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Showing content with the highest reputation on 05/17/20 in all areas

  1. As i said, for the amount of defensive and utility they have, if their damage was on par with GX per say, it would be very broken, to not to say make everyone play the class. The "right investment" would be something like sufficient aftercast delay, ASPD and INT/DEX to instacast his skills, and the maximum damage gear in the rest of the equipment. GX have to do high damage, they are not meant to be wearing shields, so they have to kill fast or die trying (Again, they overdid way too much in that rework, so that's expected the nerf in skills that can crit). If you go in Youtube and search "Mechanic kRO", you can see plenty of videos like this one: Sure to kRO standards, this is not astonishing, but remember, Arms Cannon doesn't miss, is very spammable, ignore def, can have ghost/holy endow easy and is ranged, so a lot of great aspects to a damage skill, adding to the forementioned utility skills and the fact that he can and will be using a shield, without giving any damage away to do it. I really think Mechanic (all of his builds) in kRO are in a great spot. The problem is now that GX/RK are way too overtuned, everything else seems lacking power.
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