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LapineUpgradeBox
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Frozen_Box_IL
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EP17_1_SPC05
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EP17_1_SPC06
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EP17_1_SPC07
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EP17_1_SPC08
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EP17_1_SPC09
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EP17_1_SPC10
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Magma_Essence
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S_Frozen_Box_IL
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LapineDdukddakBox
Spoiler



Scalet_Dragon_L_Cube
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Light_Blade_Cube
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EXPShadow_Mix2
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Quest
Spoiler


Id: 5856
My name is Morning
Info: Hello! Friend!
I had to move in a hurry, so I had to leave the kid behind. That kid is an exeperiment that was abandoned in Rudus.
You can call as <NAVI>[Morning]<INFO>sp_rudus,130,200,000,0</INFO></NAVI>!
I'm not leaving this kid to you. I'll visit whenever I have time, so you just need to feed Morning. Just give him what he wants. Please take care of him, because. I can't take him right now.
-Olg
Quickinfo:
Id: 5857
Making Friends with Morning
Info: Hello! Friend, who read this note
Thank you for taking care of Morning's meals. He really likes Poring, because I told stories aabout Poring the other day. If he had a Poring pet, he would feel leess lonely.
So friend, can you please get me one <ITEM>[Poring's Egg]<INFO>9001</INFO></ITEM> and give it to Morning?
-Olg
Quickinfo: Poring's Egg
Id: 5858
Making Friends with Morning
Info: Hello friend!
It seems like Morning recognizes you as someone who gives food.
Sorry, I was talking nonsense. A while ago I told him about Rocker who sings songs. Now, seems like he wants to see a Rocker.
This time can you get me one <ITEM>[Rocker's Egg]<INFO>9011</INFO></ITEM>? Please, friend.
-Olg
Quickinfo: Rocker Egg
Id: 5859
Making friends with Morning
Info: Hi! Friend
I told Morning a story of Picky the Adventurer, and now she's curious about Picky.
This time can you get me <ITEM>[Picky's Egg]<INFO>9005</INFO></ITEM>? I want to make a friend for him because I can't take care of him often. Please, friend.
-Olg
Quickinfo: Picky's Egg
Id: 5860
Making friends with Morning
Info: Hi! friend
Sorry I have no shame and keep asking favors. Maybe it's because I told him the story about rabbit on the moon. He's now curious about Lunatic.
Can you get me <ITEM>[Lunatic Egg]<INFO>9004</INFO></ITEM>? Please, friend.
-Olg
Quickinfo: Lunatic Egg
Id: 5861
Taking care of Morning-Stand By
Info: I prepared <NAVI>[Morning]<INFO>sp_rudus,130,200,000,0</INFO></NAVI>'s meal. If you have time, wouldn't be better to prepare one for him tomorrow too?
Quickinfo: Reset 04 o'clock
Id: 5862
Choose menu for Morning
Info: <NAVI>[Morning]<INFO>sp_rudus,130,200,000,0</INFO></NAVI> seems to want to eat Jellopy. Bring 10 of <ITEM>[Jellopy]<INFO>909</INFO></ITEM>.
Quickinfo: 10 Jellopy
Id: 5863
Choose menu for Morning
Info: <NAVI>[Morning]<INFO>sp_rudus,130,200,000,0</INFO></NAVI> seems like he wants to eat Tree Roots today. Bring 10 of <ITEM>[Tree Roots]<INFO>902</INFO></ITEM>.
Quickinfo: 10 Tree Roots
Id: 5864
Choose menu for Morning
Info: <NAVI>[Morning]<INFO>sp_rudus,130,200,000,0</INFO></NAVI> seems like today he wants to eat Grasshopper's Leg. Bring 10 of <ITEM>[Grasshopper's Leg]<INFO>940</INFO></ITEM>.
Quickinfo: 10 Grasshopper's Leg
Id: 5865
Choose menu for Morning
Info: <NAVI>[Morning]<INFO>sp_rudus,130,200,000,0</INFO></NAVI> seems like he wants to eat Clovers today. Bring 10 of<ITEM>[Clover]<INFO>705</INFO></ITEM>.
Quickinfo: 10 Clover
Id: 5866
Choose menu for Morning
Info: <NAVI>[Morning]<INFO>sp_rudus,130,200,000,0</INFO></NAVI> seems like he wants to eat Feather of Bird today. Bring 10 of <ITEM>[Feather of Bird]<INFO>916</INFO></ITEM>.
Quickinfo: 10 Feather of Bird
Id: 5867
Choose menu for morning
Info: Seems like <NAVI>[Morning]<INFO>sp_rudus,130,200,000,0</INFO></NAVI> wants to eat Rat's Tail. Bring 10 <ITEM>[Rat's Tail]<INFO>1016</INFO></ITEM>.
Quickinfo: 10 Rat's Tail
Id: 5868
Choose menu for Morning
Info: Seems like <NAVI>[Morning]<INFO>sp_rudus,130,200,000,0</INFO></NAVI> wants to eat Venom Canine today. Bring 10 <ITEM>[Venom Canine]<INFO>937</INFO></ITEM>.
Quickinfo: 10 Venom. Canine
Id: 5869
Choose menu for Morning
Info: Seems like <NAVI>[Morning]<INFO>sp_rudus,130,200,000,0</INFO></NAVI> wants to eat Yoyo Tail today. Bring 10 <ITEM>[Yoyo Tail]<INFO>942</INFO></ITEM>.
Quickinfo: 10 Yoyo Tail
Id: 5870
Choose menu for Morning
Info: Seems like <NAVI>[Morning]<INFO>sp_rudus,130,200,000,0</INFO></NAVI> wants to eat Tooth of Bat today. Bring 10 <ITEM>[Tooth of Bat]<INFO>913</INFO></ITEM>.
Quickinfo: 10 Tooth of Bat
Id: 5871
Choose menu for Morning
Info: Seems like <NAVI>[Morning]<INFO>sp_rudus,130,200,000,0</INFO></NAVI> wants to eat Bear's Footskin today. Bring 10 <ITEM>[Bear's Footskin]<INFO>948</INFO></ITEM>.
Quickinfo: 10 Bear's Footskin
Id: 7850
Cat on a Bullet
Info: The Rebellion member you met in Einbech told you that he was using the Einbroch store as a hideout to cover the recently expanded operation area. Let's find <NAVI>[Cat on a Bullet]<INFO>einbroch,302,329,0,101,0</INFO></NAVI> in Einbroch.
Quickinfo: Talk with Tes in Cat
Id: 7852
Beyond the Wall
Info: Elena Volkova, who is waiting in the new operation field <NAVI>[Rudus]<INFO>ein_fild05,158,284,0,101,0</INFO></NAVI>, talks to Lookie, who is investigating the wall, and asks to investigate beyond the wall.
Quickinfo: Talk with Lookie
Id: 7853
Investigating around the wall
Info: Lookie inside <NAVI>[Rudus]<INFO>ein_fild05,158,284,0,101,0</INFO></NAVI> asks to investigate the area around the wall. If you find anything unusual, collect and report it to us.
Quickinfo: Investigating around the wall
Id: 7854
Wall on the Railroad
Info: The wall is built over the railroad tracks. The wall seems to have been built after the mine was closed.
Quickinfo:
Id: 7855
Watchtower
Info: A watchtower tall enough to see the area beyond the wall. There would be no need for a watchtower like this for refining minerals.
Quickinfo:
Id: 7856
Small Hole
Info: At the end of the wall where it meets a rock, there is a hole just big enough for a very small child to pass through.
Quickinfo:
Id: 7857
Report to Lookie
Info: I think I've roughly looked around the area around the wall. Let's pass the information gathered to Lookie.
Quickinfo: Talk with Lookie
Id: 7858
Investigating the strange noises
Info: Some of the Rebellion members have already moved to search for the sound coming from beyond the wall. Lookie asked them to take down the monster if it was the source of the sound.
Quickinfo: Monster Hunting
Id: 7859
Report to Tes
Info: Elena Volkova went back to the Cat on a bullet to told <NAVI>[Tes]<INFO>pub_cat,93,105,0,101,0</INFO></NAVI> that the situation beyond the wall was not normal. Elena said it was a garbage dump..
Quickinfo: Report to Tes
Id: 7860
Unexpected Guest
Info: Meet <NAVI>[Tes]<INFO>pub_cat,93,105,0,101,0</INFO></NAVI>in Cat on a Bullet, who has something urgent then guided me to the secret room inside.
Quickinfo: Talk with Tes in secret room
Id: 7861
Corporation in Crisis
Info: Decided to join Est and his party to reclaim the Regenschirm Lab, which was taken over by the traitor within. Let's meet <NAVI>[Republic Guard]<INFO>lighthalzen,56,270,0,101,0</INFO></NAVI>, who is on standby for operation in Lighthalzen..
Quickinfo: Talk with Republic Guard
Id: 7862
Operation to reclaim Regenschirm
Info: Decided to infiltrate the Lab and organize the inside. Enter the lab through <NAVI>[Oscar]<INFO>lighthalzen,55,278,0,101,0</INFO></NAVI>. who's currently waiting.
Quickinfo: Reclaim Institution
Id: 7863
Information Gathered from Lab
Info: Information related to the Lab's security team 1.
Quickinfo: Report to Tes
Id: 7864
Awakening
Info: Decide to help Leizi while Tes analyzed the data. Go find Leizi somewhere in the pub.
Quickinfo: Talk with Leizi
Id: 7865
Second Operation
Info: A new operation is scheduled to take place in the abandoned mines of the north-west field of Einbroch. Meet up with <NAVI>[Rebellion Member]<INFO>ein_fild03,278,269,0,101,0</INFO></NAVI> who are waiting to join the operation..
Quickinfo: Talk with Rebellion Member
Id: 7866
To cat on a Bullet
Info: Return to Cat on a Bullet and inform<NAVI>[Tes]<INFO>pub_cat,93,105,0,101,0</INFO></NAVI>about the Lab's full story.
Quickinfo: Talk with Tes
Id: 7867
Mercenary vs Mercenary
Info: Special Boundary Area Cor's <NAVI>[Yuslan]<INFO>sp_cor,155,94,0,101,0</INFO></NAVI> asked you to defeat the Heart Hunters Bellare and Sanare that appear inside Os..
Quickinfo: Defeat Heart Hunter
Id: 7868
Mercenary vs. Mercenary-Stand By
Info: This quest is a daily quest, and can be received and performed again when the waiting time expires.
You can accept the quest through <NAVI>[Yuslan]<INFO>sp_cor,155,94,0,101,0</INFO></NAVI>.
Quickinfo: Reset at 4am
Id: 8541
An Empty Thing
Info: <NAVI>[Nillem]<INFO>glast_01,191,273,0,101,0</INFO></NAVI> asks you to defeat 20 Polluted Raydrics and 20 Polluted Raydric Archers and see what's in them.
Quickinfo: Defeat 20 Polluted Raydrics and 20 Polluted Raydric Archers
Id: 8542
An Empty Thing-Stand by
Info: This quest is a daily quest. When the waiting time is over, you can talk to <NAVI>[Nillem]<INFO>glast_01,191,273,0,101,0</INFO></NAVI> to get the quest again.
Quickinfo: Reset at 4am
Id: 8543
Perhaps, An Empty Thing
Info: <NAVI>[Nillem]<INFO>glast_01,191,273,0,101,0</INFO></NAVI> asks you to defeat 20 Polluted Raydrics and 20 Polluted Raydric Archers and see what's in them.
Quickinfo: Defeat 20 Polluted Raydrics and 20 Polluted Raydric Archers
Id: 8544
A Thing with High Freezing Point
Info: <NAVI>[Nillem]<INFO>glast_01,191,273,0,101,0</INFO></NAVI> asks you to defeat 5 Frozen Gargoyles and 5 Prison Breakers, and allow him to see a change.
Quickinfo: Defeat 5 Frozen Gargoyles and 5 Prison Breakers
Id: 8545
A Thing with High Freezing Point-Stand by
Info: This quest is a daily quest. When the waiting time is over, you can talk to <NAVI>[Nillem]<INFO>glast_01,191,273,0,101,0</INFO></NAVI> to get the quest again.
Quickinfo: Reset at 4am
Id: 8546
A Thing with Pretty High Freezing Point
Info: <NAVI>[Nillem]<INFO>glast_01,191,273,0,101,0</INFO></NAVI> asks you to defeat 5 Frozen Gargoyles and 5 Prison Breakers, and allow him to see a change.
Quickinfo: Defeat 5 Frozen Gargoyles and 5 Prison Breakers
Id: 8547
A Thing Like A Mirror
Info: <NAVI>[Nillem]<INFO>glast_01,191,273,0,101,0</INFO></NAVI> asks you to defeat 10 Ice Ghosts and 10 Flame Ghosts, allow him to see a change..
Quickinfo: Defeat 10 Ice Ghosts and 10 Flame Ghosts
Id: 8548
A Thing Like A Mirror-Stand by
Info: This quest is a daily quest. When the waiting time is over, you can talk to <NAVI>[Nillem]<INFO>glast_01,191,273,0,101,0</INFO></NAVI> to get the quest again.
Quickinfo: Reset at 4am
Id: 8549
A Thing Like A Mysterious Mirror
Info: <NAVI>[Nillem]<INFO>glast_01,191,273,0,101,0</INFO></NAVI> asks you to defeat 10 Ice Ghosts and 10 Flame Ghosts, allow him to see a change.
Quickinfo: Defeat 10 Ice Ghosts and 10 Flame Ghosts
Id: 8550
Abnormally Evolved Deleter
Info: <NAVI>[Lily Blanc]<INFO>yuno_fild03,38,146,0,101,0</INFO></NAVI> asks to fight with 15 Firm Flying Deleter and 15 Firm Ground Deleter, and report ethnic differences.
Quickinfo: Defeat 15 Firm Flying Deleter and 15 Firm Ground Deleter
Id: 8551
Abnormally Evolved Deleter-Stand by
Info: This quest is a daily quest. When the waiting time is over, you can talk to <NAVI>[Lily Blanc]<INFO>yuno_fild03,38,146,0,101,0</INFO></NAVI> to get the quest again.
Quickinfo: Reset at 4am
Id: 8552
Reinvestigation of Abnormally Evolved Deleter
Info: <NAVI>[Lily Blanc]<INFO>yuno_fild03,38,146,0,101,0</INFO></NAVI> asks to fight with 15 Firm Flying Deleter and 15 Firm Ground Deleter, and report ethnic differences.
Quickinfo: Defeat 15 Firm Flying Deleter and 15 Firm Ground Deleter
Id: 8553
Defeat Real Nightmare
Info: <NAVI>[Lily Blanc]<INFO>yuno_fild03,38,146,0,101,0</INFO></NAVI> asks to fight with 10 Firm Nightmare Terrors and report ethnic differences.
Quickinfo: Defeat 10 Firm Nightmare Terrors
Id: 8554
Defeat Real Nightmare-Stand by
Info: This quest is a daily quest. When the waiting time is over, you can talk to <NAVI>[Lily Blanc]<INFO>yuno_fild03,38,146,0,101,0</INFO></NAVI> to get the quest again.
Quickinfo: Reset at 4am
Id: 8555
Defeat Real Scary Nightmare
Info: <NAVI>[Lily Blanc]<INFO>yuno_fild03,38,146,0,101,0</INFO></NAVI> asks to fight with 10 Firm Nightmare Terrors and report ethnic differences.
Quickinfo: Defeat 10 Firm Nightmare Terrors
Id: 8556
Density Verification
Info: <NAVI>[Lily Blanc]<INFO>yuno_fild03,38,146,0,101,0</INFO></NAVI> asks to defeat 10 Firm Lava Golems and report ethnic differences.
Quickinfo: Defeat 10 Firm Lava Golems
Id: 8557
Density Verification-Stand by
Info: This quest is a daily quest. When the waiting time is over, you can talk to <NAVI>[Lily Blanc]<INFO>yuno_fild03,38,146,0,101,0</INFO></NAVI> to get the quest again.
Quickinfo: Reset at 4am
Id: 8558
Density Verification Again
Info: <NAVI>[Lily Blanc]<INFO>yuno_fild03,38,146,0,101,0</INFO></NAVI> asks to defeat 10 Firm Lava Golems and report ethnic differences.
Quickinfo: Defeat 10 Firm Lava Golems
Id: 8559
The Small Things That Rustle
Info: <NAVI>[Lily Blanc]<INFO>yuno_fild03,38,146,0,101,0</INFO></NAVI> asks to defeat 10 Firm Explosion and 10 Firm Blazzers and report ethnic differences.
Quickinfo: Defeat 10 Firm Explosion and 10 Firm Blazzers
Id: 8560
The Small Things That Rustle-Stand by
Info: This quest is a daily quest. When the waiting time is over, you can talk to <NAVI>[Lily Blanc]<INFO>yuno_fild03,38,146,0,101,0</INFO></NAVI> to get the quest again.
Quickinfo: Reset at 4am
Id: 8561
The Very Small Things That Rustle
Info: <NAVI>[Lily Blanc]<INFO>yuno_fild03,38,146,0,101,0</INFO></NAVI> asks to defeat 10 Firm Explosion and 10 Firm Blazzers and report ethnic differences.
Quickinfo: Defeat 10 Firm Explosion and 10 Firm Blazzers
Id: 11596
Old Memories
Info: Seems like the base of enemies disguised as an abandoned mine near Einbroch is found. Let's check if there are any other enemies <NAVI>[around]<INFO>ein_fild03,347,219,0,101,0</INFO></NAVI>.
Quickinfo: search thee surroundings
Id: 11597
Old Memories
Info: Nothing out of ordinary. I should look <NAVI>[somewhere]<INFO>ein_fild03,268,207,0,101,0</INFO></NAVI> else.
Quickinfo: Search the surroundings
Id: 11598
Old Memories
Info: Nothing out of ordinary. I should look <NAVI>[somewhere]<INFO>ein_fild03,218,266,0,101,0</INFO></NAVI> else.
Quickinfo: Search the surroundings
Id: 11599
Old Memories
Info: Nothing out of ordinary. I should return to <NAVI>[Rebellion member]<INFO>ein_fild03,278,269,0,101,0</INFO></NAVI>.
Quickinfo: Talk with Rebellion Member
Id: 11600
Old Memories
Info: Take a look inside the closed <NAVI>[mine area]<INFO>ein_fild03,278,269,0,101,0</INFO></NAVI> where the road is blocked.
Quickinfo: Go inside!
Id: 11601
Old Memories
Info: The path to the next area is now open. Go back to <NAVI>[Clana Nemieri]<INFO>rebel_in,68,41,0,101,0</INFO></NAVI> and deliver the news, and return to Dien's room with the item he is looking for..
Quickinfo: To Clana Nemieri
Id: 11602
Old Memories
Info: Go to Dien's room, take her item and go back.
Quickinfo: Dien's Lucky Charm
Id: 11603
Old Memories
Info: Found Dien's lucky charm. Let's go back to Dien.
Quickinfo: Go back to Dien
Id: 12452
Operation Occupation of Os
Info: The rail route has been secured. Let's completely take control of all of Os by destroying the remaining forces.
Quickinfo: Operation Occupation of Os
Id: 12453
Operataion Standby
Info: The gateway to Os is temporarily blocked. Wait until the blockade is lifted.
Quickinfo: Operataion Standby
Id: 12454
Additional Search Mission
Info: Let's search the northeastern part of Os and destroy any abnormal signs or dangerous elements that appears.
Quickinfo: Additional Search Mission
Id: 12455
Operation Standby
Info: The gateway to Os is temporarily blocked. Wait until the blockade is lifted.
Quickinfo: Operataion Standby
Id: 16352
Call from Elena Volkova
Info: Let's talk with Elena Volkova.
Quickinfo:
Id: 16353
Golden Troublemaker
Info: There was an explosion near the main facility. Follow Elena and check <NAVI>[Status]<INFO>sp_cor,180,169,0,101,0</INFO></NAVI>.
Quickinfo: Talk with Elena
Id: 16354
Operation to Secure Eliumina
Info: Introduce the <NAVI>[area]<INFO>sp_cor,180,169,0,101,0</INFO></NAVI> and begin the special operation. After safely securing Eliumina, report to Elena.
Quickinfo: Secure Eliumina
Id: 16355
Mysteerious Box
Info: The box has been activated. Step on the Bio-battery to remove it, defeat the monsters, and then talk to Rebellion.
Quickinfo: Remove battery and defeat monster
Id: 16356
Mysterious Box
Info: The box has been activated. Be careful not to touch the chemical poison, defeat the monsters, and then talk to Rebellion.
Quickinfo: Defeat monster while being careful of chemical poison
Id: 16357
Secure Eliumina
Info: We have safely secured the Illusion scientist. After a short rest, let's return to <NAVI>[Elena]<INFO>sp_cor,180,169,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Elena
Id: 16358
Pure Evil
Info: We are going to interrogate the captured Illusion scientist. <NAVI>Go to [Barracks]<INFO>sp_cor,136,210,0,101,0</INFO></NAVI> and observe the interrogation.
Quickinfo: Talk to Goni
Id: 16359
Pure Mischief
Info: <NAVI>[Lookie]<INFO>sp_cor,135,216,0,101,0</INFO></NAVI> decided to lead the interrogation. Let's stand on the side and glare at them.
Quickinfo: Talk to Lookie
Id: 16360
Pure truth
Info: We found out how to enter the Varmundt Mansion through Elumina's testimony. Let's go check <NAVI>[Entrance]<INFO>sp_cor,255,285,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Lookie
Id: 16361
Pure Aftermath
Info: Ask Elena's <NAVI>[Subordinate]<INFO>sp_cor,113,130,0,101,0</INFO></NAVI> why they haven't collected all Eliumina's monsters and traps after capturing him..
Quickinfo: Talk to the Rebellion
Id: 16362
Pure Aftermath-Stand By
Info: This quest is a daily quest, and can be received and performed again when the waiting time expires. You can receive the quest through Cor's <NAVI>[Rebellion]<INFO>sp_cor,113,130,0,101,0</INFO></NAVI>.
Quickinfo: Reset at 4am
Id: 16363
Take care of EL1_A17T
Info: EL1_A17T is safely taken care of.
Quickinfo:
Id: 16364
Farm Work
Info: The <NAVI>[Farm]<INFO>sp_cor,246,97,0,101,0</INFO></NAVI> has requested some help as they are short on manpower due to this incident. Let's take care of the young vegetables in the field.
Quickinfo: Helping Farm Work
Id: 16365
Farm work-Stand By
Info: This quest is a daily quest, and can be received and performed again when the waiting time expires.
You can accept the quest through Cor's <NAVI>[Farm Worker]<INFO>sp_cor,246,97,0,101,0</INFO></NAVI>.
Quickinfo: Reset at 4am
Id: 16366
Farm Work
Info: Due to this incident <Navi>[farm]<info>sp_cor,246,97,0,101,0</info></navi>, which had a shortage of workers has send a request to lend a hand. Let's take care of still young vegetables in the field.
Quickinfo:
Id: 16367
Young Grapes
Info: <NAVI>[Grapes]<INFO>sp_cor,247,86,0,101,0</INFO></NAVI> that's still small and green are hanging on the stem. Let's catch the aphids.
Quickinfo:
Id: 16368
Young Grapes
Info: <NAVI>[grapes]<INFO>sp_cor,247,86,0,101,0</INFO></NAVI> that's still small and green are hanging on the stem. Let's spread fertilizer.
Quickinfo:
Id: 16369
young grapes
Info: <NAVI>[Grapes]<INFO>sp_cor,247,86,0,101,0</INFO></NAVI> that's still small and green are hanging on the stem. Let's pull out the weeds.
Quickinfo:
Id: 16370
Fluffy green beans
Info: <NAVI>[Green Beans]<INFO>sp_cor,163,135,0,101,0</INFO></NAVI> with fluffy hairs are still smaller than a baby's fingernail. Let's catch the aphids.
Quickinfo:
Id: 16371
Fluffy Green Beans
Info: <NAVI>[Green Beans]<INFO>sp_cor,163,135,0,101,0</INFO></NAVI> with fluffy hairs are still smaller than a baby's fingernail. Let's spread fertilizer.
Quickinfo:
Id: 16372
Fluffy Green Beans
Info: <NAVI>[Green Beans]<INFO>sp_cor,163,135,0,101,0</INFO></NAVI> with fluffy hairs are still smaller than a baby's fingernail. Let's pull out the weeds.
Quickinfo:
Id: 16373
Small Pumpkins
Info: Blue and small <NAVI>[pumpkin]<INFO>sp_cor,240,87,0,101,0</INFO></NAVI> are hanging from the stem. Let's catch the aphids.
Quickinfo:
Id: 16374
Small Pumpkins
Info: Blue and small <NAVI>[pumpkin]<INFO>sp_cor,240,87,0,101,0</INFO></NAVI> are hanging from the stem. Let's spreadd fertilizer.
Quickinfo:
Id: 16375
Small Pumpkins
Info: Blue and small <NAVI>[pumpkin]<INFO>sp_cor,240,87,0,101,0</INFO></NAVI> are hanging from the stem. Let's pull out the weeds.
Quickinfo:
Id: 16376
Subjugate EL1_A17T
Info: EL1_A17T was subdued.
Quickinfo:
Id: 16377
Subjugate EL1_A17T - Stand by
Info: I've solved the problem, Let's take a break.
Quickinfo: Reset after 10minutes
Id: 16546
Farm work
Info: I've tended to all the crops. I should go back to the <NAVI>[Farmhand]<INFO>sp_cor,246,97,0,101,0</INFO></NAVI>.
Quickinfo:
Id: 17018
Patients condition
Info: <NAVI>[Aas]<INFO>sp_cor,135,147,0,101,0</INFO></NAVI> says he has something urgent to report to Kaya Tos.
Quickinfo: To Aas
Id: 17019
Urgent Situation
Info: We need more search crews for the escaped researcher! <NAVI>[Left]<INFO>sp_cor,108,130,0,101,0</INFO></NAVI> Join the other search parties!
Quickinfo: Joins the search
Id: 17020
Resume Investigation
Info: I would like to ask you to continue your investigation into Mr. Patrick Kaufman. Perhaps someone who <NAVI>[worked here]<INFO>sp_cor,133,144,0,101,0</INFO></NAVI> might be able to give you some clues.
Quickinfo: To the workers
Id: 17021
Find Patsy
Info: Anyway, if you're looking for someone, you should ask the researchers. Everyone had ran away, so there won't be many left...
But a few of their <NAVI>[assistants]<INFO>sp_cor,224,77,0,101,0</INFO></NAVI> are still here. Go to them.
Quickinfo: To Researchers
Id: 17022
Find Patsy
Info: If you're looking for someone, go to <NAVI>[person]<INFO>sp_cor,151,180,0,101,0</INFO></NAVI> who was managing the laundry. He's been there a long time. He has a wide range of connections.
Quickinfo: To the Laundry Manager
Id: 17023
Find Patsy
Info: If you're looking for something, go to <NAVI>[Incinerator]<INFO>sp_cor,70,263,0,101,0</INFO></NAVI>. They're currently collecting and classifying scattered materials there, so you might be able to get something.
Quickinfo: to incinerator
Id: 17024
Find Patsy
Info: They said there is a separate <NAVI>[waste disposal site]<INFO>sp_rudus,227,351,0,101,0</INFO></NAVI> where they throw away heavily polluted or incinerable items. They have a name for themselves...
Quickinfo: To Rudus
Id: 17025
Find Patsy
Info: A voice is heard <NAVI>[somewhere]<INFO>sp_rudus,15,280,0,101,0</INFO></NAVI>. Search for it.
Quickinfo: Follow the Sound
Id: 17026
Find Patsy
Info: It's better to search for identification bracelet in the pile of garbage. It must have dropped there somewhere.
Quickinfo: Test subject Identification Bracelet
Id: 17027
Find Patsy
Info: I rummaged the garbage carefully and found a few identification bracelets, but none of them was Kaufman's. I should look elsewhere.
Quickinfo: Let's look elsewhere
Id: 17028
Find Patsy
Info: Found a few of someone else's identification bracelet. I should look somewhere else.
Quickinfo: Rummaging the Garbage
Id: 17029
Find Patsy
Info: I rummaged through the garbage but it's just trash. I should look elsewhere.
Quickinfo: Look Elsewhere
Id: 17030
Find Patsy
Info: I keep rummaging and searching but didn't found anything helpful. I should go look elsewhere.
Quickinfo: To Another Garbage Dump
Id: 17031
Find Patsy
Info: There's nothing here. Can I even find any clues about Mr. Kaufman... I should look elsewhere.
Quickinfo: To Another Garbage Dump
Id: 17032
Find Patsy
Info: Digs out one bracelet covered by trash. I should take this and return to <NAVI>[Kaya]<INFO>sp_cor,136,146,0,101,0</INFO></NAVI>.
Quickinfo: To Kaya Tos
Id: 17033
All work afterwards will be handled
Info: For all the work afterwards please handle through <NAVI>[Aas]<INFO>sp_cor,135,147,0,101,0</INFO></NAVI>. Also give the collected bracelets to Aas.
Quickinfo: To Aas
Id: 17034
To Rudus
Info: Then, I will give rest to the 20 test subjects called Dolor, and I will ask for 10 test subject identification bracelets. - <NAVI>[Aas]<INFO>sp_cor,135,147,0,101,0</INFO></NAVI>.
Quickinfo: 10 Test Subject Identification Bracelets
Id: 17035
To Rudus-Stand By
Info: I will see you after dawn. Thank you, you've worked hard. - <NAVI>[Aas]<INFO>sp_cor,135,147,0,101,0</INFO></NAVI>
Quickinfo: Reset at 4am
Id: 17037
Replace Attribute-Stand By
Info: You can change the attributes granted to the Guardian of Time Robe for free once a day. <NAVI>[Attribute Granter]<INFO>prontera,154,279,0,101,0,</INFO></NAVI>
Quickinfo: Reset at 4am



