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Quest
Spoiler


Id: 1340
A Suspicious Notice
Info: You found a suspicious notice saying that in order to gain great power, one must undergo a qualification test. Let's go to Metz Brayde.
Quickinfo: Find Metz Brayde
Id: 1341
Metz Brayde
Info: Metz said that he needs time to prepare something. When you're ready, talk to him again.
Quickinfo: Talk to Metz
Id: 1342
Metz's Trial I
Info: Metz asks you to go to Morroc and meet a rogue named Arian for the first test.
Quickinfo: Find Rogue Arian
Id: 1343
Arian's Trial I
Info: Arian asks you to bring the requested item, one type at a time. Let's bring 100 Fluff.
Quickinfo: Bring 100 Fluff
Id: 1344
Arian's Trial II
Info: Arian asks you to bring the requested item, one type at a time. Let's bring 50 Poison Spore.
Quickinfo: Bring 50 Poison Spore
Id: 1345
Arian's Trial III
Info: Arian asks you to bring the requested item, one type at a time. Let's bring 30 Scorpion Tail.
Quickinfo: Bring 30 Scorpion Tail
Id: 1346
Arian's Trial IV
Info: Arian asks you to bring the requested item, one type at a time. Let's bring 20 Rotten Bandage.
Quickinfo: Bring 20 Rotten Bandage
Id: 1347
Arian's Trial V
Info: Arian asks you to bring the requested item, one type at a time. Let's bring 15 Little Evil Horn.
Quickinfo: Bring 15 Little Evil Horn
Id: 1348
Arian's Trial VI
Info: Arian asks you to bring the requested item, one type at a time. Let's bring 10 Coral Reef.
Quickinfo: Bring 10 Coral Reef
Id: 1349
Arian's Trial - Interlude
Info: Arian asks you to wait for a while. When you're ready, let's talk to Arian.
Quickinfo: Talk to Arian
Id: 1350
Arian's Trial VII
Info: The 'that guy' Arian is talking about seems to be a young man nearby.
Quickinfo: Talk to Gaanan
Id: 1351
Arian's Trial - Failed
Info: It looks like you didn't pass Arian's test. Let's go back to the young man.
Quickinfo: Talk to Gaanan again
Id: 1352
Metz's Trial II
Info: Arian told you to go to Payon and meet Daewoon for Metz's second test.
Quickinfo: Find Daewoon
Id: 1353
Metz's Trial III
Info: Daewoon told you to go to Aldebaran and meet Jornim for Metz's third test.
Quickinfo: Find Jornim
Id: 1354
Jornim's Trial I
Info: It seems you surprised Jornim, and now his research samples are broken. Go fetch him 10 Empty Test Tube, 2 Yggdrasil Leaf, and 10 Green Herb.
Quickinfo: Deliver Materials to Jornim
Id: 1355
Jornim's Trial II
Info: Jornim asked you to gather information regarding the Philosopher's Stone. Let's ask around to find someone who might know.
Quickinfo: Find info about Philosopher's Stone
Id: 1356
Jornim's Trial II
Info: You heard information about the Philosopher's Stone. Let's find Jornim and deliver the result of your investigation.
Quickinfo: Talk to Jornim
Id: 1357
Metz's Trial IV
Info: Jornim said that it would be best to go to Jesqurienne in Geffen.
Quickinfo: Find Jesqurienne
Id: 1358
Jesqurienne's Trial
Info: Jesqurienne proposed a quiz competition. Talk to her boyfriend, Aaron, who sits beside her, to take the quiz.
Quickinfo: Take Aaron's Quiz
Id: 1359
Jesqurienne's Trial - Failed
Info: It seems you didn't pass Aaron's quiz. Let's talk to Jesqurienne for a rematch.
Quickinfo: Talk to Jesqurienne
Id: 1360
Jesqurienne's Trial - Passed
Info: You successfully pass the quiz. Let's talk to Jesqurienne.
Quickinfo: Talk to Jesqurienne
Id: 1361
Metz's Trial V
Info: For the next trial, Jesqurienne asked me to find Dearles, a strange guy who likes to gamble in Comodo casion.
Quickinfo: Find Dearles
Id: 1362
Dearles' Trial I
Info: Dearless asked you for 30.000 Zeny.
Quickinfo: Give 30.000 Zeny to Dearles
Id: 1363
Dearles' Trial II
Info: Dearles told you to come back in the afternoon. In the afternoon, let's visit him in Comodo again.
Quickinfo: Visit Dearless in the afternoon
Id: 1364
Dearles' Trial II
Info: Dearles is taking a break. Let's talk to him again.
Quickinfo: Talk to Dearles
Id: 1365
Dearles' Trial III
Info: Dearles asked you to gather materials. Let's talk to him again after you gather all the required materials.
Quickinfo: Gather Materials
Id: 1366
Dearles' Trial IV
Info: Dearles asked me for one last test, a dancing test. Go speak to Examiner to begin the test.
Quickinfo: Talk to Examiner
Id: 1367
Dearles' Trial IV - Failed
Info: It seems you didn't pass Dearles' test. Let's talk to Examiner again for a retest.
Quickinfo: Talk to Examiner
Id: 1368
Dearles' Trial IV - Passed
Info: You successfully passed the Examiner's test. Let's report the result to Dearles.
Quickinfo: Talk to Dearles
Id: 1369
Metz's Trial VI
Info: For the next trial, Dearles asked me to go to Alberta and find Bakerlan, a wealthy-looking merchant.
Quickinfo: Find Bakerlan
Id: 1370
Bakerlan of Alberta
Info: Bakerlan looks busy. Let's talk to him again in a moment.
Quickinfo: Talk to Bakerlan
Id: 1371
Bakerlan's Trial I
Info: Bakerlan asked you to deliver a certain thing. Talk to his butler, Mahatra to get more details regarding the request.
Quickinfo: Talk to Mahatra
Id: 1372
Bakerlan's Trial I
Info: The butler, Mahatra, asks you to deliver a stone to a crusader named Leibech in Juno.
Quickinfo: Find Leibech
Id: 1373
Bakerlan's Trial I
Info: Show the butler the receipt for the items given by Leibech.
Quickinfo: Talk to Mahatra
Id: 1374
Bakerlan's Trial I
Info: Report to Bakerlan that the delivery has been completed.
Quickinfo: Talk to Bakerlan
Id: 1375
Bakerlan's Trial II
Info: Talk to the butler and proceed with Bakerlan's second test.
Quickinfo: Talk to Mahatra
Id: 1376
Bakerlan's Trial II
Info: The butler asked to solve Seylin's concerns. Let's find out what the maid, Seylin, is worried about.
Quickinfo: Talk to Seylin
Id: 1377
Bakerlan's Trial II
Info: Seylin says she wants to give a Vigorgra as a birthday present to her brother. Let's go to Aldebaran and find an alchemist who can create it.
Quickinfo: Find the Alchemist
Id: 1378
Bakerlan's Trial II
Info: Melkaba says he will make the Vigorgra if you get the ingredients. Bring him 10 Royal Jelly, 20 Honey, 30 Bear's Footskin, 1 Hinalle Leaflet, 1 Ment, and 1 Empty Bottle.
Quickinfo: Deliver ingredients to Melkaba
Id: 1379
Bakerlan's Trial II
Info: I received the Vigorgra. Let's bring it to Seylin.
Quickinfo: Talk to Seylin
Id: 1380
Bakerlan's Trial II
Info: Seylin asked you to deliver the letter and Vigorgra to her brother, Maruin. Let's find him in the royal castle of Prontera.
Quickinfo: Talk to Maruin
Id: 1381
Bakerlan's Trial II
Info: The birthday present was safely delivered to Maruin. Let's report to Seylin.
Quickinfo: Talk to Seylin
Id: 1382
Bakerlan's Trial II
Info: Let's report to Butler Mahatra that Seylin's concerns have been resolved.
Quickinfo: Talk to Mahatra
Id: 1383
Bakerlan's Trial II
Info: Report to Bakerlan that you have passed the second test.
Quickinfo: Talk to Bakerlan
Id: 1384
Sobbing Starlight
Info: Let's return to the Metz with the pieces of Sobbing Starlight we've collected so far.
Quickinfo: Talk to Metz
Id: 1385
Sobbing Starlight
Info: Let's ask the Metz if they've found someone who can put the pieces of Sobbing Starlight together.
Quickinfo: Talk to Metz
Id: 1386
Engel Howard
Info: Let's meet Engel's family in Geffen to find Engel Howard, who is said to be the best blacksmith on the continent.
Quickinfo: Meet Engel's family
Id: 1387
Engel Howard
Info: Before going to find Engel, let's meet Engel's daughter first.
Quickinfo: Talk to Engel's daughter
Id: 1388
Engel Howard
Info: Give Engel Howard his daughter Liana's picture letter.
Quickinfo: Deliver letter to Engel
Id: 1389
Piecing Starlight
Info: Engel said he needed materials to put together the pieces of Sobbing Starlight. Bring him 5 Mini Furnace, 2 Oridecon Hammer, and 1 type of Anvil.
Quickinfo: Deliver materials to Engel
Id: 1390
Piecing Starlight
Info: Engel asked you to deliver the letter to his family while restoration work was underway.
Quickinfo: Deliver letter
Id: 1391
Piecing Starlight
Info: Brenda was grateful and asked you to stop by Liana, the daughter as well.
Quickinfo: Talk to Liana
Id: 1392
Piecing Starlight
Info: I received a thank you from Liana. Now let's go back to Engel.
Quickinfo: Talk to Engel
Id: 1393
Piecing Starlight
Info: It is said that Engel failed in the restoration work. Let's bring him 5 Mini Furnace, 2 Oridecon Hammer, and a Golden or Emperium Anvil.
Quickinfo: Deliver materials to Engel
Id: 1394
Piecing Starlight
Info: The Sobbing Starlight was restored. Let's show it to the Metz.
Quickinfo: Talk to Metz
Id: 1395
Deciphering the Starlight
Info: Let's meet the wizards on the top floor of the Geffen Central Tower to read what is written in the Sobbing Starlight.
Quickinfo: Visit the top of Geffen Tower
Id: 1396
Deciphering the Starlight
Info: Let's tell the Wizard, who doesn't respond, that Metz Brayde sent him a message regarding the Sobbing Starlight.
Quickinfo: Talk to Dhota
Id: 1397
Deciphering the Starlight
Info: Let's find someone in Umbala who can read the Sobbing Starlight.
Quickinfo: Gather info in Umbala
Id: 1398
Deciphering the Starlight
Info: Laotan said he saw a person wearing strange clothes entering a house. Let's find someone who can read the Sobbing Starlight in Umbala.
Quickinfo: Find the mentioned person
Id: 1399
Deciphering the Starlight
Info: Cyon says that to read the Sobbing Starlight, he needs at least 10 sheets of Worn Out Page.
Quickinfo: Deliver materials to Cyon
Id: 1400
Deciphering the Starlight
Info: I recognized the letters written on the Sobbing Starlight. Let's show Metz the ancient language document.
Quickinfo: Talk to Metz
Id: 1401
Deciphering the Starlight
Info: Metz asked you to go find Frank in Alberta to interpret the ancient language.
Quickinfo: Find Frank
Id: 1402
Deciphering the Starlight
Info: Frank doesn't seem to want to listen to the story. Let's talk to Frank again, who says his eyes are blurry, so we can get some item to enhance his eyesight.
Quickinfo: Deliver the item to Frank
Id: 1403
Deciphering the Starlight
Info: Let's wait for Frank to finish his interpretation and talk to him again.
Quickinfo: Talk to Frank
Id: 1404
Deciphering the Starlight
Info: Let's find the 'door' with the appropriate 'key' written in the interpretation of the ancient language.
Quickinfo: Find the door with the key
Id: 1405
Great Ordeal
Info: Let's find a great ordeal in a village of people who live in hiding because they were not chosen.
Quickinfo: Find the Great Ordeal
Id: 1406
The poor people of Niflheim
Info: Let's find the poor people Serin mentioned.
Quickinfo: Find the person
Id: 1407
Serin's Request
Info: I decided to help Serin. Let ask what should we do.
Quickinfo: Talk to Serin
Id: 1408
Ash Bruce
Info: I feel a curse hanging over my soul. Let's memorize the right spell and free Ash Bruce.
Quickinfo: Break the curse
Id: 1409
The poor people of Niflheim
Info: The curse on Ash has been lifted. Let's find more people who need help.
Quickinfo: Explore Niflheim
Id: 1410
Alakina Anne
Info: The children in Niflheim are crying and can't communicate. Let's help others first.
Quickinfo: Help others first
Id: 1411
The poor people of Niflheim
Info: Let's find a way to send Alakina Anne back home.
Quickinfo: Gather information
Id: 1412
The poor people of Niflheim
Info: Let's go see the witch to get Anne back home.
Quickinfo: Find the Witch
Id: 1413
The poor people of Niflheim
Info: Let's return to Anne with the Crow Wing we received from the witch.
Quickinfo: Talk to Anne
Id: 1414
The poor people of Niflheim
Info: You gave Anne the Crow Wing. Let's see if she returns home safely.
Quickinfo: Talk to Anne
Id: 1415
The poor people of Niflheim
Info: Anne couldn't return home. Let's go back to the witch and finds out why.
Quickinfo: Talk to the Witch
Id: 1416
The poor people of Niflheim
Info: I don't think there's anything I can do for Anne. Let's go back to Serin.
Quickinfo: Talk to Serin
Id: 1417
To be chosen
Info: Serin seems to have something left to say. Let's talk again.
Quickinfo: Talk to Serin
Id: 1418
To be chosen
Info: Let's find the bard of Niflheim who sings for strangers.
Quickinfo: Find the Bard
Id: 1419
To be chosen
Info: When I asked the bard what I had to do to be chosen, he told me to go see Gen. Let's find Gen.
Quickinfo: Talk to Gen
Id: 1420
To be chosen
Info: When I asked Gen what I had to do to be chosen, he told me to go see the witch.
Quickinfo: Talk to the Witch
Id: 1421
To be chosen
Info: Let's find the magic book to get the witch's help.
Quickinfo: Find the Witch's Spellbook
Id: 1422
To be chosen
Info: I retrieved the Spellbook. Let's go back to the witch.
Quickinfo: Talk to the Witch
Id: 1423
To be chosen
Info: The witch told you to get a token from the dead man's owner. Let's go to Serin first to get information.
Quickinfo: Talk to Serin
Id: 1424
To be chosen
Info: Serin was lost in thought. After a while, let's try to talk to her again.
Quickinfo: Talk to Serin
Id: 1425
To be chosen
Info: Let's look for information to help you obtain the token from the dead man's master.
Quickinfo: Gather information
Id: 1426
Breaking the Seal
Info: There seems to be insufficient information. Let's talk to Laichin again.
Quickinfo: Talk to Laichin
Id: 1427
Breaking the Seal
Info: The seal is located in 'Big 1 O'clock', the lowest floor of Glast Heim.
Quickinfo: Seal on Big 1 O'clock
Id: 1428
Breaking the Seal
Info: The seal is located in 'Big 5 O'clock', the lowest floor of Glast Heim.
