Sigma Posted May 13, 2021 Share Posted May 13, 2021 Class enchant stones Rune Knight Spoiler Lord Knight Stone (Upper) Atk + 2 for each level of Spear Mastery user learned. Lord Knight Stone (Middle) Increases Clashing Spiral damage by 15%. Lord Knight Stone (Lower) Increases attack speed (reduces delay after attack by 1%) for each level of Cavalier Mastery user learned. Rune Knight Stone (Garment) Increase Dragon Beath (Fire) and Dragon Beath (Water) damage by 10%. When equipped with Lord Knight Stone (Upper), increases Dragon Beath (Fire) and Dragon Beath (Water) damage by 10%. When equipped with Lord Knight Stone (Middle), reduces SP consumption of Dragon Beath (Fire) and Dragon Beath (Water) by 10%. When equipped with Lord Knight Stone (Lower), reduces delay after skills by 5%. Lord Knight Stone II (Upper) Increases long ranged physical damage by 1% for each level of Clashing Spiral user learned. Lord Knight Stone II (Middle) Increases Bowling Bash damage by 20%. Lord Knight Stone II (Lower) Increases Clashing Spiral damage by 20%. Rune Knight Stone II (Garment) Increases Ignition Break damage by 15%. When equipped with Lord Knight Stone II (Upper), increases Sonic Wave damage by 20%. When equipped with Lord Knight Stone II (Middle), increases Ignition Break damage by 10%. When equipped with Lord Knight Stone II (Lower), increases Hundred Spear damage by 30%. Royal Guard Spoiler Paladin Stone (Upper) MaxHP + 1% for each level of Faith user learned. Paladin Stone (Middle) Increases long ranged physical damage by 1% for 2 levels of Spear Mastery user learned. Paladin Stone (Lower) Increases Holy Cross damage by 20%. Royal Guard Stone (Garment) Increases Vanishing Point damage by 15%. When equipped with Paladin Stone (Upper), has a 2% chance to restore 1% of damage as SP when dealing physical damage. When equipped with Paladin Stone (Middle), reduces cooldown of Cannon Spear by 0.5 second. When equipped with Paladin Stone (Lower), increases Vanishing Point damage by 15%. Paladin Stone II (Upper) Reduces variable casting time by 1% for each level of Faith user learned. Paladin Stone II (Middle) Increases Gloria Domini damage by 20%. Paladin Stone II (Lower) Increases holy property magical damage by 1% for each level of Grand Cross user learned. Royal Guard Stone II (Garment) Increases Genesis Ray damage by 15%. When equipped with Paladin Stone II (Upper), reduces fixed casting time by 0.1 seconds for each 2 levels of Guard user learned. When equipped with Paladin Stone II (Middle), increases holy property magical damage by 5%. When equipped with Paladin Stone II (Lower), increases Genesis Ray damage by additional 15%. Archbishop Spoiler High Priest Stone (Upper) Increases heal effectiveness by 1% for each level of Meditation user learned. High Priest Stone (Middle) Increases critical damage by 2% for each level of Mace Mastery user learned. Hight Priest Stone (Lower) Increases Magnus Exocismus damage by 20%. Archbishop Stone (Garment) Increases Adoramus damage by 15%. When equipped with High Priest Stone (Upper), increases Adoramus damage by 15%. When equipped with High Priest Stone (Middle), reduces cooldown of Adoramus by 1 second. When equipped with High Priest Stone (Lower), reduces fixed casting time by 0.5 second. High Priest Stone II (Upper) Increases Magnus Exorcismus damage by 15%. High Priest Stone II (Middle) Increases holy property magical damage by 1% for each level of Assumptio user learned. High Priest Stone II (Lower) Reduces variable casting time by 1% for 2 levels of Kyrie Eleison user learned. Archbishop Stone II (Garment) Increases Judex damage by 15%. When equipped with High Priest Stone II (Upper), increases Judex damage by 15%. When equipped with High Priest Stone II (Middle), reduces SP consumption of Judex by 10%. When equipped with High Priest Stone II (Lower), increases holy property magical damage by 10%. Sura Spoiler Champion Stone (Upper) Atk + 2 for each level of Iron Fists user learned. Champion Stone (Middle) Hit + 2 for each level of Flee user learned. Champion Stone (Lower) Increases Raging Quadruple Blow damage by 20%. Sura Stone (Garment) Increase Rampage Blast damage by 15%. When equipped with Champion Stone (Upper), increases Rampage Blast damage by 10%. When equipped with Champion Stone (Middle), reduces fixed casting time of Zen by 40%. When equipped with Champion Stone (Lower), when using Rampage Blast, has 30% chance to auto-cast Zen. Champion Stone II (Upper) Increases Glacier Fist damage by 15%. Champion Stone II (Middle) Increases Raging Thrust damage by 15%. Champion Stone II (Lower) Atk + 2 for each level of Divine Protection user learned. Sura Stone II (Garment) Increases Knuckle Arrow damage by 15%. When equipped with Champion Stone II (Upper), increases Tiger Cannon damage by 15%. When equipped with Champion Stone II (Middle), MaxHP + 10%. When equipped with Champion Stone II (Lower), increases Tiger Cannon damage by 15%. Warlock Spoiler High Wizard Stone (Upper) Matk + 2 for each level of Mystical Amplification user learned. High Wizard Stone (Middle) Increases Meteor Storm damage by 20%. High Wizard Stone (Lower) Increases Fire Pillar damage by 20%. Warlock Stone (Garment) Increase Crimson Rock damage by 10%. When equipped with High Wizard Stone (Upper), increases Crimson Rock damage by 15%. When equipped with High Wizard Stone (Middle), reduces fixed casting time by 0.1 second for each 2 level of Soul Drain user learned. When equipped with High Wizard Stone (Lower), increases fire magic damage by 5%. High Wizard Stone II (Upper) Increases Meteor Storm damage by 20%. High Wizard Stone II (Middle) Increases neutral property magical damage by 2% for each level of Gravitational Field user learned. High Wizard Stone II (Lower) Matk + 2 for each level of Soul Drain user learned. Warlock Stone II (Garment) Increases Comet damage by 15%. When equipped with High Wizard Stone II (Upper), increases Comet damage by additional 15%. When equipped with High Wizard Stone II (Middle), reduces fixed casting time by 0.1 seconds for each 2 levels of Mystical Amplification user learned. When equipped with High Wizard Stone II (Lower), increases