MonsterSize
Spoiler


20341: 1,4


20342: 0,7


20343: 0,7


20344: 1,5


20345: 1,5


20351: 1


20353: 1,3


20381: 1




MonsterEffect
Spoiler


20341: 1003


20341: 419


20342: -1


20343: -1


20344: -1


20345: -1


20351: 829


20353: -1


20381: 678


20381: 679


20381: 680




Card
Spoiler


Id: 27304
Illust: E_Ea2s_Card
Prefix/Suffix: Health

Id: 27305
Illust: El_a17t_Card
Prefix/Suffix: Hell Inferno

Id: 27306
Illust: Bellare_Card
Prefix/Suffix: Fire Dance

Id: 27307
Illust: High_Bellare_Card
Prefix/Suffix: Heavy Trip

Id: 27308
Illust: Sanare_Card
Prefix/Suffix: Sacred

Id: 27309
Illust: High_Sanare_Card
Prefix/Suffix: of Holy Power

Id: 27310
Illust: Plaga_Card
Prefix/Suffix: of Immortal

Id: 27311
Illust: Mutant_Plaga_Card
Prefix/Suffix: Heavy knuckle

Id: 27312
Illust: Dolor_Card
Prefix/Suffix: Evil Piercing

Id: 27313
Illust: Mt_Dolor_Card
Prefix/Suffix: Power Fist

Id: 27314
Illust: Venenum_Card
Prefix/Suffix: Animal Hunter

Id: 27315
Illust: Mt_Venenum_Card
Prefix/Suffix: Animal Magic Hunter

Id: 27316
Illust: Twin_Caput_Card
Prefix/Suffix: Anti Poison

Id: 27317
Illust: Mt_Caput_Card
Prefix/Suffix: Natural Piercing

Id: 27318
Illust: Miguel_Card
Prefix/Suffix: of Tiger Power

Id: 27319
Illust: R48_85_Bestia_Card
Prefix/Suffix: Poison Break

Id: 27320
Illust: E_Ea1l_Card
Prefix/Suffix: Enhance Fire

Id: 27346
Illust: Firm_Muspell_Card
Prefix/Suffix: of Howling

Id: 27347
Illust: Firm_Kaho_Card
Prefix/Suffix: Crack

Id: 27348
Illust: Firm_Lava_G_Card
Prefix/Suffix: Nowhere

Id: 27349
Illust: Firm_Explosion_Card
Prefix/Suffix: of Flame Barrier

Id: 27350
Illust: Firm_Deleter1_Card
Prefix/Suffix: of Dragon Spirit

Id: 27351
Illust: Firm_Deleter2_Card
Prefix/Suffix: of Dragon Heart

Id: 27352
Illust: Firm_Nightmare_T_Card
Prefix/Suffix: Slumber

Id: 27353
Illust: Firm_Blazzer_Card
Prefix/Suffix: of Demonic Barrier

Id: 27354
Illust: Polluted_Raydric_Card
Prefix/Suffix: of Deprave

Id: 27355
Illust: Polluted_Ray_A_Card
Prefix/Suffix: Depraved

Id: 27356
Illust: Frozen_Gargoyle_Card
Prefix/Suffix: of Frozen Guard

Id: 27357
Illust: Polluted_Sting_Card
Prefix/Suffix: of Dirty Glove

Id: 27358
Illust: Prison_Breaker_Card
Prefix/Suffix: Breaking

Id: 27359
Illust: Ice_Ghost_Card
Prefix/Suffix: Cold Magic

Id: 27360
Illust: Flame_Ghost_Card
Prefix/Suffix: Fire Magic

Id: 27361
Illust: Polluted_W_Man_Card
Prefix/Suffix: Heavy Blade

Id: 27362
Illust: Polluted_Spi_Q_Card
Prefix/Suffix: of Queen Spider

Id: 27363
Illust: Polluted_Dark_L_Card
Prefix/Suffix: Doomed



Item
Spoiler


Id: (1862)

Burning Knuckle-OS [2]
A purple knuckle that feels like something is boiling up.
When hit, it inflicts a burning pain on the target.

ATK +3%.

If refine level is +7 or above, increase ASPD (delay after attack -7%).
If refine level is +9 or above, [Rampage Blast] damage +15%.
If refine level is +11 or above, physical damage against Medium and Large size enemies +20%.

Class : Knuckle
Attack : 175
Weight : 90
Weapon Level : 4
Required Level : 130
Jobs : Sura Classes
====== auto-parsed ======
Attack : 175
Weight : 90
Weapon Level : 4
Required Level : 130

Id: (2049)

Staff of Blue Flame [2]
Two-handed Rod that contains the essense of fire and water elements.

Indestructible.

INT +7, MATK +300.

For every 2 refine level, MATK +1%.
If refine level is +7 or above, Fire, Earth, Water, Holy property magical damage +5%.
If refine level is +9 or above, Fire, Earth, water, Holy property magical damage +10% additionally.
If refine level is +11 or above, damage taken from all size enemies -20%.
If refine level is +13 or above, delay after skill -15%.

Class : Two-handed Staff
Attack : 110
Weight : 80
Weapon Level : 4
Required Level : 175
Jobs : Mage, Acolyte, Soul Linker Class
====== auto-parsed ======
Attack : 110
Weight : 80
Weapon Level : 4
Required Level : 175

Id: (9785)

Frozen Refine Box
This box will upgrade equipment from Illusion of Frozen that has refine rate as 4 or more to 7~10 randomly.

[Target Item]
Illusion Huuma Fluttering Snow,
Illusion Combo Battle Glove,
Illusion Cap,
Illusion Survivor Manteau,
Illusion Sacred Mission.
_
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (15378)

Lava Leather Armor [1]
Armor made with the skins of creatures in lava dungeon.
Seems like it's still heating.

ATK + 100.
If refine level is +7 or above, DEF +100.
If refine level is +9 or above, DEF +50 additionally.

Equip with Lava Leather Manteau, Lava Leather Boots,
ATK + 2%.
If refine level of Lava Leather Armor, Lava Leather Manteau, Lava Leather Boots is +7 or above, ATK +3% additionally.
If total refine level is +27 or above,
Delay after skill -20%.

Class : Armor
Defense : 85
Weight : 150
Required Level : 175
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Armor
Defense : 85
Weight : 150
Required Level : 175
Job : AllJobs

Id: (15379)

Lava Leather Suits [1]
Suits made with the skins of creatures in lava dungeon.
Seems like it's still heating.

ATK + 100.
If refine level is +7 or above, ATK +50 additionally.
If refine level is +9 or above, Critical Damage +10%.

Equip with Lava Leather Muffler, Lava Leather Shoes,
ATK + 2%.
If refine level of Lava Leather Suits, Lava Leather Muffler, Lava Leather Shoes is +7 or above, ATK +3% additionally.
If total refine level is +27 or above,
Critical Damage +20%.

Class : Armor
Defense : 70
Weight: 100
Required Level: 175
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Armor
Defense : 70
Weight : 100
Required Level : 175
Job : AllJobs

Id: (15380)

Lava Leather Robe [1]
Robe made with the skins of creatures in lava dungeon.
Seems like it's still heating.

MATK + 100.
If refine level is +7 or above, MATK +50 additionally.
If refine level is +9 or above, MATK +25 additionally.

Equip with Lava Leather Hood, Lava Leather Sandles,
MATK + 2%.
If refine level of Lava Leather Robe, Lava Leather Hood, Lava Leather Sandles is +7 or above, MATK +3% additionally.
If total refine level is +27 or above,
Fire property magical damage +15%.

Class : Armor
Defense : 55
Weight : 75
Required Level : 175
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Armor
Defense : 55
Weight : 75
Required Level : 175
Job : AllJobs

Id: (20933)

Illusion Engine Wing Type A [1]
Combat engine A type created with Illusion's technology.
There are various modules that can be installed to enhance it.

Max HP +1000.
For every 2 refine level, Max HP +100.

If refine level is +7 or above, increase ASPD (delay after attack -5%).

Equip with Illusion Leg Type A, Critical Damage +10%.
Equip with Illusion Leg Type B, variable cast time -10%.

Class : Garment
Defense : 50
Weight : 90
Required Level : 130
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Garment
Defense : 50
Weight : 90
Required Level : 130
Job : AllJobs

Id: (20934)

Illusion Engine Wing Type B [1]
Combat engine B type created with Illusion's technology.
There are various modules that can be installed to enhance it.

Max HP +1000.
For every 2 refine level, Max HP +100

If refine level is +7 or above, variable cast time -5%.

Equip with Illusion Leg Type A, ranged physical damage +5%.
Equip with Illusion Leg Type B, all property magical damage +10%.

Class : Garment
Defense : 50
Weight : 90
Required Level : 130
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Garment
Defense : 50
Weight : 90
Required Level : 130
Job : AllJobs

Id: (20935)

Lava Leather Manteau [1]
Manteau made with the skins of creatures in lava dungeon.
Seems like it's still heating.

HIT +10.
If refine level is +7 or above, HIT +5 additionally.
If refine level is +9 or above, HIT +5 additionally.
If refine level is +11 or above, delay after skill -3%.

Equip with Lava Leather Boots,
HIT +5.

Class : Garment
Defense : 50
Weight : 40
Required Level : 175
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Garment
Defense : 50
Weight : 40
Required Level : 175
Job : AllJobs

Id: (20936)

Lava Leather Muffler [1]
Muffler made with the skins of creatures in lava dungeon.
Seems like it's still heating.

CRI +5.
If refine level is +7 or above, CRI +5 additionally.
If refine level is +9 or above, Critical Damage +5%.
If refine level is +11 or above, ATK +3%.

Equip with Lava Leather Shoes,
Critical Damage +5%.

Class : Garment
Defense : 35
Weight : 35
Required Level : 175
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Garment
Defense : 35
Weight : 35
Required Level : 175
Job : AllJobs

Id: (20937)

Lava Leather Hood [1]
Hood made with the skins of creatures in lava dungeon.
Seems like it's still heating.

Variable cast time -10%.
If refine level is +7 or above, variable cast time -10% additionally.
If refine level is +9 or above, variable cast time -10% additionally.
If refine level is +11 or above, Fire property magical damage +5%.

Equip with Lava Leather Sandles,
Variable cast time -5% additionally.

Class : Garment
Defense : 25
Weight : 30
Required Level : 175
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Garment
Defense : 25
Weight : 30
Required Level : 175
Job : AllJobs

Id: (21039)

Two handed Sword of Kingdom [2]
Heavy greatsword used by the honorable knights.

For every 2 refine level, ATK +20.
If refine level is +7 or above, Critical Damage +10%.
If refine level is +9 or above, Weapon is indestructible.

Class : Two-handed Sword
Attack : 280
Weight : 400
Weapon Level : 4
Required Level : 175
Jobs : 3rd Swordman Class
====== auto-parsed ======
Attack : 280
Weight : 400
Weapon Level : 4
Required Level : 175

Id: (21047)

Beam Claymore-OS [2]
A Two-Handed sword made of high density Emerald that emits rays of light.

Indestructible.
CRIT +5.

If refine level is +7 or above, increase ASPD (delay after attack -7%).
If refine level is +9 or above, Critical Damage +15%.
If refine level is +11 or above, physical and magical damage inflicted on Small and Medium size enemies +20%.

Class : Two Handed Sword
Attack : 250
Weight : 180
Weapon Level : 4
Required Level : 130
Jobs : Swordman Classes
====== auto-parsed ======
Attack : 250
Weight : 180
Weapon Level : 4
Required Level : 130

Id: (22196)

Illusion Leg Type A [1]
Combat boots A type born from Illusion's technology.
There are various modules that can be installed to enhance it.

Max SP +200.
For every 2 refine level, Max SP +20.

If refine level is +7 or above, ranged physical damage +5%.

Equip with Illusion Armor Type A, ATK +5%.
Equip with Illusion Armor Type B, increase ASPD (delay after attack -5%).

Class : Shoes
Defense : 20
Weight : 50
Required Level : 130
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Defense : 20
Weight : 50
Required Level : 130
Job : AllJobs

Id: (22197)

Illusion Leg Type B [1]
Combat boots B type born from Illusion's technology.
There are various modules that can be installed to enhance it.

Max SP +200.
For every 2 refine level, Max SP +20.

If refine level is +7 or above, all property magical damage +5%.

Equip with Illusion Armor Type A, Max SP +5%.
Equip with Illusion Armor Type B, MATK +5%.

Class : Shoes
Defense : 20
Weight : 50
Required Level : 130
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Defense : 20
Weight : 50
Required Level : 130
Job : AllJobs

Id: (22199)

Lava Leather Boots [1]
Boots made with the skins of creatures in lava dungeon.
Seems like it's still heating.

ATK +2%.
If refine level is +7 or above, ATK +25.
If refine level is +9 or above, ATK +15 additionally.

Class : Shoes
Defense : 50
Weight : 60
Required Level : 175
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Defense : 50
Weight : 60
Required Level : 175
Job : AllJobs

Id: (22200)

Lava Leather Shoes [1]
Shoes made with the skins of creatures in lava dungeon.
Seems like it's still heating.

CRI +5.
If refine level is +7 or above, physical damage to all size enemies +5%.
If refine level is +9 or above, Critical Damage +5%.

Class : Shoes
Defense : 40
Weight : 50
Required Level : 175
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Defense : 40
Weight : 50
Required Level : 175
Job : AllJobs

Id: (22201)

Lava Leather Sandles [1]
Sandles made with the skins of creatures in lava dungeon.
Seems like it's still heating.

Fire property magical damage +3%.
If refine level is +7 or above, MATK +25.
If refine level is +9 or above, MATK +15 additionally.

Class : Shoes
Defense : 25
Weight : 50
Required Level : 175
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Defense : 25
Weight : 50
Required Level : 175
Job : AllJobs

Id: (23815)

Magma Essence
A mysterious essence that embraces the deep heat of the lava dungeon.
Grants mysterious energy to the following items.

[Target Item]
Lava Leather Armor
Lava Leather Suit
Lava Leather Robe

It only can be applied to items with 2 random options obtained.

Weight : 5
====== auto-parsed ======
Weight : 5

Id: (25665)

Dien's Precious Envelope
Dien's Precious Envelope.
_
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25666)

Identification Bracelet
A bracelet worn on the wrist for easy identification of subjects. It was damaged all over the place, but you can barely recognize the name on the bracelet.
_
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25668)

Damaged Weapon
A weapon that's been damaged beyond recognition.
You can't fix it unless you have a lot of technical skills.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25669)

Mysterious Component
A mechanical component whose purpose is unknown.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25670)

Modification Module(DEF)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Modification Module(DEF).

[Enchantment Effect]
DEF +25
If refine level is +7 or above, DEF +10 additionally.
If refine level is +9 or above, DEF +10 additionally.

[Enchantable Equipment]
Illusion Armor Type A
Illusion Armor Type B
Illusion Engine Wing Type A
Illusion Engine Wing Type B
Illusion Leg Type A
Illusion Leg Type B

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25671)

Modification Module(MDEF)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Modification Module(MDEF).

[Enchantment Effect]
MDEF +2.
If refine level is +7 or above, MDEF +3 additionally.
If refine level is +9 or above, MDEF +3 additionally.

[Enchantable Equipment]
Illusion Armor Type A
Illusion Armor Type B
Illusion Engine Wing Type A
Illusion Engine Wing Type B
Illusion Leg Type A
Illusion Leg Type B

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25672)

Modification Module(VIT)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of VIT +3.

[Enchantable Equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle Chip R
Illusion Battle Chip L

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25673)

Modification Module(LUK)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of LUK +3.

[Enchantable Equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle Chip R
Illusion Battle Chip L

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25674)

Modification Module(STR)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of STR +3.

[Enchantable Equipment]
Illusion Booster R
Illusion Battle Chip R

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25675)

Modification Module(AGI)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of AGI +3.

[Enchantable Equipment]
Illusion Booster R
Illusion Battle Chip R

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25676)

Modification Module(INT)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of INT +3.

[Enchantable Equipment]
Illusion Booster L
Illusion Battle Chip L

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25677)

Modification Module(DEX)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of DEX +3.

[Enchantable Equipment]
Illusion Booster L
Illusion Battle Chip L

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25678)

Modification Module(HP Recovery)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Modification Module(HP Recovery).

[Enchantment Effect]
HP Recovery +20%.

[Enchantable Equipment]
Illusion Booster R
Illusion Battle Chip R

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25679)

Modification Module(SP Recovery)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Modification Module(SP Recovery).

[Enchantment Effect]
SP Recovery +20%.

[Enchantable Equipment]
Illusion Booster L
Illusion Battle Chip L

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25680)

Modification Module(Spell)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Lv.5 Spell.

[Enchantment Effect]
MATK +18, variable cast time -10%.

[Enchantable Equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle Chip R
Illusion Battle Chip L

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25681)

Modification Module(ASPD)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Lv.4 AttackDelay.

[Enchantment Effect]
Increase ASPD (after attack delay -10%).

[Enchantable Equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle Chip R
Illusion Battle Chip L

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25682)

Modification Module(Fatal)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Lv.4 Fatal.

[Enchantment Effect]
Critical Damage +10%, CRIT +4.

