Skip to content
View in the app

A better way to browse. Learn more.

Divine Pride

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

PHMYSGRO changelog December 19, 2024

Featured Replies

Added
LapineUpgradeBox
Spoiler



Great_Hero_Bravery
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Awakened Heros Wapon

Target items






Great_Hero_Wisdom
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Awakened Heros Wapon

Target items





LapineDdukddakBox
Spoiler



Remodel_Hero_Boots
NeedCount: NeedRefineMin: 9
NeedSourceString: Ancient Hero Boots

Source items





Oriental_Sword_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Oriental Sword

Source items



Dragonic_Slayer_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Dragonic Slayer

Source items



Shiver_Katar_K_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Shiver Katar

Source items



Blade_Katar_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Blade Katar

Source items



Sword_Of_Bluefire_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Red Lotus Sword

Source items



Slate_Sword_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Slate Sword

Source items



Narcis_Bow_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Narcissus Bow

Source items



Avenger_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Avenger

Source items



Meteor_Striker_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Meteor Striker

Source items



Magic_Sword_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Magic Dagger

Source items



Fatalist_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Fatalist

Source items



Royal_Bow_K_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Royal Bow

Source items



Shadow_Staff_K_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Shadow Staff

Source items



Freezing_Rod_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Chilling Cane

Source items



Iron_Nail_K_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Iron Nail

Source items



Ray_Knuckle_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Ray Knuckle

Source items



Undine_Spear_K_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Aquatic Spear

Source items



Iron_Staff_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Iron Staff

Source items



Demon_Hunt_Bible_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Exorcist's Bible

Source items



Saint_Hall_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Saint Mace

Source items



MeawFoxtail_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Meowmeow Foxtail

Source items



Fog_Dew_Sword_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Kiri no Tsuyu

Source items



Humma_Clear_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Huuma Shuriken Clearness

Source items



OneSkyOneSun_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: One Sky One Sun

Source items



SoulWeight_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Spirit Pendulum

Source items



Crimson_Rose_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Crimson Rose

Source items



Master_Soul_Rifle_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Master Soul Rifle

Source items



Golden_L_Launcher_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Golden Lord Launcher

Source items



The_Black_Gatling_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: The Black

Source items



Demon_S_Shot_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Demon Slayer Shot

Source items



Freedom_Stick_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Freedom Stick

Source items



Blessed_Knife_Cube
NeedCount: NeedRefineMin: 9
NeedSourceString: Blessed Knife

Source items




Quest
Spoiler


Id: 11573
Star Emperor Job Change Quest
Info: Nalson told me how to get to the Meteor Forest.
Follow the narrow path on the north side of Mjolnir to the Meteor Forest.
Quickinfo: To the Meteor Forest
Id: 11574
Star Emperor Job Change Quest
Info: I can fill out an application in the teahouse.
Move to the teahouse.
Quickinfo: To the Teahouse
Id: 11575
Star Emperor Job Change Quest
Info: Chosung left with Rancis following closely behind.
Go outside and talk to Chosung.
Quickinfo: Outside the Teahouse
Id: 11576
Star Emperor Job Change Quest
Info: Chosung left in a hurry, leaving Rancis to give me my tour around the Meteor Forest.
Talk to Rancis and learn about the Meteor Forest.
Quickinfo: Talk to Rancis
Id: 11577
Star Emperor Job Change Quest
Info: Take a look around the Meteor Forest, following Rancis's guidance.
Quickinfo: Talk to Rancis
Id: 11578
Star Emperor Job Change Quest
Info: Rancis has discovered something while showing me around the Meteor Forest. Follow her!
Quickinfo: Talk to Eunha
Id: 11579
Star Emperor Job Change Quest
Info: Eunha asked me to hunt 10 Minerals for my training.Go defeat 10 Minerals in Einbroch Mine Dungeon 2F.
Quickinfo: Defeat 10 Minerals
Id: 11580
Star Emperor Job Change Quest
Info: Surprised that I actually hunted Minerals, Eunha suggested I should go train with Ilgwang instead.
Quickinfo: Talk to Ilgwang
Id: 11581
Star Emperor Job Change Quest
Info: Ilgwang, instead of teaching me how to train, suggested I hunt Nine Tails for Chosung.
Defeat 50 Nine Tails in Payon Dungeon 3F or deeper, and then go to Chosung.
Quickinfo: Defeat 50 Nine Tails
Id: 11582
Star Emperor Job Change Quest
Info: Infuriated by Eunha's laziness, Chosung asked me to tell Eunha that he wants to see him in Ilgwang's room.
Quickinfo: Talk to Eunha
Id: 11583
Star Emperor Job Change Quest
Info: Grumbling, Eunha asked me to come with him to Ilgwang's room.
Quickinfo: To Ilgwang's room
Id: 11584
Star Emperor Job Change Quest
Info: Ilgwang said Master Chosi is at the foot of the mountain.
Go down the mountain and meet Master Chosi.
Quickinfo: Talk to Chosi
Id: 11585
Star Emperor Job Change Quest
Info: Chosi said he's planning to pass down his position as master to Ilgwang, Chosung, and Eunha. He wants me to go back to the Meteor Forest and pick which of his students I want to grow with.
Quickinfo: Talk to Ilgwang, Chosung, or Eunha
Id: 12442
Path of the Soul Reaper 1
Info: Listen to Banyak, who's surrounded by some tavern workers.
Quickinfo: Path of the Soul Reaper
Id: 12443
Path of the Soul Reaper 2
Info: If I see Banyak again, I should talk to him. He's been dragged to a <NAVI>[tavern]<INFO>payon.gat,190,93,0,101,0</INFO></NAVI> somewhere in Payon.
Quickinfo: Path of the Soul Reaper
Id: 12444
Path of the Soul Reaper 3
Info: Look for the thief who stole Banyak's bag. He might have accomplices around the tavern.
Quickinfo: Path of the Soul Reaper
Id: 12445
Path of the Soul Reaper 4
Info: Talk to <NAVI>[Banyak]<INFO>payon.gat,190,93,0,101,0</INFO></NAVI> about the identities of thieves who stole his bag.
Quickinfo: Path of the Soul Reaper
Id: 12446
Path of the Soul Reaper 5
Info: Interrogate Jumagi with Banyak and the Girl to identify the thieves who stole Banyak's bag.
Quickinfo: Path of the Soul Reaper
Id: 12447
Path of the Soul Reaper 6
Info: Reunite with <NAVI>[Banyak]<INFO>payon.gat,241,294,0,101,0</INFO></NAVI> in Northern Payon.
Quickinfo: Path of the Soul Reaper
Id: 12448
Path of the Soul Reaper 7
Info: Collect 44 <ITEM>[Fox Tails]<INFO>1022</INFO></ITEM> for the ritual and bring them to the <NAVI>[Cat]<INFO>pay_dun04.gat,120,116,0,101,0</INFO></NAVI>.
Quickinfo: Path of the Soul Reaper
Id: 12449
Path of the Soul Reaper 8
Info: Meet <NAVI>[Banyak]<INFO>payon.gat,241,294,0,101,0</INFO></NAVI> and listen to the story behind the soul-calling ritual.
Quickinfo: Path of the Soul Reaper
Id: 12450
Path of the Soul Reaper 9
Info: Enter Banyak's spiritual world through the soul-calling ritual and save her brother.
Quickinfo: Path of the Soul Reaper
Id: 12451
Path of the Soul Reaper - Finale
Info: Talk to <NAVI>[Banyak]<INFO>payon.gat,241,294,0,101,0</INFO></NAVI> and decide if you want to walk to the path of the Soul Reaper.
Quickinfo: Path of the Soul Reaper



Item
Spoiler


Id: (9862)

[NFS]Job Manual
This item cannot be traded with other accounts.
50% EXP rate increase for 30 minutes. It is receiving praise for opening a new horizon in combat doctrine.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (15374)

Lunar Eclipse Outfit [1]
Indestructible.
MDEF +10
Max HP +15% , Max SP +15%

For each refine level, delay after skill -1%.

If refine level +9 or above, fixed cast time of all skills -50% additionally.
If refine level +11 or above, fixed cast time of all skills -70% instead.

Equip with Garm Card, Immune to Frozen.
Max HP +50%.
Has 20% chance to inflict Frozen status on attacker when receiving physical attack.
Physical and magical damage received from Medium and Large size enemies -15%.
Damage received from [New Moon Kick] and [Full Moon Kick] skill -20%.

Class : Armor
Defense : 120
Weight : 60
Required Level : 99
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Armor
Defense : 120
Weight : 60
Required Level : 99
Job : AllJobs

Id: (15920)

Charm Of Flame Heart
Enable use Lv.1 [Endow Blaze].
For every 15 pure STR + LUK, DEF Pierce on normal enemies +3%.

Equip with Manteau Of Flame Heart,
ATK +50
has a 1% chance to reflect single-target magic attacks.

For every refine level, chance to reflect single-target magic attacks +2% additionally (up to refinement Lv.10).

Class : Headgear
Defense : 0
Location : Lower
Weight : 20
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Lower
Weight : 20
Required Level : 1
Job : AllJobs

Id: (21058)

Awakened Dragonic Slayer [2]
A sword that was used by a dragon slayer in the past.
I regained my past glory and began to show my true ability.
It seems to resonate with the boots of the great hero.

For every 2 refine level, Max HP/Max SP +5%.
For every 3 refine level, [Dragon Breath], [Dragon Water Breath] damage +5%.

If refine level is +7 or above, delay after skill -10%, variable cast time -10%.
If refine level is +9 or above, ranged physical damage +10%.
If refine level is +11 or above, delay after skill -7%, Max SP +5%.

Equip with Great Hero's Boots, VIT +10, ranged physical damage +5%.

Class : Two Handed Sword
Attack : 200
Weight : 200
Weapon Level: 4
Required Level : 150
Jobs : Rune Knight Classes
====== auto-parsed ======
Attack : 200
Weight : 200
Weapon Level : 4
Required Level : 150

Id: (22238)

Great Hero's Boots [1]
Boots that are said to have been worn by the great hero.
It seems to resonate with the Awakened hero's armor.

Max HP +1500, Max SP +150.

For every 3 refine level, Max HP +1%, Max SP +1%.

If refine level is +7 or above, ATK +5%, MATK +5%.
If refine level is +9 or above, fixed cast time -0.5 second.
If refine level is +11 or above, fixed cast time -0.2 second additionally.
If refine level is +13 or above, delay after skill -5%, variable cast time -5%.

Class : Shoes
Defense : 15
Weight : 60
Required Level : 150
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Defense : 15
Weight : 60
Required Level : 150
Job : AllJobs

Id: (23277)

Mado Emergency Box(Armored Version)
Emergency Madogear box designed to be used when Madogear is damaged, Armored version.
[When you learn the [Mado Gear License] skill, its effect activates.
There is a cooldown time of 3 minutes upon use.

Required Level : 100
Weight : 30
====== auto-parsed ======
Required Level : 100
Weight : 30

Id: (24770)

Experience Shadow Weapon
A glove that can draw the wearer's potential ability.

If base level is lower than 175, EXP gained from defeating monsters +20%.
If base level is 175 or above, EXP gained from defeating monsters +10%.

For every 2 refine level, EXP gained from defeating monsters +1% additionally.
If refine level is +10 or above, EXP gained from defeating monsters +5% additionally.

Class : Shadow Equipment
Location : Weapon
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (25842)

Soul Reaper Stone(Garment)
A stone that awakens the potential of Soul Reapers.

Gives the following Stats to costume garment slot:
[Eswhoo] damage +20%.
Equip with Soul Linker Stone(Upper), [Eswhoo] damage +20% additionally.
Equip with Soul Linker Stone(Middle), [Espa] damage +20%.
Equip with Soul Linker Stone(Lower), fixed cast time -0.5 seconds.

<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color]

Weight : 10
====== auto-parsed ======
Weight : 10

Id: (25849)

Star Emperor Stone(Garment)
A stone that awakens the potential of Soul Reapers.

Gives the following Stats to costume garment slot:
[Falling Star], [Solar Burst], [Full Moon Kick] damage +20%.
Equip with Star Gladiator Stone(Upper), [Solar Burst] damage +15%.
Equip with Star Gladiator Stone(Middle), [Falling Star] damage +15%.
Equip with Star Gladiator Stone(Lower), has a 1% chance to restore 1% of damage as SP when dealing physical damage.

