Dia Posted November 5, 2024 Posted November 5, 2024 Added MsgStringTable Spoiler >> ItemName : {0} / {1} ea / Sales period. {2}/{3} {4:02}:{5:02} ~ {6}/{7}/{8} {9:02}:{10:02} Sales period : {0}/{1} {2:02}:{3:02} ~ {0}/{1}/{2} {3:02}:{4:02} Quest Spoiler Id: 2349 Rental Item Info: The time left to rent items again: Quickinfo: Id: 3519 Seoyeon's Trial (1) Info: Defeat 100 monsters of any type in <NAVI>[Amatsu Tatami Maze]<INFO>ama_dun01.gat,156,192,0,101,0</INFO></NAVI>. Quickinfo: Hunt 100 Monsters Id: 3520 Seoyeon's Trial (2) Info: Defeat 100 monsters of any type in <NAVI>[Amatsu Underground Forest Battleground]<INFO>ama_dun02.gat,121,47,0,101,0</INFO></NAVI>. Quickinfo: Hunt 100 Monsters Id: 3521 Seoyeon's Trial (3) Info: Defeat 100 monsters of any type in <NAVI>[Amatsu Underground Shrine]<INFO>ama_dun03.gat,152,55,0,101,0</INFO></NAVI>. Quickinfo: Hunt 100 Monsters Id: 3522 Traces of Yeongwi Info: Let's look for traces of Yeongwi somewhere in <NAVI>[Amatsu Underground Forest Battleground]<INFO>ama_dun02.gat,121,47,0,101,0</INFO></NAVI>. Quickinfo: Find Traces Id: 3523 Encounter with Ancient Ninja Info: Let's release Yeongwi's soul and gain new strength. Quickinfo: Defeat Yeongwi Id: 5160 Library's fault Info: Metheus Sylphe said, he will show me the Book of Ymir if I bring him a book that ran away from the library back. Let's catch the book for Library guards around Yuno. Quickinfo: 1 Captured Book Id: 5950 Hyper Novice Info: If you are interested in Hyper Novice, talk to Grape. Quickinfo: Id: 5951 Hyper Novice Info: According to the ideology of the Novice Club, which pursues freedom, challenging Hyper Novice is considered freedom. To challenge, talk to Grape. Quickinfo: Id: 5952 Hyper Novice Info: The challenge to become a hyper novice!! Novice's Memories can be retried every hour. Quickinfo: Waiting time 1 hour Id: 5953 Hyper Novice Info: The challenge to become a hyper novice!! Novice's Memories can be retried every hour. Quickinfo: Waiting time 1 hour Id: 5954 Hyper Novice Info: The challenge to become a hyper novice!! Novice's Memories can be retried every hour. Quickinfo: Waiting time 1 hour Id: 5955 Hyper Novice Info: The challenge to become a hyper novice!! Novice's Memories can be retried every hour. Quickinfo: Waiting time 1 hour Id: 5956 Hyper Novice Info: The challenge to become a hyper novice!! Novice's Memories can be retried every hour. Quickinfo: Waiting time 1 hour Id: 5957 Novice's Memories (1) Info: Dungeon progress has been saved within Novice's Memories. Quickinfo: Id: 5958 Novice's Memories(2) Info: Dungeon progress has been saved within Novice's Memories. Quickinfo: Id: 5959 Novice's Memories(3) Info: Dungeon progress has been saved within Novice's Memories. Quickinfo: Id: 5960 Hyper Novice Info: I feel like I got everything I needed from Novice's Memories. Let's go outside and meet Grape. Quickinfo: Id: 5961 [Cooldown] Devil's Meal Info: Today, I served a meal to the <NAVI>[Devil in the Box]<INFO>c_tower1,243,202,0,101,0</INFO></NAVI>. Let's return tomorrow. Quickinfo: Reset after 20 hours Id: 5962 [Daily] Devil's Breakfast Info: Let's treat the <NAVI>[Devil in the Box]<INFO>c_tower1,243,202,0,101,0</INFO></NAVI> to a meal. It is said that the remnants of the souls of 100 monsters in the <NAVI>[Clock Tower Unknown Basement]<INFO>clock_01,84,44,0,101,0</INFO></NAVI> are enough for a light breakfast. Quickinfo: Defeat 100 Monsters Id: 5963 [Daily] Devil's Lunch Info: Let's treat the <NAVI>[Devil in the Box]<INFO>c_tower1,243,202,0,101,0</INFO></NAVI> to a meal. It is said that the remnants of the souls of 300 monsters in the <NAVI>[Clock Tower Unknown Basement]<INFO>clock_01,84,44,0,101,0</INFO></NAVI> are enough for a lunch. Quickinfo: Defeat 300 Monsters Id: 5964 [Daily] Devil's Dinner Info: Let's treat the <NAVI>[Devil in the Box]<INFO>c_tower1,243,202,0,101,0</INFO></NAVI> to a meal. It is said that the remnants of the souls of 1000 monsters in the <NAVI>[Clock Tower Unknown Basement]<INFO>clock_01,84,44,0,101,0</INFO></NAVI> are enough for a big dinner. Quickinfo: Defeat 1000 Monsters Id: 5965 [Cooldown] Devil's Special Meal Info: The <NAVI>[Devil in the Box]<INFO>c_tower1,243,202,0,101,0</INFO></NAVI> was treated to this week's special meal. Well, can I treat you again on Monday? Quickinfo: Reset at 4 AM Id: 5966 [Weekly] Devil's Special Meal Info: The <NAVI>[Devil in the Box]<INFO>c_tower1,243,202,0,101,0</INFO></NAVI> requests a special meal about once a week. It is said that the remnants of the souls of 5000 monsters in the <NAVI>[Clock Tower Unknown Basement]<INFO>clock_01,84,44,0,101,0</INFO></NAVI> are enough for the special meal. Quickinfo: Defeat 5000 Monsters Id: 5967 [Cooldown] Devil's Snack Info: I served snacks to the <NAVI>[Devil in the Box]<INFO>c_tower1,243,202,0,101,0</INFO></NAVI>. I think she'll be asking again tomorrow. Should I gather 100 of <ITEM>[Joker's Wild]<INFO>25505</INFO></ITEM>, <ITEM>[Cute Broom]<INFO>25506</INFO></ITEM>, <ITEM>[Showy Coral Reef]<INFO>25507</INFO></ITEM>, and <ITEM>[Shiny round shell]<INFO>25509</INFO></ITEM>? Quickinfo: Reset after 20 hours Id: 5968 [Cooldown] Devil's Pet Mimic Info: I also took care of the meal for the <NAVI>[Devil in the Box]<INFO>c_tower1,243,202,0,101,0</INFO></NAVI>'s pet, Mimic. Quickinfo: Reset after 20 hours Id: 5969 [Daily] Devil's Pet Mimic Info: The Devil in the box wants you to feed its pet Mimic. Let's find the pet Mimic somewhere in the <NAVI>[Clock Tower Unknown Basement]<INFO>clock_01,84,44,0,101,0</INFO></NAVI>. Quickinfo: Find Mimic Id: 5970 [Daily] Devil's Pet Mimic Info: The so-called pet stole the food, so I guess I did the job? Let's report back to the <NAVI>[Devil in the Box]<INFO>c_tower1,243,202,0,101,0</INFO></NAVI>. Quickinfo: Report to the Devil Id: 5971 Devil in the Box Info: I met a Devil in a box. Quickinfo: Id: 11769 Spirit Handler Job Change! Info: Hyeonrok left a letter saying thank you for helping. Let's talk to Chulho in <NAVI>[Deep Forest Entrance]<INFO>pay_fild09,108,346,0,101,0</INFO></NAVI>. Quickinfo: Talk to Chulho Id: 11770 Befriending Spirits (1) Info: There is a request from Payon's firewood woodworking shop. Let's visit <NAVI>[Firewood Woodworking Shop]<INFO>payon,252,297,0,101,0</INFO></NAVI> and check the request. Quickinfo: Visit the Workshop Id: 11771 Befriending Spirits (2) Info: The person who puts up the commission seems to be in Payon Forest. Let's meet <NAVI>[Firewood]<INFO>pay_fild08,157,129,0,101,0</INFO></NAVI> there. Quickinfo: Talk to Firewood Id: 11772 Befriending Spirits (3) Info: Firewood seems to have suffered a great deal of damage from wild animals. Let's examine the <NAVI>[tools]<INFO>pay_fild08,155,128,0,101,0</INFO></NAVI> broken by the wild animals. Quickinfo: Investigate broken tools Id: 11773 Befriending Spirits (4) Info: There are animal footprints scattered around the broken tools. It would be a good idea to check <NAVI>[Messy Traces]<INFO>pay_fild08,153,116,0,101,0</INFO></NAVI> around you. Quickinfo: Check traces Id: 11774 Befriending Spirits (5) Info: There are footprints similar to those found next to the toolbox. Let's <NAVI>[move]<INFO>pay_fild08,137,88,0,101,0</INFO></NAVI> following the trail. Quickinfo: Check traces Id: 11775 Befriending Spirits (6) Info: Judging by the large and deep hoof prints, it appears to be a large herbivore. Let's keep <NAVI>[moving]<INFO>pay_fild08,165,68,0,101,0</INFO></NAVI> along the trail. Quickinfo: Check traces Id: 11776 Befriending Spirits (7) Info: Looking at the dense hoof prints, it looks like there are more than just one or two animals. Let's keep <NAVI>[moving]<INFO>pay_fild08,214,89,0,101,0</INFO></NAVI> along the trail. Quickinfo: Check traces Id: 11777 Befriending Spirits (8) Info: The animals appear to have moved straight to the firewood workshop along the road. Let's keep <NAVI>[moving]<INFO>pay_fild09,31,87,0,101,0</INFO></NAVI> along the trail. Quickinfo: Check traces Id: 11778 Befriending Spirits (9) Info: It seems that the mountain animals had run out of food along the way. Let's go back to <NAVI>[Firewood]<INFO>pay_fild08,157,129,0,101,0</INFO></NAVI> and report the situation. Quickinfo: Talk to Firewood Id: 11779 Befriending Spirits (10) Info: It seems that someone has dropped off food at the firewood workshop. Let's take a closer look at the <NAVI>[broken tools]<INFO>pay_fild08,155,128,0,101,0</INFO></NAVI> to find a clue. Quickinfo: Check around Id: 11780 Befriending Spirits (11) Info: In return for receiving the strawberry, Chulho says he will tell him where the <NAVI>[delicious smell]<INFO>payon,233,159,0,101,0</INFO></NAVI> comes from. Let's follow Chulho. Quickinfo: Follow Chulho Id: 11781 Befriending Spirits (12) Info: The person who ruined Firewood's work was Idegam, who commissioned the work. It looks like someone is very upset about this, so let's follow <NAVI>[Chulho]<INFO>pay_fild09,108,346,0,101,0</INFO></NAVI>. Quickinfo: Follow Chulho Id: 11782 Befriending Spirits (13) Info: Let's talk to Chulho inside <NAVI>[Deep Forest]<INFO>pay_fild09,108,346,0,101,0</INFO></NAVI>. Quickinfo: Talk to Chulho Id: 16601 Path of the Night Watch Info: To learn about the Night's Watch, let's listen to <NAVI>[Illya]<INFO>einbroch,315,322,0,101,0</INFO></NAVI>'s story. Quickinfo: Talk to Illya Id: 16602 Path of the Night Watch Info: To take the Night Watch exam, let's talk to <NAVI>[Elena Volkova]<INFO>einbech,237,79,0,101,0</INFO></NAVI> who is waiting. Quickinfo: Talk to Elena Id: 16603 Path of the Night Watch Info: Talk to <NAVI>[Elena Volkova]<INFO>einbech,237,79,0,101,0</INFO></NAVI> and enter the Night Watch Advancement Test Center to take the test. Quickinfo: Pass the Test Id: 16604 Path of the Night Watch Info: You have passed the test and it's time to change your job. Let's talk to <NAVI>[Elena Volkova]<INFO>einbech,237,79,0,101,0</INFO></NAVI> and proceed with the change. Quickinfo: Talk to Elena Id: 17538 Path of Sky: Are you calling me? Info: Those who think they are better and have greater abilities than others should come to <NAVI>[me]<INFO>mjolnir_03,280,252,0,101,0,</INFO></NAVI> and prove their will! Quickinfo: Go to the mentioned spot Id: 17539 Path of Sky: 1st Good Karma Info: If you help others, I will help you too. There is a <NAVI>[person]<INFO>veins,238,110,0,101,0,</INFO></NAVI> who made a wish for me, let's visit them there. Quickinfo: Visit the person in need Id: 17540 Path of Sky: 1st Good Karma Info: Help the person in need. Bring 3 Sticky Poison, 20 Maneater Blossom, 3 Maneater Root to <NAVI>[Veil]<INFO>veins,238,110,0,101,0,</INFO></NAVI>. Quickinfo: Gather the materials Id: 17541 Path of Sky: 2nd Good Karma Info: I heard a story about a ghost appearing near the Einbech <NAVI>[Mine]<INFO>einbech,156,243,0,101,0,</INFO></NAVI>. It seemed like they were looking for someone to take care of it. Quickinfo: Visit the rumored place Id: 17542 Path of Sky: 2nd Good Karma Info: Please defeat 10 White Mineral so they can work right away. Once you're done, go back to <NAVI>[them]<INFO>einbech,156,243,0,101,0,</INFO></NAVI>. Quickinfo: Defeat White Mineral Id: 17543 Path of Sky: 3rd Good Karma Info: Visit the mentioned <NAVI>[M]<INFO>morocc,237,73,0,101,0,</INFO></NAVI> in Morroc. The person seems very troubled. Quickinfo: Visit the mentioned M Id: 17544 Path of Sky: 3rd Good Karma Info: We have tracked the flow of sand and wind and marked several suspicious areas, so please focus on those areas. <NAVI>[Marked Spot]<INFO>moc_fild12,232,228,0,101,0,</INFO></NAVI> <NAVI>[Marked Spot]<INFO>moc_fild12,234,59,0,101,0,</INFO></NAVI> <NAVI>[Marked Spot]<INFO>moc_fild18,125,222,0,101,0,</INFO></NAVI> <NAVI>[Marked Spot]<INFO>moc_fild18,314,192,0,101,0,</INFO></NAVI> <NAVI>[Marked Spot]<INFO>moc_fild17,219,258,0,101,0,</INFO></NAVI> Quickinfo: Check the marked spot Id: 17545 Path of Sky: 3rd Good Karma Info: I finally found the needle in the desert. Let's go back to <NAVI>[M]<INFO>morocc,237,73,0,101,0,</INFO></NAVI> and report. Quickinfo: Talk to M Id: 17546 Path of Sky: 4th Good Karma Info: The last one... let's help that <NAVI>[person]<INFO>payon,215,201,0,101,0,</INFO></NAVI> we saw in Payon. Quickinfo: Go to Payon Id: 17547 Path of Sky: 4th Good Karma Info: Let's go to <NAVI>[this place]<INFO>mjolnir_03,280,252,0,101,0,</INFO></NAVI> quickly. You'd better hurry. There isn't much time. Quickinfo: Go to Eunha Id: 17548 Path of Sky: Returning Karma Info: Let's go to <NAVI>[Eunha]<INFO>mjolnir_03,280,252,0,101,0,</INFO></NAVI>'s place and receive the help that Eunha promised. Quickinfo: Claim the promised help Id: 17549 Path of Ascetic: An Unexpected Meeting Info: I met <NAVI>[Banyak]<INFO>payon,197,122,0,101,0,</INFO></NAVI> by chance at a tavern in Payon. He asked me how I was doing. Quickinfo: Talk to Banyak Id: 17550 Path of Ascetic: A Weird Favor Info: There is a <NAVI>[painting]<INFO>payon_in01,187,90,0,101,0,</INFO></NAVI> depicting a mountain peak hanging inside the tavern. Banyak is asking you a favor to do weird stuff in front of it. Quickinfo: Check the Painting Id: 17551 Path of Ascetic: Take the Lead Info: It seems <NAVI>[Banyak]<INFO>payon,197,122,0,101,0,</INFO></NAVI> owes something to that 'friend'. I should ask him about it. Quickinfo: Talk to Banyak Id: 17552 Path of Ascetic: Harsh Training Info: 'All <NAVI>[ I ]<INFO>payon,197,122,0,101,0,</INFO></NAVI> can do is teach. Learning and mastering is entirely up to the learner.' Quickinfo: Finish the Training Id: 17568 Path of Sky: Marked Spot Info: The search of the marked area has been completed. Quickinfo: Search ended Id: 17569 Path of Sky: Marked Spot Info: The search of the marked area has been completed. Quickinfo: Search ended Id: 17570 Path of Sky: Marked Spot Info: The search of the marked area has been completed. Quickinfo: Search ended Id: 17571 Path of Sky: Marked Spot Info: The search of the marked area has been completed. Quickinfo: Search ended Id: 17617 Guide to Victory Info: You have reached the pinnacle of your level. Visit Juno's <NAVI>[Sage Castle]<INFO>yuno_in02,88,164,0,101,0</INFO></NAVI> right now and start a new life beyond your limits. Quickinfo: Visit Juno Castle Id: 17618 Job Change Info Mail Info: A job change guidance mail has been sent to those who can move to the next higher expansion job. Quickinfo: Mail Sent Id: 21931 Putting up flyers on the west wall. Info: I put a flyer on the east wall. Why Rumin said about the goddess Freya to me? Let's check whether a divine mark is on the <NAVI>[west]<INFO>prontera,133,303,0,101,0</INFO></NAVI> wall of the North Prontera Castle or not. Quickinfo: Put flyers up on the west wall. Id: 21932 Putting up flyers complete! Info: I put all the flyers up on the <NAVI>[north]<INFO>prontera,168,304,0,101,0</INFO></NAVI>, <NAVI>[east]<INFO>prontera,179,293,0,101,0</INFO></NAVI>, and <NAVI>[west]<INFO>prontera,133,303,0,101,0</INFO></NAVI> wall of the North Prontera Castle. Anyway, What's 'Arunafeltz' that Rumin told me? Quickinfo: Id: 21933 To JobLv 10! Info: You need to get a job to be a real adventurer. Let's hunt to reach Job level 10 and tell the <NAVI>[Healer]<INFO>iz_ac01,60,43,0,101,0</INFO></NAVI> Quickinfo: Reach JobLv 10 Id: 21934 Rumin's message Info: Rumin, whom I met in Payon, said Reno was not returning back from a well. He asked me to tell Reno that the guild called him and he needs to go. Let's ask an<NAVI>[Old man at a well]<INFO>payon,192,109,0,101,0</INFO></NAVI> where Reno is. Quickinfo: Talk to an Old man at a well Id: 21935 Time to relax Info: Reno seems to relax in the village cause of being suffered at a cave. Let's find <NAVI>[Reno]<INFO>payon,182,172,0,101,0</INFO></NAVI> to talk with him. Quickinfo: Talk to Reno Id: 21936 Find the last berry Info: Father Roam, the priest of Prontera Cathedral, has asked us to find one more child. Let's find <NAVI>[Gooseberry]<INFO>prontera,248,212,0,101,0</INFO></NAVI>in Prontera. He may have a problem. Quickinfo: Talk to Gooseberry Accessory Spoiler Id: 2606 ACCESSORY_C_Alecsander, C_Alecsander Id: 2607 ACCESSORY_C_Cassandra, C_Cassandra Id: 2608 ACCESSORY_Leviathan_Helm, Leviathan_Helm Map Spoiler 1@exsh - Deep Forest Music: Maintitle: Deep Forest Subtitle: BackgroundBmp: field2_s2 1@exse - Eunha Celestial Branch Office Music: Maintitle: Eunha Celestial Branch Office Subtitle: BackgroundBmp: field2_s2 2@exds - The Foot of an Unknown Mountain Music: Maintitle: The Foot of an Unknown Mountain Subtitle: BackgroundBmp: field2_s2 1@exds - The Foot of an Unknown Mountain Music: Maintitle: The Foot of an Unknown Mountain Subtitle: BackgroundBmp: field2_s2 1@exsr - Inner World Music: Maintitle: Inner World Subtitle: BackgroundBmp: field2_s2 1@exnw - Clana Nemieri Music: Maintitle: Clana Nemieri Subtitle: BackgroundBmp: field2_s2 1@exhn - Novice's Memories Music: Maintitle: Novice's Memories Subtitle: BackgroundBmp: field2_s2 clock_01 - Clock Tower Unknown Basement Music: Maintitle: Unknown Basement Subtitle: Clock Tower BackgroundBmp: dungeon NpcIdentity Spoiler Id: 10433 JT_4_EXJOB_GERHOLD Id: 10434 JT_4_EXJOB_NINJA Id: 10435 JT_4_EXJOB_MASTER_J Id: 10436 JT_4_EXJOB_MR_SEO Id: 10437 JT_4_EXJOB_HAPPY_CLOUD Id: 10438 JT_4_EXJOB_STAR Id: 10440 JT_4_EXJOB_KI_SUL Id: 10441 JT_4_EXJOB_HYUN_ROK Id: 10508 JT_4_EXJOB_NINJA2 Id: 20118 JT_GOBLIN_KING Id: 20175 JT_EXTRA_JOKER Id: 20176 JT_ERZSEBET Id: 20177 JT_JENIFFER Id: 20178 JT_GENERAL_ORC Id: 20179 JT_SIEGLOUSE Id: 21439 JT_MD_OTARGET Id: 21440 JT_MD_XTARGET Id: 21441 JT_MD_HLGR_HEARTHUNTER Id: 21442 JT_MD_HLGR_BELLARE Id: 21443 JT_MD_HLGR_SANARE Id: 21444 JT_MD_NINJA_GHOST Id: 21445 JT_MD_HAPPY_CLOUD Id: 21446 JT_MD_MR_SEO Id: 21447 JT_MD_SOL Id: 21448 JT_MD_HO Id: 21449 JT_MD_SANGOON Id: 21587 JT_NPC_EDDGA MonsterSize Spoiler 20118: 1 MonsterEffect Spoiler 20118: 678 20118: 679 20118: 680 SignBoard Spoiler izlude_a 131, 148: Paradise tele izlude_b 131, 148: Paradise tele izlude_c 131, 148: Paradise tele izlude_d 131, 148: Paradise tele prt_in 162, 133: izlude_in 72, 106: morocc_in 128, 64: geffen_in 22, 161: alberta_in 177, 21: payon_in01 6, 132: aldeba_in 35, 50: xmas_in 167, 93: cmd_in01 112, 174: um_in 150, 127: yuno_in01 99, 18: hu_in01 91, 383: lhz_in02 270, 92: ein_in01 95, 26: ra_in01 169, 359: ve_in 347, 243: ama_in01 100, 25: gonryun 175, 91: lou_in02 134, 172: ayo_in01 77, 157: brasilis 252, 245: ma_in01 63, 19: dewata 223, 165: mosk_in 18, 174: har_in01 30, 84: Efst Spoiler Id: 1344 EFST_NW_P_F_I Id: 1345 EFST_INTENSIVE_AIM Activate Focus Aim Atk increase Hit Increase Cri increase Id: 1346 EFST_INTENSIVE_AIM_COUNT Id: 1347 EFST_GRENADE_FRAGMENT_1 Grenade Fragment %s Gives water property when attacking with a grenade Id: 1348 EFST_GRENADE_FRAGMENT_2 Grenade Fragment %s Gives wind property when attacking with a grenade Id: 1349 EFST_GRENADE_FRAGMENT_3 Grenade Fragment %s Gives earth porperty when attacking with grenades Id: 1350 EFST_GRENADE_FRAGMENT_4 Grenade Fragment %s Gives fire property when attacking with a grenade Id: 1351 EFST_GRENADE_FRAGMENT_5 Grenade Fragment %s Gives shadow property when attacking with a grenade Id: 1352 EFST_GRENADE_FRAGMENT_6 Grenade Fragment %s Gives holy property when attacking with a grenade Id: 1353 EFST_AUTO_FIRING_LAUNCHEREFST Auto-Firing Launcher %s Automatic grenade launcher activated Id: 1354 EFST_HIDDEN_CARD Hidden Card %s Increased long-distance physical damage P.ATK Increase Id: 1355 EFST_NW_GRENADE_MASTERY Grenade Mastery %s CON increase Increases grenade type skill damage Id: 1356 EFST_TALISMAN_OF_PROTECTION Protection Talisman %s Continuous HP recovery Id: 1357 EFST_TALISMAN_OF_WARRIOR Warrior Talisman %s P.ATK increase Id: 1358 EFST_TALISMAN_OF_MAGICIAN Magician Talisman %s S.MATK Increase Id: 1359 EFST_TALISMAN_OF_FIVE_ELEMENTS 5 Element Talisman %s Increase physical damage to water/wind/earth/fire/Neutral enemies Increase magic damage to Water/Wind/Earth/Fire/Neutral enemies Id: 1360 EFST_T_FIRST_GOD Protection of the East %s Eastern protection status Id: 1361 EFST_T_SECOND_GOD Protection of the West %s Western protection status Id: 1362 EFST_T_THIRD_GOD Protection of the South %s Southern protection status Id: 1363 EFST_T_FOURTH_GOD Protection of the North %s Northern protection status Id: 1364 EFST_T_FIVETH_GOD Protection of the Four Elements %s The state of protection of the four directions and five elements Id: 1365 EFST_HEAVEN_AND_EARTH Spirit of Heaven and Earth %s Increases melee physical damage Increased long range physical damage Increases all attribute magic damage Id: 1366 EFST_HOGOGONG Hogogong %s Hogogong state Id: 1367 EFST_MARINE_FESTIVAL Kisul Marine Fest %s POW, CRT, CON Increase Id: 1368 EFST_SANDY_FESTIVAL Kisul Sandy Fest %s SPL, WIS, STA Increase Id: 1369 EFST_KI_SUL_RAMPAGE Kisul Rampage %s AP Recovery Id: 1370 EFST_COLORS_OF_HYUN_ROK_1 Colors of Hyunrok %s Give water properties to the skills below Catnip Meteor Hyunrok Breeze Hyunrok Cannon Id: 1371 EFST_COLORS_OF_HYUN_ROK_2 Colors of Hyunrok %s Give wind properties to the skills below Catnip Meteor Hyunrok Breeze Hyunrok Cannon Id: 1372 EFST_COLORS_OF_HYUN_ROK_3 Colors of Hyunrok %s Give earth properties to the skills below Catnip Meteor Hyunrok Breeze Hyunrok Cannon Id: 1373 EFST_COLORS_OF_HYUN_ROK_4 Colors of Hyunrok %s Give fire properties to the skills below Catnip Meteor Hyunrok Breeze Hyunrok Cannon Id: 1374 EFST_COLORS_OF_HYUN_ROK_5 Colors of Hyunrok %s Give shadow properties to the skills below Catnip Meteor Hyunrok Breeze Hyunrok Cannon Id: 1375 EFST_COLORS_OF_HYUN_ROK_6 Colors of Hyunrok %s Give holy properties to the skills below Catnip Meteor Hyunrok Breeze Hyunrok Cannon Id: 1376 EFST_COLORS_OF_HYUN_ROK_BUFF Colors of Hyunrok %s Increased Catnip meteor damage Id: 1377 EFST_TEMPORARY_COMMUNION Temporary Communion %s P.ATK, S.MATK, HEAL PLUS Increase Id: 1378 EFST_BLESSING_OF_M_CREATURES Mystical Creatures Blessing %s P.ATK, S.MATK Increase Id: 1379 EFST_BLESSING_OF_M_C_DEBUFF Mystical Blessing Side Effects %s Blessings of Mystical creatures cannot be granted for a certain period of time Id: 1380 EFST_SHIELDCHAINRUSH Shield Chain Rush %s Reduce movement speed Increases physical damage received Increases magic damage received Id: 1381 EFST_MISTYFROST Bitter Cold %s Water resistance reduced by 15% Id: 1382 EFST_GROUNDGRAVITY Ground Gravity %s Reduce movement speed Increases physical damage received Increases magic damage received Id: 1383 EFST_BREAKINGLIMIT Breakthrough the Limit %s Combat skill damage amplification Id: 1384 EFST_RULEBREAK Rule Breaking %s Magic skill damage amplification Id: 1385 EFST_RISING_SUN Sunrise %s Sunrise state Id: 1386 EFST_NOON_SUN Noon %s Noon state Id: 1387 EFST_SUNSET_SUN Sunset %s Sunset state Id: 1388 EFST_RISING_MOON Moonrise %s Moonrise state Id: 1389 EFST_MIDNIGHT_MOON Midnight %s Midnight state Id: 1390 EFST_DAWN_MOON Moonset %s Moonset state Id: 1391 EFST_STAR_BURST Star Burst %s Star Burst state Id: 1392 EFST_SKY_ENCHANT Enchanting Sky %s Enchanting Sky State Id: 1393 EFST_SHADOW_CLOCK Shadow Cloaking %s Increased movement speed Reduce physical damage received Reduces magic damage received Id: 1394 EFST_SHINKIROU_CALL Id: 1395 EFST_NIGHTMARE Nightmare %s Nightmare Mark Id: 1402 EFST_RUSH_QUAKE1 Quake %s Increase melee physical damage received Increase long-ranged physical damage received Id: 1403 EFST_RUSH_QUAKE2 Rush %s Increase melee physical damage Increase long-ranged physical damage Id: 1415 EFST_SBUNSHIN Card Spoiler Id: 300292 Illust: Extra_Joker_Card Prefix/Suffix: Devil Joker Id: 300293 Illust: Erzsebet_Card Prefix/Suffix: of Poison Id: 300294 Illust: Jeniffer_Card Prefix/Suffix: Poison Dead Id: 300295 Illust: General_Orc_Card Prefix/Suffix: Animal Killer Id: 300296 Illust: Sieglouse_Card Prefix/Suffix: Mad Bug Id: 300297 Illust: Goblin_King_Card Prefix/Suffix: Senior Hunter's Item Spoiler Id: (6008) Wood Good quality wood. It is perfect for building. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (15282) Rabbit Pattern Shirt [1] A precious T-shirt worn by a certain witch. The rabbit pattern is said to be her taste. ------------------------ SPL +1, S.Matk +1. Matk +5 per refine rate. S.Matk +1 per 2 refine rate. If refine rate is 7 or higher, SPL +2, S.Matk +2. If refine rate is 9 or higher, MaxHP +5%, MaxSP +5%. If refine rate is 11 or higher, increases ghost and shadow property magical damage by 35%. ------------------------ [Bonus By Grade] [Grade D] S.Matk +2. [Grade C] SPL +3, S.Matk +1. [Grade B] Increases all property magical damage by 15%. ------------------------ Class: Armor Defense: 10 Weight: 50 Armor Lv: 2 Required Lv: 200 Class: Magician classes, Acolyte classes, Soul Linker classes ====== auto-parsed ====== Itemclass : Armor Defense : 10 Weight : 50 Id: (18005) Ice Cannon Ball Ammunition used for casting Cannon skills. ------------------------ Class : Cannonball Attack : 120 Weight : 0.1 Property : Water ====== auto-parsed ====== Itemclass : Cannonball Attack : 120 Weight : 0.1 Id: (18006) Lightning Cannon Ball Ammunition used for casting Cannon skills. ------------------------ Class : Cannonball Attack : 120 Weight : 0.1 Property : Wind ====== auto-parsed ====== Itemclass : Cannonball Attack : 120 Weight : 0.1 Id: (18007) Stone Cannon Ball Ammunition used for casting Cannon skills. ------------------------ Class : Cannonball Attack : 120 Weight : 0.1 Property : Earth ====== auto-parsed ====== Itemclass : Cannonball Attack : 120 Weight : 0.1 Id: (18008) Flare Cannon Ball Ammunition used for casting Cannon skills. ------------------------ Class : Cannonball Attack : 120 Weight : 0.1 Property : Fire ====== auto-parsed ====== Itemclass : Cannonball Attack : 120 Weight : 0.1 Id: (18009) Poison Cannon Ball Ammunition used for casting Cannon skills. ------------------------ Class : Cannonball Attack : 120 Weight : 0.1 Property : Poison ====== auto-parsed ====== Itemclass : Cannonball Attack : 120 Weight : 0.1 Id: (20250) Costume White Strong Hair A wig modeled after the characteristics of a certain race, that causes hairstyles to change when they surpass their limits. ------------------------ Class : Costume Equipment Defense : 0 Position : Upper Weight : 0 Required Level : 1 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (20267) Costume Penguin Cap A hat made in the shape of a cute penguin. In fact, it's supposed to look like the shape of Galapago. ------------------------ It's a gift given by Salty after accompanying Shorty on an adventure. ------------------------ Type : Costume Def : 0 Location : Upper Weight : 0 Required level : 1 Class : All Jobs ====== auto-parsed ====== Itemclass : Costume Defense : 0 Location : Upper Weight : 0 Job : AllJobs Id: (20481) Costume Ifrit Mask The mask of Ifrit, the Fire Spirit Lord. It is rumored that the wearer can control the fire. ------------------------ Class : Costume Equipment Defense : 0 Position : Upper, Middle, Lower Weight : 0 Required Level : 1 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (20526) Costume Blue Angel Wing Shining blue angel wings. ------------------------ Class : Costume Equipment Defense : 0 Position : Garment Weight : 0 Required Level : 1 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (20554) Costume Energy Sanctity Feel the pure power of the Archbishop. ------------------------ Class : Costume Equipment Defense : 0 Position : Garment Weight : 0 Required Level : 1 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (20558) Costume Humanoid Energy Feel the love of Geneticist homunculus. ------------------------ Class : Costume Equipment Defense : 0 Position : Garment Weight : 0 Required Level : 1 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (20565) Costume Aura of Purify Feel the Archbishop's faith. ------------------------ Class : Costume Equipment Defense : 0 Position : Garment Weight : 0 Required Level : 1 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (20569) Costume Yellow Green Aura Feel the knowledge of Geneticist ------------------------ Class : Costume Equipment Defense : 0 Position : Garment Weight : 0 Required Level : 1 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (20950) Costume Wrath Aura Feel the strength of the Sura ------------------------ Class : Costume Equipment Defense : 0 Position : Garment Weight : 0 Required Level : 1 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (21063) Solid Claymore [2] A claymore made by refining clock tower parts and quenching them with etheric magic. Complemented the shortcomings of the existing Fortify Claymore. ------------------------ Increases Storm Slash damage by 6% per 2 refine rate. Increases Hack and Slasher damage by 5% per 3 refine rate. Increases melee physical damage by 3% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW +2. [Grade C] Increases Storm Slash damage by additional 10%. [Grade B] P.Atk +2. ------------------------ Class: Two-handed Sword Attack: 280 Weight: 250 Weapon Lv: 5 Required Lv: 220 Class: Dragon Knight ====== auto-parsed ====== Attack : 280 Weight : 250 Id: (22539) Special Assorted Dishes Box Account Bound. Special Package contains 1 each of these items: Savage BBQ Warg Blood Cocktail Minor Brisket Siroma Icetea Drosera Herb Stew Petite Tail Noodles Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (23278) Help Me Shorty You can't do anything without me, right? ------------------------ If you need help, double click me and get me out. ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (23364) Criatura Pope Cookie Cookies made in the shape of the current Pope in Arunafeltz. It's a gift sent directly from the temple to the Criatura Academy as a thank you for the adventurer's achievement. ------------------------ For 30 minutes, reduce Variable Casting Time by 10% and increase ASPD by 10%. ------------------------ This item cannot be traded with other accounts. ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (24422) Costume Fury Energy Feel Sura's fury energy. ------------------------ Class : Costume Equipment Defense : 0 Position : Garment Weight : 0 Required Level : 1 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (25223) Eden Group Coin A currency obtained from the Eden Group quests. It can be exchanged for special items. ------------------------ Visit <NAVI>[Administrator Amy]<INFO>moc_para01,110,97,0,100,0,0</INFO></NAVI>[/color] for more information. ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (25505) Joker's Wild A wild card used as a trump card in the game. It is sold to a collectibles dealer. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25506) Cute Broom A girlish broom with cute decorations. It is sold to a collectibles dealer. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25507) Showy Coral Reef Grass that grows in the sea. The striking and colorful colors are cool. It is sold to a collectibles dealer. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25509) Shiny round shell A shiny shell. Continue to dry in a round shape. It is sold to a collectibles dealer. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (25792) [Limited] Invent Expand Coupon Account Bound. Ticket used to expand the maximum number of types of items you can have. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (26140) Witch's Broom [2] The broom used by the witch looks like a regular broom, but it has a slight sense of magical power. However, it seems that ordinary people cannot ride and fly. ------------------------ Matk +200. Can't be destroyed. Increases magical damage against formless race monsters by 10%. Has a low chance to auto-cast Quagmire level 1 when receiving damage. If refine rate is 7 or higher, Matk + 35, reduces variable casting time by 10%. If refine rate is 9 or higher, increases magical damage against formless race monsters by additional 10%. If refine rate is 11 or higher, reduces global cooldown by 10%. ------------------------ [Bonus By Grade] [Grade D] S.Matk +2. [Grade C] SPL +3, S.Matk +1. [Grade B] Reduces variable casting time by additional 5%. ------------------------ Class: Staff Attack: 117 Weight: 30 Weapon Lv: 5 Required Lv: 210 Class: Magician classes, Soul Linker classes ====== auto-parsed ====== Itemclass : Staff Attack : 117 Weight : 30 Id: (28514) Blessed Flower Ring A flower ring that has been blessed. It contains a hidden power. ------------------------ Type : Accessory Def : 0 Weight : 10 Required Level : 20 Class : All Jobs ====== auto-parsed ====== Itemclass : Accessory Defense : 0 Weight : 10 Required Level : 20 Job : AllJobs Id: (31457) Costume Husky Hat a Cute husky on your head. ------------------------ Class : Costume Equipment Defense : 0 Position : Upper Weight : 0 Required Level : 1 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (31818) Costume Top Player 2024 Expanded Job Level Race Reward ------------------------ A reward given to adventurers who have reached the pinnacle of Expanded Jobs. ------------------------ [Event Limited Option] ------------------------ ATK + 30, MATK + 30. ------------------------ All Basic Status + 7. ------------------------ All Talent Status + 7. ------------------------ Increase Movement Speed. ------------------------ Limited Option will be removed when the event ends ------------------------ Cannot be traded. ------------------------ Type : Costume Equipment Def : 0 Location : Upper Weight : 0 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Defense : 0 Location : Upper Weight : 0 Required Level : 1 Job : AllJobs Id: (101099) Clocktower Regulator Parts that can install and control the clockwork and tuning device. