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LapineUpgradeBox
Spoiler



Hero_LT_Refine_Melee
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Hero's Weapon-LT

Target items






Hero_LT_Refine_Magic
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Hero's Weapon-LT

Target items




PhysicalShadow_Up
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Durable Shadows

Target items





Quest
Spoiler


Id: 17607
Biosphere
Info: We have requested assistance with the artificial habitat within Varmund Mansion.
Quickinfo: Instructions completed
Id: 17608
Biosphere - Ice
Info: After defeat 100 monsters in the Ice Biosphere, please report it to <NAVI>[Beta]<INFO>ba_in01,309,44,0,101,0</INFO></NAVI>.
Quickinfo: Defeat 100 Monsters
Id: 17609
Biosphere - Fire
Info: After defeat 100 monsters in the Fire Biosphere, please report it to <NAVI>[Beta]<INFO>ba_in01,309,44,0,101,0</INFO></NAVI>.
Quickinfo: Defeat 100 Monsters
Id: 17610
Biosphere - Grass
Info: After defeat 100 monsters in the Grass Biosphere, please report it to <NAVI>[Beta]<INFO>ba_in01,309,44,0,101,0</INFO></NAVI>.
Quickinfo: Defeat 100 Monsters
Id: 17611
Biosphere - Death
Info: After defeat 100 monsters in the Death Biosphere, please report it to <NAVI>[Beta]<INFO>ba_in01,309,44,0,101,0</INFO></NAVI>.
Quickinfo: Defeat 100 Monsters
Id: 17612
Cooldown : Biosphere - Ice
Info: Please come back after some time has passed. - <NAVI>[Beta]<INFO>ba_in01,309,44,0,101,0</INFO></NAVI>
Quickinfo: Reset at 04:00 AM
Id: 17613
Cooldown : Biosphere - Fire
Info: Please come back after some time has passed. - <NAVI>[Beta]<INFO>ba_in01,309,44,0,101,0</INFO></NAVI>
Quickinfo: Reset at 04:00 AM
Id: 17614
Cooldown : Biosphere - Grass
Info: Please come back after some time has passed. - <NAVI>[Beta]<INFO>ba_in01,309,44,0,101,0</INFO></NAVI>
Quickinfo: Reset at 04:00 AM
Id: 17615
Cooldown : Biosphere - Death
Info: Please come back after some time has passed. - <NAVI>[Beta]<INFO>ba_in01,309,44,0,101,0</INFO></NAVI>
Quickinfo: Reset at 04:00 AM



Map
Spoiler


bl_death - Biosphere Environment - Death

Music:
Maintitle: Biosphere - Death Subtitle: Varmund's Biosphere
BackgroundBmp: dungeon
bl_lava - Biosphere Environment - Fire

Music:
Maintitle: Biosphere - Fire Subtitle: Varmund's Biosphere
BackgroundBmp: dungeon
bl_grass - Biosphere Environment - Grass

Music:
Maintitle: Biosphere - Grass Subtitle: Varmund's Biosphere
BackgroundBmp: dungeon
bl_ice - Biosphere Environment - Ice

Music:
Maintitle: Biosphere - Ice Subtitle: Varmund's Biosphere
BackgroundBmp: dungeon



NpcIdentity
Spoiler


Id: 21548
JT_ECO_CORNUS

Id: 21549
JT_ECO_PINGUICULA

Id: 21550
JT_ECO_HUNTER_FLY

Id: 21551
JT_ECO_ROCKER

Id: 21552
JT_ECO_SAVAGE

Id: 21553
JT_ECO_FLORA

Id: 21554
JT_ECO_HILL_WIND

Id: 21555
JT_ECO_MISTRESS

Id: 21556
JT_ECO_EXPLOSION

Id: 21557
JT_ECO_DELETER

Id: 21558
JT_ECO_JAKK

Id: 21559
JT_ECO_LAVA_GOLEM

Id: 21560
JT_ECO_MAJORUROS

Id: 21561
JT_ECO_HYDRO

Id: 21562
JT_ECO_ACIDUS

Id: 21563
JT_ECO_DETALE

Id: 21564
JT_ECO_ICE_TITAN

Id: 21565
JT_ECO_SIROMA

Id: 21566
JT_ECO_SNOWIER

Id: 21567
JT_ECO_CENTIPEDE

Id: 21568
JT_ECO_AQUA_ELEMENTAL

Id: 21569
JT_ECO_ANGELGOLT

Id: 21570
JT_ECO_RHYNCHO

Id: 21571
JT_ECO_KTULLANUX

Id: 21572
JT_ECO_ANCIENT_MUMMY

Id: 21573
JT_ECO_LUDE

Id: 21574
JT_ECO_RAGGED_ZOMBIE

Id: 21575
JT_ECO_WRAITH

Id: 21576
JT_ECO_FLAME_SKULL

Id: 21577
JT_ECO_BANSHEE

Id: 21578
JT_ECO_KNIGHT_OF_ABYSS

Id: 21579
JT_ECO_LORD_OF_DEATH



SignBoard
Spoiler


ba_in01 310, 38: Biosphere - Ice
ba_in01 311, 56: Biosphere - Fire
ba_in01 325, 56: Biosphere - Grass
ba_in01 339, 56: Biosphere - Death



Item
Spoiler


Id: (12279)

Undead Elemental Scroll
A scroll endowed with undead elemental magic.
When used, grants 20% resistance to Fire, Water, Wind, and Earth property attacks for 5 minutes.
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (12280)

Holy Element Scroll
A magic scroll with holy attributes.
Converts user armor attribute to Holy attributes for 5 minutes.
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (17983)

Defense Scroll Package 10 Set
A Box containing scrolls that temporarily increase your defense and help you survive.

Contains 50 Small Mana Potions and 300 Shining Defense Scrolls.
Also contain 11 Kachua Secret Keys inside!!

Weight: 1
====== auto-parsed ======
Weight : 1

Id: (17984)

Defense Scroll Package
A Box containing scrolls that temporarily increase your defense and help you survive.

Contains 5 Small Mana Potions and 30 Shining Defense Scrolls.
Also contain 1 Kachua Secret Key inside!!

Weight: 1
====== auto-parsed ======
Weight : 1

Id: (23044)

Elvira Candy
Remove Cursed Circle, Forced Sitting, Freezing (Frost Mysty), Howling,
Fatal Wounds, Slowcast.
------------------------
Cooldown 60 seconds
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (24734)

Durable Shadow Weapon
Increases melee/ranged physical damage by 2%.
------------------------
For every 2 refine level, ATK +1%.
------------------------
When refined to +9 or higher, ASPD +1.

When refined to +10 or higher, increases melee/ranged physical damage by 7%.
------------------------
Class : Shadow Equipment
Location : Weapon
Weight : 0
Required Level : 99
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 99
Job : AllJobs

Id: (24735)

Durable Shadow Shield
Increases melee/ranged physical damage by 2%.
------------------------
For every 2 refine level, ATK +1%.
------------------------
When refined to +9 or higher, ASPD +1.

When refined to +10 or higher, increases melee/ranged physical damage by 7%.
------------------------
Class : Shadow Equipment
Location : Shield
Weight : 0
Required Level : 99
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 99
Job : AllJobs

Id: (24832)

M. Windhawk Shadow Armor
Set Bonus:
M. Windhawk Shadow Armor
Master Shadow Shield

All talent status +2.
------------------------
Set Bonus:
M. Windhawk Shadow Armor
M. Windhawk Shadow Shoes
Master Shadow Shield

P.ATK +1, S.MATK +1.

When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
M. Windhawk Shadow Armor
M. Windhawk Shadow Shoes
M. Windhawk Shadow Earring
M. Windhawk Shadow Pendant
Master Shadow Weapon
Master Shadow Shield

Ignore physical and magical resistance of all race monsters (except Player) by 20%.
------------------------
Class : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 200
Jobs : Windhawk
====== auto-parsed ======
Weight : 0
Required Level : 200

Id: (24833)

M. Windhawk Shadow Shoes
Set Bonus:
M. Windhawk Shadow Shoes
Master Shadow Shield

All talent status +2.
------------------------
Class : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 200
Jobs : Windhawk
====== auto-parsed ======
Weight : 0
Required Level : 200

Id: (24834)

M. Windhawk Shadow Earring
Set Bonus:
M. Windhawk Shadow Earring
Master Shadow Weapon

All talent status +2.
------------------------
Set Bonus:
M. Windhawk Shadow Earring
M. Windhawk Shadow Pendant
Master Shadow Weapon

P.ATK +1, S.MATK +1.

When the total refine level of set is 27 or higher,
ignore physical and magical defense of all race monsters (except Player) by 50%.
------------------------
Class : Shadow Equipment
Location : Earring
Weight : 0
Required Level : 200
Jobs : Windhawk
====== auto-parsed ======
Weight : 0
Required Level : 200

Id: (24835)

M. Windhawk Shadow Pendant
Set Bonus:
M. Windhawk Shadow Pendant
Master Shadow Weapon

All talent status +2.
------------------------
Class : Shadow Equipment
Location : Pendant
Weight : 0
Required Level : 200
Jobs : Windhawk
====== auto-parsed ======
Weight : 0
Required Level : 200

Id: (32259)

Cannon Converter [1]
All basic status +1.
------------------------
Set Bonus:
Cannon Converter [1]
Old Driver Band (Yellow) [1]

Increases Vulcan Arm and Arm Cannon damage by 20%.
Reduces After Cast Delay by 8%.
No Madogear Fuel is required for skills.
------------------------
Set Bonus:
Cannon Converter [1]
Old Midas Whisper [1]

Increases ranged physical damage by 12%.
------------------------
Set Bonus:
Cannon Converter [1]
Old Midas Whisper [1]
Iron Cannon Ball

Reduces physical damage from Large, Medium, and Small enemies by 5%.
------------------------
Set Bonus:
Cannon Converter [1]
Old Midas Whisper [1]
Soul Cannon Ball

Reduces physical damage from Large enemies by 8%.
------------------------
Set Bonus:
Cannon Converter [1]
Old Midas Whisper [1]
Dark Cannon Ball

Reduces physical damage from Medium enemies by 8%.
------------------------
Set Bonus:
Cannon Converter [1]
Old Midas Whisper [1]
Holy Cannon Ball

Reduces physical damage from Small enemies by 8%.
------------------------
Class : Accessory
Def : 0
Weight : 50
Required Level : 100
Jobs : 3rd Merchant Class
====== auto-parsed ======
Itemclass : Accessory
Defense : 0
Weight : 50
Required Level : 100

Id: (100744)

Hero Weapon Modification Device (Physical)
A modification device that can grant 2 Physical options to the Hero-LT weapon series.
------------------------
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100745)

Hero Weapon Modification Device (Magic)
A modification device that can grant 2 Magic options to the Hero-LT weapon series.
------------------------
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100992)

Shooting Shadow Cube
A shadow cube made for Ranger.
It contains all three types of Shooting Shadow equipment.
------------------------
[Obtained Items]
Shooting Shadow Weapon
Shooting Shadow Earring
Shooting Shadow Pendnat
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (100994)

Arrow Shadow Cube
A shadow cube made for Ranger.
It contains all three types of Arrow Shadow equipment.
------------------------
[Obtained Items]
Arrow Shadow Armor
Arrow Shadow Shield
Arrow Shadow Shoes
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (101067)

Varmund Rune Box
A box created by Beta by collecting data from the Biosphere.
When used, you will get 10 pcs of one of the following item, Grass, Fire, Ice, and Death Rune Fragment.
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (101361)

Durable Shadow Spellbook
A spellbook used to enchant Durable Shadow equipment.
------------------------
When used, it will give 1 ~ 2 random options to equipment without changing the refine level.
------------------------
Existing random options will disappear.
------------------------
[Applicable Items]
Durable Shadow Weapon
Durable Shadow Shield
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (101552)

Durable Shadow Selection Box
A box containing Durable Shadow Equipment.
------------------------
When used, you can choose between Durable Shadow Shield or Durable Shadow Weapon.
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (101553)

Durable Shadow Weapon Box
A box containing Durable Shadow Weapon.
------------------------
When used, you can obtain 1 Durable Shadow Weapon with random refine level +7 ~ +10.
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (101554)

Durable Shadow Shield Box
A box containing Durable Shadow Shield.
------------------------
When used, you can obtain 1 Durable Shadow Shield with random refine level +7 ~ +10.
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (200461)

Heroic Token Box 1
A box containing Heroic Token equipment series.
------------------------
When opened, you can get one of the following items:
------------------------
[Obtainable Equipment]
Heroic Token (Arch Mage) [1]
Heroic Token (Windhawk) [1]
Heroic Token (Imperial Guard) [1]
Heroic Token (Cardinal) [1]
Heroic Token (Shadow Cross) [1]
Heroic Token (Abyss Chaser) [1]
Heroic Token (Dragon Knight) [1]
Heroic Token (Biolo) [1]
Heroic Token (Elemental Master) [1]
Heroic Token (Troubadour Trouvere) [1]
Heroic Token (Meister) [1]
Heroic Token (Inquisitor) [1]
------------------------
This item cannot be traded with other accounts.
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (200462)

Good and Evil Box 1
A box containing Good and Evil equipment series.
------------------------
When opened, you can get one of the following items:
------------------------
[Obtainable Equipment]
Boots of Good and Evil (Cardinal) [1]
Boots of Good and Evil (Inquisitor) [1]
Boots of Good and Evil (Biolo) [1]
Boots of Good and Evil (Dragon Knight) [1]
Boots of Good and Evil (Elemental Master) [1]
Boots of Good and Evil (Windhawk) [1]
Boots of Good and Evil (Meister) [1]
Boots of Good and Evil (Shadow Cross) [1]
Boots of Good and Evil (Abyss Chaser) [1]
Boots of Good and Evil (Troubadour Trouvere) [1]
Boots of Good and Evil (Imperial Guard) [1]
Boots of Good and Evil (Arch Mage) [1]
------------------------
This item cannot be traded with other accounts.
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (200464)

Guild Wars Package 1
Account Bound.
A gift box containing useful consumables for sieges.
The following items are included.

