Jump to content

Search the Community

Showing results for tags 'fRO'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News
    • Divine Pride
    • Dev notes
    • Content updates
    • Archive
  • Ragnarok Online
    • Changelog
    • Discussion
    • Questions
    • Guides
  • Divine Pride
    • Feedback
    • Off Topic

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


  1. Added Map NpcIdentity Skill Item Card Changed NpcIdentity Skill
  2. Changed Item Files
  3. Changed Item Files
  4. Files Spoiler Alert: 2017-8-1data_txt.gpf data\default\idnum2itemdesctable.txt data\english\idnum2itemdesctable.txt data\english\num2itemdesctable.txt data\french\idnum2itemdesctable.txt data\german\idnum2itemdesctable.txt data\idnum2itemdesctable.txt data\italian\idnum2itemdesctable.txt data\italian\num2itemdesctable.txt data\num2itemdesctable.txt data\spanish\idnum2itemdesctable.txt data\turkish\idnum2itemdesctable.txt data\turkish\num2itemdesctable.txt
  5. Added Item Spoiler Alert: Id: (4868) MHP+4% MHP+4% Changed Item Spoiler Alert: Id: (1299) TE WoE Katar Ne peut pas être échangéCannot be traded with others. Rental Item ** Effet supplémentaire en zonextra option available in WoE TE area Puissance des attaques physiqueshysical Attack Power +40% pour les joueufor player characters. LesPhysical attaques physiques peuvent provoquer l'altération d'étatcks have a high Bleeding chance. TypeClass: Katar Atk: 120 PoidsWeight : 0 Niveau iItem level : 3 Niveau requisRequire level : 40 ProfessionJob: Assassin Classes Id: (1319) TE WoE Axe Ne peut pas être échangéCannot be traded with others. Rental Item Indestructible. ** Effet supplémentaire en zonextra option available in WoE TE area Puissance des attaques physiqueshysical Attack Power +40% pour les joueufor player characters. LesPhysical attaques physiques peuvent provoquer l'altération d'étatcks have a high Freezing chance. TypeClass: One-handed Axe Atk : 100 PoidsWeight : 0 Niveau iItem level : 3 Niveau rRequisre level : 40 ProfessionJob: Novice/Swordsman Classes/Merchant Classes/Thief Classes Id: (1399) TE WoE TwoHand Axe Ne peut pas être échangéCannot be traded with others. Rental Item Indestructible. ** Effet supplémentaire en zonextra option available in WoE TE area Puissance des attaques physiqueshysical Attack Power +40% pour les joueufor player characters. LesPhysical attaques physiques peuvent provoquer l'altération d'étatcks have a high Stunning chance. TypeClass : Two-handed Axe Atk : 150 PoidsWeight : 0 Niveau itemItem level : 3 Niveau rRequisre level : 40 ProfessionJob: Swordsman Classes/Merchant Classes Id: (1437) TE WoE Pike Ne peut pas être échangéCannot be traded with others. Rental Item ** Effet supplémentaire extra option available in zone WoE TE area Puissance des attaques physiqueshysical Attack Power +40% pour les joueufor player characters. LesPhysical attaques physiques peuvent provoquer l'altération d'étatcks have a high Cursing chance. TypeClass: One-handed Spear Atk : 100 PoidsWeight : 0 Niveau iItem level : 3 Niveau requisRequire level : 40 ProfessionJob: Swordsman Classes Id: (1495) TE WoE Lance Ne peut pas être échangéCannot be traded with others. Rental Item ** Effet supplémentaire extra option available in zone WoE TE area Puissance des attaques physiqueshysical Attack Power +40% pour les joueufor player characters. LesPhysical attaques physiques peuvent provoquer l'altération d'étatcks have a high Blinding chance. TypeClass: Two-handed Spear Atk : 150 PoidsWeight : 0 Niveau iItem level : 3 Niveau requisRequire level : 40 ProfessionJob: Swordsman Classes Id: (1591) TE WoE Book Ne peut pas être échangéCannot be traded with others. Rental Item ** Effet supplémentaire en zonextra option available in WoE TE area Puissance des attaques physiqueshysical Attack Power +40% pour les joueufor player characters. La puissance de l'attaque magique augmente deMagic Attack Power +5% pour les joueufor player characters. LesPhysical attaques physiques peuvent provoquer l'altération d'étatcks have a high Blind. Augmente la puissing chance des soins de. Heal Amount +5%. TypeClass: Book Atk: 120 PoidsWeight : 0 Niveau iItem level : 3 Niveau requisRequire level : 40 ProfessionJob: Priest Classes/Sage Classes/Taekwon Master Id: (1667) TE WoE Staff Ne peut pas être échangéCannot be traded with others. Rental Item MATK + 100. ** Effet supplémentaire en zonextra option available in WoE TE area La puissance de l'attaque magique augmente deMagic Attack Power +10% pour les joueufor player characters. LesMagic attaques magiques peuvent provoquer l'altération d'étatcks have a high Blind. Augmente la puissing chance des soins de. Heal Amount +5%. TypeClass: One-handed Staff Atk: 50 PoidsWeight : 0 Niveau itemItem level : 3 Niveau requisRequire level : 40 ProfessionJob: Novice Classes/Mage Classes/Acolyte Classes/Soul Linker Id: (1834) TE WoE Fist Ne peut pas être échangéCannot be traded with others. Rental Item ** Effet supplémentaire en zonextra option available in WoE TE area Puissance des attaques physiqueshysical Attack Power +40% pour les joueufor player characters. LesPhysical attaques physiques peuvent provoquer l'altération d'étatcks have a high Freezing chance. TypeClass: Knuckle Atk : 150 PoidsWeight : 0 Niveau itemItem level : 3 Niveau requisRequire level : 40 ProfessionJob: Priest Classes/Monk Classes Id: (1932) TE WoE Guitar Ne peut pas être échangéCannot be traded with others. Rental Item ** Effet supplémentaire extra option available in zone WoE TE area Puissance des attaques physiqueshysical Attack Power +40% pour les joueufor player characters. LesPhysical attaques physiques peuvent provoquer l'altération d'étatcks have a high Poisoning chance. TypeClass: Musical Instrument Atk: 100 PoidsWeight : 0 Niveau itemItem level : 3 Niveau rRequisre level : 40 ProfessionJob : Bard Classes Id: (1987) TE WoE rope Ne peut pas être échangéCannot be traded with others. Rental Item ** Effet supplémentaire extra option available in zone WoE TE area Puissance des attaques physiqueshysical Attack Power +40% pour les joueufor player characters. LesPhysical attaques physiques peuvent provoquer l'altération d'étatcks have a high Blinding chance. TypeClass: Whip Atk: 100 PoidsWeight : 0 Niveau iItem level : 3 Niveau requisRequire level : 40 ProfessionJob: Dancer Classes Id: (2019) TE WoE TwoHand Staff Ne peut pas être échangéCannot be traded with others. Rental Item MATK + 130. ** Effet supplémentaire en zonextra option available in WoE TE area La puissance de l'attaque magique augmente deMagic Attack Power 20% pour les joueufor player characters. LesMagic attaques physiques peuvent provoquer l'altération d'étatcks have a high Stun. Augmente la puissning chance des soins de. Heal Amount +5%. TypeClass : Two-handed Staff Atk : 50 PoidsWeight : 0 Niveau itemItem level : 3 Niveau rRequisre level : 40 ProfessionJob : Novice Classes/Mage Classes/Acolyte Classes/Soul Linker Id: (2020) Jormungand En plus duAside from the potentiel de mana qu'il contient, ce baton portant le nom dein it, this staff named after Jormungand est célèbre pis famous for sa capacité à emits ability to poisonner l' the ennemiy. MATK + 280, INT + 20. LesMagical attaques magiques peuvent provoquer l'altération d'étatcks have a chance of causing Poison on the enemy. LesMelee Physical attaques physiques de mélée peuvent provoquer l'altération d'étatcks have a chance of casting Deadly Poison on the enemy. Ne peut pas être forgéCannot be Upgraded. Indestructible. TypeClass : Two-handed Staff Atk : 200 PoidsWeight: 300 Attribute: Poison Niveau itemItem level : 4 Niveau rRequisre level : 90 ProfessionJob: Wizard Classes/Sage Classes/Soul Linker Id: (2021) Ganbantein En plus duAside from the potentiel de mana qu'il contient, ce baton est célèbre pin it, this staff is famous for sa capacité à rendrits ability to Mute the l'ennemi muet, l'empechant de lancer des sorty, preventing them from casting spells. MATK + 320, INT + 25, DEX + 25. LesMagic attaques physiques peuvent provoquer l'altération d'étatcks have a chance of Poison ou lancer le sing the enemy or casting Level 1 Soilentium niveau 1. Lorsque vWhen yous receivez des dégâts p Melee Physiques de mélée, cet objet peut provoquer l'altération d'étatcal damage, this item creates a chance of causing Silence à l'ennemi. Ne peut pas être forgéon your attacker. Cannot be Upgraded. Indestructible. TypeClass: Two-handed Staff Atk: 100 PoidsWeight : 200 Niveau itemItem level : 4 Niveau requisRequire level : 100 ProfessionJob: Warlock Id: (2171) Fox Armguard [1] Un bouclier pour bras comportant unArmguard with a charmant dessin de renard. Vous vous sentez agile quand vous le portezing fox drawing. You feel swift when wearing this. FLEE + 5. TypeClass : Shield Déefense : 45 PoidsWeight : 20 Niveau requisRequire Level : 100 ProfessionApplicable Job : Ninja Class Id: (2172) Wolf Armguard [1] Un bouclier pour bras comportant un dessin de loup menaçant. Vous sentez vosArmguard with a threatening wolf drawing. You feel indiscriminating wild instincts sauvages refaire surface quand vous le portezwhen wearing this. ATK +100, FLEE -50 pendantfor 5 secondes quand vous attaquez pwith Physiquement. Typecal Atk. Class : Shield Déefense : 70 PoidsWeight : 25 Niveau requisRequire Level : 100 ProfessionApplicable Job : Ninja Class Id: (2173) Crescent Armguard [1] Un bouclier pour bras comportant un dessin de croissant de lune brillant. Vous pousezArmguard with a glowing crescent moon drawing. You feel a sentir de l'energiese of mystique voucal fullness whenvahir quand vous le portez wearing this. Réduis le délai deeduces delay by 2% par forge. Typeer 1 Refine after skill is used. Class : Shield Déefense : 45 PoidsWeight : 25 Niveau rRequisre Level : 100 ProfessionApplicable Job : Ninja Class Id: (2178) TE WoE Buckler Ne peut pas être échangéCannot be traded with others. Rental Item MDEF + 15. ** Effet supplémentaire en zonextra option available in WoE TE area MAXHP + 100, MAXSP + 100. -15% damage dégâts reçus des joueureceived from player characters. TypeClass : Shield Def : 15 PoidsWeight : 0 Niveau requisRequire level : 40 ProfessionJob : ToutesAll Id: (2179) TE WoE Shield Ne peut pas être échangéCannot be traded with others. Rental Item MDEF + 5. ** Effet supplémentaire en zonextra option available in WoE TE area MAXHP + 200. -20% de dégâts reçus des joueuamage from player characters. TypeClass : Shield Def : 25 PoidsWeight : 0 Niveau rRequisre level : 40 ProfessionJob : Swordsman Classes/Merchant Classes Id: (2180) TE WoE Magic Guard Ne peut pas être échangéCannot be traded with others. Rental Item MDEF + 25. ** Effet supplémentaire en zonextra option available in WoE TE area MAXSP + 200. -10% damage dégâts reçus des joueureceived from player characters. TypeClass : Shield Def : 5 PoidsWeight : 0 Niveau requisRequire level : 40 ProfessionJob : Novice Classes/Mage Classes/Acolyte Classes/Soul Linker Id: (2181) Hervor Un bouclier nommé selonA shield named after Hervor, lathe valkyrie qui aswho ensure las victoire à ses guerriery for her warriors. MDEF + 5. -30% damage dégâts reçus des joueureceived from player characters. Ne peut pas être forgéCannot be Upgraded. Indestructible. TypeClass: Shield Def: 100 PoidsWeight : 150 Niveau rRequisre level : 90 ProfessionJob : ToutesAll Id: (2182) Hervor Alvitr Un bouclier nommé selonA shield named after Hervor, lathe valkyrie qui aswho ensure las victoire à ses guerriery for her warriors. Il possède désormais un tres grand pouvoit's now endowed with greater power. VIT + 20, MDEF + 10. -30% damage dégâts reçus des joueureceived from player characters. Lorsque vWhen yous receivez des dégâts p Melee Physiques de mélée, cet objet peut lcal damage, this item creates a chancer le sort of casting Protective Light. Protective Light annule imméediatement les altérations d'étatly cancels Stun, Sleep, Curse, Petrification, Poison, Blind, Silence, Bleeding, Chaos, etand Frost, etand protège sonects the utilisateur contre celles ci pendant un temps dagainst such effects for a set durationné. Ne peut pas être forgéCannot be Upgraded. Indestructible. TypeClass : Shield Def : 150 PoidsWeight : 300 Niveau requisRequire level : 100 ProfessionJob: 3rd Classes Id: (2462) Ephemeral Sleipnir Nommées d'après le fidèle destriamed after d'Odin, ces chaussures copient les pouvoirs de's trusty steed, these shoes also mimic Sleipnir. Augmente la vitesse de déplac's powers. Increase Movement Speed. SP Recovery +15% Max HP/SP +20% MDEF +10 TypeClass : Footwear Defense : 5 PoidsWeight : 350 Niveau requisRequired Level : 94 ProfessionJob : ToutesAll Id: (2496) TE WoE Shoes Ne peut pas être échangéCannot be traded with others. Rental Item MDEF + 5. ** Effet supplémentaire en zonextra option available in WoE TE area MAXHP + 150, MAXSP + 150. Puissance de l'attaque physique/magiquehysical/Magic Attack Power +5% pour les joueufor player characters. RéFrost Resistance à Frost +25%. TypeClass : Shoes Def : 5 PoidsWeight : 0 Niveau requisRequire level : 40 ProfessionJob : ToutesAll Id: (2497) TE WoE Boots Ne peut pas être échangéCannot be traded with others. Rental Item ** Effet supplémentaire en zonextra option available in WoE TE area MAXHP + 200, MAXSP + 100. Puissance des attaques physiqueshysical Attack Power 10% pour les joueufor player characters. RéFrost Resistance à Frost +25%. TypeClass : Shoes Def : 10 PoidsWeight : 0 Niveau rRequisre level : 40 ProfessionJob : Swordsman Classes/Merchant Classes Id: (2498) TE WoE Magic Sandal Ne peut pas être échangéCannot be traded with others. Rental Item MDEF + 5. ** Effet supplémentaire extra option available in zone WoE TE area MAXHP + 100, MAXSP + 200. La puissance de l'attaque magiqueMagic Attack Power +5% pour les joueufor player characters. RéFrost Resistance à Frost +25%. TypeClass : Shoes Def : 5 PoidsWeight : 0 Niveau rRequisre level : 40 ProfessionJob : Novice Classes/Mage Classes/Acolyte Classes/Soul Linker Id: (2566) Half Asprika Rental Item Une aile créée à partir de toutes les lumières quiA wing made of all lights that existent en ce monde. Son nom signifie 'Lumièr in the world. It's name means 'Light of the godes dieux'. I15% immunise contre 15% de dégâtsty from physiques de toutes les propriétécall attacks of all attributes. FLEE + 15, MDEF + 2. Permet l'utilisation du sortEnables use of the skill Teleport niveau Lv1. Ne peut pas être forgé, ni détruit. TypeCan not be refined and destroyed. Class : Garment Déefense : 20 PoidsWeight : 0 Niveau rRequisred Lv : 47 ProfessionJob : [color=#[/]color]777777TouteAll Jobs Id: (2636) Lotto Pass A ring-shaped pass which allows you to collect Lotto Balls when killing monsters in the following dungeons. Izlude Dungeon Mjolnir Dead Pit Dewata Dungeon Einbroch Mine Geffenia Gonryun Dungeon Ice Dungeon Magma Dungeon Rachel Sanctuary Orc Dungeon Bifrost Tower Aldebaran Guild Dungeon Payon Guild Dungeon Prontera Guild Dungeon Weight : 0 Id: (2717) Pocket Watch Silver watch with the chain connected. 15% HP, SP recovery speed increase, MATK + 7% when equpping with Monocular Glass, Monocular Glass[1], Memorize Book, and Memorize Book[1]. Class : Accessoary Def : 1 Weight : 20 Req LvL : 80 Job : Wizard/Soul Linker Id: (2830) Ephemeral Megingjard Une copie de la ceinture que portait A reproduction of the girdle of might that Thor pour améliorer sa forwore to enhance his prodigieuse. STRous strength. Str +40, MDEF +7 TypeClass : Accessory Defense : 2 PoidsWeight : 800 Niveau requisRequired Level : 94 ProfessionJob : ToutesAll Id: (2831) Ephemeral Brisingamen UneAn imitation du collier porté par la belle déof the necklace worn by the beautiful goddesse Freya. Str +6, Agi +6, Int +6 Vit +6, Luk +10 TypeClass : Accessory Defense : 1 PoidsWeight : 150 Niveau rRequisred Level : 94 ProfessionJob : ToutesAll Id: (2920) Vit Glove Un gant qui réagit à la capacité de l'utilisateurA glove reacts to the user's ability. MHP + 100, MSP + 20 MHP+50 conféré en fgiven based onction de la charactéristique du personnage, suer's stat for une base de VIT+10 basis. MHP + 1 % conféré quand lagiven when charactéristique du personnage dépasseer stat over VIT 110 Classe : Accessoireary Def : 0 PoidsWeight : 10 NIV rRequisred LV : 100 ProfessionJob : ToutesAll Id: (2921) Dex Glove Un gant qui réagit à la capacité de l'utilisateurA glove reacts to the user's ability. MHP + 100, MSP + 20 HIT+1 conféré en fgiven based onction de la charactéristique du personnage, suer's stat for une base de DEX+10. ATK à distanc basis. Range ATK + 1 % conféré quand lagiven when charactéristique du personnage dépasseer stat over DEX 110 Classe : Accessoireary Def : 0 PoidsWeight : 10 NIV rRequisred LV : 100 ProfessionJob : ToutesAll Id: (2922) Luk Glove Un gant qui réagit à la capacité de l'utilisateurA glove reacts to the user's ability. MHP + 100, MSP + 20 CRI+1 conféré en fonctigiven based on de la charactéristique du per'sonnage, sur une base detat for LUK+10 basis. Dégâts cCritiquescal damage 1 % conférés quand lagiven when charactéristique du personnage dépasseer stat over LUK 110 Classe : Accessoireary Def : 0 PoidsWeight : 10 NIV rRequisred LV : 100 ProfessionJob : ToutesAll Id: (2923) Str Glove [1] Un gant qui réagit à la capacité de l'utilisateurA glove reacts to the user's ability. MHP + 100, MSP + 20 ATK+1 conféré en fgiven based onction de la charactéristique du personnage, suer's stat for une base de STR+10 basis. ATK + 1 % conféré quand lagiven when charactéristique du personnage dépasseer stat over STR 110 Classe : Accessoireary Def : 0 PoidsWeight : 10 NIV rRequisred LV : 100 ProfessionJob : ToutesAll Id: (2924) Int Glove [1] Un gant qui réagit à la capacité de l'utilisateurA glove reacts to the user's ability. MHP + 100, MSP + 20 MATK+1 conféré en fgiven based onction de la charactéristique du personnage, suer's stat for une base de INT+10 basis. MATK + 1 % conféré quand lagiven when charactéristique du personnage dépasseer stat over INT 110 Classe : Accessoireary Def : 0 PoidsWeight : 10 NIV rRequisred LV : 100 ProfessionJob : ToutesAll Id: (2925) Agi Glove [1] Un gant qui réagit à la capacité de l'utilisateurA glove reacts to the user's ability. MHP + 100, MSP + 20 FLEE+1 conféré en fonctigiven based on de la charactéristique du per'sonnage, sur une base detat for AGI+10 basis. Flee cComplete Flee + 1 conféré quand lagiven when charactéristique du per stat oversonnage dépasse AGI 110 Classe : Accessoireary Def : 0 PoidsWeight : 10 NIV rRequisred LV : 100 ProfessionJob : ToutesAll Id: (2926) Vit Glove [1] Un gant qui réagit à la capacité de l'utilisateurA glove reacts to the user's ability. MHP + 100, MSP + 20 MHP+50 conféré en fgiven based onction de la charactéristique du personnage, suer's stat for une base de VIT+10 basis. MHP + 1 % conféré quand lagiven when charactéristique du personnage dépasseer stat over VIT 110 Classe : Accessoireary Def : 0 PoidsWeight : 10 NIV rRequisred LV : 100 ProfessionJob : ToutesAll Id: (2927) Dex Glove [1] Un gant qui réagit à la capacité de l'utilisateurA glove reacts to the user's ability. MHP + 100, MSP + 20 HIT+1 conféré en fgiven based onction de la charactéristique du personnage, suer's stat for une base de DEX+10. ATK à distanc basis. Range ATK + 1 % conféré quand lagiven when charactéristique du personnage dépasseer stat over DEX 110 Classe : Accessoireary Def : 0 PoidsWeight : 10 NIV rRequisred LV : 100 ProfessionJob : ToutesAll Id: (2928) Luk Glove [1] Un gant qui réagit à la capacité de l'utilisateurA glove reacts to the user's ability. MHP + 100, MSP + 20 CRI+1 conféré en fonctigiven based on de la charactéristique du per'sonnage, sur une base detat for LUK+10 basis. Dégâts cCritiquescal damage 1 % conférés quand lagiven when charactéristique du personnage dépasseer stat over LUK 110 Classe : Accessoireary Def : 0 PoidsWeight : 10 NIV rRequisred LV : 100 ProfessionJob : ToutesAll Id: (2944) TE Protection Ring Ne peut pas être échangéCannot be traded with others. Rental Item ** Effet supplémentaire extra option available in zone WoE TE area MAXHP + 100. -5% damage dégâts reçus des joueureceived from player characters. TypeClass: Accessory Def: 0 PoidsWeight : 0 Niveau requisRequire level : 40 ProfessionJob : ToutesAll Id: (2945) TE Rage Ring Ne peut pas être échangéCannot be traded with others. Rental Item ** Effet supplémentaire en zonextra option available in WoE TE area Puissance de l'attaque physique/magiquecal/Magic Attack Power +5% pour les joueufor player characters. TypeClass: Accessory Def: 0 PoidsWeight : 0 Niveau requisRequire level : 40 ProfessionJob : ToutesAll Id: (2946) TE Defiance Ring Ne peut pas être échangéCannot be traded with others. Rental Item MDEF + 5. ** Effet supplémentaire extra option available in zone WoE TE area -5% damage dégâts reçus des joueureceived from player characters. TypeClass: Accessory Def: 0 PoidsWeight : 0 Niveau requisRequire level : 40 ProfessionJob : ToutesAll Id: (2950) Rune Ring Rental Item Ne peut pas être échangéCannot be traded with others. Spéecialement crée pour aider lesly made to help the membrers desof guildes à grandir, cet anneau génère des vaguto grow, this ring generates spéecial waves et augmente l'expérience reçue desand increases your EXP reward from monstrers deby 10%. TypeClass : Accessory Def : 0 PoidsWeight : 0 Niveau requisRequire level : 1 Level Limit : 100 ProfessionJob : ToutesAll Id: (2951) Kvasir Ring La rumeur dit que cet anneau contient lRumored to be imbued with the pouvoir de la divinité etwer of the deity and prophèteet Kvasir, il augmente lethis ring endows capacités de soin de son porteurwearer with special healing ability. MSP + 30. Vous permet d'utiliserLets you use Level 1 Snow Flip niveau 1. TypeClass : Accessory Def : 0 PoidsWeight : 10 Niveau rRequisre level : 1 ProfessionJob : ToutesAll Id: (2952) Kvasir Ring La rumeur dit que cet anneau contient lRumored to be imbued with the pouvoir de la divinité etwer of the deity and prophèteet Kvasir, il augmente lethis ring endows capacités de soin de son porteurwearer with special healing ability. MSP + 30. Vous permet d'utiliserLets you use Level 1 Peony Mommy niveau 1. TypeClass : Accessory Def : 0 PoidsWeight : 10 Niveau rRequisre level : 1 ProfessionJob : ToutesAll Id: (2953) Kvasir Ring La rumeur dit que cet anneau contient lRumored to be imbued with the pouvoir de la divinité etwer of the deity and prophèteet Kvasir, il augmente lethis ring endows capacités de soin de son porteurwearer with special healing ability. MHP + 100. Vous permet d'utiliserLets you use Level 1 Sada Ear niveau 1. TypeClass : Accessory Def : 0 PoidsWeight : 10 Niveau rRequisre level : 1 ProfessionJob : ToutesAll Id: (2954) Kvasir Ring La rumeur dit que cet anneau contient lRumored to be imbued with the pouvoir de la divinité etwer of the deity and prophèteet Kvasir, il augmente lethis ring endows capacités de soin de son porteurwearer with special healing ability. MHP + 100. Vous permet d'utiliserLet you use Level 1 Dust of Galaxy niveau 1. TypeClass: Accessory Def: 0 PoidsWeight : 10 Niveau requisRequire level : 1 ProfessionJob : ToutesAll Id: (2971) Pocket Watch [1] Silver watch with the chain connected. 15% HP, SP recovery speed increase, MATK + 7% when equpping with Monocular Glass, Monocular Glass[1], Memorize Book, and Memorize Book[1]. Class : Accessoary Def : 1 Weight : 20 Req LvL : 80 Job : Wizard/Soul Linker Id: (4505) Scaraba Card MATK + 20, MSP - 1%. TypeClass : Card S'équippe surCompound on : Accessory PoidsWeight : 1 Id: (4506) Dolomedes Card DEX + 2, si vous êtes classeIf you are an Archer, cla DEX augmente dess, increase addtional DEX + 1 tous les 3 niveaux de forge. Typeper 3 refine levelS. Class : Card S'équippe surCompound on : Headgear PoidsWeight : 1 Id: (4507) Queen Scaraba Card Donne un bonus de dégâts contre les monstresAdditional 30% damage to Scaraba de 30%. Lorsque l'ennemi est éliminé, donne un Tmonsters. When defeat the enemy, Drop the ticket of Scaraba. TypeClass : Card S'équippe surLocation : Weapon PoidsWeight : 1 Id: (4508) Gold Scaraba Card ATK + 20, MHP - 1%. TypeClass : Card S'équippe surCompound on : Accessory PoidsWeight : 1 Id: (4509) Gold Queen Scaraba Card INT + 3. Réduis les dégâts des monstDecreas de typDamage from Insect deememies by 10%, si forgé àwhen refine Lv +9, les dégâtsamage diminuent encore deases an additional 5%. TypeClass : Card S'équippe surCompound on : Headgear PoidsWeight : 1 Id: (4510) Miming Card En attaquant au corps à corps,When short distance attacking, has a une petite chance d'of infliger l'altération Dcting deep Ssleep auxto ennemies with certain rate. TypeClass : Card S'équippe surCompound on : Weapon PoidsWeight : 1 Id: (4511) Little Fatum Card LesMagic attaques magiques ont unecks have a chance d'infliger l'altération Silence. Typeof silencing enemies. Class : Card S'équippe surCompound on : Weapon PoidsWeight : 1 Id: (4512) Parus Card Puissance dHeal effectivenes sorts de soin +3% Si utilisée par la classeIf used by Acolyte ou supérieure, augmente la puissance des soins detype, each 2 refine adds 1% toutes les 2 upgradeheal effectiveness. TypeClass :Card S'équippe surCompound on : HeadGear PoidsWeight : 1 Id: (4513) Angra Mantis Card Augmente les dégâts cIncrease Critiquescal damage by 2%. Si vous êtesIf Thief classe Thief, augmente ce taux deIncrease additionally 1% toutes les 2 forges. Typeper 2 refine. Class : Card S'équippe surCompound on : Headgear PoidsWeight : 1 Id: (4514) Pom Spider Card Augmente les dégâts contre les ennemis Increase damage against Undead type Undead demonsters by 20%. TypeClass :Card S'équippe surCompound on : Weapon PoidsWeight : 1 Id: (4515) Alnold Card Réduis les dégâts des monstres deeduce damage from Plant type Plant deenemies by 30%. TypeClass : Card S'équippe surCompound on : Shield00 PoidsWeight : 1 Id: (4516) Comodo Card DEF + 50, FLEE - 25. TypeClass : Card S'équippe surCompound on : Armor PoidsWeight : 1 Id: (4517) Cendrawasih Card INT+2 Si utilisée par la classeIf used by Mage ou supérieur, augmente l'INT de 1 toutes les 3 upgrades. Types type, each 3 refine adds INT+1 Class :Card S'équippe surCompound on : HeadGear PoidsWeight : 1 Id: (4518) Banaspaty Card Les attaques pPhysiques et à distance ont uncal and Ranged Attacks have a chance d'of infliger l'altération Burning. Typecting the burning status to enemies. Class : Card S'équippe surCompound on : Weapon PoidsWeight : 1 Id: (4519) Butoijo Card Augmente les dégâts contre les ennemis deIncrease damage against Angel type Angel demonsters by 20%. TypeClass :Card S'équippe surCompound on : Weapon PoidsWeight : 1 Id: (4520) Leak Card STR+3 Peut rendre cChance of causing Confus l'ion on target ennemi lorsque des dégâtsy when hiy by magiques sont reçus. Typec damage. Class :Card S'équippe surCompound on : Garment PoidsWeight : 1 Id: (4521) Sedora Card AugmentIncrease criticales attaques critiques decks by 15%. TypeClass : Card S'équippe surCompound on : Weapon PoidsWeight : 1 Id: (4545) Novice Poring Card LUK + 1. DonneGives extra ATK + 5, MATK + 5 si éwhen equippé avec uning with Criatura Academy Hat. TypeClass : Card ProfessionJob : Headgear PoidsWeight : 1 Id: (4607) Faithful Manager Card ATK +5, MATK +5. (For Books) ATK + 20 and MATK + 20 when Upgraded to +10 and above. ATK + 20, MATK + 20 when Upgraded to +14 and above. Class: Card Compound on: Weapon Weight: 1 #K +5. (For Books) ATK + 20 and MATK + 20 when Upgraded to +10 and above. ATK + 20, MATK + 20 when Upgraded to +14 and above. Class: Card Compound on: Weapon Weight: 1 #eight: 1 Id: (4863) MHP+3%Fatal Lv1 MaxHP + 3CRIT+1 Critical Damage+ 4% Id: (5414) Campfire Hat Un feu deRomatic camp romantiquing item! Campfire hat! Augmente dIncrease 10% la réof resistance auxto fire type attaques de propriété Fire. Lorsque vous cks. When performinfligez des dégâts physiques, peut lancer automatiquement le sort Fcal attack, activate auto spell fireball niveau 5. Type5 lvl for certain chance. Class : Headgear Def : 4 PosiLocation : HautUpper PoidsWeight : 30 Niveau rRequisred lvl : 80 ProfessionJob : ToutesAll Id: (5570) Gemini Crown A magnificent Diadem created to pay tribute to the 3rd sign of the zodiac, Gemini the Twins. Attached to the crown is an Alexandrite gemstone, the birthstone for those born under this sign. AGI + 2, CRI + 3, Increase resistance to Wind Property by 5%. If refined to 7 or higher CRI + 5, ATK + 10. Class : Head Gear Defense : 0 Slot : Upper Weight : 30 Job : All Id: (5675) Poring Letter Une petCute little lettrer décorée avec un autocollant Pecorated with poring sticker. Type Class: Headgear Déefense : 0 PosiLocation : BasLower Poids Weight: 10 Niveau rRequis red Level: 10 ProfessionJob : ToutesAll Id: (6081) Splendide Coin Impossible à échanger avec d'autresCannot trade to other utilisateurs Pièce de la tribu des Laphines signifiant "Vif éclat". PoidsLaphine tribe coin that stands for 'Shining brightly'. Weight : 0 Id: (6155) Christmas Recipe Une recette pour faire des friandises avec la machineEin Rezept zur Herstellung von Süßigkeiten mit der KitchenMade Maschine. Id: (6493) Makibishi Un pièce de métal avec des aiguilles pointues. Fait mal si vous marchez dessus. UtMetal piece with sharp needles. Would be painful if stepped on. Will be pour vous semer vosuseful to evade poursuivants si vous le lancez sur le sol en cas d'uers by throwing on the ground in emergencies. PoidsWeight : 0.1 Id: (6512) Charm Fire UnA charme de N ninja qui sert à ses carry to protéger des blessures. Les meect themselves from harm. Skilleurs d'entre eux s'en servent pour lancer divers sortd ninjas can use this periapt to cast various spells. PoidsWeight : 0.1 Id: (6513) Charm Ice UnA charme de N ninja qui sert à ses carry to protéger des blessures. Les meect themselves from harm. Skilleurs d'entre eux s'en servent pour lancer divers sortd ninjas can use this periapt to cast various spells. PoidsWeight : 0.1 Id: (6514) Charm Wind UnA charme de N ninja qui sert à ses carry to protéger des blessures. Les meect themselves from harm. Skilleurs d'entre eux s'en servent pour lancer divers sortd ninjas can use this periapt to cast various spells. PoidsWeight : 0.1 Id: (6515) Charm Earth UnA charme de N ninja qui sert à ses carry to protéger des blessures. Les meect themselves from harm. Skilleurs d'entre eux s'en servent pour lancer divers sortd ninjas can use this periapt to cast various spells. PoidsWeight : 0.1 Id: (6539) Old Left Lapine Impossible à échanger avec d'autresCannot trade to other utilisateurs Un ancien bijou qui était jadis brillant et superbe. PoidsAn old dusty jewelry used to be shiny and beautiful. Weight : 0 Id: (6540) Golden Leaf Impossible à échanger avec d'autresCannot trade to other utilisateurs FeuiGolden leaf fallen d'out from the hombée de l'arbre-maison. Semble sanstree. Doesn't seem that importance. Poidst. Weight : 0 Id: (6541) Avant Research Data Impossible à échanger avec d'autresCannot trade to other utilisateurs Le résultat d'une recherche du sombre érudit,A research result by dark scientist Avant. Comprend une fIncludes cormule magique de recherche sur l'Orb. Poidsresearching Orb magic formula. Weight : 0 Id: (6542) Star Shape Mushroom Impossible à échanger avec d'autresCannot trade to other utilisateurs Gros champignon origHeavy mushroom grows inaire de la forêt Alfheim. Peut être utilisé pour concocter forest. Can be used for making certains médicaments. Poidsedicine Weight : 10 Id: (6545) Firm Hair Impossible à échanger avec d'autresCannot trade to other utilisateurs Cheveu de la tSapha Tribu de's Saphas. Ressemble à uneir. It looks like a wood branche d'arbre, mais c'est bien un cheveu. Poids.. But it is a hair. Weight : 0 Id: (6546) Younger Bro Letter Impossible à échanger avec d'autresCannot trade to other utilisateurs UneA lettere du frère exprimant tout son amour pour le cadet. Poidsom the brother with his love for the youngster. Weight : 0 Id: (6547) Stained Research Book Impossible à échanger avec d'autresCannot trade to other utilisateurs Rapeport sur la métamorphose. Il est couvert de taches. Poidsabout shape shifting. It has dirty stains all over. Weight : 0 Id: (6548) Piece Of Lapine Wing Impossible à échanger avec d'autresCannot trade to other utilisateurs Pièce d'aile d'unHigh class Laphine de classe supérieure. Ellwing piece. It looks like pourrait permettre de vous mener quelque part, mais ce will take you to somewhere.. But it won'est pas le cas. PoidsWeight : 0 Id: (6552) Mail Package Impossible à échanger avec d'autresCannot trade to other utilisateurs Une boîteA box contenant desaining letteres defrom Splendide pourto Eclage. Ce sont desOrdinary lettres ordinaiers they ares. PoidsWeight : 0 Id: (6553) Leaf Made Wood Impossible à échanger avec d'autresCannot trade to other utilisateurs Un grand élément de pont, composé de plusieurs feuilles. Existe en différentes longueurA big piece of bridge made with many leaves together. Comes in many length types. PoidsWeight : 0 Id: (6554) Seed Box Impossible à échanger avec d'autresCannot trade to other utilisateurs Une caisseA de livraison pour des graines rouges et bleueery box for Red and Blue Seeds. [Attention, FRAGILHand with CARE] PoidsWeight : 0 Id: (6555) Birthday Candle Impossible à échanger avec d'autresCannot trade to other utilisateurs Bougie d'anniversairirthday celebrating candle. Les longues fêtent stands for 10 années, les petiteyears, short on stands for 1 année. Poidsyear. Weight : 0 Id: (6557) Fancy Fairy Wing Grande et belle aile de fée. Grande valeur potentiellBig and fancy fairy wing. It looks pretty expensive. PoidsWeight : 1 Id: (6558) Pile Of Acorn Un lot de petits glands. Pas suffisant pour faire un repas. PoidsA stack of small acorns. Not enough for anyone. Weight : 1 Id: (6559) Eye Drops UneA potion pour traiter les good for dried eyeux secs. Contient 5 ml size. PoidsWeight : 1 Id: (6560) Leaf Bookmark Un marque-page poussiéreux,A dusty bookmark left alone for abandonné depuis long timemps. Il est tellement sec qu'il pourrat's so dry, you might break it se casser facilement. Poidsy. Weight : 1 Id: (6561) Dustball De la poussière, à éviter pour rester en bonne santé. Poidsusty dust seems like threatening our daily health. Weight : 1 Id: (6562) Tiny Mouse Tail ff0000Impossible à échanger avec d'autresCannot trade to other utilisateurs A jeter près deThrow this near by Dominic. CetHe will be frightened by this mouris l'effrayera. PoidsWeight : 0 Id: (6563) Weeds Impossible à échanger avec d'autresCannot trade to other utilisateurs Une herbe sauvage quiWild like weed that pousse partout. Pibly would grow anywhere. Let's plantons-la près de l'étagère. Poids it near by the bookshelf. Weight : 0 Id: (6592) Small Wooden box Une petite boite A small wooden bois déx that was discouverte dans une forteresse de guied in a guild strongholde. ElleIt contient quelque chose de précieux. Poidsains something very precious for someone. Weight : 1 Id: (6594) Magic Bronze Bullion Un lingot deA bronze auquel on a insufflé un pouvoir magique venant d'une puissanteingot that is imbued with powerful rune magic. PoidsWeight : 100 Id: (6595) Velund Hammer Le marteau deBlacksmith Velund le forgeron's hammer. Il a connu beaucoup de sueur et de lt shows a lot of wear and tearmes. PoidsWeight : 50 Id: (6596) Velund Anvil L'enclume deBlacksmith Velund's anvile forgeron. Toutes les armes etAll the legendary weapons and armures légendaires créées par Velunor made by Velund were hammered ont été forgées sur cette enclume. Poids this anvil. Weight : 200 Id: (6597) Velund Bracelet Velund a crée ce superbmade this exquisite bracelet pour sa for his loving wifemme adorée. PoidsWeight : 50 Id: (6598) Jormungand rib Cette côte venThis rib extracted from the giant du serpent géantnake, Jormungand, vante sa taille et sa longévité incroyable. Poidsboasts incredible size and durability. Weight : 1000 Id: (6599) Spirit Of Hugin L'eThe spirit deof Hugin, le corbeau d'Odin qui's familiar crow that gouverne les souvenirs, a qui on a donnémemories, is given shape and forme. Il a la capacité deThis has the ability to supprimer la forceess Jormungand's magique de Jormungand. Poidscal force. Weight : 10 Id: (6600) Spirit Of Munin L'eThe spirit de Hugof Munin, le corbeau d'Odin qui's familiar crow that gouverne les souvenirs, a qui on a donnémemories, is given shape and forme. Il a la capacité deThis has the ability to supprimer la forceess Jormungand's magique de Jormungand. Poidscal force. Weight : 10 Id: (6601) Chisel Of Giant Ce buring peut sculpter et donner forme au rocher le plus solide. Il est bien trop gros pour des mains autres que celles d'un géThis chisel can carve and shape even the strongest rock. It's just too big for hands smaller than a Giant's. PoidsWeight : 100 Id: (6602) Secret Of Rune Cet ancien livre est plein de sorts divers qui font appel àThis old book is filled with various rune spells that call upon Odin. PoidsWeight : 10 Id: (6603) Skin Of Hraesvelg Un morceau deA scrap of thick fourrure épa that is se qui vient d'un oiseauvered from a monstrueux. Il a la capacité deous bird. This has the ability to supprimer les forces magiques de Jormungand's magical force. PoidsWeight : 50 Id: (6604) Essence Of Rune L'The essence d'uneof rune mana qui a ététhat is extraite d'une Rcted from rune stones. Seule une personne très qualifiée dans le travail des gemmeOnly a gifted gemcutter can bring out its peut révéler son vrai pouvoiwer. PoidsWeight : 0 Id: (6605) Muspellium LMidgard's strongest minerais les plus puissants de Midgard sonte purifiés eted and fusionnés en cetteed into this substance. C'est très réIt's highly resistant auxto flammes, mais trèsbut extremely difficile à travailler. Poidsult to process. Weight : 0 Id: (6615) WoE Guild Coin Cette pièce a été créée pourThis coin is made to comméemorate ever les succès desy achievement of the guildes qui possèdent uthat own chastleau sur le continent d the Midgard Continent. Collectionez ces pièces et é this coin and exchangez les contre des prix spéciaux. Poids with special prizes. Weight : 1 Id: (6693) Stone Of Blessing Body part of Golrem. it looks ugly. Weight : 1 Id: (6696) Frilldora's Fiery Nape Neck of Frilldora the Flame. Weight : 1 Id: (7056) Payroll Of Kafra Un cheque d'uneKafra employée Kafra. Poidsee's paycheck stub. Weight : 5 Id: (11557) TE White Potion Ne peut être utilisé que dans unOnly available to use in the TE Siege zone WoE TE. UneA health potion créée à partir de Wthat is made up of ground white Hherbs. Redonnestores 325 HP. _ PoidsWeight : 30 Id: (11558) TE White Slim Potion Ne peut être utilisé que dans unOnly available to use in the TE Siege zone WoE TE. MêProvides the same effects que las TE White Potion, mais sbut this potion poids est plus légerlighter in weight. _ PoidsWeight : 10 Id: (12135) Green Lager A wonderfully refreshing drink that may cause stumbling and regrettably hazy memories of the night before when drank in excess. Recovers 510% of Max HP and SP, but has a 10% chance of casting the Chaos effect on its user. During St. Patricks Day Event the recovery effect is increased. _ Weight : 15 Id: (12186) Unknown Liquid Bottle Box A Box containing 50 Unknown Liquid Bottles for the current event. Enough for a mediocre reward. I need to collect more to get something good... This item will be deleted when the event period ends. This item cannot be traded with other accounts. Weight : 1 Id: (12210) Bubble Gum Un délicieux chewing-Sweet, tasty bubble gum. Augmente le taux d'obtention d'objets deItem drop rate increases by 100% pendantfor 30 minutes. _ Poids Weight: 1 Id: (12245) Green Ale A frothy green ale brewed by Al O'Vbeer. Restores 510% HP. During St. Patricks Day Event the recovery effect is doublincreased. _ Weight : 15 Id: (12712) Green Beer A green fresh beer. Restores 510% SP. During St. Patricks Day Event the recovery effect is doublincreased. Weight : 15 Id: (12812) Snow Flip Un pétale de la couleur de la neige. AttenA snow whilte even cold feeling flower leaf. Caution : il est plus froid que la neige. Soigne lThis really is colder than the snow. Cures effets dect of Ignition, bleeding, Deep sleep, Sleep. 5 secondes de délai. Poids cool time. Weight : 1 Id: (12813) Peony Mommy Pétale chaud au touchWeirdly warm pink flower leaf. Evoque des souvenirs d'enfance, à la maison avec maman. Soigne lReminds you the old days back at home with mommy. Cures effets dect of Freeze, Ice, Cold. 5 secondes de délai. Poids cool time. Weight : 1 Id: (12814) Slapping Herb Herbe à l'odeur sStimulanting smelly herb. On pourrait la croire fraîche, mais ce n'est pas que pense tout le monde. Soigne lYou might think it's fresh, but others generally won't. Cures effets dect of Stun, Horror, Confusion, Illusion. 5 secondes de délai. Poids cool time. Weight : 1 Id: (12815) Yggdrasil Dust Poussière de l'arbre de vie sacré,Dust from the sacred life tree known as Yggdrasil. Semble être utile pour la méEven as a dust, this seems to be useful for meditation. Soigne lCures effets dect of Stone, Dark, Curse, Poison, Decrease Agility, Reverse Orcish. 5 secondes de délai. Poids cool time. Weight : 1 Id: (12873) TE Potion Box Ne peut pas être échangéCannot be traded with others. Contientains 10 TE White Slim Potion. "Attention: LWarning: The contenu peutts can disappearaitre si vous dépassez votre limite de poids ou la if you exceed the weight limite de or item quantité d'items lorsque vous ouvrez cetty limit at the time this boitex is opened." PoidsWeight : 10 Id: (12874) Frost Giant Blood Déeveloppé par l'ed by the Alchemy Union of the Three Countries, ce nouveau médicament donne une forcethis new medicine endows superhumain strength, mais ce n'est quethough it's only temporaire. Consomme immédiatementry. Instantly consumes 3,000 of your HP and in ret augmente les dégâts purn, increases your Physiques et magiques sur les joueurscal/Magic damage on player ennemies deby 100% pendantfor 10 secondes. PoidsWeight : 10 Niveau requisRequire level : 80 Id: (12875) Golem Stone Déeveloppé par l'ed by the Alchemy Union of the Three Countries, donne une force Endows superhumaine, mais ce n'est quen strength, though it's only temporaire. Redonne immédiatementry. Instantly consumes 300 of your SP et diminue and in return, decreases 50% les dégâts reçus des autres joueurs pendantamage received from player characters for 10 secondes. PoidsWeight : 1 Niveau requisRequire level : 80 Id: (12876) Elf Tear(Stun) LThe first-class pharmacien de premiere classest Vincent has crée ceteated this potion. Donne une forceEndows superhumaine, mais ce n'est quen strength, though it's only temporaire. Consomme immédiatementry. Instantly consumes 3,000 of your HP et eand in retourn, immunise à l'altération d'étazes you against Stun pendantfor 10 secondes. PoidsWeight : 1 Id: (12877) Elf Tear(Stone Curse) LThe first-class pharmacien de premiere classest Vincent has crée ceteated this potion. Donne une forceEndows superhumaine, mais ce n'est quen strength, though it's only temporaire. Consomme immédiatementry. Instantly consumes 3,000 of your HP et eand in retourn, immunise à l'altération d'étazes you against Petrification pendantfor 10 secondes. PoidsWeight : 1 Id: (12878) Elf Tear(Freezing) LThe first-class pharmacien de premiere classest Vincent has crée ceteated this potion. Donne une forceEndows superhumaine, mais ce n'est quen strength, though it's only temporaire. Consomme immédiatementry. Instantly consumes 3,000 of your HP et eand in retourn, immunise à l'altération d'étazes you against Frost pendantfor 10 secondes. PoidsWeight : 1 Id: (12879) Elf Tear(Sleep) LThe first-class pharmacien de premiere classest Vincent has crée ceteated this potion. Donne une forceEndows superhumaine, mais ce n'est quen strength, though it's only temporaire. Consomme immédiatementry. Instantly consumes 3,000 of your HP et eand in retourn, immunise à l'altération d'étazes you against Sleep pendantfor 10 secondes. PoidsWeight : 1 Id: (12880) Elf Tear(Curse) LThe first-class pharmacien de premiere classest Vincent has crée ceteated this potion. Donne une forceEndows superhumaine, mais ce n'est quen strength, though it's only temporaire. Consomme immédiatementry. Instantly consumes 3,000 of your HP et eand in retourn, immunise à l'altération d'étazes you against Curse pendantfor 10 secondes. PoidsWeight : 1 Id: (12881) Elf Tear(Silence) LThe first-class pharmacien de premiere classest Vincent has crée ceteated this potion. Donne une forceEndows superhumaine, mais ce n'est quen strength, though it's only temporaire. Consomme immédiatementry. Instantly consumes 3,000 of your HP et eand in retourn, immunise à l'altération d'étazes you against Silence pendantfor 10 secondes. PoidsWeight : 1 Id: (12882) Elf Tear(Darkness) LThe first-class pharmacien de premiere classest Vincent has crée ceteated this potion. Donne une forceEndows superhumaine, mais ce n'est quen strength, though it's only temporaire. Consomme immédiatementry. Instantly consumes 3,000 of your HP et eand in retourn, immunise à l'altération d'étazes you against Blind pendantfor 10 secondes. PoidsWeight : 1 Id: (12888) WoE Support Box Ne peut pas être échangéCannot be traded with others. Cette boite génère aléatoirement uThis box randomly gene grandetes a variété d'objets utety of useful guild supplies. "Attention: LWarning: The contenu peutts can disparaitre si vous dépassez votreappear if you exceed the weight limite de poids ou la or item quantity limite d at the quantité d'items lorsque vous ouvrez cette boiteme this box is opened." PoidsWeight : 10 Id: (13074) Ninja Cutter Ne peut pas être échangéCannot trade this item with other players. Un pPrototype de dague ninja préparée par l'aNinja Dagger being prepared by the Ninja Association Ninja. Encore auStill at the early stade expériges of developmental et il faudra longtemps avant de voir cette arme and will have to wait a while for actual commercialisée. Type sales to start. Class : Dagger PuissanceAtk : 0 PoidsWeight : 0 Niveau armeWeapon lvl : 4 Niveau requisRequire Level : 99 ProfessionApplicable Job : Ninja Class Id: (13075) Kurenai Nouvelleew red dague rouge de l'ager released by the Ninja Association. Ninja. Tire son nom de sa belle mais terrifiante couleuamed for its beautiful but ghastly color. INT + 3. TypeClass : Dagger PuissanceAtk : 130 PoidsWeight : 70 Niveau armeWeapon lvl : 3 Niveau requisRequire Level : 99 ProfessionApplicable Job : Ninja Class Id: (13076) Raksasa Dagger [1] Seuls quelquesOnly several skilled ninjas expérimentés peuvent manier cettecan handle this dague. Elle est préféré par les meilleurs grace à sesger. Favorite among high ranking ninjas for its amazing performances supérieurs à which exceeds the Asura. INT + 3, MATK + 100. TypeClass : Dagger PuissanceAtk : 120 PoidsWeight : 60 Niveau armeWeapon lvl : 3 Niveau rRequisre Level : 110 ProfessionApplicable Job : Ninja Class Id: (13077) Kagekiri Dague nommée ger named ''Shadow Slash''. Son nom vient d'un léNamed after a legendairery ninja connu pour ses taknown for his excellents à la lame qui pouvait même couper les ombres des ténebres. Type swordsmanship who was able to slice even shadows of the dark. Class : Dagger PuissanceAtk : 50 PoidsWeight : 60 Niveau armeWeapon lvl : 4 Require lvl : 100 ProfessionApplicable Job : Ninja Class Id: (13078) Mikatsuki [1] Dague dont le nom provient de sa lame en forme de lune. Elle contient l'éger named for its crescent shaped blade. Flows with abundant energie débordante du croissant de luney of the crescent moon. MATK + 120. Réduieduces la consommaumption de SP et du temps de castand variable decasting by 5% quand uwhen skill est utilisé. Typeis used. Class : Dagger PuissanceAtk : 50 PoidsWeight : 60 Niveau armeWeapon lvl : 4 Niveau rRequisre Level : 100 ProfessionApplicable Job : Ninja Class Id: (13083) TE WoE Knife Ne peut pas être échangéCannot be traded with others. Rental Item MATK + 100. ** Effet supplémentaire en zonextra option available in WoE TE area Puissance des attaques physiqueshysical Attack Power +40% pour les joueufor player characters. LesPhysical attaques physiques peuvent provoquer l'altération d'étatcks have a high Silencing chance. TypeClass: Dagger Atk: 100 PoidsWeight : 0 Niveau itemItem level : 3 Niveau rRequisre level : 40 ProfessionJob: Novice/Swordsman Classes/Mage Classes/Archer Classes/Merchant Classes/Thief Classes/Soul Linker/Ninja Id: (13117) TE Woe Pistol Ne peut pas être échangéCannot be traded with others. Rental Item ** Effet supplémentaire extra option available in zone WoE TE area Puissance des attaques physiqueshysical Attack Power +40% pour les joueufor player characters. LesPhysical attaques physiques peuvent provoquer l'altération d'étatcks have a high Cursing chance. TypeClass: Gun Atk: 60 PoidsWeight : 0 Niveau itemItem level : 3 Niveau rRequisre level : 40 ProfessionJob: Gunslinger Id: (13184) TE WoE Rifle Ne peut pas être échangéCannot be traded with others. Rental Item ** Effet supplémentaire en zonextra option available in WoE TE area Puissance des attaques physiqueshysical Attack Power +40% pour les joueufor player characters. LesPhysical attaques physiques peuvent provoquer l'altération d'étatcks have a high Silencing chance. TypeClass: Rifle Atk: 80 PoidsWeight : 0 Niveau itemItem level : 3 Niveau requisRequire level : 40 ProfessionJob : Gunslinger Id: (13185) TE WoE Gatling Ne peut pas être échangéCannot be traded with others. Rental Item ** Effet supplémentaire extra option available in zone WoE TE area Puissance des attaques physiqueshysical Attack Power +40% pour les joueufor player characters. LesPhysical attaques physiques peuvent provoquer l'altération d'état Stun. Typecks have a high Stunning chance. Class: Gatling Gun Atk: 100 PoidsWeight : 0 Niveau iItem level : 3 Niveau requisRequire level : 40 ProfessionJob : Gunslinger Id: (13186) TE WoE Shotgun Ne peut pas être échangéCannot be traded with others. Rental Item ** Effet supplémentaire en zonextra option available in WoE TE area Puissance des attaques physiqueshysical Attack Power +40% pour les joueufor player characters. LesPhysical attaques physiques peuvent provoquer l'altération d'étatcks have a high Poisoning chance. TypeClass: Shotgun Atk: 100 PoidsWeight : 0 Niveau iItem level : 3 Niveau requisRequire level : 40 ProfessionJob : Gunslinger Id: (13187) TE WoE Grenade Ne peut pas être échangéCannot be traded with others. Rental Item ** Effet supplémentaire en zonextra option available in WoE TE area Puissance des attaques physiqueshysical Attack Power +40% pour les joueufor player characters. LesPhysical attaques physiques peuvent provoquer l'altération d'étatcks have a high Blinding chance. TypeClass: Grenade Launcher Atk: 100 PoidsWeight : 0 Niveau iItem level : 3 Niveau requisRequire level : 40 ProfessionJob : Gunslinger Id: (13294) Explosive Kunai Kunai spéSpecial fait pour contenir de la poudre dans son manche afin d'Kunai designed to hold gunpowder in the handle for exploser sur sa cible et ceux aux alentoion on target and surroundings. Faites attention lorsque vous vous en servez. TypeCareful handling is required! Class : Throwing Weapon PuissanceAtk : 50 PoidsWeight : 3 Propriétéerty : ? Niveau requisLevel Limit : 100 Id: (13311) Huuma Shadow Huuma Shuriken récemment sorti par l'aecently released by the Ninja Association Ninja. Son nom vient du métal dont il est fait qui ne reflete pas la lumière de la lune. Carries a nickname of Shadow for the special metal it was made from which doesnย’t reflect moonlight. STR+ 3. TypeClass : Huuma Shuriken PuissanceAtk : 170 PoidsWeight : 150 Niveau armeWeapon lvl : 3 Niveau rRequisre Level : 99 ProfessionApplicable Job : Ninja Class Id: (13312) Huuma Job Test Ne peut pas être échangéCannot trade this item with other players. Prototype de Huuma Shuriken being préparé par l'aepared by the Ninja Association Ninja. Encore auStill at the early stages of de expérivelopment and will et sa sortie n'est pas prévue pour tout de suite. Typehave to wait a while for actual commercial sales to start. Class : Huuma Shuriken PuissanceAtk : 0 PoidsWeight : 300 Niveau armeWeapon lvl : 4 Niveau requisRequire Level : 99 ProfessionApplicable Job : Ninja Class Id: (13313) Huuma Swirling Petal [2] Shuriken nommé à partir de pétales volants. On dit que vous vous sentez entouré d'un nuage de péamed after fluttering petals. They say it feels like you are surrounded by a cloud of petales quand vous utilisez cette armewhen using this weapon. MATK + 50. Augmente les dégâts deIncreases Swirling Petal damage by 20%. TypeClass : Huuma Shuriken PuissanceAtk : 150 PoidsWeight : 150 Niveau armeWeapon lvl : 3 Niveau requisRequire Level : 110 ProfessionApplicable Job : Ninja Class Id: (13314) Huuma Fluttering Snow Shuriken qui a deswith water propriétés d'eau. Des tempêtes de neige se produisent quand voerty. Snowstorm occurs when in us utilisez cette arme. MATK + 50. A une petite chance de lancer automatiquement-spell Snow Flake Draft n1Lv is activated by au 1 lorsque vous attaquezw rate in close range physiquement. (ou au niveau appris) Typecal attacks. (at the level learned) Class : Huuma Shuriken PuissanceAtk : 200 PoidsWeight : 150 Propriétéerty : Water Niveau armeWeapon lvl : 4 Niveau rRequisre Level : 110 ProfessionApplicable Job : Ninja Class Id: (13315) Huuma Thunderstorm Shuriken qui a deswith wind propriétés de vent. Aveugle leerty. Blinds ennemis avec du vent et de la pluiees' sight with rain and wind. MATK + 50. A une petite chance de lancerDarkness and automatiquement-spell Lightning Jolt niveau 1 lorsque vous attaquez1Lv is activated by a low rate in close range physiquement. (ou au niveau appris) Typecal attacks. (at the level learned) Class : Huuma Shuriken PuissanceAtk : 200 PoidsWeight : 150 Propriétéerty : Wind Niveau armeWeapon lvl : 4 Niveau requisRequire Level : 110 ProfessionApplicable Job : Ninja Class Id: (13316) Upg Huuma Shuriken [1] Shuriken renforcé par de l'coated with Oridecon and Gold mixed at du Ga golden ratio. Indestructible. Increases ATK +10 / MATK +5, et augmente l'attaque àand longue portée de range Physical Atk by 1% par forge. Si niveauer Refine level. Character Level 70+ : ATK increases additional +5 tous les 10 base level. Typefor every BaseLv increase of 10. Class : Huuma Shuriken PuissanceAtk : 55 PoidsWeight : 150 Niveau armeWeapon lvl : 3 Niveau requisRequire Level : 1 ProfessionApplicable Job : Ninja Class Id: (13317) TE WoE Huuma Ne peut pas être échangéCannot be traded with others. Rental Item MATK + 100. ** Effet supplémentaire en zonextra option available in WoE TE area Puissance des attaques physiqueshysical Attack Power +40% pour les joueufor player characters. LesPhysical attaques physiques peuvent provoquer l'altération d'étatcks have a high Bleeding chance. TypeClass: Magic Shuriken Atk: 80 PoidsWeight : 0 Niveau itemItem level : 3 Niveau rRequisre level : 40 ProfessionJob: Ninja Id: (13439) TE WoE Sword Ne peut pas être échangéCannot be traded with others. Rental Item MATK + 100. ** Effet supplémentaire en zonextra option available in WoE TE area Puissance des attaques physiqueshysical Attack Power +40% pour les joueufor player characters. LesPhysical attaques physiques peuvent provoquer l'altération d'étatcks have a high Poisoning chance. TypeClass: Sword Atk: 120 PoidsWeight : 0 Niveau iItem level : 3 Niveau rRequisre level : 40 ProfessionJob : Novice/Swordsman Classes/Merchant Classes/Thief Classes Id: (13440) Ceremonial Sword Too beautiful sword to use in real combat, it seems like a ceremonial sword for high class nobles. The small letter is carved but not be seen clearly. "Celebrate the wedding with beautiful sister, Nerious.R.Rainaย….? - Nerious.R.Rauven -" Class : Sword Attack : 60 Weight : 50 attribute : Saint Weapon Lv. : 1 Required Lv. : 1 Jobs : Novice/Swordmen/Magicians/Merchants/Thieves/ Id: (15023) Half Brynhild Rental Item Brynhild est l'une desis one of the valillantes V valkyries, et signifie 'L'armure du guerriemeaning 'The warrior's armor'. Augmente Niveau baseBase level*20 MHP. Augmente Niveau b increase. Base Lv*5 MSP increase. Attaque physiquePhysical attack power +5%, Attaque magiqueMagic attack power +5%. MDEF + 5 Impossible d'être poussé en arrière. Ne peut pas êtCannot be knocked back. Cannot be refined, forgé, ni détruit. Typeestroyed. Class : Armor Déefense : 60 PoidsWeight : 0 Niveau rRequisred Lv : 47 ProfessionJob : Touteall jobs Id: (15053) Special Ninja Suit Un nouvel équipement deNewly improved ninja amélioré selon les conseils desshoes which took into consideration the opinions of skilled ninjas les plus expérimentés. Plus léger et résitant. Lighter and durability of the textile is better than before. AGI +1 etand increases AGI +1 toutes les 3 forgesper 3 Refine. Additional AGI +2 si équippé avec Foxwith Applicable Job and For Armguard. TypeClass : Armor Déefense : 70 PoidsWeight : 120 Niveau rRequisre Level : 100 ProfessionApplicable Job : Ninja Class Id: (15054) Ninja Scale Armor [1] Une armure en écailles portée par un ninja léScale Armor told to be worn by a legendaire avec des attaquesry ninja who used unique ninja skills. Spéecialisé dans les coups de méléezed for close range Atk. MHP + 15%, MSP - 30%. Si équippé avecAdditional ATK +10%, STR +2 with Applicable Job and Wolf Armguard, ATK +10%, STR +2. TypeClass : Armor Déefense : 90 PoidsWeight : 180 Niveau requisRequire Level : 100 ProfessionApplicable Job : Ninja Class Id: (15055) Tenebris Latitantes [1] Armure spéor speciale faites pourly made to protéger lesect high ranking officiers de haut rang ninja. L'armure fait apparaitre unals from Ninja assassins. Armor creates a clone quand vous êtes attaqué pour troubler l'ennemiof the user when under Atk to trick the enemy. Additional AGI + 1. Peut lancer Illusion-Shadow niveau 1 quand vous êtesLv 1 activated at a certain rate when under physical attaqué. Si équippé avecck. Additional Total Flee +1, FLEE +10 with Applicable Job and Crescent Armguard Perfect Flee +1, FLEE +10 Type. Class : Armor Déefense : 60 PoidsWeight : 150 Niveau rRequisre Level : 100 ProfessionApplicable Job : Ninja Class Id: (15056) Special Ninja Suit [1] Un nouvel équipement deNewly improved ninja amélioré selon les conseils desshoes which took into consideration the opinions of skilled ninjas les plus expérimentés. Plus lég. Lighter and durability of the textile is better et résithant before. AGI +1 et 1. Increases AGI +1 toutes les 3 forgesper 3 Refine. Additional AGI +2 si équippé avec Foxwith Applicable Job and For Armguard. TypeClass : Armor Déefense : 70 PoidsWeight : 120 Niveau requisRequire Level : 100 ProfessionApplicable Job : Ninja Class Id: (15062) TE WoE Coat Ne peut pas être échangéCannot be traded with others. Rental Item MDEF + 15. ** Effet supplémentaire en zonextra option available in WoE TE area MAXHP + 250, MAXSP + 250. -10% damage dégâts reçus des joueureceived from player characters. RéFrost Resistance à Frost +25%. TypeClass : Armor Def : 15 PoidsWeight : 0 Niveau requisRequire level : 40 ProfessionJob : ToutesAll Id: (15063) TE WoE Mail Ne peut pas être échangéCannot be traded with others. Rental Item MDEF + 5. ** Effet supplémentaire en zonextra option available in WoE TE area MAXHP + 450, MAXSP + 50. -15% damage dégâts reçus des joueureceived from player characters. RéFrost Resistance à Frost +25%. TypeClass : Armor Def : 25 PoidsWeight : 0 Niveau requisRequire level : 40 ProfessionJob : Swordsman Classes/Merchant Classes Id: (15064) TE WoE Magic Coat Ne peut pas être échangéCannot be traded with others. Rental Item MDEF + 25. ** Effet supplémentaire en zonextra option available in WoE TE area MAXHP + 200, MAXSP + 300. -5% damage dégâts reçus des joueureceived from player characters. RéFrost Resistance à Frost +25%. TypeClass : Armor Def : 5 PoidsWeight : 0 Niveau requisRequire level : 40 ProfessionJob : Novice Classes/Mage Classes/Acolyte Classes/Soul Linker Id: (15067) Rune Suit Rental Item Ne peut pas être échangéCannot be traded with others. Spéecialement crée pour aider lesly made to help the membrers desof guildes à grandir, ce tenue stricte génère des vaguto grow, this formal suit generates spéeciales et augmente l'expérience d waves and increases your EXP reward from monsteres deby 10%. Si éWhen equippé aveced with a set of Rune Ring, Rune Suit, Mana Manteau, etand Mana Boots, vous pouvez obtenir jusqu'àyou can gain 30% d'expérience en plus desmore EXP from monstrers. TypeClass: Armor Def: 0 PoidsWeight : 0 Niveau requisRequire level : 1 Level Limit : 100 ProfessionJob : ToutesAll Id: (15089) Lounge Suit The suit usualy worn by Gentleman. Time adjusting ability due to the curse of twisted time. Atk speed increase (3% after Atk delay reduce), 3% after skill delay reduce, 3% sub casing time reduce. Atk speed increase (2% after Atk delay reduce) when refine level gets 7, 2% after skill delay reduce, 2% sub casing time reduce. Class : Armour Def : 40 Weight : 30 Req LvL : 80 Job : All except Novice Id: (16007) Ephemeral Mjolnir Une reproduction du légendaire marteau utilisé parA facsimile of the mighty hammer wielded by Thor, le dieu de la foudre. Augmente l'ASPDgod of thunder. Increases Attack Speed. Dex +50 , Str +20 TypeClass : Mace Propriété: erty:Wind Puissance d'attaqueAttack Strength: 350 PoidsWeight : 600 Weapon Level: 4 Niveau requisRequired Level : 95 ProfessionJob : Swordman/ and Merchant Classes Id: (16024) Quadrille [2] A powerful maceblunt with enormous steel head. 10% damage increase to Undead, Human, Earth element monsters. Class : MaceBlunt Atk : 165 Weight : 90 Weapon LvL : 4 Req LvL : 40 Job : Acolyte Id: (16025) TE WoE Mace Ne peut pas être échangéCannot be traded with others. Rental Item Indestructible. ** Effet supplémentaire en zonextra option available in WoE TE area Puissance des attaques physiqueshysical Attack Power +40% pour les joueufor player characters. LesPhysical attaques physiques peuvent provoquer l'altération d'étatcks have a high Freezing. Augmente la puiss chance des soins de. Heal Amount +5%. TypeClass : 7Blunt Weapon0 Atk : 120 PoidsWeight : 0 Niveau iItem level : 3 Niveau requisRequire level : 40 ProfessionJob: Novice/Swordsman Classes/Acolyte Classes/Merchant Classes Id: (17155) Upg Huuma Shuriken Box Ne peut pas être échangéCannot trade this item with other players. Box wite contenanth 1 Refined Shuriken inside. _ Shuriken renforcé par de l'coated with Oridecon and Gold mixed at du Ga golden ratio. Indestructible. Increases ATK +10 / MATK +5, et augmente l'attaque à longue portée deand long range Physical Atk by 1% par forge. Si niveauer Refine level. Character Level 70+ : ATK increases additional +5 tous les 10 base level. Typefor every BaseLv increase of 10. Class : Huuma Shuriken PuissanceAtk : 55 PoidsWeight : 150 Niveau armeWeapon lvl : 3 Niveau requisRequire Level : 1 ProfessionApplicable Job : Ninja Class _ CetThis item ne peut être remboursé quand ouvertwill be excluded from refunds once opened. Id: (18118) TE WoE Bow Ne peut pas être échangéCannot be traded with others. Rental Item ** Effet supplémentaire en zonextra option available in WoE TE area Puissance des attaques physiqueshysical Attack Power +40% pour les joueufor player characters. LesPhysical attaques physiques peuvent provoquer l'altération d'étatcks have a high Cursing chance. TypeClass: Bow Atk: 120 PoidsWeight : 0 Niveau itemItem level : 3 Niveau requisRequire level : 40 ProfessionJob: Archer Classes/Thief/Rogue Classes Id: (18732) TE WoE Cap Ne peut pas être échangéCannot be traded with others. Rental Item MDEF + 5. ** Effet supplémentaire en zone WoE TEAdditional TE Siege options ATK + 5, MATK + 5. Physical/La puissance de l'attaque magiqueMagic Attack Power +10% pour les joueufor player characters. RéFrost Resistance à Frost +25%. TypeClass : Helm Def : 5 PosiLocation : HautUpper PoidsWeight : 0 Niveau rRequisre level : 40 ProfessionJob : ToutesAll Id: (18733) TE WoE Bone Helm Ne peut pas être échangéCannot be traded with others. Rental Item ** Effet supplémentaire en zone WoE TEAdditional TE Siege options ATK + 10. Puissance des attaques physiqueshysical Attack Power +20% pour les joueufor player characters. RéFrost Resistance à Frost +25%. TypeClass : Helm Def : 10 PosiLocation : HautUpper PoidsWeight : 0 Niveau requisRequire level : 40 ProfessionJob : Swordsman Classes/Merchant Classes Id: (18734) TE WoE Magic eyes Ne peut pas être échangéCannot be traded with others. Rental Item MDEF + 5. ** Effet supplémentaire en zonextra option available in WoE TE area MATK + 10. La puissance de l'attaque magiqueMagic Attack Power 20% pour les joueufor player characters. RéFrost Resistance à Frost +25%. TypeClass : Helm Def : 5 PosiLocation : HautUpper PoidsWeight : 0 Niveau requisRequire level : 40 ProfessionJob : Novice Classes/Mage Classes/Acolyte Classes/Soul Linker Id: (18736) Unknown request Les yeux sontThe eyes are couverts ed in noir pourblack to conceal the préserver l'son's identité des gens. Typey. Class: Helm Def: 0 PosiLocation: Middlieu PoidsWeight: 10 ProfessionJob : ToutesAll Id: (18752) Cursed Book [1] A curssed magic book absorbing target's life and mental energy. When physical attacked, 4% chance of absorbing 4% damage as HP. (1% additional HP absorbing for each 2 refine level) When physical attacked, 1% chance of absorbing 1% damage as SP. (1% additional SP absorbing for each 3 refine level) When equipped, drains refine level amount of HP per each 5 seconds. Class : Helm Def : 3 Location : Upper Weight : 30 Req LvL : 99 Job : All 2nd job class except Novice Id: (18755) Feather Beret [1] Un chapeau de A premium-grande qualité qui va à tout le monde. La plume déhat that offers a great fit. The feather decorative va à merveille avec la couleuron nicely complements the sky bleue cielolor. MDEF +1. -10% damage dégâts reçus desreceived from Human monstrers Human. TypeClass : Helm Def : 1 PosiLocation : HautUpper PoidsWeight : 60 ProfessionJob: All except Novice Classes Id: (18773) Improved Finned Helm Known for a fish's fins looking helm protecting swordsmen, but keep in mind that you cannot breathe in water even if you equip it. MHP +300, additional MHP increases based on Base Level. Type : Head Gear Déefense : 5 Position : Middle PoidsWeight : 30 Niveau RequisRq Lvl : 65 ProfessionJob : Swordman et évolutions Id: (19543) Oliver Wolf Hood Couvre-chef en forme de loup. Utile pWolf face shaped fluffy hood item. Useful when your cannot sles insomniaquesep well. Classe : Costume EmplacementLocation : HautUpper PoidsWeight : 30 NIV rRequisred LV : 70 ProfessionJob : ToutesAll Id: (19545) C Boy's Cap Casquette noire pour les étudiantLousy black hat for school kids. Classe : Costume EmplacementLocation : HautUpper PoidsWeight : 10 NIV rRequisred LV : 100 ProfessionJob : ToutesAll Id: (19546) C Valkyrie Helm A Heaume de "lm of 'Battle Princess"' servantes Odin. Très bel objet à utiliser les ailes déployéesBeautiful decoration stands for open wide wing. Classe : Costume EmplacementLocation : HautUpper PoidsWeight : 10 NIV rRequisred LV : 100 ProfessionJob : ToutesAll Id: (19547) C Deviruchi Cap Copie du chapeau dut for Babe Devil Deviruchi. Ce couvre-chef sympa Easy and cute designed hat will given youtre très con alternative comfortable. Classe : Costume EmplacementLocation : HautUpper PoidsWeight : 10 NIV rRequisred LV : 100 ProfessionJob : ToutesAll Id: (19548) C Frog Cap CFrog god shapeau en forme de grenouille. Rien d'exceptionnel à son sujetd Hat. Just a routine Frog shaped hat you can consider. Classe : Costume EmplacementLocation : HautUpper PoidsWeight : 10 NIV rRequisred LV : 100 ProfessionJob : ToutesAll Id: (19550) C Blush A porter pour briller face à soWear this when you sa bien-aimé(e). Objet nécessaire pwant to look cute for your les personnages fans de modeover. Necessary item for pretty boys/girls... Classe : Costume EmplacementLocation : Middlieu PoidsWeight : 10 NIV rRequisred LV : 100 ProfessionJob : ToutesAll Id: (19552) C Centimental Flower Un petA lit pétale. Le monde entier paraît heureux et merveilleux flower leaf. The whole world seem pretty and happy. Classe : Costume EmplacementLocation : BasLow PoidsWeight : 10 NIV rRequisred LV : 100 ProfessionJob : ToutesAll Id: (19553) C Assassin Mask UnA dark masque noir pour lesk for assassins. Vous apaise égalementCalms you down well. Classe : Costume EmplacementLocation : BasLow PoidsWeight : 10 NIV rRequisred LV : 100 ProfessionJob : ToutesAll Id: (19554) C Hahoe Mask Un masque en forme de visage souriant deA smily face mask eastern style oriental, très bien sculpté. Vous donne la sensation d'être à la maisoned carefully. Makes you feel like home. Classe : Costume EmplacementLocation : Milieu Basddle Low PoidsWeight : 10 NIV rRequisred LV : 100 ProfessionJob : ToutesAll Id: (19577) 10th Anni Hat EU A hat celebrating the server 10th anniversary. ForDuring[/b] the event duration: All Stats +3, ASPD +1, ATK +5%, MATK +5%.[/color] Class : Costume Location : Upper Weight : 10 Required Level : 1 Job : All Id: (19585) C Feather Beret Un chapeau de A premium-grande qualité qui va à tout le monde. La plume déhat that offers a great fit. The feather decorative va à merveille avec la couleuron nicely complements the sky bleue ciel. Typeolor. Class: Costume Equipment PosiLocation: HautUpper PoidsWeight: 0 Niveau rRequisre level : 1 ProfessionJob : ToutesAll Id: (20702) TE WoE Muffler Ne peut pas être échangéCannot be traded with others. Rental Item MDEF + 5. ** Effet supplémentaire en zonextra option available in WoE TE La puissance de l'attaque p area Physique/magique est augmentée decal/Magic Attack Power +5% pour les joueufor player characters. RéFrost Resistance à Frost +25%. TypeClass : Garment Def : 5 PoidsWeight : 0 Niveau rRequisre level : 40 ProfessionJob : ToutesAll Id: (20703) TE WoE Cloak Ne peut pas être échangéCannot be traded with others. Rental Item ** Effet supplémentaire en zonextra option available in WoE TE area Puissance des attaques physiqueshysical Attack Power 10% pour les joueufor player characters. RéFrost Resistance à Frost +25%. TypeClass : Garment Def : 10 PoidsWeight : 0 Niveau rRequisre level : 40 ProfessionJob : Swordsman Classes/Merchant Classes Id: (20704) TE WoE Magic Cloak Ne peut pas être échangéCannot be traded with others. Rental Item MDEF + 5. ** Effet supplémentaire en zonextra option available in WoE TE area La puissance de l'attaque magiqueMagic Attack Power +10% pour les joueufor player characters. RéFrost Resistance à Frost +25%. TypeClass : Garment Def : 5 PoidsWeight : 0 Niveau rRequisre level : 40 ProfessionJob : Novice Classes/Mage Classes/Acolyte Classes/Soul Linker Id: (20709) Mana Mantle Rental Item Ne peut pas être échangéCannot be traded with others. Spéecialement crée pour aider lesly made to help the memberes desof guildes à grandir, ce tenue stricte génère des vaguto grow, this formal suit generates spéecial waves et augmente l'expérience desand increases your EXP reward from monstrers deby 10%. TypeClass: Garment Def: 0 PoidsWeight : 0 Niveau rRequisre level : 1 Level Limit : 100 ProfessionJob : ToutesAll Id: (21006) TE WoE TwoHand Sword Ne peut pas être échangéCannot be traded with others. Rental Item ** Effet supplémentaire en zonextra option available in WoE TE area Puissance des attaques physiqueshysical Attack Power +40% pour les joueufor player characters. LesPhysical attaques physiques peuvent provoquer l'altération d'étatcks have a high Bleeding chance. TypeClass: Two-handed Sword Atk: 150 PoidsWeight : 0 Niveau iItem level : 3 Niveau requisRequire level : 40 ProfessionJob : °Ë»ç°è¿­ Id: (22012) Mana Boots Rental Item Ne peut pas être échangéCannot be traded with others. Spéecialement crée pour aider lesly made to help the memberes desof guildes à grandir, ce tenue stricte génère des vaguto grow, this formal suit generates spéecial waves et augmente l'expérience desand increases your EXP reward from monstrers deby 10%. TypeClass: Shoes Def: 0 PoidsWeight : 0 Niveau rRequisre level : 1 Level Limit : 100 ProfessionJob : ToutesAll Id: (22515) Twisted Time Key A key curssed by time keeper's twisted time spell. Curses the time to go slower. Cool time : 60 seconds Req LvL : 100 Weight : 30 Id: (22540) Lux Anima Runestone Untradable with other accounts. Share one of the powers of Runestone belonging to the caster by exploding it with party members within 7x7 cells from him/herself. [List of Rune Buff able to be shared] Buff Duration : 60 secondes Millenium Shield / Refresh / Giant Gross / Stone Hard Skin / Vitality Activation / Abundance PoidsWeight : 10 [/SPOILER] Files Spoiler Alert: 2017-7-27data_txt.gpf data\default\idnum2itemdesctable.txt data\default\idnum2itemdisplaynametable.txt data\default\num2itemdesctable.txt data\default\num2itemdisplaynametable.txt data\english\idnum2itemdesctable.txt data\english\idnum2itemdisplaynametable.txt data\english\num2itemdesctable.txt data\english\num2itemdisplaynametable.txt data\french\idnum2itemdesctable.txt data\french\idnum2itemdisplaynametable.txt data\french\num2itemdesctable.txt data\french\num2itemdisplaynametable.txt data\german\idnum2itemdesctable.txt data\german\idnum2itemdisplaynametable.txt data\german\num2itemdesctable.txt data\german\num2itemdisplaynametable.txt data\idnum2itemdesctable.txt data\idnum2itemdisplaynametable.txt data\italian\idnum2itemdesctable.txt data\italian\idnum2itemdisplaynametable.txt data\italian\num2itemdesctable.txt data\italian\num2itemdisplaynametable.txt data\num2itemdesctable.txt data\num2itemdisplaynametable.txt data\spanish\idnum2itemdesctable.txt data\spanish\idnum2itemdisplaynametable.txt data\spanish\num2itemdesctable.txt data\spanish\num2itemdisplaynametable.txt data\turkish\idnum2itemdesctable.txt data\turkish\idnum2itemdisplaynametable.txt data\turkish\num2itemdesctable.txt data\turkish\num2itemdisplaynametable.txt 2017-7-27data_txt1.gpf data\default\idnum2itemresnametable.txt data\default\num2itemresnametable.txt data\english\idnum2itemresnametable.txt data\english\num2itemresnametable.txt data\french\idnum2itemresnametable.txt data\french\num2itemresnametable.txt data\german\idnum2itemresnametable.txt data\german\num2itemresnametable.txt data\idnum2itemresnametable.txt data\italian\idnum2itemresnametable.txt data\italian\num2itemresnametable.txt data\num2itemresnametable.txt data\spanish\idnum2itemresnametable.txt data\spanish\num2itemresnametable.txt data\turkish\idnum2itemresnametable.txt data\turkish\num2itemresnametable.txt 2017-7-28data_txt.gpf data\english\idnum2itemdesctable.txt data\english\num2itemdesctable.txt data\idnum2itemdesctable.txt data\italian\idnum2itemdesctable.txt data\italian\num2itemdesctable.txt data\num2itemdesctable.txt data\turkish\idnum2itemdesctable.txt data\turkish\num2itemdesctable.txt
  6. Files Spoiler Alert: 2017-7-20data_txt.gpf data\default\idnum2itemdesctable.txt data\english\idnum2itemdesctable.txt data\french\idnum2itemdesctable.txt data\german\idnum2itemdesctable.txt data\idnum2itemdesctable.txt data\italian\idnum2itemdesctable.txt data\spanish\idnum2itemdesctable.txt data\turkish\idnum2itemdesctable.txt
  7. Files Spoiler Alert: 2017-7-13data_txt.gpf data\default\idnum2itemdesctable.txt data\default\idnum2itemdisplaynametable.txt data\default\itemslotcounttable.txt data\default\num2itemdesctable.txt data\default\num2itemdisplaynametable.txt data\english\idnum2itemdesctable.txt data\english\idnum2itemdisplaynametable.txt data\english\itemslotcounttable.txt data\english\num2itemdesctable.txt data\english\num2itemdisplaynametable.txt data\french\idnum2itemdesctable.txt data\french\idnum2itemdisplaynametable.txt data\french\itemslotcounttable.txt data\french\num2itemdesctable.txt data\french\num2itemdisplaynametable.txt data\german\idnum2itemdesctable.txt data\german\idnum2itemdisplaynametable.txt data\german\itemslotcounttable.txt data\german\num2itemdesctable.txt data\german\num2itemdisplaynametable.txt data\idnum2itemdesctable.txt data\idnum2itemdisplaynametable.txt data\italian\idnum2itemdesctable.txt data\italian\idnum2itemdisplaynametable.txt data\italian\itemslotcounttable.txt data\italian\num2itemdesctable.txt data\italian\num2itemdisplaynametable.txt data\itemslotcounttable.txt data\num2itemdesctable.txt data\num2itemdisplaynametable.txt data\spanish\idnum2itemdesctable.txt data\spanish\idnum2itemdisplaynametable.txt data\spanish\itemslotcounttable.txt data\spanish\num2itemdesctable.txt data\spanish\num2itemdisplaynametable.txt data\turkish\idnum2itemdesctable.txt data\turkish\idnum2itemdisplaynametable.txt data\turkish\itemslotcounttable.txt data\turkish\num2itemdesctable.txt data\turkish\num2itemdisplaynametable.txt
  8. Files Spoiler Alert: 2017-6-27data_txt.gpf data\default\idnum2itemdesctable.txt data\default\num2itemdesctable.txt data\english\idnum2itemdesctable.txt data\english\num2itemdesctable.txt data\french\idnum2itemdesctable.txt data\french\num2itemdesctable.txt data\german\idnum2itemdesctable.txt data\german\num2itemdesctable.txt data\idnum2itemdesctable.txt data\italian\idnum2itemdesctable.txt data\italian\num2itemdesctable.txt data\luafiles514\lua files\datainfo\accessoryid.lub data\luafiles514\lua files\datainfo\accname.lub data\num2itemdesctable.txt data\spanish\idnum2itemdesctable.txt data\spanish\num2itemdesctable.txt data\turkish\idnum2itemdesctable.txt data\turkish\num2itemdesctable.txt 2017-6-29data_gm.gpf data\sprite\์•„์ดํ…œ\10์ฃผ๋…„ํฌ๋ง๋ชจ.act data\sprite\์•„์ดํ…œ\10์ฃผ๋…„ํฌ๋ง๋ชจ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_10์ฃผ๋…„ํฌ๋ง๋ชจ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_10์ฃผ๋…„ํฌ๋ง๋ชจ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_10์ฃผ๋…„ํฌ๋ง๋ชจ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_10์ฃผ๋…„ํฌ๋ง๋ชจ.spr data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\10์ฃผ๋…„ํฌ๋ง๋ชจ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\10์ฃผ๋…„ํฌ๋ง๋ชจ.bmp
  9. Added Item Spoiler Alert: Id: (19577) 10th Anni Hat EU A hat celebrating the server 10th anniversary. For the event duration: All Stats +3, ASPD +1, ATK +5%, MATK +5%. Class : Costume Location : Upper Weight : 10 Required Level : 1 Job : All Id: (23164) Granpa Speed potion A potion created and distributed by 10th anniversary NPC Granpa Boxter. No matter who you race with, you will pass everyone. Weight : 1 Id: (31052) C Alchemist Mask A protective mask that was used by Alchemists to protect from poisonous gas. Type : Costume Armor : 0 Location : Upper/Mid/Lower Weight : 0 Req. level : 1 Job : All Jobs Changed Item Spoiler Alert: Id: (12135) Green AleLager A wonderfully refreshing drink that may cause stumbling and regrettably hazy memories of the night before when drank in excess. Recovers 50% of Max HP and SP, but has a 10% chance of casting the Chaos effect on its user. _ Weight : 15 Files Spoiler Alert: 2017-6-13data_txt.gpf data\default\idnum2itemdesctable.txt data\default\idnum2itemdisplaynametable.txt data\default\num2itemdesctable.txt data\default\num2itemdisplaynametable.txt data\default\questid2display.txt data\english\idnum2itemdesctable.txt data\english\idnum2itemdisplaynametable.txt data\english\num2itemdesctable.txt data\english\num2itemdisplaynametable.txt data\english\questid2display.txt data\french\idnum2itemdesctable.txt data\french\idnum2itemdisplaynametable.txt data\french\num2itemdesctable.txt data\french\num2itemdisplaynametable.txt data\french\questid2display.txt data\german\idnum2itemdesctable.txt data\german\idnum2itemdisplaynametable.txt data\german\num2itemdesctable.txt data\german\num2itemdisplaynametable.txt data\german\questid2display.txt data\idnum2itemdesctable.txt data\idnum2itemdisplaynametable.txt data\italian\idnum2itemdesctable.txt data\italian\idnum2itemdisplaynametable.txt data\italian\num2itemdesctable.txt data\italian\num2itemdisplaynametable.txt data\italian\questid2display.txt data\luafiles514\lua files\datainfo\jobidentity.lua data\luafiles514\lua files\datainfo\jobname.lua data\luafiles514\lua files\datainfo\npcidentity.lua data\num2itemdesctable.txt data\num2itemdisplaynametable.txt data\questid2display.txt data\spanish\idnum2itemdesctable.txt data\spanish\idnum2itemdisplaynametable.txt data\spanish\num2itemdesctable.txt data\spanish\num2itemdisplaynametable.txt data\spanish\questid2display.txt data\turkish\idnum2itemdesctable.txt data\turkish\idnum2itemdisplaynametable.txt data\turkish\num2itemdesctable.txt data\turkish\num2itemdisplaynametable.txt data\turkish\questid2display.txt 2017-6-13data_txt1.gpf data\default\idnum2itemresnametable.txt data\default\num2itemresnametable.txt data\english\idnum2itemresnametable.txt data\english\num2itemresnametable.txt data\french\idnum2itemresnametable.txt data\french\num2itemresnametable.txt data\german\idnum2itemresnametable.txt data\german\num2itemresnametable.txt data\idnum2itemresnametable.txt data\italian\idnum2itemresnametable.txt data\italian\num2itemresnametable.txt data\num2itemresnametable.txt data\spanish\idnum2itemresnametable.txt data\spanish\num2itemresnametable.txt data\sprite\์•„์ดํ…œ\์—ฐ๊ธˆ์ˆ ์‚ฌ๋งˆ์Šคํฌ.act data\sprite\์•„์ดํ…œ\์—ฐ๊ธˆ์ˆ ์‚ฌ๋งˆ์Šคํฌ.spr data\sprite\์•„์ดํ…œ\ํ• ๋ฐฐ์Šคํ”ผ๋“œํฌ์…˜.act data\sprite\์•„์ดํ…œ\ํ• ๋ฐฐ์Šคํ”ผ๋“œํฌ์…˜.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์—ฐ๊ธˆ์ˆ ์‚ฌ๋งˆ์Šคํฌ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์—ฐ๊ธˆ์ˆ ์‚ฌ๋งˆ์Šคํฌ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์—ฐ๊ธˆ์ˆ ์‚ฌ๋งˆ์Šคํฌ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์—ฐ๊ธˆ์ˆ ์‚ฌ๋งˆ์Šคํฌ.spr data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์—ฐ๊ธˆ์ˆ ์‚ฌ๋งˆ์Šคํฌ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํ• ๋ฐฐ์Šคํ”ผ๋“œํฌ์…˜.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์—ฐ๊ธˆ์ˆ ์‚ฌ๋งˆ์Šคํฌ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํ• ๋ฐฐ์Šคํ”ผ๋“œํฌ์…˜.bmp data\turkish\idnum2itemresnametable.txt data\turkish\num2itemresnametable.txt 2017-6-20data_txt.gpf data\default\idnum2itemdesctable.txt data\default\idnum2itemdisplaynametable.txt data\default\num2itemdesctable.txt data\default\num2itemdisplaynametable.txt data\english\idnum2itemdesctable.txt data\english\idnum2itemdisplaynametable.txt data\english\num2itemdesctable.txt data\english\num2itemdisplaynametable.txt data\french\idnum2itemdesctable.txt data\french\idnum2itemdisplaynametable.txt data\french\num2itemdesctable.txt data\french\num2itemdisplaynametable.txt data\german\idnum2itemdesctable.txt data\german\idnum2itemdisplaynametable.txt data\german\num2itemdesctable.txt data\german\num2itemdisplaynametable.txt data\idnum2itemdesctable.txt data\idnum2itemdisplaynametable.txt data\italian\idnum2itemdesctable.txt data\italian\idnum2itemdisplaynametable.txt data\italian\num2itemdesctable.txt data\italian\num2itemdisplaynametable.txt data\luafiles514\lua files\datainfo\accessoryid.lua data\luafiles514\lua files\datainfo\accname.lua data\num2itemdesctable.txt data\num2itemdisplaynametable.txt data\spanish\idnum2itemdesctable.txt data\spanish\idnum2itemdisplaynametable.txt data\spanish\num2itemdesctable.txt data\spanish\num2itemdisplaynametable.txt data\turkish\idnum2itemdesctable.txt data\turkish\idnum2itemdisplaynametable.txt data\turkish\num2itemdesctable.txt data\turkish\num2itemdisplaynametable.txt 2017-6-20data_txt1.gpf data\default\idnum2itemresnametable.txt data\default\num2itemresnametable.txt data\english\idnum2itemresnametable.txt data\english\num2itemresnametable.txt data\french\idnum2itemresnametable.txt data\french\num2itemresnametable.txt data\german\idnum2itemresnametable.txt data\german\num2itemresnametable.txt data\idnum2itemresnametable.txt data\italian\idnum2itemresnametable.txt data\italian\num2itemresnametable.txt data\num2itemresnametable.txt data\spanish\idnum2itemresnametable.txt data\spanish\num2itemresnametable.txt data\sprite\์•„์ดํ…œ\10์ฃผ๋…„ํฌ๋ง๋ชจ.act data\sprite\์•„์ดํ…œ\10์ฃผ๋…„ํฌ๋ง๋ชจ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_10์ฃผ๋…„ํฌ๋ง๋ชจ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_10์ฃผ๋…„ํฌ๋ง๋ชจ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_10์ฃผ๋…„ํฌ๋ง๋ชจ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_10์ฃผ๋…„ํฌ๋ง๋ชจ.spr data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\10์ฃผ๋…„ํฌ๋ง๋ชจ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\10์ฃผ๋…„ํฌ๋ง๋ชจ.bmp data\turkish\idnum2itemresnametable.txt data\turkish\num2itemresnametable.txt
