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LapineUpgradeBox
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GrayWolf_7_Ticket
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Gray Wolf Armors

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GrayWolf_9_Ticket
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NotSocketEnchantItem: False
NeedSourceString: Gray Wolf Armors

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Pontifex_Courage
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NotSocketEnchantItem: True
NeedSourceString: Weapons of Deception

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Pontifex_Wisdom
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Weapons of Deception

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Pontifex_Tenacity
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: True
NeedSourceString: Purified Weapons of Belief

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Pontifex_Belief
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NotSocketEnchantItem: True
NeedSourceString: Purified Weapons of Belief

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LapineDdukddakBox
Spoiler



MajorAutoSpell_Mix
NeedCount: NeedRefineMin: 7
NeedSourceString: Auto Spell Shadows

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SpellCasterShadow_Mix
NeedCount: NeedRefineMin: 7
NeedSourceString: Spell Flow Shadows, Caster Shadows

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Quest
Spoiler


Id: 3493
Conversation with Jarad
Info: Let's talk to <NAVI>[Jarad]<INFO>rachel,69,234,0,101,0</INFO></NAVI> about his opinion on the situation.
Quickinfo: Talk to Jarad
Id: 3494
Conversation with Rohi
Info: Let's talk to <NAVI>[Rohi]<INFO>rachel,100,72,0,101,0</INFO></NAVI> about her opinion on the situation.
Quickinfo: Talk to Rohi
Id: 3495
Conversation with Jeojin
Info: Let's talk to <NAVI>[Jeojin]<INFO>rachel,258,207,0,101,0</INFO></NAVI> about her opinion on the situation.
Quickinfo: Talk to Jeojin
Id: 3496
Conversation with Skuain
Info: Let's talk to <NAVI>[Skuain]<INFO>rachel,159,173,0,101,0</INFO></NAVI> about his opinion on the situation.
Quickinfo: Talk to Skuain
Id: 3497
Conversation with Senado
Info: Let's talk to <NAVI>[Senado]<INFO>rachel,190,30,0,101,0</INFO></NAVI> about her opinion on the situation.
Quickinfo: Talk to Senado
Id: 3498
Conversation with Japer
Info: Let's talk to <NAVI>[Japer]<INFO>rachel,210,52,0,101,0</INFO></NAVI> about his opinion on the situation.
Quickinfo: Talk to Japer
Id: 3499
Conversation with Shiroan
Info: Let's talk to <NAVI>[Shiroan]<INFO>rachel,40,73,0,101,0</INFO></NAVI> about her opinion on the situation.
Quickinfo: Talk to Shiroan
Id: 3500
Conversation with Isira
Info: Let's talk to <NAVI>[Isira]<INFO>rachel,88,151,0,101,0</INFO></NAVI> about her opinion on the situation.
Quickinfo: Talk to Isira
Id: 3501
Conversation with Dina
Info: Let's talk to <NAVI>[Dina]<INFO>rachel,240,182,0,101,0</INFO></NAVI> about her opinion on the situation.
Quickinfo: Talk to Dina
Id: 3502
Conversation with Hari
Info: Let's talk to <NAVI>[Hari]<INFO>rachel,212,52,0,101,0</INFO></NAVI> about her opinion on the situation.
Quickinfo: Talk to Hari
Id: 3503
[Daily] Opinion Gathering
Info: You have been tasked with checking on the social tension between natives and immigrants.
Gather opinions by talking to 3 natives and 3 immigrants and then report your findings to <NAVI>[Junok]<INFO>rachel,155,236,0,101,0</INFO></NAVI>.
Quickinfo: Gather 6 Opinions
Id: 3504
[Cooldown] Opinion Gathering
Info: This daily quest can be completed again when the cooldown expires.
Quest can be accepted by talking to <NAVI>[Junok]<INFO>rachel,155,236,0,101,0</INFO></NAVI>.
Quickinfo: Reset at 4 AM
Id: 3505
Completed Opinion Gathering
Info: We have enough opinions regarding the situation between natives and immigrants.
Let's report our finding to <NAVI>[Junok]<INFO>rachel,155,236,0,101,0</INFO></NAVI>.
Quickinfo: Report to Junok
Id: 5932
Abused Child
Info: I saw a child who was treated a bit too much by a man.
What on earth happened?
Let's try to talk to the child.
Quickinfo: Talk to the child.
Id: 5933
Business Plan
Info: Mejai, who had an unusual way of speaking, asked you if you would be interested in joining his business.

If you're interested, let's go to the place on the <NAVI>Foraging Practice (1)
Info: It seems that in order to participate in Mejai's business, you must receive training in collecting half flowers.
Quickinfo:
Id: 5935
Foraging Practice (2)
Info: Let's collect half flowers for practice.
------------------------
How to collect half flowers based on its bloom location:
------------------------
1) Near Rocks
Angle 40/2 Leaves left/Water 50ml/Secret Powder 2g
2) On Flat Ground
Angle 30/4 Leaves left/Water 40ml/Secret Powder 4g
3) Near Trees
Angle 20/4 Leaves left/Water 30ml/Secret Powder 6g
4) Near Water
Angle 10/8 Leaves left/Water 20ml/Secret Powder 8g
Quickinfo: Collect Half Flower
Id: 5936
Foraging Practice (3)
Info: Let's take the collected Half Flower to Mejai.
Quickinfo: Report to Mejai
Id: 5937
[Cooldown] Half Flower Gathering
Info: Flower Room's Company Regulations
NO EXCESSIVE WORK. IF YOU FINISHED ONE TASK, TAKE ENOUGH REST!

It seems you can go to work again once the cooldown expires.
Talk to <NAVI>[President Mejai]<INFO>rachel,70,135,0,101,0</INFO></NAVI> when you're ready to work again.
Quickinfo: Reset after 20 hours
Id: 5938
[Daily] Half Flower Gathering
Info: Half Flower Gathering Bag
The bag contains scissors, a small cylinder, Mejai's secret powder, some water, and a piece of paper with detailed instructions on how to collect them.
Collect the flower according to the instruction and bring it to <NAVI>[President Mejai]<INFO>rachel,70,135,0,101,0</INFO></NAVI> before it withers.
------------------------
How to collect half flowers based on its bloom location:
------------------------
1) Near Rocks
Angle 40/2 Leaves left/Water 50ml/Secret Powder 2g
2) On Flat Ground
Angle 30/4 Leaves left/Water 40ml/Secret Powder 4g
3) Near Trees
Angle 20/4 Leaves left/Water 30ml/Secret Powder 6g
4) Near Water
Angle 10/8 Leaves left/Water 20ml/Secret Powder 8g
Quickinfo:
Id: 5939
[Daily] Half Flower Gathering
Info: Half Flower Gathering Bag
The bag contains scissors, a small cylinder, Mejai's secret powder, some water, and a piece of paper with detailed instructions on how to collect them.
Collect the flower according to the instruction and bring it to <NAVI>[President Mejai]<INFO>rachel,70,135,0,101,0</INFO></NAVI> before it withers.
------------------------
How to collect half flowers based on its bloom location:
------------------------
1) Near Rocks
Angle 40/2 Leaves left/Water 50ml/Secret Powder 2g
2) On Flat Ground
Angle 30/4 Leaves left/Water 40ml/Secret Powder 4g
3) Near Trees
Angle 20/4 Leaves left/Water 30ml/Secret Powder 6g
4) Near Water
Angle 10/8 Leaves left/Water 20ml/Secret Powder 8g
Quickinfo:
Id: 5940
[Daily] Half Flower Gathering
Info: Half Flower Gathering Bag
The bag contains scissors, a small cylinder, Mejai's secret powder, some water, and a piece of paper with detailed instructions on how to collect them.
Collect the flower according to the instruction and bring it to <NAVI>[President Mejai]<INFO>rachel,70,135,0,101,0</INFO></NAVI> before it withers.
------------------------
How to collect half flowers based on its bloom location:
------------------------
1) Near Rocks
Angle 40/2 Leaves left/Water 50ml/Secret Powder 2g
2) On Flat Ground
Angle 30/4 Leaves left/Water 40ml/Secret Powder 4g
3) Near Trees
Angle 20/4 Leaves left/Water 30ml/Secret Powder 6g
4) Near Water
Angle 10/8 Leaves left/Water 20ml/Secret Powder 8g
Quickinfo:
Id: 5941
[Daily] Half Flower Gathering
Info: Half Flower Gathering Bag
The bag contains scissors, a small cylinder, Mejai's secret powder, some water, and a piece of paper with detailed instructions on how to collect them.
Collect the flower according to the instruction and bring it to <NAVI>[President Mejai]<INFO>rachel,70,135,0,101,0</INFO></NAVI> before it withers.
------------------------
How to collect half flowers based on its bloom location:
------------------------
1) Near Rocks
Angle 40/2 Leaves left/Water 50ml/Secret Powder 2g
2) On Flat Ground
Angle 30/4 Leaves left/Water 40ml/Secret Powder 4g
3) Near Trees
Angle 20/4 Leaves left/Water 30ml/Secret Powder 6g
4) Near Water
Angle 10/8 Leaves left/Water 20ml/Secret Powder 8g
Quickinfo:
Id: 5942
Flower Room Opening Ceremony
Info: You attended the flower room opening ceremony.
Quickinfo:
Id: 5943
Flower Room Delivery Service
Info: Flower Room has started a delivery service.
Quickinfo:
Id: 5944
Flower Delivery Service
Info: Please deliver the flowers based on the information provided by the client.
Don¡¯t forget to receive the delivery confirmation after delivery.
------------------------
Today, I ask you to deliver flowers to the girl I met on the <NAVI>[Stairs to the Temple]<INFO>rachel,150,192,0,101,0</INFO></NAVI>.
Her name might be Mully or Molly, I don't remember very well. We couldn't talk much, but she was a girl with really pretty eyes.
Quickinfo: Deliver the Flower
Id: 5945
Flower Delivery Service
Info: Please deliver the flowers based on the information provided by the client.
Don¡¯t forget to receive the delivery confirmation after delivery.
------------------------
Today, I ask you to deliver flowers to the girl I met on the <NAVI>[North of Veins Village]<INFO>veins,218,354,0,101,0</INFO></NAVI>.
Her name might be Martha? Masha? it's difficult to pronounce. She's wearing an exotic outfit that doesn't match Veins, so it won't be hard to find her.
Quickinfo: Deliver the Flower
Id: 5946
Flower Delivery Service
Info: Please deliver the flowers based on the information provided by the client.
Don¡¯t forget to receive the delivery confirmation after delivery.
------------------------
Today, I ask you to deliver flowers to the girl I met on the <NAVI>[Rachel Weapon Shop]<INFO>rachel,42,87,0,101,0</INFO></NAVI>.
Tilling? Telling? No, I think it was Teilling? This girl looks great with yellow hair.
Quickinfo: Deliver the Flower
Id: 5947
Flower Delivery Service
Info: Please deliver the flowers based on the information provided by the client.
Don¡¯t forget to receive the delivery confirmation after delivery.
------------------------
Today, I ask you to deliver flowers to the girl I met on the <NAVI>[Gray Wolf Village]<INFO>wolfvill,269,29,0,101,0</INFO></NAVI>.
Syeil? Seil? She was a girl with a name that made you think you needed to buy something quickly.
Quickinfo: Deliver the Flower
Id: 5948
Delivery Confirmation
Info: I received a confirmation that the half flower was delivered and received.
Show the receipt to <NAVI>[President Mejai]<INFO>rachel,70,135,0,101,0</INFO></NAVI> and claim your reward.
Quickinfo: Show the receipt to Mejai
Id: 5949
Delivery Confirmation
Info: I received a confirmation that the half flower was delivered and received.
Show the receipt to <NAVI>[President Mejai]<INFO>rachel,70,135,0,101,0</INFO></NAVI> and claim your reward.
Quickinfo: Show the receipt to Mejai
Id: 8681
Towards Rachel (1)
Info: The automatons at Varmund Mansion finally confirmed the identity of the signal that had arrived.
It comes from <NAVI>[Rachel]<INFO>rachel,182,176,0,101,0</INFO></NAVI>, and it looks like we'll have to move quickly.
Quickinfo: Go to Rachel
Id: 8682
Towards Rachel (2)
Info: It seems the situation of Rachel is not looking good. As they were listening to a public discussion, a fight broke out among the people. However, a <NAVI>[Person]<INFO>rachel,183,170,0,101,0</INFO></NAVI> stood out.
Quickinfo: Talk to the Priest
Id: 8683
Heated Argument
Info: The nervous priest asks to stop the fight, but what should we do?
Quickinfo: Talk to the Priest
Id: 8684
State of Conflict
Info: Priest Junok, who could not hide his nervousness the whole time, said he would tell me about the current situation of Arunafeltz.
He asks you to meet him <NAVI>[in front of the Temple]<INFO>ra_temple,72,54,0,101,0</INFO></NAVI>.
Quickinfo: Go to the Temple
Id: 8685
Suspicious Movement
Info: As soon as Priest Junok and the security guards heard the disturbing news that an intruder had recently appeared in Cheshrumnir, word came that a suspicious movement had appeared in <NAVI>[the west side of the temple]<INFO>ra_temple,30,142,0,101,0</INFO></NAVI>.
Quickinfo: Follow the Guards
Id: 8686
Intruder of the Temple
Info: Their identity, which I had seen somewhere before, was Heart Hunter.
I don't think I've heard any news yet that those who invaded the mansion were vanquished.
Quickinfo: Talk to the Priest
Id: 8687
Staged Plot
Info: Strangely, the power of the heart hunters is weak. A moment like a staged play ends without a hint of suspiciousness.
The security guard who seems to know who this side is tells him to go see <NAVI>[High Priestess Niren]<INFO>ra_temin,173,40,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Niren
Id: 8688
Today's Daily Bread
Info: <NAVI>[Eruin]<INFO>wolfvill,202,166,0,101,0</INFO></NAVI> asks you to check the traps he set and collect 5 of them.
Quickinfo: Retrieve 5 items from the trap
Id: 8689
[Cooldown] Today's Daily Bread
Info: <NAVI>[Eruin]<INFO>wolfvill,202,166,0,101,0</INFO></NAVI> is expecting you to help with the trap work tomorrow as well.
Quickinfo: Reset after 20 hours
Id: 8690
[Daily] Today's Daily Bread
Info: <NAVI>[Eruin]<INFO>wolfvill,202,166,0,101,0</INFO></NAVI> asks you to check the traps he set and collect 5 of them.
Quickinfo: Retrieve 5 items from the trap
Id: 8691
Water Purification (1)
Info: Budan of Gray Wolf Village asks you to buy a Water Filter in Rachel.
Let's go to Rachel and find the <NAVI>[Trader]<INFO>rachel,103,141,0,101,0</INFO></NAVI>.
Quickinfo: Buy a Water Filter
Id: 8692
Water Purification (2)
Info: You purchased a Water Filter from the trader.
Now you can get clean water by bringing it to the <NAVI>[Water Bucket]<INFO>wolfvill,104,234,0,101,0</INFO></NAVI> in Gray Wolf Village.
Quickinfo: Put the Filter into Water Bucket
Id: 8693
Water Purification (3)
Info: You got the Bucket of Purified Water.
Bring it to <NAVI>[Budan]<INFO>wolfvill,103,230,0,101,0</INFO></NAVI> to receive your reward.
Quickinfo: Talk to Budan
Id: 8694
[Cooldown] Water Purification
Info: <NAVI>[Budan]<INFO>wolfvill,103,230,0,101,0</INFO></NAVI> is expecting you to help him get some water again tomorrow.
Quickinfo: Reset after 20 hours
Id: 8695
[Daily] Water Purification (1)
Info: Budan of Gray Wolf Village asks you to buy a Water Filter in Rachel.
Let's go to Rachel and find the <NAVI>[Trader]<INFO>rachel,103,141,0,101,0</INFO></NAVI>.
Quickinfo: Buy a Water Filter
Id: 8696
[Daily] Water Purification (2)
Info: You purchased a Water Filter from the trader.
Now you can get clean water by bringing it to the <NAVI>[Water Bucket]<INFO>wolfvill,104,234,0,101,0</INFO></NAVI> in Gray Wolf Village.
Quickinfo: Put the Filter into Water Bucket
Id: 8697
[Daily] Water Purification (3)
Info: You got the Bucket of Purified Water.
Bring it to <NAVI>[Budan]<INFO>wolfvill,103,230,0,101,0</INFO></NAVI> to receive your reward.
Quickinfo: Talk to Budan
Id: 8698
Horim's Bizarre Adventure (1)
Info: Horim, an employee she met at Rachel's hotel, wants to go to Gray Wolf Village.
He agreed to meet at <NAVI>[West Rachel]<INFO>ra_fild11,358,229,0,101,0</INFO></NAVI> after the work.
Quickinfo: Meet with Horim
Id: 8699
Horim's Bizarre Adventure (2)
Info: Horim said he has never felt a sense of belonging anywhere he has lived his entire life.
We must <NAVI>[guide]<INFO>ra_fild10,375,293,0,101,0</INFO></NAVI> him who is still hesitant.
Quickinfo: Talk to Horim
Id: 8700
Horim's Bizarre Adventure (3)
Info: Horim seems to be acting harshly, it might be because it's his first time going out of the city.
Since I have stamina, let's continue <NAVI>[guide]<INFO>oz_dun01,285,170,0,101,0</INFO></NAVI> him.
Quickinfo: Talk to Horim
Id: 8701
Horim's Bizarre Adventure (4)
Info: Horim, overwhelmed by Mother Nature, asks what the gray wolf forest is like. But perhaps the story Horim heard and reality are not much different.
Let's continue <NAVI>[guide]<INFO>gw_fild01,275,338,0,101,0</INFO></NAVI> him.
Quickinfo: Talk to Horim
Id: 8702
Horim's Bizarre Adventure (5)
Info: It seems that careless people have been spreading confidential information from the military base here and there.
Anyway, you know that this place is dangerous. Let's continue <NAVI>[guide]<INFO>gw_fild01,38,99,0,101,0</INFO></NAVI> Horim.
Quickinfo: Talk to Horim
Id: 8703
Horim's Bizarre Adventure (6)
Info: Horim says he needs a place to return to. Does that mean that to him, home has never been a place he wants to return to?
He cannot sit for long. Let's <NAVI>[guide]<INFO>wolfvill,266,26,0,101,0</INFO></NAVI> him.
Quickinfo: Talk to Horim
Id: 8704
Temple Closure (1)
Info: The temple door was suddenly closed. Let's <NAVI>[ask around]<INFO>rachel,243,37,0,101,0</INFO></NAVI> if there is another entrance for the worried Priest Nemma.
Quickinfo: Let's ask around for other entrance
Id: 8705
Temple Closure (2)
Info: It is said that there is an unlocked <NAVI>[Window]<INFO>ra_temple,67,209,0,101,0</INFO></NAVI> in the temple that can be entered secretly...
Quickinfo: Find the unlocked Window
Id: 8706
Temple Closure (3)
Info: I succeeded in sneaking into the temple. Let's go to the <NAVI>[entrance direction]<INFO>que_rachel,59,112,0,101,0</INFO></NAVI>.
Quickinfo: Explore the Temple
Id: 8707
Temple Closure (4)
Info: A mumbling <NAVI>[sound]<INFO>que_rachel,94,138,0,101,0</INFO></NAVI> is heard from somewhere. Let's investigate it.
Quickinfo: Go to the Hallway
Id: 8708
Temple Closure (5)
Info: A suspicious sound is heard. It seems to be coming from <NAVI>[the stairs]<INFO>que_rachel,132,70,0,101,0</INFO></NAVI>.
Quickinfo: Move towards the stairs
Id: 8709
Temple Closure (6)
Info: <NAVI>[Sound]<INFO>que_rachel,239, 258,0,101,0</INFO></NAVI> seems to have come from the top of the stairs. Let's go upstairs.
Quickinfo: Move up the stairs
Id: 8710
Temple Closure (7)
Info: Let¡¯s follow the direction where the <NAVI>[sound]<INFO>que_rachel,28,315,0,101,0</INFO></NAVI> came from.
Quickinfo: Explore the Temple
Id: 8711
Temple Closure (8)
Info: What if someone shows up while I'm looking for something else?
First, let's examine the blood stains again.
Quickinfo: Investigate the blood stain
Id: 8712
Temple Closure (9)
Info: I don't know what will happen if I spend any more time and run into someone.
First, let's head to <NAVI>[Door]<INFO>que_rachel,169,18,0,101,0</INFO></NAVI>.
Quickinfo: Go to the temple lobby
Id: 8713
Temple Closure (10)
Info: The door opened safely and I was able to get out. Let's talk to <NAVI>[Priest Nemma]<INFO>rachel,116,174,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Priest Nemma
Id: 8714
Temple Closure (11)
Info: I have something to ask the <NAVI>[Priest Panno]<INFO>ra_temin,170,46,0,101,0</INFO></NAVI> inside the temple.
Quickinfo: Talk to Priest Panno
Id: 8715
Temple Closure (12)
Info: I have something to ask the <NAVI>[Priest Panno]<INFO>ra_temin,170,46,0,101,0</INFO></NAVI> inside the temple.
Quickinfo: Talk to Priest Panno
Id: 8716
Temple Closure (13)
Info: Does <NAVI>[Priest Nemma]<INFO>rachel,116,174,0,101,0</INFO></NAVI> really know nothing?
Quickinfo: Talk to Priest Nemma
Id: 8717
Temple Closure (14)
Info: <NAVI>[Priest Nemma]<INFO>rachel,116,174,0,101,0</INFO></NAVI> asked me to procure 20 <ITEM>[Firecrackers]<INFO>12018</INFO></ITEM>.
Quickinfo: Bring the required item
Id: 8718
Greetings from a Friend
Info: Albert of Gray Wolf Village is worried about the well-being of his friend, <NAVI>[Horim]<INFO>ra_in01,388,59,0,101,0</INFO></NAVI> who works at Rachel's hotel.
Quickinfo: Talk to Horim
Id: 11696
Niren's Request (1)
Info: It seems like Dent from the security force has been having a hard time recently due to the Rachel situation.
------------------------
Let's listen to the story of <NAVI>[other guard]<INFO>ra_temin,174,38,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Marshal Neil
Id: 11697
Niren's Request (2)
Info: Neil also says he has a lot of difficulties. The situation at the temple doesn't seem to be good either.
------------------------
Let's also listen to the story of <NAVI>[Priest Freya]<INFO>ra_temin,172,36,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Priest Freya
Id: 11698
Niren's Request (3)
Info: Niren, who heard the word Heart Hunter, suggested moving the converstaion somewhere else.
------------------------
Let's talk to <NAVI>[Niren]<INFO>ra_temin,213,87,0,101,0</INFO></NAVI> in the corner of the hallway where people don't often go.
Quickinfo: Talk to Niren
Id: 11699
Niren's Request (4)
Info: Niren asks his son Maram to find out the situation of the residents.
------------------------
Go back to the temple entrance and ask <NAVI>[Neil]<INFO>ra_temin,174,38,0,101,0</INFO></NAVI> about the place where Maram is likely to be.
Quickinfo: Talk to Marshal Neal
Id: 11700
Niren's Request (5)
Info: Neil says he saw Maram near Rachel Square. Let's ask the villagers near the area about Maram's whereabouts.
Quickinfo: Talk to the Villager
Id: 11701
Niren's Request (6)
Info: The villager said that they didn't know where Maram was. Let's talk to other villager.
Quickinfo: Talk to other Villager
Id: 11702
Niren's Request (7)
Info: The villager said that they didn't know where Maram was. Let's talk to other villager.
Quickinfo: Talk to other Villager
Id: 11703
Niren's Request (8)
Info: It is said that Maram passed the villagers and went up.
------------------------
Let's find <NAVI>[Maram]<INFO>rachel,70,147,0,101,0</INFO></NAVI> on the upper road.
Quickinfo: Find Maram
Id: 11704
Gray Children (1)
Info: <NAVI>[Maram]<INFO>rachel,70,147,0,101,0</INFO></NAVI> tells me about the Gray Children. Then, he introduces his friend, Miriam.
------------------------
Let's talk to <NAVI>[Miriam]<INFO>rachel,62,144,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Miriam
Id: 11705
Gray Children (2)
Info: It appears that Miriam can't buy the item she intended to.
------------------------
Let's help her <NAVI>[buy things]<INFO>rachel,87,122,0,101,0</INFO></NAVI>.
Quickinfo: Talk to the Merchant
Id: 11706
Gray Children (3)
Info: The merchant says he will not sell anything to Maram.
------------------------
Let's try to buy it at <NAVI>[Other Merchant]<INFO>rachel,107,102,0,101,0</INFO></NAVI>.
Quickinfo: Talk to other Merchant
Id: 11707
Gray Children (4)
Info: In the end, I couldn't buy it.
------------------------
Let's go back to <NAVI>[Miriam]<INFO>rachel,107,102,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Miriam
Id: 11708
Gray Children (5)
Info: It seems the <NAVI>[Merchant]<INFO>rachel,107,102,0,101,0</INFO></NAVI> don't want to sell anything to the gray children.
------------------------
Let's talk to Maram to find the solution.
Quickinfo: Talk to Maram
Id: 11709
Gray Children (6)
Info: Maram and Miriam left Rachel and tried to buy supplies to help the natives who were living a difficult life.
------------------------
Let's try to purchase goods from the <NAVI>[Merchant]<INFO>rachel,137,85,0,101,0</INFO></NAVI> without Maram.
Quickinfo: Talk to the Merchant
Id: 11710
Gray Children (7)
Info: I signed a contract with the <NAVI>[Merchant]<INFO>rachel,137,85,0,101,0</INFO></NAVI> to purchase goods under the lie that I was from a foreign country.
------------------------
Let's talk to Miriam.
Quickinfo: Talk to Miriam
Id: 11711
Gray Children (8)
Info: Let's wait and eat <NAVI>[Dumplings]<INFO>rachel,108,73,0,101,0</INFO></NAVI> while Maram and Miriam prepare to disguise themselves as merchants.
Quickinfo: Eat the Dumplings
Id: 11712
Gray Children (9)
Info: I met Tamarin by chance and asked him to help me disguise. He asks you to take <NAVI>[Mark]<INFO>rachel,122,120,0,101,0</INFO></NAVI> and Maggi.
Quickinfo: Find Mark
Id: 11713
Gray Children (10)
Info: Mark and Maggi also joined. Let's go to the place where we first met <NAVI>[Maram]<INFO>rachel,70,147,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Maram
Id: 11714
Gray Children (11)
Info: Maram and Miriam say they will wait at the village entrance.
Let's meet the <NAVI>[Merchant]<INFO>rachel,137,85,0,101,0</INFO></NAVI> who purchased the product.
Quickinfo: Talk to Merchant
Id: 11715
Gray Children (12)
Info: I talked to the merchant. Let's go to the west entrance of Rachel and check for the <NAVI>Gray Children (13)
Info: I purchased the item safely. Talk to <NAVI>[Maram]<INFO>ra_fild11,354,235,0,101,0</INFO></NAVI> outside the western entrance to Rachel.
Quickinfo: Talk to Maram
Id: 11717
Gray Children (14)
Info: In order not to reveal our destination, we decided to move separately from Maram.
Let's meet with <NAVI>[Miriam]<INFO>ra_fild10,179,176,0,101,0</INFO></NAVI> in Oz Canyon, west of Rachel.
Quickinfo: Talk to Miriam
Id: 11718
Gray Children (15)
Info: When preparations to go to the Oz Labyrinth are complete, talk to <NAVI>[Miriam]<INFO>ra_fild10,179,176,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Miriam
Id: 11719
Gray Children (16)
Info: Let's break through the Oz Labyrinth with the group.
Quickinfo: Pass Oz Labyrinth
Id: 11720
Gray Children (17)
Info: You have broken through the labyrinth. Talk to <NAVI>[Maram]<INFO>gw_fild01,273,339,0,101,0</INFO></NAVI> outside the labyrinth.
Quickinfo: Talk to Maram
Id: 11721
Gray Children (18)
Info: Find the village entrance to the west of Gray Wolf Forest and talk to Maram.
Quickinfo: Find the village entrance
Id: 11722
Gray Children (19)
Info: It seems <NAVI>[Maram]<INFO>gw_fild01,35,102,0,101,0</INFO></NAVI> is not allowed to enter the village with outsider. Let's talk to Imril.
Quickinfo: Talk to Imril
Id: 11723
Gray Children (20)
Info: I asked Imril to call Suad. Let's talk to <NAVI>[Maram]<INFO>gw_fild01,35,102,0,101,0</INFO></NAVI> while waiting for Suad.
Quickinfo: Talk to Maram
Id: 11724
Gray Children (21)
Info: I received permission from Suad to enter Gray Wolf Village. Let's talk to <NAVI>[Imril]<INFO>wolfvill,143,113,0,101,0</INFO></NAVI> in the village.
Quickinfo: Enter Gray Wolf Village
Id: 11725
The Labyrinth and the Merchant (1)
Info: Let's meet <NAVI>[Imril]<INFO>oz_dun01,27,184,0,101,0</INFO></NAVI> at the entrance to the first floor of Oz Labyrinth.
Quickinfo: Go to Oz Labyrinth 1F
Id: 11726
The Labyrinth and the Merchant (2)
Info: Let's follow Imril's guidance and move to <NAVI>[narrow road]<INFO>oz_dun01,68,284,0,101,0</INFO></NAVI>.
Quickinfo: Investigate Oz Labyrinth
Id: 11727
The Labyrinth and the Merchant (3)
Info: I found the box. Let's continue Imril's instructions and move <NAVI>[below]<INFO>oz_dun01,65,189,0,101,0</INFO></NAVI>.
Quickinfo: Investigate Oz Labyrinth
Id: 11728
The Labyrinth and the Merchant (4)
Info: It's a dangerous road. Be careful and follow Imril's guidance by moving <NAVI>[below]<INFO>oz_dun01,111,96,0,101,0</INFO></NAVI>.
Quickinfo: Investigate Oz Labyrinth
Id: 11729
The Labyrinth and the Merchant (5)
Info: While investigating the hole where the steam was coming out, I heard a voice calling for Imril from somewhere.
Let's investigate <NAVI>[where the sound came from]<INFO>oz_dun01,100,92,0,101,0</INFO></NAVI>.
Quickinfo: Investigate the sound
Id: 11730
The Labyrinth and the Merchant (6)
Info: Let's defeat 10 monsters around <NAVI>[Paul]<INFO>oz_dun01,100,92,0,101,0</INFO></NAVI> so they don't interfere with the treatment.
Quickinfo: Protect the treatment
Id: 11731
The Labyrinth and the Merchant (7)
Info: Let's follow Imril's instructions and move to <NAVI>[below]<INFO>oz_dun01,134,56,0,101,0</INFO></NAVI>.
Quickinfo: Investigate Oz Labyrinth
Id: 11732
The Labyrinth and the Merchant (8)
Info: I found the box. Let's continue Imril's instructions and move <NAVI>[below]<INFO>oz_dun01,110,37,0,101,0</INFO></NAVI>.
Quickinfo: Investigate Oz Labyrinth
Id: 11733
The Labyrinth and the Merchant (9)
Info: We arrived at the entrance to the second floor of the Oz Labyrinth.
Let's follow Imril's instructions and move to <NAVI>[below]<INFO>oz_dun02,152,276,0,101,0</INFO></NAVI>.
Quickinfo: Go to Labyrinth 2F
Id: 11734
The Labyrinth and the Merchant (10)
Info: The second floor investigation seems to be too much for Imril. Let's investigate the <NAVI>[surroundings]<INFO>oz_dun02,143,231,0,101,0</INFO></NAVI>.
Quickinfo: Investigate Oz Labyrinth
Id: 11735
The Labyrinth and the Merchant (11)
Info: I met the old labyrinth keeper. Let's return to the village and talk to <NAVI>[Imril]<INFO>wolfvill,143,113,0,101,0</INFO></NAVI> to inform Suad about the investigation.
Quickinfo: Talk to Imril
Id: 11736
Oz Labyrinth 1F (170lv)
Info: Let's defeat 20 Ash Toad on the first floor of Oz Labyrinth. Return to <NAVI>[Imril]<INFO>wolfvill,143,113,0,101,0</INFO></NAVI> when you're done.
Quickinfo: Explore Oz Labyrinth 1F
Id: 11737
[Cooldown] Oz Labyrinth 1F
Info: <NAVI>[Imril]<INFO>wolfvill,143,113,0,101,0</INFO></NAVI> is expecting you to join the expidition on the Oz Labyrinth 1F again tomorrow.
Quickinfo: Reset after 20 hours
Id: 11738
Oz Labyrinth 2F (200lv)
Info: Let's defeat 20 Hot Molar on the second floor of Oz Labyrinth. Return to <NAVI>[Imril]<INFO>wolfvill,143,113,0,101,0</INFO></NAVI> when you're done.
Quickinfo: Explore Oz Labyrinth 2F
Id: 11739
[Cooldown] Oz Labyrinth 2F
Info: <NAVI>[Imril]<INFO>wolfvill,143,113,0,101,0</INFO></NAVI> is expecting you to join the expidition on the Oz Labyrinth 2F again tomorrow.
Quickinfo: Reset after 20 hours
Id: 12520
[Normal] Villa of Deception
Info: It is said that the foul beings that were already eradicated before are showing up again in a certain Villa.
Ira hopes that adventurers can take care of it before it invokes the wrath of God.
Quickinfo: Defeat the Twisted God
Id: 12521
[Hard] Villa of Deception
Info: It is said that the foul beings that were already eradicated before are showing up again in a certain Villa.
Ira hopes that adventurers can take care of it before it invokes the wrath of God.
Quickinfo: Defeat the Twisted God
Id: 12522
[Cooldown] Villa of Deception
Info: After staying in the Villa, I felt nauseous and dizzy.
It would be a good idea to take some time to rest.
Quickinfo: Reset after 20 hours
Id: 12531
Transporting Goods
Info: If we can retrieve the goods to this extent, I think we can avoid the worst situation.
Let's go back to the <NAVI>[Upper Area]<INFO>wolfvill,79,211,0,101,0</INFO></NAVI> and help Camille.
Quickinfo: Help Camille
Id: 12532
Broken Wagon
Info: There seems to be a problem with the wagon. I think I can use some <ITEM>[Materials]<INFO>7197</INFO></ITEM> to repair the broken wheel.
Quickinfo: Find suitable materials.
Id: 12533
Hidden Helper
Info: Hazar told you to follow Camille on his trip to make sure he travels safely with the wagon.
<NAVI>[Follow Wagon's track]<INFO>gw_fild01,118,131,0,101,0</INFO></NAVI>
Quickinfo: Follow Camille secretly
Id: 12534
Missing Camille
Info: It seems like the situation I was worried about has happened. Camille must be in great trouble by now.
Let's help him by following the <NAVI>[trace]<INFO>gw_fild01,200,96,0,101,0</INFO></NAVI>
Quickinfo: Save Camille
Id: 12535
Chief Decision
Info: We don't know what kind of treatment Camille will receive in the village.
Let's go back to the <NAVI>[Upper Area]<INFO>wolfvill,79,211,0,101,0</INFO></NAVI>, check Camille's disposition, and intervene if necessary.
Quickinfo: Return to the Chief
Id: 12536
Scattered Goods (North)
Info: There may be a lost goods somewhere north of the Gray Wolf Forest.
Let's search on the <NAVI>[estimated location]<INFO>gw_fild01,242,321,0,101,0</INFO></NAVI>.
Quickinfo: Retrieve the Goods
Id: 12537
Scattered Goods (West)
Info: There may be a lost goods somewhere west of the Gray Wolf Forest.
Let's search on the <NAVI>[estimated location]<INFO>gw_fild01,93,211,0,101,0</INFO></NAVI>.
Quickinfo: Retrieve the Goods
Id: 12538
Scattered Goods (East)
Info: There may be a lost goods somewhere east of the Gray Wolf Forest.
Let's search on the <NAVI>[estimated location]<INFO>gw_fild01,343,194,0,101,0</INFO></NAVI>.
Quickinfo: Retrieve the Goods
Id: 12539
Scattered Goods (South)
Info: There may be a lost goods somewhere south of the Gray Wolf Forest.
Let's search on the <NAVI>[estimated location]<INFO>gw_fild01,228,59,0,101,0</INFO></NAVI>.
Quickinfo: Retrieve the Goods
Id: 16548
I can't sleep
Info: <NAVI>[Ahir]<INFO>wolfvill,147,97,0,101,0</INFO></NAVI> who seems to be having a hard time sleeping due to noisy monster cries, is asking you to hunt 30 Firewind Kites to help him sleep peacefully.
Quickinfo:
Id: 16549
[Daily] I can't sleep
Info: <NAVI>[Ahir]<INFO>wolfvill,147,97,0,101,0</INFO></NAVI> is asking for your help in hunting 30 Firewind Kites again to help him sleep peacefully.
Quickinfo:
Id: 16550
[Cooldown] I can't sleep
Info: Ahir seems to be sleep peacefully tonight. Let's come back to <NAVI>[Ahir]<INFO>wolfvill,147,97,0,101,0</INFO></NAVI> tomorrow and see whether he needs help again.
Quickinfo: 04½Ã ÃʱâÈ­
Id: 16551
Collecting Folklore (1)
Info: Take the notebook Gudra gave you and go to <NAVI>[Dinar]<INFO>wolfvill,106,224,0,101,0</INFO></NAVI> and write down the amazing story.
Quickinfo: Talk to Dinar
Id: 16552
Collecting Folklore (2)
Info: Take the notebook Gudra gave you and go to <NAVI>[Amira]<INFO>wolfvill,180,204,0,101,0</INFO></NAVI> and write down the story about the mysterious gods.
Quickinfo: Talk to Amira
Id: 16553
Collecting Folklore (3)
Info: Take the notebook Gudra gave you and go to <NAVI>[Shanina]<INFO>wolfvill,154,184,0,101,0</INFO></NAVI> and write down the old stories.
Quickinfo: Talk to Shanina
Id: 16554
Collecting Folklore (4)
Info: We've collected all of today's stories. Let's return to <NAVI>[Gudra]<INFO>wolfvill,61,170,0,101,0</INFO></NAVI> with the collected stories.
Quickinfo: Talk to Gudra
Id: 16555
[Daily] Dinar's Story
Info: Take the notebook Gudra gave you and go to <NAVI>[Dinar]<INFO>wolfvill,106,224,0,101,0</INFO></NAVI> and write down the amazing story.
Quickinfo: Talk to Dinar
Id: 16556
[Daily] Amira's Story
Info: Take the notebook Gudra gave you and go to <NAVI>[Amira]<INFO>wolfvill,180,204,0,101,0</INFO></NAVI> and write down the story about the mysterious gods.
Quickinfo: Talk to Amira
Id: 16557
[Daily] Shanina's Story
Info: Take the notebook Gudra gave you and go to <NAVI>[Shanina]<INFO>wolfvill,154,184,0,101,0</INFO></NAVI> and write down the old stories.
Quickinfo: Talk to Shanina
Id: 16558
[Daily] Collecting Folklore
Info: We've collected all of today's stories. Let's return to <NAVI>[Gudra]<INFO>wolfvill,61,170,0,101,0</INFO></NAVI> with the collected stories.
Quickinfo: Talk to Gudra
Id: 16559
[Cooldown] Collecting Folklore
Info: Let's come back to <NAVI>[Gudra]<INFO>wolfvill,61,170,0,101,0</INFO></NAVI> tomorrow and see whether she needs help again.
Quickinfo: Reset after 20 hours
Id: 16560
Ahab's Gossip (1)
Info: A group of young men are seen complaining about someone near the lake.
Let's listen to the gossip from <NAVI>[Kayar]<INFO>wolfvill,83,109,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Kayar
Id: 16561
Ahab's Gossip (2)
Info: They say the only people who can help them are adventurers...
Let's hear from <NAVI>[Desel]<INFO>wolfvill,87,109,0,101,0</INFO></NAVI> to find out why.
Quickinfo: Talk to Desel
Id: 16562
Ahab's Gossip (3)
Info: They were asked to meet in person the person they were talking about. Let's visit <NAVI>[Ahab]<INFO>wolfvill,127,155,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Ahab
Id: 16563
Ahab's Gossip (4)
Info: It seems there is nothing I can do. Let's go to <NAVI>[Merno Mart]<INFO>rachel,135,64,0,101,0</INFO></NAVI> in Rachel and buy a bottle of Cucumber Sauce.
Quickinfo: Buy Cucumber Sauce
Id: 16564
Ahab's Gossip (5)
Info: I purchased some Cucumber Sauce, with my money.....
Return to <NAVI>[Ahab]<INFO>wolfvill,127,155,0,101,0</INFO></NAVI> and complete the errand.
Quickinfo: Talk to Ahab
Id: 16565
Ahab's Gossip (6)
Info: Let's persuade <NAVI>[Ahab]<INFO>wolfvill,127,155,0,101,0</INFO></NAVI>, who is busy eating with sauce.
Quickinfo: Persuade Ahab
Id: 16566
Ahab's Gossip (7)
Info: Ahab says he will change his mind and asks you to tell this to others.
Let's tell Ahab's decision to <NAVI>[Zlan]<INFO>wolfvill,85,111,0,101,0</INFO></NAVI> and the others.
Quickinfo: Tell Ahab's decision
Id: 16567
Gray Wolf Forest Tournament (1)
Info: The Great Conference of the Gray Wolf Forest will soon begin. Let's go meet <NAVI>[Suad]<INFO>wolfvill,144,151,0,101,0</INFO></NAVI> where people are gathered.
Quickinfo: Talk to Suad
Id: 16568
People's Opinion (1)
Info: I was advised to come after hearing various opinions. Let's hear the opinion of <NAVI>[Passionate Young Man]<INFO>wolfvill,145,146,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Passionate Young Man
Id: 16569
People's Opinion (2)
Info: I was advised to come after hearing various opinions. Let's hear the opinion of <NAVI>[Native Old Man]<INFO>wolfvill,139,148,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Native Old Man
Id: 16570
People's Opinion (3)
Info: I was advised to come after hearing various opinions. Let's hear the opinion of <NAVI>[Passionate Old Man]<INFO>wolfvill,150,147,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Passionate Old Man
Id: 16571
People's Opinion (4)
Info: I was advised to come after hearing various opinions. Let's hear the opinion of <NAVI>[Timid Young Man]<INFO>wolfvill,152,145,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Timid Young Man
Id: 16572
Gray Wolf Forest Tournament (2)
Info: I think I have listened enough opinions of the people of Gray Wolf Forest. Let's go back to <NAVI>[Suad]<INFO>wolfvill,144,151,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Suad
Id: 16573
Source of Weapons (1)
Info: After the meeting, <NAVI>[Miriam]<INFO>wolfvill,148,151,0,101,0</INFO></NAVI> quietly called you and the others. What's going on?
Quickinfo: Talk to Miriam
Id: 16574
Source of Weapons (2)
Info: With Maram, go to the armed <NAVI>[Radical Youth]<INFO>wolfvill,143,145,0,101,0</INFO></NAVI> and find out the source of the weapon.
Quickinfo: Talk to Radical Youth
Id: 16575
Source of Weapons (3)
Info: To find out where the weapon came from, you must call <NAVI>[Bearded Jack]<INFO>rachel,75,44,0,101,0</INFO></NAVI> for the password.
Quickinfo: Talk to Bearded Jack
Id: 16576
Source of Weapons (4)
Info: Bearded Jack introduced the adventurer and Maram to <NAVI>[Dandelion]<INFO>veins,293,282,0,101,0</INFO></NAVI>, a Veins weapon dealer.
Quickinfo: Talk to Dandelion
Id: 16577
Source of Weapons (5)
Info: Maram guided the adventurer, saying that he knew the shortcut to <NAVI>[Military Base]<INFO>que_thr,133,53,0,101,0</INFO></NAVI>.
Quickinfo: Contact with Maram
Id: 16578
Source of Weapons (6)
Info: Who I met inside <NAVI>[Thor Military Base]<INFO>que_thr,133,53,0,101,0</INFO></NAVI> was an unexpected person.
Quickinfo: Talk to Miriam
Id: 16579
Source of Weapons (7)
Info: Let's talk to Maram at <NAVI>[Thor Military Base]<INFO>que_thr,133,53,0,101,0</INFO></NAVI> about the clues you obtained.
Quickinfo: Talk to Maram
Id: 16580
Source of Weapons (8)
Info: Let's quickly explain what we found out at the Thor Military Base to <NAVI>[Suad]<INFO>wolfvill,140,112,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Suad
Id: 16581
Even children know (1)
Info: <NAVI>[Kar]<INFO>rachel,37,41,0,101,0</INFO></NAVI>'s eyes widened when Naiman said that he had no money.
Quickinfo: Talk to Kar=],
NpcSpr = [=[4_M_RACHMAN1
Id: 16582
Even children know (2)
Info: <NAVI>[Luccy]<INFO>rachel,40,45,0,101,0</INFO></NAVI> frowned when she saw Nai looking angry with a straight face.
Quickinfo: Talk to Luccy
Id: 16583
Even children know (3)
Info: Why on earth did <NAVI>[Naiman]<INFO>rachel,36,45,0,101,0</INFO></NAVI> choose these kids as friends? Let's ask directly.
Quickinfo: Talk to Naiman
Id: 16584
The Price of Labor (1)
Info: Amodipine wants help to receive overdue salary. Let's talk to Amodipine's employer, <NAVI>[Dahil]<INFO>rachel,136,95,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Dahil
Id: 16585
The Price of Labor (2)
Info: Dahil was very upset, but listened to the story anyway. Let's go to <NAVI>[Amodipine]<INFO>rachel,181,51,0,101,0</INFO></NAVI> and tell the news.
Quickinfo: Talk to Amodipine
Id: 17504
Where is My Home (1)
Info: Adventurer, I have a favor to ask. A state-of-the-art clinic is a must here. Please persuade the <NAVI>[Elder]<INFO>wolfvill,176,111,0,101,0</INFO></NAVI>.
Quickinfo: Talk to the Old Man
Id: 17505
Where is My Home (2)
Info: We'll go and talk about the clinic matter with <NAVI>[him]<INFO>wolfvill,171,253,0,101,0</INFO></NAVI> one more time later, so it would be best for outsiders to stay out of this matter.
Quickinfo: Failed to Persuade
Id: 17506
Where is My Home (3)
Info: It seems Ezekiel is asking for some Steel. Let's bring 3 of them <NAVI>[here]<INFO>wolfvill,171,253,0,101,0</INFO></NAVI>.
Quickinfo: Collect 3 Steel
Id: 17507
Where is My Home (4)
Info: Let's talk to <NAVI>[Ezekiel]<INFO>wolfvill,171,253,0,101,0</INFO></NAVI> who helps another villager.
Quickinfo: Treatment Process
Id: 17508
[Daily] Shortage of Supplies
Info: <NAVI>[Ezekiel]<INFO>wolfvill,171,253,0,101,0</INFO></NAVI> asked you to bring 1 <ITEM>[Steel]<INFO>999</INFO></ITEM> and 10 <ITEM>[Very Unusual Crystal]<INFO>1000406</INFO></ITEM>.
Very Unusual Crystal can be obtained from Gray Wolf.
Quickinfo: Gather Required Materials
Id: 17509
[Cooldown] Shortage of Supplies
Info: Adventurer, thank you for your hard work. Take a break today and I'll see you again after dawn!

- <NAVI>[Ezekiel]<INFO>wolfvill,171,253,0,101,0</INFO></NAVI>
Quickinfo: Reset after 20 hours
Id: 17510
There are no evil beasts in this world (1)
Info: <NAVI>[Aisha]<INFO>wolfvill,99,178,0,101,0</INFO></NAVI> seems want to guide you to train a baby gray wolf.
Quickinfo: Talk to Aisha
Id: 17511
There are no evil beasts in this world (2)
Info: As long as you have a Meat, training a <NAVI>[Baby Gray Wolf]<INFO>wolfvill,100,177,0,101,0</INFO></NAVI> will not be a problem.
Quickinfo: Give Meat to Baby Gray Wolf
Id: 17512
There are no evil beasts in this world (3)
Info: Let's get back to <NAVI>[Scania]<INFO>wolfvill,117,119,0,101,0</INFO></NAVI> and tell you are ready to become part of the village.
Quickinfo: Talk to Scania
Id: 17513
An Unexpected Shepherd (1)
Info: It seems the goat likes to graze in the <NAVI>[forest]<INFO>gw_fild01,138,106,0,101,0</INFO></NAVI>. Let's protect it while it's grazing.
Quickinfo: Go to the Forest
Id: 17514
An Unexpected Shepherd (2)
Info: Let's defeat 20 Ashring while <NAVI>[Boksil]<INFO>gw_fild01,138,106,0,101,0</INFO></NAVI> is grazing.
Quickinfo: Defeat 20 Ashring
Id: 17515
An Unexpected Shepherd (3)
Info: Let's report back to <NAVI>[Scania]<INFO>wolfvill,117,119,0,101,0</INFO></NAVI> and return Boksil.
Quickinfo: Talk to Scania
Id: 17516
[Cooldown] An Unexpected Shepherd
Info: Adventurer, you worked hard. Then please ask again tomorrow! - <NAVI>[Scania]<INFO>wolfvill,117,119,0,101,0</INFO></NAVI>
Quickinfo: Reset after 20 hours.
Id: 17517
Rebellion (1)
Info: We need to warn <NAVI>[those guys]<INFO>wolfvill,131,257,0,101,0</INFO></NAVI> about the weapons.
Quickinfo: Check the truth
Id: 17518
Rebellion (2)
Info: Although the punishment was relatively light, <NAVI>[Wolves]<INFO>wolfvill,131,257,0,101,0</INFO></NAVI> seem to be very dissatisfied.
Quickinfo: People Rebel
Id: 17519
Rebellion (3)
Info: Well, now that it's decided, let's hurry. Tell them to gather <NAVI>[in front of the temple]<INFO>rachel,169,245,0,101,0</INFO></NAVI>.
Quickinfo: Start the Protest!
Id: 17520
Wolf Among Sheep (1)
Info: Let's participate in the protest at <NAVI>[Rachel]<INFO>rachel,169,245,0,101,0</INFO></NAVI>.
Quickinfo: Go to the temple
Id: 17521
Wolf Among Sheep (2)
Info: Everyone is moving to <NAVI>[Safe Place]<INFO>rachel,116,200,0,101,0</INFO></NAVI>.
Quickinfo: Let's evacuate quickly
Id: 17522
Wolf Among Sheep (3)
Info: The main forces that infiltrated the temple have escaped, but please clean up the temple guards who have crossed over to the Heart Hunters! - <NAVI>[Priest]<INFO>rachel,169,245,0,101,0</INFO></NAVI>
Quickinfo: Defeat the Traitors
Id: 17523
Sanctuary Purification
Info: The remnants of the Heart Hunters still lingering in the Sanctuary Sessrumnir Heart Storage. Let's clear them out! - <NAVI>[Priest]<INFO>rachel,169,245,0,101,0</INFO></NAVI>
Quickinfo: Clear the Heart Hunters
Id: 17524
[Completed] Renegade Cleaning
Info: The operation to clear out the traitors has been completed. Let's report back to the <NAVI>[Priest]<INFO>rachel,169,245,0,101,0</INFO></NAVI>.
Quickinfo: Report to the Priest
Id: 17525
Aftermath
Info: Miriam said she had someone to accompany her and asked her to meet separately at the Maze of Oz. Let's wait at the appointment <NAVI>[location]<INFO>oz_dun01,223,116,0,101,0</INFO></NAVI>.
Quickinfo: Go to the meeting place
Id: 17526
[Completed] Sanctuary Purification
Info: The operation to clear out the Heart Hunters has been completed. Let's report back to the <NAVI>[Priest]<INFO>rachel,169,245,0,101,0</INFO></NAVI>.
Quickinfo: Report to the Priest
Id: 17527
[Cooldown] Sanctuary Purification
Info: Thank you adventurer for your cooperation. Please rest today and cooperate again tomorrow! - <NAVI>[Priest]<INFO>rachel,169,245,0,101,0</INFO></NAVI>
Quickinfo: Reset after 20 hours
Id: 18082
Eligibility to attend the competition
Info: I was recognized as a member of the Gray Wolf Village and was eligible to attend the grand meeting.
Let's ask <NAVI>[Village Boy]<INFO>wolfvill,180,179,0,101,0</INFO></NAVI> where the grand meeting will be held.
Quickinfo: Ask the Village Boy
Id: 18083
High Priest's Villa
Info: You decided to investigate High Priest Amal's villa to find the whereabouts of Bagot and the Heart Hunter.
with hope to interfere Bagot and High Priest Amal's plans.
Quickinfo: Investigate the Villa
Id: 18084
Fact Finding
Info: We must find out what High Priest Amal's true purpose was and why he cooperated with the Illusion.
Let's talk to <NAVI>[Miriam]<INFO>ra_temin,254,117,0,101,0</INFO></NAVI> in Sessrumnir.
Quickinfo: Talk to Miriam
Id: 18085
Direction of Prayer
Info: Elly appeared in a strange form at the Sanctuary of Sessrumnir. It looks like she has something important to say.
Let's talk to <NAVI>[Elly]<INFO>ra_temin,258,117,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Elly
Id: 18086
[Daily] Gray Wolf Forest Hunting
Info: The <NAVI>[Gatekeeper]<INFO>gw_fild01,32,101,0,101,0</INFO></NAVI> asked you to hunt the monsters in the Gray Wolf Forest to make the village safer.
Quickinfo: Hunt Monsters in Gray Wolf Forest
Id: 18087
[Cooldown] Gray Wolf Forest Hunting
Info: It seems the <NAVI>[Gatekeeper]<INFO>gw_fild01,32,101,0,101,0</INFO></NAVI> is expecting you to help with the hunt again tomorrow.
Quickinfo: Reset after 20 hours
[/SPOILER]
Map

Spoiler


gw_fild01 - Gray Wolf Forest

Music:
Maintitle: Gray Wolf Forest Subtitle:
BackgroundBmp: field_s2
1@adv - High Priest Villa

Music:
Maintitle: High Priest Villa Subtitle:
BackgroundBmp: noname_s2
2@nyr - Sanctuary Sessrumnir Heart Storage

Music:
Maintitle: Heart Storage Subtitle: Sanctuary Sessrumnir Heart Storage
BackgroundBmp: noname
1@nyr - Sanctuary Sessrumnir Garden

Music:
Maintitle: Sanctuary Sessrumnir Garden Subtitle:
BackgroundBmp: noname_s2
1@tcamp - Thor Volcano Military Base

Music:
Maintitle: Thor Volcano Military Base Subtitle:
BackgroundBmp: noname_s2
que_thr - Inside Thor Volcano

Music:
Maintitle: Inside Thor Volcano Subtitle:
BackgroundBmp: noname_s2
1@oz - Oz Labyrinth

Music:
Maintitle: Oz Labyrinth Subtitle:
BackgroundBmp: dungeon_s2
oz_dun02 - Oz Labyrinth 2F

Music:
Maintitle: Oz Labyrinth 2F Subtitle:
BackgroundBmp: dungeon_s2
gw_fild02 - Gray Wolf Forest

Music:
Maintitle: Gray Wolf Forest Subtitle:
BackgroundBmp: field_s2
wolfvill - Gray Wolf Village

Music:
Maintitle: Gray Wolf Village Subtitle: Native Hideout
BackgroundBmp: village
oz_dun01 - Oz Labyrinth 1F

Music:
Maintitle: Oz Labyrinth 1F Subtitle:
BackgroundBmp: dungeon_s2
1@advs - Villa of Deception

Music:
Maintitle: Villa of Deception Subtitle:
BackgroundBmp: noname_s2



NpcIdentity
Spoiler


Id: 10285
JT_4_HEN

Id: 10376
JT_4_EP18_MARAM

Id: 10377
JT_4_EP18_MIRIAM

Id: 10378
JT_4_EP18_SUAD

Id: 10379
JT_4_EP18_IMRIL

Id: 10380
JT_4_EP18_MERCHANT

Id: 10381
JT_4_EP18_TAMARIN

Id: 10382
JT_4_EP18_DEW

Id: 10383
JT_4_EP18_MARK

Id: 10384
JT_4_EP18_ALF

Id: 10385
JT_4_EP18_SHULANG

Id: 10386
JT_4_EP18_BAGOT

Id: 10387
JT_4_EP18_DEMIFREYA

Id: 10388
JT_4_EP18_KAMIL

Id: 10389
JT_4_EP18_HAZAR

Id: 10390
JT_4_EP18_WAGON

Id: 10391
JT_4_EP18_PAPERS

Id: 10392
JT_4_EP18_HALFFLOWER

Id: 10393
JT_4_EP18_GW_OLD01

Id: 10394
JT_4_EP18_GW_OLD02

Id: 10395
JT_4_EP18_GW_MIDDLE01

Id: 10396
JT_4_EP18_GW_MIDDLE02

Id: 10397
JT_4_EP18_GW_MAN01

Id: 10398
JT_4_EP18_GW_MAN02

Id: 10399
JT_4_EP18_GW_WOMAN01

Id: 10400
JT_4_EP18_GW_WOMAN02

Id: 10401
JT_4_EP18_GW_CHILD01

Id: 10402
JT_4_EP18_GW_CHILD02

Id: 10428
JT_4_POINT_RED

Id: 10429
JT_4_POINT_BLUE

Id: 10430
JT_4_POINT_YELLOW

Id: 10431
JT_4_POINT_BLACK

Id: 10432
JT_4_POINT_WHITE

Id: 21292
JT_EP18_ARMED_VILLAGER01

Id: 21293
JT_EP18_ARMED_VILLAGER02

Id: 21294
JT_EP18_ARMED_VILLAGER03

Id: 21295
JT_EP18_ASH_TOAD

Id: 21296
JT_EP18_RAKEHAND

Id: 21297
JT_EP18_SPARK

Id: 21298
JT_EP18_HOT_MOLAR

Id: 21299
JT_EP18_VOLCARING

Id: 21300
JT_EP18_LAVA_TOAD

Id: 21301
JT_EP18_BURNING_FANG

Id: 21302
JT_EP18_ASHHOPPER

Id: 21303
JT_EP18_ASHRING

Id: 21304
JT_EP18_GREY_WOLF

Id: 21305
JT_EP18_TUMBLE_RING

Id: 21306
JT_EP18_FIREWIND_KITE

Id: 21307
JT_EP18_PHANTOM_WOLF

Id: 21308
JT_EP18_MD_HEARTHUNTER_A

Id: 21309
JT_EP18_MD_THOR_GUARD

Id: 21310
JT_EP18_MD_GUARD_A

Id: 21311
JT_EP18_MD_GUARD_B

Id: 21312
JT_EP18_MD_HEARTHUNTER_R

Id: 21313
JT_EP18_MD_HEARTHUNTER_F

Id: 21314
JT_EP18_MD_SCHULANG

Id: 21315
JT_EP18_MD_DEMI_FREYJA

Id: 21316
JT_EP18_MD_SCHULANG_R

Id: 21317
JT_EP18_MD_DEMI_FREYJA_R

Id: 21318
JT_EP18_MD_SANARE_R

Id: 21319
JT_EP18_MD_HEARTHUNTER_R2

Id: 21320
JT_EP18_NPC_MARAM

Id: 21321
JT_EP18_NPC_MIRIAM

Id: 21322
JT_EP18_NPC_SUAD

Id: 21323
JT_EP18_GREY_GOAT

Id: 21324
JT_EP18_GREY_WOLF_BABY

Id: 21360
JT_EP18_MD_SCHULANG_L

Id: 21361
JT_EP18_MD_DEMI_FREYJA_L

Id: 21377
JT_EP18_MD_SANARE_L

Id: 21378
JT_EP18_MD_HEARTHUNTER_L

Id: 21379
JT_G_EP18_LAVA_TOAD

Id: 21380
JT_G_EP18_HOT_MOLAR

Id: 21381
JT_G_EP18_VOLCARING



MonsterSize
Spoiler


21301: 1


21313: 1,7


21319: 1,3




MonsterEffect
Spoiler


21301: 678


21301: 679


21301: 680


21313: 655


21313: 485


21319: -1




Card
Spoiler


Id: 300211
Illust: EP18_Ash_Toad_Card
Prefix/Suffix: Magic Ground

Id: 300212
Illust: EP18_Rakehand_Card
Prefix/Suffix: Anti Darkness

Id: 300213
Illust: EP18_Spark_Card
Prefix/Suffix: Devil Catch

Id: 300214
Illust: EP18_Hot_Molar_Card
Prefix/Suffix: Power Quarter

Id: 300215
Illust: EP18_Volcaring_Card
Prefix/Suffix: Geothermal

Id: 300216
Illust: EP18_Lava_Toad_Card
Prefix/Suffix: High Blast

Id: 300217
Illust: EP18_Burning_Fang_Card
Prefix/Suffix: of Burning Fang

Id: 300218
Illust: EP18_Ashhopper_Card
Prefix/Suffix: High Immortal

Id: 300219
Illust: EP18_Ashring_Card
Prefix/Suffix: Dark Magical

Id: 300220
Illust: EP18_Grey_Wolf_Card
Prefix/Suffix: Wolf Scratch

Id: 300221
Illust: EP18_Tumble_Ring_Card
Prefix/Suffix: Intangible Exorcist

Id: 300222
Illust: EP18_Firewind_Kite_Card
Prefix/Suffix: High Wind

Id: 300223
Illust: EP18_Phantom_Wolf_Card
Prefix/Suffix: Wolf Tackle

Id: 300227
Illust: EP18_Schulang_Card
Prefix/Suffix: Angel Killer

Id: 300228
Illust: EP18_Demi_Freyja_Card
Prefix/Suffix: Devil Killer



Item
Spoiler


Id: (2)

Hero's Weapon Reform Box I
A special modification box secretly developed by Team Licht.
The awakened hero's weapon can be immediately upgraded to an LT weapon regardless of refinement level or material.