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (101100) Poenetentia Shinobi Set Box A box containing Poenetentia weapon that can be used by Shinkiro and Shiranui. ------------------------ When opened, it gives all of the following: Poenitentia Sol [2] Poenitentia Jana [2] ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (101101) Poenetentia Firearms Set Box A box containing Poenetentia Firearms that can be used by Night Watch. ------------------------ When opened, it gives all of the following: Poenitentia Flamen [2] Poenitentia Penet [2] Poenitentia Veloci [2] Poenitentia Ruina [2] ------------------------ Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (101107) Ice Cannon Ball Box A box contains 500 Ice Cannon Ball. ------------------------ Caution! If you have more than 30,000 items in your inventory, the items may be lost. ------------------------ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (101108) Lightning Cannon Ball Box A box contains 500 Lightning Cannon Ball. ------------------------ Caution! If you have more than 30,000 items in your inventory, the items may be lost. ------------------------ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (101109) Stone Cannon Ball Box A box contains 500 Stone Cannon Ball. ------------------------ Caution! If you have more than 30,000 items in your inventory, the items may be lost. ------------------------ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (101110) Flare Cannon Ball Box A box contains 500 Flare Cannon Ball. ------------------------ Caution! If you have more than 30,000 items in your inventory, the items may be lost. ------------------------ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (101111) Poison Cannon Ball Box A box contains 500 Poison Cannon Ball. ------------------------ Caution! If you have more than 30,000 items in your inventory, the items may be lost. ------------------------ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (101112) Kunai Summon Scroll A scroll contains 500 Kunai. ------------------------ Caution! If you have more than 30,000 items in your inventory, the items may be lost. ------------------------ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (101113) Neutral Kunai Summon Scroll A scroll contains 500 Neutral Kunai. ------------------------ Caution! If you have more than 30,000 items in your inventory, the items may be lost. ------------------------ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (101114) Shadow Kunai Summon Scroll A scroll contains 500 Shadow Kunai. ------------------------ Caution! If you have more than 30,000 items in your inventory, the items may be lost. ------------------------ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (101115) Sacred Kunai Summon Scroll A scroll contains 500 Sacred Kunai. ------------------------ Caution! If you have more than 30,000 items in your inventory, the items may be lost. ------------------------ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (101116) Box of Throwing Grenades A box contains 500 Throwing Grenades. ------------------------ Caution! If you have more than 30,000 items in your inventory, the items may be lost. ------------------------ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (101117) Soul Talisman Bundle A bundle contains 500 Soul Talisman. ------------------------ Caution! If you have more than 30,000 items in your inventory, the items may be lost. ------------------------ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (101118) Dark Summon Scroll A scroll contains 500 Haze of Pitch Darkness. ------------------------ Caution! If you have more than 30,000 items in your inventory, the items may be lost. ------------------------ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (101119) Fire Summon Scroll A scroll contains 500 Haze of Prominence. ------------------------ Caution! If you have more than 30,000 items in your inventory, the items may be lost. ------------------------ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (101120) Water Summon Scroll A scroll contains 500 Haze of Icy Snow. ------------------------ Caution! If you have more than 30,000 items in your inventory, the items may be lost. ------------------------ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (101121) Earth Summon Scroll A scroll contains 500 Haze of The Earth. ------------------------ Caution! If you have more than 30,000 items in your inventory, the items may be lost. ------------------------ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (101122) Wind Summon Scroll A scroll contains 500 Haze of North Wind. ------------------------ Caution! If you have more than 30,000 items in your inventory, the items may be lost. ------------------------ Weight: 25 ====== auto-parsed ====== Weight : 25 Id: (103425) (Limited) Survival Package Account Bound. Special Package contains these items: 150 Superb Sashimi 15 Convex Mirror 25 Guyak Pudding 5 Kachua's Secret Key Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (103426) (Limited) Dinner Package Account Bound. Special Package contains these items: 10 Special Assorted Dishes Box 10 LUK Biscuit Stick 10 DEX Biscuit Stick 10 STR Biscuit Stick 10 VIT Biscuit Stick 10 INT Biscuit Stick 10 AGI Biscuit Stick 7 Kachua's Secret Key Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (103427) (Limited) Resistance Package Account Bound. Special Package contains these items: 30 Elvira Candy 15 Undead Elemental Scroll 30 Shining Def Scroll 5 Kachua's Secret Key Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (103736) Overseas Care Package 65 When opened gives one of the following: ------------------------ Ancient Prontera Book [1] 0,34% Speculation 1,01% Jasper Ring [1] 1,01% Awaking Bloom [1] 1,01% Amazing Grace [1] 1,01% White Fox Bamboo Hat [1] 2,73% Steamroller [1] 2,73% Cardinal Ring 2,73% Evil Dragon Armor [1] 6,82% Red Baby Dragon Hat [1] 6,82% Catherina Von Blood [1] 6,82% Party Hard Pack 9,58% Blacksmith Blessing x5 19,13% Bloody Branch x5 19,13% Citizen Oda's Miracle Elixr x10 19,13% ------------------------ Each use will reward you with OCP Exchange Token. ------------------------ Cannot be traded. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (103737) White Cute Costume Egg When you crack open the pure white egg, it is as soft as a cotton blanket. You might fall in love with it's fluffy cuteness. ------------------------ When opened gives one of the following costumes and 1 Costume Mileage Coin: ------------------------ Costume Bell Cat Hair, Costume Paw Backpack, Costume Wolf Officer Hat, Costume Ribbon Cat Bell, Costume White Puppy Hat, Costume Shiba Tail, Costume White Cat Coffee Cup, Costume White Ranger Hair, Costume Husky Hat, Costume White Strong Hair. ------------------------ Cannot be traded. ------------------------ Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (200002) [Event] Invent Expand Coupon 10 Box Account Bound. A box containing 10 tickets used to expand the maximum number of types of items held. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (200032) (Limited) Special Potion Package Account Bound. Special Package contains these items: 50 Small Mana Potion 100 Small Life Potion 100 Medium Life Potion 100 Mysterious Water 13 Kachua's Secret Key Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (200090) (Limited) Mana Box Account Bound. Special Package contains these items: 125 Small Mana Potion 11 Kachua's Secret Key Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (200416) (Limited) All Red Package Account Bound. Special Package contains these items: 100 Almighty 125 Red Booster 25 Kachua's Secret Key 5 [Kachua] Mileage Coupon Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (200419) (Limited) Speed Booster Special Package Account Bound. Special Package contains these items: 200 Speed Booster 30 Kachua Kachua's Secret Key 10 [Kachua] Mileage Coupon Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (200420) (Limited) Force Booster Special Package Account Bound. Special Package contains these items: 200 Force Booster 30 Kachua Kachua's Secret Key 10 [Kachua] Mileage Coupon Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (300292) Extra Joker Card Matk + 5%. If refine rate is 7 or higher, increases magical damage against demon race monsters by 10%. If refine rate is 9 or higher, increases magical damage against demon race monsters by additional 7%. ------------------------ Class: Card Compound on: Shoes Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300293) Erzsebet Card Reduces damage taken from neutral property by 15%. Increases poison property magical damage by 3% per refine rate. ------------------------ Class: Card Compound on: Garment Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300294) Jennifer Card Increases poison and undead property magical damage by 20%. ------------------------ Class: Card Compound on: Accessory Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300295) General Orc Card MATK +5%. If refine rate is 7 or higher, increases magical damage against brute race monsters by 10%. If refine rate is 9 or higher, increases magical damage against brute race monsters by additional 7%. ------------------------ Class: Card Compound on: Shoes Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300296) Sieglouse Card MATK +5%. If refine rate is 7 or higher, increases magical damage against insect race monsters by 10%. If refine rate is 9 or higher, increases magical damage against insect race monsters by additional 7%. ------------------------ Class: Card Compound on: Shoes Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (300297) Goblin King Card ATK +10%. Increases physical damage against brute race monsters by 35%. Increases physical and magical damage taken from brute race enemies by 10%. ------------------------ Class: Card Compound on: Shoes Weight : 1 ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (311016) Clockwork (Atk) ATK + 10%. Additional Atk + 2% depends on grade of enchanted weapon. ====== auto-parsed ====== Compound on : Enchant Id: (311017) Clockwork (Matk) MATK + 10%. Additional Matk + 2% depends on grade of enchanted weapon. ====== auto-parsed ====== Compound on : Enchant Id: (311018) Clockwork (Delay After Attack) Increases attack speed (reduces delay after attack by 10%). Increases attack speed (reduces delay after attack by additional 2%) depends on grade of enchanted weapon. ====== auto-parsed ====== Compound on : Enchant Id: (311019) Clockwork (Variable Casting) Reduces variable casting time by 10%. Reduces variabl casting time by additional 2% depends on grade of enchanted weapon. ====== auto-parsed ====== Compound on : Enchant Id: (311020) Clockwork (Global Cooldown) Reduces global cooldown by 10%. Reduces global cooldown by additional 2% depends on grade of enchanted weapon. ====== auto-parsed ====== Compound on : Enchant Id: (311021) Clockwork (POW) POW + 3. Additional POW + 1 depends on grade of enchanted weapon. ====== auto-parsed ====== Compound on : Enchant Id: (311022) Clockwork (SPL) SPL + 3. Additional SPL + 1 depends on grade of enchanted weapon. ====== auto-parsed ====== Compound on : Enchant Id: (311023) Clockwork (STA) STA + 3. Additional STA + 1 depends on grade of enchanted weapon. ====== auto-parsed ====== Compound on : Enchant Id: (311024) Clockwork (WIS) WIS + 3. Additional WIS + 1 depends on grade of enchanted weapon. ====== auto-parsed ====== Compound on : Enchant Id: (311025) Clockwork (CRT) CRT + 3. Additional CRT + 1 depends on grade of enchanted weapon. ====== auto-parsed ====== Compound on : Enchant Id: (311026) Clockwork (CON) CON + 3. Additional CON + 1 depends on grade of enchanted weapon. ====== auto-parsed ====== Compound on : Enchant Id: (311027) Clockwork (P.Atk) P.ATK + 3. Additional P.Atk + 1 depends on grade of enchanted weapon. ====== auto-parsed ====== Compound on : Enchant Id: (311028) Clockwork (S.Matk) S.MATK + 3. Additional S.Matk + 1 depends on grade of enchanted weapon. ====== auto-parsed ====== Compound on : Enchant Id: (311029) Storm Slash Tuning Device Storm slash damage increases by 5%. [Grade Bonus] [Grade D] Storm slash damage increases by additional 5%. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] Storm slash damage increases by additional 4% [Grade A] Storm slash damage increases by additional 6% ====== auto-parsed ====== Compound on : Enchant Id: (311030) Hack and Slasher Tuning Device Hack and Slasher damage increased by 10%. [Grade Bonus] [Grade D] Hack and Slasher damage increases by additional 7%. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] Hack and Slasher damage increases by additional 8%. [Grade A] Hack and Slasher damage increases by additional 10%. ====== auto-parsed ====== Compound on : Enchant Id: (311031) Axe Stomp Tuning Device Increases Axe Stomp damage by 5%. [Grade Bonus] [Grade D] Axe Stomp damage increases by additional 3%. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] Axe Stomp damage increases by additional 4% [Grade A] Axe Stomp damage increases by additional 6% ====== auto-parsed ====== Compound on : Enchant Id: (311032) Axe Tornado Tuning Device Axe tornado damage increases by 5%. Reduces skill cooldown of Axe tornado by 1 second. [Grade Bonus] [Grade D] Axe tornado damage increases by additional 7%. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] Axe tornado damage increases by additional 8% [Grade A] Axe tornado damage increases by additional 10% ====== auto-parsed ====== Compound on : Enchant Id: (311033) Acidified Zone Tuning Device Acidified Zone (Fire), (Wind) damage increased by 5%. [Grade Bonus] [Grade D] Acidified Zone (Fire), (Wind) damage increases by additional 3%. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] Acidified Zone (Fire), (Wind) damage increases by additional 4% [Grade A] Acidified Zone (Fire), (Wind) damage increases by additional 6% ====== auto-parsed ====== Compound on : Enchant Id: (311034) Cart Tornado Tuning Device Cart tornado damage increases by 10%. [Grade Bonus] [Grade D] Cart tornado damage increases by additional 7%. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] Cart tornado damage increases by additional 8%. [Grade A] Cart tornado damage increases by additional 10%. ====== auto-parsed ====== Compound on : Enchant Id: (311035) Impact Crater Tuning Device Impact crater damage increases by 5%. [Grade Bonus] [Grade D] Impact crater damage increases by additional 3%. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] Impact crater damage increases by additional 4%. [Grade A] Impact crater damage increases by additional 6%. ====== auto-parsed ====== Compound on : Enchant Id: (311036) Savage Impact Tuning Device Savage impact damage increases by 10%. [Grade Bonus] [Grade D] Savage impact damage increases by additional 7%. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] Savage impact damage increases by additional 8%. [Grade A] Savage impact damage increases by additional 10%. ====== auto-parsed ====== Compound on : Enchant Id: (311037) Frozen Crimson Tuning Device Frozen Slash and Crimson Arrow damage increase by 5%. [Grade Bonus] [Grade D] Frozen Slash and Crimson Arrow damage increases by additional 3%. [Grade C] Increase magic damage against all size enemies by 10%. [Grade B] Frozen Slash and Crimson Arrow damage increases by additional 4%. [Grade A] Frozen Slash and Crimson Arrow damage increases by additional 6%. ====== auto-parsed ====== Compound on : Enchant Id: (311038) Crystal Impact Tuning Device Crystal impact damage increased by 10%. [Grade Bonus] [Grade D] Crystal impact damage increases by additional 7%. [Grade C] Increase magic damage against all size enemies by 10%. [Grade B] Crystal impact damage increases by additional 8%. [Grade A] Crystal impact damage increases by additional 10%. ====== auto-parsed ====== Compound on : Enchant Id: (311039) Abyss Square Tuning Device Abyss Square damage increased by 5%. [Grade Bonus] [Grade D] Abyss Square damage increases by additional 3%. [Grade C] Increase magic damage against all size enemies by 10%. [Grade B] Abyss Square damage increases by additional 4%. [Grade A] Abyss Square damage increases by additional 6%. ====== auto-parsed ====== Compound on : Enchant Id: (311040) From the Abyss Tuning Device From the Abyss damage increases by 10%. [Grade Bonus] [Grade D] From the Abyss damage increases by additional 7%. [Grade C] Increase magic damage against all size enemies by 10%. [Grade B] From the Abyss damage increases by additional 8%. [Grade A] From the Abyss damage increases by additional 10%. ====== auto-parsed ====== Compound on : Enchant Id: (311041) Conflag Lightning Tuning Device Configuration, Lightning Land damage increases by 5%. [Grade Bonus] [Grade D] Configuration, Lightning Land damage increases by additional 3%. [Grade C] Increase magic damage against all size enemies by 10%. [Grade B] Configuration, Lightning Land damage increases by additional 4%. [Grade A] Configuration, Lightning Land damage increases by additional 6%. ====== auto-parsed ====== Compound on : Enchant Id: (311042) Psychic wave Tuning Device Psychic wave damage increased by 5%. Reduces skill cooldown of Psychic wave by 1.5 second. [Grade Bonus] [Grade D] Psychic wave damage increases by additional 7%. [Grade C] Increase magic damage against all size enemies by 10%. [Grade B] Psychic wave damage increases by additional 8%. [Grade A] Psychic wave damage increases by additional 10%. ====== auto-parsed ====== Compound on : Enchant Id: (311043) Gale Storm Tuning Device Gale Storm damage increased by 5%. [Grade Bonus] [Grade D] Gale Storm damage increases by additional 3%. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] Gale Storm damage increases by additional 4%. [Grade A] Gale Storm damage increases by additional 6%. ====== auto-parsed ====== Compound on : Enchant Id: (311044) Arrow Storm Tuning Device Arrow Storm damage increased by 5%. Reduces skill cooldown of Arrow Storm 1.2 seconds. [Grade Bonus] [Grade D] Arrow Storm damage increases by additional 7%. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] Arrow Storm damage increases by additional 8%. [Grade A] Arrow Storm damage increases by additional 10%. ====== auto-parsed ====== Compound on : Enchant Id: (311045) Second Order Tuning Device [2nd hit: Judgment, 2nd hit: Faith damage increased by 5%. [Grade Bonus] [Grade D] [2nd hit: Judgment, 2nd hit: Faith damage increases by additional 3%. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] [2nd hit: Judgment, 2nd hit: Faith damage increases by additional 4%. [Grade A] [2nd hit: Judgment, 2nd hit: Faith damage increases by additional 6%. ====== auto-parsed ====== Compound on : Enchant Id: (311046) Third Order Tuning Device 3rd hit - Purification, 3rd hit - Condemnation damage increased by 10%. [Grade Bonus] [Grade D] 3rd hit - Purification, 3rd hit - Condemnation damage increases by additional 7%. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] 3rd hit - Purification, 3rd hit - Condemnation damage increases by additional 8%. [Grade A] 3rd hit - Purification, 3rd hit - Condemnation damage increases by additional 10%. ====== auto-parsed ====== Compound on : Enchant Id: (311047) Shield Shooting Tuning Device Shield Shooting damage increased by 10%. [Grade Bonus] [Grade D] Shield Shooting damage increases by additional 4%. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] Shield Shooting damage increases by additional 5%. [Grade A] Shield Shooting damage increases by additional 7%. ====== auto-parsed ====== Compound on : Enchant Id: (311048) Rapid Smiting Tuning Device Rapid Smiting damage increased by 10%. [Grade Bonus] [Grade D] Rapid Smiting damage increases by additional 7%. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] Rapid Smiting damage increases by additional 8%. [Grade A] Rapid Smiting damage increases by additional 10%. ====== auto-parsed ====== Compound on : Enchant Id: (311049) Flamen Tuning Device Flamen damage increased by 5%. [Grade Bonus] [Grade D] Flamen damage increases by additional 3% and heal effectiveness by 6%. [Grade C] Increase magic damage against all size enemies by 10%. [Grade B] Flamen damage increases by additional 4% and heal effectiveness by 6%. [Grade A] Flamen damage increases by additional 6% and heal effectiveness by 6%. ====== auto-parsed ====== Compound on : Enchant Id: (311050) Arbitrium Tuning Device Arbitrium damage increases by additional 10%. [Grade Bonus] [Grade D] Arbitrium damage increases by additional 7% and heal effectiveness by 6%. [Grade C] Increase magic damage against all size enemies by 10%. [Grade B] Arbitrium damage increases by additional 8% and heal effectiveness by 6%. [Grade A] Arbitrium damage increases by additional 10% and heal effectiveness by 6%. ====== auto-parsed ====== Compound on : Enchant Id: (311051) Noon Blast Tuning Device Noon Blast damage increased by 5%. [Grade Bonus] [Grade D] Noon Blast damage increases by additional 3%. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] Noon Blast damage increases by additional 4%. [Grade A] Noon Blast damage increases by additional 6%. ====== auto-parsed ====== Compound on : Enchant Id: (311052) Rising Sun Tuning Device Rising Sun damage increased by 10%. [Grade Bonus] [Grade D] Rising Sun damage increases by additional 7%. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] Rising Sun damage increases by additional 8%. [Grade A] Rising Sun damage increases by additional 10%. ====== auto-parsed ====== Compound on : Enchant Id: (311053) Talisman of Four Bearing God Tuning Device Talisman of Four Bearing God damage increased by 5%. [Grade Bonus] [Grade D] Talisman of Four Bearing God damage increases by additional 3%. [Grade C] Increase magic damage against all size enemies by 10%. [Grade B] Talisman of Four Bearing God damage increases by additional 4%. [Grade A] Talisman of Four Bearing God damage increases by additional 6%. ====== auto-parsed ====== Compound on : Enchant Id: (311054) Talisman of Soul Stealing Tuning Device Talisman of Soul Stealing damage increased by 10%. [Grade Bonus] [Grade D] Talisman of Soul Stealing damage increases by additional 7%. [Grade C] Increase magic damage against all size enemies by 10%. [Grade B] Talisman of Soul Stealing damage increases by additional 8%. [Grade A] Talisman of Soul Stealing damage increases by additional 10%. ====== auto-parsed ====== Compound on : Enchant Id: (311055) Only One Bullet Tuning Device Only One Bullet damage increased by 5%. [Grade Bonus] [Grade D] Only One Bullet damage increases by additional 3%. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] Only One Bullet damage increases by additional 4%. [Grade A] Only One Bullet damage increases by additional 6%. ====== auto-parsed ====== Compound on : Enchant Id: (311056) Spiral Shooting Tuning Device Spiral Shooting damage increased by 5%. [Grade Bonus] [Grade D] Spiral Shooting damage increases by additional 3%. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] Spiral Shooting damage increases by additional 4%. [Grade A] Spiral Shooting damage increases by additional 6%. ====== auto-parsed ====== Compound on : Enchant Id: (311057) Double Bowling Bash Tuning Device Double Bowling Bash damage increased by 5%. [Grade Bonus] [Grade D] Double Bowling Bash damage increases by additional 3%. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] Double Bowling Bash damage increases by additional 4%. [Grade A] Double Bowling Bash damage increases by additional 6%. ====== auto-parsed ====== Compound on : Enchant Id: (311058) Meteor Storm Tuning Device Meteor Storm Buster and Jupitel Thunderstorm damage increased by 5%. [Grade Bonus] [Grade D] Meteor Storm Buster and Jupitel Thunderstorm damage increases by additional 3%. [Grade C] Increase magic damage against all size enemies by 10%. [Grade B] Meteor Storm Buster and Jupitel Thunderstorm damage increases by additional 4%. [Grade A] Meteor Storm Buster and Jupitel Thunderstorm damage increases by additional 6%. ====== auto-parsed ====== Compound on : Enchant Id: (311059) Shadow Dance Tuning Device Shadow Dance damage increased by 5%. [Grade Bonus] [Grade D] Shadow Dance damage increases by additional 3%. [Grade C] Increase physical damage against all size enemies by 6%. [Grade B] Shadow Dance damage increases by additional 4%. [Grade A] Shadow Dance damage increases by additional 5%. ====== auto-parsed ====== Compound on : Enchant Id: (311060) Darkening Cannon Tuning Device Darkening Cannon damage increased by 5%. [Grade Bonus] [Grade D] Darkening Cannon damage increases by additional 3%. [Grade C] Increase magic damage against all size enemies by 6%. [Grade B] Darkening Cannon damage increases by additional 4%. [Grade A] Darkening Cannon damage increases by additional 5%. ====== auto-parsed ====== Compound on : Enchant Id: (311061) Rose Shooting Tuning Device Rose Blossom, Rhythm shooting damage increased by 5%. [Grade Bonus] [Grade D] Rose Blossom, Rhythm shooting damage increases by additional 3%. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] Rose Blossom, Rhythm shooting damage increases by additional 4%. [Grade A] Rose Blossom, Rhythm shooting damage increases by additional 6%. ====== auto-parsed ====== Compound on : Enchant Id: (311062) Severe Rainstorm Tuning Device Severe Rainstorm damage increased by 5%. Reduces skill cooldown of Severe Rainstorm 2 seconds. [Grade Bonus] [Grade D] Severe Rainstorm damage increases by additional 7%. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] Severe Rainstorm damage increases by additional 8%. [Grade A] Severe Rainstorm damage increases by additional 10%. ====== auto-parsed ====== Compound on : Enchant Id: (311063) Howling Strike Tuning Device Howling of Chulho, Hogogong Strike damage increased by 7%. [Grade Bonus] [Grade D] Howling of Chulho, Hogogong Strike damage increases by additional 5%. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] Howling of Chulho, Hogogong Strike damage increases by additional 6%. [Grade A] Howling of Chulho, Hogogong Strike damage increases by additional 7%. ====== auto-parsed ====== Compound on : Enchant Id: (311064) Hyunrok Tuning Device Hyunrok Breeze, Hyeonrok Cannon damage increased by 7%. [Grade Bonus] [Grade D] Hyunrok Breeze, Hyeonrok Cannon damage increases by additional 5%. [Grade C] Increase magic damage against all size enemies by 10%. [Grade B] Hyunrok Breeze, Hyeonrok Cannon damage increases by additional 6%. [Grade A] Hyunrok Breeze, Hyeonrok Cannon damage increases by additional 7%. ====== auto-parsed ====== Compound on : Enchant Id: (311379) The Vigilante at Night Tuning Device The Vigilante at Night damage increased by 5%.. [Weapon Grade Bonus] [Grade D] The Vigilante at Night damage increases by additional 3%. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] The Vigilante at Night damage increases by additional 4%. [Grade A] The Vigilante at Night damage increases by additional 6%. ====== auto-parsed ====== Compound on : Enchant Id: (311380) Magazine for One Tuning Device Magazine for One damage increased by 5%.. [Weapon Grade Bonus] [Grade D] Magazine for One damage increases by additional 3%. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] Magazine for One damage increases by additional 4%. [Grade A] Magazine for One damage increases by additional 6%. ====== auto-parsed ====== Compound on : Enchant Id: (311381) Wild Fire Tuning Device Wild Fire damage increased by 5%.. [Weapon Grade Bonus] [Grade D] Wild Fire damage increases by additional 3%. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] Wild Fire damage increases by additional 4%. [Grade A] Wild Fire damage increases by additional 6%. ====== auto-parsed ====== Compound on : Enchant Id: (311382) Huuma Shuriken - Grasp Tuning Device Huuma Shuriken - Grasp damage increased by 5%.. [Weapon Grade Bonus] [Grade D] Huuma Shuriken - Grasp damage increases by additional 3%. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] Huuma Shuriken - Grasp damage increases by additional 4%. [Grade A] Huuma Shuriken - Grasp damage increases by additional 6%. ====== auto-parsed ====== Compound on : Enchant Id: (400566) Awaking Bloom [1] A hat that remembers the skills left behind by various great people. Awakening from a long slumber, hidden talents will blossom. ------------------------ Reduce damage taken from Normal and Boss enemies by 20%. ------------------------ Reduce damage taken from Doram and Human Player by 13%. ------------------------ For every refine level, reduce After Cast Delay by 2%. ------------------------ When refined to +10 or higher, MHP + 10%, MSP + 10%. Increase physical and magic damage against all property enemies by 15%. ------------------------ When refined to +12 or higher, All Basic Status + 10. Increase physical and magic damage against all property enemies by additional 25%. ------------------------ Type : Headgear Def : 10 Location : Upper Weight : 50 Required Level : 100 Class : All Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 50 Required Level : 100 Job : AllJobs Id: (400601) Steamroller [1] A mask said to be worn by the Night Watch during their covert mission. ------------------------ CON + 3. ------------------------ Reduce damage taken from Doram and Human Player by 13%. ------------------------ Reduce damage taken from Normal and Boss enemies by 20%. ------------------------ Increase physical damage against all class enemies by 40%. ------------------------ For every 10 Base Level, increase Only One Bullet, Spiral Shooting, and Wild Fire by 1%. ------------------------ For every refine level, CON + 1. ------------------------ When refined to +10 or higher, CRI + 25, reduce After Cast Delay by 20%. ------------------------ Type : Headgear Def : 10 Location : Upper Weight : 50 Required Level : 200 Class : 4th Jobs and 4th Expanded Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 50 Required Level : 200 Id: (400602) White Fox Bamboo Hat [1] A hat decorated with white fox ears. ------------------------ POW + 3. ------------------------ Reduce damage taken from Doram and Human Player by 13%. ------------------------ Reduce damage taken from Normal and Boss enemies by 20%. ------------------------ Increase damage against all class enemies by 40%. ------------------------ For every 10 Base Level, increase damage of Shadow Hunting, Shadow Dance, Shadow Flash, and Shadow - Nightmare by 1%. ------------------------ For every refine level, POW + 1. ------------------------ When refined to +10 or higher, Perfect Hit + 25, reduce global cooltime by 20%. ------------------------ Type : Headgear Def : 10 Location : Upper Weight : 50 Required Level : 200 Class : 4th Jobs and 4th Expanded Jobs ====== auto-parsed ====== Itemclass : Headgear Defense : 10 Location : Upper Weight : 50 Required Level : 200 Id: (400670) Costume White Cat Coffee Cup a Coffee mug hat with a white cat latte art design. ------------------------ Class : Costume Equipment Defense : 0 Position : Upper Weight : 0 Required Level : 1 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (400692) Costume Gold Paeonia A sensitive straw hat with a gold peony decoration. A perfect outfit to wear while enjoying a vacation. ------------------------ Class : Costume Equipment Defense : 0 Position : Upper Weight : 0 Required Level : 1 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (400708) Costume Wolf Officer Hat An officer's hat with wolf ears. ------------------------ Class : Costume Equipment Defense : 0 Position : Upper Weight : 0 Required Level : 1 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (400709) Costume White Puppy Hat a Fluffy white puppy sits comfortably on your head. ------------------------ Class : Costume Equipment Defense : 0 Position : Upper Weight : 0 Required Level : 1 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (410359) Costume Great Pyrenees a Large Great Pyrenees doll lovingly made by a famous doll maker. The soft fur like a plush doll and an angelic face, it warms the hearts of those who see it. ------------------------ Class : Costume Equipment Defense : 0 Position : Middle Weight : 0 Required Level : 1 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (420299) Costume White Ranger Hair A costume wig that will make you feel like you have a different hairstyle than usual. It is said to have been modeled after a certain ranger's hairstyle. ------------------------ Class : Costume Equipment Defense : 0 Position : Lower Weight : 0 Required Level : 1 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (420351) Costume Auspicious Clouds 2024 Expanded Job Level Race Reward ------------------------ An embodiment of the wearer's agility, strength, wisdom, and dedication in their adventure. It is said the cloud in this costume provides good luck. ------------------------ [Event Limited Option] ------------------------ ATK + 50, MATK + 50. ------------------------ Increase physical and magic damage against all size enemies by 20%. ------------------------ All Basic Status + 15. ------------------------ All Talent Status + 15. ------------------------ Increase Movement Speed. ------------------------ Limited Option will be removed when the event ends ------------------------ Cannot be traded. ------------------------ Type : Costume Equipment Def : 0 Location : Lower Weight : 0 Required Level : 1 Class : All Jobs ====== auto-parsed ====== Defense : 0 Location : Lower Weight : 0 Required Level : 1 Job : AllJobs Id: (420359) Costume Ribbon Cat Bell a Cute bell with a ribbon, a popular brand in the Kingdom of Rune Midgards. Cats will get attracted when hear the bell sound. ------------------------ Class : Costume Equipment Defense : 0 Position : Lower Weight : 0 Required Level : 1 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (420360) Costume Bell Cat Hair A costume wig that will make you feel like you have a different hairstyle than usual. The realistic cat ears and bell decorations make it an adorable costume! ------------------------ Class : Costume Equipment Defense : 0 Position : Lower Weight : 0 Required Level : 1 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (420371) Costume Aura of Amon Ra A hat symbolizes the sun with huge golden wings. When equipped, it gives you the power of the Sun God 'Amon Ra' from ancient Egyptian mythology. ------------------------ Class : Costume Equipment Defense : 0 Position : Lower Weight : 0 Required Level : 1 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (450401) Speculation [1] The crystallization of wisdom born from the Magician's Guild. As its name suggests, it was created as the greatest masterpiece by a modern magician. ------------------------ Reduce damage taken from Doram and Human Player by 7%. ------------------------ For every 10 Base Level, increase Crimson Arrow, Frozen Slash, Storm Cannon, and Rock Down by 1%. ------------------------ For every refine level, increase magic damage against all sizes enemies by 7%. ------------------------ When refined to +7 or higher, ASPD + 10%. Reduce damage taken from Normal and Boss enemies by 5%. ------------------------ When refined to +9 or higher, Reduce Fixed Casting Time of Crimson Arrow by 100%. Cannot be destroyed in battle. ------------------------ When refined to +12 or higher, MATK + 100, SPL + 10. ------------------------ Type : Armor Def : 100 Weight : 100 Armor Level : 1 Required Level : 200 Class : Arch Mage ====== auto-parsed ====== Itemclass : Armor Defense : 100 Weight : 100 Armor Level : 1 Required Level : 200 Id: (460092) Ancient Prontera Book [1] A magic book that was once used during the old Prontera era. You can feel a faint magic energy flow in it. ------------------------ Cannot be destroyed in battle. ------------------------ For every 2 refine level, S.MATK + 2. ------------------------ For every 3 refine level, MATK + 30. ------------------------ When refined to +10 or higher, increase magic damage against all property enemies by 20%. ------------------------ When refined to +12 or higher, reduce Variable Casting Time by 30%. ------------------------ When refined to +14 or higher, there's a 7% chance to gain INT + 70 and SPL + 70 for 20 seconds when performing physical or magic attack. ------------------------ Set Bonus: Ancient Prontera Book [1] White Lady Card INT + 30, SPL + 30. Increase magic damage against all property enemies by 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 15%, MSP + 15%. [Grade C] Reduce damage taken from Ghost, Shadow, and Poison property attacks by 25%. [Grade B] Increase Genesis Ray damage by 100%. [Grade A] When performing melee or long-range physical attack, there's a 7% chance to autocast Lv.7 Genesis Ray. ------------------------ Type : Shield Def : 70 Weight : 20 Required Level : 100 Class : All Jobs ====== auto-parsed ====== Itemclass : Shield Defense : 70 Weight : 20 Required Level : 100 Job : AllJobs Id: (480055) Costume Celestial Red Angel Wings The red wings of an angel fluttering in the sky. The feathers fluttering and softly make it feel like the wings are alive. ------------------------ Class : Costume Equipment Defense : 0 Position : Garment Weight : 0 Required Level : 1 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (480287) Costume Skia Doll A costume doll of Skia, who came in second place in the JRO 20th Anniversary Character Popularity Poll. Go on an adventure with this innocent girl! ------------------------ Class : Costume Equipment Defense : 0 Position : Garment Weight : 0 Required Level : 1 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (480469) Costume Con of Singapura The Colours of Singapore ------------------------ Class : Costume Equipment Defense : 0 Position : Lower Weight : 0 Required Level : 1 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (480486) Costume Shiba Tail A costume inspired by a Shiba Inu's tail curled up toward the sky. The way it sways gently is so cute. ------------------------ Class : Costume Equipment Defense : 0 Position : Garment Weight : 0 Required Level : 1 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (480487) Costume Paw Backpack a Bag made in the shape of a soft and fluffy cat's paw. It feels like something is behind you when carry it on your back. ------------------------ Class : Costume Equipment Defense : 0 Position : Garment Weight : 0 Required Level : 1 Usable by : All Jobs ====== auto-parsed ====== Defense : 0 Weight : 0 Required Level : 1 Id: (490244) Cardinal Ring A ring used as a proof of Cardinal. It can also be used as a seal. ------------------------ SPL + 3. ------------------------ MATK + 10%. ------------------------ Increase healing skill recovery by 15%. ------------------------ Reduce damage taken from Doram and Human Player by 3%. ------------------------ Reduce Fixed Casting Time of Oratio by 100%. ------------------------ For every 10 Base Level, increase Arbitrium, Pneumaticus Procella, and Flamen damage by 1%. ------------------------ Type : Accessory Def : 0 Weight : 10 Required Level : 100 Class : 4th Jobs and 4th Expanded Jobs ====== auto-parsed ====== Itemclass : Accessory Defense : 0 Weight : 10 Required Level : 100 Id: (500044) Solid Edge [2] A dagger made by refining clock tower parts and quenching them with etheric magic. Complemented the shortcomings