neutral property magical damage by 5%. Sorcerer Spoiler Scholar Stone (Upper) Reduces delay after attack by 1% for each level of Study user learned. Scholar Stone (Middle) Reduces fixed casting time of Double Bolt by 0.4 seconds. Scholar Stone (Lower) Increase Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%. Sorcerer Stone (Garmet) Increases Psychic Wave damage by 10%. When equipped with Scholar Stone (Upper), increases Psychic Wave damage by 15%. When equipped with Scholar Stone (Middle), reduces cooldown of Warmer by 15 seconds. When equipped with Scholar Stone (Lower), reduces cooldown of Psychic Wave by 2 seconds. Scholar Stone II (Upper) Increases Earth Spike and Heaven's Drive damage by 20%. Scholar Stone II (Middle) Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%. Scholar Stone II (Lower) Matk + 2 for each level of Hindsight user learned. Sorcerer Stone II (Garment) Increases Diamond Dust damage by 15%. When equipped with Scholar Stone II (Upper), increases Diamond Dust damage by 10%. When equipped with Scholar Stone II (Middle), increases Earth Grave damage by 20%. When equipped with Scholar Stone II (Lower), reduces cooldown of Varetyr Spear by 1 second. Ranger Spoiler Sniper Stone (Upper) Atk + 2 for each level of Steel Crow user learned. Sniper Stone (Middle) Reduces fixed casting time of Focused Arrow Strike by 0.5 second. Sniper Stone (Lower) Increases Arrow Shower damage by 20%. Ranger Stone (Garment) Increases Arrow Storm damage by 10%. When equipped with Sniper Stone (Upper), increases Arrow Storm damage by 15%. When equipped with Sniper Stone (Middle), reduces variable casting time by 10%. When equipped with Sniper Stone (Lower), when using Wind Walker, increases long ranged physical damage by 5% for 60 seconds. Sniper Stone II (Upper) Increases attack speed (reduces delay after attack by 1%) for 2 levels of Wind Walk user learned. Sniper Stone II (Middle) Increases long ranged physical damage by 1% for 2 levels of Beast Bane user learned. Sniper Stone II (Lower) Atk + 2 for each level of Falcon Eyes user learned. Ranger Stone II (Garment) Increases Aimed Bolt damage by 15%. When equipped with Sniper Stone II (Upper), increases Aimed Bolt damage by 15%. When equipped with Sniper Stone II (Middle), reduces variable casting time of Aimed Bolt by 1 second. When equipped with Sniper Stone II (Lower), reduces cooldown of No Limits by 45 seconds. Performers Spoiler Clown Gypsy Stone (Upper) Atk + 2 for each level of Dance Lessons or Music Lessons user learned. Clown Gypsy Stone (Middle) Increases Melody Strike and Slinging Arrow damage by 20%. Clown Gypsy Stone (Lower) Increases Arrow Vulcan damage by 20%. Wander Mins Stone (Garment) Increases Severe Rainstorm damage by 15%. When equipped with Clown Gypsy Stone (Upper), increases Severe Rainstorm damage by 15%. When equipped with Clown Gypsy Stone (Middle), reduces Severe Rainstorm cooldown by 1 second. When equipped with Clown Gypsy Stone (Lower), reduces fixed casting time by 0.5 seconds. Clown Gypsy Stone II (Upper) Increases Arrow Vulcan damage by 15%. Clown Gypsy Stone II (Middle) Increases neutral property magical damage by 1% for each level of Melody Strike or Slinging Arrow user learned. Clown Gypsy Stone II (Lower) Increases Melody Strike and Slinging Arrow damage by 15%. Wander Mins Stone II (Garment) Increases Reverberation damage by 15%. When equipped with Clown Gypsy Stone II (Upper), increases Reverberation damage by 10%. When equipped with Clown Gypsy Stone II (Middle), reduces SP consumption of Reverberation and Metallic Sound by 20%. When equipped with Clown Gypsy Stone II (Lower), increases Metallic Sound damage by 20%. Guillotine Cross Spoiler Assassin Cross Stone (Upper) Atk + 2 for each level of Katar Mastery user learned. Assassin Cross Stone (Middle) Hit + 2 for each level of Left Hand Mastery user learned. Assassin Cross Stone (Lower) Increases Sonic Blow damage by 20%. Guillotine Cross Stone (Garment) Increases Rolling Cutter damage by 15%. When equipped with Assassin Cross Stone (Upper), has a 2% chance to restore 1% of damage as SP when dealing physical damage. When equipped with Assassin Cross Stone (Middle), increases Cross Ripper Slasher damage by 15%. When equipped with Assassin Cross Stone (Lower), increases Rolling Cutter damage by 15%. Assassin Cross Stone II (Upper) Reduces delay after skill by 1% for each level of Soul Destroyer user learned. Assassin Cross Stone II (Middle) Increases Sonic Blow damage by 20%. Assassin Cross Stone II (Lower) Increases physical damage against all size enemies by 2% for each level of Advanced Katar Mastery user learned. Guillotine Cross Stone II (Garment) Increases critical damage by 15%, if user learned Katar Mastery level 10, enables to use Double Attack level 3 (If user has higher level, that level will be triggered instead). When equipped with Assassin Cross Stone II (Upper), Atk + 5%, increases critical damage by 15%. When equipped with Assassin Cross Stone II (Middle), increases Counter Slash damage by 20%. When equipped with Assassin Cross Stone II (Lower), reduces delay after skill by 5% Shadow Chaser Spoiler Stalker Stone (Upper) Atk + 2 for each level of Intimidate user learned. Stalker Stone (Middle) Hit + 2 for each level of Vulture's Eye user learned. Stalker Stone (Lower) Increases Backstab damage by 20%. Shadow Chaser Stone (Garment) Increases Triangle Shot damage by 15%. When equipped with Stalker Stone (Upper), increases Triangle Shot damage by 15%. When equipped with Stalker Stone (Middle), increases long ranged physical damage by 10%. When equipped with Stalker Stone (Lower), reduces SP consumption of Triangle Shot by 10%. Stalker Stone II (Upper) Atk + 2 for each level of Gank user learned. Stalker Stone II (Middle) Increases Back Stab damage by 15%. Stalker Stone II (Lower) Hit + 1 for each level of Improve Dodge user learned. Shadow Chaser Stone II (Garment) Increases Fatal Menace damage by 15%. When equipped with Stalker Stone II (Upper), increases Fatal Menace damage by 10%. When equipped with Stalker Stone II (Middle), reduces SP consumption of Fatal Menace by 10%. When equipped with Stalker Stone II (Lower), has a 1% chance to restore 1% of damage as SP when dealing physical damage. Mechanic Spoiler Mastersmith Stone (Upper) Atk + 2 for each level of Weaponry Research user learned. Mastersmith Stone (Middle) Hit + 3 for each level of Skin Tempering user learned. Mastersmith Stone (Lower) Increases High Speed Cart Ram damage by 20%. Mechanic Stone (Garment) Increases Axe Tornado damage by 15%. When equipped with Mastersmith Stone (Upper), has a 2% chance to restore 1% of damage as SP when dealing physical damage. When equipped with Mastersmith Stone (Middle), reduces Axe Tornado cooldown by 1 second. When equipped with Mastersmith Stone (Lower), increases Axe Tornado damage by 15%. Mastersmith Stone II (Upper) Reduces cooldown of Axe Boomerang by 0.1 seconds for each level of Maximum Power-Thrust user learned. Mastersmith Stone II (Middle) Increases High Speed Cart Ram damage by 15%. Mastersmith Stone II (Lower) Increases long ranged physical damage by 1% for each level of Power Maximize user learned. Mechanic Stone II (Garment) Increases Arm Cannon damage by 15%. When equipped with Mastersmith Stone II (Upper), increases long ranged physical damage by 10%. When equipped with Mastersmith Stone II (Middle), increases Vulcan Arm damage by 20%. When equipped with Mastersmith Stone II (Lower), increases Knuckle Boost damage by 20%. Genetic Spoiler Biochemist Stone (Upper) Atk + 2 for each level of Learning Potion user learned. Biochemist Stone (Middle) Increases heal effectiveness by 2% for each level of Potion Pitcher user learned. Biochemist Stone (Lower) Increases Acid Terror damage by 20%. Genetic Stone (Garment) Increase Cart Cannon damage by 10%. When equipped with Biochemist Stone (Upper), increases Cart Cannon damage by 15%. When equipped with Biochemist Stone (Middle), reduces cooldown of Mandragora Howl by 3 seconds. When equipped with Biochemist Stone (Lower), increases long ranged physical damage by 5%. Biochemist Stone II (Upper) Increases physical damage against all size enemies by 1% for each level of Summon Flora user learned. Biochemist Stone II (Middle) Increases Acid Bomb damage by 25%. Biochemist Stone II (Lower) Increases long ranged physical damage by 1% for 2 levels of Acid Bomb user learned. Genetic Stone II (Garment) Increases Crazy Vines damage by 20%. When equipped with Biochemist Stone II (Upper), reduces cooldown of Cart Tornado by 0.7 seconds. When equipped with Biochemist Stone II (Middle), increases Spore Explosion damage by 20%. When equipped with Biochemist Stone II (Lower), reduces fixed casting time by 0.1 seconds for 2 levels of Acid Bomb user learned. Soul Reaper Spoiler Soul Linker Stone (Upper) Matk + 2 for each level of Happy Break user learned. Soul Linker Stone (Middle) Increases Esma damage by 20%. Soul Linker Stone (Lower) Reduces variable casting time by 2% for each level of Kaahi user learned. Soul Reaper Stone (Garment) Increases Eswhoo damage by 20%. When equipped with Soul Linker Stone (Upper), increases Eswhoo damage by 20%. When equipped with Soul Linker Stone (Middle), increases Espa damage by 20%. When equipped with Soul Linker Stone (Lower), reduces fixed casting time by 0.5 seconds. Star Emperor Spoiler Star Gladiator Stone (Upper) Atk + 2 for each level of Peaceful Break user learned. Star Gladiator Stone (Middle) Reduces fixed casting time of Feelings of Sun, Moon, and Star and Hatred of Sun, Moon, and Star by 50%. Star Gladiator Stone (Lower) Increases attack speed (reduces delay after attack by 1%) for each level of Knowledge of Sun, Moon, and Star user learned. Star Emperor Stone (Garment) Increases Falling Star, Solar Burst and Full Moon Kick damage by 20%. When equipped with Star Gladiator Stone (Upper), increases Solar Burst damage by 15%. When equipped with Star Gladiator Stone (Middle), increases Falling Star damage by 15%. When equipped with Star Gladiator Stone (Lower), has a 1% chance to restore 1% of damage as SP when dealing physical damage. Kagerou & Oboro Spoiler Ninja Stone (Upper) Atk + 2 and Matk + 2 for each level of Ninja Mastery user learned. Ninja Stone (Middle) Increases Throw Huuma Shuriken damage by 20%. Ninja Stone (Lower) Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 20%. Kagerou Stone (Garment) Increases Swirling Petal damage by 25%. When equipped with Ninja Stone (Upper), increases Cross Slash damage by 25%. When equipped with Ninja Stone (Middle), increases Kunai Explosion damage by 25%. When equipped with Ninja Stone (Lower), has a 1% chance to restore 1% of damage as SP when dealing physical damage. Oboro Stone (Garment) Increases Flaming Petals damage by 20%. When equipped with Ninja Stone (Upper), increases Exploding Dragon, Snow Flake Draft and First Wind damage by 30%. When equipped with Ninja Stone (Middle), increases Freezing Spear and Wind Blade damage by 20%. When equipped with Ninja Stone (Lower), reduces variable casting time by 15%. Rebellion Spoiler Gunslinger Stone (Upper) Atk + 2 for each level of Snake Eyes user learned. Gunslinger Stone (Middle) Increases Desperado damage by 20%. Gunslinger Stone (Lower) Increases long ranged physical damage by 1% for 2 levels of Chain Action user learned. Rebellion Stone (Garment) Increases Hammer of God and Round Trip damage by 20%. When equipped with Gunslinger Stone (Upper), increases Round Trip damage by 15%. When equipped with Gunslinger Stone (Middle), increases Hammer of God damage by 20%. When equipped with Gunslinger Stone (Lower), increases Vanishing Buster damage by 25%. Summoner (Doram) Spoiler Doram Stone (Upper) Atk + 7 and Matk + 7 for each level of Scratch user learned. Doram Stone (Middle) Increases Lunatic Carrot Beat damage by 20%. Doram Stone (Lower) Increases Silvervine Stem Spear damage by 20%. Doram Stone (Garment) Increases Picky Peck and Catnip Meteor damage by 20%. When equipped with Doram Stone (Upper), increases Lunatic Carrot Beat and Silvervine Stem Spear damage by 20%. When equipped with Doram Stone (Middle), reduces cooldown of Spirit of Savage by 1 second. When equipped with Doram Stone (Lower), reduces cooldown of Catnip Meteor by 1 second. Link to comment Share on other sites More sharing options...