Quickinfo: Seal on Big 5 O'clock
Id: 1429
Breaking the Seal
Info: The seal is located in 'Big 7 O'clock', the lowest floor of Glast Heim.
Quickinfo: Seal on Big 7 O'clock
Id: 1430
Breaking the Seal
Info: The seal is located in 'Small 6 O'clock', the lowest floor of Glast Heim.
Quickinfo: Seal on Small 6 O'clock
Id: 1431
Breaking the Seal
Info: The seal is located in 'Big 4 O'clock', the lowest floor of Glast Heim.
Quickinfo: Seal on Big 4 O'clock
Id: 1432
Breaking the Seal
Info: The seal is located in 'Big 10 O'clock', the lowest floor of Glast Heim.
Quickinfo: Seal on Big 10 O'clock
Id: 1433
Breaking the Seal
Info: The seal is located in 'Small 6 O'clock', the lowest floor of Glast Heim.
Quickinfo: Seal on Small 6 O'clock
Id: 1434
Breaking the Seal
Info: The seal is located in 'Very Small 11 O'clock', the lowest floor of Glast Heim.
Quickinfo: Seal on Very Small 11 O'clock
Id: 1435
Breaking the Seal
Info: The seal is located in 'Big 5 O'clock', the lowest floor of Glast Heim.
Quickinfo: Seal on Big 5 O'clock
Id: 1436
Breaking the Seal
Info: The seal is located in 'Small 11 O'clock', the lowest floor of Glast Heim.
Quickinfo: Seal on Small 11 O'clock
Id: 1437
Breaking the Seal
Info: The seal is located in 'Small 6 O'clock', the lowest floor of Glast Heim.
Quickinfo: Seal on Small 6 O'clock
Id: 1438
Breaking the Seal
Info: The seal is located in 'Very Small 11 O'clock', the lowest floor of Glast Heim.
Quickinfo: Seal on Very Small 11 O'clock
Id: 1439
Breaking the Seal
Info: The seal is located in 'Big 4 O'clock', the lowest floor of Glast Heim.
Quickinfo: Seal on Big 4 O'clock
Id: 1440
Breaking the Seal
Info: The seal is located in 'Big 5 O'clock', the lowest floor of Glast Heim.
Quickinfo: Seal on Big 5 O'clock
Id: 1441
Breaking the Seal
Info: The seal is located in 'Big 10 O'clock', the lowest floor of Glast Heim.
Quickinfo: Seal on Big 10 O'clock
Id: 1442
Breaking the Seal
Info: The seal is located in 'Small 11 O'clock', the lowest floor of Glast Heim.
Quickinfo: Seal on Small 11 O'clock
Id: 1443
Breaking the Seal
Info: I got a whisper from my soul. Let's get some information on where to take it.
Quickinfo: Find info about the owner
Id: 1444
Breaking the Seal
Info: Talk to Gen and go see the Queen of the Dead.
Quickinfo: Talk to the Queen of the Dead
Id: 1445
Symbol of the Nine Realms
Info: We acquired the Symbol of the Nine Realms. Who should we take it to, the witch or Serin?
Quickinfo: Hand over the Symbol
Id: 1446
A False Desire
Info: You decided to hand over Symbol to the witch. Let's find the item with Serin's traces on it.
Quickinfo: Search Serin's item
Id: 1447
A False Desire
Info: I received a potion and a token from the witch. Let's talk to the witch and move to where Serin is. (Party members with the badge can move together.)
Quickinfo: Talk to the Witch
Id: 1448
A False Desire
Info: Failed to stop Serin. Let's go back to the witch.
Quickinfo: Talk to the Witch
Id: 1449
A False Desire
Info: Failed to gain great power. Let's report to the Metz.
Quickinfo: Talk to Metz
Id: 1450
For Midgard
Info: I decided to stop Serin. Finish your preparation and talk to Serin again.
Quickinfo: Talk to Serin
Id: 1451
For Midgard
Info: Take Serin, who drank the witch's potion, and return to Niflheim to report to the witch.
Quickinfo: Support Serin
Id: 1452
For Midgard
Info: Before leaving Niflheim, let's take a look at Serin's condition.
Quickinfo: Talk to Serin
Id: 1453
To Valhalla
Info: Let's go tell Valkyrie that you have proven your courage.
Quickinfo: Talk to Sandra
Id: 1454
Rumor of Witches
Info: Talk to Serin again to hear rumors about the witch.
Quickinfo: Talk to Serin
Id: 1455
Fall of Conspiracy
Info: After getting ready, talk to Serin and go to stop the witch.
Quickinfo: Talk to Serin
Id: 1456
Fall of Conspiracy
Info: Symbol of the Nine Realms was handed over to Serin. Let's watch the magic circle get destroyed.
Quickinfo: Talk to Serin
Id: 1457
A False Desire
Info: I decided not to stop Serin. Let's go back to the witch.
Quickinfo: Talk to the Witch
Id: 1458
For Midgard
Info: Let's defeat the Dark Lord summoned by Serin.
Quickinfo: Defeat Dark Lord
Id: 1459
For Midgard
Info: Let's take Serin and return to Niflheim.
Quickinfo: Support Serin
Id: 1460
The Sign
Info: I got the Sign from Valkyrie. Let's tell the Metz the story so far.
Quickinfo: Talk to Metz
Id: 1461
The Sign
Info: The Sign was left to the Metz. Let's wait for Metz's research to finish and get it back.
Quickinfo: Talk to Metz after some time
Id: 1462
The Sign
Info: Let's go find Engel Howard to unseal The Sign.
Quickinfo: Talk to Engel
Id: 1463
The Sign
Info: The Sign was entrusted to Engel. Let's wait for Engel's work to be finished and take it back.
Quickinfo: Talk to Engel after some time
Id: 1464
The Sign
Info: Let's go back to Metz and show him the unsealed Sign.
Quickinfo: Talk to Metz
Id: 1465
The Devil's Sorrow
Info: Everything related to The Sign is over. Lastly, let's go to the Queen of the Dead through Gen.
Quickinfo: Talk to Lady Hell
Id: 1466
The Devil's Sorrow
Info: I left the Sobbing Starlight to Hell. After a while she tried to talk to me again.
Quickinfo: Talk to Lady Hell
Id: 3446
Ziroker of Moonlight
Info: Let's talk with Ziroker of the Investigation Team.
Quickinfo: Talk to Ziroker
Id: 3447
Survey - Illusion of Moonlight
Info: Defeat 100 monsters of any type in the Illusion of Moonlight.
Quickinfo: Defeat 100 Monsters
Id: 3448
[Cooldown] Survey - Illusion of Moonlight
Info: This quest is a daily quest and can be completed again when the waiting time expires. Talk to <NAVI>[Ziroker]<INFO>pay_d03_i,149,34,0,101,0</INFO></NAVI> to retake the quest.
Quickinfo: Reset at 4 AM
Id: 3449
Elysia of Frozen
Info: Let's talk with Elysia of the Investigation Team.
Quickinfo: Talk to Elysia
Id: 3450
Survey - Illusion of Frozen
Info: Defeat 100 monsters of any type in the Illusion of Frozen.
Quickinfo: Defeat 100 Monsters
Id: 3451
[Cooldown] Survey - Illusion of Frozen
Info: This quest is a daily quest and can be completed again when the waiting time expires. Talk to <NAVI>[Elysia]<INFO>ice_dun02,142,18,0,101,0</INFO></NAVI> to retake the quest.
Quickinfo: Reset at 4 AM
Id: 3452
Ridimir of Vampire
Info: Let's talk with Ridimir of the Investigation Team.
Quickinfo: Talk to Ridimir
Id: 3453
Survey - Illusion of Vampire
Info: Defeat 100 monsters of any type in the Illusion of Vampire.
Quickinfo: Defeat 100 Monsters
Id: 3454
[Cooldown] Survey - Illusion of Vampire
Info: This quest is a daily quest and can be completed again when the waiting time expires. Talk to <NAVI>[Ridimir]<INFO>gef_d01_i,122,237,0,101,0</INFO></NAVI> to retake the quest.
Quickinfo: Reset at 4 AM
Id: 3455
Machoco of Teddy Bear
Info: Let's talk with Machoco of the Investigation Team.
Quickinfo: Talk to Machoco
Id: 3456
Survey - Illusion of Teddy Bear
Info: Defeat 100 monsters of any type in the Illusion of Teddy Bear.
Quickinfo: Defeat 100 Monsters
Id: 3457
[Cooldown] Survey - Illusion of Teddy Bear
Info: This quest is a daily quest and can be completed again when the waiting time expires. Talk to <NAVI>[Machoco]<INFO>ein_d02_i,161,180,0,101,0</INFO></NAVI> to retake the quest.
Quickinfo: Reset at 4 AM
Id: 3458
Orian of the Turtle Island
Info: Let's talk with Orian of the Investigation Team.
Quickinfo: Talk to Orian
Id: 3459
Survey - Illusion of Abyss Turtle Island
Info: Defeat 100 monsters of any type in the Illusion of Abyss Turtle Island.
Quickinfo: Defeat 100 Monsters
Id: 3460
[Cooldown] Survey - Illusion of Abyss Turtle Island
Info: This quest is a daily quest and can be completed again when the waiting time expires. Talk to <NAVI>[Orian]<INFO>tur_d03_i,125,86,0,101,0</INFO></NAVI> to retake the quest.
Quickinfo: Reset at 4 AM
Id: 3461
Kesis of Luanda
Info: Let's talk with Kesis of the Investigation Team.
Quickinfo: Talk to Kesis
Id: 3462
Survey - Illusion of Luanda
Info: Defeat 100 monsters of any type in the Illusion of Luanda.
Quickinfo: Defeat 100 Monsters
Id: 3463
[Cooldown] Survey - Illusion of Luanda
Info: This quest is a daily quest and can be completed again when the waiting time expires. Talk to <NAVI>[Kesis]<INFO>com_d02_i,253,232,0,101,0</INFO></NAVI> to retake the quest.
Quickinfo: Reset at 4 AM
Id: 3464
Therian of Labyrinth
Info: Let's talk with Therian of the Investigation Team.
Quickinfo: Talk to Therian
Id: 3465
Survey - Illusion of Labyrinth
Info: Defeat 100 monsters of any type in the Illusion of Labyrinth.
Quickinfo: Defeat 100 Monsters
Id: 3466
[Cooldown] Survey - Illusion of Labyrinth
Info: This quest is a daily quest and can be completed again when the waiting time expires. Talk to <NAVI>[Therian]<INFO>prt_fild01,131,364,0,101,0</INFO></NAVI> to retake the quest.
Quickinfo: Reset at 4 AM
Id: 3467
Lista of Underwater
Info: Let's talk with Lista of the Investigation Team.
Quickinfo: Talk to Lista
Id: 3468
Survey - Illusion of Underwater
Info: Defeat 100 monsters of any type in the Illusion of Underwater.
Quickinfo: Defeat 100 Monsters
Id: 3469
[Cooldown] Survey - Illusion of Underwater
Info: This quest is a daily quest and can be completed again when the waiting time expires. Talk to <NAVI>[Lista]<INFO>iz_d04_i,127,224,0,101,0</INFO></NAVI> to retake the quest.
Quickinfo: Reset at 4 AM
Id: 3470
Illusion Survey Team
Info: Join the investigation team through leader Joel.
Quickinfo: Talk to Joel
Id: 3507
Seshin of Twins
Info: Let's talk with Seshin of the Investigation Team.
Quickinfo: Talk to Ziroker
Id: 3508
Survey - Illusion of Twins
Info: Defeat 100 monsters of any type in the Illusion of Twins.
Quickinfo: Defeat 100 Monsters
Id: 3509
[Cooldown] Survey - Illusion of Twins
Info: This quest is a daily quest and can be completed again when the waiting time expires. Talk to <NAVI>[Seshin]<INFO>ant_d02_i,167,184,0,101,0</INFO></NAVI> to retake the quest.
Quickinfo: Reset at 4 AM
Id: 8719
A new section somewhere in ant hell
Info: While exploring on the second floor of the Ant Hells, Mirco and Yolanda have discovered a new ant burrow somewhere in the dungeon. But the place is...
Quickinfo: Talk to Mirco
Id: 8720
Mirco Request (1)
Info: Mirco tells you that fellow adventurer Briashen has gone missing.
Quickinfo: Talk to Mirco
Id: 8721
Where is Briashen?
Info: We must find Briashen in the Garden of Perception. I can only hope she's alive.
Quickinfo: Talk to Briashen
Id: 8722
A message from Briashen
Info: Briashen said, she can't go back right now, and asked me to tell <NAVI>[Mirco]<INFO>anthell02,177,190,0,101,0</INFO></NAVI> that I'm okay. She seems strangely fine.
Quickinfo: Talk to Mirco
Id: 8723
Mirco Request (2)
Info: Giving up on getting Briashen out of the Garden of Perception, Mirco asks you to help her instead.
Quickinfo: Talk to Briashen
Id: 8724
Where is Kharis?
Info: No matter how much you try to take Briashen's story, it's impossible to have a normal conversation with her. She asks you to find Kharis. Someone who looks just like her... something.
Quickinfo: Talk to adventurers who look like Briashen
Id: 8725
It looks just like...? (1)
Info: A ranger named Rwella says she's looking for Briashen.But that's not the name she's looking for...? She says so, and Rwella disappears.
Quickinfo:
Id: 8726
It looks just like...? (2)
Info: A ranger named Kharis is said to be looking for a separated friend. But what I heard is that Briashen was lost in this dungeon? I said it was different, but Kharis disappeared.
Quickinfo:
Id: 8727
It looks just like...? (3)
Info: A Gunslinger named Kharis says he's looking for a lost friend. But Briashen is a Ranger...? As soon as she says that, Kharis disappears.
Quickinfo:
Id: 8728
Who is Kharis?
Info: The people who look like Briashen in the Garden of Perception don't seem to be human, at least not human. Let's go back to <NAVI>[Mirco]<INFO>anthell02,177,190,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Mirco
Id: 8729
Where is Briashen? (2)
Info: Kahris may be a Vitata, but what is his intention...?.With nothing known, Mirko once again asks you to enter the Garden of Perception, this time to save Briashen.
Quickinfo: Back to the dungeon
Id: 8730
Maze of Perceptions
Info: Mirco is uneasy when you tell him that you actually saw Kharis and that you think it was an ant. Getting Briashen out of the Garden of Perception seems to be the top priority.
Quickinfo: Take Briashen to Mirco
Id: 8731
(Daily) Geological Survey
Info: Mirco needs 20 Fine Dry Sand from Interpid Giearth
Quickinfo: Bring 20 Fine Dry Sand
Id: 8732
(Cooldown) Geological Survey
Info: Daily quest cooldown, talk to Mirco tomorrow.
Quickinfo: Reset at 4.00am
Id: 8733
(Daily) Source of Power
Info: Mirco needs 20 Opaque Liquids from Dilligent Andre Larva.
Quickinfo: Bring 20 Opaque Liquids
Id: 8734
(Cooldown) Source of Power
Info: Daily quest cooldown, talk to Mirco tomorrow.
Quickinfo: Reset at 4.00am
Id: 8735
(Daily) Same Thing
Info: Mirco ask you to defeat 10 Diligent Vitata, 10 Diligent Soldier Andre, and 10 Diligent Piere.
Quickinfo: Talk to Mirco when complete
Id: 8736
(Cooldown) Same Thing
Info: Daily quest cooldown, talk to Mirco tomorrow.
Quickinfo: Reset at 4.00am
Id: 8737
(Daily) Shared Memory
Info: Collect 20 Shell of Cognition.
Quickinfo: Bring 20 Shell of Cognition.
Id: 8738
(Cooldown) Shared Memory
Info: Daily quest cooldown, talk to Mirco tomorrow.
Quickinfo: Reset at 4.00am