[List of weapons]
Awakened Madogum,
Awakenend Fatalist,
Awakened Saint Hall,
Awakened Exorcist's Bible,
Awakened Aquatic Spear,
Awakened Light Blade.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (24722)

Auto Spell Shadow Shield
MATK + 15.
------------------------
For every 2 refine level, MATK + 1.
------------------------
When refined to +9 or higher, there's a 7% chance to cast Napalm Beat Level 7 when performing normal melee physical attack.
------------------------
When refined to +10 or higher, there's a 10% chance to cast Napalm Beat Level 10 when performing normal melee physical attack.
------------------------
Set Bonus:
Auto Spell Shadow Shield
Auto Spell Shadow Armor
Auto Spell Shadow Shoes

MATK + 1%,
------------------------
When the total refine level of set is 21 or higher,
there's a 4% chance to cast Napalm Vulcan Level 3 when performing normal melee physical attack.
------------------------
When the total refine level of set is 27 or higher,
there's a 8% chance to cast Napalm Vulcan Level 5 when performing normal melee physical attack.
------------------------
Class : Shadow Equipment
Location : Shield
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24723)

Auto Spell Shadow Armor
HIT + 10.
------------------------
For every 2 refine level, HIT + 1.
------------------------
When refined to +9 or higher, Perfect Hit + 5.
------------------------
Class : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24724)

Auto Spell Shadow Shoes
FLEE + 10.
------------------------
For every 2 refine level, FLEE + 1.
------------------------
When refined to +9 or higher, ASPD + 1.
------------------------
Class : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24725)

Auto Spell Shadow Weapon
ATK + 15.
------------------------
For every 2 refine level, ATK + 1.
------------------------
When refined to +9 or higher, there's a 7% chance to cast Bash Level 7 when performing normal melee physical attack.
------------------------
When refined to +10 or higher, there's a 10% chance to cast Bash Level 10 when performing normal melee physical attack.
------------------------
Set Bonus:
Auto Spell Shadow Weapon
Auto Spell Shadow Pendant
Auto Spell Shadow Earring

ATK + 1%,
------------------------
When the total refine level of set is 21 or higher,
there's a 4% chance to cast Sonic Blow Level 7 when performing normal melee physical attack.
------------------------
When the total refine level of set is 27 or higher,
there's a 8% chance to cast Sonic Blow Level 10 when performing normal melee physical attack.
------------------------
Class : Shadow Equipment
Location : Weapon
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24726)

Auto Spell Shadow Pendant
HIT + 10.
------------------------
For every 2 refine level, HIT + 1.
------------------------
When refined +9 or higher, Perfect Hit + 5.
------------------------
Class : Shadow Equipment
Location : Pendant
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24727)

Auto Spell Shadow Earring
FLEE + 10.
------------------------
For every 2 refine level, FLEE + 1.
------------------------
When refined to +9 or higher, ASPD + 1.
------------------------
Class : Shadow Equipment
Location : Earring
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24728)

Major Auto Spell Shadow Armor
MATK + 3%.

Increases all property magical damage by 1% per 2 refine rate.

If refine rate is 9 or higher, ASPD + 1.

If refine rate is 10 or higher, has a 7% chance to auto-cast Frost Misty level 3 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
------------------------
Set Bonus:
Major Auto Spell Shadow Armor
Major Auto Spell Shadow Shoes

MATK + 2%,

if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Jack Frost level 2 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),

if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Jack Frost level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
------------------------
Class: Shadow Equipment
Location: Shadow Armor
Weight: 0
Required Lv: 1
Class: All Class
====== auto-parsed ======
Weight : 0

Id: (24729)

Major Auto Spell Shadow Shoes
MATK + 3%.

Increases all property magical damage by 1% per 2 refine rate.

If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%).
------------------------
Class: Shadow Equipment
Location: Shadow Shoes
Weight: 0
Required Lv: 1
Class: All Class
====== auto-parsed ======
Weight : 0

Id: (24730)

Major Auto Spell Shadow Earring
ATK + 3%.

Increases melee physical damage by 1% per 2 refine rate.

If refine rate is 9 or higher, ASPD + 1.

If refine rate is 10 or higher, has a 7% chance to auto-cast Fatal Menace level 7 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).

Set Bonus:
Major Auto Spell Shadow Earring
Major Auto Spell Shadow Pendant

ATK +2%,

if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Power Swing level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),

if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Power Swing level 8 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
------------------------
Class: Shadow Equipment
Location: Shadow Earring
Weight: 0
Required Lv: 1
Class: All Class
====== auto-parsed ======
Weight : 0

Id: (24731)

Major Auto Spell Shadow Pendant
ATK + 3%.

Increases melee physical damage by 1% per 2 refine rate.

If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%).
------------------------
Class: Shadow Equipment
Location: Shadow Pendant
Weight: 0
Required Lv: 1
Class: All Class
====== auto-parsed ======
Weight : 0

Id: (24747)

Spell Caster Shadow Armor
Reduces variable casting time by 1% per refine rate.

Atk + 1% and Matk + 1% per 3 refine rate.
------------------------
Set Bonus:
Spell Caster Shadow Armor
Spell Caster Shadow Shoes

Reduces SP consumption of skills by 10%,

If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
(However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Earring, Pendant)).
------------------------
Class: Shadow Equipment
Location: Shadow Armor
Weight: 0
Required Lv: 1
Class: All Class
====== auto-parsed ======
Weight : 0

Id: (24748)

Spell Caster Shadow Shoes
Reduces variable casting time by 1% per refine rate.

Atk +1% and Matk +1% per 3 refine rate.
------------------------
Class: Shadow Equipment
Location: Shadow Shoes
Weight: 0
Required Lv: 1
Class: All Class
====== auto-parsed ======
Weight : 0

Id: (24749)

Spell Caster Shadow Earring
Reduces variable casting time by 1% per refine rate.

Atk + 1% and Matk + 1% per 3 refine rate.
------------------------
Set Bonus:
Spell Caster Shadow Earring
Spell Caster Shadow Pendant

Reduces SP consumption of skills by 10%.
If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
(However, fixed casting time reduction doesnt stack with counterpart Spell Caster set (Armor, Shoes)).
------------------------
Class: Shadow Equipment
Location: Shadow Earring
Weight: 0
Required Lv: 1
Class: All Class
====== auto-parsed ======
Weight : 0

Id: (24750)

Spell Caster Shadow Pendant
Reduces variable casting time by 1% per refine rate.

Atk +1% and Matk +1% per 3 refine rate.
------------------------
Class: Shadow Equipment
Location: Shadow Pendant
Weight: 0
Required Lv: 1
Class: All Class
====== auto-parsed ======
Weight : 0

Id: (25073)

Old Papyrus
An ancient document owned by the Sphinx's shaman Marduk. The contents of a certain ritual are recorded.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25077)

Knights Supllies
A box containing supplies for the Frontera Knights. It contains everything from simple food to first aid tools and medicine.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25920)

Armor Enhancement Ore (High Grade)
Advanced gemstone used to upgrade armor equipment.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (100591)

Thanatos Weapon Reform Cube(Low)
Reform box that can modify +9 Thanatos weapons or higher.
Reformed weapons have their refinement level reduced by 5.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100592)

Thanatos Weapon Reform Cube(Med)
Reform box that can modify +9 Thanatos weapons or higher.
Reformed weapons have their refinement level reduced by 1.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100626)

+7 Gray Wolf Refining Box
A magic box that can refine Gray Wolf armor to +7.
------------------------
[Applicable Items]
Gray Wolf Suit
Gray Wolf Robe
Gray Wolf Manteau
Gray Wolf Muffler
Gray Wolf Boots
Gray Wolf Shoes
------------------------
Cannot be traded.
------------------------
Weight : 1
Required Level : 180
====== auto-parsed ======
Weight : 1
Required Level : 180

Id: (100627)

+9 Gray Wolf Refining Box
A magic box that can refine Gray Wolf armor to +9.
------------------------
[Applicable Items]
Gray Wolf Suit
Gray Wolf Robe
Gray Wolf Manteau
Gray Wolf Muffler
Gray Wolf Boots
Gray Wolf Shoes
------------------------
Cannot be traded.
------------------------
Weight : 1
Required Level : 180
====== auto-parsed ======
Weight : 1
Required Level : 180

Id: (100648)

Purification Ritual
(False belief low-level reform box used to purify weapons and bring out their original power.)
# Description is not entered in Item Info Lua
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (100649)

Advanced Purification Ritual
(Better reform lower level box used to purify false belief weapons and bring out their original power.)
# Description is not entered in Item Info Lua
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (100650)

Pontifex Courage
A mysterious stone filled with strength and burning courage.
------------------------
It might engrave physical effects to Adulter equipment.
------------------------
Weight : 1
Required Level : 180
====== auto-parsed ======
Weight : 1
Required Level : 180

Id: (100651)

Pontifex Wisdom
A mysterious stone filled with magic and unfathomable wisdom.
------------------------
It might engrave magic effects to Adulter equipment.
------------------------
Weight : 1
Required Level : 180
====== auto-parsed ======
Weight : 1
Required Level : 180

Id: (100652)

Pontifex Tenacity
A mysterious stone filled with strength and unwavering determination.
------------------------
It might engrave physical effects to Vivatus equipment.
------------------------
Weight : 1
Required Level : 180
====== auto-parsed ======
Weight : 1
Required Level : 180

Id: (100653)

Pontifex Belief
A mysterious stone filled with magic and unyielding belief.
------------------------
It might engrave magic effects to Vivatus equipment.
------------------------
Weight : 1
Required Level : 180
====== auto-parsed ======
Weight : 1
Required Level : 180

Id: (100655)

Purification Blueprint Bundle
A bundle containing three of the blueprints needed to purify and reassemble weapons of false beliefs.
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100656)

Armor Enchantment Box
Armor Enchantment Box
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (100657)

Garment Enchantment Box
Garment Enchantment Box
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (100658)

Shoes Enchantment Box
Shoes Enchantment Box
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (100659)

Right Accessory Box
Right Accessory Box
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (100660)

Left Accessory Box
Left Accessory Box
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (100783)

Major Auto Spell Shadow Mix Box
Material:
You need to put 6pcs of +7 or higher of shadow equipment below,
Auto Spell Shadow Weapon,
Auto Spell Shadow Armor,
Auto Spell Shadow Shoes,
Auto Spell Shadow Shield,
Auto Spell Shadow Pendant,
Auto Spell Shadow Earring.
------------------------
Result:
One of Shadow Equipment Below,
Major Auto Spell Shadow Armor,
Major Auto Spell Shadow Earring,
Major Auto Spell Shadow Pendant,
Major Auto Spell Shadow Shoes.
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100785)

Auto Spell Shadow Box
A box containing the Auto Spell Shadow equipment.
------------------------
Open to get one of the following:
------------------------
Auto Spell Shadow Weapon
Auto Spell Shadow Shield
Auto Spell Shadow Armor
Auto Spell Shadow Shoes
Auto Spell Shadow Pendant
Auto Spell Shadow Earring
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100820)

Hero's Weapon Reform Box II
A special modification box secretly developed by Team Licht.
The awakened hero's weapon can be immediately upgraded to an LT weapon regardless of refinement level or material.

[List of weapons]
Awakened Blue Crystal Staff,
Awakened Iron Staff,
Awakened Chilling Cane,
Awakened Shadow Staff,
Awakened Ray Knuckle,
Awakened Iron Nail.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100834)

Hero's Weapon Reform Box III
A special modification box secretly developed by Team Licht.
The awakened hero's weapon can be immediately upgraded to an LT weapon regardless of refinement level or material.

[List of weapons]
Awakened Red Lotus Sword,
Awakened Slate Sword,
Awakened Royal Bow,
Awakened Scarlet Dragon Bow.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100918)

Hero's Weapon Reform Box IV
A special modification box secretly developed by Team Licht.
The awakened hero's weapon can be immediately upgraded to an LT weapon regardless of refinement level or material.

[List of weapons]
Awakened Trumpet Shell,
Awakened Barbed Wire Whip,
Awakened Narcis Bow,
Awakened Avenger,
Awakened Meteor Striker.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100939)

Hero's Weapon Reform Box V
A special modification box secretly developed by Team Licht.
The awakened hero's weapon can be immediately upgraded to an LT weapon regardless of refinement level or material.

[List of weapons]
Awakened Onimaru,
Awakened Dragonic Slayer,
Awakened Shiver Katar,
Awakened Blade Katar,
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (101078)

Adulter Weapon Reform Box
A box of purification that converts Adulter weapons into Vivatus weapons.
------------------------
It consumed an Adulter weapon and 400 Amethyst Fragment.
When modification is completed, this box will consumed.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (101182)

Spell Caster Shadow Mix Box
Material:
You need to put 6pcs of +7 or higher of shadow equipment below,
Spell Flow Shadow Shield II,
Spell Flow Shadow Shield,
Spell Flow Shadow Armor,
Spell Flow Shadow Shoes,
Caster Shadow Armor II,
Caster Shadow Armor,
Caster Shadow Shield,
Caster Shadow Shoes,
Caster Shadow Weapon,
Caster Shadow Earring,
------------------------
Result:
One of Shadow Equipment Below,
Spell Caster Shadow Armor,
Spell Caster Shadow Shoes,
Spell Caster Shadow Earring,
Spell Caster Shadow Pendant.
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (101190)

Hero's Weapon Reform Box VI
A special modification box secretly developed by Team Licht.
The awakened hero's weapon can be immediately upgraded to an LT weapon regardless of refinement level or material.

[List of weapons]
Awakened Humma Clear,
Awakened Kiri no Tsuyu
[=[Awakened Crimson Rose,
Awakened Master Soul Rifle,
Awakened Demon Slayer Shot,
Awakened The Black,
Awakened Golden Road Launcher,
Awakened Meowmeow Foxtail,
Awakened One Sky One Sun,
Awakened Spirit Pendulum,
Awakened Freedom Stick,
Awakened Blessed Knife,
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (101355)

OS Weapon Reform Box
A reform box that allows you to modify OS weapons that have been refined to 7 or higher.
------------------------
Random options are removed from reformed weapons.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (103097)

Zodiac Boots Box
A box containing Zodiac Boots made for specific class.
Randomly receive 1 shoe out of 6 total.

[Obtainable Item:]
Zodiac Boots(Thief)
Zodiac Boots(Merchant)
Zodiac Boots(Acolyte)
Zodiac Boots(Archer)
Zodiac Boots(Swordman)
Zodiac Boots(Mage)

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103143)

Thanatos Helmet Box
This item cannot be traded with other accounts.
A box containing Thanatos helmets.
If you open the box, you can get one Thanatos Helmet.

[Obtainable items:]
Thanatos Warrior Helmet
Thanatos Shooter Helmet
Thanatos Magic Helmet
Thanatos Fighter Helmet

Weight: 1
====== auto-parsed ======
Weight : 1

Id: (103144)

Helm of Faith Box 1
This item cannot be traded with other accounts.
A box containing a helm containing the power of faith.
If you open the box, you can get one Helm of Faith.

[Obtainable items:]
Helm of Faith(Warlock)
Helm of Faith(Archbishop)
Helm of Faith(Ranger)
Helm of Faith(Royal Guard)
Helm of Faith(Glt. Cross)
Helm of Faith(Rune Knight)
Helm of Faith(Mechanic)

Weight: 1
====== auto-parsed ======
Weight : 1

Id: (300211)

Ash Toad Card
Increase Earth property magic damage by 35%.
------------------------
Increase SP consumption of skills by 10%.
------------------------
Class : Card
Compound on : Accessory (Left)
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300212)

Rakehand Card
DEF + 50.
------------------------
Reduce physical and magic damage taken from Shadow property enemies by 10%.
------------------------
Class : Card
Compound on : Armor
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300213)

Spark Card
ATK + 5.
------------------------
Increase physical damage against Fire property enemies by 10%.
------------------------
Increase critical chance against Undead and Demon race enemies by 15%.
------------------------
Class : Card
Compound on : Garment
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300214)

Hot Molar Card
When compounded on Katar:
------------------------
Increase melee physical damage by 10%.
------------------------
For every 2 refine level of Katar, increase melee physical damage by additional 1%.
------------------------
Class : Card
Compound on : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300215)

Volcaring Card
Increase Fire and Earth property magic damage by 5%.
------------------------
For every 2 refine level of Shoes, increase Fire and Earth property magic damage by additional 1%.
------------------------
Class : Card
Compound on : Shoes
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300216)

Lava Toad Card
Increase Fire property magic damage by 35%.
------------------------
Increase SP consumption of skills by 10%.
------------------------
Class : Card
Compound on : Accessory (Left)
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300217)

Burning Fang Card
Increase melee physical damage by 20%.
------------------------
Increase damage taken from all property by 15%.
------------------------
Class : Card
Compound on : Shoes
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300218)

Ashhopper Card
Increase Neutral property magic damage by 35%.
------------------------
Increase SP consumption of skills by 10%.
------------------------
Class : Card
Compound on : Accessory (Left)
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300219)

Ashring Card
When compounded on Staff or Two-handed Staff:
------------------------
Increase Shadow property magic damage by 10%.
------------------------
When weapon refined to +10 or higher, increase Shadow property magic damage by additional 10%.
------------------------
When weapon refined to +14 or higher, increase Shadow property magic damage by additional 10%.
------------------------
Class : Card
Compound on : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300220)

Grey Wolf Card
Increase melee physical damage by 6%.
------------------------
Set Bonus:
Grey Wolf Card
Phantom Wolf Card

Increase melee physical damage by additional 8%.
------------------------
Class : Card
Compound on : Accessory (Left)
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300221)

Tumble Ring Card
Increase Neutral and Shadow property magic damage by 5%.
------------------------
For every 2 refine level of Shoes, increase Neutral and Shadow property magic damage by additional 1%.
------------------------
Class : Card
Compound on : Shoes
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300222)

Firewind Kite Card
Increase Wind property magic damage by 35%.
------------------------
Increase SP consumption of skills by 10%.
------------------------
Class : Card
Compound on : Accessory (Left)
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300223)

Phantom Wolf Card
Increase melee physical damage by 6%.
------------------------
Class : Card
Compound on : Accessory (Right)
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300227)

Schulang Card
Increase magic damage against Angel race enemies by 75%.
------------------------
Increase damage taken from Angel race enemies by 25%.
------------------------
Class : Card
Compound on : Armor
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300228)

Twisted God Card
Increase magic damage against Demon race enemies by 75%.
------------------------
Increase damage taken from Demon race enemies by 25%.
------------------------
Class : Card
Compound on : Armor
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (310478)

Wolf Orb (STR) Level 1
STR + 1.
------------------------
When refine level is 7 or higher, additional STR + 1.
------------------------
When refine level is 9 or higher, additional STR + 1.
------------------------
When refine level is 11 or higher, additional STR + 1.
====== auto-parsed ======
Compound on : Enchant

Id: (310479)

Wolf Orb (DEX) Level 1
DEX + 1.
------------------------
When refine level is 7 or higher, additional DEX + 1.
------------------------
When refine level is 9 or higher, additional DEX + 1.
------------------------
When refine level is 11 or higher, additional DEX + 1.
====== auto-parsed ======
Compound on : Enchant

Id: (310480)

Wolf Orb (AGI) Level 1
AGI + 1.
------------------------
When refine level is 7 or higher, additional AGI + 1.
------------------------
When refine level is 9 or higher, additional AGI + 1.
------------------------
When refine level is 11 or higher, additional AGI + 1.
====== auto-parsed ======
Compound on : Enchant

Id: (310481)

Wolf Orb (INT) Level 1
INT + 1.
------------------------
When refine level is 7 or higher, additional INT + 1.
------------------------
When refine level is 9 or higher, additional INT + 1.
------------------------
When refine level is 11 or higher, additional INT + 1.
====== auto-parsed ======
Compound on : Enchant

Id: (310482)

Wolf Orb (VIT) Level 1
VIT + 1.
------------------------
When refine level is 7 or higher, additional VIT + 1.
------------------------
When refine level is 9 or higher, additional VIT + 1.
------------------------
When refine level is 11 or higher, additional VIT + 1.
====== auto-parsed ======
Compound on : Enchant

Id: (310483)

Wolf Orb (LUK) Level 1
LUK + 1.
------------------------
When refine level is 7 or higher, additional LUK + 1.
------------------------
When refine level is 9 or higher, additional LUK + 1.
------------------------
When refine level is 11 or higher, additional LUK + 1.
====== auto-parsed ======
Compound on : Enchant

Id: (310484)

Wolf Orb (STR) Level 2
STR + 2.
------------------------
When refine level is 7 or higher, additional STR + 1.
------------------------
When refine level is 9 or higher, additional STR + 1.
------------------------
When refine level is 11 or higher, additional STR + 2, increase melee physical damage by 1%.
====== auto-parsed ======
Compound on : Enchant

Id: (310485)

Wolf Orb (DEX) Level 2
DEX + 2.
------------------------
When refine level is 7 or higher, additional DEX + 1.
------------------------
When refine level is 9 or higher, additional DEX + 1.
------------------------
When refine level is 11 or higher, additional DEX + 2, increase long ranged physical damage by 1%.
====== auto-parsed ======
Compound on : Enchant

Id: (310486)

Wolf Orb (AGI) Level 2
AGI + 2.
------------------------
When refine level is 7 or higher, additional AGI + 1.
------------------------
When refine level is 9 or higher, additional AGI + 1.
------------------------
When refine level is 11 or higher, additional AGI + 2, Perfect Hit + 1.
====== auto-parsed ======
Compound on : Enchant

Id: (310487)

Wolf Orb (INT) Level 2
INT + 2.
------------------------
When refine level is 7 or higher, additional INT + 1.
------------------------
When refine level is 9 or higher, additional INT + 1.
------------------------
When refine level is 11 or higher, additional INT + 2, increase all property magical damage by 1%.
====== auto-parsed ======
Compound on : Enchant

Id: (310488)

Wolf Orb (VIT) Level 2
VIT + 2.
------------------------
When refine level is 7 or higher, additional VIT + 1.
------------------------
When refine level is 9 or higher, additional VIT + 1.
------------------------
When refine level is 11 or higher, additional VIT + 2, reduce after cast delay by 1%.
====== auto-parsed ======
Compound on : Enchant

Id: (310489)

Wolf Orb (LUK) Level 2
LUK + 2.
------------------------
When refine level is 7 or higher, additional LUK + 1.
------------------------
When refine level is 9 or higher, additional LUK + 1.
------------------------
When refine level is 11 or higher, additional LUK + 2, Critical Damage + 1%.
====== auto-parsed ======
Compound on : Enchant

Id: (310490)

Wolf Orb (STR) Level 3
STR + 3.
------------------------
When refine level is 7 or higher, additional STR + 1.
------------------------
When refine level is 9 or higher, additional STR + 1.
------------------------
When refine level is 11 or higher, additional STR + 2, increase melee physical damage by 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310491)

Wolf Orb (DEX) Level 3
DEX + 3.
------------------------
When refine level is 7 or higher, additional DEX + 1.
------------------------
When refine level is 9 or higher, additional DEX + 1.
------------------------
When refine level is 11 or higher, additional DEX + 2, increase long ranged physical damage by 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310492)

Wolf Orb (AGI) Level 3
AGI + 3.
------------------------
When refine level is 7 or higher, additional AGI + 1.
------------------------
When refine level is 9 or higher, additional AGI + 1.
------------------------
When refine level is 11 or higher, additional AGI + 2, Perfect Hit + 3.
====== auto-parsed ======
Compound on : Enchant

Id: (310493)

Wolf Orb (INT) Level 3
INT + 3.
------------------------
When refine level is 7 or higher, additional INT + 1.
------------------------
When refine level is 9 or higher, additional INT + 1.
------------------------
When refine level is 11 or higher, additional INT + 2, increase all property magical damage by 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310494)

Wolf Orb (VIT) Level 3
VIT + 3.
------------------------
When refine level is 7 or higher, additional VIT + 1.
------------------------
When refine level is 9 or higher, additional VIT + 1.
------------------------
When refine level is 11 or higher, additional VIT + 2, reduce after cast delay by 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310495)

Wolf Orb (LUK) Level 3
LUK + 3.
------------------------
When refine level is 7 or higher, additional LUK + 1.
------------------------
When refine level is 9 or higher, additional LUK + 1.
------------------------
When refine level is 11 or higher, additional LUK + 2, Critical Damage + 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310496)

Wolf Orb (DEF) Level 1
DEF + 150.
------------------------
When refine level is 7 or higher, additional DEF + 75.
------------------------
When refine level is 9 or higher, additional DEF + 75.
------------------------
When refine level is 11 or higher, additional DEF + 75.
====== auto-parsed ======
Compound on : Enchant

Id: (310497)

Wolf Orb (MDEF) Level 1
MDEF + 15.
------------------------
When refine level is 7 or higher, additional MDEF + 7.
------------------------
When refine level is 9 or higher, additional MDEF + 7.
------------------------
When refine level is 11 or higher, additional MDEF + 7.
====== auto-parsed ======
Compound on : Enchant

Id: (310498)

Wolf Orb (DEF) Level 2
DEF + 200.
------------------------
When refine level is 7 or higher, additional DEF + 75.
------------------------
When refine level is 9 or higher, additional DEF + 75.
------------------------
When refine level is 11 or higher, additional DEF + 100.
====== auto-parsed ======
Compound on : Enchant

Id: (310499)

Wolf Orb (MDEF) Level 2
MDEF + 20.
------------------------
When refine level is 7 or higher, additional MDEF + 7.
------------------------
When refine level is 9 or higher, additional MDEF + 7.
------------------------
When refine level is 11 or higher, additional MDEF + 10.
====== auto-parsed ======
Compound on : Enchant

Id: (310500)

Wolf Orb (DEF) Level 3
DEF + 250.
------------------------
When refine level is 7 or higher, additional DEF + 75.
------------------------
When refine level is 9 or higher, additional DEF + 100.
------------------------
When refine level is 11 or higher, additional DEF + 100.
====== auto-parsed ======
Compound on : Enchant

Id: (310501)

Wolf Orb (MDEF) Level 3
MDEF + 25.
------------------------
When refine level is 7 or higher, additional MDEF + 7.
------------------------
When refine level is 9 or higher, additional MDEF + 10.
------------------------
When refine level is 11 or higher, additional MDEF + 10.
====== auto-parsed ======
Compound on : Enchant

Id: (310502)

Wolf Orb (Ranger) Level 1
Increase long ranged physical damage by 3%.
------------------------
When refine level is 7 or higher, increase long ranged physical damage by additional 3%.
------------------------
When refine level is 9 or higher, increase long ranged physical damage by additional 3%.
------------------------
When refine level is 11 or higher, increase long ranged physical damage by additional 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310503)

Wolf Orb (Warrior) Level 1
ATK + 2%, ATK + 25.
------------------------
When refine level is 7 or higher, increase melee physical damage by additional 3%.
------------------------
When refine level is 9 or higher, increase melee physical damage by additional 3%.
------------------------
When refine level is 11 or higher, increase melee physical damage by additional 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310504)

Wolf Orb (Mage) Level 1
MATK + 2%, MATK + 25.
------------------------
When refine level is 7 or higher, increase all property magical damage by additional 3%.
------------------------
When refine level is 9 or higher, increase all property magical damage by additional 3%.
------------------------
When refine level is 11 or higher, increase all property magical damage by additional 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310505)

Wolf Orb (Ranger) Level 2
Increase long ranged physical damage by 5%.
------------------------
When refine level is 7 or higher, increase long ranged physical damage by additional 3%.
------------------------
When refine level is 9 or higher, increase long ranged physical damage by additional 3%.
------------------------
When refine level is 11 or higher, increase long ranged physical damage by additional 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310506)

Wolf Orb (Warrior) Level 2
ATK + 4%, ATK + 50.
------------------------
When refine level is 7 or higher, increase melee physical damage by additional 3%.
------------------------
When refine level is 9 or higher, increase melee physical damage by additional 3%.
------------------------
When refine level is 11 or higher, increase melee physical damage by additional 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310507)

Wolf Orb (Mage) Level 2
MATK + 4%, MATK + 50.
------------------------
When refine level is 7 or higher, increase all property magical damage by additional 3%.
------------------------
When refine level is 9 or higher, increase all property magical damage by additional 3%.
------------------------
When refine level is 11 or higher, increase all property magical damage by additional 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310508)

Wolf Orb (Ranger) Level 3
Increase long ranged physical damage by 5%.
------------------------
When refine level is 7 or higher, increase long ranged physical damage by additional 5%.
------------------------
When refine level is 9 or higher, increase long ranged physical damage by additional 5%.
------------------------
When refine level is 11 or higher, increase long ranged physical damage by additional 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310509)

Wolf Orb (Warrior) Level 3
ATK + 6%, ATK + 100.
------------------------
When refine level is 7 or higher, increase melee physical damage by additional 5%.
------------------------
When refine level is 9 or higher, increase melee physical damage by additional 5%.
------------------------
When refine level is 11 or higher, increase melee physical damage by additional 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310510)

Wolf Orb (Mage) Level 3
MATK + 6%, MATK + 100.
------------------------
When refine level is 7 or higher, increase all property magical damage by additional 5%.
------------------------
When refine level is 9 or higher, increase all property magical damage by additional 5%.
------------------------
When refine level is 11 or higher, increase all property magical damage by additional 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310511)

Wolf Orb (Reflect Reject) Level 1
Reduce damage taken from reflect damage by 2%.
------------------------
When refine level is 7 or higher, reduce damage taken from reflect damage by additional 2%.
------------------------
When refine level is 9 or higher, reduce damage taken from reflect damage by additional 2%.
------------------------
When refine level is 11 or higher, reduce damage taken from reflect damage by additional 2%.
====== auto-parsed ======
Compound on : Enchant

Id: (310512)

Wolf Orb (Reflect Reject) Level 2
Reduce damage taken from reflect damage by 3%.
------------------------
When refine level is 7 or higher, reduce damage taken from reflect damage by additional 3%.
------------------------
When refine level is 9 or higher, reduce damage taken from reflect damage by additional 3%.
------------------------
When refine level is 11 or higher, reduce damage taken from reflect damage by additional 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310513)

Wolf Orb (Reflect Reject) Level 3
Reduce damage taken from reflect damage by 4%.
------------------------
When refine level is 7 or higher, reduce damage taken from reflect damage by additional 4%.
------------------------
When refine level is 9 or higher, reduce damage taken from reflect damage by additional 4%.
------------------------
When refine level is 11 or higher, reduce damage taken from reflect damage by additional 4%.
====== auto-parsed ======
Compound on : Enchant

Id: (310514)

Wolf Orb (Force)
ATK + 2%, MATK + 2%.
------------------------
When refine level is 7 or higher, additional ATK + 2%, MATK + 2%.
------------------------
When refine level is 9 or higher, additional ATK + 2%, MATK + 2%.
------------------------
When refine level is 11 or higher, additional ATK + 4%, MATK + 4%.
====== auto-parsed ======
Compound on : Enchant

Id: (310515)

Wolf Orb (After Cast Delay)
Reduce after cast delay by 4%.
------------------------
When refine level is 7 or higher, reduce after cast delay by additional 4%.
------------------------
When refine level is 9 or higher, reduce after cast delay by additional 4%.
------------------------
When refine level is 11 or higher, reduce after cast delay by additional 4%.
====== auto-parsed ======
Compound on : Enchant

Id: (310516)

Wolf Orb (Dragon Breath)
Increase Dragon's Breath and Dragon's Water Breath damage by 15%.
------------------------
When refine level is 7 or higher, increase Dragon's Breath and Dragon's Water Breath damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Dragon's Breath and Dragon's Water Breath damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Dragon's Breath and Dragon's Water Breath damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310517)

Wolf Orb (Cutter Break)
Increase Wind Cutter and Ignition Break damage by 15%.
------------------------
When refine level is 7 or higher, increase Wind Cutter and Ignition Break damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Wind Cutter and Ignition Break damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Wind Cutter damage by additional 15%, reduce Ignition Break cooldown by 0.3 seconds.
====== auto-parsed ======
Compound on : Enchant

Id: (310518)

Wolf Orb (Hundred Wave)
Increase Sonic Wave and Hundred Spear damage by 15%.
------------------------
When refine level is 7 or higher, increase Sonic Wave and Hundred Spear damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Sonic Wave and Hundred Spear damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Sonic Wave damage by additional 15%, reduce Hundred Spear cooldown by 0.5 seconds.
====== auto-parsed ======
Compound on : Enchant

Id: (310519)

Wolf Orb (Brand Drive)
Increase Overbrand and Earth Drive damage by 15%.
------------------------
When refine level is 7 or higher, increase Overbrand and Earth Drive damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Overbrand and Earth Drive damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Overbrand damage by additional 15%, reduce Earth Drive cooldown by 1 second.
====== auto-parsed ======
Compound on : Enchant

Id: (310520)

Wolf Orb (Vanishing Cannon)
Increase Vanishing Point and Cannon Spear damage by 15%.
------------------------
When refine level is 7 or higher, increase Vanishing Point and Cannon Spear damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Vanishing Point and Cannon Spear damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Vanishing Point and Cannon Spear damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310521)

Wolf Orb (Gloria Genesis)
Increase Gloria Domini and Genesis Ray damage by 15%.
------------------------
When refine level is 7 or higher, increase Gloria Domini and Genesis Ray damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Gloria Domini and Genesis Ray damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Gloria Domini and Genesis Ray damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310522)

Wolf Orb (Boost Cannon)
Increase Knuckle Boost and Arm Cannon damage by 15%.
------------------------
When refine level is 7 or higher, increase Knuckle Boost and Arm Cannon damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Knuckle Boost and Arm Cannon damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Knuckle Boost and Arm Cannon damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310523)

Wolf Orb (Vulcan Boomerang)
Increase Vulcan Arm and Axe Boomerang damage by 15%.
------------------------
When refine level is 7 or higher, increase Vulcan Arm and Axe Boomerang damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Vulcan Arm and Axe Boomerang damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Vulcan Arm damage by additional 15%, reduce Axe Boomerang cooldown by 2 seconds.
====== auto-parsed ======
Compound on : Enchant

Id: (310524)

Wolf Orb (Tornado Swing)
Increase Axe Tornado and Power Swing damage by 15%.
------------------------
When refine level is 7 or higher, increase Axe Tornado and Power Swing damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Axe Tornado and Power Swing damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Axe Tornado and Power Swing damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310525)

Wolf Orb (Hell Tornado)
Increase Cart Tornado and Hell Plant damage by 15%.
------------------------
When refine level is 7 or higher, increase Cart Tornado and Hell Plant damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Cart Tornado and Hell Plant damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Cart Tornado and Hell Plant damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310526)

Wolf Orb (Crazy Cannon)
Increase Crazy Vines and Cart Cannon damage by 15%.
------------------------
When refine level is 7 or higher, increase Crazy Vines and Cart Cannon damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Crazy Vines and Cart Cannon damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Cart Cannon damage by additional 15%, reduce Crazy Vines cooldown by 1 second.
====== auto-parsed ======
Compound on : Enchant

Id: (310527)

Wolf Orb (Acid Explosion)
Increase Acid Bomb and Spore Explosion damage by 15%.
------------------------
When refine level is 7 or higher, increase Acid Bomb and Spore Explosion damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Acid Bomb and Spore Explosion damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Acid Bomb and Spore Explosion damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310528)

Wolf Orb (Sonic Impact)
Increase Sonic Blow and Cross Impact damage by 15%.
------------------------
When refine level is 7 or higher, increase Sonic Blow and Cross Impact damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Sonic Blow and Cross Impact damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Sonic Blow and Cross Impact damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310529)

Wolf Orb (Rolling Slasher)
Increase Rolling Cutter and Cross Ripper Slasher damage by 15%.
------------------------
When refine level is 7 or higher, increase Rolling Cutter and Cross Ripper Slasher damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Rolling Cutter and Cross Ripper Slasher damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Rolling Cutter and Cross Ripper Slasher damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310530)

Wolf Orb (Soul Slash)
Increase Soul Destroyer and Counter Slash damage by 15%.
------------------------
When refine level is 7 or higher, increase Soul Destroyer and Counter Slash damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Soul Destroyer and Counter Slash damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Soul Destroyer and Counter Slash damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310531)

Wolf Orb (Fatal Mind)
Increase Fatal Menace and Sightless Mind damage by 15%.
------------------------
When refine level is 7 or higher, increase Fatal Menace and Sightless Mind damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Fatal Menace and Sightless Mind damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Fatal Menace and Sightless Mind damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310532)

Wolf Orb (Shadow Spell)
Increase all property magical damage by 15%.
------------------------
When refine level is 7 or higher, increase all property magical damage by additional 15%.
------------------------
When refine level is 9 or higher, increase all property magical damage by additional 15%.
------------------------
When refine level is 11 or higher, increase all property magical damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310533)

Wolf Orb (Triangle Shot)
Increase Triangle Shot damage by 15% and long ranged physical damage by 5%.
------------------------
When refine level is 7 or higher, increase Triangle Shot damage by additional 15% and long ranged physical damage by additional 10%.
------------------------
When refine level is 9 or higher, increase Triangle Shot damage by additional 15% and long ranged physical damage by additional 10%.
------------------------
When refine level is 11 or higher, increase Triangle Shot damage by additional 15% and long ranged physical damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310534)

Wolf Orb (Crimson Strain)
Increase Crimson Rock and Earth Strain damage by 15%.
------------------------
When refine level is 7 or higher, increase Crimson Rock and Earth Strain damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Crimson Rock and Earth Strain damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Crimson Rock and Earth Strain damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310535)

Wolf Orb (Jack Lightning)
Increase Jack Frost and Chain Lightning damage by 15%.
------------------------
When refine level is 7 or higher, increase Jack Frost and Chain Lightning damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Jack Frost and Chain Lightning damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Jack Frost and Chain Lightning damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310536)

Wolf Orb (Comet Vortex)
Increase Comet and Tetra Vortex damage by 15%.
------------------------
When refine level is 7 or higher, increase Comet and Tetra Vortex damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Comet and Tetra Vortex damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Comet and Tetra Vortex damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310537)

Wolf Orb (Cloud Buster)
Increase Killing Cloud and Poison Burst damage by 15%.
------------------------
When refine level is 7 or higher, increase Killing Cloud and Poison Burst damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Killing Cloud and Poison Burst damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Killing Cloud and Poison Burst damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310538)

Wolf Orb (Varetyr Wave)
Increase Varetyr Spear and Psychic Wave damage by 15%.
------------------------
When refine level is 7 or higher, increase Varetyr Spear and Psychic Wave damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Varetyr Spear and Psychic Wave damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Varetyr Spear and Psychic Wave damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310539)

Wolf Orb (Diamond Grave)
Increase Diamond Dust and Earth Grave damage by 15%.
------------------------
When refine level is 7 or higher, increase Diamond Dust and Earth Grave damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Diamond Dust and Earth Grave damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Diamond Dust and Earth Grave damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310540)

Wolf Orb (Magnus Adoramus)
Increase Magnus Exorcismus and Adoramus damage by 15%.
------------------------
When refine level is 7 or higher, increase Magnus Exorcismus and Adoramus damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Magnus Exorcismus and Adoramus damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Magnus Exorcismus and Adoramus damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310541)

Wolf Orb (Holy Judex)
Increase Judex damage by 15% and holy property magical damage by 5%.
------------------------
When refine level is 7 or higher, increase Judex damage by additional 15% and holy property magical damage by additional 10%.
------------------------
When refine level is 9 or higher, increase Judex damage by additional 15% and holy property magical damage by additional 10%.
------------------------
When refine level is 11 or higher, increase Judex damage by additional 15% and holy property magical damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310542)

Wolf Orb (Melee Duple)
Increase Duple Light damage by 15% and melee physical damage by 5%.
------------------------
When refine level is 7 or higher, increase Duple Light damage by additional 15% and melee physical damage by additional 10%.
------------------------
When refine level is 9 or higher, increase Duple Light damage by additional 15% and melee physical damage by additional 10%.
------------------------
When refine level is 11 or higher, increase Duple Light damage by additional 15% and melee physical damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310543)

Wolf Orb (Tiger Empire)
Increase Tiger Cannon and Fallen Empire damage by 15%.
------------------------
When refine level is 7 or higher, increase Tiger Cannon and Fallen Empire damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Tiger Cannon and Fallen Empire damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Tiger Cannon and Fallen Empire damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310544)

Wolf Orb (Rampage Lightning)
Increase Rampage Blast and Lightning Ride damage by 15%.
------------------------
When refine level is 7 or higher, increase Rampage Blast and Lightning Ride damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Rampage Blast and Lightning Ride damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Lightning Ride damage by additional 15%, reduce Rampage Blast cooldown by 0.5 seconds.
====== auto-parsed ======
Compound on : Enchant

Id: (310545)

Wolf Orb (Hell Arrow)
Increase Gates of Hell and Knuckle Arrow damage by 15%.
------------------------
When refine level is 7 or higher, increase Gates of Hell and Knuckle Arrow damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Gates of Hell and Knuckle Arrow damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Gates of Hell and Knuckle Arrow damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310546)

Wolf Orb (Bomb Cluster)
Increase Bomb Cluster damage by 15%.
------------------------
When refine level is 7 or higher, increase Bomb Cluster damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Bomb Cluster damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Bomb Cluster damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310547)

Wolf Orb (Breeze Shooting)
Increase Focused Arrow Strike damage by 15% and critical damage by 10%.
------------------------
When refine level is 7 or higher, increase Focused Arrow Strike damage by additional 15% and critical damage by additional 10%.
------------------------
When refine level is 9 or higher, increase Focused Arrow Strike damage by additional 15% and critical damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Focused Arrow Strike damage by additional 15% and critical damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310548)

Wolf Orb (Aimed Storm)
Increase Aimed Bolt and Arrow Storm damage by 15%.
------------------------
When refine level is 7 or higher, increase Aimed Bolt and Arrow Storm damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Aimed Bolt and Arrow Storm damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Aimed Bolt and Arrow Storm damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310549)

Wolf Orb (Sound Metal)
Increase Metallic Sound damage by 5% and neutral property magical damage by 5%.
------------------------
When refine level is 7 or higher, increase Metallic Sound and neutral property magical damage by additional 10%.
------------------------
When refine level is 9 or higher, increase Metallic Sound and neutral property magical damage by additional 10%.
------------------------
When refine level is 11 or higher, increase Metallic Sound and neutral property magical damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310550)

Wolf Orb (Reverb)
Increase Reverberation damage by 15% and all property magical damage by 5%.
------------------------
When refine level is 7 or higher, increase Reverberation damage by additional 15% and all property magical damage by additional 5%.
------------------------
When refine level is 9 or higher, increase Reverberation damage by additional 15% and all property magical damage by additional 5%.
------------------------
When refine level is 11 or higher, increase Reverberation damage by additional 15% and all property magical damage by additional 10%.
====== auto-parsed ======
Compound on : Enchant

Id: (310551)

Wolf Orb (Vulcan Rainstorm)
Increase Arrow Vulcan and Severe Rainstorm damage by 15%.
------------------------
When refine level is 7 or higher, increase Arrow Vulcan and Severe Rainstorm damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Arrow Vulcan and Severe Rainstorm damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Arrow Vulcan and Severe Rainstorm damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310552)

Wolf Orb (Prominence Burst)
Increase Prominence Kick and Solar Burst damage by 15%.
------------------------
When refine level is 7 or higher, increase Prominence Kick and Solar Burst damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Prominence Kick and Solar Burst damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Prominence Kick and Solar Burst damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310553)

Wolf Orb (Moon Kick)
Increase New Moon Kick and Full Moon Kick damage by 15%.
------------------------
When refine level is 7 or higher, increase New Moon Kick and Full Moon Kick damage by additional 15%.
------------------------
When refine level is 9 or higher, increase New Moon Kick and Full Moon Kick damage by additional 15%.
------------------------
When refine level is 11 or higher, increase New Moon Kick and Full Moon Kick damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310554)

Wolf Orb (Flash Falling)
Increase Flash Kick and Falling Star damage by 15%.
------------------------
When refine level is 7 or higher, increase Flash Kick and Falling Star damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Flash Kick and Falling Star damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Flash Kick and Falling Star damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310555)

Wolf Orb (Eswhoo)
Increase Esma and Eswhoo damage by 15%.
------------------------
When refine level is 7 or higher, increase Esma and Eswhoo damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Esma and Eswhoo damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Esma and Eswhoo damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310556)

Wolf Orb (Espa)
Increase Espa damage by 15%.
------------------------
When refine level is 7 or higher, increase Espa damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Espa damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Espa damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310557)

Wolf Orb (Curse Explosion)
Increase Curse Explosion damage by 15% and shadow property magical damage by 5%.
------------------------
When refine level is 7 or higher, increase Curse Explosion damage by additional 15% and shadow property magical damage by additional 10%.
------------------------
When refine level is 9 or higher, increase Curse Explosion damage by additional 15% and shadow property magical damage by additional 10%.
------------------------
When refine level is 11 or higher, increase Curse Explosion damage by additional 15% and shadow property magical damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310558)

Wolf Orb (Des Hammer Dance)
Increase Desperado, Fire Dance and Hammer of God damage by 15%.
------------------------
When refine level is 7 or higher, increase Desperado, Fire Dance and Hammer of God damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Desperado, Fire Dance and Hammer of God damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Desperado, Fire Dance and Hammer of God damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310559)

Wolf Orb (Fire Howling Tail)
Increase Fire Rain, Howling Mine and Dragon Tail damage by 15%.
------------------------
When refine level is 7 or higher, increase Fire Rain, Howling Mine and Dragon Tail damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Fire Rain, Howling Mine and Dragon Tail damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Fire Rain, Howling Mine and Dragon Tail damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310560)

Wolf Orb (Storm Buster Trip)
Increase Shattering Storm, Vanishing Buster and Round Trip damage by 15%.
------------------------
When refine level is 7 or higher, increase Shattering Storm, Vanishing Buster and Round Trip damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Shattering Storm, Vanishing Buster and Round Trip damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Shattering Storm, Vanishing Buster and Round Trip damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310561)

Wolf Orb (Flame Ice Wind)
Increase Flaming Petals, Freezing Spear and Wind Blade damage by 15%.
------------------------
When refine level is 7 or higher, increase Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310562)

Wolf Orb (Cross Petal)
Increase Cross Slash and Swirling Petal damage by 15%.
------------------------
When refine level is 7 or higher, increase Cross Slash and Swirling Petal damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Cross Slash and Swirling Petal damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Cross Slash and Swirling Petal damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310563)

Wolf Orb (Exploding Flake Wind)
Increase Exploding Dragon, Snow Flake Draft and First Wind damage by 15%.
------------------------
When refine level is 7 or higher, increase Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310564)

Wolf Orb (Power of Sea)
Reduce Tuna Party and Tasty Shrimp Party cooldown by 1 second.
------------------------
When refine level is 7 or higher, reduce Tuna Party and Tasty Shrimp Party cooldown by additional 1 second.
------------------------
When refine level is 9 or higher, reduce Tuna Party and Tasty Shrimp Party cooldown by additional 2 seconds.
------------------------
When refine level is 11 or higher, reduce Tuna Party and Tasty Shrimp Party cooldown by additional 2 seconds.
====== auto-parsed ======
Compound on : Enchant

Id: (310565)

Wolf Orb (Power of Land)
Increase Silvervine Stem Spear and Catnip Meteor damage by 15%.
------------------------
When refine level is 7 or higher, increase Silvervine Stem Spear and Catnip Meteor damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Silvervine Stem Spear and Catnip Meteor damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Silvervine Stem Spear and Catnip Meteor damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310566)