Sigma Posted May 13, 2021 Author Share Posted May 13, 2021 Range Stones Melee Stones Spoiler Range Stone (Upper) Increases long ranged physical damage by 3%. When equipped with Range Stone (Middle) and Range Stone (Lower), increases long ranged physical damage by additional 6%. Range Stone (Lower) Increases long ranged physical damage by 3%. Melee Stone (Upper) Increases melee physical damage by 3%. When equipped with Melee Stone (Middle) and Melee Stone (Lower), increases melee physical damage by additional 6%. Melee Stone (Middle) Increases melee physical damage by 3%. Melee Stone (Lower) Increases melee physical damage by 3%. Dual enchant stones Magic Power stones Spoiler ASPD Stone (Dual) ASPD + 1. Variable Casting Stone (Dual) Reduces variable casting time by 5%. When equipped with Variable Casting Stone (Garment), reduces fixed casting time by 0.5 seconds. Melee Stone (Dual) Increases melee physical damage by 4%. When equipped with Melee Stone (Upper), increases melee physical damage by additional 2%. When equipped with Melee Stone (Middle), increases melee physical damage by additional 2%. When equipped with Melee Stone (Lower), increases melee physical damage by additional 2%. HP Absorption Stone (Dual) Has a 1% chance to restore 1% of damage as SP when dealing physical damage. Magic Power Stone (Dual) Increases all property magical damage by 4%. When equipped with Magic Power Stone (Upper), increases all property magical damage by additional 2%. When equipped with Magic Power Stone (Middle), increases all property magical damage by additional 2%. When equipped with Magic Power Stone (Lower), increases all property magical damage by additional 2%. Magic Power Stone (Upper) Increases all property magical damage by 3%. When equipped with Magic Power Stone (Middle) and Magic Power Stone (Lower), increases all property magical damage by additional 6%. Magic Power Stone (Middle) Increases all property magical damage by 3%. Magic Power Stone (Lower) Increases all property magical damage by 3%. (Dual) stones are enchanted in the second slot of garment costume. 2 Link to comment Share on other sites More sharing options...
Sigma Posted July 22, 2021 Author Share Posted July 22, 2021 New dual enchant stones Spoiler Minor Casting Stone (Dual) Reduces fixed casting time by 0.1 seconds. When equipped with Minor Casting Stone (Garment), reduces fixed casting time by additional 0.3 seconds. Range Stone (Dual) Increases long ranged physical damage by 4%. When equipped with Range Stone (Upper), increases long ranged physical damage by additional 2%. When equipped with Range Stone (Middle), increases long ranged physical damage by additional 2%. When equipped with Range Stone (Lower), increases long ranged physical damage by additional 2%. SP Absorption Stone (Dual) Has a 1% chance to restore 1% of damage as SP when dealing physical damage New set of class enchant stones for Rune Knight, Warlock and Royal Guard Spoiler Rune Knight Stone (Upper) Increases critical damage by 2% per each level of Dragon Training user learned. When equipped with Rune Knight Stone (Garment), reduces variable casting time by 10%. When equipped with Rune Knight Stone II (Garment), increases Hundred Spears damage by 15%. Rune Knight Stone (Middle) Increases melee and long ranged physical damage by 1% per 2 levels of Rune Mastery user learned. When equipped with Rune Knight Stone (Garment), increases Dragon Breath and Dragon Breath - Water damage by 15%. When equipped with Rune Knight Stone II (Garment), increases Sonic Wave damage by 15%. Rune Knight Stone (Lower) Increases Wind Cutter damage by 5% per each level of Enchant Blade user learned. When equipped with Rune Knight Stone (Garment), MaxHP/MaxSP + 10%. When equipped with Rune Knight Stone II (Garment), increases Ignition Break damage by 15%. Warlock Stone (Upper) Increases all property magical damage by 2% per each level of Soul Expansion user learned. When equipped with Warlock Stone (Garment), increases Soul Expansion damage by 15%. When equipped with Warlock Stone II (Garment), increases Jack Frost damage by 15%. Warlock Stone (Middle) Reduces fixed casting time by 0.1 seconds per each level of Comet user learned. When equipped with Warlock Stone (Garment), increases Crimson Rock damage by 15%. When equipped with Warlock Stone II (Garment), increases Jack Frost damage by 15%. Warlock Stone (Lower) Reduces delay after skill by 1% per each level of Chain Lightning user learned. When equipped with Warlock Stone (Garment), increases Chain Lightning damage by 15%. When equipped with Warlock Stone II (Garment), increases Comet damage by 15%. Royal Guard Stone (Upper) Reduces fixed casting time by 0.1 seconds per each level of Inspiration user learned. When equipped with Royal Guard Stone (Garment), increases Cannon Spear damage by 15%. When equipped with Royal Guard Stone II (Garment), increases Genesis Ray damage by 15%. Royal Guard Stone (Middle) Increases long ranged physical damage and all property magical damage by 2% per each level of Piety user learned. When equipped with Royal Guard Stone (Garment), increases Vanishing Point damage by 15%. When equipped with Royal Guard Stone II (Garment), reduces SP consumption of Genesis Ray by 15%. Royal Guard Stone (Lower) Increases Overbrand damage by 5% per each level of Moonslasher user learned. When equipped with Royal Guard Stone (Garment), increases Cannon Spear damage by 15%. When equipped with Royal Guard Stone II (Garment), increases magical damage against all size enemies by 15%. 1 Link to comment Share on other sites More sharing options...
