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sadayana

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  1. On 5/28/2020 at 1:25 AM, Sigma said:

    - Jobs Improvement Bundle -

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    1. Rune Knight

    1.1. Dragon Breath / Dragon Breath - Water
    - Improves base level modifier from (base level/150) to (base level/100).

    1.2. Dragon Training
    - Improves the influence on Dragon Breath and Dragon Breath - Water damage to (90 + (10 x skill level))%.

    1.3. Sonic Wave
    - Improves damage formula. New damage formula : (1050 + (150 x skill level))%Atk.
    - Reduces cooldown from 2 seconds to 1.75 seconds, reduces delay after skill from 1 second to 0.5 seconds.

    1.4. Storm Blast
    - Improves damage formula, damage is increased from 1500% to 2100% based on 120 Str.

    1.5. Wind Cutter
    - Increases cooldown from 0.2 seconds to 0.350.3 seconds based on level 5, reduces delay after skill from 1 second to 0.70.5 seconds.
    - Reduces SP consumption from 50 to 35 based on level 5.

    1.6.Ignition Break
    - Reduces area of effect from 11x11 cells to 9x9 cells, critical trigger chance is improved from the half of user's cri to user's cri.
    - Improves damage formula. New damage formula : (450 x skill level)%Atk.

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    2. Royal Guard

    2.1. Reflect Damage
    - Changes the skill name to "Reflect Damage Reduction".
    - Changes the skill effect from reflect damage taken to reduce damage taken from melee reflect damage by (10 x skill level)%.

    2.2. Shield Spell
    - Level-specific effect will be unified into only 1 effect, changes the skill effect as below.
    Level 1 : Recovers 3% of user's MaxHP every 3 seconds for 90 seconds.
    Level 2 : Recovers 3% of user's MaxSP every 5 seconds for 90 seconds.
    Level 3 : Atk + 150 and Matk + 150 for 90 seconds.

    2.3. Banding
    - Changes the skill effect.
    - Can only be used when in party, increases user's Def depends on number of party member within 11x11 cells around around the user, Def + 15 + (3 x skill level) per 1 party member.

    2.4. Hesperus Lit
    - Removes cast condition.
    - Improves damage formula. New damage formula : (300 x skill level)%Atk.
    - When using under Inspiration state, increases damage to (450 x skill level)%Atk

    2.5. Earth Drive
    - Removes target's defense reduction and attack speed reduction inflicting effect, removes shield destruction chance.
    - Improves damage formula. New damage formula : (380 x skill level)%Atk, replaces shield weight and shield refine rate factors with skill level and user's Str and Vit factors.
    - Changes skill property from forced earth property to depend on weapon property instead.

    2.6. Vanishing Point
    - Improves damage formula. New damage formula : (80 x skill level)%Atk.

    2.7. Cannon Spear
    - Changes from dealing damage to all enemies in straight line to dealing damage to nearby enemies around the target. Area of effect : 3x3 (level 1~3) / 5x5 (level 4~5).
    - Increases SP consumption to 50 based on level 5, reduces cast range from 9 to 7 cells.
    - Has a chance to trigger critical. Critical chance is the half of user's Cri.

    2.8. Moonslasher
    - Removes immobilize / sit inflicting effect, instead increases Overbrand damage for (2 x skill level) seconds.

    2.9. Overbrand
    - Changes the skill logic. The skill becomes self cast, no longer require to cast on ground, removes knock-back inflicting effect.
    - Improves damage formula. New damage formula : (300 x skill level)%Atk. If using after Moonslasher, increases damage to (450 x skill level)%Atk.

    2.10. Genesis Ray
    - Removes HP consumption, increases SP consumption from 90 to 120 based based on level 10.
    - Changes skill logic, the skill becomes self cast, no longer require to cast on ground.
    - Improves damage formula. New damage formula : (230 x skill level)%Matk, damage is increased depend on user's Int.
    - When Inspiration is active, increases damage to (300 x skill level)%Matk and change the skill property to neutral.

