Dia Posted March 27, 2025 Posted March 27, 2025 Added LapineUpgradeBox Spoiler Frozen_Box_IL NeedOptionNumMin: 0 NeedRefineMin: 4 NotSocketEnchantItem: False NeedSourceString: Illusion of Frozen Item Target items13337 Huuma_Flutter_Snow_IL 1846 Combo_Battle_Glove_IL 19223 Cap_IL 20847 Clack_Of_Servival_IL 28922 Herald_Of_GOD_IL EP17_1_SPC05 NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: OS Weapon Target items13493 Cannon_Rapier_OS 21047 Beam_Claymore_OS 26151 Rutilus_Stick_OS 28629 Circuit_Board_OS 28136 Blasti_OS 16088 Saphir_Hall_OS 18178 Virtual_Bow_OS 18179 MH_P89_OS 28038 Meuchler_OS 1862 Burning_Knuckle_OS 28253 HR_S55_OS 28755 Kuroiro_OS 18180 AC_B44_OS 32019 Boost_Lance_OS 16089 Ultio_Spes_OS 26164 ElectricFox_OS EP17_1_SPC06 NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: OS Weapon Target items13493 Cannon_Rapier_OS 21047 Beam_Claymore_OS 26151 Rutilus_Stick_OS 28629 Circuit_Board_OS 28136 Blasti_OS 16088 Saphir_Hall_OS 18178 Virtual_Bow_OS 18179 MH_P89_OS 28038 Meuchler_OS 1862 Burning_Knuckle_OS 28253 HR_S55_OS 28755 Kuroiro_OS 18180 AC_B44_OS 32019 Boost_Lance_OS 16089 Ultio_Spes_OS 26164 ElectricFox_OS EP17_1_SPC07 NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: OS Weapon Target items13493 Cannon_Rapier_OS 21047 Beam_Claymore_OS 26151 Rutilus_Stick_OS 28629 Circuit_Board_OS 28136 Blasti_OS 16088 Saphir_Hall_OS 18178 Virtual_Bow_OS 18179 MH_P89_OS 28038 Meuchler_OS 1862 Burning_Knuckle_OS 28253 HR_S55_OS 28755 Kuroiro_OS 18180 AC_B44_OS 32019 Boost_Lance_OS 16089 Ultio_Spes_OS 26164 ElectricFox_OS EP17_1_SPC08 NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: OS Weapon Target items13493 Cannon_Rapier_OS 21047 Beam_Claymore_OS 26151 Rutilus_Stick_OS 28629 Circuit_Board_OS 28136 Blasti_OS 16088 Saphir_Hall_OS 18178 Virtual_Bow_OS 18179 MH_P89_OS 28038 Meuchler_OS 1862 Burning_Knuckle_OS 28253 HR_S55_OS 28755 Kuroiro_OS 18180 AC_B44_OS 32019 Boost_Lance_OS 16089 Ultio_Spes_OS 26164 ElectricFox_OS EP17_1_SPC09 NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: OS Weapon Target items13493 Cannon_Rapier_OS 21047 Beam_Claymore_OS 26151 Rutilus_Stick_OS 28629 Circuit_Board_OS 28136 Blasti_OS 16088 Saphir_Hall_OS 18178 Virtual_Bow_OS 18179 MH_P89_OS 28038 Meuchler_OS 1862 Burning_Knuckle_OS 28253 HR_S55_OS 28755 Kuroiro_OS 18180 AC_B44_OS 32019 Boost_Lance_OS 16089 Ultio_Spes_OS 26164 ElectricFox_OS EP17_1_SPC10 NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: OS Weapon Target items13493 Cannon_Rapier_OS 21047 Beam_Claymore_OS 26151 Rutilus_Stick_OS 28629 Circuit_Board_OS 28136 Blasti_OS 16088 Saphir_Hall_OS 18178 Virtual_Bow_OS 18179 MH_P89_OS 28038 Meuchler_OS 1862 Burning_Knuckle_OS 28253 HR_S55_OS 28755 Kuroiro_OS 18180 AC_B44_OS 32019 Boost_Lance_OS 16089 Ultio_Spes_OS 26164 ElectricFox_OS Magma_Essence NeedOptionNumMin: 2 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Lava Leather Item Target items15378 Lava_Leather_Armor 15379 Lava_Leather_Suits 15380 Lava_Leather_Robe S_Frozen_Box_IL NeedOptionNumMin: 0 NeedRefineMin: 4 NotSocketEnchantItem: False NeedSourceString: Illusion of Frozen Item Target items13337 Huuma_Flutter_Snow_IL 1846 Combo_Battle_Glove_IL 19223 Cap_IL 20847 Clack_Of_Servival_IL 28922 Herald_Of_GOD_IL LapineDdukddakBox Spoiler Scalet_Dragon_L_Cube NeedCount: NeedRefineMin: 9 NeedSourceString: Scarlet Dragon Leather Bow Source items700003 Scalet_Dragon_L_Bow: 1 Light_Blade_Cube NeedCount: NeedRefineMin: 9 NeedSourceString: Light Blade Source items500003 Light_Blade: 1 EXPShadow_Mix2 NeedCount: NeedRefineMin: 7 NeedSourceString: EXP Shadow Source items24210 S_Beginner_Shoes: 1 24211 S_Beginner_Shield: 1 24212 S_Rookie_Shoes: 1 24213 S_Rookie_Shield: 1 24214 S_Advanced_Shoes: 1 24215 S_Advanced_Shield: 1 24208 S_Expert_Shoes: 1 24209 S_Expert_Shield: 1 Quest Spoiler Id: 5856 My name is Morning Info: Hello! Friend! I had to move in a hurry, so I had to leave the kid behind. That kid is an exeperiment that was abandoned in Rudus. You can call as <NAVI>[Morning]<INFO>sp_rudus,130,200,000,0</INFO></NAVI>! I'm not leaving this kid to you. I'll visit whenever I have time, so you just need to feed Morning. Just give him what he wants. Please take care of him, because. I can't take him right now. -Olg Quickinfo: Id: 5857 Making Friends with Morning Info: Hello! Friend, who read this note Thank you for taking care of Morning's meals. He really likes Poring, because I told stories aabout Poring the other day. If he had a Poring pet, he would feel leess lonely. So friend, can you please get me one <ITEM>[Poring's Egg]<INFO>9001</INFO></ITEM> and give it to Morning? -Olg Quickinfo: Poring's Egg Id: 5858 Making Friends with Morning Info: Hello friend! It seems like Morning recognizes you as someone who gives food. Sorry, I was talking nonsense. A while ago I told him about Rocker who sings songs. Now, seems like he wants to see a Rocker. This time can you get me one <ITEM>[Rocker's Egg]<INFO>9011</INFO></ITEM>? Please, friend. -Olg Quickinfo: Rocker Egg Id: 5859 Making friends with Morning Info: Hi! Friend I told Morning a story of Picky the Adventurer, and now she's curious about Picky. This time can you get me <ITEM>[Picky's Egg]<INFO>9005</INFO></ITEM>? I want to make a friend for him because I can't take care of him often. Please, friend. -Olg Quickinfo: Picky's Egg Id: 5860 Making friends with Morning Info: Hi! friend Sorry I have no shame and keep asking favors. Maybe it's because I told him the story about rabbit on the moon. He's now curious about Lunatic. Can you get me <ITEM>[Lunatic Egg]<INFO>9004</INFO></ITEM>? Please, friend. -Olg Quickinfo: Lunatic Egg Id: 5861 Taking care of Morning-Stand By Info: I prepared <NAVI>[Morning]<INFO>sp_rudus,130,200,000,0</INFO></NAVI>'s meal. If you have time, wouldn't be better to prepare one for him tomorrow too? Quickinfo: Reset 04 o'clock Id: 5862 Choose menu for Morning Info: <NAVI>[Morning]<INFO>sp_rudus,130,200,000,0</INFO></NAVI> seems to want to eat Jellopy. Bring 10 of <ITEM>[Jellopy]<INFO>909</INFO></ITEM>. Quickinfo: 10 Jellopy Id: 5863 Choose menu for Morning Info: <NAVI>[Morning]<INFO>sp_rudus,130,200,000,0</INFO></NAVI> seems like he wants to eat Tree Roots today. Bring 10 of <ITEM>[Tree Roots]<INFO>902</INFO></ITEM>. Quickinfo: 10 Tree Roots Id: 5864 Choose menu for Morning Info: <NAVI>[Morning]<INFO>sp_rudus,130,200,000,0</INFO></NAVI> seems like today he wants to eat Grasshopper's Leg. Bring 10 of <ITEM>[Grasshopper's Leg]<INFO>940</INFO></ITEM>. Quickinfo: 10 Grasshopper's Leg Id: 5865 Choose menu for Morning Info: <NAVI>[Morning]<INFO>sp_rudus,130,200,000,0</INFO></NAVI> seems like he wants to eat Clovers today. Bring 10 of<ITEM>[Clover]<INFO>705</INFO></ITEM>. Quickinfo: 10 Clover Id: 5866 Choose menu for Morning Info: <NAVI>[Morning]<INFO>sp_rudus,130,200,000,0</INFO></NAVI> seems like he wants to eat Feather of Bird today. Bring 10 of <ITEM>[Feather of Bird]<INFO>916</INFO></ITEM>. Quickinfo: 10 Feather of Bird Id: 5867 Choose menu for morning Info: Seems like <NAVI>[Morning]<INFO>sp_rudus,130,200,000,0</INFO></NAVI> wants to eat Rat's Tail. Bring 10 <ITEM>[Rat's Tail]<INFO>1016</INFO></ITEM>. Quickinfo: 10 Rat's Tail Id: 5868 Choose menu for Morning Info: Seems like <NAVI>[Morning]<INFO>sp_rudus,130,200,000,0</INFO></NAVI> wants to eat Venom Canine today. Bring 10 <ITEM>[Venom Canine]<INFO>937</INFO></ITEM>. Quickinfo: 10 Venom. Canine Id: 5869 Choose menu for Morning Info: Seems like <NAVI>[Morning]<INFO>sp_rudus,130,200,000,0</INFO></NAVI> wants to eat Yoyo Tail today. Bring 10 <ITEM>[Yoyo Tail]<INFO>942</INFO></ITEM>. Quickinfo: 10 Yoyo Tail Id: 5870 Choose menu for Morning Info: Seems like <NAVI>[Morning]<INFO>sp_rudus,130,200,000,0</INFO></NAVI> wants to eat Tooth of Bat today. Bring 10 <ITEM>[Tooth of Bat]<INFO>913</INFO></ITEM>. Quickinfo: 10 Tooth of Bat Id: 5871 Choose menu for Morning Info: Seems like <NAVI>[Morning]<INFO>sp_rudus,130,200,000,0</INFO></NAVI> wants to eat Bear's Footskin today. Bring 10 <ITEM>[Bear's Footskin]<INFO>948</INFO></ITEM>. Quickinfo: 10 Bear's Footskin Id: 7850 Cat on a Bullet Info: The Rebellion member you met in Einbech told you that he was using the Einbroch store as a hideout to cover the recently expanded operation area. Let's find <NAVI>[Cat on a Bullet]<INFO>einbroch,302,329,0,101,0</INFO></NAVI> in Einbroch. Quickinfo: Talk with Tes in Cat Id: 7852 Beyond the Wall Info: Elena Volkova, who is waiting in the new operation field <NAVI>[Rudus]<INFO>ein_fild05,158,284,0,101,0</INFO></NAVI>, talks to Lookie, who is investigating the wall, and asks to investigate beyond the wall. Quickinfo: Talk with Lookie Id: 7853 Investigating around the wall Info: Lookie inside <NAVI>[Rudus]<INFO>ein_fild05,158,284,0,101,0</INFO></NAVI> asks to investigate the area around the wall. If you find anything unusual, collect and report it to us. Quickinfo: Investigating around the wall Id: 7854 Wall on the Railroad Info: The wall is built over the railroad tracks. The wall seems to have been built after the mine was closed. Quickinfo: Id: 7855 Watchtower Info: A watchtower tall enough to see the area beyond the wall. There would be no need for a watchtower like this for refining minerals. Quickinfo: Id: 7856 Small Hole Info: At the end of the wall where it meets a rock, there is a hole just big enough for a very small child to pass through. Quickinfo: Id: 7857 Report to Lookie Info: I think I've roughly looked around the area around the wall. Let's pass the information gathered to Lookie. Quickinfo: Talk with Lookie Id: 7858 Investigating the strange noises Info: Some of the Rebellion members have already moved to search for the sound coming from beyond the wall. Lookie asked them to take down the monster if it was the source of the sound. Quickinfo: Monster Hunting Id: 7859 Report to Tes Info: Elena Volkova went back to the Cat on a bullet to told <NAVI>[Tes]<INFO>pub_cat,93,105,0,101,0</INFO></NAVI> that the situation beyond the wall was not normal. Elena said it was a garbage dump.. Quickinfo: Report to Tes Id: 7860 Unexpected Guest Info: Meet <NAVI>[Tes]<INFO>pub_cat,93,105,0,101,0</INFO></NAVI>in Cat on a Bullet, who has something urgent then guided me to the secret room inside. Quickinfo: Talk with Tes in secret room Id: 7861 Corporation in Crisis Info: Decided to join Est and his party to reclaim the Regenschirm Lab, which was taken over by the traitor within. Let's meet <NAVI>[Republic Guard]<INFO>lighthalzen,56,270,0,101,0</INFO></NAVI>, who is on standby for operation in Lighthalzen.. Quickinfo: Talk with Republic Guard Id: 7862 Operation to reclaim Regenschirm Info: Decided to infiltrate the Lab and organize the inside. Enter the lab through <NAVI>[Oscar]<INFO>lighthalzen,55,278,0,101,0</INFO></NAVI>. who's currently waiting. Quickinfo: Reclaim Institution Id: 7863 Information Gathered from Lab Info: Information related to the Lab's security team 1. Quickinfo: Report to Tes Id: 7864 Awakening Info: Decide to help Leizi while Tes analyzed the data. Go find Leizi somewhere in the pub. Quickinfo: Talk with Leizi Id: 7865 Second Operation Info: A new operation is scheduled to take place in the abandoned mines of the north-west field of Einbroch. Meet up with <NAVI>[Rebellion Member]<INFO>ein_fild03,278,269,0,101,0</INFO></NAVI> who are waiting to join the operation.. Quickinfo: Talk with Rebellion Member Id: 7866 To cat on a Bullet Info: Return to Cat on a Bullet and inform<NAVI>[Tes]<INFO>pub_cat,93,105,0,101,0</INFO></NAVI>about the Lab's full story. Quickinfo: Talk with Tes Id: 7867 Mercenary vs Mercenary Info: Special Boundary Area Cor's <NAVI>[Yuslan]<INFO>sp_cor,155,94,0,101,0</INFO></NAVI> asked you to defeat the Heart Hunters Bellare and Sanare that appear inside Os.. Quickinfo: Defeat Heart Hunter Id: 7868 Mercenary vs. Mercenary-Stand By Info: This quest is a daily quest, and can be received and performed again when the waiting time expires. You can accept the quest through <NAVI>[Yuslan]<INFO>sp_cor,155,94,0,101,0</INFO></NAVI>. Quickinfo: Reset at 4am Id: 8541 An Empty Thing Info: <NAVI>[Nillem]<INFO>glast_01,191,273,0,101,0</INFO></NAVI> asks you to defeat 20 Polluted Raydrics and 20 Polluted Raydric Archers and see what's in them. Quickinfo: Defeat 20 Polluted Raydrics and 20 Polluted Raydric Archers Id: 8542 An Empty Thing-Stand by Info: This quest is a daily quest. When the waiting time is over, you can talk to <NAVI>[Nillem]<INFO>glast_01,191,273,0,101,0</INFO></NAVI> to get the quest again. Quickinfo: Reset at 4am Id: 8543 Perhaps, An Empty Thing Info: <NAVI>[Nillem]<INFO>glast_01,191,273,0,101,0</INFO></NAVI> asks you to defeat 20 Polluted Raydrics and 20 Polluted Raydric Archers and see what's in them. Quickinfo: Defeat 20 Polluted Raydrics and 20 Polluted Raydric Archers Id: 8544 A Thing with High Freezing Point Info: <NAVI>[Nillem]<INFO>glast_01,191,273,0,101,0</INFO></NAVI> asks you to defeat 5 Frozen Gargoyles and 5 Prison Breakers, and allow him to see a change. Quickinfo: Defeat 5 Frozen Gargoyles and 5 Prison Breakers Id: 8545 A Thing with High Freezing Point-Stand by Info: This quest is a daily quest. When the waiting time is over, you can talk to <NAVI>[Nillem]<INFO>glast_01,191,273,0,101,0</INFO></NAVI> to get the quest again. Quickinfo: Reset at 4am Id: 8546 A Thing with Pretty High Freezing Point Info: <NAVI>[Nillem]<INFO>glast_01,191,273,0,101,0</INFO></NAVI> asks you to defeat 5 Frozen Gargoyles and 5 Prison Breakers, and allow him to see a change. Quickinfo: Defeat 5 Frozen Gargoyles and 5 Prison Breakers Id: 8547 A Thing Like A Mirror Info: <NAVI>[Nillem]<INFO>glast_01,191,273,0,101,0</INFO></NAVI> asks you to defeat 10 Ice Ghosts and 10 Flame Ghosts, allow him to see a change.. Quickinfo: Defeat 10 Ice Ghosts and 10 Flame Ghosts Id: 8548 A Thing Like A Mirror-Stand by Info: This quest is a daily quest. When the waiting time is over, you can talk to <NAVI>[Nillem]<INFO>glast_01,191,273,0,101,0</INFO></NAVI> to get the quest again. Quickinfo: Reset at 4am Id: 8549 A Thing Like A Mysterious Mirror Info: <NAVI>[Nillem]<INFO>glast_01,191,273,0,101,0</INFO></NAVI> asks you to defeat 10 Ice Ghosts and 10 Flame Ghosts, allow him to see a change. Quickinfo: Defeat 10 Ice Ghosts and 10 Flame Ghosts Id: 8550 Abnormally Evolved Deleter Info: <NAVI>[Lily Blanc]<INFO>yuno_fild03,38,146,0,101,0</INFO></NAVI> asks to fight with 15 Firm Flying Deleter and 15 Firm Ground Deleter, and report ethnic differences. Quickinfo: Defeat 15 Firm Flying Deleter and 15 Firm Ground Deleter Id: 8551 Abnormally Evolved Deleter-Stand by Info: This quest is a daily quest. When the waiting time is over, you can talk to <NAVI>[Lily Blanc]<INFO>yuno_fild03,38,146,0,101,0</INFO></NAVI> to get the quest again. Quickinfo: Reset at 4am Id: 8552 Reinvestigation of Abnormally Evolved Deleter Info: <NAVI>[Lily Blanc]<INFO>yuno_fild03,38,146,0,101,0</INFO></NAVI> asks to fight with 15 Firm Flying Deleter and 15 Firm Ground Deleter, and report ethnic differences. Quickinfo: Defeat 15 Firm Flying Deleter and 15 Firm Ground Deleter Id: 8553 Defeat Real Nightmare Info: <NAVI>[Lily Blanc]<INFO>yuno_fild03,38,146,0,101,0</INFO></NAVI> asks to fight with 10 Firm Nightmare Terrors and report ethnic differences. Quickinfo: Defeat 10 Firm Nightmare Terrors Id: 8554 Defeat Real Nightmare-Stand by Info: This quest is a daily quest. When the waiting time is over, you can talk to <NAVI>[Lily Blanc]<INFO>yuno_fild03,38,146,0,101,0</INFO></NAVI> to get the quest again. Quickinfo: Reset at 4am Id: 8555 Defeat Real Scary Nightmare Info: <NAVI>[Lily Blanc]<INFO>yuno_fild03,38,146,0,101,0</INFO></NAVI> asks to fight with 10 Firm Nightmare Terrors and report ethnic differences. Quickinfo: Defeat 10 Firm Nightmare Terrors Id: 8556 Density Verification Info: <NAVI>[Lily Blanc]<INFO>yuno_fild03,38,146,0,101,0</INFO></NAVI> asks to defeat 10 Firm Lava Golems and report ethnic differences. Quickinfo: Defeat 10 Firm Lava Golems Id: 8557 Density Verification-Stand by Info: This quest is a daily quest. When the waiting time is over, you can talk to <NAVI>[Lily Blanc]<INFO>yuno_fild03,38,146,0,101,0</INFO></NAVI> to get the quest again. Quickinfo: Reset at 4am Id: 8558 Density Verification Again Info: <NAVI>[Lily Blanc]<INFO>yuno_fild03,38,146,0,101,0</INFO></NAVI> asks to defeat 10 Firm Lava Golems and report ethnic differences. Quickinfo: Defeat 10 Firm Lava Golems Id: 8559 The Small Things That Rustle Info: <NAVI>[Lily Blanc]<INFO>yuno_fild03,38,146,0,101,0</INFO></NAVI> asks to defeat 10 Firm Explosion and 10 Firm Blazzers and report ethnic differences. Quickinfo: Defeat 10 Firm Explosion and 10 Firm Blazzers Id: 8560 The Small Things That Rustle-Stand by Info: This quest is a daily quest. When the waiting time is over, you can talk to <NAVI>[Lily Blanc]<INFO>yuno_fild03,38,146,0,101,0</INFO></NAVI> to get the quest again. Quickinfo: Reset at 4am Id: 8561 The Very Small Things That Rustle Info: <NAVI>[Lily Blanc]<INFO>yuno_fild03,38,146,0,101,0</INFO></NAVI> asks to defeat 10 Firm Explosion and 10 Firm Blazzers and report ethnic differences. Quickinfo: Defeat 10 Firm Explosion and 10 Firm Blazzers Id: 11596 Old Memories Info: Seems like the base of enemies disguised as an abandoned mine near Einbroch is found. Let's check if there are any other enemies <NAVI>[around]<INFO>ein_fild03,347,219,0,101,0</INFO></NAVI>. Quickinfo: search thee surroundings Id: 11597 Old Memories Info: Nothing out of ordinary. I should look <NAVI>[somewhere]<INFO>ein_fild03,268,207,0,101,0</INFO></NAVI> else. Quickinfo: Search the surroundings Id: 11598 Old Memories Info: Nothing out of ordinary. I should look <NAVI>[somewhere]<INFO>ein_fild03,218,266,0,101,0</INFO></NAVI> else. Quickinfo: Search the surroundings Id: 11599 Old Memories Info: Nothing out of ordinary. I should return to <NAVI>[Rebellion member]<INFO>ein_fild03,278,269,0,101,0</INFO></NAVI>. Quickinfo: Talk with Rebellion Member Id: 11600 Old Memories Info: Take a look inside the closed <NAVI>[mine area]<INFO>ein_fild03,278,269,0,101,0</INFO></NAVI> where the road is blocked. Quickinfo: Go inside! Id: 11601 Old Memories Info: The path to the next area is now open. Go back to <NAVI>[Clana Nemieri]<INFO>rebel_in,68,41,0,101,0</INFO></NAVI> and deliver the news, and return to Dien's room with the item he is looking for.. Quickinfo: To Clana Nemieri Id: 11602 Old Memories Info: Go to Dien's room, take her item and go back. Quickinfo: Dien's Lucky Charm Id: 11603 Old Memories Info: Found Dien's lucky charm. Let's go back to Dien. Quickinfo: Go back to Dien Id: 12452 Operation Occupation of Os Info: The rail route has been secured. Let's completely take control of all of Os by destroying the remaining forces. Quickinfo: Operation Occupation of Os Id: 12453 Operataion Standby Info: The gateway to Os is temporarily blocked. Wait until the blockade is lifted. Quickinfo: Operataion Standby Id: 12454 Additional Search Mission Info: Let's search the northeastern part of Os and destroy any abnormal signs or dangerous elements that appears. Quickinfo: Additional Search Mission Id: 12455 Operation Standby Info: The gateway to Os is temporarily blocked. Wait until the blockade is lifted. Quickinfo: Operataion Standby Id: 16352 Call from Elena Volkova Info: Let's talk with Elena Volkova. Quickinfo: Id: 16353 Golden Troublemaker Info: There was an explosion near the main facility. Follow Elena and check <NAVI>[Status]<INFO>sp_cor,180,169,0,101,0</INFO></NAVI>. Quickinfo: Talk with Elena Id: 16354 Operation to Secure Eliumina Info: Introduce the <NAVI>[area]<INFO>sp_cor,180,169,0,101,0</INFO></NAVI> and begin the special operation. After safely securing Eliumina, report to Elena. Quickinfo: Secure Eliumina Id: 16355 Mysteerious Box Info: The box has been activated. Step on the Bio-battery to remove it, defeat the monsters, and then talk to Rebellion. Quickinfo: Remove battery and defeat monster Id: 16356 Mysterious Box Info: The box has been activated. Be careful not to touch the chemical poison, defeat the monsters, and then talk to Rebellion. Quickinfo: Defeat monster while being careful of chemical poison Id: 16357 Secure Eliumina Info: We have safely secured the Illusion scientist. After a short rest, let's return to <NAVI>[Elena]<INFO>sp_cor,180,169,0,101,0</INFO></NAVI>. Quickinfo: Talk to Elena Id: 16358 Pure Evil Info: We are going to interrogate the captured Illusion scientist. <NAVI>Go to [Barracks]<INFO>sp_cor,136,210,0,101,0</INFO></NAVI> and observe the interrogation. Quickinfo: Talk to Goni Id: 16359 Pure Mischief Info: <NAVI>[Lookie]<INFO>sp_cor,135,216,0,101,0</INFO></NAVI> decided to lead the interrogation. Let's stand on the side and glare at them. Quickinfo: Talk to Lookie Id: 16360 Pure truth Info: We found out how to enter the Varmundt Mansion through Elumina's testimony. Let's go check <NAVI>[Entrance]<INFO>sp_cor,255,285,0,101,0</INFO></NAVI>. Quickinfo: Talk to Lookie Id: 16361 Pure Aftermath Info: Ask Elena's <NAVI>[Subordinate]<INFO>sp_cor,113,130,0,101,0</INFO></NAVI> why they haven't collected all Eliumina's monsters and traps after capturing him.. Quickinfo: Talk to the Rebellion Id: 16362 Pure Aftermath-Stand By Info: This quest is a daily quest, and can be received and performed again when the waiting time expires. You can receive the quest through Cor's <NAVI>[Rebellion]<INFO>sp_cor,113,130,0,101,0</INFO></NAVI>. Quickinfo: Reset at 4am Id: 16363 Take care of EL1_A17T Info: EL1_A17T is safely taken care of. Quickinfo: Id: 16364 Farm Work Info: The <NAVI>[Farm]<INFO>sp_cor,246,97,0,101,0</INFO></NAVI> has requested some help as they are short on manpower due to this incident. Let's take care of the young vegetables in the field. Quickinfo: Helping Farm Work Id: 16365 Farm work-Stand By Info: This quest is a daily quest, and can be received and performed again when the waiting time expires. You can accept the quest through Cor's <NAVI>[Farm Worker]<INFO>sp_cor,246,97,0,101,0</INFO></NAVI>. Quickinfo: Reset at 4am Id: 16366 Farm Work Info: Due to this incident <Navi>[farm]<info>sp_cor,246,97,0,101,0</info></navi>, which had a shortage of workers has send a request to lend a hand. Let's take care of still young vegetables in the field. Quickinfo: Id: 16367 Young Grapes Info: <NAVI>[Grapes]<INFO>sp_cor,247,86,0,101,0</INFO></NAVI> that's still small and green are hanging on the stem. Let's catch the aphids. Quickinfo: Id: 16368 Young Grapes Info: <NAVI>[grapes]<INFO>sp_cor,247,86,0,101,0</INFO></NAVI> that's still small and green are hanging on the stem. Let's spread fertilizer. Quickinfo: Id: 16369 young grapes Info: <NAVI>[Grapes]<INFO>sp_cor,247,86,0,101,0</INFO></NAVI> that's still small and green are hanging on the stem. Let's pull out the weeds. Quickinfo: Id: 16370 Fluffy green beans Info: <NAVI>[Green Beans]<INFO>sp_cor,163,135,0,101,0</INFO></NAVI> with fluffy hairs are still smaller than a baby's fingernail. Let's catch the aphids. Quickinfo: Id: 16371 Fluffy Green Beans Info: <NAVI>[Green Beans]<INFO>sp_cor,163,135,0,101,0</INFO></NAVI> with fluffy hairs are still smaller than a baby's fingernail. Let's spread fertilizer. Quickinfo: Id: 16372 Fluffy Green Beans Info: <NAVI>[Green Beans]<INFO>sp_cor,163,135,0,101,0</INFO></NAVI> with fluffy hairs are still smaller than a baby's fingernail. Let's pull out the weeds. Quickinfo: Id: 16373 Small Pumpkins Info: Blue and small <NAVI>[pumpkin]<INFO>sp_cor,240,87,0,101,0</INFO></NAVI> are hanging from the stem. Let's catch the aphids. Quickinfo: Id: 16374 Small Pumpkins Info: Blue and small <NAVI>[pumpkin]<INFO>sp_cor,240,87,0,101,0</INFO></NAVI> are hanging from the stem. Let's spreadd fertilizer. Quickinfo: Id: 16375 Small Pumpkins Info: Blue and small <NAVI>[pumpkin]<INFO>sp_cor,240,87,0,101,0</INFO></NAVI> are hanging from the stem. Let's pull out the weeds. Quickinfo: Id: 16376 Subjugate EL1_A17T Info: EL1_A17T was subdued. Quickinfo: Id: 16377 Subjugate EL1_A17T - Stand by Info: I've solved the problem, Let's take a break. Quickinfo: Reset after 10minutes Id: 16546 Farm work Info: I've tended to all the crops. I should go back to the <NAVI>[Farmhand]<INFO>sp_cor,246,97,0,101,0</INFO></NAVI>. Quickinfo: Id: 17018 Patients condition Info: <NAVI>[Aas]<INFO>sp_cor,135,147,0,101,0</INFO></NAVI> says he has something urgent to report to Kaya Tos. Quickinfo: To Aas Id: 17019 Urgent Situation Info: We need more search crews for the escaped researcher! <NAVI>[Left]<INFO>sp_cor,108,130,0,101,0</INFO></NAVI> Join the other search parties! Quickinfo: Joins the search Id: 17020 Resume Investigation Info: I would like to ask you to continue your investigation into Mr. Patrick Kaufman. Perhaps someone who <NAVI>[worked here]<INFO>sp_cor,133,144,0,101,0</INFO></NAVI> might be able to give you some clues. Quickinfo: To the workers Id: 17021 Find Patsy Info: Anyway, if you're looking for someone, you should ask the researchers. Everyone had ran away, so there won't be many left... But a few of their <NAVI>[assistants]<INFO>sp_cor,224,77,0,101,0</INFO></NAVI> are still here. Go to them. Quickinfo: To Researchers Id: 17022 Find Patsy Info: If you're looking for someone, go to <NAVI>[person]<INFO>sp_cor,151,180,0,101,0</INFO></NAVI> who was managing the laundry. He's been there a long time. He has a wide range of connections. Quickinfo: To the Laundry Manager Id: 17023 Find Patsy Info: If you're looking for something, go to <NAVI>[Incinerator]<INFO>sp_cor,70,263,0,101,0</INFO></NAVI>. They're currently collecting and classifying scattered materials there, so you might be able to get something. Quickinfo: to incinerator Id: 17024 Find Patsy Info: They said there is a separate <NAVI>[waste disposal site]<INFO>sp_rudus,227,351,0,101,0</INFO></NAVI> where they throw away heavily polluted or incinerable items. They have a name for themselves... Quickinfo: To Rudus Id: 17025 Find Patsy Info: A voice is heard <NAVI>[somewhere]<INFO>sp_rudus,15,280,0,101,0</INFO></NAVI>. Search for it. Quickinfo: Follow the Sound Id: 17026 Find Patsy Info: It's better to search for identification bracelet in the pile of garbage. It must have dropped there somewhere. Quickinfo: Test subject Identification Bracelet Id: 17027 Find Patsy Info: I rummaged the garbage carefully and found a few identification bracelets, but none of them was Kaufman's. I should look elsewhere. Quickinfo: Let's look elsewhere Id: 17028 Find Patsy Info: Found a few of someone else's identification bracelet. I should look somewhere else. Quickinfo: Rummaging the Garbage Id: 17029 Find Patsy Info: I rummaged through the garbage but it's just trash. I should look elsewhere. Quickinfo: Look Elsewhere Id: 17030 Find Patsy Info: I keep rummaging and searching but didn't found anything helpful. I should go look elsewhere. Quickinfo: To Another Garbage Dump Id: 17031 Find Patsy Info: There's nothing here. Can I even find any clues about Mr. Kaufman... I should look elsewhere. Quickinfo: To Another Garbage Dump Id: 17032 Find Patsy Info: Digs out one bracelet covered by trash. I should take this and return to <NAVI>[Kaya]<INFO>sp_cor,136,146,0,101,0</INFO></NAVI>. Quickinfo: To Kaya Tos Id: 17033 All work afterwards will be handled Info: For all the work afterwards please handle through <NAVI>[Aas]<INFO>sp_cor,135,147,0,101,0</INFO></NAVI>. Also give the collected bracelets to Aas. Quickinfo: To Aas Id: 17034 To Rudus Info: Then, I will give rest to the 20 test subjects called Dolor, and I will ask for 10 test subject identification bracelets. - <NAVI>[Aas]<INFO>sp_cor,135,147,0,101,0</INFO></NAVI>. Quickinfo: 10 Test Subject Identification Bracelets Id: 17035 To Rudus-Stand By Info: I will see you after dawn. Thank you, you've worked hard. - <NAVI>[Aas]<INFO>sp_cor,135,147,0,101,0</INFO></NAVI> Quickinfo: Reset at 4am Id: 17037 Replace Attribute-Stand By Info: You can change the attributes granted to the Guardian of Time Robe for free once a day. <NAVI>[Attribute Granter]<INFO>prontera,154,279,0,101,0,</INFO></NAVI> Quickinfo: Reset at 4am MonsterSize Spoiler 20341: 1,4 20342: 0,7 20343: 0,7 20344: 1,5 20345: 1,5 20351: 1 20353: 1,3 20381: 1 MonsterEffect Spoiler 20341: 1003 20341: 419 20342: -1 20343: -1 20344: -1 20345: -1 20351: 829 20353: -1 20381: 678 20381: 679 20381: 680 Card Spoiler Id: 27304 Illust: E_Ea2s_Card Prefix/Suffix: Health Id: 27305 Illust: El_a17t_Card Prefix/Suffix: Hell Inferno Id: 27306 Illust: Bellare_Card Prefix/Suffix: Fire Dance Id: 27307 Illust: High_Bellare_Card Prefix/Suffix: Heavy Trip Id: 27308 Illust: Sanare_Card Prefix/Suffix: Sacred Id: 27309 Illust: High_Sanare_Card Prefix/Suffix: of Holy Power Id: 27310 Illust: Plaga_Card Prefix/Suffix: of Immortal Id: 27311 Illust: Mutant_Plaga_Card Prefix/Suffix: Heavy knuckle Id: 27312 Illust: Dolor_Card Prefix/Suffix: Evil Piercing Id: 27313 Illust: Mt_Dolor_Card Prefix/Suffix: Power Fist Id: 27314 Illust: Venenum_Card Prefix/Suffix: Animal Hunter Id: 27315 Illust: Mt_Venenum_Card Prefix/Suffix: Animal Magic Hunter Id: 27316 Illust: Twin_Caput_Card Prefix/Suffix: Anti Poison Id: 27317 Illust: Mt_Caput_Card Prefix/Suffix: Natural Piercing Id: 27318 Illust: Miguel_Card Prefix/Suffix: of Tiger Power Id: 27319 Illust: R48_85_Bestia_Card Prefix/Suffix: Poison Break Id: 27320 Illust: E_Ea1l_Card Prefix/Suffix: Enhance Fire Id: 27346 Illust: Firm_Muspell_Card Prefix/Suffix: of Howling Id: 27347 Illust: Firm_Kaho_Card Prefix/Suffix: Crack Id: 27348 Illust: Firm_Lava_G_Card Prefix/Suffix: Nowhere Id: 27349 Illust: Firm_Explosion_Card Prefix/Suffix: of Flame Barrier Id: 27350 Illust: Firm_Deleter1_Card Prefix/Suffix: of Dragon Spirit Id: 27351 Illust: Firm_Deleter2_Card Prefix/Suffix: of Dragon Heart Id: 27352 Illust: Firm_Nightmare_T_Card Prefix/Suffix: Slumber Id: 27353 Illust: Firm_Blazzer_Card Prefix/Suffix: of Demonic Barrier Id: 27354 Illust: Polluted_Raydric_Card Prefix/Suffix: of Deprave Id: 27355 Illust: Polluted_Ray_A_Card Prefix/Suffix: Depraved Id: 27356 Illust: Frozen_Gargoyle_Card Prefix/Suffix: of Frozen Guard Id: 27357 Illust: Polluted_Sting_Card Prefix/Suffix: of Dirty Glove Id: 27358 Illust: Prison_Breaker_Card Prefix/Suffix: Breaking Id: 27359 Illust: Ice_Ghost_Card Prefix/Suffix: Cold Magic Id: 27360 Illust: Flame_Ghost_Card Prefix/Suffix: Fire Magic Id: 27361 Illust: Polluted_W_Man_Card Prefix/Suffix: Heavy Blade Id: 27362 Illust: Polluted_Spi_Q_Card Prefix/Suffix: of Queen Spider Id: 27363 Illust: Polluted_Dark_L_Card Prefix/Suffix: Doomed Item Spoiler Id: (1862) Burning Knuckle-OS [2] A purple knuckle that feels like something is boiling up. When hit, it inflicts a burning pain on the target. ATK +3%. If refine level is +7 or above, increase ASPD (delay after attack -7%). If refine level is +9 or above, [Rampage Blast] damage +15%. If refine level is +11 or above, physical damage against Medium and Large size enemies +20%. Class : Knuckle Attack : 175 Weight : 90 Weapon Level : 4 Required Level : 130 Jobs : Sura Classes ====== auto-parsed ====== Attack : 175 Weight : 90 Weapon Level : 4 Required Level : 130 Id: (2049) Staff of Blue Flame [2] Two-handed Rod that contains the essense of fire and water elements. Indestructible. INT +7, MATK +300. For every 2 refine level, MATK +1%. If refine level is +7 or above, Fire, Earth, Water, Holy property magical damage +5%. If refine level is +9 or above, Fire, Earth, water, Holy property magical damage +10% additionally. If refine level is +11 or above, damage taken from all size enemies -20%. If refine level is +13 or above, delay after skill -15%. Class : Two-handed Staff Attack : 110 Weight : 80 Weapon Level : 4 Required Level : 175 Jobs : Mage, Acolyte, Soul Linker Class ====== auto-parsed ====== Attack : 110 Weight : 80 Weapon Level : 4 Required Level : 175 Id: (9785) Frozen Refine Box This box will upgrade equipment from Illusion of Frozen that has refine rate as 4 or more to 7~10 randomly. [Target Item] Illusion Huuma Fluttering Snow, Illusion Combo Battle Glove, Illusion Cap, Illusion Survivor Manteau, Illusion Sacred Mission. _ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (15378) Lava Leather Armor [1] Armor made with the skins of creatures in lava dungeon. Seems like it's still heating. ATK + 100. If refine level is +7 or above, DEF +100. If refine level is +9 or above, DEF +50 additionally. Equip with Lava Leather Manteau, Lava Leather Boots, ATK + 2%. If refine level of Lava Leather Armor, Lava Leather Manteau, Lava Leather Boots is +7 or above, ATK +3% additionally. If total refine level is +27 or above, Delay after skill -20%. Class : Armor Defense : 85 Weight : 150 Required Level : 175 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Armor Defense : 85 Weight : 150 Required Level : 175 Job : AllJobs Id: (15379) Lava Leather Suits [1] Suits made with the skins of creatures in lava dungeon. Seems like it's still heating. ATK + 100. If refine level is +7 or above, ATK +50 additionally. If refine level is +9 or above, Critical Damage +10%. Equip with Lava Leather Muffler, Lava Leather Shoes, ATK + 2%. If refine level of Lava Leather Suits, Lava Leather Muffler, Lava Leather Shoes is +7 or above, ATK +3% additionally. If total refine level is +27 or above, Critical Damage +20%. Class : Armor Defense : 70 Weight: 100 Required Level: 175 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Armor Defense : 70 Weight : 100 Required Level : 175 Job : AllJobs Id: (15380) Lava Leather Robe [1] Robe made with the skins of creatures in lava dungeon. Seems like it's still heating. MATK + 100. If refine level is +7 or above, MATK +50 additionally. If refine level is +9 or above, MATK +25 additionally. Equip with Lava Leather Hood, Lava Leather Sandles, MATK + 2%. If refine level of Lava Leather Robe, Lava Leather Hood, Lava Leather Sandles is +7 or above, MATK +3% additionally. If total refine level is +27 or above, Fire property magical damage +15%. Class : Armor Defense : 55 Weight : 75 Required Level : 175 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Armor Defense : 55 Weight : 75 Required Level : 175 Job : AllJobs Id: (20933) Illusion Engine Wing Type A [1] Combat engine A type created with Illusion's technology. There are various modules that can be installed to enhance it. Max HP +1000. For every 2 refine level, Max HP +100. If refine level is +7 or above, increase ASPD (delay after attack -5%). Equip with Illusion Leg Type A, Critical Damage +10%. Equip with Illusion Leg Type B, variable cast time -10%. Class : Garment Defense : 50 Weight : 90 Required Level : 130 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Garment Defense : 50 Weight : 90 Required Level : 130 Job : AllJobs Id: (20934) Illusion Engine Wing Type B [1] Combat engine B type created with Illusion's technology. There are various modules that can be installed to enhance it. Max HP +1000. For every 2 refine level, Max HP +100 If refine level is +7 or above, variable cast time -5%. Equip with Illusion Leg Type A, ranged physical damage +5%. Equip with Illusion Leg Type B, all property magical damage +10%. Class : Garment Defense : 50 Weight : 90 Required Level : 130 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Garment Defense : 50 Weight : 90 Required Level : 130 Job : AllJobs Id: (20935) Lava Leather Manteau [1] Manteau made with the skins of creatures in lava dungeon. Seems like it's still heating. HIT +10. If refine level is +7 or above, HIT +5 additionally. If refine level is +9 or above, HIT +5 additionally. If refine level is +11 or above, delay after skill -3%. Equip with Lava Leather Boots, HIT +5. Class : Garment Defense : 50 Weight : 40 Required Level : 175 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Garment Defense : 50 Weight : 40 Required Level : 175 Job : AllJobs Id: (20936) Lava Leather Muffler [1] Muffler made with the skins of creatures in lava dungeon. Seems like it's still heating. CRI +5. If refine level is +7 or above, CRI +5 additionally. If refine level is +9 or above, Critical Damage +5%. If refine level is +11 or above, ATK +3%. Equip with Lava Leather Shoes, Critical Damage +5%. Class : Garment Defense : 35 Weight : 35 Required Level : 175 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Garment Defense : 35 Weight : 35 Required Level : 175 Job : AllJobs Id: (20937) Lava Leather Hood [1] Hood made with the skins of creatures in lava dungeon. Seems like it's still heating. Variable cast time -10%. If refine level is +7 or above, variable cast time -10% additionally. If refine level is +9 or above, variable cast time -10% additionally. If refine level is +11 or above, Fire property magical damage +5%. Equip with Lava Leather Sandles, Variable cast time -5% additionally. Class : Garment Defense : 25 Weight : 30 Required Level : 175 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Garment Defense : 25 Weight : 30 Required Level : 175 Job : AllJobs Id: (21039) Two handed Sword of Kingdom [2] Heavy greatsword used by the honorable knights. For every 2 refine level, ATK +20. If refine level is +7 or above, Critical Damage +10%. If refine level is +9 or above, Weapon is indestructible. Class : Two-handed Sword Attack : 280 Weight : 400 Weapon Level : 4 Required Level : 175 Jobs : 3rd Swordman Class ====== auto-parsed ====== Attack : 280 Weight : 400 Weapon Level : 4 Required Level : 175 Id: (21047) Beam Claymore-OS [2] A Two-Handed sword made of high density Emerald that emits rays of light. Indestructible. CRIT +5. If refine level is +7 or above, increase ASPD (delay after attack -7%). If refine level is +9 or above, Critical Damage +15%. If refine level is +11 or above, physical and magical damage inflicted on Small and Medium size enemies +20%. Class : Two Handed Sword Attack : 250 Weight : 180 Weapon Level : 4 Required Level : 130 Jobs : Swordman Classes ====== auto-parsed ====== Attack : 250 Weight : 180 Weapon Level : 4 Required Level : 130 Id: (22196) Illusion Leg Type A [1] Combat boots A type born from Illusion's technology. There are various modules that can be installed to enhance it. Max SP +200. For every 2 refine level, Max SP +20. If refine level is +7 or above, ranged physical damage +5%. Equip with Illusion Armor Type A, ATK +5%. Equip with Illusion Armor Type B, increase ASPD (delay after attack -5%). Class : Shoes Defense : 20 Weight : 50 Required Level : 130 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Shoes Defense : 20 Weight : 50 Required Level : 130 Job : AllJobs Id: (22197) Illusion Leg Type B [1] Combat boots B type born from Illusion's technology. There are various modules that can be installed to enhance it. Max SP +200. For every 2 refine level, Max SP +20. If refine level is +7 or above, all property magical damage +5%. Equip with Illusion Armor Type A, Max SP +5%. Equip with Illusion Armor Type B, MATK +5%. Class : Shoes Defense : 20 Weight : 50 Required Level : 130 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Shoes Defense : 20 Weight : 50 Required Level : 130 Job : AllJobs Id: (22199) Lava Leather Boots [1] Boots made with the skins of creatures in lava dungeon. Seems like it's still heating. ATK +2%. If refine level is +7 or above, ATK +25. If refine level is +9 or above, ATK +15 additionally. Class : Shoes Defense : 50 Weight : 60 Required Level : 175 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Shoes Defense : 50 Weight : 60 Required Level : 175 Job : AllJobs Id: (22200) Lava Leather Shoes [1] Shoes made with the skins of creatures in lava dungeon. Seems like it's still heating. CRI +5. If refine level is +7 or above, physical damage to all size enemies +5%. If refine level is +9 or above, Critical Damage +5%. Class : Shoes Defense : 40 Weight : 50 Required Level : 175 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Shoes Defense : 40 Weight : 50 Required Level : 175 Job : AllJobs Id: (22201) Lava Leather Sandles [1] Sandles made with the skins of creatures in lava dungeon. Seems like it's still heating. Fire property magical damage +3%. If refine level is +7 or above, MATK +25. If refine level is +9 or above, MATK +15 additionally. Class : Shoes Defense : 25 Weight : 50 Required Level : 175 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Shoes Defense : 25 Weight : 50 Required Level : 175 Job : AllJobs Id: (23815) Magma Essence A mysterious essence that embraces the deep heat of the lava dungeon. Grants mysterious energy to the following items. [Target Item] Lava Leather Armor Lava Leather Suit Lava Leather Robe It only can be applied to items with 2 random options obtained. Weight : 5 ====== auto-parsed ====== Weight : 5 Id: (25665) Dien's Precious Envelope Dien's Precious Envelope. _ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25666) Identification Bracelet A bracelet worn on the wrist for easy identification of subjects. It was damaged all over the place, but you can barely recognize the name on the bracelet. _ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25668) Damaged Weapon A weapon that's been damaged beyond recognition. You can't fix it unless you have a lot of technical skills. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25669) Mysterious Component A mechanical component whose purpose is unknown. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25670) Modification Module(DEF) A modification module that can be used on Illusion armor. It is possible to grant the effects of Modification Module(DEF). [Enchantment Effect] DEF +25 If refine level is +7 or above, DEF +10 additionally. If refine level is +9 or above, DEF +10 additionally. [Enchantable Equipment] Illusion Armor Type A Illusion Armor Type B Illusion Engine Wing Type A Illusion Engine Wing Type B Illusion Leg Type A Illusion Leg Type B Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25671) Modification Module(MDEF) A modification module that can be used on Illusion armor. It is possible to grant the effects of Modification Module(MDEF). [Enchantment Effect] MDEF +2. If refine level is +7 or above, MDEF +3 additionally. If refine level is +9 or above, MDEF +3 additionally. [Enchantable Equipment] Illusion Armor Type A Illusion Armor Type B Illusion Engine Wing Type A Illusion Engine Wing Type B Illusion Leg Type A Illusion Leg Type B Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25672) Modification Module(VIT) A modification module that can be used on Illusion armor. It is possible to grant the effects of VIT +3. [Enchantable Equipment] Illusion Booster R Illusion Booster L Illusion Battle Chip R Illusion Battle Chip L Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25673) Modification Module(LUK) A modification module that can be used on Illusion armor. It is possible to grant the effects of LUK +3. [Enchantable Equipment] Illusion Booster R Illusion Booster L Illusion Battle Chip R Illusion Battle Chip L Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25674) Modification Module(STR) A modification module that can be used on Illusion armor. It is possible to grant the effects of STR +3. [Enchantable Equipment] Illusion Booster R Illusion Battle Chip R Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25675) Modification Module(AGI) A modification module that can be used on Illusion armor. It is possible to grant the effects of AGI +3. [Enchantable Equipment] Illusion Booster R Illusion Battle Chip R Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25676) Modification Module(INT) A modification module that can be used on Illusion armor. It is possible to grant the effects of INT +3. [Enchantable Equipment] Illusion Booster L Illusion Battle Chip L Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25677) Modification Module(DEX) A modification module that can be used on Illusion armor. It is possible to grant the effects of DEX +3. [Enchantable Equipment] Illusion Booster L Illusion Battle Chip L Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25678) Modification Module(HP Recovery) A modification module that can be used on Illusion armor. It is possible to grant the effects of Modification Module(HP Recovery). [Enchantment Effect] HP Recovery +20%. [Enchantable Equipment] Illusion Booster R Illusion Battle Chip R Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25679) Modification Module(SP Recovery) A modification module that can be used on Illusion armor. It is possible to grant the effects of Modification Module(SP Recovery). [Enchantment Effect] SP Recovery +20%. [Enchantable Equipment] Illusion Booster L Illusion Battle Chip L Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25680) Modification Module(Spell) A modification module that can be used on Illusion armor. It is possible to grant the effects of Lv.5 Spell. [Enchantment Effect] MATK +18, variable cast time -10%. [Enchantable Equipment] Illusion Booster R Illusion Booster L Illusion Battle Chip R Illusion Battle Chip L Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25681) Modification Module(ASPD) A modification module that can be used on Illusion armor. It is possible to grant the effects of Lv.4 AttackDelay. [Enchantment Effect] Increase ASPD (after attack delay -10%). [Enchantable Equipment] Illusion Booster R Illusion Booster