Wolf Orb (Power of Life)
Increase Picky Peck and Lunatic Carrot Beat damage by 15%.
------------------------
When refine level is 7 or higher, increase Picky Peck and Lunatic Carrot Beat damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Picky Peck and Lunatic Carrot Beat damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Picky Peck and Lunatic Carrot Beat damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310567)

Wolf Orb (Speed) Level 1
FLEE + 10.
------------------------
When refine level is 7 or higher, ASPD + 6%.
------------------------
When refine level is 9 or higher, additional ASPD + 6%.
------------------------
When refine level is 11 or higher, additional ASPD + 8%.
====== auto-parsed ======
Compound on : Enchant

Id: (310568)

Wolf Orb (Caster) Level 1
Reduce variable casting time by 6%.
------------------------
When refine level is 7 or higher, reduce variable casting time by additional 8%.
------------------------
When refine level is 9 or higher, reduce variable casting time by additional 8%.
------------------------
When refine level is 11 or higher, reduce variable casting time by additional 8%.
====== auto-parsed ======
Compound on : Enchant

Id: (310569)

Wolf Orb (Critical) Level 1
CRI + 10.
------------------------
When refine level is 7 or higher, critical damage + 6%.
------------------------
When refine level is 9 or higher, additional critical damage + 6%.
------------------------
When refine level is 11 or higher, additional critical damage + 8%.
====== auto-parsed ======
Compound on : Enchant

Id: (310570)

Wolf Orb (HIT) Level 1
HIT + 20.
------------------------
When refine level is 7 or higher, Perfect Hit + 6.
------------------------
When refine level is 9 or higher, additional Perfect Hit + 6.
------------------------
When refine level is 11 or higher, additional Perfect Hit + 8.
====== auto-parsed ======
Compound on : Enchant

Id: (310571)

Wolf Orb (Speed) Level 2
FLEE + 20.
------------------------
When refine level is 7 or higher, ASPD + 6%.
------------------------
When refine level is 9 or higher, additional ASPD + 8%.
------------------------
When refine level is 11 or higher, additional ASPD + 8%.
====== auto-parsed ======
Compound on : Enchant

Id: (310572)

Wolf Orb (Caster) Level 2
Reduce variable casting time by 8%.
------------------------
When refine level is 7 or higher, reduce variable casting time by additional 8%.
------------------------
When refine level is 9 or higher, reduce variable casting time by additional 8%.
------------------------
When refine level is 11 or higher, reduce variable casting time by additional 8%.
====== auto-parsed ======
Compound on : Enchant

Id: (310573)

Wolf Orb (Critical) Level 2
CRI + 10.
------------------------
When refine level is 7 or higher, critical damage + 6%.
------------------------
When refine level is 9 or higher, additional critical damage + 8%.
------------------------
When refine level is 11 or higher, additional critical damage + 8%.
====== auto-parsed ======
Compound on : Enchant

Id: (310574)

Wolf Orb (HIT) Level 2
HIT + 20.
------------------------
When refine level is 7 or higher, Perfect Hit + 6.
------------------------
When refine level is 9 or higher, additional Perfect Hit + 8.
------------------------
When refine level is 11 or higher, additional Perfect Hit + 8.
====== auto-parsed ======
Compound on : Enchant

Id: (310575)

Wolf Orb (Speed) Level 3
FLEE + 30.
------------------------
When refine level is 7 or higher, ASPD + 8%.
------------------------
When refine level is 9 or higher, additional ASPD + 8%.
------------------------
When refine level is 11 or higher, additional ASPD + 8%.
====== auto-parsed ======
Compound on : Enchant

Id: (310576)

Wolf Orb (Caster) Level 3
MATK + 30. Reduce variable casting time by 8%.
------------------------
When refine level is 7 or higher, reduce variable casting time by additional 8%.
------------------------
When refine level is 9 or higher, reduce variable casting time by additional 8%.
------------------------
When refine level is 11 or higher, reduce variable casting time by additional 8%.
====== auto-parsed ======
Compound on : Enchant

Id: (310577)

Wolf Orb (Critical) Level 3
CRI + 15.
------------------------
When refine level is 7 or higher, critical damage + 8%.
------------------------
When refine level is 9 or higher, additional critical damage + 8%.
------------------------
When refine level is 11 or higher, additional critical damage + 8%.
====== auto-parsed ======
Compound on : Enchant

Id: (310578)

Wolf Orb (HIT) Level 3
HIT + 30.
------------------------
When refine level is 7 or higher, Perfect Hit + 8.
------------------------
When refine level is 9 or higher, additional Perfect Hit + 8.
------------------------
When refine level is 11 or higher, additional Perfect Hit + 8.
====== auto-parsed ======
Compound on : Enchant

Id: (310579)

Wolf Orb (Above All) Level 1
Reduce physical and magical damage taken from normal and boss enemies by 3%.
------------------------
When refine level is 7 or higher, reduce physical and magical damage taken from all property enemies by 3%.
------------------------
When refine level is 9 or higher, reduce physical and magical damage taken from all size enemies by 3%.
------------------------
When refine level is 11 or higher, reduce physical and magical damage taken from all race enemies (except players) by 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310580)

Wolf Orb (Above All) Level 2
Reduce physical and magical damage taken from normal and boss enemies by 5%.
------------------------
When refine level is 7 or higher, reduce physical and magical damage taken from all property enemies by 5%.
------------------------
When refine level is 9 or higher, reduce physical and magical damage taken from all size enemies by 5%.
------------------------
When refine level is 11 or higher, reduce physical and magical damage taken from all race enemies (except players) by 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310581)

Wolf Orb (Above All) Level 3
Reduce physical and magical damage taken from normal and boss enemies by 7%.
------------------------
When refine level is 7 or higher, reduce physical and magical damage taken from all property enemies by 7%.
------------------------
When refine level is 9 or higher, reduce physical and magical damage taken from all size enemies by 7%.
------------------------
When refine level is 11 or higher, reduce physical and magical damage taken from all race enemies (except players) by 7%.
====== auto-parsed ======
Compound on : Enchant

Id: (310582)

Wolf Orb (Powerful) Level 1
Increase melee, long ranged physical, and all property magical damage by 2%.
------------------------
When refine level is 7 or higher, increase melee, long ranged physical, and all property magical damage by additional 2%.
------------------------
When refine level is 9 or higher, increase melee, long ranged physical, and all property magical damage by additional 2%.
------------------------
When refine level is 11 or higher, increase melee, long ranged physical, and all property magical damage by additional 2%.
====== auto-parsed ======
Compound on : Enchant

Id: (310583)

Wolf Orb (Powerful) Level 2
Increase melee, long ranged physical, and all property magical damage by 2%.
------------------------
When refine level is 7 or higher, increase melee, long ranged physical, and all property magical damage by additional 2%.
------------------------
When refine level is 9 or higher, increase melee, long ranged physical, and all property magical damage by additional 3%.
------------------------
When refine level is 11 or higher, increase melee, long ranged physical, and all property magical damage by additional 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310584)

Wolf Orb (Powerful) Level 3
Increase melee, long ranged physical, and all property magical damage by 3%.
------------------------
When refine level is 7 or higher, increase melee, long ranged physical, and all property magical damage by additional 3%.
------------------------
When refine level is 9 or higher, increase melee, long ranged physical, and all property magical damage by additional 3%.
------------------------
When refine level is 11 or higher, increase melee, long ranged physical, and all property magical damage by additional 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310585)

Wolf Orb (Mirror Counter) Level 1
Reduce damage taken from reflect damage by 2%.
------------------------
When refine level is 7 or higher, reduce damage taken from reflect damage by additional 2%.
------------------------
When refine level is 9 or higher, reduce damage taken from reflect damage by additional 3%.
------------------------
When refine level is 11 or higher, reduce damage taken from reflect damage by additional 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310586)

Wolf Orb (Mirror Counter) Level 2
Reduce damage taken from reflect damage by 3%.
------------------------
When refine level is 7 or higher, reduce damage taken from reflect damage by additional 3%.
------------------------
When refine level is 9 or higher, reduce damage taken from reflect damage by additional 4%.
------------------------
When refine level is 11 or higher, reduce damage taken from reflect damage by additional 4%.
====== auto-parsed ======
Compound on : Enchant

Id: (310587)

Wolf Orb (Mirror Counter) Level 3
Reduce damage taken from reflect damage by 4%.
------------------------
When refine level is 7 or higher, reduce damage taken from reflect damage by additional 4%.
------------------------
When refine level is 9 or higher, reduce damage taken from reflect damage by additional 5%.
------------------------
When refine level is 11 or higher, reduce damage taken from reflect damage by additional 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310588)

Wolf Orb (Vital) Level 1
MHP + 5%, MHP + 1500.
------------------------
When refine level is 7 or higher, additional MHP + 2%.
------------------------
When refine level is 9 or higher, additional MHP + 2%.
------------------------
When refine level is 11 or higher, additional MHP + 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310589)

Wolf Orb (Mental) Level 1
MSP + 5%, MSP + 300.
------------------------
When refine level is 7 or higher, additional MSP + 2%.
------------------------
When refine level is 9 or higher, additional MSP + 2%.
------------------------
When refine level is 11 or higher, additional MSP + 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310590)

Wolf Orb (Heal) Level 1
Increase heal effectiveness by 3%.
------------------------
When refine level is 7 or higher, increase heal effectiveness by additional 4%.
------------------------
When refine level is 9 or higher, increase heal effectiveness by additional 5%.
------------------------
When refine level is 11 or higher, increase heal effectiveness by additional 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310591)

Wolf Orb (Vital) Level 2
MHP + 5%, MHP + 2000.
------------------------
When refine level is 7 or higher, additional MHP + 3%.
------------------------
When refine level is 9 or higher, additional MHP + 4%.
------------------------
When refine level is 11 or higher, additional MHP + 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310592)

Wolf Orb (Mental) Level 2
MSP + 5%, MSP + 400.
------------------------
When refine level is 7 or higher, additional MSP + 3%.
------------------------
When refine level is 9 or higher, additional MSP + 4%.
------------------------
When refine level is 11 or higher, additional MSP + 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310593)

Wolf Orb (Heal) Level 2
Increase heal effectiveness by 5%.
------------------------
When refine level is 7 or higher, increase heal effectiveness by additional 5%.
------------------------
When refine level is 9 or higher, increase heal effectiveness by additional 5%.
------------------------
When refine level is 11 or higher, increase heal effectiveness by additional 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310594)

Wolf Orb (Vital) Level 3
MHP + 5%, MHP + 2500.
------------------------
When refine level is 7 or higher, additional MHP + 5%.
------------------------
When refine level is 9 or higher, additional MHP + 5%.
------------------------
When refine level is 11 or higher, additional MHP + 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310595)

Wolf Orb (Mental) Level 3
MSP + 5%, MSP + 450.
------------------------
When refine level is 7 or higher, additional MSP + 5%.
------------------------
When refine level is 9 or higher, additional MSP + 5%.
------------------------
When refine level is 11 or higher, additional MSP + 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310596)

Wolf Orb (Heal) Level 3
Increase heal effectiveness by 5%.
------------------------
When refine level is 7 or higher, increase heal effectiveness by additional 5%.
------------------------
When refine level is 9 or higher, increase heal effectiveness by additional 7%.
------------------------
When refine level is 11 or higher, increase heal effectiveness by additional 7%.
====== auto-parsed ======
Compound on : Enchant

Id: (310597)

Wolf Orb (Robust) Level 1
MHP + 5%, MSP + 5%, MHP + 1200, MSP + 250.
------------------------
When refine level is 7 or higher, additional MHP + 1% and MSP + 1%.
------------------------
When refine level is 9 or higher, additional MHP + 2% and MSP + 2%.
------------------------
When refine level is 11 or higher, additional MHP + 2% and MSP + 2%.
====== auto-parsed ======
Compound on : Enchant

Id: (310598)

Wolf Orb (Robust) Level 2
MHP + 5%, MSP + 5%, MHP + 1500, MSP + 300.
------------------------
When refine level is 7 or higher, additional MHP + 2% and MSP + 2%.
------------------------
When refine level is 9 or higher, additional MHP + 3% and MSP + 3%.
------------------------
When refine level is 11 or higher, additional MHP + 4% and MSP + 4%.
====== auto-parsed ======
Compound on : Enchant

Id: (310599)

Wolf Orb (Robust) Level 3
MHP + 5%, MSP + 5%, MHP + 2000, MSP + 350.
------------------------
When refine level is 7 or higher, additional MHP + 3% and MSP + 3%.
------------------------
When refine level is 9 or higher, additional MHP + 4% and MSP + 4%.
------------------------
When refine level is 11 or higher, additional MHP + 5% and MSP + 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310600)

Wolf Orb (Fixed Casting) Level 1
Reduce fixed casting time by 0.5 seconds.
====== auto-parsed ======
Compound on : Enchant

Id: (310601)

Wolf Orb (Fixed Casting) Level 2
Reduce fixed casting time by 0.7 seconds.
====== auto-parsed ======
Compound on : Enchant

Id: (310602)

Wolf Orb (Fixed Casting) Level 3
Reduce fixed casting time by 1 second.
====== auto-parsed ======
Compound on : Enchant

Id: (310603)

Wolf Orb (Magical Force) Level 1
Increase magical damage against all size enemies by 2%.
------------------------
When refine level is 7 or higher, increase magical damage against all size enemies by additional 2%.
------------------------
When refine level is 9 or higher, increase magical damage against all size enemies by additional 2%.
------------------------
When refine level is 11 or higher, increase magical damage against all size enemies by additional 2%.
====== auto-parsed ======
Compound on : Enchant

Id: (310604)

Wolf Orb (Physical Force) Level 1
Increase physical damage against all size enemies by 2%.
------------------------
When refine level is 7 or higher, increase physical damage against all size enemies by additional 2%.
------------------------
When refine level is 9 or higher, increase physical damage against all size enemies by additional 2%.
------------------------
When refine level is 11 or higher, increase physical damage against all size enemies by additional 2%.
====== auto-parsed ======
Compound on : Enchant

Id: (310605)

Wolf Orb (Magical Force) Level 2
Increase magical damage against all size enemies by 3%.
------------------------
When refine level is 7 or higher, increase magical damage against all size enemies by additional 3%.
------------------------
When refine level is 9 or higher, increase magical damage against all size enemies by additional 3%.
------------------------
When refine level is 11 or higher, increase magical damage against all size enemies by additional 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310606)

Wolf Orb (Physical Force) Level 2
Increase physical damage against all size enemies by 3%.
------------------------
When refine level is 7 or higher, increase physical damage against all size enemies by additional 3%.
------------------------
When refine level is 9 or higher, increase physical damage against all size enemies by additional 3%.
------------------------
When refine level is 11 or higher, increase physical damage against all size enemies by additional 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310607)

Wolf Orb (Magical Force) Level 3
Increase magical damage against all size enemies by 4%.
------------------------
When refine level is 7 or higher, increase magical damage against all size enemies by additional 4%.
------------------------
When refine level is 9 or higher, increase magical damage against all size enemies by additional 4%.
------------------------
When refine level is 11 or higher, increase magical damage against all size enemies by additional 4%.
====== auto-parsed ======
Compound on : Enchant

Id: (310608)

Wolf Orb (Physical Force) Level 3
Increase physical damage against all size enemies by 4%.
------------------------
When refine level is 7 or higher, increase physical damage against all size enemies by additional 4%.
------------------------
When refine level is 9 or higher, increase physical damage against all size enemies by additional 4%.
------------------------
When refine level is 11 or higher, increase physical damage against all size enemies by additional 4%.
====== auto-parsed ======
Compound on : Enchant

Id: (310609)

Wolf Orb (Unlimited Vital)
When dealing physical damage, there's a 3% chance to gain VIT + 50 and ATK + 25% for 10 seconds.
====== auto-parsed ======
Compound on : Enchant

Id: (310610)

Wolf Orb (Spell Buster)
When dealing magical damage, there's a 3% chance to gain INT + 50 and MATK + 25% for 10 seconds.
====== auto-parsed ======
Compound on : Enchant

Id: (310611)

Wolf Orb (Firing Shot)
When dealing physical damage, there's a 3% chance to gain DEX + 50 and long ranged physical damage + 15% for 10 seconds.
====== auto-parsed ======
Compound on : Enchant

Id: (310612)

Wolf Orb (Overpower)
When dealing physical damage, there's a 3% chance to gain STR + 50 and melee physical damage + 15% for 10 seconds.
====== auto-parsed ======
Compound on : Enchant

Id: (310613)

Wolf Orb (Fatal Flash)
When dealing physical damage, there's a 3% chance to gain AGI + 50 and melee critical damage + 25% for 10 seconds.
====== auto-parsed ======
Compound on : Enchant

Id: (310614)

Wolf Orb (Lucky Strike)
When dealing magical damage, there's a 3% chance to gain LUK + 50 and all property magical damage + 15% for 10 seconds.
====== auto-parsed ======
Compound on : Enchant

Id: (310615)

Wolf Orb (ASPD) Level 1
ATK + 18. ASPD + 4%.
====== auto-parsed ======
Compound on : Enchant

Id: (310616)

Wolf Orb (Expert Archer) Level 1
HIT + 8. Increase long ranged physical damage by 4%.
====== auto-parsed ======
Compound on : Enchant

Id: (310617)

Wolf Orb (Fatal) Level 1
CRI + 6. Critical Damage + 6%.
====== auto-parsed ======
Compound on : Enchant

Id: (310618)

Wolf Orb (Fighting Spirit) Level 1
Perfect Hit + 2. Increase melee physical damage by 4%.
====== auto-parsed ======
Compound on : Enchant

Id: (310619)

Wolf Orb (Spell) Level 1
MATK + 18. Reduce variable casting time by 4%.
====== auto-parsed ======
Compound on : Enchant

Id: (310620)

Wolf Orb (ASPD) Level 2
ATK + 22. ASPD + 6%.
====== auto-parsed ======
Compound on : Enchant

Id: (310621)

Wolf Orb (Expert Archer) Level 2
HIT + 12. Increase long ranged physical damage by 6%.
====== auto-parsed ======
Compound on : Enchant

Id: (310622)

Wolf Orb (Fatal) Level 2
CRI + 9. Critical Damage + 8%.
====== auto-parsed ======
Compound on : Enchant

Id: (310623)

Wolf Orb (Fighting Spirit) Level 2
Perfect Hit + 3. Increase melee physical damage by 6%.
====== auto-parsed ======
Compound on : Enchant

Id: (310624)

Wolf Orb (Spell) Level 2
MATK + 22. Reduce variable casting time by 6%.
====== auto-parsed ======
Compound on : Enchant

Id: (310625)

Wolf Orb (ASPD) Level 3
ATK + 26. ASPD + 8%.
====== auto-parsed ======
Compound on : Enchant

Id: (310626)

Wolf Orb (Expert Archer) Level 3
HIT + 16. Increase long ranged physical damage by 8%.
====== auto-parsed ======
Compound on : Enchant

Id: (310627)

Wolf Orb (Fatal) Level 3
CRI + 12. Critical Damage + 10%.
====== auto-parsed ======
Compound on : Enchant

Id: (310628)

Wolf Orb (Fighting Spirit) Level 3
Perfect Hit + 4. Increase melee physical damage by 8%.
====== auto-parsed ======
Compound on : Enchant

Id: (310629)

Wolf Orb (Spell) Level 3
MATK + 26. Reduce variable casting time by 8%.
====== auto-parsed ======
Compound on : Enchant

Id: (310630)

Wolf Orb (ASPD) Level 4
ATK + 30. ASPD + 10%.
====== auto-parsed ======
Compound on : Enchant

Id: (310631)

Wolf Orb (Expert Archer) Level 4
HIT + 20. Increase long ranged physical damage by 10%.
====== auto-parsed ======
Compound on : Enchant

Id: (310632)

Wolf Orb (Fatal) Level 4
CRI + 15. Critical Damage + 12%.
====== auto-parsed ======
Compound on : Enchant

Id: (310633)

Wolf Orb (Fighting Spirit) Level 4
Perfect Hit + 5. Increase melee physical damage by 10%.
====== auto-parsed ======
Compound on : Enchant

Id: (310634)

Wolf Orb (Spell) Level 4
MATK + 30. Reduce variable casting time by 10%.
====== auto-parsed ======
Compound on : Enchant

Id: (310635)

Wolf Orb (HP Recovery) Level 1
Increase HP recovery rate by 20%.
====== auto-parsed ======
Compound on : Enchant

Id: (310636)

Wolf Orb (SP Recovery) Level 1
Increase SP recovery rate by 20%.
====== auto-parsed ======
Compound on : Enchant

Id: (310637)

Wolf Orb (HP Recovery) Level 2
Increase HP recovery rate by 30%.
====== auto-parsed ======
Compound on : Enchant

Id: (310638)

Wolf Orb (SP Recovery) Level 2
Increase SP recovery rate by 30%.
====== auto-parsed ======
Compound on : Enchant

Id: (310639)

Wolf Orb (HP Recovery) Level 3
Increase HP recovery rate by 40%.
====== auto-parsed ======
Compound on : Enchant

Id: (310640)

Wolf Orb (SP Recovery) Level 3
Increase SP recovery rate by 40%.
====== auto-parsed ======
Compound on : Enchant

Id: (310641)

Wolf Orb (HP Recovery) Level 4
Increase HP recovery rate by 50%.
====== auto-parsed ======
Compound on : Enchant

Id: (310642)

Wolf Orb (SP Recovery) Level 4
Increase SP recovery rate by 50%.
====== auto-parsed ======
Compound on : Enchant

Id: (310643)

Wolf Orb (Drain Life)
When dealing physical damage, there's a 4% chance to to restore 2% of damage as HP.
====== auto-parsed ======
Compound on : Enchant

Id: (310644)

Wolf Orb (Drain Soul)
When dealing physical damage, there's a 1% chance to to restore 3% of damage as SP.
====== auto-parsed ======
Compound on : Enchant

Id: (310645)

Wolf Orb (Magic Healing)
When dealing magical damage, there's a 4% chance to recover 700 HP per 0.5 seconds for 19 times.
====== auto-parsed ======
Compound on : Enchant

Id: (310646)

Wolf Orb (Magic Soul)
When dealing magical damage, there's a 2% chance to recover 100 SP per 0.5 seconds for 19 times.
====== auto-parsed ======
Compound on : Enchant

Id: (310647)

Wolf Orb (All Force)
Increase melee physical, long ranged physical, and all property magical damage by 7%.
====== auto-parsed ======
Compound on : Enchant

Id: (400127)

Mini Elly
Camouflage form of Smart Elly, one of the managers of Varmundt Mansion.
------------------------
Although its perfomance is slightly lower than the main body, it's possible to exchange information and communicate with Alpha.
------------------------
Type : Headgear
Def : 0
Location : Upper
Weight : 0
Required Level : 1
Class : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (400128)

Costume Mini Elly
The Smart Elly has returned to its original body, leaving an empty shell of Mini Elly.
Fearing that you might be lonely after the mission was over, it was remodeled into a cute doll and given to you as a gift.
------------------------
Type : Costume
Def : 0
Location : Upper
Weight : 0
Required Level : 1
Class : All Jobs
====== auto-parsed ======
Itemclass : Costume
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (400134)

Thanatos Warrior Helmet [1]
Warrior helmet made as a set with Thanatos weapons.
It has the effect of increasing the performance of Thanos's melee physical weapons.
------------------------
Atk +4% per 3 refine rate.

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).

If refine rate is 9 or higher, increases melee physical damage by 10%.

If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
------------------------
Set Bonus:
Thanatos Warrior Helmet
Thanatos Great Sword-AD

increases physical damage against all size enemies by 10%,
increases Wind Cutter damage by 10% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Warrior Helmet
Thanatos Axe-AD

increases physical damage against all race monsters by 10%,
increases Axe Tornado damage by 10% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Warrior Helmet
Thanatos Spear-AD

Reduces global cooldown by 10%,
increases Hesperus Lit damage by 10% per 2 refine rate of weapon.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Lv: 190
Class: All Class
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400135)

Thanatos Warrior Helmet-LT [1]
Warrior helmet made as a set with Thanatos weapons.
It has been improved.
------------------------
Atk +5% per 3 refine rate.

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).

If refine rate is 9 or higher, increases melee physical damage by 15%.

If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Thanatos Warrior Helmet-LT
Thanatos Great Sword-AD

increases physical damage against all size enemies by 15%,
increases Wind Cutter damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Warrior Helmet-LT
Thanatos Axe-AD

increases physical damage against all race monsters by 15%,
increases Axe Tornado damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Warrior Helmet-LT
Thanatos Spear-AD

Reduces global cooldown by 15%,
increases Hesperus Lit damage by 12% per 2 refine rate of weapon.
------------------------
[Bonus By Grade]

[Grade D] Increases melee physical damage by 5%.
[Grade C] POW +2, P.Atk +2.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor lv: 2
Required Lv: 190
Class: All Class
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400141)

Thanatos Shooter Helmet [1]
A shooter helmet made as a set with Thanatos weapon.
It has the effect of increasing the performance of Thanatos' long-distance physical weapon.
------------------------
Atk +4% per 3 refine rate.

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).

If refine rate is 9 or higher, increases long ranged physical damage by 10%.

If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
------------------------
Set Bonus:
Thanatos Shooter Helmet
Thanatos Sword-AD

increases physical damage against all size enemies by 10%,
increases Cart Cannon damage by 10% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Shooter Helmet
Thanatos Bow-AD

increases physical damage against all race monsters by 10%,
increases Focused Arrow Strike damage by 10% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Shooter Helmet
Thanatos Violin-AD
or
Thanatos Shooter Helmet
Thanatos Whipsword-AD

increases long ranged physical damage by 10%,
increases Severe Rainstorm damage by 10% per 2 refine rate of weapon.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Lv: 190
Class: All Class
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400142)

Thanos Shooter Helmet-LT [1]
A shooter helmet made as a set with Thanatos weapon.
It has been improved.
------------------------
Atk +5% per 3 refine rate.

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).

If refine rate is 9 or higher, increases long ranged physical damage by 15%.

If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Thanatos Shooter Helmet-LT
Thanatos Sword-AD

increases physical damage against all size enemies by 15%,
increases Cart Cannon damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Shooter Helmet-LT
Thanatos Bow-AD

increases physical damage against all race monsters by 15%,
increases Focused Arrow Strike damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Shooter Helmet-LT
Thanatos Violin-AD
or
Thanatos Shooter Helmet-LT
Thanatos Whipsword-AD

increases long ranged physical damage by 15%,
increases Severe Rainstorm damage by 12% per 2 refine rate of weapon.
------------------------
[Bonus By Grade]

[Grade D] Increases long ranged physical damage by 5%.
[Grade C] POW +2, P.Atk +2.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 190
Class: All Class
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400145)

Thanatos Magic Helmet-LT [1]
A magic helmet made as a set with Thanatos weapon.
It has been improved.
------------------------
Matk +5% per 3 refine rate.

If refine rate is 7 or higher, reduces variable casting time by 15%.

If refine rate is 9 or higher, increases all property magical damage by 15%.

If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Thanatos Magic Helmet-LT
Thanatos Two-handed Staff-AD

increases magical damage against all size enemies by 15%,
increases Crimson Rock damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Magic Helmet-LT
Thanatos Staff-AD

increases magical damage against all race monsters by 15%,
increases Varetyr Spear damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Magic Helmet-LT
Thanatos Dagger-AD

increases all property magical damage by 15%,
increases Psychic Wave damage by 12% per 2 refine rate of weapon.
------------------------
[Bonus By Grade]

[Grade D] Increases all property magical damage by 5%.
[Grade C] SPL +2, S.Matk +2.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 190
Class: All Class
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400146)

Thanatos Magic Helmet [1]
A magic helmet made as a set with Thanatos weapon.
It has the effect of increasing the performance of Thanatos' magical weapon.
------------------------
Matk +4% per 3 refine rate.

If refine rate is 7 or higher, reduces variable casting time by 10%.

If refine rate is 9 or higher, increases all property magical damage by 10%.

If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.
------------------------
Set Bonus:
Thanatos Magic Helmet
Thanatos Two-handed Staff-AD

increases magical damage against all size enemies by 10%,
increases Crimson Rock damage by 10% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Magic Helmet
Thanatos Staff-AD

increases magical damage against all race monsters by 10%,
increases Varetyr Spear damage by 10% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Magic Helmet
Thanatos Dagger-AD

increases all property magical damage by 10%,
increases Psychic Wave damage by 10% per 2 refine rate of weapon.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Lv: 190
Class: All Class
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400150)

Thanatos Fighter Helmet [1]
A Fighter helmet made as a set with Thanatos weapon.
It has the effect of increasing the performance of Thanatos' fighter weapon.
------------------------
Atk +4% per 3 refine rate..

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).

If refine rate is 9 or higher, increases melee physical damage by 10%.

If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
------------------------
Set Bonus:
Thanatos Fighter Helmet
Thanatos Hammer-AD

increases physical and magical damage against all size enemies by 10%,
increases Duple Light damage by 10% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Fighter Helmet
Thanatos Knuckle-AD

MaxHP +10%,
increases Tiger Cannon damage by 10% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Fighter Helmet
Thanatos Katar-AD

Reduces global cooldown by 10%,
increases Rolling Cutter damage by 10% per 2 refine rate of weapon.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Lv: 190
Class: All Class
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400151)

Thanatos Fighter Helmet-LT [1]
A fighter helmet made as a set with Thanatos weapon.
It has been improved.
------------------------
Atk +5% per 3 refine rate.

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).

If refine rate is 9 or higher, increases melee physical damage by 15%.

If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Thanatos Fighter Helmet-LT
Thanatos Hammer-AD

increases physical and magical damage against all size enemies by 15%,
increases Duple Light damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Fighter Helmet-LT
Thanatos Knuckle-AD

MaxHP + 15%,
increases Tiger Cannon damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Fighter Helmet-LT
Thanatos Katar-AD

Reduces global cooldown by 15%,
increases Rolling Cutter damage by 12% per 2 refine rate of weapon.
------------------------
[Bonus By Grade]

[Grade D] Increases melee physical damage by 5%.
[Grade C] POW +2, P.Atk +2.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 190
Class: All Class
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400178)

Helm of Faith(Warlock) [1]
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, SPL +2, S.Matk +1.

If the user base level is 230 or higher, SPL +3, S.Matk +2.

Matk +10 per 2 refine rate.

Increases Soul Expansion damage by 15% per 3 refine rate.

Increases ghost property magical damage by 7% per 4 refine rate.

If refine rate is 7 or higher, reduces variable casting time by 10%.

If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.

If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith(Warlock)
Adulter Fides Rod

increases ghost property magical damage by 10%,
increases Soul Expansion damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith(Warlock)
Vivatus Fides Rod

increases ghost property magical damage by 10%,
increases Soul Expansion damage by 5% and Soul Vulcan Strike damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Soul Vulcan Strike damage by additional 15%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 180
Class: Warlock
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400189)

Helm of Faith(Archbishop) [1]
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, SPL +2, S.Matk +1.

If the user base level is 230 or higher, SPL +3, S.Matk +2.

Matk +10 per 2 refine rate.

Increases Adoramus damage by 15% per 3 refine rate.

Increases neutral and holy property magical damage by 7% per 4 refine rate.

If refine rate is 7 or higher, reduces variable casting time by 10%.

If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.

If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith(Archbishop)
Adulter Fides Wand

increases neutral and holy property magical damage by 10%,
increases Adoramus damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith(Archbishop)
Vivatus Fides Wand

increases neutral and holy property magical damage by 10%,
increases Adoramus damage by 5% and Arbitrium damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Arbitrium damage by additional 15%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 180
Class: Archbishop
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400198)

Helm of Faith(Ranger) [1]
A helm containing the power of faith.
Has the effect of amplifying Adulter and vivatus weapons.
------------------------
If the user base level is 210 or higher, POW +2, P.Atk +1.

If the user base level is 230 or higher, POW +3, P.Atk +2.

Atk +10 per 2 refine rate.

Increases Arrow Storm damage by 15% per 3 refine rate.

Increases long ranged physical damage by 7% per 4 refine rate.

If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.

If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.

If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith(Ranger)
Adulter Fides Balista

increases long ranged physical damage by 10%,
increases Arrow Storm damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith(Ranger)
Vivatus Fides Balista

increases long ranged physical damage by 10%,
increases Arrow Storm damage by 5% and Gale Storm damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Gale Storm damage by additional 15%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 180
Class: Ranger
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400200)

Helm of Faith(Royal Guard) [1]
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, SPL +2, S.Matk +1.

If the user base level is 230 or higher, SPL +3, S.Matk +2.

Matk +10 per 2 refine rate.

Increases Genesis Ray damage by 15% per 3 refine rate.

Increases neutral and holy property magical damage by 7% per 4 refine rate.

If refine rate is 7 or higher, reduces variable casting time by 10%.

If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.

If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith(Royal Guard)
Adulter Fides Guardian Sword

increases neutral and holy property magical damage by 10%,
increases Genesis Ray damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith(Royal Guard)
Vivatus Fides Guardian Sword

increases neutral and holy property magical damage by 10%,
increases Genesis Ray damage by 5% and Cross Rain damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Cross Rain damage by additional 15%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 180
Class: Royal Guard
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400216)

Helm of Faith(Glt.Cross) [1]
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, POW +2, P.Atk +1.

If the user base level is 230 or higher, POW +3, P.Atk +2.

Atk +10 per 2 refine rate.

Increases Counter Slash damage by 15% per 3 refine rate.

Increases melee physical damage by 7% per 4 refine rate.

If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.

If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.

If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith(Glt.Cross)
Adulter Fides Katar

increases melee physical damage by 10%,
increases Counter Slash damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith(Glt.Cross)
Vivatus Fides Katar

increases melee physical damage by 10%,
increases Counter Slash damage by 5% and Eternal Slash damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Eternal Slash damage by additional 15%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 180
Class: Guillotine Cross
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400226)

Helm of Faith(Rune Knight) [1]
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, POW +2, P.Atk +1.

If the user base level is 230 or higher, POW +3, P.Atk +2.

Atk +10 per 2 refine rate.

Increases Wind Cutter and Ignition Break damage by 15% per 3 refine rate.

Increases melee physical damage by 7% per 4 refine rate.

If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.

If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.

If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith(Rune Knight)
Adulter Fides Two-handed Sword

Reduces skill cooldown of Ignition Break by 0.5 seconds,
increases Wind Cutter and Ignition Break damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith(Rune Knight)
Vivatus Fides Two-handed Sword

Reduces skill cooldown of Ignition Break by 1 second,
increases Wind Cutter and Ignition Break damage by 5% and Storm Slash damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Storm Slash damage by additional 15%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 180
Class: Rune Knight
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400230)

Helm of Faith(Mechanic) [1]
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, POW +2, P.Atk +1.

If the user base level is 230 or higher, POW +3, P.Atk +2.

Atk +10 per 2 refine rate.

Increases Axe Boomerang and Axe Tornado damage by 15% per 3 refine rate.

Increases melee physical damage by 7% per 4 refine rate.

If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.

If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.

If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith(Mechanic)
Adulter Fides Axe

increases melee and long ranged physical damage by 10%,
increases Axe Boomerang and Axe Tornado damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith(Mechanic)
Vivatus Fides Axe

increases melee and long ranged physical damage by 10%,
increases Axe Boomerang and Axe Tornado damage by 5% and Axe Stomp damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Axe Stomp damage by additional 15%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 180
Class: Mechanic
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (410067)

Professor Mini Glasses [1]
A pair of mini glasses modeled after a girl who earned her doctorate at Juno Academy.
------------------------
Increase magical damage against all size enemies by 10%.
------------------------
Reduce damage taken from players by 5%.
------------------------
Immune to Sleep.
------------------------
When learned Psychic Wave Level 5,
reduce Fixed Casting Time of Psychic Wave by 100%,
reduce Earth Grave and Diamond Dust cooldown by 4 seconds.
------------------------
When learned Extreme Vacuum Level 5, reduce After Cast Delay by 15%.
------------------------
Type : Headgear
Def : 2
Location : Middle
Weight : 10
Required level : 100
Class : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Location : Middle
Weight : 10
Job : AllJobs

Id: (450177)

Gray Wolf Suit [1]
Armor given to those recognized by the Gray Wolf Tribe.
------------------------
Atk + 130.
Atk + 15 per 2 refine rate.

If refine rate is 7 or higher, ASPD +15%.
------------------------
Set Bonus:
Gray Wolf Suit[1]
Gray Wolf Manteau[1]

Atk +50.
------------------------
Set Bonus:
Gray Wolf Suit[1]
Gray Wolf Muffler[1]

Reduces the global delay of skills by 10%.
------------------------
Class : Armor
Def : 160
Weight : 100
Armor Lv : 1
Required Level : 190
Class : All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 100
Required Level : 190
Job : AllJobs

Id: (450178)

Gray Wolf Robe [1]
Robe given to those recognized by the Gray Wolf Tribe.
------------------------
Matk + 130.
Matk + 15 per 2 refine rate.

If refine rate is 7 or higher, reduces variable casting time by 15%.
------------------------
Set Bonus:
Gray Wolf Robe[1]
Gray Wolf Manteau[1]

ASPD +10%.
------------------------
Set Bonus:
Gray Wolf Robe[1]
Gray Wolf Muffler[1]

Matk +50.
------------------------
Class : Armor
Def : 160
Weight : 100
Armor Lv : 1
Required Level : 190
Class : All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 100
Required Level : 190
Job : AllJobs

Id: (470087)

Gray Wolf Boots [1]
Boots given to those recognized by the Gray Wolf Tribe.
------------------------
MaxSP + 300.
MaxSP + 50 per 2 refine rate.

If refine rate is 7 or higher, increases long ranged physical damage by 7%.
------------------------
Set Bonus:
Gray Wolf Boots[1]
Gray Wolf Suit[1]

Atk +7%.
------------------------
Set Bonus:
Gray Wolf Boots[1]
Gray Wolf Robe[1]

ASPD +7%.
------------------------
Class : Shoes
Def : 70
Weight : 50
Armor Lv : 1
Required Level : 190
Class : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Weight : 50
Required Level : 190
Job : AllJobs

Id: (470088)

Gray Wolf Shoes [1]
Shoes given to those recognized by the Gray Wolf Tribe.
------------------------
MaxSP + 250.
MaxSP + 20 per 2 refine rate.

If refine rate is 7 or higher, increases all property magical damage by 7%.
------------------------
Set Bonus:
Gray Wolf Shoes[1]
Gray Wolf Suit[1]

MaxSP +7%.
------------------------
Set Bonus:
Gray Wolf Shoes[1]
Gray Wolf Robe[1]

Matk +7%.
------------------------
Class : Shoes
Def : 70
Weight : 50
Armor Lv : 1
Required Level : 190
Class : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Weight : 50
Required Level : 190
Job : AllJobs

Id: (470097)

Demon Hunter Shoes [1]
A replica of the shoes used by the hero who defeated the witch.
However, it was unable to contain the god-like power after passing through ten million trials.
------------------------
ATK + 10%.
------------------------
Reduce physical damage taken from normal and boss monsters by 5%.
------------------------
For every refine level, MHP + 7%.
------------------------
When refined to +11 or higher, ATK + 15%.
------------------------
When refined to +14 or higher, additional ATK + 15%,
adds Occult Impaction penetration effect.
------------------------
Type : Shoes
Def : 0
Weight : 0
Required level : 1
Class : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Weight : 0
Job : AllJobs

Id: (470258)

Zodiac Boots(Mage) [1]
MATK + 50

Every 2 levels upgrade, MATK +10, MATK +1%.

Every 4 levels upgrade, Increases damage of Crimson Rock, Psychic Wave skills by 15%

If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds

If refine rate is 11 or higher, Reduces Delay after using skills by 10%
------------------------
Set Bonus:
Zodiac Boots(Mage)
Kathryne Memory

Reduces Crimson Rock skill cooldown by 3 seconds,
for every 4 upgrade level of weapon, Increases Fire element magic damage by 15% and reduces variable casting time by 10%.
------------------------
Set Bonus:
Zodiac Boots(Mage)
Celia Memory

Reduces the Cooldown of Psychic Wave skill by 1 second.
Can use Dark Claw Lv.5 skill,
Dark Claw cooldown reduced by 30 seconds
for every 4 upgrade level of weapon, Cold Bolt, Fire Bolt, Lightning Bolt damage +40%.
------------------------
Set Bonus:
Zodiac Boots(Mage)
Kathryne Memory
Biolab Aquarius Crown

If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Magic damage to all type enemies +20%.
When doing magical attack, 3% Chance to increase MATK +30% for 10 seconds.

If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignore magical defense of all monster races 40% (except Player)
------------------------
Set Bonus:
Zodiac Boots(Mage)
Celia Memory
Biolab Aquarius Diadem

If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Magic damage to all type enemies +20%.
When doing magical attack, 3% Chance to increase INT +200 for 10 seconds.

If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignore magical defense of all monster races 40% (except Player)
------------------------
Type: Shoes
Defense: 60
Weight: 90
Required Lv: 100
Class: Mage Class
====== auto-parsed ======
Itemclass : Shoes
Defense : 60
Weight : 90

Id: (470267)

Zodiac Boots(Merchant) [1]
ATK + 50

Every 2 levels upgrade, ATK +10, ATK +1%.

Every 4 levels upgrade, Increases damage of Arm Cannon, Cart Cannon skills by 15%

If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds

If refine rate is 11 or higher, Reduces Delay after using skills by 10%
------------------------
Set Bonus:
Zodiac Boots(Merchant)
Howard Memory

Increases ranged physical damage by 20%.
for every 4 upgrade level of weapon, Increases damage of Arm Cannon skill by 15%.
------------------------
Set Bonus:
Zodiac Boots(Merchant)
Flamel Memory

Increases ranged physical damage by 20%.
for every 4 upgrade level of weapon, Increases damage of Cart Cannon skill by 15%.
------------------------
Set Bonus:
Zodiac Boots(Merchant)
Howard Memory
Biolab Taurus Crown

If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
increases ranged physical damage by 30%.

If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Reduces the delay after using skills by 10% and reduces Variable casting time of Arm Cannon skill by 50%.
------------------------
Set Bonus:
Zodiac Boots(Merchant)
Flamel Memory
Biolab Taurus Diadem

If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
increases ranged physical damage by 30%.

If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Reduces variable casting time of Cart Cannon skill by 100%.
------------------------
Type: Shoes
Defense: 60
Weight: 90
Required Lv: 100
Class: Merchant Class
====== auto-parsed ======
Itemclass : Shoes
Defense : 60
Weight : 90

Id: (470270)

Zodiac Boots(Acolyte) [1]
ATK and MATK +50.

Every 2 levels upgrade, ATK and MATK +10, ATK and MATK +1%.

Every 4 levels upgrade, Increases damage of Adoramus and Knuckle Arrow by 15%

If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds

If refine rate is 11 or higher, Reduces Delay after using skills by 10%
------------------------
Set Bonus:
Zodiac Boots(Acolyte)
Margaretha Memory

Reduces Adoramus skill cooldown by 1.5 seconds.
for every 4 upgrade level of weapon, increases Holy magic damage by 15%.
------------------------
Set Bonus:
Zodiac Boots(Acolyte)
Chen Memory

Reduces delay after using skill by 15%.
for every 4 upgrade level of weapon, increases physical damage against Boss monsters by 10%.
------------------------
Set Bonus:
Zodiac Boots(Acolyte)
Margaretha Memory
Biolab Cancer Diadem

If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
when using skills, Gemstone will not be lost.

If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignores the magic defense of all monsters by 40% (except Player).
------------------------
Set Bonus:
Zodiac Boots(Acolyte)
Chen Memory
Biolab Lion Crown

If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Increases range physical damage by 30%.

If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignores the physical defense of all monsters by 40% (except Player)
------------------------
Type: Shoes
Defense: 60
Weight: 90
Required Lv: 100
Class: Acolyte Class
====== auto-parsed ======
Itemclass : Shoes
Defense : 60
Weight : 90

Id: (470272)

Zodiac Boots(Thief) [1]
ATK + 50

Every 2 levels upgrade, ATK +10, ATK +1%.

Every 4 levels upgrade, Increases damage of skills Severe Rainstorm, Soul Destroyer by 15%

If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds

If refine rate is 11 or higher, Reduces Delay after using skills by 10%
------------------------
Set Bonus:
Zodiac Boots(Thief)
Eremes Memory

reduces Cooldown of Soul Destroyer skill by 0.1 second
for every 4 upgrade level of weapon, Crit +15.
------------------------
Set Bonus:
Zodiac Boots(Thief)
Gertie Memory

Reduces delay after using skills by 15%
for every 4 upgrade level of weapon, increases ranged physical damage by 15%.
------------------------
Set Bonus:
Zodiac Boots(Thief)
Eremes Memory
Biolab Gemini Crown

If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Reduces Delay after using skills by 10%,
increases Soul Destroyer skill damage by 20%,

If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Remove penalty size of the weapon.
------------------------
Set Bonus:
Zodiac Boots(Thief)
Gertie Memory
Biolab Capricorn Crown

If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Can use skill Severe Rainstorm Lv. 5.
reduce the Cooldown of Severe Rainstorm skill by 6 seconds,
reduce the Cooldown of Feint Bomb by 1.8 seconds,
When physically attacking, has a 3% chance of DEX +200 for 10 seconds,

If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignores the physical defense of monsters of all races by 40% (except Player).
------------------------
Type: Shoes
Defense: 60
Weight: 90
Required Lv: 100
Class: Thief Class
====== auto-parsed ======
Itemclass : Shoes
Defense : 60
Weight : 90

Id: (480090)

Gray Wolf Muffler [1]
Muffler given to those recognized by the Gray Wolf Tribe.
------------------------
MaxHP + 1500.
MaxHP + 100 per 2 refine rate.

If refine rate is 7 or higher, reduces variable casting time by 7%.
------------------------
Set Bonus:
Gray Wolf Muffler[1]
Gray Wolf Boots[1]

Increases long ranged physical damage by 7%.
------------------------
Set Bonus:
Gray Wolf Muffler[1]
Gray Wolf Shoes[1]

Increases all property magical damage by 15%.
------------------------
Class : Garment
Def : 70
Weight : 90
Armor Lv : 1
Required Level : 190
Class : All Jobs
====== auto-parsed ======
Itemclass : Garment
Weight : 90
Required Level : 190
Job : AllJobs

Id: (480091)

Gray Wolf Manteau [1]
Manteau given to those recognized by the Gray Wolf Tribe.
------------------------
MaxHP + 2500.
MaxHP + 150 per 2 refine rate.

If refine rate is 7 or higher, ASPD +7%.
------------------------
Set Bonus:
Gray Wolf Manteau[1]
Gray Wolf Boots[1]

Increases critical damage by 15%.
------------------------
Set Bonus:
Gray Wolf Manteau[1]
Gray Wolf Shoes[1]

Reduces variable casting time by 15%.
------------------------
Class : Garment
Def : 70
Weight : 90
Armor Lv : 1
Required Level : 190
Class : All Jobs
====== auto-parsed ======
Itemclass : Garment
Weight : 90
Required Level : 190
Job : AllJobs

Id: (480455)

Legendary Performer Manteau [1]
A cloak worn by Midgard's legendary performer.
------------------------
Reduce damage taken from normal and boss monsters by 5%.
------------------------
For every Voice Lessons skill learned, INT + 3, MATK + 15.
------------------------
When learned Reverberation Level 5,
increase Metallic Sound damage by 25%,
increase magical damage to all property monsters by 10%.
------------------------
When refined to +11 or higher, MATK + 10%, increase Metallic Sound damage by additional 25%.
------------------------
When refined to +12 or higher, All Basic Status + 10, increase Metallic Sound damage by additional 75%.
------------------------
Set Bonus:
Legendary Performer Manteau [1]
Loud Park [1]

For every refine level of Armor, increase Neutral property magical damage by 7%.
------------------------
When Armor refined to +10 or higher, recover 100 HP and 10 SP when defeating enemies using magic attack.
------------------------
When Armor refined to +11 or higher, MATK + 150, increase magical damage against normal and boss monsters by 20%.
------------------------
When Armor refined to +13 or higher, there's a 5% chance LUK, INT, DEX + 200 for 10 seconds when dealing physical or magic damage.
------------------------
[Grade Bonus]
[Grade D] RES + 30, MRES + 30.
[Grade C] Increase neutral property magic damage by 20%.
[Grade B] S.MATK + 20.
[Grade A] When refined to +13 or higher, increase Metallic Sound damage by 60%.
------------------------
Class : Garment
Def : 38
Weight : 30
Armor Level: 2
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Garment
Weight : 30
Armor Level : 2
Required Level : 100
Job : AllJobs

Id: (490106)

Gray Wolf Pendant [1]
Pendant given to those recognized by the Gray Wolf Tribe.
------------------------
Atk +7%.
MaxHP +5%.
------------------------
Class : Accessory(Right)
Def : 0
Weight : 10
Armor Lv : 1
Required Level : 190
Class : All Jobs
====== auto-parsed ======
Weight : 10
Required Level : 190
Job : AllJobs

Id: (490107)

Gray Wolf Ring [1]
Ring given to those recognized by the Gray Wolf Tribe.
------------------------
Atk +7%.
MaxSP +5%.
------------------------
Class : Accessory(Left)
Def : 0
Weight : 10
Armor Lv : 1
Required Level : 190
Class : All Jobs
====== auto-parsed ======
Weight : 10
Required Level : 190
Job : AllJobs

Id: (490108)

Gray Wolf Earring [1]
Earring given to those recognized by the Gray Wolf Tribe.
------------------------
Matk +7%.
MaxHP +5%.
------------------------
Class : Accessory(Right)
Def : 0
Weight : 10
Armor Lv : 1
Required Level : 190
Class : All Jobs
====== auto-parsed ======
Weight : 10
Required Level : 190
Job : AllJobs

Id: (490109)

Gray Wolf Necklace [1]
Necklace given to those recognized by the Gray Wolf Tribe.
------------------------
Matk +7%.
MaxSP +5%.
------------------------
Class : Accessory(Left)
Def : 0
Weight : 10
Armor Lv : 1
Required Level : 190
Class : All Jobs
====== auto-parsed ======
Weight : 10
Required Level : 190
Job : AllJobs

Id: (490359)

Lord of Elemental [1]
A ring received from the Spirit King as proof of the bond with the spirits.
You can use all higher-level spirits to exercise their power.
------------------------
SPL + 3
------------------------
MATK + 10%
------------------------
Reduce damage taken from players by 3%.
------------------------
Enable to use Cure Level 1.
------------------------
Reduce Fixed Casting Time of Call Aqua and Call Tera by 100%.
------------------------
Every 10 Base Level, increase damage of Conflagration, Diamond Storm, Lightning Land, Terra Drive, and Venom Swamp by 1%.
------------------------
Class : Accessory
Def : 0
Weight : 10
Required Level : 200
Jobs : 4th Job
====== auto-parsed ======
Itemclass : Accessory
Weight : 10
Required Level : 200

Id: (490553)

Divine Bell [1]
A golden bell is known to bring good luck.
Just don't ring it too hard because it's so loud.
------------------------
ATK + 30, MATK + 30.
------------------------
MATK + 10%
------------------------
Increase magical damage against all size enemies by 10%.
------------------------
For every level of Metallic Sound learned,
increase Reverberation damage by 4%.
------------------------
For every level of Great Echo learned,
increase Metallic Sound damage by 30%.
------------------------
When learned Dances with Wargs level 5,
reduce Variable Casting Time of Reverberation and Metallic Sound by 50%.
------------------------
When learned Song Of Mana level 5,
reduce After Cast Delay by 10%.
------------------------
When learned Lerad's Dew level 5,
ignore 50% of magic defense of all races (excluding players)
------------------------
Class : Accessory
Def : 0
Weight : 10
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Accessory
Weight : 10
Required Level : 100
Job : AllJobs

Id: (500024)

Thanatos Sword-AD [2]
Thanatos Sword remodeled with Team Atnad's technology added.
------------------------
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.

Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.

If refine rate is 7 or higher, Atk + 5%, reduces variable casting time by 15%.

If refine rate is 9 or higher, increases Cart Cannon damage by 15%, ASPD +10%.

If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases Cart Cannon damage by additional 15%.
------------------------
[Bonus By Grade]

[Grade D] Atk + 2%, increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Acidified Zone (Fire/Water/Wind/Earth) damage by additional 10%.
------------------------
Class : Sword
Atk : 190
Weight : 100
Weapon Lv : 5
Required Level : 190
Class : Geneticist
====== auto-parsed ======
Itemclass : Sword
Weight : 100
Required Level : 190

Id: (500025)

Adulter Fides Guardian Sword [2]
A sword filled with false beliefs.
Matk +220.
------------------------
Increases Genesis Ray damage by 10%.
Matk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Genesis Ray damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Genesis Ray by 0.5 seconds

If refine rate is 11 or higher,
increases Genesis Ray damage by additional 25%.

If refine rate is 12 or higher,
increases holy and neutral property magical damage by 15%.
------------------------
Class : Sword
Atk : 200
Weight : 200
Weapon Lv : 4
Required Level : 180
Class : Royal Guard
====== auto-parsed ======
Itemclass : Sword
Weight : 200
Required Level : 180

Id: (500026)

Adulter Fides Rapier [2]
A rapier filled with false beliefs.
------------------------
Increases Cart Cannon damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Cart Cannon damage by additional 20%.

If refine rate is 9 or higher,
reduces variable casting time by 10%.

If refine rate is 11 or higher,
increases Cart Cannon damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Sword
Atk : 210
Weight : 200
Weapon Lv : 4
Required Level : 180
Class : Geneticist
====== auto-parsed ======
Itemclass : Sword
Weight : 200
Required Level : 180

Id: (500027)

Vivatus Fides Guardian Sword [2]
A sword reborn with the power of true faith through a purification ritual.
Matk + 220.
------------------------
Increases Genesis Ray damage by 10%.
Matk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Genesis Ray damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Genesis Ray by 0.5 seconds.

If refine rate is 11 or higher,
increases Genesis Ray damage by additional 25%.

If refine rate is 12 or higher,
increases holy and neutral property magical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.
[Grade C] Increases Genesis Ray damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL +1 and S.Matk + 1 per 3 refine rate.
------------------------
Class : Sword
Atk : 200
Weight : 200
Weapon Lv : 5
Required Level : 210
Class : Imperial Guard
====== auto-parsed ======
Itemclass : Sword
Weight : 200
Required Level : 210

Id: (500028)

Vivatus Fides Rapier [2]
A rapier reborn with the power of true faith through a purification ritual.
------------------------
Increases Cart Cannon damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Cart Cannon damage by additional 20%.

If refine rate is 9 or higher,
reduces variable casting time by 10%.