<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color]

Weight : 10
====== auto-parsed ======
Weight : 10

Id: (29654)

Soul Reaper Stone(Garment)
[Eswhoo] damage +20%.

Equip with Soul Linker Stone(Upper), [Eswhoo] damage +20% additionally.
Equip with Soul Linker Stone(Middle), [Espa] damage +20%.
Equip with Soul Linker Stone(Lower), fixed cast time -0.5 seconds.
Id: (29658)

Star Emperor Stone(Garment)
[Falling Star], [Solar Burst], [Full Moon Kick] damage +20%.

Equip with Star Gladiator Stone(Upper), [Solar Burst] damage +15%.
Equip with Star Gladiator Stone(Middle), [Falling Star] damage +15%.
Equip with Star Gladiator Stone(Lower), has a 1% chance to restore 1% of damage as SP when dealing physical damage.
Id: (31437)

Costume Baby Penguin
A baby penguin doll which looks exactly like a real baby penguin. It's just like living with a baby penguin.

Class : Costume
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Job : AllJobs

Id: (31902)

Costume Cool Shades
These cool sunglasses project an aura of coolness beyond the lens.
EXP gained from monster hunting +20%

(This effect will be removed after the Event period ends.)

Class : Costume
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Job : AllJobs

Id: (100158)

Mado Emergency Box(Reinforced)
Emergency Madogear Box, reinforced suit version, designed to be used in case of emergency.
[When you learn the [Mado Gear License] skill, its effect activates.
There is a cooldown time of 3 minutes upon use.

Required Level : 100
Weight : 30
====== auto-parsed ======
Required Level : 100
Weight : 30

Id: (100273)

Ancient Hero's Boots Mod Cube
A cube that modifies Ancient Heroes boots that are +9 or above, into Great Hero's Boots.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100274)

Oriental Sword Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above Oriental Sword as a material.
An +7 Awakened Oriental Sword will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100275)

Dragonic Slayer Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above Dragonic Slayer as a material.
An +7 Awakened Dragonic Slayer will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100276)

Shiver Katar Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above Shiver Katar as a material.
An +7 Awakened Shiver Katar will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100277)

Blade Katar Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above Blade Katar as a material.
An +7 Awakened Blade Katar will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100327)

Red Lotus Sword Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above Red Lotus Sword as a material.
An +7 Awakened Red Lotus Sword will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100328)

Slate Sword Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above Slate Sword as a material.
An +7 Awakened Slate Sword will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100329)

Narcissus Bow Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above Narcissus Bow as a material.
An +7 Awakened Narcissus Bow will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100360)

Avenger Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above Avengers as a material.
An +7 Awakened Avenger will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100361)

Meteor Striker Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above Meteor Striker as a material.
An +7 Awakened Meteor Striker will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100362)

Magic Dagger Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above Magic Dagger as a material.
An +7 Awakened Magic Dagger will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100363)

Fatalist Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above Fatalist as a material.
An +7 Awakened Fatalist will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100376)

Royal Bow Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above Royal Bow as a material.
An +7 Awakened Royal Bow will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100378)

Shadow Staff Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above Shadow Staff as a material.
An +7 Awakened Shadow Staff will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100379)

Chilling Cane Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above Chilling Cane as a material.
An +7 Awakened Chilling Cane will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100388)

Iron Nail Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above Iron Nail as a material.
An +7 Awakened Iron Nail will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100390)

Ray Knuckles Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above Ray Knuckle as a material.
An +7 Awakened Ray Knuckle will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100393)

Aquatic Spear Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above Aquatic Spear as a material.
An +7 Awakened Aquatic Spear will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100395)

Iron Staff Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above Iron Staff as a material.
An +7 Awakened Iron Staff will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100397)

Exorcist's Bible Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above Exorcist's Bible as a material.
An +7 Awakened Exorcist's Bible will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100398)

Saint Mace Mod Cube
A modification cube that awakens a weapon.
Uses a +9 or above Saint Mace as a material.
An +7 Awakened Saint Mace will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100399)

Meowmeow Foxtail Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above Meowmeow Foxtail as a material.
An +7 Awakened Meowmeow Foxtail will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100400)

Kiri no Tsuyu Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above Kiri no Tsuyu as a material.
An +7 Awakened Kiri no Tsuyu will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100401)

Humma Shuriken Clearness Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above Huuma Shuriken Clearness as a material.
An +7 Awakened Huuma Shuriken Clearness will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100402)

One Sky One Sun Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above One Sky One Sun as a material.
An +7 Awakened One Sky One Sun will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100403)

Spirit Pendulum Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above Spirit Pendulum as a material.
An +7 Awakened Spirit Pendulum will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100404)

Crimson Rose Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above Crimson Rose as a material.
An +7 Awakened Crimson Rose will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100405)

Master Soul Rifle Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above Master Soul Rifle as a material.
An +7 Awakened Master Soul Rifle will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100406)

Golden Lord Launcher Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above Golden Lord Launcher as a material.
An +7 Awakened Golden Lord Launcher will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100407)

The Black Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above The Black as a material.
An +7 Awakened The Black will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100408)

Demon Slayer Shot Mod Cube
A modification cube that awakens a weapon.
Uses an +9 or above Demon Slayer Shot as a material.
An +7 Awakened Demon Slayer Shot will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100412)

Great Hero's Bravery
Great Hero's Bravery that brings the power of Awakened Hero's Weapon.
Physical options can be given to one of the 32 of Hero's Weapon.

Awakened Oriental Sword, Awakened Dragonic Slayer, Awakened Shiver Katar, Awakened Blade Katar, Awakened Red Lotus Sword, Awakened Slate Sword, Awakened Narcissus Bow, Awakened Avenger, Awakened Meteor Striker, Awakened Magic Dagger, Awakened Fatalist, Awakened Royal Bow, Awakened Iron Staff, Awakened Chilling Cane, Awakened Iron Nail, Awakened Ray Knuckle, Awakened Aquatic Spear, Awakened Iron Staff, Awakened Exorcist's Bible, Awakened Saint Mace, Awakened Meowmeow Foxtail, Awakened Kiri no Tsuyu, Awakened Humma Shuriken Clearness, Awakened Crimson Rose, Awakened Master Soul Rifle, Awakened Golden Lord Launcher, Awakened The Black, Awakened Demon Slayer Shot, Awakened One Sky One Sun, Awakened Spirit Pendulum, Awakened Freedom Stick, Awakened Blessed Knife

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100413)

Great Hero's Wisdom
Great Hero's Wisdom that brings the power of Awakened Hero's Weapon.
Magcial options can be given to one of the 32 of Hero's Weapon.

Awakened Oriental Sword, Awakened Dragonic Slayer, Awakened Shiver Katar, Awakened Blade Katar, Awakened Red Lotus Sword, Awakened Slate Sword, Awakened Narcissus Bow, Awakened Avenger, Awakened Meteor Striker, Awakened Magic Dagger, Awakened Fatalist, Awakened Royal Bow, Awakened Iron Staff, Awakened Chilling Cane, Awakened Iron Nail, Awakened Ray Knuckle, Awakened Aquatic Spear, Awakened Iron Staff, Awakened Exorcist's Bible, Awakened Saint Mace, Awakened Meowmeow Foxtail, Awakened Kiri no Tsuyu, Awakened Humma Shuriken Clearness, Awakened Crimson Rose, Awakened Master Soul Rifle, Awakened Golden Lord Launcher, Awakened The Black, Awakened Demon Slayer Shot, Awakened One Sky One Sun, Awakened Spirit Pendulum, Awakened Freedom Stick, Awakened Blessed Knife

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100437)

Ancient Hero's Weapon Mod Cube
A box containing modification cubes for ancient hero's weapon.
It contains one of 32 ancient weapon modification cubes.

[Obtainable Items]
Oriental Sword Mod Cube
Dragonic Slayer Mod Cube
Shiver Katar Mod Cube
Blade Katar Mod Cube
Narcissus Bow Mod Cube
Slate Sword Mod Cube
Red Lotus Sword Mod Cube
Fatalist Mod Cube
Magic Sword Mod Cube
Meteor Striker Mod Cube
Avengers Mod Cube
Chilling Cane Mod Cube
Shadow Staff Mod Cube
Royal Bow Mod Cube
Saint Hall Mod Cube
Exorcist's Bible Mod Cube
Iron Staff Mod Cube
Aquatic Spear Mod Cube
Ray Knuckles Mod Cube
Iron Nail Mod Cube
Meowmeow Foxtail Mod Cube
Kiri no Tsuyu Mod Cube
Huuma Shuriken Clearness Mod Cube
Crimson Rose Mod Cube
Master Soul Rifle Mod Cube
Golden Lord Launcher Mod Cube
The Black Mod Cube
Demon Slayer Shot Mod Cube
One Sky One Sun Mod Cube
Spirit Pendulum Mod Cube
Freedom Stick Mod Cube
Blessed Knife Mod Cube

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (101482)

Freedom Stick Mod Cube
A modification cube that awakens a weapon.
Uses an +9 Freedom Stick as a material.
Awakened Freedom Stick +7 will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (101483)

Blessed Knife Mod Cube
A modification cube that awakens a weapon.
Uses an +9 Blessed Knife as a material.
Awakened Blessed Knife +7 will be obtained.

Caution! When modified, equipped cards and random option will be removed.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103827)

GGH X Alpha's Card Album
This item cannot be traded with other accounts.

A card album featuring a selection of GGH and Team Alpha's favorite cards.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103828)

GGH X Alpha's All-Star Egg
Embrace the holiday magic with GGH X Alpha's All-Star Egg!.
Will you unwrap a special Christmas miracle or find a rare gift hidden within?
Celebrate the season with every crack of GGH X Alpha's Secret Egg and make this Christmas one to remember!

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103829)

HD Elunium Holiday Pack
Available in Cash Shop from 19 Dec 2024 - 9 Jan 2025.
Contains 5x HD Elunium and 4x 2024 XMAS Ticket.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103830)

HD Oridecon Holiday Pack
Available in Cash Shop from 19 Dec 2024 - 9 Jan 2025.
Contains 5x HD Oridecon and 4x 2024 XMAS Ticket.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103831)

HD Bradium Holiday Pack
Available in Cash Shop from 19 Dec 2024 - 9 Jan 2025.
Contains 5x HD Bradium and 4x 2024 XMAS Ticket.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103832)

HD Carnium Holiday Pack
Available in Cash Shop from 19 Dec 2024 - 9 Jan 2025.
Contains 5x HD Carnium and 4x 2024 XMAS Ticket.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103833)

Nyangvine Holiday Pack
Available in Cash Shop from 19 Dec 2024 - 9 Jan 2025.
Contains 30x Nyangvine Fruit and 6x 2024 XMAS Ticket.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103834)

BM 200 Holiday Pack
Available in Cash Shop from 19 Dec 2024 - 9 Jan 2025.
Contains 5x Battle Manual 200 and 7x 2024 XMAS Ticket.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103835)

Kafra Buff Holiday Pack
Available in Cash Shop from 19 Dec 2024 - 9 Jan 2025.
Contains 1x Kafra Buff Box and 3x 2024 XMAS Ticket.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103836)

Giant Fly Wing Holiday Pack
Available in Cash Shop from 19 Dec 2024 - 9 Jan 2025.
Contains 1x Unlimited Giant Fly Wing 1 Day Box and 1x 2024 XMAS Ticket.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103838)

MATK Perfume 5 Box
Contains 5 Summer Perfume (MATK)

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103839)

ATK Perfume 5 Box
Contains 5 Summer Perfume (ATK)

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103840)

ASPD Perfume 5 Box
Contains 5 Summer Perfume (ASPD)

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103841)

CAST Perfume 5 Box
Contains 5 Summer Perfume (CAST)

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103842)

[NFS]Small Life Potion 5 Box
Contains 5 [NFS]Small Life Potions

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103843)

[NFS]Small Mana Potion 5 Box
Contains 5 [NFS]Small Mana Potions

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103844)

[NFS]Speed Booster 5 Box
Contains 5 [NFS]Speed Booster

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (410220)

C Blink Frozen Eyes
An outfit accessory in the form of two-tone colored contact lenses, resembling the winter sky, that blink when worn.

<NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color]
Exchangeable for Enchanted Stone Box Vol.17.

Class : Costume
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Jobs : All Jobs except Doram
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Middle
Weight : 0
Required Level : 1

Id: (410295)

Costume Winter Night Bells
An outfit that expresses the sound of bells ringing on a Christmas winter night.

<NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color]
Exchangeable for Enchanted Stone Box Vol.16.