of the existing Fortify Edge. ------------------------ Increases Double Bowling Bash damage by 6% per 2 refine rate. Increases Mega Sonic Blow damage by 8% per 3 refine rate. Increases melee physical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW +2. [Grade C] Increases Double Bowling Bash damage by additional 10%. [Grade B] P.Atk +2. ------------------------ Class: Dagger Attack: 200 Weight: 110 Weapon Lv: 5 Required Lv: 220 Class: Hyper Novice ====== auto-parsed ====== Itemclass : Dagger Attack : 200 Weight : 110 Id: (500045) Wicked Blade [2] Sword equipped with concentrated unclean energy of clock tower. It has become more difficult to handle than the existing Relapse Blade. ------------------------ Increases Acidified Zone (Fire/Wind) damage by 6% per 2 refine rate. Increases Cart Tornado damage by 7% per 3 refine rate. Atk + 5% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW +2. [Grade C] Increases Acidified Zone (Fire/Wind) damage by additional 10%. [Grade B] P.Atk +2. ------------------------ Class: Sword Attack: 230 Weight: 180 Weapon Lv: 5 Required Lv: 220 Class: Biolo ====== auto-parsed ====== Itemclass : Sword Attack : 230 Weight : 180 Id: (500046) Poenitentia Orbis [2] A sword filled with the pain of grief. ------------------------ ATK + 5%. Increase Shield Chain Rush and Double Bowling Bash damage by 10%. ------------------------ For every 2 refine level, increase Shield Boomerang and Back Stab damage by 3%. ------------------------ When refined to +7 or higher, ASPD + 20%. ------------------------ When refined to +9 or higher, increase Shield Boomerang and Back Stab damage by additional 25%. ------------------------ When refined to +11 or higher, increase physical damage against all size enemies by 15%. ------------------------ [Grade Bonus] [Grade D] Increase Shield Chain Rush and Double Bowling Bash damage by additional 5%. [Grade C] Increase Shield Chain Rush and Double Bowling Bash damage by additional 3%. P.ATK + 1. [Grade B] Increase Shield Chain Rush and Double Bowling Bash damage by additional 5%. POW + 1. ------------------------ Type : Sword Attack : 260 Weight : 160 Weapon Level : 5 Required Level : 230 Class : Hyper Novice ====== auto-parsed ====== Itemclass : Sword Attack : 260 Weight : 160 Weapon Level : 5 Required Level : 230 Id: (510049) Corrode Garden Knife [2] A garden knife with a rusty blade. It looks dangerous due to the deadly poison, so be careful. ------------------------ Matk +190. Has a chance to auto-cast Killing Cloud level 1 when dealing melee physical damage. Has a chance to increases poison property magical damage by 15% when dealing physical damage. If refine rate is 7 or higher, increases all property magical damage by 15%. If refine rate is 9 or higher, increases magical damage against small and medium size enemies by 20%. If refine rate is 11 or higher, increases poison property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] S.Matk +2. [Grade C] SPL +3, S.Matk +1. [Grade B] Increases all property magical damage by 15%. ------------------------ Class: Dagger Attack: 117 Weight: 30 Weapon Lv: 5 Required Lv: 210 Class: Shadow Chaser classes ====== auto-parsed ====== Itemclass : Dagger Attack : 117 Weight : 30 Id: (510050) Solid Dagger [2] A dagger made by refining clock tower parts and quenching them with etheric magic. Complemented the shortcomings of the existing Fortify Dagger. ------------------------ Matk + 200. Increases Red Flame Cannon and Cold Blooded Cannon damage by 5% per 2 refine rate. Increases Darkening Cannon damage by 7% per 3 refine rate. Increases all property magical damage by 3% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] SPL +1. [Grade C] Increases Red Flame Cannon and Cold Blooded Cannon damage by additional 7%. [Grade B] S.Matk +1. ------------------------ Class: Dagger Attack: 180 Weight: 120 Weapon Lv: 5 Required Lv: 220 Class: Shinkiro, Shiranui ====== auto-parsed ====== Itemclass : Dagger Attack : 180 Weight : 120 Id: (510051) Wicked Dagger [2] Dagger equipped with concentrated unclean energy of clock tower. It has become more difficult to handle than the existing Relapse Dagger. ------------------------ Matk + 230. Increases Abyss Square damage by 7% per 2 refine rate. Increases From the Abyss damage by 10% per 3 refine rate. Increases all property magical damage by 3% and increases attack speed (reduces delay after attack) by 7% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] SPL +2. [Grade C] Increases Abyss Square damage by additional 10%. [Grade B] S.Matk +2. ------------------------ Class: Dagger Attack: 160 Weight: 140 Weapon Lv: 5 Required Lv: 220 Class: Abyss Chaser ====== auto-parsed ====== Itemclass : Dagger Attack : 160 Weight : 140 Id: (510052) Wicked Edge [2] Dagger equipped with concentrated unclean energy of clock tower. It has become more difficult to handle than the existing Relapse Edge. ------------------------ Increases Shadow Dance damage by 5% per 2 refine rate. Increases Shadow Flash damage by 7% per 3 refine rate. Increases melee physical damage by 3% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW +1. [Grade C] Increases Shadow Dance damage by additional 7%. [Grade B] P.Atk +1. ------------------------ Class: Dagger Attack: 200 Weight: 140 Weapon Lv: 5 Required Lv: 220 Class: Shinkiro, Shiranui ====== auto-parsed ====== Itemclass : Dagger Attack : 200 Weight : 140 Id: (510053) Fortified Dagger [2] A weapon strengthened using the magic of Ether. New abilities previously undiscovered have begun to appear. Matk + 180 Increases Red Flame Cannon and Cold Blooded Cannon damage by 4% per 2 refine rate. Increases all property magical damage by 2% per 4 refine rate. ------------------------ Class: Dagger Attack: 160 Weight: 110 Weapon Lv: 5 Required Lv: 200 Class: Shinkiro, Shiranui ====== auto-parsed ====== Itemclass : Dagger Attack : 160 Weight : 110 Id: (510054) Fortified Edge [2] A weapon strengthened using the magic of Ether. New abilities previously undiscovered have begun to appear. Increases Double Bowling Bash damage by 5% per 2 refine rate. Increases melee physical damage by 3% per 4 refine rate. ------------------------ Class: Dagger Attack: 170 Weight: 100 Weapon Lv: 5 Required Lv: 200 Class: Hyper Novice ====== auto-parsed ====== Itemclass : Dagger Attack : 170 Weight : 100 Id: (510055) Relapse Edge [2] A weapon restored using Ether after being eroded by an impure energy. New abilities previously undiscovered have begun to appear. Increases Shadow Dance damage by 4% per 2 refine rate. Increases melee physical damage by 2% per 4 refine rate. ------------------------ Class: Dagger Attack: 180 Weight: 120 Weapon Lv: 5 Required Lv: 200 Class: Shinkiro, Shinarui ====== auto-parsed ====== Itemclass : Dagger Attack : 180 Weight : 120 Id: (510056) Poenitentia Sol [2] A red oriental dagger filled with the pain of grief. ------------------------ ATK + 7%. Increase Kunai - Rotation and Kunai - Refraction damage by 7%. ------------------------ For every 2 refine level, increase Cross Slash damage by 2%. ------------------------ When refined to +7 or higher, increase long ranged physical damage by 7%. ------------------------ When refined to +9 or higher, increase Cross Slash damage by additional 20%. ------------------------ When refined to +11 or higher, Increase physical damage against all size enemies by 10%. Reduce cooldown of Cross Slash by 1 second. ------------------------ [Grade Bonus] [Grade D] Increase Kunai - Rotation and Kunai - Refraction damage by additional 5%. [Grade C] Increase Kunai - Rotation and Kunai - Refraction damage by additional 3%. P.ATK + 1. [Grade B] Increase Kunai - Rotation and Kunai - Refraction damage by additional 5%. POW + 1. ------------------------ Type : Dagger Attack : 210 Weight : 120 Weapon Level : 5 Required Level : 230 Class : Shinkiro and Shiranui ====== auto-parsed ====== Itemclass : Dagger Attack : 210 Weight : 120 Weapon Level : 5 Required Level : 230 Id: (510057) Poenitentia Jana [2] A blue oriental dagger filled with the pain of grief. ------------------------ MATK + 200, MATK + 7%. Increase Thundering Cannon and Golden Dragon Cannon damage by 7%. ------------------------ For every 2 refine level, increase Flaming Petals, Freezing Spear and Wind Blade damage by 2%. ------------------------ When refined to +7 or higher, reduce variable casting time by 10%. ------------------------ When refined to +9 or higher, increase Flaming Petals, Freezing Spear and Wind Blade damage by additional 20%. ------------------------ When refined to +11 or higher, increase magical damage against all race monsters (except players) by 10%. ------------------------ [Grade Bonus] [Grade D] Increase Thundering Cannon and Golden Dragon Cannon damage by additional 5%. [Grade C] Increase Thundering Cannon and Golden Dragon Cannon damage by additional 3%. S.MATK + 1. [Grade B] Increase Thundering Cannon and Golden Dragon Cannon damage by additional 5%. SPL + 1. ------------------------ Type : Dagger Attack : 180 Weight : 110 Weapon Level : 5 Required Level : 230 Class : Shinkiro and Shiranui ====== auto-parsed ====== Itemclass : Dagger Attack : 180 Weight : 110 Weapon Level : 5 Required Level : 230 Id: (530023) Solid Spear [2] A spear made by refining clock tower parts and quenching them with etheric magic. Complemented the shortcomings of the existing Fortify Spear. ------------------------ Increases Shield Shooting damage by 6% per 2 refine rate. Increases Rapid Smiting damage by 15% per 3 refine rate. Increases long ranged physical damage by 3% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW +2. [Grade C] Increases Shield Shooting damage by additional 10%. [Grade B] P.Atk +2. ------------------------ Class: Spear Attack: 230 Weight: 160 Weapon Lv: 5 Required Lv: 220 Class: Imperial Guard ====== auto-parsed ====== Itemclass : Spear Attack : 230 Weight : 160 Id: (540041) Solid Manual [2] A manual book made by refining clock tower parts and quenching them with etheric magic. Complemented the shortcomings of the existing Fortify Manual. ------------------------ Can't be destroyed. MATK +240. Increases Conflagration and Lightning Land damage by 6% per 2 refine rate. Increases Psychic Wave damage by 15% per 3 refine rate. Increases all property magical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] SPL +2. [Grade C] Increases Conflagration and Lightning Land damage by additional 10%. [Grade B] S.Matk +2. ------------------------ Class: Book Attack: 180 Weight: 90 Weapon Lv: 5 Required Lv: 220 Class: Elemental Master ====== auto-parsed ====== Itemclass : Book Attack : 180 Weight : 90 Id: (540042) Wicked Book [2] Book equipped with concentrated unclean energy of clock tower. It has become more difficult to handle than the existing Relapse Book. ------------------------ Can't be destroyed. Increases Noon Blast damage by 6% per 2 refine rate. Increases Rising Sun damage by 8% per 3 refine rate. Increases melee physical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW +2. [Grade C] Increases Noon Blast damage by additional 10%. [Grade B] P.Atk +2. ------------------------ Class: Book Attack: 220 Weight: 150 Weapon Lv: 5 Required Lv: 220 Class: Sky Emperor ====== auto-parsed ====== Itemclass : Book Attack : 220 Weight : 150 Id: (540043) Relapse Book [2] A weapon restored using Ether after being eroded by an impure energy. New abilities previously undiscovered have begun to appear. Can't be destroyed. Increases Noon Blast damage by 5% per 2 refine rate. Increases melee physical damage by 3% per 4 refine rate. ------------------------ Class: Book Attack: 190 Weight: 130 Weapon Lv: 5 Required Lv: 200 Class: Sky Emperor ====== auto-parsed ====== Itemclass : Book Attack : 190 Weight : 130 Id: (540044) Poenitentia Radius [2] A book filled with the pain of grief. ------------------------ Indestructible in battle. ------------------------ ATK + 10%. Increase Sunset Blast and Dawn Break damage by 10%. ------------------------ For every 2 refine level, increase Solar Explosion and Full Moon Kick damage by 3%. ------------------------ When refined to +7 or higher, increase melee physical damage by 10%. ------------------------ When refined to +9 or higher, increase Solar Explosion and Full Moon Kick damage by additional 25%. ------------------------ When refined to +11 or higher, increase physical damage against all size enemies by 15%. ------------------------ [Grade Bonus] [Grade D] Increase Sunset Blast and Dawn Break damage by additional 5%. [Grade C] Increase Sunset Blast and Dawn Break damage by additional 3%. P.ATK + 1. [Grade B] Increase Sunset Blast and Dawn Break damage by additional 5%. POW + 1. ------------------------ Type : Book Attack : 260 Weight : 90 Weapon Level : 5 Required Level : 230 Class : Sky Emperor ====== auto-parsed ====== Itemclass : Book Attack : 260 Weight : 90 Weapon Level : 5 Required Level : 230 Id: (540045) Vivatus Fides Stardust Book [2] A book reborn through the power of true faith through a purification ritual. ------------------------ Increases Falling Star damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Falling Star damage by additional 20%. If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Falling Star damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Falling Star damage by additional 15%. [Grade B] Atk +7%. [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate. ------------------------ Class: Book Attack: 240 Weight: 100 Weapon Lv: 5 Required Lv: 210 Class: Sky Emperor ====== auto-parsed ====== Itemclass : Book Attack : 240 Weight : 100 Id: (540046) Vivatus Fides Moon Book [2] A book reborn through the power of true faith through a purification ritual. ------------------------ Increases Full Moon Kick damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Full Moon Kick damage by additional 20%. If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Full Moon Kick damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Full Moon Kick damage by additional 15%. [Grade B] Atk +7%. [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate. ------------------------ Class: Book Attack: 230 Weight: 110 Weapon Lv: 5 Required Lv: 210 Class: Sky Emperor ====== auto-parsed ====== Itemclass : Book Attack : 230 Weight : 110 Id: (550054) Solid Wand [2] A wand made by refining clock tower parts and quenching them with etheric magic. Complemented the shortcomings of the existing Fortify Wand. ------------------------ Can't be destroyed. Matk +240. Increases Talisman of Four Bearing God damage by 6% per 2 refine rate. Increases Talisman of Soul Stealing damage by 8% per 3 refine rate. Increases all property magical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] SPL +2. [Grade C] Increases Talisman of Four Bearing God damage by additional 10%. [Grade B] S.Atk +2. ------------------------ Class: Staff Attack: 190 Weight: 140 Weapon Lv: 5 Required Lv: 220 Class: Soul Ascetic ====== auto-parsed ====== Itemclass : Staff Attack : 190 Weight : 140 Id: (550055) Solid Rod [2] A rod made by refining clock tower parts and quenching them with etheric magic. Complemented the shortcomings of the existing Fortify Rod. ------------------------ Can't be destroyed. Matk +230. Increases Meteor Storm Buster and Jupitel Thunderstorm damage by 6% per 2 refine rate. Increases Napalm Vulcan Strike damage by 10% per 3 refine rate. Increases all property magical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] SPL +2. [Grade C] Increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 10%. [Grade B] S.Atk +2. ------------------------ Class: Staff Attack: 130 Weight: 100 Weapon Lv: 5 Required Lv: 220 Class: Hyper Novice ====== auto-parsed ====== Itemclass : Staff Attack : 130 Weight : 100 Id: (550056) Wicked Plant [2] Foxtail equipped with concentrated unclean energy of clock tower. It has become more difficult to handle than the existing Relapse Plant. ------------------------ Can't be destroyed. Matk + 220. Increases Howling of Chulho and Hyunrok Breeze damage by 6% per 2 refine rate. Increases Hohogong Strike and Hyunrok Cannon damage by 7% per 3 refine rate. Increases long ranged physical and all property magical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW, SPL +1. [Grade C] Increases Howling of Chulho and Hyunrok Breeze damage by additional 10%. [Grade B] P.Atk, S.Matk +1. ------------------------ Class: Staff Attack: 210 Weight: 180 Weapon Lv: 5 Required Lv: 220 Class: Spirit Handler ====== auto-parsed ====== Itemclass : Staff Attack : 210 Weight : 180 Id: (550057) Fortified Rod [2] A weapon strengthened using the magic of Ether. New abilities previously undiscovered have begun to appear. Can't be destroyed. Matk +200. Increases Meteor Storm Buster and Jupitel Thunderstorm damage by 5% per 2 refine rate. Increases all property magical damage by 3% per 4 refine rate. ------------------------ Class: Staff Attack: 120 Weight: 90 Weapon Lv: 5 Required Lv: 200 Class: Hyper Novice ====== auto-parsed ====== Itemclass : Staff Attack : 120 Weight : 90 Id: (550058) Relapse Plant [2] A weapon restored using Ether after being eroded by an impure energy. New abilities previously undiscovered have begun to appear. Can't be destroyed. Matk +200. Increases Howling of Chulho and Hyunrok Breeze damage by 5% per 2 refine rate. Increases long ranged physical and all property magical damage by 3% per 4 refine rate. ------------------------ Class: Staff Attack: 190 Weight: 160 Weapon Lv: 5 Required Lv: 200 Class: Spirit Handler ====== auto-parsed ====== Itemclass : Staff Attack : 190 Weight : 160 Id: (550059) Fortified Wand [2] A weapon strengthened using the magic of Ether. New abilities previously undiscovered have begun to appear. Can't be destroyed. Matk +210. Increases Talisman of Four Bearing God damage by 5% per 2 refine rate. Increases all property magical damage by 3% per 4 refine rate. ------------------------ Class: Staff Attack: 170 Weight: 120 Weapon Lv: 5 Required Lv: 200 Class: Soul Ascetic ====== auto-parsed ====== Itemclass : Staff Attack : 170 Weight : 120 Id: (550060) Poenitentia Planta [2] A small rod filled with the pain of grief. ------------------------ Indestructible in battle. ------------------------ MATK + 250, MATK + 10%. Increase Hyunrok Cannon and Hyunrok Breeze damage by 10%. ------------------------ For every 2 refine level, increase Catnip Meteor damage by 3%. ------------------------ When refined to +7 or higher, reduce variable casting time by 10%. ------------------------ When refined to +9 or higher, increase Catnip Meteor damage by additional 30%. ------------------------ When refined to +11 or higher, Increase magical damage against all race monsters (except players) by 15 %. Reduce cooldown of Catnip Meteor by 2 seconds. ------------------------ [Grade Bonus] [Grade D] Increase Hyunrok Cannon and Hyunrok Breeze damage by additional 5%. [Grade C] Increase Hyunrok Cannon and Hyunrok Breeze damage by additional 8%. S.MATK + 1. [Grade B] Increase Hyunrok Cannon and Hyunrok Breeze damage by additional 12%. SPL + 1. ------------------------ Type : One-handed Rod Attack : 170 Weight : 130 Weapon Level : 5 Required Level : 230 Class : Spirit Handler ====== auto-parsed ====== Attack : 170 Weight : 130 Weapon Level : 5 Required Level : 230 Id: (550061) Poenitentia Ramus [2] A rod filled with the pain of grief. ------------------------ Indestructible in battle. ------------------------ MATK + 250, MATK + 10%. Increase Talisman of Soul Stealing and Exorcism of Malicious Soul damage by 10%. ------------------------ For every 2 refine level, increase Eswhoo and Espa damage by 3%. ------------------------ When refined to +7 or higher, reduce variable casting time by 10%. ------------------------ When refined to +9 or higher, increase Eswhoo and Espa damage by additional 30%. ------------------------ When refined to +11 or higher, increase magical damage against all race monsters (except players) by 15 %. ------------------------ [Grade Bonus] [Grade D] Increase Talisman of Soul Stealing and Exorcism of Malicious Soul damage by additional 5%. [Grade C] Increase Talisman of Soul Stealing and Exorcism of Malicious Soul damage by additional 8%. S.MATK + 1. [Grade B] Increase Talisman of Soul Stealing and Exorcism of Malicious Soul damage by additional 12%. SPL + 1. ------------------------ Type : One-handed Rod Attack : 220 Weight : 140 Weapon Level : 5 Required Level : 230 Class : Soul Ascetic ====== auto-parsed ====== Attack : 220 Weight : 140 Weapon Level : 5 Required Level : 230 Id: (550062) Poenitentia Ferrum [2] A rod filled with the pain of grief. ------------------------ Indestructible in battle. ------------------------ MATK + 250, MATK + 5%. Increase Meteor Storm Buster and Jack Frost Nova damage by 10%. ------------------------ For every 2 refine level, increase Meteor Storm and Frost Nova damage by 3%. ------------------------ When refined to +7 or higher, reduce variable casting time by 10%. ------------------------ When refined to +9 or higher, increase Meteor Storm and Frost Nova damage by additional 30%. ------------------------ When refined to +11 or higher, increase magical damage against all race monsters (except players) by 15 %. ------------------------ [Grade Bonus] [Grade D] Increase Meteor Storm Buster and Jack Frost Nova damage by additional 5%. [Grade C] Increase Meteor Storm Buster and Jack Frost Nova damage by additional 8%. S.MATK + 1. [Grade B] Increase Meteor Storm Buster and Jack Frost Nova damage by additional 12%. SPL + 1. ------------------------ Type : One-handed Rod Attack : 160 Weight : 130 Weapon Level : 5 Required Level : 230 Class : Hyper Novice ====== auto-parsed ====== Attack : 160 Weight : 130 Weapon Level : 5 Required Level : 230 Id: (550063) Vivatus Fides Dark Wand [2] A Staff reborn through the power of true faith through a purification ritual. ------------------------ Matk + 220. Can't be destroyed. Increases Curse Explosion damage by 10%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Curse Explosion damage by additional 20%. If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Curse Explosion damage by additional 25%. If refine rate is 12 or higher, increases shadow property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Curse Explosion damage by additional 15%. [Grade B] Matk +7%. [Grade A] SPL +1 and S.Matk +1 per 3 refine rate. ------------------------ Class: Staff Attack: 160 Weight: 160 Weapon Lv: 5 Required Lv: 210 Class: Soul Ascetic ====== auto-parsed ====== Itemclass : Staff Attack : 160 Weight : 160 Id: (550064) Vivatus Fides Soul Stick [2] A Staff reborn through the power of true faith through a purification ritual. ------------------------ Matk + 205. Can't be destroyed. Increases Eswhoo damage by 10%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Eswhoo damage by additional 20%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Eswhoo damage by additional 25%. If refine rate is 12 or higher, increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Eswhoo damage by additional 15%. [Grade B] Matk +7%. [Grade A] SPL +1 and S.Matk +1 per 3 refine rate. ------------------------ Class: Staff Attack: 160 Weight: 190 Weapon Lv: 5 Required Lv: 210 Class: Soul Ascetic ====== auto-parsed ====== Itemclass : Staff Attack : 160 Weight : 190 Id: (550065) Vivatus Fides Foxtail Wand [2] A Foxtail reborn through the power of true faith through a purification ritual. ------------------------ Matk + 350. Can't be destroyed. Increases Catnip Meteor damage by 10%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Catnip Meteor damage by additional 20%. If refine rate is 9 or higher, reduces skill cooldown of Catnip Meteor by 2 seconds. If refine rate is 11 or higher, increases Catnip Meteor damage by additional 25%. If refine rate is 12 or higher, increases neutral property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Catnip Meteor damage by additional 15%. [Grade B] Matk +7%. [Grade A] SPL +1 and S.Matk +1 per 3 refine rate. ------------------------ Class: Staff Attack: 200 Weight: 150 Weapon Lv: 5 Required Lv: 210 Class: Spirit Handler ====== auto-parsed ====== Itemclass : Staff Attack : 200 Weight : 150 Id: (550066) Vivatus Fides Foxtail Model [2] A Foxtail reborn through the power of true faith through a purification ritual. ------------------------ Can't be destroyed. Increases Picky Peck damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Picky Peck damage by additional 20%. If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Picky Peck damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Picky Peck damage by additional 15%. [Grade B] Atk +7%. [Grade A] POW +1 and P.Atk +1 per 3 refine rate. ------------------------ Class: Staff Attack: 320 Weight: 180 Weapon Lv: 5 Required Lv: 210 Class: Spirit Handler ====== auto-parsed ====== Itemclass : Staff Attack : 320 Weight : 180 Id: (560030) Precision Fist [2] A Knuckle elaborately improved using clock tower parts. The operation method has changed significantly from the existing Scrap Fist. ------------------------ Increases Second Judge and Second Faith damage by 7% per 2 refine rate. Increases Third Consecration and Third Punish damage by 8% per 3 refine rate. Increases melee physical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW + 2. [Grade C] Increases Second Judge and Second Faith damage by additional 10%. [Grade B] P.Atk +2. ------------------------ Class: Knuckle Attack: 230 Weight: 140 Weapon Lv: 5 Required Lv: 220 Class: Inquisitor ====== auto-parsed ====== Attack : 230 Weight : 140 Id: (570028) Precision Lute [2] A Lute elaborately improved using clock tower parts. The operation method has changed significantly from the existing Scrap Lute. ------------------------ Increases Rose Blossom and Rhythm Shooting damage by 7% per 2 refine rate. Increases Severe Rainstorm damage by 10% per 3 refine rate. Increases long ranged physical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] CON +2. [Grade C] Increases Rose Blossom and Rhythm Shooting damage by additional 10%. [Grade B] P.Atk +2. ------------------------ Class: Instrument Attack: 220 Weight: 140 Weapon Lv: 5 Required Lv: 220 Class: Troubadour ====== auto-parsed ====== Itemclass : MusicalInstrument Attack : 220 Weight : 140 Id: (580028) Precision Whip [2] A Whip elaborately improved using clock tower parts. The operation method has changed significantly from the existing Scrap Whip. ------------------------ Increases Rose Blossom and Rhythm Shooting damage by 7% per 2 refine rate. Increases Severe Rainstorm damage by 10% per 3 refine rate. Increases long ranged physical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] CON +2. [Grade C] Increases Rose Blossom and Rhythm Shooting damage by additional 10%. [Grade B] P.Atk +2. ------------------------ Class: Whip Attack: 220 Weight: 140 Weapon Lv: 5 Required Lv: 220 Class: Trouvere ====== auto-parsed ====== Itemclass : Whip Attack : 220 Weight : 140 Id: (590036) Wicked Cross [2] Mace equipped with concentrated unclean energy of clock tower. It has become more difficult to handle than the existing Relapse Cross. ------------------------ Can't be destroyed. Matk + 230. Increases Flamen damage by 7% and heal effectiveness by 6% per 2 refine rate. Increases Arbitrium damage by 7% per 3 refine rate. Increases all property magical damage by 3% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] SPL +2. [Grade C] Increases Flamen damage by additional 10%. [Grade B] S.Matk +2. ------------------------ Class: Mace Attack: 150 Weight: 140 Weapon Lv: 5 Required Lv: 220 Class: Cardinal ====== auto-parsed ====== Itemclass : Mace Attack : 150 Weight : 140 Id: (610035) Wicked Katar [2] Katar equipped with concentrated unclean energy of clock tower. It has become more difficult to handle than the existing Relapse Katar. ------------------------ Increases Impact Crater damage by 6% per 2 refine rate. Increases Savage Impact damage by 7% per 3 refine rate. Increases melee physical damage by 3% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW +2. [Grade C] Increases Impact Crater damage by additional 10%. [Grade B] P.Atk +2. ------------------------ Class: Katar Attack: 280 Weight: 190 Weapon Lv: 5 Required Lv: 220 Class: Shadow Cross ====== auto-parsed ====== Itemclass : Katar Attack : 280 Weight : 190 Id: (620016) Wicked Axe [2] Two-handed Axe equipped with concentrated unclean energy of clock tower. It has become more difficult to handle than the existing Relapse Axe. ------------------------ Can't be destroyed. Increases Axe Stomp damage by 7% per 2 refine rate. Increases Axe Tornado damage by 8% per 3 refine rate. Increases melee physical damage by 3% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW +2. [Grade C] Increases Axe Stomp damage by additional 10%. [Grade B] P.Atk +2. ------------------------ Class: Two-handed Axe Attack: 300 Weight: 320 Weapon Lv: 5 Required Lv: 220 Class: Meister ====== auto-parsed ====== Attack : 300 Weight : 320 Id: (640031) Solid Staff [2] A staff made by refining clock tower parts and quenching them with etheric magic. Complemented the shortcomings of the existing Fortify Staff. ------------------------ Can't be destroyed. Matk +290. Increases Frozen Slash and Crimson Arrow damage by 6% per 2 refine rate. Increases Crystal Impact damage by 5% per 3 refine rate. Increases all property magical damage by 3% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] SPL +2. [Grade C] Increases Frozen Slash and Crimson Arrow damage by additional 10%. [Grade B] S.Matk +2. ------------------------ Class: Two-handed Staff Attack: 150 Weight: 220 Weapon Lv: 5 Required Lv: 220 Class: Arch Mage ====== auto-parsed ====== Attack : 150 Weight : 220 Id: (650019) Precision Slasher [2] Huuma Shuriken elaborately improved using clock tower parts. The operation method has changed significantly from the existing Scrap Slasher. ------------------------ Can't be destroyed. Increases Huuma Shuriken - Grasp damage by 6% per 2 refine rate. Increases Huuma Shuriken - Construct damage by 8% per 3 refine rate. Increases long ranged physical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW +2. [Grade C] Increases Huuma Shuriken - Grasp damage by additional 10%. [Grade B] P.Atk +2. ------------------------ Class: Huuma Shuriken Attack: 360 Weight: 230 Weapon Lv: 5 Required Lv: 220 Class: Shinkiro, Shiranui ====== auto-parsed ====== Attack : 360 Weight : 230 Id: (650020) Scrap Slasher [2] A crudely crafted weapon made by gathering various scrap metals and Ether powder. New abilities previously undiscovered have begun to appear. Can't be destroyed. Increases Huuma Shuriken - Grasp damage by 5% per 2 refine rate. Increases long ranged physical damage by 3% per 4 refine rate. ------------------------ Class: Huuma Shuriken Attack: 340 Weight: 220 Weapon Lv: 5 Required Lv: 200 Class: Shinkiro, Shiranui ====== auto-parsed ====== Attack : 340 Weight : 220 Id: (650021) Vivatus Fides Cross Huuma Shuriken [2] Huuma Shuriken reborn through the power of true faith through a purification ritual. ------------------------ Can't be destroyed. Increases Cross Slash damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Cross Slash damage by additional 20%. If refine rate is 9 or higher, reduces skill cooldown of Cross Slash by 2 seconds. If refine rate is 11 or higher, increases Cross Slash damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Cross Slash damage by additional 15%. [Grade B] Atk +7%. [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate. ------------------------ Class: Huuma Shuriken Attack: 360 Weight: 220 Weapon Lv: 5 Required Lv: 210 Class: Shinkiro, Shiranui ====== auto-parsed ====== Attack : 360 Weight : 220 Id: (650022) Vivatus Fides Huuma Shuriken [2] Huuma Shuriken reborn through the power of true faith through a purification ritual. ------------------------ Can't be destroyed. Increases Swirling Petal damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Swirling Petal damage by additional 20%. If refine rate is 9 or higher, reduces skill cooldown of Swirling Petal by 2 seconds. If refine rate is 11 or higher, increases Swirling Petal damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Swirling Petal damage by additional 15%. [Grade B] Atk +7%. [Grade A] POW + 1 and P.Atk + 1 per 3 refine rate. ------------------------ Class: Huuma Shuriken Attack: 360 Weight: 200 Weapon Lv: 5 Required Lv: 210 Class: Shinkiro, Shiranui ====== auto-parsed ====== Attack : 360 Weight : 200 Id: (700050) Precision Bow [2] A Bow elaborately improved using clock tower parts. The operation method has changed significantly from the existing Scrap Bow. ------------------------ Increases Gale Storm damage by 7% per 2 refine rate. Increases Arrow Storm damage by 10% per 3 refine rate. Increases long ranged physical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] CON + 2. [Grade C] Increases Gale Storm damage by additional 10%. [Grade B] P.Atk + 2. ------------------------ Class: Bow Attack: 230 Weight: 180 Weapon Lv: 5 Required Lv: 220 Class: Windhawk ====== auto-parsed ====== Itemclass : Bow Attack : 230 Weight : 180 Id: (800009) Precision Pistol [2] A Pistol elaborately improved using clock tower parts. The operation method has changed significantly from the existing Scrap Pistol. ------------------------ Increases Only One Bullet damage by 7% per 2 refine rate. Increases Fire Dance damage by 10% per 3 refine rate. Increases long ranged physical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] CON +2. [Grade C] Increases Only One Bullet damage by additional 10%. [Grade B] P.Atk +2. ------------------------ Class: Pistol Attack: 250 Weight: 140 Weapon Lv: 5 Required Lv: 220 Class: Night Watch ====== auto-parsed ====== Itemclass : Pistol Attack : 250 Weight : 140 Id: (800010) Scrap Pistol [2] A crudely crafted weapon made by gathering various scrap metals and Ether powder. New abilities previously undiscovered have begun to appear. Increases Only One Bullet damage by 6% per 2 refine rate. Increases long ranged physical damage by 3% per 4 refine rate. ------------------------ Class: Pistol Attack: 230 Weight: 130 Weapon Lv: 5 Required Lv: 200 Class: Night Watch ====== auto-parsed ====== Itemclass : Pistol Attack : 230 Weight : 130 Id: (800011) Poenitentia Flamen [2] A pistol filled with the pain of grief. ------------------------ ATK + 10%. Increase Only One Bullet and Magazine for One damage by 10%. ------------------------ For every 2 refine level, increase Fire Dance damage by 3%. ------------------------ When refined to +7 or higher, increase long ranged physical damage by 10%. ------------------------ When refined to +9 or higher, increase Fire Dance damage by additional 25%. ------------------------ When refined to +11 or higher, increase physical damage against all size enemies by 15%. ------------------------ [Grade Bonus] [Grade D] Increase Only One Bullet and Magazine for One damage by additional 5%. [Grade C] Increase Only One Bullet and Magazine for One damage by additional 3%. P.ATK + 1. [Grade B] Increase Only One Bullet and Magazine for One damage by additional 5%. CON + 1. ------------------------ Type : Pistol Attack : 220 Weight : 120 Weapon Level : 5 Required Level : 230 Class : Night Watch ====== auto-parsed ====== Itemclass : Pistol Attack : 220 Weight : 120 Weapon Level : 5 Required Level : 230 Id: (800012) Vivatus Fides Revolver [2] Revolver reborn through the power of true faith through a purification ritual. ------------------------ Can't be destroyed. Increases Fire Dance damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Fire Dance damage by additional 20%. If refine rate is 9 or higher, reduces physical and magical damage taken from all race monsters (except players) by 15%). If refine rate is 11 or higher, increases Fire Dance damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Fire Dance damage by additional 15%. [Grade B] Atk +7%. [Grade A] CON + 1 and P.Atk + 1 per 3 refine rate. ------------------------ Class: Pistol Attack: 210 Weight: 120 Weapon Lv: 5 Required Lv: 210 Class: Night Watch ====== auto-parsed ====== Itemclass : Pistol Attack : 210 Weight : 120 Id: (810005) Precision Piercer [2] A Rifle elaborately improved using clock tower parts. The operation method has changed significantly from the existing Scrap Piercer. ------------------------ Increases Spiral Shooting damage by 7% per 2 refine rate. Increases God's Hammer damage by 10% per 3 refine rate. Increases long ranged physical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] CON +2. [Grade C] Increases Spiral Shooting damage by additional 10%. [Grade B] P.Atk +2. ------------------------ Class: Rifle Attack: 300 Weight: 180 Weapon Lv: 5 Required Lv: 220 Class: Night Watch ====== auto-parsed ====== Itemclass : Rifle Attack : 300 Weight : 180 Id: (810006) Scrap Piercer [2] A crudely crafted weapon made by gathering various scrap metals and Ether powder. New abilities previously undiscovered have begun to appear. Increases Spiral Shooting damage by 6% per 2 refine rate. Increases long ranged physical damage by 3% per 4 refine rate. ------------------------ Class: Rifle Attack: 280 Weight: 160 Weapon Lv: 5 Required Lv: 200 Class: Night Watch ====== auto-parsed ====== Itemclass : Rifle Attack : 280 Weight : 160 Id: (810007) Poenitentia Penet [2] A rifle filled with the pain of grief. ------------------------ ATK + 10%. Increase Only One Bullet and Spiral Shooting damage by 10%. ------------------------ For every 2 refine level, increase God's Hammer damage by 3%. ------------------------ When refined to +7 or higher, ASPD + 10%. ------------------------ When refined to +9 or higher, increase God's Hammer damage by additional 25%. ------------------------ When refined to +11 or higher, Increase physical damage against all size enemies by 15%. Reduce cooldown of God's Hammer by 8 seconds. ------------------------ [Grade Bonus] [Grade D] Increase Only One Bullet and Spiral Shooting damage by additional 5%. [Grade C] Increase Only One Bullet and Spiral Shooting damage by additional 3%. P.ATK + 1. [Grade B] Increase Only One Bullet and Spiral Shooting damage by additional 5%. CON + 1. ------------------------ Type : Rifle Attack : 270 Weight : 180 Weapon Level : 5 Required Level : 230 Class : Night Watch ====== auto-parsed ====== Itemclass : Rifle Attack : 270 Weight : 180 Weapon Level : 5 Required Level : 230 Id: (810008) Vivatus Fides Rifle [2] Rifle reborn through the power of true faith through a purification ritual. ------------------------ Can't be destroyed. Increases God's Hammer damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases God's Hammer damage by additional 20%. If refine rate is 9 or higher, reduces skill cooldown of God's Hammer by 8 seconds. If refine rate is 11 or higher, increases God's Hammer damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases God's Hammer damage by additional 15%. [Grade B] Atk +7%. [Grade A] CON + 1 and P.Atk + 1 per 3 refine rate. ------------------------ Class: Rifle Attack: 280 Weight: 150 Weapon Lv: 5 Required Lv: 210 Class: Night Watch ====== auto-parsed ====== Itemclass : Rifle Attack : 280 Weight : 150 Id: (820004) Precision Shatter [2] A Shotgun elaborately improved using clock tower parts. The operation method has changed significantly from the existing Scrap Shatter. ------------------------ Increases The Vigilante at Night damage by 7% per 2 refine rate. Increases Vanishing Buster damage by 10% per 3 refine rate. Increases long ranged physical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] CON +2. [Grade C] Increases The Vigilante at Night damage by additional 10%. [Grade B] P.Atk +2. ------------------------ Class: Shotgun Attack: 330 Weight: 220 Weapon Lv: 5 Required Lv: 220 Class: Night Watch ====== auto-parsed ====== Itemclass : Shotgun Attack : 330 Weight : 220 Id: (820005) Scrap Shatter [2] A crudely crafted weapon made by gathering various scrap metals and Ether powder. New abilities previously undiscovered have begun to appear. Increases The Vigilante at Night damage by 6% per 2 refine rate. Increases long ranged physical damage by 3% per 4 refine rate. ------------------------ Class: Shotgun Attack: 310 Weight: 200 Weapon Lv: 5 Required Lv: 200 Class: Night Watch ====== auto-parsed ====== Itemclass : Shotgun Attack : 310 Weight : 200 Id: (820006) Vivatus Fides Shotgun [2] Shotgun reborn through the power of true faith through a purification ritual. ------------------------ Splash attack. Increases Shatter Storm damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Shatter Storm damage by additional 20%. If refine rate is 9 or higher, reduces skill cooldown of Shatter Storm by 1 second. If refine rate is 11 or higher, increases Shatter Storm damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Shatter Storm damage by additional 15%. [Grade B] Atk +7%. [Grade A] CON + 1 and P.Atk + 1 per 3 refine rate. ------------------------ Class: Shotgun Attack: 320 Weight: 200 Weapon Lv: 5 Required Lv: 210 Class: Night Watch ====== auto-parsed ====== Itemclass : Shotgun Attack : 320 Weight : 200 Id: (830008) Precision Splatter [2] A Gatling Gun elaborately improved using clock tower parts. The operation method has changed significantly from the existing Scrap Splatter. ------------------------ Increases Magazine for One damage by 7% per 2 refine rate. Increases Round Trip damage by 10% per 3 refine rate. Increases long ranged physical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] CON +2. [Grade C] Increases Magazine for One damage by additional 10%. [Grade B] P.Atk +2. ------------------------ Class: Gatling Gun Attack: 290 Weight: 260 Weapon Lv: 5 Required Lv: 220 Class: Night Watch ====== auto-parsed ====== Attack : 290 Weight : 260 Id: (830009) Scrap Splatter [2] A crudely crafted weapon made by gathering various scrap metals and Ether powder. New abilities previously undiscovered have begun to appear. Increases Magazine for One damage by 6% per 2 refine rate. Increases long ranged physical damage by 3% per 4 refine rate. ------------------------ Class: Gatling Gun Attack: 270 Weight: 240 Weapon Lv: 5 Required Lv: 200 Class: Night Watch ====== auto-parsed ====== Attack : 270 Weight : 240 Id: (830010) Poenitentia Veloci [2] A gatling gun filled with the pain of grief. ------------------------ ATK + 10%. Increase The Vigilante at Night and Magazine for One damage by 10%. ------------------------ For every 2 refine level, increase Round Trip damage by 3%. ------------------------ When refined to +7 or higher, increase long ranged physical damage by 10%. ------------------------ When refined to +9 or higher, increase Round Trip damage by additional 25%. ------------------------ When refined to +11 or higher, increase physical damage against all size enemies by 15%. ------------------------ [Grade Bonus] [Grade D] Increase The Vigilante at Night and Magazine for One damage by additional 5%. [Grade C] Increase The Vigilante at Night and Magazine for One damage by additional 3%. P.ATK + 1. [Grade B] Increase The Vigilante at Night and Magazine for One damage by additional 5%. CON + 1. ------------------------ Type : Gatling Gun Attack : 260 Weight : 190 Weapon Level : 5 Required Level : 230 Class : Night Watch ====== auto-parsed ====== Attack : 260 Weight : 190 Weapon Level : 5 Required Level : 230 Id: (830011) Vivatus Fides Gatling Gun [2] Gatling Gun reborn through the power of true faith through a purification ritual. ------------------------ Increases Round Trip damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Round Trip damage by additional 20%. If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%. If refine rate is 11 or higher, increases Round Trip damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Round Trip damage by additional 15%. [Grade B] Atk +7%. [Grade A] CON + 1 and P.Atk + 1 per 3 refine rate. ------------------------ Class: Gatling Gun Attack: 250 Weight: 150 Weapon Lv: 5 Required Lv: 210 Class: Night Watch ====== auto-parsed ====== Attack : 250 Weight : 150 Id: (840004) Precision Bomber [2] A Grenade Launcher elaborately improved using clock tower parts. The operation method has changed significantly from the existing Scrap Bomber. ------------------------ Increases Wild Fire damage by 7% per 2 refine rate. Increases Howling Mine damage by 10% per 3 refine rate. Increases long ranged physical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] CON +2. [Grade C] Increases Wild Fire damage by additional 10%. [Grade B] P.Atk +2. ------------------------ Class: Grenade Launcher Attack: 370 Weight: 330 Weapon Lv: 5 Required Lv: 220 Class: Night Watch ====== auto-parsed ====== Attack : 370 Weight : 330 Id: (840005) Scrap Bomber [2] A crudely crafted weapon made by gathering various scrap metals and Ether powder. New abilities previously undiscovered have begun to appear. Increases Wild Fire damage by 6% per 2 refine rate. Increases long ranged physical damage by 3% per 4 refine rate. ------------------------ Class: Grenade Launcher Attack: 350 Weight: 320 Weapon Lv: 5 Required Lv: 200 Class: Night Watch ====== auto-parsed ====== Attack : 350 Weight : 320 Id: (840006) Poenitentia Ruina [2] A grenade launcher filled with the pain of grief. ------------------------ ATK + 10%. Increase Spiral Shooting and Wild Fire damage by 10%. ------------------------ For every 2 refine level, increase Dragon Tail damage by 3%. ------------------------ When refined to +7 or higher, increase long ranged physical damage by 10%. ------------------------ When refined to +9 or higher, increase Dragon Tail damage by additional 25%. ------------------------ When refined to +11 or higher, Increase physical damage against all size enemies by 15%. Reduce cooldown of Dragon Tail by 1 second. ------------------------ [Grade Bonus] [Grade D] Increase Spiral Shooting and Wild Fire damage by additional 5%. [Grade C] Increase Spiral Shooting and Wild Fire damage by additional 3%. P.ATK + 1. [Grade B] Increase Spiral Shooting and Wild Fire damage by additional 5%. CON + 1. ------------------------ Type : Grenade Launcher Attack : 370 Weight : 270 Weapon Level : 5 Required Level : 230 Class : Night Watch ====== auto-parsed ====== Attack : 370 Weight : 270 Weapon Level : 5 Required Level : 230 Id: (840007) Vivatus Fides Launcher [2] Grenade Launcher reborn through the power of true faith through a purification ritual. ------------------------ Increases Dragon Tail damage by 10%. Atk + 18 per 3 refine rate. If refine rate is 7 or higher, increases Dragon Tail damage by additional 20%. If refine rate is 9 or higher, reduces skill cooldown of Dragon Tail by 2 seconds. If refine rate is 11 or higher, increases Dragon Tail damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Dragon Tail damage by additional 15%. [Grade B] Atk +7%. [Grade A] CON + 1 and P.Atk + 1 per 3 refine rate. ------------------------ Class: Grenade Launcher Attack: 350 Weight: 300 Weapon Lv: 5 Required Lv: 210 Class: Night Watch ====== auto-parsed ====== Attack : 350 Weight : 300 Id: (1000563) Soul Talisman An amulet used to guide spirits. Weight: 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1000564) Throwing Grenade A grenade with considerable explosive power. The only safety device is a safety pin, so it is quite dangerous, so only the Night Watch, who is skilled can use it. Weight: 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1000565) Haze of Pitch Darkness A haze filled with dark energy. It seems difficult to handle unless you are capable ninja. Weight: 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1000566) Haze of Prominence A haze filled with the energy of burning prominence. It seems difficult to handle unless you are capable ninja. Weight: 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1000567) Haze of Icy Snow A haze filled with cold energy. It seems difficult to handle unless you are capable ninja. Weight: 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1000568) Haze of The Earth A haze filled with the strong energy of the earth. It seems difficult to handle unless you are capable ninja. Weight: 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1000569) Haze of North Wind A haze filled with the energy of a harsh wind. It seems difficult to handle unless you are capable ninja. Weight: 0.1 ====== auto-parsed ====== Weight : 0.1 Id: (1000680) Clock Lead A piece of metal that appears to have fallen from an old machine. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (1000681) Clock Gear A piece of metal that appears to have fallen from an old machine. He looks relatively fine. Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (1000684) 2nd Higher Level Job Change Guidance Map For adventurers in expanded job who have reached level 200. We would like to inform you of the job change location where you can change to a 2nd higher job. Conditions for job change: BaseLV 200, JobLv maximum level. [Available for job change] Rebellion<NAVI>[Night Watch]<INFO>einbroch,313,324,0,100,0,0</INFO></NAVI>[/color] Star Emperor<NAVI>[Sky Emperor]<INFO>payon,213,202,0,100,0,0</INFO></NAVI>[/color] Soul Reaper<NAVI>[Soul Ascetic]<INFO>payon,197,119,0,100,0,0</INFO></NAVI>[/color] Kagerou,Oboro<NAVI>[Shinkiro, Shiranui]<INFO>amatsu,82,118,0,100,0,0</INFO></NAVI>[/color] Summoner<NAVI>[Spirit Handler]<INFO>payon,165,116,0,100,0,0</INFO></NAVI>[/color] Super Novice<NAVI>[Hyper Novice]<INFO>aldebaran,110,70,0,100,0,0</INFO></NAVI>[/color] Weight: 0 ====== auto-parsed ====== Weight : 0 Id: (1000685) Fides Huuma Shuriken Blueprint A Blueprint required to purify and reassemble the Adulter Fides Huuma Shuriken. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1000686) Fides Cross Huuma Shuriken Blueprint A Blueprint required to purify and reassemble the Adulter Fides Cross Wind Demon Shuriken. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1000687) Fides Revolver Blueprint Blueprint needed to purify and reassemble the Adulter Fides revolver. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1000688) Fides Shotgun Blueprint Blueprint required to purify and reassemble the Adulter Fides Shotgun. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1000689) Fides Rifle Blueprint Blueprint needed to purify and reassemble the Adulter Fides rifle. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1000690) Fides Gatling Gun Blueprint Blueprint needed to purify and reassemble the Adulter Fides Gatling Gun. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1000691) Fides Grenade Launcher Blueprint Blueprint needed to purify and reassemble the Adulter Fides Grenade Launcher. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1000692) Fides Moon Book Blueprint Blueprint needed to purify and reassemble the Adulter Fides Moon Book Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1000693) Fides Stardust Book Blueprint Blueprint needed to purify and reassemble the Adulter Fides Stardust Book. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1000694) Fides Soul Stick Blueprint Blueprint required to purify and reassemble the Adulter Fides Soul Stick. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1000695) Fides Dark Wand Blueprint Blueprint required to purify and reassemble the Adulter Fides Dark Wand. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1000696) Fides Foxtail Wand Blueprint Blueprint required to purify and reassemble the Adulter Fides Foxtail Wand. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1000697) Fides Foxtail Model Blueprint Blueprint needed to purify and reassemble the Adulter Fides Foxtail model. Weight : 0 ====== auto-parsed ====== Weight : 0 Id: (1001901) 1 Billion Zeny Token a Token that can be used for the exchange of 1 billion Zeny. Bring the coin to <NAVI>[Zeny Exchange Manager]<INFO>lighthalzen,201,265,0,101,0,0</INFO></NAVI>[/color] for the exchange. Weight : 1 ====== auto-parsed ====== Weight : 1 Id: (1220001) Kunai A commonly used kunai. When you wear it, you feel proud as a ninja. ------------------------ Class : Throwing Weapon ATK : 30 Weight : 0.1 Property : None ====== auto-parsed ====== Weight : 0.1 Id: (1220002) Neutral Kunai A kunai that emits nothingness. ------------------------ Class : Throwing Weapon ATK : 30 Weight : 0.1 Property : Ghost ====== auto-parsed ====== Weight : 0.1 Id: (1220003) Shadow Kunai A kunai with the shadow energy. A dark aura comes from your fingertips. ------------------------ Class : Throwing Weapon ATK : 30 Weight : 0.1 Property : Shadow ====== auto-parsed ====== Weight : 0.1 Id: (1220004) Sacred Kunai Kunai of the sacred realm. It seems like all evil can be defeated. ------------------------ Class : Throwing Weapon ATK : 30 Weight : 0.1 Property : Holy ====== auto-parsed ====== Weight : 0.1 Changed LapineUpgradeBox Spoiler Sakray_Fury NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Poenitentia Weapon(Physical) Target items500019 Poenitentia_Gladius 500020 Poenitentia_Ligula 510027 Poenitentia_Mucro 510028 Poenetentia_Dilacero 530010 Poenitentia_Hasta 540014 Poenitentia_Codex 540015 Poenitentia_Liber 550019 Poenitentia_Scipio 550020 Poenitentia_Crystallum 560012 Poenitentia_Caestus 560013 Poenitentia_Ungula 570013 Poenitentia_Chorda 580013 Poenitentia_Flagellum 590016 Poenitentia_Clava 590017 Poenitentia_Pendulus 600014 Poenitentia_Ensis 610016 Poenitentia_Manus 620006 Poenitentia_Ascia 630009 Poenitentia_Catapulta 640014 Poenitentia_Termes 640015 Poenitentia_Virga 700022 Poenitentia_Tenon 700023 Poenitentia_Nervus 700024 Poenetentia_Attendo 700025 Poenetentia_Vatia 800011 Poenitentia_Foramen 810007 Poenitentia_Penet 830010 Poenitentia_Veloci 840006 Poenitentia_Ruina 500046 Poenitentia_Orbis 510056 Poenitentia_Sol 510057 Poenitentia_Jana 540044 Poenitentia_Radius 550060 Poenitentia_Ramus 550061 Poenitentia_Planta 550062 Poenitentia_Ferrum Sakray_Fury2 NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Poenitentia Weapon(Physical) Target items500019 Poenitentia_Gladius 500020 Poenitentia_Ligula 510027 Poenitentia_Mucro 510028 Poenetentia_Dilacero 530010 Poenitentia_Hasta 540014 Poenitentia_Codex 540015 Poenitentia_Liber 550019 Poenitentia_Scipio 550020 Poenitentia_Crystallum 560012 Poenitentia_Caestus 560013 Poenitentia_Ungula 570013 Poenitentia_Chorda 580013 Poenitentia_Flagellum 590016 Poenitentia_Clava 590017 Poenitentia_Pendulus 600014 Poenitentia_Ensis 610016 Poenitentia_Manus 620006 Poenitentia_Ascia 630009 Poenitentia_Catapulta 640014 Poenitentia_Termes 640015 Poenitentia_Virga 700022 Poenitentia_Tenon 700023 Poenitentia_Nervus 700024 Poenetentia_Attendo 700025 Poenetentia_Vatia 800011 Poenitentia_Foramen 810007 Poenitentia_Penet 830010 Poenitentia_Veloci 840006 Poenitentia_Ruina 500046 Poenitentia_Orbis 510056 Poenitentia_Sol 510057 Poenitentia_Jana 540044 Poenitentia_Radius 550060 Poenitentia_Ramus 550061 Poenitentia_Planta 550062 Poenitentia_Ferrum Sakray_Regret NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Poenitentia Weapon(Magic) Target items500019 Poenitentia_Gladius 500020 Poenitentia_Ligula 510027 Poenitentia_Mucro 510028 Poenetentia_Dilacero 530010 Poenitentia_Hasta 540014 Poenitentia_Codex 540015 Poenitentia_Liber 550019 Poenitentia_Scipio 550020 Poenitentia_Crystallum 560012 Poenitentia_Caestus 560013 Poenitentia_Ungula 570013 Poenitentia_Chorda 580013 Poenitentia_Flagellum 590016 Poenitentia_Clava 590017 Poenitentia_Pendulus 600014 Poenitentia_Ensis 610016 Poenitentia_Manus 620006 Poenitentia_Ascia 630009 Poenitentia_Catapulta 640014 Poenitentia_Termes 640015 Poenitentia_Virga 700022 Poenitentia_Tenon 700023 Poenitentia_Nervus 700024 Poenetentia_Attendo 700025 Poenetentia_Vatia 800011 Poenitentia_Foramen 810007 Poenitentia_Penet 830010 Poenitentia_Veloci 840006 Poenitentia_Ruina 500046 Poenitentia_Orbis 510056 Poenitentia_Sol 510057 Poenitentia_Jana 540044 Poenitentia_Radius 550060 Poenitentia_Ramus 550061 Poenitentia_Planta 550062 Poenitentia_Ferrum Sakray_Regret2 NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Poenitentia Weapon(Magic) Target items500019 Poenitentia_Gladius 500020 Poenitentia_Ligula 510027 Poenitentia_Mucro 510028 Poenetentia_Dilacero 530010 Poenitentia_Hasta 540014 Poenitentia_Codex 540015 Poenitentia_Liber 550019 Poenitentia_Scipio 550020 Poenitentia_Crystallum 560012 Poenitentia_Caestus 560013 Poenitentia_Ungula 570013 Poenitentia_Chorda 580013 Poenitentia_Flagellum 590016 Poenitentia_Clava 590017 Poenitentia_Pendulus 600014 Poenitentia_Ensis 610016 Poenitentia_Manus 620006 Poenitentia_Ascia 630009 Poenitentia_Catapulta 640014 Poenitentia_Termes 640015 Poenitentia_Virga 700022 Poenitentia_Tenon 700023 Poenitentia_Nervus 700024 Poenetentia_Attendo 700025 Poenetentia_Vatia 800011 Poenitentia_Foramen 810007 Poenitentia_Penet 830010 Poenitentia_Veloci 840006 Poenitentia_Ruina 500046 Poenitentia_Orbis 510056 Poenitentia_Sol 510057 Poenitentia_Jana 540044 Poenitentia_Radius 550060 Poenitentia_Ramus 550061 Poenitentia_Planta 550062 Poenitentia_Ferrum Pontifex_Tenacity NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Purified Weapons of Belief Target items500027 Vivatus_F_G_Sword 500028 Vivatus_F_Lapier 510033 Vivatus_F_Dagger 520009 Vivatus_F_Axe 530014 Vivatus_F_G_Spear 540024 Vivatus_F_M_Book 540025 Vivatus_F_P_Book 540026 Vivatus_F_Bible 550029 Vivatus_F_Wand 560020 Vivatus_F_Knuckle 560021 Vivatus_F_Claw 570019 Vivatus_F_Violin 570020 Vivatus_F_Harp 580019 Vivatus_F_C_Rope 580020 Vivatus_F_Ribbon 590023 Vivatus_F_Mace 590024 Vivatus_F_Hall 600018 Vivatus_F_T_Sword 610022 Vivatus_F_Cakram 610023 Vivatus_F_Katar 630013 Vivatus_F_Lance 640021 Vivatus_F_T_Staff 640022 Vivatus_F_Rod 700033 Vivatus_F_C_Bow 700034 Vivatus_F_Ballista 700035 Vivatus_F_A_Bow 550063 Vivatus_F_D_Wand 550064 Vivatus_F_S_Stick 550065 Vivatus_F_F_Wand 550066 Vivatus_F_F_model 540045 Vivatus_F_Star_B 540046 Vivatus_F_Moon_B 830011 Vivatus_F_Gatling 840007 Vivatus_F_Launcher 810008 Vivatus_F_Rifle 820006 Vivatus_F_Shotgun 800012 Vivatus_F_Revolver 650021 Vivatus_F_C_Humma 650022 Vivatus_F_Humma Pontifex_Belief NeedOptionNumMin: 0 NeedRefineMin: 0 NotSocketEnchantItem: True NeedSourceString: Purified Weapons of Belief Target items500027 Vivatus_F_G_Sword 500028 Vivatus_F_Lapier 510033 Vivatus_F_Dagger 520009 Vivatus_F_Axe 530014 Vivatus_F_G_Spear 540024 Vivatus_F_M_Book 540025 Vivatus_F_P_Book 540026 Vivatus_F_Bible 550029 Vivatus_F_Wand 560020 Vivatus_F_Knuckle 560021 Vivatus_F_Claw 570019 Vivatus_F_Violin 570020 Vivatus_F_Harp 580019 Vivatus_F_C_Rope 580020 Vivatus_F_Ribbon 590023 Vivatus_F_Mace 590024 Vivatus_F_Hall 600018 Vivatus_F_T_Sword 610022 Vivatus_F_Cakram 610023 Vivatus_F_Katar 630013 Vivatus_F_Lance 640021 Vivatus_F_T_Staff 640022 Vivatus_F_Rod 700033 Vivatus_F_C_Bow 700034 Vivatus_F_Ballista 700035 Vivatus_F_A_Bow 550063 Vivatus_F_D_Wand 550064 Vivatus_F_S_Stick 550065 Vivatus_F_F_Wand 550066 Vivatus_F_F_model 540045 Vivatus_F_Star_B 540046 Vivatus_F_Moon_B 830011 Vivatus_F_Gatling 840007 Vivatus_F_Launcher 810008 Vivatus_F_Rifle 820006 Vivatus_F_Shotgun 800012 Vivatus_F_Revolver 650021 Vivatus_F_C_Humma 650022 Vivatus_F_Humma Quest Spoiler Id: 16129 2nd Advancement Info: You have convinced Allysia that you After completing the 2nd Advancement, head to <NAVI>[Paradise helping Elly by showing her the Golden Key.Clan]<INFO>moc_para01,46,34,0,101,1</INFO></NAVI> to meet Leno and Rumin Quickinfo: Id: 16130 Transmission and Third Transition Info: You have obtained a Red Keycard that will allow youAfter completing the 3rd Advancement, go to access the secret areas of the factory. Use it to find Kiel Hyre.<NAVI>[Paradise Clan]<INFO>moc_para01,46,34,0,101,1</INFO></NAVI> to meet Leno and Rumin Quickinfo: Id: 16131 To Payon Info: You have found Kiel Hyre trapped behind a door. He gave you a Metal FrFollow Rumin to <NAVI>[Payon villagment that he asked you to take to Allysia.th entrance]<INFO>payon,182,57,0,101,1</INFO></NAVI> Quickinfo: Id: 16132 Listen to the legend of Payon Info: GoReturn to the Kiel Hyre Mansion in Lighthalzen. It is located just north of the Auc<NAVI>[Lumine]<INFO>payon,182,57,0,101,1</INFO></NAVI> after completing the 'Soul Purification Hall. Present the Golden Key to be admitted to the premises.Ritual' request in Payon Village Quickinfo: Id: 16133 In Search of Rumin Info: Kiel Hyre is grateful for helping him. It seems your role here is done. Let Kiel Hyre rest for now and leavLet's go with Leno to <NAVI>[Morocc]<INFO>morocc,128,81,0,101,1</INFO></NAVI> to find Rumin to apologize to he mansion.r Quickinfo: Id: 16134 A friend you don't know Info: You were ambushed by agent Mitchell Layla from the Rekenber Corporation. She told you to find an old lady in Juno thatFind <NAVI>[Lumine]<INFO>morocc,50,296,0,101,1</INFO></NAVI> dressed as Assassin's Cross after completing the 'Give me something for may have more information about Allysia.back pain' quest in Morocc Quickinfo: Id: 16135 A good guy anyway Info: You have obtained the Rosimier Mansion Keys. Search the Mansion thoroughly and tell the Old Lady what you found.<NAVI>[Leno]<INFO>morocc,128,81,0,101,1</INFO></NAVI> with Rumin's words Quickinfo: Id: 16136 Toward Glastheim Info: The Old Lady says to talk to the Fisherman that lives south of the Kiel Hyre Academy. He was the one that found Allysia's body in the river..<NAVI>Go [towards 6 o'clock from Glastheim]<INFO>glast_01,212,126,0,101,1</INFO></NAVI>to meet Leno. Quickinfo: Id: 16137 Ears... I hate them! Info: InvestigateLet's follow Leno to the hut near the Schwartzvalt guxt <NAVI>[Where to researd ch]<INFO>glamp just e_01,145,51,0,101,1</INFO></NAVI> in Glast of the Kiel Hyre Academy. Quickinfo: Id: 16138 To the Kiel Hyre Academy Info: You have enough information by now, so you should report back to Mitchell at the In Aldebaran, fulfill the request for a 'Mother's Hand Bento' and go to <NAVI>[Kiel Hyre Mansion in Lighthalzen.Academy]<INFO>yuno_fild08,171,183,0,101,1</INFO></NAVI> to meet Leno and Rumin Quickinfo: Id: 16139 Einbehro Info: Confront Kiel HyFulfill the 'Give my regards to find out whomy brother' request from the Kiehl reallHeir Academy is and what his ravelationship to <NAVI>[Einbech]<INFO>einbech,152,218,0,101,1</INFO></NAVI> to Rekenber is.meet Leno and Rumin...=], }, Summary = [=[Visit Einbech Quickinfo: Id: 17612 Cooldown : Biosphere - Ice Info: Please come back after some time has passed. - <NAVI>[Beta]<INFO>ba_in01,309,44,0,101,0</INFO></NAVI> Quickinfo: Reset at 04:00 AMfter 20 hours Id: 17613 Cooldown : Biosphere - Fire Info: Please come back after some time has passed. - <NAVI>[Beta]<INFO>ba_in01,309,44,0,101,0</INFO></NAVI> Quickinfo: Reset at 04:00 AMfter 20 hours Id: 17614 Cooldown : Biosphere - Grass Info: Please come back after some time has passed. - <NAVI>[Beta]<INFO>ba_in01,309,44,0,101,0</INFO></NAVI> Quickinfo: Reset at 04:00 AMfter 20 hours Id: 17615 Cooldown : Biosphere - Death Info: Please come back after some time has passed. - <NAVI>[Beta]<INFO>ba_in01,309,44,0,101,0</INFO></NAVI> Quickinfo: Reset at 04:00 AMfter 20 hours Skill Spoiler Id: (23) Demon Bane Demonbane Max Lv : 10 Skill Requirement : Divine Protection 3 Skill Form : Passive Description : Raises Physical Attack (Weapon Mastery) against Demon and Undead race monsters. ìºë¦í„° ë ˆë²¨ì´ ë†’ì•„ì§ˆìˆ˜ë¡ ê³µê²©ë ¥ì´ ì¦ê°€í•œë‹¤. Damage is added to the physical damage given to Demon and Undead race monsters. _ [Lv 1] : Damage + 3 [Lv 2] : Damage + 6 [Lv 3] : Damage + 9 [Lv 4] : Damage + 12 [Lv 5] : Damage + 15 [Lv 6] : Damage + 18 [Lv 7] : Damage + 21 [Lv 8] : Damage + 24 [Lv 9] : Damage + 27 [Lv10] : Damage + 30 Id: (279) Hindsight Hindsight (Auto Spell) Max Lv : 10 Skill Requirement : Free Cast 4 Skill Form : Active Type : Supportive Target: Caster Only Description : Allows to autocast a spell while physically attacking enemies temporarily. Spells triggered by this skill only consume 2/3 of their SP Cost. they cannot be cast through this skill if they have not yet learned. _ [Lv 1] : Chance of Autocast: 2%, Add Fire/Cold/Lightning Bolt [Lv 2] : Chance of Autocast: 4% [Lv 3] : Chance of Autocast: 6% [Lv 4] : Chance of Autocast: 8%, Add Soul Strike/Fire ball [Lv 5] : Chance of Autocast:10% [Lv 6] : Chance of Autocast:12% [Lv 7] : Chance of Autocast:14%, Add Frost diver/Earth Spike [Lv 8] : Chance of Autocast:16% [Lv 9] : Chance of Autocast:18% [Lv10] : Chance of Autocast:20%, Add Thunder storm/Heaven's Drive 000000 Id: (416) Roundhouse Stance Roundhouse Stance Max Lv : 1 Skill Requirement : Roundhouse 1[color=#00000[]/s][/color] Skill Form: Stance Description: Enable a 15% chance of automatically entering Roundhouse Stance when the caster successfully hits a target. Soul Linkers cannot perform this skill. [Lv 1] 0 Sec Cast Time, 1 SP[/color] Id: (424) Kihop Kihop MaxAX Lv : 5 Skill Fform : Passive Description: Increase Attack Power based on the number of Party Members on the same map. Normal tails : Amplifies your physical attacks, and skills with 500% power, inflict an amount of additional according to the skill's level. Additional Damage by Level [Lv 1] +(Party Member*25%) [Lv 2] +(Party Member*40%) [Lv 3] +(Party Member*6%)55% [Lv 4] +(Party Member*8%)70% [Lv 5] +(Party Member*10%)85% Id: (532) Mirror Image Mirror Image Max Lv : 10 Skill Requirement : Shadow Slash 3, Ninja Aura 1, Cicada Skid Shed 4 Skill Form:Supportive Description: Mirror Image can only be cast during Ninja Aura status, and consumes 1 Shadow Orb. Create a mirror image that will enable the caster to dodge a set number of long and short range physical attacks. This skill cannot be used to block or evade magic based attacks. Duration and Number of Dodges by Skill Level [Lv 1]: 60 Sec, 1 Dodge [Lv 2]: 80 Sec, 1 Dodge [Lv 3]: 100 Sec, 2 Dodges [Lv 4]: 120 Sec, 2 Dodges [Lv 5]: 140 Sec, 3 Dodges [Lv 6]: 160 Sec, 3 Dodges [Lv 7]: 180 Sec, 4 Dodges [Lv 8]: 200 Sec, 4 Dodges [Lv 9]: 220 Sec,[color=#[/]color] 5 Dodges000000 [Lv 10]: 240 Sec, 5 Dodges Id: (559) Å×ÀÌ¹Ö ¸¶½ºÅÍí…Œì´ë° 마스터 Id: (2004) Hundred Spears Hundred Spears MaxAX Lv : 10 Skill Requirement : Phantom Thrust 3 Skill Form : Damage Description : Spear Weapon Skill. Deals great damage to a target, also enemies in range. Damage increases as BaseLv and slv of Spiral Pierce increase. Range : 7 cells. [Level 1] : ATK 800% / Area : 3x3 [Level 2] : ATK 1000% / Area : 3x3 [Level 3] : ATK 1200% / Area : 3x3 [Level 4] : ATK 1400% / Area : 3x3 [Level 5] : ATK 1600% / Area : 5x5 [Level 6] : ATK 1800% / Area : 5x5 [Level 7] : ATK 2000% / Area : 5x5 [Level 8] : ATK 2200% / Area : 5x5 [Level 9] : ATK 2400% / Area : 7x7 [Level 10] : ATK 2600% / Area : 7x7 Id: (2256) Knuckle Boost Knuckle Boost Max Lv : 5 Skill Requirement : Madogear License 1 Skill Form : Active / Damage Description : Inflicts Ranged Physical Damage to a single target. Damage increases based on BaseLv and DEX. Range: 11 Cells. [Level 1] : ATK 3040% [Level 2] : ATK 5080% [Level 3] : ATK 70820% [Level 4] : ATK 901060% [Level 5] : ATK 11300% Id: (2258) Vulcan Arm Vulcan Arm Max Lv : 3 Skill Requirement : Knuckle Boost 2 Skill Form : Active / Damage Description : Shoots a target, dealing ranged physical damage to the surrounding targets. Consumes one Vulcan Bullet. Damage increases based on BaseLv and DEX. Range: 13 Cells. [Level 1] : ATK 14230% / Area of EffectRange 5 x 5 [Level 2] : ATK 28460% / Area of EffectRange 5 x 5 [Level 3] : ATK 42690% / Area of EffectRange 5 x 5 Id: (2261) Arm Cannon Arm Cannon Max Lv : 5 Skill Requirement : Flame Launcher 2 / Ice Launcher 2 Skill Form : Active / Damage Description : Inflicts Ranged Physical Damage to all enemies in a set area around the targeted location. Damage increases based on BaseLv. Each cast consumes 1 Magic Gear Fuel and 1 Cannon Ball, the property of which depends the property of this skill. Range: 9 Cells. [Level 1] : ATK 7050% / Area of EffectRange 3 x 3 [Level 2] : ATK 10100% / Area of EffectRange 3 x 3 [Level 3] : ATK 130450% / Area of Effect 3 x 3Range 5 x 5 [Level 4] : ATK 16800% / Area of EffectRange 5 x 5 [Level 5] : ATK 1902150% / Area of Effect 5 x 5Range 7 x 7 Id: (2280) Axe Tornado Axe Tornado Max Lv : 5 Skill Requirement : Axe Training 1 Skill Form : Active / Damage Description : Deals melee physical damage by spining axes. Damage increases based on BaseLv and VIT. [Level 1] : ATK 380%/ Area of EffectRange 5 x 5 [Level 2] : ATK 560%/ Area of EffectRange 5 x 5 [Level 3] : ATK 740%/ Area of EffectRange 7 x 7 [Level 4] : ATK 920%/ Area of EffectRange 7 x 7 [Level 5] : ATK 1100%/ Area of EffectRange 7 x 7 Id: (2284) Fatal Menace Fatal Manace Max Lv : 10 Skill Requirement : Intimidate 5 Skill Form : Active / Damage Description : Deals melee physical damage to a target and enemies around it. Damage increases based on BaseLv and AGI. When using knife, deals damage twice. [Level 1] : ATK 120%/HIT-30/Area of EffectRange 3x3 [Level 2] : ATK 240%/HIT-25/Area of EffectRange 3x3 [Level 3] : ATK 360%/HIT-20/Area of EffectRange 3x3 [Level 4] : ATK 480%/HIT-15/Area of EffectRange 3x3 [Level 5] : ATK 600%/HIT-10/Area of EffectRange 3x3 [Level 6] : ATK 720%/HIT+ 0/Area of EffectRange 5x5 [Level 7] : ATK 840%/HIT+ 5/Area of EffectRange 5x5 [Level 8] : ATK 960%/HIT+10/Area of EffectRange 5x5 [Level 9] : ATK 1080%/HIT+15/Area of EffectRange 5x5 [Level10] : ATK 1200%/HIT+20/Area of EffectRange 5x5 Id: (2307) Cannon Spear Cannon Spear MaxAX Lv : 5 Skill Requirement : Pinpoint Attack 1 Skill Form : Active / Damage Description : Spear Weapon Skill. Deals ranged physical damage to one target and all enemies within the AoE around it. Damage increases based on BaseLv and STR. Half of Critical rate is applied equal to the player's critical rate. Half of Critical Damage option is applied. [Level 1] : ATK 50120 +(STR x1)% / Area of EffectRange : 3 x 3 [Level 2] : ATK 100240 +(STR x2)% / Area of EffectRange : 3 x 3 [Level 3] : ATK 150360 +(STR x3)% / Area of Effect : 3 x 3Range : 5 x 5 [Level 4] : ATK 200480 +(STR x4)% / Area of EffectRange : 5 x 5 [Level 5] : ATK 250600 +(STR x5)% / Area of Effect : 5 x 5Range : 7 x 7 Id: (2308) Vanishing Point Vanishing Point MaxAX Lv : 10 Skill Requirement : Spear Mastery 1 Skill Form : Active / Damage Description : Spear Weapon Skill. Deals ranged physical damage to 1 target. Hit increases as skill level increases, Damage increases based on BaseLv and Bash skill level. Range 7 Cells. [Level 1] : ATK 80100 +(Bash Lv x70)% [Level 2] : ATK 160200 +(Bash Lv x70)% [Level 3] : ATK 240300 +(Bash Lv x70)% [Level 4] : ATK 320400 +(Bash Lv x70)% [Level 5] : ATK 4500 +(Bash Lv x70)% [Level 6] : ATK 480600 +(Bash Lv x70)% [Level 7] : ATK 560700 +(Bash Lv x70)% [Level 8] : ATK 640800 +(Bash Lv x70)% [Level 9] : ATK 900 +(Bash Lv x720)% [Level 10] : ATK 81000 +(Bash Lv x70)% Id: (2310) Shield Press Shield Press MaxAX Lv : 10 Skill Requirement : Smite 3 Skill Form : Active / Damage Description : Can be used when equipped with a shield. Strikes a targetone enemy with athe shield and stuns the tarto inflict physical damaget. The damage is influenced by shield weight, refine rate, and the caster's Base LV, STR, and VIT. A shield is required to cast this skill. [Level 1] : ATK 200% [Level 2] : ATK 400% [Level 3] : ATK 600% [Level 4] : ATK 800% [Level 5] : ATK 1000% [Level 6] : ATK 1200% [Level 7] : ATK 1400% [Level 8] : ATK 1600% [Level 9] : ATK 1800% [Level10] : ATK 2000% Id: (2317) Overbrand Overbrand MaxAX Lv : 5 Skill Requirement : Moon Slasher 3 / Pinpoint Attack 1 Skill Form : Active / Damage Description : Spear Weapon Skill. Inflicts Melee Physical Damage to all enemies within a set7 x 7 area (7X7). While in Moon Slasher effect, it deals more damage. Damage increases based on BaseLv, STR and DEX. [Level 1] : ATK 3050% / 4500% (Moon Slasher) [Level 2] : ATK 6700% / 91000% (Moon Slasher) [Level 3] : ATK 901050% / 13500% (Moon Slasher) [Level 4] : ATK 12400% / 182000% (Moon Slasher) [Level 5] : ATK 17500% / 22500% (Moon Slasher) Id: (2321) Genesis Ray Genesis Ray MaxAX Lv : 10 Skill Requirement : Grand Cross 5 Skill Form : Active / Damage Description : Inflicts Holy property Magic damage to all enemies in a 11x11 area around the Caster. Versus Undead property and Demon race monsters, it has a 50% chance of leaving them blind. Damage increases based on BaseLv and INT. During Inpiration, attack becomes nNeutral and deals more damageproperty. [Level 1] : MATK 2350%/300%(Inspiration) [Level 2] : MATK 460%/6700%(Inspiration) [Level 3] : MATK 690%/901050%(Inspiration) [Level 4] : MATK 920%/121400%(Inspiration) [Level 5] : MATK 11750%/1500%(Inspiration) [Level 6] : MATK 21380%/1800%(Inspiration) [Level 7] : MATK 1610%/2102450%(Inspiration) [Level 8] : MATK 1840%/242800%(Inspiration) [Level 9] : MATK 2073150%/2700%(Inspiration) [Level10] : MATK 2300%/303500%(Inspiration) Id: (2323) Earth Drive Earth