L Illusion Battle Chip R Illusion Battle Chip L Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25682) Modification Module(Fatal) A modification module that can be used on Illusion armor. It is possible to grant the effects of Lv.4 Fatal. [Enchantment Effect] Critical Damage +10%, CRIT +4. [Enchantable Equipment] Illusion Booster R Illusion Booster L Illusion Battle Chip R Illusion Battle Chip L Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25683) Modification Module(Expert Archer) A modification module that can be used on Illusion armor. It is possible to grant the effects of Lv.5 Expert Archer. [Enchantment Effect] Ranged physical damage +10%. [Enchantable Equipment] Illusion Booster R Illusion Booster L Illusion Battle Chip R Illusion Battle Chip L Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25684) Modification Module(Health) A modification module that can be used on Illusion armor. It is possible to grant the effects of Modification Module(Health). [Enchantment Effect] Max HP +5% If refine level is +7 or above, Max HP +500. If refine level is +9 or above, Max HP +7500 additionally. [Enchantable Equipment] Illusion Leg Type A Illusion Leg Type B Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25685) Modification Module(Mental) A modification module that can be used on Illusion armor. It is possible to grant the effects of Modification Module(Mental). [Enchantment Effect] Max SP +5%. If refine level is +7 or above, Max SP +100. If refine level is +9 or above, Max SP +150 additionally. [Enchantable Equipment] Illusion Leg Type A Illusion Leg Type B Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25686) Modification Module(Heal) A modification module that can be used on Illusion armor. It is possible to grant the effects of Modification Module(Heal). [Enchantment Effect] Healing Rate +5% when using Heal skills. If refine level is +7 or above, Healing Rate +5% additionally. If refine level is +9 or above, Healing Rate +5% additionally. [Enchantable Equipment] Illusion Leg Type A Illusion Leg Type B Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25687) Modification Module(ATK) A modification module that can be used on Illusion armor. It is possible to grant the effects of Modification Module(ATK). [Enchantment Effect] ATK +5% If refine level is +7 or above, ATK +25. If refine level is +9 or above, ATK +25 additionally. [Enchantable Equipment] Illusion Armor Type A Illusion Armor Type B Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25688) Modification Module(MATK) A modification module that can be used on Illusion armor. It is possible to grant the effects of Modification Module(MATK). [Enchantment Effect] MATK +5% If refine level is +7 or above, MATK +25. If refine level is +9 or above, MATK +25 additionally. [Enchantable Equipment] Illusion Armor Type A Illusion Armor Type B Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25689) Modification Module(Sharpshooter) A modification module that can be used on Illusion armor. It is possible to grant the effects of Modification Module(Sharpshooter). [Enchantment Effect] Ranged physical damage +3%. If refine level is +7 or above, ranged physical damage +2% additionally. If refine level is +9 or above, ranged physical damage +2% additionally. [Enchantable Equipment] Illusion Armor Type A Illusion Armor Type B Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25690) Modification Module(Speed) A modification module that can be used on Illusion armor. It is possible to grant the effects of Modification Module(Speed). [Enchantment Effect] ASPD +1. If refine level is +7 or above, increase ASPD (delay after attack -3%). If refine level is +9 or above, increase ASPD (delay after attack -3% additionally). [Enchantable Equipment] Illusion Engine Wing Type A Illusion Engine Wing Type B Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25691) Modification Module(Caster) A modification module that can be used on Illusion armor. It is possible to grant the effects of Modification Module(Caster). [Enchantment Effect] Variable cast time -5%. If refine level is +7 or above, variable cast time -3% additionally. If refine level is +9 or above, variable cast time -3% additionally. [Enchantable Equipment] Illusion Engine Wing Type A Illusion Engine Wing Type B Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25692) Modification Module(Critical) A modification module that can be used on Illusion armor. It is possible to grant the effects of Modification Module(Critical). [Enchantment Effect] CRIT +10. If refine level is +7 or above, Critical Damage +5%. If refine level is +9 or above, Critical Damage +5% additionally. [Enchantable Equipment] Illusion Engine Wing Type A Illusion Engine Wing Type B Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25693) Modification Module(Delay after skill) A modification module that can be used on Illusion armor. It is possible to grant the effects of Modification Module(Delay after skill). [Enchantment Effect] Delay after skill -5%. If refine level is +7 or above, delay after skill -5% additionally. If refine level is +9 or above, delay after skill -5% additionally. [Enchantable Equipment] Illusion Armor Type A Illusion Armor Type B Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25694) Modification Module(fixed cast time) A modification module that can be used on Illusion armor. It is possible to grant the effects of Modification Module(Fixed cast time). [Enchantment Effect] fixed cast time -0.3 seconds. If refine level is +7 or above, fixed cast time -0.2 seconds additionally. If refine level is +9 or above, fixed cast time -0.2 seconds additionally. [Enchantable Equipment] Illusion Leg Type A Illusion Leg Type B Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25695) Modification Module(Above all) A modification module that can be used on Illusion armor. It is possible to grant the effects of Modification Module(Above all). [Enchantment Effect] Physical and magical damage taken from all property enemies -5%. If refine level is +7 or above, physical and magical damage taken from all size enemies -5%. If refine level is +9 or above, physical and magical damage taken from all race monsters -5% (Except Players). [Enchantable Equipment] Illusion Engine Wing Type A Illusion Engine Wing Type B Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25696) Modification Module(Drain Life) A modification module that can be used on Illusion armor. It is possible to grant the effects of Modification Module(Drain Life). [Enchantment Effect] Has 2% chance to absorb 2% of damage as HP when performing a physical attack. [Enchantable Equipment] Illusion Booster R Illusion Battle Chip R Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25697) Modification Module(Drain Soul) A modification module that can be used on Illusion armor. It is possible to grant the effects of Modification Module(Drain Soul). [Enchantment Effect] Has 1% chance to absorb 1% of damage as SP when performing a physical attack. [Enchantable Equipment] Illusion Booster L Illusion Battle Chip L Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25698) Modification Module(Magic Healing) A modification module that can be used on Illusion armor. It is possible to grant the effects of Modification Module(Magic Healing). [Enchantment Effect] Has 2% chance to restore 400 HP per 0.5 second for 10 seconds when performing magical attack. [Enchantable Equipment] Illusion Booster R Illusion Battle Chip R Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25699) Modification Module(Magic Soul) A modification module that can be used on Illusion armor. It is possible to grant the effects of Modification Module(Magic Soul). [Enchantment Effect] Has 1% chance to restore 80 SP per 0.5 second for 10 seconds when performing magical attack. [Enchantable Equipment] Illusion Booster L Illusion Battle Chip L Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25700) Modification Module(Unlimited Vitality) A modification module that can be used on Illusion armor. It is possible to grant the effects of Modification Module(Unlimited Vitality). [Enchantment Effect] Has a chance to activate Everlasting Life for 10 seconds when receiving physical and magical attacks. [Everlasting Life] For 10 seconds : VIT +50, restore 400 HP per 0.5 second, restore 20 SP per second. [Enchantable Equipment] Illusion Leg Type A Illusion Leg Type B Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25701) Modification Module(Spell Buster) A modification module that can be used on Illusion armor. It is possible to grant the effects of Modification Module(Spell Buster). [Enchantment Effect] Has a chance to activate Magic Storm for 10 seconds when performing magical attacks. [Magic Storm] For 10 seconds : INT +50, MATK +15%, ATK -15%. [Enchantable Equipment] Illusion Leg Type A Illusion Leg Type B Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25702) Modification Module(Firing Shot) A modification module that can be used on Illusion armor. It is possible to grant the effects of Modification Module(Firing Shot). [Enchantment Effect] Has a chance to activate Plunging Shooter for 10 seconds when performing physical attacks. [Plunging Shooter] For 10 seconds: DEX +50, ranged physical damage +10%, drain 20 SP per second. [Enchantable Equipment] Illusion Leg Type A Illusion Leg Type B Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25703) Modification Module(Overpower) A modification module that can be used on Illusion armor. It is possible to grant the effects of Modification Module(Overpower). [Enchantment Effect] Has a chance to activate Raging Fight for 10 seconds when performing physical attacks. [Raging Fight] For 10 seconds : STR +50, ATK +15%, MATK -15%. [Enchantable Equipment] Illusion Leg Type A Illusion Leg Type B Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25704) Modification Module(Fatal Flash) A modification module that can be used on Illusion armor. It is possible to grant the effects of Modification Module(Fatal Flash). [Enchantment Effect] Has a chance to activate Fatal Flash for 10 seconds when performing physical attacks. [Fatal Flash] For 10 seconds : AGI +50 , Critical Damage +10%, drain 300 HP per second. [Enchantable Equipment] Illusion Leg Type A Illusion Leg Type B Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25705) Modification Module(Lucky Strike) A modification module that can be used on Illusion armor. It is possible to grant the effects of Modification Module(Lucky Strike). [Enchantment Effect] Has a chance to activate Good Fortune for 10 seconds when performing physical attacks. [Good Fortune] For 10 seconds : LUK +50 , all property magical damage +10%, drain 300 HP per second. [Enchantable Equipment] Illusion Leg Type A Illusion Leg Type B Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25723) Cor Core It was made with advanced technology and used as core part for any device. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (26016) Two handed Lance of Kingdom [2] White lance used by the honorable knights. For every 2 refine level, ranged physical damage +3%. If refine level is +7 or above, ATK + 5%. If refine level is +9 or above, physical damage to all race enemies +15%. Class : Two-handed Lance Attack : 205 Weight : 100 Weapon Level : 4 Required Level : 175 Jobs : 3rd Swordman Classes ====== auto-parsed ====== Attack : 205 Weight : 100 Weapon Level : 4 Required Level : 175 Id: (26138) Wand of Flame [2] Rod used by Flame Ghost. It contains fire magic. Be careful as you may get burned while using it. Indestructible. INT +5, MATK +180. For every 2 refine level, MATK +15. If refine level is +7 or above, Fire, Earth property magical damage +5%. If refine level is +9 or above, Fire, Earth property magical damage +10% additionally. Class : One-handed Staff Attack : 110 Weight : 80 Weapon Level : 4 Required Level : 175 Jobs : Mage, Acolyte, Soul Linker Class ====== auto-parsed ====== Attack : 110 Weight : 80 Weapon Level : 4 Required Level : 175 Id: (26139) Wand of Ice [2] Rod used by Ice Ghost. It contains water magic. Be careful as you may get frozen while using it. Indestructible. INT +5, MATK +180. For every 2 refine level, MATK +15. If refine level is +7 or above, Water, Holy property magical damage +5%. If refine level is +9 or above, Water, Holy property magical damage +10% additionally. Class : One-handed Staff Attack : 110 Weight : 80 Weapon Level : 4 Required Level : 175 Jobs : Mage, Acolyte, Soul Linker Class ====== auto-parsed ====== Attack : 110 Weight : 80 Weapon Level : 4 Required Level : 175 Id: (26151) Rutilus Stick-OS [2] A staff equipped with a luminous red orb. Indestructible. MATK +175. Magical damage against Neutral and Earth property monsters +5%. If refine level is +7 or above, variable cast time -7%. If refine level is +9 or above, chance to increase Fire property magical damage by 30% for 10 seconds when dealing magical damage. If refine level is +11 or above, delay after skill -10%. Class : Staff Attack : 80 Weight : 90 Weapon Level : 4 Required Level : 130 Jobs : Novice Classes, Mage Classes, Acolyte Classes, Soul Linker Classes ====== auto-parsed ====== Itemclass : Staff Attack : 80 Weight : 90 Weapon Level : 4 Required Level : 130 Id: (26164) Electric Fox-OS [2] A foxtail-shaped machine made of numerous wires. It seems that the use of micro-fine wires hits each other and dissipates static electricity. Indestructible. MATK +350, MATK +5%. If refine level is +7 or above, [SV Stem Spear] damage +20%. If refine level is +9 or above, variable cast time -10% and Earth, Fire, Water, Wind, Ghost, Neutral property magical damage +15%. If refine level is +11 or above, [CN Meteor] damage +30%. Class : Staff Attack: 250 Weight : 120 Weapon Level : 4 Required Level : 130 Jobs : Summoner ====== auto-parsed ====== Itemclass : Staff Attack : 250 Weight : 120 Weapon Level : 4 Required Level : 130 Id: (27304) E-EA2S Card HP Recovery +50% Class : Card Location : Accessory Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (27305) EL-A17T Card Has a chance of casting Lv.3 [Hell Inferno] when dealing melee physical attack. Class : Card Location : Accessory Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (27306) Heart Hunter Bellare Card Equip with Revolver class weapons, HIT +20, ranged physical damage +5%. For every refine level, ranged physical damage +1% additionally. If refine level is +10 or above, [Fire Dance] damage +15%. Class : Card Location : Weapon Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (27307) High Hunter Bellare Card Equip with Gatling Gun class weapons, HIT +20, ranged physical damage +5%. For every refine level, ranged physical damage +1% additionally. If refine level is +10 or above, [Round Trip] damage +10%. Class : Card Location : Weapon Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (27308) Heart Hunter Sanare Card Healing Rate +2% when using Heal skills. If refine level is +9 or above, Healing Rate +3% additionally. If refine level is +11 or above, Healing Rate +5% additionally. Class : Card Location : Weapon Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (27309) High Hunter Sanare Card MATK +10, Holy property magical damage +5%. If refine level is +9 or above, Holy property magical damage +5% additionally. Class : Card Location : Headgear Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Headgear Weight : 1 Id: (27310) Plaga Card MATK +10, Neutral property magical damage +5%. If refine level is +9 or above, Neutral property magical damage +5% additionally. Class : Card Location : Headgear Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Headgear Weight : 1 Id: (27311) Mutant Plaga Card Equip with Knuckle class weapons, HIT +20, ATK +15. For every refine level, physical damage on Large size enemies +1%. If refine level is +10 or above, physical damage on Large size enemies +15% additionally. Class : Card Location : Weapon Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (27312) Dolor Card Physical damage on Demon monsters +5%. Class : Card Location : Accessory Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (27313) Mutant Dolor Card Equip with Katar class weapons, CRIT +7, ATK +15. For every refine level, Critical Damage +2%. If refine level is +10 or above, physical damage on Large size enemies +15%. Class : Card Location : Weapon Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (27314) Venenum Card Physical Damage on Beast enemies +15%. Class : Card Location : Garment Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Garment Weight : 1 Id: (27315) Mutant Venenum Card Magical damage on Beast enemies +15%. Class : Card Location : Garment Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Garment Weight : 1 Id: (27316) Twin Caput Card DEF +50. Physical and magical damage taken from Poison property enemies -10%. Class : Card Location : Armor Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Armor Weight : 1 Id: (27317) Mutant Twin Caput Card Physical damage on Formless monsters +5%. Class : Card Location : Accessory Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Accessory Weight : 1 Id: (27318) Miguel Card Critical Damage +20%. Damage taken from all race enemies +10%. Class : Card Location : Shoes Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (27319) R 48-85-BESTIA Card Physical damage on Poison property enemies +40%. Class : Card Location : Armor Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Armor Weight : 1 Id: (27320) E-EA1L Card Fire property magical damage +3%. If refine level is +9 or above, Fire property magical damage +2% additionally. If refine level is +11 or above, Fire property magical damage +5% additionally. Class : Card Location : Weapon Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (27346) Firm Muspellskoll Card Physical/magical damage taken from Dragon, Demon, Beast enemies -30%. Class : Card Location : Shield Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shield Weight : 1 Id: (27347) Firm Kaho Card Magical damage to Earth property enemies +10%. Equip with Fire Frilldora Card, magical damage to Earth property enemies +8% additionally. Class : Card Location : Weapon Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (27348) Firm Lava Golem Card Magical damage to Neutral property enemies +3%. If refine level is +7 or above, magical damage to Neutral property enemies +2% additionally. If refine level is +9 or above, magical damage to Neutral property enemies +2% additionally. Class : Card Location : Weapon Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (27349) Firm Explosion Card Physical/magical damage taken from Fire property enemies -15%. Physical/magical damage taken from Dragon race monsters -15%. Class : Card Location : Shield Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shield Weight : 1 Id: (27350) Firm Ground Deleter Card Max SP +2%. for every 2 refine level, Max SP +1% additionally Class : Card Location : Headgear Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Headgear Weight : 1 Id: (27351) Firm Flying Deleter Card Max HP +5%. Equip with Bungisngis Card, Max HP +5% additionally. Class : Card Location : Headgear Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Headgear Weight : 1 Id: (27352) Firm Nightmare Terror Card Max SP +5%. Equip with Nightmare Terror Card, ATK +10%. Equip with Nightmare Card, Max SP +10% additionally. Class : Card Location : Shoes Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shoes Weight : 1 Id: (27353) Firm Blazzer Card Physical and magical damage taken from Neutral property enemies -15%. Physical and magical damage taken from Demon race monsters -15%. Class : Card Location : Shield Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shield Weight : 1 Id: (27354) Polluted Raydric Card ATK +5%. Equip with Raydric Card, Resistance against Neutral property attacks +10%, ATK +5% additionally. Class : Card Location : Armor Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Armor Weight : 1 Id: (27355) Polluted Raydric Archer Card Ranged physical damage +10%. Equip with Powerful Archer Skeleton Card, ranged physical damage +5% additionally. Class : Card Location : Weapon Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (27356) Frozen Gargoyle Card DEF +20. Physical/magical damage taken from medium, large size enemies -25%. Physical/magical damage taken from small size enemies +5%. Class : Card Location : Shield Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Shield Weight : 1 Id: (27357) Polluted Sting Card DEF +100. For every 3 refine level, DEF +25. Equip with Sting Card, DEF +150, MDEF +20. Class : Card Location : Armor Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Armor Weight : 1 Id: (27358) Prison Breaker Card Resistance against Poison, Earth, Wind, Shadow, Undead property attacks +30%. Resistance against Holy, Ghost, Fire property attacks -100%. Class : Card Location : Garment Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Garment Weight : 1 Id: (27359) Ice Ghost Card Magical damage to Water property enemies +15%. Equip with Curupira Card, magical damage to Water property enemies +8% additionally. Class : Card Location : Weapon Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (27360) Flame Ghost Card Magical damage to Fire property enemies +15%. Equip with Fruit Pom Spider Card, magical damage to Fire property enemies +8% additionally. Class : Card Location : Weapon Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (27361) Polluted Wander Man Card Physical damage to medium, large size enemies +30%. Class : Card Location : Weapon Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (27362) Polluted Queen Spider Card Water, Earth property magical damage +100%. Resistance against all property attacks -30%. Class : Card Location : Garment Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Garment Weight : 1 Id: (27363) Polluted Dark Lord Card ASPD +1. Equip with Dark Lord Card, Fire property magical damage +15%, [Meteor Storm] damage +15%. Class : Card Location : Accessory(Right) Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (28038) Meuchler-OS [2] Katar with black blades that engraved with turquoise colored motif. ATK +3%. If refine level is +7 or above, increase ASPD (delay after attack -7%). If refine level is +9 or above, [Cross Ripper Slasher] damage +15%. If refine level is +11 or above, physical and magical damage inflicted on Small and Medium size enemies +20%. Class : Katar Attack : 190 Weight : 130 Weapon Level : 4 Required Level : 130 Jobs : Assassin Classes ====== auto-parsed ====== Itemclass : Katar Attack : 190 Weight : 130 Weapon Level : 4 Required Level : 130 Id: (28136) Blasti-OS [2] Axe with an invisible blade. Normally you don't see the blade, but when you swing, you can see it faintly reddish. Indestructible. Damage taken from Medium and Large size enemies -10%. If refine level is +7 or above, damage taken from Medium and Large size enemies -15% additionally. If refine level is +9 or above, ranged physical damage +15%. If refine level is +11 or above, delay after skill -10%. Class : Two Handed Axe Attack : 400 Weight : 450 Weapon Level : 4 Required Level : 130 Jobs : Mechanic Classes ====== auto-parsed ====== Attack : 400 Weight : 450 Weapon Level : 4 Required Level : 130 Id: (28253) HR-S55-OS [2] An upgraded sniper rifle with the ability to induce satellite attacks. ATK +3%. If refine level is +7 or above, ranged physical damage +7%. If refine level is +9 or above, [God's Hammer] damage +20%. If refine level is +11 or above, [God's Hammer] cooldown -5 seconds. Class : Rifle Attack : 250 Weight : 100 Weapon Level : 4 Required Level : 130 Jobs : Gunslinger Classes ====== auto-parsed ====== Itemclass : Rifle Attack : 250 Weight : 100 Weapon Level : 4 Required Level : 130 Id: (28619) Prisoner Diary [2] There are traces of secretly written diaries of prisoners who were imprisoned unfairly. Max HP +5%, Max SP +5%. For every 2 refine level, ATK +20. If refine level is +7 or above, physical/magical damage to Undead, Demon monsters +10%. If refine level is +9 or above, physical/magical damage to Undead, Demon monsters +15% additionally. If refine level is +11 or above, physical/magical damage to Undead, Demon monsters +15% additionally. Class : Book Attack: 210 Weight: 80 Weapon Level: 4 Required Level: 175 Jobs: Sage, Priest, Star Gladiator Class ====== auto-parsed ====== Itemclass : Book Attack : 210 Weight : 80 Weapon Level : 4 Required Level : 175 Id: (28629) Circuit Board-OS [2] A circuit board that has a mysterious pattern on it. It's strong enough to be used as a weapon. ATK +3%. If refine level is +7 or above, increase ASPD (delay after attack -7%). If refine level is +9 or above, physical and magical damage to Small and Medium size enemies +20%. If refine level is +11 or above, Critical Damage +20%. Class : Book Attack : 180 Weight : 120 Weapon Level : 4 Required Level : 130 Jobs : Sage Classes, Priest Classes, Star Gladiator Classes ====== auto-parsed ====== Itemclass : Book Attack : 180 Weight : 120 Weapon Level : 4 Required Level : 130 Id: (28755) Kuroiro-OS [2] A dagger with a black blade that's studded with white, almost transparent, beads. MATK +150. Physical and magical damage inflicted on Shadow and Undead property enemies +5%. If refine level is +7 or above, physical and magical damage inflicted on Shadow and Undead property enemies +10% additionally. If refine level is +9 or above, [Kunai Splash] damage +20%. If refine level is +11 or above, physical and magical damage inflicted on Demon and Undead race monsters +10%. Class : Dagger Attack : 150 Weight : 90 Weapon Level : 4 Required Level : 130 Jobs : Ninja Classes ====== auto-parsed ====== Itemclass : Dagger Attack : 150 Weight : 90 Weapon Level : 4 Required Level : 130 Id: (28978) [NFS] Fallen Warrior Shield [1] This item cannot be traded with other accounts. Indestructible. MDEF -15 Damage taken from Demi-Human enemies, Demon monsters -10%. If refine level is +7 or above, ASPD +2. If refine level is +10 or above, When equipped by Rune Knight, [Hundred Spear] Cooldown -1 second. When equipped by Royal Guard, variable cast time of [Earth Drive] -100%. If refine level is +12 or higher, Hit +40, Physical damage to all class enemies +5%. Equip with Record of Swordman and Old Rune Circlet, When learned Lv10 of [Hundred Spear], able to use Lv1 [Shield Spell]. When equipment is unequipped, the effect of [Shield Spell] will be removed as well. When learned Lv1 of [Ignition Break], ATK -120. If total refine level is +18 or above, delay after skill -5%. Increase ASPD (delay after attack -10%) If total refine level is +21 or above, [Hundred Spear] cooldown -0.5sec Equip with Record of Swordman and Old Crown of Protection, When learned Lv10 [Shield Press], delay after skill -30%. When learned Lv1 [Overbrand], delay after skill +30%. If total refine level is +18 or above, [Earth Drive] and [Shield Press] damage +25%. If total refine level is +21 or above, [Earth Drive] cooldown -0.5sec. Class : Shield Defense : 120 Weight : 350 Required Level : 100 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Shield Defense : 120 Weight : 350 Required Level : 100 Job : AllJobs Id: (29527) Modification Module(DEF) DEF +25 If refine level is +7 or above, DEF +10 additionally. If refine level is +9 or above, DEF +10 additionally. Id: (29528) Modification Module(MDEF) MDEF +2. If refine level is +7 or above, MDEF +3 additionally. If refine level is +9 or above, MDEF +3 additionally. Id: (29529) Modification Module(HP Recovery) HP Recovery +20%. Id: (29530) Modification Module(Mental) Max SP +5%. If refine level is +7 or above, Max SP +100 additionally. If refine level is +9 or above, Max SP +150 additionally. Id: (29531) Modification Module(Health) Max HP +5% If refine level is +7 or above, Max HP +500 additionally. If refine level is +9 or above, Max HP +750 additionally. Id: (29532) Modification Module(SP Recovery) SP Recovery +20%. Id: (29533) Modification Module(Heal) Healing Rate +5%. If refine level is +7 or above, Healing Rate +5% additionally. If refine level is +9 or above, Healing Rate +5% additionally. Id: (29534) Modification Module(ATK) ATK +5% If refine level is +7 or above, ATK +25 additionally. If refine level is +9 or above, ATK +25 additionally. Id: (29535) Modification Module(MATK) MATK +5% If refine level is +7 or above, MATK +25 additionally. If refine level is +9 or above, MATK +25 additionally. Id: (29536) Modification Module(Sharpshooter) ranged physical damage +3%. If refine level is +7 or above, ranged physical damage +2% additionally. If refine level is +9 or above, ranged physical damage +2% additionally. Id: (29537) Modification Module(Speed) ASPD +1. If refine level is +7 or above, delay after attack 3% additionally. If refine level is +9 or above, delay after attack 3% additionally. Id: (29538) Modification Module(Caster) Variable cast time -5%. If refine level is +7 or above, variable cast time 3% additionally. If refine level is +9 or above, variable cast time 3% additionally. Id: (29539) Modification Module(Critical) CRIT +10. If refine level is +7 or above, Critical Damage +5%. If refine level is +9 or above, Critical Damage 5% additionally. Id: (29540) Modification Module(Delay after skill) Delay after skill -5%. If refine level is +7 or above, delay after skill 5% additionally. If refine level is +9 or above, delay after skill 5% additionally. Id: (29541) Modification Module(Fixed cast time) Fixed cast time -0.3 seconds. If refine level is +7 or above, fixed cast time -0.2 seconds additionally. If refine level is +9 or above, fixed cast time -0.2 seconds additionally. Id: (29542) Modification Module(Above All) Physical and magical damage taken from all property enemies -5%. If refine level is +7 or above, physical and magical damage taken from all size enemies -5%. If refine level is +9 or above, physical and magical damage taken from all race monsters -5% (Except Players). Id: (29543) Modification Module(Drain Life) Has 2% chance to absorb 2% of damage as HP when performing a physical attack. Id: (29544) Modification Module(Drain Soul) Has 1% chance to absorb 1% of damage as SP when performing a physical attack. Id: (29545) Modification Module(Magic Healing) Has 2% chance to restore 400 HP per 0.5 second for 10 seconds when performing magical attack. Id: (29546) Modification Module(Magic Soul) Has 1% chance to restore 80 SP per 0.5 second for 10 seconds when performing magical attack. Id: (29547) Modification Module(Unlimited Vitality) Has a chance to activate Everlasting Life for 10 seconds when receiving physical and magical attacks. [Everlasting Life] For 10 seconds : VIT +50, restore 400 HP per 0.5 second, restore 20 SP per second. Id: (29548) Modification Module(Spell Buster) Has a chance to activate Magic Storm for 10 seconds when performing magical attacks. [Magic Storm] For 10 seconds : INT +50, MATK +15%, ATK -15%. Id: (29549) Modification Module(Firing Shot) Has a chance to activate Plunging Shooter for 10 seconds when performing physical attacks. [Plunging Shooter] For 10 seconds: DEX +50, ranged physical damage +10%, drain 20 SP per second. Id: (29550) Modification Module(Overpower) Has a chance to activate Raging Fight for 10 seconds when performing physical attacks. [Raging Fight] For 10 seconds : STR +50, ATK +15%, MATK -15%. Id: (29551) Modification Module(Fatal Flash) Has a chance to activate Fatal Flash for 10 seconds when performing physical attacks. [Fatal Flash] For 10 seconds : AGI +50 , Critical Damage +10%, drain 300 HP per second. Id: (29552) Modification Module(Lucky Strike) Has a chance to activate Good Fortune for 10 seconds when performing physical attacks. [Good Fortune] For 10 seconds : LUK +50 , all property magical damage +10%, drain 300 HP per second. Id: (31804) Costume Flower Hat Stylish hat with flower motif. <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Exchangeable for Costume Enchantment Stone Box17. Class : Costume Defense: 0 Location : Upper Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : AllJobs Id: (32019) Boost Lance-OS [2] A lance equipped with a small propulsion system. It's smaller than most lances, probably to capitalize on the propulsion power. Increase ASPD (delay after attack -3%). If refine level is +7 or above, increase ASPD (delay after attack -7%). If refine level is +9 or above, [Vanishing Point] damage +20%. If refine level is +11 or above, [Vanishing Point] damage +15% additionally. Class : One-Handed Spear Attack : 190 Weight : 100 Weapon Level : 4 Required Level : 130 Jobs : Royal Guard Classes ====== auto-parsed ====== Attack : 190 Weight : 100 Weapon Level : 4 Required Level : 130 Id: (32207) Illusion Booster R [1] This combat booster is enhanced with the illusion technology. There are various modules that can be installed to enhance it. ATK +5%. Class : Accessory(Right) Defense : 0 Weight : 10 Required Level : 130 Jobs : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 10 Required Level : 130 Job : AllJobs Id: (32208) Illusion Booster L [1] This combat booster is enhanced with the illusion technology. There are various modules that can be installed to enhance it. ATK +5%. Class : Accessory(Left) Defense : 0 Weight : 10 Required Level : 130 Jobs : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 10 Required Level : 130 Job : AllJobs Id: (32209) Illusion Battle Chip R [1] This battle chip is enhanced with the illusion technology. There are various modules that can be installed to enhance it. MATK +5%. Class : Accessory(Right) Defense : 0 Weight : 10 Required Level : 130 Jobs : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 10 Required Level : 130 Job : AllJobs Id: (32210) Illusion Battle Chip L [1] This battle chip is enhanced with the illusion technology. There are various modules that can be installed to enhance it. MATK +5% Class : Accessory(Left) Defense : 0 Weight : 10 Required Level : 130 Jobs : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 10 Required Level : 130 Job : AllJobs Id: (100052) Enchanted Stone Box Vol.19 A box that contains enchantment stones for costume equipment. It contains 12 new Enchant Stones including Ranger Stone II(Garment), Mechanic Stone II(Garment), Archbishop Stone II(Garment). This box also contains some stones from previous boxes. Weight :1 ====== auto-parsed ====== Weight : 1 Id: (100377) Scarlet Dragon Leather Bow Modification Cube A modification cube that awakens a weapon. Uses an +9 or above Scarlet Dragon Leather Bow as a material. An +7 Awakened Scarlet Dragon Leather Bow will be obtained. Caution! When modified, equipped cards and random option will be removed. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (100394) Light Blade Modification Cube A modification cube that awakens a weapon. Uses an +9 or above Light Blade as a material. An +7 Awakened Light Blade will be obtained. Caution! When modified, equipped cards and random option will be removed. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (100416) Special Frozen Refine Box A mysterious box that refines a +4 Illusion of Frozen equipment to +9~12 randomly. [Target Item] Illusion Huuma Fluttering Snow, Illusion Combo Battle Gloves, Illusion Cap, Illusion Survivor's Manteau,Illusion Sacred Mission. _ Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (100469) OS Helm Box Box containing a helmet modified to fit an OS weapon. Contains 1 item from a total of 7 helmets [Obtainable items] Ignis Cap Phantom of Masquerade Stripe Hat Red Clock Casket Great Magician's Crown Scorpio Celestial Coronet Sagittarius Diadem Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (101665) Experience Shadow Mix Box (Weapon) Experience Shadow Mix Box(Weapon) Combine any 5 refine level +7 or above Shadow Equipment below : Beginner, Rookie, Advanced, Expert. To produce 1 Experience Shadow Weapon. Refine Level of the Shadow Equipment does not affect the result. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (104184) Unknown Hero Ring Box 1 This item cannot be traded with other accounts. You can obtain Unknown Ring Hero for : Rune Knight, Warlock, Ranger, Guillotine Cross, Arch Bishop, Mechanic. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (104185) Unknown Hero Ring Box 2 This item cannot be traded with other accounts. You can obtain Unknown Ring Hero for : Royal Guard, Sorcerer, Maestro/Wanderer, Shadow Chaser, Sura, Genetic. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (104186) Experience Shadow Box You can obtain one of the EXP Shadow Equipment: Beginner Shadow Shoes/Shield Rookie Shadow Shoes/Shield, Advanced Shadow Shoes/Shield, Expert Shadow Shoes/Shield. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (104187) Illusion Egg A gacha egg that holds the power of illusion within it. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (310000) Sniper Stone II(Upper) For every 2 levels of [Wind Walker] learned, Increase ASPD(delay after attack -1%). ====== auto-parsed ====== Compound on : Enchant Id: (310001) Sniper Stone II(Middle) For every 2 levels of [Beastbane] learned, ranged physical damage +1%. ====== auto-parsed ====== Compound on : Enchant Id: (310002) Sniper Stone II(Lower) For every level of [Falcon Eyes] learned, ATK +2. ====== auto-parsed ====== Compound on : Enchant Id: (310003) Ranger Stone II(Garment) [Aimed Bolt] damage +15%. Equip with Sniper Stone II(Upper), [Aimed Bolt] damage +15% additionally. Equip with Sniper Stone II(Middle), [Aimed Bolt] variable cast time -1 second. Equip with Sniper Stone II(Lower), [No Limits] cooldown -45 seconds. ====== auto-parsed ====== Compound on : Enchant Id: (310004) Whitesmith Stone II(Upper) For every level of [Maximum Power-Thrust] learned, [Axe Boomerang] cooldown -0.1 second. ====== auto-parsed ====== Compound on : Enchant Id: (310005) Whitesmith Stone II(Middle) [High Speed Cart Ram] damage +15%. ====== auto-parsed ====== Compound on : Enchant Id: (310006) Whitesmith Stone II(Lower) For every level of [Maximize Power] learned, ranged physical damage +1%. ====== auto-parsed ====== Compound on : Enchant Id: (310007) Mechanic Stone II(Garment) [Arm Cannon] damage +15%. Equip with Whitesmith Stone II(Upper), ranged physical damage +10%. Equip with Whitesmith Stone II(Middle), [Vulcan Arm] damage +20%. Equip with Whitesmith Stone II(Lower),[Knuckle Boost] damage +20% ====== auto-parsed ====== Compound on : Enchant Id: (310008) High Priest Stone II(Upper) [Magnus Exorcismus] damage +15%. ====== auto-parsed ====== Compound on : Enchant Id: (310009) High Priest Stone II(Middle) For every level of [Assumptio] learned, Holy property magical damage +1%. ====== auto-parsed ====== Compound on : Enchant Id: (310010) High Priest Stone II(Lower) For every 2 levels of [Kyrie Eleison] learned, variable cast time -1%. ====== auto-parsed ====== Compound on : Enchant Id: (310011) Archbishop Stone II(Garment) [Judex] damage +15%. Equip with High Priest Stone II(Upper), [Judex] damage +15% additionally. Equip with High Priest Stone II(Middle), [Judex] SP consumption -10%. Equip with High Priest Stone II(Lower), Holy property magical damage +10%. ====== auto-parsed ====== Compound on : Enchant Id: (400021) Red Clock Casket [1] The hat worn by the repairman of the Aldebaran Clock Tower. The clockwork decoration is particularly attractive. It is modified to be suitable for OS weapons. For every 2 refine level, ATK +20. If refine level is +7 or above, variable cast time -15%. If refine level is +9 or above, melee physical damage +15%. If refine level is +11 or above, physical damage to small and large size enemies +15%, Fixed cast time -0.2 seconds. Equip with Meuchler-OS, ATK +30, For every 2 refine level of weapon, [Rolling Cutter] damage +4%. Equip with Circuit Board-OS, ATK +30, For every 2 refine level of weapon, [Solar Burst] damage +4%. Equip with Beam Claymore-OS, CRI +10, For every 2 refine level of weapon, physical and magical to Large size enemies +4%. Class : Headgear Defense : 0 Location : Upper Weight : 10 Required Level : 130 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Upper Weight : 10 Required Level : 130 Job : AllJobs Id: (400022) Ignis Cap [1] A hat used that was used by a skilled blacksmith. It is modified to be suitable for OS weapons. For every 2 refine level, ATK +20. If refine level is +7 or above, variable cast time -15%. If refine level is +9 or above, ranged physical damage +15%. If refine level is +11 or above, physical damage to Small and Medium size enemies +15%, Fixed cast time -0.2 seconds. Equip with Saphir Hall-OS, ATK +30, For every 2 refine level of weapon, [Cart Cannon] damage +4%. Equip with Virtual Bow-OS, [Arrow Storm] cooldown -2.5 seconds. For every 2 refine level of weapon, bow attack damage +7%. Equip with Blasti-OS, MHP +5%, For every 2 refine level of weapon, Max HP +5%, damage taken from Small size enemies -3%. Class : Headgear Defense : 0 Location : Upper Weight : 10 Required Level : 130 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Upper Weight : 10 Required Level : 130 Job : AllJobs Id: (400044) Phantom of Masquerade [1] A nicely crafted hat from somewhere. It is modified to be suitable for OS weapons. For every 2 refine level, MATK +20. If refine level is +7 or above, variable cast time -15%. If refine level is +9 or above, all property magical damage +15%. If refine level is +11 or above, magical damage to Small and Medium size enemies +15%, Fixed cast time -0.2 seconds. Equip with Electric Fox-OS, MATK +30, For every 2 refine level of weapon, [Espa] & [Eswhoo] damage +4%. Equip with Ultio-OS, Holy property magical damage +5%, For every 2 refine level of weapon, variable cast time -3%. Class : Headgear Defense : 0 Location : Upper Weight : 10 Required Level : 130 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Upper Weight : 10 Required Level : 130 Job : AllJobs Id: (400049) Stripe Hat [1] A hat characterized by a long stripe that runs from the brim of the hat to the back of the head. It is modified to be suitable for OS weapons. For every 2 refine level, ATK +20. If refine level is +7 or above, variable cast time -15%. If refine level is +9 or above, ranged physical damage +15%. If refine level is +11 or above, physical and magical damage to Small and Medium size enemies +15%, Fixed cast time -0.2 seconds. Equip with Boost Lance-OS, ATK +30, For every 2 refine level of weapon, [Cannon Spear] damage +4%. Equip with MH-P89-OS, [Severe Rainstorm] damage +10%, For every 2 refine level of weapon, ranged physical damage +3%. Equip with AC-B44-OS, Delay after skill -10%, For every 2 refine level of weapon, ranged physical damage +3%. Class : Headgear Defense : 0 Location : Upper Weight : 10 Required Level : 130 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Upper Weight : 10 Required Level : 130 Job : AllJobs Id: (400054) Great Magician's Crown [1] A crown worn by a great archmagus. It is modified to be suitable for OS weapons. For every 2 refine level, MATK +20. If refine level is +7 or above, variable cast time -15%. If refine level is +9 or above, all property magical damage +15%. If refine level is +11 or above, magical damage to Small and Medium size enemies +15%, Fixed cast time -0.2 seconds. Equip with Cannon Rapier-OS, MATK +30, For every 2 refine level of weapon, [Hell Inferno] damage +4%. Equip with Rutilus Stick-OS, MATK +30, For every 2 refine level of weapon, [Comet] damage +5%. Equip with Kuroiro-OS, Water, Wind & Fire property magical damage +5%, For every 2 refine level of weapon, [Flaming Petals], [Freezing Spear] & [Wind Blade] damage +3%. Class : Headgear Defense : 0 Location : Upper Weight : 10 Required Level : 130 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Upper Weight : 10 Required Level : 130 Job : AllJobs Id: (400059) Scorpio Celestial Coronet [1] A crown representing the eighth sign of the ecliptic, Zodiac. It is studded with topaz, the birthstone. It is modified to be suitable for OS weapons. For every 2 refine level, MATK +20. If refine level is +7 or above, variable cast time -15%. If refine level is +9 or above, all property magical damage +15%. If refine level is +11 or above, magical damage to Small and Medium size enemies +15%, Fixed cast time -0.2 seconds. Equip with Cannon Rapier-OS, Holy property magical damage +5%, For every 2 refine level of weapon, [Genesis Ray] damage +4%. Equip with Rutilus Stick-OS, MATK +30, For every 2 refine level of weapon, [Psychic Wave] damage +3%. Equip with Ultio-OS, Holy property magical damage +5%, For every 2 refine level of weapon, [Judex] damage +3%. Class : Headgear Defense : 0 Location : Upper Weight : 10 Required Level : 130 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Upper Weight : 10 Required Level : 130 Job : AllJobs Id: (400061) Sagittarius Diadem [1] A depository representing the ninth sign of the ecliptic, the House of the Horse. It is studded with zircon, the birthstone. It is modified to be suitable for OS weapons. For every 2 refine level, ATK +20. If refine level is +7 or above, variable cast time -15%. If refine level is +9 or above, melee physical damage +15%. If refine level is +11 or above, physical damage to Small and Medium size enemies +15%, Fixed cast time -0.2 seconds. Equip with Burning Knuckle-OS, [Rampage Blast] cooldown -1 second, For every 2 refine level of weapon, ranged physical damage +3%. Equip with Saphir Hall-OS, Variable cast time -10%, For every 2 refine level of weapon, [Acid Bomb] damage +3%. Equip with HR-S55-OS, Ranged physical damage +5%, For every 2 refine level of weapon, [God's Hammer] damage +3%. Class : Headgear Defense : 0 Location : Upper Weight : 10 Required Level : 130 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Upper Weight : 10 Required Level : 130 Job : AllJobs Id: (400253) C Macaron Bunny Hat A headdress full of cuteness. How about putting macarons on your head! <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Exchangeable for Costume Enchantment Stone Box18. Class : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : AllJobs Id: (400431) C Sakura Witch Hat A sharp witch hat made with cherry blossom motif. It's decorated with cherry blossoms. <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Exchangeable for Costume Enchantment Stone Box19. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : AllJobs Id: (410178) C Princess Headphone Headphone with decoration of adorable angeling. <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Exchangeable for Costume Enchantment Stone Box19. Class : Costume Defense : 0 Location : Middle Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Middle Weight : 0 Required Level : 1 Job : AllJobs Id: (410371) Costume Eyes Closed Your eyes are so cute when you close them. <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Exchangeable for Costume Enchantment Stone Box18. Class : Costume Defense : 0 Location : Middle Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Middle Weight : 0 Required Level : 1 Job : AllJobs Id: (420025) Costume One-Eyed Jack Glowing eye. You feel like you're going to get sucked in if you keep watching. Class : Costume Equipment Defense : 0 Location : Middle Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Defense : 0 Location : Middle Weight : 0 Required Level : 1 Job : AllJobs Id: (420050) Costume Hair Bun Wave A costume wig that makes you feel like a different hairstyle when you wear it. A ribbon-trimmed wig that makes your fluffy, wavy hair look extra cute. <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Exchangeable for Costume Enchantment Stone Box19. Class : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : AllJobs Id: (420310) Plastic Blue Rose A rose that is said to bloom only on frozen ground. Is it really just an ordinary plastic rose? Physical and magical damage to Illusion of Frozen's monsters +20%. Equip with Illusion Combo Battle Glove, [Tiger Cannon] cooldown -1 second. For every 2 refine level of weapon, Max HP +200, [Sky Blow] & [Dragon Combo] damage +5%. Equip with Illusion Huuma Fluttering Snow, [Swirling Petal] cooldown -1 second. For every 2 refine level of weapon, AGI +3 , DEX +3, physical damage to all size enemies +5%. Equip with Illusion Sacred Mission, ASPD +1. For every 2 refine level of shield, physical and magical damage to all property enemies +3%. If refine level of shield is +10 or above, ATK +5%, MATK +5%, delay after skill -7%. Class : Headgear Defense : 0 Location : Lower Weight : 10 Required Level : 110 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Location : Lower Weight : 10 Required Level : 110 Job : AllJobs Id: (420371) C Sun God's Helmet An accessory decorated with giant golden wings When equipped, it gives you the power of the Sun God 'Amon Ra' from ancient Egyptian mythology <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Exchangeable for Costume Enchantment Stone Box19. Class : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : AllJobs Id: (480088) Ultio Magic Cloak [1] A robe worn by a certain Archbishop. You can feel some holy power from it For every 2 refine levels, MATK +10, For every 4 refine levels, Holy/Neutral property magical damage +3%, If refine level is +9 or above, MATK +10%, If refine level is +11 or above, Delay after skill -12%, If refine level is +13 or above, MDEF pierce to Boss class monsters +10%. Equip with Ultio OS, MATK +30, If refine level of weapon is +12 or above, [Adoramus] cooldown -0.5 sec, MDEF pierce to Demon/Undead enemies +15%. Class: Garment Defense : 20 Weight : 10 Required Level : 130 Jobs: All ====== auto-parsed ====== Itemclass : Garment Defense : 20 Weight : 10 Required Level : 130 Id: (480296) Costume Sakura Fubuki Costume of cherry blossom leaves that make you feel the spring spirit. <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color] Exchangeable for Costume Enchantment Stone Box19. Class : Costume Defense : 0 Location : Garment Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Garment Weight : 0 Required Level : 1 Job : AllJobs Id: (480430) Costume Sakura Tree Rod A cane made from the branches of a cherry tree. You can almost see the pink cherry blossom color in its magic. Class : Costume Defense : 0 Location : Garment Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Garment Weight : 0 Required Level : 1 Job : AllJobs Id: (490397) Unknown Hero Ring (RK) [1] A ring with the potential of an unknown hero. Delay after skill -3%. Physical and magical damage to all class enemies +6%. Equip with Awakened Oriental Sword, Ranged physical damage +8%. If refine level of weapon is +11 or above, For every 12 pure stats (STR+LUK), [Sonic Wave] damage +1%. Equip with Awakened Dragonic Slayer, Ranged physical damage +8%. If refine level of weapon is +11 or above, For every 12 pure stats (VIT+DEX), [Dragon Breath] and [Dragon Water Breath] damage +1%. Class : Accessory(Right) Defense : 7 Weight : 10 Required Level : 100 Jobs : Rune Knight Classes ====== auto-parsed ====== Defense : 7 Weight : 10 Required Level : 100 Id: (490398) [NFS] Unknown Hero Ring (RK) [1] This item cannot be traded with other accounts. A ring with the potential of an unknown hero. Delay after skill -3%. Physical and magical damage to all class enemies +6%. Equip with Awakened Oriental Sword, Ranged physical damage +8%. If refine level of weapon is +11 or above, For every 12 pure stats (STR+LUK), [Sonic Wave] damage +1%. Equip with Awakened Dragonic Slayer, Ranged physical damage +8%. If refine level of weapon is +11 or above, For every 12 pure stats (VIT+DEX), [Dragon Breath] and [Dragon Water Breath] damage +1%. Class : Accessory(Right) Defense : 7 Weight : 10 Required Level : 100 Jobs : Rune Knight Classes ====== auto-parsed ====== Defense : 7 Weight : 10 Required Level : 100 Id: (490402) Unknown Hero Ring (RG) [1] A ring with the potential of an unknown hero. Delay after skill -3%. Physical and magical damage to all class enemies +6%. Equip with Awakened Aquatic Spear, Ranged physical damage +8%. If refine level of weapon is +11 or above, For every 12 pure stats (STR+VIT), [Vanishing Point] damage +1%. Equip with Awakened Light Blade, Magical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (INT+AGI), [Gloria Domini] damage +1% Class : Accessory(Right) Defense : 7 Weight : 10 Required Level : 100 Jobs : Royal Guard Classes ====== auto-parsed ====== Defense : 7 Weight : 10 Required Level : 100 Id: (490403) [NFS] Unknown Hero Ring (RG) [1] This item cannot be traded with other accounts. A ring with the potential of an unknown hero. Delay after skill -3%. Physical and magical damage to all class enemies +6%. Equip with Awakened Aquatic Spear, Ranged physical damage +8%. If refine level of weapon is +11 or above, For every 12 pure stats (STR+VIT), [Vanishing Point] damage +1%. Equip with Awakened Light Blade, Magical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (INT+AGI), [Gloria Domini] damage +1% Class : Accessory(Right) Defense : 7 Weight : 10 Required Level : 100 Jobs : Royal Guard Classes ====== auto-parsed ====== Defense : 7 Weight : 10 Required Level : 100 Id: (490406) Unknown Hero Ring (SR) [1] A ring with the potential of an unknown hero. Delay after skill -3%. Physical and magical damage to all class enemies +6%. Equip with Awakened Iron Nail, Ranged physical damage +8%. If refine level of weapon is +11 or above, For every 12 pure stats (STR+DEX), [Rampage Blast] damage +1%. Equip with Awakened Ray Knuckle, Melee physical damage +8%. If refine level of weapon is +11 or above, For every 12 pure stats (STR+VIT), [Tiger Cannon] damage +1%. Class : Accessory(Right) Defense : 7 Weight : 10 Required Level : 100 Jobs : Sura Classes ====== auto-parsed ====== Defense : 7 Weight : 10 Required Level : 100 Id: (490407) [NFS] Unknown Hero Ring (SR) [1] This item cannot be traded with other accounts. A ring with the potential of an unknown hero. Delay after skill -3%. Physical and magical damage to all class enemies +6%. Equip with Awakened Iron Nail, Ranged physical damage +8%. If refine level of weapon is +11 or above, For every 12 pure stats (STR+DEX), [Rampage Blast] damage +1%. Equip with Awakened Ray Knuckle, Melee physical damage +8%. If refine level of weapon is +11 or above, For every 12 pure stats (STR+VIT), [Tiger Cannon] damage +1%. Class : Accessory(Right) Defense : 7 Weight : 10 Required Level : 100 Jobs : Sura Classes ====== auto-parsed ====== Defense : 7 Weight : 10 Required Level : 100 Id: (490415) Unknown Hero Ring (SO) [1] A ring with the potential of an unknown hero. Delay after skill -3%. Physical and magical damage to all class enemies +6%. Equip with Awakened Chilling Cane, Magical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (INT+DEX), [Diamond Dust] damage +1%. Equip with Awakened Shadow Staff, Magical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (INT+DEX), [Earth Grave] damage +1%. Class : Accessory(Right) Defense : 7 Weight : 10 Required Level : 100 Jobs : Sorcerer Classes ====== auto-parsed ====== Defense : 7 Weight : 10 Required Level : 100 Id: (490416) [NFS] Unknown Hero Ring (SO) [1] This item cannot be traded with other accounts. A ring with the potential of an unknown hero. Delay after skill -3%. Physical and magical damage to all class enemies +6%. Equip with Awakened Chilling Cane, Magical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (INT+DEX), [Diamond Dust] damage +1%. Equip with Awakened Shadow Staff, Magical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (INT+DEX), [Earth Grave] damage +1%. Class : Accessory(Right) Defense : 7 Weight : 10 Required Level : 100 Jobs : Sorcerer Classes ====== auto-parsed ====== Defense : 7 Weight : 10 Required Level : 100 Id: (490420) Unknown Hero Ring (RA) [1] A ring with the potential of an unknown hero. Delay after skill -3%. Physical and magical damage to all class enemies +6%. Equip with Awakened Royal Bow, Ranged physical damage +8%. If refine level of weapon is +11 or above, For every 12 pure stats (DEX+LUK), [Arrow Storm] damage +1%. Equip with Awakened Scarlet Dragon Leather Bow, Ranged physical damage +8%. If refine level of weapon is +11 or above, For every 12 pure stats (DEX+AGI), [Aimed Bolt] damage +1%. Class : Accessory(Right) Defense : 7 Weight : 10 Required Level : 100 Jobs : Ranger Classes ====== auto-parsed ====== Defense : 7 Weight : 10 Required Level : 100 Id: (490421) [NFS] Unknown Hero Ring (RA) [1] This item cannot be traded with other accounts. A ring with the potential of an unknown hero. Delay after skill -3%. Physical and magical damage to all class enemies +6%. Equip with Awakened Royal Bow, Ranged physical damage +8%. If refine level of weapon is +11 or above, For every 12 pure stats (DEX+LUK), [Arrow Storm] damage +1%. Equip with Awakened Scarlet Dragon Leather Bow, Ranged physical damage +8%. If refine level of weapon is +11 or above, For every 12 pure stats (DEX+AGI), [Aimed Bolt] damage +1%. Class : Accessory(Right) Defense : 7 Weight : 10 Required Level : 100 Jobs : Ranger Classes ====== auto-parsed ====== Defense : 7 Weight : 10 Required Level : 100 Id: (490434) Unknown Hero Ring (WL) [1] A ring with the potential of an unknown hero. Delay after skill -3%. Physical and magical damage to all class enemies +6%. Equip with Awakened Iron Staff, Magical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (DEX+INT), [Earth Strain] damage +1%. Equip with Awakened Blue Crystal Staff, Magical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (DEX+INT), [Jack Frost] damage +1%. Class : Accessory(Right) Defense : 7 Weight : 10 Required Level : 100 Jobs : Warlock Classes ====== auto-parsed ====== Defense : 7 Weight : 10 Required Level : 100 Id: (490435) [NFS] Unknown Hero Ring (WL) [1] This item cannot be traded with other accounts. A ring with the potential of an unknown hero. Delay after skill -3%. Physical and magical damage to all class enemies +6%. Equip with Awakened Iron Staff, Magical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (DEX+INT), [Earth Strain] damage +1%. Equip with Awakened Blue Crystal Staff, Magical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (DEX+INT), [Jack Frost] damage +1%. Class : Accessory(Right) Defense : 7 Weight : 10 Required Level : 100 Jobs : Warlock Classes ====== auto-parsed ====== Defense : 7 Weight : 10 Required Level : 100 Id: (490438) Unknown Hero Ring (SC) [1] A ring with the potential of an unknown hero. Delay after skill -3%. Physical and magical damage to all class enemies +6%. Equip with Awakened Magic Dagger, Magical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (AGI+INT), [Psychic Wave] damage +1%. Equip with Awakened Fatalist, Physical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (STR+AGI), [Fatal Menace] damage +1%. Class : Accessory(Right) Defense : 7 Weight : 10 Required Level : 100 Jobs : Shadow Chaser Classes ====== auto-parsed ====== Defense : 7 Weight : 10 Required Level : 100 Id: (490439) [NFS] Unknown Hero Ring (SC) [1] This item cannot be traded with other accounts. A ring with the potential of an unknown hero. Delay after skill -3%. Physical and magical damage to all class enemies +6%. Equip with Awakened Magic Dagger, Magical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (AGI+INT), [Psychic Wave] damage +1%. Equip with Awakened Fatalist, Physical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (STR+AGI), [Fatal Menace] damage +1%. Class : Accessory(Right) Defense : 7 Weight : 10 Required Level : 100 Jobs : Shadow Chaser Classes ====== auto-parsed ====== Defense : 7 Weight : 10 Required Level : 100 Id: (490464) Unknown Hero Ring (GC) [1] A ring with the potential of an unknown hero. Delay after skill -3%. Physical and magical damage to all class enemies +6%. Equip with Awakened Shiver Katar, Physical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (STR+LUK), [Cross Impact] damage +1%. Equip with Awakened Blade Katar, Physical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (STR+DEX), [Rolling Cutter] damage +1%. Class : Accessory(Right) Defense : 7 Weight : 10 Required Level : 100 Jobs : Guillotine Cross Classes ====== auto-parsed ====== Defense : 7 Weight : 10 Required Level : 100 Id: (490465) [NFS] Unknown Hero Ring (GC) [1] This item cannot be traded with other accounts. A ring with the potential of an unknown hero. Delay after skill -3%. Physical and magical damage to all class enemies +6%. Equip with Awakened Shiver Katar, Physical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (STR+LUK), [Cross Impact] damage +1%. Equip with Awakened Blade Katar, Physical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (STR+DEX), [Rolling Cutter] damage +1%. Class : Accessory(Right) Defense : 7 Weight : 10 Required Level : 100 Jobs : Guillotine Cross Classes ====== auto-parsed ====== Defense : 7 Weight : 10 Required Level : 100 Id: (490488) Unknown Hero Ring (AB) [1] A ring with the potential of an unknown hero. Delay after skill -3%. Physical and magical damage to all class enemies +6%. Equip with Awakened Saint Mace, Magical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (INT+LUK), [Adoramus] damage +1%. Equip with Awakened Exorcist's Bible, Magical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (INT+DEX), [Judex] damage +1%. Class : Accessory(Right) Defense : 7 Weight : 10 Required Level : 100 Jobs : Arch Bishop Classes ====== auto-parsed ====== Defense : 7 Weight : 10 Required Level : 100 Id: (490489) [NFS] Unknown Hero Ring (AB) [1] This item cannot be traded with other accounts. A ring with the potential of an unknown hero. Delay after skill -3%. Physical and magical damage to all class enemies +6%. Equip with Awakened Saint Mace, Magical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (INT+LUK), [Adoramus] damage +1%. Equip with Awakened Exorcist's Bible, Magical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (INT+DEX), [Judex] damage +1%. Class : Accessory(Right) Defense : 7 Weight : 10 Required Level : 100 Jobs : Arch Bishop Classes ====== auto-parsed ====== Defense : 7 Weight : 10 Required Level : 100 Id: (490515) Unknown Hero Ring (GN) [1] A ring with the potential of an unknown hero. Delay after skill -3%. Physical and magical damage to all class enemies +6%. Equip with Awakened Red Lotus Sword, Ranged physical damage +8%. If refine level of weapon is +11 or above, For every 12 pure stats (STR+DEX), [Cart Cannon] damage +1%. Equip with Awakened Slate Sword, Physical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (STR+DEX), [Cart Tornado] damage +1%. Class : Accessory(Right) Defense : 7 Weight : 10 Required Level : 100 Jobs : Genetic Classes ====== auto-parsed ====== Defense : 7 Weight : 10 Required Level : 100 Id: (490516) [NFS] Unknown Hero Ring (GN) [1] This item cannot be traded with other accounts. A ring with the potential of an unknown hero. Delay after skill -3%. Physical and magical damage to all class enemies +6%. Equip with Awakened Red Lotus Sword, Ranged physical damage +8%. If refine level of weapon is +11 or above, For every 12 pure stats (STR+DEX), [Cart Cannon] damage +1%. Equip with Awakened Slate Sword, Physical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (STR+DEX), [Cart Tornado] damage +1%. Class : Accessory(Right) Defense : 7 Weight : 10 Required Level : 100 Jobs : Genetic Classes ====== auto-parsed ====== Defense : 7 Weight : 10 Required Level : 100 Id: (490521) Unknown Hero Ring (WM) [1] A ring with the potential of an unknown hero. Delay after skill -3%. Physical and magical damage to all class enemies +6%. Equip with Awakened Narcissus Bow, Ranged physical damage +8%. If refine level of weapon is +11 or above, For every 12 pure stats (AGI+DEX), [Severe Rainstorm] damage +1%. Equip with Awakened Trumpet Shell, Magical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (INT+DEX), [Reverbration] damage +1%. Equip with Awakened Barbed Wire Whip, Magical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (INT+DEX), [Reverbration] damage +1%. Class : Accessory(Right) Defense : 0 Weight : 10 Required Level : 100 Jobs : Maestro and Wanderer Classes ====== auto-parsed ====== Defense : 0 Weight : 10 Required Level : 100 Id: (490522) [NFS] Unknown Hero Ring (WM) [1] This item cannot be traded with other accounts. A ring with the potential of an unknown hero. Delay after skill -3%. Physical and magical damage to all class enemies +6%. Equip with Awakened Narcissus Bow, Ranged physical damage +8%. If refine level of weapon is +11 or above, For every 12 pure stats (AGI+DEX), [Severe Rainstorm] damage +1%. Equip with Awakened Trumpet Shell, Magical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (INT+DEX), [Reverbration] damage +1%. Equip with Awakened Barbed Wire Whip, Magical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (INT+DEX), [Reverbration] damage +1%. Class : Accessory(Right) Defense : 0 Weight : 10 Required Level : 100 Jobs : Maestro and Wanderer Classes ====== auto-parsed ====== Defense : 0 Weight : 10 Required Level : 100 Id: (490531) Unknown Hero Ring (MC) [1] A ring with the potential of an unknown hero. Reduce delay after skill -3%. Physical and magical damage to all class enemies +6%. Equip with Awakened Avenger, Physical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (STR+VIT), [Axe Tornado] damage +1%. Equip with Awakened Meteor Striker, Ranged physical damage +8%. If refine level of weapon is +11 or above, For every 12 pure stats (STR+DEX), [Arm Cannon] damage +1%. Class : Accessory(Right) Defense : 7 Weight : 10 Required Level : 100 Jobs : Mechanic Classes ====== auto-parsed ====== Defense : 7 Weight : 10 Required Level : 100 Id: (490532) [NFS] Unknown Hero Ring (MC) [1] This item cannot be traded with other accounts. A ring with the potential of an unknown hero. Delay after skill -3%. Physical and magical damage to all class enemies +6%. Equip with Awakened Avenger, Physical damage to all race enemies +8%. If refine level of weapon is +11 or above, For every 12 pure stats (STR+VIT), [Axe Tornado] damage +1%. Equip with Awakened Meteor Striker, Ranged physical damage +8%. If refine level of weapon is +11 or above, For every 12 pure stats (STR+DEX), [Arm Cannon] damage +1%. Class : Accessory(Right) Defense : 7 Weight : 10 Required Level : 100 Jobs : Mechanic Classes ====== auto-parsed ====== Defense : 7 Weight : 10 Required Level : 100 Id: (500017) Awakened Light Blade [2] A sword of light that is said to have been used by a warrior. With the power of light, he began to show his natural ability. It seems to resonate with the boots of the great hero. MATK +195. For every 2 refine level, MATK +15. For every 3 refine level, [Gloria Domini] & [Genesis Ray] damage +5%. If refine level is +7 or above, variable cast time -10%. If refine level is +9 or above, Holy property magical damage +15%. If refine level is +11 or above, magical damage to all size enemies +15%, [Gloria Domini] & [Genesis Ray] damage +15% additionally. Equip with Great Hero's Boots, INT +10, MATK +7%. Class : Sword Attack : 130 Weight : 120 Weapon Level : 4 Required Level : 150 Jobs : Royal Guard Classes ====== auto-parsed ====== Itemclass : Sword Attack : 130 Weight : 120 Weapon Level : 4 Required Level : 150 Id: (700019) Awakened Scarlet Dragon Leather Bow [2] A bow made by adding red dragon leather to a bow made of strong elastic material. With the power of the dragon, he began to show his natural ability. It seems to resonate with the boots of the great hero. For every 2 refine level, ATK +15. For every 3 refine level, delay after skill -4%. If refine level is +7 or above, range physical damage +10%, physical damage to all size enemies +10%. If refine level is +9 or above, [Aimed Bolt] damage +35%. If refine level is +11 or above, [Aimed Bolt] cooldown -1 second, variable cast time -10%. Equip with Great Hero's Boots, DEX +10, ATK +7%. Class : Bow Attack : 200 Weight : 90 Weapon Level : 4 Required Level : 150 Jobs : Ranger Classes ====== auto-parsed ====== Itemclass : Bow Attack : 200 Weight : 90 Weapon Level : 4 Required Level : 150 Id: (1000008) Sniper Stone II(Upper) A stone with the ability to awaken the potential of Sniper. Gives the following Stats to costume upper slot : For every 2 levels of [Wind Walker] learned, Increase ASPD(delay after attack -1%). <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color] Weight :10 ====== auto-parsed ====== Weight : 10 Id: (1000009) Sniper Stone II(Middle) A stone with the ability to awaken the potential of Sniper. Gives the following Stats to costume middle slot : For every 2 levels of [Beastbane] learned, ranged physical damage +1%. <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color] Weight :10 ====== auto-parsed ====== Weight : 10 Id: (1000010) Sniper Stone II(Lower) A stone with the ability to awaken the potential of Sniper. Gives the following Stats to costume lower slot : For every level of [Falcon Eyes] learned, ATK +2. <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color] Weight :10 ====== auto-parsed ====== Weight : 10 Id: (1000011) Ranger Stone II(Garment) A stone with the ability to awaken the potential of Ranger. Gives the following Stats to costume garment slot : [Aimed Bolt] damage +15%. Equip with Sniper Stone II(Upper), [Aimed Bolt] damage +15% additionally. Equip with Sniper Stone II(Middle), [Aimed Bolt] variable cast time -1 second. Equip with Sniper Stone II(Lower), [No Limits] cooldown -45 seconds. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color] Weight :10 ====== auto-parsed ====== Weight : 10 Id: (1000012) Whitesmith Stone II(Upper) A stone with the ability to awaken the potential of Whitesmith. Gives the following Stats to costume upper slot : For every level of [Maximum Power-Thrust] learned, [Axe Boomerang] cooldown -0.1 second. <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color] Weight :10 ====== auto-parsed ====== Weight : 10 Id: (1000013) Whitesmith Stone II(Middle) A stone with the ability to awaken the potential of Whitesmith. Gives the following Stats to costume middle slot : [High Speed Cart Ram] damage +15%. <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color] Weight :10 ====== auto-parsed ====== Weight : 10 Id: (1000014) Whitesmith Stone II(Lower) A stone with the ability to awaken the potential of Whitesmith. Gives the following Stats to costume lower slot : For every level of [Maximize Power] learned, ranged physical damage +1%. <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color] Weight :10 ====== auto-parsed ====== Weight : 10 Id: (1000015) Mechanic Stone II(Garment) A stone with the ability to awaken the potential of Mechanic. Gives the following Stats to costume garment slot : [Arm Cannon] damage +15%. Equip with Whitesmith Stone II(Upper), ranged physical damage +10%. Equip with Whitesmith Stone II(Middle), [Vulcan Arm] damage +20%. Equip with Whitesmith Stone II(Lower),[Knuckle Boost] damage +20% <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color] Weight :10 ====== auto-parsed ====== Weight : 10 Id: (1000016) High Priest Stone II(Upper) A stone with the ability to awaken the potential of High Priest. Gives the following Stats to costume upper slot : [Magnus Exorcismus] damage +15%. <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color] Weight :10 ====== auto-parsed ====== Weight : 10 Id: (1000017) High Priest Stone II(Middle) A stone with the ability to awaken the potential of High Priest. Gives the following Stats to costume middle slot : For every level of [Assumptio] learned, Holy property magical damage +1%. <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color] Weight :10 ====== auto-parsed ====== Weight : 10 Id: (1000018) High Priest Stone II(Lower) A stone with the ability to awaken the potential of High Priest. Gives the following Stats to costume lower slot : For every 2 levels of [Kyrie Eleison] learned, variable cast time -1%. <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color] Weight :10 ====== auto-parsed ====== Weight : 10 Id: (1000019) Archbishop Stone II(Garment) A stone with the ability to awaken the potential of Archbishop. Gives the following Stats to costume garment slot : [Judex] damage +15%. Equip with High Priest Stone II(Upper), [Judex] damage +15% additionally. Equip with High Priest Stone II(Middle), [Judex] SP consumption -10%. Equip with High Priest Stone II(Lower), Holy property magical damage +10%. <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color] Weight :10 ====== auto-parsed ====== Weight : 10 Changed LapineUpgradeBox Spoiler Ancient_Hero_Bravery NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Hero's Weapon Target items1350 Comp_Avenger 1847 Iron_Nail_K 1873 Comp_Iron_Nail_K 2048 Iron_Staff 2064 Comp_Iron_Staff 13345 Humma_Clear 13348 Comp_Humma_Clear 13485 Sword_Of_Bluefire 18164 Royal_Bow_K 18170 Narcis_Bow 18202 Comp_Narcis_Bow 21038 Oriental_Sword 21066 Comp_Dragonic_Slayer 26118 Shadow_Staff_K 26154 SoulWeight 26155 MeawFoxtail 26178 Comp_Shadow_Staff_K 28039 Shiver_Katar_K 28054 Comp_Blade_Katar 28130 Avenger 28255 Master_Soul_Rifle 28256 Demon_S_Shot 28257 Golden_L_Launcher 28258 The_Black_Gatling 28261 Comp_Demon_S_Shot 28630 Demon_Hunting_Bible_K 28631 OneSkyOneSun 28646 Comp_D_Hunt_Bible_K 28744 Magic_Sword 28763 Sharp_Wind_Sword 28764 Fog_Dew_Sword 32018 Undine_Spear_K 32034 Comp_Undine_Spear_K 32302 Crimson_Rose 32358 Comp_Sword_Of_Bluefire 500004 Slate_Sword 500073 Comp_Fatalist 500080 Comp_Blessed_Knife 510006 Fatalist 510070 Blessed_Knife 550007 Freezing_Rod 550080 Freedom_Stick 550136 Comp_Freedom_Stick_MSP 560002 Ray_Knuckle 590002 Meteor_Striker 590003 Saint_Hall 600004 Dragonic_Slayer 610003 Blade_Katar 700057 Comp_Royal_Bow_K 800035 Comp_Crimson_Rose 700003 Scalet_Dragon_L_Bow 500003 Light_Blade Ancient_Hero_Wisdom NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Hero's Weapon Target items1350 Comp_Avenger 1847 Iron_Nail_K 1873 Comp_Iron_Nail_K 2048 Iron_Staff 2064 Comp_Iron_Staff 13345 Humma_Clear 13348 Comp_Humma_Clear 13485 Sword_Of_Bluefire 18164 Royal_Bow_K 18170 Narcis_Bow 18202 Comp_Narcis_Bow 21038 Oriental_Sword 21066 Comp_Dragonic_Slayer 26118 Shadow_Staff_K 26154 SoulWeight 26155 MeawFoxtail 26178 Comp_Shadow_Staff_K 28039 Shiver_Katar_K 28054 Comp_Blade_Katar 28130 Avenger 28255 Master_Soul_Rifle 28256 Demon_S_Shot 28257 Golden_L_Launcher 28258 The_Black_Gatling 28261 Comp_Demon_S_Shot 28630 Demon_Hunting_Bible_K 28631 OneSkyOneSun 28646 Comp_D_Hunt_Bible_K 28744 Magic_Sword 28763 Sharp_Wind_Sword 28764 Fog_Dew_Sword 32018 Undine_Spear_K 32034 Comp_Undine_Spear_K 32302 Crimson_Rose 32358 Comp_Sword_Of_Bluefire 500004 Slate_Sword 500073 Comp_Fatalist 500080 Comp_Blessed_Knife 510006 Fatalist 510070 Blessed_Knife 550007 Freezing_Rod 550080 Freedom_Stick 550136 Comp_Freedom_Stick_MSP 560002 Ray_Knuckle 590002 Meteor_Striker 590003 Saint_Hall 600004 Dragonic_Slayer 610003 Blade_Katar 700057 Comp_Royal_Bow_K 800035 Comp_Crimson_Rose 700003 Scalet_Dragon_L_Bow 500003 Light_Blade Great_Hero_Bravery NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Awakened Hero's Weapon Target items21058 Up_Dragonic_Slayer 500013 Up_Sword_Of_Bluefire 500014 Up_Slate_Sword 510019 Up_Magic_Sword 510020 Up_Fatalist 510022 Up_Fog_Dew_Sword 510071 Up_Blessed_Knife 530006 Up_Undine_Spear_K 540010 Up_OneSkyOneSun 540011 Up_Demon_Hunting_Bible 550012 Up_Shadow_Staff_K 550013 Up_Freezing_Rod 550014 Up_MeawFoxtail 550015 Up_SoulWeight 550081 Up_Freedom_Stick 560008 Up_Iron_Nail_K 560009 Up_Ray_Knuckle 590011 Up_Meteor_Striker 590012 Up_Saint_Hall 600009 Up_Oriental_Sword 610008 Up_Shiver_Katar_K 610009 Up_Blade_Katar 620004 Up_Avenger 640011 Up_Iron_Staff 650004 Up_Humma_Clear 700013 Up_Narcis_Bow 700018 Up_Royal_Bow_K 800002 Up_Crimson_Rose 810001 Up_Master_Soul_Rifle 820001 Up_Demon_S_Shot 830002 Up_The_Black_Gatling 840001 Up_Golden_L_Launcher 700019 Up_Scalet_Dragon_L_Bow 500017 Up_Light_Blade Great_Hero_Wisdom NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Awakened Hero's Weapon Target items21058 Up_Dragonic_Slayer 500013 Up_Sword_Of_Bluefire 500014 Up_Slate_Sword 510019 Up_Magic_Sword 510020 Up_Fatalist 510022 Up_Fog_Dew_Sword 510071 Up_Blessed_Knife 530006 Up_Undine_Spear_K 540010 Up_OneSkyOneSun 540011 Up_Demon_Hunting_Bible 550012 Up_Shadow_Staff_K 550013 Up_Freezing_Rod 550014 Up_MeawFoxtail 550015 Up_SoulWeight 550081 Up_Freedom_Stick 560008 Up_Iron_Nail_K 560009 Up_Ray_Knuckle 590011 Up_Meteor_Striker 590012 Up_Saint_Hall 600009 Up_Oriental_Sword 610008 Up_Shiver_Katar_K 610009 Up_Blade_Katar 620004 Up_Avenger 640011 Up_Iron_Staff 650004 Up_Humma_Clear 700013 Up_Narcis_Bow 700018 Up_Royal_Bow_K 800002 Up_Crimson_Rose 810001 Up_Master_Soul_Rifle 820001 Up_Demon_S_Shot 830002 Up_The_Black_Gatling 840001 Up_Golden_L_Launcher 700019 Up_Scalet_Dragon_L_Bow 500017 Up_Light_Blade Quest Spoiler Id: 7851 New field of operations Info: I have received information from Tess about the new operation site <NAVI>[Rudus]<INFO>ein_fild05,158,284,0,101,0</INFO></NAVI>. Let's go to the operation site and join the Rebellion. Quickinfo: Talk with Elena Volkova Id: 8217 Dequ'ee?? Message Info: "So Shurank is asking, 'What happened to the murderer? Did you find out who he is? If you did, what are we supposed to do now?' We haven't found out who the murderer is for sure. However, we have a list of suspects and we'll figure it out soon." Quickinfo: Deliver Dequ'ee's message to Shurank in Izlude Id: 17000 Refuseing to Talk Info: An agent on the International Airship tells you that Father Bamph is expecting your arriv<NAVI>[Leizi]<INFO>pub_cat,105,58,0,101,0</INFO></NAVI> refused to talk ato Vice Prontera Church. You should probably go and meesident Kaya Toss any longer. Let's ask him what there story is. Quickinfo: Father BamphTalk to Leizi Id: 17001 Suggest Companion Info: Father Bamph tells you that a man of high rLeizi ank had disappeared suddenly and that he was last seen in ComodoKaya Toss don't trust each other. Find Larjet's and he will assisuggest you with your search for the lost officialat <NAVI>[Kaya Toss]<INFO>pub_cat,109,71,0,101,0</INFO></NAVI> accompany you. Quickinfo: LarjeTalk to Kaya Tos Id: 17002 Time to think Info: Larjes tells you that the official was kidnapped by an organization from Arunafeltz. You should report this informationSeems like Kaya Toss need some time to think. Let's go back to <NAVI>[Leizi]<INFO>pub_cather Bamph,105,58,0,101,0</INFO></NAVI> and discuss this. Quickinfo: Father BamphTalk to Leizi Id: 17003 Accompaniment Accomplish Info: Father Bamph asks you to goAdventurer! It's far! So, we have to Rachel on his behalfhurry. Let's hurry to continue the investigation on the missing officialEinbroch <NAVI>[Airport]<INFO>einbroch,42,208,0,101,0</INFO></NAVI>. Quickinfo: Izlude Airship to RachelTo Einbroch Airport Id: 17004 Career Map, start of journey Info: After eavesdropping on the conversation next to yWe will now begin a journey table, you decide to go to Veinshat traces Patsy's employment from the beginning to find more Veins Striped Stickleback fishthe present. <NAVI>[Lighthalzen]<INFO>lighthalzen,259,215,0,101,0</INFO></NAVI> See you there. Quickinfo: VeinsTo Lighthalzen Id: 17005 Lighthalzen Slums Info: Magistrate Al Hamad tells you that he isn't reallThe journey comfortablegins talking to complete strangers about his problems... Find someone who may know about the situationhe slums where <NAVI>[Patsy's house]<INFO>lighthalzen,336,266,0,101,0</INFO></NAVI> is located. Quickinfo: Id: 17006 Officially Start the Investigation Info: You should ask the magistrate if he was ablHow was your slum tour? Next, we will take you to interrogate the smugglers before they were taken away.Rekenber <NAVI>[Headquarters]<INFO>lighthalzen,107,165,0,101,0</INFO></NAVI>. Let's go~ Quickinfo: Magistrate Al HamadTo Rekenber Id: 17007 Rekenber investigation Info: If you are very particular about finding out more regarding the smugglers, you will needWhere would the new employees go to bring a written order from a high ranking officerfirst? Let's go to Al Hamad<NAVI>[Lobby]<INFO>lhz_in01,107,137,0,101,0</INFO></NAVI>. Quickinfo: Id: 17008 Rekenber Investigation Info: High Priest Zhed says that he is too preoccupied with other matters, but that High Priestess Niren may know something about the smugglLet's all go to the 2nd floor <NAVI>[Conference Room]<INFO>lhz_in01,162,257,0,101,0</INFO></NAVI> where Patsy has started his life in Rekenbers from Veins. Quickinfo: High Priestess NirenTo 2nd floor Id: 17009 Rekenber Investigation Info: High Priestess Niren asks you to finWhy did out if the high ranking official from Rune-Midgarts is still alive. Go to the Magistrate Al Hamad and he will provide useful information for your journeylab only take healthy people? I wonder, I'm so curious! Let's go to <NAVI>[Annex Lab]<INFO>rgsr_in,157,84,0,101,0</INFO></NAVI>. Quickinfo: Magistrate Al HamadAnnex Lab Id: 17010 Rekenber Investigation Info: The Magistrate Al Hamad elaborates on their dealings with the smugglers and the high ranking official from Rune-Midgarts. You should travel to Veins and find out if anyone knows aboutPatrick Kaufman? Who? I'm sorry. I don't know him. Maybe <NAVI>[someone]<INFO>rgsr_in,12,46,0,101,0</INFO></NAVI> inside the disappearance of the high ranking official from Rune-Midgartsmight know. Quickinfo: Id: 17011 Rekenber Investigation Info: The drunkard says someHmm... Since it's the research lab thing about a ghost out on the sea. You should ask Kurdi's father about it since he's a fisherman and mightPatsy was transferred to... Someone in that department will know, something about it let's go to <NAVI>[Office]<INFO>lhz_in01,80,210,0,101,0</INFO></NAVI>. Quickinfo: Kurdi's fatGo back to headquarter building Id: 17012 Rekenber Investigation Info: Karyn's Dad is not allowed to go If you want to handle the matter secretly, it would be better to sea rgo straight now. But Karyn says that it should be to <NAVI>[Document Storage]<INFO>lhz_in01,32,264,0,101,0</INFO></NAVI> and lookay if you borrow the boat. It is the only boat located in south beach so it shouldn't be difficult to findrelevant document rather than going through the HR department. Quickinfo: Id: 17013 New Lab Location Info: Larjes reveals thThe locat he has been following you and offers to help you sail to the monastery. Investig <NAVI>[New Lab]<INFO>ein_fild01,95,146,0,101,0</INFO></NAVI> that Mr. Patrick went the Island once you land thereo is... 95-146, Sector 01, Einbroch Mountains. Quickinfo: Id: 17014 There was no Lab Info: Larjes decides to wait forIs there anything else you in the boat while you investigate the mysteriewant to do here, Adventurer? I don't. I'm hungry and my legs hurt. Let's gof the islando <NAVI>[Cat]<INFO>pub_cat,93,105,0,101,0</INFO></NAVI>. Quickinfo: Id: 17015 This is the Vice President's speech Info: You find a journalI stained red with blood. It is hard to make out the entries but one of them reveals thatse people worked in the author learned to summon a creature. You should continue your investigationsLab. Let me talk to these people about <NAVI>[me]<INFO>sp_cor,165,79,0,101,0</INFO></NAVI>. Quickinfo: Id: 17016 Since we can't communicate... Info: You examine the Dead Man's body and find that he has the Insignia of a King... That must meNo matter how I talk to him, he won't listen. We won't reach a conclusion like this. Let's come up with a plan that he was Tristam III... You should get back to Larjes and inogether <NAVI>[With me]<INFO>sp_cor,166,81,0,101,0</INFO></NAVI> form a whimle. Quickinfo: LarjDiscussing countermeasures with Tes Id: 17017 Prepare for attack Info: The shocking news of Tristam III's deaake th should not be taken lightly. You should report this matter and bring the Research Note to High Priestess Niren.injured to <NAVI>[Safe Place]<INFO>sp_cor,122,141,0,101,0</INFO></NAVI>! Hurry up! Quickinfo: High Priestess NirenMove to safe place Map Spoiler 1@cor - ÄÚ¸£ ¸Þ¸ð¸®¾óCor Memorial Music: Maintitle: ÄÚ¸£Cor Subtitle: BackgroundBmp: dungeon_s2 1@os_a - ¿À½º Á¡·ÉÀüOS Occupation Music: Maintitle: ¿À½º Á¡·ÉÀüOS Occupation Subtitle: BackgroundBmp: dungeon_s2 1@os_b - ºÀ¼âµÈ ¿À½ºBlockaded OS Music: Maintitle: ºÀ¼âµÈ ¿À½ºBlockaded OS Subtitle: BackgroundBmp: dungeon_s2 1@rgsr - ·¹°Õ½¬¸§Regenschirm Music: Maintitle: ·¹°Õ½¬¸§Regenschirm Subtitle: ±â¾÷ ºÎ¼³ ¿¬±¸¼ÒRekenber's annex lab BackgroundBmp: dungeon gl_cas01_ - Glast Heim ¾îºñ½ºAbyss 1F Music: Maintitle: ¾îºñ½ºAbyss 1F Subtitle: Glast Heim BackgroundBmp: dungeon mag_dun03 - Juno Nogg Road 3F Music: Maintitle: ³ë±×·ÎµåJuno Nogg Road 3F Subtitle: BackgroundBmp: dungeon_s2 pub_cat - ÃÑ¾Ë Åº ¾ß¿ËÀÌCat on Bullet Music: Maintitle: ÃÑ¾Ë Åº ¾ß¿ËÀÌCat on Bullet Subtitle: Einbroch ¸®º§¸®¿Â ÆàRebellion Pub BackgroundBmp: village rgsr_in - ·¹Ä˺£¸£ ºÎ¼³ ¿¬±¸¼ÒRekenber's annex lab Music: Maintitle: ·¹Ä˺£¸£ ºÎ¼³ ¿¬±¸¼ÒRekenber's annex lab Subtitle: BackgroundBmp: village_s2 sp_cor - Ư¼ö°æ°èÁö¿ª ÄÚ¸£Special Security Area Cor Music: Maintitle: ÄÚ¸£Cor Subtitle: Ư¼ö°æ°èÁö¿ªSpecial Security Area BackgroundBmp: field sp_os - Ư¼ö°æ°èÁö¿ª ¿À½ºSpecial Security Area OS Music: Maintitle: ¿À½ºOS Subtitle: Ư¼ö°æ°èÁö¿ªSpecial Security Area BackgroundBmp: dungeon sp_rudus - Æó±â½ÇÇèü À¯±âÀå ·çµÎ½ºLaboratory Waste Disposal Plant Rudus 1F Music: Maintitle: ·çµÎ½ºRudus 1F Subtitle: Æó±â½ÇÇèü À¯±âÀåLaboratory Waste Disposal Plant BackgroundBmp: dungeon sp_rudus2 - Æó±â½ÇÇèü À¯±âÀå ·çµÎ½ºLaboratory Waste Disposal Plant Rudus 2F Music: Maintitle: ·çµÎ½ºRudus 2F Subtitle: Æó±â½ÇÇèü À¯±âÀåLaboratory Waste Disposal Plant BackgroundBmp: dungeon sp_rudus3 - Æó±â½ÇÇèü À¯±âÀå ·çµÎ½ºLaboratory Waste Disposal Plant Rudus 3F Music: Maintitle: ·çµÎ½ºRudus 3F Subtitle: Æó±â½ÇÇèü À¯±âÀåLaboratory Waste Disposal Plant BackgroundBmp: dungeon Skill Spoiler Id: (2001) Enchant Blade Enchant Blade MAX Lv: 5 10 Skill Requirement: Rune Mastery 2 Skill Form: Supportive Target: PlayerSelf Description: Enchants your blade with magical power, allowing you to deal with additional magic with yourattacker's MATK to melee physical attacks for 5 minutes. MATK amount of MATKs goes up by skill level, and are influenced Bby base Llevel and INT. [Lv 1] : MATK +120 [Lv 2] : MATK +140 [Lv 3] : MATK +160 [Lv 4] : MATK +180 [Lv 5] : MATK +200 [Lv 6] : MATK +220 [Lv 7] : MATK +240 [Lv 8] : MATK +260 [Lv 9] : MATK +280 [Lv10] : MATK +300 Id: (2002) Sonic Wave Sonic Wave MAX Lv: 5 10 Skill Requirement: Enchant Blade 3 Skill Form: OffensivDamage Description: Smash your weapon to the ground creating a sonic wave to damage a target in the distance. [Lv 1]:30 SP / 7 Cell RangeThe accuracy is modified based on the skill level, while the damage increases with the caster's Base Level. [Lv 2]:35 SP / 8 Cell Range1] : ATK 800% [Lv 2] : ATK 900% [Lv 3]:40 SP / 9 Cell Range : ATK 1000% [Lv 4] : ATK 1100% [Lv 5] : ATK 1200% [Lv 4]:45 SP / 10 Cell Range6] : ATK 1300% [Lv 7] : ATK 1400% [Lv 5]:50 SP / 11 Cell Range8] : ATK 1500% [Lv 9] : ATK 1600% [Lv10] : ATK 1700% Id: (2028) Weapon Blocking Weapon Blocking MAX Lv: 5 Skill Requirement: Lefthand Mastery 5 Skill Form: Active / Buff Description: Has a chance to cancel anthe enemy's melee physical attack whenile the skill is active. Can use Counter S Successful cancellations allow the use orf Weapon Crush successively. C. When an enemy's attack is canceled, the Counter state is activated for 10 seconds, during which Counter Slash can be used. The skill continuously consumes SP while this skill is activated. If the skill is recast, Weapon Blocking iswill be cancelled. Skill Duration is 180 sec [Lv 1] :40 SP / Defense Rate 12% / Duration 180 sec. [Lv 2]:36 SP / : Defense Rate 14% / Duration 180 sec. [Lv 3]:32 SP / : Defense Rate 16% / Duration 180 sec. [Lv 4] :28 SP / Defense Rate 18% / Duration 180 sec. [Lv 5] :24 SP / Defense Rate 20% / Duration 180 sec. Id: (2029) Counter Slash Counter Slash MAX Lv: 510 Skill Requirement: Weapon Blocking 1 Skill Form: Active / Buff Description: When attack block success on Weapon Blocking status, you can attack the enemy successively with Counter Slash. Gives damage to all enemies in 3x3 range from the caster. D This damage afignores the target's defense and increases further based byon the caster's Base Lv, Job Lv, and AGI. [Lv 1] : ATK 4050% [Lv 2] : ATK 5600% [Lv 3] : ATK 60750% [Lv 4] : ATK 900% [Lv 5] : ATK 1050% [Lv 6] : ATK 1200% [Lv 7] : ATK 1350% [Lv 8] : ATK 1500% [Lv 9] : ATK 1650% [Lv10] : ATK 1800% Id: (2030) Weapon Crush Weapon Crush MAX Lv: 5 Skill Requirement: Weapon Blocking 1 Skill Form: Active / Debuff Description: If Weapon Blocking skill is successful, you can attack the enemy successively with Weapon Crush. Able to divest the target's weapon. Increases the duration and success rate according to the caster's Skill Level. Id: (2037) Cross Ripper Slasher Cross Ripper Slasher MAX Lv: 5 Skill Requirement: Rolling Cutter 1 Skill Form: Active / Damage Description: Can be activated by consuming spinning counts from Rolling Cutter. Guillotine Cross throws a knife at a target in range while spinning, causing significant amount of damage. Damage is increased by the number of counters. [Lv 1]:Damage 480% / Range 9 cells [Lv 2]:Damage 560% / Range 10 cells [Lv 3]:Damage 640% / Range 11 cells [Lv 4]:Damage 720% / Range 12 cells [Lv 5]:Damage 800% / Range 13 cells Id: (2038) Judex Judex MAX Lv : 5 10 Skill Requirement: Turn Undead 1 Type Skill Form: Holy Property Magic Description : Deals holy damage to a targets within 3 cells around the target. Damage increases as caster's Base Lv increases. [Lv 1] : MATK 340% [Lv 2] : MATK 380% [Lv 3] : MATK 420% [Lv 4] : MATK 460% [Lv 5] : MATK 500% [Lv 6] : MATK 540% [Lv 7] : MATK 580% [Lv 8] : MATK 620% [Lv 9] : MATK 660% [Lv10] : MATK 700% Id: (2050) Renovatio Renovatio MAX Lv : 1 4 Skill Requirement: Coluseo Heal 3 Type Skill Form: Recovery Description : Restores a certain amoucover percentage of HP per 5 seconds to casterself and all party members in 31 X 31 cells. There is no effect on party members with the Undead propon screen every 5 seconds. [Lv 1] : Recover 5% HP every 5 seconds for 90 seconds. [Lv 2] : Recover 6% HP every 5 seconds for 120 seconds. [Lv 3] : Recover 7% HP every 5 seconds for 150 seconds. [Lv 4] : Recover 8% HP everty 5 seconds for 180 seconds. Id: (2217) Tetra Vortex Tetra