Sigma Posted October 20, 2021 Author Share Posted October 20, 2021 New dual enchant stones Spoiler Reload Stone (Dual) Reduces delay after skill by 5%. Creative Stone (Dual) CRT + 5. New set of class enchant stones for Performers, Genetic and Sorcerer Spoiler Wander Mins Stone (Upper) Reduces variable casting time by 1% per each level of Voice Lessons user learned. When equipped with Wander Mins Stone (Garment), has a 2% chance to restore 1% of damage as SP when dealing physical damage. When equipped with Wander Mins Stone II (Garment), increases Metallic Sound damage by 15%. Wander Mins Stone (Middle) Reduces cooldown of Severe Rainstorm and Metallic Sound by 0.1 seconds per each level of Circle of Nature user learned. When equipped with Wander Mins Stone (Garment), increases physical damage against all size enemies by 15%. When equipped with Wander Mins Stone II (Garment), increases all property magical damage by 15%. Wander Mins Stone (Lower) Reduces fixed casting time by 0.1 seconds per each level of Frigg's Song user learned. When equipped with Wander Mins Stone (Garment), increases Severe Rainstorm damage by 15%. When equipped with Wander Mins Stone II (Garment), increases Reverberation damage by 15%. Genetic Stone (Upper) Increases long ranged physical damage by 2% per each level of Cart Cannon user learned. When equipped with Genetic Stone (Garment), increases Acid Bomb damage by 15%. When equipped with Genetic Stone II (Garment), increases Spore Explosion damage by 15%. Genetic Stone (Middle) Reduces variable casting time by 2% per each level of Cart Remodeling user learned. When equipped with Genetic Stone (Garment), increases Cart Cannon damage by 15%. When equipped with Genetic Stone II (Garment), increases Cart Tornado damage by 15%. Genetic Stone (Lower) Reduces fixed casting time by 0.1 seconds per each level of Sword Training user learned. When equipped with Genetic Stone (Garment), increases Acid Bomb damage by 15%. When equipped with Genetic Stone II (Garment), increases Cart Tornado damage by 15%. Sorcerer Stone (Upper) Reduces fixed casting time by 0.1 seconds per each level of Striking user learned. When equipped with Sorcerer Stone (Garment), reduces cooldown of Killing Cloud by 2 seconds. When equipped with Sorcerer Stone II (Garment), increases Earth Grave damage by 15%. Sorcerer Stone (Middle) Reduces variable casting time by 2% per each level of Diamond Dust user learned. When equipped with Sorcerer Stone (Garment), increases Psychic Wave damage by 15%. When equipped with Sorcerer Stone II (Garment), increases Varetyr Spear damage by 15%. Sorcerer Stone (Lower) Increases all property magical damage by 2% per each level of Earth Grave user learned. When equipped with Sorcerer Stone (Garment), increases Poison Burst damage by 15%. When equipped with Sorcerer Stone II (Garment), increases Diamond Dust damage by 15%. Link to comment Share on other sites More sharing options...
Sigma Posted January 19, 2022 Author Share Posted January 19, 2022 New dual enchant stones Spoiler Critical Stone (Dual) Increases critical damage by 10%, Cri + 10. Concentration Stone (Dual) CON + 5. New set of class enchant stones for Archbishop, Ranger and Shadow Chaser Spoiler Archbishop Stone (Upper) Reduces delay after skill by 3% per each level of Clementia user learned. When equipped with Archbishop Stone (Garment), increases all property magical damage by 15%. When equipped with Archbishop Stone II (Garment), increases magical damage against all size enemies by 15%. Archbishop Stone (Middle) Reduces variable casting time by 3% per each level of Lauda Agnus user learned. When equipped with Archbishop Stone (Garment), increases Adoramus damage by 15%. When equipped with Archbishop Stone II (Garment), increases Judex damage by 15%. Archbishop Stone (Lower) Reduces fixed casting time by 0.1 seconds per each level of Expiatio user learned. When equipped with Archbishop Stone (Garment), increases magical damage against all race monsters (except players) by 15%. When equipped with Archbishop Stone II (Garment), increases all property magical damage by 15%. Ranger Stone (Upper) Reduces delay after skill by 1% per 2 levels of Main Ranger user learned. When equipped with Ranger Stone (Garment), reduces cooldown of No Limits by 45 seconds. When equipped with Ranger Stone II (Garment), increases Focused Arrow Strike damage by 15%. Ranger Stone (Middle) Reduces variable casting time by 1% per each level of Trap Research user learned. When equipped with Ranger Stone (Garment), increases Arrow Storm damage by 15%. When equipped with Ranger Stone II (Garment), increases Aimed Bolt damage by 15%. Ranger Stone (Lower) Increases long range physical damage by 2% per each level of Fear Breeze user learned. When equipped with Ranger Stone (Garment), has a 2% chance to restore 1% of damage as SP when dealing physical damage. When equipped with Ranger Stone II (Garment), increases physical damage against all size enemies by 15%. Shadow Chaser Stone (Upper) Increases attack speed (reduces delay after attack by 2%) each level of Urgent Escape user learned. When equipped with Shadow Chaser Stone (Garment), increases Feint Bomb damage by 15%. When equipped with Shadow Chaser Stone II (Garment), has a 1% chance to restore 1% of damage as SP when dealing physical damage. Shadow Chaser Stone (Middle) Reduces delay after skill by 1% each level of Shadow Formation user learned. When equipped with Shadow Chaser Stone (Garment), increases Triangle Shot damage by 15%. When equipped with Shadow Chaser Stone II (Garment), increases Fatal Menace damage by 15%. Shadow Chaser Stone (Lower) Increases melee and long ranged physical damage by 1% each level of Reproduce user learned. When equipped with Shadow Chaser Stone (Garment), increases physical damage against all property enemies by 15%. When equipped with Shadow Chaser Stone II (Garment), increases physical damage against all size enemies by 15%. Link to comment Share on other sites More sharing options...