  10. Changed Item Spoiler Alert: Files Spoiler Alert: 2017-6-16data_txt1.gpf data\LuaFiles514\Lua Files\Datainfo\AccessoryId.lub data\LuaFiles514\Lua Files\Datainfo\AccName.lub
  11. Added Item Spoiler Alert: Id: (17611) Costama Steampunk CostamaEgg39 Weight : 1 Id: (17635) Costama Holy Darkness II Costama40 Weight : 1 Id: (17638) Costama Characters CostamaEgg41 Weight : 1 Id: (17641) Costama NewYear II CostamaEgg42 Weight : 1 Id: (17661) Costama Gothic II CostamaEgg43 Weight : 1 Id: (20035) C Blue Rose Of Miracle A blue rose that can never exist. This is a total dream to make it to geneticists. Class : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : All Id: (20037) C Owlduke's Silk Hat A costume which is patterned after a silk hat of Owlduke. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20062) C Angel Stairs A fantastic weather phenomenon that the sun's rays streamed through the gap in the clouds. It is called "Angel's stairs". Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20374) C Mechanical Plant Hat A hat with ornamentations combined the machine and plant. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20375) C Ignis Cap Ignis's favorite Cap whose is a exceptional blacksmith. He is said that he has the abilitiy to process any materials. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20376) C Memories Of Lovers A part left by a machine doll in sorrow for the death of its owner. It is full of what they loved. Class : Costume Defense : 0 Location : Middle Weight : 0 Required Level : 1 Job : All Id: (20377) C Flying Helmet Fly high and easy to find dangerous spot. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20378) C Sky Helm Schwartzvald's pilot helm. It holds a symbolic meaning instead of functional sides. Class : Costume Defense : 0 Location : Upper/Mid/Bottom Weight : 0 Required Level : 1 Job : All Id: (20379) C PocketWatch Hair Ornament A costume hair ornament made with a faded pocket watch. It will be loved as a hair ornament from now on even though the hand of the clock already stopped. Class : Costume Defense : 0 Location : Middle Weight : 0 Required Level : 1 Job : All Id: (20380) C Mech Feather Hairband A costume hairband with wing-shaped machine. It is combined parts from different machines so that it gives a warm feeling of handicrafts. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20381) C Steampunk Hat A retro costume hat which is aware of Steampunk. A teddy bear led to the nostalgic design lives in the hat. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20382) C Silversniper Doll A costume doll modeled after FAW Silver Sniper, a fixed stand alone weapon. This is doll, so it can't deal ranged attacks even if you install on the ground. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20383) C Magicdecoy Doll A costume doll modeled after FAW Magic Decoy, a fixed stand alone weapon. This is doll, so it can't deal magical attacks even if you install on the ground. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20400) C Ictus' Rosario A Baptized gold rosario. Class : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : All Id: (20401) C Angel Spirit Guides A costume chain modeled after the shiny ring on angel's head. Its wearer feels amplified blessing from angels. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20402) C Holy Klobuk Only high class bishop is allowed to wear this hat at the eastern church. It drives out an evil spirit with leaders' devine power of many generations. Class : Defense : 0 Location : Upper/Mid Weight : 0 Required Level : 1 Job : All Id: (20403) C Drooping Dolor Hat Doll-hat which resembles 'Dolor of Thanatos'. People say that this doll speaks. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20404) C Blessing Of Angels A costume beam of light surrounded by angel's blessing. A beam of light with full of happiness descending from heaven is soft and comfortable. Class : Costume Defense : 0 Location : Middle Weight : 0 Required Level : 1 Job : All Id: (20405) C Eremes Scarf Bright red costume scarf which is torn in tatters. It looks a lot like Eremes' scarf, whose there is many eyewithnessers at bio lab. Class : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : All Id: (20406) C Commandments Of Chain it may make Bearers of this chain think [Thinking of the biggest mistake of my life, I made a promise not to do it again deep in the heart] ... but the authenticity of the statement could not be proved. Once a year, At the heart of Mjolnir mountaion, there is a rumor that [The saddest regret championship] is held by a lover of this item in secret. the people who use this item any way must be the adventurer who doesn't repeat failure and do try to make it a steppingstone to success. Class : Costume Defense : 0 Location : Middle Weight : 0 Required Level : 1 Job : All Id: (20407) C Red Subject Aura Unknown aura that wrapped your body. Class : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : All Id: (20408) C Bloody Light and Darkness Crown [Let me show you that I make angels and devils obey...] Since the heart of wearer with light and darkness crown is contaminated, white and noble wings of the crown are changed to black and abyss wings. This crown can be called "Reuiem Tiara". Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20409) C There Isย… Something Nothing to change even after puttion on. It chills blood for some reason though Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20411) C Glaris Doll Hat So hot! A headgear with the figure of Kafra Glaris! Fascinated by her mature appearance, her advocates call her a teacher. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20412) C Tayelin Doll Hat So hot! A headgear with the figure of Kafra Tayelin! She is such an active and hard-working lady. So she became the most favorite Kafra among users. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20413) C Piamette Hairband Children's favorite Isabella's brown hat. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20414) C Crown Of Deceit A deceptive crown that was once used to summon monsters. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20415) C Goddess of Victory(Blue) A helm modeled after the goddess of victory. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20429) C Piamette BowTie A costume bow tie motivated by the ribbon worn by Piamette. Its chic color matches well with a variety of clothes. Class : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : All Id: (20430) C Loyal Servant of Morocc A costume that imitating the protection aura of Devil Morocc. Because Devil Morocc had summoned his servant before he revived as a perfect body, it looks as a skull at the crossroads of life and death. Class : Costume Defense : 0 Location : Middle Weight : 0 Required Level : 1 Job : All Id: (20431) C Maggiestein Head Dress A costume head dress of the same design with Maggie Stein's hair ornament. A fancy head dress with a ribbon and frills. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20432) C Khalitzburg Knight Helm A costume helm motivated by the helm worn by Khalitzburg Knights. Khalitzburg knights are made up of women, and said they protected Glast Heim with Hugin Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20433) C Louise Red Hat A costume hat of the same design with Louise's favorite hat. It is good for Christmas costumes because of its huge pompoms. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20435) C Camellia Hair Pin A camellia hair pin as white as snow. People who are possessed by its beauty keep looking for it. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20436) C Angeling Knitted Cap A knitted cap with an object of Angeling. It allows wearers to feel happy. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20437) C Drooping Cherry Blossom Hairband A graceful hair pin modeled after drooping cherry blossoms. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20438) C Abacus In Mouth An wondeful abacus which has an ability to grasp product value at a look. Class : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : All Id: (20439) C Glow Of New Year A happy costume beam of light expressing the first sunrise of a year. Since the first sunrise is said that the greatest blessing descended upon it, there is a custom that you give thanks to GOD for last year and pray for health and happiness of this year. Class : Costume Defense : 0 Location : Middle Weight : 0 Required Level : 1 Job : All Id: (20440) C Tone Of Gold A miraculous costume bell that you can hear beautiful tone of bell. It looks great with animal ear ornaments. Class : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : All Id: (20441) C Large Ribbon Muffler(Red) Large costume muffler tied up a ribbon. It is must-have item in winter so that you could feel warm. Class : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : All Id: (20442) C RW Mochiring Hat Cute hat with a mochi snowman on top! It is modeled after the rumor of Red-White Mochi Tower that you can often see at a specific area. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20460) C Thornbush Hairband A hairband which is made with strong magical thornbush grown at the top of a tower Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20461) C 93 BloodyWing Wings which is forced to be solidfied. A dribble of blood is fatal to for plant but it is harmless to humans. Class : Costume Defense : 0 Location : Middle Weight : 0 Required Level : 1 Job : All Id: (20462) C Cat Ears Cape A cute cape with soft cat ears. Let's enjoy the feeling of being a black cat with this soft touch. Class : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : All Id: (20463) C Two Tone Beret A costum hat which is inspired by two-tone cookies. The designer, a ribbon mania, said like this. [To have Ribborns or Two-tone cookies, that is the question.] Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20464) C Monochrome RibbonHat A costume which is composed of a hat and ribbons in black and white color. Various ribborns are decorated splendidly. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20465) C Glasses Without Lens A costume glasses without lens. Because it doesn't have lens, you don't need to worry about steam. Class : Costume Defense : 0 Location : Middle Weight : 0 Required Level : 1 Job : All Id: (20466) C Crimson Ribbon A costume ribbon made with bright red fabric. People praise the balance between simple design and the fancy color. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20467) C Elemental Crown A crown that has been blessed by a Fairy. It is said to allow the wearer to read the flow of nature. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (20508) C Poster Girl Hat It looks like a normal doll. But when you sit down and turn your head, she helps you sell items with several signs. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (24072) Big Armor Shadow An armor worn on top of normal armor for additional DEF. Can be equipped alone but needs a set to have any effect. - 2% DMG reduction from Big sized monsters. When the upgrade level reaches 7, additional - 1% DMG reduction from Big sized monsters. When the upgrade level reaches 9, additional - 1% DMG reduction from Big sized monsters. If the set consisting of the Big Armor Shadow and Big Weapon Shadow is worn together, MaxHP + 1%, MaxSP + 1%. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24073) Medium Armor Shadow An armor worn on top of normal armor for additional DEF. Can be equipped alone but needs a set to have any effect. - 2% DMG reduction from Medium sized monsters. When the upgrade level reaches 7, additional - 1% DMG reduction from Medium sized monsters. When the upgrade level reaches 9, additional - 2% DMG reduction from Medium sized monsters. If the set consisting of the Medium Armor Shadow and Medium Weapon Shadow is worn together, MaxHP + 1%, MaxSP + 1%. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24074) Small Armor Shadow An armor worn on top of normal armor for additional DEF. Can be equipped alone but needs a set to have any effect. - 2% DMG reduction from Small sized monsters. When the upgrade level reaches 7, additional - 1% DMG reduction from Small sized monsters. When the upgrade level reaches 9, additional - 2% DMG reduction from Small sized monsters. If the set consisting of the Small Armor Shadow and Small Weapon Shadow is worn together, MaxHP + 1%, MaxSP + 1%. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24075) Big Weapon Shadow A glove equipped on wearer's hand to draw his/her potential ability. + 2% DMG to Big sized monsters. When the upgrade level reaches 7, additional + 1% DMG to Big sized monsters. When the upgrade level reaches 9, additional + 2% DMG to Big sized monsters. If the set consisting of the Big Armor Shadow and Big Weapon Shadow is worn together, MaxHP + 1%, MaxSP + 1%. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24076) Medium Weapon Shadow A glove equipped on wearer's hand to draw his/her potential ability. + 2% DMG to Medium sized monsters. When the upgrade level reaches 7, additional + 1% DMG to Medium sized monsters. When the upgrade level reaches 9, additional + 2% DMG to Medium sized monsters. If the set consisting of the Medium Armor Shadow and Medium Weapon Shadow is worn together, MaxHP + 1%, MaxSP + 1%. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24077) Small Weapon Shadow A glove equipped on wearer's hand to draw his/her potential ability. + 2% DMG to Small sized monsters. When the upgrade level reaches 7, additional + 1% DMG to Small sized monsters. When the upgrade level reaches 9, additional + 2% DMG to Small sized monsters. If the set consisting of the Small Armor Shadow and Small Weapon Shadow is worn together, MaxHP + 1%, MaxSP + 1%. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24078) Spiritual Weapon Shadow A glove equipped on wearer's hand to draw his/her potential ability. SP Regen. + 5%. When the upgrade level reaches 7, additional SP Regen. + 5%. When the Spiritual (Weapon, Earring, Pendant) Shadow Set is worn together 1% SP Stolen per Physical DMG with 1% chance. Additional 1% SP stolen per Physical DMG for every 10 upgrade levels in total. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24079) Spiritual Earring Shadow A sacred earring which is believed to protect it's wearer. It also draws the wearer's potential abilities. SP + 50. When the upgrade level reaches 7, MSP + 1%. When the Spiritual (Weapon, Earring, Pendant) Shadow Set is worn together 1% SP Stolen per Physical DMG with 1% chance. Additional 1% SP stolen per Physical DMG for every 10 upgrade levels in total. Class : Shadow Armor Location : Earring Weight : 0 Required Level : 1 Job : All Id: (24080) Spiritual Pendant Shadow A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. MSP + 1%. When the upgrade level reaches 7, additional MSP + 1%. When the Spiritual (Weapon, Earring, Pendant) Shadow Set is worn together 1% SP Stolen per Physical DMG with 1% chance. Additional 1% SP stolen per Physical DMG for every 10 upgrade levels in total. Class : Shadow Armor Location : Pendant Weight : 0 Required Level : 1 Job : All Changed Item Spoiler Alert: Id: (1192) P.Eden Group Slayer1 I A two-handed sword that is made by the Eden Group for a beginner Swordman. Cannot be upgraded. Class : Two-handed Sword Attack : 162 Weight : 0 Weapon Level : 2 Required Level : 26 Job : Swordman Class Id: (1193) P.Eden Group Slayer2 II A two-handed sword that is made by the Eden Group. It is suitable for intermediates who have more experience handling two-handed swords. Cannot be upgraded. Class : Two-handed Sword Attack : 185 Weight : 0 Weapon Level : 2 Required Level : 40 Job : Swordman Class Id: (1650) P.Eden Group Staff1 I A staff that is made by Paradise Team itself. A basic item for a beginning magician. INT + 2 , MATK + 125 Cannot be upgraded. Class : Staff Attack : 60 Weight : 0 Weapon Level : 2 Required Level : 26 Job : Magician Class/Acolyte Class Id: (1651) P.Eden Group Staff2 II A staff that is made by Paradise Team itself. A basic item for a beginning magician. INT + 3, MATK + 150 Cannot be upgraded. Class : Staff Attack : 60 Weight : 0 Weapon Level : 2 Required Level : 26 Job : Magician Class/Acolyte Class Id: (1747) P.Bow1Eden Group Bow I A bow that is made by Paradise Team itself. It's remodeled for a person who seeks for first archer. Cannot be upgraded. Class : Bow Attack : 82 Weight : 0 Weapon Level : 2 Required Level : 26 Job : Archer Class/Thief/Rogue Id: (1748) P.Bow2Eden Group Bow II A rich bow that is made by Paradise Team itself. It is suitable for intermediates who have handled a bow before. cannot be upgraded. Class : Bow Attack : 120 Weight : 0 Weapon Level : 2 Required Level : 40 Job : Archer Class/Thief/Rogue Id: (1990) Floral Mic Of IAigu [2] IGU's whip plus microphone. It looks a bit menacing. Moonlit Serenade consumes -SP 20. Arrow Vulcan damage +200% when equipped with IGU's Floral Bracelet. Class: Whip ATK: 160 Weight: 100 Weapon Level: 4 Required Level: 130 Equip To: Wanderer Id: (2989) Floral Bracelet Of IAigu [1] IGU's flower bracelet. Decreases Floating Casting Time for all skills by 25%. Class: Accessory DEF: 0 Weight: 10 Required Level: 130 Equip To: Wanderer Id: (11607) Sweet Crepe Fresh fruit and whip cream wrapped with thin dough. Recovers various status damage(Poison, Curse, Silence, Confusion, Darkness, Hallucination). Weight : 10 Id: (13050) P.Eden Group Dagger1 I A practical dagger that is made by Paradise Team itself. It would be helpful at the beginning. MATK + 60 cannot be upgraded. Class : Dagger Attack : 124 Weight : 0 Weapon Level : 2 Required Level : 26 Job : Novice/Swordman Class/Magician Class/Archer Class/Merchant Class/Thief Class/Soul Linker/Ninja Id: (13051) P.Eden Group Dagger2 II A practical dagger that is made by Paradise Team itself. It's suitable for an intermediate who has handled a dagger before. MATK + 70 cannot be upgraded. Class : Dagger Attack : 158 Weight : 0 Weapon Level : 2 Required Level : 40 Job : Novice/SwordmanWeapon Class/Magician Weapon Class/Archer Weapon Class/Merchant Weapon Class/Thief Weapon Class Id: (13112) P.Eden Group Revolver1 I A revolver that is made by Paradise Team itself., For anyone who is a Gunslinger can handle it. Hit-5. cannot be upgraded. Class : Pistol Attack : 44 Weight : 0 Weapon Level : 2 Required Level : 26 Job : Gunslinger Id: (13113) P.Eden Group Revolver2 II A revolver that is made by Paradise Team itself. It's suitable for an intermediate. Hit-5. cannot be upgraded. Class : Pistol Attack : 60 Weight : 0 Weapon Level : 2 Required Level : 40 Job : Gunslinger Id: (13423) P.Eden Group Sabre1 I A one-hand sword that is made by Paradise Team itself. A weapon that can be used by anyone easily. cannot be upgraded. Class : Sword Attack : 147 Weight : 0 Weapon Level : 2 Required Level : 26 Job : SwordmanWeapon Class/Merchant Weapon Class/Thief Weapon Class Id: (13424) P.Eden Group Sabre2 II A one-handed sword that is made by Paradise Team itself. It's suitable for an intermediate. cannot be upgraded. Class : Sword Attack : 170 Weight : 0 Weapon Level : 2 Required Level : 40 Job : SwordmanWeapon Class/Merchant Weapon Class/Thief Weapon Class Id: (16004) P.Eden Group Mace1 I A beginner's mace that is made by the Paradise Team exclusively. cannot be upgraded. Class : Mace Attack : 142 Weight : 0 Weapon Level : 2 Required Level : 26 Job : Swordman Class/Acolyte Class/Merchant Weapon Class Id: (16005) P.Eden Group Mace2 II A mace that is made by the Paradise Team. cannot be upgraded. Class : Mace Attack : 163 Weight : 0 Weapon Level : 2 Required Level : 40 Job : Swordman Class/Acolyte Class/Merchant Weapon Class Id: (16014) Eden Group Mace3 III A mace that is made by the Eden Group. It's suitable for an experienced mace wielder. Cannot be upgraded. Class : Mace Attack : 172 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs : Swordman / Acolyte / Merchant Class Id: (18106) Eden Group Bow3 III A rich bow that is made by the Eden Group. It is suitable for advanced level adventurers who know how to handle a bow. Cannot be upgraded. Class : Bow Attack : 140 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs : Archer Class / Thief / Rogue Id: (19683) Costume Sweet Candy The sweetest yummy candy for good children. Class : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : all Jobs Id: (22035) Hero Nependesthes Shoes [1] Made of Nepenthes leaves, a known muscle relaxant, these shoes help you cast skills quickly. Floating Casting Time -10%. Additional -5% when Upgraded to +8. After that, additional -1% every Upgrade level. Additional -3% when Upgraded to +11. After that, additional -3% every Upgrade level (up to +13). Class: Shoes DEF: 10 Weight: 30 Required Level: 160 Equip To: All Classes Id: (22991) Soccer Cake Item will be removed after the event Period Restore 10% of HP/SP. Cast Seismic Weapon Level 1 on self. Weight : 1 Id: (23045) Mont Blanc Cake Item will be removed after the event Period 20% HP/SP recovery when using the item. Cast Attention Concentrate Level 5. Weight : 5 Id: (23079) Strawberry Cream Cake Item will be removed after the event Period 10% HP/SP recovery when using the item. Cast Assumpio Level 3 on self. Weight : 1 Id: (23259) Strawberry Cream Cupcake A cupcake made with fresh strawberry above soft whip cream. 5% SP recovery when using the item, Level 5 blessing effect to character. Weight : 10 Id: (23260) Fruit Parfait Sweet desert made with icecream, whip cream, syrup, and bunch of fresh fruits all together. Sweet as it is, feels the guilty of this devil's taste. [If it's tasty, then 0 calorie] 20% HP recovery when using the item, Weight : 10 Id: (23261) Chewy Macaroon Small round meringue crust cookie with jam and cream inside. Crispy outside, soft and moist inside. 5% HP recovery when using the item, Level 5 Angelus skill to userself. Weight : 10 Id: (25290) Sweets Festival Coin Celebration coin for Sweets Festival. Can exchange with sweet treats from Sweets Shop. Item will be removed after the event Period. Weight : 0 Id: (25291) Product Chocolate This item cannot be traded with others. Factory made chocolate using cocoa bean. Need to deliver this to Sweets shop. Item will be removed after the event Period. Weight : 0 Id: (25292) Stolen Cocoa Bean Dried product of fermented cocoa seed. Needed from Charles' chocolate factory. Item will be removed after the event Period. Weight : 0 Id: (31195) Costume Mini Chocolate Hat Sweet chocolate decorated cutey hat. This is not for eating~! 7% extra EXP gain from monster during Event Period. Class : Costume Def : 0 Location : Upper Weight : 0 Required lvl : 1 Job : All Files Spoiler Alert: 2017-5-30data_txt.gpf data\default\idnum2itemdesctable.txt data\default\idnum2itemdisplaynametable.txt data\default\num2itemdesctable.txt data\default\num2itemdisplaynametable.txt data\english\idnum2itemdesctable.txt data\english\idnum2itemdisplaynametable.txt data\english\num2itemdesctable.txt data\english\num2itemdisplaynametable.txt data\french\idnum2itemdesctable.txt data\french\idnum2itemdisplaynametable.txt data\french\num2itemdesctable.txt data\french\num2itemdisplaynametable.txt data\german\idnum2itemdesctable.txt data\german\idnum2itemdisplaynametable.txt data\german\num2itemdesctable.txt data\german\num2itemdisplaynametable.txt data\idnum2itemdesctable.txt data\idnum2itemdisplaynametable.txt data\italian\idnum2itemdesctable.txt data\italian\idnum2itemdisplaynametable.txt data\italian\num2itemdesctable.txt data\italian\num2itemdisplaynametable.txt data\luafiles514\lua files\datainfo\accessoryid.lub data\luafiles514\lua files\datainfo\accname.lub data\luafiles514\lua files\hateffectinfo\hateffectinfo.lub data\num2itemdesctable.txt data\num2itemdisplaynametable.txt data\spanish\idnum2itemdesctable.txt data\spanish\idnum2itemdisplaynametable.txt data\spanish\num2itemdesctable.txt data\spanish\num2itemdisplaynametable.txt data\turkish\idnum2itemdesctable.txt data\turkish\idnum2itemdisplaynametable.txt data\turkish\num2itemdesctable.txt data\turkish\num2itemdisplaynametable.txt 2017-5-30data_txt1.gpf data\default\idnum2itemresnametable.txt data\default\num2itemresnametable.txt data\english\idnum2itemresnametable.txt data\english\num2itemresnametable.txt data\french\idnum2itemresnametable.txt data\french\num2itemresnametable.txt data\german\idnum2itemresnametable.txt data\german\num2itemresnametable.txt data\idnum2itemresnametable.txt data\italian\idnum2itemresnametable.txt data\italian\num2itemresnametable.txt data\num2itemresnametable.txt data\spanish\idnum2itemresnametable.txt data\spanish\num2itemresnametable.txt data\sprite\์•„์ดํ…œ\rtc3๋“ฑ์ „์šฉ.act data\sprite\์•„์ดํ…œ\rtc3๋“ฑ์ „์šฉ.spr data\sprite\์•„์ดํ…œ\rtc์šฐ์Šน์ž์ „์šฉ.act data\sprite\์•„์ดํ…œ\rtc์šฐ์Šน์ž์ „์šฉ.spr data\sprite\์•„์ดํ…œ\๊ฐ„ํŒ์†Œ๋…€๋ชจ์ž.act data\sprite\์•„์ดํ…œ\๊ฐ„ํŒ์†Œ๋…€๋ชจ์ž.spr data\sprite\์•„์ดํ…œ\๊ณ ์–‘์ด๊ท€์ผ€์ดํ”„.act data\sprite\์•„์ดํ…œ\๊ณ ์–‘์ด๊ท€์ผ€์ดํ”„.spr data\sprite\์•„์ดํ…œ\๊ธˆ๋น›์Œ์ƒ‰.act data\sprite\์•„์ดํ…œ\๊ธˆ๋น›์Œ์ƒ‰.spr data\sprite\์•„์ดํ…œ\๊ธˆ์ œ์˜์‚ฌ์Šฌ.act data\sprite\์•„์ดํ…œ\๊ธˆ์ œ์˜์‚ฌ์Šฌ.spr data\sprite\์•„์ดํ…œ\๊ธฐ๊ณ„๊นƒํ„ธํ—ค์–ด๋ฐด๋“œ.act data\sprite\์•„์ดํ…œ\๊ธฐ๊ณ„๊นƒํ„ธํ—ค์–ด๋ฐด๋“œ.spr data\sprite\์•„์ดํ…œ\๊ธฐ๊ณ„์‹๋ฌผ๋ชจ์ž.act data\sprite\์•„์ดํ…œ\๊ธฐ๊ณ„์‹๋ฌผ๋ชจ์ž.spr data\sprite\์•„์ดํ…œ\๋ Œ์ฆˆ์—†๋Š”ํŒจ์…˜์•ˆ๊ฒฝ.act data\sprite\์•„์ดํ…œ\๋ Œ์ฆˆ์—†๋Š”ํŒจ์…˜์•ˆ๊ฒฝ.spr data\sprite\์•„์ดํ…œ\๋ฃจ์ด์ œ๋นจ๊ฐ„๋ชจ์ž.act data\sprite\์•„์ดํ…œ\๋ฃจ์ด์ œ๋นจ๊ฐ„๋ชจ์ž.spr data\sprite\์•„์ดํ…œ\๋งˆ๊ธฐ์Šคํ‹ดํ—ค๋“œ๋“œ๋ ˆ์Šค.act data\sprite\์•„์ดํ…œ\๋งˆ๊ธฐ์Šคํ‹ดํ—ค๋“œ๋“œ๋ ˆ์Šค.spr data\sprite\์•„์ดํ…œ\๋งค์ง๋ฐ์ฝ”์ด์ธํ˜•.act data\sprite\์•„์ดํ…œ\๋งค์ง๋ฐ์ฝ”์ด์ธํ˜•.spr data\sprite\์•„์ดํ…œ\๋ฉ”๋ชจ๋ฆฌ์˜ค๋ธŒ๋Ÿฌ๋ฒ„์Šค.act data\sprite\์•„์ดํ…œ\๋ฉ”๋ชจ๋ฆฌ์˜ค๋ธŒ๋Ÿฌ๋ฒ„์Šค.spr data\sprite\์•„์ดํ…œ\๋ชจ๋…ธํฌ๋กฌ๋ฆฌ๋ณธํ–‡.act data\sprite\์•„์ดํ…œ\๋ชจ๋…ธํฌ๋กฌ๋ฆฌ๋ณธํ–‡.spr data\sprite\์•„์ดํ…œ\๋ฐ”์ด์˜ฌ๋ ›์Šคํฌ๋กค.act data\sprite\์•„์ดํ…œ\๋ฐ”์ด์˜ฌ๋ ›์Šคํฌ๋กค.spr data\sprite\์•„์ดํ…œ\๋น„ํ–‰๋‚ ๊ฐœ๋ชจ์ž.act data\sprite\์•„์ดํ…œ\๋น„ํ–‰๋‚ ๊ฐœ๋ชจ์ž.spr data\sprite\์•„์ดํ…œ\๋น„ํ™ฉ๋“ฑ๋‹ฌ์Šคํฌ๋กค.act data\sprite\์•„์ดํ…œ\๋น„ํ™ฉ๋“ฑ๋‹ฌ์Šคํฌ๋กค.spr data\sprite\์•„์ดํ…œ\์‚ฌ๊ธฐ์˜์™•๊ด€.act data\sprite\์•„์ดํ…œ\์‚ฌ๊ธฐ์˜์™•๊ด€.spr data\sprite\์•„์ดํ…œ\์‚ฌ๋…์˜์˜ค์˜ค๋ผ_๋นจ๊ฐ•.act data\sprite\์•„์ดํ…œ\์‚ฌ๋…์˜์˜ค์˜ค๋ผ_๋นจ๊ฐ•.spr data\sprite\์•„์ดํ…œ\์‚ฌ์ฟ ๋ผ๋จธ๋ฆฌ๋ .act data\sprite\์•„์ดํ…œ\์‚ฌ์ฟ ๋ผ๋จธ๋ฆฌ๋ .spr data\sprite\์•„์ดํ…œ\์ƒˆํ•ด์˜๋น›.act data\sprite\์•„์ดํ…œ\์ƒˆํ•ด์˜๋น›.spr data\sprite\์•„์ดํ…œ\์„ฑ์Šค๋Ÿฌ์šด๋กœ์‚ฌ๋ฆฌ์˜ค.act data\sprite\์•„์ดํ…œ\์„ฑ์Šค๋Ÿฌ์šด๋กœ์‚ฌ๋ฆฌ์˜ค.spr data\sprite\์•„์ดํ…œ\์„ฑ์Šค๋Ÿฌ์šดํฌ๋กœ๋ธŒํฌ.act data\sprite\์•„์ดํ…œ\์„ฑ์Šค๋Ÿฌ์šดํฌ๋กœ๋ธŒํฌ.spr data\sprite\์•„์ดํ…œ\์†Œ๋…„๋ชจ๋กœํฌ์ˆ˜ํ•˜.act data\sprite\์•„์ดํ…œ\์†Œ๋…„๋ชจ๋กœํฌ์ˆ˜ํ•˜.spr data\sprite\์•„์ดํ…œ\์Šค์นด์ด๋ฉง.act data\sprite\์•„์ดํ…œ\์Šค์นด์ด๋ฉง.spr data\sprite\์•„์ดํ…œ\์ŠคํŒ€ํŽ‘ํฌํ–‡.act data\sprite\์•„์ดํ…œ\์ŠคํŒ€ํŽ‘ํฌํ–‡.spr data\sprite\์•„์ดํ…œ\์‹ค๋ฒ„์Šค๋‚˜์ดํผ์ธํ˜•.act data\sprite\์•„์ดํ…œ\์‹ค๋ฒ„์Šค๋‚˜์ดํผ์ธํ˜•.spr data\sprite\์•„์ดํ…œ\์•„์šธ๋“€ํฌ์•Œ.act data\sprite\์•„์ดํ…œ\์•„์šธ๋“€ํฌ์•Œ.spr data\sprite\์•„์ดํ…œ\์•„์šธ๋“€ํฌ์˜์‹คํฌํ–‡.act data\sprite\์•„์ดํ…œ\์•„์šธ๋“€ํฌ์˜์‹คํฌํ–‡.spr data\sprite\์•„์ดํ…œ\์• ๊ธฐ๋™๋ฐฑ๊ฝƒ๋น„๋…€.act data\sprite\์•„์ดํ…œ\์• ๊ธฐ๋™๋ฐฑ๊ฝƒ๋น„๋…€.spr data\sprite\์•„์ดํ…œ\์—๋ ˆ๋ฉ”์Šค์Šค์นดํ”„.act data\sprite\์•„์ดํ…œ\์—๋ ˆ๋ฉ”์Šค์Šค์นดํ”„.spr data\sprite\์•„์ดํ…œ\์—”์ ค์Šคํ…Œ์–ด์ฆˆ.act data\sprite\์•„์ดํ…œ\์—”์ ค์Šคํ…Œ์–ด์ฆˆ.spr data\sprite\์•„์ดํ…œ\์ด๊ทธ๋‹ˆ์Šค์บก.act data\sprite\์•„์ดํ…œ\์ด๊ทธ๋‹ˆ์Šค์บก.spr data\sprite\์•„์ดํ…œ\์ด์‚ฌ๋ฒจ๋ผ๋ธŒ๋ผ์šด๊ท€๋ชจ์ž.act data\sprite\์•„์ดํ…œ\์ด์‚ฌ๋ฒจ๋ผ๋ธŒ๋ผ์šด๊ท€๋ชจ์ž.spr data\sprite\์•„์ดํ…œ\์ง„ํ™์ƒ‰๋ฆฌ๋ณธ.act data\sprite\์•„์ดํ…œ\์ง„ํ™์ƒ‰๋ฆฌ๋ณธ.spr data\sprite\์•„์ดํ…œ\์ฒœ์‚ฌ๋“ค์˜์ถ•๋ณต.act data\sprite\์•„์ดํ…œ\์ฒœ์‚ฌ๋“ค์˜์ถ•๋ณต.spr data\sprite\์•„์ดํ…œ\์ฒœ์‚ฌ์˜์ธ๋„.act data\sprite\์•„์ดํ…œ\์ฒœ์‚ฌ์˜์ธ๋„.spr data\sprite\์•„์ดํ…œ\์นผ๋ฆฌ์ธ ๋ฒ„๊ทธ๊ธฐ์‚ฌํˆฌ๊ตฌ.act data\sprite\์•„์ดํ…œ\์นผ๋ฆฌ์ธ ๋ฒ„๊ทธ๊ธฐ์‚ฌํˆฌ๊ตฌ.spr data\sprite\์•„์ดํ…œ\ํฐ๋ฆฌ๋ณธ๋จธํ”Œ๋Ÿฌ_๋นจ๊ฐ•.act data\sprite\์•„์ดํ…œ\ํฐ๋ฆฌ๋ณธ๋จธํ”Œ๋Ÿฌ_๋นจ๊ฐ•.spr data\sprite\์•„์ดํ…œ\ํ† ์ž๋ฆฌ์Šคํฌ๋กค.act data\sprite\์•„์ดํ…œ\ํ† ์ž๋ฆฌ์Šคํฌ๋กค.spr data\sprite\์•„์ดํ…œ\ํˆฌํ†ค๋ฒ ๋ ˆ๋ชจ.act data\sprite\์•„์ดํ…œ\ํˆฌํ†ค๋ฒ ๋ ˆ๋ชจ.spr data\sprite\์•„์ดํ…œ\ํ”ผ์•„๋ฉงํŠธ๋‚˜๋น„๋„ฅํƒ€์ด.act data\sprite\์•„์ดํ…œ\ํ”ผ์•„๋ฉงํŠธ๋‚˜๋น„๋„ฅํƒ€์ด.spr data\sprite\์•„์ดํ…œ\ํ”ผ์•„๋ฉงํŠธ์Šคํฌ๋กค.act data\sprite\์•„์ดํ…œ\ํ”ผ์•„๋ฉงํŠธ์Šคํฌ๋กค.spr data\sprite\์•„์ดํ…œ\ํ”ผ์˜๋น›๊ณผ์–ด๋‘ ์ง„ํ™๊ด€.act data\sprite\์•„์ดํ…œ\ํ”ผ์˜๋น›๊ณผ์–ด๋‘ ์ง„ํ™๊ด€.spr data\sprite\์•„์ดํ…œ\ํ™๋ฐฑ๋ชจ์น˜๋ง๋ชจ์ž.act data\sprite\์•„์ดํ…œ\ํ™๋ฐฑ๋ชจ์น˜๋ง๋ชจ์ž.spr data\sprite\์•„์ดํ…œ\ํšŒ์ค‘์‹œ๊ณ„๋จธ๋ฆฌ์žฅ์‹.act data\sprite\์•„์ดํ…œ\ํšŒ์ค‘์‹œ๊ณ„๋จธ๋ฆฌ์žฅ์‹.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_rtc3๋“ฑ์ „์šฉ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_rtc3๋“ฑ์ „์šฉ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_rtc์šฐ์Šน์ž์ „์šฉ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_rtc์šฐ์Šน์ž์ „์šฉ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๊ฐ„ํŒ์†Œ๋…€๋ชจ์ž.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๊ฐ„ํŒ์†Œ๋…€๋ชจ์ž.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๊ณ ์–‘์ด๊ท€์ผ€์ดํ”„.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๊ณ ์–‘์ด๊ท€์ผ€์ดํ”„.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๊ธˆ๋น›์Œ์ƒ‰.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๊ธˆ๋น›์Œ์ƒ‰.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๊ธˆ์ œ์˜์‚ฌ์Šฌ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๊ธˆ์ œ์˜์‚ฌ์Šฌ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๊ธฐ๊ณ„๊นƒํ„ธํ—ค์–ด๋ฐด๋“œ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๊ธฐ๊ณ„๊นƒํ„ธํ—ค์–ด๋ฐด๋“œ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๊ธฐ๊ณ„์‹๋ฌผ๋ชจ์ž.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๊ธฐ๊ณ„์‹๋ฌผ๋ชจ์ž.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๋ Œ์ฆˆ์—†๋Š”ํŒจ์…˜์•ˆ๊ฒฝ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๋ Œ์ฆˆ์—†๋Š”ํŒจ์…˜์•ˆ๊ฒฝ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๋ฃจ์ด์ œ๋นจ๊ฐ„๋ชจ์ž.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๋ฃจ์ด์ œ๋นจ๊ฐ„๋ชจ์ž.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๋งˆ๊ธฐ์Šคํ‹ดํ—ค๋“œ๋“œ๋ ˆ์Šค.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๋งˆ๊ธฐ์Šคํ‹ดํ—ค๋“œ๋“œ๋ ˆ์Šค.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๋งค์ง๋ฐ์ฝ”์ด์ธํ˜•.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๋งค์ง๋ฐ์ฝ”์ด์ธํ˜•.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๋ฉ”๋ชจ๋ฆฌ์˜ค๋ธŒ๋Ÿฌ๋ฒ„์Šค.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๋ฉ”๋ชจ๋ฆฌ์˜ค๋ธŒ๋Ÿฌ๋ฒ„์Šค.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๋ชจ๋…ธํฌ๋กฌ๋ฆฌ๋ณธํ–‡.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๋ชจ๋…ธํฌ๋กฌ๋ฆฌ๋ณธํ–‡.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๋น„ํ–‰๋‚ ๊ฐœ๋ชจ์ž.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๋น„ํ–‰๋‚ ๊ฐœ๋ชจ์ž.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์‚ฌ๊ธฐ์˜์™•๊ด€.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์‚ฌ๊ธฐ์˜์™•๊ด€.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์‚ฌ๋…์˜์˜ค์˜ค๋ผ_๋นจ๊ฐ•.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์‚ฌ๋…์˜์˜ค์˜ค๋ผ_๋นจ๊ฐ•.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์‚ฌ์ฟ ๋ผ๋จธ๋ฆฌ๋ .act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์‚ฌ์ฟ ๋ผ๋จธ๋ฆฌ๋ .spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์„ฑ์Šค๋Ÿฌ์šด๋กœ์‚ฌ๋ฆฌ์˜ค.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์„ฑ์Šค๋Ÿฌ์šด๋กœ์‚ฌ๋ฆฌ์˜ค.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์„ฑ์Šค๋Ÿฌ์šดํฌ๋กœ๋ธŒํฌ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์„ฑ์Šค๋Ÿฌ์šดํฌ๋กœ๋ธŒํฌ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์†Œ๋…„๋ชจ๋กœํฌ์ˆ˜ํ•˜.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์†Œ๋…„๋ชจ๋กœํฌ์ˆ˜ํ•˜.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์Šค์นด์ด๋ฉง.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์Šค์นด์ด๋ฉง.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์ŠคํŒ€ํŽ‘ํฌํ–‡.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์ŠคํŒ€ํŽ‘ํฌํ–‡.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์‹ค๋ฒ„์Šค๋‚˜์ดํผ์ธํ˜•.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์‹ค๋ฒ„์Šค๋‚˜์ดํผ์ธํ˜•.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์•„์šธ๋“€ํฌ์˜์‹คํฌํ–‡.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์•„์šธ๋“€ํฌ์˜์‹คํฌํ–‡.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์• ๊ธฐ๋™๋ฐฑ๊ฝƒ๋น„๋…€.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์• ๊ธฐ๋™๋ฐฑ๊ฝƒ๋น„๋…€.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์—๋ ˆ๋ฉ”์Šค์Šค์นดํ”„.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์—๋ ˆ๋ฉ”์Šค์Šค์นดํ”„.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์ด๊ทธ๋‹ˆ์Šค์บก.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์ด๊ทธ๋‹ˆ์Šค์บก.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์ด์‚ฌ๋ฒจ๋ผ๋ ˆ๋“œ๊ท€๋ชจ์ž.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์ด์‚ฌ๋ฒจ๋ผ๋ ˆ๋“œ๊ท€๋ชจ์ž.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์ด์‚ฌ๋ฒจ๋ผ๋ธŒ๋ผ์šด๊ท€๋ชจ์ž.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์ด์‚ฌ๋ฒจ๋ผ๋ธŒ๋ผ์šด๊ท€๋ชจ์ž.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์ด์‚ฌ๋ฒจ๋ผ๋ธ”๋ฃจ๊ท€๋ชจ์ž.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์ด์‚ฌ๋ฒจ๋ผ๋ธ”๋ฃจ๊ท€๋ชจ์ž.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์ง„ํ™์ƒ‰๋ฆฌ๋ณธ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์ง„ํ™์ƒ‰๋ฆฌ๋ณธ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์ฒœ์‚ฌ๋“ค์˜์ถ•๋ณต.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์ฒœ์‚ฌ๋“ค์˜์ถ•๋ณต.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์ฒœ์‚ฌ์˜์ธ๋„.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์ฒœ์‚ฌ์˜์ธ๋„.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์นผ๋ฆฌ์ธ ๋ฒ„๊ทธ๊ธฐ์‚ฌํˆฌ๊ตฌ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์นผ๋ฆฌ์ธ ๋ฒ„๊ทธ๊ธฐ์‚ฌํˆฌ๊ตฌ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_ํฐ๋ฆฌ๋ณธ๋จธํ”Œ๋Ÿฌ_๋นจ๊ฐ•.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_ํฐ๋ฆฌ๋ณธ๋จธํ”Œ๋Ÿฌ_๋นจ๊ฐ•.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_ํˆฌํ†ค๋ฒ ๋ ˆ๋ชจ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_ํˆฌํ†ค๋ฒ ๋ ˆ๋ชจ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_ํ”ผ์•„๋ฉงํŠธ๋‚˜๋น„๋„ฅํƒ€์ด.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_ํ”ผ์•„๋ฉงํŠธ๋‚˜๋น„๋„ฅํƒ€์ด.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_ํ”ผ์˜๋น›๊ณผ์–ด๋‘ ์ง„ํ™๊ด€.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_ํ”ผ์˜๋น›๊ณผ์–ด๋‘ ์ง„ํ™๊ด€.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_ํ™๋ฐฑ๋ชจ์น˜๋ง๋ชจ์ž.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_ํ™๋ฐฑ๋ชจ์น˜๋ง๋ชจ์ž.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_ํšŒ์ค‘์‹œ๊ณ„๋จธ๋ฆฌ์žฅ์‹.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_ํšŒ์ค‘์‹œ๊ณ„๋จธ๋ฆฌ์žฅ์‹.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_rtc3๋“ฑ์ „์šฉ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_rtc3๋“ฑ์ „์šฉ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_rtc์šฐ์Šน์ž์ „์šฉ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_rtc์šฐ์Šน์ž์ „์šฉ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๊ฐ„ํŒ์†Œ๋…€๋ชจ์ž.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๊ฐ„ํŒ์†Œ๋…€๋ชจ์ž.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๊ณ ์–‘์ด๊ท€์ผ€์ดํ”„.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๊ณ ์–‘์ด๊ท€์ผ€์ดํ”„.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๊ธˆ๋น›์Œ์ƒ‰.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๊ธˆ๋น›์Œ์ƒ‰.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๊ธˆ์ œ์˜์‚ฌ์Šฌ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๊ธˆ์ œ์˜์‚ฌ์Šฌ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๊ธฐ๊ณ„๊นƒํ„ธํ—ค์–ด๋ฐด๋“œ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๊ธฐ๊ณ„๊นƒํ„ธํ—ค์–ด๋ฐด๋“œ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๊ธฐ๊ณ„์‹๋ฌผ๋ชจ์ž.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๊ธฐ๊ณ„์‹๋ฌผ๋ชจ์ž.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๋ Œ์ฆˆ์—†๋Š”ํŒจ์…˜์•ˆ๊ฒฝ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๋ Œ์ฆˆ์—†๋Š”ํŒจ์…˜์•ˆ๊ฒฝ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๋ฃจ์ด์ œ๋นจ๊ฐ„๋ชจ์ž.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๋ฃจ์ด์ œ๋นจ๊ฐ„๋ชจ์ž.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๋งˆ๊ธฐ์Šคํ‹ดํ—ค๋“œ๋“œ๋ ˆ์Šค.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๋งˆ๊ธฐ์Šคํ‹ดํ—ค๋“œ๋“œ๋ ˆ์Šค.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๋งค์ง๋ฐ์ฝ”์ด์ธํ˜•.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๋งค์ง๋ฐ์ฝ”์ด์ธํ˜•.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๋ฉ”๋ชจ๋ฆฌ์˜ค๋ธŒ๋Ÿฌ๋ฒ„์Šค.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๋ฉ”๋ชจ๋ฆฌ์˜ค๋ธŒ๋Ÿฌ๋ฒ„์Šค.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๋ชจ๋…ธํฌ๋กฌ๋ฆฌ๋ณธํ–‡.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๋ชจ๋…ธํฌ๋กฌ๋ฆฌ๋ณธํ–‡.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๋น„ํ–‰๋‚ ๊ฐœ๋ชจ์ž.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๋น„ํ–‰๋‚ ๊ฐœ๋ชจ์ž.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์‚ฌ๊ธฐ์˜์™•๊ด€.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์‚ฌ๊ธฐ์˜์™•๊ด€.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์‚ฌ๋…์˜์˜ค์˜ค๋ผ_๋นจ๊ฐ•.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์‚ฌ๋…์˜์˜ค์˜ค๋ผ_๋นจ๊ฐ•.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์‚ฌ์ฟ ๋ผ๋จธ๋ฆฌ๋ .act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์‚ฌ์ฟ ๋ผ๋จธ๋ฆฌ๋ .spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์„ฑ์Šค๋Ÿฌ์šด๋กœ์‚ฌ๋ฆฌ์˜ค.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์„ฑ์Šค๋Ÿฌ์šด๋กœ์‚ฌ๋ฆฌ์˜ค.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์„ฑ์Šค๋Ÿฌ์šดํฌ๋กœ๋ธŒํฌ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์„ฑ์Šค๋Ÿฌ์šดํฌ๋กœ๋ธŒํฌ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์†Œ๋…„๋ชจ๋กœํฌ์ˆ˜ํ•˜.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์†Œ๋…„๋ชจ๋กœํฌ์ˆ˜ํ•˜.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์Šค์นด์ด๋ฉง.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์Šค์นด์ด๋ฉง.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์ŠคํŒ€ํŽ‘ํฌํ–‡.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์ŠคํŒ€ํŽ‘ํฌํ–‡.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์‹ค๋ฒ„์Šค๋‚˜์ดํผ์ธํ˜•.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์‹ค๋ฒ„์Šค๋‚˜์ดํผ์ธํ˜•.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์•„์šธ๋“€ํฌ์˜์‹คํฌํ–‡.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์•„์šธ๋“€ํฌ์˜์‹คํฌํ–‡.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์• ๊ธฐ๋™๋ฐฑ๊ฝƒ๋น„๋…€.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์• ๊ธฐ๋™๋ฐฑ๊ฝƒ๋น„๋…€.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์—๋ ˆ๋ฉ”์Šค์Šค์นดํ”„.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์—๋ ˆ๋ฉ”์Šค์Šค์นดํ”„.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์ด๊ทธ๋‹ˆ์Šค์บก.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์ด๊ทธ๋‹ˆ์Šค์บก.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์ด์‚ฌ๋ฒจ๋ผ๋ ˆ๋“œ๊ท€๋ชจ์ž.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์ด์‚ฌ๋ฒจ๋ผ๋ ˆ๋“œ๊ท€๋ชจ์ž.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์ด์‚ฌ๋ฒจ๋ผ๋ธŒ๋ผ์šด๊ท€๋ชจ์ž.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์ด์‚ฌ๋ฒจ๋ผ๋ธŒ๋ผ์šด๊ท€๋ชจ์ž.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์ด์‚ฌ๋ฒจ๋ผ๋ธ”๋ฃจ๊ท€๋ชจ์ž.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์ด์‚ฌ๋ฒจ๋ผ๋ธ”๋ฃจ๊ท€๋ชจ์ž.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์ง„ํ™์ƒ‰๋ฆฌ๋ณธ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์ง„ํ™์ƒ‰๋ฆฌ๋ณธ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์ฒœ์‚ฌ๋“ค์˜์ถ•๋ณต.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์ฒœ์‚ฌ๋“ค์˜์ถ•๋ณต.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์ฒœ์‚ฌ์˜์ธ๋„.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์ฒœ์‚ฌ์˜์ธ๋„.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์นผ๋ฆฌ์ธ ๋ฒ„๊ทธ๊ธฐ์‚ฌํˆฌ๊ตฌ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์นผ๋ฆฌ์ธ ๋ฒ„๊ทธ๊ธฐ์‚ฌํˆฌ๊ตฌ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_ํฐ๋ฆฌ๋ณธ๋จธํ”Œ๋Ÿฌ_๋นจ๊ฐ•.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_ํฐ๋ฆฌ๋ณธ๋จธํ”Œ๋Ÿฌ_๋นจ๊ฐ•.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_ํˆฌํ†ค๋ฒ ๋ ˆ๋ชจ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_ํˆฌํ†ค๋ฒ ๋ ˆ๋ชจ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_ํ”ผ์•„๋ฉงํŠธ๋‚˜๋น„๋„ฅํƒ€์ด.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_ํ”ผ์•„๋ฉงํŠธ๋‚˜๋น„๋„ฅํƒ€์ด.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_ํ”ผ์˜๋น›๊ณผ์–ด๋‘ ์ง„ํ™๊ด€.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_ํ”ผ์˜๋น›๊ณผ์–ด๋‘ ์ง„ํ™๊ด€.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_ํ™๋ฐฑ๋ชจ์น˜๋ง๋ชจ์ž.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_ํ™๋ฐฑ๋ชจ์น˜๋ง๋ชจ์ž.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_ํšŒ์ค‘์‹œ๊ณ„๋จธ๋ฆฌ์žฅ์‹.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_ํšŒ์ค‘์‹œ๊ณ„๋จธ๋ฆฌ์žฅ์‹.spr data\texture\effect\cloudh.str data\texture\effect\efst_blessing_of_angels\blast_stick_w.bmp data\texture\effect\efst_blessing_of_angels\freeze_ice_part.bmp data\texture\effect\efst_blessing_of_angels\pika001.bmp data\texture\effect\efst_blessing_of_angels\ssgg.bmp data\texture\effect\efst_blessing_of_angels\star2_2.bmp data\texture\effect\efst_blessing_of_angels\superstar1.bmp data\texture\effect\efst_blessing_of_angels\tensi3.ezv data\texture\effect\efst_blessing_of_angels\tensi3.str data\texture\effect\efst_flowersmoke\flowersmoke.str data\texture\effect\efst_flowersmoke\freeze_a_small.bmp data\texture\effect\efst_flowersmoke\light_d.bmp data\texture\effect\efst_flowersmoke\safeline1.bmp data\texture\effect\efst_flowersmoke\safeline2.bmp data\texture\effect\efst_glowofnewyear\halo.ezv data\texture\effect\efst_glowofnewyear\halo.str data\texture\effect\efst_glowofnewyear\hikari1.bmp data\texture\effect\efst_glowofnewyear\hikari2.bmp data\texture\effect\efst_glowofnewyear\hikari3.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\rtc3๋“ฑ์ „์šฉ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\rtc์šฐ์Šน์ž์ „์šฉ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๊ฐ„ํŒ์†Œ๋…€๋ชจ์ž.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๊ณ ์–‘์ด๊ท€ ์ผ€์ดํ”„.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๊ธˆ๋น›์Œ์ƒ‰.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๊ธˆ์ œ์˜์‚ฌ์Šฌ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๊ธฐ๊ณ„๊นƒํ„ธํ—ค์–ด๋ฐด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๊ธฐ๊ณ„์‹๋ฌผ๋ชจ์ž.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋ Œ์ฆˆ์—†๋Š”ํŒจ์…˜์•ˆ๊ฒฝ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋ฃจ์ด์ œ๋นจ๊ฐ„๋ชจ์ž.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋งˆ๊ธฐ์Šคํ‹ดํ—ค๋“œ๋“œ๋ ˆ์Šค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋งค์ง๋ฐ์ฝ”์ด์ธํ˜•.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋ฉ”๋ชจ๋ฆฌ์˜ค๋ธŒ๋Ÿฌ๋ฒ„์Šค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋ชจ๋…ธํฌ๋กฌ๋ฆฌ๋ณธํ–‡.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋ฐ”์ด์˜ฌ๋ ›์Šคํฌ๋กค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋น„ํ–‰๋‚ ๊ฐœ๋ชจ์ž.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋น„ํ™ฉ๋“ฑ๋‹ฌ์Šคํฌ๋กค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์‚ฌ๊ธฐ์˜์™•๊ด€.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์‚ฌ๋…์˜์˜ค์˜ค๋ผ_๋นจ๊ฐ•.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์‚ฌ์ฟ ๋ผ๋จธ๋ฆฌ๋ .bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์ƒˆํ•ด์˜๋น›.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์„ฑ์Šค๋Ÿฌ์šด๋กœ์‚ฌ๋ฆฌ์˜ค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์„ฑ์Šค๋Ÿฌ์šดํฌ๋กœ๋ธŒํฌ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์†Œ๋…„๋ชจ๋กœํฌ์ˆ˜ํ•˜.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์Šค์นด์ด๋ฉง.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์ŠคํŒ€ํŽ‘ํฌํ–‡.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์‹ค๋ฒ„์Šค๋‚˜์ดํผ์ธํ˜•.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์•„์šธ๋“€ํฌ์•Œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์•„์šธ๋“€ํฌ์˜์‹คํฌํ–‡.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์• ๊ธฐ๋™๋ฐฑ๊ฝƒ๋น„๋…€.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์—๋ ˆ๋ฉ”์Šค์Šค์นดํ”„.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์—”์ ค์Šคํ…Œ์–ด์ฆˆ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์ด๊ทธ๋‹ˆ์Šค์บก.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์ด์‚ฌ๋ฒจ๋ผ๋ธŒ๋ผ์šด๊ท€๋ชจ์ž.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์ง„ํ™์ƒ‰๋ฆฌ๋ณธ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์ฒœ์‚ฌ๋“ค์˜์ถ•๋ณต.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์ฒœ์‚ฌ์˜์ธ๋„.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์นผ๋ฆฌ์ธ ๋ฒ„๊ทธ๊ธฐ์‚ฌํˆฌ๊ตฌ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํฐ๋ฆฌ๋ณธ๋จธํ”Œ๋Ÿฌ_๋นจ๊ฐ•.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํ† ์ž๋ฆฌ์Šคํฌ๋กค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํˆฌํ†ค๋ฒ ๋ ˆ๋ชจ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํ”ผ์•„๋ฉงํŠธ๋‚˜๋น„๋„ฅํƒ€์ด.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํ”ผ์•„๋ฉงํŠธ์Šคํฌ๋กค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํ”ผ์˜๋น›๊ณผ์–ด๋‘ ์ง„ํ™๊ด€.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํ™๋ฐฑ๋ชจ์น˜๋ง๋ชจ์ž.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํšŒ์ค‘์‹œ๊ณ„๋จธ๋ฆฌ์žฅ์‹.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\rtc3๋“ฑ์ „์šฉ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\rtc์šฐ์Šน์ž์ „์šฉ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๊ฐ„ํŒ์†Œ๋…€๋ชจ์ž.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๊ณ ์–‘์ด๊ท€์ผ€์ดํ”„.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๊ธˆ๋น›์Œ์ƒ‰.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๊ธˆ์ œ์˜์‚ฌ์Šฌ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๊ธฐ๊ณ„๊นƒํ„ธํ—ค์–ด๋ฐด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๊ธฐ๊ณ„์‹๋ฌผ๋ชจ์ž.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋ Œ์ฆˆ์—†๋Š”ํŒจ์…˜์•ˆ๊ฒฝ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋ฃจ์ด์ œ๋นจ๊ฐ„๋ชจ์ž.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋งˆ๊ธฐ์Šคํ‹ดํ—ค๋“œ๋“œ๋ ˆ์Šค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋งค์ง๋ฐ์ฝ”์ด์ธํ˜•.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋ฉ”๋ชจ๋ฆฌ์˜ค๋ธŒ๋Ÿฌ๋ฒ„์Šค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋ชจ๋…ธํฌ๋กฌ๋ฆฌ๋ณธํ–‡.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋ฐ”์ด์˜ฌ๋ ›์Šคํฌ๋กค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋น„ํ–‰๋‚ ๊ฐœ๋ชจ์ž.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋น„ํ™ฉ๋“ฑ๋‹ฌ์Šคํฌ๋กค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์‚ฌ๊ธฐ์˜์™•๊ด€.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์‚ฌ๋…์˜์˜ค์˜ค๋ผ_๋นจ๊ฐ•.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์‚ฌ์ฟ ๋ผ๋จธ๋ฆฌ๋ .bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์ƒˆํ•ด์˜๋น›.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์„ฑ์Šค๋Ÿฌ์šด๋กœ์‚ฌ๋ฆฌ์˜ค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์„ฑ์Šค๋Ÿฌ์šดํฌ๋กœ๋ธŒํฌ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์†Œ๋…„๋ชจ๋กœํฌ์ˆ˜ํ•˜.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์Šค์นด์ด๋ฉง.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์ŠคํŒ€ํŽ‘ํฌํ–‡.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์‹ค๋ฒ„์Šค๋‚˜์ดํผ์ธํ˜•.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์•„์šธ๋“€ํฌ์•Œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์•„์šธ๋“€ํฌ์˜์‹คํฌํ–‡.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์• ๊ธฐ๋™๋ฐฑ๊ฝƒ๋น„๋…€.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์—๋ ˆ๋ฉ”์Šค์Šค์นดํ”„.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์—”์ ค์Šคํ…Œ์–ด์ฆˆ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์ด๊ทธ๋‹ˆ์Šค์บก.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์ด์‚ฌ๋ฒจ๋ผ๋ธŒ๋ผ์šด๊ท€๋ชจ์ž.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์ง„ํ™์ƒ‰๋ฆฌ๋ณธ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์ฒœ์‚ฌ๋“ค์˜์ถ•๋ณต.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์ฒœ์‚ฌ์˜์ธ๋„.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์นผ๋ฆฌ์ธ ๋ฒ„๊ทธ๊ธฐ์‚ฌํˆฌ๊ตฌ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํฐ๋ฆฌ๋ณธ๋จธํ”Œ๋Ÿฌ_๋นจ๊ฐ•.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํ† ์ž๋ฆฌ์Šคํฌ๋กค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํˆฌํ†ค๋ฒ ๋ ˆ๋ชจ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํ”ผ์•„๋ฉงํŠธ๋‚˜๋น„๋„ฅํƒ€์ด.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํ”ผ์•„๋ฉงํŠธ์Šคํฌ๋กค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํ”ผ์˜๋น›๊ณผ์–ด๋‘ ์ง„ํ™๊ด€.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํ™๋ฐฑ๋ชจ์น˜๋ง๋ชจ์ž.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํšŒ์ค‘์‹œ๊ณ„๋จธ๋ฆฌ์žฅ์‹.bmp data\turkish\idnum2itemresnametable.txt data\turkish\num2itemresnametable.txt
  12. Changed Item Spoiler Alert: Files Spoiler Alert: 2017-06-01aRagexe.rgz Ragexe.exe
  13. Changed Item Spoiler Alert: Files Spoiler Alert: 2017-05-24aRagexe.rgz Ragexe.exe
  14. Added Map Spoiler Alert: 1@dth1 - Bios Island Music: bgm\157.mp3 1@rev - Morse Cave Music: bgm\158.mp3 moro_cav - Flame Cave Music: bgm\159.mp3 1@jtb - Nightmare Jitterbug Music: bgm\160.mp3 1@tnm2 - Darklord Tower Top Floor Music: bgm\113.mp3 1@gef_in - Geffen Magic Competition Music: bgm\13.mp3 1@tnm3 - Morocc Castle Underground Music: bgm\112.mp3 dali02 - Crack of Dimension Music: bgm\60.mp3 1@dth2 - Bios Island Music: bgm\157.mp3 1@eom - Dark Lord Temple Music: bgm\156.mp3 1@gef - Geffen Magic Competition Music: bgm\13.mp3 1@dth3 - Bios Island Music: bgm\157.mp3 1@ge_st - Geffen Magic Competition Music: bgm\103.mp3 1@tnm1 - Darklord Tower High Floor Music: bgm\102.mp3 1@spa - Lost Soul's Palace Music: bgm\117.mp3 moro_vol - Flame Basin Music: bgm\159.mp3 MsgStringTable Spoiler Alert: Successfully purchased list Successfully purchased list Successfully purchased list Successfully purchased list Your order has excceeded the amount of current stock Your order has excceeded the amount of current stock Your order has excceeded the amount of current stock Your order has excceeded the amount of current stock the character name is not possible to invite. the character name is not possible to invite. the character name is not possible to invite. the character name is not possible to invite. The character name is not possbile to invite to the guild. The character name is not possbile to invite to the guild. The character name is not possbile to invite to the guild. The character name is not possbile to invite to the guild. It has failed to purchase due to some item's out of stock. It has failed to purchase due to some item's out of stock. It has failed to purchase due to some item's out of stock. It has failed to purchase due to some item's out of stock. The warp spot cannot be memorized in current position. The warp spot cannot be memorized in current position. The warp spot cannot be memorized in current position. The warp spot cannot be memorized in current position. Item cannot be purchased due to the bag's overweight. Item cannot be purchased due to the bag's overweight. Item cannot be purchased due to the bag's overweight. Item cannot be purchased due to the bag's overweight. No. No. No. No. item item item item count count count count Name Name Name Name Time Time Time Time Withdraw Withdraw Withdraw Withdraw the log is not exist. the log is not exist. the log is not exist. the log is not exist. Entire Entire Entire Entire Put Put Put Put Out Out Out Out Guild storage list Guild storage list Guild storage list Guild storage list List only shows recent 100 items. List only shows recent 100 items. List only shows recent 100 items. List only shows recent 100 items. Guild Storage is closing after 2 min of usage. Guild Storage is closing after 2 min of usage. Guild Storage is closing after 2 min of usage. Guild Storage is closing after 2 min of usage. Incorrect GameSamba ID. Please Try Again. Incorrect GameSamba ID. Please Try Again. Incorrect GameSamba ID. Please Try Again. Incorrect GameSamba ID. Please Try Again. %s [%doption] : %d %s [%doption] : %d %s [%doption] : %d %s [%doption] : %d Coin is required. Coin is required. Coin is required. Coin is required. %d coin are required. %d coin are required. %d coin are required. %d coin are required. Gatling gun type should be equiped. Gatling gun type should be equiped. Gatling gun type should be equiped. Gatling gun type should be equiped. Shotgun type should be equiped. Shotgun type should be equiped. Shotgun type should be equiped. Shotgun type should be equiped. Rifle type should be equiped. Rifle type should be equiped. Rifle type should be equiped. Rifle type should be equiped. Revolver type should be equiped. Revolver type should be equiped. Revolver type should be equiped. Revolver type should be equiped. Saint type bullet should be equiped. Saint type bullet should be equiped. Saint type bullet should be equiped. Saint type bullet should be equiped. Selling item list Selling item list Selling item list Selling item list Purchased item list Purchased item list Purchased item list Purchased item list Grenade Launcher type should be equiped. Grenade Launcher type should be equiped. Grenade Launcher type should be equiped. Grenade Launcher type should be equiped. the skill effect such as [Hit Barrel],[Madness Canceler],[Platinum Altar] cannot be duplicated to use. the skill effect such as [Hit Barrel],[Madness Canceler],[Platinum Altar] cannot be duplicated to use. the skill effect such as [Hit Barrel],[Madness Canceler],[Platinum Altar] cannot be duplicated to use. the skill effect such as [Hit Barrel],[Madness Canceler],[Platinum Altar] cannot be duplicated to use. This skill cannot be used in this map. This skill cannot be used in this map. This skill cannot be used in this map. This skill cannot be used in this map. When you are using the guild storage, all the items in the storage will be disappeared. When you are using the guild storage, all the items in the storage will be disappeared. When you are using the guild storage, all the items in the storage will be disappeared. When you are using the guild storage, all the items in the storage will be disappeared. http://ragnarok.gamesamba.com/ http://ragnarok.gamesamba.com/ http://ragnarok.gamesamba.com/ http://ragnarok.gamesamba.com/ Enter your password to log in Enter your password to log in Enter your password to log in Enter your password to log in Pet evolution Pet evolution Pet evolution Pet evolution Evolution - %s Evolution - %s Evolution - %s Evolution - %s You need following materials to evolve. You need following materials to evolve. You need following materials to evolve. You need following materials to evolve. Would you like to evolve it? Would you like to evolve it? Would you like to evolve it? Would you like to evolve it? Unknown error Unknown error Unknown error Unknown error You didn't summon a pet. You didn't summon a pet. You didn't summon a pet. You didn't summon a pet. The requested one is not the pet egg. The requested one is not the pet egg. The requested one is not the pet egg. The requested one is not the pet egg. Not enough evolution materials Not enough evolution materials Not enough evolution materials Not enough evolution materials You are short of evolution materials. You are short of evolution materials. You are short of evolution materials. You are short of evolution materials. The pet can be evolved under only Loyal status. The pet can be evolved under only Loyal status. The pet can be evolved under only Loyal status. The pet can be evolved under only Loyal status. Auto feeding Auto feeding Auto feeding Auto feeding The pet has been fed. \'%s\' Remaining: %d The pet has been fed. \'%s\' Remaining: %d The pet has been fed. \'%s\' Remaining: %d The pet has been fed. \'%s\' Remaining: %d Auto feeding activated. Auto feeding activated. Auto feeding activated. Auto feeding activated. Auto feeding inactivated. Auto feeding inactivated. Auto feeding inactivated. Auto feeding inactivated. Renewed Renewed Renewed Renewed %d mininutes ago %d mininutes ago %d mininutes ago %d mininutes ago %d hours ago %d hours ago %d hours ago %d hours ago %d days ago %d days ago %d days ago %d days ago %d%% ( Premium %d%% + %s Server ) %d%% ( Premium %d%% + %s Server ) %d%% ( Premium %d%% + %s Server ) %d%% ( Premium %d%% + %s Server ) Sending mail Sending mail Sending mail Sending mail Mail sent Mail sent Mail sent Mail sent The item has been moved to the inventory. The item has been moved to the inventory. The item has been moved to the inventory. The item has been moved to the inventory. Item claim has been failed. Item claim has been failed. Item claim has been failed. Item claim has been failed. Please clear the inventory. Please clear the inventory. Please clear the inventory. Please clear the inventory. Acquired Zeny. Acquired Zeny. Acquired Zeny. Acquired Zeny. Zeny claim has been failed. Zeny claim has been failed. Zeny claim has been failed. Zeny claim has been failed. Zeny maximum exceeded Zeny maximum exceeded Zeny maximum exceeded Zeny maximum exceeded Item attachment success Item attachment success Item attachment success Item attachment success Addressee is required. Addressee is required. Addressee is required. Addressee is required. Title should be 4 to 24 chracters long. Title should be 4 to 24 chracters long. Title should be 4 to 24 chracters long. Title should be 4 to 24 chracters long. Mail deilvery has been failed. Mail deilvery has been failed. Mail deilvery has been failed. Mail deilvery has been failed. Delivery failed due to the improper item. Delivery failed due to the improper item. Delivery failed due to the improper item. Delivery failed due to the improper item. Inexistent addressee Inexistent addressee Inexistent addressee Inexistent addressee %s [%d options] %s [%d options] %s [%d options] %s [%d options] Please fill out 1 to %d numerical value for level. Please fill out 1 to %d numerical value for level. Please fill out 1 to %d numerical value for level. Please fill out 1 to %d numerical value for level. Inventory clearance needed Inventory clearance needed Inventory clearance needed Inventory clearance needed Daily mail sending limit has been exceeded. Daily mail sending limit has been exceeded. Daily mail sending limit has been exceeded. Daily mail sending limit has been exceeded. You cannot open the mail You cannot open the mail You cannot open the mail You cannot open the mail You currently belong to a clan. You currently belong to a clan. You currently belong to a clan. You currently belong to a clan. Gold PC cafe point information Gold PC cafe point information Gold PC cafe point information Gold PC cafe point information Taking off the pet accessory allows you to evolve the pet. Taking off the pet accessory allows you to evolve the pet. Taking off the pet accessory allows you to evolve the pet. Taking off the pet accessory allows you to evolve the pet. In %d minutes In %d minutes In %d minutes In %d minutes In %d hours In %d hours In %d hours In %d hours In %d days In %d days In %d days In %d days Press CHECK NAME button to check the C-CODE. Press CHECK NAME button to check the C-CODE. Press CHECK NAME button to check the C-CODE. Press CHECK NAME button to check the C-CODE. You can delete it after claiming all the attachments. You can delete it after claiming all the attachments. You can delete it after claiming all the attachments. You can delete it after claiming all the attachments. You cannot attach more Zeny than that you have You cannot attach more Zeny than that you have You cannot attach more Zeny than that you have You cannot attach more Zeny than that you have Charge: %s Zeny Charge: %s Zeny Charge: %s Zeny Charge: %s Zeny Inexistent addressee Inexistent addressee Inexistent addressee Inexistent addressee EXP : %.1f%% (Basic %.1f%% Premium %.1f%% + %s %.1f%%) EXP : %.1f%% (Basic %.1f%% Premium %.1f%% + %s %.1f%%) EXP : %.1f%% (Basic %.1f%% Premium %.1f%% + %s %.1f%%) EXP : %.1f%% (Basic %.1f%% Premium %.1f%% + %s %.1f%%) DROP : %.1f%% (Basic %.1f%% Premium %.1f%% + %s %.1f%%) DROP : %.1f%% (Basic %.1f%% Premium %.1f%% + %s %.1f%%) DROP : %.1f%% (Basic %.1f%% Premium %.1f%% + %s %.1f%%) DROP : %.1f%% (Basic %.1f%% Premium %.1f%% + %s %.1f%%) DEATH: %.1f%% (Basic %.1f%% Premium %.1f%% + %s %.1f%%) DEATH: %.1f%% (Basic %.1f%% Premium %.1f%% + %s %.1f%%) DEATH: %.1f%% (Basic %.1f%% Premium %.1f%% + %s %.1f%%) DEATH: %.1f%% (Basic %.1f%% Premium %.1f%% + %s %.1f%%) You can gather up to %d Gold PC cafe points. You can gather up to %d Gold PC cafe points. You can gather up to %d Gold PC cafe points. You can gather up to %d Gold PC cafe points. This function unavailable in this server. This function unavailable in this server. This function unavailable in this server. This function unavailable in this server. Using cart is restricted in this server. Using cart is restricted in this server. Using cart is restricted in this server. Using cart is restricted in this server. Auction is restricted in this server. Auction is restricted in this server. Auction is restricted in this server. Auction is restricted in this server. Trade is restricted in this server. Trade is restricted in this server. Trade is restricted in this server. Trade is restricted in this server. Dropping items is restricted in this server. Dropping items is restricted in this server. Dropping items is restricted in this server. Dropping items is restricted in this server. You cannot use Vending function. You cannot use Vending function. You cannot use Vending function. You cannot use Vending function. Summonee is short of SP Summonee is short of SP Summonee is short of SP Summonee is short of SP %s/%s %s/%s %s/%s %s/%s Length of mail should be less than 1K Length of mail should be less than 1K Length of mail should be less than 1K Length of mail should be less than 1K Item attachment has been failed. Item attachment has been failed. Item attachment has been failed. Item attachment has been failed. Maximum item weights for mail has been exceeded. Maximum item weights for mail has been exceeded. Maximum item weights for mail has been exceeded. Maximum item weights for mail has been exceeded. "Under service. Please try again in a moment. "Under service. Please try again in a moment. "Under service. Please try again in a moment. "Under service. Please try again in a moment. You cannot open Lucky Roulette window. You cannot open Lucky Roulette window. You cannot open Lucky Roulette window. You cannot open Lucky Roulette window. You cannot close Lucky Roulette window. You cannot close Lucky Roulette window. You cannot close Lucky Roulette window. You cannot close Lucky Roulette window. You cannot start Lucky Roulette. You cannot start Lucky Roulette. You cannot start Lucky Roulette. You cannot start Lucky Roulette. You need points to start Lucky Roulette. You need points to start Lucky Roulette. You need points to start Lucky Roulette. You need points to start Lucky Roulette. You cannot claim the prize. You cannot claim the prize. You cannot claim the prize. You cannot claim the prize. The maximum number of items has exceeded. The maximum number of items has exceeded. The maximum number of items has exceeded. The maximum number of items has exceeded. You are overburdened. Please clear some items from the inventory. You are overburdened. Please clear some items from the inventory. You are overburdened. Please clear some items from the inventory. You are overburdened. Please clear some items from the inventory. Vending skill failed Vending skill failed Vending skill failed Vending skill failed Roulette is rotating. Please try again after checking the winning items Roulette is rotating. Please try again after checking the winning items Roulette is rotating. Please try again after checking the winning items Roulette is rotating. Please try again after checking the winning items Lucky Roulette Lucky Roulette Lucky Roulette Lucky Roulette Alarms when items sold Alarms when items sold Alarms when items sold Alarms when items sold Please check the charge Please check the charge Please check the charge Please check the charge Check user name Check user name Check user name Check user name Scheduled to be removed Scheduled to be removed Scheduled to be removed Scheduled to be removed Achievement Quests Achievement Quests Achievement Quests Achievement Quests Achievement Total Score Achievement Total Score Achievement Total Score Achievement Total Score Achievement Rank Achievement Rank Achievement Rank Achievement Rank Remaining scores to the next rank: [%5d] Remaining scores to the next rank: [%5d] Remaining scores to the next rank: [%5d] Remaining scores to the next rank: [%5d] Progress Progress Progress Progress Recently Attained Achievements Recently Attained Achievements Recently Attained Achievements Recently Attained Achievements Xianbei item list Xianbei item list Xianbei item list Xianbei item list Xianbei: %d / %d Xianbei: %d / %d Xianbei: %d / %d Xianbei: %d / %d You are short of Xianbei You are short of Xianbei You are short of Xianbei You are short of Xianbei %s %s %s %s Overview Overview Overview Overview Basic Basic Basic Basic Character Character Character Character Actions Actions Actions Actions Etc. Etc. Etc. Etc. Adventure Adventure Adventure Adventure Rune Midgards Rune Midgards Rune Midgards Rune Midgards Schwartzvald Schwartzvald Schwartzvald Schwartzvald Arunafeltz Arunafeltz Arunafeltz Arunafeltz New World New World New World New World Localized Map Localized Map Localized Map Localized Map Dungeon Dungeon Dungeon Dungeon Battle Battle Battle Battle PvP PvP PvP PvP Training Training Training Training Quest Quest Quest Quest Episode Episode Episode Episode Basic Basic Basic Basic Memorial Dungeon Memorial Dungeon Memorial Dungeon Memorial Dungeon Midgard Midgard Midgard Midgard New World New World New World New World Etc. Etc. Etc. Etc. Great Achievement Great Achievement Great Achievement Great Achievement Attained quest Attained quest Attained quest Attained quest You cannot add any more You cannot add any more You cannot add any more You cannot add any more You have achieved < %s >. You have achieved < %s >. You have achieved < %s >. You have achieved < %s >. Only OTP users are allowed Only OTP users are allowed Only OTP users are allowed Only OTP users are allowed If you press this button, you will get the prize and the roulette will be initialized. If you press this button, you will get the prize and the roulette will be initialized. If you press this button, you will get the prize and the roulette will be initialized. If you press this button, you will get the prize and the roulette will be initialized. If you press this button, the roulette will start from the line indicated by a blinking arrow. If you press this button, the roulette will start from the line indicated by a blinking arrow. If you press this button, the roulette will start from the line indicated by a blinking arrow. If you press this button, the roulette will start from the line indicated by a blinking arrow. Title Title Title Title Title Off Title Off Title Off Title Off You cannot create the guild in this area. You cannot create the guild in this area. You cannot create the guild in this area. You cannot create the guild in this area. You cannot disband the guild in this area. You cannot disband the guild in this area. You cannot disband the guild in this area. You cannot disband the guild in this area. You cannot join the guild in this area. You cannot join the guild in this area. You cannot join the guild in this area. You cannot join the guild in this area. You cannot leave the guild in this area. You cannot leave the guild in this area. You cannot leave the guild in this area. You cannot leave the guild in this area. You cannot expel guild members in this area. You cannot expel guild members in this area. You cannot expel guild members in this area. You cannot expel guild members in this area. You cannot change guild position in this area. You cannot change guild position in this area. You cannot change guild position in this area. You cannot change guild position in this area. Please make more than 5 item slots in the inventory. Please make more than 5 item slots in the inventory. Please make more than 5 item slots in the inventory. Please make more than 5 item slots in the inventory. E X P: %.1f%% (Basic 100.0%% PC cafe %.1f%% + %s %.1f%%) E X P: %.1f%% (Basic 100.0%% PC cafe %.1f%% + %s %.1f%%) E X P: %.1f%% (Basic 100.0%% PC cafe %.1f%% + %s %.1f%%) E X P: %.1f%% (Basic 100.0%% PC cafe %.1f%% + %s %.1f%%) DROP : %.1f%% (Basic 100.0%% PC cafe %.1f%% + %s %.1f%%) DROP : %.1f%% (Basic 100.0%% PC cafe %.1f%% + %s %.1f%%) DROP : %.1f%% (Basic 100.0%% PC cafe %.1f%% + %s %.1f%%) DROP : %.1f%% (Basic 100.0%% PC cafe %.1f%% + %s %.1f%%) DEATH: %.1f%% (Basic 100.0%% PC cafe %.1f%% + %s %.1f%%) DEATH: %.1f%% (Basic 100.0%% PC cafe %.1f%% + %s %.1f%%) DEATH: %.1f%% (Basic 100.0%% PC cafe %.1f%% + %s %.1f%%) DEATH: %.1f%% (Basic 100.0%% PC cafe %.1f%% + %s %.1f%%) Maximum number of item attachments has been exceeded. Maximum number of item attachments has been exceeded. Maximum number of item attachments has been exceeded. Maximum number of item attachments has been exceeded. Alarms when purchasing items Alarms when purchasing items Alarms when purchasing items Alarms when purchasing items This item is banned to attach This item is banned to attach This item is banned to attach This item is banned to attach Drawing the blank in the previous roulette, you cannot play the higher roulette. Drawing the blank in the previous roulette, you cannot play the higher roulette. Drawing the blank in the previous roulette, you cannot play the higher roulette. Drawing the blank in the previous roulette, you cannot play the higher roulette. Write reply Write reply Write reply Write reply Read mail Read mail Read mail Read mail Delete mail Delete mail Delete mail Delete mail Xianbei: %d Xianbei: %d Xianbei: %d Xianbei: %d %s %s Xianbei %s %s Xianbei %s %s Xianbei %s %s Xianbei Xianbei Xianbei Xianbei Xianbei Total: %d Xianbei Total: %d Xianbei Total: %d Xianbei Total: %d Xianbei %d -> %s Xianbei %d -> %s Xianbei %d -> %s Xianbei %d -> %s Xianbei %s Xianbei %s Xianbei %s Xianbei %s Xianbei Current Xianbei: %s Current Xianbei: %s Current Xianbei: %s Current Xianbei: %s %s: %s Xianbei %s: %s Xianbei %s: %s Xianbei %s: %s Xianbei %10s Xianbei %10s Xianbei %10s Xianbei %10s Xianbei Total: %s Xianbei Total: %s Xianbei Total: %s Xianbei Total: %s Xianbei ¡ØCharge 3% / Charging At least 1 Xianbei ¡ØCharge 3% / Charging At least 1 Xianbei ¡ØCharge 3% / Charging At least 1 Xianbei ¡ØCharge 3% / Charging At least 1 Xianbei Xianbei Xianbei Xianbei Xianbei Xianbei.\n Correct? Xianbei.\n Correct? Xianbei.\n Correct? Xianbei.\n Correct? Over 1 billion Xianbei confirmation Over 1 billion Xianbei confirmation Over 1 billion Xianbei confirmation Over 1 billion Xianbei confirmation If you fill over 1 billion, the price will be automatically set as 10 billion Xianbei. If you fill over 1 billion, the price will be automatically set as 10 billion Xianbei. If you fill over 1 billion, the price will be automatically set as 10 billion Xianbei. If you fill over 1 billion, the price will be automatically set as 10 billion Xianbei. If you fill over 9,999 Xianbei, the price will automatically set as 9,999 Xianbei. If you fill over 9,999 Xianbei, the price will automatically set as 9,999 Xianbei. If you fill over 9,999 Xianbei, the price will automatically set as 9,999 Xianbei. If you fill over 9,999 Xianbei, the price will automatically set as 9,999 Xianbei. There are items priced 0 Xianbei. You cannot open vending. There are items priced 0 Xianbei. You cannot open vending. There are items priced 0 Xianbei. You cannot open vending. There are items priced 0 Xianbei. You cannot open vending. The opponent is over the Xianbei limit. Trade failed. The opponent is over the Xianbei limit. Trade failed. The opponent is over the Xianbei limit. Trade failed. The opponent is over the Xianbei limit. Trade failed. Please fill out %s item price less than 1 billion Xianbei. Please fill out %s item price less than 1 billion Xianbei. Please fill out %s item price less than 1 billion Xianbei. Please fill out %s item price less than 1 billion Xianbei. %s: %s Xianbei => %s ea %s: %s Xianbei => %s ea %s: %s Xianbei => %s ea %s: %s Xianbei => %s ea Limited price: %s Xianbei Limited price: %s Xianbei Limited price: %s Xianbei Limited price: %s Xianbei %s %s %d Xianbei %s %s %d Xianbei %s %s %d Xianbei %s %s %d Xianbei %d %s are sold. In total %d Xianbei. 3%% charge will be imposed. %d %s are sold. In total %d Xianbei. 3%% charge will be imposed. %d %s are sold. In total %d Xianbei. 3%% charge will be imposed. %d %s are sold. In total %d Xianbei. 3%% charge will be imposed. RODEX RODEX RODEX RODEX SEND SEND SEND SEND RECEIVE RECEIVE RECEIVE RECEIVE Please close the mail writing window. Please close the mail writing window. Please close the mail writing window. Please close the mail writing window. Server access denied(A) Server access denied(A) Server access denied(A) Server access denied(A) Server access denied(B) Server access denied(B) Server access denied(B) Server access denied(B) You should disarm the equipped arrows/bullets. You should disarm the equipped arrows/bullets. You should disarm the equipped arrows/bullets. You should disarm the equipped arrows/bullets. An item has been consumed in the inventory. RODEX writing window will be closed. An item has been consumed in the inventory. RODEX writing window will be closed. An item has been consumed in the inventory. RODEX writing window will be closed. An item has been consumed in the inventory. RODEX writing window will be closed. You don't have Magnifier. You don't have Magnifier. You don't have Magnifier. You don't have Magnifier. To drop items, please close the mail writing window first. To drop items, please close the mail writing window first. To drop items, please close the mail writing window first. To drop items, please close the mail writing window first. The opponent has already requested you to be a friend. The opponent has already requested you to be a friend. The opponent has already requested you to be a friend. The opponent has already requested you to be a friend. SCRIPT ERROR AID SCRIPT ERROR AID SCRIPT ERROR AID SCRIPT ERROR AID \nErrorfile : %s\nErrorLine : %d lines\nErrorContent: \n*Previous line: %s \n*Errorline : %s \n*Next line:\n %s \nErrorfile : %s\nErrorLine : %d lines\nErrorContent: \n*Previous line: %s \n*Errorline : %s \n*Next line:\n %s \nErrorfile : %s\nErrorLine : %d lines\nErrorContent: \n*Previous line: %s \n*Errorline : %s \n*Next line:\n %s \nErrorfile : %s\nErrorLine : %d lines\nErrorContent: \n*Previous line: %s \n*Errorline : %s \n*Next line:\n %s Do you want to purchase the item? %d points and %d Xianbei will be used. Do you want to purchase the item? %d points and %d Xianbei will be used. Do you want to purchase the item? %d points and %d Xianbei will be used. Do you want to purchase the item? %d points and %d Xianbei will be used. Close Close Close Close Quest Quest Quest Quest View quest icons View quest icons View quest icons View quest icons Amenities Amenities Amenities Amenities View amenity icons View amenity icons View amenity icons View amenity icons Guild member/Party member Guild member/Party member Guild member/Party member Guild member/Party member View guild member/party member View guild member/party member View guild member/party member View guild member/party member Record Record Record Record MVP Monster MVP Monster MVP Monster MVP Monster YOU YOU YOU YOU Do you want to delete it? Do you want to delete it? Do you want to delete it? Do you want to delete it? Quest NPC Quest NPC Quest NPC Quest NPC Fill out the notes Fill out the notes Fill out the notes Fill out the notes Save Save Save Save Leave notes Leave notes Leave notes Leave notes %s [%d Option] %d ea %s [%d Option] %d ea %s [%d Option] %d ea %s [%d Option] %d ea %s [%d Option] %s Zeny %s [%d Option] %s Zeny %s [%d Option] %s Zeny %s [%d Option] %s Zeny %s [%d Option] %d %s %d -> %s %s %s [%d Option] %d %s %d -> %s %s %s [%d Option] %d %s %d -> %s %s %s [%d Option] %d %s %d -> %s %s %s [%d Option] %d %s %s %s %s [%d Option] %d %s %s %s %s [%d Option] %d %s %s %s %s [%d Option] %d %s %s %s %s [%d Option] %d -> %s %s %s [%d Option] %d -> %s %s %s [%d Option] %d -> %s %s %s [%d Option] %d -> %s %s %s [%d Option] %s %s %s [%d Option] %s %s %s [%d Option] %s %s %s [%d Option] %s %s You should set more than the minimum trade unit: 100 Xianbei. You should set more than the minimum trade unit: 100 Xianbei. You should set more than the minimum trade unit: 100 Xianbei. You should set more than the minimum trade unit: 100 Xianbei. Hair color Hair color Hair color Hair color Hairstyle Hairstyle Hairstyle Hairstyle Dress color Dress color Dress color Dress color Dress style Dress style Dress style Dress style Unsupported map Unsupported map Unsupported map Unsupported map Fill less than 2,147,483,647 Zeny. Fill less than 2,147,483,647 Zeny. Fill less than 2,147,483,647 Zeny. Fill less than 2,147,483,647 Zeny. Fill more than 1 Zeny. Fill more than 1 Zeny. Fill more than 1 Zeny. Fill more than 1 Zeny. You do not have Zeny. You do not have Zeny. You do not have Zeny. You do not have Zeny. Zeny stash Zeny stash Zeny stash Zeny stash Deposit Deposit Deposit Deposit Zeny in hand Zeny in hand Zeny in hand Zeny in hand Deposit Deposit Deposit Deposit Withdraw Withdraw Withdraw Withdraw 1 z UP 1 z UP 1 z UP 1 z UP 1 z Down 1 z Down 1 z Down 1 z Down Max Max Max Max No input No input No input No input Short of Zeny Short of Zeny Short of Zeny Short of Zeny Needs input Needs input Needs input Needs input Cannot input characters Cannot input characters Cannot input characters Cannot input characters Over maximum input Over maximum input Over maximum input Over maximum input Below minimum input Below minimum input Below minimum input Below minimum input Short of Zeny in hand Short of Zeny in hand Short of Zeny in hand Short of Zeny in hand Short of Zeny in stash Short of Zeny in stash Short of Zeny in stash Short of Zeny in stash Exceeded maximum Zeny in hand Exceeded maximum Zeny in hand Exceeded maximum Zeny in hand Exceeded maximum Zeny in hand Drop X Drop X Drop X Drop X Kafra storage X Kafra storage X Kafra storage X Kafra storage X Cart X Cart X Cart X Cart X Mail X Mail X Mail X Mail X Trade window X Trade window X Trade window X Trade window X Auction X Auction X Auction X Auction X Guild storage X Guild storage X Guild storage X Guild storage X To sell item to NPC X To sell item to NPC X To sell item to NPC X To sell item to NPC X There is a restriction on movement There is a restriction on movement There is a restriction on movement There is a restriction on movement Please create a character. Please create a character. Please create a character. Please create a character. You need to disarm the equipped projectiles. You need to disarm the equipped projectiles. You need to disarm the equipped projectiles. You need to disarm the equipped projectiles. You cannot enter the memorial dungeon due to excessive number of people. You cannot enter the memorial dungeon due to excessive number of people. You cannot enter the memorial dungeon due to excessive number of people. You cannot enter the memorial dungeon due to excessive number of people. Memorial dungeon enterance failed due to excessive number of people. Memorial dungeon enterance failed due to excessive number of people. Memorial dungeon enterance failed due to excessive number of people. Memorial dungeon enterance failed due to excessive number of people. %.1f%% ( %s Server: %.1f%% + Premium:%.1f%% ) %.1f%% ( %s Server: %.1f%% + Premium:%.1f%% ) %.1f%% ( %s Server: %.1f%% + Premium:%.1f%% ) %.1f%% ( %s Server: %.1f%% + Premium:%.1f%% ) %.1f%% ( %s Server: %.1f%% + Premium:%.1f%% ) %.1f%% ( %s Server: %.1f%% + Premium:%.1f%% ) %.1f%% ( %s Server: %.1f%% + Premium:%.1f%% ) %.1f%% ( %s Server: %.1f%% + Premium:%.1f%% ) Unable to use due to the duplicated item. Unable to use due to the duplicated item. Unable to use due to the duplicated item. Unable to use due to the duplicated item. Unable to use due to the duplicated effect. Unable to use due to the duplicated effect. Unable to use due to the duplicated effect. Unable to use due to the duplicated effect. Screen flicker effect ON Screen flicker effect ON Screen flicker effect ON Screen flicker effect ON Screen flicker effect OFF Screen flicker effect OFF Screen flicker effect OFF Screen flicker effect OFF An illegal program has been detected. An illegal program has been detected. An illegal program has been detected. An illegal program has been detected. Send mail Send mail Send mail Send mail E X P: %.1f%% (Basic 100.0%% VIP Bonus %.1f%% + %s %.1f%%) E X P: %.1f%% (Basic 100.0%% VIP Bonus %.1f%% + %s %.1f%%) E X P: %.1f%% (Basic 100.0%% VIP Bonus %.1f%% + %s %.1f%%) E X P: %.1f%% (Basic 100.0%% VIP Bonus %.1f%% + %s %.1f%%) DROP : %.1f%% (Basic 100.0%% VIP Bonus %.1f%% + %s %.1f%%) DROP : %.1f%% (Basic 100.0%% VIP Bonus %.1f%% + %s %.1f%%) DROP : %.1f%% (Basic 100.0%% VIP Bonus %.1f%% + %s %.1f%%) DROP : %.1f%% (Basic 100.0%% VIP Bonus %.1f%% + %s %.1f%%) DEATH: %.1f%% (Basic 100.0%% VIP Bonus %.1f%% + %s %.1f%%) DEATH: %.1f%% (Basic 100.0%% VIP Bonus %.1f%% + %s %.1f%%) DEATH: %.1f%% (Basic 100.0%% VIP Bonus %.1f%% + %s %.1f%%) DEATH: %.1f%% (Basic 100.0%% VIP Bonus %.1f%% + %s %.1f%%) You cannot use the tag as a name. You cannot use the tag as a name. You cannot use the tag as a name. You cannot use the tag as a name. Styling shop Styling shop Styling shop Styling shop No coupons. Purchase items in Cash Shop No coupons. Purchase items in Cash Shop No coupons. Purchase items in Cash Shop No coupons. Purchase items in Cash Shop Please open the item coupon box in the inventory. Please open the item coupon box in the inventory. Please open the item coupon box in the inventory. Please open the item coupon box in the inventory. Do you want to delete it? Do you want to delete it? Do you want to delete it? Do you want to delete it? No more slots. Please remove some in Bookmarks. No more slots. Please remove some in Bookmarks. No more slots. Please remove some in Bookmarks. No more slots. Please remove some in Bookmarks. Do you want to buy the current style?\n(¡Ø You cannot receive a refund.) Do you want to buy the current style?\n(¡Ø You cannot receive a refund.) Do you want to buy the current style?\n(¡Ø You cannot receive a refund.) Do you want to buy the current style?