item Weight : 5 Id: (629) Singing Flower A flower that has been miraculously blessed with the gift of song. Rocker is inexplicably drawn to its sweet melodies. Class : Taming Item Weight : 5 Id: (630) Dew Laden Moss A dewy, green moss that grows in cool places. Spore finds it quite delectable. Class : Taming Item Weight : 5 Id: (631) Deadly Noxious Herb A plant that contains poisons that would harm most living creatures. Poison Spore is known to savor its flavor. Class : Taming Item Weight : 5 Id: (632) Fatty Chubby Earthworm An earthworm that stopped caring about its figure years ago. Peco Peco loves the way that it tastes. Class : Taming Item Weight : 5 Id: (633) Sweet Potato A baked sweet potato with an appetizing scent. Smokie loves eating this. Class : Taming Item Weight : 5 Id: (634) Tropical Banana A premium quality banana grown in the tropics. Yoyo finds it irresistable; forever will it be his one weakness. Class : Taming Item Weight : 5 Id: (635) Orc Trophy A trophy awarded to the bravest of Orcs. Orc Warriors are compelled to claim it as their very own. Class : Taming Item Weight : 5 Id: (636) No Recipient An old, heartfelt letter that has never been delivered since it has no recipient. Munak is inexplicably drawn to this item. Class : Taming Item Weight : 5 Id: (637) Old Broom A generations old broom that is handed down within a family. Dokebi is drawn to it for some reason. Class : Taming Item Weight : 5 Id: (638) Silver Knife of Chastity A silver knife that is a symbol of a virgin's chastity. Sohee loves collecting these. Class : Taming Item Weight : 5 Id: (639) Armlet of Obedience A fancy, intricately decorated bracelet. Isis is lured by its regal beauty. Class : Taming Item Weight : 5 Id: (640) Shining Stone A stone that softly glimmers with faint light. Petite is drawn to its gentle sparkle. Class : Taming Item Weight : 5 Id: (641) Contract in Shadow A contract drawn in darkness. Deviruchi is compelled to claim this item as its own. Class : Taming Item Weight : 5 Id: (642) Book of the Devil A forbidden book in which the secret for summoning high level demons is detailed. Baphomet Jr. cannot resist its power. Class : Taming Item Weight : 5 Id: (643) Pet Incubator A portable incubator that is used to hatch Cute Pet monster eggs. _ Weight : 3 Id: (644) Gift Box A box that contains some sort of present. Weight : 20 Id: (645) Concentration Potion A potent medicine that stimulates concentration. Temporarily increases Attack Speed. [/s][/color] Jobs : All Weight : 10 Id: (656) Awakening Potion A special tonic that combats the effects of drowsiness. Temporarily increases Attack Speed. Required Level : 40 Jobs : All except Acolyte, Priest, Bard, and Dancer Jobs Weight : 15 Id: (657) Berserk Potion Remarkably powerful medicine that stimulates circulation and amplifies quickness. Temporarily increases Attack Speed. Required Level : 85 Jobs : Swordman and Merchant Classes; Rogue, Mage, and Wizard Jobs Weight : 20 Id: (658) Tribal Solidarity A symbol of solidarity that evokes a feeling of nobility to those who see it. Weight : 50 Id: (659) Her Heart An old book rumored to be enchanted by a girl whose name has been forgotten with time. For some reason, Bongun is drawn to it. Weight : 5 Id: (660) Forbidden Red Candle A candle that may have a mysterious purpose. Class : Taming Item Weight : 5 Id: (661) Soft Apron A soft apron that is double stitched for better quality. Favorite item of the Alice monster. Class : Taming Item Weight : 5 Id: (662) Authoritative Badge A badge made out of bronze that was used in an ancient asian country. It was given to government officials who went on business trips and they could use this badge to rent horses anywhere. Temporarily increases Movement Speed. _ Weight : 3 Id: (664) Gift Box A box which contains a gift. Weight : 20 Id: (665) Gift Box A box which contains a gift. Weight : 20 Id: (666) Gift Box A box which contains a gift. Weight : 20 Id: (667) Gift Box A box which contains a gift. Weight : 20 Id: (668) Red Envelope A red envelope which is given to children on New Year's Day. It seems to contain something that will make its recipient very happy. _ Weight : 2 Id: (669) Tempting Rice-Cake Soup A soup made with pieces of rice cake. It is said that having a bowl of this soup on New Year's Day will make you one year older. Young children would abuse this custom to reach legal driving age until the law was changed. _ Weight : 10 Id: (670) Bag of Gold Coins A bag filled with gold coins. _ Weight : 40 Id: (671) Gold Coin A coin made of gold. _ Weight : 4 Id: (672) Bag of Bronze Coins A bag filled with bronze coins. _ Weight : 40 Id: (673) Bronze Coin A coin made of bronze. _ Weight : 4 Id: (674) Mithril Coin A coin made of mythril. _ Weight : 4 Id: (675) Silver Coin A coin made of silver. _ Weight : 4 Id: (676) Bag of Silver Coins A bag filled with silver coins. _ Weight : 40 Id: (677) Platinum Coin A coin made of platinum. _ Weight : 4 Id: (678) Poison Bottle A skeleton shaped bottle which contains deadly poison. _ Weight : 10 Id: (679) Gold Pill An herbal medicine from an old eastern country that is rumored to cure every illness. _ Weight : 30 Id: (684) Durian A tropical delicacy known as the king of fruits. It's big, green and heavy, and is covered in thorns. Its odor may offend some people, but it tastes delicious. ATK +10, MATK +10 _ Weight : 30 Id: (685) Ramadan A word which means 'September' in a desert country and a month of holy moon. During this period, everyone goes on a fast and lead an acentic life. _ Weight : 30 Id: (686) Level 3 Earth Spike A spell scroll which was made by the essence of ancient magic. Allows to use Level 3 Earth Spike. _ Weight : 1 Id: (687) Level 5 Earth Spike A spell scroll which was made by the essence of ancient magic. Allows to use Level 5 Earth Spike. _ Weight : 1 Id: (688) Level 3 Cold Bolt A spell scroll which was made by the essence of ancient magic. Allows to use Level 3 Cold Bolt. _ Weight : 1 Id: (689) Level 5 Cold Bolt A spell scroll which was made by the essence of ancient magic. Allows to use Level 5 Cold Bolt. _ Weight : 1 Id: (690) Level 3 Fire Bolt A spell scroll which was made by the essence of ancient magic. Allows to use Level 3 Fire Bolt. _ Weight : 1 Id: (691) Level 5 Fire Bolt A spell scroll which was made by the essence of ancient magic. Allows to use Level 5 Fire Bolt. _ Weight : 1 Id: (692) Level 3 Lightening Bolt A spell scroll which was made by the essence of ancient magic. Allows to use Level 3 Lightening Bolt. _ Weight : 1 Id: (693) Level 5 Lightening Bolt A spell scroll which was made by the essence of ancient magic. Allows to use Level 5 Lightening Bolt. _ Weight : 1 Id: (694) Level 3 Soul Strike A spell scroll which was made by the essence of ancient magic. Allows to use Level 3 Soul Strike. _ Weight : 1 Id: (695) Level 5 Soul Strike A spell scroll which was made by the essence of ancient magic. Allows to use Level 5 Soul Strike. _ Weight : 1 Id: (696) Level 1 Fire Ball A spell scroll which was made by the essence of ancient magic. Allows to use Level 1 Fire Ball. _ Weight : 1 Id: (697) Level 5 Fire Ball A spell scroll which was made by the essence of ancient magic. Allows to use Level 5 Fire Ball. _ Weight : 1 Id: (698) Level 1 Fire Wall A spell scroll which was made by the essence of ancient magic. Allows to use Level 1 Fire Wall. _ Weight : 1 Id: (699) Level 5 Fire Wall A spell scroll which was made by the essence of ancient magic. Allows to use Level 5 Fire Wall. _ Weight : 1 Id: (700) Level 1 Frost Diver A spell scroll which was made by the essence of ancient magic. Allows to use Level 1 Frost Diver. _ Weight : 1 Id: (701) Ora Ora A trap that uses sticky, sweet scented liquid to lure and ensnare Thief Bugs. Handy if bugs are totally infesting a home. _ Weight : 20 Id: (702) Animal Gore Bottled blood from a freshly slain beast. It's usually used to lure other animals. _ Weight : 10 Id: (703) Hinalle A common plant with a mildly curative effect, its leaves can give a nice and smoothing sensation. _ Weight : 1 Id: (704) Aloe A rare plant with curative properties that only grows deep in the forest during certain times of the year. _ Weight : 1 Id: (705) Clover A plant with three heart shaped leaves that is plentiful in meadows. _ Weight : 1 Id: (706) Four Leaf Clover An extremely rare clover with four leaves. Legends say that merely holding a Four Leaf Clover is a sign of great fortune to come. _ Weight : 1 Id: (707) Singing Plant A mysterious plant that sings melancholic songs under a full moon. Legend says it's a woman grieving over the loss of her lover that has been reborn. _ Weight : 1 Id: (708) Ment A white flower containing oils that can relieve pain and aches. Strangely, only a few remember how to use it to cause memory loss. _ Weight : 1 Id: (709) Izidor A powerful hallucinogen once ground and eaten, the growing of Izidor has been prohibited because of its awesome addictiveness. _ Weight : 1 Id: (710) Illusion Flower Rarely seen by humans, this flower supposedly shines brilliantly under the light of the moon. _ Weight : 1 Id: (711) Shoot A delicate and fragile plant that is still in the early stages of growth. _ Weight : 1 Id: (712) Flower An ordinary, thornless wildflower that doesn't have any particular scent. _ Weight : 1 Id: (713) Empty Bottle An empty bottle that can be used for carrying liquid. _ Weight : 2 Id: (714) Emperium Merely owning this gloriously resplendent gem is said to be a sign of being chosen by fate to wield great power. _ Weight : 100 Id: (715) Yellow Gemstone An enchanted crystal that is used in conjuction with certain magic spells. Once used, it is powerless and immediately destroyed. _ Weight : 3 Id: (716) Red Gemstone An enchanted crystal that is used in conjuction with certain magic spells. Once used, it is powerless and immediately destroyed. _ Weight : 3 Id: (717) Blue Gemstone An enchanted crystal that is used in conjuction with certain magic spells. Once used, it is powerless and immediately destroyed. _ Weight : 3 Id: (718) Garnet A dark red jewel that is the birthstone for people born in January. _ Weight : 10 Id: (719) Amethyst A purple jewel that is the birthstone for people born in February. _ Weight : 10 Id: (720) Aquamarine A clear, sky blue jewel that is the birthstone for people born in March. _ Weight : 10 Id: (721) Emerald A brilliant, green jewel that is the birthstone for people born in May. _ Weight : 10 Id: (722) Pearl A pink jewel that is the birthstone for people born in June. _ Weight : 10 Id: (723) Ruby A deep maroon jewel that is the birthstone for people born in July. ___ _ Weight : 10 Id: (724) Cursed Ruby A ruby containing mysterious powers. _ Weight : 10 Id: (725) Sardonyx An onyx with alternating brown and white bands of sard. It's the birthstone for people born in August. _ Weight : 10 Id: (726) Sapphire A dark blue gem that is the birthstone for people born during September. _ Weight : 10 Id: (727) Opal A gem displaying an array of brilliant colors that is the birthstone for people born in October. _ Weight : 10 Id: (728) Topaz A golden gem that is the birthstone for people born in November. _ Weight : 10 Id: (729) Zircon A dazzling white-blue gem that is the birthstone for the month of December. _ Weight : 10 Id: (730) 1carat Diamond A small, twinkling and transparent gem that can be sold at a good price. _ Weight : 10 Id: (731) 2carat Diamond A medium size, sparkling transparent gem that can be sold at a high price. _ Weight : 10 Id: (732) 3carat Diamond A huge, dazzling gem that can be sold at an outrageous price. _ Weight : 10 Id: (733) Cracked Diamond A damaged diamond with obvious imperfections that won't sell for much zeny. _ Weight : 10 Id: (734) Red Frame A red frame that would make a nice present. _ Weight : 20 Id: (735) Chung Jah Ancient Korean porcelain made of blue ceramic and crafted by a true master. _ Weight : 50 Id: (736) China A clean, white plate crafted by a Chinese master. It's a nice present for the ladies. _ Weight : 30 Id: (737) Black Ladle A black colored ladle, made out of an especially strong glowing material. _ Weight : 5 Id: (738) Pencil Case A case for containing pencils. It'd be a nice gift for artists, writers, students and the like _ Weight : 10 Id: (739) Rouge Make-up for rich women that is made of extracts from plants and animals. When applied to the skin, it shines in a lustrous, attractive red color. _ Weight : 1 Id: (740) Puppet A cute cotton doll that's a favorite for little girls. _ Weight : 10 Id: (741) Poring Doll A doll made to resemble a Poring monster. Everyone likes it for its cuteness. _ Weight : 10 Id: (742) Chonchon Doll A doll made in the image of a Chonchon monster. Most people feel a little repulsed by this doll... _ Weight : 10 Id: (743) Spore Doll A doll that looks just like a Spore monster. _ Weight : 10 Id: (744) Bouquet A bunch of flowers that is given to express love, thanks or appreciation. _ Weight : 5 Id: (745) Wedding Bouquet A small bouquet thrown by brides during the wedding ceremony. The single woman who catches it is the next to be married, supposedly. _ Weight : 5 Id: (746) Glass Bead A toy for young boys that's sort of like a marble. But not really. _ Weight : 5 Id: (747) Crystal Mirror A gorgeous mirror made with polished crystal that is considered an essential for every woman. _ Weight : 5 Id: (748) Witherless Rose A symbol of eternal love, this enchanted rose will never wither. However, it is rare and expensive. _ Weight : 1 Id: (749) Frozen Rose Sculpted out of ice by masters in the Arctic, this unique and beautiful rose makes a great gift. _ Weight : 1 Id: (750) Baphomet Doll A doll made to resemble Baphomet, enemy of all that is righteous. It is a dollmaker's masterpiece. _ Weight : 10 Id: (751) Osiris Doll A doll made to resemble Osiris, king of darkness. Without a doubt, it is a dollmaker's masterpiece. _ Weight : 10 Id: (752) Rocker Doll A doll made to resemble Rocker, the grasshopper that loves to play its violin in the fields. _ Weight : 10 Id: (753) Yoyo Doll A doll made to resemble one of the Yoyos. These intelligent monkeys live in groups and are very familiar with humans. _ Weight : 10 Id: (754) Racoon Doll A doll made to resemble Smokie, the racoon that possibly has the power of invisibility. _ Weight : 10 Id: (756) Rough Oridecon Raw ore that mostly consists of Oridecon metal. _ Weight : 20 Id: (757) Rough Elunium Raw ore that mostly consists of Elunium metal. _ Weight : 20 Id: (901) Daenggie A braided pigtail that has been cut from the head of a young girl. _ Weight : 1 Id: (902) Tree Root Some roots from trees can be used as medicine, but most of them are fibrous enough to be used as rope. _ Weight : 1 Id: (903) Reptile Tongue Merely a severed reptile's tongue. _ Weight : 1 Id: (904) Scorpion Tail A tail severed from a scorpion. _ Weight : 1 Id: (905) Stem Some stems from plants can be used to in making certain medicines. _ Weight : 1 Id: (906) Pointed Scale A single scale from a Worm Tail monster. _ Weight : 1 Id: (907) Resin A viscous plant substance used in the production of certain types of goods. _ Weight : 1 Id: (908) Spawn Frog eggs. _ Weight : 1 Id: (909) Jellopy A small crystallization created by some monsters. _ Weight : 1 Id: (910) Garlet A small crystallization created by some monsters. _ Weight : 1 Id: (911) Scell A small crystallization created by some monsters. _ Weight : 1 Id: (912) Zargon A small crystallization created by some monsters. _ Weight : 1 Id: (913) Tooth of Bat Farmiliar's sharpened tooth. _ Weight : 1 Id: (914) Fluff A clump of monster fur and fuzz that can be used to make thread and fabric. _ Weight : 1 Id: (915) Chrysalis Skin from a larva that has been shed or peeled off. _ Weight : 1 Id: (916) Feather of Birds A bird's feather that can be used in decor or in fabric creation. _ Weight : 1 Id: (917) Talon A sharp talon from a bird's foot. _ Weight : 1 Id: (918) Sticky Webfoot A webbed foot cut from a monster's hind leg. _ Weight : 1 Id: (919) Animal Skin Animal hide that can be used in making clothes, coverings or beddings. _ Weight : 1 Id: (920) Wolf Claw A claw severed from a wolf's paw. _ Weight : 1 Id: (921) Mushroom Spore A spore discharged from a mushroom. _ Weight : 1 Id: (922) Orc's Fang A cuspid wrenched out of from a gruesome Orc's jaw. _ Weight : 1 Id: (923) Evil Horn Baphomet's horn is a symbol representing evil. _ Weight : 1 Id: (924) Powder of Butterfly Butterfly wing powder that sparkles with the power of fantasy. _ Weight : 1 Id: (925) Bill of Birds A bird's beak. Waste not want not. _ Weight : 1 Id: (926) Snake Scale Scales from a snake that can be used to make some rather flamboyant clothes. _ Weight : 1 Id: (928) Insect Feeler Antennae that serve as sense organs for insects. _ Weight : 1 Id: (929) Immortal Heart A heart which will never stop beating. It contains some sort of dreadful power. _ Weight : 1 Id: (930) Rotten Bandage Old, dirty bandage that's so soiled, it's almost worthless. _ Weight : 1 Id: (931) Orcish Voucher A small sculpture that serves as the token for every true Orc Warrior. _ Weight : 1 Id: (932) Skel-Bone A bone taken from an Undead skeleton. _ Weight : 1 Id: (934) Memento A box that is buried with the dead. It contains gems and someone's mementos... _ Weight : 1 Id: (935) Shell A hard shell that used to protect a monster. _ Weight : 1 Id: (936) Scale Shell A shell-like piece of tough monster skin that is covered with hard scales. _ Weight : 1 Id: (937) Venom Canine A sharp, poisonous fang from a monster. _ Weight : 1 Id: (938) Sticky Mucus Mysteriously sticky liquid. _ Weight : 1 Id: (939) Bee Sting A stinger from a hornet or bee. _ Weight : 1 Id: (940) Grasshopper's Leg A Rocker's hind leg. _ Weight : 1 Id: (941) Nose Ring A ring placed in a cow's nose so that it can be steered more easily. _ Weight : 1 Id: (942) Yoyo Tail A prehensile tail from a Yoyo. _ Weight : 1 Id: (943) Solid Shell A solid, durable shell taken from a monster. _ Weight : 1 Id: (944) Horseshoe A ''U'' shaped piece of iron fitted on a horse's hoof for its protection. _ Weight : 1 Id: (945) Raccoon Leaf A leaf that gives Smokies the power to change form and become invisible. _ Weight : 1 Id: (946) Snail's Shell A hard, spiral shaped shell used by Snails. _ Weight : 1 Id: (947) Horn Hard and sharp horn from a monster's head. _ Weight : 1 Id: (948) Bear's Footskin A lazy bear's foot that supposedly has a unique flavor and the power to restore male vigor. _ Weight : 1 Id: (949) Feather A feather that boasts full, lustrous barbs used for making clothes of the highest quality. _ Weight : 1 Id: (950) Heart of Mermaid The heart of a mermaid. _ Weight : 1 Id: (951) Fin A fish monster's fin. _ Weight : 1 Id: (952) Cactus Needle A sharp needle from a Muka cactus monster. _ Weight : 1 Id: (953) Stone Heart A heart constructed entirely out of stone. _ Weight : 1 Id: (954) Shining Scale A shimmering, reflective scale. _ Weight : 1 Id: (955) Worm Peeling Shed skin from worms and insects. _ Weight : 1 Id: (956) Gill Part of a fish's breathing apparatus. _ Weight : 1 Id: (957) Decayed Nail A putrid, incredibly pungent corpse's nail. _ Weight : 1 Id: (958) Horrendous Mouth A complete set of corpse's teeth. Well, as complete as it can get. _ Weight : 1 Id: (959) Stinky Scale A nasty scale with a horribly offensive odor. _ Weight : 1 Id: (960) Nipper A crustacean's claw. _ Weight : 1 Id: (961) Conch The shell of a marine mollusk. _ Weight : 1 Id: (962) Tentacle A flexible, prehensile and boneless appendage. _ Weight : 1 Id: (963) Sharp Scale A scale that is much sharper than a razor. _ Weight : 1 Id: (964) Crab Shell A hard crab shell that smells horrible. _ Weight : 1 Id: (965) Clam Shell A hard shell taken from a dead clam. _ Weight : 1 Id: (966) Clam Flesh Muscular and fatty clam tissue that can be cooked in all sorts of ways. _ Weight : 1 Id: (967) Turtle Shell A hard shell that obviously failed to protect a turtle. _ Weight : 1 Id: (968) Heroic Emblem An emblem given to an Orc Warrior that is proof of his heroism. _ Weight : 1 Id: (969) Gold A valuable metal in bullion form. It's used to make coins, jewelry and gaudy false teeth. _ Weight : 20 Id: (970) Alcohol This colorless liquid is the secret behind the addictiveness of beers and wine. 200 Proof. _ Weight : 3 Id: (971) Detrimindexta A liquid with unique scientific properties. It's difficult to mix in water and is normally diluted in a solution. _ Weight : 3 Id: (972) Karvodailnirol A liquid with interesting characteristics and many possible applications. _ Weight : 3 Id: (973) Counteragent A mixture of chemical substances that can only be produced by geniuses. _ Weight : 7 Id: (974) Mixture A special compound that has applications that can only be understood by keen minds schooled in science. _ Weight : 7 Id: (975) Scarlet Dyestuffs Red colored dye that is made from grinded Red Herbs. _ Weight : 15 Id: (976) Lemon Dyestuffs Yellow colored dye that is made out of ground Yellow Herbs. _ Weight : 15 Id: (978) Cobaltblue Dyestuffs Blue colored dye that is made from ground Blue Herbs. _ Weight : 15 Id: (979) Darkgreen Dyestuffs Green colored dye that is made out of ground Green Herbs. _ Weight : 15 Id: (980) Orange Dyestuffs Orange colored dye that was made from grinding Red and Yellow Herbs together. _ Weight : 15 Id: (981) Violet Dyestuffs Purpled colored dye that is made by grinding Blue and Red Herbs. _ Weight : 15 Id: (982) White Dyestuffs White colored dye that is made out of grinded White Herbs. _ Weight : 15 Id: (983) Black Dyestuffs Black colored dye made from various grinded herbs. _ Weight : 15 Id: (984) Oridecon Pure Oridecon metal. Widely known as the Blessed Metal, it can increase the damage of weapons once welded to them. Used to temper Level 3 and 4 weapons. _ Weight : 20 Id: (985) Elunium A very light, non-toxic metal used for refining and toughening Armor. _ Weight : 20 Id: (986) Anvil A smithing tool on which heated metals are placed so that they can be shaped by hammering. Used in the making of common products. _ Weight : 50 Id: (987) Oridecon Anvil An anvil, made of pure Oridecon, that's used to make quality goods. _ Weight : 70 Id: (988) Golden Anvil An anvil, made of pure Gold, that's used in the manufacture of high quality products. _ Weight : 90 Id: (989) Emperium Anvil An anvil, made of pure Emperium, that's used to manufacture products of the highest quality. _ Weight : 100 Id: (990) Red Blood A vivid red ore that glows from inside with an orange yellow light. Possesses the Fire property and can form the enchanted stone, Flame Heart, when refined. _ Weight : 5 Id: (991) Crystal Blue A sky colored ore that glows with the light of the deep ocean depths. Possesses the Water property and forms the enchanted stone, Mystic Frozen, when refined. _ Weight : 5 Id: (992) Wind of Verdure A lemon colored ore that contains a pale, greenish light. Possesses the Wind property and forms the enchanted stone, Rough Wind, when refined. _ Weight : 5 Id: (993) Green Live A blue-green ore imbued with a faint, mesmerizing light. Possesses the Earth property and forms the enchanted stone, Great Nature, when refined. _ Weight : 5 Id: (994) Flame Heart A dark red, heart shaped stone enchanted with the Fire property. _ Weight : 30 Id: (995) Mystic Frozen A light blue, crystal stone enchanted with the Water property. _ Weight : 30 Id: (996) Rough Wind A pale green, lightning bolt shaped stone imbued with the Wind property. _ Weight : 30 Id: (997) Great Nature A citrus colored, bud shaped stone enchanted with the Earth property. _ Weight : 30 Id: (998) Iron Malleable, silver-white metal that's very light weight and easy to temper. Commonly used to create arms and other goods. _ Weight : 5 Id: (999) Steel An iron and carbon alloy known for its structural durability and usually used in the crafting of high-quality arms. _ Weight : 10 Id: (1000) Star Crumb A small stellar crystal, fallen from the heavens, which can be used to craft strengthened weapons. _ Weight : 10 Id: (1001) Star Dust Stardust which can form a Star Crumb after being refined. _ Weight : 1 Id: (1002) Iron Ore An impure ore that forms Iron after being refined. _ Weight : 15 Id: (1003) Coal A black mineral substance that can form Steel once it is combined with Iron. _ Weight : 5 Id: (1004) Chivalry Emblem A token which shows a knight's loyalty to his lord. _ Weight : 10 Id: (1005) Hammer of Blacksmith A hammer for the Blacksmith class that is used for refining. _ Weight : 80 Id: (1006) Old Magicbook A spell book containing powerful, ancient magic. _ Weight : 3 Id: (1007) Necklace of Wisdom A mysterious necklace that is rumored to possess the power of clairvoyance. _ Weight : 4 Id: (1008) Necklace of Oblivion A necklace given from a master once one earns the honor of joining the Assassin Guild. _ Weight : 10 Id: (1009) Hand of God A figure of a hand that contains great religious symbolism. _ Weight : 10 Id: (1010) Phracon A metal that can be used to strengthen and upgrade Level 1 Weapons. _ Weight : 20 Id: (1011) Emveretarcon A metal that can be used to strengthen and upgrade Level 2 Weapons. _ Weight : 20 Id: (1012) Frill Some skin from the neck of a lizard which lives in the desert. _ Weight : 1 Id: (1013) Rainbow Shell A bug shell that reflects the colors of the rainbow. _ Weight : 1 Id: (1014) Ant Jaw A tough, sharp jaw from an ant. _ Weight : 1 Id: (1015) Tongue A tongue cut from a Monster. It has a disgusting coating of sticky saliva. _ Weight : 1 Id: (1016) Rat Tail A thin rat's tail. _ Weight : 1 Id: (1017) Mole Whiskers Whiskers from a mole. _ Weight : 1 Id: (1018) Mole Claw A mole's claw that is sturdy enough to dig into the ground. _ Weight : 1 Id: (1019) Trunk A woody stem from a tree that's useful for lumber. _ Weight : 1 Id: (1020) Black Hair Lustrous, well brushed hair cut from some virgin. _ Weight : 1 Id: (1021) Dokebi Horn Horns from a Dokebi which are rumored to bring great fortune to their owner. _ Weight : 1 Id: (1022) Nine Tails A set of tails that used to belong to a Nine Tail fox. But not anymore, apparently. _ Weight : 1 Id: (1023) Fish Tail A tail severed from a fish monster. _ Weight : 1 Id: (1024) Squid Ink Bottled black fluid from Marse the squid that seems to have failed its purpose of providing self defense. _ Weight : 1 Id: (1025) Cobweb A sticky spider's web made of surprisingly strong threadlike fibers. _ Weight : 1 Id: (1026) Acorn A tough, woody shelled nut from an oak tree. _ Weight : 1 Id: (1027) Porcupine Quill Sharp, hollow quills which used to cover and protect some porcupine. _soft, furry, nice and refa Weight : 1 Id: (1028) Mane Bristly, tough hair cut from a wild boar. _ Weight : 1 Id: (1029) Tiger Skin A tiger's hide that's soft, furry, nice and feral. _ Weight : 1 Id: (1030) Tiger's Footskin A tiger's paw that's widely known to the elderly as the King of Invigorators. _ Weight : 1 Id: (1031) Mantis Scythe A sharp, front limb severed from a Mantis. _ Weight : 1 Id: (1032) Maneater Blossom A carnivorous flower with a digestive system very much like the humans. _ Weight : 1 Id: (1033) Maneater Root Roots, which resemble human legs, that almost look capable of walking. _ Weight : 1 Id: (1034) Blue Hair Hair cut from a Kobold that appears bristly but is actually downy soft. _ Weight : 1 Id: (1035) Dragon Canine A dragon's cuspid that is sharp enough to pierce through dragon scales. _ Weight : 1 Id: (1036) Dragon Scale An iridescent dragon's scale that is tough enough to protect from weather and most forms of harm. _ Weight : 1 Id: (1037) Dragon Tail A tail cut off from a dragon that, sadly, will never grow back. _ Weight : 1 Id: (1038) Little Evil Horn Horns sliced off the head of a little demon. _ Weight : 1 Id: (1039) Little Evil Wing Wings from a little demon which look like those of a small bat. _ Weight : 1 Id: (1040) Elder Pixie's Moustache A moustache shaved off an old dwarf that has somehow maintained its entire shape and form. _ Weight : 1 Id: (1041) Lantern A carriable case with glass panes that allow some contained light to illuminate dark areas. _ Weight : 1 Id: (1042) Bug Leg A hind leg that has been cut from a bug. _ Weight : 1 Id: (1043) Orc Claw A thick, sharpened fingernail from an Orc. _ Weight : 1 Id: (1044) Zenorc's Fang A cuspid pulled out of a cursed Orc's mouth. _ Weight : 1 Id: (1045) Cultish Masque A ceremonial mask used by an ancient shaman. _ Weight : 1 Id: (1046) Scorpion Nipper A sharp forelimb claw removed from a scorpion. _ Weight : 1 Id: (1047) Dead Medusa A Medusa's head that, naturally, looks pretty sad and depressed. _ Weight : 1 Id: (1048) Horrendous Hair Some of Medusa's hair, which is essentially just a bunch of snakes. _ Weight : 1 Id: (1049) Skirt of Virgin A traditional skirt that symbolizes virginity. _ Weight : 1 Id: (1050) Tendon A bunch of tough, strong tendons. _ Weight : 1 Id: (1051) Detonator A weird organic clump that seems to be the brain for a Marine Sphere monster. _ Weight : 1 Id: (1052) Single Cell A single, functioning cell taken from some monster. _ Weight : 1 Id: (1053) Ancient Tooth A sharp, serrated tooth pulled from the mouth of a giant deep sea fish. _ Weight : 1 Id: (1054) Ancient Lips A set of fat lips cut from a giant deep sea fish. _ Weight : 1 Id: (1055) Earthworm Peeling A shed skin peeling from an earthworm. _ Weight : 1 Id: (1056) Grit A cubic grain of sand that brightly sparkles. _ Weight : 1 Id: (1057) Moth Dust Bottled powder from the wings of a moth. _ Weight : 1 Id: (1058) Moth Wings A set of wings cut from a moth. _ Weight : 1 Id: (1059) Fabric A piece of nearly transparent fabric. _ Weight : 1 Id: (1060) Golden Hair A beautiful lock of golden human hair. _ Weight : 1 Id: (1061) Witch Starsand A bottle of sand that sparkles like the stars and is usually found in witch broom bristles. _ Weight : 1 Id: (1062) Jack o' Pumpkin A pumpkin with a carved, spooky face. _ Weight : 1 Id: (1063) Fang A sharp cuspid yanked from some monster's mouth. _ Weight : 1 Id: (1064) Reins Ring placed into a horse's pierced nose to help steer it in a certain direction. _ Weight : 1 Id: (1065) Trap Necessary item for Trap related skills. _ Weight : 1 Id: (1066) Fine-grained Trunk A tree trunk of wood with an excellent grain. _ Weight : 1 Id: (1067) Solid Trunk A tree trunk of wood that is nice and solid. _ Weight : 1 Id: (1068) Barren Trunk A tree trunk of wood that is pretty low quality. _ Weight : 1 Id: (1069) Orange Net Mushroom A sticky, smelly and poisonous mushroom that's commonly used in medicinal purposes. _ Weight : 1 Id: (1070) Orange Gooey Mushroom A rubbery scented, gooey mushroom commonly used in medicinal purposes. _ Weight : 1 Id: (1071) Unknown Test Tube A test tube that contains some sort of unidentified fluid. _ Weight : 3 Id: (1072) Delivery Message It's a personal letter written by Mahnsoo, chief of the Merchant Guild. _ Weight : 1 Id: (1073) Voucher A delivery voucher with the serial number: 2485741 _ Weight : 1 Id: (1074) Voucher A delivery voucher with the serial number: 2328137 _ Weight : 1 Id: (1075) Voucher A delivery voucher with the serial number: 2989396 _ Weight : 1 Id: (1076) Voucher A delivery voucher with the serial number: 2191737 _ Weight : 1 Id: (1077) Voucher A delivery voucher with the serial number: 3012685 _ Weight : 1 Id: (1078) Voucher A delivery voucher with the serial number: 3487372 _ Weight : 1 Id: (1079) Voucher A delivery voucher with the serial number: 3318702 _ Weight : 1 Id: (1080) Voucher A delivery voucher with the serial number: 3543625 _ Weight : 1 Id: (1081) Delivery Box A small, wooden box marked with the word ''Fragile.'' _ Weight : 120 Id: (1082) Delivery Box A small, wooden box marked with the word ''Fragile.'' _ Weight : 120 Id: (1083) Delivery Box A small, wooden box marked with the word ''Fragile.'' _ Weight : 120 Id: (1084) Kafra Pass A special, one-time use ticket that allows you to use any one of the Kafra Services free of charge. _ Weight : 1 Id: (1085) Unknown Test Tube A test tube that contains an unidentified substance. _ Weight : 3 Id: (1086) Unknown Test Tube A test tube that contains an unidentified substance. _ Weight : 3 Id: (1087) Unknown Test Tube A test tube that contains an unidentified substance. _ Weight : 3 Id: (1088) Morroc Solution A test tube that contains Morroc solution. _ Weight : 3 Id: (1089) Payon Solution A test tube that contains Payon solution. _ Weight : 3 Id: (1090) Unknown Test Tube A test tube that contains an unidentified substance. _ Weight : 3 Id: (1091) Delivery Box A small, wooden box marked with the word ''Fragile.'' _ Weight : 120 Id: (1092) Empty Test Tube An empty test tube that can be used to contain some kind of solution. _ Weight : 2 Id: (1093) Empty Potion Bottle An empty bottle that can be used to contain potions. _ Weight : 1 Id: (1094) Short Daenggie A short lock of braided hair. _ Weight : 1 Id: (1095) Clock Hand A set of hands taken from the face of a clock. _ Weight : 1 Id: (1096) Round Shell A round shell that looks like it has been rolled up. _ Weight : 1 Id: (1097) Worn Out Page A worn, tattered page torn from an old book. _ Weight : 1 Id: (1098) Manacles Wrist restraints that are usually used on prisoners. _ Weight : 1 Id: (1099) Worn-out Prison Uniform An old, used prison uniform. _ Weight : 1 Id: (1101) Sword [3] A basic one-handed sword. Weapon Class : Sword Attack Strength: 25 Weight : 50 Weapon Level: 1 Required Level : 2 Jobs : Novice, Swordman, Merchant and Thief Classes Id: (1102) Sword [4] A basic one-handed sword. Weapon Class : Sword Attack Strength: 25 Weight : 50 Weapon Level: 1 Required Level : 2 Jobs : Novice, Swordman, Merchant and Thief Classes Id: (1103) Sword A basic one-handed sword. Weapon Class : Sword Attack Strength: 25 Weight : 50 Weapon Level: 1 Required Level : 2 Jobs : Novice, Swordman, Merchant and Thief Classes Id: (1104) Falchion [3] A one-handed sword with a rounded blade. Weapon Class : Sword Attack Strength: 39 Weight : 60 Weapon Level: 1 Required Level : 2 Jobs : Novice, Swordman, Merchant and Thief Classes Id: (1105) Falchion [4] A one-handed sword with a rounded blade. Weapon Class : Sword Attack Strength: 39 Weight : 60 Weapon Level: 1 Required Level : 2 Jobs : Novice, Swordman, Merchant and Thief Classes Id: (1106) Falchion A one-handed sword with a rounded blade. Weapon Class : Sword Attack Strength: 39 Weight : 60 Weapon Level: 1 Required Level : 2 Jobs : Novice, Swordman, Merchant and Thief Classes Id: (1107) Blade [3] A one-handed sword with a thick, flat blade. Weapon Class : Sword Attack Strength: 53 Weight : 70 Weapon Level: 1 Required Level : 2 Jobs : Novice, Swordman, Merchant and Thief Classes Id: (1108) Blade [4] A one-handed sword with a thick, flat blade. Weapon Class : Sword Attack Strength: 53 Weight : 70 Weapon Level: 1 Required Level : 2 Jobs : Novice, Swordman, Merchant and Thief Classes Id: (1109) Blade A one-handed sword with a thick, flat blade. Weapon Class : Sword Attack Strength: 53 Weight : 70 Weapon Level: 1 Required Level : 2 Jobs : Novice, Swordman, Merchant and Thief Classes Id: (1110) Rapier [2] A one-handed sword with an elegant blade and crossguard. Weapon Class : Sword Attack Strength: 70 Weight : 50 Weapon Level: 2 Required Level : 14 Jobs : Novice, Swordman, Merchant and Thief Classes Id: (1111) Rapier [3] A one-handed sword with an elegant blade and crossguard. Weapon Class : Sword Attack Strength: 70 Weight : 50 Weapon Level: 2 Required Level : 14 Jobs : Novice, Swordman, Merchant and Thief Classes Id: (1112) Rapier A one-handed sword with an elegant blade and crossguard. Weapon Class : Sword Attack Strength: 70 Weight : 50 Weapon Level: 2 Required Level : 14 Jobs : Novice, Swordman, Merchant and Thief Classes Id: (1113) Scimiter [2] A strong, swift one-handed sword with a curved blade. Weapon Class : Sword Attack Strength: 85 Weight : 70 Weapon Level: 2 Required Level : 14 Jobs : Novice, Swordman, Merchant and Thief Classes Id: (1114) Scimiter [3] A strong, swift one-handed sword with a curved blade. Weapon Class : Sword Attack Strength: 85 Weight : 70 Weapon Level: 2 Required Level : 14 Jobs : Novice, Swordman, Merchant and Thief Classes Id: (1115) Scimiter [3] A strong, swift one-handed sword with a curved blade. Weapon Class : Sword Attack Strength: 85 Weight : 70 Weapon Level: 2 Required Level : 14 Jobs : Novice, Swordman, Merchant and Thief Classes Id: (1116) Katana [3] A straight bladed sword that the Japanese samurai depended on during battle. Weapon Class : Two-handed Sword Attack Strength: 60 Weight : 100 Weapon Level: 1 Required Level : 4 Jobs : Swordman Class Id: (1117) Katana [4] A straight bladed sword that the Japanese samurai depended on during battle. Weapon Class : Two-handed Sword Attack Strength: 60 Weight : 100 Weapon Level: 1 Required Level : 4 Jobs : Swordman Class Id: (1118) Katana A straight bladed sword that the Japanese samurai depended on during battle. Weapon Class : Two-handed Sword Attack Strength: 60 Weight : 100 Weapon Level: 1 Required Level : 4 Jobs : Swordman Class Id: (1119) Tsurugi [1] One of the most powerful one-handed swords, the Tsurugi was favored by the Japanese samurai. Weapon Class : Sword Attack Strength: 130 Weight : 120 Weapon Level: 3 Required Level : 27 Jobs : Swordman, Merchant, and Thief Classes Id: (1120) Tsurugi [2] One of the most powerful one-handed swords, the Tsurugi was favored by the Japanese samurai. Weapon Class : Sword Attack Strength: 130 Weight : 120 Weapon Level: 3 Required Level : 27 Jobs : Swordman, Merchant, and Thief Classes Id: (1121) Tsurugi One of the most powerful one-handed swords, the Tsurugi was favored by the Japanese samurai. Weapon Class : Sword Attack Strength: 130 Weight : 120 Weapon Level: 3 Required Level : 27 Jobs : Swordman, Merchant, and Thief Classes Id: (1122) Ring Pommel Saber [2] A one-handed sword with an elaborately designed hilt. Weapon Class : Sword Attack Strength: 100 Weight : 90 Weapon Level: 2 Required Level : 14 Jobs : Swordman, Merchant, and Thief Classes Id: (1123) Haedonggum [1] A one-handed, ancient Korean sword that is said to have the mysterious power to control minds. INT + 3 Weapon Class : Sword Attack Strength: 120 Weight : 90 Weapon Level: 3 Required Level : 27 Jobs : Swordman, Merchant, and Thief Classes Id: (1124) Orcish Sword Crafted by Orcish smiths and used by Orc Warriors, this one-handed sword is symbolic to the Orc tribe. Indestructible (except in upgrade attempts). Weapon Class : Sword Attack Strength: 90 Weight : 80 Weapon Level: 3 Required Level : 5 Jobs : Novice, Swordman, Merchant and Thief Classes Id: (1125) Ring Pommel Saber [3] A one-handed sword with an elaborately designed hilt. Weapon Class : Sword Attack Strength: 100 Weight : 90 Weapon Level: 2 Required Level : 14 Jobs : Swordman, Merchant, and Thief Classes Id: (1126) Saber [2] A heavy one-handed cavalry sword with a slightly curved blade. Weapon Class : Sword Attack Strength: 115 Weight : 100 Weapon Level: 3 Required Level : 27 Jobs : Swordman, Merchant, and Thief Classes Id: (1127) Saber [3] A heavy one-handed cavalry sword with a slightly curved blade. Weapon Class : Sword Attack Strength: 115 Weight : 100 Weapon Level: 3 Required Level : 27 Jobs : Swordman, Merchant, and Thief Classes Id: (1128) Haedonggum [2] A one-handed, ancient Korean sword that is said to have the mysterious power to control minds. INT + 3 Weapon Class : Sword Attack Strength: 120 Weight : 90 Weapon Level: 3 Required Level : 27 Jobs : Swordman, Merchant, and Thief Classes Id: (1129) Flamberge A powerful one-handed sword with a decoratively wavy, flame-like blade. Weapon Class : Sword Attack Strength: 150 Weight : 150 Weapon Level: 3 Required Level : 27 Jobs : Knight, Crusader Id: (1130) Nagan A one-handed sword topped with several extra edges for making wounds deeper and more unsightly. Increases damage against Demihuman monsters by 5% Enables use of Level 5 Double Attack. Weapon Class : Sword Attack Strength: 120 Weight : 50 Weapon Level: 4 Required Level : 40 Jobs : Swordman, Merchant, and Thief Classes Id: (1131) Ice Falchion A one-handed, formal dress sword imbued with the Water property. Automatically casts Level 3 Cold Bolt by chance. Enables use of Level 3 Cold Bolt. Freeze monsters by 5% chance when hit. Freeze its owner by 1% chance when used. Weapon Class : Sword Attack Strength: 100 Weight : 60 Property: Water Weapon Level: 4 Required Level : 40 Jobs : Swordman, Merchant, and Thief Classes Id: (1132) Edge A one-handed sword with an extremely sharp blade that can cause the Coma effect by low chance. Places Curse effect on its target by a 3% chance. Weapon Class : Sword Attack Strength: 115 Weight : 70 Weapon Level: 4 Required Level : 40 Jobs : Swordman, Merchant, and Thief Classes Id: (1133) Fireblend A one-handed, formal dress sword imbued with the Fire property. Automatically casts Level 3 Fire Bolt by chance. Enables use of Level 3 Fire Bolt. Weapon Class : Sword Attack Strength: 100 Weight : 50 Property: Fire Weapon Level: 4 Required Level : 40 Jobs : Swordman, Merchant, and Thief Classes Id: (1134) Caesar's Sword A one-handed sword which looks just like a pair of scissors. Increase damage inflicted on Plant monsters by 25%. Pierces Defense of Plant monsters. Weapon Class : Sword Attack Strength: 140 Weight : 70 Weapon Level: 4 Required Level : 40 Jobs : Swordman, Merchant, and Thief Classes Id: (1135) Cutlus A one-handed sword popularized by its use by sea adventurers. Enables use of Level 5 Bash. STR + 2 DEF + 1 Weapon Class : Sword Attack Strength: 150 Weight : 90 Weapon Level: 4 Required Level : 40 Jobs : Swordman, Merchant, and Thief Classes Id: (1136) Solar Sword A one-handed sword adorned with an engraving of the sun, symbolizing battle spirit and vigor. Regains 1% of damage inflicted on its target as as HP with each attack. Regains 1 % of the damage inflicted on its target as HP with each attack. Drains 15 SP from its owner every 10 seconds. Weapon Class : Sword Attack Strength: 85 Weight : 120 Property: Fire Weapon Level: 4 Required Level : 40 Jobs : Swordman, Merchant, and Thief Classes Id: (1137) Excalibur The one-handed sword of Arthurian legend, it supposedly selects its owner by its own will to wield its holy powers. LUK +10 DEX -1 Weapon Class : Sword Attack Strength: 150 Weight : 120 Property: Holy Weapon Level: 4 Required Level : 40 Jobs : Swordman, Merchant, and Thief Classes Id: (1138) Mysteltainn A one-handed sword inspired by the legendary twig said to have killed Baldur, god of light. similar to the legendary twig which was rumored to have murdered Baldur, the God of Light. Causes Stone Curse effect by low chance. Increase damage inflicted on Ghost property by 15%. DEX +3 Weapon Class : Sword Attack Strength: 170 Weight : 100 Property: Shadow Weapon Level: 4 Required Level : 40 Jobs : Swordman, Merchant, and Thief Classes Id: (1139) Tirfing A one-handed sword said to bring a horrific fate to whoever wields it. Drains 35 HP every 10 seconds. Weapon Class : Sword Attack Strength: 200 Weight : 100 Property: Shadow Weapon Level: 4 Required Level : 40 Jobs : Swordman, Merchant, and Thief Classes Id: (1140) Byeollungum A giant one-handed sword used by ancient Korean war generals. Increase damage inflicted on boss monsters by 50%. Increase damage received by normal monsters by 10%. All Stats +2 Weapon Class : Sword Attack Strength: 150 Weight : 90 Weapon Level: 4 Required Level : 40 Jobs : Swordman, Merchant, and Thief Classes Id: (1141) Immaterial Sword A one-handed, formless sword imbued with the Ghost property that can derange the enemy's mind. Drains 30% of target's SP by a low chance. Each attack drains 1 SP from owner. Indestructible (except in upgrade attempts). Weapon Class : Sword Attack Strength: 140 Weight : 90 Property: Ghost Weapon Level: 4 Required Level : 40 Jobs : Swordman, Merchant, and Thief Classes Id: (1142) Jeweled Sword A sword that has a beautiful, transparent blade and a hilt adorned with a princely jewel. Weapon Class : Sword Attack Strength: 104 Weight : 220 Weapon Level: 3 Required Level : 68 Jobs : Swordman, Merchant, and Thief Classes Id: (1143) Gaia Sword An enchanted sword that draws ore out from fallen monsters. Weapon Class : Sword Attack Strength: 115 Weight : 250 Weapon Level: 3 Required Level : 74 Jobs : Swordman, Merchant, and Thief Classes Id: (1144) Sashimi An extremely sharp, thin bladed sword that is very efficient when slicing fish to make Japanese cuisine. Increases Sushi drop chance when killing Fish monsters by 40%. Weapon Class : Sword Attack Strength: 75 Weight : 140 Property:Wind Weapon Level: 3 Required Level : 48 Jobs : Swordman, Merchant, and Thief Classes Id: (1145) Holy Avenger A sword that symbolizes the Lord's holy retribution. Enchanted with Holy Property. Class : Sword ATK: 125 Weight : 135 Weapon Level: 3 Required Level : 75 Jobs : Crusader Id: (1146) Town Sword [1] A common, humbly made sword that is intended for the use of those without any special sword expertise. Class : One Handed Sword Attack Strength: 100 Weight : 80 Weapon Level: 3 Required Level : 30 Jobs : Novice Class Id: (1147) Town Sword [2] A common, humbly made sword that is intended for the use of those without any special sword expertise. Class : One Handed Sword Attack Strength: 100 Weight : 80 Weapon Level: 3 Required Level : 30 Jobs : Novice Class Id: (1148) Star Dust Blade [1] A spectacular sword with a blade forged out of meteorite that shines with starlight during the night. Has a 5% chance of causing Stun effect on enemies with each attack. Cannot be destroyed in battle. Class : One Handed Sword Attack Strength: 140 Weight : 100 Weapon Level: 4 Required Level : 45 Jobs : Novice Class Id: (1149) Flamberge [2] A beautiful, wavy bladed dagger that inflicts especially excruciating pain. Class : Sword Attack Strength: 150 Weight : 150 Weapon Level: 3 Required Level : 27 Jobs : Knight, Crusader Id: (1151) Slayer [2] A fearsome sword that has slain many a warrior in battle. Weapon Class : Two-handed Sword Attack Strength: 90 Weight : 130 Weapon Level: 2 Required Level : 18 Jobs : Swordman Class Id: (1152) Slayer [3] A fearsome sword that has slain many a warrior in battle. Weapon Class : Two-handed Sword Attack Strength: 90 Weight : 130 Weapon Level: 2 Required Level : 18 Jobs : Swordman Class Id: (1153) Slayer A fearsome sword that has slain many a warrior in battle. Weapon Class : Two-handed Sword Attack Strength: 90 Weight : 130 Weapon Level: 2 Required Level : 18 Jobs : Swordman Class Id: (1154) Bastard Sword [2] A straight bladed sword that can be brutally swung just like a baseball bat. Weapon Class : Two-handed Sword Attack Strength: 115 Weight : 160 Weapon Level: 2 Required Level : 18 Jobs : Swordman Class Id: (1155) Bastard Sword [3] A straight bladed sword that can be brutally swung just like a baseball bat. Weapon Class : Two-handed Sword Attack Strength: 115 Weight : 160 Weapon Level: 2 Required Level : 18 Jobs : Swordman Class Id: (1156) Bastard Sword A straight bladed sword that can be brutally swung just like a baseball bat. Weapon Class: : Two-handed Sword Attack Strength: 115 Weight : 160 Weapon Level: 2 Required Level : 18 Jobs : Swordman Class Id: (1157) Two-handed Sword [1] A mighty, yet awfully basic, two-handed sword. Weapon Class : Two-handed Sword Attack Strength: 160 Weight : 220 Weapon Level: 3 Required Level : 33 Jobs : Swordman Class Id: (1158) Two-handed Sword [2] A mighty, yet awfully basic, two-handed sword. Weapon Class : Two-handed Sword Attack Strength: 160 Weight : 220 Weapon Level: 3 Required Level : 33 Jobs : Swordman Class Id: (1159) Two-handed Sword A mighty, yet awfully basic, two-handed sword. Weapon Class : Two-handed Sword Attack Strength: 160 Weight : 220 Weapon Level: 3 Required Level : 33 Jobs : Swordman Class Id: (1160) Broad Sword [1] A sword with a wide, double sided blade. DEF + 5 Weapon Class : Two-handed Sword Attack Strength: 140 Weight : 200 Weapon Level: 3 Required Level : 33 Jobs : Swordman Class Id: (1161) Balmung Sword wielded by mighty GOD-POING, the lawless heroine. INT + 20 , LUK + 20 Weapon Class : Two-handed Sword Attack Strength: 250 Weight : 100 Weapon Level: 4 Required Level : 48 Jobs : All Id: (1162) Broad Sword [2] A sword with a wide, double sided blade. DEF + 5 Weapon Class : Two-handed Sword Attack Strength: 140 Weight : 200 Weapon Level: 3 Required Level : 33 Jobs : Swordman Class Id: (1163) Claymore Large, double-edged broad sword that was used by the Scottish highlanders. Weapon Class : Two-handed Sword Attack Strength: 180 Weight : 250 Weapon Level: 3 Required Level : 33 Jobs : Knight, Crusader Id: (1164) Muramasa An oriental sword named after a legendary Japanese swordsmith. Curses its owner by a low chance. Critical rate +30% Increases Attack Speed by 8% Weapon Class : Two-handed Sword Attack Strength: 155 Weight : 100 Weapon Level: 4 Required Level : 48 Jobs : Swordman Class Id: (1165) Masamune An oriental sword that is the masterpiece of an ancient Japanese smith. Decreases all Defense applied on owner by half. Attack Speed +2 STR -5 Weapon Class : Two-handed Sword Attack Strength: 200 Weight : 100 Weapon Level: 4 Required Level : 48 Jobs : Swordman Class Id: (1166) Dragon Slayer A giant sword, rumored