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iRO changelog August 19, 2020


Dia

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Added
Item
Spoiler


Id: (1862)

Burning Knuckle-OS [2]
A purple knuckle surrounded by simmering energy.
It causes burning pain on hit.
ATK +3%
+7 Effect: Increased ASPD (Post-attack delay -7%)
+9 Effect: Rampage Blast damage +15%
+11 Effect: Damage +20% on Medium and Large enemies
_
Class: Knuckle ATK: 175
Weight: 90
Weapon Level: 4
Required Level: 130
Job: Sura Classes
====== auto-parsed ======
Weight : 90
Weapon Level : 4
Required Level : 130

Id: (13493)

Cannon Rapier-OS [2]
A sword with a detonator system embedded in its blade to cause powerful explosions.
MATK +150
Normal Melee Physical attacks create a chance of casting Fire Ball at its Refining level. (Up to +10)
+7 Effect: Increased ASPD (Post-attack delay -7%)
+9 Effect: Fire Ball damage +30%
+11 Effect: Normal Melee Physical attacks create a chance of casting Level 3 Hell Inferno.
Class: Sword ATK: 160
Weight: 80
Weapon Level: 4
Required Level: 130
Job: Swordsman/Novice/Thief/Merchant Classes
====== auto-parsed ======
Itemclass : Sword
Weight : 80
Weapon Level : 4
Required Level : 130

Id: (15376)

Illusion Armor Type A [1]
Combat Armor Type A created with Illusion's technology.
Various modules can be used for additional abilities.
ATK +100
ATK +10 for every 2 Refining levels
+7 Effect: Increased ASPD (Post-attack delay -10%)
If equipped with Illusion Engine Wing Type A,
ATK +50
If equipped with Illusion Engine Wing Type B,
Post-skill delay -10%.

Class: Armor DEF: 105
Weight: 100
Required Level: 130
Job: All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 100
Required Level : 130

Id: (15377)

Illusion Armor Type B [1]
Combat Armor Type B created with Illusion's technology.
Various modules can be used for additional abilities.
MATK +100
MATK +10 for every 2 Refining levels
+7 Effect: Floating Casting -10%
If equipped with Illusion Engine Wing Type A,
Increased ASPD (Post-attack delay -10%)
If equipped with Illusion Engine Wing Type B,
MATK +50
Class: Armor DEF: 105
Weight: 100
Required Level: 130
Job: All Jobs
====== auto-parsed ======
Itemclass : Armor
Weight : 100
Required Level : 130

Id: (16088)

Saphir Hall-OS [2]
A mace with an attached ball that gleams blue.
Indestructible.
ATK +3%
+7 Effect: Floating Casting -7%
+9 Effect: Cart Cannon damage +20%
+11 Effect: Long-ranged Physical damage +15%
_
Class: Mace ATK: 185
Weight: 80
Weapon Level: 4
Required Level: 130
Job: Geneticist Classes
====== auto-parsed ======
Itemclass : Mace
Weight : 80
Weapon Level : 4
Required Level : 130

Id: (16089)

Ultio-OS [2]
A mace decorated with a lustrous black orb.
Indestructible.
MATK +170
MATK +3%
+7 Effect: Increased ASPD (Post-attack delay -7%)
+9 Effect: Adoramus damage +20%
+11 Effect: Holy Magic damage +15%
_
Class: Mace ATK: 150
Weight: 120
Weapon Level: 4
Required Level: 130
Job: Arch Bishop Classes
====== auto-parsed ======
Itemclass : Mace
Weight : 120
Weapon Level : 4
Required Level : 130

Id: (18178)

Virtual Bow-OS [2]
A seemingly stringless bow.
It only reveals its sunset-colored string upon sensing pulling motions.
ATK +3%
+7 Effect: Long-ranged Physical damage +7%
+9 Effect: Arrow Storm damage +30%
+11 Effect: Arrow Storm damage +20% (Additional)
_
Class: Bow ATK: 200
Weight: 120
Weapon Level: 4
Required Level: 130
Job: Ranger Classes
====== auto-parsed ======
Itemclass : Bow
Weight : 120
Weapon Level : 4
Required Level : 130

Id: (18179)