Drive MaxAX Lv : 5 Skill Requirement : Reflect Damage Reduction 3 Skill Form : Active / Damage Description : Shield Skill. Deals melee physical damge to targets around. Can remove some earth related magics. Can deal damage to enemies in Hiding. Damage increases based on BaseLv, STR and VIT. [Level 1] : ATK 380% / Area of EffectRange: 3 x 3 [Level 2] : ATK 760% / Area of EffectRange : 3 x 3 [Level 3] : ATK 1140% / Area of EffectRange : 5 x 5 [Level 4] : ATK 1520% / Area of EffectRange : 5 x 5 [Level 5] : ATK 1900% / Area of EffectRange : 7 x 7 Id: (2324) Hesperus Lit Hesperus Lit MaxAX Lv : 5 Skill Requirement : Prestige 3 / Banding 3 Skill Form : Active / Damage Description : Deals melee physical damage to 1 target. Damage increases based on BaseLv and VIT, deals more damage when Inspiration is active. [Level 1] : ATK 300% / 450% (Inspiration) [Level 2] : ATK 600% / 900% (Inspiration) [Level 3] : ATK 900% / 1350% (Inspiration) [Level 4] : ATK 1200% / 1800% (Inspiration) [Level 5] : ATK 1500% / 2250% (Inspiration) Id: (2543) ¼öÈ£ÀÇ ºûìˆ˜í˜¸ì˜ ë¹› Id: (2545) ¹°¸® ¾ÆÀÌÅÛ °ø°Ý·Â ÃÖ´ë물리 ì•„ì´í…œ ê³µê²©ë ¥ 최대 Max Physical item attack rate Max LV : 1 Description : Max Physical item attack rate Id: (5028) CN Meteor CatnipN Meteor MaxAX Lv : 5 Skill Rrequirement : Silvervine Root Twist Lv. 3 Class3 Skill form : Plant (Attack) Target : Enemy Details: DropSummons the spirits of a giant catnip plants from a very high place and makes it fall. The number of catnip plants droppedthat falls increases, depending on with the skill level. Each catnip plhas a range of 5x5. If the coaster's base level is 100 or higher, damage is a 5 x5 area. Use 1 Cdditionally increased according to the caster's base level and INT. When 1 catnip Ffruit to create ais consumed, the chance of applying Curse is added. [Level 1] : Neutral Magic / AOEffective Range: 7 x7 / 300% of MATK 300% [Level 2] : Neutral Magic / AOEffective Range: 7 x7 / 400% of MATK 400% [Level 3] : Neutral Magic / AOEffective Range: 7 x7 / 500% of MATK 500% [Level 4] : Neutral Magic / AOEffective Range: 7 x7 / 600% of MATK 600% [Level 5] : Neutral Magic / AOEffective Range: 7 x7 / 700% of MATK 700% Id: (5201) Servant Weapon Servant Weapon Max Lv.AX Lv : 5 Class : Active Type : Support Target : Self Recovery : AP (Skill Level x6) Details : Command ethereal weapons, delivering additional attacks within 9x9 range around it with Normal Melee Physical attacks. You can command up to 5 weapons, and their recharge speed increases with every new skill level. This skill additionally increases damage, depending on your Base Level and POW, and follows your CRIT to inflict Critical damage. If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage. _ [Lv. 1] : ATK 200% of ATK,50% / Duration: 30 sec. [Lv. 2] : 250% of ATK,ATK 300% / Duration: 60 sec. [Lv. 3] : 300% of ATK,ATK 350% / Duration: 90 sec. [Lv. 4] : 350% of ATK,ATK 400% / Duration: 120 sec. [Lv. 5] : 400% of ATK,ATK 450% / Duration: 150 sec. Id: (5208) Hack and Slash Hack and Slash Max Lv.AX Lv : 10 Learning Conditions : Two-handed Defense Lv. 5 Class : Active Type : Melee / Ranged Physical Target : 1 Target Details: A : Two-handed Ssword/Axe / two-handed spear skill. Slash at a target,wing the weapon and inflicting Melee P physical damage, to the target and thosen swing your Weapon, inflictthin the surrounding Long-ranged Physical damage on others. When using around it. Two-handed Sswords add, it wionally increase the slashing be considered melee physical damage, depend. When using on your Base Level and POW. Two-handed Axes additionally ia two-handed spear, it will be considered long-ranged physical damage. Increase the swinging damage, depending on your Base Level and POW. _ [Lv. 1]: 620% of : ATK (Slash/Swing), Swing750% / Range : 3 x 3 cells [Lv. 2]: 840% of : ATK (Slash/Swing), Swing1000% / Range : 3 x 3 cells [Lv. 3]: 960% of : ATK (Slash/Swing), Swing1250% / Range : 3 x 3 cells [Lv. 4] : 1,08ATK 1500% of ATK (Slash/Swing), Swing Range : 3 x35 x 5 cells [Lv. 5]: 1,200% of : ATK (Slash/Swing), Swing1750% / Range : 5 x 5 cells [Lv. 6] : 1,320% of ATK (Slash/Swing), Swing2000% / Range : 5 x 5 cells [Lv. 7]: 1,440% of : ATK (Slash/Swing), Swing2250% / Range : 5 x57 x 7 cells [Lv. 8] : 1,560% of ATK (Slash/Swing), Swing2500% / Range : 5 x57 x 7 cells [Lv. 9] : 1,680% of ATK (Slash/Swing), Swing2750% / Range : 7 x 7 cells [Lv. 10] : 1,8ATK 3000% of ATK (Slash/Swing), Swing Range : 7 x79 x 9 cells Id: (5210) Dragonic Aura Dragonic Aura Max Lv.AX Lv : 10 Learning Conditions: Charging Pierce Lv. 10, Dragon Breath Lv. 10, and Dragon Water Breath Lv. 10 Class : Active (AP) Type : Long-ranged Physical Target : 1 Target Cost : 150 AP Details : Inflict great Long-ranged Physical damage on a target, and increase Dragon Breath, Dragon Water Breath, and Hundred Spears damage for 300 seconds. This skill additionally increases damage, depending on your Base Level and POW. Also, inflicts more damage on Demi-Human and Angel monsters. P.ATK and POW will affect the skill damage output from Dragon Training skill. _ [Lv. 1] : ATK 950% of/ ATK (1,400% on Human/Angel) 1400% [Lv. 2] : ATK 1,900% of/ ATK (2,800% on Human/Angel) 2800% [Lv. 3] : ATK 2,850% of/ ATK (4,200% on Human/Angel) 4200% [Lv. 4] : ATK 3,800% of/ ATK (5,600% on Human/Angel) 5600% [Lv. 5] : ATK 4,750% of/ ATK (7,000% on Human/Angel) 7000% [Lv. 6] : ATK 5,700% of/ ATK (8,400% on Human/Angel) 8400% [Lv. 7] : ATK 6,650% of/ ATK (9,800% on Human/Angel) 9800% [Lv. 8] : ATK 7,600% of/ ATK (11,200% on Human/Angel) 11200% [Lv. 9] : ATK 8,550% of/ ATK (12,600% on Human/Angel) 12600% [Lv. 10] : ATK 9,500% of/ ATK (14,000% on Human/Angel) 14000% Id: (5211) Madness Crusher Madness Crusher Max Lv.AX Lv : 5 Learning Conditions: Charging Pierce Lv. 5 and Hack and Slash Lv. 10 Class : Active Type : Long-ranged Physical Target : 1 Target Recovery : 2 AP Details : A Two-handed Ssword/S / two-handed spear skill. Strike your Weapon downward,s and inflicting Ls long-ranged Pdistance physical damage onto the target and athose within the surround a taring ranget. This skill additionally increases damage, depending on your Base Level, POW, Weapon Level, and wWeapon wWeight. _ [Lv. 1] : 450% of ATK, 600% / Range : 3 x 3 cells [Lv. 2] : 9ATK 1200% of ATK,/ Range : 5 x 5 cells [Lv. 3] : 1,350% of ATK,ATK 1800% / Range : 5 x 5 cells [Lv. 4] : 1,8ATK 2400% of ATK,/ Range : 7 x 7 cells [Lv. 5] : 2,250% of ATK,ATK 3000% / Range : 7 x 7 cells Id: (5212) Vigor Vigor Max Lv.AX Lv : 10 Learning Conditions: Servant Weapon - Demolition Lv. 3 and Storm Slash Lv. 5 Class : Active (AP) Type : Support Target : Self Cost : 150 AP Details : Temporarily increase Normal Melee Physical damage. Each attack consumes HP and inflicts 50% more Physical damage on Human and Angel monsters. _ [Lv. 1] : Duration : 30 sec., / HP -consumed: 15 [Lv. 2] : Duration : 60 sec., / HP -consumed: 14 [Lv. 3] : Duration : 90 sec., / HP -consumed: 12 [Lv. 4] : Duration : 120 sec., / HP -consumed: 11 [Lv. 5] : Duration : 150 sec., / HP -consumed: 9 [Lv. 6] : Duration : 180 sec., / HP -consumed: 8 [Lv. 7] : Duration : 210 sec., / HP -consumed: 6 [Lv. 8] : Duration : 240 sec., / HP -consumed: 5 [Lv. 9] : Duration : 270 sec., / HP -consumed: 3 [Lv. 10] : Duration : 300 sec., / HP -consumed: 2 Id: (5213) Storm Slash Storm Slash Max Lv.AX Lv : 5 Learning Conditions: Two-handed Defense Lv. 10 and Hack and Slash Lv. 5 Class : Active Type : Melee Physical Target : 1 Target Recovery: 1 : AP 1 Details: A : Two-handed Ssword/A / two-handed axe skill. Repeatedly slash at a target, inflicting Melee Physical damage. Giant Growth creates a chance of doubling the damage. This skill additionally increases damage, depending on your Base Level and POW, and follows your CRIT to inflict Critical damage. If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage. _ [Lv. 1] : ATK 120% of ATK, Hits : 1 [Lv. 2] : ATK 240% of ATK, Hits : 2 [Lv. 3] : ATK 360% of ATK, Hits : 3 [Lv. 4] : ATK 480% of ATK, Hits : 4 [Lv. 5] : ATK 600% of ATK, Hits : 5 Id: (5217) Mystery Illusion Mystery Illusion Max Lv.AX Lv : 5 Learning Conditions: Hell Inferno Lv. 3 and Soul Vulcan Strike Lv. 3 Class: Active Type: Magic Target: 1 Ground cell Recovery : 4 AP Details : Cast mysterious magic on the selected ground spot. This magic inflicts Shadow Magic damage on targets within range for its duration. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 250% of : MATK, Effective 500%/ Range: 9 x 9 cells [Lv. 2] : 500% of MATK, Effective 1000%/ Range: 9 x 9 cells [Lv. 3]: 750% of : MATK, Effective 1500%/ Range: 11 x 11 cells [Lv. 4]: 1,000% of : MATK, Effective 2000%/ Range: 11 x 11 cells [Lv. 5]: 1,250% of : MATK, Effective 2500%/ Range: 13 x 13 cells Id: (5232) Climax Climax Max Lv.: 5 Learning Conditions: Tetra Vortex Lv. 5 and Two-handed Staff Mastery Lv. 3 Class: Active (AP) Type: Magic Target: Self Cost: 20150 AP Details: Create special effects with certain magic you use for 300 seconds. Different effects are added, depending on the skill level. _ [Lv. 1]: Add Climax Stage 1. [Lv. 2]: Add Climax Stage 2. [Lv. 3]: Add Climax Stage 3. [Lv. 4]: Add Climax Stage 4. [Lv. 5]: Add Climax Stage 5. Id: (5233) Rock Down Rock Down Max Lv.AX Lv : 5 Learning Conditions: Stratum Tremor Lv. 1 Class: Active Type: Magic Target: 1 Target Recovery: 41 AP Details : Drop a big rock, inflicting Earth Magic damage on a target and others in 3 x3 cells aits surround iting. It additionally increases damage, depending on your Base Level and SPL. Damage increases further during Climax.(Regardless Climax Stages) _ [Lv. 1] : 750% of MATKMATK 600%/850%(Climax) / Range 5 x 5 cells [Lv. 2] : 1,500% of MATKMATK 1200%/1700%(Climax) / Range 5 x 5 cells [Lv. 3] : 2,250% of MATKMATK 1800%/2550%(Climax) / Range 5 x 5 cells [Lv. 4] : 3,000% of MATKMATK 2400%/3400%(Climax) / Range 7 x 7 cells [Lv. 5] : 3,750% of MATKMATK 3000%/4250%(Climax) / Range 7 x 7 cells Id: (5234) Storm Cannon Storm Cannon Max Lv.AX Lv : 5 Learning Conditions: Tornado Storm Lv. 1 Class: Active Type: Magic Target: 1 Target Recovery: 41 AP Details : Shoot a twister at a target. This twister travels in a straight line, inflicting Wind Magic damage on all enemies in its path. It additionally increases damage, depending on your Base Level and SPL. Damage increases further during Climax.(Regardless Climax Stages) _ [Lv. 1]: 600% of : MATK 600%/850%(Climax) [Lv. 2] : MATK 1,200% of MATK/1700%(Climax) [Lv. 3] : MATK 1,800% of MATK/2550%(Climax) [Lv. 4] : MATK 2,400% of MATK/3400%(Climax) [Lv. 5] : MATK 3,000% of MATK/4250%(Climax) Id: (5235) Crimson Arrow Crimson Arrow Max Lv.AX Lv : 5 Learning Conditions: Floral Flare Road Lv. 1 Class: Active Type: Magic Target: 1 Target Recovery: 41 AP Details : Shoots a flaminge arrow at athe target. This arrow travels, inflicting fire property magic damage in a straight line, inflicting Fand additional fire Mproperty magic damage on all enemies in its pathto its surrounding. It additionally increases damage, depending on your Base Level and SPL. During Climax, the secondary explosion damage will be doubled.(Regardless Climax Stages) _ [Lv. 1] : MATK 300% of MATK(1st)/600%(Explosion/Range 5x5 cells) [Lv. 2] : MATK 600% of MATK(1st)/1200%(Explosion/Range 5x5 cells) [Lv. 3] : MATK 900% of MATK(1st)/1800%(Explosion/Range 5x5 cells) [Lv. 4] : MATK 1,200% of MATK(1st)/2400%(Explosion/Range 7x7 cells) [Lv. 5] : MATK 1,500% of MATK(1st)/3000%(Explosion/Range 7x7 cells) Id: (5237) Frozen Slash Frozen Slash Max Lv.AX Lv : 5 Learning Conditions: Crystal Rain Lv. 1 Class: Active Type: Magic Target: Target In Range Recovery: 41 AP Details : Sharp ice inflicts Water Magic damage on targets around you. It additionally increases damage, depending on your Base Level and SPL. Damage increases further during Climax.(Regardless Climax Stages) _ [Lv. 1]: 750% of : MATK, Effective 600%/850%(Climax)/ Range: 5 x5 9x9 cells [Lv. 2]: 1,500% of : MATK, Effective 1200%/1700%(Climax)/ Range: 5 x5 9x9 cells [Lv. 3]: 2,250% of : MATK, Effective 1800%/2550%(Climax)/ Range: 7 x7 11x11 cells [Lv. 4]: 3,000% of : MATK, Effective 2400%/3400%(Climax)/ Range: 7 x7 11x11 cells [Lv. 5]: 3,750% of : MATK, Effective 3000%/4250%(Climax)/ Range: 9 x9 13x13 cells Id: (5243) Massive Flame Blaster Massive Flame Blaster Max Lv.AX Lv : 10 Learning Conditions: Oleum Sanctum Lv. 3, Explosion Blaster Lv. 3, and Will of Faith Lv. 5 Class: Active (AP) Type: Long-ranged Physical Target: AoE Cost: 150 AP Details : Instantly discharge the powerful energy concentrated inside you, inflicting great Long-ranged Physical damage on surrounding targets. This skill inflicts more damage on Demon and Animal enemies. This skill additionally increases damage, depending on your Base Level and POW. The energy explosion also activates Rampaging Energy inside you, enabling you to use Lightning Ride and Rampage Blast without spirit spheres for 300 seconds. Critical damage is applied according to the caster's critical. In the case of critical damage, only half of the total critical damage increase options is applied. _ [Lv. 1] : ATK 800% of/ ATK (1,100% on Demon/Animal) 1100% [Lv. 2] : ATK 1,600% of/ ATK (2,200% on Demon/Animal) 2200% [Lv. 3] : ATK 2,400% of/ ATK (3,300% on Demon/Animal) 3300% [Lv. 4] : ATK 3,200% of/ ATK (4,400% on Demon/Animal) 4400% [Lv. 5] : ATK 4,000% of/ ATK (5,500% on Demon/Animal) 5500% [Lv. 6] : ATK 4,800% of/ ATK (6,600% on Demon/Animal) 6600% [Lv. 7] : ATK 5,600% of/ ATK (7,700% on Demon/Animal) 7700% [Lv. 8] : ATK 6,400% of/ ATK (8,800% on Demon/Animal) 8800% [Lv. 9] : ATK 7,200% of/ ATK (9,900% on Demon/Animal) 9900% [Lv. 10] : ATK 8,000% of/ ATK (11,000% on Demon/Animal) 11000% Id: (5244) Explosion Blaster Explosion Blaster Max Lv.AX Lv : 5 Learning Conditions: Oleum Sanctum Lv. 1 Class: Active Type: Long-ranged Physical Target: 1 Target Recovery: 54 AP Details : Shoot a powerful energy bomb at a target, inflicting Long-ranged Physical damage. This skill inflicts more damage on Oleum Sanctum targets. This skill additionally increases damage, depending on your Base Level and POW. Critical damage is applied according to the caster's critical. In the case of critical damage, only half of the total critical damage increase options is applied. _ [Lv. 1] : 4ATK 650% of ATK, Effective/ 850%(Oleum Sanctum) / Range: 5 x5 cells [Lv. 2] : 9ATK 1300% of ATK, Effective/ 1700%(Oleum Sanctum) / Range: 5 x5 cells [Lv. 3] : ATK 1,3950% of ATK, Effective/ 2550%(Oleum Sanctum) / Range: 7 x7 cells [Lv. 4] : 1,8ATK 2600% of ATK, Effective/ 3400%(Oleum Sanctum) / Range: 7 x7 cells [Lv. 5] : 2,ATK 3250% of ATK, Effective/ 4250%(Oleum Sanctum) / Range: 9 x9 cells Id: (5247) Judgment Judgment Max Lv.AX Lv : 5 Learning Conditions: First Faith Power Lv. 1 Class: Active (AP) Type: Support Target: AoE Cost: 1050 AP Details: Can be used during First Faith Power mode. Punish the wicked as a divine agent. During Judgment mode, you can also use Fallen Empire and Flash Combo without spirit spheres. _ [Lv. 1] : Duration : 60 sec. [Lv. 2] : Duration : 120 sec. [Lv. 3] : Duration : 180 sec. [Lv. 4] : Duration : 240 sec. [Lv. 5] : Duration : 300 sec. Id: (5251) Third Punishment Third Punishment Max Lv.: 5 Learning Conditions: Second Faith Lv. 2 Class: Active Type: Melee Physical Target: 1 Target Details: Can be used during First Faith Power, Judgment, and Third Exorcism Flame. Inflict Melee Physical damage 2 times on an enemy and surrounding Judgment Brand targets, and remove their Judgment Brands. This skill additionally increases damage, depending on your Base Level and POW. Also, activates the Zen effect. _ [Lv. 1]: 550%Critical damage is applied according to the caster's critical. In the case of ATK, Effectivecritical damage, only half of the total critical damage increase options is applied. _ [Lv 1] : ATK 650% / Range: 3 x 3 cells [Lv. 2] : 1,1ATK 1300% of ATK, Effective/ Range: 3 x 3 cells [Lv. 3] : ATK 1,6950% of ATK, Effective/ Range: 5 x 5 cells [Lv. 4] : 2,2ATK 2600% of ATK, Effective/ Range: 5 x 5 cells [Lv. 5] : ATK 32,750% of ATK, Effective/ Range: 7 x 7 cells Id: (5252) Third Flame Bomb Third Flame Bomb Max Lv.: 5 Learning Conditions: Second Flame Lv. 2 Class: Active Type: Melee Physical Target: 1 Target Details: Can be used during Third Exorcism Flame. Inflict Melee Physical damage on an enemy and surrounding Judgment Brand targets, and remove their Judgment Brands. This skill Attacks up to 3 times depending on the number of spirit spheres curreantly in possession, and damage bincreases additionally depending on your Bthe caster's base Llevel and POW. _ [Lv. 1] : ATK (650% of ATK, Effective + 20% MHP)% / Range: 3 x3 cells [Lv. 2] : ATK (1,300% of ATK, Effective + 20% MHP)% / Range: 3 x3 cells [Lv. 3] : ATK (1,950 + 20% of ATK, EffectiveMHP)% / Range: 5 x5 cells [Lv. 4] : ATK (2,600 + 20% of ATK, EffectiveMHP)% / Range: 5 x5 cells [Lv. 5] : ATK (3,250 + 20% of ATK, EffectiveMHP)% / Range: 7 x7 cells Id: (5253) Third Consecration Third Consecration Max Lv.AX Lv : 5 Learning Conditions: Second Judgment Lv. 2 Class: Active Type: Melee Physical Target: 1 Target Details: Can be used during Judgment and Third Exorcism Flame. Inflict Melee Physical damage 5 times on an enemy and surrounding Judgment Brand targets, and remove their Judgment Brands. This skill additionally increases damage, depending on your Base Level and POW. The power of consecration also restores your HP and SP, and their healing amounts increase based on the skill level and your Base Level. _ [Lv. 1] : ATK 650% of ATK, Effective/ Range: 3 x 3 cells [Lv. 2] : ATK 1,300% of ATK, Effective/ Range: 3 x 3 cells [Lv. 3] : ATK 1,950% of ATK, Effective/ Range: 5 x 5 cells [Lv. 4] : ATK 2,600% of ATK, Effective/ Range: 5 x 5 cells [Lv. 5] : ATK 3,250% of ATK, Effective/ Range: 7 x 7 cells Id: (5254) Third Exorcism Flame Third Exorcism Flame Max Lv.AX Lv : 5 Learning Conditions: Judgment Lv. 1 Class: Active (AP) Type: Support Target: AoE Cost: 1500 AP Details: Can be used during Judgment mode. Enter the Exorcism Flame mode to eliminate all evil creatures. During Exorcism Flame mode, you can also use Fallen Empire, Flash Combo, and Tiger Cannon without spirit spheres. _ [Lv. 1] : Duration : 30 sec.60s [Lv. 2] : Duration : 60 sec.120s [Lv. 3] : Duration : 90 sec.180s [Lv. 4] : Duration : 1240 sec. [Lv. 5] : Duration : 10 sec.300s Id: (5256) Guardian Shield Guardian Shield Max Lv.AX Lv : 5 Learning Conditions: Guard Stance Lv. 2 Class : Active Type : Buff Target : YouSelf and Party Members Recovery : 15 AP Details : Requires Guard Stance. Cast a PGrants a physical barrier bashield ton your HP for 60 seconds for youlf and your party members within 21 x 21 cells around youfor 60 seconds. The durability of the shield is determined by the caster's MHP, base level, and STA. _ [Lv. 1] : 50% of HP [Lv. 2] : 100% of HP [Lv. 3] : 150% of HP [Lv. 4] : 200% of HP [Lv. 5] : 250% of HP Id: (5260) Attack Stance Attack Stance Max Lv.AX Lv : 5 Learning Conditions: Spear Sword Mastery Lv. 3 Class : Active Type : Toggle Target : Self Details : Increase your equipment's P.ATK and S.MATK at the cost of itsyour DEF. _ [Lv. 1] : DEF - 40, / P.ATK,S.MATK +10 3 [Lv. 2] : DEF - 80, / P.ATK,S.MATK +15 6 [Lv. 3] : DEF - 120, / P.ATK,S.MATK +20 9 [Lv. 4] : DEF - 160, / P.ATK,S.MATK + 125 [Lv. 5] : DEF - 200, / P.ATK,S.MATK +30 15 Id: (5265) Shield Shooting Shield Shooting Max Lv.AX Lv : 5 Learning Conditions: Shield Mastery Lv. 5 and Attack Stance Lv. 2 Class : Active Type : Long-ranged Physical Target : 1 Target Recovery : 2 AP Details : A Shield skill. Requires Attack Stance. Throw a shield at the target, inflicting Long-ranged Physical damage. This skill also increases Rapid Smiting, Shield Press, and Earth Drive damage for 10 seconds. This skill additionally increases damage, depending on your Base Level and POW. and your shield's weight and upgrade level. _ [Lv. 1] : ATK 600% of ATK + (Shield Mastery Lv x15+500)% [Lv. 2] : ATK 1,200% of ATK + (Shield Mastery Lv x30+500)% [Lv. 3] : ATK 1,800% of ATK + (Shield Mastery Lv x45+500)% [Lv. 4] : ATK 2,400% of ATK + (Shield Mastery Lv x60+500)% [Lv. 5] : ATK 3,000% of ATK + (Shield Mastery Lv x75+500)% Id: (5266) Overslash Overslash Max Lv.AX Lv : 10 7Learning Conditions: Attack Stance Lv. 3 Class : Active Type : Melee Physical Target : 1 Target Recovery : 32 AP Details : Requires Attack Stance. Inflict Melee Physical damage on a target, and then on others in 7 x7 cells around it. This skill's hit count increases, depending on the number of enemies around the target. This skill additionally increases damage, depending on your Base Level and POW. _ [Lv. 1] : 60% of ATKATK 80 + (Spear & Sword Mastery Lv x10)% [Lv. 2] : 120% of ATKATK 160 + (Spear & Sword Mastery Lv x20)% [Lv. 3] : 180% of ATKATK 240 + (Spear & Sword Mastery Lv x30)% [Lv. 4] : 240% of ATKATK 320 + (Spear & Sword Mastery Lv x40)% [Lv. 5] : 300% of ATKATK 400 + (Spear & Sword Mastery Lv x50)% [Lv. 6] : 360% of ATKATK 480 + (Spear & Sword Mastery Lv x60)% [Lv. 7] : 420% of ATKATK 560 + (Spear & Sword Mastery Lv x70)% [Lv. 8] : 480% of ATKATK 640 + (Spear & Sword Mastery Lv x80)% [Lv. 9] : 540% of ATKATK 720 + (Spear & Sword Mastery Lv x90)% [Lv. 10] : 600% of ATKATK 800 + (Spear & Sword Mastery Lv x100)% Id: (5267) Cross Rain Cross Rain Max Lv.AX Lv : 10 Learning Conditions: Shield Mastery Lv. 1 Class : Active Type : Magic Target : 1 Ground cell Recovery : 5 AP Details : Summon a holy ground that inflicts Holy Magic damage once every 0.3 seconds for 4.5 seconds. If you are under Holy Shield increaseseffect, it deals more damage. This skill additionally increases damage, depending on your Base Level, SPL, and Spear Sword Mastery level. _ [Lv. 1] : 30% ofNormal : MATK (50% with 150 + (Spear & Sword Mastery Lv x5) Holy Shield), Effective : MATK 250+(Spear & Sword Mastery Lv x10)% / Range: 3 x3 cells [Lv. 2]: 60% of : Normal : MATK (100% with 300+(Spear & Sword Mastery Lv x10) Holy Shield), Effective : MATK 500+(Spear & Sword Mastery Lv x20)% / Range: 3 x3 cells [Lv. 3]: 90% of : Normal : MATK (150% with 450+(Spear & Sword Mastery Lv x15) Holy Shield), Effective : MATK 750+(Spear & Sword Mastery Lv x30)% / Range: 3 x3 cells [Lv. 4]: 120% of : Normal : MATK (200% with 600+(Spear & Sword Mastery Lv x20) Holy Shield), Effective : MATK 1000+(Spear & Sword Mastery Lv x40)% / Range: 5 x5 cells [Lv. 5]: 150% of : Normal : MATK (250% with 750+(Spear & Sword Mastery Lv x25) Holy Shield), Effective : MATK 1250+(Spear & Sword Mastery Lv x50)% / Range: 5 x5 cells [Lv. 6] : 180% ofNormal : MATK (300% with 900+(Spear & Sword Mastery Lv x30) Holy Shield), Effective : MATK 1500+(Spear & Sword Mastery Lv x60)% / Range: 5 x5 cells [Lv. 7] : 210% ofNormal : MATK (350% with 1050+(Spear & Sword Mastery Lv x35) Holy Shield), Effective : MATK 1750+(Spear & Sword Mastery Lv x70)% / Range: 7 x7 cells [Lv. 8]: 240% of : Normal : MATK (400% with 1200+(Spear & Sword Mastery Lv x40) Holy Shield), Effective : MATK 2000+(Spear & Sword Mastery Lv x80)% / Range: 7 x7 cells [Lv. 9]: 270% of : Normal : MATK (450% with 1350+(Spear & Sword Mastery Lv x45) Holy Shield), Effective : MATK 2250+(Spear & Sword Mastery Lv x90)% / Range: 7 x7 cells [Lv. 10]: 300% of : Normal : MATK (500% with 1500+(Spear & Sword Mastery Lv x50) Holy Shield), Effective : MATK 2500+(Spear & Sword Mastery Lv x100)% / Range: 9 x9 cells Id: (5273) Arbitrium Arbitrium Max Lv.AX Lv : 10 Learning Conditions: Adoramus Lv. 5 and Flamen Lv. 3 Class: Active Type: Magic Target: 1 Target Details : Deliver powerful judgment of light onto a target, inflicting Holy Magic damage with a chance of Quiet. Light explodes out ofn the target, splashing Hinflicting additional holy Mmagic damage to others target around within 9x9 range. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1] : 200% of MATK,MATK 400%(1st) / 550%(2nd) / Quiet Chance: 25% [Lv. 2] : 400% of MATK,MATK 800%(1st) / 1100%(2nd) / Quiet Chance: 30% [Lv. 3] : 600% of MATK,MATK 1200%(1st) / 1650%(2nd) / Quiet Chance: 35% [Lv. 4] : 800% of MATK,MATK 1600%(1st) / 2200%(2nd) / Quiet Chance: 40% [Lv. 5] : 1,MATK 2000% of MATK,(1st) / 2750%(2nd) / Quiet Chance: 45% [Lv. 6] : 1,200% of MATK,MATK 2400%(1st) / 3300%(2nd) / Quiet Chance: 50% [Lv. 7] : 1,400% of MATK,MATK 2800%(1st) / 3850%(2nd) / Quiet Chance: 55% [Lv. 8] : 1,600% of MATK,MATK 3200%(1st) / 4400%(2nd) / Quiet Chance: 60% [Lv. 9] : 1,800% of MATK,MATK 3600%(1st) / 4950%(2nd) / Quiet Chance: 65% [Lv. 10] : 2,MATK 4000% of MATK,(1st) / 5500%(2nd) / Quiet Chance: 70% Id: (5283) Petitio Petitio Max Lv.AX Lv : 10 Learning Conditions: Duple Light Lv. 10 and Mace Book Mastery Lv. 5 Class: Active Type: Melee Physical Target: 1 Target Recovery: 2 AP Details: A Mace/Book skill. Forcefully sStrike as the target, inflictcausing Pphysical damage onto the target and aits surround iting. Maces inflict Long-ranged Physical damage; Books, Melee Physical damage. This skill additionally increases damage, depending on your Base Level and POW. Additionally, critical damage is applied based on the caster's critical chance. In the case of critical damage, only half of the total critical damage increase options is applied. Duple Light creates a chance of auto-casting Petitio with Normal Physical attacks. The auto-cast Petitio is activated at your current Petitio level and AP withoull not be reconsuming APvered. _ [Lv. 1] : ATK 270% of ATK, Effective/ Range: 3 x3 cells 3 [Lv. 2] : ATK 540% of ATK, Effective/ Range: 3 x 3 cells [Lv. 3] : ATK 810% of ATK, Effective/ Range: 3 x3 cells 3 [Lv. 4] : ATK 1,080% of ATK, Effective/ Range: 5 x5 cells 5 [Lv. 5] : ATK 1,350% of ATK, Effective/ Range: 5 x5 cells 5 [Lv. 6] : ATK 1,620% of ATK, Effective/ Range: 5 x5 cells 5 [Lv. 7] : ATK 1,890% of ATK, Effective/ Range: 7 x7 cells 7 [Lv. 8] : ATK 2,160% of ATK, Effective/ Range: 7 x7 cells 7 [Lv. 9] : ATK 2,430% of ATK, Effective/ Range: 7 x7 cells 7 [Lv. 10] : ATK 2,700% of ATK, Effective/ Range: 9 x 9 cells Id: (5284) Flamen Flamen Max Lv.AX Lv : 5 Learning Conditions: Judex Lv. 10 and Fidus Animus Lv. 5 Class: Active Type: Magic Target: 1 Target Recovery: 31 AP Details : Using your holy power, inflict Holy Magic damage on and around a target. This skill inflicts more damage on Demon and Undead enemies. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1] : MATK 500% of/ MATK (650% on Demon/Undead), Effective 650% / Range: 5 x 5 cells [Lv. 2] : MATK 1,000% of/ MATK (1,300% on Demon/Undead), Effective 1300% / Range: 5 x 5 cells [Lv. 3] : MATK 1,500% of/ MATK (1,950% on Demon/Undead), Effective 1950% / Range: 5 x 5 cells [Lv. 4] : MATK 2,000% of/ MATK (2,600% on Demon/Undead), Effective 2600% / Range: 7 x 7 cells [Lv. 5] : MATK 2,500% of/ MATK (3,250% on Demon/Undead), Effective 3250% / Range: 7 x 7 cells Id: (5287) Savage Impact Savage Impact Max Lv.AX Lv : 10 Learning Conditions: Cross Impact Lv. 5 and Shadow Sense Lv. 3 Class : Active Type : Melee Physical Target : AoE Details: A : Katar skill. Requires Cloaking or Cloaking Exceed. Quickly approach aes the target and inflict Ms melee Pphysical damage on i3 times to the target and others enemies within the surrounding 3 x3 cells around it. This skill immediately cancels your Cloaking mode.(When cast in Cloaking Exceed state, deals melee physical damage 5 times.) This skill additionally increases damage, depending on your Base Level and POW., and uses 50% of your CRIT to inflict Critical damage. If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage. _ [Lv. 1]: 350% of : ATK 60%/instance [Lv. 2]: 700% of : ATK 120%/instance [Lv. 3]: 1,050% of : ATK 180%/instance [Lv. 4] : 1,400% of ATK 240%/instance [Lv. 5]: 1,750% of : ATK 300%/instance [Lv. 6] : 2,100% of ATK 360%/instance [Lv. 7]: 2,450% of : ATK 420%/instance [Lv. 8]: 2,800% of : ATK 480%/instance [Lv. 9] : 3,150% of ATK 540%/instance [Lv. 10]: 3,500% of : ATK 600%/instance Id: (5289) Eternal Slash Eternal Slash Max Lv.: 5 Learning Conditions: Weapon Blocking Lv. 3, Shadow Sense Lv. 5, and Dancing Knife Lv. 3 Class: Active Type: Melee Physical Target: 1 Target Details: Can be used during Weapon Blocking. Critically inflict Melee Physical damage on a target. This skill's hit count increases if recast in 3 seconds. This skill additionally increases damage, depending on your Base Level and POW. and uses 50% of your CRIT to inflict Critical damage. If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage. _ [Lv. 1] : ATK 350% of ATK [Lv. 2] : ATK 700% of ATK [Lv. 3] : ATK 1,050% of ATK [Lv. 4] : ATK 1,400% of ATK [Lv. 5] : ATK 1,750% of ATK Id: (5291) Shadow Stab Shadow Stab Max Lv.: 5 Learning Conditions: Cloaking Exceed Lv. 5, Shadow Sense Lv. 5, Dancing Knife Lv. 5, and Eternal Slash Lv. 3 Class: Active Type: Melee Physical Target: 1 Target Recovery: 1 AP Details: A Dagger skill. Inflict Melee Physical damage that ignores the target's DEF. Can attack twice when used during Cloaking or Cloaking Exceed mode. This skill additionally increases damage, depending on your Base Level and POW. _ [Lv. 1] : ATK 750% of ATK [Lv. 2] : ATK 1,500% of ATK [Lv. 3] : ATK 2,250% of ATK [Lv. 4] : ATK 3,000% of ATK [Lv. 5] : ATK 3,750% of ATK Id: (5295) Axe Stomp Axe Stomp Max Lv.AX Lv : 5 Learning Conditions: Two-handed Axe Defense Lv. 5 Class : Active Type : Melee Physical Target : Enemies within range Recovery : 23 AP Details: An : Axe sSkill. Slam an axe onto the ground, inflicting Melee Physical damage within range. Two-handed Axes attack twice3 times. This skill also increases Axe Tornado damage for 510 seconds. This skill additionally increases damage, depending on your Base Level and POW. _ [Lv. 1]: 350% of : ATK, Effective 400% / Range : 3 x 3 cells [Lv. 2] : 7ATK 800% of ATK, Effective/ Range : 3 x 3 cells [Lv. 3] : 1,050% of ATK, EffectiveATK 1200% / Range : 5 x 5 cells [Lv. 4] : 1,4ATK 1600% of ATK, Effective/ Range : 5 x 5 cells [Lv. 5] : 1,750% of ATK, Effective 2000% / Range : 7 x 7 cells Id: (5296) Rush Quake Rush Quake Max Lv.AX Lv : 10 Learning Conditions: Axe Stomp Lv. 5 Class : Active (AP) Type : Melee Physical Target : 1 Target Cost : 150 AP Details : Approach a target within 9 cells and inflict Melee Physical damage on and around it, applies Quake effect for 30 seconds. This skill inflicts more damage on Formless and Insect enemies. This skill additionally increases damage, depending on your Base Level and POW. _ [Lv. 1]: 750% ofWhen used, applies Rush effect to caster for (30 X Skill Level) seconds. Rush : Increase melee and long ranged physical damage by (5 X Skill Level)%. Quake : Increase melee and long-ranged physical damage received by 50%. _ [Lv 1] : ATK (1,100% on 750%/ATK(Formless/,Insect), Effective 1100% / Range : 3 x 3 cells [Lv. 2] : ATK 1,500% of /ATK (2,200% on Formless/,Insect), Effective 2200% / Range : 3 x 3 cells [Lv. 3] : ATK 2,250% of /ATK (3,300% on Formless/,Insect), Effective 3300% / Range : 3 x 3 cells [Lv. 4] : ATK 3,000% of /ATK (4,400% on Formless/,Insect), Effective 4400% / Range : 3 x 3 cells [Lv. 5] : ATK 3,750% of /ATK (5,500% on Formless/,Insect), Effective 5500% / Range : 5 x 5 cells [Lv. 6] : ATK 4,500% of /ATK (6,600% on Formless/,Insect), Effective 6600% / Range : 5 x 5 cells [Lv. 7] : ATK 5,250% of /ATK (7,700% on Formless/,Insect), Effective 7700% / Range : 5 x 5 cells [Lv. 8] : ATK 6,000% of /ATK (8,800% on Formless/,Insect), Effective 8800% / Range : 5 x 5 cells [Lv. 9] : ATK 6,750% of /ATK (9,900% on Formless/,Insect), Effective 9900% / Range : 7 x 7 cells [Lv. 10] : ATK 7,500% of /ATK (11,000% on Formless/,Insect), Effective 11000% / Range : 7 x 7 cells Id: (5301) ABR Mastery ABR Mastery Max Lv.AX Lv : 10 Learning Conditions: Manufacture Machine Lv. 1 Class : Passive Details : Improve your summoned ABR (Automatic Battle Robot). _ [Lv. 1] : Improved ABR Stats (ATK +7800, MHP : 2,40000, DEF : 20, MDEF : 4, FLEE : 10) [Lv. 2] : Improved ABR Stats (ATK +91400, MHP : 4,80000, DEF : 40, MDEF : 8, FLEE : 20) [Lv. 3] : Improved ABR Stats (ATK +1,12000, MHP : 6,120000, DEF : 60, MDEF : 12, FLEE : 30) [Lv. 4] : Improved ABR Stats (ATK +1,32600, MHP : 8,160000, DEF : 80, MDEF : 16, FLEE : 40) [Lv. 5] : Improved ABR Stats (ATK +1,53200, MHP : 10,200000, DEF : 100, MDEF : 20, FLEE : 50) [Lv. 6] : Improved ABR Stats (ATK +1,73800, MHP : 12,240000, DEF : 120, MDEF : 24, FLEE : 60) [Lv. 7] : Improved ABR Stats (ATK +1,94400, MHP : 14,280000, DEF : 140, MDEF : 28, FLEE : 70) [Lv. 8] : Improved ABR Stats (ATK +2,15000, MHP : 16,320000, DEF : 160, MDEF : 32, FLEE : 80) [Lv. 9] : Improved ABR Stats (ATK +2,35600, MHP : 18,360000, DEF : 180, MDEF : 36, FLEE : 90) [Lv. 10] : Improved ABR Stats (ATK +2,56200, MHP : 20,400000, DEF : 200, MDEF : 40, FLEE : 100) Id: (5314) Abyss Dagger Abyss Dagger Max Lv.AX Lv : 5 Learning Conditions: Fatal Menace Lv. 5 and Dagger Bow Mastery Lv. 3 Class: Active Type: Melee Physical Target: Self Details: A Dagger/One-handed Sword skill. Inflict Melee Physical damage in 5 x57x7 cells around you and increase your Fatal Menace damage. This skill additionally increases damage, depending on your Base Level and POW. _ [Lv. 1] : 550% of ATK, Fatal Menace Damage Bonus: 2 sec. 350%/instance, Effect Duration : 3s [Lv. 2] : 1,100% of ATK, Fatal Menace Damage Bonus: 4 sec. 700%/instance, Effect Duration : 6s [Lv. 3] : 1,650% of ATK, Fa 1050%/instal Menace Damage Bonus: 6 sec., Effect Duration : 9s [Lv. 4] : 2,200% of ATK, Fatal Menace Damage B 1400%/instance, Effect Durationus: 8 sec.12s [Lv. 5] : 2,750% of ATK, Fa 1750%/instal Menace, Effect Damage Bonus: 10 sec.uration : 15s Id: (5315) Misfortune Rush Misfortune Rush Max Lv.: 5 Learning Conditions: Abyss Dagger Lv. 3 and Dagger Bow Mastery Lv. 4 Class: Active Type: Melee Physical Target: 1 Target Details: Instantly move to the target, inflicting Melee Physical damage with a chance of Misfortune. This skill additionally increases damage, depending on your Base Level and CRTPOW. _ [Lv. 1] : 5ATK 400% of ATK,/ Misfortune Chance : 40% [Lv. 2] : 1,ATK 7000% of ATK,/ Misfortune Chance : 50% [Lv. 3] : ATK 1,5000% of ATK,/ Misfortune Chance : 60% [Lv. 4] : 2,0ATK 1300% of ATK,/ Misfortune Chance : 70% [Lv. 5] : 2,5ATK 1600% of ATK,/ Misfortune Chance : 80% Id: (5316) Chain Reaction Shot Chain Reaction Shot Max Lv.AX Lv : 5 Learning Conditions: Triangle Shot Lv. 5 and Dagger Bow Mastery Lv. 3 Class: Active Type: Long-ranged Physical Target: 1 Target Details: A Bow skill. Using 7 equipped arrows, inflict Long-ranged Physical damage on and around a target. You must have at least 8 arrows to activate this skill. The targets additionally inflict Long-ranged Physical damage within 3x3 area around them. It additionally increases damage, depending on your Base Level and CON. _ [Lv. 1] : ATK 600% of ATK, Effective(1st) / 950%(2nd) / Range : 3 x3 cells [Lv. 2] : ATK 1,200% of ATK, Effective(1st) / 1900%(2nd) / Range : 3 x3 cells [Lv. 3] : ATK 1,800% of ATK, Effective(1st) / 2850%(2nd) / Range : 5 x5 cells [Lv. 4] : ATK 2,400% of ATK, Effective(1st) / 3800%(2nd) / Range : 5 x5 cells [Lv. 5] : ATK 3,000% of ATK, Effective(1st) / 4750%(2nd) / Range : 7 x7 cells Id: (5317) From the Abyss From the Abyss Max Lv.AX Lv : 5 Learning Conditions: Magic Sword Mastery Lv. 3 Class : Active Type : Buff Target : Self Recovery : AP 4~20 Details : Temporarily control orbs imbued with the power of the Abyss. This skill instantly creates 5 Abyss Orbs, and Normal Physical attacks create a chance of consuming 1 Abyss Orb and inflicting Neutral Magic damage on a target and others in 7 x79x9 cells. Abyss Orbs are regenerated at regular intervals. It additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1] : MATK 220% of MATK,/ Duration : 30 sec.,s / Orb Intervals : 10 sec.3s [Lv. 2] : MATK 290% of MATK,/ Duration : 60 sec.,s / Orb Intervals: 8 sec. : 2.5s [Lv. 3] : MATK 360% of MATK,/ Duration : 90 sec.,s / Orb Intervals : 6 sec.2s [Lv. 4] : MATK 430% of MATK,/ Duration : 120 sec.,s / Orb Intervals : 4 sec.1.5s [Lv. 5] : MATK 500% of MATK,/ Duration : 150 sec.,s / Orb Intervals : 2 sec.1s Id: (5318) Abyss Slayer Abyss Slayer Max Lv.: 10 Learning Conditions: Abyss Dagger Lv. 5 and Deft Stab Lv. 5 Class: Active (AP) Type: Buff Target: Self Cost: 150 AP Details : Accept the power of the Abyss into your body to for 300 seconds. During this effect, significantly improve your physicalcombat abilities. _ [Lv. 1]: + P.MATK/S.MATKT + 12, /HIT + 120 [Lv. 2]: + P.MATK/S.MATK + 14, /HIT + 140 [Lv. 3]: + P.MATK/S.MATK + 16, /HIT + 160 [Lv. 