to be made from a dragon's tooth, that can easily cut through dragon scales. Increases damage inflicted on Dragon monsters by 15%. Pierces defense of Dragon monsters. Weapon Class : Two-handed Sword Attack Strength: 150 Weight : 130 Weapon Level: 4 Required Level : 48 Jobs : Swordman Class Id: (1167) Schweizersabel A two-handed, formal dress sword imbued with the Wind property. Automatically casts Level 3 Lightning Bolt by chance. DEF +1 Weapon Class : Two-handed Sword Attack Strength: 160 Weight : 160 Property: Wind Weapon Level: 4 Required Level : 48 Jobs : Swordman Class Id: (1168) Zweihander An enormous, two-handed sword. Indestructible (except in upgrade attempts). Weapon Class : Two-handed Sword Attack Strength: 200 Weight : 220 Weapon Level: 4 Required Level : 48 Jobs : Swordman Class Id: (1169) Executioner A gruesome sword used to behead criminals judged with the death penalty. Pierces Defense of Demihuman monsters. Increases damage inflicted on Demihuman monsters by 20%, but increases damage received by Demihuman monsters by 10%. Weapon Class : Two-handed Sword Attack Strength: 155 Weight : 220 Property: Shadow Weapon Level: 4 Required Level : 48 Jobs : Swordman Class Id: (1170) Katzbalger A sword with a unique, ''S'' shaped hilt. VIT + 5 , DEF + 10 Weapon Class : Two-handed Sword Attack Strength: 175 Weight : 200 Weapon Level: 4 Required Level : 48 Jobs : Swordman Class Id: (1171) Zweihander [2] An enormous sword that can only be swung using both hands. Indestructible in battle. [/s][/color] Class : Two-handed Sword Attack Strength: 200 Weight : 220 Weapon Level: 4 Required Level : 48 Jobs : Swordman Class Id: (1172) Claymore [2] A simple, two-handed sword adorned with a cross shaped hilt. Class : Two-handed Sword Attack Strength: 180 Weight : 250 Weapon Level: 3 Required Level : 33 Jobs : Knight, Crusader Id: (1174) Executioner Rental Item A gruesome sword used to behead criminals judged with the death penalty. Pierces Defense of Demihuman monsters. Increases damage inflicted on Demihuman monsters by 20%, but increases damage received by Demihuman monsters by 10%. This item cannot be Dropped or Traded. Weapon Class : Two-handed Sword Attack Strength: 190 Weight : 0 Property: Shadow Weapon Level: 4 Required Level : 1 Jobs : Swordman Class Id: (1175) Blade Of Atroce [1] A massive sword wielded by Atroce that is much too large to be handled by ordinary warriors. CRI +10%. Destroys enemy armor if the wearer's STR is 80 or greater. Item Class : Two-Handed Sword ATK: 200 Weight : 350 Weapon LV: 4 Required Level : 55 Jobs : Transcendent Swordman Classes Id: (1176) Muscle Cutter [2] A weapon that is designed to easily slice the muscles of monsters. Each attack has a chance of inflicting the Bleeding Status and auto casting Decrease AGI Lv.1 on the targeted enemy. Item Class : Two-Handed Sword ATK: 160 Weight : 220 Weapon LV: 4 Required Level : 55 Jobs : Transcendent Swordman Classes Id: (1178) Schweizersabel [2] A two-handed, formal dress sword imbued with the Wind property. Automatically casts Level 3 Lightning Bolt by chance. DEF +1 Weapon Class : Two-handed Sword Attack Strength: 160 Weight : 160 Property: Wind Weapon Level: 4 Required Level : 48 Jobs : Swordman Class Id: (1179) Executioner [1] A gruesome sword used to behead criminals judged with the death penalty. Pierces Defense of Demihuman monsters. Increases damage inflicted on Demihuman monsters by 20%, but increases damage received by Demihuman monsters by 10%. Weapon Class : Two-handed Sword Attack Strength: 155 Weight : 220 Property: Shadow Weapon Level: 4 Required Level : 48 Jobs : Swordman Class Id: (1180) Dragon Slayer [2] A giant sword, rumored to be made from a dragon's tooth, that can easily cut through dragon scales. Increases damage inflicted on Dragon monsters by 15%. Pierces defense of Dragon monsters. Weapon Class : Two-handed Sword Attack Strength: 150 Weight : 130 Weapon Level: 4 Required Level : 48 Jobs : Swordman Class Id: (1181) Tae Goo Lyeon [2] This is known as the sword of a brave man from the orient. Perfect Dodge +10. If player is Job Level 70: has a chance of receiving ATK + 50 for 10 seconds when physically attacked. If upgrade level is 9 +, skill cast time and after-casting delay decreases by 20%. Weapon Class : Two-handed Sword Attack Strength: 250 Weight : 200 Property: Neutral Weapon Level: 4 Required Level : 90 Jobs : Transcendent Swordman only Id: (1182) Bloody Eater [2] A magical sword which releases a dismal black aura. When dealing physical damage, has a low chance of gaining CRI +100 and ATK +50 for 5 seconds. Recover 100 HP when killing an enemy. Weapon Class : Two-handed Sword Attack Strength: 200 Weight : 120 Property: Ghost Weapon Level: 4 Required Level : 50 Jobs : Swordman Class Id: (1183) Assaulter's Katzbalger A Two-handed Sword made to rush at the enemy's position, especially designed for battles against Demihumans. STR + 2 Increases Physical Attack Strength towards Demihuman monsters by 55%. Ignores Physical Defense from Demihuman monsters by 20%. Indestructible. Weapon Class : Two-handed Sword Attack Strength: 200 Weight : 0 Weapon Level: 3 Required Level : 80 Jobs : Swordman Class Id: (1184) Assaulter's Katzbalger A Two-handed Sword made to rush at the enemy's position, especially designed for battles against Demihumans. CRI +20 Increases Physical Attack Strength to Demihuman monsters by 55%. Increases Critical damage by 20%. Indestructible. Weapon Class : Two-handed Sword Attack Strength: 200 Weight : 0 Weapon Level: 3 Required Level : 80 Jobs : Swordman Class Id: (1185) Violet Fear [2] A huge violet Two-Handed Sword that's made from the Twin Swords of Naght Sieger. Has a chance to ignore the defense of one's opponent. Has a chance of autocasting Lv. 3 Meteor Storm and/or Lv. 5 Frost Nova with each physical attack. Weapon Class : Two-handed Sword Attack Strength: 275 Weight : 220 Weapon Level: 4 Required Level : 80 Jobs : Transcendent Swordman Class Id: (1188) Veteran Sword [1] A sword that only allows for its swordmaster to use it. Str + 1, Dex + 1 When 'Bash' is mastered, the skill's attack power increases by 50%. When 'Bowling Bash' is mastered, the skill's attack power increases by 50%. Class : Two-Handed Sword Attack : 180 Weight : 200 Weapon Level : 4 Required Level : 80 Jobs : Swordman Class Only Id: (1189) Krasnaya [3] A strong-looking sword which resembles the shape of a Claymore. Its handgrip is decorated with red colors from the High Class Knights. When Str is over 95, Atk + 20. Class : Two-Handed Sword Attack : 200 Weight : 380 Weapon Level:2 Required Level : 50 Jobs : Transcendent Swordman Classes Id: (1191) Alca Bringer A reddish wide two-handed sword. Attack Speed increases by +1. for every 2 upgrade level, Weapon Class : Two-handed Sword Attack Strength : 280 Weight : 340 Weapon Level : 3 Required Level : 100 Jobs : Third SwordmanClass Id: (1198) Hairtail rental item cutlassfish and oceanic fish. Called as Do Er from logn knife shape. It is freezed so cold. CRI + 20, Critical Damage 50% increase. when Attack, it delivers freeze at regular rate. if base lv is over 100, ATK + 50 Class : Both Hands Sword Attack : 220 Weight : 0 Weapon Lv : 1 Required Lvevel : 50 Jobs : SwordmanClass Id: (1201) Knife [3] A simple knife. Weapon Class : Dagger Attack Strength: 17 Weight : 40 Weapon Level: 1 Required Level : NA1 Jobs : Novice, Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1202) Knife [4] A simple knife. Weapon Class : Dagger Attack Strength: 17 Weight : 40 Weapon Level: 1 Required Level : NA1 Jobs : Novice, Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1203) Knife A simple knife. Weapon Class : Dagger Attack Strength: 17 Weight : 40 Weapon Level: 1 Required Level : NA1 Jobs : Novice, Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1204) Cutter [3] A knife used for cutting enemies. Weapon Class : Dagger Attack Strength: 30 Weight : 50 Weapon Level: 1 Required Level : NA1 Jobs : Novice, Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1205) Cutter [4] A knife used for cutting enemies. Weapon Class : Dagger Attack Strength: 30 Weight : 50 Weapon Level: 1 Required Level : NA1 Jobs : Novice, Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1206) Cutter A knife used for cutting enemies. Weapon Class : Dagger Attack Strength: 30 Weight : 50 Weapon Level: 1 Required Level : NA1 Jobs : Novice, Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1207) Main Gauche [3] A French dagger that is usually held in the left hand to parry attacks. Weapon Class : Dagger Attack Strength: 43 Weight : 60 Weapon Level: 1 Required Level : NA1 Jobs : Novice, Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1208) Main Gauche [4] A French dagger that is usually held in the left hand to parry attacks. Weapon Class : Dagger Attack Strength: 43 Weight : 60 Weapon Level: 1 Required Level : NA1 Jobs : Novice, Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1209) Main Gauche A French dagger that is usually held in the left hand to parry attacks. Weapon Class : Dagger Attack Strength: 43 Weight : 60 Weapon Level: 1 Required Level : NA1 Jobs : Novice, Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1210) Dirk [2] An ancient knife used by highlanders in Scotland. Weapon Class : Dagger Attack Strength: 59 Weight : 50 Weapon Level: 2 Required Level : 12 Jobs : Novice, Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1211) Dirk [3] An ancient knife used by highlanders in Scotland. Weapon Class : Dagger Attack Strength: 59 Weight : 50 Weapon Level: 2 Required Level : 12 Jobs : Novice, Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1212) Dirk An ancient knife used by highlanders in Scotland. Weapon Class : Dagger Attack Strength: 59 Weight : 50 Weapon Level: 2 Required Level : 12 Jobs : Novice, Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1213) Dagger [2] Knife used for stabbing. Weapon Class : Dagger Attack Strength: 73 Weight : 60 Weapon Level: 2 Required Level : 12 Jobs : Novice, Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1214) Dagger [3] Knife used for stabbing. Weapon Class : Dagger Attack Strength: 73 Weight : 60 Weapon Level: 2 Required Level : 12 Jobs : Novice, Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1215) Dagger Knife used for stabbing. Weapon Class : Dagger Attack Strength: 73 Weight : 60 Weapon Level: 2 Required Level : 12 Jobs : Novice, Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1216) Stiletto [2] A long, thin blade that is known to be used as a concealed weapon by Assassins. Weapon Class : Dagger Attack Strength: 87 Weight : 70 Weapon Level: 2 Required Level : 12 Jobs : Novice, Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1217) Stiletto [3] A long, thin blade that is known to be used as a concealed weapon by Assassins. Weapon Class : Dagger Attack Strength: 87 Weight : 70 Weapon Level: 2 Required Level : 12 Jobs : Novice, Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1218) Stiletto A long, thin blade that is known to be used as a concealed weapon by Assassins. Weapon Class : Dagger Attack Strength: 87 Weight : 70 Weapon Level: 2 Required Level : 12 Jobs : Novice, Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1219) Gladius [2] A strong dagger that is usually crafted by traditional artisans. Weapon Class : Dagger Attack Strength: 105 Weight : 70 Weapon Level: 3 Required Level : 24 Jobs : Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1220) Gladius [3] A strong dagger that is usually crafted by traditional artisans. Weapon Class : Dagger Attack Strength: 105 Weight : 70 Weapon Level: 3 Required Level : 24 Jobs : Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1221) Gladius A strong dagger that is usually crafted by traditional artisans. Weapon Class : Dagger Attack Strength: 105 Weight : 70 Weapon Level: 3 Required Level : 24 Jobs : Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1222) Damascus [1] A lethal knife made of a special metal that can easily cut straight into the heart of an enemy. The blade cannot be damaged in battle. Weapon Class : Dagger Attack Strength: 118 Weight : 80 Weapon Level: 3 Required Level : 24 Jobs : Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1223) Fortune Sword A knife with a gold handle that is said to bring great fortune to whoever holds it. Perfect Dodge + 20 LUK + 5 Weapon Class : Dagger Attack Strength: 90 Weight : 50 Weapon Level: 4 Required Level : 24 Jobs : Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1224) Swordbreaker A powerful dagger that is specially constructed to destroy the enemy's weapon by a low chance. Weapon Class : Dagger Attack Strength: 70 Weight : 100 Weapon Level: 4 Required Level : 36 Jobs : Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1225) Mailbreaker An incredibly sharp dagger built to puncture and destroy an enemy's armor by a low chance. Weapon Class : Dagger Attack Strength: 40 Weight : 100 Weapon Level: 4 Required Level : 36 Jobs : Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1226) Damascus [2] A lethal knife made of a special metal that can easily cut straight into the heart of an enemy. The blade cannot be damaged in battle. Weapon Class : Dagger Attack Strength: 118 Weight : 80 Weapon Level: 3 Required Level : 24 Jobs : Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1227) Weeder Knife A blade created to cut down stubborn weeds. 15% additional tolerance against Plant monsters. Increases damage inflicted on Plant monsters by 15%. Pierces Defense of Plant monsters. Weapon Class : Dagger Attack Strength: 80 Weight : 40 Weapon Level: 4 Required Level : 36 Jobs : Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1228) Combat Knife Military combat knife made for battles against Demihuman monsters. Decreases damage received by DemiHuman monsters by 10%, but increases damage received by Demon monsters by 10%. Pierces Defense of Demihuman monsters. Weapon Class : Dagger Attack Strength: 80 Weight : 40 Weapon Level: 4 Required Level : 36 Jobs : Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1229) Kitchen Knife A domestic knife used for cooking by housewives. Critical rate +30% Increases damage against Demihuman monsters by 3%. Adds 50% additional chance of dropping Meat each time a Brute monster is killed. Weapon Class : Dagger Attack Strength: 75 Weight : 50 Weapon Level: 4 Required Level : 36 Jobs : Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1230) Ice pick An ice pick that's usually used for piercing solid ice or wood. Deals more damage depending on the target's Defense. Weapon Class : Dagger Attack Strength: 80 Weight : 60 Weapon Level: 4 Required Level : 36 Jobs : Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1231) Bazerald A formal dress dagger, engraved with luxurious emblems, that's usually worn on special occasions. INT +5 MATK +10%5 Weapon Class : Dagger Attack Strength: 70 Weight : 50 Property: Fire Weapon Level: 4 Required Level : 36 Jobs : Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1232) Assassin Dagger A dagger commonly used by Assassins. Slightly increases Attack Speed. Max SP +15% Max HP +20% Weapon Class : Dagger Attack Strength: 140 Weight : 60 Property: Shadow Weapon Level: 4 Required Level : 36 Jobs : Assassin Id: (1233) Exorciser A ceremonial dagger that possesses the power to defeat evil and is used in performing exorcisms. Pierces Defense of Demon monsters. 5% additional tolerance against Demon monsters. Increases damage from Demihuman monsters by 10%. Weapon Class : Dagger Attack Strength: 90 Weight : 70 Weapon Level: 4 Required Level : 36 Jobs : Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1234) Moonlight Dagger A dagger imbued with lunar spirit and the power to drain an enemy's soul. Regain 3 SP with each attack. Max SP +10% Weapon Class : Dagger Attack Strength: 50 Weight : 70 Weapon Level: 4 Required Level : 36 Jobs : Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1235) Azoth A dagger that symbolizes the potential of Alchemy. It adds the low chance of transforming all monsters, aside from Boss monsters, with each attack. Weapon Class : Dagger Attack Strength: 110 Weight : 70 Weapon Level: 4 Required Level : 36 Jobs : Alchemist Id: (1236) Sucsamad A specialty dagger made by a small, mysterious, desert dwelling tribe. Increases damage inflicted on Earth property by 10%. Increases damage inflicted on Wind property by 10%. Indestructible (except in upgrade attempts). Weapon Class : Dagger Attack Strength: 140 Weight : 80 Weapon Level: 4 Required Level : 36 Jobs : Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1237) Grimtooth A cursed dagger forged out of monster tooth that is known to cause insanity to whoever may wield it. Reduces all Defenses applied to owner by half. Decreases all defenses applied to its owner by half. Dodge rate +10% Perfect dodge +5 Weapon Class : Dagger Attack Strength: 180 Weight : 80 Property: Neutral Weapon Level: 4 Required Level : 36 Jobs : Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1238) Zeny Knife A dagger that steals zeny from monsters upon their defeat. Weapon Class : Dagger Attack Strength: 64 Weight : 120 Weapon Level: 3 Required Level : 70 Jobs : Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1239) Poison Knife A dreadful dagger whose blade has been soaked in toxin. Enable a high chance of inflicting the Poison status with each attack. (Planned to implement in the near future.) Weapon Class : Dagger Attack Strength: 64 Weight : 80 Weapon Level: 3 Required Level : 65 Jobs : Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1240) Princess Knife A beautiful dagger that is rumored to have been used by an ancient princess to protect herself. All Stats +1 Weapon Class : Dagger Attack Strength: 84 Weight : 40 Weapon Level: 4 Required Level : 1 Jobs : Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker, and Ninja Id: (1241) Cursed Dagger A dagger possessed by evil and given power by hatred and malice. Curse an enemy by a low chance. Class : Dagger ATK: 55 Weight : 40 Weapon Level: 4 Required Level : 85 Jobs : Mage and Soul Linker Id: (1242) Dagger of Counter A dagger that has a high chance to do critical damage to a target. Increases critical rate. Class : Dagger ATK: 75 Weight : 55 Weapon Level: 4 Required Level : 55 Jobs : Mage and Soul Linker Id: (1243) Novice Main-Gauche An exclusive Main Gauche for new adventurers. Impossible to refine this item. Class : Dagger ATK: 45 Weight : 0.1 Weapon Level: 1 Required Level : NA1 Jobs : Novice Id: (1244) Holy Dagger A dagger blessed with holy water that can be effective in combat against evil demonic forces. Class : Dagger Damage: 100 Weight : 80 Property: Holy Weapon level: 4 Requirementd Level : 55 Jobs : Thief Class and Ninja Id: (1245) Cinquedea [1] A wide bladed short sword that was crafted in a western country. Class : Dagger Attack Strength: 110 Weight : 70 Property: Neutral Weapon Level: 3 Required Level : 30 Jobs : Novice Class Id: (1246) Cinquedea [2] A wide bladed short sword that was crafted in a western country. Class : Dagger Attack Strength: 110 Weight : 70 Property: Neutral Weapon Level: 3 Required Level : 30 Jobs : Novice Class Id: (1247) Kindle Dagger A dagger that can be effectively used to start a fire. Class : Dagger Attack Strength: 39 Weight : 60 Property: Fire Weapon Level: 1 Required Level : N/A Jobs : All except Acolyte Class Id: (1248) Obsidian Dagger An extremely sharp dagger made from pure obsidian glass that shines eerily. Class : Dagger Attack Strength: 39 Weight : 60 Property: Earth Weapon Level: 1 Required Level : N/A Jobs : All except Acolyte Class Id: (1249) Fisherman's Dagger A dagger used by fishermen to catch shellfish and oysters from the ocean. Class : Dagger Attack Strength: 39 Weight : 60 Property: Water Weapon Level: 1 Required Level : N/A Jobs : All except Acolyte Class Id: (1250) Jur [2] A set of Arabian style blades that are worn on the back of both hands or on the forearms. Weapon Class : Katar Attack Strength: 125 Weight : 80 Weapon Level: 2 Required Level : 18 Jobs : Assassin Id: (1251) Jur [3] A set of Arabian style blades that are worn on the back of both hands or on the forearms. Weapon Class : Katar Attack Strength: 125 Weight : 80 Weapon Level: 2 Required Level : 18 Jobs : Assassin Id: (1252) Katar [1] A set of daggers in which the blades are positioned above the knuckles for use in close range combat. DEX +1 Weapon Class : Katar Attack Strength: 148 Weight : 120 Weapon Level: 3 Required Level : 33 Jobs : Assassin Id: (1253) Katar [2] A set of daggers in which the blades are positioned above the knuckles for use in close range combat. Dex + 1 Weapon Class : Katar Attack Strength: 148 Weight : 120 Weapon Level: 3 Required Level : 33 Jobs : Assassin Id: (1254) Jamadhar A specially made Katar with two blades that move like scissors to reveal a third blade from within. Weapon Class : Katar Attack Strength: 165 Weight : 150 Weapon Level: 3 Required Level : 33 Jobs : Assassin Id: (1255) Jamadhar [1] A specially made Katar with two blades that move like scissors to reveal a third blade from within. Weapon Class : Katar Attack Strength: 165 Weight : 150 Weapon Level: 3 Required Level : 33 Jobs : Assassin Id: (1256) Katar of Frozen Icicle A Katar fashioned from a cold, sharp icicle. Inflict the Frozen status on enemies by a low chance. Class : Katar Attack Strength: 105 Weight : 120 Property: Water Weapon Level: 3 Required Level : 55[/color] [/s][/color] Jobs : Assassin Id: (1257) Katar of Quaking A Katar sculpted from earth. Inflict the Blind status on enemies by a low chance. Class : Katar Attack Strength: 105 Weight : 120 Property: Earth Weapon Level: 3 Required Level : 55[/color] [/s][/color] Jobs : Assassin Id: (1258) Katar of Raging Blaze A Katar molded from an inferno. Inflict the Silence status on enemies by a low chance. Class : Katar Attack Strength: 105 Weight : 120 Property: Fire Weapon Level: 3 Required Level : 55[/color] [/s][/color] Jobs : Assassin Id: (1259) Katar of Piercing Wind A Katar forged with the power of stormy winds. Inflict the Sleep status on enemies by a low chance. Class : Katar Attack Strength: 105 Weight : 120 Property: Wind Weapon Level: 3 Required Level : 55[/color] [/s][/color] Jobs : Assassin Id: (1260) Sharpened Legbone of Ghoul A Katar crafted from a ghoul's femur that still radiates a dark, deathly aura. Class : Katar Attack Strength: 150 Weight : 170 Property: Undead Weapon Level: 3 Required Level : 65[/color] [/s][/color] Jobs : Assassin Id: (1261) Infiltrator A lethal Katar that has been perfectly designed to carry out quick assasinations. DEF +3, Dodge Rate +5% Perfect Dodge +2 Class : Katar Attack Strength: 140 Weight : 150 Property: Neutral Weapon Level: 4 Required Level : 75[/color] [/s][/color] Jobs : Assassin Id: (1262) Loki's Nail A double bladed katar that inflicts incurable wounds. Has a low chance of causing Bleeding effect on enemies in battle. Class : Katar Attack Strength: 115 Weight : 120 Property: Neutral Weapon Level: 3 Required Level : 55 Jobs : Assassin Id: (1263) Unholy Touch A katar said to be purely forged out of the resentment of the dead. Has a low chance of causing Curse effect on enemies in battle. Cannot be upgraded. Critical -1 Class : Katar Attack Strength: 151 Weight : 125 Property: Shadow Weapon Level: 4 Required Level : 70 Jobs : Assassin Id: (1264) Specialty Jur [4] Although this katar has an increased number of slots, this weapon is hard to handle and is known to cause injury to those who wield it. Has a low chance of causing the Bleeding effect on its user. Class : Katar Attack Strength: 90 Weight : 80 Weapon Level: 1 Jobs : Assassin Id: (1265) Bloody Roar This katar, known for being effective against humans, is rumored to give a beastial roar when drenched in blood, hence its name. Ignores Defense of Demihuman monsters. Prevents natural HP/SP restoration of its user. Class : Katar Attack Strength: 120 Weight : 100 Weapon Level: 4 Required Level : 75 Jobs : Assassin Id: (1266) Infiltrator [1] A lethal Katar that has been designed for quick assassinations. Inflicts 50% more damage [/s][/color] to Demihuman targets. Perfect Dodge +2 Dodge Rate +5 DEF +3 Class : Katar Attack Strength: 140 Weight : 150 Property: Neutral Weapon Level: 4 Required Level : 75 Jobs : Assassin Id: (1268) Wild Beast Claw [1] A katar crafted from the body of a huge beast, and the wounds it inflicts are very difficult to heal. Has a certain chance of inflicting fatal blows to enemies. Reduces the effect of Heal, Sanctuary, Potion Pitcher, and other recovery items by 20%; increasing this weapon's Upgrade Level to 9 or greater decreases healing effects by 40%. Item Class : Katar ATK: 160 Weight : 145 Weapon LV: 4 Required Level : 55 Jobs : Assassin Cross Id: (1269) Inverse Scale A Katar made from a dragon's scale. Inflicts abnormal statuses to enemies within a 5*5 cell when attacking. Holy property. Item Class : Katar ATK: 140 Weight : 150 Weapon LV: 4 Required Level : 55 Jobs : Assassin Cross Id: (1270) Drill Katar [1] A Katar fitted with spinning drills instead of blades, making it ideal for destroying armor. HIT +30. Has a chance of autocasting full divest. Item Class : Katar ATK: 110 Weight : 140 Weapon LV: 4 Required Level : 55 Jobs : Assassin Cross Id: (1271) Blood Tears [2] A Katar that can attack at longer ranges with fearsome power. Has a certain chance of inflicting the Bleeding status to all enemies in a 5*5 cell area. This range increases to a 11*11 cell area if this weapon is refined to Upgrade Level 9 or greater. Item Class : Katar ATK: 120 Weight : 170 Weapon LV: 4 Required Level : 55 Jobs : Assassin Cross Id: (1275) Katar of Frozen Icicle [3] A Katar fashioned from a cold, sharp icicle. Inflict the Frozen status on enemies by a low chance. Class : Katar Attack Strength: 105 Weight : 120 Property: Water Weapon Level: 3 Required Level : 55[/color] [/s][/color] Jobs : Assassin Id: (1276) Katar of Quaking [3] A Katar sculpted from earth. Inflict the Blind status on enemies by a low chance. Class : Katar Attack Strength: 105 Weight : 120 Property: Earth Weapon Level: 3 Required Level : 55[/color] [/s][/color] Jobs : Assassin Id: (1277) Katar of Raging Blaze [3] A Katar molded from an inferno. Inflict the Silence status on enemies by a low chance. Class : Katar Attack Strength: 105 Weight : 120 Property: Fire Weapon Level: 3 Required Level : 55[/color] [/s][/color] Jobs : Assassin Id: (1278) Katar of Piercing Wind [3] A Katar forged with the power of stormy winds. Inflict the Sleep status on enemies by a low chance. Class : Katar Attack Strength: 105 Weight : 120 Property: Wind Weapon Level: 3 Required Level : 55[/color] [/s][/color] Jobs : Assassin Id: (1279) Carnage Katar A particularly modified Katar created for battles against Demihumans. It makes for a battlefield full of blood and terrible crimes if equipped by a Master Assassin. STR + 1, DEX + 1, LUK + 1 Increases Physical Attack Strength towards Demihuman monsters by 70%. Ignores Physical Defense from Demihuman monsters by 20%. Indestructible. Weapon Class : Katar Attack Strength: 130 Weight : 0 Weapon Level: 3 Required Level : 80 Jobs : Assassin Id: (1280) Carnage Katar A particularly modified Katar created for battles against Demihumans. It can be used for terrible crimes if equipped by a Master Assassin. STR + 1, DEX + 1, LUK + 1 Increases Physical Attack Strength towards Demihuman monsters by 70%. Increases Critical damage by 20%. Increases Attack Speed by 5% Indestructible. Weapon Class : Katar Attack Strength: 130 Weight : 0 Weapon Level: 3 Required Level : 80 Jobs : Assassin Id: (1284) Krishna [2] A katar decorated in black. It requires huge strength just to wave it. Damage of 'Grim Tooth' increases by 10%. Close ranged physical attacks will randomly autocast 'Sonic Blow' Lv. 1. (Player's learned Lv. of skill will be activated.) Class : Katar Attack : 120 Weight : 120 Weapon Level:3 Required Level : 50 Jobs : Assassin Cross Only Id: (1285) Chakram [2] A rare design for a katar, its design has the meaning of 'transmigration'. When the Katar Mastery skill is mastered, Hit +10, and attack power of 'Meteor Assault' increases by 20%. Class : Katar Attack : 130 Weight : 100 Weapon Level:3 Required Level : 50 Jobs : Assassin Cross Only Id: (1287) Durga [1] A katar that is specially designed for high-speed attack. Weapon Class : Katar Attack Strength : 190 Weight : 120 Weapon Level : 3 Required Level : 100 Jobs : GuillotineCross Only Id: (1301) Axe [3] A common axe. Weapon Class : Axe Attack Strength: 38 Weight : 80 Weapon Level: 1 Required Level : 3 Jobs : Novice, Swordman, Merchant and Thief Classes Id: (1302) Axe [4] A common axe. Weapon Class : Axe Attack Strength: 38 Weight : 80 Weapon Level: 1 Required Level : 3 Jobs : Novice, Swordman, Merchant and Thief Classes Id: (1303) Axe A common axe. Weapon Class : Axe Attack Strength: 38 Weight : 80 Weapon Level: 1 Required Level : 3 Jobs : Novice, Swordman, Merchant and Thief Classes Id: (1304) Orcish Axe An axe crafted by Orcish smiths for Orcish warriors. Weapon Class : Axe Attack Strength: 75 Weight : 150 Weapon Level: 3 Required Level : 3 Jobs : Novice, Swordman, and Merchant Classes; Assassin Job Id: (1305) Cleaver A heavy, broad bladed hatchet used by butchers. Increases damage against Demihuman monsters by 5%. Adds 30% additional chance of dropping Meat each time a Brute monster is killed. Weapon Class : Axe Attack Strength: 140 Weight : 120 Weapon Level: 4 Required Level : 44 Jobs : Swordman and Merchant Classes Id: (1306) War Axe [1] A bloodthirsty axe that has aided many warriors in battle. DEX +2 , LUK +2 Weapon Class : Axe Attack Strength: 140 Weight : 420 Weapon Level: 3 Required Level : 76 Jobs : Blacksmith and Alchemist Jobs Id: (1307) Windhawk An axe that summons winds around its user, giving it unprecedented attack speed. Increases ATK Speed by 5%. Class : One Handed Axe Attack Strength: 115 Weight : 150 Weapon Level: 2 Required Level : 14 Jobs : Swordman, Merchant, and Thief Class Id: (1309) Orcish Axe [4] An axe crafted by Orcish smiths for Orcish warriors. Weapon Class : Axe Attack Strength: 75 Weight : 150 Weapon Level: 3 Required Level : 3 Jobs : Novice, Swordman, and Merchant Classes; Assassin Job Id: (1311) Vecer Axe [2] A luxurious axe decorated in red. It creates wind with a unique sound when you wave it. If Luk is over 90, Atk +20. If Dex is over 90, Cri +5. If both Luk and Dex are both over 90, gives an additional 15% damage when using the skill 'Mammonite'. Class : One-Handed Axe Attack : 140 Weight : 150 Weapon Level:3 Required Level : 50 Jobs : Transcendent Swordman/Merchant Classes Id: (1351) Battle Axe [3] A sturdy two-handed axe useful for defeating many foes. Weapon Class : Axe Attack Strength: 80 Weight : 150 Weapon Level: 1 Required Level : 3 Jobs : Swordman and Merchant Classes Id: (1352) Battle Axe [4] A sturdy, two-handed axe created for fighting multiple enemies at once. Weapon Class : Axe Attack Strength: 80 Weight : 150 Weapon Level: 1 Required Level : 3 Jobs : Swordman and Merchant Classes Id: (1353) Battle Axe A sturdy, two-handed axe created for fighting multiple enemies at once. Weapon Class : Axe Attack Strength: 80 Weight : 150 Weapon Level: 1 Required Level : 3 Jobs : Swordman and Merchant Classes Id: (1354) Hammer [2] A really big hammer. Weapon Class : Axe Attack Strength: 120 Weight : 200 Weapon Level: 2 Required Level : 16 Jobs : Swordman and Merchant Classes Id: (1355) Hammer [3] A really big hammer. Weapon Class : Axe Attack Strength: 120 Weight : 200 Weapon Level: 2 Required Level : 16 Jobs : Swordman and Merchant Classes Id: (1356) Hammer A really big hammer. Weapon Class : Axe Attack Strength: 120 Weight : 200 Weapon Level: 2 Required Level : 16 Jobs : Swordman and Merchant Classes Id: (1357) Buster [1] A powerful axe that lives up to its mighty appearance. Weapon Class : Axe Attack Strength: 155 Weight : 220 Weapon Level: 3 Required Level : 30 Jobs : Swordman and Merchant Classes Id: (1358) Buster [2] A powerful axe that lives up to its mighty appearance. Weapon Class : Axe Attack Strength: 155 Weight : 220 Weapon Level: 3 Required Level : 30 Jobs : Swordman and Merchant Classes Id: (1359) Buster A powerful axe that lives up to its mighty appearance. Weapon Class : Axe Attack Strength: 155 Weight : 220 Weapon Level: 3 Required Level : 30 Jobs : Swordman and Merchant Classes Id: (1360) Two-handed Axe [1] A two-handed, double bladed axe. Weapon Class : Axe Attack Strength: 185 Weight : 250 Weapon Level: 3 Required Level : 30 Jobs : Swordman and Merchant Classes Id: (1361) Two-handed Axe [2] A two-handed, double bladed axe. Weapon Class : Axe Attack Strength: 185 Weight : 250 Weapon Level: 3 Required Level : 30 Jobs : Swordman and Merchant Classes Id: (1362) Two-handed Axe A two-handed, double bladed axe. Weapon Class : Axe Attack Strength: 185 Weight : 250 Weapon Level: 3 Required Level : 30 Jobs : Swordman and Merchant Classes Id: (1363) Bloody Axe A terrifying axe that is said to fill the entire battlefield with blood once it cuts flesh. Increases Movement Speed when equipped. STR + 10 Weapon Class : Axe Attack Strength: 170 Weight : 400 Weapon Level: 4 Required Level : 44 Jobs : Swordman and Merchant Classes Id: (1364) Great Axe A humongous, double bladed axe. Mammonite skill will shove its target 5 cells back when Great Axe is equipped. Stun +15% Weapon Class : Axe Attack Strength: 187 Weight : 180 Weapon Level: 4 Required Level : 44 Jobs : Swordman and Merchant Classes Id: (1365) Sabbath An axe which is said to eradicate the darkness in mislead hearts and guide them to the afterlife. Increases Critical attack on Undead monsters by 50%. Causes Coma effect on Demon monsters by a low chance. Weapon Class : Axe Attack Strength: 120 Weight : 230 Property: Shadow Weapon Level: 4 Required Level : 44 Jobs : Swordman and Merchant Classes Id: (1366) Light Epsilon A Greek ceremonial axe that possesses the power of holiness. Increases damage inflicted on Demon monsters by 3%. Enables use of Level 3 Heal. Weapon Class : Axe Attack Strength: 180 Weight : 230 Property: Holy Weapon Level: 4 Required Level : 44 Jobs : Swordman and Merchant Classes Id: (1367) Slaughter An axe used for the mass slaugher of enemy forces. Pierces Defense of Brute monsters. Causes Coma effect on Brute monsters by a low chance. Weapon Class : Axe Attack Strength: 120 Weight : 250 Property: Earth Weapon Level: 4 Required Level : 44 Jobs : Swordman and Merchant Classes Id: (1368) Tomahawk A light axe imbued with the Wind property which can be hurled at enemies. Enables use of Tomahawk Throwing. (Planned for implementation in the near future.) Weapon Class : Axe Attack Strength: 165 Weight : 250 Property: Wind Weapon Level: 4 Required Level : 44 Jobs : Swordman and Merchant Classes Id: (1369) Guillotine A huge guillotine blade welded to a handle for active decapitation. Causes Coma effect on Demi-Human monsters. Regain 2 SP for each attack on a Demihuman monster and 20 SP for each killed Demihuman monster. Weapon Class : Axe Attack Strength: 215 Weight : 300 Weapon Level: 4 Required Level : 44 Jobs : Swordman and Merchant Classes Id: (1370) Doom Slayer A gigantic and ridiculously heavy axe that requires great strength to use it properly. Reduces Attack Speed by 40%, and doubles SP consumption of skills. If base STR is 95 or greater, this weapon adds ATK +340, a 30% chance of inflicting the Stun status and a low chance of destroying [/s][/color] the enemy's armor with each physical attack. _ Weapon Class : Axe Attack Strength 10 Weight : 600 Weapon Level: 4 Required Level : 80 Jobs : Swordman and Merchant Classes Id: (1371) Doom Slayer [1] A gigantic and ridiculously heavy axe that requires great strength to use it properly. Reduces Attack Speed by 40%, and doubles SP consumption of skills. If base STR is 95 or greater, this weapon adds ATK +340, a 30% chance of inflicting the Stun status and a low chance of destroying [/s][/color] the enemy's armor with each physical attack. _ Weapon Class : Axe Attack Strength 10 Weight : 600 Weapon Level: 4 Required Level : 80 Jobs : Swordman and Merchant Classes Id: (1372) Light Epsilon Rental Item A Greek ceremonial axe that possesses the power of holiness. STR +10, Holy property, Enables use of Lvl 3 Heal [/s][/color] Increases damage inflicted on Devil monsters by 3%. [/s][/color] Increases Movement Speed. This item cannot be Dropped or Traded. Weapon Class : Axe Attack Strength: 229 Weight : 0 Property: Holy Weapon Level: 4 Required Level : 1 Jobs : Swordman and Merchant Classes Id: (1374) Tomahawk Rental Item A light axe imbued with the Wind property which can be hurled at enemies. Enables use of Tomahawk Throwing. This item cannot be Dropped or Traded. Weapon Class : Axe Attack Strength: 200 Weight : 0 Property: Wind Weapon Level: 4 Required Level : 1 Jobs : Swordman and Merchant Classes Id: (1375) Bardiche [2] A long bladed axe that's effective in melee combat. Reduces damage from Mid size monsters by 13% and Large size monsters by 15%. Item Class : Axe ATK: 200 Weight : 250 Weapon LV: 3 Required Level : 70 Jobs : Transcendent Swordman and Merchant Classes Id: (1376) Heart Breaker [1] A special Two-Handed Axe that was crafted by a great blacksmith; it seems capable of destroying any kind of armor. CRI +20, +5% Attack Speed. CRI bonus raises as weapon's Upgrade Level is increased. Has a chance of auto casting Lv.3 Hammerfall when worn by Mastersmiths and Biochemists. Item Class : Axe ATK: 175 Weight : 200 Weapon LV: 4 Required Level : 70 Jobs : Transcendent Swordman and Merchant Classes Id: (1377) Hurricane Fury [1] A massive Two-Handed Axe that is embedded with an orb imbued with the power of a hurricane. Reduces damage from Mid size monsters by 10%; raising this weapon's Upgrade Level will increase the amount by which this damage is reduced and add an Attack Speed bonus. Each attack has a chance of inflicting a fixed amount of damage to all enemies within a 15*15 cell area, and knock them 7 cells backward. Item Class : Axe ATK: 332 Weight : 350 Weapon LV: 4 Required Level : 80 Jobs : Transcendent Swordman and Merchant Classes Id: (1379) Insane Battle Axe A terrifying two-handed axe that is said to stimulate the nerves in order to kill Demihumans, once it's in the wearer's hands. STR + 3 Increases Physical Attack Strength towards Demihuman monsters by 55%. Ignores physical defense from Demihuman monsters by 20%. Indestructible. Weapon Class : Axe Attack Strength: 200 Weight : 0 Weapon Level: 3 Required Level : 80 Jobs : Swordman,Merchant Id: (1380) Insane Battle Axe A terrifying two-handed axe that is said to stimulate the nerves in order to kill Demihumans, once it's in the wearer's hands. STR + 3 Increases Physical Attack Strength towards Demihuman monsters by 55%. When attacking, has a chance to destroy your enemy's armor by 100% for 3 seconds. Indestructible. Weapon Class : Axe Attack Strength: 200 Weight : 0 Weapon Level: 3 Required Level : 80 Jobs : Swordman,Merchant Id: (1383) Additional 10% damage on Undead monsters. Add the chance of auto casting Lv. 5 Blessing on the wearer with each attack. Holy Property. Item Class : Axe Attack Strength : 200 Weight : 150 Weapon Level : 4 Required Level : 60 Jobs : Merchant Class Id: (1384) Veteran Axe [2] An axe made out of the metal which the Ancient God of Blacksmiths gave to humans. Vit + 2, If someone handy with metals uses this axe, it will show their incredible power. Autocasts 'Magnum Break' Lv. 3 when using 'Hammer Fall' by 5% probability. Forging Dagger Master Atk +10 Forging Sword Master Atk +10 Forging Two-Handed Sword Master Atk +10 Forging Knuckle Master Atk +10 Forging Spear Master Atk +10 Forging Axe Master Atk +10 Forging Mace Master Atk +10 Class : Two-Handed Axe Attack : 250 Weight : 300 Weapon Level : 3 Required Level : 80 Jobs : Merchant Classes Only Id: (1385) Bradium Stonehammer A stone hammer made out of Bradium. Stun % increases by 5% when using 'Hammer Fall'. Stun % increases by 2% for every 1 refine level when using 'Hammer Fall'. Class : Two-Handed Axe Attack : 210 Weight : 270 Weapon Level : 4 Required Level : 75 Jobs : Mastersmith Id: (1387) Giant Axe [1] This giant axe seems like it's impossible to pick up and wave. The attack power of 'High Speed Cart Ram' increases by 15%. When Str is over 95, Hit + 10, Apsd + 3% (after-attack delay). Class : Two-Handed Axe Attack : 330 Weight : 400 Weapon Level:3 Required Level : 50 Jobs : Transcendent Swordman/Merchant Classes Id: (1401) Javelin [3] A light spear that can be thrown in an attack. It'll probably be safer to keep holding on to it, though. Weapon Class : Spear Attack Strength: 28 Weight : 70 Weapon Level: 1 Required Level : 4 Jobs : Swordman Class Id: (1402) Javelin [4] A light spear that can be thrown in an attack. It'll probably be safer to keep holding on to it, though. Weapon Class : Spear Attack Strength: 28 Weight : 70 Weapon Level: 1 Required Level : 4 Jobs : Swordman Class Id: (1403) Javelin A light spear that can be thrown in an attack. It'll probably be safer to keep holding on to it, though. Weapon Class : Spear Attack Strength: 28 Weight : 70 Weapon Level: 1 Required Level : 4 Jobs : Swordman Class Id: (1404) Spear [3] A basic spear that allows slightly longer ranged melee attacks. Weapon Class : Spear Attack Strength: 44 Weight : 85 Weapon Level: 1 Required Level : 4 Jobs : Swordman Class Id: (1405) Spear [4] A basic spear that allows slightly longer ranged melee attacks. Weapon Class : Spear Attack Strength: 44 Weight : 85 Weapon Level: 1 Required Level : 4 Jobs : Swordman Class Id: (1406) Spear A basic spear that allows slightly longer ranged melee attacks. Weapon Class : Spear Attack Strength: 44 Weight : 85 Weapon Level: 1 Required Level : 4 Jobs : Swordman Class Id: (1407) Pike [3] A long spear that is generally issued to foot soldiers. Weapon Class : Spear Attack Strength: 60 Weight : 100 Weapon Level: 1 Required Level : 4 Jobs : Swordman Class Id: (1408) Pike [4] A long spear that is generally issued to foot soldiers. Weapon Class : Spear Attack Strength: 60 Weight : 100 Weapon Level: 1 Required Level : 4 Jobs : Swordman Class Id: (1409) Pike A long spear that is generally issued to foot soldiers. Weapon Class : Spear Attack Strength: 60 Weight : 100 Weapon Level: 1 Required Level : 4 Jobs : Swordman Class Id: (1410) Lance A spear that is commonly used by mounted knights. Weapon Class : Spear Attack Strength: 185 Weight : 250 Weapon Level: 3 Required Level : 33 Jobs : Swordman Class Id: (1411) Lance A spear that is commonly used by mounted knights. Weapon Class : Spear Attack Strength: 185 Weight : 250 Weapon Level: 3 Required Level : 33 Jobs : Swordman Class Id: (1412) Lance A spear that is commonly used by mounted knights. Weapon Class : Spear Attack Strength: 185 Weight : 250 Weapon Level: 3 Required Level : 33 Jobs : Swordman Class Id: (1413) Gungnir A legendary spear that is known for its ability to never miss its target. Has a 25% chance of performing a guided attack that a target can't evade. Accuracy rate +30% Weapon Class : Spear Attack Strength: 120 Weight : 50 Weapon Level: 4 Required Level : 4 Jobs : Swordman Class Id: (1414) Gelerdria A special spear imbued with the Earth property. Max HP +800 Max SP - 50 Weapon Class : Spear Attack Strength: 145 Weight : 70 Property: Earth Weapon Level: 4 Required Level : 48 Jobs : Swordman Class Id: (1415) Brocca A spear that has been made to puncture any armor worn by enemies. Increases damage inflicted on Neutral property by 25% Pierces Defense of its target. Weapon Class : Spear Attack Strength: 85 Weight : 85 Weapon Level: 4 Required Level : 48 Jobs : Swordman Class Id: (1416) Tjungkuletti A spear with the power to drain the souls of enemies it has defeated. Regains 1 SP with each attack and 5 SP each time an enemy is killed. Weapon Class : Spear Attack Strength: 100 Weight : 100 Weapon Level: 4 Required Level : 48 Jobs : Swordman Class Id: (1417) Poll Axe [1] An axe head mounted on a long pole, this weapon was especially made to break through thick armored plates. STR +1 , INT +2 , DEX +1 Weapon Class : Spear Attack Strength: 160 Weight : 380 Weapon Level: 3 Required Level : 71 Jobs : Swordman Class Id: (1418) Gungnir [2] A legendary spear that is famous for never missing its target. Each strike has a 10% chance of being an inescapable attack. Increases Accuracy by 30%. Class : Spear Attack Strength: 120 Weight : 50 Property: Wind Weapon Level: 4 Required Level : 4 Jobs : Swordman Class Id: (1419) Poll Axe Rental Item A weapon consisting of an axe head mounted on a long pole that is designed to break through thick armor. STR +1, INT +2, DEX +1 This item cannot be Dropped or Traded. Weapon Class : Spear Attack Strength: 195 Weight : 0 Weapon Level: 3 Required Level : 1 Jobs : Swordman Class Id: (1420) Long Horn [1] A spear fashioned from a unicorn's horn, enabling it to neutralize poisons and inflict deep wounding. Has a certain chance of inflicting the Bleeding status to enemies, and neutralizes Poison effects on the wearer. Cannot be damaged in battle. Holy property. Has a low chance of auto casting Lv.2 Assumption on the wearer with each enemy attack when worn with Valkyrja's Shield. Item Class : Spear ATK: 150 Weight : 100 Weapon LV: 4 Required Level : 65 Jobs : Transcendent Swordman Classes Id: (1421) Battle Hook [1] A spear that is tipped with a hook that can push and pull enemies. Has a 5% chance of inflicting the Stun status to enemies, and increases damage to Demihuman enemies by 20%. Enables use of Lv.3 Pierce. Item Class : Spear ATK: 140 Weight : 90 Weapon LV: 4 Required Level : 65 Jobs : Transcendent Swordman Classes Id: (1422) Hunting Spear [1] A spear with a leaf shaped point that is designed for hunting, causing damage with its heavy weight instead of stabbing. Ignores DEF of Animal monsters, and adds a chance that defeated enemies will drop Meat. Each attack has a certain chance of auto casting Lv.3 Vital Strike. Item Class : Spear ATK: 180 Weight : 420 Weapon LV: 4 Required Level : 60 Jobs : Transcendent Swordman Classes Id: (1425) Assaulter Spear A special spear made for charging at the enemy's position. It is especially designed for battles against Demihumans. STR + 2 Increases Physical Attack Strength towards Demihuman monsters by 95%. Ignores Physical Defense from Demihuman monsters by 20%. If worn by Crusader or Paladin, ASPD +20%. Indestructible. Weapon Class : Spear Attack Strength: 60 Weight : 0 Weapon Level: 3 Required Level : 80 Jobs : Swordman Class Id: (1426) Glorious Spear Increases Physical Attack Strength to Demihuman monster by 95%.. Ignores physical defense from Demihuman monster by 20%. Indestructible. * Additional Weapon Refining Level Option +6 Refining 5% increase in ignoring Defense of Demihuman monster 5% increase in Attack Speed [Slaughter] Lv 1 +9 Refining Knight Class : When using [Pierce] skill, inflicts [Fatal Wound] Lv.2 to the enemy at a certain rate Crusader Class : When attacking normally, inflicts an auto-spell of [Pressure] at a certain rate Increase in Attack Speed by 5% Class : One-Handed Spear Attack : 130 Weight : 0 Weapon Level : 4 Required Level : 80 Jobs : Swordman Class Jobs Id: (1433) Imperial Spear [1] A beautiful spear engraved with patterns of the Rune Kingdom. 