MH-P89-OS [2]
A crossbow with its prototype serial number, 89, imprinted on it.
It's equipped with a meter to display shooting power as a numerical value.
ATK +3%
+7 Effect: Long-ranged Physical damage +7%
+9 Effect: Severe Rainstorm cooldown -2 sec.
+11 Effect: Severe Rainstorm damage +15%
_
Class: Bow ATK: 170
Weight: 120
Weapon Level: 4
Required Level: 130
Job: Minstrel/Wanderer Classes
====== auto-parsed ======
Itemclass : Bow
Weight : 120
Weapon Level : 4
Required Level : 130

Id: (18180)

AC-B44-OS [2]
An ultra-strong bow created through the carbon fusion process.
MATK +135
Bow ATK +5%
+7 Effect: Increased ASPD (Post-attack delay -7%)
+9 Effect: Triangle Shot damage +15%
11 Effect: Bow ATK +10%
_
Class: Bow ATK: 190
Weight: 60
Weapon Level: 4
Required Level: 130
Job: Shadow Chaser Classes
====== auto-parsed ======
Itemclass : Bow
Weight : 60
Weapon Level : 4
Required Level : 130

Id: (20933)

Illusion Engine Wing Type A [1]
Combat Engine Type A created with Illusion's technology.
Various modules can be used for additional abilities.
MHP +1,000
MHP +100 for every 2 Refining levels
+7 Effect: Increased ASPD (Post-attack delay -5%)
If equipped with Illusion Leg Type A,
Critical Damage +10%
If equipped with Illusion Leg Type B,
Floating Casting -10%
Class: Garment DEF: 50
Weight: 90
Required Level: 130
Job: All Jobs
====== auto-parsed ======
Itemclass : Garment
Weight : 90
Required Level : 130

Id: (20934)

Illusion Engine Wing Type B [1]
Combat Engine Type B created with Illusion's technology.
Various modules can be used for additional abilities.
MHP +1,000
MHP +100 for every 2 Refining levels
+7 Effect: Floating Casting -5%
If equipped with Illusion Leg Type A,
Long-ranged Physical damage +5%
If equipped with Illusion Leg Type B,
All elemental Magic damage +10%
Class: Garment DEF: 50
Weight: 90
Required Level: 130
Job: All Jobs
====== auto-parsed ======
Itemclass : Garment
Weight : 90
Required Level : 130

Id: (21047)

Beam Claymore-OS [2]
A two-handed sword that shoots a high-density emerald-green laser beam.
Indestructible.
CRI +5
+7 Effect: Increased ASPD (Post-attack delay -7%)
+9 Effect: Critical Damage +15%
+11 Effect: Damage +20% on Small and Medium enemies
_
Class: Two-handed Sword ATK: 250
Weight: 180
Weapon Level: 4
Required Level: 130
Job: Swordsman Classes
====== auto-parsed ======
Weight : 180
Weapon Level : 4
Required Level : 130

Id: (22196)

Illusion Leg Type A [1]
Combat Boots Type A created with Illusion's technology.
Various modules can be used for additional abilities.
MSP +200
MSP +20 for every 2 Refining levels
+7 Effect: Long-ranged Physical damage +5%
If equipped with Illusion Armor Type A,
ATK +5%
If equipped with Illusion Armor Type B,
Increased ASPD (Post-attack delay -5%)
Class: Shoes DEF: 20
Weight: 50
Required Level: 130
Job: All Jobs
====== auto-parsed ======
Itemclass : Shoes
Weight : 50
Required Level : 130

Id: (22197)

Illusion Leg Type B [1]
Combat Boots Type B created with Illusion's technology.
Various modules can be used for additional abilities.
MSP +200
MSP +20 for every 2 Refining levels
+7 Effect: All elemental Magic damage +5%
If equipped with Illusion Armor Type A,
MSP +5%
If equipped with Illusion Armor Type B,
MATK +5%
Class: Shoes DEF: 20
Weight: 50
Required Level: 130
Job: All Jobs
====== auto-parsed ======
Itemclass : Shoes
Weight : 50
Required Level : 130

Id: (23772)

OS Weapon Chest
An OS weapon chest.
Generates an OS weapon when opened.

Weight: 10
====== auto-parsed ======
Weight : 10

Id: (23773)

Weapon Modification Device Chest (Physical)
A weapon modification device chest (Physical).
Contains devices used for modifying the OS weapons.
Generates a Weapon Modification Device (Physical).

Weight: 5
====== auto-parsed ======
Weight : 5

Id: (23774)

Weapon Modification Device Chest (Magic)
A weapon modification device chest (Magic).
Contains devices used for modifying the OS weapons.
Generates a Weapon Modification Device (Magic).