4]: + P.MATK/S.MATK + 18, /HIT + 180 [Lv. 5]: + P.MATK/S.MATK + 20, /HIT + 200 [Lv. 6]: + P.MATK/S.MATK + 22, /HIT + 220 [Lv. 7]: + P.MATK/S.MATK + 24, /HIT + 240 [Lv. 8]: + P.MATK/S.MATK + 26, /HIT + 260 [Lv. 9]: + P.MATK/S.MATK + 28, /HIT + 280 [Lv. 10]: + P.MATK/S.MATK + 30, /HIT + 300 Id: (5321) Abyss Square Abyss Square Max Lv.AX Lv : 5 Learning Conditions: From the Abyss Square Lv. 1 and Magic Sword Mastery Lv. 5 Class: Active Type: Magic Target: 1 Ground cell Recovery: 4 AP Details : Awaken the Abyss and inflict Neutral Magic damage every 0.3 seconds for 3 seconds within 7 x7 cells on the ground. Stay. If caster within this skill'se range to inflict damage twice with each hit, each attack will deal twice. This skill additionally increases damage, depending on your Base Level and SPL. If you are under the effect of From the Abyss, creates a chance of auto-casting Abyss Square with Normal Physical attacks. The auto-cast Abyss Square is activatYour current skill level will triggered at younder current Abyss Square level withouthis way, and AP will not be reconsuming APvered. _ [Lv. 1] : 140% of MATKMATK 250 +(Magic Sword Mastery Lv x15)% [Lv. 2] : 280% of MATKMATK 500 +(Magic Sword Mastery Lv x30)% [Lv. 3] : 420% of MATKMATK 750 +(Magic Sword Mastery Lv x45)% [Lv. 4] : 560% of MATKMATK 1000 +(Magic Sword Mastery Lv x60)% [Lv. 5] : 700% of MATKMATK 1250 +(Magic Sword Mastery Lv x75)% Id: (5322) Frenzy Shot Frenzy Shot Max Lv.AX Lv : 10 Learning Conditions: Chain Reaction Shot Lv. 3 and Dagger Bow Mastery Lv. 5 Class : Active Type : Long-ranged Physical Target : 1 Target Recovery : 21 AP Details: A : Bow skill. Inflict LDeals long-ranged Pphysical damage ton the target. This skill creates a chance of casting its effect one more time. It once, and deals damage 3 times with a certain probability. Damage is additionally increases damage, depending on your Bthe caster's base Llevel and CON. Consumes 103 equipped arrows. This skill follows your CRIT to inflict Critical damage. If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage. _ [Lv. 1] : ATK 350% of ATK/ 3 Attacks Chance : 5% [Lv. 2] : ATK 700% of ATK/ 3 Attacks Chance : 10% [Lv. 3] : ATK 1,050% of ATK/ 3 Attacks Chance : 15% [Lv. 4] : ATK 1,400% of ATK/ 3 Attacks Chance : 20% [Lv. 5] : ATK 1,750% of ATK/ 3 Attacks Chance : 25% [Lv. 6] : ATK 2,100% of ATK/ 3 Attacks Chance : 30% [Lv. 7] : ATK 2,450% of ATK/ 3 Attacks Chance : 35% [Lv. 8] : ATK 2,800% of ATK/ 3 Attacks Chance : 40% [Lv. 9] : ATK 3,150% of ATK/ 3 Attacks Chance : 45% [Lv. 10] : ATK 3,500% of ATK/ 3 Attacks Chance : 50% Id: (5326) Hawk Rush Hawk Rush Max Lv.AX Lv : 5 Learning Conditions: Hawk Mastery Lv. 1 Class: Active Type: Long-ranged Physical Target: 1 Target Details: Your hawk inflicts Long-ranged Physical damage on the target twice. This skill follows your CRIT to inflict Critical damage. Normal Long-ranged attacks create a 1% chance per 3 CON of auto-casting Hawk Rush when you learn this skill. It additionally increases damage, depending on your Base Level and CON. If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage. Requires a Bow for both manual/auto use. _ [Lv 1] : 1ATK 200% of ATK [Lv. 2]: 200% of : ATK 400% [Lv. 3] : 3ATK 600% of ATK [Lv. 4] : 4ATK 800% of ATK [Lv. 5]: 500% of : ATK 1000% Id: (5329) Hawk Boomerang Hawk Boomerang Max Lv.AX Lv : 5 Learning Conditions: Hawk Rush Lv. 5 Class: Active (AP) Type: Long-ranged Physical Target: 1 Target Cost: 150 AP Details: Your hawk inflicts Long-ranged Physical Critical damage on the target once, depending on your CRIT. This skill inflicts 50% more damage on Animal/Fish enemies. It additionally increases damage, depending on your Base Level and TraitsCON. If it crits, it inflicts half of the total of your Critical Damage Bonus options as damage. Requires a Bow. _ [Lv. 1] : ATK 500% of/ ATK (750% on Animal/Fish) 750% [Lv. 2] : ATK 1,000% of/ ATK (1,500% on Animal/Fish) 1500% [Lv. 3] : ATK 1,500% of/ ATK (2,250% on Animal/Fish) 2250% [Lv. 4] : ATK 2,000% of/ ATK (3,000% on Animal/Fish) 3000% [Lv. 5] : ATK 2,500% of/ ATK (3,750% on Animal/Fish) 3750% Id: (5330) Gale Storm Gale Storm Max Lv.AX Lv : 10 Learning Conditions: Crescive Bolt Lv. 3 Class: Active Type: Long-ranged Physical Target: 1 Target Recovery: 10 AP upon hitting 3 or more targets Details: Inflict Long-ranged Physical damage on enemies around the target 5 times. This skill restores AP upon hitting 3 or more enemies. It additionally increases damage, depending on your Base Level and CON. Consumes 5 equipped arrows. _ [Lv. 1] : 250% of ATK, Effective 250%/ Range : 5 x5 cellsX 5 [Lv. 2]: 500% of : ATK, Effective 500%/ Range : 5 x5 cellsX 5 [Lv. 3]: 750% of : ATK, Effective 750%/ Range : 5 x5 cellsX 5 [Lv. 4] : ATK 1,000% of ATK, Effective/ Range : 5 x5 cellsX 5 [Lv. 5] : ATK 1,250% of ATK, Effective/ Range : 7 x7 cellsX 7 [Lv. 6] : ATK 1,500% of ATK, Effective/ Range : 7 x7 cellsX 7 [Lv. 7] : ATK 1,750% of ATK, Effective/ Range : 7 x7 cellsX 7 [Lv. 8] : ATK 2,000% of ATK, Effective/ Range : 9 x9 cellsX 9 [Lv. 9] : ATK 2,250% of ATK, Effective/ Range : 9 x9 cellsX 9 [Lv. 10] : ATK 2,500% of ATK, Effective/ Range : 11 xX 11 cells Id: (5337) Bionics Mastery Bionics Mastery Max Lv.: 10 Class: Passive Details: Improve Plant minion stats. _ [Lv. 1] : ATK +200, 600/MHP +2,000, 40000/MSP +20, /DEF +20, /MDEF +4, /FLEE +10 [Lv. 2] : ATK +400, 1200/MHP +4,000, 80000/MSP +40, /DEF +40, /MDEF +8, /FLEE +20 [Lv. 3] : ATK +600, 1800/MHP +6,000, 120000/MSP +60, /DEF +60, /MDEF +12, /FLEE +30 [Lv. 4] : ATK +800, 2400/MHP +8,000, 160000/MSP +80, /DEF +80, /MDEF +16, /FLEE +40 [Lv. 5] : ATK +1,000, 3000/MHP +10,000, 200000/MSP +100, /DEF +100, /MDEF +20, /FLEE +50 [Lv. 6] : ATK +1,200, 3600/MHP +12,000, 240000/MSP +120, /DEF +120, /MDEF +24, /FLEE +60 [Lv. 7] : ATK +1,4200, /MHP +14,000, 280000/MSP +140, /DEF +140, /MDEF +28, /FLEE +70 [Lv. 8] : ATK +1,600, 4800/MHP +16,000, 320000/MSP +160, /DEF +160, /MDEF +32, /FLEE +80 [Lv. 9] : ATK +1,800, 5400/MHP +18,000, 360000/MSP +180, /DEF +180, /MDEF +36, /FLEE +90 [Lv. 10] : ATK +2,000, 6000/MHP +20,000, 400000/MSP +200, /DEF +200, /MDEF +40, /FLEE +100 Id: (5340) Acidified Zone (Water) Acidified Zone (Water) Max Lv.: 5 Learning Conditions: Acidified Zone (Wind) Lv. 1 Class: Active Type: Long-ranged Physical Target: 1 Target Recovery: 4 AP (Lv. 1 - 3)/5 AP (Lv. 4 - 5) Details : Consumes 2 Icicle Acid bottles to inflict Water Pproperty physical damage ton and around a target. If the targets are players, an Acidified Zone appears where they stand. Consumes 2 Icicle Acid Bottlsurroundings 5 times. This skill additionally increases damage, depending on your Base Level and POW. If the targets are players, there's a low probability to create acid zone on that location. _ [Lv. 1]: 250% of : ATK, Effective 400%/instance, Range : 3 xX 3 cells [Lv. 2] : 500% of ATK, Effective 800%/instance, Range : 3 xX 3 cells [Lv. 3] : 750% of ATK, Effective 1200%/instance, Range : 5 xX 5 cells [Lv. 4]: 1,000% of : ATK, Effective 1600%/instance, Range : 5 xX 5 cells [Lv. 5] : 1,250% of ATK, Effective 2000%/instance, Range : 7 xX 7 cells Id: (5341) Acidified Zone (Earth) Acidified Zone (Earth) Max Lv.: 5 Learning Conditions: Bionics Mastery Lv. 3 and Bionic Pharmacy Lv. 5 Class: Active Type: Long-ranged Physical Target: 1 Target Recovery: 4 AP (Lv. 1 - 3)/5 AP (Lv. 4 - 5) Details : IConsumes 2 Earth Acid bottles to inflict Earth Pproperty physical damage on and around a target. Ifto the targets are players, an Acidified Zone appears where they stand. Consumes 2 Earth Acid Bottlsurroundings 5 times. This skill additionally increases damage, depending on your Base Level and POW. If the targets are players, there's a low probability to create acid zone on that location. _ [Lv. 1]: 250% of : ATK, Effective 400%/instance, Range : 3 xX 3 cells [Lv. 2] : 500% of ATK, Effective 800%/instance, Range : 3 xX 3 cells [Lv. 3]: 750% of : ATK, Effective 1200%/instance, Range : 5 xX 5 cells [Lv. 4]: 1,000% of : ATK, Effective 1600%/instance, Range : 5 xX 5 cells [Lv. 5] : 1,250% of ATK, Effective 2000%/instance, Range : 7 xX 7 cells Id: (5342) Acidified Zone (Wind) Acidified Zone (Wind) Max Lv.: 5 Learning Conditions: Bionics Mastery Lv. 3 and Bionic Pharmacy Lv. 5 Class: Active Type: Long-ranged Physical Target: 1 Target Recovery: 4 AP (Lv. 1 - 3)/5 AP (Lv. 4 - 5) Details : IConsumes 2 Gale Acid bottles to inflict Wind Pproperty physical damage on and around a target. Ifto the targets are players, an Acidified Zone appears where they stand. Consumes 2 Gale Acid Bottlsurroundings 5 times. This skill additionally increases damage, depending on your Base Level and POW. If the targets are players, there's a low probability to create acid zone on that location. _ [Lv. 1]: 250% of : ATK, Effective 400%/instance, Range : 3 xX 3 cells [Lv. 2] : 500% of ATK, Effective 800%/instance, Range : 3 xX 3 cells [Lv. 3]: 750% of : ATK, Effective 1200%/instance, Range : 5 xX 5 cells [Lv. 4]: 1,000% of : ATK, Effective 1600%/instance, Range : 5 xX 5 cells [Lv. 5] : 1,250% of ATK, Effective 2000%/instance, Range : 7 xX 7 cells Id: (5343) Acidified Zone (Fire) Acidified Zone (Fire) Max Lv.: 5 Learning Conditions: Acidified Zone (Earth) Lv. 1 Class: Active Type: Long-ranged Physical Target: 1 Target Recovery: 4 AP (Lv. 1 - 3)/5 AP (Lv. 4 - 5) Details : IConsumes 2 Flame Acid bottles to inflict Ffire Pproperty physical damage ton and around a target. If the targets are players, an Acidified Zone appears where they stand. Consumes 2 Flame Acid Bottlsurroundings 5 times. This skill additionally increases damage, depending on your Base Level and POW. If the targets are players, there's a low probability to create acid zone on that location. _ [Lv. 1]: 250% of : ATK, Effective 400%/instance, Range : 3 xX 3 cells [Lv. 2] : 500% of ATK, Effective 800%/instance, Range : 3 xX 3 cells [Lv. 3] : 750% of ATK, Effective 1200%/instance, Range : 5 xX 5 cells [Lv. 4]: 1,000% of : ATK, Effective 1600%/instance, Range : 5 xX 5 cells [Lv. 5] : 1,250% of ATK, Effective 2000%/instance, Range : 7 xX 7 cells Id: (5348) Create Hell Tree Create Hell Tree Max Lv.: 5 Learning Conditions: Create Wooden Fairy Lv. 3 and Create Wooden Warrior Lv. 3 Class: Active (AP) Type: Summon Target: Self Cost : AP 100 AP~ 60 Details: Summon a hellish tree. Up to 1 hellish tree can be summoned at the same time. Consumes 3 Advanced Plant Bottles. _ [Lv. 1] : Duration : 60 sec. [Lv. 2] : Duration : 90 sec. [Lv. 3] : Duration : 120 sec. [Lv. 4] : Duration : 150 sec. [Lv. 5] : Duration : 180 sec. Id: (5351) Mystic Symphony Mystic Symphony Max Lv.AX Lv : 1 Learning Conditions: Metallic Fury Lv. 1 and Rose Blossom Lv. 5 Class: Active (AP) Type: Buff Target: Self Cost: 10025 AP Details: An Instrument, Bow, and Whip skill. Cast a buff that increases your Sound Blend, Rhythm Shooting, and Rose Blossom damage by 4100% for 6150 seconds. This skill also increases your Physical/Magic damage on Fish and Demi-Human enemies for its duration. _ [Lv. 1] : Increase Sound Blend/Rhythm Shooting/Rose Blossom damage Id: (5353) Rose Blossom Rose Blossom Max Lv.AX Lv : 5 Learning Conditions: Rhythm Shooting Lv. 3 Class: Active Type: Long-ranged Physical Target: 1 Target Recovery: 53 AP Details: An Instrument, Bow, and Whip skill. Shoot a flower seed along with an arrow at a target, inflicting great Long-ranged Physical damage. After a while, a flower blooms from the target, additionally inflicting Long-ranged Physical damage on and around it. This skill additionally increases damage, depending on your Base Level. Learn Stage Etiquette to further increase damage based on your CON. Consumes 1 equipped arrow. _ [Lv. 1] : ATK 750%/350% of ATK,(2nd)/ 2nd AoE Range: 3 x 3 cells [Lv. 2] : 1,ATK 1500%/700% of ATK,(2nd)/ 2nd AoE Range: 3 x3 cells 3 [Lv. 3] : 1,ATK 2250%/1050% of ATK,(2nd)/ 2nd AoE Range: 5 x5 cells 5 [Lv. 4] : 2,ATK 3000% of ATK,/1400%(2nd)/ 2nd AoE Range: 5 x5 cells 5 [Lv. 5] : 2,ATK 3750%/1750% of ATK,(2nd)/ 2nd AoE Range: 7 x 7 cells Id: (5354) Id: (5355) Rhythm Shooting Rhythm Shooting Max Lv.AX Lv : 5 Class: Active Type: Long-ranged Physical Target: 1 Target Recovery: 1 AP (Lv. 1 - 3)/2 AP (Lv. 4 - 5) Details: An Instrument, Bow, and Whip skill. Throw an arrow at a target, inflicting Long-ranged Physical damage 3 times. This skill additionally increases damage, depending on your Base Level. Learn Stage Etiquette to further increase damage based on your CON. Consumes 1 equipped arrow. _ [Lv. 1] : ATK 120% of ATK [Lv. 2] : ATK 240% of ATK [Lv. 3] : ATK 360% of ATK [Lv. 4] : ATK 480% of ATK [Lv. 5] : ATK 600% of ATK Id: (5356) Metallic Fury Metallic Fury Max Lv.AX Lv : 5 Learning Conditions: Sound Blend Lv. 1 Class: Active Type: Magic Target: 1 Target Recovery: 42 AP (Lv. 1 - 3)/53 AP (Lv. 4 - 5) Details: An Instrument/Whip skill. Shoot an arrow at a target that inflates and explodes. This skill inflicts additional damage on Sound Brand targets. This additional damage is applied to up to 5 Sound Brands. The explosion property depends on the arrow's. This skill additionally increases damage, depending on your Base Level and SPL. Consumes 1 equipped arrow. _ [Lv. 1]: 600% of : MATK, Effective 900%/ Range : 5 x5 cells 5 [Lv. 2]: 1,200% of : MATK, Effective 1800%/ Range : 5 x5 cells 5 [Lv. 3]: 1,800% of : MATK, Effective 2700%/ Range : 5 x5 cells 5 [Lv. 4]: 2,400% of : MATK, Effective 3600%/ Range : 7 x7 cells 7 [Lv. 5]: 3,000% of : MATK, Effective 4500%/ Range : 7 x7 cells 7 Id: (5357) Sound Blend Sound Blend Max Lv.AX Lv : 5 Learning Conditions: Metallic Sound Lv. 5 Class: Active Type: Magic Target: 1 Target Recovery: 21 AP (Lv. 1 - 3)/32 AP (Lv. 4 - 5) Details: An Instrument/Whip skill. Add a Sound Brand to the target, inflicting Magic damage. The Sound Brand lasts longer at higher skill levels. It attacks once before it explodes, and its property depends on the arrow you used. Sound Brand targets receive more damage from Reverberation, Metallic Sound, Rose Blossom, and Rhythm Shooting. This skill additionally increases damage, depending on your Base Level and SPL. _ [Lv. 1]: 120% of : MATK, 120%/Duration : 10 sec. [Lv. 2] : 240% of MATK, 240%/Duration : 10 sec. [Lv. 3] : 360% of MATK, 360%/Duration : 15 sec. [Lv. 4]: 480% of : MATK, 480%/Duration : 15 sec. [Lv. 5]: 600% of : MATK, 600%/Duration : 20 sec. Id: (5368) Increase AP Increase AP Max Lv.AX Lv : 5 Learning Conditions: AP Burn Lv. 5 Class: Active (AP) Type: Buff Target: 1 Party Member (except you) Cost: 50 AP Details: Use 50 AP to increase the target's HP. _ [Lv. 1]: AP +10 [Lv. 2]: AP +20 [Lv. 3]: AP +30 [Lv. 4]: AP +40 [Lv. 5]: AP +50 Id: (5369) Diamond Storm Diamond Storm Max Lv.AX Lv : 5 Learning Conditions: Magic Book Mastery Lv. 2 Class: Active Type: Magic Target: 1 Ground cell Recovery: 45 AP Details : Summon an ice storm in 9 x9 cells on the ground, inflicting Water Magic damage with a chance of Rapid Chilling within range. It additionally increases damage, depending on your Base Level and SPL. Increase the damage further when Elemental Diluvio is present. _ [Lv. 1] : 700% of MATK,MATK 1250%/5250%(Diluvio) / Rapid Chilling Chance : 50% [Lv. 2] : 1,400% of MATK,MATK 2500%/7000%(Diluvio) / Rapid Chilling Chance : 60% [Lv. 3] : 2,100% of MATK,MATK 3750%/8750%(Diluvio) / Rapid Chilling Chance : 70% [Lv. 4] : 2,800% of MATK,MATK 5000%/10500%(Diluvio) / Rapid Chilling Chance : 80% [Lv. 5] : 3,MATK 6250%/12250% of MATK,(Diluvio) / Rapid Chilling Chance : 90% Id: (5370) Lightning Land Lightning Land Max Lv.AX Lv : 5 Learning Conditions: Magic Book Mastery Lv. 2 Class: Active Type: Magic Target: 1 Ground cell Recovery: 45 AP Details : SummonCreates a lightning storm in a 9 x9 cells on the ground for 4 secotarget grounds, inflicting Wwind Mproperty magic damage every 0.3 seconds for 3 seconds. with a chance of Torrent within range. It additionally increases damage, depending on your Base Level and SPL. Increase the damage further when Elemental Procella is present. _ [Lv. 1] : 150% of MATK,MATK 400%/800%(Procella) / Torrent Chance : 20% [Lv. 2] : 300% of MATK,MATK 800%/1600%(Procella) / Torrent Chance : 30% [Lv. 3] : 450% of MATK,MATK 1200%/2400%(Procella) / Torrent Chance : 40% [Lv. 4] : MATK 1600% of MATK,/3200%(Procella) / Torrent Chance : 50% [Lv. 5]: 750% of : MATK, 2000%/4000%(Procella) / Torrent Chance : 60% Id: (5371) Venom Swamp Venom Swamp Max Lv.AX Lv : 5 Learning Conditions: Magic Book Mastery Lv. 2 Class: Active Type: Magic Target: 1 Ground cell Recovery: 45 AP Details: Summon a deadly poisonous : Creates a toxic swamp in a 9 x9 cells on the target ground for 4 seconds, inflicting Ppoison Mmagic damage every 0.3 seconds for 3 seconds. with a chance of Strong Poison within range. It additionally increases damage, depending on your Base Level and SPL. Increase the damage further when Elemental Serpens is present. _ [Lv. 1] : 150% of MATK, 400%/800%(Serpens) / Strong Poison Chance : 20% [Lv. 2] : 300% of MATK,MATK 800%/1600%(Serpens) / Strong Poison Chance : 30% [Lv. 3] : 450% of MATK,MATK 1200%/2400%(Serpens) / Strong Poison Chance : 40% [Lv. 4] : MATK 1600% of MATK,/3200%(Serpens) / Strong Poison Chance : 50% [Lv. 5] : 750% of MATK, 2000%/4000%(Serpens) / Strong Poison Chance : 60% Id: (5372) Conflagration Conflagration Max Lv.AX Lv : 5 Learning Conditions: Magic Book Mastery Lv. 2 Class: Active Type: Magic Target: 1 Ground cell Recovery: 45 AP Details : Set 9 Creates a burning area in a 9x9 cells on the ground on fire for 4 secotarget grounds, inflicting Ffire Mmagic damage every 0.3 seconds for 3 seconds. with a chance of Arson. It additionally increases damage, depending on your Base Level and SPL. Increase the damage further when Elemental Ador is present. _ [Lv. 1] : 150% of MATK,MATK 400%/800%(Ador) / Arson Chance : 20% [Lv. 2] : 300% of MATK,MATK 800%/1600%(Ador) / Arson Chance : 30% [Lv. 3] : 450% of MATK,MATK 1200%/2400%(Ador) / Arson Chance : 40% [Lv. 4] : MATK 1600% of MATK,/3200%(Ador) / Arson Chance : 50% [Lv. 5] : 750% of MATK, 2000%/4000%(Ador) / Arson Chance : 60% Id: (5373) Terra Drive Terra Drive Max Lv.AX Lv : 5 Learning Conditions: Magic Book Mastery Lv. 2 Class: Active Type: Magic Target: 1 Ground cell Recovery: 45 AP Details : Raise the ground in 9 x9 cells, inflicting Earth Magic damage with a chance of Crystallized within range. It additionally increases damage, depending on your Base Level and SPL. Increase the damage further when Elemental Terremotus is present. _ [Lv. 1] : 700% of MATK,MATK 1250%/5250%(Terremotus) / Crystallized Chance : 50% [Lv. 2] : 1,400% of MATK,MATK 2500%/7000%(Terremotus) / Crystallized Chance : 60% [Lv. 3] : 2,100% of MATK,MATK 3750%/8750%(Terremotus) / Crystallized Chance : 70% [Lv. 4] : 2,800% of MATK,MATK 5000%/10500%(Terremotus) / Crystallized Chance : 80% [Lv. 5] : 3,MATK 6250%/12250% of MATK,(Terremotus) / Crystallized Chance : 90% Id: (5401) P.F.I MAX Lv : 10 Skill requirement : Basic Skill Skill form : Passive Details: When equipped with a firearm-type weapon, P.ATK increases. _ [Lv 1] : P.ATK + 3 [Lv 2] : P.ATK + 4 [Lv 3] : P.ATK + 5 [Lv 4] : P.ATK + 6 [Lv 5] : P.ATK + 7 [Lv 6] : P.ATK + 8 [Lv 7] : P.ATK + 9 [Lv 8] : P.ATK + 10 [Lv 9] : P.ATK + 11 [Lv10] : P.ATK + 12 Id: (5402) Grenade Mastery MAX Lv : 10 Skill requirement : Basic Skill Skill form : Passive Details: Con is increased through understanding grenades and the damage of grenade-type skills is increased. _ [Lv 1] : CON +1 [Lv 2] : CON +2 [Lv 3] : CON +3 [Lv 4] : CON +4 [Lv 5] : CON +5 [Lv 6] : CON +6 [Lv 7] : CON +7 [Lv 8] : CON +8 [Lv 9] : CON +9 [Lv10] : CON +10 Id: (5403) Intensive Aim MAX Lv : 1 Skill requirement : P.F.I 1 Skill form : Active(Toggle) Type : Buff Target : Instant Cast Details: When using skill, switches to focused aiming mode. Movement is impossible while focused aiming, and the aiming count accumulates by 1 every 0.5 seconds. The aiming count accumulates up to 10, and if you leave the current cell due to an effect such as knockback or cancel the aiming state, the aiming count is reset. Atk/Hit/Cri increases in focused aiming mode. _ [Lv 1] : Atk +150/Hit +250/Cri +30 when aiming mode is active. Id: (5404) Grenade Fragment MAX Lv : 7 Skill requirement : Grenade Mastery 1 Skill form : Active Type : Supportive Target : Self Details : Applies elemental powder on the surface of throwing grenade, endows elemental property to it. When using skill level 7, the endowment is canceled. _ [Lv 1]: Gives water property to grenade [Lv 2]: Gives wind property to grenade [Lv 3]: Gives earth property to grenade [Lv 4]: Gives fire property to grenade [Lv 5]: Gives shadow property to grenade [Lv 6]: Gives holy property to grenade [Lv 7]: Remove property from grenade Id: (5405) The Vigilante at Night MAX Lv : 5 Skill requirement : P.F.I 3, Intensive Aim 1 Skill form : Active Type : Range Physical Target : Instant Cast Recovery : AP 1 Details: Gatling gun and Shotgun exclusive skills. Fires around the user without mercy, inflicts long ranged physical damage to the surrounding enemies around the user. When cast with a Gatling gun, it ignores the target's physical defense and attacks 7 times. When cast with a shotgun, it attacks 4 times. If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed. Damage is further increased according to the caster's base level and CON. Consumes 15 equipped bullets. _ [Lv 1] : Per hit ATK(Gatling) 300+(Aiming count x100)%/Range: 11x11 cell Per hit ATK(Shotgun) 1500+(Aiming count x200)%/Range : 5x5 cells [Lv 2] : Per hit ATK(Gatling) 600+(Aiming count x200)%/Range: 11x11 cell Per hit ATK(Shotgun) 2200+(Aiming count x400)%/Range : 5x5 cells [Lv 3] : Per hit ATK(Gatling) 900+(Aiming count x300)%/Range: 11x11 cell Per hit ATK(Shotgun) 2900+(Aiming count x600)%/Range : 5x5 cells [Lv 4] : Per hit ATK(Gatling) 1200+(Aiming count x400)%/Range: 13x13 cell Per hit ATK(Shotgun) 3600+(Aiming count x800)%/Range : 7x7 cells [Lv 5] : Per hit ATK(Gatling) 1500+(Aiming count x500)%/Range: 13x13 cell Per hit ATK(Shotgun) 4300+(Aiming count x1000)%/Range : 7x7 cells Id: (5406) Only One Bullet MAX Lv : 5 Skill requirement : P.F.I 3, Intensive Aim 1 Skill form : Active Type : Range Physical Target : Single Target Recovery : AP 1 Details: Rifle and Revolver exclusive skills. Fires a single bullet at one target, inflicting long range physical damage. When cast with a Revolver, the target's physical defense is ignored. When cast with a Rifle, critical damage is applied according to the caster's critical probability. The effectiveness of critical modifier is applied by half. If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed. Damage is additionally increased depending on the caster's base level and CON. Consumes 1 equipped bullet. _ [Lv 1] : ATK(Rifle) 1350+(Aiming count x250)% ATK(Revolver) 2500+(Aiming count x250)% [Lv 2] : ATK(Rifle) 2200+(Aiming count x500)% ATK(Revolver) 3500+(Aiming count x500)% [Lv 3] : ATK(Rifle) 3050+(Aiming count x750)%/ ATK(Revolver) 4500+(Aiming count x750)% [Lv 4] : ATK(Rifle) 3900+(Aiming count x1000)% ATK(Revolver) 5500+(Aiming count x1000)% [Lv 5] : ATK(Rifle) 4750+(Aiming count x1250)% ATK(Revolver) 6500+(Aiming count x1250)% Id: (5407) Spiral Shooting MAX Lv : 5 Skill requirement : P.F.I 3, Intensive Aim 1 Skill form : Active Type : Range Physical Target : Single Target Recovery : AP 1 Details: Grenade Launcher and Rifle exclusive skills. Fires a bullet with added rotational force at one target, inflicting long range physical damage to the target and enemies arround the target. When cast with a Grenade launcher, it attacks twice. When cast with a Rifle, critical damage is applied according to the caster's critical probability. The effectiveness of critical modifier is applied by half. If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed. Damage is further increased according to the caster's base level and CON. Consumes 10 equipped bullets. _ [Lv 1] : Per hit ATK(Grenade Launcher) 2000+(Aiming count x150)%/Range:9x9 cell ATK(Rifle)1300+(Aiming count x150)%/Range:5x5 cells [Lv 2] : Per hit ATK(Grenade Launcher) 3000+(Aiming count x300)%/Range:9x9 cell ATK(Rifle)2200+(Aiming count x300)%/Range:5x5 cells [Lv 3] : Per hit ATK(Grenade Launcher) 4000+(Aiming count x450)%/Range:9x9 cell ATK(Rifle)3100+(Aiming count x450)%/Range:5x5 cells [Lv 4] : Per hit ATK(Grenade Launcher) 5000+(Aiming count x600)%/Range:11x11 cell ATK(Rifle)4000+(Aiming count x600)%/Range:7x7 cells [Lv 5] : Per hit ATK(Grenade Launcher) 6000+(Aiming count x750)%/Range:11x11 cell ATK(Rifle)4900+(Aiming count x750)%/Range:7x7 cells Id: (5408) Magazine for One MAX Lv : 5 Skill requirement : P.F.I 3, Intensive Aim 1 Skill form : Active Type : Range Physical Target : Single Target Recovery : AP 1 Details: Gatling gun and Revolver exclusive skills. Fires multiple bullets at one target, inflicting long range physical damage to the target. When cast with a Gatling gun, it attacks 10 times and consumes 40 equipped bullets. When cast with a Revolver, it attacks 6 times, critical damage is applied according to the caster's critical probability, and 6 equipped bullets are consumed. In the case of critical damage, half of the total critical damage increase options are applied. If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed. Damage is additionally increased according to the caster's base level and CON. _ [Lv 1] : Per hit ATK(Gatling) 500+(Aiming count x50)% Per hit ATK(Revolver) 500+(Aiming count x50)% [Lv 2] : Per hit ATK(Gatling) 800+(Aiming count x100)% Per hit ATK(Revolver) 900+(Aiming count x100)% [Lv 3] : Per hit ATK(Gatling) 1100+(Aiming count x150)% Per hit ATK(Revolver)1300+(Aiming count x150)% [Lv 4] : Per hit ATK(Gatling) 1400+(Aiming count x200)% Per hit ATK(Revolver)1700+(Aiming count x200)% [Lv 5] : Per hit ATK(Gatling) 1700+(Aiming count x250)% Per hit ATK(Revolver)2100+(Aiming count x250)% Id: (5409) Wild Fire MAX Lv : 5 Skill requirement : P.F.I 3, Intensive Aim 1 Skill form : Active Type : Range Physical Target : 1 cell ground target Recovery : AP 1 Details: Shotgun and Grenade Launcher exclusive skills. Fires a bullet toward the ground, inflicting long range physical damage to all targets within the range. When cast with a Shotgun, it inflicts greater damage in a narrower range than the grenade launcher. When cast with a Grenade launcher, it inflicts damage over a wider range than a shotgun. If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed. Damage is additionally increased depending on the caster's base level and CON. Consumes 5 equipped bullets. _ [Lv 1] : ATK(Shotgun) 2000+(Aiming count x500)%/Range: 5x5 cell ATK(Grenade Launcher) 1800+(Aiming count x500)%/Range: 9x9 cells [Lv 2] : ATK(Shotgun) 3500+(Aiming count x1000)%/Range: 5x5 cell ATK(Grenade Launcher) 3100+(Aiming count x1000)%/Range: 9x9 cells [Lv 3] : ATK(Shotgun) 5000+(Aiming count x1500)%/Range: 5x5 cell ATK(Grenade Launcher) 4400+(Aiming count x1500)%/Range: 9x9 cells [Lv 4] : ATK(Shotgun) 6500+(Aiming count x2000)%/Range: 7x7 cell ATK(Grenade Launcher) 5700+(Aiming count x2000)%/Range: 11x11 cells [Lv 5] : ATK(Shotgun) 8000+(Aiming count x2500)%/Range: 7x7 cell ATK(Grenade Launcher) 7000+(Aiming count x2500)%/Range: 11x11 cells Id: (5410) Basic Grenade MAX Lv : 5 Skill requirement : Grenade Mastery 3 Skill form : Active Type : Range Physical Target : 1 cell ground target Recovery : AP 1 Details: Throws a grenade toward the ground, inflicting long range physical damage to all targets within the range. Damage is additionally increased depending on the Grenade Mastery skill level, caster's base level, and CON. Consumes 1 throwing grenade, and damage properties change depending on the Grenade fragment. _ [Lv 1] : ATK 1900+(Grenade Mastery Lv x50)%/Range: 3x3 cells [Lv 2] : ATK 2800+(Grenade Mastery Lv x50)%/Range: 3x3 cells [Lv 3] : ATK 3700+(Grenade Mastery Lv x50)%/Range: 3x3 cells [Lv 4] : ATK 4600+(Grenade Mastery Lv x50)%/Range: 5x5 cells [Lv 5] : ATK 5500+(Grenade Mastery Lv x50)%/Range: 5x5 cells Id: (5411) Hasty Fire in the Hole MAX Lv : 5 Skill requirement : Basic Grenade 3 Skill form : Active Type : Range Physical Target : 1 cell ground target Recovery : AP 1 Details: Throws 3 grenades toward the ground in succession, inflicting long range physical damage to all targets within the range. The thrown grenade explodes three times at intervals of 0.3 seconds, and the first explosion has an effect area of 5x5 cells, the second explosion has an effect area of 7x7 cells, and the third explosion has an effect area of 9x9 cells. Damage is additionally increased depending on the Grenade Mastery skill level, caster's base level, and CON. Consumes 3 throwing grenades, and damage properties change depending on the Grenade fragment. _ [Lv 1] : Per hit ATK 2400+(Grenade Mastery Lv x20)% [Lv 2] : Per hit ATK 3300+(Grenade Mastery Lv x20)% [Lv 3] : Per hit ATK 4200+(Grenade Mastery Lv x20)% [Lv 4] : Per hit ATK 5100+(Grenade Mastery Lv x20)% [Lv 5] : Per hit ATK 6000+(Grenade Mastery Lv x20)% Id: (5412) Grenades Dropping MAX Lv : 5 Skill requirement : Hasty Fire in the Hole 3 Skill form : Active Type : Range Physical Target : 1 cell ground target Recovery : AP 1 Details: Throws a bunch of grenades into the sky and drops grenades every 0.25 seconds at random locations around the ground for 4 seconds, inflicting long range physical damage to all targets within the range. Damage is additionally increased depending on the Grenade Mastery skill level, caster's base level, and CON. Consumes 15 throwing grenades. _ [Lv 1] : Per hit ATK 750+(Grenade Mastery Lv x30)%/Fall range: 11x11 cell Explosion range: 3x3 cells/Number of grenade drops : 1 [Lv 2] : Per hit ATK 1250+(Grenade Mastery Lv x30)%/Fall range: 11x11 cell Explosion range: 3x3 cells/Number of grenade drops : 1 [Lv 3] : Per hit ATK 1750+(Grenade Mastery Lv x30)%/Fall range: 11x11 cell Explosion range: 3x3 cells/Number of grenade drops : 2 [Lv 4] : Per hit ATK 2250+(Grenade Mastery Lv x30)%/Fall range: 9x9 cell Explosion range: 5x5 cells/Number of grenade drops : 2 [Lv 5] : Per hit ATK 2750+(Grenade Mastery Lv x30)%/Fall range: 9x9 cell Explosion range: 5x5 cells/Number of grenade drops : 3 Id: (5413) Auto Firing Launcher MAX Lv : 5 Skill requirement : Grenades Dropping 3 Skill form : Active Type : Supportive Target : Self Details: Activates the automatic grenade launcher. When performing a normal physical attack, Has a chance to auto-cast Basic Grenade, Hasty Fire in the Hole and Grenades Dropping, will be activated according to the acquired level. The skill and activation probability are different depending on the skill level. _ [Lv 1] : Basic Grenade(6%) /Duration: 120 sec [Lv 2] : Basic Grenade(7%) /Duration: 150 sec [Lv 3] : Basic Grenade(8%), Hasty Fire in the Hole(3%) /Duration: 180 sec [Lv 4] : Basic Grenade(9%), Hasty Fire in the Hole(5%) /Duration : 210 sec [Lv 5] : Basic Grenade(10%), Hasty Fire in the Hole(7%), Grenade Dropping(3%) /Duration: 240 sec Id: (5414) Hidden Card MAX Lv : 10 Skill requirement : P.F.I 5, Intensive Aim 1 Skill form : Active(AP) Type : Buff Target : Self Consumes : AP 150 Details: Take an elixir that maximizes the Night's Watch's shooting ability. When using the skill, long range physical damage and P.ATK are increased for 300 seconds. _ [Lv 1] : Long range physical damage +10%/P.ATK +3 [Lv 2] : Long range physical damage +20%/P.ATK +6 [Lv 3] : Long range physical damage +30%/P.ATK +9 [Lv 4] : Long range physical damage +40%/P.ATK +12 [Lv 5] : Long range physical damage +50%/P.ATK +15 [Lv 6] : Long range physical damage +60%/P.ATK +18 [Lv 7] : Long range physical damage +70%/P.ATK +21 [Lv 8] : Long range physical damage +80%/P.ATK +24 [Lv 9] : Long range physical damage +90%/P.ATK +27 [Lv10] : Long range physical damage +100%/P.ATK +30 Id: (5415) Mission Bombard MAX Lv : 10 Skill requirement : Grenade Mastery 5, Grenades Dropping 3 Skill form : Active(AP) Type : Range Physical Target : 1 cell ground target Consumes : AP 100 Details: Drops a large bomb with an explosive power of 9x9 cells on 1 cell of the ground, and continuously drops 3 small bombs with an explosive power of 5x5 cells within the range once every 0.25 seconds for 10 seconds, causing long range physical damage. Damage is additionally increased depending on the Grenade Mastery skill level, caster's base level, and CON. _ [Lv 1] : ATK 6000+(Grenade Mastery Lv x100)% Per hit ATK 1000+(Grenade Mastery Lv x30)% [Lv 2] : ATK 7000+(Grenade Mastery Lv x100)% Per hit ATK 1200+(Grenade Mastery Lv x30)% [Lv 3] : ATK 8000+(Grenade Mastery Lv x100)% Per hit ATK 1400+(Grenade Mastery Lv x30)% [Lv 4] : ATK 9000+(Grenade Mastery Lv x100)% Per hit ATK 1600+(Grenade Mastery Lv x30)% [Lv 5] : ATK 10000+(Grenade Mastery Lv x100)% Per hit ATK 1800+(Grenade Mastery Lv x30)% [Lv 6] : ATK 11000+(Grenade Mastery Lv x100)% Per hit ATK 2000+(Grenade Mastery Lv x30)% [Lv 7] : ATK 12000+(Grenade Mastery Lv x100)% Per hit ATK 2200+(Grenade Mastery Lv x30)% [Lv 8] : ATK 13000+(Grenade Mastery Lv x100)% Per hit ATK 2400+(Grenade Mastery Lv x30)% [Lv 9] : ATK 14000+(Grenade Mastery Lv x100)% Per hit ATK 2600+(Grenade Mastery Lv x30)% [Lv10] : ATK 15000+(Grenade Mastery Lv x100)% Per hit ATK 2800+(Grenade Mastery Lv x30)% Id: (5416) Talisman Mastery MAX Lv : 10 Skill requirement : Basic Skill Skill form : Passive Details: Increases your understanding of Talisman, increases your S.MATK and affects the effectiveness of skills using talisman. _ [Lv 1] : S.MATK +1 [Lv 2] : S.MATK +2 [Lv 3] : S.MATK +3 [Lv 4] : S.MATK +4 [Lv 5] : S.MATK +5 [Lv 6] : S.MATK +6 [Lv 7] : S.MATK +7 [Lv 8] : S.MATK +8 [Lv 9] : S.MATK +9 [Lv10] : S.MATK +10 Id: (5417) Soul Mastery MAX Lv : 10 Skill requirement : Basic Skill Skill form : Passive Details: Increase your SPL by practicing the art of guiding souls. _ [Lv 1] : SPL +1 [Lv 2] : SPL +2 [Lv 3] : SPL +3 [Lv 4] : SPL +4 [Lv 5] : SPL +5 [Lv 6] : SPL +6 [Lv 7] : SPL +7 [Lv 8] : SPL +8 [Lv 9] : SPL +9 [Lv10] : SPL +10 Id: (5418) Talisman of Protection MAX Lv : 5 Skill requirement : Talisman Mastery 1 Skill form : Active Type : Recovery Target : Single Target Recovery : AP 2 Details : Consumes 1 Soul Talisman. Attaches the talisman of protection to self or 1 party member to recover HP every 3 seconds. Recovers additional amount depends on level of Talisman Mastery user learned, user's base level and CRT. _ [Lv 1] : Healing amount: 500+(Talisman Mastery Lv x50)/Duration: 180 sec [Lv 2] : Healing amount: 1000+(Talisman Mastery Lv x100)/Duration: 210 sec [Lv 3] : Healing amount: 1500+(Talisman Mastery Lv x150)/Duration: 240 sec [Lv 4] : Healing amount: 2000+(Talisman Mastery Lv x200)/Duration: 270 sec [Lv 5] : Healing amount: 2500+(Talisman Mastery Lv x250)/Duration: 300 sec Id: (5419) Talisman of Warrior MAX Lv : 5 Skill requirement : Talisman Mastery 1 Skill form : Active Type : Buff Target : Single Target Recovery : AP 2 Details : Consumes 1 Soul Talisman. Attaches the talisman of warrior to self or 1 party member to increases P.Atk. Can only be used on target who equips weapon. _ [Lv 1] : P.ATK +2/Duration: 180 sec [Lv 2] : P.ATK +4/Duration: 210 sec [Lv 3] : P.ATK +6/Duration: 240 sec [Lv 4] : P.ATK +8/Duration: 270 sec [Lv 5] : P.ATK +10/Duration: 300 sec Id: (5420) Talisman of Magician MAX Lv : 5 Skill requirement : Talisman Mastery 1 Skill form : Active Type : Buff Target : Single Target Recovery : AP 2 Details : Consumes 1 Soul Talisman. Attaches the talisman of magician to self or 1 party member to increases S.Matk. Can only be used on target who equips weapon. _ [Lv 1] : S.MATK +2/Duration: 180 sec [Lv 2] : S.MATK +4/Duration: 210 sec [Lv 3] : S.MATK +6/Duration: 240 sec [Lv 4] : S.MATK +8/Duration: 270 sec [Lv 5] : S.MATK +10/Duration: 300 sec Id: (5421) Soul Gathering MAX Lv : 5 Skill requirement : Soul Energy Research 5, Soul Mastery 3 Skill form : Active Type : Supportive Target : Single Target Details : Can only be used when Soul Collect is active. Gathers the wandering spirits that lingering around, instantly fills Soul Energy to the maximum amount that the user can accumulate.. _ [Lv 1] : Skill cooldown: 5 sec [Lv 2] : Skill cooldown: 4 sec [Lv 3] : Skill cooldown: 3 sec [Lv 4] : Skill cooldown: 2 sec [Lv 5] : Skill cooldown: 1 sec Id: (5422) Totem of Tutelary MAX Lv : 5 Skill requirement : Talisman Mastery 3, Soul Mastery 3 Skill form : Active Type : Recovery Target : 1 cell ground target Details : Consumes 10 Soul Talismans. Summons the Totem of Tutelary