Class : Costume
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Middle
Weight : 0
Required Level : 1
Job : AllJobs

Id: (420103)

C Mystic Frozen Charm
Accessory in the form of a charm that holds the power of a water spirit. When held in the mouth, it gives a refreshing feeling.

<NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color]
Exchangeable for Enchanted Stone Box Vol.16.

Class : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Job : AllJobs

Id: (420276)

C Rose Wave(S.Blue)
A costume wig that makes you feel like a different hairstyle when you wear it.
The wavy style is accented with rose-shaped knots on both sides, adding a charming touch.

<NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color]
Exchangeable for Enchanted Stone Box Vol.18.

Class : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Lower
Weight : 0
Required Level : 1
Job : AllJobs

Id: (440001)

Costume Wunderkammer
Suspicious box that has eyebrows.

<NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color]
Exchangeable for Enchanted Stone Box Vol.17.

Class : Costume
Defense : 0
Location : Upper/Middle/Lower
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Weight : 0
Required Level : 1
Job : AllJobs

Id: (470130)

End of the World [1]
Special shoes made for the assassin. By wearing it, it creates strong awakening and rotational power.

MDEF +10.
Max HP +3% , Max SP +3%, resistance against players +10%.

For each level of [Cross Impact] learned, [Hallucination Walk] cooldown -5 seconds.

For each level of [Cross Ripper Slasher] learned, physical damage to all class enemies +10%.

If learned Lv.5 [Hallucination Walk],
resistance against normal enemies and boss monsters +5%,
resistance against Ghost property attack +30%.

If learned Lv.5 [Rolling Cutter], [Rolling Cutter] damage +150%.

If refine level is +9 or above, Max HP +7% and Max SP +7% additionally, delay after skill -10%.

If refine level is +11 or above, Max HP +10% and Max SP +10% additionally, delay after skill -10% additionally.

Class : Shoes
Defense : 12
Weight : 40
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Defense : 12
Weight : 40
Required Level : 100
Job : AllJobs

Id: (480204)

C Blue Back Ribbon Bell
A shiny blue ribbon with a silver bell.

<NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color]
Exchangeable for Enchanted Stone Box Vol.16.

Class : Costume
Defense : 0
Location : Garment
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Garment
Weight : 0
Required Level : 1
Job : AllJobs

Id: (480405)

C Santa Teddy Bear Doll Bag
A doll bag inspired by a cute teddy bear wearing a Santa hat.

Class : Costume
Defense : 0
Location : Garment
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Garment
Weight : 0
Required Level : 1
Job : AllJobs

Id: (480433)

Costume Twin Edge Sword
A costume sword modeled after the twin swords of the demon Naght Siege
Since it's just a decoration, it can't actually ring a bell, not even the paper one.

<NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color]
Exchangeable for Enchanted Stone Box Vol.18.

Class : Costume
Defense : 0
Location : Garment
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Garment
Weight : 0
Required Level : 1
Job : AllJobs

Id: (490102)

Reaper's Skull Ring [1]
Life is precious. So this ring can be used over and over again.

INT +7, MDEF +15.
Magical damage to small, medium, large size enemies +10%.

For every 7 Base level, [Curse Explosion] damage +1%.

If learned Lv.5 [Soul Collect], increase ASPD(delay after attack -15%),
restores 100 HP and 10 SP when monster is killed using magical attack.

If learned Lv.5 [Soul Energy Research], delay after skill -30%.

If learned Lv.5 [Soul Harvest], Fire, Wind, Ghost, Holy, Shadow property magical damage +10%.

If learned Lv.5 [Curse of Wicked Soul],
[Curse Explosion] SP consumption -25,
[Curse Explosion] Cooltime -0.5 second.

Class : Accessory
Defense : 0
Weight : 10
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Accessory
Defense : 0
Weight : 10
Required Level : 100
Job : AllJobs

Id: (490222)

[NFS]Record of Swordman [1]
This item cannot be traded with other accounts.
Research records of an inspection team searched in the tomb area of the fallen. Some information appears to have been lost.

ATK +5%

For every 2 level of [Bash], ATK +15.

Equip with Old Rune Circlet, ranged physical damage to all enemies +15%.

Equip with Old Crown of Protection,
[Earth Drive] Cooldown -2.2 seconds.

Class : Accessory
Defense : 0
Weight : 10
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Accessory
Defense : 0
Weight : 10
Required Level : 100
Job : AllJobs

Id: (490231)

[NFS]Record of Thief [1]
This item cannot be traded with other accounts.
Research records of an inspection team searched in the tomb area of the fallen. Some information appears to have been lost.

Increase ASPD (delay after attack -10%)
For every 2 level of [Hiding], ATK +15

Equip with Old Circlet Of Bones,
DEF pierce on all race monsters +15%,
Physical damage to all size enemies +10%.

Equip with Old Shadow Handicraft,
When using [Triangle Shot] skill, has a 3% chance to activate Lv.3 [Unlimit] for 5 seconds.
Additonal SP Consumption + 100% during activation time.

Class : Accessory(Right)
Defense : 0
Weight : 10
Required Level : 100
Jobs : 3rd Thief Classes
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 100

Id: (490240)

[NFS]Record of Merchant [1]
This item cannot be traded with other accounts.
Research records of an inspection team searched in the tomb area of the fallen. Some information appears to have been lost.

Delay after skill -5%

For every 2 level of [Mammonite], Physical and magical damage to all classes enemies +3%.

Equip with Old Driver Band (Red),
[Axe Boomerang] cooldown -0.5 seconds,
Physical damage to all size enemies +10%.

Equip with Old Driver Band (Yellow),
[Arm Cannon] variable cast time -50%,
delay after skill -5% .

Equip with Old Midas Whisper
Physical damage to all size enemies +10%,
[Spore Explosion] cooldown -2 seconds.
[Spore Explosion] damage +40%

Class : Accessory
Defense : 0
Weight : 10
Required Level : 100
Jobs : Merchant Classes
====== auto-parsed ======
Itemclass : Accessory
Defense : 0
Weight : 10
Required Level : 100

Id: (490289)

[NFS]Record of Mage [1]
This item cannot be traded with other accounts.
Research records of an inspection team searched in the tomb area of the fallen. Some information appears to have been lost.

Variable cast time -10%.

For every 2 level of [Safety Wall],
MDEF Pierces on all race monsters (except Player) +10%.

Equip with Old Magic Stone Hat,
fixed cast time -0.3 second.
Neutral property magical damage +15%
[Comet] damage +30%.

Equip with Old Wind Whisper,
has a 5% chance to auto cast the skill Lv.5 [Mystical Amplification] when performing magical attack.
[Psychic Wave] damage +30%.

Class : Accessory(Right)
Defense : 0
Weight : 10
Required Level : 100
Jobs : 3rd Mage Classes
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 100

Id: (490335)

[NFS]Record of Acolyte [1]
This item cannot be traded with other accounts.
Research records of an inspection team searched in the tomb area of the fallen. Some information appears to have been lost.

Ranged physical damage to all enemies +5%.
Increase ASPD (delay after attack -5%)
For every 2 level of [Heal], ATK +10 and MATK +10.

Equip with Old Mitra,
HP -300 when defeating monsters.
[Adoramus] damage -200%.
delay after skill -30%.
Able to use Lv.5 [Hell Inferno].
When using [Offertorium], [Judex] damage +400% and SP consumption +100% for 90 seconds.

Equip with Old Blazing Soul,
Ranged physical damage to all enemies +15%.
[Rampage Blast] damage +30%
When using [Rampage Blast], has 50% chance to auto cast Lv.1 [Zen].

Class : Accessory(Right)
Defense : 0
Weight : 10
Required Level : 100
Jobs : 3rd Acolyte Classes
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 100

Id: (490401)

[NFS]Record of Archer [1]
This item cannot be traded with other accounts.
Research records of an inspection team searched in the tomb area of the fallen. Some information appears to have been lost.

Delay after skill -5%
For every 2 level of [Improve Concentration],
Ranged physical damage to all enemies +3%.

Equip with Old Camouflage Bunny Hood,
Critical Damage +15%
[Focused Arrow Strike ] damage +30%
Able to use Lv.1 [Cicada Skin Shed].
[Cicada Skin Shed] cooldown +10 seconds.

Equip with Old Maestro Song's Hat or Old Dying Swan,
Physical damage to all size enemies +15%
[Severe Rainstorm] damage +30%
[Severe Rainstorm] cooldown -1.5 seconds.

Class : Accessory(Right)
Defense : 0
Weight : 10
Required Level : 100
Jobs : 3rd Archer Classes
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 100

Id: (500013)

Awakened Red Lotus Sword [2]
A sword that emits blue flames when pulled out of its scabbard.
Starts to display its original abilities with more intense flames.
Seems to resonate with the boots of a great hero.

For every 2 refine levels, ATK +15
For every 3 refine levels, ranged physical damage +4%.

If refine level is +7 or above, [Cart Cannon] SP consumption -10%, variable cast time -7%.
If refine level is +9 or above, [Cart Cannon] damage +20%.
If refine level is +11 or above, [Acid Bomb] damage +10%, variable cast time -5% additionally.

Equip with Great Hero's Boots, DEX +10, ranged physical damage +5%.

Class : Sword
Attack : 200
Weight : 100
Weapon Level: 4
Required Level : 150
Jobs : Genetic
====== auto-parsed ======
Itemclass : Sword
Attack : 200
Weight : 100
Weapon Level : 4
Required Level : 150

Id: (500014)

Awakened Slate Sword [2]
A sword made using an ancient stone tablet.
It regained the power of the stone tablet and began to display its original abilities.
It seems to resonate with the boots of a great hero.

For every 2 refine levels, ATK +15.
For every 3 refine levels, [Cart Tornado] damage +10%, [Hell Plant] damage +5%.

If refine level is +7 or above, [Cart Tornado] damage +20%, [Hell Plant] damage +10% additionally.
If refine level is +9 or above, delay after skill -10%.
If refine level is +11 or above, delay after skill -5% additionally, Max HP +10%.

Equip with Great Hero's Boots, VIT +10, melee physical damage +5%.

Class : Sword
Attack : 205
Weight : 120
Weapon Level : 4
Required Level : 150
Jobs : Genetic
====== auto-parsed ======
Itemclass : Sword
Attack : 205
Weight : 120
Weapon Level : 4
Required Level : 150

Id: (510019)

Awakened Magic Dagger [2]
A dagger said to have been used by a wizard who admired the Magic Swordsman.
It began to display its original abilities after seeing the state of its magical power.
It seems to resonate with the boots of a great hero.

MATK +195.

For every 2 refine levels, MATK +15.
For every 3 refine levels, increase ASPD(delay after attack -2%).

If refine level is +7 or above, when making a melee physical attack, chance to autocast Lv.7 [Meteor Storm].
If refine level is +9 or above, all property magic damage +15%.
If refine level is +11 or above, when making a melee physical attack, chance to autocast Lv.4 [Psychic Wave].

Equip with Great Hero's Boots, INT +10, MATK +7%.

Class : Dagger
Attack : 150
Weight : 80
Weapon Level : 4
Required Level : 150
Jobs : Shadow Chaser
====== auto-parsed ======
Itemclass : Dagger
Attack : 150
Weight : 80
Weapon Level : 4
Required Level : 150

Id: (510020)

Awakened Fatalist [2]
The sword of the old travelers, specialized in stabbing rather than cutting.
Starting to display its original abilities with the experience and knowledge of the old travelers.
Seems to resonate with the boots of the great hero.

For every 2 refine levels, ATK +15.
For every 3 refine levels, increase ASPD(delay after attack -2%).

If refine level is +7 or above, [Fatal Menace] damage +25%.
If refine level is +9 or above, [Fatal Menace] SP consumption -15%, delay after skill -7%.
If refine level is +11 or above, melee physical damage +10%, delay after skill -7% additionally.

Equip with Great Hero's Boots, STR +10, ATK +7%.

Class : Dagger
Attack : 205
Weight : 120
Weapon Level : 4
Required Level : 150
Jobs : Shadow Chaser
====== auto-parsed ======
Itemclass : Dagger
Attack : 205
Weight : 120
Weapon Level : 4
Required Level : 150

Id: (510022)

Awakened Kiri no Tsuyu [2]
One of the ninja swords used by ninjas skilled in the past.
Judging by the sharp blade, it is beginning to display its true power.
It must be equipped with another Ninja weapon, Surudoi Kaze, to display its true power, and it seems to resonate with the boots of the great hero.