Weight: 5
====== auto-parsed ======
Weight : 5

Id: (23775)

Modification Module Chest
A Modification Module chest.
Contains modules used for modifying the Illusion armor.
Generates a module among various kinds when opened.

Weight: 10
====== auto-parsed ======
Weight : 10

Id: (23776)

Weapon Modification Device (Physical)
A device used for modifying the OS weapons.
Changes their options to Physical types.
_
[Applicable Items]
Cannon Rapier-OS
Beam Claymore-OS
Rutilus Stick-OS
Circuit Board-OS
Blasti-OS
Saphir Hall-OS
Virtual Bow-OS
MH-P89-OS
Meuchler-OS
Burning Knuckle-OS
HR-S55-OS
Kuroiro-OS
AC-B44-OS
Boost Lance-OS
Ultio-OS
Electric Fox-OS
_
Weight: 5
====== auto-parsed ======
Weight : 5

Id: (23777)

High-grade Weapon Modification Device (Physical)
A high-grade OS Weapon Modification Device.
Changes weapon options to Physical types.
_
[Applicable Items]
Cannon Rapier-OS
Beam Claymore-OS
Rutilus Stick-OS
Circuit Board-OS
Blasti-OS
Saphir Hall-OS
Virtual Bow-OS
MH-P89-OS
Meuchler-OS
Burning Knuckle-OS
HR-S55-OS
Kuroiro-OS
AC-B44-OS
Boost Lance-OS
Ultio-OS
Electric Fox-OS
_
Weight: 5
====== auto-parsed ======
Weight : 5

Id: (23778)

Finest Weapon Modification Device (Physical)
The finest OS Weapon Modification Device.
Changes weapon options to Physical types.
_
[Applicable Items]
Cannon Rapier-OS
Beam Claymore-OS
Rutilus Stick-OS
Circuit Board-OS
Blasti-OS
Saphir Hall-OS
Virtual Bow-OS
MH-P89-OS
Meuchler-OS
Burning Knuckle-OS
HR-S55-OS
Kuroiro-OS
AC-B44-OS
Boost Lance-OS
Ultio-OS
Electric Fox-OS
_
Weight: 5
====== auto-parsed ======
Weight : 5

Id: (23779)

Weapon Modification Device (Magic)
A device used for modifying the OS weapons.
Changes their options to Magic types.
_
[Applicable Items]
Cannon Rapier-OS
Beam Claymore-OS
Rutilus Stick-OS
Circuit Board-OS
Blasti-OS
Saphir Hall-OS
Virtual Bow-OS
MH-P89-OS
Meuchler-OS
Burning Knuckle-OS
HR-S55-OS
Kuroiro-OS
AC-B44-OS
Boost Lance-OS
Ultio-OS
Electric Fox-OS
_
Weight: 5
====== auto-parsed ======
Weight : 5

Id: (23780)

High-grade Weapon Modification Device (Magic)
A high-grade OS Weapon Modification Device.
Changes their options to Magic types.
_
[Applicable Items]
Cannon Rapier-OS
Beam Claymore-OS
Rutilus Stick-OS
Circuit Board-OS
Blasti-OS
Saphir Hall-OS
Virtual Bow-OS
MH-P89-OS
Meuchler-OS
Burning Knuckle-OS
HR-S55-OS
Kuroiro-OS
AC-B44-OS
Boost Lance-OS
Ultio-OS
Electric Fox-OS
_
Weight: 5
====== auto-parsed ======
Weight : 5

Id: (23781)

Finest Weapon Modification Device (Magic)
The finest OS Weapon Modification Device.
Changes weapon options to Magic types.
_
[Applicable Items]
Cannon Rapier-OS
Beam Claymore-OS
Rutilus Stick-OS
Circuit Board-OS
Blasti-OS
Saphir Hall-OS
Virtual Bow-OS
MH-P89-OS
Meuchler-OS
Burning Knuckle-OS
HR-S55-OS
Kuroiro-OS
AC-B44-OS
Boost Lance-OS
Ultio-OS
Electric Fox-OS
_
Weight: 5
====== auto-parsed ======
Weight : 5

Id: (25668)

Damaged Weapon
A weapon that's been damaged beyond recognition.
Only highly skilled weaponsmiths can fix it.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25669)

Mysterious Component
A mechanical component whose purpose is unknown.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25670)