[Open to get]
1 Superb Sashimi Box,
10 Holy Element Scrolls,
10 Undead Element Scrolls,
10 Elvia Candy.
------------------------
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (310920)

Varmund POW Lv1
Varmund's power essence.
------------------------
POW +1.

Atk +3 and P.Atk +1 per 20 base POW of the user.

If the enchanted equipment is grade D, additional P.Atk +1 per 20 base POW.

If the enchanted equipment is grade C, additional P.Atk +1 per 20 base POW.

If the enchanted equipment is grade B, additional P.Atk +1 per 20 base POW.

If the enchanted equipment is grade A, additional P.Atk +1 per 20 base POW.
====== auto-parsed ======
Compound on : Enchant

Id: (310921)

Varmund POW Lv2
Varmund's power essence.
------------------------
POW +2.

Atk +4 and P.Atk +2 per 20 base POW of the user.

If the enchanted equipment is grade D, additional P.Atk +1 per 20 base POW.

If the enchanted equipment is grade C, additional P.Atk +1 per 20 base POW.

If the enchanted equipment is grade B, additional P.Atk +1 per 20 base POW.

If the enchanted equipment is grade A, additional P.Atk +2 per 20 base POW.
====== auto-parsed ======
Compound on : Enchant

Id: (310922)

Varmund POW Lv3
Varmund's power essence.
------------------------
POW +3.

Atk +5 and P.Atk +3 per 20 base POW of the user.

If the enchanted equipment is grade D, additional P.Atk +1 per 20 base POW.

If the enchanted equipment is grade C, additional P.Atk +2 per 20 base POW.

If the enchanted equipment is grade B, additional P.Atk +2 per 20 base POW.

If the enchanted equipment is grade A, additional P.Atk +2 per 20 base POW.
====== auto-parsed ======
Compound on : Enchant

Id: (310923)

Varmund SPL Lv1
Varmund's Wisdom Essence.
------------------------
SPL +1.

Matk +3 and S.Matk +1 per 20 base SPL of the user.

If the enchanted equipment is grade D, additional S.Matk +1 per 20 base SPL.

If the enchanted equipment is grade C, additional S.Matk +1 per 20 base SPL.

If the enchanted equipment is grade B, additional S.Matk +1 per 20 base SPL.

If the enchanted equipment is grade A, additional S.Matk +1 per 20 base SPL.
====== auto-parsed ======
Compound on : Enchant

Id: (310924)

Varmund SPL Lv2
Varmund's Wisdom Essence.
------------------------
SPL +2.

Matk +4 and S.Matk +2 per 20 base SPL of the user.

If the enchanted equipment is grade D, additional S.Matk +1 per 20 base SPL.

If the enchanted equipment is grade C, additional S.Matk +1 per 20 base SPL.

If the enchanted equipment is grade B, additional S.Matk +1 per 20 base SPL.

If the enchanted equipment is grade A, additional S.Matk +2 per 20 base SPL.
====== auto-parsed ======
Compound on : Enchant

Id: (310925)

Varmund SPL Lv3
Varmund's Wisdom Essence.
------------------------
SPL +3.

Matk +5 and S.Matk +3 per 20 base SPL of the user.

If the enchanted equipment is grade D, additional S.Matk +1 per 20 base SPL.

If the enchanted equipment is grade C, additional S.Matk +2 per 20 base SPL.

If the enchanted equipment is grade B, additional S.Matk +2 per 20 base SPL.

If the enchanted equipment is grade A, additional S.Matk +2 per 20 base SPL.
====== auto-parsed ======
Compound on : Enchant

Id: (310926)

Varmund CON Lv1
Varmund's concentration essence.
------------------------
CON +1.

Atk +3 and P.Atk +1 per 20 base CON of the user.

If the enchanted equipment is grade D, additional P.Atk +1 per 20 base CON.

If the enchanted equipment is grade C, additional P.Atk +1 per 20 base CON.

If the enchanted equipment is grade B, additional P.Atk +1 per 20 base CON.

If the enchanted equipment is grade A, additional P.Atk +1 per 20 base CON.
====== auto-parsed ======
Compound on : Enchant

Id: (310927)

Varmund CON Lv2
Varmund's concentration essence.
------------------------
CON +2.

Atk +4 and P.Atk +2 per 20 base CON of the user.

If the enchanted equipment is grade D, additional P.Atk +1 per 20 base CON.

If the enchanted equipment is grade C, additional P.Atk +1 per 20 base CON.

If the enchanted equipment is grade B, additional P.Atk +1 per 20 base CON.

If the enchanted equipment is grade A, additional P.Atk +2 per 20 base CON.
====== auto-parsed ======
Compound on : Enchant

Id: (310928)

Varmund CON Lv3
Varmund's concentration essence.
------------------------
CON +3.

Atk +5 and P.Atk +3 per 20 base CON of the user.

If the enchanted equipment is grade D, additional P.Atk +1 per 20 base CON.

If the enchanted equipment is grade C, additional P.Atk +2 per 20 base CON.

If the enchanted equipment is grade B, additional P.Atk +2 per 20 base CON.

If the enchanted equipment is grade A, additional P.Atk +2 per 20 base CON.
====== auto-parsed ======
Compound on : Enchant

Id: (310929)

Varmund CRT Lv1
Varmund's fatal essence.
------------------------
CRT +1.

Atk +3, P.Atk +1 and critical damage +3% per 20 base CRT of the user.

If the enchanted equipment is grade D, additional P.Atk +1 per 20 base CRT.

If the enchanted equipment is grade C, additional P.Atk +1 per 20 base CRT.

If the enchanted equipment is grade B, additional P.Atk +1 per 20 base CRT.

If the enchanted equipment is grade A, additional P.Atk +2 per 20 base CRT.
====== auto-parsed ======
Compound on : Enchant

Id: (310930)

Varmund CRT Lv2
Varmund's fatal essence.
------------------------
CRT +2.

Atk +4, P.Atk +2 and critical damage +4% per 20 base CRT of the user.

If the enchanted equipment is grade D, additional P.Atk +1 per 20 base CRT.

If the enchanted equipment is grade C, additional P.Atk +1 per 20 base CRT.

If the enchanted equipment is grade B, additional P.Atk +1 per 20 base CRT.

If the enchanted equipment is grade A, additional P.Atk +2 per 20 base CRT.
====== auto-parsed ======
Compound on : Enchant

Id: (310932)

Varmund CRT Lv3
Varmund's fatal essence.
------------------------
CRT +3.

Atk +5, P.Atk +2 and critical damage +5% per 20 base CRT of the user.

If the enchanted equipment is grade D, additional P.Atk +1 per 20 base CRT.

If the enchanted equipment is grade C, additional P.Atk +1 per 20 base CRT.

If the enchanted equipment is grade B, additional P.Atk +1 per 20 base CRT.

If the enchanted equipment is grade A, additional P.Atk +2 per 20 base CRT.
====== auto-parsed ======
Compound on : Enchant

Id: (310933)

Varmund WIS Lv1
Varmund's recovery essence.
------------------------
WIS +1.

MSP +1% and increases heal effectiveness by 1% per 20 base WIS of the user.

If the enchanted equipment is grade D,
Additional MSP +1% and heal effectiveness +1% per 20 base WIS.

If the enchanted equipment is grade C,
Additional MSP +1% and heal effectiveness +1% per 20 base WIS.

If the enchanted equipment is grade B,
Additional MSP +1% and heal effectiveness +2% per 20 base WIS.

If the enchanted equipment is grade A,
Additional MSP +1% and heal effectiveness +2% per 20 base WIS.
====== auto-parsed ======
Compound on : Enchant

Id: (310934)

Varmund WIS Lv2
Varmund's recovery essence.
------------------------
WIS +2.

MSP +2% and increases heal effectiveness by 2% per 20 base WIS of the user.

If the enchanted equipment is grade D,
Additional MSP +1% and heal effectiveness +1% per 20 base WIS.

If the enchanted equipment is grade C,
Additional MSP +1% and heal effectiveness +2% per 20 base WIS.

If the enchanted equipment is grade B,
Additional MSP +1% and heal effectiveness +2% per 20 base WIS.

If the enchanted equipment is grade A,
Additional MSP +2% and H.Plus +1 per 20 base WIS.
====== auto-parsed ======
Compound on : Enchant

Id: (310935)

Varmund WIS Lv3
Varmund's recovery essence.
------------------------
WIS +3.

MSP +3% and increases heal effectiveness by 3% per 20 base WIS of the user.

If the enchanted equipment is grade D,
Additional MSP +1% and heal effectiveness +1% per 20 base WIS.

If the enchanted equipment is grade C,
Additional MSP +1% and heal effectiveness +2% per 20 base WIS.

If the enchanted equipment is grade B,
Additional MSP +1% and H.Plus +1 per 20 base WIS.

If the enchanted equipment is grade A,
Additional MSP +2% and H.Plus +2 per 20 base WIS.
====== auto-parsed ======
Compound on : Enchant

Id: (310936)

Varmund STA Lv1
Varmund's stamina essence.
------------------------
STA +1.

MHP +250 and RES +1 per 20 base STA of the user.

If the enchanted equipment is grade D, MHP +1% and RES +1 per 20 base STA.

If the enchanted equipment is grade C, MHP +1% and RES +1 per 20 base STA.

If the enchanted equipment is grade B, MHP +1% and RES +1 per 20 base STA.

If the enchanted equipment is grade A, MHP +1% and RES +1 per 20 base STA.
====== auto-parsed ======
Compound on : Enchant

Id: (310937)

Varmund STA Lv2
Varmund's stamina essence.
------------------------
STA +2.

MHP +400 and RES +2 per 20 base STA of the user.

If the enchanted equipment is grade D, MHP +1% and RES +1 per 20 base STA.

If the enchanted equipment is grade C, MHP +1% and RES +1 per 20 base STA.

If the enchanted equipment is grade B, MHP +1% and RES +1 per 20 base STA.

If the enchanted equipment is grade A, MHP +1% and RES +2 per 20 base STA.
====== auto-parsed ======
Compound on : Enchant

Id: (310938)

Varmund STA Lv3
Varmund's stamina essence.
------------------------
STA +3.

MHP +600 and RES +3 per 20 base STA of the user.

If the enchanted equipment is grade D, MHP +1% and RES +1 per 20 base STA.

If the enchanted equipment is grade C, MHP +1% and RES +1 per 20 base STA.

If the enchanted equipment is grade B, MHP +1% and RES +2 per 20 base STA.

If the enchanted equipment is grade A, MHP +2% and RES +2 per 20 base STA.
====== auto-parsed ======
Compound on : Enchant

Id: (400261)

Sagittarius Celestial Coronet-LT [1]
A chest representing the 9th constellation, the Inmagus. It is inlaid with the birthstone, Zircon.
It has been modified to fit upgraded OS weapons.