    2.11. Inspiration
    - Increases duration to (30 + (30 x skill level)) seconds.
    - Removes EXP cost and buff dispelling on casting.
    - Removes self damage on each attack, changes to can be used with Banding and Prestige (However Banding and Prestige can't be used together).
    - Changes the skill formula. Hit + (12 x skill level), All Status + (6 x skill level), MaxHP + (4 x skill level)%, Atk + (40 x skill level), Matk + (40 x skill level), drains (3.5 - (0.5 x skill level))% of MaxHP and (4.5 - (0.5 x skill level))% of MaxSP per 5 seconds.

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    3. Mechanic

    3.1. Arm Cannon
    - Reduces fixed casting time from 0.2 seconds to 0.1 seconds based on level 5.
    - Reduces variable casting time from 2.2 seconds to 2 seconds based on level 5.
    - Reduces cooldown from 0.65 seconds to 0.3 seconds based on level 5.
    - - Improves damage formula. New damage formula : (400 + (300 x skill level))%Atk regardless of target size, improves base level modifier from (base level/120) to (base level/100).
    - Cast range is 9 cells regardless of skill level. Area of effect : 3x3 cells (level 1~3) / 5x5 cells (level 4~5).

    3.2. Knuckle Boost
    - Reduces variable casting time from 1 second to 0.5 seconds based on level 5.
    - Increases SP consumption from 15 to 25 based on level 5.
    - Improves damage formula. New damage formula : (100 + (200 x skill level))%Atk.
    - Improves base level modifier from (base level/120) to (base level/100).

    3.3. Axe Tornado
    - Removes bonus damage when equipping wind property weapon, removes damage penalty on outer area of effect.
    - Removes HP consumption, increases SP consumption from 26 to 45 based based on level 5.
    - Improves damage formula. New damage formula : (200 + (180 x skill level))%Atk.

    3.4. Power Swing
    - Improves damage formula, damage is increased from 1300% to 1800% based on level 10, improves base level modifier from (base level/120) to (base level/100), corrects the base level modifier to affects the entire skill damage, reduces the influence of user's Str and Dex factors in the skill formula by half.
    - Removes Axe Boomerang auto-casting.

    3.5. Vulcan Arm
    - Improves damage formula. New damage formula : (140 x skill level)%Atk., improves base level modifier from (base level/120) to (base level/100).
    - Unifies cooldown to 0.1 seconds regardless of skill level, adds variable casting time by  0.2 seconds.
    - Increases SP consumption from 6 to 15 based on level 3, increases area of effect from 3x3 cells to 5x5 cells.

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    4. Genetic

    4.1. Prepare Potion
    - "Homunculus Supplement" can be crafted with this skill, using Homunculus Supplement will increase intimacy of Homunculus. Requires Potion Creation Guide and learning Bioethics skill to craft Homunculus Supplement. Recipe : Seed of Life 1 ea + Yellow Herb 1 ea + Empty Bottle 1 ea.

    4.2. Aid Potion
    - Increases effectiveness when using on Homunculus by 3 times.

    4.3. Cart Tornado
    - Improves damage formula. New damage formula : (200 x skill level)%Atk.

    4.4. Cart Cannon
    - Improves damage formula. New damage formula : ((250 x skill level) + ((20 x skill level) x (Cart Remodeling skill level)))%Atk, doubles the influence of user's Int factor.

    4.5. Blood Sucker
    - Reworks skill, consumes 5 ea of Blood Sucker Plant Seed to give a buff to 1 party member, target gains ((-1) + (2 x skill level))% chance to restore (skill level)% of damage as HP when dealing physical damage. Skill duration : ((-20) + (60 x skill level)) seconds.

    4.6. Spore Explosion
    - Removes primary damage (Main single target damage). Secondary damage (Splash damage) remains. New damage formula : (400 + (200 x skill level))%Atk.
    - Adds the debuff that affected target will take more damage from long ranged physical damage by 10% (reduces to 5% on boss monsters) for 5 seconds.

    4.7. Homunculus
    - The experience required on level 1~99 is greatly reduced.
    - Increases bonus HP and SP gained from raising base level of basic homunculus.
    - Increases bonus HP and SP gained from evolving homunculus.
    - Increases bonus HP and SP gained from raising base level of homunculus S.
    - Increases bonus HP and SP gained from changing homunculus to homunculus S.
    (The HP and SP increasing effects only apply to new homunculi that are created after this update).

