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Tiomasta

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  1. (I don't see where to edit posts, so I'm making another one) Visibility If a player skill cast cannot be interrupted (naturally or because of an item), it fills up with orange instead of green New visual option for PvP/Siege: a green outline/blur for allied players, with a red outline/blur for enemy players Pet and visual pet If you have an active pet, you can right-click the egg of a different pet in your inventory to set that egg as the skin for your current pet, so you can choose one pet for the stats you want and another pet for the skin you want, if you obtain both The pet will still use the food/hunger of the old pet Party rework Doubled the range in which a monster kill is counted for quests when killed by another party member
  2. I did mention a damage squish in the third block. Damage squish as in, lowering the damage in the game and changing stats accordingly. I thought it would be the biggest thing to do with a Renewal 2, just not a very flashy one. Reducing a few item/set effects that directly boost specific skills might be in order too (the newest ones have only been around 20%). Before renewal it might have been hard to hit for 6 digits, now they had the damage cap because enemies had around 10 or 11 digits of HP and people were still managing to one-shot it which the developers disliked, and PvP massively died in part because everyone one-shotted everyone now.
  3. I forgot what is obviously the most important thing ever: All Kafras have completely new remade renewal-style character portraits in the corner of the screen when you talk to them, so that they don't look like literally the oldest art asset in the game because those were made in the artstyle they already swapped out of monster cards and item portraits during the alpha, which doesn't fit with the rest anymore now that a lot more story characters use portraits too. A new "waitress" character sprite and portrait is made, so that the Comodo Kafra doesn't have to be re-used a dozen times in other places for this. She's the Comodo Kafra, she's one-of-a-kind.
  4. With talks of modern RO hopefully progressing with certain revamps to old systems instead of simply stacking next-step linear endgame progression tables with increasing numbers as they have been doing, I wanted to make this thread for open discussion on what would be a good "Renewal 2" for the game. Hopefully we get something that would make people say "this is what Renewal 1 should have been." I'm opening with some ideas, let's not say that all of the things have to be good or have to be done together.
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