Jump to content

KRO : Fourth class jobs : skills info and related items (fifth version - updated : 07/02/2024)


Sigma

Recommended Posts

1 hour ago, memes said:

30% is good, if any his axe tornado is disappointing from the beginning lol.

 

True. I was comparing it with dragonic aura but I forgot dragonic aura uses 150AP. So yeah 30% is good

Link to comment
Share on other sites

On 7/29/2020 at 11:11 AM, Hades said:

@Mechanic_of_Pain that's not ABR but yeah the ABR does move. 

Axe tornado damage increase after Axe stomp is disappointing

The new meister skills are generally disappointing. Madogear skills are not at all emphasized. It would be better if there is a great variation among ABRs. For example, battle ABR can use skills, such as axe tornado and boomerang, and dual cannon and mother net ABRs can use offensive and supportive mado skills, respectively. That was what I was hoping for.

Link to comment
Share on other sites

Do we have any news about re-renewal o_O ?? 😩
Job 3 make balance game broken so they renewal game right?? 😞

Now job 4 coming, level become 250, weapon lv 5, armor lv 2, every class have more 15-20 new powerful skill. 😢

o_O But i don't see any news about renewal ?? in kro almost class can solo instance, and if job 4 coming, all all all class can solo all instance right? but they don't give us any game update for this??😱

I hope this game won't become a pot of porridge. 😿

Link to comment
Share on other sites

Finally Wind Hawk can use both hawk and warg as proposed on wallpaper. I'd rather enable attack while riding than having 10%ish auto warg. Movement speed is important for archer to hit n run. Horse archers are common tactic.

Shadow cross depend on cloaking is a big mistake. One sight and you are fucked up.

Job 4 skills were boring. All class have aoe and 1 hit ko skill that can be use once. Where is class role? If you look skills between class it pretty similar. I hope they remake it before arrive at main server.

  • Like 1
Link to comment
Share on other sites

can anyone confirm how do the acidified zone skills work? it says 1250% atk at lv5 on tooltip but is this the damage per hit or total damage that gets divided by 3 for visuals?

also, all the 4th skills that have a base lv modifier, have they been confirmed to be the same modifier as 3rd class skills (baseLV/100) or is it a different one we don't know of yet?

Link to comment
Share on other sites

  • 2 weeks later...
  • 2 weeks later...

Forth class jobs skills rebalance will arrive Sakray tomorrow.


Dragon Knight

1. Hack and Slash
- Replaces skill condition of two-handed axe with two-handed spear instead.
- Changes swing damage to becomes long ranged physical damage.

2. Charging Pierce
- Adds one-handed spear to the skill condition.

3. Madness Crusher
- Increases cast range from 4 cells to 7 cells.
- Increases area of effect from 3 x 3 cells to 7 x 7 cells maximum depends on skill level.

4. Dragonic Aura
- Increases skill duration to 300 seconds.
- Also increases Hundred Spears damage for the skill duration too.

5. Vigor
- Increases skill duration to 300 seconds.


Imperial Guard

1. Rebound Shield
- Reduces damage reduction from 90% to 50%.

2. Shield Shooting
- Change the way that bonus damage of Rapid Smiting, Shield Press and Earth Drive are applied.
Before : Increases skill damage as same as item option.
After : Applies the bonus value in the skill formula on each skill.

3. Grand Judgement
- Removes bonus damage of Overbrand and Moonslasher.
- Change the way that bonus damage of Vanishing Point and Cannon Spear are applied.
Before : Increases skill damage as same as item option.
After : Applies the bonus value in the skill formula on each skill.

4. Cross Rain
- Increases damage interval from 0.2 seconds to 0.3 seconds.
- Increases skill duration from 3 seconds to 4.5 seconds.
- Slightly increases base damage, deals additional damage when the user uses Holy Shield.


Abyss Chaser

1. From the Abyss
- Changes the property of abyss weapon to neutral property.
- Increases attack range from 3 x 3 cells to 7 x 7 cells.