Map
Spoiler


ant_d02_i - Garden of Awareness

Music:
Maintitle: Illusion of Twin Subtitle: illusion
BackgroundBmp: dungeon



NpcIdentity
Spoiler


Id: 21386
JT_ILL_ANDRE

Id: 21387
JT_ILL_SOLDIER_ANDR

Id: 21388
JT_ILL_ANDRE_LARVA

Id: 21389
JT_ILL_DENIRO

Id: 21390
JT_ILL_PIERE

Id: 21391
JT_ILL_ANT_EGG

Id: 21392
JT_ILL_GIEARTH

Id: 21393
JT_ILL_FARMILIAR

Id: 21394
JT_ILL_VITATA

Id: 21395
JT_ILL_MAYA

Id: 21431
JT_G_ILL_ANDRE

Id: 21432
JT_G_ILL_DENIRO

Id: 21433
JT_G_ILL_PIERE

Id: 21435
JT_G_ILL_VITATA



Card
Spoiler


Id: 300230
Illust: ILL_Andre_Card
Prefix/Suffix: Yellow Spawn

Id: 300231
Illust: ILL_Andre_soldier_Card
Prefix/Suffix: Royal Spawn

Id: 300232
Illust: ILL_Andre_larva_Card
Prefix/Suffix: Spawn

Id: 300233
Illust: ILL_Deniro_Card
Prefix/Suffix: Red Spawn

Id: 300234
Illust: ILL_Piere_Card
Prefix/Suffix: Green Spawn

Id: 300235
Illust: ILL_Ant_egg_Card
Prefix/Suffix: Fray

Id: 300236
Illust: ILL_Giearth_Card
Prefix/Suffix: Stubborn

Id: 300237
Illust: ILL_Farmiliar_Card
Prefix/Suffix: Pierce

Id: 300238
Illust: ILL_Vitata_Card
Prefix/Suffix: Double Heal

Id: 300239
Illust: ILL_Maya_Card
Prefix/Suffix: Distortion



Item
Spoiler


Id: (15952)

Costume Naga's Gold Crown
A gold crown for clothing modeled after the Dragon King Naga.
It is said that the blessings of the moon come with the blessings of the Dragon King.
------------------------
Type : Costume
Def : 0
Location : Upper
Weight : 0
Required level : 1
Class : All Jobs
====== auto-parsed ======
Itemclass : Costume
Location : Upper
Weight : 0
Job : AllJobs

Id: (20597)

Costume Evil Scythe
A costume scythe modeled after Evil's weapon.
------------------------
Type : Costume
Def : 0
Location : Garment
Def : 0
Required level : 1
Class : All Jobs
====== auto-parsed ======
Itemclass : Costume
Job : AllJobs

Id: (24872)

Full Power Shadow Armor
ATK + 3%.
For every 2 refine level, increase melee/ranged physical damage by 1%.
When refine level is 10, P.ATK + 2.
------------------------
Set Bonus:
Full Power Shadow Armor
Full Power Shadow Shoes

ATK + 2%, P.ATK + 2.
If the sum of refine rate is 18 or higher,
Increase melee/ranged physical damage by 5%, increase physical damage to all size enemies by 10%.
------------------------
Set Bonus:
Full Power Shadow Armor
Physical Power Shadow Weapon

Atk + 3%.
If the sum of refine rate is 18 or higher,
POW + 3, P.ATK + 3.
------------------------
Class : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 200
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 200
Job : AllJobs

Id: (24873)

Full Power Shadow Shoes
ATK + 3%.
For every 2 refine level, increase melee/ranged physical damage by 1%.
When refine level is 10, P.ATK + 2.
------------------------
Set Bonus:
Full Power Shadow Shoes
Physical Power Shadow Shield

ATK + 3%.
If the sum of refine rate is 18 or higher,
POW + 3, P.ATK + 3.
------------------------
Class : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 200
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 200
Job : AllJobs

Id: (100699)

Twins Refine Box
A mysterious box that imbued with Illusion energy.
------------------------
It can randomly refine Illusion of Twins equipment to +7 ~ +10.
------------------------
The equipment must be refined to +4 or higher.
------------------------
[Applicable Items]
Illusion Sprint Mail
Illusion Sprint Shoes
Illusion Sprint Ring
Illusion Sprint Glove
Illusion Thorn Staff of Darkness
Illusion Dea Staff
Illusion Gelerdria
Illusion Excallibur
Illusion Doom Slayer
Illusion Ancient Dagger
Illusion Guard
Illusion Silver Guard
------------------------
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (100700)

Special Twins Refine Box
A mysterious box that imbued with Illusion energy.
------------------------
It can randomly refine Illusion of Twins equipment to +9 ~ +12.
------------------------
The equipment must be refined to +4 or higher.
------------------------
[Applicable Items]
Illusion Sprint Mail
Illusion Sprint Shoes
Illusion Sprint Ring
Illusion Sprint Glove
Illusion Thorn Staff of Darkness
Illusion Dea Staff
Illusion Gelerdria
Illusion Excallibur
Illusion Doom Slayer
Illusion Ancient Dagger
Illusion Guard
Illusion Silver Guard
------------------------
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (103194)

Helm of Faith Box 2
This item cannot be traded with other accounts.
A box containing a helm containing the power of faith.
When you open the box, you can obtain one helm that has the synergy effect of Vivatus and Adulter weapons.