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    4.8. Call Homunculus
    - Consumes 1 Seed of Life to summon vaporized Homunculus.
    - Homuculus last for 1800 seconds. Homunculus will perform action as A.I. setting. No need to manually clicking to order homunculus to attack.

    4.9. Vaporize
    - Adds 20 seconds cooldown.

    4.10. Homunculus Resurrection
    - Adds 20 seconds cooldown.

    4.11. Homunculus Sera : Needle of Paralyze
    - Improves damage formula. New damage formula : (450 x skill level)%.

    4.12. Homunculus Sera : Poison Mist
    - Replaces blind inflicting effect with "Mist Poison" effect
    - Mist Poison : Target's Flee is 0 for the duration.
    - Improves damage formula. New damage formula : (200 x skill level)%. Damage interval is unified to 1 second regardless of skill level.
    - Increases additional damage depend on homunculus's Dex.
    - Changes duration to (3 x skill level) seconds.
    - When recast the skill. The old one will be removed and the new one will be placed on casting area.

    4.13. Homunculus Sera : Pain Killer
    - Increases duration to (300 + (30 x skill level)) seconds, removes attack speed penalty.
    - Can be cast on owner only.

    4.14. Homunculus Dieter : Lava Slide
    - Reduces area of effect to 7x7 cells. removes attack count limit, removes Burning inflicting effect.
    - Improves damage formula. New damage formula : (50 x skill level)%, damage interval is reduces to 1 second.
    - Changes duration to (5 + skill level) seconds.
    - When recast the skill. The old one will be removed and the new one will be placed on casting area.

    4.15. Homunculus Dieter : Pyroclastic
    - Increases bonus attack damage depend on skill level by 100 based on level 10, increases duration to (300 + (30 x skill level)) seconds.
    - removes fire property endowment, removes Hammer Fall auto-casting.

    4.16. Homunculus Eleanor : Midnight Frenzy
    - Improves damage formula. New damage formula : (450 x skill level)%, adds Def ignoring effect.

    4.17. Homunculus Eira : Eraser Cutter
    - Improves damage formula. New damage formula : (450 x skill level)%, increases the influence of Int in skill damage formula.
    - Reduces casting time to 1.5 seconds.

    4.18. Homunculus Eira : Xeno Slasher
    - Reduces casting time to 1.5 seconds.

    4.19. Homunculus Bayeri : Stahl Horn
    - Removes knock-back inflicting effect.
    - Improves damage formula. New damage formula : (1500 + (300 x skill level))%.
    - Increases the influence of Vit in skill damage formula.

    4.20. Homunculus Bayeri : Stein Wand
    - Adds cooldown by 20 seconds based on level 5.
    - Additional effect : Cast "Rock Wall" on self and the owner. Last for (100 + (100 x skill level)) seconds.
    - Rock Wall : Increases Def by (100 x skill level) and Mdef by (30 x skill level).

    4.21. Homunculus Bayeri : Heilige Stange
    - Reduces casting time to 1.5 seconds.
    - Improves damage formula. New damage formula : (1500 + (250 x skill level))%.

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    5. Guillotine Cross

    5.1. Enchant Deadly Poison
    - When reconnecting (moving to certain maps). The skill effect no longer be removed.

    5.2. Soul Destroyer
    - Increases cooldown from 0.15 seconds to 0.25 seconds, reduces delay after skill from 2.8 seconds to 1 seconds regardless of skill level, reduces cast range to 4 cells.
    - Improves damage formula. New damage formula : (150 x skill level)%Atk.

    5.3. Rolling Cutter
    - Increase the spin counter duration from 5 seconds to 10 seconds.

    5.4. Cross Ripper Slasher
    - Reduces cooldown from 0.3 seconds to 0.2 seconds based on level 5, reduces delay after skill from 0.5 seconds to 0.3 seconds.

    5.5. Cross Impact
    - Reduces cooldown from 0.7 seconds to 0.35 seconds based on level 5.
    - Improves damage formula. New damage formula : (1400 + (150 x skill level))%Atk.