If refine rate is 11 or higher,
increases Cart Cannon damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Cart Cannon damage by additional 15%.
[Grade B] Atk +7%.
[Grade A] POW +1 and P.Atk +1 per 3 refine rate.
------------------------
Class : Sword
Atk : 210
Weight : 200
Weapon Lv : 5
Required Level : 210
Class : Biolo
====== auto-parsed ======
Itemclass : Sword
Weight : 200
Required Level : 210

Id: (500051)

Cannon Rapier-OSAD [2]
Cannon Rapier-OS remodeled with Team Atnad's technology added.
------------------------
Matk + 150.
When dealing normal melee physical damage, has a chance to auto-cast Fire Bolt and Fire Ball which have the same skill level as refine rate (up to level 10).

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).

If refine rate is 9 or higher, increases Fire Bolt and Fire Ball damage by 60%.

If refine rate is 11 or higher, when dealing normal melee physical damage, has a chance to auto-cast Hell Inferno level 4.
------------------------
Class : Sword
Atk : 160
Weight : 80
Weapon Lv : 5
Required Level : 170
Class : Swordman,Novice,Thief,Merchant Classes
====== auto-parsed ======
Itemclass : Sword
Weight : 80
Required Level : 170

Id: (510030)

Thanatos Dagger-AD [2]
Thanatos Dagger remodeled with Team Atnad's technology added.
------------------------
Matk + 160.
When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times.

Matk + 10 per 2 refine rate.
Increases fire and neutral property magical damage by 4% per 3 refine rate.

If refine rate is 7 or higher, Matk + 5%, increases fire and neutral property damage by additional 10%.

If refine rate is 9 or higher, when dealing normal melee physical damage, has a chance to auto-cast Meteor Storm level 7 and Psychic Wave level 4.

If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases fire and neutral property magical damage by additional 15%.
------------------------
[Bonus By Grade]

[Grade D] Matk + 2%, increases From the Abyss damage by 10%.
[Grade C] Additional Matk + 3%, S.Matk + 1.
[Grade B] Increases From the Abyss damage by additional 10%.
------------------------
Class : Dagger
Atk : 150
Weight : 140
Weapon Lv : 5
Required Level : 190
Class : Shadow Chaser
====== auto-parsed ======
Itemclass : Dagger
Weight : 140
Required Level : 190

Id: (510032)

Adulter Fides Dagger [2]
A dagger filled with false beliefs.
------------------------
Increases Fatal Menace damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Fatal Menace damage by additional 20%.

If refine rate is 9 or higher,
increases physical damage against all size enemies by 15%.

If refine rate is 11 or higher,
increases Fatal Menace damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
Class : Dagger
Atk : 210
Weight : 120
Weapon Lv : 4
Required Level : 180
Class : Shadow Chaser
====== auto-parsed ======
Itemclass : Dagger
Weight : 120
Required Level : 180

Id: (510033)

Vivatus Fides Dagger [2]
A dagger reborn with the power of true faith through a purification ritual.
------------------------
Increases Fatal Menace damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Fatal Menace damage by additional 20%.

If refine rate is 9 or higher,
increases physical damage against all size enemies by 15%.

If refine rate is 11 or higher,
increases Fatal Menace damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Fatal Menace damage by additional 15%.
[Grade B] Atk +7%.
[Grade A] POW +1 and P.Atk +1 per 3 refine rate.
------------------------
Class : Dagger
Atk : 210
Weight : 120
Weapon Lv : 5
Required Level : 210
Class : Abyss Chaser
====== auto-parsed ======
Itemclass : Dagger
Weight : 120
Required Level : 210

Id: (510066)

Kuroiro-OSAD [2]
Kuroiro-OS remodeled with Team Atnad's technology added.
------------------------
Matk + 150.
Increases physical and magical damage against shadow and undead property enemies by 7%.

If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 13%.

If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by 20% and Kunai Splash damage by 35%.

If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 15%.
------------------------
Class : Dagger
Atk : 150
Weight : 90
Weapon Lv : 5
Required Level : 170
Class : Ninja Classes
====== auto-parsed ======
Itemclass : Dagger
Weight : 90
Required Level : 170

Id: (520008)

Adulter Fides Axe [2]
An axe filled with false beliefs.
------------------------
Increases Axe Boomerang damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Axe Boomerang damage by additional 20%.

If refine rate is 9 or higher,
increases physical damage against all size enemies by 15%.

If refine rate is 11 or higher,
increases Axe Boomerang damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Axe
Atk : 270
Weight : 750
Weapon Lv : 4
Required Level : 180
Class : Mechanic
====== auto-parsed ======
Itemclass : Axe
Weight : 750
Required Level : 180

Id: (520009)

Vivatus Fides Axe [2]
An axe reborn with the power of true faith through a purification ritual.
------------------------
Increases Axe Boomerang damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Axe Boomerang damage by additional 20%.

If refine rate is 9 or higher,
increases physical damage against all size enemies by 15%.

If refine rate is 11 or higher,
increases Axe Boomerang damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Axe Boomerang damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW +1 and P.Atk +1 per 3 refine rate.
------------------------
Class : Axe
Atk : 270
Weight : 750
Weapon Lv : 5
Required Level : 210
Class : Meister
====== auto-parsed ======
Itemclass : Axe
Weight : 750
Required Level : 210

Id: (530012)

Thanatos Spear-AD [2]
Thanatos Spear remodeled with Team Atnad's technology added.
------------------------
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.

Atk + 10 per 2 refine rate.
Increases Hesperus Lit damage by 10% per 3 refine rate.

If refine rate is 7 or higher, reduces global cooldown by 10%, increases Hesperus Lit damage by additional 15%.

If refine rate is 9 or higher, reduces variable casting time by 10%, increases Overbrand damage by 25%.

If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] Atk + 2%, increases Overslash damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Overslash damage by additional 10%.
------------------------
Class : Spear
Atk : 190
Weight : 180
Weapon Lv : 5
Required Level : 190
Class : Royal Guard
====== auto-parsed ======
Itemclass : Spear
Weight : 180
Required Level : 190

Id: (530013)

Adulter Fides Guardian Spear [2]
A spear filled with false beliefs.
------------------------
Increases Overbrand damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Overbrand damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Overbrand damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
Class : Spear
Atk : 220
Weight : 180
Weapon Lv : 4
Required Level : 180
Class : Royal Guard
====== auto-parsed ======
Itemclass : Spear
Weight : 180
Required Level : 180

Id: (530014)

Vivatus Fides Guardian Spear [2]
A spear reborn with the power of true faith through a purification ritual.
------------------------
Increases Overbrand damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Overbrand damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Overbrand damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Overbrand damage by additional 15%.
[Grade B] Atk +7%.
[Grade A] POW +1 and P.Atk +1 per 3 refine rate.
------------------------
Class : Spear
Atk : 220
Weight : 180
Weapon Lv : 5
Required Level : 210
Class : Imperial Guard
====== auto-parsed ======
Itemclass : Spear
Weight : 180
Required Level : 210

Id: (530031)

Boost Lance-OSAD [2]
Boost Lance-OS remodeled with Team Atnad's technology added.
------------------------
Increases attack speed (reduces delay after attack by 5%).

If refine rate is 7 or higher, additional increases attack speed (reduces delay after attack by additional 10%).

If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by 20%.

If refine rate is 11 or higher, increases Vanishing Point damage by additional 25%.
------------------------
Class : Spear
Atk : 190
Weight : 100
Weapon Lv : 5
Required Level : 170
Class : Royal Guard Classes
====== auto-parsed ======
Itemclass : Spear
Weight : 100
Required Level : 170

Id: (540019)

Adulter Fides Magic Book [2]
A book filled with false beliefs.
Matk +200.
------------------------
Increases Psychic Wave damage by 10%.
Matk +12 per 3 refine rate.

If refine rate is 7 or higher,
increases Psychic Wave damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Psychic Wave by 1 second.

If refine rate is 11 or higher,
increases Psychic Wave damage by additional 25%.

If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
Class : Book
Atk : 170
Weight : 120
Weapon Lv : 4
Required Level : 180
Class : Sorcerer
====== auto-parsed ======
Itemclass : Book
Weight : 120
Required Level : 180

Id: (540020)

Adulter Fides Poison Book [2]
A book filled with false beliefs.
Matk +200.
------------------------
Increases Poison Burst damage by 10%.
Matk +12 per 3 refine rate.

If refine rate is 7 or higher,
increases Poison Burst damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Poison Burst by 1 second.

If refine rate is 11 or higher,
increases Poison Burst damage by additional 25%.

If refine rate is 12 or higher,
increases poison property magical damage by 15%.
------------------------
Class : Book
Atk : 170
Weight : 130
Weapon Lv : 4
Required Level : 180
Class : Sorcerer
====== auto-parsed ======
Itemclass : Book
Weight : 130
Required Level : 180

Id: (540021)

Adulter Fides Bible [2]
A book filled with false beliefs.
Matk +210.
------------------------
Increases Duple Light damage by 10%.
Atk +12 and Matk +12 per 3 refine rate.

If refine rate is 7 or higher,
increases Duple Light damage by additional 25%.

If refine rate is 9 or higher,
increases ASPD by 10%.

If refine rate is 11 or higher,
increases Duple Light damage by additional 40%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
Class : Book
Atk : 210
Weight : 180
Weapon Lv : 4
Required Level : 180
Class : Archbishop
====== auto-parsed ======
Itemclass : Book
Weight : 180
Required Level : 180

Id: (540022)

Adulter Fides Moon Book [2]
A book filled with false beliefs.
------------------------
Increases Full Moon Kick damage by 10%.
Atk +12 per 3 refine rate.

If refine rate is 7 or higher,
increases Full Moon Kick damage by additional 20%.

If refine rate is 9 or higher,
increases physical damage against all size enemies by 15%.

If refine rate is 11 or higher,
increases Full Moon Kick damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
Class : Book
Atk : 230
Weight : 110
Weapon Lv : 4
Required Level : 180
Class : Star Emperor
====== auto-parsed ======
Itemclass : Book
Weight : 110
Required Level : 180

Id: (540023)

Adulter Fides Stardust Book [2]
A book filled with false beliefs.
------------------------
Increases Falling Star damage by 10%.
Atk +12 per 3 refine rate.

If refine rate is 7 or higher,
increases Falling Star damage by additional 20%.

If refine rate is 9 or higher,
increases physical damage against all size enemies by 15%.

If refine rate is 11 or higher,
increases Falling Star damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
Class : Book
Atk : 240
Weight : 100
Weapon Lv : 4
Required Level : 180
Class : Star Emperor
====== auto-parsed ======
Itemclass : Book
Weight : 100
Required Level : 180

Id: (540024)

Vivatus Fides Magic Book [2]
A magic book reborn with the power of true faith through a purification ritual.
Matk +200.
------------------------
Increases Psychic Wave damage by 10%.
Matk +12 per 3 refine rate.

If refine rate is 7 or higher,
increases Psychic Wave damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Psychic Wave by 1 second.

If refine rate is 11 or higher,
increases Psychic Wave damage by additional 25%.

If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.
[Grade C] Increases Psychic Wave damage by additional 15%.
[Grade B] Matk +7%.
[Grade A] SPL +1 and S.Matk + 1 per 3 refine rate.
------------------------
Class : Book
Atk : 170
Weight : 120
Weapon Lv : 5
Required Level : 210
Class : Elemental Master
====== auto-parsed ======
Itemclass : Book
Weight : 120
Required Level : 210

Id: (540025)

Vivatus Fides Poison Book [2]
A poison book reborn with the power of true faith through a purification ritual.
Matk +200.
------------------------
Increases Poison Burst damage by 10%.
Matk +12 per 3 refine rate.

If refine rate is 7 or higher,
increases Poison Burst damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Poison Burst by 1 second.

If refine rate is 11 or higher,
increases Poison Burst damage by additional 25%.

If refine rate is 12 or higher,
increases poison property magical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Poison Burst damage by additional 15%.
[Grade B] Matk +7%.
[Grade A] SPL +1 and S.Matk + 1 per 3 refine rate.
------------------------
Class : Book
Atk : 170
Weight : 130
Weapon Lv : 5
Required Level : 210
Class : Elemental Master
====== auto-parsed ======
Itemclass : Book
Weight : 130
Required Level : 210

Id: (540026)

Vivatus Fides Bible [2]
A Bible reborn with the power of true faith through a purification ritual.
Matk +210.
------------------------
Increases Duple Light damage by 10%.
Atk +12 and Matk +12 per 3 refine rate.

If refine rate is 7 or higher,
increases Duple Light damage by additional 25%.

If refine rate is 9 or higher,
increases ASPD by 10%.

If refine rate is 11 or higher,
increases Duple Light damage by additional 40%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical and magical damage against all property enemies by 15%.
[Grade C] Increases Duple Light damage by additional 25%.
[Grade B] Atk +7%, Matk +7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
------------------------
Class : Book
Atk : 210
Weight : 180
Weapon Lv : 5
Required Level : 210
Class : Cardinal
====== auto-parsed ======
Itemclass : Book
Weight : 180
Required Level : 210

Id: (540051)

Circuit Board-OSAD [2]
Circuit Board-OS remodeled with Team Atnad's technology added.
------------------------
Atk + 5%.

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).

If refine rate is 9 or higher, increases damage against small and medium size enemies by 30%.

If refine rate is 11 or higher, increases critical damage by 20%, increases melee physical damage by 10%.
------------------------
Class : Book
Atk : 180
Weight : 120
Weapon Lv : 5
Required Level : 170
Class : Sage, Priest, Star Gladiator Classes
====== auto-parsed ======
Itemclass : Book
Weight : 120
Required Level : 170

Id: (550023)

Thanatos Staff-AD [2]
Thanatos Staff remodeled with Team Atnad's technology added.
------------------------
Can't be destroyed in battle.
Matk + 180.
When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times.

Matk + 10 per 2 refine rate.
Increases Varetyr Spear damage by 10% per 3 refine rate.

If refine rate is 7 or higher, increases wind property magical damage by 15%, increases Varetyr Spear damage by additional 15%.

If refine rate is 9 or higher, reduces variable casting time by 10%, reduces skill cooldown of Varetyr Spear by 2.5 seconds.

If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, reduces skill cooldown of Psychic Wave by 1 second.
------------------------
[Bonus By Grade]

[Grade D] Matk + 2%, increases Lighntning Land damage by 10%.
[Grade C] Additional Matk + 3%, S.Matk + 1.
[Grade B] Increases Lighntning Land damage by additional 10%.
------------------------
Class : Staff
Atk : 100
Weight : 140
Weapon Lv : 5
Required Level : 190
Class : Sorcerer
====== auto-parsed ======
Itemclass : Staff
Weight : 140
Required Level : 190

Id: (550024)

Adulter Fides Wand [2]
A wand filled with false beliefs.
Matk +210.
Can't be destroyed in battle
------------------------
Increases Adoramus damage by 10%.
Matk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Adoramus damage by additional 20%.

If refine rate is 9 or higher,
increases magical damage againt all size enemies by 15%.

If refine rate is 11 or higher,
increases Adoramus damage by additional 25%.

If refine rate is 12 or higher,
increases holy property magical damage by 15%.
------------------------
Class : Staff
Atk : 160
Weight : 150
Weapon Lv : 4
Required Level : 180
Class : Arch Bishop
====== auto-parsed ======
Itemclass : Staff
Weight : 150
Required Level : 180

Id: (550025)

Adulter Fides Soul Stick [2]
A stick filled with false beliefs.
Matk +205.
Can't be destroyed in battle
------------------------
Increases Eswhoo damage by 10%.
Matk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Eswhoo damage by additional 20%.

If refine rate is 9 or higher,
reduces variable casting time by 10%.

If refine rate is 11 or higher,
increases Eswhoo damage by additional 25%.

If refine rate is 12 or higher,
increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%.
------------------------
Class : Staff
Atk : 160
Weight : 190
Weapon Lv : 4
Required Level : 180
Class : Soul Reaper
====== auto-parsed ======
Itemclass : Staff
Weight : 190
Required Level : 180

Id: (550026)

Adulter Fides Dark Wand [2]
A wand filled with false beliefs.
Matk +220.
Can't be destroyed in battle
------------------------
Increases Curse Explosion damage by 10%.
Matk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Curse Explosion damage by additional 20%.

If refine rate is 9 or higher,
increases magical damage againt all size enemies by 15%.

If refine rate is 11 or higher,
increases Curse Explosion damage by additional 25%.

If refine rate is 12 or higher,
increases shadow property magical damage by 15%.
------------------------
Class : Staff
Atk : 160
Weight : 160
Weapon Lv : 4
Required Level : 180
Class : Soul Reaper
====== auto-parsed ======
Itemclass : Staff
Weight : 160
Required Level : 180

Id: (550027)

Adulter Fides Foxtail Wand [2]
A foxtail filled with false beliefs.
Matk +350.
Can't be destroyed in battle
------------------------
Increases Catnip Meteor damage by 10%.
Matk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Catnip Meteor damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Catnip Meteor by 2 seconds.

If refine rate is 11 or higher,
increases Catnip Meteor damage by additional 25%.

If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
Class : Staff
Atk : 200
Weight : 150
Weapon Lv : 4
Required Level : 180
Class : Summoner (Doram)
====== auto-parsed ======
Itemclass : Staff
Weight : 150
Required Level : 180

Id: (550028)

Adulter Fides Foxtail Model [2]
A foxtail filled with false beliefs.
Can't be destroyed in battle
------------------------
Increases Picky Peck damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Picky Peck damage by additional 20%.

If refine rate is 9 or higher,
increases physical damage againt all size enemies by 15%.

If refine rate is 11 or higher,
increases Picky Peck damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Staff
Atk : 320
Weight : 180
Weapon Lv : 4
Required Level : 180
Class : Summoner (Doram)
====== auto-parsed ======
Itemclass : Staff
Weight : 180
Required Level : 180

Id: (550029)

Vivatus Fides Wand [2]
A wand reborn with the power of true faith through a purification ritual.
Matk +210.
Can't be destroyed in battle
------------------------
Increases Adoramus damage by 10%.
Matk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Adoramus damage by additional 20%.

If refine rate is 9 or higher,
increases magical damage againt all size enemies by 15%.

If refine rate is 11 or higher,
increases Adoramus damage by additional 25%.

If refine rate is 12 or higher,
increases holy property magical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Adoramus damage by additional 15%.
[Grade B] Matk +7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
------------------------
Class : Staff
Atk : 160
Weight : 150
Weapon Lv : 5
Required Level : 210
Class : Cardinal
====== auto-parsed ======
Itemclass : Staff
Weight : 150
Required Level : 210

Id: (550075)

Rutilus Stick-OSAD [2]
Rutilus Stick-OS remodeled with Team Atnad's technology added.
------------------------
Can't be destroyed in battle.
Matk + 175.
Increases magical damage against neutral and earth property enemies by 10%.

If refine rate is 7 or higher, reduces variable casting time by 10%.

If refine rate is 9 or higher, increases neutral and fire property magical damage by 30%.

If refine rate is 11 or higher, reduces global cooldown by 15%.
------------------------
Class : Staff
Atk : 80
Weight : 90
Weapon Lv : 5
Required Level : 170
Class : Novice, Mage, Acolyte, Soul Linker classes
====== auto-parsed ======
Itemclass : Staff
Weight : 90
Required Level : 170

Id: (550076)

Electric Fox-OSAD [2]
Electric Fox-OS remodeled with Team Atnad's technology added.
------------------------
Can't be destroyed in battle.
Matk + 350.
Matk +10%.

If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 30%.

If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 20%.

If refine rate is 11 or higher, increases Catnip Meteor damage by 45%.
------------------------
Class : Staff
Atk : 250
Weight : 120
Weapon Lv : 5
Required Level : 170
Class : Doram (Summoner)
====== auto-parsed ======
Itemclass : Staff
Weight : 120
Required Level : 170

Id: (560017)

Thanatos Knuckle-AD [2]
Thanatos Knuckle remodeled with Team Atnad's technology added.
------------------------
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.

Atk + 10 per 2 refine rate.
Increases Tiger Cannon damage by 5% per 3 refine rate.

If refine rate is 7 or higher, MaxHP + 5%, reduces skill cooldown of Tiger Cannon by 1 second.

If refine rate is 9 or higher, increases Fallen Empire damage by 25%, increases Tiger Cannon damage by additional 15%.

If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] Atk + 2%, increases Third Flame Bomb damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Third Flame Bomb damage by additional 10%.
------------------------
Class : Knuckle
Atk : 200
Weight : 120
Weapon Lv : 5
Required Level : 190
Class : Sura
====== auto-parsed ======
Weight : 120
Required Level : 190

Id: (560018)

Adulter Fides Knuckle [2]
A knuckle filled with false beliefs.
------------------------
Increases Tiger Cannon damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Tiger Cannon damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Tiger Cannon by 0.5 seconds.

If refine rate is 11 or higher,
increases Tiger Cannon damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
Class : Knuckle
Atk : 210
Weight : 100
Weapon Lv : 4
Required Level : 180
Class : Sura
====== auto-parsed ======
Weight : 100
Required Level : 180

Id: (560019)

Adulter Fides Claw [2]
A claw filled with false beliefs.
------------------------
Increases Rampage Blast damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Rampage Blast damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Rampage Blast by 1 second.

If refine rate is 11 or higher,
increases Rampage Blast damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Knuckle
Atk : 210
Weight : 90
Weapon Lv : 4
Required Level : 180
Class : Sura
====== auto-parsed ======
Weight : 90
Required Level : 180

Id: (560020)

Vivatus Fides Knuckle [2]
A knuckle reborn with the power of true faith through a purification ritual.
------------------------
Increases Tiger Cannon damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Tiger Cannon damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Tiger Cannon by 0.5 seconds.

If refine rate is 11 or higher,
increases Tiger Cannon damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Tiger Cannon damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
------------------------
Class : Knuckle
Atk : 210
Weight : 100
Weapon Lv : 5
Required Level : 210
Class : Inquisitor
====== auto-parsed ======
Weight : 100
Required Level : 210

Id: (560021)

Vivatus Fides Claw [2]
A claw reborn with the power of true faith through a purification ritual.
------------------------
Increases Rampage Blast damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Rampage Blast damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Rampage Blast by 1 second.

If refine rate is 11 or higher,
increases Rampage Blast damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Rampage Blast damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
------------------------
Class : Knuckle
Atk : 210
Weight : 90
Weapon Lv : 5
Required Level : 210
Class : Inquisitor
====== auto-parsed ======
Weight : 90
Required Level : 210

Id: (560034)

Burning Knuckle-OSAD [2]
Burning Knuckle-OS remodeled with Team Atnad's technology added.
------------------------
Atk + 5%.

If refine rate is 7 or higher, reduces skill cooldown of Earth Shaker by 1 second.

If refine rate is 9 or higher, increases Rampage Blast damage by 30%.

If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%, increases Rampage Blast damage by additional 45%.
------------------------
Class : Knuckle
Atk : 175
Weight : 90
Weapon Lv : 5
Required Level : 170
Class : Sura Classes
====== auto-parsed ======
Weight : 90
Required Level : 170

Id: (570016)

Thanatos Violin-AD [2]
Thanatos Violin remodeled with Team Atnad's technology added.
------------------------
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.

Atk + 10 per 2 refine rate.
Increases Severe Rainstorm damage by 10% per 3 refine rate.

If refine rate is 7 or higher, reduces variable casting time by 10%, increases Severe Rainstorm damage by additional 15%.

If refine rate is 9 or higher, reduces global cooldown by 10%, reduces skill cooldown of Severe Rainstorm by 2 seconds.

If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] Atk + 2%, increases Rhythm Shooting damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Rhythm Shooting damage by additional 10%.
------------------------
Class : Instrument
Atk : 220
Weight : 100
Weapon Lv : 5
Required Level : 190
Class : Ministrel
====== auto-parsed ======
Itemclass : MusicalInstrument
Weight : 100
Required Level : 190

Id: (570017)

Adulter Fides Violin [2]
A violin filled with false beliefs.
------------------------
Increases Severe Rainstorm damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Severe Rainstorm damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Severe Rainstorm by 2.5 seconds.

If refine rate is 11 or higher,
increases Severe Rainstorm damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Instrument
Atk : 170
Weight : 120
Weapon Lv : 4
Required Level : 180
Class : Ministrel
====== auto-parsed ======
Itemclass : MusicalInstrument
Weight : 120
Required Level : 180

Id: (570018)

Adulter Fides Harp [2]
A harp filled with false beliefs.
Matk + 210.
------------------------
Increases Metallic Sound damage by 10%.
Matk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Metallic Sound damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Metallic Sound by 2 seconds.

If refine rate is 11 or higher,
increases Metallic Sound damage by additional 25%.

If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
Class : Instrument
Atk : 100
Weight : 100
Weapon Lv : 4
Required Level : 180
Class : Ministrel
====== auto-parsed ======
Itemclass : MusicalInstrument
Weight : 100
Required Level : 180

Id: (570019)

Vivatus Fides Violin [2]
A violin reborn with the power of true faith through a purification ritual.
------------------------
Increases Severe Rainstorm damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Severe Rainstorm damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Severe Rainstorm by 2.5 seconds.

If refine rate is 11 or higher,
increases Severe Rainstorm damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Severe Rainstorm damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
------------------------
Class : Instrument
Atk : 170
Weight : 120
Weapon Lv : 5
Required Level : 210
Class : Troubadour
====== auto-parsed ======
Itemclass : MusicalInstrument
Weight : 120
Required Level : 210

Id: (570020)

Vivatus Fides Harp [2]
A harp reborn with the power of true faith through a purification ritual.
Matk + 210.
------------------------
Increases Metallic Sound damage by 10%.
Matk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Metallic Sound damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Metallic Sound by 2 seconds.

If refine rate is 11 or higher,
increases Metallic Sound damage by additional 25%.

If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Metallic Sound damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
------------------------
Class : Instrument
Atk : 100
Weight : 100
Weapon Lv : 5
Required Level : 210
Class : Troubadour
====== auto-parsed ======
Itemclass : MusicalInstrument
Weight : 100
Required Level : 210

Id: (580016)

Thanatos Whipsword-AD [2]
Thanatos Whip remodeled with Team Atnad's technology added.
------------------------
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.

Atk + 10 per 2 refine rate.
Increases Severe Rainstorm damage by 10% per 3 refine rate.

If refine rate is 7 or higher, reduces variable casting time by 10%, increases Severe Rainstorm damage by additional 15%.

If refine rate is 9 or higher, reduces global cooldown by 10%, reduces skill cooldown of Severe Rainstorm by 2 seconds.

If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] Atk + 2%, increases Rhythm Shooting damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Rhythm Shooting damage by additional 10%.
------------------------
Class : Whip
Atk : 220
Weight : 100
Weapon Lv : 5
Required Level : 190
Class : Wanderer
====== auto-parsed ======
Itemclass : Whip
Weight : 100
Required Level : 190

Id: (580017)

Adulter Fides Chain Rope [2]
A chain rope filled with false beliefs.
------------------------
Increases Severe Rainstorm damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Severe Rainstorm damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Severe Rainstorm by 2.5 seconds.

If refine rate is 11 or higher,
increases Severe Rainstorm damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Whip
Atk : 170
Weight : 120
Weapon Lv : 4
Required Level : 180
Class : Wanderer
====== auto-parsed ======
Itemclass : Whip
Weight : 120
Required Level : 180

Id: (580018)

Adulter Fides Ribbon [2]
An ornament rope filled with false beliefs.
Matk + 210.
------------------------
Increases Metallic Sound damage by 10%.
Matk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Metallic Sound damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Metallic Sound by 2 seconds.

If refine rate is 11 or higher,
increases Metallic Sound damage by additional 25%.

If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
Class : Whip
Atk : 100
Weight : 100
Weapon Lv : 4
Required Level : 180
Class : Wanderer
====== auto-parsed ======
Itemclass : Whip
Weight : 100
Required Level : 180

Id: (580019)

Vivatus Fides Chain Rope [2]
A chain rope reborn with the power of true faith through a purification ritual.
------------------------
Increases Severe Rainstorm damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Severe Rainstorm damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Severe Rainstorm by 2.5 seconds.

If refine rate is 11 or higher,
increases Severe Rainstorm damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Severe Rainstorm damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
------------------------
Class : Whip
Atk : 170
Weight : 120
Weapon Lv : 5
Required Level : 210
Class : Trouvere
====== auto-parsed ======
Itemclass : Whip
Weight : 120
Required Level : 210

Id: (580020)

Vivatus Fides Ribbon [2]
An ornated rope reborn with the power of true faith through a purification ritual.
Matk + 210.
------------------------
Increases Metallic Sound damage by 10%.
Matk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Metallic Sound damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Metallic Sound by 2 seconds.

If refine rate is 11 or higher,
increases Metallic Sound damage by additional 25%.

If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Metallic Sound damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
------------------------
Class : Whip
Atk : 100
Weight : 100
Weapon Lv : 5
Required Level : 210
Class : Trouvere
====== auto-parsed ======
Itemclass : Whip
Weight : 100
Required Level : 210

Id: (590020)

Thanos Hammer-AD [2]
Thanatos Hammer remodeled with Team Atnad's technology added.
------------------------
Can't be destroyed in battle
Matk +190.
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.

Atk + 10 and Matk + 10 per 2 refine rate.
Increases Duple Light damage by 18% per 3 refine rate.

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases holy property magical damage by 15%.

If refine rate is 9 or higher, Atk + 5%, Matk + 5%, increases Duple Light damage by additional 30%.

If refine rate is 11 or higher, increases physical and magical damage against all size enemies by 15%, increases melee physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] Atk + 3%, increases Petitio damage by 10%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] Increases Petitio damage by additional 10%.
------------------------
Class : Mace
Atk : 200
Weight : 100
Weapon Lv : 5
Required Level : 190
Class : Archbishop
====== auto-parsed ======
Itemclass : Mace
Weight : 100
Required Level : 190

Id: (590021)

Adulter Fides Mace [2]
A mace filled with false beliefs.
Can't be destroyed in battle.
------------------------
Increases Vulcan Arm damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Vulcan Arm damage by additional 20%.

If refine rate is 9 or higher,
increases ASPD +10%.

If refine rate is 11 or higher,
increases Vulcan Arm damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Mace
Atk : 340
Weight : 400
Weapon Lv : 4
Required Level : 180
Class : Mechanic
====== auto-parsed ======
Itemclass : Mace
Weight : 400
Required Level : 180

Id: (590022)

Adulter Fides Scepter [2]
A mace filled with false beliefs.
Can't be destroyed in battle.
------------------------
Increases Cart Tornado damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Cart Tornado damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Cart Tornado damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
Class : Mace
Atk : 230
Weight : 300
Weapon Lv : 4
Required Level : 180
Class : Geneticist
====== auto-parsed ======
Itemclass : Mace
Weight : 300
Required Level : 180

Id: (590023)

Vivatus Fides Mace [2]
An mace reborn with the power of true faith through a purification ritual.
Can't be destroyed in battle.
------------------------
Increases Vulcan Arm damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Vulcan Arm damage by additional 20%.

If refine rate is 9 or higher,
increases ASPD +10%.

If refine rate is 11 or higher,
increases Vulcan Arm damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Vulcan Arm damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
------------------------
Class : Mace
Atk : 340
Weight : 400
Weapon Lv : 5
Required Level : 210
Class : Meister
====== auto-parsed ======
Itemclass : Mace
Weight : 400
Required Level : 210

Id: (590024)

Vivatus Fides Scepter [2]
An mace reborn with the power of true faith through a purification ritual.
Can't be destroyed in battle.
------------------------
Increases Cart Tornado damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Cart Tornado damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Cart Tornado damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Cart Tornado damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
------------------------
Class : Mace
Atk : 230
Weight : 300
Weapon Lv : 5
Required Level : 210
Class : Biolo
====== auto-parsed ======
Itemclass : Mace
Weight : 300
Required Level : 210

Id: (590043)

Saphir Mace-OSAD [2]
Saphir Mace-OS remodeled with Team Atnad's technology added.
------------------------
Can't be destroyed in battle.
Atk + 5%.

If refine rate is 7 or higher, reduces variable casting time by 10%.

If refine rate is 9 or higher, increases Cart Cannon damage by 25%.

If refine rate is 11 or higher, increases long ranged physical damage by 15%, increases Cart Cannon damage by additional 20%.
------------------------
Class : Mace
Atk : 185
Weight : 80
Weapon Lv : 5
Required Level : 170
Class : Geneticist Classes
====== auto-parsed ======
Itemclass : Mace
Weight : 80
Required Level : 170

Id: (590044)

Ultio-OSAD [2]
Ultio-OS remodeled with Team Atnad's technology added.
------------------------
Can't be destroyed in battle.
Matk +170.
Matk +5%.

If refine rate is 7 or higher, reduces variable casting time by 10%.

If refine rate is 9 or higher, increases Adoramus damage by 30% and Judex damage by 25%.

If refine rate is 11 or higher, increases holy property magical damage by 15%, reduces global cooldown by 15%.
------------------------
Class : Mace
Atk : 150
Weight : 120
Weapon Lv : 5
Required Level : 170
Class : Archbishop Classes
====== auto-parsed ======
Itemclass : Mace
Weight : 120
Required Level : 170

Id: (600016)

Thanatos Great Sword-AD [2]
Thanatos great sword remodeled with Team Atnad's technology added.
------------------------
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.

Atk + 10 per 2 refine rate.
Increases Wind Cutter damage by 10% per 3 refine rate.

If refine rate is 7 or higher, ASPD +10%, increases Wind Cutter damage by additional 20%.

If refine rate is 9 or higher, Atk + 5%, when dealing normal melee physical damage, has a high chance to auto-cast Wind Cutter level 2 (If user has higher level, that level will be cast instead).

If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] Atk + 2%, increases Servant Weapon damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Servant Weapon damage by additional 10%.
------------------------
Class : Two-handed Sword
Atk : 240
Weight : 250
Weapon Lv : 5
Required Level : 190
Class : Rune Knight
====== auto-parsed ======
Weight : 250
Required Level : 190

Id: (600017)

Adulter Fides Two-handed Sword [2]
A two-handed sword filled with false beliefs.
------------------------
Increases Wind Cutter damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Wind Cutter damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Wind Cutter damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
Class : Two-handed Sword
Atk : 300
Weight : 400
Weapon Lv : 4
Required Level : 180
Class : Rune Knight
====== auto-parsed ======
Weight : 400
Required Level : 180

Id: (600018)

Vivatus Fides Two-handed Sword [2]
A two-handed sword reborn with the power of true faith through a purification ritual.
------------------------
Increases Wind Cutter damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Wind Cutter damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Wind Cutter damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Wind Cutter damage by additional 15%.
[Grade B] Atk +7%.
[Grade A] POW +1 and P.Atk +1 per 3 refine rate.
------------------------
Class : Two-handed Sword
Atk : 300
Weight : 400
Weapon Lv : 5
Required Level : 210
Class : Dragon Knight
====== auto-parsed ======
Weight : 400
Required Level : 210

Id: (600028)

Beam Claymore-OSAD [2]
Beam Claymore-OS remodeled with Team Atnad's technology added.
------------------------
Can't be destroyed in battle
Cri + 10.

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).

If refine rate is 9 or higher, increases critical damage by 20%, increases Storm Blast damage by 25%.

If refine rate is 11 or higher, increases physical and magical damage against small and medium size enemies by 25%.
------------------------
Class : Two-handed Sword
Atk : 250
Weight : 180
Weapon Lv : 5
Required Level : 170
Class : Swordman Classes
====== auto-parsed ======
Weight : 180
Required Level : 170

Id: (610019)

Thanatos Katar-AD [2]
Thanatos katar remodeled with Team Atnad's technology added.
------------------------
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.

Atk + 10 per 2 refine rate.
Increases Counter Slash damage by 7% per 3 refine rate.

If refine rate is 7 or higher, reduces global cooldown by 10%, increases Counter Slash damage by additional 15%.

If refine rate is 9 or higher, Atk + 5%, increases Rolling Cutter damage by 25%.

If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] Atk + 3%, increases Impact Crater damage by 10%.
[Grade C] Reduces global cooldown by 5%, P.Atk + 1.
[Grade B] Increases Impact Crater damage by additional 10%.
------------------------
Class : Katar
Atk : 250
Weight : 200
Weapon Lv : 5
Required Level : 190
Class : Guillotine Cross
====== auto-parsed ======
Itemclass : Katar
Weight : 200
Required Level : 190

Id: (610020)

Adulter Fides Chakram [2]
A chakram shaped katar filled with false beliefs.
------------------------
Increases Rolling Cutter damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Rolling Cutter damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Rolling Cutter damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
Class : Katar
Atk : 250
Weight : 200
Weapon Lv : 4
Required Level : 180
Class : Guillotine Cross
====== auto-parsed ======
Itemclass : Katar
Weight : 200
Required Level : 180

Id: (610021)

Adulter Fides Katar [2]
A katar filled with false beliefs.
------------------------
Increases Counter Slash damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Counter Slash damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Counter Slash damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
Class : Katar
Atk : 230
Weight : 170
Weapon Lv : 4
Required Level : 180
Class : Guillotine Cross
====== auto-parsed ======
Itemclass : Katar
Weight : 170
Required Level : 180

Id: (610022)

Vivatus Fides Chakram [2]
A chakram shaped katar reborn with the power of true faith through a purification ritual.
------------------------
Increases Rolling Cutter damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Rolling Cutter damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Rolling Cutter damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Rolling Cutter damage by additional 15%.
[Grade B] Atk +7%.
[Grade A] POW +1 and P.Atk +1 per 3 refine rate.
------------------------
Class : Katar
Atk : 250
Weight : 200
Weapon Lv : 5
Required Level : 210
Class : Shadow Cross
====== auto-parsed ======
Itemclass : Katar
Weight : 200
Required Level : 210

Id: (610023)

Vivatus Fides Katar [2]
A katar reborn with the power of true faith through a purification ritual.
------------------------
Increases Counter Slash damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Counter Slash damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Counter Slash damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Counter Slash damage by additional 15%.
[Grade B] Atk +7%.
[Grade A] POW +1 and P.Atk +1 per 3 refine rate.
------------------------
Class : Katar
Atk : 230
Weight : 170
Weapon Lv : 5
Required Level : 210
Class : Shadow Cross
====== auto-parsed ======
Itemclass : Katar
Weight : 170
Required Level : 210

Id: (610039)

Meuchler-OSAD [2]
Meuchler-OS remodeled with Team Atnad's technology added.
------------------------
Atk + 5%.

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%), increases long ranged physical damage by 10%.

If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 45%, reduces global cooldown by 15%.

If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
------------------------
Class : Katar
Atk : 190
Weight : 130
Weapon Lv : 5
Required Level : 170
Class : Assassin Classes
====== auto-parsed ======
Itemclass : Katar
Weight : 130
Required Level : 170

Id: (620009)

Thanatos Axe-AD [2]
Thanatos Two-handed Axe remodeled with Team Atnad's technology added.
------------------------
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.

Atk + 10 per 2 refine rate.
Increases Axe Tornado damage by 7% per 3 refine rate.

If refine rate is 7 or higher, reduces global cooldown by 10%, reduces skill cooldown of Axe Tornado by 1 second.

If refine rate is 9 or higher, increases Axe Boomerang damage by 45%, increases Axe Tornado damage by additional 15%.

If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] Atk + 2%, increases Axe Stomp damage by 10%.
[Grade C] Additional Atk + 3%,, P.Atk + 1.
[Grade B] Increases Axe Stomp damage by additional 10%.
------------------------
Class : Two-handed Axe
Atk : 320
Weight : 600
Weapon Lv : 5
Required Level : 190
Class : Mechanic
====== auto-parsed ======
Weight : 600
Required Level : 190

Id: (620018)

Blasti-OSAD [2]
Blasti-OS remodeled with Team Atnad's technology added.
------------------------
Can't be destroyed in battle
Reduces damage taken from medium and large enemies by 15%.

If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%.

If refine rate is 9 or higher, increases long ranged physical damage by 15%, increases Arm Cannon damage by 25%.

If refine rate is 11 or higher, reduces global cooldown by 15%.
------------------------
Class : Two-handed Axe
Atk : 400
Weight : 450
Weapon Lv : 5
Required Level : 170
Class : Mechanic Classes
====== auto-parsed ======
Weight : 450
Required Level : 170

Id: (630012)

Adulter Fides Lance [2]
A two-handed spear filled with false beliefs.
------------------------
Increases Hundred Spears damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Hundred Spears damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Hundred Spears by 1.5 seconds.

If refine rate is 11 or higher,
increases Hundred Spears damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Two-handed spear
Atk : 270
Weight : 380
Weapon Lv : 4
Required Level : 180
Class : Rune Knight
====== auto-parsed ======
Weight : 380
Required Level : 180

Id: (630013)

Vivatus Fides Lance [2]
A two-handed spear reborn with the power of true faith through a purification ritual.
------------------------
Increases Hundred Spears damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Hundred Spears damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Hundred Spears by 1.5 seconds.

If refine rate is 11 or higher,
increases Hundred Spears damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Hundred Spears damage by additional 15%.
[Grade B] Atk +7%.
[Grade A] POW +1 and P.Atk +1 per 3 refine rate.
------------------------
Class : Two-handed spear
Atk : 270
Weight : 380
Weapon Lv : 5
Required Level : 210
Class : Rune Knight
====== auto-parsed ======
Weight : 380
Required Level : 210

Id: (640017)

Thanatos Two-handed Staff-AD [2]
Thanatos Staff remodeled with Team Atnad's technology added.
------------------------
Can't be destroyed in battle.
Matk +300.
When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times.

Matk + 10 per 2 refine rate.
Increases Crimson Rock damage by 10% per 3 refine rate.

If refine rate is 7 or higher, reduces global cooldown by 10%, increases fire and earth property magical damage by 15%.

If refine rate is 9 or higher, increases Earth Strain damage by 40%, increases Crimson Rock damage by additional 15%.

If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, reduces damage taken from all property enemies by 15%.
------------------------
[Bonus By Grade]

[Grade D] Matk + 2%, increases Floral Flare Road and Stratum Tremor damage by 10%..
[Grade C] Additional Matk + 3%, S.Matk + 1.
[Grade B] Increases Floral Flare Road and Stratum Tremor damage by additional 10%.
------------------------
Class : Two-handed Staff
Atk : 150
Weight : 140
Weapon Lv : 5
Required Level : 190
Class : Warlock
====== auto-parsed ======
Weight : 140
Required Level : 190

Id: (640019)

Adulter Fides Two-handed Staff [2]
A two-handed staff filled with false beliefs.
------------------------
Matk +340.
Can't be destroyed in battle
Increases Comet damage by 10%.
Matk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Comet damage by additional 20%.

If refine rate is 9 or higher,
increases magical damage against all size enemies by 15%.

If refine rate is 11 or higher,
increases Comet damage by additional 25%.

If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
Class : Two-handed staff
Atk : 200
Weight : 200
Weapon Lv : 4
Required Level : 180
Class : Warlock
====== auto-parsed ======
Weight : 200
Required Level : 180

Id: (640020)

Adulter Fides Rod [2]
A rod filled with false beliefs.
------------------------
Matk +340.
Can't be destroyed in battle
Increases Soul Expansion damage by 10%.
Matk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Soul Expansion damage by additional 20%.

If refine rate is 9 or higher,
increases magical damage against all size enemies by 15%.

If refine rate is 11 or higher,
increases Soul Expansion damage by additional 25%.

If refine rate is 12 or higher,
increases ghost property magical damage by 15%.
------------------------
Class : Two-handed staff
Atk : 200
Weight : 190
Weapon Lv : 4
Required Level : 180
Class : Warlock
====== auto-parsed ======
Weight : 190
Required Level : 180

Id: (640021)

Vivatus Fides Two-handed Staff [2]
A two-handed staff reborn with the power of true faith through a purification ritual.
------------------------
Matk +340.
Can't be destroyed in battle
Increases Comet damage by 10%.
Matk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Comet damage by additional 20%.

If refine rate is 9 or higher,
increases magical damage against all size enemies by 15%.

If refine rate is 11 or higher,
increases Comet damage by additional 25%.

If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.
[Grade C] Increases Comet damage by additional 15%.
[Grade B] Matk +7%.
[Grade A] SPL +1 and S.Matk +1 per 3 refine rate.
------------------------
Class : Two-handed staff
Atk : 200
Weight : 200
Weapon Lv : 5
Required Level : 210
Class : Arch Mage
====== auto-parsed ======
Weight : 200
Required Level : 210

Id: (640022)

Vivatus Fides Rod [2]
A rod reborn with the power of true faith through a purification ritual.
------------------------
Matk +340.
Can't be destroyed in battle
Increases Soul Expansion damage by 10%.
Matk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Soul Expansion damage by additional 20%.

If refine rate is 9 or higher,
increases magical damage against all size enemies by 15%.

If refine rate is 11 or higher,
increases Soul Expansion damage by additional 25%.

If refine rate is 12 or higher,
increases ghost property magical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.
[Grade C] Increases Soul Expansion damage by additional 15%.
[Grade B] Matk +7%.
[Grade A] SPL +1 and S.Matk +1 per 3 refine rate.
------------------------
Class : Two-handed staff
Atk : 200
Weight : 190
Weapon Lv : 5
Required Level : 210
Class : Arch Mage
====== auto-parsed ======
Weight : 190
Required Level : 210

Id: (650008)

Adulter Fides Huuma Shuriken [2]
A huuma shuriken filled with false beliefs.
------------------------
Can't be destroyed in battle
Increases Swirling Petal damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Swirling Petal damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Swirling Petal by 2 seconds.

If refine rate is 11 or higher,
increases Swirling Petal damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Huuma Shuriken
Atk : 360
Weight : 200
Weapon Lv : 4
Required Level : 180
Class : Kagerou, Oboro
====== auto-parsed ======
Weight : 200
Required Level : 180

Id: (650009)

Adulter Fides Cross Huuma Shuriken [2]
A huuma shuriken filled with false beliefs.
------------------------
Can't be destroyed in battle
Increases Cross Slash damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Cross Slash damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Cross Slash by 2 seconds.

If refine rate is 11 or higher,
increases Cross Slash damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Huuma Shuriken
Atk : 360
Weight : 220
Weapon Lv : 4
Required Level : 180
Class : Kagerou, Oboro
====== auto-parsed ======
Weight : 220
Required Level : 180

Id: (700029)

Thanatos Bow-AD [2]
Thanatos Bow remodeled with Team Atnad's technology added.
------------------------
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.

Atk + 10 per 2 refine rate.
Increases Focused Arrow Strike damage by 5% per 3 refine rate.

If refine rate is 7 or higher, increases critical damage by 15%, increases Focused Arrow Strike damage by additional 10%.

If refine rate is 9 or higher, Cri + 15, reduces variable casting time by 10%.

If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] Atk + 2%, increases Crescive Bolt damage by 10%.
[Grade C] Reduces global cooldown by 5%, P.Atk + 1.
[Grade B] Increases Crescive Bolt damage by additional 10%.
------------------------
Class : Bow
Atk : 230
Weight : 200
Weapon Lv : 5
Required Level : 190
Class : Ranger
====== auto-parsed ======
Itemclass : Bow
Weight : 200
Required Level : 190

Id: (700030)

Adulter Fides Crossbow [2]
A cross bow filled with false beliefs.
------------------------
Increases Triangle Shot damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Triangle Shot damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Triangle Shot damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Bow
Atk : 240
Weight : 150
Weapon Lv : 4
Required Level : 180
Class : Shadow Chaser
====== auto-parsed ======
Itemclass : Bow
Weight : 150
Required Level : 180

Id: (700031)

Adulter Fides Ballista [2]
A balista bow filled with false beliefs.
------------------------
Cannot be destroyed in battle.
Increases Arrow Storm damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Arrow Storm damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Arrow Storm by 1.2 seconds.

If refine rate is 11 or higher,
increases Arrow Storm damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Bow
Atk : 250
Weight : 170
Weapon Lv : 4
Required Level : 180
Class : Ranger
====== auto-parsed ======
Itemclass : Bow
Weight : 170
Required Level : 180

Id: (700032)

Adulter Fides Aiming Bow [2]
A bow filled with false beliefs.
------------------------
Increases Aimed Bolt damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Aimed Bolt damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Aimed Bolt damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Bow
Atk : 230
Weight : 150
Weapon Lv : 4
Required Level : 180
Class : Ranger
====== auto-parsed ======
Itemclass : Bow
Weight : 150
Required Level : 180

Id: (700033)

Vivatus Fides Cross Bow [2]
A cross bow reborn with the power of true faith through a purification ritual.
------------------------
Increases Triangle Shot damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Triangle Shot damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Triangle Shot damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Triangle Shot damage by additional 15%.
[Grade B] Atk +7%.
[Grade A] POW +1 and P.Atk +1 per 3 refine rate.
------------------------
Class : Bow
Atk : 240
Weight : 150
Weapon Lv : 5
Required Level : 210
Class : Abyss Chaser
====== auto-parsed ======
Itemclass : Bow
Weight : 150
Required Level : 210

Id: (700034)

Vivatus Fides Ballista [2]
A balista bow reborn with the power of true faith through a purification ritual.
------------------------
Can not be destroyed in battle.
Increases Arrow Storm damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Arrow Storm damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Arrow Storm by 1.2 seconds.

If refine rate is 11 or higher,
increases Arrow Storm damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Arrow Storm damage by additional 15%.
[Grade B] Atk +7%.
[Grade A] POW +1 and P.Atk +1 per 3 refine rate.
------------------------
Class : Bow
Atk : 250
Weight : 170
Weapon Lv : 5
Required Level : 210
Class : Wind Hawk
====== auto-parsed ======
Itemclass : Bow
Weight : 170
Required Level : 210

Id: (700035)

Vivatus Fides Aiming Bow [2]
A bow reborn with the power of true faith through a purification ritual.
------------------------
Increases Aimed Bolt damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Aimed Bolt damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Aimed Bolt damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Aimed Bolt damage by additional 15%.
[Grade B] Atk +7%.
[Grade A] POW +1 and P.Atk +1 per 3 refine rate.
------------------------
Class : Bow
Atk : 230
Weight : 150
Weapon Lv : 5
Required Level : 210
Class : Wind Hawk
====== auto-parsed ======
Itemclass : Bow
Weight : 150
Required Level : 210

Id: (700054)

Virtual Bow-OSAD [2]
Virtual Bow-OS remodeled with Team Atnad's technology added.
------------------------
Atk + 5%.

If refine rate is 7 or higher, Cri + 8, increases long ranged physical damage by 7%.

If refine rate is 9 or higher, increases Arrow Storm damage by 40% and Focused Arrow Strike damage by 20%.

If refine rate is 11 or higher, Cri + 7, increases Arrow Storm damage by additional 30%.
------------------------
Class : Bow
Atk : 200
Weight : 120
Weapon Lv : 5
Required Level : 170
Class : Ranger Classes
====== auto-parsed ======
Itemclass : Bow
Weight : 120
Required Level : 170

Id: (700055)

MH-P89-OSAD [2]
MH-P89-OS remodeled with Team Atnad's technology added.
------------------------
Atk + 5%.

If refine rate is 7 or higher, increases long ranged physical damage by 10%.

If refine rate is 9 or higher, reduces skill cooldown of Severe Rainstorm by 2 seconds.

If refine rate is 11 or higher, increases Severe Rainstorm damage by 40%.
------------------------
Class : Bow
Atk : 170
Weight : 120
Weapon Lv : 5
Required Level : 170
Class : Ministrel,Wanderer Classes
====== auto-parsed ======
Itemclass : Bow
Weight : 120
Required Level : 170

Id: (700056)

AC-B44-OSAD [2]
AC-B44-OS remodeled with Team Atnad's technology added.
------------------------
Matk + 135.
Increase long ranged physical damage by 7%.

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).

If refine rate is 9 or higher, increases Triangle Shot damage by 25%.

If refine rate is 11 or higher, increases Triangle Shot damage by additional 20%.
------------------------
Class : Bow
Atk : 190
Weight : 60
Weapon Lv : 5
Required Level : 170
Class : Shadow Chaser Classes
====== auto-parsed ======
Itemclass : Bow
Weight : 60
Required Level : 170

Id: (800003)

Adulter Fides Revolver [2]
A revolver filled with false beliefs.
Can't be destoryed in battle.
------------------------
Increases Fire Dance damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Fire Dance damage by additional 20%.

If refine rate is 9 or higher,
reduces physical and magical damage taken from all race monsters (except players) by 15%).

If refine rate is 11 or higher,
increases Fire Dance damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Pistol
Atk : 210
Weight : 120
Weapon Lv : 4
Required Level : 180
Class : Rebellion
====== auto-parsed ======
Itemclass : Pistol
Weight : 120
Required Level : 180

Id: (810002)

Adulter Fides Rifle [2]
A rifle filled with false beliefs.
Can't be destoryed in battle.
------------------------
Increases Hammer of God damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Hammer of God damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Hammer of God by 8 seconds.

If refine rate is 11 or higher,
increases Hammer of God damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Rifle
Atk : 280
Weight : 150
Weapon Lv : 4
Required Level : 180
Class : Rebellion
====== auto-parsed ======
Itemclass : Rifle
Weight : 150
Required Level : 180

Id: (810013)

HR-S55-OSAD [2]
HR-55-OS remodeled with Team Atnad's technology added.
------------------------
Atk + 5%.

If refine rate is 7 or higher, increases long ranged physical damage by 10%.

If refine rate is 9 or higher, increases Hammer of God damage by 30%.

If refine rate is 11 or higher, reduces skill cooldown of Hammer of God by 5 seconds, increases Hammer of God damage by additional 20%.
------------------------
Class : Rifle
Atk : 250
Weight : 100
Weapon Lv : 5
Required Level : 170
Class : Gunslinger Classes
====== auto-parsed ======
Itemclass : Rifle
Weight : 100
Required Level : 170

Id: (820002)

Adulter Fides Shotgun [2]
A shotgun filled with false beliefs.
Attack of shotgun is splash attack.
------------------------
Increases Shatter Storm damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Shatter Storm damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Shatter Storm by 1 second.

If refine rate is 11 or higher,
increases Shatter Storm damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Shotgun
Atk : 320
Weight : 200
Weapon Lv : 4
Required Level : 180
Class : Rebellion
====== auto-parsed ======
Itemclass : Shotgun
Weight : 200
Required Level : 180

Id: (830003)

Adulter Fides Gatling Gun [2]
A Gatling Gun filled with false beliefs.
------------------------
Increases Round Trip damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Round Trip damage by additional 20%.

If refine rate is 9 or higher,
increases physical damage against all size enemies by 15%.