\n(¡Ø You cannot receive a refund.) The current style saved. The current style saved. The current style saved. The current style saved. Not enough Zeny in hand. There are enough Zeny in Zeny stash. Not enough Zeny in hand. There are enough Zeny in Zeny stash. Not enough Zeny in hand. There are enough Zeny in Zeny stash. Not enough Zeny in hand. There are enough Zeny in Zeny stash. moving... moving... moving... moving... You are not allowed to fly over the sovereign airspace of the country. You are not allowed to fly over the sovereign airspace of the country. You are not allowed to fly over the sovereign airspace of the country. You are not allowed to fly over the sovereign airspace of the country. Airship flight is temporarily unavailable due to atmospheric instability caused by Mana. Airship flight is temporarily unavailable due to atmospheric instability caused by Mana. Airship flight is temporarily unavailable due to atmospheric instability caused by Mana. Airship flight is temporarily unavailable due to atmospheric instability caused by Mana. Private airship Private airship Private airship Private airship Please try again in a moment. Please try again in a moment. Please try again in a moment. Please try again in a moment. Not enough Zeny to use the private airship. Not enough Zeny to use the private airship. Not enough Zeny to use the private airship. Not enough Zeny to use the private airship. Not enough Cans to use the private airship. Not enough Cans to use the private airship. Not enough Cans to use the private airship. Not enough Cans to use the private airship. You cannot meet the level to use the private airship. You cannot meet the level to use the private airship. You cannot meet the level to use the private airship. You cannot meet the level to use the private airship. You cannot move to the selected point by the private airship. You cannot move to the selected point by the private airship. You cannot move to the selected point by the private airship. You cannot move to the selected point by the private airship. You cannot use the private airship where you are now. You cannot use the private airship where you are now. You cannot use the private airship where you are now. You cannot use the private airship where you are now. Accessory Accessory Accessory Accessory Second costume Second costume Second costume Second costume Wardrobe Wardrobe Wardrobe Wardrobe This hairstyle cannot be dyed. This hairstyle cannot be dyed. This hairstyle cannot be dyed. This hairstyle cannot be dyed. Press an arrow to choose the style you want. Press an arrow to choose the style you want. Press an arrow to choose the style you want. Press an arrow to choose the style you want. Come and see the new styles.\n(¡Ø Purchased accessories will be sent via RODEX.) Come and see the new styles.\n(¡Ø Purchased accessories will be sent via RODEX.) Come and see the new styles.\n(¡Ø Purchased accessories will be sent via RODEX.) Come and see the new styles.\n(¡Ø Purchased accessories will be sent via RODEX.) Basic style Basic style Basic style Basic style You can level up the skill from the base Lv. %d. You can level up the skill from the base Lv. %d. You can level up the skill from the base Lv. %d. You can level up the skill from the base Lv. %d. You cannot use the special character as a name. You cannot use the special character as a name. You cannot use the special character as a name. You cannot use the special character as a name. Not enough MHP to use the skill. Not enough MHP to use the skill. Not enough MHP to use the skill. Not enough MHP to use the skill. Not enough MSP to use the skill. Not enough MSP to use the skill. Not enough MSP to use the skill. Not enough MSP to use the skill. Item compare Item compare Item compare Item compare Lock Throw item Lock Throw item Lock Throw item Lock Throw item Screenshot has NOT attached. Screenshot has NOT attached. Screenshot has NOT attached. Screenshot has NOT attached. Twitter Twitter Twitter Twitter Message Message Message Message Notice Notice Notice Notice Returned Returned Returned Returned Refresh Refresh Refresh Refresh %dMinute(s) %dMinute(s) %dMinute(s) %dMinute(s) %dHour(s) %dHour(s) %dHour(s) %dHour(s) %dDay(s) %dDay(s) %dDay(s) %dDay(s) Return Return Return Return Do you want to delete the selected mails? Do you want to delete the selected mails? Do you want to delete the selected mails? Do you want to delete the selected mails? Show Location Show Location Show Location Show Location Zoom In Zoom In Zoom In Zoom In Zoom Out Zoom Out Zoom Out Zoom Out Map View Map View Map View Map View World View World View World View World View No. of item categories No. of item categories No. of item categories No. of item categories /minimap /minimap /minimap /minimap Show Mini-Map button Show Mini-Map button Show Mini-Map button Show Mini-Map button Hide Mini-Map button Hide Mini-Map button Hide Mini-Map button Hide Mini-Map button Sort out concurrent guild member Sort out concurrent guild member Sort out concurrent guild member Sort out concurrent guild member Loyalty : %s Loyalty : %s Loyalty : %s Loyalty : %s Not confirmed Not confirmed Not confirmed Not confirmed Party Name Party Name Party Name Party Name Party Leader Party Leader Party Leader Party Leader Exceed time limit. Shutting down client. Exceed time limit. Shutting down client. Exceed time limit. Shutting down client. Exceed time limit. Shutting down client. Invalid input. Client Shutting down. Invalid input. Client Shutting down. Invalid input. Client Shutting down. Invalid input. Client Shutting down. Correct. Bonus buff will be rewarded. Correct. Bonus buff will be rewarded. Correct. Bonus buff will be rewarded. Correct. Bonus buff will be rewarded. Please input 4 characters at least. Please input 4 characters at least. Please input 4 characters at least. Please input 4 characters at least. Is [%s] correct? Is [%s] correct? Is [%s] correct? Is [%s] correct? There is no selected image. There is no selected image. There is no selected image. There is no selected image. Wrong input. (%d times remaining) Wrong input. (%d times remaining) Wrong input. (%d times remaining) Wrong input. (%d times remaining) Report %d players? Report %d players? Report %d players? Report %d players? Message has sent. Message has sent. Message has sent. Message has sent. Necessary Data has not registered to crack down on illegal program. Necessary Data has not registered to crack down on illegal program. Necessary Data has not registered to crack down on illegal program. Necessary Data has not registered to crack down on illegal program. Already registered on Macro watch list. Already registered on Macro watch list. Already registered on Macro watch list. Already registered on Macro watch list. The Macro has registered. The Macro has registered. The Macro has registered. The Macro has registered. Failed to register the image. Failed to register the image. Failed to register the image. Failed to register the image. Failed to register the answer. Failed to register the answer. Failed to register the answer. Failed to register the answer. Hello. Checking for illegal programs. Hello. Checking for illegal programs. Hello. Checking for illegal programs. Hello. Checking for illegal programs. Please enter the below characters within the designated time. Please enter the below characters within the designated time. Please enter the below characters within the designated time. Please enter the below characters within the designated time. If failed 3 times, your account will be blocked permanently under the account policy. If failed 3 times, your account will be blocked permanently under the account policy. If failed 3 times, your account will be blocked permanently under the account policy. If failed 3 times, your account will be blocked permanently under the account policy. Remaining Count : %d Remaining Count : %d Remaining Count : %d Remaining Count : %d Character Character Character Character Range Range Range Range Please use Left-click to select character. Please use Left-click to select character. Please use Left-click to select character. Please use Left-click to select character. Please use Right-click to select range. Please use Right-click to select range. Please use Right-click to select range. Please use Right-click to select range. Please use Enter key to set the range. Please use Enter key to set the range. Please use Enter key to set the range. Please use Enter key to set the range. E X P : %.1f%% ( basic %.1f%% %s %.1f%%) E X P : %.1f%% ( basic %.1f%% %s %.1f%%) E X P : %.1f%% ( basic %.1f%% %s %.1f%%) E X P : %.1f%% ( basic %.1f%% %s %.1f%%) DROP : %.1f%% ( basic %.1f%% %s %.1f%%) DROP : %.1f%% ( basic %.1f%% %s %.1f%%) DROP : %.1f%% ( basic %.1f%% %s %.1f%%) DROP : %.1f%% ( basic %.1f%% %s %.1f%%) DEATH : %.1f%% ( basic %.1f%% %s %.1f%%) DEATH : %.1f%% ( basic %.1f%% %s %.1f%%) DEATH : %.1f%% ( basic %.1f%% %s %.1f%%) DEATH : %.1f%% ( basic %.1f%% %s %.1f%%) Sent to the re-named character. Changed character name : %s Sent to the re-named character. Changed character name : %s Sent to the re-named character. Changed character name : %s Sent to the re-named character. Changed character name : %s Necessary materials to combine Necessary materials to combine Necessary materials to combine Necessary materials to combine Not enough materials to combine. Not enough materials to combine. Not enough materials to combine. Not enough materials to combine. %d number of materials required. %d number of materials required. %d number of materials required. %d number of materials required. Not enough refine grade to combine. Not enough refine grade to combine. Not enough refine grade to combine. Not enough refine grade to combine. Do you want to sign in Adventure Agency? Do you want to sign in Adventure Agency? Do you want to sign in Adventure Agency? Do you want to sign in Adventure Agency? You can leave your comment. You can leave your comment. You can leave your comment. You can leave your comment. Please enter the characters from the image. Please enter the characters from the image. Please enter the characters from the image. Please enter the characters from the image. %d second(s) remaining %d second(s) remaining %d second(s) remaining %d second(s) remaining Please enter 6 digit OTP numbers Please enter 6 digit OTP numbers Please enter 6 digit OTP numbers Please enter 6 digit OTP numbers Auth. No. Auth. No. Auth. No. Auth. No. Not 6 digit numbers. Please check again Not 6 digit numbers. Please check again Not 6 digit numbers. Please check again Not 6 digit numbers. Please check again It's been deleted. It's been deleted. It's been deleted. It's been deleted. Please select destination to private flight. Please select destination to private flight. Please select destination to private flight. Please select destination to private flight. E X P : %d%% ( basic 100.0%% %s %d%%) E X P : %d%% ( basic 100.0%% %s %d%%) E X P : %d%% ( basic 100.0%% %s %d%%) E X P : %d%% ( basic 100.0%% %s %d%%) DROP : %d%% ( basic 100.0%% %s %d%%) DROP : %d%% ( basic 100.0%% %s %d%%) DROP : %d%% ( basic 100.0%% %s %d%%) DROP : %d%% ( basic 100.0%% %s %d%%) DEATH : %d%% ( basic 100.0%% %s %d%%) DEATH : %d%% ( basic 100.0%% %s %d%%) DEATH : %d%% ( basic 100.0%% %s %d%%) DEATH : %d%% ( basic 100.0%% %s %d%%) Moving to destination. Moving to destination. Moving to destination. Moving to destination. [%s] file is not existing. Activating default AI [%s] file is not existing. Activating default AI [%s] file is not existing. Activating default AI [%s] file is not existing. Activating default AI %.1f%% ( Basic 100.0%% + Premium %.1f%% + %s %.1f%%) %.1f%% ( Basic 100.0%% + Premium %.1f%% + %s %.1f%%) %.1f%% ( Basic 100.0%% + Premium %.1f%% + %s %.1f%%) %.1f%% ( Basic 100.0%% + Premium %.1f%% + %s %.1f%%) Do you want to vend a shop at this place? Do you want to vend a shop at this place? Do you want to vend a shop at this place? Do you want to vend a shop at this place? Doram race cannot wear the costume. Doram race cannot wear the costume. Doram race cannot wear the costume. Doram race cannot wear the costume. The item has sent to RODEX. The item has sent to RODEX. The item has sent to RODEX. The item has sent to RODEX. 30,000 z 30,000 z 30,000 z 30,000 z 100 Malangdo Special Can 100 Malangdo Special Can 100 Malangdo Special Can 100 Malangdo Special Can Cannot proceed due to weight has reached to 80%. Cannot proceed due to weight has reached to 80%. Cannot proceed due to weight has reached to 80%. Cannot proceed due to weight has reached to 80%. Unsold item has sent to RODEX. Unsold item has sent to RODEX. Unsold item has sent to RODEX. Unsold item has sent to RODEX. Equiped outfit Equiped outfit Equiped outfit Equiped outfit Entrust guild master Entrust guild master Entrust guild master Entrust guild master Do you really want to entrust GuildMaster to %s? To proceed, your guild position will be exchanged with %s. Do you really want to entrust GuildMaster to %s? To proceed, your guild position will be exchanged with %s. Do you really want to entrust GuildMaster to %s? To proceed, your guild position will be exchanged with %s. Do you really want to entrust GuildMaster to %s? To proceed, your guild position will be exchanged with %s. Cancel Cancel Cancel Cancel Do you want to close the shop?? Do you want to close the shop?? Do you want to close the shop?? Do you want to close the shop?? %02dDay(s) %02dHour(s) %02dMinutes(s) %02dSecond(s) %02dDay(s) %02dHour(s) %02dMinutes(s) %02dSecond(s) %02dDay(s) %02dHour(s) %02dMinutes(s) %02dSecond(s) %02dDay(s) %02dHour(s) %02dMinutes(s) %02dSecond(s) No connection No connection No connection No connection Connection is full. Connection is full. Connection is full. Connection is full. Please select the place where you want to vend a shop. Please select the place where you want to vend a shop. Please select the place where you want to vend a shop. Please select the place where you want to vend a shop. Changing your Pet name to %s[/color]. Do you want to proceed? Changing your Pet name to %s[/color]. Do you want to proceed? Changing your Pet name to %s[/color]. Do you want to proceed? Changing your Pet name to %s[/color]. Do you want to proceed? Trade date : Trade date : Trade date : Trade date : Trade item : Trade item : Trade item : Trade item : Trade quantity : Trade quantity : Trade quantity : Trade quantity : Trade price(each) : Trade price(each) : Trade price(each) : Trade price(each) : Trade price : Trade price : Trade price : Trade price : Vending sales item Vending sales item Vending sales item Vending sales item Vending purchase item Vending purchase item Vending purchase item Vending purchase item Close vending sales agent Close vending sales agent Close vending sales agent Close vending sales agent Close vending purchase agent Close vending purchase agent Close vending purchase agent Close vending purchase agent Balance: Balance: Balance: Balance: Item list: Item list: Item list: Item list: Vending agent Vending agent Vending agent Vending agent Returned item: Returned item: Returned item: Returned item: Returned quantity: Returned quantity: Returned quantity: Returned quantity: Returned date: Returned date: Returned date: Returned date: Trading amount has sent to RODEX. Trading amount has sent to RODEX. Trading amount has sent to RODEX. Trading amount has sent to RODEX. Not available name. Not available name. Not available name. Not available name. Item has arrived. Item has arrived. Item has arrived. Item has arrived. Thanks for purchasing. Thanks for purchasing. Thanks for purchasing. Thanks for purchasing. Cannot sell to NPC. Cannot sell to NPC. Cannot sell to NPC. Cannot sell to NPC. Lock selling item Lock selling item Lock selling item Lock selling item Not able to find a place to summon in near. Not able to find a place to summon in near. Not able to find a place to summon in near. Not able to find a place to summon in near. Capture full screen Capture full screen Capture full screen Capture full screen Capture part of screen Capture part of screen Capture part of screen Capture part of screen Send Send Send Send Family Affairs agent Family Affairs agent Family Affairs agent Family Affairs agent Acknowledgement of family member registrations. Acknowledgement of family member registrations. Acknowledgement of family member registrations. Acknowledgement of family member registrations. Dear whom it may concern. \r\n\r\n Today, \"%s\" and \"%s\" 's son/daughter \"%s\" has fully separated and independent from your member of family.\r\n\r\nHereat, we inform you in writing.\r\n\r\nPlease contact to Prontera Family Affairs if you have any enquiries.\r\n\r\nThank you. Dear whom it may concern. \r\n\r\n Today, \"%s\" and \"%s\" 's son/daughter \"%s\" has fully separated and independent from your member of family.\r\n\r\nHereat, we inform you in writing.\r\n\r\nPlease contact to Prontera Family Affairs if you have any enquiries.\r\n\r\nThank you. Dear whom it may concern. \r\n\r\n Today, \"%s\" and \"%s\" 's son/daughter \"%s\" has fully separated and independent from your member of family.\r\n\r\nHereat, we inform you in writing.\r\n\r\nPlease contact to Prontera Family Affairs if you have any enquiries.\r\n\r\nThank you. Dear whom it may concern. \r\n\r\n Today, \"%s\" and \"%s\" 's son/daughter \"%s\" has fully separated and independent from your member of family.\r\n\r\nHereat, we inform you in writing.\r\n\r\nPlease contact to Prontera Family Affairs if you have any enquiries.\r\n\r\nThank you. Equip Equip Equip Equip No imgae No imgae No imgae No imgae [%s] has blocked Call Message. [%s] has blocked Call Message. [%s] has blocked Call Message. [%s] has blocked Call Message. You cannnot entrust GuildMaster due to WoE. Please try again later. You cannnot entrust GuildMaster due to WoE. Please try again later. You cannnot entrust GuildMaster due to WoE. Please try again later. You cannnot entrust GuildMaster due to WoE. Please try again later. You cannnot entrust GuildMaster. It has not being passed 24 hours since you being entrusted. You cannnot entrust GuildMaster. It has not being passed 24 hours since you being entrusted. You cannnot entrust GuildMaster. It has not being passed 24 hours since you being entrusted. You cannnot entrust GuildMaster. It has not being passed 24 hours since you being entrusted. Being a child, transcendent and stat ability could be limited. Also HP and SP could be decreased. Do you agree with this? Being a child, transcendent and stat ability could be limited. Also HP and SP could be decreased. Do you agree with this? Being a child, transcendent and stat ability could be limited. Also HP and SP could be decreased. Do you agree with this? Being a child, transcendent and stat ability could be limited. Also HP and SP could be decreased. Do you agree with this? Refinement Refinement Refinement Refinement Using Blacksmith Blessing. Using Blacksmith Blessing. Using Blacksmith Blessing. Using Blacksmith Blessing. Insufficient Zeny. Insufficient Zeny. Insufficient Zeny. Insufficient Zeny. Not enought Blacksmith Blessing. Not enought Blacksmith Blessing. Not enought Blacksmith Blessing. Not enought Blacksmith Blessing. The item cannot be refined. The item cannot be refined. The item cannot be refined. The item cannot be refined. Refine succeeded! Refine succeeded! Refine succeeded! Refine succeeded! Refine Failed! Refine Failed! Refine Failed! Refine Failed! Back Back Back Back Succeed Succeed Succeed Succeed Returned Returned Returned Returned Change homunculus' name to %s[/color] . Do you want to proceed? Change homunculus' name to %s[/color] . Do you want to proceed? Change homunculus' name to %s[/color] . Do you want to proceed? Change homunculus' name to %s[/color] . Do you want to proceed? Call message is opened. (Call function ON) Call message is opened. (Call function ON) Call message is opened. (Call function ON) Call message is opened. (Call function ON) Call message is blocked. (Call function OFF) Call message is blocked. (Call function OFF) Call message is blocked. (Call function OFF) Call message is blocked. (Call function OFF) Show call message Show call message Show call message Show call message Failed to delete. The character already using the vending item. Failed to delete. The character already using the vending item. Failed to delete. The character already using the vending item. Failed to delete. The character already using the vending item. Already vending a shop NPC. Already vending a shop NPC. Already vending a shop NPC. Already vending a shop NPC. You cannot vend a shop on this place. You cannot vend a shop on this place. You cannot vend a shop on this place. You cannot vend a shop on this place. You cannot vend a shop on the other character. You cannot vend a shop on the other character. You cannot vend a shop on the other character. You cannot vend a shop on the other character. Failed to feed your pet. Plase close RODEX window. Failed to feed your pet. Plase close RODEX window. Failed to feed your pet. Plase close RODEX window. Failed to feed your pet. Plase close RODEX window. Set item setting Set item setting Set item setting Set item setting Equip Equip Equip Equip The item will be broken if refine has failed. The item will be broken if refine has failed. The item will be broken if refine has failed. The item will be broken if refine has failed. The item will be downgraded if refine has failed. The item will be downgraded if refine has failed. The item will be downgraded if refine has failed. The item will be downgraded if refine has failed. The item will be downgraded or broken if refine has failed. The item will be downgraded or broken if refine has failed. The item will be downgraded or broken if refine has failed. The item will be downgraded or broken if refine has failed. You cannot use RODEX while refining. RODEX has closed. You cannot use RODEX while refining. RODEX has closed. You cannot use RODEX while refining. RODEX has closed. You cannot use RODEX while refining. RODEX has closed. You cannot use RODEX while refining. You cannot use RODEX while refining. You cannot use RODEX while refining. You cannot use RODEX while refining. Please close other windows to continue. Please close other windows to continue. Please close other windows to continue. Please close other windows to continue. Turn On Aura [Aura ON] Turn On Aura [Aura ON] Turn On Aura [Aura ON] Turn On Aura [Aura ON] Turn Off Aura [Auta OFF] Turn Off Aura [Auta OFF] Turn Off Aura [Auta OFF] Turn Off Aura [Auta OFF] Aura is turned off. Please turn it on and try again Aura is turned off. Please turn it on and try again Aura is turned off. Please turn it on and try again Aura is turned off. Please turn it on and try again You need %d bullet(s) to activate the skill. You need %d bullet(s) to activate the skill. You need %d bullet(s) to activate the skill. You need %d bullet(s) to activate the skill. Do you want to change the equipment set? Do you want to change the equipment set? Do you want to change the equipment set? Do you want to change the equipment set? You can not do it while you are dead. You can not do it while you are dead. You can not do it while you are dead. You can not do it while you are dead. You can not do it while casting You can not do it while casting You can not do it while casting You can not do it while casting You can not do it while trading You can not do it while trading You can not do it while trading You can not do it while trading You can not do it while opening vendor You can not do it while opening vendor You can not do it while opening vendor You can not do it while opening vendor You can not do it while using NPC You can not do it while using NPC You can not do it while using NPC You can not do it while using NPC You can not do it while using chatting room You can not do it while using chatting room You can not do it while using chatting room You can not do it while using chatting room Party members are not connected. Party members are not connected. Party members are not connected. Party members are not connected. You need %d arrow(s) to activate the skill. You need %d arrow(s) to activate the skill. You need %d arrow(s) to activate the skill. You need %d arrow(s) to activate the skill. Align items Align items Align items Align items Please close item setting window to dump item. Please close item setting window to dump item. Please close item setting window to dump item. Please close item setting window to dump item. There is no item to replace. There is no item to replace. There is no item to replace. There is no item to replace. Deleted character Deleted character Deleted character Deleted character %Y.%m.%d %Y.%m.%d %Y.%m.%d %Y.%m.%d Access date: %s Access date: %s Access date: %s Access date: %s You can not use bank while refining. Bank has closed. You can not use bank while refining. Bank has closed. You can not use bank while refining. Bank has closed. You can not use bank while refining. Bank has closed. You can not use bank while refining. You can not use bank while refining. You can not use bank while refining. You can not use bank while refining. The item has bind to set equipment. The item has bind to set equipment. The item has bind to set equipment. The item has bind to set equipment. Human Human Human Human Swordman, Mage, Merchant, Acolyte, Thief, Archer Swordman, Mage, Merchant, Acolyte, Thief, Archer Swordman, Mage, Merchant, Acolyte, Thief, Archer Swordman, Mage, Merchant, Acolyte, Thief, Archer Doram Doram Doram Doram Summoner Summoner Summoner Summoner Delegate race of Midgard. Very talented race to solve a problem with inifite potential and great adaptability. Delegate race of Midgard. Very talented race to solve a problem with inifite potential and great adaptability. Delegate race of Midgard. Very talented race to solve a problem with inifite potential and great adaptability. Delegate race of Midgard. Very talented race to solve a problem with inifite potential and great adaptability. One of delegate race of Far-star continent with natural born curiosity and sparky character. One of delegate race of Far-star continent with natural born curiosity and sparky character. One of delegate race of Far-star continent with natural born curiosity and sparky character. One of delegate race of Far-star continent with natural born curiosity and sparky character. NONE NONE NONE NONE C C C C C C C C NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE "%.1f%% (PC? %.1f%% + TPLUS %.1f%% + %s?? %.1f%%)" "%.1f%% (PC? %.1f%% + TPLUS %.1f%% + %s?? %.1f%%)" "%.1f%% (PC? %.1f%% + TPLUS %.1f%% + %s?? %.1f%%)" "%.1f%% (PC? %.1f%% + TPLUS %.1f%% + %s?? %.1f%%)" NONE NONE NONE NONE "/100" "/100" "/100" "/100" "/2000" "/2000" "/2000" "/2000" NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE "HP" "HP" "HP" "HP" "SP" "SP" "SP" "SP" "Lv" "Lv" "Lv" "Lv" "Lv" "Lv" "Lv" "Lv" "Exp" "Exp" "Exp" "Exp" " all on" " all on" " all on" " all on" "Play Replay Flie" "Play Replay Flie" "Play Replay Flie" "Play Replay Flie" "P" "P" "P" "P" "Total" "Total" "Total" "Total" "Basicinfo" "Basicinfo" "Basicinfo" "Basicinfo" "Equip" "Equip" "Equip" "Equip" "Item" "Item" "Item" "Item" "Skill" "Skill" "Skill" "Skill" "Guild" "Guild" "Guild" "Guild" "Party" "Party" "Party" "Party" "Chatting" "Chatting" "Chatting" "Chatting" "Shortcut" "Shortcut" "Shortcut" "Shortcut" "Status" "Status" "Status" "Status" "ALL" "ALL" "ALL" "ALL" "User Defined File Name" "User Defined File Name" "User Defined File Name" "User Defined File Name" "Repeated File Check" "Repeated File Check" "Repeated File Check" "Repeated File Check" "on" "on" "on" "on" "<Basic Skin>" "<Basic Skin>" "<Basic Skin>" "<Basic Skin>" "Select Skin" "Select Skin" "Select Skin" "Select Skin" NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE NONE %.1f%% %.1f%% %.1f%% %.1f%% Item Spoiler Alert: Id: (1934) Contabass [2] The largest bowed string instrument of the viol family is also known as a double bass. Its giant frame and heavy weight make it a deadly weapon. MATK +120. Improvised Song cooldown -2 seconds. Class: Musical Instrument ATK: 180 Weight: 25 Weapon Level: 3 Required Level: 130 Equip To: Minstrel Id: (1935) Ukulele Of Newoz [2] Newoz's ukulele in a color that complements his clothes. Windmill Rush consumes -SP 20. Arrow Vulcan damage +200% when equipped with Newoz's Winged Ring. Arrow Vulcan consumes -SP 50. Class: Musical Instrument ATK: 160 Weight: 100 Weapon Level: 4 Required Level: 130 Equip To: Minstrel Id: (1989) Gymnastics Ribbon [2] A component of rhythmic gymnastics. MATK +120. Increases Attack Speed. (-20% post-attack delay) Class: Whip ATK: 150 Weight: 30 Weapon Level: 3 Required Level: 130 Equip To: Wanderer Id: (1990) Floral Mic Of Igu [2] IGU's whip plus microphone. It looks a bit menacing. Moonlit Serenade consumes -SP 20. Arrow Vulcan damage +200% when equipped with IGU's Floral Bracelet. Class: Whip ATK: 160 Weight: 100 Weapon Level: 4 Required Level: 130 Equip To: Wanderer Id: (2981) Hero Ring A ring made for warriors on the quest to defeat Morroc. When Enchanted, it lends its owner the power to confront Morroc. Cannot be traded to another game account. Class: Accessory DEF: 0 Weight: 20 Required Level: 160 Equip To: All Classes Id: (2988) Hero Ring Of Newoz [1] Newoz's winged ring. Decreases Floating Casting Time for all skills by 25%. Class: Accessory DEF: 0 Weight: 10 Required Level: 130 Equip To: Minstrel Id: (2989) Floral Bracelet Of Igu [1] IGU's flower bracelet. Decreases Floating Casting Time for all skills by 25%. Class: Accessory DEF: 0 Weight: 10 Required Level: 130 Equip To: Wanderer Id: (2990) Pendant Of Harmony Pendant of Harmony. MATK +6% HP recovery +50%, SP recovery +50%. Holy Resistance +5%. Physical attacks cast Level 1 Auto Spell Renovatio. Physical attacks from enemies cast Level 3 Sanctuary. STR -5. All Stats +5 when equipped with Pendant of Chaos. Magic attacks from enemies cast Level 1 Auto Spell Maelstrom. Class: Accessory DEF: 0 Weight: 10 Required Level: 130 Equip To: 3rd Classes Id: (2991) Pendant Of Chaos Pendant of Chaos. ATK +6% Shadow Resistance +5%. Never affected by the Chaos effect. Physical attacks add a chance of casting Chaos on targets. Physical attacks from enemies create a chance of casting Chaos on all enemies in an 11*11 cell area around you. INT -5. Class: Accessory DEF: 0 Weight: 10 Required Level: 130 Equip To: 3rd Classes Id: (2992) Pendant Of Maelstorm [1] Pendant of Maelstrom. ATK +6%, MATK +6%. All stats +1. Magic attacks from enemies cast Level 1 Auto Spell Maelstrom. Class: Accessory DEF: 0 Weight: 10 Required Level: 130 Equip To: 3rd Classes Id: (4559) Lord Morocc Card ASPD + 1 MSP - 10% Class : Card Location : Shoes Weight : 1 Id: (4882) ATK + 1% ATK + 1%. Id: (4883) MATK + 1% MATK + 1%. Id: (4890) MDEF+1 MDEF + 1 Id: (4891) MDEF+3 MDEF + 3 Id: (4892) MDEF+5 MDEF + 5 Id: (4893) DEF+15 DEF + 15 Id: (4894) ATK + 4% ATK + 4%. Id: (4895) ATK + 5% ATK + 5%. Id: (4896) MATK + 2% MATK + 2%. Id: (4897) MATK + 3% MATK + 3%. Id: (4898) MATK + 4% MATK + 4%. Id: (4899) MATK + 5% MATK + 5%. Id: (4900) MHP+5% MHP + 5%. Id: (4901) MDEF+7 MDEF + 7 Id: (4902) DEF+18 DEF + 18 Id: (4903) DEF+21 DEF + 21 Id: (4904) ATK + 6% ATK + 6%. Id: (4905) ATK + 7% ATK + 7%. Id: (4906) MATK + 6% MATK + 6%. Id: (4907) MATK + 7% MATK + 7%. Id: (4908) Darklord Essence Force1 An essence of Dark Lord Morocc. Contains part of Morroc's ability. STR + 1 ATK + 3 INT - 1 Caution : Special enchant item. Exception to all protection from card destruction or card disassembly. Location : All slot Weight : 1 Id: (4909) Darklord Essence Force2 An essence of Dark Lord Morocc. Contains part of Morroc's ability. STR + 2 ATK + 6 INT - 2 Caution : Special enchant item. Exception to all protection from card destruction or card disassembly. Location : All slot Weight : 1 Id: (4910) Darklord Essence Force3 An essence of Dark Lord Morocc. Contains part of Morroc's ability. STR + 4 ATK + 12 INT - 4 Caution : Special enchant item. Exception to all protection from card destruction or card disassembly. Location : All slot Weight : 1 Id: (4911) Darklord Essence Intelligence1 An essence of Dark Lord Morocc. Contains part of Morroc's ability. INT + 1 MATK + 3 STR - 1 Caution : Special enchant item. Exception to all protection from card destruction or card disassembly. Location : All slot Weight : 1 Id: (4912) Darklord Essence Intelligence2 An essence of Dark Lord Morocc. Contains part of Morroc's ability. INT + 2 MATK + 6 STR - 2 Caution : Special enchant item. Exception to all protection from card destruction or card disassembly. Location : All slot Weight : 1 Id: (4913) Darklord Essence Intelligence3 An essence of Dark Lord Morocc. Contains part of Morroc's ability. INT + 4 MATK + 12 STR - 4 Caution : Special enchant item. Exception to all protection from card destruction or card disassembly. Location : All slot Weight : 1 Id: (4914) Darklord Essence Speed1 An essence of Dark Lord Morocc. Contains part of Morroc's ability. AGI + 1 Evade + 2 VIT - 1 Caution : Special enchant item. Exception to all protection from card destruction or card disassembly. Location : All slot Weight : 1 Id: (4915) Darklord Essence Speed2 An essence of Dark Lord Morocc. Contains part of Morroc's ability. AGI + 2 Evade + 4 VIT - 2 Caution : Special enchant item. Exception to all protection from card destruction or card disassembly. Location : All slot Weight : 1 Id: (4916) Darklord Essence Speed3 An essence of Dark Lord Morocc. Contains part of Morroc's ability. AGI + 4 Evade + 8 VIT - 4 Caution : Special enchant item. Exception to all protection from card destruction or card disassembly. Location : All slot Weight : 1 Id: (4917) Darklord Essence Vitality1 An essence of Dark Lord Morocc. Contains part of Morroc's ability. VIT + 1 DEF + 3 MDEF + 2 AGI - 1 Caution : Special enchant item. Exception to all protection from card destruction or card disassembly. Location : All slot Weight : 1 Id: (4918) Darklord Essence Vitality2 An essence of Dark Lord Morocc. Contains part of Morroc's ability. VIT + 2 DEF + 6 MDEF + 4 AGI - 2 Caution : Special enchant item. Exception to all protection from card destruction or card disassembly. Location : All slot Weight : 1 Id: (4919) Darklord Essence Vitality3 An essence of Dark Lord Morocc. Contains part of Morroc's ability. VIT + 4 DEF + 12 MDEF + 8 AGI - 4 Caution : Special enchant item. Exception to all protection from card destruction or card disassembly. Location : All slot Weight : 1 Id: (4920) Darklord Essence Concentration1 An essence of Dark Lord Morocc. Contains part of Morroc's ability. DEX + 1 Hit + 2 LUK - 1 Caution : Special enchant item. Exception to all protection from card destruction or card disassembly. Location : All slot Weight : 1 Id: (4921) Darklord Essence Concentration2 An essence of Dark Lord Morocc. Contains part of Morroc's ability. DEX + 2 Hit + 4 LUK - 2 Caution : Special enchant item. Exception to all protection from card destruction or card disassembly. Location : All slot Weight : 1 Id: (4922) Darklord Essence Concentration3 An essence of Dark Lord Morocc. Contains part of Morroc's ability. DEX + 4 Hit + 8 LUK - 4 Caution : Special enchant item. Exception to all protection from card destruction or card disassembly. Location : All slot Weight : 1 Id: (4923) Darklord Essence Luck1 An essence of Dark Lord Morocc. Contains part of Morroc's ability. LUK + 1 Critical + 1 DEX - 1 Caution : Special enchant item. Exception to all protection from card destruction or card disassembly. Location : All slot Weight : 1 Id: (4924) Darklord Essence Luck2 An essence of Dark Lord Morocc. Contains part of Morroc's ability. LUK + 2 Critical + 2 DEX - 2 Caution : Special enchant item. Exception to all protection from card destruction or card disassembly. Location : All slot Weight : 1 Id: (4925) Darklord Essence Luck3 An essence of Dark Lord Morocc. Contains part of Morroc's ability. LUK + 4 Critical + 4 DEX - 4 Caution : Special enchant item. Exception to all protection from card destruction or card disassembly. Location : All slot Weight : 1 Id: (5909) C Valkyrie Circlet A holy circlet symbolized Valkyrie's apprentice which punish all the evil people. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (5911) C Imperial Feather A hair ornament that was made from Griffon's wing. Its bearer feels blessed by a wind fairy. Class : Costume Defense : 0 Location : Middle Weight : 0 Required Level : 1 Job : All Id: (5912) C Minions Of Devil A doll is patterned after minions which follow its owner faithfully. It is always waiting around owner's head to prepare the order. Class : Costume Defense : 0 Location : Middle Weight : 0 Required Level : 1 Job : All Id: (5913) C Anemos Mask A golden mask which was rumored to have been worn by that the god of wind Njord. Class : Costume Defense : 0 Location : Middle Weight : 0 Required Level : 1 Job : All Id: (5914) C Flutter Butterfly A costume with flutters of glittering butterflies. Beautiful butterflies may lead to the fantastic world. Class : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : All Id: (5915) C Angel Veil A costume veil which is made with a lot of features. Voluminous wings that can make a wearer feel just like being surrounded by angels give off charms. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (5979) C Fluttering Angel's Wing Fluttering costume wings. It seems to hear God's bless from fluttering wings. Class : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : All Id: (5980) C Classical Feather Hat A small costume hat with very impressive and gorgeous furs. The chic color makes it look mature. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (5981) C Satanic Lost A costume hairband that gives body to Satan's wings. It feels like falling into evil ways as I wear it. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : All Id: (6684) Token Of Hero Certifies its bearer as a distinguished warrior. Weight: 0 Id: (6685) Morocc Merit A certificate given to people who rebuild the Morocc It cannot be traded with other accounts. Weight : 0 Id: (6686) Brick Building material for rebuilding Morocc It cannot be traded with other accounts. Weight : 200 Id: (6687) Long Rope Building material for rebuilding MoroccIt cannot be traded with other accounts. Weight : 200 Id: (6688) Wood Building material for rebuilding MoroccIt cannot be traded with other accounts. Weight : 200 Id: (6689) Burning Bug Skin Very hot worm shell. it is popular to use substitude to keep warm the body. It cannot be traded with other accounts. Weight : 0 Id: (6690) Yummy Stem A Primeval plant stem. it is warm. Even the taste is good! It cannot be traded with other accounts. Weight : 0 Id: (6691) Burning Feather A feather of Condor. the fire from the feather moves to other places, it damages alot. Weight : 0 Id: (6692) Patrol Log Patrol log of Flame Basin. It doesn't look written in detail Weight : 0.1 Id: (6693) Stone Of Blessing Body part of Golem. it looks ugly. Weight : 1 Id: (6694) Monster Blood Blood of Monsters in Flame Basin. you will never know if it is good or bad for you. Weight : 1 Id: (6695) Golem's Fiery Stone Tooth Tooth of Flame Golem. Heavy but sharp at the edge. Weight : 10 Id: (6696) Frilldora's Fiery Nape Neck of Frilldora the Flame. Weight : 1 Id: (6698) Hatchet A simple Axe that Lamberjacks use. Do not expect too much on it. Weight : 100 Id: (6708) Mana crystal This crystallized mana is extracted from evil Demons, but its energy is untainted. Id: (6713) Soul Of Ahat Dark tribe Ahat's soul created by Morocc. You need this to open the true gate of the war against Dark lord. This item cannot be traded with other account. Weight : 0 Id: (6714) Soul Of Shnaim Dark tribe Shnaim's soul created by Morocc. You need this to open the true gate of the war against Dark lord. This item cannot be traded with other account. Weight : 0 Id: (6715) Darklord Soulpiece Dark Lord's soul piece. Feel the power of the Great Dark Lord Morocc. This item cannot be traded with other account. Weight : 1 Id: (6719) Tooth Of Jitterbug A tooth pulled from the monster piano, Jitterbug. It's shaped like a piano key. _ Weight: 10 Id: (11607) Fresh fruit and whip cream wrapped with thin dough. Recovers various status damage(Poison, Curse, Silence, Confusion, Darkness, Hallucination). Weight : 10 Id: (15093) Hero Plate [1] MDEF + 5. Max HP/SP +5%. ATK +10, MATK +10, HIT +10, FLEE +10. Banishing Point damage +10%. Storm Blast damage +10%. Physical attacks add a chance of auto-casting Level 10 Auto Spell Healing/Storm Gust. The casting chance increases according to the Upgrade level. Class: Armor DEF: 120 Weight: 400 Required Level: 160 Equip To: 3rd Swordsman Classes Id: (15094) Hero Magic Coat [1] Max HP/SP +5%. MATK +10, FLEE +10. Crimson Rock and Psychic Wave damage +10%. Odd numbered Upgrade levels increase Floating Casting Time +20% and prevent casting interruption. Even numbered Upgrade levels increase MDEF + 1 and reduce Floating Casting Time -1%. Class: Armor DEF: 50 Weight: 80 Required Level: 160 Equip To: 3rd Mage Classes Id: (15095) Hero Judgement Shawl [1] Max HP/SP +5%. ATK +10, MATK +10, HIT +10, FLEE +10. Dragon Combo, Sky Blow, and Earth Shaker damage +10%. Judex and Adoramus damage +10%. Magic attacks add a chance of auto-casting Level 1 Lex Aeterna. Physical attacks add a chance of auto-casting Level 10 Kyrie Eleison. The auto-casting chances increase according to the Upgrade level. Class: Armor DEF: 77 Weight: 50 Required Level: 160 Equip To: 3rd Acolyte Classes Id: (15096) Hero Trade Mail [1] MDEF +5. Max HP/SP +5%, ATK + 10, MATK + 10. If pure STR is 90 or greater, then STR +1 every 2 Upgrade levels. If pure INT is 90 or greater, then INT +1 every 2 Upgrade levels. If pure VIT is 90 or greater, then VIT +1 every 2 Upgrade levels. If pure AGI is 90 or greater, then AGI +1 every 2 Upgrade levels. If pure DEX is 90 or greater, then DEX +1 every 2 Upgrade levels. If pure LUK is 90 or greater, then LUK +1 every 2 Upgrade levels. Melee Physical attacks add a chance of casting Stun, Poison, Silence, and Curse. The casting chance upgrades according to the Upgrade level. Class: Armor DEF: 100 Weight: 50 Required Level: 160 Equip To: 3rd Merchant Classes Id: (15097) Hero Hidden Cloth [1] Max HP/SP +5%. Fatal Menace and Triangle Shot damages +10%. Cross Impact and Cross Ripper Slasher damage +10%. Successful Physical attacks add a chance of CRI +20, FLEE +20, ATK +10%, and MATK + 10% for 10 seconds. The casting chance upgrades according to the Upgrade level. Class: Armor DEF: 70 Weight: 20 Required Level: 160 Equip To: 3rd Thief Classes Id: (15098) Hero Taget Suits [1] Max HP/SP +5%. All Stats +1, Ranged Physical Attack Strength +3%, ASPD +1. When physical attacks, low chance of activating Level 10 Concentration improvement skill. When range attacks low chance of activating Level 10 Double Strafe skill. The casting chance increases according to the Upgrade level. Class: Armor DEF: 60 Weight: 20 Required Level: 160 Equip To: 3rd Archer Classes Id: (15100) Frozen Breastplate [1] A frozen breastplate that creates a cold steam. The armor is perpetually endowed with Water Property. Class: Armor DEF: 20 Weight: 150 Required Level: 130 Equip To: 3rd Classes Id: (15101) Harden Breastplate [1] A stiff breastplate that emanates unshakeable strength. The armor is perpetually endowed with Earth Property. Class: Armor DEF: 20 Weight: 150 Required Level: 130 Equip To: 3rd Classes Id: (17462) Costama Wing II An Egg which contain an exclusive Costume. Weight : 1 Id: (18122) Gigantic Bow [1] An oversized bow with slow shooting speed and poor accuracy. Each and every arrow it shoots, though, is powerful enough to kill their victims at once. Ranged Physical Attack Strength -40%. Decreases Attack Speed (+15% post-attack delay). Hit -50. Class: Bow ATK: 195 Weight: 300 Weapon Level: 4 Required Level: 130 Equip To: Ranger Id: (18123) Bow Of Storm [1] The power of a storm given form. Ranged Physical Attack Strength +30%. Severe Rainstorm cooldown -2 seconds. Severe Rainstorm consumes +15 SP. Class: Bow ATK: 160 Weight: 150 Weapon Level: 4 Required Level: 130 Equip To: 3rd Archer Classes Id: (19623) C Bizofnil Wing Deco A costume which is made with a tail feather of a falcon worth a magical sword. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 20 Job : All Id: (22035) Hero Nependess Shoes [1] Made of Nepenthes leaves, a known muscle relaxant, these shoes help you cast skills quickly. Floating Casting Time -10%. Additional -5% when Upgraded to +8. After that, additional -1% every Upgrade level. Additional -3% when Upgraded to +11. After that, additional -3% every Upgrade level (up to +13). Class: Shoes DEF: 10 Weight: 30 Required Level: 160 Equip To: All Classes Id: (22036) Hero Silverleather Boots [1] These Silver Fox leather shoes provide optimum friction, facilitating safe movement. Ranged Attack Strength +5%. Additional Ranged Attack Strength +1% when upgraded to +8 and above (up to +13). Class: Shoes DEF: 15 Weight: 30 Required Level: 160 Equip To: All Classes Id: (22037) Hero Ungoliant Boots [1] Dyed with Ungoliant body fluid that promotes clarity of mind, these boots help you focus. Skills consume -5% SP. Skills consume an additional -1% SP when upgraded to +8 and every Upgrade level after that (up to +13). Class: Shoes DEF: 10 Weight: 30 Required Level: 160 Equip To: All Classes Id: (22535) Worker Scroll A scroll which can summon a worker Take him to set location It cannot be traded with other accounts.[/color] Weight : 1 Id: (22536) Worker Scroll A scroll which can summon a worker Take him to set location It cannot be traded with other accounts.[/color] Weight : 1 Id: (22537) Prize Of Hero Rewarded to warriors on the quest to defeat Morroc. Weight: 10 Id: (22566) Frost Crystal A frost from the beginning. The melting never happened after the begin of the World. Creepy cold wakes you up so good. Clear burn damage effect Weight : 0 Id: (22567) Squad Prize A prize box for Morocc adventure troops. Weight : 10 Id: (22568) Nydhogg Summon Scroll A spell scroll summoning Nydhogg Id: (22991) Item will be removed after the event Period Restore 10% of HP/SP. Cast Seismic Weapon Level 1 on self. Weight : 1 Id: (23045) Item will be removed after the event Period 20% HP/SP recovery when using the item. Cast Attention Concentrate Level 5. Weight : 5 Id: (23079) Item will be removed after the event Period 10% HP/SP recovery when using the item. Cast Assumpio Level 3 on self. Weight : 1 Id: (23259) A cupcake made with fresh strawberry above soft whip cream. 5% SP recovery when using the item, Level 5 blessing effect to character. Weight : 10 Id: (23260) Sweet desert made with icecream, whip cream, syrup, and bunch of fresh fruits all together. Sweet as it is, feels the guilty of this devil's taste. [If it's tasty, then 0 calorie] 20% HP recovery when using the item, Weight : 10 Id: (23261) Small round meringue crust cookie with jam and cream inside. Crispy outside, soft and moist inside. 5% HP recovery when using the item, Level 5 Angelus skill to userself. Weight : 10 Id: (25290) Celebration coin for Sweets Festival. Can exchange with sweet treats from Sweets Shop. Item will be removed after the event Period. Weight : 0 Id: (25291) This item cannot be traded with others. Factory made chocolate using cocoa bean. Need to deliver this to Sweets shop. Item will be removed after the event Period. Weight : 0 Id: (25292) Dried product of fermented cocoa seed. Needed from Charles' chocolate factory. Item will be removed after the event Period. Weight : 0 Id: (31195) Sweet chocolate decorated cutey hat. This is not for eating~! 7% extra EXP gain from monster during Event Period. Class : Costume Def : 0 Location : Upper Weight : 0 Required lvl : 1 Job : All Card Spoiler Alert: Id: 4559 Id: 4908 Id: 4909 Id: 4910 Id: 4911 Id: 4912 Id: 4913 Id: 4914 Id: 4915 Id: 4916 Id: 4917 Id: 4918 Id: 4919 Id: 4920 Id: 4921 Id: 4922 Id: 4923 Id: 4924 Id: 4925 Changed Efst Spoiler Alert: Id: 0 EFST_PROVOKE ÇÁ·Îº¸Å©(Provoke) %s ¹æ¾î·Â Ç϶ô °ø°Ý·Â »ó½ÂDecrease DEF Increase ATK Id: 1 EFST_ENDURE Àεà¾î(Endure) %s °ø°Ý´çÇصµ À̵¿À̳ª °ø°Ý °¡´É ÀÏÁ¤ Ƚ¼ö ÀÌ»ó °ø°Ý ´çÇÒ °æ¿ì »óÅ ÇØÁ¦Enable to attack and move while receiving damage Canceled after caster is hit certain times Id: 2 EFST_TWOHANDQUICKEN ÅõÇÚµå ÄûÅ«(Two Hand Quicken) %s ¾ç¼Õ°Ë »ç¿ë ½Ã °ø°Ý¼Óµµ Áõ°¡Increase ASPD when using two handed sword Id: 3 EFST_CONCENTRATION ÁýÁß·Â Çâ»ó(Attention cImprove Concentrate)ion %s Increase DEX, AGI Áõ°¡ »ç¿ë ¼ø°£ °¡±îÀÌ ¼ûÀº Àû ¹ß°ß Can detect hidden enemies Id: 4 EFST_HIDING ÇÏÀ̵ù(Hiding) %s ¶¥ ¼Ó¿¡ ¼û¾î ÀûÀÇ °ø°Ý ȸÇÇ ÀûÀÇ Å½»ö ½ºÅ³·Î ¹ß°ß °¡´ÉHide under the ground to avoid enemy attack Can be detected enemy's detecting skill Id: 5 EFST_CLOAKING Ŭ·ÎÅ·(Cloaking) %s ´Ù¸¥ »ç¶÷¿¡°Ô º¸ÀÌÁö ¾Ê´Â »óÅÂCan't be seen by others Id: 6 EFST_ENCHANTPOISON ÀÎæƮ Æ÷ÀÌÁð(Enchant Poison) %s ¹«±â¿¡ µ¶¼Ó¼º ºÎ¿©Enchant Poison property on the equipped weapon Id: 7 EFST_POISONREACT Æ÷ÀÌÁ𠸮¾×Æ®(Poison React) %s µ¶¼Ó¼ºÀÇ °ø°ÝÀ» µÇµ¹·ÁÁÖ´Â »óÅ ÀϹݰø°Ý¿¡ ÀÇÇØ µ¥¹ÌÁö¸¦ ÀÔÀ» °æ¿ì »ó´ë¿¡°Ô Àκ£³Ñ ½ºÅ³ »ç¿ëAutomatically cast Poisonous attack to the enemy Cast Envenom skill to the enemy when the caster is damaged by normal attack Id: 8 EFST_QUAGMIRE Äâ±×¸¶À̾î(Quagmire) %s À̵¿¼Óµµ °¨¼Ò Decrease Movement Speed Decrease AGI, DEX °¨¼Ò Id: 9 EFST_ANGELUS ¾ÈÁ©·ç½º(Angelus) %s ¹æ¾î·Â Áõ°¡Increase DEF Id: 10 EFST_BLESSING ºí·¹½Ì(Blessing) %s Increase DEX, INT, STR Áõ°¡ »ç¿ë ¼ø°£ ÀúÁÖ³ª ¼®È­»óÅ ȸº¹ Recover Curse, Stone Curse status instantly Id: 11 EFST_CRUCIS ½Ã±×³Ñ Å©·ç½Ã½º(Signum Crucis) %s ¾ðµ¥µå, ¾Ï°è¿­ ¸ó½ºÅÍÀÇ ¹æ¾î·Â °¨¼ÒDecrease DEF of Undead and Ghost monsters Id: 12 EFST_INC_AGI ¹Îø¼º Áõ°¡(Increase agility)AGI %s À̵¿¼Óµµ Áõ°¡ °ø°Ý¼Óµµ Áõ°¡Increase Movement Speed Increase ASPD Id: 13 EFST_DEC_AGI ¹Îø¼º °¨¼Ò(Decrease agility)AGI %s À̵¿¼Óµµ °¨¼Ò °ø°Ý¼Óµµ °¨¼ÒDecrease movement speed Decrease ASPD Id: 14 EFST_SLOWPOISON ½½·Î¿ì Æ÷ÀÌÁð(Slow Poison) %s µ¶ÀÇ ÁøÇàÀ» ÀϽà ¸ØÃãTemporarily stop the poison spread Id: 15 EFST_IMPOSITIO ÀÓÆ÷½ÃƼ¿À ¸¶´©½º(Impositio Manus) %s ¹«±âÀÇ °ø°Ý·Â Áõ°¡Increase ATK of the weapon Id: 16 EFST_SUFFRAGIUM ¼öÇÁ¶ó±â¿ò(Suffragium) %s ½ÃÀü¼Óµµ °¨¼ÒDecrease casting speed Id: 17 EFST_ASPERSIO ¾Æ½ºÆ丣½Ã¿À(Aspersio) %s ¹«±â¿¡ ¼º¼Ó¼º ºÎ¿©Give Holy property to the weapon Id: 18 EFST_BENEDICTIO %s ¹æ¾î±¸¿¡ ¼º¼Ó¼º ºÎ¿©Give Holy property to Armor Id: 19 EFST_KYRIE ±â¸®¿¡ ¿¤·¹À̼Õ(Kyrie Eleison) %s ¹è¸®¾î°¡ Á¤ÇØÁø °ø°Ý Ƚ¼ö¸¸Å­ ¹æ¾îThe barrier defends the caster from attacking for certain times Id: 20 EFST_MAGNIFICAT ¸¶´ÏÇÇı(Magnificat) %s Increase SP ȸº¹¼Óµµ Çâ»órecovery speed Id: 21 EFST_GLORIA ±Û·Î¸®¾Æ(Gloria) %s Increase LUK Áõ°¡ Id: 22 EFST_LEXAETERNA ·º½º ¿¡Å׸£³ª(Lex Aeterna) %s 1ȸ °ø°Ý¿¡ µÎ ¹è µ¥¹ÌÁö¸¦ ¹Þ´Â »óÅÂThe enemy receives the damage twice Id: 23 EFST_ADRENALINE ¾Æµå·¹³¯¸° ·¯½¬(Adrenaline Rush) %s µµ³¢¿Í µÐ±â·ù ¹«±â °ø°Ý¼Óµµ Áõ°¡Increase ASPD of Axe and Blunt class weapon Id: 24 EFST_WEAPONPERFECT ¿þÆù ÆÛÆå¼Ç(Weapon Perfection) %s ¼ÒÇü, ÁßÇü, ´ëÇü ¸ó½ºÅÍ¿¡°Ô °¢°¢Give 100%¾¿ÀÇ µ¥¹ÌÁö damage to small, medium, large monsters Id: 25 EFST_OVERTHRUST ¿À¹ö Æ®·¯½ºÆ®(OvPower Thrust) %s ¹«±âÀÇ °ø°Ý·Â Áõ°¡ ¹«±â°¡ Æı«µÉ °¡´É¼º Áõ°¡Increase weapon ATK Increase the possibility for the weapon to be destroyed Id: 26 EFST_MAXIMIZE ¸Æ½Ã¸¶ÀÌÁî ÆÄ¿ö(Maximize Power) %s ¹«±âÀÇ ÃÖ´ë ¼º´ÉÀ» À̲ø¾î³¿ Áö¼ÓÀûÀ¸·ÎMaximize the power of the weapon Consume SP ¼Ò¸ðcontinuously Id: 27 EFST_RIDING Å» °Í ´ë¿© ÁßRiding Vehicle Id: 28 EFST_FALCON ÆÈÄܸ® ¸¶½ºÅ͸®(Falconry Mastery) ÆÈÄÜ ´ë¿© ÁßRenting Falcon Id: 29 EFST_TRICKDEAD Á×ÀºÃ´ÇϱâPlay Dead Á×ÀºÃ´ÇÑ »óÅÂPlaying dead Id: 30 EFST_SHOUT °í¼º¹æ°¡Shout %s Increase STR Áõ°¡ Id: 31 EFST_ENERGYCOAT ¿¡³ÊÁö ÄÚÆ® (Energy Coat) %s ÇöÀç SP ¾ç¿¡ ºñ·ÊÇÏ¿© ÀûÀ¸·ÎºÎÅÍÀÇ ÇÇÇØ °¨¼ÒReduce the damage from enemy according to remaining SP Id: 32 EFST_BROKENARMOR ¹æ¾î±¸ Æı« »óÅÂBroken Armor Id: 33 EFST_BROKENWEAPON ¹«±â Æı« »óÅÂBroken Weapon Id: 34 EFST_ILLUSION ȯ°¢ »óÅÂDark Illusion %s È­¸é µÚƲ¸² µ¥¹ÌÁö Ç¥½Ã ÀÌ»ó °æÁ÷¿¡ ÀÇÇÑ Ä³½ºÆà ²÷±èSight distorted Error in damage sign Casting pause Id: 35 EFST_WEIGHTOVER50 ¹«°ÔWeight over 50% ÀÌ»ó Cannot recover HP, SP ÀÚ¿¬È¸º¹ ºÒ°¡automatically Id: 36 EFST_WEIGHTOVER90 ¹«°ÔWeight Over 90% ÀÌ»ó Cannot recover HP, SP ÀÚ¿¬È¸º¹ ºÒ°¡ °ø°Ý, ½ºÅ³ »ç¿ë ºÒ°¡automatically Cannot attack and use skills Id: 37 EFST_ATTHASTE_POTION1 ÁýÁßÀÇ Æ÷¼ÇConcentration Potion %s °ø°Ý¼Óµµ Áõ°¡Increase ASPD Id: 38 EFST_ATTHASTE_POTION2 °¢¼ºÀÇ Æ÷¼ÇAwakening Potion %s °ø°Ý¼Óµµ Áõ°¡Increase ASPD Id: 39 EFST_ATTHASTE_POTION3 %s °ø°Ý¼Óµµ Áõ°¡Increase ASPD Id: 41 EFST_MOVHASTE_POTION %s À̵¿¼Óµµ Áõ°¡Increase Movement Speed Id: 42 EFST_MOVHASTE_INFINITY À̵¿¼Óµµ Áõ°¡Increase Movement Speed Id: 50 EFST_NOEQUIPWEAPON ¹«±â ÀåÂøÇØÁ¦ »óÅÂDivest Weapon %s ¹«±â ÀåÂø ºÒ°¡Can't equip weapon Id: 51 EFST_NOEQUIPSHIELD ¹æÆÐ ÀåÂøÇØÁ¦ »óÅÂDivest Shield %s ¹æÆÐ ÀåÂø ºÒ°¡Cannot equip shield Id: 52 EFST_NOEQUIPARMOR °©¿Ê ÀåÂøÇØÁ¦ »óÅÂDivest Armor %s °©¿Ê ÀåÂø ºÒ°¡Cannot equip armor Id: 53 EFST_NOEQUIPHELM Åõ±¸ ÀåÂøÇØÁ¦ »óÅÂDivest Helm %s Åõ±¸ ÀåÂø ºÒ°¡Cannot equip Helm Id: 54 EFST_PROTECTWEAPON ÄɹÌÄ® ÇÁ·ÎÅؼÇ(¿þÆù) (CAlchemical Protection Weapon) %s ¹«±â°¡ Àý´ë·Î ¼Õ»óµÇÁö ¾Ê´Â »óÅÂProtect a weapon from being destroyed Id: 55 EFST_PROTECTSHIELD ÄɹÌÄ® ÇÁ·ÎÅؼÇ(½¯µå) (Chemical Protection Shield) %s ¹æÆа¡ Àý´ë·Î ¼Õ»óµÇÁö ¾Ê´Â »óÅÂProtect a shield from being destroyed Id: 56 EFST_PROTECTARMOR ÄɹÌÄ® ÇÁ·ÎÅؼÇ(¾Æ¸Ó) (Chemical Protection aArmor) %s °©¿ÊÀÌ Àý´ë·Î ¼Õ»óµÇÁö ¾Ê´Â »óÅÂProtect armor from being destroyed Id: 57 EFST_PROTECTHELM ÄɹÌÄ® ÇÁ·ÎÅؼÇ(Ç︧) (CBiochemical Protection Helm) %s Åõ±¸°¡ Àý´ë·Î ¼Õ»óµÇÁö ¾Ê´Â »óÅÂProtect helm from being destroyed Id: 58 EFST_AUTOGUARD ¿ÀÅä °¡µå (Auto Guard) %s ±Ù°Å¸®, ¿ø°Å¸® ¹°¸®°ø°ÝÀ» ÀÏÁ¤ È®·ü·Î ¸·À½Have chance to defend melee, long-distance attacks Id: 59 EFST_REFLECTSHIELD ¸®Ç÷ºÆ® ½¯µå (Shield Reflect Shield) %s ÀÚ½ÅÀ» ±Ù°Å¸® ¹°¸® °ø°ÝÇÑ Àû¿¡°Ô ÀÏÁ¤ÇÑ µ¥¹ÌÁö¸¦ µÇµ¹¸²Reflect certain amount of damage to the enemy which the caster got from the mili-physical attack Id: 61 EFST_PROVIDENCE ½ÅÀÇ ¶æ (Providence)Resistant Souls %s ¾Ç¸¶Çü, ¼º¼Ó¼º ¸ó½ºÅÍ¿¡ ´ëÇÑ ³»¼º Áõ°¡Increase resistance against Demon and Holy property monsters Id: 62 EFST_DEFENDER µðÆæ´õ (Defender)ing Aura %s ¿ø°Å¸® ¹°¸®°ø°Ý¿¡ ´ëÇÑ µ¥¹ÌÁö °¨¼Ò À̵¿¼Óµµ, °ø°Ý¼Óµµ °¨¼ÒDecrease long-distance physical damage Decrease Movement Speed, ASPD Id: 64 EFST_WEAPONPROPERTY ¹«±â¿¡ ¼Ó¼º ºÎ¿©Aspersio %s Give Holy property to the weapon Id: 65 EFST_AUTOSPELL ¿ÀÅä ½ºÆç (Auto Spell)Hindsight %s ÀÏ¹Ý °ø°Ý Áß È®·ü¿¡ µû¶ó ¼±ÅÃµÈ ½ºÅ³ÀÌ Ä³½ºÆà ½Ã°£ ¾øÀÌ ÀÚµ¿ ¹ß»çHave chance to auto-cast the selected skill when attacking SP ¼Ò¸ð´Â ÀÏ¹Ý »ç¿ë ½ÃÀÇconsumption is 2/3 SP ºÎÁ· ½Ã ½ºÅ³ ¹ßµ¿ ºÒ°¡ of normal comsumption Can't activate skill when SP is short Id: 68 EFST_SPEARQUICKEN ½ºÇǾî ÄûÅ« (Spear Quicken) %s â »ç¿ë ½Ã °ø°Ý¼Óµµ Áõ°¡ Å©¸®Æ¼Äà »ó½Â ȸÇÇÈ®·ü »ó½ÂWhen using Spear, Increase ASPD Increase Critical rate Increase Flee Id: 87 EFST_STEELBODY ±Ý°­ºÒ±« (ÐÝ˧ÝÕÎÕ)Undestructable %s DEF, MDEF ³ôÀº ¼öÄ¡·Î °íÁ¤ À̵¿ ¼Óµµ, °ø°Ý ¼Óµµ °¨¼Ò ½ºÅ³ »ç¿ë ºÒ°¡Fixed at high levels Decrease movement and attack speed Unable to use skill Id: 88 EFST_EXTREMITYFIST ¾Æ¼ö¶ó ÆÐȲ±ÇGuillotine Fist %s SP ȸº¹ ºÒ°¡ »óÅÂUnable to recover SP Status Id: 90 EFST_PROPERTYFIRE ÇÁ·¹ÀÓ ·±ÃÄ (Flame Launcher) %s ¹«±â¿¡ È­¼Ó¼º ºÎ¿©Give fire property to the weapon Id: 91 EFST_PROPERTYWATER ÇÁ·Î½ºÆ® ¿þÆù (Frost Weapon)Give Tsunami %s ¹«±â¿¡ ¼ö¼Ó¼º Àû¿ëGive Water property to the weapons Id: 92 EFST_PROPERTYWIND ¶óÀÌÆ®´× ·Î´õ (Lightning Loader) %s ¹«±â¿¡ dz¼Ó¼º Àû¿ëGive Wind property to the weapon Id: 93 EFST_PROPERTYGROUND »çÀÌÁî¹Í ¿þÆù (Seismic Weapon)Give Quake %s ¹«±â¿¡ Áö¼Ó¼º Àû¿ëEnchant Earth property to the weapon Id: 97 EFST_PROPERTYUNDEAD ¾ðµ¥µå ¼Ó¼º Àû¿ë%s Apply Undead Attributes Id: 104 EFST_PARRYING Æиµ (Parrying) %s È®·ü¿¡ µû¶ó »ó´ë¹æÀÇ °ø°ÝÀ» Ä®·Î ¹æ¾îHave chance to defend enemy's attack by a sword Id: 106 EFST_TENSIONRELAX ÅÙ¼Ç ¸±·º½º (Tension Relax) %s Increase HP ȸº¹¼Óµµ Çâ»órecovery speed Id: 110 EFST_ASSUMPTIO ¾Æ¼ûÇÁƼ¿À (Assumptio) %s ¹æ¾î·Â Áõ°¡Increase DEF Id: 112 EFST_GROUNDMAGIC %s Áö¸é ½ºÅ³ÀÇ È¿°ú Àû¿ëApply the ground magic effects Id: 114 EFST_EDP Ä¡¸íÀûÀÎ µ¶ ºÎ¿© (Enchant Deadly Poison) %s ÀÌ ¹«±â¿¡ ¸ÂÀ¸¸é È®·ü¿¡ µû¶ó °­ÇÑ µ¶ °É¸² º¸½ºÇü ¸ó½ºÅÍ¿¡°Ô´Â Áõ°¡µ¥¹ÌÁö ¹«È¿Have chance to poison the enemy deadly Additional damage is not available to Boss monster Id: 115 EFST_TRUESIGHT Æ®·ç »çÀÌÆ® (True Sight) %s ¸ðµç ½ºÅ×ÀÌÅͽº Áõ°¡ ¸íÁß·ü, µ¥¹ÌÁö, Å©¸®Æ¼Äà Áõ°¡Increase all Status Increase Accuracy, Damage, Critical rate Id: 116 EFST_WINDWALK À©µå ¿öÅ© (Wind Walk)er %s À̵¿¼Óµµ, ȸÇÇÀ² Çâ»óIncrease movement speed, Flee Id: 117 EFST_MELTDOWN ¸áÆ®´Ù¿î (Meltdown)Shattering Strike %s Ç÷¹À̾ °ø°ÝÇÒ ¶§ Ç÷¹À̾îÀÇ ¹«±â³ª ¹æ¾î±¸¸¦ ÀÏÁ¤ È®·ü·Î Æı« ¸ó½ºÅ͸¦ °ø°ÝÇÒ ¶§ ¸ó½ºÅÍÀÇ °ø°Ý·ÂÀ̳ª ¹æ¾î·ÂÀÌ °¨¼ÒThe chance of destroying an equipped weapon or armor of other players. Decrease ATK power or Defense when used on monsters Id: 118 EFST_CARTBOOST Ä«Æ® ºÎ½ºÆ® (Cart Boost) %s Ä«Æ® ÀÌ¿ë ½ÃÀÇ À̵¿¼Óµµ Áõ°¡Increase movement speed when using a cart Id: 120 EFST_SWORDREJECT ¼Òµå ¸®Á§Æ®Counter_Instinct »ó´ë Ç÷¹À̾îÀÇ °Ë°è¿­ ¹«±â °ø°Ý¿¡ ´ëÇØ (»ó´ë ¸ó½ºÅÍÀÇ ¸ðµç °ø°Ý¿¡ ´ëÇØ) È®·ü¿¡ µû¶ó ¹Þ´Â µ¥¹ÌÁö 1/2·Î °¨¼Ò ³ª¸ÓÁö 1/2Àº »ó´ë¿¡°Ô µÇµ¹¸²Reduce damage from Swords by half (all kind of monster attack by half) in a certain rate. Deflect other half damage to the enemy Id: 121 EFST_MARIONETTE_MASTER ¸¶¸®¿À³×¶ß ÄÁÆ®·Ñ (½ÃÀü)Marionette Control %s ´ë»ó Ç÷¹À̾°Ô ½ºÅ×ÀÌÅͽº¸¦ ³Ñ±ä »óÅÂPass the status to the targeted player Id: 122 EFST_MARIONETTE ¸¶¸®¿À³×¶ß ÄÁÆ®·Ñ (´ë»ó)Marionette Control %s ½ÃÀü Ç÷¹À̾°Ô ½ºÅ×ÀÌÅͽº¸¦ ¹ÞÀº »óÅÂReceived a bonus Stats from the caster Id: 124 EFST_BLOODING ÃâÇ÷ »óÅÂBleeding %s Cannot recover HP, SP ȸº¹ ºÒ°¡ 10ÃÊ´ç ÀÏÁ¤·®ÀÇ Lose certain amount of HP ¼Ò½Çin every 10 sec Id: 125 EFST_JOINTBEAT Á¶ÀÎÆ® ºñÆ®(Joint Beat)Vital Strike %s °üÀý Æı«¿¡ µû¸¥ »óÅ ÀÌ»óGive enemy abnormal status by beating the joints Id: 130 EFST_PROTECTEXP ¾ö¸¶ ¾Æºü »ç¶ûÇØ¿äMom, Dad, I love you! %s Á×´õ¶óµµ °æÇèÄ¡ ¼Ò½Ç ¾øÀ½Never lose EXP when the caster is dead Id: 132 EFST_AUTOBERSERK ¿ÀÅä ¹ö¼­Å© (Auto Berserk) ºó»ç »óÅ ½Ã ºÐ³ëMakes one furious when the amount of remaining HP is under 25% of full HP Id: 135 EFST_STORMKICK_ON ȸ¿À¸® ÁغñTornado Kick Àû¿¡°Ô °ø°Ý ¸íÁß ½Ã È®·ü¿¡ µû¶ó ȸ¿À¸®Â÷±â Áغñ ÀÚ¼¼When hit the target have chance to be in Tornado Stance Id: 137 EFST_DOWNKICK_ON Âï±â ÁغñHeel Drop Stance Àû¿¡°Ô °ø°Ý ¸íÁß ½Ã È®·ü¿¡ µû¶ó Âï±â Áغñ ÀÚ¼¼Have chance of entering Heel Drop Stance when the caster successfully hits a target Id: 139 EFST_TURNKICK_ON Â÷±â ÁغñRoundhouse Stance Àû¿¡°Ô °ø°Ý ¸íÁß ½Ã È®·ü¿¡ µû¶ó µ¹·ÁÂ÷±â Áغñ ÀÚ¼¼Have chance of automatically entering Roundhouse Stance when the caster successfully hits a target Id: 141 EFST_COUNTER_ON Ä«¿îÅÍ ÁغñCounter Kick Stance Àû¿¡°Ô °ø°Ý ¸íÁß ½Ã È®·ü¿¡ µû¶ó Ä«¿îÅÍÂ÷±â Áغñ ÀÚ¼¼When the caster successfully hits a target have chance of entering Counter Kick Stance Id: 143 EFST_DODGE_ON ³«¹ýTumbling ³¯¶óÂ÷±â Áغñ ÀÚ¼¼ ÀûÀÇ ¿ø°Å¸®, ¸¶¹ý °ø°ÝÀ» ¹ÞÀ» ½Ã È®·ü¿¡ µû¶ó °ø°Ý ȸÇÇ ½ºÆÛÆ® »óÅ ½Ã ±Ù°Å¸® °ø°Ý¿¡µµ ¹ßµ¿Ready Stance for Flying Kick Have chance to block long ranged physical attacks or magical attacks When caster is in Spurt also can block mili-attacks Id: 145 EFST_STRUP ½ºÆÛÆ®Sprint %s Increase STR Áõ°¡ ¹«±â ¹ÌÂø¿ë ½Ã ´Þ¸®±â ·¹º§¿¡ µû¶ó °ø°Ý·Â Áõ°¡ When not equipped any weapon increase ATK according to Sprint level Id: 146 EFST_PROPERTYDARK %s ¾Ï¼Ó¼º Àû¿ëGive dark property to the target Id: 147 EFST_ADRENALINE2 Ç® ¾Æµå·¹³¯¸°·¯½¬Advanced Adrenaline Rush %s È°À» Á¦¿ÜÇÑ ¹«±âÀÇ °ø°Ý¼Óµµ Áõ°¡Increase ASPD of all weapons except bow Id: 148 EFST_PROPERTYTELEKINESIS %s ¿°¼Ó¼º Àû¿ëInflict Ghost property to the enemy Id: 150 EFST_PLUSATTACKPOWER %s Raise ATK »ó½Â Id: 151 EFST_PLUSMAGICPOWER %s Raise MATK »ó½Â Id: 156 EFST_KAIZEL Ä«ÀÌÁ©Kaizel %s ij½ºÆýð£ÀÌ DEX¿¡ ¿µÇâÀ» ¹ÞÁö¾ÊÀ½ »ç¸Á ½Ã °ð¹Ù·Î ºÎÈ°, 2ÃÊ°£ ±â¸®¿¡ »óÅ À¯Áö doesn't affect player's casting time Instantly revive a dead character that will be in Kyrie Eleison status for 2 seconds Id: 157 EFST_KAAHI Ä«¾ÆÈ÷Kaahi %s ½ºÅ³À» Á¦¿ÜÇÑ °ø°ÝÀ» ¹ÞÀ» ¶§¸¶´Ù SP¸¦ ¼Ò¸ðÇϸç HP ȸº¹Recover HP by consuming SP when receiving attacks excluding skill attacksSP Id: 158 EFST_KAUPE Ä«¿ìÇÁKaupe %s È®·ü¿¡ µû¶ó ÀûÀÇ °ø°ÝÀ» ȸÇÇHave chance to avoid enemy's attack Id: 161 EFST_ONEHANDQUICKEN ¿øÇÚµå ÄûÅ«One Hand Quicken %s ÇÑ¼Õ°Ë »ç¿ë ½Ã °ø°Ý¼Óµµ Áõ°¡Increase ASPD when using one hand sword Id: 169 EFST_SUN_COMFORT žçÀÇ ¾È¶ôÇÔSolar Protection %s ¹æ¾î·Â Çâ»óIncrease DEF Id: 170 EFST_MOON_COMFORT ´ÞÀÇ ¾È¶ôÇÔLunar Protection %s ȸÇÇÀ² Çâ»óIncrease Flee Id: 171 EFST_STAR_COMFORT º°ÀÇ ¾È¶ôÇÔStar Comfort %s °ø°Ý¼Óµµ Çâ»óIncrease ASPD Id: 181 EFST_PRESERVE ÇÁ¸®Àúºê (Preserve) %s ½ºÅ³À» ¸Â¾Æµµ µµÀÛ ºÒ°¡Cannot plagiarize the skill Id: 182 EFST_CHASEWALK2 %s Increase STR Áõ°¡ Id: 186 EFST_DOUBLECASTING ´õºíij½ºÆà (Double Casting)Bolt %s º¼Æ®·ù ½ºÅ³ »ç¿ë ½Ã È®·ü¿¡ µû¶ó º¼Æ®·ù ½ºÅ³ Çѹø ´õ ½ÃÀüChance to repeat any Bolt skill that is already casted Id: 188 EFST_OVERTHRUSTMAX ¿À¹öÆ®·¯½ºÆ® ¸Æ½º (OvertMaximum Power Thrust Max) %s ¹«±âÀÇ °ø°Ý·Â Áõ°¡ ¹«±â°¡ Æı«µÉ °¡´É¼º Áõ°¡Increase weapon ATK Increase the possibility for the weapon to be destroyed Id: 191 EFST_TAROTCARD ¿î¸íÀÇ Å¸·Î Ä«µå (Tarot Card of Fate) %s Àû¿¡°Ô 14Á¾·ù Ä«µå Áß ÇϳªÀÇ È¿°ú ºÎ¿©Randomly chosen effect from one out of 14 tarot cards Id: 197 EFST_CR_SHRINK ½´¸µÅ©(Shrink) %s ¿ÀÅä°¡µå ½ºÅ³·Î ¹æ¾î ½Ã È®·ü¿¡ µû¶ó »ó´ë¹æÀ» ¹Ð¾î³¿Have chance to push the enemy when used with Guard skill Id: 198 EFST_WZ_SIGHTBLASTER »çÀÌÆ® ºí·¡½ºÅÍ(Sight Blaster) %s ºÙÀº Àû¿¡°Ô ¸¶¹ý °ø°Ý·Â ¸¸Å­ÀÇ µ¥¹ÌÁö¸¦ ÁÖ¸ç ¹Ð¾î³¿Push away the enemy giving the damage equal to the caster's MATK Id: 200 EFST_RG_CCONFINE_M Ŭ·ÎÁî ÄÁÆÄÀÎ(Close Confine) %s Àû ´ë»ó 1Àΰú ÇÔ²² À̵¿ ºÒ°¡ »óÅ ȸÇÇÀ² Áõ°¡ º¸½º ¸ó½ºÅÍ¿¡°Ô »ç¿ë ºÒ°¡Immobilize the caster and 1 enemy Increase Flee Cannot use to Boss monster Id: 201 EFST_RG_CCONFINE_S Ŭ·ÎÁî ÄÁÆÄÀÎ(Close Confine) %s Àû ´ë»ó 1Àΰú ÇÔ²² À̵¿ ºÒ°¡ »óÅ ȸÇÇÀ² Áõ°¡ º¸½º ¸ó½ºÅÍ¿¡°Ô »ç¿ë ºÒ°¡Immobilize the caster and 1 enemy Increase Flee Cannot use to Boss monster Id: 203 EFST_GS_MADNESSCANCEL ¸Åµå´Ï½º ĵ½½·¯(Madness Canceler)Last Stand %s Increase ATK Áõ°¡ °ø°Ý¼Óµµ Áõ°¡ À̵¿ ºÒ°¡ Increase ASPD Immobilized Id: 204 EFST_GS_GATLINGFEVER °³Æ²¸µ Çǹö(Gatling Fever) %s °ø°Ý¼Óµµ, µ¥¹ÌÁö Çâ»ó ȸÇÇÀ², À̵¿¼Óµµ °¨¼ÒIncrease ASPD, Damage Decrease Flee, Movement Speed Id: 205 EFST_EARTHSCROLL Áñ°Å¿î ÈÞ½ÄHappy Break %s ¾î½º ½ºÆÄÀÌÅ© ÁÖ¹®¼­ »ç¿ë ½Ã ÀÏÁ¤·®ÀÇ SP ¼Ò¸ð ³·Àº È®·ü·Î ÁÖ¹®¼­ ¼ÒºñWhen using Earth Spike spell scroll Consume certain amount of SP Have low chance of consume spell scroll Id: 206 EFST_NJ_UTSUSEMI ¸Å¹ÌÇã¹° ¹þ±âCicada Skin Shed %s ÀÏÁ¤ Ƚ¼ö¸¸Å­ °ø°ÝÀ» ȸÇÇ °ø°ÝÀÚÀÇ ¹Ý´ë ¹æÇâÀ¸·Î À̵¿Avoid enemy attacks for certain times Move to the opposite side of attacker Id: 207 EFST_NJ_BUNSINJYUTSU ȯ¿µºÐ½ÅMirror Image %s ÀÏÁ¤ Ƚ¼ö¸¸Å­ ±Ù°Å¸®, ¿ø°Å¸® ¹°¸® °ø°ÝÀ» ȸÇÇ ¸¶¹ý °ø°Ý ¹æ¾î ºÒ°¡Avoid long and short range physical attacks Impossible to defend MATK Id: 208 EFST_NJ_NEN ¿°(æö)Ninja Aura %s STR,Increase INT Áõ°¡, STR Id: 209 EFST_GS_ADJUSTMENT ¾ÖµåÀú½ºÆ®¸ÕÆ®(Adjustment)Gunslinger's_Panic %s ¸íÁß·ü °¨¼Ò ȸÇÇÀ² Áõ°¡ ¿ø°Å¸® ¹°¸® °ø°ÝÀ¸·Î ¹Þ´Â µ¥¹ÌÁö °¨¼ÒDecrease Acuuracy Increase Flee Decrease damage from long-distance physical attack Id: 210 EFST_GS_ACCURACY ÀÎÅ©¸®Â¡ ¾îÅ¥·¯½Ã(Increasinge Accuracy) %s ¸íÁß·ü Áõ°¡ Increase Accuracy Increase DEX Increase Áõ°¡ AGI Áõ°¡ Id: 217 EFST_GRIFFON [color=#=#7F0000]bebefa±×¸®Æù ž½Â Áß9bca9bRiding Gryphon[/color] Id: 241 EFST_FOOD_STR %s Increase STR Áõ°¡ Id: 242 EFST_FOOD_AGI %s Increase AGI Áõ°¡ Id: 243 EFST_FOOD_VIT %s Increase VIT Áõ°¡ Id: 244 EFST_FOOD_DEX %s Increase DEX Áõ°¡ Id: 245 EFST_FOOD_INT %s Increase INT Áõ°¡ Id: 246 EFST_FOOD_LUK %s Increase LUK Áõ°¡ Id: 247 EFST_FOOD_BASICAVOIDANCE %s ȸÇÇÀ² Çâ»óIncrease Flee Id: 248 EFST_FOOD_BASICHIT %s ¸íÁß·ü Çâ»óIncrease Accuracy Id: 249 EFST_FOOD_CRITICALSUCCESSVALUE %s Å©¸®Æ¼Äà Ȯ·ü Çâ»óIncrease Critical rate Id: 250 EFST_CASH_PLUSEXP %s ȹµæ °æÇèÄ¡ Áõ°¡Increase amount of EXP acquired Id: 251 EFST_CASH_DEATHPENALTY %s »ç¸Á ½Ã °æÇèÄ¡ ¼Ò½Ç ¾øÀ½Don't lose EXP when the caster is dead Id: 252 EFST_CASH_RECEIVEITEM %s ¸ó½ºÅÍ »ç³É ½Ã ±âº» ¾ÆÀÌÅÛÀÇ µå·Ó·ü 2¹è Áõ°¡Increase item drop rate two times higher from the monsters Id: 271 EFST_FOOD_STR_CASH %s Increase STR Áõ°¡ Id: 272 EFST_FOOD_AGI_CASH %s Increase AGI Áõ°¡ Id: 273 EFST_FOOD_VIT_CASH %s Increase VIT Áõ°¡ Id: 274 EFST_FOOD_DEX_CASH %s Increase DEX Áõ°¡ Id: 275 EFST_FOOD_INT_CASH %s Increase INT Áõ°¡ Id: 276 EFST_FOOD_LUK_CASH %s Increase LUK Áõ°¡ Id: 282 EFST_SLOWCAST ½½·Î¿ì ij½ºÆ®Slow Cast %s ij½ºÆà ½Ã°£ Áõ°¡Increase the casting time Id: 286 EFST_CRITICALWOUND Ä¡¸íÀûÀÎ »óóCritical Wound %s ¹Þ°Ô µÇ´Â ȸº¹°è ½ºÅ³ÀÇ È¿°ú °¨¼ÒDecrease the effect of healing skills Id: 289 EFST_MOVHASTE_HORSE %s À̵¿¼Óµµ Áõ°¡Increase ASPD Id: 290 EFST_PROTECT_DEF ¹°¸® ¹æ¾î Æ÷¼ÇPhysical Defense Potion %s ¹°¸® °ø°Ý ³»¼º Áõ°¡Increase resistance against physical ATK Id: 291 EFST_PROTECT_MDEF ¸¶¹ý ¹æ¾î Æ÷¼ÇMDEF Potion %s ¸¶¹ý °ø°Ý ³»¼º Áõ°¡Increase resistance against MATK Id: 292 EFST_HEALPLUS ȸº¹·Â Çâ»óÆ÷¼ÇRegeneration Potion %s ¹Þ´Â Èú°ú ÀϺΠȸº¹ ¾ÆÀÌÅÛÀÇ »ç¿ë È¿°ú Çâ»óIncrease the effect of healing skills and some healing items Id: 293 EFST_S_LIFEPOTION ¼ÒÇü »ý¸í¼öSmall Life Potion %s 5ÃÊ´ç ÀÏÁ¤·®ÀÇRecover certain amount of HP ȸº¹ ¹ö¼­Å© »óÅ Áß È¿°ú ¾øÀ½in every 5 sec Doesn't have effect in Berserk condition Id: 294 EFST_L_LIFEPOTION ÁßÇü »ý¸í¼öMedium Life Potion %s 4ÃÊ´ç ÀÏÁ¤·®ÀÇRecover certain amount of HP ȸº¹ ¹ö¼­Å© »óÅ Áß È¿°ú ¾øÀ½in every 4 sec No effect when Berserk status Id: 295 EFST_CRITICALPERCENT ¿¬¸¶Á¦Abrasive %s Å©¸®Æ¼Äà Ȯ·ü Áõ°¡Increase Critical chance Id: 296 EFST_PLUSAVOIDVALUE ȯ¿µÀÇ ¼úÀÜWelcome Glass %s ¿ÏÀü ȸÇÇ Áõ°¡Increase Full Flee Id: 297 EFST_ATKER_ASPD ´ëȯ´ÜSuper Medicine %s MHP Áõ°¡Increase HP ȸº¹·Â Áõ°¡Recovery Increase Id: 298 EFST_TARGET_ASPD %s Increase MSP Áõ°¡,, Decrease SP ¼Ò¸ð·® °¨¼Òconsumption Id: 299 EFST_ATKER_MOVESPEED ÅÂû´ÜRevive Medicine %s MSP Áõ°¡Increase SP ȸº¹·Â Áõ°¡Recovery Increase Id: 300 EFST_ATKER_BLOOD SP ¼Ò¸ð·® °¨¼ÒÆ÷¼ÇConsumption Decrease Potion %s ½ºÅ³ »ç¿ëDecrease SP ¼Ò¸ð·® °¨¼Òconsumption when using skills Id: 301 EFST_TARGET_BLOOD »óÅÂÀÌ»ó ÀúÇ×Æ÷¼ÇAbnormal Status Resistance Potion %s ¾Æ·¡ »óÅ¿¡ ´ëÇÑ ÀúÇ×·Â Áõ°¡ ½ºÅÏ, µ¿ºù, ¼®È­, ¼ö¸é, ħ¹¬ ¾ÏÈæ, ÀúÁÖ, µ¶, ÃâÇ÷, È¥¶õIncrease resistance against the status below Stun, Freezing, Stone Curse, Sleep, Silence Darkness, Curse, Poison, Bleeding, Confusion Id: 302 EFST_ARMOR_PROPERTY ¼Ó¼º º¯È­ ½ºÅ©·ÑChange Property Scroll %s ¼Ó¼º º¯È­ »óÅÂChange Property Id: 304 EFST_HELLPOWER Áö¿ÁÀÇ ±Ç´ÉHell Power %s ºÎÈ° ºÒ°¡ »õÅ©¸®ÆÄÀ̽º »ç¿ë ºÒ°¡ Áö±×ÇÁ¸®µåÀÇ ÁõÇ¥ »ç¿ë ºÒ°¡Cannot revive Cannot use Sacrifice Cannot use Token of Siegfried Id: 312 EFST_CASH_PLUSONLYJOBEXP %s ¸ó½ºÅÍ »ç³É ½Ã JOB °æÇèÄ¡ Ãß°¡ ȹµæGet 1.5x Job EXP when hunting monsters Id: 313 EFST_PARTYFLEE %s ȸÇÇÀ² Áõ°¡Increase Flee Id: 314 EFST_ANGEL_PROTECT õ»çÀÇ ¼öÈ£Thank You So Much %s Increase HP, SP ȸº¹¼Óµµ »ó½Ârecovery speed Id: 316 EFST_ENCHANTBLADE ¿£Ã¾Æ® ºí·¹À̵å (Enchant Blade) %s ±ÙÁ¢ ¹°¸® °ø°Ý¿¡ ¸¶¹ý °ø°Ý·Â Ãß°¡Add MATK to mili physical ATK Id: 318 EFST_REFRESH ³ë¾¾Áî ·é ½ºÅæ ; ¸®Ç÷¡½¬ (Refresh) %s »ç¿ë ½Ã ¸ðµç »óÅÂÀÌ»ó, µð¹öÇÁ ÇØÁ¦ ¾î¶² »óÅÂÀÌ»ó, µð¹öÇÁ¿¡µµ °É¸®Áö ¾ÊÀ½ ÀÏÁ¤·®ÀÇRecover all kinds of abnormal status and debuffs Never get abnormal status and debuffs Recover certain amount of HP ȸº¹ Id: 319 EFST_GIANTGROWTH Æ©¸®¼­µå ·é ½ºÅæ ; ÀÚÀ̾ðÆ® ±×·Î½º (Giant Growth)Cross %s Increase STR Áõ°¡ ±ÙÁ¢ ¹°¸® °ø°Ý ½Ã È®·ü¿¡ µû¶ó Å« µ¥¹ÌÁö È®·ü¿¡ µû¶ó ÀÚ½ÅÀÇ ¹«±â Æı« When mili attacking have chance to give gigantic damage have chance to destroy the caster's weapon Id: 320 EFST_STONEHARDSKIN ÇÏ°¥¶óÁî ·é ½ºÅæ ; ½ºÅæ ÇÏµå ½ºÅ² (Stone Hhard Skin) %s ÀÏÁ¤·®ÀÇ HP ¼Ò½Ç ÈÄ ±× ¸¸Å­ÀÇ ¹æ¾î¸· »ý¼º ´Ù¸¥ Ç÷¹À̾ ±ÙÁ¢ ¹°¸® °ø°Ý ½Ã È®·ü¿¡ µû¶ó °ø°ÝÇÑ Ç÷¹ÀÌ¾î ¹«±â Æı« ¸ó½ºÅÍÀÇ °æ¿ì È®·ü¿¡ µû¶ó 10ÃÊ°£Create defense barrier after consuming certain amount of HP When other player mili physical attacks to the caster have chance to destroy the enemy's weapon have chance to decrease ATK Ç϶ôof the monster Id: 321 EFST_VITALITYACTIVATION ¾ÆÀÌ»þ ·é ½ºÅæ ; ¹ÙÀÌÅ»¸®Æ¼ ¾×Ƽº£ÀÌ¼Ç (Vitality Activation) %s Àڽſ¡°Ô ¶Ç´Â ÀÚ½ÅÀÌ »ç¿ëÇÑIncrease the effect of HP ȸº¹ ½ºÅ³, ¾ÆÀÌÅÛÀÇ È¿°ú Áõ°¡ SP ÀÚ¿¬È¸º¹ ºÒ°¡ SP ȸº¹ Æ÷¼ÇÀÇ È¿°ú °¨¼Òrecovery skill and healing item Cannot auto-recover SP Decrease the effect of SP recovery potion Id: 322 EFST_FIGHTINGSPIRIT ¿¡À̽ø£ ·é ½ºÅæ ; ÆÄÀÌÆà ½ºÇǸ´ (Fighting Spirit) %s Increase ATK »ó½Â ½ÃÀüÀÚ´Â °ø°Ý¼Óµµ Áõ°¡ Increase ASPD of caster Id: 323 EFST_ABUNDANCE ¿ì¸£Áî ·é ½ºÅæ ; ¾î¹ø´ø½º (Abundance) %s 10ÃÊ´ç ÀÏÁ¤·®ÀÇRecover certain amount of SP ȸº¹in every 10 sec Id: 333 EFST_CLOAKINGEXCEED Ŭ·ÎÅ· Àͽõå (CLOAKING EXCEED / Çâ»óµÈ Ŭ·ÎÅ·)Cloaking Exceed °ïÃæÇü, ¾Ç¸¶Çü¿¡°Ôµµ º¸ÀÌÁö ¾ÊÀ½ ÀÏÁ¤ Ƚ¼ö µ¥¹ÌÁö±îÁö Ç®¸®Áö ¾ÊÀ½ À̵¿¼Óµµ Áõ°¡Can't be detected by Insect and Demon monsters Not released till hit by certain numbers of damage Increase Movement Speed Id: 334 EFST_HALLUCINATIONWALK ÇÒ·ç½Ã³×ÀÌ¼Ç ¿öÅ© (HALLUCINATIONWALK / ȯ¿µº¸)Hallucination Walk %s ȸÇÇÀ² Çâ»ó È®·ü¿¡ µû¶ó ¸¶¹ý µ¥¹ÌÁö ¹«½ÃIncrease Flee Have chance to avoid MATK Id: 336 EFST_RENOVATIO ·¹³ë¹ÙƼ¿À (RENOVATIO / Á¤È­)Renovatio %s 5ÃÊ´ç ÀÏÁ¤·®ÀÇRecover certain amount of HP ȸº¹ ¾ðµ¥µå ¸ó½ºÅÍ¿¡°Ô »ç¿ë ½Ã ½ÃÀüÀÚ ·¹º§¿¡ µû¶ó ÀÏÁ¤ÇÑ µ¥¹ÌÁö¸¦ ÁÜin every 5 sec Give certain damage to Undead monsters according to the level of caster Id: 337 EFST_WEAPONBLOCKING ¿þÆù ºí·ÎÅ· (WEAPON BLOCKING / ƨ°Ü³»±â)Weapon Blocking %s ±ÙÁ¢ ¹°¸® °ø°ÝÀ» ¹ÞÀ» ½Ã È®·ü¿¡ µû¶ó µ¥¹ÌÁö ¿ÏÀü ¹«È¿Have chance to fully avoid damage of mili physical attack Id: 341 EFST_POISONINGWEAPON Æ÷ÀÌÁî´× ¿þÆù (POISONING WEAPON / ¸Íµ¶ ¹«±â)Poisonous Weapon %s °ø°Ý ½Ã ´ë»ó¿¡°Ô ¹«±â¿¡ ¹Ù¸¥ µ¶ È¿°ú¸¦ ÀÔÈûMake the enemy poisoned by poisonous weapon Id: 342 EFST_TOXIN Åå½Å (½Å°æ¸¶ºñ µ¶)Toxin %s Bothers casting and skill motion for 10ÃÊ´çij½ºÆÃ, ½ºÅ³ µ¿ÀÛ ¹æÇØ ÈÓ Ä«µå ¿É¼Ç ¹«½Ã 10ÃÊ´ç ÀÏÁ¤·®ÀÇ sec Ignore Phen Card options Lose certain amount of SP ¼Ò½Çin every 10 sec Id: 343 EFST_PARALYSE Æз²¶óÀÌÁî (°¨°¢¸¶ºñ µ¶)Paralyze %s °ø°Ý¼Óµµ °¨¼Ò ȸÇÇ °¨¼Ò À̵¿¼Óµµ °¨¼ÒDecrease ASPD Decrease Flee Decrease Movement Speed Id: 344 EFST_VENOMBLEED º£³ð ºí¸®µå (ü·ÂÀúÇÏ µ¶)Venom Bleed %s Decrease MHP ÀúÇÏ °íÁ¤ Id: 345 EFST_MAGICMUSHROOM ¸ÅÁ÷ ¸Ó½¬·ë (¿ôÀ½ ¹ö¼¸ µ¶)Magic Mushroom %s ¿ôÀ½ À̸ðƼÄÜ 4ÃÊ´ç ·£´ý ½ºÅ³ »ç¿ë 4ÃÊ´ç ÀÏÁ¤·®ÀÇSmile emoticon Cast random skill in every 4 sec Lose certain amount of HP ¼Ò½Çin every 4 sec Id: 346 EFST_DEATHHURT µ¥½º ÇãÆ® (»óó¿À¿° µ¶)Death Wound %s ȸº¹ ½ºÅ³À» ¹ÞÀ» ¶§ È¿°ú ÀúÇÏDecrease the effect when receiving Heal skills Id: 347 EFST_PYREXIA ÆÄÀÌ·º½Ã¾Æ (¿­º´ µ¶)Pyrexia %s ¾ÏÈæ, ȯ°¢ »óÅÂDarkness, Confusion status Id: 348 EFST_OBLIVIONCURSE ¿Àºí¸®ºñ¾ð Ä¿Áî (¸Á°¢ÀÇ Àç)Oblivious Curse %s ¸Á°¢ »óÅÂOblivion status Id: 349 EFST_LEECHESEND ¸®Ä¡ ¿£µå (°Å¸Ó¸® µ¶)Sticking Leech %s ¸ÅÃÊ ÀÏÁ¤·®ÀÇConsume HP ¼Ò¸ðin every sec Id: 351 EFST_FROSTMISTY ºù°á »óÅÂFrost Musty %s ¹æ¾î·Â, À̵¿¼Óµµ, °ø°Ý¼Óµµ °¨¼Ò °íÁ¤ ij½ºÆà ½Ã°£ Áõ°¡Decrease DEF, Movement Speed, ASPD Increase fixed casting time Id: 352 EFST_FEARBREEZE ÇÇ¾î ºê¸®Áî (FEAR BREEZE / »êµé¹Ù¶÷ÀÇ °øÆ÷)Fear Breeze %s È° °ø°Ý ½Ã È®·ü¿¡ µû¶ó Ãß°¡ °ø°Ý ¹ßµ¿Have chance to attack once more When attacking with a bow Id: 354 EFST_MARSHOFABYSS ¸¶½¬ ¿Àºê ¾îºñ½º (MARSH OF ABYSS / ½É¿¬ÀÇ ´Ë)Marsh Of Abyss %s À̵¿¼Óµµ ÀúÇÏ ¹æ¾î·Â, ȸÇÇÀ² ÀúÇÏDecrease Movement Speed Decrease DEF, Flee Id: 355 EFST_RECOGNIZEDSPELL ¸®Äڱ׳ªÀÌÁîµå ½ºÆç (RECOGNIZED SPELL / ¸¶¹ýÀÇ ÀÌÇØ)Recognized Spell %s ÃÖ´ëÀÇ ¸¶¹ý µ¥¹ÌÁö·Î °ø°Ý SP ¼Ò¸ð·® Áõ°¡Attack with the maximum MATK Increase SP consumption Id: 357 EFST_WUGRIDER ¿ö±× ¶óÀÌ´õ (WUG RIDER / ´Á´ë ±â¼ö)Warg Rider %s È° »ç¿ë ºÒ°¡ ¿ö±× Àü¿ë ½ºÅ³¸¸ »ç¿ë °¡´ÉCan't use a bow Can use only Warg skills Id: 361 EFST_ACCELERATION ¾×¼¿·¹À̼ÇAcceleration %s ¸¶µµ ±â¾îÀÇ À̵¿¼Óµµ Áõ°¡Increase Movement Speed of Madogear Id: 362 EFST_HOVERING È£¹ö¸µHover %s Æ®·¦ ¹× ÀϺΠÁö¸é ´ë»ó ¸¶¹ýÀÇ È¿°ú¸¦ ¹ÞÁö ¾ÊÀ½Resistant against trap and other specific land-magics Id: 368 EFST_MVPCARD_TAOGUNKA Ÿ¿À±º Ä« ½ºÅ©·ÑTao Gunka Scroll %s MHP Áõ°¡Increase DEF/MDEF °¨¼ÒDecrease Id: 369 EFST_MVPCARD_MISTRESS ¹Ì½ºÆ®·¹½º ½ºÅ©·ÑMistress Scroll %s Áª½ºÅæ ¼Ò¸ð¾øÀÌ ¸¶¹ý »ç¿ë °¡´ÉAble to use magic without gemstones SP ¼Ò¸ð·® Áõ°¡Consumption Increase Id: 370 EFST_MVPCARD_ORCHERO ¿ÀÅ©È÷¾î·Î ½ºÅ©·ÑOrc Hero Scroll %s ½ºÅÏ »óÅ¿¡ °É¸®Áö ¾ÊÀ½Cannot get stunned Id: 371 EFST_MVPCARD_ORCLORD ¿ÀÅ©·Îµå ½ºÅ©·ÑOrc Lord Scroll %s ±ÙÁ¢ ¹°¸®°ø°ÝÀÇ ÀϺθ¦ ¹Ý»çReflect back some physical melee attack Id: 373 EFST_OVERHEAT ¿À¹ö È÷Æ® (Over Heat) ¸¶µµ ±â¾î ¿À¹ö È÷Æ® »óÅ ¸ÅÃÊ ÀÏÁ¤·®ÀÇOver heated status of Madogear Decrease certain HP °¨¼Òin every sec Id: 374 EFST_SHAPESHIFT ¼ÎÀÌÇÁ ½¬ÇÁÆ®Shift Shape %s ¸¶µµ±â¾îÀÇ µ¿Ã¼ ¼Ó¼º º¯È¯Change the property of Madogear's fuselage Id: 375 EFST_INFRAREDSCAN ÀÎÇÁ¶ó·¹µå ½ºÄµInfra Red Scan %s ¼û¾îÀÖ´Â Àû ¹ß°ß È®·ü¿¡ µû¶ó ¹üÀ§ ³» ¸ðµç ´ë»óÀÇ È¸ÇÇÀ² °¨¼ÒFind out the hidden enemy Have chance to lower Flee of all the targets within the range Id: 377 EFST_NEUTRALBARRIER ´ºÆ®·² ¹è¸®¾îNeutral Barrier %s ¹°¸®, ¸¶¹ý ¹æ¾î·Â Çâ»ó ¿ø°Å¸® °ø°Ý ¹«È¿È­Increase physical, magical DEF Cancel long-distance attack Id: 379 EFST_STEALTHFIELD ½ºÅÚ½º ÇʵåStealth Field %s ÁÖº¯ÀÇ ¸ðµç ´ë»óÀ» Ŭ·ÎÅ· »óÅ·Π¸¸µë Áö¼ÓÀûÀ¸·ÎMake all the targets around as cloaking state Consume SP ¼Ò¸ð À̵¿¼Óµµ °¨¼Òcontinuously Decrease Movement Speed Id: 381 EFST_MANU_ATK ¸¶´©Å©ÀÇ È£±âManuk's Golden Chance %s ¸¶´©Å© ÇʵåÁö¿ª ¸ó½ºÅÍ¿¡°Ô ¹°¸®°ø°Ý µ¥¹ÌÁö »ó½ÂIncrease physical ATK to the monsters in Manuk fields Id: 382 EFST_MANU_DEF ¸¶´©Å©ÀÇ ÀÇÁöManuk's Will %s ¸¶´©Å© ÇʵåÁö¿ª ¸ó½ºÅÍ¿¡°Ô ¹Þ´Â ¹°¸®, ¸¶¹ý µ¥¹ÌÁö °¨¼ÒDecrease physical/magical damage from the monsters in Manuk field Id: 383 EFST_SPL_ATK ÇɱÍŧ¶óÀÇ ¿­¸ÅÀýÀÓPinguicula's Pickled Fruit %s ½ºÇöûµðµå ÇʵåÁö¿ª ¸ó½ºÅÍ¿¡°Ô ¹°¸®°ø°Ý µ¥¹ÌÁö »ó½ÂIncrease physical ATK to the monsters in Splendid fields Id: 384 EFST_SPL_DEF ·ç½Ã¿Ã¶óÀÇ ²Ü´Honey Jam %s ½ºÇöûµðµå ÇʵåÁö¿ª ¸ó½ºÅÍ¿¡°Ô ¹Þ´Â ¹°¸®, ¸¶¹ý µ¥¹ÌÁö °¨¼ÒDecrease Physical, Magical damage from the monsters in Splendid field Id: 385 EFST_REPRODUCE ¸®ÇÁ·Îµà½ºReproduce È°¼ºÈ­ Áß ÀÚ½ÅÀÌ ¸ñÇ¥°¡ µÈ ½ºÅ³À» ¹è¿ò ¹è¿ò °¡´ÉÇÑ ½ºÅ³Àº ´Ü 1°³Learn the skill which is targeted to the caster Can learn only 1 skill Id: 386 EFST_MANU_MATK ¸¶´©Å©ÀÇ ½Å³äManuk's Faith %s ¸¶´©Å© ÇʵåÁö¿ª ¸ó½ºÅÍ¿¡°Ô ¸¶¹ý°ø°Ý µ¥¹ÌÁö »ó½ÂIncrease MATK to the monsters in Manuk Field Id: 387 EFST_SPL_MATK ÄÚ¸£´©½ºÀÇ ´«¹°Cornus's Tear %s ½ºÇöûµðµå ÇʵåÁö¿ª ¸ó½ºÅÍ¿¡°Ô ¸¶¹ý°ø°Ý µ¥¹ÌÁö »ó½ÂIncrease MATK to the monsters in Splendide fields Id: 388 EFST_STR_SCROLL %s Increase STR Áõ°¡ Id: 389 EFST_INT_SCROLL %s Increase INT Áõ°¡ Id: 390 EFST_LG_REFLECTDAMAGE [color=#=#7F0000]bebefa¸®Ç÷ºÆ® µ¥¹ÌÁö9bca9bReflect Damage[/color] %s ¹ÞÀº µ¥¹ÌÁöÀÇ ÀϺθ¦ ÁÖº¯¿¡ µÇµ¹¸² ¸ÅÃÊ ÀÏÁ¤·®ÀÇReflect some part of physical/magical damage to enemy Consume certain amount of SP ¼Ò¸ðin every sec Id: 391 EFST_FORCEOFVANGUARD Æ÷½º ¿Àºê ¹ð°¡µåVanguard Force %s Increase MHP, ¹æ¾î·Â »ó½Â µ¥¹ÌÁö¸¦ ÀÔÀ» ¶§¸¶´Ù ºÐ³ë Ä«¿îÅÍ ´©Àû È°¼ºÈ­ Áß Áö¼ÓÀûÀ¸·ÎDEF Accumulate Rage rate whenever receiving damage Consume SP ¼Ò¸ðcontinuously Id: 393 EFST_AUTOSHADOWSPELL ¿ÀÅä ¼¨µµ¿ì ½ºÆçShadow Spell %s µµÀÛ, ¸®ÇÁ·Îµà½º·Î ¹è¿î ¸¶¹ý ½ºÅ³ »ç¿ë °¡´ÉEnable the magical skills learned by Plagiarize and Reproduce Id: 394 EFST_SHADOWFORM ¼¨µµ¿ì ÆûShadow Formation %s ÀÏÁ¤ Ƚ¼ö¸¸Å­ ÀÚ½ÅÀÇ µ¥¹ÌÁö¸¦ ¸ñÇ¥ Ç÷¹À̾°Ô ´ë½Å ÀÔÈûDump the caster's damage according to caster's skill level Id: 396 EFST_SHIELDSPELL_DEF ½¯µå ½ºÆç - ÛÁShield Spell %s ¹æÆÐ ¹æ¾îµµ¿¡ µû¸¥ ¸¶¹ý ¹ßµ¿Activate magic depending on shield defense rate Id: 397 EFST_SHIELDSPELL_MDEF ½¯µå ½ºÆç - تShield Spell %s ¹æÆÐ ¸¶¹ý ¹æ¾îµµ¿¡ µû¸¥ ¸¶¹ý ¹ßµ¿Activate certain magic depening on shield MDEF Id: 398 EFST_SHIELDSPELL_REF ½¯µå ½ºÆç - Ö¨Shield Spell %s ¹æÆÐ Á¦·Ãµµ¿¡ µû¸¥ ¸¶¹ý ¹ßµ¿Activate certain magic depening on shield refine level Id: 399 EFST_BODYPAINT ¹Ùµð ÆäÀÎÆÃBody Painting %s Ŭ·ÎÅ· »óÅ ÇØÁ¦ È®·ü¿¡ µû¶ó ¾ÏÈæ ¹ß»ý È®·ü¿¡ µû¶ó °ø°Ý¼Óµµ °¨¼ÒRelease cloaking state Have chance to create Darkness curse Have chance to decrease ASPD Id: 401 EFST_ADORAMUS ¾Æµµ¶ó¹«½º (ADORAMUS / Âù¹Ì°¡)Adoramus %s ¾ÏÈæ°ú ¹Îø¼º °¨¼Ò »óÅÂDecrease AGI and in Darkness state Id: 402 EFST_PRESTIGE ÇÁ·¹½ºÆ¼ÁöPrestige %s ½ºÅÈ¿¡ µû¸¥ ¸¶¹ý ȸÇÇÀ² Àû¿ë ¹æ¾î·Â »ó½ÂApply the magical flee rate according to caster's stats Increase DEF Id: 403 EFST_INVISIBILITY ÀκñÁöºô¸®Æ¼ (Åõ¸íÈ­)Invisibility %s º¸ÀÌÁö ¾Ê´Â »óÅ¿¡¼­ °ø°Ý °¡´É °ø°Ý ¼Ó¼ºÀÌ ¿°¼Ó¼º 1·¹º§·Î º¯È­ Áö¼ÓÀûÀÎ SP °¨¼Ò ½ºÅ³, ¾ÆÀÌÅÛ »ç¿ë ºÒ°¡Able to attack in invisible status Change ATK property into Ghost property lv.1 Continuously consume SP Unable to use skills and items Id: 404 EFST_DEADLYINFECT µ¥µé¸® ÀÎÆåÆ®Deadly Infection %s ÀÚ½ÅÀÌ °ø°ÝÇϰųª ÀÚ½ÅÀ» °ø°ÝÇÏ´Â Àû¿¡°Ô ¸ðµç »óÅÂÀÌ»óÀ» Àü¿°Infect all kinds of curse state to monsters that you attack and to monsters that attack you Id: 405 EFST_BANDING ¹êµùBanding %s ¹êµù »óÅÂIf in range of Royal Guard with Banding Increase ATK and DEF and share HP Id: 407 EFST_INSPIRATION ÀνºÇÇ·¹À̼ÇInspiration %s ¸íÁß·ü, ½ºÅÈ »ó½Â, °ø°Ý·ÂIncrease Accuracy, Stats, ATK, MHP Áõ°¡ ƯÁ¤ ¹öÇÁ, »óÅÂÀÌ»ó ¹«È¿È­ Áö¼ÓÀûÀ¸·Î Cancel certain buffs and abnormal status Decrease HP, SP °¨¼Ò ¹ßµ¿ ½Ã ¸ðµç ¹öÇÁ ¹× »óÅÂÀÌ»ó ÇØÁ¦ ¹ßµ¿ ½Ã ÀÏÁ¤·®ÀÇ °æÇèÄ¡ ¼Ò½Çcontinuously Cancel all kinds of buffs and abnormal status Lose certain amount of EXP Id: 408 EFST_ENERVATION ¸¶½ºÄ¿·¹À̵å : À̳ʺ£ÀÌ¼Ç (°¡¸é : Å»·Â)Masquerade : Enervation %s °ø°Ý·Â °¨¼Ò ÇÇÇØ ¼ø°£ ±â ±¸Ã¼ ¼Ò½ÇDecrease ATK All the Spirit Sphere are destroyed Id: 409 EFST_GROOMY ¸¶½ºÄ¿·¹À̵å : ±×·ç¹Ì (°¡¸é : ¿ì¿ïMasquerade: Gloomy (Mask: Depression) %s °ø°Ý ¼Óµµ, ¸íÁß·ü °¨¼Ò ÇÇÇØ ¼ø°£ Æ۹и®¾î ÇØÁ¦ Æ۹и®¾î »ç¿ë ºÒ°¡Attack Speed, Accuracy Decrease When avoided, familiar is clear Unable to use Familiar Id: 410 EFST_RAISINGDRAGON Àá·æ½Âõ(íÖ×£ã°ô¸)Rising Dragon ÃÖ´ë ±â ±¸Ã¼ ¼ö Áõ°¡ ÃÖ´ë HP¿Í SP Áõ°¡ °ø°Ý¼Óµµ Áõ°¡ Æø±â »óÅ À¯Áö ¸ÅÃÊ ÀÏÁ¤·®ÀÇIncrease the maximum number of Spirit Sphere Increase the maximum HP and SP Increase ASPD Keeps Fury status Consume certain amount of HP ¼Ò½Çin every sec Id: 411 EFST_IGNORANCE ¸¶½ºÄ¿·¹À̵å : À̱׳ë¾î·±½º (°¡¸é : ¹«ÁöMasquerade: Ignorance (Mask : Ignorance) %s ÇÇÇØ ¼ø°£ ÀÏÁ¤·®ÀÇ SP ¼Ò½Ç ½ºÅ³, ¸¶¹ý »ç¿ë ºÒ°¡When avoided, loss of certain amount of SP Unable to use Skill, Magic Id: 412 EFST_LAZINESS ¸¶½ºÄ¿·¹À̵å : ·¹ÀÌÁö³×½º (°¡¸é : °ÔÀ¸¸§Masquerade: Laziness (Mask: Laziness) %s À̵¿ ¼Óµµ, ȸÇÇÀ² °¨¼Ò ij½ºÆà ½Ã°£ Áõ°¡ ½ºÅ³ »ç¿ë ½Ã ÀÏÁ¤·®ÀÇMovement Speed, Dodge Reduced Increase Casting Time When using skill, Certain SP Ãß°¡ ¼Ò¸ðamount added in consumption Id: 413 EFST_LIGHTNINGWALK ¼¶Àüº¸(àìï³ÜÆ)Lightning Walk %s ¿ø°Å¸® ¹°¸®, ¸¶¹ý °ø°ÝÀÇ Å¸°ÙÀÏ ¶§ ÀÏÁ¤ È®·ü·Î °ø°Ý ȸÇÇ ÈÄ °ø°ÝÇÑ ´ë»óÀÇ ¹Ù·Î ¾Õ±îÁö À̵¿Have chance to avoid long distance physical, magical attack and move right before the enemy Id: 415 EFST_UNLUCKY ¸¶½ºÄ¿·¹À̵å : ¾ð·°Å° (°¡¸é : ºÒ¿îMasquerade : Unlucky (Mask : Unlucky) %s Å©¸®Æ¼Äà Ȯ·ü °¨¼Ò ¿ÏÀüȸÇÇ È®·ü °¨¼Ò ½ºÅ³ »ç¿ë ½Ã ÀÏÁ¤·®ÀÇ Á¦´Ï ¼Ò¸ð ÇÇÇØ ¼ø°£ ƯÁ¤ »óÅÂÀÌ»ó ¹ß»ýCritical chance Decrease Complete Evasion chance Decrease When using Skill, a certain Amount of zeny is consumed When evaded, certain status occuers Id: 418 EFST_WEAKNESS ¸¶½ºÄ¿·¹À̵å : À§Å©´Ï½º (°¡¸é : ¼è¾àMasquerade : Weakness (Mask : Weakness) %s ÀÏÁ¤·®ÀÇCertain Amount of MHP °¨¼Ò ÇÇÇØ ¼ø°£ ¹«±â, ¹æÆÐ Âø¿ë ÇØÁ¦ ¹«±â, ¹æÆÐ Âø¿ë ºÒ°¡Decrease When evaded, weapon, shield is taken off Unable to wear Weapon, Shield Id: 419 EFST_CRESCENTELBOW Id: 421 EFST_STRIPACCESSARY ¾×¼¼¼­¸® ÀåÂøÇØÁ¦ »óÅÂDivest Accessory %s ¾×¼¼¼­¸® ÀåÂø ºÒ°¡Cannot wear accessory Id: 423 EFST_POPECOOKIE ±³È² ÄíÅ°Pope Cookie %s Increase ATK, MATK Áõ°¡ ¸ðµç ¼Ó¼º ³»¼º Áõ°¡ Increase all kinds of property resistances Id: 425 EFST_GENTLETOUCH_ENERGYGAIN Á¡Ç÷ - ±¸(ïÇúë-Ϲ)Gentle Touch - Silence %s ±ÙÁ¢ ¹°¸® °ø°ÝÀ» Çϰųª µ¥¹ÌÁö¸¦ ÀÔÀ» ½Ã ±â ±¸Ã¼ Çϳª »ý¼ºWhen mili attacking or being attacked Create 1 Spirit Sphere Id: 426 EFST_GENTLETOUCH_CHANGE Á¡Ç÷ - ¹Ý(ïÇúë-Úã)Gentle Touch - Opposite %s ü·Â, ¸¶¹ý ¹æ¾î·Â Ç϶ô °ø°Ý·Â, °ø°Ý¼Óµµ Áõ°¡Decrease VIT, MDEF Increase ATK, ASPD Id: 427 EFST_GENTLETOUCH_REVITALIZE Á¡Ç÷ - È°(ïÇúë-üÀ)Gentle Touch - Alive %s Increase VIT, MHP »ó½Â ¹°¸® ¹æ¾î·Â »ó½Â HP ÀÚ¿¬ ȸº¹¼Óµµ Áõ°¡ À̵¿, °ø°Ý Áß¿¡µµ Increase physical DEF Increase HP auto recovery speed Recovery HP ȸº¹while moving and attacking Id: 429 EFST_SWING ½ºÀ® ´í½ºSwing Dance %s À̵¿¼Óµµ Áõ°¡ °ø°Ý¼Óµµ Áõ°¡Increase Movement Speed Increase ASPD Id: 430 EFST_SYMPHONY_LOVE ¿¬ÀεéÀ» À§ÇÑ ½ÉÆ÷´ÏLover Symphony %s ¸¶¹ý ¹æ¾î·Â »ó½ÂIncrease MDEF Id: 435 EFST_DEEP_SLEEP ±íÀº Àá »óÅÂDeep Sleep %s Åë»ó µ¥¹ÌÁöÀÇGet 1.5¹è ÇÇÇØ 2ÃÊ´ç ÀÏÁ¤·®ÀÇx damage Recover certain amount of HP/SP ȸº¹in every 2 sec Id: 436 EFST_SIRCLEOFNATURE ¼øȯÇÏ´Â ÀÚ¿¬ÀÇ ¼Ò¸®Circling Nature %s ¸ÅÃÊ ÀÏÁ¤·®ÀÇUse certain amount of SP ¼Ò¸ð,every second and recover HP ȸº¹ Id: 437 EFST_COLD ³Ãµ¿ »óÅÂCold Slower %s À̵¿, °ø°Ý, ½ºÅ³, ¾ÆÀÌÅÛ »ç¿ë ºÒ°¡ Áö¼ÓÀûÀÎ HP, SP °¨¼Ò µÐ±â, µµ³¢, ¾ç¼Õ µµ³¢¿¡ ÀÇÇÑ ÇÇÇØ Áõ°¡ dz¼Ó¼º ¸¶¹ý¿¡ ÀÇÇÑ ÇÇÇØ Áõ°¡ ´Ü°Ë, °Ë, ¾ç¼Õ°Ë, È­»ì¿¡ ÀÇÇÑ ÇÇÇØ °¨¼ÒGive water property damage Give freezing status Id: 438 EFST_GLOOMYDAY ¼öÁÝÀº ÇÏ·çÀÇ ¿ì¿ïGloomy Shyness %s ƯÁ¤ ½ºÅ³ÀÇ µ¥¹ÌÁö »ó½Â ȸÇÇÀ²°ú °ø°Ý¼Óµµ °¨¼ÒIncrease damage of certain skills Decrease Flee and ASPD Id: 439 EFST_SONG_OF_MANA ¸¶³ªÀÇ ³ë·¡Song Of Mana %s 5ÃÊ´çRecovery certain amount of SP ȸº¹in every 5 sec Id: 441 EFST_DANCE_WITH_WUG ¿ö±×¿Í ÇÔ²² ÃãÀ»Dance With Wug %s °ø°Ý¼Óµµ Áõ°¡ °íÁ¤ ij½ºÆà ½Ã°£ °¨¼ÒIncrease ASPD Decrease fixed casting time Id: 442 EFST_RUSH_WINDMILL dzÂ÷¸¦ ÇâÇØ µ¹°ÝRush To Windmill %s °ø°Ý·Â »ó½ÂIncrease ATK Id: 443 EFST_ECHOSONG ¸Þ¾Æ¸®ÀÇ ³ë·¡Echo_Song %s ¹æ¾î·Â »ó½ÂIncrease DEF Id: 444 EFST_HARMONIZE Çϸð³ªÀÌÁîHarmonize %s ½ºÅ×ÀÌÅͽº °¡ÁßÄ¡ Á¶Á¤Adjust additional Status Id: 445 EFST_STRIKING ½ºÆ®¶óÀÌÅ·Strike %s ¹«±â °ø°Ý·Â, Å©¸®Æ¼Äà Ȯ·ü »ó½ÂIncrease weapon ATK, critical rate Id: 446 EFST_WARMER ¿ö¸ÓWarmer %s ³Ãµ¿, µ¿ºù, ºù°á »óÅ ÇØÁ¦ ³Ãµ¿, µ¿ºù, ºù°á »óÅ¿¡ °É¸®Áö ¾ÊÀ½ 3ÃÊ´ç ÀÏÁ¤·®ÀÇCancels all Freeze status Cannot be frozen Recover HP ȸº¹every 3 seconds Id: 447 EFST_MOONLIT_SERENADE ´ÞºûÀÇ ¼¼·¹³ªµ¥Moonlight Serenade %s ¸¶¹ý °ø°Ý·Â »ó½ÂIncrease MATK Id: 448 EFST_SATURDAY_NIGHT_FEVER ±¤¶õMadness %s 3ÃÊ´çLose HP, SP ¼Ò½Ç °ø°Ý·Â »ó½Â, ¹æ¾î·Â, ȸÇÇÀ² Ç϶ô ¾ÆÀÌÅÛ »ç¿ë ºÒ°¡in every 3 sec Increase ATK, Decrease DEF and Flee Cannot use skill and item Id: 450 EFST_ANALYZE ¾Ö³Î¶óÀÌÁîAnalyze %s ¹°¸®, ¸¶¹ý ¹æ¾î·Â °¨¼ÒDecrease physical, magical DEF Id: 451 EFST_LERADS_DEW ·¹¶óµåÀÇ À̽½Lerad's Dew %s Increase MHP »ó½Â Id: 452 EFST_MELODYOFSINK ¸á·Îµð ¿Àºê ½ÌÅ©Sinking Melody %s ¸¶¹ý °ø°Ý·Â Çâ»ó ¹°¸® °ø°Ý·Â Ç϶ôIncrease MATK Decrease physical ATK Id: 453 EFST_BEYOND_OF_WARCRY ºñ¿æµå ¿Àºê ¿ö Å©¶óÀÌBeyond Cry %s ¹°¸® °ø°Ý·Â Çâ»ó ¸¶¹ý °ø°Ý·Â Ç϶ôIncrease physical ATK Decrease MATK Id: 454 EFST_UNLIMITED_HUMMING_VOICE ¾ð¸®¹ÌƼµå Çã¹Ö º¸À̽ºInfinite Humming %s ´ë»óÀÇ ½ºÅ³, ¸¶¹ý ij½ºÆÃÀÌ ²÷±âÁö ¾ÊÀ½ ½ºÅ³ »ç¿ë ½Ã ¼Ò¸ð SP Áõ°¡Skill and magic casting is never get disconnected Increase SP consumption when using skills Id: 461 EFST_GN_CARTBOOST Ä«Æ® ºÎ½ºÆ®Cart Boost %s Ä«Æ® ÀåÂø ½ÃÀÇ ¼Óµµ Áõ°¡Increase speed when equipped a cart Id: 463 EFST_THORNS_TRAP °¡½Ã³ª¹« µ£Thorns Trap %s Á¶±Ý¾¿ µ¥¹ÌÁö ÀÔÀ½Get damage little by little Id: 472 EFST_AB_SECRAMENT ¼¼Å©¶ó¸àÆ® (SECRAMENT / ¼º»ç ; á¡ÞÀ)Sacrament %s ij½ºÆà ½Ã°£ °¨¼ÒDecrease the casting time Id: 473 EFST_ASSUMPTIO2 ¾Æ¼ûÇÁƼ¿À (Assumptio) %s ¹æ¾î·Â Áõ°¡Increase DEF Id: 476 EFST_STOMACHACHE º¹ÅëStomachache %s All SReduce all additional status °¡ÁßÄ¡ °¨¼Ò À̵¿¼Óµµ °¨¼Ò 10ÃÊ´ç ÇÑ ¹ø¾¿ /¾É±â ¹ß»ý 10ÃÊ´ç ÀÏÁ¤·®ÀÇ Decrease Movement Speed Forced to sit down once in every 10 sec Consume certain amount of SP ¼Ò¸ðfor 10 sec Id: 491 EFST_SAVAGE_STEAK ¼¼ºñÁö Å뱸ÀÌSavage BBQ %s Increase STR Áõ°¡ Id: 492 EFST_COCKTAIL_WARG_BLOOD ĬÅ×ÀÏ ¿ö±× ºí·¯µåWarg Blood Cocktail %s Increase INT Áõ°¡ Id: 493 EFST_MINOR_BBQ ¸¶ÀÌ³Ê ¾çÁö¸Ó¸®Minor Brisket %s Increase VIT Áõ°¡ Id: 494 EFST_SIROMA_ICE_TEA ½Ã·Î¸¶ ¾ÆÀ̽ºÆ¼Siroma Icetea %s Increase DEX Áõ°¡ Id: 495 EFST_DROCERA_HERB_STEAMED µå·Î¼¼¶ó Çãºê ÂòDrocera Herb Stew %s Increase AGI Áõ°¡ Id: 496 EFST_PUTTI_TAILS_NOODLES »Ú¶ì ²¿¸® ±¹¼öPetit Tail Noodle %s Increase LUK Áõ°¡ Id: 573 EFST_MORA_BUFF ¸ð¶ó º£¸®Mora Berry %s ¸ð¶ó¸¶À» Àα٠ÇÊµå °íÀ¯ ¸ó½ºÅ͵鿡 ´ëÇÑ ³»¼º Áõ°¡Increase resistance against the monsters in the fields nearby Mora village Id: 578 EFST_G_LIFEPOTION ½Å¼ÓÇÑ »ý¸í¼öLife Potion %s 3ÃÊ´ç ÀÏÁ¤·®ÀÇRecover certain amount of HP ȸº¹ ¹ö¼­Å© »óÅ Áß È¿°ú ¾øÀ½every 3 seconds Not activated in Berserk condition Id: 579 EFST_VITALIZE_POTION È°¼ºÈ­ Æ÷¼ÇVitalize Potion %s Increase ATK, MATK Áõ°¡ Èú°ú ¾ÆÀÌÅÛÀÇ È¸º¹È¿´É Áõ°¡ Increase effects of heal and healing items Id: 580 EFST_LIGHT_OF_REGENE Àç»ýÀÇ ºûPlayful Light %s ÁÖÀÎ »ç¸Á ½Ã ¿¡ÀÌ¶ó°¡ »ç¸ÁÇϸç ÁÖÀÎÀ» »ì¸²When owner dies When Aira dies, the ower will revive Id: 581 EFST_OVERED_BOOST ¿À¹öµå ºÎ½ºÆ®Obud Boost %s ¿¡À̶ó¿Í ÁÖÀÎÀÇ °ø°Ý ¼Óµµ, ȸÇÇÀ² »óÇâ °íÁ¤Aira and owner's increase of attack and evasion speed Id: 583 EFST_ODINS_POWER ¿ÀµòÀÇ ÈûOdin's Power %s Increase ATK, MATK Decrease »ó½Â DEF, MDEF °¨¼Ò Id: 584 EFST_STYLE_CHANGE ÆÄÀÌÅÍ ¸ðµåFighter Mode ¿¡·¹³ë¾ÆÀÇ ÆÄÀÌÅÍ »óÅÂErnoa's fighter mode Id: 605 EFST_MAGMA_FLOW ¸¶±×¸¶ Ç÷ÎMagma Floor %s µ¥¹ÌÁö ¹ÞÀ» ½Ã ÀÏÁ¤ È®·ü·Î ¸ö¿¡¼­ ¸¶±×¸¶ ºÐÃâWhen recieiving damange Chance for Magma to Erupt from the body Id: 606 EFST_GRANITIC_ARMOR ±×·¡´Ïƽ ¾Æ¸ÓGranatic Armor %s µðÀÌÅÍ¿Í ÁÖÀÎÀÌ ¹Þ´Â µ¥¹ÌÁö °¨¼Ò Áö¼Ó½Ã°£ Á¾·á ½Ã HP ¼Ò¸ðReduction of damage for deeter and owner HP Consumed at end of duration Id: 607 EFST_PYROCLASTIC ÆÄÀÌ·ÎŬ·¡½ºÆ½Pyroclastic %s µðÀÌÅÍ¿Í ÁÖÀÎÀÇ ¹«±â°¡ È­¼Ó¼ºÀ¸·Î º¯È­ ¹«±â °ø°Ý·Â »ó½ÂWeapon of Deeter and Owner Change to Fire Property Raise Weapon's Damange Id: 608 EFST_VOLCANIC_ASH È­»êÀçAsh %s ¸íÁß·ü Ç϶ô ÀÏÁ¤ È®·ü·Î ½ºÅ³, ¸¶¹ý ½ÇÆÐAccuracy Drops Skill, Magic Failes on fixed chance Receiving Fire Property Damage Increase Id: 611 EFST_MAGIC_CANDY ¸¶¹ýĵµðMagic Candy %s Raise MATK »ó½Â °íÁ¤ ij½ºÆà ½Ã°£ °¨¼Ò ij½ºÆà ²÷±âÁö ¾ÊÀ½ 10ÃÊ´ç ÀÏÁ¤·®ÀÇ Fixed Casting Time Reduce Casting cannot be interrupted A Certain amount of SP °¨¼Òreduced every 10 seconds Id: 613 EFST_ALL_RIDING ž½Â »óÅÂBoard/Embark Status Id: 616 EFST_MACRO_POSTDELAY ¸ÅÅ©·Î Èĵô·¹ÀÌAfter Macro Delay %s ¸ÅÅ©·Î »ç¿ë ºÒ°¡Cannot use macro Id: 618 EFST_OVERLAPEXPUP ¸»¶ûµµ °í¾çÀÌ ÄµMalang Island Cat Can %s ¸ó½ºÅÍ »ç³É ½Ã °æÇèÄ¡When hunting monsters Exp, JOB °æÇèÄ¡ Áõ°¡exp Increase Item Drop Increase Id: 621 EFST_MONSTER_TRANSFORM ¸ó½ºÅÍ º¯½ÅMonster Transformation %s ¸ó½ºÅÍ·Î º¯½Å ÁßÀÎ »óÅÂTransforms into a monster Id: 622 EFST_SIT ¾É±âSitting Id: 632 EFST_SKF_CAST %s º¯µ¿ ij½ºÆà ½Ã°£ °¨¼ÒDecrease Variable Casting Time Id: 633 EFST_SKF_ASPD %s °ø°Ý ¼Óµµ Áõ°¡ATK Speed Increase Id: 634 EFST_SKF_ATK %s ATK Áõ°¡Increase Id: 635 EFST_SKF_MATK %s MATK Áõ°¡Increase Id: 636 EFST_REWARD_PLUSONLYJOBEXP %s Gain extra JOB °æÇèÄ¡ Ãß°¡ ȹµæExp Id: 637 EFST_HANDICAPSTATE_NORECOVER ȸº¹ ºÒ°¡ »óÅÂUnable to recover status %s Unable to recover HP, SP ȸº¹ ºÒ°¡ »óÅÂstatus Id: 638 EFST_SET_NUM_DEF %s DEF°¡ ƯÁ¤ ¼öÄ¡·Î °íÁ¤ amount is set Id: 639 EFST_SET_NUM_MDEF %s MDEF°¡ ƯÁ¤ ¼öÄ¡·Î °íÁ¤ amount is set Id: 640 EFST_SET_PER_DEF DEF°¡ ƯÁ¤ ÆÛ¼¾Æ®·Î °íÁ¤ amount is fixed at certain percentage Id: 641 EFST_SET_PER_MDEF MDEF°¡ ƯÁ¤ ÆÛ¼¾Æ®·Î °íÁ¤ amount is fixed at certain percentage Id: 646 EFST_MEIKYOUSISUI ¸í°æÁö¼ö (Ù¥Ìðò­â©)Sealed Mirror %s ÀÏÁ¤·®ÀÇCertain amount of HP ȸº¹ ÀÏÁ¤·®ÀÇrecovered Certain Amount of SP ȸº¹ À̵¿ ºÒ°¡ ÀÏÁ¤È®·ü·Î µ¥¹ÌÁö¸¦ ÀÔÁö ¾ÊÀ½ ½ºÅ³ »ç¿ë ½Ã, µð¹öÇÁ°¡ ·£´ýÀ¸·Î ÇØÁ¦ µ¥¹ÌÁö¸¦ ÀÔÀ» ½Ã, È¿°ú ÇØÁ¦recovered Cannot Move Chance to not receive damange When using Skill, will get Randomly Debuffed When receiving damange, effect is lifted Id: 647 EFST_ATTHASTE_CASH ASPD °­È­ Æ÷¼ÇReinforce Potion %s °ø°Ý¼Óµµ Áõ°¡Increase Attack Speed Id: 650 EFST_2011RWC ÀÀ¿ø ÆøÁ×Firecracker %s ¸ðµç ½ºÅ×ÀÌÅͽº Áõ°¡ ATK, MATK Áõ°¡Increases all stats by 3 Increase Atk, Matk Id: 652 EFST_IZAYOI ¿­ ¿©¼¸¹ø°ÀÇ ¹ãThe 16th Night %s °íÁ¤ ij½ºÆà »èÁ¦ º¯µ¿ ij½ºÆà °¨¼Ò ¾ÆÀÌÅÛRemove fixed casting Reduce Variable Casting Increase MATK Áõ°¡Item Consume SP of certain amount per second Id: 654 EFST_KG_KAGEHUMI ±×¸²ÀÚ ¹â±âStep on Shadow %s À̵¿ ºÒ°¡ ƯÁ¤ ½ºÅ³ ÇØÁ¦ Àº½ÅÀ̳ª ÅÚ·¹Æ÷Æ® ½ºÅ³ ¹× ¾ÆÀÌÅÛ »ç¿ë ºÒ°¡ ±ä±ÞÈ£Ãâ ½ºÅ³ »ç¿ë ºÒ°¡Unable to Move Release Special Skill Unable to use Stealth or Teleport Skill or Item Emergency Call Skills cannot be used Id: 655 EFST_KYOMU Ç㹫ÀÇ ±×¸²ÀÚFutile Shadows %s ¹°¸® ¹× ¸¶¹ý °ø°Ý ¹Ý»ç È¿°ú ¹«È¿È­ ½ºÅ³ »ç¿ë ½Ã ÀÏÁ¤È®·ü·Î ½ºÅ³ ½ÇÆÐNull the relfection effect of Physical or magic attack Chance to fail skill use Id: 656 EFST_KAGEMUSYA ±×¸²ÀÚ¹«»çShadow Warrior %s ´õºí ¾îÅà ȿ°ú ºÎ¿© ¸Å ÃÊ´ç ÀÏÁ¤·®ÀÇGive Double Attack Effect Consumption of certain amount of SP ¼Ò½Ç ÀÏÁ¤ Ƚ¼ö ¸¸Å­ °ø°Ý ´çÇÒ °æ¿ì »óÅ ÇØÁ¦per second After getting attacked after certain number of times, the status clears Id: 657 EFST_ZANGETSU Àϱ׷¯Áø Ãʽ´ÞDistorted Crescent %s º£À̽º ·¹º§¿¡ µû¸¥ È¿°ú ºÎ¿©Effects granted on base level Id: 658 EFST_PHI_DEMON °í´ë Á¤·ÉÀÇ ´ëºÎÀûAncient Spirit of Daebujeok %s ¾Ç¸¶Çü ¸ó½ºÅÍ¿¡°Ô ÁÖ´Â ¹°¸®, ¸¶¹ý µ¥¹ÌÁö Áõ°¡Give Demon type Monster Physical, Magic damage is increased Id: 659 EFST_GENSOU È帰 ´ÞºûÀÇ È¯»óIllusion of Dim Moonlight %s HP¿Í SP°¡ ·£´ýÀ¸·Î Áõ°¡ ¶Ç´Â °¨¼Ò ¸¶¹ý °ø°ÝÀ» ¹ÞÀ» ½Ã, µ¥¹ÌÁöÀÇ Àý¹ÝÀ» ´Ù¸¥ ´ë»óÀÌ ¹ÞÀ½ and SP randomly increase and decrease When receiving magic attack, Half the Damage will be on another target Id: 660 EFST_AKAITSUKI ºÒ±æÇÑ ºÓÀº ´ÞºûOmnius Red Moon %s ƯÁ¤Specific HP ȸº¹ ½ºÅ³ÀÌ È¸º¹ ´ë½Å µ¥¹ÌÁö¸¦ ÀÔ´Â »óÅÂRecovery Skill Instead of Recovery, receive damage Receive 1/2 damage of recovery Id: 702 EFST_GEFFEN_MAGIC1 Àΰ£Çü ¸ó½ºÅÍ¿¡°Ô ÁÖ´Â ¹°¸®µ¥¹ÌÁö Ãß°¡Add P.damage which gives to Human monsters %s Id: 703 EFST_GEFFEN_MAGIC2 Àΰ£Çü ¸ó½ºÅÍ¿¡°Ô ÁÖ´Â ¸¶¹ýµ¥¹ÌÁö Ãß°¡Add M.damage which gives to Human monsters %s Id: 704 EFST_GEFFEN_MAGIC3 Àΰ£Çü ¸ó½ºÅÍ¿¡°Ô¼­ ¹Þ´Â µ¥¹ÌÁö °¨¼ÒReduce the damage getting from human monsters %s Id: 711 EFST_FENRIR_CARD Æ渱ÀÇ ÈûPower of Fenrir MATK Áõ°¡ °íÁ¤ ij½ºÆà °¨¼ÒReduce fixed casting %s Id: 715 EFST_FRIGG_SONG dz¿äÀÇ ³ë·¡FRIGG'S SON MHP Áõ°¡ 1ÃÊ´ç ÀÏÁ¤·®ÀÇincrease recover certain HP ȸº¹in every 1 sec %s Id: 716 EFST_OFFERTORIUM ¿ÀÆ丣Å丮¿òOFFERTORIUM ÀÚ½ÅÀÌ »ç¿ëÇÏ´Â Èú·® Áõ°¡ ¸ðµç ½ºÅ³ÀÇ SP ¼Ò¸ð·® Áõ°¡Heal amount you use will increase Sp consumed amount for all skills will increase %s Id: 717 EFST_TELEKINESIS_INTENSE ÅÚ·¹Å°³×½Ã½º ÀÎÅÙ½ºTELEKINESIS INTENSE ¿°¼Ó¼º ¸¶¹ýÀÇ °ø°Ý·Â Áõ°¡ ¿°¼Ó¼º ¸¶¹ýÀÇ ¼Ò¸ðSP °¨¼Ò º¯µ¿ ij½ºÆà °¨¼ÒTelekinesis magic attack rate will increase Decrease consume SP for Telekinesis Magic Decrease floating casting %s Id: 720 EFST_FULL_THROTTLE Ç® ½º·ÎƲFULL THROTTLE À̵¿¼Óµµ Áõ°¡Movement speed increase All State Áõ°¡increase %s Id: 721 EFST_REBOUND ¸®¹Ù¿îµåRebound À̵¿¼Óµµ °¨¼ÒDecrease Movement speed HP, SP ÀÚ¿¬È¸º¹ ºÒ°¡not naturally recover %s Id: 722 EFST_UNLIMIT ¾ð¸®¹ÔUNLIMIT ¿ø°Å¸® ¹°¸®°ø°Ý·Â »ó½ÂIncrease long distance P. Atk rate DEF, MDEF ´ëÆø °¨¼ÒMassively decrease %s Id: 723 EFST_KINGS_GRACE ¿ÕÀÇ °¡È£KINGS GRACE ¹«Àû»óÅ ¾ÆÀÌÅÛ »ç¿ëºÒ°¡ À̵¿ ¹× °ø°Ý ºÒ°¡Unbeatable Cannot use item Cannot move nor attack %s Id: 730 EFST_DARKCROW °ËÀº ¼ÕÅéDARK CROW ±ÙÁ¢ ¹°¸®ÇÇÇØ ÁõÆøExpand short distance P.damage %s Id: 736 EFST_CHILL ³Ã±âCold È­»ó È¿°ú¿¡ °É¸®Áö ¾Ê´Â´ÙDo not get the burning effect %s Id: 737 EFST_BURNT È­»óBurning È­¼Ó¼º ¸ó½ºÅÍ¿¡°Ô ¹Þ´Â µ¥¹ÌÁö Áõ°¡ È­¼Ó¼º ³»¼º °¨¼Ò ÁÖ±âÀûÀÎ È­¼Ó¼º µ¥¹ÌÁöReduce the damage from Fire monsters Reduce the Fire tolerance Constant Fire damage %s Id: 752 EFST_B_TRAP ¹ÙÀεå Æ®·¦Binding Trap %s À̵¿ ¼Óµµ °¨¼ÒDecrease moving speed Id: 753 EFST_E_CHAIN ÀÌÅͳΠüÀÎEternal Chain %s ÀÏÁ¤ È®·ü·Î üÀÎ¾×¼Ç ¹ßµ¿Activate Chain action for random chance Id: 755 EFST_C_MARKER Å©¸²Á𠸶ĿCrimson Market %s FLEE °¨¼Òdecrease Id: 758 EFST_P_ALTER Ç÷¡Æ¼³Ñ ¾ËÅÍPlatinum Alter %s ATK Áõ°¡ ºÒ»ç¼Ó¼º ³»¼º Áõ°¡increase Resistance increase to immortal attribute attack Id: 759 EFST_HEAT_BARREL È÷Æ® ¹è·²Heat Barrel %s ATK Áõ°¡ °ø°Ý Èĵô·¹ÀÌ °¨¼Òincrease After attack delay decrease Id: 760 EFST_ANTI_M_BLAST ¾ÈƼ ¸ÅÅ͸®¾ó ºí·¡½ºÆ®Anti Material Blast %s ¹«¼Ó¼º ³»¼º °¨¼ÒResistance decrease to none attribute attack Id: 762 EFST_SWORDCLAN ¼Òµå Ŭ·£Sword clan STR + 1, VIT + 1 MHP + 30, MSP + 10 Id: 763 EFST_ARCWANDCLAN ¾ÆÅ©¿Ïµå Ŭ·£Arcwand Clan INT + 1, DEX + 1 MHP + 30, MSP + 10 Id: 764 EFST_GOLDENMACECLAN °ñµç¸ÞÀ̽º Ŭ·£Goldenmace Clan LUK + 1, INT + 1 MHP + 30, MSP + 10 Id: 765 EFST_CROSSBOWCLAN Å©·Î½ºº¸¿ì Ŭ·£Crossbow Clan DEX + 1, AGI + 1 MHP + 30, MSP + 10 Id: 766 EFST_PACKING_ENVELOPE1 °­·ÂÇÑ 30ÃÊPoweful 30 seconds ATK Áõ°¡Increase %s Id: 767 EFST_PACKING_ENVELOPE2 ¶È¶ÈÇÑ 30ÃÊClever 30 seconds MATK Áõ°¡Increase %s Id: 768 EFST_PACKING_ENVELOPE3 ü·ÂÀÇ 30ÃÊHealthy 30 seconds MHP Áõ°¡Increase %s Id: 769 EFST_PACKING_ENVELOPE4 ¸¶·ÂÀÇ 30ÃÊMagical 30 seconds MSP Áõ°¡Increase %s Id: 770 EFST_PACKING_ENVELOPE5 °¡º­¿î 30ÃÊLighter 30 seconds FLEE Áõ°¡Increase %s Id: 771 EFST_PACKING_ENVELOPE6 »¡¶óÁø 30ÃÊFast 30 seconds ASPD Áõ°¡Increase %s Id: 772 EFST_PACKING_ENVELOPE7 µçµçÇÑ 30ÃÊDefensive 30 seconds DEF Áõ°¡Increase %s Id: 773 EFST_PACKING_ENVELOPE8 ¾ÈÀüÇÑ 30ÃÊSafer 30 seconds MDEF Áõ°¡Increase %s Id: 774 EFST_PACKING_ENVELOPE9 ¿îÁÁÀº 30ÃÊLucky 30 seconds CRI Áõ°¡Increase %s Id: 775 EFST_PACKING_ENVELOPE10 À߸´ 30ÃÊAccurate 30 seconds HIT Áõ°¡Increase %s Id: 778 EFST_HEAT_BARREL_AFTER ÈÄÀ¯ÁõAfter Effect %s ¾ÆÀÌÅÛ »ç¿ëºÒ°¡ ½ºÅ³ »ç¿ëºÒ°¡ °ø°Ý ºÒ°¡Cannot use item Cannot use skill Cannot attack MsgStringTable Spoiler Alert: UnregistIncorrect Usered ID. or Please make sure you have a registered account and you have correctly typed sword. Please try again the user ID. UnregistIncorrect Usered ID. or Please make sure you have a registered account and you have correctly typed sword. Please try again the user ID. UnregistIncorrect Usered ID. or Please make sure you have a registered account and you have correctly typed sword. Please try again the user ID. UnregistIncorrect Usered ID. or Please make sure you have a registered account and you have correctly typed sword. Please try again the user ID. /w or /who or /player or /who : wview current the number of player /w or /who or /player or /who : wview current the number of player /w or /who or /player or /who : wview current the number of player /w or /who or /player or /who : wview current the number of player You got %s Zeny You got %s Zeny You got %s Zeny You got %s Zeny %.1f %% Pos¢Ñ->:%d:%d:%d %.1f %% Pos¢Ñ->:%d:%d:%d %.1f %% Pos¢Ñ->:%d:%d:%d %.1f %% Pos¢Ñ->:%d:%d:%d %.1f %% Pos¢Ñ->:can not move %.1f %% Pos¢Ñ->:can not move %.1f %% Pos¢Ñ->:can not move %.1f %% Pos¢Ñ->:can not move "there is already a team member in the battleground, it is not possible to apply.