    5.6. Counter Slash
    - Removes knock-back inflicting effect.

    5.7. Dark Claw
    - Increases duration from 10 seconds to 20 seconds, reduces effectiveness on boss monsters by half.

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    6. Shadow Chaser

    6.1. Shadow Spell
    - Increases Matk by (5 x skill level) for the skill duration.

    6.2. Triangle Shot
    - - Improves damage formula. New damage formula : (230 x skill level)%Atk, improves base level modifier from (base level/120) to (base level/100).
    - Removes knock-back inflicting effect, removes variable casting time, adds cooldown by 0.350.2 seconds.
    - Reduces delay after skill from 0.5 seconds to 0.35 seconds.

    6.3. Fatal Menace
    -  - Improves damage formula. New damage formula : (120 x skill level)%Atk., damage is increased depend on user's Agi.

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    7. Warlock

    7.1. Gravitational Field
    - Reduces damage display to (2 x skill level) hits, increases damage to (100 x skill level)%Matk per hit.

    7.2. Mystical Amplification
    - Increases SP consumption to 80 based on level 10, reworks skill from one-time buff to continuous buff. Skill duration : 60 seconds on every level.
    - Reduces magical amplification bonus from (10 x skill level)% to (5 x skill level)%.

    7.3. Soul Expansion
    - Improves damage formula. New damage formula : (1000 + (200 x skill level))%Matk.

    7.4. Comet
    - Improves damage formula. New damage formula : (2500 + (700 x skill level))%Matk.

    7.5. Tetra Vortex
    - Improves damage formula. New damage formula : (800 + (400 x skill level))%Matk per hit.

    7.6. Freezing Spell
    - Increases mind slot per skill level from 4 to 8 (however the maximum number of memorized spell is 7 spells).

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    8. Sorcerer

    8.1. Psychic Wave
    - When user equips staff or book, each hit will deal damage twice.

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    8.2. Diamond Dust
    - Improves damage formula, adjusts the influence of skill level, user's Int and Endow Tsunami skill level.

    8.3. Varetyr Spear
    - Improves damage formula, adjusts the influence of skill level, user's Int, Striking skill level and Endow Tornado skill level.

    8.4. Earth Grave
    - Improves damage formula, adjusts the influence of skill level, user's Int and Endow Quake skill level.

    8.5. Spell Fist
    - Removes limited attack count, each attack consumes 20 SP. Ends the skill effect if user has 0 SP.
    - Increases duration to (30 + (15 x skill level)) seconds, reduces base damage from 500% to 200%.

    8.6. Killing Cloud
    - Removes Red Gemstone consumption, the skill duration is 5 seconds. Damage formula : (40 x skill level)%Matk.
    - Replaces poison inflicting effect with new effect "Cloud Poison". Target will be inflicted by Cloud Poison for 5 seconds.
    - Cloud Poison : target will take more damage from poison property by (5 x skill level)%.

    8.7. Poison Burst
    - Reworks skill. The skill deals (1000 + (300 x skill level))%Matk to the target and nearby enemies within 7x7 cells around the target. Deals (1000 + (500 x skill level))%Matk to the target affected by Cloud Poison.
    - Damage is increased depend on user's Int, improves base level modifier from (base level/120) to (base level/100).

    8.8. Striking
    - Can be used while the user is in the party, changes bonus Atk that depends on level of weapon to (20 x skill level). Removes bonus from Sage's endowment skills.
    - Removes critical chance bonus, adds new effect that will increase Perfect Hit by (20 + (10 x skill level).
    - Increases duration from 60 seconds to 90 seconds.

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    9. Archbishop

    9.1. Judex
    - Improves damage formula. New damage formula : (300 + (70 x skill level))%Matk.

    9.2. Adoramus
    - Improves damage formula. New damage formula : (300 + (250 x skill level))%Matk.
    - If user consumes Ancilla, changes the skill property to neutral for the Ancilla duration.

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    10. Sura

    10.1. Rising Dragon
    - Increases duration to (100 + (20 x skill level) seconds.
    - Changes MaxHP/MaxSP bonus to (skill level)%, removes HP draining and HP/SP recovery penalty on skill duration.

    10.2. Sky Blow
    - Improves damage formula. New damage formula : (200 x skill level)%Atk.

    10.3. Dragon Combo
    - Improves damage formula. New damage formula : (100 + (80 x skill level))%Atk, increases cast range from 1 cell to 2 cells.