Sigma Posted April 20, 2022 Author Share Posted April 20, 2022 New enchant stones Spoiler Spell Stone (Dual) SPL + 5. Spell Magic Attack Stone (Garment) S.Matk + 3. When equipped with Magic Power Stone (Upper), S.Matk + 1, SPL + 1. When equipped with Magic Power Stone (Middle), S.Matk + 1, SPL + 1. When equipped with Magic Power Stone (Lower), S.Matk + 1, SPL + 1. When equipped with Spell Stone (Dual), S.Matk + 5, SPL + 3. New set of class enchant stones for Sura, Mechanic and Guillotine Cross Spoiler Sura Stone (Upper) Reduces fixed casting time by 0.1 seconds per 2 levels of Rising Dragon user learned. When equipped with Sura Stone (Garment), increases Lightning Ride damage by 20%. When equipped with Sura Stone II (Garment), increases Knuckle Arrow damage by 15%. Sura Stone (Middle) Increases melee physical damage by 2% per each level of Gentle Touch-Revitalize user learned. When equipped with Sura Stone (Garment), increases Lightning Ride damage by 20%. When equipped with Sura Stone II (Garment), increases Tiger Cannon damage by 15%. Sura Stone (Lower) Increases long ranged physical damage by 2% per each level of Gentle Touch-Convert user learned. When equipped with Sura Stone (Garment), increases Rampage Blast damage by 15%. When equipped with Sura Stone II (Garment), increases Knuckle Arrow damage by 15%. Mechanic Stone (Upper) Reduces variable casting time by 1% per each level of Fire Earth Research user learned. When equipped with Mechanic Stone (Garment), increases Axe Tornado damage by 15%. When equipped with Mechanic Stone II (Garment), increases Knuckle Boost damage by 15%. Mechanic Stone (Middle) Increases melee and long ranged physical damage by 1% per each level of Madogear License user learned. When equipped with Mechanic Stone (Garment), increases Axe Boomerang damage by 15%. When equipped with Mechanic Stone II (Garment), increases Arm Cannon damage by 15%. Mechanic Stone (Lower) Reduces delay after skill by 1% per each level of Axe Mastery user learned. When equipped with Mechanic Stone (Garment), increases Power Swing damage by 15%. When equipped with Mechanic Stone II (Garment), increases Vulcan Arm damage by 15%. Guillotine Cross Stone (Upper) Reduces delay after skill by 1% per 2 levels of New Poison Research user learned. When equipped with Guillotine Cross Stone (Garment), increases Cross Ripper Slasher damage by 15%. When equipped with Guillotine Cross Stone II (Garment), increases Counter Slash damage by 15%. Guillotine Cross Stone (Middle) Increases melee physical damage by 2% per each level of Dark Illusion user learned. When equipped with Guillotine Cross Stone (Garment), increases Rolling Cutter Slasher damage by 15%. When equipped with Guillotine Cross Stone II (Garment), increases Cross Impact damage by 15%. Guillotine Cross Stone (Lower) Increases long ranged physical damage by 2% per each level of Cross Ripper Slasher user learned. When equipped with Guillotine Cross Stone (Garment), increases Cross Ripper Slasher Slasher damage by 15%. When equipped with Guillotine Cross Stone II (Garment), increases physical damage against all race monsters (except players) by 15%. Link to comment Share on other sites More sharing options...
Sigma Posted July 21, 2022 Author Share Posted July 21, 2022 New enchant stones Spoiler Melee Physical Attack Stone (Garment) P.Atk + 3. When equipped with Melee Stone (Upper), P.Atk + 1, POW + 1. When equipped with Melee Stone (Middle), P.Atk + 1, POW + 1. When equipped with Melee Stone (Lower), P.Atk + 1, POW + 1. When equipped with Power Stone (Dual), P.Atk + 5, POW + 3. Range Physical Attack Stone (Garment) P.Atk + 3. When equipped with Range Stone (Upper), P.Atk + 1, CON + 1. When equipped with Range Stone (Middle), P.Atk + 1, CON + 1. When equipped with Range Stone (Lower), P.Atk + 1, CON + 1. When equipped with Concentration Stone (Dual), P.Atk + 5, CON + 3. Power Stone (Dual) POW + 5. New set of class enchant stones for Star Emperor, Rebellion and Soul Reaper Spoiler Star Emperor Stone (Upper) Increases Full Moon Kick damage by 3% per each level of Blessing of Moon user learned. When equipped with Star Emperor Stone (Garment), increases New Moon Kick damage by 15%. Star Emperor Stone (Middle) Increases melee physical damage by 2% per each level of Blessing of Sun user learned. When equipped with Star Emperor Stone (Garment), increases Solar Burst damage by 15%. Star Emperor Stone (Lower) Increases Falling Star damage by 4% per each level of Blessing of Star user learned. When equipped with Star Emperor Stone (Garment), has a 2% chance to restore 1% of damage as SP when dealing physical damage. Rebellion Stone (Upper) Increases physical damage against all size enemies by 2% and increases Dragon Tail damage by 4% per each level of Platinum Altar user learned. When equipped with Rebellion Stone (Garment), increases Vanishing Buster damage by 15%. Rebellion Stone (Middle) Increases longed ranged physical damage by 2% per each level of Fire Rain user learned. When equipped with Rebellion Stone (Garment), increases Round Trip damage by 15%. Rebellion Stone (Lower) Increases Fire Dance and Hammer of God damage by 4% per each level of Heat Barrel user learned. When equipped with Rebellion Stone (Garment), reduces fixed casting time by 0.5 seconds. Soul Reaper Stone (Upper) Increases all property magical damage by 1% per each level of Espa user learned. When equipped with Soul Reaper Stone (Garment), reduces SP consumption of Espa by 15%. Soul Reaper Stone (Middle) Increases magical damage against all size enemies by 1% per each level of Eswhoo user learned. When equipped with Soul Reaper Stone (Garment), increases Eswhoo damage by 15%. Soul Reaper Stone (Lower) Reduces cooldown of Curse Explosion by 0.1 seconds per each level of Evil Spirit's Curse user learned. When equipped with Soul Reaper Stone (Garment), reduces fixed casting time by 0.5 seconds. Link to comment Share on other sites More sharing options...