If refine rate is 11 or higher,
increases Round Trip damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Gatling Gun
Atk : 250
Weight : 150
Weapon Lv : 4
Required Level : 180
Class : Rebellion
====== auto-parsed ======
Weight : 150
Required Level : 180

Id: (840002)

Adulter Fides Launcher [2]
A Grenade Launcher filled with false beliefs.
------------------------
Increases Dragon Tail damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Dragon Tail damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Dragon Tail by 2 seconds.

If refine rate is 11 or higher,
increases Dragon Tail damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Grenade Launcher
Atk : 350
Weight : 300
Weapon Lv : 4
Required Level : 180
Class : Rebellion
====== auto-parsed ======
Weight : 300
Required Level : 180

Id: (1000282)

Episode 16 Clear Ticket
Episode 16 Clear Ticket.
*Note: Regardless of the current quest progress, all required episode quests will be completed. You cannot receive rewards for clearing each quest.
<NAVI>[Valkyrie]<INFO>prt_cas,373, 77,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000287)

Episode 17 Clear Ticket
Episode 17 Clear Ticket.
*Note: Regardless of the current quest progress, all required episode quests will be completed. You cannot receive rewards for clearing each quest.
* You can select and complete either Episode 17.1 or Episode 17.2.
<NAVI>[Valkyrie]<INFO>prt_cas,373, 77,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000405)

Amethyst Fragment
A crystal fragment often found near the Oz Gorge and Gray Wolf Forest.
Local people use it to make accessories or give it as a gift as a sign of gratitude.
------------------------
You might be able to exchange it for something good at a certain collector.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000406)

Very Unusual Crystal
An odd-shaped crystal that can only be obtained in small quantities from the Grey Wolf.
It looks like a lava that has been hardened.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000407)

Half Flower
A flower with two-colored petals, white on the right and gray on the left.
It is said that it only grows in the Gray Wolf Forest.
------------------------
Due to its condition, it might wither after a certain amount of time passes.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000408)

Recording Note
A notebook for writing down various stories of the Gray Wolf Forest.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000409)

Document Files
A collection of files containing various data and reports.
The content inside might be important.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000410)

Water Filter
An important necessity in places where clean water is lacking, such as deserts and volcanoes.
You can find it being sold in Rachel, and it seems impossible to mass produce it.
At first glance, it looks like an ordinary bag of medicine, but when placed in water, it instantly glows and purifies.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000411)

Bucket of Purified Water
A bucket filled with purified water.
It might be better to boil it once if you want to drink from it.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000412)

Trapped Bird
A small bird caught in a trap in the forest.
It can be used as a source of food for the villagers.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000413)

Trapped Lizard
A small lizard caught in a trap in the forest.
It can be used as a source of food for the villagers.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000414)

Trapped Pear
An edible pear caught in a trap in the forest.
It can be used as a source of food for the villagers.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000419)

Weapon Enhancement Ore (Low Grade)
Lesser gemstone used to upgrade weapon equipment.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000420)

Weapon Enhancement Ore (Medium Grade)
Intermediate gemstone used to upgrade weapon equipment.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000421)

Weapon Enhancement Ore (High Grade)
Advanced gemstone used to upgrade weapon equipment.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000422)

Weapon Enhancement Ore (Supreme Grade)
A top-quality gemstone used to upgrade weapon equipment.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000423)

Armor Enhancement Ore (Low Grade)
A low-grade gemstone used to upgrade armor equipment.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000424)

Armor Enhancement Ore (Medium Grade)
Intermediate gemstone used to upgrade armor equipment.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000425)

Armor Enhancement Ore (Supreme Grade)
Top-quality gemstone used to upgrade armor equipment.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000426)

Accessory Enhancement Ore (Low Grade)
Lesser gemstone used to upgrade accessory equipment.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000427)

Accessory Enhancement Ore (Medium Grade)
Intermediate gemstone used to upgrade accessory equipment.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000428)

Accessory Enhancement Ore (High Grade)
A high-grade gemstone used to upgrade accessory equipment.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000429)

Accessory Enhancement Ore (Supreme Grade)
Top quality gemstones used to upgrade accessory equipment.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000430)

Weapon Enhancement Stone (Low Grade)
Ore made by refining weapon enhancement ore (lower grade).
Used to upgrade weapon equipment.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000431)

Weapon Enhancement Stone (Medium Grade)
Ore made by refining weapon enhancement ore (Medium Grade).
Used to upgrade weapon equipment.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000432)

Weapon Enhancement Stone (High Grade)
Ore made by refining weapon enhancement ore (High grade).
Used to upgrade weapon equipment.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000433)

Weapon Enhancement Stone (Supreme Grade)
Ore made by refining weapon enhancement ore (Supreme Grade).
Used to upgrade weapon equipment.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000434)

Armor Enhancement Stone (Low Grade)
Ore made by refining armor strengthening ores (lower grade).
Used to upgrade armor equipment.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000435)

Armor Enhancement Stone(Medium Grade)
Ore made by refining armor enhancement ore (Medium Grade).
Used to upgrade armor equipment.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000436)

Armor Enhancement Stone(High Grade)
Ore made by refining armor enhancement ore (High Grade).
Used to upgrade armor equipment.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000437)

Armor Enhancement Stone(Supreme Grade)
Ore made by refining armor enhancement ore (Supreme Grade).
Used to upgrade armor equipment.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000438)

Accessory Enhancement Stone(Low Grade)
Ore made by refining Accessory enhancement ore (Low Grade).
Used to upgrade Accessory equipment.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000439)

Accessory Enhancement Stone (Medium Grade)
Ore made by refining Accessory enhancement ore (Medium Grade).
Used to upgrade Accessory equipment.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000440)

Accessory Enhancement Stone (High Grade)
Ore made by refining Accessory enhancement ore (High Grade).
Used to upgrade Accessory equipment.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000441)

Accessory Enhancement Stone (Supreme Grade)
Ore made by refining Accessory enhancement ore (Supreme Grade).
Used to upgrade Accessory equipment.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000471)

Villa Basement Key
A key that fits into the lock of the forbidden door of the Villa of Deception.
No one knows what lies inside the forbidden door.
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (1000475)

Fides Two-handed Sword Blueprint
A blueprint required to purify and reassemble the Adulter Fides Two-handed Sword.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000476)

Fides Lance Blueprint
A blueprint required to purify and reassemble the Adulter Fides Lance.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000477)

Fides Guardian Sword Blueprint
A blueprint required to purify and reassemble the Adulter Fides Guardian Sword.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000478)

Fides Guardian Spear Blueprint
A blueprint required to purify and reassemble the Adulter Fides Guardian Spear.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000479)

Fides Axe Blueprint
A blueprint required to purify and reassemble the Adulter Fides Axe.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000480)

Fides Mace Blueprint
A blueprint required to purify and reassemble the Adulter Fides Mace.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000481)

Fides Rapier Blueprint
A blueprint required to purify and reassemble the Adulter Fides Rapier.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000482)

Fides Scepter Blueprint
A blueprint required to purify and reassemble the Adulter Fides Scepter.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000483)

Fides Chakram Blueprint
A blueprint required to purify and reassemble the Adulter Fides Chakram.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000484)

Fides Katar Blueprint
A blueprint required to purify and reassemble the Adulter Fides Katar.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000485)

Fides Dagger Blueprint
A blueprint required to purify and reassemble the Adulter Fides Dagger.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000486)

Fides Crossbow Blueprint
A blueprint required to purify and reassemble the Adulter Fides Crossbow.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000487)

Fides Two-Handed Staff Blueprint
A blueprint required to purify and reassemble the Adulter Fides Two-Handed Staff.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000488)

Fides Rod Blueprint
A blueprint required to purify and reassemble the Adulter Fides Rod.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000489)

Fides Magic Book Blueprint
A blueprint required to purify and reassemble the Adulter Fides Magic Book.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000490)

Fides Poison Book Blueprint
A blueprint required to purify and reassemble the Adulter Fides Poison Book.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000491)

Fides Bible Blueprint
A blueprint required to purify and reassemble the Adulter Fides Bible.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000492)

Fides Wand Blueprint
A blueprint required to purify and reassemble the Adulter Fides Wand.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000493)

Fides Knuckle Blueprint
A blueprint required to purify and reassemble the Adulter Fides Knuckle.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000494)

Fides Claw Blueprint
A blueprint required to purify and reassemble the Adulter Fides Claw.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000495)

Fides Ballista Blueprint
A blueprint required to purify and reassemble the Adulter Fides Ballista.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000496)

Fides Aiming Bow Blueprint
A blueprint required to purify and reassemble the Adulter Fides Aiming Bow.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000497)

Fides Violin Blueprint
A blueprint required to purify and reassemble the Adulter Fides Violin.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000498)

Fides Chain Rope Blueprint
A blueprint required to purify and reassemble the Adulter Fides Chain Rope.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000499)

Fides Harp Blueprint
A blueprint required to purify and reassemble the Adulter Fides Harp.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000500)

Fides Ribbon Blueprint
A blueprint required to purify and reassemble the Adulter Fides Ribbon.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000501)

Holy Oil of Purification
A holy oil that can purify the false belief contained within the weapon.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000502)

Holy Water of Purification
A holy water that can purify the false belief contained within the weapon.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000503)

Shroud of Rest
A holy piece of cloth that can purify the false belief contained within the weapon.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0



Changed
LapineUpgradeBox
Spoiler



Shadow_Refine_Hammer
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Shadow Item

Target items






Shadow_Random_Mix
NeedOptionNumMin: 0 NeedRefineMin: 7
NotSocketEnchantItem: True
NeedSourceString: +7 Shadow Equipment

Target items




Shadow_9_Refine_Hammer
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Shadow Item

Target items





Map
Spoiler


ra_fild02 - Od CanyonRachel Oz Gorge

Music: bgm\97.mp3
Maintitle: Oz Gorge Subtitle:
BackgroundBmp: field_s2
ra_fild07 - Od CanyonRachel Oz Gorge

Music: bgm\97.mp3
Maintitle: Oz Gorge Subtitle:
BackgroundBmp: field_s2
ra_fild09 - Rachel Audhumbla Grassland

Music: bgm\98.mp3
Maintitle: Audhumbla Grassland Subtitle:
BackgroundBmp: field_s2
ra_fild10 - Od CanyonRachel Oz Gorge

Music: bgm\97.mp3
Maintitle: Oz Gorge Subtitle:
BackgroundBmp: field_s2
ra_fild11 - TRache Plain of Ida Grassland

Music: bgm\97.mp3
Maintitle: Ida Grassland Subtitle:
BackgroundBmp: field_s2
ra_fild13 - Rachel Shore of Tears

Music: bgm\97.mp3
Maintitle: Shore of Tears Subtitle:
BackgroundBmp: field_s2



Item
Spoiler


Id: (23919)

Kachua's Secret Key
The key to unlocking Kachua's Secret Box. It contains various treasures!
The contents of the secret box change every month, so please check before using it.
------------------------
When opened gives one of the following:
------------------------
Sealed SamuraiFallen Bishop Card 0.01%
Shadow Smelting Hammer 0.39%
Safe to 11 Weapon Certificate 0.40%
Full TempenetSpell Caster Shadow SpellbookMix Box 0.80%
PenetrationMajor Auto Spell Shadow Mix Box 0.76%
Midgard KnightDemon Hunter Shoes [1] 0,19%
Scarlet Hero Manteau [1]Helm of Faith Box 1 0,19%
Full Penetration Shadow MixThanatos Helmet Box 0,19%
DestroyerZodiac Boots [1]Box 0,19%
Twinhead Dragon ScaleLegendary Performer Manteau [1] 0,19%
New Wave SunglassesMythical Moonlight Paw [1] 0,19%
Eye of the StormDivine Bell [1] 1,15%
Cursed Knight's ShieldLord of Elemental [1] 1,15%
Sprout of World Tree EggProfessor Mini Glasses [1] 1,15%
Temporal Manteau BoxSpellflow Shadow Pack 1,15%
Overwelm ArmorAuto Spell Shadow Box x2 1,15%
Phantom's Invitation x8Shadow Enhancement Box x4 1,15%
Refining Certificate Envelope 5.00%
Shadow Cube (Weapon) 5.00%
Shadow Cube (Armor) 5.00%
Class Weapon Shadow Cube 2.94%
Class Armor Shadow Cube 2.94%
Class Shoes Shadow Cube 2.93
Class Shield Shadow Cube 2.93%
Class Pendant Shadow Cube 2.93%
Class Earring Shadow Cube 2.93%
HE Battle Manual x2 14.25%
Bloody Branch x2 14.25%
Yggdrasilberry Box 14.25%
Alchemist Box 14.25%
------------------------
Each key use will reward you with HE Bubble Gum.
------------------------
Type: Usable.
Weight: 0
====== auto-parsed ======
Weight : 0



.png" /> Gray Children (13)
Info: I purchased the item safely. Talk to <NAVI>[Maram]<INFO>ra_fild11,354,235,0,101,0</INFO></NAVI> outside the western entrance to Rachel.
Quickinfo: Talk to Maram
Id: 11717
Gray Children (14)
Info: In order not to reveal our destination, we decided to move separately from Maram.
Let's meet with <NAVI>[Miriam]<INFO>ra_fild10,179,176,0,101,0</INFO></NAVI> in Oz Canyon, west of Rachel.
Quickinfo: Talk to Miriam
Id: 11718
Gray Children (15)
Info: When preparations to go to the Oz Labyrinth are complete, talk to <NAVI>[Miriam]<INFO>ra_fild10,179,176,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Miriam
Id: 11719
Gray Children (16)
Info: Let's break through the Oz Labyrinth with the group.
Quickinfo: Pass Oz Labyrinth
Id: 11720
Gray Children (17)
Info: You have broken through the labyrinth. Talk to <NAVI>[Maram]<INFO>gw_fild01,273,339,0,101,0</INFO></NAVI> outside the labyrinth.
Quickinfo: Talk to Maram
Id: 11721
Gray Children (18)
Info: Find the village entrance to the west of Gray Wolf Forest and talk to Maram.
Quickinfo: Find the village entrance
Id: 11722
Gray Children (19)
Info: It seems <NAVI>[Maram]<INFO>gw_fild01,35,102,0,101,0</INFO></NAVI> is not allowed to enter the village with outsider. Let's talk to Imril.
Quickinfo: Talk to Imril
Id: 11723
Gray Children (20)
Info: I asked Imril to call Suad. Let's talk to <NAVI>[Maram]<INFO>gw_fild01,35,102,0,101,0</INFO></NAVI> while waiting for Suad.
Quickinfo: Talk to Maram
Id: 11724
Gray Children (21)
Info: I received permission from Suad to enter Gray Wolf Village. Let's talk to <NAVI>[Imril]<INFO>wolfvill,143,113,0,101,0</INFO></NAVI> in the village.
Quickinfo: Enter Gray Wolf Village
Id: 11725
The Labyrinth and the Merchant (1)
Info: Let's meet <NAVI>[Imril]<INFO>oz_dun01,27,184,0,101,0</INFO></NAVI> at the entrance to the first floor of Oz Labyrinth.
Quickinfo: Go to Oz Labyrinth 1F
Id: 11726
The Labyrinth and the Merchant (2)
Info: Let's follow Imril's guidance and move to <NAVI>[narrow road]<INFO>oz_dun01,68,284,0,101,0</INFO></NAVI>.
Quickinfo: Investigate Oz Labyrinth
Id: 11727
The Labyrinth and the Merchant (3)
Info: I found the box. Let's continue Imril's instructions and move <NAVI>[below]<INFO>oz_dun01,65,189,0,101,0</INFO></NAVI>.
Quickinfo: Investigate Oz Labyrinth
Id: 11728
The Labyrinth and the Merchant (4)
Info: It's a dangerous road. Be careful and follow Imril's guidance by moving <NAVI>[below]<INFO>oz_dun01,111,96,0,101,0</INFO></NAVI>.
Quickinfo: Investigate Oz Labyrinth
Id: 11729
The Labyrinth and the Merchant (5)
Info: While investigating the hole where the steam was coming out, I heard a voice calling for Imril from somewhere.
Let's investigate <NAVI>[where the sound came from]<INFO>oz_dun01,100,92,0,101,0</INFO></NAVI>.
Quickinfo: Investigate the sound
Id: 11730
The Labyrinth and the Merchant (6)
Info: Let's defeat 10 monsters around <NAVI>[Paul]<INFO>oz_dun01,100,92,0,101,0</INFO></NAVI> so they don't interfere with the treatment.
Quickinfo: Protect the treatment
Id: 11731
The Labyrinth and the Merchant (7)
Info: Let's follow Imril's instructions and move to <NAVI>[below]<INFO>oz_dun01,134,56,0,101,0</INFO></NAVI>.
Quickinfo: Investigate Oz Labyrinth
Id: 11732
The Labyrinth and the Merchant (8)
Info: I found the box. Let's continue Imril's instructions and move <NAVI>[below]<INFO>oz_dun01,110,37,0,101,0</INFO></NAVI>.
Quickinfo: Investigate Oz Labyrinth
Id: 11733
The Labyrinth and the Merchant (9)
Info: We arrived at the entrance to the second floor of the Oz Labyrinth.
Let's follow Imril's instructions and move to <NAVI>[below]<INFO>oz_dun02,152,276,0,101,0</INFO></NAVI>.
Quickinfo: Go to Labyrinth 2F
Id: 11734
The Labyrinth and the Merchant (10)
Info: The second floor investigation seems to be too much for Imril. Let's investigate the <NAVI>[surroundings]<INFO>oz_dun02,143,231,0,101,0</INFO></NAVI>.
Quickinfo: Investigate Oz Labyrinth
Id: 11735
The Labyrinth and the Merchant (11)
Info: I met the old labyrinth keeper. Let's return to the village and talk to <NAVI>[Imril]<INFO>wolfvill,143,113,0,101,0</INFO></NAVI> to inform Suad about the investigation.
Quickinfo: Talk to Imril
Id: 11736
Oz Labyrinth 1F (170lv)
Info: Let's defeat 20 Ash Toad on the first floor of Oz Labyrinth. Return to <NAVI>[Imril]<INFO>wolfvill,143,113,0,101,0</INFO></NAVI> when you're done.
Quickinfo: Explore Oz Labyrinth 1F
Id: 11737
[Cooldown] Oz Labyrinth 1F
Info: <NAVI>[Imril]<INFO>wolfvill,143,113,0,101,0</INFO></NAVI> is expecting you to join the expidition on the Oz Labyrinth 1F again tomorrow.
Quickinfo: Reset after 20 hours
Id: 11738
Oz Labyrinth 2F (200lv)
Info: Let's defeat 20 Hot Molar on the second floor of Oz Labyrinth. Return to <NAVI>[Imril]<INFO>wolfvill,143,113,0,101,0</INFO></NAVI> when you're done.
Quickinfo: Explore Oz Labyrinth 2F
Id: 11739
[Cooldown] Oz Labyrinth 2F
Info: <NAVI>[Imril]<INFO>wolfvill,143,113,0,101,0</INFO></NAVI> is expecting you to join the expidition on the Oz Labyrinth 2F again tomorrow.
Quickinfo: Reset after 20 hours
Id: 12520
[Normal] Villa of Deception
Info: It is said that the foul beings that were already eradicated before are showing up again in a certain Villa.
Ira hopes that adventurers can take care of it before it invokes the wrath of God.
Quickinfo: Defeat the Twisted God
Id: 12521
[Hard] Villa of Deception
Info: It is said that the foul beings that were already eradicated before are showing up again in a certain Villa.
Ira hopes that adventurers can take care of it before it invokes the wrath of God.
Quickinfo: Defeat the Twisted God
Id: 12522
[Cooldown] Villa of Deception
Info: After staying in the Villa, I felt nauseous and dizzy.
It would be a good idea to take some time to rest.
Quickinfo: Reset after 20 hours
Id: 12531
Transporting Goods
Info: If we can retrieve the goods to this extent, I think we can avoid the worst situation.
Let's go back to the <NAVI>[Upper Area]<INFO>wolfvill,79,211,0,101,0</INFO></NAVI> and help Camille.
Quickinfo: Help Camille
Id: 12532
Broken Wagon
Info: There seems to be a problem with the wagon. I think I can use some <ITEM>[Materials]<INFO>7197</INFO></ITEM> to repair the broken wheel.
Quickinfo: Find suitable materials.
Id: 12533
Hidden Helper
Info: Hazar told you to follow Camille on his trip to make sure he travels safely with the wagon.
<NAVI>[Follow Wagon's track]<INFO>gw_fild01,118,131,0,101,0</INFO></NAVI>
Quickinfo: Follow Camille secretly
Id: 12534
Missing Camille
Info: It seems like the situation I was worried about has happened. Camille must be in great trouble by now.
Let's help him by following the <NAVI>[trace]<INFO>gw_fild01,200,96,0,101,0</INFO></NAVI>
Quickinfo: Save Camille
Id: 12535
Chief Decision
Info: We don't know what kind of treatment Camille will receive in the village.
Let's go back to the <NAVI>[Upper Area]<INFO>wolfvill,79,211,0,101,0</INFO></NAVI>, check Camille's disposition, and intervene if necessary.
Quickinfo: Return to the Chief
Id: 12536
Scattered Goods (North)
Info: There may be a lost goods somewhere north of the Gray Wolf Forest.
Let's search on the <NAVI>[estimated location]<INFO>gw_fild01,242,321,0,101,0</INFO></NAVI>.
Quickinfo: Retrieve the Goods
Id: 12537
Scattered Goods (West)
Info: There may be a lost goods somewhere west of the Gray Wolf Forest.
Let's search on the <NAVI>[estimated location]<INFO>gw_fild01,93,211,0,101,0</INFO></NAVI>.
Quickinfo: Retrieve the Goods
Id: 12538
Scattered Goods (East)
Info: There may be a lost goods somewhere east of the Gray Wolf Forest.
Let's search on the <NAVI>[estimated location]<INFO>gw_fild01,343,194,0,101,0</INFO></NAVI>.
Quickinfo: Retrieve the Goods
Id: 12539
Scattered Goods (South)
Info: There may be a lost goods somewhere south of the Gray Wolf Forest.
Let's search on the <NAVI>[estimated location]<INFO>gw_fild01,228,59,0,101,0</INFO></NAVI>.
Quickinfo: Retrieve the Goods
Id: 16548
I can't sleep
Info: <NAVI>[Ahir]<INFO>wolfvill,147,97,0,101,0</INFO></NAVI> who seems to be having a hard time sleeping due to noisy monster cries, is asking you to hunt 30 Firewind Kites to help him sleep peacefully.
Quickinfo:
Id: 16549
[Daily] I can't sleep
Info: <NAVI>[Ahir]<INFO>wolfvill,147,97,0,101,0</INFO></NAVI> is asking for your help in hunting 30 Firewind Kites again to help him sleep peacefully.
Quickinfo:
Id: 16550
[Cooldown] I can't sleep
Info: Ahir seems to be sleep peacefully tonight. Let's come back to <NAVI>[Ahir]<INFO>wolfvill,147,97,0,101,0</INFO></NAVI> tomorrow and see whether he needs help again.
Quickinfo: 04½Ã ÃʱâÈ­
Id: 16551
Collecting Folklore (1)
Info: Take the notebook Gudra gave you and go to <NAVI>[Dinar]<INFO>wolfvill,106,224,0,101,0</INFO></NAVI> and write down the amazing story.
Quickinfo: Talk to Dinar
Id: 16552
Collecting Folklore (2)
Info: Take the notebook Gudra gave you and go to <NAVI>[Amira]<INFO>wolfvill,180,204,0,101,0</INFO></NAVI> and write down the story about the mysterious gods.
Quickinfo: Talk to Amira
Id: 16553
Collecting Folklore (3)
Info: Take the notebook Gudra gave you and go to <NAVI>[Shanina]<INFO>wolfvill,154,184,0,101,0</INFO></NAVI> and write down the old stories.
Quickinfo: Talk to Shanina
Id: 16554
Collecting Folklore (4)
Info: We've collected all of today's stories. Let's return to <NAVI>[Gudra]<INFO>wolfvill,61,170,0,101,0</INFO></NAVI> with the collected stories.
Quickinfo: Talk to Gudra
Id: 16555
[Daily] Dinar's Story
Info: Take the notebook Gudra gave you and go to <NAVI>[Dinar]<INFO>wolfvill,106,224,0,101,0</INFO></NAVI> and write down the amazing story.
Quickinfo: Talk to Dinar
Id: 16556
[Daily] Amira's Story
Info: Take the notebook Gudra gave you and go to <NAVI>[Amira]<INFO>wolfvill,180,204,0,101,0</INFO></NAVI> and write down the story about the mysterious gods.
Quickinfo: Talk to Amira
Id: 16557
[Daily] Shanina's Story
Info: Take the notebook Gudra gave you and go to <NAVI>[Shanina]<INFO>wolfvill,154,184,0,101,0</INFO></NAVI> and write down the old stories.
Quickinfo: Talk to Shanina
Id: 16558
[Daily] Collecting Folklore
Info: We've collected all of today's stories. Let's return to <NAVI>[Gudra]<INFO>wolfvill,61,170,0,101,0</INFO></NAVI> with the collected stories.
Quickinfo: Talk to Gudra
Id: 16559
[Cooldown] Collecting Folklore
Info: Let's come back to <NAVI>[Gudra]<INFO>wolfvill,61,170,0,101,0</INFO></NAVI> tomorrow and see whether she needs help again.
Quickinfo: Reset after 20 hours
Id: 16560
Ahab's Gossip (1)
Info: A group of young men are seen complaining about someone near the lake.
Let's listen to the gossip from <NAVI>[Kayar]<INFO>wolfvill,83,109,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Kayar
Id: 16561
Ahab's Gossip (2)
Info: They say the only people who can help them are adventurers...
Let's hear from <NAVI>[Desel]<INFO>wolfvill,87,109,0,101,0</INFO></NAVI> to find out why.
Quickinfo: Talk to Desel
Id: 16562
Ahab's Gossip (3)
Info: They were asked to meet in person the person they were talking about. Let's visit <NAVI>[Ahab]<INFO>wolfvill,127,155,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Ahab
Id: 16563
Ahab's Gossip (4)
Info: It seems there is nothing I can do. Let's go to <NAVI>[Merno Mart]<INFO>rachel,135,64,0,101,0</INFO></NAVI> in Rachel and buy a bottle of Cucumber Sauce.
Quickinfo: Buy Cucumber Sauce
Id: 16564
Ahab's Gossip (5)
Info: I purchased some Cucumber Sauce, with my money.....
Return to <NAVI>[Ahab]<INFO>wolfvill,127,155,0,101,0</INFO></NAVI> and complete the errand.
Quickinfo: Talk to Ahab
Id: 16565
Ahab's Gossip (6)
Info: Let's persuade <NAVI>[Ahab]<INFO>wolfvill,127,155,0,101,0</INFO></NAVI>, who is busy eating with sauce.
Quickinfo: Persuade Ahab
Id: 16566
Ahab's Gossip (7)
Info: Ahab says he will change his mind and asks you to tell this to others.
Let's tell Ahab's decision to <NAVI>[Zlan]<INFO>wolfvill,85,111,0,101,0</INFO></NAVI> and the others.
Quickinfo: Tell Ahab's decision
Id: 16567
Gray Wolf Forest Tournament (1)
Info: The Great Conference of the Gray Wolf Forest will soon begin. Let's go meet <NAVI>[Suad]<INFO>wolfvill,144,151,0,101,0</INFO></NAVI> where people are gathered.
Quickinfo: Talk to Suad
Id: 16568
People's Opinion (1)
Info: I was advised to come after hearing various opinions. Let's hear the opinion of <NAVI>[Passionate Young Man]<INFO>wolfvill,145,146,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Passionate Young Man
Id: 16569
People's Opinion (2)
Info: I was advised to come after hearing various opinions. Let's hear the opinion of <NAVI>[Native Old Man]<INFO>wolfvill,139,148,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Native Old Man
Id: 16570
People's Opinion (3)
Info: I was advised to come after hearing various opinions. Let's hear the opinion of <NAVI>[Passionate Old Man]<INFO>wolfvill,150,147,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Passionate Old Man
Id: 16571
People's Opinion (4)
Info: I was advised to come after hearing various opinions. Let's hear the opinion of <NAVI>[Timid Young Man]<INFO>wolfvill,152,145,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Timid Young Man
Id: 16572
Gray Wolf Forest Tournament (2)
Info: I think I have listened enough opinions of the people of Gray Wolf Forest. Let's go back to <NAVI>[Suad]<INFO>wolfvill,144,151,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Suad
Id: 16573
Source of Weapons (1)
Info: After the meeting, <NAVI>[Miriam]<INFO>wolfvill,148,151,0,101,0</INFO></NAVI> quietly called you and the others. What's going on?
Quickinfo: Talk to Miriam
Id: 16574
Source of Weapons (2)
Info: With Maram, go to the armed <NAVI>[Radical Youth]<INFO>wolfvill,143,145,0,101,0</INFO></NAVI> and find out the source of the weapon.
Quickinfo: Talk to Radical Youth
Id: 16575
Source of Weapons (3)
Info: To find out where the weapon came from, you must call <NAVI>[Bearded Jack]<INFO>rachel,75,44,0,101,0</INFO></NAVI> for the password.
Quickinfo: Talk to Bearded Jack
Id: 16576
Source of Weapons (4)
Info: Bearded Jack introduced the adventurer and Maram to <NAVI>[Dandelion]<INFO>veins,293,282,0,101,0</INFO></NAVI>, a Veins weapon dealer.
Quickinfo: Talk to Dandelion
Id: 16577
Source of Weapons (5)
Info: Maram guided the adventurer, saying that he knew the shortcut to <NAVI>[Military Base]<INFO>que_thr,133,53,0,101,0</INFO></NAVI>.
Quickinfo: Contact with Maram
Id: 16578
Source of Weapons (6)
Info: Who I met inside <NAVI>[Thor Military Base]<INFO>que_thr,133,53,0,101,0</INFO></NAVI> was an unexpected person.
Quickinfo: Talk to Miriam
Id: 16579
Source of Weapons (7)
Info: Let's talk to Maram at <NAVI>[Thor Military Base]<INFO>que_thr,133,53,0,101,0</INFO></NAVI> about the clues you obtained.
Quickinfo: Talk to Maram
Id: 16580
Source of Weapons (8)
Info: Let's quickly explain what we found out at the Thor Military Base to <NAVI>[Suad]<INFO>wolfvill,140,112,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Suad
Id: 16581
Even children know (1)
Info: <NAVI>[Kar]<INFO>rachel,37,41,0,101,0</INFO></NAVI>'s eyes widened when Naiman said that he had no money.
Quickinfo: Talk to Kar=],
NpcSpr = [=[4_M_RACHMAN1
Id: 16582
Even children know (2)
Info: <NAVI>[Luccy]<INFO>rachel,40,45,0,101,0</INFO></NAVI> frowned when she saw Nai looking angry with a straight face.
Quickinfo: Talk to Luccy
Id: 16583
Even children know (3)
Info: Why on earth did <NAVI>[Naiman]<INFO>rachel,36,45,0,101,0</INFO></NAVI> choose these kids as friends? Let's ask directly.
Quickinfo: Talk to Naiman
Id: 16584
The Price of Labor (1)
Info: Amodipine wants help to receive overdue salary. Let's talk to Amodipine's employer, <NAVI>[Dahil]<INFO>rachel,136,95,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Dahil
Id: 16585
The Price of Labor (2)
Info: Dahil was very upset, but listened to the story anyway. Let's go to <NAVI>[Amodipine]<INFO>rachel,181,51,0,101,0</INFO></NAVI> and tell the news.
Quickinfo: Talk to Amodipine
Id: 17504
Where is My Home (1)
Info: Adventurer, I have a favor to ask. A state-of-the-art clinic is a must here. Please persuade the <NAVI>[Elder]<INFO>wolfvill,176,111,0,101,0</INFO></NAVI>.
Quickinfo: Talk to the Old Man
Id: 17505
Where is My Home (2)
Info: We'll go and talk about the clinic matter with <NAVI>[him]<INFO>wolfvill,171,253,0,101,0</INFO></NAVI> one more time later, so it would be best for outsiders to stay out of this matter.
Quickinfo: Failed to Persuade
Id: 17506
Where is My Home (3)
Info: It seems Ezekiel is asking for some Steel. Let's bring 3 of them <NAVI>[here]<INFO>wolfvill,171,253,0,101,0</INFO></NAVI>.
Quickinfo: Collect 3 Steel
Id: 17507
Where is My Home (4)
Info: Let's talk to <NAVI>[Ezekiel]<INFO>wolfvill,171,253,0,101,0</INFO></NAVI> who helps another villager.
Quickinfo: Treatment Process
Id: 17508
[Daily] Shortage of Supplies
Info: <NAVI>[Ezekiel]<INFO>wolfvill,171,253,0,101,0</INFO></NAVI> asked you to bring 1 <ITEM>[Steel]<INFO>999</INFO></ITEM> and 10 <ITEM>[Very Unusual Crystal]<INFO>1000406</INFO></ITEM>.
Very Unusual Crystal can be obtained from Gray Wolf.
Quickinfo: Gather Required Materials
Id: 17509
[Cooldown] Shortage of Supplies
Info: Adventurer, thank you for your hard work. Take a break today and I'll see you again after dawn!

- <NAVI>[Ezekiel]<INFO>wolfvill,171,253,0,101,0</INFO></NAVI>
Quickinfo: Reset after 20 hours
Id: 17510
There are no evil beasts in this world (1)
Info: <NAVI>[Aisha]<INFO>wolfvill,99,178,0,101,0</INFO></NAVI> seems want to guide you to train a baby gray wolf.
Quickinfo: Talk to Aisha
Id: 17511
There are no evil beasts in this world (2)
Info: As long as you have a Meat, training a <NAVI>[Baby Gray Wolf]<INFO>wolfvill,100,177,0,101,0</INFO></NAVI> will not be a problem.
Quickinfo: Give Meat to Baby Gray Wolf
Id: 17512
There are no evil beasts in this world (3)
Info: Let's get back to <NAVI>[Scania]<INFO>wolfvill,117,119,0,101,0</INFO></NAVI> and tell you are ready to become part of the village.
Quickinfo: Talk to Scania
Id: 17513
An Unexpected Shepherd (1)
Info: It seems the goat likes to graze in the <NAVI>[forest]<INFO>gw_fild01,138,106,0,101,0</INFO></NAVI>. Let's protect it while it's grazing.
Quickinfo: Go to the Forest
Id: 17514
An Unexpected Shepherd (2)
Info: Let's defeat 20 Ashring while <NAVI>[Boksil]<INFO>gw_fild01,138,106,0,101,0</INFO></NAVI> is grazing.
Quickinfo: Defeat 20 Ashring
Id: 17515
An Unexpected Shepherd (3)
Info: Let's report back to <NAVI>[Scania]<INFO>wolfvill,117,119,0,101,0</INFO></NAVI> and return Boksil.
Quickinfo: Talk to Scania
Id: 17516
[Cooldown] An Unexpected Shepherd
Info: Adventurer, you worked hard. Then please ask again tomorrow! - <NAVI>[Scania]<INFO>wolfvill,117,119,0,101,0</INFO></NAVI>
Quickinfo: Reset after 20 hours.
Id: 17517
Rebellion (1)
Info: We need to warn <NAVI>[those guys]<INFO>wolfvill,131,257,0,101,0</INFO></NAVI> about the weapons.
Quickinfo: Check the truth
Id: 17518
Rebellion (2)
Info: Although the punishment was relatively light, <NAVI>[Wolves]<INFO>wolfvill,131,257,0,101,0</INFO></NAVI> seem to be very dissatisfied.
Quickinfo: People Rebel
Id: 17519
Rebellion (3)
Info: Well, now that it's decided, let's hurry. Tell them to gather <NAVI>[in front of the temple]<INFO>rachel,169,245,0,101,0</INFO></NAVI>.
Quickinfo: Start the Protest!
Id: 17520
Wolf Among Sheep (1)
Info: Let's participate in the protest at <NAVI>[Rachel]<INFO>rachel,169,245,0,101,0</INFO></NAVI>.
Quickinfo: Go to the temple
Id: 17521
Wolf Among Sheep (2)
Info: Everyone is moving to <NAVI>[Safe Place]<INFO>rachel,116,200,0,101,0</INFO></NAVI>.
Quickinfo: Let's evacuate quickly
Id: 17522
Wolf Among Sheep (3)
Info: The main forces that infiltrated the temple have escaped, but please clean up the temple guards who have crossed over to the Heart Hunters! - <NAVI>[Priest]<INFO>rachel,169,245,0,101,0</INFO></NAVI>
Quickinfo: Defeat the Traitors
Id: 17523
Sanctuary Purification
Info: The remnants of the Heart Hunters still lingering in the Sanctuary Sessrumnir Heart Storage. Let's clear them out! - <NAVI>[Priest]<INFO>rachel,169,245,0,101,0</INFO></NAVI>
Quickinfo: Clear the Heart Hunters
Id: 17524
[Completed] Renegade Cleaning
Info: The operation to clear out the traitors has been completed. Let's report back to the <NAVI>[Priest]<INFO>rachel,169,245,0,101,0</INFO></NAVI>.
Quickinfo: Report to the Priest
Id: 17525
Aftermath
Info: Miriam said she had someone to accompany her and asked her to meet separately at the Maze of Oz. Let's wait at the appointment <NAVI>[location]<INFO>oz_dun01,223,116,0,101,0</INFO></NAVI>.
Quickinfo: Go to the meeting place
Id: 17526
[Completed] Sanctuary Purification
Info: The operation to clear out the Heart Hunters has been completed. Let's report back to the <NAVI>[Priest]<INFO>rachel,169,245,0,101,0</INFO></NAVI>.
Quickinfo: Report to the Priest
Id: 17527
[Cooldown] Sanctuary Purification
Info: Thank you adventurer for your cooperation. Please rest today and cooperate again tomorrow! - <NAVI>[Priest]<INFO>rachel,169,245,0,101,0</INFO></NAVI>
Quickinfo: Reset after 20 hours
Id: 18082
Eligibility to attend the competition
Info: I was recognized as a member of the Gray Wolf Village and was eligible to attend the grand meeting.
Let's ask <NAVI>[Village Boy]<INFO>wolfvill,180,179,0,101,0</INFO></NAVI> where the grand meeting will be held.
Quickinfo: Ask the Village Boy
Id: 18083
High Priest's Villa
Info: You decided to investigate High Priest Amal's villa to find the whereabouts of Bagot and the Heart Hunter.
with hope to interfere Bagot and High Priest Amal's plans.
Quickinfo: Investigate the Villa
Id: 18084
Fact Finding
Info: We must find out what High Priest Amal's true purpose was and why he cooperated with the Illusion.
Let's talk to <NAVI>[Miriam]<INFO>ra_temin,254,117,0,101,0</INFO></NAVI> in Sessrumnir.
Quickinfo: Talk to Miriam
Id: 18085
Direction of Prayer
Info: Elly appeared in a strange form at the Sanctuary of Sessrumnir. It looks like she has something important to say.
Let's talk to <NAVI>[Elly]<INFO>ra_temin,258,117,0,101,0</INFO></NAVI>.
Quickinfo: Talk to Elly
Id: 18086
[Daily] Gray Wolf Forest Hunting
Info: The <NAVI>[Gatekeeper]<INFO>gw_fild01,32,101,0,101,0</INFO></NAVI> asked you to hunt the monsters in the Gray Wolf Forest to make the village safer.
Quickinfo: Hunt Monsters in Gray Wolf Forest
Id: 18087
[Cooldown] Gray Wolf Forest Hunting
Info: It seems the <NAVI>[Gatekeeper]<INFO>gw_fild01,32,101,0,101,0</INFO></NAVI> is expecting you to help with the hunt again tomorrow.
Quickinfo: Reset after 20 hours
[/SPOILER]
Map
Spoiler


gw_fild01 - Gray Wolf Forest

Music:
Maintitle: Gray Wolf Forest Subtitle:
BackgroundBmp: field_s2
1@adv - High Priest Villa

Music:
Maintitle: High Priest Villa Subtitle:
BackgroundBmp: noname_s2
2@nyr - Sanctuary Sessrumnir Heart Storage

Music:
Maintitle: Heart Storage Subtitle: Sanctuary Sessrumnir Heart Storage
BackgroundBmp: noname
1@nyr - Sanctuary Sessrumnir Garden

Music:
Maintitle: Sanctuary Sessrumnir Garden Subtitle:
BackgroundBmp: noname_s2
1@tcamp - Thor Volcano Military Base

Music:
Maintitle: Thor Volcano Military Base Subtitle:
BackgroundBmp: noname_s2
que_thr - Inside Thor Volcano

Music:
Maintitle: Inside Thor Volcano Subtitle:
BackgroundBmp: noname_s2
1@oz - Oz Labyrinth

Music:
Maintitle: Oz Labyrinth Subtitle:
BackgroundBmp: dungeon_s2
oz_dun02 - Oz Labyrinth 2F

Music:
Maintitle: Oz Labyrinth 2F Subtitle:
BackgroundBmp: dungeon_s2
gw_fild02 - Gray Wolf Forest

Music:
Maintitle: Gray Wolf Forest Subtitle:
BackgroundBmp: field_s2
wolfvill - Gray Wolf Village

Music:
Maintitle: Gray Wolf Village Subtitle: Native Hideout
BackgroundBmp: village
oz_dun01 - Oz Labyrinth 1F

Music:
Maintitle: Oz Labyrinth 1F Subtitle:
BackgroundBmp: dungeon_s2
1@advs - Villa of Deception

Music:
Maintitle: Villa of Deception Subtitle:
BackgroundBmp: noname_s2



NpcIdentity
Spoiler


Id: 10285
JT_4_HEN

Id: 10376
JT_4_EP18_MARAM

Id: 10377
JT_4_EP18_MIRIAM

Id: 10378
JT_4_EP18_SUAD

Id: 10379
JT_4_EP18_IMRIL

Id: 10380
JT_4_EP18_MERCHANT

Id: 10381
JT_4_EP18_TAMARIN

Id: 10382
JT_4_EP18_DEW

Id: 10383
JT_4_EP18_MARK

Id: 10384
JT_4_EP18_ALF

Id: 10385
JT_4_EP18_SHULANG

Id: 10386
JT_4_EP18_BAGOT

Id: 10387
JT_4_EP18_DEMIFREYA

Id: 10388
JT_4_EP18_KAMIL

Id: 10389
JT_4_EP18_HAZAR

Id: 10390
JT_4_EP18_WAGON

Id: 10391
JT_4_EP18_PAPERS

Id: 10392
JT_4_EP18_HALFFLOWER

Id: 10393
JT_4_EP18_GW_OLD01

Id: 10394
JT_4_EP18_GW_OLD02

Id: 10395
JT_4_EP18_GW_MIDDLE01

Id: 10396
JT_4_EP18_GW_MIDDLE02

Id: 10397
JT_4_EP18_GW_MAN01

Id: 10398
JT_4_EP18_GW_MAN02

Id: 10399
JT_4_EP18_GW_WOMAN01

Id: 10400
JT_4_EP18_GW_WOMAN02

Id: 10401
JT_4_EP18_GW_CHILD01

Id: 10402
JT_4_EP18_GW_CHILD02

Id: 10428
JT_4_POINT_RED

Id: 10429
JT_4_POINT_BLUE

Id: 10430
JT_4_POINT_YELLOW

Id: 10431
JT_4_POINT_BLACK

Id: 10432
JT_4_POINT_WHITE

Id: 21292
JT_EP18_ARMED_VILLAGER01

Id: 21293
JT_EP18_ARMED_VILLAGER02

Id: 21294
JT_EP18_ARMED_VILLAGER03

Id: 21295
JT_EP18_ASH_TOAD

Id: 21296
JT_EP18_RAKEHAND

Id: 21297
JT_EP18_SPARK

Id: 21298
JT_EP18_HOT_MOLAR

Id: 21299
JT_EP18_VOLCARING

Id: 21300
JT_EP18_LAVA_TOAD

Id: 21301
JT_EP18_BURNING_FANG

Id: 21302
JT_EP18_ASHHOPPER

Id: 21303
JT_EP18_ASHRING

Id: 21304
JT_EP18_GREY_WOLF

Id: 21305
JT_EP18_TUMBLE_RING

Id: 21306
JT_EP18_FIREWIND_KITE

Id: 21307
JT_EP18_PHANTOM_WOLF

Id: 21308
JT_EP18_MD_HEARTHUNTER_A

Id: 21309
JT_EP18_MD_THOR_GUARD

Id: 21310
JT_EP18_MD_GUARD_A

Id: 21311
JT_EP18_MD_GUARD_B

Id: 21312
JT_EP18_MD_HEARTHUNTER_R

Id: 21313
JT_EP18_MD_HEARTHUNTER_F

Id: 21314
JT_EP18_MD_SCHULANG

Id: 21315
JT_EP18_MD_DEMI_FREYJA

Id: 21316
JT_EP18_MD_SCHULANG_R

Id: 21317
JT_EP18_MD_DEMI_FREYJA_R

Id: 21318
JT_EP18_MD_SANARE_R

Id: 21319
JT_EP18_MD_HEARTHUNTER_R2

Id: 21320
JT_EP18_NPC_MARAM

Id: 21321
JT_EP18_NPC_MIRIAM

Id: 21322
JT_EP18_NPC_SUAD

Id: 21323
JT_EP18_GREY_GOAT

Id: 21324
JT_EP18_GREY_WOLF_BABY

Id: 21360
JT_EP18_MD_SCHULANG_L

Id: 21361
JT_EP18_MD_DEMI_FREYJA_L

Id: 21377
JT_EP18_MD_SANARE_L

Id: 21378
JT_EP18_MD_HEARTHUNTER_L

Id: 21379
JT_G_EP18_LAVA_TOAD

Id: 21380
JT_G_EP18_HOT_MOLAR

Id: 21381
JT_G_EP18_VOLCARING



MonsterSize
Spoiler


21301: 1


21313: 1,7


21319: 1,3




MonsterEffect
Spoiler


21301: 678


21301: 679


21301: 680


21313: 655


21313: 485


21319: -1




Card
Spoiler


Id: 300211
Illust: EP18_Ash_Toad_Card
Prefix/Suffix: Magic Ground

Id: 300212
Illust: EP18_Rakehand_Card
Prefix/Suffix: Anti Darkness

Id: 300213
Illust: EP18_Spark_Card
Prefix/Suffix: Devil Catch

Id: 300214
Illust: EP18_Hot_Molar_Card
Prefix/Suffix: Power Quarter

Id: 300215
Illust: EP18_Volcaring_Card
Prefix/Suffix: Geothermal

Id: 300216
Illust: EP18_Lava_Toad_Card
Prefix/Suffix: High Blast

Id: 300217
Illust: EP18_Burning_Fang_Card
Prefix/Suffix: of Burning Fang

Id: 300218
Illust: EP18_Ashhopper_Card
Prefix/Suffix: High Immortal

Id: 300219
Illust: EP18_Ashring_Card
Prefix/Suffix: Dark Magical

Id: 300220
Illust: EP18_Grey_Wolf_Card
Prefix/Suffix: Wolf Scratch

Id: 300221
Illust: EP18_Tumble_Ring_Card
Prefix/Suffix: Intangible Exorcist

Id: 300222
Illust: EP18_Firewind_Kite_Card
Prefix/Suffix: High Wind

Id: 300223
Illust: EP18_Phantom_Wolf_Card
Prefix/Suffix: Wolf Tackle

Id: 300227
Illust: EP18_Schulang_Card
Prefix/Suffix: Angel Killer

Id: 300228
Illust: EP18_Demi_Freyja_Card
Prefix/Suffix: Devil Killer



Item
Spoiler


Id: (2)

Hero's Weapon Reform Box I
A special modification box secretly developed by Team Licht.
The awakened hero's weapon can be immediately upgraded to an LT weapon regardless of refinement level or material.

[List of weapons]
Awakened Madogum,
Awakenend Fatalist,
Awakened Saint Hall,
Awakened Exorcist's Bible,
Awakened Aquatic Spear,
Awakened Light Blade.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (24722)

Auto Spell Shadow Shield
MATK + 15.
------------------------
For every 2 refine level, MATK + 1.
------------------------
When refined to +9 or higher, there's a 7% chance to cast Napalm Beat Level 7 when performing normal melee physical attack.
------------------------
When refined to +10 or higher, there's a 10% chance to cast Napalm Beat Level 10 when performing normal melee physical attack.
------------------------
Set Bonus:
Auto Spell Shadow Shield
Auto Spell Shadow Armor
Auto Spell Shadow Shoes

MATK + 1%,
------------------------
When the total refine level of set is 21 or higher,
there's a 4% chance to cast Napalm Vulcan Level 3 when performing normal melee physical attack.
------------------------
When the total refine level of set is 27 or higher,
there's a 8% chance to cast Napalm Vulcan Level 5 when performing normal melee physical attack.
------------------------
Class : Shadow Equipment
Location : Shield
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24723)

Auto Spell Shadow Armor
HIT + 10.
------------------------
For every 2 refine level, HIT + 1.
------------------------
When refined to +9 or higher, Perfect Hit + 5.
------------------------
Class : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24724)

Auto Spell Shadow Shoes
FLEE + 10.
------------------------
For every 2 refine level, FLEE + 1.
------------------------
When refined to +9 or higher, ASPD + 1.
------------------------
Class : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24725)

Auto Spell Shadow Weapon
ATK + 15.
------------------------
For every 2 refine level, ATK + 1.
------------------------
When refined to +9 or higher, there's a 7% chance to cast Bash Level 7 when performing normal melee physical attack.
------------------------
When refined to +10 or higher, there's a 10% chance to cast Bash Level 10 when performing normal melee physical attack.
------------------------
Set Bonus:
Auto Spell Shadow Weapon
Auto Spell Shadow Pendant
Auto Spell Shadow Earring

ATK + 1%,
------------------------
When the total refine level of set is 21 or higher,
there's a 4% chance to cast Sonic Blow Level 7 when performing normal melee physical attack.
------------------------
When the total refine level of set is 27 or higher,
there's a 8% chance to cast Sonic Blow Level 10 when performing normal melee physical attack.
------------------------
Class : Shadow Equipment
Location : Weapon
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24726)

Auto Spell Shadow Pendant
HIT + 10.
------------------------
For every 2 refine level, HIT + 1.
------------------------
When refined +9 or higher, Perfect Hit + 5.
------------------------
Class : Shadow Equipment
Location : Pendant
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24727)

Auto Spell Shadow Earring
FLEE + 10.
------------------------
For every 2 refine level, FLEE + 1.
------------------------
When refined to +9 or higher, ASPD + 1.
------------------------
Class : Shadow Equipment
Location : Earring
Weight : 0
Required Level : 1
Jobs : All Jobs
====== auto-parsed ======
Weight : 0
Required Level : 1
Job : AllJobs

Id: (24728)

Major Auto Spell Shadow Armor
MATK + 3%.

Increases all property magical damage by 1% per 2 refine rate.

If refine rate is 9 or higher, ASPD + 1.

If refine rate is 10 or higher, has a 7% chance to auto-cast Frost Misty level 3 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
------------------------
Set Bonus:
Major Auto Spell Shadow Armor
Major Auto Spell Shadow Shoes

MATK + 2%,

if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Jack Frost level 2 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),

if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Jack Frost level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
------------------------
Class: Shadow Equipment
Location: Shadow Armor
Weight: 0
Required Lv: 1
Class: All Class
====== auto-parsed ======
Weight : 0

Id: (24729)

Major Auto Spell Shadow Shoes
MATK + 3%.

Increases all property magical damage by 1% per 2 refine rate.

If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%).
------------------------
Class: Shadow Equipment
Location: Shadow Shoes
Weight: 0
Required Lv: 1
Class: All Class
====== auto-parsed ======
Weight : 0

Id: (24730)

Major Auto Spell Shadow Earring
ATK + 3%.

Increases melee physical damage by 1% per 2 refine rate.

If refine rate is 9 or higher, ASPD + 1.

If refine rate is 10 or higher, has a 7% chance to auto-cast Fatal Menace level 7 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).

Set Bonus:
Major Auto Spell Shadow Earring
Major Auto Spell Shadow Pendant

ATK +2%,

if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Power Swing level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),

if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Power Swing level 8 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
------------------------
Class: Shadow Equipment
Location: Shadow Earring
Weight: 0
Required Lv: 1
Class: All Class
====== auto-parsed ======
Weight : 0

Id: (24731)

Major Auto Spell Shadow Pendant
ATK + 3%.

Increases melee physical damage by 1% per 2 refine rate.

If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%).
------------------------
Class: Shadow Equipment
Location: Shadow Pendant
Weight: 0
Required Lv: 1
Class: All Class
====== auto-parsed ======
Weight : 0

Id: (24747)

Spell Caster Shadow Armor
Reduces variable casting time by 1% per refine rate.

Atk + 1% and Matk + 1% per 3 refine rate.
------------------------
Set Bonus:
Spell Caster Shadow Armor
Spell Caster Shadow Shoes

Reduces SP consumption of skills by 10%,

If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
(However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Earring, Pendant)).
------------------------
Class: Shadow Equipment
Location: Shadow Armor
Weight: 0
Required Lv: 1
Class: All Class
====== auto-parsed ======
Weight : 0

Id: (24748)

Spell Caster Shadow Shoes
Reduces variable casting time by 1% per refine rate.

Atk +1% and Matk +1% per 3 refine rate.
------------------------
Class: Shadow Equipment
Location: Shadow Shoes
Weight: 0
Required Lv: 1
Class: All Class
====== auto-parsed ======
Weight : 0

Id: (24749)

Spell Caster Shadow Earring
Reduces variable casting time by 1% per refine rate.

Atk + 1% and Matk + 1% per 3 refine rate.
------------------------
Set Bonus:
Spell Caster Shadow Earring
Spell Caster Shadow Pendant

Reduces SP consumption of skills by 10%.
If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
(However, fixed casting time reduction doesnt stack with counterpart Spell Caster set (Armor, Shoes)).
------------------------
Class: Shadow Equipment
Location: Shadow Earring
Weight: 0
Required Lv: 1
Class: All Class
====== auto-parsed ======
Weight : 0

Id: (24750)

Spell Caster Shadow Pendant
Reduces variable casting time by 1% per refine rate.