Every 2 refine level, ATK +20.
------------------------
When refined to +7 or higher, decreases Variable Casting Time by 15%.

When refined to +9 or higher, increases ranged physical damage by 20%.

When refined to +10 or higher, increases damage to Small and Medium size monster by 20%,
and reduces Fixed Casting Time by 0.2 seconds.
------------------------
Set Bonus:
Sagittarius Celestial Coronet-LT [1]
Burning Knuckle-OSAD [2]

Reduces Rampage Blast skill delay by 1 second.
Every 2 refine level of weapon, increases long ranged physical damage by 4%.
------------------------
Set Bonus:
Sagittarius Celestial Coronet-LT [1]
Saphir Mace-OSAD [2]

Reduces Variable Casting Time by 10%.
Every 2 refine level of weapon, increases Acid Bomb damage by 5%.
------------------------
Set Bonus:
Sagittarius Celestial Coronet-LT [1]
HR-S55-OSAD [2]

Increases ranged physical damage by 10%.
Every 2 refine level of weapon, increases God's Hammer damage by 5%.
------------------------
Type : Headgear
Def : 0
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 170
Class : All jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 170

Id: (400262)

Scorpio Celestial Coronet-LT [1]
A crown representing the 8th constellation of the zodiac, the Celestial Palace.
It has been modified to fit upgraded OS weapons.

Every 2 refine level, MATK +20.
------------------------
When refined to +7 or higher, decreases Variable Casting Time by 15%.

When refined to +9 or higher, increases all property magical damage by 20%.

When refined to +10 or higher, increases damage to Small and Medium size monster by 20%,
and reduces Fixed Casting Time by 0.2 seconds.
------------------------
Set Bonus:
Scorpio Celestial Coronet-LT [1]
Cannon Rapier-OSAD [2]

Reduces Genesis Ray skill cooldown by 1 second.
Every 2 refine level of weapon, increases Genesis Ray damage by 7%.
------------------------
Set Bonus:
Scorpio Celestial Coronet-LT [1]
Rutilus Stick-OSAD [2]

Reduces Psychic Wave skill cooldown by 1 second.
Every 2 refine level of weapon, increases Psychic Wave damage by 7%.
------------------------
Set Bonus:
Scorpio Celestial Coronet-LT [1]
Ultio-OSAD [2]

increases Holy property magical damage by 7%.
Every 2 refine level of weapon, increases Judex damage by 5%.
------------------------
Type : Headgear
Def : 0
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 170
Class : All jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 170

Id: (400263)

Great Magician's Ceremonial Crown-LT [1]
A formal attire said to have been worn by a certain great mage.
It has been modified to fit upgraded OS weapons.

Every 2 refine level, MATK +20.
------------------------
When refined to +7 or higher, decreases Variable Casting Time by 15%.

When refined to +9 or higher, increases all property magical damage by 20%.

When refined to +10 or higher, increases damage to Small and Medium size monster by 20%,
and reduces Fixed Casting Time by 0.2 seconds.
------------------------
Set Bonus:
Great Magician's Ceremonial Crown-LT [1]
Cannon Rapier-OSAD [2]

MATK +70.
Every 2 refine level of weapon, increases Hell Inferno damage by 7%.
------------------------
Set Bonus:
Great Magician's Ceremonial Crown-LT [1]
Rutilus Stick-OSAD [2]

MATK +70.
Every 2 refine level of weapon,
increases Comet damage by 5%,
increases Crimson Rock damage by 7%.
------------------------
Set Bonus:
Great Magician's Ceremonial Crown-LT [1]
Kuroiro-OSAD [2]

increases water, wind and fire property magical damage by 7%.
Every 2 refine level of weapon, increases Flaming Petals, Freezing Spear and Wind Blade damage by 5%.
------------------------
Type : Headgear
Def : 0
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 170
Class : All jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 170

Id: (400264)

Stripe Hat-LT [1]
A hat characterized by a long stripe that extends from the brim to the back of the head.
It has been modified to fit upgraded OS weapons.

Every 2 refine level, ATK +20.
------------------------
When refined to +7 or higher, decreases Variable Casting Time by 15%.

When refined to +9 or higher, increases ranged physical damage by 20%.

When refined to +10 or higher, increases damage to Small and Medium size monster by 20%,
and reduces Fixed Casting Time by 0.2 seconds.
------------------------
Set Bonus:
Stripe Hat-LT [1]
Boost Lance-OSAD [2]

Reduces Cannon Spear skill cooldown by 0.5 seconds.
Every 2 refine level of weapon, increases Cannon Spear damage by 5%.
------------------------
Set Bonus:
Stripe Hat-LT [1]
MH-P89-OSAD [2]

Reduces Severe Rainstorm skill cooldown by 0.5 seconds.
Every 2 refine level of weapon, increases Severe Rainstorm damage by 5%.
------------------------
Set Bonus:
Stripe Hat-LT [1]
AC-B44-OSAD [2]

Reduces After Cast Delay by 15%.
Every 2 refine level of weapon, increases ranged physical damage by 5%.
------------------------
Type : Headgear
Def : 0
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 170
Class : All jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 170

Id: (400265)

Phantom Cap-LT [1]
A stylishly crafted hat found somewhere.
It has been modified to fit upgraded OS weapons.

Every 2 refine level, MATK +20.
------------------------
When refined to +7 or higher, decreases Variable Casting Time by 15%.

When refined to +9 or higher, increases all property magical damage by 20%.

When refined to +10 or higher, increases damage to Small and Medium size monster by 20%,
and reduces Fixed Casting Time by 0.2 seconds.
------------------------
Set Bonus:
Phantom Cap-LT [1]
Electric Fox-OSAD [2]

Reduces CN Meteor skill cooldown by 1 second.
Every 2 refine level of weapon, increases CN Meteor damage by 5%.
------------------------
Set Bonus:
Phantom Cap-LT [1]
Rutilus Stick-OSAD [2]

MATK +70.
Every 2 refine level of weapon, increases Espa and Eswhoo damage by 5%.
------------------------
Set Bonus:
Phantom Cap-LT [1]
Ultio-OSAD [2]

increases Holy property magical damage by 7%.
Every 2 refine level of weapon, increases Adoramus damage by 5%.
------------------------
Type : Headgear
Def : 0
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 170
Class : All jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 170

Id: (400266)

Ignis Cap-LT [1]
A hat favored by blacksmiths of exceptional craftsmanship.
It has been modified to fit upgraded OS weapons.

Every 2 refine level, ATK +20.
------------------------
When refined to +7 or higher, decreases Variable Casting Time by 15%.

When refined to +9 or higher, increases ranged physical damage by 20%.

When refined to +10 or higher, increases damage to Small and Medium size monster by 20%,
and reduces Fixed Casting Time by 0.2 seconds.
------------------------
Set Bonus:
Ignis Cap-LT [1]
Saphir Mace-OSAD [2]

ATK +70.
Every 2 refine level of weapon, increases Cart Cannon damage by 5%.
------------------------
Set Bonus:
Ignis Cap-LT [1]
Virtual Bow-OSAD [2]

reduces Arrow Storm skill cooldown by 2.5 seconds.
Every 2 refine level of weapon, increases Focused Arrow Strike damage by 5%.
------------------------
Set Bonus:
Ignis Cap-LT [1]
Blasti-OSAD [2]

ATK +70.
Every 2 refine level of weapon, increases Arm Cannon damage by 5%.
------------------------
Type : Headgear
Def : 0
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 170
Class : All jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 170

Id: (400267)

Red Clock Casquette-LT [1]
A hat worn by the repairmen of the Aldebaran Clock Tower.
The clock model decoration is particularly attractive.
It has been modified to fit upgraded OS weapons.

Every 2 refine level, ATK +20.
------------------------
When refined to +7 or higher, decreases Variable Casting Time by 15%.

When refined to +9 or higher, increases melee and ranged physical damage by 20%.

When refined to +10 or higher, increases damage to Small and Medium size monster by 20%,
and reduces Fixed Casting Time by 0.2 seconds.
------------------------
Set Bonus:
Red Clock Casquette-LT [1]
Meuchler-OSAD [2]

ATK +70.
Every 2 refine level of weapon, increases Rolling Cutter damage by 7%.
------------------------
Set Bonus:
Red Clock Casquette-LT [1]
Circuit Board-OSAD [2]

ATK +70.
Every 2 refine level of weapon, increases Solar Explosion damage by 7%.
------------------------
Set Bonus:
Red Clock Casquette-LT [1]
Beam Claymore-OSAD [2]

reduces Ignition Break skill cooldown by 1 second.
Every 2 refine level of weapon, increases Ignition Break damage by 7%.
------------------------
Type : Headgear
Def : 0
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 170
Class : All jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 0
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 170

Id: (400718)

Rekenber's Celestial Hat [1]
A hat given only to VIP members of Rekenber.

All talent status +3.
------------------------
Every 2 refine level, ATK+20, CRI+4.

Every 3 refine level, critical damage +10%.
------------------------
When refined to +9 or higher, ATK +15%.

When refined to +10 or higher, reduce After Cast Delay by 10%.

When refined to +11 or higher, melee/ranged physical damage +15%.

When refined to +12 or higher, physical damage to all races +15%.

When refined to +13 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
Set Bonus:
Rekenber's Celestial Hat [1]
Rekenber Guard Card

P.ATK +10,
Every 3 refine level of helmet, increases melee physical damage by 10%.
------------------------
Set Bonus:
Rekenber's Celestial Hat [1]
Rekenber High Guard Card

P.ATK +10,
Every 3 refine level of helmet, increases ranged physical damage by 10%.
------------------------
Set Bonus:
Rekenber's Celestial Hat [1]
Eremes Guile Card

P.ATK +10,
Every 3 refine level of helmet, additional critical damage +10%.
------------------------
[Grade Bonus]
[Grade C] ATK +15%.
[Grade B] When making a physical attack,
there is a 7% chance to inflict 400% damage to all monsters within a 23*23 cell radius centered on the user,
and recover HP equal to 100% of the damage inflicted.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor lv: 2
Required Lv: 100
Job: All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10
Job : AllJobs

Id: (410362)

Exiled Ninja's Eyes [1]
Scarce eyes from the exiled ninja clan.

All talent status +5.
ATK +20%, MATK +20%.
Increases physical & magical damage to boss monsters by 5%.
------------------------
When base STR is 120 or higher,
ATK +30%,
increases physical damage to boss monsters by additional 15%.

When equipped by Ninja class,
enable to use Cross Impact Lv. 5,
All talent status +10.
------------------------
When Base INT is 120 or higher,
MATK +30%,
Increases magical damage to boss monsters by additional 15%.

When equipped by Ninja class,
enable to use Crimson Rock Lv. 5,
All talent status +10.
------------------------
Class: Headgear
Defense: 10
Location: Middle
Weight: 10
Armor lv: 1
Required Lv: 100
Job: All Jobs
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Middle
Weight : 10
Job : AllJobs

Id: (450191)

Engraved Orlean's Gown [1]
A uniform said to be worn by a court cook who suffered from extreme myopathy. When he was preaching about cooking, no one could stop him from talking.
Enhanced by Varmund's rune engraving.
------------------------
Increases variable casting time by 15%, skill casting can't be interrupted.
------------------------
If refine rate is 7 or higher, Matk +50.

If refine rate is 9 or higher, reduces variable casting time by 10%.

If refine rate is 11 or higher, increases neutral and fire property magical damage by 20%.
------------------------
Set Bonus:
Engraved Orlean's Gown
Engraved Orlean's Glove

Matk +1% per 3 refine rate of Engraved Orlean's Gown,

When armor refined to +9 or higher,
reduces variable casting time by 10%,

When armor refined to +11 or higher,
increases water, wind and earth property magical damage by 20%,

When armor refined to +13 or higher,
The armor can't be destroyed in battle.
------------------------
Class: Armor
Def: 50
Weight: 30
Armor Lv: 2
Req Level: 210
Class: All Jobs
====== auto-parsed ======
Itemclass : Armor
Defense : 50
Weight : 30
Job : AllJobs

Id: (450192)

Engraved Naga's Scale Armor [1]
This armor is made from Naga scales and is dazzling in its sharpness and sparkle.
If you get close, it looks like you will get seriously hurt by the scales.
Enhanced by Varmund's rune engraving.
------------------------
Reflects 5% of melee physical damage taken back to the attackers.
MRES +3.
------------------------
When armor refined to +7 or higher,
reflects additional 5% of melee physical damage taken back to the attackers.