Modification Module (DEF)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (DEF) effect.
[Enchantment Effect]
DEF +25
+7 Effect: DEF +10 (Additional)
+9 Effect: DEF +10 (Additional)
[Applicable Equipment]
Illusion Armor Type A
Illusion Armor Type B
Illusion Engine Wing Type A
Illusion Engine Wing Type B
Illusion Leg Type A
Illusion Leg Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25671)

Modification Module (MDEF)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (MDEF) effect.
[Enchantment Effect]
MDEF +2
+7 Effect: MDEF +3 (Additional)
+9 Effect: MDEF +3 (Additional)
[Applicable Equipment]
Illusion Armor Type A
Illusion Armor Type B
Illusion Engine Wing Type A
Illusion Engine Wing Type B
Illusion Leg Type A
Illusion Leg Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25672)

Modification Module (VIT)
A modification module that can be used on Illusion armor.
Adds VIT +3.
[Applicable Equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle Chip R
Illusion Battle Chip
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25673)

Modification Module (LUK)
A modification module that can be used on Illusion armor.
Adds LUK +3.
[Applicable Equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle Chip R
Illusion Battle Chip
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25674)

Modification Module (STR)
A modification module that can be used on Illusion armor.
Adds STR +3.
[Applicable Equipment]
Illusion Booster R
Illusion Battle Chip R
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25675)

Modification Module (AGI)
A modification module that can be used on Illusion armor.
Adds AGI +3.
[Applicable Equipment]
Illusion Booster R
Illusion Battle Chip R
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25676)

Modification Module (INT)
A modification module that can be used on Illusion armor.
Adds INT +3.
[Applicable Equipment]
Illusion Booster L
Illusion Battle Chip
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25677)

Modification Module (DEX)
A modification module that can be used on Illusion armor.
Adds DEX +3.
[Applicable Equipment]
Illusion Booster L
Illusion Battle Chip
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25678)

Modification Module (HP Recovery)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (HP Recovery) effect.
[Enchantment Effect]
Natural HP Recovery +20%
[Applicable Equipment]
Illusion Booster R
Illusion Battle Chip R
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25679)

Modification Module (SP Recovery)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (SP Recovery) effect.
[Enchantment Effect]
Natural SP Recovery +20%
[Applicable Equipment]
Illusion Booster L
Illusion Battle Chip
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25680)

Modification Module (Mana)
A modification module that can be used on Illusion armor.
Adds the Mana Level 5 effect.
[Enchantment Effect]
MATK +18 and Floating Casting Time -10%
[Applicable Equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle Chip R
Illusion Battle Chip
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25681)

Modification Module (ASPD)
A modification module that can be used on Illusion armor.
Adds the Post-Attack Delay Level 4 effect.
[Enchantment Effect]
Increased ASPD (Post-attack delay -10%)
[Applicable Equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle Chip R
Illusion Battle Chip
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25682)

Modification Module (Critical)
A modification module that can be used on Illusion armor.
Adds the Critical Level 4 effect.
[Enchantment Effect]
Critical Damage +10% and CRI +4
[Applicable Equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle Chip R
Illusion Battle Chip
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25683)

Modification Module (Ace Archer)
A modification module that can be used on Illusion armor.
Adds the Ace Archer Level 5 effect.
[Enchantment Effect]
Long-ranged Physical damage +10%
[Applicable Equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle Chip R
Illusion Battle Chip
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25684)

Modification Module (Health)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Health) effect.
[Enchantment Effect]
MHP +5%
+7 Effect: MHP +500 (Additional)
+9 Effect: MHP +750 (Additional)
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25685)

Modification Module (Spirit)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Spirit) effect.
[Enchantment Effect]
MSP +5%
+7 Effect: MSP +100 (Additional)
+9 Effect: MSP +150 (Additional)
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25686)

Modification Module (Heal)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Heal) effect.
[Enchantment Effect]
Healing amounts +5%
+7 Effect: Healing amounts +5% (Additional)
+9 Effect: Healing amounts +5% (Additional)
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25687)

Modification Module (ATK)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (ATK) effect.
[Enchantment Effect]
ATK +5%
+7 Effect: ATK +25 (Additional)
+9 Effect: ATK +25 (Additional)
[Applicable Equipment]
Illusion Armor Type A
Illusion Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25688)

Modification Module (MATK)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (MATK) effect.
[Enchantment Effect]
MATK +5%
+7 Effect: MATK +25 (Additional)
+9 Effect: MATK +25 (Additional)
[Applicable Equipment]
Illusion Armor Type A
Illusion Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25689)