Atk +1% and Matk +1% per 3 refine rate.
------------------------
Class: Shadow Equipment
Location: Shadow Pendant
Weight: 0
Required Lv: 1
Class: All Class
====== auto-parsed ======
Weight : 0

Id: (25073)

Old Papyrus
An ancient document owned by the Sphinx's shaman Marduk. The contents of a certain ritual are recorded.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25077)

Knights Supllies
A box containing supplies for the Frontera Knights. It contains everything from simple food to first aid tools and medicine.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (25920)

Armor Enhancement Ore (High Grade)
Advanced gemstone used to upgrade armor equipment.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (100591)

Thanatos Weapon Reform Cube(Low)
Reform box that can modify +9 Thanatos weapons or higher.
Reformed weapons have their refinement level reduced by 5.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100592)

Thanatos Weapon Reform Cube(Med)
Reform box that can modify +9 Thanatos weapons or higher.
Reformed weapons have their refinement level reduced by 1.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (100626)

+7 Gray Wolf Refining Box
A magic box that can refine Gray Wolf armor to +7.
------------------------
[Applicable Items]
Gray Wolf Suit
Gray Wolf Robe
Gray Wolf Manteau
Gray Wolf Muffler
Gray Wolf Boots
Gray Wolf Shoes
------------------------
Cannot be traded.
------------------------
Weight : 1
Required Level : 180
====== auto-parsed ======
Weight : 1
Required Level : 180

Id: (100627)

+9 Gray Wolf Refining Box
A magic box that can refine Gray Wolf armor to +9.
------------------------
[Applicable Items]
Gray Wolf Suit
Gray Wolf Robe
Gray Wolf Manteau
Gray Wolf Muffler
Gray Wolf Boots
Gray Wolf Shoes
------------------------
Cannot be traded.
------------------------
Weight : 1
Required Level : 180
====== auto-parsed ======
Weight : 1
Required Level : 180

Id: (100648)

Purification Ritual
(False belief low-level reform box used to purify weapons and bring out their original power.)
# Description is not entered in Item Info Lua
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (100649)

Advanced Purification Ritual
(Better reform lower level box used to purify false belief weapons and bring out their original power.)
# Description is not entered in Item Info Lua
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (100650)

Pontifex Courage
A mysterious stone filled with strength and burning courage.
------------------------
It might engrave physical effects to Adulter equipment.
------------------------
Weight : 1
Required Level : 180
====== auto-parsed ======
Weight : 1
Required Level : 180

Id: (100651)

Pontifex Wisdom
A mysterious stone filled with magic and unfathomable wisdom.
------------------------
It might engrave magic effects to Adulter equipment.
------------------------
Weight : 1
Required Level : 180
====== auto-parsed ======
Weight : 1
Required Level : 180

Id: (100652)

Pontifex Tenacity
A mysterious stone filled with strength and unwavering determination.
------------------------
It might engrave physical effects to Vivatus equipment.
------------------------
Weight : 1
Required Level : 180
====== auto-parsed ======
Weight : 1
Required Level : 180

Id: (100653)

Pontifex Belief
A mysterious stone filled with magic and unyielding belief.
------------------------
It might engrave magic effects to Vivatus equipment.
------------------------
Weight : 1
Required Level : 180
====== auto-parsed ======
Weight : 1
Required Level : 180

Id: (100655)

Purification Blueprint Bundle
A bundle containing three of the blueprints needed to purify and reassemble weapons of false beliefs.
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100656)

Armor Enchantment Box
Armor Enchantment Box
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (100657)

Garment Enchantment Box
Garment Enchantment Box
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (100658)

Shoes Enchantment Box
Shoes Enchantment Box
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (100659)

Right Accessory Box
Right Accessory Box
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (100660)

Left Accessory Box
Left Accessory Box
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (100783)

Major Auto Spell Shadow Mix Box
Material:
You need to put 6pcs of +7 or higher of shadow equipment below,
Auto Spell Shadow Weapon,
Auto Spell Shadow Armor,
Auto Spell Shadow Shoes,
Auto Spell Shadow Shield,
Auto Spell Shadow Pendant,
Auto Spell Shadow Earring.
------------------------
Result:
One of Shadow Equipment Below,
Major Auto Spell Shadow Armor,
Major Auto Spell Shadow Earring,
Major Auto Spell Shadow Pendant,
Major Auto Spell Shadow Shoes.
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100785)

Auto Spell Shadow Box
A box containing the Auto Spell Shadow equipment.
------------------------
Open to get one of the following:
------------------------
Auto Spell Shadow Weapon
Auto Spell Shadow Shield
Auto Spell Shadow Armor
Auto Spell Shadow Shoes
Auto Spell Shadow Pendant
Auto Spell Shadow Earring
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100820)

Hero's Weapon Reform Box II
A special modification box secretly developed by Team Licht.
The awakened hero's weapon can be immediately upgraded to an LT weapon regardless of refinement level or material.

[List of weapons]
Awakened Blue Crystal Staff,
Awakened Iron Staff,
Awakened Chilling Cane,
Awakened Shadow Staff,
Awakened Ray Knuckle,
Awakened Iron Nail.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100834)

Hero's Weapon Reform Box III
A special modification box secretly developed by Team Licht.
The awakened hero's weapon can be immediately upgraded to an LT weapon regardless of refinement level or material.

[List of weapons]
Awakened Red Lotus Sword,
Awakened Slate Sword,
Awakened Royal Bow,
Awakened Scarlet Dragon Bow.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100918)

Hero's Weapon Reform Box IV
A special modification box secretly developed by Team Licht.
The awakened hero's weapon can be immediately upgraded to an LT weapon regardless of refinement level or material.

[List of weapons]
Awakened Trumpet Shell,
Awakened Barbed Wire Whip,
Awakened Narcis Bow,
Awakened Avenger,
Awakened Meteor Striker.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (100939)

Hero's Weapon Reform Box V
A special modification box secretly developed by Team Licht.
The awakened hero's weapon can be immediately upgraded to an LT weapon regardless of refinement level or material.

[List of weapons]
Awakened Onimaru,
Awakened Dragonic Slayer,
Awakened Shiver Katar,
Awakened Blade Katar,
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (101078)

Adulter Weapon Reform Box
A box of purification that converts Adulter weapons into Vivatus weapons.
------------------------
It consumed an Adulter weapon and 400 Amethyst Fragment.
When modification is completed, this box will consumed.
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (101182)

Spell Caster Shadow Mix Box
Material:
You need to put 6pcs of +7 or higher of shadow equipment below,
Spell Flow Shadow Shield II,
Spell Flow Shadow Shield,
Spell Flow Shadow Armor,
Spell Flow Shadow Shoes,
Caster Shadow Armor II,
Caster Shadow Armor,
Caster Shadow Shield,
Caster Shadow Shoes,
Caster Shadow Weapon,
Caster Shadow Earring,
------------------------
Result:
One of Shadow Equipment Below,
Spell Caster Shadow Armor,
Spell Caster Shadow Shoes,
Spell Caster Shadow Earring,
Spell Caster Shadow Pendant.
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (101190)

Hero's Weapon Reform Box VI
A special modification box secretly developed by Team Licht.
The awakened hero's weapon can be immediately upgraded to an LT weapon regardless of refinement level or material.

[List of weapons]
Awakened Humma Clear,
Awakened Kiri no Tsuyu
[=[Awakened Crimson Rose,
Awakened Master Soul Rifle,
Awakened Demon Slayer Shot,
Awakened The Black,
Awakened Golden Road Launcher,
Awakened Meowmeow Foxtail,
Awakened One Sky One Sun,
Awakened Spirit Pendulum,
Awakened Freedom Stick,
Awakened Blessed Knife,
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (101355)

OS Weapon Reform Box
A reform box that allows you to modify OS weapons that have been refined to 7 or higher.
------------------------
Random options are removed from reformed weapons.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (103097)

Zodiac Boots Box
A box containing Zodiac Boots made for specific class.
Randomly receive 1 shoe out of 6 total.

[Obtainable Item:]
Zodiac Boots(Thief)
Zodiac Boots(Merchant)
Zodiac Boots(Acolyte)
Zodiac Boots(Archer)
Zodiac Boots(Swordman)
Zodiac Boots(Mage)

Weight : 1
====== auto-parsed ======
Weight : 1

Id: (103143)

Thanatos Helmet Box
This item cannot be traded with other accounts.
A box containing Thanatos helmets.
If you open the box, you can get one Thanatos Helmet.

[Obtainable items:]
Thanatos Warrior Helmet
Thanatos Shooter Helmet
Thanatos Magic Helmet
Thanatos Fighter Helmet

Weight: 1
====== auto-parsed ======
Weight : 1

Id: (103144)

Helm of Faith Box 1
This item cannot be traded with other accounts.
A box containing a helm containing the power of faith.
If you open the box, you can get one Helm of Faith.

[Obtainable items:]
Helm of Faith(Warlock)
Helm of Faith(Archbishop)
Helm of Faith(Ranger)
Helm of Faith(Royal Guard)
Helm of Faith(Glt. Cross)
Helm of Faith(Rune Knight)
Helm of Faith(Mechanic)

Weight: 1
====== auto-parsed ======
Weight : 1

Id: (300211)

Ash Toad Card
Increase Earth property magic damage by 35%.
------------------------
Increase SP consumption of skills by 10%.
------------------------
Class : Card
Compound on : Accessory (Left)
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300212)

Rakehand Card
DEF + 50.
------------------------
Reduce physical and magic damage taken from Shadow property enemies by 10%.
------------------------
Class : Card
Compound on : Armor
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300213)

Spark Card
ATK + 5.
------------------------
Increase physical damage against Fire property enemies by 10%.
------------------------
Increase critical chance against Undead and Demon race enemies by 15%.
------------------------
Class : Card
Compound on : Garment
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300214)

Hot Molar Card
When compounded on Katar:
------------------------
Increase melee physical damage by 10%.
------------------------
For every 2 refine level of Katar, increase melee physical damage by additional 1%.
------------------------
Class : Card
Compound on : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300215)

Volcaring Card
Increase Fire and Earth property magic damage by 5%.
------------------------
For every 2 refine level of Shoes, increase Fire and Earth property magic damage by additional 1%.
------------------------
Class : Card
Compound on : Shoes
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300216)

Lava Toad Card
Increase Fire property magic damage by 35%.
------------------------
Increase SP consumption of skills by 10%.
------------------------
Class : Card
Compound on : Accessory (Left)
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300217)

Burning Fang Card
Increase melee physical damage by 20%.
------------------------
Increase damage taken from all property by 15%.
------------------------
Class : Card
Compound on : Shoes
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300218)

Ashhopper Card
Increase Neutral property magic damage by 35%.
------------------------
Increase SP consumption of skills by 10%.
------------------------
Class : Card
Compound on : Accessory (Left)
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300219)

Ashring Card
When compounded on Staff or Two-handed Staff:
------------------------
Increase Shadow property magic damage by 10%.
------------------------
When weapon refined to +10 or higher, increase Shadow property magic damage by additional 10%.
------------------------
When weapon refined to +14 or higher, increase Shadow property magic damage by additional 10%.
------------------------
Class : Card
Compound on : Weapon
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300220)

Grey Wolf Card
Increase melee physical damage by 6%.
------------------------
Set Bonus:
Grey Wolf Card
Phantom Wolf Card

Increase melee physical damage by additional 8%.
------------------------
Class : Card
Compound on : Accessory (Left)
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300221)

Tumble Ring Card
Increase Neutral and Shadow property magic damage by 5%.
------------------------
For every 2 refine level of Shoes, increase Neutral and Shadow property magic damage by additional 1%.
------------------------
Class : Card
Compound on : Shoes
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300222)

Firewind Kite Card
Increase Wind property magic damage by 35%.
------------------------
Increase SP consumption of skills by 10%.
------------------------
Class : Card
Compound on : Accessory (Left)
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300223)

Phantom Wolf Card
Increase melee physical damage by 6%.
------------------------
Class : Card
Compound on : Accessory (Right)
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300227)

Schulang Card
Increase magic damage against Angel race enemies by 75%.
------------------------
Increase damage taken from Angel race enemies by 25%.
------------------------
Class : Card
Compound on : Armor
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (300228)

Twisted God Card
Increase magic damage against Demon race enemies by 75%.
------------------------
Increase damage taken from Demon race enemies by 25%.
------------------------
Class : Card
Compound on : Armor
Weight : 1
====== auto-parsed ======
Itemclass : Card
Weight : 1

Id: (310478)

Wolf Orb (STR) Level 1
STR + 1.
------------------------
When refine level is 7 or higher, additional STR + 1.
------------------------
When refine level is 9 or higher, additional STR + 1.
------------------------
When refine level is 11 or higher, additional STR + 1.
====== auto-parsed ======
Compound on : Enchant

Id: (310479)

Wolf Orb (DEX) Level 1
DEX + 1.
------------------------
When refine level is 7 or higher, additional DEX + 1.
------------------------
When refine level is 9 or higher, additional DEX + 1.
------------------------
When refine level is 11 or higher, additional DEX + 1.
====== auto-parsed ======
Compound on : Enchant

Id: (310480)

Wolf Orb (AGI) Level 1
AGI + 1.
------------------------
When refine level is 7 or higher, additional AGI + 1.
------------------------
When refine level is 9 or higher, additional AGI + 1.
------------------------
When refine level is 11 or higher, additional AGI + 1.
====== auto-parsed ======
Compound on : Enchant

Id: (310481)

Wolf Orb (INT) Level 1
INT + 1.
------------------------
When refine level is 7 or higher, additional INT + 1.
------------------------
When refine level is 9 or higher, additional INT + 1.
------------------------
When refine level is 11 or higher, additional INT + 1.
====== auto-parsed ======
Compound on : Enchant

Id: (310482)

Wolf Orb (VIT) Level 1
VIT + 1.
------------------------
When refine level is 7 or higher, additional VIT + 1.
------------------------
When refine level is 9 or higher, additional VIT + 1.
------------------------
When refine level is 11 or higher, additional VIT + 1.
====== auto-parsed ======
Compound on : Enchant

Id: (310483)

Wolf Orb (LUK) Level 1
LUK + 1.
------------------------
When refine level is 7 or higher, additional LUK + 1.
------------------------
When refine level is 9 or higher, additional LUK + 1.
------------------------
When refine level is 11 or higher, additional LUK + 1.
====== auto-parsed ======
Compound on : Enchant

Id: (310484)

Wolf Orb (STR) Level 2
STR + 2.
------------------------
When refine level is 7 or higher, additional STR + 1.
------------------------
When refine level is 9 or higher, additional STR + 1.
------------------------
When refine level is 11 or higher, additional STR + 2, increase melee physical damage by 1%.
====== auto-parsed ======
Compound on : Enchant

Id: (310485)

Wolf Orb (DEX) Level 2
DEX + 2.
------------------------
When refine level is 7 or higher, additional DEX + 1.
------------------------
When refine level is 9 or higher, additional DEX + 1.
------------------------
When refine level is 11 or higher, additional DEX + 2, increase long ranged physical damage by 1%.
====== auto-parsed ======
Compound on : Enchant

Id: (310486)

Wolf Orb (AGI) Level 2
AGI + 2.
------------------------
When refine level is 7 or higher, additional AGI + 1.
------------------------
When refine level is 9 or higher, additional AGI + 1.
------------------------
When refine level is 11 or higher, additional AGI + 2, Perfect Hit + 1.
====== auto-parsed ======
Compound on : Enchant

Id: (310487)

Wolf Orb (INT) Level 2
INT + 2.
------------------------
When refine level is 7 or higher, additional INT + 1.
------------------------
When refine level is 9 or higher, additional INT + 1.
------------------------
When refine level is 11 or higher, additional INT + 2, increase all property magical damage by 1%.
====== auto-parsed ======
Compound on : Enchant

Id: (310488)

Wolf Orb (VIT) Level 2
VIT + 2.
------------------------
When refine level is 7 or higher, additional VIT + 1.
------------------------
When refine level is 9 or higher, additional VIT + 1.
------------------------
When refine level is 11 or higher, additional VIT + 2, reduce after cast delay by 1%.
====== auto-parsed ======
Compound on : Enchant

Id: (310489)

Wolf Orb (LUK) Level 2
LUK + 2.
------------------------
When refine level is 7 or higher, additional LUK + 1.
------------------------
When refine level is 9 or higher, additional LUK + 1.
------------------------
When refine level is 11 or higher, additional LUK + 2, Critical Damage + 1%.
====== auto-parsed ======
Compound on : Enchant

Id: (310490)

Wolf Orb (STR) Level 3
STR + 3.
------------------------
When refine level is 7 or higher, additional STR + 1.
------------------------
When refine level is 9 or higher, additional STR + 1.
------------------------
When refine level is 11 or higher, additional STR + 2, increase melee physical damage by 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310491)

Wolf Orb (DEX) Level 3
DEX + 3.
------------------------
When refine level is 7 or higher, additional DEX + 1.
------------------------
When refine level is 9 or higher, additional DEX + 1.
------------------------
When refine level is 11 or higher, additional DEX + 2, increase long ranged physical damage by 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310492)

Wolf Orb (AGI) Level 3
AGI + 3.
------------------------
When refine level is 7 or higher, additional AGI + 1.
------------------------
When refine level is 9 or higher, additional AGI + 1.
------------------------
When refine level is 11 or higher, additional AGI + 2, Perfect Hit + 3.
====== auto-parsed ======
Compound on : Enchant

Id: (310493)

Wolf Orb (INT) Level 3
INT + 3.
------------------------
When refine level is 7 or higher, additional INT + 1.
------------------------
When refine level is 9 or higher, additional INT + 1.
------------------------
When refine level is 11 or higher, additional INT + 2, increase all property magical damage by 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310494)

Wolf Orb (VIT) Level 3
VIT + 3.
------------------------
When refine level is 7 or higher, additional VIT + 1.
------------------------
When refine level is 9 or higher, additional VIT + 1.
------------------------
When refine level is 11 or higher, additional VIT + 2, reduce after cast delay by 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310495)

Wolf Orb (LUK) Level 3
LUK + 3.
------------------------
When refine level is 7 or higher, additional LUK + 1.
------------------------
When refine level is 9 or higher, additional LUK + 1.
------------------------
When refine level is 11 or higher, additional LUK + 2, Critical Damage + 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310496)

Wolf Orb (DEF) Level 1
DEF + 150.
------------------------
When refine level is 7 or higher, additional DEF + 75.
------------------------
When refine level is 9 or higher, additional DEF + 75.
------------------------
When refine level is 11 or higher, additional DEF + 75.
====== auto-parsed ======
Compound on : Enchant

Id: (310497)

Wolf Orb (MDEF) Level 1
MDEF + 15.
------------------------
When refine level is 7 or higher, additional MDEF + 7.
------------------------
When refine level is 9 or higher, additional MDEF + 7.
------------------------
When refine level is 11 or higher, additional MDEF + 7.
====== auto-parsed ======
Compound on : Enchant

Id: (310498)

Wolf Orb (DEF) Level 2
DEF + 200.
------------------------
When refine level is 7 or higher, additional DEF + 75.
------------------------
When refine level is 9 or higher, additional DEF + 75.
------------------------
When refine level is 11 or higher, additional DEF + 100.
====== auto-parsed ======
Compound on : Enchant

Id: (310499)

Wolf Orb (MDEF) Level 2
MDEF + 20.
------------------------
When refine level is 7 or higher, additional MDEF + 7.
------------------------
When refine level is 9 or higher, additional MDEF + 7.
------------------------
When refine level is 11 or higher, additional MDEF + 10.
====== auto-parsed ======
Compound on : Enchant

Id: (310500)

Wolf Orb (DEF) Level 3
DEF + 250.
------------------------
When refine level is 7 or higher, additional DEF + 75.
------------------------
When refine level is 9 or higher, additional DEF + 100.
------------------------
When refine level is 11 or higher, additional DEF + 100.
====== auto-parsed ======
Compound on : Enchant

Id: (310501)

Wolf Orb (MDEF) Level 3
MDEF + 25.
------------------------
When refine level is 7 or higher, additional MDEF + 7.
------------------------
When refine level is 9 or higher, additional MDEF + 10.
------------------------
When refine level is 11 or higher, additional MDEF + 10.
====== auto-parsed ======
Compound on : Enchant

Id: (310502)

Wolf Orb (Ranger) Level 1
Increase long ranged physical damage by 3%.
------------------------
When refine level is 7 or higher, increase long ranged physical damage by additional 3%.
------------------------
When refine level is 9 or higher, increase long ranged physical damage by additional 3%.
------------------------
When refine level is 11 or higher, increase long ranged physical damage by additional 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310503)

Wolf Orb (Warrior) Level 1
ATK + 2%, ATK + 25.
------------------------
When refine level is 7 or higher, increase melee physical damage by additional 3%.
------------------------
When refine level is 9 or higher, increase melee physical damage by additional 3%.
------------------------
When refine level is 11 or higher, increase melee physical damage by additional 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310504)

Wolf Orb (Mage) Level 1
MATK + 2%, MATK + 25.
------------------------
When refine level is 7 or higher, increase all property magical damage by additional 3%.
------------------------
When refine level is 9 or higher, increase all property magical damage by additional 3%.
------------------------
When refine level is 11 or higher, increase all property magical damage by additional 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310505)

Wolf Orb (Ranger) Level 2
Increase long ranged physical damage by 5%.
------------------------
When refine level is 7 or higher, increase long ranged physical damage by additional 3%.
------------------------
When refine level is 9 or higher, increase long ranged physical damage by additional 3%.
------------------------
When refine level is 11 or higher, increase long ranged physical damage by additional 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310506)

Wolf Orb (Warrior) Level 2
ATK + 4%, ATK + 50.
------------------------
When refine level is 7 or higher, increase melee physical damage by additional 3%.
------------------------
When refine level is 9 or higher, increase melee physical damage by additional 3%.
------------------------
When refine level is 11 or higher, increase melee physical damage by additional 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310507)

Wolf Orb (Mage) Level 2
MATK + 4%, MATK + 50.
------------------------
When refine level is 7 or higher, increase all property magical damage by additional 3%.
------------------------
When refine level is 9 or higher, increase all property magical damage by additional 3%.
------------------------
When refine level is 11 or higher, increase all property magical damage by additional 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310508)

Wolf Orb (Ranger) Level 3
Increase long ranged physical damage by 5%.
------------------------
When refine level is 7 or higher, increase long ranged physical damage by additional 5%.
------------------------
When refine level is 9 or higher, increase long ranged physical damage by additional 5%.
------------------------
When refine level is 11 or higher, increase long ranged physical damage by additional 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310509)

Wolf Orb (Warrior) Level 3
ATK + 6%, ATK + 100.
------------------------
When refine level is 7 or higher, increase melee physical damage by additional 5%.
------------------------
When refine level is 9 or higher, increase melee physical damage by additional 5%.
------------------------
When refine level is 11 or higher, increase melee physical damage by additional 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310510)

Wolf Orb (Mage) Level 3
MATK + 6%, MATK + 100.
------------------------
When refine level is 7 or higher, increase all property magical damage by additional 5%.
------------------------
When refine level is 9 or higher, increase all property magical damage by additional 5%.
------------------------
When refine level is 11 or higher, increase all property magical damage by additional 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310511)

Wolf Orb (Reflect Reject) Level 1
Reduce damage taken from reflect damage by 2%.
------------------------
When refine level is 7 or higher, reduce damage taken from reflect damage by additional 2%.
------------------------
When refine level is 9 or higher, reduce damage taken from reflect damage by additional 2%.
------------------------
When refine level is 11 or higher, reduce damage taken from reflect damage by additional 2%.
====== auto-parsed ======
Compound on : Enchant

Id: (310512)

Wolf Orb (Reflect Reject) Level 2
Reduce damage taken from reflect damage by 3%.
------------------------
When refine level is 7 or higher, reduce damage taken from reflect damage by additional 3%.
------------------------
When refine level is 9 or higher, reduce damage taken from reflect damage by additional 3%.
------------------------
When refine level is 11 or higher, reduce damage taken from reflect damage by additional 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310513)

Wolf Orb (Reflect Reject) Level 3
Reduce damage taken from reflect damage by 4%.
------------------------
When refine level is 7 or higher, reduce damage taken from reflect damage by additional 4%.
------------------------
When refine level is 9 or higher, reduce damage taken from reflect damage by additional 4%.
------------------------
When refine level is 11 or higher, reduce damage taken from reflect damage by additional 4%.
====== auto-parsed ======
Compound on : Enchant

Id: (310514)

Wolf Orb (Force)
ATK + 2%, MATK + 2%.
------------------------
When refine level is 7 or higher, additional ATK + 2%, MATK + 2%.
------------------------
When refine level is 9 or higher, additional ATK + 2%, MATK + 2%.
------------------------
When refine level is 11 or higher, additional ATK + 4%, MATK + 4%.
====== auto-parsed ======
Compound on : Enchant

Id: (310515)

Wolf Orb (After Cast Delay)
Reduce after cast delay by 4%.
------------------------
When refine level is 7 or higher, reduce after cast delay by additional 4%.
------------------------
When refine level is 9 or higher, reduce after cast delay by additional 4%.
------------------------
When refine level is 11 or higher, reduce after cast delay by additional 4%.
====== auto-parsed ======
Compound on : Enchant

Id: (310516)

Wolf Orb (Dragon Breath)
Increase Dragon's Breath and Dragon's Water Breath damage by 15%.
------------------------
When refine level is 7 or higher, increase Dragon's Breath and Dragon's Water Breath damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Dragon's Breath and Dragon's Water Breath damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Dragon's Breath and Dragon's Water Breath damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310517)

Wolf Orb (Cutter Break)
Increase Wind Cutter and Ignition Break damage by 15%.
------------------------
When refine level is 7 or higher, increase Wind Cutter and Ignition Break damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Wind Cutter and Ignition Break damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Wind Cutter damage by additional 15%, reduce Ignition Break cooldown by 0.3 seconds.
====== auto-parsed ======
Compound on : Enchant

Id: (310518)

Wolf Orb (Hundred Wave)
Increase Sonic Wave and Hundred Spear damage by 15%.
------------------------
When refine level is 7 or higher, increase Sonic Wave and Hundred Spear damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Sonic Wave and Hundred Spear damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Sonic Wave damage by additional 15%, reduce Hundred Spear cooldown by 0.5 seconds.
====== auto-parsed ======
Compound on : Enchant

Id: (310519)

Wolf Orb (Brand Drive)
Increase Overbrand and Earth Drive damage by 15%.
------------------------
When refine level is 7 or higher, increase Overbrand and Earth Drive damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Overbrand and Earth Drive damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Overbrand damage by additional 15%, reduce Earth Drive cooldown by 1 second.
====== auto-parsed ======
Compound on : Enchant

Id: (310520)

Wolf Orb (Vanishing Cannon)
Increase Vanishing Point and Cannon Spear damage by 15%.
------------------------
When refine level is 7 or higher, increase Vanishing Point and Cannon Spear damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Vanishing Point and Cannon Spear damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Vanishing Point and Cannon Spear damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310521)

Wolf Orb (Gloria Genesis)
Increase Gloria Domini and Genesis Ray damage by 15%.
------------------------
When refine level is 7 or higher, increase Gloria Domini and Genesis Ray damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Gloria Domini and Genesis Ray damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Gloria Domini and Genesis Ray damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310522)

Wolf Orb (Boost Cannon)
Increase Knuckle Boost and Arm Cannon damage by 15%.
------------------------
When refine level is 7 or higher, increase Knuckle Boost and Arm Cannon damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Knuckle Boost and Arm Cannon damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Knuckle Boost and Arm Cannon damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310523)

Wolf Orb (Vulcan Boomerang)
Increase Vulcan Arm and Axe Boomerang damage by 15%.
------------------------
When refine level is 7 or higher, increase Vulcan Arm and Axe Boomerang damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Vulcan Arm and Axe Boomerang damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Vulcan Arm damage by additional 15%, reduce Axe Boomerang cooldown by 2 seconds.
====== auto-parsed ======
Compound on : Enchant

Id: (310524)

Wolf Orb (Tornado Swing)
Increase Axe Tornado and Power Swing damage by 15%.
------------------------
When refine level is 7 or higher, increase Axe Tornado and Power Swing damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Axe Tornado and Power Swing damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Axe Tornado and Power Swing damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310525)

Wolf Orb (Hell Tornado)
Increase Cart Tornado and Hell Plant damage by 15%.
------------------------
When refine level is 7 or higher, increase Cart Tornado and Hell Plant damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Cart Tornado and Hell Plant damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Cart Tornado and Hell Plant damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310526)

Wolf Orb (Crazy Cannon)
Increase Crazy Vines and Cart Cannon damage by 15%.
------------------------
When refine level is 7 or higher, increase Crazy Vines and Cart Cannon damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Crazy Vines and Cart Cannon damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Cart Cannon damage by additional 15%, reduce Crazy Vines cooldown by 1 second.
====== auto-parsed ======
Compound on : Enchant

Id: (310527)

Wolf Orb (Acid Explosion)
Increase Acid Bomb and Spore Explosion damage by 15%.
------------------------
When refine level is 7 or higher, increase Acid Bomb and Spore Explosion damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Acid Bomb and Spore Explosion damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Acid Bomb and Spore Explosion damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310528)

Wolf Orb (Sonic Impact)
Increase Sonic Blow and Cross Impact damage by 15%.
------------------------
When refine level is 7 or higher, increase Sonic Blow and Cross Impact damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Sonic Blow and Cross Impact damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Sonic Blow and Cross Impact damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310529)

Wolf Orb (Rolling Slasher)
Increase Rolling Cutter and Cross Ripper Slasher damage by 15%.
------------------------
When refine level is 7 or higher, increase Rolling Cutter and Cross Ripper Slasher damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Rolling Cutter and Cross Ripper Slasher damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Rolling Cutter and Cross Ripper Slasher damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310530)

Wolf Orb (Soul Slash)
Increase Soul Destroyer and Counter Slash damage by 15%.
------------------------
When refine level is 7 or higher, increase Soul Destroyer and Counter Slash damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Soul Destroyer and Counter Slash damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Soul Destroyer and Counter Slash damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310531)

Wolf Orb (Fatal Mind)
Increase Fatal Menace and Sightless Mind damage by 15%.
------------------------
When refine level is 7 or higher, increase Fatal Menace and Sightless Mind damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Fatal Menace and Sightless Mind damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Fatal Menace and Sightless Mind damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310532)

Wolf Orb (Shadow Spell)
Increase all property magical damage by 15%.
------------------------
When refine level is 7 or higher, increase all property magical damage by additional 15%.
------------------------
When refine level is 9 or higher, increase all property magical damage by additional 15%.
------------------------
When refine level is 11 or higher, increase all property magical damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310533)

Wolf Orb (Triangle Shot)
Increase Triangle Shot damage by 15% and long ranged physical damage by 5%.
------------------------
When refine level is 7 or higher, increase Triangle Shot damage by additional 15% and long ranged physical damage by additional 10%.
------------------------
When refine level is 9 or higher, increase Triangle Shot damage by additional 15% and long ranged physical damage by additional 10%.
------------------------
When refine level is 11 or higher, increase Triangle Shot damage by additional 15% and long ranged physical damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310534)

Wolf Orb (Crimson Strain)
Increase Crimson Rock and Earth Strain damage by 15%.
------------------------
When refine level is 7 or higher, increase Crimson Rock and Earth Strain damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Crimson Rock and Earth Strain damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Crimson Rock and Earth Strain damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310535)

Wolf Orb (Jack Lightning)
Increase Jack Frost and Chain Lightning damage by 15%.
------------------------
When refine level is 7 or higher, increase Jack Frost and Chain Lightning damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Jack Frost and Chain Lightning damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Jack Frost and Chain Lightning damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310536)

Wolf Orb (Comet Vortex)
Increase Comet and Tetra Vortex damage by 15%.
------------------------
When refine level is 7 or higher, increase Comet and Tetra Vortex damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Comet and Tetra Vortex damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Comet and Tetra Vortex damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310537)

Wolf Orb (Cloud Buster)
Increase Killing Cloud and Poison Burst damage by 15%.
------------------------
When refine level is 7 or higher, increase Killing Cloud and Poison Burst damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Killing Cloud and Poison Burst damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Killing Cloud and Poison Burst damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310538)

Wolf Orb (Varetyr Wave)
Increase Varetyr Spear and Psychic Wave damage by 15%.
------------------------
When refine level is 7 or higher, increase Varetyr Spear and Psychic Wave damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Varetyr Spear and Psychic Wave damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Varetyr Spear and Psychic Wave damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310539)

Wolf Orb (Diamond Grave)
Increase Diamond Dust and Earth Grave damage by 15%.
------------------------
When refine level is 7 or higher, increase Diamond Dust and Earth Grave damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Diamond Dust and Earth Grave damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Diamond Dust and Earth Grave damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310540)

Wolf Orb (Magnus Adoramus)
Increase Magnus Exorcismus and Adoramus damage by 15%.
------------------------
When refine level is 7 or higher, increase Magnus Exorcismus and Adoramus damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Magnus Exorcismus and Adoramus damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Magnus Exorcismus and Adoramus damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310541)

Wolf Orb (Holy Judex)
Increase Judex damage by 15% and holy property magical damage by 5%.
------------------------
When refine level is 7 or higher, increase Judex damage by additional 15% and holy property magical damage by additional 10%.
------------------------
When refine level is 9 or higher, increase Judex damage by additional 15% and holy property magical damage by additional 10%.
------------------------
When refine level is 11 or higher, increase Judex damage by additional 15% and holy property magical damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310542)

Wolf Orb (Melee Duple)
Increase Duple Light damage by 15% and melee physical damage by 5%.
------------------------
When refine level is 7 or higher, increase Duple Light damage by additional 15% and melee physical damage by additional 10%.
------------------------
When refine level is 9 or higher, increase Duple Light damage by additional 15% and melee physical damage by additional 10%.
------------------------
When refine level is 11 or higher, increase Duple Light damage by additional 15% and melee physical damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310543)

Wolf Orb (Tiger Empire)
Increase Tiger Cannon and Fallen Empire damage by 15%.
------------------------
When refine level is 7 or higher, increase Tiger Cannon and Fallen Empire damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Tiger Cannon and Fallen Empire damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Tiger Cannon and Fallen Empire damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310544)

Wolf Orb (Rampage Lightning)
Increase Rampage Blast and Lightning Ride damage by 15%.
------------------------
When refine level is 7 or higher, increase Rampage Blast and Lightning Ride damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Rampage Blast and Lightning Ride damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Lightning Ride damage by additional 15%, reduce Rampage Blast cooldown by 0.5 seconds.
====== auto-parsed ======
Compound on : Enchant

Id: (310545)

Wolf Orb (Hell Arrow)
Increase Gates of Hell and Knuckle Arrow damage by 15%.
------------------------
When refine level is 7 or higher, increase Gates of Hell and Knuckle Arrow damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Gates of Hell and Knuckle Arrow damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Gates of Hell and Knuckle Arrow damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310546)

Wolf Orb (Bomb Cluster)
Increase Bomb Cluster damage by 15%.
------------------------
When refine level is 7 or higher, increase Bomb Cluster damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Bomb Cluster damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Bomb Cluster damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310547)

Wolf Orb (Breeze Shooting)
Increase Focused Arrow Strike damage by 15% and critical damage by 10%.
------------------------
When refine level is 7 or higher, increase Focused Arrow Strike damage by additional 15% and critical damage by additional 10%.
------------------------
When refine level is 9 or higher, increase Focused Arrow Strike damage by additional 15% and critical damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Focused Arrow Strike damage by additional 15% and critical damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310548)

Wolf Orb (Aimed Storm)
Increase Aimed Bolt and Arrow Storm damage by 15%.
------------------------
When refine level is 7 or higher, increase Aimed Bolt and Arrow Storm damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Aimed Bolt and Arrow Storm damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Aimed Bolt and Arrow Storm damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310549)

Wolf Orb (Sound Metal)
Increase Metallic Sound damage by 5% and neutral property magical damage by 5%.
------------------------
When refine level is 7 or higher, increase Metallic Sound and neutral property magical damage by additional 10%.
------------------------
When refine level is 9 or higher, increase Metallic Sound and neutral property magical damage by additional 10%.
------------------------
When refine level is 11 or higher, increase Metallic Sound and neutral property magical damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310550)

Wolf Orb (Reverb)
Increase Reverberation damage by 15% and all property magical damage by 5%.
------------------------
When refine level is 7 or higher, increase Reverberation damage by additional 15% and all property magical damage by additional 5%.
------------------------
When refine level is 9 or higher, increase Reverberation damage by additional 15% and all property magical damage by additional 5%.
------------------------
When refine level is 11 or higher, increase Reverberation damage by additional 15% and all property magical damage by additional 10%.
====== auto-parsed ======
Compound on : Enchant

Id: (310551)

Wolf Orb (Vulcan Rainstorm)
Increase Arrow Vulcan and Severe Rainstorm damage by 15%.
------------------------
When refine level is 7 or higher, increase Arrow Vulcan and Severe Rainstorm damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Arrow Vulcan and Severe Rainstorm damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Arrow Vulcan and Severe Rainstorm damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310552)

Wolf Orb (Prominence Burst)
Increase Prominence Kick and Solar Burst damage by 15%.
------------------------
When refine level is 7 or higher, increase Prominence Kick and Solar Burst damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Prominence Kick and Solar Burst damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Prominence Kick and Solar Burst damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310553)

Wolf Orb (Moon Kick)
Increase New Moon Kick and Full Moon Kick damage by 15%.
------------------------
When refine level is 7 or higher, increase New Moon Kick and Full Moon Kick damage by additional 15%.
------------------------
When refine level is 9 or higher, increase New Moon Kick and Full Moon Kick damage by additional 15%.
------------------------
When refine level is 11 or higher, increase New Moon Kick and Full Moon Kick damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310554)

Wolf Orb (Flash Falling)
Increase Flash Kick and Falling Star damage by 15%.
------------------------
When refine level is 7 or higher, increase Flash Kick and Falling Star damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Flash Kick and Falling Star damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Flash Kick and Falling Star damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310555)

Wolf Orb (Eswhoo)
Increase Esma and Eswhoo damage by 15%.
------------------------
When refine level is 7 or higher, increase Esma and Eswhoo damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Esma and Eswhoo damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Esma and Eswhoo damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310556)

Wolf Orb (Espa)
Increase Espa damage by 15%.
------------------------
When refine level is 7 or higher, increase Espa damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Espa damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Espa damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310557)

Wolf Orb (Curse Explosion)
Increase Curse Explosion damage by 15% and shadow property magical damage by 5%.
------------------------
When refine level is 7 or higher, increase Curse Explosion damage by additional 15% and shadow property magical damage by additional 10%.
------------------------
When refine level is 9 or higher, increase Curse Explosion damage by additional 15% and shadow property magical damage by additional 10%.
------------------------
When refine level is 11 or higher, increase Curse Explosion damage by additional 15% and shadow property magical damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310558)

Wolf Orb (Des Hammer Dance)
Increase Desperado, Fire Dance and Hammer of God damage by 15%.
------------------------
When refine level is 7 or higher, increase Desperado, Fire Dance and Hammer of God damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Desperado, Fire Dance and Hammer of God damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Desperado, Fire Dance and Hammer of God damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310559)

Wolf Orb (Fire Howling Tail)
Increase Fire Rain, Howling Mine and Dragon Tail damage by 15%.
------------------------
When refine level is 7 or higher, increase Fire Rain, Howling Mine and Dragon Tail damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Fire Rain, Howling Mine and Dragon Tail damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Fire Rain, Howling Mine and Dragon Tail damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310560)

Wolf Orb (Storm Buster Trip)
Increase Shattering Storm, Vanishing Buster and Round Trip damage by 15%.
------------------------
When refine level is 7 or higher, increase Shattering Storm, Vanishing Buster and Round Trip damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Shattering Storm, Vanishing Buster and Round Trip damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Shattering Storm, Vanishing Buster and Round Trip damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310561)

Wolf Orb (Flame Ice Wind)
Increase Flaming Petals, Freezing Spear and Wind Blade damage by 15%.
------------------------
When refine level is 7 or higher, increase Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310562)

Wolf Orb (Cross Petal)
Increase Cross Slash and Swirling Petal damage by 15%.
------------------------
When refine level is 7 or higher, increase Cross Slash and Swirling Petal damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Cross Slash and Swirling Petal damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Cross Slash and Swirling Petal damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310563)

Wolf Orb (Exploding Flake Wind)
Increase Exploding Dragon, Snow Flake Draft and First Wind damage by 15%.
------------------------
When refine level is 7 or higher, increase Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310564)

Wolf Orb (Power of Sea)
Reduce Tuna Party and Tasty Shrimp Party cooldown by 1 second.
------------------------
When refine level is 7 or higher, reduce Tuna Party and Tasty Shrimp Party cooldown by additional 1 second.
------------------------
When refine level is 9 or higher, reduce Tuna Party and Tasty Shrimp Party cooldown by additional 2 seconds.
------------------------
When refine level is 11 or higher, reduce Tuna Party and Tasty Shrimp Party cooldown by additional 2 seconds.
====== auto-parsed ======
Compound on : Enchant

Id: (310565)

Wolf Orb (Power of Land)
Increase Silvervine Stem Spear and Catnip Meteor damage by 15%.
------------------------
When refine level is 7 or higher, increase Silvervine Stem Spear and Catnip Meteor damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Silvervine Stem Spear and Catnip Meteor damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Silvervine Stem Spear and Catnip Meteor damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310566)

Wolf Orb (Power of Life)
Increase Picky Peck and Lunatic Carrot Beat damage by 15%.
------------------------
When refine level is 7 or higher, increase Picky Peck and Lunatic Carrot Beat damage by additional 15%.
------------------------
When refine level is 9 or higher, increase Picky Peck and Lunatic Carrot Beat damage by additional 15%.
------------------------
When refine level is 11 or higher, increase Picky Peck and Lunatic Carrot Beat damage by additional 15%.
====== auto-parsed ======
Compound on : Enchant

Id: (310567)

Wolf Orb (Speed) Level 1
FLEE + 10.
------------------------
When refine level is 7 or higher, ASPD + 6%.
------------------------
When refine level is 9 or higher, additional ASPD + 6%.
------------------------
When refine level is 11 or higher, additional ASPD + 8%.
====== auto-parsed ======
Compound on : Enchant

Id: (310568)

Wolf Orb (Caster) Level 1
Reduce variable casting time by 6%.
------------------------
When refine level is 7 or higher, reduce variable casting time by additional 8%.
------------------------
When refine level is 9 or higher, reduce variable casting time by additional 8%.
------------------------
When refine level is 11 or higher, reduce variable casting time by additional 8%.
====== auto-parsed ======
Compound on : Enchant

Id: (310569)

Wolf Orb (Critical) Level 1
CRI + 10.
------------------------
When refine level is 7 or higher, critical damage + 6%.
------------------------
When refine level is 9 or higher, additional critical damage + 6%.
------------------------
When refine level is 11 or higher, additional critical damage + 8%.
====== auto-parsed ======
Compound on : Enchant

Id: (310570)

Wolf Orb (HIT) Level 1
HIT + 20.
------------------------
When refine level is 7 or higher, Perfect Hit + 6.
------------------------
When refine level is 9 or higher, additional Perfect Hit + 6.
------------------------
When refine level is 11 or higher, additional Perfect Hit + 8.
====== auto-parsed ======
Compound on : Enchant

Id: (310571)

Wolf Orb (Speed) Level 2
FLEE + 20.
------------------------
When refine level is 7 or higher, ASPD + 6%.
------------------------
When refine level is 9 or higher, additional ASPD + 8%.
------------------------
When refine level is 11 or higher, additional ASPD + 8%.
====== auto-parsed ======
Compound on : Enchant

Id: (310572)

Wolf Orb (Caster) Level 2
Reduce variable casting time by 8%.
------------------------
When refine level is 7 or higher, reduce variable casting time by additional 8%.
------------------------
When refine level is 9 or higher, reduce variable casting time by additional 8%.
------------------------
When refine level is 11 or higher, reduce variable casting time by additional 8%.
====== auto-parsed ======
Compound on : Enchant

Id: (310573)

Wolf Orb (Critical) Level 2
CRI + 10.
------------------------
When refine level is 7 or higher, critical damage + 6%.
------------------------
When refine level is 9 or higher, additional critical damage + 8%.
------------------------
When refine level is 11 or higher, additional critical damage + 8%.
====== auto-parsed ======
Compound on : Enchant

Id: (310574)

Wolf Orb (HIT) Level 2
HIT + 20.
------------------------
When refine level is 7 or higher, Perfect Hit + 6.
------------------------
When refine level is 9 or higher, additional Perfect Hit + 8.
------------------------
When refine level is 11 or higher, additional Perfect Hit + 8.
====== auto-parsed ======
Compound on : Enchant

Id: (310575)

Wolf Orb (Speed) Level 3
FLEE + 30.
------------------------
When refine level is 7 or higher, ASPD + 8%.
------------------------
When refine level is 9 or higher, additional ASPD + 8%.
------------------------
When refine level is 11 or higher, additional ASPD + 8%.
====== auto-parsed ======
Compound on : Enchant

Id: (310576)

Wolf Orb (Caster) Level 3
MATK + 30. Reduce variable casting time by 8%.
------------------------
When refine level is 7 or higher, reduce variable casting time by additional 8%.
------------------------
When refine level is 9 or higher, reduce variable casting time by additional 8%.
------------------------
When refine level is 11 or higher, reduce variable casting time by additional 8%.
====== auto-parsed ======
Compound on : Enchant

Id: (310577)

Wolf Orb (Critical) Level 3
CRI + 15.
------------------------
When refine level is 7 or higher, critical damage + 8%.
------------------------
When refine level is 9 or higher, additional critical damage + 8%.
------------------------
When refine level is 11 or higher, additional critical damage + 8%.
====== auto-parsed ======
Compound on : Enchant

Id: (310578)

Wolf Orb (HIT) Level 3
HIT + 30.
------------------------
When refine level is 7 or higher, Perfect Hit + 8.
------------------------
When refine level is 9 or higher, additional Perfect Hit + 8.
------------------------
When refine level is 11 or higher, additional Perfect Hit + 8.
====== auto-parsed ======
Compound on : Enchant

Id: (310579)

Wolf Orb (Above All) Level 1
Reduce physical and magical damage taken from normal and boss enemies by 3%.
------------------------
When refine level is 7 or higher, reduce physical and magical damage taken from all property enemies by 3%.
------------------------
When refine level is 9 or higher, reduce physical and magical damage taken from all size enemies by 3%.
------------------------
When refine level is 11 or higher, reduce physical and magical damage taken from all race enemies (except players) by 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310580)

Wolf Orb (Above All) Level 2
Reduce physical and magical damage taken from normal and boss enemies by 5%.
------------------------
When refine level is 7 or higher, reduce physical and magical damage taken from all property enemies by 5%.
------------------------
When refine level is 9 or higher, reduce physical and magical damage taken from all size enemies by 5%.
------------------------
When refine level is 11 or higher, reduce physical and magical damage taken from all race enemies (except players) by 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310581)

Wolf Orb (Above All) Level 3
Reduce physical and magical damage taken from normal and boss enemies by 7%.
------------------------
When refine level is 7 or higher, reduce physical and magical damage taken from all property enemies by 7%.
------------------------
When refine level is 9 or higher, reduce physical and magical damage taken from all size enemies by 7%.
------------------------
When refine level is 11 or higher, reduce physical and magical damage taken from all race enemies (except players) by 7%.
====== auto-parsed ======
Compound on : Enchant

Id: (310582)

Wolf Orb (Powerful) Level 1
Increase melee, long ranged physical, and all property magical damage by 2%.
------------------------
When refine level is 7 or higher, increase melee, long ranged physical, and all property magical damage by additional 2%.
------------------------
When refine level is 9 or higher, increase melee, long ranged physical, and all property magical damage by additional 2%.
------------------------
When refine level is 11 or higher, increase melee, long ranged physical, and all property magical damage by additional 2%.
====== auto-parsed ======
Compound on : Enchant

Id: (310583)

Wolf Orb (Powerful) Level 2
Increase melee, long ranged physical, and all property magical damage by 2%.
------------------------
When refine level is 7 or higher, increase melee, long ranged physical, and all property magical damage by additional 2%.
------------------------
When refine level is 9 or higher, increase melee, long ranged physical, and all property magical damage by additional 3%.
------------------------
When refine level is 11 or higher, increase melee, long ranged physical, and all property magical damage by additional 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310584)

Wolf Orb (Powerful) Level 3
Increase melee, long ranged physical, and all property magical damage by 3%.
------------------------
When refine level is 7 or higher, increase melee, long ranged physical, and all property magical damage by additional 3%.
------------------------
When refine level is 9 or higher, increase melee, long ranged physical, and all property magical damage by additional 3%.
------------------------
When refine level is 11 or higher, increase melee, long ranged physical, and all property magical damage by additional 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310585)

Wolf Orb (Mirror Counter) Level 1
Reduce damage taken from reflect damage by 2%.
------------------------
When refine level is 7 or higher, reduce damage taken from reflect damage by additional 2%.
------------------------
When refine level is 9 or higher, reduce damage taken from reflect damage by additional 3%.
------------------------
When refine level is 11 or higher, reduce damage taken from reflect damage by additional 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310586)

Wolf Orb (Mirror Counter) Level 2
Reduce damage taken from reflect damage by 3%.
------------------------
When refine level is 7 or higher, reduce damage taken from reflect damage by additional 3%.
------------------------
When refine level is 9 or higher, reduce damage taken from reflect damage by additional 4%.
------------------------
When refine level is 11 or higher, reduce damage taken from reflect damage by additional 4%.
====== auto-parsed ======
Compound on : Enchant

Id: (310587)

Wolf Orb (Mirror Counter) Level 3
Reduce damage taken from reflect damage by 4%.
------------------------
When refine level is 7 or higher, reduce damage taken from reflect damage by additional 4%.
------------------------
When refine level is 9 or higher, reduce damage taken from reflect damage by additional 5%.
------------------------
When refine level is 11 or higher, reduce damage taken from reflect damage by additional 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310588)

Wolf Orb (Vital) Level 1
MHP + 5%, MHP + 1500.
------------------------
When refine level is 7 or higher, additional MHP + 2%.
------------------------
When refine level is 9 or higher, additional MHP + 2%.
------------------------
When refine level is 11 or higher, additional MHP + 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310589)

Wolf Orb (Mental) Level 1
MSP + 5%, MSP + 300.
------------------------
When refine level is 7 or higher, additional MSP + 2%.
------------------------
When refine level is 9 or higher, additional MSP + 2%.
------------------------
When refine level is 11 or higher, additional MSP + 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310590)

Wolf Orb (Heal) Level 1
Increase heal effectiveness by 3%.
------------------------
When refine level is 7 or higher, increase heal effectiveness by additional 4%.
------------------------
When refine level is 9 or higher, increase heal effectiveness by additional 5%.
------------------------
When refine level is 11 or higher, increase heal effectiveness by additional 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310591)

Wolf Orb (Vital) Level 2
MHP + 5%, MHP + 2000.
------------------------
When refine level is 7 or higher, additional MHP + 3%.
------------------------
When refine level is 9 or higher, additional MHP + 4%.
------------------------
When refine level is 11 or higher, additional MHP + 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310592)

Wolf Orb (Mental) Level 2
MSP + 5%, MSP + 400.
------------------------
When refine level is 7 or higher, additional MSP + 3%.
------------------------
When refine level is 9 or higher, additional MSP + 4%.
------------------------
When refine level is 11 or higher, additional MSP + 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310593)

Wolf Orb (Heal) Level 2
Increase heal effectiveness by 5%.
------------------------
When refine level is 7 or higher, increase heal effectiveness by additional 5%.
------------------------
When refine level is 9 or higher, increase heal effectiveness by additional 5%.
------------------------
When refine level is 11 or higher, increase heal effectiveness by additional 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310594)

Wolf Orb (Vital) Level 3
MHP + 5%, MHP + 2500.
------------------------
When refine level is 7 or higher, additional MHP + 5%.
------------------------
When refine level is 9 or higher, additional MHP + 5%.
------------------------
When refine level is 11 or higher, additional MHP + 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310595)

Wolf Orb (Mental) Level 3
MSP + 5%, MSP + 450.
------------------------
When refine level is 7 or higher, additional MSP + 5%.
------------------------
When refine level is 9 or higher, additional MSP + 5%.
------------------------
When refine level is 11 or higher, additional MSP + 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310596)

Wolf Orb (Heal) Level 3
Increase heal effectiveness by 5%.
------------------------
When refine level is 7 or higher, increase heal effectiveness by additional 5%.
------------------------
When refine level is 9 or higher, increase heal effectiveness by additional 7%.
------------------------
When refine level is 11 or higher, increase heal effectiveness by additional 7%.
====== auto-parsed ======
Compound on : Enchant

Id: (310597)

Wolf Orb (Robust) Level 1
MHP + 5%, MSP + 5%, MHP + 1200, MSP + 250.
------------------------
When refine level is 7 or higher, additional MHP + 1% and MSP + 1%.
------------------------
When refine level is 9 or higher, additional MHP + 2% and MSP + 2%.
------------------------
When refine level is 11 or higher, additional MHP + 2% and MSP + 2%.
====== auto-parsed ======
Compound on : Enchant

Id: (310598)

Wolf Orb (Robust) Level 2
MHP + 5%, MSP + 5%, MHP + 1500, MSP + 300.
------------------------
When refine level is 7 or higher, additional MHP + 2% and MSP + 2%.
------------------------
When refine level is 9 or higher, additional MHP + 3% and MSP + 3%.
------------------------
When refine level is 11 or higher, additional MHP + 4% and MSP + 4%.
====== auto-parsed ======
Compound on : Enchant

Id: (310599)

Wolf Orb (Robust) Level 3
MHP + 5%, MSP + 5%, MHP + 2000, MSP + 350.
------------------------
When refine level is 7 or higher, additional MHP + 3% and MSP + 3%.
------------------------
When refine level is 9 or higher, additional MHP + 4% and MSP + 4%.
------------------------
When refine level is 11 or higher, additional MHP + 5% and MSP + 5%.
====== auto-parsed ======
Compound on : Enchant

Id: (310600)

Wolf Orb (Fixed Casting) Level 1
Reduce fixed casting time by 0.5 seconds.
====== auto-parsed ======
Compound on : Enchant

Id: (310601)

Wolf Orb (Fixed Casting) Level 2
Reduce fixed casting time by 0.7 seconds.
====== auto-parsed ======
Compound on : Enchant

Id: (310602)

Wolf Orb (Fixed Casting) Level 3
Reduce fixed casting time by 1 second.
====== auto-parsed ======
Compound on : Enchant

Id: (310603)

Wolf Orb (Magical Force) Level 1
Increase magical damage against all size enemies by 2%.
------------------------
When refine level is 7 or higher, increase magical damage against all size enemies by additional 2%.
------------------------
When refine level is 9 or higher, increase magical damage against all size enemies by additional 2%.
------------------------
When refine level is 11 or higher, increase magical damage against all size enemies by additional 2%.
====== auto-parsed ======
Compound on : Enchant

Id: (310604)

Wolf Orb (Physical Force) Level 1
Increase physical damage against all size enemies by 2%.
------------------------
When refine level is 7 or higher, increase physical damage against all size enemies by additional 2%.
------------------------
When refine level is 9 or higher, increase physical damage against all size enemies by additional 2%.
------------------------
When refine level is 11 or higher, increase physical damage against all size enemies by additional 2%.
====== auto-parsed ======
Compound on : Enchant