20% ATK increase of Cannon Spear and Banishing Point. Additional 3% ATK increase for every +2 upgrades. When used together with Imperial Guard, ATK of Grand Cross and Genesis Ray increase by 10%. MATK + 40 Class : One-handed Spear Attack: 180 Weight : 180 Weapon Level: 3 Required Level : 102 Jobs : Crusader Id: (1451) Guisarme [2] Topped with a curved blade and puncturing spike, this spear can topple a mounted warrior in the hands of a highly skilled expert. Weapon Class : Spear Attack Strength: 84 Weight : 100 Weapon Level: 2 Required Level : 18 Jobs : Swordman Class Id: (1452) Guisarme [3] Topped with a curved blade and puncturing spike, this spear can topple a mounted warrior in the hands of a highly skilled expert. Weapon Class : Spear Attack Strength: 84 Weight : 100 Weapon Level: 2 Required Level : 18 Jobs : Swordman Class Id: (1453) Guisarme Topped with a curved blade and puncturing spike, this spear can topple a mounted warrior in the hands of a highly skilled expert. Weapon Class : Spear Attack Strength: 84 Weight : 100 Weapon Level: 2 Required Level : 18 Jobs : Swordman Class Id: (1454) Glaive [2] A spear with a huge swordlike spearhead. Weapon Class : Spear Attack Strength: 104 Weight : 120 Weapon Level: 2 Required Level : 18 Jobs : Swordman Class Id: (1455) Glaive [3] A spear with a huge swordlike spearhead. Weapon Class : Spear Attack Strength: 104 Weight : 120 Weapon Level: 2 Required Level : 18 Jobs : Swordman Class Id: (1456) Glaive A spear with a huge swordlike spearhead. Weapon Class : Spear Attack Strength: 104 Weight : 120 Weapon Level: 2 Required Level : 18 Jobs : Swordman Class Id: (1457) Partizan [1] A spear topped with a double edged blade with two side blades. Weapon Class : Spear Attack Strength: 124 Weight : 200 Weapon Level: 2 Required Level : 18 Jobs : Swordman Class Id: (1458) Partizan [2] A spear topped with a double edged blade with two side blades. Weapon Class : Spear Attack Strength: 124 Weight : 200 Weapon Level: 2 Required Level : 18 Jobs : Swordman Class Id: (1459) Partizan A spear topped with a double edged blade with two side blades. Weapon Class : Spear Attack Strength: 124 Weight : 200 Weapon Level: 2 Required Level : 18 Jobs : Swordman Class Id: (1460) Trident [2] A triple pronged spear that can also be used for fishing. Weapon Class : Spear Attack Strength: 150 Weight : 120 Weapon Level: 3 Required Level : 33 Jobs : Swordman Class Id: (1461) Trident [3] A triple pronged spear that can also be used for fishing. Weapon Class : Spear Attack Strength: 150 Weight : 120 Weapon Level: 3 Required Level : 33 Jobs : Swordman Class Id: (1462) Trident A triple pronged spear that can also be used for fishing. Weapon Class : Spear Attack Strength: 150 Weight : 120 Weapon Level: 3 Required Level : 33 Jobs : Swordman Class Id: (1463) Hallberd [1] A spear with a steel spike and axe-blade which enable both piercing and hacking. Weapon Class : Spear Attack Strength: 165 Weight : 250 Weapon Level: 3 Required Level : 33 Jobs : Swordman Class Id: (1464) Hallberd [2] A spear with a steel spike and axe-blade which enable both piercing and hacking. Weapon Class : Spear Attack Strength: 165 Weight : 250 Weapon Level: 3 Required Level : 33 Jobs : Swordman Class Id: (1465) Hallberd A spear with a steel spike and axe-blade which enable both piercing and hacking. Weapon Class : Spear Attack Strength: 165 Weight : 250 Weapon Level: 3 Required Level : 33 Jobs : Swordman Class Id: (1466) Crescent Scythe A heavy scythe that is usually carried by the Grim Reaper. Critical Rate +30% Accuracy +10 Weapon Class : Spear Attack Strength: 180 Weight : 250 Weapon Level: 4 Required Level : 48 Jobs : Swordman Class Id: (1467) Bill Guisarme A spear with a hooked blade that has proven ddd its versatility in battle. Increases damage inflicted on Brute monsters by 10%. Increases damage against Demihuman monsters by 5%. Weapon Class : Spear Attack Strength: 183 Weight : 100 Weapon Level: 4 Required Level : 48 Jobs : Swordman Class Id: (1468) Zephyrus A spear imbued with the Wind property. Automatically casts Level 3 Thunder Storm by chance. Causes Mute effect to target by a low chance. Weapon Class : Spear Attack Strength: 170 Weight : 200 Property: Wind Weapon Level: 4 Required Level : 48 Jobs : Swordman Class Id: (1469) Longinus's Spear A legendary spear owned by the tragic soldier, Longinus. Increases damage inflicted on Demihuman and Angel monsters by 10%. Weapon Class : Spear Attack Strength: 180 Weight : 250 Property: Shadow Weapon Level: 4 Required Level : 48 Jobs : Swordman Class Id: (1470) Brionac A spear that radiates with the warm, glowing light of pure holiness. Enables use of Level 5 Heal. Automatically cast Level 3 Soul Strike by chance. Enables use of Level 5 Heal. Weapon Class : Spear Attack Strength: 190 Weight : 300 Property: Holy Weapon Level: 4 Required Level : 48 Jobs : Swordman Class Id: (1471) Hellfire A spear imbued with the Fire property and enchanted with the power to summon flame. STR +3 Automatically cast level 5 Fire Ball by chance. Weapon Class : Spear Attack Strength: 200 Weight : 350 Property: Fire Weapon Level: 4 Required Level : 48 Jobs : Swordman Class Id: (1472) Soul Staff A high quality, two-handed staff that amplifies psychic power. INT +5, AGI +2 MATK +15% Weapon 200 Class : Two-Handed Staff Attack Strength: 25 Weight : 140 Weapon Level: 3 Required Level : 73 Jobs : Mage Class and Soul Linker Id: (1473) Wizardry Staff Rumored to have been crafted by an ancient wizard, this staff contains awesome energies. MATK +15%200 INT +6, DEX +2 Weapon Class : Two-Handed Staff Attack Strength: 120 Weight : 240 Weapon Level: 4 Required Level : 90 Jobs : Mage Class and Soul Linker Id: (1474) Gae Bolg A spear, created from the body of a dead giant sea creature, topped with a jagged blade that leaves deep wounds. Ignores Dragon monsters' Defense. Inflicts 10% more damage on Boss monsters. Class : Two Handed Spear Attack Strength: 160 Weight : 200 Property: Neutral Weapon Level: 4 Required Level : 60 Jobs : Swordman Class Id: (1476) Crescent Scythe [1] A frightening crescent shaped scythe that can kill a man with but a single swing. Critical Rate +30% Accuracy +10 Class : Spear Attack Strength: 180 Weight : 250 Weapon Level: 4 Required Level : 48 Jobs : Swordman Class Id: (1477) Phantom Spear The creator of this formidable Two-Handed Spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul. Increases damage to Shadow, Demon, and Undead monsters by 20%, and will reduce damage from these monsters by 10%. Absorbs 50 HP upon defeating enemies. Inflicts the Confuse status to the wearer by a certain chance. Item Class : Spear ATK: 170 Weight : 200 Weapon LV: 4 Required Level : 75 Jobs : Swordman Id: (1478) Ahlspiess An auger shaped spear that is designed for striking the weak points of an enemy. Ignores physical DEF, and has a certain chance of auto casting Lv.5 Pierce. Inflicts 10% additional damage to Demihuman enemies. Item Class : Spear ATK: 120 Weight : 100 Weapon LV: 4 Required Level : 65 Jobs : Knight and Crusader Jobs Id: (1479) Spectral Spear [1] The creator of this formidable Two-Handed Spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul. Increases damage to Shadow, Demon, and Undead monsters by 20%, and will reduce damage from these monsters by 10%. Absorbs 50 HP upon defeating enemies. Inflicts the Confuse status to the wearer by a certain chance. Item Class : Spear ATK: 170 Weight : 200 Weapon LV: 4 Required Level : 75 Jobs : Swordman Id: (1480) Gae Bolg [2] A spear, created from the body of a dead giant sea creature, topped with a jagged blade that leaves deep wounds. Ignores Dragon monsters' Defense. Inflicts 10% more damage on Boss monsters. Class : Two Handed Spear Attack Strength: 160 Weight : 200 Property: Neutral Weapon Level: 4 Required Level : 60 Jobs : Swordman Class Id: (1481) Zephyrus [3] A spear imbued with the Wind property. Automatically casts Level 3 Thunder Storm by chance. Causes Mute effect to target by a low chance. Weapon Class : Spear Attack Strength: 170 Weight : 200 Property: Wind Weapon Level: 4 Required Level : 48 Jobs : Swordman Class Id: (1482) Assaulter Lance A Two-handed Spear made to rush at the enemy's position, especially designed for battles against Demihumans. STR + 2 Increases Physical Attack Strength to Demihuman monsters by 25%. Ignores Physical Defense from Demihuman monsters. Indestructible. Weapon Class : Two Handed Spear Attack Strength: 160 Weight : 0 Weapon Level: 3 Required Level : 80 Jobs : Swordman Class Id: (1489) Spearfish rental item a spearfish and oceanic fish. It is well known for delicious fish It is pretty freezed when using pierce, spiral pierce, it gives critical damage at high rate. And also make freeze itself by low rate. Spiral Pierce Attack increase 100% , Inspiration Attack 50% . ( Effect of Inspiration will disappear once unequipped) if base level is over 100 , add ATK + 30 . Class : Both Hands Spear Attack : 220 Weight : 0 Weapon Lv : 1 Required Lvevel : 50 Jobs : SwordmanClass Id: (1501) Club [3] A heavy bludgeon that makes a handy weapon in a pinch. Weapon Class : Mace Attack Strength: 23 Weight : 70 Weapon Level: 1 Required Level : 2 Jobs : Novice, Swordman, Acolyte, and Merchant Classes Id: (1502) Club [4] A heavy bludgeon that makes a handy weapon in a pinch. Weapon Class : Mace Attack Strength: 23 Weight : 70 Weapon Level: 1 Required Level : 2 Jobs : Novice, Swordman, Acolyte, and Merchant Classes Id: (1503) Club A heavy bludgeon that makes a handy weapon in a pinch. Weapon Class : Mace Attack Strength: 23 Weight : 70 Weapon Level: 1 Required Level : 2 Jobs : Novice, Swordman, Acolyte, and Merchant Classes Id: (1504) Mace [3] A flanged, solid club that is effective for simple smashing. Weapon Class : Mace Attack Strength: 37 Weight : 80 Weapon Level: 1 Required Level : 2 Jobs : Novice, Swordman, Acolyte, and Merchant Classes Id: (1505) Mace [4] A flanged, solid club that is effective for simple smashing. Weapon Class : Mace Attack Strength: 37 Weight : 80 Weapon Level: 1 Required Level : 2 Jobs : Novice, Swordman, Acolyte, and Merchant Classes Id: (1506) Mace A flanged, solid club that is effective for simple smashing. Weapon Class : Mace Attack Strength: 37 Weight : 80 Weapon Level: 1 Required Level : 2 Jobs : Novice, Swordman, Acolyte, and Merchant Classes Id: (1507) Smasher [2] Basically a big hammer with spikes, this mace is excellent for breaking all sorts of things. Weapon Class : Mace Attack Strength: 54 Weight : 100 Weapon Level: 2 Required Level : 14 Jobs : Novice, Swordman, Acolyte, and Merchant Classes Id: (1508) Smasher [3] Basically a big hammer with spikes, this mace is excellent for breaking all sorts of things. Weapon Class : Mace Attack Strength: 54 Weight : 100 Weapon Level: 2 Required Level : 14 Jobs : Novice, Swordman, Acolyte, and Merchant Classes Id: (1509) Smasher [3] Basically a big hammer with spikes, this mace is excellent for breaking all sorts of things. Weapon Class : Mace Attack Strength: 54 Weight : 100 Weapon Level: 2 Required Level : 14 Jobs : Novice, Swordman, Acolyte, and Merchant Classes Id: (1510) Flail [2] With a spiked metal ball that freely swings from a chain, a flail is a very intimidating weapon. Weapon Class : Mace Attack Strength: 69 Weight : 90 Weapon Level: 2 Required Level : 14 Jobs : Swordman, Acolyte, and Merchant Classes Id: (1511) Flail [3] With a spiked metal ball that freely swings from a chain, a flail is a very intimidating weapon. Weapon Class : Mace Attack Strength: 69 Weight : 90 Weapon Level: 2 Required Level : 14 Jobs : Swordman, Acolyte, and Merchant Classes Id: (1512) Flail [3] With a spiked metal ball that freely swings from a chain, a flail is a very intimidating weapon. Weapon Class : Mace Attack Strength: 69 Weight : 90 Weapon Level: 2 Required Level : 14 Jobs : Swordman, Acolyte, and Merchant Classes Id: (1513) Morning Star [1] A metal club topped with a solid steel ball that's covered in spikes. Weapon Class : Mace Attack Strength: 110 Weight : 150 Weapon Level: 3 Required Level : 27 Jobs : Swordman, Acolyte, and Merchant Classes Id: (1514) Morning Star [2] A metal club topped with a solid steel ball that's covered in spikes. Weapon Class : Mace Attack Strength: 110 Weight : 150 Weapon Level: 3 Required Level : 27 Jobs : Swordman, Acolyte, and Merchant Classes Id: (1515) Morning Star [2] A metal club topped with a solid steel ball that's covered in spikes. Weapon Class : Mace Attack Strength: 110 Weight : 150 Weapon Level: 3 Required Level : 27 Jobs : Swordman, Acolyte, and Merchant Classes Id: (1516) Sword Mace A deadly mace topped with 3 extremely sharp blades on its end. Weapon Class : Mace Attack Strength: 130 Weight : 120 Weapon Level: 3 Required Level : 27 Jobs : Swordman, Acolyte, and Merchant Classes Id: (1517) Sword Mace [1] A specialty weapon that beautifully combines combines the power of swords and maces. Weapon Class : Mace Attack Strength: 130 Weight : 120 Weapon Level: 3 Required Level : 27 Jobs : Swordman, Acolyte, and Merchant Classes Id: (1518) Sword Mace [1] A specialty weapon that beautifully combines combines the power of swords and maces. Weapon Class : Mace Attack Strength: 130 Weight : 120 Weapon Level: 3 Required Level : 27 Jobs : Swordman, Acolyte, and Merchant Classes Id: (1519) Chain [2] A simple flail that consists of a thin mace attached to a chain of iron links. Weapon Class : Mace Attack Strength: 84 Weight : 80 Weapon Level: 2 Required Level : 14 Jobs : Swordman, Acolyte, and Merchant Classes Id: (1520) Chain [3] A simple flail that consists of a thin mace attached to a chain of iron links. Weapon Class : Mace Attack Strength: 84 Weight : 80 Weapon Level: 2 Required Level : 14 Jobs : Swordman, Acolyte, and Merchant Classes Id: (1521) Chain [3] A simple flail that consists of a thin mace attached to a chain of iron links. Weapon Class : Mace Attack Strength: 84 Weight : 80 Weapon Level: 2 Required Level : 14 Jobs : Swordman, Acolyte, and Merchant Classes Id: (1522) Stunner A huge, unwieldy club that can knock enemies unconscious. Causes Stun effect to enemies by 10% chance. Weapon Class : Mace Attack Strength: 140 Weight : 200 Weapon Level: 3 Required Level : 27 Jobs : Acolyte Class Id: (1523) Spike A flail, entirely covered in spikes, that swings wildly and haphazardly in battle. Reduces all Defenses applied to owner by 2/3. Critical Rate + 40% Weapon Class : Mace Attack Strength: 85 Weight : 70 Weapon Level: 4 Required Level : 40 Jobs : Acolyte Class Id: (1524) Golden Mace [1] A mace forged out of pure gold. Increases damage inflicted on Undead monsters by 10%. Indestructible (except in upgrade attempts). Weapon Class : Mace Attack Strength: 110 Weight : 80 Weapon Level: 4 Required Level : 40 Jobs : Acolyte Class Id: (1525) Long Mace A long, thin mace built like a spear. Capable of damaging enemies up to 3 cells away from its owner. 10% additional tolerance against long range attack. Weapon Class : Mace Attack Strength: 135 Weight : 80 Weapon Level: 4 Required Level : 40 Jobs : Acolyte Class Id: (1526) Slash A hefty mace with curved, sharp blades. Increases damage inflicted on Undead monsters by 15%. A heavy mace. 15 % additional damage on Undead monsters. 5% more EXP rewarded when defeating Undead monsters. Causes Coma effect on Undead by a low chance. Weapon Class : Mace Attack Strength: 145 Weight : 100 Weapon Level: 4 Required Level : 40 Jobs : Acolyte Class Id: (1527) Quadrille A heavy and powerful iron mace with a rounded top. Increases damage against Undead, Demihuman and Earth property by 10%. Weapon Class : Mace Attack Strength: 165 Weight : 90 Weapon Level: 4 Required Level : 40 Jobs : Acolyte Class Id: (1528) Grand Cross A cruciform mace that was blessed by the pope of the Rune-Midgarts kingdom. Regains 1 SP with each attack against an Undead monster and 3 SP each time an Undead is killed. Automatically casts Level 3 Turn Undead by chance. Weapon Class : Mace Attack Strength: 140 Weight : 150 Property: Holy Weapon Level: 4 Required Level : 40 Jobs : Acolyte Class Id: (1529) Iron Driver A heavy, round headed mace intended for use in athletic competitions, but has proven to be effective in battle. A mace intended Weapon Class : Mace Attack Strength: 155 Weight : 300 Weapon Level: 3 Required Level : 78 Jobs : Priest and Monk Jobs Id: (1530) Mjolnir A facsimile of the mighty hammer wielded by Thor, god of thunder. Increases Attack Speed. DEX +450 , STR +15 Weapon 20. Adds a chance to activate Splash Damage for a short duration when physically attacking. Adds a chance to cast Thunderstorm Level 10 when physically attacking. Class : Mace Property :Wind Attack Strength: 250 Weight : 600 Weapon Level: 4 Required Level : 95 Jobs : Swordman and Merchant Classes Id: (1531) Wrench A heavy tool with many practical applications. Enable a chance of randomly inflicting the Stun, Blind, Poison or Frozen statuses with each attack. Weapon Class : Mace Attack Strength: 115 Weight : 250 Weapon Level: 3 Required Level : 55 Jobs : Acolyte Class Id: (1532) Stunner [2] A blow from this hefty mace can cause someone to black out. Each strike [/s][/color] has a 10% chance to inflict the Stun effect. [/s][/color] Class : Mace Attack Strength: 140 Weight : 200 Weapon Level: 3 Required Level : 27 Jobs : Acolyte Class Id: (1534) Wrench Rental Item A heavy tool with many practical applications. Enable a chance of randomly inflicting the Stun, Blind, Poison or Frozen statuses with each attack. This item cannot be Dropped or Traded. Weapon Class : Mace Attack Strength: 150 Weight : 0 Weapon Level: 3 Required Level : 1 Jobs : Acolyte Class Id: (1535) Hollgrehenn's Hammer [1] A hammer that was used by Hollgren to refine weapons and armor; it looks bulky and powerful, but it doesn't seem to be fully dependable. Adds a low chance of destroying the weapons and armor of enemies. This chance is greatly increased when the Mastersmith Card is compounded to this weapon, but adds a low chance of breaking the wearer's equipment. Adds an ATK +44 bonus if the wearer's STR stat is 44 or greater. Item Class : Mace ATK: 4 Weight : 44 Weapon LV: 4 Required Level : 44 Jobs : Swordman, Acolyte, and Merchant Classes Id: (1538) Spike [2] A flail, entirely covered in spikes, that swings wildly and haphazardly in battle. Reduces all Defenses applied to owner by 2/3. Critical Rate + 40% Weapon Class : Mace Attack Strength: 85 Weight : 70 Weapon Level: 4 Required Level : 40 Jobs : Acolyte Class Id: (1539) Golden Mace [2] A mace forged out of pure gold. Increases damage inflicted on Undead monsters by 10%. Indestructible (except in upgrade attempts). Weapon Class : Mace Attack Strength: 110 Weight : 80 Weapon Level: 4 Required Level : 40 Jobs : Acolyte Class Id: (1540) Grand Cross [1] A cruciform mace that was blessed by the pope of the Rune-Midgarts kingdom. Regains 1 SP with each attack against an Undead monster and 3 SP each time an Undead is killed. Automatically casts Level 3 Turn Undead by chance. Weapon Class : Mace Attack Strength: 140 Weight : 150 Property: Holy Weapon Level: 4 Required Level : 40 Jobs : Acolyte Class Id: (1541) Nemesis A large silver mace, made for exorcisms. Additional 10% damage to Demon and Shadow monsters. Has a chance of autocasting Lv1 Signum Crusis when physically attacked. The level of Signum Crusis increases by upgrade level. Has a chance of adding ATK + 50 during 20 seconds when physically attacked. Weapon Class : Mace Attack Strength: 120 Weight : 90 Property:Holy Weapon Level: 4 Required Level : 60 Jobs : Acolyte Classes Id: (1542) Battlefield Morning Star A deadly mace that is usually worn by the best fighter; it seems to be capable of damaging through an enemy's armor. It is especially designed for battles against Demihumans. STR + 1, DEX + 1 Increases Physical Attack Strength towards Demihuman monsters by 75%. Ignores Physical Defense from Demihuman monsters by 20%. Indestructible. Weapon Class : Mace Attack Strength: 105 Weight : 0 Weapon Level: 3 Required Level : 80 Jobs : Novice, Swordman, Merchant, Acolyte Id: (1543) Battlefield Morning Star A deadly mace that is usually worn by the best fighter; it seems to be capable of damaging through an enemy's armor. It is especially designed for battles against Demihumans. STR + 1, DEX + 1 Increases Physical Attack Strength towards Demihuman monsters by 75%. When melee attacking, has a chance to inflict the Stun effect for 6 secs. Indestructible. Weapon Class : Mace Attack Strength: 105 Weight : 0 Weapon Level: 3 Required Level : 80 Jobs : Novice, Swordman, Merchant, Acolyte Id: (1548) Veteran Hammer [2] A hard hammer made out of the pieces of a meteorite from space. Ancient clerics said it to be blessed by the Gods. Heal amount increases by 1% for every 1 level of 'Divine Protection' learned. Cri + 2% for every level of 'Mace Mastery'. Int + 1, Luk + 1 Class : Mace Attack : 160 Weight : 180 Weapon Level : 3 Required Level : 80 Jobs : Acolyte Class Id: (1549) Pilebuncker When using a pile bunker, a huge iron skewer pops up and stabs an enemy, and then it draws back. Weapon Class : Mace Attack Strength : 450 Weight : 300 Weapon Level : 3 Required Level : 99 Jobs : Mechanic only Id: (1550) Book [3] A book that's been put together sturdily enough to be wielded as a weapon in an emergency situation. Weapon Class : Book Attack Strength: 85 Weight : 60 Weapon Level: 2 Required Level : 14 Jobs : Priest, Sage, Taekwon Master Id: (1551) Bible [2] A book containing a compilation of ancient and sacred writings. INT + 2 Weapon Class : Book Attack Strength: 115 Weight : 100 Weapon Level: 3 Required Level : 27 Jobs : Priest, Sage, Taekwon Master Id: (1552) Tablet [1] A marble tablet on which the wise words of the ancients have been engraved and immortalized. Weapon Class : Book Attack Strength: 125 Weight : 80 Weapon Level: 3 Required Level : 27 Jobs : Priest, Sage, Taekwon Master Id: (1553) Book of Billows A hefty book with a hard cover that has been enchanted with the Water property. Class : Book Attack Strength: 90 Weight : 75 Property: Water Weapon Level: 3 Required Level : 27 Jobs : Priest Sage, and Taekwon Master Id: (1554) Book of Mother Earth A hefty book with a hard cover that has been enchanted with the Earth property. Class : Book Attack Strength: 90 Weight : 75 Property: Earth Weapon Level: 3 Required Level : 27 Jobs : Priest Sage, and Taekwon Master Id: (1555) Book of the Blazing Sun A hefty book with a hard cover that has been enchanted with the Fire property. Class : Book Attack Strength: 90 Weight : 75 Property: Fire Weapon Level: 3 Required Level : 27 Jobs : Priest Sage, and Taekwon Master Id: (1556) Book of Gust of Wind A hefty book with a hard cover that has been enchanted with the Wind property. Class : Book Attack Strength: 90 Weight : 75 Property: Wind Weapon Level: 3 Required Level : 27 Jobs : Priest Sage, and Taekwon Master Id: (1557) Book of the Apocalypse A book that details prophesies concerning the end of the world. Increases damage on Earth, Water, Fire and Wind property monsters by 7% and Holy property monsters by 5%. Class : Book Attack Strength: 120 Weight : 80 Property: Shadow Weapon Level: 4 Required Level : 40 Jobs : Priest Sage, and Taekwon Master Id: (1558) Girl's Diary [1] A cute diary in which the innermost thoughts of a young girl have been recorded, but you can never bear to open it. Increases damage on Bongun monster by 150%. Class : Book Attack Strength: 60 Weight : 30 Weapon Level: 4 Required Level : 40 Jobs : Priest Sage, and Taekwon Master Id: (1559) Legacy of Dragon A book in which the origin and history of dragons is written. It's a treasure that is said to be passed among the dragon race. Ignores Dragon monsters' Defense. Gain 10 SP each time a Dragon monster is killed. INT + 3 Class : Book Attack Strength: 130 Weight : 70 Weapon Level: 4 Required Level : 70 Jobs : Priest, Sage, and Taekwon Master Id: (1560) Sage's Diary [2] The diary of a great sage, published with him never knowing. If MATK +120 If user has at least 50 STR, diary adds +15% MATK and +5% ATK Speed. +5% ASPD. If user has at least 70 INT points, diary adds +5% MATK. Class : Book Attack Strength: 100 Weight : 110 Weapon Level: 3 Required Level : 60 Jobs : Priest, Sage, and Taekwon Master Id: (1561) Hardcover Book [1] A thick and heavy hardcover book that could really do some hurt if swung around. STR + 3, DEX + 2. Class : Book Attack Strength: 140 Weight : 150 Weapon Level: 4 Required Level : 55 Jobs : Priest, Sage, and Taekwon Master Id: (1562) Bible Of Battlefield [1] A book containing the History of many wars and the dreams of the strategists that took part in them. Add a 1% chance of auto casting Level 3 Blessing on the user when attacking. If the user has Blessing, it will cast it at the user level. INT + 3 Impossible to refine this item. TypeClass : Book Power : 110 Weight : 70 Required Lvevel : 80 Jobs : Priest/Sage/Star Gladiator Id: (1563) Sage's Dirary Rental Item The diary of a great sage that was published [/s][/color] without him ever knowing. MATK +20%140, Increases Attack Speed by 5% This item cannot be Dropped or Traded. Weapon Class : Book Attack Strength: 135 Weight : 0 Weapon Level: 3 Required Level : 1 Jobs : Priest, Sage, Taekwon Master Id: (1564) Giant Encyclopedia [2] An encyclopedia distributed by a Prontera publisher that is famous for using solid binding in their books. Those struck by this book will swear the binding is diamond hard. MATK +15%00, INT +3, DEX +2, CRI +20. CRI bonus increases according to the wearer's LUK. Item Class : Book ATK: 110 Weight : 200 Weapon LV: 3 Required Level : 70 Jobs : Priest and Sage Classes; Taekwon Master Job Id: (1565) Ledger Of Death [2] These books are used by demons to kill the living by writing their names in the pages, and a few of these were lost and ended up in human hands. The last name, ''Hollg--'' looks like it wasn't completed. Maybe the demon changed his mind? MATK +15%00, STR +3, INT +3, LUK -20. Has a certain chance of inflicting the Coma status to Demihuman enemies. This weapon's Attack Speed bonus depends on its Upgrade Level. Damages and curses all onscreen enemies when worn by Sages and Professors. Item Class : Book ATK: 137 Weight : 100 Weapon LV: 4 Required Level : 85 Jobs : Priest and Sage Classes; Taekwon Master Job Id: (1568) Book of Billows [3] A hefty book with a hard cover that has been enchanted with the Water property. Class : Book Attack Strength: 90 Weight : 75 Property: Water Weapon Level: 3 Required Level : 27 Jobs : Priest Sage, and Taekwon Master Id: (1569) Book of Mother Earth [3] A hefty book with a hard cover that has been enchanted with the Earth property. Class : Book Attack Strength: 90 Weight : 75 Property: Earth Weapon Level: 3 Required Level : 27 Jobs : Priest Sage, and Taekwon Master Id: (1570) Book of Blazing Sun [3] A hefty book with a hard cover that has been enchanted with the Fire property. Class : Book Attack Strength: 90 Weight : 75 Property: Fire Weapon Level: 3 Required Level : 27 Jobs : Priest Sage, and Taekwon Master Id: (1571) Book of Gust of Wind [3] A hefty book with a hard cover that has been enchanted with the Wind property. Class : Book Attack Strength: 90 Weight : 75 Property: Wind Weapon Level: 3 Required Level : 27 Jobs : Priest Sage, and Taekwon Master Id: (1572) Principles of Magic [2] This helps students study and build a strong foundation of using magic. If you're having trouble... - Author : Sage S. MATK + 20%160, INT + 3, Increase SP Recovery Rate by 5%. If equipped with Librarian Glove and Pocket Watch, INT +5, HP +700, ASPD +5%. Item Class : Book ATK : 60 Weight : 30 Property : Neutral Weapon LV : 3 Required Level : 6030 Jobs : Priest, Sage, Taekwon Master Id: (1573) Ancient Magic [2] A book with a Very impressive phrase,'There is no royal road to learning.' on its cover. "Practice makes perfect. If you keep trying, you'll be an expert before you know it." MATK + 15%40. When equipped along with Mage Coat, MDEF +8, MaxSP +10%, INT +4 Item Class : Book ATK : 30 Weight : 70 Property : Neutral Weapon LV : 3 Required Level : 70 Jobs : Priest, Sage, Taekwon Master Id: (1574) Battle Strategy Book A battlefield book written by ancient strategists from a far east country. It is still being studied by many militarists. STR + 2, INT + 1, MATK + 125% Increases Physical Attack Strength towards Demihuman monsters by 75%. Ignores Physical Defense from Demihuman monsters by 20%. Indestructible. Weapon Class : Book Attack Strength: 90 Weight : 0 Weapon Level: 3 Required Level : 80 Jobs : Priest, Sage, Taekwon Master Id: (1575) Battle Strategy Book A battlefield book written by ancient strategists from a far east country. It is still being studied by many militarists. STR + 2, INT + 1, MATK + 125% Ignores Magical Defense from Demihuman monsters by 25%. Indestructible. Weapon Class : Book Attack Strength: 90 Weight : 0 Weapon Level: 3 Required Level : 80 Jobs : Priest, Sage, Taekwon Master Id: (1576) Glorious Tablet MATK + 15%5 Increases Physical Attack Strength to Demihuman monster by 80%.. Ignores Physical defense from Demihuman monster by 25%. Indestructible. * Additional Weapon Refining Level Option +6 Refining 5% increase in ignoring Physical Defense of Demihuman monster [Slaughter] Lv 1 +9 Refining Increase ATK by 200 for 3 sec. when attacking and synchronizing the weapon at a certain rate Class : Book Attack : 90 Weight : 0 Weapon Level : 4 Required Level : 80 Jobs : Priest/Sage/Star Jobs Id: (1577) Glorious Apocalypse MATK + 15%5 Increases Physical Attack Strength to Demihuman monster by 80%.. Ignores Magical defense from Demihuman monster by 25%. Indestructible. * Additional Weapon Refining Level Option +6 Refining 5% increase in ignoring Magical Defense of Demihuman monster +9 Refining Matk 5% increase Casting Time reduces by 5% Cast Delay reduces by 5% Class : Book Attack : 90 Weight : 0 Weapon Level : 4 Required Level : 80 Jobs : Priest/Sage/Star Jobs Id: (1596) Earth Pedigree Book [2] A book that is sealed with the power of Earth. MATK +130. INT 3. Earth Spike/Heaven's Drive damages +5%. Additional Earth Spike/Heaven's Drive damages +1% per upgrade level. Indestructible. Class : Book Atk : 90 Weight : 40 Weapon Lev : 4 Req Lev : 27 Job : Priest Class/Sage Class/Taekwon Master Id: (1596) Earth Pedigree Book [2] Un livre scellé par le pouvoir de la Terre. MATK +130. INT 3. Dégâts de Earth Spike/Heaven's Drive +5%. Dégâts additionnels de Earth Spike/Heaven's Drive +1% par forge. Indestructible. Type : Book Puissance : 90 Poids : 40 Niveau Arme : 4 Niveau requis : 27 Profession : Priest/Sage/Star Gladiator Id: (1596) Earth Pedigree Book [2] Dieses Buch wurde mit der Macht der Erde versiegelt. MATK +130. INT 3. Addiert 5% Schaden bei Earth Spike/Heaven's Drive. Addiert zusätzlich 1% Schaden bei Earth Spike/Heaven's Drive je Upgrade-Level Unzerstörbar. Gegenstandsart: Book Attack : 90 Gewicht: 40 Weapon Level: 4 Benötigtes Lv. : 27 Job: Priest Class/Sage Class/Taekwon Master Id: (1596) Earth Pedigree Book [2] A book that is sealed with the power of Earth. MATK +130. INT 3. Earth Spike/Heaven's Drive damages +5%. Additional Earth Spike/Heaven's Drive damages +1% per upgrade level. Indestructible. Class : Book Atk : 90 Weight : 40 Weapon Lev : 4 Req Lev : 27 Job : Priest Class/Sage Class/Taekwon Master Id: (1601) Rod [3] A simple magic wand. MATK +15% Weapon 30 Class : Rod Attack Strength: 15 Weight : 40 Weapon Level: 1 Required Level : NA1 Jobs : Novice, Mage, Acolyte Classes, and Soul Linker Id: (1602) Rod [4] A simple magic wand. MATK + 15 % Weapon 30 Class : Rod Attack Strength: 15 Weight : 40 Weapon Level: 1 Required Level : NA1 Jobs : Novice, Mage, Acolyte Classes, and Soul Linker Id: (1603) Rod A simple magic wand. MATK + 15 % Weapon 30 Class : Rod Attack Strength: 15 Weight : 40 Weapon Level: 1 Required Level : NA1 Jobs : Novice, Mage, Acolyte Classes, and Soul Linker Id: (1604) Wand [2] A rough-hewn wand that's effective enough for the casting of magic spells. INT + 1 , MATK + 15 % Weapon 45 Class : Rod Attack Strength: 25 Weight : 40 Weapon Level: 2 Required Level : 12 Jobs : Novice, Mage, Acolyte Classes, and Soul Linker Id: (1605) Wand [3] A rough-hewn wand that's effective enough for the casting of magic spells. INT + 1 , MATK + 15 % Weapon 45 Class : Rod Attack Strength: 25 Weight : 40 Weapon Level: 2 Required Level : 12 Jobs : Novice, Mage, Acolyte Classes, and Soul Linker Id: (1606) Wand A rough-hewn wand that's effective enough for the casting of magic spells. INT + 1 , MATK + 15 % Weapon 45 Class : Rod Attack Strength: 25 Weight : 40 Weapon Level: 2 Required Level : 12 Jobs : Novice, Mage, Acolyte Classes, and Soul Linker Id: (1607) Staff [2] A wooden staff adorned with an enchanted jewel. MATK +15%70 INT +2 Weapon Class : Rod Attack Strength: 40 Weight : 40 Weapon Level: 2 Required Level : 12 Jobs : Mage, Acolyte Classes, and Soul Linker Id: (1608) Staff [3] A wooden staff adorned with an enchanted jewel. MATK +15%70 INT +2 Weapon Class : Rod Attack Strength: 40 Weight : 40 Weapon Level: 2 Required Level : 12 Jobs : Mage, Acolyte Classes, and Soul Linker Id: (1609) Staff A wooden staff adorned with an enchanted jewel. MATK +15%70 INT +2 Weapon Class : Rod Attack Strength: 40 Weight : 40 Weapon Level: 2 Required Level : 12 Jobs : Mage, Acolyte Classes, and Soul Linker Id: (1610) Arc Wand [1] An ornate, elegantly crafted wand that grants powerful magical energy. MATK +15%95 INT +3 Weapon Class : Rod Attack Strength: 60 Weight : 40 Weapon Level: 3 Required Level : 24 Jobs : Mage, Acolyte Classes, and Soul Linker Id: (1611) Arc Wand [2] An ornate, elegantly crafted wand that grants powerful magical energy. MATK +15%95 INT +3 Weapon Class : Rod Attack Strength: 60 Weight : 40 Weapon Level: 3 Required Level : 24 Jobs : Mage, Acolyte Classes, and Soul Linker Id: (1612) Arc Wand An ornate, elegantly crafted wand that grants powerful magical energy. MATK +15%95 INT +3 Weapon Class : Rod Attack Strength: 60 Weight : 40 Weapon Level: 3 Required Level : 24 Jobs : Mage, Acolyte Classes, and Soul Linker Id: (1613) Mighty Staff A rare staff that can convert psychic energy into brute strength. Consumes 2 SP with each physical attack. MATK +15%00 STR + 10 Weapon Class : Rod Attack Strength: 130 Weight : 70 Weapon Level: 3 Required Level : 24 Jobs : Mage, Acolyte Classes, and Soul Linker Id: (1614) Wand of Occult A shamanic wand topped with a goat's skull that enhances magic attack power. MATK + 105% INT +3 Weapon Class : Rod Attack Strength: 75 Weight : 70 Weapon Level: 3 Required Level : 24 Jobs : Mage, Acolyte Classes, and Soul Linker Id: (1615) Evil Bone Wand Since evil spirits possess this wand of human bone, its suffocatingly accursed aura can be sensed by those who wield it. MATK +15%10 INT +4 Weapon Class : Rod Attack Strength: 40 Weight : 70 Property:Undead Weapon Level: 3 Required Level : 24 Jobs : Mage, Acolyte Classes, and Soul Linker Id: (1616) Wing Staff A staff containing a wind fairy that grants its user the essense of speed. Reduces spell cast time by 5%. MATK +115% Class : Staff Attack Strength: 60 Weight : 50 Property:Wind Weapon Level: 4 Required Level : 40 Jobs : Mage Class and Soul Linker Id: (1617) Survivor's Rod A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. DEX +2, MATK +15%120 HP +300 Class : Staff Attack Strength: 50 Weight : 100 Property:Neutral Weapon Level: 3 Required Level : 24 Jobs : Mage Class and Soul Linker Id: (1618) Survivor's Rod [1] A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. DEX + 3, MATK + 15%120 HP + 400. Class : Staff Attack Strength: 50 Weight : 100 Property:Neutral Weapon Level: 3 Required Level : 24 Jobs : Mage Class and Soul Linker Id: (1619) Survivor's Rod A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. INT +2, MATK +15%20 HP +300 Class : Staff Attack Strength: 50 Weight : 100 Property:Neutral Weapon Level: 3 Required Level : 24 Jobs : Mage Class and Soul Linker Id: (1620) Survivor's Rod [1] A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. INT + 3, MATK + 15%20 HP + 400. Class : Staff Attack Strength: 50 Weight : 100 Property:Neutral Weapon Level: 3 Required Level : 24 Jobs : Mage Class and Soul Linker Id: (1621) Hypnotist's Staff [1] A staff with a hynpotizing effect that can even make a Novice feel just like a High Wizard. Sort of. INT + 1, MATK + 25%.120 Class : Staff Attack Strength: 70 Weight : 50 Property:Neutral Weapon Level: 3 Required Level : 30 Jobs : Novice Class Id: (1622) Hypnotist's Staff [2] A staff with a hynpotizing effect that can even make a Novice feel just like a High Wizard. Sort of. INT + 1, MATK + 25%.120 Class : Staff Attack Strength: 70 Weight : 50 Property:Neutral Weapon Level: 3 Required Level : 30 Jobs : Novice Class Id: (1623) Rental Item A rare staff that can convert psychic energy into brute strength. Consumes 1 SP with each physical attack. STR + 10 ,INT + 4, MATK +100 Weapon Class : Staff Attack Strength : 165 Weight : 0 Weapon Level : 3 Required Level : 1 Jobs : Mage Class, Acolyte Class, Soul Linker Id: (1624) Lich's Bone Wand [2] A wand crafted from a powerful Lich's skull that will curse anyone that threatens its true owner. MATK +20%170, INT +1, DEX +1. Has a low chance of cursing all onscreen enemies each time the wearer is physically attacked; this chance can be raised by increasing this weapon's Upgrade Level. Additional MATK +3% and Max SP +300 bonus if Upgrade Level is 9 or greater. Undead property. Item Class : Staff ATK: 60 Weight : 80 Weapon LV: 3 Required Level : 70 Jobs : Trascendent Mage and Acolyte Classes Id: (1625) Healing Staff A healing staff made out of twigs from the Yggdrasil tree. There is an engraving in an ancient language that reads, ''Health and longevity.'' MATK +105. Increases Recovery Rate of the Heal and Sanctuary skills depending on this weapons' Upgrade Level. Holy property. Item Class : Staff ATK: 10 Weight : 40 Weapon LV: 3 Required Level : 55 Jobs : Acolyte Job Id: (1626) Piercing Staff A staff inset with a gem that constantly emits waves that can disrupt the MDEF of enemies. MATK +145%, INT +4. Ignores 10% of enemy MDEF when performing magic attacks; this percentage [/s][/color] is raised by increasing this weapon's Upgrade Level. Item Class : Staff ATK: 80 Weight : 50 Weapon LV: 3 Required Level : 70 Jobs : Trascendent Mage and Acolyte Classes Id: (1629) Gentleman Staff [1] A staff once used by a very gentle man somewhere long ago. A very narrow sword is hidden inside the staff. MATK+125%. DEX + 1. 000000 When equipped along with Magician Hat, DEX +2, INT +2, SP Recovery Rate +5%. Magical Attack increases depending on the degree of refining. Item Class : Staff ATK : 40 Weight : 50 Property : Neutral Weapon Level : 4 Required Level : 50 Jobs : Magician, Acolyte, Soul Linker Id: (1630) Release of Wish A staff made of Crystal. It shines beautifully against the light. This staff can also help the holder recover from damage. MATK+125%, INT + 3. 5% increase in Recovery when using Recovery Skill. Has a low chance of restoring an amount of HP & SP when Magically attacked. Item Class : Staff ATK : 30 Weight : 50 Property : Neutral Weapon Level : 3 Required Level : 50 Jobs : Magician only Id: (1631) Holy Stick [1] A holy stick which is made of Rune of Odin, specialized for exorcisms. MATK + 15%40 Reduces of casting time for Holy Light, Turn Undead, and Magnus Exorcismus by 25%. Weapon Class : Rod Attack Strength: 50 Weight : 50 Property: Holy Weapon Level: 4 Required Level : 70 Jobs : Priest, Monk Id: (1632) Warlock's Magic Wand A Rod that has been modified for brave magicians who face enemies in battle. It is especially designed for battles against Demihumans. MATK + 125%, INT + 4, Dex + 3 Ignores Magic Defense from Demihuman monsters by 25%. Enables a 5% chance to inflict the Stun effect when using magical attacks. Indestructible. Weapon Class : Rod Attack Strength: 70 Weight : 0 Weapon Level: 3 Required Level : 80 Jobs : Mage, Acolyte, Soul Linker Id: (1633) Warlock's Battle Wand A Rod that has been modified for brave magicians who face enemies in battle. It is especially designed for battles against Demihumans. MATK + 125%, INT + 3, Dex + 3 Increases Magic Damage against Demihuman monsters by 15%. Enables a 5% chance to inflict the Stun effect when using magical attacks. Indestructible. Weapon Class : Rod Attack Strength: 70 Weight : 0 Weapon Level: 3 Required Level : 80 Jobs : Mage, Acolyte, Soul Linker Id: (1634) Strong Recovery Wand A Rod that is intended to heal people during battle. It provides special treatment to serious wounds. MATK + 125% Increases the Recovery Rate of Heal, Sanctuary by 14% when they are cast by the wearer. Restores 5 SP every 10 sec. Indestructible. Weapon Class : Rod Attack Strength: 70 Weight : 0 Weapon Level: 3 Required Level : 80 Jobs : Mage, Acolyte, Soul Linker Id: (1635) Speedy Recovery Wand A Rod that is intended to heal people during battle. It has been optimized to heal more rapidly. MATK + 125%, INT + 3, DEX + 2 Reduces Cast Delay by 15%. Restores 5 SP every 10 sec. Indestructible. Weapon Class : Rod Attack Strength: 70 Weight : 0 Weapon Level: 3 Required Level : 80 Jobs : Mage, Acolyte, Soul Linker Id: (1636) Thorn Staff of Darkness A staff which is covered with thorns, containing strong meanings of sorcery. MATK + 20%160, INT + 3, DEX + 3 Each upgrade level adds magic defense bypassing to your magic attacks and reduces cast delay of all skills. Weapon Class : Rod Attack Strength: 60 Weight : 70 Property:Shadow Weapon Level: 4 Required Level : 75 Jobs : Transcendent Mage, Acolyte Id: (1637) Eraser A staff that causes the enemy's mental distraction. MATK + 20%170, INT + 3, Dex + 2 SP Recovery increase by 8%. When magically attack, takes away 20% SP of all enemies within 11*11 cells around itself. If Refining Level is over 10, takes away 60% SP of all enemies within 19*19 cells around itself. Class : Staff Attack : 80 Weight : 50 Weapon Level : 4 Required Level : 70 Jobs : Transcendent Wizard / Acolyte Class Id: (1640) Glorious Arc Wand Matk+ 135% Increases Magical Attack Strength to Demihuman monster by 15%.. Ignores Magical defense from Demihuman monster by 25%. Indestructible. * Additional Weapon Refining Level Option +6 Refining 5% increase in ignoring Magical Defense of Demihuman monster +9 Refining Matk 5% increase Casting Time reduces by 5% Cast delay reduces by 5% Class : Staff Attack : 70 Weight : 0 Weapon Level : 4 Required Level : 80 Jobs : Wizard Class/Acolyte Class Jobs Id: (1641) Glorious Cure Wand MATK + 135% 14% increase in the amount of recovery when using [Heal] and [Sanctuary]. Delay reduces by 10% after using skills. Indestructible. * Additional Weapon Refining Level Option +6 Refining 5% increase in the amount of Recovery [Bless] Lv 1 +9 Refining When using [Heal] skill, inflicts and auto-spell of [Heal] Lv.10 to the enemy at a certain rate. +10 Refining 10% increase in the amount of Recovery Class : Staff Attack : 70 Weight : 0 Weapon Level : 4 Required Level : 80 Jobs : Wizard Class/Acolyte Class Jobs Id: (1643) Dead Tree Cane Staff [1] A staff made out of magical wood. It possesses huge magical power, but it will make you look like an elder. Int + 4. Depending on refine level INT may increase but MHP and MSP may decrease. If refined to +6 or higher, Int increases by 1 per level, and MaxHP -200, MaxSP -100. Matk + 15%5 Class : Staff Attack : 100 Weight : 10 Weapon Level : 4 Required Level : 70 Jobs : Mage Class / Acolyte Class / Soul Linker Id: (1646) Lacryma Stick [2] A highclass mage's staff decorated with rich tail-feathers. It has been especially treated for the ice elemental magical spell, 'Stormgust'. Matk + 15%80 Int +4, Mdef +1 for each refine level Stormgust's damage increases by 1% for each refine level. If refined to +10, casting speed of 'Stormgust' decreases by 8%. Class : One-Handed Staff Attack : 30 Weight : 50 Required Level : 50 Jobs : Transcendent Mage Classes Id: (1647) Croce Staff [1] The official staff for High Class Clerics. It is decorated with a red Prontera Cathedral Emblem. Matk + 175%, Int +4. Holy Elemental. When using 'Heal', randomly autocasts Lv. 1 'Blessing' to self. ('Blessing' skill will be cast with the player's learned skill Level.) Class : One-Handed Staff Attack : 30 Weight : 50 Required Level : 50 Jobs : Transcendent Acolyte Classes Id: (1648) Bordeaux Staff A short, simply designed staff; like a baton. A jewel, with the power of justice, is set on it. Matk + 15%80, Int +2, Dex +1. When mastering 'Dragonology', consumed SP amount is decreased by 15%, Int +3. Class : One-Handed Staff Attack : 30 Weight : 50 Required Level : 50 Jobs : Transcendent Mage Classes Id: (1649) Rafini Staff A staff which is crafted by a stone that is often used when Raffine Tribe put magic power into it. Fixed Casting decreases by 1% for every upgrade level. (It's not duplicated with card's or other parts' decreasing effect.) MATK + 180. Weapon Class : Staff Attack Strength : 30 Weight : 50 Weapon Level : 3 Required Level : 100 Jobs : Third Magician/Acolyte Class Id: (1650) P.Staff1 A staff that is made by Paradise Team itself. A basic item for a beginning magician. INT + 2 , MATK + 125 Cannot be upgraded. Weapon Class : Staff Attack Strength : 60 Weight : 0 Weapon Level : 2 Required Level : 26 Jobs : Magician Class/Acolyte Class Id: (1651) P.Staff2 A staff that is made by Paradise Team itself. A basic item for a beginning magician. INT + 3, MATK + 150 Cannot be upgraded. Weapon Class : Staff Attack Strength : 60 Weight : 0 Weapon Level : 2 Required Level : 26 Jobs : Magician Class/Acolyte Class Id: (1657) Wand Of Affection A Staff that radiates concern for the welfare of others. Adds 10% Heal Bonus. MATK + 160, INT + 2. If worn with Robes, Shoes, and Robe of Mercy Increase Heal Bonus by an additional 25% and SP consumption of 'Heal' by 20. Subtract 2 seconds from the reuse delay of Sacrement, Lauda Agnus and Lauda Ramus. TypeClass : Staff Attack : 30 Weight : 50 Weapon Level : 4 Required Level : 100 Jobs : "Archbishop Id: (1660) Empowered Wand Of Affection [1] A Staff that radiates concern for the welfare of others. Adds 20% Heal Bonus. MATK + 180, INT + 4. If worn with Robes, Shoes, and Robe of Mercy Increase Heal Bonus by an additional 45% and SP consumption of 'Heal' by 50. Subtract 3 seconds from the reuse delay of Sacrement, Lauda Agnus and Lauda Ramus. TypeClass : Staff Attack : 30 Weight : 50 Weapon Level : 4 Required Level : 130 Jobs : "Archbishop Id: (1670) RWC Memory Staff [1] A Memory Staff which has an amazing magic power in celebration of 2012 RWC. When equipped with RWC Memorial Pendant, a hidden Magic spell gets unleashed. MATK + 30, When refine level is above 3, MATK + 30. When refine level is above 6, increases damage to all monsters by 5%. When refine level is above 9, increases damage to all monsters by 5%. Every magic attack gets a chance to automatically cast [Magic Amplification] Level 1. When equipped with RWC 2012 Pendant, MATK +5 for every weapon refinement. Class : One Handed Staff Attack : 25 Weight : 50 Weapon Level : 3 Required Lvevel. : 1 Jobs : MagicianClass/AcolyteClass/Soul Linker Id: (1676) Baculum Daemonicum [2] An infernal staff from hell. Only true demons are able control it's full power. People say that a Prince from Hell used this weapon for his army. Decrease aftercast delay 10%. With more than Base LV 100, MATK +30. With more than 9 refine level, Blind can be activated by a certain chance. SP consumption will be decreasd 10% when using skills. MATK + 150 Class : One handed Staff Attack : 60 Weight : 120 Weapon LV : 4 Required LVevel : 80 Jobs : Magician, Acolyte, Soul Linker Id: (1701) Bow [3] A common bow. Weapon Class : Bow Attack Strength: 15 Weight : 50 Weapon Level: 1 Required Level : 4 Jobs : Archer Class; Thief and Rogue Jobs Id: (1702) Bow [4] A common bow. Weapon Class : Bow Attack Strength: 15 Weight : 50 Weapon Level: 1 Required Level : 4 Jobs : Archer Class; Thief and Rogue Jobs Id: (1703) Bow A common bow. Weapon Class : Bow Attack Strength: 15 Weight : 50 Weapon Level: 1 Required Level : 4 Jobs : Archer Class; Thief and Rogue Jobs Id: (1704) Composite Bow [3] An average bow that is mostly used for small game hunting. Weapon Class : Bow Attack Strength: 29 Weight : 60 Weapon Level: 1 Required Level : 4 Jobs : Archer Class; Thief and Rogue Jobs Id: (1705) Composite Bow [4] An average bow that is mostly used for small game hunting. Weapon Class : Bow Attack Strength: 29 Weight : 60 Weapon Level: 1 Required Level : 4 Jobs : Archer Class; Thief and Rogue Jobs Id: (1706) Composite Bow An average bow that is mostly used for small game hunting. Weapon Class : Bow Attack Strength: 29 Weight : 60 Weapon Level: 1 Required Level : 4 Jobs : Archer Class; Thief and Rogue Jobs Id: (1707) Great Bow [2] A simply constructed bow that offers well balanced performance. Weapon Class : Bow Attack Strength: 50 Weight : 100 Weapon Level: 2 Required Level : 18 Jobs : Archer Class; Thief and Rogue Jobs Id: (1708) Great Bow [3] A simply constructed bow that offers well balanced performance. Weapon Class : Bow Attack Strength: 50 Weight : 100 Weapon Level: 2 Required Level : 18 Jobs : Archer Class; Thief and Rogue Jobs Id: (1709) Great Bow A simply constructed bow that offers well balanced performance. Weapon Class : Bow Attack Strength: 50 Weight : 100 Weapon Level: 2 Required Level : 18 Jobs : Archer Class; Thief and Rogue Jobs Id: (1710) Cross Bow [2] A specially made bow that uses a firing mechanism to launch arrows at enemies. Weapon Class : Bow Attack Strength: 65 Weight : 90 Weapon Level: 2 Required Level : 18 Jobs : Archer Class; Thief and Rogue Jobs Id: (1711) Cross Bow [3] A specially made bow that uses a firing mechanism to launch arrows at enemies. Weapon Class : Bow Attack Strength: 65 Weight : 90 Weapon Level: 2 Required Level : 18 Jobs : Archer Class; Thief and Rogue Jobs Id: (1712) Cross Bow A specially made bow that uses a firing mechanism to launch arrows at enemies. Weapon Class : Bow Attack Strength: 65 Weight : 90 Weapon Level: 2 Required Level : 18 Jobs : Archer Class; Thief and Rogue Jobs Id: (1713) Arbalest Bow [1] A powerful siege weapon that is, in essense, a huge crossbow. DEX +2 Weapon Class : Bow Attack Strength: 90 Weight : 100 Weapon Level: 3 Required Level : 33 Jobs : Archer Class; Thief and Rogue Jobs Id: (1714) Gakkung Bow [1] A bow made famous by its use by Goongso, a legendary Korean archer that used this bow's power to smite his enemies. Weapon Class : Bow Attack Strength: 100 Weight : 110 Weapon Level: 3 Required Level : 33 Jobs : Archer Class; Thief and Rogue Jobs Id: (1715) Arbalest [2] A powerful siege weapon that is, in essense, a huge crossbow. DEX +2 Weapon Class : Bow Attack Strength: 90 Weight : 100 Weapon Level: 3 Required Level : 33 Jobs : Archer Class; Thief and Rogue Jobs Id: (1716) Gakkung Bow [2] A bow made famous by its use by Goongso, a legendary Korean archer that used this bow's power to smite his enemies. Weapon Class : Bow Attack Strength: 100 Weight : 110 Weapon Level: 3 Required Level : 33 Jobs : Archer Class; Thief and Rogue Jobs Id: (1718) Hunter Bow A mighty bow that can only be effectively used [/s][/color] by Hunters and