which worships the guardian deity on ground to recover HP and SP of nearby party members including the user at certain interval. Recovers additional amount depends on level of Talisman Mastery user learned, user's base level and CRT. _ [Lv 1] : HP recovery amount :1000+(Talisman Mastery Lv x50) SP recovery : 50+(Talisman Mastery Lv x5)/AOE: 5x5 cells [Lv 2] : HP recovery amount :1500+(Talisman Mastery Lv x100) SP recovery : 100+(Talisman Mastery Lv x10)/AOE: 5x5 cells [Lv 3] : HP recovery amount :2000+(Talisman Mastery Lv x150) SP recovery : 150+(Talisman Mastery Lv x15)/AOE: 7x7 cells [Lv 4] : HP recovery amount :2500+(Talisman Mastery Lv x200) SP recovery : 200+(Talisman Mastery Lv x20)/AOE: 7x7 cells [Lv 5] : HP recovery amount :3000+(Talisman Mastery Lv x250) SP recovery : 250+(Talisman Mastery Lv x25)/AOE: 9x9 cells Id: (5423) Talisman of Five Elements MAX Lv : 5 Skill requirement : Talisman Mastery 1 Skill form : Active Type : Buff Target : Single Target Details : Consumes 5 Soul Talismans. Attaches the talisman of five elements to self or 1 party member to increases physical and magical damage against water, wind, earth, fire and neutral property enemies. Can only be used on target who equips weapon. _ [Lv 1]: Damage bonus +4%/Duration: 180 sec [Lv 2]: Damage bonus +8%/Duration: 210 sec [Lv 3]: Damage bonus +12%/Duration: 240 sec [Lv 4]: Damage bonus +16%/Duration: 270 sec [Lv 5]: Damage bonus +20%/Duration: 300 sec Id: (5424) Talisman of Soul Stealing MAX Lv : 5 Skill requirement : Talisman Mastery 1, Soul Mastery 1 Skill form : Active Type : Magic Target : Single Target Details : Consumes 1 Soul Talisman. Throws the talisman to the target, inflicts neutral property magical damage to the target and recovers SP to the user. Deals additional damage depends on level of Talisman Mastery and Soul Mastery user learned, user's base level and SPL. Recovers additional SP depends on user's base level. Damage property can be changed according to Mild Wind. _ [Lv 1]: MATK 1500+((Talisman Mastery Lv+Soul Mastery Lv)x7)% [Lv 2]: MATK 2000+((Talisman Mastery Lv+Soul Mastery Lv)x14)% [Lv 3]: MATK 2500+((Talisman Mastery Lv+Soul Mastery Lv)x21)% [Lv 4]: MATK 3000+((Talisman Mastery Lv+Soul Mastery Lv)x28)% [Lv 5]: MATK 3500+((Talisman Mastery Lv+Soul Mastery Lv)x35)% Id: (5425) Exorcism of Malicious Soul MAX Lv : 5 Skill requirement : Evil spirit's Curse 5, Soul Gathering 1 Skill form : Active Type : Magic Target : Instant Cast Recovery : AP 2 Details: Consumes all of Soul Energy, inflicting neutral magic damage according to the number of soul energy consumed to damage all target arround the user. The skill deals more damage if the target is under the effect of Dead Spirit's Curse or the user is under the effect of Totem of Tutelary. Deals additional damage depends on number of Soul Energy consumed, level of Soul Mastery user learned, user's base level and SPL. Damage property can be changed according to Mild Wind. _ [Lv 1] : MATK (150+(Soul Mastery Lv x2)) x Soul Energy% MATK(Curse) (250+(Soul Mastery Lv x2)) x Soul Energy%/Range: 11x11 cells [Lv 2] : MATK (300+(Soul Mastery Lv x2)) x Soul Energy% MATK(Curse) (500+(Soul Mastery Lv x2)) x Soul Energy%/Range: 11x11 cells [Lv 3] : MATK (450+(Soul Mastery Lv x2)) x Soul Energy% MATK(Curse) (750+(Soul Mastery Lv x2)) x Soul Energy%/Range: 11x11 cells [Lv 4] : MATK (600+(Soul Mastery Lv x2)) x Soul Energy% MATK(Curse) (1000+(Soul Mastery Lv x2)) x Soul Energy%/Range: 13x13 cells [Lv 5] : MATK (750+(Soul Mastery Lv x2)) x Soul Energy% MATK(Curse) (1250+(Soul Mastery Lv x2)) x Soul Energy%/Range: 13x13 cells Id: (5426) Talisman of Blue Dragon MAX Lv : 5 Skill requirement : Talisman of Soul Stealing 1 Skill form : Active Type : Magic Target : Single Target Recovery : AP 1 Details : Consumes 1 Soul Talisman. Throws the talisman imbued with the power of Qinglong, guardian deity of the East, to the target, inflicts neutral property magical damage to the target and grants the user [Blessing of the East].. If the caster is under the effect of [Blessing of the Four Elements], greater damage is inflicted. Deals additional damage depends on level of Talisman Mastery user learned, user's base level and SPL. Damage property can be changed according to Mild Wind. _ [Lv 1] : MATK 900+(Talisman Mastery Lv x15)% MATK 1350+(Talisman Mastery Lv x15)%(Circle of Directions and Elementals) [Lv 2] : MATK 1800+(Talisman Mastery Lv x30)% MATK 2700+(Talisman Mastery Lv x30)%(Circle of Directions and Elementals) [Lv 3] : MATK 2700+(Talisman Mastery Lv x45)% MATK 4050+(Talisman Mastery Lv x45)%(Circle of Directions and Elementals) [Lv 4] : MATK 3600+(Talisman Mastery Lv x60)% MATK 5400+(Talisman Mastery Lv x60)%(Circle of Directions and Elementals) [Lv 5] : MATK 4500+(Talisman Mastery Lv x75)% MATK 6750+(Talisman Mastery Lv x75)%(Circle of Directions and Elementals) Id: (5427) Talisman of White Tiger MAX Lv : 5 Skill requirement : Talisman of Blue Dragon 1 Skill form : Active Type : Magic Target : Instant Cast Recovery : AP 1 Details : Consumes 1 Soul Talisman. Throws the talisman imbued with the power of Baihu, guardian deity of the West, to the target, inflicts neutral property magical damage to all targets around the user. If the user has [Blessing of the East] buff, The buff will be changed to [Blessing of the West]. If the caster is under the effect of [Blessing of the Four Elements], he deals greater damage. Deals additional damage depends on level of Talisman Mastery user learned, user's base level and SPL. Damage property can be changed according to Mild Wind. _ [Lv 1] : MATK 700+(Talisman Mastery Lv x15)% MATK 1000+(Talisman Mastery Lv x15)%(Circle of Directions and Elementals)/Range: 11x11 cells [Lv 2] : MATK 1400+(Talisman Mastery Lv x30)% MATK 2000+(Talisman Mastery Lv x30)%(Circle of Directions and Elementals)/Range: 11x11 cells [Lv 3] : MATK 2100+(Talisman Mastery Lv x45)% MATK 3000+(Talisman Mastery Lv x45)%(Circle of Directions and Elementals)/Range: 13x13 cells [Lv 4] : MATK 2800+(Talisman Mastery Lv x60)% MATK 4000+(Talisman Mastery Lv x60)%(Circle of Directions and Elementals)/Range: 13x13 cells [Lv 5] : MATK 3500+(Talisman Mastery Lv x75)% MATK 5000+(Talisman Mastery Lv x75)%(Circle of Directions and Elementals)/Range: 15x15 cells Id: (5428) Talisman of Red Phoenix MAX Lv : 5 Skill requirement : Talisman of White Tiger 1 Skill form : Active Type : Magic Target : Single Target Recovery : AP 1 Details : Consumes 1 Soul Talisman. Throws the talisman imbued with the power of Zhuque, guardian deity of the South, to the target, inflicts neutral property magical damage to the target and surrounding enemies around the target. If the [Blessing of the West] effect is applied to you when casting a skill, the effect is changed to [Blessing of the South]. Inflicts greater damage if the caster is under the effect of [Blessing of the Four Elements]. Deals additional damage depends on level of Talisman Mastery user learned, user's base level and SPL. Damage property can be changed according to Mild Wind. _ [Lv 1] : MATK 2100+(Talisman Mastery Lv x15)% MATK 2900+(Talisman Mastery Lv x15)%(Circle of Directions and Elementals)/Range: 3x3 cells [Lv 2] : MATK 2700+(Talisman Mastery Lv x30)% MATK 3800+(Talisman Mastery Lv x30)%(Circle of Directions and Elementals)/Range: 3x3 cells [Lv 3] : MATK 3300+(Talisman Mastery Lv x45)% MATK 4700+(Talisman Mastery Lv x45)%(Circle of Directions and Elementals)/Range: 5x5 cells [Lv 4] : MATK 3900+(Talisman Mastery Lv x60)% MATK 5600+(Talisman Mastery Lv x60)%(Circle of Directions and Elementals)/Range: 5x5 cells [Lv 5] : MATK 4500+(Talisman Mastery Lv x75)% MATK 6500+(Talisman Mastery Lv x75)%(Circle of Directions and Elementals)/Range: 7x7 cells Id: (5429) Talisman of Black Tortoise MAX Lv : 5 Skill requirement : Talisman of Red Phoenix 1 Skill form : Active Type : Magic Target : 1 cell ground target Recovery : AP 1 Details : Consumes 1 Soul Talisman. Throws the talisman imbued with the power of Xuanwu, guardian deity of the North, to the target cell, inflicts neutral property magical damage to all target within range. If the user has [Blessing of the South] buff, The buff will be changed to [Blessing of the North]. Inflicts greater damage when the caster is under the effect of [Blessing of the Four Elements]. Deals additional damage depends on level of Talisman Mastery user learned, user's base level and SPL. Damage property can be changed according to Mild Wind. _ [Lv 1] : MATK 2900+(Talisman Mastery Lv x15)% MATK 3350+(Talisman Mastery Lv x15)%(Circle of Directions and Elementals)/Range: 7x7 cells [Lv 2] : MATK 3800+(Talisman Mastery Lv x30)% MATK 4700+(Talisman Mastery Lv x30)%(Circle of Directions and Elementals)/Range: 7x7 cells [Lv 3] : MATK 4700+(Talisman Mastery Lv x45)% MATK 6050+(Talisman Mastery Lv x45)%(Circle of Directions and Elementals)/Range: 9x9 cells [Lv 4] : MATK 5600+(Talisman Mastery Lv x60)% MATK 7400+(Talisman Mastery Lv x60)%(Circle of Directions and Elementals)/Range: 9x9 cells [Lv 5] : MATK 6500+(Talisman Mastery Lv x75)% MATK 8750+(Talisman Mastery Lv x75)%(Circle of Directions and Elementals)/Range: 11x11 cells Id: (5430) Talisman of Four Bearing God MAX Lv : 5 Skill requirement : alisman of Blue Dragon 1, Talisman of White Tiger 1, Talisman of Red Phoenix 1, Talisman of Black Tortoise 1 Skill form : Active Type : Magic Target : Single Target Recovery : AP 1 Details : Consumes 3 Soul Talismans. Throws an amulet at a target, inflicting neutral magical damage to the target and enemies within the surrounding range. Basically, it attacks once, with [Blessing of the East] it attacks twice, with [Blessing of the West] it attacks three times, with [Blessing of the South] it attacks four times, and with [Blessing of the North] it attacks five times. If under the effect of [Blessing of the Five Elements], attacks 7 times. Deals additional damage depends on level of Talisman Mastery user learned, user's base level and SPL. Damage property can be changed according to Mild Wind. _ [Lv 1] : Per hit MATK 200+(Talisman Mastery Lv x15)% Range: 7x7 cells [Lv 2] : Per hit MATK 400+(Talisman Mastery Lv x30)% Range: 7x7 cells [Lv 3] : Per hit MATK 600+(Talisman Mastery Lv x45)% Range: 9x9 cells [Lv 4] : Per hit MATK 800+(Talisman Mastery Lv x60)% Range: 9x9 cells [Lv 5] : Per hit MATK 1000+(Talisman Mastery Lv x75)% Range: 11x11 cells Id: (5431) Circle of Directions and Elementals MAX Lv : 5 Skill requirement : Soul Mastery 3, Talisman of Four Bearing God 1, Talisman of Five Elements 1 Skill form : Active Type : Magic Target : Single Target Consumes : AP 150 Details : Can be used when up to [Blessing of the North] has been granted. By fusing the power of the four directions and the power of the five cycles, it inflicts powerful neutral magic damage to the target and enemies within the surrounding range 5 times. Additionally, [Blessing of the North] is changed to [Blessing of the Four Elements], and the caster's S, MATK is increased for a certain period of time. Deals additional damage depends on level of Talisman Mastery and Soul Mastery user learned, user's base level and SPL. Damage property can be changed according to Mild Wind. _ [Lv 1] : Per hit MATK 1500+((Talisman Mastery Lv+Soul Mastery Lv)x15)% Range: 7x7 cells/60 sec S.MATK +5 [Lv 2] : Per hit MATK 3000+((Talisman Mastery Lv+Soul Mastery Lv)x30)% Range: 7x7 cells/120 sec S.MATK +10 [Lv 3] : Per hit MATK 4500+((Talisman Mastery Lv+Soul Mastery Lv)x45)% Range: 9x9 cells/180 sec S.MATK +15 [Lv 4] : Per hit MATK 6000+((Talisman Mastery Lv+Soul Mastery Lv)x60)% Range: 9x9 cells/240 sec S.MATK +20 [Lv 5] : Per hit MATK 7500+((Talisman Mastery Lv+Soul Mastery Lv)x75)% Range: 11x11 cells/300 sec S.MATK +25 Id: (5432) Soul of Heaven and Earth MAX Lv : 10 Skill requirement : Talisman of Protection 5, Talisman of Warrior 5, Talisman of Magician 5, Talisman of Five Elements 5 Skill form : Active Type : Buff Target : Instant Cast Consumes : AP 180 Details: Transmits the power of the sacred spirit from Heaven to Earth, completely recovering the SP of party members within a 23 x 23 cell range around the self. Increases party members' melee/long range physical damage and all attribute magic damage for 300 seconds. Using this skill while the user is under the effect of Totem of Tutelary also recovers AP to the party members. _ [Lv 1]: melee/long range/all attribute magic damage +7%/ AP +3 [Lv 2]: melee/long range/all attribute magic damage +9%/ AP +6 [Lv 3]: melee/long range/all attribute magic damage +11%/ AP +9 [Lv 4]: melee/long range/all attribute magic damage +13%/ AP +12 [Lv 5]: melee/long range/all attribute magic damage +15%/ AP +15 [Lv 6]: melee/long range/all attribute magic damage +17%/ AP +18 [Lv 7]: melee/long range/all attribute magic damage +19%/ AP +21 [Lv 8]: melee/long range/all attribute magic damage +21%/ AP +24 [Lv 9]: melee/long range/all attribute magic damage +23%/ AP +27 [Lv10]: melee/long range/all attribute magic damage +25%/ AP +30 Id: (5433) Mystical Creature Mastery MAX Lv : 10 Skill form : Passive Details: Develops the ability to communicate with spirits. It affects mystical creatures skills and increases P.ATK and S.MATK. _ [Lv 1]: P.ATK/S.MATK +1 [Lv 2]: P.ATK/S.MATK +3 [Lv 3]: P.ATK/S.MATK +4 [Lv 4]: P.ATK/S.MATK +6 [Lv 5]: P.ATK/S.MATK +7 [Lv 6]: P.ATK/S.MATK +9 [Lv 7]: P.ATK/S.MATK +10 [Lv 8]: P.ATK/S.MATK +12 [Lv 9]: P.ATK/S.MATK +13 [Lv10]: P.ATK/S.MATK +15 Id: (5434) Commune with Chulho MAX Lv : 1 Skill requirement : Mystical Creature Mastery 7, Hogogong Strike 3 Skill form : Passive Details : Empowers the skills that borrow the power from Chulho through perfect communion with the mystical creature Chulho. Id: (5435) Chulho Sonic Claw MAX Lv : 7 Skill requirement : Mystical Creature Mastery 1 Skill form : Active Type : Range Physical Target : Single Target Recovery : AP 1 Details: Using the sharp claw of Chulho by scratches the air towards the target, inflicts long ranged physical damage to the target. Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and POW. If the user learned Commune With Chulho, increases skill damage and applies critical damage, the critical chance is the user's Cri. The effectiveness of critical modifier is applied by half. _ [Lv 1] : ATK 400+(Mystical Creature Mastery Lv x30)% ATK(Commune With Chulho) 450+(Mystical Creature Mastery Lv x50)% [Lv 2] : ATK 800+(Mystical Creature Mastery Lv x30)% ATK(Commune With Chulho) 900+(Mystical Creature Mastery Lv x50)% [Lv 3] : ATK 1200+(Mystical Creature Mastery Lv x30)% ATK(Commune With Chulho) 1350+(Mystical Creature Mastery Lv x50)% [Lv 4] : ATK 1600+(Mystical Creature Mastery Lv x30)% ATK(Commune With Chulho) 1800+(Mystical Creature Mastery Lv x50)% [Lv 5] : ATK 2000+(Mystical Creature Mastery Lv x30)% ATK(Commune With Chulho) 2250+(Mystical Creature Mastery Lv x50)% [Lv 6] : ATK 2400+(Mystical Creature Mastery Lv x30)% ATK(Commune With Chulho) 2700+(Mystical Creature Mastery Lv x50)% [Lv 7] : ATK 2800+(Mystical Creature Mastery Lv x30)% ATK(Commune With Chulho) 3150+(Mystical Creature Mastery Lv x50)% Id: (5436) Howling of Chulho MAX Lv : 7 Skill requirement : Mystical Creature Mastery 3, Chulho Sonic Claw 3 Skill form : Active Type : Range Physical Target : Instant Cast Recovery : AP 2 Details: Roar with all your might using the power of Cheolho, inflicting long-distance physical damage to enemies within the surrounding range. When cast, grants [Hogogong effect] to enemies within the surrounding range for 10 seconds. Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and POW. If the user learned Commune With Chulho, increases skill damage. _ [Lv 1] : ATK1250+(Mystical Creature Mastery Lv x30)% ATK(Commune)1550+(Mystical Creature Mastery Lv x50)% Range: 5x5 cells/Range(Commune): 7x7 cells [Lv 2] : ATK2000+(Mystical Creature Mastery Lv x30)% ATK(Commune)2500+(Mystical Creature Mastery Lv x50)% ,Range: 5x5 cells/Range(Commune): 7x7 cells [Lv 3] : ATK2750+(Mystical Creature Mastery Lv x30)% ATK(Commune)3450+(Mystical Creature Mastery Lv x50)% Range: 5x5 cells/Range(Commune): 7x7 cells [Lv 4] : ATK3500+(Mystical Creature Mastery Lv x30)% ATK(Commune)4400+(Mystical Creature Mastery Lv x50)% Range: 7x7 cells/Range(Commune): 9x9 cells [Lv 5] : ATK4250+(Mystical Creature Mastery Lv x30)% ATK(Commune)5350+(Mystical Creature Mastery Lv x50)% Range: 7x7 cells/Range(Commune): 9x9 cells [Lv 6] : ATK5000+(Mystical Creature Mastery Lv x30)% ATK(Commune)6300+(Mystical Creature Mastery Lv x50)% Range: 7x7 cells/Range(Commune): 9x9 cells [Lv 7] : ATK5750+(Mystical Creature Mastery Lv x30)% ATK(Commune)7250+(Mystical Creature Mastery Lv x50)% Range: 9x9 cells/Range(Commune): 11x11 cells Id: (5437) Hogogong Strike MAX Lv : 7 Skill requirement : Mystical Creature Mastery 5, Howling of Chulho 3 Skill form : Active Type : Range Physical Target : Single Target Recovery : AP 1, 2(if Commune With Chulho is learned) Details: Throws a punch attack with Chulho's front paws to nearby targets affected by [Hogogong effect], inflicting long-distance physical damage. Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri. The effectiveness of critical modifier is applied by half. If the user learned Commune With Chulho, increases skill damage and increases AP recovery amount. _ [Lv 1] : Per hit ATK 300+(Mystical Creature Mastery Lv x10)% Per hit ATK(Commune) 300+(Mystical Creature Mastery Lv x20)% Range: 7x7 cells [Lv 2] : Per hit ATK 400+(Mystical Creature Mastery Lv x10)% Per hit ATK(Commune) 500+(Mystical Creature Mastery Lv x20)% Range: 7x7 cells [Lv 3] : Per hit ATK 500+(Mystical Creature Mastery Lv x10)% Per hit ATK(Commune) 700+(Mystical Creature Mastery Lv x20)% Range: 7x7 cells [Lv 4] : Per hit ATK 600+(Mystical Creature Mastery Lv x10)% Per hit ATK(Commune) 900+(Mystical Creature Mastery Lv x20)% Range: 9x9 cells [Lv 5] : Per hit ATK 700+(Mystical Creature Mastery Lv x10)% Per hit ATK(Commune) 1100+(Mystical Creature Mastery Lv x20)% Range: 9x9 cells [Lv 6] : Per hit ATK 800+(Mystical Creature Mastery Lv x10)% Per hit ATK(Commune) 1300+(Mystical Creature Mastery Lv x20)% Range: 9x9 cells [Lv 7] : Per hit ATK 900+(Mystical Creature Mastery Lv x10)% Per hit ATK(Commune) 1500+(Mystical Creature Mastery Lv x20)% Range: 11x11 cells Id: (5438) Commune with Kisul MAX Lv : 1 Skill requirement : Mystical Creature Mastery 7, Kisul Rampage 3 Skill form : Passive Details : Empowers the skills that borrow the power from Kisul through perfect communion with the mystical creature Kisul. Id: (5439) Kisul Water Spraying MAX Lv : 7 Skill requirement : Mystical Creature Mastery 1 Skill form : Active Type : Recovery Target : Instant Cast Recovery : AP 1 Details: Shoots a water cannon filled with the healing power of ghosts, recovering the HP of yourself and party members around you. Recovers additional amount depends on level of Mystical Creature Mastery user learned, user's base level and CRT. If the user learned Commune with Kisul, increases area of effect and healing amount. _ [Lv 1]: Recovery Amount 500+(Mystical Creature Mastery Lv x100)/Range: 7x7 cells / Recovery Amount(Commune) 750+(Mystical Creature Mastery Lv x150)/Range: 11x11 cells [Lv 2]: Recovery Amount 1000+(Mystical Creature Mastery Lv x100)/Range: 7x7 cells / Recovery Amount(Commune) 1500+(Mystical Creature Mastery Lv x150)/Range: 11x11 cells [Lv 3]: Recovery Amount 1500+(Mystical Creature Mastery Lv x100)/Range: 9x9 cells / Recovery Amount(Commune) 2250+(Mystical Creature Mastery Lv x150)/Range: 13x13 cells [Lv 4]: Recovery Amount 2000+(Mystical Creature Mastery Lv x100)/Range: 9x9 cells / Recovery Amount(Commune) 3000+(Mystical Creature Mastery Lv x150)/Range: 13x13 cells [Lv 5]: Recovery Amount 2500+(Mystical Creature Mastery Lv x100)/Range: 11x11 cells / Recovery Amount(Commune) 3750+(Mystical Creature Mastery Lv x150)/Range: 15x15 cells [Lv 6]: Recovery Amount 3000+(Mystical Creature Mastery Lv x100)/Range: 11x11 cells / Recovery Amount(Commune) 4500+(Mystical Creature Mastery Lv x150)/Range: 15x15 cells [Lv 7]: Recovery Amount 3500+(Mystical Creature Mastery Lv x100)/Range: 13x13 cells / Recovery Amount(Commune) 5250+(Mystical Creature Mastery Lv x150)/Range: 17x17 cells Id: (5440) Marine Festival of Kisul MAX Lv : 5 Skill requirement : Mystical Creature Mastery 3, Kisul Water Spraying 3 Skill form : Active Type : Buff Target : Instant Cast Recovery : AP 2 Details : With the power of the sea by Kisul, increases POW, CRT and CON to self and nearby party member around the user. If the user learned Commune With Kisul, increases area of effect and doubles the skill duration. Doesn't stack with Cardinal's Benedictum. _ [Lv 1]: POW,CRT,CON +2/Duration: 60 sec Range: 5x5 cell/Range(Commune): 9x9 cells [Lv 2]: POW,CRT,CON +4/Duration: 75 sec Range: 7x7 cell/Range(Commune): 11x11 cells [Lv 3]: POW,CRT,CON +6/Duration: 90 sec Range: 9x9 cell/Range(Commune): 13x13 cells [Lv 4]: POW,CRT,CON +8/Duration: 105 sec Range: 11x11 cell/Range(Commune): 15x15 cells [Lv 5]: POW,CRT,CON +10/Duration: 120 sec Range: 13x13 cell/Range(Commune): 17x17 cells Id: (5441) Sandy Festival of Kisul MAX Lv : 5 Skill requirement : Mystical Creature Mastery 3, Kisul Water Spraying 3 Skill form : Active Type : Buff Target : Instant Cast Recovery : AP 2 Details : With the power of the sea by Kisul, increases SPL, WIS and STA to self and nearby party member around the user. If the user learned Commune With Kisul, increases area of effect and doubles the skill duration. Doesn't stack with Cardinal's Religio. _ [Lv 1]: SPL,WIS,STA +2/Duration: 60 sec Range: 5x5 cell/Range(Commune): 9x9 cells [Lv 2]: SPL,WIS,STA +4/Duration: 75 sec Range: 7x7 cell/Range(Commune): 11x11 cells [Lv 3]: SPL,WIS,STA +6/Duration: 90 sec Range: 9x9 cell/Range(Commune): 13x13 cells [Lv 4]: SPL,WIS,STA +8/Duration: 105 sec Range: 11x11 cell/Range(Commune): 15x15 cells [Lv 5]: SPL,WIS,STA +10/Duration: 120 sec Range: 13x13 cell/Range(Commune): 17x17 cells Id: (5442) Kisul Rampage MAX Lv : 7 Skill requirement : Mystical Creature Mastery 5, Marine Festival of Kisul 2, Sandy Festival of Kisul 2 Skill form : Active Type : Recovery Target : Instant Cast Details : Using the powerful healing effect of Kisul. Recovers 3 AP every 1 second to all party members, excluding the user, with 7 x 7 cells around the user. The caster cannot use other skills while the skill effect lasts, and the effect is canceled if the user leaves the current cell due to an effect such as movement or knockback. If Commune with Kisul is learned, the area of effect increases to 11x11 cells, and the AP recovery amount increases to 6. _ [Lv 1] : Duration : 4 sec [Lv 2] : Duration : 5 sec [Lv 3] : Duration : 6 sec [Lv 4] : Duration : 7 sec [Lv 5] : Duration : 8 sec [Lv 6] : Duration : 9 sec [Lv 7] : Duration : 10 sec Id: (5443) Commune with Hyunrok MAX Lv : 1 Skill requirement : Mystical Creature Mastery 7, Hyunrok Cannon 3 Skill form : Passive Details : Empowers the skills that borrow the power from Hyunrok through perfect communion with the mystical creature Hyunrok. Id: (5444) Colors of Hyunrok MAX Lv : 7 Skill requirement : Mystical Creature Mastery 1 Skill form : Active Type : Supportive Target : Instant Cast Details : With the mysterious magical power of Hyunrok, endows elemental property to CN Meteor Hyunrok Breeze and Hyunrok Cannon for 300 seconds. If the user learned Commune with Hyunrok, using this skill also increases CN Meteor damage by 50%. When using skill level 7, the endowment is canceled. _ [Lv 1] : Endows water property [Lv 2] : Endows wind property [Lv 3] : Endows earth property [Lv 4] : Endows fire property [Lv 5] : Endows shadow property [Lv 6] : Endows holy property [Lv 7] : Removes endowment Id: (5445) Hyunrok Breeze MAX Lv : 7 Skill requirement : Mystical Creature Mastery 3, Colors of Hyunrok 3 Skill form : Active Type : Magic Target : 1 cell ground target Recovery : AP 3 Details: Using the mysterious power of Hyeonrok, creates wind on the ground and inflicts neutral magic damage every 0.3 seconds for 4.5 seconds to targets within the range. Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and SPL. If the user learned Commune With Hyunrok, increases skill damage. Damage property can be changed according to Colors of Hyunrok. _ [Lv 1] : MATK 750+(Mystical Creature Mastery Lv x20)% MATK(Commune) 1000+(Mystical Creature Mastery Lv x40)% Range: 5x5 cells [Lv 2] : MATK 1000+(Mystical Creature Mastery Lv x20)% MATK(Commune) 1500+(Mystical Creature Mastery Lv x40)% Range: 5x5 cells [Lv 3] : MATK 1250+(Mystical Creature Mastery Lv x20)% MATK(Commune) 2000+(Mystical Creature Mastery Lv x40)% Range: 7x7 cells [Lv 4] : MATK 1500+(Mystical Creature Mastery Lv x20)% MATK(Commune) 2500+(Mystical Creature Mastery Lv x40)% Range: 7x7 cells [Lv 5] : MATK 1750+(Mystical Creature Mastery Lv x20)% MATK(Commune) 3000+(Mystical Creature Mastery Lv x40)% Range: 9x9 cells [Lv 6] : MATK 2000+(Mystical Creature Mastery Lv x20)% MATK(Commune) 3500+(Mystical Creature Mastery Lv x40)% Range: 9x9 cells [Lv 7] : MATK 2250+(Mystical Creature Mastery Lv x20)% MATK(Commune) 4000+(Mystical Creature Mastery Lv x40)% Range: 11x11 cells Id: (5446) Hyunrok Cannon MAX Lv : 7 Skill requirement : Mystical Creature Mastery 5, Hyunrok Breeze 3 Skill form : Active Type : Magic Target : Single Target Recovery : AP 1, 2(if Commune With Hyunrok is learned) Details: Using the mysterious power of Hyunrok, fires a powerful magic cannon at the target. Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and SPL. If the user learned Commune With Hyunrok, increases skill damage and increases AP recovery amount. Damage property can be changed according to Colors of Hyunrok. _ [Lv 1] : MATK 1000+(Mystical Creature Mastery Lv x50)% MATK(Commune) 1100+(Mystical Creature Mastery Lv x75)% [Lv 2] : MATK 1400+(Mystical Creature Mastery Lv x50)% MATK(Commune) 1650+(Mystical Creature Mastery Lv x75)% [Lv 3] : MATK 1800+(Mystical Creature Mastery Lv x50)% MATK(Commune) 2200+(Mystical Creature Mastery Lv x75)% [Lv 4] : MATK 2200+(Mystical Creature Mastery Lv x50)% MATK(Commune) 2750+(Mystical Creature Mastery Lv x75)% [Lv 5] : MATK 2600+(Mystical Creature Mastery Lv x50)% MATK(Commune) 3300+(Mystical Creature Mastery Lv x75)% [Lv 6] : MATK 3000+(Mystical Creature Mastery Lv x50)% MATK(Commune) 3850+(Mystical Creature Mastery Lv x75)% [Lv 7] : MATK 3400+(Mystical Creature Mastery Lv x50)% MATK(Commune) 4400+(Mystical Creature Mastery Lv x75)% Id: (5447) Temporary Communion MAX Lv : 5 Skill requirement : Mystical Creature Mastery 10 Skill form : Active(AP) Type : Supportive Target : Instant Cast Consumes : AP 150 Details: Can be used if you have acquired at least one spirit communication skill for Chulho, Kisul, and Hyunrok. Through the temporary communion with Chulho, Kisul and Hyunrok, the user is in the state of communion of all three mystical creatures for the certain duration. Increases P.Atk, S.Matk and H.Plus for the duration. _ [Lv 1] : Duration: 30sec/P.ATK/S.MATK/H.PLUS +3 [Lv 2] : Duration: 60sec/P.ATK/S.MATK/H.PLUS +6 [Lv 3] : Duration: 90sec/P.ATK/S.MATK/H.PLUS +9 [Lv 4] : Duration: 120sec/P.ATK/S.MATK/H.PLUS +12 [Lv 5] : Duration: 150sec/P.ATK/S.MATK/H.PLUS +15 Id: (5448) Blessing of Mystical Creatures MAX Lv : 5 Skill requirement : Mystical Creature Mastery 10, Commune with Kisul 1 Skill form : Active(AP) Type : Supportive Target : Single Target Consumes : AP 100 Details: Gives the blessing of spiritual creatures to the Doram tribe and one party member other than yourself. Sets the target's AP to 200 and increases P.ATK and S.MATK for 10 seconds. When the effect time ends, AP becomes 0 and you cannot receive the blessings of spirits again for 1 minute. _ [Lv 1] : P.ATK/S.MATK +10 [Lv 2] : P.ATK/S.MATK +20 [Lv 3] : P.ATK/S.MATK +30 [Lv 4] : P.ATK/S.MATK +40 [Lv 5] : P.ATK/S.MATK +50 Id: (5449) Self Study Tactics MAX Lv : 10 Skill requirement : Basic Skill Skill form : Passive Details: Improves the knowledge of physical techniques, increases P.Atk and physcial skills damage. Amplifies the skill damage of Double Bowling Bash/Mega Sonic Blow/Spiral Pierce by (skill level)%. Shield Chain Rush damage is amplified by (Skill Level x2)% _ [Lv 1]: P.ATK + 1 [Lv 2]: P.ATK + 2 [Lv 3]: P.ATK + 3 [Lv 4]: P.ATK + 4 [Lv 5]: P.ATK + 5 [Lv 6]: P.ATK + 6 [Lv 7]: P.ATK + 7 [Lv 8]: P.ATK + 8 [Lv 9]: P.ATK + 9 [Lv10]: P.ATK + 10 Id: (5450) Self Study Sorcery MAX Lv : 10 Skill requirement : Basic Skill Skill form : Passive Details: Improves the knowledge of magical techniques, increases S.Matk and magical skills damage. Increases Meteor Storm Buster (fall damage), Jupitel Thunderstorm, Jack Frost Nova (explosion damage), Hell's Drive, and Ground Gravitation (gravitational field damage) damage by (skill level)%. Napalm Vulcan Strike damage is amplified by (Skill Levelx2)%. _ [Lv 1]: S.MATK + 1 [Lv 2]: S.MATK + 2 [Lv 3]: S.MATK + 3 [Lv 4]: S.MATK + 4 [Lv 5]: S.MATK + 5 [Lv 6]: S.MATK + 6 [Lv 7]: S.MATK + 7 [Lv 8]: S.MATK + 8 [Lv 9]: S.MATK + 9 [Lv10]: S.MATK + 10 Id: (5451) Double Bowling Bash MAX Lv : 10 Skill requirement : Self Study Tactics 5 Skill form : Active Type : Melee Physical Target : Single Target Recovery : AP 2 Details: Inflicts melee physical damage to the target and targets within a 7x7 cell range around it and knocks them back. The number of attacks increases depending on the number of enemies in the range, and attacks up to 5 times. Deals additional damage depends on level of Self Study Tactics user learned, user's base level and POW. After casting, the weapon cannot be replaced for 1 second. _ [Lv 1] : Per hit ATK 300+(Self Study Tactics Lv x3)% [Lv 2] : Per hit ATK 500+(Self Study Tactics Lv x6)% [Lv 3] : Per hit ATK 700+(Self Study Tactics Lv x9)% [Lv 4] : Per hit ATK 900+(Self Study Tactics Lv x12)% [Lv 5] : Per hit ATK 1100+(Self Study Tactics Lv x15)% [Lv 6] : Per hit ATK 1300+(Self Study Tactics Lv x18)% [Lv 7] : Per hit ATK 1500+(Self Study Tactics Lv x21)% [Lv 8] : Per hit ATK 1700+(Self Study Tactics Lv x24)% [Lv 9] : Per hit ATK 1900+(Self Study Tactics Lv x27)% [Lv10] : Per hit ATK 2100+(Self Study Tactics Lv x30)% Id: (5452) Mega Sonic Blow MAX Lv : 10 Skill requirement : Double Bowling Bash 7 Skill form : Active Type : Melee Physical Target : Single Target Recovery : AP 1 Details: Inflicts powerful melee physical damage to one target and has a chance to inflicts Stun. The probability and duration of being stun are affected by the target's resistance to status ailments. When cast on a target whose current HP is less than 50%, double damage is applied. Deals additional damage depends on level of Self Study Tactics user learned, user's base level and POW. Critical damage is applied according to the caster's critical probability, and in the case of critical damage, half of the total number of critical damage increase options is applied. _ [Lv 1] : ATK 950+(Self Study Tactics Lv x5)% [Lv 2] : ATK 1100+(Self Study Tactics Lv x10)% [Lv 3] : ATK 1250+(Self Study Tactics Lv x15)% [Lv 4] : ATK 1400+(Self Study Tactics Lv x20)% [Lv 5] : ATK 1550+(Self Study Tactics Lv x25)% [Lv 6] : ATK 1700+(Self Study Tactics Lv x30)% [Lv 7] : ATK 1850+(Self Study Tactics Lv x35)% [Lv 8] : ATK 2000+(Self Study Tactics Lv x40)% [Lv 9] : ATK 2150+(Self Study Tactics Lv x45)% [Lv10] : ATK 2300+(Self Study Tactics Lv x50)% Id: (5453) Shield Chain Rush MAX Lv : 10 Skill requirement : Self Study Tactics 5 Skill form : Active Type : Range Physical Target : Single Target Recovery : AP 1 Details: Available when wearing a shield. Throws a shield at the target, inflicting long range physical damage to the target and enemies within 7x7 cells around it. For 5 seconds, hit enemies' movement speed is reduced by 20% and damage taken increases by 10% (doesn't work on boss monsters). Damage is additionally increased depending on Self Study Tactics level, caster's base level, and POW. After casting, the weapon cannot be replaced for 1.2 seconds. _ [Lv 1] : ATK 700+(Self Study Tactics Lv x3)% [Lv 2] : ATK 1000+(Self Study Tactics Lv x6)% [Lv 3] : ATK 1300+(Self Study Tactics Lv x9)% [Lv 4] : ATK 1600+(Self Study Tactics Lv x12)% [Lv 5] : ATK 1900+(Self Study Tactics Lv x15)% [Lv 6] : ATK 2200+(Self Study Tactics Lv x18)% [Lv 7] : ATK 2500+(Self Study Tactics Lv x21)% [Lv 8] : ATK 2800+(Self Study Tactics Lv x24)% [Lv 9] : ATK 3100+(Self Study Tactics Lv x27)% [Lv10] : ATK 3400+(Self Study Tactics Lv x30)% Id: (5454) Spiral Pierce Max MAX Lv : 10 Skill requirement : Shield Chain Rush 7 Skill form : Active Type : Range Physical Target : Single Target Recovery : AP 1 Details: Inflicts long-distance physical damage to one target with a powerful stab with added rotational force. Enemies hit are unable to move for 2 seconds. (Doesn't work on boss monsters) There is a damage factor depending on the size of the target. (Small: 1.5 times/Medium: 1.3 times/Large: 1.2 times) Damage is additionally increased depending on Self Study Tactics level, caster's base level, and POW. _ [Lv 1] : ATK (750+(Self Study Tactics Lv x3))x damage factor% [Lv 2] : ATK (1000+(Self Study Tactics Lv x6))x damage factor% [Lv 3] : ATK (1250+(Self Study Tactics Lv x9))x damage factor% [Lv 4] : ATK (1500+(Self Study Tactics Lv x12))x damage factor% [Lv 5] : ATK (1750+(Self Study Tactics Lv x15))x damage factor% [Lv 6] : ATK (2000+(Self Study Tactics Lv x18))x damage factor% [Lv 7] : ATK (2250+(Self Study Tactics Lv x21))x damage factor% [Lv 8] : ATK (2500+(Self Study Tactics Lv x24))x damage factor% [Lv 9] : ATK (2750+(Self Study Tactics Lv x27))x damage factor% [Lv10] : ATK (3000+(Self Study Tactics Lv x30))x damage factor% Id: (5455) Meteor Storm Buster MAX Lv : 10 Skill requirement : Self Study Sorcery 5 Skill form : Active Type : Magic Target : 1 cell ground target Recovery : AP 3 Details: Drops meteorites at random locations within a 9x9 cell range around 1 cell on the ground, inflicting fire attribute magic damage to enemies within the surrounding 5x5 cells and has chance inflicting Stun. Afterwards, it explodes and inflicts secondary fire property magic damage. The probability and duration of being stun are affected by the target's status resistance. Damage is additionally increased depending on the Self Study Sorcery level, caster's base level, and SPL. The number of meteorites is from a minimum of 3 to a maximum of 6 depending on the skill level, and the explosion range of the meteorite is from a minimum of 7x7 cells to a maximum of 9x9 cells depending on the skill level. _ [Lv 1] : MATK(Fall)600+(Self Study Sorcery Lv x5)% MATK(Explosion)600+(Self Study Sorcery Lv x5)% [Lv 2] : MATK(Fall)900+(Self Study Sorcery Lv x10)% MATK(Explosion)750+(Self Study Sorcery Lv x10)% [Lv 3] : MATK(Fall)1200+(Self Study Sorcery Lv x15)% MATK(Explosion)900+(Self Study Sorcery Lv x15)% [Lv 4] : MATK(Fall)1500+(Self Study Sorcery Lv x20)% MATK(Explosion)1050+(Self Study Sorcery Lv x20)% [Lv 5] : MATK(Fall)1800+(Self Study Sorcery Lv x25)% MATK(Explosion)1200+(Self Study Sorcery Lv x25)% [Lv 6] : MATK(Fall)2100+(Self Study Sorcery Lv x30)% MATK(Explosion)1350+(Self Study Sorcery Lv x30)% [Lv 7] : MATK(Fall)2400+(Self Study Sorcery Lv x35)% MATK(Explosion)1500+(Self Study Sorcery Lv x35)% [Lv 8] : MATK(Fall)2700+(Self Study Sorcery Lv x40)% MATK(Explosion)1650+(Self Study Sorcery Lv x40)% [Lv 9] : MATK(Fall)3000+(Self Study Sorcery Lv x45)% MATK(Explosion)1800+(Self Study Sorcery Lv x45)% [Lv10] : MATK(Fall)3300+(Self Study Sorcery Lv x50)% MATK(Explosion)1950+(Self Study Sorcery Lv x50)% Id: (5456) Jupitel Thunderstorm MAX Lv : 10 Skill requirement : Self Study Sorcery 5 Skill form : Active Type : Magic Target : Single Target Recovery : AP 2 Details: Shoots a highly concentrated electric ball at one target, inflicting wind attribute magic damage to the target and enemies within the surrounding range. Damage is additionally increased depending on Self Study Sorcery level, caster's base level, and SPL. _ [Lv 1] : MATK 1800+(Self Study Sorcery Lv x3)% Range: 5x5 cells [Lv 2] : MATK 3600+(Self Study Sorcery Lv x6)% Range: 5x5 cells [Lv 3] : MATK 5400+(Self Study Sorcery Lv x9)% Range: 5x5 cells [Lv 4] : MATK 7200+(Self Study Sorcery Lv x12)% Range: 5x5 cells [Lv 5] : MATK 9000+(Self Study Sorcery Lv x15)% Range: 7x7 cells [Lv 6] : MATK 10800+(Self Study Sorcery Lv x18)% Range: 7x7 cells [Lv 7] : MATK 12600+(Self Study Sorcery Lv x21)% Range: 7x7 cells [Lv 8] : MATK 14400+(Self Study Sorcery Lv x24)% Range: 7x7 cells [Lv 