When armor refined to +9 or higher,
increases melee physical damage by 10%.

When armor refined to +11 or higher,
has a chance to transform into Naga for 7 seconds when dealing physical damage, gains P.Atk +15 while in Naga form.
------------------------
Set Bonus:
Engraved Naga's Scale Armor
Engraved Naga's Scale Shield

increases melee physical damage by additional 10%.
------------------------
Class: Armor
Def: 450
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs
====== auto-parsed ======
Itemclass : Armor
Defense : 450
Weight : 100
Job : AllJobs

Id: (450199)

Varmund Rune Armor [1]
Armor imprinted with Varmund's runic magic.
It doesn't seem to have any special power, but it contains magical power.
------------------------
Class: Armor
Def: 45
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs
====== auto-parsed ======
Itemclass : Armor
Defense : 45
Weight : 100
Job : AllJobs

Id: (450200)

Varmund Fire Rune Armor [1]
Armor imprinted with Varmund's Fire rune magic.
It is imprinted with power.
------------------------
POW +1 per 25 base Str of the user.
------------------------
When armor refined to +7 or higher,
Atk +5%.

When armor refined to +9 or higher,
Increases critical damage by 10%.

When armor refined to +11 or higher,
Increases melee physical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] Atk +3%.
[Grade C] POW +3, Atk +3%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Class: Armor
Def: 45
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs
====== auto-parsed ======
Itemclass : Armor
Defense : 45
Weight : 100
Job : AllJobs

Id: (450201)

Varmund Grass Rune Armor [1]
Armor imprinted with Varmund's Grass rune magic.
It is imprinted with power.
------------------------
STA +1 per 25 base Vit of the user.
------------------------
When armor refined to +7 or higher,
MHP +5%.

When armor refined to +9 or higher,
Increases imcoming heal effectiveness by 10%.

When armor refined to +11 or higher,
Additional MaxHP +10%.
------------------------
[Grade Bonus]
[Grade D] MHP +3%.
[Grade C] STA +3, MHP +3%.
[Grade B] Reduces after cast delay by 5%.
[Grade A] Reduces after cast delay by additional 10%.
------------------------
Class: Armor
Def: 45
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs
====== auto-parsed ======
Itemclass : Armor
Defense : 45
Weight : 100
Job : AllJobs

Id: (450202)

Varmund Death Rune Robe [1]
Armor imprinted with Varmund's Death rune magic.
It is imprinted with power.
------------------------
SPL +1 per 25 base Int of the user.
------------------------
When armor refined to +7 or higher,
Matk +5%.

When armor refined to +9 or higher,
reduces variable casting time by 10%.

When armor refined to +11 or higher,
Increases all property magical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] Matk +3%.
[Grade C] SPL +3, Matk +3%.
[Grade B] Increases all property magical damage by 10%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Class: Armor
Def: 45
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs
====== auto-parsed ======
Itemclass : Armor
Defense : 45
Weight : 100
Job : AllJobs

Id: (450203)

Varmund Ice Rune Robe [1]
Armor imprinted with Varmund's Ice rune magic.
It is imprinted with power.
------------------------
CON +1 per 25 base Dex of the user.
------------------------
When armor refined to +7 or higher,
Atk +5%.

When armor refined to +9 or higher,
Increases critical damage by 10%.

When armor refined to +11 or higher,
Increases long ranged physical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] Atk +3%.
[Grade C] CON +3, Atk +3%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Class: Armor
Def: 45
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs
====== auto-parsed ======
Itemclass : Armor
Defense : 45
Weight : 100
Job : AllJobs

Id: (450357)

Violent Dragon Shadow Armor-LT [1]
All Basic Stats +12.
MHP and MSP +15%.
MDEF +10.
------------------------
Every 10 base level, MATK +12.
------------------------
Every 2 refine level, MATK +4%.

Every 3 refine level, SPL +2, CON +2.
------------------------
When refined to +9 or higher, increases magic damage to all property enemies by 25%.

When refined to +11 or higher, increases magical damage to Medium and Large enemies by 30%.

When refined to +13 or higher, reduces After Cast Delay by 15%.
------------------------
Set Bonus:
Violent Dragon Shadow Armor-LT [1]
Nidhoggur Shadow Card

S.MATK +15.
Increases magical damage to all size enemies by 30%.
Ignore magical defense to all size enemies by 50%.
Increases damage taken from physical and magical attacks by 20%
------------------------
Set Bonus:
Violent Dragon Shadow Armor-LT [1]
Nidhoggur's Shadow Garb [1]

Increases magical damage to all race monsters(except players) by 12%.

Every 2 refine level of Armor,
increases magic damage to all property enemies by 2%.

Every 6 refine level of Armor and Robe,
increases magic damage to all property enemies by additional 7%.
------------------------
[Grade Bonus]
[Grade D] MATK+12%.
[Grade C] increases magic damage to all property enemies by 12%.
[Grade B] reduces Fixed Cast Time by 0.3 seconds.
[Grade A] Increases magical damage to all race monsters(except players) by 15%.
------------------------
Type: Armor
Def: 50
Weight: 100
Armor Level: 2
Required Level: 200
Class: All Jobs
====== auto-parsed ======
Itemclass : Armor
Defense : 50
Weight : 100
Armor Level : 2
Required Level : 200
Job : AllJobs

Id: (450358)

Abyss Lake Roaring Armor-LT [1]
All Basic Stats +12.
MHP and MSP +15%.
MDEF +10.
------------------------
Every 10 base level, ATK +12.
------------------------
Every 2 refine level, ATK +4%.

Every 3 refine level, POW +2, CON +2.
------------------------
When refined to +9 or higher, increases melee and ranged damage by 25%.

When refined to +11 or higher, increases physical damage to Medium and Large enemies by 30%.

When refined to +13 or higher, reduces After Cast Delay by 15%.
------------------------
Set Bonus:
Abyss Lake Roaring Armor-LT [1]
Detardeurus Card

P.ATK +15.
Increases physical damage to all size enemies by 30%.
Ignore defense of normal monster by 50%
Increases damage taken from physical and magical attacks by 20%
------------------------
Set Bonus:
Abyss Lake Roaring Armor-LT [1]
Dragon Scale Hood [1]

Increases physical damage to all race monsters(except players) by 12%.

Every 2 refine level of Armor,
increases physical damage to all property monsters by 2%.

Every 6 refine level of Armor and Robe,
increase physical damage against boss enemies by 7%.
------------------------
[Grade Bonus]
[Grade D] ATK +12%.
[Grade C] increases physical damage to all property monsters by 12%
[Grade B] reduces Fixed Cast Time by 0.3 seconds.
[Grade A] increases physical damage to all race monsters(except players) by 15%
------------------------
Type: Armor
Def: 50
Weight: 100
Armor Level: 2
Required Level: 200
Class: All Jobs
====== auto-parsed ======
Itemclass : Armor
Defense : 50
Weight : 100
Armor Level : 2
Required Level : 200
Job : AllJobs

Id: (460021)

Engraved Orlean's Server [1]
A wide circular iron plate that appears to have been used to transport food. Polished well and shiny.
Enhanced by Varmund's rune engraving.
------------------------
MRES +2.
------------------------
If refine rate is 7 or higher, MRES +3, S.Matk +1.

If refine rate is 11 or higher, Matk +5%, increases all property magical damage by 5%.
------------------------
Set Bonus:
Engraved Orlean's Server
Engraved Orlean's Glove

Reduces variable time by 5%, S.Matk +2,

If refine rate of Orlean's Server is 9 or higher,
reduces variable time by additional 5%, SPL +1.
------------------------
Class: Shield
Def: 75
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs
====== auto-parsed ======
Itemclass : Shield
Defense : 75
Weight : 100
Job : AllJobs

Id: (460022)

Engraved Naga's Scale Shield [1]
This shield is made from Naga scales, and has a sturdy and meticulous appearance. It feels like it will cut me if I touch it wrongly.
Enhanced by Varmund's rune engraving.
------------------------
MRES +3.
------------------------
Reflects 1% of melee physical damage taken back to the attackers per refine rate.

Ignores physical defense of normal enemies by 5%.

Ignores physical defense of normal enemies by additional 1% per 2 refine rate.
------------------------
Class: Shield
Def: 35
Weight: 50
Armor Lv: 2
Req Level: 210
Class: All Jobs
====== auto-parsed ======
Itemclass : Shield
Defense : 35
Weight : 50
Job : AllJobs

Id: (460030)

Fake Alloy Pot [1]
A replica of the alloy flower pot favored by fairies.
It can be modified into a lethal weapon that can be mounted on a shield or cart and fired.

MDEF+10.
------------------------
Every 2 refine level, STR +1, INT +1, MHP +2%.

Every 4 refine level, reduces damage from Neutral property by 5%.
------------------------
When refined to +9 or higher, STR +5, INT +5, MHP +3%.

When refined to +11 or higher, STR +5, INT +10, MHP +5%.
------------------------
When equipped by Geneticist class,
Every total level of Cart Remodeling and Geneticist Cart Boost,
increases damage of Acid Bomb and Hell Plant by 3%.

Every level of Cart Tornado,
increases damage of Cart Cannon by 3%.
------------------------
Set Bonus:
Fake Alloy Pot [1]
Scrap Remodel Shoes [1]

When equipped by Geneticist class,

Every 4 total refine level of Shoes and Shield,
increases physical damage to all size monster by +3%.

Every 6 total refine level of Shoes and Shield,
increases melee and ranged damage by +5%.

When total refine level of Shoes and Shield is 23,
Grants [Endure] Effect, MHP -15%.
When receiving a physical attack, there's a 40% chance to autocast Acid Bomb Lv. 1 and a 30% chance to autocast Spore Explosion Lv.1.
(If a higher level has been learned, it will be activated according to the level learned.)
(Material for each skill usage will be consumed.)
------------------------
Type : Shield
Def : 100
Weight : 100
Armor Level : 1
Required Level : 100
Class : All Jobs
====== auto-parsed ======
Itemclass : Shield
Defense : 100
Weight : 100
Armor Level : 1
Required Level : 100
Job : AllJobs

Id: (460053)

Feather Shield-LT [1]
Reduces After Cast Delay by 3%,
ASPD +3%.
------------------------
Every 2 refine level, ATK and MATK +10.
------------------------
When refined to +7 or higher,
Reduces After Cast Delay by additional 3%,
additional ASPD +3%.

When refined to +9 or higher,
increases ATK and MATK by 10%.

When refined to +12 or higher,
Reduces After Cast Delay by additional 4%,
ASPD +2.
------------------------
[Grade Bonus]
[Grade D] POW +2, SPL +2.
[Grade C] P.ATK +5, S.MATK +5.
[Grade B] Every 3 refine level, increases physical and magical damage to all size enemies by 4%.
[Grade A] When refined to +13 or higher, resistance to Stone Curse, Freeze, Stun, Sleep by 100%.
------------------------
Type: Shield
Def: 150
Weight: 40
Armor Level: 2
Required Level: 100
Class: All Jobs
====== auto-parsed ======
Itemclass : Shield
Defense : 150
Weight : 40
Armor Level : 2
Required Level : 100
Job : AllJobs

Id: (470107)

Varmund Rune Greaves [1]
Greaves imprinted with Varmund's runic magic.
It doesn't seem to have any special power, but it contains magical power.
------------------------
Class: Shoes
Def: 25
Weight: 70
Armor Lv: 2
Req Level: 210
Class: All Jobs
====== auto-parsed ======
Itemclass : Shoes
Defense : 25
Weight : 70
Job : AllJobs

Id: (470108)

Varmund Grass Rune Boots [1]
Boots imprinted with Varmund's Grass rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
MHP +10%.

When refined to +9 or higher,
reduces variable casting time by 5%,
reduces fixed casting time by 0.3 seconds.

When armor refined to +11 or higher,
additional MaxHP +5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] MHP +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] MHP +2%, reduces variable casting time by additional 5%.
[Grade A] Reduces fixed casting time by additional 0.2 seconds.
------------------------
Class: Shoes
Def: 45
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs
====== auto-parsed ======
Itemclass : Shoes
Defense : 45
Weight : 100
Job : AllJobs

Id: (470109)

Varmund Fire Rune Boots [1]
Boots imprinted with Varmund's Fire rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
Atk +5%.

When refined to +9 or higher,
reduces variable casting time by 5%,
reduces fixed casting time by 0.3 seconds.