2. Abyss Square
- When From the Abyss is active, has a certain chance to auto-cast Abyss Square when dealing normal physical damage (However. Abyss Square can be auto-cast if the user already learned Abyss Square and the skill won't recover AP from auto-casting).


Arch Mage

1. Destructive Hurricane
- Increases duration of additional effects gained from Climax level 4 to 900 seconds.

2. All Bloom
- Reduces maximum range of the flower garden from 11 x 11 cells to 9 x 9 cells.
- Increases attack range of the flower bud from 5 x 5 cells to 7 x 7 cells.

3. Violent Quake
- Reduces maximum range of the earthquake from 11 x 11 cells to 9 x 9 cells.
- Increases attack range of the rock from 5 x 5 cells to 7 x 7 cells (Also increases attack range of the rock gained from Climax level 2 from 7 x 7 cells to 9 x 9 cells).

4. Crystal Impact
- Increases duration of additional effects gained from Climax level 1 to 900 seconds.


Elemental Master

1. Summon Elemental Diluvio
- Change the way that bonus damage of Diamond Storm is applied.
Before : Increases skill damage as same as item option.
After : Applies the bonus value in the skill formula.

2. Summon Elemental Serpens
- Change the way that bonus damage of Venom Swamp is applied.
Before : Increases skill damage as same as item option.
After : Applies the bonus value in the skill formula.

3. Summon Elemental Ardor
- Change the way that bonus damage of Conflagration is applied.
Before : Increases skill damage as same as item option.
After : Applies the bonus value in the skill formula.

4. Summon Elemental Terremotus
- Change the way that bonus damage of Terra Drive is applied.
Before : Increases skill damage as same as item option.
After : Applies the bonus value in the skill formula.

5. Summon Elemental Procella
- Change the way that bonus damage of Lightning Land is applied.
Before : Increases skill damage as same as item option.
After : Applies the bonus value in the skill formula.

6. Diamond storm
- Increases damage.

7. Venom Swamp
- Increases damage.

8. Terra drive
- Increases damage.

9. Conflagration
- Increases damage.

10. Lightning Land
- Increases damage.


Cardinal

1. Petitio
- When Duple Light is active, has a certain chance to auto-cast Petitio when dealing normal physical damage (However. Petitio can be auto-cast if the user already learned Petitio and the skill won't recover AP from auto-casting).


Inquisitor

1. First Faith Power
- When First Faith Power is active, adds the effect that removes spirit sphere consumption of Fallen Empire.

2. Judge
- Reduces AP consumption to 100.
- When Judge is active, adds the effect that removes spirit sphere consumption of Fallen Empire and Flash Combo.

3. Third Exorcism Flame
- Reduces AP consumption to 150.
- When Third Exorcism Flame is active, adds the effect that removes spirit sphere consumption of Fallen Empire, Flash Combo and Tiger Cannon.

4. Third Punish
- When using, adds the effect that summons spirit sphere as same as Zen.

5. Third Consecration
- When using, adds the effect that recovers the user's HP and SP (However. The skill can't recover SP when SP penalty from using Guillotine Fist is active).

6. Third Flame Bomb
- Increases number of hit according to remaining spirit sphere (up to 3 times).

7. Massive Flame Blaster
- When using, adds the effect that removes spirit sphere consumption of Lightning Ride and Rampage Blast for 300 seconds.


Meister

1. ABR series common info
- Changes the influence of the user's stats on the ABRs' stats.

2. ABR - Dual Cannon
- Adds passive effect upon summoning.
Passive effect : Increases number of hit of Knuckle Boost, Vulcan Arm and Arm Cannon to twice.

3. ABR - Battle Warrior
- Adds passive effect upon summoning.
Passive effect : Increases Power Swing damage (Applies the bonus value in the skill formula) and splits damage display to 2 hits.

4. Axe Stomp
- Change the way that bonus damage of Axe Tornado is applied.
Before : Increases skill damage as same as item option.
After : Applies the bonus value in the skill formula.

