Dia Posted June 11, 2014 Share Posted June 11, 2014 Added Item Spoiler Alert: Id: (6892) Invasion Book This dropped from an ant. You're not sure what is written on this paper but it looks like some sort of invasion plan. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (6893) To serve Man It's a cook book! Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (6894) Champion Bedge A badge of office worn by an insectoid champion. Weight : 1 ====== auto-parsed ====== Weight : 1 Changed Quest Spoiler Alert: Id: 5374 Emergency Info: Delivered the dangerous documents to Rune Midgarts Guard. Quickinfo: Id: 5375 [Wait]Kill the private soldiers(Premium) Info: You need to wait 12 hours to re-do the mission. Quickinfo: Waiting time 12 hours Id: 5376 [Wait]Kill the private soldiers Info: Kill the private soldiers. You need to wait 24hours to re-do the mission. Quickinfo: Waiting time 24 hours Id: 5377 Kill the private soldiers Info: Subjugate mission!! Kill 20 Private Deniros!! Quickinfo: Id: 5378 Kill the private soldiers Info: Subjugate mission!! Kill 20 Private Viatatas!! Quickinfo: Id: 5379 Kill the private soldiers Info: Subjugate mission!! Kill 20 Private Andres!! Quickinfo: Id: 5380 [Wait]Kill the Elite soldiers(Premium) Info: You need to wait for 12 hours to re-do the mission.. Quickinfo: Waiting time 12 hours Id: 5381 [Wait]Kill the Elite soldiers Info: You need to wait 24hours to re-do the mission. Quickinfo: Waiting time 24 hours Id: 5382 Kill the Elite soldiers Info: Subjugate mission!! Kill the 20 Elite Horn Scarabas!! Quickinfo: Id: 5383 Kill the Elite soldiers Info: Subjugate mission!! Kill the 20 Elite 2 Horn Scarabas!! Quickinfo: Id: 5384 Kill the Elite soldiers Info: Subjugate mission!! Kill the 20 Elite Rake Scarabas!! Quickinfo: Id: 5385 [Wait]Kill the Boss(Premium) Info: You need to wait 12 hours to re-do the mission. Quickinfo: Waiting time 12 hours Id: 5386 [Wait]Kill the Boss Info: Kill the Boss. You need to wait 24hours to re-do the mission. Quickinfo: Waiting time 24 hours Id: 5387 Kill the Boss Info: Subjugate mission!! Kill the 20 Boss Horn Scarabas!! Quickinfo: Id: 5388 Kill the Boss Info: Subjugate mission!! Kill the 20 Boss 2Horns Scarabas!! Quickinfo: Id: 5389 Kill the Boss Info: Subjugate mission!! Kill the 20 Boss Rake Scarabas!! Quickinfo: Id: 5390 Kill the Boss Info: Subjugate mission!! Kill the 20 Boss Antler Scarabas!! Quickinfo: Id: 5391 [Wait] Carnage of Private(Premium) Info: You need to wait 12 hours to re-do the mission. Quickinfo: Id: 5392 [Wait] Carnage of Private Info: Carnage of Private. You need to wait 24hours to re-do the mission. Quickinfo: Id: 5393 Carnage of Private Info: Subjugate mission!! Kill 50 Private Deniros!! Quickinfo: Id: 5394 Carnage of Private Info: Subjugate mission!! Kill 50 Private Vitata!! Quickinfo: Id: 5395 Carnage of Private Info: Subjugate mission!! Kill 50 Private Andre!! Quickinfo: Id: 5396 [Wait]Carnage Of the Elite(Premium) Info: You need to wait 12 hours to re-do the mission. Quickinfo: Id: 5397 [Wait]Carnage Of the Elite Info: You need to wait 24hours to re-do the mission. Quickinfo: Id: 5398 Carnage Of the Elite Info: Subjugate mission!! Kill the 50 Elite Horn Scarabas!! Quickinfo: Id: 5399 Carnage Of the Elite Info: Subjugate mission!! Kill the 50 Elite 2 Horns Scarabas!! Quickinfo: Id: 5400 Carnage Of the Elite Info: Subjugate mission!! Kill the 50 Elite Rake Scarabas!! Quickinfo: Item Spoiler Alert: Id: (1145) Holy Avenger A sword that symbolizes the Lord's holy retribution. Enchanted with Holy Property. Class : Sword ATKttack : 125 Weight : 135 Weapon Level: 3 Required Level : 75 Jobs : Crusader ====== auto-parsed ====== Itemclass : Sword Weight : 135 Id: (1175) Atlas Weapon [1] A massive sword wielded by Atroce that is much too large to be handled by ordinary warriors. CRI +10%. Destroys enemy armor if the wearer's STR is 80 or greater. Class : Two-Handed Sword ATKttack : 200 Weight : 350 Weapon LV: 4 Required Level : 55 Jobs: Transcendent Swordman Classes ====== auto-parsed ====== Weight : 350 Id: (1176) Muscle Cutter [2] A weapon that is designed to easily slice the muscles of monsters. Each attack has a chance of inflicting the Bleeding Status and auto casting Decrease AGI Lv.1 on the targeted enemy. Class : Two-Handed Sword ATKttack : 160 Weight : 220 Weapon LV: 4 Required Level : 55 Jobs: Transcendent Swordman Classes ====== auto-parsed ====== Weight : 220 Id: (1241) Cursed Dagger A dagger possessed by evil and given power by hatred and malice. Curse an enemy by a low chance. Class : Dagger ATKttack : 55 Weight : 40 Weapon Level: 4 Required Level : 85 Jobs : Mage and Soul Linker ====== auto-parsed ====== Itemclass : Dagger Weight : 40 Id: (1268) Wild Beast Claw [1] A katar crafted from the body of a huge beast, and the wounds it inflicts are very difficult to heal. Has a certain chance of inflicting fatal blows to enemies. Reduces the effect of Heal, Sanctuary, Potion Pitcher, and other recovery items by 20%; increasing this weapon's Upgrade Level to 9 or greater decreases healing effects by 40%. Class : Katar ATKttack : 160 Weight : 145 Weapon LV: 4 Required Level : 55 Jobs: Assassin Cross ====== auto-parsed ====== Itemclass : Katar Weight : 145 Id: (1269) Inverse Scale A Katar made from a dragon's scale. Inflicts abnormal statuses to enemies within a 5*5 cell when attacking. Holy property. Class : Katar ATKttack : 140 Weight : 150 Weapon LV: 4 Required Level : 55 Jobs: Assassin Cross ====== auto-parsed ====== Itemclass : Katar Weight : 150 Id: (1270) Drill Katar [1] A Katar fitted with spinning drills instead of blades, making it ideal for destroying armor. HIT +30. Has a chance of autocasting full divest. Class : Katar ATKttack : 110 Weight : 140 Weapon LV: 4 Required Level : 55 Jobs: Assassin Cross ====== auto-parsed ====== Itemclass : Katar Weight : 140 Id: (1271) Blood Tears [2] A Katar that can attack at longer ranges with fearsome power. Has a certain chance of inflicting the Bleeding status to all enemies in a 5*5 cell area. This range increases to a 11*11 cell area if this weapon is refined to Upgrade Level 9 or greater. Class : Katar ATKttack : 120 Weight : 170 Weapon LV: 4 Required Level : 55 Jobs: Assassin Cross ====== auto-parsed ====== Itemclass : Katar Weight : 170 Id: (1299) TE WoE Katar Cannot be traded with others. Rental Item ** Extra option available in WoE TE area Physical Attack Power +40% for player charactagainst other adventurers. Physical attacks have a high Bleeding chancechance of causing Bleed status. Class: Katar At Attack: 120 Weight : 0 ItemWeapon level : 3 Required level : 40 Job: Assassin Classes ====== auto-parsed ====== Weight : 0 Id: (1319) TE WoE Axe Cannot be traded with others. Rental Item Indestructible. ** Extra option available in WoE TE area Physical Attack Power +40% for player charactagainst other adventurers. Physical attacks have a high Freezing chance. Class: One-handed Axe At Attack : 100 Weight : 0 ItemWeapon level : 3 Required level : 40 Job: Novice/Swordsman Classes/Merchant Classes/Thief Classes ====== auto-parsed ====== Weight : 0 Id: (1375) Berdysz [2] A long bladed axe that's effective in melee combat. Reduces damage from Mid size monsters by 13% and Large size monsters by 15%. Class : Axe ATKttack : 200 Weight : 250 Weapon LV: 3 Required Level : 70 Jobs: Transcendent Swordman and Merchant Classes ====== auto-parsed ====== Itemclass : Axe Weight : 250 Id: (1376) Heart Breaker [1] A special Two-Handed Axe that was crafted by a great blacksmith; it seems capable of destroying any kind of armor. CRI +20, increase Attack Speed. delay after attacking reduces by 5% CRI bonus raises as weapon's Upgrade Level is increased. Has a chance of auto casting Lv.3 Hammerfall when worn by Mastersmiths and Biochemists. Class : Axe ATKttack : 175 Weight : 200 Weapon LV: 4 Required Level : 70 Jobs: Transcendent Swordman and Merchant Classes ====== auto-parsed ====== Itemclass : Axe Weight : 200 Id: (1377) Hurricane Fury [1] A massive Two-Handed Axe that is embedded with an orb imbued with the power of a hurricane. Reduces damage from Mid size monsters by 10%; raising this weapon's Upgrade Level will increase the amount by which this damage is reduced and add an Attack Speed bonus. Each attack has a chance of inflicting a fixed amount of damage to all enemies within a 15*15 cell area, and knock them 7 cells backward. Class : Axe ATKttack : 332 Weight : 350 Weapon LV: 4 Required Level : 80 Jobs: Transcendent Swordman and Merchant Classes ====== auto-parsed ====== Itemclass : Axe Weight : 350 Id: (1392) Ygnus Stale [1] A large axe made by a blacksmith from the fires of a volcano. Adds Ignition status while attacking physically while risking being burned as well. Class : Axe ATKttack : 250 Weight : 190 Weapon Level : 4 Required Level : 95 Jobs: Transcendent Swordman and Merchant Classes ====== auto-parsed ====== Itemclass : Axe Weight : 190 Id: (1393) End Sektura [1] An axe made of arctic ice. Has a chance of casting Cold slower on the target while physically attacking while risking being cast on yourself. Class : Axe ATKttack : 250 Weight : 190 Weapon Level : 4 Required Level : 95 Jobs: Transcendent Swordman and Merchant Classes ====== auto-parsed ====== Itemclass : Axe Weight : 190 Id: (1399) TE WoE TwoHand Axe Cannot be traded with others. Rental Item Indestructible. ** Extra option available in WoE TE area Physical Attack Power +40% for player charactagainst other adventurers. Physical attacks have a high Stunning chance. Class : Two-handed Axe At Attack : 150 Weight : 0 ItemWeapon level : 3 Required level : 40 Job: Swordsman Classes/Merchant Classes ====== auto-parsed ====== Weight : 0 Id: (1420) Long Horn [1] A spear fashioned from a unicorn's horn, enabling it to neutralize poisons and inflict deep wounding. Has a certain chance of inflicting the Bleeding status to enemies, and neutralizes Poison effects on the wearer. Cannot be damaged in battle. Holy property. Has a low chance of auto casting Lv.2 Assumption on the wearer with each enemy attack when worn with Valkyrja's Shield. Class : Spear ATKttack : 150 Weight : 100 Weapon LV: 4 Required Level : 65 Jobs: Transcendent Swordman Classes ====== auto-parsed ====== Itemclass : Spear Weight : 100 Id: (1421) Battle Hook [1] A spear that is tipped with a hook that can push and pull enemies. Has a 5% chance of inflicting the Stun status to enemies, and increases damage to Demihuman enemies by 20%. Enables use of Lv.3 Pierce. Class : Spear ATKttack : 140 Weight : 90 Weapon LV: 4 Required Level : 65 Jobs: Transcendent Swordman Classes ====== auto-parsed ====== Itemclass : Spear Weight : 90 Id: (1422) Hunting Spear [1] A spear with a leaf shaped point that is designed for hunting, causing damage with its heavy weight instead of stabbing. Ignores DEF of Animal monsters, and adds a chance that defeated enemies will drop Meat. Each attack has a certain chance