9] : MATK 16200+(Self Study Sorcery Lv x27)% Range: 9x9 cells [Lv10] : MATK 18000+(Self Study Sorcery Lv x30)% Range: 9x9 cells Id: (5457) Jack Frost Nova MAX Lv : 10 Skill requirement : Self Study Sorcery 5 Skill form : Active Type : Magic Target : 1 cell ground target Recovery : AP 3 Details: Creates an ice sphere on the ground and inflicts water magic damage to enemies within the surrounding range. The created ice sphere creates a strong cold explosion, inflicting additional water magic damage to enemies within the surrounding range every 0.3 seconds, inflict [Bitter Cold]] effect for 5 seconds. [Bitter Cold] Effect: Reduces resistance to water property attacks by 15%. (Does not apply to boss-type monsters) Damage is additionally increased depending on Self Study Sorcery level, caster's base level, and SPL. The attack range is 7x7 cells for skill levels 5 and lower, and 9x9 cells for skill levels 6 and higher. _ [Lv 1] : MATK(Sphere)200+(Self Study Sorcery Lv x3)% Per hit MATK(Explosion) 400+(Self Study Sorcery Lv x3)% [Lv 2] : MATK(Sphere)400+(Self Study Sorcery Lv x6)% Per hit MATK(Explosion) 600+(Self Study Sorcery Lv x6)% [Lv 3] : MATK(Sphere)600+(Self Study Sorcery Lv x9)% Per hit MATK(Explosion) 800+(Self Study Sorcery Lv x9)% [Lv 4] : MATK(Sphere)800+(Self Study Sorcery Lv x12)% Per hit MATK(Explosion) 1000+(Self Study Sorcery Lv x12)% [Lv 5] : MATK(Sphere)1000+(Self Study Sorcery Lv x15)% Per hit MATK(Explosion) 1200+(Self Study Sorcery Lv x15)% [Lv 6] : MATK(Sphere)1200+(Self Study Sorcery Lv x18)% Per hit MATK(Explosion) 1400+(Self Study Sorcery Lv x18)% [Lv 7] : MATK(Sphere)1400+(Self Study Sorcery Lv x21)% Per hit MATK(Explosion) 1600+(Self Study Sorcery Lv x21)% [Lv 8] : MATK(Sphere)1600+(Self Study Sorcery Lv x24)% Per hit MATK(Explosion) 1800+(Self Study Sorcery Lv x24)% [Lv 9] : MATK(Sphere)1800+(Self Study Sorcery Lv x27)% Per hit MATK(Explosion) 2000+(Self Study Sorcery Lv x27)% [Lv10] : MATK(Sphere)2000+(Self Study Sorcery Lv x30)% Per hit MATK(Explosion) 2200+(Self Study Sorcery Lv x30)% Id: (5458) Hell's Drive MAX Lv : 10 Skill requirement : Self Study Sorcery 5 Skill form : Active Type : Magic Target : Instant Cast Recovery : AP 1 Details: Twistes the ground around you and inflicts earth magic damage to enemies within the range. Damage is additionally increased depending on Self Study Sorcery level, caster's base level, and SPL. _ [Lv 1] : MATK 1550+(Self Study Sorcery Lv x4)% Range: 3x3 cells [Lv 2] : MATK 2100+(Self Study Sorcery Lv x8)% Range: 3x3 cells [Lv 3] : MATK 2650+(Self Study Sorcery Lv x12)% Range: 3x3 cells [Lv 4] : MATK 3200+(Self Study Sorcery Lv x16)% Range: 5x5 cells [Lv 5] : MATK 3750+(Self Study Sorcery Lv x20)% Range: 5x5 cells [Lv 6] : MATK 4300+(Self Study Sorcery Lv x24)% Range: 5x5 cells [Lv 7] : MATK 4850+(Self Study Sorcery Lv x28)% Range: 7x7 cells [Lv 8] : MATK 5400+(Self Study Sorcery Lv x32)% Range: 7x7 cells [Lv 9] : MATK 5950+(Self Study Sorcery Lv x36)% Range: 7x7 cells [Lv10] : MATK 6500+(Self Study Sorcery Lv x40)% Range: 9x9 cells Id: (5459) Ground Gravitation MAX Lv : 10 Skill requirement : Self Study Sorcery 5 Skill form : Active Type : Magic Target : Instant Cast Recovery : AP 5 Details: Spreads a powerful gravitational field around you, inflicting neutral magical damage to enemies within the range. The additional gravitational field lingers for 5 seconds, inflicts additional neutral property magical damage to all targets around the user every 0.5 seconds and inflicts [Gravitational Field] to the targets. It inflicts damage and receives the [Gravitational Field] effect while within the range. [Gravitational Field] Effect: Reduces movement speed/increases physical and magic damage received (does not apply to boss-type monsters). Damage is additionally increased depending on self-taught magic skill level, caster's base level, and SPL. The area of effect is from a minimum of 5x5 cells to a maximum of 9x9 cells depending on the skill level. _ [Lv 1] :MATK(Initial)4500+(4x Self Study Sorcery Lv)% Per hit MATK(Gravitational)700+(2x Self Study Sorcery Lv)% [Lv 2] :MATK(Initial)6000+(8x Self Study Sorcery Lv)% Per hit MATK(Gravitational)1000+(4x Self Study Sorcery Lv)% [Lv 3] :MATK(Initial)7500+(12x Self Study Sorcery Lv)% Per hit MATK(Gravitational)1300+(6x Self Study Sorcery Lv)% [Lv 4] :MATK(Initial)9000+(16x Self Study Sorcery Lv)% Per hit MATK(Gravitational)1600+(8x Self Study Sorcery Lv)% [Lv 5] :MATK(Initial)10500+(20x Self Study Sorcery Lv)% Per hit MATK(Gravitational)1900+(10x Self Study Sorcery Lv)% [Lv 6] :MATK(Initial)12000+(24x Self Study Sorcery Lv)% Per hit MATK(Gravitational)2200+(12x Self Study Sorcery Lv)% [Lv 7] :MATK(Initial)13500+(28x Self Study Sorcery Lv)% Per hit MATK(Gravitational)2500+(14x Self Study Sorcery Lv)% [Lv 8] :MATK(Initial)15000+(32x Self Study Sorcery Lv)% Per hit MATK(Gravitational)2800+(16x Self Study Sorcery Lv)% [Lv 9] :MATK(Initial)16500+(36x Self Study Sorcery Lv)% Per hit MATK(Gravitational)3100+(18x Self Study Sorcery Lv)% [Lv10] :MATK(Initial)18000+(40x Self Study Sorcery Lv)% Per hit MATK(Gravitational)3400+(20x Self Study Sorcery Lv)% Id: (5460) Napalm Vulcan Strike MAX Lv : 10 Skill requirement : Self Study Sorcery 5 Skill form : Active Type : Magic Target : Single Target Recovery : AP 5 Details: Causes a strong wave attack using telekinesis on one target and enemies within a 5x5 cell range around it, inflicting magical magic damage and applying Curse with a certain probability. The probability and duration of being cursed are affected by the target's resistance to status ailments. Damage is additionally increased depending on Self Study Sorcery level, caster's base level, and SPL. _ [Lv 1] : MATK 500+(Self Study Sorcery Lv x4)% [Lv 2] : MATK 750+(Self Study Sorcery Lv x8)% [Lv 3] : MATK 1000+(Self Study Sorcery Lv x12)% [Lv 4] : MATK 1250+(Self Study Sorcery Lv x16)% [Lv 5] : MATK 1500+(Self Study Sorcery Lv x20)% [Lv 6] : MATK 1750+(Self Study Sorcery Lv x24)% [Lv 7] : MATK 2000+(Self Study Sorcery Lv x28)% [Lv 8] : MATK 2250+(Self Study Sorcery Lv x32)% [Lv 9] : MATK 2500+(Self Study Sorcery Lv x36)% [Lv10] : MATK 2750+(Self Study Sorcery Lv x40)% Id: (5461) Breaking Limit MAX Lv : 1 Skill requirement : Double Bowling Bash 7, Shield Chain Rush 7, Mega Sonic Blow 7, Spiral Pierce Max 7 Skill form : Active Type : Magic Target : Self Consumes : AP 150 Details: Break through one's physical limitations and demonstrate powerful strength. Damage of Double Bowling Bash/Mega Sonic Blow/Shield Chain Rush/Spiral Pierce Max is amplified for 300 seconds. _ Double Bowling Bash: 50% amplification Mega Sonic Blow: 100% amplification Shield Chain Rush: 50% amplification Spiral Pierce Max: 100% amplification Id: (5462) Rule Break MAX Lv : 1 Skill requirement : Meteor Storm Buster 5, Jupitel Thunderstorm 5, Jack Frost Nova 5, Hell's Drive 5, Ground Gravitation 5, Napalm Vulcan Strike 5 Skill form : Active Type : Magic Target : Self Consumes : AP 150 Details: Break the rules of magic with yourself and unleash even more powerful magical power. For 300 seconds, the damage of Meteor Storm Buster/Jupitel Thunder Storm/Jack Frost Nova/Hell's Drive/Ground Gravity/Napalm Vulcan Strike is amplified. _ Meteor Storm Buster (Fall/Explosion): 50% amplification Jupitel Thunder Storm: 70% amplification Jack Frost Nova (Sphere/Explosion): 70% amplification Hell's Drive: 70% amplification Ground gravitation (impact/gravitational field): 50% amplification Napalm Vulcan Strike: 100% amplification Id: (5463) Sky Mastery MAX Lv : 10 Skill requirement : Basic Skill Skill form : Passive Details : Understand the principles of celestial body and Increases effectiveness of celestial body techniques. Increases Rising Sun, Noon Blast, Sunset Blast, Rising Moon, Midnight Kick, Dawn Break, Twinkling Galaxy, Star Burst and Star Cannon damage. Id: (5464) War Book Mastery MAX Lv : 10 Skill requirement : Basic Skill Skill form : Passive Details: Improves one's combat ability through the art of war. When equipped with a book-type weapon, P.ATK and HIT increase. _ [Lv 1] : P.ATK+ 3/HIT+ 3 [Lv 2] : P.ATK+ 4/HIT+ 6 [Lv 3] : P.ATK+ 5/HIT+ 9 [Lv 4] : P.ATK+ 6/HIT+ 12 [Lv 5] : P.ATK+ 7/HIT+ 15 [Lv 6] : P.ATK+ 8/HIT+ 18 [Lv 7] : P.ATK+ 9/HIT+ 21 [Lv 8] : P.ATK+ 10/HIT+ 24 [Lv 9] : P.ATK+ 11/HIT+ 27 [Lv10] : P.ATK+ 12/HIT+ 30 Id: (5465) Rising Sun MAX Lv : 5 Skill requirement : Sky Mastery 1 Skill form : Active Type : Melee Physical Target : Single Target Details : Drives the power of the sun that illuminates the day, inflicts melee physical damage to the target. When using this skill, Applies [Sunrise], [Noon] and [Sunset] effect to the user sequentially. (However, after Sunset, only the power of the moon can travel through the sky). Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW. _ [Lv 1] : ATK 900+(Sky Mastery Lv x5)% [Lv 2] : ATK 1300+(Sky Mastery Lv x10)% [Lv 3] : ATK 1700+(Sky Mastery Lv x15)% [Lv 4] : ATK 2100+(Sky Mastery Lv x20)% [Lv 5] : ATK 2500+(Sky Mastery Lv x25)% Id: (5466) Noon Blast MAX Lv : 5 Skill requirement : Sky Mastery 3, Rising Sun 1 Skill form : Active Type : Melee Physical Target : Single Target Recovery : AP 2 Details : Can only be used when the current celestial movement is Sunrise or Noon. Irradiates the sunlight, inflicts melee physical damage to the target and surrounding enemies around the target.. Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW. If the current celestial movement is Noon, applies critical damage, the critical chance is the user's Cri. The effectiveness of critical modifier is applied by half. _ [Lv 1] : ATK 2400+(Sky Mastery Lv x5)%/3x3cells [Lv 2] : ATK 3300+(Sky Mastery Lv x10)%/3x3cells [Lv 3] : ATK 4200+(Sky Mastery Lv x15)%/5x5cells [Lv 4] : ATK 5100+(Sky Mastery Lv x20)%/5x5cells [Lv 5] : ATK 6000+(Sky Mastery Lv x25)%/7x7cells Id: (5467) Sunset Blast MAX Lv : 5 Skill requirement : Sky Mastery 5, Noon Blast 1 Skill form : Active Type : Melee Physical Target : Single Target Recovery : AP 2 Details : Can only be used when the current celestial movement is Noon or Sunset.. Kicks the target with the power of blazing sun, inflicts melee physical damage to the target and surrounding enemies around the target.. Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.. If the current celestial movement is Sunset, applies critical damage, the critical chance is the user's Cri. The effectiveness of critical modifier is applied by half.. [Lv 1] : ATK 1200+(Sky Mastery Lv x5)%/3x3cells [Lv 2] : ATK 1500+(Sky Mastery Lv x10)%/3x3cells [Lv 3] : ATK 1800+(Sky Mastery Lv x15)%/5x5cells [Lv 4] : ATK 2100+(Sky Mastery Lv x20)%/5x5cells [Lv 5] : ATK 2400+(Sky Mastery Lv x25)%/7x7cells Id: (5468) Rising Moon MAX Lv : 5 Skill requirement : Sky Mastery 1 Skill form : Active Type : Melee Physical Target : Instant Cast Details : Drives the power of the moon that illuminates the night, inflicts melee physical damage to all targets around the user. When using this skill, Applies [Moonrise], [Midnight] and [Moonset] effect to the user sequentially.. (However, after Moonset, only the power of the sun can travel through the sky). Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.. _ [Lv 1] : ATK 900+(Sky Mastery Lv x5)%/5x5cells [Lv 2] : ATK 1200+(Sky Mastery Lv x10)%/5x5cells [Lv 3] : ATK 1500+(Sky Mastery Lv x15)%/7x7cells [Lv 4] : ATK 1800+(Sky Mastery Lv x20)%/7x7cells [Lv 5] : ATK 2100+(Sky Mastery Lv x25)%/9x9cells Id: (5469) Midnight Kick MAX Lv : 5 Skill requirement : Sky Mastery 3, Rising Moon 1 Skill form : Active Type : Melee Physical Target : Instant Cast Recovery : AP 2 Details : Can only be used when the current celestial movement is Moonrise or Midnight. Kicks the surrounding enemies with the power of the moon, inflicts melee physical damage to all targets around the user. Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW. Deals more damage if the current celestial movement is Midnight. _ [Lv 1] : ATK 1500+(Sky Mastery Lv x5)% ATK(Midnight) 2700+(Sky Mastery Lv x5)%/5x5cells [Lv 2] : ATK 2500+(Sky Mastery Lv x10)% ATK(Midnight) 3900+(Sky Mastery Lv x10)%/5x5cells [Lv 3] : ATK 3500+(Sky Mastery Lv x15)% ATK(Midnight) 5100+(Sky Mastery Lv x15)%/7x7cells [Lv 4] : ATK 4500+(Sky Mastery Lv x20)% ATK(Midnight) 6300+(Sky Mastery Lv x20)%/7x7cells [Lv 5] : ATK 5500+(Sky Mastery Lv x25)% ATK(Midnight) 7500+(Sky Mastery Lv x25)%/9x9cells Id: (5470) Dawn Break MAX Lv : 5 Skill requirement : Sky Mastery 5, Midnight Kick 1 Skill form : Active Type : Melee Physical Target : Instant Cast Recovery : AP 2 Details : Can only be used when the current celestial movement is Midnight or Moonset. Emits the moonlight, inflicts melee physical damage to the target and surrounding enemies around the target. Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW. Deals more damage if the current celestial movement is Moonset. _ [Lv 1] : ATK 700+(Sky Mastery Lv x5)% ATK(Moonset) 900+(Sky Mastery Lv x5)%/5x5 cells [Lv 2] : ATK 1100+(Sky Mastery Lv x10)% ATK(Moonset) 1500+(Sky Mastery Lv x10)%/5x5 cells [Lv 3] : ATK 1500+(Sky Mastery Lv x15)% ATK(Moonset) 2100+(Sky Mastery Lv x15)%/7x7 cells [Lv 4] : ATK 1900+(Sky Mastery Lv x20)% ATK(Moonset) 2700+(Sky Mastery Lv x20)%/7x7 cells [Lv 5] : ATK 2300+(Sky Mastery Lv x25)% ATK(Moonset) 3300+(Sky Mastery Lv x25)%/9x9 cells Id: (5471) Twinkling Galaxy MAX Lv : 5 Skill requirement : Sky Mastery 1 Skill form : Active Type : Melee Physical Target : Instant Cast Details : Uses the movement of constellation to drop the shooting star once every 0.3 seconds for 4.5 seconds within range. Each shooting star inflicts melee physical damage the all targets within 5 x 5 cells. Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.. _ [Lv 1] : ATK 600+(Sky Mastery Lv x3)%/Twinkling Galaxy AOE: 13x13cells [Lv 2] : ATK 1000+(Sky Mastery Lv x6)%/Twinkling Galaxy AOE: 13x13cells [Lv 3] : ATK 1400+(Sky Mastery Lv x9)%/Twinkling Galaxy AOE: 11x11cells [Lv 4] : ATK 1800+(Sky Mastery Lv x12)%/Twinkling Galaxy AOE: 11x11cells [Lv 5] : ATK 2200+(Sky Mastery Lv x15)%/Twinkling Galaxy AOE: 9x9cells Id: (5472) Star Burst MAX Lv : 5 Skill requirement : Sky Mastery 3, Twinkling Galaxy 1 Skill form : Active Type : Melee Physical Target : Single Target Recovery : AP 3 Details : Can only be used within the ranged of the user's Twinkling Galaxy. Stops Twinkling Galaxy and focuses on dropping shooting stars towards the target. Inflicts melee physical damage the the target and surrounding enemies within 5 x 5 cells around the target every 0.3 seconds for 4.5 seconds. Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW. _ [Lv 1] : ATK 900+(Sky Mastery Lv x5)% [Lv 2] : ATK 1300+(Sky Mastery Lv x10)% [Lv 3] : ATK 1700+(Sky Mastery Lv x15)% [Lv 4] : ATK 2100+(Sky Mastery Lv x20)% [Lv 5] : ATK 2500+(Sky Mastery Lv x25)% Id: (5473) Star Cannon MAX Lv : 5 Skill requirement : Sky Mastery 5, Star Burst 1 Skill form : Active Type : Melee Physical Target : Single Target Recovery : AP 3 Details : Can only be used within the ranged of the user's Twinkling Galaxy. Stops Twinkling Galaxy and changes it to the more powerful one. Drops multiple shooting stars up to 4 stars once every 0.3 seconds for 4.5 seconds within range. Star Cannon's shooting star inflicts melee physical damage to the target and surrounding enemies within 7x7 cells. Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.. _ [Lv 1] : ATK 700+(Sky Mastery Lv x5)% Nature Range: 13x13cells/ max shooting star per drop : 2 [Lv 2] : ATK 1200+(Sky Mastery Lv x10)% Nature Range: 13x13cells/ max shooting star per drop : 2 [Lv 3] : ATK 1700+(Sky Mastery Lv x15)% Nature Range: 11x11cells/ max shooting star per drop : 3 [Lv 4] : ATK 2200+(Sky Mastery Lv x20)% Nature Range: 11x11cells/ max shooting star per drop : 3 [Lv 5] : ATK 2700+(Sky Mastery Lv x25)% Nature Range: 9x9cells/ max shooting star per drop : 4 Id: (5474) All in the Sky MAX Lv : 10 Skill requirement : War Book Mastery 5, Rising Sun 1, Rising Moon 1 Skill form : Active Type : Melee Physical Target : Single Target Consumes : AP 100 Details : Accumulates all of celestial energy into the user's feet then dashes to the target and kicks it with all might, inflicts melee physical damage to the target. If the target is player. Drains its AP to 0, if the target is demihuman or demon race monster, the skill deals damage for 3 hits. Deals additional damage depends on user's base level and POW. Has a chance to trigger critical, critical chance is the user's Cri. The effectiveness of critical modifier is applied by half. _ [Lv 1] : ATK 2000% [Lv 2] : ATK 4000% [Lv 3] : ATK 6000% [Lv 4] : ATK 8000% [Lv 5] : ATK 10000% [Lv 6] : ATK 12000% [Lv 7] : ATK 14000% [Lv 8] : ATK 16000% [Lv 9] : ATK 18000% [Lv10] : ATK 20000% Id: (5475) Enchanting Sky MAX Lv : 10 Skill requirement : Sky Mastery 5 Skill form : Active Type : Secondary Target : Instant Cast Consumes : AP 150 Details : Enters the state of celestial unity by drawing the celestial energy into the user's body. In the state of celestial unity, the effect of either Sunrise, Noon, Sunset, Moonrise, Midnight or Moonset is canceled. Noon Blast, Sunset Blast, Midnight Kick and Dawn Break can be used freely with the maximum potency of the skills. _ [Lv 1] : Duration : 90 sec [Lv 2] : Duration : 180 sec [Lv 3] : Duration : 270 sec [Lv 4] : Duration : 360 sec [Lv 5] : Duration : 450 sec [Lv 6] : Duration : 540 sec [Lv 7] : Duration : 630 sec [Lv 8] : Duration : 720 sec [Lv 9] : Duration : 810 sec [Lv10] : Duration : 900 sec Id: (5476) Melt Away MAX Lv : 5 Skill requirement : Mirage 1 Skill form : Active Type : Magic Target : 1 cell ground target Details: Melts your own shadow and scatters it forward, inflicting shadow property magic damage to targets within the range. As soon as you use the skill, you move backwards 3 cells and enter shadow cloaking for 2 seconds. Damage is additionally increased depending on the caster's base level and CON. _ [Lv 1] : MATK 700% [Lv 2] : MATK 1400% [Lv 3] : MATK 2100% [Lv 4] : MATK 2800% [Lv 5] : MATK 3500% Id: (5477) Infiltrate MAX Lv : 5 Skill requirement : Mirage 1 Skill form : Active Type : Melee Physical Target : Single Target Details: Instantly seeps into the target's shadow and inflicts melee physical damage to the target. When cast, moves to the other side of the target and enters shadow cloaking state for 2 seconds. If there are mirage clones of oneself within the 31x31 cell range around the target, the clones are brought to the area around the caster. If the location across from the target is not moveable, the skill cannot be used. Damage is additionally increased depending on the caster's base level and CON. _ [Lv 1] : ATK 700% [Lv 2] : ATK 1400% [Lv 3] : ATK 2100% [Lv 4] : ATK 2800% [Lv 5] : ATK 3500% Id: (5478) Nightmare Erasion MAX Lv : 1 Skill requirement : Basic Skill Skill form : Active Type : Supportive Target : Self Details: Removes the nightmare effect granted to targets within a 15x15 range around you. _ Id: (5479) Mirage MAX Lv : 1 Skill requirement : Basic Skill Skill form : Active Type : Supportive Target : 1 cell ground target Details: Summons a mirage clone with your own appearance at a specified location. The mirage clone lasts for 20 seconds, and up to 3 entities can be summoned. Mirage clone uses skills in response to the skills used by the main body, and its power is about 30% of the power of the main body. _ Shadow Dance: Shadow dance activated Shadow flash: Shadow flash activated Kunai - Distortion: Kunai - Distortion activated Red Flame Cannon: Darkening Cannon activated Cold-blooded Cannon: Darkening Cannon activated Thundering Cannon: Darkening cannon activated Goldedn Dragon Cannon: Darkening activated Darkening Cannon: Darkening Cannon activated Id: (5480) Shadow Hunting MAX Lv : 10 Skill requirement : Mirage 1 Skill form : Active Type : Melee Physical Target : 1 cell ground target Recovery : AP 1 Details: Swing the shadow sword at the location, inflicting melee physical damage to targets within a 5x5 range and applying a nightmare effect for 5 seconds. Damage is additionally increased depending on Shadow Flash skill level, caster's base level, and POW. _ [Lv 1] : ATK 900+(Shadow Flash Lv x5)% [Lv 2] : ATK 1300+(Shadow Flash Lv x10)% [Lv 3] : ATK 1700+(Shadow Flash Lv x15)% [Lv 4] : ATK 2100+(Shadow Flash Lv x20)% [Lv 5] : ATK 2500+(Shadow Flash Lv x25)% [Lv 6] : ATK 2900+(Shadow Flash Lv x30)% [Lv 7] : ATK 3300+(Shadow Flash Lv x35)% [Lv 8] : ATK 3700+(Shadow Flash Lv x40)% [Lv 9] : ATK 4100+(Shadow Flash Lv x45)% [Lv10] : ATK 4500+(Shadow Flash Lv x50)% Id: (5481) Shadow Dance MAX Lv : 10 Skill requirement : Shadow Hunting 3 Skill form : Active Type : Melee Physical Target : Instant Cast Recovery : AP 1 Details: Swings a shadow and inflicts melee physical damage to enemies within the surrounding range. Damage increases additionally depending on Shadow Hunting skill level, caster's base level, and POW. Area of skill effect is 5x5 up to 9x9 cells depending on skill level. _ [Lv 1] : ATK 1100+(Shadow Hunting Lv x50)% [Lv 2] : ATK 1700+(Shadow Hunting Lv x100)% [Lv 3] : ATK 2300+(Shadow Hunting Lv x150)% [Lv 4] : ATK 2900+(Shadow Hunting Lv x200)% [Lv 5] : ATK 3500+(Shadow Hunting Lv x250)% [Lv 6] : ATK 4100+(Shadow Hunting Lv x300)% [Lv 7] : ATK 4700+(Shadow Hunting Lv x350)% [Lv 8] : ATK 5300+(Shadow Hunting Lv x400)% [Lv 9] : ATK 5900+(Shadow Hunting Lv x450)% [Lv10] : ATK 6500+(Shadow Hunting Lv x500)% Id: (5482) Shadow Flash MAX Lv : 10 Skill requirement : Shadow Dance 5 Skill form : Active Type : Melee Physical Target : Single Target Details: Fires powerful shadow sword energy in a straight line, inflicting melee physical damage to all enemies within 3x10 cells in front. Damage is additionally increased depending on Shadow Dance skill level, caster's base level, and POW. _ [Lv 1] : ATK 2500+(Shadow Dance Lv x100)% [Lv 2] : ATK 3300+(Shadow Dance Lv x200)% [Lv 3] : ATK 4100+(Shadow Dance Lv x300)% [Lv 4] : ATK 4900+(Shadow Dance Lv x400)% [Lv 5] : ATK 5700+(Shadow Dance Lv x500)% [Lv 6] : ATK 6500+(Shadow Dance Lv x600)% [Lv 7] : ATK 7300+(Shadow Dance Lv x700)% [Lv 8] : ATK 8100+(Shadow Dance Lv x800)% [Lv 9] : ATK 8900+(Shadow Dance Lv x900)% [Lv10] : ATK 9700+(Shadow Dance Lv x1000)% Id: (5483) Huuma Shuriken - Grasp MAX Lv : 10 Skill requirement : Kunai - Distortion 3 Skill form : Active Type : Range Physical Target : 1 cell ground target Recovery : AP 2 Details: Throws the Huuma Shuriken on the ground, a powerful [Hidden Weapon Zone] is installed in 1 cell of the ground, inflicting long-range physical damage to enemies within the surrounding range every 0.25 seconds for 5 seconds and applying a nightmare effect for 5 seconds. Up to two [Hidden Weapon Zone] can be installed. Deals additional damage depends on level of Huuma Shuriken - Construct user learned, user's base level and POW. Attack properties depend on the properties of the equipped kunai. Area of skill effect is 5x5 up to 9x9 cells depending on skill level. _ [Lv 1] : Per hit ATK 900+(Huuma Shuriken - Construct Lv x5)% [Lv 2] : Per hit ATK 1100+(Huuma Shuriken - Construct Lv x10)% [Lv 3] : Per hit ATK 1300+(Huuma Shuriken - Construct Lv x15)% [Lv 4] : Per hit ATK 1500+(Huuma Shuriken - Construct Lv x20)% [Lv 5] : Per hit ATK 1700+(Huuma Shuriken - Construct Lv x25)% [Lv 6] : Per hit ATK 1900+(Huuma Shuriken - Construct Lv x30)% [Lv 7] : Per hit ATK 2100+(Huuma Shuriken - Construct Lv x35)% [Lv 8] : Per hit ATK 2300+(Huuma Shuriken - Construct Lv x40)% [Lv 9] : Per hit ATK 2500+(Huuma Shuriken - Construct Lv x45)% [Lv10] : Per hit ATK 2700+(Huuma Shuriken - Construct Lv x50)% Id: (5484) Huuma Shuriken - Construct MAX Lv : 10 Skill requirement : Huuma Shuriken - Grasp 5 Skill form : Active Type : Range Physical Target : 1 cell ground target Details: Throws a H.Shuriken in a straight line, inflicting long range physical damage to enemies within a 5x13 range in front. If there is a [Hidden Weapon Zone] within the AOE, the [Hidden Weapon Zone] explodes and inflicts additional long range physical damage in a 9x9 area centered on that point. Deals additional damage depends on level of H.Shuriken - Grasp learned, base level and POW. Attack properties depend on the properties of the equipped kunai. _ [Lv 1] : ATK 1000+(H.S. - Grasp Lv x30)% ATK(Explosion) 1400+(H.S. - Grasp Lv x30)% [Lv 2] : ATK 1400+(H.S. - Grasp Lv x60)% ATK(Explosion) 2000+(H.S. - Grasp Lv x60)% [Lv 3] : ATK 1800+(H.S. - Grasp Lv x90)% ATK(Explosion) 2600+(H.S. - Grasp Lv x90)% [Lv 4] : ATK 2200+(H.S. - Grasp Lv x120)% ATK(Explosion) 3200+(H.S. - Grasp Lv x120)% [Lv 5] : ATK 2600+(H.S. - Grasp Lv x150)% ATK(Explosion) 3800+(H.S. - Grasp Lv x150)% [Lv 6] : ATK 3000+(H.S. - Grasp Lv x180)% ATK(Explosion) 4400+(H.S. - Grasp Lv x180)% [Lv 7] : ATK 3400+(H.S. - Grasp Lv x210)% ATK(Explosion) 5000+(H.S. - Grasp Lv x210)% [Lv 8] : ATK 3800+(H.S. - Grasp Lv x240)% ATK(Explosion) 5600+(H.S. - Grasp Lv x240)% [Lv 9] : ATK 4200+(H.S. - Grasp Lv x270)% ATK(Explosion) 6200+(H.S. - Grasp Lv x270)% [Lv10] : ATK 4600+(H.S. - Grasp Lv x300)% ATK(Explosion) 6800+(H.S. - Grasp Lv x300)% Id: (5485) Kunai - Distortion MAX Lv : 10 Skill requirement : Mirage 1 Skill form : Active Type : Range Physical Target : 1 cell ground target Recovery : AP 1 Details: Throws a Kunai at 1 cell on the ground, inflicting long range physical damage to enemies within a 5x5 cell range and applying a nightmare effect for 5 seconds. Additionally, sets up a [Distortion Zone] at the location for 5 seconds. Deals additional damage depends on level of Kunai - Refraction user learned, user's base level and POW. Attack properties depend on the properties of the equipped kunai, and consumes 2 equipped kunai. _ [Lv 1] : ATK 400+(Kunai - Refraction Lv x7)% [Lv 2] : ATK 800+(Kunai - Refraction Lv x14)% [Lv 3] : ATK 1200+(Kunai - Refraction Lv x21)% [Lv 4] : ATK 1600+(Kunai - Refraction Lv x28)% [Lv 5] : ATK 2000+(Kunai - Refraction Lv x35)% [Lv 6] : ATK 2400+(Kunai - Refraction Lv x42)% [Lv 7] : ATK 2800+(Kunai - Refraction Lv x49)% [Lv 8] : ATK 3200+(Kunai - Refraction Lv x56)% [Lv 9] : ATK 3600+(Kunai - Refraction Lv x63)% [Lv10] : ATK 4000+(Kunai - Refraction Lv x70)% Id: (5486) Kunai - Rotation MAX Lv : 5 Skill requirement : Kunai - Distortion 3 Skill form : Active Type : Range Physical Target : Instant Cast Details: Scatters kunai around you and inflicts long-range physical damage to targets within the range every 0.5 seconds for 2 seconds. Additionally, sets up a [Distortion Zone] at your location for 5 seconds. Deals additional damage depends on level of Kunai - Distortion user learned, user's base level and POW. Attack properties depend on the properties of the equipped kunai, and consumes 5 equipped kunai. Area of skill effect is 5x5 up to 9x9 cells depending on skill level. _ [Lv 1] : Per hit ATK 1300+(Kunai Distortion Lv x50)% [Lv 2] : Per hit ATK 1800+(Kunai Distortion Lv x100)% [Lv 3] : Per hit ATK 2300+(Kunai Distortion Lv x150)% [Lv 4] : Per hit ATK 2800+(Kunai Distortion Lv x200)% [Lv 5] : Per hit ATK 3300+(Kunai Distortion Lv x250)% Id: (5487) Kunai - Refraction MAX Lv : 10 Skill requirement : Kunai - Rotation 5 Skill form : Active Type : Range Physical Target : Instant Cast Details: Allows the [Distortion Zone] installed within a 15x15 range around you to explode, inflicting long range physical damage to enemies within a 5x5 cell range every 0.25 seconds for 2 seconds. Damage is additionally increased depending on Kunai-Rotation skill level, caster's base level, and POW. Attack properties depend on the properties of the equipped kunai, and consumes 5 equipped kunai _ [Lv 1] : Per hit ATK 560+(Kunai Rotation Lv x7)% [Lv 2] : Per hit ATK 920+(Kunai Rotation Lv x14)% [Lv 3] : Per hit ATK 1280+(Kunai Rotation Lv x21)% [Lv 4] : Per hit ATK 1640+(Kunai Rotation Lv x28)% [Lv 5] : Per hit ATK 2000+(Kunai Rotation Lv x35)% [Lv 6] : Per hit ATK 2360+(Kunai Rotation Lv x42)% [Lv 7] : Per hit ATK 2720+(Kunai Rotation Lv x49)% [Lv 8] : Per hit ATK 3080+(Kunai Rotation Lv x56)% [Lv 9] : Per hit ATK 3440+(Kunai Rotation Lv x63)% [Lv10] : Per hit ATK 3800+(Kunai Rotation Lv x70)% Id: (5488) Red Flame Cannon MAX Lv : 10 Skill requirement : Basic Skill Skill form : Active Type : Magic Target : 1 cell ground target Details: Using the haze of red flames, spews powerful flames, inflicting fire attribute magic damage to targets within the forward range. Deals additional damage depends on level of Darkening Cannon user learned, user's base level and SPL. Consumes 1 Haze of Prominence. _ [Lv 1] : MATK 1250+(Darkening Cannon Lv x50)% [Lv 2] : MATK 1800+(Darkening Cannon Lv x100)% [Lv 3] : MATK 2350+(Darkening Cannon Lv x150)% [Lv 4] : MATK 2900+(Darkening Cannon Lv x200)% [Lv 5] : MATK 3450+(Darkening Cannon Lv x250)% [Lv 6] : MATK 4000+(Darkening Cannon Lv x300)% [Lv 7] : MATK 4550+(Darkening Cannon Lv x350)% [Lv 8] : MATK 5100+(Darkening Cannon Lv x400)% [Lv 9] : MATK 5650+(Darkening Cannon Lv x450)% [Lv10] : MATK 6200+(Darkening Cannon Lv x500)% Id: (5489) Cold Blooded Cannon MAX Lv : 10 Skill requirement : Basic Skill Skill form : Active Type : Magic Target : 1 cell ground target Details: Throws a haze of ice and snow and summons cold-blooded spheres that explode in the area, inflicting water magic damage to targets within the range. Deals additional damage depends on level of Darkening Cannon user learned, user's base level and SPL. The area of skill effect is 5x5 to a maximum of 9x9 cells depending on the skill level. Consumes 1 Haze of Icy Snow. _ [Lv 1] : MATK 350+(Darkening Cannon Lv x25)% [Lv 2] : MATK 700+(Darkening Cannon Lv x50)% [Lv 3] : MATK 1050+(Darkening Cannon Lv x75)% [Lv 4] : MATK 1400+(Darkening Cannon Lv x100)% [Lv 5] : MATK 1750+(Darkening Cannon Lv x125)% [Lv 6] : MATK 2100+(Darkening Cannon Lv x150)% [Lv 7] : MATK 2450+(Darkening Cannon Lv x175)% [Lv 8] : MATK 2800+(Darkening Cannon Lv x200)% [Lv 9] : MATK 3150+(Darkening Cannon Lv x225)% [Lv10] : MATK 3500+(Darkening Cannon Lv x250)% Id: (5490) Thundering Cannon MAX Lv : 10 Skill requirement : Basic Skill Skill form : Active Type : Magic Target : 1 cell ground target Details: Throws Haze of North Wind on the ground to summon the powerful wind, inflicts wind property magical damage to the target and surrounding enemies around the target. Deals additional damage depends on level of Darkening Cannon user learned, user's base level and SPL. Consumes 1 Haze of North Wind. _ [Lv 1] : MATK 650+(Darkening Cannon Lv x50)% [Lv 2] : MATK 1300+(Darkening Cannon Lv x100)% [Lv 3] : MATK 1950+(Darkening Cannon Lv x150)% [Lv 4] : MATK 2600+(Darkening Cannon Lv x200)% [Lv 5] : MATK 3250+(Darkening Cannon Lv x250)% [Lv 6] : MATK 3900+(Darkening Cannon Lv x300)% [Lv 7] : MATK 4550+(Darkening Cannon Lv x350)% [Lv 8] : MATK 5200+(Darkening Cannon Lv x400)% [Lv 9] : MATK 5850+(Darkening Cannon Lv x450)% [Lv10] : MATK 6500+(Darkening Cannon Lv x500)% Id: (5491) Golden Dragon Cannon MAX Lv : 10 Skill requirement : Basic Skill Skill form : Active Type : Magic Target : Single Target Details: Blows a haze of earth and inflicts earth magic damage to surrounding enemies. Deals additional damage depends on level of Darkening Cannon user learned, user's base level and SPL. Consumes 1 Haze of The Earth. _ [Lv 1] : MATK 370+(Darkening Cannon Lv x7)% [Lv 2] : MATK 590+(Darkening Cannon Lv x14)% [Lv 3] : MATK 810+(Darkening Cannon Lv x21)% [Lv 4] : MATK 1030+(Darkening Cannon Lv x28)% [Lv 5] : MATK 1250+(Darkening Cannon Lv x35)% [Lv 6] : MATK 1470+(Darkening Cannon Lv x42)% [Lv 7] : MATK 1690+(Darkening Cannon Lv x49)% [Lv 8] : MATK 1910+(Darkening Cannon Lv x56)% [Lv 9] : MATK 2130+(Darkening Cannon Lv x63)% [Lv10] : MATK 2350+(Darkening Cannon Lv x70)% Id: (5492) Darkening Cannon MAX Lv : 10 Skill requirement : Basic Skill Skill form : Active Type : Magic Target : Instant Cast Recovery : AP 2 Details: Connects your shadow with a jet-black haze and swings, dealing dark magic damage to all enemies in the surrounding range and applying a nightmare effect for 5 seconds. Damage is additionally increased depending on the caster's base level and SPL. The area of skill effect is from 5x5 to a maximum of 7x7 cells depending on the skill level. Consumes 1 Haze of Pitch Darkness. _ [Lv 1] : MATK 900% [Lv 2] : MATK 1400% [Lv 3] : MATK 1900% [Lv 4] : MATK 2400% [Lv 5] : MATK 2900% [Lv 6] : MATK 3400% [Lv 7] : MATK 3900% [Lv 8] : MATK 4400% [Lv 9] : MATK 4900% [Lv10] : MATK 5400% Id: (5493) Shadow - Nightmare MAX Lv : 1 Skill requirement : Shadow Flash 7 Skill form : Active(AP) Type : Melee Physical Target : Instant Cast Consumes : AP 30 Details: Appears the shadows of all enemies within a 13x13 cell range, inflicting powerful melee physical damage. Inflicts 1.5 times more damage to targets affected by the nightmare effect (the nightmare effect is canceled). Damage is additionally increased depending on the caster's base level and POW. _ [Lv 1] : ATK 15000% Id: (5494) Kunai - Nightmare MAX Lv : 1 Skill requirement : Kunai - Distortion 5, Kunai - Rotation 5, Kunai - Refraction 5 Skill form : Active(AP) Type : Range Physical Target : Instant Cast Consumes : AP 30 Details: Disperses numerous hidden weapons to all enemies within a 13x13 cell range, inflicting powerful long range physical damage. Inflicts 1.5 times more damage to targets affected by the nightmare effect (the nightmare effect is canceled). Damage is additionally increased depending on the caster's base level and POW. _ [Lv 1] : ATK 15000% Id: (5495) Dark Dragon - Nightmare MAX Lv : 1 Skill requirement : Mirage 1, Red Flame Cannon 5, Cold Blooded Cannon 5, Thundering Cannon 5, Golden Dragon Cannon 5, Darkening Cannon 5 Skill form : Active(AP) Type : Magic Target : Instant Cast Consumes : AP 30 Details: Summons a shadow dragon in an 11x11 cell area around you and inflicts powerful dark magic damage. Additional fire property magic damage of the same power is inflicted to the target affected by the nightmare effect (the nightmare effect is canceled). Damage is additionally increased depending on the caster's base level and SPL. _ [Lv 1] : MATK 12000% Id: (5496) Id: (5497) [/SPOILER] Efst Spoiler Id: 664 EFST_2011RWC_SCROLL Red Booster %s Increase ATK, MATK Increased Attack Sspeed Decrease Variable cCast reduction Png Time When physical, or magical attack chance , Activate Improve Concentration skill activation for random chance Id: 1249 EFST_BO_HELL_DUSTY FeHell Tree PowderSpore %s Increases damage to intangibagainst Formless and pPlant types Increased long-ranged physical damage Item Spoiler Id: (12796) Red Booster ====== auto-parsed ====== Weight : 1 Id: (12883) Almighty ====== auto-parsed ====== Weight : 1 Id: (23342) [1 Day] Consignment Merchant Envelope Lv1 A sealed envelope containing a document issued by the Merchant Guild. Contains a 1 day employment voucher that you can use to hire a beginner part-time vendor. Required Level: 25 Weight: 1 ====== auto-parsed ====== Required Level : 25 Weight : 1 Id: (23343) [1 Day] Consignment Merchant Envelope Lv2 A sealed envelope containing a document issued by the Merchant Guild. Contains a 1 day employment voucher that you can use to hire a part-time vendor. Required Level: 25 Weight: 1 ====== auto-parsed ====== Required Level : 25 Weight : 1 Id: (23344) [1 Day] Consignment Merchant Envelope Lv3 A sealed envelope containing a document issued by the Merchant Guild. Contains a 1 day employment voucher that you can use to hire a top-notch part-time vendor. Required Level: 25 Weight: 1 ====== auto-parsed ====== Required Level : 25 Weight : 1 Id: (23354) [3 Day] Consignment Merchant Envelope Lv1 A sealed envelope containing a document issued by the Merchant Guild. Contains a 3 day employment voucher that you can use to hire a beginner part-time vendor. Required Level: 25 Weight: 1 ====== auto-parsed ====== Required Level : 25 Weight : 1 Id: (23355) Consignment Merchant Envelope A sealed envelope containing a document issued by the Merchant Guild. Contains a 10 day employment voucher that you can use to hire a part-time vendor. Required Level: 25 Weight: 1 ====== auto-parsed ====== Required Level : 25 Weight : 1 Id: (23356) [3 Day] Consignment Merchant Envelope Lv3 A sealed envelope containing a document issued by the Merchant Guild. Contains a 3 day employment voucher that you can use to hire a top-notch part-time vendor. Required Level: 25 Weight: 1 ====== auto-parsed ====== Required Level : 25 Weight : 1
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