5. Manufacture Machine
- Changes the required materials for crafting Machine Capsule and ABR Capsule.
<Machine Capsule>
Before : Rusty Screw 10 ea + Oil Bottle 5 ea.
After : Mini Furnace 5 ea + Oridecon Hammer 5 ea + Magic Gear Fuel 50 ea.
<ABR Capsule>
Before : Steel 4 ea + Used Iron Plate 5 ea + Oil Bottle 5 ea.
After : Mini Furnace 5 ea + Oridecon Hammer 5 ea + Magic Gear Fuel 75 ea.


Wind Hawk

1. Hawk Rush
- Splits damage display to 2 hits.

2. Hawk Boomerang
Increases the influence of the user's stats in the skill formula.


Troubadour / Trouvere

1. Sound Blend
- Reworks skill, target marked with brand will take more damage from Reverberation, Metallic Sound, Rose Blossom and Rhythm Shooting for the brand duration.
- Deals magical damage when brand duration ends. the skill property depends on the property of equipped arrow.

2. Metallic Fury
- Increases skill damage.
- Increases damage bonus of additional damage to the target marked with brand.

3. Rhythm Shooting
- Changes the skill condition to can be used with musical instrument, bow and whip.

4. Capriccio of Loki
- Changes to be available in PVP and Guild War mode only.

5. Requiem of Niflheim
- Changes to be available in PVP and Guild War mode only.


Biolo

1. Acidified Zone (Water/Wind/Ground/Fire)
- Removes status inflicting effect.

2. Wooden Warrior
- Changes the damage of pet to be affected by summoner's Atk and Matk.
- Adds passive effect upon summoning.
Passive effect : Doubles Cart Tornado and Cart Cannon damage.

3. Wooden Fairy
- Changes the damage of pet to be affected by summoner's Atk and Matk.
- Adds passive effect upon summoning.
Passive effect : Increases Spore Explosion damage.

4. Creeper
- Changes the damage of pet to be affected by summoner's Atk and Matk.
- Reduces maximum amount to 1.

5. Hell Tree
- Adjusts Hell's Scream skill damage.

 

source : https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7296&curpage=1

  • Like 1
Link to comment
Share on other sites

6 hours ago, BlindGuardian said:

"Applies the bonus value in the skill formula"
What can we expect from this, higher or lower damage? Example: +30% damage before vs +30% damage now?

It should mean higher in general, since it being applied to formula directly means that no matter how much bonus damage you get from items you will always get 30% more damage from the skill bonus instead of bein diluted along item mods (not the same 2000*(300+30)% =6600  vs (2000*30%)*300% = 7800

Link to comment
Share on other sites

Sprite of summons / companions.

Elemental Master

 

Ardor.gif

Ardor

 

Diluvio.gif

Diluvio

 

Procella.gif

Procella

 

Terremotus.gif

Terremotus

 

Serpens.gif

Serpens

 

Biolo

 

wooden warrior.gif

Wooden Warrior

 

wooden fairy.gif

Wooden Fairy

 

creeper.gif

Creeper

 

Hell Tree.gif

Hell Tree

 

Meister

 

Battle Warrior.gif

Battle Warrior

 

Dual Cannon.gif

Dual Cannon

 

Mother Net.gif

Mother Net

 

Infinity.gif

Infinity

 

Wind Hawk

 

WH wolf.gif

Warg

 

WH Hawk.gif

Hawk

  • Like 1
Link to comment
Share on other sites

  • 3 weeks later...

Heya @Sigma, so first of all I’m loving all the outputs and updates that you’ve given us so far and looking forward to more! 
 

Sooo I’m aware that the new Elemental Master debuffs forcibly change the element of opposing monsters according to the elemental AoE that debuffed them. I am curious whether you have any idea if this also works on boss monsters/protocols? ‘Cause if so, this might finally solve one of the biggest problems that plagued the Mage classes for so long: elemental locked. Thank you so much 😊

Link to comment
Share on other sites

  • 1 month later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...