Vortex MAX LV 5v: 10 Skill Requirement: Jack Frost 5, Chain Lightning 5, Earth Strain 5, Hell Inferno 5 Skill Form: Damage / Debuff Description: Summons ether in the 4 elements4 property of ether, to deal 4 hits of magic damage of each element.property (Fire, Water, Wind, Earth). To use Tetra Vortex requires, you to have to summoned one at least 4 of Fire Ball, Ball Lightening Ball, andWater Ball or Stone Ball before casting or the skill will fail. Randomly casts Ignition Depending on which Summon skill is used, the damage attribute of Tetra Vortex changes. At Level 6 or higher Tetra Vortex will also damage surrounding enemies.. Targets that have been damaged have a high chance of being inflicted by Burning, Freezing, Stun or Bleeding status. [Lv 1]:120 SP / MATK : 4 Property Magical Damage 1000% x 4 / Area of Effect : Target [Lv 2]:150 SP / MATK : 4 Property Magical Damage 1500% x 4 / Area of Effect: Target [Lv 3]:180 SP / MATK : 4 Property Magical Damage 2000% x 4 / Area of Effect: Target [Lv 4]:210 SP / MATK 25 : 4 Property Magical Damage 2500% x 4 / Area of Effect: Target [Lv 5] : 4 Property Magical Damage 3000% x 4 / Area of Effect: Target [Lv 6] : 4 Property Magical Damage 3200% x 4 / Area of Effect: 3x3 cells [Lv 5]:240 SP / MATK7] : 4 Property Magical Damage 3400% x 4 / Area of Effect: 3x3 cells [Lv 8] : 4 Property Magical Damage 3600% x 4 / Area of Effect: 5x5 cells [Lv 9] : 4 Property Magical Damage 3800% x 4 / Area of Effect: 5x5 cells [Lv10] : 4 Property Magical Damage 4000% x 4 / Area of Effect: 7x7 cells Id: (2232) Freezing Spell Freezing Spell MAX LV 5v: 10 Skill Requirement: Warlock Basic Skill Skill Form: Passive Description: IncTo prease the slots available. torve magic by Reading Spellbook. When spells are frozen, SP slowly drains depend Book, Warlock has to learn the basic preserving on tskills. The number of spells. Each level of magic that can be maintained increases the available slots by 4. [Lv 1]:Additional Slots 4 [Lv 2]:Additional Slots 8 [Lv 3]:Additional Slots 12 [Lv 4]:Additional Slots 16 [Lv 5]:Additional Slots 20depending on caster's Base Level and INT. It consumes SP while preserving magic and also consuming amount is different depending on the quantities and kinds of maintained magic. Id: (2236) Aimed Bolt Aimed Bolt MAX Lv: 10 Skill Requirement: Ankle Snare 5 Skill Form: Active / Damage Description: It focuses arrows on the target is immobilized (by Ankle Snare, Electric Shock, Warg Bite), the, dealing significant damage. The number of hits varies based on the target's size: 2-3 times for small target gets more damage bys, 3-4 times for medium targets, and 4-5 thimes skill. Tfor large targets. If the number of attacks increases depending on target's size. Thisequipped arrows is insufficient, the skill fails when caster doesn't have enough arrows. The target gets rel, and the damage is further increased from trapsbased once the target gets damaged by this skilcaster's Base Level. [Lv 1] : ATK 550% / 30 SP20% x ??? [Lv 2] : ATK 600% / 32 SP540% x ??? [Lv 3] : ATK 6560% / 34 SPx ??? [Lv 4] : ATK 700% / 36 SP580% x ??? [Lv 5] : ATK 750% / 38 SP600% x ??? [Lv 6] : ATK 800% / 40 SP620% x ??? [Lv 7] : ATK 850% / 42 SP640% x ??? [Lv 8] : ATK 900% / 44 SP660% x ??? [Lv 9] : ATK 950% / 46 SP680% x ??? [Lv10] : ATK 10700% / 48 SPx ??? Id: (2248) Trap Research Trap Research MAX Lv: 510 Skill Requirement: Claymore Trap 1, Remove Trap 1 Skill Form: Passive Description: Increases trap damage and trap set range of Hunters and Rangers, also increases INT and Max SP. [Lv 1] : Additional Damage +40 / INT +1 / Max SP +220 / Skill Range +1 [Lv 2] : Additional Damage +80 / INT +2 / Max SP +240 / Skill Range +1 [Lv 3] : Additional Damage +120 / INT +3 / Max SP +260 / Skill Range +2 [Lv 4] : Additional Damage +160 / INT +4 / Max SP +280 / Skill Range +2 [Lv 5] : Additional Damage +200 / INT +5 / Max SP +300 / Skill Range +3 [Lv 6] : Additional Damage +240 / INT +6 / Max SP +320 / Skill Range +3 [Lv 7] : Additional Damage +280 / INT +7 / Max SP +340 / Skill Range +4 [Lv 8] : Additional Damage +320 / INT +8 / Max SP +360 / Skill Range +4 [Lv 9] : Additional Damage +360 / INT +9 / Max SP +380 / Skill Range +5 [Lv10] : Additional Damage +400 / INT +10 / Max SP +400 / Skill Range +5 Id: (2261) Arm Cannon Arm Cannon MAX Lv: 35 Skill Requirement: Flame Launcher 2 / Ice LaunchCold Slower 2 Skill Form: Active / Damage Description: Launch theThe caster fires a cannonball equipped on the Mado gear to give great damage toattacking the target. Damage decreases as target's size gets bigger. D and all enemies within the surrounding area. The damage property ispe changeables depending on thequipped cannon bball used, and smaller targets take greater damage. 1 Mado Gear Fuel and 1 cannon ball are required. [Lv 1]:Attack Power : ATK 700% / 650% / 600% / Attack Range 9 Ccells / eEffective r Range of 7x73 x 3 cells [Lv 2] : ATK 1100% / 1000% / 900% / Attack Power 11Range 9 cells / Effect Range 3 x 3 cells [Lv 3] : ATK 1500% / 100350% / 91200% / Attack Range 11 Ccells / eEffective r Range of 5x5 x 5 cells [Lv 3]:4] : ATK 1900% / 1700% / 1500% / Attack PowerRange 11 cells / Effect Range 5 x 5 cells [Lv 5] : ATK 2300% / 132050% / 12800% / Attack Range 13 Ccells / eEffective r Range of 3x37 x 7 cells Id: (2279) Power Swing Power Swing MAX Lv: 510 Skill Requirement: Axe Boomerang 3 Skill Form: Active / Damage Description: GiveInflicts damage and [Stun] status to 1a target by swinging your weapon. Add a small chance of auto-casting Axe Boomerang if caster equipped with an Axe. IDamage additionally increases ATK depenaccording onto the caster's Base Lv, STR and DEX. [Lv 1] : ATK 400% [Lv 2] : ATK 500% [Lv 3] : ATK 600% [Lv 4] : ATK 700% [Lv 5] : ATK 800% [Lv 6] : ATK 900% [Lv 7] : ATK 1000% [Lv 8] : ATK 1100% [Lv 9] : ATK 1200% [Lv10] : ATK 1300% Id: (2284) Fatal Menace Fatal Menace MAX Lv: 510 Skill Requirement: SnatchIntimidate 5 Skill Form: Active / Damage Description: 1 target and all enemies around the target are damaged. If and teleported by Dagger class weapon is equipped, the skill. Und hits twice. Damaged enemi additionally increases are not teleported. ccording to the caster's Base Lv. [Lv 1] : ATK 200% / Accuracy RateHIT -30 / 3x3 [Lv 2] : ATK 300% / Accuracy RateHIT -25 / 3x3 [Lv 3] : ATK 400% / Accuracy RateHIT -20 / 3x3 [Lv 4] : ATK 500% / Accuracy RateHIT -15 / 3x3 [Lv 5] : ATK 600% / HIT -10 / 3x3 [Lv 6] : ATK 700% / HIT +0 / 5x5 [Lv 7] : ATK 800% / HIT +5 / 5x5 [Lv 8] : ATK 6900% / Accuracy Rate -HIT +10 / 5x5 [Lv 9] : ATK 1000% / HIT +15 / 5x5 [Lv10] : ATK 1100% / HIT +20 / 5x5 Id: (2304) Feint Bomb Feint Bomb MAX Lv: 310 Skill Requirement: Dimensional Door 3 Skill Form: Active / Ground Description: Draw a fake copycat of yourself on the ground and step backwards with Backslide. After a while, the fake copycat explodes itself and gives damage to all surrounding enemies. Must have a Paint Brush and consumes 1 Surface Paint. Increas The damage increases with the caster's Base Lv, Job Level, and DEX gets higher.. [Lv 1] : 1 Cells Backward [Lv 2] : 2 Cells Backward [Lv 1]:3] : 3 Cells Backward [Lv 4] : 4 Cells Backward [Lv 2]:5] : 5 Cells Backward [Lv 6] : 6 Cells Backward [Lv 7] : 7 Cells Backward [Lv 3]:98] : 8 Cells Backward [Lv 9] : 9 Cells Backward [Lv10] : 10 Cells Backward Id: (2310) Shield Press Shield Press MAX Lv: 510 Skill Requirement: Smite 3 Skill Form: Active / Damage Description: Strikes down an target with a shield and stuns the target. to inflict physical damage. The damage is influenced by sthe Shield ws Weight, and refine rate, andlevel as well it additionally increases according the caster's status. A shield is required to cast this skill.Base Lv, STR and VIT. [Lv 1]:Chance to [Stun] 38% : ATK 200% [Lv 2] : ATK 400% [Lv 2]:Chance to [Stun] 46%3] : ATK 600% [Lv 4] : ATK 800% [Lv 3]:Chance to [Stun] 54%5] : ATK 1000% [Lv 6] : ATK 1200% [Lv 4]:Chance to [Stun] 62%7] : ATK 1400% [Lv 8] : ATK 1600% [Lv 5]:Chance to [Stun] 79] : ATK 1800% [Lv10] : ATK 2000% Id: (2321) Genesis Ray Genesis Ray MAX Lv: 510 Skill Requirement: Grand Cross 5 Skill Form: Active / Damage Description: Summons the wrath of Angels from the sky. Causes all targets in radiusthe surround to receive holy elementalproperty damage. Requires two or more Royal Guards in Banding. When used on Undead or Demon monsters, has a 50% chance of causing Blind. When used on undead or demon monsters, there is a 50% chance of receiving theThe damage increases with the caster's Blinding statuse Lv. [Lv 1] :Physical MATK 6200% Magical / Consume 3% of HP [Lv 2] : MATK 3400% / Consume 3% of HP [Lv 2]:Physical 3] : MATK 9600% Magical / Consume 6% of HP [Lv 4] : MATK 6800% / Consume 6% of HP [Lv 3]:Physical 5] : MATK 12000% Magical / Consume 9% of HP [Lv 6] : MATK 91200% / Consume 9% of HP [Lv 4]:Physical 7] : MATK 15400% Magical / Consume 12% of HP [Lv 8] : MATK 12600% / Consume 12% of HP [Lv 5]:Physical 9] : MATK 1800% Magical / Consume 15% of HP [Lv10] : MATK 152000% / Consume 15% of HP Id: (2329) Fallen Empire Fallen Empire MAX Lv: 510 Skill Requirement: Dragon Combo 1 Skill Form: Active / Damage Description: Do an upward blow using your shoulders and fists to deal damage to a single target. Deals additional damage to targets that have more weight. The target will be immobilized. Can only be used after Dragon Combo. After Fallen Empire, Tiger Cannon and Gates of Hell can be used. Damage additionally increases according to the caster's Base Level, DEX and STR Consumes 2 Spirit Spheres, at Level 6 and above only 1 Spirit Sphere will be consumed. [Lv 1] : ATK 2350% / Immobilized for 0.5 sec. [Lv 2] : ATK 4600% / Immobilized for 0.5 sec. [Lv 3] : ATK 850% / Immobilized for 1.0 sec. [Lv 4] : ATK 1100% / Immobilized for 1.0 sec. [Lv 3]:5] : ATK 1350% / Immobilized for 1.5 sec. [Lv 6] : ATK 1600% / Immobilized for 1.5 sec. [Lv 7] : ATK 1850% / Immobilized for 2.0 sec. [Lv 4]:8] : ATK 72100% / Immobilized for 2.0 sec. [Lv 9] : ATK 2350% / Immobilized for 2.5 sec. [Lv10] : ATK 852600% / Immobilized for 2.5 sec. Id: (2336) Knuckle Arrow Knuckle Arrow MAX Lv: 510 Skill Requirement: Lightning Walk 3 / Rampage Blast 3 Skill Form: Active / Damage Description: Instantly brings you and the target next to each other, damaging the target while knocking the target back. Deals additional damage if the target hits a wall or an obstacle during the knockback. Damage additionally increases according to the caster's Base Level and is increased against Boss monsters which can't be knocked back. Consumes 2 s1 Spirit Spheres, at Level 6 and above no Spirit sSphere will be consumed. [Lv 1] : ATK 600% / Knock bBack Damage +150% [Lv 2] : ATK 700% / Knock bBack Damage +300% [Lv 3] : ATK 800% / Knock bBack Damage +450% [Lv 4] : ATK 900% / Knock bBack Damage +600% [Lv 5] : ATK 1000% / Knock bBack Damage +750% [Lv 6] : ATK 1100% / Knock Back Damage +900% [Lv 7] : ATK 1200% / Knock Back Damage +1050% [Lv 8] : ATK 1300% / Knock Back Damage +1200% [Lv 9] : ATK 1400% / Knock Back Damage +1350% [Lv10] : ATK 1500% / Knock Back Damage +1500% Id: (2413) Metallic Sound Metallic Sound MAX Lv: 510 Skill Requirement: Dominion Impulse 1 Skill Form: Active / Damage Description: Creates a high-pitched sound that drains 1 target's HP and SPo inflict Neutral property magical damage. Causes more damage to enemies affected by Sleep and Deep Sleep. The leveldamage is increased by 60% of Voicthe Lesson skill learned increavel, and further rises damage drasticallybased on the caster's Base Level. [Lv 1] : MATK( 120% + V. Lessons Level x 55)% divided into 2 hits.60% [Lv 2] : MATK 240% + Lessons Level x 60% [Lv 2]:3] : MATK(240 360% + V. Lessons Level x 55)% divided into 2 hits.60% [Lv 4] : MATK 480% + Lessons Level x 60% [Lv 3]:5] : MATK(3 600% + V. Lessons Level x 55)% divided into 3 hits.60% [Lv 6] : MATK 720% + Lessons Level x 60% [Lv 4]:Makt(4807] : MATK 840% + V. Lessons Level x 55)% divided into 3 hits.60% [Lv 8] : MATK 960% + Lessons Level x 60% [Lv 5]:9] : MATK(6001080% + V. Lessons Level x 55)% divided into 4 hits.60% [Lv10] : MATK1200% + Lessons Level x 60% Id: (2418) Severe Rainstorm Severe Rainstorm MAX Lv: 5 Skill Requirement: SlingingThrow Arrow 5 or Melodyusical Strike 5 Skill Form: Active / Damage Description: S The caster shoot a volley ofs countless arrows into the air , and drops a rain downof arrows down on enemies in an 11x11 cells area. DThe damage is increased dependings based on the C caster's bBase lLevel, AGI, and DEX stats. C. Using the skill consumes 20 arrows, and it will fail onot activate if there are fewer than 20 arrows. The damage increases when using a whip or musical instrument. [Lv 1] : 1 hit every 0.3 seconds / Duration 0.9 sec [Lv 2] : 1 hit every 0.3 seconds / Duration 1.5 sec [Lv 3] : 1 hit every 0.3 seconds / Duration 2.1 sec [Lv 4] : 1 hit every 0.3 seconds / Duration 2.7 sec [Lv 5] : 1 hit every 0.3 seconds / Duration 3.0 sec Id: (2445) Spell Fist Spell Fist MAX Lv: 510 Skill Requirement: Hindsight 4 Skill Form: Active / Special / Damage Description: If the caster uses this skill while casting Fire Bolt or, Cold Bolt or Lightening Bolt, the Bolt casting is cancelled but all the bolt's power is concentrated in the caster's hands. While in this state, physical attacks will deal magical damage of the bolt. The amount of damage depends on the skill level. The skill is cancelled when the duration expires or when the max number of hits is reached. [Lv 1] : Duration 2015 sec. / Up to 3 hits [Lv 2] : Duratimes the max impacton 20 sec / Up to 6 hits [Lv 2]:3] : Duration 25 sec. / 3 times the max impactUp to 9 hits [Lv 4] : Duration 30 sec / Up to 12 hits [Lv 3]:5] : Duration 305 sec. / 4 times the max impactUp to 15 hits [Lv 6] : Duration 40 sec / Up to 18 hits [Lv 4]:7] : Duration 345 sec. / 5 times the max impactUp to 21 hits [Lv 8] : Duration 50 sec / Up to 24 hits [Lv 5]:9] : Duration 4055 sec. / 6 times the max impactUp to 27 hits [Lv10] : Duration 60 sec / Up to 30 hits Id: (2454) Varetyr Spear Varetyr Spear MAX Lv: 510 Skill Requirement: Endow Quake 1 / Whirlwind 4 Skill Form: Active / Damage Description: Summon a huge lightning spear from the sky and give physical ainflict Wind element magic damage (Wind property) to 1 target and surrounding enemies. Also hHas a chance to [Stun] d targets. Damage additionally increases according to the Lightning Loader and Striking skill level as well as the caster's Base Level and INT. [Lv 1]:t : Target and surrounding 3 x 3 cells [Lv 2]:t : Target and surrounding 3 x 3 cells [Lv 3] : Target and surrounding 3 x 3 cells [Lv 4] : Target and surrounding 5 x 5 cells [Lv 4]:t5] : Target and surrounding 5 x 5 cells [Lv 6] : Target and surrounding 5 x 5 cells [Lv 5]:t7] : Target and surrounding 7 x 7 cells [Lv 8] : Target and surrounding 7 x 7 cells [Lv 9] : Target and surrounding 7 x 7 cells [Lv10] : Target and surrounding 9 x 9 cells Id: (2476) Cart Tornado Cart Tornado MAX Lv: 510 Skill Requirement: Cart Remodeling 1 Skill Form: Active / Damage Description: Deals damage by spinning cart giving 2 cells knock-back to the tcarget and anyto surrounding enemies within 2 cells. I Damage additionally increases damage based onaccording to the caster's STR, Cart Remodeling skill level and cCart wWeight. Must have a cart in order to cast. [Lv 1] : ATK 100% [Lv 2] : ATK 200% [Lv 3] : ATK 300% [Lv 4] : ATK 400% [Lv 1]:5] : ATK 500% [Lv 2]:6] : ATK 1600% [Lv 3]:7] : ATK 15700% [Lv 4]:8] : ATK 2800% [Lv 5]:9] : ATK 25900% [Lv10] : ATK 1000% Id: (2481) Spore Explosion Spore Explosion MAX Lv: 510 Skill Requirement: Special Pharmacy 4 Skill Form: Special / Damage Description: AThe caster attach Bomb Mes explosive mushroom Sspores onto 1a single target. After a while2 seconds, the Bomb Mushroom Spores explodes by itself and gives great, dealing physical damage to the target and all surroundingnearby enemies. Explosion ran The damage increases bas skill led on the caster's Base Level gets higher. Cand INT, and using the skill consumes 1 Bombone [Explosive Mushroom Spore]. [Lv 1] : ATK 350% / Effect Range 3 x 3 AoEcells [Lv 2] : ATK 500% / Explode in 2 sec.ffect Range 3 x 3 cells [Lv 2]:5x5 AoE3] : ATK 650% / Effect Range 5 x 5 cells [Lv 4] : ATK 800% / Explode in 2 sec.ffect Range 5 x 5 cells [Lv 3]:7x7 AoE5] : ATK 950% / Effect Range 7 x 7 cells [Lv 6] : ATK 1100% / Explode in 3 sec.ffect Range 7 x 7 cells [Lv 4]:9x9 AoE7] : ATK 1250% / Effect Range 9 x 9 cells [Lv 8] : ATK 1400% / Explode in 3 sec.ffect Range 9 x 9 cells [Lv 5]:11x9] : ATK 1550% / Effect Range 11 x 11 cells [Lv10] : AoETK 1700% / Explode in 4 sec.ffect Range 11 x 11 cells Id: (8006) Amistr Bulwark Amistr BulwarkDeffence MAX Lv: 5 Description: EnhanceTemporarily boosts the Ddefense of the caster player and the Amistr Hhomunculus for this skill's duration. [Lv 1]: Player DEF +5 2, 40 SecHomunculus DEF +10 , Duration : 40Second [Lv 2]: Player DEF +4, 35 Sec7 , Homunculus DEF +15 , Duration : 35Second [Lv 3]: Player DEF +6, 30 Sec10 , Homunculus DEF +20 , Duration : 30Second [Lv 4]: Player DEF +812 , Homunculus DEF +25 Sec, Duration : 25Second [Lv 5]: Player DEF +10, 20 Sec5 , Homunculus DEF +30 , Duration : 20Second Id: (8018) CallSummon Legion Summon Legion MAX Lv: 5 Description: Summon a group of bugs, and attack 1 target enemy. Availble for summoning more powerful group of bugs based on the skill level. [Lv 1]: HORNETHornet Summon / dDuration 20 Second [Lv 2]: GIANT_HONETGiant Honet Summon / dDuration 30 Second [Lv 3]: GIANT_HONETGiant Honet Summon / dDuration 40 Second [Lv 4]: LUCIOLA_VESPALuciola vespa Summon / dDuration 50 Second [Lv 5]: LUCIOLA_VESPALuciola vespa Summon / dDuration 60 Second Id: (8019) Needle Of Paralyze Needle Of Paralyze MAX Lv: 510 Description: Give paralyze curse to the target enemy along with poison property damage. Paralyzed enemy cannot move with delay of casting time and decrease of Defense. Paralyzing duration can be reduced based on target's VIT LUK rate. [Lv 1]: Physical ATK 800% / Paralyze Rate 45% [Lv 2]: Physical ATK 900% / Paralyze Rate 50% [Lv 3]: Physical ATK 1000% / Paralyze Rate 55% [Lv 4]: Physical ATK 1100% / Paralyze Rate 60% [Lv 5]: Physical ATK 1200% / Paralyze Rate 65% [Lv 6]:Physical ATK 1600% / Paralyze Rate 60% [Lv 7]:Physical ATK 1800% / Paralyze Rate 65% [Lv 8]:Physical ATK 2000% / Paralyze Rate 70% [Lv 9]:Physical ATK 2200% / Paralyze Rate 75% [Lv 10]:Physical ATK 2400% / Paralyze Rate 80% Id: (8020) Poison Mist Poison Mist MAX Lv: 5 Description: Spread poison mist to certain Range of map, and give Blind curse and constant poison property damage to enemies inside the Range. Cannot install more than 1 mist on the ground. [Lv 1]: Blind Rate 20 % / dDuration 12 Second [Lv 2]: Blind Rate 30 % / dDuration 14 Second [Lv 3]: Blind Rate 40 % / dDuration 16 Second [Lv 4]: Blind Rate 50 % / dDuration 18 Second [Lv 5]: Blind Rate 60% / dDuration 20 Second Id: (8021) Pain Killer Pain Killer MAX Lv: 510 Description: Inject paralyzing poison to 1 selected target, reducdecrease its delay from the damage and actual damage itself. But, there will attack speed decreasing as a side effect. Enable to cast to Master and Enemy. [Lv 1]: d Duration 230 Second [Lv 2]: Duration 40 Second [Lv 3] Duration 350 Second [Lv 4] Duration 60 Second [Lv 3]: d5] Duration 70 Second [Lv 6] Duration 480 Second [Lv 4]: d7] Duration 90 Second [Lv 8] Duration 5100 Second [Lv 5]: d9] Duration 110 Second [Lv 10] Duration 6120 Second Id: (8022) Light Oof Regenerate Light Oof Regenerate MAX Lv: 5 Description: Homunculus spells light of regeneration on the user and sacrifices itself to resurrect the user automatically when the user dies during the duration. Intimacy between Homunculus and master reduces after skill activation. When possessing other resurrection items, the item effect will be activated before this effect. Resurrection recovering HP increases based on the player's skill level. [Lv 1]: d Duration 360 Second [Lv 2]: d Duration 420 Second [Lv 3]: d Duration 480 Second [Lv 4]: d Duration 540 Second [Lv 5]: d Duration 600 Second Id: (8023) Overed Boost Overed Boost MAX Lv: 5 Description: Temporarily fixing Homunculus and master's Flee rate and Attack speed, Defense decrease to 1/2. But, no other Flee Rate or Attack speed changing effect is possible during this skill's duration. After duration, Homumculus' hungry rate and master's SP decrease to half. [Lv 1]: Flee Rate 340 / Attack SpeedSPD 181 [Lv 2]: Flee Rate 380 / Attack SpeedSPD 183 [Lv 3]: Flee Rate 420 / Attack SpeedSPD 185 [Lv 4]: Flee Rate 460 / Attack SpeedSPD 187 [Lv 5]: Flee Rate 500 / Attack SpeedSPD 189 Id: (8024) Eraser Cutter Eraser Cutter MAX Lv: 510 Description: Create a sonic blade, and attack 1to target long -range target enemy for many times. Available for Wind and Neutral. Inflicts Formless magic damage, based on skill levels. to the enemy. [Lv 1]: MATK 6900% / Wind Magic [Lv 2] MATK 1100% [Lv 2]:3] MATK 13000% / Neutral property Magic Damage [Lv 4] MATK 1500% [Lv 3]:5] MATK 81700% / Wind Magic [Lv 6] MATK 1900% [Lv 4]:7] MATK 12100% / Neutral property Magic Damage [Lv 8] MATK 2300% [Lv 5]:9] MATK 102500% / Wind Property Magic [Lv 10] MATK 2700% Id: (8025) Xeno Slasher Xeno Slasher MAX Lv: 510 Description: Use in Eraser Cutter in wide range. Attribute chanWind property magic damage to a target. All targets based on skill levels, sthat take damage as Eraser Cutter. Low rate curse: Bhave a low chance of bleeding to all damaged targets. [Lv 1]: MATK 500% / Wind Magic / 5 x 53 x 3 Cell [Lv 2] MATK 800% / 3 x 3 Cell [Lv 2]:3] MATK 71100% / Neutral property Magic Damage3 x 3 Cell [Lv 4] MATK 1400% / 5 x 5 Cell [Lv 3]:5] MATK 61700% / Wind Magic / 7 x 75 x 5 Cell [Lv 6] MATK 2000% / 5 x 5 Cell [Lv 4]:7] MATK 92300% / Neutral property Magic Damage7 x 7 Cell [Lv 8] MATK 2600% / 7 x 7 Cell [Lv 5]:9] MATK 72900% / Wind Property Magic7 x 7 Cell [Lv 10] MATK 3200% / 9 x 9 Cell Id: (8026) Silent Breeze Silent Breeze MAX Lv: 5 Description: Wind of silence. Give certain HP recovery to 1 target, Give immediate mute ESilence effect to prevent the target from casting any skills. And thi It has muthe Eeffect will beof removing other certain curse effects. Success Rate doubled when casting to ally target. Mandragora Howl, Deep Sleeping, Harmonize, Ignition, Fear, Confusion and Hallucination. [Lv 1]: d Duration 9 Second [Lv 2]: d Duration 12 Second [Lv 3]: d Duration 15 Second [Lv 4]: d Duration 18 Second [Lv 5]: d Duration 21 Second Id: (8027) Style Change Style Change MAX Lv: 1 Description: Changes Homunculus' style from Fighter to Grappler, or from Grappler