When armor refined to +11 or higher,
increases melee physical damage by 5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] Atk +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] Atk +2%, P.Atk +2.
[Grade A] Reduces fixed casting time by additional 0.2 seconds.
------------------------
Class: Shoes
Def: 45
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs
====== auto-parsed ======
Itemclass : Shoes
Defense : 45
Weight : 100
Job : AllJobs

Id: (470110)

Varmund Death Rune Boots [1]
Boots imprinted with Varmund's Death rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
Matk +5%.

When refined to +9 or higher,
reduces variable casting time by 5%,
reduces fixed casting time by 0.3 seconds.

When armor refined to +11 or higher,
increases all property magical damage by 5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] Matk +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] Matk +2%, S.Matk +2.
[Grade A] Reduces fixed casting time by additional 0.2 seconds.
------------------------
Class: Shoes
Def: 45
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs
====== auto-parsed ======
Itemclass : Shoes
Defense : 45
Weight : 100
Job : AllJobs

Id: (470111)

Varmund Ice Rune Boots [1]
Boots imprinted with Varmund's Ice rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
Atk +5%.

When refined to +9 or higher,
increases critical damage by 5%,
reduces fixed casting time by 0.3 seconds.

When armor refined to +11 or higher,
increases long ranged physical damage by 5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] Atk +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] Atk +2%, P.Atk +2.
[Grade A] C.Rate +1.
------------------------
Class: Shoes
Def: 45
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs
====== auto-parsed ======
Itemclass : Shoes
Defense : 45
Weight : 100
Job : AllJobs

Id: (470120)

Scrap Remodel Shoes [1]
MDEF +10
------------------------
Every 2 refine level, STR +2.

Every 3 refine level, MHP +2%.
------------------------
When refined to +7 or higher, ATK +7%.

When refined to +9 or higher, reduces Fixed Casting Time by 0.5 seconds.

When refined to +11 or higher, increases physical damage to all property by 7%.
------------------------
Set Bonus:
Scrap Remodel Shoes [1]
Cannon Converter [1]

Reduces After Cast Delay by 8%.
Increases Arm Cannon damage by 20%.
Increases Cart Cannon damage by 20%.

When using Arm Cannon or Cart Cannon,
there is a chance increase long-range physical damage by 30% for 10 seconds.
------------------------
Set Bonus:
Scrap Remodel Shoes [1]
Arquien's Necklace [1]

ATK +8%.
Reduces Afer Cast Delay by 8%.

When using Axe Tornado or Cart Tornado,
there is a chance increase long-range physical damage by 30% for 10 seconds.
------------------------
Set Bonus:
Scrap Remodel Shoes [1]
Waste Stove Card

ATK +50.
Reduces damage from Medium and Large monster by 8%.

Every 3 refine level of Armor,
increases melee and ranged physical damage by 4%.

When equipped by Merchant class,
ATK +80.
------------------------
Set Bonus:
Scrap Remodel Shoes [1]
RSX-0806 Card

ATK +100.
Reduces damage from Medium and Large monster by 10%.

Every 2 refine level of Armor,
increases melee and ranged physical damage by 4%.

When equipped by Merchant class,
ATK +120.
------------------------
Type : Shoes
Def : 50
Weight : 150
Required Level : 100
Class : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Defense : 50
Weight : 150
Required Level : 100
Job : AllJobs

Id: (470207)

Boots of Good and Evil (Cardinal) [1]
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%, MATK + 7%.
------------------------
When refined to +9 or higher, increase melee physical damage and all property magic damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Type: Shoes
Def: 20
Weight: 60
Armor Level: 2
Required Level: 210
Class: Cardinal
====== auto-parsed ======
Itemclass : Shoes
Defense : 20
Weight : 60
Armor Level : 2
Required Level : 210

Id: (470208)

Boots of Good and Evil (Inquisitor) [1]
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%.
------------------------
When refined to +9 or higher, increase melee and long-ranged physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Type: Shoes
Def: 20
Weight: 60
Armor Level: 2
Required Level: 210
Class: Inquisitor
====== auto-parsed ======
Itemclass : Shoes
Defense : 20
Weight : 60
Armor Level : 2
Required Level : 210

Id: (470210)

Boots of Good and Evil (Biolo) [1]
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%.
------------------------
When refined to +9 or higher, increase melee and long-ranged physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Type: Shoes
Def: 20
Weight: 60
Armor Level: 2
Required Level: 210
Class: Biolo
====== auto-parsed ======
Itemclass : Shoes
Defense : 20
Weight : 60
Armor Level : 2
Required Level : 210

Id: (470211)

Boots of Good and Evil (Dragon Knight) [1]
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%.
------------------------
When refined to +9 or higher, increase melee and long-ranged physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Type: Shoes
Def: 20
Weight: 60
Armor Level: 2
Required Level: 210
Class: Dragon Knight
====== auto-parsed ======
Itemclass : Shoes
Defense : 20
Weight : 60
Armor Level : 2
Required Level : 210

Id: (470213)

Boots of Good and Evil (Elemental Master) [1]
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, MATK + 7%.
------------------------
When refined to +9 or higher, increase all property magic damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase magic damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Type: Shoes
Def: 20
Weight: 60
Armor Level: 2
Required Level: 210
Class: Elemental Master
====== auto-parsed ======
Itemclass : Shoes
Defense : 20
Weight : 60
Armor Level : 2
Required Level : 210

Id: (470214)

Boots of Good and Evil (Windhawk) [1]
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%.
------------------------
When refined to +9 or higher, increase melee and long-ranged physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Type: Shoes
Def: 20
Weight: 60
Armor Level: 2
Required Level: 210
Class: Windhawk
====== auto-parsed ======
Itemclass : Shoes
Defense : 20
Weight : 60
Armor Level : 2
Required Level : 210

Id: (470221)

Boots of Good and Evil (Meister) [1]
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%.
------------------------
When refined to +9 or higher, increase melee and long-ranged physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Type: Shoes
Def: 20
Weight: 60
Armor Level: 2
Required Level: 210
Class: Meister
====== auto-parsed ======
Itemclass : Shoes
Defense : 20
Weight : 60
Armor Level : 2
Required Level : 210

Id: (470222)

Boots of Good and Evil (Shadow Cross) [1]
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%.
------------------------
When refined to +9 or higher, increase melee physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Type: Shoes
Def: 20
Weight: 60
Armor Level: 2
Required Level: 210
Class: Shadow Cross
====== auto-parsed ======
Itemclass : Shoes
Defense : 20
Weight : 60
Armor Level : 2
Required Level : 210

Id: (470224)

Boots of Good and Evil (Abyss Chaser) [1]
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%.
------------------------
When refined to +9 or higher, increase melee and long-ranged physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Type: Shoes
Def: 20
Weight: 60
Armor Level: 2
Required Level: 210
Class: Abyss Chaser
====== auto-parsed ======
Itemclass : Shoes
Defense : 20
Weight : 60
Armor Level : 2
Required Level : 210

Id: (470225)

Boots of Good and Evil (Troubadour Trouvere) [1]
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK, MATK + 7%.
------------------------
When refined to +9 or higher, increase long-ranged physical and all property magic damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Type: Shoes
Def: 20
Weight: 60
Armor Level: 2
Required Level: 210
Class: Troubadour and Trouvere
====== auto-parsed ======
Itemclass : Shoes
Defense : 20
Weight : 60
Armor Level : 2
Required Level : 210

Id: (470236)

Boots of Good and Evil (Imperial Guard) [1]
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK, MATK + 7%.
------------------------
When refined to +9 or higher, increase melee physical and Holy property magic damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Type: Shoes
Def: 20
Weight: 60
Armor Level: 2
Required Level: 210
Class: Imperial Guard
====== auto-parsed ======
Itemclass : Shoes
Defense : 20
Weight : 60
Armor Level : 2
Required Level : 210

Id: (470237)

Boots of Good and Evil (Arch Mage) [1]
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, MATK + 7%.
------------------------
When refined to +9 or higher, increase Ghost, Shadow, and Water property magic damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Type : Shoes
Def : 20
Weight : 60
Armor Level : 2
Required Level : 210
Class : Arch Mage
====== auto-parsed ======
Itemclass : Shoes
Defense : 20
Weight : 60
Armor Level : 2
Required Level : 210

Id: (480138)

Engraved Survival Manteau [1]
A cloak that extremely increases your chances of survival in any situation
Enhanced by Varmund's rune engraving.
------------------------
VIT +10, CON +3.
MHP +5%.
------------------------
Class: Garment
Def: 10
Weight: 55
Armor Lv: 2
Req Level: 210
Class: All Jobs
====== auto-parsed ======
Itemclass : Garment
Defense : 10
Weight : 55
Job : AllJobs

Id: (480144)

Varmund Rune Pauldron [1]
Pauldron imprinted with Varmund's runic magic.
It doesn't seem to have any special power, but it contains magical power.
------------------------
Class: Garment
Def: 15
Weight: 30
Armor Lv: 2
Req Level: 210
Class: All Jobs
====== auto-parsed ======
Itemclass : Garment
Defense : 15
Weight : 30
Job : AllJobs

Id: (480145)

Varmund Grass Rune Manteau [1]
Manteau imprinted with Varmund's Grass rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
MHP +3%.

When refined to +9 or higher,
reduces variable casting time by 10%.

When armor refined to +11 or higher,
additional MaxHP +3%,
------------------------
Set Bonus:
Varmund Grass Rune Manteau[1]
Varmund Grass Rune Boots[1]
Varmund Grass Rune Armor[1]

MHP +10%,
reduces physical damage taken from earth property enemies by 10%.
------------------------
[Grade Bonus]
[Grade D] MHP +3%.
[Grade C] MHP +3%,Res +2, Mres +2.
[Grade B] Reduces after cast delay by 5%.
[Grade A] Reduces after cast delay by additional 10%.
------------------------
Class: Garment
Def: 45
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs
====== auto-parsed ======
Itemclass : Garment
Defense : 45
Weight : 100
Job : AllJobs

Id: (480146)

Varmund Fire Rune Manteau [1]
Manteau imprinted with Varmund's Fire rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
reduces variable casting time by 10%.

When refined to +9 or higher,
increases critical damage by 10%.

When armor refined to +11 or higher,
Atk +5%.
------------------------
Set Bonus:
Varmund Fire Rune Manteau[1]
Varmund Fire Rune Boots[1]
Varmund Fire Rune Armor[1]

increases melee physical damage by 5%,
reduces variable casting time by additional 5%.
------------------------
[Grade Bonus]
[Grade D] Atk +3%.
[Grade C] Atk +3%, P.Atk +2.
[Grade B] Increases melee physical damage by 5%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Class: Garment
Def: 45
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs
====== auto-parsed ======
Itemclass : Garment
Defense : 45
Weight : 100
Job : AllJobs

Id: (480147)

Varmund Death Rune Manteau [1]
Manteau imprinted with Varmund's Death rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
reduces variable casting time by 10%.

When refined to +9 or higher,
increases all property magical damage by 10%.

When armor refined to +11 or higher,
Matk +5%.
------------------------
Set Bonus:
Varmund Death Rune Manteau[1]
Varmund Death Rune Boots[1]
Varmund Death Rune Armor[1]

increases all property magical damage by 5%,
reduces variable casting time by additional 5%.
------------------------
[Grade Bonus]
[Grade D] Matk +3%.
[Grade C] Matk +3%, S.Matk +2.
[Grade B] Increases all property magical damage by 5%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Class: Garment
Def: 45
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs
====== auto-parsed ======
Itemclass : Garment
Defense : 45
Weight : 100
Job : AllJobs

Id: (480148)

Varmund Ice Rune Manteau [1]
Manteau imprinted with Varmund's Ice rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
Atk +5%.

When refined to +9 or higher,
increases critical damage by 10%.

