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Dev Note : fourth classes, new system and jobs improvement bundle of third classes.


Sigma

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Finally. The new content that has been prepared since the end of 2019!

We are excited to introduce "fourth classes" to the players.

 

Currently the team is focusing on development of the fourth classes and skill balance of the third classes.

We are preparing to you in Sakray server ASAP.

 

Today we'll introduce the new system related to fourth classes and introduce the skill balance of the third classes.

 

1. Fourth Classes

Fourth classes can be changed from third classes (base level 200 / job level 70)

3VX0TADYDJXK19WOVJVD.png

<Finally. The fourth classes are updated!>

 

1521463595_4thtable.png.2921386383e404367b200befbfcc8626.png

 

Fourth classes' max level is expanded to 250.

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<Max level of fourth classes is 250!>

 

1. Trait Status System

When changing to fourth classes. Status point for raising Str / Agi / Vit / Int / Dex / Luk no longer be given. Trait status point will be given to new "trait status", 6 new trait status are added.

The amount of trait status point gained from raising base level doesn't increases as higher level. The certain amount of point is given as level up and bonus point is given when reach specific level.

Unlike the normal status. each trait status have a fixed trait status point investment as 1 point. Make the players can check the point investment easier.

LA2NUAYHZ5ZWIHA9UJ97.png

<New status and stat are added!>

 

Power (POW) / Stamina (STA) / Wisdom (WIS) / Spell (SPL) / Concentration (CON) / Creative (CRT)

The effects of each trait status as below.

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<New trait status!>

 

3. New secondary status : Trait secondary status

Adds 6 new secondary status that related to trait status.

3.1. Power Atk (P.Atk) : Increases final physical attack power by %

3.2. Spell Matk (S.Matk) : Increases final magical attack power by %

3.3. Resist (Res) : Reduces physical damage taken before physical defense is applied.

3.4. Magic Resist (Mres) : Reduces magical damage taken before magical defense is applied.

3.5. Heal Plus (H.Plus) : Increases final heal effectiveness by %.

3.6. Critical Damage Rate (C.Rate) : Increase power of critical on "140% damage increases".

 

4. Adjustment on critical damage modifier

As we mentioned on previous dev note. The effectiveness of critical damage modifier on critical-able skill will be halved.

And as we told before. we'll improve the skill damage formula on critical-able skills to compensate this change.

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<This is before and after the implementation of the patch (same level / items / buffs)!>

 

5. Third classes skill improvements.

This contents is posted in jobs improvement project thread.

 

Please note the above contents are on development and can be changed in the future.

source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4064142&curpage=1

 

 

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So stats point only given up to level 200. Then change from 3rd class to 4th class. Leveling up to level 250 only get talent point?

Exp required for level 185 already overwhelming 5 billions. I wonder how many exp required for level 200. And level 250? trillions? swt

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