Snipers. Weapon Class : Bow Attack Strength: 125 Weight : 110 Weapon Level: 3 Required Level : 33 Jobs : Hunter Id: (1719) Roguemaster's Bow A bow, created just for Thieves, that has great attacking range. Weapon Range: 11 cells Weapon Class : Bow Attack Strength: 75 Weight : 50 Weapon Level: 4 Required Level : 48 Jobs : Thief Id: (1720) Rudra Bow A bow imbued with the sacred essense of Rudra, one of the ancient gods. Adds 50% tolerance to the Poison, Curse, Silence, Chaos and Blind statuses. Enables the use of Level 1 Heal and Level 1 Cure. INT +5 Weapon Class : Bow Attack Strength: 150 Weight : 120 Property: Holy Weapon Level: 4 Required Level : 48 Jobs : Archer Class; Rogue Job Id: (1721) Repeating Crossbow [1] A rapid fire crossbow that can shoot many arrows in a short span of time. Class : Bow ATK: 95 Weight : 200 Weapon Level: 3 Required Level : 65 Jobs : Thief, Hunter, and Rogue Jobs Id: (1722) Ballista A giant bow which was used in ancient battles. Class : Bow ATK: 145 Weight : 350 Weapon Level: 4 Required Level : 77 Jobs : Hunter, Bard, and Dancer Jobs Id: (1723) Luna Bow [2] A bow crafted out of moonstone with an attached blade that allows its user to block and counter enemy attacks. The drawback is that this bow is quite heavy. DEF +2 if not upgraded. DEF +3 if upgraded to +6. DEF +5 if upgraded to +9. Class : Bow Attack Strength: 100 Weight : 200 Property: Neutral Weapon Level: 3 Required Level : 30 Jobs : Hunter Id: (1724) Dragon Wing A bow constructed out of dragon bone and made to look like dragon wings. Ignores Dragon monsters' Defense. Has 3% chance of gaining Oridecon Arrow each time it kills a Dragon monster. Class : Bow Attack Strength: 100 Weight : 120 Property: Neutral Weapon Level: 4 Required Level : 60 Jobs : Archer Class; Thief and Rogue Jobs Id: (1725) Minstrel Bow [1] A musicial instrument that has been modified into a bow. INT +2, SP Recovery +10% Class : Bow Damage: 120 Weight : 170 Weapon Level: 4 Required Level : 70 Jobs : Hunter/Bard/Dancer Id: (1726) Hunter Bow [1] A mighty bow that can only be effectively used by Hunters. Class : Bow Attack Strength: 125 Weight : 150 Weapon Level: 3 Required Level : 33 Jobs : Hunter Id: (1727) Ballista [1] A huge bow whose designed was inspired by the giant siege weapons used to raze entire castles. Class : Bow Attack Strength: 145 Weight : 350 Weapon Level: 4 Required Level : 77 Jobs : Hunter, Bard, and Dancer Id: (1728) Rental Item A giant bow which was used in ancient battles. When ranged-attacking, increases damage by 20% Weapon Class : Bow Attack Strength : 194 Weight : 0 Weapon Level : 4 Required Level : 1 Jobs : Hunter, Bard, Dancer Id: (1729) Rudra Bow Rental Item A bow imbued with the sacred essense of Rudra, one of the ancient gods. Adds 50% tolerance to the Poison, Curse, Silence, Chaos and Blind statuses. Enables the use of Level 1 Heal and Level 1 Cure. INT +5 This item cannot be Dropped or Traded. Weapon Class : Bow Attack Strength: 185 Weight : 0 Property: Holy Weapon Level: 4 Required Level : 1 Jobs : Archer Class; Rogue Job Id: (1730) Burning Bow [1] A flaming bow that seems dangerous to grasp. Increases tolerance to Fire property attacks by 10%, and increases damage of attacks with Fire Arrows by 25%. Item Class : Bow ATK: 95 Weight : 140 Weapon LV: 3 Required Level : 55 Jobs : Archer Classes and Rogue Job Id: (1731) Freezing Bow [1] A frozen bow whose drawstring seems too solid to be pulled. Has a certain chance of freezing enemies, and increases damage of attacks with Crystal Arrows by 25%. Item Class : Bow ATK: 100 Weight : 140 Weapon LV: 3 Required Level : 55 Jobs : Archer Classes and Rogue Job Id: (1732) Earthen Bow [1] A bow that is perfectly balanced in every aspect. Increases damage of attacks with Stone Arrows by 25%. Has a certain chance of inflicting the Darkness status to enemies. Item Class : Bow ATK: 105 Weight : 140 Weapon LV: 3 Required Level : 55 Jobs : Archer Classes and Rogue Job Id: (1733) Gale Bow [1] A light bow that has been enhanced with the power of whirlwinds. Increases damage of attacks with Arrows of Wind by 25%. Each physical attack has a certain chance of auto casting Lv.5 Wind Blade; this chance is increased when the wearer's INT is 40 or greater. Item Class : Bow ATK: 95 Weight : 140 Weapon LV: 3 Required Level : 55 Jobs : Archer Classes and Rogue Job Id: (1734) Orc Archer Bow A large, powerful bow used by Orc Archers. Adds a chance of defeating enemies dropping Iron Arrows. Increases ranged damage of attacks with Steel Arrows by 50%. Item Class : Bow ATK: 120 Weight : 160 Weapon LV: 3 Required Level : 65 Jobs : Archer Classes and Rogue Job Id: (1736) Double Bound [3] A slim and smooth bow specialized for double attacks. When attacking, has a chance of autocasting Double Strafe of the level currently learned. Weapon Class : Bow Attack Strength: 70 Weight : 90 Weapon Level: 3 Required Level : 70 Jobs : Sniper only Id: (1737) Ixion Wings [1] A beautiful bow shaped as a pair of pure white wings. Has a chance of increasing ASPD by 7% for 7 seconds when attacked. Chance increases depending on refine level. Weapon Class : Bow Attack Strength: 135 Weight : 30 Weapon Level: 4 Required Level : 70 Jobs : Sniper only Id: (1738) Battle CrossBow A Crossbow that has been designed to deal more damage to Demihuman monsters. DEX + 2 Increases Physical Attack Strength towards Demihuman monsters by 55%. Ignores Physical Defense from Demihuman monsters by 20%. Indestructible. Weapon Class : Bow Attack Strength: 100 Weight : 0 Weapon Level: 3 Required Level : 80 Jobs : Thief Classes,Archer Id: (1739) Battle CrossBow A Crossbow that has been designed to deal more damage to Demihuman monsters. DEX + 2, INT + 10 Increases Physical Attack Strength towards Demihuman monsters by 55%. Indestructible. Weapon Class : Bow Attack Strength: 100 Weight : 0 Weapon Level: 3 Required Level : 80 Jobs : Thief Classes,Archer Id: (1746) Elven Bow [1] It's made after a bow of ancient forest watching tribe. DEX + 2. Weapon Class : Bow Attack Strength : 160 Weight : 150 Weapon Level : 3 Required Level : 100 Jobs : Third Archer Class Id: (1747) P.Bow1 A bow that is made by Paradise Team itself. It's remodeled for a person who seeks for first archer. Cannot be upgraded. Weapon Class : Bow Attack Strength : 82 Weight : 0 Weapon Level : 2 Required Level : 26 Jobs : Archer Class/Thief/Rogue Id: (1748) P.Bow2 A rich bow that is made by Paradise Team itself. It is suitable for intermediates who have handled a bow before. cannot be upgraded. Weapon Class : Bow Attack Strength : 120 Weight : 0 Weapon Level : 2 Required Level : 40 Jobs : Archer Class/Thief/Rogue Id: (1750) Arrow A common arrow. Weapon Item Class : Arrow Attack Strength: 25 Weight : 0.1 Property: Neutral Id: (1751) Silver Arrow An arrow tipped with a silver point enchanted with the power of holiness. Weapon Item Class : Arrow Attack Strength: 30 Weight : 0.2 Property: Holy Id: (1752) Fire Arrow A flaming arrow that will inflict Fire property damage. Weapon Item Class : Arrow Attack Strength: 30 Weight : 0.2 Property: Fire Id: (1753) Steel Arrow An arrow constructed from hardened steel. Item Class : Arrow Attack Strength: 40 Weight : 0.2 Property: Neutral Id: (1754) Crystal Arrow An arrow made of blue crystal imbued with the power of Water. Item Class : Arrow Attack Strength: 30 Weight : 0.2 Property: Water Id: (1755) Arrow of Wind An arrow enchanted by the power of the Wind. Item Class : Arrow Attack Strength: 30 Weight : 0.2 Property: Wind Id: (1756) Stone Arrow An arrow made of stone imbued with the power of Earth. Item Class : Arrow Attack Strength: 30 Weight : 0.2 Property: Earth Id: (1757) Immaterial Arrow A shining arrow that doesn't have a discernable shape. Item Class : Arrow Attack Strength: 30 Weight : 0.1 Property: Ghost Id: (1758) Stun Arrow A thick, heavy arrow. Inflict the Stun status on targets by a low chance. Item Class : Arrow Attack Strength: 1 Weight : 0.3 Property: Neutral Id: (1759) Frozen Arrow An arrow enchanted with the power of ice. Inflict the Frozen status on targets by a low chance. Item Class : Arrow Attack Strength: 1 Weight : 0.3 Property: Water Id: (1760) Flash Arrow An arrow that explodes with a flash of light upon impact. Inflicts the Blind status on targets by a low chance. Item Class : Arrow Attack Strength: 1 Weight : 0.3 Property: Neutral Id: (1761) Cursed Arrow An arrow enchanted with curse magic. Inflict the Curse status on targets by a low chance. Item Class : Arrow Attack Strength: 1 Weight : 0.3 Property: Neutral Id: (1762) Rusty Arrow An old, rusty arrow. Item Class : Arrow Attack Strength: 30 Weight : 0.2 Property: Poison Id: (1763) Poison Arrow An arrow whose tip has been dipped in lethal poison. Inflict the Poison status on targets by a low chance. Item Class : Arrow Attack Strength: 1 Weight : 0.3 Property: Poison Id: (1764) Sharp Arrow An arrow with topped with a serrated blade. Increases Critical Attack Rate. Item Class : Arrow Attack Strength: 10 Weight : 0.3 Property: Neutral Id: (1765) Oridecon Arrow A very powerful arrow made out of Oridecon. Item Class : Arrow Attack Strength: 50 Weight : 0.3 Property: Neutral Id: (1766) Arrow of Counter Evil An arrow that is said to have the might to counter evil. Item Class : Arrow Attack Strength: 50 Weight : 0.3 Property: Holy Id: (1767) Arrow of Shadow An arrow imbued with the power of darkness. Item Class : Arrow Attack Strength: 30 Weight : 0.2 Property: Shadow Id: (1768) Sleep Arrow An arrow that can render targets unconscious. Inflict the Sleep status on targets by a low chance. Item Class : Arrow Attack Strength: 1 Weight : 0.3 Property: Neutral Id: (1769) Mute Arrow An arrow coated with a chemical that will paralyze a target's mouth. Inflict the Silence status on targets by a low chance. Item Class : Arrow Attack Strength: 1 Weight : 0.3 Property: Neutral Id: (1770) Iron Arrow Forged out of iron, this arrow will inflict more damage than one crafted of wood. Item Class : Arrow Attack Strength: 30 Weight : 0.1 Property: Neutral Id: (1771) Venom Knife A throwing knife laced with toxin that can inflict the Poison effect to enemies. Class : Throwing Dagger Damage: 30 Weight : 0.5 Property: Neutral Id: (1772) Holy Arrow A metal arrow blessed with holy water. Inflicts [/s][/color] 5% more damage against Demon race monsters. Class : Arrow Attack Strength: 50 Weight : 0.2 Property: Holy Id: (1773) Elven Arrow Arrows once used by the ancient elves guarding the forest. Increases Ranged Attack by 50%, when used together with an Elven Bow. TypeClass : Arrow Attack : 45 Weight : 0.1 Property : None1 Required Level : 100 Id: (1774) Hunting Arrow Strong and rough arrows ideal for hunting large animals. Increases Ranged Attack by 50%, when used together with a Hunter Bow. TypeClass : Arrow Attack : 35 Weight : 0.1 Property : None1 Id: (1801) Waghnak [3] A common, yet effective claw that's also known as the ''Tiger Fang.'' Weapon Class : Claw Attack Strength: 30 Weight : 40 Weapon Level: 1 Required Level : N/A Jobs : Priest and Monk Jobs Id: (1802) Waghnak [4] A common, yet effective claw that's also known as the ''Tiger Fang.'' Weapon Class : Claw Attack Strength: 30 Weight : 40 Weapon Level: 1 Required Level : N/A Jobs : Priest and Monk Jobs Id: (1803) Knuckle Dusters [2] A protective covering that shields the back of the hand and forearm, and has raised studs for offensive purposes. Weapon Class : Claw Attack Strength: 50 Weight : 45 Weapon Level: 2 Required Level : 12 Jobs : Priest and Monk Jobs Id: (1804) Knuckle Dusters [3] A protective covering that shields the back of the hand and forearm, and has raised studs for offensive purposes. Weapon Class : Claw Attack Strength: 50 Weight : 45 Weapon Level: 2 Required Level : 12 Jobs : Priest and Monk Jobs Id: (1805) Studded Knuckles [2] Silver, spiked knuckles with diamond studs that are usually worn by the best fighters in a tribe. Weapon Class : Claw Attack Strength: 65 Weight : 45 Weapon Level: 2 Required Level : 12 Jobs : Priest and Monk Jobs Id: (1806) Studded Knuckles [3] Silver, spiked knuckles with diamond studs that are usually worn by the best fighters in a tribe. Weapon Class : Claw Attack Strength: 65 Weight : 45 Weapon Level: 2 Required Level : 12 Jobs : Priest and Monk Jobs Id: (1807) Fist A weapon made in the form of a human fist which effectively inflicts damage on enemies. Weapon Class : Claw Attack Strength: 115 Weight : 65 Weapon Level: 3 Required Level : 24 Jobs : Priest and Monk Jobs Id: (1808) Fist [1] A weapon made in the form of a human fist which effectively inflicts damage on enemies. Weapon Class : Claw Attack Strength: 115 Weight : 65 Weapon Level: 3 Required Level : 24 Jobs : Priest and Monk Jobs Id: (1809) Claw [1] A weapon with three long steel claws that have proven effective in close combat. STR + 2 Weapon Class : Claw Attack Strength: 86 Weight : 50 Weapon Level: 3 Required Level : 24 Jobs : Priest and Monk Jobs Id: (1810) Claw [2] A weapon with three long steel claws that have proven effective in close combat. STR + 2 Weapon Class : Claw Attack Strength: 86 Weight : 50 Weapon Level: 3 Required Level : 24 Jobs : Priest and Monk Jobs Id: (1811) Finger [1] Claws shaped like human fingers with long, sharp nails. Weapon Class : Claw Attack Strength: 97 Weight : 50 Weapon Level: 3 Required Level : 24 Jobs : Priest and Monk Jobs Id: (1812) Finger [2] Claws shaped like human fingers with long, sharp nails. Weapon Class : Claw Attack Strength: 97 Weight : 50 Weapon Level: 3 Required Level : 24 Jobs : Priest and Monk Jobs Id: (1813) Kaiser Knuckle A claw blessed by Zephyrus, god of the west wind. Inflicts 5% additional damage on Undead monsters and 10% additional damage on Earth, Water, Fire and Wind property monsters. Weapon Class : Claw Attack Strength: 110 Weight : 45 Property:WindWeapon Level: 4 Required Level : 36 Jobs : Priest and Monk Jobs Id: (1814) Berserk A claw imbued with the essense of madness. Increases Attack Speed.[color=#=#7F0000]FFFFFF [/color] Weapon000000 Class : Claw Attack Strength: 120 Weight : 50 Weapon Level: 4 Required Level : 36 Jobs : Priest and Monk Jobs Id: (1815) Hatii Claw [1] A blood stained weapon created from the claws of Hatii, keeper to the door the netherworld. Decreases MAX HP by 2%. Has a low chance of causing Bleeding effect to monsters in battle. Class : Claw Attack Strength: 152 Weight : 55 Property:Shadow Weapon Level: 4 Required Level : 70 Jobs : Priest, Monk Id: (1816) Berserk [1] A pair of fierce claws that possesses its wearer, compelling him to draw fresh blood. Greatly increases Attack Speed. [/s][/color] Class : Claw Attack Strength: 120 Weight : 50 Weapon Level: 4 Required Level : 36 Jobs : Priest, Monk Id: (1817) Rental Item A claw blessed by Zephyrus, god of the west wind. Inflicts 5% additional damage on Undead monsters and 10% additional damage on Earth, Water, Fire and Wind property monsters. Attack Speed + 12% Weapon Class : Finger Attack Strength : 159 Weight : 0 Weapon Level : 4 Required Level : 1 Jobs : Priest, Monk Id: (1818) Magma Fist [3] A knuckle made of superheated lava that has a special lining so that it can be worn. Each attack has a low chance of auto casting Lv.5 Endow Blaze on the wearer. Item Class : Claw ATK: 80 Weight : 65 Weapon LV: 3 Required Level : 75 Jobs : Priest and Monk Classes Id: (1819) Iceicle Fist [3] A knuckle made of extremely cold ice that has a special lining so that it can be worn. Each attack has a low chance of auto casting Lv.5 Endow Tsunami on the wearer. Item Class : Claw ATK: 80 Weight : 65 Weapon LV: 3 Required Level : 75 Jobs : Priest and Monk Classes Id: (1820) Electric Fist [3] A knuckle imbued with the power of lightning that occasionally shocks enemies. Each attack has a low chance of auto casting Lv.5 Endow Tornado on the wearer. Item Class : Claw ATK: 80 Weight : 65 Weapon LV: 3 Required Level : 75 Jobs : Priest and Monk Classes #lightning that Id: (1821) Seismic Fist [3] A knuckle imbued with the power of Mother Earth that can be used to crush your enemies. Each attack has a low chance of auto casting Lv.5 Endow Quake to the wearer. Item Class : Claw ATK: 80 Weight : 65 Weapon LV: 3 Required Level : 75 Jobs : Priest and Monk Classes Id: (1822) Barrage Fist [4] The magic words engraved on these gloves can grant incredible power to the Monk that wears them. Increases damage of Raging Trifecta Blow, Raging Quadruple Blow, and Raging Thrust by 15%. Item Class : Claw ATK: 30 Weight : 50 Weapon LV: 3 Required Level : 60 Jobs : Priest and Monk Classes Id: (1823) Battle Fist Battle Gloves used by combatants in the field of battle. Its wearer is never exhausted because it brings unlimited power once worn. STR + 2, AGI + 1 Increases Physical Attack Strength towards Demihuman monsters by 95%. Ignores Physical Defense from Demihuman monsters by 20%. Each physical attack adds the chance of auto casting Zen skill. Indestructible. Weapon Class : Claw Attack Strength: 30 Weight : 0 Weapon Level: 3 Required Level : 80 Jobs : Priest, Monk Id: (1824) Battle Fist Battle Gloves used by combatants in the field of battle. Its wearer is never exhausted because it brings unlimited power once worn. STR + 2, INT + 1 Increases Physical Attack Strength towards Demihuman monsters by 95%. Reduces Guillotine Fist casting time by 25%. Has a chance of negating Guillotine Fist casting time for 6 secs. Indestructible. Weapon Class : Claw Attack Strength: 30 Weight : 0 Weapon Level: 3 Required Level : 80 Jobs : Priest, Monk Id: (1837) Iron Nail [1] An arm-length gauntlet with giant claws attached to it. The claws can penetrate even the thickest gloves. Ignores the enemy's Physical Defense. -5% Attack Speed. Attack Speed +1% every 2 upgrade levels. Learn Level 5 Raging Quadruple Blow to receive ATK +20. Learn Level 5 Raging Thrust to receive ATK +20. Learn Level 5 Glacier Fist to receive ATK +20. Learn Level 5 Chain Crush Combo to receive ATK 40. Class : Knuckle Atk : 100 Weight : 150 Weapon Lev : 3 Req Lev : 50 Job : Priest/Monk Id: (1837) Iron Nail [1] Un gant long comme le bras avec des griffes attachées au bout. Ignore la défense phyisique ennemie. -5% ASPD. ASPD +1% toutes les deux forges. Si vous avez appris Raging Quadruple Blow niveau 5, ATK +20. Si vous avez appris Raging Thrust niveau 5, ATK +20. Si vous avez appris Glacier Fist niveau 5, ATK +20. Si vous avez appris Chain Crush Combo niveau 5, ATK +40. Type : Knuckle Puissance : 100 Poids : 150 Niveau Arme : 3 Niveau requis : 50 Profession : Priest/Monk Id: (1837) Iron Nail [1] Eine armlange Waffe mit großen Krallen. Die Krallen können die dicksten Handschuhe durchdringen. Ignoriert physikalische Verteidigung eines Gegners. -5% ASPD. Addiert ASPD + 1% jedes 2. Upgrade-Level. Wenn Raging Quadruple Blow Lv. 5 erlernt wurde addieren sich ATK +20. Wenn Raging Thrust Lv. 5 erlernt wurde addieren sich ATK +20. Wenn Glacier Fist Lv. 5 erlernt wurde addieren sich ATK +20. Wenn Chain Crush Lv. 5 erlernt wurde addieren sich ATK +40. Gegenstandsart: Knuckle Atk : 100 Gewicht: 150 Weapon Level: 3 Benötigtes Lv. : 50 Job: Priest/Monk Id: (1837) Iron Nail [1] An arm-length gauntlet with giant claws attached to it. The claws can penetrate even the thickest gloves. Ignores the enemy's Physical Defense. -5% Attack Speed. Attack Speed +1% every 2 upgrade levels. Learn Level 5 Raging Quadruple Blow to receive ATK +20. Learn Level 5 Raging Thrust to receive ATK +20. Learn Level 5 Glacier Fist to receive ATK +20. Learn Level 5 Chain Crush Combo to receive ATK 40. Class : Knuckle Atk : 100 Weight : 150 Weapon Lev : 3 Req Lev : 50 Job : Priest/Monk Id: (1901) Violin [3] The classical stringed instrument favored by [/s][/color] Rocker, the grasshopper monster who'd rather play music than do actual work. Weapon Class : Musical Instrument Attack Strength: 50 Weight : 70 Weapon Level: 1 Required Level : 2 Jobs : Bard Id: (1902) Violin [4] The classical stringed instrument favored by [/s][/color] Rocker, the grasshopper monster who'd rather play music than do actual work. Weapon Class : Musical Instrument Attack Strength: 50 Weight : 70 Weapon Level: 1 Required Level : 2 Jobs : Bard Id: (1903) Mandolin [2] A small, stringed instrument used in Baroque, Classical, [/s][/color] country and folk music. Weapon Class : Musical Instrument Attack Strength: 90 Weight : 40 Weapon Level: 2 Required Level : 14 Jobs : Bard Id: (1904) Mandolin [3] A small, stringed instrument used in Baroque, Classical, [/s][/color] country and folk music. Weapon Class : Musical Instrument Attack Strength: 90 Weight : 40 Weapon Level: 2 Required Level : 14 Jobs : Bard Id: (1905) Lute [2] A classical plucked string instrument that is incredibly difficult [/s][/color] to tune and adjust. Weapon Class : Musical Instrument Attack Strength: 105 Weight : 50 Weapon Level: 2 Required Level : 14 Jobs : Bard Id: (1906) Lute [3] A classical plucked string instrument that is incredibly difficult [/s][/color] to tune and adjust. Weapon Class : Musical Instrument Attack Strength: 105 Weight : 50 Weapon Level: 2 Required Level : 14 Jobs : Bard Id: (1907) Guitar A six stringed musical [/s][/color] instrument that is played by plucking the strings [/s][/color] with fingers or a pick. Weapon Class : Musical Instrument Attack Strength: 142 Weight : 90 Weapon Level: 3 Required Level : 27 Jobs : Bard Id: (1908) Guitar [1] A six-stringed musical [/s][/color] instrument that is played by plucking the strings [/s][/color] with fingers or a pick. Weapon Class : Musical Instrument Attack Strength: 142 Weight : 90 Weapon Level: 3 Required Level : 27 Jobs : Bard Id: (1909) Harp [1] A stringed instrument known for the beautiful sound of each note that is played. INT +2 Weapon Class : Musical Instrument Attack Strength: 114 Weight : 90 Weapon Level: 3 Required Level : 27 Jobs : Bard Id: (1910) Harp [2] A stringed instrument known for the beautiful sound of each note that is played. INT +2 Weapon Class : Musical Instrument Attack Strength: 114 Weight : 90 Weapon Level: 3 Required Level : 27 Jobs : Bard Id: (1911) Gumoongoh [1] A traditional chordophone, favored by the aristocracy in days past, which plays deep, subtle notes. Weapon Class : Musical Instrument Attack Strength: 126 Weight : 130 Weapon Level: 3 Required Level : 27 Jobs : Bard Id: (1912) Gumoongoh [2] A traditional chordophone, favored by the aristocracy in days past, which plays deep, subtle notes. Weapon Class : Musical Instrument Attack Strength: 126 Weight : 130 Weapon Level: 3 Required Level : 27 Jobs : Bard Id: (1913) Electric Guitar An electric guitar which amplifies its user's power. Enables use of lvl 1 Jupitel Thunder INT +2, AGI +1 Musical Instrument Attack: 110 Weight : 180 Property:Wind Weapon Level: 4 Required Level : 70 Jobs : Bard Id: (1914) Burning Passion Guitar A magically dazzling guitar that bewitches its user to play songs of passion once it's held in his hands. Class : Musical Instrument Attack Strength: 110 Weight : 90 Property:Fire Weapon Level: 3 Required Level : 27 Jobs : Bard Id: (1915) Loner's Guitar A guitar which makes a depressing sound when strummed, and is said to have been played by a bard who spend his entire life in complete loneliness. Class : Musical Instrument Attack Strength: 110 Weight : 90 Property: Water Weapon Level: 3 Required Level : 27 Jobs : Bard Id: (1916) Green Acre Guitar According to rumor, this quaint guitar can be used to communicate with stones and even the very earth itself. Class : Musical Instrument Attack Strength: 110 Weight : 90 Property:Earth Weapon Level: 3 Required Level : 27 Jobs : Bard Id: (1917) Gentle Breeze Guitar A magical guitar which fills the one who plays it with a desire for traveling. Class : Musical Instrument Attack Strength: 110 Weight : 90 Property:Wind Weapon Level: 3 Required Level : 27 Jobs : Bard Id: (1918) Oriental Lute An ancient lute seen on display in oriental towns such as Payon, Amatsu or Kunlun. Nowadays, no one really knows how to play it. Increases the attack strength of Arrow Vulcan and Melody Strike skills by 10%. Class : Musical Instrument Attack Strength: 150 Weight : 120 Property:Neutral Weapon Level: 4 Required Level : 65 Jobs : Bard Id: (1919) Bass Guitar [1] An instrument that produces low pitched sound. Recovers 3 SP for each enemy defeated. Has a chance to cast Lv.3 Heaven's Drive each time the wearer is attacked. Each attack has the chance to inflict all enemies within a 5*5 cell area with the Confused status. Item Class : Instrument ATK: 130 Weight : 150 Weapon LV: 3 Required Level : 70 Jobs : Minstrel Job Id: (1920) Berserk Guitar When musicians play this legendary instrument, their consciousness is fully absorbed, returning only once they've realized that they've finished their performance. Increases Attack Speed by 100% at the cost of reducing HP Recovery Rate by 100%, heavily reducing DEX, and losing 50 HP every 5 seconds. Item Class : Instrument ATK: 10 Weight : 180 Weapon LV: 4 Required Level : 70 Jobs : Minstrel Job Id: (1922) Oriental Lute [2] An ancient lute seen on display in oriental towns such as Payon, Amatsu or Kunlun. Nowadays, no one really knows how to play it. Increases the attack strength of Arrow Vulcan and Melody Strike skills by 10%. Class : Musical Instrument Attack Strength: 150 Weight : 120 Property:Neutral Weapon Level: 4 Required Level : 65 Jobs : Bard Id: (1923) Battlefield Guitar A guitar which was created to encourage armies amidst battle. It looks useful for battles against Demihumans. DEX + 2 Increases Physical Attack Strength towards Demihuman monsters by 95%. Ignores Physical Defense from Demihuman monsters by 20%. Indestructible. Weapon Class : Musical Instrument Attack Strength: 50 Weight : 0 Weapon Level: 3 Required Level : 80 Jobs : Bard Id: (1924) Battlefield Guitar A guitar which was created to encourage armies amidst battle. It looks useful for battles against Demihumans. DEX + 2 Increases Physical Attack Strength towards Demihuman monsters by 95%. Increase Damage of Arrow Vulcan by 20%. Indestructible. Weapon Class : Musical Instrument Attack Strength: 50 Weight : 0 Weapon Level: 3 Required Level : 80 Jobs : Bard Id: (1950) Rope [3] A strong, thick cord composed of tightly braided fiber. Weapon Class : Whip Attack Strength: 45 Weight : 40 Weapon Level: 1 Required Level : 3 Jobs : Dancer Id: (1951) Rope [4] A strong, thick cord composed of tightly braided fiber. Weapon Class : Whip Attack Strength: 45 Weight : 40 Weapon Level: 1 Required Level : 3 Jobs : Dancer Id: (1952) Whip [2] A standard whip that's perfect for adventuring Dancers. Weapon Class : Whip Attack Strength: 80 Weight : 30 Weapon Level: 2 Required Level : 16 Jobs : Dancer Id: (1953) Whip [3] A standard whip that's perfect for adventuring Dancers. Weapon Class : Whip Attack Strength: 80 Weight : 30 Weapon Level: 2 Required Level : 16 Jobs : Dancer Id: (1954) Wire Whip [2] A whip made of a flexible wire attached to an iron handle. Weapon Class : Whip Attack Strength: 95 Weight : 100 Weapon Level: 2 Required Level : 16 Jobs : Dancer Id: (1955) Wire Whip [3] A whip made of a flexible wire attached to an iron handle. Weapon Class : Whip Attack Strength: 95 Weight : 100 Weapon Level: 2 Required Level : 16 Jobs : Dancer Id: (1956) Rante Whip A whip with a spiked [/s][/color] ball attached at the end. Weapon Class : Whip Attack Strength: 135 Weight : 90 Weapon Level: 3 Required Level : 30 Jobs : Dancer Id: (1957) Rante Whip [1] A whip with a spiked [/s][/color] ball attached at the end. Weapon Class : Whip Attack Strength: 135 Weight : 90 Weapon Level: 3 Required Level : 30 Jobs : Dancer Id: (1958) Tail Whip [1] A whip fashioned out of [/s][/color] an animal's tail that is said to bring good luck. [/s][/color] LUK + 3 Weapon Class : Whip Attack Strength: 105 Weight : 70 Weapon Level: 3 Required Level : 30 Jobs : Dancer Id: (1959) Tail Whip [2] A whip fashioned out of [/s][/color] an animal's tail that is said to bring good luck. [/s][/color] LUK + 3 Weapon Class : Whip Attack Strength: 105 Weight : 70 Weapon Level: 3 Required Level : 30 Jobs : Dancer Id: (1960) Whip [1] A fairly common and very normal whip. Weapon Class : Whip Attack Strength: 120 Weight : 70 Weapon Level: 3 Required Level : 30 Jobs : Dancer Id: (1961) Whip [2] A fairly common and very normal whip. Weapon Class : Whip Attack Strength: 120 Weight : 70 Weapon Level: 3 Required Level : 30 Jobs : Dancer Id: (1962) Lariat Whip A hefty whip made from toughened snakeskin. DEX +5, AGI +1 Weapon Class : Whip Attack Strength: 100 Weight : 40 Weapon Level: 4 Required Level : 44 Jobs : Dancer Id: (1963) Rapture Rose Constructed purely of thorny stems from rosebushes, this whip has a 50% chance of inflicting the Poison status on its target with each attack. Weapon Class : Whip Attack Strength: 115 Weight : 30 Property: Poison Weapon Level: 4 Required Level : 44 Jobs : Dancer Id: (1964) Chemeti Whip A powerful whip made of steel chain for heavy duty battles. Critical Rate +5% Perfect Dodge +2 Dodge +10% Weapon Class : Whip Attack Strength: 135 Weight : 70 Weapon Level: 4 Required Level : 44 Jobs : Dancer Id: (1965) Red Flame Whip A whip made from the tough leather of a Fire property monster. Class : Whip Attack Strength: 110 Weight : 70 Property:Fire Weapon Level: 3 Required Level : 30 Jobs : Dancer Id: (1966) Icicle Whip A whip created from enchanted icicles that are eternally frozen. Class : Whip Attack Strength: 110 Weight : 70 Property: Water Weapon Level: 3 Required Level : 30 Jobs : Dancer Id: (1967) Gaia Whip A whip fashioned out of tough tree roots that have been braided together. Class : Whip Attack Strength: 110 Weight : 70 Property:Earth Weapon Level: 3 Required Level : 30 Jobs : Dancer Id: (1968) Skipping Rope A skipping rope with wooden handles. Increases Critical Attack Rate by 20%. Class : Whip Attack Strength: 120 Weight : 40 Weapon Level: 3 Required Level : 30 Jobs : Dancer Id: (1969) Blade Whip A wire in which blade fragments are interwoven, making this whip as sharp as a sword. Has 3% chance of causing Bleeding effect on enemies with each attack. Class : Whip Attack Strength: 140 Weight : 120 Weapon Level: 4 Required Level : 30 Jobs : Dancer Id: (1970) Queen's Whip This whip is the best of the best. Increases attack strength of Arrow Vulcan and Slinging Arrow skills by 10%. Class : Whip Attack Strength: 150 Weight : 110 Weapon Level: 4 Required Level : 65 Jobs : Dancer Id: (1972) Electric Eel [2] A whip made from a slippery electric eel. INT +2, AGI +2. Each attack has a certain chance of auto casting Lv.3 Jupitel Thunder and Arrow Vulcan; the skill level of Arrow Vulcan that is cast depends on this weapon's Upgrade Level. Wind property. Item Class : Whip ATK: 100 Weight : 200 Weapon LV: 4 Required Level : 70 Jobs : Gypsy Job Id: (1973) Foot Of The Sea Witch [1] A whip made from the foot of an evil witch who lived in the sea to the west and was feared for her ability to siphon her enemies' energy. Recovers 5 SP for each defeated enemy. Has a certain chance of auto casting Lv.3 Frost Nova each time the wearer is attacked. Each attack has a chance of inflicting the Silence status to all enemies within a 5*5 cell area. Item Class : Whip ATK: 110 Weight : 150 Weapon LV: 4 Required Level : 70 Jobs : Gypsy Job Id: (1974) Carrot Whip A whip that rewards the wearer when she does her best. Each attack has a certain chance of auto casting Increase AGI to the wearer; the skill level cast depends on this weapon's Upgrade Level. Item Class : Whip ATK: 185 Weight : 130 Weapon LV: 4 Required Level : 70 Jobs : Gypsy Job Id: (1976) Queen's Whip [2] The best of the best whips. Increase 10% attack strength of Arrow Vulcan, Slinging Arrow skills by 10%. Class : Whip Attack Strength : 150 Weight : 110 Weapon Level : 4 Required Level : 65 Available Jobs : Dancer Id: (1977) Battle Lariat An especially made whip for battling against Demihumans; this whip is strong enough to cut their flesh. DEX + 2 Increases Physical Attack Strength towards Demihuman monsters by 95%. Ignores Physical Defense from Demihuman monsters by 20%. Indestructible. Weapon Class : Whip Attack Strength: 50 Weight : 0 Weapon Level: 3 Required Level : 80 Jobs : Dancer Id: (1978) Battle Lariat An especially made whip for battling against Demihumans; this whip is strong enough to cut their flesh. DEX + 2 Increases Physical Attack Strength towards Demihuman monsters by 95%. Increase Arrow Vulcan Damage by 20%. Indestructible. Weapon Class : Whip Attack Strength: 50 Weight : 0 Weapon Level: 3 Required Level : 80 Jobs : Dancer Id: (2000) Staff of Destruction [1] A tremendously powerful Two-Handed Staff that can only be wielded by someone who is spiritually strong. MATK +25%80, INT +3, AGI +10. Reduces Cast Time of Mystic Amplification by 50%. Increases MATK by 1% for every 2 Upgrade Levels, but raising the Upgrade Level also increases SP Consumption. Has a chance of auto casting Lv.5 Jupitel Thunder with each enemy attack; this chance can be increased by raising the weapon's Upgrade Level. Item Class : Staff ATK: 130 Weight : 250 Weapon LV: 4 Required Level : 80 Jobs : High Wizard Job Id: (2001) Divine Cross This staff is made of two parts that can be recombined to form a cross that will endow Holy power to its user. MATK +15%210. DEX +4. Reduces damage from Undead and Demon monsters by 15%. Holy property. Additional MATK +10%, DEX +2, and 10% damage reduction from Undead and Demon monsters when worn with Spiritual Ring. Item Class : Staff ATK: 120 Weight : 150 Weapon LV: 4 Required Level : 70 Jobs : Priest and Monk Classes Id: (2002) Glorious Staff Matk+ 15%210 Increases Physical Attack Strength to Demihuman monster by 15%.. Ignores magical defense from Demihuman monster by 25%. Indestructible. * Additional Weapon Refining Level Option Matk increases per Refining degree +6 Refining Matk 5% increase [Desctruction] Lv 1 +9 Refining When using [Lord of Vermilion] Lv.10, [Meteor Storm] Lv.10 or [Storm Gust] Lv.10, inflicts itself an auto-spell of [Safety wall] Lv.10 at a certain rate. Class : Two-Handed Staff Attack : 70 Weight : 0 Weapon Level : 4 Required Level : 80 Jobs : Wizard Class/Acolyte Class Jobs Id: (2004) Kronos This piece's upper part is decorated with a golden dragon and a crystal with strong magical power compressed into it. It looks nice, but it's too heavy to easily carry around. Matk +240%, Int +3, MaxHP +300 For every 2 refine Levels, Int +1, MaxHP +50. When attacking with a magical spell has a chance of adding Matk +12% and consumed SP decreases by 20% for 5 seconds. Class : Two-Handed Staff Attack : 30 Weight : 100 Required Level : 50 Jobs : Transcendent Mage Classes Id: (2005) Dea Staff [1] The image of the Sacred Goddess of Light is carved onto this long staff. Matk + 15%220, Int +6, Vit +2. Holy Elemental. Has a chance of Recovering 200 SP when using 'Heal'. Increases Matk by 1% for every +2 refine level. Class : Two-Handed Staff Attack : 30 Weight : 100 Weapon Level:3 Required Level : 50 Jobs : Transcendent Acolyte Classes Id: (2006) A staff that possesses holy force and holds bright sunshine in it. INT + 6. SP + 150, MATK + 18%50. Item Class : Two-handed Staff Attack Strength : 80 Weight : 190 Required Level : 60 Jobs : Mage Class Id: (2007) Golden Rod Staff [2] A magic staff charged with whirling power of wind. Increases the effectiveness of Jupitel Thunder by 12%. INT + 3, MATK + 230. When you equip a whole set of Golden Rod items - the staff, the robe, the shoes, and the orb, the effectiveness of all the wind spells is increased by 40%, the effectiveness of all the earth spells is decreased by 30%, and resistance to earth attacks is decreased by 50%. TypeClass : Two-handed Staff Attack : 30 Weight : 90 Property : Wind Weapon Level : 4 Required Level : 100 Jobs : Warlock Id: (2008) Aqua Staff [2] A magic staff charged with freezing power of water. Increases the effectiveness of Cold Bolt and Frost Diver by 10%. INT + 3, MATK + 230. When you equip a whole set of Aqua items - the staff, the robe, the shoes, and the orb, the effectiveness of all the water spells is increased by 40%, the effectiveness of all the wind spells is decreased by 30%, and resistance to wind attacks is decreased by 50%. TypeClass : Two-handed Staff Attack : 30 Weight : 90 Property : Water Weapon Level : 4 Required Level : 100 Jobs : Warlock Id: (2009) Crimson Staff [2] A magic staff charged with blazing power of fire. Increases the effectiveness of Fire Bolt and Fire Ball by 10%. INT + 3, MATK + 230. When you equip a whole set of Crimson items - the staff, the robe, the shoes, and the orb, the effectiveness of all the fire spells is increased by 40%, the effectiveness of all the water spells is decreased by 30%, and resistance to water attacks is decreased by 50%. TypeClass : Two-handed Staff Attack : 30 Weight : 90 Property : Fire Weapon Level : 4 Required Level : 100 Jobs : Warlock Id: (2010) Forest Staff [2] A magic staff charged with massive power of earth. Increases the effectiveness of Earth Spike and Heaven's Drive by 10%. INT + 3, MATK + 230. When you equip a whole set of Forest items - the staff, the robe, the shoes, and the orb, the effectiveness of all the earth spells is increased by 40%, the effectiveness of all the fire spells is decreased by 30%, and resistance to fire attacks is decreased by 50%. TypeClass : Two-handed Staff Attack : 30 Weight : 90 Property : Earth Weapon Level : 4 Required Level : 100 Jobs : Warlock Id: (2011) Empowered Golden Rod Staff [1] A magic staff charged with massive power of wind. Increase Jupitel Thunder damage by 30%. INT + 5, MATK + 270. If worn with Golden Robe, Golden Shoes, and Golden Orb Increase Wind Magic damage by 60%. Lower Earth Magic damage by 60% and resistance to Earth by 50%. TypeClass : Two-handed Staff Attack : 30 Weight : 90 Element : Wind Weapon Level : 4 Required Level : 130 Jobs : Warlock Id: (2012) Empowered Aqua Staff [1] A magic staff charged with freezing power of water. Increases the effectiveness of Cold Bolt and Frost Diver by 30%. INT + 5, MATK + 270. When you equip a whole set of Aqua items - the staff, the robe, the shoes, and the orb, the effectiveness of all the water spells is increased by 60%, the effectiveness of all the wind spells is decreased by 60%, and resistance to wind attacks is decreased by 50%. TypeClass : Two-handed Staff Attack : 30 Weight : 90 Element : Water Weapon Level : 4 Required Level : 130 Jobs : Warlock Id: (2013) Empowered Crimson Staff [1] A magic staff charged with blazing power of fire. Increases the effectiveness of Fire Bolt and Fire Ball by 30%. INT + 5, MATK + 270. When you equip a whole set of Crimson items - the staff, the robe, the shoes, and the orb, the effectiveness of all the fire spells is increased by 60%, the effectiveness of all the water spells is decreased by 60%, and resistance to water attacks is decreased by 50%. TypeClass : Two-handed Staff Attack : 30 Weight : 90 Element : Fire Weapon Level : 4 Required Level : 130 Jobs : Warlock Id: (2014) Empowered Forest Staff [1] A magic staff charged with massive power of earth. Increases the effectiveness of Earth Spike and Heaven's Drive by 30%. INT + 5, MATK + 270. When you equip a whole set of Forest items - the staff, the robe, the shoes, and the orb, the effectiveness of all the earth spells is increased by 60%, the effectiveness of all the fire spells is decreased by 60%, and resistance to fire attacks is decreased by 50%. TypeClass : Two-handed Staff Attack : 30 Weight : 90 Element : Earth Weapon Level : 4 Required Level : 130 Jobs : Warlock Id: (2101) Guard A square shield that is small, yet effective in combat. Item Class : Shield Defense Rate: 320 Weight : 30 Jobs : All Id: (2102) Guard [1] A square shield that is small, yet effective in combat. Item Class : Shield Defense Rate: 320 Weight : 30 Jobs : All Id: (2103) Buckler A rounded shield that readily absorbs impact from attacks. Item Class : Shield Defense Rate: 40 Weight : 60 Jobs : Swordman, Acolyte, Merchant, and Thief Classes; Bard and Dancer Jobs Id: (2104) Buckler [1] A rounded shield that readily absorbs impact from attacks. Item Class : Shield Defense Rate: 40 Weight : 60 Jobs : Swordman, Acolyte, Merchant, and Thief Classes; Bard and Dancer Jobs Id: (2105) Shield A well crafted shield which most kinds of attack cannot penetrate. Item Class : Shield Defense Rate: 60 Weight : 130 Jobs : Swordman Class Id: (2106) Shield [1] A well crafted shield which most kinds of attack cannot penetrate. Item Class : Shield Defense Rate: 60 Weight : 130 Jobs : Swordman Class Id: (2107) Mirror Shield A shield with a surface constructed of mirror that might reflect harmful magic. MDEF + 5 Item Class : Shield Defense Rate: 45 Weight : 100 Jobs : Swordman Class and Taekwon Master Id: (2108) Mirror Shield [1] A shield with a surface constructed of mirror that might reflect harmful magic. MDEF + 5 Item Class : Shield Defense Rate: 45 Weight : 100 Jobs : Swordman Class and Taekwon Master Id: (2109) Memory Book A magic book filled with long, impractical spells that is so large, it can actually be used just like a shield. INT +1 , MDEF +2 Weapon Class : Shield Defense : 325 Weight : 100 Jobs : Mage Class and Soul Linker Id: (2110) Holy Guard A blessed guard with God's symbol engraved on it. VIT +2, MDEF +2, Unavailable for item upgrade Class : Shield Defense Rate: 5110 Weight : 140 Required Level : 68 Jobs : Crusader Id: (2111) Sacred Mission A symbolic shield, rumored to have been given from God to his messenger. INT +2, VIT +3, MDEF +3, Indestructible Class : Shield Defense Rate: 5120 Weight : 140 Required Level : 83 Jobs : Crusader Id: (2112) Novice Guard An exclusive shield for new adventurers. Impossible to refine this item. Class : Shield Defense Rate: 320 Weight : 0.1 Required Level : NA1 Jobs : Novice Id: (2113) Novice Shield [1] A cute shield made out of a special metal for the Novice class. Reduce all property damage by 20%, with the exception of Neutral property damage. Class : Shield Defense : 320 Weight : 100 Required Level : 40 Jobs : Novice Class Id: (2114) Stone Buckler [1] A stone shield which Thor obtained by killing Hrungnir, king of giants. It possesses the powers of giants which rival the might of the gods. Reduces damage from Large sized monsters by 5%. Magni Set Magni's Hat Stone Buckler Odin's Blessing +2 STR +5 MDEF +5 DEF Swordsman cClass : +6 Additional Defense Class : Shield Defense : 345 Weight : 150 Required Level : 65 Jobs : All except Novice Class Id: (2115) Valkyrja's Shield [1] A shield used by Gna, messenger of Freyja, when she served as a Valkyrie. Adds 20% resistance to Water, Fire, Undead and Shadow properties. MDEF +5 Frigg's Set Fricca's Circlet Valkyrja's Shield Odin's Blessing +2 DEF +5 MDEF All upgrade levels of the Shield and Circlet adds to MDEF Instead of Def. Class : Shield Defense : 80 Weight : 50 Required Level : 65 Jobs : All except Novice Class Id: (2116) Angelic Guard [1] Super Novice Guardian Angel's shield which contains holy power that can nullify evil. Reduces damage from Demon monsters by 5%. Class : Shield Defense : 30 Weight : 50 Required Level : 20 Jobs : Novice Class Id: (2117) Arm Guard A wrist protector, designed exclusively for the Ninja class, that is padded with a steel plate for increased defense and durability. Class : Shield DEFefense : 50 Weight : 15 Required Level : 20 Jobs :Ninja Id: (2118) Arm Guard [1] A wrist protector, designed exclusively for the Ninja class, that is padded with a steel plate for increased defense and durability. Class : Shield DEFefense : 50 Weight : 15 Required Level : 20 Jobs :Ninja Id: (2119) Advanced Arm Guard A wrist protector, designed exclusively for the Ninja class, that has been enhanced with high Magic Defense [/s][/color] by a gifted artisan. MDEF +5. Class : Shield DEFefense : 45 Weight : 15 Required Level : 50 Jobs :Ninja Id: (2120) Advanced Arm Guard [1] A wrist protector, designed exclusively for the Ninja class, that has been enhanced with high Magic Defense [/s][/color] by a gifted artisan. MDEF +5. Class : Shield DEFefense : 45 Weight : 15 Required Level : 50 Jobs :Ninja Id: (2121) Memory Book [1] A spellbook that is impractically huge, and more useful as a shield than as a spell reference. INT +1, MDEF +2 Class : Shield Defense : 325 Weight : 100 Jobs : Mage Class; Soul Linker Job Id: (2122) Platinum Shield A magnificent platinum shield that is rumored to be able to reflect harmul magic. Reduces damage from Mid and Large sized mosnters by 15%, and reduces damage from Undead monsters by 10%. Has a 40% chance to reflect magic for 2 seconds with each magic spell attack. MDEF +5 Item Class : Shield Defense : 95 Weight : 120 Required Level : 68 Jobs : All Transcendent Jobs except Novice Id: (2123) Orleans's Plate [1] A shiny, round steel plate used for serving food. 5% chance of reflecting magic. MDEF +2. Cast Time reduced by 10% when worn with Orlean's Gloves. Item Class : Shield Defense : [color=#=#267F00]77777775[/color] Weight : 100 Required Level : 55 Jobs : All Transcendent Jobs except Novice Id: (2124) Thorny Shield [1] A rough shield covered in spikes that deters rushing enemies. MDEF +2. When worn with Bison Horn: Bison Set Thorny Buckler Bison Horn +10% Aspd Bonus +5% Reflect Melee damage Item Class : Shield Defense : 85 Weight : 100 Required Level : 55 Jobs : All Transcendent Jobs except Novice Id: (2125) Strong Shield [1] A massive shield that can withstand any attack, but it lacks shock absorption. Prevents knock-back effect, but increases Physical and Magic damage to the wearer by 20%. Item Class : Shield Defense : 490 Weight : 250 Required Level : 75 Jobs : Transcendent Swordman, Merchant, and Thief Classes Id: (2128) Sacred Mission [1] A symbolic shield, rumored to have been given from God to his messenger. INT +2, VIT +3, MDEF +3, Indestructible Class : Shield Defense Rate: 5120 Weight : 140 Required Level : 83 Jobs : Crusader Id: (2129) Exorcism Bible A thick book that contains basic skills for the clergy. HP, SP Recovery 3%. INT + 1. When equipped with Holy Stick, Magnus Exorcismus attack strength increases by 20%. Adds a low chance of auto casting Lv1 Turn Undead skill when receiving damage. Weapon Class : Shield Defense : 580 Weight : 60 Required Level : 50 Jobs : Priest, Monk Id: (2130) Cross Shield [1] A big and thick cross-shaped shield. STR + 1. Increase SP Consumption of skills by 10%. Increases damage when using Rapid Smiting and Shield Boomerang by 30%. Item Clsss : Shield Defense : 6130 Weight : 200 Required Level : 80 Jobs : Crusader Jobs Id: (2131) Magic Bible Vol1 [1] A thick book which is full of unknown words. It seems to be published in series. MDEF + 3. INT + 2. Has a chance of inflicting the Stun status when receiving physical damage. Item Class : Shield Defense : 218 Weight : 100 Required Level : 70 Jobs : Transcendent Mage Classes Id: (2133) Tournament Shield [1] A Tournament Shield that you could put the lance on top of it. Very efficiant to defend oneself, since the shield can be used with the lance at the same time. Damage increases by 1% against all monsters. When equipped with Long Horn, Battle Hook, Hunting Spear, damage increases by 4% against all monsters. If equipped to the Lord Knight, Attack Speed reduces by 5%. Class : Shield Defense : 105 Weight : 100 Required Level : 50 Jobs : Transcendent SwordmanClass Id: (2134) Shield of Naga [1] A hard, firm looking shield made of scales of Naga. Scales are very sharp as blades. MDEF + 3 When physically damaged, reflects the physical damage for 5 sec. at a certain rate. The rate of the damage reflection increases by 3% per refining point increase of the shield. Class : Shield Defense : 35 Weight : 50 Jobs : 2nd Transcendent Class Id: (2135) Shadow Guard [1] A small-sized black shield you can wear on your arm. When equipped with Shadow Walk, it casts Blind on enemies at a high rate. Gives a chance of getting FLEE +20 for 10 sec. when attacked. Class : Shield Defense : 452 Weight : 80 Required Level : 70 Jobs : Stalker Id: (2137) Rental Item A shield used by Gne, the messenger of Freyja while she served as a Valkyrie. Reduces damage from Demihuman monsters by 30% MaxHP + 5% Adds 20% resistance against Water, Fire Property attacks. Item Class : Shield Defense : 5 Weight : 0 Required Level : 95 Jobs : All Transcendent Jobs except Novice Id: (2138) Bradium Shield [1] A heavy and strong shield made out of Bradium. MaxHP + 500, Agi -1. The attack power of the skill 'Shield Boomerang' increases by 60%. Class : Shield Defense : 598 Weight : 180 Required Level : 65 Jobs : 2nd Transcendent Job Classes Id: (2139) Flame Thrower It sends out a hot flames that it burns enemies out in a short time. Weapon Class : Shield Def Defense : 60 Weight : 200 Required Level : 99 Jobs : Mechanic only Id: (2140) Energy Rune Guard [1] A wing shaped guard nailed with a luxurious bluish energy rune. A clear energy comes out that it stimulates spirit. Whole SP +2 Weapon Class : Shield Defense : 70 Weight : 0 Required Level : 0 Jobs : SwordmanWeapon Class Id: (2141) Rental Item A spiritual shield granted by Freya. It appears very sturdy, but it will eventually disappear and return to Freya's realm, Folkvangr. Reduce damage from Medium-sized monsters by 25% Item Class : Shield Defense : 5 Weight : 30 Required Level : 20 Jobs : All Jobs Id: (2142) Rental Item A spiritual shield granted by Freya. It appears very sturdy, but it will eventually disappear and return to Freya's realm, Folkvangr. Reduce damage from Medium-sized monsters by 25% Item Class : Shield Defense : 5 Weight : 30 Required Level : 20 Jobs : All Jobs Id: (2143) Rental Item A spiritual shield granted by Freya. It appears very sturdy, but it will eventually disappear and return to Freya's realm, Folkvangr. Reduce damage from Medium-sized monsters by 25% Item Class : Shield Defense : 5 Weight : 30 Required Level : 20 Jobs : All Jobs Id: (2144) Rental Item A spiritual shield granted by Freya. It appears very sturdy, but it will eventually disappear and return to Freya's realm, Folkvangr. Reduce damage from Medium-sized monsters by 25% Item Class : Shield Defense : 5 Weight : 30 Required Level : 20 Jobs : All Jobs Id: (2146) Siver Guard [1] A shield which is a guard covered with thin mixed silver and steel. It looks good when it reflects lights. Weapon Class : Shield Defense : 60 Weight : 30 Required Level : 22 Jobs : All Jobs Id: (2147) Round Buckler [1] A round-shape shield that is used generally. It has heightened a defense power by adding ernium thick at the round part. Weapon Class : Shield Defense : 90 Weight : 60 Required Level : 22 Jobs : All Transcendent Jobs except Novice Id: (2148) Rosa Shield [1] A shield made by crafting the metal from the outer world. It looks like a bloomed flower due to the metal pieces rounded on it. Weapon Class : Shield Defense : 130 Weight : 130 Required Level : 100 Jobs : 3rd class of Swordman Id: (2149) [1] MHP + 3% Class : Shield DEF Defense : 25 Weight : 15 Required Level : 1 Jobs : All Jobs Id: (2150) [1] MHP + 3% Class : Shield DEF Defense : 645 Weight : 30 Required Level : 1 Jobs : Swordman Class, Acolyte Class, Merchant Class, Thief Class, Bard, Dancer Id: (2151) [1] MHP + 3% Class : Shield DEF Defense : 865 Weight : 65 Required Level : 1 Jobs : Swordman Class Id: (2153) Imperial Guard [1] A beautiful shield engraved with the patterns of the Rune Kingdom. MDEF + 5. 