[Obtainable Items]
Helm of Faith (Minstrel & Wanderer)
Helm of Faith (Sorcerer)
Helm of Faith (Sura)
Helm of Faith (Geneticist)
Helm of Faith (Shadow Chaser)
Helm of Faith II (Sorcerer)
Helm of Faith II (Warlock)

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (300230)

Diligent Andre Card
For every refine level of shield, MHP +1%.
Reduces physical and magical damage taken from insect race monsters by 20%.

Set Bonus:
Diligent Andre Card
Diligent Andre Larva Card

Increases physical damage against insect race monsters by 20%.
Class : Card
Location : Shield
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shield
Weight : 1

Id: (300231)

Diligent Soldier Andre Card
Increases physical damage against small and medium size monsters by 20%.
When performing physical attack, there is chance to destoy enemies armor.
Class : Card
Location : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (300232)

Diligent Andre Larva Card
Increases physical and magical damage against insect race monsters by 20%.
Class : Card
Location : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (300233)

Diligent Deniro Card
For every refine level of shield, MHP +1%.
Reduces physical and magical damage taken from insect race monsters by 20%.

Set Bonus:
Diligent Deniro Card
Diligent Andre Larva Card

Increases magical damage against insect race monsters by 20%.
Class : Card
Location : Shield
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shield
Weight : 1

Id: (300234)

Diligent Piere Card
Ignores defense rate of plant race monsters by 15%.
For every 2 refine level, increases physical damage against plant race monsters by 5%.
Class : Card
Location : Shield
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shield
Weight : 1

Id: (300235)

Mushy Ant Egg Card
MSP + 10%.
For every refine level of shield, MHP +1%.
Class : Card
Location : Shield
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shield
Weight : 1

Id: (300236)

Intrepid Giearth Card
Immune to Confusion and Blind.
For every 2 refine level, increases physical damage against insect race monsters by 4%.
Class : Card
Location : Headgear
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Headgear
Weight : 1

Id: (300237)

Intrepid Familiar Card
Ignores magical defense rate of brute race monsters by 15%.
For every 2 refine level, increases magical damage against brute race monsters by 5%.
Class : Card
Location : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Weapon
Weight : 1

Id: (300238)

Diligent Vitata Card
Increases poison property magical damage by 5%.
When refined +9 or higher, increases poison property magical damage by additional 5%.
Enables to use Level 5 Heal.
Class : Card
Location : Headgear
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Headgear
Weight : 1

Id: (300239)

Silent Maya Card
Increases magical damage against brute race enemies and plant race monsters by 50%.
Increases SP consumption of skills by 50%.
Class : Card
Location : Shield
Weight : 1
====== auto-parsed ======
Itemclass : Card
Compound on : Shield
Weight : 1

Id: (400179)

Helm of Faith II (Warlock) [1]
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, SPL +2, S.Matk +1.

If the user base level is 230 or higher, SPL +3, S.Matk +2.

Matk +10 per 2 refine rate.

Increases Comet damage by 15% per 3 refine rate.

Increases Neutral and Shadow property magical damage by 7% per 4 refine rate.

If refine rate is 7 or higher, reduces variable casting time by 10%.

If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.

If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith II (Warlock)
Adulter Fides Two-handed Staff

increases Neutral and Shadow property magical damage by 10%,
increases Comet damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith II (Warlock)
Vivatus Fides Two-handed Staff

increases Neutral and Shaodow property magical damage by 10%,
increases Comet damage by 5% and Mystery Illusion damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Mystery Illusion damage by additional 15%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 180
Class: Warlock
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400180)

Helm of Faith (Sura) [1]
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, POW +2, P.Atk +1.

If the user base level is 230 or higher, POW +3, P.Atk +2.

Atk +10 per 2 refine rate.

Increases Tiger Cannon damage by 15% per 3 refine rate.

Increases melee physical damage by 7% per 4 refine rate.

If refine rate is 7 or higher, MHP +5%.

If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.

If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith (Sura)
Adulter Fides Knuckle

increases melee physical damage by 10%,
increases Tiger Cannon damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith (Sura)
Vivatus Fides Knuckle

increases melee physical damage by 10%,
increases Tiger Cannon damage by 5% and Third Flame Bomb damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Third Flame Bomb damage by additional 15%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 180
Class: Sura
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400191)

Helm of Faith (Shadow Chaser) [1]
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, POW +2, P.Atk +1.

If the user base level is 230 or higher, POW +3, P.Atk +2.

Atk +10 per 2 refine rate.

Increases Fatal Menace damage by 15% per 3 refine rate.

Increases melee physical damage by 7% per 4 refine rate.

If refine rate is 7 or higher, Increases physical damage to all size enemies by 5%.

If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.

If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith (Shadow Chaser)
Adulter Fides Dagger

increases melee physical damage by 10%,
increases Fatal Menace damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith (Shadow Chaser)
Vivatus Fides Dagger

increases melee physical damage by 10%,
increases Fatal Menace damage by 5% and Abyss Dagger damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Abyss Dagger damage by additional 15%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 180
Class: Shadow Chaser
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400218)

Helm of Faith (Sorcerer) [1]
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, SPL +2, S.Matk +1.

If the user base level is 230 or higher, SPL +3, S.Matk +2.

Matk +10 per 2 refine rate.

Increases Poison Burst damage by 15% per 3 refine rate.

Increases Fire and Poison property magical damage by 7% per 4 refine rate.

If refine rate is 7 or higher, reduces variable casting time by 10%.

If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.

If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith II (Sorcerer)
Adulter Fides Poison Book

increases Poison property magical damage by 10%,
increases Poison Burst damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith II (Sorcerer)
Vivatus Fides Poison Book

increases Fire and Poison property magical damage by 10%,
increases Poison Burst damage by 5%, Conflagration and Venom Swamp damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Conflagration and Venom Swamp damage by additional 15%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 180
Class: Sorcerer
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400219)

Helm of Faith II (Sorcerer) [1]
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, SPL +2, S.Matk +1.

If the user base level is 230 or higher, SPL +3, S.Matk +2.

Matk +10 per 2 refine rate.

Increases Psychic Wave damage by 15% per 3 refine rate.

Increases Neutral, Wind, and Earth property magical damage by 7% per 4 refine rate.

If refine rate is 7 or higher, reduces variable casting time by 10%.

If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.

If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith II (Sorcerer)
Adulter Fides Magic Book

increases Neutral property magical damage by 10%,
increases Psychic Wave damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith II (Sorcerer)
Vivatus Fides Magic Book

increases Neutral, Wind, and Earth property magical damage by 10%,
increases Psychic Wave damage by 5%, Lightning Land and Terra Drive damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Lightning Land and Terra Drive damage by additional 15%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 180
Class: Sorcerer
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400228)

Helm of Faith(Minstrel&Wanderer) [1]
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, SPL +2, S.Matk +1.

If the user base level is 230 or higher, SPL +3, S.Matk +2.

Matk +10 per 2 refine rate.

Increases Metallic Sound damage by 15% per 3 refine rate.

Increases Neutral property magical damage by 7% per 4 refine rate.

If refine rate is 7 or higher, reduces variable casting time by 10%.

If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.

If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith(Minstrel&Wanderer)
Adulter Fides Harp
Or
Adulter Fides Ribbon

increases Neutral property magical damage by 10%,
increases Metallic Sound damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith(Minstrel&Wanderer)
Vivatus Fides Harp
Or
Vivatus Fides Ribbon

increases Neutral property magical damage by 10%,
increases Metallic Sound damage by 5%, Metallic Fury damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Metallic Fury damage by additional 15%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 180
Class: Minstrel&Wanderer
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400233)

Helm of Faith (Geneticist) [1]
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, POW +2, P.Atk +1.

If the user base level is 230 or higher, POW +3, P.Atk +2.

Atk +10 per 2 refine rate.

Increases Cart Cannon damage by 15% per 3 refine rate.

Increases ranged physical damage by 7% per 4 refine rate.

If refine rate is 7 or higher, Increases physical damage to all size enemies by 5%.

If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.

If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith (Geneticist)
Adulter Fides Rapier

increases ranged physical damage by 10%,
increases Cart Cannon damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith (Geneticist)
Vivatus Fides Rapier

increases ranged physical damage by 10%,
increases Cart Cannon damage by 5% and Acidified Zone (Water/Wind/Earth/Fire) damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Acidified Zone (Water/Wind/Earth/Fire) damage by additional 15%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 180
Class: Geneticist
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (410248)

Costume Tuktuk
A tuk-tuk taxi that can take you anywhere.
Which tuk-tuk driver will give me a ride this time?
------------------------
Type : Costume
Def : 0
Location : Middle
Weight : 0
Required level : 1
Class : All Jobs
====== auto-parsed ======
Itemclass : Costume
Location : Middle
Weight : 0
Job : AllJobs

Id: (410286)

Costume False God's Evil Eye
A costume modeled after the evil eye of a distorted god from a false belief.
------------------------
Type : Costume
Def : 0
Location : Middle
Weight : 0
Required level : 1
Class : All Jobs
====== auto-parsed ======
Itemclass : Costume
Location : Middle
Weight : 0
Job : AllJobs

Id: (410287)

Costume Cosmic Connection
An astronomical observation device made with countless magical powers pouring down from the sky.
The magic formula is constructed based on principles outside the scope,
so modern magic and science cannot grasp the full picture.
------------------------
Type : Costume
Def : 0
Location : Garment
Weight : 0
Required level : 1
Class : All Jobs
====== auto-parsed ======
Itemclass : Costume
Weight : 0
Job : AllJobs

Id: (450182)

Illusion Sprint Mail [1]
VIT +5, increases HP recovery rate by 20%.

When refined +7 or higher, increases HP recovery rate by additional 20%.

When refined +9 or higher, reduces global cooldown by 5%.

[When refined +11 or higher, reduces global cooldown by additional 7%.
------------------------
Set Bonus:
Illusion Sprint Mail
Illusion Sprint Shoes

ATK +10%.

When each equipment refined +7 or higher, ATK +70.

If the sum of refine rate is 18 or higher, increases melee and long ranged physical damage by 15%.