Id: (310605)

Wolf Orb (Magical Force) Level 2
Increase magical damage against all size enemies by 3%.
------------------------
When refine level is 7 or higher, increase magical damage against all size enemies by additional 3%.
------------------------
When refine level is 9 or higher, increase magical damage against all size enemies by additional 3%.
------------------------
When refine level is 11 or higher, increase magical damage against all size enemies by additional 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310606)

Wolf Orb (Physical Force) Level 2
Increase physical damage against all size enemies by 3%.
------------------------
When refine level is 7 or higher, increase physical damage against all size enemies by additional 3%.
------------------------
When refine level is 9 or higher, increase physical damage against all size enemies by additional 3%.
------------------------
When refine level is 11 or higher, increase physical damage against all size enemies by additional 3%.
====== auto-parsed ======
Compound on : Enchant

Id: (310607)

Wolf Orb (Magical Force) Level 3
Increase magical damage against all size enemies by 4%.
------------------------
When refine level is 7 or higher, increase magical damage against all size enemies by additional 4%.
------------------------
When refine level is 9 or higher, increase magical damage against all size enemies by additional 4%.
------------------------
When refine level is 11 or higher, increase magical damage against all size enemies by additional 4%.
====== auto-parsed ======
Compound on : Enchant

Id: (310608)

Wolf Orb (Physical Force) Level 3
Increase physical damage against all size enemies by 4%.
------------------------
When refine level is 7 or higher, increase physical damage against all size enemies by additional 4%.
------------------------
When refine level is 9 or higher, increase physical damage against all size enemies by additional 4%.
------------------------
When refine level is 11 or higher, increase physical damage against all size enemies by additional 4%.
====== auto-parsed ======
Compound on : Enchant

Id: (310609)

Wolf Orb (Unlimited Vital)
When dealing physical damage, there's a 3% chance to gain VIT + 50 and ATK + 25% for 10 seconds.
====== auto-parsed ======
Compound on : Enchant

Id: (310610)

Wolf Orb (Spell Buster)
When dealing magical damage, there's a 3% chance to gain INT + 50 and MATK + 25% for 10 seconds.
====== auto-parsed ======
Compound on : Enchant

Id: (310611)

Wolf Orb (Firing Shot)
When dealing physical damage, there's a 3% chance to gain DEX + 50 and long ranged physical damage + 15% for 10 seconds.
====== auto-parsed ======
Compound on : Enchant

Id: (310612)

Wolf Orb (Overpower)
When dealing physical damage, there's a 3% chance to gain STR + 50 and melee physical damage + 15% for 10 seconds.
====== auto-parsed ======
Compound on : Enchant

Id: (310613)

Wolf Orb (Fatal Flash)
When dealing physical damage, there's a 3% chance to gain AGI + 50 and melee critical damage + 25% for 10 seconds.
====== auto-parsed ======
Compound on : Enchant

Id: (310614)

Wolf Orb (Lucky Strike)
When dealing magical damage, there's a 3% chance to gain LUK + 50 and all property magical damage + 15% for 10 seconds.
====== auto-parsed ======
Compound on : Enchant

Id: (310615)

Wolf Orb (ASPD) Level 1
ATK + 18. ASPD + 4%.
====== auto-parsed ======
Compound on : Enchant

Id: (310616)

Wolf Orb (Expert Archer) Level 1
HIT + 8. Increase long ranged physical damage by 4%.
====== auto-parsed ======
Compound on : Enchant

Id: (310617)

Wolf Orb (Fatal) Level 1
CRI + 6. Critical Damage + 6%.
====== auto-parsed ======
Compound on : Enchant

Id: (310618)

Wolf Orb (Fighting Spirit) Level 1
Perfect Hit + 2. Increase melee physical damage by 4%.
====== auto-parsed ======
Compound on : Enchant

Id: (310619)

Wolf Orb (Spell) Level 1
MATK + 18. Reduce variable casting time by 4%.
====== auto-parsed ======
Compound on : Enchant

Id: (310620)

Wolf Orb (ASPD) Level 2
ATK + 22. ASPD + 6%.
====== auto-parsed ======
Compound on : Enchant

Id: (310621)

Wolf Orb (Expert Archer) Level 2
HIT + 12. Increase long ranged physical damage by 6%.
====== auto-parsed ======
Compound on : Enchant

Id: (310622)

Wolf Orb (Fatal) Level 2
CRI + 9. Critical Damage + 8%.
====== auto-parsed ======
Compound on : Enchant

Id: (310623)

Wolf Orb (Fighting Spirit) Level 2
Perfect Hit + 3. Increase melee physical damage by 6%.
====== auto-parsed ======
Compound on : Enchant

Id: (310624)

Wolf Orb (Spell) Level 2
MATK + 22. Reduce variable casting time by 6%.
====== auto-parsed ======
Compound on : Enchant

Id: (310625)

Wolf Orb (ASPD) Level 3
ATK + 26. ASPD + 8%.
====== auto-parsed ======
Compound on : Enchant

Id: (310626)

Wolf Orb (Expert Archer) Level 3
HIT + 16. Increase long ranged physical damage by 8%.
====== auto-parsed ======
Compound on : Enchant

Id: (310627)

Wolf Orb (Fatal) Level 3
CRI + 12. Critical Damage + 10%.
====== auto-parsed ======
Compound on : Enchant

Id: (310628)

Wolf Orb (Fighting Spirit) Level 3
Perfect Hit + 4. Increase melee physical damage by 8%.
====== auto-parsed ======
Compound on : Enchant

Id: (310629)

Wolf Orb (Spell) Level 3
MATK + 26. Reduce variable casting time by 8%.
====== auto-parsed ======
Compound on : Enchant

Id: (310630)

Wolf Orb (ASPD) Level 4
ATK + 30. ASPD + 10%.
====== auto-parsed ======
Compound on : Enchant

Id: (310631)

Wolf Orb (Expert Archer) Level 4
HIT + 20. Increase long ranged physical damage by 10%.
====== auto-parsed ======
Compound on : Enchant

Id: (310632)

Wolf Orb (Fatal) Level 4
CRI + 15. Critical Damage + 12%.
====== auto-parsed ======
Compound on : Enchant

Id: (310633)

Wolf Orb (Fighting Spirit) Level 4
Perfect Hit + 5. Increase melee physical damage by 10%.
====== auto-parsed ======
Compound on : Enchant

Id: (310634)

Wolf Orb (Spell) Level 4
MATK + 30. Reduce variable casting time by 10%.
====== auto-parsed ======
Compound on : Enchant

Id: (310635)

Wolf Orb (HP Recovery) Level 1
Increase HP recovery rate by 20%.
====== auto-parsed ======
Compound on : Enchant

Id: (310636)

Wolf Orb (SP Recovery) Level 1
Increase SP recovery rate by 20%.
====== auto-parsed ======
Compound on : Enchant

Id: (310637)

Wolf Orb (HP Recovery) Level 2
Increase HP recovery rate by 30%.
====== auto-parsed ======
Compound on : Enchant

Id: (310638)

Wolf Orb (SP Recovery) Level 2
Increase SP recovery rate by 30%.
====== auto-parsed ======
Compound on : Enchant

Id: (310639)

Wolf Orb (HP Recovery) Level 3
Increase HP recovery rate by 40%.
====== auto-parsed ======
Compound on : Enchant

Id: (310640)

Wolf Orb (SP Recovery) Level 3
Increase SP recovery rate by 40%.
====== auto-parsed ======
Compound on : Enchant

Id: (310641)

Wolf Orb (HP Recovery) Level 4
Increase HP recovery rate by 50%.
====== auto-parsed ======
Compound on : Enchant

Id: (310642)

Wolf Orb (SP Recovery) Level 4
Increase SP recovery rate by 50%.
====== auto-parsed ======
Compound on : Enchant

Id: (310643)

Wolf Orb (Drain Life)
When dealing physical damage, there's a 4% chance to to restore 2% of damage as HP.
====== auto-parsed ======
Compound on : Enchant

Id: (310644)

Wolf Orb (Drain Soul)
When dealing physical damage, there's a 1% chance to to restore 3% of damage as SP.
====== auto-parsed ======
Compound on : Enchant

Id: (310645)

Wolf Orb (Magic Healing)
When dealing magical damage, there's a 4% chance to recover 700 HP per 0.5 seconds for 19 times.
====== auto-parsed ======
Compound on : Enchant

Id: (310646)

Wolf Orb (Magic Soul)
When dealing magical damage, there's a 2% chance to recover 100 SP per 0.5 seconds for 19 times.
====== auto-parsed ======
Compound on : Enchant

Id: (310647)

Wolf Orb (All Force)
Increase melee physical, long ranged physical, and all property magical damage by 7%.
====== auto-parsed ======
Compound on : Enchant

Id: (400127)

Mini Elly
Camouflage form of Smart Elly, one of the managers of Varmundt Mansion.
------------------------
Although its perfomance is slightly lower than the main body, it's possible to exchange information and communicate with Alpha.
------------------------
Type : Headgear
Def : 0
Location : Upper
Weight : 0
Required Level : 1
Class : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (400128)

Costume Mini Elly
The Smart Elly has returned to its original body, leaving an empty shell of Mini Elly.
Fearing that you might be lonely after the mission was over, it was remodeled into a cute doll and given to you as a gift.
------------------------
Type : Costume
Def : 0
Location : Upper
Weight : 0
Required Level : 1
Class : All Jobs
====== auto-parsed ======
Itemclass : Costume
Location : Upper
Weight : 0
Required Level : 1
Job : AllJobs

Id: (400134)

Thanatos Warrior Helmet [1]
Warrior helmet made as a set with Thanatos weapons.
It has the effect of increasing the performance of Thanos's melee physical weapons.
------------------------
Atk +4% per 3 refine rate.

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).

If refine rate is 9 or higher, increases melee physical damage by 10%.

If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
------------------------
Set Bonus:
Thanatos Warrior Helmet
Thanatos Great Sword-AD

increases physical damage against all size enemies by 10%,
increases Wind Cutter damage by 10% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Warrior Helmet
Thanatos Axe-AD

increases physical damage against all race monsters by 10%,
increases Axe Tornado damage by 10% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Warrior Helmet
Thanatos Spear-AD

Reduces global cooldown by 10%,
increases Hesperus Lit damage by 10% per 2 refine rate of weapon.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Lv: 190
Class: All Class
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400135)

Thanatos Warrior Helmet-LT [1]
Warrior helmet made as a set with Thanatos weapons.
It has been improved.
------------------------
Atk +5% per 3 refine rate.

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).

If refine rate is 9 or higher, increases melee physical damage by 15%.

If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Thanatos Warrior Helmet-LT
Thanatos Great Sword-AD

increases physical damage against all size enemies by 15%,
increases Wind Cutter damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Warrior Helmet-LT
Thanatos Axe-AD

increases physical damage against all race monsters by 15%,
increases Axe Tornado damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Warrior Helmet-LT
Thanatos Spear-AD

Reduces global cooldown by 15%,
increases Hesperus Lit damage by 12% per 2 refine rate of weapon.
------------------------
[Bonus By Grade]

[Grade D] Increases melee physical damage by 5%.
[Grade C] POW +2, P.Atk +2.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor lv: 2
Required Lv: 190
Class: All Class
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400141)

Thanatos Shooter Helmet [1]
A shooter helmet made as a set with Thanatos weapon.
It has the effect of increasing the performance of Thanatos' long-distance physical weapon.
------------------------
Atk +4% per 3 refine rate.

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).

If refine rate is 9 or higher, increases long ranged physical damage by 10%.

If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
------------------------
Set Bonus:
Thanatos Shooter Helmet
Thanatos Sword-AD

increases physical damage against all size enemies by 10%,
increases Cart Cannon damage by 10% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Shooter Helmet
Thanatos Bow-AD

increases physical damage against all race monsters by 10%,
increases Focused Arrow Strike damage by 10% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Shooter Helmet
Thanatos Violin-AD
or
Thanatos Shooter Helmet
Thanatos Whipsword-AD

increases long ranged physical damage by 10%,
increases Severe Rainstorm damage by 10% per 2 refine rate of weapon.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Lv: 190
Class: All Class
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400142)

Thanos Shooter Helmet-LT [1]
A shooter helmet made as a set with Thanatos weapon.
It has been improved.
------------------------
Atk +5% per 3 refine rate.

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).

If refine rate is 9 or higher, increases long ranged physical damage by 15%.

If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Thanatos Shooter Helmet-LT
Thanatos Sword-AD

increases physical damage against all size enemies by 15%,
increases Cart Cannon damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Shooter Helmet-LT
Thanatos Bow-AD

increases physical damage against all race monsters by 15%,
increases Focused Arrow Strike damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Shooter Helmet-LT
Thanatos Violin-AD
or
Thanatos Shooter Helmet-LT
Thanatos Whipsword-AD

increases long ranged physical damage by 15%,
increases Severe Rainstorm damage by 12% per 2 refine rate of weapon.
------------------------
[Bonus By Grade]

[Grade D] Increases long ranged physical damage by 5%.
[Grade C] POW +2, P.Atk +2.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 190
Class: All Class
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400145)

Thanatos Magic Helmet-LT [1]
A magic helmet made as a set with Thanatos weapon.
It has been improved.
------------------------
Matk +5% per 3 refine rate.

If refine rate is 7 or higher, reduces variable casting time by 15%.

If refine rate is 9 or higher, increases all property magical damage by 15%.

If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Thanatos Magic Helmet-LT
Thanatos Two-handed Staff-AD

increases magical damage against all size enemies by 15%,
increases Crimson Rock damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Magic Helmet-LT
Thanatos Staff-AD

increases magical damage against all race monsters by 15%,
increases Varetyr Spear damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Magic Helmet-LT
Thanatos Dagger-AD

increases all property magical damage by 15%,
increases Psychic Wave damage by 12% per 2 refine rate of weapon.
------------------------
[Bonus By Grade]

[Grade D] Increases all property magical damage by 5%.
[Grade C] SPL +2, S.Matk +2.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 190
Class: All Class
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400146)

Thanatos Magic Helmet [1]
A magic helmet made as a set with Thanatos weapon.
It has the effect of increasing the performance of Thanatos' magical weapon.
------------------------
Matk +4% per 3 refine rate.

If refine rate is 7 or higher, reduces variable casting time by 10%.

If refine rate is 9 or higher, increases all property magical damage by 10%.

If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.
------------------------
Set Bonus:
Thanatos Magic Helmet
Thanatos Two-handed Staff-AD

increases magical damage against all size enemies by 10%,
increases Crimson Rock damage by 10% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Magic Helmet
Thanatos Staff-AD

increases magical damage against all race monsters by 10%,
increases Varetyr Spear damage by 10% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Magic Helmet
Thanatos Dagger-AD

increases all property magical damage by 10%,
increases Psychic Wave damage by 10% per 2 refine rate of weapon.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Lv: 190
Class: All Class
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400150)

Thanatos Fighter Helmet [1]
A Fighter helmet made as a set with Thanatos weapon.
It has the effect of increasing the performance of Thanatos' fighter weapon.
------------------------
Atk +4% per 3 refine rate..

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).

If refine rate is 9 or higher, increases melee physical damage by 10%.

If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
------------------------
Set Bonus:
Thanatos Fighter Helmet
Thanatos Hammer-AD

increases physical and magical damage against all size enemies by 10%,
increases Duple Light damage by 10% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Fighter Helmet
Thanatos Knuckle-AD

MaxHP +10%,
increases Tiger Cannon damage by 10% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Fighter Helmet
Thanatos Katar-AD

Reduces global cooldown by 10%,
increases Rolling Cutter damage by 10% per 2 refine rate of weapon.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Lv: 190
Class: All Class
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400151)

Thanatos Fighter Helmet-LT [1]
A fighter helmet made as a set with Thanatos weapon.
It has been improved.
------------------------
Atk +5% per 3 refine rate.

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).

If refine rate is 9 or higher, increases melee physical damage by 15%.

If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Thanatos Fighter Helmet-LT
Thanatos Hammer-AD

increases physical and magical damage against all size enemies by 15%,
increases Duple Light damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Fighter Helmet-LT
Thanatos Knuckle-AD

MaxHP + 15%,
increases Tiger Cannon damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Fighter Helmet-LT
Thanatos Katar-AD

Reduces global cooldown by 15%,
increases Rolling Cutter damage by 12% per 2 refine rate of weapon.
------------------------
[Bonus By Grade]

[Grade D] Increases melee physical damage by 5%.
[Grade C] POW +2, P.Atk +2.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 190
Class: All Class
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400178)

Helm of Faith(Warlock) [1]
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, SPL +2, S.Matk +1.

If the user base level is 230 or higher, SPL +3, S.Matk +2.

Matk +10 per 2 refine rate.

Increases Soul Expansion damage by 15% per 3 refine rate.

Increases ghost property magical damage by 7% per 4 refine rate.

If refine rate is 7 or higher, reduces variable casting time by 10%.

If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.

If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith(Warlock)
Adulter Fides Rod

increases ghost property magical damage by 10%,
increases Soul Expansion damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith(Warlock)
Vivatus Fides Rod

increases ghost property magical damage by 10%,
increases Soul Expansion damage by 5% and Soul Vulcan Strike damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Soul Vulcan Strike damage by additional 15%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 180
Class: Warlock
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400189)

Helm of Faith(Archbishop) [1]
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, SPL +2, S.Matk +1.

If the user base level is 230 or higher, SPL +3, S.Matk +2.

Matk +10 per 2 refine rate.

Increases Adoramus damage by 15% per 3 refine rate.

Increases neutral and holy property magical damage by 7% per 4 refine rate.

If refine rate is 7 or higher, reduces variable casting time by 10%.

If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.

If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith(Archbishop)
Adulter Fides Wand

increases neutral and holy property magical damage by 10%,
increases Adoramus damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith(Archbishop)
Vivatus Fides Wand

increases neutral and holy property magical damage by 10%,
increases Adoramus damage by 5% and Arbitrium damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Arbitrium damage by additional 15%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 180
Class: Archbishop
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400198)

Helm of Faith(Ranger) [1]
A helm containing the power of faith.
Has the effect of amplifying Adulter and vivatus weapons.
------------------------
If the user base level is 210 or higher, POW +2, P.Atk +1.

If the user base level is 230 or higher, POW +3, P.Atk +2.

Atk +10 per 2 refine rate.

Increases Arrow Storm damage by 15% per 3 refine rate.

Increases long ranged physical damage by 7% per 4 refine rate.

If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.

If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.

If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith(Ranger)
Adulter Fides Balista

increases long ranged physical damage by 10%,
increases Arrow Storm damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith(Ranger)
Vivatus Fides Balista

increases long ranged physical damage by 10%,
increases Arrow Storm damage by 5% and Gale Storm damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Gale Storm damage by additional 15%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 180
Class: Ranger
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400200)

Helm of Faith(Royal Guard) [1]
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, SPL +2, S.Matk +1.

If the user base level is 230 or higher, SPL +3, S.Matk +2.

Matk +10 per 2 refine rate.

Increases Genesis Ray damage by 15% per 3 refine rate.

Increases neutral and holy property magical damage by 7% per 4 refine rate.

If refine rate is 7 or higher, reduces variable casting time by 10%.

If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.

If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith(Royal Guard)
Adulter Fides Guardian Sword

increases neutral and holy property magical damage by 10%,
increases Genesis Ray damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith(Royal Guard)
Vivatus Fides Guardian Sword

increases neutral and holy property magical damage by 10%,
increases Genesis Ray damage by 5% and Cross Rain damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Cross Rain damage by additional 15%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 180
Class: Royal Guard
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400216)

Helm of Faith(Glt.Cross) [1]
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, POW +2, P.Atk +1.

If the user base level is 230 or higher, POW +3, P.Atk +2.

Atk +10 per 2 refine rate.

Increases Counter Slash damage by 15% per 3 refine rate.

Increases melee physical damage by 7% per 4 refine rate.

If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.

If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.

If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith(Glt.Cross)
Adulter Fides Katar

increases melee physical damage by 10%,
increases Counter Slash damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith(Glt.Cross)
Vivatus Fides Katar

increases melee physical damage by 10%,
increases Counter Slash damage by 5% and Eternal Slash damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Eternal Slash damage by additional 15%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 180
Class: Guillotine Cross
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400226)

Helm of Faith(Rune Knight) [1]
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, POW +2, P.Atk +1.

If the user base level is 230 or higher, POW +3, P.Atk +2.

Atk +10 per 2 refine rate.

Increases Wind Cutter and Ignition Break damage by 15% per 3 refine rate.

Increases melee physical damage by 7% per 4 refine rate.

If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.

If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.

If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith(Rune Knight)
Adulter Fides Two-handed Sword

Reduces skill cooldown of Ignition Break by 0.5 seconds,
increases Wind Cutter and Ignition Break damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith(Rune Knight)
Vivatus Fides Two-handed Sword

Reduces skill cooldown of Ignition Break by 1 second,
increases Wind Cutter and Ignition Break damage by 5% and Storm Slash damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Storm Slash damage by additional 15%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 180
Class: Rune Knight
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (400230)

Helm of Faith(Mechanic) [1]
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
If the user base level is 210 or higher, POW +2, P.Atk +1.

If the user base level is 230 or higher, POW +3, P.Atk +2.

Atk +10 per 2 refine rate.

Increases Axe Boomerang and Axe Tornado damage by 15% per 3 refine rate.

Increases melee physical damage by 7% per 4 refine rate.

If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.

If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.

If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith(Mechanic)
Adulter Fides Axe

increases melee and long ranged physical damage by 10%,
increases Axe Boomerang and Axe Tornado damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith(Mechanic)
Vivatus Fides Axe

increases melee and long ranged physical damage by 10%,
increases Axe Boomerang and Axe Tornado damage by 5% and Axe Stomp damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Axe Stomp damage by additional 15%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 180
Class: Mechanic
====== auto-parsed ======
Itemclass : Headgear
Defense : 10
Location : Upper
Weight : 10

Id: (410067)

Professor Mini Glasses [1]
A pair of mini glasses modeled after a girl who earned her doctorate at Juno Academy.
------------------------
Increase magical damage against all size enemies by 10%.
------------------------
Reduce damage taken from players by 5%.
------------------------
Immune to Sleep.
------------------------
When learned Psychic Wave Level 5,
reduce Fixed Casting Time of Psychic Wave by 100%,
reduce Earth Grave and Diamond Dust cooldown by 4 seconds.
------------------------
When learned Extreme Vacuum Level 5, reduce After Cast Delay by 15%.
------------------------
Type : Headgear
Def : 2
Location : Middle
Weight : 10
Required level : 100
Class : All Jobs
====== auto-parsed ======
Itemclass : Headgear
Location : Middle
Weight : 10
Job : AllJobs

Id: (450177)

Gray Wolf Suit [1]
Armor given to those recognized by the Gray Wolf Tribe.
------------------------
Atk + 130.
Atk + 15 per 2 refine rate.

If refine rate is 7 or higher, ASPD +15%.
------------------------
Set Bonus:
Gray Wolf Suit[1]
Gray Wolf Manteau[1]

Atk +50.
------------------------
Set Bonus:
Gray Wolf Suit[1]
Gray Wolf Muffler[1]

Reduces the global delay of skills by 10%.
------------------------
Class : Armor
Def : 160
Weight : 100
Armor Lv : 1
Required Level : 190
Class : All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 100
Required Level : 190
Job : AllJobs

Id: (450178)

Gray Wolf Robe [1]
Robe given to those recognized by the Gray Wolf Tribe.
------------------------
Matk + 130.
Matk + 15 per 2 refine rate.

If refine rate is 7 or higher, reduces variable casting time by 15%.
------------------------
Set Bonus:
Gray Wolf Robe[1]
Gray Wolf Manteau[1]

ASPD +10%.
------------------------
Set Bonus:
Gray Wolf Robe[1]
Gray Wolf Muffler[1]

Matk +50.
------------------------
Class : Armor
Def : 160
Weight : 100
Armor Lv : 1
Required Level : 190
Class : All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 100
Required Level : 190
Job : AllJobs

Id: (470087)

Gray Wolf Boots [1]
Boots given to those recognized by the Gray Wolf Tribe.
------------------------
MaxSP + 300.
MaxSP + 50 per 2 refine rate.

If refine rate is 7 or higher, increases long ranged physical damage by 7%.
------------------------
Set Bonus:
Gray Wolf Boots[1]
Gray Wolf Suit[1]

Atk +7%.
------------------------
Set Bonus:
Gray Wolf Boots[1]
Gray Wolf Robe[1]

ASPD +7%.
------------------------
Class : Shoes
Def : 70
Weight : 50
Armor Lv : 1
Required Level : 190
Class : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Weight : 50
Required Level : 190
Job : AllJobs

Id: (470088)

Gray Wolf Shoes [1]
Shoes given to those recognized by the Gray Wolf Tribe.
------------------------
MaxSP + 250.
MaxSP + 20 per 2 refine rate.

If refine rate is 7 or higher, increases all property magical damage by 7%.
------------------------
Set Bonus:
Gray Wolf Shoes[1]
Gray Wolf Suit[1]

MaxSP +7%.
------------------------
Set Bonus:
Gray Wolf Shoes[1]
Gray Wolf Robe[1]

Matk +7%.
------------------------
Class : Shoes
Def : 70
Weight : 50
Armor Lv : 1
Required Level : 190
Class : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Weight : 50
Required Level : 190
Job : AllJobs

Id: (470097)

Demon Hunter Shoes [1]
A replica of the shoes used by the hero who defeated the witch.
However, it was unable to contain the god-like power after passing through ten million trials.
------------------------
ATK + 10%.
------------------------
Reduce physical damage taken from normal and boss monsters by 5%.
------------------------
For every refine level, MHP + 7%.
------------------------
When refined to +11 or higher, ATK + 15%.
------------------------
When refined to +14 or higher, additional ATK + 15%,
adds Occult Impaction penetration effect.
------------------------
Type : Shoes
Def : 0
Weight : 0
Required level : 1
Class : All Jobs
====== auto-parsed ======
Itemclass : Shoes
Weight : 0
Job : AllJobs

Id: (470258)

Zodiac Boots(Mage) [1]
MATK + 50

Every 2 levels upgrade, MATK +10, MATK +1%.

Every 4 levels upgrade, Increases damage of Crimson Rock, Psychic Wave skills by 15%

If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds

If refine rate is 11 or higher, Reduces Delay after using skills by 10%
------------------------
Set Bonus:
Zodiac Boots(Mage)
Kathryne Memory

Reduces Crimson Rock skill cooldown by 3 seconds,
for every 4 upgrade level of weapon, Increases Fire element magic damage by 15% and reduces variable casting time by 10%.
------------------------
Set Bonus:
Zodiac Boots(Mage)
Celia Memory

Reduces the Cooldown of Psychic Wave skill by 1 second.
Can use Dark Claw Lv.5 skill,
Dark Claw cooldown reduced by 30 seconds
for every 4 upgrade level of weapon, Cold Bolt, Fire Bolt, Lightning Bolt damage +40%.
------------------------
Set Bonus:
Zodiac Boots(Mage)
Kathryne Memory
Biolab Aquarius Crown

If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Magic damage to all type enemies +20%.
When doing magical attack, 3% Chance to increase MATK +30% for 10 seconds.

If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignore magical defense of all monster races 40% (except Player)
------------------------
Set Bonus:
Zodiac Boots(Mage)
Celia Memory
Biolab Aquarius Diadem

If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Magic damage to all type enemies +20%.
When doing magical attack, 3% Chance to increase INT +200 for 10 seconds.

If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignore magical defense of all monster races 40% (except Player)
------------------------
Type: Shoes
Defense: 60
Weight: 90
Required Lv: 100
Class: Mage Class
====== auto-parsed ======
Itemclass : Shoes
Defense : 60
Weight : 90

Id: (470267)

Zodiac Boots(Merchant) [1]
ATK + 50

Every 2 levels upgrade, ATK +10, ATK +1%.

Every 4 levels upgrade, Increases damage of Arm Cannon, Cart Cannon skills by 15%

If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds

If refine rate is 11 or higher, Reduces Delay after using skills by 10%
------------------------
Set Bonus:
Zodiac Boots(Merchant)
Howard Memory

Increases ranged physical damage by 20%.
for every 4 upgrade level of weapon, Increases damage of Arm Cannon skill by 15%.
------------------------
Set Bonus:
Zodiac Boots(Merchant)
Flamel Memory

Increases ranged physical damage by 20%.
for every 4 upgrade level of weapon, Increases damage of Cart Cannon skill by 15%.
------------------------
Set Bonus:
Zodiac Boots(Merchant)
Howard Memory
Biolab Taurus Crown

If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
increases ranged physical damage by 30%.

If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Reduces the delay after using skills by 10% and reduces Variable casting time of Arm Cannon skill by 50%.
------------------------
Set Bonus:
Zodiac Boots(Merchant)
Flamel Memory
Biolab Taurus Diadem

If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
increases ranged physical damage by 30%.

If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Reduces variable casting time of Cart Cannon skill by 100%.
------------------------
Type: Shoes
Defense: 60
Weight: 90
Required Lv: 100
Class: Merchant Class
====== auto-parsed ======
Itemclass : Shoes
Defense : 60
Weight : 90

Id: (470270)

Zodiac Boots(Acolyte) [1]
ATK and MATK +50.

Every 2 levels upgrade, ATK and MATK +10, ATK and MATK +1%.

Every 4 levels upgrade, Increases damage of Adoramus and Knuckle Arrow by 15%

If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds

If refine rate is 11 or higher, Reduces Delay after using skills by 10%
------------------------
Set Bonus:
Zodiac Boots(Acolyte)
Margaretha Memory

Reduces Adoramus skill cooldown by 1.5 seconds.
for every 4 upgrade level of weapon, increases Holy magic damage by 15%.
------------------------
Set Bonus:
Zodiac Boots(Acolyte)
Chen Memory

Reduces delay after using skill by 15%.
for every 4 upgrade level of weapon, increases physical damage against Boss monsters by 10%.
------------------------
Set Bonus:
Zodiac Boots(Acolyte)
Margaretha Memory
Biolab Cancer Diadem

If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
when using skills, Gemstone will not be lost.

If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignores the magic defense of all monsters by 40% (except Player).
------------------------
Set Bonus:
Zodiac Boots(Acolyte)
Chen Memory
Biolab Lion Crown

If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Increases range physical damage by 30%.

If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignores the physical defense of all monsters by 40% (except Player)
------------------------
Type: Shoes
Defense: 60
Weight: 90
Required Lv: 100
Class: Acolyte Class
====== auto-parsed ======
Itemclass : Shoes
Defense : 60
Weight : 90

Id: (470272)

Zodiac Boots(Thief) [1]
ATK + 50

Every 2 levels upgrade, ATK +10, ATK +1%.

Every 4 levels upgrade, Increases damage of skills Severe Rainstorm, Soul Destroyer by 15%

If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds

If refine rate is 11 or higher, Reduces Delay after using skills by 10%
------------------------
Set Bonus:
Zodiac Boots(Thief)
Eremes Memory

reduces Cooldown of Soul Destroyer skill by 0.1 second
for every 4 upgrade level of weapon, Crit +15.
------------------------
Set Bonus:
Zodiac Boots(Thief)
Gertie Memory

Reduces delay after using skills by 15%
for every 4 upgrade level of weapon, increases ranged physical damage by 15%.
------------------------
Set Bonus:
Zodiac Boots(Thief)
Eremes Memory
Biolab Gemini Crown

If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Reduces Delay after using skills by 10%,
increases Soul Destroyer skill damage by 20%,

If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Remove penalty size of the weapon.
------------------------
Set Bonus:
Zodiac Boots(Thief)
Gertie Memory
Biolab Capricorn Crown

If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Can use skill Severe Rainstorm Lv. 5.
reduce the Cooldown of Severe Rainstorm skill by 6 seconds,
reduce the Cooldown of Feint Bomb by 1.8 seconds,
When physically attacking, has a 3% chance of DEX +200 for 10 seconds,

If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignores the physical defense of monsters of all races by 40% (except Player).
------------------------
Type: Shoes
Defense: 60
Weight: 90
Required Lv: 100
Class: Thief Class
====== auto-parsed ======
Itemclass : Shoes
Defense : 60
Weight : 90

Id: (480090)

Gray Wolf Muffler [1]
Muffler given to those recognized by the Gray Wolf Tribe.
------------------------
MaxHP + 1500.
MaxHP + 100 per 2 refine rate.

If refine rate is 7 or higher, reduces variable casting time by 7%.
------------------------
Set Bonus:
Gray Wolf Muffler[1]
Gray Wolf Boots[1]

Increases long ranged physical damage by 7%.
------------------------
Set Bonus:
Gray Wolf Muffler[1]
Gray Wolf Shoes[1]

Increases all property magical damage by 15%.
------------------------
Class : Garment
Def : 70
Weight : 90
Armor Lv : 1
Required Level : 190
Class : All Jobs
====== auto-parsed ======
Itemclass : Garment
Weight : 90
Required Level : 190
Job : AllJobs

Id: (480091)

Gray Wolf Manteau [1]
Manteau given to those recognized by the Gray Wolf Tribe.
------------------------
MaxHP + 2500.
MaxHP + 150 per 2 refine rate.

If refine rate is 7 or higher, ASPD +7%.
------------------------
Set Bonus:
Gray Wolf Manteau[1]
Gray Wolf Boots[1]

Increases critical damage by 15%.
------------------------
Set Bonus:
Gray Wolf Manteau[1]
Gray Wolf Shoes[1]

Reduces variable casting time by 15%.
------------------------
Class : Garment
Def : 70
Weight : 90
Armor Lv : 1
Required Level : 190
Class : All Jobs
====== auto-parsed ======
Itemclass : Garment
Weight : 90
Required Level : 190
Job : AllJobs

Id: (480455)

Legendary Performer Manteau [1]
A cloak worn by Midgard's legendary performer.
------------------------
Reduce damage taken from normal and boss monsters by 5%.
------------------------
For every Voice Lessons skill learned, INT + 3, MATK + 15.
------------------------
When learned Reverberation Level 5,
increase Metallic Sound damage by 25%,
increase magical damage to all property monsters by 10%.
------------------------
When refined to +11 or higher, MATK + 10%, increase Metallic Sound damage by additional 25%.
------------------------
When refined to +12 or higher, All Basic Status + 10, increase Metallic Sound damage by additional 75%.
------------------------
Set Bonus:
Legendary Performer Manteau [1]
Loud Park [1]

For every refine level of Armor, increase Neutral property magical damage by 7%.
------------------------
When Armor refined to +10 or higher, recover 100 HP and 10 SP when defeating enemies using magic attack.
------------------------
When Armor refined to +11 or higher, MATK + 150, increase magical damage against normal and boss monsters by 20%.
------------------------
When Armor refined to +13 or higher, there's a 5% chance LUK, INT, DEX + 200 for 10 seconds when dealing physical or magic damage.
------------------------
[Grade Bonus]
[Grade D] RES + 30, MRES + 30.
[Grade C] Increase neutral property magic damage by 20%.
[Grade B] S.MATK + 20.
[Grade A] When refined to +13 or higher, increase Metallic Sound damage by 60%.
------------------------
Class : Garment
Def : 38
Weight : 30
Armor Level: 2
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Garment
Weight : 30
Armor Level : 2
Required Level : 100
Job : AllJobs

Id: (490106)

Gray Wolf Pendant [1]
Pendant given to those recognized by the Gray Wolf Tribe.
------------------------
Atk +7%.
MaxHP +5%.
------------------------
Class : Accessory(Right)
Def : 0
Weight : 10
Armor Lv : 1
Required Level : 190
Class : All Jobs
====== auto-parsed ======
Weight : 10
Required Level : 190
Job : AllJobs

Id: (490107)

Gray Wolf Ring [1]
Ring given to those recognized by the Gray Wolf Tribe.
------------------------
Atk +7%.
MaxSP +5%.
------------------------
Class : Accessory(Left)
Def : 0
Weight : 10
Armor Lv : 1
Required Level : 190
Class : All Jobs
====== auto-parsed ======
Weight : 10
Required Level : 190
Job : AllJobs

Id: (490108)

Gray Wolf Earring [1]
Earring given to those recognized by the Gray Wolf Tribe.
------------------------
Matk +7%.
MaxHP +5%.
------------------------
Class : Accessory(Right)
Def : 0
Weight : 10
Armor Lv : 1
Required Level : 190
Class : All Jobs
====== auto-parsed ======
Weight : 10
Required Level : 190
Job : AllJobs

Id: (490109)

Gray Wolf Necklace [1]
Necklace given to those recognized by the Gray Wolf Tribe.
------------------------
Matk +7%.
MaxSP +5%.
------------------------
Class : Accessory(Left)
Def : 0
Weight : 10
Armor Lv : 1
Required Level : 190
Class : All Jobs
====== auto-parsed ======
Weight : 10
Required Level : 190
Job : AllJobs

Id: (490359)

Lord of Elemental [1]
A ring received from the Spirit King as proof of the bond with the spirits.
You can use all higher-level spirits to exercise their power.
------------------------
SPL + 3
------------------------
MATK + 10%
------------------------
Reduce damage taken from players by 3%.
------------------------
Enable to use Cure Level 1.
------------------------
Reduce Fixed Casting Time of Call Aqua and Call Tera by 100%.
------------------------
Every 10 Base Level, increase damage of Conflagration, Diamond Storm, Lightning Land, Terra Drive, and Venom Swamp by 1%.
------------------------
Class : Accessory
Def : 0
Weight : 10
Required Level : 200
Jobs : 4th Job
====== auto-parsed ======
Itemclass : Accessory
Weight : 10
Required Level : 200

Id: (490553)

Divine Bell [1]
A golden bell is known to bring good luck.
Just don't ring it too hard because it's so loud.
------------------------
ATK + 30, MATK + 30.
------------------------
MATK + 10%
------------------------
Increase magical damage against all size enemies by 10%.
------------------------
For every level of Metallic Sound learned,
increase Reverberation damage by 4%.
------------------------
For every level of Great Echo learned,
increase Metallic Sound damage by 30%.
------------------------
When learned Dances with Wargs level 5,
reduce Variable Casting Time of Reverberation and Metallic Sound by 50%.
------------------------
When learned Song Of Mana level 5,
reduce After Cast Delay by 10%.
------------------------
When learned Lerad's Dew level 5,
ignore 50% of magic defense of all races (excluding players)
------------------------
Class : Accessory
Def : 0
Weight : 10
Required Level : 100
Jobs : All Jobs
====== auto-parsed ======
Itemclass : Accessory
Weight : 10
Required Level : 100
Job : AllJobs

Id: (500024)

Thanatos Sword-AD [2]
Thanatos Sword remodeled with Team Atnad's technology added.
------------------------
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.

Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.

If refine rate is 7 or higher, Atk + 5%, reduces variable casting time by 15%.

If refine rate is 9 or higher, increases Cart Cannon damage by 15%, ASPD +10%.

If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases Cart Cannon damage by additional 15%.
------------------------
[Bonus By Grade]

[Grade D] Atk + 2%, increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Acidified Zone (Fire/Water/Wind/Earth) damage by additional 10%.
------------------------
Class : Sword
Atk : 190
Weight : 100
Weapon Lv : 5
Required Level : 190
Class : Geneticist
====== auto-parsed ======
Itemclass : Sword
Weight : 100
Required Level : 190

Id: (500025)

Adulter Fides Guardian Sword [2]
A sword filled with false beliefs.
Matk +220.
------------------------
Increases Genesis Ray damage by 10%.
Matk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Genesis Ray damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Genesis Ray by 0.5 seconds

If refine rate is 11 or higher,
increases Genesis Ray damage by additional 25%.

If refine rate is 12 or higher,
increases holy and neutral property magical damage by 15%.
------------------------
Class : Sword
Atk : 200
Weight : 200
Weapon Lv : 4
Required Level : 180
Class : Royal Guard
====== auto-parsed ======
Itemclass : Sword
Weight : 200
Required Level : 180

Id: (500026)

Adulter Fides Rapier [2]
A rapier filled with false beliefs.
------------------------
Increases Cart Cannon damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Cart Cannon damage by additional 20%.

If refine rate is 9 or higher,
reduces variable casting time by 10%.

If refine rate is 11 or higher,
increases Cart Cannon damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Sword
Atk : 210
Weight : 200
Weapon Lv : 4
Required Level : 180
Class : Geneticist
====== auto-parsed ======
Itemclass : Sword
Weight : 200
Required Level : 180

Id: (500027)

Vivatus Fides Guardian Sword [2]
A sword reborn with the power of true faith through a purification ritual.
Matk + 220.
------------------------
Increases Genesis Ray damage by 10%.
Matk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Genesis Ray damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Genesis Ray by 0.5 seconds.

If refine rate is 11 or higher,
increases Genesis Ray damage by additional 25%.

If refine rate is 12 or higher,
increases holy and neutral property magical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.
[Grade C] Increases Genesis Ray damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL +1 and S.Matk + 1 per 3 refine rate.
------------------------
Class : Sword
Atk : 200
Weight : 200
Weapon Lv : 5
Required Level : 210
Class : Imperial Guard
====== auto-parsed ======
Itemclass : Sword
Weight : 200
Required Level : 210

Id: (500028)

Vivatus Fides Rapier [2]
A rapier reborn with the power of true faith through a purification ritual.
------------------------
Increases Cart Cannon damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Cart Cannon damage by additional 20%.

If refine rate is 9 or higher,
reduces variable casting time by 10%.

If refine rate is 11 or higher,
increases Cart Cannon damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Cart Cannon damage by additional 15%.
[Grade B] Atk +7%.
[Grade A] POW +1 and P.Atk +1 per 3 refine rate.
------------------------
Class : Sword
Atk : 210
Weight : 200
Weapon Lv : 5
Required Level : 210
Class : Biolo
====== auto-parsed ======
Itemclass : Sword
Weight : 200
Required Level : 210

Id: (500051)

Cannon Rapier-OSAD [2]
Cannon Rapier-OS remodeled with Team Atnad's technology added.
------------------------
Matk + 150.
When dealing normal melee physical damage, has a chance to auto-cast Fire Bolt and Fire Ball which have the same skill level as refine rate (up to level 10).

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).

If refine rate is 9 or higher, increases Fire Bolt and Fire Ball damage by 60%.

If refine rate is 11 or higher, when dealing normal melee physical damage, has a chance to auto-cast Hell Inferno level 4.
------------------------
Class : Sword
Atk : 160
Weight : 80
Weapon Lv : 5
Required Level : 170
Class : Swordman,Novice,Thief,Merchant Classes
====== auto-parsed ======
Itemclass : Sword
Weight : 80
Required Level : 170

Id: (510030)

Thanatos Dagger-AD [2]
Thanatos Dagger remodeled with Team Atnad's technology added.
------------------------
Matk + 160.
When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times.

Matk + 10 per 2 refine rate.
Increases fire and neutral property magical damage by 4% per 3 refine rate.

If refine rate is 7 or higher, Matk + 5%, increases fire and neutral property damage by additional 10%.

If refine rate is 9 or higher, when dealing normal melee physical damage, has a chance to auto-cast Meteor Storm level 7 and Psychic Wave level 4.

If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases fire and neutral property magical damage by additional 15%.
------------------------
[Bonus By Grade]

[Grade D] Matk + 2%, increases From the Abyss damage by 10%.
[Grade C] Additional Matk + 3%, S.Matk + 1.
[Grade B] Increases From the Abyss damage by additional 10%.
------------------------
Class : Dagger
Atk : 150
Weight : 140
Weapon Lv : 5
Required Level : 190
Class : Shadow Chaser
====== auto-parsed ======
Itemclass : Dagger
Weight : 140
Required Level : 190

Id: (510032)

Adulter Fides Dagger [2]
A dagger filled with false beliefs.
------------------------
Increases Fatal Menace damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Fatal Menace damage by additional 20%.

If refine rate is 9 or higher,
increases physical damage against all size enemies by 15%.

If refine rate is 11 or higher,
increases Fatal Menace damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
Class : Dagger
Atk : 210
Weight : 120
Weapon Lv : 4
Required Level : 180
Class : Shadow Chaser
====== auto-parsed ======
Itemclass : Dagger
Weight : 120
Required Level : 180

Id: (510033)

Vivatus Fides Dagger [2]
A dagger reborn with the power of true faith through a purification ritual.
------------------------
Increases Fatal Menace damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Fatal Menace damage by additional 20%.

If refine rate is 9 or higher,
increases physical damage against all size enemies by 15%.

If refine rate is 11 or higher,
increases Fatal Menace damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Fatal Menace damage by additional 15%.
[Grade B] Atk +7%.
[Grade A] POW +1 and P.Atk +1 per 3 refine rate.
------------------------
Class : Dagger
Atk : 210
Weight : 120
Weapon Lv : 5
Required Level : 210
Class : Abyss Chaser
====== auto-parsed ======
Itemclass : Dagger
Weight : 120
Required Level : 210

Id: (510066)

Kuroiro-OSAD [2]
Kuroiro-OS remodeled with Team Atnad's technology added.
------------------------
Matk + 150.
Increases physical and magical damage against shadow and undead property enemies by 7%.

If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 13%.

If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by 20% and Kunai Splash damage by 35%.

If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 15%.
------------------------
Class : Dagger
Atk : 150
Weight : 90
Weapon Lv : 5
Required Level : 170
Class : Ninja Classes
====== auto-parsed ======
Itemclass : Dagger
Weight : 90
Required Level : 170

Id: (520008)

Adulter Fides Axe [2]
An axe filled with false beliefs.
------------------------
Increases Axe Boomerang damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Axe Boomerang damage by additional 20%.

If refine rate is 9 or higher,
increases physical damage against all size enemies by 15%.

If refine rate is 11 or higher,
increases Axe Boomerang damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Axe
Atk : 270
Weight : 750
Weapon Lv : 4
Required Level : 180
Class : Mechanic
====== auto-parsed ======
Itemclass : Axe
Weight : 750
Required Level : 180

Id: (520009)

Vivatus Fides Axe [2]
An axe reborn with the power of true faith through a purification ritual.
------------------------
Increases Axe Boomerang damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Axe Boomerang damage by additional 20%.

If refine rate is 9 or higher,
increases physical damage against all size enemies by 15%.

If refine rate is 11 or higher,
increases Axe Boomerang damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Axe Boomerang damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW +1 and P.Atk +1 per 3 refine rate.
------------------------
Class : Axe
Atk : 270
Weight : 750
Weapon Lv : 5
Required Level : 210
Class : Meister
====== auto-parsed ======
Itemclass : Axe
Weight : 750
Required Level : 210

Id: (530012)

Thanatos Spear-AD [2]
Thanatos Spear remodeled with Team Atnad's technology added.
------------------------
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.

Atk + 10 per 2 refine rate.
Increases Hesperus Lit damage by 10% per 3 refine rate.

If refine rate is 7 or higher, reduces global cooldown by 10%, increases Hesperus Lit damage by additional 15%.

If refine rate is 9 or higher, reduces variable casting time by 10%, increases Overbrand damage by 25%.

If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] Atk + 2%, increases Overslash damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Overslash damage by additional 10%.
------------------------
Class : Spear
Atk : 190
Weight : 180
Weapon Lv : 5
Required Level : 190
Class : Royal Guard
====== auto-parsed ======
Itemclass : Spear
Weight : 180
Required Level : 190

Id: (530013)

Adulter Fides Guardian Spear [2]
A spear filled with false beliefs.
------------------------
Increases Overbrand damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Overbrand damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Overbrand damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
Class : Spear
Atk : 220
Weight : 180
Weapon Lv : 4
Required Level : 180
Class : Royal Guard
====== auto-parsed ======
Itemclass : Spear
Weight : 180
Required Level : 180

Id: (530014)

Vivatus Fides Guardian Spear [2]
A spear reborn with the power of true faith through a purification ritual.
------------------------
Increases Overbrand damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Overbrand damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Overbrand damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Overbrand damage by additional 15%.
[Grade B] Atk +7%.
[Grade A] POW +1 and P.Atk +1 per 3 refine rate.
------------------------
Class : Spear
Atk : 220
Weight : 180
Weapon Lv : 5
Required Level : 210
Class : Imperial Guard
====== auto-parsed ======
Itemclass : Spear
Weight : 180
Required Level : 210

Id: (530031)

Boost Lance-OSAD [2]
Boost Lance-OS remodeled with Team Atnad's technology added.
------------------------
Increases attack speed (reduces delay after attack by 5%).

If refine rate is 7 or higher, additional increases attack speed (reduces delay after attack by additional 10%).

If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by 20%.

If refine rate is 11 or higher, increases Vanishing Point damage by additional 25%.
------------------------
Class : Spear
Atk : 190
Weight : 100
Weapon Lv : 5
Required Level : 170
Class : Royal Guard Classes
====== auto-parsed ======
Itemclass : Spear
Weight : 100
Required Level : 170

Id: (540019)

Adulter Fides Magic Book [2]
A book filled with false beliefs.
Matk +200.
------------------------
Increases Psychic Wave damage by 10%.
Matk +12 per 3 refine rate.

If refine rate is 7 or higher,
increases Psychic Wave damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Psychic Wave by 1 second.

If refine rate is 11 or higher,
increases Psychic Wave damage by additional 25%.

If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
Class : Book
Atk : 170
Weight : 120
Weapon Lv : 4
Required Level : 180
Class : Sorcerer
====== auto-parsed ======
Itemclass : Book
Weight : 120
Required Level : 180

Id: (540020)

Adulter Fides Poison Book [2]
A book filled with false beliefs.
Matk +200.
------------------------
Increases Poison Burst damage by 10%.
Matk +12 per 3 refine rate.

If refine rate is 7 or higher,
increases Poison Burst damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Poison Burst by 1 second.

If refine rate is 11 or higher,
increases Poison Burst damage by additional 25%.

If refine rate is 12 or higher,
increases poison property magical damage by 15%.
------------------------
Class : Book
Atk : 170
Weight : 130
Weapon Lv : 4
Required Level : 180
Class : Sorcerer
====== auto-parsed ======
Itemclass : Book
Weight : 130
Required Level : 180

Id: (540021)

Adulter Fides Bible [2]
A book filled with false beliefs.
Matk +210.
------------------------
Increases Duple Light damage by 10%.
Atk +12 and Matk +12 per 3 refine rate.

If refine rate is 7 or higher,
increases Duple Light damage by additional 25%.

If refine rate is 9 or higher,
increases ASPD by 10%.

If refine rate is 11 or higher,
increases Duple Light damage by additional 40%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
Class : Book
Atk : 210
Weight : 180
Weapon Lv : 4
Required Level : 180
Class : Archbishop
====== auto-parsed ======
Itemclass : Book
Weight : 180
Required Level : 180

Id: (540022)

Adulter Fides Moon Book [2]
A book filled with false beliefs.
------------------------
Increases Full Moon Kick damage by 10%.
Atk +12 per 3 refine rate.

If refine rate is 7 or higher,
increases Full Moon Kick damage by additional 20%.

If refine rate is 9 or higher,
increases physical damage against all size enemies by 15%.

If refine rate is 11 or higher,
increases Full Moon Kick damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
Class : Book
Atk : 230
Weight : 110
Weapon Lv : 4
Required Level : 180
Class : Star Emperor
====== auto-parsed ======
Itemclass : Book
Weight : 110
Required Level : 180

Id: (540023)

Adulter Fides Stardust Book [2]
A book filled with false beliefs.
------------------------
Increases Falling Star damage by 10%.
Atk +12 per 3 refine rate.

If refine rate is 7 or higher,
increases Falling Star damage by additional 20%.

If refine rate is 9 or higher,
increases physical damage against all size enemies by 15%.

If refine rate is 11 or higher,
increases Falling Star damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
Class : Book
Atk : 240
Weight : 100
Weapon Lv : 4
Required Level : 180
Class : Star Emperor
====== auto-parsed ======
Itemclass : Book
Weight : 100
Required Level : 180

Id: (540024)

Vivatus Fides Magic Book [2]
A magic book reborn with the power of true faith through a purification ritual.
Matk +200.
------------------------
Increases Psychic Wave damage by 10%.
Matk +12 per 3 refine rate.

If refine rate is 7 or higher,
increases Psychic Wave damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Psychic Wave by 1 second.

If refine rate is 11 or higher,
increases Psychic Wave damage by additional 25%.

If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.
[Grade C] Increases Psychic Wave damage by additional 15%.
[Grade B] Matk +7%.
[Grade A] SPL +1 and S.Matk + 1 per 3 refine rate.
------------------------
Class : Book
Atk : 170
Weight : 120
Weapon Lv : 5
Required Level : 210
Class : Elemental Master
====== auto-parsed ======
Itemclass : Book
Weight : 120
Required Level : 210

Id: (540025)

Vivatus Fides Poison Book [2]
A poison book reborn with the power of true faith through a purification ritual.
Matk +200.
------------------------
Increases Poison Burst damage by 10%.
Matk +12 per 3 refine rate.

If refine rate is 7 or higher,
increases Poison Burst damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Poison Burst by 1 second.

If refine rate is 11 or higher,
increases Poison Burst damage by additional 25%.

If refine rate is 12 or higher,
increases poison property magical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Poison Burst damage by additional 15%.
[Grade B] Matk +7%.
[Grade A] SPL +1 and S.Matk + 1 per 3 refine rate.
------------------------
Class : Book
Atk : 170
Weight : 130
Weapon Lv : 5
Required Level : 210
Class : Elemental Master
====== auto-parsed ======
Itemclass : Book
Weight : 130
Required Level : 210

Id: (540026)

Vivatus Fides Bible [2]
A Bible reborn with the power of true faith through a purification ritual.
Matk +210.
------------------------
Increases Duple Light damage by 10%.
Atk +12 and Matk +12 per 3 refine rate.

If refine rate is 7 or higher,
increases Duple Light damage by additional 25%.

If refine rate is 9 or higher,
increases ASPD by 10%.

If refine rate is 11 or higher,
increases Duple Light damage by additional 40%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical and magical damage against all property enemies by 15%.
[Grade C] Increases Duple Light damage by additional 25%.
[Grade B] Atk +7%, Matk +7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
------------------------
Class : Book
Atk : 210
Weight : 180
Weapon Lv : 5
Required Level : 210
Class : Cardinal
====== auto-parsed ======
Itemclass : Book
Weight : 180
Required Level : 210

Id: (540051)

Circuit Board-OSAD [2]
Circuit Board-OS remodeled with Team Atnad's technology added.
------------------------
Atk + 5%.

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).

If refine rate is 9 or higher, increases damage against small and medium size enemies by 30%.