20% ATK increase of Shield Press. Every upgrade above level 6 increases ATK by 2%. Class : Shield Defense : 120 Weight : 250 Required Level : 102 Jobs : Crusader Id: (2156) Bible of Promise(1st Vol.) [1] An ancient book of sacred songs handed down in the cathedral. It is said to have sold like hotcakes, published as one of a series. Allows the user to use Level 1 Odin's Power. TypeClass : Shield Defense : 10 Weight : 50 Required Level : 110 Jobs : Archbishop Id: (2168) Immuned Shield [1] Very unique, square formed shield with a special jewel on it which protects from the physical power. When the refine level gets +5 or higher, per refine level, increases 1% of tolerance against Neutral attack. Class : Shield Defense : 55 Weight : 70 Required Level : 165 Jobs : All Jobs Id: (2188) Svalinn [1] The name of this shield surrounded by chilling cold energy means "freeze." +10% resistance against Water attacks. Every 3 upgrade levels increase Max HP by 1% and Water Resistance by 5%. MDEF +5. Class : Shield Def : 80 Weight : 50 Req Lev : 65 Job : All Id: (2188) Svalinn [1] Le nom de ce bouclier entouré d'énergie froide signifie ''Geler''. +10% resistance contre les attaques de propriété Water. Toutes les 3 forges, augmente les MHP de 1% et la résistance aux attaques Water de 5%. MDEF +5. Type : Shield Défense : 80 Poids : 50 Niveau requis : 65 Profession : Toutes Id: (2188) Svalinn [1] Der Name dieses Schildes wird von Kälte umhüllt und bedeutet "gefrieren". +10% resistance against Water attacks. Addiert Max HP um 3% und Verteidigung gegen Wasser um 5% jedes 3. Upgrade-Level. MDEF +5. Gegenstandsart: Shield Verteidigung: 80 Gewicht: 50 Benötigtes Lv. : 65 Job: Alle Id: (2188) Svalinn [1] The name of this shield surrounded by chilling cold energy means "freeze." +10% resistance against Water attacks. Every 3 upgrade levels increase Max HP by 1% and Water Resistance by 5%. MDEF +5. Class : Shield Def : 80 Weight : 50 Req Lev : 65 Job : All Id: (2190) Ancient Shield Of Aeon [1] A shield made in honor of the fallen warrior of Asgard. MHP + 500, MSP + 50 Increases resistance from all properties by 10% If refined to 14 and above, enables use of Stone Curse Level 5 TypeClass : Shield Defense : 5 Weight : 20 Required Level : 130 Jobs : 3rd Job Classes Only Id: (2201) Sunglasses Glasses with special, darkened lenses that block ultraviolet light. Increases resistance to Blind status by 5%. Item Class : Headgear Defense Rate: 0 Head PosiLocation: Mid Weight : 10 Jobs : All Id: (2202) Sunglasses [1] Glasses with special, darkened lenses that block ultraviolet light. Increases resistance to Blind status by 5%. Item Class : Headgear Defense Rate: 0 Head PosiLocation: Mid Weight : 10 Jobs : All Id: (2203) Glasses Prescription glasses worn to compensate for defects in vision. Item Class : Headgear Defense Rate: 0 Head PosiLocation: Mid Weight : 10 Jobs : All Id: (2204) Glasses [1] Prescription glasses worn to compensate for defects in vision. Item Class : Headgear Defense Rate: 0 Head PosiLocation: Mid Weight : 10[/color] [/s][/color] Jobs : All Id: (2205) Diver Goggles Sturdy goggles worn by ocean divers. Item Class : Headgear Defense Rate: 0 Head PosiLocation: Mid Weight : 10 Jobs : All Id: (2206) Wedding Veil A transparent veil worn by brides on the day of their wedding. MDEF + 5 Item Class : Headgear Defense Rate: 0 Head PosiLocation: Upper Weight : 10 Jobs : Female Only All Id: (2207) Fancy Flower A floral decoration used to adorn the head. Reduces damage from Plant monsters by 10%. Item Class : Headgear Defense Rate: 0 Head PosiLocation: Upper Weight : 10[/color] [/s][/color] Jobs : All Id: (2208) Ribbon A hairpin made from indigo blue satin that wards off harmful magic. MDEF + 3 Item Class : Headgear Defense Rate: 1 Head PosiLocation: Upper Weight : 10[/color] [/s][/color] Jobs : All Id: (2209) Ribbon [1] A hairpin made from indigo blue satin that wards off harmful magic. MDEF + 3 Item Class : Headgear Defense Rate: 1 Head PosiLocation: Upper Weight : 10[/color] [/s][/color] Jobs : All Id: (2210) Hair Band A simple hairband that holds hair in place quite neatly. It's a very cute look for girls, but dudes, on the other hand... Item Class : Headgear Defense Rate: 1 Head PosiLocation: Upper Weight : 10[/color] [/s][/color] Jobs : All Id: (2211) Bandana A common, ivory colored bandana. Item Class : Headgear Defense Rate: 1 Head PosiLocation: Upper Weight : 10[/color] [/s][/color] Jobs : All Id: (2212) Eye Patch A patch used to cover one eye. Item Class : Headgear Defense Rate: 0 Head PosiLocation: Mid Weight : 10[/color] [/s][/color] Jobs : All Id: (2213) Kitty Band A hairband that gives one the appearance of having ears like a cat. Item Class : Headgear Defense Rate: 2 Head PosiLocation: Upper Weight : 10[/color] [/s][/color] Jobs : All Id: (2214) Bunny Band A hairband that gives one the appearance of having rabbit ears, a lasting symbol of extremely good luck. LUK + 2 Item Class : Headgear Defense Rate: 2 Head PosiLocation: Upper Weight : 10[/color] [/s][/color] Jobs : All Id: (2215) Flower Band A fragrant hairband crafted from only the daintiest of flowers. Item Class : Headgear Defense Rate: 2 Head PosiLocation: Upper Weight : 10[/color] [/s][/color] Jobs : All Id: (2216) Biretta A stiff, squarish formal hat usually worn by clerics. Item Class : Headgear Defense Rate: 48 Head PosiLocation: Upper Weight : 10 Jobs : Acolyte Class Id: (2217) Biretta [1] A stiff, squarish formal hat usually worn by clerics. Item Class : Headgear Defense Rate: 48 Head PosiLocation: Upper Weight : 10 Jobs : Acolyte Class Id: (2218) Flu Mask A mask that is worn by people with the flu to prevent spreading sickness to others. Adds 10% resistance to the Silence status. Item Class : Headgear Defense Rate: 0 Head PosiLocation: Lower Weight : 10 Jobs : All Id: (2219) Flu Mask A mask that is worn by people with the flu to prevent spreading sickness to others. Item Class : Headgear Defense Rate: 0 Head PosiLocation: Lower Weight : 10 Jobs : All Id: (2220) Hat A simple, pink hat. Item Class : Headgear Defense Rate: 2 Head PosiLocation: Upper Weight : 20[/color] [/s][/color] Jobs : All Id: (2221) Hat [1] A simple, pink hat. Item Class : Headgear Defense Rate: 2 Head PosiLocation: Upper Weight : 20[/color] [/s][/color] Jobs : All Id: (2222) Turban A small, tight fitting headdress made of fine silk. Item Class : Headgear Defense Rate: 3 Head PosiLocation: Upper Weight : 30 Jobs : Every Job except Novice Id: (2223) Turban [1] A small, tight fitting headdress made of fine silk. Item Class : Headgear Defense Rate: 3 Head PosiLocation: Upper Weight : 30 Jobs : Every Job except Novice Id: (2224) Goggles A pair of goggles designed for pilots in order to reduce vision impairment when traveling at very high speeds. Item Class : Headgear Head PosiLocation: Upper, Mid Defense Rate: 5 Weight : 30 Jobs : Swordman, Archer, Merchant, and Thief Classes Id: (2225) Goggles [1] A pair of Goggles especially created for pilots to reduce impaired vision while riding at high speeds. Item Class : Headgear Head PosiLocation: Upper & Mid Defense Rate: 5 Weight : 30 Jobs : Swordman, Archer, Merchant, and Thief Classes Id: (2226) Cap A brimless hat that offers very little in the way of fashion, but does provide decent defense. Item Class : Headgear Defense Rate: 47 Head PosiLocation: Upper Weight : 40 Jobs : Swordman, Archer, Merchant, and Thief Classes Id: (2227) Cap [1] A brimless hat that offers very little in the way of fashion, but does provide decent defense. Item Class : Headgear Defense Rate: 47 Head PosiLocation: Upper Weight : 40 Jobs : Swordman, Archer, Merchant, and Thief Classes Id: (2228) Helm This steel helmet, made in the style worn by roman soldiers, offers great protection, covering most of the head. Item Class : Headgear Defense Rate: 613 Head PosiLocation: Upper Weight : 60 Jobs : Swordman Class Id: (2229) Helm [1] This steel helmet, made in the style worn by roman soldiers, offers great protection, covering most of the head. Item Class : Headgear Defense Rate: 613 Head PosiLocation: Upper Weight : 60 Jobs : Swordman Class Id: (2230) Gemmed Sallet A jeweled headdress that wards off harmful magic. MDEF +3 Item Class : Headgear Defense Rate: 48 Head PosiLocation: Upper Weight : 50 Jobs : Swordman, Merchant, and Thief Classes Id: (2231) Gemmed Sallet [1] A jeweled headdress that wards off harmful magic. MDEF +3 Item Class : Headgear Defense Rate: 48 Head PosiLocation: Upper Weight : 50 Jobs : Swordman, Merchant, and Thief Classes Id: (2232) Circlet A jeweled, metal band worn on the head that wards off the effects of harmful magic. MDEF +3 Item Class : Headgear Defense Rate: 36 Head PosiLocation: Upper Weight : 30 Jobs : Mage, Acolyte Classes, and Soul Linker Id: (2233) Circlet [1] A jeweled, metal band worn on the head that wards off the effects of harmful magic. MDEF +3 Item Class : Headgear Defense Rate: 36 Head PosiLocation: Upper Weight : 30 Jobs : Mage, Acolyte Classes, and Soul Linker Id: (2234) Tiara A jeweled coronet said to grant the wisdom of an ancient queen that had worn it. INT +2 Item Class : Headgear Defense Rate: 47 Head PosiLocation: Upper Weight : 40 Required Level : 45 Jobs : Female Only All except Novice Job Id: (2235) Crown A crown adorned with gorgeous jewels that is said to be worn by a wise, ancient king who will grant his wisdom to the wearer. INT +2 Item Class : Headgear Defense Rate: 47 Head PosiLocation: Upper Weight : 40 Required Level : 45 Jobs : Male Only All except Novice Job Id: (2236) Santa Hat A red, pompom topped cap that is associated with Santa Claus's legend. It brings luck and magic protection to whoever wears it. MDEF + 1 , LUK + 1 Item Class : Headgear Defense Rate: 1 Head PosiLocation: Upper Weight : 10[/color] [/s][/color] Jobs : All Id: (2239) Monocle An aristrocratically stylish lense that is worn for only one eye. Item Class : Headgear Defense Rate: 0 Head PosiLocation: Mid Weight : 10[/color] [/s][/color] Jobs : All Id: (2241) Grampa Beard A white colored moustache, symbol of experience and well aged sophistication. Item Class : Headgear Defense Rate: 0 Head PosiLocation: Lower Weight : 10[/color] [/s][/color] Jobs : All Id: (2242) Purple Glasses High quality sunglasses that effectively block glare from the sun. Adds 10% resistance to the Blind status. Item Class : Headgear Defense Rate: 12 Head PosiLocation: Mid Weight : 10[/color] [/s][/color] Jobs : All Id: (2243) Geek Glasses A pair of glasses that make the wearer's eyes look like they're spinning without focus. Adds 15% resistance to the Blind status. Item Class : Headgear Defense Rate: 1 Head PosiLocation: Mid Weight : 10[/color] [/s][/color] Jobs : All Id: (2244) Big Ribbon An over-sized red ribbon that contains hidden magical power. MDEF + 3 Item Class : Headgear Defense Rate: 23 Head PosiLocation: Upper Weight : 20 Jobs : Every Job except Novice Id: (2245) Sweet Gent A dark colored and very stylish hat that was popularized by smooth crooners. Item Class : Headgear Defense Rate: 35 Head PosiLocation: Upper Weight : 40 Jobs : Every Job except Novice Id: (2246) Golden Gear A helmet forged from pure gold which blocks attacks effectively, but is also unaffordable. Item Class : Headgear Defense Rate: 5 Head PosiLocation: Upper Weight : 90 Required Level : 40 Jobs : Every Job except Novice Id: (2247) Romantic Gent An ivory hat worn by classy men during classy occasions. Item Class : Headgear Defense Rate: 35 Head PosiLocation: Upper Weight : 40 Jobs : Every Job except Novice Id: (2248) Western Grace A broad brimmed casual hat, usually worn by cowboys and ranchers, that is rustically stylish. Item Class : Headgear Defense Rate: 35 Head PosiLocation: Upper Weight : 40 Jobs : Every Job except Novice Id: (2249) Coronet A small decorative crown, fashioned out of pure gold, worn by members of nobility. INT + 1 Item Class : Headgear Defense Rate: 35 Head PosiLocation: Upper Weight : 30 Jobs : Every Job except Novice Id: (2250) Cute Ribbon A small, decorative ribbon for the head. Max SP + 20 Item Class : Headgear Defense Rate: 12 Head PosiLocation: Upper Weight : 10 Jobs : Every Job except Novice Id: (2251) Monk Hat A ceremonial hat worn by monks that contains a sacred force which offers protection from evil. MDEF +3 Item Class : Headgear Defense Rate: 510 Head PosiLocation: Upper Weight : 10 Jobs : Acolyte Class Id: (2252) Wizard Hat A mystic hat, made specifically for wizards, which amplifies pyschic power. Max SP +100 Item Class : Headgear Defense Rate: 47 Head PosiLocation: Upper Weight : 30 Jobs : Mage Class and Soul Linker Id: (2253) Sunflower Peculiar headgear designed to look like a sunflower. Reduces damage from Insect monsters by 10%. Item Class : Headgear Defense Rate: 1 Head PosiLocation: Upper Weight : 10 Jobs : All Id: (2254) Angel Wing A headband adorned with what appears to be the wings of an angel. It contains holiness that blesses the wearer's soul and offers protection from dark forces. Reduces damage from Demon monsters by 3%. AGI +1, LUK +1. MDEF +3 Item Class : Headgear Defense Rate: 24 Head PosiLocation: Upper Weight : 10 Jobs : Every Job except Novice Id: (2255) Evil Wing A headgear that look like the wings of a Demon. Demonic power increases the wearer's strength and offers protection from sacred powers. STR + 1 , MDEF + 2 Reduce damage taken from Angel monsters by 3 %. Item Class : Headgear Defense Rate: 36 Head PosiLocation: Upper Weight : 10 Jobs : Every Job except Novice Id: (2256) Majestic Goat A helmet, made to look like mighty goat horns, that can increase the strength of its wearer. STR +1 Item Class : Headgear Defense Rate: 59 Head PosiLocation: Upper Weight : 80 Jobs : Swordman, Merchant Classes, Taekwon Boy/Girl, Taekwon Master Id: (2257) Unicorn Horn A pristinely white horn worn on the forehead that makes one look like a unicorn. Item Class : Headgear Defense Rate: 24 Head PosiLocation: Upper Weight : 10 Jobs : All Id: (2258) Spiky Band A headband with two dangerously fashionable spikes. Item Class : Headgear Defense Rate: 612 Head PosiLocation: Upper Weight : 100 Required Level : 50 Jobs : Swordman Acolyte, Merchant, Thief Classes, Taekwon Boy/Girl, Taekwon Master Id: (2259) Mini Propeller A headgear topped with a fashionably experimental propeller. Item Class : Headgear Defense Rate: 1 Head PosiLocation: Upper Weight : 10 Jobs : All Id: (2260) Mini Glasses Glasses worn by true sophisticates. Item Class : Headgear Defense Rate: 1 Head PosiLocation: Mid Weight : 10 Jobs : Every Job except Novice Id: (2261) Army Cap A squad cap issued by the Prontera Military. Item Class : Headgear Defense Rate: 48 Head PosiLocation: Upper Weight : 40 Jobs : Swordman, Merchant, and Thief Classes Id: (2262) Clown Nose A fashion accessory used in clown or town drunk disguises. Item Class : Headgear Defense Rate: 0 Head PosiLocation: Lower Weight : 10 Jobs : All Id: (2263) Zorro Masque A mask patterned after the one worn by a fencer of legendary repute who always kept his identity as a wealthy don secret. Item Class : Headgear Defense Rate: 0 Head PosiLocation: Mid Weight : 10 Jobs : Every Job except Novice Id: (2264) Munak Hat An exact replica of the turban worn by Munak, complete with a queue and talisman. Reduces damage from Undead monsters by 10%. Item Class : Headgear Defense Rate: 5 Head PosiLocation: Upper,Mid,Lower Weight : 30 Jobs : All Id: (2265) Gangster Mask This mask marked with an ''X'' is a popular fashion item for bona fide street toughs. Adds 15% resistance to the Silence status. Item Class : Headgear Defense Rate: 0 Head PosiLocation: Lower Weight : 10 Jobs : All Id: (2266) Iron Cain Specialized face armor that protects the jaw and teeth in battle. Item Class : Headgear Defense Rate: 14 Head PosiLocation: Lower Weight : 30 Required Level : 50 Jobs : Swordman Class Id: (2267) Cigarette A narrow, short roll of finely cut tobacco wrapped in thin paper. Reduces damage from Insect monsters by 3%. Item Class : Headgear Defense Rate: 0 Head PosiLocation: Lower Weight : 10 Jobs : All except Novice Job (Parental Advisory) Id: (2268) Pipe A refined, wooden pipe used for smoking high quality tobacco. Reduces damage from Insect monsters by 3%. Item Class : Headgear Defense Rate: 0 Head PosiLocation: Lower Weight : 10 Jobs : All except except Novice Job (Parental Advisory) Id: (2269) Romantic Flower A delicate flower that is placed in the mouth for romantic seduction. Reduces damage from Plant monsters by 3%. Item Class : Headgear Defense Rate: 0 Head PosiLocation: Lower Weight : 10 Jobs : Every Job except Novice Id: (2270) Romantic Leaf A slender leaf that is placed in the mouth for a seductive look. Reduces damage from Plant monsters by 3%. Item Class : Headgear Defense Rate: 0 Head PosiLocation: Lower Weight : 10 Jobs : Every Job except Novice Id: (2271) Jack be Dandy A pair of glasses that are worn on the head for a more charming appearance, instead of vision related purposes. Item Class : Headgear Defense Rate: 1 Head PosiLocation: Upper Weight : 10 Jobs : Every Job except Novice Id: (2272) Stop Post A signpost that declares its wearer's desire that people should stop whatever they are doing. Causes catastrophes during wedding ceremonies. Item Class : Headgear Defense Rate: 1 Head PosiLocation: Upper Weight : 40 Jobs : All Id: (2273) Doctor Band A headband worn by doctors in the past during medical examinations. INT + 1 Item Class : Headgear Defense Rate: 35 Head PosiLocation: Upper Weight : 10 Jobs : Every Job except Novice Id: (2274) Ghost Bandana A traditional Japanese headpiece associated with the afterlife. AGI + 2 Item Class : Headgear Defense Rate: 0 Head PosiLocation: Upper Weight : 10 Jobs : Every Job except Novice Id: (2275) Red Bandana A boldly red bandana that was possibly left over from the 80's. Item Class : Headgear Defense Rate: 24 Head PosiLocation: Upper Weight : 10 Jobs : All Id: (2276) Angled Glasses A pair of glasses with lenses that are angled up and outward. Item Class : Headgear Defense Rate: 12 Head PosiLocation: Mid Weight : 10 Jobs : All Id: (2277) Nurse Cap A cap worn by nurses both great and small. INT + 1 Item Class : Headgear Defense Rate: 14 Head PosiLocation: Upper Weight : 10 Jobs : Acolyte Class Id: (2278) Mr. Smile A simple mask with a smile carved into it. Item Class : Headgear Defense Rate: 1[color=#=#7F0000]FFFFFF [/color] Head Posi000000 Location: Mid,Lower Weight : 10 Jobs : All Id: (2279) Bomb Wick A wick-like ornament worn on top of the head for a dangerous look. Item Class : Headgear Defense Rate: 1 Head PosiLocation: Upper Weight : 10 Jobs : All Id: (2280) Sakkat A rustic hat knit from rough reeds and bamboos that shields against the rain and the glare of the sun. Ssaurabi, the ancient Korean warrior, was known to wear one of these. AGI +1 Item Class : Headgear Defense Rate: 34 Head PosiLocation: Upper Weight : 30 Jobs : All Id: (2281) Opera Masque A mysterious mask traditionally worn by opera phantoms. Item Class : Headgear Defense Rate: 2[color=#=#7F0000]FFFFFF [/color] Head Posi000000 Location: Mid,Lower Weight : 20 Jobs : Every Job except Novice Id: (2282) Halo A spiritual symbol that typically appears over the heads of those who are holy. Increases resistance to the Holy property by 15%. Item Class : Headgear Defense Rate: 0 Head PosiLocation: Upper Weight : 10 Jobs : All Id: (2283) Ear Muffs Ear coverings, linked by a headband, that protect the wearer's ears from the cold. Increases resistance to Curse status by 10%. Item Class : Headgear Defense Rate: 34 Head PosiLocation: Upper Weight : 20[/color] [/s][/color] Jobs : All Id: (2284) Antlers A set of deer antlers that humans, finally, can proudly wear. Item Class : Headgear Defense Rate: 48 Head PosiLocation: Upper Weight : 50 Jobs : Every Job except Novice Id: (2285) Apple of Archer A headgear made in the honor of the legendary archer who shot an apple, on top of a friend's head, from a long distance. DEX + 3 Item Class : Headgear Defense Rate: 01 Head PosiLocation: Upper Weight : 20 Required Level : 30 Jobs : Every Job except Novice Id: (2286) Elven Ears A fashion accessory that gives ears that vaunted, elvish look. For some, it is an incredible turn-on. Item Class : Headgear Defense Rate: 0 Head PosiLocation: Mid Weight : 10 Required Level : 70 Jobs : Every Job except Novice Id: (2287) Pirate Bandana A bandana that is the mark of the lawless pirates of the oceans. STR + 1 Item Class : Headgear Defense Rate: 34 Head PosiLocation: Upper Weight : 10 Jobs : Every Job except Novice Id: (2288) Mr. Scream A mask that expresses anguish and despair borne of insanity. Item Class : Headgear Defense Rate: 1 Head PosiLocation: Mid,Lower Weight : 10 Jobs : Every Job except Novice Id: (2289) Poo Poo Hat A hat which looks just like fecal matter that is guaranteed to end a date on a tragic note. Reduces damage from Demihuman monsters by 10%. Item Class : Headgear Defense Rate: 0 Head PosiLocation: Upper Weight : 70 Jobs : All Id: (2290) Funeral Hat Traditional Korean headdress worn during funeral ceremonies by the bereaved family and close friends. Item Class : Headgear Defense Rate: 1 Head PosiLocation: Upper Weight : 10 Jobs : All Id: (2291) Masquerade A black leather mask, shaped like butterfly wings, that increases damage inflicted upon Demihuman monsters by 3%. Item Class : Headgear Defense Rate: 0 Head PosiLocation: Mid Weight : 10 Jobs : Every Job except Novice Id: (2292) Welding Mask A durable mask made from a fat metal plate that is usually worn by welders and Blacksmiths. Increases resistance to Fire property by 10%. Item Class : Headgear Defense Rate: 2 Head PosiLocation: Mid,Lower Weight : 30 Required Level : 50 Jobs : Merchant Class Id: (2293) Pretend Murdered A stage prop that creates the illusion that the wearer has a knife sticking out of his head. Item Class : Headgear Defense Rate: 1 Head PosiLocation: Upper Weight : 10 Jobs : All Id: (2294) Stellar A small, star shaped hairclip that makes a great present for ladies. Item Class : Headgear Defense Rate: 1 Head PosiLocation: Upper Weight : 10 Jobs : All Id: (2295) Blinker A face mask that is worn by those who have trouble sleeping. Adds resistance to the Blind status. Item Class : Headgear Defense Rate: 0 Head PosiLocation: Mid Weight : 10 Jobs : Every Job except Novice Id: (2296) Binoculars A special optical tool that enables one to observe objects from a great distance. DEX + 1 Item Class : Headgear Defense Rate: 12 Head PosiLocation: Mid Weight : 10 Required Level : 50 Jobs : Archer Class Id: (2297) Goblin Mask A mask worn by Goblins to scare and intimidate unsuspecting enemies. Item Class : Headgear Defense Rate: 1 Head PosiLocation: Mid,Lower Weight : 10 Jobs : Every Job except Novice Id: (2298) Green Feeler Large insect antennae that humans can wear. Item Class : Headgear Defense Rate: 23 Head PosiLocation: Upper Weight : 10 Jobs : All Id: (2299) Orc Helm A hardy helmet that was crafted by the most expert of Orcish smiths. Item Class : Headgear Defense Rate: 59 Head PosiLocation: Upper Weight : 50 Jobs : Swordman, Merchant, and Thief Classes Id: (2301) Cotton Shirt A simple, sturdily made shirt of cotton. Item Class : Armor Defense Rate: 10 Weight : 10 Jobs : All Id: (2302) Cotton Shirt [1] A simple, sturdily made shirt of cotton. Item Class : Armor Defense Rate: 10 Weight : 10 Jobs : All Id: (2303) Jacket A jacket made out of mediocre leather. Item Class : Armor Defense Rate: 215 Weight : 20 Jobs : All Id: (2304) Jacket [1] A jacket made out of mediocre leather. Item Class : Armor Defense Rate: 215 Weight : 20 Jobs : All Id: (2305) Adventurer's Suit A light, comfortable suit made just for young adventurers. Item Class : Armor Defense Rate: 320 Weight : 30 Jobs : All Id: (2306) Adventurer's Suit [1] A light, comfortable suit made just for young adventurers. Item Class : Armor Defense Rate: 320 Weight : 30 Jobs : All Id: (2307) Mantle A cloak that is simple, yet elegant. Item Class : Armor Defense Rate: 437 Weight : 60 Jobs : Every Job except Novice Id: (2308) Mantle [1] A cloak that is simple, yet elegant. Item Class : Armor Defense Rate: 437 Weight : 60 Jobs : Every Job except Novice Id: (2309) Coat A long coat that provides remarkable warmth in cold weather. Item Class : Armor Defense Rate: 542 Weight : 120 Jobs : Every Job except Novice Id: (2310) Coat [1] A long coat that provides remarkable warmth in cold weather. Item Class : Armor Defense Rate: 542 Weight : 120 Jobs : Every Job except Novice Id: (2311) Mink Coat [1] A fur coat that is actually made using hides from Lunatics. Item Class : Armor Defense Rate: 630 Weight : 230 Required Level : 30 Jobs : Every Job except Novice Id: (2312) Padded Armor Armor constructed of solid metal plates that have been padded on the inside for comfort. Item Class : Armor Defense Rate: 735 Weight : 280 Jobs : Swordman, Merchant, and Thief Classes Id: (2313) Padded Armor [1] Armor constructed of solid metal plates that have been padded on the inside for comfort. Item Class : Armor Defense Rate: 735 Weight : 280 Jobs : Swordman, Merchant, and Thief Classes Id: (2314) Chain Mail Heavy mail made entirely of polished, metal chain links. Item Class : Armor Defense Rate: 855 Weight : 330 Jobs : Swordman, Merchant, and Thief Classes Id: (2315) Chain Mail [1] Heavy mail made entirely of polished, metal chain links. Item Class : Armor Defense Rate: 855 Weight : 330 Jobs : Swordman, Merchant, and Thief Classes Id: (2316) Full Plate Heavy, solid armor made of durable plates of impenetrable metal. Item Class : Armor Defense Rate: 170 Weight : 450 Required Level : 40 Jobs : Swordman Class Id: (2317) Full Plate [1] Heavy, solid armor made of durable plates of impenetrable metal. Item Class : Armor Defense Rate: 170 Weight : 450 Required Level : 40 Jobs : Swordman Class Id: (2318) Lord's Clothes [1] Formal clothing made in a Renaissance style that evokes thoughts of romance and elegance. INT + 1 , MDEF + 5 Item Class : Armor Defense Rate: 859 Weight : 250 Required Level : 70 Jobs : Merchant Class Id: (2319) Glittering Jacket [1] A jacket covered in fake, yet glamorous, rhinestones that is favored by hipsters and lounge singers. Adds a 3% chance of causing Blind status to enemies with each attack. MDEF +5 Item Class : Armor Defense Rate: 758 Weight : 250 Required Level : 60 Jobs : Every Job except Novice Id: (2320) Formal Suit [1] A formal suit for males. Item Class : Armor Defense Rate: 540 Weight : 30 Jobs : Every Job except Novice Id: (2321) Silk Robe A finely woven, silk robe that has been enchanted with magic. MDEF + 10 Item Class : Armor Defense Rate: 320 Weight : 40 Jobs : Swordman, Mage, Acolyte, Merchant Classes, and Soul Linker Id: (2322) Silk Robe [1] A finely woven, silk robe that has been enchanted with magic. MDEF + 10 Item Class : Armor Defense Rate: 320 Weight : 40 Jobs : Swordman, Mage, Acolyte, Merchant Classes, and Soul Linker Id: (2323) Scapulare A blessed outer garment worn by clerics for religious ceremonies. Item Class : Armor Defense Rate: 24 Weight : 40 Jobs : Acolyte Class Id: (2324) Scapulare [1] A blessed outer garment worn by clerics for religious ceremonies. Item Class : Armor Defense Rate: 24 Weight : 40 Jobs : Acolyte Class Id: (2325) Saint's Robe A robe that has been baptized with saintly power. MDEF +5 Item Class : Armor Defense Rate: 650 Weight : 60 Jobs : Acolyte and Merchant Classes Id: (2326) Saint's Robe [1] A robe that has been baptized with saintly power. MDEF +5 Item Class : Armor Defense Rate: 650 Weight : 60 Jobs : Acolyte and Merchant Classes Id: (2327) Holy Robe A robe that emanates an aura of holiness. Increases resistance to Demon monsters by 15% and resistance against Shadow property by 10%. MDEF + 5 Item Class : Armor Defense Rate: 57 Weight : 170 Required Level : 60 Jobs : Acolyte Class Id: (2328) Wooden Mail Armor constructed out of wood. Item Class : Armor Defense Rate: 425 Weight : 100 Jobs : Swordman and Merchant Classes Id: (2329) Wooden Mail [1] A simple set of armor carved out of solid wood. Item Class : Armor Defense Rate: 425 Weight : 100 Jobs : Swordman and Merchant Classes Id: (2330) Tights Skintight, form fitting clothing that allows easy movement. DEX +1 Item Class : Armor Defense Rate: 627 Weight : 50 Required Level : 45 Jobs : Archer Class Id: (2331) Tights [1] Skintight, form fitting clothing that allows easy movement. DEX +1 Item Class : Armor Defense Rate: 627 Weight : 50 Required Level : 45 Jobs : Archer Class Id: (2332) Silver Robe A robe knit out of silver thread. Item Class : Armor Defense Rate: 423 Weight : 70 Jobs : Mage Class and Soul Linker Id: (2333) Silver Robe [1] A robe knit out of silver thread. Item Class : Armor Defense Rate: 423 Weight : 70 Jobs : Mage Class and Soul Linker Id: (2334) Mage Coat An exclusive robe for Mage Class characters that contains magic power. MDEF +5 , INT +1 Item Class : Armor Defense Rate: 540 Weight : 60 Required Level : 50 Jobs : Mage Class and Soul Linker Id: (2335) Thief Clothes Extremely light clothes outfitted with many pockets, making it handy for stashing stolen goods. AGI +1 Item Class : Armor Defense Rate: 640 Weight : 10 Jobs : Thief Class and Ninja Id: (2336) Thief Clothes [1] Extremely light clothes outfitted with many pockets, making it handy for stashing stolen goods. AGI +1 Item Class : Armor Defense Rate: 640 Weight : 10 Jobs : Thief Class and Ninja Id: (2337) Ninja Suit A suit for assassins that allows the wearer to move more quickly and stealthily. AGI +1, MDEF +3 Ninja Shinobi armor set Ninja Suit Shinobi Sash Set bonus +300 HP -20% SP consumption Item Class : Armor Defense Rate: 758 Weight : 150 Required Level : 50 Jobs : Thief Class & Ninja Id: (2338) Wedding Dress A wedding dress that is immaculately white. MDEF +15 Item Class : Armor Defense Rate: 10 Weight : 500 Jobs : Female Only All except Novice Job Id: (2339) Pantie A risque undergarment that is comfortable to wear, but offers very little in the way of defense. Item Class : Armor Defense Rate: 422 Weight : 10 Jobs : All Id: (2340) Novice Breastplate [1] A piece of armor that covers the chest of a Novice. Class : Armor Defense Rate: 4 Weight : 50 Required Level : 10 Jobs : Novice Id: (2341) Legion Plate Armor An extremely heavy piece of armor worn by members of the Legion. Class : Armor Defense Rate: 1179 Weight : 550 Required Level : 70 Jobs : Crusader Id: (2342) Legion Plate Armor [1] An extremely heavy piece of armor worn by members of the Legion. Class : Armor Defense Rate: 1179 Weight : 550 Required Level : 70 Jobs : Crusader Id: (2343) Robe of Cast A robe which aids its wearer in reducing magic casting time. Reduce 3 % casting delay. Class : Armor Defense Rate: 540 Weight : 110 Required Level : 75 Jobs : Wizard, Sage, and Soul Linker Id: (2344) Lucius's Fierce Armor of Volcano An armor that is enchanted with the Fire Property. Class : Armor Defense Rate: 425 Weight : 220 Required Level : 45 Jobs : Swordman and Merchant Classes Id: (2345) Lucius's Fierce Armor of Volcano [1] An armor that is enchanted with the Fire Property. Class : Armor Defense Rate: 425 Weight : 220 Required Level : 45 Jobs : All Jobs except Novice Id: (2346) Saphien's Armor of Ocean An armor that is enchanted with the Water Property. Class : Armor Defense Rate: 425 Weight : 220 Required Level : 45 Jobs : Swordman and Merchant Classes Id: (2347) Saphien's Armor of Ocean [1] An armor that is enchanted with the Water Property. Class : Armor Defense Rate: 425 Weight : 220 Required Level : 45 Jobs : All Jobs except Novice Id: (2348) Aebecee's Raging Typhoon Armor An armor that is enchanted with the Wind Property. Class : Armor Defense Rate: 425 Weight : 220 Required Level : 45 Jobs : Swordman and Merchant Classes Id: (2349) Aebecee's Raging Typhoon Armor [1] An armor that is enchanted with the Wind Property. Class : Armor Defense Rate: 425 Weight : 220 Required Level : 45 Jobs : All Jobs except Novice Id: (2350) Claytos Cracking Earth Armor An armor that is enchanted with the Earth Property. Class : Armor Defense Rate: 425 Weight : 220 Required Level : 45 Jobs : Swordman and Merchant Classes Id: (2351) Claytos Cracking Earth Armor [1] An armor that is enchanted with the Earth Property. Class : Armor Defense Rate: 425 Weight : 220 Required Level : 45 Jobs : All Jobs except Novice Id: (2352) Tattered Novice Ninja Suit An exclusive armor for new adventurers. Impossible to refine this item. Class : Armor Defense Rate: 425 Weight : 0.1 Required Level : NA1 Jobs : Novice Id: (2353) Odin's Blessing [1] The main component of the Hermod Armor set. Class : Armor Defense : 653 Weight : 250 Required Level : 65 Id: (2354) Goibne's Armor An armor that was accidentally enchanted by Goibne the blacksmith when he spilled the mystic ale of life all over it. VIT +2, Max HP +10%. Class : Armor Defense : 758 Weight : 350 Required Level : 54 Jobs : All except Novice Class Id: (2355) Angelic Protection [1] Super Novice Guardian Angel's robe. MDEF + 20. Angel's Protection Set Angel's Kiss Angelic Protection Angelic Cardigan Angel's Reincarnation Angelic Guard HP +900 SP +100 A low Chance of casting level 1 Assumptio when attacked physically. Class : Armor Defense : 425 Weight : 60 Required Level : 40 Jobs : Novice Class Id: (2356) Blessed Holy Robe [1] A blessed holy robe that protects its wearer from being tainted by evil. Adds +80% Blind resistance, MDEF +5. Class : Armor Defense : 45 Weight : 250 Required Level : 70 Jobs : Priest, Monk Id: (2357) Valkyrian Armor [1] A set of shining white armor worn by Valkyries, [/s][/color] the battle maidens that serve the god Odin. Increases resistance to Mute status when worn by Mage, Archer, and Acolyte Classes. Increases resistance to Stun status when worn by Swordman, Merchant, and Thief Classes. Cannot be destroyed in battle. All Stats +1. Valkyrian Armor Set Valkyrie Helm Valkyrie Armor Valkyrie Manteau Valkyrie Shoes All Stats +1 Class : Armor DEFefense : 655 Weight : 280 Jobs :All Transcendent Classes except Novice Id: (2358) An evening dress worn by an Angel. You will feel blessed when you wear it. LUK + 4. Item Class : Armor Defense : 5 Weight : 100 Jobs : All Jobs Id: (2359) Ninja Suit [1] A sneaking suit that enables its wearer to move more quickly and stealthily. AGI + 1, MDEF + 3 Ninja Shinobi armor set Ninja Suit Shinobi Sash Set bonus +300 HP -20% SP consumption Class : Armor Defense : 758 Weight : 150 Required Level : 50 Jobs : Thief Class & Ninja Id: (2360) Robe of Cast [1] A robe that enhances the wearer's magic casting capability. Reduces Cast Time of skills by 3%. Class : Armor Defense : 540 Weight : 110 Required Level : 75 Jobs : Wizard, Sage, and Soul Linker Jobs Id: (2364) Meteor Plate [1] This plate armor was forged using mysterious materials from a meteor. Adds 30% tolerance to Stun and Freeze statuses. Item Class : Armor Defense : 1085 Weight : 300 Required Level : 55 Jobs : Transcendent Swordman and Merchant Classes Id: (2365) Robes Of Orleans [1] A uniform that was once worn by a chef that was obsessed with cleanliness. Nobody could stop him once he started talking about cuisine. Wearer's magic cannot be interrupted (except during WoE) at the cost of increasing Cast Time by 15%. Item Class : Armor Defense : 215 Weight : 30 Required Level : 55 Jobs : All Transcendent Jobs except Novice Id: (2366) Divine Cloth [1] A holy garment that has been purified by a series of religious rituals. Increases tolerance to Curse, Silence, Stun, Sleep, and Stone Curse statuses by 5%. Item Class : Armor Defense : 650 Weight : 150 Required Level : 55 Jobs : All Transcendent Jobs except Novice Id: (2367) Sniping Suit [1] A sniping suit that stimulates all the muscles used in firing arrows, increasing accuracy while reducing stress on the body. CRI +6 with additional CRI bonus determined by LUK stat. MDEF +5. Skill Delay reduced by 23%. Item Class : Armor Defense : 542 Weight : 75 Required Level : 50 Jobs : Sniper Job Id: (2371) Pantie [1] A risque undergarment that is comfortable to wear, but offers very little in the way of defense. Item Class : Armor Defense Rate: 422 Weight : 10 Jobs : All Id: (2372) Mage Coat [1] An exclusive robe for Mage Class characters that contains magic power. MDEF +5 , INT +1 Item Class : Armor Defense Rate: 540 Weight : 60 Required Level : 50 Jobs : Mage Class and Soul Linker Id: (2373) Holy Robe [1] A robe that emanates an aura of holiness. Increases resistance to Demon monsters by 15% and resistance against Shadow property by 10%. MDEF + 5 Item Class : Armor Defense Rate: 57 Weight : 170 Required Level : 60 Jobs : Acolyte Class Id: (2374) Diabolus Robe [1] A robe which is decorated with unknown letters. The wearer feels like they're learning a new language. MaxSP +150, MDEF +5 Reduces casting delay by 10% Increases effectiveness of Heal skill by 6%. When equipped with Diabolus Ring, MATK +3%, Increases attack to all monsters by 3%. Weapon Class : Armor Defense : 657 Weight : 30 Required Level : 5560 Jobs : Transcendent Archer, Mage, Acolyte Id: (2375) Diabolus Armor [1] An Armor which is made of an unknown metal in the human-world. Mysterious power is hidden in the armor. STR +2, DEX +1, MaxHP +150. Tolerance to Stun and Stone +5%. When equipped with Diabolus Ring, MATK +3%, Increases attack to all monsters by 3%. Weapon Class : Armor Defense : 79 Weight : 60 Jobs : Transcendent Swordman, Merchant, Thief Id: (2376) Assaulter Plate [1] Designed for brave warriors who face enemies at the forefront. It gives off multiple effects when compounded as a set. Reduces damage from Demihuman monsters by 2%. MaxHP +150, MDEF +2. 000000 When equipped with Battle Greaves and Captain's Manteau, Increases damage received from all non-Demihuman monsters times 3. VIT +3, MaxHP +12%. Heal skill and recovery item effect increase by 10%. When the wearer receives physical damage, has a chance of restoring 6,000 HP for 10 seconds. Weapon Class : Armor Defense : 57 Weight : 0 Required Level : 80 Jobs : Swordman, Merchant, Taekwon Boy/Girl, Taekwon Master Id: (2377) Elite Engineer Armor [1] Designed to be used by outstanding warriors who have remarkable attack skills. It gives off multiple effects when compounded as a set. Reduces damage from Demihuman monsters by 2%. MHP +150, MDEF +2, f000000 When equipped with Combat Greaves and Captain's Manteau, STR +3, MaxHP 12% Increases Mammonite Damage by 20%. Increases HP Restoration of Heal and Potion Pitcher by 10%. Increases damage from non-Demihuman monsters times 3. Indestructible. Weapon Class : Armor Defense : 750 Weight : 0 Required Level : 80 Jobs : Merchant Id: (2378) Assassin Robe [1] If you desire to move more quickly, this might help. It gives off multiple effects when compounded as a set. Reduces damage from Demihuman monsters by 2%. MaxHP +150, MDEF +2, 000000 When equipped with Battle Greaves and Captain's Manteau, AGI +3. MaxHP +12%, Critical Rate +5%, ASPD +5% Increases damage from non-Demihuman monsters times 3. When attacking physically has a chance of restoring 3,000 HP for 10 seconds. Weapon Class : Armor Defense : 741 Weight : 0 Required Level : 80 Jobs : Thief Classes and Ninja Id: (2379) Warlock's Battle Robe [1] A Battle Robe that helps increase the possibility of survival. It gives off multiple effects when compounded as a set. Reduces damage from Demihuman monsters by 2%. MaxHP +150, MDEF +2, 000000 When equipped with Combat Boots and Commander's Manteau, INT +3. MaxHP +12%. Adds 20% resistance to Stun. Increases damage from all non-Demihuman monsters times 3. When receiving physical damage, has a chance of enchanting Armor with the Ghost property for 10 seconds. Weapon Class : Armor Defense : 36 Weight : 0 Required Level : 80 Jobs : Mage Id: (2380) Medic's Robe [1] Designed to be used by responsible warriors who take charge of the survival of the guild or party. It gives off multiple effects when compounded as a set. Reduces damage from Demihuman monsters by 2%. MaxHP +150, MDEF +2. 000000 When equipped with Combat Boots and Commander's Manteau, INT +3. MaxHP +12%. Reduces Holy Light casting time by 50%. Increases damage from all non-Demihuman monsters times 3. Increases HP Restoration of Heal and Sanctuary by 6% when they are cast by the wearer. When receiving physical damage, has a chance of enchanting Armor with the Ghost property for 10 seconds. Weapon Class : Armor Defense : 325 Weight : 0 Required Level : 80 Jobs : Acolyte Id: (2381) Elite Archer Suit [1] If you desire to become an accurate and efficient warrior in battle, this might help. It gives off multiple effects when compounded as a set. Reduces damage from Demihuman monsters by 2%. MaxHP +150, MDEF +2. 000000 When equipped with Combat Boots and Commander's Manteau, DEX +3, MaxHP +12%. Reduces long ranged Damage by 10% and cast delay by 25%. Increases damage from all non-Demihuman monsters times 3. Weapon Class : Armor Defense : 35 Weight : 0 Required Level : 80 Jobs : Archer Id: (2382) Elite Shooter Suit [1] If you are a true Gunslinger, you might want this suit! It gives off multiple effects when compounded as a set. Reduces damage from Demihuman monsters by 2%. MHP +150, MDEF +2. 