Dia 79 Posted May 27, 2020 Share Posted May 27, 2020 Gravity finally released the 4th class job sprites! Their maximum level is 250 and they will add new "status points" Some animations can be found in their youtube video. Ā 1 Quote Link to post Share on other sites
Silf 2 Posted May 27, 2020 Share Posted May 27, 2020 Finally wind hawk can use owl again. New stat point system - Power - Stamina - Wisdown - Spl? - Concentration - Critical (again?) I wonder if stamina has something to do with stamina system. Quote Link to post Share on other sites
Sephylon 16 Posted May 27, 2020 Share Posted May 27, 2020 Wonder where they'll take sage next. I used to love the anti magic theme of sage and scholar, and sorc had always been sort of a miss to me outside of spell fist. š¤ Quote Link to post Share on other sites
Sigma 387 Posted May 27, 2020 Share Posted May 27, 2020 Ā Skills name taken from the video Dragon Knight Servant Weapon Servant Weapon - Sign Dragonic Auror Servant Weapon - Phantom Meister Attack Device Activation Rush Quake Archmage Soul Vulcan Strike Climax Mystery Illusion Rain of Crystal Floral Flare Lord Wind Hawk Gale Storm Calamity Gale Crescive Bolt Cardinal Mediale Votum Pneumaticus Procella Benedictum Plamen Arbitrium Shadow Cross Dancing Knife Savage Impact Impact Crater 1 Quote Link to post Share on other sites
Albatrone 0 Posted May 27, 2020 Share Posted May 27, 2020 Max level 250? OMG Quote Link to post Share on other sites
RafaSapia 1 Posted May 28, 2020 Share Posted May 28, 2020 Nice work, @DiaĀ n'Ā @Sigma Thank you for sharing this information with us Ā 120/100/100/70/100/107 in "base" status this is a lot! I know that everything can change until launch, but do you know if a number of status points have been released that we will have at level 250? Quote Link to post Share on other sites
Silf 2 Posted May 28, 2020 Share Posted May 28, 2020 If they want to keep each class specific they have to rework entire job 3 skills (it won't happen). Many job 3 take over others class role. Rune knight replace wizard precast, Sorcerer have better magic than warlock, etc. They should add more buff and passive skill. Job 3 have very few passive skill. Some example: - One hand quicken can be use without spirit. - Gx should have fastest walking speed, not genetic. - Ranger should have further zoom, they gave it to sitting taekwon instead. - Treat mado as normal ride like peco. - Upgrade armor skill. - Royal guard should be the best tanker, not sura (it already broken since job 2). So stat for attacker class is a lot of power, some concentration, decent creative. I believe they haven't spend all stats point yet. Calculate withĀ https://play.google.com/store/apps/details?id=com.ekomersial.rocalc it possible to do 6 100 stats on level 200 and still 317 points left. Level 250 will make 6 100 stats common. Build will become even more boring. Its already broken since gravity implemen stupidly costly stat over 100. Imho they should increase max stat point to 250 and keep the cost linear. It will make builds more specific like prerenewal. Ā Quote Link to post Share on other sites