[Enchantable Equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle Chip R
Illusion Battle Chip L

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25683)

Modification Module(Expert Archer)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Lv.5 Expert Archer.

[Enchantment Effect]
Ranged physical damage +10%.

[Enchantable Equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle Chip R
Illusion Battle Chip L

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25684)

Modification Module(Health)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Modification Module(Health).

[Enchantment Effect]
Max HP +5%
If refine level is +7 or above, Max HP +500.
If refine level is +9 or above, Max HP +7500 additionally.

[Enchantable Equipment]
Illusion Leg Type A
Illusion Leg Type B

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25685)

Modification Module(Mental)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Modification Module(Mental).

[Enchantment Effect]
Max SP +5%.
If refine level is +7 or above, Max SP +100.
If refine level is +9 or above, Max SP +150 additionally.

[Enchantable Equipment]
Illusion Leg Type A
Illusion Leg Type B

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25686)

Modification Module(Heal)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Modification Module(Heal).

[Enchantment Effect]
Healing Rate +5% when using Heal skills.
If refine level is +7 or above, Healing Rate +5% additionally.
If refine level is +9 or above, Healing Rate +5% additionally.

[Enchantable Equipment]
Illusion Leg Type A
Illusion Leg Type B

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25687)

Modification Module(ATK)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Modification Module(ATK).

[Enchantment Effect]
ATK +5%
If refine level is +7 or above, ATK +25.
If refine level is +9 or above, ATK +25 additionally.

[Enchantable Equipment]
Illusion Armor Type A
Illusion Armor Type B

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25688)

Modification Module(MATK)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Modification Module(MATK).

[Enchantment Effect]
MATK +5%
If refine level is +7 or above, MATK +25.
If refine level is +9 or above, MATK +25 additionally.

[Enchantable Equipment]
Illusion Armor Type A
Illusion Armor Type B

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25689)

Modification Module(Sharpshooter)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Modification Module(Sharpshooter).

[Enchantment Effect]
Ranged physical damage +3%.
If refine level is +7 or above, ranged physical damage +2% additionally.
If refine level is +9 or above, ranged physical damage +2% additionally.

[Enchantable Equipment]
Illusion Armor Type A
Illusion Armor Type B

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25690)

Modification Module(Speed)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Modification Module(Speed).

[Enchantment Effect]
ASPD +1.
If refine level is +7 or above, increase ASPD (delay after attack -3%).
If refine level is +9 or above, increase ASPD (delay after attack -3% additionally).

[Enchantable Equipment]
Illusion Engine Wing Type A
Illusion Engine Wing Type B

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25691)

Modification Module(Caster)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Modification Module(Caster).

[Enchantment Effect]
Variable cast time -5%.
If refine level is +7 or above, variable cast time -3% additionally.
If refine level is +9 or above, variable cast time -3% additionally.

[Enchantable Equipment]
Illusion Engine Wing Type A
Illusion Engine Wing Type B

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25692)

Modification Module(Critical)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Modification Module(Critical).

[Enchantment Effect]
CRIT +10.
If refine level is +7 or above, Critical Damage +5%.
If refine level is +9 or above, Critical Damage +5% additionally.

[Enchantable Equipment]
Illusion Engine Wing Type A
Illusion Engine Wing Type B

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25693)

Modification Module(Delay after skill)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Modification Module(Delay after skill).

[Enchantment Effect]
Delay after skill -5%.
If refine level is +7 or above, delay after skill -5% additionally.
If refine level is +9 or above, delay after skill -5% additionally.

[Enchantable Equipment]
Illusion Armor Type A
Illusion Armor Type B

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25694)

Modification Module(fixed cast time)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Modification Module(Fixed cast time).

[Enchantment Effect]
fixed cast time -0.3 seconds.
If refine level is +7 or above, fixed cast time -0.2 seconds additionally.
If refine level is +9 or above, fixed cast time -0.2 seconds additionally.

[Enchantable Equipment]
Illusion Leg Type A
Illusion Leg Type B

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25695)

Modification Module(Above all)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Modification Module(Above all).

[Enchantment Effect]
Physical and magical damage taken from all property enemies -5%.
If refine level is +7 or above, physical and magical damage taken from all size enemies -5%.
If refine level is +9 or above, physical and magical damage taken from all race monsters -5% (Except Players).

[Enchantable Equipment]
Illusion Engine Wing Type A
Illusion Engine Wing Type B

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25696)

Modification Module(Drain Life)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Modification Module(Drain Life).

[Enchantment Effect]
Has 2% chance to absorb 2% of damage as HP when performing a physical attack.

[Enchantable Equipment]
Illusion Booster R
Illusion Battle Chip R

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25697)

Modification Module(Drain Soul)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Modification Module(Drain Soul).

[Enchantment Effect]
Has 1% chance to absorb 1% of damage as SP when performing a physical attack.

[Enchantable Equipment]
Illusion Booster L
Illusion Battle Chip L

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25698)

Modification Module(Magic Healing)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Modification Module(Magic Healing).

[Enchantment Effect]
Has 2% chance to restore 400 HP per 0.5 second for 10 seconds when performing magical attack.

[Enchantable Equipment]
Illusion Booster R
Illusion Battle Chip R

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25699)

Modification Module(Magic Soul)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Modification Module(Magic Soul).

[Enchantment Effect]
Has 1% chance to restore 80 SP per 0.5 second for 10 seconds when performing magical attack.

[Enchantable Equipment]
Illusion Booster L
Illusion Battle Chip L

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25700)

Modification Module(Unlimited Vitality)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Modification Module(Unlimited Vitality).

[Enchantment Effect]
Has a chance to activate Everlasting Life for 10 seconds when receiving physical and magical attacks.
[Everlasting Life]
For 10 seconds : VIT +50, restore 400 HP per 0.5 second, restore 20 SP per second.

[Enchantable Equipment]
Illusion Leg Type A
Illusion Leg Type B

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25701)

Modification Module(Spell Buster)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Modification Module(Spell Buster).

[Enchantment Effect]
Has a chance to activate Magic Storm for 10 seconds when performing magical attacks.
[Magic Storm]
For 10 seconds : INT +50, MATK +15%, ATK -15%.

[Enchantable Equipment]
Illusion Leg Type A
Illusion Leg Type B

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25702)

Modification Module(Firing Shot)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Modification Module(Firing Shot).

[Enchantment Effect]
Has a chance to activate Plunging Shooter for 10 seconds when performing physical attacks.
[Plunging Shooter]
For 10 seconds: DEX +50, ranged physical damage +10%, drain 20 SP per second.

[Enchantable Equipment]
Illusion Leg Type A
Illusion Leg Type B

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25703)

Modification Module(Overpower)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Modification Module(Overpower).

[Enchantment Effect]
Has a chance to activate Raging Fight for 10 seconds when performing physical attacks.
[Raging Fight]
For 10 seconds : STR +50, ATK +15%, MATK -15%.

[Enchantable Equipment]
Illusion Leg Type A
Illusion Leg Type B

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25704)

Modification Module(Fatal Flash)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Modification Module(Fatal Flash).

[Enchantment Effect]
Has a chance to activate Fatal Flash for 10 seconds when performing physical attacks.
[Fatal Flash]
For 10 seconds : AGI +50 , Critical Damage +10%, drain 300 HP per second.

[Enchantable Equipment]
Illusion Leg Type A
Illusion Leg Type B

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25705)

Modification Module(Lucky Strike)
A modification module that can be used on Illusion armor.
It is possible to grant the effects of Modification Module(Lucky Strike).

[Enchantment Effect]
Has a chance to activate Good Fortune for 10 seconds when performing physical attacks.
[Good Fortune]
For 10 seconds : LUK +50 , all property magical damage +10%, drain 300 HP per second.

[Enchantable Equipment]
Illusion Leg Type A
Illusion Leg Type B

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (25723)

Cor Core
It was made with advanced technology and used as core part for any device.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (26016)

Two handed Lance of Kingdom [2]
White lance used by the honorable knights.

For every 2 refine level, ranged physical damage +3%.
If refine level is +7 or above, ATK + 5%.
If refine level is +9 or above, physical damage to all race enemies +15%.

Class : Two-handed Lance
Attack : 205
Weight : 100
Weapon Level : 4
Required Level : 175
Jobs : 3rd Swordman Classes
====== auto-parsed ======
Attack : 205
Weight : 100
Weapon Level : 4
Required Level : 175

Id: (26138)

Wand of Flame [2]
Rod used by Flame Ghost.
It contains fire magic. Be careful as you may get burned while using it.

Indestructible.
INT +5, MATK +180.

For every 2 refine level, MATK +15.
If refine level is +7 or above, Fire, Earth property magical damage +5%.
If refine level is +9 or above, Fire, Earth property magical damage +10% additionally.

Class : One-handed Staff
Attack : 110
Weight : 80
Weapon Level : 4
Required Level : 175
Jobs : Mage, Acolyte, Soul Linker Class
====== auto-parsed ======
Attack : 110
Weight : 80
Weapon Level : 4
Required Level : 175

Id: (26139)

Wand of Ice [2]
Rod used by Ice Ghost.
It contains water magic. Be careful as you may get frozen while using it.

Indestructible.
INT +5, MATK +180.

For every 2 refine level, MATK +15.
If refine level is +7 or above, Water, Holy property magical damage +5%.
If refine level is +9 or above, Water, Holy property magical damage +10% additionally.

Class : One-handed Staff
Attack : 110
Weight : 80
Weapon Level : 4
Required Level : 175
Jobs : Mage, Acolyte, Soul Linker Class
====== auto-parsed ======
Attack : 110
Weight : 80
Weapon Level : 4
Required Level : 175

Id: (26151)

Rutilus Stick-OS [2]
A staff equipped with a luminous red orb.

Indestructible.

MATK +175.
Magical damage against Neutral and Earth property monsters +5%.

If refine level is +7 or above, variable cast time -7%.
If refine level is +9 or above, chance to increase Fire property magical damage by 30% for 10 seconds when dealing magical damage.
If refine level is +11 or above, delay after skill -10%.

Class : Staff
Attack : 80
Weight : 90
Weapon Level : 4
Required Level : 130
Jobs : Novice Classes, Mage Classes, Acolyte Classes, Soul Linker Classes
====== auto-parsed ======
Itemclass : Staff
Attack : 80
Weight : 90
Weapon Level : 4
Required Level : 130

Id: (26164)

Electric Fox-OS [2]
A foxtail-shaped machine made of numerous wires.
It seems that the use of micro-fine wires hits each other and dissipates static electricity.

Indestructible.

MATK +350, MATK +5%.

If refine level is +7 or above, [SV Stem Spear] damage +20%.
If refine level is +9 or above, variable cast time -10% and Earth, Fire, Water, Wind, Ghost, Neutral property magical damage +15%.
If refine level is +11 or above, [CN Meteor] damage +30%.

Class : Staff
Attack: 250
Weight : 120
Weapon Level : 4
Required Level : 130
Jobs : Summoner
====== auto-parsed ======
Itemclass : Staff
Attack : 250
Weight : 120
Weapon Level : 4
Required Level : 130

Id: (27304)

E-EA2S Card
HP Recovery +50%

Class : Card
Location : Accessory
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (27305)

EL-A17T Card
Has a chance of casting Lv.3 [Hell Inferno] when dealing melee physical attack.

Class : Card
Location : Accessory
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (27306)

Heart Hunter Bellare Card
Equip with Revolver class weapons, HIT +20, ranged physical damage +5%.

For every refine level, ranged physical damage +1% additionally.

If refine level is +10 or above, [Fire Dance] damage +15%.

Class : Card
Location : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (27307)

High Hunter Bellare Card
Equip with Gatling Gun class weapons, HIT +20, ranged physical damage +5%.

For every refine level, ranged physical damage +1% additionally.

If refine level is +10 or above, [Round Trip] damage +10%.

Class : Card
Location : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (27308)

Heart Hunter Sanare Card
Healing Rate +2% when using Heal skills.

If refine level is +9 or above, Healing Rate +3% additionally.
If refine level is +11 or above, Healing Rate +5% additionally.

Class : Card
Location : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (27309)

High Hunter Sanare Card
MATK +10, Holy property magical damage +5%.

If refine level is +9 or above, Holy property magical damage +5% additionally.

Class : Card
Location : Headgear
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Headgear
Weight : 1

Id: (27310)

Plaga Card
MATK +10, Neutral property magical damage +5%.

If refine level is +9 or above, Neutral property magical damage +5% additionally.

Class : Card
Location : Headgear
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Headgear
Weight : 1

Id: (27311)

Mutant Plaga Card
Equip with Knuckle class weapons, HIT +20, ATK +15.

For every refine level, physical damage on Large size enemies +1%.

If refine level is +10 or above, physical damage on Large size enemies +15% additionally.

Class : Card
Location : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (27312)

Dolor Card
Physical damage on Demon monsters +5%.

Class : Card
Location : Accessory
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (27313)

Mutant Dolor Card
Equip with Katar class weapons, CRIT +7, ATK +15.

For every refine level, Critical Damage +2%.

If refine level is +10 or above, physical damage on Large size enemies +15%.

Class : Card
Location : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (27314)

Venenum Card
Physical Damage on Beast enemies +15%.

Class : Card
Location : Garment
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Garment
Weight : 1

Id: (27315)

Mutant Venenum Card
Magical damage on Beast enemies +15%.

Class : Card
Location : Garment
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Garment
Weight : 1

Id: (27316)

Twin Caput Card
DEF +50.
Physical and magical damage taken from Poison property enemies -10%.

Class : Card
Location : Armor
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Armor
Weight : 1

Id: (27317)

Mutant Twin Caput Card
Physical damage on Formless monsters +5%.

Class : Card
Location : Accessory
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Accessory
Weight : 1

Id: (27318)

Miguel Card
Critical Damage +20%.
Damage taken from all race enemies +10%.

Class : Card
Location : Shoes
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (27319)

R 48-85-BESTIA Card
Physical damage on Poison property enemies +40%.

Class : Card
Location : Armor
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Armor
Weight : 1

Id: (27320)

E-EA1L Card
Fire property magical damage +3%.

If refine level is +9 or above, Fire property magical damage +2% additionally.
If refine level is +11 or above, Fire property magical damage +5% additionally.

Class : Card
Location : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (27346)

Firm Muspellskoll Card
Physical/magical damage taken from Dragon, Demon, Beast enemies -30%.

Class : Card
Location : Shield
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shield
Weight : 1

Id: (27347)

Firm Kaho Card
Magical damage to Earth property enemies +10%.

Equip with Fire Frilldora Card,
magical damage to Earth property enemies +8% additionally.

Class : Card
Location : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (27348)

Firm Lava Golem Card
Magical damage to Neutral property enemies +3%.

If refine level is +7 or above, magical damage to Neutral property enemies +2% additionally.
If refine level is +9 or above, magical damage to Neutral property enemies +2% additionally.

Class : Card
Location : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (27349)

Firm Explosion Card
Physical/magical damage taken from Fire property enemies -15%.
Physical/magical damage taken from Dragon race monsters -15%.

Class : Card
Location : Shield
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shield
Weight : 1

Id: (27350)

Firm Ground Deleter Card
Max SP +2%.
for every 2 refine level, Max SP +1% additionally

Class : Card
Location : Headgear
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Headgear
Weight : 1

Id: (27351)

Firm Flying Deleter Card
Max HP +5%.

Equip with Bungisngis Card, Max HP +5% additionally.

Class : Card
Location : Headgear
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Headgear
Weight : 1

Id: (27352)

Firm Nightmare Terror Card
Max SP +5%.

Equip with Nightmare Terror Card, ATK +10%.

Equip with Nightmare Card, Max SP +10% additionally.

Class : Card
Location : Shoes
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shoes
Weight : 1

Id: (27353)

Firm Blazzer Card
Physical and magical damage taken from Neutral property enemies -15%.
Physical and magical damage taken from Demon race monsters -15%.

Class : Card
Location : Shield
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shield
Weight : 1

Id: (27354)

Polluted Raydric Card
ATK +5%.

Equip with Raydric Card,
Resistance against Neutral property attacks +10%, ATK +5% additionally.

Class : Card
Location : Armor
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Armor
Weight : 1

Id: (27355)

Polluted Raydric Archer Card
Ranged physical damage +10%.

Equip with Powerful Archer Skeleton Card, ranged physical damage +5% additionally.

Class : Card
Location : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (27356)

Frozen Gargoyle Card
DEF +20.
Physical/magical damage taken from medium, large size enemies -25%.
Physical/magical damage taken from small size enemies +5%.

Class : Card
Location : Shield
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shield
Weight : 1

Id: (27357)

Polluted Sting Card
DEF +100.
For every 3 refine level, DEF +25.

Equip with Sting Card, DEF +150, MDEF +20.

Class : Card
Location : Armor
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Armor
Weight : 1

Id: (27358)

Prison Breaker Card
Resistance against Poison, Earth, Wind, Shadow, Undead property attacks +30%.
Resistance against Holy, Ghost, Fire property attacks -100%.

Class : Card
Location : Garment
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Garment
Weight : 1

Id: (27359)

Ice Ghost Card
Magical damage to Water property enemies +15%.

Equip with Curupira Card,
magical damage to Water property enemies +8% additionally.

Class : Card
Location : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (27360)

Flame Ghost Card
Magical damage to Fire property enemies +15%.

Equip with Fruit Pom Spider Card,
magical damage to Fire property enemies +8% additionally.

Class : Card
Location : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (27361)

Polluted Wander Man Card
Physical damage to medium, large size enemies +30%.

Class : Card
Location : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (27362)

Polluted Queen Spider Card
Water, Earth property magical damage +100%.
Resistance against all property attacks -30%.

Class : Card
Location : Garment
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Garment
Weight : 1

Id: (27363)

Polluted Dark Lord Card
ASPD +1.

Equip with Dark Lord Card, Fire property magical damage +15%, [Meteor Storm] damage +15%.

Class : Card
Location : Accessory(Right)
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (28038)

Meuchler-OS [2]
Katar with black blades that engraved with turquoise colored motif.

ATK +3%.

If refine level is +7 or above, increase ASPD (delay after attack -7%).
If refine level is +9 or above, [Cross Ripper Slasher] damage +15%.
If refine level is +11 or above, physical and magical damage inflicted on Small and Medium size enemies +20%.

Class : Katar Attack : 190
Weight : 130
Weapon Level : 4
Required Level : 130
Jobs : Assassin Classes
====== auto-parsed ======
Itemclass : Katar
Attack : 190
Weight : 130
Weapon Level : 4
Required Level : 130

Id: (28136)

Blasti-OS [2]
Axe with an invisible blade.
Normally you don't see the blade, but when you swing, you can see it faintly reddish.

Indestructible.

Damage taken from Medium and Large size enemies -10%.

If refine level is +7 or above, damage taken from Medium and Large size enemies -15% additionally.
If refine level is +9 or above, ranged physical damage +15%.
If refine level is +11 or above, delay after skill -10%.

Class : Two Handed Axe
Attack : 400
Weight : 450
Weapon Level : 4
Required Level : 130
Jobs : Mechanic Classes
====== auto-parsed ======
Attack : 400
Weight : 450
Weapon Level : 4
Required Level : 130

Id: (28253)

HR-S55-OS [2]
An upgraded sniper rifle with the ability to induce satellite attacks.

ATK +3%.

If refine level is +7 or above, ranged physical damage +7%.
If refine level is +9 or above, [God's Hammer] damage +20%.
If refine level is +11 or above, [God's Hammer] cooldown -5 seconds.

Class : Rifle
Attack : 250
Weight : 100
Weapon Level : 4
Required Level : 130
Jobs : Gunslinger Classes
====== auto-parsed ======
Itemclass : Rifle
Attack : 250
Weight : 100
Weapon Level : 4
Required Level : 130

Id: (28619)

Prisoner Diary [2]
There are traces of secretly written diaries of prisoners who were imprisoned unfairly.

Max HP +5%, Max SP +5%.
For every 2 refine level, ATK +20.

If refine level is +7 or above, physical/magical damage to Undead, Demon monsters +10%.
If refine level is +9 or above, physical/magical damage to Undead, Demon monsters +15% additionally.
If refine level is +11 or above, physical/magical damage to Undead, Demon monsters +15% additionally.

Class : Book
Attack: 210
Weight: 80
Weapon Level: 4
Required Level: 175
Jobs: Sage, Priest, Star Gladiator Class
====== auto-parsed ======
Itemclass : Book
Attack : 210
Weight : 80
Weapon Level : 4
Required Level : 175

Id: (28629)

Circuit Board-OS [2]
A circuit board that has a mysterious pattern on it.
It's strong enough to be used as a weapon.

ATK +3%.

If refine level is +7 or above, increase ASPD (delay after attack -7%).
If refine level is +9 or above, physical and magical damage to Small and Medium size enemies +20%.
If refine level is +11 or above, Critical Damage +20%.

Class : Book
Attack : 180
Weight : 120
Weapon Level : 4
Required Level : 130
Jobs : Sage Classes, Priest Classes, Star Gladiator Classes
====== auto-parsed ======
Itemclass : Book
Attack : 180
Weight : 120
Weapon Level : 4
Required Level : 130

Id: (28755)

Kuroiro-OS [2]
A dagger with a black blade that's studded with white, almost transparent, beads.

MATK +150.
Physical and magical damage inflicted on Shadow and Undead property enemies +5%.

If refine level is +7 or above, physical and magical damage inflicted on Shadow and Undead property enemies +10% additionally.
If refine level is +9 or above, [Kunai Splash] damage +20%.
If refine level is +11 or above, physical and magical damage inflicted on Demon and Undead race monsters +10%.

Class : Dagger
Attack : 150
Weight : 90
Weapon Level : 4
Required Level : 130
Jobs : Ninja Classes
====== auto-parsed ======
Itemclass : Dagger
Attack : 150
Weight : 90
Weapon Level : 4
Required Level : 130

Id: (28978)

[NFS] Fallen Warrior Shield [1]
This item cannot be traded with other accounts.

Indestructible.
MDEF -15
Damage taken from Demi-Human enemies,
Demon monsters -10%.

If refine level is +7 or above,
ASPD +2.

If refine level is +10 or above,
When equipped by Rune Knight, [Hundred Spear] Cooldown -1 second.
When equipped by Royal Guard, variable cast time of [Earth Drive] -100%.

If refine level is +12 or higher,
Hit +40,
Physical damage to all class enemies +5%.

Equip with Record of Swordman and Old Rune Circlet,
When learned Lv10 of [Hundred Spear], able to use Lv1 [Shield Spell].
When equipment is unequipped, the effect of [Shield Spell] will be removed as well.

When learned Lv1 of [Ignition Break], ATK -120.

If total refine level is +18 or above, delay after skill -5%.
Increase ASPD (delay after attack -10%)

If total refine level is +21 or above,
[Hundred Spear] cooldown -0.5sec

Equip with Record of Swordman and Old Crown of Protection,
When learned Lv10 [Shield Press], delay after skill -30%.

When learned Lv1 [Overbrand], delay after skill +30%.

If total refine level is +18 or above,
[Earth Drive] and [Shield Press] damage +25%.

If total refine level is +21 or above,
[Earth Drive] cooldown -0.5sec.