Modification Module (Sharpshooter)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Sharpshooter) effect.
[Enchantment Effect]
Long-ranged Physical damage 3%
+7 Effect: Long-ranged Physical damage +2% (Additional)
+9 Effect: Long-ranged Physical damage +2% (Additional)
[Applicable Equipment]
Illusion Armor Type A
Illusion Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25690)

Modification Module (Speed)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Speed) effect.
[Enchantment Effect]
ASPD +1
+7 Effect: Increased ASPD (Post-attack delay -3%)
+9 Effect: Increased ASPD (Additional post-attack delay -3%)
[Applicable Equipment]
Illusion Engine Wing Type A
Illusion Engine Wing Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25691)

Modification Module (Caster)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Caster) effect.
[Enchantment Effect]
Floating Casting -5%
+7 Effect: Floating Casting -3% (Additional)
+9 Effect: Floating Casting -3% (Additional)
[Applicable Equipment]
Illusion Engine Wing Type A
Illusion Engine Wing Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25692)

Modification Module (Critical)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Critical) effect.
[Enchantment Effect]
CRI +10
+7 Effect: Critical Damage +5%
+9 Effect: Critical Damage +5% (Additional)
[Applicable Equipment]
Illusion Engine Wing Type A
Illusion Engine Wing Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25693)

Modification Module (Post-skill Delay)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Post-skill Delay) effect.
[Enchantment Effect]
Post-skill delay -5%
+7 Effect: Post-skill delay -5% (Additional)
+9 Effect: Post-skill delay -5% (Additional)
[Applicable Equipment]
Illusion Armor Type A
Illusion Armor Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25694)

Modification Module (Fixed Casting)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Fixed Casting) effect.
[Enchantment Effect]
Fixed Casting -0.3 sec.
+7 Effect: Fixed Casting -0.2 sec. (Additional)
+9 Effect: Fixed Casting -0.2 sec. (Additional)
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25695)

Modification Module (Above All)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Above All) effect.
[Enchantment Effect]
Physical/Magic damage -5% from enemies of all elements
+7 Effect: Physical/Magic damage -5% from enemies of all sizes
+9 Effect: Physical/Magic damage -5% from monsters of all types (Players excluded)
[Applicable Equipment]
Illusion Engine Wing Type A
Illusion Engine Wing Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25696)

Modification Module (Drain Life)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Drain Life) effect.
[Enchantment Effect]
Physical attacks create a 2% chance of restoring HP by 2% of their inflicted damage.
[Applicable Equipment]
Illusion Booster R
Illusion Battle Chip R
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25697)

Modification Module (Drain Soul)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Drain Soul) effect.
[Enchantment Effect]
Physical attacks create a 1% chance of restoring SP by 1% of their inflicted damage.
[Applicable Equipment]
Illusion Booster L
Illusion Battle Chip
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25698)

Modification Module (Magic Healing)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Magic Healing) effect.
[Enchantment Effect]
Magic attacks create a 2% chance of restoring 400 HP every 0.5 seconds for 10 seconds.
[Applicable Equipment]
Illusion Booster R
Illusion Battle Chip R
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25699)

Modification Module (Magic Soul)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Magic Soul) effect.
[Enchantment Effect]
Magic attacks create a 1% chance of restoring 80 SP every 0.5 seconds for 10 seconds.
[Applicable Equipment]
Illusion Booster L
Illusion Battle Chip
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25700)

Modification Module (Unlimited Vitality)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Unlimited Vitality) effect.
[Enchantment Effect]
Incoming Physical/Magic damage creates a chance of casting Undying Stamina for 10 seconds.
[Undying Stamina]
VIT +50, HP +400 every 0.5 sec., and SP -20 every sec. for 10 sec.
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25701)

Modification Module (Spell Buster)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Spell Buster) effect.
[Enchantment Effect]
Magic attacks create a chance of casting Mana Storm for 10 seconds.
[Mana Storm]
INT +50, MATK +15%, and ATK - 15% for 10 sec.
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25702)

Modification Module (Fierce Shooter)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Fierce Shooter) effect.
[Enchantment Effect]
Physical attacks create a chance of casting Shooter under Fire for 10 seconds.
[Shooter under Fire]
DEX +50, Long-ranged Physical damage +10%, and SP -20 every sec. for 10 sec.
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25703)

Modification Module (Overpower)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Overpower) effect.
[Enchantment Effect]
Physical attacks create a chance of casting Boiling Fighting Spirit for 10 seconds.
[Boiling Fighting Spirit]
STR +50, ATK +15%, and MATK - 15% for 10 sec.
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
_
Weight: 1
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Weight : 1