Sephylon 16 Posted May 28, 2020 Share Posted May 28, 2020 7 hours ago, Silf said: If they want to keep each class specific they have to rework entire job 3 skills (it won't happen). Many job 3 take over others class role. Rune knight replace wizard precast, Sorcerer have better magic than warlock, etc. They should add more buff and passive skill. Job 3 have very few passive skill. Some example: - One hand quicken can be use without spirit. - Gx should have fastest walking speed, not genetic. - Ranger should have further zoom, they gave it to sitting taekwon instead. - Treat mado as normal ride like peco. - Upgrade armor skill. - Royal guard should be the best tanker, not sura (it already broken since job 2). So stat for attacker class is a lot of power, some concentration, decent creative. I believe they haven't spend all stats point yet. Calculate withĀ https://play.google.com/store/apps/details?id=com.ekomersial.rocalc it possible to do 6 100 stats on level 200 and still 317 points left. Level 250 will make 6 100 stats common. Build will become even more boring. Its already broken since gravity implemen stupidly costly stat over 100. Imho they should increase max stat point to 250 and keep the cost linear. It will make builds more specific like prerenewal. Ā Are you talking in pvp? Quote Link to post Share on other sites
CalamityACC 1 Posted May 29, 2020 Share Posted May 29, 2020 (edited) are there any changes for expanded class? Edited May 29, 2020 by CalamityACC 1 Quote Link to post Share on other sites
Dandelion 0 Posted May 30, 2020 Share Posted May 30, 2020 On 5/28/2020 at 10:01 PM, Silf said: If they want to keep each class specific they have to rework entire job 3 skills (it won't happen). Many job 3 take over others class role. Rune knight replace wizard precast, Sorcerer have better magic than warlock, etc. They should add more buff and passive skill. Job 3 have very few passive skill. Some example: - One hand quicken can be use without spirit. - Gx should have fastest walking speed, not genetic. - Ranger should have further zoom, they gave it to sitting taekwon instead. - Treat mado as normal ride like peco. - Upgrade armor skill. - Royal guard should be the best tanker, not sura (it already broken since job 2). So stat for attacker class is a lot of power, some concentration, decent creative. I believe they haven't spend all stats point yet. Calculate withĀ https://play.google.com/store/apps/details?id=com.ekomersial.rocalc it possible to do 6 100 stats on level 200 and still 317 points left. Level 250 will make 6 100 stats common. Build will become even more boring. Its already broken since gravity implemen stupidly costly stat over 100. Imho they should increase max stat point to 250 and keep the cost linear. It will make builds more specific like prerenewal. Ā I believe this is true, specially in IRo /some server also/ madogears cant use the skill of merchant / blacksmith / mastersmith, and the Lava Flow skill cant be used on madogear, I wish that before they release the 4th jobs, 3rd job should be fixed. Quote Link to post Share on other sites