# "there is already a team member in the battleground, it is not possible to apply.# "there is already a team member in the battleground, it is not possible to apply.# "there is already a team member in the battleground, it is not possible to apply.# "The battleground is not availble, the queue will now be cancelled.# "The battleground is not availble, the queue will now be cancelled.# "The battleground is not availble, the queue will now be cancelled.# "The battleground is not availble, the queue will now be cancelled.# "3. Party battleground is only available for registration from the party leader,# "3. Party battleground is only available for registration from the party leader,# "3. Party battleground is only available for registration from the party leader,# "3. Party battleground is only available for registration from the party leader,# "4. Registering the battleground is possible from everywhere except the battleground map,# "4. Registering the battleground is possible from everywhere except the battleground map,# "4. Registering the battleground is possible from everywhere except the battleground map,# "4. Registering the battleground is possible from everywhere except the battleground map,# "if the entering location is not a town, field or normal dungeon, character will be transferred to saved coordinates when returning.# "if the entering location is not a town, field or normal dungeon, character will be transferred to saved coordinates when returning.# "if the entering location is not a town, field or normal dungeon, character will be transferred to saved coordinates when returning.# "if the entering location is not a town, field or normal dungeon, character will be transferred to saved coordinates when returning.# "If current location is not a town, field or normal dungeon# "If current location is not a town, field or normal dungeon# "If current location is not a town, field or normal dungeon# "If current location is not a town, field or normal dungeon# ex)/navi prontera 100/100 -> Map name, 100/100# ex)/navi prontera 100/100 -> Map name, 100/100# ex)/navi prontera 100/100 -> Map name, 100/100# ex)/navi prontera 100/100 -> Map name, 100/100# "1.There are 4 seaching types. Whole, Map, NPC and Moster.# "1.There are 4 seaching types. Whole, Map, NPC and Moster.# "1.There are 4 seaching types. Whole, Map, NPC and Moster.# "1.There are 4 seaching types. Whole, Map, NPC and Moster.# NONEo response from the authentication server. Please try again. NONEo response from the authentication server. Please try again. NONEo response from the authentication server. Please try again. NONEo response from the authentication server. Please try again. NONEPlease modify the password. NONEPlease modify the password. NONEPlease modify the password. NONEPlease modify the password. NONEhttp://www.ragnarok.co.kr NONEhttp://www.ragnarok.co.kr NONEhttp://www.ragnarok.co.kr NONEhttp://www.ragnarok.co.kr NONEYou are in game connection ban period. NONEYou are in game connection ban period. NONEYou are in game connection ban period. NONEYou are in game connection ban period. NONEYour game would be shut off at %1.2d-%1.2d-%1.2d %1.2d:%1.2d:%1.2d by the game shut down system. NONEYour game would be shut off at %1.2d-%1.2d-%1.2d %1.2d:%1.2d:%1.2d by the game shut down system. NONEYour game would be shut off at %1.2d-%1.2d-%1.2d %1.2d:%1.2d:%1.2d by the game shut down system. NONEYour game would be shut off at %1.2d-%1.2d-%1.2d %1.2d:%1.2d:%1.2d by the game shut down system. NONEGame shut down system is applied on your accout, You have %1.2d hour %1.2d minutes. Please enjoy the game for this period. NONEGame shut down system is applied on your accout, You have %1.2d hour %1.2d minutes. Please enjoy the game for this period. NONEGame shut down system is applied on your accout, You have %1.2d hour %1.2d minutes. Please enjoy the game for this period. NONEGame shut down system is applied on your accout, You have %1.2d hour %1.2d minutes. Please enjoy the game for this period. NONEReplay NONEReplay NONEReplay NONEReplay NONEMacro NONEMacro NONEMacro NONEMacro NONEWebbrowser NONEWebbrowser NONEWebbrowser NONEWebbrowser NONEavigation NONEavigation NONEavigation NONEavigation NONEUAEURL NONEUAEURL NONEUAEURL NONEUAEURL NONEClan info NONEClan info NONEClan info NONEClan info NONEClan level NONEClan level NONEClan level NONEClan level NONEClan name NONEClan name NONEClan name NONEClan name NONEClan mark NONEClan mark NONEClan mark NONEClan mark NONEAlly clan NONEAlly clan NONEAlly clan NONEAlly clan NONEHostile clan NONEHostile clan NONEHostile clan NONEHostile clan NONESend to Clan NONESend to Clan NONESend to Clan NONESend to Clan NONEMaster name NONEMaster name NONEMaster name NONEMaster name NONEThe number of members NONEThe number of members NONEThe number of members NONEThe number of members NONEManaged territory NONEManaged territory NONEManaged territory NONEManaged territory NONEClan chat message display NONEClan chat message display NONEClan chat message display NONEClan chat message display NONEMove to charging page. NONEMove to charging page. NONEMove to charging page. NONEMove to charging page. NONEhttps://gfb.gameflier.com/Billing/ingame/index_new.asp? NONEhttps://gfb.gameflier.com/Billing/ingame/index_new.asp? NONEhttps://gfb.gameflier.com/Billing/ingame/index_new.asp? NONEhttps://gfb.gameflier.com/Billing/ingame/index_new.asp? NONECreate the character NONECreate the character NONECreate the character NONECreate the character NONECharacter name is not correct. NONECharacter name is not correct. NONECharacter name is not correct. NONECharacter name is not correct. NONEnter the character name NONEnter the character name NONEnter the character name NONEnter the character name NONESelect the character gender NONESelect the character gender NONESelect the character gender NONESelect the character gender NONEFile modulation is detected. NONEFile modulation is detected. NONEFile modulation is detected. NONEFile modulation is detected. NONEThe items from the box could not move to the storage. Please check your character one more time. Do you want to open the box? NONEThe items from the box could not move to the storage. Please check your character one more time. Do you want to open the box? NONEThe items from the box could not move to the storage. Please check your character one more time. Do you want to open the box? NONEThe items from the box could not move to the storage. Please check your character one more time. Do you want to open the box? NONEGame set NONEGame set NONEGame set NONEGame set NONEGame system NONEGame system NONEGame system NONEGame system NONEGame command NONEGame command NONEGame command NONEGame command NONEGame command ON/OFF NONEGame command ON/OFF NONEGame command ON/OFF NONEGame command ON/OFF NONEMacro NONEMacro NONEMacro NONEMacro NONETrade is not allowed in this area. NONETrade is not allowed in this area. NONETrade is not allowed in this area. NONETrade is not allowed in this area. NONEUsing cart is not allowed in this area. NONEUsing cart is not allowed in this area. NONEUsing cart is not allowed in this area. NONEUsing cart is not allowed in this area. NONEThe effect of The Sun, the Moon and the Stars would not be happened in this area. NONEThe effect of The Sun, the Moon and the Stars would not be happened in this area. NONEThe effect of The Sun, the Moon and the Stars would not be happened in this area. NONEThe effect of The Sun, the Moon and the Stars would not be happened in this area. NONERanking board NONERanking board NONERanking board NONERanking board NONERank NONERank NONERank NONERank NONEame NONEame NONEame NONEame NONEPoint NONEPoint NONEPoint NONEPoint NONEBlackSmith NONEBlackSmith NONEBlackSmith NONEBlackSmith NONEAlchemist NONEAlchemist NONEAlchemist NONEAlchemist NONETaekwon NONETaekwon NONETaekwon NONETaekwon NONEKiller NONEKiller NONEKiller NONEKiller NONE7 vs 7 NONE7 vs 7 NONE7 vs 7 NONE7 vs 7 NONERuneKnight NONERuneKnight NONERuneKnight NONERuneKnight NONEWarlock NONEWarlock NONEWarlock NONEWarlock NONERanger NONERanger NONERanger NONERanger NONEMechanic NONEMechanic NONEMechanic NONEMechanic NONEGuillotineCross NONEGuillotineCross NONEGuillotineCross NONEGuillotineCross NONEArchbishop NONEArchbishop NONEArchbishop NONEArchbishop NONERoyalGuard NONERoyalGuard NONERoyalGuard NONERoyalGuard NONESorcerer NONESorcerer NONESorcerer NONESorcerer NONEMinstrel NONEMinstrel NONEMinstrel NONEMinstrel NONEWanderer NONEWanderer NONEWanderer NONEWanderer NONEGenetic NONEGenetic NONEGenetic NONEGenetic NONEShadowChaser NONEShadowChaser NONEShadowChaser NONEShadowChaser NONESura NONESura NONESura NONESura NONEKagerou NONEKagerou NONEKagerou NONEKagerou NONEOboro NONEOboro NONEOboro NONEOboro NONESelect Ranking Type NONESelect Ranking Type NONESelect Ranking Type NONESelect Ranking Type NONERanking Type NONERanking Type NONERanking Type NONERanking Type NONECurrently accessed numbers are full. Current standby numbers : %d Expected waiting time : %dsec[/b][/color] NONECurrently accessed numbers are full. Current standby numbers : %d Expected waiting time : %dsec[/b][/color] NONECurrently accessed numbers are full. Current standby numbers : %d Expected waiting time : %dsec[/b][/color] NONECurrently accessed numbers are full. Current standby numbers : %d Expected waiting time : %dsec[/b][/color] NONECurrently accessed numbers are full. Current standby numbers : %d Expected waiting time : %dmins %dsec[/b][/color] NONECurrently accessed numbers are full. Current standby numbers : %d Expected waiting time : %dmins %dsec[/b][/color] NONECurrently accessed numbers are full. Current standby numbers : %d Expected waiting time : %dmins %dsec[/b][/color] NONECurrently accessed numbers are full. Current standby numbers : %d Expected waiting time : %dmins %dsec[/b][/color] NONEYOu are not the CBT users NONEYOu are not the CBT users NONEYOu are not the CBT users NONEYOu are not the CBT users NONE-------------- Navigation commend -------------- NONE-------------- Navigation commend -------------- NONE-------------- Navigation commend -------------- NONE-------------- Navigation commend -------------- NONE/navigation /navi : /navi yuno 100/100 ->> Map name, location(100/100) NONE/navigation /navi : /navi yuno 100/100 ->> Map name, location(100/100) NONE/navigation /navi : /navi yuno 100/100 ->> Map name, location(100/100) NONE/navigation /navi : /navi yuno 100/100 ->> Map name, location(100/100) NONE/navigation2 /navi2 : /navi2 yuno 100/100 1/1/1 ->> Map name, location(100/100), scrool/zeny/plane (1:use 0: not use) NONE/navigation2 /navi2 : /navi2 yuno 100/100 1/1/1 ->> Map name, location(100/100), scrool/zeny/plane (1:use 0: not use) NONE/navigation2 /navi2 : /navi2 yuno 100/100 1/1/1 ->> Map name, location(100/100), scrool/zeny/plane (1:use 0: not use) NONE/navigation2 /navi2 : /navi2 yuno 100/100 1/1/1 ->> Map name, location(100/100), scrool/zeny/plane (1:use 0: not use) NONE-------------- Navigation search commend ------- NONE-------------- Navigation search commend ------- NONE-------------- Navigation search commend ------- NONE-------------- Navigation search commend ------- NONE$$all : All list showing (you can divide the type of output in Type.) NONE$$all : All list showing (you can divide the type of output in Type.) NONE$$all : All list showing (you can divide the type of output in Type.) NONE$$all : All list showing (you can divide the type of output in Type.) NONE$$lv30 : Its level monster(Numbers can be changable) NONE$$lv30 : Its level monster(Numbers can be changable) NONE$$lv30 : Its level monster(Numbers can be changable) NONE$$lv30 : Its level monster(Numbers can be changable) NONE$$lv20~30 : Its Level Monster (Numbers can be changable) NONE$$lv20~30 : Its Level Monster (Numbers can be changable) NONE$$lv20~30 : Its Level Monster (Numbers can be changable) NONE$$lv20~30 : Its Level Monster (Numbers can be changable) NONE1 vs 1 NONE1 vs 1 NONE1 vs 1 NONE1 vs 1 Shadowpecial Equipment Shadowpecial Equipment Shadowpecial Equipment Shadowpecial Equipment NONEthe character job info is weird in slot %d. Please contact to the costomer service. ErrorCode(%d) NONEthe character job info is weird in slot %d. Please contact to the costomer service. ErrorCode(%d) NONEthe character job info is weird in slot %d. Please contact to the costomer service. ErrorCode(%d) NONEthe character job info is weird in slot %d. Please contact to the costomer service. ErrorCode(%d) NONE(%s) %d / %d NONE(%s) %d / %d NONE(%s) %d / %d NONE(%s) %d / %d NONE%s-%s(%d/%d) NONE%s-%s(%d/%d) NONE%s-%s(%d/%d) NONE%s-%s(%d/%d) NONEthe maximum access numbers are exceeded, you cannot enter the server. NONEthe maximum access numbers are exceeded, you cannot enter the server. NONEthe maximum access numbers are exceeded, you cannot enter the server. NONEthe maximum access numbers are exceeded, you cannot enter the server. NONEFail to access to the server (%d) NONEFail to access to the server (%d) NONEFail to access to the server (%d) NONEFail to access to the server (%d) NONExceeded login permit time NONExceeded login permit time NONExceeded login permit time NONExceeded login permit time NONEthe authentication is filaed from auth server while login. NONEthe authentication is filaed from auth server while login. NONEthe authentication is filaed from auth server while login. NONEthe authentication is filaed from auth server while login. NONEYou cannot use space in the guild name. NONEYou cannot use space in the guild name. NONEYou cannot use space in the guild name. NONEYou cannot use space in the guild name. NONEHello players! NONEHello players! NONEHello players! NONEHello players! NONEYou time will be finished %d %d %d %d:%d. NONEYou time will be finished %d %d %d %d:%d. NONEYou time will be finished %d %d %d %d:%d. NONEYou time will be finished %d %d %d %d:%d. NONEYou have enough time, please play as much as you can! NONEYou have enough time, please play as much as you can! NONEYou have enough time, please play as much as you can! NONEYou have enough time, please play as much as you can! NONEYour time is closed within this week. Please charge the time before it is closed. NONEYour time is closed within this week. Please charge the time before it is closed. NONEYour time is closed within this week. Please charge the time before it is closed. NONEYour time is closed within this week. Please charge the time before it is closed. NONEYour time will be finished in 24hour. please charge the time asap. NONEYour time will be finished in 24hour. please charge the time asap. NONEYour time will be finished in 24hour. please charge the time asap. NONEYour time will be finished in 24hour. please charge the time asap. NONECurrently your time is %dhour remained. In order to play more, please charge your time. NONECurrently your time is %dhour remained. In order to play more, please charge your time. NONECurrently your time is %dhour remained. In order to play more, please charge your time. NONECurrently your time is %dhour remained. In order to play more, please charge your time. NONECurrently your time is %dmin remained. When the available time is over, it will be closed automatically. In order to play more, please charge your time. NONECurrently your time is %dmin remained. When the available time is over, it will be closed automatically. In order to play more, please charge your time. NONECurrently your time is %dmin remained. When the available time is over, it will be closed automatically. In order to play more, please charge your time. NONECurrently your time is %dmin remained. When the available time is over, it will be closed automatically. In order to play more, please charge your time. NONEYou tim is %dhour %dmin remained. NONEYou tim is %dhour %dmin remained. NONEYou tim is %dhour %dmin remained. NONEYou tim is %dhour %dmin remained. NONE%d%% ( Base 100%% + PC cafe %d%% + Premium %d%% + %sserver %d%% ) NONE%d%% ( Base 100%% + PC cafe %d%% + Premium %d%% + %sserver %d%% ) NONE%d%% ( Base 100%% + PC cafe %d%% + Premium %d%% + %sserver %d%% ) NONE%d%% ( Base 100%% + PC cafe %d%% + Premium %d%% + %sserver %d%% ) NONEYour time will be finished after %dhour %dmins. NONEYour time will be finished after %dhour %dmins. NONEYour time will be finished after %dhour %dmins. NONEYour time will be finished after %dhour %dmins. NONEYour account is blocked permanently NONEYour account is blocked permanently NONEYour account is blocked permanently NONEYour account is blocked permanently NONEYour account is blocked\n Released time : %04d-%02d-%02d %02d:%02d NONEYour account is blocked\n Released time : %04d-%02d-%02d %02d:%02d NONEYour account is blocked\n Released time : %04d-%02d-%02d %02d:%02d NONEYour account is blocked\n Released time : %04d-%02d-%02d %02d:%02d NONEMonster(Tab) NONEMonster(Tab) NONEMonster(Tab) NONEMonster(Tab) NONEMap(Alt) NONEMap(Alt) NONEMap(Alt) NONEMap(Alt) NONEGuide info NONEGuide info NONEGuide info NONEGuide info NONESearch information NONESearch information NONESearch information NONESearch information NONEAirship NONEAirship NONEAirship NONEAirship NONEKafra NONEKafra NONEKafra NONEKafra NONE(Arrival) NONE(Arrival) NONE(Arrival) NONE(Arrival) NONEMob)%s:%s(%s) NONEMob)%s:%s(%s) NONEMob)%s:%s(%s) NONEMob)%s:%s(%s) NONEDistribution:%s NONEDistribution:%s NONEDistribution:%s NONEDistribution:%s NONEA lot NONEA lot NONEA lot NONEA lot NONEenough NONEenough NONEenough NONEenough NONEmedium NONEmedium NONEmedium NONEmedium NONElittle NONElittle NONElittle NONElittle NONEVery little NONEVery little NONEVery little NONEVery little NONEYou cannot use the bank. Please try again. NONEYou cannot use the bank. Please try again. NONEYou cannot use the bank. Please try again. NONEYou cannot use the bank. Please try again. NONEBank Balance is not enough. NONEBank Balance is not enough. NONEBank Balance is not enough. NONEBank Balance is not enough. NONEYou cannot deposit because you have not enough Zeny. NONEYou cannot deposit because you have not enough Zeny. NONEYou cannot deposit because you have not enough Zeny. NONEYou cannot deposit because you have not enough Zeny. NONEYou can put over1 Zeny. NONEYou can put over1 Zeny. NONEYou can put over1 Zeny. NONEYou can put over1 Zeny. NONEYou can take out over 1 Zeny. NONEYou can take out over 1 Zeny. NONEYou can take out over 1 Zeny. NONEYou can take out over 1 Zeny. NONEYou cannot own more than 2,100,000,000 Zeny. NONEYou cannot own more than 2,100,000,000 Zeny. NONEYou cannot own more than 2,100,000,000 Zeny. NONEYou cannot own more than 2,100,000,000 Zeny. NONEyour account is lock by mobil otp NONEyour account is lock by mobil otp NONEyour account is lock by mobil otp NONEyour account is lock by mobil otp NONEMOTP auth fail NONEMOTP auth fail NONEMOTP auth fail NONEMOTP auth fail NONEJOB EXP from Monsters will increase %d%% for %dmins. NONEJOB EXP from Monsters will increase %d%% for %dmins. NONEJOB EXP from Monsters will increase %d%% for %dmins. NONEJOB EXP from Monsters will increase %d%% for %dmins. NONEOwned Zeny : %s Zeny NONEOwned Zeny : %s Zeny NONEOwned Zeny : %s Zeny NONEOwned Zeny : %s Zeny NONEZeny NONEZeny NONEZeny NONEZeny NONEYou can keep up to 214,748,364,700,000,000 Zeny here. NONEYou can keep up to 214,748,364,700,000,000 Zeny here. NONEYou can keep up to 214,748,364,700,000,000 Zeny here. NONEYou can keep up to 214,748,364,700,000,000 Zeny here. NONEYou have not enough money. NONEYou have not enough money. NONEYou have not enough money. NONEYou have not enough money. NONEven if you input over 1,000,000,000 Zeny, it will be sold as 1,000,000,000. NONEven if you input over 1,000,000,000 Zeny, it will be sold as 1,000,000,000. NONEven if you input over 1,000,000,000 Zeny, it will be sold as 1,000,000,000. NONEven if you input over 1,000,000,000 Zeny, it will be sold as 1,000,000,000. NONEAuthTicket is Not Vaild NONEAuthTicket is Not Vaild NONEAuthTicket is Not Vaild NONEAuthTicket is Not Vaild NONEErrorCode : %d, ErrorValue : %d NONEErrorCode : %d, ErrorValue : %d NONEErrorCode : %d, ErrorValue : %d NONEErrorCode : %d, ErrorValue : %d NONE%d%% ( Basic 100%% + Premium %d%% + PCCafe %d%% + %s Server %d%% ) NONE%d%% ( Basic 100%% + Premium %d%% + PCCafe %d%% + %s Server %d%% ) NONE%d%% ( Basic 100%% + Premium %d%% + PCCafe %d%% + %s Server %d%% ) NONE%d%% ( Basic 100%% + Premium %d%% + PCCafe %d%% + %s Server %d%% ) NONEBasic item drop rate from monster hunting is increased for %dmins by %dtimes. NONEBasic item drop rate from monster hunting is increased for %dmins by %dtimes. NONEBasic item drop rate from monster hunting is increased for %dmins by %dtimes. NONEBasic item drop rate from monster hunting is increased for %dmins by %dtimes. NONEBasic item drop rate from monster hunting is increased for %dhour %.2dmins by %dtimes. NONEBasic item drop rate from monster hunting is increased for %dhour %.2dmins by %dtimes. NONEBasic item drop rate from monster hunting is increased for %dhour %.2dmins by %dtimes. NONEBasic item drop rate from monster hunting is increased for %dhour %.2dmins by %dtimes. NONE%s's price NONE%s's price NONE%s's price NONE%s's price NONE100000000 NONE100000000 NONE100000000 NONE100000000 NONE%dmilion[/b][/color] NONE%dmilion[/b][/color] NONE%dmilion[/b][/color] NONE%dmilion[/b][/color] NONE10000000 NONE10000000 NONE10000000 NONE10000000 NONE%d0,000,000[/b][/color] NONE%d0,000,000[/b][/color] NONE%d0,000,000[/b][/color] NONE%d0,000,000[/b][/color] NONEIt is more than Zeny.\n Is it correct? NONEIt is more than Zeny.\n Is it correct? NONEIt is more than Zeny.\n Is it correct? NONEIt is more than Zeny.\n Is it correct? NONESafe chcek for over 10,000,000Zeny NONESafe chcek for over 10,000,000Zeny NONESafe chcek for over 10,000,000Zeny NONESafe chcek for over 10,000,000Zeny NONEhttps://www.warpportal.com/account/login.aspx?ReturnUrl=%2faccount%2fpayment.aspx NONEhttps://www.warpportal.com/account/login.aspx?ReturnUrl=%2faccount%2fpayment.aspx NONEhttps://www.warpportal.com/account/login.aspx?ReturnUrl=%2faccount%2fpayment.aspx NONEhttps://www.warpportal.com/account/login.aspx?ReturnUrl=%2faccount%2fpayment.aspx NONEhttps://kepler.warpportal.com/ro1/purchase/?step=1&steamid=%lld&accountname= NONEhttps://kepler.warpportal.com/ro1/purchase/?step=1&steamid=%lld&accountname= NONEhttps://kepler.warpportal.com/ro1/purchase/?step=1&steamid=%lld&accountname= NONEhttps://kepler.warpportal.com/ro1/purchase/?step=1&steamid=%lld&accountname= NONEIn their efforts to continue to trace the path of Satan Morroc, brave adventurers crossed the legendary Bifrost bridge and discovered a lost city, Eclage NONEIn their efforts to continue to trace the path of Satan Morroc, brave adventurers crossed the legendary Bifrost bridge and discovered a lost city, Eclage NONEIn their efforts to continue to trace the path of Satan Morroc, brave adventurers crossed the legendary Bifrost bridge and discovered a lost city, Eclage NONEIn their efforts to continue to trace the path of Satan Morroc, brave adventurers crossed the legendary Bifrost bridge and discovered a lost city, Eclage NONEThere they found that the Laphines of Eclage were completely separated from their brothers in Splendide because of the Hazy Forest Labyrinth. NONEThere they found that the Laphines of Eclage were completely separated from their brothers in Splendide because of the Hazy Forest Labyrinth. NONEThere they found that the Laphines of Eclage were completely separated from their brothers in Splendide because of the Hazy Forest Labyrinth. NONEThere they found that the Laphines of Eclage were completely separated from their brothers in Splendide because of the Hazy Forest Labyrinth. NONE2486 NONE2486 NONE2486 NONE2486 NONE2487 NONE2487 NONE2487 NONE2487 NONE2788 NONE2788 NONE2788 NONE2788 NONEOnly numbers can be input. NONEOnly numbers can be input. NONEOnly numbers can be input. NONEOnly numbers can be input. NONEYou cannot withdraw while exchange window and shop are activated. NONEYou cannot withdraw while exchange window and shop are activated. NONEYou cannot withdraw while exchange window and shop are activated. NONEYou cannot withdraw while exchange window and shop are activated. NONEShortcut NONEShortcut NONEShortcut NONEShortcut NONEItem Comparison NONEItem Comparison NONEItem Comparison NONEItem Comparison NONEthe Weapon is not suitable for the bullet you are equipping. NONEthe Weapon is not suitable for the bullet you are equipping. NONEthe Weapon is not suitable for the bullet you are equipping. NONEthe Weapon is not suitable for the bullet you are equipping. NONEthe bullet is not suitable for the weapon you are equipping. NONEthe bullet is not suitable for the weapon you are equipping. NONEthe bullet is not suitable for the weapon you are equipping. NONEthe bullet is not suitable for the weapon you are equipping. NONEthe item is not register to sell. Please register the item you want to sell NONEthe item is not register to sell. Please register the item you want to sell NONEthe item is not register to sell. Please register the item you want to sell NONEthe item is not register to sell. Please register the item you want to sell NONEITEM NONEITEM NONEITEM NONEITEM NONEYou cannot use the Guild storage. NONEYou cannot use the Guild storage. NONEYou cannot use the Guild storage. NONEYou cannot use the Guild storage. NONEYou are not join in any guild. Please try again after joining guilds. NONEYou are not join in any guild. Please try again after joining guilds. NONEYou are not join in any guild. Please try again after joining guilds. NONEYou are not join in any guild. Please try again after joining guilds. NONEOther guild member is using it. Please try later. NONEOther guild member is using it. Please try later. NONEOther guild member is using it. Please try later. NONEOther guild member is using it. Please try later. NONEStorage autority NONEStorage autority NONEStorage autority NONEStorage autority NONEGuild Storage NONEGuild Storage NONEGuild Storage NONEGuild Storage NONEYou have no right to use the Guild Storage. NONEYou have no right to use the Guild Storage. NONEYou have no right to use the Guild Storage. NONEYou have no right to use the Guild Storage. NONELimited item sales registration window NONELimited item sales registration window NONELimited item sales registration window NONELimited item sales registration window NONEItem DB name NONEItem DB name NONEItem DB name NONEItem DB name NONEitem DB no. NONEitem DB no. NONEitem DB no. NONEitem DB no. NONESales count NONESales count NONESales count NONESales count NONESales start time NONESales start time NONESales start time NONESales start time NONESales time NONESales time NONESales time NONESales time NONEPlease put the amount you want to sell NONEPlease put the amount you want to sell NONEPlease put the amount you want to sell NONEPlease put the amount you want to sell NONEPlease put sales start time NONEPlease put sales start time NONEPlease put sales start time NONEPlease put sales start time NONEthe sales start time range is not suitable. NONEthe sales start time range is not suitable. NONEthe sales start time range is not suitable. NONEthe sales start time range is not suitable. NONEPlease put the sales time NONEPlease put the sales time NONEPlease put the sales time NONEPlease put the sales time NONEPlease put the Item DB Name. NONEPlease put the Item DB Name. NONEPlease put the Item DB Name. NONEPlease put the Item DB Name. NONEItem ID check has failed. Please try again. NONEItem ID check has failed. Please try again. NONEItem ID check has failed. Please try again. NONEItem ID check has failed. Please try again. NONE>> ItemName : %s / Price : %dc / Count : %d / sales periiod : %d:%d:%d:%d ~ %d:%d:%d:%d NONE>> ItemName : %s / Price : %dc / Count : %d / sales periiod : %d:%d:%d:%d ~ %d:%d:%d:%d NONE>> ItemName : %s / Price : %dc / Count : %d / sales periiod : %d:%d:%d:%d ~ %d:%d:%d:%d NONE>> ItemName : %s / Price : %dc / Count : %d / sales periiod : %d:%d:%d:%d ~ %d:%d:%d:%d NONEIt has succefully registered. NONEIt has succefully registered. NONEIt has succefully registered. NONEIt has succefully registered. NONEit has failed to register. Please tray later. NONEit has failed to register. Please tray later. NONEit has failed to register. Please tray later. NONEit has failed to register. Please tray later. NONEThere is an item already registered. Please try again. NONEThere is an item already registered. Please try again. NONEThere is an item already registered. Please try again. NONEThere is an item already registered. Please try again. NONEIt has failed to remove the item. Please try again. NONEIt has failed to remove the item. Please try again. NONEIt has failed to remove the item. Please try again. NONEIt has failed to remove the item. Please try again. NONE%s item has removed. NONE%s item has removed. NONE%s item has removed. NONE%s item has removed. NONESpecial NONESpecial NONESpecial NONESpecial NONEFlash sale item count renew NONEFlash sale item count renew NONEFlash sale item count renew NONEFlash sale item count renew NONESales closed NONESales closed NONESales closed NONESales closed NONEitem count should be renewed NONEitem count should be renewed NONEitem count should be renewed NONEitem count should be renewed NONEThere is not eoungh item, so %d item has purchased. NONEThere is not eoungh item, so %d item has purchased. NONEThere is not eoungh item, so %d item has purchased. NONEThere is not eoungh item, so %d item has purchased. NONE%s item's flash sale started. NONE%s item's flash sale started. NONE%s item's flash sale started. NONE%s item's flash sale started. NONE%s item is out of stock or sale period is finished. NONE%s item is out of stock or sale period is finished. NONE%s item is out of stock or sale period is finished. NONE%s item is out of stock or sale period is finished. NONE/limited sales NONE/limited sales NONE/limited sales NONE/limited sales http://www.ragnarokeurope.com/karatsnews/home-r70.html http://www.ragnarokeurope.com/karatsnews/home-r70.html http://www.ragnarokeurope.com/karatsnews/home-r70.html http://www.ragnarokeurope.com/karatsnews/home-r70.html http://www.ragnarokeurope.com/karats-r70.html?Steam#?index.php?rubrique=70&Steam http://www.ragnarokeurope.com/karats-r70.html?Steam#?index.php?rubrique=70&Steam http://www.ragnarokeurope.com/karats-r70.html?Steam#?index.php?rubrique=70&Steam http://www.ragnarokeurope.com/karats-r70.html?Steam#?index.php?rubrique=70&Steam [/SPOILER] Item Spoiler Alert: Id: (597) Lovely Choco-Tart Ce chocolat très doux regorgeant dย’amour. Poids : 10 Id: (1299) TE WoE Katar Cannot be traded with othersNe peut pas être échangé. Rental Item ** Extra option available iffet supplémentaire en zone WoE TE area Physical Attack Poweruissance des attaques physiques +40% for player charactepour les joueurs. PhysicalLes attacks have a highques physiques peuvent provoquer l'altération d'état Bleeding chance. ClassType: Katar Atk: 120 Weight Poids: 0 Item level Niveau item: 3 RNiveau require level s: 40 JobProfession: Assassin Classes Id: (1319) TE WoE Axe Cannot be traded with othersNe peut pas être échangé. Rental Item Indestructible. ** Extra option available inffet supplémentaire en zone WoE TE area Physical Attack Poweruissance des attaques physiques +40% for player charactepour les joueurs. PhysicalLes attacks have a highques physiques peuvent provoquer l'altération d'état Freezing chance. ClassType: One-handed Axe Atk : 100 Weight Poids: 0 Item level Niveau item: 3 Require level Niveau requis: 40 JobProfession: Novice/Swordsman Classes/Merchant Classes/Thief Classes Id: (1399) TE WoE TwoHand Axe Cannot be traded with othersNe peut pas être échangé. Rental Item Indestructible. ** Extra option available inffet supplémentaire en zone WoE TE area Physical Attack Poweruissance des attaques physiques +40% for player charactepour les joueurs. PhysicalLes attacks have a high Stunning chance. Class ques physiques peuvent provoquer l'altération d'état Stun. Type: Two-handed Axe Atk : 150 Weight Poids: 0 INiveau item level : 3 Require level Niveau requis: 40 JobProfession: Swordsman Classes/Merchant Classes Id: (1437) TE WoE Pike Cannot be traded with othersNe peut pas être échangé. Rental Item ** Extra option available iffet supplémentaire en zone WoE TE area Physical Attack Poweruissance des attaques physiques +40% for player charactepour les joueurs. PhysicalLes attacks have a highques physiques peuvent provoquer l'altération d'état Cursing chance. ClassType: One-handed Spear Atk : 100 Weight Poids: 0 Item level Niveau item: 3 RNiveau require level s: 40 JobProfession: Swordsman Classes Id: (1495) TE WoE Lance Cannot be traded with othersNe peut pas être échangé. Rental Item ** Extra option available iffet supplémentaire en zone WoE TE area Physical Attack Poweruissance des attaques physiques +40% for player charactepour les joueurs. PhysicalLes attacks have a highques physiques peuvent provoquer l'altération d'état Blinding chance. ClassType: Two-handed Spear Atk : 150 Weight Poids: 0 Item level Niveau item: 3 RNiveau require level s: 40 JobProfession: Swordsman Classes Id: (1591) TE WoE Book Cannot be traded with othersNe peut pas être échangé. Rental Item ** Extra option available iffet supplémentaire en zone WoE TE area Physical Attack Poweruissance des attaques physiques +40% for player charactepour les joueurs. Magic Attack PowerLa puissance de l'attaque magique augmente de +5% for player charactepour les joueurs. PhysicalLes attacks have a highques physiques peuvent provoquer l'altération d'état Blinding ch. Augmente la puissance. Heal Amount des soins de +5%. ClassType: Book Atk: 120 Weight Poids: 0 Item level Niveau item: 3 RNiveau require level s: 40 JobProfession: Priest Classes/Sage Classes/Taekwon Master Id: (1667) TE WoE Staff Cannot be traded with othersNe peut pas être échangé. Rental Item MATK + 100. ** Extra option available inffet supplémentaire en zone WoE TE area Magic Attack Power La puissance de l'attaque magique augmente de +10% for player charactepour les joueurs. MagicLes attacks have a highques magiques peuvent provoquer l'altération d'état Blinding ch. Augmente la puissance. Heal Amount des soins de +5%. ClassType: One-handed Staff Atk: 50 Weight Poids: 0 INiveau item level : 3 Require level Niveau requis: 40 JobProfession: Novice Classes/Mage Classes/Acolyte Classes/Soul Linker Id: (1745) Falken Blitz [2] Un Arc Rouge qui ressemble à un faucEine roter Bogen, der dem Aussehen von en train de voler. Il est beau et éléinem fliegenden Falken ähnelt. Er ist elegant. Cet arc est spécialisé dans l'utilisation de certains skills. Augmente 10% les dégâts infligés par les skill und schön. Er ist auf den Einsatz von Fähigkeiten spezialisiert. Der Schaden von Sharp Shooting, Double Strafing et, Charge Arrow ist um 10% erhöht. Type : Bow Attaquengriff : 100 PoidsGewicht : 100 Niveau RequisBenötigtes Lv. : 50 Job : Sniper Id: (1834) TE WoE Fist Cannot be traded with othersNe peut pas être échangé. Rental Item ** Extra option available inffet supplémentaire en zone WoE TE area Physical Attack Poweruissance des attaques physiques +40% for player charactepour les joueurs. PhysicalLes attacks have a highques physiques peuvent provoquer l'altération d'état Freezing chance. ClassType: Knuckle Atk : 150 Weight Poids: 0 INiveau item level : 3 Require level Niveau requis: 40 JobProfession: Priest Classes/Monk Classes Id: (1932) TE WoE Guitar Cannot be traded with othersNe peut pas être échangé. Rental Item ** Extra option available iffet supplémentaire en zone WoE TE area Physical Attack Poweruissance des attaques physiques +40% for player charactepour les joueurs. PhysicalLes attacks have a highques physiques peuvent provoquer l'altération d'état Poisoning chance. ClassType: Musical Instrument Atk: 100 Weight Poids: 0 Item level Niveau item: 3 Require level Niveau requis: 40 Job Profession: Bard Classes Id: (1987) TE WoE rope Cannot be traded with othersNe peut pas être échangé. Rental Item ** Extra option available iffet supplémentaire en zone WoE TE area Physical Attack Poweruissance des attaques physiques +40% for player charactepour les joueurs. PhysicalLes attacks have a highques physiques peuvent provoquer l'altération d'état Blinding chance. ClassType: Whip Atk: 100 Weight Poids: 0 Item level Niveau item: 3 RNiveau require level s: 40 JobProfession: Dancer Classes Id: (2019) TE WoE TwoHand Staff Cannot be traded with othersNe peut pas être échangé. Rental Item MATK + 130. ** Extra option available inffet supplémentaire en zone WoE TE area Magic Attack Power La puissance de l'attaque magique augmente de 20% for player charactepour les joueurs. MagicLes attacks have a highques physiques peuvent provoquer l'altération d'état Stunning ch. Augmente la puissance. Heal Amount des soins de +5%. Class Type: Two-handed Staff Atk : 50 Weight Poids: 0 INiveau item level : 3 Require level Niveau requis: 40 Job Profession: Novice Classes/Mage Classes/Acolyte Classes/Soul Linker Id: (2020) Jormungand Aside from theEn plus du potentiel de mana in it, this staff named afterqu'il contient, ce baton portant le nom de Jormungand is famous for its ability to est célèbre pour sa capacité à empoison the ner l'ennemyi. MATK + 280, INT + 20. MagicalLes attacks have a chance of causingques magiques peuvent provoquer l'altération d'état Poison on the enemy. Melee PhysicalLes attacks have a chance of castingques physiques de mélée peuvent provoquer l'altération d'état Deadly Poison on the enemy. Cannot be UpgradedNe peut pas être forgé. Indestructible. Class Type: Two-handed Staff Atk : 200 WeightPoids: 300 Attribute: Poison Item level Niveau item: 4 Require level Niveau requis: 90 JobProfession: Wizard Classes/Sage Classes/Soul Linker Id: (2021) Ganbantein Aside from theEn plus du potentiel de mana in it, this staff is famqu'il contient, ce baton est célèbre pous for its ability to Mute thsa capacité à rendre l'ennemy, preventing them from casting spelli muet, l'empechant de lancer des sorts. MATK + 320, INT + 25, DEX + 25. MagicLes attacks have a chance ofques physiques peuvent provoquer l'altération d'état Poisoning the enemy or casting Level 1 Siu lancer le sort Solentium niveau 1. When yLorsque vous receive Melee Physical damage, this item creates a chance of causingz des dégâts physiques de mélée, cet objet peut provoquer l'altération d'état Silence on your attacker. Cannot be Upgradedà l'ennemi. Ne peut pas être forgé. Indestructible. ClassType: Two-handed Staff Atk: 100 Weight Poids: 200 INiveau item level : 4 RNiveau require level s: 100 JobProfession: Warlock Id: (2171) Fox Armguard [1] Armguard with aUn bouclier pour bras comportant un charmant dessing fox drawing. You feel swift when wearing this de renard. Vous vous sentez agile quand vous le portez. FLEE + 5. ClassType : Shield Deéfense : 45 WeightPoids : 20 RNiveau require Levels : 100 Applicable JobProfession : Ninja Class Id: (2172) Wolf Armguard [1] Armguard with a threatening wolf drawing. You feel indiscriminating wildUn bouclier pour bras comportant un dessin de loup menaçant. Vous sentez vos instincts when wearing thissauvages refaire surface quand vous le portez. ATK +100, FLEE -50 forpendant 5 secondes with Pquand vous attaquez physical Atk. Classquement. Type : Shield Deéfense : 70 WeightPoids : 25 RNiveau require Levels : 100 Applicable JobProfession : Ninja Class Id: (2173) Crescent Armguard [1] Armguard with a glowing crescent moon drawing. You feel a sense ofUn bouclier pour bras comportant un dessin de croissant de lune brillant. Vous pousez sentir de l'energie mystical fullnesque vous when wearing thisvahir quand vous le portez. Reduces delay byéduis le délai de 2% per 1 Refine after skill is used. Classar forge. Type : Shield Deéfense : 45 WeightPoids : 25 Require LevelNiveau requis : 100 Applicable JobProfession : Ninja Class Id: (2178) TE WoE Buckler Cannot be traded with othersNe peut pas être échangé. Rental Item MDEF + 15. ** Extra option available iffet supplémentaire en zone WoE TE area MAXHP + 100, MAXSP + 100. -15% damage received from player charactedégâts reçus des joueurs. Class Type: Shield Def : 15 Weight Poids: 0 RNiveau require level s: 40 Job Profession: AllToutes Id: (2179) TE WoE Shield Cannot be traded with othersNe peut pas être échangé. Rental Item MDEF + 5. ** Extra option available iffet supplémentaire en zone WoE TE area MAXHP + 200. -20% damage from player charactee dégâts reçus des joueurs. Class Type: Shield Def : 25 Weight Poids: 0 Require level Niveau requis: 40 Job Profession: Swordsman Classes/Merchant Classes Id: (2180) TE WoE Magic Guard Cannot be traded with othersNe peut pas être échangé. Rental Item MDEF + 25. ** Extra option available iffet supplémentaire en zone WoE TE area MAXSP + 200. -10% damage received from player charactedégâts reçus des joueurs. Class Type: Shield Def : 5 Weight Poids: 0 RNiveau require level s: 40 Job Profession: Novice Classes/Mage Classes/Acolyte Classes/Soul Linker Id: (2181) Hervor A shield named afterUn bouclier nommé selon Hervor, thela valkyrie who enqui assures la victory for her warrioire à ses guerriers. MDEF + 5. -30% damage received from player charactedégâts reçus des joueurs. Cannot be UpgradedNe peut pas être forgé. Indestructible. ClassType: Shield Def: 100 Weight Poids: 150 Require level Niveau requis: 90 Job Profession: AllToutes Id: (2182) Hervor Alvitr A shield named afterUn bouclier nommé selon Hervor, thela valkyrie who enqui assures la victory for her warrioire à ses guerriers. It's now endowed with greater powel possède désormais un tres grand pouvoir. VIT + 20, MDEF + 10. -30% damage received from player charactedégâts reçus des joueurs. When yLorsque vous receive Melee Physical damage, this item creates a chz des dégâts physiques de mélée, cet objet peut lance of castingr le sort Protective Light. Protective Light annule immeédiately cancelsment les altérations d'état Stun, Sleep, Curse, Petrification, Poison, Blind, Silence, Bleeding, Chaos, andet Frost, andet protects the user against such effects for a setège son utilisateur contre celles ci pendant un temps durationné. Cannot be UpgradedNe peut pas être forgé. Indestructible. Class Type: Shield Def : 150 Weight Poids: 300 Require level Niveau requis: 100 JobProfession: 3rd Classes Id: (2462) Ephemeral Sleipnir Named aftommées d'après le fidèle destrier d'Odin's trusty steed, these shoes also mimic, ces chaussures copient les pouvoirs de Sleipnir's powers. Increase Movement Speed. Augmente la vitesse de déplacement. SP Recovery +15% Max HP/SP +20% MDEF +10 ClassType : Footwear Defense : 5 WeightPoids : 350 RNiveau required Levels : 94 JobProfession : AllToutes Id: (2496) TE WoE Shoes Cannot be traded with othersNe peut pas être échangé. Rental Item MDEF + 5. ** Extra option available iffet supplémentaire en zone WoE TE area MAXHP + 150, MAXSP + 150. Puissance de l'attaque physical/Magic Attack Powerque/magique +5% for player charactepour les joueurs. Frost ReRésistance à Frost +25%. Class Type: Shoes Def : 5 Weight Poids: 0 Require level Niveau requis: 40 Job Profession: AllToutes Id: (2497) TE WoE Boots Cannot be traded with othersNe peut pas être échangé. Rental Item ** Extra option available inffet supplémentaire en zone WoE TE area MAXHP + 200, MAXSP + 100. Physical Attack Poweruissance des attaques physiques 10% for player charactepour les joueurs. Frost ReRésistance à Frost +25%. Class Type: Shoes Def : 10 Weight Poids: 0 Require level Niveau requis: 40 Job Profession: Swordsman Classes/Merchant Classes Id: (2498) TE WoE Magic Sandal Cannot be traded with othersNe peut pas être échangé. Rental Item MDEF + 5. ** Extra option available inffet supplémentaire en zone WoE TE area MAXHP + 100, MAXSP + 200. Magic Attack PowerLa puissance de l'attaque magique +5% for player charactepour les joueurs. Frost ReRésistance à Frost +25%. Class Type: Shoes Def : 5 Weight Poids: 0 Require level Niveau requis: 40 Job Profession: Novice Classes/Mage Classes/Acolyte Classes/Soul Linker Id: (2566) Half Asprika Rental Item A wing made of all lights thatUne aile créée à partir de toutes les lumières qui exist in the world. It's name means 'Light of thent en ce monde. Son nom signifie 'Lumière godes dieux'. 15% iImmunity fromse contre 15% de dégâts physicall attacks of all attributeques de toutes les propriétés. FLEE + 15, MDEF + 2. Enables use of the skillPermet l'utilisation du sort Teleport Lvniveau 1. Can not be refined and destroyed. ClassNe peut pas être forgé, ni détruit. Type : Garment Deéfense : 20 WeightPoids : 0 Required LvNiveau requis : 47 JobProfession : [color=#[/]color]777777All JobToutes Id: (2830) Ephemeral Megingjard A reproduction of thUne copie girdle of might that la ceinture que portait Thor wore to enhanpour améliorer sa force his prodigious strength. Streuse. STR +40, MDEF +7 ClassType : Accessory Defense : 2 WeightPoids : 800 RNiveau required Levels : 94 JobProfession : AllToutes Id: (2831) Ephemeral Brisingamen AnUne imitation of the necklace worn by the beautiful godddu collier porté par la belle déesse Freya. Str +6, Agi +6, Int +6 Vit +6, Luk +10 ClassType : Accessory Defense : 1 WeightPoids : 150 Required LevelNiveau requis : 94 JobProfession : AllToutes Id: (2843) Golden Bell This item cannot be traded with others. It has a message inscribed - An accessory hung over a beast neck to show dignity.? SP + 50. Id: (2920) Vit Glove A glove reacts to the user's abilityUn gant qui réagit à la capacité de l'utilisateur. MHP + 100, MSP + 20 MHP+50 given based conféré en fonction de la charactéristique du per'sonnage, stat forur une base de VIT+10 basis. MHP + 1 % given whenconféré quand la character stat overéristique du personnage dépasse VIT 110 Classe : Accessaryoire Def : 0 WeightPoids : 10 RNIV required LVs : 100 JobProfession : AllToutes Id: (2921) Dex Glove A glove reacts to the user's abilityUn gant qui réagit à la capacité de l'utilisateur. MHP + 100, MSP + 20 HIT+1 given based conféré en fonction de la charactéristique du per'sonnage, stat forur une base de DEX+10 basis. RangATK à distance ATK + 1 % given whenconféré quand la character stat ovéristique du personnage dépasse DEX 110 Classe : Accessaryoire Def : 0 WeightPoids : 10 RNIV required LVs : 100 JobProfession : AllToutes Id: (2922) Luk Glove A glove reacts to the user's abilityUn gant qui réagit à la capacité de l'utilisateur. MHP + 100, MSP + 20 CRI+1 given based conféré en fonction de la character's stat foéristique du personnage, sur une base de LUK+10 basis. CDégâts critical damageques 1 % given whenconférés quand la character stat ovéristique du personnage dépasse LUK 110 Classe : Accessaryoire Def : 0 WeightPoids : 10 RNIV required LVs : 100 JobProfession : AllToutes Id: (2923) Str Glove [1] A glove reacts to the user's abilityUn gant qui réagit à la capacité de l'utilisateur. MHP + 100, MSP + 20 ATK+1 given based conféré en fonction de la charactéristique du per'sonnage, stat forur une base de STR+10 basis. ATK + 1 % given whenconféré quand la character stat overéristique du personnage dépasse STR 110 Classe : Accessaryoire Def : 0 WeightPoids : 10 RNIV required LVs : 100 JobProfession : AllToutes Id: (2924) Int Glove [1] A glove reacts to the user's abilityUn gant qui réagit à la capacité de l'utilisateur. MHP + 100, MSP + 20 MATK+1 given based conféré en fonction de la charactéristique du per'sonnage, stat forur une base de INT+10 basis. MATK + 1 % given whenconféré quand la character stat overéristique du personnage dépasse INT 110 Classe : Accessaryoire Def : 0 WeightPoids : 10 RNIV required LVs : 100 JobProfession : AllToutes Id: (2925) Agi Glove [1] A glove reacts to the user's abilityUn gant qui réagit à la capacité de l'utilisateur. MHP + 100, MSP + 20 FLEE+1 given based conféré en fonction de la character's stat foréristique du personnage, sur une base de AGI+10 basis. CompFlete Fleecomplet + 1 given whenconféré quand la character stat overéristique du personnage dépasse AGI 110 Classe : Accessaryoire Def : 0 WeightPoids : 10 RNIV required LVs : 100 JobProfession : AllToutes Id: (2926) Vit Glove [1] A glove reacts to the user's abilityUn gant qui réagit à la capacité de l'utilisateur. MHP + 100, MSP + 20 MHP+50 given based conféré en fonction de la charactéristique du per'sonnage, stat forur une base de VIT+10 basis. MHP + 1 % given whenconféré quand la character stat overéristique du personnage dépasse VIT 110 Classe : Accessaryoire Def : 0 WeightPoids : 10 RNIV required LVs : 100 JobProfession : AllToutes Id: (2927) Dex Glove [1] A glove reacts to the user's abilityUn gant qui réagit à la capacité de l'utilisateur. MHP + 100, MSP + 20 HIT+1 given based conféré en fonction de la charactéristique du per'sonnage, stat forur une base de DEX+10 basis. RangATK à distance ATK + 1 % given whenconféré quand la character stat ovéristique du personnage dépasse DEX 110 Classe : Accessaryoire Def : 0 WeightPoids : 10 RNIV required LVs : 100 JobProfession : AllToutes Id: (2928) Luk Glove [1] A glove reacts to the user's abilityUn gant qui réagit à la capacité de l'utilisateur. MHP + 100, MSP + 20 CRI+1 given based conféré en fonction de la character's stat foéristique du personnage, sur une base de LUK+10 basis. CDégâts critical damageques 1 % given whenconférés quand la character stat ovéristique du personnage dépasse LUK 110 Classe : Accessaryoire Def : 0 WeightPoids : 10 RNIV required LVs : 100 JobProfession : AllToutes Id: (2944) TE Protection Ring Cannot be traded with othersNe peut pas être échangé. Rental Item ** Extra option available inffet supplémentaire en zone WoE TE area MAXHP + 100. -5% damage received from player charactedégâts reçus des joueurs. ClassType: Accessory Def: 0 Weight Poids: 0 RNiveau require level s: 40 Job Profession: AllToutes Id: (2945) TE Rage Ring Cannot be traded with othersNe peut pas être échangé. Rental Item ** Extra option available inffet supplémentaire en zone WoE TE area Physical/Magic Attack Poweruissance de l'attaque physique/magique +5% for player charactepour les joueurs. ClassType: Accessory Def: 0 Weight Poids: 0 Require level Niveau requis: 40 Job Profession: AllToutes Id: (2946) TE Defiance Ring Cannot be traded with othersNe peut pas être échangé. Rental Item MDEF + 5. ** Extra option available inffet supplémentaire en zone WoE TE area -5% damage received from player charactedégâts reçus des joueurs. ClassType: Accessory Def: 0 Weight Poids: 0 RNiveau require level s: 40 Job Profession: AllToutes Id: (2950) Rune Ring Rental Item Cannot be traded with othersNe peut pas être échangé. Speécially made to help theement crée pour aider les memberes ofdes guildes to grow, this ring generatà grandir, cet anneau génère des vagues speécial waves and ies et augmente l'expérience reases your EXP reward fromçue des monsteres byde 10%. Class Type: Accessory Def : 0 Weight Poids: 0 Require level Niveau requis: 1 Level Limit : 100 Job Profession: AllToutes Id: (2951) Kvasir Ring Rumored to be imbued with thLa rumeur dit que cet anneau contient le power of the deity anduvoir de la divinité et prophètet Kvasir, this ring endowil augmente les capacités wearer with special healing abilityde soin de son porteur. MSP + 30. Lets you use Level 1Vous permet d'utiliser Snow Flip niveau 1. Class Type: Accessory Def : 0 Weight Poids: 10 Require level Niveau requis: 1 Job Profession: AllToutes Id: (2952) Kvasir Ring Rumored to be imbued with thLa rumeur dit que cet anneau contient le power of the deity anduvoir de la divinité et prophètet Kvasir, this ring endowil augmente les capacités wearer with special healing abilityde soin de son porteur. MSP + 30. Lets you use Level 1Vous permet d'utiliser Peony Mommy niveau 1. Class Type: Accessory Def : 0 Weight Poids: 10 Require level Niveau requis: 1 Job Profession: AllToutes Id: (2953) Kvasir Ring Rumored to be imbued with thLa rumeur dit que cet anneau contient le power of the deity anduvoir de la divinité et prophètet Kvasir, this ring endowil augmente les capacités wearer with special healing abilityde soin de son porteur. MHP + 100. Lets you use Level 1Vous permet d'utiliser Sada Ear niveau 1. Class Type: Accessory Def : 0 Weight Poids: 10 Require level Niveau requis: 1 Job Profession: AllToutes Id: (2954) Kvasir Ring Rumored to be imbued with thLa rumeur dit que cet anneau contient le power of the deity anduvoir de la divinité et prophètet Kvasir, this ring endowil augmente les capacités wearer with special healing abilityde soin de son porteur. MHP + 100. Let you use Level 1Vous permet d'utiliser Dust of Galaxy niveau 1. ClassType: Accessory Def: 0 Weight Poids: 10 Require level Niveau requis: 1 Job Profession: AllToutes Id: (4505) Scaraba Card MATK + 20, MSP - 1%. ClassType : Card Compound onS'équippe sur : Accessory WeightPoids : 1 Id: (4506) Dolomedes Card DEX + 2, If you are ansi vous êtes classe Archer, class, increase addtional DEX + 1 per 3 refine levelS. Class DEX augmente de +1 tous les 3 niveaux de forge. Type : Card Compound onS'équippe sur : Headgear WeightPoids : 1 Id: (4507) Queen Scaraba Card Additional 30% damage toDonne un bonus de dégâts contre les monstres de Scaraba monsters. When defeat the enemy, Drop the tde 30%. Lorsque l'ennemi est éliminé, donne un Ticket of Scaraba. ClassType : Card LocationS'équippe sur : Weapon WeightPoids : 1 Id: (4508) Gold Scaraba Card ATK + 20, MHP - 1%. ClassType : Card Compound onS'équippe sur : Accessory WeightPoids : 1 Id: (4509) Gold Queen Scaraba Card INT + 3. Decrease Damage fromRéduis les dégâts des monstres de type Insect ememies byde 10%, when refine Lvsi forgé à +9, les damage decreases an additionalégâts diminuent encore de 5%. ClassType : Card Compound onS'équippe sur : Headgear WeightPoids : 1 Id: (4510) Miming Card When short distance attacking, has aEn attaquant au corps à corps, a une petite chance of d'inflicting dger l'altération Deep sSleep toaux ennemies with certain rate. ClassType : Card Compound onS'équippe sur : Weapon WeightPoids : 1 Id: (4511) Little Fatum Card MagicLes attacks have aques magiques ont une chance of silencing d'infliger l'altération Silencemies. ClassType : Card Compound onS'équippe sur : Weapon WeightPoids : 1 Id: (4512) Parus Card Heal effectivenessPuissance des sorts de soin +3% If used bySi utilisée par la classe Acolyte type, each 2 refine addou supérieure, augmente la puissance des soins de 1% heal effectiventoutes les 2 upgrades. ClassType :Card Compound onS'équippe sur : HeadGear WeightPoids : 1 Id: (4513) Angra Mantis Card Increase CAugmente les dégâts criticalques damage by 2%. If ThiefSi vous êtes classe Thief, Increase additionallyaugmente ce taux de 1% per 2 refine. Classtoutes les 2 forges. Type : Card Compound onS'équippe sur : Headgear WeightPoids : 1 Id: (4514) Pom Spider Card Increase damage against UndeadAugmente les dégâts contre les ennemis de type monsters byUndead de 20%. ClassType :Card Compound onS'équippe sur : Weapon WeightPoids : 1 Id: (4515) Alnold Card Reduce damage from Plantéduis les dégâts des monstres de type enemies byPlant de 30%. ClassType : Card Compound onS'équippe sur : Shield00 WeightPoids : 1 Id: (4516) Comodo Card DEF + 50, FLEE - 25. ClassType : Card Compound onS'équippe sur : Armor WeightPoids : 1 Id: (4517) Cendrawasih Card INT+2 If used bySi utilisée par la classe Mages type, each 3 refine adds INT+1 Class ou supérieur, augmente l'INT de 1 toutes les 3 upgrades. Type :Card Compound onS'équippe sur : HeadGear WeightPoids : 1 Id: (4518) Banaspaty Card PLes attaques physical and Ranged Attacks havques et à distance ont une a chance of d'inflicting the burning status to enemies. Classger l'altération Burning. Type : Card Compound onS'équippe sur : Weapon WeightPoids : 1 Id: (4519) Butoijo Card Increase damage against AngelAugmente les dégâts contre les ennemis de type monsters byAngel de 20%. ClassType :Card Compound onS'équippe sur : Weapon WeightPoids : 1 Id: (4520) Leak Card STR+3 Chance ofPeut rendre causing Confusion on target enemy when hiy by l'ennemi lorsque des dégâts magic damage. Classques sont reçus. Type :Card Compound onS'équippe sur : Garment WeightPoids : 1 Id: (4521) Sedora Card IncreaseAugmente les attaques critical attacks byques de 15%. ClassType : Card Compound onS'équippe sur : Weapon WeightPoids : 1 Id: (4545) Novice Poring Card LUK + 1. Gives extraDonne ATK + 5, MATK + 5 when esi équipping withé avec un Criatura Academy Hat. ClassType : Card JobProfession : Headgear WeightPoids : 1 Id: (4607) Faithful Manager Card ATK +5, MATK +5. (For Books) ATK + 20 and MATK + 20 when Upgraded to +10 and above. ATK + 20, MATK + 20 when Upgraded to +14 and above. Class: Card Compound on: Weapon Weight: 1 #K +5. (For Books) ATK + 20 and MATK + 20 when Upgraded to +10 and above. ATK + 20, MATK + 20 when Upgraded to +14 and above. Class: Card Compound on: Weapon Weight: 1 #eight: 1 Id: (4720) DEX+1 DEX+1 _ Id: (4737) AGI+8 AGI+8 _ Id: (5395) Tiraya Bonnet [1] A souvenir hat to celebarate the 4th Anniversary of Europe Ragnarok Online. VIT +1 Give a chance to drop Blue Herbs every time a monster is killed. Class : Head Gear Defense : 2 Slot : Upper Weight : 50 Required Level: 50 Job : All Id: (5414) Campfire Hat RomaticUn feu de camping item! Campfir romantique hat! IncreasAugmente de 10% of rela résistance to faux attaques de propriété Fire type attacks. When performLorsque vous infligez des dégâts physical attack, activateques, peut lancer auto spell fmatiquement le sort Fireball 5 lvl for certain chance. Classniveau 5. Type : Headgear Def : 4 LocaPosition : Upper Haut WeightPoids : 30 Required lvlNiveau requis : 80 JobProfession : AllToutes Id: (5431) Chicken Hat A chicken is on the head~. Perhaps it has alram suntion?? Casting Loud Exclamation as regular change while use physical attack ASPD + 5% Can not be refined. Class : Head Gear Déf?ense : 0 Emplacement : Upper Weight : 10 Niveau requis : 30 Job : All Id: (5502) Necromancer's Hood [1] The DeadlyL'essence du monstre Necromancer's Essence is embodied in this Hood est présente dans cette capuche. INT +3. Add ajoute 5% de chance ofde lancer auto casting Level 5matiquement le skill Evil Land when the user receives Plorsque vous subissez des dégâts physical Damage. Classques. Type : Head Gear Deéfense : 2 Position : UpperHaut/Middlieu WeightPoids : 10 RNiveau required Level s: 10 JobsProfession : AllToutes Id: (5595) Eye of Yuno A horn has power of evil. MDEF + 2. Knight, Merchant, Thief class AGI +2, Reduce damage and increase VIT of Neutral, Water properties (Based on Job Lv/14). Mage, Archer, Acolyte class INT +2, Reduce damage and increase VIT of Neutral, Water properties (Based on Job Lv/14). Class : Head Gear Déf?ense : 2 Emplacement : Upper Weight : 40 Niveau requis : 1 Job : All Id: (5675) Poring Letter Cute littlUne petite lettere decorated with pécorée avec un autocollant Poring sticker. ClassType : Headgear Deéfense : 0 LocaPosition : LowerBas WeightPoids : 10 Required LevelNiveau requis : 10 JobProfession : AllToutes Id: (5935) Der Meisterpinsel Magnificent Artworks have been painted with this brush. This item has originally been created by Sahima's during the Ragnarök? Online Workshop at the 'Connichi 2013'. This item enables the skill [Scribble] when equipped. Each cast requires 1 'Red Gemstone'. Class: Helmet Depense: 0 Location: Low Weight: 10 Required Level: 1 Job: All Id: (6081) Splendide Coin Cannot trade to otherImpossible à échanger avec d'autres utilisateurs LaphinePièce de la tribe coin that stands for 'Shining brightly'. Weightu des Laphines signifiant "Vif éclat". Poids : 0 Id: (6155) Christmas Recipe AUne recipe for the production of sweets with thette pour faire des friandises avec la machine KitchenMade machine. Id: (6305) Piece of Frozen Skin This item cannot be traded with others. A piece of skin that is frozen solid. Something is very strange about it...? Weight : 0 Id: (6306) Cotted Bloodstain This item cannot be traded with others. A mass made of somebody or something's blood. It is not similar to any human or creatures blood that you've ever seen before.? Weight : 0 Id: (6307) Strange Magic Stone This item cannot be traded with others. Mineral with an odd pulse similar to the dimensional crack. You sense a magic that is not of this world from it.? Weight : 0 Id: (6493) Makibishi Metal piece with sharp needles. Would be painful if stepped on. WUn pièce de métal avec des aiguilles pointues. Fait mal si vous marchez dessus. Utill be useful to evadepour vous semer vos poursuers by throwing on the ground in emeivants si vous le lancez sur le sol en cas d'urgencies. WeightPoids : 0.1 Id: (6512) Charm Fire AUn charm ne de Ninjas carry to qui sert à se protect themselves from harm. Skéger des blessures. Les meilled ninjas can use this periapt to cast various spellurs d'entre eux s'en servent pour lancer divers sorts. WeightPoids : 0.1 Id: (6513) Charm Ice AUn charm ne de Ninjas carry to qui sert à se protect themselves from harm. Skéger des blessures. Les meilled ninjas can use this periapt to cast various spellurs d'entre eux s'en servent pour lancer divers sorts. WeightPoids : 0.1 Id: (6514) Charm Wind AUn charm ne de Ninjas carry to qui sert à se protect themselves from harm. Skéger des blessures. Les meilled ninjas can use this periapt to cast various spellurs d'entre eux s'en servent pour lancer divers sorts. WeightPoids : 0.1 Id: (6515) Charm Earth AUn charm ne de Ninjas carry to qui sert à se protect themselves from harm. Skéger des blessures. Les meilled ninjas can use this periapt to cast various spellurs d'entre eux s'en servent pour lancer divers sorts. WeightPoids : 0.1 Id: (6539) Old Left Lapine Cannot trade to otherImpossible à échanger avec d'autres utilisateurs An old dusty jewelry used to be shiny and beautiful. WeightUn ancien bijou qui était jadis brillant et superbe. Poids : 0 Id: (6540) Golden Leaf Cannot trade to otherImpossible à échanger avec d'autres utilisateurs Golden leaf faFeuillen d'out from the hombée tree. Doesn't seem thatde l'arbre-maison. Semble sans important. Weightce. Poids : 0 Id: (6541) Avant Research Data Cannot trade to otherImpossible à échanger avec d'autres utilisateurs A research result by dark scientistLe résultat d'une recherche du sombre érudit, Avant. Includes cComprend une formule magique de researching Orb magic formula. Weightcherche sur l'Orb. Poids : 0 Id: (6542) Star Shape Mushroom Cannot trade to otherImpossible à échanger avec d'autres utilisateurs Heavy mushroom grows Gros champignon originaire de la forêt Alfheim forest. Can be used for making. Peut être utilisé pour concocter certains medicine Weightédicaments. Poids : 10 Id: (6545) Firm Hair Cannot trade to otherImpossible à échanger avec d'autres utilisateurs Sapha TCheveu de la tribu de's Saphair. It looks like a woods. Ressemble à une branch.. But it is a hair. Weighte d'arbre, mais c'est bien un cheveu. Poids : 0 Id: (6546) Younger Bro Letter Cannot trade to otherImpossible à échanger avec d'autres utilisateurs AUne letter from the brother with his love for the youngster. Weightre du frère exprimant tout son amour pour le cadet. Poids : 0 Id: (6547) Stained Research Book Cannot trade to otherImpossible à échanger avec d'autres utilisateurs Reapport about shape shifting. It has dirty stains all over. Weightsur la métamorphose. Il est couvert de taches. Poids : 0 Id: (6548) Piece Of Lapine Wing Cannot trade to otherImpossible à échanger avec d'autres utilisateurs High classPièce d'aile d'un Laphine wing piece. It looks likde classe supérieure. Elle pourrait will take you to somewhere.. But it wopermettre de vous mener quelque part, mais ce n'est pas le cas. WeightPoids : 0 Id: (6552) Mail Package Cannot trade to otherImpossible à échanger avec d'autres utilisateurs A boxUne boîte containingenant des lettrers fromde Splendide topour Eclage. OrdinaryCe sont des letteres they aordinaires. WeightPoids : 0 Id: (6553) Leaf Made Wood Cannot trade to otherImpossible à échanger avec d'autres utilisateurs A big piece of bridge made with many leaves together. Comes in many length typeUn grand élément de pont, composé de plusieurs feuilles. Existe en différentes longueurs. WeightPoids : 0 Id: (6554) Seed Box Cannot trade to otherImpossible à échanger avec d'autres utilisateurs AUne caisse de livery box for Red and Blue Seedraison pour des graines rouges et bleues. [Hand with CARAttention, FRAGILE] WeightPoids : 0 Id: (6555) Birthday Candle Cannot trade to otherImpossible à échanger avec d'autres utilisateurs Birthday celebrating candlougie d'anniversaire. Les long stands forues fêtent 10 years, short on standannées, les petites for 1 year. Weightannée. Poids : 0 Id: (6557) Fancy Fairy Wing Big and fancy fairy wing. It looks pretty expensivGrande et belle aile de fée. Grande valeur potentielle. WeightPoids : 1 Id: (6558) Pile Of Acorn A stack of small acorns. Not enough for anyone. WeightUn lot de petits glands. Pas suffisant pour faire un repas. Poids : 1 Id: (6559) Eye Drops AUne potion good for dried epour traiter les yeux secs. Contient 5 ml size. WeightPoids : 1 Id: (6560) Leaf Bookmark A dusty bookmark left alone forUn marque-page poussiéreux, abandonné depuis long time. It's so dry, you might break temps. Il est tellement sec qu'il pourrait se casser facily. Weightement. Poids : 1 Id: (6561) Dustball Dusty dust seems like threatening our daily health. Weighte la poussière, à éviter pour rester en bonne santé. Poids : 1 Id: (6562) Tiny Mouse Tail Cannot trade to otherff0000Impossible à échanger avec d'autres utilisateurs Throw this near byA jeter près de Dominic. He will be frightened by this mouse. WeightCette souris l'effrayera. Poids : 0 Id: (6563) Weeds Cannot trade to otherImpossible à échanger avec d'autres utilisateurs Wild like weed that possibly would grow anywhere. Let's pUne herbe sauvage qui pousse partout. Plant it near by the bookshelf. Weightons-la près de l'étagère. Poids : 0 Id: (6592) Small Wooden box A small woodUne petite boite en box that was disis découvered in ate dans une forteresse de guild stronghold. Ite. Elle contains something very preient quelque chose de précious for someoneux. Weight Poids: 1 Id: (6594) Magic Bronze Bullion AUn lingot de bronze ingot that is imbued with powerfulauquel on a insufflé un pouvoir magique venant d'une puissante rune magic. Weight Poids: 100 Id: (6595) Velund Hammer BlacksmithLe marteau de Velund's hamm le forgeron. It shows a lot of wear and tel a connu beaucoup de sueur et de larmes. Weight Poids: 50 Id: (6596) Velund Anvil BlacksmithL'enclume de Velund's anvil. All the legendary weapons and le forgeron. Toutes les armes et armor made by Velund were hammereures légendaires créées par Velund on this anvil. Weight t été forgées sur cette enclume. Poids: 200 Id: (6597) Velund Bracelet Velund made this exquisita crée ce superbe bracelet for his loving wifpour sa femme adorée. Weight Poids: 50 Id: (6598) Jormungand rib This rib extracted from the giCette côte venant du snakeerpent géant, Jormungand, boasts incredible size and durability. Weight vante sa taille et sa longévité incroyable. Poids: 1000 Id: (6599) Spirit Of Hugin The L'espirit ofde Hugin, le corbeau d'Odin's familiar crow that qui gouverns memories, is given shape ande les souvenirs, a qui on a donné forme. This has the ability toIl a la capacité de suppressimer la force magique de Jormungand's magical force. Weight Poids: 10 Id: (6600) Spirit Of Munin The L'espirit of Munde Hugin, le corbeau d'Odin's familiar crow that qui gouverns memories, is givee les souvenirs, a qui on shape andonné forme. This has the ability toIl a la capacité de suppressimer la force magique de Jormungand's magical force. Weight Poids: 10 Id: (6601) Chisel Of Giant This chisel can carve and shape even the strongest rock. It's just too big foCe buring peut sculpter et donner forme au rocher le plus solide. Il est bien trop gros pour handes smaller than a Gimains autres que celles d'un géant's. Weight Poids: 100 Id: (6602) Secret Of Rune This old book is filled with various rune spells that call uponCet ancien livre est plein de sorts divers qui font appel à Odin. Weight Poids: 10 Id: (6603) Skin Of Hraesvelg A scrap of thickUn morceau de four that rure épais severed from a qui vient d'un oiseau monstrous bird. This has the ability toueux. Il a la capacité de suppress Jormungand'imer les forces magical force. Weight ques de Jormungand. Poids: 50 Id: (6604) Essence Of Rune The L'essence ofd'une rune mana that isqui a été extracted from rite d'une Runestones. Only a giftedSeule une personne très qualifiée dans le travail des gemcutter can bring out its pure powemes peut révéler son vrai pouvoir. Weight Poids: 0 Id: (6605) Muspellium Midgard's strongLest minerais les arplus puissants de Midgard sont purified andés et fused into thisionnés en cette substance. It's highly reC'est très résistant toaux flammes, but extremelymais très difficult to process. Weight ile à travailler. Poids: 0 Id: (6615) WoE Guild Coin This coin is made toCette pièce a été créée pour commemorate every achievement of theémorer les succès des guildes that own castqui possèdent un chateau sur les contin thent de Midgard Continent. Collect this coin and exionez ces pièces et échange with specialz les contre des prizes. Weight x spéciaux. Poids: 1 Id: (6839) Gold Choco Coin Dieses Item kann nicht gehandelt werden. Ein in Goldpapier eingewickelter Schokoladentaler. Bitte nicht essen. Gewicht: 0 Id: (6840) Silver Choco Coin Dieses Item kann nicht gehandelt werden. Ein in Silberpapier eingewickelter Schokoladentaler. Bitte nicht essen. Gewicht: 0 Id: (6841) Bronze Choco Coin Dieses Item kann nicht gehandelt werden. Ein in Bronzepapier eingewickelter Schokoladentaler. Bitte nicht essen. Gewicht: 0 Id: (6842) Huge Jewery Dieses Item kann nicht gehandelt werden. In dieses Schmuckstück hat der Bildhauer sein ganzes Herz gelegt. Die Größe sagt aus wie dankbar er ist. Gewicht: 0 Id: (6843) Thin Ring Dieses Item kann nicht gehandelt werden. Ein bescheidener Ring der aus einem Blumenstiel angefertigt wurde. Gewicht: 0 Id: (6844) Mild Stone Dieses Item kann nicht gehandelt werden. Ein farbenfreudiger Stein mit einer sanften Oberfläche. Wird zum herstellen von Schmuck benutzt. Gewicht: 0 Id: (6845) That Thing Dieses Item kann nicht gehandelt werden. Essen, verdauen, umfallen. Des Ergebnis ist ein ganz natürlicher Dünger. Gewicht: 0 Id: (7056) Payroll Of Kafra KafraUn cheque d'une employee's paycheck stub. Weight ée Kafra. Poids: 5 Id: (7983) Spring Stanza 6 jeune à ?jamais! Weight : 1 Id: (7984) Spring Stanza 7 Que votre rêv?e Weight : 1 Id: (7985) Spring Stanza 8 se réa?lise! Weight : 1 Id: (7988) Spring Stanza 11 Puissiez-vous êt?re Weight : 1 Id: (7989) Spring Stanza 12 heureux à ?jamais! Weight : 1 Id: (11502) Light Blue Pot Potion permettant de récupéreEin Trank aus gemahlenen Blue Herbs, der ungefähr environ 60 SP, fabriquée à partir d'extraits d'Herbes Bleues wiederherstellt. _ PoidsGewicht : 1 Id: (11557) TE White Potion Only available toNe peut être utilisé que in the TE Siegdans une zone WoE TE. A healthUne potion that is made up of ground wcréée à partir de White hHerbs. Restoresdonne 325 HP. _ Weight Poids: 30 Id: (11558) TE White Slim Potion Only available toNe peut être utilisé que in the TE Siegdans une zone WoE TE. Provides the saMême effects que las TE White Potion, but thmais son potion is lightids est plus léger in weight. _ Weight Poids: 10 Id: (11598) Bitter Cacao Bean Eine grobe Kakaobohne. Sehr bitter. Gewicht: 0 Id: (12203) Steamed Desert Scorpions Un des 4 meilleurs plats du Dersert de Sograt, ce plat à basDiese Skorpion-Speise wird mit der Hitze des Wüstensandes zubereitet, sie ist eine de scorpion r best cuisiné en utilisant la chaleur du sable chaud. Speisen der Sograt Desert Küche. AGI +10, [/s]30 Minuten Dauer. [/color]_[/b][/color] Poids Gewicht: 10 Id: (12210) Bubble Gum Sweet, tasty bubble Un délicieux chewing-gum. Item drop rate increases byAugmente le taux d'obtention d'objets de 100% forpendant 30 minutes. _ WeightPoids : 1 Id: (12350) Angeling Potion Angelus + Blessing Id: (12381) Ancient Language Scroll Un parEine Schriftrolle min éct einer unbekannten Sprache. A scroll written with dans uneknown langue inconnuage. _ Gewicht: 1 #ten Sprache. A scroll written with an unknown language. _ Poids Gewicht: 1 Id: (12418) Full SwingK Une potion qui augmente un peu l'ATK. Durée : 500 sec. Poids : 5 Id: (12530) Mastela Fruit Box A box containing the essence of Mastela Fruit. Be careful when opening. Weight : 0 "Caution - Item can be lost if you are possessing more than weight or quantity limit when opening the box!" Id: (12812) Snow Flip A snow whilte even cold feeling flower leaf. CauUn pétale de la couleur de la neige. Attention : This really is colder than the snow. Curil est plus froid que la neige. Soigne les effect ofts de Ignition, bleeding, Deep sleep, Sleep. 5 second cool time. Weightes de délai. Poids : 1 Id: (12813) Peony Mommy Weirdly warm pink flower leaf. Reminds you the old days back at home with mommy. CurPétale chaud au toucher. Evoque des souvenirs d'enfance, à la maison avec maman. Soigne les effect ofts de Freeze, Ice, Cold. 5 second cool time. Weightes de délai. Poids : 1 Id: (12814) Slapping Herb SHerbe à l'odeur stimulating smelly herb. You might think it's fresh, but others generally won't. Curnte. On pourrait la croire fraîche, mais ce n'est pas que pense tout le monde. Soigne les effect ofts de Stun, Horror, Confusion, Illusion. 5 second cool time. Weightes de délai. Poids : 1 Id: (12815) Yggdrasil Dust Dust from the sacred life tree known asPoussière de l'arbre de vie sacré, Yggdrasil. Even as a dust, this seems to be useful for meSemble être utile pour la méditation. CurSoigne les effect ofts de Stone, Dark, Curse, Poison, Decrease Agility, Reverse Orcish. 