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Samurai

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Posts posted by Samurai

  1. On 6/10/2019 at 11:46 AM, Sigma said:

    Inflicts new status effect "Magical Intoxication" on target for 20 seconds. Target under this effect will take more damage from all property by 50%.

    Hi Sigma, do you know if this new status effect applies with 100% chance on target when hit by comet? Thanks!

  2. On 3/3/2019 at 3:44 AM, Sigma said:

    2.1 Adoramus : The skill deals damage to target and nearby enemies. Slightly reduces damage from 500+(skill level x 100)%Matk to 330+(skill level x 70)%Matk

    Area of effect : 7x7 (level 1-5), 11x11 (level 6-10)

    Hi Sigma, the adoramus cooldown has changed or is it still 2 seconds? Thanks

  3. Hi sigma, about the new gx poisons, do the new effects replace the old ones? or the old effect still exists?
    exemple: does venom bleed now just
    reduces damage taken from melee reflect damage by 30%? or it reduces the damage taken from reflect and still reduces target's max HP by 15%?

  4. hi sigma, can you confirm the damage formula of Hells Plant? i've been looking on info about how does int and cannibalize level changes it (still a mystery for me), and searching on a database, noticed that the %atk there is different from the 500*skill level i've seen here. thank you very much for the help!

  5. On 3/3/2019 at 1:31 AM, Sigma said:

     

    880683615_JjbN(2nd)_j.thumb.png.9f84ce00bd5aa9cb4fe5baa0d2537f49.png1755134003_JjbN(2nd)_.thumb.png.df7e47e019a8ec2e2feb2ae235807729.png

    - Mechanic -

    Mechanic improvement focus on Magogear improvement which increases flexibility and convenience of usage

    1. Increases movement speed while Madogear is equiped, depends on level of Madogear license. On level 5. Movement speed is equal to knight with Pecopeco.

    2. Madogear will receive natural HP recovery like normal state.

    3. Increases weight limit by 1500 while Madogear is equiped.

    4UXCZBPPRE9UCUHPFYLI.png

    4. Mado MCs usually face the hard time when they died, especially in instance, because of they will lost their Madogear. So [Emergency Madogear] is added. Can be bought at Magic Gear Master with 1m zeny.

    23277.png

    When using Emergency Madogear. Madogear will be equipped instantly. Only mechanic who learn Magogear License can use it. Has 3 minutes reuse time. Weight 300.

    5. Now Madogear can use Teleport.

    063856_ndrUJUXM.png

    6. Madogear can receive partial chemical protection skills from alchemist classes, instead of full chemical protection only.

    7. Adds overheat counter. So player can watch out to prevent overheat occurs.

    063844_wRRmXTLg.png

    8. Adds higher quality Cooling Devices to increases effectiveness of Cooldown. Magic Gear Master will offer you to upgrade Cooling Device.

    : Cooling Device + 2m zeny > Advance Cooling Device.

    : Advance Cooling Device + 4m zeny > Special Cooling Device.

    - Cooling Device reduce overheat counter by 45 when using Cooldown.

    - Advance Cooling Device reduce overheat counter by 75 when using Cooldown.

    - Special Cooling Device reduce overheat counter by 105 when using Cooldown.

    (Overheat counter naturally decreases by 1 per second)

     

    Madogear characteristic adjustment.

    Madogear will be adjusted as following list

    1. Madogear won't receive healing from any recovery skills other than Repair.

    2. Madogear movement speed can't be increased or decreased by anymeans other than Acceleration. (That means Madogear will immune to all slow debuffs, includes curse status)

    3. Madogear will immune to stripping accessory.

     

    Adds available skills for Madogear.
    --> Vending, Item Appraisal, Change Cart, Change Cart 2, Cart Revolution, Mammonite, Crazy Uproar, Cart Boost, Repair Weapon, Shattering Strike, Upgrade Weapon, Hammer Fall, Adrenaline Rush, Advanced Adrenaline Rush, Weapon Perfection, Power Maximize, Power Thrust, Maximum Power Thrust, High Speed Cart Ram, Lava Flow.

     

    source :

    http://ro.gnjoy.com/news/devnote/View.asp?category=3&seq=3652742&curpage=1

    http://ro.gnjoy.com/news/update/View.asp?seq=204&curpage=1

    http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7033

     

    Hi sigma, thanks for all this info.

    Any info about arm cannon delay? It used to have 2s delay on level 3... I've seen something about 0,65s cooldown on level 5 nowadays, but before this change, how was the delay?

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