Class : Shield
Defense : 120
Weight : 350
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shield
Defense : 120
Weight : 350
Required Level : 100
Job : AllJobs

Id: (29527)

Modification Module(DEF)
DEF +25
If refine level is +7 or above, DEF +10 additionally.
If refine level is +9 or above, DEF +10 additionally.
Id: (29528)

Modification Module(MDEF)
MDEF +2.
If refine level is +7 or above, MDEF +3 additionally.
If refine level is +9 or above, MDEF +3 additionally.
Id: (29529)

Modification Module(HP Recovery)
HP Recovery +20%.
Id: (29530)

Modification Module(Mental)
Max SP +5%.
If refine level is +7 or above, Max SP +100 additionally.
If refine level is +9 or above, Max SP +150 additionally.
Id: (29531)

Modification Module(Health)
Max HP +5%
If refine level is +7 or above, Max HP +500 additionally.
If refine level is +9 or above, Max HP +750 additionally.
Id: (29532)

Modification Module(SP Recovery)
SP Recovery +20%.
Id: (29533)

Modification Module(Heal)
Healing Rate +5%.
If refine level is +7 or above, Healing Rate +5% additionally.
If refine level is +9 or above, Healing Rate +5% additionally.
Id: (29534)

Modification Module(ATK)
ATK +5%
If refine level is +7 or above, ATK +25 additionally.
If refine level is +9 or above, ATK +25 additionally.
Id: (29535)

Modification Module(MATK)
MATK +5%
If refine level is +7 or above, MATK +25 additionally.
If refine level is +9 or above, MATK +25 additionally.
Id: (29536)

Modification Module(Sharpshooter)
ranged physical damage +3%.
If refine level is +7 or above, ranged physical damage +2% additionally.
If refine level is +9 or above, ranged physical damage +2% additionally.
Id: (29537)

Modification Module(Speed)
ASPD +1.
If refine level is +7 or above, delay after attack 3% additionally.
If refine level is +9 or above, delay after attack 3% additionally.
Id: (29538)

Modification Module(Caster)
Variable cast time -5%.
If refine level is +7 or above, variable cast time 3% additionally.
If refine level is +9 or above, variable cast time 3% additionally.
Id: (29539)

Modification Module(Critical)
CRIT +10.
If refine level is +7 or above, Critical Damage +5%.
If refine level is +9 or above, Critical Damage 5% additionally.
Id: (29540)

Modification Module(Delay after skill)
Delay after skill -5%.
If refine level is +7 or above, delay after skill 5% additionally.
If refine level is +9 or above, delay after skill 5% additionally.
Id: (29541)

Modification Module(Fixed cast time)
Fixed cast time -0.3 seconds.
If refine level is +7 or above, fixed cast time -0.2 seconds additionally.
If refine level is +9 or above, fixed cast time -0.2 seconds additionally.
Id: (29542)

Modification Module(Above All)
Physical and magical damage taken from all property enemies -5%.
If refine level is +7 or above, physical and magical damage taken from all size enemies -5%.
If refine level is +9 or above, physical and magical damage taken from all race monsters -5% (Except Players).
Id: (29543)

Modification Module(Drain Life)
Has 2% chance to absorb 2% of damage as HP when performing a physical attack.
Id: (29544)

Modification Module(Drain Soul)
Has 1% chance to absorb 1% of damage as SP when performing a physical attack.
Id: (29545)

Modification Module(Magic Healing)
Has 2% chance to restore 400 HP per 0.5 second for 10 seconds when performing magical attack.
Id: (29546)

Modification Module(Magic Soul)
Has 1% chance to restore 80 SP per 0.5 second for 10 seconds when performing magical attack.
Id: (29547)

Modification Module(Unlimited Vitality)
Has a chance to activate Everlasting Life for 10 seconds when receiving physical and magical attacks.

[Everlasting Life]
For 10 seconds : VIT +50, restore 400 HP per 0.5 second, restore 20 SP per second.
Id: (29548)

Modification Module(Spell Buster)
Has a chance to activate Magic Storm for 10 seconds when performing magical attacks.

[Magic Storm]
For 10 seconds : INT +50, MATK +15%, ATK -15%.
Id: (29549)

Modification Module(Firing Shot)
Has a chance to activate Plunging Shooter for 10 seconds when performing physical attacks.

[Plunging Shooter]
For 10 seconds: DEX +50, ranged physical damage +10%, drain 20 SP per second.
Id: (29550)

Modification Module(Overpower)
Has a chance to activate Raging Fight for 10 seconds when performing physical attacks.

[Raging Fight]
For 10 seconds : STR +50, ATK +15%, MATK -15%.
Id: (29551)

Modification Module(Fatal Flash)
Has a chance to activate Fatal Flash for 10 seconds when performing physical attacks.

[Fatal Flash]
For 10 seconds : AGI +50 , Critical Damage +10%, drain 300 HP per second.
Id: (29552)

Modification Module(Lucky Strike)
Has a chance to activate Good Fortune for 10 seconds when performing physical attacks.

[Good Fortune]
For 10 seconds : LUK +50 , all property magical damage +10%, drain 300 HP per second.
Id: (31804)

Costume Flower Hat
Stylish hat with flower motif.

<NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color]
Exchangeable for Costume Enchantment Stone Box17.

Class : Costume
Defense: 0
Location : Upper
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (32019)

Boost Lance-OS [2]
A lance equipped with a small propulsion system.
It's smaller than most lances, probably to capitalize on the propulsion power.

Increase ASPD (delay after attack -3%).

If refine level is +7 or above, increase ASPD (delay after attack -7%).
If refine level is +9 or above, [Vanishing Point] damage +20%.
If refine level is +11 or above, [Vanishing Point] damage +15% additionally.

Class : One-Handed Spear
Attack : 190
Weight : 100
Weapon Level : 4
Required Level : 130
Jobs : Royal Guard Classes
====== auto-parsed ======
Attack : 190
Weight : 100
Weapon Level : 4
Required Level : 130

Id: (32207)

Illusion Booster R [1]
This combat booster is enhanced with the illusion technology.
There are various modules that can be installed to enhance it.

ATK +5%.

Class : Accessory(Right)
Defense : 0
Weight : 10
Required Level : 130
Jobs : All Jobs
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 130
Job : AllJobs

Id: (32208)

Illusion Booster L [1]
This combat booster is enhanced with the illusion technology.
There are various modules that can be installed to enhance it.

ATK +5%.

Class : Accessory(Left)
Defense : 0
Weight : 10
Required Level : 130
Jobs : All Jobs
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 130
Job : AllJobs

Id: (32209)

Illusion Battle Chip R [1]
This battle chip is enhanced with the illusion technology.
There are various modules that can be installed to enhance it.

MATK +5%.

Class : Accessory(Right)
Defense : 0
Weight : 10
Required Level : 130
Jobs : All Jobs
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 130
Job : AllJobs

Id: (32210)

Illusion Battle Chip L [1]
This battle chip is enhanced with the illusion technology.
There are various modules that can be installed to enhance it.

MATK +5%

Class : Accessory(Left)
Defense : 0
Weight : 10
Required Level : 130
Jobs : All Jobs
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 130
Job : AllJobs

Id: (100052)

Enchanted Stone Box Vol.19
A box that contains enchantment stones for costume equipment.
It contains 12 new Enchant Stones including Ranger Stone II(Garment), Mechanic Stone II(Garment), Archbishop Stone II(Garment).

This box also contains some stones from previous boxes.
Weight :1
====== auto-parsed ======
Weight : 1

Id: (100377)

Scarlet Dragon Leather Bow Modification Cube
A modification cube that awakens a weapon.
Uses an +9 or above Scarlet Dragon Leather Bow as a material.
An +7 Awakened Scarlet Dragon Leather Bow will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100394)

Light Blade Modification Cube
A modification cube that awakens a weapon.
Uses an +9 or above Light Blade as a material.
An +7 Awakened Light Blade will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100416)

Special Frozen Refine Box
A mysterious box that refines a +4 Illusion of Frozen equipment to +9~12 randomly.
[Target Item]
Illusion Huuma Fluttering Snow,
Illusion Combo Battle Gloves, Illusion Cap,
Illusion Survivor's Manteau,Illusion Sacred Mission.
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100469)

OS Helm Box
Box containing a helmet modified to fit an OS weapon.
Contains 1 item from a total of 7 helmets
[Obtainable items]
Ignis Cap
Phantom of Masquerade
Stripe Hat
Red Clock Casket
Great Magician's Crown
Scorpio Celestial Coronet
Sagittarius Diadem

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (101665)

Experience Shadow Mix Box (Weapon)
Experience Shadow Mix Box(Weapon)
Combine any 5 refine level +7 or above Shadow Equipment below :
Beginner,
Rookie,
Advanced,
Expert.
To produce 1 Experience Shadow Weapon.

Refine Level of the Shadow Equipment does not affect the result.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (104184)

Unknown Hero Ring Box 1
This item cannot be traded with other accounts.

You can obtain Unknown Ring Hero for :
Rune Knight,
Warlock,
Ranger,
Guillotine Cross,
Arch Bishop,
Mechanic.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (104185)

Unknown Hero Ring Box 2
This item cannot be traded with other accounts.

You can obtain Unknown Ring Hero for :
Royal Guard,
Sorcerer,
Maestro/Wanderer,
Shadow Chaser,
Sura,
Genetic.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (104186)

Experience Shadow Box
You can obtain one of the EXP Shadow Equipment:

Beginner Shadow Shoes/Shield
Rookie Shadow Shoes/Shield,
Advanced Shadow Shoes/Shield,
Expert Shadow Shoes/Shield.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (104187)

Illusion Egg
A gacha egg that holds the power of illusion within it.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (310000)

Sniper Stone II(Upper)
For every 2 levels of [Wind Walker] learned, Increase ASPD(delay after attack -1%).
====== auto-parsed ======
Compound on : Enchant

Id: (310001)

Sniper Stone II(Middle)
For every 2 levels of [Beastbane] learned, ranged physical damage +1%.
====== auto-parsed ======
Compound on : Enchant

Id: (310002)

Sniper Stone II(Lower)
For every level of [Falcon Eyes] learned, ATK +2.
====== auto-parsed ======
Compound on : Enchant

Id: (310003)

Ranger Stone II(Garment)
[Aimed Bolt] damage +15%.

Equip with Sniper Stone II(Upper), [Aimed Bolt] damage +15% additionally.
Equip with Sniper Stone II(Middle), [Aimed Bolt] variable cast time -1 second.
Equip with Sniper Stone II(Lower), [No Limits] cooldown -45 seconds.
====== auto-parsed ======
Compound on : Enchant

Id: (310004)

Whitesmith Stone II(Upper)
For every level of [Maximum Power-Thrust] learned, [Axe Boomerang] cooldown -0.1 second.
====== auto-parsed ======
Compound on : Enchant

Id: (310005)

Whitesmith Stone II(Middle)
[High Speed Cart Ram] damage +15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310006)

Whitesmith Stone II(Lower)
For every level of [Maximize Power] learned, ranged physical damage +1%.
====== auto-parsed ======
Compound on : Enchant

Id: (310007)

Mechanic Stone II(Garment)
[Arm Cannon] damage +15%.

Equip with Whitesmith Stone II(Upper), ranged physical damage +10%.
Equip with Whitesmith Stone II(Middle), [Vulcan Arm] damage +20%.
Equip with Whitesmith Stone II(Lower),[Knuckle Boost] damage +20%
====== auto-parsed ======
Compound on : Enchant

Id: (310008)

High Priest Stone II(Upper)
[Magnus Exorcismus] damage +15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310009)

High Priest Stone II(Middle)
For every level of [Assumptio] learned, Holy property magical damage +1%.
====== auto-parsed ======
Compound on : Enchant

Id: (310010)

High Priest Stone II(Lower)
For every 2 levels of [Kyrie Eleison] learned, variable cast time -1%.
====== auto-parsed ======
Compound on : Enchant

Id: (310011)

Archbishop Stone II(Garment)
[Judex] damage +15%.

Equip with High Priest Stone II(Upper), [Judex] damage +15% additionally.
Equip with High Priest Stone II(Middle), [Judex] SP consumption -10%.
Equip with High Priest Stone II(Lower), Holy property magical damage +10%.
====== auto-parsed ======
Compound on : Enchant

Id: (400021)

Red Clock Casket [1]
The hat worn by the repairman of the Aldebaran Clock Tower. The clockwork decoration is particularly attractive. It is modified to be suitable for OS weapons.

For every 2 refine level, ATK +20.
If refine level is +7 or above, variable cast time -15%.
If refine level is +9 or above, melee physical damage +15%.
If refine level is +11 or above, physical damage to small and large size enemies +15%, Fixed cast time -0.2 seconds.

Equip with Meuchler-OS,
ATK +30,
For every 2 refine level of weapon, [Rolling Cutter] damage +4%.

Equip with Circuit Board-OS,
ATK +30,
For every 2 refine level of weapon, [Solar Burst] damage +4%.

Equip with Beam Claymore-OS,
CRI +10,
For every 2 refine level of weapon, physical and magical to Large size enemies +4%.

Class : Headgear
Defense : 0
Location : Upper
Weight : 10
Required Level : 130
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Upper
Weight : 10
Required Level : 130
Job : AllJobs

Id: (400022)

Ignis Cap [1]
A hat used that was used by a skilled blacksmith.
It is modified to be suitable for OS weapons.

For every 2 refine level, ATK +20.
If refine level is +7 or above, variable cast time -15%.
If refine level is +9 or above, ranged physical damage +15%.
If refine level is +11 or above, physical damage to Small and Medium size enemies +15%, Fixed cast time -0.2 seconds.

Equip with Saphir Hall-OS,
ATK +30,
For every 2 refine level of weapon, [Cart Cannon] damage +4%.

Equip with Virtual Bow-OS,
[Arrow Storm] cooldown -2.5 seconds.
For every 2 refine level of weapon, bow attack damage +7%.

Equip with Blasti-OS,
MHP +5%,
For every 2 refine level of weapon, Max HP +5%, damage taken from Small size enemies -3%.

Class : Headgear
Defense : 0
Location : Upper
Weight : 10
Required Level : 130
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Upper
Weight : 10
Required Level : 130
Job : AllJobs

Id: (400044)

Phantom of Masquerade [1]
A nicely crafted hat from somewhere. It is modified to be suitable for OS weapons.

For every 2 refine level, MATK +20.
If refine level is +7 or above, variable cast time -15%.
If refine level is +9 or above, all property magical damage +15%.
If refine level is +11 or above, magical damage to Small and Medium size enemies +15%, Fixed cast time -0.2 seconds.

Equip with Electric Fox-OS,
MATK +30,
For every 2 refine level of weapon, [Espa] & [Eswhoo] damage +4%.

Equip with Ultio-OS,
Holy property magical damage +5%,
For every 2 refine level of weapon, variable cast time -3%.

Class : Headgear
Defense : 0
Location : Upper
Weight : 10
Required Level : 130
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Upper
Weight : 10
Required Level : 130
Job : AllJobs

Id: (400049)

Stripe Hat [1]
A hat characterized by a long stripe that runs from the brim of the hat to the back of the head. It is modified to be suitable for OS weapons.

For every 2 refine level, ATK +20.
If refine level is +7 or above, variable cast time -15%.
If refine level is +9 or above, ranged physical damage +15%.
If refine level is +11 or above, physical and magical damage to Small and Medium size enemies +15%, Fixed cast time -0.2 seconds.

Equip with Boost Lance-OS,
ATK +30,
For every 2 refine level of weapon, [Cannon Spear] damage +4%.

Equip with MH-P89-OS,
[Severe Rainstorm] damage +10%,
For every 2 refine level of weapon, ranged physical damage +3%.

Equip with AC-B44-OS,
Delay after skill -10%,
For every 2 refine level of weapon, ranged physical damage +3%.

Class : Headgear
Defense : 0
Location : Upper
Weight : 10
Required Level : 130
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Upper
Weight : 10
Required Level : 130
Job : AllJobs

Id: (400054)

Great Magician's Crown [1]
A crown worn by a great archmagus. It is modified to be suitable for OS weapons.

For every 2 refine level, MATK +20.
If refine level is +7 or above, variable cast time -15%.
If refine level is +9 or above, all property magical damage +15%.
If refine level is +11 or above, magical damage to Small and Medium size enemies +15%, Fixed cast time -0.2 seconds.

Equip with Cannon Rapier-OS,
MATK +30,
For every 2 refine level of weapon, [Hell Inferno] damage +4%.

Equip with Rutilus Stick-OS,
MATK +30,
For every 2 refine level of weapon, [Comet] damage +5%.

Equip with Kuroiro-OS,
Water, Wind & Fire property magical damage +5%,
For every 2 refine level of weapon, [Flaming Petals], [Freezing Spear] & [Wind Blade] damage +3%.

Class : Headgear
Defense : 0
Location : Upper
Weight : 10
Required Level : 130
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Upper
Weight : 10
Required Level : 130
Job : AllJobs

Id: (400059)

Scorpio Celestial Coronet [1]
A crown representing the eighth sign of the ecliptic, Zodiac. It is studded with topaz, the birthstone. It is modified to be suitable for OS weapons.

For every 2 refine level, MATK +20.
If refine level is +7 or above, variable cast time -15%.
If refine level is +9 or above, all property magical damage +15%.
If refine level is +11 or above, magical damage to Small and Medium size enemies +15%, Fixed cast time -0.2 seconds.

Equip with Cannon Rapier-OS,
Holy property magical damage +5%,
For every 2 refine level of weapon, [Genesis Ray] damage +4%.

Equip with Rutilus Stick-OS,
MATK +30,
For every 2 refine level of weapon, [Psychic Wave] damage +3%.

Equip with Ultio-OS,
Holy property magical damage +5%,
For every 2 refine level of weapon, [Judex] damage +3%.

Class : Headgear
Defense : 0
Location : Upper
Weight : 10
Required Level : 130
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Upper
Weight : 10
Required Level : 130
Job : AllJobs

Id: (400061)

Sagittarius Diadem [1]
A depository representing the ninth sign of the ecliptic, the House of the Horse. It is studded with zircon, the birthstone. It is modified to be suitable for OS weapons.

For every 2 refine level, ATK +20.
If refine level is +7 or above, variable cast time -15%.
If refine level is +9 or above, melee physical damage +15%.
If refine level is +11 or above, physical damage to Small and Medium size enemies +15%, Fixed cast time -0.2 seconds.

Equip with Burning Knuckle-OS,
[Rampage Blast] cooldown -1 second,
For every 2 refine level of weapon, ranged physical damage +3%.

Equip with Saphir Hall-OS,
Variable cast time -10%,
For every 2 refine level of weapon, [Acid Bomb] damage +3%.

Equip with HR-S55-OS,
Ranged physical damage +5%,
For every 2 refine level of weapon, [God's Hammer] damage +3%.

Class : Headgear
Defense : 0
Location : Upper
Weight : 10
Required Level : 130
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Upper
Weight : 10
Required Level : 130
Job : AllJobs

Id: (400253)

C Macaron Bunny Hat
A headdress full of cuteness.
How about putting macarons on your head!

<NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color]
Exchangeable for Costume Enchantment Stone Box18.

Class : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Job : AllJobs

Id: (400431)

C Sakura Witch Hat
A sharp witch hat made with cherry blossom motif.
It's decorated with cherry blossoms.

<NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color]
Exchangeable for Costume Enchantment Stone Box19.

Class : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (410178)

C Princess Headphone
Headphone with decoration of adorable angeling.

<NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color]
Exchangeable for Costume Enchantment Stone Box19.

Class : Costume
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Job : AllJobs

Id: (410371)

Costume Eyes Closed
Your eyes are so cute when you close them.

<NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color]
Exchangeable for Costume Enchantment Stone Box18.

Class : Costume
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Job : AllJobs

Id: (420025)

Costume One-Eyed Jack
Glowing eye.
You feel like you're going to get sucked in if you keep watching.

Class : Costume Equipment
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Job : AllJobs

Id: (420050)

Costume Hair Bun Wave
A costume wig that makes you feel like a different hairstyle when you wear it.
A ribbon-trimmed wig that makes your fluffy, wavy hair look extra cute.

<NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color]
Exchangeable for Costume Enchantment Stone Box19.

Class : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Job : AllJobs

Id: (420310)

Plastic Blue Rose
A rose that is said to bloom only on frozen ground.
Is it really just an ordinary plastic rose?

Physical and magical damage to Illusion of Frozen's monsters +20%.

Equip with Illusion Combo Battle Glove,
[Tiger Cannon] cooldown -1 second.
For every 2 refine level of weapon, Max HP +200, [Sky Blow] & [Dragon Combo] damage +5%.

Equip with Illusion Huuma Fluttering Snow,
[Swirling Petal] cooldown -1 second.
For every 2 refine level of weapon, AGI +3 , DEX +3, physical damage to all size enemies +5%.

Equip with Illusion Sacred Mission,
ASPD +1.
For every 2 refine level of shield, physical and magical damage to all property enemies +3%.
If refine level of shield is +10 or above, ATK +5%, MATK +5%, delay after skill -7%.

Class : Headgear
Defense : 0
Location : Lower
Weight : 10
Required Level : 110
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Lower
Weight : 10
Required Level : 110
Job : AllJobs

Id: (420371)

C Sun God's Helmet
An accessory decorated with giant golden wings
When equipped, it gives you the power of the Sun God 'Amon Ra' from ancient Egyptian mythology

<NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color]
Exchangeable for Costume Enchantment Stone Box19.

Class : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Job : AllJobs

Id: (480088)

Ultio Magic Cloak [1]
A robe worn by a certain Archbishop.
You can feel some holy power from it

For every 2 refine levels, MATK +10,
For every 4 refine levels, Holy/Neutral property magical damage +3%,
If refine level is +9 or above, MATK +10%,
If refine level is +11 or above, Delay after skill -12%,
If refine level is +13 or above, MDEF pierce to Boss class monsters +10%.

Equip with Ultio OS,
MATK +30,
If refine level of weapon is +12 or above, [Adoramus] cooldown -0.5 sec,
MDEF pierce to Demon/Undead enemies +15%.

Class: Garment
Defense : 20
Weight : 10
Required Level : 130
Jobs: All
====== auto-parsed ======
Itemclass : Garment
Defense : 20
Weight : 10
Required Level : 130

Id: (480296)

Costume Sakura Fubuki
Costume of cherry blossom leaves that make you feel the spring spirit.

<NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color]
Exchangeable for Costume Enchantment Stone Box19.

Class : Costume
Defense : 0
Location : Garment
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Garment
Weight : 0
Required Level : 1
Job : AllJobs

Id: (480430)

Costume Sakura Tree Rod
A cane made from the branches of a cherry tree.
You can almost see the pink cherry blossom color in its magic.

Class : Costume
Defense : 0
Location : Garment
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Garment
Weight : 0
Required Level : 1
Job : AllJobs

Id: (490397)

Unknown Hero Ring (RK) [1]
A ring with the potential of an unknown hero.

Delay after skill -3%.
Physical and magical damage to all class enemies +6%.

Equip with Awakened Oriental Sword,
Ranged physical damage +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (STR+LUK),
[Sonic Wave] damage +1%.

Equip with Awakened Dragonic Slayer,
Ranged physical damage +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (VIT+DEX),
[Dragon Breath] and [Dragon Water Breath] damage +1%.

Class : Accessory(Right)
Defense : 7
Weight : 10
Required Level : 100
Jobs : Rune Knight Classes
====== auto-parsed ======
Defense : 7
Weight : 10
Required Level : 100

Id: (490398)

[NFS] Unknown Hero Ring (RK) [1]
This item cannot be traded with other accounts.

A ring with the potential of an unknown hero.

Delay after skill -3%.
Physical and magical damage to all class enemies +6%.

Equip with Awakened Oriental Sword,
Ranged physical damage +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (STR+LUK),
[Sonic Wave] damage +1%.

Equip with Awakened Dragonic Slayer,
Ranged physical damage +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (VIT+DEX),
[Dragon Breath] and [Dragon Water Breath] damage +1%.