Sephylon 16 Posted May 30, 2020 Share Posted May 30, 2020 (edited) iro is waaaaaaay behind kro. Case and point: Madogear characteristic adjustment. Madogear will be adjusted as following list 1. Madogear won't receive healing from any recovery skills other than Repair. 2. Madogear movement speed can't be increased or decreased by anymeans other than Acceleration. (That means Madogear will immune to all slow debuffs, includes curse status) 3. Madogear will immune to stripping accessory. Ā Adds available skills for Madogear. --> Vending, Item Appraisal, Change Cart, Change Cart 2, Cart Revolution, Mammonite, Crazy Uproar, Cart Boost, Repair Weapon, Shattering Strike, Upgrade Weapon, Hammer Fall, Adrenaline Rush, Advanced Adrenaline Rush, Weapon Perfection, Power Maximize, Power Thrust, Maximum Power Thrust, High Speed Cart Ram, Lava Flow. Ā from the 1st page of this I'd wager i'd be 3020 before they even get this patch XD Edited May 30, 2020 by Sephylon Quote Link to post Share on other sites
meistergreen 1 Posted May 31, 2020 Share Posted May 31, 2020 I'm a bit worried about the mage class. Wizards are the first and original elemental master. They use elemental magic to deal massive aoe damage. On the hand, Sages study magicĀ (hence, Professor/Scholar) and use themĀ toĀ their advantage and place opponents at a disadvantage. I'm worried about naming themĀ "Elemental Master". It might create confusion.Ā ROM has better job distinction in Arcane Master & Chronomancer. AM skills are mostly what the Wizard class is about while Chrono has space & time (neutral element) magicĀ damage, debuff, and disable. I just hope developers won't messed up the Warlock class the same way they did when Renewal started.Ā ššš Quote Link to post Share on other sites
Ziz0 1 Posted June 1, 2020 Share Posted June 1, 2020 19 hours ago, meistergreen said: I'm a bit worried about the mage class. Wizards are the first and original elemental master. They use elemental magic to deal massive aoe damage. On the hand, Sages study magicĀ (hence, Professor/Scholar) and use themĀ toĀ their advantage and place opponents at a disadvantage. I'm worried about naming themĀ "Elemental Master". It might create confusion.Ā ROM has better job distinction in Arcane Master & Chronomancer. AM skills are mostly what the Wizard class is about while Chrono has space & time (neutral element) magicĀ damage, debuff, and disable. I just hope developers won't messed up the Warlock class the same way they did when Renewal started.Ā ššš The elemental there most likely (at least I hope) refers to the elemental system, not like, 4 elements mastery 1 Quote Link to post Share on other sites
RafaSapia 1 Posted June 2, 2020 Share Posted June 2, 2020 some skills inĀ bRO update (names only) Ā Dragon Knight DK_SERVANTWEAPON DK_SERVANTWEAPON_ATK DK_SERVANT_W_SIGN DK_SERVANT_W_PHANTOM DK_SERVANT_W_DEMOL DK_CHARGINGPIERCE DK_TWOHANDDEF DK_HACKANDSLASHER DK_HACKANDSLASHER_ATK DK_DRAGONIC_AURA DK_MADNESS_CRUSHER DK_VIGOR DK_STORMSLASH Ā Arch Mage AG_DEADLY_PROJECTION AG_DESTRUCTIVE_HURRICANE AG_RAIN_OF_CRYSTAL AG_MYSTERY_ILLUSION AG_VIOLENT_QUAKE AG_VIOLENT_QUAKE_ATK AG_SOUL_VC_STRIKE AG_STRANTUM_TREMOR AG_ALL_BLOOM AG_ALL_BLOOM_ATK AG_ALL_BLOOM_ATK2 AG_CRYSTAL_IMPACT AG_CRYSTAL_IMPACT_ATK AG_TORNADO_STORM AG_TWOHANDSTAFF AG_FLORAL_FLARE_ROAD AG_ASTRAL_STRIKE AG_ASTRAL_STRIKE_ATK AG_CLIMAX AG_ROCK_DOWN AG_STORM_CANNON AG_CRIMSON_ARROW AG_CRIMSON_ARROW_ATK AG_FROZEN_SLASH Ā Inquisitor IQ_POWERFUL_FAITH IQ_FIRM_FAITH IQ_WILL_OF_FAITH IQ_OLEUM_SANCTUM IQ_SINCERE_FAITH IQ_MASSIVE_F_BLASTER IQ_EXPOSION_BLASTER IQ_FIRST_BRAND IQ_FIRST_FAITH_POWER IQ_JUDGE IQ_SECOND_FLAME IQ_SECOND_FAITH IQ_SECOND_JUDGEMENT