If the sum of refine rate is 22 or higher, reduces fixed casting time by 0.7 seconds, increases physical damage against boss monsters by 25%.
------------------------
Set Bonus:
Illusion Sprint Mail
Illusion Sprint Ring
Illusion Sprint Glove

MHP +15%, MSP +15%.
------------------------
Type : Armor
Def : 40
Weight : 150
Required Level : 130
Class : All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 150
Required Level : 130
Job : AllJobs

Id: (450374)

Orc Ancestor Armor [1]
Atk + 10%.

For every 2 refine level, STR+ 3, ATK+ 30.
For every 3 refine level, Increases long range physical damage by 5%.
------------------------
When refined +11 or higher, ASPD + 10% and Increases Rampage Blast damage by 30%.

When refined +12 or higher, for every First Faith Power skill learned,
Increases physical damage against all size enemies by 8%.

When refined +13 or higher, increases Rampage Blast damage by additional 50%.
------------------------
Set Bonus:
Orc Ancestor Armor
Orc Warrior Card

Atk + 15%, MHP + 15%.
Armor and Weapon will be indestructible.

When refined +12 or higher, Increases Tiger Cannon damage by 30%.
------------------------
Set Bonus:
Orc Ancestor Armor
Orc Lord Card

POW +10, DEF+200.

When refined +10 or higher, reflects 15% of melee physical attacks.

When refined +11 or higher, increases physical damage against all size enemies by 25%.

When refined +12 or higher, there's a 5% chance to increase STR +250 and LUK +250 for 10 seconds, When doing physical/magical attacks.

[Grade Bonus]
[Grade D] POW +3, ATK +7%.
[Grade C] Increases long range physical damage by 15%.
[Grade B] POW +7, P.Atk +10.
[Grade A] When refined to +12 or higher, Increases Rampage Blast damage by 50%.
------------------------
Class : Armor
Def : 70
Weight : 70
Armor Level: 2
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 70
Armor Level : 2
Required Level : 100
Job : AllJobs

Id: (460017)

Illusion Guard [1]
ASPD +2.
For every 2 refine level, Perfect Hit +3%.(Up to +12)
Type : Shield
Def : 60
Weight : 60
Required Level : 120
Class : All Jobs
====== auto-parsed ======
Itemclass : Shield
Weight : 60
Required Level : 120
Job : AllJobs

Id: (460018)

Illusion Silver Guard [1]
Reduces variable casting time by 7%.
For every 2 refine level, reduces global cooldown by 1%.(Up to +12)
Type : Guard
Def : 60
Weight : 30
Required Level : 120
Class : All Jobs
====== auto-parsed ======
Weight : 30
Required Level : 120
Job : AllJobs

Id: (460020)

Mad Bunny-LT [1]
A plush toy that Piamette uses conveniently for attack and defense?
It clearly appears to be moving...
------------------------
ATK + 5%, MATK + 5%.
ASPD + 3
------------------------
For every 2 refine level, ATK + 2%, MATK + 2%.

When refine level 7 or more, increases attack speed (delay after attack reduced) by 5%, and variable casting reduced by 5%.
When refine level 9 or more, melee/ranged physical damage increases by 7%, and all property magical damage increases by 7%.
When refine level 12 or more, users casting cannot be interrupted, and CRI + 15
------------------------
[Bonus By Grade]
[Grade D] Reduces physical/magical damage received from enemies of all attributes by 10%.
[Grade C] POW + 2, SPL + 2.
[Grade B] S.MATK + 2, P.ATK + 2.
[Grade A] Reduced global cooldown by 5%.
------------------------
Type : Shield
Def : 0
Weight : 10
Armor Level : 2
Required Level : 160
Class : All Jobs
====== auto-parsed ======
Itemclass : Shield
Weight : 10
Armor Level : 2
Required Level : 160
Job : AllJobs

Id: (470066)

Illusion Sprint Shoes [1]
AGI +5, increases SP recovery rate by 20%.

When refined +7 or higher, increases SP recovery rate by additional 20%.

When refined +9 or higher, MHP +5%, MSP +5%.

When refined +11 or higher, increases physical damage against all size enemies by 15%.
------------------------
Set Bonus:
Illusion Sprint Shoes
Illusion Sprint Ring

Drain 500 HP every second, and when performing physical attack, there's a chance STR +150 for 10 seconds.
------------------------
Set Bonus:
Illusion Sprint Shoes
Illusion Sprint Glove

Drain 50 SP every second, and when performing physical attack, there's a chance AGI +150 for 10 seconds.
------------------------
Type : Shoes
Def : 20
Weight : 70
Required Level : 130
Class : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Weight : 70
Required Level : 130
Job : AllJobs

Id: (470094)

Hero Boots-LT [1]
An improved version of the boots said to have been worn by great heroes.
It resonates with the improved hero's weapons.
------------------------
MHP + 1500, MSP + 150.
------------------------
When character base level 210 or higher, P.ATK + 1, S.MATK + 1.
------------------------
For every 3 refine level, MHP + 1%, MSP + 1%.

When refine level 7 or more, ATK + 5%, MATK + 5%.
When refine level 9 or more, CRI + 5, Perfect Hit + 10%, reduces variable casting by 5%.
When refine level 11 or more, reduces fixed casting by 0.8 seconds, reduces global cooldown by 5%.
------------------------
[Bonus By Grade]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increases physical and magical damage against all property enemies by 10%.
[Grade B] STA + 5, WIS + 5.
[Grade A] P.ATK + 5, S.MATK + 5,
When refine level 13, reduced fixed casting by an additional 0.2 seconds.
------------------------
Type : Shoes
Def : 15
Weight : 60
Armor Level : 2
Required Level : 190
Class : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Weight : 60
Armor Level : 2
Required Level : 190
Job : AllJobs

Id: (470187)

Beast Territory Boots [1]
Gains the power of the wild beast.

Str + 10, ATK + 20%.
------------------------
For every 2 refine level, ATK +10.
For every 3 refine level, increase damage against Demon, Angel, and Dragon type by +4%.
------------------------
When refined +7 or higher, ATK + 10%.
When refined +9 or higher, reduced Fixed Cast by 0.5 seconds.
When refined +11 or higher, increases melee/ranged physical attack by +10%.
When refined +12 or higher, increases physical damage to all property by +10%.
When refined +13 or higher, there's a 3% chance to increase POW +10 and ATK +15% for 10 seconds, when doing physical attacks.
------------------------
Set Bonus:
Beast Territory Boots
Battle Aura Manteau

Increase physical damage to Boss monsters by 12%.
Reduced Lion's Howl cooldown by 3 seconds.

Every 2 refine level of Battle Aura Manteau, increase Lion's Howl damage by 20%.

When Battle Aura Manteau refined +12 or higher, reduced Lion's Howl cooldown by an additional 5 seconds.
------------------------
Set Bonus:
Beast Territory Boots
Eddga Card

Atk + 50.
Increase physical damage to Boss monsters by 30%.
Reduced Tiger Cannon cooldown by 0.5 seconds.
There's a chance to increase STR +30 and ATK +15% for 10 seconds, when doing physical attacks.
------------------------
Class : Shoes
Def : 70
Weight : 720
Armor Level: 1
Required Level : 200
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Weight : 720
Armor Level : 1
Required Level : 200
Job : AllJobs

Id: (480175)

Reforming Magic Cloak [1]
ASPD +2, MATK +20%.
------------------------
For every refine level, MATK +4.
For every 3 refine level, increase all property magical damage by 2%.
------------------------
When refined +7 or higher, increase attack speed (reduces delay after attack) by 10%.
When refined +9 or higher, MATK+10%.
When refined +11 or higher, There's a 5% chance to cast Thunder Storm Lv. 5 and Heaven's Drive lv.5, when doing melee physical attacks.
------------------------
When learned Shadow Spell Lv.10.

MATK+150.
Increase all property magical damage by 10%.

When refined +9 or higher, there's a 5% chance to cast Hell Inferno Lv. 3 and Diamond Dust lv.3, when doing melee physical attacks.
When refined +11 or higher, there's a 5% chance to cast Earth Grave Lv. 3 and Chain Lightning lv.3, when doing melee physical attacks.
When refined +13 or higher, ignore magic defense of Normal and Boss monster by 15%.
------------------------
Class : Garment
Def : 40
Weight : 20
Armor Level: 1
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Garment
Weight : 20
Armor Level : 1
Required Level : 1
Job : AllJobs

Id: (480446)

Moonlight Bell [1]
Bell of the Moonlight Flower. The wearer can feel the power of the Moonlight Flower.
------------------------
When using Cart Boost Skill, transform into Moonlight Flower for 60 seconds.

Increase ranged physical damage by 20%.
Increase physical damage to all size enemies by 10%.
For every 10 base level, increase Cart Cannon damage by 2%.
------------------------
When refined +7 or higher, reduce Cart Cannon SP consumption by 20.
When refined +9 or higher, reduce delay after skill by 12%.
When refined +11 or higher, increase physical damage to Boss monster by 15%.
When refined +13 or higher, increase ranged physical damage by 20%.
------------------------
Class : Garment
Def : 55
Weight : 150
Armor Level: 1
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Garment
Weight : 150
Armor Level : 1
Required Level : 100
Job : AllJobs

Id: (490120)

Illusion Sprint Ring [1]
Reduces variable casting time by 10%.

Set Bonus:
Illusion Sprint Ring
Illusion Sprint Mail

Reduces global cooldown by 10%.
------------------------
Type : Accessory(Left)
Def : 0
Weight : 10
Required Level : 130
Class : All Jobs
====== auto-parsed ======
Weight : 10
Required Level : 130
Job : AllJobs

Id: (490121)

Illusion Sprint Glove [1]
Reduces global cooldown by 3%.

Set Bonus:
Illusion Sprint Glove
Illusion Sprint Ring

Reduces global cooldown by additional 5%.
------------------------
Set Bonus:
Illusion Sprint Glove
Illusion Sprint Mail

Reduces variable casting time by 10%.
------------------------
Type : Accessory(Right)
Def : 0
Weight : 10
Required Level : 130
Class : All Jobs
====== auto-parsed ======
Weight : 10
Required Level : 130
Job : AllJobs

Id: (490545)

Overdrive Rampage [1]
A torrent of great power waiting for liberation from the sealed altar that no one knew about.
Will it be prosperity or destruction for those who obtain it?
------------------------
Increases MHP and MSP by 10%.

Increase attack speed (reduces delay after attack) by 15%.

Reduced damage received from players by 3%.

Increases physical/magical damage against all size enemies by 15%.

For every 5 base level, increase physical damage to all size enemies by 1% and MATK by 1% (up to level 250).
------------------------
Type : Left Accessory
Def : 0
Weight : 10
Required Level : 200
Class : All Jobs
====== auto-parsed ======
Weight : 10
Required Level : 200
Job : AllJobs

Id: (500030)

Illusion Excalibur [2]
A sword said to have been stuck in a rock in a far western country.
It identifies its owner and possesses sacred power.
------------------------
MATK + 180, MATK + 5%.
------------------------
Reduce After Cast Delay by 5%.
------------------------
When refined to +7 or higher, increase Genesis Ray damage by 15%.
------------------------
When refined to +9 or higher,
increase Neutral and Holy property magical damage by 15%,
reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, increase Genesis Ray damage by additional 25%.
------------------------
Set Bonus:
Illusion Excalibur [2]
Illusion Sacred Mission [1]

MATK + 50.
Reduce Variable Casting Time by 10%.
------------------------
When the refine level of each item in the set is 7 or higher, increase Genesis Ray damage by 10%.
------------------------
When the total refine level of set is 18 or higher, increase magical damage against all race monsters by 20%.
------------------------
When the total refine level of set is 22 or higher,
reduce Genesis Ray cooldown by 1 second,
reduce After Cast Delay by 5%.
------------------------
Type : Sword
Attack : 120
Weight : 100
Weapon Level : 4
Required Level : 120
Jobs : Royal Guard
====== auto-parsed ======
Itemclass : Sword
Attack : 120
Weight : 100
Weapon Level : 4
Required Level : 120

Id: (500038)

Light Blade-LT [2]
An improved version of the sword of light said to have been used by a certain warrior.
------------------------
MATK + 195, MATK + 5%.
------------------------
When character base level 210 or higher, SPL + 2, S.MATK + 1.
------------------------
For every 2 refine level, MATK + 15.
For every 3 refine level, increase Gloria Domini and Genesis Ray damage by 5%.