5 second cool time. Weightes de délai. Poids : 1 Id: (12873) TE Potion Box Cannot be traded with othersNe peut pas être échangé. Containsient 10 TE White Slim Potion. "Warning: ThAttention: Le contenu peuts can disappear if you exceed the weightaitre si vous dépassez votre limit or item quantitye de poids ou la limit at the de quantime this box is openedté d'items lorsque vous ouvrez cette boite." Weight Poids: 10 Id: (12874) Frost Giant Blood Deéveloped by the pé par l'Alchemy Union of the Three Countries, this new medicine endowsce nouveau médicament donne une force superhuman strength, though it's onlyine, mais ce n'est que temporary. Instantly consumesire. Consomme immédiatement 3,000 of your HP and in return, increases your P augmente les dégâts physical/Magic damage on playerques et magiques sur les joueurs ennemies byde 100% forpendant 10 secondes. Weight Poids: 10 RNiveau require level s: 80 Id: (12875) Golem Stone Deéveloped by the pé par l'Alchemy Union of the Three Countries, Endowsdonne une force superhumain strength, though it's onlymais ce n'est que temporary. Instantly consumesire. Redonne immédiatement 300 of your SP and in return,et diminue decreases 50% damage received from player characters forles dégâts reçus des autres joueurs pendant 10 secondes. Weight Poids: 1 RNiveau require level s: 80 Id: (12876) Elf Tear(Stun) ThLe first-class pharmacisten de premiere classe Vincent has created thisée cette potion. EndowsDonne une force superhumain strength, though it's onlymais ce n'est que temporary. Instantly consumesire. Consomme immédiatement 3,000 of your HP and iet en retourn, immunizes you againsse à l'altération d'état Stun forpendant 10 secondes. Weight Poids: 1 Id: (12877) Elf Tear(Stone Curse) ThLe first-class pharmacisten de premiere classe Vincent has created thisée cette potion. EndowsDonne une force superhumain strength, though it's onlymais ce n'est que temporary. Instantly consumesire. Consomme immédiatement 3,000 of your HP and iet en retourn, immunizes you againsse à l'altération d'état Petrification forpendant 10 secondes. Weight Poids: 1 Id: (12878) Elf Tear(Freezing) ThLe first-class pharmacisten de premiere classe Vincent has created thisée cette potion. EndowsDonne une force superhumain strength, though it's onlymais ce n'est que temporary. Instantly consumesire. Consomme immédiatement 3,000 of your HP and iet en retourn, immunizes you againsse à l'altération d'état Frost forpendant 10 secondes. Weight Poids: 1 Id: (12879) Elf Tear(Sleep) ThLe first-class pharmacisten de premiere classe Vincent has created thisée cette potion. EndowsDonne une force superhumain strength, though it's onlymais ce n'est que temporary. Instantly consumesire. Consomme immédiatement 3,000 of your HP and iet en retourn, immunizes you againsse à l'altération d'état Sleep forpendant 10 secondes. Weight Poids: 1 Id: (12880) Elf Tear(Curse) ThLe first-class pharmacisten de premiere classe Vincent has created thisée cette potion. EndowsDonne une force superhumain strength, though it's onlymais ce n'est que temporary. Instantly consumesire. Consomme immédiatement 3,000 of your HP and iet en retourn, immunizes you againsse à l'altération d'état Curse forpendant 10 secondes. Weight Poids: 1 Id: (12881) Elf Tear(Silence) ThLe first-class pharmacisten de premiere classe Vincent has created thisée cette potion. EndowsDonne une force superhumain strength, though it's onlymais ce n'est que temporary. Instantly consumesire. Consomme immédiatement 3,000 of your HP and iet en retourn, immunizes you againsse à l'altération d'état Silence forpendant 10 secondes. Weight Poids: 1 Id: (12882) Elf Tear(Darkness) ThLe first-class pharmacisten de premiere classe Vincent has created thisée cette potion. EndowsDonne une force superhumain strength, though it's onlymais ce n'est que temporary. Instantly consumesire. Consomme immédiatement 3,000 of your HP and iet en retourn, immunizes you againsse à l'altération d'état Blind forpendant 10 secondes. Weight Poids: 1 Id: (12888) WoE Support Box Cannot be traded with othersNe peut pas être échangé. This box randomly gCette boite génère aléatoiremenerat unes grande variety of useful guété d'objets utild supplies. "Warning: ThAttention: Le contenu peuts can disappear if you exceed the weightaitre si vous dépassez votre limite de poids ou la limit or iteme de quantity limé d'it at the time this box is openedlorsque vous ouvrez cette boite." Weight Poids: 10 Id: (13074) Ninja Cutter Cannot trade this item with other playersNe peut pas être échangé. PUn prototype Ninja Dagger being prepared by the Ninja Ade dague ninja préparée par l'association Ninja. Still at the earlyEncore au stages of developde expériment and will have to wait a while for actualal et il faudra longtemps avant de voir cette arme commercial sales to start. Classisée. Type : Dagger AtkPuissance : 0 WeightPoids : 0 Weapon lvlNiveau arme : 4 RNiveau require Levels : 99 Applicable JobProfession : Ninja Class Id: (13075) Kurenai New redouvelle dagger released by the Ninja Aue rouge de l'association. Named for its beautiful but ghastly coloinja. Tire son nom de sa belle mais terrifiante couleur. INT + 3. ClassType : Dagger AtkPuissance : 130 WeightPoids : 70 Weapon lvlNiveau arme : 3 RNiveau require Levels : 99 Applicable JobProfession : Ninja Class Id: (13076) Raksasa Dagger [1] Only several skilledSeuls quelques ninjas can handle thisexpérimentés peuvent manier cette dagger. Favorite among high ranking ninjas for its amazingue. Elle est préféré par les meilleurs grace à ses performance which exceeds thes supérieurs à Asura. INT + 3, MATK + 100. ClassType : Dagger AtkPuissance : 120 WeightPoids : 60 Weapon lvlNiveau arme : 3 Require LevelNiveau requis : 110 Applicable JobProfession : Ninja Class Id: (13077) Kagekiri Dagger named ''ue nommée Shadow Slash''. Named after a leSon nom vient d'un légendaryire ninja known for his excelconnu pour ses talent swordsmanship who was able to slice even shadows of the dark. Classs à la lame qui pouvait même couper les ombres des ténebres. Type : Dagger AtkPuissance : 50 WeightPoids : 60 Weapon lvlNiveau arme : 4 Require lvl : 100 Applicable JobProfession : Ninja Class Id: (13078) Mikatsuki [1] Dagger named for its crescent shaped blade. Flows with abundant eue dont le nom provient de sa lame en forme de lune. Elle contient l'énergy of the crescent moonie débordante du croissant de lune. MATK + 120. Reduceéduis la consumpommation de SP andet du temps de cast variable casting byde 5% whequand un skill is used. Classest utilisé. Type : Dagger AtkPuissance : 50 WeightPoids : 60 Weapon lvlNiveau arme : 4 Require LevelNiveau requis : 100 Applicable JobProfession : Ninja Class Id: (13083) TE WoE Knife Cannot be traded with othersNe peut pas être échangé. Rental Item MATK + 100. ** Extra option available inffet supplémentaire en zone WoE TE area Physical Attack Poweruissance des attaques physiques +40% for player charactepour les joueurs. PhysicalLes attacks have a highques physiques peuvent provoquer l'altération d'état Silencing chance. ClassType: Dagger Atk: 100 Weight Poids: 0 INiveau item level : 3 Require level Niveau requis: 40 JobProfession: Novice/Swordsman Classes/Mage Classes/Archer Classes/Merchant Classes/Thief Classes/Soul Linker/Ninja Id: (13117) TE Woe Pistol Cannot be traded with othersNe peut pas être échangé. Rental Item ** Extra option available inffet supplémentaire en zone WoE TE area Physical Attack Poweruissance des attaques physiques +40% for player charactepour les joueurs. PhysicalLes attacks have a highques physiques peuvent provoquer l'altération d'état Cursing chance. ClassType: Gun Atk: 60 Weight Poids: 0 Item level Niveau item: 3 Require level Niveau requis: 40 JobProfession: Gunslinger Id: (13184) TE WoE Rifle Cannot be traded with othersNe peut pas être échangé. Rental Item ** Extra option available iffet supplémentaire en zone WoE TE area Physical Attack Poweruissance des attaques physiques +40% for player charactepour les joueurs. PhysicalLes attacks have a highques physiques peuvent provoquer l'altération d'état Silencing chance. ClassType: Rifle Atk: 80 Weight Poids: 0 INiveau item level : 3 Require level Niveau requis: 40 Job Profession: Gunslinger Id: (13185) TE WoE Gatling Cannot be traded with othersNe peut pas être échangé. Rental Item ** Extra option available inffet supplémentaire en zone WoE TE area Physical Attack Poweruissance des attaques physiques +40% for player charactepour les joueurs. PhysicalLes attacks have a high Stunning chance. Classques physiques peuvent provoquer l'altération d'état Stun. Type: Gatling Gun Atk: 100 Weight Poids: 0 Item level Niveau item: 3 RNiveau require level s: 40 Job Profession: Gunslinger Id: (13186) TE WoE Shotgun Cannot be traded with othersNe peut pas être échangé. Rental Item ** Extra option available iffet supplémentaire en zone WoE TE area Physical Attack Poweruissance des attaques physiques +40% for player charactepour les joueurs. PhysicalLes attacks have a highques physiques peuvent provoquer l'altération d'état Poisoning chance. ClassType: Shotgun Atk: 100 Weight Poids: 0 Item level Niveau item: 3 RNiveau require level s: 40 Job Profession: Gunslinger Id: (13187) TE WoE Grenade Cannot be traded with othersNe peut pas être échangé. Rental Item ** Extra option available iffet supplémentaire en zone WoE TE area Physical Attack Poweruissance des attaques physiques +40% for player charactepour les joueurs. PhysicalLes attacks have a highques physiques peuvent provoquer l'altération d'état Blinding chance. ClassType: Grenade Launcher Atk: 100 Weight Poids: 0 Item level Niveau item: 3 RNiveau require level s: 40 Job Profession: Gunslinger Id: (13294) Explosive Kunai Special Kunai designed to hold gunpowder in the handle for spécial fait pour contenir de la poudre dans son manche afin d'explosion on target and surroundings. Careful handling is required! Classer sur sa cible et ceux aux alentours. Faites attention lorsque vous vous en servez. Type : Throwing Weapon AtkPuissance : 50 WeightPoids : 3 Propertyriété : ? Level LimitNiveau requis : 100 Id: (13311) Huuma Shadow Huuma Shuriken reécemmently released by the Ninja A sorti par l'association. Carries a nickname of Shadow for the special metal it was made from which doesnย’t reflect moonlight Ninja. Son nom vient du métal dont il est fait qui ne reflete pas la lumière de la lune. STR+ 3. ClassType : Huuma Shuriken AtkPuissance : 170 WeightPoids : 150 Weapon lvlNiveau arme : 3 Require LevelNiveau requis : 99 Applicable JobProfession : Ninja Class Id: (13312) Huuma Job Test Cannot trade this item with other playersNe peut pas être échangé. Prototype de Huuma Shuriken being prepared by the Ninja Aéparé par l'association Ninja. Still at the earlyEncore au stages of developde expériment and will have to wait a while for actual commercial sales to start. Classet sa sortie n'est pas prévue pour tout de suite. Type : Huuma Shuriken AtkPuissance : 0 WeightPoids : 300 Weapon lvlNiveau arme : 4 RNiveau require Levels : 99 Applicable JobProfession : Ninja Class Id: (13313) Huuma Swirling Petal [2] Shuriken named after fluttering peommé à partir de pétales volants. They say it feels like you are surrounded by a cloud of peOn dit que vous vous sentez entouré d'un nuage de pétales when using this weaponquand vous utilisez cette arme. MATK + 50. IncreasesAugmente les dégâts de Swirling Petal damage by 20%. ClassType : Huuma Shuriken AtkPuissance : 150 WeightPoids : 150 Weapon lvlNiveau arme : 3 Require LevelNiveau requis : 110 Applicable JobProfession : Ninja Class Id: (13314) Huuma Fluttering Snow Shuriken with waterqui a des property. Snowstorm occurs when in riétés d'eau. Des tempêtes de neige se produisent quand vous utilisez cette arme. MATK + 50. Auto-spell une petite chance de lancer automatiquement Snow Flake Draft 1Lv is activated by a low rate in close rangeniveau 1 lorsque vous attaquez physical attacks. (at the level learned) Classquement. (ou au niveau appris) Type : Huuma Shuriken AtkPuissance : 200 WeightPoids : 150 Propertyriété : Water Weapon lvlNiveau arme : 4 Require LevelNiveau requis : 110 Applicable JobProfession : Ninja Class Id: (13315) Huuma Thunderstorm Shuriken with windqui a des property. Blindriétés de vent. Aveugle les ennemies' sight with rain and winds avec du vent et de la pluie. MATK + 50. DarkA uness petite chance de lancer auto-spellmatiquement Lightning Jolt 1Lv is activated by a low rate in close rangeniveau 1 lorsque vous attaquez physical attacks. (at the level learned) Classquement. (ou au niveau appris) Type : Huuma Shuriken AtkPuissance : 200 WeightPoids : 150 Propertyriété : Wind Weapon lvlNiveau arme : 4 RNiveau require Levels : 110 Applicable JobProfession : Ninja Class Id: (13316) Upg Huuma Shuriken [1] Shuriken coated with renforcé par de l'Oridecon and Gold mixed at a gdu Golden ratio. Indestructible. Increases ATK +10 / MATK +5, and long range Physical Atk byet augmente l'attaque à longue portée de 1% per Refine level. Character Levelar forge. Si niveau 70+ : ATK increases additional +5 for every BaseLv increase of 10. Classtous les 10 base level. Type : Huuma Shuriken AtkPuissance : 55 WeightPoids : 150 Weapon lvlNiveau arme : 3 RNiveau require Levels : 1 Applicable JobProfession : Ninja Class Id: (13317) TE WoE Huuma Cannot be traded with othersNe peut pas être échangé. Rental Item MATK + 100. ** Extra option available iffet supplémentaire en zone WoE TE area Physical Attack Poweruissance des attaques physiques +40% for player charactepour les joueurs. PhysicalLes attacks have a highques physiques peuvent provoquer l'altération d'état Bleeding chance. ClassType: Magic Shuriken Atk: 80 Weight Poids: 0 Item level Niveau item: 3 Require level Niveau requis: 40 JobProfession: Ninja Id: (13439) TE WoE Sword Cannot be traded with othersNe peut pas être échangé. Rental Item MATK + 100. ** Extra option available inffet supplémentaire en zone WoE TE area Physical Attack Poweruissance des attaques physiques +40% for player charactepour les joueurs. PhysicalLes attacks have a highques physiques peuvent provoquer l'altération d'état Poisoning chance. ClassType: Sword Atk: 120 Weight Poids: 0 Item level Niveau item: 3 Require level Niveau requis: 40 Job Profession: Novice/Swordsman Classes/Merchant Classes/Thief Classes Id: (13637) 1Hour Package Vol 4 Une boite sur laquelle on peut lire "A vous qui désirez un eEine Kiste mit der Aufschrift "Für den, der einen großartigen Effekt mit détonant pendant 1 heur1 Stunde Wirkungsdauer möchte!" Elle contient 2Sie enthält folgende Gegenstände: Battle _Manual, 2 items INT et VIT, 15 Agi Up Int_Dish10_,2 Vit_Dish10_,2 Inc_Agi_10_Scroll, 15 Blessing _10_Scroll, 15 Kafra _Card,1 et 1 Token Of _Of_Siegfried,1. _ PoidsGewicht : 1 Id: (15000) Bone Plate [1] Dark Plated Armor covered with sharp bones. When attacking has a 1% chance of autocasting 'Bleeding' around 5x5 cells of the player. Ignore 10% of the Def from Demi-human & Animal type monsters. Str +1, Mdef +3 Class : Armor Defense : 7 Weight : 100 Required Level : 85 Job : Transcendent Thief / Merchant / Swordman Classes #00 Required Level : 85 Job : Transcendent Thief / Merchant / Swordman Classes Id: (15023) Half Brynhild Rental Item Brynhild is one of the valiant vest l'une des vaillantes Valkyries, meaning 'The warrior's armoet signifie 'L'armure du guerrier'. Base levelAugmente Niveau base*20 MHP increase. B. Augmente Niveau base Lv*5 MSP increase. Physical attack powerAttaque physique +5%, Magic attack powerAttaque magique +5%. MDEF + 5 Cannot be knocked back. Cannot be refined, or destroyed. ClassImpossible d'être poussé en arrière. Ne peut pas être forgé, ni détruit. Type : Armor Deéfense : 60 WeightPoids : 0 Required LvNiveau requis : 47 JobProfession : all jobToutes Id: (15033) Tutorial Mattle Eine Rüstung, die vom Ausbilder der Edengruppe verwendet werden, damit du siehst, wie Gegenstände aussehen, die mit Rüstung verzaubert wurden. Kann nicht getragen oder verkauft werden Class : Armor Defense : 37 Weight : 60 Required Level : 1 Jobs : None Id: (15053) Special Ninja Suit Newly improvedUn nouvel équipement de ninja shoes which took into consideration the opinions of skilledamélioré selon les conseils des ninjas. Lighter and durability of the textile is better than before les plus expérimentés. Plus léger et résitant. AGI +1 and increaseset AGI +1 per 3 Refinetoutes les 3 forges. Additional AGI +2 with Applicable Job and Forsi équippé avec Fox Armguard. ClassType : Armor Deéfense : 70 WeightPoids : 120 Require LevelNiveau requis : 100 Applicable JobProfession : Ninja Class Id: (15054) Ninja Scale Armor [1] Scale Armor told to be worn by a leUne armure en écailles portée par un ninja légendary ninja who usedire avec des attaques unique ninja skills. Speécialized forsé dans les cloups de range Atkmélée. MHP + 15%, MSP - 30%. AdditionalSi équippé avec Wolf Armguard, ATK +10%, STR +2 with Applicable Job and Wolf Armguard. ClassType : Armor Deéfense : 90 WeightPoids : 180 Require LevelNiveau requis : 100 Applicable JobProfession : Ninja Class Id: (15055) Tenebris Latitantes [1] Armor speure spécially made toe faites pour protect high rankingéger les officials from Ners de haut rang ninja assassins. Armor creates aL'armure fait apparaitre un clone of the user when under Atk to trick the enemyquand vous êtes attaqué pour troubler l'ennemi. Additional AGI + 1. Peut lancer Illusion-Shadow Lv 1 activatedniveau 1 quand vous êtes at a certain rate when under physical attack. Additional Totalqué. Si équippé avec Crescent Armguard Perfect Flee +1, FLEE +10 with Applicable Job and Crescent Armguard. ClassType : Armor Deéfense : 60 WeightPoids : 150 Require LevelNiveau requis : 100 Applicable JobProfession : Ninja Class Id: (15056) Special Ninja Suit [1] Newly improvedUn nouvel équipement de ninja shoes which took into consideration the opinions of skilledamélioré selon les conseils des ninjas. Lighter and durability of the textile is better than before les plus expérimentés. Plus léger et résitant. AGI + 1. Increases1 et AGI +1 per 3 Refinetoutes les 3 forges. Additional AGI +2 with Applicable Job and Forsi équippé avec Fox Armguard. ClassType : Armor Deéfense : 70 WeightPoids : 120 RNiveau require Levels : 100 Applicable JobProfession : Ninja Class Id: (15062) TE WoE Coat Cannot be traded with othersNe peut pas être échangé. Rental Item MDEF + 15. ** Extra option available iffet supplémentaire en zone WoE TE area MAXHP + 250, MAXSP + 250. -10% damage received from player charactedégâts reçus des joueurs. Frost ReRésistance à Frost +25%. Class Type: Armor Def : 15 Weight Poids: 0 RNiveau require level s: 40 Job Profession: AllToutes Id: (15063) TE WoE Mail Cannot be traded with othersNe peut pas être échangé. Rental Item MDEF + 5. ** Extra option available inffet supplémentaire en zone WoE TE area MAXHP + 450, MAXSP + 50. -15% damage received from player charactedégâts reçus des joueurs. Frost ReRésistance à Frost +25%. Class Type: Armor Def : 25 Weight Poids: 0 RNiveau require level s: 40 Job Profession: Swordsman Classes/Merchant Classes Id: (15064) TE WoE Magic Coat Cannot be traded with othersNe peut pas être échangé. Rental Item MDEF + 25. ** Extra option available inffet supplémentaire en zone WoE TE area MAXHP + 200, MAXSP + 300. -5% damage received from player charactedégâts reçus des joueurs. Frost ReRésistance à Frost +25%. Class Type: Armor Def : 5 Weight Poids: 0 RNiveau require level s: 40 Job Profession: Novice Classes/Mage Classes/Acolyte Classes/Soul Linker Id: (15067) Rune Suit Rental Item Cannot be traded with othersNe peut pas être échangé. Speécially made to help theement crée pour aider les memberes ofdes guildes to grow, this formal suit generatà grandir, ce tenue stricte génère des vagues speécial waves and increases your EXP reward fromet augmente l'expérience des monstrers byde 10%. When eSi équipped with a set ofé avec Rune Ring, Rune Suit, Mana Manteau, andet Mana Boots, you can gainvous pouvez obtenir jusqu'à 30% more EXP fromd'expérience en plus des monsteres. ClassType: Armor Def: 0 Weight Poids: 0 RNiveau require level s: 1 Level Limit : 100 Job Profession: AllToutes Id: (16007) Ephemeral Mjolnir A facsimile of the mighty hammer wielded byUne reproduction du légendaire marteau utilisé par Thor, god of thunder. Increases Attack Speedle dieu de la foudre. Augmente l'ASPD. Dex +50 , Str +20 ClassType : Mace Property:riété: Wind Attack StrengthPuissance d'attaque: 350 WeightPoids : 600 Weapon Level: 4 RNiveau required Levels : 95 JobProfession : Swordman and /Merchant Classes Id: (16025) TE WoE Mace Cannot be traded with othersNe peut pas être échangé. Rental Item Indestructible. ** Extra option available iffet supplémentaire en zone WoE TE area Physical Attack Poweruissance des attaques physiques +40% for player charactepour les joueurs. PhysicalLes attacks have a highques physiques peuvent provoquer l'altération d'état Freezing ch. Augmente la puissance. Heal Amount des soins de +5%. Class Type: 7Blunt Weapon0 Atk : 120 Weight Poids: 0 Item level Niveau item: 3 RNiveau require level s: 40 JobProfession: Novice/Swordsman Classes/Acolyte Classes/Merchant Classes Id: (17155) Upg Huuma Shuriken Box Cannot trade this item with other playersNe peut pas être échangé. Box withite contenant 1 Refined Shuriken inside. _ Shuriken coated with renforcé par de l'Oridecon and Gold mixed at a gdu Golden ratio. Indestructible. Increases ATK +10 / MATK +5, andet augmente l'attaque à long range Physical Atk byue portée de 1% per Refine level. Character Levelar forge. Si niveau 70+ : ATK increases additional +5 for every BaseLv increase of 10. Classtous les 10 base level. Type : Huuma Shuriken AtkPuissance : 55 WeightPoids : 150 Weapon lvlNiveau arme : 3 RNiveau require Levels : 1 Applicable JobProfession : Ninja Class _ ThisCet item will be excluded from refunds once openedne peut être remboursé quand ouvert. Id: (18118) TE WoE Bow Cannot be traded with othersNe peut pas être échangé. Rental Item ** Extra option available inffet supplémentaire en zone WoE TE area Physical Attack Poweruissance des attaques physiques +40% for player charactepour les joueurs. PhysicalLes attacks have a highques physiques peuvent provoquer l'altération d'état Cursing chance. ClassType: Bow Atk: 120 Weight Poids: 0 INiveau item level : 3 Require level Niveau requis: 40 JobProfession: Archer Classes/Thief/Rogue Classes Id: (18732) TE WoE Cap Cannot be traded with othersNe peut pas être échangé. Rental Item MDEF + 5. ** Additional TE Siege optionsEffet supplémentaire en zone WoE TE ATK + 5, MATK + 5. Physical/Magic Attack PowerLa puissance de l'attaque magique +10% for player charactepour les joueurs. Frost ReRésistance à Frost +25%. Class Type: Helm Def : 5 LocaPosition : UpperHautWeight Poids: 0 Require level Niveau requis: 40 Job Profession: AllToutes Id: (18733) TE WoE Bone Helm Cannot be traded with othersNe peut pas être échangé. Rental Item **Additional TE Siege options Effet supplémentaire en zone WoE TE ATK + 10. Physical Attack Poweruissance des attaques physiques +20% for player charactepour les joueurs. Frost ReRésistance à Frost +25%. Class Type: Helm Def : 10 LocaPosition : UpperHautWeight Poids: 0 Require level Niveau requis: 40 Job Profession: Swordsman Classes/Merchant Classes Id: (18734) TE WoE Magic eyes Cannot be traded with othersNe peut pas être échangé. Rental Item MDEF + 5. ** Extra option available inffet supplémentaire en zone WoE TE area MATK + 10. Magic Attack PowerLa puissance de l'attaque magique 20% for player charactepour les joueurs. Frost ReRésistance à Frost +25%. Class Type: Helm Def : 5 LocaPosition : UpperHautWeight Poids: 0 Require level Niveau requis: 40 Job Profession: Novice Classes/Mage Classes/Acolyte Classes/Soul Linker Id: (18736) Unknown request The eyes areLes yeux sont couvered in black to conceal the pts en noir pour préserverson's l'identity. Classé des gens. Type: Helm Def: 0 LocaPosition: Middlieu WeightPoids: 10 Job Profession: AllToutes Id: (18755) Feather Beret [1] A premium-Un chapeau de grande hat that offers a great fit. The feather dequalité qui va à tout le monde. La plume décoration nicely complements the skyve va à merveille avec la couleur blueu coloriel. MDEF +1. -10% damage received from Humandégâts reçus des monsteres Human. Class Type: Helm Def : 1 LocaPosition : UpperHaut Weight Poids: 60 JobProfession: All except Novice Classes Id: (18773) Improved Finned Helm Known for a fish's fins looking helm protecting swordsmen, but keep in mind that you cannot breathe in water even if you equip it. MHP +300, additional MHP increases based on Base Level. Type : Head Gear Deéfense : 5 Position : Middle WeightPoids : 30 Rq LvlNiveau Requis : 65 JobProfession : Swordman et évolutions Id: (18901) Seppl Hat [1] A traditional hat which is often worn during folk festivals. VIT+ 3, Increase HP recovery by 10 % If worn with Weißw?urst Sp recovery will be increased by 10% Class : Helmet Defense : 5 Position : Upper Weight : 50 Required Level. : 60 Job : All Id: (18987) God Jormungandr Hat [1] Jör?mungandr the Midgard Serpent, give him some blood to activate his power. All Status +2. Cast time, delay after using skills - 5%. Reduce damage from Human type monster -10%. With using Blood in Skull, recovery +50%. With more than 7 refine LV, ASPD +1, added Blood in Skull recovery +50%. With more than 10 refine LV, added cast time and delay after using skills -5% Class: Headgear Defense: 5 Location: Upper Weight: 10 Required Level: 70 Job : All jobs Id: (19543) Oliver Wolf Hood Wolf face shaped fluffy hood item. Useful when you cannot sleep wellCouvre-chef en forme de loup. Utile pour les insomniaques. Classe : Costume LocationEmplacement : UpperHaut WeightPoids : 30 RNIV required LVs : 70 JobProfession : AllToutes Id: (19545) C Boy's Cap Lousy black hat for school kidCasquette noire pour les étudiants. Classe : Costume LocationEmplacement : UpperHaut WeightPoids : 10 RNIV required LVs : 100 JobProfession : AllToutes Id: (19546) C Valkyrie Helm A Helm of 'aume de "Battle Princess'" servesant Odin. Beautiful decoration stands for open wide wingTrès bel objet à utiliser les ailes déployées. Classe : Costume LocationEmplacement : UpperHaut WeightPoids : 10 RNIV required LVs : 100 JobProfession : AllToutes Id: (19547) C Deviruchi Cap Copie du chat forpeau du Babe Devil Deviruchi. Easy and cute designed hat will give you alternative comCe couvre-chef sympa est en outre très confortable. Classe : Costume LocationEmplacement : UpperHaut WeightPoids : 10 RNIV required LVs : 100 JobProfession : AllToutes Id: (19548) C Frog Cap Frog god sChaped Hat. Just a routine Frog shaped hat you can considerau en forme de grenouille. Rien d'exceptionnel à son sujet. Classe : Costume LocationEmplacement : UpperHaut WeightPoids : 10 RNIV required LVs : 100 JobProfession : AllToutes Id: (19550) C Blush Wear this when you want to look cute for your lover. NeA porter pour briller face à son ou sa bien-aimé(e). Objet nécessary item for pretty boys/girlsire pour les personnages fans de mode... Classe : Costume LocationEmplacement : Middlieu WeightPoids : 10 RNIV required LVs : 100 JobProfession : AllToutes Id: (19552) C Centimental Flower A lUn petit pétale flower leaf. The whole world seem pretty and happy. Le monde entier paraît heureux et merveilleux. Classe : Costume LocationEmplacement : LowBas WeightPoids : 10 RNIV required LVs : 100 JobProfession : AllToutes Id: (19553) C Assassin Mask A darkUn mask foque noir pour les assassins. Calms you down wellVous apaise également. Classe : Costume LocationEmplacement : LowBas WeightPoids : 10 RNIV required LVs : 100 JobProfession : AllToutes Id: (19554) C Hahoe Mask A smily face mask easternUn masque en forme de visage souriant de style oriental, très bien sculpted carefully. Makes you feel like homeé. Vous donne la sensation d'être à la maison. Classe : Costume LocationEmplacement : Middle Lowlieu Bas WeightPoids : 10 RNIV required LVs : 100 JobProfession : AllToutes Id: (19585) C Feather Beret A premium-Un chapeau de grande hat that offers a great fit. The feather dequalité qui va à tout le monde. La plume décoration nicely complements the skyve va à merveille avec la couleur bleue color. Classiel. Type: Costume Equipment LocaPosition: UpperHaut WeightPoids: 0 Require level Niveau requis: 1 Job Profession: AllToutes Id: (19654) C J Captain Hat This old airship captain's hat would make you think: 'That white horn was only the part of the hatย…'? Class : Costume Equipment Defense : 0 Location : Upper Weight : 0 Req Lvl. : 1 Job : All Id: (20702) TE WoE Muffler Cannot be traded with othersNe peut pas être échangé. Rental Item MDEF + 5. ** Extra option available inffet supplémentaire en zone WoE TE area P La puissance de l'attaque physical/Magic Attack Powerque/magique est augmentée de +5% for player charactepour les joueurs. Frost ReRésistance à Frost +25%. Class Type: Garment Def : 5 Weight Poids: 0 Require level Niveau requis: 40 Job Profession: AllToutes Id: (20703) TE WoE Cloak Cannot be traded with othersNe peut pas être échangé. Rental Item ** Extra option available inffet supplémentaire en zone WoE TE area Physical Attack Poweruissance des attaques physiques 10% for player charactepour les joueurs. Frost ReRésistance à Frost +25%. Class Type: Garment Def : 10 Weight Poids: 0 Require level Niveau requis: 40 Job Profession: Swordsman Classes/Merchant Classes Id: (20704) TE WoE Magic Cloak Cannot be traded with othersNe peut pas être échangé. Rental Item MDEF + 5. ** Extra option available inffet supplémentaire en zone WoE TE area Magic Attack PowerLa puissance de l'attaque magique +10% for player charactepour les joueurs. Frost ReRésistance à Frost +25%. Class Type: Garment Def : 5 Weight Poids: 0 Require level Niveau requis: 40 Job Profession: Novice Classes/Mage Classes/Acolyte Classes/Soul Linker Id: (20709) Mana Mantle Rental Item Cannot be traded with othersNe peut pas être échangé. Speécially made to help theement crée pour aider les membrers ofdes guildes to grow, this formal suit generatà grandir, ce tenue stricte génère des vagues speécial waves and increases et augmente l'expérience des your EXP reward from monsteres byde 10%. ClassType: Garment Def: 0 Weight Poids: 0 Require level Niveau requis: 1 Level Limit : 100 Job Profession: AllToutes Id: (20798) C Reaper's Grace La Muerte espera almas que cosechar al lado del portador. Si reún?es demonios y fantasmas durante las Navidades, Antonio te lo dará.? Tipo: Ropa Def: 0 Posición?: Inferior Peso: 0 NvlNecesario: 1 Clase: Todas las clases Id: (21006) TE WoE TwoHand Sword Cannot be traded with othersNe peut pas être échangé. Rental Item ** Extra option available iffet supplémentaire en zone WoE TE area Physical Attack Poweruissance des attaques physiques +40% for player charactepour les joueurs. PhysicalLes attacks have a highques physiques peuvent provoquer l'altération d'état Bleeding chance. ClassType: Two-handed Sword Atk: 150 Weight Poids: 0 Item level Niveau item: 3 RNiveau require level s: 40 Job Profession: °Ë»ç°è¿­ Id: (22012) Mana Boots Rental Item Cannot be traded with othersNe peut pas être échangé. Speécially made to help theement crée pour aider les membrers ofdes guildes to grow, this formal suit generatà grandir, ce tenue stricte génère des vagues speécial waves and increases et augmente l'expérience des your EXP reward from monsteres byde 10%. ClassType: Shoes Def: 0 Weight Poids: 0 Require level Niveau requis: 1 Level Limit : 100 Job Profession: AllToutes Id: (22540) Lux Anima Runestone Untradable with other accounts. Share one of the powers of Runestone belonging to the caster by exploding it with party members within 7x7 cells from him/herself. [List of Rune Buff able to be shared] Buff Duration : 60 secondes Millenium Shield / Refresh / Giant Gross / Stone Hard Skin / Vitality Activation / Abundance WeightPoids : 10 Id: (22708) Thrilling Box Dieses Item kann nicht gehandelt werden. Ein zufälliges Item kommt aus dieser Schachtel! Man kann nur hoffen, dass es etwas gutes ist! (Dieses Items verschwindet nach dem Event.) Gewicht: 10 Id: (25143) Gift Stuffed Doll Un muñe?co envuelto como regalo de navidad. Peso: 0 Id: (25144) Bridge Postured Doll Un muñe?co haciendo el puente. Parece que está ?haciendo ejercicio. Destaca su cuerpo flexible. Peso: 0 Id: (25145) Burnt Spector Doll Un muñe?co quemado. No se sabe por qué ?le encanta a los fantasmas. Peso: 0 Id: (25146) Cold Blooded Queen Doll Una muñe?ca que imita a una reina sin corazón?. Si se presiona, se reirá:? "Ohohoho". Peso: 0 Id: (25147) Well Eatenl Rabbit Doll Un muñe?co con forma de conejo. Parece que ha comido algo con entusiasmo. Peso: 0 Id: (25148) Cute Starved Demon Doll Un muñe?co basado en un fantasma hambriento. Tiene una barriguita muy bonita. Peso: 0 Id: (25149) Doll With Warm Scarf Un muñe?co con una bufanda. Es como si estuviera en un lugar frío?. Peso: 0 Id: (31172) C Roast Memory A costume to celebrate the Lunar New Year. During the eEin Kostüm zu Ehren des neuen Mondjahres. Während des Event duration, increase healing recovery ofs, wird die Heilungsrate von Bag of Grain byum 2017% erhöht. Class Gegenstandsart: Costume Def Verteidigung: 0 LocaPosition : Upper-Middle-LowOben, Mitte, Unten Weig Gewicht : 0 Required lvl Benötigt Level: 1 Job s: Alle Id: (32704) Hair Style Coupon A ticket that can be exchanged for a new hair style. Give it to Ella Unebèl?coupp in Prontera. Weight : 0 [/SPOILER] Card Spoiler Alert: Id: 4598 Id: 4600 Files Spoiler Alert: 2017-02-02aRagexe.rgz Ragexe.exe 2017-03-03aRagexe.rgz Ragexe.exe 2017-04-10aRagexe.rgz Ragexe.exe 2017-2-6data_txt.gpf data\default\idnum2itemdesctable.txt data\default\idnum2itemdisplaynametable.txt data\default\num2itemdesctable.txt data\default\num2itemdisplaynametable.txt data\default\questid2display.txt data\english\idnum2itemdesctable.txt data\english\idnum2itemdisplaynametable.txt data\english\num2itemdesctable.txt data\english\num2itemdisplaynametable.txt data\english\questid2display.txt data\french\idnum2itemdesctable.txt data\french\idnum2itemdisplaynametable.txt data\french\num2itemdesctable.txt data\french\num2itemdisplaynametable.txt data\french\questid2display.txt data\german\idnum2itemdesctable.txt data\german\idnum2itemdisplaynametable.txt data\german\num2itemdesctable.txt data\german\num2itemdisplaynametable.txt data\german\questid2display.txt data\idnum2itemdesctable.txt data\idnum2itemdisplaynametable.txt data\italian\idnum2itemdesctable.txt data\italian\idnum2itemdisplaynametable.txt data\italian\num2itemdesctable.txt data\italian\num2itemdisplaynametable.txt data\italian\questid2display.txt data\luafiles514\lua files\datainfo\accessoryid.lub data\luafiles514\lua files\datainfo\accname.lub data\luafiles514\lua files\datainfo\jobname.lub data\luafiles514\lua files\datainfo\npcidentity.lub data\num2itemdesctable.txt data\num2itemdisplaynametable.txt data\questid2display.txt data\spanish\idnum2itemdesctable.txt data\spanish\idnum2itemdisplaynametable.txt data\spanish\num2itemdesctable.txt data\spanish\num2itemdisplaynametable.txt data\spanish\questid2display.txt data\turkish\idnum2itemdesctable.txt data\turkish\idnum2itemdisplaynametable.txt data\turkish\num2itemdesctable.txt data\turkish\num2itemdisplaynametable.txt data\turkish\questid2display.txt 2017-2-6data_txt1.gpf data\default\idnum2itemresnametable.txt data\default\num2cardillustnametable.txt data\default\num2itemresnametable.txt data\english\idnum2itemresnametable.txt data\english\num2cardillustnametable.txt data\english\num2itemresnametable.txt data\french\idnum2itemresnametable.txt data\french\num2cardillustnametable.txt data\french\num2itemresnametable.txt data\german\idnum2itemresnametable.txt data\german\num2cardillustnametable.txt data\german\num2itemresnametable.txt data\idnum2itemresnametable.txt data\italian\idnum2itemresnametable.txt data\italian\num2cardillustnametable.txt data\italian\num2itemresnametable.txt data\num2cardillustnametable.txt data\num2itemresnametable.txt data\spanish\idnum2itemresnametable.txt data\spanish\num2cardillustnametable.txt data\spanish\num2itemresnametable.txt data\sprite\๋ชฌ์Šคํ„ฐ\sweets_drops.act data\sprite\๋ชฌ์Šคํ„ฐ\sweets_drops.spr data\sprite\์•„์ดํ…œ\choco_minihat.act data\sprite\์•„์ดํ…œ\choco_minihat.spr data\sprite\์•„์ดํ…œ\crepe.act data\sprite\์•„์ดํ…œ\crepe.spr data\sprite\์•„์ดํ…œ\macaron.act data\sprite\์•„์ดํ…œ\macaron.spr data\sprite\์•„์ดํ…œ\parfait.act data\sprite\์•„์ดํ…œ\parfait.spr data\sprite\์•„์ดํ…œ\st_cupcake.act data\sprite\์•„์ดํ…œ\st_cupcake.spr data\sprite\์•„์ดํ…œ\sweets_coin.act data\sprite\์•„์ดํ…œ\sweets_coin.spr data\sprite\์•„์ดํ…œ\๋‹ฌ์ฝคํ•œ์‚ฌํƒ•.act data\sprite\์•„์ดํ…œ\๋‹ฌ์ฝคํ•œ์‚ฌํƒ•.spr data\sprite\์•„์ดํ…œ\๋”ธ๊ธฐํฌ๋ฆผ์ผ€์ดํฌ.act data\sprite\์•„์ดํ…œ\๋”ธ๊ธฐํฌ๋ฆผ์ผ€์ดํฌ.spr data\sprite\์•„์ดํ…œ\๋ชฝ๋ธ”๋ž‘์ผ€์ดํฌ.act data\sprite\์•„์ดํ…œ\๋ชฝ๋ธ”๋ž‘์ผ€์ดํฌ.spr data\sprite\์•„์ดํ…œ\์ถ•๊ตฌ์ผ€์ดํฌ.act data\sprite\์•„์ดํ…œ\์ถ•๊ตฌ์ผ€์ดํฌ.spr data\sprite\์•„์ดํ…œ\ํ•˜ํŠธ์Šคํฌ๋กค.act data\sprite\์•„์ดํ…œ\ํ•˜ํŠธ์Šคํฌ๋กค.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_choco_minihat.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_choco_minihat.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๋‹ฌ์ฝคํ•œ์‚ฌํƒ•.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๋‹ฌ์ฝคํ•œ์‚ฌํƒ•.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_choco_minihat.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_choco_minihat.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๋‹ฌ์ฝคํ•œ์‚ฌํƒ•.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๋‹ฌ์ฝคํ•œ์‚ฌํƒ•.spr data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\bgi_temp.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\choco_minihat.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\crepe.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\macaron.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\parfait.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\st_cupcake.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\sweets_coin.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋‹ฌ์ฝคํ•œ์‚ฌํƒ•.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋”ธ๊ธฐํฌ๋ฆผ์ผ€์ดํฌ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋ชฝ๋ธ”๋ž‘์ผ€์ดํฌ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์ถ•๊ตฌ์ผ€์ดํฌ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํ•˜ํŠธ์Šคํฌ๋กค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\choco_minihat.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\crepe.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\macaron.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\parfait.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\st_cupcake.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\sweets_coin.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋‹ฌ์ฝคํ•œ์‚ฌํƒ•.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋”ธ๊ธฐํฌ๋ฆผ์ผ€์ดํฌ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋ชฝ๋ธ”๋ž‘์ผ€์ดํฌ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์ถ•๊ตฌ์ผ€์ดํฌ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํ•˜ํŠธ์Šคํฌ๋กค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\loading04.jpg data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\loading05.jpg data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\loading06.jpg data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\loading08.jpg data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\loading09.jpg data\turkish\idnum2itemresnametable.txt data\turkish\num2cardillustnametable.txt data\turkish\num2itemresnametable.txt 2017-3-16data_txt.gpf data\default\idnum2itemdesctable.txt data\default\num2itemdesctable.txt data\english\idnum2itemdesctable.txt data\english\num2itemdesctable.txt data\french\idnum2itemdesctable.txt data\french\num2itemdesctable.txt data\german\idnum2itemdesctable.txt data\german\num2itemdesctable.txt data\idnum2itemdesctable.txt data\italian\idnum2itemdesctable.txt data\italian\num2itemdesctable.txt data\num2itemdesctable.txt data\spanish\idnum2itemdesctable.txt data\spanish\num2itemdesctable.txt data\turkish\idnum2itemdesctable.txt data\turkish\num2itemdesctable.txt 2017-3-23data_txt.gpf data\buyingstoreitemlist.txt data\cardprefixnametable.txt data\default\buyingstoreitemlist.txt data\default\cardprefixnametable.txt data\default\fogparametertable.txt data\default\idnum2itemdesctable.txt data\default\idnum2itemdisplaynametable.txt data\default\itemslotcounttable.txt data\default\mapnametable.txt data\default\mp3nametable.txt data\default\msgstringtable.txt data\default\num2itemdesctable.txt data\default\num2itemdisplaynametable.txt data\default\questid2display.txt data\english\buyingstoreitemlist.txt data\english\cardprefixnametable.txt data\english\fogparametertable.txt data\english\idnum2itemdesctable.txt data\english\idnum2itemdisplaynametable.txt data\english\itemslotcounttable.txt data\english\mapnametable.txt data\english\mp3nametable.txt data\english\msgstringtable.txt data\english\num2itemdesctable.txt data\english\num2itemdisplaynametable.txt data\english\questid2display.txt data\fogparametertable.txt data\french\buyingstoreitemlist.txt data\french\cardprefixnametable.txt data\french\fogparametertable.txt data\french\idnum2itemdesctable.txt data\french\idnum2itemdisplaynametable.txt data\french\itemslotcounttable.txt data\french\mapnametable.txt data\french\mp3nametable.txt data\french\msgstringtable.txt data\french\num2itemdesctable.txt data\french\num2itemdisplaynametable.txt data\french\questid2display.txt data\german\buyingstoreitemlist.txt data\german\cardprefixnametable.txt data\german\fogparametertable.txt data\german\idnum2itemdesctable.txt data\german\idnum2itemdisplaynametable.txt data\german\itemslotcounttable.txt data\german\mapnametable.txt data\german\mp3nametable.txt data\german\msgstringtable.txt data\german\num2itemdesctable.txt data\german\num2itemdisplaynametable.txt data\german\questid2display.txt data\idnum2itemdesctable.txt data\idnum2itemdisplaynametable.txt data\italian\buyingstoreitemlist.txt data\italian\cardprefixnametable.txt data\italian\fogparametertable.txt data\italian\idnum2itemdesctable.txt data\italian\idnum2itemdisplaynametable.txt data\italian\itemslotcounttable.txt data\italian\mapnametable.txt data\italian\mp3nametable.txt data\italian\msgstringtable.txt data\italian\num2itemdesctable.txt data\italian\num2itemdisplaynametable.txt data\italian\questid2display.txt data\itemslotcounttable.txt data\luafiles514\english\lua files\datainfo\jobidentity.lub data\luafiles514\english\lua files\datainfo\jobname.lub data\luafiles514\english\lua files\datainfo\npcidentity.lub data\luafiles514\english\lua files\effecttool\1@dth1.lub data\luafiles514\english\lua files\effecttool\1@dth2.lub data\luafiles514\english\lua files\effecttool\1@dth3.lub data\luafiles514\english\lua files\effecttool\1@eom.lub data\luafiles514\english\lua files\effecttool\1@jtb.lub data\luafiles514\english\lua files\effecttool\moro_cav.lub data\luafiles514\english\lua files\effecttool\moro_vol.lub data\luafiles514\english\lua files\effecttool\morocc.lub data\luafiles514\english\lua files\stateicon\efstids.lub data\luafiles514\english\lua files\stateicon\stateiconimginfo.lub data\luafiles514\english\lua files\stateicon\stateiconinfo.lub data\luafiles514\lua files\datainfo\jobidentity.lub data\luafiles514\lua files\datainfo\jobname.lub data\luafiles514\lua files\datainfo\npcidentity.lub data\luafiles514\lua files\effecttool\1@dth1.lub data\luafiles514\lua files\effecttool\1@dth2.lub data\luafiles514\lua files\effecttool\1@dth3.lub data\luafiles514\lua files\effecttool\1@eom.lub data\luafiles514\lua files\effecttool\1@jtb.lub data\luafiles514\lua files\effecttool\moro_cav.lub data\luafiles514\lua files\effecttool\moro_vol.lub data\luafiles514\lua files\effecttool\morocc.lub data\luafiles514\lua files\stateicon\efstids.lub data\luafiles514\lua files\stateicon\stateiconimginfo.lub data\luafiles514\lua files\stateicon\stateiconinfo.lub data\mapnametable.txt data\mp3nametable.txt data\msgstringtable.txt data\num2itemdesctable.txt data\num2itemdisplaynametable.txt data\questid2display.txt data\spanish\buyingstoreitemlist.txt data\spanish\cardprefixnametable.txt data\spanish\fogparametertable.txt data\spanish\idnum2itemdesctable.txt data\spanish\idnum2itemdisplaynametable.txt data\spanish\itemslotcounttable.txt data\spanish\mapnametable.txt data\spanish\mp3nametable.txt data\spanish\msgstringtable.txt data\spanish\num2itemdesctable.txt data\spanish\num2itemdisplaynametable.txt data\spanish\questid2display.txt data\turkish\buyingstoreitemlist.txt data\turkish\cardprefixnametable.txt data\turkish\fogparametertable.txt data\turkish\idnum2itemdesctable.txt data\turkish\idnum2itemdisplaynametable.txt data\turkish\itemslotcounttable.txt data\turkish\mapnametable.txt data\turkish\mp3nametable.txt data\turkish\msgstringtable.txt data\turkish\num2itemdesctable.txt data\turkish\num2itemdisplaynametable.txt data\turkish\questid2display.txt 2017-3-23data_txt1.gpf data\default\idnum2itemresnametable.txt data\default\num2cardillustnametable.txt data\default\num2itemresnametable.txt data\default\resnametable.txt data\english\idnum2itemresnametable.txt data\english\num2cardillustnametable.txt data\english\num2itemresnametable.txt data\english\resnametable.txt data\french\idnum2itemresnametable.txt data\french\num2cardillustnametable.txt data\french\num2itemresnametable.txt data\french\resnametable.txt data\german\idnum2itemresnametable.txt data\german\num2cardillustnametable.txt data\german\num2itemresnametable.txt data\german\resnametable.txt data\idnum2itemresnametable.txt data\italian\idnum2itemresnametable.txt data\italian\num2cardillustnametable.txt data\italian\num2itemresnametable.txt data\italian\resnametable.txt data\model\masin\entrance.rsm data\model\masin\fire_land.rsm data\model\masin\gball01.rsm data\model\masin\gball02.rsm data\model\masin\gball03.rsm data\model\masin\ice_land.rsm data\model\masin\living_room.rsm data\model\masin\match.rsm data\model\masin\rball01.rsm data\model\masin\rball02.rsm data\model\masin\rball03.rsm data\model\morocc\al_crack.rsm data\model\morocc\al_hori.rsm data\model\morocc\al_snow.rsm data\model\morocc\arch01.rsm data\model\morocc\bar01.rsm data\model\morocc\bar02.rsm data\model\morocc\bar03.rsm data\model\morocc\biglock.rsm data\model\morocc\bran01.rsm data\model\morocc\bran02.rsm data\model\morocc\bran03.rsm data\model\morocc\bridge.rsm data\model\morocc\buk01.rsm data\model\morocc\buk01_1.rsm data\model\morocc\buk02.rsm data\model\morocc\buk02_1.rsm data\model\morocc\bush01.rsm data\model\morocc\bush02.rsm data\model\morocc\clm_01.rsm data\model\morocc\clm_02.rsm data\model\morocc\clm01.rsm data\model\morocc\clm02.rsm data\model\morocc\clm03.rsm data\model\morocc\clm04.rsm data\model\morocc\clm05.rsm data\model\morocc\door.rsm data\model\morocc\flower01.rsm data\model\morocc\flower02.rsm data\model\morocc\fruit01.rsm data\model\morocc\fruit02.rsm data\model\morocc\gate.rsm data\model\morocc\gi01.rsm data\model\morocc\gi01_1.rsm data\model\morocc\gi02.rsm data\model\morocc\gi02_1.rsm data\model\morocc\gi3.rsm data\model\morocc\gi3_1.rsm data\model\morocc\island01.rsm data\model\morocc\island02.rsm data\model\morocc\lock01.rsm data\model\morocc\lock02.rsm data\model\morocc\mush01.rsm data\model\morocc\mush02.rsm data\model\morocc\mush03.rsm data\model\morocc\mush04.rsm data\model\morocc\mush05.rsm data\model\morocc\mush06.rsm data\model\morocc\statue_01.rsm data\model\morocc\statue01.rsm data\model\morocc\tree01.rsm data\model\morocc\tree02.rsm data\model\morocc\v_eggtree.rsm data\model\morocc\v_flower.rsm data\model\morocc\v_gosa01.rsm data\model\morocc\v_gosa02.rsm data\model\morocc\v_gosa03.rsm data\model\morocc\v_gosa04.rsm data\model\morocc\v_gosa05.rsm data\model\morocc\v_gosa06.rsm data\model\morocc\v_tree.rsm data\model\morocc\wall_01.rsm data\model\morocc\wall_02.rsm data\model\morocc\wall01.rsm data\model\morocc\wall02.rsm data\num2cardillustnametable.txt data\num2itemresnametable.txt data\resnametable.txt data\spanish\idnum2itemresnametable.txt data\spanish\num2cardillustnametable.txt data\spanish\num2itemresnametable.txt data\spanish\resnametable.txt data\sprite\npc\4_brickpile.act data\sprite\npc\4_brickpile.spr data\sprite\npc\4_energy_black.act data\sprite\npc\4_energy_black.spr data\sprite\npc\4_energy_blue.act data\sprite\npc\4_energy_blue.spr data\sprite\npc\4_energy_red.act data\sprite\npc\4_energy_red.spr data\sprite\npc\4_energy_white.act data\sprite\npc\4_energy_white.spr data\sprite\npc\4_energy_yellow.act data\sprite\npc\4_energy_yellow.spr data\sprite\npc\4_f_believer01.act data\sprite\npc\4_f_believer01.spr data\sprite\npc\4_f_mocboy.act data\sprite\npc\4_f_mocboy.spr data\sprite\npc\4_f_pere01.act data\sprite\npc\4_f_pere01.spr data\sprite\npc\4_f_runain.act data\sprite\npc\4_f_runain.spr data\sprite\npc\4_f_shalosh.act data\sprite\npc\4_f_shalosh.spr data\sprite\npc\4_ghost_collapse.act data\sprite\npc\4_ghost_collapse.spr data\sprite\npc\4_ghost_stand.act data\sprite\npc\4_ghost_stand.spr data\sprite\npc\4_jitterbug.act data\sprite\npc\4_jitterbug.spr data\sprite\npc\4_m_believer01.act data\sprite\npc\4_m_believer01.spr data\sprite\npc\4_m_believer02.act data\sprite\npc\4_m_believer02.spr data\sprite\npc\4_m_death.act data\sprite\npc\4_m_death.spr data\sprite\npc\4_m_frozen_gc.act data\sprite\npc\4_m_frozen_gc.spr data\sprite\npc\4_m_frozen_kn.act data\sprite\npc\4_m_frozen_kn.spr data\sprite\npc\4_m_roel.act data\sprite\npc\4_m_roel.spr data\sprite\npc\4_m_tamarin.act data\sprite\npc\4_m_tamarin.spr data\sprite\npc\4_ropepile.act data\sprite\npc\4_ropepile.spr data\sprite\npc\4_woodpile.act data\sprite\npc\4_woodpile.spr data\sprite\๋ชฌ์Šคํ„ฐ\14_3_mercenary_a.act data\sprite\๋ชฌ์Šคํ„ฐ\14_3_mercenary_a.spr data\sprite\๋ชฌ์Šคํ„ฐ\14_3_mercenary_b.act data\sprite\๋ชฌ์Šคํ„ฐ\14_3_mercenary_b.spr data\sprite\๋ชฌ์Šคํ„ฐ\e_angry_mimic.act data\sprite\๋ชฌ์Šคํ„ฐ\e_angry_mimic.spr data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_a_mob1.act data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_a_mob1.spr data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_a_mob2.act data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_a_mob2.spr data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_a_mob3.act data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_a_mob3.spr data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_b_mob1.act data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_b_mob1.spr data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_b_mob2.act data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_b_mob2.spr data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_b_mob3.act data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_b_mob3.spr data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_boss.act data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_boss.spr data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_c_mob1.act data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_c_mob1.spr data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_c_mob2.act data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_c_mob2.spr data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_c_mob3.act data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_c_mob3.spr data\sprite\๋ชฌ์Šคํ„ฐ\grand_pere.act data\sprite\๋ชฌ์Šคํ„ฐ\grand_pere.spr data\sprite\๋ชฌ์Šคํ„ฐ\grim_reaper_ankou.act data\sprite\๋ชฌ์Šคํ„ฐ\grim_reaper_ankou.spr data\sprite\๋ชฌ์Šคํ„ฐ\jitterbug1.act data\sprite\๋ชฌ์Šคํ„ฐ\jitterbug1.spr data\sprite\๋ชฌ์Šคํ„ฐ\jitterbug2.act data\sprite\๋ชฌ์Šคํ„ฐ\jitterbug2.spr data\sprite\๋ชฌ์Šคํ„ฐ\mm_brinaranea.act data\sprite\๋ชฌ์Šคํ„ฐ\mm_brinaranea.spr data\sprite\๋ชฌ์Šคํ„ฐ\mm_mana_b.act data\sprite\๋ชฌ์Šคํ„ฐ\mm_mana_b.spr data\sprite\๋ชฌ์Šคํ„ฐ\mm_mana_k.act data\sprite\๋ชฌ์Šคํ„ฐ\mm_mana_k.spr data\sprite\๋ชฌ์Šคํ„ฐ\mm_mana_r.act data\sprite\๋ชฌ์Šคํ„ฐ\mm_mana_r.spr data\sprite\๋ชฌ์Šคํ„ฐ\mm_mana_w.act data\sprite\๋ชฌ์Šคํ„ฐ\mm_mana_w.spr data\sprite\๋ชฌ์Šคํ„ฐ\mm_mana_y.act data\sprite\๋ชฌ์Šคํ„ฐ\mm_mana_y.spr data\sprite\๋ชฌ์Šคํ„ฐ\mm_morocc_adt.act data\sprite\๋ชฌ์Šคํ„ฐ\mm_morocc_adt.spr data\sprite\๋ชฌ์Šคํ„ฐ\mm_morocc_kid.act data\sprite\๋ชฌ์Šคํ„ฐ\mm_morocc_kid.spr data\sprite\๋ชฌ์Šคํ„ฐ\mm_muspellskoll.act data\sprite\๋ชฌ์Šคํ„ฐ\mm_muspellskoll.spr data\sprite\๋ชฌ์Šคํ„ฐ\pere1.act data\sprite\๋ชฌ์Šคํ„ฐ\pere1.spr data\sprite\๋ชฌ์Šคํ„ฐ\pere2.act data\sprite\๋ชฌ์Šคํ„ฐ\pere2.spr data\sprite\๋ชฌ์Šคํ„ฐ\pere3.act data\sprite\๋ชฌ์Šคํ„ฐ\pere3.spr data\sprite\๋ชฌ์Šคํ„ฐ\pere4.act data\sprite\๋ชฌ์Šคํ„ฐ\pere4.spr data\sprite\์•„์ดํ…œ\๊ฐ€์ถ•์˜ํ”ผ.act data\sprite\์•„์ดํ…œ\๊ฐ€์ถ•์˜ํ”ผ.spr data\sprite\์•„์ดํ…œ\๊ฑฐ๊ถ.act data\sprite\์•„์ดํ…œ\๊ฑฐ๊ถ.spr data\sprite\์•„์ดํ…œ\๊ตณ์–ด์ง„ํ‰๊ฐ‘.act data\sprite\์•„์ดํ…œ\๊ตณ์–ด์ง„ํ‰๊ฐ‘.spr data\sprite\์•„์ดํ…œ\๋‰ด์˜ค์ฆˆ์˜๋‚ ๊ฐœ๋ฐ˜์ง€.act data\sprite\์•„์ดํ…œ\๋‰ด์˜ค์ฆˆ์˜๋‚ ๊ฐœ๋ฐ˜์ง€.spr data\sprite\์•„์ดํ…œ\๋‰ด์˜ค์ฆˆ์˜์šฐํฌ๋ ๋ ˆ.act data\sprite\์•„์ดํ…œ\๋‰ด์˜ค์ฆˆ์˜์šฐํฌ๋ ๋ ˆ.spr data\sprite\์•„์ดํ…œ\๋„๋งˆ๋ฑ€์˜๋ชฉ๋œ๋ฏธ.act data\sprite\์•„์ดํ…œ\๋„๋งˆ๋ฑ€์˜๋ชฉ๋œ๋ฏธ.spr data\sprite\์•„์ดํ…œ\๋Œ.act data\sprite\์•„์ดํ…œ\๋Œ.spr data\sprite\์•„์ดํ…œ\๋ฆฌ๋“ฌ์ฒด์กฐ๋ฆฌ๋ณธ.act data\sprite\์•„์ดํ…œ\๋ฆฌ๋“ฌ์ฒด์กฐ๋ฆฌ๋ณธ.spr data\sprite\์•„์ดํ…œ\๋ง›์žˆ๋Š”์ค„๊ธฐ.act data\sprite\์•„์ดํ…œ\๋ง›์žˆ๋Š”์ค„๊ธฐ.spr data\sprite\์•„์ดํ…œ\๋ฒŒ๋ ˆ๊ป์งˆ.act data\sprite\์•„์ดํ…œ\๋ฒŒ๋ ˆ๊ป์งˆ.spr data\sprite\์•„์ดํ…œ\๋ถˆ๋ถ™์€๊นƒํ„ธ.act data\sprite\์•„์ดํ…œ\๋ถˆ๋ถ™์€๊นƒํ„ธ.spr data\sprite\์•„์ดํ…œ\์‹ ์†.act data\sprite\์•„์ดํ…œ\์‹ ์†.spr data\sprite\์•„์ดํ…œ\์•„์ด๊ตฌ์˜๊ฝƒ์žฅ์‹๋งˆ์ดํฌ.act data\sprite\์•„์ดํ…œ\์•„์ด๊ตฌ์˜๊ฝƒ์žฅ์‹๋งˆ์ดํฌ.spr data\sprite\์•„์ดํ…œ\์•„์ด๊ตฌ์˜๊ฝƒ์žฅ์‹ํŒ”์ฐŒ.act data\sprite\์•„์ดํ…œ\์•„์ด๊ตฌ์˜๊ฝƒ์žฅ์‹ํŒ”์ฐŒ.spr data\sprite\์•„์ดํ…œ\์–ผ์–ด๋ถ™์€ํ‰๊ฐ‘.act data\sprite\์•„์ดํ…œ\์–ผ์–ด๋ถ™์€ํ‰๊ฐ‘.spr data\sprite\์•„์ดํ…œ\์™„๋ ฅ.act data\sprite\์•„์ดํ…œ\์™„๋ ฅ.spr data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ๋„คํŽœ๋ฐ์Šค๊ตฌ๋‘.act data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ๋„คํŽœ๋ฐ์Šค๊ตฌ๋‘.spr data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์šด๊ณจ๋ฆฌ์•ˆํŠธ๋ถ€์ธ .act data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์šด๊ณจ๋ฆฌ์•ˆํŠธ๋ถ€์ธ .spr data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์€๋น›์—ฌ์šฐ๋ถ€์ธ .act data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์€๋น›์—ฌ์šฐ๋ถ€์ธ .spr data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์˜๋งค์ง์ฝ”ํŠธ.act data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์˜๋งค์ง์ฝ”ํŠธ.spr data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์˜์ €์ง€๋จผํŠธ์ˆ„.act data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์˜์ €์ง€๋จผํŠธ์ˆ„.spr data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์˜ํƒ€๊ฒŸ์Šˆ์ธ .act data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์˜ํƒ€๊ฒŸ์Šˆ์ธ .spr data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์˜ํŠธ๋ ˆ์ด๋“œ๋ฉ”์ผ.act data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์˜ํŠธ๋ ˆ์ด๋“œ๋ฉ”์ผ.spr data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์˜ํ”Œ๋ ˆ์ดํŠธ.act data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์˜ํ”Œ๋ ˆ์ดํŠธ.spr data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์˜ํžˆ๋“ ํด๋กœ์Šค.act data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์˜ํžˆ๋“ ํด๋กœ์Šค.spr data\sprite\์•„์ดํ…œ\์ง€๋ ฅ.act data\sprite\์•„์ดํ…œ\์ง€๋ ฅ.spr data\sprite\์•„์ดํ…œ\์ง‘์ค‘.act data\sprite\์•„์ดํ…œ\์ง‘์ค‘.spr data\sprite\์•„์ดํ…œ\์ฒด๋ ฅ.act data\sprite\์•„์ดํ…œ\์ฒด๋ ฅ.spr data\sprite\์•„์ดํ…œ\์ดˆ๋ก์ƒ์ž.act data\sprite\์•„์ดํ…œ\์ดˆ๋ก์ƒ์ž.spr data\sprite\์•„์ดํ…œ\์ฝ˜ํŠธ๋ผ๋ฒ ์ด์Šค.act data\sprite\์•„์ดํ…œ\์ฝ˜ํŠธ๋ผ๋ฒ ์ด์Šค.spr data\sprite\์•„์ดํ…œ\ํŽœ๋˜ํŠธ์˜ค๋ธŒ๋งˆ์—˜์ŠˆํŠธ๋กฌ.act data\sprite\์•„์ดํ…œ\ํŽœ๋˜ํŠธ์˜ค๋ธŒ๋งˆ์—˜์ŠˆํŠธ๋กฌ.spr data\sprite\์•„์ดํ…œ\ํŽœ๋˜ํŠธ์˜ค๋ธŒ์นด์˜ค์Šค.act data\sprite\์•„์ดํ…œ\ํŽœ๋˜ํŠธ์˜ค๋ธŒ์นด์˜ค์Šค.spr data\sprite\์•„์ดํ…œ\ํŽœ๋˜ํŠธ์˜ค๋ธŒํ•˜๋ชจ๋‹ˆ.act data\sprite\์•„์ดํ…œ\ํŽœ๋˜ํŠธ์˜ค๋ธŒํ•˜๋ชจ๋‹ˆ.spr data\sprite\์•„์ดํ…œ\ํญํ’์˜ํ™œ.act data\sprite\์•„์ดํ…œ\ํญํ’์˜ํ™œ.spr data\sprite\์•„์ดํ…œ\ํ–‰์šด.act data\sprite\์•„์ดํ…œ\ํ–‰์šด.spr data\sprite\์•„์ดํ…œ\ํ™”์—ผ๊ณ ๋ ˜์ด๋นจ.act data\sprite\์•„์ดํ…œ\ํ™”์—ผ๊ณ ๋ ˜์ด๋นจ.spr data\sprite\์ดํŒฉํŠธ\burnt.act data\sprite\์ดํŒฉํŠธ\burnt.spr data\sprite\์ดํŒฉํŠธ\wideweb.act data\sprite\์ดํŒฉํŠธ\wideweb.spr data\texture\effect\1-1.tga data\texture\effect\1-10.tga data\texture\effect\1-2.tga data\texture\effect\1-3.tga data\texture\effect\1-4.tga data\texture\effect\1-5.tga data\texture\effect\1-6.tga data\texture\effect\1-7.tga data\texture\effect\1-8.tga data\texture\effect\1-9.tga data\texture\effect\2-1.tga data\texture\effect\2-10.tga data\texture\effect\2-2.tga data\texture\effect\2-3.tga data\texture\effect\2-4.tga data\texture\effect\2-5.tga data\texture\effect\2-6.tga data\texture\effect\2-7.tga data\texture\effect\2-8.tga data\texture\effect\2-9.tga data\texture\effect\chill.str data\texture\effect\glastheim_atk.tga data\texture\effect\glastheim_def.tga data\texture\effect\glastheim_heal.tga data\texture\effect\glastheim_trans.tga data\texture\masin\masin_001.bmp data\texture\masin\masin_002.bmp data\texture\masin\masin_003.bmp data\texture\masin\masin_004.bmp data\texture\masin\masin_005.tga data\texture\masin\masin_006.bmp data\texture\masin\masin_007.bmp data\texture\masin\masin_008.bmp data\texture\masin\masin_009.bmp data\texture\masin\masin_01.bmp data\texture\masin\masin_010.bmp data\texture\masin\masin_011.bmp data\texture\masin\masin_012.bmp data\texture\masin\masin_013.bmp data\texture\masin\masin_014.bmp data\texture\masin\masin_015.bmp data\texture\masin\masin_016.bmp data\texture\masin\masin_017.bmp data\texture\masin\masin_018.bmp data\texture\masin\masin_019.bmp data\texture\masin\masin_02.bmp data\texture\masin\masin_020.bmp data\texture\masin\masin_021.bmp data\texture\masin\masin_022.bmp data\texture\masin\masin_023.bmp data\texture\masin\masin_024.bmp data\texture\masin\masin_025.bmp data\texture\masin\masin_03.bmp data\texture\masin\masin_04.bmp data\texture\masin\masin_05.bmp data\texture\masin\masin_06.bmp data\texture\masin\masin_07.bmp data\texture\masin\masin_08.bmp data\texture\masin\masin_09.bmp data\texture\masin\masin_10.bmp data\texture\masin\masin_100.bmp data\texture\masin\masin_11.bmp data\texture\masin\masin_12.bmp data\texture\masin\masin_13.bmp data\texture\masin\masin_14.bmp data\texture\masin\masin_15.bmp data\texture\masin\masin_16.bmp data\texture\masin\masin_17.bmp data\texture\masin\masin_18.bmp data\texture\masin\masin_19.bmp data\texture\masin\masin_20.bmp data\texture\masin\masin_200.bmp data\texture\masin\masin_21.bmp data\texture\masin\masin_300.bmp data\texture\masin\masin_300.tga data\texture\masin\masin_400.bmp data\texture\masin\masin_500.tga data\texture\masin\masin_600.tga data\texture\masin\masin_700.bmp data\texture\masin\masin_800.bmp data\texture\morocc\de_001.bmp data\texture\morocc\de_002.bmp data\texture\morocc\de_003.bmp data\texture\morocc\de_004.bmp data\texture\morocc\de_005.bmp data\texture\morocc\de_006.bmp data\texture\morocc\de_007.bmp data\texture\morocc\de_008.bmp data\texture\morocc\de_009.bmp data\texture\morocc\de_01.bmp data\texture\morocc\de_010.bmp data\texture\morocc\de_011.bmp data\texture\morocc\de_012.bmp data\texture\morocc\de_013.bmp data\texture\morocc\de_014.bmp data\texture\morocc\de_02.bmp data\texture\morocc\de_03.bmp data\texture\morocc\de_04.bmp data\texture\morocc\de_05.bmp data\texture\morocc\de_06.bmp data\texture\morocc\de_07.bmp data\texture\morocc\de_08.bmp data\texture\morocc\de_08_01.bmp data\texture\morocc\de_09.bmp data\texture\morocc\de_10.bmp data\texture\morocc\de_11.bmp data\texture\morocc\de_12.bmp data\texture\morocc\de_12_01.bmp data\texture\morocc\de_13.bmp data\texture\morocc\de_13_01.bmp data\texture\morocc\de_14.bmp data\texture\morocc\de_14_01.bmp data\texture\morocc\de_15.bmp data\texture\morocc\de_15_01.bmp data\texture\morocc\de_16_01.bmp data\texture\morocc\de_17_01.bmp data\texture\morocc\de_18_01.bmp data\texture\morocc\de_19.bmp data\texture\morocc\de_19_01.bmp data\texture\morocc\de_20.bmp data\texture\morocc\de_20_01.bmp data\texture\morocc\de_21.bmp data\texture\morocc\de_22.bmp data\texture\morocc\de_23.bmp data\texture\morocc\dth_bottom01.bmp data\texture\morocc\dth_bottom02.bmp data\texture\morocc\dth_bottom03.bmp data\texture\morocc\dth_bottom04.bmp data\texture\morocc\mor001.bmp data\texture\morocc\mor002.bmp data\texture\morocc\mor003.bmp data\texture\morocc\mor004.bmp data\texture\morocc\mor005.bmp data\texture\morocc\mor006.bmp data\texture\morocc\mor007.bmp data\texture\morocc\mor008.bmp data\texture\morocc\mor009.bmp data\texture\morocc\mor01.bmp data\texture\morocc\mor010.bmp data\texture\morocc\mor011.bmp data\texture\morocc\mor012.bmp data\texture\morocc\mor013.bmp data\texture\morocc\mor014.bmp data\texture\morocc\mor015.bmp data\texture\morocc\mor02.bmp data\texture\morocc\mor03.bmp data\texture\morocc\mor04.bmp data\texture\morocc\mor05.bmp data\texture\morocc\moro_in_b01.bmp data\texture\morocc\moro_in_b02.bmp data\texture\morocc\moro_in_b03.bmp data\texture\morocc\moro_in_b04.bmp data\texture\morocc\rev_001.bmp data\texture\morocc\rev_002.bmp data\texture\morocc\rev_004.bmp data\texture\morocc\rev_005.tga data\texture\morocc\rev_006.bmp data\texture\morocc\rev_01.bmp data\texture\morocc\rev_01_h.bmp data\texture\morocc\rev_01_s.bmp data\texture\morocc\rev_02.bmp data\texture\morocc\rev_02_h.bmp data\texture\morocc\rev_02_s.bmp data\texture\morocc\rev_03.bmp data\texture\morocc\rev_03_h.bmp data\texture\morocc\rev_03_s.bmp data\texture\morocc\rev_04.bmp data\texture\morocc\rev_04_h.bmp data\texture\morocc\rev_04_s.bmp data\texture\morocc\rev_05.bmp data\texture\morocc\rev_05_h.bmp data\texture\morocc\rev_05_s.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\basic_interface\dbginterface_off.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\basic_interface\dbginterface_on.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๋งˆ์‹ ์˜์ •์ˆ˜์นด๋“œ1.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๋งˆ์‹ ์˜์ •์ˆ˜์นด๋“œ2.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์ ˆ๋ง์˜์‹ ๋ชจ๋กœํฌ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๊ฐ€์ถ•์˜ํ”ผ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๊ฑฐ๊ถ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๊ตณ์–ด์ง„ํ‰๊ฐ‘.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋‰ด์˜ค์ฆˆ์˜๋‚ ๊ฐœ๋ฐ˜์ง€.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋‰ด์˜ค์ฆˆ์˜์šฐํฌ๋ ๋ ˆ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋„๋งˆ๋ฑ€์˜๋ชฉ๋œ๋ฏธ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋Œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋ฆฌ๋“ฌ์ฒด์กฐ๋ฆฌ๋ณธ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋ง›์žˆ๋Š”์ค„๊ธฐ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋ฒŒ๋ ˆ๊ป์งˆ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋ถˆ๋ถ™์€๊นƒํ„ธ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์‹ ์†.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์•„์ด๊ตฌ์˜๊ฝƒ์žฅ์‹๋งˆ์ดํฌ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์•„์ด๊ตฌ์˜๊ฝƒ์žฅ์‹ํŒ”์ฐŒ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์–ผ์–ด๋ถ™์€ํ‰๊ฐ‘.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์™„๋ ฅ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์šฉ์‚ฌ๋„คํŽœ๋ฐ์Šค๊ตฌ๋‘.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์šฉ์‚ฌ์šด๊ณจ๋ฆฌ์•ˆํŠธ๋ถ€์ธ .bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์šฉ์‚ฌ์€๋น›์—ฌ์šฐ๋ถ€์ธ .bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์šฉ์‚ฌ์˜๋งค์ง์ฝ”ํŠธ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์šฉ์‚ฌ์˜์ €์ง€๋จผํŠธ์ˆ„.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์šฉ์‚ฌ์˜ํƒ€๊ฒŸ์Šˆ์ธ .bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์šฉ์‚ฌ์˜ํŠธ๋ ˆ์ด๋“œ๋ฉ”์ผ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์šฉ์‚ฌ์˜ํ”Œ๋ ˆ์ดํŠธ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์šฉ์‚ฌ์˜ํžˆ๋“ ํด๋กœ์Šค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์ง€๋ ฅ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์ง‘์ค‘.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์ฒด๋ ฅ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์ดˆ๋ก์ƒ์ž.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์ฝ˜ํŠธ๋ผ๋ฒ ์ด์Šค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํŽœ๋˜ํŠธ์˜ค๋ธŒ๋งˆ์—˜์ŠˆํŠธ๋กฌ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํŽœ๋˜ํŠธ์˜ค๋ธŒ์นด์˜ค์Šค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํŽœ๋˜ํŠธ์˜ค๋ธŒํ•˜๋ชจ๋‹ˆ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํญํ’์˜ํ™œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํ–‰์šด.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํ™”์—ผ๊ณ ๋ ˜์ด๋นจ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\ep14_nyd01.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\ep14_nyd02.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\ep14_nyd03.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\ep14_nyd04.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\ep14_roki01.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\ep14_roki02.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\ep143_taang.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\ep143_tadir.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\ep143_tahuk.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\ep143_tasmi.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\ep143_tasta.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\gelca01.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\gelca02.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\gelca03.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\gelca04.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\igu01.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\igu02.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\igu03.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\igu04.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\igu05.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\lunain01.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\lunain02.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\lunain03.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\lunain04.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\morocc_kid.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\roel01.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\roel02.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\roel03.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\roel04.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\rote01.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\rote02.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\rote03.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\rote04.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\shaloshi01.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\shaloshi02.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\shaloshi03.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\shaloshi04.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๊ฐ€์ถ•์˜ํ”ผ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๊ฑฐ๊ถ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๊ตณ์–ด์ง„ํ‰๊ฐ‘.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋‰ด์˜ค์ฆˆ์˜๋‚ ๊ฐœ๋ฐ˜์ง€.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋‰ด์˜ค์ฆˆ์˜์šฐํฌ๋ ๋ ˆ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋„๋งˆ๋ฑ€์˜๋ชฉ๋œ๋ฏธ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋Œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋ฆฌ๋“ฌ์ฒด์กฐ๋ฆฌ๋ณธ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋ง›์žˆ๋Š”์ค„๊ธฐ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋ฒŒ๋ ˆ๊ป์งˆ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋ถˆ๋ถ™์€๊นƒํ„ธ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์‹ ์†.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์•„์ด๊ตฌ์˜๊ฝƒ์žฅ์‹๋งˆ์ดํฌ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์•„์ด๊ตฌ์˜๊ฝƒ์žฅ์‹ํŒ”์ฐŒ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์–ผ์–ด๋ถ™์€ํ‰๊ฐ‘.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์™„๋ ฅ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์šฉ์‚ฌ๋„คํŽœ๋ฐ์Šค๊ตฌ๋‘.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์šฉ์‚ฌ์šด๊ณจ๋ฆฌ์•ˆํŠธ๋ถ€์ธ .bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์šฉ์‚ฌ์€๋น›์—ฌ์šฐ๋ถ€์ธ .bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์šฉ์‚ฌ์˜๋งค์ง์ฝ”ํŠธ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์šฉ์‚ฌ์˜์ €์ง€๋จผํŠธ์ˆ„.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์šฉ์‚ฌ์˜ํƒ€๊ฒŸ์Šˆ์ธ .bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์šฉ์‚ฌ์˜ํŠธ๋ ˆ์ด๋“œ๋ฉ”์ผ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์šฉ์‚ฌ์˜ํ”Œ๋ ˆ์ดํŠธ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์šฉ์‚ฌ์˜ํžˆ๋“ ํด๋กœ์Šค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์ง€๋ ฅ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์ง‘์ค‘.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์ฒด๋ ฅ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์ดˆ๋ก์ƒ์ž.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์ฝ˜ํŠธ๋ผ๋ฒ ์ด์Šค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํŽœ๋˜ํŠธ์˜ค๋ธŒ๋งˆ์—˜์ŠˆํŠธ๋กฌ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํŽœ๋˜ํŠธ์˜ค๋ธŒ์นด์˜ค์Šค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํŽœ๋˜ํŠธ์˜ค๋ธŒํ•˜๋ชจ๋‹ˆ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํญํ’์˜ํ™œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํ–‰์šด.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํ™”์—ผ๊ณ ๋ ˜์ด๋นจ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\map\1@dth1.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\map\1@dth2.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\map\1@dth3.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\map\1@eom.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\map\1@jtb.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\map\1@rev.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\map\moro_cav.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\map\moro_vol.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\map\morocc.bmp data\turkish\idnum2itemresnametable.txt data\turkish\num2cardillustnametable.txt data\turkish\num2itemresnametable.txt data\turkish\resnametable.txt 2017-3-23data_txt2.gpf data\1@dth1.gat data\1@dth1.gnd data\1@dth1.rsw data\1@dth2.gat data\1@dth2.gnd data\1@dth2.rsw data\1@dth3.gat data\1@dth3.gnd data\1@dth3.rsw data\1@eom.gat data\1@eom.gnd data\1@eom.rsw data\1@jtb.gat data\1@jtb.gnd data\1@jtb.rsw data\1@rev.gat data\1@rev.gnd data\1@rev.rsw data\dali.gat data\dali.gnd data\dali.rsw data\dali02.gat data\dali02.gnd data\dali02.rsw data\default\idnum2itemresnametable.txt data\default\num2cardillustnametable.txt data\default\num2itemresnametable.txt data\default\resnametable.txt data\english\idnum2itemresnametable.txt data\english\num2cardillustnametable.txt data\english\num2itemresnametable.txt data\english\resnametable.txt data\french\idnum2itemresnametable.txt data\french\num2cardillustnametable.txt data\french\num2itemresnametable.txt data\french\resnametable.txt data\german\idnum2itemresnametable.txt data\german\num2cardillustnametable.txt data\german\num2itemresnametable.txt data\german\resnametable.txt data\idnum2itemresnametable.txt data\italian\idnum2itemresnametable.txt data\italian\num2cardillustnametable.txt data\italian\num2itemresnametable.txt data\italian\resnametable.txt data\model\masin\entrance.rsm data\model\masin\fire_land.rsm data\model\masin\gball01.rsm data\model\masin\gball02.rsm data\model\masin\gball03.rsm data\model\masin\ice_land.rsm data\model\masin\living_room.rsm data\model\masin\match.rsm data\model\masin\rball01.rsm data\model\masin\rball02.rsm data\model\masin\rball03.rsm data\model\morocc\al_crack.rsm data\model\morocc\al_hori.rsm data\model\morocc\al_snow.rsm data\model\morocc\arch01.rsm data\model\morocc\bar01.rsm data\model\morocc\bar02.rsm data\model\morocc\bar03.rsm data\model\morocc\biglock.rsm data\model\morocc\bran01.rsm data\model\morocc\bran02.rsm data\model\morocc\bran03.rsm data\model\morocc\bridge.rsm data\model\morocc\buk01.rsm data\model\morocc\buk01_1.rsm data\model\morocc\buk02.rsm data\model\morocc\buk02_1.rsm data\model\morocc\bush01.rsm data\model\morocc\bush02.rsm data\model\morocc\clm_01.rsm data\model\morocc\clm_02.rsm data\model\morocc\clm01.rsm data\model\morocc\clm02.rsm data\model\morocc\clm03.rsm data\model\morocc\clm04.rsm data\model\morocc\clm05.rsm data\model\morocc\door.rsm data\model\morocc\flower01.rsm data\model\morocc\flower02.rsm data\model\morocc\fruit01.rsm data\model\morocc\fruit02.rsm data\model\morocc\gate.rsm data\model\morocc\gi01.rsm data\model\morocc\gi01_1.rsm data\model\morocc\gi02.rsm data\model\morocc\gi02_1.rsm data\model\morocc\gi3.rsm data\model\morocc\gi3_1.rsm data\model\morocc\island01.rsm data\model\morocc\island02.rsm data\model\morocc\lock01.rsm data\model\morocc\lock02.rsm data\model\morocc\mush01.rsm data\model\morocc\mush02.rsm data\model\morocc\mush03.rsm data\model\morocc\mush04.rsm data\model\morocc\mush05.rsm data\model\morocc\mush06.rsm data\model\morocc\statue_01.rsm data\model\morocc\statue01.rsm data\model\morocc\tree01.rsm data\model\morocc\tree02.rsm data\model\morocc\v_eggtree.rsm data\model\morocc\v_flower.rsm data\model\morocc\v_gosa01.rsm data\model\morocc\v_gosa02.rsm data\model\morocc\v_gosa03.rsm data\model\morocc\v_gosa04.rsm data\model\morocc\v_gosa05.rsm data\model\morocc\v_gosa06.rsm data\model\morocc\v_tree.rsm data\model\morocc\wall_01.rsm data\model\morocc\wall_02.rsm data\model\morocc\wall01.rsm data\model\morocc\wall02.rsm data\moro_cav.gat data\moro_cav.gnd data\moro_cav.rsw data\moro_vol.gat data\moro_vol.gnd data\moro_vol.rsw data\morocc.gat data\morocc.gnd data\morocc.rsw data\num2cardillustnametable.txt data\num2itemresnametable.txt data\resnametable.txt data\spanish\idnum2itemresnametable.txt data\spanish\num2cardillustnametable.txt data\spanish\num2itemresnametable.txt data\spanish\resnametable.txt data\sprite\npc\4_brickpile.act data\sprite\npc\4_brickpile.spr data\sprite\npc\4_energy_black.act data\sprite\npc\4_energy_black.spr data\sprite\npc\4_energy_blue.act data\sprite\npc\4_energy_blue.spr data\sprite\npc\4_energy_red.act data\sprite\npc\4_energy_red.spr data\sprite\npc\4_energy_white.act data\sprite\npc\4_energy_white.spr data\sprite\npc\4_energy_yellow.act data\sprite\npc\4_energy_yellow.spr data\sprite\npc\4_f_believer01.act data\sprite\npc\4_f_believer01.spr data\sprite\npc\4_f_mocboy.act data\sprite\npc\4_f_mocboy.spr data\sprite\npc\4_f_pere01.act data\sprite\npc\4_f_pere01.spr data\sprite\npc\4_f_runain.act data\sprite\npc\4_f_runain.spr data\sprite\npc\4_f_shalosh.act data\sprite\npc\4_f_shalosh.spr data\sprite\npc\4_ghost_collapse.act data\sprite\npc\4_ghost_collapse.spr data\sprite\npc\4_ghost_stand.act data\sprite\npc\4_ghost_stand.spr data\sprite\npc\4_jitterbug.act data\sprite\npc\4_jitterbug.spr data\sprite\npc\4_m_believer01.act data\sprite\npc\4_m_believer01.spr data\sprite\npc\4_m_believer02.act data\sprite\npc\4_m_believer02.spr data\sprite\npc\4_m_death.act data\sprite\npc\4_m_death.spr data\sprite\npc\4_m_frozen_gc.act data\sprite\npc\4_m_frozen_gc.spr data\sprite\npc\4_m_frozen_kn.act data\sprite\npc\4_m_frozen_kn.spr data\sprite\npc\4_m_roel.act data\sprite\npc\4_m_roel.spr data\sprite\npc\4_m_tamarin.act data\sprite\npc\4_m_tamarin.spr data\sprite\npc\4_ropepile.act data\sprite\npc\4_ropepile.spr data\sprite\npc\4_woodpile.act data\sprite\npc\4_woodpile.spr data\sprite\๋ชฌ์Šคํ„ฐ\14_3_mercenary_a.act data\sprite\๋ชฌ์Šคํ„ฐ\14_3_mercenary_a.spr data\sprite\๋ชฌ์Šคํ„ฐ\14_3_mercenary_b.act data\sprite\๋ชฌ์Šคํ„ฐ\14_3_mercenary_b.spr data\sprite\๋ชฌ์Šคํ„ฐ\e_angry_mimic.act data\sprite\๋ชฌ์Šคํ„ฐ\e_angry_mimic.spr data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_a_mob1.act data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_a_mob1.spr data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_a_mob2.act data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_a_mob2.spr data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_a_mob3.act data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_a_mob3.spr data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_b_mob1.act data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_b_mob1.spr data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_b_mob2.act data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_b_mob2.spr data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_b_mob3.act data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_b_mob3.spr data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_boss.act data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_boss.spr data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_c_mob1.act data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_c_mob1.spr data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_c_mob2.act data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_c_mob2.spr data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_c_mob3.act data\sprite\๋ชฌ์Šคํ„ฐ\ep14_3_death_c_mob3.spr data\sprite\๋ชฌ์Šคํ„ฐ\grand_pere.act data\sprite\๋ชฌ์Šคํ„ฐ\grand_pere.spr data\sprite\๋ชฌ์Šคํ„ฐ\grim_reaper_ankou.act data\sprite\๋ชฌ์Šคํ„ฐ\grim_reaper_ankou.spr data\sprite\๋ชฌ์Šคํ„ฐ\jitterbug1.act data\sprite\๋ชฌ์Šคํ„ฐ\jitterbug1.spr data\sprite\๋ชฌ์Šคํ„ฐ\jitterbug2.act data\sprite\๋ชฌ์Šคํ„ฐ\jitterbug2.spr data\sprite\๋ชฌ์Šคํ„ฐ\mm_brinaranea.act data\sprite\๋ชฌ์Šคํ„ฐ\mm_brinaranea.spr data\sprite\๋ชฌ์Šคํ„ฐ\mm_mana_b.act data\sprite\๋ชฌ์Šคํ„ฐ\mm_mana_b.spr data\sprite\๋ชฌ์Šคํ„ฐ\mm_mana_k.act data\sprite\๋ชฌ์Šคํ„ฐ\mm_mana_k.spr data\sprite\๋ชฌ์Šคํ„ฐ\mm_mana_r.act data\sprite\๋ชฌ์Šคํ„ฐ\mm_mana_r.spr data\sprite\๋ชฌ์Šคํ„ฐ\mm_mana_w.act data\sprite\๋ชฌ์Šคํ„ฐ\mm_mana_w.spr data\sprite\๋ชฌ์Šคํ„ฐ\mm_mana_y.act data\sprite\๋ชฌ์Šคํ„ฐ\mm_mana_y.spr data\sprite\๋ชฌ์Šคํ„ฐ\mm_morocc_adt.act data\sprite\๋ชฌ์Šคํ„ฐ\mm_morocc_adt.spr data\sprite\๋ชฌ์Šคํ„ฐ\mm_morocc_kid.act data\sprite\๋ชฌ์Šคํ„ฐ\mm_morocc_kid.spr data\sprite\๋ชฌ์Šคํ„ฐ\mm_muspellskoll.act data\sprite\๋ชฌ์Šคํ„ฐ\mm_muspellskoll.spr data\sprite\๋ชฌ์Šคํ„ฐ\pere1.act data\sprite\๋ชฌ์Šคํ„ฐ\pere1.spr data\sprite\๋ชฌ์Šคํ„ฐ\pere2.act data\sprite\๋ชฌ์Šคํ„ฐ\pere2.spr data\sprite\๋ชฌ์Šคํ„ฐ\pere3.act data\sprite\๋ชฌ์Šคํ„ฐ\pere3.spr data\sprite\๋ชฌ์Šคํ„ฐ\pere4.act data\sprite\๋ชฌ์Šคํ„ฐ\pere4.spr data\sprite\์•„์ดํ…œ\๊ฐ€์ถ•์˜ํ”ผ.act data\sprite\์•„์ดํ…œ\๊ฐ€์ถ•์˜ํ”ผ.spr data\sprite\์•„์ดํ…œ\๊ฑฐ๊ถ.act data\sprite\์•„์ดํ…œ\๊ฑฐ๊ถ.spr data\sprite\์•„์ดํ…œ\๊ตณ์–ด์ง„ํ‰๊ฐ‘.act data\sprite\์•„์ดํ…œ\๊ตณ์–ด์ง„ํ‰๊ฐ‘.spr data\sprite\์•„์ดํ…œ\๋‰ด์˜ค์ฆˆ์˜๋‚ ๊ฐœ๋ฐ˜์ง€.act data\sprite\์•„์ดํ…œ\๋‰ด์˜ค์ฆˆ์˜๋‚ ๊ฐœ๋ฐ˜์ง€.spr data\sprite\์•„์ดํ…œ\๋‰ด์˜ค์ฆˆ์˜์šฐํฌ๋ ๋ ˆ.act data\sprite\์•„์ดํ…œ\๋‰ด์˜ค์ฆˆ์˜์šฐํฌ๋ ๋ ˆ.spr data\sprite\์•„์ดํ…œ\๋„๋งˆ๋ฑ€์˜๋ชฉ๋œ๋ฏธ.act data\sprite\์•„์ดํ…œ\๋„๋งˆ๋ฑ€์˜๋ชฉ๋œ๋ฏธ.spr data\sprite\์•„์ดํ…œ\๋Œ.act data\sprite\์•„์ดํ…œ\๋Œ.spr data\sprite\์•„์ดํ…œ\๋ฆฌ๋“ฌ์ฒด์กฐ๋ฆฌ๋ณธ.act data\sprite\์•„์ดํ…œ\๋ฆฌ๋“ฌ์ฒด์กฐ๋ฆฌ๋ณธ.spr data\sprite\์•„์ดํ…œ\๋ง›์žˆ๋Š”์ค„๊ธฐ.act data\sprite\์•„์ดํ…œ\๋ง›์žˆ๋Š”์ค„๊ธฐ.spr data\sprite\์•„์ดํ…œ\๋ฒŒ๋ ˆ๊ป์งˆ.act data\sprite\์•„์ดํ…œ\๋ฒŒ๋ ˆ๊ป์งˆ.spr data\sprite\์•„์ดํ…œ\๋ถˆ๋ถ™์€๊นƒํ„ธ.act data\sprite\์•„์ดํ…œ\๋ถˆ๋ถ™์€๊นƒํ„ธ.spr data\sprite\์•„์ดํ…œ\์‹ ์†.act data\sprite\์•„์ดํ…œ\์‹ ์†.spr data\sprite\์•„์ดํ…œ\์•„์ด๊ตฌ์˜๊ฝƒ์žฅ์‹๋งˆ์ดํฌ.act data\sprite\์•„์ดํ…œ\์•„์ด๊ตฌ์˜๊ฝƒ์žฅ์‹๋งˆ์ดํฌ.spr data\sprite\์•„์ดํ…œ\์•„์ด๊ตฌ์˜๊ฝƒ์žฅ์‹ํŒ”์ฐŒ.act data\sprite\์•„์ดํ…œ\์•„์ด๊ตฌ์˜๊ฝƒ์žฅ์‹ํŒ”์ฐŒ.spr data\sprite\์•„์ดํ…œ\์–ผ์–ด๋ถ™์€ํ‰๊ฐ‘.act data\sprite\์•„์ดํ…œ\์–ผ์–ด๋ถ™์€ํ‰๊ฐ‘.spr data\sprite\์•„์ดํ…œ\์™„๋ ฅ.act data\sprite\์•„์ดํ…œ\์™„๋ ฅ.spr data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ๋„คํŽœ๋ฐ์Šค๊ตฌ๋‘.act data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ๋„คํŽœ๋ฐ์Šค๊ตฌ๋‘.spr data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์šด๊ณจ๋ฆฌ์•ˆํŠธ๋ถ€์ธ .act data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์šด๊ณจ๋ฆฌ์•ˆํŠธ๋ถ€์ธ .spr data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์€๋น›์—ฌ์šฐ๋ถ€์ธ .act data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์€๋น›์—ฌ์šฐ๋ถ€์ธ .spr data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์˜๋งค์ง์ฝ”ํŠธ.act data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์˜๋งค์ง์ฝ”ํŠธ.spr data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์˜์ €์ง€๋จผํŠธ์ˆ„.act data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์˜์ €์ง€๋จผํŠธ์ˆ„.spr data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์˜ํƒ€๊ฒŸ์Šˆ์ธ .act data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์˜ํƒ€๊ฒŸ์Šˆ์ธ .spr data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์˜ํŠธ๋ ˆ์ด๋“œ๋ฉ”์ผ.act data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์˜ํŠธ๋ ˆ์ด๋“œ๋ฉ”์ผ.spr data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์˜ํ”Œ๋ ˆ์ดํŠธ.act data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์˜ํ”Œ๋ ˆ์ดํŠธ.spr data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์˜ํžˆ๋“ ํด๋กœ์Šค.act data\sprite\์•„์ดํ…œ\์šฉ์‚ฌ์˜ํžˆ๋“ ํด๋กœ์Šค.spr data\sprite\์•„์ดํ…œ\์ง€๋ ฅ.act data\sprite\์•„์ดํ…œ\์ง€๋ ฅ.spr data\sprite\์•„์ดํ…œ\์ง‘์ค‘.act data\sprite\์•„์ดํ…œ\์ง‘์ค‘.spr data\sprite\์•„์ดํ…œ\์ฒด๋ ฅ.act data\sprite\์•„์ดํ…œ\์ฒด๋ ฅ.spr data\sprite\์•„์ดํ…œ\์ดˆ๋ก์ƒ์ž.act data\sprite\์•„์ดํ…œ\์ดˆ๋ก์ƒ์ž.spr data\sprite\์•„์ดํ…œ\์ฝ˜ํŠธ๋ผ๋ฒ ์ด์Šค.act data\sprite\์•„์ดํ…œ\์ฝ˜ํŠธ๋ผ๋ฒ ์ด์Šค.spr data\sprite\์•„์ดํ…œ\ํŽœ๋˜ํŠธ์˜ค๋ธŒ๋งˆ์—˜์ŠˆํŠธ๋กฌ.act data\sprite\์•„์ดํ…œ\ํŽœ๋˜ํŠธ์˜ค๋ธŒ๋งˆ์—˜์ŠˆํŠธ๋กฌ.spr data\sprite\์•„์ดํ…œ\ํŽœ๋˜ํŠธ์˜ค๋ธŒ์นด์˜ค์Šค.act data\sprite\์•„์ดํ…œ\ํŽœ๋˜ํŠธ์˜ค๋ธŒ์นด์˜ค์Šค.spr data\sprite\์•„์ดํ…œ\ํŽœ๋˜ํŠธ์˜ค๋ธŒํ•˜๋ชจ๋‹ˆ.act data\sprite\์•„์ดํ…œ\ํŽœ๋˜ํŠธ์˜ค๋ธŒํ•˜๋ชจ๋‹ˆ.spr data\sprite\์•„์ดํ…œ\ํญํ’์˜ํ™œ.act data\sprite\์•„์ดํ…œ\ํญํ’์˜ํ™œ.spr data\sprite\์•„์ดํ…œ\ํ–‰์šด.act data\sprite\์•„์ดํ…œ\ํ–‰์šด.spr data\sprite\์•„์ดํ…œ\ํ™”์—ผ๊ณ ๋ ˜์ด๋นจ.act data\sprite\์•„์ดํ…œ\ํ™”์—ผ๊ณ ๋ ˜์ด๋นจ.spr data\sprite\์ดํŒฉํŠธ\burnt.act data\sprite\์ดํŒฉํŠธ\burnt.spr data\sprite\์ดํŒฉํŠธ\wideweb.act data\sprite\์ดํŒฉํŠธ\wideweb.spr data\texture\effect\1-1.tga data\texture\effect\1-10.tga data\texture\effect\1-2.tga data\texture\effect\1-3.tga data\texture\effect\1-4.tga data\texture\effect\1-5.tga data\texture\effect\1-6.tga data\texture\effect\1-7.tga data\texture\effect\1-8.tga data\texture\effect\1-9.tga data\texture\effect\2-1.tga data\texture\effect\2-10.tga data\texture\effect\2-2.tga data\texture\effect\2-3.tga data\texture\effect\2-4.tga data\texture\effect\2-5.tga data\texture\effect\2-6.tga data\texture\effect\2-7.tga data\texture\effect\2-8.tga data\texture\effect\2-9.tga data\texture\effect\chill.str data\texture\effect\glastheim_atk.tga data\texture\effect\glastheim_def.tga data\texture\effect\glastheim_heal.tga data\texture\effect\glastheim_trans.tga data\texture\masin\masin_001.bmp data\texture\masin\masin_002.bmp data\texture\masin\masin_003.bmp data\texture\masin\masin_004.bmp data\texture\masin\masin_005.tga data\texture\masin\masin_006.bmp data\texture\masin\masin_007.bmp data\texture\masin\masin_008.bmp data\texture\masin\masin_009.bmp data\texture\masin\masin_01.bmp data\texture\masin\masin_010.bmp data\texture\masin\masin_011.bmp data\texture\masin\masin_012.bmp data\texture\masin\masin_013.bmp data\texture\masin\masin_014.bmp data\texture\masin\masin_015.bmp data\texture\masin\masin_016.bmp data\texture\masin\masin_017.bmp data\texture\masin\masin_018.bmp data\texture\masin\masin_019.bmp data\texture\masin\masin_02.bmp data\texture\masin\masin_020.bmp data\texture\masin\masin_021.bmp data\texture\masin\masin_022.bmp data\texture\masin\masin_023.bmp data\texture\masin\masin_024.bmp data\texture\masin\masin_025.bmp data\texture\masin\masin_03.bmp data\texture\masin\masin_04.bmp data\texture\masin\masin_05.bmp data\texture\masin\masin_06.bmp data\texture\masin\masin_07.bmp data\texture\masin\masin_08.bmp data\texture\masin\masin_09.bmp data\texture\masin\masin_10.bmp data\texture\masin\masin_100.bmp data\texture\masin\masin_11.bmp data\texture\masin\masin_12.bmp data\texture\masin\masin_13.bmp data\texture\masin\masin_14.bmp data\texture\masin\masin_15.bmp data\texture\masin\masin_16.bmp data\texture\masin\masin_17.bmp data\texture\masin\masin_18.bmp data\texture\masin\masin_19.bmp data\texture\masin\masin_20.bmp data\texture\masin\masin_200.bmp data\texture\masin\masin_21.bmp data\texture\masin\masin_300.bmp data\texture\masin\masin_300.tga data\texture\masin\masin_400.bmp data\texture\masin\masin_500.tga data\texture\masin\masin_600.tga data\texture\masin\masin_700.bmp data\texture\masin\masin_800.bmp data\texture\morocc\de_001.bmp data\texture\morocc\de_002.bmp data\texture\morocc\de_003.bmp data\texture\morocc\de_004.bmp data\texture\morocc\de_005.bmp data\texture\morocc\de_006.bmp data\texture\morocc\de_007.bmp data\texture\morocc\de_008.bmp data\texture\morocc\de_009.bmp data\texture\morocc\de_01.bmp data\texture\morocc\de_010.bmp data\texture\morocc\de_011.bmp data\texture\morocc\de_012.bmp data\texture\morocc\de_013.bmp data\texture\morocc\de_014.bmp data\texture\morocc\de_02.bmp data\texture\morocc\de_03.bmp data\texture\morocc\de_04.bmp data\texture\morocc\de_05.bmp data\texture\morocc\de_06.bmp data\texture\morocc\de_07.bmp data\texture\morocc\de_08.bmp data\texture\morocc\de_08_01.bmp data\texture\morocc\de_09.bmp data\texture\morocc\de_10.bmp data\texture\morocc\de_11.bmp data\texture\morocc\de_12.bmp data\texture\morocc\de_12_01.bmp data\texture\morocc\de_13.bmp data\texture\morocc\de_13_01.bmp data\texture\morocc\de_14.bmp data\texture\morocc\de_14_01.bmp data\texture\morocc\de_15.bmp data\texture\morocc\de_15_01.bmp data\texture\morocc\de_16_01.bmp data\texture\morocc\de_17_01.bmp data\texture\morocc\de_18_01.bmp data\texture\morocc\de_19.bmp data\texture\morocc\de_19_01.bmp data\texture\morocc\de_20.bmp data\texture\morocc\de_20_01.bmp data\texture\morocc\de_21.bmp data\texture\morocc\de_22.bmp data\texture\morocc\de_23.bmp data\texture\morocc\dth_bottom01.bmp data\texture\morocc\dth_bottom02.bmp data\texture\morocc\dth_bottom03.bmp data\texture\morocc\dth_bottom04.bmp data\texture\morocc\mor001.bmp data\texture\morocc\mor002.bmp data\texture\morocc\mor003.bmp data\texture\morocc\mor004.bmp data\texture\morocc\mor005.bmp data\texture\morocc\mor006.bmp data\texture\morocc\mor007.bmp data\texture\morocc\mor008.bmp data\texture\morocc\mor009.bmp data\texture\morocc\mor01.bmp data\texture\morocc\mor010.bmp data\texture\morocc\mor011.bmp data\texture\morocc\mor012.bmp data\texture\morocc\mor013.bmp data\texture\morocc\mor014.bmp data\texture\morocc\mor015.bmp data\texture\morocc\mor02.bmp data\texture\morocc\mor03.bmp data\texture\morocc\mor04.bmp data\texture\morocc\mor05.bmp data\texture\morocc\moro_in_b01.bmp data\texture\morocc\moro_in_b02.bmp data\texture\morocc\moro_in_b03.bmp data\texture\morocc\moro_in_b04.bmp data\texture\morocc\rev_001.bmp data\texture\morocc\rev_002.bmp data\texture\morocc\rev_004.bmp data\texture\morocc\rev_005.tga data\texture\morocc\rev_006.bmp data\texture\morocc\rev_01.bmp data\texture\morocc\rev_01_h.bmp data\texture\morocc\rev_01_s.bmp data\texture\morocc\rev_02.bmp data\texture\morocc\rev_02_h.bmp data\texture\morocc\rev_02_s.bmp data\texture\morocc\rev_03.bmp data\texture\morocc\rev_03_h.bmp data\texture\morocc\rev_03_s.bmp data\texture\morocc\rev_04.bmp data\texture\morocc\rev_04_h.bmp data\texture\morocc\rev_04_s.bmp data\texture\morocc\rev_05.bmp data\texture\morocc\rev_05_h.bmp data\texture\morocc\rev_05_s.