When armor refined to +11 or higher,
increases long ranged physical damage by 5%.
------------------------
Set Bonus:
Varmund Ice Rune Manteau[1]
Varmund Ice Rune Boots[1]
Varmund Ice Rune Armor[1]

increases long ranged physical damage by 5%,
reduces variable casting time by 10%.
------------------------
[Grade Bonus]
[Grade D] Atk +3%.
[Grade C] Atk +3%, P.Atk +2.
[Grade B] Increases long ranged physical damage by 5%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Class: Garment
Def: 45
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs
====== auto-parsed ======
Itemclass : Garment
Defense : 45
Weight : 100
Job : AllJobs

Id: (480269)

Avenger Cloak of Naght Sieger [1]
The belief in the heart that one will fight to the very end makes the wearer feel the surge of power.
------------------------
For every 2 refine level, ATK + 10.
------------------------
For every 3 refine level, reduce damage taken from Dragon race enemies by 4%.
------------------------
For every 4 refine level, increase physical damage against Dragon and Demi-human race enemies by 8%.
------------------------
When refined to +7 or higher, ATK + 10%.
------------------------
When refined to +9 or higher, reduce After Cast Delay by 8%.
------------------------
When refined to +11 or higher, increase melee and long-ranged physical damage by 10%.
------------------------
When refined to +12 or higher, increase physical damage against Neutral property enemies by 12%.
------------------------
When refined to +13 or higher, increase melee and long-ranged physical damage by additional 15%.
------------------------
Set Bonus:
Avenger Cloak of Naght Sieger [1]
Naght Seiger Card

P.ATK + 10.
Increase physical damage against Boss enemies by 20%.

When performing physical attack, there's a 4% chance to transform into Naght Sieger for 10 seconds.
While transformed, increase physical damage against Boss enemies by additional 20%.
------------------------
Type : Garment
Def : 0
Weight : 20
Armor Level : 1
Required Level : 130
Class : All Jobs
====== auto-parsed ======
Itemclass : Garment
Defense : 0
Weight : 20
Armor Level : 1
Required Level : 130
Job : AllJobs

Id: (480270)

Spirit Cloak of Naght Sieger [1]
The belief in the heart that one will fight to the very end makes the wearer feel the surge of magic.
------------------------
For every 2 refine level, MATK + 10.
------------------------
For every 3 refine level, reduce damage taken from Dragon race enemies by 4%.
------------------------
For every 4 refine level, increase magic damage against Dragon and Demi-human race enemies by 8%.
------------------------
When refined to +7 or higher, MATK+10%.
------------------------
When refined to +9 or higher, reduce After Cast Delay by 8%.
------------------------
When refined to +11 or higher, increase Water, Fire, and Ghost property magic damage by 10%.
------------------------
When refined to +12 or higher, increase magic damage against Neutral property enemies by 12%.
------------------------
When refined to +13 or higher, increase Water, Fire, and Ghost property magic damage by additional 15%.
------------------------
Set Bonus:
Spirit Cloak of Naght Sieger [1]
Naght Seiger Card

S.MATK + 10.
Increase magic damage against Boss enemies by 20%.

When performing magic attack, there's a 2% chance to transform into Naght Sieger for 10 seconds.
While transformed, increase magic damage against Boss enemies by additional 20%, increase Water, Fire, and Ghost property magic damage by 20%.
------------------------
Type : Garment
Def : 0
Weight : 20
Armor Level : 1
Required Level : 130
Class : All Jobs
====== auto-parsed ======
Itemclass : Garment
Defense : 0
Weight : 20
Armor Level : 1
Required Level : 130
Job : AllJobs

Id: (480417)

Bear Aimed Bag [1]
A brown teddy bear bag that gives off a sense of determination.
I wonder if it's really alive...?
------------------------
Increase physical damage against all size enemies by 10%.
------------------------
Increase long-ranged physical damage by 20%.
------------------------
For every level of Main Ranger learned, Perfect Hit + 10.
------------------------
For every 10 Base Level, increase Arrow Storm and Aimed Bolt damage by 1%.
------------------------
When refined to +7 or higher, reduce Aimed Bolt SP consumption by 20.
------------------------
When refined to +9 or higher, reduce After Cast Delay by 12%.
------------------------
When refined to +11 or higher, increase physical damage against Boss enemies by 15%.
------------------------
When refined to +12 or higher, increase Arrow Storm and Aimed Bolt damage by additional 20%.
------------------------
When refined to +13 or higher, nullifies weapon size penalty.
------------------------
Type : Garment
Def : 50
Weight : 150
Required Level : 100
Class : All Jobs
====== auto-parsed ======
Itemclass : Garment
Defense : 50
Weight : 150
Required Level : 100
Job : AllJobs

Id: (490152)

Heroic Token (Arch Mage) [1]
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Arch Mage.
------------------------
ATK + 10%, MATK + 10%.
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Arch Mage) [1]
Iron Staff-LT [2]

Increase magic damage against all size enemies by 15%.

When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Crimson Arrow and Rock Down damage by 10%.

When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Crimson Arrow and Rock Down damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Arch Mage) [1]
Blue Crystal Staff-LT [2]

Increase magic damage against all size enemies by 15%.

When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Frozen Slash and Soul Vulcan Strike damage by 10%.

When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Frozen Slash and Soul Vulcan Strike damage by additional 10%.
------------------------
Type: Accessory
Def: 10
Weight: 20
Armor Level: 2
Required Level: 205
Class: Arch Mage
====== auto-parsed ======
Itemclass : Accessory
Defense : 10
Weight : 20
Armor Level : 2
Required Level : 205

Id: (490153)

Heroic Token (Windhawk) [1]
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Windhawk.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Windhawk) [1]
Royal Bow-LT [2]

Increase physical damage against all size enemies by 15%.

When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Gale Storm damage by 10%.

When weapon grade is C or higher,
CON + 5, P.ATK + 5,
increase Gale Storm damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Windhawk) [1]
Scarlet Dragon Leather Bow-LT [2]

Increase physical damage against all size enemies by 15%.

When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Crescive Bolt damage by 10%.

When weapon grade is C or higher,
CON + 5, P.ATK + 5,
increase Crescive Bolt damage by additional 10%.
------------------------
Type: Accessory
Def: 10
Weight: 20
Armor Level: 2
Required Level: 205
Class: Windhawk
====== auto-parsed ======
Itemclass : Accessory
Defense : 10
Weight : 20
Armor Level : 2
Required Level : 205

Id: (490155)

Heroic Token (Imperial Guard) [1]
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Imperial Guard.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Imperial Guard) [1]
Aquatic Spear-LT [2]

Increase physical damage against all size enemies by 15%.

When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Shield Shooting damage by 10%.

When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Shield Shooting damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Imperial Guard) [1]
Light Blade-LT [2]

Increase magic damage against all size enemies by 15%.

When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Cross Rain damage by 10%.

When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Cross Rain damage by additional 10%.
------------------------
Type : Accessory
Def : 10
Weight : 20
Armor Level : 2
Required Level : 205
Class : Imperial Guard
====== auto-parsed ======
Itemclass : Accessory
Defense : 10
Weight : 20
Armor Level : 2
Required Level : 205

Id: (490156)

Heroic Token (Cardinal) [1]
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Cardinal.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Cardinal) [1]
Saint Mace-LT [2]

Increase magic damage against all size enemies by 15%.

When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Flamen damage by 10%.

When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Flamen damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Cardinal) [1]
Exorcist's Bible-LT [2]

Increase physical and magic damage against all size enemies by 15%.

When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Petitio damage by 10%.

When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Petitio damage by additional 10%.
------------------------
Type : Accessory
Def : 10
Weight : 20
Armor Level : 2
Required Level : 205
Class : Cardinal
====== auto-parsed ======
Itemclass : Accessory
Defense : 10
Weight : 20
Armor Level : 2
Required Level : 205

Id: (490160)

Engraved Orlean's Glove [1]
Gloves used by the best court chefs. I feel like I can imitate his hand movements when I wear it.
Enhanced by Varmund's rune engraving.
------------------------
SPL +2, CRT +2, S.MATK +3.
------------------------
Class: Accessory
Def: 0
Weight: 10
Armor Lv: 2
Req Level: 210
Class: All Jobs
====== auto-parsed ======
Itemclass : Accessory
Defense : 0
Weight : 10
Job : AllJobs

Id: (490161)

Engraved Pinguicula's Corsage [1]
A small corsage in the shape of a pinguicula.
Enhanced by Varmund's rune engraving.
------------------------
Mres +2,
increases earth and poison property magical damage by 7%.
------------------------
Class: Accessory
Def: 20
Weight: 0
Armor Lv: 2
Req Level: 210
Class: All Jobs
====== auto-parsed ======
Itemclass : Accessory
Defense : 20
Weight : 0
Job : AllJobs

Id: (490162)

Engraved Waterdrop Brooch [1]
A brooch made from the tears of Aqua Elementals.
Enhanced by Varmund's rune engraving.
------------------------
MaxHP +5%, Mres +2.
Increases water property magical damage by 7%.
------------------------
Class: Accessory
Def: 0
Weight: 20
Armor Lv: 2
Req Level: 210
Class: All Jobs
====== auto-parsed ======
Itemclass : Accessory
Defense : 0
Weight : 20
Job : AllJobs

Id: (490164)

Heroic Token (Shadow Cross) [1]
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Shadow Cross.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Shadow Cross) [1]
Shiver Katar-LT [2]

Increase physical damage against all size enemies by 15%.

When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Savage Impact damage by 10%.

When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Savage Impact damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Shadow Cross) [1]
Blade Katar-LT [2]

Increase physical damage against all size enemies by 15%.

When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Eternal Slash damage by 10%.

When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Eternal Slash damage by additional 10%.
------------------------
Type : Accessory
Def : 10
Weight : 20
Armor Level : 2
Required Level : 205
Class : Shadow Cross
====== auto-parsed ======
Itemclass : Accessory
Defense : 10
Weight : 20
Armor Level : 2
Required Level : 205

Id: (490165)

Heroic Token (Abyss Chaser) [1]
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Abyss Chaser.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Abyss Chaser) [1]
Madogum-LT [2]

Increase magic damage against all size enemies by 15%.

When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Abyss Square damage by 10%.

When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Abyss Square damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Abyss Chaser) [1]
Fatalist-LT [2]

Increase physical damage against all size enemies by 15%.

When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Abyss Dagger damage by 10%.

When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Abyss Dagger damage by additional 10%.
------------------------
Type : Accessory
Def : 10
Weight : 20
Armor Level : 2
Required Level : 205
Class : Abyss Chaser
====== auto-parsed ======
Itemclass : Accessory
Defense : 10
Weight : 20
Armor Level : 2
Required Level : 205

Id: (490166)

Heroic Token (Dragon Knight) [1]
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Dragon Knight.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Dragon Knight) [1]
Oriental Sword-LT [2]

Increase physical damage against all size enemies by 15%.

When weapon is refined to +10 or higher,
increase melee and long-ranged physical damage by 10%,
increase Servant Weapon damage by 10%.

When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Servant Weapon damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Dragon Knight) [1]
Dragonic Slayer-LT [2]

Reduce physical and magic damage taken from all size enemies by 10%.

When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Dragon Breath and Dragon Breath - Water damage by 10%.

When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Dragon Breath and Dragon Breath - Water damage by additional 10%.
------------------------
Type : Accessory
Def : 10
Weight : 20
Armor Level : 2
Required Level : 205
Class : Dragon Knight
====== auto-parsed ======
Itemclass : Accessory
Defense : 10
Weight : 20
Armor Level : 2
Required Level : 205

Id: (490167)

Heroic Token (Biolo) [1]
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Biolo.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Biolo) [1]
Red Lotus Sword-LT [2]

Increase physical damage against all size enemies by 15%.

When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Acidified Zone (Water/Wind/Earth/Fire) damage by 10%.

When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Acidified Zone (Water/Wind/Earth/Fire) damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Biolo) [1]
Slate Sword-LT [2]

Increase physical damage against all size enemies by 15%.

When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Cart Tornado damage by 10%.

When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Cart Tornado damage by additional 10%.
------------------------
Type : Accessory
Def : 10
Weight : 20
Armor Level : 2
Required Level : 205
Class : Biolo
====== auto-parsed ======
Itemclass : Accessory
Defense : 10
Weight : 20
Armor Level : 2
Required Level : 205

Id: (490171)

Heroic Token (Elemental Master) [1]
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Elemental Master.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Elemental Master) [1]
Chilling Cane-LT [2]

Increase magic damage against all size enemies by 15%.

When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Lightning Land and Diamond Storm damage by 10%.

When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Lightning Land and Diamond Storm damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Elemental Master) [1]
Shadow Staff-LT [2]

Increase magic damage against all size enemies by 15%.

When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Terra Drive and Venom Swamp damage by 10%.

When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Terra Drive and Venom Swamp damage by additional 10%.
------------------------
Type : Accessory
Def : 10
Weight : 20
Armor Level : 2
Required Level : 205
Class : Elemental Master
====== auto-parsed ======
Itemclass : Accessory
Defense : 10
Weight : 20
Armor Level : 2
Required Level : 205

Id: (490172)

Heroic Token (Troubadour/Trouvere) [1]
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Troubadour and Trouvere.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Troubadour/Trouvere) [1]
Narcis Bow-LT [2]

Increase physical damage against all size enemies by 15%.