When refined to 7, reduced variable casting by 10%.
When refined to 9, increases Neutral and Holy magic damage by 15%.
When refined to 11, increases magic damage to enemies of all sizes by 15%, increases Gloria Domini and Genesis Ray damage by an additional 30%.
------------------------
Set Bonus
Light Blade-LT [2]
Hero Boots-LT [1]

MATK + 10%, S.MATK + 2.
------------------------
[Bonus By Grade]
[Grade D] MATK + 3%.
[Grade C] Increases Neutral and Holy magic damage by 15%, S.MATK + 1.
[Grade B] SPL + 3, S.MATK + 2.
------------------------
Class : Sword
Attack : 130
Weight : 120
Weapon Lv : 5
Required Level : 190
Job : Royal Guard
====== auto-parsed ======
Itemclass : Sword
Attack : 130
Weight : 120
Required Level : 190

Id: (500039)

Red Lotus Sword-LT [2]
An improved version of a sword that emits blue flames when drawn from its sheath.
------------------------
ATK + 5%.
------------------------
When character base level 210 or higher, POW + 2, P.ATK + 1.
------------------------
For every 2 refine level, ATK + 15
For every 3 refine level, increases ranged physical damage by 4%

When refined to 7, increases Cart Cannon damage by 10%, decreases variable casting by 10%.
When refined to 9, increases Cart Cannon damage by an additional 20% and physical damage to enemies of all sizes by 15%.
When refined to 11, increases Cart Cannon damage by an additional 10%, Acid Demonstration damage by 25%,
and decreases variable casting by an additional 8%.
Set Bonus
Red Lotus Sword-LT [2]
Hero Boots-LT [1]

ATK + 10%, P.ATK + 2.
------------------------
[Bonus By Grade]
[Grade D] ATK + 3%.
[Grade C] Increases ranged physical damage by 15%, P.ATK + 1.
[Grade B] POW + 3, P.ATK + 2.
------------------------
Class : Sword
Attack : 200
Weight : 100
Weapon Lv : 5
Required Level : 190
Job : Geneticist
====== auto-parsed ======
Itemclass : Sword
Attack : 200
Weight : 100
Required Level : 190

Id: (500040)

Slate Sword-LT [2]
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases melee physical damage by 4%.
When refined to +7 or higher increases Cart Tornado damage by 25% and Hell Plant damage by 30%.
When refined to +9 or higher, increases Cart Tornado damage by additional 20% and reduces global cooldown by 10%.
When refined to +11 or higher, MHP +10%, increases Cart Tornado damage by additional 20% and reduces global cooldown by additional 5%.

Set Bonus:
Slate Sword-LT [2]
Hero Boots-LT [1]

ATK +10%, P.ATK +2.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] Increases melee physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
------------------------
Type : Sword
Attack : 205
Weight : 120
Weapon Level : 5
Required Level : 190
Class : Geneticist Class
====== auto-parsed ======
Itemclass : Sword
Attack : 205
Weight : 120
Weapon Level : 5
Required Level : 190

Id: (510034)

Illusion Ancient Dagger [2]
A dagger is said to have been used in ancient sacrifices and ceremonies.
You can feel its mysterious power when holding it.
------------------------
MATK + 180, MSP + 100.
------------------------
Increase SP recovery rate by 10%.
------------------------
There's a chance to gain MATK + 10% and MATK + 70 for 10 seconds when dealing physical attacks.
------------------------
When refined to +7 or higher, increase all property magical damage by 15%.
------------------------
When refined to +9 or higher, increase magical damage against Medium and Large size enemies by 20%.
------------------------
When refined to +11 or higher,
there's a chance to increase magical damage against all race monsters by 15% for 10 seconds when dealing magical attacks.
------------------------
Set Bonus:
Illusion Ancient Dagger [2]
Illusion Guard [1]

MATK + 50.
------------------------
When the refine level of each item in the set is 7 or higher, Perfect Hit + 10.
------------------------
When the total refine level of set is 18 or higher,
increase all property magical damage by 15%,
there's a chance to cast Killing Cloud Level 3 when dealing melee physical attacks.
------------------------
When the total refine level of set is 22 or higher,
upon casting Killing Cloud, there's a chance to cast Poison Burst Level 4 when dealing magical attacks for 30 seconds.
------------------------
Type : Dagger
Attack : 107
Weight : 60
Weapon Level : 4
Required Level : 120
Jobs : Shadow Chaser
====== auto-parsed ======
Itemclass : Dagger
Attack : 107
Weight : 60
Weapon Level : 4
Required Level : 120

Id: (510040)

Madogum-LT [2]
MATK +195, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK +15.
For every 3 refine level increases ASPD by 2%.
When refined to +7 or higher, when performing melee physical attack, there is a chance to auto-cast Level 7 Meteor Storm.
When refined to +9 or higher, increases all property magical damage by 15% and increases magical damage against all property enemies by 15%.
When refined to +11 or higher, when performing melee physical attack, there is a chance to auto-cast Level 5 Psychic Wave.

Set Bonus:
Madogum-LT [2]
Hero Boots-LT [1]
MATK + 10%, S.MATK + 2.
------------------------
[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] Increases all property magical damage by 15%, S.MATK +1.
[Grade B] SPL + 3, S.MATK + 2.
------------------------
Type : Dagger
Attack : 150
Weight : 80
Weapon Level : 5
Required Level : 190
Class : Shadow Chaser Class
====== auto-parsed ======
Itemclass : Dagger
Attack : 150
Weight : 80
Weapon Level : 5
Required Level : 190

Id: (510041)

Fatalist-LT [2]
ATK + 5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases ASPD by 2%.
When refined to +7 or higher, increases Fatal Menace damage by 25%.
When refined to +9 or higher, increases Fatal Menace damage by additional 20% and reduces global cooldown by 7%.
When refined to +11 or higher, increases melee physical damage by 15% and reduces global cooldown by additional 7%.

Set Bonus:
Fatalist-LT [2]
Hero Boots-LT [1]

ATK +10%, P.ATK +2.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] increases melee physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
------------------------
Type : Dagger
Attack : 215
Weight : 120
Weapon Level : 5
Required Level : 190
Class : Shadow Chaser Class
====== auto-parsed ======
Itemclass : Dagger
Attack : 215
Weight : 120
Weapon Level : 5
Required Level : 190

Id: (530015)

Illusion Gelerdria [2]
A large one-handed spear that shakes the earth and also stimulate user's metabolism.
------------------------
MHP + 10%, CRI + 15.
------------------------
For every 3 refine level, ATK + 20, ASPD + 2%.
------------------------
When refined to +7 or higher,
increase Cannon Spear damage by 25%,
increase Critical Damage by 30%.
------------------------
When refined to +9 or higher,
increase Vanishing Point damage by 25%,
increase long ranged physical damage by 15%.
------------------------
When refined to +11 or higher, increase Cannon Spear and Vanishing Point damage by additional 25%.
------------------------
Set Bonus:
Illusion Gelerdria [2]
Illusion Passion Hairband [1]

When casting Shield Spell, increase Cannon Spear and Vanishing Point damage by 25% for 60 seconds.
------------------------
When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 15%.
------------------------
When the total refine level of set is 18 or higher, increase physical damage against all race monsters by 15%.
------------------------
When the total refine level of set is 22 or higher, increase Cannon Spear and Vanishing Point damage by twice the total refine rate set as a percentage.
------------------------
Type : Spear
Attack : 170
Weight : 200
Weapon Level : 4
Required Level : 120
Jobs : Royal Guard
====== auto-parsed ======
Itemclass : Spear
Attack : 170
Weight : 200
Weapon Level : 4
Required Level : 120

Id: (530019)

Aquatic Spear-LT [2]
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases long range physical damage by 4%.
When refined to +7 or higher, increases Cannon Spear and Vanishing Point damage by 15%, ASPD +10%.
When refined to +9 or higher, increases Cannon Spear and Vanishing Point damage by additional 35%.
When refined to +11 or higher, Perfect Hit +15%, increases physical damage to all size enemies by 15%.

Set Bonus:
Aquatic Spear-LT [2]
Hero Boots-LT [1]

ATK +10%, P.ATK +2.
------------------------
[Grade Bonus]
[Grade D] ATK + 3%.
[Grade C] Increases physical damage against all property enemies by 15%, P.ATK + 1.
[Grade B] POW + 3, P.ATK + 2.
------------------------
Type : Spear
Attack : 205
Weight : 140
Weapon Level : 5
Required Level : 190
Class : Royal Guard Class
====== auto-parsed ======
Itemclass : Spear
Attack : 205
Weight : 140
Weapon Level : 5
Required Level : 190

Id: (540035)

Exorcist's Bible-LT [2]
Indestructible.
MATK +190, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, ATK and MATK +10.
For every 3 refine level, increases Duple Light and Judex damage by 25%.
When refined to +7 or higher, increases ASPD by 10%, increases neutral and holy magical damage by 15%.
When refined to +9 or higher, increases Duple Light and Judex damage by additional 45%.
When refined to +11 or higher, when performing melee physical attack, there is a chance to auto-cast Level 5 Judex.