Equip with Surudoi Kaze,
For every 3 total refine levels, ATK +15.
For every 5 total refine levels, ATK +3%.

If total refine level is +14 or above, [Cross Slash] damage +30%, [Cross Slash] cooldown -2 seconds.

If total refine level is +16 or above, able to cast [Shadow Trampling] at same level of [Distorted Crescent] and vice versa.

If total refine level is +18 or above, physical damage to all property enemies +15%.

If total refine level is +20 or above, [Cross Slash] damage +25% additionally.

Equip with Great Hero's Boots, DEX +10, ATK +7%.

Class : Dagger
Attack : 190
Weight : 120
Weapon Level: 4
Required Level : 150
Jobs : Ninja Classes
====== auto-parsed ======
Itemclass : Dagger
Attack : 190
Weight : 120
Weapon Level : 4
Required Level : 150

Id: (510071)

Awakened Blessed Knife [2]
A knife said to have been used by a brave hero in the past.
It is said that it is blessed by an angel and can only be used by those who have received the angel's protection.
It is imbued with ancient power and begins to display its original abilities.
It seems to resonate with the boots of a great hero.

For every 2 refine level, ATK +15.
For every 3 refine levels, [Bash] damage +25%.

If refine level is +7 or above, physical damage to all property enemies +15%, enable use of Lv.5 [Fatal Menace], [Fatal Menace] damage +50%.
If refine level is +9 or above, increase ASPD(delay after attack -10%), [Fatal Menace] damage +50% additionally.
If refine level is +11 or above, delay after skill -5%, melee physical damage +15%.

Equip with Great Hero's Boots, STR +10, melee physical damage +5%.

Class : Dagger
Attack : 210
Weight : 120
Weapon Level : 4
Required Level : 150
Jobs : Novice Classes
====== auto-parsed ======
Itemclass : Dagger
Attack : 210
Weight : 120
Weapon Level : 4
Required Level : 150

Id: (530006)

Awakened Aquatic Spear [2]
A beautiful spear that is said to have been used by a hero blessed by the spirit of water in the past
A beautiful spear reminiscent of the crashing waves.
The power of the sea has been infused into it, and it has begun to display its original abilities.
It seems to resonate with the boots of the great hero.

For every 2 refine level, ATK +15.
For every 3 refine level, ranged physical damage +4%.

If refine level is +7 or above, [Cannon Spear], [Vanishing Point] damage +15%, increase ASPD(delay after attack -10%).
If refine level is +9 or above, [Cannon Spear], [Vanishing Point] damage +20% additionally.
If refine level is +11 or above, Perfect HIT +7%, Max SP +5%.

Equip with Great Hero's Boots, STR +10, ATK +7%.

Class : One-Handed Spear
Attack : 195
Weight : 140
Weapon Level : 4
Required Level : 150
Jobs : Royal Guard
====== auto-parsed ======
Attack : 195
Weight : 140
Weapon Level : 4
Required Level : 150

Id: (540010)

Awakened One Sky One Sun [2]
An ancient book titled The Only Sun in the Sky.
It is unknown when or by whom it was written, but it contains knowledge of celestial bodies.
It began to display its true powers after seeing the intense energy of the sun.
It seems to resonate with the boots of a great hero.

Indestructible.

For every 2 refine level, ATK +15.
For every 3 refine levels, melee physical damage +4%.

If refine level is +7 or above, [Prominence Kick] damage +20%, increase ASPD(delay after attack -10%).
If refine level is +9 or above, [Solar Burst] damage +25%.
If refine level is +11 or above, physical damage to all size enemies +15%.

Equip with Great Hero's Boots, STR +10, ATK +7%.

Class : Book
Attack : 200
Weight : 110
Weapon Level : 4
Required Level : 150
Jobs : Star Emperor
====== auto-parsed ======
Itemclass : Book
Attack : 200
Weight : 110
Weapon Level : 4
Required Level : 150

Id: (540011)

Awakened Exorcist's Bible [2]
A scripture on exorcism that is said to have been used by the ancient high priests.
It began to display its original power after seeing that it was imbued with divine power.
It seems to resonate with the boots of the great hero.

Indestructible.

MATK +190.

For every 2 refine level, ATK +10, MATK +10.
For every 3 refine levels, [Duple Light], [Judex] damage +25%.

If refine level is +7 or above, increase ASPD(delay after attack -10%), Holy property magical damage +15%.
If refine level is +9 or above, [Duple Light] and [Judex] damage +30% additionally.
If refine level is +11 or above, when making a normal physical attack, adds a chance to cast Lv.5 [Judex].

Equip with Great Hero's Boots, INT +10, MATK +7%.

Class : Book
Attack : 205
Weight : 70
Weapon Level : 4
Required Level : 150
Jobs : Arch Bishop
====== auto-parsed ======
Itemclass : Book
Attack : 205
Weight : 70
Weapon Level : 4
Required Level : 150

Id: (550012)

Awakened Shadow Staff [2]
An old staff said to have been used by an ancient hero.
Ancient power has been imbued into it, and it has begun to display its original abilities.
It seems to resonate with the boots of a great hero.

Indestructible.

MATK +195.

For every 2 refine level, MATK +15.
For every 3 refine levels, [Earth Grave] damage +12%.

If refine level is +7 or above, Earth, Neutral property magical damage +15%.
If refine level is +9 or above, [Psychic Wave] damage +25%, variable cast time -7%.
If refine level is +11 or above, variable cast time -8% additionally, [Psychic Wave] cooldown -1 second.

Equip with Great Hero's Boots, INT +10, MATK +7%.

Class : Staff
Attack : 40
Weight : 75
Weapon Level : 4
Required Level : 150
Jobs : Sorcerer
====== auto-parsed ======
Itemclass : Staff
Attack : 40
Weight : 75
Weapon Level : 4
Required Level : 150

Id: (550013)

Awakened Chilling Cane [2]
A blue-tinged staff said to have been used by an ancient hero.
Ancient power has been imbued into it, and it has begun to display its original abilities.
It seems to resonate with the boots of a great hero.

Indestructible.

MATK +195.

For every 2 refine level, MATK+15.
For every 3 refine levels, [Diamond Dust] damage +12%.

If refine level is +7 or above, magic damage to all property enemies +15%, [Varetyr Spear] damage +15%.
If refine level is +9 or above, [Varetyr Spear] damage +20% additionally, variable cast time -7%.
If refine level is +11 or above, variable cast time -8% additionally, [Varetyr Spear] cooldown -2 seconds.

Equip with Great Hero's Boots, INT +10, MATK +7%.

Class : Staff
Attack : 40
Weight : 75
Weapon Level : 4
Required Level : 150
Jobs : Sorcerer
====== auto-parsed ======
Itemclass : Staff
Attack : 40
Weight : 75
Weapon Level : 4
Required Level : 150

Id: (550014)

Awakened Meowmeow Foxtail [2]
A mysterious puppy grass that makes a meowing sound every time it shakes.
It is starting to show its original power as the shaking becomes smoother.
It seems to resonate with the boots of a great hero.

Indestructible.

MATK +350.

For every 2 refine level, ATK, MATK +15.
For every 3 refine levels, ATK, MATK +2%.

If refine level is +7 or above, [Lunatic Carrot Beat] and [Stem Spear] damage +25%.
If refine level is +9 or above, variable cast time -10%, increase ASPD(delay after attack -10%).
If refine level is +11 or above, [Picky Peck] and [CN Meteor] damage +25%.

Equip with Great Hero's Boots, LUK +10, ATK, MATK +7%.

Class : Staff
Attack : 350
Weight : 120
Weapon Level : 4
Required Level : 150
Jobs : Doram
====== auto-parsed ======
Itemclass : Staff
Attack : 350
Weight : 120
Weapon Level : 4
Required Level : 150

Id: (550015)

Awakened Spirit Pendulum [2]
A pendulum that is said to have the power to lead spirits, used by a Soul Reaper with considerable spiritual power.
When shaking it, you can hear the voices of spirits, so it begins to display its original power.
It seems to resonate with the boots of a great hero.

MATK +190.

For every 2 refine level, MATK +15.
For every 3 refine levels, all property magical damage +2%.

If refine level is +7 or above, [Espa] damage +15%, variable cast time -10%.
If refine level is +9 or above, [Eswhoo] damage +25%.
If refine level is +11 or above, when using a magic attack, adds a 7% chance to recover 230 SP for 9 times over 10 seconds.

Equip with Great Hero's Boots, INT +10, MATK +7%.

Class : Staff
Attack : 70
Weight : 120
Weapon Level : 4
Required Level : 150
Jobs : Soul Reaper
====== auto-parsed ======
Itemclass : Staff
Attack : 70
Weight : 120
Weapon Level : 4
Required Level : 150

Id: (550081)

Awakened Freedom Stick [2]
A one-handed staff used by a hero who was not bound by any form.
Ancient power was infused into it and it began to display its original abilities.
It seems to resonate with the boots of a great hero.

Indestructible.

MATK +200.

For every 2 refine level, MATK +15.
For every 3 refine levels, [Heaven's Drive] damage +30%.

If refine level is +7 or above, magical damage to all property enemies +15%, enables use of Lv.5 [Psychic Wave].
If refine level is +9 or above, [Psychic Wave] damage +10%, variable cast time -10%.
If refine level is +11 or above, Earth and Neutral property magical damage +10%, variable cast time -5% additionally.

Equip with Great Hero's Boots, INT +10, MATK +7%.

Class : Staff
Attack : 90
Weight : 100
Weapon Level : 4
Required Level : 150
Jobs : Novice Classes
====== auto-parsed ======
Itemclass : Staff
Attack : 90
Weight : 100
Weapon Level : 4
Required Level : 150

Id: (560008)

Awakened Iron Nail [2]
A knuckle said to have been used by an ancient hero.
Ancient powers have awakened and begun to exert their original power.
Seems to resonate with the boots of a great hero.

For every 2 refine level, ATK +15.
For every 3 refine levels, ranged physical damage +4%.

If refine level is +7 or above, [Rampage Blast] and [Lightning Ride] damage +10%.
If refine level is +9 or above, [Rampage Blast] and [Earth Shaker] cooldown -1 second.
If refine level is +11 or above, SP consumption of [Rampage Blast] -15%, [Rampage Blast] and [Lightning Ride] damage +15% additionally.

Equip with Great Hero's Boots, STR +10, ATK +7%.

Class : Knuckle
Attack : 205
Weight : 120
Weapon Level : 4
Required Level : 150
Jobs : Sura Classes
====== auto-parsed ======
Attack : 205
Weight : 120
Weapon Level : 4
Required Level : 150

Id: (560009)

Awakened Ray Knuckle [2]
A knuckle with a blade made of a shiny mineral discovered in a meteorite.
It began to display its original abilities as it became stronger.
It seems to resonate with the boots of a great hero.

For every 2 refine level, ATK +15.
For every 3 refine levels, [Tiger Cannon] damage +4%.

If refine level is +7 or above, [Tiger Cannon] damage +15%, [Gates of Hell] damage +20%.
If refine level is +9 or above, [Tiger Cannon] skill cooldown -1 second.
If refine level is +11 or above, Max HP +10%, [Gates of Hell] damage +15% additionally.

Equip with Great Hero's Boots, VIT +10, ATK +7%.

Class : Knuckle
Attack : 205
Weight : 80
Weapon Level : 4
Required Level : 150
Jobs : Sura Classes
====== auto-parsed ======
Attack : 205
Weight : 80
Weapon Level : 4
Required Level : 150

Id: (590011)

Awakened Meteor Striker [2]
A hammer made from a rare mineral found in a meteorite.
It began to display its original abilities as it became stronger.
It seems to resonate with the boots of a great hero.

Indestructible.

For every 2 refine level, ATK +15.
For every 3 refine levels, [Vulcan Arm], [Knuckle Boost] damage +10%.

If refine level is +7 or above, [Vulcan Arm], [Knuckle Boost] damage +15% additionally.
If refine level is +9 or above, [Arm Cannon] damage +25%.
If refine level is +11 or above, ranged physical damage +15%, variable cast time -15%.

Equip with Great Hero's Boots, STR +10, ranged physical damage +5%.