Class : Accessory(Right)
Defense : 7
Weight : 10
Required Level : 100
Jobs : Rune Knight Classes
====== auto-parsed ======
Defense : 7
Weight : 10
Required Level : 100

Id: (490402)

Unknown Hero Ring (RG) [1]
A ring with the potential of an unknown hero.

Delay after skill -3%.
Physical and magical damage to all class enemies +6%.

Equip with Awakened Aquatic Spear,
Ranged physical damage +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (STR+VIT),
[Vanishing Point] damage +1%.

Equip with Awakened Light Blade,
Magical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (INT+AGI),
[Gloria Domini] damage +1%

Class : Accessory(Right)
Defense : 7
Weight : 10
Required Level : 100
Jobs : Royal Guard Classes
====== auto-parsed ======
Defense : 7
Weight : 10
Required Level : 100

Id: (490403)

[NFS] Unknown Hero Ring (RG) [1]
This item cannot be traded with other accounts.

A ring with the potential of an unknown hero.

Delay after skill -3%.
Physical and magical damage to all class enemies +6%.

Equip with Awakened Aquatic Spear,
Ranged physical damage +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (STR+VIT),
[Vanishing Point] damage +1%.

Equip with Awakened Light Blade,
Magical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (INT+AGI),
[Gloria Domini] damage +1%

Class : Accessory(Right)
Defense : 7
Weight : 10
Required Level : 100
Jobs : Royal Guard Classes
====== auto-parsed ======
Defense : 7
Weight : 10
Required Level : 100

Id: (490406)

Unknown Hero Ring (SR) [1]
A ring with the potential of an unknown hero.

Delay after skill -3%.
Physical and magical damage to all class enemies +6%.

Equip with Awakened Iron Nail,
Ranged physical damage +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (STR+DEX),
[Rampage Blast] damage +1%.

Equip with Awakened Ray Knuckle,
Melee physical damage +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (STR+VIT),
[Tiger Cannon] damage +1%.

Class : Accessory(Right)
Defense : 7
Weight : 10
Required Level : 100
Jobs : Sura Classes
====== auto-parsed ======
Defense : 7
Weight : 10
Required Level : 100

Id: (490407)

[NFS] Unknown Hero Ring (SR) [1]
This item cannot be traded with other accounts.

A ring with the potential of an unknown hero.

Delay after skill -3%.
Physical and magical damage to all class enemies +6%.

Equip with Awakened Iron Nail,
Ranged physical damage +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (STR+DEX),
[Rampage Blast] damage +1%.

Equip with Awakened Ray Knuckle,
Melee physical damage +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (STR+VIT),
[Tiger Cannon] damage +1%.

Class : Accessory(Right)
Defense : 7
Weight : 10
Required Level : 100
Jobs : Sura Classes
====== auto-parsed ======
Defense : 7
Weight : 10
Required Level : 100

Id: (490415)

Unknown Hero Ring (SO) [1]
A ring with the potential of an unknown hero.

Delay after skill -3%.
Physical and magical damage to all class enemies +6%.

Equip with Awakened Chilling Cane,
Magical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (INT+DEX),
[Diamond Dust] damage +1%.

Equip with Awakened Shadow Staff,
Magical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (INT+DEX),
[Earth Grave] damage +1%.

Class : Accessory(Right)
Defense : 7
Weight : 10
Required Level : 100
Jobs : Sorcerer Classes
====== auto-parsed ======
Defense : 7
Weight : 10
Required Level : 100

Id: (490416)

[NFS] Unknown Hero Ring (SO) [1]
This item cannot be traded with other accounts.

A ring with the potential of an unknown hero.

Delay after skill -3%.
Physical and magical damage to all class enemies +6%.

Equip with Awakened Chilling Cane,
Magical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (INT+DEX),
[Diamond Dust] damage +1%.

Equip with Awakened Shadow Staff,
Magical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (INT+DEX),
[Earth Grave] damage +1%.

Class : Accessory(Right)
Defense : 7
Weight : 10
Required Level : 100
Jobs : Sorcerer Classes
====== auto-parsed ======
Defense : 7
Weight : 10
Required Level : 100

Id: (490420)

Unknown Hero Ring (RA) [1]
A ring with the potential of an unknown hero.

Delay after skill -3%.
Physical and magical damage to all class enemies +6%.

Equip with Awakened Royal Bow,
Ranged physical damage +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (DEX+LUK),
[Arrow Storm] damage +1%.

Equip with Awakened Scarlet Dragon Leather Bow,
Ranged physical damage +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (DEX+AGI),
[Aimed Bolt] damage +1%.

Class : Accessory(Right)
Defense : 7
Weight : 10
Required Level : 100
Jobs : Ranger Classes
====== auto-parsed ======
Defense : 7
Weight : 10
Required Level : 100

Id: (490421)

[NFS] Unknown Hero Ring (RA) [1]
This item cannot be traded with other accounts.

A ring with the potential of an unknown hero.

Delay after skill -3%.
Physical and magical damage to all class enemies +6%.

Equip with Awakened Royal Bow,
Ranged physical damage +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (DEX+LUK),
[Arrow Storm] damage +1%.

Equip with Awakened Scarlet Dragon Leather Bow,
Ranged physical damage +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (DEX+AGI),
[Aimed Bolt] damage +1%.

Class : Accessory(Right)
Defense : 7
Weight : 10
Required Level : 100
Jobs : Ranger Classes
====== auto-parsed ======
Defense : 7
Weight : 10
Required Level : 100

Id: (490434)

Unknown Hero Ring (WL) [1]
A ring with the potential of an unknown hero.

Delay after skill -3%.
Physical and magical damage to all class enemies +6%.

Equip with Awakened Iron Staff,
Magical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (DEX+INT),
[Earth Strain] damage +1%.

Equip with Awakened Blue Crystal Staff,
Magical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (DEX+INT),
[Jack Frost] damage +1%.

Class : Accessory(Right)
Defense : 7
Weight : 10
Required Level : 100
Jobs : Warlock Classes
====== auto-parsed ======
Defense : 7
Weight : 10
Required Level : 100

Id: (490435)

[NFS] Unknown Hero Ring (WL) [1]
This item cannot be traded with other accounts.

A ring with the potential of an unknown hero.

Delay after skill -3%.
Physical and magical damage to all class enemies +6%.

Equip with Awakened Iron Staff,
Magical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (DEX+INT),
[Earth Strain] damage +1%.

Equip with Awakened Blue Crystal Staff,
Magical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (DEX+INT),
[Jack Frost] damage +1%.

Class : Accessory(Right)
Defense : 7
Weight : 10
Required Level : 100
Jobs : Warlock Classes
====== auto-parsed ======
Defense : 7
Weight : 10
Required Level : 100

Id: (490438)

Unknown Hero Ring (SC) [1]
A ring with the potential of an unknown hero.

Delay after skill -3%.
Physical and magical damage to all class enemies +6%.

Equip with Awakened Magic Dagger,
Magical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (AGI+INT),
[Psychic Wave] damage +1%.

Equip with Awakened Fatalist,
Physical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (STR+AGI),
[Fatal Menace] damage +1%.

Class : Accessory(Right)
Defense : 7
Weight : 10
Required Level : 100
Jobs : Shadow Chaser Classes
====== auto-parsed ======
Defense : 7
Weight : 10
Required Level : 100

Id: (490439)

[NFS] Unknown Hero Ring (SC) [1]
This item cannot be traded with other accounts.

A ring with the potential of an unknown hero.

Delay after skill -3%.
Physical and magical damage to all class enemies +6%.

Equip with Awakened Magic Dagger,
Magical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (AGI+INT),
[Psychic Wave] damage +1%.

Equip with Awakened Fatalist,
Physical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (STR+AGI),
[Fatal Menace] damage +1%.

Class : Accessory(Right)
Defense : 7
Weight : 10
Required Level : 100
Jobs : Shadow Chaser Classes
====== auto-parsed ======
Defense : 7
Weight : 10
Required Level : 100

Id: (490464)

Unknown Hero Ring (GC) [1]
A ring with the potential of an unknown hero.

Delay after skill -3%.
Physical and magical damage to all class enemies +6%.

Equip with Awakened Shiver Katar,
Physical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (STR+LUK),
[Cross Impact] damage +1%.

Equip with Awakened Blade Katar,
Physical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (STR+DEX),
[Rolling Cutter] damage +1%.

Class : Accessory(Right)
Defense : 7
Weight : 10
Required Level : 100
Jobs : Guillotine Cross Classes
====== auto-parsed ======
Defense : 7
Weight : 10
Required Level : 100

Id: (490465)

[NFS] Unknown Hero Ring (GC) [1]
This item cannot be traded with other accounts.

A ring with the potential of an unknown hero.

Delay after skill -3%.
Physical and magical damage to all class enemies +6%.

Equip with Awakened Shiver Katar,
Physical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (STR+LUK),
[Cross Impact] damage +1%.

Equip with Awakened Blade Katar,
Physical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (STR+DEX),
[Rolling Cutter] damage +1%.

Class : Accessory(Right)
Defense : 7
Weight : 10
Required Level : 100
Jobs : Guillotine Cross Classes
====== auto-parsed ======
Defense : 7
Weight : 10
Required Level : 100

Id: (490488)

Unknown Hero Ring (AB) [1]
A ring with the potential of an unknown hero.

Delay after skill -3%.
Physical and magical damage to all class enemies +6%.

Equip with Awakened Saint Mace,
Magical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (INT+LUK),
[Adoramus] damage +1%.

Equip with Awakened Exorcist's Bible,
Magical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (INT+DEX),
[Judex] damage +1%.

Class : Accessory(Right)
Defense : 7
Weight : 10
Required Level : 100
Jobs : Arch Bishop Classes
====== auto-parsed ======
Defense : 7
Weight : 10
Required Level : 100

Id: (490489)

[NFS] Unknown Hero Ring (AB) [1]
This item cannot be traded with other accounts.

A ring with the potential of an unknown hero.

Delay after skill -3%.
Physical and magical damage to all class enemies +6%.

Equip with Awakened Saint Mace,
Magical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (INT+LUK),
[Adoramus] damage +1%.

Equip with Awakened Exorcist's Bible,
Magical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (INT+DEX),
[Judex] damage +1%.

Class : Accessory(Right)
Defense : 7
Weight : 10
Required Level : 100
Jobs : Arch Bishop Classes
====== auto-parsed ======
Defense : 7
Weight : 10
Required Level : 100

Id: (490515)

Unknown Hero Ring (GN) [1]
A ring with the potential of an unknown hero.

Delay after skill -3%.
Physical and magical damage to all class enemies +6%.

Equip with Awakened Red Lotus Sword,
Ranged physical damage +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (STR+DEX),
[Cart Cannon] damage +1%.

Equip with Awakened Slate Sword,
Physical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (STR+DEX),
[Cart Tornado] damage +1%.

Class : Accessory(Right)
Defense : 7
Weight : 10
Required Level : 100
Jobs : Genetic Classes
====== auto-parsed ======
Defense : 7
Weight : 10
Required Level : 100

Id: (490516)

[NFS] Unknown Hero Ring (GN) [1]
This item cannot be traded with other accounts.

A ring with the potential of an unknown hero.

Delay after skill -3%.
Physical and magical damage to all class enemies +6%.

Equip with Awakened Red Lotus Sword,
Ranged physical damage +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (STR+DEX),
[Cart Cannon] damage +1%.

Equip with Awakened Slate Sword,
Physical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (STR+DEX),
[Cart Tornado] damage +1%.

Class : Accessory(Right)
Defense : 7
Weight : 10
Required Level : 100
Jobs : Genetic Classes
====== auto-parsed ======
Defense : 7
Weight : 10
Required Level : 100

Id: (490521)

Unknown Hero Ring (WM) [1]
A ring with the potential of an unknown hero.

Delay after skill -3%.
Physical and magical damage to all class enemies +6%.

Equip with Awakened Narcissus Bow,
Ranged physical damage +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (AGI+DEX),
[Severe Rainstorm] damage +1%.

Equip with Awakened Trumpet Shell,
Magical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (INT+DEX),
[Reverbration] damage +1%.

Equip with Awakened Barbed Wire Whip,
Magical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (INT+DEX),
[Reverbration] damage +1%.

Class : Accessory(Right)
Defense : 0
Weight : 10
Required Level : 100
Jobs : Maestro and Wanderer Classes
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 100

Id: (490522)

[NFS] Unknown Hero Ring (WM) [1]
This item cannot be traded with other accounts.

A ring with the potential of an unknown hero.

Delay after skill -3%.
Physical and magical damage to all class enemies +6%.

Equip with Awakened Narcissus Bow,
Ranged physical damage +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (AGI+DEX),
[Severe Rainstorm] damage +1%.

Equip with Awakened Trumpet Shell,
Magical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (INT+DEX),
[Reverbration] damage +1%.

Equip with Awakened Barbed Wire Whip,
Magical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (INT+DEX),
[Reverbration] damage +1%.

Class : Accessory(Right)
Defense : 0
Weight : 10
Required Level : 100
Jobs : Maestro and Wanderer Classes
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 100

Id: (490531)

Unknown Hero Ring (MC) [1]
A ring with the potential of an unknown hero.

Reduce delay after skill -3%.
Physical and magical damage to all class enemies +6%.

Equip with Awakened Avenger,
Physical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (STR+VIT),
[Axe Tornado] damage +1%.

Equip with Awakened Meteor Striker,
Ranged physical damage +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (STR+DEX),
[Arm Cannon] damage +1%.

Class : Accessory(Right)
Defense : 7
Weight : 10
Required Level : 100
Jobs : Mechanic Classes
====== auto-parsed ======
Defense : 7
Weight : 10
Required Level : 100

Id: (490532)

[NFS] Unknown Hero Ring (MC) [1]
This item cannot be traded with other accounts.

A ring with the potential of an unknown hero.

Delay after skill -3%.
Physical and magical damage to all class enemies +6%.

Equip with Awakened Avenger,
Physical damage to all race enemies +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (STR+VIT),
[Axe Tornado] damage +1%.

Equip with Awakened Meteor Striker,
Ranged physical damage +8%.
If refine level of weapon is +11 or above,
For every 12 pure stats (STR+DEX),
[Arm Cannon] damage +1%.

Class : Accessory(Right)
Defense : 7
Weight : 10
Required Level : 100
Jobs : Mechanic Classes
====== auto-parsed ======
Defense : 7
Weight : 10
Required Level : 100

Id: (500017)

Awakened Light Blade [2]
A sword of light that is said to have been used by a warrior.
With the power of light, he began to show his natural ability.
It seems to resonate with the boots of the great hero.

MATK +195.
For every 2 refine level, MATK +15.
For every 3 refine level, [Gloria Domini] & [Genesis Ray] damage +5%.
If refine level is +7 or above, variable cast time -10%.
If refine level is +9 or above, Holy property magical damage +15%.
If refine level is +11 or above, magical damage to all size enemies +15%, [Gloria Domini] & [Genesis Ray] damage +15% additionally.

Equip with Great Hero's Boots, INT +10, MATK +7%.

Class : Sword
Attack : 130
Weight : 120
Weapon Level : 4
Required Level : 150
Jobs : Royal Guard Classes
====== auto-parsed ======
Itemclass : Sword
Attack : 130
Weight : 120
Weapon Level : 4
Required Level : 150

Id: (700019)

Awakened Scarlet Dragon Leather Bow [2]
A bow made by adding red dragon leather to a bow made of strong elastic material.
With the power of the dragon, he began to show his natural ability.
It seems to resonate with the boots of the great hero.

For every 2 refine level, ATK +15.
For every 3 refine level, delay after skill -4%.
If refine level is +7 or above, range physical damage +10%, physical damage to all size enemies +10%.
If refine level is +9 or above, [Aimed Bolt] damage +35%.
If refine level is +11 or above, [Aimed Bolt] cooldown -1 second, variable cast time -10%.

Equip with Great Hero's Boots, DEX +10, ATK +7%.

Class : Bow
Attack : 200
Weight : 90
Weapon Level : 4
Required Level : 150
Jobs : Ranger Classes
====== auto-parsed ======
Itemclass : Bow
Attack : 200
Weight : 90
Weapon Level : 4
Required Level : 150

Id: (1000008)

Sniper Stone II(Upper)
A stone with the ability to awaken the potential of Sniper.
Gives the following Stats to costume upper slot :
For every 2 levels of [Wind Walker] learned, Increase ASPD(delay after attack -1%).
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]
Weight :10
====== auto-parsed ======
Weight : 10

Id: (1000009)

Sniper Stone II(Middle)
A stone with the ability to awaken the potential of Sniper.
Gives the following Stats to costume middle slot :
For every 2 levels of [Beastbane] learned, ranged physical damage +1%.
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]
Weight :10
====== auto-parsed ======
Weight : 10

Id: (1000010)

Sniper Stone II(Lower)
A stone with the ability to awaken the potential of Sniper.
Gives the following Stats to costume lower slot :
For every level of [Falcon Eyes] learned, ATK +2.
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]
Weight :10
====== auto-parsed ======
Weight : 10

Id: (1000011)

Ranger Stone II(Garment)
A stone with the ability to awaken the potential of Ranger.

Gives the following Stats to costume garment slot :

[Aimed Bolt] damage +15%.

Equip with Sniper Stone II(Upper), [Aimed Bolt] damage +15% additionally.
Equip with Sniper Stone II(Middle), [Aimed Bolt] variable cast time -1 second.
Equip with Sniper Stone II(Lower), [No Limits] cooldown -45 seconds.
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color]
Weight :10
====== auto-parsed ======
Weight : 10

Id: (1000012)

Whitesmith Stone II(Upper)
A stone with the ability to awaken the potential of Whitesmith.
Gives the following Stats to costume upper slot :
For every level of [Maximum Power-Thrust] learned, [Axe Boomerang] cooldown -0.1 second.
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]
Weight :10
====== auto-parsed ======
Weight : 10

Id: (1000013)

Whitesmith Stone II(Middle)
A stone with the ability to awaken the potential of Whitesmith.
Gives the following Stats to costume middle slot :
[High Speed Cart Ram] damage +15%.
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]
Weight :10
====== auto-parsed ======
Weight : 10

Id: (1000014)

Whitesmith Stone II(Lower)
A stone with the ability to awaken the potential of Whitesmith.
Gives the following Stats to costume lower slot :
For every level of [Maximize Power] learned, ranged physical damage +1%.
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]
Weight :10
====== auto-parsed ======
Weight : 10

Id: (1000015)

Mechanic Stone II(Garment)
A stone with the ability to awaken the potential of Mechanic.
Gives the following Stats to costume garment slot :
[Arm Cannon] damage +15%.

Equip with Whitesmith Stone II(Upper), ranged physical damage +10%.
Equip with Whitesmith Stone II(Middle), [Vulcan Arm] damage +20%.
Equip with Whitesmith Stone II(Lower),[Knuckle Boost] damage +20%
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color]
Weight :10
====== auto-parsed ======
Weight : 10

Id: (1000016)

High Priest Stone II(Upper)
A stone with the ability to awaken the potential of High Priest.
Gives the following Stats to costume upper slot :
[Magnus Exorcismus] damage +15%.
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]
Weight :10
====== auto-parsed ======
Weight : 10

Id: (1000017)

High Priest Stone II(Middle)
A stone with the ability to awaken the potential of High Priest.
Gives the following Stats to costume middle slot :
For every level of [Assumptio] learned, Holy property magical damage +1%.
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]
Weight :10
====== auto-parsed ======
Weight : 10

Id: (1000018)

High Priest Stone II(Lower)
A stone with the ability to awaken the potential of High Priest.
Gives the following Stats to costume lower slot :
For every 2 levels of [Kyrie Eleison] learned, variable cast time -1%.
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]
Weight :10
====== auto-parsed ======
Weight : 10

Id: (1000019)

Archbishop Stone II(Garment)
A stone with the ability to awaken the potential of Archbishop.
Gives the following Stats to costume garment slot :
[Judex] damage +15%.

Equip with High Priest Stone II(Upper), [Judex] damage +15% additionally.
Equip with High Priest Stone II(Middle), [Judex] SP consumption -10%.
Equip with High Priest Stone II(Lower), Holy property magical damage +10%.
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color]
Weight :10
====== auto-parsed ======
Weight : 10



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Spoiler



Ancient_Hero_Bravery
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Hero's Weapon

Target items






Ancient_Hero_Wisdom
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Hero's Weapon

Target items




Great_Hero_Bravery
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Awakened Hero's Weapon

Target items




Great_Hero_Wisdom
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Awakened Hero's Weapon

