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Suzunechan

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Posts posted by Suzunechan

  1. On 8/13/2019 at 8:17 PM, Sigma said:

    - Guillotine Cross -

    The contents of Guillotine Cross improvement as below :

    2. Soul Destroyer

    - Changes skill type.

    Before : physical/magical hybrid special long ranged physical damage that ignores defense.

    After : Normal long ranged physical damage.

    - Improves damage formula, adds 0.15 seconds cooldown, improves delay after skill to 2 seconds on every level, SP consumption is 20 on every level. : New damage formula : (140 x skill level)%Atk. Damage will be increased depends on user's base level, str and int.

    - Has a chance to trigger critical. Critical chance is the half of user's Cri.

     

    6. Poisonous Weapon

    - Increases melee physical damage by 10% and gives various type of buff depends on poison that be endowed.

    6.1. Paralysis : Increases movement speed.

    6.2. Pyrexia : Increases critical damage by 15%. Increases flat attack damage by 5%.

    6.3. Death Hurt : Recovers 1% MaxHp per second.

    6.4. Leech End : Grants immunity to blind and stun.

    6.5. Venom Bleed : Reduces damage taken from melee reflect damage by 30%.

    6.6. Magic Mushroom : Reduces delay after skill by 10%.

    6.7. Toxin : Recovers 1% MaxSp per second.

    6.8. Oblivion Curse : Grants immunity to silence and curse.

    L2FFTFH1VQFY45PMSI1R.gif

    source :

    http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3976053&curpage=1

    http://ro.gnjoy.com/news/update/View.asp?seq=243&curpage=1

    hi @Sigma,

    need some clarification, for the soul destroyer skill, the skill is no longer affected by MATK, just the stat int ?

    The poisonous weapon for Magic Mushroom it gives After Cast Delay reduction of 10%, is this % additive to existing ACD given by equips or multiplicative?
    Meaning, if I was using Kiel card and delay after skill module, 45% ACD, will it add flat 10% ACD, giving it a total 55% ACD? Did you test this on kRO? Thanks :)

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