Set Bonus:
Exorcist's Bible-LT [2]
Hero Boots-LT [1]

MATK +10%, S.MATK +2.
------------------------
[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] Increases holy property magical damage by 15%, S.MATK +1.
[Grade B] SPL +3, S.MATK +2.
------------------------
Type : Book
Attack : 220
Weight : 70
Weapon Level : 5
Required Level : 190
Class : Archbishop Class
====== auto-parsed ======
Itemclass : Book
Attack : 220
Weight : 70
Weapon Level : 5
Required Level : 190

Id: (550030)

Illusion Thorn Staff of Darkness [2]
A staff which is covered with thorns, containing strong meanings of sorcery.
------------------------
Indestructible in battle.
------------------------
MATK + 180, INT + 3, DEX + 3.
------------------------
For every refine level, ignore magical defense of all race monsters (except players) by 3%.
------------------------
For every 2 refine level, reduce After Cast Delay by 3%.
------------------------
When refined to +7 or higher, MATK + 7%, reduce Variable Casting Time by 7%.
------------------------
When refined to +9 or higher, increase magical damage against Holy property and Angel race monsters by 20%.
------------------------
When refined to +11 or higher, increase Poison, Shadow, Undead and Ghost property magical damage by 15%.
------------------------
Set Bonus:
Illusion Thorn Staff of Darkness [2]
Illusion Morpheus's Hood [1]

MATK + 20.
------------------------
When the refine level of each item in the set is 7 or higher, increase magical damage against all property monsters by 10%.
------------------------
When the total refine level of set is 18 or higher, increase magical damage against Shadow property enemies and Demon race monsters by 20%.
------------------------
When the total refine level of set is 22 or higher, increase magical damage against all size monsters by 15%, reduces Fixed Casting Time by 0.5 seconds.
------------------------
Type : One-Handed Staff
Attack : 60
Weight : 120
Weapon Level : 4
Required Level : 120
Jobs : Mage, Acolyte, Soul Linker
====== auto-parsed ======
Attack : 60
Weight : 120
Weapon Level : 4
Required Level : 120

Id: (550031)

Illusion Dea Staff [2]
A long staff carved with the image of the Holy Goddess of Light.
------------------------
Indestructible in battle.
------------------------
MATK + 190, INT + 6, VIT + 2.
------------------------
There's a low chance to recover 150 SP every second, up to 4 times when dealing magical attacks.
------------------------
For every 3 refine level, increase Judex damage by 20%.
------------------------
When refined to +7 or higher, increase Holy property magical damage by 15%.
------------------------
When refined to +9 or higher, increase Judex damage by 30%, reduce After Cast Delay by 15%.
------------------------
When refined to +11 or higher, increase magical damage against all size enemies by 20% for 15 seconds when casting Magnus Exorcismus.
------------------------
Set Bonus:
Illusion Dea Staff [2]
Illusion Saint Robe [1]

MATK + 50, reduce After Cast Delay by 10%.
------------------------
When the refine level of each item in the set is 7 or higher, MATK + 10%, ASPD + 2.
------------------------
When the total refine level of set is 18 or higher, increase magical damage against all race monsters by 20%.
------------------------
When the total refine level of set is 22 or higher, reduce Variable Casting Time by 15%, reduce After Cast Delay by additional 10%.
------------------------
Type : One-Handed Staff
Attack : 50
Weight : 100
Property : Holy
Weapon Level : 4
Required Level : 120
Jobs : Archbishop
====== auto-parsed ======
Attack : 50
Weight : 100
Weapon Level : 4
Required Level : 120

Id: (550045)

Shadow Staff-LT [2]
Indestructible.
MATK +195, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK +15.
For every 3 refine level, increases Earth Grave damage by 12%.
When refined to +7 or higher, increases neutral, earth, and poison magical damage by 15%.
When refined to +9 or higher, increases Psychic Wave and Poison Buster damage by 35%, reduces variable casting by 15%.
When refined to +11 or higher, increases Psychic Wave and Poison Buster damage by additional 15%, and reduce Psychic Wave cooldown by 1 second.

Set Bonus:
Shadow Staff-LT [2]
Hero Boots-LT [1]

MATK +10%, S.MATK +2.
------------------------
[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] increases neutral, earth, and poison magical damage by 15%, S.MATK +1.
[Grade B] SPL + 3, S.MATK + 2.
------------------------
Type : Staff
Attack : 40
Weight : 75
Weapon Level : 5
Required Level : 190
Class : Sorcerer Class
====== auto-parsed ======
Itemclass : Staff
Attack : 40
Weight : 75
Weapon Level : 5
Required Level : 190

Id: (550046)

Chilling Cane-LT [2]
Indestructible.
MATK +195, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK +15.
For every 3 refine level, increases Diamond Dust damage by 12%.
When refined to +7 or higher, increases magical damage aginst all property enemies by 15%, increases Varetyr Spear damage by 15%.
When refined to +9 or higher, increases Varetyr Spear damage by additional 30%, reduces variable casting by 15%.
When refined to +11 or higher, increases Water and Wind property magical damage by 15%, reduces cooldown of skill Varetyr Spear by 2 seconds.

Set Bonus:
Chilling Cane-LT [2]
Hero Boots-LT [1]

MATK +10%, S.MATK +2.
------------------------
[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] increases Water and Wind property magical damage by 15%, S.MATK +1.
[Grade B] SPL +3, S.MATK +2.
------------------------
Type : Staff
Attack : 40
Weight : 75
Weapon Level : 5
Required Level : 190
Class : Sorcerer Class
====== auto-parsed ======
Itemclass : Staff
Attack : 40
Weight : 75
Weapon Level : 5
Required Level : 190

Id: (560026)

Iron Nail-LT [2]
ATK +5%.
When base level is 210 or higher POW +2, P.ATK +1.
For every 2 refine level, ATK + 15.
For every 3 refine level, increases long range physical damage by 4%.
When refined to +7 or higher, increases Rampage Blast and Lightning Ride damage by 20%.
When refined to +9 or higher, reduce cooldown of skill Rampage Blast and Earth Shaker by 1 second, reduces SP consumption of Rampage Blast by 10%.
When refined to +11 or higher, increases physical damage against all property enemies by 15%, increases Rampage Blast and Lightning Ride damage by additional 25%.

Set Bonus:
Iron Nail-LT [2]
Hero Boots-LT [1]

ATK +10%, P.ATK +2.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] Increases long range physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
------------------------
Type : Knuckle
Attack : 205
Weight : 120
Weapon Level : 5
Required Level : 190
Class : Sura Class
====== auto-parsed ======
Attack : 205
Weight : 120
Weapon Level : 5
Required Level : 190

Id: (560027)

Ray Knuckle-LT [2]
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK + 15.
For every 3 refine level, increases Tiger Cannon damage by 4%.
When refined to +7 or higher, increases Tiger Cannon damage by 25% and increases Gates of Hell damage by 30%.
When refined to +9 or higher, reduce cooldown of skill Tiger Cannon by 1 second, increases melee and long range physical damage by 10%.
When refined to +11 or higher, MHP +10%, increases Gates of Hell damage by additional 15%.

Set Bonus:
Ray Knuckle-LT [2]
Hero Boots-LT [1]

ATK +10%, P.ATK +2.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] increases melee and long range physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
------------------------
Type : Knuckle
Attack : 205
Weight : 80
Weapon Level : 5
Required Level : 190
Class : Sura Class
====== auto-parsed ======
Attack : 205
Weight : 80
Weapon Level : 5
Required Level : 190

Id: (590030)

Saint Mace-LT [2]
Indestructible.
MATK +210, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, increases holy property magical damage by 1%.
For every 3 refine level, increases Adoramus damage by 5%.
When refined to +7 or higher, reduces variable casting time by 10%, increases holy property magical damage by 10%.
When refined to +9 or higher, increases magical damage against all race enemies (except players) by 15%.
When refined to +11 or higher, increases Adoramus damage by 30%.

Set Bonus:
Saint Mace-LT [2]
Hero Boots-LT [1]

MATK +10%, S.MATK +2.

[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] increases neutral and holy property magical damage by 15%, S.MATK +1.
[Grade B] SPL +3, S.MATK +2.
Type : Mace
Attack : 190
Weight : 100
Weapon Level : 5
Required Level : 190
Class : Archbishop Class
====== auto-parsed ======
Itemclass : Mace
Attack : 190
Weight : 100
Weapon Level : 5
Required Level : 190

Id: (600023)

Oriental Sword-LT [2]
An improved version of an ancient treasured sword that is said to cut down even evil spirits in the East.
------------------------
Indestructible in battle.
ATK + 5%.
------------------------
When character base level 210 or higher, POW + 2, P.ATK + 1.
------------------------
For every 2 refine level, Atk + 15.
For every 3 refine level, increases Critical Damage + 5%.

When refine level 7 or more, increases Sonic Wave and Storm Blast damage by 20%, attack speed (delay after attack reduced) by 10%.
When refine level 9 or more, there is a 10% chance to cast Sonic Wave Lv.2(If user has higher level, that level will be auto-cast instead) when dealing melee physical damage,
increases Sonic Wave and Storm Blast damage by an additional 20%.
When refine level 11 or more, CRI + 25, increases melee/ranged physical damage by 15%.
------------------------
Set Bonus
Oriental Sword-LT [2]
Hero Boots-LT [1]

ATK + 10%, P.ATK + 2.
------------------------
[Bonus By Grade]
[Grade D] ATK + 3%.
[Grade C] Increases melee/ranged physical damage by 15%, P.ATK + 1.
[Grade B] POW + 3, P.ATK + 2.
------------------------
Class : Two-handed Sword
Attack : 240
Weight : 200
Weapon Lv : 5
Required Level : 190
Job : Rune Knight
====== auto-parsed ======
Attack : 240
Weight : 200
Required Level : 190

Id: (600024)

Dragonic Slayer-LT [2]
An improved version of the great sword said to have been used by a dragon slayer in the past.
------------------------
MHP+ 5%.
------------------------
When character base level 210 or higher, MHP/MSP + 5%.
------------------------
For every 2 refine level, MHP/MSP + 5%.
For every 3 refine level, increases Dragon's Breath and Dragon's Water Breath damage by 7%.

When refine level 7 or more, reduced global cooldown is by 10% and variable casting is by 10%.
When refine level 9 or more, increases ranged physical damage by 15%,
reduced physical/magical damage received from enemies of all sizes by 15%.
When refine level 11 or more, reduced global cooldown is additionally by 7%, MSP + 5%.
------------------------
Set Bonus
Dragonic Slayer-LT [2]
Hero Boots-LT [1]

MHP + 10%, MSP + 5%.
------------------------
[Bonus By Grade]
[Grade D] MHP/MSP + 3%.
[Grade C] Increases long-distance physical damage by 15%, RES + 30, MRES + 30.
[Grade B] Reduces physical/magical damage received from enemies of all attributes by 15%.
------------------------
Class : Two-handed Sword
Attack : 200
Weight : 200
Weapon Lv : 5
Required Level : 190
Job : Rune Knight
====== auto-parsed ======
Attack : 200
Weight : 200
Required Level : 190

Id: (620010)

Illusion Doom Slayer [2]
Indestructible.
Reduces variable casting time by 5%.
If base STR is 100 or higher, ATK +75.

When refined +7 or higher,
reduces variable casting time by additional 10%.

When refined +9 or higher,
increases melee and long ranged physical damage by 15%,
increases physical damage against all size enemies by 20%.

When refined to +11 or higher,
reduces global cooldown by 10%.
------------------------
Set Bonus:
Illusion Doom Slayer
Illusion Chain Mail

ATK +50, reduces global cooldown by 15%.

When each equipment refined +7 or higher, increases ASPD by 15%.

If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 20%.

If the sum of refine rate is 22 or higher, ATK +15%, reduces variable casting time by 10%.
------------------------
Type : Two-Handed Axe
Atk : 250
Weight : 700
weapon Lv : 4
Required Level : 120
Class : Merchant Class
====== auto-parsed ======
Weight : 700
Required Level : 120

Id: (640027)

Iron Staff-LT [2]
An improved version of the staff made of otherworldly materials.
------------------------
Indestructible in battle.
MATK + 235, MATK + 5%.
------------------------
When character base level 210 or higher, SPL + 2, S.MATK + 1.
------------------------
For every 2 refine level, MATK + 15
For every 3 refine level, Increases Earth Strain and Gravitational Field damage by 12%.

When refine level 7 or more, reduced variable casting by 15%,
increased magic damage of Neutral, Earth, and Fire properties by 20%.
When refine level 9 or more, reduced Earth Strain skill cooldown is 1 second,
and increased Comet damage is by 30%.
When refine level 11 or more, increases magic damage to enemies of all sizes by 20% and Crimson Rock damage by 30%.
------------------------
Set Bonus
Iron Staff-LT [2]
Hero Boots-LT [1]

MATK + 10%, S.MATK + 2.
------------------------
[Bonus By Grade]
[Grade D] MATK + 3%.
[Grade C] Increases Neutral, Earth, and Fire magic damage by 15%, S.MATK + 1.
[Grade B] SPL + 3, S.MATK + 2.
------------------------
Class : Two-handed Staff
Attack : 100
Weight : 100
Weapon Lv : 5
Required Level : 190
Job : Warlock
====== auto-parsed ======
Attack : 100
Weight : 100
Required Level : 190

Id: (640028)

Blue Crystal Staff-LT [2]
An improved version of the staff with the power of cold ice used by an archmage in the past.
------------------------
Indestructible in battle.
MATK + 235, MATK + 5%.
------------------------
When character base level 210 or higher, SPL + 2, S.MATK + 1.
------------------------
For every 2 refine level, MATK + 15.
For every 3 refine level, increases Jack Frost damage by 12%.