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\basic_interface\dbginterface_off.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\basic_interface\dbginterface_on.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๋งˆ์‹ ์˜์ •์ˆ˜์นด๋“œ1.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๋งˆ์‹ ์˜์ •์ˆ˜์นด๋“œ2.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์ ˆ๋ง์˜์‹ ๋ชจ๋กœํฌ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๊ฐ€์ถ•์˜ํ”ผ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๊ฑฐ๊ถ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๊ตณ์–ด์ง„ํ‰๊ฐ‘.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋‰ด์˜ค์ฆˆ์˜๋‚ ๊ฐœ๋ฐ˜์ง€.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋‰ด์˜ค์ฆˆ์˜์šฐํฌ๋ ๋ ˆ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋„๋งˆ๋ฑ€์˜๋ชฉ๋œ๋ฏธ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋Œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋ฆฌ๋“ฌ์ฒด์กฐ๋ฆฌ๋ณธ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋ง›์žˆ๋Š”์ค„๊ธฐ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋ฒŒ๋ ˆ๊ป์งˆ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋ถˆ๋ถ™์€๊นƒํ„ธ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์‹ ์†.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์•„์ด๊ตฌ์˜๊ฝƒ์žฅ์‹๋งˆ์ดํฌ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์•„์ด๊ตฌ์˜๊ฝƒ์žฅ์‹ํŒ”์ฐŒ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์–ผ์–ด๋ถ™์€ํ‰๊ฐ‘.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์™„๋ ฅ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์šฉ์‚ฌ๋„คํŽœ๋ฐ์Šค๊ตฌ๋‘.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์šฉ์‚ฌ์šด๊ณจ๋ฆฌ์•ˆํŠธ๋ถ€์ธ .bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์šฉ์‚ฌ์€๋น›์—ฌ์šฐ๋ถ€์ธ .bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์šฉ์‚ฌ์˜๋งค์ง์ฝ”ํŠธ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์šฉ์‚ฌ์˜์ €์ง€๋จผํŠธ์ˆ„.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์šฉ์‚ฌ์˜ํƒ€๊ฒŸ์Šˆ์ธ .bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์šฉ์‚ฌ์˜ํŠธ๋ ˆ์ด๋“œ๋ฉ”์ผ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์šฉ์‚ฌ์˜ํ”Œ๋ ˆ์ดํŠธ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์šฉ์‚ฌ์˜ํžˆ๋“ ํด๋กœ์Šค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์ง€๋ ฅ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์ง‘์ค‘.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์ฒด๋ ฅ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์ดˆ๋ก์ƒ์ž.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์ฝ˜ํŠธ๋ผ๋ฒ ์ด์Šค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํŽœ๋˜ํŠธ์˜ค๋ธŒ๋งˆ์—˜์ŠˆํŠธ๋กฌ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํŽœ๋˜ํŠธ์˜ค๋ธŒ์นด์˜ค์Šค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํŽœ๋˜ํŠธ์˜ค๋ธŒํ•˜๋ชจ๋‹ˆ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํญํ’์˜ํ™œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํ–‰์šด.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํ™”์—ผ๊ณ ๋ ˜์ด๋นจ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\ep14_nyd01.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\ep14_nyd02.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\ep14_nyd03.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\ep14_nyd04.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\ep14_roki01.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\ep14_roki02.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\ep143_taang.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\ep143_tadir.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\ep143_tahuk.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\ep143_tasmi.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\ep143_tasta.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\gelca01.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\gelca02.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\gelca03.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\gelca04.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\igu01.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\igu02.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\igu03.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\igu04.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\igu05.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\lunain01.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\lunain02.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\lunain03.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\lunain04.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\morocc_kid.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\roel01.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\roel02.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\roel03.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\roel04.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\rote01.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\rote02.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\rote03.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\rote04.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\shaloshi01.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\shaloshi02.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\shaloshi03.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\shaloshi04.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๊ฐ€์ถ•์˜ํ”ผ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๊ฑฐ๊ถ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๊ตณ์–ด์ง„ํ‰๊ฐ‘.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋‰ด์˜ค์ฆˆ์˜๋‚ ๊ฐœ๋ฐ˜์ง€.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋‰ด์˜ค์ฆˆ์˜์šฐํฌ๋ ๋ ˆ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋„๋งˆ๋ฑ€์˜๋ชฉ๋œ๋ฏธ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋Œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋ฆฌ๋“ฌ์ฒด์กฐ๋ฆฌ๋ณธ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋ง›์žˆ๋Š”์ค„๊ธฐ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋ฒŒ๋ ˆ๊ป์งˆ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋ถˆ๋ถ™์€๊นƒํ„ธ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์‹ ์†.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์•„์ด๊ตฌ์˜๊ฝƒ์žฅ์‹๋งˆ์ดํฌ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์•„์ด๊ตฌ์˜๊ฝƒ์žฅ์‹ํŒ”์ฐŒ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์–ผ์–ด๋ถ™์€ํ‰๊ฐ‘.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์™„๋ ฅ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์šฉ์‚ฌ๋„คํŽœ๋ฐ์Šค๊ตฌ๋‘.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์šฉ์‚ฌ์šด๊ณจ๋ฆฌ์•ˆํŠธ๋ถ€์ธ .bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์šฉ์‚ฌ์€๋น›์—ฌ์šฐ๋ถ€์ธ .bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์šฉ์‚ฌ์˜๋งค์ง์ฝ”ํŠธ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์šฉ์‚ฌ์˜์ €์ง€๋จผํŠธ์ˆ„.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์šฉ์‚ฌ์˜ํƒ€๊ฒŸ์Šˆ์ธ .bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์šฉ์‚ฌ์˜ํŠธ๋ ˆ์ด๋“œ๋ฉ”์ผ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์šฉ์‚ฌ์˜ํ”Œ๋ ˆ์ดํŠธ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์šฉ์‚ฌ์˜ํžˆ๋“ ํด๋กœ์Šค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์ง€๋ ฅ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์ง‘์ค‘.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์ฒด๋ ฅ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์ดˆ๋ก์ƒ์ž.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์ฝ˜ํŠธ๋ผ๋ฒ ์ด์Šค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํŽœ๋˜ํŠธ์˜ค๋ธŒ๋งˆ์—˜์ŠˆํŠธ๋กฌ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํŽœ๋˜ํŠธ์˜ค๋ธŒ์นด์˜ค์Šค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํŽœ๋˜ํŠธ์˜ค๋ธŒํ•˜๋ชจ๋‹ˆ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํญํ’์˜ํ™œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํ–‰์šด.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํ™”์—ผ๊ณ ๋ ˜์ด๋นจ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\map\1@dth1.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\map\1@dth2.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\map\1@dth3.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\map\1@eom.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\map\1@jtb.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\map\1@rev.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\map\moro_cav.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\map\moro_vol.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\map\morocc.bmp data\turkish\idnum2itemresnametable.txt data\turkish\num2cardillustnametable.txt data\turkish\num2itemresnametable.txt data\turkish\resnametable.txt 2017-3-2data_txt.gpf data\default\idnum2itemdesctable.txt data\english\idnum2itemdesctable.txt data\french\idnum2itemdesctable.txt data\german\idnum2itemdesctable.txt data\idnum2itemdesctable.txt data\italian\idnum2itemdesctable.txt data\spanish\idnum2itemdesctable.txt data\turkish\idnum2itemdesctable.txt 2017-3-6_bgm.rgz BGM\155.mp3 BGM\156.mp3 BGM\157.mp3 BGM\158.mp3 BGM\159.mp3 BGM\160.mp3 2017-5-23data_txt.gpf data\default\idnum2itemdesctable.txt data\default\idnum2itemdisplaynametable.txt data\default\num2itemdesctable.txt data\default\num2itemdisplaynametable.txt data\english\idnum2itemdesctable.txt data\english\idnum2itemdisplaynametable.txt data\english\num2itemdesctable.txt data\english\num2itemdisplaynametable.txt data\french\idnum2itemdesctable.txt data\french\idnum2itemdisplaynametable.txt data\french\num2itemdesctable.txt data\french\num2itemdisplaynametable.txt data\german\idnum2itemdesctable.txt data\german\idnum2itemdisplaynametable.txt data\german\num2itemdesctable.txt data\german\num2itemdisplaynametable.txt data\idnum2itemdesctable.txt data\idnum2itemdisplaynametable.txt data\italian\idnum2itemdesctable.txt data\italian\idnum2itemdisplaynametable.txt data\italian\num2itemdesctable.txt data\italian\num2itemdisplaynametable.txt data\luafiles514\lua files\datainfo\accessoryid.lua data\luafiles514\lua files\datainfo\accname.lua data\luafiles514\lua files\hateffectinfo\hateffectinfo.lua data\num2itemdesctable.txt data\num2itemdisplaynametable.txt data\spanish\idnum2itemdesctable.txt data\spanish\idnum2itemdisplaynametable.txt data\spanish\num2itemdesctable.txt data\spanish\num2itemdisplaynametable.txt data\turkish\idnum2itemdesctable.txt data\turkish\idnum2itemdisplaynametable.txt data\turkish\num2itemdesctable.txt data\turkish\num2itemdisplaynametable.txt 2017-5-23data_txt1.gpf data\default\idnum2itemresnametable.txt data\default\num2itemresnametable.txt data\english\idnum2itemresnametable.txt data\english\num2itemresnametable.txt data\french\idnum2itemresnametable.txt data\french\num2itemresnametable.txt data\german\idnum2itemresnametable.txt data\german\num2itemresnametable.txt data\idnum2itemresnametable.txt data\italian\idnum2itemresnametable.txt data\italian\num2itemresnametable.txt data\num2itemresnametable.txt data\spanish\idnum2itemresnametable.txt data\spanish\num2itemresnametable.txt data\sprite\์•„์ดํ…œ\c๋‚˜๋น„์˜๋‚ ๊ฐฏ์ง“.act data\sprite\์•„์ดํ…œ\c๋‚˜๋น„์˜๋‚ ๊ฐฏ์ง“.spr data\sprite\์•„์ดํ…œ\c์ฒœ์‚ฌ์˜๋ฒ ์ผ.act data\sprite\์•„์ดํ…œ\c์ฒœ์‚ฌ์˜๋ฒ ์ผ.spr data\sprite\์•„์ดํ…œ\cํด๋ž˜์‹œ์ปฌํŽ˜๋”ํ–‡.act data\sprite\์•„์ดํ…œ\cํด๋ž˜์‹œ์ปฌํŽ˜๋”ํ–‡.spr data\sprite\์•„์ดํ…œ\cํฉ๋‚ ๋ฆฌ๋Š”์ฒœ์‚ฌ์˜๋‚ ๊ฐœ.act data\sprite\์•„์ดํ…œ\cํฉ๋‚ ๋ฆฌ๋Š”์ฒœ์‚ฌ์˜๋‚ ๊ฐœ.spr data\sprite\์•„์ดํ…œ\๊ผฌ๋งˆ๋ฐ๋นŒ๋ง.act data\sprite\์•„์ดํ…œ\๊ผฌ๋งˆ๋ฐ๋นŒ๋ง.spr data\sprite\์•„์ดํ…œ\๋ฐœํ‚ค๋ฆฌ์˜์„œํด๋ฆฟ.act data\sprite\์•„์ดํ…œ\๋ฐœํ‚ค๋ฆฌ์˜์„œํด๋ฆฟ.spr data\sprite\์•„์ดํ…œ\๋น„์กฐํ”„๋‹๋‚ ๊ฐœ์žฅ์‹.act data\sprite\์•„์ดํ…œ\๋น„์กฐํ”„๋‹๋‚ ๊ฐœ์žฅ์‹.spr data\sprite\์•„์ดํ…œ\์‚ฌํƒ€๋‹‰์ฒด์ธ.act data\sprite\์•„์ดํ…œ\์‚ฌํƒ€๋‹‰์ฒด์ธ.spr data\sprite\์•„์ดํ…œ\์•„๋„ค๋ชจ์Šค๊ฐ€๋ฉด.act data\sprite\์•„์ดํ…œ\์•„๋„ค๋ชจ์Šค๊ฐ€๋ฉด.spr data\sprite\์•„์ดํ…œ\์ž„ํŽ˜๋ฆฌ์–ผํŽ˜๋”.act data\sprite\์•„์ดํ…œ\์ž„ํŽ˜๋ฆฌ์–ผํŽ˜๋”.spr data\sprite\์•„์ดํ…œ\ํ’์ž๋ฆฌ์Šคํฌ๋กค.act data\sprite\์•„์ดํ…œ\ํ’์ž๋ฆฌ์Šคํฌ๋กค.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_c๋‚˜๋น„์˜๋‚ ๊ฐฏ์ง“.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_c๋‚˜๋น„์˜๋‚ ๊ฐฏ์ง“.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_c์ฒœ์‚ฌ์˜๋ฒ ์ผ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_c์ฒœ์‚ฌ์˜๋ฒ ์ผ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_cํด๋ž˜์‹œ์ปฌํŽ˜๋”ํ–‡.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_cํด๋ž˜์‹œ์ปฌํŽ˜๋”ํ–‡.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_cํฉ๋‚ ๋ฆฌ๋Š”์ฒœ์‚ฌ์˜๋‚ ๊ฐœ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_cํฉ๋‚ ๋ฆฌ๋Š”์ฒœ์‚ฌ์˜๋‚ ๊ฐœ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๊ผฌ๋งˆ๋ฐ๋นŒ๋ง.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๊ผฌ๋งˆ๋ฐ๋นŒ๋ง.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๋ฐœํ‚ค๋ฆฌ์˜์„œํด๋ฆฟ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๋ฐœํ‚ค๋ฆฌ์˜์„œํด๋ฆฟ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๋น„์กฐํ”„๋‹๋‚ ๊ฐœ์žฅ์‹.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๋น„์กฐํ”„๋‹๋‚ ๊ฐœ์žฅ์‹.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์‚ฌํƒ€๋‹‰์ฒด์ธ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์‚ฌํƒ€๋‹‰์ฒด์ธ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์•„๋„ค๋ชจ์Šค๊ฐ€๋ฉด.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์•„๋„ค๋ชจ์Šค๊ฐ€๋ฉด.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์ž„ํŽ˜๋ฆฌ์–ผํŽ˜๋”.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์ž„ํŽ˜๋ฆฌ์–ผํŽ˜๋”.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_c๋‚˜๋น„์˜๋‚ ๊ฐฏ์ง“.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_c๋‚˜๋น„์˜๋‚ ๊ฐฏ์ง“.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_c์ฒœ์‚ฌ์˜๋ฒ ์ผ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_c์ฒœ์‚ฌ์˜๋ฒ ์ผ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_cํด๋ž˜์‹œ์ปฌํŽ˜๋”ํ–‡.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_cํด๋ž˜์‹œ์ปฌํŽ˜๋”ํ–‡.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_cํฉ๋‚ ๋ฆฌ๋Š”์ฒœ์‚ฌ์˜๋‚ ๊ฐœ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_cํฉ๋‚ ๋ฆฌ๋Š”์ฒœ์‚ฌ์˜๋‚ ๊ฐœ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๊ผฌ๋งˆ๋ฐ๋นŒ๋ง.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๊ผฌ๋งˆ๋ฐ๋นŒ๋ง.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๋ฐœํ‚ค๋ฆฌ์˜์„œํด๋ฆฟ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๋ฐœํ‚ค๋ฆฌ์˜์„œํด๋ฆฟ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๋น„์กฐํ”„๋‹๋‚ ๊ฐœ์žฅ์‹.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๋น„์กฐํ”„๋‹๋‚ ๊ฐœ์žฅ์‹.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์‚ฌํƒ€๋‹‰์ฒด์ธ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์‚ฌํƒ€๋‹‰์ฒด์ธ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์•„๋„ค๋ชจ์Šค๊ฐ€๋ฉด.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์•„๋„ค๋ชจ์Šค๊ฐ€๋ฉด.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์ž„ํŽ˜๋ฆฌ์–ผํŽ˜๋”.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์ž„ํŽ˜๋ฆฌ์–ผํŽ˜๋”.spr data\texture\effect\efst_angel_fluttering\angel_fluttering.ezv data\texture\effect\efst_angel_fluttering\angel_fluttering.str data\texture\effect\efst_angel_fluttering\tenfe.bmp data\texture\effect\efst_flutter_butterfly\bbbcccc.bmp data\texture\effect\efst_flutter_butterfly\flutter_butterfly.ezv data\texture\effect\efst_flutter_butterfly\flutter_butterfly.str data\texture\effect\efst_flutter_butterfly\nnaa1.bmp data\texture\effect\efst_flutter_butterfly\nnaa2.bmp data\texture\effect\efst_flutter_butterfly\nnaa3.bmp data\texture\effect\efst_flutter_butterfly\nnaa4.bmp data\texture\effect\efst_flutter_butterfly\pika02.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\c๋‚˜๋น„์˜๋‚ ๊ฐฏ์ง“.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\c์ฒœ์‚ฌ์˜๋ฒ ์ผ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\cํด๋ž˜์‹œ์ปฌํŽ˜๋”ํ–‡.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\cํฉ๋‚ ๋ฆฌ๋Š”์ฒœ์‚ฌ์˜๋‚ ๊ฐœ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๊ผฌ๋งˆ๋ฐ๋นŒ๋ง.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋ฐœํ‚ค๋ฆฌ์˜์„œํด๋ฆฟ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋น„์กฐํ”„๋‹๋‚ ๊ฐœ์žฅ์‹.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์‚ฌํƒ€๋‹‰์ฒด์ธ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์•„๋„ค๋ชจ์Šค๊ฐ€๋ฉด.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์ž„ํŽ˜๋ฆฌ์–ผํŽ˜๋”.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํ’์ž๋ฆฌ์Šคํฌ๋กค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\c๋‚˜๋น„์˜๋‚ ๊ฐฏ์ง“.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\c์ฒœ์‚ฌ์˜๋ฒ ์ผ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\cํด๋ž˜์‹œ์ปฌํŽ˜๋”ํ–‡.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\cํฉ๋‚ ๋ฆฌ๋Š”์ฒœ์‚ฌ์˜๋‚ ๊ฐœ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๊ผฌ๋งˆ๋ฐ๋นŒ๋ง.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋ฐœํ‚ค๋ฆฌ์˜์„œํด๋ฆฟ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋น„์กฐํ”„๋‹๋‚ ๊ฐœ์žฅ์‹.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์‚ฌํƒ€๋‹‰์ฒด์ธ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์•„๋„ค๋ชจ์Šค๊ฐ€๋ฉด.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์ž„ํŽ˜๋ฆฌ์–ผํŽ˜๋”.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํ’์ž๋ฆฌ์Šคํฌ๋กค.bmp data\turkish\idnum2itemresnametable.txt data\turkish\num2itemresnametable.txt [/LIST]
  15. Files Spoiler Alert: PatchClient\Lua Files\ServerInfoz\ServerInfo_FR.lub Patchup.exe
  16. Added Item Spoiler Alert: Id: (4512) Parus Card Heal effectiveness +3% If used by Acolyte type, each 2 refine adds 1% heal effectiveness. Class :Card Compound on : HeadGear Weight : 1 Id: (4512) Parus Card Puissance des sorts de soin +3% Si utilisée par la classe Acolyte ou supérieure, augmente la puissance des soins de 1% toutes les 2 upgrades. Type :Card S'équippe sur : HeadGear Poids : 1 Id: (4512) Parus Card Heal effectiveness +3% If used by Acolyte type, each 2 refine adds 1% heal effectiveness. Class :Card Compound on : HeadGear Weight : 1 Id: (4512) Parus Card Heal effectiveness +3% If used by Acolyte type, each 2 refine adds 1% heal effectiveness. Class :Card Compound on : HeadGear Weight : 1 Id: (4514) Pom Spider Card Increase damage against Undead type monsters by 20% Class :Card Compound on : Weapon Weight : 1 Id: (4514) Pom Spider Card Augmente les dégâts contre les ennemis de type Undead de 20%. Type :Card S'équippe sur : Weapon Poids : 1 Id: (4514) Pom Spider Card Increase damage against Undead type monsters by 20% Class :Card Compound on : Weapon Weight : 1 Id: (4514) Pom Spider Card Increase damage against Undead type monsters by 20% Class :Card Compound on : Weapon Weight : 1 Id: (4517) Cendrawasih Card INT+2 If used by Mages type, each 3 refine adds INT+1 Class :Card Compound on : HeadGear Weight : 1 Id: (4517) Cendrawasih Card INT+2 Si utilisée par la classe Mage ou supérieur, augmente l'INT de 1 toutes les 3 upgrades. Type :Card S'équippe sur : HeadGear Poids : 1 Id: (4517) Cendrawasih Card INT+2 If used by Mages type, each 3 refine adds INT+1 Class :Card Compound on : HeadGear Weight : 1 Id: (4517) Cendrawasih Card INT+2 If used by Mages type, each 3 refine adds INT+1 Class :Card Compound on : HeadGear Weight : 1 Id: (4519) Butoijo Card Increase damage against Angel type monsters by 20% Class :Card Compound on : Weapon Weight : 1 Id: (4519) Butoijo Card Augmente les dégâts contre les ennemis de type Angel de 20%. Type :Card S'équippe sur : Weapon Poids : 1 Id: (4519) Butoijo Card Increase damage against Angel type monsters by 20% Class :Card Compound on : Weapon Weight : 1 Id: (4519) Butoijo Card Increase damage against Angel type monsters by 20% Class :Card Compound on : Weapon Weight : 1 Id: (4520) Leak Card STR+3 Chance of causing Confusion on target enemy when hiy by magic damage. Class :Card Compound on : Garment Weight : 1 Id: (4520) Leak Card STR+3 Peut rendre confus l'ennemi lorsque des dégâts magiques sont reçus. Type :Card S'équippe sur : Garment Poids : 1 Id: (4520) Leak Card STR+3 Chance of causing Confusion on target enemy when hiy by magic damage. Class :Card Compound on : Garment Weight : 1 Id: (4520) Leak Card STR+3 Chance of causing Confusion on target enemy when hiy by magic damage. Class :Card Compound on : Garment Weight : 1 Id: (4560) Clown Card Enables Level 10 Magic Strings (if equipped with a Musical Instrument/Whip). FLEE +20. If VIT 110 or greater, additional FLEE +20. Class: Card Compound on: Armor Weight: 1 Id: (4560) Clown Card Enables Level 10 Magic Strings (if equipped with a Musical Instrument/Whip). FLEE +20. If VIT 110 or greater, additional FLEE +20. Class: Card Compound on: Armor Weight: 1 Id: (4560) Clown Card Enables Level 10 Magic Strings (if equipped with a Musical Instrument/Whip). FLEE +20. If VIT 110 or greater, additional FLEE +20. Class: Card Compound on: Armor Weight: 1 Id: (4560) Clown Card Enables Level 10 Magic Strings (if equipped with a Musical Instrument/Whip). FLEE +20. If VIT 110 or greater, additional FLEE +20. Class: Card Compound on: Armor Weight: 1 Id: (4561) Professor Card Magic attacks from enemies create a high chance of auto-casting Level 5 Magnetic Earth. MATK +7%. If DEX 110 or greater, additional MATK +7%. Class: Card Compound on: Armor Weight: 1 Id: (4561) Professor Card Magic attacks from enemies create a high chance of auto-casting Level 5 Magnetic Earth. MATK +7%. If DEX 110 or greater, additional MATK +7%. Class: Card Compound on: Armor Weight: 1 Id: (4561) Professor Card Magic attacks from enemies create a high chance of auto-casting Level 5 Magnetic Earth. MATK +7%. If DEX 110 or greater, additional MATK +7%. Class: Card Compound on: Armor Weight: 1 Id: (4561) Professor Card Magic attacks from enemies create a high chance of auto-casting Level 5 Magnetic Earth. MATK +7%. If DEX 110 or greater, additional MATK +7%. Class: Card Compound on: Armor Weight: 1 Id: (4562) Champion Card Physical attacks from enemies create a high chance of auto-casting Level 5 Occult Impaction. ATK +7%. If AGI 110 or greater, additional ATK +7%. Class: Card Compound on: Armor Weight: 1 Id: (4562) Champion Card Physical attacks from enemies create a high chance of auto-casting Level 5 Occult Impaction. ATK +7%. If AGI 110 or greater, additional ATK +7%. Class: Card Compound on: Armor Weight: 1 Id: (4562) Champion Card Physical attacks from enemies create a high chance of auto-casting Level 5 Occult Impaction. ATK +7%. If AGI 110 or greater, additional ATK +7%. Class: Card Compound on: Armor Weight: 1 Id: (4562) Champion Card Physical attacks from enemies create a high chance of auto-casting Level 5 Occult Impaction. ATK +7%. If AGI 110 or greater, additional ATK +7%. Class: Card Compound on: Armor Weight: 1 Id: (4563) Creator Card Physical attacks from enemies create a high chance of auto-casting Level 5 Acid Terror. (Requires Acid Bottles.) CRI +20. If STR 110 or greater, additional CRI +20. Class: Card Compound on: Armor Weight: 1 Id: (4563) Creator Card Physical attacks from enemies create a high chance of auto-casting Level 5 Acid Terror. (Requires Acid Bottles.) CRI +20. If STR 110 or greater, additional CRI +20. Class: Card Compound on: Armor Weight: 1 Id: (4563) Creator Card Physical attacks from enemies create a high chance of auto-casting Level 5 Acid Terror. (Requires Acid Bottles.) CRI +20. If STR 110 or greater, additional CRI +20. Class: Card Compound on: Armor Weight: 1 Id: (4563) Creator Card Physical attacks from enemies create a high chance of auto-casting Level 5 Acid Terror. (Requires Acid Bottles.) CRI +20. If STR 110 or greater, additional CRI +20. Class: Card Compound on: Armor Weight: 1 Id: (4564) Stalker Card Physical attacks from enemies create a high chance of auto-casting Level 1 Full Divestment. HIT + 20. If LUK 110 or greater, additional HIT +20. Class: Card Compound on: Armor Weight: 1 Id: (4564) Stalker Card Physical attacks from enemies create a high chance of auto-casting Level 1 Full Divestment. HIT + 20. If LUK 110 or greater, additional HIT +20. Class: Card Compound on: Armor Weight: 1 Id: (4564) Stalker Card Physical attacks from enemies create a high chance of auto-casting Level 1 Full Divestment. HIT + 20. If LUK 110 or greater, additional HIT +20. Class: Card Compound on: Armor Weight: 1 Id: (4564) Stalker Card Physical attacks from enemies create a high chance of auto-casting Level 1 Full Divestment. HIT + 20. If LUK 110 or greater, additional HIT +20. Class: Card Compound on: Armor Weight: 1 Id: (4565) Paladin Card Magic attacks from enemies create a high chance of auto-casting Level 10 Grand Cross. MHP + 10%. If INT 110 or greater, additional MHP +10%. Class: Card Compound on: Armor Weight: 1 Id: (4565) Paladin Card Magic attacks from enemies create a high chance of auto-casting Level 10 Grand Cross. MHP + 10%. If INT 110 or greater, additional MHP +10%. Class: Card Compound on: Armor Weight: 1 Id: (4565) Paladin Card Magic attacks from enemies create a high chance of auto-casting Level 10 Grand Cross. MHP + 10%. If INT 110 or greater, additional MHP +10%. Class: Card Compound on: Armor Weight: 1 Id: (4565) Paladin Card Magic attacks from enemies create a high chance of auto-casting Level 10 Grand Cross. MHP + 10%. If INT 110 or greater, additional MHP +10%. Class: Card Compound on: Armor Weight: 1 Id: (4566) Gypsy Card Enables Level 10 Lady Luck (if equipped with a Musical Instrument/Whip). FLEE +20. If VIT 110 or greater, additional FLEE +20. Class: Card Compound on: Armor Weight: 1 Id: (4566) Gypsy Card Enables Level 10 Lady Luck (if equipped with a Musical Instrument/Whip). FLEE +20. If VIT 110 or greater, additional FLEE +20. Class: Card Compound on: Armor Weight: 1 Id: (4566) Gypsy Card Enables Level 10 Lady Luck (if equipped with a Musical Instrument/Whip). FLEE +20. If VIT 110 or greater, additional FLEE +20. Class: Card Compound on: Armor Weight: 1 Id: (4566) Gypsy Card Enables Level 10 Lady Luck (if equipped with a Musical Instrument/Whip). FLEE +20. If VIT 110 or greater, additional FLEE +20. Class: Card Compound on: Armor Weight: 1 Id: (4567) Alphoccio Card FLEE +10. (For Bard classes) MHP +10%, MSP +5%. Class: Card Compound on: Garment Weight: 1 Id: (4567) Alphoccio Card FLEE +10. (For Bard classes) MHP +10%, MSP +5%. Class: Card Compound on: Garment Weight: 1 Id: (4567) Alphoccio Card FLEE +10. (For Bard classes) MHP +10%, MSP +5%. Class: Card Compound on: Garment Weight: 1 Id: (4567) Alphoccio Card FLEE +10. (For Bard classes) MHP +10%, MSP +5%. Class: Card Compound on: Garment Weight: 1 Id: (4568) Ceila Card FLEE +10. Enables Level 1 Hocus Pocus. Class: Card Compound on: Garment Weight: 1 Id: (4568) Ceila Card FLEE +10. Enables Level 1 Hocus Pocus. Class: Card Compound on: Garment Weight: 1 Id: (4568) Ceila Card FLEE +10. Enables Level 1 Hocus Pocus. Class: Card Compound on: Garment Weight: 1 Id: (4568) Ceila Card FLEE +10. Enables Level 1 Hocus Pocus. Class: Card Compound on: Garment Weight: 1 Id: (4569) Chen Card FLEE +10. Enables Level 2 Summon Spirit Sphere. Class: Card Compound on: Garment Weight: 1 Id: (4569) Chen Card FLEE +10. Enables Level 2 Summon Spirit Sphere. Class: Card Compound on: Garment Weight: 1 Id: (4569) Chen Card FLEE +10. Enables Level 2 Summon Spirit Sphere. Class: Card Compound on: Garment Weight: 1 Id: (4569) Chen Card FLEE +10. Enables Level 2 Summon Spirit Sphere. Class: Card Compound on: Garment Weight: 1 Id: (4570) Flamel Card FLEE +10. Red/Yellow/Condensed White Potions effectiveness +200%. Class: Card Compound on: Garment Weight: 1 Id: (4570) Flamel Card FLEE +10. Red/Yellow/Condensed White Potions effectiveness +200%. Class: Card Compound on: Garment Weight: 1 Id: (4570) Flamel Card FLEE +10. Red/Yellow/Condensed White Potions effectiveness +200%. Class: Card Compound on: Garment Weight: 1 Id: (4570) Flamel Card FLEE +10. Red/Yellow/Condensed White Potions effectiveness +200%. Class: Card Compound on: Garment Weight: 1 Id: (4571) Gertie Card FLEE +10. Enables Level 1 Close Confine. Class: Card Compound on: Garment Weight: 1 Id: (4571) Gertie Card FLEE +10. Enables Level 1 Close Confine. Class: Card Compound on: Garment Weight: 1 Id: (4571) Gertie Card FLEE +10. Enables Level 1 Close Confine. Class: Card Compound on: Garment Weight: 1 Id: (4571) Gertie Card FLEE +10. Enables Level 1 Close Confine. Class: Card Compound on: Garment Weight: 1 Id: (4572) Randel Card FLEE +10. Enables Level 3 Guard. Class: Card Compound on: Garment Weight: 1 Id: (4572) Randel Card FLEE +10. Enables Level 3 Guard. Class: Card Compound on: Garment Weight: 1 Id: (4572) Randel Card FLEE +10. Enables Level 3 Guard. Class: Card Compound on: Garment Weight: 1 Id: (4572) Randel Card FLEE +10. Enables Level 3 Guard. Class: Card Compound on: Garment Weight: 1 Id: (4573) Trentini Card FLEE +10. (For Dancer classes) MHP +10%, MSP +5%. Class: Card Compound on: Garment Weight: 1 Id: (4573) Trentini Card FLEE +10. (For Dancer classes) MHP +10%, MSP +5%. Class: Card Compound on: Garment Weight: 1 Id: (4573) Trentini Card FLEE +10. (For Dancer classes) MHP +10%, MSP +5%. Class: Card Compound on: Garment Weight: 1 Id: (4573) Trentini Card FLEE +10. (For Dancer classes) MHP +10%, MSP +5%. Class: Card Compound on: Garment Weight: 1 Id: (4574) Daehyon Card One/two-handed Swords ATK +100. Class: Card Compound on: Weapon Weight: 1 Id: (4574) Daehyon Card One/two-handed Swords ATK +100. Class: Card Compound on: Weapon Weight: 1 Id: (4574) Daehyon Card One/two-handed Swords ATK +100. Class: Card Compound on: Weapon Weight: 1 Id: (4574) Daehyon Card One/two-handed Swords ATK +100. Class: Card Compound on: Weapon Weight: 1 Id: (4575) Soheon Card ATK + 10. (For Daggers) ASPD +1 when Upgraded to +10 and above, additional ASPD +1 when Upgraded to +14 and above. Class: Card Compound on: Weapon Weight: 1 Id: (4575) Soheon Card ATK + 10. (For Daggers) ASPD +1 when Upgraded to +10 and above, additional ASPD +1 when Upgraded to +14 and above. Class: Card Compound on: Weapon Weight: 1 Id: (4575) Soheon Card ATK + 10. (For Daggers) ASPD +1 when Upgraded to +10 and above, additional ASPD +1 when Upgraded to +14 and above. Class: Card Compound on: Weapon Weight: 1 Id: (4575) Soheon Card ATK + 10. (For Daggers) ASPD +1 when Upgraded to +10 and above, additional ASPD +1 when Upgraded to +14 and above. Class: Card Compound on: Weapon Weight: 1 Id: (4576) Gioia Card Wind/Ghost Magic damage +100%. All elemental resistances -30%. Class: Card Compound on: Garment Weight: 1 Id: (4576) Gioia Card Wind/Ghost Magic damage +100%. All elemental resistances -30%. Class: Card Compound on: Garment Weight: 1 Id: (4576) Gioia Card Wind/Ghost Magic damage +100%. All elemental resistances -30%. Class: Card Compound on: Garment Weight: 1 Id: (4576) Gioia Card Wind/Ghost Magic damage +100%. All elemental resistances -30%. Class: Card Compound on: Garment Weight: 1 Id: (4577) Elvira Card Wind/Ghost Magic damage +20%. Class: Card Compound on: Accessory Weight: 1 Id: (4577) Elvira Card Wind/Ghost Magic damage +20%. Class: Card Compound on: Accessory Weight: 1 Id: (4577) Elvira Card Wind/Ghost Magic damage +20%. Class: Card Compound on: Accessory Weight: 1 Id: (4577) Elvira Card Wind/Ghost Magic damage +20%. Class: Card Compound on: Accessory Weight: 1 Id: (4578) Pyuriel Card Critical damage +30%. Damage from all monster types +10%. Class: Card Compound on: Weapon Weight: 1 Id: (4578) Pyuriel Card Critical damage +30%. Damage from all monster types +10%. Class: Card Compound on: Weapon Weight: 1 Id: (4578) Pyuriel Card Critical damage +30%. Damage from all monster types +10%. Class: Card Compound on: Weapon Weight: 1 Id: (4578) Pyuriel Card Critical damage +30%. Damage from all monster types +10%. Class: Card Compound on: Weapon Weight: 1 Id: (4579) Lora Card (For Maces) ATK + 20, CRI + 10. Additional ATK +1/CRI +1 depending on the Upgrade levels. Class: Card Compound on: Weapon Weight: 1 Id: (4579) Lora Card (For Maces) ATK + 20, CRI + 10. Additional ATK +1/CRI +1 depending on the Upgrade levels. Class: Card Compound on: Weapon Weight: 1 Id: (4579) Lora Card (For Maces) ATK + 20, CRI + 10. Additional ATK +1/CRI +1 depending on the Upgrade levels. Class: Card Compound on: Weapon Weight: 1 Id: (4579) Lora Card (For Maces) ATK + 20, CRI + 10. Additional ATK +1/CRI +1 depending on the Upgrade levels. Class: Card Compound on: Weapon Weight: 1 Id: (4580) Kades Card Fire/Water/Earth/Wind/Shadow/Undead Resistances +50%. Ghost/Holy damage from enemies +100%. Class: Card Compound on: Garment Weight: 1 Id: (4580) Kades Card Fire/Water/Earth/Wind/Shadow/Undead Resistances +50%. Ghost/Holy damage from enemies +100%. Class: Card Compound on: Garment Weight: 1 Id: (4580) Kades Card Fire/Water/Earth/Wind/Shadow/Undead Resistances +50%. Ghost/Holy damage from enemies +100%. Class: Card Compound on: Garment Weight: 1 Id: (4580) Kades Card Fire/Water/Earth/Wind/Shadow/Undead Resistances +50%. Ghost/Holy damage from enemies +100%. Class: Card Compound on: Garment Weight: 1 Id: (4581) Rudo Card Physical attacks from enemies create a chance of increasing Attack Speed for 3 seconds, increasing AGI +44, and casting Endure at the cost of 40 SP. Class: Card Compound on: Shoes Weight: 1 Id: (4581) Rudo Card Physical attacks from enemies create a chance of increasing Attack Speed for 3 seconds, increasing AGI +44, and casting Endure at the cost of 40 SP. Class: Card Compound on: Shoes Weight: 1 Id: (4581) Rudo Card Physical attacks from enemies create a chance of increasing Attack Speed for 3 seconds, increasing AGI +44, and casting Endure at the cost of 40 SP. Class: Card Compound on: Shoes Weight: 1 Id: (4581) Rudo Card Physical attacks from enemies create a chance of increasing Attack Speed for 3 seconds, increasing AGI +44, and casting Endure at the cost of 40 SP. Class: Card Compound on: Shoes Weight: 1 Id: (4582) Bungisngis Card MaxHP +1% every 2 Upgrade levels. Class: Card Compound on: Helm Weight: 1 Id: (4582) Bungisngis Card MaxHP +1% every 2 Upgrade levels. Class: Card Compound on: Helm Weight: 1 Id: (4582) Bungisngis Card MaxHP +1% every 2 Upgrade levels. Class: Card Compound on: Helm Weight: 1 Id: (4582) Bungisngis Card MaxHP +1% every 2 Upgrade levels. Class: Card Compound on: Helm Weight: 1 Id: (4583) Engkanto Card +30% Damage on Poison monsters. Ignores 30% Defense of Plant monsters. Class: Card Compound on: Helm Weight: 1 Id: (4583) Engkanto Card +30% Damage on Poison monsters. Ignores 30% Defense of Plant monsters. Class: Card Compound on: Helm Weight: 1 Id: (4583) Engkanto Card +30% Damage on Poison monsters. Ignores 30% Defense of Plant monsters. Class: Card Compound on: Helm Weight: 1 Id: (4583) Engkanto Card +30% Damage on Poison monsters. Ignores 30% Defense of Plant monsters. Class: Card Compound on: Helm Weight: 1 Id: (4584) Manananggal Card Each attack on enemies restores 1 SP. MSP -1%. Class: Card Compound on: Weapon Weight: 1 Id: (4584) Manananggal Card Each attack on enemies restores 1 SP. MSP -1%. Class: Card Compound on: Weapon Weight: 1 Id: (4584) Manananggal Card Each attack on enemies restores 1 SP. MSP -1%. Class: Card Compound on: Weapon Weight: 1 Id: (4584) Manananggal Card Each attack on enemies restores 1 SP. MSP -1%. Class: Card Compound on: Weapon Weight: 1 Id: (4585) Mangkukulam Card MaxSP +10% Each kill consumes 666 of your HP. Class: Card Compound on: Armor Weight: 1 Id: (4585) Mangkukulam Card MaxSP +10% Each kill consumes 666 of your HP. Class: Card Compound on: Armor Weight: 1 Id: (4585) Mangkukulam Card MaxSP +10% Each kill consumes 666 of your HP. Class: Card Compound on: Armor Weight: 1 Id: (4585) Mangkukulam Card MaxSP +10% Each kill consumes 666 of your HP. Class: Card Compound on: Armor Weight: 1 Id: (4586) Tikbalang Card MATK +10. Wind Magic damage +5%. Additional Wind Magic damage +5% when Upgraded to +9 or above. Class: Card Compound on: Helm Weight: 1 Id: (4586) Tikbalang Card MATK +10. Wind Magic damage +5%. Additional Wind Magic damage +5% when Upgraded to +9 or above. Class: Card Compound on: Helm Weight: 1 Id: (4586) Tikbalang Card MATK +10. Wind Magic damage +5%. Additional Wind Magic damage +5% when Upgraded to +9 or above. Class: Card Compound on: Helm Weight: 1 Id: (4586) Tikbalang Card MATK +10. Wind Magic damage +5%. Additional Wind Magic damage +5% when Upgraded to +9 or above. Class: Card Compound on: Helm Weight: 1 Id: (4587) Tiyanak Card +12 Critical damage on Human/Animal/Fish monsters. Class: Card Compound on: Accessory Weight: 1 Id: (4587) Tiyanak Card +12 Critical damage on Human/Animal/Fish monsters. Class: Card Compound on: Accessory Weight: 1 Id: (4587) Tiyanak Card +12 Critical damage on Human/Animal/Fish monsters. Class: Card Compound on: Accessory Weight: 1 Id: (4587) Tiyanak Card +12 Critical damage on Human/Animal/Fish monsters. Class: Card Compound on: Accessory Weight: 1 Id: (4588) Wakwak Card ATK +5 every 10 pure STR. Class: Card Compound on: Garment Weight: 1 Id: (4588) Wakwak Card ATK +5 every 10 pure STR. Class: Card Compound on: Garment Weight: 1 Id: (4588) Wakwak Card ATK +5 every 10 pure STR. Class: Card Compound on: Garment Weight: 1 Id: (4588) Wakwak Card ATK +5 every 10 pure STR. Class: Card Compound on: Garment Weight: 1 Id: (4589) Jejeling Card MHP +200 every 10 pure VIT. Class: Card Compound on: Garment Weight: 1 Id: (4589) Jejeling Card MHP +200 every 10 pure VIT. Class: Card Compound on: Garment Weight: 1 Id: (4589) Jejeling Card MHP +200 every 10 pure VIT. Class: Card Compound on: Garment Weight: 1 Id: (4589) Jejeling Card MHP +200 every 10 pure VIT. Class: Card Compound on: Garment Weight: 1 Id: (4590) Bangungot Card INT + 4. Magic attacks from enemies create a high chance of casting Sleep on enemies within a 23x23 cell area around you. Class: Card Compound on: Armor Weight: 1 Id: (4590) Bangungot Card INT + 4. Magic attacks from enemies create a high chance of casting Sleep on enemies within a 23x23 cell area around you. Class: Card Compound on: Armor Weight: 1 Id: (4590) Bangungot Card INT + 4. Magic attacks from enemies create a high chance of casting Sleep on enemies within a 23x23 cell area around you. Class: Card Compound on: Armor Weight: 1 Id: (4590) Bangungot Card INT + 4. Magic attacks from enemies create a high chance of casting Sleep on enemies within a 23x23 cell area around you. Class: Card Compound on: Armor Weight: 1 Id: (4591) Bakonawa Card STR + 4. Physical attacks from enemies create a high chance of casting Bleeding on enemies within a 23x23 cell area around you. Class: Card Compound on: Armor Weight: 1 Id: (4591) Bakonawa Card STR + 4. Physical attacks from enemies create a high chance of casting Bleeding on enemies within a 23x23 cell area around you. Class: Card Compound on: Armor Weight: 1 Id: (4591) Bakonawa Card STR + 4. Physical attacks from enemies create a high chance of casting Bleeding on enemies within a 23x23 cell area around you. Class: Card Compound on: Armor Weight: 1 Id: (4591) Bakonawa Card STR + 4. Physical attacks from enemies create a high chance of casting Bleeding on enemies within a 23x23 cell area around you. Class: Card Compound on: Armor Weight: 1 Id: (4592) Buwaya Card VIT + 4. Magic attacks from enemies create a high chance of casting Petrification on enemies within a 23x23 cell area around you. Class: Card Compound on: Armor Weight: 1 Id: (4592) Buwaya Card VIT + 4. Magic attacks from enemies create a high chance of casting Petrification on enemies within a 23x23 cell area around you. Class: Card Compound on: Armor Weight: 1 Id: (4592) Buwaya Card VIT + 4. Magic attacks from enemies create a high chance of casting Petrification on enemies within a 23x23 cell area around you. Class: Card Compound on: Armor Weight: 1 Id: (4592) Buwaya Card VIT + 4. Magic attacks from enemies create a high chance of casting Petrification on enemies within a 23x23 cell area around you. Class: Card Compound on: Armor Weight: 1 Id: (4593) Menblatt Card Long-ranged Attack Strength +1% for every 10 pure DEX. Class: Card Compound on: Garment Weight: 1 Id: (4593) Menblatt Card Long-ranged Attack Strength +1% for every 10 pure DEX. Class: Card Compound on: Garment Weight: 1 Id: (4593) Menblatt Card Long-ranged Attack Strength +1% for every 10 pure DEX. Class: Card Compound on: Garment Weight: 1 Id: (4593) Menblatt Card Long-ranged Attack Strength +1% for every 10 pure DEX. Class: Card Compound on: Garment Weight: 1 Id: (4594) Petal Card Critical damage +2% for every 10 pure LUK. Class: Card Compound on: Garment Weight: 1 Id: (4594) Petal Card Critical damage +2% for every 10 pure LUK. Class: Card Compound on: Garment Weight: 1 Id: (4594) Petal Card Critical damage +2% for every 10 pure LUK. Class: Card Compound on: Garment Weight: 1 Id: (4594) Petal Card Critical damage +2% for every 10 pure LUK. Class: Card Compound on: Garment Weight: 1 Id: (4595) Cenere Card Bonus on Attack Speed for every 10 pure AGI. (-2% post-attack delay) Class: Card Compound on: Garment Weight: 1 Id: (4595) Cenere Card Bonus on Attack Speed for every 10 pure AGI. (-2% post-attack delay) Class: Card Compound on: Garment Weight: 1 Id: (4595) Cenere Card Bonus on Attack Speed for every 10 pure AGI. (-2% post-attack delay) Class: Card Compound on: Garment Weight: 1 Id: (4595) Cenere Card Bonus on Attack Speed for every 10 pure AGI. (-2% post-attack delay) Class: Card Compound on: Garment Weight: 1 Id: (4596) Antique Book Card MATK +5 every 10 pure INT. Class: Card Compound on: Garment Weight: 1 Id: (4596) Antique Book Card MATK +5 every 10 pure INT. Class: Card Compound on: Garment Weight: 1 Id: (4596) Antique Book Card MATK +5 every 10 pure INT. Class: Card Compound on: Garment Weight: 1 Id: (4596) Antique Book Card MATK +5 every 10 pure INT. Class: Card Compound on: Garment Weight: 1 Id: (4597) Lichtern Blue Card MATK +10. Water Magic damage +5%. Additional Water Magic damage +5% when Upgraded to +9 or above. Class: Card Compound on: Helm Weight: 1 Id: (4597) Lichtern Blue Card MATK +10. Water Magic damage +5%. Additional Water Magic damage +5% when Upgraded to +9 or above. Class: Card Compound on: Helm Weight: 1 Id: (4597) Lichtern Blue Card MATK +10. Water Magic damage +5%. Additional Water Magic damage +5% when Upgraded to +9 or above. Class: Card Compound on: Helm Weight: 1 Id: (4597) Lichtern Blue Card MATK +10. Water Magic damage +5%. Additional Water Magic damage +5% when Upgraded to +9 or above. Class: Card Compound on: Helm Weight: 1 Id: (4598) Lichtern Yellow Card MATK +10. Ghost Magic damage +5%. Additional Ghost Magic damage +5% when Upgraded to +9 or above. Class: Card Compound on: Helm Weight: 1 Id: (4598) Lichtern Yellow Card MATK +10. Ghost Magic damage +5%. Additional Ghost Magic damage +5% when Upgraded to +9 or above. Class: Card Compound on: Helm Weight: 1 Id: (4598) Lichtern Yellow Card MATK +10. Ghost Magic damage +5%. Additional Ghost Magic damage +5% when Upgraded to +9 or above. Class: Card Compound on: Helm Weight: 1 Id: (4598) Lichtern Yellow Card MATK +10. Ghost Magic damage +5%. Additional Ghost Magic damage +5% when Upgraded to +9 or above. Class: Card Compound on: Helm Weight: 1 Id: (4599) Lichtern Red Card MATK +10. Fire Magic damage +5%. Additional Fire Magic damage +5% when Upgraded to +9 or above. Class: Card Compound on: Helm Weight: 1 Id: (4599) Lichtern Red Card MATK +10. Fire Magic damage +5%. Additional Fire Magic damage +5% when Upgraded to +9 or above. Class: Card Compound on: Helm Weight: 1 Id: (4599) Lichtern Red Card MATK +10. Fire Magic damage +5%. Additional Fire Magic damage +5% when Upgraded to +9 or above. Class: Card Compound on: Helm Weight: 1 Id: (4599) Lichtern Red Card MATK +10. Fire Magic damage +5%. Additional Fire Magic damage +5% when Upgraded to +9 or above. Class: Card Compound on: Helm Weight: 1 Id: (4600) Lichtern Green Card MATK +10. Earth Magic damage +5%. Additional Earth Magic damage +5% when Upgraded to +9 or above. Class: Card Compound on: Helm Weight: 1 Id: (4600) Lichtern Green Card MATK +10. Earth Magic damage +5%. Additional Earth Magic damage +5% when Upgraded to +9 or above. Class: Card Compound on: Helm Weight: 1 Id: (4600) Lichtern Green Card MATK +10. Earth Magic damage +5%. Additional Earth Magic damage +5% when Upgraded to +9 or above. Class: Card Compound on: Helm Weight: 1 Id: (4600) Lichtern Green Card MATK +10. Earth Magic damage +5%. Additional Earth Magic damage +5% when Upgraded to +9 or above. Class: Card Compound on: Helm Weight: 1 Id: (4601) Amdarais Card ATK +15%, MATK +15%. -666 HP and -66 SP every 4 seconds. -6,666 HP and -666 HP when unequipped. Class: Card Compound on: Armor Weight: 1 Id: (4601) Amdarais Card ATK +15%, MATK +15%. -666 HP and -66 SP every 4 seconds. -6,666 HP and -666 HP when unequipped. Class: Card Compound on: Armor Weight: 1 Id: (4601) Amdarais Card ATK +15%, MATK +15%. -666 HP and -66 SP every 4 seconds. -6,666 HP and -666 HP when unequipped. Class: Card Compound on: Armor Weight: 1 Id: (4601) Amdarais Card ATK +15%, MATK +15%. -666 HP and -66 SP every 4 seconds. -6,666 HP and -666 HP when unequipped. Class: Card Compound on: Armor Weight: 1 Id: (4602) Amdarais H Card ATK +20%, MATK +20%. -666 HP and -66 SP every 6 seconds. -6,666 HP and -666 HP when unequipped. Class: Card Compound on: Armor Weight: 1 Id: (4602) Amdarais H Card ATK +20%, MATK +20%. -666 HP and -66 SP every 6 seconds. -6,666 HP and -666 HP when unequipped. Class: Card Compound on: Armor Weight: 1 Id: (4602) Amdarais H Card ATK +20%, MATK +20%. -666 HP and -66 SP every 6 seconds. -6,666 HP and -666 HP when unequipped. Class: Card Compound on: Armor Weight: 1 Id: (4602) Amdarais H Card ATK +20%, MATK +20%. -666 HP and -66 SP every 6 seconds. -6,666 HP and -666 HP when unequipped. Class: Card Compound on: Armor Weight: 1 Id: (4603) Corruption Root Card ATK +20. Melee Physical attacks create a high chance of casting Petrification, Sleep, and Curse on all monsters within a 5x5 cell area around you. Class: Card Compound on: Weapon Weight: 1 Id: (4603) Corruption Root Card ATK +20. Melee Physical attacks create a high chance of casting Petrification, Sleep, and Curse on all monsters within a 5x5 cell area around you. Class: Card Compound on: Weapon Weight: 1 Id: (4603) Corruption Root Card ATK +20. Melee Physical attacks create a high chance of casting Petrification, Sleep, and Curse on all monsters within a 5x5 cell area around you. Class: Card Compound on: Weapon Weight: 1 Id: (4603) Corruption Root Card ATK +20. Melee Physical attacks create a high chance of casting Petrification, Sleep, and Curse on all monsters within a 5x5 cell area around you. Class: Card Compound on: Weapon Weight: 1 Id: (4604) Corruption Root H Card ATK +30. Melee Physical attacks create a high chance of casting Petrification, Sleep, and Curse on all monsters within a 11x11 cell area around you. Class: Card Compound on: Weapon Weight: 1 Id: (4604) Corruption Root H Card ATK +30. Melee Physical attacks create a high chance of casting Petrification, Sleep, and Curse on all monsters within a 11x11 cell area around you. Class: Card Compound on: Weapon Weight: 1 Id: (4604) Corruption Root H Card ATK +30. Melee Physical attacks create a high chance of casting Petrification, Sleep, and Curse on all monsters within a 11x11 cell area around you. Class: Card Compound on: Weapon Weight: 1 Id: (4604) Corruption Root H Card ATK +30. Melee Physical attacks create a high chance of casting Petrification, Sleep, and Curse on all monsters within a 11x11 cell area around you. Class: Card Compound on: Weapon Weight: 1 Id: (4605) Undead Knight M Card MHP -44% If a Melee Physical attack finishes a monster, HP +200. (Additional HP +10 every Upgrade level) -4,444 HP when unequipped. Neutral Resistance +20%, FLEE +20, HP -100 and SP -6 every 6 seconds when equipped with Undead Knight (F) Card. Class: Card Compound on: Armor Weight: 1 Id: (4605) Undead Knight M Card MHP -44% If a Melee Physical attack finishes a monster, HP +200. (Additional HP +10 every Upgrade level) -4,444 HP when unequipped. Neutral Resistance +20%, FLEE +20, HP -100 and SP -6 every 6 seconds when equipped with Undead Knight (F) Card. Class: Card Compound on: Armor Weight: 1 Id: (4605) Undead Knight M Card MHP -44% If a Melee Physical attack finishes a monster, HP +200. (Additional HP +10 every Upgrade level) -4,444 HP when unequipped. Neutral Resistance +20%, FLEE +20, HP -100 and SP -6 every 6 seconds when equipped with Undead Knight (F) Card. Class: Card Compound on: Armor Weight: 1 Id: (4605) Undead Knight M Card MHP -44% If a Melee Physical attack finishes a monster, HP +200. (Additional HP +10 every Upgrade level) -4,444 HP when unequipped. Neutral Resistance +20%, FLEE +20, HP -100 and SP -6 every 6 seconds when equipped with Undead Knight (F) Card. Class: Card Compound on: Armor Weight: 1 Id: (4606) Undead Knight F Card MSP -44%. If a Melee Physical attack finishes a monster, SP +20. (Additional SP +1 every 2 Upgrade levels) SP -444 when unequipped. Neutral Resistance +20%, FLEE +20, HP -100, and SP -6 every 6 seconds when equipped with Undead Knight (M) Card. Class: Card Compound on: Garment Weight: 1 Id: (4606) Undead Knight F Card MSP -44%. If a Melee Physical attack finishes a monster, SP +20. (Additional SP +1 every 2 Upgrade levels) SP -444 when unequipped. Neutral Resistance +20%, FLEE +20, HP -100, and SP -6 every 6 seconds when equipped with Undead Knight (M) Card. Class: Card Compound on: Garment Weight: 1 Id: (4606) Undead Knight F Card MSP -44%. If a Melee Physical attack finishes a monster, SP +20. (Additional SP +1 every 2 Upgrade levels) SP -444 when unequipped. Neutral Resistance +20%, FLEE +20, HP -100, and SP -6 every 6 seconds when equipped with Undead Knight (M) Card. Class: Card Compound on: Garment Weight: 1 Id: (4606) Undead Knight F Card MSP -44%. If a Melee Physical attack finishes a monster, SP +20. (Additional SP +1 every 2 Upgrade levels) SP -444 when unequipped. Neutral Resistance +20%, FLEE +20, HP -100, and SP -6 every 6 seconds when equipped with Undead Knight (M) Card. Class: Card Compound on: Garment Weight: 1 Id: (4607) Faithful Manager Card ATK +5, MATK +5. (For Books) ATK + 20 and MATK + 20 when Upgraded to +10 and above. ATK + 20, MATK + 20 when Upgraded to +14 and above. Class: Card Compound on: Weapon Weight: 1 Id: (4607) Faithful Manager Card ATK +5, MATK +5. (For Books) ATK + 20 and MATK + 20 when Upgraded to +10 and above. ATK + 20, MATK + 20 when Upgraded to +14 and above. Class: Card Compound on: Weapon Weight: 1 Id: (4607) Faithful Manager Card ATK +5, MATK +5. (For Books) ATK + 20 and MATK + 20 when Upgraded to +10 and above. ATK + 20, MATK + 20 when Upgraded to +14 and above. Class: Card Compound on: Weapon Weight: 1 Id: (4607) Faithful Manager Card ATK +5, MATK +5. (For Books) ATK + 20 and MATK + 20 when Upgraded to +10 and above. ATK + 20, MATK + 20 when Upgraded to +14 and above. Class: Card Compound on: Weapon Weight: 1 Card Spoiler Alert: Id: 4507 Id: 4507 Id: 4507 Id: 4507 Id: 4509 Id: 4509 Id: 4509 Id: 4509 Id: 4514 Id: 4514 Id: 4514 Id: 4514 Id: 4519 Id: 4519 Id: 4519 Id: 4519 Id: 4520 Id: 4520 Id: 4520 Id: 4520 Id: 4574 Id: 4574 Id: 4574 Id: 4574 Id: 4575 Id: 4575 Id: 4575 Id: 4575 Id: 4576 Id: 4576 Id: 4576 Id: 4576 Id: 4577 Id: 4577 Id: 4577 Id: 4577 Id: 4578 Id: 4578 Id: 4578 Id: 4578 Id: 4579 Id: 4579 Id: 4579 Id: 4579 Id: 4581 Id: 4581 Id: 4581 Id: 4581 Id: 4582 Id: 4582 Id: 4582 Id: 4582 Id: 4583 Id: 4583 Id: 4583 Id: 4583 Id: 4584 Id: 4584 Id: 4584 Id: 4584 Id: 4585 Id: 4585 Id: 4585 Id: 4585 Id: 4586 Id: 4586 Id: 4586 Id: 4586 Id: 4587 Id: 4587 Id: 4587 Id: 4587 Changed Card Spoiler Alert: Id: 4505 Id: 4505 Id: 4505 Id: 4505 Id: 4506 Id: 4506 Id: 4506 Id: 4506 Id: 4508 Id: 4508 Id: 4508 Id: 4508 Id: 4510 Id: 4510 Id: 4510 Id: 4510 Id: 4511 Id: 4511 Id: 4511 Id: 4511 Id: 4512 Id: 4512 Id: 4512 Id: 4512 Id: 4513 Id: 4513 Id: 4513 Id: 4513 Id: 4515 Id: 4515 Id: 4515 Id: 4515 Id: 4516 Id: 4516 Id: 4516 Id: 4516 Id: 4517 Id: 4517 Id: 4517 Id: 4517 Id: 4518 Id: 4518 Id: 4518 Id: 4518 Id: 4560 Id: 4560 Id: 4560 Id: 4560 Id: 4561 Id: 4561 Id: 4561 Id: 4561 Id: 4562 Id: 4562 Id: 4562 Id: 4562 Id: 4563 Id: 4563 Id: 4563 Id: 4563 Id: 4564 Id: 4564 Id: 4564 Id: 4564 Id: 4565 Id: 4565 Id: 4565 Id: 4565 Id: 4566 Id: 4566 Id: 4566 Id: 4566 Id: 4567 Id: 4567 Id: 4567 Id: 4567 Id: 4568 Id: 4568 Id: 4568 Id: 4568 Id: 4569 Id: 4569 Id: 4569 Id: 4569 Id: 4570 Id: 4570 Id: 4570 Id: 4570 Id: 4571 Id: 4571 Id: 4571 Id: 4571 Id: 4572 Id: 4572 Id: 4572 Id: 4572 Id: 4573 Id: 4573 Id: 4573 Id: 4573 Id: 4580 Id: 4580 Id: 4580 Id: 4580 Id: 4588 Id: 4588 Id: 4588 Id: 4588 Id: 4589 Id: 4589 Id: 4589 Id: 4589 Id: 4590 Id: 4590 Id: 4590 Id: 4590 Id: 4591 Id: 4591 Id: 4591 Id: 4591 Id: 4592 Id: 4592 Id: 4592 Id: 4592 Id: 4593 Id: 4593 Id: 4593 Id: 4593 Id: 4594 Id: 4594 Id: 4594 Id: 4594 Id: 4595 Id: 4595 Id: 4595 Id: 4595 Id: 4596 Id: 4596 Id: 4596 Id: 4596 Id: 4597 Id: 4597 Id: 4597 Id: 4597 Id: 4598 Id: 4598 Id: 4598 Id: 4598 Id: 4599 Id: 4599 Id: 4599 Id: 4599 Id: 4600 Id: 4600 Id: 4600 Id: 4600 Id: 4601 Id: 4601 Id: 4601 Id: 4601 Id: 4602 Id: 4602 Id: 4602 Id: 4602 Id: 4603 Id: 4603 Id: 4603 Id: 4603 Id: 4604 Id: 4604 Id: 4604 Id: 4604 Id: 4605 Id: 4605 Id: 4605 Id: 4605 Id: 4606 Id: 4606 Id: 4606 Id: 4606 Id: 4607 Id: 4607 Id: 4607 Id: 4607 Files Spoiler Alert: data\cardpostfixnametable.txt data\cardprefixnametable.txt data\default\cardpostfixnametable.txt data\default\cardprefixnametable.txt data\default\idnum2itemdesctable.txt data\default\idnum2itemdisplaynametable.txt data\default\idnum2itemresnametable.txt data\default\num2cardillustnametable.txt data\default\num2itemdesctable.txt data\default\num2itemdisplaynametable.txt data\default\num2itemresnametable.txt data\english\cardpostfixnametable.txt data\english\cardprefixnametable.txt data\english\idnum2itemdesctable.txt data\english\idnum2itemdisplaynametable.txt data\english\idnum2itemresnametable.txt data\english\num2cardillustnametable.txt data\english\num2itemdesctable.txt data\english\num2itemdisplaynametable.txt data\english\num2itemresnametable.txt data\french\cardpostfixnametable.txt data\french\cardprefixnametable.txt data\french\idnum2itemdesctable.txt data\french\idnum2itemdisplaynametable.txt data\french\idnum2itemresnametable.txt data\french\num2cardillustnametable.txt data\french\num2itemdesctable.txt data\french\num2itemdisplaynametable.txt data\french\num2itemresnametable.txt data\german\cardpostfixnametable.txt data\german\cardprefixnametable.txt data\german\idnum2itemdesctable.txt data\german\idnum2itemdisplaynametable.txt data\german\idnum2itemresnametable.txt data\german\num2cardillustnametable.txt data\german\num2itemdesctable.txt data\german\num2itemdisplaynametable.txt data\german\num2itemresnametable.txt data\idnum2itemdesctable.txt data\idnum2itemdisplaynametable.txt data\idnum2itemresnametable.txt data\italian\cardpostfixnametable.txt data\italian\cardprefixnametable.txt data\italian\idnum2itemdesctable.txt data\italian\idnum2itemdisplaynametable.txt data\italian\idnum2itemresnametable.txt data\italian\num2cardillustnametable.txt data\italian\num2itemdesctable.txt data\italian\num2itemdisplaynametable.txt data\italian\num2itemresnametable.txt data\num2cardillustnametable.txt data\num2itemdesctable.txt data\num2itemdisplaynametable.txt data\num2itemresnametable.txt data\spanish\cardpostfixnametable.txt data\spanish\cardprefixnametable.txt data\spanish\idnum2itemdesctable.txt data\spanish\idnum2itemdisplaynametable.txt data\spanish\idnum2itemresnametable.txt data\spanish\num2cardillustnametable.txt data\spanish\num2itemdesctable.txt data\spanish\num2itemdisplaynametable.txt data\spanish\num2itemresnametable.txt data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๊ฐ์„ฑ์•”๋‹ค๋ผ์ด์Šค์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๊ฐ์„ฑํƒ€๋ฝํ•œ๋ฟŒ๋ฆฌ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๊ฐˆ์ƒ‰๋ฆฌํžˆํ…Œ๋ฅธ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๊ฑฐํ‹ฐ์œ„์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๊ณ ํ†ต์˜๊ธฐ์‚ฌ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๊ผฌ๋งˆํŒŒํˆผ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๋Œ๋กœ๋ฉ”๋ฐ์Šค์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๋ผํ”Œ๋ ˆ์‹œ์•„์•Œ๋†€๋””์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๋žœ๋‹ฌ๋กœ๋ Œ์Šค์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๋ฃจ๋„์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๋งจ๋ธ”๋ฆฟ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๋จธ๋„ˆ๋„๊ฑธ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๋ฉ์ฟ ์ฟ ๋Ÿผ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๋ฌด์‹œ๋ฌด์‹œํ•œ๋ฆญ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๋ฏธ๋ฐ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๋ฐ”๋‚˜์ŠคํŒŒํ‹ฐ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๋ฒ„์ฝ”๋„ˆ์›Œ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๋ฒ™์›…๊ณณ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๋ถ€์›Œ์—ฌ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๋ถ€ํ† ์ด์กฐ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๋ถ•์ด์Šน์ด์Šค์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๋นจ๊ฐ•๋ฆฌํžˆํ…Œ๋ฅธ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์„ฑ์‹คํ•œ๋ˆˆ๋™์ž์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์„ผ๋“œ๋ผ์™€์‹œ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์ˆ˜ํ˜ธ์ž์นด๋ฐ์Šค์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์Šค์นด๋ผ๋ฐ”์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์Šคํ† ์ปค์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์‹ค๋ฆฌ์•„์•Œ๋ฐ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์•„๋ฅด๋ณด์น˜์˜ค๋ฐ”์‹ค์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์•”๋‹ค๋ผ์ด์Šค์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์•™๊ทธ๋ผ๋งจํ‹ฐ์Šค์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์—˜๋น„์•„์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์—ฅ์ปจํ† ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์—ฌ์™•์Šค์นด๋ผ๋ฐ”์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์—ฌ์ „์‚ฌ๋กœ๋ผ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์›ํ•œ์˜๊ธฐ์‚ฌ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์›ค์›ค์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์žฅ๊ตฐ๋Œ€ํ˜„์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์ œ์ œ๋ง์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์ง€์˜ค์ด์•„์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์ง‘์‹œ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์ฑ”ํ”ผ์–ธ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์ฒด๋„ค๋ ˆ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์ฒธ๋ฆฌ์šฐ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์ดˆ๋ก๋ฆฌํžˆํ…Œ๋ฅธ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์ฝ”๋ชจ๋„์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\ํฌ๋กœ์šด์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\ํฌ๋ฆฌ์—์ดํ„ฐ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\ํƒ€๋ฝํ•œ๋ฟŒ๋ฆฌ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\ํƒˆ๋ฝ์žํ“จ๋ฆฌ์—˜์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\ํŠธ๋ Œํ‹ฐ๋‹ˆ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\ํ‹ฐ์–ต๋„ ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\ํ‹ฑ๋ฒ„๋ ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\ํŒŒ๋ž‘๋ฆฌํžˆํ…Œ๋ฅธ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\ํŒŒ๋ฃจ์Šค์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\ํŒ”๋ผ๋”˜์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\ํŽ˜ํƒˆ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\ํผ์ŠคํŒŒ์ด๋”์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\ํ”„๋กœํŽ˜์„œ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\ํ”Œ๋ผ๋ฉœ์ด๋ฎฌ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\ํ˜ธ์œ„๋ฌด์‚ฌ์†Œํ˜„์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\ํ™ฉ๊ธˆ์Šค์นด๋ผ๋ฐ”์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\ํ™ฉ๊ธˆ์—ฌ์™•์Šค์นด๋ผ๋ฐ”์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\ํ›ผ์†๋œ๊ณ ์„œ์นด๋“œ.bmp data\turkish\cardpostfixnametable.txt data\turkish\cardprefixnametable.txt data\turkish\idnum2itemdesctable.txt data\turkish\idnum2itemdisplaynametable.txt data\turkish\idnum2itemresnametable.txt data\turkish\num2cardillustnametable.txt data\turkish\num2itemdesctable.txt data\turkish\num2itemdisplaynametable.txt data\turkish\num2itemresnametable.txt
  17. Added Item Spoiler Alert: Id: (31172) C Roast Memory A costume to celebrate the Lunar New Year. During the event duration, increase healing recovery of Bag of Grain by 2017% Class : Costume Def : 0 Location : Upper-Middle-Low Weight : 0 Required lvl : 1 Job : All Id: (31172) C Roast Memory Un costume pour célébrer le Nouvel An Chinois. Pendant la durée de l'évènement, augmente la régénération du Bag of Grain de 2017%. Type : Costume Défense : 0 Slot : Haut, Milieu, Bas Poids : 0 Niveau requis : 1 Professions : Toutes Id: (31172) C Roast Memory Ein Kostüm zu Ehren des neuen Mondjahres. Während des Events, wird die Heilungsrate von Bag of Grain um 2017% erhöht. Gegenstandsart: Costume Verteidigung: 0 Position: Oben, Mitte, Unten Gewicht: 0 Benötigt Level: 1 Jobs: Alle Id: (31172) C Roast Memory A costume to celebrate the Lunar New Year. During the event duration, increase healing recovery of Bag of Grain by 2017% Class : Costume Def : 0 Location : Upper-Middle-Low Weight : 0 Required lvl : 1 Job : All Changed Item Spoiler Alert: Id: (5395) Tiraya Bonnet [1] A souvenir hat to celebarate the 4th Anniversary of Europe Ragnarok Online. VIT +1 Give a chance to drop Blue Herbs every time a monster is killed. Class : Head Gear Defense : 2 Slot : Upper Weight : 50 Required Level: 50 Job : All Id: (5395) Tiraya Bonnet [1] Un haut de forme qui penche sur le côté. Faites attention lorsque vous passez des portes! VIT +1 Donne une chance de dropper des Blue Herb à chaque fois qu'un monstre est tué. Type : Head Gear Défense : 2 Position : Haut Poids : 50 Niveau requis : 50 Profession : Toutes Id: (5395) Tiraya Bonnet [1] Ein Erinnerungs-Hut zur Feier des 4ten Geburtstags von Europe Ragnarok Online. VIT +1 Jedes Mal, wenn ein Monster getötet wird, besteht die Möglichkeit Blue Herbs fallen zu lassen. Typ: Head Gear Verteidigung: 2 Slot: Upper Gewicht: 50 Benötigtes Level: 50 Jobs: Alle Id: (5395) Tiraya Bonnet [1] A souvenir hat to celebarate the 4th Anniversary of Europe Ragnarok Online. VIT +1 Give a chance to drop Blue Herbs every time a monster is killed. Class : Head Gear Defense : 2 Slot : Upper Weight : 50 Required Level: 50 Job : All Id: (18626) Gelato Hat A hat of cool and gooey Gelato put on top of head. MHP + 2000, MSP + 200. When phy AKT is given to you or your enemy, LV1 Storm Gast is aroused. (Option disappears after Event Period) Class : Helm Def : 2 Location : Upper Weight : 20 Required LvL : 40 Job : All Id: (18626) Gelato Hat Un chapeau fait de gelée gluante. MHP + 2000, MSP + 200. Quand vous infligez ou subissez des dégâts physiques, Storm Gust niveau 1 peut être lancé. (Option supprimée après l'event) Type : Helm Défense : 2 Position : Upper Poids : 20 Niveau requis : 40 Profession : Toutes Id: (18626) Gelato Hat Ein Hut mit einem kühlen und klebrigen Eis auf der Spitze. MHP + 2000, MSP + 200. Löst mit einer bestimmten Chance Storm Gust Lv. 1 bei Angriffen aus. (Diese Option verschwindet nach dem jeweiligen Event) Gegenstandsart : Helm Verteidigung :2 Position :Upper Gewicht : 20 Benötigtes Lv. : 40 Jobs : Alle Id: (18626) Gelato Hat A hat of cool and gooey Gelato put on top of head. MHP + 2000, MSP + 200. When phy AKT is given to you or your enemy, LV1 Storm Gast is aroused. (Option disappears after Event Period) Class : Helm Def : 2 Location : Upper Weight : 20 Required LvL : 40 Job : All Files Spoiler Alert: data\default\idnum2itemdesctable.txt data\default\idnum2itemdisplaynametable.txt data\default\idnum2itemresnametable.txt data\default\itemslotcounttable.txt data\default\num2itemdesctable.txt data\default\num2itemdisplaynametable.txt data\default\num2itemresnametable.txt data\english\idnum2itemdesctable.txt data\english\idnum2itemdisplaynametable.txt data\english\idnum2itemresnametable.txt data\english\itemslotcounttable.txt data\english\num2itemdesctable.txt data\english\num2itemdisplaynametable.txt data\english\num2itemresnametable.txt data\french\idnum2itemdesctable.txt data\french\idnum2itemdisplaynametable.txt data\french\idnum2itemresnametable.txt data\french\itemslotcounttable.txt data\french\num2itemdesctable.txt data\french\num2itemdisplaynametable.txt data\french\num2itemresnametable.txt data\german\idnum2itemdesctable.txt data\german\idnum2itemdisplaynametable.txt data\german\idnum2itemresnametable.txt data\german\itemslotcounttable.txt data\german\num2itemdesctable.txt data\german\num2itemdisplaynametable.txt data\german\num2itemresnametable.txt data\idnum2itemdesctable.txt data\idnum2itemdisplaynametable.txt data\idnum2itemresnametable.txt data\italian\idnum2itemdesctable.txt data\italian\idnum2itemdisplaynametable.txt data\italian\idnum2itemresnametable.txt data\italian\itemslotcounttable.txt data\italian\num2itemdesctable.txt data\italian\num2itemdisplaynametable.txt data\italian\num2itemresnametable.txt data\itemslotcounttable.txt data\luafiles514\lua files\datainfo\accessoryid.lub data\luafiles514\lua files\datainfo\accname.lub data\num2itemdesctable.txt data\num2itemdisplaynametable.txt data\num2itemresnametable.txt data\spanish\idnum2itemdesctable.txt data\spanish\idnum2itemdisplaynametable.txt data\spanish\idnum2itemresnametable.txt data\spanish\itemslotcounttable.txt data\spanish\num2itemdesctable.txt data\spanish\num2itemdisplaynametable.txt data\spanish\num2itemresnametable.txt data\sprite\npc\4_m_pepperroti.act data\sprite\npc\4_m_pepperroti.spr data\sprite\npc\4_m_poorscholar.act data\sprite\npc\4_m_poorscholar.spr data\sprite\๋ชฌ์Šคํ„ฐ\escaped_letter.act data\sprite\๋ชฌ์Šคํ„ฐ\escaped_letter.spr data\sprite\์•„์ดํ…œ\fried_chicken.act data\sprite\์•„์ดํ…œ\fried_chicken.spr data\sprite\์•„์ดํ…œ\fried_chicken_1.act data\sprite\์•„์ดํ…œ\fried_chicken_1.spr data\sprite\์•„์ดํ…œ\roast_memory.act data\sprite\์•„์ดํ…œ\roast_memory.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_roast_memory.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_roast_memory.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_roast_memory.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_roast_memory.spr data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\fried_chicken.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\fried_chicken_1.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\roast_memory.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\fried_chicken.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\fried_chicken_1.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\roast_memory.bmp data\turkish\idnum2itemdesctable.txt data\turkish\idnum2itemdisplaynametable.txt data\turkish\idnum2itemresnametable.txt data\turkish\itemslotcounttable.txt data\turkish\num2itemdesctable.txt data\turkish\num2itemdisplaynametable.txt data\turkish\num2itemresnametable.txt
  18. Changed Item Spoiler Alert: Id: (2565) Beach Towel [1] Une serviette de plage colorée utilisée comme protection contre le soleil. MDEF +3, FLEE +7 Augmente la résistance aux attaques Neutral de 7%. Type : Garment Défense : 2 Poids : 10 Profession : Toutes Id: (2709) Id: (2709) Id: (2709) Id: (2709) Id: (5761) Sloth Hat [1] Ce mignon petit paresseux doit penser que vous ressemblez à un arbre. Il a au moins le mérite de réchauffer votre tête. AGI + 2. A une petite chance de lancer automatiquement le skill Sonic Blow Lv 5 lorsque vous infligez des dégâts physiques. Type : Head Gear Défense : 3 Emplacement : Haut Poids : 80 Profession : Toutes Id: (5770) Splash Hat [1] Un mignon petit Pouring qui saute sur le haut de votre tête. AGI +3 A une petite chance de donner la propriété Wind à votre arme pendant 3 minutes lorsque vous attaquez. Type : Head Gear Défense : 3 Emplacement : Haut Poids : 10 Profession : Tous sauf Novice Id: (5800) Wolf's Pride Une coiffe au design soigné faite de la fourrure d'un Wandering Wolf. Si équipée avec un Wandering Wolf Hat, augmente le taux d'obtention des objets et réduit le bonus d'expérience apporté par le chapeau. L'augmentation du taux d'obtention dépend du niveau de forge du Wolf's Pride. [1~5] Augmente légèrement le taux [6~7] Augmente fortement le taux [8~9] Augmente énormément le taux Cet accessoire disparaîtra le 11 août. Type : Head Gear Défense : 0 Position : Milieu Poids : 10 Niveau requis: 20 Profession : Toutes Id: (6011) Alpha Card A special card who can be used with the Protovich's Spirit Extractor. Event Item. Weight : 1 Id: (6011) Alpha Card Une carte spéciale qui est compatible avec le Spirit Extractor de Protovich. Grâce à elle vous obtiendrez une Gamma Card permettant de faire sortir un monstre tous les jours! Poids : 1 Id: (6011) Alpha Card Eine besondere Karte, die mit dem Protovich's Spirit Extractor eingesetzt werden kann. Event Item. Gewicht : 1 Id: (6011) Alpha Card A special card who can be used with the Protovich's Spirit Extractor. Event Item. Weight : 1 Id: (6012) Blue C Card Une carte sur laquelle on peut lire la lettre ''C'', est utilisée pour des évènements. Poids : 1 Id: (6013) Ticket Gogolotto A ticket that can be used to play with Mr Randomator in Morroc. Weight : 1 Id: (6013) Ticket Gogolotto Un ticket qui permet de jouer à un jeu de hasard en parlant avec Mr Randomator à Morroc. Poids : 1 Id: (6013) Ticket Gogolotto Ein Ticket, das verwendet werden kann, um mit Herrn Randomator in Morroc zu spielen. Gewicht : 1 Id: (6013) Ticket Gogolotto A ticket that can be used to play with Mr Randomator in Morroc. Weight : 1 Id: (6015) Badge Infinity You're a Infinity member! Show this badge to the Infinity Officer in Prontera to be teleported in an very special house! Weight : 1 Id: (6015) Badge Infinity Un badge qui montre votre qualité de membre Infinity. Il vous permet d'entrer dans une zone exclusive via l'Infinity Officer! Poids : 1 Id: (6015) Badge Infinity Sie sind Infinity-Mitglied! Zeigen Sie dieses Abzeichen dem Infinity Officer in Prontera, um zu einem ganz besonderen Gebäude teleportiert zu werden! Gewicht : 1 Id: (6015) Badge Infinity You're a Infinity member! Show this badge to the Infinity Officer in Prontera to be teleported in an very special house! Weight : 1 Id: (6016) Gofuu Kekkai A box sealed by magic who will summon an unknown item. Give it to the Bandit Manchot in the Market House who's the only one to be able to break the seal of this box. Weight : 1 Id: (6016) Gofuu Kekkai Une boite scellée par la magie qui une fois ouverte invoquera un item inconnu. Apportez-la au Bandit Manchot de la Market House qui est réputé dans le domaine de l'annulation de sceaux. Poids : 1 Id: (6016) Gofuu Kekkai A box sealed by magic who will summon an unknown item. Give it to the Bandit Manchot in Morroc who's the only one to be able to break the seal of this box. Weight : 1 Id: (6016) Gofuu Kekkai A box sealed by magic who will summon an unknown item. Give it to the Bandit Manchot in the Market House who's the only one to be able to break the seal of this box. Weight : 1 Id: (6019) Cat-Bell Necklace A cat-bell necklace, don't try to put it arond your neck! Weight : 1 Id: (6019) Cat-Bell Necklace Un collier à clochette pour chat, n'essayez pas de le mettre à votre cou! Poids : 1 Id: (6019) Cat-Bell Necklace Ein Halsband mit einer Katzenglocke, versuche es nicht anzuziehen! Weight : 1 Id: (6019) Cat-Bell Necklace A cat-bell necklace, don't try to put it arond your neck! Weight : 1 Id: (6046) Clothing Dye Coupon If you give this coupon to the NPC, she will dye your costume. Weight : 0 Id: (6046) Clothing Dye Coupon Un coupon pouvant être échangé contre une teinture de vêtements. Allez voir Ella Debozabi à Prontera pour en voir de toutes les couleurs! Poids : 0 Id: (6046) Clothing Dye Coupon Wenn Sie diesen Coupon der NPC geben, wird sie Ihr Kostüm färben. _ Gewicht : 0 Id: (6046) Clothing Dye Coupon If you give this coupon to the NPC, she will dye your costume. Weight : 0 Id: (6055) Plus-Plus Box A box sealed by magic who will summon an unknown item. Give it to the Bandit Manchot in the Market House who's the only one to be able to break the seal of this box. Weight : 1 Id: (6055) Plus-Plus Box Une boite scellée par la magie qui une fois ouverte invoquera un item inconnu. Apportez-la au Bandit Manchot de la Market House qui est réputé dans le domaine de l'annulation de sceaux. Poids : 1 Id: (6055) Plus-Plus Box Eine durch Zauberei versiegelte Kiste, die einen unbekannten Gegenstand kommen lässt. Geben Sie sie dem Banditen Manchot in Market House, der als Einziger in der Lage ist, das Siegel dieser Kiste aufzubrechen. Gewicht : 1 Id: (6055) Plus-Plus Box A box sealed by magic who will summon an unknown item. Give it to the Bandit Manchot in the Market House who's the only one to be able to break the seal of this box. Weight : 1 Id: (6056) Bravery Box A box sealed by magic who will summon an unknown item. Give it to the Bandit Manchot in the Market House who's the only one to be able to break the seal of this box. Weight : 1 Id: (6056) Bravery Box Une boite scellée par la magie qui une fois ouverte invoquera un item inconnu. Apportez-la au Bandit Manchot de la Market House qui est réputé dans le domaine de l'annulation de sceaux. Poids : 1 Id: (6056) Bravery Box Eine durch Zauberei versiegelte Kiste, die einen unbekannten Gegenstand kommen lässt. Geben Sie sie dem Banditen Manchot in Market House, der als Einziger in der Lage ist, das Siegel dieser Kiste aufzubrechen. Gewicht : 1 Id: (6056) Bravery Box A box sealed by magic who will summon an unknown item. Give it to the Bandit Manchot in the Market House who's the only one to be able to break the seal of this box. Weight : 1 Id: (6059) New Year 2012 Box A box sealed by magic who will summon an unknown item. Give it to the Bandit Manchot in the Market House who's the only one to be able to break the seal of this box. Weight : 1 Id: (6059) New Year 2012 Box Une boite scellée par la magie qui une fois ouverte invoquera un item inconnu. Apportez-la au Bandit Manchot de la Market House qui est réputé dans le domaine de l'annulation de sceaux. Poids : 1 Id: (6059) New Year 2012 Box Eine durch Zauberkraft versiegelte Kiste, die einen unbekannten Gegenstand herbeiruft. Geben Sie sie dem Banditen Manchot in Market House. Nur er kann das Siegel dieser Kiste brechen. Gewicht: 1 Id: (6059) New Year 2012 Box A box sealed by magic who will summon an unknown item. Give it to the Bandit Manchot in the Market House who's the only one to be able to break the seal of this box. Weight : 1 Id: (6120) Face Paint A paint that is safe for skin. It's used for body painting. Weight : 2 Id: (6120) Face Paint Une peinture qui ne blesse pas la peau. Elle s'utilise pour de la peinture sur corps. _ Poids : 2 Id: (6120) Face Paint Eine hautfreundliche Farbe, die zur Körperbemalung verwendet wird. _ Gewicht: 2 Id: (6121) Makeover Brush A brush that can draw a little and delicate picture. Exclusively for body painting. Weight : 0 Id: (6121) Makeover Brush Un pinceau permettant de peindre de petits dessins. Réservé pour la peinture sur corps. _ Poids : 0 Id: (6121) Makeover Brush Ein Pinsel, zum Malen von kleinen, feinen Bildern, der nur zur Körperbemalung verwendet wird. _ Gewicht: 0 Id: (6122) Paint Brush A brush which is wide and has a long hand grip. Exclusively for ground graffiti. Weight : 0 Id: (6122) Paint Brush Un gros pinceau au long manche. Réservé pour les graffitis. _ Poids : 0 Id: (6122) Paint Brush Ein breiter Pinsel mit einem langen Griff, nur für Bodengraffiti. _ Gewicht: 0 Id: (6123) Surface Paint A paint with a vivid and intense color. Exclusively for ground graffiti. Weight : 3 Id: (6123) Surface Paint Une peinture à la couleur vive. Réservée pour les graffitis. _ Poids : 3 Id: (6123) Surface Paint Eine leuchtende, intensive Farbe, nur für Bodengraffiti. _ Gewicht: 3 Id: (6124) Wolf Flute A very tiny flute. It sounds like a wolf that is tamed by a ranger. Weight : 0 Id: (6124) Wolf Flute Une toute petite flûte. On croirait entendre un loup apprivoisé par un Ranger. _ Poids : 0 Id: (6124) Wolf Flute Eine sehr kleine Flöte. Sie klingt wie ein Wolf, der von einem Ranger gezähmt wurde. _ Gewicht: 0 Id: (6132) Ticket Incubus 1 Ticket Incubus = 1 Qpet Incubus (Pet Master, Market House) Id: (6132) Ticket Incubus 1 Ticket Incubus = 1 Qpet Incubus (Pet Master, Market House) Id: (6132) Ticket Incubus 1 Ticket Incubus = 1 Qpet Incubus (Pet Master, Market House) Id: (6132) Ticket Incubus 1 Ticket Incubus = 1 Qpet Incubus (Pet Master, Market House) Id: (6956) Captured Sheep This item cannot be traded with other account. Lost lamb is now captured properly. Let's bring it back to Bori the Shepherd. This item will vanish after the event period. Weight : 0 Id: (6956) Captured Sheep Cet item ne peut être échangé. L'agneau perdu est maintenant capturé. Apportons le à Bori. Cet item disparaitra à la fin de l'event. Poids : 0 Id: (6956) Captured Sheep Dieser Gegenstand kann nicht an andere Accounts gehandelt werden. Ein verirrtes Lamm, das gefangen wurde. Bringe es zu Bori, dem Schäfer. Gegenstand verschwindet nach dem Event Weight : 0 Id: (6956) Captured Sheep This item cannot be traded with other account. Lost lamb is now captured properly. Let's bring it back to Bori the Shepherd. This item will vanish after the event period. Weight : 0 Id: (6957) Soft Wool This item cannot be traded with other account. Warm lamb's wool useful for making clothings or dolls. This item will vanish after the event period. Weight : 0 Id: (6957) Soft Wool Cet item ne peut être échangé. De la laine d'agneau qui sert à faire des habits ou des poupées. Cet item disparaitra à la fin de l'event. Poids : 0 Id: (6957) Soft Wool Dieser Gegenstand kann nicht an andere Accounts gehandelt werden. Warme Lammwolle. Kann für Kleidung und Puppen verwendet werden. Gegenstand verschwindet nach dem Event Weight : 0 Id: (6957) Soft Wool This item cannot be traded with other account. Warm lamb's wool useful for making clothings or dolls. This item will vanish after the event period. Weight : 0 Id: (6958) Lamb Horn A trophy from the battle against innocent little lost lamb! This item will vanish after the event period. Weight : 1 Id: (6958) Lamb Horn Un trophée de la bataille contre l'innocent petit agneau perdu ! Cet item disparaitra à la fin de l'event. Poids : 0 Id: (6958) Lamb Horn Eine Trophäe aus der Schlacht gegen das unschuldige, kleine, verschwundene Lamm! Gegenstand verschwindet nach dem Event Weight : 1 Id: (6958) Lamb Horn A trophy from the battle against innocent little lost lamb! This item will vanish after the event period. Weight : 1 Id: (7719) Autumn Box A box sealed by magic who will summon an unknown item. Give it to the Bandit Manchot in the Market House who's the only one to be able to break the seal of this box. Weight : 1 Id: (7719) Autumn Box Une boite scellée par la magie qui une fois ouverte invoquera un item inconnu. Apportez-la au Bandit Manchot de la Market House qui est réputé dans le domaine de l'annulation de sceaux. Poids : 1 Id: (7719) Autumn Box Eine durch Zauberkraft versiegelte Kiste, die einen unbekannten Gegenstand herbeiruft. Geben Sie sie dem Banditen Manchot in Market House. Nur er kann das Siegel dieser Kiste brechen. Gewicht: 1 Id: (7719) Autumn Box A box sealed by magic who will summon an unknown item. Give it to the Bandit Manchot in the Market House who's the only one to be able to break the seal of this box. Weight : 1 Id: (7777) Ura Shishou a box sealed by magic who will summon an unknown item. Give it to the Bandit Manchot in the Market House who's the only one to be able to break the seal of this box. Weight : 1 Id: (7777) Ura Shishou Une boite scellée par la magie qui une fois ouverte invoquera un item inconnu. Apportez-la au Bandit Manchot de la Market House qui est réputé dans le domaine de l'annulation de sceaux. Poids : 1 Id: (7777) Ura Shishou Eine durch Zauberkraft versiegelte Kiste, die einen unbekannten Gegenstand herbeiruft. Geben Sie sie dem Banditen Manchot in Market House. Nur er kann das Siegel dieser Kiste brechen. Gewicht : 1 Id: (7777) Ura Shishou a box sealed by magic who will summon an unknown item. Give it to the Bandit Manchot in the Market House who's the only one to be able to break the seal of this box. Weight : 1 Id: (7778) Shishi Heikou A box sealed by magic who will summon an unknown item. Give it to the Bandit Manchot in the Market House who's the only one to be able to break the seal of this box. Weight : 1 Id: (7778) Shishi Heikou Une boite scellée par la magie qui une fois ouverte invoquera un item inconnu. Apportez-la au Bandit Manchot de la Market House qui est réputé dans le domaine de l'annulation de sceaux. Poids : 1 Id: (7778) Shishi Heikou Eine durch Zauberkraft versiegelte Kiste, die einen unbekannten Gegenstand herbeiruft. Geben Sie sie dem Banditen Manchot in Market House. Nur er kann das Siegel dieser Kiste brechen. Gewicht : 1 Id: (7778) Shishi Heikou A box sealed by magic who will summon an unknown item. Give it to the Bandit Manchot in the Market House who's the only one to be able to break the seal of this box. Weight : 1 Id: (7781) Gogyou Kaiin A box sealed by magic who will summon an unknown item. Give it to the Bandit Manchot in the Market House who's the only one to be able to break the seal of this box. Weight : 1 Id: (7781) Gogyou Kaiin Une boite scellée par la magie qui une fois ouverte invoquera un item inconnu. Apportez-la au Bandit Manchot de la Market House qui est réputé dans le domaine de l'annulation de sceaux. Poids : 1 Id: (7781) Gogyou Kaiin Eine durch Zauberkraft verschlossene Kiste, die einen unbekannten Gegenstand herbeibeschwören kann. Geben Sie sie dem Bandit Manchot in Morroc. Nur er kann das Siegel dieser Kiste brechen. Gewicht: 1 Id: (7781) Gogyou Kaiin A box sealed by magic who will summon an unknown item. Give it to the Bandit Manchot in the Market House who's the only one to be able to break the seal of this box. Weight : 1 Id: (7941) Halloween Ticket The mark of foolish deed like a tag with zombies. You can exchange it for a gift. Weight : 0 Id: (7941) Halloween Ticket Un ticket pouvant être échangé contre certains lots pendant l'event d'Halloween. Poids : 0 Id: (7941) Halloween Ticket The mark of foolish deed like a tag with zombies. You can exchange it for a gift. Weight : 0 Id: (12745) Vivid Notation A notation that a Carol is memorized. But nobody knows which song was memorized. Weight : 0 Id: (12745) Vivid Notation Cet objet semble avoir un rapport avec les chants de Noël. Poids : 0 Id: (12745) Vivid Notation Eine Anmerkung, dass ein Carol auswendig gelernt wird. Aber niemand weiß, welches Lied auswendig gelernt wurde. Gewicht: 0 Id: (12745) Vivid Notation A notation that a Carol is memorized. But nobody knows which song was memorized. Weight : 0 Id: (13763) Id: (13763) Id: (13763) Id: (13763) Id: (13953) All In One Ring Box Boîte contenant: Article de location 1 All In One Ring Durée: 7 jours après ouverture. Un magnifique joyau qui contient 3 charmes magiques scellés. Toutes stats + 1. Permet l'utilisation du sort Level 1 Heal et Level 1 Teleport. Augmente de 10% le temps d'incantation. Les magies ne peuvent être interrompues. Cet item ne peut pas être droppé ou échangé. Type : Accessory Défense : 0 Poids : 0 Profession : Toutes Id: (13953) All In One Ring Box Eine Kiste mit folgendem Inhalt: Rental Item 1 All In One Ring Dauer: Nach dem Öffnen 7 Tage. Ein Jewelry Ring, der einen 3 Seal Magic Spell enthält. Ermöglicht die Verwendung von Level 1 Heal und Level 1 Teleport. Zauber kann nicht unterbrochen werden. Alle Status +1. Erhöht die Zauberzeit um 10 %. Dieser Gegenstand kann nicht fallengelassen oder getauscht werden. Gegenstandsklasse: Accessory Verteidigung: 1 Gewicht: 1 Benötigt Level: 1 : Alle Id: (16185) Corvus Hat Box A box holding a Corvus Hat Weight : 1 Id: (16185) Corvus Hat Box Boite renfermant un Corvus Hat Poids : 1 Id: (16185) Corvus Hat Box Eine Kiste, die einen Corvus Hat enthält Gewicht: 1 Id: (16185) Corvus Hat Box A box holding a Corvus Hat Weight : 1 Id: (16186) Dragon En Torpeur Box A box holding a Dragon En Torpeur Weight : 1 Id: (16186) Dragon En Torpeur Box Boite renfermant un Dragon En Torpeur Poids : 1 Id: (16186) Dragon En Torpeur Box Eine Kiste, die einen Dragon En Torpeur enthält Gewicht: 1 Id: (16186) Dragon En Torpeur Box A box holding a Dragon En Torpeur Weight : 1 Id: (16360) Desert Prince Box A box holding a Desert Prince. Weight : 1 Id: (16360) Desert Prince Box Une boite renfermant un Desert Prince. Poids : 1 Id: (16360) Desert Prince Box Eine Kiste, die einen Desert Prince enthält. Gewicht: 1 Id: (16360) Desert Prince Box A box holding a Desert Prince. Weight : 1 Id: (16361) Desert Prince Box A box holding a Desert Prince. Weight : 1 Id: (16361) Desert Prince Box Une boite renfermant un Desert Prince. Poids : 1 Id: (16361) Desert Prince Box Eine Kiste, die einen Desert Prince enthält. Gewicht: 1 Id: (16361) Desert Prince Box A box holding a Desert Prince. Weight : 1 Id: (16374) Bubble Gum In Mouth Box Boite contenant: Rental item (1 heure) Un gros ballon qui ressemble à du bubble gum. Vous pouvez le faire grossir encore plus! Attention: Peut sembler un peu vulgaire. ATK + 5, MATK + 5. MDEF + 2. Si service Premium: Augmente le taux de drop. Type : Head Gear Défense : 2 Emplacement : Bas Poids : 0 Profession : Toutes Id: (20113) C Star Reading Hat C Star Reading Hat Weight : 0 Id: (20113) C Star Reading Hat C Star Reading Hat Poids : 0 Id: (20113) C Star Reading Hat C Star Reading Hat Gewicht : 0 Id: (20113) C Star Reading Hat C Star Reading Hat Weight : 0 Id: (20115) C Under Rim Glasses C Under Rim Glasses Weight : 0 Id: (20115) C Under Rim Glasses C Under Rim Glasses Poids : 0 Id: (20115) C Under Rim Glasses C Under Rim Glasses Gewicht : 0 Id: (20115) C Under Rim Glasses C Under Rim Glasses Weight : 0 Id: (20116) C Mermaid Headphone C Mermaid Headphone Weight : 0 Id: (20116) C Mermaid Headphone C Mermaid Headphone Poids : 0 Id: (20116) C Mermaid Headphone C Mermaid Headphone Gewicht : 0 Id: (20116) C Mermaid Headphone C Mermaid Headphone Weight : 0 Id: (20117) C Raspberry Mousse Hat C Raspberry Mousse Hat Weight : 0 Id: (20117) C Raspberry Mousse Hat C Raspberry Mousse Hat Poids : 0 Id: (20117) C Raspberry Mousse Hat C Raspberry Mousse Hat Gewicht : 0 Id: (20117) C Raspberry Mousse Hat C Raspberry Mousse Hat Weight : 0 Id: (20234) C Baphomet Hat Warm and cozy hat made with top class lamb's wool. HP+15%, SP+15%. 15% magic damage increase to all types of monsters. 2015% Recovery amount increse when drinking milk. Option vanish after the event period. Class : Costume Location : Upper Middle Lower Weight : 0 Req LvL : 1 Job : All Id: (20234) C Baphomet Hat Un chapeau chaud et confortable fait en laine d'agneau. HP+15%, SP+15%. Augmente les dégâts magiques de 15%. Augment de 2015% la puissance de soin du Milk. Les effets disparaissent à la fin de l'event. Type : Costume Position : Haut/Milieu/Bas Poids : 0 Niveau requis : 1 Profession : Toutes Id: (20234) C Baphomet Hat Warmer und gemütlicher Hut aus bester Lammwolle gefertigt. HP+15%, SP+15%. Erhöht magischen Schaden um 15% an allen Monstern. Erhöht Regeneration um 2015% bei 'Milk'. Effekt verschwindet nach dem Event. Class : Costume Location : Upper Middle Lower Weight : 0 Req LvL : 1 Job : All Id: (20234) C Baphomet Hat Warm and cozy hat made with top class lamb's wool. HP+15%, SP+15%. 15% magic damage increase to all types of monsters. 2015% Recovery amount increse when drinking milk. Option vanish after the event period. Class : Costume Location : Upper Middle Lower Weight : 0 Req LvL : 1 Job : All Id: (22881) Binding Rope This item cannot be traded with other account. A hunting rope to capture something or someone. Useful for capturing 'Lost little Lamb'. This item will vanish after the event period. Weight : 0 Id: (22881) Binding Rope Cet item ne peut être échangé. Une corde de chasse qui sert à capturer quelque chose ou quelqu'un. Utile pour capturer un petit agneau perdu. Cet item disparaitra à la fin de l'event. Poids : 0 Id: (22881) Binding Rope Dieser Gegenstand kann nicht an andere Accounts gehandelt werden. Ein Jagdseil, mit dem man etwas Fangen kann. Kann benutzt werden um 'Lost little Lamb' zu fangen. Gegenstand verschwindet nach dem Event Weight : 0 Id: (22881) Binding Rope This item cannot be traded with other account. A hunting rope to capture something or someone. Useful for capturing 'Lost little Lamb'. This item will vanish after the event period. Weight : 0 Id: (32616) Dungeon Teleport VIP Scroll Un parchemin qui permet de se téléporter vers des donjons de haut niveau. Liste des donjons disponibles : Bio Lab (2° étage) Ice Dungeon (3° étage) Odin Temple (3° étage) Thor Volcano (3° étage) Abyss Lake (3° étage) Juperos Ruins (2° étage) Poids : <font color="#777777">0</font> Id: (32616) Dungeon Teleport VIP Scroll Ein Pergament, das die Teleportation zu den Verliesen des höchsten Levels ermöglicht. Liste verfügbarer Verliese: Bio Lab (20. Etage) Ice Dungeon (30. Etage) Odin Temple (30. Etage) Thor Volcano (30. Etage) Abyss Lake (30. Etage) Juperos Ruins (20. Etage) Gewicht: <font color="#777777">1</font> Files Spoiler Alert: data\default\etcinfo.txt data\default\mp3nametable.txt data\english\etcinfo.txt data\english\mp3nametable.txt data\etcinfo.txt data\french\etcinfo.txt data\french\mp3nametable.txt data\german\etcinfo.txt data\german\mp3nametable.txt data\italian\etcinfo.txt data\italian\mp3nametable.txt data\mp3nametable.txt data\spanish\etcinfo.txt data\spanish\mp3nametable.txt data\turkish\etcinfo.txt data\turkish\mp3nametable.txt