Class : Mace
Attack : 320
Weight : 350
Weapon Level : 4
Required Level : 150
Jobs : Mechanic Classes
====== auto-parsed ======
Itemclass : Mace
Attack : 320
Weight : 350
Weapon Level : 4
Required Level : 150

Id: (590012)

Awakened Saint Mace [2]
A scepter said to have been used by a saint.
It began to display its original power after seeing that it was imbued with divine power.
It seemed to resonate with the boots of a great hero.

Indestructible.

MATK +200, MATK +3%.

For every 2 refine levels, Holy property magical damage +1%.
For every 3 refine levels, [Adoramus] damage +5%.

If refine level is +7 or above, variable cast time -10%, Holy property magical damage +10% additionally.
If refine level is +9 or above, magical damage to all race monsters +15% (except players).
If refine level is +11 or above, [Adoramus] damage +15% additionally.

Equip with Great Hero's Boots, INT +10, MATK +7%.

Class : Mace
Attack : 170
Weight : 100
Weapon Level : 4
Required Level : 150
Jobs : Arch Bishop Classes
====== auto-parsed ======
Itemclass : Mace
Attack : 170
Weight : 100
Weapon Level : 4
Required Level : 150

Id: (600009)

Awakened Oriental Sword [2]
An ancient sword that is said to cut down evil spirits in an east.
I regained my past glory and began to show my true ability.
It seems to resonate with the boots of the great hero.

For every 2 refine level, ATK +15.
For every 3 refine level, [Sonic Wave] damage +10%.

If refine level is +7 or above, increase ASPD (delay after attack -10%). Indestructible.
If refine level is +9 or above, has chance to autocast Lv.2 [Sonic Wave] when dealing melee physical attacks.
(If you have learned a higher level, activate it according to the level you have learned)
If refine level is +11 or above, CRIT +15, Critical Damage +15%.

Equip with Great Hero's Boots, STR +10, ATK +7%.

Class : Two Handed Sword Attack : 240
Weight : 200
Weapon Level: 4
Required Level : 150
Jobs : Rune Knight Classes
====== auto-parsed ======
Attack : 240
Weight : 200
Weapon Level : 4
Required Level : 150

Id: (610008)

Awakened Shiver Katar [2]
Katar that maximized the killing power that is said to have been used by an assassin who had a reputation in the past.
I regained my past glory and began to show my true ability.
It seems to resonate with the boots of the great hero.

For every 2 refine level, ATK +15.
For every 3 refine level, [Cross Impact] damage +10%.

If refine level is +7 or above, Critical Damage +15%, increase ASPD (delay after attack -10%).
If refine level is +9 or above, physical damage to Human, Beast enemies +25%.
If refine level is +11 or above, CRIT +15, [Dark Claw] cooldown -10 seconds.

Equip with Great Hero's Boots, AGI +10, melee physical damage +5%.

Class : Katar
Attack : 255
Weight : 140
Weapon Level: 4
Required Level : 150
Jobs : Guillotine Cross Classes
====== auto-parsed ======
Itemclass : Katar
Attack : 255
Weight : 140
Weapon Level : 4
Required Level : 150

Id: (610009)

Awakened Blade Katar [2]
Katar with sharp blades.
I regained my past glory and began to show my true ability.
It seems to resonate with the boots of the great hero.

For every 2 refine level, ATK +15.
For every 3 refine level, increase ASPD (delay after attack -2%).

If refine level is +7 or above, [Rolling Cutter], [Cross Reaper Slasher] damage +25%.
If refine level is +9 or above, delay after skill -12%.
If refine level is +11 or above, melee physical damage, ranged physical damage +10%.

Equip with Great Hero's Boots, STR +10, ATK +7%.

Class : Katar
Attack : 275
Weight : 140
Weapon Level: 4
Required Level : 150
Jobs : Guillotine Cross Classes
====== auto-parsed ======
Itemclass : Katar
Attack : 275
Weight : 140
Weapon Level : 4
Required Level : 150

Id: (620004)

Awakened Avenger [2]
A double-handed axe is said to have been replaced by a blacksmith for his revenge.
It regained his past glory and began to show its natural ability.
It seems to resonate with the boots of the great hero.

Indestructible.

For every 2 refine level, ATK +15.
For every 3 refine level, [Axe Tornado] damage +10%.

If refine level is +7 or above, [Axe Boomerang] damage +40%, [Axe Tornado] cooldown -1 second.
If refine level is +9 or above, physical damage to all size enemies +15%.
If refine level is +11 or above, physical and magical damage taken from all property enemies -20%.

Equip with Great Hero's Boots, STR +10, ATK +7%.

Class : Two Handed Axe
Attack : 290
Weight : 700
Weapon Level : 4
Required Level : 150
Jobs : Mechanic Classes
====== auto-parsed ======
Attack : 290
Weight : 700
Weapon Level : 4
Required Level : 150

Id: (640011)

Awakened Iron Staff [2]
Staff made of metal.
Looking at the power of heterogeneous mana, it started to show its natural power.
It seems to resonate with the boots of the great hero.

Indestructible.

MATK +235.

For every 2 refine level, MATK +15
For every 3 refine level, [Earth Strain] damage +12%.

If refine level is +7 or above, variable cast time -10%, Earth, Fire property magical damage +15%.
If refine level is +9 or above, [Earth Strain] cooldown -1 second, variable cast time -5%.
If refine level is +11 or above, magical damage to all size enemies +15%, [Crimson Rock] damage +15%.

Equip with Great Hero's Boots, INT +10, MATK +7%.

Class : Two Handed Staff
Attack : 100
Weight : 100
Weapon Level : 4
Required Level : 150
Jobs : Warlock Classes
====== auto-parsed ======
Attack : 100
Weight : 100
Weapon Level : 4
Required Level : 150

Id: (650004)

Awakened Humma Shuriken Clearness [2]
A wind horse repair sword used by a famous ninja in the past.
With a blue energy, it started to show its true power.
It seems to resonate with the boots of the great hero.

Indestructible.

For every 2 refine level, ATK +15.
For every 3 refine level, ranged physical damage +2%.

If refine level is +7 or above, [Swirling Petal] damage +30%, variable cast time -10%.
If refine level is +9 or above, [Swirling Petal] cooldown -1 second.
If refine level is +11 or above, physical damage to Fire, Shadow, Holy property enemies +20%, physical damage to Undead, Demon, Angel race monsters +20%.

Equip with Great Hero's Boots, STR +10, ranged physical damage +5%.

Class : Fuuma Shuriken
Attack : 290
Weight : 230
Weapon Level : 4
Required Level : 150
Jobs : Ninja Classes
====== auto-parsed ======
Attack : 290
Weight : 230
Weapon Level : 4
Required Level : 150

Id: (700013)

Awakened Narcissus Bow [2]
A bow that contains the battle of heroes.
It started to show off his natural abilities with a stronger aura.
It seems to resonate with the boots of the great hero.

For every 2 refine level, ATK +15.
For every 3 refine level, ranged physical damage +4%.

If refine level is +7 or above, [Severe Rainstorm] cooldown -2 seconds.
If refine level is +9 or above, [Severe Rainstorm] damage +15%.
If refine level is +11 or above, [Severe Rainstorm] damage +10% additionally, bow damage +15%.

Equip with Great Hero's Boots, DEX +10, ranged physical damage +5%.

Class : Bow
Attack : 210
Weight : 100
Weapon Level : 4
Required Level : 150
Jobs : Archer, Rogue Classes
====== auto-parsed ======
Itemclass : Bow
Attack : 210
Weight : 100
Weapon Level : 4
Required Level : 150

Id: (700018)

Awakened Royal Bow [2]
An ancient hero's bow from the forgotten royal family.
The ancient power woke up and started to show its original power.
It seems to resonate with the boots of the great hero.

For every 2 refine level, ATK+15.
For every 3 refine level, [Arrow Storm] damage +12%.

If refine level is +7 or above, increase ASPD (delay after attack -10%), bow damage +15%.
If refine level is +9 or above, ranged physical damage +12%, Critical Damage +10%.
If refine level is +11 or above, [Focused Arrow Strike] damage +20%, delay after skill -10%.

Equip with Great Hero's Boots, DEX +10, ATK +7%.

Class : Bow
Attack : 205
Weight : 120
Weapon Level : 4
Required Level : 150
Jobs : Ranger / Shadow Chaser Classes
====== auto-parsed ======
Itemclass : Bow
Attack : 205
Weight : 120
Weapon Level : 4
Required Level : 150

Id: (800002)

Awakened Crimson Rose [2]
A revolver decorated with red roses used by those who reached the level of the master.
Looking at the condition of the red rose, it started to show its natural power.
It seems to resonate with the boots of the great hero.

For every 2 refine level, ATK +10.
For every 3 refine level, [Fire Dance] damage +2%.

If refine level is +7 or above, ATK +5%, ranged physical damage +10%.
If refine level is +9 or above, [Fire Dance] damage +25% additionally, when using [Hit Barrel], ranged physical damage +20% for 60 seconds.
If refine level is +11 or above, delay after skill -10%.

Equip with Great Hero's Boots, DEX +10, ATK +7%.

Class : Revolver
Attack : 200
Weight : 100
Weapon Level : 4
Required Level : 150
Jobs : Rebellion Classes
====== auto-parsed ======
Attack : 200
Weight : 100
Weapon Level : 4
Required Level : 150

Id: (810001)

Awakened Master Soul Rifle [2]
It can handle all firearms skillfully Rifle with the power of the soul used by those who reached the level of the master.
A powerful force has taken hold and begun to unleash its true power.
It seems to resonate with the boots of the great hero.

MATK +250.

For every 2 refine level, MATK +15.
For every 3 refine level, [Soul Strike], [Napalm Vulcan] damage +15%.

If refine level is +7 or above, [Soul Expansion] damage +20%, Ghost property magical damage +15%.
If refine level is +9 or above, has a 15% chance to autocast Lv.10 [Soul Strike] when inflicting normal ranged physical attack.
If refine level is +11 or above, has a 7% chance to autocast Lv.3 [Napalm Vulcan], and Lv.3 [Soul Expansion] when inflicting normal ranged physical attack.

Equip with Great Hero's Boots, INT +10, Ghost property magical damage +5%.

Class : Rifle
Attack : 200
Weight : 100
Weapon Level : 4
Required Level : 150
Jobs : Rebellion Classes
====== auto-parsed ======
Itemclass : Rifle
Attack : 200
Weight : 100
Weapon Level : 4
Required Level : 150

Id: (820001)

Awakened Demon Slayer Shot [2]
The one who can handle all guns skillfully is the devil-fighting shotgun used by the master.
It started to show its natural power by looking at the cool shooting.
It seems to resonate with the boots of the great hero.

Splash Attack.

For every 2 refine level, ranged physical damage +3%.
For every 3 refine level, Max SP +2%.

If refine level is +7 or above, physical damage to Boss class, Demon race, Undead race monsters +15%.
If refine level is +9 or above, when using platinum alter, ATK +50, ranged physical damage +10% for 90 seconds.
If refine level is +11 or above, [Vanishing Buster], [Shattering Storm] damage +35%.

Equip with Great Hero's Boots, DEX +10, ranged physical damage +5%.

Class : Shotgun
Attack : 295
Weight : 230
Weapon Level : 4
Required Level : 150
Jobs : Rebellion Classes
====== auto-parsed ======
Itemclass : Shotgun
Attack : 295
Weight : 230
Weapon Level : 4
Required Level : 150

Id: (830002)

Awakened The Black [2]
It can handle all guns skillfully The black Gatling gun is used by those who reached the master's level.
It started to show its natural power through the strength and grip of the total heat.
It seems to resonate with the boots of the great hero.

For every 2 refine level, ATK +15.
For every 3 refine level, ranged physical damage +4%.

If refine level is +7 or above, [Round Trip] damage +20%, [Round Trip] SP consumption +10%.
If refine level is +9 or above, [Round Trip] damage +15% additionally, when using [Platinum Alter], ATK +50, ranged physical damage +15% for 90 seconds.
If refine level is +11 or above, physical damage to all size enemies +15%.

Equip with Great Hero's Boots, DEX +10, ranged physical damage +5%.

Class : Gatling Gun
Attack : 225
Weight : 300
Weapon Level : 4
Required Level : 150
Jobs : Rebellion Classes
====== auto-parsed ======
Attack : 225
Weight : 300
Weapon Level : 4
Required Level : 150

Id: (840001)

Awakened Golden Lord Launcher [2]
Grenade Launcher made of gold used by those who reached the level of the master.
It started to show its natural power through the strength and grip of the total heat.
It seems to resonate with the boots of the great hero.

