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pRO changelog April 23, 2020


Dia

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Changed
Item
Spoiler


Id: (13010)

Asura [2]
A legendary dagger
that is said to have
been given to mankind
by the gods. MATK +50
_
[Temporally Effect]
Atk + 15
In every base Str 18
Matk + 15
In every base Int 18
----------
Reduce variable cast time 40 %
[Flaming Petals]
[Freezing Spear]
[Wind Blade]
When player learn skill
[Ninja Mastery] at Lv.10
----------
Enable to use
skill [Hiding] Lv.1
When player learn skill
[Haze Slasher] at Lv.10
----------
Increase damage skill [Shadow Slash] 40 %
When player learn skill
[Shadow Leap] at Lv.5
----------
Reduce SP cost in skill
0000FF[Shadow Slash] 20 %
When player learn skill
[Shadow Slash] at Lv.5
_
Class : Dagger
Attack : 50
Weight : 60
Weapon Level: 1
Required Level : 12
Jobs :Ninja
====== auto-parsed ======
Itemclass : Dagger
Attack : 50
Weight : 60
Weapon Level : 1
Required Level : 12

Id: (15441)

Fierce Magique Armor [1]
The coat sewed from black gold silk and decorated with Brasilis's jewelry
_
[Character Bound]
_
[Effect of Item]
Matk + 5, Int + 3, Dex + 3
----------
If refine to +5
Flee + 5
Def + 5
----------
If refine to +7
Def + 10
Mdef + 2
----------
If refine to +9
Def + 15
Mdef + 3
----------
If refine to +10
Matk + 10
Mdef + 5
Reduce damage from
[Earth] property 2 %
Reduce damage from
[Water] property 2 %
Reduce damage from
[Wind] property 2 %
Reduce damage from
[Fire] property 2 %
Reduce damage from
[Demi-Human, Player] race 1 %
----------
When equip by
[Swordman Classes]
[Merchant Classes]
If refine to +10
Max HP + 600
----------
When equip by
[Archer Classes]
[Thief Classes]
[Taekwondo-Kid]
[Star Gladiator]
[Gunslinger]
If refine to +10
Max HP + 800
----------
When equip by
[Novice Classes]
[Mage Classes]
[Acolyte Classes]
[Ninja Classes]
[Soul Linker]
If refine to +10
Max HP + 1000
----------
[Set Bonus]
Fierce PhysMagique Armor
Fierce PhysMagique Manteau
Fierce PhysMagique Boots
All Status + 1
Max HP + 2 %
Max SP + 2 %
Reduce damage from
[Demi-Human, Player] race 1 %
_
Class : Armor
Defense : 50
Weight : 0
Required Level : 70
Required Jobs : All
====== auto-parsed ======
Itemclass : Armor
Defense : 50
Weight : 0
Required Level : 70

Id: (15443)

Fierce Magique Manteau [1]
The manteau sewed from black gold silk and decorated with Brasilis's jewelry
_
[Character Bound]
_
[Effect of Item]
Matk + 2, Mdef + 5, Vit + 1
----------
If refine to +5
Def + 5
HP + 50
----------
If refine to +7
Def + 7
HP + 70
----------
If refine to +9
Def + 9
HP + 90
----------
If refine to +10
Matk + 3
Reduce damage from
[Neutral] property 3 %
----------
If compound with [Horn Card]
Reduce [long-ranged damage] 5 %
----------
[Set Bonus]
Fierce PhysMagique Armor
Fierce PhysMagique Manteau
Fierce PhysMagique Boots
All Status + 1
Max HP + 2 %
Max SP + 2 %
Reduce damage from
[Demi-Human, Player] race 1 %
_
Class : Garment
Defense : 10
Weight : 0
Required Level : 70
Required Jobs : All
====== auto-parsed ======
Itemclass : Garment
Defense : 10
Weight : 0
Required Level : 70

Id: (22241)

Fierce Magique Boots [1]
The warrior's boot sewed from white gold silk and decorated with Brasilis's jewelry
_
[Character Bound]
_
[Effect of Item]
Matk + 3, Luk + 1
----------
If refine to +5
Increases the recovery rate of
[recovery skills] by 1%
Increases the recovery rate of
[recovery items] by 1%
----------
If refine to +7
Increases the recovery rate of
[recovery skills] by 2%
Increases the recovery rate of
[recovery items] by 2%
----------
If refine to +9
Increases the recovery rate of
[recovery skills] by 3%
Increases the recovery rate of
[recovery items] by 3%
----------
If refine to +10
Increase Resistant to
[Stun] and [Stone] by 5 %
Reduce Damage from
[Demi-Human, Player] race 1 %
----------
[Set Bonus]
Fierce PhysMagique Armor
Fierce PhysMagique Manteau
Fierce PhysMagique Boots
All Status + 1
Max HP + 2 %
Max SP + 2 %
Reduce damage from
[Demi-Human, Player] race 1 %
_
Class : Shoes
Defense : 20
Weight : 0
Required Level : 70
Required Jobs : All
====== auto-parsed ======
Itemclass : Shoes
Defense : 20
Weight : 0
Required Level : 70



Files
Spoiler



2020-04-23_various3.gpf


  • data\idnum2itemdesctable.txt
  • data\idnum2itemdisplaynametable.txt
  • data\num2itemdesctable.txt
  • data\num2itemdisplaynametable.txt
  • data\questid2display.txt



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