Target items





Quest
Spoiler


Id: 7851
New field of operations
Info: I have received information from Tess about the new operation site <NAVI>[Rudus]<INFO>ein_fild05,158,284,0,101,0</INFO></NAVI>. Let's go to the operation site and join the Rebellion.
Quickinfo: Talk with Elena Volkova
Id: 8217
Dequ'ee?? Message
Info: "So Shurank is asking, 'What happened to the murderer? Did you find out who he is? If you did, what are we supposed to do now?' We haven't found out who the murderer is for sure. However, we have a list of suspects and we'll figure it out soon."
Quickinfo: Deliver Dequ'ee's message to Shurank in Izlude
Id: 17000
Refuseing to Talk
Info: An agent on the International Airship tells you that Father Bamph is expecting your arriv<NAVI>[Leizi]<INFO>pub_cat,105,58,0,101,0</INFO></NAVI> refused to talk ato Vice Prontera Church. You should probably go and meesident Kaya Toss any longer. Let's ask him what there story is.
Quickinfo: Father BamphTalk to Leizi
Id: 17001
Suggest Companion
Info: Father Bamph tells you that a man of high rLeizi ank had disappeared suddenly and that he was last seen in ComodoKaya Toss don't trust each other. Find Larjet's and he will assisuggest you with your search for the lost officialat <NAVI>[Kaya Toss]<INFO>pub_cat,109,71,0,101,0</INFO></NAVI> accompany you.
Quickinfo: LarjeTalk to Kaya Tos
Id: 17002
Time to think
Info: Larjes tells you that the official was kidnapped by an organization from Arunafeltz. You should report this informationSeems like Kaya Toss need some time to think. Let's go back to <NAVI>[Leizi]<INFO>pub_cather Bamph,105,58,0,101,0</INFO></NAVI> and discuss this.
Quickinfo: Father BamphTalk to Leizi
Id: 17003
Accompaniment Accomplish
Info: Father Bamph asks you to goAdventurer! It's far! So, we have to Rachel on his behalfhurry. Let's hurry to continue the investigation on the missing officialEinbroch <NAVI>[Airport]<INFO>einbroch,42,208,0,101,0</INFO></NAVI>.
Quickinfo: Izlude Airship to RachelTo Einbroch Airport
Id: 17004
Career Map, start of journey
Info: After eavesdropping on the conversation next to yWe will now begin a journey table, you decide to go to Veinshat traces Patsy's employment from the beginning to find more Veins Striped Stickleback fishthe present. <NAVI>[Lighthalzen]<INFO>lighthalzen,259,215,0,101,0</INFO></NAVI> See you there.
Quickinfo: VeinsTo Lighthalzen
Id: 17005
Lighthalzen Slums
Info: Magistrate Al Hamad tells you that he isn't reallThe journey comfortablegins talking to complete strangers about his problems... Find someone who may know about the situationhe slums where <NAVI>[Patsy's house]<INFO>lighthalzen,336,266,0,101,0</INFO></NAVI> is located.
Quickinfo:
Id: 17006
Officially Start the Investigation
Info: You should ask the magistrate if he was ablHow was your slum tour? Next, we will take you to interrogate the smugglers before they were taken away.Rekenber <NAVI>[Headquarters]<INFO>lighthalzen,107,165,0,101,0</INFO></NAVI>. Let's go~
Quickinfo: Magistrate Al HamadTo Rekenber
Id: 17007
Rekenber investigation
Info: If you are very particular about finding out more regarding the smugglers, you will needWhere would the new employees go to bring a written order from a high ranking officerfirst? Let's go to Al Hamad<NAVI>[Lobby]<INFO>lhz_in01,107,137,0,101,0</INFO></NAVI>.
Quickinfo:
Id: 17008
Rekenber Investigation
Info: High Priest Zhed says that he is too preoccupied with other matters, but that High Priestess Niren may know something about the smugglLet's all go to the 2nd floor <NAVI>[Conference Room]<INFO>lhz_in01,162,257,0,101,0</INFO></NAVI> where Patsy has started his life in Rekenbers from Veins.
Quickinfo: High Priestess NirenTo 2nd floor
Id: 17009
Rekenber Investigation
Info: High Priestess Niren asks you to finWhy did out if the high ranking official from Rune-Midgarts is still alive. Go to the Magistrate Al Hamad and he will provide useful information for your journeylab only take healthy people? I wonder, I'm so curious! Let's go to <NAVI>[Annex Lab]<INFO>rgsr_in,157,84,0,101,0</INFO></NAVI>.
Quickinfo: Magistrate Al HamadAnnex Lab
Id: 17010
Rekenber Investigation
Info: The Magistrate Al Hamad elaborates on their dealings with the smugglers and the high ranking official from Rune-Midgarts. You should travel to Veins and find out if anyone knows aboutPatrick Kaufman? Who? I'm sorry. I don't know him. Maybe <NAVI>[someone]<INFO>rgsr_in,12,46,0,101,0</INFO></NAVI> inside the disappearance of the high ranking official from Rune-Midgartsmight know.
Quickinfo:
Id: 17011
Rekenber Investigation
Info: The drunkard says someHmm... Since it's the research lab thing about a ghost out on the sea. You should ask Kurdi's father about it since he's a fisherman and mightPatsy was transferred to... Someone in that department will know, something about it let's go to <NAVI>[Office]<INFO>lhz_in01,80,210,0,101,0</INFO></NAVI>.
Quickinfo: Kurdi's fatGo back to headquarter building
Id: 17012
Rekenber Investigation
Info: Karyn's Dad is not allowed to go If you want to handle the matter secretly, it would be better to sea rgo straight now. But Karyn says that it should be to <NAVI>[Document Storage]<INFO>lhz_in01,32,264,0,101,0</INFO></NAVI> and lookay if you borrow the boat. It is the only boat located in south beach so it shouldn't be difficult to findrelevant document rather than going through the HR department.
Quickinfo:
Id: 17013
New Lab Location
Info: Larjes reveals thThe locat he has been following you and offers to help you sail to the monastery. Investig <NAVI>[New Lab]<INFO>ein_fild01,95,146,0,101,0</INFO></NAVI> that Mr. Patrick went the Island once you land thereo is... 95-146, Sector 01, Einbroch Mountains.
Quickinfo:
Id: 17014
There was no Lab
Info: Larjes decides to wait forIs there anything else you in the boat while you investigate the mysteriewant to do here, Adventurer? I don't. I'm hungry and my legs hurt.
Let'
s gof the islando <NAVI>[Cat]<INFO>pub_cat,93,105,0,101,0</INFO></NAVI>.
Quickinfo:
Id: 17015
This is the Vice President's speech
Info: You find a journalI stained red with blood. It is hard to make out the entries but one of them reveals thatse people worked in the author learned to summon a creature. You should continue your investigationsLab.
Let me talk to these people about <NAVI>[me]<INFO>sp_cor,165,79,0,101,0</INFO></NAVI>
.
Quickinfo:
Id: 17016
Since we can't communicate...
Info: You examine the Dead Man's body and find that he has the Insignia of a King... That must meNo matter how I talk to him, he won't listen. We won't reach a conclusion like this. Let's come up with a plan that he was Tristam III... You should get back to Larjes and inogether <NAVI>[With me]<INFO>sp_cor,166,81,0,101,0</INFO></NAVI> form a whimle.
Quickinfo: LarjDiscussing countermeasures with Tes
Id: 17017
Prepare for attack
Info: The shocking news of Tristam III's deaake th should not be taken lightly. You should report this matter and bring the Research Note to High Priestess Niren.injured to <NAVI>[Safe Place]<INFO>sp_cor,122,141,0,101,0</INFO></NAVI>! Hurry up!
Quickinfo: High Priestess NirenMove to safe place



Map
Spoiler


1@cor - ÄÚ¸£ ¸Þ¸ð¸®¾óCor Memorial

Music:
Maintitle: ÄÚ¸£Cor Subtitle:
BackgroundBmp: dungeon_s2
1@os_a - ¿À½º Á¡·ÉÀüOS Occupation

Music:
Maintitle: ¿À½º Á¡·ÉÀüOS Occupation Subtitle:
BackgroundBmp: dungeon_s2
1@os_b - ºÀ¼âµÈ ¿À½ºBlockaded OS

Music:
Maintitle: ºÀ¼âµÈ ¿À½ºBlockaded OS Subtitle:
BackgroundBmp: dungeon_s2
1@rgsr - ·¹°Õ½¬¸§Regenschirm

Music:
Maintitle: ·¹°Õ½¬¸§Regenschirm Subtitle: ±â¾÷ ºÎ¼³ ¿¬±¸¼ÒRekenber's annex lab
BackgroundBmp: dungeon
gl_cas01_ - Glast Heim ¾îºñ½ºAbyss 1F

Music:
Maintitle: ¾îºñ½ºAbyss 1F Subtitle: Glast Heim
BackgroundBmp: dungeon
mag_dun03 - Juno Nogg Road 3F

Music:
Maintitle: ³ë±×·ÎµåJuno Nogg Road 3F Subtitle:
BackgroundBmp: dungeon_s2
pub_cat - ÃÑ¾Ë Åº ¾ß¿ËÀÌCat on Bullet

Music:
Maintitle: ÃÑ¾Ë Åº ¾ß¿ËÀÌCat on Bullet Subtitle: Einbroch ¸®º§¸®¿Â ÆàRebellion Pub
BackgroundBmp: village
rgsr_in - ·¹Ä˺£¸£ ºÎ¼³ ¿¬±¸¼ÒRekenber's annex lab

Music:
Maintitle: ·¹Ä˺£¸£ ºÎ¼³ ¿¬±¸¼ÒRekenber's annex lab Subtitle:
BackgroundBmp: village_s2
sp_cor - Ư¼ö°æ°èÁö¿ª ÄÚ¸£Special Security Area Cor

Music:
Maintitle: ÄÚ¸£Cor Subtitle: Ư¼ö°æ°èÁö¿ªSpecial Security Area
BackgroundBmp: field
sp_os - Ư¼ö°æ°èÁö¿ª ¿À½ºSpecial Security Area OS

Music:
Maintitle: ¿À½ºOS Subtitle: Ư¼ö°æ°èÁö¿ªSpecial Security Area
BackgroundBmp: dungeon
sp_rudus - Æó±â½ÇÇèü À¯±âÀå ·çµÎ½ºLaboratory Waste Disposal Plant Rudus 1F

Music:
Maintitle: ·çµÎ½ºRudus 1F Subtitle: Æó±â½ÇÇèü À¯±âÀåLaboratory Waste Disposal Plant
BackgroundBmp: dungeon
sp_rudus2 - Æó±â½ÇÇèü À¯±âÀå ·çµÎ½ºLaboratory Waste Disposal Plant Rudus 2F

Music:
Maintitle: ·çµÎ½ºRudus 2F Subtitle: Æó±â½ÇÇèü À¯±âÀåLaboratory Waste Disposal Plant
BackgroundBmp: dungeon
sp_rudus3 - Æó±â½ÇÇèü À¯±âÀå ·çµÎ½ºLaboratory Waste Disposal Plant Rudus 3F

Music:
Maintitle: ·çµÎ½ºRudus 3F Subtitle: Æó±â½ÇÇèü À¯±âÀåLaboratory Waste Disposal Plant
BackgroundBmp: dungeon



Skill
Spoiler


Id: (2001)

Enchant Blade
Enchant Blade
MAX Lv: 5 10
Skill Requirement: Rune Mastery 2
Skill Form: Supportive
Target: PlayerSelf
Description: Enchants your blade with magical power, allowing you to deal with additional magic with yourattacker's MATK to melee physical attacks for 5 minutes. MATK amount of MATKs goes up by skill level, and are influenced Bby base Llevel and INT.
[Lv 1] : MATK +120
[Lv 2] : MATK +140
[Lv 3] : MATK +160
[Lv 4] : MATK +180
[Lv 5] : MATK +200
[Lv 6] : MATK +220
[Lv 7] : MATK +240
[Lv 8] : MATK +260
[Lv 9] : MATK +280
[Lv10] : MATK +300

Id: (2002)

Sonic Wave
Sonic Wave
MAX Lv: 5 10
Skill Requirement: Enchant Blade 3
Skill Form: OffensivDamage
Description: Smash your weapon to the
ground creating a sonic wave to
damage a target in the distance.
[Lv 1]:30 SP / 7 Cell RangeThe accuracy is modified based on the skill level, while the damage increases with the caster's Base Level.
[Lv 2]:35 SP / 8 Cell Range1] : ATK 800%
[Lv 2] : ATK 900%

[Lv 3]:40 SP / 9 Cell Range : ATK 1000%
[Lv 4] : ATK 1100%
[Lv 5] : ATK 1200%

[Lv 4]:45 SP / 10 Cell Range6] : ATK 1300%
[Lv 7] : ATK 1400%

[Lv 5]:50 SP / 11 Cell Range8] : ATK 1500%
[Lv 9] : ATK 1600%
[Lv10] : ATK 1700%

Id: (2028)

Weapon Blocking
Weapon Blocking
MAX Lv: 5
Skill Requirement: Lefthand Mastery 5
Skill Form: Active / Buff
Description: Has a chance to cancel anthe enemy's
melee physical attack whenile the skill is active.
Can use Counter S
Successful cancellations allow the use orf Weapon Crush
successively. C
.
When an enemy's attack is canceled, the Counter state is activated for 10 seconds, during which Counter Slash can be used.
The skill c
ontinuously consumes SP while
this skill is
activated. If the skill is recast,
Weapon Blocking iswill be cancelled.
Skill Duration is 180 sec
[Lv 1] :40 SP / Defense Rate 12% / Duration 180 sec.
[Lv 2]:36 SP / : Defense Rate 14% / Duration 180 sec.
[Lv 3]:32 SP / : Defense Rate 16% / Duration 180 sec.
[Lv 4] :28 SP / Defense Rate 18% / Duration 180 sec.
[Lv 5] :24 SP / Defense Rate 20% / Duration 180 sec.
Id: (2029)

Counter Slash
Counter Slash
MAX Lv: 510
Skill Requirement: Weapon Blocking 1
Skill Form: Active / Buff
Description: When attack block success on Weapon Blocking status, you can attack the enemy successively with Counter Slash. Gives damage to all enemies in 3x3 range from the caster. D
This d
amage afignores the target's defense and increases further based byon the caster's Base Lv, Job Lv, and AGI.
[Lv 1] : ATK 4050%
[Lv 2] : ATK 5600%
[Lv 3] : ATK 60750%
[Lv 4] : ATK 900%
[Lv 5] : ATK 1050%
[Lv 6] : ATK 1200%
[Lv
7] : ATK 1350%
[Lv 8] : ATK 15
00%
[Lv 9] : ATK 1650%
[Lv10
] : ATK 1800%
Id: (2030)

Weapon Crush
Weapon Crush
MAX Lv: 5
Skill Requirement: Weapon Blocking 1
Skill Form: Active / Debuff
Description: If Weapon Blocking skill
is successful, you can attack the enemy
successively with Weapon Crush. Able to
divest the target's weapon. Increases the
duration and success rate according to the
caster's Skill Level.
Id: (2037)

Cross Ripper Slasher
Cross Ripper Slasher
MAX Lv: 5
Skill Requirement: Rolling Cutter 1
Skill Form: Active / Damage
Description: Can be activated by consuming
spinning counts from Rolling Cutter.
Guillotine Cross throws a knife at a target
in range while spinning, causing significant
amount of damage. Damage is increased by
the number of counters.
[Lv 1]:Damage 480% / Range 9 cells
[Lv 2]:Damage 560% / Range 10 cells
[Lv 3]:Damage 640% / Range 11 cells
[Lv 4]:Damage 720% / Range 12 cells
[Lv 5]:Damage 800% / Range 13 cells
Id: (2038)

Judex
Judex
MAX Lv : 5 10
Skill Requirement: Turn Undead 1
Type Skill Form: Holy Property Magic
Description : Deals holy damage to a targets within 3 cells around the target. Damage increases as caster's Base Lv increases.
[Lv 1] : MATK 340%
[Lv 2] : MATK 380%
[Lv 3] : MATK 420%
[Lv 4] : MATK 460%
[Lv 5] : MATK 500%
[Lv 6] : MATK 540%
[Lv 7] : MATK 580%
[Lv 8] : MATK 620%
[Lv 9] : MATK 660%
[Lv10] : MATK 700%

Id: (2050)

Renovatio
Renovatio
MAX Lv : 1 4
Skill Requirement: Coluseo Heal 3
Type Skill Form: Recovery
Description : Restores a certain amoucover percentage of HP per 5 seconds to casterself and all party members in 31 X 31 cells.
There is no effect on party members with the Undead prop
on screen every 5 seconds.
[Lv 1] : Recover 5% HP every 5 seconds for 90 seconds.
[Lv 2] : Recover 6% HP every 5 seconds for 120 seconds.
[Lv 3] : Recover 7% HP every 5 seconds for 150 seconds.
[Lv 4] : Recover 8% HP ev
erty 5 seconds for 180 seconds.
Id: (2217)

Tetra Vortex
Tetra Vortex
MAX LV 5v: 10
Skill Requirement: Jack Frost 5,
Chain Lightning 5, Earth Strain 5, Hell Inferno 5
Skill Form: Damage / Debuff
Description: Summons ether in the 4 elements4 property of ether, to deal 4 hits of magic damage of each element.property (Fire, Water, Wind, Earth).
To use
Tetra Vortex requires, you to have to summoned one at least 4 of Fire Ball, Ball Lightening Ball, andWater Ball or Stone Ball before casting or the skill will fail. Randomly casts Ignition
Depending on which Summon skill is used, the damage attribute of Tetra Vortex changes.
At Level 6 or higher Tetra Vortex will also damage surrounding enemies..
Targets that have been damaged have a high chance of being inflicted by Burning
, Freezing, Stun or Bleeding status.
[Lv 1]:120 SP / MATK : 4 Property Magical Damage 1000% x 4 / Area of Effect : Target
[Lv 2]:150 SP / MATK : 4 Property Magical Damage 1500% x 4 / Area of Effect: Target
[Lv 3]:180 SP / MATK : 4 Property Magical Damage 2000% x 4 / Area of Effect: Target
[Lv 4]:210 SP / MATK 25 : 4 Property Magical Damage 2500% x 4 / Area of Effect: Target
[Lv 5] : 4 Property Magical Damage 3000% x 4 / Area of Effect: Target
[Lv 6] : 4 Property Magical Damage 32
00% x 4 / Area of Effect: 3x3 cells
[Lv 5]:240 SP / MATK7] : 4 Property Magical Damage 3400% x 4 / Area of Effect: 3x3 cells
[Lv 8] : 4 Property Magical Damage 3600% x 4 / Area of Effect: 5x5 cells
[Lv 9] : 4 Property Magical Damage
3800% x 4 / Area of Effect: 5x5 cells
[Lv10] : 4 Property Magical Damage 4
000% x 4 / Area of Effect: 7x7 cells
Id: (2232)

Freezing Spell
Freezing Spell
MAX LV 5v: 10
Skill Requirement: Warlock Basic Skill
Skill Form: Passive
Description: IncTo prease the slots available.
to
rve magic by Reading Spellbook. When spells are frozen,
SP slowly drains depend
Book, Warlock has to learn the basic preserving on tskills. The number
of spells. Each level
of magic that can be maintained increases the available
slots by 4.
[Lv 1]:Additional Slots 4
[Lv 2]:Additional Slots 8
[Lv 3]:Additional Slots 12
[Lv 4]:Additional Slots 16
[Lv 5]:Additional Slots 20
depending on caster's Base Level and INT. It consumes SP while preserving magic and also consuming amount is different depending on the quantities and kinds of maintained magic.
Id: (2236)

Aimed Bolt
Aimed Bolt
MAX Lv: 10
Skill Requirement: Ankle Snare 5
Skill Form: Active / Damage
Description: It focuses arrows on the target is immobilized (by Ankle Snare, Electric Shock, Warg Bite), the, dealing significant damage. The number of hits varies based on the target's size: 2-3 times for small target gets more damage bys, 3-4 times for medium targets, and 4-5 thimes skill. Tfor large targets.
If t
he number of attacks increases depending on target's size. Thisequipped arrows is insufficient, the skill fails when caster doesn't have enough arrows. The target gets rel, and the damage is further increased from trapsbased once the target gets damaged by this skilcaster's Base Level.
[Lv 1] : ATK 550% / 30 SP20% x ???
[Lv 2] : ATK 600% / 32 SP540% x ???
[Lv 3] : ATK 6560% / 34 SPx ???
[Lv 4] : ATK 700% / 36 SP580% x ???
[Lv 5] : ATK 750% / 38 SP600% x ???
[Lv 6] : ATK 800% / 40 SP620% x ???
[Lv 7] : ATK 850% / 42 SP640% x ???
[Lv 8] : ATK 900% / 44 SP660% x ???
[Lv 9] : ATK 950% / 46 SP680% x ???
[Lv10] : ATK 10700% / 48 SPx ???
Id: (2248)

Trap Research
Trap Research
MAX Lv: 510
Skill Requirement: Claymore Trap 1, Remove Trap 1
Skill Form: Passive
Description: Increases trap damage and trap set range of Hunters and Rangers, also increases INT and Max SP.
[Lv 1] : Additional Damage +40 / INT +1 / Max SP +220 / Skill Range +1
[Lv 2] : Additional Damage +80 / INT +2 / Max SP +240 / Skill Range +1
[Lv 3] : Additional Damage +120 / INT +3 / Max SP +260 / Skill Range +2
[Lv 4] : Additional Damage +160 / INT +4 / Max SP +280 / Skill Range +2
[Lv 5] : Additional Damage +200 / INT +5 / Max SP +300 / Skill Range +3
[Lv 6] : Additional Damage +240 / INT +6 / Max SP +320 / Skill Range +3
[Lv 7] : Additional Damage +280 / INT +7 / Max SP +340 / Skill Range +4
[Lv 8] : Additional Damage +320 / INT +8 / Max SP +360 / Skill Range +4
[Lv 9] : Additional Damage +360 / INT +9 / Max SP +380 / Skill Range +5
[Lv10] : Additional Damage +400 / INT +10 / Max SP +400 / Skill Range +5

Id: (2261)

Arm Cannon
Arm Cannon
MAX Lv: 35
Skill Requirement: Flame Launcher 2 / Ice LaunchCold Slower 2
Skill Form: Active / Damage
Description: Launch theThe caster fires a cannonball equipped on the Mado gear to give great damage toattacking the target. Damage decreases as target's size gets bigger. D and all enemies within the surrounding area. The damage property ispe changeables depending on thequipped cannon bball used, and smaller targets take greater damage. 1 Mado Gear Fuel and 1 cannon ball are required.
[Lv 1]:Attack Power : ATK 700% / 650% / 600% / Attack Range 9 Ccells / eEffective r Range of 7x73 x 3 cells
[Lv 2] : ATK 1100% / 1000% / 900% / Attack Power 11Range 9 cells / Effect Range 3 x 3 cells
[Lv 3] : ATK 15
00% / 100350% / 91200% / Attack Range 11 Ccells / eEffective r Range of 5x5 x 5 cells
[Lv 3]:4] : ATK 1900% / 1700% / 1500% / Attack PowerRange 11 cells / Effect Range 5 x 5 cells
[Lv 5] : ATK 23
00% / 132050% / 12800% / Attack Range 13 Ccells / eEffective r Range of 3x37 x 7 cells
Id: (2279)

Power Swing
Power Swing
MAX Lv: 510
Skill Requirement: Axe Boomerang 3
Skill Form: Active / Damage
Description: GiveInflicts damage and [Stun] status to 1a target by swinging your weapon. Add a small chance of auto-casting Axe Boomerang if caster equipped with an Axe. IDamage additionally increases ATK depenaccording onto the caster's Base Lv, STR and DEX.
[Lv 1] : ATK 400%
[Lv 2] : ATK 500%
[Lv 3] : ATK 600%
[Lv 4] : ATK 700%
[Lv 5] : ATK 800%
[Lv 6] : ATK 900%
[Lv 7] : ATK 1000%
[Lv 8] : ATK 1100%
[Lv 9] : ATK 1200%
[Lv10] : ATK 1300%

Id: (2284)

Fatal Menace
Fatal Menace
MAX Lv: 510
Skill Requirement: SnatchIntimidate 5
Skill Form: Active / Damage
Description: 1 target and all enemies around the target are damaged.
If
and teleported by Dagger class weapon is equipped, the skill. Und hits twice.
D
amaged enemi additionally increases are not teleported. ccording to the caster's Base Lv.
[Lv 1] : ATK 200% / Accuracy RateHIT -30 / 3x3
[Lv 2] : ATK 300% / Accuracy RateHIT -25 / 3x3
[Lv 3] : ATK 400% / Accuracy RateHIT -20 / 3x3
[Lv 4] : ATK 500% / Accuracy RateHIT -15 / 3x3
[Lv 5] : ATK 600% / HIT
-10 / 3x3
[Lv 6] : ATK 700% / HIT +0 / 5x
5
[Lv 7] : ATK 800% / HIT +5 / 5x5
[Lv 8
] : ATK 6900% / Accuracy Rate -HIT +10 / 5x5
[Lv 9] : ATK 1000% / HIT +15 / 5x5
[Lv
10] : ATK 1100% / HIT +20 / 5x5
Id: (2304)

Feint Bomb
Feint Bomb
MAX Lv: 310
Skill Requirement: Dimensional Door 3
Skill Form: Active / Ground
Description: Draw a fake copycat of yourself on the ground and step backwards with Backslide. After a while, the fake copycat explodes itself and gives damage to all surrounding enemies. Must have a Paint Brush and consumes 1 Surface Paint. Increas
Th
e damage increases with the caster's Base Lv, Job Level, and DEX gets higher..
[Lv 1] : 1 Cells Backward
[Lv 2] : 2 Cells Backward

[Lv 1]:3] : 3 Cells Backward
[Lv 4] : 4 Cells Backward

[Lv 2]:5] : 5 Cells Backward
[Lv 6] :
6 Cells Backward
[Lv 7] : 7 Cells Backward

[Lv 3]:98] : 8 Cells Backward
[Lv 9] : 9 Cells Backward
[Lv10] : 10
Cells Backward
Id: (2310)

Shield Press
Shield Press
MAX Lv: 510
Skill Requirement: Smite 3
Skill Form: Active / Damage
Description: Strikes down an target with a shield and stuns the target. to inflict physical damage.
The damage is influenced by sthe Shield ws Weight, and refine rate, andlevel as well it additionally increases according the caster's status. A shield is required to cast this skill.Base Lv, STR and VIT.
[Lv 1]:Chance to [Stun] 38% : ATK 200%
[Lv 2] : ATK 400%