For every 2 refine level, ranged physical damage +3%.
For every 3 refine level, ATK +20.

If refine level is +7 or above, [Dragon Tail] damage +15%, [Dragon Tail] cooldown -1 second.
If refine level is +9 or above, [Dragon Tail] damage +20% additionally.
If refine level is +11 or above, physical damage to all property enemies +15%.

Equip with Great Hero's Boots, DEX +10, ranged physical damage +5%.

Class : Grenade Launcher
Attack : 350
Weight : 240
Weapon Level: 4
Required Level : 150
Jobs : Rebellion Classes
====== auto-parsed ======
Attack : 350
Weight : 240
Weapon Level : 4
Required Level : 150

Id: (1001925)

2024 XMAS Ticket
This item cannot be traded with other accounts.
A holiday ticket that can be exchanged for limited items with NPC <NAVI>[GGH Santa]<INFO>xmas,143,134,0,100,0,0</INFO></NAVI> in Snow Village, Lutie. Item will be removed on 23 Jan 2025.

Weight : 0
====== auto-parsed ======
Weight : 0



Changed
LapineUpgradeBox
Spoiler



Shadow_Refine_Hammer
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Shadow Item

Target items






Shadow_Random_Mix
NeedOptionNumMin: 0 NeedRefineMin: 7
NotSocketEnchantItem: True
NeedSourceString: +7 Shadow Item

Target items




Shadow_9_Refine_Hammer
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Shadow Item

Target items





Map
Spoiler


1@soul - ¿µÈ¥ÀÇ Åë·ÎPathways of the Soul

Music:
Maintitle: Subtitle:
BackgroundBmp:
star_frst - À¯¼º¸²Meteor Forest

Music:
Maintitle: À¯¼º¸²Meteor Forest Subtitle:
BackgroundBmp: noname_s2
star_in - À¯¼º¸² InteriMeteor Forest

Music:
Maintitle: Subtitle:
BackgroundBmp:



Skill
Spoiler


Id: (2574)

SJ_LIGHTOFMOONLunar Luminance
Lunar Luminance
MAX Lv: 5
Skill Requirement: Full Moon Kick 3
Skill Form: Supportive
Description: Lunar Skill
Attracts moonlight, increases the damage of Full Moon Kick.
This skill doesn't stack with Solar Luminance and Stellar Luminance.
[Lv 1]: Damage +5% / Duration 20 sec
[Lv 2]: Damage +10% / Duration 30 sec
[Lv 3]: Damage +15% / Duration 40 sec
[Lv 4]: Damage +20% / Duration 50 sec
[Lv 5]: Damage +25% / Duration 60 sec
Id: (2575)

SJ_LUNARSTANCELunar Stance
Lunar Stance
MAX Lv: 3
Skill Requirement: Solar, Lunar and Stellar Record 1
Skill Form: Support/Toggle
Description: Stance Skill
Prepares your stance to operate with the moonlight.
You can use the Lunar skills while this skill is activated, and additionally increases Max HP.
[Lv 1]: Max HP +3%
[Lv 2]: Max HP +4%
[Lv 3]: Max HP +5%
Id: (2576)

SJ_FULLMOONKICKFull Moon Kick
Full Moon Kick
MAX Lv: 7
Skill Requirement: New Moon Kick 7
Skill Form: Attack / Special
Description: Lunar Skill
It can be used when caster is in [New Moon] state only.
Ends [New Moon] state, deals damage to surrounding enemies and has a high chance to inflict Blind to the targets.
Damage increases according to the Base Level.
[Lv 1]: ATK 1200% / Range: 7 X 7
[Lv 2]: ATK 1300% / Range: 7 X 7
[Lv 3]: ATK 1400% / Range: 7 X 7
[Lv 4]: ATK 1500% / Range: 7 X 7
[Lv 5]: ATK 1600% / Range: 7 X 7
[Lv 6]: ATK 1700% / Range: 7 X 7
[Lv 7]: ATK 1800% / Range: 7 X 7
Id: (2577)

SJ_LIGHTOFSTARtellar Luminance
Stellar Luminance
MAX Lv: 5
Skill Requirement: Falling Star 3
Skill Form: Supportive
Description: Stellar Skill
Attracts starlight, increases the damage of Falling Star.
This skill doesn't stacks with Solar Luminance and the Lunar Luminance.
[Lv 1]: Damage +5% / Duration 20 sec
[Lv 2]: Damage +10% / Duration 30 sec
[Lv 3]: Damage +15% / Duration 40 sec
[Lv 4]: Damage +20% / Duration 50 sec
[Lv 5]: Damage +25% / Duration 60 sec
Id: (2578)

SJ_STARSTANCEtellar Stance
Stellar Stance
MAX Lv: 3
Skill Requirement: Solar, Lunar and Stellar Record 1
Skill Form: Support/Toggle
Description: Stance Skill
Prepares your stance to operate with the starlight.
You can use the Stellar skills while this skill is activated, and additionally increases ASPD.
[Lv 1]: Delay after attack -6%
[Lv 2]: Delay after attack -8%
[Lv 3]: Delay after attack -10%
Id: (2579)

SJ_NEWMOONKICKNew Moon Kick
New Moon Kick
MAX Lv: 7
Skill Requirement: Lunar Stance 1
Skill Form: Attack / Special
Description: Lunar Skill
Enter a [New Moon] state that attacks enemies around you and hides yourself.
[New Moon] State : Hides yourself for 15 seconds.
It can not be detected by Demon and Insect race monsters, You can maintain [New Moon] state even your dealing normal attack up to 7 times.
However, it consumes 1 SP every second and if you use a skill or being detected, the skill effect will be canceled immediately.
[Lv 1]: ATK 700% / Range: 7 X 7
[Lv 2]: ATK 800% / Range: 7 X 7
[Lv 3]: ATK 900% / Range: 7 X 7
[Lv 4]: ATK 1100% / Range: 7 X 7
[Lv 5]: ATK 1200% / Range: 7 X 7
[Lv 6]: ATK 1300% / Range: 7 X 7
[Lv 7]: ATK 1400% / Range: 7 X 7
Id: (2580)

SJ_FLASHKICKFlash Kick
Flash Kick
MAX Lv: 7
Skill Requirement: Stellar Stance 1
Skill Form: Attack / Special
Description: Stellar Skill
Endows the starlight on your feet and kicks the enemy, Mark the target with a Stellar Mark.
Up to 5 Stellar Mark can be marked at the same time.
[Lv 1]: ATK 100% / Stellar Mark Duration: 4 sec
[Lv 2]: ATK 100% / Stellar Mark Duration: 5 sec
[Lv 3]: ATK 100% / Stellar Mark Duration: 6 sec
[Lv 4]: ATK 100% / Stellar Mark Duration: 7 sec
[Lv 5]: ATK 100% / Stellar Mark Duration: 8 sec
[Lv 6]: ATK 100% / Stellar Mark Duration: 9 sec
[Lv 7]: ATK 100% / Stellar Mark Duration: 10 sec
Id: (2581)

SJ_STAREMPERORAdvent of the Star Emperor
Advent of the Star Emperor
MAX Lv: 5
Skill Requirement: Universe Stance 3 / Nova Explosion 5
Skill Form: Attack / Special
Description: Universe Skill
This skill can only be used in PVP / Siege Mode.
The Star Emperor has learned the laws of the universe. Enables you to discharge energy, attacking and Silencing surrounding enemies.
[Lv 1]: ATK 1000% / Range: 7 X 7
[Lv 2]: ATK 1200% / Range: 7 X 7
[Lv 3]: ATK 1400% / Range: 7 X 7
[Lv 4]: ATK 1600% / Range: 7 X 7
[Lv 5]: ATK 1800% / Range: 7 X 7
Id: (2582)

SJ_NOVAEXPLOSINGNova Explosion
Nova Explosion
MAX Lv: 5
Skill Requirement: Universe Stance 1
Skill Form: Attack / Special
Description: Universe Skill
This skill can only be used in PVP / Siege Mode.
Inflicts fixed Melee Neutral damage that can't be decreased by any effects.
This skill requires all your Universal energy and disables other skills for 2 seconds after its use.
[Lv 1]: ATK 300% / Cooldown : 20 sec
[Lv 2]: ATK 400% / Cooldown : 20 sec
[Lv 3]: ATK 500% / Cooldown : 20 sec
[Lv 4]: ATK 600% / Cooldown : 20 sec
[Lv 5]: ATK 700% / Cooldown : 20 sec
Id: (2583)

SJ_UNIVERSESTANCEUniverse Stance
Universe Stance
MAX Lv: 3
Skill Requirement: Solar Stance 3 / Lunar Stance 3 / Stellar Stance 3
Skill Form: Support/Toggle
Description: Stance Skill
Prepares your stance to operate with the energy of the universe.
You can use the Universe skills while this skill is activated, and additionally increases all status.
[Lv 1]: All Stats +3
[Lv 2]: All Stats +4
[Lv 3]: All Stats +5
Id: (2584)

SJ_FALLINGSTARFalling Star
Falling Star
MAX Lv: 7
Skill Requirement: Flash Kick 7
Skill Form: Buff / Special
Description: Stellar Skill
When dealing a physical attack, Has a certain chance to drop the falling star to the target marked by Stellar Mark.
Stellar Mark deal damage on the marked target and surrounding enemies.
The damage increases according to the base level.
[Lv 1]: ATK 200% / Range: 5 X 5
[Lv 2]: ATK 300% / Range: 5 X 5
[Lv 3]: ATK 400% / Range: 5 X 5
[Lv 4]: ATK 500% / Range: 5 X 5
[Lv 5]: ATK 600% / Range: 5 X 5
[Lv 6]: ATK 700% / Range: 5 X 5
[Lv 7]: ATK 800% / Range: 5 X 5
Id: (2585)

SJ_GRAVITYCONTROLGravity Control
Gravity Control
MAX Lv: 1
Skill Requirement: Universe Stance 1
Skill Form: Special
Description: Universe Skill
This skill can only be used in PVP / Siege Mode.
Bent the gravity of enemy and lift it in the air.
The enemies in the air can not attack or move, and when the gravity control is canceled, they will fall and taking neutral property damage.
Falling damage is determined by the physical damage of the caster and target's carrying weight.
If you use it again on the floating target, the skill will be canceled.
Id: (2586)

SJ_BOOKOFDIMENSIONBook of Dimension
Book of Dimension
MAX Lv: 5
Skill Requirement: Solar, Lunar and Stellar Record 3, Advent of the Star Emperor 3
Skill Form: Buff / Special
Description: Universe Skill
This skill can only be used in PVP / Siege Mode.
Borrows the power of another dimension to increases the efficiency of the universe power for a certain period of time.
If you use a Nova Explosion or Advent of the Star Emperor in the skill duration, the following effects will be applied.
Nova Explosion: Skill cooldown and aftercast penalty are removed.
Advent of the Star Emperor: Creates two defensive spheres with a durability equal to caster's Max SP for 30 seconds.
[Lv 1]: Duration: 60 sec / Cooldown : 150 sec
[Lv 2]: Duration: 60 sec / Cooldown : 120 sec
[Lv 3]: Duration: 60 sec / Cooldown : 90 sec
[Lv 4]: Duration: 60 sec / Cooldown : 60 sec
[Lv 5]: Duration: 60 sec / Cooldown : 30 sec
Id: (2587)

SJ_BOOKOFCREATINGSTARBook of Creation
Book of Creation
MAX Lv: 5
Skill Requirement: Solar, Lunar and Stellar Record 3, Advent of the Star Emperor 3
Skill Form: Attack / Special
Description: Universe Skill
This skill can only be used in PVP / Siege Mode.
The power of the universe creates an imitative star with a high gravitational field.
When the caster enters gravitational field, the movement speed of all enemies is reduced by 90% and deals damage to enemies at constant interval.
[Lv 1]: Duration: 6 sec / Range: 5 X 5 / Number of Attack: 12 times
[Lv 2]: Duration: 7 sec / Range: 5 X 5 / Number of Attack: 14 times
[Lv 3]: Duration: 8 sec / Range: 5 X 5 / Number of Attack: 16 times
[Lv 4]: Duration: 9 sec / Range: 5 X 5 / Number of Attack: 18 times
[Lv 5]: Duration: 10 sec / Range: 5 X 5 / Number of Attack: 20 times
Id: (2588)