of auto casting Lv.3 Vital Strike. Class : Spear ATKttack : 180 Weight : 420 Weapon LV: 4 Required Level : 60 Jobs: Transcendent Swordman Classes ====== auto-parsed ====== Itemclass : Spear Weight : 420 Id: (1437) TE WoE Pike Cannot be traded with others. Rental Item ** Extra option available in WoE TE area Physical Attack Power +40% for player charactagainst other adventurers. Physical attacks have a high Cursing chance. Class: One-handed Spear At Attack : 100 Weight : 0 ItemWeapon level : 3 Required level : 40 Job: Swordsman Classes ====== auto-parsed ====== Weight : 0 Id: (1477) Spectral Spear The creator of this formidable Two-Handed Spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul. Increases damage to Shadow, Demon, and Undead monsters by 20%, and will reduce damage from these monsters by 10%. Absorbs 50 HP upon defeating enemies. Inflicts the Confuse status to the wearer by a certain chance. Class : Spear ATKttack : 170 Weight : 200 Weapon LV: 4 Required Level : 75 Jobs: Swordman ====== auto-parsed ====== Itemclass : Spear Weight : 200 Id: (1478) Ahlspiess An auger shaped spear that is designed for striking the weak points of an enemy. Ignores physical DEF, and has a certain chance of auto casting Lv.5 Pierce. Inflicts 10% additional damage to Demihuman enemies. Class : Spear ATKttack : 120 Weight : 100 Weapon LV: 4 Required Level : 65 Jobs: Knight and Crusader Jobs ====== auto-parsed ====== Itemclass : Spear Weight : 100 Id: (1479) Spectral Spear [1] The creator of this formidable Two-Handed Spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul. Increases damage to Shadow, Demon, and Undead monsters by 20%, and will reduce damage from these monsters by 10%. Absorbs 50 HP upon defeating enemies. Inflicts the Confuse status to the wearer by a certain chance. Class : Spear ATKttack : 170 Weight : 200 Weapon LV: 4 Required Level : 75 Jobs: Swordman ====== auto-parsed ====== Itemclass : Spear Weight : 200 Id: (1495) TE WoE Lance Cannot be traded with others. Rental Item ** Extra option available in WoE TE area Physical Attack Power +40% for player charactagainst other adventurers. Physical attacks have a high Blinding chance. Class: Two-handed Spear At Attack : 150 Weight : 0 ItemWeapon level : 3 Required level : 40 Job: Swordsman Classes ====== auto-parsed ====== Weight : 0 Id: (1535) Hollgrehenn's Hammer [1] A hammer that was used by Hollgren to refine weapons and armor; it looks bulky and powerful, but it doesn't seem to be fully dependable. Adds a low chance of destroying the weapons and armor of enemies. This chance is greatly increased when the Mastersmith Card is compounded to this weapon, but adds a low chance of breaking the wearer's equipment. Adds an ATK +44 bonus if the wearer's STR stat is 44 or greater. Class : Mace ATKttack : 4 Weight : 44 Weapon LV: 4 Required Level : 44 Jobs: Swordman, Acolyte, and Merchant Classes ====== auto-parsed ====== Itemclass : Mace Weight : 44 Id: (1564) Encyclopedia [2] An encyclopedia distributed by a Prontera publisher that is famous for using solid binding in their books. Those struck by this book will swear the binding is diamond hard. MATK +100, Int +3, Dex +2, CRI +20. CRI bonus increases according to the wearer's LUK. Class : Book ATKttack : 110 Weight : 200 Weapon LV: 3 Required Level : 70 Jobs: Priest and Sage Classes; Taekwon Master Job ====== auto-parsed ====== Itemclass : Book Weight : 200 Id: (1565) Ledger of Death [2] These books are used by demons to kill the living by writing their names in the pages, and a few of these were lost and ended up in human hands. The last name, ''Hollg--'' looks like it wasn't completed. Maybe the demon changed his mind? MATK +100, Str +3, Int +3, LUK -20. Has a certain chance of inflicting the Coma status to Demihuman enemies. This weapon's Attack Speed bonus depends on its Upgrade Level. Damages and curses all onscreen enemies when worn by Sages and Professors. Class : Book ATKttack : 137 Weight : 100 Weapon LV: 4 Required Level : 85 Jobs: Priest and Sage Classes; Taekwon Master Job ====== auto-parsed ====== Itemclass : Book Weight : 100 Id: (1572) Principles of Magic [2] This helps students study and build a strong foundation of using magic. If you're having trouble... - Author : Sage S. MATK + 160, Int + 3, Increase SP Recovery Rate by 5%. If equipped with Librarian Glove and Pocket Watch, Int +5, HP +700, ASPD +5%. Class : Book ATKttack : 60 Weight : 30 Property : Neutral Weapon LV : 3 Required Level : 60 Jobs : Priest, Sage, Taekwon Master ====== auto-parsed ====== Itemclass : Book Weight : 30 Id: (1573) Ancient Magic [2] A book with a Very impressive phrase,'There is no royal road to learning.' on its cover. "Practice makes perfect. If you keep trying, you'll be an expert before you know it." MATK + 140. When equipped along with Mage Coat, MDEF +8, MaxSP +10%, Int +4 Class : Book ATKttack : 30 Weight : 70 Property : Neutral Weapon LV : 3 Required Level : 70 Jobs : Priest, Sage, Taekwon Master ====== auto-parsed ====== Itemclass : Book Weight : 70 Id: (1591) TE WoE Book Cannot be traded with others. Rental Item ** Extra option available in WoE TE area Physical Attack Power +40% for player charactagainst other adventurers. Magic Attack Power +5% for player charactagainst other adventurers. Physical attacks have a high Blinding chance. Heal Amount +5%. Class: Book Atk Attack : 120 Weight : 0 ItemWeapon level : 3 Required level : 40 Job: Priest Classes/Sage Classes/Taekwon Master ====== auto-parsed ====== Weight : 0 Id: (1596) Earth Pedigree Book A book that is sealed with the power of Earth. MATK +130. INT 3. Earth Spike/Heaven's Drive damages +5%. Additional Earth Spike/Heaven's Drive damages +1% per upgrade level. Indestructible. Class : Book Attack : 90 Weight : 40 Weapon Lev : 4 Req Lev : 27 Job : Priest Class/Sage Class/Taekwon Master ====== auto-parsed ====== Itemclass : Book Weight : 40 Id: (1624) Lich's Bone Wand [2] A wand crafted from a powerful Lich's skull that will curse anyone that threatens its true owner. MATK +170, Int +1, Dex +1. Has a low chance of cursing your enemy while physically attacking; this chance can be raised by increasing this weapon's Upgrade Level. Additional MATK +3% and Max SP +300 bonus if Upgrade Level is 9 or greater. Undead property. Class : Staff ATKttack : 60 Weight : 80 Weapon LV: 3 Required Level : 70 Jobs: Trascendent Mage and Acolyte Classes ====== auto-parsed ====== Itemclass : Staff Weight : 80 Id: (1625) Healing Staff A healing staff made out of twigs from the Yggdrasil tree. There is an engraving in an ancient language that reads, ''Health and longevity.'' MATK +105. Increases Recovery Rate of the Heal and Sanctuary skills depending on this weapons' Upgrade Level. Holy property. Class : Staff ATKttack : 10 Weight : 40 Weapon LV: 3 Required Level : 55 Jobs: Acolyte Job ====== auto-parsed ====== Itemclass : Staff Weight : 40 Id: (1626) Piercing Staff A staff inset with a gem that constantly emits waves that can disrupt the MDEF of enemies. MATK +145, Int +4. Ignores 10% of enemy MDEF when performing magic attacks; this percentage is raised by increasing this weapon's Upgrade Level. Class : Staff ATKttack : 80 Weight : 50 Weapon LV: 3 Required Level : 70 Jobs: Trascendent Mage and Acolyte Classes ====== auto-parsed ====== Itemclass : Staff Weight : 50 Id: (1629) Gentleman Staff [1] A staff once used by a very gentle man somewhere long ago. A very narrow sword is hidden inside the staff. MATK+125. Dex + 1. 000000 When equipped along with Magician Hat, Dex +2, Int +2, SP Recovery Rate +5%. Magical Attack increases depending on the degree of refining. Class : Staff ATKttack : 40 Weight : 50 Property : Neutral Weapon Level : 4 Required Level : 50 Jobs : Mage, Acolyte, Soul Linker ====== auto-parsed ====== Itemclass : Staff Weight : 50 Id: (1630) Release of Wish A staff made of Crystal. It shines beautifully against the light. This staff can also help the holder recover from damage. MATK+125, Int + 3. 5% increase to Recovery skills. Has a low chance of restoring an amount of HP & SP when Magically attacking. Class : Staff ATKttack : 30 Weight : 50 Property : Neutral Weapon Level : 3 Required Level : 50 Jobs : Mage only ====== auto-parsed ====== Itemclass : Staff Weight : 50 Id: (1667) TE WoE Staff Cannot be traded with others. Rental Item MATK + 100. ** Extra option available in WoE TE area Magic Attack Power +10% for player charactagainst other adventurers. Magic attacks have a high Blinding chance. Heal Amount +5%. Class: One-handed Staff Atk Attack : 50 Weight : 0 ItemWeapon level : 3 Required level : 40 Job: Novice Classes/Mage Classes/Acolyte Classes/Soul Linker ====== auto-parsed ====== Weight : 0 Id: (1721) Repeating Crossbow [1] A rapid fire crossbow that can shoot many arrows in a short span of time. Class : Bow ATKttack : 95 Weight : 200 Weapon Level: 3 Required Level : 65 Jobs: Thief, Hunter, and Rogue Jobs ====== auto-parsed ====== Itemclass : Bow Weight : 200 Id: (1722) Ballista A giant bow which was used in ancient battles. Class : Bow ATKttack : 145 Weight : 350 Weapon Level: 4 Required Level : 77 Jobs: Hunter, Bard, and Dancer Jobs ====== auto-parsed ====== Itemclass : Bow Weight : 350 Id: (1730) Burning Bow [1] A flaming bow that seems dangerous to grasp. Increases tolerance to Fire property attacks by 10%, and increases damage of attacks with Fire Arrows by 25%. Class : Bow ATKttack : 95 Weight : 140 Weapon LV: 3 Required Level : 55 Jobs: Archer Classes and Rogue Job ====== auto-parsed ====== Itemclass : Bow Weight : 140 Id: (1731) Frozen Bow [1] A frozen bow whose drawstring seems too solid to be pulled. Has a certain chance of freezing enemies, and increases damage of attacks with Crystal Arrows by 25%. Class : Bow ATKttack : 100 Weight : 140 Weapon LV: 3 Required Level : 55 Jobs: Archer Classes and Rogue Job ====== auto-parsed ====== Itemclass : Bow Weight : 140 Id: (1732) Earth Bow [1] A bow that is perfectly balanced in every aspect. Increases damage of attacks with Stone Arrows by 25%. Has a certain chance of inflicting the Darkness status to enemies. Class : Bow ATKttack : 105 Weight : 140 Weapon LV: 3 Required Level : 55 Jobs: Archer Classes and Rogue Job ====== auto-parsed ====== Itemclass : Bow Weight : 140 Id: (1733) Gust Bow [1] A light bow that has been enhanced with the power of whirlwinds. Increases damage of attacks with Arrows of Wind by 25%. Each physical attack has a certain chance of auto casting Lv.5 Wind Blade; this chance is increased when the wearer's INT is 40 or greater. Class : Bow ATKttack : 95 Weight : 140 Weapon LV: 3 Required Level : 55 Jobs: Archer Classes and Rogue Job ====== auto-parsed ====== Itemclass : Bow Weight : 140 Id: (1734) Orc Archer Bow A large, powerful bow used by Orc Archers. Adds a chance of defeating enemies dropping Iron Arrows. Increases ranged damage of attacks with Steel Arrows by 50%. Class : Bow ATKttack : 120 Weight : 160 Weapon LV: 3 Required Level : 65 Jobs: Archer Classes and Rogue Job ====== auto-parsed ====== Itemclass : Bow Weight : 160 Id: (1818) Magma Fist [3] A knuckle made of superheated lava that has a special lining so that it can be worn. Each attack has a low chance of auto casting Lv.5 Endow Blaze on the wearer. Class : Claw ATKttack : 80 Weight : 65 Weapon LV: 3 Required Level : 75 Jobs: Priest and Monk Classes ====== auto-parsed ====== Itemclass : Claw Weight : 65 Id: (1819) Icicle Fist [3] A knuckle made of extremely cold ice that has a special lining so that it can be worn. Each attack has a low chance of auto casting Lv.5 Endow Tsunami on the wearer. Class : Claw ATKttack : 80 Weight : 65 Weapon LV: 3 Required Level : 75 Jobs: Priest and Monk Classes ====== auto-parsed ====== Itemclass : Claw Weight : 65 Id: (1820) Electric Fist [3] A knuckle imbued with the power of lightning that occasionally shocks enemies. Each attack has a low chance of auto casting Lv.5 Endow Tornado on the wearer. Class : Claw ATKttack : 80 Weight : 65 Weapon LV: 3 Required Level : 75 Jobs: Priest and Monk Classes ====== auto-parsed ====== Itemclass : Claw Weight : 65 Id: (1821) Seismic Fist [3] A knuckle imbued with the power of Mother Earth that can be used to crush your enemies. Each attack has a low chance of auto casting Lv.5 Endow Quake to the wearer. Class : Claw ATKttack : 80 Weight : 65 Weapon LV: 3 Required Level : 75 Jobs: Priest and Monk Classes ====== auto-parsed ====== Itemclass : Claw Weight : 65 Id: (1822) Combo Battle Glove [4] The magic words engraved on these gloves can grant incredible power to the Monk that wears them. Increases damage of Raging Trifecta Blow, Raging Quadruple Blow, and Raging Thrust by 15%. Class : Claw ATKttack : 30 Weight : 50 Weapon LV: 3 Required Level : 60 Jobs: Priest and Monk Classes ====== auto-parsed ====== Itemclass : Claw Weight : 50 Id: (1834) TE WoE Fist Cannot be traded with others. Rental Item ** Extra option available in WoE TE area Physical Attack Power +40% for player charactagainst other adventurers. Physical attacks have a high Freezing chance. Class: Knuckle At Attack : 150 Weight : 0 ItemWeapon level : 3 Required level : 40 Job: Priest Classes/Monk Classes ====== auto-parsed ====== Weight : 0 Id: (1837) Iron Nail An arm-length gauntlet with giant claws attached to it. The claws can penetrate even the thickest gloves. Ignores the enemy's Physical Defense. -5% Attack Speed. Attack Speed +1% every 2 upgrade levels. Learn Level 5 Raging Quadruple Blow to receive ATK +20. Learn Level 5 Raging Thrust to receive ATK +20. Learn Level 5 Glacier Fist to receive ATK +20. Learn Level 5 Chain Crush Combo to receive ATK 40. Class : Knuckle Attack : 100 Weight : 150 Weapon Lev : 3 Req Lev : 50 Job : Priest/Monk ====== auto-parsed ====== Weight : 150 Id: (1919) Base Guitar [1] An instrument that produces low pitched sound. Recovers 3 SP for each enemy defeated. Has a chance to cast Lv.3 Heaven's Drive each time the wearer is attacked. Each attack has the chance to inflict all enemies within a 5*5 cell area with the Confused status. Class : Instrument ATKttack : 130 Weight : 150 Weapon LV: 3 Required Level : 70 Jobs: Minstrel Job ====== auto-parsed ====== Itemclass : MusicalInstrument Weight : 150 Id: (1920) Berserk Guitar When musicians play this legendary instrument, their consciousness is fully absorbed, returning only once they've realized that they've finished their performance. Increases Attack delay after attacking reduces by 100% the cost of reducing HP Recovery Rate by 100%, heavily reducing DEX, and losing 50 HP every 5 seconds. Class : Instrument ATKttack : 10 Weight : 180 Weapon LV: 4 Required Level : 70 Jobs: Minstrel Job ====== auto-parsed ====== Itemclass : MusicalInstrument Weight : 180 Id: (1932) TE WoE Guitar Cannot be traded with others. Rental Item ** Extra option available in WoE TE area Physical Attack Power +40% for player charactagainst other adventurers. Physical attacks have a high Poisoning chance. Class: Musical Instrument Atk Attack : 100 Weight : 0 ItemWeapon level : 3 Required level : 40 Job : Bard Classes ====== auto-parsed ====== Weight : 0 Id: (1972) Electric Eel [2] A whip made from a slippery electric eel. Int +2, Agi +2. Each attack has a certain chance of auto casting Lv.3 Jupitel Thunder and Arrow Vulcan; the skill level of Arrow Vulcan that is cast depends on this weapon's Upgrade Level. (When upgraded 11 or greater, Level 10 skill is casted.) Wind property. Class : Whip ATKttack : 100 Weight : 200 Weapon LV: 4 Required Level : 70 Jobs: Gypsy Job ====== auto-parsed ====== Itemclass : Whip Weight : 200 Id: (1973) Sea Witch's Foot [1] A whip made from the foot of an evil witch who lived in the sea to the west and was feared for her ability to siphon her enemies' energy. Recovers 5 SP for each defeated enemy. Has a certain chance of auto casting Lv.3 Frost Nova each time the wearer is attacked. Each attack has a chance of inflicting the Silence status to all enemies within a 5*5 cell area. Class : Whip ATKttack : 110 Weight : 150 Weapon LV: 4 Required Level : 70 Jobs: Gypsy Job ====== auto-parsed ====== Itemclass : Whip Weight : 150 Id: (1974) Carrot Whip A whip that rewards the wearer when she does her best. Each attack has a certain chance of auto casting Increase AGI to the wearer; the skill level cast depends on this weapon's Upgrade Level. (When upgraded 11 or greater, Level 10 skill is casted.) Class : Whip ATKttack : 185 Weight : 130 Weapon LV: 4 Required Level : 70 Jobs: Gypsy Job ====== auto-parsed ====== Itemclass : Whip Weight : 130 Id: (1987) TE WoE rope Cannot be traded with others. Rental Item ** Extra option available in WoE TE area Physical Attack Power +40% for player charactagainst other adventurers. Physical attacks have a high Blinding chance. Class: Whip Atk Attack : 100 Weight : 0 ItemWeapon level : 3 Required level : 40 Job: Dancer Classes ====== auto-parsed ====== Weight : 0 Id: (2000) Staff of Destruction [1] A tremendously powerful Two-Handed Staff that can only be wielded by someone who is spiritually strong. MATK +280, Int +3, Agi +10. Reduces Cast Time of Mystic Amplification by 50%. Increases MATK by 1% for every 2 Upgrade Levels, but raising the Upgrade Level also increases SP Consumption. Has a chance of auto casting Lv.5 Jupitel Thunder with each enemy attack; this chance can be increased by raising the weapon's Upgrade Level. Class : Staff ATKttack : 130 Weight : 250 Weapon LV: 4 Required Level : 80 Jobs: High Wizard Job ====== auto-parsed ====== Itemclass : Staff Weight : 250 Id: (2001) Divine Cross This staff is made of two parts that can be recombined to form a cross that will endow Holy power to its user. MATK +210. Dex +4. Reduces damage from Undead and Demon monsters by 15%. Holy property. Additional MATK +10%, Dex +2, and 10% damage reduction from Undead and Demon monsters when worn with Spiritual Ring. Class : Staff ATKttack : 120 Weight : 150 Weapon LV: 4 Required Level : 70 Jobs: Priest and Monk Classes ====== auto-parsed ====== Itemclass : Staff Weight : 150 Id: (2019) TE WoE TwoHand Staff Cannot be traded with others. Rental Item MATK + 130. ** Extra option available in WoE TE area Magic Attack Power 20% for player charactagainst other adventurers. Magic attacks have a high Stunning chance. Heal Amount +5%. Class : Two-handed Staff At Attack : 50 Weight : 0 ItemWeapon level : 3 Required level : 40 Job : Novice Classes/Mage Classes/Acolyte Classes/Soul Linker ====== auto-parsed ====== Weight : 0 Id: (2020) Jormungand Aside from the potent mana in it, this staff named after Jormungand is famous for its ability to poison the enemy. MATK + 280, INT + 20. Magical attacks have a chance of causing Poison on the enemy. Melee Physical attacks have a chance of casting Deadly Poison on the enemy. Cannot be Upgraded. Indestructible. Class : Two-handed Staff At Attack : 200 Weight: 300 Attribute: Poison ItemWeapon level : 4 Required level : 90 Job: Wizard Classes/Sage Classes/Soul Linker Id: (2021) Ganbantein Aside from the potent mana in it, this staff is famous for its ability to Mute the enemy, preventing them from casting spells. MATK + 320, INT + 25, DEX + 25. Magic attacks have a chance of Poisoning the enemy or casting Level 1 Silentium. When you receive Melee Physical damage, this item creates a chance of causing Silence on your attacker. Cannot be Upgraded. Indestructible. Class: Two-handed Staff Atk Attack : 100 Weight : 200 ItemWeapon level : 4 Required level : 100 Job: Warlock ====== auto-parsed ====== Weight : 200 Id: (2171) Fox Armguard [1] Armguard with a charming fox drawing. You feel swift when wearing this. FLEE + 5. Class : Shield Defense : 45 Weight : 20 Require Ld level : 100 Applicable Job : Ninja Class ====== auto-parsed ====== Itemclass : Shield Defense : 45 Weight : 20 Id: (2172) Wolf Armguard [1] Armguard with a threatening wolf drawing. You feel indiscriminating wild instincts when wearing this. ATK +100, FLEE -50 for 5 seconds with Physical Atk. Class : Shield Defense : 70 Weight : 25 Require Ld level : 100 Applicable Job : Ninja Class ====== auto-parsed ====== Itemclass : Shield Defense : 70 Weight : 25 Id: (2173) Crescent Armguard [1] Armguard with a glowing crescent moon drawing. You feel a sense of mystical fullness when wearing this. Reduces delay by 2% per 1 Refine after skill is used. Class : Shield Defense : 45 Weight : 25 Require Ld level : 100 Applicable Job : Ninja Class ====== auto-parsed ====== Itemclass : Shield Defense : 45 Weight : 25 Id: (2178) TE WoE Buckler Cannot be traded with others. Rental Item MDEF + 15. ** Extra option available in WoE TE area MAXHP + 100, MAXSP + 100. -15% damage received from player charactother adventurers. Class : Shield Defense : 15 Weight : 0 Required level : 40 Job : All ====== auto-parsed ====== Itemclass : Shield Defense : 15 Weight : 0 Id: (2179) TE WoE Shield Cannot be traded with others. Rental Item MDEF + 5. ** Extra option available in WoE TE area MAXHP + 200. -20% damage from player charactother adventurers. Class : Shield Defense : 25 Weight : 0 Required level : 40 Job : Swordsman Classes/Merchant Classes ====== auto-parsed ====== Itemclass : Shield Defense : 25 Weight : 0 Id: (2180) TE WoE Magic Guard Cannot be traded with others. Rental Item MDEF + 25. ** Extra option available in WoE TE area MAXSP + 200. -10% damage received from player charactother adventurers. Class : Shield Defense : 5 Weight : 0 Required level : 40 Job : Novice Classes/Mage Classes/Acolyte Classes/Soul Linker ====== auto-parsed ====== Itemclass : Shield Defense : 5 Weight : 0 Id: (2181) Hervor A shield named after Hervor, the valkyrie who ensures victory for her warriors. MDEF + 5. -30% damage received from player charactother adventurers. Cannot be Upgraded. Indestructible. Class: Shield Defense : 100 Weight : 150 Required level : 90 Job : All ====== auto-parsed ====== Defense : 100 Weight : 150 Id: (2182) Hervor Alvitr A shield named after Hervor, the valkyrie who ensures victory for her warriors. It's now endowed with greater power. VIT + 20, MDEF + 10. -30% damage received from player charactother adventurers. When you receive Melee Physical damage, this item creates a chance of casting Protective Light. Protective Light immediately cancels Stun, Sleep, Curse, Petrification, Poison, Blind, Silence, Bleeding, Chaos, and Frost, and protects the user against such effects for a set duration. Cannot be Upgraded. Indestructible. Class : Shield Defense : 150 Weight : 300 Required level : 100 Job: 3rd Classes ====== auto-parsed ====== Itemclass : Shield Defense : 150 Weight : 300 Id: (2188) Svalinn The name of this shield surrounded by chilling cold energy means "freeze." +10% resistance against Water attacks. Every 3 upgrade levels increase Max HP by 1% and Water Resistance by 5%. MDEF +5. Class : Shield Defense : 80 Weight : 50 Req Lev : 65 Job : All ====== auto-parsed ====== Itemclass : Shield Defense : 80 Weight : 50 Id: (2496) TE WoE Shoes Cannot be traded with others. Rental Item MDEF + 5. ** Extra option available in WoE TE area MAXHP + 150, MAXSP + 150. Physical/Magic Attack Power +5% for player charactagainst other adventurers. Frost Resistance +25%. Class : Shoes Defense : 5 Weight : 0 Required level : 40 Job : All ====== auto-parsed ====== Itemclass : Shoes Defense : 5 Weight : 0 Id: (2497) TE WoE Boots Cannot be traded with others. Rental Item ** Extra option available in WoE TE area MAXHP + 200, MAXSP + 100. Physical Attack Power 10% for player charactagainst other adventurers. Frost Resistance +25%. Class : Shoes Defense : 10 Weight : 0 Required level : 40 Job : Swordsman Classes/Merchant Classes ====== auto-parsed ====== Itemclass : Shoes Defense : 10 Weight : 0 Id: (2498) TE WoE Magic Sandal Cannot be traded with others. Rental Item MDEF + 5. ** Extra option available in WoE TE area MAXHP + 100, MAXSP + 200. Magic Attack Power +5% for player charactagainst other adventurers. Frost Resistance +25%. Class : Shoes Defense : 5 Weight : 0 Required level : 40 Job : Novice Classes/Mage Classes/Acolyte Classes/Soul Linker ====== auto-parsed ====== Itemclass : Shoes Defense : 5 Weight : 0 Id: (2944) TE Protection Ring Cannot be traded with others. Rental Item ** Extra option available in WoE TE area MAXHP + 100. -5% damage received from player charactother adventurers. Class: Accessory Defense : 0 Weight : 0 Required level : 40 Job : All ====== auto-parsed ====== Defense : 0 Weight : 0 Id: (2945) TE Rage Ring Cannot be traded with others. Rental Item ** Extra option available in WoE TE area Physical/Magic Attack Power +5% for player charactagainst other adventurers. Class: Accessory Defense : 0 Weight : 0 Required level : 40 Job : All ====== auto-parsed ====== Defense : 0 Weight : 0 Id: (2946) TE Defiance Ring Cannot be traded with others. Rental Item MDEF + 5. ** Extra option available in WoE TE area -5% damage received from player charactother adventurers. Class: Accessory Defense : 0 Weight : 0 Required level : 40 Job : All ====== auto-parsed ====== Defense : 0 Weight : 0 Id: (2950) Rune Ring Rental Item Cannot be traded with others. Specially made to help the members of guilds to grow, this ring generates special waves and increases your EXP reward from monsters by 10%. Class : Accessory Defense : 0 Weight : 0 Required level : 1 Level Limit : 100 Job : All ====== auto-parsed ====== Itemclass : Accessory Defense : 0 Weight : 0 Id: (2951) Kvasir Ring Rumored to be imbued with the power of the deity and prophet Kvasir, this ring endows its wearer with special healing ability. MSP + 30. Lets you use Level 1 Snow Flip. Class : Accessory Defense : 0 Weight : 10 Required level : 1 Job : All ====== auto-parsed ====== Itemclass : Accessory Defense : 0 Weight : 10 Id: (2952) Kvasir Ring Rumored to be imbued with the power of the deity and prophet Kvasir, this ring endows its wearer with special healing ability. MSP + 30. Lets you use Level 1 Peony Mommy. Class : Accessory Defense : 0 Weight : 10 Required level : 1 Job : All ====== auto-parsed ====== Itemclass : Accessory Defense : 0 Weight : 10 Id: (2953) Kvasir Ring Rumored to be imbued with the power of the deity and prophet Kvasir, this ring endows its wearer with special healing ability. MHP + 100. Lets you use Level 1 Sada Ear. Class : Accessory Defense : 0 Weight : 10 Required level : 1 Job : All ====== auto-parsed ====== Itemclass : Accessory Defense : 0 Weight : 10 Id: (2954) Kvasir Ring Rumored to be imbued with the power of the deity and prophet Kvasir, this ring endows its wearer with special healing ability. MHP + 100. Let you use Level 1 Dust of Galaxy. Class: Accessory Defense : 0 Weight : 10 Required level : 1 Job : All ====== auto-parsed ====== Weight : 10 Id: (5526) Lady Tanee Doll The beautiful Lady Tanee Doll will keep you company on your adventures. Agi +2, Flee +3 Increased damage to Wind Monsters by 5% Small chance of Dropping a Banana when a monster is Killed. Not Upgradable. Location: Top Headgear Defense : 4 Level Required: 60 Classes: All Id: (6464) Hate Crate Cannot be traded with others. Filled with darkness of hatred and jealousy. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (6598) Jormungand rib This rib extracted from the giant snake, Jormungand, boasts incredible size and durability. Weight : 1000 ====== auto-parsed ====== Weight : 100 Id: (6603) Skin Of Hraesvelg A scrap of thick fur that is severed from a monstrous bird. This has the ability to suppress Jormungand's magical force. Weight : 50 ====== auto-parsed ====== Weight : 50 Id: (6821) Single Union Badge A token proves to become a member of solo. I was born solo and I'll live with solo. Couple means betrayal! Cannot be traded with others. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (7055) Animal PoopExcrement Animal feces which make a horrible gift for a girl, or anyone for that matter. Weight : 5 ====== auto-parsed ====== Weight : 5 Id: (7056) Payment Statement for Kafra Employee Paystub A payment statement for the Kafra Eemployees. 's paycheck stub. Weight : 5 ====== auto-parsed ====== Weight : 5 Id: (11557) TE White Potion Only available to use in the TE SiegeWoE TE zone. A health potion that is made up of ground white herbs. Restores 325 HP. _ Weight : 30 ====== auto-parsed ====== Weight : 30 Id: (11558) TE White Slim Potion Only available to use in the TE SiegeWoE TE zone. Provides the same effects as TE White Potion, but this potion is lighter in weight. _ Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (12873) TE Potion Box Cannot be traded with others. Contains 10 TE White Slim Potion. "Warning: The contents can disappear if you exceed the weight limit or item quantity limit at the time this box is opened." Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (12874) Frost Giant Blood Developed by the Alchemy Union of the Three Countries, this new medicine endows superhuman strength, though it's only temporary. Instantly consumes 3,000 of your HP and in return, increases your Physical/Magic damage on player enemies by 100% for 10 seconds. Weight : 10 Required level : 80 ====== auto-parsed ====== Weight : 10 Id: (12875) Golem Stone Developed by the Alchemy Union of the Three Countries, Endows superhuman strength, though it's only temporary. Instantly consumes 300 of your SP and in return, decreases 50% damage received from player charactother adventurers for 10 seconds. Weight : 1 Required level : 80 ====== auto-parsed ====== Weight : 1 Id: (12888) WoE Support Box Cannot be traded with others. This box randomly generates a variety of useful guild supplies. "Warning: The contents can disappear if you exceed the weight limit or item quantity limit at the time this box is opened." Weight : 10 ====== auto-parsed ====== Weight : 10 Id: (13006) Khukri A dagger whose hilt is crafted from black dragon scale, a material rumored to possess the power of darkness. Each short range a low chance of cursing the target. physical attack has Class : Dagger ATKttack : 150 Weight : 60 Property:Shadow Weapon Level: 3 Required Level : 65 Jobs :Ninja ====== auto-parsed ====== Itemclass : Dagger Weight : 60 Id: (13007) Jitte A practical mace topped with a hook that can be used to wrench a weapon out of an enemy's hands. Each short range physical attack has a low chance of destroying the target's weapon. Class : Dagger ATKttack : 70 Weight : 40 Weapon Level: 2 Required Level : 35 Jobs :Ninja ====== auto-parsed ====== Itemclass : Dagger Weight : 40 Id: (13008) Jitte [1] A practical mace topped with a hook that can be used to wrench a weapon out of an enemy's hands. Each short range physical attack has a low chance of destroying the target's weapon. Class : Dagger ATKttack : 70 Weight : 40 Weapon Level: 2 Required Level : 35 Jobs :Ninja ====== auto-parsed ====== Itemclass : Dagger Weight : 40 Id: (13009) Kamaitachi A legendary weapon with extremely sharp blades. Critical +3, increase Attack Speed. delay after attacking reduces by 3% Class : Dagger ATKttack : 125 Weight : 90 Property:Wind Weapon Level: 4 Required Level : 70 Jobs :Ninja ====== auto-parsed ====== Itemclass : Dagger Weight : 90 Id: (13010) Asura [2] A legendary dagger that is said to have been given to mankind by the gods. MATK +50 Class : Dagger ATKttack : 50 Weight : 60 Weapon Level: 1 Required Level : 12 Jobs :Ninja ====== auto-parsed ====== Itemclass : Dagger Weight : 60 Id: (13011) Asura [3] A legendary dagger that is said to have been given to mankind by the gods. MATK +50 Class : Dagger ATKttack : 50 Weight : 60 Weapon Level: 1 Required Level : 12 Jobs :Ninja ====== auto-parsed ====== Itemclass : Dagger Weight : 60 Id: (13012) Murasame [1] A famous sword that is said to be sharp enough to divide oceans or cut through the air to make it bleed water. Add Critical +10 against Demihuman monsters when inflicting short range physical attacks. Class : Dagger ATKttack : 95 Weight : 70 Property:Water Weapon Level: 2 Required Level : 24 Jobs :Ninja ====== auto-parsed ====== Itemclass : Dagger Weight : 70 Id: (13013) Murasame [2] A famous sword that is said to be sharp enough to divide oceans or cut through the air to make it bleed water. Add Critical +10 against Demihuman monsters when inflicting short range physical attacks. Class : Dagger ATKttack : 95 Weight : 70 Property:Water000000 Weapon Level: 2 Required Level : 24 Jobs :Ninja ====== auto-parsed ====== Itemclass : Dagger Weight : 70 Id: (13014) Hakujin A dagger that has a shining white blade crafted of bone, and is designed for stabbing, rather than slashing. Each short range physical attack has a low chance of auto casting Level 1 Heal on its user. Class : Dagger ATKttack : 120 Weight : 80 Weapon Level: 3 Required Level : 42 Jobs :Ninja ====== auto-parsed ====== Itemclass : Dagger Weight : 80 Id: (13015) Hakujin [1] A dagger that has a shining white blade crafted of bone, and is designed for stabbing, rather than slashing. Each short range physical attack has a low chance of auto casting Level 1 Heal on its user. Class : Dagger ATKttack : 120 Weight : 80 Weapon Level: 3 Required Level : 42 Jobs :Ninja ====== auto-parsed ====== Itemclass : Dagger Weight : 80 Id: (13027) Scalpel [3] A small, light, and sharp sword that is optimized for swift strikes. Has a certain chance of inflicting the Bleeding status to enemies. Class : Dagger ATKttack : 120 Weight : 50 Weapon LV: 4 Required Level : 55 Jobs: Transcendent Swordman, Mage, Archer, Merchant, and Thief Classes ====== auto-parsed ====== Itemclass : Dagger Weight : 50 Id: (13028) Tooth Blade [1] A dentist's scalpel that is intended to treat patient's teeth, but it can also be used offensively to impend the victim's ability to speak. Has a certain chance of increasing the Cast Time of all enemies in a 5*5 cell area by 20%; this bonus increases to a 11*11 cell area and 40% Cast Time increase if this weapon is refined to Upgrade Level 9 or greater. Class : Dagger ATKttack : 130 Weight : 70 Weapon LV: 4 Required Level : 55 Jobs: Transcendent Swordman, Mage, Archer, Merchant, and Thief Classes ====== auto-parsed ====== Itemclass : Dagger Weight : 70 Id: (13034) Desert Twilight [2] One of a pair of daggers made for the Assassin's Guild. When paired with Sandstorm, SP + 20, MaxHP + 5%, HIT + 10. Extra 30% damage inflicted to large monsters. Has a chance of activating 190 ASPD for 7 seconds. Class : Dagger ATKttack : 130 Weight : 60 Property : Neutral Weapon Level : 2 Required Level : 70 Jobs : Assassin Cross ====== auto-parsed ====== Itemclass : Dagger Weight : 60 Id: (13035) Sandstorm [4] One of a pair of daggers made for the Assassin's Guild. When paired with Desert Twilight, SP + 20, MaxHP + 5%, HIT + 10. Extra 30% damage inflicted to large monsters. Has a chance of activating 190 ASPD for 7 seconds. Class : Dagger ATKttack : 50 Weight : 60 Property : Neutral Weapon Level : 2 Required Level : 70 Jobs : Assassin Cross ====== auto-parsed ====== Itemclass : Dagger Weight : 60 Id: (13074) Ninja Cutter Cannot trade this item with other players. Prototype Ninja Dagger being prepared by the Ninja Association. Still at the early stages of development and will have to wait a while for actual commercial sales to start. Class : Dagger Attack : 0 Weight : 0 Weapon lvl : 4 Require Ld level : 99 Applicable Job : Ninja Class ====== auto-parsed ====== Itemclass : Dagger Weight : 0 Id: (13075) Kurenai New red dagger released by the Ninja Association. Named for its beautiful but ghastly color. INT + 3. Class : Dagger Attack : 130 Weight : 70 Weapon lvl : 3 Require Ld level : 99 Applicable Job : Ninja Class ====== auto-parsed ====== Itemclass : Dagger Weight : 70 Id: (13076) Raksasa Dagger [1] Only several skilled ninjas can handle this dagger. Favorite among high ranking ninjas for its amazing performance which exceeds the Asura. INT + 3, MATK + 100. Class : Dagger Attack : 120 Weight : 60 Weapon lvl : 3 Require Ld level : 110 Applicable Job : Ninja Class ====== auto-parsed ====== Itemclass : Dagger Weight : 60 Id: (13083) TE WoE Knife Cannot be traded with others. Rental Item MATK + 100. ** Extra option available in WoE TE area Physical Attack Power +40% for player charactagainst other adventurers. Physical attacks have a high Silencing chance. Class: Dagger Atk Attack : 100 Weight : 0 ItemWeapon level : 3 Required level : 40 Job: Novice/Swordsman Classes/Mage Classes/Archer Classes/Merchant Classes/Thief Classes/Soul Linker/Ninja ====== auto-parsed ====== Weight : 0 Id: (13100) Six Shooter [1] A six chambered pistol that is the most basic weapon for Gunslingers. Hit - 10. Class : Pistol ATKttack : 30 Weight : 40 Weapon Level: 1 Required Level : 10 Jobs :Gunslinger ====== auto-parsed ====== Itemclass : Pistol Weight : 40 Id: (13101) Six Shooter [2] A six chambered pistol that is the most basic weapon for Gunslingers. Hit - 10. Class : Pistol ATKttack : 30 Weight : 40 Weapon Level: 1 Required Level : 10 Jobs :Gunslinger ====== auto-parsed ====== Itemclass : Pistol Weight : 40 Id: (13102) Crimson Bolt [1] A bloody red pistol that is rumored to be cursed. Hit - 10. Class : Pistol ATKttack : 45 Weight : 45 Weapon Level: 2 Required Level : 35 Jobs :Gunslinger ====== auto-parsed ====== Itemclass : Pistol Weight : 45 Id: (13103) Crimson Bolt [2] A bloody red pistol that is rumored to be cursed. Hit - 10. Class : Pistol ATKttack : 45 Weight : 45 Weapon Level: 2 Required Level : 35 Jobs :Gunslinger ====== auto-parsed ====== Itemclass : Pistol Weight : 45 Id: (13104) Garrison [1] A rare pistol that is only produced when it is specially ordered. The engraving of its creator's name can be used by experts to authenticate this gun. Hit - 10. Class : Pistol ATKttack : 70 Weight : 50 Weapon Level: 2 Required Level : 55 Jobs :Gunslinger ====== auto-parsed ====== Itemclass : Pistol Weight : 50 Id: (13105) Garrison [2] A rare pistol that is only produced when it is specially ordered. The engraving of its creator's name can be used by experts to authenticate this gun. Hit - 10. Class : Pistol ATKttack : 70 Weight : 50 Weapon Level: 2 Required Level : 55 Jobs :Gunslinger ====== auto-parsed ====== Itemclass : Pistol Weight : 50 Id: (13106) Gold Lux A decorative, beautiful golden pistol that commands attention. Enables a low chance of automatically casting Coin Flip with each attack. Autocast Coin Flip will be equal to the Coin Flip skill level that the user has learned. Hit - 10. Class : Pistol ATKttack : 20 Weight : 50 Weapon Level: 3 Required Level : 12 Jobs :Gunslinger ====== auto-parsed ====== Itemclass : Pistol Weight : 50 Id: (13107) Wasteland's Outlaw [2] A highly accurate and rapid firing gun that was made in the memory of all the Gunslingers that had braved the unexplored wilderness. The Hit and Attack Speed bonuses of this weapon depend on the wearer's AGI. Class : Pistol ATKttack : 68 Weight : 58 Weapon LV: 3 Required Level : 70 Jobs: Gunslinger only ====== auto-parsed ====== Itemclass : Pistol Weight : 58 Id: (13117) TE WoE Grenade Cannot be traded with others. Rental Item ** Extra option available in WoE TE area Physical Attack Power +40% for player charactagainst other adventurers. Physical attacks have a high Cursing chance. Class: Gun Atk Attack : 60 Weight : 0 ItemWeapon level : 3 Required level : 40 Job: Gunslinger ====== auto-parsed ====== Weight : 0 Id: (13150) Branch [3] A practical firearm with a long gun barrel which increases its range and accuracy. Class : Rifle ATKttack : 50 Weight : 50 Weapon Level: 1 Required Level : 1 Jobs :Gunslinger ====== auto-parsed ====== Itemclass : Rifle Weight : 50 Id: (13151) Cyclone [1] A high performance rifle whose shots have long range and great power. Hit +10, Critical +10%. Class : Rifle ATKttack : 120 Weight : 70 Weapon Level: 2 Required Level : 24 Jobs :Gunslinger ====== auto-parsed ====== Itemclass : Rifle Weight : 70 Id: (13152) Cyclone [2] A high performance rifle whose shots have long range and great power. Hit +10, Critical +10%. Class : Rifle ATKttack : 120 Weight : 70 Weapon Level: 2 Required Level : 24 Jobs :Gunslinger ====== auto-parsed ====== Itemclass : Rifle Weight : 70 Id: (13153) Dusk [1] An advanced rifle with reinforced explosive power. Just as the dusk marks the day's end, this gun also draws life to a close. Hit +10, Critical +10% Class : Rifle ATKttack : 150 Weight : 75 Weapon Level: 2 Required Level : 56 Jobs :Gunslinger ====== auto-parsed ====== Itemclass : Rifle Weight : 75 Id: (13154) Rolling Stone [1] A heavy shotgun whose shots sound like flint striking against steel. Inflicts splashed damage. Class : Shotgun ATKttack : 135 Weight : 90 Weapon Level: 1 Required Level : 14 Jobs :Gunslinger ====== auto-parsed ====== Itemclass : Shotgun Weight : 90 Id: (13155) Black Rose [1] A dark, stylish shotgun that has been modified so that it rapidly fires bullets from two muzzles to maximize it power. Inflicts splashed damage. Class : Shotgun ATKttack : 180 Weight : 90 Weapon Level: 2 Required Level : 35 Jobs :Gunslinger ====== auto-parsed ====== Itemclass : Shotgun Weight : 90 Id: (13156) Gate Keeper As the most powerful, readily available shotgun, this weapon has been nicknamed, ''A Gunslinger's best friend.'' Each attack inflicts splashed damage, and has a low chance of casting Level 6 Spread Shot. Class : Shotgun ATKttack : 210 Weight : 100 Weapon Level: 2 Required Level : 55 Jobs :Gunslinger ====== auto-parsed ====== Itemclass : Shotgun Weight : 100 Id: (13157) Drifter [1] A Gatling Gun whose name evokes the image of a lonely traveler. Class : Gatling Gun ATKttack : 50 Weight : 230 Weapon Level: 2 Required Level : 55 Jobs :Gunslinger ====== auto-parsed ====== Weight : 230 Id: (13158) Butcher A Gatling Gun imbued with enormous destructive power. Adds +10 Critical against Brute monsters. Class : Gatling Gun ATKttack : 75 Weight : 250 Weapon Level: 3 Required Level : 68 Jobs :Gunslinger ====== auto-parsed ====== Weight : 250 Id: (13159) Butcher [1] A Gatling Gun imbued with enormous destructive power. Adds +10 Critical against Brute monsters. Class : Gatling Gun ATKttack : 75 Weight : 250 Weapon Level: 3 Required Level : 68 Jobs :Gunslinger ====== auto-parsed ====== Weight : 250 Id: (13160) Destroyer A top of the line, high performance grenade launcher. Each short ranged physical attack has a low chance of destroying an enemy's armor. Class : Grenade Launcher ATKttack : 220 Weight : 120 Weapon Level: 2 Required Level : 52 Jobs :Gunslinger ====== auto-parsed ====== Weight : 120 Id: (13161) Destroyer [1] A top of the line, high performance grenade launcher. Each short ranged physical attack has a low chance of destroying an enemy's armor. Class : Grenade Launcher ATKttack : 220 Weight : 120 Weapon Level: 2 Required Level : 52 Jobs :Gunslinger ====== auto-parsed ====== Weight : 120 Id: (13162) Inferno [1] A grenade launcher that propels bullets with blazing hellfire. Class : Grenade Launcher ATKttack : 280 Weight : 125 Weapon Level: 2 Required Level : 65 Jobs :Gunslinger ====== auto-parsed ====== Weight : 125 Id: (13170) Lever Action Rifle [2] A highly efficient rifle with an ornate barrel that is capable of firing penetrating blasts, but takes a long time to reload. Hit +20, CRI +50. Reduces Attack Speed by 5%. Class : Rifle ATKttack : 138 Weight : 77 Weapon LV: 3 Required Level : 70 Jobs: Gunslinger Job ====== auto-parsed ====== Itemclass : Rifle Weight : 77 Id: (13184) TE WoE Rifle Cannot be traded with others. Rental Item ** Extra option available in WoE TE area Physical Attack Power +40% for player charactagainst other adventurers. Physical attacks have a high Silencing chance. Class: Rifle Atk Attack : 80 Weight : 0 ItemWeapon level : 3 Required level : 40 Job : Gunslinger ====== auto-parsed ====== Weight : 0 Id: (13185) TE WoE Gatling Cannot be