IQ_THIRD_PUNISH IQ_THIRD_FLAME_BOMB IQ_THIRD_CONSECRATION IQ_THIRD_EXOR_FLAME Ā Imperial Guard IG_GUARD_STANCE IG_GUARDIAN_SHIELD IG_REBOUND_SHIELD IG_SHIELD_MASTERY IG_SPEAR_SWORD_M IG_ATTACK_STANCE IG_ULTIMATE_SACRIFICE IG_HOLY_SHIELD IG_GRAND_JUDGEMENT IG_JUDGEMENT_CROSS IG_SHIELD_SHOOTING IG_OVERSLASH IG_CROSS_RAIN Ā Cardial CD_REPARATIO CD_MEDIALE_VOTUM CD_MACE_BOOK_M CD_ARGUTUS_VITA CD_ARGUTUS_TELUM CD_ARBITRIUM CD_ARBITRIUM_ATK CD_PRESENS_ACIES CD_FIDUS_ANIMUS CD_EFFLIGO CD_COMPETENTIA CD_PNEUMATICUS_PROCELLA CD_DILECTIO_HEAL CD_RELIGIO CD_BENEDICTUM CD_PETITIO CD_FRAMEN Ā Shadow Cross SHC_SHADOW_EXCEED SHC_DANCING_KNIFE SHC_SAVAGE_IMPACT SHC_SHADOW_SENSE SHC_ETERNAL_SLASH SHC_POTENT_VENOM SHC_SHADOW_STAB SHC_IMPACT_CRATER SHC_ENCHANTING_SHADOW SHC_FATAL_SHADOW_CROW Ā Wind Hawk WH_ADVANCED_TRAP WH_WIND_SIGN WH_NATUREFRIENDLY WH_HAWKRUSH WH_HAWK_M WH_CALAMITYGALE WH_HAWKBOOMERANG WH_GALESTORM WH_DEEPBLINDTRAP WH_SOLIDTRAP WH_SWIFTTRAP WH_CRESCIVE_BOLT WH_FLAMETRAP Ā Biolo BO_BIONIC_PHARMACY BO_BIONICS_M BO_THE_WHOLE_PROTECTION BO_ADVANCE_PROTECTION BO_ACIDIFIED_ZONE_WATER BO_ACIDIFIED_ZONE_GROUND BO_ACIDIFIED_ZONE_WIND BO_ACIDIFIED_ZONE_FIRE BO_WOODENWARRIOR BO_WOODEN_FAIRY BO_CREEPER BO_RESEARCHREPORT BO_HELLTREE Ā Troubadour/Trouvere TR_STAGE_MANNER TR_RETROSPECTION TR_MYSTIC_SYMPHONY TR_KVASIR_SONATA TR_ROSEBLOSSOM TR_ROSEBLOSSOM_ATK TR_RHYTHMSHOOTING TR_METALIC_FURY TR_SOUNDBLEND TR_GEF_NOCTURN TR_ROKI_CAPRICCIO TR_AIN_RHAPSODY TR_MUSICAL_INTERLUDE TR_JAWAII_SERENADE TR_NIPELHEIM_REQUIEM TR_PRON_MARCH Ā nothing for the classes below yet Meister Elemental Master Abyss Chaser Quote Link to post Share on other sites
Silf 2 Posted June 9, 2020 Share Posted June 9, 2020 Gravity logic: Let's disable movement skill like backslide on woe so people don't reach emperium easily. Sura: let them use snap so they can move anywhere like god. Ā Sura is ontouchable by melee with snap. Range? They have pneuma. Oh wait, let's give them lightning walk so they are untouchable on the go. Ā Royal guard: I am tanker and supposed to have reflect. Sura: let's give them strongest reflect skill. Ā Royal guard: must have elite equipments to reach 50% reduction. Sura: let's give them 90% reduction naked. Ā Shadow chaser: supposed to be best disabler class. Masquerade is single target, melee, have cast time and chance to success. Sura: let's give them aoe disable with no cast time and 100% success rate. Ā Ranger: have strong aoe attack. Let's make the shieldless job even more squishy with no slot white wing manteau. Glass cannon. Sura: strong attack, aoe attack. Let's make them have hp as much as swordman class. Tank cannon. Ā Look sura wearing tao gunka card carded armor, let's freeze them. Gentle touch cure, surprise mtfckr. The only class that can cast skill on frozen. Ā Snap is the worst problem. Gravity need to hit hard with nerf hammer like dota nerfing dagger of escape with cooldown and disable on hit. 1 Quote Link to post Share on other sites
Rorocks 0 Posted June 17, 2020 Share Posted June 17, 2020 Spends so much time trying to balance skills and gears only make them obsoleteĀ in a snap... Renewal=obsoleteRO aka dumbmechanicsRo aka fullbatshitretardRO aka etc... Ā Quote Link to post Share on other sites
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