to Fighter. When attacking or getting damaged during Fighter status, gathers Spirit Sphere for certain rate. Id: (8028) Sonic Claw Sonic_ Claw MAX Lv: 5 Description: Only available in Fighter style. Activates high speed nail attack to 1 target enemy. Attack is possible as many as currently possessing number of Spirit Spheres. Skill does not activates when out of Spirit Sphere. [Lv 1]: ATK 40% [Lv 2]: ATK 80% [Lv 3]: ATK 120% [Lv 4]: ATK 160% [Lv 5]: ATK 200% Id: (8029) Silvervein Rush Silvervein Rush MAX Lv: 510 Description: Only available in Fighter style, and after Sonic Craw skill activation. Spends 1 Spirit Sphere when casting the skill. Give Curse: Stun for certain rate, along with damaging the target. Damage increases based on base level of Homunculus. [Lv 1]: ATK 200% / Stun Rate 5% [Lv 2] ATK 400% / Stun Rate 10% [Lv 3] ATK 600% / Stun Rate 15% [Lv 4] ATK 800% / Stun Rate 250% [Lv 2]:5] ATK 1000% / Stun Rate 25% [Lv 6] ATK 31200% / Stun Rate 30% [Lv 3]:7] ATK 451400% / Stun Rate 35% [Lv 4]:8] ATK 1600% / Stun Rate 40% [Lv 5]:9] ATK 751800% / Stun Rate 45% [Lv 10] ATK 2000% / Stun Rate 50% Id: (8030) Midnight Frenzy Midnight Frenzy MAX Lv: 510 Description: Only available in Fighter style, and after Silvervein Rush skill activation. Spends 2 Spirit Spheres when casting the skill. Give Curse: terrifying for certain rate, along with damaging the target. Terrifying rate increase based on the number of Spirit Spheres. Available for using [Sonic Craw] as a link skill activation. [Lv 1]: ATK 300% [Lv 2]: ATK 600% [Lv 3]: ATK 900% [Lv 4]: ATK 1200% [Lv 5]: ATK 1500% [Lv 6] ATK 1800% [Lv 7] ATK 2100% [Lv 8] ATK 2400% [Lv 9] ATK 2700% [Lv 10] ATK 3000% Id: (8031) Stahl Horn Stahl Horn MAX Lv: 510 Description: RuDash against 1ttack to a target, givdeals damage that has a chance to stun. Damage, 3 increases based on base level of Homunculus. [Lv 1] ATK 1100% / Casting Range 5 Cell knock back, and curse:/ Stun Rate 22% [Lv 2] ATK 1200% / Casting Range 5 Cell / Stun Rate 24% [Lv 3] ATK 1300% / Casting Range 6 Cell / Stun effect.Rate 26% [Lv 4] ATK 1400% / Casting Range 6 Cell / Stun Rate 28% [Lv 1]:5] ATK 1500% / Casting Range 7 Cell / Stun Rate 30% [Lv 6] ATK 1600% / Casting Range 57 Cell / Stun Rate 320% [Lv 2]:7] ATK 1700% / Casting Range 68 Cell / Stun Rate 234% [Lv 3]:8] ATK 1800% / Casting Range 78 Cell / Stun Rate 2836% [Lv 4]:9] ATK 1900% / Casting Range 89 Cell / Stun Rate 328% [Lv 5]:10] ATK 12000% / Casting Range 9 Cell / Stun Rate 3640% Id: (8032) Goldene Ferse Goldene Ferse MAX Lv: 5 Description: Homumculus' Flee Rate and Attack speed increase, and normal attack turns into Holy property damage for certain rate. During the effect duration [Stahl Horn] will be activated as a holy property attack when casting. This skill cannot be casted along with [Angriffs_ Modus] skill. [Lv 1]: Flee Rate + 20 / Attack Speed SPD +10% Increase / 4% Rate Holy property damage Activation / dDuration 30 Second [Lv 2]: Flee Rate + 30 / Attack Speed SPD +14% Increase / 6% Rate Holy property damage Activation / dDuration 45 Second [Lv 3]: Flee Rate + 40 / Attack Speed SPD +18% Increase / 8% Rate Holy property damage Activation / dDuration 60 Second [Lv 4]: Flee Rate + 50 / Attack Speed SPD +22% Increase / 10% Rate Holy property damage Activation / dDuration 75 Second [Lv 5]: Flee Rate + 60 / Attack Speed SPD +26% Increase / 12% Rate Holy property damage Activation / dDuration 90 Second Id: (8033) Stein Wand Stein Wand MAX Lv: 5 Description: Immediately casts [Safety wWall] underat Homunculus' and master. its owner's feet. [Lv 1]: d Duration 30 Second [Lv 2]: d Duration 45 Second [Lv 3]: d Duration 60 Second [Lv 4]: d Duration 75 Second [Lv 5]: d Duration 90 Second Id: (8034) Heilige Stange Heilige Stange MAX Lv: 510 Description: Give Holy property magic damage to 1 target and all enemies around the range. Damage increases based on base level of Homunculus. [Lv 1]: MATK 750% / Holy property magic damage3 x 3 Cell [Lv 2] MATK 1000% / 3 x 3 Cell [Lv 2]:3] MATK 100250% / Holy property magic damage3 x 3 Cell [Lv 4] MATK 1500% / 3 x 3 Cell [Lv 3]:5] MATK 12750% / Holy property magic damage / 3 x 35 x 5 Cell [Lv 6] MATK 2000% / 5 x 5 Cell [Lv 4]:7] MATK 1502250% / Holy property magic damage / 3 x 35 x 5 Cell [Lv 8] MATK 2500% / 5 x 5 Cell [Lv 5]:9] MATK 12750% / Holy property magic damage / 5 x 57 x 7 Cell [Lv 10] MATK 3000% / 7 x 7 Cell Id: (8035) Angriffs_ Modus Angriffs_ Modus MAX Lv: 5 Description: Increase Homunculus' ATK for certain period, Defense and Flee Rate decrease greatly. Also, this skill cannot be used with [Goldene Ferse] skill. [Lv 1]: ATK +70 / Defense -530 / Flee Rate -60 / d-35 / Duration 30 Second [Lv 2]: ATK +90 / Defense -740 / Flee Rate -80 / d-45 / Duration 45 Second [Lv 3]: ATK +110 / Defense -950 / Flee Rate - 100 / d-55 / Duration 60 Second [Lv 4]: ATK +130 / Defense -1160 / Flee Rate -120 / d-65 / Duration 75 Second [Lv 5]: ATK +150 / Defense -1370 / Flee Rate -140 / d-75 / Duration 90 Second Id: (8036) Tinder Breaker Tinder Breaker MAX Lv: 5 Description: Approach to the target and breaking its joint. After the skill, target and Homunculus cannot move from the ground, each other's Flee Rate becomes 0. Spends 1 Spirit Sphere when casting the skill. ATK and grapple time increase based on Homunculus' STR stat. [Lv 1]: ATK 100% [Lv 2]: ATK 200% [Lv 3]: ATK 300% [Lv 4]: ATK 400% [Lv 5]: ATK 500% Id: (8037) C.B.C (Continual Break Combo) C.B.C (Continual Break Combo) MAX Lv: 5 Description: Only available as a linked skill after Tinder Breaker activation. Spends 12 Spirit Spheres when casting the skill. Constantly reduce target's SP, along with certain damage given. If target is monster, give additional damage instead of SP drain. Cannot move during skill duration, Flee Rate becomes 0. Duration increase based on Homunculus's STR. [Lv 1]: Basic 400 Damage [Lv 2]: Basic 800 Damage [Lv 3]: Basic 1200 Damage [Lv 4]: Basic 1600 Damage [Lv 5]: Basic 2000 Damage Id: (8038) E.Q.C (Eternal Quick Combo) E.Q.C (Eternal Quick Combo) MAX Lv: 5 Description: Only available as a linked skill after C,B,C activation. Spends 32 Spirit Spheres when casting the skill. Stun the target for 100% along with damage given, also reduce Max HP, ATK, and Defense. After skill, Homunculus is free to move out, Flee Rate also becomes normal. This skill is not available for boss monsters. [Lv 1]: Max HP -2 % Reduce / ATK, Defense -5 % Reduce [Lv 2]: Max HP -4 % Reduce / ATK, Defense -10 % Reduce [Lv 3]: Max HP -6 % Reduce / ATK, Defense -15 % Reduce [Lv 4]: Max HP -8 % Reduce / ATK, Defense -20 % Reduce [Lv 5]: Max HP -10 % Reduce / ATK, Defense -25 % Reduce Id: (8039) Magma Flow Magma Flow MAX Lv: 5 Description: Erupts magma at a certain rate every time Homunculus gets damaged. Gives fire property damage to all enemies around the Homunculus. [Lv 1]: ATK 100% / Range 3 x 3 / Activation Rate 3 % [Lv 2]: ATK 200% / Range 3 x 3 / Activation Rate 6 % [Lv 3]: ATK 300% / Range 3 x 3 / Activation Rate 9 % [Lv 4]: ATK 400% / Range 5 x 5 / Activation Rate 12 % [Lv 5]: ATK 500% / Range 5 x 5 / Activation Rate 15 % Id: (8040) Granitic Armor Granitic Armor MAX Lv: 5 Description: Create a granite based strong armor, temporarily increasing Homunculs and master's defense for reducing damage. But, certain amount of HP after the skill duration Duration is for 60 Seconds. [Lv 1]: Damage decreased -2% / HP -6% lost [Lv 2]: Damage decreased -4% / HP -12% lost [Lv 3]: Damage -6% decreased / HP -18% lost [Lv 4]: Damage -8% decreased / HP -24% lost [Lv 5]: Damage -10% Reduce / HP -30% Loss Id: (8041) Lava Slide Lava Slide MAX Lv: 510 Description: Spray down the lava on to the ground, give damage to all enemies around the range. All targets in effect range will receive cursed: ignition at a certain rate. [Lv 1]: Chance to give Ignition probability 5% [Lv 2] Ignition probability 10% [Lv 2]: Chance to give3] Ignition probability 15% [Lv 4] Ignition probability 20% [Lv 3]: Chance to give5] Ignition probability 25% [Lv 6] Ignition probability 30% [Lv 4]: Chance to give7] Ignition probability 35% [Lv 8] Ignition probability 40% [Lv 5]: Chance to give9] Ignition probability 45% [Lv 10] Ignition probability 50% Id: (8042) Pyroclastic Pyroclastic MAX Lv: 510 Description: Temporarily changes Homumculus' attack and master's weapon's attack property into Fire. Weapon's ATK Increase. Also when attacking, [Hammerfall] skill automatically activates based on certain rate. But, the weapon gets destructed after the skill duration. More ATK possible based on Homumculus' levels. [Lv 1]: Duration 60 Second [Lv 2]: Duration 980 Second [Lv 3]: Duration 100 Second [Lv 4] Duration 120 Second [Lv 4]:5] Duration 140 Second [Lv 6] Duration 1560 Second [Lv 5]:7] Duration 180 Second [Lv 8] Duration 200 Second [Lv 9] Duration 220 Second [Lv 10] Duration 240 Second Id: (8043) Volcanic Ash Volcanic Ash MAX Lv: 5 Description: Spray volcanic ashes to the ground, give Curse: Volcanic Ash effect to all targets in the skill Range. Volcanic ash effected target will loose half of Accuracy rate, and gain 50% of failing rate when casting skills. Also, there will be additional damage given when getting Fire property attack from ash effecting Range. 50% defense decreasing effect given for plant type monsters, 50% AtK and Flee Rate effect given for water type monsters. Volcanic ash effect's duration increase based on skill level. Skill is possible for casting 3 times to the ground. [Lv 1]: Effect dDuration 8 Second [Lv 2]: Effect dDuration 16 Second [Lv 3]: Effect dDuration 24 Second [Lv 4]: Effect dDuration 32 Second [Lv 5]: Effect dDuration 40 Second Efst Spoiler Id: 1107 EFST_WEAPONBLOCK_ON Item Spoiler Id: (4550) Enhanced Bow Guardian Card Equip with bow-type weapon, CRI +5, HIT +5. [Arrow Storm] damage +50%, When dealing ranged physical attack, Critical DamagRate +20%, for every 4 refine level, Critical DamagRate +1% additionally, There's a chance to autocast Lv.1 [Phantasmic Arrow] when performing physical attack. Class : Card Location : Weapon Weight : 1 ====== auto-parsed ====== Itemclass : Card Compound on : Weapon Weight : 1 Id: (9109) Sweet Drops Egg An egg in which a Sweet Drops Pet rests. Can be hatched by using [Pet Incubator] If intimacy is above Neutral during the event, When equipped with Costume Sweets Bongbong, EXP gain from monsters +3%. (Effect will be removed after the Event period ends.) If intimacy is Loyal after the event, EXP gain from monsters +1%. Class : Monster Egg Id: (11522) Red Raffle Sap Red sap with amazing healing power. You wouldn't want to find out what it's made from. Restores approximately 400 HP -> 600 HP. Weight : 10 Required Level : 100 Cooldown Time : 1 Second ====== auto-parsed ====== Weight : 10 Required Level : 100 Id: (11523) Yellow Raffle Sap Yellow sap with amazing healing power. You wouldn't want to find out what it's made from. Restores approximately 600 HP -> 800 HP. Weight : 12 Required Level : 110 Cooldown Time : 2 Seconds ====== auto-parsed ====== Weight : 12 Required Level : 110 Id: (11524) White Raffle Sap White sap with amazing healing power. You wouldn't want to find out what it's made from. Restores approximately 800 HP -> 1,000 HP. Weight : 14 Required Level : 120 Cooldown Time : 3 Seconds ====== auto-parsed ====== Weight : 14 Required Level : 120 Id: (12999) °í¸ñ³ª¹«°¡Áö »óÀÚ A box that contains 3 Dead Branches which evoke an impending sense of danger. _ Weight : 1 A box that contains 10 Dead Branches, and radiates with dangerous energy. _ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (13493) ij³í ·¹ÀÌÇǾîCannon Rapier-OS [2] ====== auto-parsed ====== Itemclass : Sword Attack : 160 Weight : 80 Weapon Level : 4 Required Level : 130 Id: (15376) ÀÏ·ç½Ã¿Â ¾Æ¸ÓIllusion Armor Type AŸÀÔ [1] ====== auto-parsed ====== Itemclass : Armor Defense : 105 Weight : 100 Required Level : 130 Job : AllJobs Id: (15377) ÀÏ·ç½Ã¿Â ¾Æ¸ÓIllusion Armor Type BŸÀÔ [1] ====== auto-parsed ====== Itemclass : Armor Defense : 105 Weight : 100 Required Level : 130 Job : AllJobs Id: (16088) ÀÚÇǾî ȦSaphir Hall-OS [2] ====== auto-parsed ====== Itemclass : Mace Attack : 185 Weight : 80 Weapon Level : 4 Required Level : 130 Id: (16089) ¿ïƼ¿ÀUltio-OS [2] ====== auto-parsed ====== Itemclass : Mace Attack : 150 Weight : 120 Weapon Level : 4 Required Level : 130 Id: (18178) ¹öÃò¾ó º¸¿ìVirtual Bow-OS [2] ====== auto-parsed ====== Itemclass : Bow Attack : 200 Weight : 120 Weapon Level : 4 Required Level : 130 Id: (18179) MH-P89-OS [2] ====== auto-parsed ====== Itemclass : Bow Attack : 170 Weight : 120 Weapon Level : 4 Required Level : 130 Id: (18180) AC-B44-OS [2] ====== auto-parsed ====== Itemclass : Bow Attack : 190 Weight : 60 Weapon Level : 4 Required Level : 130 Id: (20372) ÀÇ»ó ¸®º»ÇÞCostume Ribbon Hat This 2 Week Rental Box contains 1 Item. The box is Tradable, but the item that comes out of it may not be. Please read the description. This Rental Weapon is not Tradable 40% Bonus Attack Damage to Water Element Titem cannot be traded with other accounts. Cute costume hat featuring a largets A triple-pronged spear that can also be used for fishing. This item is not Refinable Class : Sbbon. Perfect for a summer vacation. Class : Costume Defense: 0 Location : Uppear Attack : 180 Weight : 120 Weapon Level : 3 Required Level : 1 Jobs : Swordsman ClasAll Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : AllJobs Id: (20437) ÀÇ»ó ´Ã¾îÁø º¢²É ¸Ó¸®ºñ³àCostume Sakura Hairband ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : AllJobs Id: (20528) ÀÇ»ó Ȳ±Ý»ö ³ªºñ ³¯°³C Golden Butterfly Wing ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Garment Weight : 0 Required Level : 1 Job : AllJobs Id: (23772) OS ¹«±â »óÀÚWeapon Chest ====== auto-parsed ====== Weight : 10 Id: (23773) ¹«±â°³Á¶ÀåÄ¡ »óÀÚ(¹°¸®Weapon Modification Device Chest(Physical) ====== auto-parsed ====== Weight : 5 Id: (23774) ¹«±â°³Á¶ÀåÄ¡ »óÀÚ(¸¶¹ýWeapon Modification Device Chest(Magical) ====== auto-parsed ====== Weight : 5 Id: (23775) °³Á¶ ¸ðµâ »óÀÚModification Module Chest ====== auto-parsed ====== Weight : 10 Id: (23776) ¹«±â °³Á¶ ÀåÄ¡(¹°¸®Weapon Modification Device(Physical) ====== auto-parsed ====== Weight : 5 Id: (23777) »ó±Þ ¹«±â °³Á¶ ÀåÄ¡(¹°¸®High-grade Weapon Modification Device(Physical) ====== auto-parsed ====== Weight : 5 Id: (23778) ÃÖ»ó±Þ ¹«±â °³Á¶ ÀåÄ¡(¹°¸®Finest Weapon Modification Device(Physical) ====== auto-parsed ====== Weight : 5 Id: (23779) ¹«±â °³Á¶ ÀåÄ¡(¸¶¹ýWeapon Modification Device (Magical) ====== auto-parsed ====== Weight : 5 Id: (23780) »ó±Þ ¹«±â °³Á¶ ÀåÄ¡(¸¶¹ýHigh-grade Weapon Modification Device (Magical) ====== auto-parsed ====== Weight : 5 Id: (23781) ÃÖ»ó±Þ ¹«±â °³Á¶ ÀåÄ¡(¸¶¹ýFinest Weapon Modification Device(Magical) ====== auto-parsed ====== Weight : 5 Id: (26155) MeowmMeow Foxtail [2] Mysterious Foxtail that makes a meow meow sound while shaken. It seems to resonate with Ancient Hero Boots. MATK +300. For every 2 refine level, ATK, MATK +10. For every 3 refine level, MATK, ATK +2%. If refine level is +7 or above, [Lunatic Carrot Beat] & [SV Stem Spear] damage +15%. If refine level is +9 or above, variable cast time -10%, increase ASPD(delay after attack -10%). If refine level is +11 or above, [Picky Peck] & [CN Meteor] damage +20%. Equip with Ancient Hero Boots, has a chance to LUK +20, ATK +15%, MATK +15% for 7 sec when dealonds upon inflicting physical or magical damage. Class : Staff Attack : 300 Weight : 110 Weapon Level : 4 Required Level : 100 Jobs : Summoner ====== auto-parsed ====== Itemclass : Staff Attack : 300 Weight : 110 Weapon Level : 4 Required Level : 100 Id: (28977) Fallen Warrior Shield [1] Indestructible. MDEF -15 Damage taken from Demi-Human, Player, enemies, Demon enemiemonsters -10%. If refine level is +7 or above, ASPD +2. If refine level is +10 or above, When equipped by Rune Knight, [Hundred Spear] of cooldown -1sec. When equipped by Royal Guard, [Earth Drive] of variable cast time -100%. If refine level is +12 or above, HIT +40, Physical damage to all class enemies +5%. Equip with Record of Swordman and Old Rune Circlet, When learned Lv10 of [Hundred Spear], able to use Lv1 [Shield Spell]. When equipment is unequipped, the effect of [Shield Spell] will be removed as well. When learned Lv1 of [Ignition Break], ATK-120. If total refine level is +18 or above, delay after skill -5%. Increase ASPD (delay after attack -10%) If total refine level is +21 or above, [Hundred Spear] cooldown -0.5sec Equip with Record of Swordman and Old Crown of Protection, When learned Lv5 [Shield Press], delay after skill -30%. When learned Lv1 [Overbrand], delay after skill +30%. If total refine level is +18 or above, [Earth Drive] and [Shield Press] damage +25%. If total refine level is +21 or above, [Earth Drive] cooldown -0.5sec. Class : Shield Defense : 120 Weight : 350 Required Level : 100 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Shield Defense : 120 Weight : 350 Required Level : 100 Job : AllJobs Id: (31625) Costume Protect Cloth ShoulderThe armor, with its shield-like ornamentation, protectvides prothection from neck andto shoulders like a. The shield. _ [Item Function] This costum seems to be of fine craftsman be enship. <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI> Exchanted on the 2ndgeable floor of Eden with the help of the NPC Costama Girl (located on 33, 185) _Costume Enchantment Stone Box17. Class : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : AllJobs Id: (100412) Great Hero's Bravery Great Hero's Bravery that brings the power of Awakened Hero's Weapon. Physical options can be given to one of the 32 of Hero's Weapon. Awakened Oriental Sword, Awakened Dragonic Slayer, Awakened Shiver Katar, Awakened Blade Katar, Awakened Red Lotus Sword, Awakened Slate Sword, Awakened Narcissus Bow, Awakened Avenger, Awakened Meteor Striker, Awakened Magic Dagger, Awakened Fatalist, Awakened Royal Bow, Awakened Iron Staff, Awakened Chilling Cane, Awakened Iron Nail, Awakened Ray Knuckle, Awakened Aquatic Spear, Awakened Iron Staff, Awakened Exorcist's Bible, Awakened Saint Mace, Awakened Meowmeow Foxtail, Awakened Kiri no Tsuyu, Awakened Humma Shuriken Clearness, Awakened Crimson Rose, Awakened Master Soul Rifle, Awakened Golden Lord Launcher, Awakened The Black, Awakened Demon Slayer Shot, Awakened One Sky One Sun, Awakened Spirit Pendulum, Awakened Freedom Stick, Awakened Blessed Knife, Awakened Scarlet Dragon Leather Bow, Awakened Light Blade Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (100413) Great Hero's Wisdom Great Hero's Wisdom that brings the power of Awakened Hero's Weapon. Magcial options can be given to one of the 32 of Hero's Weapon. Awakened Oriental Sword, Awakened Dragonic Slayer, Awakened Shiver Katar, Awakened Blade Katar, Awakened Red Lotus Sword, Awakened Slate Sword, Awakened Narcissus Bow, Awakened Avenger, Awakened Meteor Striker, Awakened Magic Dagger, Awakened Fatalist, Awakened Royal Bow, Awakened Iron Staff, Awakened Chilling Cane, Awakened Iron Nail, Awakened Ray Knuckle, Awakened Aquatic Spear, Awakened Iron Staff, Awakened Exorcist's Bible, Awakened Saint Mace, Awakened Meowmeow Foxtail, Awakened Kiri no Tsuyu, Awakened Humma Shuriken Clearness, Awakened Crimson Rose, Awakened Master Soul Rifle, Awakened Golden Lord Launcher, Awakened The Black, Awakened Demon Slayer Shot, Awakened One Sky One Sun, Awakened Spirit Pendulum, Awakened Freedom Stick, Awakened Blessed Knife, Awakened Scarlet Dragon Leather Bow, Awakened Light Blade Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (102816) Ancient Weapon Box Open to obtain a random Ancient Weapon. Obtainable Items : Red Lotus Sword Slate Sword Iron Nail Ray Knuckle Dragonic Slayer Oriental Sword Blade Katar Shiver Katar Saint Mace Exorcist's Bible Aquatic Spear Fatalist Magic Dagger Shadow Staff Chilling Cane Avenger Meteor Striker Iron Staff Royal Bow Narcissus Bow Freedom Stick Blessed Knife Surudoi Kaze Kiri no Tsuyu Huuma Shuriken Clearness Golden Lord Launcher The Black Master Soul Rifle Crimson Rose Demon Slayer Shot Meowmeow Foxtai One Sky One Sun Spirit Pendulum Scarlet Dragon Leather Bow Light Blade Weight : 200 ====== auto-parsed ====== Weight : 200 Id: (450208) Paracelsus Coat [1] Surgical suitThe scrubs worn by a great alchemist who was good at magic as well asskilled in medicaline, science, and even magic. Max HP +10% , Max SP +10% . If refine level is +8 or above, DEF +150 , MDEF +15. If refine level is +10 or above, DEF +150 , MDEF +15 additionally. When Lv.5 [Cart Boost], Max HP +50 per 1 bfor every Base Level, Max HP +50. For every level of [Crazy Vines] learned, physical damage to all class monsterrace enemies +7%. WhenIf learned Lv.5 [Fire Expansion], for every 1 bBase lLevel, [Cart Cannon] damage +2%, [Cart Tornado] damage +1% If refine level is +9 or above, DEF +100 and MDEF +15. If refine level is +11 or above, DEF +100 and MDEF +15 additionally. Class : Armor Defense : 100 Weight : 100 Required Level : 100 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Armor Defense : 100 Weight : 100 Required Level : 100 Job : AllJobs Id: (480077) Magma Manteau [1] MDEF +5. Max HP +2%, Max SP +2% Physical damage to all size enemies +5% Damage taken from Boss monsters -5%. If learned Lv5 [Lava Flame Launcherow], resistance against Fire and Earth property attack +50% For every level of [Axe Boomerang] learned, [Axe Tornado], [Power Swing] damage +20%. If refine level is +7 or above, Max HP +3% , Max SP +3%, increase ASPD(delay after attack -5%) additionally. If refine level is +9 or above, Max HP +5% , Max SP +5%, increase ASPD(delay after attack -5%) additionally. Class : Garment Defense : 25 Weight : 30 Required Level : 100 Jobs : All Jobs ====== auto-parsed ====== Itemclass : Garment Defense : 25 Weight : 30 Required Level : 100 Job : AllJobs Id: (500003) Light Blade [2] A sword of light said to have been wielded by a warrior. It seems to resonate with Ancient Hero Boots. MATK +170. For every 2 refine level, MATK +10 additionally. For every 3 refine level, [Gloria Domini] and [Genesis Ray] damage +5%. If refine level is +9 or above, variable cast time -10%. If refine level is +11 or above, Holy property magical damage +15%. Equip with Ancient Hero Boots, has a chance to gain INT +20, MATK +15% for 7 seconds upon inflicting magical damage. Class : Sword Attack : 130 Weight : 100 Weapon Level : 4 Required Level : 100 Jobs : Royal Guard Classes ====== auto-parsed ====== Itemclass : Sword Attack : 130 Weight : 100 Weapon Level : 4 Required Level : 100
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