traded with others. Rental Item ** Extra option available in WoE TE area Physical Attack Power +40% for player charactagainst other adventurers. Physical attacks have a high Stunning chance. Class: Gatling Gun Atk Attack : 100 Weight : 0 ItemWeapon level : 3 Required level : 40 Job : Gunslinger ====== auto-parsed ====== Weight : 0 Id: (13186) TE WoE Shotgun Cannot be traded with others. Rental Item ** Extra option available in WoE TE area Physical Attack Power +40% for player charactagainst other adventurers. Physical attacks have a high Poisoning chance. Class: Shotgun Atk Attack : 100 Weight : 0 ItemWeapon level : 3 Required level : 40 Job : Gunslinger ====== auto-parsed ====== Weight : 0 Id: (13187) TE WoE Grenade Cannot be traded with others. Rental Item ** Extra option available in WoE TE area Physical Attack Power +40% for player charactagainst other adventurers. Physical attacks have a high Blinding chance. Class: Grenade Launcher Atk Attack : 100 Weight : 0 ItemWeapon level : 3 Required level : 40 Job : Gunslinger ====== auto-parsed ====== Weight : 0 Id: (13200) Bullet A small metal bullet that can be fired from a gun to damage enemies. Class : Bullet ATKttack : 10 Weight : 0.2 Property:Neutral ====== auto-parsed ====== Itemclass : Bullet Weight : 0.2 Id: (13201) Silver Bullet A small silver bullet imbued with holy power. Class : Bullet ATKttack : 15 Weight : 0.2 Property:Holy ====== auto-parsed ====== Itemclass : Bullet Weight : 0.2 Id: (13202) Bloody Shell A bloody red bullet that may cause the Bleeding effect on an enemy by a low chance. Class : Bullet ATKttack : 30 Weight : 0.2 Property:Neutral ====== auto-parsed ====== Itemclass : Bullet Weight : 0.2 Id: (13203) Flare Sphere A grenade launcher bullet imbued with the Fire property. Class : Bullet ATKttack : 50 Weight : 0.5 Property:Fire ====== auto-parsed ====== Itemclass : Bullet Weight : 0.5 Id: (13204) Lightning Sphere A grenade launcher bullet imbued with the Wind property. Class : Bullet ATKttack : 50 Weight : 0.5 Property:Wind ====== auto-parsed ====== Itemclass : Bullet Weight : 0.5 Id: (13205) Poison Sphere A grenade launcher bullet that contains deadly poison; has a low chance of inflicting the Poison status on enemies. Class : Bullet ATKttack : 50 Weight : 0.5 Property:Poison ====== auto-parsed ====== Itemclass : Bullet Weight : 0.5 Id: (13206) Blind Sphere A grenade launcher bullet imbued with the Shadow property; has a low chance of inflicting the Blind status on enemies. Class : Bullet ATKttack : 50 Weight : 0.5 Property:Shadow ====== auto-parsed ====== Itemclass : Bullet Weight : 0.5 Id: (13207) Freezing Sphere A grenade launcher bullet imbued with the Water property. Class : Bullet ATKttack : 50 Weight : 0.5 Property:Water ====== auto-parsed ====== Itemclass : Bullet Weight : 0.5 Id: (13250) Shuriken A cross shaped dagger that is small enough to conceal in your hand. Class : Throwing Weapon ATKttack : 10 Weight : 0.5 Property:Neutral ====== auto-parsed ====== Weight : 0.5 Id: (13251) Nimbus Shuriken A shuriken that is rumored to show its true power during a rainstorm. Class : Throwing Weapon ATKttack : 30 Required Level : 20 Weight : 0.5 Property:Neutral ====== auto-parsed ====== Weight : 0.5 Id: (13252) Flash Shuriken A shuriken that can be thrown at the speed of light. Class : Throwing Weapon ATKttack : 45 Required Level : 40 Weight : 0.5 Property:Neutral ====== auto-parsed ====== Weight : 0.5 Id: (13253) Sharp Leaf Shuriken A sharp shuriken that is surprisingly as thin as a leaf. Class : Throwing Weapon ATKttack : 70 Required Level : 60 Weight : 0.5 Property:Neutral ====== auto-parsed ====== Weight : 0.5 Id: (13254) Thorn Needle Shuriken A dreadful shuriken with thorn like barbs that hook into its target, making them painful to pull out. Class : Throwing Weapon ATKttack : 100 Required Level : 80 Weight : 0.5 Property:Neutral ====== auto-parsed ====== Weight : 0.5 Id: (13255) Icicle Kunai A kunai imbued with freezing cold. Class : Throwing Weapon ATKttack : 30 Weight : 2 Property:Water ====== auto-parsed ====== Weight : 2 Id: (13256) Black Earth Kunai An Earth property kunai that inflicts blunt trauma upon targeted enemies. Class : Throwing Weapon ATKttack : 30 Weight : 2 Property:Earth ====== auto-parsed ====== Weight : 2 Id: (13257) High Wind Kunai A Wind property kunai that is especially sharp. Class : Throwing Weapon ATKttack : 30 Weight : 2 Property:Wind ====== auto-parsed ====== Weight : 2 Id: (13258) Heat Wave Kunai An explosive kunai that will inflict splashed damage around its target. Class : Throwing Weapon ATKttack : 30 Weight : 2 Property:Fire ====== auto-parsed ====== Weight : 2 Id: (13259) Fell Poison Kunai A kunai coated with deadly poison that has a low chance of inflicting the Poison status on a targeted enemy when used in a long range physical attack. Class : Throwing Weapon ATKttack : 30 Weight : 2 Property:Poison ====== auto-parsed ====== Weight : 2 Id: (13294) Explosive Kunai Special Kunai designed to hold gunpowder in the handle for explosion on target and surroundings. Careful handling is required! Class : Throwing Weapon Attack : 50 Weight : 3 Property : ¹« Level Limit : 100 ====== auto-parsed ====== Weight : 3 Id: (13300) Huuma Wing Shuriken A famous Huuma Ninja weapon that is shaped like a wing. AGI - 1, DEX - 2. Class : Huuma ATKttack : 150 Weight : 300 Property:Wind Weapon Level: 4 Required Level : 65 Jobs :Ninja ====== auto-parsed ====== Itemclass : Huuma Weight : 300 Id: (13301) Huuma Giant Wheel Shuriken [3] A heavy, giant shuriken shaped like a bladed wheel. Each short range physical attack has a low chance of inflicting the Bleeding status on enemies. Class : Huuma ATKttack : 50 Weight : 250 Weapon Level: 4 Required Level : 42 Jobs :Ninja ====== auto-parsed ====== Itemclass : Huuma Weight : 250 Id: (13302) Huuma Giant Wheel Shuriken [4] A heavy, giant shuriken shaped like a bladed wheel. Each short range physical attack has a low chance of inflicting the Bleeding status on enemies. Class : Huuma ATKttack : 50 Weight : 250 Weapon Level: 4 Required Level : 42 Jobs :Ninja ====== auto-parsed ====== Itemclass : Huuma Weight : 250 Id: (13303) Huuma Blaze Shuriken A Fire property Huuma shuriken that sparks like a firecracker when it strikes enemies. Each short range physical attack has a low chance of auto casting Level 5 Fire Ball. DEX -2. Class : Huuma ATKttack : 185 Weight : 150 Property:Fire Weapon Level: 4 Required Level : 55 Jobs :Ninja ====== auto-parsed ====== Itemclass : Huuma Weight : 150 Id: (13304) Huuma Calm Mind [2] The Huuma Calm Mind enables the wearer to remain collected in any tense situation. Increases damage of Throw Huuma Shuriken skill by 30%, and its casting cannot be interrupted. Class : Huuma ATKttack : 112 Weight : 155 Weapon LV: 3 Required Level : 70 Jobs: Ninja ====== auto-parsed ====== Itemclass : Huuma Weight : 155 Id: (13311) Huuma Shadow Huuma Shuriken recently released by the Ninja Association. Carries a nickname of Shadow for the special metal it was made from which doesn't reflect moonlight. STR+ 3. Class : Huuma Shuriken Attack : 170 Weight : 150 Weapon lvl : 3 Require Ld level : 99 Applicable Job : Ninja Class ====== auto-parsed ====== Weight : 150 Id: (13312) Huuma Job Test Cannot trade this item with other players. Prototype Huuma Shuriken being prepared by the Ninja Association. Still at the early stages of development and will have to wait a while for actual commercial sales to start. Class : Huuma Shuriken Attack : 0 Weight : 300 Weapon lvl : 4 Require Ld level : 99 Applicable Job : Ninja Class ====== auto-parsed ====== Weight : 300 Id: (13313) Huuma Swirling Petal [2] Shuriken named after fluttering petals. They say it feels like you are surrounded by a cloud of petals when using this weapon. MATK + 50. Increases Swirling Petal damage by 20%. Class : Huuma Shuriken Attack : 150 Weight : 150 Weapon lvl : 3 Require Ld level : 110 Applicable Job : Ninja Class ====== auto-parsed ====== Weight : 150 Id: (13314) Huuma Fluttering Snow Shuriken with water property. Snowstorm occurs when in use. MATK + 50. Auto-spell Snow Flake Draft 1Lv is activated by a low rate in close range physical attacks. (at the level learned) Class : Huuma Shuriken Attack : 200 Weight : 150 Property : Water Weapon lvl : 4 Require Ld level : 110 Applicable Job : Ninja Class ====== auto-parsed ====== Weight : 150 Id: (13315) Huuma Thunderstorm Shuriken with wind property. Blinds enemies' sight with rain and wind. MATK + 50. Darkness and auto-spell Lightning Jolt 1Lv is activated by a low rate in close range physical attacks. (at the level learned) Class : Huuma Shuriken Attack : 200 Weight : 150 Property : Wind Weapon lvl : 4 Require Ld level : 110 Applicable Job : Ninja Class ====== auto-parsed ====== Weight : 150 Id: (13316) Upg Huuma Shuriken [1] Shuriken coated with Oridecon and Gold mixed at a golden ratio. Indestructible. Increases ATK +10 / MATK +5, and long range Physical Atk by 1% per Refine level. Character Level 70+ : ATK increases additional +5 for every BaseLv increase of 10. Class : Huuma Shuriken Attack : 55 Weight : 150 Weapon lvl : 3 Require Ld level : 1 Applicable Job : Ninja Class ====== auto-parsed ====== Weight : 150 Id: (13317) TE WoE Huuma Cannot be traded with others. Rental Item MATK + 100. ** Extra option available in WoE TE area Physical Attack Power +40% for player charactagainst other adventurers. Physical attacks have a high Bleeding chance. Class: Huuma Shuriken Atk Attack : 80 Weight : 0 ItemWeapon level : 3 Required level : 40 Job: Ninja ====== auto-parsed ====== Weight : 0 Id: (13404) Platinum Shotel [1] A fearsome weapon with a uniquely curved blade. CRI +50%. Class : Sword ATKttack : 130 Weight : 150 Weapon LV: 4 Required Level : 55 Jobs: Transcendent Swordman, Merchant, and Thief Classes ====== auto-parsed ====== Itemclass : Sword Weight : 150 Id: (13405) Curved Sword [2] A thick, flexible sword forged from an elastic alloy. Increases Attack Speed by 10%, and has a chance of inflicting the Curse status to enemies. Class : Sword ATKttack : 125 Weight : 80 Weapon LV: 4 Required Level : 55 Jobs: Transcendent Swordman, Merchant, and Thief Classes ====== auto-parsed ====== Itemclass : Sword Weight : 80 Id: (13439) TE WoE Sword Cannot be traded with others. Rental Item MATK + 100. ** Extra option available in WoE TE area Physical Attack Power +40% for player charactagainst other adventurers. Physical attacks have a high Poisoning chance. Class: Sword Atk Attack : 120 Weight : 0 ItemWeapon level : 3 Required level : 40 Job : Novice/Swordsman Classes/Merchant Classes/Thief Classes ====== auto-parsed ====== Weight : 0 Id: (13444) Pala Increases Attack Speed. (-8% post-attack delay) Class : Sword Attack : 190 Weight : 70 Weapon Lev : 3 Required Level : 1 Job : Swordman/Merchant/Thief ====== auto-parsed ====== Itemclass : Sword Weight : 70 Id: (15053) Special Ninja Suit Newly improved