When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Rhythm Shooting damage by 10%.

When weapon grade is C or higher,
CON + 5, P.ATK + 5,
increase Rhythm Shooting damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Troubadour/Trouvere) [1]
Barbed Wire Whip-LT [2] OR Trumpet Shell-LT [2]

Increase magic damage against all size enemies by 15%.

When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Metallic Fury damage by 10%.

When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Metallic Fury damage by additional 10%.
------------------------
Type : Accessory
Def : 10
Weight : 20
Armor Level : 2
Required Level : 205
Class : Troubadour and Trouvere
====== auto-parsed ======
Itemclass : Accessory
Defense : 10
Weight : 20
Armor Level : 2
Required Level : 205

Id: (490180)

Heroic Token (Meister) [1]
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Meister.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Meister) [1]
Avenger-LT [2]

Increase physical damage against all size enemies by 15%.

When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Axe Stomp damage by 10%.

When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Axe Stomp damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Meister) [1]
Meteor Striker-LT [2]

Increase physical damage against all size enemies by 15%.

When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Arm Cannon damage by 10%.

When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Arm Cannon damage by additional 10%.
------------------------
Type : Accessory
Def : 10
Weight : 20
Armor Level : 2
Required Level : 205
Class : Meister
====== auto-parsed ======
Itemclass : Accessory
Defense : 10
Weight : 20
Armor Level : 2
Required Level : 205

Id: (490181)

Heroic Token (Inquisitor) [1]
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Inquisitor.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Inquisitor) [1]
Iron Nail-LT [2]

Increase physical damage against all size enemies by 15%.

When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Explosion Blaster damage by 10%.

When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Explosion Blaster damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Inquisitor) [1]
Ray Knuckle-LT [2]

Increase physical damage against all size enemies by 15%.

When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Third Flame Bomb damage by 10%.

When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Third Flame Bomb damage by additional 10%.
------------------------
Type : Accessory
Def : 10
Weight : 20
Armor Level : 2
Required Level : 205
Class : Inquisitor
====== auto-parsed ======
Itemclass : Accessory
Defense : 10
Weight : 20
Armor Level : 2
Required Level : 205

Id: (490218)

Pure Heart [1]
Love is the deepest curse.
Only those with pure love can fully unleash the power hidden in this equipment.
------------------------
MDEF + 15.
------------------------
STR + 5, INT + 5.
------------------------
Reduce Variable Casting Time by 5%.
------------------------
Increase physical and magic damage against Normal class monsters by 5%.
------------------------
For every 16 Base STR, ATK + 1%, After Cast Delay - 1%.
------------------------
For every 16 Base INT, MATK + 1%, Variable Casting Time - 1%.
------------------------
When equipped by Merchant classes,
increase melee and long-ranged physical damage by 10%.
------------------------
Set Bonus:
Pure Heart [1]
Scrap Remodel Shoes [1]

When equipped by Merchant classes,
ATK + 150, Variable Casting Time - 10%.
------------------------
Type : Accessory
Def : 10
Weight : 10
Armor Level : 1
Required Level : 100
Class : All Jobs
====== auto-parsed ======
Itemclass : Accessory
Defense : 10
Weight : 10
Armor Level : 1
Required Level : 100
Job : AllJobs

Id: (490264)

Infinity Chip MAX [1]
At first glance, it looks like an ordinary chip, but the energy inside it is so powerful that modern technology cannot explain it.
------------------------
MDEF + 10
------------------------
All Basic Status + 5.
------------------------
Reduce Variable Casting Time by 5%.
------------------------
ATK + 5%.
------------------------
Increase melee and long-ranged physical damage by 5%.
------------------------
Reduce After Cast Delay by 5%.
------------------------
When equipped by Merchant classes,
ATK + 8%.
Increase physical damage against all size enemies by 8%.
------------------------
Set Bonus:
Infinity Chip MAX [1]
Pure Heart [1]

When equipped by Merchant classes,
POW + 3, CON + 3, P.ATK + 3.

Reduce Fixed Casting Time by 0.5 seconds.

Madogear Fuel will not be consumed.

When using Activate Attack Device or Activate Defense Device,
increase Arm Cannon and Axe Stomp damage by 30% for 120 seconds.
------------------------
Type : Accessory
Def : 10
Weight : 10
Armor Level : 1
Required Level : 100
Class : All Jobs
====== auto-parsed ======
Itemclass : Accessory
Defense : 10
Weight : 10
Armor Level : 1
Required Level : 100
Job : AllJobs

Id: (490598)

Giant Protection [1]
A mysterious amulet is said to provide protection to the wearer.
It's made from certain body parts of a giant.
------------------------
Reduce After Cast Delay by 5%.
------------------------
ATK + 100, ATK + 10%.
------------------------
P.ATK +15.
------------------------
Set Bonus:
Giant Protection [1]
Circlet of Time (ShadowChaser) [1]

Reduce After Cast Delay by additional 5%.

For every 2 refine level of Helmet, increase Fatal Menace and Triangle Shot damage by 15%.

For every 3 refine level of Helmet, increase physical damage against all size enemies by 4%.

When Helmet refined to +11 or higher, there's a 3% chance to gain ATK + 20% and AGI + 100 for 10 seconds when performing physical attack.
------------------------
Set Bonus:
Giant Protection [1]
Temporal Jewel (Str) lv.3

Increase melee physical damage by 15%.

For every 2 refine level of Helmet, increase Fatal Menace damage by 5%.
------------------------
Set Bonus:
Giant Protection [1]
Temporal Jewel (Dex) lv.3

Reduce Feint Bomb cooldown by 1.8 seconds.

For every 2 refine level of Helmet, increase Triangle Shot damage by 10%.
------------------------
Type : Accessory(Left)
Def : 0
Weight : 20
Required Level : 170
Class : Shadow Chaser
====== auto-parsed ======
Defense : 0
Weight : 20
Required Level : 170

Id: (490600)

Imperial Glove [1]
A pair of battle gloves worn by the Royal Guard.
------------------------
Reduce After Cast Delay by 5%.
------------------------
ATK + 100. ATK + 10%.
------------------------
P.ATK + 15.
------------------------
Set Bonus:
Imperial Glove [1]
Circlet of Time(Royal Guard) [1]

Increase melee and long-ranged physical damage by 10%.

For every 2 refine level of Helmet, increase Overbrand and Cannon Spear damage by 15%.

For every 3 refine level of Helmet, increase physical damage against all size enemies by 4%.

When Helmet refined to +11 or higher, there's a 3% chance to gain ATK + 20% and STR + 100 for 10 seconds when performing physical attack.
------------------------
Set Bonus:
Imperial Glove [1]
Temporal Jewel (Str) lv.3

Reduce After Cast Delay by 15%.

For every 2 refine level of Helmet, increase Overbrand damage by 10%.
------------------------
Set Bonus:
Imperial Glove [1]
Temporal Jewel (Luk) lv.3

CRI + 20, Critical Damage + 20%,

For every 2 refine level of Helmet, increase Cannon Spear damage by 5%.
------------------------
Type : Accessory(Left)
Def : 0
Weight : 20
Required Level : 170
Class : Royal Guard
====== auto-parsed ======
Defense : 0
Weight : 20
Required Level : 170

Id: (1000636)

Grass Rune Fragment
Small rune fragments that can be obtained from monsters controlled by Varmund within the ecological environment.

[Biosphere - Grass]
------------------------
Weight: 0.1
====== auto-parsed ======
Weight : 0.1

Id: (1000637)

Fire Rune Fragment
Small rune fragments that can be obtained from monsters controlled by Varmund within the ecological environment.

[Biosphere - Fire]
------------------------
Weight: 0.1
====== auto-parsed ======
Weight : 0.1

Id: (1000638)

Ice Rune Fragment
Small rune fragments that can be obtained from monsters controlled by Varmund within the ecological environment.

[Biosphere - Ice]
------------------------
Weight: 0.1
====== auto-parsed ======
Weight : 0.1

Id: (1000639)

Death Rune Fragment
Small rune fragments that can be obtained from monsters controlled by Varmund within the ecological environment.

[Biosphere - Death]
------------------------
Weight: 0.1
====== auto-parsed ======
Weight : 0.1

Id: (1000640)

Grass Rune
Rune that can be obtained from monsters controlled by Varmund within the ecological environment.

[Biosphere - Grass]
------------------------
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000641)

Fire Rune
Rune that can be obtained from monsters controlled by Varmund within the ecological environment.

[Biosphere - Fire]
------------------------
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000642)

Ice Rune
Rune that can be obtained from monsters controlled by Varmund within the ecological environment.

[Biosphere - Ice]
------------------------
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1000643)

Death Rune
Rune that can be obtained from monsters controlled by Varmund within the ecological environment.

[Biosphere - Death]
------------------------
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (1001174)

Ymir's Heart Energy Stone
A mysterious stone that has finally been condensed through the endless energy emanating from Ymir's heart.
It can be used as a key to strengthening abilities through the hands of experts.
(Material to enhance equipment)
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1001256)

Ymir's Heart Energy Fragment
A mysterious piece of energy condensed from the endless energy emanating from Ymir's heart.
It can be used as a key to strengthening abilities after being processed by an expert,
or it can be processed into Ymir's heart energy stone.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0



Changed
LapineUpgradeBox
Spoiler



Shadow_Refine_Hammer
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Shadow Item

Target items






Shadow_Random_Mix
NeedOptionNumMin: 0 NeedRefineMin: 7
NotSocketEnchantItem: True
NeedSourceString: +7 Shadow Equipment

Target items




Shadow_9_Refine_Hammer
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Shadow Item

Target items




Twins_Box_IL
NeedOptionNumMin: 0 NeedRefineMin: 4
NotSocketEnchantItem: False
NeedSourceString: Equipments of Illusion of Twins

Target items




S_Twins_Box_IL
NeedOptionNumMin: 0 NeedRefineMin: 4
NotSocketEnchantItem: False
NeedSourceString: Equipments of Illusion of Twins