[Lv 2]:Chance to [Stun] 46%3] : ATK 600%
[Lv 4] : ATK 800%

[Lv 3]:Chance to [Stun] 54%5] : ATK 1000%
[Lv 6] : ATK 1200%

[Lv 4]:Chance to [Stun] 62%7] : ATK 1400%
[Lv 8] : ATK 1600%

[Lv 5]:Chance to [Stun] 79] : ATK 1800%
[Lv10] : ATK 200
0%
Id: (2321)

Genesis Ray
Genesis Ray
MAX Lv: 510
Skill Requirement: Grand Cross 5
Skill Form: Active / Damage
Description: Summons the wrath of Angels from the sky. Causes all targets in radiusthe surround to receive holy elementalproperty damage. Requires two or more Royal Guards in Banding. When used on Undead or Demon monsters, has a 50% chance of causing Blind.
When used on undead or demon monsters, there is a 50% chance of receiving theThe damage increases with the caster's Blinding statuse Lv.
[Lv 1] :Physical MATK 6200% Magical / Consume 3% of HP
[Lv 2] : M
ATK 3400% / Consume 3% of HP
[Lv 2]:Physical 3] : MATK 9600% Magical / Consume 6% of HP
[Lv 4] : M
ATK 6800% / Consume 6% of HP
[Lv 3]:Physical 5] : MATK 12000% Magical / Consume 9% of HP
[Lv 6] : M
ATK 91200% / Consume 9% of HP
[Lv 4]:Physical 7] : MATK 15400% Magical / Consume 12% of HP
[Lv 8] : M
ATK 12600% / Consume 12% of HP
[Lv 5]:Physical 9] : MATK 1800% Magical / Consume 15% of HP
[Lv10] : M
ATK 152000% / Consume 15% of HP
Id: (2329)

Fallen Empire
Fallen Empire
MAX Lv: 510
Skill Requirement: Dragon Combo 1
Skill Form: Active / Damage
Description: Do an upward blow using your shoulders and fists to deal damage to a single target. Deals additional damage to targets that have more weight. The target will be immobilized.
Can only be used after Dragon Combo.
After Fallen Empire, Tiger Cannon and Gates of Hell can be used.
Damage additionally increases according to the caster's Base Level, DEX and STR
Consumes 2 Spirit Spheres, at Level 6 and above only 1 Spirit Sphere will be consumed.
[Lv 1] : ATK 2350% / Immobilized for 0.5 sec.
[Lv 2] : ATK 4600% / Immobilized for 0.5 sec.
[Lv 3] : ATK 850% / Immobilized for
1.0 sec.
[Lv 4]
: ATK 1100% / Immobilized for 1.0 sec.
[Lv 3]:5] : ATK 1350% / Immobilized for 1.5 sec.
[Lv 6] : ATK 160
0% / Immobilized for 1.5 sec.
[Lv
7] : ATK 1850% / Immobilized for 2.0 sec.
[Lv 4]:8] : ATK 72100% / Immobilized for 2.0 sec.
[Lv 9] : ATK 2350% / Immobilized for 2.5 sec.
[Lv10
] : ATK 852600% / Immobilized for 2.5 sec.
Id: (2336)

Knuckle Arrow
Knuckle Arrow
MAX Lv: 510
Skill Requirement: Lightning Walk 3 / Rampage Blast 3
Skill Form: Active / Damage
Description: Instantly brings you and the target next to each other, damaging the target while knocking the target back. Deals additional damage if the target hits a wall or an obstacle during the knockback.
Damage
additionally increases according to the caster's Base Level and is increased against Boss monsters which can't be knocked back.
Consumes 2 s1 Spirit Spheres, at Level 6 and above no Spirit sSphere will be consumed.
[Lv 1] : ATK 600% / Knock bBack Damage +150%
[Lv 2] : ATK 700% / Knock bBack Damage +300%
[Lv 3] : ATK 800% / Knock bBack Damage +450%
[Lv 4] : ATK 900% / Knock bBack Damage +600%
[Lv 5] : ATK 1000% / Knock bBack Damage +750%
[Lv 6] : ATK 1100% / Knock Back Damage +900%
[Lv 7] : ATK 1200% / Knock Back Damage +1050%
[Lv 8] : ATK 1300% / Knock Back Damage +1200%
[Lv 9] : ATK 1400% / Knock Back Damage +1350%
[Lv10] : ATK 1500% / Knock Back Damage +1500%

Id: (2413)

Metallic Sound
Metallic Sound
MAX Lv: 510
Skill Requirement: Dominion Impulse 1
Skill Form: Active / Damage
Description: Creates a high-pitched sound that
drains 1 target's HP and SP
o inflict Neutral property magical damage. Causes more
damage to enemies affected by Sleep
and Deep Sleep
.
The leveldamage is increased by 60% of Voicthe Lesson skill learned
increa
vel, and further rises damage drasticallybased on the caster's Base Level.
[Lv 1] : MATK( 120% + V. Lessons Level x 55)%
divided into 2 hits.
60%
[Lv 2] : MATK 240% + Lessons Level x 60%

[Lv 2]:3] : MATK(240 360% + V. Lessons Level x 55)%
divided into 2 hits.
60%
[Lv 4] : MATK 480% + Lessons Level x 60%

[Lv 3]:5] : MATK(3 600% + V. Lessons Level x 55)%
divided into 3 hits.
60%
[Lv 6] : MATK 720% + Lessons Level x 60%

[Lv 4]:Makt(4807] : MATK 840% + V. Lessons Level x 55)%
divided into 3 hits.
60%
[Lv 8] : MATK 960% + Lessons Level x 60%

[Lv 5]:9] : MATK(6001080% + V. Lessons Level x 55)%
divided into 4 hits.
60%
[Lv10] : MATK1200% + Lessons Level x 60%

Id: (2418)

Severe Rainstorm
Severe Rainstorm
MAX Lv: 5
Skill Requirement: SlingingThrow Arrow
5 or Melodyusical Strike 5
Skill Form: Active / Damage
Description: S The caster shoot a volley ofs countless arrows into the air
, and drops a rain downof arrows down on enemies in an 11x11
cells area. DThe damage is increased dependings based on the
C
caster's bBase lLevel, AGI, and DEX stats.
C
.
Using the skill c
onsumes 20 arrows, and it will fail onot activate if there are fewer than 20 arrows.
The damage
increases when using a whip or musical instrument.
[Lv 1] : 1 hit every 0.3 seconds / Duration 0.9 sec
[Lv 2] : 1 hit every 0.3 seconds / Duration 1.5 sec
[Lv 3] : 1 hit every 0.3 seconds / Duration 2.1 sec
[Lv 4] : 1 hit every 0.3 seconds / Duration 2.7 sec
[Lv 5] : 1 hit every 0.3 seconds / Duration 3.0 sec
Id: (2445)

Spell Fist
Spell Fist
MAX Lv: 510
Skill Requirement: Hindsight 4
Skill Form: Active / Special / Damage
Description: If the caster uses this skill while casting Fire Bolt or, Cold Bolt or Lightening Bolt, the Bolt casting is cancelled but all the bolt's power is concentrated in the caster's hands. While in this state, physical attacks will deal magical damage of the bolt.
The amount of damage depends on the skill level. The skill is cancelled when the duration expires or when the max number of hits is reached.
[Lv 1] : Duration 2015 sec. / Up to 3 hits
[Lv
2] : Duratimes the max impacton 20 sec / Up to 6 hits
[Lv 2]:3] : Duration 25 sec. / 3 times the max impactUp to 9 hits
[Lv 4] : Duration 30 sec / Up to 12 hits

[Lv 3]:5] : Duration 305 sec. / 4 times the max impactUp to 15 hits
[Lv 6] : Duration 40 sec / Up to 18 hits

[Lv 4]:7] : Duration 345 sec. / 5 times the max impactUp to 21 hits
[Lv 8] : Duration 50 sec / Up to 24 hits

[Lv 5]:9] : Duration 4055 sec. / 6 times the max impactUp to 27 hits
[Lv10] : Duration 60 sec / Up to 30 hits

Id: (2454)

Varetyr Spear
Varetyr Spear
MAX Lv: 510
Skill Requirement: Endow Quake 1 / Whirlwind 4
Skill Form: Active / Damage
Description: Summon a huge lightning spear from the sky and give physical ainflict Wind element magic damage (Wind property) to 1 target and surrounding enemies. Also hHas a chance to [Stun] d targets.
D
amage additionally increases according to the Lightning Loader and Striking skill level as well as the caster's Base Level and INT.
[Lv 1]:t : Target and surrounding 3 x 3 cells
[Lv 2]:t : Target and surrounding 3 x 3 cells
[Lv 3] : Target and surrounding 3 x 3 cells
[Lv 4] : T
arget and surrounding 5 x 5 cells
[Lv 4]:t5] : Target and surrounding 5 x 5 cells
[Lv 6] : T
arget and surrounding 5 x 5 cells
[Lv 5]:t7] : Target and surrounding 7 x 7 cells
[Lv 8] : Target and surrounding 7 x 7 cells
[Lv 9] : T
arget and surrounding 7 x 7 cells
[Lv10] : Target and surrounding 9 x 9 cells

Id: (2476)

Cart Tornado
Cart Tornado
MAX Lv: 510
Skill Requirement: Cart Remodeling 1
Skill Form: Active / Damage
Description: Deals damage by spinning cart giving 2 cells knock-back to the tcarget and anyto surrounding enemies within 2 cells. I
Damage additionally i
ncreases damage based onaccording to the caster's STR, Cart Remodeling skill level and cCart wWeight. Must have a cart in order to cast.
[Lv 1] : ATK 100%
[Lv 2] : ATK 200%
[Lv 3] : ATK 300%
[Lv 4] : ATK 400%

[Lv 1]:5] : ATK 500%
[Lv 2]:6] : ATK 1600%
[Lv 3]:7] : ATK 15700%
[Lv 4]:8] : ATK 2800%
[Lv 5]:9] : ATK 25900%
[Lv10] : ATK 100
0%
Id: (2481)

Spore Explosion
Spore Explosion
MAX Lv: 510
Skill Requirement: Special Pharmacy 4
Skill Form: Special / Damage
Description: AThe caster attach Bomb Mes explosive mushroom Sspores onto 1a single target. After a while2 seconds, the Bomb Mushroom Spores explodes by itself and gives great, dealing physical damage to the target and all surroundingnearby enemies. Explosion ran
The dama
ge increases bas skill led on the caster's Base Level gets higher. Cand INT, and using the skill consumes 1 Bombone [Explosive Mushroom Spore].
[Lv 1] : ATK 350% / Effect Range 3 x 3 AoEcells
[Lv 2] : ATK 500%
/ Explode in 2 sec.ffect Range 3 x 3 cells
[Lv 2]:5x5 AoE3] : ATK 650% / Effect Range 5 x 5 cells
[Lv 4] : ATK 800%
/ Explode in 2 sec.ffect Range 5 x 5 cells
[Lv 3]:7x7 AoE5] : ATK 950% / Effect Range 7 x 7 cells
[Lv 6] : ATK 1100%
/ Explode in 3 sec.ffect Range 7 x 7 cells
[Lv 4]:9x9 AoE7] : ATK 1250% / Effect Range 9 x 9 cells
[Lv 8] : ATK 1400%
/ Explode in 3 sec.ffect Range 9 x 9 cells
[Lv 5]:11x9] : ATK 1550% / Effect Range 11 x 11 cells
[Lv10] :
AoETK 1700% / Explode in 4 sec.ffect Range 11 x 11 cells
Id: (8006)

Amistr Bulwark
Amistr BulwarkDeffence
MAX Lv: 5
Description: EnhanceTemporarily boosts the Ddefense of the caster
player and the Amistr Hhomunculus for this skill's
duration
.
[Lv 1]: Player DEF +5 2, 40 SecHomunculus DEF +10 , Duration : 40Second
[Lv 2]: Player DEF +4, 35 Sec7 , Homunculus DEF +15 , Duration : 35Second
[Lv 3]: Player DEF +6, 30 Sec10 , Homunculus DEF +20 , Duration : 30Second
[Lv 4]: Player DEF +812 , Homunculus DEF +25 Sec, Duration : 25Second
[Lv 5]: Player DEF +10, 20 Sec5 , Homunculus DEF +30 , Duration : 20Second
Id: (8018)

CallSummon Legion
Summon Legion
MAX Lv: 5
Description: Summon a group of bugs, and attack 1 target enemy.
Availble for summoning more powerful group of bugs based on the skill level.
[Lv 1]: HORNETHornet Summon / dDuration 20 Second
[Lv 2]: GIANT_HONETGiant Honet Summon / dDuration 30 Second
[Lv 3]: GIANT_HONETGiant Honet Summon / dDuration 40 Second
[Lv 4]: LUCIOLA_VESPALuciola vespa Summon / dDuration 50 Second
[Lv 5]: LUCIOLA_VESPALuciola vespa Summon / dDuration 60 Second
Id: (8019)

Needle Of Paralyze
Needle Of Paralyze
MAX Lv: 510
Description: Give paralyze curse to the target enemy along with poison property damage.
Paralyzed enemy cannot move with delay of casting time and decrease of Defense.
Paralyzing duration can be reduced based on target's VIT LUK rate.
[Lv 1]: Physical ATK 800% / Paralyze Rate 45%
[Lv 2]: Physical ATK 900% / Paralyze Rate 50%
[Lv 3]: Physical ATK 1000% / Paralyze Rate 55%
[Lv 4]: Physical ATK 1100% / Paralyze Rate 60%
[Lv 5]: Physical ATK 1200% / Paralyze Rate 65%
[Lv 6]:Physical ATK 1600% / Paralyze Rate 60%
[Lv 7]:Physical ATK 1800% / Paralyze Rate 65%
[Lv 8]:Physical ATK 2000% / Paralyze Rate 70%
[Lv 9]:Physical ATK 2200% / Paralyze Rate 75%
[Lv 10]:Physical ATK 2400% / Paralyze Rate 80%

Id: (8020)

Poison Mist
Poison Mist
MAX Lv: 5
Description: Spread poison mist to certain Range of map, and give Blind curse and constant poison property damage to
enemies inside the Range. Cannot install more than 1 mist on the ground.
[Lv 1]: Blind Rate 20 % / dDuration 12 Second
[Lv 2]: Blind Rate 30 % / dDuration 14 Second
[Lv 3]: Blind Rate 40 % / dDuration 16 Second
[Lv 4]: Blind Rate 50 % / dDuration 18 Second
[Lv 5]: Blind Rate 60% / dDuration 20 Second
Id: (8021)

Pain Killer
Pain Killer
MAX Lv: 510
Description: Inject paralyzing poison to 1 selected target, reducdecrease its delay from the damage and actual damage itself.
But, there will attack speed decreasing as a side effect.
Enable to cast to Master and Enemy.
[Lv 1]: d Duration 230 Second
[Lv 2]: Duration 40 Second
[Lv 3] D
uration 350 Second
[Lv 4] Duration 6
0 Second
[Lv 3]: d5] Duration 70 Second
[Lv 6] D
uration 480 Second
[Lv 4]: d7] Duration 90 Second
[Lv 8] D
uration 5100 Second
[Lv 5]: d9] Duration 110 Second
[Lv 10] D
uration 6120 Second
Id: (8022)

Light Oof Regenerate
Light Oof Regenerate
MAX Lv: 5
Description: Homunculus spells light of regeneration on the user and sacrifices itself to resurrect the user automatically
when the user dies during the duration.
Intimacy between Homunculus and master reduces after skill activation.
When possessing other resurrection items, the item effect will be activated before this effect.
Resurrection recovering HP increases based on the player's skill level.
[Lv 1]: d Duration 360 Second
[Lv 2]: d Duration 420 Second
[Lv 3]: d Duration 480 Second
[Lv 4]: d Duration 540 Second
[Lv 5]: d Duration 600 Second
Id: (8023)

Overed Boost
Overed Boost
MAX Lv: 5
Description: Temporarily fixing Homunculus and master's Flee rate and Attack speed,
Defense decrease to 1/2.
But, no other Flee Rate or Attack speed changing effect is possible during this skill's duration.
After duration, Homumculus' hungry rate and master's SP decrease to half.
[Lv 1]: Flee Rate 340 / Attack SpeedSPD 181
[Lv 2]: Flee Rate 380 / Attack SpeedSPD 183
[Lv 3]: Flee Rate 420 / Attack SpeedSPD 185
[Lv 4]: Flee Rate 460 / Attack SpeedSPD 187
[Lv 5]: Flee Rate 500 / Attack SpeedSPD 189
Id: (8024)

Eraser Cutter
Eraser Cutter
MAX Lv: 510
Description: Create a sonic blade, and attack 1to target long -range target enemy for many times.
Available for Wind and Neutral
.
Inflicts Formless magic
damage, based on skill levels. to the enemy.
[Lv 1]: MATK 6900% / Wind Magic
[Lv 2] MATK 1100%

[Lv 2]:3] MATK 13000% / Neutral property Magic Damage
[Lv 4] MATK 1500%

[Lv 3]:5] MATK 81700% / Wind Magic
[Lv 6] MATK 1900%

[Lv 4]:7] MATK 12100% / Neutral property Magic Damage
[Lv 8] MATK 2300%

[Lv 5]:9] MATK 102500% / Wind Property Magic
[Lv 10] MATK 2700%

Id: (8025)

Xeno Slasher
Xeno Slasher
MAX Lv: 510
Description: Use in Eraser Cutter in wide range.
Attribute chan
Wind property magic damage to a target.
All tar
gets based on skill levels, sthat take damage as Eraser Cutter.
Low rate curse: B
have a low chance of bleeding to all damaged targets.
[Lv 1]: MATK 500% / Wind Magic / 5 x 53 x 3 Cell
[Lv 2] MATK 800% / 3 x 3
Cell
[Lv 2]:3] MATK 71100% / Neutral property Magic Damage3 x 3 Cell
[Lv 4] MATK 1400%
/ 5 x 5 Cell
[Lv 3]:5] MATK 61700% / Wind Magic / 7 x 75 x 5 Cell
[Lv 6] MATK 2000% / 5 x 5
Cell
[Lv 4]:7] MATK 92300% / Neutral property Magic Damage7 x 7 Cell
[Lv 8] MATK 2600%
/ 7 x 7 Cell
[Lv 5]:9] MATK 72900% / Wind Property Magic7 x 7 Cell
[Lv 10] MATK 3200%
/ 9 x 9 Cell
Id: (8026)

Silent Breeze
Silent Breeze
MAX Lv: 5
Description: Wind of silence. Give certain HP recovery to 1 target, Give immediate mute ESilence effect to
prevent the target from casting any skills. And thi
It ha
s muthe Eeffect will beof removing other certain curse effects.
Success Rate doubled when casting to ally target.
Mandragora Howl, Deep Sleeping, Harmonize, Ignition, Fear, Confusion and Hallucination.
[Lv 1]: d Duration 9 Second
[Lv 2]: d Duration 12 Second
[Lv 3]: d Duration 15 Second
[Lv 4]: d Duration 18 Second
[Lv 5]: d Duration 21 Second
Id: (8027)

Style Change
Style Change
MAX Lv: 1
Description: Changes Homunculus' style from Fighter to Grappler, or from Grappler to Fighter.
When attacking or getting damaged during Fighter status, gathers Spirit Sphere for certain rate.
Id: (8028)

Sonic Claw
Sonic_ Claw
MAX Lv: 5
Description: Only available in Fighter style. Activates high speed nail attack to 1 target enemy.
Attack is possible as many as currently possessing number of Spirit Spheres. Skill does not activates when out of Spirit Sphere.
[Lv 1]: ATK 40%
[Lv 2]: ATK 80%
[Lv 3]: ATK 120%
[Lv 4]: ATK 160%
[Lv 5]: ATK 200%
Id: (8029)

Silvervein Rush
Silvervein Rush
MAX Lv: 510
Description: Only available in Fighter style, and after Sonic Craw skill activation.
Spends 1 Spirit Sphere when casting the skill. Give Curse: Stun for certain rate, along with damaging the target.
Damage
increases based on base level of Homunculus.
[Lv 1]: ATK 200% / Stun Rate 5%
[Lv 2]
ATK 400% / Stun Rate 10%
[Lv 3] ATK 600% / Stun Rate
15%
[Lv 4] ATK 80
0% / Stun Rate 250%
[Lv 2]:5] ATK 1000% / Stun Rate 25%
[Lv 6]
ATK 31200% / Stun Rate 30%
[Lv 3]:7] ATK 451400% / Stun Rate 35%
[Lv 4]:8] ATK 1600% / Stun Rate 40%
[Lv 5]:9] ATK 751800% / Stun Rate 45%
[Lv 10] ATK 2000% / Stun Rate 50%

Id: (8030)

Midnight Frenzy
Midnight Frenzy
MAX Lv: 510
Description: Only available in Fighter style, and after Silvervein Rush skill activation.
Spends 2 Spirit Spheres when casting the skill. Give Curse: terrifying for certain rate, along with damaging the target.
Terrifying rate increase based on the number of Spirit Spheres.
Available for using [Sonic Craw] as a link skill activation.
[Lv 1]: ATK 300%
[Lv 2]: ATK 600%
[Lv 3]: ATK 900%
[Lv 4]: ATK 1200%
[Lv 5]: ATK 1500%
[Lv 6] ATK 1800%
[Lv 7] ATK 2100%
[Lv 8] ATK 2400%
[Lv 9] ATK 2700%
[Lv 10] ATK 3000%

Id: (8031)

Stahl Horn
Stahl Horn
MAX Lv: 510
Description: RuDash against 1ttack to a target, givdeals damage that has a chance to stun.
Damage,
3
increases based on base level of Homunculus.
[Lv 1] ATK 1100% / Casting Range 5
Cell knock back, and curse:/ Stun Rate 22%
[Lv 2] ATK 1200% / Casting Range 5 Cell / Stun Rate 24%
[Lv 3] ATK 1300% / Casting Range 6 Cell /
Stun effect.Rate 26%
[Lv 4] ATK 1400% / Casting Range 6 Cell / Stun Rate 28%

[Lv 1]:5] ATK 1500% / Casting Range 7 Cell / Stun Rate 30%
[Lv 6]
ATK 1600% / Casting Range 57 Cell / Stun Rate 320%
[Lv 2]:7] ATK 1700% / Casting Range 68 Cell / Stun Rate 234%
[Lv 3]:8] ATK 1800% / Casting Range 78 Cell / Stun Rate 2836%
[Lv 4]:9] ATK 1900% / Casting Range 89 Cell / Stun Rate 328%
[Lv 5]:10] ATK 12000% / Casting Range 9 Cell / Stun Rate 3640%
Id: (8032)

Goldene Ferse
Goldene Ferse
MAX Lv: 5
Description: Homumculus' Flee Rate and Attack speed increase, and normal attack turns into Holy property damage
for certain rate. During the effect duration [Stahl Horn] will be activated as a holy property attack when casting.
This skill cannot be casted along with [Angriffs_ Modus] skill.
[Lv 1]: Flee Rate + 20 / Attack Speed SPD +10% Increase / 4% Rate Holy property damage Activation / dDuration 30 Second
[Lv 2]: Flee Rate + 30 / Attack Speed SPD +14% Increase / 6% Rate Holy property damage Activation / dDuration 45 Second
[Lv 3]: Flee Rate + 40 / Attack Speed SPD +18% Increase / 8% Rate Holy property damage Activation / dDuration 60 Second
[Lv 4]: Flee Rate + 50 / Attack Speed SPD +22% Increase / 10% Rate Holy property damage Activation / dDuration 75 Second
[Lv 5]: Flee Rate + 60 / Attack Speed SPD +26% Increase / 12% Rate Holy property damage Activation / dDuration 90 Second
Id: (8033)