Id: (25704)

Modification Module (Fatal Flash)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Fatal Flash) effect.
[Enchantment Effect]
Physical attacks create a chance of casting Lethal Speed Maniac for 10 seconds.
[Lethal Speed Maniac]
AGI +50, Critical Damage +10%, and HP -300 every sec. for 10 sec.
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
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Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25705)

Modification Module (Lucky Strike)
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Lucky Strike) effect.
[Enchantment Effect]
Magic attacks create a chance of casting Windfall for 10 seconds.
[Windfall]
LUK +50, all elemental Magic damage +10%, and HP -300 every sec. for 10 sec.
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
_
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (25723)

Cor Core
An exquisitely made component. It's said to serve as the core for all devices.
Weight: 1
====== auto-parsed ======
Weight : 1

Id: (26151)

Rutilus Stick-OS [2]
A staff equipped with a luminous red orb.
Indestructible.
MATK 175
Magic damage +5% on Neutral and Earth enemies.
+7 Effect: Floating Casting -7%
+9 Effect: Magic attacks create a chance of increasing Fire Magic damage by 30% for 10 seconds.
+11 Effect: Post-skill delay -10%
_
Class: One-handed Staff ATK: 80
Weight: 90
Weapon Level: 4
Required Level: 130
Job: Novice, Mage, Acolyte, and Soul Linker Classes
====== auto-parsed ======
Weight : 90
Weapon Level : 4
Required Level : 130

Id: (26164)

Electric Fox-OS [2]
A foxtail-shaped machine that consists of numerous cables.
These ultra-thin cables sometimes rub against each other and generate dangerous static electricity.
Indestructible
MATK +350 and MATK +5%
+7 Effect: Silvervine Stem Spear damage +20%
+9 Effect: Floating Casting -10% and Earth/Fire/Water/Wind/Ghost/Neutral Magic damage +15%
+11 Effect: Catnip Meteor damage +30%
_
Class: One-handed Staff ATK: 250
Weight: 120
Weapon Level: 4
Required Level: 130
Job: Summoner (Doram)
====== auto-parsed ======
Weight : 120
Weapon Level : 4
Required Level : 130

Id: (28038)

Meuchler-OS [2]
A katar whose black blade is engraved with a teal-green pattern.
ATK +3%
+7 Effect: Increased ASPD (Post-attack delay -7%)
+9 Effect: Cross Ripper Slasher damage +15%
+11 Effect: Damage +20% on Small and Medium enemies
_
Class: Katar ATK: 190
Weight: 130
Weapon Level: 4
Required Level: 130
Job: Assassin Classes
====== auto-parsed ======
Itemclass : Katar
Weight : 130
Weapon Level : 4
Required Level : 130

Id: (28136)

Blasti-OS [2]
A seemingly bladeless ax.
Its blade, reddish brown in color, can only be seen when it's swung. Even then, it's still faintly visible.
Indestructible.
Damage -10% from Small and Medium monsters
+7 Effect: Additional damage -15% from Small and Medium monsters
+9 Effect: Long-ranged Physical damage +15%
+11 Effect: Post-skill delay -10%
_
Class: Two-handed Axe ATK: 400
Weight: 450
Weapon Level: 4
Required Level: 130
Job: Mechanic Classes
====== auto-parsed ======
Weight : 450
Weapon Level : 4
Required Level : 130

Id: (28253)

HR-S55-OS [2]
A sniper rifle capable of guiding satellite attacks.
ATK +3%
+7 Effect: Long-ranged Physical damage +7%
+9 Effect: God's Hammer damage +20%
+11 Effect: God's Hammer cooldown -5 sec.
_
Class: Rifle ATK: 250
Weight: 100
Weapon Level: 4
Required Level: 130
Job: Gunslinger Classes
====== auto-parsed ======
Itemclass : Rifle
Weight : 100
Weapon Level : 4
Required Level : 130

Id: (28629)

Circuit Board-OS [2]
A circuit board that has a mysterious pattern on it.
It's strong enough to be used as a weapon.
ATK +3%
+7 Effect: Increased ASPD (Post-attack delay -7%)
+9 Effect: Damage +20% on Small and Medium enemies
+11 Effect: Critical Damage +20%
_
Class: Book ATK: 180
Weight: 120
Weapon Level: 4
Required Level: 130
Job: Sage/Priest/Taekwon Master Classes
====== auto-parsed ======
Itemclass : Book
Weight : 120
Weapon Level : 4
Required Level : 130