    10.4. Fallen Empire
    - Removes immobilize inflicting effect, removes bonus damage from target's carrying weight (size for monsters).
    - Improves damage formula. New damage formula : (100 + (300 x skill level))%Atk.
    - Increases cast range from 1 cell to 2 cells.

    10.5. Tiger Cannon
    - Changes the skill logic. The skill becomes self cast, no longer require target. The skill will deal damage to the surrounding enemies.
    - Weapon property will apply to every damage that hit the enemies (Currently the skill deal pseudo-neutral property damage to main target then deal neutral property damage that has the same value as main damage to surrounding enemies).
    -Area of effect : 5x5 cells (level 1~5) / 7x7 cells (level 6~10) around the user.
    - Reduces cooldown from 5 seconds to 3 seconds.

    10.6. Flash Combo
    - Removes Sky Blow from the skills chain and reduces inaction time according to this change.
    - Reduces cooldown from 5 seconds to 3 seconds based on level 5.

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    10.7. Rampage Blast
    - Reduces sphere consumption from 5 to 3.

    10.8. Lightning Ride
    - Reduces sphere consumption from (skill level) to 2 (The number of hit still be the same as skill level).
    - Reduces variable casting time to 1 second, reduces cooldown to 0.5 seconds.
    - Damage formula : (40 x skill level))%Atk. When equipping knuckle, increases damage to (90 x skill level))%Atk.

    10.9. Lion's Howl
    - Reduces SP consumption to 70, reduces sphere consumption from 5 to 3.
    - Reduces area of effect. Area of effect : 5x5 (level 1~2) / 7x7 (level 3~4) / 9x9 (level 5). Removes fear inflicting effect.
    - Improves damage formula. New damage formula : (500 x skill level)%Atk, improves base level modifier from (base level/150) to (base level/100)

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    11. Ranger

    11.1. Focused Arrow Strike
    - Increases cast range from 9 cells to 11 cells.
    - Improves damage formula. New damage formula : (300 + (300 x skill level))%Atk.
    - Changes from dealing damage to all enemies in straight line to dealing damage to nearby enemies within 5x5 cells around the target, reduces SP consumption from 30 to 24.
    -The half of user's Cri chance is added to the skill base cri chance.

    11.2. Aimed Bolt
    - Fixes number of hit to be 5 hits regardless of target's size, fixes arrow consumption to 3 ea.
    - When Fear Breeze is active, increases damage to (800 + (35 x skill level))%Atk per hit.

    11.3. Arrow Storm
    - Adds fixed casting time by 0.3 seconds, reduces variable casting time to 2 seconds.
    - Unifies cooldown to 3.2 seconds regardless of skill level, increases SP consumption from 48 to 60 based on level 10.
    - Reduces arrow consumption from 10 to 5, changes area of effect to 9x9 cells.
    - Improves damage formula. New damage formula : (200 + (180 x skill level))%Atk. When Fear Breeze is active, increases damage to (200 + (250 x skill level))%Atk.

    11.4. No Limits
    - Removes fixed 1 Def and 1 Mdef penalty.
    - Increases duration from 60 seconds to 180150 seconds.

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    12. Wanderer & Minstrel

    12.1. Metallic Sound
    - Doubles skill damage.

    12.2. Severe Rainstorm
    - Improves damage formula. New damage formula : (100 x skill level)%Atk when equipping bow and (120 x skill level)%Atk when equipping musical instrument or whip. The skill deal 12 hits damage.
    - Reduces arrow consumption from 20 to 10.

    12.3. Reverberation
    - Reduces arrow consumption from 10 to 5, reduces area of effect from 7x7 cells to 5x5 cells regardless of skill level.
    - Increases SP consumption from 65 to 80 based on level 5.

     

    source :

    http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4064142&curpage=1

    https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7275&curpage=2

    @Sigma in this update they said arm cannon Reduces cooldown from 0.65 seconds to 0.3 seconds based on level 5.
    can you show me cooldown arm cannon from lvl 1 to 4, because it's still hard to do spamming when cooldown at 0.3s.

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