Stein Wand
Stein Wand
MAX Lv: 5
Description: Immediately casts [Safety wWall] underat Homunculus' and master. its owner's feet.
[Lv 1]: d Duration 30 Second
[Lv 2]: d Duration 45 Second
[Lv 3]: d Duration 60 Second
[Lv 4]: d Duration 75 Second
[Lv 5]: d Duration 90 Second
Id: (8034)

Heilige Stange
Heilige Stange
MAX Lv: 510
Description: Give Holy property magic damage to 1 target and all enemies around the range.
Damage
increases based on base level of Homunculus.
[Lv 1]: MATK 750% / Holy property magic damage3 x 3 Cell
[Lv 2] MATK 1000%
/ 3 x 3 Cell
[Lv 2]:3] MATK 100250% / Holy property magic damage3 x 3 Cell
[Lv 4] MATK 1500%
/ 3 x 3 Cell
[Lv 3]:5] MATK 12750% / Holy property magic damage / 3 x 35 x 5 Cell
[Lv 6] MATK 2000% / 5 x 5
Cell
[Lv 4]:7] MATK 1502250% / Holy property magic damage / 3 x 35 x 5 Cell
[Lv 8] MATK 2500% / 5 x 5
Cell
[Lv 5]:9] MATK 12750% / Holy property magic damage / 5 x 57 x 7 Cell
[Lv 10] MATK 3000% / 7 x 7
Cell
Id: (8035)

Angriffs_ Modus
Angriffs_ Modus
MAX Lv: 5
Description: Increase Homunculus' ATK for certain period, Defense and Flee Rate decrease
greatly.
Also, this skill cannot be used with [Goldene Ferse] skill.
[Lv 1]: ATK +70 / Defense -530 / Flee Rate -60 / d-35 / Duration 30 Second
[Lv 2]: ATK +90 / Defense -740 / Flee Rate -80 / d-45 / Duration 45 Second
[Lv 3]: ATK +110 / Defense -950 / Flee Rate - 100 / d-55 / Duration 60 Second
[Lv 4]: ATK +130 / Defense -1160 / Flee Rate -120 / d-65 / Duration 75 Second
[Lv 5]: ATK +150 / Defense -1370 / Flee Rate -140 / d-75 / Duration 90 Second
Id: (8036)

Tinder Breaker
Tinder Breaker
MAX Lv: 5
Description: Approach to the target and breaking its joint. After the skill, target and Homunculus
cannot move from the ground, each other's Flee Rate becomes 0. Spends 1 Spirit Sphere
when casting the skill. ATK and grapple time increase based on Homunculus' STR stat.
[Lv 1]: ATK 100%
[Lv 2]: ATK 200%
[Lv 3]: ATK 300%
[Lv 4]: ATK 400%
[Lv 5]: ATK 500%
Id: (8037)

C.B.C (Continual Break Combo)
C.B.C (Continual Break Combo)
MAX Lv: 5
Description: Only available as a linked skill after Tinder Breaker activation. Spends 12 Spirit Spheres when casting the skill.
Constantly reduce target's SP, along with certain damage given. If target is monster, give additional damage instead of
SP drain.
Cannot move during skill duration, Flee Rate becomes 0.
Duration increase based on Homunculus's STR.
[Lv 1]: Basic 400 Damage
[Lv 2]: Basic 800 Damage
[Lv 3]: Basic 1200 Damage
[Lv 4]: Basic 1600 Damage
[Lv 5]: Basic 2000 Damage
Id: (8038)

E.Q.C (Eternal Quick Combo)
E.Q.C (Eternal Quick Combo)
MAX Lv: 5
Description: Only available as a linked skill after C,B,C activation. Spends 32 Spirit Spheres when casting the skill.
Stun the target for 100% along with damage given, also reduce Max HP, ATK, and Defense.
After skill, Homunculus is free to move out, Flee Rate also becomes normal.
This skill is not available for boss monsters.
[Lv 1]: Max HP -2 % Reduce / ATK, Defense -5 % Reduce
[Lv 2]: Max HP -4 % Reduce / ATK, Defense -10 % Reduce
[Lv 3]: Max HP -6 % Reduce / ATK, Defense -15 % Reduce
[Lv 4]: Max HP -8 % Reduce / ATK, Defense -20 % Reduce
[Lv 5]: Max HP -10 % Reduce / ATK, Defense -25 % Reduce
Id: (8039)

Magma Flow
Magma Flow
MAX Lv: 5
Description: Erupts magma at a certain rate every time Homunculus gets damaged.
Gives fire property damage to all enemies around the Homunculus.
[Lv 1]: ATK 100% / Range 3 x 3 / Activation Rate 3 %
[Lv 2]: ATK 200% / Range 3 x 3 / Activation Rate 6 %
[Lv 3]: ATK 300% / Range 3 x 3 / Activation Rate 9 %
[Lv 4]: ATK 400% / Range 5 x 5 / Activation Rate 12 %
[Lv 5]: ATK 500% / Range 5 x 5 / Activation Rate 15 %
Id: (8040)

Granitic Armor
Granitic Armor
MAX Lv: 5
Description: Create a granite based strong armor, temporarily increasing Homunculs and master's defense
for reducing damage.
But, certain amount of HP after the skill duration
Duration is for 60 Seconds.
[Lv 1]: Damage decreased -2% / HP -6% lost
[Lv 2]: Damage decreased -4% / HP -12% lost
[Lv 3]: Damage -6% decreased / HP -18% lost
[Lv 4]: Damage -8% decreased / HP -24% lost
[Lv 5]: Damage -10% Reduce / HP -30% Loss
Id: (8041)

Lava Slide
Lava Slide
MAX Lv: 510
Description: Spray down the lava on to the ground, give damage to all enemies around the range. All targets
in effect range will receive cursed: ignition at a certain rate.
[Lv 1]: Chance to give Ignition probability 5%
[Lv 2]
Ignition probability 10%
[Lv 2]: Chance to give3] Ignition probability 15%
[Lv 4]
Ignition probability 20%
[Lv 3]: Chance to give5] Ignition probability 25%
[Lv 6]
Ignition probability 30%
[Lv 4]: Chance to give7] Ignition probability 35%
[Lv 8]
Ignition probability 40%
[Lv 5]: Chance to give9] Ignition probability 45%
[Lv 10]
Ignition probability 50%
Id: (8042)

Pyroclastic
Pyroclastic
MAX Lv: 510
Description: Temporarily changes Homumculus' attack and master's weapon's attack property into Fire.
Weapon's ATK Increase. Also when attacking, [Hammerfall] skill automatically activates based on certain rate.
But, the weapon gets destructed after the skill duration. More ATK possible based on Homumculus' levels.
[Lv 1]: Duration 60 Second
[Lv 2]: Duration 980 Second
[Lv 3]: Duration 100 Second
[Lv 4]
Duration 120 Second
[Lv 4]:5] Duration 140 Second
[Lv 6]
Duration 1560 Second
[Lv 5]:7] Duration 180 Second
[Lv 8] Duration 200 Second
[Lv 9] Duration 220 Second
[Lv 10] Duration 240 Second

Id: (8043)

Volcanic Ash
Volcanic Ash
MAX Lv: 5
Description: Spray volcanic ashes to the ground, give Curse: Volcanic Ash effect to all targets in the skill Range.
Volcanic ash effected target will loose half of Accuracy rate, and gain 50% of failing rate when casting skills.
Also, there will be additional damage given when getting Fire property attack from ash effecting Range. 50% defense decreasing effect
given for plant type monsters, 50% AtK and Flee Rate effect given for water type monsters.
Volcanic ash effect's duration increase based on skill level. Skill is possible for casting 3 times to the ground.
[Lv 1]: Effect dDuration 8 Second
[Lv 2]: Effect dDuration 16 Second
[Lv 3]: Effect dDuration 24 Second
[Lv 4]: Effect dDuration 32 Second
[Lv 5]: Effect dDuration 40 Second



Efst
Spoiler


Id: 1107
EFST_WEAPONBLOCK_ON



Item
Spoiler


Id: (4550)

Enhanced Bow Guardian Card
Equip with bow-type weapon,
CRI +5, HIT +5.
[Arrow Storm] damage +50%,
When dealing ranged physical attack, Critical DamagRate +20%, for every 4 refine level, Critical DamagRate +1% additionally,
There's a chance to autocast Lv.1 [Phantasmic Arrow] when performing physical attack.

Class : Card
Location : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (9109)

Sweet Drops Egg
An egg in which a Sweet Drops Pet rests. Can be hatched by using [Pet Incubator]

If intimacy is above Neutral during the event,
When equipped with Costume Sweets Bongbong, EXP gain from monsters +3%.

(Effect will be removed after the Event period ends.)

If intimacy is
Loyal after the event, EXP gain from monsters +1%.

Class : Monster Egg
Id: (11522)

Red Raffle Sap
Red sap with amazing healing power. You wouldn't want to find out what it's made from.
Restores approximately 400 HP -> 600 HP.
Weight : 10
Required Level : 100
Cooldown Time : 1 Second
====== auto-parsed ======
Weight : 10
Required Level : 100

Id: (11523)

Yellow Raffle Sap
Yellow sap with amazing healing power. You wouldn't want to find out what it's made from.
Restores approximately 600 HP -> 800 HP.
Weight : 12
Required Level : 110
Cooldown Time : 2 Seconds
====== auto-parsed ======
Weight : 12
Required Level : 110

Id: (11524)

White Raffle Sap
White sap with amazing healing power. You wouldn't want to find out what it's made from.
Restores approximately 800 HP -> 1,000 HP.
Weight : 14
Required Level : 120
Cooldown Time : 3 Seconds
====== auto-parsed ======
Weight : 14
Required Level : 120

Id: (12999)

°í¸ñ³ª¹«°¡Áö »óÀÚ
A box that contains
3 Dead Branches which
evoke an impending
sense of danger.
_
Weight : 1

A box that contains
10 Dead Branches,
and radiates with
dangerous energy.
_
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (13493)

ij³í ·¹ÀÌÇǾîCannon Rapier-OS [2]

====== auto-parsed ======
Itemclass : Sword
Attack : 160
Weight : 80
Weapon Level : 4
Required Level : 130

Id: (15376)

ÀÏ·ç½Ã¿Â ¾Æ¸ÓIllusion Armor Type AŸÀÔ [1]

====== auto-parsed ======
Itemclass : Armor
Defense : 105
Weight : 100
Required Level : 130
Job : AllJobs

Id: (15377)

ÀÏ·ç½Ã¿Â ¾Æ¸ÓIllusion Armor Type BŸÀÔ [1]

====== auto-parsed ======
Itemclass : Armor
Defense : 105
Weight : 100
Required Level : 130
Job : AllJobs

Id: (16088)

ÀÚÇǾî ȦSaphir Hall-OS [2]

====== auto-parsed ======
Itemclass : Mace
Attack : 185
Weight : 80
Weapon Level : 4
Required Level : 130

Id: (16089)

¿ïƼ¿ÀUltio-OS [2]

====== auto-parsed ======
Itemclass : Mace
Attack : 150
Weight : 120
Weapon Level : 4
Required Level : 130

Id: (18178)

¹öÃò¾ó º¸¿ìVirtual Bow-OS [2]

====== auto-parsed ======
Itemclass : Bow
Attack : 200
Weight : 120
Weapon Level : 4
Required Level : 130

Id: (18179)

MH-P89-OS [2]

====== auto-parsed ======
Itemclass : Bow
Attack : 170
Weight : 120
Weapon Level : 4
Required Level : 130

Id: (18180)

AC-B44-OS [2]

====== auto-parsed ======
Itemclass : Bow
Attack : 190
Weight : 60
Weapon Level : 4
Required Level : 130

Id: (20372)

ÀÇ»ó ¸®º»ÇÞCostume Ribbon Hat
This 2 Week Rental Box contains 1 Item. The box is Tradable, but the item that comes out of it may not be. Please read the description.
This Rental Weapon is not Tradable
40% Bonus Attack Damage to Water Element T
item cannot be traded with other accounts.

Cute costume hat featuring a l
argets
A
triple-pronged
spear that can also
be used for fishing.
This item is not Refinable
Class : S
bbon.
Perfect for a summer vacation.

Class : Costume
Defense: 0
Location : Up
pear
Attack
: 180
Weight : 120
Weapon Level : 3
Required Level : 1
Jobs : Swordsman ClasAll Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (20437)

ÀÇ»ó ´Ã¾îÁø º¢²É ¸Ó¸®ºñ³àCostume Sakura Hairband

====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (20528)

ÀÇ»ó Ȳ±Ý»ö ³ªºñ ³¯°³C Golden Butterfly Wing

====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Garment
Weight : 0
Required Level : 1
Job : AllJobs

Id: (23772)

OS ¹«±â »óÀÚWeapon Chest

====== auto-parsed ======
Weight : 10

Id: (23773)

¹«±â°³Á¶ÀåÄ¡ »óÀÚ(¹°¸®Weapon Modification Device Chest(Physical)

====== auto-parsed ======
Weight : 5

Id: (23774)

¹«±â°³Á¶ÀåÄ¡ »óÀÚ(¸¶¹ýWeapon Modification Device Chest(Magical)

====== auto-parsed ======
Weight : 5

Id: (23775)

°³Á¶ ¸ðµâ »óÀÚModification Module Chest

====== auto-parsed ======
Weight : 10

Id: (23776)

¹«±â °³Á¶ ÀåÄ¡(¹°¸®Weapon Modification Device(Physical)

====== auto-parsed ======
Weight : 5

Id: (23777)

»ó±Þ ¹«±â °³Á¶ ÀåÄ¡(¹°¸®High-grade Weapon Modification Device(Physical)

====== auto-parsed ======
Weight : 5

Id: (23778)

ÃÖ»ó±Þ ¹«±â °³Á¶ ÀåÄ¡(¹°¸®Finest Weapon Modification Device(Physical)

====== auto-parsed ======
Weight : 5

Id: (23779)

¹«±â °³Á¶ ÀåÄ¡(¸¶¹ýWeapon Modification Device (Magical)

====== auto-parsed ======
Weight : 5

Id: (23780)

»ó±Þ ¹«±â °³Á¶ ÀåÄ¡(¸¶¹ýHigh-grade Weapon Modification Device (Magical)

====== auto-parsed ======
Weight : 5

Id: (23781)

ÃÖ»ó±Þ ¹«±â °³Á¶ ÀåÄ¡(¸¶¹ýFinest Weapon Modification Device(Magical)

====== auto-parsed ======
Weight : 5

Id: (26155)

MeowmMeow Foxtail [2]
Mysterious Foxtail that makes a meow meow sound while shaken.
It seems to resonate with Ancient Hero Boots.

MATK +300.

For every 2 refine level, ATK, MATK +10.

For every 3 refine level, MATK, ATK +2%.

If refine level is +7 or above, [Lunatic Carrot Beat] & [SV Stem Spear] damage +15%.

If refine level is +9 or above, variable cast time -10%, increase ASPD(delay after attack -10%).

If refine level is +11 or above, [Picky Peck] & [CN Meteor] damage +20%.

Equip with Ancient Hero Boots, has a chance to LUK +20, ATK +15%, MATK +15% for 7 sec when dealonds upon inflicting physical or magical damage.

Class : Staff
Attack : 300
Weight : 110
Weapon Level : 4
Required Level : 100
Jobs : Summoner
====== auto-parsed ======
Itemclass : Staff
Attack : 300
Weight : 110
Weapon Level : 4
Required Level : 100

Id: (28977)

Fallen Warrior Shield [1]
Indestructible.
MDEF -15
Damage taken from Demi-Human, Player, enemies,
Demon enemiemonsters -10%.

If refine level is +7 or above, ASPD +2.

If refine level is +10 or above,
When equipped by Rune Knight, [Hundred Spear] of cooldown -1sec.
When equipped by Royal Guard, [Earth Drive] of variable cast time -100%.

If refine level is +12 or above,
HIT +40,
Physical damage to all class enemies +5%.

Equip with Record of Swordman and Old Rune Circlet,
When learned Lv10 of [Hundred Spear], able to use Lv1 [Shield Spell].
When equipment is unequipped, the effect of [Shield Spell] will be removed as well.

When learned Lv1 of [Ignition Break], ATK-120.

If total refine level is +18 or above, delay after skill -5%.
Increase ASPD (delay after attack -10%)

If total refine level is +21 or above,
[Hundred Spear] cooldown -0.5sec

Equip with Record of Swordman and Old Crown of Protection,

When learned Lv5 [Shield Press], delay after skill -30%.

When learned Lv1 [Overbrand], delay after skill +30%.

If total refine level is +18 or above,
[Earth Drive] and [Shield Press] damage +25%.

If total refine level is +21 or above,
[Earth Drive] cooldown -0.5sec.

Class : Shield
Defense : 120
Weight : 350
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shield
Defense : 120
Weight : 350
Required Level : 100
Job : AllJobs

Id: (31625)

Costume Protect Cloth
ShoulderThe armor, with its shield-like ornamentation, protectvides prothection from neck andto shoulders like a.
The
shield.
_
[Item Function]
This costum
seems to be of fine craftsman be enship.

<NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>
Ex
chanted on the 2ndgeable floor of Eden with the help of the NPC Costama Girl (located on 33, 185)
_
Costume Enchantment Stone Box17.

Class : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Job : AllJobs

Id: (100412)

Great Hero's Bravery
Great Hero's Bravery that brings the power of Awakened Hero's Weapon.
Physical options can be given to one of the 32 of Hero's Weapon.

Awakened Oriental Sword, Awakened Dragonic Slayer, Awakened Shiver Katar, Awakened Blade Katar, Awakened Red Lotus Sword, Awakened Slate Sword, Awakened Narcissus Bow, Awakened Avenger, Awakened Meteor Striker, Awakened Magic Dagger, Awakened Fatalist, Awakened Royal Bow, Awakened Iron Staff, Awakened Chilling Cane, Awakened Iron Nail, Awakened Ray Knuckle, Awakened Aquatic Spear, Awakened Iron Staff, Awakened Exorcist's Bible, Awakened Saint Mace, Awakened Meowmeow Foxtail, Awakened Kiri no Tsuyu, Awakened Humma Shuriken Clearness, Awakened Crimson Rose, Awakened Master Soul Rifle, Awakened Golden Lord Launcher, Awakened The Black, Awakened Demon Slayer Shot, Awakened One Sky One Sun, Awakened Spirit Pendulum, Awakened Freedom Stick, Awakened Blessed Knife, Awakened Scarlet Dragon Leather Bow, Awakened Light Blade

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100413)

Great Hero's Wisdom
Great Hero's Wisdom that brings the power of Awakened Hero's Weapon.
Magcial options can be given to one of the 32 of Hero's Weapon.

Awakened Oriental Sword, Awakened Dragonic Slayer, Awakened Shiver Katar, Awakened Blade Katar, Awakened Red Lotus Sword, Awakened Slate Sword, Awakened Narcissus Bow, Awakened Avenger, Awakened Meteor Striker, Awakened Magic Dagger, Awakened Fatalist, Awakened Royal Bow, Awakened Iron Staff, Awakened Chilling Cane, Awakened Iron Nail, Awakened Ray Knuckle, Awakened Aquatic Spear, Awakened Iron Staff, Awakened Exorcist's Bible, Awakened Saint Mace, Awakened Meowmeow Foxtail, Awakened Kiri no Tsuyu, Awakened Humma Shuriken Clearness, Awakened Crimson Rose, Awakened Master Soul Rifle, Awakened Golden Lord Launcher, Awakened The Black, Awakened Demon Slayer Shot, Awakened One Sky One Sun, Awakened Spirit Pendulum, Awakened Freedom Stick, Awakened Blessed Knife, Awakened Scarlet Dragon Leather Bow, Awakened Light Blade

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (102816)

Ancient Weapon Box
Open to obtain a random Ancient Weapon.

Obtainable Items :
Red Lotus Sword
Slate Sword
Iron Nail
Ray Knuckle
Dragonic Slayer
Oriental Sword
Blade Katar
Shiver Katar
Saint Mace
Exorcist's Bible
Aquatic Spear
Fatalist
Magic Dagger
Shadow Staff
Chilling Cane
Avenger
Meteor Striker
Iron Staff
Royal Bow
Narcissus Bow
Freedom Stick
Blessed Knife
Surudoi Kaze
Kiri no Tsuyu
Huuma Shuriken Clearness
Golden Lord Launcher
The Black
Master Soul Rifle
Crimson Rose
Demon Slayer Shot
Meowmeow Foxtai
One Sky One Sun
Spirit Pendulum
Scarlet Dragon Leather Bow
Light Blade

Weight : 200
====== auto-parsed ======
Weight : 200

Id: (450208)

Paracelsus Coat [1]
Surgical suitThe scrubs worn by a great alchemist who was good at magic as well asskilled in medicaline, science, and even magic.

Max HP +10% , Max SP +10%
.
If refine level is +8 or above, DEF +150 , MDEF +15.
If
refine level is +10 or above, DEF +150 , MDEF +15 additionally.

When
Lv.5 [Cart Boost], Max HP +50 per 1 bfor every Base Level, Max HP +50.

For every level of [Crazy Vines] learned, physical damage to all class monsterrace enemies +7%.

When
If learned Lv.5 [Fire Expansion],
for every 1 bBase lLevel, [Cart Cannon] damage +2%, [Cart Tornado] damage +1%

If refine level is +9 or above, DEF +100 and MDEF +15.
If refine level is +11 or above, DEF +100 and MDEF +15 additionally
.

Class : Armor
Defense : 100
Weight : 100
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Armor
Defense : 100
Weight : 100
Required Level : 100
Job : AllJobs

Id: (480077)

Magma Manteau [1]
MDEF +5.
Max HP +2%, Max SP +2%

Physical damage to all size enemies +5%
Damage taken from Boss monsters -5%.

If learned Lv5 [Lava Flame Launcherow], resistance against Fire and Earth property attack +50%
For every level of [Axe Boomerang] learned, [Axe Tornado], [Power Swing] damage +20%.

If refine level is +7 or above, Max HP +3% , Max SP +3%, increase ASPD(delay after attack -5%) additionally.
If refine level is +9 or above, Max HP +5% , Max SP +5%, increase ASPD(delay after attack -5%) additionally.

Class : Garment
Defense : 25
Weight : 30
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Garment
Defense : 25
Weight : 30
Required Level : 100
Job : AllJobs

Id: (500003)

Light Blade [2]
A sword of light said to have been wielded by a warrior.
It seems to resonate with Ancient Hero Boots.

MATK +170.

For every 2 refine level, MATK +10 additionally.
For every 3 refine level, [Gloria Domini] and [Genesis Ray] damage +5%.
If refine level is +9 or above, variable cast time -10%.
If refine level is +11 or above, Holy property magical damage +15%.

Equip with Ancient Hero Boots,
has a chance to gain INT +20, MATK +15% for 7 seconds upon inflicting magical damage.

Class : Sword
Attack : 130
Weight : 100
Weapon Level : 4
Required Level : 100
Jobs : Royal Guard Classes
====== auto-parsed ======
Itemclass : Sword
Attack : 130
Weight : 100
Weapon Level : 4
Required Level : 100



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