Id: (28755)

Kuroiro-OS [2]
A dagger with a black blade that's studded with white, almost transparent, beads.
MATK +150
Physical/Magic damage +5% on Shadow and Undead enemies.
+7 Effect: Physical/Magic damage +10% on Shadow and Undead enemies (Additional)
+9 Effect: Kunai Splash damage +20%
+11 Effect: Physical/Magic damage +10% on Demon and Undead monsters
_
Class: Dagger ATK: 150
Weight: 90
Weapon Level: 4
Required Level: 130
Job: Ninja Classes
====== auto-parsed ======
Itemclass : Dagger
Weight : 90
Weapon Level : 4
Required Level : 130

Id: (29527)

Modification Orb (DEF)
DEF +25
+7 Effect: DEF +10 (Additional)
+9 Effect: DEF +10 (Additional)
Id: (29528)

Modification Orb (MDEF)
MDEF +2
+7 Effect: MDEF +3 (Additional)
+9 Effect: MDEF +3 (Additional)
Id: (29529)

Modification Orb (HP Recovery)
Natural HP Recovery +20%
Id: (29530)

Modification Orb (Spirit)
MSP +5%
+7 Effect: MSP +100 (Additional)
+9 Effect: MSP +150 (Additional)
Id: (29531)

Modification Orb (Health)
MHP +5%
+7 Effect: MHP +500 (Additional)
+9 Effect: MHP +750 (Additional)
Id: (29532)

Modification Orb (SP Recovery)
Natural SP Recovery +20%
Id: (29533)

Modification Orb (Heal)
Healing amounts +5%
+7 Effect: Healing amounts +5% (Additional)
+9 Effect: Healing amounts +5% (Additional)
Id: (29534)

Modification Orb (ATK)
ATK +5%
+7 Effect: ATK +25 (Additional)
+9 Effect: ATK +25 (Additional)
Id: (29535)

Modification Orb (MATK)
MATK +5%
+7 Effect: MATK +25 (Additional)
+9 Effect: MATK +25 (Additional)
Id: (29536)

Modification Orb (Sharpshooter)
Long-ranged Physical damage +3%
+7 Effect: Long-ranged Physical damage +2% (Additional)
+9 Effect: Long-ranged Physical damage +2% (Additional)
Id: (29537)

Modification Orb (Speed)
ASPD +1
+7 Effect: Post-attack delay -3% (Additional)
+9 Effect: Post-attack delay -3% (Additional)
Id: (29538)

Modification Orb (Caster)
Floating Casting -5%
+7 Effect: Floating Casting -3% (Additional)
+9 Effect: Floating Casting -3% (Additional)
Id: (29539)

Modification Orb (Critical)
CRI +10
+7 Effect: Critical Damage +5%
+9 Effect: Critical Damage +5% (Additional)
Id: (29540)

Modification Orb (Post-skill Delay)
Post-skill delay -5%
+7 Effect: Post-skill delay -5% (Additional)
+9 Effect: Post-skill delay -5% (Additional)
Id: (29541)

Modification Orb (Fixed Casting)
Fixed Casting -0.3 sec.
+7 Effect: Fixed Casting -0.2 sec. (Additional)
+9 Effect: Fixed Casting -0.2 sec. (Additional)
Id: (29542)

Modification Orb (Above All)
Physical/Magic damage -5% from enemies of all elements
+7 Effect: Physical/Magic damage -5% from enemies of all sizes
+9 Effect: Physical/Magic damage -5% from monsters of all types (Players excluded)
Id: (29543)

Modification Orb (Drain Life)
Physical attacks create a 2% chance of restoring HP by 2% of their inflicted damage.
Id: (29544)

Modification Orb (Drain Soul)
Physical attacks create a 1% chance of restoring SP by 1% of their inflicted damage.
Id: (29545)

Modification Orb (Magic Healing)
Magic attacks create a 2% chance of restoring 400 HP every 0.5 seconds for 10 seconds.
Id: (29546)

Modification Orb (Magic Soul)
Magic attacks create a 1% chance of restoring 80 SP every 0.5 seconds for 10 seconds.
Id: (29547)

Modification Orb (Unlimited Vitality)
Incoming Physical/Magic damage creates a chance of casting Undying Stamina for 10 seconds.
Undying Stamina: VIT +50, HP +400 every 0.5 sec., and SP -20 every sec. for 10 sec.
Id: (29548)