ninja shoes which took into consideration the opinions of skilled ninjas. Lighter and durability of the textile is better than before. AGI +1 and increases AGI 1 per 3 Refine. Additional AGI +2 with Applicable Job and For Armguard. Class : Armor Defense : 70 Weight : 120 Require Ld level : 100 Applicable Job : Ninja Class ====== auto-parsed ====== Itemclass : Armor Defense : 70 Weight : 120 Id: (15054) Ninja Scale Armor [1] Scale Armor told to be worn by a legendary ninja who used unique ninja skills. Specialized for close range Atk. MHP + 15%, MSP - 30%. Additional ATK +10%, STR +2 with Applicable Job and Wolf Armguard. Class : Armor Defense : 90 Weight : 180 Require Ld level : 100 Applicable Job : Ninja Class ====== auto-parsed ====== Itemclass : Armor Defense : 90 Weight : 180 Id: (15055) Tenebris Latitantes [1] Armor specially made to protect high ranking officials from Ninja assassins. Armor creates a clone of the user when under Atk to trick the enemy. Additional AGI + 1. Illusion-Shadow Lv 1 activated at a certain rate when under physical attack. Additional Total Flee +1, FLEE +10 with Applicable Job and Crescent Armguard. Class : Armor Defense : 60 Weight : 150 Require Ld level : 100 Applicable Job : Ninja Class ====== auto-parsed ====== Itemclass : Armor Defense : 60 Weight : 150 Id: (15056) Special Ninja Suit [1] Newly improved ninja shoes which took into consideration the opinions of skilled ninjas. Lighter and durability of the textile is better than before. AGI + 1. Increases AGI 1 per 3 Refine. Additional AGI +2 with Applicable Job and For Armguard. Class : Armor Defense : 70 Weight : 120 Require Ld level : 100 Applicable Job : Ninja Class ====== auto-parsed ====== Itemclass : Armor Defense : 70 Weight : 120 Id: (15062) TE WoE Coat Cannot be traded with others. Rental Item MDEF + 15. ** Extra option available in WoE TE area MAXHP + 250, MAXSP + 250. -10% damage received from player charactother adventurers. Frost Resistance +25%. Class : Armor Defense : 15 Weight : 0 Required level : 40 Job : All ====== auto-parsed ====== Itemclass : Armor Defense : 15 Weight : 0 Id: (15063) TE WoE Mail Cannot be traded with others. Rental Item MDEF + 5. ** Extra option available in WoE TE area MAXHP + 450, MAXSP + 50. -15% damage received from player charactother adventurers. Frost Resistance +25%. Class : Armor Defense : 25 Weight : 0 Required level : 40 Job : Swordsman Classes/Merchant Classes ====== auto-parsed ====== Itemclass : Armor Defense : 25 Weight : 0 Id: (15064) TE WoE Magic Coat Cannot be traded with others. Rental Item MDEF + 25. ** Extra option available in WoE TE area MAXHP + 200, MAXSP + 300. -5% damage received from player charactother adventurers. Frost Resistance +25%. Class : Armor Defense : 5 Weight : 0 Required level : 40 Job : Novice Classes/Mage Classes/Acolyte Classes/Soul Linker ====== auto-parsed ====== Itemclass : Armor Defense : 5 Weight : 0 Id: (15067) Rune Suit Rental Item Cannot be traded with others. Specially made to help the members of guilds to grow, this formal suit generates special waves and increases your EXP reward from monsters by 10%. When equipped with a set of Rune Ring, Rune Suit, Mana Manteau, and Mana Boots, you can gain 30% more EXP from monsters. Class: Armor Defense : 0 Weight : 0 Required level : 1 Level Limit : 100 Job : All ====== auto-parsed ====== Weight : 0 Id: (16025) TE WoE Mace Cannot be traded with others. Rental Item Indestructible. ** Extra option available in WoE TE area Physical Attack Power +40% for player charactagainst other adventurers. Physical attacks have a high Freezing chance. Heal Amount +5%. Class : 7Blunt Weapon0 Attack : 120 Weight : 0 ItemWeapon level : 3 Required level : 40 Job: Novice/Swordsman Classes/Acolyte Classes/Merchant Classes ====== auto-parsed ====== Weight : 0 Id: (17155) Upg Huuma Shuriken Box Cannot trade this item with other players. Box with 1 Refined Shuriken inside. _ Shuriken coated with Oridecon and Gold mixed at a golden ratio. Indestructible. Increases ATK +10 / MATK +5, and long range Physical Atk by 1% per Refine level. Character Level 70+ : ATK increases additional +5 for every BaseLv increase of 10. Class : Huuma Shuriken Attack : 55 Weight : 150 Weapon lvl : 3 Require Ld level : 1 Applicable Job : Ninja Class _ This item will be excluded from refunds once opened. Weight : 1 ====== auto-parsed ====== Weight : 150 Id: (18118) TE WoE Bow Cannot be traded with others. Rental Item ** Extra option available in WoE TE area Physical Attack Power +40% for player charactagainst other adventurers. Physical attacks have a high Cursing chance. Class: Bow Atktack : 120 Weight : 0 ItemWeapon level : 3 Required level : 40 Job: Archer Classes/Thief/Rogue Classes ====== auto-parsed ====== Weight : 0 Id: (18676) Hexagon Spectacles [1] A pair of glasses that was worn by a famous entomologist. +4% Magic damage on Insect monsters. +5% resistance against Insect monsters. Cannot be upgraded. Indestructible. Class : HeadGear Defense : 0 Location : Middle Weight : 20 Required Level : 10 Job : All ====== auto-parsed ====== Defense : 0 Location : Middle Weight : 20 Id: (18732) TE WoE Cap Cannot be traded with others. Rental Item MDEF + 5. ** Additional TE SiegeWoE TE options ATK + 5, MATK + 5. Physical/Magic Attack Power +10% for player charactagainst other adventurers. Frost Resistance +25%. Class : Helm Defense : 5 Location : UpperWeight : 0 Required level : 40 Job : All ====== auto-parsed ====== Defense : 5 Location : Upper Weight : 0 Id: (18733) TE WoE Bone Helm Cannot be traded with others. Rental Item **Additional TE SiegeWoE TE options ATK + 10. Physical Attack Power +20% for player charactagainst other adventurers. Frost Resistance +25%. Class : Helm Defense : 10 Location : UpperWeight : 0 Required level : 40 Job : Swordsman Classes/Merchant Classes ====== auto-parsed ====== Defense : 10 Location : Upper Weight : 0 Id: (18734) TE WoE Magic eyes Cannot be traded with others. Rental Item MDEF + 5. ** Extra option available in WoE TE area MATK + 10. Magic Attack Power 20% for player charactagainst other adventurers. Frost Resistance +25%. Class : Helm Defense : 5 Location : UpperWeight : 0 Required level : 40 Job : Novice Classes/Mage Classes/Acolyte Classes/Soul Linker ====== auto-parsed ====== Defense : 5 Location : Upper Weight : 0 Id: (18736) Unknown request The eyes are covered in black to conceal the person's identity. Class: Helm Defense : 0 Location: Middle Weight: 10 Job : All Id: (18755) Feather Beret [1] A premium-grade hat that offers a great fit. The feather decoration nicely complements the sky blue color. MDEF +1. -10% damage received from Human monsters. Class : Helm Defense : 1 Location : Upper Weight : 60 Job: All except Novice Classes ====== auto-parsed ====== Defense : 1 Location : Upper Weight : 60 Id: (18878) Palace Guard Cap A hat worn by a select group of guards who will fight fearlessly in a hail of bullets. +5% resistance against Neutral attacks. +5% resistance against Ranged attacks. Additional Neutral Resistance +1% per upgrade level at +6 and above. Additional Ranged Resistance +1% per upgrade level at +6 and above. Indestructible. Class : HeadGear Defense : 15 Location : Upper Weight : 100 Required Level : 50 Job : All ====== auto-parsed ====== Defense : 15 Location : Upper Weight : 100 Id: (19030) Classic Hardened Coat 2 Week Rental BoxRed Beret [1] A box that contains: Rental Item 1 Hardened Coat Duration: 2 Weeks after opening. Rental Item Max HP +800 ClassClass : Defense[/b] : [/color]Armor20 DefenseLocation : [color=#77777[]color=#7F0000]10[/color]7Upper[/color] Weight : 10 Required Level : 01 Jobs : All[/color] Box Weight : 0[/s] Jobs[/color] ====== auto-parsed ====== Location : Upper Weight : 10 Id: (19585) c Feather Beret A premium-grade hat that offers a great fit. The feather decoration nicely complements the sky blue color. Class: Costume Equipment Location: Upper Weight: 0 Required level : 1 Job : All Id: (20133) Rental Underneath Huuma Giant Wheel This Rental Weapon is not Tradable 40% Bonus Attack Damage to Earth Element Targets A heavy, giant shuriken shaped like a bladed wheel. Each short range physical attack has a low chance of inflicting the Bleeding status on enemies. This item is not Refinable Class : Huuma ATKttack : 92 Weight : 250 Weapon Level: 4 Required Level : 1 Jobs :Ninja ====== auto-parsed ====== Itemclass : Huuma Weight : 250 Id: (20135) Rental Underneath Garrison This Rental Weapon is not Tradable 40% Bonus Attack Damage to Earth Element Targets A rare pistol that is only produced when it is specially ordered. The engraving of its creator's name can be used by experts to authenticate this gun. Hit - 10. This item is not Refinable Class : Pistol ATKttack : 91 Weight : 50 Weapon Level: 2 Required Level : 1 Jobs :Gunslinger ====== auto-parsed ====== Itemclass : Pistol Weight : 50 Id: (20136) Rental Underneath Cyclone This Rental Weapon is not Tradable 40% Bonus Attack Damage to Earth Element Targets A high performance rifle whose shots have long range and great power. Hit +10, Critical +10%. This item is not Refinable Class : Rifle ATKttack : 141 Weight : 70 Weapon Level: 2 Required Level : 1 Jobs :Gunslinger ====== auto-parsed ====== Itemclass : Rifle Weight : 70 Id: (20137) Rental Underneath Drifter This Rental Weapon is not Tradable 20% Bonus Attack Damage to Earth Element Targets A Gatling Gun whose name evokes the image of a lonely traveler. This item is not Refinable Class : Gatling Gun ATKttack : 71 Weight : 230 Weapon Level: 2 Required Level : 1 Jobs :Gunslinger ====== auto-parsed ====== Weight : 230 Id: (20138) Rental Underneath Destroyer This Rental Weapon is not Tradable 20% Bonus Attack Damage to Earth Element Targets A top of the line, high performance grenade launcher. Each short ranged physical attack has a low chance of destroying an enemy's armor. This item is not Refinable Class : Grenade Launcher ATKttack : 241 Weight : 120 Weapon Level: 2 Required Level : 1 Jobs :Gunslinger ====== auto-parsed ====== Weight : 120 Id: (20173) Rental Saharic Huuma Giant Wheel This Rental Weapon is not Tradable 40% Bonus Attack Damage to Water Element Targets A heavy, giant shuriken shaped like a bladed wheel. Each short range physical attack has a low chance of inflicting the Bleeding status on enemies. This item is not Refinable Class : Huuma ATKttack : 92 Weight : 250 Weapon Level: 4 Required Level : 1 Jobs :Ninja ====== auto-parsed ====== Itemclass : Huuma Weight : 250 Id: (20175) Rental Saharic Garrison This Rental Weapon is not Tradable 40% Bonus Attack Damage to Water Element Targets A rare pistol that is only produced when it is specially ordered. The engraving of its creator's name can be used by experts to authenticate this gun. Hit - 10. This item is not Refinable Class : Pistol ATKttack : 91 Weight : 50 Weapon Level: 2 Required Level : 1 Jobs :Gunslinger ====== auto-parsed ====== Itemclass : Pistol Weight : 50 Id: (20176) Rental Saharic Cyclone This Rental Weapon is not Tradable 40% Bonus Attack Damage to Water Element Targets A high performance rifle whose shots have long range and great power. Hit +10, Critical +10%. This item is not Refinable Class : Rifle ATKttack : 141 Weight : 70 Weapon Level: 2 Required Level : 1 Jobs :Gunslinger ====== auto-parsed ====== Itemclass : Rifle Weight : 70 Id: (20177) Rental Saharic Drifter This Rental Weapon is not Tradable 20% Bonus Attack Damage to Water Element Targets A Gatling Gun whose name evokes the image of a lonely traveler. This item is not Refinable Class : Gatling Gun ATKttack : 71 Weight : 230 Weapon Level: 2 Required Level : 1 Jobs :Gunslinger ====== auto-parsed ====== Weight : 230 Id: (20178) Rental Saharic Destroyer This Rental Weapon is not Tradable 20% Bonus Attack Damage to Water Element Targets A top of the line, high performance grenade launcher. Each short ranged physical attack has a low chance of destroying an enemy's armor. This item is not Refinable Class : Grenade Launcher ATKttack : 241 Weight : 120 Weapon Level: 2 Required Level : 1 Jobs :Gunslinger ====== auto-parsed ====== Weight : 120 Id: (20333) Classic Underneath Huuma Giant Wheel 2 Week Rental Box This 2 Week Rental Box contains 1 Item. The Box is Tradable, but the item that comes out of it may not be, please read the description. This Rental Weapon is not Tradable 40% Bonus Attack Damage to Earth Element Targets A heavy, giant shuriken shaped like a bladed wheel. Each short range physical attack has a low chance of inflicting the Bleeding status on enemies. This item is not Refinable Class : Huuma ATKttack : 92 Weight : 250 Weapon Level: 4 Required Level : 1 Jobs :Ninja ====== auto-parsed ====== Itemclass : Huuma Weight : 250 Id: (20335) Classic Underneath Garrison 2 Week Rental Box This 2 Week Rental Box contains 1 Item. The Box is Tradable, but the item that comes out of it may not be, please read the description. This Rental Weapon is not Tradable 40% Bonus Attack Damage to Earth Element Targets A rare pistol that is only produced when it is specially ordered. The engraving of its creator's name can be used by experts to authenticate this gun. Hit - 10. This item is not Refinable Class : Pistol ATKttack : 91 Weight : 50 Weapon Level: 2 Required Level : 1 Jobs :Gunslinger ====== auto-parsed ====== Itemclass : Pistol Weight : 50 Id: (20336) Classic Underneath Cyclone 2 Week Rental Box This 2 Week Rental Box contains 1 Item. The Box is Tradable, but the item that comes out of it may not be, please read the description. This Rental Weapon is not Tradable 40% Bonus Attack Damage to Earth Element Targets A high performance rifle whose shots have long range and great power. Hit +10, Critical +10%. This item is not Refinable Class : Rifle ATKttack : 141 Weight : 70 Weapon Level: 2 Required Level : 1 Jobs :Gunslinger ====== auto-parsed ====== Itemclass : Rifle Weight : 70 Id: (20337) Classic Underneath Drifter 2 Week Rental Box This 2 Week Rental Box contains 1 Item. The Box is Tradable, but the item that comes out of it may not be, please read the description. This Rental Weapon is not Tradable 20% Bonus Attack Damage to Earth Element Targets A Gatling Gun whose name evokes the image of a lonely traveler. This item is not Refinable Class : Gatling Gun ATKttack : 71 Weight : 230 Weapon Level: 2 Required Level : 1 Jobs :Gunslinger ====== auto-parsed ====== Weight : 230 Id: (20338) Classic Underneath Destroyer 2 Week Rental Box This 2 Week Rental Box contains 1 Item. The Box is Tradable, but the item that comes out of it may not be, please read the description. This Rental Weapon is not Tradable 20% Bonus Attack Damage to Earth Element Targets A top of the line, high performance grenade launcher. Each short ranged physical attack has a low chance of destroying an enemy's armor. This item is not Refinable Class : Grenade Launcher ATKttack : 241 Weight : 120 Weapon Level: 2 Required Level : 1 Jobs :Gunslinger ====== auto-parsed ====== Weight : 120 Id: (20373) Classic Saharic Huuma Giant Wheel 2 Week Rental Box This 2 Week Rental Box contains 1 Item. The Box is Tradable, but the item that comes out of it may not be, please read the description. This Rental Weapon is not Tradable 40% Bonus Attack Damage to Water Element Targets A heavy, giant shuriken shaped like a bladed wheel. Each short range physical attack has a low chance of inflicting the Bleeding status on enemies. This item is not Refinable Class : Huuma ATKttack : 92 Weight : 250 Weapon Level: 4 Required Level : 1 Jobs :Ninja ====== auto-parsed ====== Itemclass : Huuma Weight : 250 Id: (20375) Classic Saharic Garrison 2 Week Rental Box This 2 Week Rental Box contains 1 Item. The Box is Tradable, but the item that comes out of it may not be, please read the description. This Rental Weapon is not Tradable 40% Bonus Attack Damage to Water Element Targets A rare pistol that is only produced when it is specially ordered. The engraving of its creator's name can be used by experts to authenticate this gun. Hit - 10. This item is not Refinable Class : Pistol ATKttack : 91 Weight : 50 Weapon Level: 2 Required Level : 1 Jobs :Gunslinger ====== auto-parsed ====== Itemclass : Pistol Weight : 50 Id: (20376) Classic Saharic Cyclone 2 Week Rental Box This 2 Week Rental Box contains 1 Item. The Box is Tradable, but the item that comes out of it may not be, please read the description. This Rental Weapon is not Tradable 40% Bonus Attack Damage to Water Element Targets A high performance rifle whose shots have long range and great power. Hit +10, Critical +10%. This item is not Refinable Class : Rifle ATKttack : 141 Weight : 70 Weapon Level: 2 Required Level : 1 Jobs :Gunslinger ====== auto-parsed ====== Itemclass : Rifle Weight : 70 Id: (20377) Classic Saharic Drifter 2 Week Rental Box This 2 Week Rental Box contains 1 Item. The Box is Tradable, but the item that comes out of it may not be, please read the description. This Rental Weapon is not Tradable 20% Bonus Attack Damage to Water Element Targets A Gatling Gun whose name evokes the image of a lonely traveler. This item is not Refinable Class : Gatling Gun ATKttack : 71 Weight : 230 Weapon Level: 2 Required Level : 1 Jobs :Gunslinger ====== auto-parsed ====== Weight : 230 Id: (20378) Classic Saharic Destroyer 2 Week Rental Box This 2 Week Rental Box contains 1 Item. The Box is Tradable, but the item that comes out of it may not be, please read the description. This Rental Weapon is not Tradable 20% Bonus Attack Damage to Water Element Targets A top of the line, high performance grenade launcher. Each short ranged physical attack has a low chance of destroying an enemy's armor. This item is not Refinable Class : Grenade Launcher ATKttack : 241 Weight : 120 Weapon Level: 2 Required Level : 1 Jobs :Gunslinger ====== auto-parsed ====== Weight : 120 Id: (20702) TE WoE Muffler Cannot be traded with others. Rental Item MDEF + 5. ** Extra option available in WoE TE area Physical/Magic Attack Power +5% for player charactagainst other adventurers. Frost Resistance +25%. Class : Garment Defense : 5 Weight : 0 Required level : 40 Job : All ====== auto-parsed ====== Itemclass : Garment Defense : 5 Weight : 0 Id: (20703) TE WoE Cloak Cannot be traded with others. Rental Item ** Extra option available in WoE TE area Physical Attack Power 10% for player charactagainst other adventurers. Frost Resistance +25%. Class : Garment Defense : 10 Weight : 0 Required level : 40 Job : Swordsman Classes/Merchant Classes ====== auto-parsed ====== Itemclass : Garment Defense : 10 Weight : 0 Id: (20704) TE WoE Magic Cloak Cannot be traded with others. Rental Item MDEF + 5. ** Extra option available in WoE TE area Magic Attack Power +10% for player charactagainst other adventurers. Frost Resistance +25%. Class : Garment Defense : 5 Weight : 0 Required level : 40 Job : Novice Classes/Mage Classes/Acolyte Classes/Soul Linker ====== auto-parsed ====== Itemclass : Garment Defense : 5 Weight : 0 Id: (20709) Mana Mantle Rental Item Cannot be traded with others. Specially made to help the members of guilds to grow, this formal suit generates special waves and increases your EXP reward from monsters by 10%. Class: Garment Defense : 0 Weight : 0 Required level : 1 Level Limit : 100 Job : All ====== auto-parsed ====== Weight : 0 Id: (21006) TE WoE TwoHand Sword Cannot be traded with others. Rental Item ** Extra option available in WoE TE area Physical Attack Power +40% for player charactagainst other adventurers. Physical attacks have a high Bleeding chance. Class: Two-handed Sword Atktack : 150 Weight : 0 ItemWeapon level : 3 Required level : 40 Job : °Ë»ç°è¿ ====== auto-parsed ====== Weight : 0 Id: (22012) Mana Boots Rental Item Cannot be traded with others. Specially made to help the members of guilds to grow, this formal suit generates special waves and increases your EXP reward from monsters by 10%. Class: Shoes Defense : 0 Weight : 0 Required level : 1 Level Limit : 100 Job : All ====== auto-parsed ====== Weight : 0 Id: (22685) Single Union Christmas Gift Open it when I'm alone. Before open it, nobody know what it is inside. (This item will be deleted with Christmas event closing.) Cannot be traded with others. Weight : 0 ====== auto-parsed ====== Weight : 0 [/SPOILER] Link to comment Share on other sites More sharing options...
Dia Posted June 11, 2014 Author Share Posted June 11, 2014 Changed Quest Spoiler Alert: Id: 5377 Kill the Robert Ants Info: Subjugate mission!! Kill 20 Private DeniroRobert Ants!! Quickinfo: Id: 5378 Kill the Hawkeyes Info: Subjugate mission!! Kill 20 Private ViatataHawkeyes!! Quickinfo: Id: 5379 Kill The Giant Ants Info: Subjugate mission!! Kill 20 Private AndreThe Giant Ants!! Quickinfo: Link to comment Share on other sites More sharing options...
Dia Posted June 11, 2014 Author Share Posted June 11, 2014 Changed Quest Spoiler Alert: Id: 5377 Kill the Robert Insects Info: Subjugate mission!! Kill 200 Robert AnInsects! Quickinfo: Id: 5378 Kill the Hawkeye Insects Info: Subjugate mission!! Kill 200 Hawkeye Insects! Quickinfo: Id: 5379 Kill insects called The Giant Info: Subjugate mission!! Kill 200 The Giant Ants! Quickinfo: Id: 5382 Kill the Gabor Info: Subjugate mission!! Kill the 20 Elite Horn Scarabas!0 Gabor! Quickinfo: Id: 5383 Kill the Bay Info: Subjugate mission!! Kill the 20 Elite 2 Horn Scarabas!0 Bay! Quickinfo: Id: 5384 Kill the Havlock Info: Subjugate mission!! Kill the 20 Elite Rake Scarabas!0 Havlock! Quickinfo: Item Spoiler Alert: Id: (19030) Red Beret [1] The full potential of this hat will become known on June 18, 2014 Class : Defense : 20 Location : Upper Weight : 10 Required Level : 1 Job : All Jobs ====== auto-parsed ====== Location : Upper Weight : 10 Link to comment Share on other sites More sharing options...
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