Target items





Quest
Spoiler


Id: 14690
To the Kritura Academy
Info: Let's go meet our <NAVI>[Lena]<INFO>iz _ac01,85,44,000,0,</INFO></NAVI>. She's an instructor at the Kritura Academy in Izrud.
Quickinfo: Academy Instructor Lena
Id: 14691
Prontera Cathedral
Info: Sunsammi!!! <NAVI>[Margarita]<INFO>prt _church,112,119,000,0,</INFO></NAVI> wants to meet me! She's the choir director at Prontera Cathedral, so if you're free, please stop by.
Quickinfo: choir director
Id: 14692
To Kritura Academy
Info: Sunsammi, Solti's friend and mine, Suza, wants to tell you about a job! <NAVI>[Suza]<INFO>iz _ac02,205,41,000,0,</INFO></NAVI> works as a former receptionist on the second floor of Kritura Academy.
Quickinfo: Former receptionist Souza
Id: 14693
To Payon
Info: Sunsammi, I miss Saltie so much. She's in <NAVI>[Payon's Inn]<INFO>payon _in01,193,23,000,0,</INFO></NAVI>, so let's go find her. I want to see Solti.
Quickinfo: Saltie is in the tavern
Id: 14694
Prontera Fields
Info: Saltie sent me to <NAVI>[Prontera South-Southwest Fields]<INFO>prt _fild10,318,191,000,0,</INFO></NAVI> to get the acorns from Coco. Go there.
Quickinfo: Solti is on Prontera.
Id: 16148
Great Growth
Info: Return to <NAVI>[Kritura Academy]<INFO>iz _ac01,97,49,0,101,1</INFO></NAVI> and report to Castegna in charge.
Quickinfo: Report to Kritura
Id: 16149
Toward the Otherworld
Info: After visiting the Otherworld via Paradise <NAVI>[Cat's paw top]<INFO>moc _para01,44,19,0,101,1</INFO></NAVI>, return to Paradise and tell Leno and Rumin.
Quickinfo: Visit the Otherworld
Id: 16152
To Thanatos Tower
Info: Go to <NAVI>[Thanatos Tower]<INFO>tha _t01,160,84,0,101,1</INFO></NAVI> to complete the quest 'In Mimic's Box' and return to Paradise to report to Leno and Rumin.
Quickinfo: Complete Inside Mimic's Box
Id: 16153
Euphorus
Info: Go to <NAVI>[Euphoros]<INFO>yuno _fild07,232,176,0,101,1</INFO></NAVI> to complete the 'Iron Ants-1' request and return to Paradise to report to Leno and Rumin.
Quickinfo: Completed Iron Ants-1
Id: 16156
HELP!
Info: Return to <NAVI>[Leno]<INFO>glast _01,212,126,0,101,1</INFO></NAVI> after completing the 'Cleanse the Monastery' quest in Glastheim.
Quickinfo: Talk to Leno after completing the Monastery Purification
Id: 21009
Sparky's Call
Info: The Guild has been summoned by the Order of Paradise. Meet <NAVI>[Spraki]<INFO>iz _ac01,102,44,000,0</INFO></NAVI> at the Kritura Academy in northern Izrud.
Quickinfo: Talk to Sprarky
Id: 21900
Hello!
Info: There is an academy and guild in Izrud to support adventurers. Meet <NAVI>[Spraki]<INFO>iz _ac01,102,44,000,0</INFO></NAVI> at the Kritura Academy in northern Izrud.
Quickinfo: Talk to the Spraki
Id: 21902
Is this your first request?
Info: A Capra employee has asked <NAVI>[Maurice]<INFO>izlude in,69,116,000,0</INFO></NAVI> to deliver a delivery box to <NAVI>[Maurice]<INFO>izlude _in,69,116,000,0</INFO></NAVI>. Maurice is at Izlude's tool shop.
Quickinfo: Deliver the crate to Maurice
Id: 21903
Has anyone seen Leno?
Info: Maurice at the Tool Shop wants you to find Leno, the Redheaded Inspector, who went to check out the Hub. Gather information about Leno from <NAVI>[Ezrud Westfield]<INFO>prt _fild08,320,230,000,0</INFO></NAVI>.
Quickinfo: Talk to Ur
Id: 21906
Advice from the Herb Tracker
Info: Lumine informs you that there are herbs near the little boy. Return to <NAVI>[Leno and Ur]<INFO>prt _fild08,320,230,000,0</INFO></NAVI> with the herbs you gathered.
Quickinfo: Talk to Ur
Id: 21907
The end of the hub
Info: Ur explained the test to you. Take the herbs you've gotten to <NAVI>[Maurice]<INFO>izlude _in,69,116,000,0</INFO></NAVI>.
Quickinfo: Talk to Morris
Id: 21908
For a moment of crisis
Info: Maurice at the Tool Shop gives you a 'Combination Kit' and tells you to meet with <NAVI>[Healer]<INFO>iz _ac01,60,43,000,0</INFO></NAVI> in the infirmary of Kritura Academy to learn how to use it.
Quickinfo: Talk to the healer
Id: 21910
Prontera!
Info: As a member of the Regal Order of Paradise, you've decided to help solve a problem in the Cathedral of Prontera. Meet <NAVI>[Companion]<INFO>prt _fild08,182,359,000,0</INFO></NAVI> outside the southern gates of Prontera and join him.
Quickinfo: Talk to Leno
Id: 21913
Again, to Prontera!
Info: You've decided to meet with <NAVI>[Priest Roam]<INFO>prt _church,107,99,000,0</INFO></NAVI> at the Prontera Cathedral to resolve the matter of the flyer incident.
Quickinfo: Talk to Priest Roam
Id: 21919
Searching for a Goddess Cultist1
Info: Merrick of the Templars asks for your help in finding Bran, the man who caused the suspicious flyers to be distributed. Look for <NAVI>[Leno]<INFO>prt _fild05,335,225,000,0</INFO></NAVI> in the Fields West of Prontera.
Quickinfo: Investigate the Fighting Traces
Id: 21923
For now, that's it.
Info: I have decided to report the results of our search to <NAVI>[Spraki]<INFO>iz _ac01,102,44,000,0</INFO></NAVI> at the Izrud Kritura Academy.
Quickinfo: Talk to Sprarky
Id: 21925
A Call from the Adventurers' Guild
Info: You have received a message from the Kritura Academy in Izrud that you are urgently needed. Go to <NAVI>[Spraki]<INFO>iz _ac01,102,44,000,0</INFO></NAVI>.
Quickinfo: Talk to Sprarky
Id: 21930
Ring of Blessings
Info: The Blessed Flower Ring given to you by Lord Merrick can be blessed. Visit Prontera Cathedral and give the Blessing Flower Ring to <NAVI>[Priest Roam]<INFO>prt _church,107,99,000,0</INFO></NAVI>.
Quickinfo: Talk to the Roam Priest



Item
Spoiler


Id: (6635)

Blacksmith Blessing
[Blacksmith Blessing Discount Event is ON]

The hope from blacksmith around the world is mounted in this bottle.
Used to refine an equipment without reducing the refining level or breaking if fail.
This item will consume regardless fail or success, the amount needed is increased corresponding to refine level.
------------------------
Required number of bottles(Event):
+7 --> +8 refine: 1 ea.
+8 --> +9 refine: 2 ea.
+9 --> +10 refine: 43 ea.
+10 --> +11 refine: 74 ea.
+11 --> +12 refine: 117 ea.
+12 --> +13 refine: 161 ea.
+13 --> +14 refine: 2216 ea.

Only applies to a maximum of +14 refine.
------------------------
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (13550)

Fish SliceSuperb Sashimi Box

====== auto-parsed ======
Weight : 1

Id: (14524)

Superb Fish SliceSashimi

====== auto-parsed ======
Weight : 1

Id: (17071)

Superb FiSashimi Box50

====== auto-parsed ======
Weight : 1

Id: (23203)

Small Mana Potion
A small bottle containing the sap from the petals of the Yggdrasil tree. It is said to be effective in mana regeneration..

Restores an amount of SP equal of 5% of your Max SP every 5 seconds for 10 minutes.

The effect is not active at the state of berserk.

If the character is die, the item effect will disappear.
Take it to the NPC below to create a True Small Mana Potion.
<NAVI>[Nyantime]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyantime]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>

Cannot be used in the Siege of Herosria.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (23204)

Shining Def Scroll
A scroll that greatly increases physical and magical defense for a certain period of time, helping to increase the survival rate.

For 10 minutes DEF +500, MDEF +200.

If the character is die, the item effect will disappear.

Take it to the NPC below to create a True Shining Def Scroll.
<NAVI>[Nyantime]<INFO>malangdo,208,163,0,100,0,0</INFO></NAVI>
<NAVI>[Nyantime]<INFO>moc_para01,26,174,0,100,0,0</INFO></NAVI>

Cannot be used in the Siege of Herosria.

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (23919)

Kachua's Secret Key
The key to unlocking Kachua's Secret Box. It contains various treasures!
The contents of the secret box change every month, so please check before using it.
------------------------
When opened gives one of the following:
------------------------
Sealed Card Album 0.03%
Shadow Smelting Hammer 0.37%
Safe to 11 Weapon Certificate 0.40%
Advanced Refining Certificate Envelope 0.80%
Infinity Shadow Spellbook x2Bear Aimed Bag [1] 0.76%
Ancient Mechanic Greaves [1]Exiled Ninja's Eyes 0,19%
Infinity Shadow Selection BoxRekenber's Celestial Hat [1] 0,19%
Crow Tengu MaskOverdrive Rampage [1] 0,19%
Mythical Moonlight PawRoyal Prontera Cape [1] 0,19%
Legendary Performer Manteau [1]Good and Evil Box I 0,19%
Divine ProtectPurified Knight's Shield [1] 0,19%
Forbidden GrimoirImperial Glove II [1] 1,15%
Melody WingGiant Protection [1] 1,15%
Metallic Shadow CubeHeroic Token Box I 1,15%
Tornado Shadow CubePhantom's Invitation x8 1,15%
Armrow Shadow Cube 1,15%
Elemental RShooting [1]Shadow Cube 1,15%
Refining Certificate Envelope 5.00%
Shadow Cube (Weapon) 5.00%
Shadow Cube (Armor) 5.00%
Class Weapon Shadow Cube 2.94%
Class Armor Shadow Cube 2.94%
Class Shoes Shadow Cube 2.93
Class Shield Shadow Cube 2.93%
Class Pendant Shadow Cube 2.93%
Class Earring Shadow Cube 2.93%
HE Battle Manual x2 14.25%
Bloody Branch x2 14.25%
Yggdrasilberry Box 14.25%
Alchemist Box 14.25%
------------------------
Each key use will reward you with HE Bubble Gum and [Kachua] Mileage Coupon.
------------------------
Type: Usable.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (310552)

Wolf Orb (Prominence Burst)
Increase Prominence Kick and Solar BurstExplosion damage by 15%.
------------------------
When refine level is 7 or higher, increase Prominence Kick and Solar BurstExplosion damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Prominence Kick and Solar BurstExplosion damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Prominence Kick and Solar BurstExplosion damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310558)

Wolf Orb (Des Hammer Dance)
Increase Desperado, Fire Dance and God's Hammer of God damage by 15%.
------------------------
When refine level is 7 or higher, increase Desperado, Fire Dance and God's Hammer of God damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Desperado, Fire Dance and God's Hammer of God damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Desperado, Fire Dance and God's Hammer of God damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (400021)

Red Clark Casquette [1]
The hat worn by the repairman of the Aldebaran clock tower. The watch decoration is particularly attractive.
It is adapted to suit OS weapons.
Atk + 20 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increase melee physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against small and medium size enemies by 15%, reduces fixed casting time by 0.2 seconds.

When equipped with Meuchler-OS, Atk + 30, increases Rolling Cutter damage by 4% per 2 refine rate of weapon.
When equipped with Circuit Board-OS, Atk + 30, increases Solar BurstExplosion damage by 4% per 2 refine rate of weapon.
When equipped with Beam Claymore-OS, Cri + 10, increases physical and magical damage against large size enemies by 4% per 2 refine rate of weapon.
Class: Headgear Upper
Defense: 0
Weight: 10
Requires Level: 139
Usable By: All Jobs
====== auto-parsed ======
Defense : 0
Weight : 10
Required Level : 139
Job : AllJobs

Id: (470027)

Juggernaut
Type: Equipment
Class: Shoes
Defense: 12
Weight: 40
Requires Level: 100
Usable By: All Jobs
MaxHP + 3% , MaxSP + 3%
?????????????
[Improve Concentration] Lv1 available
?????????????
[Rich's Coin] Skill cooldown -3 sec
?????????????
If player learned [Fallen Angel]
attack speed + 20%,
reduces SP consumption of Fire Dance by 20.
?????????????
If user learned Anti Material Blast level 5,
ignores defense of all race monsters by 100%,
auto- cast Rich's Coin level 1 when using God's Hammer of God.
?????????????
Increases Vanishing Buster damage by 60%
and reduces fixed casting time of Vanishing Buster by 20%
per each level of Vanishing Buster user learned.
?????????????
Increases physical damage by 4% and increases Fire Rain damage by 50%
per each level of Fire Rain user learned.
?????????????
Reduces delay after skill by 8%
and increases Howling Mine damage by 40%
per each level of Howling Mine user learned.
If refine rate is 5 or higher, MaxHP/MaxSP + 7%.
If refine rate is 7 or higher, MaxHP/MaxSP + 10%.
====== auto-parsed ======
Itemclass : Shoes
Defense : 12
Weight : 40
Required Level : 100
Job : AllJobs

Id: (810002)

Adulter Fides Rifle [2]
A rifle filled with false beliefs.
Can't be destoryed in battle.
------------------------
Increases God's Hammer of God damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases God's Hammer of God damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of God's Hammer of God by 8 seconds.

If refine rate is 11 or higher,
increases God's Hammer of God damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Rifle
Atk : 280
Weight : 150
Weapon Lv : 4
Required Level : 180
Class : Rebellion
====== auto-parsed ======
Itemclass : Rifle
Weight : 150
Required Level : 180

Id: (810013)

HR-S55-OSAD [2]
HR-55-OS remodeled with Team Atnad's technology added.
------------------------
Atk + 5%.

If refine rate is 7 or higher, increases long ranged physical damage by 10%.

If refine rate is 9 or higher, increases God's Hammer of God damage by 30%.

If refine rate is 11 or higher, reduces skill cooldown of God's Hammer of God by 5 seconds, increases God's Hammer of God damage by additional 20%.
------------------------
Class : Rifle
Atk : 250
Weight : 100
Weapon Lv : 5
Required Level : 170
Class : Gunslinger Classes
====== auto-parsed ======
Itemclass : Rifle
Weight : 100
Required Level : 170



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