000000 When equipped with Battle Boots and Sheriff's Manteau, DEX +3, MaxHP +12%. Reduces long ranged Damage by 10% and cast delay by 25%. Increases damage from all non-Demihuman monsters times 3. Weapon Class : Armor Defense : 325 Weight : 0 Required Level : 80 Jobs : Gunslinger Id: (2383) Brynhild Brynhild is one of the valiant valkyries, meaning 'the warrior's armor'. Base level*20 MHP increase. Base Lv*5 MSP increase. Physical attack power +10%, Magic attack power +10%. MDEF + 10 Cannot be knocked back. Cannot be refined, or destroyed. TypeClass : Armor Def Defense : 120 Weight : 40 Required lvLevel : 94 Class : All Id: (2386) Chameleon Armor A miraculous Armor that can change its ability according to the ability of the wearer. Increases HP and SP as much as the certain value of the base level. When magically attacked, the armor actives with its own ability at a certain chance and all kinds of magic is not effective to the wearer for 2 seconds. If worn by Swordman/Merchant/Thief Class, DEF + 3 If worn by Wizard/Acolyte/Archer Class, MDEF + 5 Class : Armor Defense : 55 Weight : 170 Required Level : 70 Jobs : 2nd Transcendent Class Id: (2387) Sprint Mail [1] Very nimble looking armor that lets you gallop as fast as you could. It looks like a running shirt, while it has the function of an armor. Vit + 1. HP Recovery increases by 5% Improves the effectiveness of receiving Heals and Recovery items by 3% Class : Armor Defense : 320 Weight : 100 Required Level : 70 Jobs : 2nd Transcendent Class Id: (2388) Kandura [1] Common outfit in the Middle East Asia. It is specially designed for the weather. AGI + 1 FLEE + 5, Attack Speed + 2% Class : Armor Defense : 436 Weight : 30 Required Level : 70 Jobs : Assassin Cross Id: (2389) Armor of Naga [1] An armor made of Nana's scales. Very sharp and shiny that it seems to hurt anything goes near it. MDEF + 2 When the wearer physically attacks the enemy, it gives ATK + 20 at a certain rate. Class : Armor Defense : 45 Weight : 100 Required Level : 70 Jobs : 2nd Transcendent Class Id: (2390) Improved Tights [1] A brand new Tights developed by Rekenber Corporation. Made of very advanced material which fits tightly to the body. MDEF + 2. Perfect Dodge + 3 Class : Armor Defense : 638 Weight : 40 Required Level : 75 Jobs : Transcendent Archer Class Id: (2391) Life Link [1] A holy armor made by the Godness in order to cure the chosen warrior. Increases the speed of natural recovery of the wearer. vit + 2. MDEF + 5 HP Natual Recovery Speed increases by 50% Class : Armor Defense : 975 Weight : 350 Required Level : 82 Jobs : Transcendent Swordman Class Id: (2393) Novice Adventurer Suit [1] A light, comfortable suit made just for young adventurers. Item Class : Armor Defense Rate: 845 Weight : 0 Jobs : Novice Id: (2394) Glorious Suit HP + 20% 7% additional resistance to the attack from Demi-Human monsters. When equipped with Glorious Shoes and Glorious Muffler, attack strength to all enemies increase by 5%, MATK +5%, and gives 3% increase in the recovery amount of using Heal, Potion Pitcher, Sanctuary. Never gets freezed. Class : Armor Defense : 10 Weight : 0 Required Level : 81 Jobs : All Jobs except Novice Id: (2395) Glorious Public Suit HP + 600, SP Recovery rate increases by 10% Class : Armor Defense : 10 Weight : 0 Required Level : 61 Jobs : All Jobs except Novice Id: (2396) Glorious Supplied Suit HP + 500 Class : Armor Defense : 10 Weight : 0 Jobs : All Jobs except Novice Id: (2399) Dragon Vest [1] Inner wear made out of a draco's mane. Mdef + 3 When equipped with Dragon Manteau: Agi +5 / Flee +15 Class : Armor Defense : 320 Weight : 50 Jobs : All Transcendent Job Classes Id: (2401) Sandals Cute, feminine shoes that are a part of the standard schoolgirl's uniform. Fortunately, these are unisex. Item Class : FootgearShoes Defense Rate:15 Weight : 20[/color] [/s][/color] Jobs : All Id: (2402) Sandals [1] Cute, feminine shoes that are a part of the standard schoolgirl's uniform. Fortunately, these are unisex. Item Class : FootgearShoes Defense Rate:15 Weight : 20[/color] [/s][/color] Jobs : All Id: (2403) Shoes A pair of shoes made of supple, high quality leather. Item Class : FootgearShoes Defense Rate: 210 Weight : 40 Jobs : Every Job except Novice Id: (2404) Shoes [1] A pair of shoes made of supple, high quality leather. Item Class : FootgearShoes Defense Rate: 210 Weight : 40 Jobs : Every Job except Novice Id: (2405) Boots A pair of heavy leather boots, padded with Lunatic fur, that is suited to warriors. Item Class : FootgearShoes Defense Rate: 416 Weight : 60 Jobs : Swordman, Archer, Merchant, Thief Classes, Taekwon Boy/Girl, Taekwon Master, and Gunslinger Id: (2406) Boots [1] A pair of heavy leather boots, padded with Lunatic fur, that is suited to warriors. Item Class : FootgearShoes Defense Rate: 416 Weight : 60 Jobs : Swordman, Archer, Merchant, Thief Classes, Taekwon Boy/Girl, Taekwon Master, and Gunslinger Id: (2407) Crystal Pumps A pair of feminine high heeled shoes made of fine crystal. Usually, these are worn only on special occasions. LUK + 5 , MDEF + 10 Item Class : FootgearShoes Defense Rate: 05 Weight : 10 Jobs : Female Only All except Novice Job Id: (2408) Shackles These steel shackles were clamped on the ankles to prevent some prisoner from escaping. Item Class : FootgearShoes Defense Rate: 318 Weight : 300[/color] [/s][/color] Jobs : All Id: (2409) High Heels Striped high heeled shoes said to have been worn by a wicked witch since they enhanced her magical powers. MDEF + 5 Item Class : FootgearShoes Defense Rate: 24 Weight : 60 Jobs : Every Job except Novice Id: (2410) Sleipnir Named after Odin's trusty steed, these shoes also mimic Sleipnir's powers. Increase Movement Speed. SP Recovery +125% Max HP/SP +120% MDEF +10 Weapon INT+25 Class : Shoes Defense : 540 Weight : 350 Required Level : 94 Jobs : All Id: (2411) Greaves Steel boots which offer dependable foot protection. Class : Shoes Defense Rate: 527 Weight : 75 Required Level : 65 Jobs : Knight and Crusader Jobs Id: (2412) Greaves [1] Steel boots which offer dependable foot protection. Class : Shoes Defense Rate: 527 Weight : 75 Required Level : 65 Jobs : Knight and Crusader Jobs Id: (2413) Safety Boots Light, sturdy shoes with steel covers to protect its wearer's feet from harm. Impossible to refine this item. Class : Shoes Defense Rate: 6 Weight : 35 Required Level : 30 Jobs : Swordman Id: (2414) Novice Slippers Exclusive shoe for new adventurers Impossible to refine this item. Class : Shoes Defense Rate: 25 Weight : 0.1 Required Level : NA1 Jobs : Novice Id: (2415) Bunny Slipper [1] A pair of slippers which enhances a girl's cuteness. Secretly worn by pretty boys. LUK +3 Female Only Class : Shoes Defense : 3 Weight : 30 Required Level : 30 Jobs : Every Job except Novice Id: (2416) Novice Shoes [1] A pair of shoes made exclusively for brand new adventurers. MAX HP +5%. Class : Shoes Defense : 28 Weight : 50 Required Level : 40 Jobs : Novice Class Id: (2417) Fricco's Shoes A pair of shoes that were blessed by Freyr, the god of earth and the son of Njord. His blessing would release its owner from pain. Increase value of Red, Orange, Yellow and White Potion by 20%, adds Agi+ 2. If the owner is equipped with the armor set, it adds Agi+ 3, MHP/MSP + 5%. Njord's Armor Set Fricco's Shoes Falcon Muffler Odin's Blessing AGI +3 Max HP/SP +5% Class : Shoes Defense : 312 Weight : 50 Required Level : 65 Jobs : All except Novice Class Id: (2418) Vidar's Boots The boots worn by Vidar, son of Odin, when he killed the Fenrir Wolf. These represent the great physical and mental strength Vidar displayed in that epic final battle. Max HP/Max SP +9%. Class : Shoes Defense : 413 Weight : 65 Required Level : 65 Jobs : All except Novice Class Id: (2419) Goibne's Greaves A pair of shoes rumored to be forged by Goibne in response to competition from his rival, Dulb. Max HP/Max SP +5%. MDEF +3. Class : Shoes Defense : 413 Weight : 70 Required Level : 54 Jobs : All except Novice Class Id: (2420) Angel's Reincarnation [1] Heavenly sandals worn by the Guardian Angel of Super Novices. Max HP + 100. Class : Shoes Defense : 28 Weight : 70 Required Level : 25 Jobs : Novice Class Id: (2421) Valkyrian Shoes [1] A pair of shoes worn by the Valkyries, Odin's battle maidens. These shoes grow more powerful [/s][/color] as the wearer improves his own abilities. Increases Max HP by (Base Level*5) when worn by Mage, Archer, and Acolyte Classes. Increases Max SP by (Job Level*2) when worn by Swordman, Merchant, and Thief Classes. Cannot be destroyed in battle. Valkyrian Armor Set Valkyrie Helm Valkyrie Armor Valkyrie Manteau Valkyrie Shoes All Stats +1 Class : Shoes DEFefense : 413 Weight : 50 Jobs :All Transcendent Classes except Novice Id: (2422) High Fashion Sandals [1] Jeweled, golden strapped sandals that offer a casual, yet [/s][/color] fashionable, comfort. MDEF +10 Class : Shoes Defense : 27 Weight : 20 Jobs : Mage and Acolyte Classes; Soul Linker Job Id: (2423) Variant Shoes Although it seems that whoever made these shoes tried to fix his mistakes, he didn't make these as well as he hoped. Increase Max HP and SP by 20%. Increasing the Upgrade Level will reduce Max SP and HP bonus, but will increase DEF bonus. Item Class : Shoes Def Defense : 13 Weight : 50 Required Level : 85 Jobs : All Transcendent Jobs except Novice Id: (2424) Tidal Shoes [1] This pair of shoes was designed with a waterproof coating that prevents slippage in wet areas. Adds 5% tolerance to Water property attacks, + 5% HP Recovery. Adds +10% Max HP when worn with Wool Scarf. Item Class : Shoes Def Defense : 13 Weight : 30 Required Level : 55 Jobs : All Transcendent Jobs except Novice Id: (2425) Black Leather Boots A pair of boots made of light, resilient leather that makes you want to run when you wear them. AGI +1. Additional AGI +2 when Upgrade Level is 9 or greater. Item Class : Shoes Defense : 416 Weight : 50 Required Level : 55 Jobs : All Transcendent Jobs except Novice Id: (2426) Shadow Walk Shadowy shoes made using dark forces, and enchanted with a spell to protect their wearer when danger approaches. MDEF +10. Has a certain chance of auto casting Lv.3 Cloaking when hit by magic attacks. If the wearer has learned a higher level of Cloaking, those levels of Cloaking will be auto cast instead. If the wearer has not learned Lv. 3 Cloak the wearer cannot move away from walls. Item Class : Shoes Defense : 0 Weight : 200 Required Level : 75 Jobs : All Transcendent Jobs except Novice Id: (2429) Iron Boots Shoes which are solidly made and heavy. Item Class : Shoes Defense : 5 Weight : 150 Jobs : Swordman, Merchant, Thief Classes, Archer Id: (2430) Iron Boots Shoes which are solidly made and heavy. Item Class : Shoes Defense : 5 Weight : 80 Jobs : All Jobs Id: (2432) Highheels [1] Striped high heeled shoes said to have been worn by a wicked witch since they enhanced her magical powers. MDEF + 5 Item Class : FootgearShoes Defense Rate: 210 Weight : 60 Jobs : Every Job except Novice Id: (2433) Diabolus Boots [1] Mysterious boots that automatically adjust their size to the wearer's size. They seem alive. Increases MaxHP by 10 times your Base Level. When worn with Diabolus Manteau, MaxHP +6%. Weapon Class : Shoes Defense : 415 Weight : 25 Jobs : Above Transcendent 2-1 Classes Id: (2434) Black Leather Boots [1] A pair of boots made of light, resilient leather that makes you want to run when you wear them. AGI +1. Additional AGI +2 when Upgrade Level is 9 or greater. Item Class : Shoes Defense : 416 Weight : 50 Required Level : 55 Jobs : All Transcendent Jobs except Novice Id: (2435) Battle Greave [1] A Greave that optimizes the quality of one's ability for battle. Reduces damage from Demihuman monsters by 1%. MaxHP + 100. MDEF + 1. Weapon Class : Shoes Defense : 415 Weight : 0 Required Level : 80 Jobs : Swordman, Merchant, Thief Classes, Ninja, Taekwon Boy/Girl and Taekwon Master Id: (2436) Combat Boots [1] Shoes that are comfortable and solidly made for battle. Reduces damage from Demihuman monsters by 1%. MaxHP + 100. MDEF + 1. Weapon Class : Shoes Defense : 39 Weight : 0 Required Level : 80 Jobs : Mage, Acolyte, Archer, Soul Linker Id: (2437) Battle Boots [1] They don't look any different than other boots, but they are designed exclusively for Gunslingers. Reduces damage from Demihuman monsters by 1%. MaxHP + 100. MDEF + 1. Weapon Class : Shoes Defense : 39 Weight : 0 Required Level : 80 Jobs : Gunslinger Id: (2440) Sprint Shoes [1] Very useful for running. Tighten the strips and you're off to run! AGI + 1. SP Recovery increases by 5% When worn with Sprint Mail and Ring, 7% increase in each MHP/MSP, Skill delay reduces by 3% before using the skill, Skill delay recudes by 15% after using the skill Class : Shoes Defense : 210 Weight : 30 Jobs : 2nd Transcendent Class Id: (2441) A sandals received as a gift from Comodo Environmental Commission. It seems to match perfect with Comodo beach. STR + 1, INT + 1, AGI + 1 + 10% resistance to Fire property and + 5 Flee when worn with Beach Manteau Class : Shoes DEF Defense : 0 Weight : 20 Jobs : All Id: (2443) Fisher's Boots A waterproof boots. Decrease fishing casting time by 2 seconds. TypeClass : Shoes Defense : 0 Weight : 25 Jobs : All Id: (2445) Glorious Public Shoes HP, SP + 5% Class : Shoes Defense : 0 Weight : 0 Required Level : 61 Jobs : All Jobs except Novice Id: (2446) Glorious Supplied Shoes HP + 5% Class : Shoes Defense : 0 Weight : 0 Jobs : All Jobs except Novice Id: (2450) Vital Tree Shoes Shoes made out of the stem of the Tree of Life. They are comfortable and provide life energy to the wearer. HP recovery speed increases by 5%. MaxHP +10% Recover 30 HP every 10 seconds. Received/used heal/recovery items' effects increased by 5%. Mdef + 3, Vit + 2 Class : FootwearShoes Defense : 416 Weight : 50 Required Level : 60 Jobs : All Transcendent Job Classes except Novice Classes Id: (2451) Rental Item A pair of spiritual sandals granted by Freya. It appears very sturdy, but it will eventually disappear and return to Freya's realm, Folkvangr. MaxHP + 8%, MaxSP + 8%. Item Class : Shoes Defense : 5 Weight : 40 Required Level : 20 Jobs : All Jobs Id: (2452) Rental Item A pair of spiritual sandals granted by Freya. It appears very sturdy, but it will eventually disappear and return to Freya's realm, Folkvangr. MaxHP + 8%, MaxSP + 8%. Item Class : Shoes Defense : 5 Weight : 40 Required Level : 20 Jobs : All Jobs Id: (2453) Rental Item A pair of spiritual sandals granted by Freya. It appears very sturdy, but it will eventually disappear and return to Freya's realm, Folkvangr. MaxHP + 8%, MaxSP + 8%. Item Class : Shoes Defense : 5 Weight : 40 Required Level : 20 Jobs : All Jobs Id: (2454) Rental Item A pair of spiritual sandals granted by Freya. It appears very sturdy, but it will eventually disappear and return to Freya's realm, Folkvangr. MaxHP + 8%, MaxSP + 8%. Item Class : Shoes Defense : 5 Weight : 40 Required Level : 20 Jobs : All Jobs Id: (2456) Paradise Team Boots1 A boots that is provided only for members of the Paradise Team. Untiring shoes that is optimized for a long-walk adventure. HP recovery +10%. SP recovery +2%. cannot be upgraded. Weapon Class : Shoes Defense : 14 Weight : 0 Required Level : 12 Jobs : All Jobs Id: (2457) Paradise Team Boots2 A boots that is provided only for members of the Paradise Team. Untiring shoes that is optimized for a long-walk adventure. HP recovery +12% SP recovery +4% cannot be upgraded. Weapon Class : Shoes Defense : 16 Weight : 0 Required Level : 26 Jobs : All Jobs Id: (2458) Paradise Team Boots3 A boots that is provided only for members of the Paradise Team. Untiring shoes that is optimized for a long-walk adventure. HP recovery +14% SP recovery +6% cannot be upgraded. Weapon Class : Shoes Defense : 18 Weight : 0 Required Level : 40 Jobs : All Jobs Id: (2461) [1] MHP + 3% Class : Shoes DEFefense : 7 Weight : 40 Required Level : 65 Jobs : Knight, Crusader Id: (2463) Feral Boots This item cannot be traded with others. It has a message inscribed - Feline boots of a forgotten era, with both an unpolished and polished beauty. Unable to Refine or Destroy. Class : Shoes Defense : 12 Weight : 0 Required Level : 75 Jobs : All Id: (2464) Let the ass-kicking commence! STR + 1, INt + 1, DEX + 1. Increase MaxHP +10%, Increase MaxSP +5% Reduce damage from Demi-Humans by 2% When worn with No Fear Underwear and No Fear Belt-Cannot be frozen, Increase EXP Gain by 5%. Item Class : Shoes Defense : 6 Weight : 0 Required Level : 20 Jobs : All Jobs Id: (2465) Dance Shoes [1] Shoes fit for dancing. AGI + 1, increases ASPD (delay after attacking decreases by 2%). Reduces SP consumption of Swing Dance by 32. Class : Shoes Defense : 15 Weight : 30 Required Level : 105 Jobs : Bard and Dancer Id: (2467) Golden Rod Shoes [1] A pair of golden long boots imbued with power of wind. MDEF + 2, MHP + 500, Increases resistance to wind attacks by 15%. TypeClass : Shoes Defense : 12 Weight : 50 Required Level : 100 Jobs : Warlock Id: (2468) Aqua Shoes [1] A pair of sea-blue long boots imbued with power of water. MDEF + 2, MHP + 500, Increases resistance to water attacks by 15%. TypeClass : Shoes Defense : 12 Weight : 50 Required Level : 100 Jobs : Warlock Id: (2469) Crimson Shoes [1] A pair of red long boots imbued with power of fire. MDEF + 2, MHP + 500, Increases resistance to fire attacks by 15% TypeClass : Shoes Defense : 12 Weight : 50 Required Level : 100 Jobs : Warlock Id: (2470) Forest Shoes [1] A pair of turquoise long boots imbued with power of earth. MDEF + 2, MHP + 500, Increases resistance to earth attacks by 15% TypeClass : Shoes Defense : 12 Weight : 50 Required Level : 100 Jobs : Warlock Id: (2471) Shoes Of Affection Decreases tolerance to all races by 10% Increases tolerance to Demihumans by 10% MaxHP +500 TypeClass : Shoes Defense : 12 Weight : 30 Required Level : 100 Jobs : Archbishop Id: (2472) Shoes Of Judgement Decreases tolerance to all races by 10% Increases tolerance to Demon and Undead by 10% MaxSP +150 TypeClass : Shoes Defense : 12 Weight : 30 Required Level : 100 Jobs : Archbishop Id: (2475) Ur's Greaves [1] Greaves made by purifying an Ur Rune. MaxSP + 40. Reduces MaxHP by 7%. Refine rate reduces the MaxHP reduction by 1% for each level up to +8. Class : Shoes Defense : 32 Weight : 90 Required Level : 100 Jobs : Rune Knight Id: (2476) Peuz's Greaves [1] Greates made by purifying a Peuz Rune. MaxSP + 40. Reduces AGI by 7. Refine rate reduces the AGI reduction by 1% for each level up to +8. Class : Shoes Defense : 32 Weight : 90 Required Level : 100 Jobs : Rune Knight Id: (2477) Sapha Shoes [1] Shoes that have long been known to be from the world of darkness. LUK + 3, MSP + 30. Class : Shoes Defense : 18 Weight : 40 Required Level : 100 Jobs : Guillotine Cross Id: (2478) Nab Shoes [1] An assassin's famous historical relic. FLEE + 3, INT + 2. Class : Shoes Defense : 18 Weight : 40 Required Level : 100 Jobs : Guillotine Cross Id: (2479) White Wing Boots [1] Shoes of the brilliant archer guild known as Icarus. AGI + 2. Reduces the SP cost of Aimed Bolt by 10. Class : Shoes Defense : 18 Weight : 40 Required Level : 100 Jobs : Ranger Id: (2480) Black Wing Boots [1] An ancient artifact that helps maintain clear mental focus. INT + 2, MSP + 5%. Class : Shoes Defense : 18 Weight : 40 Required Level : 100 Jobs : Ranger Id: (2492) Bangungot Boots(Bayani) [1] Ominous boots emitting Bangungot's revenge and powerful hatred of humans. MDEF +1 increase per 1 refinement. Speed increased with 12 refinement and above. Class : Shoes Defense : 10 Weight : 60 Jobs : All Jobs Id: (2495) Egir Shoes [1] Shoes from Egir, god of Ocean. It seems filling out the power that you don't have enough. not possible to destroy. when Magician, Archer and Acolyte class are equipped, it increases MHP 5 times more than its Base LV. When Swordman, Merchant and Thief class are equpped, it increases MSP 2 times more than it Job Lv. Class : FootwearShoes Defense : 13 Weight : 30 Required Lvevel. : 110 Jobs : All Jobs Id: (2501) Hood A simple, soft garment that covers the head and neck. Item Class : Garment Defense Rate: 14 Weight : 20 Jobs : All Id: (2502) Hood [1] A simple, soft garment that covers the head and neck. Item Class : Garment Defense Rate: 14 Weight : 20 Jobs : All Id: (2503) Muffler A warm scarf that is worn around the neck and shoulders. Item Class : Garment Defense Rate: 28 Weight : 40 Jobs : Every Job except Novice Id: (2504) Muffler [1] A warm scarf that is worn around the neck and shoulders. Item Class : Garment Defense Rate: 28 Weight : 40 Jobs : Every Job except Novice Id: (2505) Manteau A long, loose cape-like garment that protects its wearer from harsh weather. Item Class : Garment Defense Rate: 413 Weight : 60 Jobs : Swordman, Merchant, Thief Classes, and Taekwon Boy/Girl, Taekwon Master Id: (2506) Manteau [1] A long, loose cape-like garment that protects its wearer from harsh weather. Item Class : Garment Defense Rate: 413 Weight : 60 Jobs : Swordman, Merchant, Thief Classes, and Taekwon Boy/Girl, Taekwon Master Id: (2507) Ancient Cape A fancy cape said to have once been worn by marquises long ago. AGI + 1 Item Class : Garment Defense Rate: 29 Weight : 60 Required Level : 40 Jobs : Every Job except Novice Id: (2508) Ragamuffin Manteau An old, worn-out cape that can protect its wearer from mystical harm, no matter how powerful it may be. Indestructible (except in upgrade attempts). MDEF + 10 Item Class : Garment Defense Rate: 14 Weight : 50 Jobs : Every Job except Novice Id: (2509) Survivor's Manteau A manteau which protects its wearer from the elements. VIT +10 Class : Garment Defense Rate: 10 Weight : 55 Required Level : 75 Jobs : Mage and Soul Linker Id: (2510) Somber Novice Hood An exclusive garment for new adventurers. Impossible to refine this item. Class : Garment Defense Rate: 24 Weight : 0.1 Required Level : NA1 Jobs : Novice Id: (2511) Skeleton Manteau A manteau which is worn by soldier skeletons. STR +2, DEX +2, LUK +2. INT -3, VIT -3, AGI -4. Class : Garment Defense : 1 Weight : 70 Requirementd Level : 75 Jobs : Every Job except Novice Id: (2512) Novice Manteau [1] A cute, durable and lightweight manteau for beginning adventurers. Reduces Neutral property damage by 10%. Class : Garment Defense : 27 Weight : 50 Required Level : 40 Jobs : Novice Class Id: (2513) Heavenly Maiden Robe [1] A faint, transparent robe decorated with a beautiful pattern worn by celestial maidens when they fly through the heavens. Class : Garment Defense : 318 Weight : 50 Required Level : 80 Jobs : All except Novice Class Id: (2514) Pauldron [1] A pair of heavy shoulder coverings that provide effective protection in combat. Class : Garment Defense : 25 Weight : 80 Required Level : 80 Jobs : Swordman, Merchant, and and Thief Classes Id: (2515) Eagle Wing [1] A robe which once helped the god Odin escape a fatal threat. If the Wing Staff is also equipped, this robe will increase the user's Movement Speed. Class : Garment Defense : 12 Weight : 30 Required Level : 85 Jobs : Mage Class and Soul Linker Id: (2516) Falcon Muffler A muffler owned by Freyja, daughter of Njord, that was often borrowed by Loki. Wearing it makes its wearer as nimble as a falcon in flight. Perfect Dodge +5. Flee Rate +15. Class : Garment Defense : 38 Weight : 40 Required Level : 65 Jobs : All except Novice Class Id: (2517) Vali's Manteau A manteau once owned by Vali, son of Odin. It represents Vali's fighting spirit which allowed him to defeat Hoedr the warrior despite his blindness. Reduces Neutral property damage by 15%. Class : Garment Defense : 413 Weight : 60 Required Level : 65 Jobs : All except Novice Class Id: (2518) Morpheus's Shawl A shawl marked with ancient conjuration patterns that is one of the three keys for releasing the seal that binds Morpheus. MDEF +3, Max SP +10% Class : Garment Defense : 38 Weight : 60 Required Level : 33 Jobs : All except Id: (2519) Morrigane's Manteau A manteau made from gray crow feathers that were enchanted through the power of Morrigane, whose incarnation is the gray crow. LUK +2, Perfect Dodge +8. Class : Garment Defense : 39 Weight : 60 Required Level : 61 Jobs : All except Novice Class Id: (2520) Goibne's Spaulders Goibne's very first creation, his much prized and precious armor. Reduces long range physical damage by 10%. VIT +1, MDEF +2. Class : Garment Defense : 311 Weight : 70 Required Level : 54 Jobs : All except Novice Class Id: (2521) Angelic Cardigan [1] The Super Novice Guardian Angel's warm and comforatble cardigan. Increases natural HP Recovery by 5%. Class : Garment Defense : 25 Weight : 40 Required Level : 20 Jobs : Novice Class Id: (2522) Undershirt Lightweight armor made from 100% real cotton that is actually quite durable. MDEF +1. If the owner is also equipped with Pantie, this garment adds AGI +5 and Flee Rate +10. Class : Garment Defense : 25 Weight : 15 Jobs : All Id: (2523) Undershirt [1] Lightweight armor made from 100% real cotton that is actually quite durable. MDEF +1. If the owner is also equipped with Pantie, this garment adds AGI +5 and Flee Rate +10. Class : Garment Defense : 25 Weight : 15 Jobs : All Id: (2524) Valkyrian Manteau [1] A manteau that is worn by the Valkyries, Odin's battle maidens. Adds Perfect Dodge +5 when worn by Mage, Archer, and Acolyte Classes. Upgrading this [/s][/color] armor will increase the existing Perfect Dodge bonus, adding Perfect Dodge +2 for each Upgrade Level. Enables a 5% chance of reflecting damage back to enemies when worn by Swordman, Merchant, and Thief Classes. Upgrading this [/s][/color] armor will increase the damage reflection rate by 2% for each Upgrade Level. Cannot [/s][/color] be destroyed in battle. Valkyrian Armor Set Valkyrie Helm Valkyrie Armor Valkyrie Manteau Valkyrie Shoes All Stats +1 Class : Garment Defense : 10 Weight : 50 Jobs :All Transcendent Classes except Novice Id: (2525) Ancient Cape [1] A fancy cape fashioned after those worn by genteel marquises of a bygone age. AGI +1 Class : Garment Defense : 29 Weight : 60 Required Level : 40 Jobs : All except Novice [/s] [/color] Id: (2527) Dragon Breath [1] A garment that's so warm, it makes the wearer feel as if a dragon is breathing on him. Reduces damage from Dragon monsters by 15%. Increases damage by 5% when worn with Dragon Slayer, Dragon Killer, Gae Bolg. Item Class : Garment Defense : 416 Weight : 60 Required Level : 48 Jobs : All Transcendent Jobs except Novice Id: (2528) Wool Scarf [1] A scarf made from the highest quality wool that feels so comforting and cozy when you're exhausted. MDEF +4. Item Class : Garment Defense : 311 Weight : 50 Required Level : 55 Jobs : All Transcendent Jobs except Novice Id: (2529) Crest Of The Rider A symbol worn by runners that just makes you want to sprint when you wear it. AGI +2. Flee +10 when worn with Black Leather Boots. Item Class : Garment Defense : 413 Weight : 50 Required Level : 55 Jobs : All Transcendent Jobs except Novice Id: (2530) Crest Of The Rider [1] A symbol worn by runners that just makes you want to sprint when you wear it. AGI +2. Flee +10 when worn with Black Leather Boots. Item Class : Garment Defense : 413 Weight : 50 Required Level : 55 Jobs : All Transcendent Jobs except Novice Id: (2531) Wolfheiden [1] A mysterious cape with a protective spell that can convert the wearer's magic defense to physical defense. Each physical attack against the wearer has a chance reducing physical damage by 20% for 2 seconds at the cost of reducing MDEF by 20%. Item Class : Garment Defense : 13 Weight : 70 Required Level : 70 Jobs : Transcendent Swordman, Merchant, and Thief Classes Id: (2532) Mithril Magic Manteau [1] A mysterious cape with a protective spell that converts the wearer's DEF to MDEF. MDEF +3. When receiving magic damage, there is a chance that for 2 seconds magic damage will be reduced by 20% at the cost of reducing defense by 20%. Item Class : Garment Defense : 38 Weight : 40 Required Level : 70 Jobs : Transcendent Wizard, Acolyte, and Archer Classes Id: (2536) Skin of Ventus [1] Lucifer's skin, cursed by the devil's language. It can be worn as a robe. MDEF +2, MaxHP +200, FLEE +10 Weapon Class : Garment Defense : 27 Weight : 25 Required Level : 60 Jobs : All Jobs except Novice Id: (2537) Diabolus Manteau [1] A manteau with an endless dark shape waving near it. Only those who overcome fear can wear this manteau. Decreases Neutral property damage by 5%. MaxHP + 100 Increases Physical Damage to Satan Morocc by 10%. 000000 When equipped with Diabolus Boots, MaxHP +6%. Weapon Class : Garment Defense : 15 Weight : 25 Jobs : Above Transcendent 2-1 Classes Id: (2538) Captain's Manteau [1] A dignified, splendid Manteau that is provided to any warrior who brings great honor from the battlefield. Reduces damage from Demihuman monsters by 1%. MaxHP + 50. MDEF + 1. Weapon Class : Garment Defense : 428 Weight : 0 Required Level : 80 Jobs : Swordman, Merchant, Thief Classes, Ninja, Taekwon Boy/Girl and Taekwon Master Id: (2539) Commander's Manteau [1] A Manteau that is provided to any superior commander who has the outstanding ability to support their base. Reduces damage from Demihuman monsters by 1%. MaxHP + 50. MDEF + 1. Weapon Class : Garment Defense : 320 Weight : 0 Required Level : 80 Jobs : Mage, Acolyte, Archer, Soul Linker Id: (2540) Sheriff's Manteau [1] A Manteau imbued with tension and the mysterious spirit of desolate wilderness. Reduces damage from Demihuman monsters by 1%. MaxHP + 50. MDEF + 1. Weapon Class : Garment Defense : 320 Weight : 0 Required Level : 80 Jobs : Gunslinger Id: (2541) Asprika A wing made of all lights that exist in the world. It's name means 'Light of the gods'. 30% immunity from physicall attacks of all attributes. FLEE + 30, MDEF + 5. Enables use of the skill Teleport Lv1. Adds resistance to physical attacks in all elements by 30%. Can not be refined and destroyed. TypeClass : ManteauGarment Defense : 540 Weight : 40 Required lvLevel : 94 Class : All Id: (2542) Flame Manteau of Naght Sieger [1] A Manteau of Flame that Naght Sieger wore. MaxHP 5%, MDEF + 2 Increases MATK 1%. Additional 2% physical damage to Fire monsters. Weapon Class : Garment Defense : 416 Weight : 70 Required Level : 70 Jobs : All Transcendent Jobs except Novice Id: (2544) Leadther of Tendrilion [1] Leather of Tendrilion with plant stems sticking out of it. 5% increase in resistant to the attack with Earth and Water property 5% increase in resistant to animal or plant monsters Class : Garment Defense : 314 Weight : 50 Jobs : 2nd Transcendent Class Id: (2545) Musika [1] An outfit for the priests in order to protect the exorcists at Prontera Church. MDEF + 3. When physically attacked from a close distance, inflicts Lv.1 Heal to the wearer himself at a certain rate. If higher level is learned, inflicts with the level the wearer learned. Class : Garment Defense : 210 Weight : 50 Required Level : 70 Jobs : High Priest Id: (2546) [1] A manteau received as a gift from Comodo Environmental Commission. It seems to match perfect with Comodo beach. STR + 1, INT + 1 + 10% resistance to Fire property and + 5 Flee when worn with Beach Sandals Class : Garment DEF Defense : 0 Weight : 60 Jobs : All Id: (2548) Rental Item A scarf, usually worn around the neck and shoulders for warmth. Reduces damage from Demihuman monsters by 10% MaxHP + 10% Add 5% resistance against Water, Fire, Holy, Shadow Property attacks. Item Class : Garment Defense : 5 Weight : 0 Required Level : 95 Jobs : All Transcendent Jobs except Novice Id: (2549) Glorious Muffler HP + 5% Increase in resistance against the attack from Demi-Human monsters by 5% Class : Garment Defense : 0 Weight : 0 Required Level : 81 Jobs : All Jobs except Novice Id: (2553) Dragon Manteau [1] Manteau from a Draco's mane. Agi +1, Mdef +5 Class : ClothesGarment Defense : 514 Weight : 100 Jobs : All Transcendent Job Classes except Novice Classes Id: (2554) Nydhorgg's Shadow Garb [1] Made from a scale of Nidhoggur's Shadow, it still possesses its strong power. Mdef +3, Increases resistance to all elemental properties by 7%. MaxSP increases by (Base level / 3) + (refine level x 10). With 1% probablity, recovers 1% amount of given damage to SP. Class : Garment Defense : 25 Weight : 40 Required Level : 90 Jobs : All Transcendent Job Classes except Novice Classes Id: (2555) Rental Item A spiritual scarf granted by Freya. It appears very sturdy, but it will eventually disappear and return to Freya's realm, Folkvangr. Flee +15, Reduce damage from Neutral property by 15% Item Class : RobeGarment Defense : 04 Weight : 40 Required Level : 20 Jobs : All Jobs Id: (2556) Rental Item A spiritual scarf granted by Freya. It appears very sturdy, but it will eventually disappear and return to Freya's realm, Folkvangr. Flee +15, Reduce damage from Neutral property by 15% Item Class : RobeGarment Defense : 04 Weight : 40 Required Level : 20 Jobs : All Jobs Id: (2557) Rental Item A spiritual scarf granted by Freya. It appears very sturdy, but it will eventually disappear and return to Freya's realm, Folkvangr. Flee +15, Reduce damage from Neutral property by 15% Item Class : RobeGarment Defense : 04 Weight : 40 Required Level : 20 Jobs : All Jobs Id: (2558) Rental Item A spiritual scarf granted by Freya. It appears very sturdy, but it will eventually disappear and return to Freya's realm, Folkvangr. Flee +15, Reduce damage from Neutral property by 15% Item Class : RobeGarment Defense : 04 Weight : 40 Required Level : 20 Jobs : All Jobs Id: (2560) Paradise Team Manteau A manteau which is only for a Paradise Team member. A good flattering back feature. None property tolerance 10%. cannot be upgraded. Weapon Class : Garment Defense : 14 Weight : 0 Required Level : 12 Jobs : All Jobs Id: (2561) [1] MHP + 3% Class : Garment DEF Defense : 39 Weight : 10 Required Level : 1 Jobs : All Jobs Id: (2562) [1] MHP + 3% Class : Garment DEF Defense : 413 Weight : 20 Required Level : 1 Jobs : All Jobs except Novice Id: (2563) [1] MHP + 3% Class : Garment DEF Defense : 618 Weight : 30 Required Level : 1 Jobs : Swordman,Merchant,Thief Classes,Taekwon Class Id: (2564) Feral Tail This item cannot be traded with others. It has a message inscribed - A symbol of valor made with the tail of a savage beast. Unable to Refine or Destroy. TypeClass : RobeGarment Defense : 16 Weight : 0 Required Lvevel : 75 Class : All Job Class Id: (2565) Beach Towel [1] A colorful beach towel used as protection from the sun. MDEF +3, FLEE +7 Resistance to Neutral property attacks +7%, Class : For wearingGarment Defense : 2 Weight : 10 Required Lvevel : 1 Jobs : All Id: (2568) Loki's Muffler This item cannot be traded between accounts. A red scarf worn out from long use. AGI + 1. Increases the effectiveness of the skill 'Cross Impact' by 5%. Cannot be refined. TypeClass : Outerwear Defense : 10 Weight : 40 Required Level : 100 Jobs : All Id: (2569) Shawl Of Affection An item said to be worn by a priest who in ancient times saved countless lives on the battlefield. Perfect Dodge +5 Has a chance of casting Renovatio Level 1 while being physically or magically attacked. TypeClass : ManteauGarment Defense : 12 Weight : 30 Required Level : 100 Jobs : Archbishop Id: (2570) Shawl Of Judgement An item said to be used by a priest who in ancient times fought against the hordes of demons. Flee +5 Has a chance of casting Oratio Level 2 while being physically or magically attacked If a higher level of this skill is learned then that level will activate. TypeClass : ManteauGarment Defense : 12 Weight : 30 Required Level : 100 Jobs : Archbishop Id: (2574) Ur's Manteau A manteau created by Ur Runestones MHP + 2%, Increases tolerance to Neutral property attacks by 10%. Class : Garment Defense : 20 Weight : 60 Required Level : 100 Jobs : Rune Knight Id: (2575) Peuz's Manteau A manteau created by refining Peuz Runestones FLEE + 10, CRI + 10. Class : Garment Defense : 16 Weight : 60 Required Level : 100 Jobs : Rune Knight Id: (2576) Bravery Bag [1] A bag for brave adventures. With this bag, you feel safe. Class : garment Defense : 20 Weight : 20 Required Level : 1 Jobs : All Allows to use the skill Greed If refined to +7 or +8: - If STR > 89: ATK+20 - If AGI > 89: ASPD +8% - If VIT > 89: Reduces incoming Neutral damages by 5% - If INT > 89: MATK+30 - If DEX > 89: Increase physical Long Range attack by 5% - If LUK > 89: Incease critical damage by 10% If refined to +9 or higher: - If STR > 89: ATK+30 - If AGI > 89: ASPD +8%, ASPD +1 - If VIT > 89: Reduces incoming Neutral damages by 10% - If INT > 89: MATK+50 - If DEX > 89: Increase physical Long Range attack by 10% - If LUK > 89: Incease critical damage by 15% Id: (2577) Sapha Hood A manteau that contains the reliquery remains of an ancient Assassin FLEE + 12, Increases CRI by 1% per refine level. Class : Garment Defense : 13 Weight : 10 Required Level : 100 Jobs : Guillotine Cross Id: (2578) Nab Hood An ancient relic that belonged to an unknown Assassin Increases Flee and Attack Power per refine level times 2 Class : Garment Defense : 13 Weight : 10 Required Level : 100 Jobs : Guillotine Cross Id: (2580) White Wing Manteau A manteau from an archer guild known as Icarus AGI + 2, FLEE + 10, Has a chance of activating FLEE +20 for 7 seconds while physically attacking. Class : Garment Defense : 15 Weight : 20 Required Level : 100 Jobs : Ranger Id: (2581) Black Wing Manteau A cloak that helps maintain clear mental focus. INT + 2. Adds perfect dodge +1 for every refine level above level 6. Class : Garment Defense : 15 Weight : 20 Required Level : 100 Jobs : Ranger Id: (2589) Fallen Angel Wing [1] Dark wings from a fallen angel. LUK +2 Increase resistance to damage dealt by Human type monsters by 10%. Increase resistance to damage dealt by Dark attacks by 30%. Decreases resistance to Holy attacks by 30%. Class : Garment Defense : 18 Weight : 20 Req level : 1 Jobs : All jobs Id: (2590) Buwaya Sack Cloth Clothes tailored from Buwaya's kidnapping sack. Full of vindictive spirits that cannot rest in peace. Healing capacity and healing item effect increases 1% per 3 refinement. 10% damage decrease from Water, Earth, Fire and Wind Converter monsters. Class : Garment Defense : 8 Weight : 20 Jobs : All Jobs Id: (2591) Buwaya Sack Cloth(Bayani) [1] Clothes tailored from Buwaya's kidnapping sack. Full of vindictive spirits that cannot rest in peace. Healing capacity and healing item effect increases 1% per 3 refinement. 10% damage decrease from Water, Earth, Fire and Wind Converter monsters. Class : Garment Defense : 8 Weight : 20 Jobs : All Jobs Id: (2601) Ring A metal band worn on the finger which strangely increases its wearer's strength. STR + 2 Item Class : Accessory Defense Rate: 0 Weight : 10 Required Level : 20 Jobs : Every Job except Novice Id: (2602) Earring Jewelry, worn on the earlobe, that increases its wearer's intelligence. INT + 2 Item Class : Accessory Defense Rate: 0 Weight : 10 Required Level : 20 Jobs : Every Job except Novice Id: (2603) Necklace A necklace once worn by an ancient queen that enhances the vitality of whoever wears it. VIT + 2 Item Class : Accessory Defense Rate: 0 Weight : 10 Required Level : 20 Jobs : Every Job except Novice Id: (2604) Glove A specially made covering worn on the hands to improve one's grip on weapons. DEX + 2 Item Class : Accessory Defense Rate: 0 Weight : 10 Required Level : 20 Jobs : Every Job except Novice Id: (2605) Brooch Mystic jewelry that attaches to clothing by means of a pin. AGI + 2 Item Class : Accessory Defense Rate: 0 Weight : 10 Required Level : 20 Jobs : Every Job except Novice Id: (2607) Clip [1] A versatile accessory that you can attach to pretty much anything. SP + 10 Item Class : Accessory Defense Rate: 0 Weight : 10 Jobs : All Id: (2608) Rosary A string of beads used to count the number of repetitions that prayers are recited. LUK + 2 , MDEF + 5 Item Class : Accessory Defense Rate: 0 Weight : 10 Required Level : 20 Jobs : Every Job except Novice Id: (2609) Skull Ring A weird ring adorned with a skull in which the words, ''Forever, until death...'' are engraved. Giving this as a gift might send a mixed message. Item Class : Accessory Defense Rate: 0 Weight : 10 Jobs : All Id: (2610) Gold Ring A fairly common ring made of gold. Item Class : Accessory Defense Rate: 0 Weight : 10 Jobs : All Id: (2611) Silver Ring A simple, modest ring fashioned out of silver. Item Class : Accessory Defense Rate: 0 Weight : 10 Jobs : All Id: (2612) Flower Ring A quaint, pretty ring made of wildflowers. Item Class : Accessory Defense Rate: 0 Weight : 10 Jobs : All Id: (2613) Diamond Ring A ring adorned with a large ''diamond,'' the rock known to be a girl's best friend. Sadly, these so-called diamonds fetch a hefty price. Item Class : Accessory Defense Rate: 0 Weight : 10 Jobs : All Id: (2614) Eye of Dullahan ... Item Reduces damage from Undead and Demon monsters by 4%. Gain immunity to poison status. Class : Accessory Defense Rate: 0 Weight : 10 Required Level : 50 Jobs : Every Job except Novice Id: (2615) Safety Ring A strange ring that curiously raises its wearer's defense. DEF +3 , MDEF +35 Item Class : Accessory Defense Rate: 05 Weight : 10 Required Level : 40 Jobs : Every Job except Novice Id: (2616) Critical Ring An esoteric ring which enables its wearer to amplify his hidden power. Critical Rate +5 Item Class : Accessory Defense Rate: 0 Weight : 5 Required Level : 40 Jobs : Every Job except Novice Id: (2617) Celebrant's Mitten Gloves blessed with holiness that increases its wearer's intelligence. INT + 1 Item Class : Accessory Defense Rate: 1 Weight : 10 Required Level : 35 Jobs : Every Job except Novice Id: (2618) Matyr's Leash Matyr's leash. AGI + 1 Item Class : Accessory Defense Rate: 1 Weight : 10 Required Level : 35 Jobs : Every Job except Novice Id: (2619) Bow Thimble A finger accessory for archers which helps improve their accuracy. Increases damage inflicted with Bow class weapons. Item Class : Accessory Defense Rate: 0 Weight : 10 Required Level : 65 Jobs : Archer Class Id: (2620) Rogue's Treasure An exclusive ring for the Thief class. Increases the success rate of the Steal skill. Item f Base Str > 89: Hit+10, Flee+10 If Base Agi > 89: Atk+10, Crit+10 If worn together with Cold Heart: Increase damage against medium sized monsters by 8% If worn together with Black Cat: Increase damage against large sized monsters by 8% Class : Accessory Defense Rate: 0 Weight : 10 Required Level : 70 Jobs : Thief Class and Ninja Id: (2621) Ring [1] An ancient ring. STR +1 Class : Accessory Defense Rate: 0 Weight : 20 Required Level : 90 Jobs : Every Job except Novice Id: (2622) Earring [1] An ancient earring. INT +1 Class : Accessory Defense Rate: 0 Weight : 20 Required Level : 90 Jobs : Every Job except Novice Id: (2623) Necklace [1] An ancient necklace. VIT +1 Class : Accessory Defense Rate: 0 Weight : 20 Required Level : 90 Jobs : Every Job except Novice Id: (2624) Glove [1] An ancient mitten. DEX +1 Class : Accessory Defense Rate: 0 Weight : 20 Required Level : 90 Jobs : Every Job except Novice Id: (2625) Brooch [1] An ancient brooch. AGI +1 Class : Accessory Defense Rate: 0 Weight : 20 Required Level : 90 Jobs : Every Job except Novice Id: (2626) Rosary [1] An ancient rosary. LUK +1 , MDEF +3 Class : Accessory Defense Rate: 0 Weight : 20 Required Level : 90 Jobs : Every Job except Novice Id: (2627) Belt [1] A simple, very practical belt that has little fashion value. Class : Accessory Defense Rate: 0 Weight : 120 Required Level : 25[/color] [/s][/color] Jobs : All Id: (2628) Novice Armlet [1] An easy to wear bracelet made just for young Novices. Class : Accessory Defense Rate: 0 Weight : 20 Jobs : Novice Id: (2629) Megingjard A reproduction of the girdle of might that Thor wore to enhance his prodigious strength. STR +40, MDEF +7. Weapon Further increase STR by Baselevel divided by 5. If user has 120 base STR, increases damage against Boss monsters by 10%. Class : Accessory Defense : 2 Weight : 800 Required Level : 94 Jobs : All Id: (2630) Brisingamen An imitation of the necklace worn by the beautiful goddess Freya. STR +6, AGI +6, INT +610 VIT +6, LUK +10 Weapon . MDEF +5. Increase recovery rate of Healing Skills by 6%. Class : Accessory Defense : 1 Weight : 150 Required Level : 94 Jobs : All Id: (2631) Celebration Ring A ring that is given to a baby that becomes a year old. (Event item that will disappear after August 31, 2003) All Stats +5 Class : Accessory Defense Rate: 0 Weight : 1 Required Level : NA1 Jobs : All Id: (2634) Wedding Ring A wedding ring for a Groom which symbolizes ever-lasting love. _ Weight : 0 Id: (2635) Wedding Ring A wedding ring for a Bride which symbolizes ever-lasting trust. _ Weight : 0 Id: (2636) Lotto Pass A golden ring which has been subtly engraved. The inscription says 'To my sweet Melys'. _ring-shaped pass which allows you to collect Lotto Balls when killing monsters. Weight : 10 Id: (2637) Engraved Silver Ring A silver ring which has been subtly engraved. The inscription says 'To my sweet Melys'. _ Weight : 10 Id: (2638) Sacred Incense A incense bag which is carried to avoid bad things. STR +1, LUK +1 Class : Accessory Defense : 0 Weight : 10 Required Level : NA1 Jobs : All Id: (2639) Occult Incense A incense bag which is carried to ward off evil. INT +1, AGI +1 Class : Accessory Defense : 0 Weight : 10 Required Level : NA1 Jobs : All Id: (2640) Kafra Ring A mysterious ring rumored to be worn by Kafra Employees. STR, AGI, INT, LUK +1 Class : Accessory Defense : 1 Weight : 20 Required Level : NA1 Jobs : Every Job except Novice Id: (2641) Fashion Hip Sack A fashionable hip sack which is ideal for merchants who have to carry many goods with them. STR +2 Class : Accessory Defense : 0 Weight : 70 Requirementd Level : 50 Jobs : Merchant Id: (2642) Serin's Gold Ring A beautiful golden ring engraved with the words, 'In celebration of Serin's 17th birthday.' Class : Accessory Defense : 0 Weight : 0 Requirementd Level : N/A Jobs : All Id: (2643) Serin's Gold Ring A beautiful golden ring engraved with the words, 'In celebration of Serin's 17th birthday.' Class : Accessory Defense : 0 Weight : 100 Requirementd Level : N/A Jobs : All Id: (2644) The Sign A captivatingly beautiful artifact rewarded by the gods to a chosen warrior. However, it seems to be more than just a voucher that grants entrance into Valhalla... Class : Accessory Defense : 0 Requirementd Level : N/A Jobs : All Id: (2645) Moonlight Ring An enchanted ring that was forged by the dead under the moonlight. Class : Accessory Defense : 0 Weight : 20 Requirementd Level : 60 Jobs : Thief Classes, Ninja Id: (2646) Bunch of Carnation A carnation bouquet given as gifts to mothers. All Stats +3 Class : Accessory Defense : 0 Weight : 10 Jobs : All Id: (2647) Nile Rose [1] An extremely rare jewel attached to a solid silver chain bracelet symbolizing strength, growth and energy. This bracelet was crafted to mark iRO's second anniversary. HP +10 Class : Accessory Defense : 0 Weight : 10 Jobs : All Id: (2648) Morpheus's Ring A ring, enchanted with the power of the Fate Stone, that is one of the three keys for the seal which binds Morpheus. INT +1, Max SP +5% Class : Accessory Defense : 0 Weight : 10 Required Level : 33 Jobs : All except Novice Class Id: (2649) Morpheus's Bracelet A bracelet, rumored to be a memento of Morpheus's beloved, that is one of the three keys for the seal which binds Morpheus. INT +1, Max SP +5% Class : Accessory Defense : 0 Weight : 10 Required Level : 33 Jobs : All except Novice Class Id: (2650) Morrigane's Belt The belt that Morrigane kept as a memento of CuChulain after he perished in battle. ATK +5, Critical Attack Rate +3. Class : Accessory Defense : 0 Weight : 20 Required Level : 61 Jobs : All except Novice Class Id: (2651) Morrigane's Pendant The pendant that ChuChulain gave to Morrigane when they were both still in love. It's symoblic of her endless devotion, as she stood by his side even after he had abandoned her. STR +2, Critical Attack Rate +3. Class : Accessory Defense : 0 Weight : 20 Required Level : 61 Jobs : All except Novice Class Id: (2652) Goddess of Fortune's Cursed Brooch A cursed brooch which, ironically, was owned by the goddess of fortune. Critical Attack Rate +6%. Has a low chance of auto casting the Curse effect on its owner in battle. Class : Accessory Defense : 0 Weight : 10 Required Level : 40 Jobs : All Id: (2654) Shinobi Sash A sash that is said to have been owned by a renown ninja. With its embroidered emblem of nobility, it seems to contain some strange and mysterious power. Ninja Shinobi armor set Ninja Suit Shinobi Sash Set bonus +300 HP -20% SP consumption Class : Accessory Defense : 0 Weight : 30 Required Level : 30 Jobs : Thief Id: (2655) Bloodied Shackle Ball A heavy steel ball attached to a shackle that was supposed to keep prisoners from escaping in an earlier era. However, prisoners outfitted with this ball managed to use it as a weapon. If Shackle is also equipped, this Accessory adds ATK +50 and will reduce damage by 20% but only when fighting Zombie Prisoners and Skel Prisoners. Class : Accessory Defense : 0 Weight : 400 Jobs : All except Novice Class Id: (2656) Armor Charm A mysterious, ancient artifact that can endow normal armor with great defensive power, although it does make the wearer feel very sluggish. Max HP +50. When owner is also equipped with Padded Armor, Armor Charm adds DEF +5 and Max HP +150. Class : Accessory Defense : 1 Weight : 100 Jobs : Swordman, Merchant, and Thief Classes Id: (2657) Laboratory Permit A pass for Regenschirm Laboratory employees that should allow you access around the lab. Class : Accessory Defense : 0 Weight : 10 Jobs : All Id: (2658) Nile Rose [1] A bracelet on which the Hellion's jewel is affixed in order to seal its evil power. HP + 10 Class : Accessory Defense : 0 Weight : 10 Jobs : All Id: (2659) Vesper Core 01 An object which seems to be part of the Vesper. Possesses a mysterious power that enables its owner to clear his mind. MDEF +3, INT +2, Max SP + 5%. Class : Accessory Defense : 1 Weight : 50 Jobs:[/s] :[/color]2-1 or 2-2 Transcendent Classes Id: (2660) Vesper Core 02 An object which seems to be part of the Vesper. Possesses a mysterious power that grants great strength to its owner. MDEF +3, STR +3, ATK +10 Class : Accessory Defense : 1 Weight : 50 Jobs:[/s] :[/color]2-1 or 2-2 Transcendent Classes Id: (2661) Vesper Core 03 An object which seems to be part of the Vesper. Possesses a mysterious power that grants agility to he who wears it. MDEF +3, AGI +3, Flee +5 Class : Accessory Defense : 1 Weight : 50 Jobs:[/s] :[/color]2-1 or 2-2 Transcendent Classes Id: (2662) Vesper Core 04 An object which seems to be part of the Vesper. Possesses a mysterious power that endows the owner with greater accuracy and dexterity. MDEF +3, DEX +3, Hit +10 Class : Accessory Defense : 1 Weight : 50 Jobs:[/s] :[/color]2-1 or 2-2 Transcendent Classes Id: (2664) To be a fashionista you need this Scarf to complete your style. DEX + 2, INT + 1 Item Class : Accessory Defense : 0 Weight : 20 Required Level : 75 Jobs : All Jobs except Novice Id: (2665) Exorcising Ring A symbol of faith to servants of God, this ring possesses a holy power that can repel evil. Increase EXP from Undead and Demon monsters by 5%. MDEF +1 Class : Accessory Defense : 0 Weight : 50 Required Level : 60 Jobs : Acolyte Class Id: (2666) Lantern of Hope A coconut oil lamp in which a dim light that repels evil is burning. Adds +10% [/s][/color] Blind resistance, +2 STR. Class : Accessory Defense : 0 Weight : 10 Required Level : N/A Jobs : All Id: (2667) Renown Archer's Gloves A pair of gloves that enhance the wearer's concentration, enabling him to perform amazing feats of hitting accuracy. Accuracy +5, Critical +5, DEX +1 Class : Accessory Defense : 0 Weight : 30 Required Level : 60 Jobs : Every Job except Novice Id: (2671) Bow Thimble [1] A thimble for archers that enhances their shooting accuracy. Increases damage inflicted with Bow Class Weapons. Class : Accessory Defense : 0 Weight : 10 Required Level : 65 Jobs : Archer Class Id: (2677) Spiritual Ring A beautiful ring imbued with strange spiritual powers that result in surprising effects when worn with the right items. INT +2, DEX +1. Spirtual Wizardry Set Spiritual Ring Wizardry Staff or Soul Staff +6% MATK +2 DEX Reduce spell casting time by a percentage according to the headgear's upgrade level. Spiritual Exorcism Set Spiritual Ring Clip or Rosary Magnus Exorcismus Damage +30% +50% Heal damage on Undead monsters SP Recovery +9% Item Class : Accessory Defense : 0 Weight : 10 Jobs : All Id: (2678) Ring Of Flame Lord A ring imbued with the power of the fire spirit [/s][/color] king, which can be used to strengthen the wearer's weapon. This ring forms a matching set with the Ring of Resonance. STR +2, VIT +1, ATK +15. [/s][/color] Increases resistance to Fire property attacks by [/s][/color] 10%. Adds a chance to auto cast various skills with each physical attack. When worn with the Ring of Resonance, this ring adds the Auto Spell ability. Item Class : Accessory Defense : 0 Weight : 10 Jobs : 2-2 Transcendent Class Id: (2679) Ring Of Resonance A ring that resonates with the Ring of Flame Lord: together, they form a matching set. AGI +2, VIT +1. MDEF +2. [/s][/color] Adds a chance of auto casting various skills [/s][/color] with each physical attack. Item Class : Accessory Defense : 2 Weight : 10 Jobs : 2-2/2-1 Transcendent Class Id: (2680) Lesser Elemental Ring A ring that holds the power of lesser elemental spirits, but its true effect is unknown. All Stats +1. Item Class : Accessory Defense : 0 Weight : 10 Jobs : All Id: (2682) A mysterious ring that is blessed by the Spirit of Water. Class : Accessory Defense : 1 Weight : 10 Required Level : 20 Jobs : All except Novice Id: (2683) A mysterious ring that is blessed by the Spirit of Fire. Class : Accessory Defense : 1 Weight : 10 Required Level : 20 Jobs : All except Novice Id: (2684) A mysterious ring that is blessed by the Spirit of Wind. Class : Accessory Defense : 1 Weight : 10 Required Level : 20 Jobs : All except Novice Id: (2685) A mysterious ring that is blessed by the Spirit of Earth. Class : Accessory Defense : 1 Weight : 10 Required Level : 20 Jobs : All except Novice Id: (2686) Rental Item A fashion accessory that gives ears that vaunted, elvish look. For some, it is an incredible turn-on. INT + 1 Item Class : Helmet Defense : 2 Head PosiLocation : Mid Weight : 0 Required Level : 1 Jobs : All Except Novice Id: (2687) Rental Item Small flower made of Steel. Has a low chance to cast Recovery Lv.1 when the wearer receives physical damage. Item Class : Helmet Defense : 1 Head PosiLocation : Lower Weight : 0 Jobs : All Except Novice Id: (2688) Rental Item An esoteric ring which enables its wearer to amplify his hidden power. Critical + 10% Item Class : Accessory Defense : 0 Weight : 0 Required Level : 1 Jobs : All Except Novice Id: (2689) Rental Item An ancient earring. INT + 3 Item Class : Accessory Defense : 0 Weight : 0 Required Level : 1 Jobs : All Except Novice Id: (2690) Rental Item An ancient earring. STR + 4 Item Class : Accessory Defense : 0 Weight : 0 Required Level : 1 Jobs : All Except Novice Id: (2691) Rental Item An ancient necklace. VIT + 4 Item Class : Accessory Defense : 0 Weight : 0 Required Level : 1 Jobs : All Except Novice Id: (2692) Rental Item An ancient mitten. DEX + 4 Item Class : Accessory Defense : 0 Weight : 0 Required Level : 1 Jobs : All Except Novice Id: (2693) Rental Item An ancient brooch. AGI + 4 Item Class : Accessory Defense : 0 Weight : 0 Required Level : 1 Jobs : All Except Novice Id: (2694) Rental Item An ancient rosary. LUK + 4, MDEF + 5 Item Class : Accessory Defense : 0 Weight : 0 Required Level : 1 Jobs : All Except Novice Id: (2695) Rental Item A strange ring that curiously raises its wearer's defense. DEF +8, MDEF +8 Item Class : Accessory Defense : 5 Weight : 0 Required Level : 1 Jobs : All Except Novice Id: (2696) Rental Item An object which seems to be part of the Vesper. Possesses a mysterious power that enables its owner to clear his mind. MDEF + 3, INT + 2 , MAX SP + 5%. Item Class : Accessory Defense : 1 Id: (2697) Rental Item An object which seems to be part of the Vesper. Possesses a mysterious power that grants great strength to its owner. MDEF + 3, STR +3 ATK + 10 Item Class : Accessory Defense : 1 Weight : 0 Required Level : 1 Jobs : All except Novice Id: (2698) Rental Item An object which seems to be part of the Vesper. Possesses a mysterious power that grants agility to he who wears it. MDEF + 3, AGI +3 FLEE + 5 Item Class : Accessory Defense : 1 Weight : 0 Required Level : 1 Jobs : All except Novice Id: (2699) Rental Item An object which seems to be part of the Vesper. Possesses a mysterious power that endows the owner with greater accuracy and dexterity. MDEF + 3, DEX + 3 HIT + 10 Item Class : Accessory Defense : 1 Weight : 0 Required Level : 1 Jobs : All except Novice Id: (2700) Red Silk Seal Red silk that a female saint could use to seal evil. Reduced chance of being inflicted with the Confused status when worn with Spectral Spear. Item Class : Accessory Defense : 0 Weight : 10 Required Level : 60 Jobs : Transcendent Swordman Classes Id: (2701) Orleans's Glove [1] A pair of gloves that were once worn by a palace chef. Wearing these make you feel as if you could draw upon the dexterity that chef used in cooking. DEX +2, MATK +3% Cast Time reduced by 10% when worn with Orlean's Server. Item Class : Accessory Defense : 0 Weight : 10 Required Level : 90 Jobs : All Transcendent Jobs except Novice Id: (2702) Horn Of The Buffalo [1] An ornament made from wild bison horns. AGI +2. When worn with Thorny Buckler: Bison Set Thorny Buckler Bison Horn +10% Aspd Bonus +5% Reflect Melee damage Item Class : Accessory Defense : 0 Weight : 10 Required Level : 90 Jobs : All Transcendent Jobs except Novice Id: (2703) Expert Ring [1] Beings that obtained ultimate power found a way to maximize their abilities by attaining a deep understanding of themselves, knowing that power always has its cost. Skill Delay reduced by 5% at the cost of increasing SP Consumption by 5%. Item Class : Accessory Defense : 0 Weight : 15 Required Level : 50 Jobs : All Transcendent Jobs except Novice Id: (2707) GUSLI This musical instrument that came from a myterious aged man. It sounds very beautiful. Class : Accessories Defense Rate : 0 Weight : 10 Applicable jJobs : Every job Id: (2710) A leg iron, long time ago, it used to make don't move of panther prisoner. However, the prisoner used his leg iron as his weapon. ATK + 30. Weapon Class : Accessory Defense : 0 Weight : 0 Jobs : All Jobs Except Novice Id: (2715) Skull Ring [1] A weird ring adorned with a skull in which the words, ''Forever, until death...'' are engraved. Giving this as a gift might send a mixed message. Item Class : Accessory Defense Rate: 0 Weight : 10 Jobs : All Id: (2716) Librarian Glove [1] A glove which is a favorite item among librarians. SP + 20. If equipped with a Pocket Watch and an Ancient Magic or Principles of Magic weapon, INT +5, HP +700, ASPD +5%. Item Class : Accessory Defense : 0 Weight : 10 Required Level : 80 Jobs : Wizard, Sage, Soul Linker Id: (2717) Pocket Watch A silver-colored watch with connecting chain. If equipped with a Monocle and Memory Book, HP and SP recovery speed increased by 15%, MATK +7%. 