When refine level 7 or more, reduced variable casting by 10%, and increases Water, Wind, and Ghost magic damage by 15%.
When refine level 9 or more, reduced Jack Frost skill cooldown by 1 second, reduced global cooldown is by 5%,
and increased Soul Expansion damage is 30%.
When refine level 11 or more, increases magic damage to enemies of all sizes by 15%, chain lightning damage by 30%
------------------------
Set Bonus
Blue Crystal Staff-LT [2]
Hero Boots-LT [1]

MATK + 10%, S.MATK + 2.
------------------------
[Bonus By Grade]
[Grade D] MATK + 3%.
[Grade C] increases Water, Wind, and Ghost magic damage by 15%, S.MATK + 1.
[Grade B] SPL + 3, S.MATK + 2.
------------------------
Class : Two-handed Staff
Attack : 100
Weight : 100
Weapon Lv : 5
Required Level : 190
Job : Warlock
====== auto-parsed ======
Attack : 100
Weight : 100
Required Level : 190

Id: (700045)

Royal Bow-LT [2]
An improved version of an ancient hero's bow from a forgotten royal family.
------------------------
ATK + 5%.
------------------------
When character base level 210 or higher, POW + 2, P.ATK + 1.
------------------------
For every 2 refine level, ATK +15
For every 3 refine level, increases ranged physical damage by 4%.

When refined to 7, increases Arrow Storm damage by 20% and decreases Arrow Storm skill cooldown by 1 second.
When refined to 9, increases Arrow Storm damage by an additional 30% and reduced global cooldown by 10%.
When refined to 11, increases Arrow Storm damage by an additional 20%, Focused Arrow Strike damage by 35%, and critical damage by 15%.
------------------------
Set Bonus
Royal Bow-LT [2]
Hero Boots-LT [1]

ATK + 10%, P.ATK + 2.
------------------------
[Bonus By Grade]
[Grade D] ATK + 3%.
[Grade C] Increases ranged physical damage by 15%, P.ATK + 1.
[Grade B] POW + 3, P.ATK + 2.
------------------------
Class : Bow
Attack : 205
Weight : 120
Weapon Lv : 5
Required Level : 190
Job : Ranger, Shadow Chaser
====== auto-parsed ======
Itemclass : Bow
Attack : 205
Weight : 120
Required Level : 190

Id: (700046)

Scarlet Dragon Leather Bow-LT [2]
An improved version of the bow, made of resilient material with a red dragon skin on the string.
------------------------
ATK + 5%.
------------------------
When character base level 210 or higher, POW + 2, P.ATK + 1.
------------------------
For every 2 refine level, ATK +15
For every 3 refine level, increases ranged physical damage by 4%.

When refined to 7, increases Aimed Bolt damage by 20%, decreases variable casting by 10%.
When refined to 9, increases Aimed Bolt damage by additional 30%, reduces global cooldown by 10%.
When refined to 11, reduced Aimed Bolt skill cooldown by 1 second and global cooldown by an additional 8%.
------------------------
Set Bonus
Scarlet Dragon Leather Bow-LT [2]
Hero Boots-LT [1]

ATK + 10%, P.ATK + 2.
------------------------
[Bonus By Grade]
[Grade D] ATK + 3%.
[Grade C] Increases ranged physical damage by 15%, P.ATK + 1.
[Grade B] POW + 3, P.ATK + 2.
------------------------
Class : Bow
Attack : 200
Weight : 90
Weapon Lv : 5
Required Level : 190
Job : Ranger
====== auto-parsed ======
Itemclass : Bow
Attack : 200
Weight : 90
Required Level : 190

Id: (1000284)

Eps 13 Clear Ticket
Episode 13 Clear Ticket.
------------------------
*Note: Regardless of the current quest progress, all required episode quests will be completed.
You cannot receive rewards for clearing each quest.
<NAVI>[Valkyrie]<INFO>prt_cas,373, 77,0,100,0,0</INFO></NAVI>[/color]
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000285)

Eps 14 Clear Ticket
Episode 14 Clear Ticket.
------------------------
*Note: Regardless of the current quest progress, all required episode quests will be completed.
You cannot receive rewards for clearing each quest.
<NAVI>[Valkyrie]<INFO>prt_cas,373, 77,0,100,0,0</INFO></NAVI>[/color]
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000286)

Eps 15 Clear Ticket
Episode 15 Clear Ticket.
------------------------
*Note: Regardless of the current quest progress, all required episode quests will be completed.
You cannot receive rewards for clearing each quest.
<NAVI>[Valkyrie]<INFO>prt_cas,373, 77,0,100,0,0</INFO></NAVI>[/color]
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000288)

Eps 18 Clear Ticket
Episode 18 Clear Ticket.
------------------------
*Note: Regardless of the current quest progress, all required episode quests will be completed.
You cannot receive rewards for clearing each quest.
<NAVI>[Valkyrie]<INFO>prt_cas,373, 77,0,100,0,0</INFO></NAVI>[/color]
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000504)

Fine Dry Sand
If you touch it with your hands, it feels good. Even if you touch it with wet hands, it doesn't get on your hands.

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000505)

Opaque Liquid
A highly viscous liquid that glows dimly like the moon. It doesn't smell, but I don't think I should taste it for some reason.

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000506)

Shell of Cognition
When you hold it in your hand, you know it's an ant's shell, but you forget that the moment you put it in your hand.

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000510)

Ant Antennae
Unlike a normal antennae, the tip is very sharp and requires careful handling.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (1000511)

Ant Leg
Their legs are thin and long compared to the size of their bodies, but they are incredibly strong.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (1000512)

Ant Jaw
An ant's jaws are incredibly large and sharp, and it's very hard to find them intact.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (1000513)

Dangerous Acid
Ant acid, found in some specialty species, is more acidic than you might think and should be handled with care.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (1000514)

Giearth's Worn Hat
A hat worn by Giearth. It's so worn it looks like it's going to tear at any moment.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (1000515)

Small Shovel
The shovel that Giearth carries, and the thoroughness with which he takes care of it, means that you'll have no problem using it right away.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (1000516)

Bat Jawbone
The razor-sharp fangs of the vicious Familiars are extremely difficult to find intact.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (1000517)

Bat Fur
The fierce fur of the Familiar, with a tendency to clump rather than disperse.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (1000518)

Maya's Crown
The crowns and colorful decorations used by the Maya show their majesty.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (1000988)

Eps 19 Clear Ticket
Episode 19 Clear Ticket.
------------------------
*Note: Regardless of the current quest progress, all required episode quests will be completed.
You cannot receive rewards for clearing each quest.
<NAVI>[Valkyrie]<INFO>prt_cas,373, 77,0,100,0,0</INFO></NAVI>[/color]
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1001214)

Eps 20 Clear Ticket
Episode 20 Clear Ticket.
------------------------
*Note: Regardless of the current quest progress, all required episode quests will be completed.
You cannot receive rewards for clearing each quest.
<NAVI>[Valkyrie]<INFO>prt_cas,373, 77,0,100,0,0</INFO></NAVI>[/color]
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1001215)

Eps 21 Clear Ticket
Episode 21 Clear Ticket.
------------------------
*Note: Regardless of the current quest progress, all required episode quests will be completed.
You cannot receive rewards for clearing each quest.
<NAVI>[Valkyrie]<INFO>prt_cas,373, 77,0,100,0,0</INFO></NAVI>[/color]
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0



Changed
LapineUpgradeBox
Spoiler



Shadow_Refine_Hammer
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Shadow Item

Target items






Shadow_9_Refine_Hammer
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Shadow Item

Target items




ILL_Piece_A
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Lv.4 Illusion Weapon

Target items




ILL_Piece_B
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Lv.4 Illusion Weapon

Target items





Item
Spoiler


Id: (23919)

Kachua's Secret Key
The key to unlocking Kachua's Secret Box. It contains various treasures!
The contents of the secret box change every month, so please check before using it.
------------------------
When opened gives one of the following:
------------------------
Sealed Fallen BishopKiel Card 0.,01%
Shadow Smelting Hammer 0.,39%
Safe to 11 Weapon Certificate 0.,40%
SpellAdvanced Refining Caster Shadow Mix Box 0.tificate Envelope 0,80%
Major Auto SpellLord Bearer's Shadow Mix Box 0.Spellbook x2 0,76%
Demon Hunter Shoes [1]Orc Ancestor Armor 0,19%
Helm of Faith Box 12 0,19%
Thanatos Helmet BoLord Bearer's Shadow Mix 0,19%
Zodiac BMoonlights Boxell 0,19%
Legendary Performer Manteau [1]Overdrive Rampage 0,19%
Mythical Moonlight Paw [1]Beast Territory Boots 0,19%
Divine Bell [1]Reforming Magic Cloak 1,15%
Lord of Elemental [1]Bearer's Shadow Cube 1,15%
Professor Mini Glasses [1]Full Power Shadow Armor 1,15%
SpellflFull Power Shadow PackShoes 1,15%
Auto SpellPhysical Power Shadow Box x2Shield 1,15%
Physical Power Shadow Enhancement Box x4Weapon 1,15%
Refining Certificate Envelope 5.00%
Shadow Cube (Weapon) 5.00%
Shadow Cube (Armor) 5.00%
Class Shadow Weapon Shadow Cube 2.,94%
Class Armor Shadow Armor Cube 2.,94%
Class Shoes Shadowadow Shoes Cube 2.,93%
Class Shield Shadowadow Shield Cube 2.,93%
Class Pendant Shadow Cube 2.,93%
Class Earring Shadow Cube 2.,93%
HE Battle Manual x2 14.,25%
Bloody Branch x2 14.,25%
Yggdrasilberry Box 14.,25%
Alchemist Box 14.,25%
------------------------
Each key use will reward you with HE Bubble Gum.
------------------------
Type: Usable.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000282)

Episode 16 Clear Ticket
Episode 16 Clear Ticket.
------------------------
*Note: Regardless of the current quest progress, all required episode quests will be completed.
You cannot receive rewards for clearing each quest.
<NAVI>[Valkyrie]<INFO>prt_cas,373, 77,0,100,0,0</INFO></NAVI>
------------------------

Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000283)

([Event)]Episode 16 Clear Ticket
Episode 16 Clear Ticket.
------------------------
*Note: Regardless of the current quest progress, all required episode quests will be completed.
You cannot receive rewards for clearing each quest.
<NAVI>[¹àÈ÷¸®Valkyrie]<INFO>prt_cas,373, 77,0,100,0,0</INFO></NAVI>
(ÇØ´ç ¾ÆÀÌÅÛÀº 2020³â 7¿ù ¸¶Áö¸· Á¤±âÁ¡°Ë ½Ã, »èÁ¦µË´Ï´Ù.)------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000287)

Episode 17 Clear Ticket
Episode 17 Clear Ticket.
------------------------
*Note: Regardless of the current quest progress, all required episode quests will be completed. You cannot receive rewards for clearing each quest.
* You can select and complete either Episode 17.1 or Episode 17.2.
<NAVI>[Valkyrie]<INFO>prt_cas,373, 77,0,100,0,0</INFO></NAVI>
------------------------

Weight : 0
====== auto-parsed ======
Weight : 0



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