If refine rate is 11 or higher, increases critical damage by 20%, increases melee physical damage by 10%.
------------------------
Class : Book
Atk : 180
Weight : 120
Weapon Lv : 5
Required Level : 170
Class : Sage, Priest, Star Gladiator Classes
====== auto-parsed ======
Itemclass : Book
Weight : 120
Required Level : 170

Id: (550023)

Thanatos Staff-AD [2]
Thanatos Staff remodeled with Team Atnad's technology added.
------------------------
Can't be destroyed in battle.
Matk + 180.
When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times.

Matk + 10 per 2 refine rate.
Increases Varetyr Spear damage by 10% per 3 refine rate.

If refine rate is 7 or higher, increases wind property magical damage by 15%, increases Varetyr Spear damage by additional 15%.

If refine rate is 9 or higher, reduces variable casting time by 10%, reduces skill cooldown of Varetyr Spear by 2.5 seconds.

If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, reduces skill cooldown of Psychic Wave by 1 second.
------------------------
[Bonus By Grade]

[Grade D] Matk + 2%, increases Lighntning Land damage by 10%.
[Grade C] Additional Matk + 3%, S.Matk + 1.
[Grade B] Increases Lighntning Land damage by additional 10%.
------------------------
Class : Staff
Atk : 100
Weight : 140
Weapon Lv : 5
Required Level : 190
Class : Sorcerer
====== auto-parsed ======
Itemclass : Staff
Weight : 140
Required Level : 190

Id: (550024)

Adulter Fides Wand [2]
A wand filled with false beliefs.
Matk +210.
Can't be destroyed in battle
------------------------
Increases Adoramus damage by 10%.
Matk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Adoramus damage by additional 20%.

If refine rate is 9 or higher,
increases magical damage againt all size enemies by 15%.

If refine rate is 11 or higher,
increases Adoramus damage by additional 25%.

If refine rate is 12 or higher,
increases holy property magical damage by 15%.
------------------------
Class : Staff
Atk : 160
Weight : 150
Weapon Lv : 4
Required Level : 180
Class : Arch Bishop
====== auto-parsed ======
Itemclass : Staff
Weight : 150
Required Level : 180

Id: (550025)

Adulter Fides Soul Stick [2]
A stick filled with false beliefs.
Matk +205.
Can't be destroyed in battle
------------------------
Increases Eswhoo damage by 10%.
Matk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Eswhoo damage by additional 20%.

If refine rate is 9 or higher,
reduces variable casting time by 10%.

If refine rate is 11 or higher,
increases Eswhoo damage by additional 25%.

If refine rate is 12 or higher,
increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%.
------------------------
Class : Staff
Atk : 160
Weight : 190
Weapon Lv : 4
Required Level : 180
Class : Soul Reaper
====== auto-parsed ======
Itemclass : Staff
Weight : 190
Required Level : 180

Id: (550026)

Adulter Fides Dark Wand [2]
A wand filled with false beliefs.
Matk +220.
Can't be destroyed in battle
------------------------
Increases Curse Explosion damage by 10%.
Matk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Curse Explosion damage by additional 20%.

If refine rate is 9 or higher,
increases magical damage againt all size enemies by 15%.

If refine rate is 11 or higher,
increases Curse Explosion damage by additional 25%.

If refine rate is 12 or higher,
increases shadow property magical damage by 15%.
------------------------
Class : Staff
Atk : 160
Weight : 160
Weapon Lv : 4
Required Level : 180
Class : Soul Reaper
====== auto-parsed ======
Itemclass : Staff
Weight : 160
Required Level : 180

Id: (550027)

Adulter Fides Foxtail Wand [2]
A foxtail filled with false beliefs.
Matk +350.
Can't be destroyed in battle
------------------------
Increases Catnip Meteor damage by 10%.
Matk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Catnip Meteor damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Catnip Meteor by 2 seconds.

If refine rate is 11 or higher,
increases Catnip Meteor damage by additional 25%.

If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
Class : Staff
Atk : 200
Weight : 150
Weapon Lv : 4
Required Level : 180
Class : Summoner (Doram)
====== auto-parsed ======
Itemclass : Staff
Weight : 150
Required Level : 180

Id: (550028)

Adulter Fides Foxtail Model [2]
A foxtail filled with false beliefs.
Can't be destroyed in battle
------------------------
Increases Picky Peck damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Picky Peck damage by additional 20%.

If refine rate is 9 or higher,
increases physical damage againt all size enemies by 15%.

If refine rate is 11 or higher,
increases Picky Peck damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Staff
Atk : 320
Weight : 180
Weapon Lv : 4
Required Level : 180
Class : Summoner (Doram)
====== auto-parsed ======
Itemclass : Staff
Weight : 180
Required Level : 180

Id: (550029)

Vivatus Fides Wand [2]
A wand reborn with the power of true faith through a purification ritual.
Matk +210.
Can't be destroyed in battle
------------------------
Increases Adoramus damage by 10%.
Matk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Adoramus damage by additional 20%.

If refine rate is 9 or higher,
increases magical damage againt all size enemies by 15%.

If refine rate is 11 or higher,
increases Adoramus damage by additional 25%.

If refine rate is 12 or higher,
increases holy property magical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Adoramus damage by additional 15%.
[Grade B] Matk +7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
------------------------
Class : Staff
Atk : 160
Weight : 150
Weapon Lv : 5
Required Level : 210
Class : Cardinal
====== auto-parsed ======
Itemclass : Staff
Weight : 150
Required Level : 210

Id: (550075)

Rutilus Stick-OSAD [2]
Rutilus Stick-OS remodeled with Team Atnad's technology added.
------------------------
Can't be destroyed in battle.
Matk + 175.
Increases magical damage against neutral and earth property enemies by 10%.

If refine rate is 7 or higher, reduces variable casting time by 10%.

If refine rate is 9 or higher, increases neutral and fire property magical damage by 30%.

If refine rate is 11 or higher, reduces global cooldown by 15%.
------------------------
Class : Staff
Atk : 80
Weight : 90
Weapon Lv : 5
Required Level : 170
Class : Novice, Mage, Acolyte, Soul Linker classes
====== auto-parsed ======
Itemclass : Staff
Weight : 90
Required Level : 170

Id: (550076)

Electric Fox-OSAD [2]
Electric Fox-OS remodeled with Team Atnad's technology added.
------------------------
Can't be destroyed in battle.
Matk + 350.
Matk +10%.

If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 30%.

If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 20%.

If refine rate is 11 or higher, increases Catnip Meteor damage by 45%.
------------------------
Class : Staff
Atk : 250
Weight : 120
Weapon Lv : 5
Required Level : 170
Class : Doram (Summoner)
====== auto-parsed ======
Itemclass : Staff
Weight : 120
Required Level : 170

Id: (560017)

Thanatos Knuckle-AD [2]
Thanatos Knuckle remodeled with Team Atnad's technology added.
------------------------
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.

Atk + 10 per 2 refine rate.
Increases Tiger Cannon damage by 5% per 3 refine rate.

If refine rate is 7 or higher, MaxHP + 5%, reduces skill cooldown of Tiger Cannon by 1 second.

If refine rate is 9 or higher, increases Fallen Empire damage by 25%, increases Tiger Cannon damage by additional 15%.

If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] Atk + 2%, increases Third Flame Bomb damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Third Flame Bomb damage by additional 10%.
------------------------
Class : Knuckle
Atk : 200
Weight : 120
Weapon Lv : 5
Required Level : 190
Class : Sura
====== auto-parsed ======
Weight : 120
Required Level : 190

Id: (560018)

Adulter Fides Knuckle [2]
A knuckle filled with false beliefs.
------------------------
Increases Tiger Cannon damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Tiger Cannon damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Tiger Cannon by 0.5 seconds.

If refine rate is 11 or higher,
increases Tiger Cannon damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
Class : Knuckle
Atk : 210
Weight : 100
Weapon Lv : 4
Required Level : 180
Class : Sura
====== auto-parsed ======
Weight : 100
Required Level : 180

Id: (560019)

Adulter Fides Claw [2]
A claw filled with false beliefs.
------------------------
Increases Rampage Blast damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Rampage Blast damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Rampage Blast by 1 second.

If refine rate is 11 or higher,
increases Rampage Blast damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Knuckle
Atk : 210
Weight : 90
Weapon Lv : 4
Required Level : 180
Class : Sura
====== auto-parsed ======
Weight : 90
Required Level : 180

Id: (560020)

Vivatus Fides Knuckle [2]
A knuckle reborn with the power of true faith through a purification ritual.
------------------------
Increases Tiger Cannon damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Tiger Cannon damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Tiger Cannon by 0.5 seconds.

If refine rate is 11 or higher,
increases Tiger Cannon damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Tiger Cannon damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
------------------------
Class : Knuckle
Atk : 210
Weight : 100
Weapon Lv : 5
Required Level : 210
Class : Inquisitor
====== auto-parsed ======
Weight : 100
Required Level : 210

Id: (560021)

Vivatus Fides Claw [2]
A claw reborn with the power of true faith through a purification ritual.
------------------------
Increases Rampage Blast damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Rampage Blast damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Rampage Blast by 1 second.

If refine rate is 11 or higher,
increases Rampage Blast damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Rampage Blast damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
------------------------
Class : Knuckle
Atk : 210
Weight : 90
Weapon Lv : 5
Required Level : 210
Class : Inquisitor
====== auto-parsed ======
Weight : 90
Required Level : 210

Id: (560034)

Burning Knuckle-OSAD [2]
Burning Knuckle-OS remodeled with Team Atnad's technology added.
------------------------
Atk + 5%.

If refine rate is 7 or higher, reduces skill cooldown of Earth Shaker by 1 second.

If refine rate is 9 or higher, increases Rampage Blast damage by 30%.

If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%, increases Rampage Blast damage by additional 45%.
------------------------
Class : Knuckle
Atk : 175
Weight : 90
Weapon Lv : 5
Required Level : 170
Class : Sura Classes
====== auto-parsed ======
Weight : 90
Required Level : 170

Id: (570016)

Thanatos Violin-AD [2]
Thanatos Violin remodeled with Team Atnad's technology added.
------------------------
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.

Atk + 10 per 2 refine rate.
Increases Severe Rainstorm damage by 10% per 3 refine rate.

If refine rate is 7 or higher, reduces variable casting time by 10%, increases Severe Rainstorm damage by additional 15%.

If refine rate is 9 or higher, reduces global cooldown by 10%, reduces skill cooldown of Severe Rainstorm by 2 seconds.

If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] Atk + 2%, increases Rhythm Shooting damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Rhythm Shooting damage by additional 10%.
------------------------
Class : Instrument
Atk : 220
Weight : 100
Weapon Lv : 5
Required Level : 190
Class : Ministrel
====== auto-parsed ======
Itemclass : MusicalInstrument
Weight : 100
Required Level : 190

Id: (570017)

Adulter Fides Violin [2]
A violin filled with false beliefs.
------------------------
Increases Severe Rainstorm damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Severe Rainstorm damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Severe Rainstorm by 2.5 seconds.

If refine rate is 11 or higher,
increases Severe Rainstorm damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Instrument
Atk : 170
Weight : 120
Weapon Lv : 4
Required Level : 180
Class : Ministrel
====== auto-parsed ======
Itemclass : MusicalInstrument
Weight : 120
Required Level : 180

Id: (570018)

Adulter Fides Harp [2]
A harp filled with false beliefs.
Matk + 210.
------------------------
Increases Metallic Sound damage by 10%.
Matk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Metallic Sound damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Metallic Sound by 2 seconds.

If refine rate is 11 or higher,
increases Metallic Sound damage by additional 25%.

If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
Class : Instrument
Atk : 100
Weight : 100
Weapon Lv : 4
Required Level : 180
Class : Ministrel
====== auto-parsed ======
Itemclass : MusicalInstrument
Weight : 100
Required Level : 180

Id: (570019)

Vivatus Fides Violin [2]
A violin reborn with the power of true faith through a purification ritual.
------------------------
Increases Severe Rainstorm damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Severe Rainstorm damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Severe Rainstorm by 2.5 seconds.

If refine rate is 11 or higher,
increases Severe Rainstorm damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Severe Rainstorm damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
------------------------
Class : Instrument
Atk : 170
Weight : 120
Weapon Lv : 5
Required Level : 210
Class : Troubadour
====== auto-parsed ======
Itemclass : MusicalInstrument
Weight : 120
Required Level : 210

Id: (570020)

Vivatus Fides Harp [2]
A harp reborn with the power of true faith through a purification ritual.
Matk + 210.
------------------------
Increases Metallic Sound damage by 10%.
Matk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Metallic Sound damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Metallic Sound by 2 seconds.

If refine rate is 11 or higher,
increases Metallic Sound damage by additional 25%.

If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Metallic Sound damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
------------------------
Class : Instrument
Atk : 100
Weight : 100
Weapon Lv : 5
Required Level : 210
Class : Troubadour
====== auto-parsed ======
Itemclass : MusicalInstrument
Weight : 100
Required Level : 210

Id: (580016)

Thanatos Whipsword-AD [2]
Thanatos Whip remodeled with Team Atnad's technology added.
------------------------
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.

Atk + 10 per 2 refine rate.
Increases Severe Rainstorm damage by 10% per 3 refine rate.

If refine rate is 7 or higher, reduces variable casting time by 10%, increases Severe Rainstorm damage by additional 15%.

If refine rate is 9 or higher, reduces global cooldown by 10%, reduces skill cooldown of Severe Rainstorm by 2 seconds.

If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] Atk + 2%, increases Rhythm Shooting damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Rhythm Shooting damage by additional 10%.
------------------------
Class : Whip
Atk : 220
Weight : 100
Weapon Lv : 5
Required Level : 190
Class : Wanderer
====== auto-parsed ======
Itemclass : Whip
Weight : 100
Required Level : 190

Id: (580017)

Adulter Fides Chain Rope [2]
A chain rope filled with false beliefs.
------------------------
Increases Severe Rainstorm damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Severe Rainstorm damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Severe Rainstorm by 2.5 seconds.

If refine rate is 11 or higher,
increases Severe Rainstorm damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Whip
Atk : 170
Weight : 120
Weapon Lv : 4
Required Level : 180
Class : Wanderer
====== auto-parsed ======
Itemclass : Whip
Weight : 120
Required Level : 180

Id: (580018)

Adulter Fides Ribbon [2]
An ornament rope filled with false beliefs.
Matk + 210.
------------------------
Increases Metallic Sound damage by 10%.
Matk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Metallic Sound damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Metallic Sound by 2 seconds.

If refine rate is 11 or higher,
increases Metallic Sound damage by additional 25%.

If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
Class : Whip
Atk : 100
Weight : 100
Weapon Lv : 4
Required Level : 180
Class : Wanderer
====== auto-parsed ======
Itemclass : Whip
Weight : 100
Required Level : 180

Id: (580019)

Vivatus Fides Chain Rope [2]
A chain rope reborn with the power of true faith through a purification ritual.
------------------------
Increases Severe Rainstorm damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Severe Rainstorm damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Severe Rainstorm by 2.5 seconds.

If refine rate is 11 or higher,
increases Severe Rainstorm damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Severe Rainstorm damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
------------------------
Class : Whip
Atk : 170
Weight : 120
Weapon Lv : 5
Required Level : 210
Class : Trouvere
====== auto-parsed ======
Itemclass : Whip
Weight : 120
Required Level : 210

Id: (580020)

Vivatus Fides Ribbon [2]
An ornated rope reborn with the power of true faith through a purification ritual.
Matk + 210.
------------------------
Increases Metallic Sound damage by 10%.
Matk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Metallic Sound damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Metallic Sound by 2 seconds.

If refine rate is 11 or higher,
increases Metallic Sound damage by additional 25%.

If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Metallic Sound damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
------------------------
Class : Whip
Atk : 100
Weight : 100
Weapon Lv : 5
Required Level : 210
Class : Trouvere
====== auto-parsed ======
Itemclass : Whip
Weight : 100
Required Level : 210

Id: (590020)

Thanos Hammer-AD [2]
Thanatos Hammer remodeled with Team Atnad's technology added.
------------------------
Can't be destroyed in battle
Matk +190.
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.

Atk + 10 and Matk + 10 per 2 refine rate.
Increases Duple Light damage by 18% per 3 refine rate.

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases holy property magical damage by 15%.

If refine rate is 9 or higher, Atk + 5%, Matk + 5%, increases Duple Light damage by additional 30%.

If refine rate is 11 or higher, increases physical and magical damage against all size enemies by 15%, increases melee physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] Atk + 3%, increases Petitio damage by 10%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] Increases Petitio damage by additional 10%.
------------------------
Class : Mace
Atk : 200
Weight : 100
Weapon Lv : 5
Required Level : 190
Class : Archbishop
====== auto-parsed ======
Itemclass : Mace
Weight : 100
Required Level : 190

Id: (590021)

Adulter Fides Mace [2]
A mace filled with false beliefs.
Can't be destroyed in battle.
------------------------
Increases Vulcan Arm damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Vulcan Arm damage by additional 20%.

If refine rate is 9 or higher,
increases ASPD +10%.

If refine rate is 11 or higher,
increases Vulcan Arm damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Mace
Atk : 340
Weight : 400
Weapon Lv : 4
Required Level : 180
Class : Mechanic
====== auto-parsed ======
Itemclass : Mace
Weight : 400
Required Level : 180

Id: (590022)

Adulter Fides Scepter [2]
A mace filled with false beliefs.
Can't be destroyed in battle.
------------------------
Increases Cart Tornado damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Cart Tornado damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Cart Tornado damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
Class : Mace
Atk : 230
Weight : 300
Weapon Lv : 4
Required Level : 180
Class : Geneticist
====== auto-parsed ======
Itemclass : Mace
Weight : 300
Required Level : 180

Id: (590023)

Vivatus Fides Mace [2]
An mace reborn with the power of true faith through a purification ritual.
Can't be destroyed in battle.
------------------------
Increases Vulcan Arm damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Vulcan Arm damage by additional 20%.

If refine rate is 9 or higher,
increases ASPD +10%.

If refine rate is 11 or higher,
increases Vulcan Arm damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Vulcan Arm damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
------------------------
Class : Mace
Atk : 340
Weight : 400
Weapon Lv : 5
Required Level : 210
Class : Meister
====== auto-parsed ======
Itemclass : Mace
Weight : 400
Required Level : 210

Id: (590024)

Vivatus Fides Scepter [2]
An mace reborn with the power of true faith through a purification ritual.
Can't be destroyed in battle.
------------------------
Increases Cart Tornado damage by 10%.
Atk + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Cart Tornado damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Cart Tornado damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Cart Tornado damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
------------------------
Class : Mace
Atk : 230
Weight : 300
Weapon Lv : 5
Required Level : 210
Class : Biolo
====== auto-parsed ======
Itemclass : Mace
Weight : 300
Required Level : 210

Id: (590043)

Saphir Mace-OSAD [2]
Saphir Mace-OS remodeled with Team Atnad's technology added.
------------------------
Can't be destroyed in battle.
Atk + 5%.

If refine rate is 7 or higher, reduces variable casting time by 10%.

If refine rate is 9 or higher, increases Cart Cannon damage by 25%.

If refine rate is 11 or higher, increases long ranged physical damage by 15%, increases Cart Cannon damage by additional 20%.
------------------------
Class : Mace
Atk : 185
Weight : 80
Weapon Lv : 5
Required Level : 170
Class : Geneticist Classes
====== auto-parsed ======
Itemclass : Mace
Weight : 80
Required Level : 170

Id: (590044)

Ultio-OSAD [2]
Ultio-OS remodeled with Team Atnad's technology added.
------------------------
Can't be destroyed in battle.
Matk +170.
Matk +5%.

If refine rate is 7 or higher, reduces variable casting time by 10%.

If refine rate is 9 or higher, increases Adoramus damage by 30% and Judex damage by 25%.

If refine rate is 11 or higher, increases holy property magical damage by 15%, reduces global cooldown by 15%.
------------------------
Class : Mace
Atk : 150
Weight : 120
Weapon Lv : 5
Required Level : 170
Class : Archbishop Classes
====== auto-parsed ======
Itemclass : Mace
Weight : 120
Required Level : 170

Id: (600016)

Thanatos Great Sword-AD [2]
Thanatos great sword remodeled with Team Atnad's technology added.
------------------------
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.

Atk + 10 per 2 refine rate.
Increases Wind Cutter damage by 10% per 3 refine rate.

If refine rate is 7 or higher, ASPD +10%, increases Wind Cutter damage by additional 20%.

If refine rate is 9 or higher, Atk + 5%, when dealing normal melee physical damage, has a high chance to auto-cast Wind Cutter level 2 (If user has higher level, that level will be cast instead).

If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] Atk + 2%, increases Servant Weapon damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Servant Weapon damage by additional 10%.
------------------------
Class : Two-handed Sword
Atk : 240
Weight : 250
Weapon Lv : 5
Required Level : 190
Class : Rune Knight
====== auto-parsed ======
Weight : 250
Required Level : 190

Id: (600017)

Adulter Fides Two-handed Sword [2]
A two-handed sword filled with false beliefs.
------------------------
Increases Wind Cutter damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Wind Cutter damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Wind Cutter damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
Class : Two-handed Sword
Atk : 300
Weight : 400
Weapon Lv : 4
Required Level : 180
Class : Rune Knight
====== auto-parsed ======
Weight : 400
Required Level : 180

Id: (600018)

Vivatus Fides Two-handed Sword [2]
A two-handed sword reborn with the power of true faith through a purification ritual.
------------------------
Increases Wind Cutter damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Wind Cutter damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Wind Cutter damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Wind Cutter damage by additional 15%.
[Grade B] Atk +7%.
[Grade A] POW +1 and P.Atk +1 per 3 refine rate.
------------------------
Class : Two-handed Sword
Atk : 300
Weight : 400
Weapon Lv : 5
Required Level : 210
Class : Dragon Knight
====== auto-parsed ======
Weight : 400
Required Level : 210

Id: (600028)

Beam Claymore-OSAD [2]
Beam Claymore-OS remodeled with Team Atnad's technology added.
------------------------
Can't be destroyed in battle
Cri + 10.

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).

If refine rate is 9 or higher, increases critical damage by 20%, increases Storm Blast damage by 25%.

If refine rate is 11 or higher, increases physical and magical damage against small and medium size enemies by 25%.
------------------------
Class : Two-handed Sword
Atk : 250
Weight : 180
Weapon Lv : 5
Required Level : 170
Class : Swordman Classes
====== auto-parsed ======
Weight : 180
Required Level : 170

Id: (610019)

Thanatos Katar-AD [2]
Thanatos katar remodeled with Team Atnad's technology added.
------------------------
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.

Atk + 10 per 2 refine rate.
Increases Counter Slash damage by 7% per 3 refine rate.

If refine rate is 7 or higher, reduces global cooldown by 10%, increases Counter Slash damage by additional 15%.

If refine rate is 9 or higher, Atk + 5%, increases Rolling Cutter damage by 25%.

If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] Atk + 3%, increases Impact Crater damage by 10%.
[Grade C] Reduces global cooldown by 5%, P.Atk + 1.
[Grade B] Increases Impact Crater damage by additional 10%.
------------------------
Class : Katar
Atk : 250
Weight : 200
Weapon Lv : 5
Required Level : 190
Class : Guillotine Cross
====== auto-parsed ======
Itemclass : Katar
Weight : 200
Required Level : 190

Id: (610020)

Adulter Fides Chakram [2]
A chakram shaped katar filled with false beliefs.
------------------------
Increases Rolling Cutter damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Rolling Cutter damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Rolling Cutter damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
Class : Katar
Atk : 250
Weight : 200
Weapon Lv : 4
Required Level : 180
Class : Guillotine Cross
====== auto-parsed ======
Itemclass : Katar
Weight : 200
Required Level : 180

Id: (610021)

Adulter Fides Katar [2]
A katar filled with false beliefs.
------------------------
Increases Counter Slash damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Counter Slash damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Counter Slash damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
Class : Katar
Atk : 230
Weight : 170
Weapon Lv : 4
Required Level : 180
Class : Guillotine Cross
====== auto-parsed ======
Itemclass : Katar
Weight : 170
Required Level : 180

Id: (610022)

Vivatus Fides Chakram [2]
A chakram shaped katar reborn with the power of true faith through a purification ritual.
------------------------
Increases Rolling Cutter damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Rolling Cutter damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Rolling Cutter damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Rolling Cutter damage by additional 15%.
[Grade B] Atk +7%.
[Grade A] POW +1 and P.Atk +1 per 3 refine rate.
------------------------
Class : Katar
Atk : 250
Weight : 200
Weapon Lv : 5
Required Level : 210
Class : Shadow Cross
====== auto-parsed ======
Itemclass : Katar
Weight : 200
Required Level : 210

Id: (610023)

Vivatus Fides Katar [2]
A katar reborn with the power of true faith through a purification ritual.
------------------------
Increases Counter Slash damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Counter Slash damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Counter Slash damage by additional 25%.

If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Counter Slash damage by additional 15%.
[Grade B] Atk +7%.
[Grade A] POW +1 and P.Atk +1 per 3 refine rate.
------------------------
Class : Katar
Atk : 230
Weight : 170
Weapon Lv : 5
Required Level : 210
Class : Shadow Cross
====== auto-parsed ======
Itemclass : Katar
Weight : 170
Required Level : 210

Id: (610039)

Meuchler-OSAD [2]
Meuchler-OS remodeled with Team Atnad's technology added.
------------------------
Atk + 5%.

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%), increases long ranged physical damage by 10%.

If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 45%, reduces global cooldown by 15%.

If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
------------------------
Class : Katar
Atk : 190
Weight : 130
Weapon Lv : 5
Required Level : 170
Class : Assassin Classes
====== auto-parsed ======
Itemclass : Katar
Weight : 130
Required Level : 170

Id: (620009)

Thanatos Axe-AD [2]
Thanatos Two-handed Axe remodeled with Team Atnad's technology added.
------------------------
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.

Atk + 10 per 2 refine rate.
Increases Axe Tornado damage by 7% per 3 refine rate.

If refine rate is 7 or higher, reduces global cooldown by 10%, reduces skill cooldown of Axe Tornado by 1 second.

If refine rate is 9 or higher, increases Axe Boomerang damage by 45%, increases Axe Tornado damage by additional 15%.

If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] Atk + 2%, increases Axe Stomp damage by 10%.
[Grade C] Additional Atk + 3%,, P.Atk + 1.
[Grade B] Increases Axe Stomp damage by additional 10%.
------------------------
Class : Two-handed Axe
Atk : 320
Weight : 600
Weapon Lv : 5
Required Level : 190
Class : Mechanic
====== auto-parsed ======
Weight : 600
Required Level : 190

Id: (620018)

Blasti-OSAD [2]
Blasti-OS remodeled with Team Atnad's technology added.
------------------------
Can't be destroyed in battle
Reduces damage taken from medium and large enemies by 15%.

If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%.

If refine rate is 9 or higher, increases long ranged physical damage by 15%, increases Arm Cannon damage by 25%.

If refine rate is 11 or higher, reduces global cooldown by 15%.
------------------------
Class : Two-handed Axe
Atk : 400
Weight : 450
Weapon Lv : 5
Required Level : 170
Class : Mechanic Classes
====== auto-parsed ======
Weight : 450
Required Level : 170

Id: (630012)

Adulter Fides Lance [2]
A two-handed spear filled with false beliefs.
------------------------
Increases Hundred Spears damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Hundred Spears damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Hundred Spears by 1.5 seconds.

If refine rate is 11 or higher,
increases Hundred Spears damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Two-handed spear
Atk : 270
Weight : 380
Weapon Lv : 4
Required Level : 180
Class : Rune Knight
====== auto-parsed ======
Weight : 380
Required Level : 180

Id: (630013)

Vivatus Fides Lance [2]
A two-handed spear reborn with the power of true faith through a purification ritual.
------------------------
Increases Hundred Spears damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Hundred Spears damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Hundred Spears by 1.5 seconds.

If refine rate is 11 or higher,
increases Hundred Spears damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Hundred Spears damage by additional 15%.
[Grade B] Atk +7%.
[Grade A] POW +1 and P.Atk +1 per 3 refine rate.
------------------------
Class : Two-handed spear
Atk : 270
Weight : 380
Weapon Lv : 5
Required Level : 210
Class : Rune Knight
====== auto-parsed ======
Weight : 380
Required Level : 210

Id: (640017)

Thanatos Two-handed Staff-AD [2]
Thanatos Staff remodeled with Team Atnad's technology added.
------------------------
Can't be destroyed in battle.
Matk +300.
When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times.

Matk + 10 per 2 refine rate.
Increases Crimson Rock damage by 10% per 3 refine rate.

If refine rate is 7 or higher, reduces global cooldown by 10%, increases fire and earth property magical damage by 15%.

If refine rate is 9 or higher, increases Earth Strain damage by 40%, increases Crimson Rock damage by additional 15%.

If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, reduces damage taken from all property enemies by 15%.
------------------------
[Bonus By Grade]

[Grade D] Matk + 2%, increases Floral Flare Road and Stratum Tremor damage by 10%..
[Grade C] Additional Matk + 3%, S.Matk + 1.
[Grade B] Increases Floral Flare Road and Stratum Tremor damage by additional 10%.
------------------------
Class : Two-handed Staff
Atk : 150
Weight : 140
Weapon Lv : 5
Required Level : 190
Class : Warlock
====== auto-parsed ======
Weight : 140
Required Level : 190

Id: (640019)

Adulter Fides Two-handed Staff [2]
A two-handed staff filled with false beliefs.
------------------------
Matk +340.
Can't be destroyed in battle
Increases Comet damage by 10%.
Matk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Comet damage by additional 20%.

If refine rate is 9 or higher,
increases magical damage against all size enemies by 15%.

If refine rate is 11 or higher,
increases Comet damage by additional 25%.

If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
Class : Two-handed staff
Atk : 200
Weight : 200
Weapon Lv : 4
Required Level : 180
Class : Warlock
====== auto-parsed ======
Weight : 200
Required Level : 180

Id: (640020)

Adulter Fides Rod [2]
A rod filled with false beliefs.
------------------------
Matk +340.
Can't be destroyed in battle
Increases Soul Expansion damage by 10%.
Matk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Soul Expansion damage by additional 20%.

If refine rate is 9 or higher,
increases magical damage against all size enemies by 15%.

If refine rate is 11 or higher,
increases Soul Expansion damage by additional 25%.

If refine rate is 12 or higher,
increases ghost property magical damage by 15%.
------------------------
Class : Two-handed staff
Atk : 200
Weight : 190
Weapon Lv : 4
Required Level : 180
Class : Warlock
====== auto-parsed ======
Weight : 190
Required Level : 180

Id: (640021)

Vivatus Fides Two-handed Staff [2]
A two-handed staff reborn with the power of true faith through a purification ritual.
------------------------
Matk +340.
Can't be destroyed in battle
Increases Comet damage by 10%.
Matk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Comet damage by additional 20%.

If refine rate is 9 or higher,
increases magical damage against all size enemies by 15%.

If refine rate is 11 or higher,
increases Comet damage by additional 25%.

If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.
[Grade C] Increases Comet damage by additional 15%.
[Grade B] Matk +7%.
[Grade A] SPL +1 and S.Matk +1 per 3 refine rate.
------------------------
Class : Two-handed staff
Atk : 200
Weight : 200
Weapon Lv : 5
Required Level : 210
Class : Arch Mage
====== auto-parsed ======
Weight : 200
Required Level : 210

Id: (640022)

Vivatus Fides Rod [2]
A rod reborn with the power of true faith through a purification ritual.
------------------------
Matk +340.
Can't be destroyed in battle
Increases Soul Expansion damage by 10%.
Matk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Soul Expansion damage by additional 20%.

If refine rate is 9 or higher,
increases magical damage against all size enemies by 15%.

If refine rate is 11 or higher,
increases Soul Expansion damage by additional 25%.

If refine rate is 12 or higher,
increases ghost property magical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.
[Grade C] Increases Soul Expansion damage by additional 15%.
[Grade B] Matk +7%.
[Grade A] SPL +1 and S.Matk +1 per 3 refine rate.
------------------------
Class : Two-handed staff
Atk : 200
Weight : 190
Weapon Lv : 5
Required Level : 210
Class : Arch Mage
====== auto-parsed ======
Weight : 190
Required Level : 210

Id: (650008)

Adulter Fides Huuma Shuriken [2]
A huuma shuriken filled with false beliefs.
------------------------
Can't be destroyed in battle
Increases Swirling Petal damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Swirling Petal damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Swirling Petal by 2 seconds.

If refine rate is 11 or higher,
increases Swirling Petal damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Huuma Shuriken
Atk : 360
Weight : 200
Weapon Lv : 4
Required Level : 180
Class : Kagerou, Oboro
====== auto-parsed ======
Weight : 200
Required Level : 180

Id: (650009)

Adulter Fides Cross Huuma Shuriken [2]
A huuma shuriken filled with false beliefs.
------------------------
Can't be destroyed in battle
Increases Cross Slash damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Cross Slash damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Cross Slash by 2 seconds.

If refine rate is 11 or higher,
increases Cross Slash damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Huuma Shuriken
Atk : 360
Weight : 220
Weapon Lv : 4
Required Level : 180
Class : Kagerou, Oboro
====== auto-parsed ======
Weight : 220
Required Level : 180

Id: (700029)

Thanatos Bow-AD [2]
Thanatos Bow remodeled with Team Atnad's technology added.
------------------------
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.

Atk + 10 per 2 refine rate.
Increases Focused Arrow Strike damage by 5% per 3 refine rate.

If refine rate is 7 or higher, increases critical damage by 15%, increases Focused Arrow Strike damage by additional 10%.

If refine rate is 9 or higher, Cri + 15, reduces variable casting time by 10%.

If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] Atk + 2%, increases Crescive Bolt damage by 10%.
[Grade C] Reduces global cooldown by 5%, P.Atk + 1.
[Grade B] Increases Crescive Bolt damage by additional 10%.
------------------------
Class : Bow
Atk : 230
Weight : 200
Weapon Lv : 5
Required Level : 190
Class : Ranger
====== auto-parsed ======
Itemclass : Bow
Weight : 200
Required Level : 190

Id: (700030)

Adulter Fides Crossbow [2]
A cross bow filled with false beliefs.
------------------------
Increases Triangle Shot damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Triangle Shot damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Triangle Shot damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Bow
Atk : 240
Weight : 150
Weapon Lv : 4
Required Level : 180
Class : Shadow Chaser
====== auto-parsed ======
Itemclass : Bow
Weight : 150
Required Level : 180

Id: (700031)

Adulter Fides Ballista [2]
A balista bow filled with false beliefs.
------------------------
Cannot be destroyed in battle.
Increases Arrow Storm damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Arrow Storm damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Arrow Storm by 1.2 seconds.

If refine rate is 11 or higher,
increases Arrow Storm damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Bow
Atk : 250
Weight : 170
Weapon Lv : 4
Required Level : 180
Class : Ranger
====== auto-parsed ======
Itemclass : Bow
Weight : 170
Required Level : 180

Id: (700032)

Adulter Fides Aiming Bow [2]
A bow filled with false beliefs.
------------------------
Increases Aimed Bolt damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Aimed Bolt damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Aimed Bolt damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Bow
Atk : 230
Weight : 150
Weapon Lv : 4
Required Level : 180
Class : Ranger
====== auto-parsed ======
Itemclass : Bow
Weight : 150
Required Level : 180

Id: (700033)

Vivatus Fides Cross Bow [2]
A cross bow reborn with the power of true faith through a purification ritual.
------------------------
Increases Triangle Shot damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Triangle Shot damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Triangle Shot damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Triangle Shot damage by additional 15%.
[Grade B] Atk +7%.
[Grade A] POW +1 and P.Atk +1 per 3 refine rate.
------------------------
Class : Bow
Atk : 240
Weight : 150
Weapon Lv : 5
Required Level : 210
Class : Abyss Chaser
====== auto-parsed ======
Itemclass : Bow
Weight : 150
Required Level : 210

Id: (700034)

Vivatus Fides Ballista [2]
A balista bow reborn with the power of true faith through a purification ritual.
------------------------
Can not be destroyed in battle.
Increases Arrow Storm damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Arrow Storm damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Arrow Storm by 1.2 seconds.

If refine rate is 11 or higher,
increases Arrow Storm damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Arrow Storm damage by additional 15%.
[Grade B] Atk +7%.
[Grade A] POW +1 and P.Atk +1 per 3 refine rate.
------------------------
Class : Bow
Atk : 250
Weight : 170
Weapon Lv : 5
Required Level : 210
Class : Wind Hawk
====== auto-parsed ======
Itemclass : Bow
Weight : 170
Required Level : 210

Id: (700035)

Vivatus Fides Aiming Bow [2]
A bow reborn with the power of true faith through a purification ritual.
------------------------
Increases Aimed Bolt damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Aimed Bolt damage by additional 20%.

If refine rate is 9 or higher,
reduces global cooldown by 10%.

If refine rate is 11 or higher,
increases Aimed Bolt damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Aimed Bolt damage by additional 15%.
[Grade B] Atk +7%.
[Grade A] POW +1 and P.Atk +1 per 3 refine rate.
------------------------
Class : Bow
Atk : 230
Weight : 150
Weapon Lv : 5
Required Level : 210
Class : Wind Hawk
====== auto-parsed ======
Itemclass : Bow
Weight : 150
Required Level : 210

Id: (700054)

Virtual Bow-OSAD [2]
Virtual Bow-OS remodeled with Team Atnad's technology added.
------------------------
Atk + 5%.

If refine rate is 7 or higher, Cri + 8, increases long ranged physical damage by 7%.

If refine rate is 9 or higher, increases Arrow Storm damage by 40% and Focused Arrow Strike damage by 20%.

If refine rate is 11 or higher, Cri + 7, increases Arrow Storm damage by additional 30%.
------------------------
Class : Bow
Atk : 200
Weight : 120
Weapon Lv : 5
Required Level : 170
Class : Ranger Classes
====== auto-parsed ======
Itemclass : Bow
Weight : 120
Required Level : 170

Id: (700055)

MH-P89-OSAD [2]
MH-P89-OS remodeled with Team Atnad's technology added.
------------------------
Atk + 5%.

If refine rate is 7 or higher, increases long ranged physical damage by 10%.

If refine rate is 9 or higher, reduces skill cooldown of Severe Rainstorm by 2 seconds.

If refine rate is 11 or higher, increases Severe Rainstorm damage by 40%.
------------------------
Class : Bow
Atk : 170
Weight : 120
Weapon Lv : 5
Required Level : 170
Class : Ministrel,Wanderer Classes
====== auto-parsed ======
Itemclass : Bow
Weight : 120
Required Level : 170

Id: (700056)

AC-B44-OSAD [2]
AC-B44-OS remodeled with Team Atnad's technology added.
------------------------
Matk + 135.
Increase long ranged physical damage by 7%.

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).

If refine rate is 9 or higher, increases Triangle Shot damage by 25%.

If refine rate is 11 or higher, increases Triangle Shot damage by additional 20%.
------------------------
Class : Bow
Atk : 190
Weight : 60
Weapon Lv : 5
Required Level : 170
Class : Shadow Chaser Classes
====== auto-parsed ======
Itemclass : Bow
Weight : 60
Required Level : 170

Id: (800003)

Adulter Fides Revolver [2]
A revolver filled with false beliefs.
Can't be destoryed in battle.
------------------------
Increases Fire Dance damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Fire Dance damage by additional 20%.

If refine rate is 9 or higher,
reduces physical and magical damage taken from all race monsters (except players) by 15%).

If refine rate is 11 or higher,
increases Fire Dance damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Pistol
Atk : 210
Weight : 120
Weapon Lv : 4
Required Level : 180
Class : Rebellion
====== auto-parsed ======
Itemclass : Pistol
Weight : 120
Required Level : 180

Id: (810002)

Adulter Fides Rifle [2]
A rifle filled with false beliefs.
Can't be destoryed in battle.
------------------------
Increases Hammer of God damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Hammer of God damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Hammer of God by 8 seconds.

If refine rate is 11 or higher,
increases Hammer of God damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Rifle
Atk : 280
Weight : 150
Weapon Lv : 4
Required Level : 180
Class : Rebellion
====== auto-parsed ======
Itemclass : Rifle
Weight : 150
Required Level : 180

Id: (810013)

HR-S55-OSAD [2]
HR-55-OS remodeled with Team Atnad's technology added.
------------------------
Atk + 5%.

If refine rate is 7 or higher, increases long ranged physical damage by 10%.

If refine rate is 9 or higher, increases Hammer of God damage by 30%.

If refine rate is 11 or higher, reduces skill cooldown of Hammer of God by 5 seconds, increases Hammer of God damage by additional 20%.
------------------------
Class : Rifle
Atk : 250
Weight : 100
Weapon Lv : 5
Required Level : 170
Class : Gunslinger Classes
====== auto-parsed ======
Itemclass : Rifle
Weight : 100
Required Level : 170

Id: (820002)

Adulter Fides Shotgun [2]
A shotgun filled with false beliefs.
Attack of shotgun is splash attack.
------------------------
Increases Shatter Storm damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Shatter Storm damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Shatter Storm by 1 second.

If refine rate is 11 or higher,
increases Shatter Storm damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Shotgun
Atk : 320
Weight : 200
Weapon Lv : 4
Required Level : 180
Class : Rebellion
====== auto-parsed ======
Itemclass : Shotgun
Weight : 200
Required Level : 180

Id: (830003)

Adulter Fides Gatling Gun [2]
A Gatling Gun filled with false beliefs.
------------------------
Increases Round Trip damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Round Trip damage by additional 20%.

If refine rate is 9 or higher,
increases physical damage against all size enemies by 15%.

If refine rate is 11 or higher,
increases Round Trip damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Gatling Gun
Atk : 250
Weight : 150
Weapon Lv : 4
Required Level : 180
Class : Rebellion
====== auto-parsed ======
Weight : 150
Required Level : 180

Id: (840002)

Adulter Fides Launcher [2]
A Grenade Launcher filled with false beliefs.
------------------------
Increases Dragon Tail damage by 10%.
Atk + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Dragon Tail damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Dragon Tail by 2 seconds.

If refine rate is 11 or higher,
increases Dragon Tail damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
Class : Grenade Launcher
Atk : 350
Weight : 300
Weapon Lv : 4
Required Level : 180
Class : Rebellion
====== auto-parsed ======
Weight : 300
Required Level : 180

Id: (1000282)

Episode 16 Clear Ticket
Episode 16 Clear Ticket.
*Note: Regardless of the current quest progress, all required episode quests will be completed. You cannot receive rewards for clearing each quest.
<NAVI>[Valkyrie]<INFO>prt_cas,373, 77,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000287)

Episode 17 Clear Ticket
Episode 17 Clear Ticket.
*Note: Regardless of the current quest progress, all required episode quests will be completed. You cannot receive rewards for clearing each quest.
* You can select and complete either Episode 17.1 or Episode 17.2.
<NAVI>[Valkyrie]<INFO>prt_cas,373, 77,0,100,0,0</INFO></NAVI>[/color]
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000405)

Amethyst Fragment
A crystal fragment often found near the Oz Gorge and Gray Wolf Forest.
Local people use it to make accessories or give it as a gift as a sign of gratitude.
------------------------
You might be able to exchange it for something good at a certain collector.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000406)

Very Unusual Crystal
An odd-shaped crystal that can only be obtained in small quantities from the Grey Wolf.
It looks like a lava that has been hardened.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000407)

Half Flower
A flower with two-colored petals, white on the right and gray on the left.
It is said that it only grows in the Gray Wolf Forest.
------------------------
Due to its condition, it might wither after a certain amount of time passes.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000408)

Recording Note
A notebook for writing down various stories of the Gray Wolf Forest.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000409)

Document Files
A collection of files containing various data and reports.
The content inside might be important.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000410)

Water Filter
An important necessity in places where clean water is lacking, such as deserts and volcanoes.
You can find it being sold in Rachel, and it seems impossible to mass produce it.
At first glance, it looks like an ordinary bag of medicine, but when placed in water, it instantly glows and purifies.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000411)

Bucket of Purified Water
A bucket filled with purified water.
It might be better to boil it once if you want to drink from it.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000412)

Trapped Bird
A small bird caught in a trap in the forest.
It can be used as a source of food for the villagers.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000413)

Trapped Lizard
A small lizard caught in a trap in the forest.
It can be used as a source of food for the villagers.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000414)

Trapped Pear
An edible pear caught in a trap in the forest.
It can be used as a source of food for the villagers.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000419)

Weapon Enhancement Ore (Low Grade)
Lesser gemstone used to upgrade weapon equipment.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000420)

Weapon Enhancement Ore (Medium Grade)
Intermediate gemstone used to upgrade weapon equipment.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000421)

Weapon Enhancement Ore (High Grade)
Advanced gemstone used to upgrade weapon equipment.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000422)

Weapon Enhancement Ore (Supreme Grade)
A top-quality gemstone used to upgrade weapon equipment.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000423)

Armor Enhancement Ore (Low Grade)
A low-grade gemstone used to upgrade armor equipment.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000424)

Armor Enhancement Ore (Medium Grade)
Intermediate gemstone used to upgrade armor equipment.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000425)

Armor Enhancement Ore (Supreme Grade)
Top-quality gemstone used to upgrade armor equipment.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000426)

Accessory Enhancement Ore (Low Grade)
Lesser gemstone used to upgrade accessory equipment.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000427)

Accessory Enhancement Ore (Medium Grade)
Intermediate gemstone used to upgrade accessory equipment.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000428)

Accessory Enhancement Ore (High Grade)
A high-grade gemstone used to upgrade accessory equipment.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000429)

Accessory Enhancement Ore (Supreme Grade)
Top quality gemstones used to upgrade accessory equipment.
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000430)

Weapon Enhancement Stone (Low Grade)
Ore made by refining weapon enhancement ore (lower grade).
Used to upgrade weapon equipment.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000431)

Weapon Enhancement Stone (Medium Grade)
Ore made by refining weapon enhancement ore (Medium Grade).
Used to upgrade weapon equipment.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000432)

Weapon Enhancement Stone (High Grade)
Ore made by refining weapon enhancement ore (High grade).
Used to upgrade weapon equipment.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000433)

Weapon Enhancement Stone (Supreme Grade)
Ore made by refining weapon enhancement ore (Supreme Grade).
Used to upgrade weapon equipment.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000434)

Armor Enhancement Stone (Low Grade)
Ore made by refining armor strengthening ores (lower grade).
Used to upgrade armor equipment.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000435)

Armor Enhancement Stone(Medium Grade)
Ore made by refining armor enhancement ore (Medium Grade).
Used to upgrade armor equipment.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000436)

Armor Enhancement Stone(High Grade)
Ore made by refining armor enhancement ore (High Grade).
Used to upgrade armor equipment.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000437)

Armor Enhancement Stone(Supreme Grade)
Ore made by refining armor enhancement ore (Supreme Grade).
Used to upgrade armor equipment.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000438)

Accessory Enhancement Stone(Low Grade)
Ore made by refining Accessory enhancement ore (Low Grade).
Used to upgrade Accessory equipment.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000439)

Accessory Enhancement Stone (Medium Grade)
Ore made by refining Accessory enhancement ore (Medium Grade).
Used to upgrade Accessory equipment.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000440)

Accessory Enhancement Stone (High Grade)
Ore made by refining Accessory enhancement ore (High Grade).
Used to upgrade Accessory equipment.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000441)

Accessory Enhancement Stone (Supreme Grade)
Ore made by refining Accessory enhancement ore (Supreme Grade).
Used to upgrade Accessory equipment.
Weight: 0
====== auto-parsed ======
Weight : 0

Id: (1000471)

Villa Basement Key
A key that fits into the lock of the forbidden door of the Villa of Deception.
No one knows what lies inside the forbidden door.
------------------------
Weight : 1
====== auto-parsed ======
Weight : 1

Id: (1000475)

Fides Two-handed Sword Blueprint
A blueprint required to purify and reassemble the Adulter Fides Two-handed Sword.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000476)

Fides Lance Blueprint
A blueprint required to purify and reassemble the Adulter Fides Lance.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000477)

Fides Guardian Sword Blueprint
A blueprint required to purify and reassemble the Adulter Fides Guardian Sword.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000478)

Fides Guardian Spear Blueprint
A blueprint required to purify and reassemble the Adulter Fides Guardian Spear.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000479)

Fides Axe Blueprint
A blueprint required to purify and reassemble the Adulter Fides Axe.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000480)

Fides Mace Blueprint
A blueprint required to purify and reassemble the Adulter Fides Mace.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000481)

Fides Rapier Blueprint
A blueprint required to purify and reassemble the Adulter Fides Rapier.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000482)

Fides Scepter Blueprint
A blueprint required to purify and reassemble the Adulter Fides Scepter.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000483)

Fides Chakram Blueprint
A blueprint required to purify and reassemble the Adulter Fides Chakram.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000484)

Fides Katar Blueprint
A blueprint required to purify and reassemble the Adulter Fides Katar.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000485)

Fides Dagger Blueprint
A blueprint required to purify and reassemble the Adulter Fides Dagger.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000486)

Fides Crossbow Blueprint
A blueprint required to purify and reassemble the Adulter Fides Crossbow.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000487)

Fides Two-Handed Staff Blueprint
A blueprint required to purify and reassemble the Adulter Fides Two-Handed Staff.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000488)

Fides Rod Blueprint
A blueprint required to purify and reassemble the Adulter Fides Rod.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000489)

Fides Magic Book Blueprint
A blueprint required to purify and reassemble the Adulter Fides Magic Book.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000490)

Fides Poison Book Blueprint
A blueprint required to purify and reassemble the Adulter Fides Poison Book.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000491)

Fides Bible Blueprint
A blueprint required to purify and reassemble the Adulter Fides Bible.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000492)

Fides Wand Blueprint
A blueprint required to purify and reassemble the Adulter Fides Wand.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000493)

Fides Knuckle Blueprint
A blueprint required to purify and reassemble the Adulter Fides Knuckle.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000494)

Fides Claw Blueprint
A blueprint required to purify and reassemble the Adulter Fides Claw.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000495)

Fides Ballista Blueprint
A blueprint required to purify and reassemble the Adulter Fides Ballista.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000496)

Fides Aiming Bow Blueprint
A blueprint required to purify and reassemble the Adulter Fides Aiming Bow.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000497)

Fides Violin Blueprint
A blueprint required to purify and reassemble the Adulter Fides Violin.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000498)

Fides Chain Rope Blueprint
A blueprint required to purify and reassemble the Adulter Fides Chain Rope.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000499)

Fides Harp Blueprint
A blueprint required to purify and reassemble the Adulter Fides Harp.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000500)

Fides Ribbon Blueprint
A blueprint required to purify and reassemble the Adulter Fides Ribbon.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000501)

Holy Oil of Purification
A holy oil that can purify the false belief contained within the weapon.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000502)

Holy Water of Purification
A holy water that can purify the false belief contained within the weapon.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (1000503)

Shroud of Rest
A holy piece of cloth that can purify the false belief contained within the weapon.
------------------------
Weight : 0
====== auto-parsed ======
Weight : 0



Changed
LapineUpgradeBox
Spoiler



Shadow_Refine_Hammer
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Shadow Item

Target items






Shadow_Random_Mix
NeedOptionNumMin: 0 NeedRefineMin: 7
NotSocketEnchantItem: True
NeedSourceString: +7 Shadow Equipment

Target items




Shadow_9_Refine_Hammer
NeedOptionNumMin: 0 NeedRefineMin: 0
NotSocketEnchantItem: False
NeedSourceString: Shadow Item

Target items





Map
Spoiler


ra_fild02 - Od CanyonRachel Oz Gorge

Music: bgm\97.mp3
Maintitle: Oz Gorge Subtitle:
BackgroundBmp: field_s2
ra_fild07 - Od CanyonRachel Oz Gorge

Music: bgm\97.mp3
Maintitle: Oz Gorge Subtitle:
BackgroundBmp: field_s2
ra_fild09 - Rachel Audhumbla Grassland

Music: bgm\98.mp3
Maintitle: Audhumbla Grassland Subtitle:
BackgroundBmp: field_s2
ra_fild10 - Od CanyonRachel Oz Gorge

Music: bgm\97.mp3
Maintitle: Oz Gorge Subtitle:
BackgroundBmp: field_s2
ra_fild11 - TRache Plain of Ida Grassland

Music: bgm\97.mp3
Maintitle: Ida Grassland Subtitle:
BackgroundBmp: field_s2
ra_fild13 - Rachel Shore of Tears

Music: bgm\97.mp3
Maintitle: Shore of Tears Subtitle:
BackgroundBmp: field_s2



Item
Spoiler


Id: (23919)

Kachua's Secret Key
The key to unlocking Kachua's Secret Box. It contains various treasures!
The contents of the secret box change every month, so please check before using it.
------------------------
When opened gives one of the following:
------------------------
Sealed SamuraiFallen Bishop Card 0.01%
Shadow Smelting Hammer 0.39%
Safe to 11 Weapon Certificate 0.40%
Full TempenetSpell Caster Shadow SpellbookMix Box 0.80%
PenetrationMajor Auto Spell Shadow Mix Box 0.76%
Midgard KnightDemon Hunter Shoes [1] 0,19%
Scarlet Hero Manteau [1]Helm of Faith Box 1 0,19%
Full Penetration Shadow MixThanatos Helmet Box 0,19%
DestroyerZodiac Boots [1]Box 0,19%
Twinhead Dragon ScaleLegendary Performer Manteau [1] 0,19%
New Wave SunglassesMythical Moonlight Paw [1] 0,19%
Eye of the StormDivine Bell [1] 1,15%
Cursed Knight's ShieldLord of Elemental [1] 1,15%
Sprout of World Tree EggProfessor Mini Glasses [1] 1,15%
Temporal Manteau BoxSpellflow Shadow Pack 1,15%
Overwelm ArmorAuto Spell Shadow Box x2 1,15%
Phantom's Invitation x8Shadow Enhancement Box x4 1,15%
Refining Certificate Envelope 5.00%
Shadow Cube (Weapon) 5.00%
Shadow Cube (Armor) 5.00%
Class Weapon Shadow Cube 2.94%
Class Armor Shadow Cube 2.94%
Class Shoes Shadow Cube 2.93
Class Shield Shadow Cube 2.93%
Class Pendant Shadow Cube 2.93%
Class Earring Shadow Cube 2.93%
HE Battle Manual x2 14.25%
Bloody Branch x2 14.25%
Yggdrasilberry Box 14.25%
Alchemist Box 14.25%
------------------------
Each key use will reward you with HE Bubble Gum.
------------------------
Type: Usable.
Weight: 0
====== auto-parsed ======
Weight : 0



/unknown-item">Unknown Item">Unknown Map


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