  19. Added NpcIdentity Spoiler Alert: Id: 3736 JT_COWRAIDERS1 Shadowfactor: , Size: , Effect: Id: 3737 JT_COWRAIDERS2 Shadowfactor: , Size: , Effect: Id: 3738 JT_COWRAIDERS3 Shadowfactor: , Size: , Effect: Id: 3739 JT_COYOTE Shadowfactor: , Size: , Effect: Id: 3740 JT_GASTER Shadowfactor: , Size: , Effect: Id: 3741 JT_MECHASPIDER Shadowfactor: , Size: , Effect: Id: 3742 JT_PURPLESTONE Shadowfactor: , Size: , Effect: Id: 3743 JT_SEAANEMONE Shadowfactor: , Size: , Effect: Id: 3744 JT_G_COWRAIDERS1 Shadowfactor: , Size: , Effect: Id: 3745 JT_G_COWRAIDERS2 Shadowfactor: , Size: , Effect: Id: 3746 JT_G_COWRAIDERS3 Shadowfactor: , Size: , Effect: Id: 3747 JT_E_COWRAIDERS1 Shadowfactor: , Size: , Effect: Id: 3748 JT_E_COWRAIDERS2 Shadowfactor: , Size: , Effect: Id: 3749 JT_E_COWRAIDERS3 Shadowfactor: , Size: , Effect: Id: 3750 JT_ILL_DRAINLIAR Shadowfactor: , Size: , Effect: Id: 3751 JT_ILL_ZOMBIE_C Shadowfactor: , Size: , Effect: Id: 3752 JT_ILL_ZOMBIE Shadowfactor: , Size: , Effect: Id: 3753 JT_ILL_GHOUL Shadowfactor: , Size: , Effect: Id: 3754 JT_ILL_NIGHTMARE Shadowfactor: , Size: , Effect: Id: 3755 JT_ILL_BLACK_MUSHROOM Shadowfactor: , Size: , Effect: Id: 3756 JT_ILL_BOMI Shadowfactor: , Size: , Effect: Id: 3757 JT_ILL_DRACULA Shadowfactor: , Size: , Effect: Id: 3758 JT_ILL_MOONLIGHT Shadowfactor: , Size: , Effect: Id: 3759 JT_ILL_NINE_TAIL Shadowfactor: , Size: , Effect: Id: 3760 JT_ILL_MUNAK Shadowfactor: , Size: , Effect: Id: 3761 JT_ILL_BON_GUN Shadowfactor: , Size: , Effect: Id: 3762 JT_ILL_SOHEE Shadowfactor: , Size: , Effect: Id: 3763 JT_ILL_ARCHER_SKELETON Shadowfactor: , Size: , Effect: Id: 3764 JT_ILL_HIGHWIZARD Shadowfactor: , Size: , Effect: Id: 3765 JT_ILL_FURY_HERO Shadowfactor: , Size: , Effect: Id: 3766 JT_JP_E_MONSTER_53 Shadowfactor: , Size: , Effect: Id: 3767 JT_JP_E_MONSTER_54 Shadowfactor: , Size: , Effect: Id: 3768 JT_JP_E_MONSTER_55 Shadowfactor: , Size: , Effect: Id: 3769 JT_JP_E_MONSTER_56 Shadowfactor: , Size: , Effect: Id: 3770 JT_JP_E_MONSTER_57 Shadowfactor: , Size: , Effect: Id: 3771 JT_JP_E_MONSTER_58 Shadowfactor: , Size: , Effect: Id: 3772 JT_JP_E_MONSTER_59 Shadowfactor: , Size: , Effect: Id: 3773 JT_JP_E_MONSTER_60 Shadowfactor: , Size: , Effect: Id: 3774 JT_JP_E_MONSTER_61 Shadowfactor: , Size: , Effect: Id: 3775 JT_JP_E_MONSTER_62 Shadowfactor: , Size: , Effect: Id: 3776 JT_JP_E_MONSTER_63 Shadowfactor: , Size: , Effect: Id: 3777 JT_JP_E_MONSTER_64 Shadowfactor: , Size: , Effect: Id: 3778 JT_JP_E_MONSTER_65 Shadowfactor: , Size: , Effect: Id: 3779 JT_JP_E_MONSTER_66 Shadowfactor: , Size: , Effect: Id: 3780 JT_JP_E_MONSTER_67 Shadowfactor: , Size: , Effect: Id: 3781 JT_JP_E_MONSTER_68 Shadowfactor: , Size: , Effect: Id: 3782 JT_JP_E_MONSTER_69 Shadowfactor: , Size: , Effect: Id: 3783 JT_JP_E_MONSTER_70 Shadowfactor: , Size: , Effect: Id: 3784 JT_JP_E_MONSTER_71 Shadowfactor: , Size: , Effect: Id: 3785 JT_JP_E_MONSTER_72 Shadowfactor: , Size: , Effect: Id: 3786 JT_E_TURPECO Shadowfactor: , Size: , Effect: Id: 10210 JT_4_M_COSTELL Shadowfactor: , Size: , Effect: Id: 10211 JT_4_M_YATTWARP Shadowfactor: , Size: , Effect: Id: 10212 JT_4_M_EVOKASCUDI Shadowfactor: , Size: , Effect: Id: 10213 JT_4_M_JOHNNYJAMES Shadowfactor: , Size: , Effect: Id: 10214 JT_4_M_ALBERTFORD Shadowfactor: , Size: , Effect: Id: 10215 JT_4_M_SEANMCCURDY Shadowfactor: , Size: , Effect: Id: 10216 JT_4_M_KARAMPUCCI Shadowfactor: , Size: , Effect: Id: 10217 JT_4_M_CACTUSMAN1 Shadowfactor: , Size: , Effect: Id: 10218 JT_4_M_CACTUSMAN2 Shadowfactor: , Size: , Effect: Id: 10219 JT_4_M_CACTUSMAN3 Shadowfactor: , Size: , Effect: Id: 10220 JT_4_M_CACTUSLADY Shadowfactor: , Size: , Effect: Id: 10221 JT_4_M_GAST Shadowfactor: , Size: , Effect: Id: 10222 JT_4_M_CACTUSCHILD Shadowfactor: , Size: , Effect: Id: 10223 JT_4_KING Shadowfactor: , Size: , Effect: Id: 10224 JT_4_F_BOMI Shadowfactor: , Size: , Effect: Id: 10225 JT_4_M_CACTUSCHIEF Shadowfactor: , Size: , Effect: Id: 10226 JT_4_F_CACTUSCHILD2 Shadowfactor: , Size: , Effect: Id: 10227 JT_4_F_CACTUSLADY2 Shadowfactor: , Size: , Effect: Id: 10228 JT_4_F_CACTUSLADY3 Shadowfactor: , Size: , Effect: Id: 10229 JT_4_M_CACTUS Shadowfactor: , Size: , Effect: Id: 10230 JT_4_M_COWRAIDERS1 Shadowfactor: , Size: , Effect: Id: 10231 JT_4_M_COWRAIDERS2 Shadowfactor: , Size: , Effect: Id: 10232 JT_4_M_COWRAIDERS3 Shadowfactor: , Size: , Effect: Item Spoiler Alert: Id: (23202) Vin Chaud Untradable with other accounts. A health drink to prevent flu. Recovering 7% SP. This item will be deleted when the event period ends. Weight : 4 Id: (23202) Vin Chaud Untradable with other accounts. A health drink to prevent flu. Recovering 7% SP. This item will be deleted when the event period ends. Weight : 4 Id: (23202) Vin Chaud Untradable with other accounts. A health drink to prevent flu. Recovering 7% SP. This item will be deleted when the event period ends. Weight : 4 Id: (23202) Vin Chaud Untradable with other accounts. A health drink to prevent flu. Recovering 7% SP. This item will be deleted when the event period ends. Weight : 4 Id: (25251) Fermented Grape Juice Well fermented and sweet smelling grape juice. This item will be deleted when the event period ends. Weight : 0 Id: (25251) Fermented Grape Juice Well fermented and sweet smelling grape juice. This item will be deleted when the event period ends. Weight : 0 Id: (25251) Fermented Grape Juice Well fermented and sweet smelling grape juice. This item will be deleted when the event period ends. Weight : 0 Id: (25251) Fermented Grape Juice Well fermented and sweet smelling grape juice. This item will be deleted when the event period ends. Weight : 0 Id: (25252) Sprig of Holly Untradable with other accounts. A sprig that exudes Christmas. This item will be deleted when the event period ends. Weight : 0 Id: (25252) Sprig of Holly Untradable with other accounts. A sprig that exudes Christmas. This item will be deleted when the event period ends. Weight : 0 Id: (25252) Sprig of Holly Untradable with other accounts. A sprig that exudes Christmas. This item will be deleted when the event period ends. Weight : 0 Id: (25252) Sprig of Holly Untradable with other accounts. A sprig that exudes Christmas. This item will be deleted when the event period ends. Weight : 0 Id: (25253) Box Containing Sugar Untradable with other accounts. A box containing sugar which must be delivered to Ballely. This item will be deleted when the event period ends. Weight : 0 Id: (25253) Box Containing Sugar Untradable with other accounts. A box containing sugar which must be delivered to Ballely. This item will be deleted when the event period ends. Weight : 0 Id: (25253) Box Containing Sugar Untradable with other accounts. A box containing sugar which must be delivered to Ballely. This item will be deleted when the event period ends. Weight : 0 Id: (25253) Box Containing Sugar Untradable with other accounts. A box containing sugar which must be delivered to Ballely. This item will be deleted when the event period ends. Weight : 0 Id: (25254) Firewood Untradable with other accounts. Well dried wood. It looks burn well. This item will be deleted when the event period ends. Weight : 0 Id: (25254) Firewood Untradable with other accounts. Well dried wood. It looks burn well. This item will be deleted when the event period ends. Weight : 0 Id: (25254) Firewood Untradable with other accounts. Well dried wood. It looks burn well. This item will be deleted when the event period ends. Weight : 0 Id: (25254) Firewood Untradable with other accounts. Well dried wood. It looks burn well. This item will be deleted when the event period ends. Weight : 0 Id: (31132) Costume Christmas Wreath A Wreath made by sprig of holy. I can hear bell ringing somewhere. During the event period(2016-Dec-07 ~ 2016-Dec-28), while doing physical/magical attacks, activating [Blessing of Christmas] for 7 seconds with certain chance. Recovers 1225HP and 25SP per second while activating [Blessing of Christmas]. Type : Costume equipment DEF : 0 Location : Upper Weight : 0 Lv. req. : 1 Class : All classes Id: (31132) Costume Christmas Wreath A Wreath made by sprig of holy. I can hear bell ringing somewhere. During the event period(2016-Dec-07 ~ 2016-Dec-28), while doing physical/magical attacks, activating [Blessing of Christmas] for 7 seconds with certain chance. Recovers 1225HP and 25SP per second while activating [Blessing of Christmas]. Type : Costume equipment DEF : 0 Location : Upper Weight : 0 Lv. req. : 1 Class : All classes Id: (31132) Costume Christmas Wreath A Wreath made by sprig of holy. I can hear bell ringing somewhere. During the event period(2016-Dec-07 ~ 2016-Dec-28), while doing physical/magical attacks, activating [Blessing of Christmas] for 7 seconds with certain chance. Recovers 1225HP and 25SP per second while activating [Blessing of Christmas]. Type : Costume equipment DEF : 0 Location : Upper Weight : 0 Lv. req. : 1 Class : All classes Id: (31132) Costume Christmas Wreath A Wreath made by sprig of holy. I can hear bell ringing somewhere. During the event period(2016-Dec-07 ~ 2016-Dec-28), while doing physical/magical attacks, activating [Blessing of Christmas] for 7 seconds with certain chance. Recovers 1225HP and 25SP per second while activating [Blessing of Christmas]. Type : Costume equipment DEF : 0 Location : Upper Weight : 0 Lv. req. : 1 Class : All classes Files Spoiler Alert: data\default\etcinfo.txt data\default\idnum2itemdesctable.txt data\default\idnum2itemdisplaynametable.txt data\default\idnum2itemresnametable.txt data\default\mp3nametable.txt data\default\num2itemdesctable.txt data\default\num2itemdisplaynametable.txt data\default\num2itemresnametable.txt data\default\questid2display.txt data\english\etcinfo.txt data\english\idnum2itemdesctable.txt data\english\idnum2itemdisplaynametable.txt data\english\idnum2itemresnametable.txt data\english\mp3nametable.txt data\english\num2itemdesctable.txt data\english\num2itemdisplaynametable.txt data\english\num2itemresnametable.txt data\english\questid2display.txt data\etcinfo.txt data\french\etcinfo.txt data\french\idnum2itemdesctable.txt data\french\idnum2itemdisplaynametable.txt data\french\idnum2itemresnametable.txt data\french\mp3nametable.txt data\french\num2itemdesctable.txt data\french\num2itemdisplaynametable.txt data\french\num2itemresnametable.txt data\french\questid2display.txt data\german\etcinfo.txt data\german\idnum2itemdesctable.txt data\german\idnum2itemdisplaynametable.txt data\german\idnum2itemresnametable.txt data\german\mp3nametable.txt data\german\num2itemdesctable.txt data\german\num2itemdisplaynametable.txt data\german\num2itemresnametable.txt data\german\questid2display.txt data\idnum2itemdesctable.txt data\idnum2itemdisplaynametable.txt data\idnum2itemresnametable.txt data\italian\etcinfo.txt data\italian\idnum2itemdesctable.txt data\italian\idnum2itemdisplaynametable.txt data\italian\idnum2itemresnametable.txt data\italian\mp3nametable.txt data\italian\num2itemdesctable.txt data\italian\num2itemdisplaynametable.txt data\italian\num2itemresnametable.txt data\italian\questid2display.txt data\luafiles514\lua files\datainfo\accessoryid.lub data\luafiles514\lua files\datainfo\accname.lub data\luafiles514\lua files\datainfo\jobname.lub data\luafiles514\lua files\datainfo\npcidentity.lub data\mp3nametable.txt data\num2itemdesctable.txt data\num2itemdisplaynametable.txt data\num2itemresnametable.txt data\questid2display.txt data\spanish\etcinfo.txt data\spanish\idnum2itemdesctable.txt data\spanish\idnum2itemdisplaynametable.txt data\spanish\idnum2itemresnametable.txt data\spanish\mp3nametable.txt data\spanish\num2itemdesctable.txt data\spanish\num2itemdisplaynametable.txt data\spanish\num2itemresnametable.txt data\spanish\questid2display.txt data\sprite\npc\1_f_03.act data\sprite\npc\1_f_03.spr data\sprite\npc\1_f_04.act data\sprite\npc\1_f_04.spr data\sprite\npc\1_f_merchant_01.act data\sprite\npc\1_f_merchant_01.spr data\sprite\npc\1_f_orient_02.act data\sprite\npc\1_f_orient_02.spr data\sprite\npc\1_f_orient_03.act data\sprite\npc\1_f_orient_03.spr data\sprite\npc\1_m_merchant.act data\sprite\npc\1_m_merchant.spr data\sprite\npc\1_m_pubmaster.act data\sprite\npc\1_m_pubmaster.spr data\sprite\npc\4_f_01.act data\sprite\npc\4_f_01.spr data\sprite\npc\4_f_einold.act data\sprite\npc\4_f_einold.spr data\sprite\npc\4_f_hugirl.act data\sprite\npc\4_f_hugirl.spr data\sprite\npc\4_m_03.act data\sprite\npc\4_m_03.spr data\sprite\npc\4_m_darkpriest.act data\sprite\npc\4_m_darkpriest.spr data\sprite\npc\4_m_dewwoman.act data\sprite\npc\4_m_dewwoman.spr data\sprite\npc\4_m_kid1.act data\sprite\npc\4_m_kid1.spr data\sprite\npc\4_m_middle.act data\sprite\npc\4_m_middle.spr data\sprite\npc\4_m_seaman.act data\sprite\npc\4_m_seaman.spr data\sprite\npc\4w_m_01.act data\sprite\npc\4w_m_01.spr data\sprite\๋ชฌ์Šคํ„ฐ\orc_xmas.act data\sprite\๋ชฌ์Šคํ„ฐ\orc_xmas.spr data\sprite\๋ชฌ์Šคํ„ฐ\poring_.act data\sprite\๋ชฌ์Šคํ„ฐ\poring_.spr data\sprite\์•„์ดํ…œ\๋ฐœํšจ๋œํฌ๋„์ฆ™.act data\sprite\์•„์ดํ…œ\๋ฐœํšจ๋œํฌ๋„์ฆ™.spr data\sprite\์•„์ดํ…œ\๋ฑ…์‡ผ.act data\sprite\์•„์ดํ…œ\๋ฑ…์‡ผ.spr data\sprite\์•„์ดํ…œ\์ƒ์ธ์ „์ง์ƒ์ž.act data\sprite\์•„์ดํ…œ\์ƒ์ธ์ „์ง์ƒ์ž.spr data\sprite\์•„์ดํ…œ\ํฌ๋ฆฌ์Šค๋งˆ์Šค๋ฆฌ์Šค.act data\sprite\์•„์ดํ…œ\ํฌ๋ฆฌ์Šค๋งˆ์Šค๋ฆฌ์Šค.spr data\sprite\์•„์ดํ…œ\ํŠผํŠผํ•œ๋‚˜๋ฌด๊ฐ€์ง€.act data\sprite\์•„์ดํ…œ\ํŠผํŠผํ•œ๋‚˜๋ฌด๊ฐ€์ง€.spr data\sprite\์•„์ดํ…œ\ํ˜ธ๋ž‘๊ฐ€์‹œ๋‚˜๋ฌด๊ฐ€์ง€.act data\sprite\์•„์ดํ…œ\ํ˜ธ๋ž‘๊ฐ€์‹œ๋‚˜๋ฌด๊ฐ€์ง€.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_ํฌ๋ฆฌ์Šค๋งˆ์Šค๋ฆฌ์Šค.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_ํฌ๋ฆฌ์Šค๋งˆ์Šค๋ฆฌ์Šค.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_ํฌ๋ฆฌ์Šค๋งˆ์Šค๋ฆฌ์Šค.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_ํฌ๋ฆฌ์Šค๋งˆ์Šค๋ฆฌ์Šค.spr data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋ฐœํšจ๋œํฌ๋„์ฆ™.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋ฑ…์‡ผ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์ƒ์ธ์ „์ง์ƒ์ž.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํฌ๋ฆฌ์Šค๋งˆ์Šค๋ฆฌ์Šค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํŠผํŠผํ•œ๋‚˜๋ฌด๊ฐ€์ง€.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํ˜ธ๋ž‘๊ฐ€์‹œ๋‚˜๋ฌด๊ฐ€์ง€.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋ฐœํšจ๋œํฌ๋„์ฆ™.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋ฑ…์‡ผ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์ƒ์ธ์ „์ง์ƒ์ž.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํฌ๋ฆฌ์Šค๋งˆ์Šค๋ฆฌ์Šค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํŠผํŠผํ•œ๋‚˜๋ฌด๊ฐ€์ง€.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํ˜ธ๋ž‘๊ฐ€์‹œ๋‚˜๋ฌด๊ฐ€์ง€.bmp data\turkish\etcinfo.txt data\turkish\idnum2itemdesctable.txt data\turkish\idnum2itemdisplaynametable.txt data\turkish\idnum2itemresnametable.txt data\turkish\mp3nametable.txt data\turkish\num2itemdesctable.txt data\turkish\num2itemdisplaynametable.txt data\turkish\num2itemresnametable.txt data\turkish\questid2display.txt
  20. Added Map Spoiler Alert: c_tower2_ - Twisted Time Clock Tower 2nd Floor Music: bgm\60.mp3 c_tower3_ - Twisted Time Clock Tower 3rd Floor Music: bgm\60.mp3 Item Spoiler Alert: Id: (1668) Sword Stick [2] A stick wand used as an accessary of gentleman. Sharp knife inside can be used for self protection. MATK + 150, Increase Atk speed (10% After attack delay reduce) 10% after skill delay reduce, 1% additional after skill delay reduce (Max up to 10 refine level) when equipped with Lounge Suit. Class : One hand Wand Atk : 120 Weight : 50 Weapon LvL : 4 Req LvL : 80 Job : Wizard/Soul Linker Id: (1668) Sword Stick [2] A stick wand used as an accessary of gentleman. Sharp knife inside can be used for self protection. MATK + 150, Increase Atk speed (10% After attack delay reduce) 10% after skill delay reduce, 1% additional after skill delay reduce (Max up to 10 refine level) when equipped with Lounge Suit. Class : One hand Wand Atk : 120 Weight : 50 Weapon LvL : 4 Req LvL : 80 Job : Wizard/Soul Linker Id: (1668) Sword Stick [2] A stick wand used as an accessary of gentleman. Sharp knife inside can be used for self protection. MATK + 150, Increase Atk speed (10% After attack delay reduce) 10% after skill delay reduce, 1% additional after skill delay reduce (Max up to 10 refine level) when equipped with Lounge Suit. Class : One hand Wand Atk : 120 Weight : 50 Weapon LvL : 4 Req LvL : 80 Job : Wizard/Soul Linker Id: (1668) Sword Stick [2] A stick wand used as an accessary of gentleman. Sharp knife inside can be used for self protection. MATK + 150, Increase Atk speed (10% After attack delay reduce) 10% after skill delay reduce, 1% additional after skill delay reduce (Max up to 10 refine level) when equipped with Lounge Suit. Class : One hand Wand Atk : 120 Weight : 50 Weapon LvL : 4 Req LvL : 80 Job : Wizard/Soul Linker Id: (2971) Pocket Watch [1] Silver watch with the chain connected. 15% HP, SP recovery speed increase, MATK + 7% when equpping with Monocular Glass, Monocular Glass[1], Memorize Book, and Memorize Book[1]. Class : Accessory Def : 1 Weight : 20 Req LvL : 80 Job : Wizard/Soul Linker Id: (2971) Pocket Watch [1] Silver watch with the chain connected. 15% HP, SP recovery speed increase, MATK + 7% when equpping with Monocular Glass, Monocular Glass[1], Memorize Book, and Memorize Book[1]. Class : Accessory Def : 1 Weight : 20 Req LvL : 80 Job : Wizard/Soul Linker Id: (2971) Pocket Watch [1] Silver watch with the chain connected. 15% HP, SP recovery speed increase, MATK + 7% when equpping with Monocular Glass, Monocular Glass[1], Memorize Book, and Memorize Book[1]. Class : Accessory Def : 1 Weight : 20 Req LvL : 80 Job : Wizard/Soul Linker Id: (2971) Pocket Watch [1] Silver watch with the chain connected. 15% HP, SP recovery speed increase, MATK + 7% when equpping with Monocular Glass, Monocular Glass[1], Memorize Book, and Memorize Book[1]. Class : Accessory Def : 1 Weight : 20 Req LvL : 80 Job : Wizard/Soul Linker Id: (4625) Time Holder Card MATK+ 20%. Increase SP consumption of skills by 10%. Class : Card Location : Weapon Weight : 1 Id: (4625) Time Holder Card MATK+ 20%. Increase SP consumption of skills by 10%. Class : Card Location : Weapon Weight : 1 Id: (4625) Time Holder Card MATK+ 20%. Increase SP consumption of skills by 10%. Class : Card Location : Weapon Weight : 1 Id: (4625) Time Holder Card MATK+ 20%. Increase SP consumption of skills by 10%. Class : Card Location : Weapon Weight : 1 Id: (4626) Big Ben Card Increase magical damage against Formless and Demon races by 5% When equipped with a shield compounded to Neo Punk Card, ignores 50% of Formless and Demon monster's Magic Defense Rate. Class : Card Location : Weapon Weight : 1 Id: (4626) Big Ben Card Increase magical damage against Formless and Demon races by 5% When equipped with a shield compounded to Neo Punk Card, ignores 50% of Formless and Demon monster's Magic Defense Rate. Class : Card Location : Weapon Weight : 1 Id: (4626) Big Ben Card Increase magical damage against Formless and Demon races by 5% When equipped with a shield compounded to Neo Punk Card, ignores 50% of Formless and Demon monster's Magic Defense Rate. Class : Card Location : Weapon Weight : 1 Id: (4626) Big Ben Card Increase magical damage against Formless and Demon races by 5% When equipped with a shield compounded to Neo Punk Card, ignores 50% of Formless and Demon monster's Magic Defense Rate. Class : Card Location : Weapon Weight : 1 Id: (4627) Big Bell Card Increase physical damage against Formless and Demon races by 10%. Ignores 50% of Formless and Demon monster's Defense Rate. When equipped with a shield compounded to Neo Punk Card Class : Card Location : Weapon Weight : 1 Id: (4627) Big Bell Card Increase physical damage against Formless and Demon races by 10%. Ignores 50% of Formless and Demon monster's Defense Rate. When equipped with a shield compounded to Neo Punk Card Class : Card Location : Weapon Weight : 1 Id: (4627) Big Bell Card Increase physical damage against Formless and Demon races by 10%. Ignores 50% of Formless and Demon monster's Defense Rate. When equipped with a shield compounded to Neo Punk Card Class : Card Location : Weapon Weight : 1 Id: (4627) Big Bell Card Increase physical damage against Formless and Demon races by 10%. Ignores 50% of Formless and Demon monster's Defense Rate. When equipped with a shield compounded to Neo Punk Card Class : Card Location : Weapon Weight : 1 Id: (4628) Neo Punk Card Reduce damage taken from Formless and Demon races by 20% When equipped with a weapon compounded to Big Ben Card further reduce damage taken from Formless and Demon races by 5%. When equipped with a weapon compounded to Big Bell Card further reduce damage taken from Formless and Demon races by 5% Class : Card Location : Shield Weight : 1 Id: (4628) Neo Punk Card Reduce damage taken from Formless and Demon races by 20% When equipped with a weapon compounded to Big Ben Card further reduce damage taken from Formless and Demon races by 5%. When equipped with a weapon compounded to Big Bell Card further reduce damage taken from Formless and Demon races by 5% Class : Card Location : Shield Weight : 1 Id: (4628) Neo Punk Card Reduce damage taken from Formless and Demon races by 20% When equipped with a weapon compounded to Big Ben Card further reduce damage taken from Formless and Demon races by 5%. When equipped with a weapon compounded to Big Bell Card further reduce damage taken from Formless and Demon races by 5% Class : Card Location : Shield Weight : 1 Id: (4628) Neo Punk Card Reduce damage taken from Formless and Demon races by 20% When equipped with a weapon compounded to Big Ben Card further reduce damage taken from Formless and Demon races by 5%. When equipped with a weapon compounded to Big Bell Card further reduce damage taken from Formless and Demon races by 5% Class : Card Location : Shield Weight : 1 Id: (4629) Arc Elder Card Increase resistance against Neutral property attack by 15% Increases damage of Earth property magic by 3% per refine. When equipped with a shoes compounded to Time Keeper Card further increase resistance against Neutral property attack by 5% Class : Card Location : Garment Weight : 1 Id: (4629) Arc Elder Card Increase resistance against Neutral property attack by 15% Increases damage of Earth property magic by 3% per refine. When equipped with a shoes compounded to Time Keeper Card further increase resistance against Neutral property attack by 5% Class : Card Location : Garment Weight : 1 Id: (4629) Arc Elder Card Increase resistance against Neutral property attack by 15% Increases damage of Earth property magic by 3% per refine. When equipped with a shoes compounded to Time Keeper Card further increase resistance against Neutral property attack by 5% Class : Card Location : Garment Weight : 1 Id: (4629) Arc Elder Card Increase resistance against Neutral property attack by 15% Increases damage of Earth property magic by 3% per refine. When equipped with a shoes compounded to Time Keeper Card further increase resistance against Neutral property attack by 5% Class : Card Location : Garment Weight : 1 Id: (4630) Timer Keeper Card chance of inflicting the Curse status to all enemy in 11x11 around the wearer when attacked. The chance is further increased when equipped with a garment compounded with Arc Elder Card, Class : Card Location : Shoes Weight : 1 Id: (4630) Timer Keeper Card chance of inflicting the Curse status to all enemy in 11x11 around the wearer when attacked. The chance is further increased when equipped with a garment compounded with Arc Elder Card, Class : Card Location : Shoes Weight : 1 Id: (4630) Timer Keeper Card chance of inflicting the Curse status to all enemy in 11x11 around the wearer when attacked. The chance is further increased when equipped with a garment compounded with Arc Elder Card, Class : Card Location : Shoes Weight : 1 Id: (4630) Timer Keeper Card chance of inflicting the Curse status to all enemy in 11x11 around the wearer when attacked. The chance is further increased when equipped with a garment compounded with Arc Elder Card, Class : Card Location : Shoes Weight : 1 Id: (4631) Owl Viscount Card ASPD +3% Class : Card Location : Accessory Weight : 1 Id: (4631) Owl Viscount Card ASPD +3% Class : Card Location : Accessory Weight : 1 Id: (4631) Owl Viscount Card ASPD +3% Class : Card Location : Accessory Weight : 1 Id: (4631) Owl Viscount Card ASPD +3% Class : Card Location : Accessory Weight : 1 Id: (4632) Owl Marquees Card Add a chance of auto casting Level 1 Whirlwind when dealing physical attack. If the user has mastered the skill at Level 5, it will cast Level 5 instead. When equipped with an accessory compounded to Owl Viscount Card add a chance of auto casting level 1 Lord of Vermilion when dealing physical attack. Class : Card Location : Accessory Weight : 1 Id: (4632) Owl Marquees Card Add a chance of auto casting Level 1 Whirlwind when dealing physical attack. If the user has mastered the skill at Level 5, it will cast Level 5 instead. When equipped with an accessory compounded to Owl Viscount Card add a chance of auto casting level 1 Lord of Vermilion when dealing physical attack. Class : Card Location : Accessory Weight : 1 Id: (4632) Owl Marquees Card Add a chance of auto casting Level 1 Whirlwind when dealing physical attack. If the user has mastered the skill at Level 5, it will cast Level 5 instead. When equipped with an accessory compounded to Owl Viscount Card add a chance of auto casting level 1 Lord of Vermilion when dealing physical attack. Class : Card Location : Accessory Weight : 1 Id: (4632) Owl Marquees Card Add a chance of auto casting Level 1 Whirlwind when dealing physical attack. If the user has mastered the skill at Level 5, it will cast Level 5 instead. When equipped with an accessory compounded to Owl Viscount Card add a chance of auto casting level 1 Lord of Vermilion when dealing physical attack. Class : Card Location : Accessory Weight : 1 Id: (15089) Lounge Suit The suit usualy worn by Gentleman. Time adjusting ability due to the curse of twisted time. Atk speed increase (3% after Atk delay reduce), 3% after skill delay reduce, 3% sub casing time reduce. Atk speed increase (2% after Atk delay reduce) when refine level gets 7, 2% after skill delay reduce, 2% sub casing time reduce. Class : Armor Def : 40 Weight : 30 Req LvL : 80 Job : All except Novice Id: (15089) Lounge Suit The suit usualy worn by Gentleman. Time adjusting ability due to the curse of twisted time. Atk speed increase (3% after Atk delay reduce), 3% after skill delay reduce, 3% sub casing time reduce. Atk speed increase (2% after Atk delay reduce) when refine level gets 7, 2% after skill delay reduce, 2% sub casing time reduce. Class : Armor Def : 40 Weight : 30 Req LvL : 80 Job : All except Novice Id: (15089) Lounge Suit The suit usualy worn by Gentleman. Time adjusting ability due to the curse of twisted time. Atk speed increase (3% after Atk delay reduce), 3% after skill delay reduce, 3% sub casing time reduce. Atk speed increase (2% after Atk delay reduce) when refine level gets 7, 2% after skill delay reduce, 2% sub casing time reduce. Class : Armor Def : 40 Weight : 30 Req LvL : 80 Job : All except Novice Id: (15089) Lounge Suit The suit usualy worn by Gentleman. Time adjusting ability due to the curse of twisted time. Atk speed increase (3% after Atk delay reduce), 3% after skill delay reduce, 3% sub casing time reduce. Atk speed increase (2% after Atk delay reduce) when refine level gets 7, 2% after skill delay reduce, 2% sub casing time reduce. Class : Armor Def : 40 Weight : 30 Req LvL : 80 Job : All except Novice Id: (16024) Quadrille [2] A powerful mace with enormous steel head. 10% damage increase to Undead, Human, Earth element monsters. Class : Mace Atk : 165 Weight : 90 Weapon LvL : 4 Req LvL : 40 Job : Acolyte Id: (16024) Quadrille [2] A powerful mace with enormous steel head. 10% damage increase to Undead, Human, Earth element monsters. Class : Mace Atk : 165 Weight : 90 Weapon LvL : 4 Req LvL : 40 Job : Acolyte Id: (16024) Quadrille [2] A powerful mace with enormous steel head. 10% damage increase to Undead, Human, Earth element monsters. Class : Mace Atk : 165 Weight : 90 Weapon LvL : 4 Req LvL : 40 Job : Acolyte Id: (16024) Quadrille [2] A powerful mace with enormous steel head. 10% damage increase to Undead, Human, Earth element monsters. Class : Mace Atk : 165 Weight : 90 Weapon LvL : 4 Req LvL : 40 Job : Acolyte Id: (18874) Monocular Glass [1] A glass for one eye only. Made for style rather than practicality. Class : Helm Def : 0 Location : Middle Weight : 10 Job : All Id: (18874) Monocular Glass [1] A glass for one eye only. Made for style rather than practicality. Class : Helm Def : 0 Location : Middle Weight : 10 Job : All Id: (18874) Monocular Glass [1] A glass for one eye only. Made for style rather than practicality. Class : Helm Def : 0 Location : Middle Weight : 10 Job : All Id: (18874) Monocular Glass [1] A glass for one eye only. Made for style rather than practicality. Class : Helm Def : 0 Location : Middle Weight : 10 Job : All Id: (22515) Twisted Time Key A key cursed by time keeper's twisted time spell. Curses the time to go slower. Cool time : 60 seconds Req LvL : 100 Weight : 30 Id: (22515) Twisted Time Key A key cursed by time keeper's twisted time spell. Curses the time to go slower. Cool time : 60 seconds Req LvL : 100 Weight : 30 Id: (22515) Twisted Time Key A key cursed by time keeper's twisted time spell. Curses the time to go slower. Cool time : 60 seconds Req LvL : 100 Weight : 30 Id: (22515) Twisted Time Key A key cursed by time keeper's twisted time spell. Curses the time to go slower. Cool time : 60 seconds Req LvL : 100 Weight : 30 Card Spoiler Alert: Id: 4625 Id: 4625 Id: 4625 Id: 4625 Id: 4627 Id: 4627 Id: 4627 Id: 4627 Id: 4629 Id: 4629 Id: 4629 Id: 4629 Id: 4631 Id: 4631 Id: 4631 Id: 4631 Id: 4632 Id: 4632 Id: 4632 Id: 4632 Changed Item Spoiler Alert: Id: (2717) Pocket Watch A sSilver-colored watch with connecting chain. If equipped with a Monocle and Memory Book, HP andthe chain connected. 15% HP, SP recovery speed increased by 15%, , MATK + 7%. 000000 If when equippeding with Librarian's Gloves and a Book weapon, INT +5, HP +700, Attack Speed +5%Monocular Glass, Monocular Glass[1], Memorize Book, and Memorize Book[1]. Class : Accessory Defense : 01 Weight : 20 Required Level LvL : 80 Job : Mage JobsWizard/Soul Linker Id: (2717) Pocket Watch Une montre plaquée argent accrochée avec une chaîne. Si équipé avec MonocleSilver watch with the chain connected. 15% HP, SP recovery speed increase, MATK + 7% when equpping with Monocular Glass, Monocular Glass[1], Memoryize Book, and Memoryize Book[1], HP et SP recovery + 15% , MATK + 7%. Type. Class : Accessory Défensef : 01 Poids Weight : 20 Niveau requisReq LvL : 80 Profession : Mage[/s]Job : [/color]Wizard/Soul Linker[/b][/color] Id: (2717) Pocket Watch Eine sSilbverne Uhr mit Verbindungsket watch with the chain connected. Wenn mit einem Monocle und Memory Book ausgerüstet, wird die Erholungsgeschwindigkeit von HP und SP um 15% erhöht, 15% HP, SP recovery speed increase, MATK + 7%. 000000 Wenn mit Librarians Gloves und einer Book-Waffe ausgerüstet, INT +5, HP +700, Angriffsgeschwindigkeit +5%. Gegenstandsk when equpping with Monocular Glass, Monocular Glass[1], Memorize Book, and Memorize Book[1]. Classe : Accessory VerteidigungDef : 01 Gewic Weight : 20 Benötigt LevelReq LvL : 80 Job : MageWizard/Soul Linker Id: (2717) Pocket Watch A sSilver-colored watch with connecting chain. If equipped with a Monocle and Memory Book, HP andthe chain connected. 15% HP, SP recovery speed increased by 15%, , MATK + 7%. 000000 If when equippeding with Librarian's Gloves and a Book weapon, INT +5, HP +700, Attack Speed +5%Monocular Glass, Monocular Glass[1], Memorize Book, and Memorize Book[1]. Class : Accessory Defense : 01 Weight : 20 Required Level LvL : 80 Job : Mage JobsWizard/Soul Linker Id: (6155) Christmas Recipe A recipe for the production of sweets with the KitchenMade machine. Id: (6155) Christmas Recipe Une recette pour faire des friandises avec la machine KitchenMade. Id: (6155) Christmas Recipe Ein Rezept zur Herstellung von Süßigkeiten mit der KitchenMade Maschine. Id: (6155) Christmas Recipe A recipe for the production of sweets with the KitchenMade machine. Id: (18626) Gelato Hat [1] A hat of cool and gooey Gelato put on top of head. MHP + 2000, MSP + 200. When phy AKT is given to you or your enemy, LV1 Storm Gast is aroused. (Option disappears after Event Period) Class : Helm Def : 2 Location : Upper Weight : 20 Required LvL : 40 Job : All Id: (18626) Gelato Hat [1] Un chapeau fait de gelée gluante. MHP + 2000, MSP + 200. Quand vous infligez ou subissez des dégâts physiques, Storm Gust niveau 1 peut être lancé. (Option supprimée après l'event) Type : Helm Défense : 2 Position : Upper Poids : 20 Niveau requis : 40 Profession : Toutes Id: (18626) Gelato Hat [1] Ein Hut mit einem kühlen und klebrigen Eis auf der Spitze. MHP + 2000, MSP + 200. Löst mit einer bestimmten Chance Storm Gust Lv. 1 bei Angriffen aus. (Diese Option verschwindet nach dem jeweiligen Event) Gegenstandsart : Helm Verteidigung :2 Position :Upper Gewicht : 20 Benötigtes Lv. : 40 Jobs : Alle Id: (18626) Gelato Hat [1] A hat of cool and gooey Gelato put on top of head. MHP + 2000, MSP + 200. When phy AKT is given to you or your enemy, LV1 Storm Gast is aroused. (Option disappears after Event Period) Class : Helm Def : 2 Location : Upper Weight : 20 Required LvL : 40 Job : All Id: (18752) Cursed Book [1] It could absorb life and mental strength as the cursed magic book. When youA cursed magic book absorbing target's life and mental energy. When physical attacked, 4% of damage could be absorbed to HP by 4% chance. (HP 1% increase bychance of absorbing 4% damage as HP. (1% additional HP absorbing for each 2 refined lv.2evel) When youphysical attacked, 1% of damage could be absorbed to SP by 1% chance. (SP 1% increase bychance of absorbing 1% damage as SP. (1% additional SP absorbing for each 3 refined lv.3) HP would be lost per 5 sec depends on refined degreeevel) When equipped, drains refine level amount of HP per each 5 seconds. Class : Helmet Defense : 3 PosiLocation : Upper Weight : 30 Required Lv.L : 99 Jobs : For all RebirthAll 2nd job classes except Novice Id: (18752) Cursed Book [1] It could absorb life and mental strength as the cursed magic book. When youA cursed magic book absorbing target's life and mental energy. When physical attacked, 4% of damage could be absorbed to HP by 4% chance. (HP 1% increase bychance of absorbing 4% damage as HP. (1% additional HP absorbing for each 2 refined lv.2evel) When youphysical attacked, 1% of damage could be absorbed to SP by 1% chance. (SP 1% increase bychance of absorbing 1% damage as SP. (1% additional SP absorbing for each 3 refined lv.3) HP would be lost per 5 sec depends on refined degreeevel) When equipped, drains refine level amount of HP per each 5 seconds. Class : Helmet Defense : 3 PosiLocation : Upper Weight : 30 Required Lv.L : 99 Jobs : For all RebirthAll 2nd job classes except Novice Id: (18752) Cursed Book [1] It could absorb life and mental strength as the cursed magic book. When youA cursed magic book absorbing target's life and mental energy. When physical attacked, 4% of damage could be absorbed to HP by 4% chance. (HP 1% increase bychance of absorbing 4% damage as HP. (1% additional HP absorbing for each 2 refined lv.2evel) When youphysical attacked, 1% of damage could be absorbed to SP by 1% chance. (SP 1% increase bychance of absorbing 1% damage as SP. (1% additional SP absorbing for each 3 refined lv.3) HP would be lost per 5 sec depends on refined degreeevel) When equipped, drains refine level amount of HP per each 5 seconds. Class : Helmet Defense : 3 PosiLocation : Upper Weight : 30 Required Lv.L : 99 Jobs : For all RebirthAll 2nd job classes except Novice Id: (18752) Cursed Book [1] It could absorb life and mental strength as the cursed magic book. When youA cursed magic book absorbing target's life and mental energy. When physical attacked, 4% of damage could be absorbed to HP by 4% chance. (HP 1% increase bychance of absorbing 4% damage as HP. (1% additional HP absorbing for each 2 refined lv.2evel) When youphysical attacked, 1% of damage could be absorbed to SP by 1% chance. (SP 1% increase bychance of absorbing 1% damage as SP. (1% additional SP absorbing for each 3 refined lv.3) HP would be lost per 5 sec depends on refined degreeevel) When equipped, drains refine level amount of HP per each 5 seconds. Class : Helmet Defense : 3 PosiLocation : Upper Weight : 30 Required Lv.L : 99 Jobs : For all RebirthAll 2nd job classes except Novice [/SPOILER] Card Spoiler Alert: Id: 4626 Id: 4626 Id: 4626 Id: 4626 Id: 4628 Id: 4628 Id: 4628 Id: 4628 Id: 4630 Id: 4630 Id: 4630 Id: 4630 Files Spoiler Alert: data\c_tower2_.gat data\c_tower2_.gnd data\c_tower2_.rsw data\c_tower3_.gat data\c_tower3_.gnd data\c_tower3_.rsw data\cardpostfixnametable.txt data\cardprefixnametable.txt data\default\cardpostfixnametable.txt data\default\cardprefixnametable.txt data\default\idnum2itemdesctable.txt data\default\idnum2itemdisplaynametable.txt data\default\idnum2itemresnametable.txt data\default\itemslotcounttable.txt data\default\mapnametable.txt data\default\mp3nametable.txt data\default\num2cardillustnametable.txt data\default\num2itemdesctable.txt data\default\num2itemdisplaynametable.txt data\default\num2itemresnametable.txt data\default\resnametable.txt data\english\cardpostfixnametable.txt data\english\cardprefixnametable.txt data\english\idnum2itemdesctable.txt data\english\idnum2itemdisplaynametable.txt data\english\idnum2itemresnametable.txt data\english\itemslotcounttable.txt data\english\mapnametable.txt data\english\mp3nametable.txt data\english\num2cardillustnametable.txt data\english\num2itemdesctable.txt data\english\num2itemdisplaynametable.txt data\english\num2itemresnametable.txt data\english\resnametable.txt data\french\cardpostfixnametable.txt data\french\cardprefixnametable.txt data\french\idnum2itemdesctable.txt data\french\idnum2itemdisplaynametable.txt data\french\idnum2itemresnametable.txt data\french\itemslotcounttable.txt data\french\mapnametable.txt data\french\mp3nametable.txt data\french\num2cardillustnametable.txt data\french\num2itemdesctable.txt data\french\num2itemdisplaynametable.txt data\french\num2itemresnametable.txt data\french\resnametable.txt data\german\cardpostfixnametable.txt data\german\cardprefixnametable.txt data\german\idnum2itemdesctable.txt data\german\idnum2itemdisplaynametable.txt data\german\idnum2itemresnametable.txt data\german\itemslotcounttable.txt data\german\mapnametable.txt data\german\mp3nametable.txt data\german\num2cardillustnametable.txt data\german\num2itemdesctable.txt data\german\num2itemdisplaynametable.txt data\german\num2itemresnametable.txt data\german\resnametable.txt data\idnum2itemdesctable.txt data\idnum2itemdisplaynametable.txt data\idnum2itemresnametable.txt data\italian\cardpostfixnametable.txt data\italian\cardprefixnametable.txt data\italian\idnum2itemdesctable.txt data\italian\idnum2itemdisplaynametable.txt data\italian\idnum2itemresnametable.txt data\italian\itemslotcounttable.txt data\italian\mapnametable.txt data\italian\mp3nametable.txt data\italian\num2cardillustnametable.txt data\italian\num2itemdesctable.txt data\italian\num2itemdisplaynametable.txt data\italian\num2itemresnametable.txt data\italian\resnametable.txt data\itemslotcounttable.txt data\mapnametable.txt data\mp3nametable.txt data\num2cardillustnametable.txt data\num2itemdesctable.txt data\num2itemdisplaynametable.txt data\num2itemresnametable.txt data\resnametable.txt data\spanish\cardpostfixnametable.txt data\spanish\cardprefixnametable.txt data\spanish\idnum2itemdesctable.txt data\spanish\idnum2itemdisplaynametable.txt data\spanish\idnum2itemresnametable.txt data\spanish\itemslotcounttable.txt data\spanish\mapnametable.txt data\spanish\mp3nametable.txt data\spanish\num2cardillustnametable.txt data\spanish\num2itemdesctable.txt data\spanish\num2itemdisplaynametable.txt data\spanish\num2itemresnametable.txt data\spanish\resnametable.txt data\sprite\๋ชฌ์Šคํ„ฐ\arc_elder.act data\sprite\๋ชฌ์Šคํ„ฐ\arc_elder.spr data\sprite\๋ชฌ์Šคํ„ฐ\big_bell.act data\sprite\๋ชฌ์Šคํ„ฐ\big_bell.spr data\sprite\๋ชฌ์Šคํ„ฐ\big_ben.act data\sprite\๋ชฌ์Šคํ„ฐ\big_ben.spr data\sprite\๋ชฌ์Šคํ„ฐ\neo_punk.act data\sprite\๋ชฌ์Šคํ„ฐ\neo_punk.spr data\sprite\๋ชฌ์Šคํ„ฐ\owl_marquees.act data\sprite\๋ชฌ์Šคํ„ฐ\owl_marquees.spr data\sprite\๋ชฌ์Šคํ„ฐ\owl_viscount.act data\sprite\๋ชฌ์Šคํ„ฐ\owl_viscount.spr data\sprite\๋ชฌ์Šคํ„ฐ\time_keeper.act data\sprite\๋ชฌ์Šคํ„ฐ\time_keeper.spr data\sprite\๋ชฌ์Šคํ„ฐ\timeholder.act data\sprite\๋ชฌ์Šคํ„ฐ\timeholder.spr data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๋„ค์˜คํŽ‘ํฌ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๋น…๋ฒค์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\๋น…๋ฒจ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์•„์šธ๋งˆํ€ด์Šค์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์•„์šธ๋ฐ”์ด์นด์šดํŠธ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\์•„ํฌ์—˜๋”์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\ํƒ€์ž„ํ‚คํผ์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\cardbmp\ํƒ€์ž„ํ™€๋”์นด๋“œ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\map\c_tower2_.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\map\c_tower3_.bmp data\turkish\cardpostfixnametable.txt data\turkish\cardprefixnametable.txt data\turkish\idnum2itemdesctable.txt data\turkish\idnum2itemdisplaynametable.txt data\turkish\idnum2itemresnametable.txt data\turkish\itemslotcounttable.txt data\turkish\mapnametable.txt data\turkish\mp3nametable.txt data\turkish\num2cardillustnametable.txt data\turkish\num2itemdesctable.txt data\turkish\num2itemdisplaynametable.txt data\turkish\num2itemresnametable.txt data\turkish\resnametable.txt Ragexe.exe
  21. Changed Item Spoiler Alert: Id: (18626) Gelato Hat A hat of cool and gooey Gelato put on top of head. MHP + 2000, MSP + 200. When phy AKT is given to you or your enemy, LV1 Storm Gast is aroused. (Option disappears after Event Period) Class : Helm Def : 2 Location : Upper Weight : 20 Required LvL : 40 Job : All Id: (18626) Gelato Hat Un chapeau fait de gelée gluante. MHP + 2000, MSP + 200. Quand vous infligez ou subissez des dégâts physiques, Storm Gust niveau 1 peut être lancé. (Option supprimée après l'event) Type : Helm Défense : 2 Position : Upper Poids : 20 Niveau requis : 40 Profession : Toutes Id: (18626) Gelato Hat Ein Hut mit einem kühlen und klebrigen Eis auf der Spitze. MHP + 2000, MSP + 200. Löst mit einer bestimmten Chance Storm Gust Lv. 1 bei Angriffen aus. (Diese Option verschwindet nach dem jeweiligen Event) Gegenstandsart : Helm Verteidigung :2 Position :Upper Gewicht : 20 Benötigtes Lv. : 40 Jobs : Alle Id: (18626) Gelato Hat A hat of cool and gooey Gelato put on top of head. MHP + 2000, MSP + 200. When phy AKT is given to you or your enemy, LV1 Storm Gast is aroused. (Option disappears after Event Period) Class : Helm Def : 2 Location : Upper Weight : 20 Required LvL : 40 Job : All Files Spoiler Alert: data\default\etcinfo.txt data\default\itemslotcounttable.txt data\default\manner.txt data\english\etcinfo.txt data\english\itemslotcounttable.txt data\english\manner.txt data\etcinfo.txt data\french\etcinfo.txt data\french\itemslotcounttable.txt data\french\manner.txt data\german\etcinfo.txt data\german\itemslotcounttable.txt data\german\manner.txt data\italian\etcinfo.txt data\italian\itemslotcounttable.txt data\italian\manner.txt data\itemslotcounttable.txt data\manner.txt data\spanish\etcinfo.txt data\spanish\itemslotcounttable.txt data\spanish\manner.txt data\turkish\etcinfo.txt data\turkish\itemslotcounttable.txt data\turkish\manner.txt
  22. Added Map Spoiler Alert: 1@gl_k - 2nd floor of Old Glast Heim Chivalry Music: bgm\44.mp3 gl_cas02_ - 2nd Hall Music: bgm\43.mp3 2@gl_k - 1st floor of Old Glast Heim Chivalry Music: bgm\44.mp3 gl_chyard_ - Churchyard Music: bgm\40.mp3 Item Spoiler Alert: Id: (2022) Staff Of Geffen [1] It seems to be old because there's dust on it. But we could feel the wave of huge magic power. Some words and seals are carved in the groove space. "Big magician of Gefen Tower, Heine.F.Catherine would be given this." INT + 20, MATK + 300. Class : Two Hands Staff Attack : 100 Weight : 100 Weapon Lv. : 1 Required Lv. : 150 Jobs : HighWizardClass Id: (2022) Staff Of Geffen [1] It seems to be old because there's dust on it. But we could feel the wave of huge magic power. Some words and seals are carved in the groove space. "Big magician of Gefen Tower, Heine.F.Catherine would be given this." INT + 20, MATK + 300. Class : Two Hands Staff Attack : 100 Weight : 100 Weapon Lv. : 1 Required Lv. : 150 Jobs : HighWizardClass Id: (2022) Staff Of Geffen [1] It seems to be old because there's dust on it. But we could feel the wave of huge magic power. Some words and seals are carved in the groove space. "Big magician of Gefen Tower, Heine.F.Catherine would be given this." INT + 20, MATK + 300. Class : Two Hands Staff Attack : 100 Weight : 100 Weapon Lv. : 1 Required Lv. : 150 Jobs : HighWizardClass Id: (2022) Staff Of Geffen [1] It seems to be old because there's dust on it. But we could feel the wave of huge magic power. Some words and seals are carved in the groove space. "Big magician of Gefen Tower, Heine.F.Catherine would be given this." INT + 20, MATK + 300. Class : Two Hands Staff Attack : 100 Weight : 100 Weapon Lv. : 1 Required Lv. : 150 Jobs : HighWizardClass Id: (2499) Temporal Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10 . Class : Shoes Defense : 20 Weight : 60 Required Lv. : 10 Jobs : All Id: (2499) Temporal Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10 . Class : Shoes Defense : 20 Weight : 60 Required Lv. : 10 Jobs : All Id: (2499) Temporal Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10 . Class : Shoes Defense : 20 Weight : 60 Required Lv. : 10 Jobs : All Id: (2499) Temporal Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10 . Class : Shoes Defense : 20 Weight : 60 Required Lv. : 10 Jobs : All Id: (2949) Silversmith Bracelet [1] Mysterious bracelet that very similar to Temporal bracelet. All State + 1, MDEF + 3. "Spell Breaker" 5Lv is usable. Class : accessory Defense : 3 Weight : 10 Required Lv. : 60 Jobs : All except Novice Id: (2949) Silversmith Bracelet [1] Mysterious bracelet that very similar to Temporal bracelet. All State + 1, MDEF + 3. "Spell Breaker" 5Lv is usable. Class : accessory Defense : 3 Weight : 10 Required Lv. : 60 Jobs : All except Novice Id: (2949) Silversmith Bracelet [1] Mysterious bracelet that very similar to Temporal bracelet. All State + 1, MDEF + 3. "Spell Breaker" 5Lv is usable. Class : accessory Defense : 3 Weight : 10 Required Lv. : 60 Jobs : All except Novice Id: (2949) Silversmith Bracelet [1] Mysterious bracelet that very similar to Temporal bracelet. All State + 1, MDEF + 3. "Spell Breaker" 5Lv is usable. Class : accessory Defense : 3 Weight : 10 Required Lv. : 60 Jobs : All except Novice Id: (4869) Attack Delay 1 Increase Attack Speed.(4% After attack delay reduce) Id: (4869) Attack Delay 1 Increase Attack Speed.(4% After attack delay reduce) Id: (4869) Attack Delay 1 Increase Attack Speed.(4% After attack delay reduce) Id: (4869) Attack Delay 1 Increase Attack Speed.(4% After attack delay reduce) Id: (4872) Attack Delay 2 Increase Attack Speed.(6%After attack delay reduce) Id: (4872) Attack Delay 2 Increase Attack Speed.(6%After attack delay reduce) Id: (4872) Attack Delay 2 Increase Attack Speed.(6%After attack delay reduce) Id: (4872) Attack Delay 2 Increase Attack Speed.(6%After attack delay reduce) Id: (4873) Attack Delay 3 Increase Attack Speed.(8%After attack delay reduce) Id: (4873) Attack Delay 3 Increase Attack Speed.(8%After attack delay reduce) Id: (4873) Attack Delay 3 Increase Attack Speed.(8%After attack delay reduce) Id: (4873) Attack Delay 3 Increase Attack Speed.(8%After attack delay reduce) Id: (4875) Bear's Power When be attacked, the power of hungry bear would be gained for 5 sec in a low chance, but you could lose HP 500 per a second. Id: (4875) Bear's Power When be attacked, the power of hungry bear would be gained for 5 sec in a low chance, but you could lose HP 500 per a second. Id: (4875) Bear's Power When be attacked, the power of hungry bear would be gained for 5 sec in a low chance, but you could lose HP 500 per a second. Id: (4875) Bear's Power When be attacked, the power of hungry bear would be gained for 5 sec in a low chance, but you could lose HP 500 per a second. Id: (4876) Runaway Magic You can earn "Runaway Magic" energy for 10 sec in a low chance when you do magic attack, but you could lose SP 200 per seconds. Id: (4876) Runaway Magic You can earn "Runaway Magic" energy for 10 sec in a low chance when you do magic attack, but you could lose SP 200 per seconds. Id: (4876) Runaway Magic You can earn "Runaway Magic" energy for 10 sec in a low chance when you do magic attack, but you could lose SP 200 per seconds. Id: (4876) Runaway Magic You can earn "Runaway Magic" energy for 10 sec in a low chance when you do magic attack, but you could lose SP 200 per seconds. Id: (4877) Speed Of Light When you Physical attack, you could move like "Speed of Light" for 5 sec in a low chance, but you could lose HP 400, SP 50 per second. Id: (4877) Speed Of Light When you Physical attack, you could move like "Speed of Light" for 5 sec in a low chance, but you could lose HP 400, SP 50 per second. Id: (4877) Speed Of Light When you Physical attack, you could move like "Speed of Light" for 5 sec in a low chance, but you could lose HP 400, SP 50 per second. Id: (4877) Speed Of Light When you Physical attack, you could move like "Speed of Light" for 5 sec in a low chance, but you could lose HP 400, SP 50 per second. Id: (4878) Muscle Fool When be physical attacked, you could be "Muscle Fool" for 5 sec to get powerful defense, but Atk and Matk could be decreased 50%. Id: (4878) Muscle Fool When be physical attacked, you could be "Muscle Fool" for 5 sec to get powerful defense, but Atk and Matk could be decreased 50%. Id: (4878) Muscle Fool When be physical attacked, you could be "Muscle Fool" for 5 sec to get powerful defense, but Atk and Matk could be decreased 50%. Id: (4878) Muscle Fool When be physical attacked, you could be "Muscle Fool" for 5 sec to get powerful defense, but Atk and Matk could be decreased 50%. Id: (4879) Hawkeye When you attack, you can concentrate from "Hawkeye" for 5 sec in a low chance, but you could lose SP 50. Id: (4879) Hawkeye When you attack, you can concentrate from "Hawkeye" for 5 sec in a low chance, but you could lose SP 50. Id: (4879) Hawkeye When you attack, you can concentrate from "Hawkeye" for 5 sec in a low chance, but you could lose SP 50. Id: (4879) Hawkeye When you attack, you can concentrate from "Hawkeye" for 5 sec in a low chance, but you could lose SP 50. Id: (4880) Lucky Day For all attack, you could be "Lucky day" for 5 sec in a low chance, you would feel that you are so lucky for all things. Id: (4880) Lucky Day For all attack, you could be "Lucky day" for 5 sec in a low chance, you would feel that you are so lucky for all things. Id: (4880) Lucky Day For all attack, you could be "Lucky day" for 5 sec in a low chance, you would feel that you are so lucky for all things. Id: (4880) Lucky Day For all attack, you could be "Lucky day" for 5 sec in a low chance, you would feel that you are so lucky for all things. Id: (4881) Attack Delay 4 Increase Attack Speed. (Attack delay decreased 10%) Id: (4881) Attack Delay 4 Increase Attack Speed. (Attack delay decreased 10%) Id: (4881) Attack Delay 4 Increase Attack Speed. (Attack delay decreased 10%) Id: (4881) Attack Delay 4 Increase Attack Speed. (Attack delay decreased 10%) Id: (6607) Temporal Crystal The crystal that very rare and tiny from the time distorted place. It is just like the crystal of running time that shaped by magic. Weight : 1 Id: (6607) Temporal Crystal The crystal that very rare and tiny from the time distorted place. It is just like the crystal of running time that shaped by magic. Weight : 1 Id: (6607) Temporal Crystal The crystal that very rare and tiny from the time distorted place. It is just like the crystal of running time that shaped by magic. Weight : 1 Id: (6607) Temporal Crystal The crystal that very rare and tiny from the time distorted place. It is just like the crystal of running time that shaped by magic. Weight : 1 Id: (6608) Coagulated Spell This thing is generated by the spell that can cross the time and it's soft. Weight : 1 Id: (6608) Coagulated Spell This thing is generated by the spell that can cross the time and it's soft. Weight : 1 Id: (6608) Coagulated Spell This thing is generated by the spell that can cross the time and it's soft. Weight : 1 Id: (6608) Coagulated Spell This thing is generated by the spell that can cross the time and it's soft. Weight : 1 Id: (6609) Glast Decayed Nail Clean nails from dead that changed undead suddenly. It's very worthy for traders. Weight : 1 Id: (6609) Glast Decayed Nail Clean nails from dead that changed undead suddenly. It's very worthy for traders. Weight : 1 Id: (6609) Glast Decayed Nail Clean nails from dead that changed undead suddenly. It's very worthy for traders. Weight : 1 Id: (6609) Glast Decayed Nail Clean nails from dead that changed undead suddenly. It's very worthy for traders. Weight : 1 Id: (6610) Glast Horrendous Mouth Clean teeth from dead that changed undead suddenly. It's very worthy for traders. Weight : 1 Id: (6610) Glast Horrendous Mouth Clean teeth from dead that changed undead suddenly. It's very worthy for traders. Weight : 1 Id: (6610) Glast Horrendous Mouth Clean teeth from dead that changed undead suddenly. It's very worthy for traders. Weight : 1 Id: (6610) Glast Horrendous Mouth Clean teeth from dead that changed undead suddenly. It's very worthy for traders. Weight : 1 Id: (6611) Colorful Key Gold key decorated detailedly and splendidly. We don't know this key is for which door but it looks very worthy. Weight : 1 Id: (6611) Colorful Key Gold key decorated detailedly and splendidly. We don't know this key is for which door but it looks very worthy. Weight : 1 Id: (6611) Colorful Key Gold key decorated detailedly and splendidly. We don't know this key is for which door but it looks very worthy. Weight : 1 Id: (6611) Colorful Key Gold key decorated detailedly and splendidly. We don't know this key is for which door but it looks very worthy. Weight : 1 Id: (6612) Gold Coin Basket The basket that full of Gold coins. It is old but looks like real gold! The eagle and 2 spears are sculptured in the coins. "A.W 669 marquis Wigner.F.Evene" Weight : 20 Id: (6612) Gold Coin Basket The basket that full of Gold coins. It is old but looks like real gold! The eagle and 2 spears are sculptured in the coins. "A.W 669 marquis Wigner.F.Evene" Weight : 20 Id: (6612) Gold Coin Basket The basket that full of Gold coins. It is old but looks like real gold! The eagle and 2 spears are sculptured in the coins. "A.W 669 marquis Wigner.F.Evene" Weight : 20 Id: (6612) Gold Coin Basket The basket that full of Gold coins. It is old but looks like real gold! The eagle and 2 spears are sculptured in the coins. "A.W 669 marquis Wigner.F.Evene" Weight : 20 Id: (6613) Colorful Brooch The big and beutiful brooch. It still shines beautifully even it has a lot of dust and have no pins. The small word is in the back of it. "Happy 10th birthday of Lowenburg. F. Earich" Weight : 1 Id: (6613) Colorful Brooch The big and beutiful brooch. It still shines beautifully even it has a lot of dust and have no pins. The small word is in the back of it. "Happy 10th birthday of Lowenburg. F. Earich" Weight : 1 Id: (6613) Colorful Brooch The big and beutiful brooch. It still shines beautifully even it has a lot of dust and have no pins. The small word is in the back of it. "Happy 10th birthday of Lowenburg. F. Earich" Weight : 1 Id: (6613) Colorful Brooch The big and beutiful brooch. It still shines beautifully even it has a lot of dust and have no pins. The small word is in the back of it. "Happy 10th birthday of Lowenburg. F. Earich" Weight : 1 Id: (13086) Goldsmithing Dagger Splendid Dagger decorated by Gold. It looks so old that hardly read the letter on it. The small letter is on the sword. "Forever prosperity for Geoburg royal family." MATK + 25 Class : Dagger Attack : 35 Weight : 50 Weapon Lv. : 1 Required Lv. : 1 Jobs : Swordmen/Magicians/Merchants/Thieves/Soul Linker/Ninja Id: (13086) Goldsmithing Dagger Splendid Dagger decorated by Gold. It looks so old that hardly read the letter on it. The small letter is on the sword. "Forever prosperity for Geoburg royal family." MATK + 25 Class : Dagger Attack : 35 Weight : 50 Weapon Lv. : 1 Required Lv. : 1 Jobs : Swordmen/Magicians/Merchants/Thieves/Soul Linker/Ninja Id: (13086) Goldsmithing Dagger Splendid Dagger decorated by Gold. It looks so old that hardly read the letter on it. The small letter is on the sword. "Forever prosperity for Geoburg royal family." MATK + 25 Class : Dagger Attack : 35 Weight : 50 Weapon Lv. : 1 Required Lv. : 1 Jobs : Swordmen/Magicians/Merchants/Thieves/Soul Linker/Ninja Id: (13086) Goldsmithing Dagger Splendid Dagger decorated by Gold. It looks so old that hardly read the letter on it. The small letter is on the sword. "Forever prosperity for Geoburg royal family." MATK + 25 Class : Dagger Attack : 35 Weight : 50 Weapon Lv. : 1 Required Lv. : 1 Jobs : Swordmen/Magicians/Merchants/Thieves/Soul Linker/Ninja Id: (13440) Ceremonial Sword Too beautiful sword to use in real combat, it seems like a ceremonial sword for high class nobles. The small letter is carved but not be seen clearly. "Celebrate the wedding with beautiful sister, Nerious.R.Rainaย…. - Nerious.R.Rauven -" Class : Sword Attack : 60 Weight : 50 attribute : Saint Weapon Lv. : 1 Required Lv. : 1 Jobs : Novice/Swordmen/Magicians/Merchants/Thieves/ Id: (13440) Ceremonial Sword Too beautiful sword to use in real combat, it seems like a ceremonial sword for high class nobles. The small letter is carved but not be seen clearly. "Celebrate the wedding with beautiful sister, Nerious.R.Rainaย…. - Nerious.R.Rauven -" Class : Sword Attack : 60 Weight : 50 attribute : Saint Weapon Lv. : 1 Required Lv. : 1 Jobs : Novice/Swordmen/Magicians/Merchants/Thieves/ Id: (13440) Ceremonial Sword Too beautiful sword to use in real combat, it seems like a ceremonial sword for high class nobles. The small letter is carved but not be seen clearly. "Celebrate the wedding with beautiful sister, Nerious.R.Rainaย…. - Nerious.R.Rauven -" Class : Sword Attack : 60 Weight : 50 attribute : Saint Weapon Lv. : 1 Required Lv. : 1 Jobs : Novice/Swordmen/Magicians/Merchants/Thieves/ Id: (13440) Ceremonial Sword Too beautiful sword to use in real combat, it seems like a ceremonial sword for high class nobles. The small letter is carved but not be seen clearly. "Celebrate the wedding with beautiful sister, Nerious.R.Rainaย…. - Nerious.R.Rauven -" Class : Sword Attack : 60 Weight : 50 attribute : Saint Weapon Lv. : 1 Required Lv. : 1 Jobs : Novice/Swordmen/Magicians/Merchants/Thieves/ Id: (15066) Engraved Armor [1] Armor that peridot is carved in detail. It seems good only with some dust. "Twilight Knightage, Walter.R.Stern" MDEF + 25. Class : Armor Defense : 120 Weight : 300 Required Lv. : 150 Jobs : Swordman class Id: (15066) Engraved Armor [1] Armor that peridot is carved in detail. It seems good only with some dust. "Twilight Knightage, Walter.R.Stern" MDEF + 25. Class : Armor Defense : 120 Weight : 300 Required Lv. : 150 Jobs : Swordman class Id: (15066) Engraved Armor [1] Armor that peridot is carved in detail. It seems good only with some dust. "Twilight Knightage, Walter.R.Stern" MDEF + 25. Class : Armor Defense : 120 Weight : 300 Required Lv. : 150 Jobs : Swordman class Id: (15066) Engraved Armor [1] Armor that peridot is carved in detail. It seems good only with some dust. "Twilight Knightage, Walter.R.Stern" MDEF + 25. Class : Armor Defense : 120 Weight : 300 Required Lv. : 150 Jobs : Swordman class Id: (18752) Cursed Book [1] It could absorb life and mental strength as the cursed magic book. When you attack, 4% of damage could be absorbed to HP by 4% chance. (HP 1% increase by refined lv.2) When you attack, 1% of damage could be absorbed to SP by 1% chance. (SP 1% increase by refined lv.3) HP would be lost per 5 sec depends on refined degree. Class : Helmet Defense : 3 Position : Upper Weight : 30 Required Lv. : 99 Jobs : For all Rebirth classes except Novice Id: (18752) Cursed Book [1] It could absorb life and mental strength as the cursed magic book. When you attack, 4% of damage could be absorbed to HP by 4% chance. (HP 1% increase by refined lv.2) When you attack, 1% of damage could be absorbed to SP by 1% chance. (SP 1% increase by refined lv.3) HP would be lost per 5 sec depends on refined degree. Class : Helmet Defense : 3 Position : Upper Weight : 30 Required Lv. : 99 Jobs : For all Rebirth classes except Novice Id: (18752) Cursed Book [1] It could absorb life and mental strength as the cursed magic book. When you attack, 4% of damage could be absorbed to HP by 4% chance. (HP 1% increase by refined lv.2) When you attack, 1% of damage could be absorbed to SP by 1% chance. (SP 1% increase by refined lv.3) HP would be lost per 5 sec depends on refined degree. Class : Helmet Defense : 3 Position : Upper Weight : 30 Required Lv. : 99 Jobs : For all Rebirth classes except Novice Id: (18752) Cursed Book [1] It could absorb life and mental strength as the cursed magic book. When you attack, 4% of damage could be absorbed to HP by 4% chance. (HP 1% increase by refined lv.2) When you attack, 1% of damage could be absorbed to SP by 1% chance. (SP 1% increase by refined lv.3) HP would be lost per 5 sec depends on refined degree. Class : Helmet Defense : 3 Position : Upper Weight : 30 Required Lv. : 99 Jobs : For all Rebirth classes except Novice Id: (21003) Muramasa [2] Sword named by the famous potter. It called "Yodo" but the power is great. Critical Chance + 30% Attack speed incrased.(attack delay decreased. 8%) Curse oneself in a low chance. Class : Two Hands Sword Attack : 155 Weight : 100 Weapon Lv : 4 Required Lv : 48 Jobs : Swordman class Id: (21003) Muramasa [2] Sword named by the famous potter. It called "Yodo" but the power is great. Critical Chance + 30% Attack speed incrased.(attack delay decreased. 8%) Curse oneself in a low chance. Class : Two Hands Sword Attack : 155 Weight : 100 Weapon Lv : 4 Required Lv : 48 Jobs : Swordman class Id: (21003) Muramasa [2] Sword named by the famous potter. It called "Yodo" but the power is great. Critical Chance + 30% Attack speed incrased.(attack delay decreased. 8%) Curse oneself in a low chance. Class : Two Hands Sword Attack : 155 Weight : 100 Weapon Lv : 4 Required Lv : 48 Jobs : Swordman class Id: (21003) Muramasa [2] Sword named by the famous potter. It called "Yodo" but the power is great. Critical Chance + 30% Attack speed incrased.(attack delay decreased. 8%) Curse oneself in a low chance. Class : Two Hands Sword Attack : 155 Weight : 100 Weapon Lv : 4 Required Lv : 48 Jobs : Swordman class Id: (21007) Heavy Sword [1] Long size sword with small cracks. It must be worked in the war long time before. Clean letter is left. "-The sword of Richard.R.Grants- It would be remebered with many heros." STR + 20. Class : Two Hands Sword Attack : 330 Weight : 250 Weapon Lv. : 1 Required Lv. : 150 Jobs : Knight/Crusader class Id: (21007) Heavy Sword [1] Long size sword with small cracks. It must be worked in the war long time before. Clean letter is left. "-The sword of Richard.R.Grants- It would be remebered with many heros." STR + 20. Class : Two Hands Sword Attack : 330 Weight : 250 Weapon Lv. : 1 Required Lv. : 150 Jobs : Knight/Crusader class Id: (21007) Heavy Sword [1] Long size sword with small cracks. It must be worked in the war long time before. Clean letter is left. "-The sword of Richard.R.Grants- It would be remebered with many heros." STR + 20. Class : Two Hands Sword Attack : 330 Weight : 250 Weapon Lv. : 1 Required Lv. : 150 Jobs : Knight/Crusader class Id: (21007) Heavy Sword [1] Long size sword with small cracks. It must be worked in the war long time before. Clean letter is left. "-The sword of Richard.R.Grants- It would be remebered with many heros." STR + 20. Class : Two Hands Sword Attack : 330 Weight : 250 Weapon Lv. : 1 Required Lv. : 150 Jobs : Knight/Crusader class Id: (22000) Temporal Str Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, ATK + 7 . In case the original STR is more than 120,ATK + 50. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22000) Temporal Str Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, ATK + 7 . In case the original STR is more than 120,ATK + 50. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22000) Temporal Str Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, ATK + 7 . In case the original STR is more than 120,ATK + 50. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22000) Temporal Str Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, ATK + 7 . In case the original STR is more than 120,ATK + 50. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22001) Temporal Int Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, MATK + 10 . In case the original INT is mre thatn 120 MATK + 60 MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22001) Temporal Int Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, MATK + 10 . In case the original INT is mre thatn 120 MATK + 60 MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22001) Temporal Int Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, MATK + 10 . In case the original INT is mre thatn 120 MATK + 60 MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22001) Temporal Int Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, MATK + 10 . In case the original INT is mre thatn 120 MATK + 60 MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22002) Temporal Agi Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, attack speed 3%(attack delay decreased 3%) . In case the original AGI is more than 120,ASPD + 1. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22002) Temporal Agi Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, attack speed 3%(attack delay decreased 3%) . In case the original AGI is more than 120,ASPD + 1. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22002) Temporal Agi Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, attack speed 3%(attack delay decreased 3%) . In case the original AGI is more than 120,ASPD + 1. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22002) Temporal Agi Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, attack speed 3%(attack delay decreased 3%) . In case the original AGI is more than 120,ASPD + 1. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22003) Temporal Vit Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 300, MSP + 10 . In case the original VIT is more than 120,MHP + 8%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22003) Temporal Vit Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 300, MSP + 10 . In case the original VIT is more than 120,MHP + 8%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22003) Temporal Vit Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 300, MSP + 10 . In case the original VIT is more than 120,MHP + 8%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22003) Temporal Vit Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 300, MSP + 10 . In case the original VIT is more than 120,MHP + 8%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22004) Temporal Dex Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, DEX + 3 . In case the original DEX is more than 120, fixed casting decreased 0.5sec, long distance attack power + 5%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22004) Temporal Dex Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, DEX + 3 . In case the original DEX is more than 120, fixed casting decreased 0.5sec, long distance attack power + 5%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22004) Temporal Dex Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, DEX + 3 . In case the original DEX is more than 120, fixed casting decreased 0.5sec, long distance attack power + 5%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22004) Temporal Dex Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, DEX + 3 . In case the original DEX is more than 120, fixed casting decreased 0.5sec, long distance attack power + 5%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22005) Temporal Luk Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, critical damage2% . In case the original LUK is more than 120,critical damage30%. MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22005) Temporal Luk Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, critical damage2% . In case the original LUK is more than 120,critical damage30%. MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22005) Temporal Luk Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, critical damage2% . In case the original LUK is more than 120,critical damage30%. MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22005) Temporal Luk Boots The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, critical damage2% . In case the original LUK is more than 120,critical damage30%. MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22006) Temporal Str Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, ATK + 7 . In case the original STR is more than 120,ATK + 50 . Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22006) Temporal Str Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, ATK + 7 . In case the original STR is more than 120,ATK + 50 . Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22006) Temporal Str Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, ATK + 7 . In case the original STR is more than 120,ATK + 50 . Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22006) Temporal Str Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, ATK + 7 . In case the original STR is more than 120,ATK + 50 . Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22007) Temporal Vit Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 300, MSP + 10 . In case the original VIT is more than 120,MHP + 8%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22007) Temporal Vit Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 300, MSP + 10 . In case the original VIT is more than 120,MHP + 8%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22007) Temporal Vit Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 300, MSP + 10 . In case the original VIT is more than 120,MHP + 8%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22007) Temporal Vit Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 300, MSP + 10 . In case the original VIT is more than 120,MHP + 8%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22008) Temporal Dex Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, DEX + 3 . In case the originalDEX is more than 120, fixed casting - 0.5 sec, long distance attack power + 5%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22008) Temporal Dex Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, DEX + 3 . In case the originalDEX is more than 120, fixed casting - 0.5 sec, long distance attack power + 5%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22008) Temporal Dex Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, DEX + 3 . In case the originalDEX is more than 120, fixed casting - 0.5 sec, long distance attack power + 5%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22008) Temporal Dex Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, DEX + 3 . In case the originalDEX is more than 120, fixed casting - 0.5 sec, long distance attack power + 5%. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22009) Temporal Int Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, MATK + 10 . In case the original INT is mre thatn 120 MATK + 60 MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22009) Temporal Int Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, MATK + 10 . In case the original INT is mre thatn 120 MATK + 60 MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22009) Temporal Int Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, MATK + 10 . In case the original INT is mre thatn 120 MATK + 60 MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22009) Temporal Int Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, MATK + 10 . In case the original INT is mre thatn 120 MATK + 60 MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22010) Temporal Agi Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, attack speed 3%(attack delay 3% reduce) . In case the original AGI is more than 120, ASPD + 1. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22010) Temporal Agi Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, attack speed 3%(attack delay 3% reduce) . In case the original AGI is more than 120, ASPD + 1. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22010) Temporal Agi Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, attack speed 3%(attack delay 3% reduce) . In case the original AGI is more than 120, ASPD + 1. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22010) Temporal Agi Boots [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, attack speed 3%(attack delay 3% reduce) . In case the original AGI is more than 120, ASPD + 1. Class : Shoes Defense : 25 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22011) [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, critical damage2% . In case the original LUK is more than 120, critical damage + 30%. MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22011) [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, critical damage2% . In case the original LUK is more than 120, critical damage + 30%. MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22011) [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, critical damage2% . In case the original LUK is more than 120, critical damage + 30%. MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Id: (22011) [1] The amazing boots that must be created very long time ago, but never worn out. MHP + 300, MSP + 30. For each of 3 refine success, MHP + 100, MSP + 10, critical damage2% . In case the original LUK is more than 120, critical damage + 30%. MDEF + 5. Class : Shoes Defense : 20 Weight : 60 Required Lv. : 99 Jobs : Only 3rd class Card Spoiler Alert: Id: 4875 Id: 4875 Id: 4875 Id: 4875 Id: 4876 Id: 4876 Id: 4876 Id: 4876 Id: 4877 Id: 4877 Id: 4877 Id: 4877 Id: 4878 Id: 4878 Id: 4878 Id: 4878 Id: 4879 Id: 4879 Id: 4879 Id: 4879 Id: 4880 Id: 4880 Id: 4880 Id: 4880 Id: 4881 Id: 4881 Id: 4881 Id: 4881 Changed Item Spoiler Alert: Id: (7228) Gold Bullion A bar of pure gold which can be used as currencyThe Squar shaped pure gold from the gold ores. This could be used as money because it is very flexible and permanent. Weight : 30 Id: (7228) Gold Bullion Une barre d'or pur qui peut être utilisée comme monnaie. _ PoidsThe Squar shaped pure gold from the gold ores. This could be used as money because it is very flexible and permanent. Weight : 30 Id: (7228) Gold Bullion Barren von reinem Gold, das als Währung verwendet werden kann. _ GewicThe Squar shaped pure gold from the gold ores. This could be used as money because it is very flexible and permanent. Weight : 30 Id: (7228) Gold Bullion A bar of pure gold which can be used as currencyThe Squar shaped pure gold from the gold ores. This could be used as money because it is very flexible and permanent. Weight : 30 Id: (7229) Silver Bullion A bar of pure silver which can be used as currencyThe Squar shaped pure silver from the silver ores. This could be used as money because it is very flexible and kind of precious metals. Weight : 30 Id: (7229) Silver Bullion Une barre d'argent pur qui peut être utilisée comme monnaie. _ PoidsThe Squar shaped pure silver from the silver ores. This could be used as money because it is very flexible and kind of precious metals. Weight : 30 Id: (7229) Silver Bullion Barren von reinem Silber, dasThe Squar shaped pure silver from the silver ores. This could be used als Währung verwendet werden kann. _ Gewicmoney because it is very flexible and kind of precious metals. Weight : 30 Id: (7229) Silver Bullion A bar of pure silver which can be used as currencyThe Squar shaped pure silver from the silver ores. This could be used as money because it is very flexible and kind of precious metals. Weight : 30 Id: (7230) PlatinumWhite Gold Bullion A bar of pure platinum. Platinum is a very rare metal andThe color is white and well-trimed. It is more valuableworrhy than gold. Weight : 30 Id: (7230) PlatinumWhite Gold Bullion Une barre de platine pur. Le platine est un métal très rare et qui a plus de valeur que l'or. _ PoidsThe color is white and well-trimed. It is more worrhy than gold. Weight : 30 Id: (7230) PlatinumWhite Gold Bullion Barren von reinem Platin. Platin ist ein sehr seltenes Metall und ist wertvoller als Gold. _ GewicThe color is white and well-trimed. It is more worrhy than gold. Weight : 30 Id: (7230) PlatinumWhite Gold Bullion A bar of pure platinum. Platinum is a very rare metal andThe color is white and well-trimed. It is more valuableworrhy than gold. Weight : 30 Id: (17589) Costume Seaside II This item cannot be traded with other accountsCet objet ne peut pas être échangé. Weight : 1 Id: (20209) Costume Memoir Of Mermaid Mermaid failed to stab the prince, and became a colorful bubblLa sirène a échoué à poignarder le prince et est devenue une bulle colorée. Class : Costume Def : 0 LocaPosition : Middlelieu WeightPoids : 0 Required lvlNiveau requis : 1 Job : AllTous Id: (20321) Costume 37 Sculpt Special armour manufactured with Fen's scaleArmure spéciale fabriquée avec une écaille de Fen. Class : Costume Def : 0 LocaPosition : Middlelieu WeightPoids : 0 Required lvlNiveau requis : 1 Job : AllTous Id: (20322) Costume Otter Hat Otter's Hat. Very warm for cold whetherChapeau en forme de loutre. Sa chaleur est parfaite lors des temps froids. Class : Costume Def : 0 LocaPosition : UpperHaut WeightPoids : 0 Required lvlNiveau requis : 1 Job : AllTous Id: (20324) Costume Pigeon Hat PLe pigeon came out so early and est sorti trop tôt et a embarassed thé le magiciaen. ThLe chat itself is very decentpeau est lui très convenable. Class : Costume Def : 0 LocaPosition : UpperHaut WeightPoids : 0 Required lvlNiveau requis : 1 Job : AllTous Id: (20325) Costume Little Aquarium Costume presentingfaisant penser à un aquarium. YVou can feel like swimming inside the seas vous sentirez comme si vous nagiez en mer. Class : Costume Def : 0 LocaPosition : Middlelieu WeightPoids : 0 Required lvlNiveau requis : 1 Job : AllTous Id: (20326) Costume Sailor Collar Costume made after Marine's collar. Upon the windy ship, this helps hearing things wellfait à partir d'un col de marin. Il permet de bien entendre malgré le vent sur le bateau. Class : Costume Def : 0 Location : LowerBas WeightPoids : 0 Required lvlNiveau requis : 1 Job : AllTous Id: (20327) Costume Marine Cap Costume made after Marin's hat. Specially made fore prevent hat getting caught when climb up the masfait à partir d'un chapeau de marin. Il est fait de telle sorte à ne pas s'acroccher lors de l'escalade du mât. Class : Costume Def : 0 LocaPosition : UpperHaut WeightPoids : 0 Required lvlNiveau requis : 1 Job : AllTous Id: (20328) Costume Golden Fish In Mouth Feel the power of broad seaRessentez le pouvoir du grand large, yvours energy will be filled full serez vivifié. Class : Costume Def : 0 Location : LowerBas WeightPoids : 0 Required lvlNiveau requis : 1 Job : AllTous Id: (20345) Costume Guard Of Neptune Helm with rumors of sea God's Casque qui selon la rumeur contient l'espirit withindu Dieu des Mers. Class : Costume Def : 0 LocaPosition : Middlelieu WeightPoids : 0 Required lvlNiveau requis : 1 Job : AllTous Id: (20346) Costume Drooping Permeter Replica doll of Permeter turtle. Looks exactly same with the realPoupée réplique de la tortue Permeter. Ressemble exactement à la vraie tuortlue. Class : Costume Def : 0 LocaPosition : UpperHaut WeightPoids : 0 Required lvlNiveau requis : 1 Job : AllTous Files Spoiler Alert: data\1@gl_k.gat data\1@gl_k.gnd data\1@gl_k.rsw data\2@gl_k.gat data\2@gl_k.gnd data\2@gl_k.rsw data\default\idnum2itemdesctable.txt data\default\idnum2itemdisplaynametable.txt data\default\idnum2itemresnametable.txt data\default\itemslotcounttable.txt data\default\mapnametable.txt data\default\mp3nametable.txt data\default\num2cardillustnametable.txt data\default\num2itemdesctable.txt data\default\num2itemdisplaynametable.txt data\default\num2itemresnametable.txt data\default\questid2display.txt data\default\resnametable.txt data\english\idnum2itemdesctable.txt data\english\idnum2itemdisplaynametable.txt data\english\idnum2itemresnametable.txt data\english\itemslotcounttable.txt data\english\mapnametable.txt data\english\mp3nametable.txt data\english\num2cardillustnametable.txt data\english\num2itemdesctable.txt data\english\num2itemdisplaynametable.txt data\english\num2itemresnametable.txt data\english\questid2display.txt data\english\resnametable.txt data\french\idnum2itemdesctable.txt data\french\idnum2itemdisplaynametable.txt data\french\idnum2itemresnametable.txt data\french\itemslotcounttable.txt data\french\mapnametable.txt data\french\mp3nametable.txt data\french\num2cardillustnametable.txt data\french\num2itemdesctable.txt data\french\num2itemdisplaynametable.txt data\french\num2itemresnametable.txt data\french\questid2display.txt data\french\resnametable.txt data\german\idnum2itemdesctable.txt data\german\idnum2itemdisplaynametable.txt data\german\idnum2itemresnametable.txt data\german\itemslotcounttable.txt data\german\mapnametable.txt data\german\mp3nametable.txt data\german\num2cardillustnametable.txt data\german\num2itemdesctable.txt data\german\num2itemdisplaynametable.txt data\german\num2itemresnametable.txt data\german\questid2display.txt data\german\resnametable.txt data\gl_cas02.gat data\gl_cas02.gnd data\gl_cas02.rsw data\gl_cas02_.gat data\gl_cas02_.gnd data\gl_cas02_.rsw data\gl_chyard_.gat data\gl_chyard_.gnd data\gl_chyard_.rsw data\idnum2itemdesctable.txt data\idnum2itemdisplaynametable.txt data\idnum2itemresnametable.txt data\italian\idnum2itemdesctable.txt data\italian\idnum2itemdisplaynametable.txt data\italian\idnum2itemresnametable.txt data\italian\itemslotcounttable.txt data\italian\mapnametable.txt data\italian\mp3nametable.txt data\italian\num2cardillustnametable.txt data\italian\num2itemdesctable.txt data\italian\num2itemdisplaynametable.txt data\italian\num2itemresnametable.txt data\italian\questid2display.txt data\italian\resnametable.txt data\itemslotcounttable.txt data\luafiles514\lua files\datainfo\npclocationradius.lub data\luafiles514\lua files\datainfo\shadowtable.lub data\mapnametable.txt data\model\brasilis\์•ก์ž03.rsm data\model\oldcastle\bedchair.rsm data\model\oldcastle\book01.rsm data\model\oldcastle\bridge01.rsm data\model\oldcastle\bridge02.rsm data\model\oldcastle\candelabra01.rsm data\model\oldcastle\chair01.rsm data\model\oldcastle\chair02.rsm data\model\oldcastle\chandelier01.rsm data\model\oldcastle\chandelier02.rsm data\model\oldcastle\col_big.rsm data\model\oldcastle\column.rsm data\model\oldcastle\curtain.rsm data\model\oldcastle\drum.rsm data\model\oldcastle\fireplace.rsm data\model\oldcastle\flowerbeds01.rsm data\model\oldcastle\flowerbeds02.rsm data\model\oldcastle\fountain.rsm data\model\oldcastle\kingbed.rsm data\model\oldcastle\plag01.rsm data\model\oldcastle\plag02.rsm data\model\oldcastle\plag03.rsm data\model\oldcastle\plag04.rsm data\model\oldcastle\plag05.rsm data\model\oldcastle\plag06.rsm data\model\oldcastle\plag07.rsm data\model\oldcastle\shield.rsm data\model\oldcastle\sofa.rsm data\model\oldcastle\sord.rsm data\model\oldcastle\statue01.rsm data\model\oldcastle\statue02.rsm data\model\oldcastle\table01.rsm data\model\oldcastle\table02.rsm data\model\oldcastle\wall.rsm data\model\oldcastle\weapon.rsm data\model\oldcastle\weapon01.rsm data\model\oldcastle\weapon02.rsm data\model\oldcastle\weapon03.rsm data\model\oldcastle\weaponset.rsm data\mp3nametable.txt data\num2cardillustnametable.txt data\num2itemdesctable.txt data\num2itemdisplaynametable.txt data\num2itemresnametable.txt data\questid2display.txt data\resnametable.txt data\spanish\idnum2itemdesctable.txt data\spanish\idnum2itemdisplaynametable.txt data\spanish\idnum2itemresnametable.txt data\spanish\itemslotcounttable.txt data\spanish\mapnametable.txt data\spanish\mp3nametable.txt data\spanish\num2cardillustnametable.txt data\spanish\num2itemdesctable.txt data\spanish\num2itemdisplaynametable.txt data\spanish\num2itemresnametable.txt data\spanish\questid2display.txt data\spanish\resnametable.txt data\sprite\npc\4_f_himel.act data\sprite\npc\4_f_himel.spr data\sprite\npc\4_f_himel2.act data\sprite\npc\4_f_himel2.spr data\sprite\npc\4_f_khalitzburg.act data\sprite\npc\4_f_khalitzburg.spr data\sprite\npc\4_levitateman.act data\sprite\npc\4_levitateman.spr data\sprite\npc\4_m_barmund.act data\sprite\npc\4_m_barmund.spr data\sprite\npc\4_m_heinrich.act data\sprite\npc\4_m_heinrich.spr data\sprite\npc\4_m_royalguard.act data\sprite\npc\4_m_royalguard.spr data\sprite\npc\4_whiteknight.act data\sprite\npc\4_whiteknight.spr data\sprite\๋ชฌ์Šคํ„ฐ\invisible.act data\sprite\๋ชฌ์Šคํ„ฐ\invisible.spr data\sprite\๋ชฌ์Šคํ„ฐ\mg_amdarais.act data\sprite\๋ชฌ์Šคํ„ฐ\mg_amdarais.spr data\sprite\๋ชฌ์Šคํ„ฐ\mg_corruption_root.act data\sprite\๋ชฌ์Šคํ„ฐ\mg_corruption_root.spr data\sprite\๋ชฌ์Šคํ„ฐ\mg_corruption_root_bullet.act data\sprite\๋ชฌ์Šคํ„ฐ\mg_corruption_root_bullet.spr data\sprite\๋ชฌ์Šคํ„ฐ\mg_f_undead_knight.act data\sprite\๋ชฌ์Šคํ„ฐ\mg_f_undead_knight.spr data\sprite\๋ชฌ์Šคํ„ฐ\mg_m_undead_knight.act data\sprite\๋ชฌ์Šคํ„ฐ\mg_m_undead_knight.spr data\sprite\์•„์ดํ…œ\์‹œ๊ฐ„์˜๋ฏผ์ฒฉ๋ถ€์ธ .act data\sprite\์•„์ดํ…œ\์‹œ๊ฐ„์˜๋ฏผ์ฒฉ๋ถ€์ธ .spr data\sprite\์•„์ดํ…œ\์‹œ๊ฐ„์˜์†์žฌ์ฃผ๋ถ€์ธ .act data\sprite\์•„์ดํ…œ\์‹œ๊ฐ„์˜์†์žฌ์ฃผ๋ถ€์ธ .spr data\sprite\์•„์ดํ…œ\์‹œ๊ฐ„์˜์ง€๋ ฅ๋ถ€์ธ .act data\sprite\์•„์ดํ…œ\์‹œ๊ฐ„์˜์ง€๋ ฅ๋ถ€์ธ .spr data\sprite\์•„์ดํ…œ\์‹œ๊ฐ„์˜์ฒด๋ ฅ๋ถ€์ธ .act data\sprite\์•„์ดํ…œ\์‹œ๊ฐ„์˜์ฒด๋ ฅ๋ถ€์ธ .spr data\sprite\์•„์ดํ…œ\์‹œ๊ฐ„์˜ํ–‰์šด๋ถ€์ธ .act data\sprite\์•„์ดํ…œ\์‹œ๊ฐ„์˜ํ–‰์šด๋ถ€์ธ .spr data\sprite\์•„์ดํ…œ\์‹œ๊ฐ„์˜ํž˜๋ถ€์ธ .act data\sprite\์•„์ดํ…œ\์‹œ๊ฐ„์˜ํž˜๋ถ€์ธ .spr data\sprite\์•„์ดํ…œ\์€์„ธ๊ณตํŒ”์ฐŒ.act data\sprite\์•„์ดํ…œ\์€์„ธ๊ณตํŒ”์ฐŒ.spr data\sprite\์•„์ดํ…œ\์ €์ฃผ๋ฐ›์€์ฑ….act data\sprite\์•„์ดํ…œ\์ €์ฃผ๋ฐ›์€์ฑ….spr data\sprite\์•„์ดํ…œ\ํ™”๋ คํ•œ์—ด์‡ .act data\sprite\์•„์ดํ…œ\ํ™”๋ คํ•œ์—ด์‡ .spr data\texture\effect\glastheim_atk.tga data\texture\effect\glastheim_def.tga data\texture\effect\glastheim_heal.tga data\texture\effect\recognizedspell.tga data\texture\oldcastle\oc_001.bmp data\texture\oldcastle\oc_002.bmp data\texture\oldcastle\oc_003.bmp data\texture\oldcastle\oc_004.bmp data\texture\oldcastle\oc_005.bmp data\texture\oldcastle\oc_006.bmp data\texture\oldcastle\oc_007.bmp data\texture\oldcastle\oc_008.bmp data\texture\oldcastle\oc_009.bmp data\texture\oldcastle\oc_010.bmp data\texture\oldcastle\oc_011.bmp data\texture\oldcastle\oc_012.bmp data\texture\oldcastle\oc_013.bmp data\texture\oldcastle\oc_014.bmp data\texture\oldcastle\oc_015.bmp data\texture\oldcastle\oc_100.bmp data\texture\oldcastle\oc_101.bmp data\texture\oldcastle\oc_102.bmp data\texture\oldcastle\oc_103.bmp data\texture\oldcastle\oc_104.bmp data\texture\oldcastle\oc_105.bmp data\texture\oldcastle\oc_106.bmp data\texture\oldcastle\oc_107.tga data\texture\oldcastle\oc_108.bmp data\texture\oldcastle\oc_109.bmp data\texture\oldcastle\oc_bot01.bmp data\texture\oldcastle\oc_bot02.bmp data\texture\oldcastle\oc_bot03.bmp data\texture\oldcastle\oc_bot04.bmp data\texture\oldcastle\oc_bot05.bmp data\texture\oldcastle\oc_bot06.bmp data\texture\oldcastle\oc_bot07.bmp data\texture\oldcastle\oc_bot08.bmp data\texture\oldcastle\oc_bot09.bmp data\texture\oldcastle\oc_bot10.bmp data\texture\oldcastle\oc_bot11.bmp data\texture\oldcastle\oc_bot12.bmp data\texture\oldcastle\oc_bot13.bmp data\texture\oldcastle\oc_bot14.bmp data\texture\oldcastle\oc_bot15.bmp data\texture\oldcastle\oc_bot16.bmp data\texture\oldcastle\oc_bot17.bmp data\texture\oldcastle\oc_obj_01.bmp data\texture\oldcastle\oc_obj_02.bmp data\texture\oldcastle\oc_statue_01.bmp data\texture\oldcastle\oc_statue_02.bmp data\texture\oldcastle\oc_statue_03.bmp data\texture\oldcastle\oc_statue_04.bmp data\texture\oldcastle\oc_table_01.bmp data\texture\oldcastle\oc_table_02.bmp data\texture\oldcastle\oc_table_03.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\bgi_temp.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋ฃฌ๋งˆ๋ ฅ์˜์ •์ˆ˜.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋ฌด์ŠคํŽ ๋ฆฌ์›€.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์‹œ๊ฐ„์˜๋ฏผ์ฒฉ๋ถ€์ธ .bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์‹œ๊ฐ„์˜์†์žฌ์ฃผ๋ถ€์ธ .bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์‹œ๊ฐ„์˜์ง€๋ ฅ๋ถ€์ธ .bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์‹œ๊ฐ„์˜์ฒด๋ ฅ๋ถ€์ธ .bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์‹œ๊ฐ„์˜ํ–‰์šด๋ถ€์ธ .bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์‹œ๊ฐ„์˜ํž˜๋ถ€์ธ .bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์€์„ธ๊ณตํŒ”์ฐŒ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์ €์ฃผ๋ฐ›์€์ฑ….bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํ™”๋ คํ•œ์—ด์‡ .bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\gl_barmund1.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\gl_barmund2.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\gl_barmund3.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\gl_heinrich1.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\gl_heinrich2.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\gl_himel1.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\illust\gl_himel2.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋ฃฌ๋งˆ๋ ฅ์˜์ •์ˆ˜.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋ฌด์ŠคํŽ ๋ฆฌ์›€.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์‹œ๊ฐ„์˜๋ฏผ์ฒฉ๋ถ€์ธ .bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์‹œ๊ฐ„์˜์†์žฌ์ฃผ๋ถ€์ธ .bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์‹œ๊ฐ„์˜์ง€๋ ฅ๋ถ€์ธ .bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์‹œ๊ฐ„์˜์ฒด๋ ฅ๋ถ€์ธ .bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์‹œ๊ฐ„์˜ํ–‰์šด๋ถ€์ธ .bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์‹œ๊ฐ„์˜ํž˜๋ถ€์ธ .bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์€์„ธ๊ณตํŒ”์ฐŒ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์ €์ฃผ๋ฐ›์€์ฑ….bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํ™”๋ คํ•œ์—ด์‡ .bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\loading01.jpg data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\loading02.jpg data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\loading03.jpg data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\loading07.jpg data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\loading08.jpg data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\loading10.jpg data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\login_interface\warning2.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\map\1@gl_k.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\map\2@gl_k.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\map\gl_cas02_.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\map\gl_chyard_.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\t_๋ฐฐ๊ฒฝ1-1.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\t_๋ฐฐ๊ฒฝ1-2.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\t_๋ฐฐ๊ฒฝ1-3.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\t_๋ฐฐ๊ฒฝ1-4.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\t_๋ฐฐ๊ฒฝ2-1.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\t_๋ฐฐ๊ฒฝ2-2.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\t_๋ฐฐ๊ฒฝ2-3.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\t_๋ฐฐ๊ฒฝ2-4.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\t_๋ฐฐ๊ฒฝ3-1.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\t_๋ฐฐ๊ฒฝ3-2.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\t_๋ฐฐ๊ฒฝ3-3.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\t_๋ฐฐ๊ฒฝ3-4.bmp data\turkish\idnum2itemdesctable.txt data\turkish\idnum2itemdisplaynametable.txt data\turkish\idnum2itemresnametable.txt data\turkish\itemslotcounttable.txt data\turkish\mapnametable.txt data\turkish\mp3nametable.txt data\turkish\num2cardillustnametable.txt data\turkish\num2itemdesctable.txt data\turkish\num2itemdisplaynametable.txt data\turkish\num2itemresnametable.txt data\turkish\questid2display.txt data\turkish\resnametable.txt Ragexe.exe
  23. Added NpcIdentity Spoiler Alert: Id: 3636 JT_LITTLE_ISIS Shadowfactor: , Size: , Effect: Id: 3637 JT_MD_SKELETON_60 Shadowfactor: , Size: , Effect: Id: 3638 JT_MD_SKELETON_80 Shadowfactor: , Size: , Effect: Id: 3639 JT_MD_SKELETON_100 Shadowfactor: , Size: , Effect: Id: 3640 JT_MD_SKELETON_120 Shadowfactor: , Size: , Effect: Id: 3641 JT_MD_SKELETON_140 Shadowfactor: , Size: , Effect: Id: 3642 JT_MD_SKELETON_160 Shadowfactor: , Size: , Effect: Id: 3643 JT_MD_FARMILIAR_60 Shadowfactor: , Size: , Effect: Id: 3644 JT_MD_FARMILIAR_80 Shadowfactor: , Size: , Effect: Id: 3645 JT_MD_FARMILIAR_100 Shadowfactor: , Size: , Effect: Id: 3646 JT_MD_FARMILIAR_120 Shadowfactor: , Size: , Effect: Id: 3647 JT_MD_FARMILIAR_140 Shadowfactor: , Size: , Effect: Id: 3648 JT_MD_FARMILIAR_160 Shadowfactor: , Size: , Effect: Id: 3649 JT_MD_ZOMBIE_60 Shadowfactor: , Size: , Effect: Id: 3650 JT_MD_ZOMBIE_80 Shadowfactor: , Size: , Effect: Id: 3651 JT_MD_ZOMBIE_100 Shadowfactor: , Size: , Effect: Id: 3652 JT_MD_ZOMBIE_120 Shadowfactor: , Size: , Effect: Id: 3653 JT_MD_ZOMBIE_140 Shadowfactor: , Size: , Effect: Id: 3654 JT_MD_ZOMBIE_160 Shadowfactor: , Size: , Effect: Id: 3655 JT_E_MOBSTER Shadowfactor: , Size: , Effect: Id: 3656 JT_B_THE_PAPER Shadowfactor: , Size: , Effect: Id: 3657 JT_B_THE_PAPER2 Shadowfactor: , Size: , Effect: Id: 3658 JT_MD_LICH_LORD_100 Shadowfactor: , Size: , Effect: Id: 3659 JT_MD_LICH_LORD_160 Shadowfactor: , Size: , Effect: Id: 3660 JT_MD_NIGHTMARE_100 Shadowfactor: , Size: , Effect: Id: 3661 JT_MD_NIGHTMARE_160 Shadowfactor: , Size: , Effect: Id: 3662 JT_MD_JAKK_100 Shadowfactor: , Size: , Effect: Id: 3663 JT_MD_JAKK_160 Shadowfactor: , Size: , Effect: Id: 3664 JT_MD_GHOUL_100 Shadowfactor: , Size: , Effect: Id: 3665 JT_MD_GHOUL_160 Shadowfactor: , Size: , Effect: Id: 3666 JT_MD_DRAINLIAR_100 Shadowfactor: , Size: , Effect: Id: 3667 JT_MD_DRAINLIAR_160 Shadowfactor: , Size: , Effect: Id: 3668 JT_B_KIEL_ Shadowfactor: , Size: , Effect: Id: 3669 JT_DIABOLIC2 Shadowfactor: , Size: , Effect: Id: 3670 JT_DELETER_2 Shadowfactor: , Size: , Effect: Id: 3671 JT_JP_MAZEMOB_01 Shadowfactor: , Size: , Effect: Id: 3672 JT_JP_MAZEMOB_02 Shadowfactor: , Size: , Effect: Id: 3673 JT_JP_MAZEMOB_03 Shadowfactor: , Size: , Effect: Id: 3674 JT_JP_MAZEMOB_04 Shadowfactor: , Size: , Effect: Id: 3675 JT_JP_MAZEMOB_05 Shadowfactor: , Size: , Effect: Id: 3676 JT_JP_MAZEMOB_06 Shadowfactor: , Size: , Effect: Id: 3677 JT_JP_MAZEMOB_07 Shadowfactor: , Size: , Effect: Id: 3678 JT_JP_MAZEMOB_08 Shadowfactor: , Size: , Effect: Id: 3679 JT_JP_MAZEMOB_09 Shadowfactor: , Size: , Effect: Id: 3680 JT_JP_MAZEMOB_10 Shadowfactor: , Size: , Effect: Id: 3681 JT_JP_MAZEMOB_11 Shadowfactor: , Size: , Effect: Id: 3682 JT_JP_MAZEMOB_12 Shadowfactor: , Size: , Effect: Id: 3683 JT_JP_MAZEMOB_13 Shadowfactor: , Size: , Effect: Id: 3684 JT_JP_MAZEMOB_14 Shadowfactor: , Size: , Effect: Id: 3685 JT_JP_MAZEMOB_15 Shadowfactor: , Size: , Effect: Id: 3686 JT_JP_MAZEMOB_16 Shadowfactor: , Size: , Effect: Id: 3687 JT_JP_MAZEMOB_17 Shadowfactor: , Size: , Effect: Id: 3688 JT_JP_MAZEMOB_18 Shadowfactor: , Size: , Effect: Id: 3689 JT_JP_MAZEMOB_19 Shadowfactor: , Size: , Effect: Id: 3690 JT_JP_MAZEMOB_20 Shadowfactor: , Size: , Effect: Id: 3691 JT_JP_MAZEMOB_21 Shadowfactor: , Size: , Effect: Id: 3692 JT_JP_MAZEMOB_22 Shadowfactor: , Size: , Effect: Id: 3693 JT_JP_MAZEMOB_23 Shadowfactor: , Size: , Effect: Id: 3694 JT_JP_MAZEMOB_24 Shadowfactor: , Size: , Effect: Id: 3695 JT_JP_MAZEMOB_25 Shadowfactor: , Size: , Effect: Id: 3696 JT_JP_MAZEMOB_26 Shadowfactor: , Size: , Effect: Id: 3697 JT_JP_MAZEMOB_27 Shadowfactor: , Size: , Effect: Id: 3698 JT_JP_MAZEMOB_28 Shadowfactor: , Size: , Effect: Id: 3699 JT_JP_MAZEMOB_29 Shadowfactor: , Size: , Effect: Id: 3700 JT_JP_MAZEMOB_30 Shadowfactor: , Size: , Effect: Id: 3701 JT_JP_MAZEMOB_31 Shadowfactor: , Size: , Effect: Id: 3702 JT_JP_MAZEMOB_32 Shadowfactor: , Size: , Effect: Id: 3703 JT_JP_MAZEMOB_33 Shadowfactor: , Size: , Effect: Id: 3704 JT_JP_MAZEMOB_34 Shadowfactor: , Size: , Effect: Id: 3705 JT_JP_MAZEMOB_35 Shadowfactor: , Size: , Effect: Id: 3706 JT_JP_MAZEMOB_36 Shadowfactor: , Size: , Effect: Id: 3707 JT_JP_MAZEMOB_37 Shadowfactor: , Size: , Effect: Id: 3708 JT_JP_MAZEMOB_38 Shadowfactor: , Size: , Effect: Id: 3709 JT_JP_MAZEMOB_39 Shadowfactor: , Size: , Effect: Id: 3710 JT_JP_MAZEMOB_40 Shadowfactor: , Size: , Effect: Id: 3711 JT_JP_MAZEMOB_41 Shadowfactor: , Size: , Effect: Id: 3712 JT_JP_MAZEMOB_42 Shadowfactor: , Size: , Effect: Id: 3713 JT_JP_MAZEMOB_43 Shadowfactor: , Size: , Effect: Id: 3714 JT_JP_MAZEMOB_44 Shadowfactor: , Size: , Effect: Id: 3715 JT_JP_MAZEMOB_45 Shadowfactor: , Size: , Effect: Id: 3716 JT_JP_MAZEMOB_46 Shadowfactor: , Size: , Effect: Id: 3717 JT_JP_MAZEMOB_47 Shadowfactor: , Size: , Effect: Id: 3718 JT_JP_MAZEMOB_48 Shadowfactor: , Size: , Effect: Id: 3719 JT_JP_MAZEMOB_49 Shadowfactor: , Size: , Effect: Id: 3720 JT_JP_MAZEMOB_50 Shadowfactor: , Size: , Effect: Id: 3721 JT_QE_PORING Shadowfactor: , Size: , Effect: Id: 3722 JT_QE_POPORING Shadowfactor: , Size: , Effect: Id: 3723 JT_QE_DROPS Shadowfactor: , Size: , Effect: Id: 3724 JT_QE_LUNATIC Shadowfactor: , Size: , Effect: Id: 3725 JT_QE_WILOW Shadowfactor: , Size: , Effect: Id: 3726 JT_QE_PICKY Shadowfactor: , Size: , Effect: Id: 3727 JT_QE_PICKY_ Shadowfactor: , Size: , Effect: Id: 3728 JT_QE_ZOMBIE Shadowfactor: , Size: , Effect: Id: 3729 JT_QE_POISON_SPORE Shadowfactor: , Size: , Effect: Id: 3730 JT_BIG_DIPPER Shadowfactor: , Size: , Effect: Id: 3731 JT_SCATLETON Shadowfactor: , Size: , Effect: Id: 3732 JT_JP_ABYSS_BOSS_1 Shadowfactor: , Size: , Effect: Id: 3733 JT_JP_ABYSS_BOSS_2 Shadowfactor: , Size: , Effect: Id: 3734 JT_ORC_X2016 Shadowfactor: , Size: , Effect: Id: 3735 JT_PORING_X2016 Shadowfactor: , Size: , Effect: Id: 10205 JT_4_ELDER Shadowfactor: , Size: , Effect: Id: 10206 JT_4_LUNATIC Shadowfactor: , Size: , Effect: Id: 10207 JT_4_F_NOVICE2 Shadowfactor: , Size: , Effect: Id: 10208 JT_4_WICKEDNYMPH Shadowfactor: , Size: , Effect: Id: 10209 JT_4_F_PREMI Shadowfactor: , Size: , Effect: Item Spoiler Alert: Id: (9101) Portable cage for Scatleton An egg where the Qpet Scatleton is sleeping. You can wake up the sleeping monster using [Portable Egg Incubator]. Increase 1031% healing effect for Delicious Fish, during the event period. Type: Monster egg Id: (9101) Portable cage for Scatleton An egg where the Qpet Scatleton is sleeping. You can wake up the sleeping monster using [Portable Egg Incubator]. Increase 1031% healing effect for Delicious Fish, during the event period. Type: Monster egg Id: (9101) Portable cage for Scatleton An egg where the Qpet Scatleton is sleeping. You can wake up the sleeping monster using [Portable Egg Incubator]. Increase 1031% healing effect for Delicious Fish, during the event period. Type: Monster egg Id: (9101) Portable cage for Scatleton An egg where the Qpet Scatleton is sleeping. You can wake up the sleeping monster using [Portable Egg Incubator]. Increase 1031% healing effect for Delicious Fish, during the event period. Type: Monster egg Id: (10040) Red Bell Necklace A red necklace with a pretty bell. It will go well with a small animal. Type: Qpet_gear Job: Scatleton Id: (10040) Red Bell Necklace A red necklace with a pretty bell. It will go well with a small animal. Type: Qpet_gear Job: Scatleton Id: (10040) Red Bell Necklace A red necklace with a pretty bell. It will go well with a small animal. Type: Qpet_gear Job: Scatleton Id: (10040) Red Bell Necklace A red necklace with a pretty bell. It will go well with a small animal. Type: Qpet_gear Job: Scatleton Id: (17589) Costume Seaside II This item cannot be traded with other accounts. Weight : 1 Id: (17589) Costume Seaside II This item cannot be traded with other accounts. Weight : 1 Id: (17589) Costume Seaside II This item cannot be traded with other accounts. Weight : 1 Id: (17589) Costume Seaside II This item cannot be traded with other accounts. Weight : 1 Id: (20209) Costume Memoir Of Mermaid Mermaid failed to stab the prince, and became a colorful bubble. Class : Costume Def : 0 Location : Middle Weight : 0 Required lvl : 1 Job : All Id: (20209) Costume Memoir Of Mermaid Mermaid failed to stab the prince, and became a colorful bubble. Class : Costume Def : 0 Location : Middle Weight : 0 Required lvl : 1 Job : All Id: (20209) Costume Memoir Of Mermaid Mermaid failed to stab the prince, and became a colorful bubble. Class : Costume Def : 0 Location : Middle Weight : 0 Required lvl : 1 Job : All Id: (20209) Costume Memoir Of Mermaid Mermaid failed to stab the prince, and became a colorful bubble. Class : Costume Def : 0 Location : Middle Weight : 0 Required lvl : 1 Job : All Id: (20321) Costume 37 Sculpt Special armour manufactured with Fen's scale. Class : Costume Def : 0 Location : Middle Weight : 0 Required lvl : 1 Job : All Id: (20321) Costume 37 Sculpt Special armour manufactured with Fen's scale. Class : Costume Def : 0 Location : Middle Weight : 0 Required lvl : 1 Job : All Id: (20321) Costume 37 Sculpt Special armour manufactured with Fen's scale. Class : Costume Def : 0 Location : Middle Weight : 0 Required lvl : 1 Job : All Id: (20321) Costume 37 Sculpt Special armour manufactured with Fen's scale. Class : Costume Def : 0 Location : Middle Weight : 0 Required lvl : 1 Job : All Id: (20322) Costume Otter Hat Otter's Hat. Very warm for cold whether. Class : Costume Def : 0 Location : Upper Weight : 0 Required lvl : 1 Job : All Id: (20322) Costume Otter Hat Otter's Hat. Very warm for cold whether. Class : Costume Def : 0 Location : Upper Weight : 0 Required lvl : 1 Job : All Id: (20322) Costume Otter Hat Otter's Hat. Very warm for cold whether. Class : Costume Def : 0 Location : Upper Weight : 0 Required lvl : 1 Job : All Id: (20322) Costume Otter Hat Otter's Hat. Very warm for cold whether. Class : Costume Def : 0 Location : Upper Weight : 0 Required lvl : 1 Job : All Id: (20324) Costume Pigeon Hat Pigeon came out so early and embarassed the magician. The hat itself is very decent. Class : Costume Def : 0 Location : Upper Weight : 0 Required lvl : 1 Job : All Id: (20324) Costume Pigeon Hat Pigeon came out so early and embarassed the magician. The hat itself is very decent. Class : Costume Def : 0 Location : Upper Weight : 0 Required lvl : 1 Job : All Id: (20324) Costume Pigeon Hat Pigeon came out so early and embarassed the magician. The hat itself is very decent. Class : Costume Def : 0 Location : Upper Weight : 0 Required lvl : 1 Job : All Id: (20324) Costume Pigeon Hat Pigeon came out so early and embarassed the magician. The hat itself is very decent. Class : Costume Def : 0 Location : Upper Weight : 0 Required lvl : 1 Job : All Id: (20325) Costume Little Aquarium Costume presenting aquarium. You can feel like swimming inside the sea. Class : Costume Def : 0 Location : Middle Weight : 0 Required lvl : 1 Job : All Id: (20325) Costume Little Aquarium Costume presenting aquarium. You can feel like swimming inside the sea. Class : Costume Def : 0 Location : Middle Weight : 0 Required lvl : 1 Job : All Id: (20325) Costume Little Aquarium Costume presenting aquarium. You can feel like swimming inside the sea. Class : Costume Def : 0 Location : Middle Weight : 0 Required lvl : 1 Job : All Id: (20325) Costume Little Aquarium Costume presenting aquarium. You can feel like swimming inside the sea. Class : Costume Def : 0 Location : Middle Weight : 0 Required lvl : 1 Job : All Id: (20326) Costume Sailor Collar Costume made after Marine's collar. Upon the windy ship, this helps hearing things well. Class : Costume Def : 0 Location : Lower Weight : 0 Required lvl : 1 Job : All Id: (20326) Costume Sailor Collar Costume made after Marine's collar. Upon the windy ship, this helps hearing things well. Class : Costume Def : 0 Location : Lower Weight : 0 Required lvl : 1 Job : All Id: (20326) Costume Sailor Collar Costume made after Marine's collar. Upon the windy ship, this helps hearing things well. Class : Costume Def : 0 Location : Lower Weight : 0 Required lvl : 1 Job : All Id: (20326) Costume Sailor Collar Costume made after Marine's collar. Upon the windy ship, this helps hearing things well. Class : Costume Def : 0 Location : Lower Weight : 0 Required lvl : 1 Job : All Id: (20327) Costume Marine Cap Costume made after Marin's hat. Specially made fore prevent hat getting caught when climb up the mast. Class : Costume Def : 0 Location : Upper Weight : 0 Required lvl : 1 Job : All Id: (20327) Costume Marine Cap Costume made after Marin's hat. Specially made fore prevent hat getting caught when climb up the mast. Class : Costume Def : 0 Location : Upper Weight : 0 Required lvl : 1 Job : All Id: (20327) Costume Marine Cap Costume made after Marin's hat. Specially made fore prevent hat getting caught when climb up the mast. Class : Costume Def : 0 Location : Upper Weight : 0 Required lvl : 1 Job : All Id: (20327) Costume Marine Cap Costume made after Marin's hat. Specially made fore prevent hat getting caught when climb up the mast. Class : Costume Def : 0 Location : Upper Weight : 0 Required lvl : 1 Job : All Id: (20328) Costume Golden Fish In Mouth Feel the power of broad sea, your energy will be filled full. Class : Costume Def : 0 Location : Lower Weight : 0 Required lvl : 1 Job : All Id: (20328) Costume Golden Fish In Mouth Feel the power of broad sea, your energy will be filled full. Class : Costume Def : 0 Location : Lower Weight : 0 Required lvl : 1 Job : All Id: (20328) Costume Golden Fish In Mouth Feel the power of broad sea, your energy will be filled full. Class : Costume Def : 0 Location : Lower Weight : 0 Required lvl : 1 Job : All Id: (20328) Costume Golden Fish In Mouth Feel the power of broad sea, your energy will be filled full. Class : Costume Def : 0 Location : Lower Weight : 0 Required lvl : 1 Job : All Id: (20345) Costume Guard Of Neptune Helm with rumors of sea God's spirit within. Class : Costume Def : 0 Location : Middle Weight : 0 Required lvl : 1 Job : All Id: (20345) Costume Guard Of Neptune Helm with rumors of sea God's spirit within. Class : Costume Def : 0 Location : Middle Weight : 0 Required lvl : 1 Job : All Id: (20345) Costume Guard Of Neptune Helm with rumors of sea God's spirit within. Class : Costume Def : 0 Location : Middle Weight : 0 Required lvl : 1 Job : All Id: (20345) Costume Guard Of Neptune Helm with rumors of sea God's spirit within. Class : Costume Def : 0 Location : Middle Weight : 0 Required lvl : 1 Job : All Id: (20346) Costume Drooping Permeter Replica doll of Permeter turtle. Looks exactly same with the real turtle. Class : Costume Def : 0 Location : Upper Weight : 0 Required lvl : 1 Job : All Id: (20346) Costume Drooping Permeter Replica doll of Permeter turtle. Looks exactly same with the real turtle. Class : Costume Def : 0 Location : Upper Weight : 0 Required lvl : 1 Job : All Id: (20346) Costume Drooping Permeter Replica doll of Permeter turtle. Looks exactly same with the real turtle. Class : Costume Def : 0 Location : Upper Weight : 0 Required lvl : 1 Job : All Id: (20346) Costume Drooping Permeter Replica doll of Permeter turtle. Looks exactly same with the real turtle. Class : Costume Def : 0 Location : Upper Weight : 0 Required lvl : 1 Job : All Id: (25245) Small pile of bones This item cannot be handled with other accounts. There are small bones that seem to belong to a small animal. Among the bones, there is a necklace with a red bell. Weight: 0 Id: (25245) Small pile of bones This item cannot be handled with other accounts. There are small bones that seem to belong to a small animal. Among the bones, there is a necklace with a red bell. Weight: 0 Id: (25245) Small pile of bones This item cannot be handled with other accounts. There are small bones that seem to belong to a small animal. Among the bones, there is a necklace with a red bell. Weight: 0 Id: (25245) Small pile of bones This item cannot be handled with other accounts. There are small bones that seem to belong to a small animal. Among the bones, there is a necklace with a red bell. Weight: 0 Changed NpcIdentity Spoiler Alert: Id: 3383 JT_ANGRY_PENGUIN Shadowfactor: , Size: , Effect: Item Spoiler Alert: Id: (6120) Face Paint A paint that is safe for skin. It's used for body painting. Weight : 2 Id: (6121) Makeover Brush A brush that can draw a little and delicate picture. Exclusively for body painting. Weight : 0 Id: (6122) Paint Brush A brush which is wide and has a long hand grip. Exclusively for ground graffiti. Weight : 0 Id: (6123) Surface Paint A paint with a vivid and intense color. Exclusively for ground graffiti. Weight : 3 Id: (6124) Wolf Flute A very tiny flute. It sounds like a wolf that is tamed by a ranger. Weight : 0 Id: (20397) C Jack ThisA helm will turnet that can transform you into a Jackk. EIt is so precise that even Jack'kkย‘s friends will not notice. It's a secret recipe.. Class are tricked. The way it is produced is confidential... If you take on physical/magic attacks during the event period, you can transform into Jakk for 10 seconds with a 3.1% probability. Type: Costume Def ense: 0 Location : Middle Lower_bottom Weight : 0 Required lvl Level: 1 Job : All Id: (20397) C Jack ThisA helm will turnet that can transform you into a Jackk. EIt is so precise that even Jack'kkย‘s friends will not notice. It's a secret recipe.. Class are tricked. The way it is produced is confidential... If you take on physical/magic attacks during the event period, you can transform into Jakk for 10 seconds with a 3.1% probability. Type: Costume Def ense: 0 Location : Middle Lower_bottom Poids Weight: 0 Required lvl Level: 1 Job : All Id: (20397) C Jack ThisA helm will turnet that can transform you into a Jackk. EIt is so precise that even Jack'kkย‘s friends will not notice. It's a secret recipe.. Class are tricked. The way it is produced is confidential... If you take on physical/magic attacks during the event period, you can transform into Jakk for 10 seconds with a 3.1% probability. Type: Costume Def ense: 0 Location : Middle Lower_bottom Weight : 0 Required lvl Level: 1 Job : All Id: (20397) C Jack ThisA helm will turnet that can transform you into a Jackk. EIt is so precise that even Jack'kkย‘s friends will not notice. It's a secret recipe.. Class are tricked. The way it is produced is confidential... If you take on physical/magic attacks during the event period, you can transform into Jakk for 10 seconds with a 3.1% probability. Type: Costume Def ense: 0 Location : Middle Lower_bottom Weight : 0 Required lvl Level: 1 Job : All Files Spoiler Alert: data\default\idnum2itemdisplaynametable.txt data\default\idnum2itemresnametable.txt data\default\num2itemdisplaynametable.txt data\default\num2itemresnametable.txt data\default\questid2display.txt data\english\idnum2itemdesctable.txt data\english\idnum2itemdisplaynametable.txt data\english\idnum2itemresnametable.txt data\english\num2itemdesctable.txt data\english\num2itemdisplaynametable.txt data\english\num2itemresnametable.txt data\english\questid2display.txt data\french\idnum2itemdesctable.txt data\french\idnum2itemdisplaynametable.txt data\french\idnum2itemresnametable.txt data\french\num2itemdesctable.txt data\french\num2itemdisplaynametable.txt data\french\num2itemresnametable.txt data\french\questid2display.txt data\german\idnum2itemdesctable.txt data\german\idnum2itemdisplaynametable.txt data\german\idnum2itemresnametable.txt data\german\num2itemdesctable.txt data\german\num2itemdisplaynametable.txt data\german\num2itemresnametable.txt data\german\questid2display.txt data\idnum2itemdesctable.txt data\idnum2itemdisplaynametable.txt data\idnum2itemresnametable.txt data\italian\idnum2itemdesctable.txt data\italian\idnum2itemdisplaynametable.txt data\italian\idnum2itemresnametable.txt data\italian\num2itemdesctable.txt data\italian\num2itemdisplaynametable.txt data\italian\num2itemresnametable.txt data\italian\questid2display.txt data\luafiles514\lua files\datainfo\accessoryid.lub data\luafiles514\lua files\datainfo\accname.lub data\luafiles514\lua files\datainfo\jobname.lub data\luafiles514\lua files\datainfo\npcidentity.lub data\luafiles514\lua files\datainfo\petinfo.lub data\luafiles514\lua files\hateffectinfo\hateffectinfo.lub data\num2itemdesctable.txt data\num2itemdisplaynametable.txt data\num2itemresnametable.txt data\pettalktable.xml data\questid2display.txt data\spanish\idnum2itemdesctable.txt data\spanish\idnum2itemdisplaynametable.txt data\spanish\idnum2itemresnametable.txt data\spanish\num2itemdesctable.txt data\spanish\num2itemdisplaynametable.txt data\spanish\num2itemresnametable.txt data\spanish\questid2display.txt data\sprite\npc\4_jack_head.act data\sprite\npc\4_jack_head.spr data\sprite\๋ชฌ์Šคํ„ฐ\scatleton.act data\sprite\๋ชฌ์Šคํ„ฐ\scatleton.spr data\sprite\๋ชฌ์Šคํ„ฐ\scatleton_๋นจ๊ฐ„๋ฐฉ์šธ.act data\sprite\์•„์ดํ…œ\๋Š˜์–ด์ง„ํผ๋จธํ„ฐ.act data\sprite\์•„์ดํ…œ\๋Š˜์–ด์ง„ํผ๋จธํ„ฐ.spr data\sprite\์•„์ดํ…œ\๋ฆฌํ‹€์•„์ฟ ์•„๋ฆฌ์›€.act data\sprite\์•„์ดํ…œ\๋ฆฌํ‹€์•„์ฟ ์•„๋ฆฌ์›€.spr data\sprite\์•„์ดํ…œ\๋งˆ๋ฆฐ์บก.act data\sprite\์•„์ดํ…œ\๋งˆ๋ฆฐ์บก.spr data\sprite\์•„์ดํ…œ\๋น„๋‘˜๊ธฐ๋ชจ์ž.act data\sprite\์•„์ดํ…œ\๋น„๋‘˜๊ธฐ๋ชจ์ž.spr data\sprite\์•„์ดํ…œ\๋นจ๊ฐ„๋ฐฉ์šธ๋ชฉ๊ฑธ์ด.act data\sprite\์•„์ดํ…œ\๋นจ๊ฐ„๋ฐฉ์šธ๋ชฉ๊ฑธ์ด.spr data\sprite\์•„์ดํ…œ\์ˆ˜๋ณ‘์˜์˜ท๊นƒ.act data\sprite\์•„์ดํ…œ\์ˆ˜๋ณ‘์˜์˜ท๊นƒ.spr data\sprite\์•„์ดํ…œ\์Šค์บฃ๋ ˆํ†ค์ด๋™์žฅ.act data\sprite\์•„์ดํ…œ\์Šค์บฃ๋ ˆํ†ค์ด๋™์žฅ.spr data\sprite\์•„์ดํ…œ\์ธ์–ด๊ณต์ฃผ์˜๊ทธ๋ฆฌ์›€.act data\sprite\์•„์ดํ…œ\์ธ์–ด๊ณต์ฃผ์˜๊ทธ๋ฆฌ์›€.spr data\sprite\์•„์ดํ…œ\์ž…์—๋ฌธํ™ฉ๊ธˆ๋ฌผ๊ณ ๊ธฐ.act data\sprite\์•„์ดํ…œ\์ž…์—๋ฌธํ™ฉ๊ธˆ๋ฌผ๊ณ ๊ธฐ.spr data\sprite\์•„์ดํ…œ\์ž˜๋งˆ๋ฅธํ•˜์–€์ค„๊ธฐ.act data\sprite\์•„์ดํ…œ\์ž˜๋งˆ๋ฅธํ•˜์–€์ค„๊ธฐ.spr data\sprite\์•„์ดํ…œ\์žญ๋จธ๋ฆฌ.act data\sprite\์•„์ดํ…œ\์žญ๋จธ๋ฆฌ.spr data\sprite\์•„์ดํ…œ\์ฟ ํ‚ค๋ฑƒ.act data\sprite\์•„์ดํ…œ\์ฟ ํ‚ค๋ฑƒ.spr data\sprite\์•„์ดํ…œ\ํผ์”ฐ๋ชจ์ž.act data\sprite\์•„์ดํ…œ\ํผ์”ฐ๋ชจ์ž.spr data\sprite\์•„์ดํ…œ\ํ‘ธ๋ฅธํ•ด์–‘์Šคํฌ๋กค.act data\sprite\์•„์ดํ…œ\ํ‘ธ๋ฅธํ•ด์–‘์Šคํฌ๋กค.spr data\sprite\์•„์ดํ…œ\ํ”„๋ ˆํ‹ฐ๋ฆฌ์˜ค์Šค์ง€๋Š๋Ÿฌ๋ฏธ.act data\sprite\์•„์ดํ…œ\ํ”„๋ ˆํ‹ฐ๋ฆฌ์˜ค์Šค์ง€๋Š๋Ÿฌ๋ฏธ.spr data\sprite\์•„์ดํ…œ\ํ•ด์‹ ์˜์ˆ˜ํ˜ธ.act data\sprite\์•„์ดํ…œ\ํ•ด์‹ ์˜์ˆ˜ํ˜ธ.spr data\sprite\์•„์ดํ…œ\ํ˜ธ๋ฐ•์ผ€์ดํฌ.act data\sprite\์•„์ดํ…œ\ํ˜ธ๋ฐ•์ผ€์ดํฌ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๋Š˜์–ด์ง„ํผ๋จธํ„ฐ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๋Š˜์–ด์ง„ํผ๋จธํ„ฐ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๋ฆฌํ‹€์•„์ฟ ์•„๋ฆฌ์›€.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๋ฆฌํ‹€์•„์ฟ ์•„๋ฆฌ์›€.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๋งˆ๋ฆฐ์บก.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๋งˆ๋ฆฐ์บก.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๋น„๋‘˜๊ธฐ๋ชจ์ž.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_๋น„๋‘˜๊ธฐ๋ชจ์ž.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์ˆ˜๋ณ‘์˜์˜ท๊นƒ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์ˆ˜๋ณ‘์˜์˜ท๊นƒ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์ž…์—๋ฌธํ™ฉ๊ธˆ๋ฌผ๊ณ ๊ธฐ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์ž…์—๋ฌธํ™ฉ๊ธˆ๋ฌผ๊ณ ๊ธฐ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์žญ๋จธ๋ฆฌ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_์žญ๋จธ๋ฆฌ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_ํผ์”ฐ๋ชจ์ž.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_ํผ์”ฐ๋ชจ์ž.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_ํ”„๋ ˆํ‹ฐ๋ฆฌ์˜ค์Šค์ง€๋Š๋Ÿฌ๋ฏธ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_ํ”„๋ ˆํ‹ฐ๋ฆฌ์˜ค์Šค์ง€๋Š๋Ÿฌ๋ฏธ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_ํ•ด์‹ ์˜์ˆ˜ํ˜ธ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\๋‚จ\๋‚จ_ํ•ด์‹ ์˜์ˆ˜ํ˜ธ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๋Š˜์–ด์ง„ํผ๋จธํ„ฐ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๋Š˜์–ด์ง„ํผ๋จธํ„ฐ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๋ฆฌํ‹€์•„์ฟ ์•„๋ฆฌ์›€.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๋ฆฌํ‹€์•„์ฟ ์•„๋ฆฌ์›€.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๋งˆ๋ฆฐ์บก.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๋งˆ๋ฆฐ์บก.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๋น„๋‘˜๊ธฐ๋ชจ์ž.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_๋น„๋‘˜๊ธฐ๋ชจ์ž.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์ˆ˜๋ณ‘์˜์˜ท๊นƒ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์ˆ˜๋ณ‘์˜์˜ท๊นƒ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์ž…์—๋ฌธํ™ฉ๊ธˆ๋ฌผ๊ณ ๊ธฐ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์ž…์—๋ฌธํ™ฉ๊ธˆ๋ฌผ๊ณ ๊ธฐ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์žญ๋จธ๋ฆฌ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_์žญ๋จธ๋ฆฌ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_ํผ์”ฐ๋ชจ์ž.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_ํผ์”ฐ๋ชจ์ž.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_ํ”„๋ ˆํ‹ฐ๋ฆฌ์˜ค์Šค์ง€๋Š๋Ÿฌ๋ฏธ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_ํ”„๋ ˆํ‹ฐ๋ฆฌ์˜ค์Šค์ง€๋Š๋Ÿฌ๋ฏธ.spr data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_ํ•ด์‹ ์˜์ˆ˜ํ˜ธ.act data\sprite\์•…์„ธ์‚ฌ๋ฆฌ\์—ฌ\์—ฌ_ํ•ด์‹ ์˜์ˆ˜ํ˜ธ.spr data\texture\effect\efst_mermaid_loging\bubble_b.bmp data\texture\effect\efst_mermaid_loging\bubble_c.bmp data\texture\effect\efst_mermaid_loging\bubble_d.bmp data\texture\effect\efst_mermaid_loging\bubblebubble.ezv data\texture\effect\efst_mermaid_loging\bubblebubble.str data\texture\userinterface\illust\pet_scatleton.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋Š˜์–ด์ง„ํผ๋จธํ„ฐ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋ฆฌํ‹€์•„์ฟ ์•„๋ฆฌ์›€.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋งˆ๋ฆฐ์บก.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋น„๋‘˜๊ธฐ๋ชจ์ž.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\๋นจ๊ฐ„๋ฐฉ์šธ๋ชฉ๊ฑธ์ด.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์ˆ˜๋ณ‘์˜์˜ท๊นƒ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์Šค์บฃ๋ ˆํ†ค์ด๋™์žฅ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์ธ์–ด๊ณต์ฃผ์˜๊ทธ๋ฆฌ์›€.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์ž…์—๋ฌธํ™ฉ๊ธˆ๋ฌผ๊ณ ๊ธฐ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์ž˜๋งˆ๋ฅธํ•˜์–€์ค„๊ธฐ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์žญ๋จธ๋ฆฌ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์ฟ ํ‚ค๋ฑƒ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํผ์”ฐ๋ชจ์ž.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํ‘ธ๋ฅธํ•ด์–‘์Šคํฌ๋กค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํ”„๋ ˆํ‹ฐ๋ฆฌ์˜ค์Šค์ง€๋Š๋Ÿฌ๋ฏธ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํ•ด์‹ ์˜์ˆ˜ํ˜ธ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\ํ˜ธ๋ฐ•์ผ€์ดํฌ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋Š˜์–ด์ง„ํผ๋จธํ„ฐ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋ฆฌํ‹€์•„์ฟ ์•„๋ฆฌ์›€.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋งˆ๋ฆฐ์บก.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋น„๋‘˜๊ธฐ๋ชจ์ž.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\๋นจ๊ฐ„๋ฐฉ์šธ๋ชฉ๊ฑธ์ด.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์ˆ˜๋ณ‘์˜์˜ท๊นƒ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์Šค์บฃ๋ ˆํ†ค์ด๋™์žฅ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์ธ์–ด๊ณต์ฃผ์˜๊ทธ๋ฆฌ์›€.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์ž…์—๋ฌธํ™ฉ๊ธˆ๋ฌผ๊ณ ๊ธฐ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์ž˜๋งˆ๋ฅธํ•˜์–€์ค„๊ธฐ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์žญ๋จธ๋ฆฌ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์ฟ ํ‚ค๋ฑƒ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํผ์”ฐ๋ชจ์ž.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํ‘ธ๋ฅธํ•ด์–‘์Šคํฌ๋กค.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํ”„๋ ˆํ‹ฐ๋ฆฌ์˜ค์Šค์ง€๋Š๋Ÿฌ๋ฏธ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํ•ด์‹ ์˜์ˆ˜ํ˜ธ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\ํ˜ธ๋ฐ•์ผ€์ดํฌ.bmp data\turkish\idnum2itemdesctable.txt data\turkish\idnum2itemdisplaynametable.txt data\turkish\idnum2itemresnametable.txt data\turkish\num2itemdesctable.txt data\turkish\num2itemdisplaynametable.txt data\turkish\num2itemresnametable.txt data\turkish\questid2display.txt Ragexe.exe
  24. Added Item Spoiler Alert: Id: (6549) Courtesy ticket Cannot be tradable with other accounts. Paper coupon which has a cute painting and letters which is drawn... we should respect the preference. Weight : 0 Id: (6549) Courtesy ticket Cannot be tradable with other accounts. Paper coupon which has a cute painting and letters which is drawn... we should respect the preference. Weight : 0 Id: (6549) Courtesy ticket Cannot be tradable with other accounts. Paper coupon which has a cute painting and letters which is drawn... we should respect the preference. Weight : 0 Id: (6549) Courtesy ticket Cannot be tradable with other accounts. Paper coupon which has a cute painting and letters which is drawn... we should respect the preference. Weight : 0 Id: (22508) Para Team Mark Cannot be tradable with other accounts. Emblem only for Paradise team member. it is made to be easy to carry. When using this by upgrading the function, it is possible to go back to the town. Reuse waiting time: 120min Weight : 0 Id: (22508) Para Team Mark Cannot be tradable with other accounts. Emblem only for Paradise team member. it is made to be easy to carry. When using this by upgrading the function, it is possible to go back to the town. Reuse waiting time: 120min Weight : 0 Id: (22508) Para Team Mark Cannot be tradable with other accounts. Emblem only for Paradise team member. it is made to be easy to carry. When using this by upgrading the function, it is possible to go back to the town. Reuse waiting time: 120min Weight : 0 Id: (22508) Para Team Mark Cannot be tradable with other accounts. Emblem only for Paradise team member. it is made to be easy to carry. When using this by upgrading the function, it is possible to go back to the town. Reuse waiting time: 120min Weight : 0 Card Spoiler Alert: Id: 4848 Id: 4848 Id: 4848 Id: 4848 Id: 4849 Id: 4849 Id: 4849 Id: 4849 Id: 4850 Id: 4850 Id: 4850 Id: 4850 Id: 4851 Id: 4851 Id: 4851 Id: 4851 Id: 4852 Id: 4852 Id: 4852 Id: 4852 Id: 4853 Id: 4853 Id: 4853 Id: 4853 Id: 4854 Id: 4854 Id: 4854 Id: 4854 Id: 4855 Id: 4855 Id: 4855 Id: 4855 Id: 4856 Id: 4856 Id: 4856 Id: 4856 Id: 4857 Id: 4857 Id: 4857 Id: 4857 Id: 4858 Id: 4858 Id: 4858 Id: 4858 Changed Item Spoiler Alert: Id: (1197) Eden Group Slayer III A two-handed sword that is made by the Eden Group. It is suitable for those who have more advanced experience handling two-handed swords. Cannot be upgraded. Class : Two-handed Sword Attack : 200 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs : Swordman Class Id: (1197) Eden Group Slayer III Une épée à deux mains forgée par le groupe Eden. Elle convient à ceux ayant une bonneA two-handed sword that is made by the Eden Group. It is suitable for those who have more advanced expéerience dhans le maniement des épées à deux mains. Ne peut pas être améliorée. Typedling two-handed swords. Cannot be upgraded. Class : Two-handed Sword PuissanceAttack : 200 PoidsWeight : 0 Niveau ArmeWeapon Level : 3 Niveau requisRequired Level : 60 ProfessionJobs : Swordman Class Id: (1197) Eden Group Slayer III Doppelhändiges Schwert, das von der Elfengruppe hergestellt wird. Eignet sichA two-handed sword that is made by the Eden Group. It is suitable füor Leute mit fortgeschrittener Erfahrung im Umgang mit doppelhändigen Schwerternthose who have more advanced experience handling two-handed swords. KCann nicht aufgerüstet werot be upgradend. Class : Two-handed Sword Attack : 200 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs : Swordman Class Id: (1197) Eden Group Slayer III A two-handed sword that is made by the Eden Group. It is suitable for those who have more advanced experience handling two-handed swords. Cannot be upgraded. Class : Two-handed Sword Attack : 200 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs : Swordman Class Id: (1289) Eden Group Katar I A katar that is made by the Eden Group. It is suitable for those who have more advanced experience handling katars. Cannot be upgraded. Class : Katar Attack : 155 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs: Assassin Id: (1289) Eden Group Katar I UnA katar forgé par le groupe Eden. Il convient à ceux ayant une bonnethat is made by the Eden Group. It is suitable for those who have more advanced expéerience dhans le maniement des katars. Ne peut pas être amélioré. Typedling katars. Cannot be upgraded. Class : Katar PuissanceAttack : 155 PoidsWeight : 0 Niveau ArmeWeapon Level : 3 Niveau requisRequired Level : 60 Jobs: Assassin Id: (1289) Eden Group Katar I Ein Katar, das von der Elfengruppe hergestellt wird. Eignet sichA katar that is made by the Eden Group. It is suitable füor Leute mit fortgeschrittener Erfahrung im Umgang mit Kthose who have more advanced experience handling katars. KCann nicht aufgerüstet werot be upgradend. Class : Katar Attack : 155 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs: Assassin Id: (1289) Eden Group Katar I A katar that is made by the Eden Group. It is suitable for those who have more advanced experience handling katars. Cannot be upgraded. Class : Katar Attack : 155 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs: Assassin Id: (1391) Eden Group Two Handed Axe I An axe that is made by the Eden Group. It is suitable for those who have more advanced experience handling two-handed axes. Cannot be upgraded. Class : Two-Handed Axe Attack : 195 Weight : 0 Weapon Level : 3 Required Level : 60 Job : Swordman Class / Merchant Class Id: (1391) Eden Group Two Handed Axe I UnAn axe thache forgée par le groupe Eden. Elle convient à ceux ayant une bonnet is made by the Eden Group. It is suitable for those who have more advanced expéerience dhans le maniement des haches à deux mains. Ne peut pas être améliorée. Typedling two-handed axes. Cannot be upgraded. Class : Two-Handed Axe PuissanceAttack : 195 PoidsWeight : 0 Niveau ArmeWeapon Level : 3 Niveau requisRequired Level : 60 ProfessionJob : Swordman Class / Merchant Class Id: (1391) Eden Group Two Handed Axe I Eine Axt, die von der Elfengruppe hergestellt wird. Eignet sichAn axe that is made by the Eden Group. It is suitable füor Leute mit fortgeschrittener Erfahrung im Umgang mit doppelhändigen Äxtenthose who have more advanced experience handling two-handed axes. KCann nicht aufgerüstet werdenot be upgraded. Class : Two-Handed Axe Attack : 195 Weight : 0 Weapon Level : 3 Required Level : 60 Job : Swordman Class / Merchant Class Id: (1391) Eden Group Two Handed Axe I An axe that is made by the Eden Group. It is suitable for those who have more advanced experience handling two-handed axes. Cannot be upgraded. Class : Two-Handed Axe Attack : 195 Weight : 0 Weapon Level : 3 Required Level : 60 Job : Swordman Class / Merchant Class Id: (1434) Eden Group Spear I A spear that is made by the Eden Group. It is suitable for those who have more advanced experience handling spears. Cannot be upgraded. Class : Spear Attack : 165 Weight : 0 Weapon Level : 3 Required Level : 60 Job : Swordman Class Id: (1434) Eden Group Spear I Une lance forgée par le groupe Eden. Elle convient à ceux ayant une bonneA spear that is made by the Eden Group. It is suitable for those who have more advanced expéerience dhans le maniement des lances. Ne peut pas être améliorée. Typedling spears. Cannot be upgraded. Class : Spear PuissanceAttack : 165 PoidsWeight : 0 Niveau ArmeWeapon Level : 3 Niveau requisRequired Level : 60 ProfessionJob : Swordman Class Id: (1434) Eden Group Spear I Ein Speer, der von der Elfengruppe hergestellt wird. Eignet sichA spear that is made by the Eden Group. It is suitable füor Leute mit fortgeschrittener Erfahrung im Umgang mit Speerenthose who have more advanced experience handling spears. KCann nicht aufgerüstet werdenot be upgraded. Class : Spear Attack : 165 Weight : 0 Weapon Level : 3 Required Level : 60 Job : Swordman Class Id: (1434) Eden Group Spear I A spear that is made by the Eden Group. It is suitable for those who have more advanced experience handling spears. Cannot be upgraded. Class : Spear Attack : 165 Weight : 0 Weapon Level : 3 Required Level : 60 Job : Swordman Class Id: (1583) Eden Group Dictionary I A book that is made by the Eden Group. It is suitable for those who have more advanced experience handling magic books. Matk +110 Cannot be upgraded. Class : Book Attack : 135 Weight : 0 Weapon Level : 3 Required Level : 60 Job : Priest / Sage / Taekwon Master Id: (1583) Eden Group Dictionary I Un livre rédigé par le groupe Eden. Il convient à ceux ayant une bonneA book that is made by the Eden Group. It is suitable for those who have more advanced expéerience dans le maniement des livres magiques. Matk +110 Ne peut pas être amélioré. Typehandling magic books. Matk +110 Cannot be upgraded. Class : Book PuissanceAttack : 135 PoidsWeight : 0 Niveau ArmeWeapon Level : 3 Niveau requisRequired Level : 60 ProfessionJob : Priest / Sage / Taekwon Master Id: (1583) Eden Group Dictionary I Ein Buch, der von der Elfengruppe hergestellt wird. Eignet sichA book that is made by the Eden Group. It is suitable füor Leute mit fortgeschrittener Erfahrung im Umgang mit Zauberbüchernthose who have more advanced experience handling magic books. Matk +110 KCann nicht aufgerüstet werot be upgradend. Class : Book Attack : 135 Weight : 0 Weapon Level : 3 Required Level : 60 Job : Priest / Sage / Taekwon Master Id: (1583) Eden Group Dictionary I A book that is made by the Eden Group. It is suitable for those who have more advanced experience handling magic books. Matk +110 Cannot be upgraded. Class : Book Attack : 135 Weight : 0 Weapon Level : 3 Required Level : 60 Job : Priest / Sage / Taekwon Master Id: (1658) Eden Group Staff III A staff that is made by the Eden Group. An advanced item for an experienced magic practitioner. Int +4 , Matk +170 Cannot be upgraded. Class : Staff Attack : 60 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs : Mage Class/Acolyte Class Id: (1658) Eden Group Staff III Un bâton façonné par le groupe EdenA staff that is made by the Eden Group. UAn objet évolué pour les magiciens expérimentés. Int +4 , Matk +170 Ne peut pas être amélioré. Typeadvanced item for an experienced magic practitioner. Int +4 , Matk +170 Cannot be upgraded. Class : Staff PuissanceAttack : 60 PoidsWeight : 0 Niveau ArmeWeapon Level : 3 Niveau requisRequired Level : 60 ProfessionJobs : Mage Class/Acolyte Class Id: (1658) Eden Group Staff III Ein Stab, der von der Elfengruppe hergestellt wird. Ein fortgeschrittener Gegenstand für erfahrene MagiA staff that is made by the Eden Group. An advanced item for an experienced magic practitioner. Int +4 , Matk +170 KCann nicht aufgerüstet werot be upgradend. Class : Staff Attack : 60 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs : Mage Class/Acolyte Class Id: (1658) Eden Group Staff III A staff that is made by the Eden Group. An advanced item for an experienced magic practitioner. Int +4 , Matk +170 Cannot be upgraded. Class : Staff Attack : 60 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs : Mage Class/Acolyte Class Id: (1831) Eden Group Knuckle I A clas that is made by the Eden Group. It is suitable for those who have more advanced experience as Champions. Class : Claw Attack : 120 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs: Priest and Monk Classes Id: (1831) Eden Group Knuckle I TypeA clas that is made by the Eden Group. It is suitable for those who have more advanced experience as Champions. Class : Claw PuissanceAttack : 120 PoidsWeight : 0 Niveau ArmeWeapon Level : 3 Niveau requisRequired Level : 60 Jobs: Priest and Monk Classes Id: (1831) Eden Group Knuckle I Ein Clas, der von der Elfengruppe hergestellt wird. Eignet sichA clas that is made by the Eden Group. It is suitable füor Leute mit fortgeschrittener Erfahrung althose who have more advanced experience as Champions. Class : Claw Attack : 120 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs: Priest and Monk Classes Id: (1831) Eden Group Knuckle I A clas that is made by the Eden Group. It is suitable for those who have more advanced experience as Champions. Class : Claw Attack : 120 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs: Priest and Monk Classes Id: (1931) Eden Group Guitar I An instrument that is made by the Eden Group. It is suitable for those who have more advanced experience as Bards. Class : Musical Instrument Attack : 125 Weight : 0 Weapon Level : 3 Required Level : 60 Job : Bard Id: (1931) Eden Group Guitar I UAn instrument fabriqué par le groupe Eden. Il convient à ceuxthat is made by the Eden Group. It is suitable for those who have more advanced expéerimentés en tant que bce as Bardes. TypeClass : Musical Instrument PuissanceAttack : 125 PoidsWeight : 0 Niveau ArmeWeapon Level : 3 Niveau requisRequired Level : 60 ProfessionJob : Bard Id: (1931) Eden Group Guitar I EiAn Iinstrument, das von der Elfengruppe hergestellt wird. Eignet sich that is made by the Eden Group. It is suitable füor Leute mit fortgeschrittener Erfahrung althose who have more advanced experience as Bardens. Class : Musical Instrument Attack : 125 Weight : 0 Weapon Level : 3 Required Level : 60 Job : Bard Id: (1931) Eden Group Guitar I An instrument that is made by the Eden Group. It is suitable for those who have more advanced experience as Bards. Class : Musical Instrument Attack : 125 Weight : 0 Weapon Level : 3 Required Level : 60 Job : Bard Id: (1986) Eden Group Whip I A whip that is made by the Eden Group. It is suitable for those who have more advanced experience as Dancers. Class : Whip Attack : 125 Weight : 0 Weapon Level: 3 Required Level : 60 Jobs: Dancer Id: (1986) Eden Group Whip I Un fouet fabriqué par le groupe Eden. Il convient à ceuxA whip that is made by the Eden Group. It is suitable for those who have more advanced expéerimentés en tant que danseurs. Typece as Dancers. Class : Whip PuissanceAttack : 125 PoidsWeight : 0 Weapon Level: 3 Niveau requisRequired Level : 60 Jobs: Dancer Id: (1986) Eden Group Whip I Eine Peitsche, die von der Elfengruppe hergestellt wird. Eignet sichA whip that is made by the Eden Group. It is suitable füor Leute mit fortgeschrittener Erfahrungthose who have more advanced experience als TänzDancers. Class : Whip Attack : 125 Weight : 0 Weapon Level: 3 Required Level : 60 Jobs: Dancer Id: (1986) Eden Group Whip I A whip that is made by the Eden Group. It is suitable for those who have more advanced experience as Dancers. Class : Whip Attack : 125 Weight : 0 Weapon Level: 3 Required Level : 60 Jobs: Dancer Id: (2473) Eden Group Boots IV Boots that are provided only for members of the Eden Group. These are designed to fit comfortably throughout long-walks. HP recovery +28% SP recovery +12% Vit +1, Agi +1 Cannot be upgraded. Class : Footwear Defense : 20 Weight : 0 Required Level : 60 Jobs : All Jobs Id: (2473) Eden Group Boots IV Des bottes fournies uniquement aux membres du groupe Eden. Elles sont particulièremenBoots that are provided only for members of the Eden Group. These are designed to fit conmfortables pour les longues marches. Récupération HP +28% Récupération SP y throughout long-walks. HP recovery +28% SP recovery +12 % Ne peut pas être amélioré. TypeVit +1, Agi +1 Cannot be upgraded. Class : Footwear Déefense : 20 PoidsWeight : 0 Niveau requisRequired Level : 60 ProfessionJobs : TouteAll Jobs Id: (2473) Eden Group Boots IV Stiefel, die nur Mitglieder der Edengruppe bekommen. Sie sind auf langen Märschen besonders bequem. HP RegenerationBoots that are provided only for members of the Eden Group. These are designed to fit comfortably throughout long-walks. HP recovery +28 % SP Regenerationrecovery +12 % Kann nicht aufgerüstet werVit +1, Agi +1 Cannot be upgradend. Class : Footwear Defense : 20 Weight : 0 Required Level : 60 Jobs : All Jobs Id: (2473) Eden Group Boots IV Boots that are provided only for members of the Eden Group. These are designed to fit comfortably throughout long-walks. HP recovery +28% SP recovery +12% Vit +1, Agi +1 Cannot be upgraded. Class : Footwear Defense : 20 Weight : 0 Required Level : 60 Jobs : All Jobs Id: (2571) Eden Group Manteau II A manteau which is only for Eden Group members. It is designed to flatter anyone's backside. Increases tolerance to neutral property by 10%. FLEE +12 Cannot be upgraded. Class : Garment Defense : 18 Weight : 0 Required Level : 60 Jobs : All Jobs Id: (2571) Eden Group Manteau II UnA manteau destiné uniquement aux membres du groupe Eden. Il met particulièrement en valeur le dos de celui qui le porte. Augmente lawhich is only for Eden Group members. It is designed to flatter anyone's backside. Increases toléerance aux propriétés neutres de 10%. FLEE +12 Ne peut pas être amélioré. Typeto neutral property by 10%. FLEE +12 Cannot be upgraded. Class : Garment Déefense : 18 PoidsWeight : 0 Niveau requisRequired Level : 60 ProfessionJobs : TouteAll Jobs Id: (2571) Eden Group Manteau II Ein Mantel nur für Mitglieder der Edengruppe. Er schmeichelt der Figur jeden Trägers. Erhöht Toleranz gegenüber neutraler Eigenschaft umA manteau which is only for Eden Group members. It is designed to flatter anyone's backside. Increases tolerance to neutral property by 10 %. FLEE +12 KCann nicht aufgerüstet werdenot be upgraded. Class : Garment Defense : 18 Weight : 0 Required Level : 60 Jobs : All Jobs Id: (2571) Eden Group Manteau II A manteau which is only for Eden Group members. It is designed to flatter anyone's backside. Increases tolerance to neutral property by 10%. FLEE +12 Cannot be upgraded. Class : Garment Defense : 18 Weight : 0 Required Level : 60 Jobs : All Jobs Id: (5208) Rideword Hat [1] This item is not tradeable with other accounts. A hat designed to mimic the look of a terrible magic book which attacks people. When physically attacking, there is a 5% chance to recover 8% of your damage as HP. When physically attacking, there is a 1% chance to recover 4% of your damage as SP. If upgraded at +9 or more, the amount of HP/SP recovered is multiplied by 2. Drains 10 HP every 5 seconds while equipped. Class : Head Gear Defense : 2 Slot : Upper Weight : 30 Required Level : 40 Jobs: All except Novice Id: (5208) Rideword Hat [1] This item is not tradeable with other accounts. A hat designed to mimic the look of a terrible magic book which attacks people. When physically attacking, there is a 5% chance to recover 8% of your damage as HP. When physically attacking, there is a 1% chance to recover 4% of your damage as SP. If upgraded at +9 or more, the amount of HP/SP recovered is multiplied by 2. Drains 10 HP every 5 seconds while equipped. Class : Head Gear Defense : 2 Slot : Upper Weight : 30 Required Level : 40 Jobs: All except Novice Id: (5270) Autumn Leaves [1] This item is account bound and cannot be traded. Looks like leaves falling in autumn. You feel something like a brisk autumn breeze when you use it. Perfect Dodge + 5 Class : Head Gear Defense : 1 Slot : Upper Weight : 10 Jobs: All Id: (5270) Autumn Leaves [1] This item is account bound and cannot be traded. Looks like leaves falling in autumn. You feel something like a brisk autumn breeze when you use it. Perfect Dodge + 5 Class : Head Gear Defense : 1 Slot : Upper Weight : 10 Jobs: All Id: (5273) Happy Wig Wig with Green, White and Red colors. Increases Movement Speed when equipped. Class : Head Gear Defense : 1 Position : Upper/Mid Weight : 10 Job : All Id: (5548) Scarlet Rose This item is account bound and cannot be traded. The crimson of the roses in your mouth. The thorn which is dangerous to remove? DEX + 1. Add a chance to drop a Witherless Rose when killing monsters. Class : Head Gear Defense : 0 Slot : Bottom Weight : 10 Required Level : 50 Jobs: All Id: (5548) Scarlet Rose This item is account bound and cannot be traded. The crimson of the roses in your mouth. The thorn which is dangerous to remove? DEX + 1. Add a chance to drop a Witherless Rose when killing monsters. Class : Head Gear Defense : 0 Slot : Bottom Weight : 10 Required Level : 50 Jobs: All Id: (13066) Eden Group Dagger III A practical dagger that is made by the Eden Group. It's suitable for those who have experience handling daggers. Matk +80 Cannot be upgraded. Class : Dagger Attack : 165 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs : Novice / Swordman / Mage / Archer / Merchant / Thief / Soul Linker / Ninja Id: (13066) Eden Group Dagger III Une dague très utile forgée par le groupe Eden. Elle convient à ceux ayant une bonnA practical dagger that is made by the Eden Group. It's suitable for those who have expéerience dhans le maniement desdling daguegers. Matk +80 Ne peut pas être améliorée. TypeCannot be upgraded. Class : Dagger PuissanceAttack : 165 PoidsWeight : 0 Niveau ArmeWeapon Level : 3 Niveau requisRequired Level : 60 ProfessionJobs : Novice / Swordman / Mage / Archer / Merchant / Thief / Soul Linker / Ninja Id: (13066) Eden Group Dagger III EinA prakctischer Dolch, der von der Elfengruppe hergestellt wird. Eignet sichcal dagger that is made by the Eden Group. It's suitable füor Leute mit Erfahrung im Umgang mit Dolchenthose who have experience handling daggers. Matk +80 KCann nicht aufgerüstet werdenot be upgraded. Class : Dagger Attack : 165 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs : Novice / Swordman / Mage / Archer / Merchant / Thief / Soul Linker / Ninja Id: (13066) Eden Group Dagger III A practical dagger that is made by the Eden Group. It's suitable for those who have experience handling daggers. Matk +80 Cannot be upgraded. Class : Dagger Attack : 165 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs : Novice / Swordman / Mage / Archer / Merchant / Thief / Soul Linker / Ninja Id: (13114) Eden Group Revolver III A revolver that is made by the Eden Group. It's suitable for an advanced gun handler. Hit -5. Cannot be upgraded. Class : Pistol Attack : 76 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs : Gunslinger Id: (13114) Eden Group Revolver III UnA réevolver fabriqué par le groupe Eden. Il convient particulièrement à ceux ayant une bonne expérience dans le maniement des pistolets. Coup -5. Ne peut pas être amélioré. Typethat is made by the Eden Group. It's suitable for an advanced gun handler. Hit -5. Cannot be upgraded. Class : Pistol PuissanceAttack : 76 PoidsWeight : 0 Niveau ArmeWeapon Level : 3 Niveau requisRequired Level : 60 ProfessionJobs : Gunslinger Id: (13114) Eden Group Revolver III Ein RA revolver, der von der Elfengruppe hergestellt wird. Eignet sich für Leute mit Erfahrung im Umgang mit Pisto that is made by the Eden Group. It's suitable for an advanced gun handlenr. TrefferHit -5. KCann nicht aufgerüstet werdenot be upgraded. Class : Pistol Attack : 76 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs : Gunslinger Id: (13114) Eden Group Revolver III A revolver that is made by the Eden Group. It's suitable for an advanced gun handler. Hit -5. Cannot be upgraded. Class : Pistol Attack : 76 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs : Gunslinger Id: (13310) Eden Group Huuma Shuriken I A Huuma Shuriken that is made by the Eden Group. It is suitable for experienced Ninjas only. Class : Huuma Attack : 150 Weight : 0 Weapon Level: 3 Required Level : 60 Jobs :Ninja Id: (13310) Eden Group Huuma Shuriken I Un shuriken huuma forgé par le groupe Eden. Adapté uniquement aux nA Huuma Shuriken that is made by the Eden Group. It is suitable for experienced Ninjas confirmés. Typely. Class : Huuma PuissanceAttack : 150 PoidsWeight : 0 Weapon Level: 3 Niveau requisRequired Level : 60 ProfessionJobs :Ninja Id: (13310) Eden Group Huuma Shuriken I EinA Huuma Shuriken, der von der Elfengruppe hergestellt wird. Nur that is made by the Eden Group. It is suitable füor erfahrene Ninjas geeignetxperienced Ninjas only. Class : Huuma Attack : 150 Weight : 0 Weapon Level: 3 Required Level : 60 Jobs :Ninja Id: (13310) Eden Group Huuma Shuriken I A Huuma Shuriken that is made by the Eden Group. It is suitable for experienced Ninjas only. Class : Huuma Attack : 150 Weight : 0 Weapon Level: 3 Required Level : 60 Jobs :Ninja Id: (13434) Eden Group Saber III A one-handed sword that is made by the Eden Group. It's suitable for an experienced sword handler. Cannot be upgraded. Class : Sword Attack : 185 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs : Swordman / Merchant / Thief Class Id: (13434) Eden Group Saber III Une épée à une main forgée par le groupe Eden. Elle convient aux épéistes confirmés. Ne peut pas être améliorée. TypeA one-handed sword that is made by the Eden Group. It's suitable for an experienced sword handler. Cannot be upgraded. Class : Sword PuissanceAttack : 185 PoidsWeight : 0 Niveau ArmeWeapon Level : 3 Niveau requisRequired Level : 60 ProfessionJobs : Swordman / Merchant / Thief Class Id: (13434) Eden Group Saber III Ein einhändiges Schwert, das von der Elfengruppe hergestellt wird. Eignet sich für Leute mit Erfahrung im Umgang mit SchwertA one-handed sword that is made by the Eden Group. It's suitable for an experienced sword handlern. KCann nicht aufgerüstet werdenot be upgraded. Class : Sword Attack : 185 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs : Swordman / Merchant / Thief Class Id: (13434) Eden Group Saber III A one-handed sword that is made by the Eden Group. It's suitable for an experienced sword handler. Cannot be upgraded. Class : Sword Attack : 185 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs : Swordman / Merchant / Thief Class Id: (15030) Robe Of Judgement Blesses the wearer with the Shadow Property Increases damage of Judex skill resistance against Demon and Undead monsters by 320%. Decreases SP Consumption of Judex skillReduce resistance against other race by 410%. Str +1, Int +1, Mdef +10 Class: Armor Defense: 22 Weight: 30 Required Level: 100 Jobs : Arch Bishop Id: (15030) Robe Of Judgement Blesses the wearer with the Shadow Property Increase received damage from all racesistance against Demon and Undead monsters by 120%. Reduce received damage from Undead/Demonsistance against other race by 210%. Str +1, Int +1, Mdef +10 Class: Armor Defense: 22 Weight: 30 Required Level: 100 Jobs : Arch Bishop Id: (15031) Eden Group Armor Armor that is only provided for members of the Eden Group. There are various sizes so tall people don't have to worry about it. MaxHP +500, MaxSP +50, Str +1, Int +1, Dex +1 Mdef +5. Cannot be upgraded. Class : Armor Defense : 70 Weight : 0 Required Level : 60 Jobs : All Jobs Id: (15031) Eden Group Armor Une armure destinée uniquement aux membres du groupe Eden. Que les personnes de grande taille ne s'inquiètent pas, il existe différentes tailles. MaxHP +500, MaxSP +50, Mdef +5. Ne peut pas être améliorée. TypeArmor that is only provided for members of the Eden Group. There are various sizes so tall people don't have to worry about it. MaxHP +500, MaxSP +50, Str +1, Int +1, Dex +1 Mdef +5. Cannot be upgraded. Class : Armor Déefense : 70 PoidsWeight : 0 Niveau requisRequired Level : 60 ProfessionJobs : TouteAll Jobs Id: (15031) Eden Group Armor Rüstung, die nur Mitglieder der Edengruppe bekommen. Es gibt sie in verschiedenen Größen, auch für große LeuteArmor that is only provided for members of the Eden Group. There are various sizes so tall people don't have to worry about it. MaxHP +500, MaxSP +50, Str +1, Int +1, Dex +1 Mdef +5. KCann nicht aufgerüstet werot be upgradend. Class : Armor Defense : 70 Weight : 0 Required Level : 60 Jobs : All Jobs Id: (15031) Eden Group Armor Armor that is only provided for members of the Eden Group. There are various sizes so tall people don't have to worry about it. MaxHP +500, MaxSP +50, Str +1, Int +1, Dex +1 Mdef +5. Cannot be upgraded. Class : Armor Defense : 70 Weight : 0 Required Level : 60 Jobs : All Jobs Id: (16014) Eden Group Mace3 A mace that is made by the Eden Group. It's suitable for an experienced mace wielder. Cannot be upgraded. Class : Mace Attack : 172 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs : Swordman / Acolyte / Merchant Class Id: (16014) Eden Group Mace3 Une masse forgée par le groupe Eden. Elle convient à ceux ayant une bonneA mace that is made by the Eden Group. It's suitable for an expéerience dans le maniement des masses. Ne peut pas être améliorée. Typed mace wielder. Cannot be upgraded. Class : Mace PuissanceAttack : 172 PoidsWeight : 0 Niveau ArmeWeapon Level : 3 Niveau requisRequired Level : 60 ProfessionJobs : Swordman / Acolyte / Merchant Class Id: (16014) Eden Group Mace3 Ein Morgenstern, der von der Elfengruppe hergestellt wird. Eignet sichA mace that is made by the Eden Group. It's suitable füor Leute mit Erfahrung im Umgang mit Morgensternenan experienced mace wielder. KCann nicht aufgerüstet werdenot be upgraded. Class : Mace Attack : 172 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs : Swordman / Acolyte / Merchant Class Id: (16014) Eden Group Mace3 A mace that is made by the Eden Group. It's suitable for an experienced mace wielder. Cannot be upgraded. Class : Mace Attack : 172 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs : Swordman / Acolyte / Merchant Class Id: (18106) Eden Group Bow3 A rich bow that is made by the Eden Group. It is suitable for advanced level adventurers who know how to handle a bow. Cannot be upgraded. Class : Bow Attack : 140 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs : Archer Class / Thief / Rogue Id: (18106) Eden Group Bow3 Un arc richement décoré fabriqué par le groupe Eden. Il convient auxA rich bow that is made by the Eden Group. It is suitable for advanced level adventuriers expérimentés qui savent manier l'arc. Ne peut pas être amélioré. Typewho know how to handle a bow. Cannot be upgraded. Class : Bow PuissanceAttack : 140 PoidsWeight : 0 Niveau ArmeWeapon Level : 3 Niveau requisRequired Level : 60 ProfessionJobs : Archer Class / Thief / Rogue Id: (18106) Eden Group Bow3 EinA reicher Bogen, der von der Elfengruppe hergestellt wird. Eignet sich für Abenteurer auf dem fortgeschrittenen Level, die mit einem Bogen umgehen können bow that is made by the Eden Group. It is suitable for advanced level adventurers who know how to handle a bow. KCann nicht aufgerüstet werdenot be upgraded. Class : Bow Attack : 140 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs : Archer Class / Thief / Rogue Id: (18106) Eden Group Bow3 A rich bow that is made by the Eden Group. It is suitable for advanced level adventurers who know how to handle a bow. Cannot be upgraded. Class : Bow Attack : 140 Weight : 0 Weapon Level : 3 Required Level : 60 Jobs : Archer Class / Thief / Rogue Id: (18514) Eden Group Hat II [1] A hat that is provided only for members of the Eden Group. It's designed to go well with a suit. Has a chance of adding 10 Atk or 10 Matk power for 5 seconds while doing physical or magic damage. Class : Headgear Defense : 5 Location : Upper Weight : 0 Required Level : 60 Jobs : All Jobs Id: (18514) Eden Group Hat II [1] Un chapeau destiné uniquement aux membres du groupe Eden. Il accompagne particulièrement bien les costumes. Peut ajouterA hat that is provided only for members of the Eden Group. It's designed to go well with a suit. Has a chance of adding 10 Atk our 10 puissance Matk pendantMatk power for 5 secondes lorsque tu infliges un dégâtwhile doing physiquecal our magique. Typec damage. Class : Headgear Déefense : 5 PosiLocation : HautUpper PoidsWeight : 0 Niveau requisRequired Level : 60 ProfessionJobs : TouteAll Jobs Id: (18514) Eden Group Hat II [1] Ein Hut, den nur Mitglieder der Edengruppe bekommen. Er passt gut zu einem Anzug. Hat die MöglichkeitA hat that is provided only for members of the Eden Group. It's designed to go well with a suit. Has a chance of adding 10 Atk oder 10 Matk Kraft 5 Sekunden lang hinzuzufügen, während man körperlichen oder magischen Schaden austeiltpower for 5 seconds while doing physical or magic damage. Class : Headgear Defense : 5 Location : Upper Weight : 0 Required Level : 60 Jobs : All Jobs Id: (18514) Eden Group Hat II [1] A hat that is provided only for members of the Eden Group. It's designed to go well with a suit. Has a chance of adding 10 Atk or 10 Matk power for 5 seconds while doing physical or magic damage. Class : Headgear Defense : 5 Location : Upper Weight : 0 Required Level : 60 Jobs : All Jobs Id: (18561) Black Feather Beret [1] A noble hHigh quality hat made of luxury black cloth. The wWihite feather makes it more gorgeous. Rreduces damage taken from human type monster by 10%. VIT + 2, MDEF + 3. Class : Head-gear Defense : 5 Location : Upper Weight : 30 Required Level : 40 Job : All Id: (18561) Black Feather Beret [1] A noble hHigh quality hat made of luxury black cloth. The wWihite feather makes it more gorgeous. Rreduces damage taken from human type monster by 10%. VIT + 2, MDEF + 3. Class : Head-gear Defense : 5 Location : Upper Weight : 30 Required Level : 40 Job : All Id: (20717) Giant God Snake Skin The scalp of a Face Worm that you defeated in the distorted Crack of Time. Face Worms once were called Jormungand's reincarnates. MDEF +10. This manteau resonates with all types of high-graded Time Boots. MHP + 15% and MSP + 5% when equipped with eligible Time Boots. Class: Hood DEF: 38 Weight: 40 Required Level: 1 Equip To: All Classes Id: (20717) Giant God Snake Skin The scalp of a Face Worm that you defeated in the distorted Crack of Time. Face Worms once were called Jormungand's reincarnates. MDEF +10. This manteau resonates with all types of high-graded Time Boots. MHP + 15% and MSP + 5% when equipped with eligible Time Boots. Class: Hood DEF: 38 Weight: 40 Required Level: 1 Equip To: All Classes Id: (20717) Giant God Snake Skin The scalp of a Face Worm that you defeated in the distorted Crack of Time. Face Worms once were called Jormungand's reincarnates. MDEF +10. This manteau resonates with all types of high-graded Time Boots. MHP + 15% and MSP + 5% when equipped with eligible Time Boots. Class: Hood DEF: 38 Weight: 40 Required Level: 1 Equip To: All Classes Id: (20717) Giant God Snake Skin The scalp of a Face Worm that you defeated in the distorted Crack of Time. Face Worms once were called Jormungand's reincarnates. MDEF +10. This manteau resonates with all types of high-graded Time Boots. MHP + 15% and MSP + 5% when equipped with eligible Time Boots. Class: Hood DEF: 38 Weight: 40 Required Level: 1 Equip To: All Classes Id: (20718) Giant God Snake Skin [1] The scalp of a Face Worm that was once called Jormungand's reincarnate. MDEF +10. This manteau resonates with all types of high-graded Time Boots. MHP + 15% and MSP + 5% when equipped with eligible Time Boots. Class: Hood DEF: 38 Weight: 40 Required Level: 1 Equip To: All Classes Id: (20718) Giant God Snake Skin [1] The scalp of a Face Worm that was once called Jormungand's reincarnate. MDEF +10. This manteau resonates with all types of high-graded Time Boots. MHP + 15% and MSP + 5% when equipped with eligible Time Boots. Class: Hood DEF: 38 Weight: 40 Required Level: 1 Equip To: All Classes Id: (20718) Giant God Snake Skin [1] The scalp of a Face Worm that was once called Jormungand's reincarnate. MDEF +10. This manteau resonates with all types of high-graded Time Boots. MHP + 15% and MSP + 5% when equipped with eligible Time Boots. Class: Hood DEF: 38 Weight: 40 Required Level: 1 Equip To: All Classes Id: (20718) Giant God Snake Skin [1] The scalp of a Face Worm that was once called Jormungand's reincarnate. MDEF +10. This manteau resonates with all types of high-graded Time Boots. MHP + 15% and MSP + 5% when equipped with eligible Time Boots. Class: Hood DEF: 38 Weight: 40 Required Level: 1 Equip To: All Classes Files Spoiler Alert: data\default\idnum2itemdesctable.txt data\default\idnum2itemdisplaynametable.txt data\default\idnum2itemresnametable.txt data\default\itemslotcounttable.txt data\default\mapnametable.txt data\default\num2cardillustnametable.txt data\default\num2itemdesctable.txt data\default\num2itemdisplaynametable.txt data\default\num2itemresnametable.txt data\default\questid2display.txt data\english\idnum2itemdesctable.txt data\english\idnum2itemdisplaynametable.txt data\english\idnum2itemresnametable.txt data\english\itemslotcounttable.txt data\english\mapnametable.txt data\english\num2cardillustnametable.txt data\english\num2itemdesctable.txt data\english\num2itemdisplaynametable.txt data\english\num2itemresnametable.txt data\english\questid2display.txt data\french\idnum2itemdesctable.txt data\french\idnum2itemdisplaynametable.txt data\french\idnum2itemresnametable.txt data\french\itemslotcounttable.txt data\french\mapnametable.txt data\french\num2cardillustnametable.txt data\french\num2itemdesctable.txt data\french\num2itemdisplaynametable.txt data\french\num2itemresnametable.txt data\french\questid2display.txt data\german\idnum2itemdesctable.txt data\german\idnum2itemdisplaynametable.txt data\german\idnum2itemresnametable.txt data\german\itemslotcounttable.txt data\german\mapnametable.txt data\german\num2cardillustnametable.txt data\german\num2itemdesctable.txt data\german\num2itemdisplaynametable.txt data\german\num2itemresnametable.txt data\german\questid2display.txt data\idnum2itemdesctable.txt data\idnum2itemdisplaynametable.txt data\idnum2itemresnametable.txt data\italian\idnum2itemdesctable.txt data\italian\idnum2itemdisplaynametable.txt data\italian\idnum2itemresnametable.txt data\italian\itemslotcounttable.txt data\italian\mapnametable.txt data\italian\num2cardillustnametable.txt data\italian\num2itemdesctable.txt data\italian\num2itemdisplaynametable.txt data\italian\num2itemresnametable.txt data\italian\questid2display.txt data\itemslotcounttable.txt data\luafiles514\lua files\datainfo\jobidentity.lub data\luafiles514\lua files\datainfo\jobname.lub data\luafiles514\lua files\datainfo\npcidentity.lub data\mapnametable.txt data\num2cardillustnametable.txt data\num2itemdesctable.txt data\num2itemdisplaynametable.txt data\num2itemresnametable.txt data\questid2display.txt data\spanish\idnum2itemdesctable.txt data\spanish\idnum2itemdisplaynametable.txt data\spanish\idnum2itemresnametable.txt data\spanish\itemslotcounttable.txt data\spanish\mapnametable.txt data\spanish\num2cardillustnametable.txt data\spanish\num2itemdesctable.txt data\spanish\num2itemdisplaynametable.txt data\spanish\num2itemresnametable.txt data\spanish\questid2display.txt data\sprite\์•„์ดํ…œ\์•„ํ™‰์„ธ๊ณ„์˜๊ถŒ์œ„.act data\sprite\์•„์ดํ…œ\์•„ํ™‰์„ธ๊ณ„์˜๊ถŒ์œ„.spr data\sprite\์•„์ดํ…œ\์นœ์ ˆ์ด์šฉ๊ถŒ.act data\sprite\์•„์ดํ…œ\์นœ์ ˆ์ด์šฉ๊ถŒ.spr data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์•„ํ™‰์„ธ๊ณ„์˜๊ถŒ์œ„.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\collection\์นœ์ ˆ์ด์šฉ๊ถŒ.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์•„ํ™‰์„ธ๊ณ„์˜๊ถŒ์œ„.bmp data\texture\์œ ์ €์ธํ„ฐํŽ˜์ด์Šค\item\์นœ์ ˆ์ด์šฉ๊ถŒ.bmp data\turkish\idnum2itemdesctable.txt data\turkish\idnum2itemdisplaynametable.txt data\turkish\idnum2itemresnametable.txt data\turkish\itemslotcounttable.txt data\turkish\mapnametable.txt data\turkish\num2cardillustnametable.txt data\turkish\num2itemdesctable.txt data\turkish\num2itemdisplaynametable.txt data\turkish\num2itemresnametable.txt data\turkish\questid2display.txt
×
×
  • Create New...