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Kable

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Posts posted by Kable

  1. On 6/9/2020 at 9:49 AM, Silf said:

    Gravity logic:

    Let's disable movement skill like backslide on woe so people don't reach emperium easily.

    Sura: let them use snap so they can move anywhere like god.

     

    Sura is ontouchable by melee with snap. Range? They have pneuma. Oh wait, let's give them lightning walk so they are untouchable on the go.

     

    Royal guard: I am tanker and supposed to have reflect.

    Sura: let's give them strongest reflect skill.

     

    Royal guard: must have elite equipments to reach 50% reduction.

    Sura: let's give them 90% reduction naked.

     

    Shadow chaser: supposed to be best disabler class. Masquerade is single target, melee, have cast time and chance to success.

    Sura: let's give them aoe disable with no cast time and 100% success rate.

     

    Ranger: have strong aoe attack. Let's make the shieldless job even more squishy with no slot white wing manteau. Glass cannon.

    Sura: strong attack, aoe attack. Let's make them have hp as much as swordman class. Tank cannon.

     

    Look sura wearing tao gunka card carded armor, let's freeze them. Gentle touch cure, surprise mtfckr. The only class that can cast skill on frozen.

     

    Snap is the worst problem. Gravity need to hit hard with nerf hammer like dota nerfing dagger of escape with cooldown and disable on hit.

    This is why i left ro when they rebalnce other class yet shura is still godlike with 2 skills that can literally insta kills namely asura strike and hells gate.

    Note: this are the changes they made before i left iro

     

    Reflect shield nerf from 100% reflect to 80% of royal guards - the only way to counter shuras heavy damage and let them think twice to attack RG

    Removal of warg bites ability to snare effect/stasis effect. Again another move that let rangers grow in pvp but they just killed the entire population of rangers by letting them use skills even at warg bite state even shuras cant use any skill when hit

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