SJ_DOCUMENTolar, Lunar and Stellar Record
Solar, Lunar and Stellar Record
MAX Lv: 3
Skill Requirement: Solar, Lunar and Stellar Perception 3 / Solar, Lunar and Stellar Opposition 3
Skill Form: Supportive
Description: Reset the designated effect.
Reset maps and monsters designated by Solar, Lunar and Stellar Perception and Solar, Lunar and Stellar Opposition
[Lv 1]: Reset Maps / Cooldown : 60 sec
[Lv 2]: Reset Monsters / Cooldown : 60 sec
[Lv 3]: Reset All / Cooldown : 60 sec
Id: (2589)

SJ_PURIFYolar, Lunar and Stellar Purification
Solar, Lunar and Stellar Purification
MAX Lv: 1
Skill Requirement: Solar, Lunar and Stellar Shadow 10
Skill Form: Passive
Description: Decrease the penalty of Solar, Lunar and Stellar Shadow
The sight penalty of Demons of Solar, Lunar and Stellar Shadow is relieved by half.
Id: (2590)

SJ_LIGHTOFSUNolar Luminance
Solar Luminance
MAX Lv: 5
Skill Requirement: Solar Burst 3
Skill Form: Supportive
Description: Solar Skills
Attracts sunlight, increases the damage of Solar Burst.
This skill doesn't stack with Lunar Luminance and the Stellar Luminance.
[Lv 1]: Damage +5% / Duration 20 sec
[Lv 2]: Damage +10% / Duration 30 sec
[Lv 3]: Damage +15% / Duration 40 sec
[Lv 4]: Damage +20% / Duration 50 sec
[Lv 5]: Damage +25% / Duration 60 sec
Id: (2591)

SJ_SUNSTANCEolar Stance
Solar Stance
MAX Lv: 3
Skill Requirement: Solar, Lunar and Stellar Record 1
Skill Form: Support/Toggle
Description: Stance Skill
Prepares your stance to operate with the sunlight.
You can use the Solar skills while this skill is activated, and additionally increases ATK.
[Lv 1]: ATK +3%
[Lv 2]: ATK +4%
[Lv 3]: ATK +5%
Id: (2592)

SJ_SOLARBURSTolar Burst
Solar Burst
MAX Lv: 7
Skill Requirement: Prominence Kick 7
Skill Form: Attack
Description: Solar Skill
Combo skill with Prominence Kick
Endows the energy of the solar to yourself and deal damage to surrounding enemies.
Damage increases according to the base level.
[Lv 1]: ATK 1000% / Range: 5 X 5
[Lv 2]: ATK 1100% / Range: 5 X 5
[Lv 3]: ATK 1200% / Range: 5 X 5
[Lv 4]: ATK 1300% / Range: 5 X 5
[Lv 5]: ATK 1400% / Range: 5 X 5
[Lv 6]: ATK 1500% / Range: 5 X 5
[Lv 7]: ATK 1600% / Range: 5 X 5
Id: (2593)

SJ_PROMINENCEKICKProminence Kick
Prominence Kick (Blaze Kick)
MAX Lv: 7
Skill Requirement: Solar Stance 1
Skill Form: Attack
Description: Solar Skill
Deliver a crimson, blazing kick to a target and surrounding enemies.
This skill additionally inflicts damage at 100% of Physical Attack in 3x3 range around you.
After using Prominence Kick, it can be chained with Solar Burst.
[Lv 1]: ATK 200%
[Lv 2]: ATK 250%
[Lv 3]: ATK 300%
[Lv 4]: ATK 350%
[Lv 5]: ATK 400%
[Lv 6]: ATK 450%
[Lv 7]: ATK 500%
Id: (2594)

SJ_FALLINGSTAR_ATKFalling Star

Id: (2595)

SJ_FALLINGSTAR_ATK2Falling Star

Id: (2596)

SP_SOULGOLEMGolem's Soul
Golem's Soul
MAX Lv: 5
Skill Requirement: Soul Revolution 2
Skill Form: Buff / Special
Description: Requires 1 Soul Energy
Change your soul energy to the golem's soul and endow it to you or your target (player).
Increase their physical defense and magical defense for duration.
However, this skill can not be used to the target that already have other soul buff.
[Lv 1]: DEF +60 / MDEF +20 / Duration: 60 sec
[Lv 2]: DEF +120 / MDEF +25 / Duration: 120 sec
[Lv 3]: DEF +180 / MDEF +30 / Duration: 180 sec
[Lv 4]: DEF +240 / MDEF +35 / Duration: 240 sec
[Lv 5]: DEF +300 / MDEF +40 / Duration: 300 sec
Id: (2597)

SP_SOULSHADOWhadow's Soul
Shadow's Soul
MAX Lv: 5
Skill Requirement: Soul Unity 5
Skill Form: Buff / Special
Description: Requires 1 Soul Energy
Change your soul energy to the shadow's soul and endow it to you or your target (player).
Increase their Critical Rate and ASPD for duration.
However, this skill can not be used to the target that already have other soul buff.
[Lv 1]: CRIT +12 / ASPD +1 / Duration: 60 sec
[Lv 2]: CRIT +14 / ASPD +1 / Duration: 120 sec
[Lv 3]: CRIT +16 / ASPD +2 / Duration: 180 sec
[Lv 4]: CRIT +18 / ASPD +2 / Duration: 240 sec
[Lv 5]: CRIT +20 / ASPD +3 / Duration: 300 sec
Id: (2598)

SP_SOULFALCONFalcon's Soul
Falcon's Soul
MAX Lv: 5
Skill Requirement: Soul Revolution 2
Skill Form: Buff / Special
Description: Requires 1 Soul Energy
Change your soul energy to the shadow's soul and endow it to you or your target (player).
Increase their Physical Attack and Accuracy for the duration.
However, this skill can not be used to the target that already have other soul buff.
[Lv 1]: ATK +10 / HIT +10 / Duration: 60 sec
[Lv 2]: ATK +20 / HIT +10 / Duration: 120 sec
[Lv 3]: ATK +30 / HIT +13 / Duration: 180 sec
[Lv 4]: ATK +40 / HIT +13 / Duration: 240 sec
[Lv 5]: ATK +50 / HIT +15 / Duration: 300 sec
Id: (2599)

SP_SOULFAIRYFairy's Soul
Fairy's Soul
MAX Lv: 5
Skill Requirement: Soul Unity 5
Skill Form: Buff / Special
Description: Requires 1 Soul Energy
Change your soul energy to the fairy's soul and endow it to you or your target (player).
Increase their magical damage and reduces their variable casting time for duration.
However, this skill can not be used to the target that already have other soul buff.
[Lv 1]: MATK +10 / Variable Casting Time - 5% / Duration: 60 sec
[Lv 2]: MATK +20 / Variable Casting Time - 5% / Duration: 120 sec
[Lv 3]: MATK +30 / Variable Casting Time - 7% / Duration: 180 sec
[Lv 4]: MATK +40 / Variable Casting Time - 7% / Duration: 240 sec
[Lv 5]: MATK +50 / Variable Casting Time - 10% / Duration: 300 sec
Id: (2600)

SP_CURSEEXPLOSIONCurse Explosion
Curse Explosion
MAX Lv: 5
Skill Requirement: Curse of Wicked Soul 3
Skill Form: Attack / Damage
Description: Deal shadow magical damage to the target and surrounding enemies in 7 x 7 cells.
It will deal more damage to the cursed target.
[Lv 1]: Magical Damage 500% / Cursed target 1700%
[Lv 2]: Magical Damage 600% / Cursed target 1900%
[Lv 3]: Magical Damage 700% / Cursed target 2100%
[Lv 4]: Magical Damage 800% / Cursed target 2300%
[Lv 5]: Magical Damage 900% / Cursed target 2500%
Id: (2601)

SP_SOULCURSECurse of Wicked Soul
Curse of Wicked Soul
MAX Lv: 5
Skill Requirement: Soul Harvest 3
Skill Form: Debuff
Description: Requires 3 Soul Energy
Uses evil spirit to curses the target and surrounding enemies.
[Lv 1]: Curse Chance: 40% / Range: 7 X 7
[Lv 2]: Curse Chance: 50% / Range: 7 X 7
[Lv 3]: Curse Chance: 60% / Range: 7 X 7
[Lv 4]: Curse Chance: 70% / Range: 7 X 7
[Lv 5]: Curse Chance: 80% / Range: 7 X 7
Id: (2602)

SP_SPAEspa
Espa
MAX Lv: 5
Skill Requirement: Esha 1
Skill Form: Attack / Special
Description: Requires 1 Soul Energy
Inflicts Magic damage on your target.
Increase MATK according to base level, you can use Eswhoo within 5 seconds after using Espa.
However, This skill can not be used on the player.
[Lv 1]: Magical Damage 750%
[Lv 2]: Magical Damage 1000%
[Lv 3]: Magical Damage 1250%
[Lv 4]: Magical Damage 1500%
[Lv 5]: Magical Damage 1750%
Id: (2603)

SP_SHAEsha
Esha
MAX Lv: 5
Skill Requirement: Soul Harvest 3
Skill Form: Attack / Special
Description: Requires 1 Soul Energy
Inflicts Magic damage on and around your target and reduces their movement speed by half.
You can use Esma within 5 seconds after using Esha.
However, This skill can not be used on the player.
[Lv 1]: Magical Damage 5% / Movement Speed Reduction Duration: 3sec
[Lv 2]: Magical Damage 10% / Movement Speed Reduction Duration: 4sec
[Lv 3]: Magical Damage 15% / Movement Speed Reduction Duration: 5sec
[Lv 4]: Magical Damage 20% / Movement Speed Reduction Duration: 6sec
[Lv 5]: Magical Damage 25% / Movement Speed Reduction Duration: 7sec
Id: (2604)

SP_SWHOOEswhoo
Eswhoo
MAX Lv: 7
Skill Requirement: Espa 3
Skill Form: Attack / Special
Description: Requires 2 Soul Energy
Inflicts Magic damage on and around your target.
Increase MATK according to base level, you can use Esma within 5 seconds after using Eswhoo.
However, This skill can not be used on the player.
[Lv 1]: Magical Damage 1300% / Range: 3 X 3
[Lv 2]: Magical Damage 1500% / Range: 3 X 3
[Lv 3]: Magical Damage 1700% / Range: 3 X 3
[Lv 4]: Magical Damage 1900% / Range: 5 X 5
[Lv 5]: Magical Damage 2100% / Range: 5 X 5
[Lv 6]: Magical Damage 2300% / Range: 5 X 5
[Lv 7]: Magical Damage 2500% / Range: 7 X 7
Id: (2605)

SP_SOULUNITYoul Unity
Soul Unity
MAX Lv: 7
Skill Requirement: Soul Energy Research 3
Skill Form: Buff / Special
Description: Requires 10 Soul Energy
Binds the souls of yourself and party members around the caster.
A soul-united players will restore a certain amount of HP per 3 seconds and can use Kaute to them.
The skill will be canceled if caster is silenced or cursed.
[Lv 1]: HP Recovery: 150 / Range: 3 X 3
[Lv 2]: HP Recovery: 300 / Range: 3 X 3
[Lv 3]: HP Recovery: 450 / Range: 5 X 5
[Lv 4]: HP Recovery: 600 / Range: 5 X 5
[Lv 5]: HP Recovery: 750 / Range: 7 X 7
[Lv 6]: HP Recovery: 900 / Range: 7 X 7
[Lv 7]: HP Recovery: 1050 / Range: 9 X 9
Id: (2606)

SP_SOULDIVISIONoul Division
Soul Division
MAX Lv: 5
Skill Requirement: Esha 5 / Espa 5
Skill Form: Special
Description: Requires 1 Soul Energy
This skill can only be used in PVP / Siege Mode.
Disrupts the soul of the target for a while, interfere their rational thinking.
Increases their delay after skill for 5 seconds.
[Lv 1]: Delay After Skill : 10%
[Lv 2]: Delay After Skill : 20%
[Lv 3]: Delay After Skill : 30%
[Lv 4]: Delay After Skill : 40%
[Lv 5]: Delay After Skill : 50%
Id: (2607)

SP_SOULREAPERoul Harvest
Soul Harvest
MAX Lv: 5
Skill Requirement: Soul Collect 1
Skill Form: Buff / Special
Description: Requires 2 Soul Energy
Harvests souls that during the duration, has a certain chance to gain 1 Soul Energy.
[Lv 1]: Harvest Chance: 15% / Duration: 90 sec
[Lv 2]: Harvest Chance: 20% / Duration: 120 sec
[Lv 3]: Harvest Chance: 25% / Duration: 150 sec
[Lv 4]: Harvest Chance: 30% / Duration: 180 sec
[Lv 5]: Harvest Chance: 35% / Duration: 210 sec
Id: (2608)