zigzag Posted July 25, 2022 Share Posted July 25, 2022 Hi@Sigma, Do you have any information about new set of class enchant for Kagerou and Oboro? Link to comment Share on other sites More sharing options...
Sigma Posted July 25, 2022 Author Share Posted July 25, 2022 2 hours ago, zigzag said: Hi@Sigma, Do you have any information about new set of class enchant for Kagerou and Oboro? It might be updated on next round, around October. Link to comment Share on other sites More sharing options...
Sigma Posted October 23, 2022 Author Share Posted October 23, 2022 New enchant stones Spoiler Defense Stone (Upper) Def + 20, Mdef + 4. When equipped with Defense Stone (Middle) and Defense Stone (Lower), Def + 100, Mdef + 25, Res + 5, Mres + 5. Defense Stone (Middle) Def + 20, Mdef + 4. Defense Stone (Lower) Def + 20, Mdef + 4. Resist Defense Stone (Garment) Def + 100, Mdef + 25, Res + 20, Mres + 20. When equipped with Defense Stone (Upper), Defense Stone (Middle) and Defense Stone (Lower), Res + 20, Mres + 20. When equipped with Stamina Wisdom Stone (Dual), Res + 15, Mres + 15. Stamina Wisdom Stone (Dual) STA + 5, WIS + 5. New set of class enchant stones for Kagerou, Oboro and Summoner Spoiler Kagerou Stone (Upper) Increases physical damage against all size enemies by 2% per each level of Kagerou & Oboro's Righthand Mastery user learned. When equipped with Kagerou Stone (Garment), increases Swirling Petal damage by 25%. Kagerou Stone (Middle) Increases long ranged physical damage by 2% per each level of 16th Night user learned. When equipped with Kagerou Stone (Garment), increases Cross Slash damage by 25%. Kagerou Stone (Lower) Increases Kunai Splash damage by 5% per each level of Pure Soul user learned. When equipped with Kagerou Stone (Garment), increases Kunai Splash damage by 25%. Oboro Stone (Upper) Increases magical damage against all size enemies by 2% per each level of Kagerou & Oboro's Righthand Mastery user learned. When equipped with Oboro Stone (Garment), increases Freezing Spear and Wind Blade damage by 25%. Oboro Stone (Middle) Increases MaxSP by 3% per each level of Pure Soul user learned. When equipped with Oboro Stone (Garment), increases Exploding Dragon, Snow Flake Draft and First Wind damage by 30%. Oboro Stone (Lower) Increases Flaming Petals, Freezing Spear and Wind Blade damage by 4% per each level of 16th Night user learned. When equipped with Oboro Stone (Garment), reduces variable casting time by 15%. Summoner Stone (Upper) Increases Lunatic Carrot Beat damage by 5% per each level of Picky Peck user learned. Increases Catnip Meteor damage by 5% per each level of Silvervine Stem Spear user learned. When equipped with Doram Stone (Garment), reduces fixed casting time by 0.5 seconds. Summoner Stone (Middle) Reduces variable casting time by 2% per each level of Fresh Shrimp user learned. When equipped with Doram Stone (Garment), increases Catnip Meteor damage by 25%. Summoner Stone (Lower) Increases long ranged physical damage by 2% per each level of Arclouse Dash user learned. When equipped with Doram Stone (Garment), increases Lunatic Carrot Beat damage by 25%. Link to comment Share on other sites More sharing options...
Sigma Posted April 19, 2023 Author Share Posted April 19, 2023 New set of class enchant stones for Super Novice, and new class enchant stones for Shinkiro, Shiranui, Shadow Cross and Cardinal Spoiler Shinkiro Stone (Garment) Increases Kunai - Distortion damage by 5%. When equipped with Kagerou Stone (Upper), increases Kunai - Distortion damage by 10%. When equipped with Kagerou Stone (Middle), increases Huuma Shuriken - Construct damage by 10%. When equipped with Kagerou Stone (Upper), increases long ranged physical damage by 3% per each level of Infiltrate user learned. Shiranui Stone (Garment) Increases Darkening Cannon damage by 10%. When equipped with Oboro Stone (Upper), increases Red Flame Cannon damage by 10%. When equipped with Oboro Stone (Middle), reduces variable casting time by 3% per each level of Melt Away user learned. When equipped with Oboro Stone (Lower), increases Thundering Cannon damage by 10%. Shadow Cross Stone (Garment) Increases critical damage by 4% per 2 levels of Shadow Sense user learned. When equipped with Guillotine Cross Stone (Upper), increases Impact Crater damage by 10%. When equipped with Guillotine Cross Stone (Middle), increases Eternal Slash damage by 10%. When equipped with Guillotine Cross Stone (Lower), C.Rate + 1 per each level of Shadow Sense user learned. Cardinal Stone (Garment) Increases Framen damage by 5%. When equipped with Archbishop Stone (Upper), increases Framen damage by 10%. When equipped with Archbishop Stone (Middle), increases holy property magical damage by 3% per 2 levels of Fidus Animus user learned. When equipped with Archbishop Stone (Lower), increases Arbitrium damage by 10%. Super Novice Stone (Garment) If user learned Breakthrough level 5, enables to use Wind Cutter level 5. If user learned Transcendence level 5, enables to use Judex level 10. When equipped with Paladin Stone (Upper), Def + 120, Mdef + 15. When equipped with High Wizard Stone (Middle), increases Judex damage by 3% per each level of Transcendence user learned. When equipped with Stalker Stone (Lower), increases Wind Cutter damage by 3% per each level of Breakthrough user learned. Super Novice Stone (Upper) Reduces variable casting time by 3% per each level of Transcendence user learned. When equipped with Super Novice Stone (Garment), increases Judex damage by 3% per each level of Transcendence user learned. Super Novice Stone (Middle) Increases melee physical damage by 2% per each level of Breakthrough user learned. When equipped with Super Novice Stone (Garment), increases Wind Cutter damage by 3% per each level of Breakthrough user learned. Super Novice Stone (Lower) When using Angel Help Me!, increases all property magical damage by 15% for 300 seconds. When equipped with Super Novice Stone (Garment), MaxHP + 15%. Link to comment Share on other sites More sharing options...