000000 If equipped with Librarian's Gloves and a Book weapon, INT +5, HP +700, Attack Speed +5%. Item Class : Accessory Defense : 0 Weight : 20 Required Level : 80 Jobs : Mage Jobs Id: (2718) Lunatic Brooch [1] A crescent-shaped golden shining brooch. When equipped with Luna Bow, DEX +1, SP +50, SP recovery rate +10%. Item Class : Accessory Defense : 0 Weight : 20 Required Level : 65 Jobs : Archer Class Jobs Id: (2719) Iron Wrist A strong steel wrist protector. Increases damage of Bash and Mammonite by 6%. Item Class : Accessory Defense : 1 Weight : 70 Required Level : 50 Jobs : Swordman, Merchant Class Jobs Id: (2720) Medal of Honor A medal rewarded to honorable warriors. ATK +5%, MATK +5%. HIT +10. MaxHP +500. MaxSP + 50. Has a low chance of inflicting Stun when attacking an enemy with short ranged physical attacks. Weapon Class : Accessory Defense : 1 Weight : 0 Required Level : 70 Jobs : Swordman / Taekwon Master Id: (2721) Medal of Honor A medal rewarded to honorable warriors. ATK +5%, MATK +5%. FLEE +10. MaxHP +300. MaxSP + 80. Has a chance of inflicting the Poison status when attacking an enemy with short ranged physical attacks. Weapon Class : Accessory Defense : 1 Weight : 0 Required Level : 70 Jobs : Thief Classes and Ninja Id: (2722) Medal of Honor A medal rewarded to honorable warriors. ATK +5%, MATK +5%, MDEF +6, MaxHP +600. Has a chance of inflicting the Silence status when attacking an enemy with short ranged physical attacks. Weapon Class : Accessory Defense : 1 Weight : 0 Required Level : 70 Jobs : Acolyte Classes Id: (2723) Medal of Honor A medal rewarded to honorable warriors. ATK +5%, MATK +5%, MDEF +6, MaxHP +600. Has a chance of inflicting the Stone status when the wearer receives physical damage. Weapon Class : Accessory Defense : 1 Weight : 0 Required Level : 70 Jobs : Mage Classes, Soul Linker Id: (2724) Medal of Honor A medal rewarded to honorable warriors. ATK +5%, MATK +5%, CRI +10, MaxHP +300, MSP +80. Has a chance of inflicting the Blind status when attacking an enemy with long ranged physical attacks. Weapon Class : Accessory Defense : 1 Weight : 0 Required Level : 70 Jobs : Archer Classes Id: (2725) Medal of Honor A medal rewarded to honorable warriors. ATK +5%, MATK +5%, ASPD +10%, MaxHP +500, MaxSP +50. Has a chance of inflicting the Curse status when attacking an enemy with short ranged physical attacks. Weapon Class : Accessory Defense : 1 Weight : 0 Required Level : 70 Jobs : Merchant Classes Id: (2726) Icarus Wings A brooch shaped like beautiful white wings for the Icarus members. SP + 50. DEX + 3. Weapon Class : Accessory Defense : 0 Weight : 10 Required Level : 70 Jobs : Sniper only Id: (2727) Bowman Scarf A nice arm-wrapping red scarf. SP + 50. DEX + 3. When equipped with Icarus Wings, SP skill consumption decreases by 25%. Item Class : Accessory Defense : 0 Weight : 20 Required Level : 70 Jobs : Sniper only Id: (2728) Cursed Hand [1] A dried bone hand. It releases a feeling of mystery. HIT + 10, Increases HP recovery by 20%. When dealing physical damage, has a 3% chance to Autocast Lv.1 Fatal Wound. Weapon Class : Accessory Defense : 0 Weight : 5 Required Level : 80 Jobs : All Jobs except Novice Id: (2729) Diabolus Ring [1] A ring with mysterious letters carved into it. It is so beautiful, it fascinates all people. MaxHP+100, MaxSP+100. Increases effectiveness of Heal skill by 5%. Increases Physical Damage to Satan Morocc by 10%. Weapon Class : Accessory Defense : 0 Weight : 5 Jobs : Above Transcendent 2-1 Classes Id: (2730) Seal of Continental Guard [1] A royal gift to a member of the Continental Guard. MaxHP + 50 Attack Speed +3%. Weapon Accountbound. Class : Accessory Defense : 0 Weight : 5 Required Level : 80 Jobs : All Jobs except Novice Id: (2731) Morroc Charm Stone [1] One of the royal gifts which are given to the members of the Morocc Dispatch. MaxSP + 50, Reduces casting delay by 1%. Weapon Accountbound. Class : Accessory Defense : 0 Weight : 5 Required Level : 80 Jobs : All Jobs except Novice Id: (2732) Morroc Ring [1] One of the royal gifts which are given to the members of the Morocc Dispatch. CRI + 5. Weapon Accountbound. Class : Accessory Defense : 0 Weight : 5 Required Level : 80 Jobs : All Jobs except Novice Id: (2733) Sheriff Badge A badge rewarded to honorable warriors. ATK +5%, MATK +5%, CRI +10, MHP +300, MSP +80. Has a chance of inflicting the Darkness status when receiving long ranged physical attacks. Weapon Class : Accessory Defense : 1 Weight : 0 Required Level : 80 Jobs : Gunslinger Id: (2734) Directive A directive letter about the mission from the canyon battle. It will disappear after 1 hour. _ Weight : 0 Id: (2735) Directive A directive letter about the mission from the arena battle. It will disappear after 1 hour. _ Weight : 0 Id: (2741) All In One Ring Rental Item A Jewelry Ring that contains a 3 Seal Magic Spell. Enables use of Level 1 Heal and Level 1 Teleport. Casting cannot be interrupted. All Stats +1. Increases casting time by 10%. This item cannot be Dropped or Traded. Item Class : Accessory Defense : 0 Weight : 0 Required Level : 1 [/s][/color] Jobs : All Id: (2742) Lucky Clip Premium Item A legendary clip used as a lucky charm! Increase the drop rate. Slot : Accessoire Defense : 0 Weight : 0 Jobs : All Id: (2751) A badge which can get when they graduate the probationary period of magical school with high grade. Just a symbolic meaning only for probationer magicians? INT + 2, MATK + 3%, MHP + 100. Class : Accessory Defense : 0 Weight : 10 Jobs : All Jobs Id: (2753) Rental Item A ring that has special power in each shape. Receive 15% more EXP from Neutral monsters. Item Class : Accessory Defense : 0 Weight : 0 Required Level : 1 Jobs : All Jobs Id: (2754) Rental Item A ring that has special power in each shape. Receive 15% more EXP from Undead monsters. Item Class : Accessory Defense : 0 Weight : 0 Required Level : 1 Jobs : All Jobs Id: (2755) Rental Item A ring that has special power in each shape. Receive 15% more EXP from Animal Class monsters. Item Class : Accessory Defense : 0 Weight : 0 Required Level : 1 Jobs : All Jobs Id: (2756) Rental Item A ring that has special power in each shape. Receive 15% more EXP from Plant monsters. Item Class : Accessory Defense : 0 Weight : 0 Required Level : 1 Jobs : All Jobs Id: (2757) Rental Item A ring that has special power in each shape. Receive 15% more EXP from Insect type monsters. Item Class : Accessory Defense : 0 Weight : 0 Required Level : 1 Jobs : All Jobs Id: (2758) Rental Item A ring that has special power in each shape. Receive 15% more EXP from Fish type monsters. Item Class : Accessory Defense : 0 Weight : 0 Required Level : 1 Jobs : All Jobs Id: (2759) Rental Item A ring that has special power in each shape. Receive 15% more EXP from Demon monsters. Item Class : Accessory Defense : 0 Weight : 0 Required Level : 1 Jobs : All Jobs Id: (2760) Rental Item A ring that has special power in each shape. Receive 15% more EXP from Demi Human monsters. Item Class : Accessory Defense : 0 Weight : 0 Required Level : 1 Jobs : All Jobs Id: (2761) Rental Item A ring that has special power in each shape. Receive 15% more EXP from Angel type monsters. Item Class : Accessory Defense : 0 Weight : 0 Required Level : 1 Jobs : All Jobs Id: (2762) Rental Item A ring that has special power in each shape. Receive 15% more EXP from Dragon type monsters. Item Class : Accessory Defense : 0 Weight : 0 Required Level : 1 Jobs : All Jobs Id: (2763) Rental Item A unique ring adorned with skull. Engraved are the words 'Forever, until Death....' ATK + 5%, MATK + 5% MaxHP + 5%, Cast Delay reduced by 5% Enables use of Lv.1 Sight. Item Class : Accessory Defense : 0 Weight : 0 Required Level : 95 Jobs : All Transcendent Jobs except Novice Id: (2764) Small Fishing Rod A small size of fishing rod. Decrease fishing casting time by 3 seconds. TypeClass : Fishing Rod Weight : 25 Jobs : All Id: (2775) Lure Fish lure artificially made. Decrease the fishing casting time by 1 seconds. TypeClass : Accessory Defense : 0 Weight : 10 Jobs : All Id: (2777) Shaman Ring [1] A ring worn only by those belonging to the Shaman order. It can teleport it's wearer in Glast Heim with the help of Sapphires. Sapphires can be found at the Entrance to Glast Heim, Chivalry, St. Abbey, and Culvert. MaxHP +50, SP recovery +3%. Shaman Set Shaman Ring Shaman's Hair Ornament Shaman Earring. MHP +300, Matk +5%, Increases resistance to Neutral property by 5%. Class : Accessory Defense : 0 Weight : 10 Required lvLevel : 30 Jobs : All Id: (2778) Shaman Earrings Int +2. Shaman Set Shaman Ring Shaman's Hair Ornament Shaman Earring. MHP +300, Matk +5%, Increases resistance to Neutral property by 5%. Class : Accessory Defense : 0 Weight : 10 Required lvLevel : 30 Jobs : All Id: (2779) Dark Knight Belt A belt once worn by a Knight shrouded in darkness that gives strength to those who wear it. Str +2, Agi +1. Dark Knight Set Dark Knight Mask Dark Knight Belt Dark Knight Glove Matk +15%, Int +5, 10% of the damage is decreased when attacked by angel-type monsters. Class : Accessory Defense : 1 Weight : 50 Required lvLevel : 80 Jobs : All Id: (2780) Dark Knight Glove A glove worn by a cursed Dark Knight. When attacking, increase the ASPD by 2% for 10 seconds with a low chance. Dark Knight Set Dark Knight Mask Dark Knight Belt Dark Knight Glove Matk +15%, Int +5, 10% of the damage is decreased when attacked by angel-type monsters. Class : Accessory Defense : 1 Weight : 50 Required lvLevel : 80 Jobs : All Id: (2781) Aumdura's Benefit [1] Hidden within this monster's tooth is the ability to extract energy. Receive 5% more exp when defeating monsters while receiving 5% more damage from normal attacks. Class : Accessory Defense : 0 Weight : 10 Required Level : 1 Jobs : All Id: (2782) Ring Of Wise King A ring imitating the legendary ring of the Ancient Wise King who used to communicate with animals. Rune-Midgart's Magical Power, Schwarzwalt's technology, and Arunafeltz's linguistic ability are put together in this ring. By equipping this ring, you can talk freely with the people of in Ash Vacuum. MaxHP +50, MaxSP +20. Class : Accessory Defense : 0 Weight : 10 Jobs : All Classes Id: (2783) Eye Stone Ring [1] A ring with a small bead set in. It feels like the bead is watching you. Cri +2, MaxSP +25. Class : Accessory Defense : 0 Weight : 10 Required Level : 70 Jobs : All Classes except Novice Id: (2787) Waterdrop Brooch [1] A brooch made out of tear drops of the Aqua Elemental. Increases resistance to Water property by 5%. MaxHP +801%, Mdef + 2 Class : Accessory Defense : 0 Weight : 20 Required Level : 75 Jobs : All Transcendent Job Classes except Novice Classes Id: (2788) Bradium Earring [1] A warm-felt earring made out of Bradium Ore. Matk +2%5, Int + 1, Dex +1 Class : Accessory Defense : 0 Weight : 20 Required Level : 60 Jobs : All Transcendent Job Classes except Novice Classes Id: (2789) Bradium Ring [1] A very tough ring made out of Bradium Ore. ATK +5, Str +1, Vit +1, Increases attack damage on all monsters by 2%. Class : Accessory Defense : 0 Weight : 20 Required Level : 60 Jobs : All Transcendent Job Classes except Novice Classes Id: (2790) Bradium Brooch [1] A brooch made out of Bradium Ore. Flee +4, Agi +1,. Aspd increases by 2% (after-attack delay)If Base Agi >119 add CRIT +4 Class : Accessory Defense : 0 Weight : 20 Required Level : 60 Jobs : All Transcendent Job Classes except Novice Classes Id: (2794) Magic Stone Ring [1] A bluish ring engraved with a mysterious rune. You can feel a mysterious energy from the sparkling rune. STR + 2. Weapon Class : Accessory Defense : 0 Weight : 0 Required Level : 0 Jobs : SwordmanWeapon Class Id: (2795) Green Apple Ring A wing that granted to Green Apples that have done 3rd job change. When accustomed to the job, it wouldn't be needed. Weapon Class : Accessory Defense : 0 Weight : 0 Required Level : 99 Jobs : Every Job Except Novice Id: (2796) Magic Stone Ring A stone with a latent enormous magic power. Weapon Class : Accessory Defense : 0 Weight : 20 Required Level : 99 Jobs : MagicianWeapon Class Id: (2797) Magical Stone A stone with a latent enormous magic power. Weapon Class : Accessory Defense : 0 Weight : 20 Required Level : 99 Jobs : MagicianWeapon Class Id: (2798) Will Of Exhausted Worrior A necklace with holy but rough energy. Weapon Class : Accessory Defense : 0 Weight : 20 Required Level : 99 Jobs : Priest/Monk Id: (2800) Accelerator [1] A part to use for Mechanic Magic Gear skill, acceleration. AGI + 2. Weapon Class : Accessory Defense : 0 Weight : 10 Required Level : 99 Jobs : Mechanic only Id: (2801) Hovering Booster [1] A component to use Mechanic Magic Gear Skill, Hovering. AGI + 1. Weapon Class : Accessory Defense : 0 Weight : 200 Required Level : 99 Jobs : Mechanic only Id: (2802) Suicidal Device [1] A component to use Mechanic Magic Gear Skill, Self Destruction. Weapon Class : Accessory Defense : 0 Weight : 100 Required Level : 99 Jobs : Mechanic only Id: (2803) Shape Shifter [1] An accessory item to use Mechanic Magic Gear Skill, Shape Shift. INT + 3. Weapon Class : Accessory Defense : 0 Weight : 50 Required Level : 99 Jobs : Mechanic only Id: (2804) Cooling Device [1] A component to use Mechanic Magic Gear Skill, Emergency Cool. DEX + 1. Weapon Class : Accessory Defense : 0 Weight : 250 Required Level : 99 Jobs : Mechanic only Id: (2805) Magnetic Field Generator [1] A component to use Mechanic Magic Gear Skill, Magnetic Field. DEX + 1. Weapon Class : Accessory Defense : 0 Weight : 600 Required Level : 99 Jobs : Mechanic only Id: (2806) Barrier Builder [1] A component to use Mechanic Magic Gear Skill, Neutral Barrier. DEX + 1. Weapon Class : Accessory Defense : 3 Weight : 800 Required Level : 99 Jobs : Mechanic only Id: (2807) Repair Kit [1] A component to use Mechanic Magic Gear Skill, Repair. Weapon Class : Accessory Defense : 0 Weight : 40 Required Level : 99 Jobs : Mechanic only Id: (2808) Camouflage Generator [1] An armor to use Mechanic Magic Gear Skill, Stealth Field. AGI + 3. Weapon Class : Accessory Defense : 0 Weight : 100 Required Level : 99 Jobs : Mechanic only Id: (2809) High Quality Cooler [1] A component to use Mechanic Magic Gear Skill, Emergency Cool. DEX + 1. Weapon Class : Accessory Defense : 0 Weight : 250 Required Level : 99 Jobs : Mechanic only Id: (2810) Special Cooler [1] A component to use Mechanic Magic Gear Skill, Emergency Cool. DEX + 1. Weapon Class : Accessory Defense : 0 Weight : 250 Required Level : 99 Jobs : Mechanic only Id: (2811) Rental Item A spiritual bracelet granted by Freya. It appears very sturdy, but it will eventually disappear and return to Freya's realm, Folkvangr. All stats +1. Item Class : Accessory Defense : 1 Weight : 20 Required Level : 20 Jobs : All Jobs Id: (2812) Rental Item A spiritual bracelet granted by Freya. It appears very sturdy, but it will eventually disappear and return to Freya's realm, Folkvangr. All stats +1. Item Class : Accessory Defense : 1 Weight : 20 Required Level : 20 Jobs : All Jobs Id: (2813) Rental Item A spiritual bracelet granted by Freya. It appears very sturdy, but it will eventually disappear and return to Freya's realm, Folkvangr. All stats +1. Item Class : Accessory Defense : 1 Weight : 20 Required Level : 20 Jobs : All Jobs Id: (2814) Rental Item A spiritual bracelet granted by Freya. It appears very sturdy, but it will eventually disappear and return to Freya's realm, Folkvangr. All stats +1. Item Class : Accessory Defense : 1 Weight : 20 Required Level : 20 Jobs : All Jobs Id: (2819) Swordman Manual A guidebook that enables to experience basic skills of Swordman. SP + 100. Weapon Class : Accessory Defense : 0 Weight : 10 Required Level : 1 Jobs : Novice Class Id: (2820) Thief Manual A guidebook that enables to experience basic skills of Thief. SP + 100. Weapon Class : Accessory Defense : 0 Weight : 10 Required Level : 1 Jobs : Novice Class Id: (2821) Acolyte Manual A guidebook that enables to experience basic skills of Acolyte. SP + 100. Weapon Class : Accessory Defense : 0 Weight : 10 Required Level : 1 Jobs : Novice Class Id: (2822) Archer Manual A guidebook that enables to experience basic skills of Archer. SP + 100. Weapon Class : Accessory Defense : 0 Weight : 10 Required Level : 1 Jobs : Novice Class Id: (2823) Merchant Manual A guidebook that enables to experience basic skills of Merchant. SP + 100. Weapon Class : Accessory Defense : 0 Weight : 10 Required Level : 1 Jobs : Novice Class Id: (2824) Mage Manual A guidebook that enables to experience basic skills of Magician. SP + 100. Weapon Class : Accessory Defense : 0 Weight : 10 Required Level : 1 Jobs : Novice Class Id: (2825) Shaman Earrings Int +2. Shaman Set Shaman Ring Shaman's Hair Ornament Shaman Earring. MHP +300, Increase tolerance to Neutral property by 5%, Skill casting cannot be interrupted by damage from enemies but increases cast-time by 15%. Class : Accessory Defense : 0 Weight : 10 Required lvLevel : 30 Jobs : All Id: (2826) Dark Knight Belt A belt once worn by a Knight shrouded in darkness that gives dexterity to those who wear it. Dex +2, Agi +1 Dark Knight Set Dark Knight Mask Dark Knight Belt Dark Knight Glove Matk +15%, Int +5, 10% of the damage is decreased when attacked by angel-type monsters. Class : Accessory Defense : 1 Weight : 50 Required lvLevel : 80 Jobs : All Id: (2827) Dark Knight Glove A glove worn by a cursed Dark Knight. When attacked, has a chance of increasing MaxHP by 10% for 10 seconds. Dark Knight Set Dark Knight Mask Dark Knight Belt Dark Knight Glove Matk +15%, Int +5, 10% of the damage is decreased when attacked by angel-type monsters. Class : Accessory Defense : 1 Weight : 50 Required lvLevel : 80 Jobs : All Id: (2828) [1] MHP + 3%. MSP + 50. Class : Accessory DEF Defense : 0 Weight : 10 Required Level : 1 Jobs : All Jobs Id: (2829) Enable to use [Greed] skill. Class : Accessory DEF Defense : 0 Weight : 0 Required Level : 10 Jobs : All Jobs except Novice Id: (2833) Rental Item An awesome ring that is only given to the members of the Order of Odin. All State + 1. Enable to use new skill called "Odin's Recall" Item Class : Accessory Defense : 0 Weight : 0 Required Level : 1 Jobs : All Jobs Id: (2845) Strap this on and shut them up! MDEF + 2, ATK + 5%, MATK +5%. Reduce damage from Demi-Humans by 2% When worn with No Fear Shoes and No Fear Underwear-Cannot be frozen, Increase EXP Gain by 5%. Item Class : Accessory Defense : 2 Weight : 0 Required Level : 20 Jobs : All Jobs Id: (2853) Telekinetic Orb An orb filled with liquid of unknown powers. INT + 3, MDEF + 1, MSP + 30. 10% ATK increase of Soul Expansion and Psychic Wave, SP of each skill increased by 50. Class : Accessory Defense : 2 Weight : 20 Required Level : 110 Jobs : All except Novice Id: (2854) Alchemy Glove [1] A white glove made especially for fire magic. Gives off a faint burnt smell. INT + 1, MDEF + 2. 10% increase of all Fire attacks. Low chance to trigger Lv 5 Auto-spell Fire Ball with every physical or magic attack. Decreases tolerance to all Water magic attacks by 20%. Decreases tolerance to all Water physical attacks by 30%. Class : Accessory Defense : 1 Weight : 10 Required Level : 125 Jobs : All except Novice Id: (2855) Whikebain's Black Tail Morocc twon Hyuke's black tail style. It doesn't seem to be moving. ASPD +3%, CRIT +7%. If equipped with Whikebain's Ears, increases critical damage by 10%. If Whikebain's Ears are refined to 7 or more, CRIT +5. Class : Accessory Weight : 10 Required LVevel : 45 Jobs : All Id: (2858) Pendant Of Guardian This item cannot be traded between accounts. A pendant with black wings. It possesses mysterious power. Allows the user to use the skill [Call of Guardian]. TypeClass : Accessory Defense : 0 Weight : 0 Required Level : 70 Jobs : All Id: (2859) Golden Rod Orb A golden crystal ball imbued with power of wind. INT + 1, MDEF + 2. Increases resistance to wind attacks by 15%. Has a certain chance of casting LV 3 Jupitel Thunder when hit by physical/magical attacks. TypeClass : Accessory Defense : 2 Weight : 20 Required Level : 100 Jobs : Warlock Id: (2860) Aqua Orb A sea-blue crystal ball imbued with power of water. INT + 1, MDEF + 2. Increases resistance to water attacks by 15%. Has a certain chance of casting LV 3 Frost Nova when hit by physical/magical attacks. TypeClass : Accessory Defense : 2 Weight : 20 Required Level : 100 Jobs : Warlock Id: (2861) Crimson Orb A bloody crystal ball imbued with power of fire. INT + 1, MDEF + 2. Increases resistance to fire attacks by 15% Has a certain chance of casting LV 3 Sightrasher when hit by physical/magical attacks. TypeClass : Accessory Defense : 2 Weight : 20 Required Level : 100 Jobs : Warlock Id: (2862) Forest Orb A green crystal ball imbued with power of earth. INT + 1, MDEF + 2. Increases resistance to earth attacks by 15% Has a certain chance of casting LV 3 Quagmire when hit by physical/magical attacks. TypeClass : Accessory Defense : 2 Weight : 20 Required Level : 100 Jobs : Warlock Id: (2864) Light Of Cure This item cannot be traded between accounts. An old but shiny gold ring entwined with rings. It is rumored to be a relic of a saint. VIT + 2, Increases the effectiveness of healing skills by 2%. Allows the user to enchant items with effects related to Highness Heal. TypeClass : Accessory Defense : 0 Weight : 0 Required Level : 110 Jobs : Archbishop Id: (2865) Seal Of Cathedral This item cannot be traded between accounts. A thick ring mounted with a purple stone, given to a training priest. INT + 2, Increases the effectiveness of healing skills by 2%. Allows the user to enchant items with effects related to Coluseo Heal. TypeClass : Accessory Defense : 0 Weight : 0 Required Level : 110 Jobs : Archbishop Id: (2866) Ring Of Archbishop This item cannot be traded between accounts. A ring mounted with clear mysterious stone. It is rumored to be a relic of a religious leader. DEX + 2, Increases the effectiveness of healing skills by 2%. Allows the user to enchant items with effects related to the effectiveness of healing skills. TypeClass : Accessory Defense : 0 Weight : 0 Required Level : 110 Jobs : Archbishop Id: (2872) G Honor Certificate a certificate that it gurantee cat gamer members. It has ability to record the match . Class : accessory d Defencse : 0 Weight : 0 Required Lvevel : 0 Jobs : All Jobs Id: (2873) Cat Hand Glove [1] a souvenir for Malang do, it makes you happy when equipped VIT + 1, AGI + 1, DEX + 1, LUK + 1. Class : accessory d Defencse : 5 Weight : 10 Required Lvevel : 1 Jobs : All Jobs Id: (2874) Buffalo Horn [1] An ornament made with Buffalo's horn. You can feel wild buffalo's power just by looking at it. Aspd + 1 Additional Aspd + 1 When equipped with Bison Horn, Class : Accessory DEFefense : 0 Weight : 10 Required Lvevel : 10 Jobs : All Jobs Id: (2881) Orlean's Necklace [1] A neckalce that fits perfectly with all the "Orlean" items. DEX +2, MATK +2%, If equipped with Orlean's Glove: MATK +2%, If equipped with Robe of Orlean: -15% cast time If equipped with Orlean's Plate: MATK increase after each upgrade of Orlean's Plate Slot : Accessory Weight : 10 Jobs : Tous Id: (2883) Ur's Seal [1] A seal created by refining an Ur Runestone MHP + 2%, Reduces the SP cost of Spiral Pierce and Hundred Spears by 5. Class : Accessory Defense : 4 Weight : 20 Required Level : 100 Jobs : Rune Knight Id: (2884) Peuz's Seal [1] A seal created by refining a Peuz Runestone ATK + 20, MSP + 20. Class : Accessory Defense : 3 Weight : 20 Required Level : 100 Jobs : Rune Knight Id: (2886) Sapha Ring A ring that has long been known to be from the world of darkness. Class : Accessory Defense : 0 Weight : 10 Required Level : 100 Jobs : Guillotine Cross Id: (2887) Nab Ring An assassin's famous historical relic ATK + 10, MATK + 20. Class : Accessory Defense : 0 Weight : 10 Required Level : 100 Jobs : Guillotine Cross Id: (2890) White Wing Brooch An accessory that belonged to the DEX + 2, Ranged Attack Damage +3% Class : Accessory Defense : 0 Weight : 10 Required Level : 100 Jobs : Ranger Id: (2891) Black wing Brooch Black wings to help maintain clear mental focus. INT + 2, Perfect Dodge +3. Class : Accessory Defense : 0 Weight : 10 Required Level : 100 Jobs : Ranger Id: (2907) Buwaya Agimat Tattoo Agimat Tattoo with a huge Alligator pattern. It is told that the one who owns this tattoo will possess extreme power. MATK +7% increase and Fixed Casting 7% decrease. Class : Accessory Defense : 0 Weight : 10 Jobs : All Jobs Id: (2911) Bangungot Agimat Tattoo Agimat Tattoo with a plump lady pattern. It is told that the one who owns this tattoo will possess extreme power. Healing others 4% increase, healing from others 7% increaseIncrease effectiveness of Healing skills by 4%, received Heals by 7%. Class : Accessory Defense : 0 Weight : 10 Jobs : All Jobs Id: (2959) Fidelity Necklace [1] A dog pendant necklace represents connection with the master. AGI + 2. Decrease 3% damage from animal type monsters. Class : Accessory Defense : 0 Weight : 30 Required LVevel : 50 Jobs : All Id: (2966) RWC Memorial Ring A Gold ring which has an amazing power inside, made in celebration of '2012 RWC'. ATK + 1%. When equipped with RWC Memorial Pendant, ATK + 4%, MATK + 4%. Class : Accessory Defense : 0 Weight : 20 Required Lvevel. : 1 Jobs : All Id: (2967) RWC Memorial Ring [1] A Gold ring which has an amazing power inside, made in celebration of '2012 RWC'. ATK + 1%. When equipped with RWC Memorial Pendant, ATK + 4%, MATK + 4%. Class : Accessory Defense : 0 Weight : 20 Required Lvevel. : 1 Jobs : All Id: (2968) RWC Memorial Pendant A Gold pendant which has an amazing power inside, made in celebration of '2012 RWC'. MATK + 1%. When equipped with RWC Memorial Ring, ATK + 4%, MATK + 4%. Class : Accessory Defense : 0 Weight : 20 Required Lvevel. : 1 Jobs : All Id: (2969) RWC Memorial Pendant [1] A Gold pendant which has an amazing power inside, made in celebration of '2012 RWC'. MATK + 1%. When equipped with RWC Memorial Ring, ATK + 4%, MATK + 4%. Class : Accessory Defense : 0 Weight : 20 Required Lvevel. : 1 Jobs : All Id: (2985) Gyges Ring [1] A gold ring that has the ability to make its wearer invisible. Shepherd Gyges used this ring to murder his king and take his queen. INT 3. MATK 30. Lets you use Level 1 Hiding. Class : Accessary Defense : 0 Weight : 10 Req Lev : 50 Jobs : All Id: (4001) Poring Card LUK +2 Perfect Dodge +1 Item Class : Card Compound on: Armor Weight : 1 Id: (4002) Fabre Card VIT +1 Max HP +100 Item Class : Card Compound on: Weapon Weight : 1 Id: (4003) Pupa Card Max HP +700 Item Class : Card Compound on: Armor Weight : 1 Id: (4004) Drops Card DEX +1 Accuracy +3 Item Class : Card Compound on: Weapon Weight : 1 Id: (4005) Santa Poring Card Increase damage of attacks inflicted on Shadow property by 20%. Item Class : Card Compound on: Weapon Weight : 1 Id: (4006) Lunatic Card LUK +1 Critical Rate +1 Perfect Dodge +1 Item Class : Card Compound on: Weapon Weight : 1 Id: (4007) Pecopeco Egg Card Increase damage of attacks inflicted on Formless monsters by 20%. Item Class : Card Compound on: Weapon Weight : 1 Id: (4008) Picky Card STR +1 ATK +10 Item Class : Card Compound on: Armor Weight : 1 Id: (4009) Chonchon Card AGI +1 Flee Rate +2 Item Class : Card Compound on: FootgearShoes Weight : 1 Id: (4010) Willow Card Max SP +80 Item Class : Card Compound on: Headgear Weight : 1 Id: (4011) Picky Egg Card VIT +1 Max HP +100 Item Class : Card Compound on: Armor Weight : 1 Id: (4012) Thiefbug Egg Card Max HP +400 Item Class : Card Compound on: Shield Weight : 1 Id: (4013) Andre Egg Card Max HP +5% Item Class : Card Compound on: Shield Weight : 1 Id: (4014) Roda Frog Card Max HP +400 Max SP +50 Item Class : Card Compound on: Armor Weight : 1 Id: (4015) Condor Card Flee Rate +10 Item Class : Card Compound on: Garment Weight : 1 Id: (4016) Thief Bug Card AGI +1 Item Class : Card Compound on: Armor Weight : 1 Id: (4017) Savage Bebe Card Enable a 5% chance of inflicting the Stun status on an enemy with each attack. Item Class : Card Compound on: Weapon Weight : 1 Id: (4018) Andre Larva Card INT +1 Max SP +10 Item Class : Card Compound on: Weapon Weight : 1 Id: (4019) Hornet Card STR +1 ATK +3 Item Class : Card Compound on: Weapon Weight : 1 Id: (4020) Familiar Card Enable a 5% chance of inflicting the Blind status on an enemy with each attack. ATK +5 Item Class : Card Compound on: Weapon Weight : 1 Id: (4021) Rocker Card DEX +1 ATK +5 Item Class : Card Compound on: Armor Weight : 1 Id: (4022) Spore Card VIT +2 Item Class : Card Compound on: Accessory Weight : 1 Id: (4023) Baby Desertwolf Card INT +1 Item Class : Card Compound on: Armor Weight : 1 Id: (4024) Plankton Card Enable a 5% chance of inflicting the Sleep status on an enemy with each attack. ATK +5 Item Class : Card Compound on: Weapon Weight : 1 Id: (4025) Skeleton Card Enable a 2% chance of inflicting the Stun status on an enemy with each attack. ATK +10 Item Class : Card Compound on: Weapon Weight : 1 Id: (4026) Female Thiefbug Card AGI +1 Flee Rate +1 Item Class : Card Compound on: Weapon Weight : 1 Id: (4027) Kukre Card AGI +2 Item Class : Card Compound on: Accessory Weight : 1 Id: (4028) Tarou Card STR +2 Item Class : Card Compound on: Accessory Weight : 1 Id: (4029) Wolf Card ATK +15 Critical Rate +1 Item Class : Card Compound on: Weapon Weight : 1 Id: (4030) Mandragora Card Increase damage inflicted upon Wind property monsters by 20%. Item Class : Card Compound on: Weapon Weight : 1 Id: (4031) Pecopeco Card Max HP +10 % Item Class : Card Compound on: Armor Weight : 1 Id: (4032) Ambernite Card DEF +2 Item Class : Card Compound on: Shield Weight : 1 Id: (4033) PoPoring Card Enable use of Level 1 Detoxify. Item Class : Card Compound on: Accessory Weight : 1 Id: (4034) Wormtail Card DEX +2 Item Class : Card Compound on: Accessory Weight : 1 Id: (4035) Hydra Card Increase damage on Demihuman monsters by 20%. Item Class : Card Compound on: Weapon Weight : 1 Id: (4036) Muka Card HP Recovery +10% Item Class : Card Compound on: Accessory Weight : 1 Id: (4037) Snake Card Enable a 5% chance of inflicting the Poison status on an enemy with each attack. ATK +5 Item Class : Card Compound on: Weapon Weight : 1 Id: (4038) Zombie Card HP Recovery +20% Item Class : Card Compound on: FootgearShoes Weight : 1 Id: (4039) Stainer Card Increase resistance to Silence status by 20%. Item Class : Card Compound on: Headgear Weight : 1 Id: (4040) Creamy Card Enable use of Level 1 Teleport. Item Class : Card Compound on: Accessory Weight : 1 Id: (4041) Coco Card Increase resistance to Sleep status by 20%. DEF +1 Item Class : Card Compound on: Headgear Weight : 1 Id: (4042) Steel Chonchon Card Increase resistance to Wind property attacks by 10%. DEF +2 Item Class : Card Compound on: Armor Weight : 1 Id: (4043) Andre Card ATK +20 Item Class : Card Compound on: Weapon Weight : 1 Id: (4044) Smokie Card Enable use of Level 1 Hiding. Item Class : Card Compound on: Accessory Weight : 1 Id: (4045) Horn Card Reduce damage from long ranged attacks by 35%. Item Class : Card Compound on: Shield Weight : 1 Id: (4046) Martin Card Increase resistance to Blind status by 20%. Item Class : Card Compound on: Headgear Weight : 1 Id: (4047) Ghostring Card Enchant an Armor with the Ghost property. Reduce HP Recovery by 25%. Item Class : Card Compound on: Armor Weight : 1 Id: (4048) Poison Spore Card Enable use of Level 3 Envenom. Item Class : Card Compound on: Accessory Weight : 1 Id: (4049) Vadon Card Increase damage inflicted upon Fire property monsters by 20%. Item Class : Card Compound on: Weapon Weight : 1 Id: (4050) Male Thiefbug Card AGI +2 Item Class : Card Compound on: FootgearShoes Weight : 1 Id: (4051) Yoyo Card AGI +1 Perfect Dodge +5 Item Class : Card Compound on: Accessory Weight : 1 Id: (4052) Elder Willow Card INT +2 Item Class : Card Compound on: Headgear Weight : 1 Id: (4053) Vitata Card Enable use of Level 1 Heal. Increase SP consumption of all skills by 25%. Item Class : Card Compound on: Accessory Weight : 1 Id: (4054) Angeling Card Blesses an Armor with the Holy property. Item Class : Card Compound on: Armor Weight : 1 Id: (4055) Marina Card Enable a 5% chance of inflicting the Frozen status on an enemy with each attack. ATK +5 Item Class : Card Compound on: Weapon Weight : 1 Id: (4056) Dustiness Card Increase resistance to the Wind property by 30%. Flee Rate +5 Item Class : Card Compound on: Garment Weight : 1 Id: (4057) Metaller Card Enable a 5% chance of inflicting the Mute status on an enemy with each attack. ATK +5 Item Class : Card Compound on: Weapon Weight : 1 Id: (4058) Thara Frog Card Reduce damage from Demihuman monsters by 30%. Item Class : Card Compound on: Shield Weight : 1 Id: (4059) Soldier Andre Card Reduce damage from Plant monsters by 30%. Item Class : Card Compound on: Shield Weight : 1 Id: (4060) Goblin Card Increase damage on Brute monsters by 20%. Item Class : Card Compound on: Weapon Weight : 1 Id: (4061) Cornutus Card Make an Armor indestructible inbattle. DEF +1 Item Class : Card Compound on: Armor Weight : 1 Id: (4062) Anacondaq Card Increase damage on Poison property monsters by 20%. Item Class : Card Compound on: Weapon Weight : 1 Id: (4063) Caramel Card Increase damage on Insect monsters by 20%. Item Class : Card Compound on: Weapon Weight : 1 Id: (4064) Zerom Card DEX +3 Item Class : Card Compound on: Accessory Weight : 1 Id: (4065) Kaho Card Increase damage on Earth property monsters by 20%. Item Class : Card Compound on: Weapon Weight : 1 Id: (4066) Orc Warrior Card Reduce damage from Brute monsters by 30%. Item Class : Card Compound on: Shield Weight : 1 Id: (4067) Megalodon Card Increase resistance to the Frozen status by 20%. DEF +1 Item Class : Card Compound on: Shield Weight : 1 Id: (4068) Scorpion Card Increase damage on Plant monsters by 20%. Item Class : Card Compound on: Weapon Weight : 1 Id: (4069) Drainliar Card Increase damage on Water property monsters by 20%. Item Class : Card Compound on: Weapon Weight : 1 Id: (4070) Eggyra Card SP Recovery +15% Item Class : Card Compound on: FootgearShoes Weight : 1 Id: (4071) Orc Zombie Card Increase resistance to Undead property attacks by 30%. Flee Rate +5 Item Class : Card Compound on: Garment Weight : 1 Id: (4072) Golem Card Make a weapon indestructible in battle. Weapon can still be destroyed during upgrade attempts. ATK +5 Item Class : Card Compound on: Weapon Weight : 1 Id: (4073) Pirate Skel Card Enable use of Level 5 Discount. Item Class : Card Compound on: Accessory Weight : 1 Id: (4074) Bigfoot Card Reduce damage from Insect monsters by 30%. Item Class : Card Compound on: Shield Weight : 1 Id: (4075) Argos Card Increase resistance against Stone Curse status by 20%. DEF +1 Item Class : Card Compound on: Shield Weight : 1 Id: (4076) Magnolia Card Enable a 5% chance of inflicting the Curse status on an enemy with each attack. ATK +5 Item Class : Card Compound on: Weapon Weight : 1 Id: (4077) Phen Card Enable skill casting that cannot be interrupted by damage from enemies at the cost of increasing Cast Delay by 25%. Item Class : Card Compound on: Accessory Weight : 1 Id: (4078) Savage Card VIT +3 Item Class : Card Compound on: Armor Weight : 1 Id: (4079) Mantis Card STR +3 Item Class : Card Compound on: Accessory Weight : 1 Id: (4080) Flora Card Increase damage on Fish monsters by 20%. Item Class : Card Compound on: Weapon Weight : 1 Id: (4081) Hode Card Increase resistance to Earth property attacks by 30%. Flee Rate +5 Item Class : Card Compound on: Garment Weight : 1 Id: (4082) Desert Wolf Card Increase damage inflicted on Small size monsters by 15%. ATK +5 Item Class : Card Compound on: Weapon Weight : 1 Id: (4083) Rafflesia Card Reduce damage from Fish monsters by 30%. Item Class : Card Compound on: Shield Weight : 1 Id: (4084) Marine Sphere Card Enable use of Level 3 Magnum Break. Item Class : Card Compound on: Accessory Weight : 1 Id: (4085) Orc Skeleton Card Increase damage on Holy property monsters by 20%. Item Class : Card Compound on: Weapon Weight : 1 Id: (4086) Soldier Skeleton Card Critical Rate +9% Item Class : Card Compound on: Weapon Weight : 1 Id: (4087) Giearth Card Gain immunity to the Chaos status. Increase resistance to Earth property attacks by 15%. Item Class : Card Compound on: Headgear Weight : 1 Id: (4088) Frilldora Card Enable use of Level 1 Cloaking. Item Class : Card Compound on: Garment Weight : 1 Id: (4089) Swordfish Card Enchant an Armor with the Water property. DEF +1 Item Class : Card Compound on: Armor Weight : 1 Id: (4090) Munak Card Increase resistance to the Stone Curse status by 15% and Earth property attacks by 5%. DEF +1 Tragic Trio Card Set Munak Card Bongun Card Yao Jun Card All Stats +1 Item Class : Card Compound on: Shield Weight : 1 Id: (4091) Kobold Card Critical Rate +4% STR +1 Item Class : Card Compound on: Accessory Weight : 1 Id: (4092) Skel Worker Card Increase damage inflicted on Medium size monsters by 15%. ATK +5 Item Class : Card Compound on: Weapon Weight : 1 Id: (4093) Obeaune Card Enable use of Level 1 Cure. Item Class : Card Compound on: Accessory Weight : 1 Id: (4094) Archer Skeleton Card Increase damage with Bow class weapons by 10%. Item Class : Card Compound on: Weapon Weight : 1 Id: (4095) Marse Card Increase resistance against Water property by 30%. Flee Rate +5 Item Class : Card Compound on: Garment Weight : 1 Id: (4096) Zenorc Card Enable a 4% chance of inflicting the Poison status on an enemy with each attack. ATK +10 Item Class : Card Compound on: Weapon Weight : 1 Id: (4097) Matyr Card Max HP +10% AGI +1 Item Class : Card Compound on: FootgearShoes Weight : 1 Id: (4098) Dokebi Card Enchant an Armor with the Wind property. DEF +1 Item Class : Card Compound on: Armor Weight : 1 Id: (4099) Pasana Card Enchant an Armor with the Fire property. DEF +1 Item Class : Card Compound on: Armor Weight : 1 Id: (4100) Sohee Card Max SP +15% SP Recovery +3% Item Class : Card Compound on: FootgearShoes Weight : 1 Id: (4101) Sandman Card Enchant an Armor with the Earth property. DEF +1 Item Class : Card Compound on: Armor Weight : 1 Id: (4102) Whisper Card Flee Rate +20 Increase damage from Ghost property attacks by 50%. Item Class : Card Compound on: Garment Weight : 1 Id: (4103) Horong Card Enable use of Level 1 Sight. Item Class : Card Compound on: Accessory Weight : 1 Id: (4104) Requiem Card Enable a 5% chance of inflicting the Chaos status on an enemy with each attack. Item Class : Card Compound on: Weapon Weight : 1 Id: (4105) Marc Card Gain protection from the Frozen status and increase resistance to Water property by 5%. Item Class : Card Compound on: Armor Weight : 1 Id: (4106) Mummy Card Accuracy +20 Item Class : Card Compound on: Weapon Weight : 1 Id: (4107) Verit Card Max HP/SP +8% Item Class : Card Compound on: FootgearShoes Weight : 1 Id: (4108) Myst Card Increase resistance to the Poison property by 30%. Flee Rate +5 Item Class : Card Compound on: Garment Weight : 1 Id: (4109) Jakk Card Increase resistance to the Fire property by 30%. Flee Rate +5 Item Class : Card Compound on: Garment Weight : 1 Id: (4110) Ghoul Card Increase resistance to Poison status by 20%. Item Class : Card Compound on: Headgear Weight : 1 Id: (4111) Strouf Card Increase damage on Demon monsters by 20%. Item Class : Card Compound on: Weapon Weight : 1 Id: (4112) Marduk Card Gain immunity to the Silence status. Item Class : Card Compound on: Headgear Weight : 1 Id: (4113) Marionette Card Increase resistance to Ghost property by 30%. Flee Rate +5 Item Class : Card Compound on: Garment Weight : 1 Id: (4114) Argiope Card Enchant an Armor with the Poison property. DEF +1 Item Class : Card Compound on: Armor Weight : 1 Id: (4115) Hunter Fly Card Enable a 3% chance of gaining 15% of the damage inflicted on an enemy as HP with each attack. Item Class : Card Compound on: Weapon Weight : 1 Id: (4116) Isis Card Increase resistance to the Shadow property by 30%. Flee Rate +5 Item Class : Card Compound on: Garment Weight : 1 Id: (4117) Sidewinder Card Enable Level 1 Double Attack on compounded weapon. If character has learned Double Attack, that skill's level affects this card's effect. Item Class : Card Compound on: Weapon Weight : 1 Id: (4118) Earth Petite Card Increase damage on Dragon monsters by 20%. Item Class : Card Compound on: Weapon Weight : 1 Id: (4119) Bathory Card Enchant an Armor with the Shadow property. Item Class : Card Compound on: Armor Weight : 1 Id: (4120) Sky Petite Card Reduce damage from Dragon monsters by 30%. Item Class : Card Compound on: Shield Weight : 1 Id: (4121) Phreeoni Card Accuracy +100 Item Class : Card Compound on: Weapon Weight : 1 Id: (4122) Deviruchi Card Gain immunity to the Blind status. STR +1 Item Class : Card Compound on: Headgear Weight : 1 Id: (4123) Eddga Card Enable effect of the Endure skill so long as the Footgear to which this card is compounded is equipped. Max HP -25% Item Class : Card Compound on: FootgearShoes Weight : 1 Id: (4124) Medusa Card Gain immunity to the Stone Curse status. Reduce damage from Demon monsters by 15%. Item Class : Card Compound on: Shield Weight : 1 Id: (4125) Deviace Card Increase damage on Demihuman, Brute, Plant and Insect monsters by 7%. Item Class : Card Compound on: Weapon Weight : 1 Id: (4126) Minorous Card Increase damage inflicted on Large size monsters by 15%. ATK +5 Item Class : Card Compound on: Weapon Weight : 1 Id: (4127) Nightmare Card Gain immunity to the Sleep status. AGI +1 Item Class : Card Compound on: Headgear Weight : 1 Id: (4128) Golden Thiefbug Card Nullify all magic spells, including supportive skills, that target character at the cost of doubling [/s][/color] SP Consumption cost when using skills. Item Class : Card Compound on: Shield Weight : 1 Id: (4129) Bapho Jr. Card AGI +3 Critical Rate +1% Item Class : Card Compound on: Garment Weight : 1 Id: (4130) Scorpion King Card Increase damage on Undead monsters by 20%. Item Class : Card Compound on: Weapon Weight : 1 Id: (4131) Moonlight Flower Card Enable faster Movement Speed so long as the Footgear to which this card is compounded is equipped. Item Class : Card Compound on: FootgearShoes Weight : 1 Id: (4132) Mistress Card Nullify the Gemstone requirement of certain spells at the cost of increasing SP Consumption by 25% when using skills. Item Class : Card Compound on: Headgear Weight : 1 Id: (4133) Raydric Card Increase resistance to Neutral property attacks by 20%. Item Class : Card Compound on: Garment Weight : 1 Id: (4134) Dracula Card Enable a 10% chance of gaining 5% of the damage inflicted upon an enemy as SP with each attack. Item Class : Card Compound on: Weapon Weight : 1 Id: (4135) Orc Lord Card Reflect 30% of all physical damage back to the enemy which inflicted it. Item Class : Card Compound on: Armor Weight : 1 Id: (4136) Khalitzburg Card Reduce damage from Demon monsters by 30%. Item Class : Card Compound on: Shield Weight : 1 Id: (4137) Drake Card Nullify reduction in damage inflicted on monsters resulting from monster's size. Item Class : Card Compound on: Weapon Weight : 1 Id: (4138) Anubis Card Reduce damage from Angel monsters by 30%. Item Class : Card Compound on: Shield Weight : 1 Id: (4139) Joker Card Enable use of Level 1 Steal. Item Class : Card Compound on: Accessory Weight : 1 Id: (4140) Abysmal Knight Card Increase damage on Boss monsters by 25%. Item Class : Card Compound on: Weapon Weight : 1 Id: (4141) Evil Druid Card Enchant an Armor with the Undead property. INT +1, DEF +1 Item Class : Card Compound on: Armor Weight : 1 Id: (4142) Doppelganger Card Enable faster Attack Speed so long as the weapon to which this card is compounded is equipped. Item Class : Card Compound on: Weapon Weight : 1 Id: (4143) Orc Hero Card Gain immunity to the Stun status. VIT +3 Item Class : Card Compound on: Headgear Weight : 1 Id: (4144) Osiris Card Enable full HP/SP restoration when resurrected. Item Class : Card Compound on: Accessory Weight : 1 Id: (4145) Berzebub Card Reduce Cast Time for skills by 30%. Item Class : Card Compound on: Accessory Weight : 1 Id: (4146) Maya Card Enable a 50% chance of reflecting or redirecting Magic spells, aside from skills which target the ground, cast on the character. Item Class : Card Compound on: Shield Weight : 1 Id: (4147) Baphomet Card Endow a weapon with damage that will splash 9 cells around the character with each attack. Accuracy -10 Item Class : Card Compound on: Weapon Weight : 1 Id: (4148) Pharaoh Card Reduce SP Consumption of skills by 30%. Item Class : Card Compound on: Headgear Weight : 1 Id: (4149) Gargoyle Card Gargoyle Card. Add the chance of gaining 'Lightning' item each time an Insect monster is killed. Class : Card Slot: Accessory Weight : 1 Id: (4150) Goat Card Goat Card. Add DEF +2, MDEF +5 if the armor is upgraded no higher than +5. Class : Card Slot: Armor Weight : 1 Id: (4151) Gajomart Card Gajomart Card. Receive 10% more Experience Points from Plant monsters. Receive 20% more damage from Plant monsters. Class : Card Slot: Shoes Weight : 1 Id: (4152) Galapago Card Galapago Card. Add the chance of gaining