SP_SOULREVOLVEoul Revolution
Soul Revolution
MAX Lv: 3
Skill Requirement: Soul Energy Research 3, Kaute 3
Skill Form: Buff / Special
Description: Can be used on target with soul buff only.
Energizes the soul assigned to you or your party members to restore SP of the target.
The soul buff used for SP recovery will be gone.
[Lv 1]: SP Recovery: 50
[Lv 2]: SP Recovery: 100
[Lv 3]: SP Recovery: 150
Id: (2609)

SP_SOULCOLLECToul Collect
Soul Collect
MAX Lv: 5
Skill Requirement: Basic skill
Skill Form: Buff / Toggle
Description: Collects the soul energy needed to use for Soul Reaper's ability at constant interval.
The initial quantity is a maximum of 5 units. Once the maximum quantity is reached, no further accumulation is allowed.
[Lv 1]: Gain 1 Soul Energy per 60 sec
[Lv 2]: Gain 1 Soul Energy per 50 sec
[Lv 3]: Gain 1 Soul Energy per 40 sec
[Lv 4]: Gain 1 Soul Energy per 30 sec
[Lv 5]: Gain 1 Soul Energy per 20 sec
Id: (2610)

SP_SOULEXPLOSIONoul Explosion
Soul Explosion
MAX Lv: 5
Skill Requirement: Curse Explosion 2 / Shadow's Soul 1 / Fairy's Soul 1 / Falcon's Soul 1/ Golem's Soul 1
Skill Form: Special
Description: Requires 10 Soul Energy
This skill can only be used in PVP / Siege Mode.
Burst the soul that is given to the target and inflicts damage proportional to their current HP.
Can not be used if the target doesn't have soul buff or their remain HP is less than 10.
[Lv 1]: Target Current HP Reduction: 30%
[Lv 2]: Target Current HP Reduction: 40%
[Lv 3]: Target Current HP Reduction: 50%
[Lv 4]: Target Current HP Reduction: 60%
[Lv 5]: Target Current HP Reduction: 70%
Id: (2611)

SP_SOULENERGYoul Energy Research
Soul Energy Research
MAX Lv: 5
Skill Requirement: Soul Collect 1
Skill Form: Passive
Description: Study the special energy emitted from the soul to increase the maximum amount of soul energy that is the basis of Soul Reaper's ability to use.
[Lv 1]: Maximum 8 Soul Energy
[Lv 2]: Maximum 11 Soul Energy
[Lv 3]: Maximum 14 Soul Energy
[Lv 4]: Maximum 17 Soul Energy
[Lv 5]: Maximum 20 Soul Energy
Id: (2612)

SP_KAUTEKaute
Kaute
MAX Lv: 5
Skill Requirement: Soul Energy Research 1
Skill Form: Buff / Special
Description: Requires 5 Soul Energy
Use Soul Energy and convert your HP into a target's SP.
This skill can be used on you, the Soul Linker classes, and your Family members, Soul Unity targets.
Also, requires at least 30% of remaining HP for use.
[Lv 1]: Max HP -12% / SP +12%
[Lv 2]: Max HP -14% / SP +14%
[Lv 3]: Max HP -16% / SP +16%
[Lv 4]: Max HP -18% / SP +18%
[Lv 5]: Max HP -20% / SP +20%



Efst
Spoiler


Id: 149
EFST_SOULLINK
Soul LinkEmpowerment State
%s
Soul Linked
Given
tate of having received
the soul bestowed
by the Soul Linker.
Id: 1035
EFST_LIGHTOFMOON

Id: 1036
EFST_LIGHTOFSUN

Id: 1037
EFST_LIGHTOFSTAR

Id: 1038
EFST_LUNARSTANCE

Id: 1039
EFST_UNIVERSESTANCE

Id: 1040
EFST_SUNSTANCE

Id: 1041
EFST_FLASHKICK

Id: 1042
EFST_NEWMOON

Id: 1043
EFST_STARSTANCE

Id: 1044
EFST_DIMENSION

Id: 1047
EFST_CREATINGSTAR

Id: 1048
EFST_FALLINGSTAR

Id: 1050
EFST_GRAVITYCONTROL

Id: 1053
EFST_SOULCOLLECT

Id: 1054
EFST_SOULREAPER

Id: 1055
EFST_SOULUNITY

Id: 1056
EFST_SOULSHADOW

Id: 1057
EFST_SOULFAIRY

Id: 1058
EFST_SOULFALCON

Id: 1059
EFST_SOULGOLEM

Id: 1060
EFST_SOULDIVISION



Item
Spoiler


Id: (5261)

½Ç¹ö Ƽ¾Æ¶óSliver Tiara
A silver headgear with star in the middle gorgeously glittering its color.
INT +2

If worn by Magician Class characters, MATK bonus increases according to the wearer's job level.
If worn by Acolyte Class characters, SP Consumption decreases according to the wearer's job level.
If worn by Archer Class characters, MSP increases according to the wearer's job level.
Item
Class: Headgear
Defense: 2
Location: Upper
Weight: 50
Available Jobs: All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 2
Location : Upper
Weight : 50
Job : AllJobs

Id: (5262)

°ñµå Ƽ¾Æ¶óGold Tiara
A gold headgear with a star in the middle gorgeously glittering its color.
STR +2
Indestructible.
If worn by Swordman, Merchant, or Thief classes and the character's base DEX is lower than 55, the DEX bonus increases according to the wearer's job level.
Item
Indestructible.

Class: Headgear
Defense: 2
Location: Upper
Weight: 50
Jobs: All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 2
Location : Upper
Weight : 50
Job : AllJobs

Id: (19600)

Costume Drooping Kiehl's Doll
A cute dolDoll Kiehl of a drooping Kiel from the Robot Factory. Created by Allysia.
_
[Temporally Effect]
Increases [Water] Resistance by 1%
_
The effect will be remov
expression was not pleased with that one. When worn, also depressed mood and figure of the wearer.

<NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>
Exchangeable for Enchant
ed Ston 6th May 2021e Box Vol.18.

_
Class : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (19984)

Costume Fashion Winter Hat
A furry hat popularly wornthat is an a country wherll time favorit is alwayse during the winter. When worn, memories of trains and happiness season.

<NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>
Exchangeable
for Enchaintly come to minded Stone Box Vol.17.

Class : Costume
Defense : 0
Location : Upper
Weight : 0
Required LV.evel : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (20546)

C Blue Back Ribbon Bell
A ribbon ornament tied around your back with a large bell on it.

Class : Costume Defense : 0
Location : Garment Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Garment
Weight : 0
Required Level : 1
Job : AllJobs

Id: (23221)

[Not For SaleLimited]DEX Biscuit Stick
A special biscuit stick to celebrate a special occasions.
DEX +15 for 30 Minutes.
+11 to +33 HIT for 10 minutes as a bonus.

This item does not stack with other cash stat food that increases a player's DEX. If used with other non cash shop DEX increase items; the highest DEX will be the one applied.
Increased HIT does not stack with other HIT bonuses and only the highest HIT will be applied.
Effect can be removed with [Dispell].
Effect will be removed if character dies.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (23222)

[Not For SaleLimited]LUK Biscuit Stick
A special biscuit stick to celebrate a special occasions.
LUK +15 for 30 Minutes.
+11 to +33 CRIT for 10 minutes as a bonus.

This item does not stack with other cash stat food that increases a player's LUK. If used with other non cash shop LUK increase items; the highest LUK will be the one applied.
Increased CRIT does not stack with other CRIT bonuses and only the highest CRIT will be applied.
Effect can be removed with [Dispell].
Effect will be removed if character dies.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (23223)

[Not For SaleLimited]STR Biscuit Stick
A special biscuit stick to celebrate a special occasions.
STR +15 for 30 Minutes.
+11 to +111 ATK for 10 minutes as a bonus.

This item does not stack with other cash stat food that increases a player's STR. If used with other non cash shop STR increase items; the highest STR will be the one applied.
Increased ATK does not stack with other ATK bonuses and only the highest ATK will be applied. Increased ATK stats cannot be checked in stats window
Effect can be removed with [Dispell].
Effect will be removed if character dies.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (23224)

[Not For SaleLimited]VIT Biscuit Stick
A special biscuit stick to celebrate a special occasions.
VIT +15 for 30 Minutes.
Restores 11% ~- 33% of HP.

This item does not stack with other cash stat food that increases a player's VIT. If used with other non cash shop VIT increase items; the highest VIT will be the one applied.
Effect will be removed if character dies.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (23225)

[Not For SaleLimited]AGI Biscuit Stick
A special biscuit stick to celebrate a special occasions.
AGI +15 for 30 Minutes.
+11 to +33 FLEE for 10 minutes as a bonus.

This item does not stack with other cash stat food that increases a player's AGI. If used with other non cash shop AGI increase items; the highest AGI will be the one applied.
Increased FLEE does not stack with other FLEE bonuses and only the highest FLEE will be applied.
Effect can be removed with [Dispell].
Effect will be removed if character dies.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (23226)

[Not For SaleLimited]INT Biscuit Stick
A special biscuit stick to celebrate a special occasions.
INT +15 for 30 Minutes.
+11 to +111 MATK for 10 minutes as a bonus.

This item does not stack with other cash stat food that increases a player's INT. If used with other non cash shop INT increase items; the highest INT will be the one applied.
Increased MATK does not stack with other MATK bonuses and only the highest MATK will be applied. Increased MATK stats cannot be checked in stats window
Effect can be removed with [Dispell].
Effect will be removed if character dies.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (24412)

¼ºÁ¦ ¾Æ¸Ó ½¦µµ¿ìStar Emperor Shadow Armor

====== auto-parsed ======
Weight : 0
Required Level : 100

Id: (24413)

¼ºÁ¦ ½´Áî ½¦µµ¿ìStar Emperor Shadow Shoes

====== auto-parsed ======
Weight : 0
Required Level : 100

Id: (24414)

¼Ò¿ï¸®ÆÛ ¾Æ¸Ó ½¦µµ¿ìSoul Reaper Shadow Armor

====== auto-parsed ======
Weight : 0
Required Level : 100

Id: (24415)

¼Ò¿ï¸®ÆÛ ½´Áî ½¦µµ¿ìSoul Reaper Shadow Shoes

====== auto-parsed ======
Weight : 0
Required Level : 100

Id: (31799)

Costume Cu Pretty White Bear Ear (B)
Cute bear ear decoratedThis is an outfit accessory with a precious bluestylish ribbon
_
Can be obtained from
attached to the Love Letter 2021 Event
_
[Item Function]
This costume can b
ears of a white bear, transforming the enchanted on the 2nd floor of Ederacter into a bear.
The ribbo
n swith the help of the NPC Costama Girl (located on 33, 185)
_
[Temporally Effect]
ATK +5, MATK +5
The effect will be removed on April 8, 2021
_
ngs charmingly with every step, adding a touch of sweetness.

<NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>
Exchangeable for Enchanted Stone Box Vol.16.

Class : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (100019)

Costume Enchanted Stone Box Vol.18
A box that contains enchantment stones for costume equipment.
21 new enchant stones have been added, including
Soul Reaper Stone(Garment),
Star Emperor Stone(Garment),

Kagerou Stone (Garment),
Oboro Stone (Garment),
Rebellion Stone (Garment),
Doram Stone (Garment)

It also includes a traditional costume enchant stone.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (450210)

Fluffy Shark Pajama [1]
A soft shark pajama, popular brand in Rune Midgard Kingdom.
It is super stretchy that even adults can wear it.

Indestructible.
MDEF +15.
Healing Rate +10%.

If refine level is +8 or above, healing rate +10%, perfect dodge +5.
If refine level is +10 or above, healing rate +10%, perfect dodge +5 additionally.

When learned Lv1 [Spirit of Sea], has a chance to autocast [Tuna Party] when hit by melee physical or magical attack.

For every level of [Tasty Shrimp Party] learned, variable cast time of seafood type skills -10%.

For every level of [Grooming] learned, Max HP +10%.

When learned Lv5 [Purring], damage taken from boss monsters -5%.

Class : Armor
Defense : 100
Weight : 10
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Armor
Defense : 100
Weight : 10
Required Level : 100
Job : AllJobs



Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.