Sigma Posted July 22, 2023 Author Share Posted July 22, 2023 New class enchant stones for Sky Emperor, Elemental Master and Meister Spoiler Sky Emperor Stone (Garment) Cri + 10, every 2 levels of Sky Mastery user learned, increases physical damage against all race monsters (except players) by 1%. When equipped with Star Emperor Stone (Upper), every 2 levels of War Book Mastery user learned, Cri + 1, C.Rate + 1. When equipped with Star Emperor Stone (Middle), increases Noon Blast damage by 10%. When equipped with Star Emperor Stone (Lower), increases Sunset Blast damage by 15%. Elemental Master Stone (Garment) Every level of Increasing Activity user learned, increases fire and poison property magical damage by 2%. When equipped with Sorcerer Stone (Upper), increases Conflagration and Terra Drive damage by 10%. When equipped with Sorcerer Stone (Middle), increases Venom Swamp damage by 10%. When equipped with Sorcerer Stone (Lower), every level of Spell Enchanting user learned, increases magical damage against all property enemies by 3%. Meister Stone (Garment) Every level of Manufacture Machine user learned, increases long ranged physical damage by 2%. When equipped with Mechanic Stone (Upper), increases Triple Laser damage by 10%. When equipped with Mechanic Stone (Middle), every 2 levels of Two Hand Axe Defending user learned, increases physical damage against all size enemies by 3%. When equipped with Mechanic Stone (Lower), increases Spark Blaster damage by 15%. Link to comment Share on other sites More sharing options...
Sigma Posted October 18, 2023 Author Share Posted October 18, 2023 New class enchant stones for Abyss Chaser, Performers and Hyper Novice Spoiler Abyss Chaser Stone (Garment) Every 2 levels of Frenzy Shot user learned, increases physical damage against all race monsters (except players) by 1%. When equipped with Shadow Chaser Stone (Upper), every 2 levels of Dagger & Bow Mastery user learned, increases physical damage against all size enemies by 3%. When equipped with Shadow Chaser Stone (Middle), Cri + 10, increases Frenzy Shot damage by 10%. When equipped with Shadow Chaser Stone (Lower), increases Chain Reaction Shot damage by 15%. Troubadour & Trouver Stone (Garment) Every 2 levels of Rhythm Shooting user learned, increases long ranged physical damage by 2%. When equipped with Wander Mins Stone (Upper), every level of Stage Manner user learned, increases physical damage against all property enemies by 3%. When equipped with Wander Mins Stone (Middle), increases Rose Blossom damage by 10%. When equipped with Wander Mins Stone (Lower), P.Atk + 3, increases Rhythm Shooting damage by 15%. Hyper Novice Stone (Garment) Increases Napalm Vulcan Strike damage by 10%. Every level of Self Study Sorcery user learned, increases water, wind and ghost property magical damage by 1%. When equipped with Super Novice Stone (Upper), every 2 levels of Jack Frost Nova user learned, increases magical damage against all property enemies by 3%. When equipped with Super Novice Stone (Middle), S.Matk + 5, increases Jupitel Thunderstorm damage by 10%. When equipped with Super Novice Stone (Lower), increases Jack Frost Nova damage by 10%. Link to comment Share on other sites More sharing options...
Sigma Posted January 25 Author Share Posted January 25 New class enchant stones for Dragon Knight, Imperial Guard and Night Watch Spoiler Dragon Knight Stone (Garment) Every 2 levels of Hack and Slasher user learned, increases physical damage against all race monsters (except players) by 1%. When equipped with Rune Knight Stone (Upper), every 2 levels of Two Hand Defending user learned, increases physical damage against all size enemies by 3%. When equipped with Rune Knight Stone (Middle), increases Hack and Slasher damage by 10%. When equipped with Rune Knight Stone (Lower), C.Rate + 3, increases Storm Slash damage by 15%. Imperial Guard Stone (Garment) Every 2 levels of Cross Rain user learned, increases Genesis Ray damage by 10%. When equipped with Royal Guard Stone (Upper), increases Cross Rain damage by 15%. When equipped with Royal Guard Stone (Middle), increases magical damage against all size enemies by 10%. When equipped with Royal Guard Stone (Lower), every 2 levels of Shield Mastery user learned, increases magical damage against all property enemies by 3%. Night Watch Stone (Garment) Every 2 levels of Hidden Card user learned, increases physical damage against all property enemies by 1%. When equipped with Rebellion Stone (Upper), increases The Vigilante at Night damage by 10%. When equipped with Rebellion Stone (Middle), increases Spiral Shooting damage by 15%. When equipped with Rebellion Stone (Lower), increases Magazine for One damage by 10%. Link to comment Share on other sites More sharing options...
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