Apple/Banana/Carrot Juice each time an Insect monster is killed. Juice item restores 50% more HP. Class : Card Slot: Accessory Weight : 1 Id: (4153) Crab Card Crab Card. Inflict 30% more damage [/s][/color] on Aster. ATK +5. Beach Card Set Shell Fish Card Crab Card Aster Card +30% damage on Water Property monsters 30% chance of Gaining 'Raw Fish' each time a Fish Monster is killed. Class : Card Slot: Weapon Weight : 1 Id: (4154) Dumpling Kid Card Dumpling Kid Card. Add the chance of gaining 'Candy/Candy Cane' item each time a Demi Human monster is killed. Candy and Candy Cane restore 50% more HP. Class : Card Slot: Accessory Weight : 1 Id: (4155) Goblin Leader Card Goblin Leader Card. Inflict 30% more damage on Goblins. Class : Card Slot: Weapon Weight : 1 Id: (4156) Goblin Steamrider Card Goblin Steamrider Card. Inflict 10% more damage with Critical Attack. Critical +7 on Neutral monsters. Class : Card Slot: Weapon Weight : 1 Id: (4157) Goblin Archer Card Goblin Archer Card. Inflict 10% more damage with Critical Attack. Critical +7 on Undead monsters. Class : Card Slot: Weapon Weight : 1 Id: (4158) Sky Deleter Card Sky Deleter Card. Disable natural HP Recovery. Gain 100 HP each time a monster is killed by Physical Melee Attack. Class : Card Slot: Armor Weight : 1 Id: (4159) Nine Tail Card Nine Tail Card. AGI +2. Add Flee Rate +20 if the garment is upgraded up to +9 or higher. Class : Card Slot: Garment Weight : 1 Id: (4160) Firelock Soldier Card Firelock Soldier Card. STR +2. Max HP, Max SP +10% if the shoes is upgraded up to +9 or higher. Class : Card Slot: Shoes Weight : 1 Id: (4161) Grand Peco Card Grand Peco Card. Add the chance of auto casting level 1 Gloria skill on the user when receiving Physical Damage. DEF +3, VIT +3 if the user is equipped with an item compounded to the Peco Peco card. Class : Card Slot: Helmet Weight : 1 Id: (4162) Grizzly Card Grizzly Card. Add the chance of auto casting 'Blind' on an enemy when the user receives Physical Damage. If the user is equipped with an item compounded to the Big Foot card, the blinding chance will be increased. Class : Card Slot: Armor Weight : 1 Id: (4163) Gryphon Card Gryphon Card. Flee Rate +2, Critical +7. If worn by Swordman Class characters, it adds the chance of auto casting level 5 Bowling Bash skill on enemy when attacking. Class : Card Slot: Weapon Weight : 1 Id: (4164) Gullinbursti Card Gullinbursti Card. Receive 10% more experience points each time a Fish monster is killed. Receive 20% more damage from Fish monsters. Class : Card Slot: Shoes Weight : 1 Id: (4165) Gig Card Gig Card. Gain 5 SP each time an Insect monster is killed by Physical Melee Attack. Drain 5 SP as the weapon is unequipped. Class : Card Slot: Weapon Weight : 1 Id: (4166) Nightmare Terror Card Nightmare Terror Card. Add the chance of auto casting 'Curse' on an enemy when the user receives Physical Damage. If the user is equipped with an item compounded to the Nightmare card, the cursing chance will be increased. Class : Card Slot: Armor Weight : 1 Id: (4167) Nereid Card Nereid Card. Gain 5 SP each time a Brute monster is killed by Physical Melee Attack. Drain 5 SP as the weapon is unequipped. Class : Card Slot: Weapon Weight : 1 Id: (4168) Dark Lord Card Dark Lord Card. Add the chance of auto casting level 5 Meteor Storm skill on an enemy when the user receives Physical Damage. If the user is equipped with an item compounded to the Dark Illusion card, it adds Max HP, Max SP +20%. Class : Card Slot: Shoes Weight : 1 Id: (4169) Dark Illusion Card Dark Illusion Card. Max HP, Max SP -10%. Reduce spell casting time by 10%. If the user is equipped with an item compounded to the Dark Lord card, it reduces spell casting time by 20%. Class : Card Slot: Helmet Weight : 1 Id: (4170) Dark Frame Card Dark Frame Card. Add the chance of auto casting 'Stone Curse' on an enemy when the user receives Physical Damage. Class : Card Slot: Armor Weight : 1 Id: (4171) Dark Priest Card Dark Priest Card. Add the 5% chance of decreasing enemy's SP amount by 10% when attacking. If worn by Sage or Scholar, it gains 1 SP every time when doing Physical Attack on monsters. Class : Card Slot: Weapon Weight : 1 Id: (4172) The Paper Card The Paper Card. Inflict 20% more damage with Critical Attack. Drain 1 SP every time when attacking. Thief Card Set Wanderer Card Wild Rose Card Shinobi Card Zhu Po Long Card The Paper Card AGI +5 STR +5 ASPD +5% +1 SP per attack Disable the Auto-Snatch ability of the Wanderer Card Thief Class Bonus: No Gemstones required to use certain skills. Class : Card Slot: Weapon Weight : 1 Id: (4173) Demon Fungus Card Demon Fungus Card. Add the chance of casting 'Sleep' on an enemy when the user receives Physical Damage. Class : Card Slot: Armor Weight : 1 Id: (4174) Deviling Card Deviling Card. Add 50% more tolerance against Neutral Property Attack. Receive 50% more damage from other Property Attack. Class : Card Slot: Garment Weight : 1 Id: (4175) Poisonous Toad Card Poisonous Toad Card. Add the chance of auto casting level 1 Envenom on an enemy when the user inflicts Physical Damage. Class : Card Slot: Accessory Weight : 1 Id: (4176) Dullahan Card Dullahan Card. Inflict 10% more damage with Critical Attack. Critical +7 on Dragon monsters. Class : Card Slot: Weapon Weight : 1 Id: (4177) Dryad Card Dryad Card. Add the chance of gaining 'Green Live' item each time a Plant monster is killed. Add 10% more tolerance against Earth Property Attack. Class : Card Slot: Helmet Weight : 1 Id: (4178) Dragon Tail Card Dragon Tail Card. AGI +1, Flee Rate +10. Inflict 5% more damage with Double Strafe and Arrow Shower skill. Class : Card Slot: Garment Weight : 1 Id: (4179) Dragon Fly Card Dragon Fly Card. AGI +1. Add Flee Rate +18 if the user is equipped with an item compounded to the Chon Chon card. Class : Card Slot: Garment Weight : 1 Id: (4180) Driller Card Driller Card. Gain 5 SP each time a Dragon monster is killed by Physical Melee Attack. Drain 5 SP as the weapon is unequipped. Class : Card Slot: Weapon Weight : 1 Id: (4181) Disguise Card Disguise Card. Add the chance of auto casting 'Mute' on an enemy when the user receives Physical Damage. The chance of casting 'Mute' is increased if the user has 77 or more VIT points. Class : Card Slot: Armor Weight : 1 Id: (4182) Diabolic Card Diabolic Card. Gain 5 SP each time a Devil monster is killed by Physical Melee Attack. Drain 5 SP as the weapon is unequipped. Class : Card Slot: Weapon Weight : 1 Id: (4183) Vagabond Wolf Card Vagabond Wolf Card. STR +1. Add Flee Rate +18 if the user is equipped with an item compounded to the Wolf Card. Class : Card Slot: Garment Weight : 1 Id: (4184) Lava Golem Card Lava Golem Card. Inflict 30% more damage on Golems. Class : Card Slot: Weapon Weight : 1 Id: (4185) Rideword Card Rideword Card. INT +1. INT +1, MDEF +1 if worn by Acolyte Class characters. Class : Card Slot: Helmet Weight : 1 Id: (4186) Raggler Card Raggler Card. STR +1, VIT +1. Class : Card Slot: Shoes Weight : 1 Id: (4187) Raydric Archer Card Raydric Archer Card. Add the chance of gianing 'Piece of Vindictive Spirit' item each time a Devil monster is killed. Class : Card Slot: Accessory Weight : 1 Id: (4188) Leib Olmai Card Leib Olmai Card. Add the chance of gaining 'Red Blood' item each time a Brute monster is killed. Add 10% more tolerance against Fire Property Attack. Class : Card Slot: Helmet Weight : 1 Id: (4189) Wraith Dead Card Wraith Dead Card. Add the chance of auto casting 'Curse' on an enemy when the user receives Physical Damage. Class : Card Slot: Armor Weight : 1 Id: (4190) Wraith Card Wraith Card. Add the chance of gaining 'Wraith Laughter' item each time an Undead monster is killed. Class : Card Slot: Accessory Weight : 1 Id: (4191) Loli Ruri Card Loli Ruri Card. Add the chance of auto casting level 3 Heal skill on the user when receiving Physical Damage. Wizard Card Set Loli Ruri Card Parasite Card Miyabi Doll Card Evil Nymph Harpy Card Bloody Butterfly Card +500 HP +5 MDEF +5 DEF +10% Damage using the Cold Bolt, Fire Bolt, Lightning Bolt skills. Mage Class only Bonuses +3% MATK 15% Faster Cast Class : Card Slot: Armor Weight : 1 Id: (4192) Rotar Zairo Card Rotar Zairo Card. Inflict 10% more damage with Critical Attack. Critical +7 on Fish monsters. Class : Card Slot: Weapon Weight : 1 Id: (4193) Lude Card Lude Card. Has 20% chance of auto casting Level 1 Endure on Novice or Super Novice when receiving Physical Damage. If the user is equipped with an item to the Quve card, it adds +300 Max HP. Class : Card Slot: Accessory Weight : 1 Id: (4194) Rybio Card Rybio Card. Add the chance of auto casting 'Stun' on an enemy when the user receives Physical Damage. The chance of casting 'Stun' is increased if the user has 77 or more DEX points. Class : Card Slot: Armor Weight : 1 Id: (4195) Leaf Cat Card Leaf Cat Card. Add the chance of gaining 'Crystal Blue' item each time a Fish or Shellfish monster is killed. Add 10% more tolerance against Water Property Attack. Class : Card Slot: Helmet Weight : 1 Id: (4196) Marin Card Marin Card. Add the chance of gaining 'Jellopy or Large Jellopy' item each time a monster is killed. Class : Card Slot: Accessory Weight : 1 Id: (4197) Mastering Card Mastering Card. LUK +1. Add Flee Rate +18 if the user is equipped with an item compounded to the Poring card. Class : Card Slot: Garment Weight : 1 Id: (4198) Maya Purple Card Maya Purple Card. Enable its user to detect hidden monsters. Class : Card Slot: Helmet Weight : 1 Id: (4199) Merman Card Merman Card. Increase HP/SP Recovery by 10%. Hunter Card Set Cruiser Card Anolian Card Alligator Card Dragon Tail Card Merman Card +20% Ranged Attack Damage AGI +5 DEX +3 +20% Seeking Attack (which never miss its target) Archer Class Bonus: A low chance of auto casting Coma on Brute class monsters when attacking. +5% EXP from Brute class monsters. Class : Card Slot: Shoes Weight : 1 Id: (4200) Megalith Card Megalith Card. MDEF +7 if the shoes is upgraded no higher than +5. Class : Card Slot: Shoes Weight : 1 Id: (4201) Majoruros Card Majoruros Card. Add the chance of auto casting 'Stun' on an enemy when the user receives Physical Attack. Class : Card Slot: Armor Weight : 1 Id: (4202) Mao Guai Card Mao Guai Card. Inflict 20% more damage on Ghost Property. Class : Card Slot: Weapon Weight : 1 Id: (4203) Mutant Dragonoid Card Mutant Dragonoid Card. ATK +15. Add the chance of auto casting level 3 Fire Ball on an enemy while doing Physical Attack. If the user has mastered the skill at levl 10, it will cast level 10 Fire Ball. Class : Card Slot: Weapon Weight : 1 Id: (4204) Mini Demon Card Mini Demon Card. Receive 10% more Experience Points from Brute Monsters. Receive 20% more damage from Brute Monsters. Class : Card Slot: Shoes Weight : 1 Id: (4205) Mimic Card Mimic Card. Add the chance of gaining 'Old Blue Box' item each time a monster is killed. Class : Card Slot: Accessory Weight : 1 Id: (4206) Myst Case Card Myst Case Card. Add the chance of gaining 'Gift Box' each time a monster is killed. Class : Card Slot: Helmet Weight : 1 Id: (4207) Mysteltainn Card Mysteltainn Card. Receive 25% less damage from small size monsters. DEF +1. Class : Card Slot: Shield Weight : 1 Id: (4208) Miyabi Doll Card Miyabi Doll Card. Max SP +10%. Inflict 5% more damage with Frost Diver skill. Class : Card Slot: Shoes Weight : 1 Id: (4209) Violy Card Violy Card. Add the chance of auto casting level 1 Unbarring Octave on an enemy when doing Physical Attack. If the user has mastered the skill at level 5, it will cast level 5 Unbarring Octave. Class : Card Slot: Accessory Weight : 1 Id: (4210) Wanderer Card Wanderer Card. Add the chance of auto casting level 1 Snatch on an enemy when doing Physical Attack. If worn by Thief Class characters, it adds Flee Rate +20. Class : Card Slot: Garment Weight : 1 Id: (4211) Vocal Card Vocal Card. MDEF +3. If the user is equipped with an item compounded to the Rocker card, it adds Flee Rate +18. Class : Card Slot: Garment Weight : 1 Id: (4212) Bongun Card Bongun Card. Add the chance of auto casting level 1 Bash on an enemy when doing Physical Attack. The Bash skill shoves the enemy 5 cells back. Receive 100% more damage from Munak. Class : Card Slot: Accessory Weight : 1 Id: (4213) Brilight Card Brilight Card. Add the chance of auto casting 'Mute' on an enemy when the user receives Physical Damage. Class : Card Slot: Armor Weight : 1 Id: (4214) Bloody Murderer Card Bloody Murderer Card. Inflict 10% more damage with Critical Attack. Critical +7 on Insect monsters. Class : Card Slot: Weapon Weight : 1 Id: (4215) Blazzer Card Blazzer Card. Add the chance of gaining a Food item each time a monster is killed. Class : Card Slot: Accessory Weight : 1 Id: (4216) Sasquatch Card Sasquatch Card. Add the chance of freezing an enemy when the user receives Physical Damage. Class : Card Slot: Armor Weight : 1 Id: (4217) Enchanted Peach Tree Card Enchanted Peach Tree Card. Add the chance of auto casting level 1 Heal on the user when doing Physical Attack. If the user has mastered the skill at level 10, it will cast level 10 Heal. Class : Card Slot: Shield Weight : 1 Id: (4218) Succubus Card Succubus Card. VIT -3, Max HP +1000 and HP natural recovery -20%. If the user is equipped with an item compounded to the Inccubus card, it adds VIT +4 and HP natural recovery +30%. Class : Card Slot: Armor Weight : 1 Id: (4219) Sage Worm Card Sage Worm Card. Add the chance of gaining a Gemstone item each time a monster is killed. Class : Card Slot: Accessory Weight : 1 Id: (4220) Solider Card Solider Card. DEF +2, MDEF +2. Class : Card Slot: Armor Weight : 1 Id: (4221) Skeleton General Card Skeleton General Card. Receive 10% more Experience Points from Insect monsters. Receive 20% more damage from Insect monsters. Class : Card Slot: Shoes Weight : 1 Id: (4222) Skel Prisoner Card Skel Prisoner Card. Add the chance of auto casting 'Sleep' on an enemy when the user receives Physical Damage. The chance of casting 'Sleep' is increased if the user is equipped with an item compounded to the Skeleton card. Class : Card Slot: Armor Weight : 1 Id: (4223) Stalactic Golem Card Stalactic Golem Card. Add 20% more tolerance against Stun. DEF +1 Class : Card Slot: Helmet Weight : 1 Id: (4224) Stem Worm Card Stem Worm Card. Add the chance of gaining 'Shower' item each time a Brute monster is killed. Class : Card Slot: Accessory Weight : 1 Id: (4225) Stone Shooter Card Stone Shooter Card. Accuracy +10, ATK +10. Class : Card Slot: Weapon Weight : 1 Id: (4226) Sting Card Sting Card. DEF +2, MDEF +5 if the shield is upgraded up to +9 or higher. Class : Card Slot: Shield Weight : 1 Id: (4227) Spring Rabbit Card Spring Rabbit Card. Add the chance of gaining 'Meat or Monster's Feed' item each time a Brute monster is killed. Meat and Monster's Feed restore 50% more HP. Class : Card Slot: Accessory Weight : 1 Id: (4228) Sleeper Card Sleeper Card. Add the chance of gaining 'ZZZ' item each time a Fish or Shellfish monster is killed. Class : Card Slot: Accessory Weight : 1 Id: (4229) Tower Keeper Card Tower Keeper Card. INT +1, Reduce Skill Casting Time by 5%. Clocktower Card Set Tower Keeper Card Punk Card Alarm Card Clock Card DEF +3 MDEF +3 Class : Card Slot: Helmet Weight : 1 Id: (4230) Shinobi Card Shinobi Card. AGI +1. Add the chance of auto casting level 5 Cloaking on the user when receiving Physical Damage. If the user has not learned level 3 or higher Cloaking skill or if the user is not an Assassin, this card allows the user to use the skill only when being near to a wall. Class : Card Slot: Accessory Weight : 1 Id: (4231) Mi Gao Card Mi Gao Card. Receive 50% less damage from Guardians during War of Emperium(Guild Siege) hours. Class : Card Slot: Shield Weight : 1 Id: (4232) Hermit Plant Card Hermit Plant Card. Add the chance of gaining 'Red/Yellow/White Herb' item each time a Plant monster is killed. Herb items restore 50% more HP. Class : Card Slot: Accessory Weight : 1 Id: (4233) Baby Leopard Card Baby Leopard Card. LUK +3. If worn by Merchant Class characters, their armors cannot be damaged. Class : Card Slot: Armor Weight : 1 Id: (4234) Anolian Card Anolian Card. Add the chance of auto casting level 1 Improve Concentration on the user when receiving Physical Damage. If the user has mastered the skill at level 10, it will cast level 10 Improve Concentration. Class : Card Slot: Armor Weight : 1 Id: (4235) Christmas Cookie Card Christmas Cookie Card. Receive 10% more Experience Points from Angel monsters. Receive 20% more damage from Angel monsters. Class : Card Slot: Shoes Weight : 1 Id: (4236) Amon Ra Card Amon Ra Card. All Stats +1. Add the chance of casting level 10 Kyrie Eleison around the user when reciving Physical Damage. The chance of casting the skill is increased if the user has 99 INT points. Class : Card Slot: Shoes Weight : 1 Id: (4237) Owl Duke Card Owl Duke Card. Add the chance of auto casting level 3 Impositio Manus on the user when doing Physical Attack. If the user is equipped with an item compounded to the Owl Baron card, it adds the chance of auto casting level 5 Lightning Bolt on an enemy when doing Physical Attack. Class : Card Slot: Accessory Weight : 1 Id: (4238) Owl Baron Card Owl Baron Card. Add the chance of auto casting level 1 Lex Aeterna on an enemy when doing Physical Attack. Class : Card Slot: Accessory Weight : 1 Id: (4239) Iron Fist Card Iron Fist Card. Receive 10% more Experience Points from Neutral monsters. Receive 20% more damge from Neutral monsters. Class : Card Slot: Shoes Weight : 1 Id: (4240) Arclouze Card Arclouze Card. DEF +2 and MDEF +3 if the shield is upgraded no higher than +5. Class : Card Slot: Shield Weight : 1 Id: (4241) Arc Angeling Card Arc Angeling Card. Max HP +300. Increase HP/SP Recovery by 100%, if the user has 77 or more LUK points. Class : Card Slot: Helmet Weight : 1 Id: (4242) Apocalipse Card Apocalipse Card. VIT +2. Max HP +800 if the armor is upgraded up to +9 or higher. Class : Card Slot: Armor Weight : 1 Id: (4243) Antonio Card Antonio Card. Has a high chance of casting level 1 Teleport on the user when taken Physical Damage. Class : Card Slot: Armor Weight : 1 Id: (4244) Alarm Card Alarm Card. Add the chance of auto casting level 1 Sight around the user when receiving Physical Damage. Max HP +300, VIT +1. Class : Card Slot: Shoes Weight : 1 Id: (4245) Am Mut Card Am Mut Card. Receive 10% more Experience Points from Demi Human monsters. Receive 20% more damage from Demi Human monsters. Class : Card Slot: Shoes Weight : 1 Id: (4246) Assaulter Card Assaulter Card. Inflict 10% more damage with Critical Attack. Critical +7 on Demi Human monsters. Swordman Card Set Assaulter Card Permeter Card Solider Card Freezer Card Heater Card Set Bonus: A chance to cast level 1 Weapon Perfection when attacking. HP Regen +50% A chance of gaining 'Red Potion' each time a monster is killed. Max HP +20% STR +10 Swordman Class : +50% HP Restoration when using Red, Yellow, and White Potions. Class : Card Slot: Weapon Weight : 1 Id: (4247) Aster Card Aster Card. Inflict 30% more damage on Shell Fishes. ATK +5. Class : Card Slot: Weapon Weight : 1 Id: (4248) Ancient Mummy Card Ancient Mummy Card. Add the chance of auto casting level 5 Signum Crucis on an enemy when the user receives Physical Damage. If the user is equipped with an item compounded to the Mummy card, it adds Seeking Attack (which never miss its target) +20. Class : Card Slot: Shield Weight : 1 Id: (4249) Ancient Worm Card Ancient Worm Card. Receive 10% more Experience Points from Devil monsters. Receive 20% more damage from Devil monsters. Class : Card Slot: Shoes Weight : 1 Id: (4250) Executioner Card Executioner Card. Receive 25% less damage from large size monsters. DEF +1. Class : Card Slot: Shield Weight : 1 Id: (4251) Elder Card Elder Card. Inflict 40% more damage on Guardians during World of Emperium hours. Class : Card Slot: Weapon Weight : 1 Id: (4252) Alligator Card Alligator Card. Receive 5% less damage from Long Ranged Physical Attack. Class : Card Slot: Accessory Weight : 1 Id: (4253) Alice Card Alice Card. Receive 40% less damage from Boss monsters. Receive 40% more damage from normal monsters. Class : Card Slot: Shield Weight : 1 Id: (4254) Ogretooth Card Ogretooth Card. Receive 25% less damage from medium size monsters. DEF +1. Class : Card Slot: Shield Weight : 1 Id: (4255) Orc Lady Card Orc Lady Card. Inflict 30% more damage on Every Orc except Orc Lord and Orc Hero. Class : Card Slot: Weapon Weight : 1 Id: (4256) Orc Archer Card Orc Archer Card. Add the chance of gaining 'Orc's Breath' item each time a Demi Human monster is killed. Class : Card Slot: Accessory Weight : 1 Id: (4257) Wild Rose Card Wild Rose Card. AGI +1. Perfect Dodge +5 if worn by Thief Class characters. Class : Card Slot: Shoes Weight : 1 Id: (4258) Evil Nymph Card Evil Nymph Card. INT +1, Max SP +50. Class : Card Slot: Helmet Weight : 1 Id: (4259) Wooden Golem Card Wooden Golem Card. Increase HP Recovery by 30%, DEF +1. Class : Card Slot: Armor Weight : 1 Id: (4260) Wootan Shooter Card Wootan Shooter Card. Add 20% more tolerance against Chaos. DEF +1. Class : Card Slot: Helmet Weight : 1 Id: (4261) Wootan Fighter Card Wootan Fighter Card. Add 20% more tolerance against Bleeding. DEF +1. Class : Card Slot: Helmet Weight : 1 Id: (4262) Cloud Hermit Card Cloud Hermit Card. Add the chance of gaining 'Black Cloud' item each time a Plant monster is killed. Class : Card Slot: Accessory Weight : 1 Id: (4263) Samurai Spector Card Samurai Spector Card. Ignore normal monster's defense when attacking. Disable its user's natural HP recovery and drain 666 HP every 10 seconds. Drain 999 HP as the weapon is unequipped. Class : Card Slot: Weapon Weight : 1 Id: (4264) Wind Ghost Card Wind Ghost Card. Add the chance of casting level 3 Jupitel Thunder on an enemy when doing Physical Attack. If the user has mastered the skill at level 10, it will cast level 10 Jupitel Thunder. Class : Card Slot: Accessory Weight : 1 Id: (4265) Jing Guai Card Jing Guai Card. Add the chance of gaining 'Radiance' item each time Angel monster is killed. Class : Card Slot: Accessory Weight : 1 Id: (4266) Eclipse Card Eclipse Card. VIT +1. Add Flee Rate +18 if the user is equipped with an item compounded to the Lunatic card. Class : Card Slot: Garment Weight : 1 Id: (4267) Explosion Card Explosion Card. Recieve 10% more Experience Points from Dragon monsters. Receive 20% more damage from Dragon monsters. Class : Card Slot: Shoes Weight : 1 Id: (4268) Injustice Card Injustice Card. Add the chance of auto casting level 1 Sonic Blow on an enemy when doing Physical Attack. If the user is equipped with an item compounded to the Zealotus card, it adds ATK +20 and LUK +3. Class : Card Slot: Weapon Weight : 1 Id: (4269) Incubus Card Incubus Card. INT -3, Max SP +150 and SP natural recovery -20%. If the user is equipped with an item compounded to the Succubus card, it adds INT +4 and SP natural recovery +30%. Class : Card Slot: Helmet Weight : 1 Id: (4270) Giant Spider Card Giant Spider Card. Add the chance of poisoning an enemy when the user receives Physical Damage. Class : Card Slot: Armor Weight : 1 Id: (4271) Giant Hornet Card Giant Hornet Card. Add the chance of gaining 'Wind of Verdure' item each time an Insect monster is killed. Add 10% more tolerance against Wind Property Attack. Class : Card Slot: Helmet Weight : 1 Id: (4272) Zhu Po Long Card Zhu Po Long Card. AGI +1, Critical +3. Class : Card Slot: Accessory Weight : 1 Id: (4273) Shell Fish Card Shell Fish Card. Inflict 30% more damage on Crabs. ATK +5. Class : Card Slot: Weapon Weight : 1 Id: (4274) Zombie Master Card Zombie Master Card. Gain 5 SP each time an Undead monster is killed by Physical Melee Attack. Drain 5 SP as the weapon is unequipped. Class : Card Slot: Weapon Weight : 1 Id: (4275) Zombie Prisoner Card Zombie Prisoner Card. Receive 10% more Experience Points from Undead monsters. Receive 20% more damage from Undead monsters. Class : Card Slot: Shoes Weight : 1 Id: (4276) Lord of The Dead Card Lord of The Dead Card. Add the chance of auto casting 'Coma' on an enemy. Add the chance of auto casting 'Stun, Curse, Mute, Poison or Bleeding' in random when attacking the enemy with short ranged Physical attack. Class : Card Slot: Weapon Weight : 1 Id: (4277) Zealotus Card Zealotus Card. LUK +2. Inflict 10% more damage with Slinging Arrow and Melody Strike skill. Class : Card Slot: Shield Weight : 1 Id: (4278) Gibbet Card Gibbet Card. Add MDEF +5 if the headgear to which the Gibbet Card is compounded has an Upgrade Level no greater than +5. Class : Card Slot: Helmet Weight : 1 Id: (4279) Earth Deleter Card Earth Deleter Card. Diable SP natural recovery. Gain 10 SP each time a monster is killed by Physical Melee Attack. Drain 100 SP as the armor is unequipped. Class : Card Slot: Armor Weight : 1 Id: (4280) Geographer Card Geographer Card. Add the chance of auto casting level 2 Blessing on the user when receiving Physical Damage. Auto cast level 10 Blessing instead of level 2, if level 10 Blessing is learned. Acolyte Card Set Geographer Card Rideword Card Cookie Card Enchanted Peach Tree Card Fur Seal Card VIT +10 -10% Cast Time -10% SP Consumption Acolyte Class Bonus: -30% damage from Undead and Demon monsters. +5% EXP from Demon and Undead monsters. Class : Card Slot: Armor Weight : 1 Id: (4281) Zipper Bear Card Zipper Bear Card. ATK +30. Drain 1 SP each time the user is attacking. If worn by Merchant Class characters, their weapons cannot be damaged. Class : Card Slot: Weapon Weight : 1 Id: (4282) Tengu Card Tengu Card. Add the chance of gaining a restorative item each time a monster is killed. Class : Card Slot: Accessory Weight : 1 Id: (4283) Greatest General Card Greatest General Card. Add the chance of gaining Spirit Sphere or Coin when doing Physical Attack. If worn by Acolyte Class characters, the chance is increased. Class : Card Slot: Accessory Weight : 1 Id: (4284) Chepet Card Chepet Card. Add the chance of auto casting level 5 Heal on an enemy when doing Physical Attack. Class : Card Slot: Weapon Weight : 1 Id: (4285) Choco Card Choco Card. Perfect Dodge +5, Flee Rate +10. Class : Card Slot: Garment Weight : 1 Id: (4286) Karakasa Card Karakasa Card. Add the chance of auto casting Chaos on an enemy when the user receives Physical Damage. The chance is increased if the user has 77 or more STR points. Class : Card Slot: Armor Weight : 1 Id: (4287) Kapha Card Kapha Card. MDEF +8 if the garment is upgraded no higher than +5. Class : Card Slot: Garment Weight : 1 Id: (4288) Carat Card Carat Card. INT +2. This card also adds an additional +150 Max SP bonus if the headgear to which the Carat Card is compounded has been upgraded to Upgrade Level +9 or higher. Class : Card Slot: Helmet Weight : 1 Id: (4289) Caterpillar Card Caterpillar Card. Gain 5 SP each time a Plant monster is killed by Physical Melee Attack. Drain 5 SP as the weapon is unequipped. Class : Card Slot: Weapon Weight : 1 Id: (4290) Cat O' Nine Tails Card Cat O' Nine Tails Card. Add 5% chance of reflecting magic damage. MDEF +3. Class : Card Slot: Shoes Weight : 1 Id: (4291) Kobold Leader Card Kobold Leader Card. Inflict 30% more damage on Kobolds. Class : Card Slot: Weapon Weight : 1 Id: (4292) Kobold Archer Card Kobold Archer Card. Inflict 10% more damage with Critical Attack. Critical +7 on Plant monsters. Class : Card Slot: Weapon Weight : 1 Id: (4293) Cookie Card Cookie Card. LUK +2. Inflict 10% more damage with Holy Light skill. Class : Card Slot: Accessory Weight : 1 Id: (4294) Quve Card Quve Card. Add the chance of auto casting Level 1 Increase AGI on Novice or Super Novice when Physical Damage is received. If the user is equipped with an item which is compounded to the Lude card, it adds +60 Max SP. Class : Card Slot: Accessory Weight : 1 Id: (4295) Kraben Card Kraben Card. Add the chance of casting Blind on an enemy when the user receives Physical Damage. Class : Card Slot: Armor Weight : 1 Id: (4296) Cramp Card Cramp Card. Add the chance of gaining a certain amount of Zeny each time a monster is killed. If the user is equipped with an item compounded to the Tarou card, it adds STR +3. Class : Card Slot: Helmet Weight : 1 Id: (4297) Cruiser Card Cruiser Card. Inflict 10% more damage with Critical Attack. Critical +7 on Brute monsters. Class : Card Slot: Weapon Weight : 1 Id: (4298) Creamy Fear Card Creamy Fear Card. Add the chance of casting Chaos on an enemy when the user receives Physical Damage. Class : Card Slot: Armor Weight : 1 Id: (4299) Clock Card Clock Card. Automatically cast level 3 Guard on the user when receiving Damage. If the user has mastered the skill at level 10, it will cast level 10 Guard. Class : Card Slot: Armor Weight : 1 Id: (4300) Chimera Card Chimera Card. Add the chance of poisoning an enemy when the user receives Physical Damage. The chance is increased if worn by Assassin or Assassin Cross characters. Class : Card Slot: Armor Weight : 1 Id: (4301) Killer Mantis Card Killer Mantis Card. Add the chance of auto casting Bleeding on an enemy when the user receives Physical Damage. Class : Card Slot: Armor Weight : 1 Id: (4302) Tao Gunka Card Tao Gunka Card. Max HP +100%, DEF - 50 and MDEF - 50. Class : Card Slot: Armor Weight : 1 Id: (4303) Giant Whisper Card Giant Whisper Card. Flee Rate+10. ATK +20 if the user has 80 or more STR points. Max HP +3% if the user has 80 or more VIT points. Critical +3 if the user has 80 or more LUK points. Class : Card Slot: Garment Weight : 1 Id: (4304) Tamruan Card Tamruan Card. Inflict 10% more damage with Smite and Shield Boomerang skills. DEF +2. Class : Card Slot: Shield Weight : 1 Id: (4305) Turtle General Card Turtle General Card. ATK +20%. Add the chance of auto casting level 10 Magnum Break on enemy when doing Physical Attack. Class : Card Slot: Weapon Weight : 1 Id: (4306) Toad Card Toad Card. Perfect Dodge +1. If the user is equipped with an item compounded to the Roda Frog card, it adds Flee +18. Class : Card Slot: Garment Weight : 1 Id: (4307) Beetle King Card Beetle King Card. Gain 5 SP each time a Fish monster is killed by Physical Melee Attack. Drain 5 SP as the weapon is unequipped. Class : Card Slot: Weapon Weight : 1 Id: (4308) Tri Joint Card Tri Joint Card. Gain 5 SP each time a Neutral monster is killed by Physical Melee Attack. Drain 5 SP as the weapon is unequipped. Class : Card Slot: Weapon Weight : 1 Id: (4309) Parasite Card Parasite Card. DEF +1. Add 5% more tolerance against Neutral Attack. Class : Card Slot: Shield Weight : 1 Id: (4310) Panzer Goblin Card Panzer Goblin Card. Inflict 10% more damage with Critical Attack. Critical +7 on Devil monsters. Class : Card Slot: Weapon Weight : 1 Id: (4311) Permeter Card Permeter Card. Add 15% more tolerance against Shadow Property Attack. Add 15% more tolerance against Undead Property Attack. Class : Card Slot: Helmet Weight : 1 Id: (4312) Fur Seal Card Fur Seal Card. Accuracy +10, Flee Rate +3. If worn by Acolyte Class characters, it adds Critial +9 on Devil and Undead monsters. Class : Card Slot: Weapon Weight : 1 Id: (4313) Punk Card Punk Card. Automatically cast level 1 Quagmire around the user when receiving Physical Damage. If the user has mastered the skill at level 5, it will cast level 5 Quagmire. Class : Card Slot: Garment Weight : 1 Id: (4314) Penomena Card Penomena Card. Receive 30% less damage from Formless monsters. Class : Card Slot: Shield Weight : 1 Id: (4315) Pest Card Pest Card. Add the chance of auto casting Stone Curse on an enemy when the user receives Physical Damage. The chance is increased if the user has 77 or more INT points. Class : Card Slot: Armor Weight : 1 Id: (4316) False Angel Card False Angel Card. Gain 5 SP each time an Angel monster is killed by Physical Melee Attack. Drain 5 SP as the weapon is unequipped. Class : Card Slot: Weapon Weight : 1 Id: (4317) Mobster Card Mobster Card. Inflict 15% more damage with Critical Attack. If worn by Thief Class characters, it adds Critical +4. Class : Card Slot: Weapon Weight : 1 Id: (4318) Stormy Knight Card Stormy Knight Card. Add the chance of auto casting level 1 Storm Gust on enemy when doing Physical Attack. Has 20% chance of Freezing an enemy when attacking. Class : Card Slot: Weapon Weight : 1 Id: (4319) Freezer Card Freezer Card. Max HP +300. Inflict 10% more damage with Bash skill if the shoes is upgraded up to +9 or higher. Class : Card Slot: Shoes Weight : 1 Id: (4320) Bloody Knight Card Bloody Knight Card. Add the chance of casting level 1 Meteor Storm on an enemy when doing Physical Attack. Class : Card Slot: Weapon Weight : 1 Id: (4321) Hylozoist Card Hylozoist Card. Add the chance of transmogrifying a monster while fighting. Merchant Card Set Zipper Bear Card Baby Leopard Card Raggler Card Myst Case Card Heirozoist Card LUK +10 +20% Mammonite Damage + 2 SP per attack. Merchant Class Bonus: 20% chance of reflecting Magic spells. A chance of gaining 'Old Purple Box' each time a monster is killed. Class : Card Slot: Accessory Weight : 1 Id: (4322) High Orc Card High Orc Card. Reflect 5% of every Physical Attack Damage. DEF +1. Class : Card Slot: Shield Weight : 1 Id: (4323) Hatii Bebe Card Hatii Bebe Card. Add the chance of auto casting level 3 Frost Diver on an enemy when doing Physical Attack. If the user is equipped with an item compounded to the Hatii card, the chance is greatly increased. Class : Card Slot: Weapon Weight : 1 Id: (4324) Hatii Card Hatii Card. Has 50% chance of Freezing an enemy when the user receives Physical Damage. Class : Card Slot: Armor Weight : 1 Id: (4325) Harpy Card Harpy Card. Add 15% more tolerance against Neutral Attack. Inflict 5% more damage with Napalm Beat skill. Class : Card Slot: Garment Weight : 1 Id: (4326) Sea-Otter Card Sea-Otter Card. Add the chance of gaining 'Sushi or Raw Fish' item each time a Fish monster is killed. Sushi and Raw Fish items restore 50% more HP. Class : Card Slot: Accessory Weight : 1 Id: (4327) Bloody Butterfly Card Bloody Butterfly Card. Spell casting cannot be interrupted. Increase spell casting time by 30%. Inflict 5% more damage with Fire Wall skill. Class : Card Slot: Accessory Weight : 1 Id: (4328) Yao Jun Card Yao Jun Card. Flee Rate +15, Critical +1. Class : Card Slot: Garment Weight : 1 Id: (4329) Phendark Card Phendark Card. Gain 5 SP each time a Demi Human monster is killed by Physical Melee Attack. Drain 5 SP as the weapon is unequipped. Class : Card Slot: Weapon Weight : 1 Id: (4330) Evil Snake Lord Card Evil Snake Lord Card. Never be affected by Blind and Curse effect. INT +3. Class : Card Slot: Helmet Weight : 1 Id: (4331) Heater Card Heater Card. Critical +3. If worn by Swordman Class characters, Perfect Dodge +3. Class : Card Slot: Accessory Weight : 1 Id: (4332) Waste Stove Card ATK +5, INT +1 Monk Card Set Rideword Card Cookie Card Fur Seal Card Waste Stove Card STR +3 SP +80 ATT +25 A chance of casting level 5 Signum Crusis with each physical attack. Guillotine Fist Damage +10% Monk Class Bonus: Uninterruptable Cast SP consumpion -10%. Item Class : Card Compound on: Armor Weight : 1 Id: (4333) Venomous Card Adds a high chance of inflicting the Poison status to the attacking enemy and this card's wearer each time the wearer [/s][/color] is physically attacked. Item Class : Card Compound on: Armor Weight : 1 Id: (4334) Noxious Card Adds 10% resistance against long ranged attacks, and reduces Neutral Property damage by 10%. Item Class : Card Compound on: Garment Weight : 1 Id: (4335) Pitman Card Increases damage of Earth Spike and Heaven's Drive by 5%. Drains 50 SP when compounded weapon is unequipped. Item Class : Card Compound on: Weapon Weight : 1 Id: (4336) Ungoliant Card Adds immunity to the Bleeding status, and increases HP Recovery by 10%. Item Class : Card Compound on: Helmet Weight : 1 Id: (4337) Porcellio Card ATK +25, DEF -5 Item Class : Card Compound on: Armor Weight : 1 Id: (4338) Obsidian Card Adds 1 VIT for every 18 points of base DEX. Item Class : Card Compound on: Armor Weight : 1 Id: (4339) Mineral Card ATK -25, DEF+3 Item Class : Card Compound on: Armor Weight : 1 Id: (4340) Teddy Bear Card Reduces damage from Undead enemies by 30%. Item Class : Card Compound on: Shield Weight : 1 Id: (4341) Metaling Card Adds a chance of autocasting Lv.1 Divest Weapon each time the wearer physically attacks. Item Class : Card Compound on: Weapon Weight : 1 Id: (4342) RSX-0806 Card VIT +3 Adds immunity to the Knockback effect. Compounded armor is indestructible, but it can still be destroyed by failed upgrade attempts. Item Class : Card Compound on: Armor Weight : 1 Id: (4343) Holden Card LUK +2 Alchemist Card Set Zipper Bear Card Baby Leopard Card Raggler Card Muka Card Holden Card STR +4 +20% Mammonite Damage +1 SP per attack. +7% Max HP/SP Alchemist Class Bonus: A chance of auto casting level 1 Adrenaline Rush when attacking physically. A low chance of obtaining Glistening Coat and/or Stem when defeating monsters. Item Class : Card Compound on: Helmet Weight : 1 Id: (4344) Anopheles Card Adds a chance of dropping Tentacle Cheese Gratin when defeating Insect type monsters. Item Class : Card Compound on: Accessory Weight : 1 Id: (4345) Hill Wind Card Increases damage of Thunderstorm, Jupitel Thunder, and Lord of Vermilion skills by 5%. Drains 50 [/s][/color] SP when the compounded weapon is unequipped. Item Class : Card Compound on: Weapon Weight : 1 Id: (4346) Egnigem Cenia Card Adds 1 STR for every 18 points of base INT. Item Class : Card Compound on: Armor Weight : 1 Id: (4347) Armeyer Dinze Card Adds a chance of dropping Clam Soup when defeating Fish type monsters. Item Class : Card Compound on: Accessory Weight : 1 Id: (4348) Wickebine Tres Card Adds a chance of autocasting Lv.1 Strip Armor each time the wearer physically attacks. Rogue Card Set Wanderer Card Wild Rose Card Shinobi Card Stainer Card Wickebine Tres Card STR +6 AGI +4 Backstab Damage +10% A chance of auto casting level 5 Strip Armor if level 5 Strip Armor is learned. Rogue Class Bonus: -20% SP Consumption Disables the Auto-Snatch ability of the Wanderer Card. Item Class : Card Compound on: Accessory Weight : 1 Id: (4349) Errende Ebecee Card Adds a chance of autocasting Lv.1 Pneuma each time the wearer is physically attacked. Item Class : Card Compound on: Accessory Weight : 1 Id: (4350) Laurell Weinder Card Increases damage of Frost Nova and Storm Gust skills by 3%. Drains 50 SP when compounded weapon is unequipped. Item Class : Card Compound on: Weapon Weight : 1 Id: (4351) Kavach Icarus Card Flee +10 When the compounded garmet's upgrade level is lower than 5, this this card adds Perfect Dodge +1 and an additional Flee +10. Item Class : Card Compound on: Garment Weight : 1 Id: (4352) Boss Egnigem Card Restores 50 HP and 10 SP every 10 seconds, and increases Max HP and Max SP by 10%. Item Class : Card Compound on: Shoes Weight : 1 Id: (4353) Remover Card Increases HP Recovery by 10%. Adds HP +800, [/s][/color] but this bonus decreases as the compounded armor's [/s][/color] upgrade level increases. Item Class : Card Compound on: Armor Weight : 1 Id: (4354) Gemini-S58 Card Adds 30% resistance to the Stun status if the wearer's base AGI is 90 or greater, and adds 50% resistance to the Stone and Sleep statuses if base VIT is 80 or greater. Item Class : Card Compound on: Helmet Weight : 1 Id: (4355) Gremlin Card Adds a chance of dropping Bomber Steak when defeating Animal type monsters. Item Class : Card Compound on: Accessory Weight : 1 Id: (4356) Beholder Card Enables use of Lv.1 Cast Cancel. Item Class : Card Compound on: Accessory Weight : 1 Id: (4357) Lord Knight Card Enables use of Lv.1 Berserk. Reduces Max HP by 50%. Item Class : Card Compound on: Helmet Weight : 1 Id: (4358) Seyren Windsor Card STR -6. Adds an amount of STR equal to the compounded [/s][/color] helmet's upgrade level. Item Class : Card Compound on: Helmet Weight : 1 Id: (4359) Assassin Cross Card Enables use of Lv.3 Cloaking. Item Class : Card Compound on: Garment Weight : 1 Id: (4360) Eremes Guile Card Critical +10 against Demihuman enemies. Item Class : Card Compound on: Weapon Weight : 1 Id: (4361) MasterSmith Card Adds a 10% chance of destroying an enemy's weapon and a 7% chance [/s][/color] of destroying its armor each time the wearer physically attacks. Item Class : Card Compound on: Weapon Weight : 1 Id: (4362) Howard Alt-Eisen Card Reduces Attack Speed by 5%, but adds Accuracy +30. Item Class : Card Compound on: Weapon Weight : 1 Id: (4363) High Priest Card Adds a chance of autocasting Lv. 1 Assumptio on the wearer each time the wearer is physically or magically attacked. Item Class : Card Compound on: Armor Weight : 1 Id: (4364) Margaretha Sorin Card INT +1. Adds a chance of autocasting Lv.5 Lex Divina on the attacking enemy each time the wearer is magically attacked. Item Class : Card Compound on: Helmet Weight : 1 Id: (4365) High Wizard Card Increases Cast Time by 10%, and reduces SP Recovery by 100%, but the wearer's attacks will ignore the MDEF of regular monsters. Drains 2,000 SP when the compounded Helmet is unequipped. Item Class : Card Compound on: Helmet Weight : 1 Id: (4366) Kathryne Keyron Card Reduces Cast Time by a percentage equal to the compounded helmet's upgrade level. If the upgrade level is 9 or greater, then this card will increase Magic Attack Strength by 2%. _ Cast Time with card= Original Cast Time - (Original Cast Time * [/s][/color] Helmet Upgrade Level/100) Item Class : Card Compound on: Helmet Weight : 1 Id: (4367) Sniper Card Adds a 5% chance of absorbing 20% of the physical damage inflicted on an enemy by the wearer as HP, but also reduces HP Recovery by 100%. Item Class : Card Compound on: Weapon Weight : 1 Id: (4368) Cecil Damon Card Increases Attack Speed by 5%, but also decreases Accuracy by 30. Item Class : Card Compound on: Weapon Weight : 1 Id: (4369) Venatu Card Adds 1 LUK for every 18 points of base AGI. Item Class : Card Compound on: Armor Weight : 1 Id: (4370) Dimik Card VIT -5. The compounded armor's upgrade level affects this card's VIT bonus. Item Class : Card Compound on: Armor Weight : 1 Id: (4371) Archdam Card ATK +10. Increases Cast Time by 20%. Crusader Card Set Archdam Card Permeter Card Freezer Card Heater Card Crusader Card set bonus is INT +1 STR +1 DEF +2 SP Recovery +10% +10% Rapid Smiting and Martyr's Reckoning Damage Cast Speed +10% Crusader/Paladin Only Bonus: Armor becomes Holy Property. Item Class : Card Compound on: Armor Weight : 1 Id: (4372) White Lady Card Increases the effect of the Heal, Sanctuary, [/s][/color] and Potion Pitcher skills by 30% when they are cast by the wearer, but also increases SP Consumption by 15%. Item Class : Card Compound on: Helmet Weight : 1 Id: (4373) Green Maiden Card LUK -5. Adds an amount of LUK and CRIT equal to the coumpounded garment's upgrade level. [/s][/color] Item Class : Card Compound on: Garment Weight : 1 Id: (4374) Vesper Card DEX +2. Ignores 30% of Boss Monster's Magic Defense Rate when inflicting magic attacks against them. Item Class : Card Compound on: Helmet Weight : 1 Id: (4375) Orc Baby Card Flee Rate +10. Adds 10% resistance to Neutral property attacks. [/s][/color] When the compounded garmet's upgrade level is 9 or greater, these bonuses are increased to Flee Rate +15 and +15% Neutral property resistance. Item Class : Card Compound on: Garment Weight : 1 Id: (4376) Lady Tanee Card Increases Max SP by 50%, but reduces Max HP by 40%. Adds a low chance of dropping Bananas when defeating monsters. Increases effect of Bananas by 100%. Item Class : Card Compound on: Shoes Weight : 1 Id: (4377) Grove Card Adds a chance of dropping Fruit Mix when defeating Formless monsters. Item Class : Card Compound on: Accessory Weight : 1 Id: (4378) Gold Acidus Card Increases Max HP and Max SP by 4%. When the compounded shoes's upgrade level is no greater than 4, these bonuses are increased to Max HP +8% and Max SP +8%, and adds SP and HP Recovery +5%. Item Class : Card Compound on: Shoes Weight : 1 Id: (4379) Blue Acidus Card SP +40. When the compounded Helmet's upgrade level is no greater than 4, the bonus is increased to SP +80, and adds SP Recovery +5%. Item Class : Card Compound on: Helmet Weight : 1 Id: (4380) Red Ferus Card Increases damage of the Fire Pillar and Meteor Storm skills by 5%. Drains 50 SP when the compounded weapon is unequipped. Item Class : Card Compound on: Weapon Weight : 1 Id: (4381) Green Ferus Card VIT +1, Max HP +10%. Bard/Dancer Card Set Cruiser Card Anolian Card Alligator Card Dragon Tail Card Green Ferus Card Dex +5 +5% Arrow Vulcan Damage +10% Melody Strike Damage +10% Slinging Arrow Damage Bard or Dancer Class Bonus: A low chance of auto casting level 2 Tarot Card of Fate when hit by a melee attack. Item Class : Card Compound on: Shoes Weight : 1 Id: (4382) Yellow Novus Card HP +500. Increases HP Recovery by 10%. Sage Card Set Yellow Novus Card Evil Nymph Card Miyabi Doll Card Bloody Butterfly Card Harpy Card +3 INT +10% Thunderstorm Damage +10% Heaven's Drive Damage Sage only Bonuses +20% chance to reflect Magic 20% Faster Cast Adds a low chance of dropping Red or Yellow Gemstones when defeating monsters. Item Class : Card Compound on: Armor Weight : 1 Id: (4383) Red Novus Card Adds a high chance of confusing the attacking enemy each time the wearer is physically attacked. Item Class : Card Compound on: Armor Weight : 1 Id: (4384) Hydrolancer Card Adds a high chance of autocasting Lv. 1 Spell Breaker each time the wearer physically attacks. Item Class : Card Compound on: Accessory Weight : 1 Id: (4385) Dragon Egg Card Adds a chance of dropping Honey Herbal Tea when defeating Dragon type monsters. Item Class : Card Compound on: Accessory Weight : 1 Id: (4386) Detardeurus Card MDEF -20. Adds a chance of autocasting Lv. 1 Magnetic Earth each time the wearer is magically attacked, and adds protection against Frozen status. Item Class : Card Compound on: Armor Weight : 1 Id: (4387) Ancient Mimic Card Adds 1 AGI for every 18 points of base LUK. Item Class : Card Compound on: Armor Weight : 1 Id: (4388) Death Word Card Increases damage of the Napalm Beat, Soul Strike, and Napalm Vulcan skills by 5%. Drains 50 SP when the compounded weapon is unequipped. Item Class : Card Compound on: Weapon Weight : 1 Id: (4389) Plasma Card Adds a chance of dropping Fireproof, Coldproof, Earthproof, and Thunderproof Potions when defeating monsters. Item Class : Card Compound on: Accessory Weight : 1 Id: (4390) Breeze Card ATK +5. Adds a 5% chance of inflicting the Bleeding status each time the wearer physically attacks. Item Class : Card Compound on: Weapon Weight : 1 Id: (4391) Baroness of Retribution Card Adds a chance of dropping Fried Sweet Potatoes when defeating [/s][/color] Angel type monsters. Item Class : Card Compound on: Accessory Weight : 1 Id: (4392) Dame of Sentinel Card Adds 1 DEX for every 18 points of base VIT. Item Class : Card Compound on: Armor Weight : 1 Id: (4393) Mistress of Shelter Card Adds 1 INT for every 18 points of base STR. Item Class : Card Compound on: Armor Weight : 1 Id: (4394) Lady Solace Card When worn by Priest class characters, this card adds a chance of autocasting Lv. 5 Grand Cross. Item Class : Card Compound on: Weapon Weight : 1 Id: (4395) Maero of Thanatos Card ATK +5. Adds a chance of autocasting Lv. 3 Decrease AGI with each physical attack. Item Class : Card Compound on: Weapon Weight : 1 Id: (4396) Odium of Thanatos Card AGI -5. Adds an amount of AGI equal to the compounded Shoes's upgrade level. Item Class : Card Compound on: Shoes Weight : 1 Id: (4397) Despero of Thanatos Card INT -6. Adds an amount of INT equal to the compounded Shield's upgrade level. [/s][/color] Item Class : Card Compound on: Shield Weight : 1 Id: (4398) Dolor of Thanatos Card Increases Magic Damage against Angel type monsters by 10%. Item Class : Card Compound on: Weapon Weight : 1 Id: (4399) Memory of Thanatos Card Enchants compounded weapon with the Occult Impaction skill effect. [/s][/color] Each attack drains 1 SP. DEF -30, Flee -30. Item Class : Card Compound on: Weapon Weight : 1 Id: (4400) Aliza Card Add a chance of autocasting Charming Wink each time the wearer is physically attacked. When worn by Dancer class characters, this chance increases to 10%. Item Class : Card Compound on: Armor Weight : 1 Id: (4401) Alicel Card Flee +10, DEF -5 Item Class : Card Compound on: Armor Weight : 1 Id: (4402) Aliot Card When equipped by Swordman, Merchant, and Thief class characters, this card adds STR +2 and Max HP +5%. When equipped by Archer class characters, this card adds INT +2 and Max SP +5%. Item Class : Card Compound on: Garment Weight : 1 Id: (4403) Kiel-D-01 Card Reduces Cast Delay of all skills by 30%. Item Class : Card Compound on: Helmet Weight : 1 Id: (4404) Skogul Card Adds a high chance of inflicting the Bleeding status to the attacking enemy each time the wearer is physically attacked. [/s][/color] Item Class : Card Compound on: Armor Weight : 1 Id: (4405) Frus Card Adds a chance of reflecting magic spells with a success rate equal to the compounded armor's upgrade level multiplied [/s][/color] by 2. When worn by Mage class characters,
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