Modification Orb (Spell Buster)
Magic attacks create a chance of casting Mana Storm for 10 seconds.
Mana Storm: INT +50, MATK +15%, and ATK - 15% for 10 sec.
Id: (29549)

Modification Orb (Fierce Shooter)
Physical attacks create a chance of casting Shooter under Fire for 10 seconds.
Shooter under Fire: DEX +50, Long-ranged Physical damage +10%, and SP -20 every sec. for 10 sec.
Id: (29550)

Modification Orb (Overpower)
Physical attacks create a chance of casting Boiling Fighting Spirit for 10 seconds.
Boiling Fighting Spirit: STR +50, ATK +15%, and MATK - 15% for 10 sec.
Id: (29551)

Modification Orb (Fatal Flash)
Physical attacks create a chance of casting Lethal Speed Maniac for 10 seconds.
Lethal Speed Maniac: AGI +50, Critical Damage +10%, and HP -300 every sec. for 10 sec.
Id: (29552)

Modification Orb (Lucky Strike)
Magic attacks create a 3% chance of casting Windfall for 10 seconds.
Windfall: LUK +50, all elemental Magic damage +10%, and HP -300 every sec. for 10 sec.
Id: (32019)

Boost Lance-OS [2]
A lance equipped with a small propulsion system.
It's smaller than most lances, probably to capitalize on the propulsion power.
Increased ASPD (Post-attack delay -3%)
+7 Effect: Increased ASPD (Post-attack delay -7%)
+9 Effect: Banishing Point damage +20%
+11 Effect: Banishing Point damage +15% (Additional)
_
Class: One-handed Spear ATK: 190
Weight: 100
Weapon Level: 4
Required Level: 130
Job: Royal Guard Classes
====== auto-parsed ======
Weight : 100
Weapon Level : 4
Required Level : 130

Id: (32207)

Illusion Booster R [1]
A combat booster part created with Illusion's technology.
Various modules can be used for additional abilities.
ATK +5%
Class: Accessory (Right Slot)
DEF: 0
Weight: 10
Required Level: 130
Job: All Jobs
====== auto-parsed ======
Weight : 10
Required Level : 130

Id: (32208)

Illusion Booster L [1]
A combat booster part created with Illusion's technology.
Various modules can be used for additional abilities.
ATK +5%
Class: Accessory (Left Slot)
DEF: 0
Weight: 10
Required Level: 130
Job: All Jobs
====== auto-parsed ======
Weight : 10
Required Level : 130

Id: (32209)

Illusion Battle Chip R [1]
A combat booster chip created with Illusion's technology.
Various modules can be used for additional abilities.
MATK +5%
Class: Accessory (Right Slot)
DEF: 0
Weight: 10
Required Level: 130
Job: All Jobs
====== auto-parsed ======
Weight : 10
Required Level : 130

Id: (32210)

Illusion Battle Chip L [1]
A combat booster chip created with Illusion's technology.
Various modules can be used for additional abilities.
MATK +5%
Class: Accessory (Left Slot)
DEF: 0
Weight: 10
Required Level: 130
Job: All Jobs
====== auto-parsed ======
Weight : 10
Required Level : 130



Changed
Item
Spoiler


Id: (17159)

Name Change Box
A box that contains 1 Name Change Coupon
This box can be traded, stored and vended. Once opened the item inside is account bound.
Use this item to change your character's name on the Character Select menu.
After using this item you must logout to the Character Select menu and Right-Click on your character and choose 'Change Name'
You can then enter a new name as long as it is not already taken.
You must leave your current guild and/or party before changing your name.
You can use this item once and it is account bound
Weight : 0
====== auto-parsed ======
Weight : 0

Id: (17296)

Character Position Change Box
A box that contains 1 Character Position Change Coupon
This box can be traded, stored and vended. Once opened the item inside is account bound.
Description:
Use this item to change your character's slot position on the Character Select menu.
After using this item you must logout to the Character Select menu and Right-Click on the character and choose 'Move Slot'
You can then choose a new slot by right-clicking that slot and choosing 'Move to this Slot' and confirming.
You can use this item once and it is account bound
Weight : 0
====== auto-parsed ======
Weight : 0



Files
Spoiler



2020-08-18data_gm_desc_r.rgz


  • system\iteminfo.lub

data_gm_descholder.gpf

  • data\descpatchplaceholder.txt
  • data\Thumbs.db



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