Sigma Posted November 29, 2019 Share Posted November 29, 2019 About the Genetic second improvement that is testing in Sakray. We got many feedback from players and then we'll improve some skills. The following information will be added in Genetic second improvement and the detail that will be added in the future. 1. Cart Cannon damage formula improvements. We received feedback from players that this skill and Rune Knight's Dragon Breath are special type skills that work differently from other skills that have hit/flee and HardDef calculation. And the skill animation doesn't be affected by attack speed. So. If we improve the skill animation to be affected by attack speed. Cart Cannon must be changed to be the same as other skills that have hit/flee and HardDef calculation too However The above changes will result the players to change their equipment and build. So we'll improve the skill damage in damage formula instead. - Removes factor "(int/40)" from skill formula. - Removes factor "(Cart Remodeling skill level x 50)" from skill formula. - Increases base damage to 350%Atk per skill level. So on level 5 will be 1750%Atk. - Damage will be increased depends on user's int and Cart Remodeling skill level. - Maintains the bonus damage that depends on user's base level. 2. Acid Bomb mechanism improvements. We gained feedback from this skill more than Cart Cannon. This skill has many issues such as very low or zero damage on low vit target and forced neutral property. As the new monsters have very low vit result the skill deal very low damage. Because the skill formula has influence on target's vit directly. Acid Bomb will be changed as below - Changes skill type. - - Before : physical/magical hybrid special long ranged physical damage that ignores hit/flee check and defense. - - After : Normal long ranged physical damage that will check hit/flee and calculated HardDef as percentage. - Minimum damage is 2000%Atk on low vit target, Damage will be increased depends on user's int and target's vit. - Changes skill element from forced neutral property to depends on weapon element instead. - Increases SP consumption to 50, adds 0.15 seconds cooldown. Above Cart Cannon and Acid Bomb improvements will be updated on upcoming Genetic second improvement. 3. Homunculus AI We got many negative feedback from "grazing build" players since Genetic first improvement because their homunculus can't do auto attack and made the very inconvenience to them. So we'll make an improvements that still under development. - Manually clicking to order homunculus to attack will be removed. - Summoning duration will be added (Homunculus will have limited duration once being summoned), Item used to summon homunculus will be added. Homunculus improvements won't be update on Genetic second improvement because there are many thing that we are improving such as homunculus intimacy and others that still under development. Summary : Cart Cannon and Acid Bomb improvements will be updated on upcoming Genetic second improvement while Homunculus AI won't. Source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4009497&curpage=1 3 Link to comment Share on other sites More sharing options...
RafaSapia Posted December 13, 2019 Share Posted December 13, 2019 On 11/29/2019 at 9:09 AM, Sigma said: 2. Acid Bomb mechanism improvements. - Changes skill element from forced neutral property to depends on weapon element instead. This doesn't make much sense for me... Will there' be a Acid Bomb of Water? Doesn't sound right (dragon breath of water or holy doesn't make sense too...) On 11/29/2019 at 9:09 AM, Sigma said: 1. Cart Cannon damage formula improvements. We received feedback from players that this skill and Rune Knight's Dragon Breath are special type skills that work differently from other skills that have hit/flee and HardDef calculation. And the skill animation doesn't be affected by attack speed. So. If we improve the skill animation to be affected by attack speed. Cart Cannon must be changed to be the same as other skills that have hit/flee and HardDef calculation too That's so nice, it's something that will improve genetic a lot! @Sigma Thanks for bringing this information. Link to comment Share on other sites More sharing options...
Sigma Posted December 13, 2019 Author Share Posted December 13, 2019 45 minutes ago, RafaSapia said: This doesn't make much sense for me... Will there' be a Acid Bomb of Water? Doesn't sound right (dragon breath of water or holy doesn't make sense too...) That's so nice, it's something that will improve genetic a lot! @Sigma Thanks for bringing this information. 1. Acid Bomb changes already be implemented to main servers. So yes. It depends on weapon element now. 2. AFAIK. Cart cannon changes is just increasing skill damage. The skill itself still ignore hit/flee and def calculation and hard animation still remain. Link to comment Share on other sites More sharing options...
ZETTON Posted December 14, 2019 Share Posted December 14, 2019 @Sigma sry if im asking out of topic question, should 100%lonf range reduction eq nullify warg strike damage Link to comment Share on other sites More sharing options...
RafaSapia Posted December 14, 2019 Share Posted December 14, 2019 On 12/13/2019 at 7:12 AM, Sigma said: AFAIK. Cart cannon changes is just increasing skill damage. The skill itself still ignore hit/flee and def calculation and hard animation still remain. oh, sad... they should change cart cannon even the change will result the players to change their equipment and build... this skill its not "special", it is nerfed 'cause it is not spammable or scaled with def reduction items or buff like thanatos card let's see if this improvement in damage will compensate for the defects that the skill has there are a lot of items that improve damage of cart cannon already, this can be interest Link to comment Share on other sites More sharing options...
Lagnalok Posted October 19, 2020 Share Posted October 19, 2020 On 11/29/2019 at 3:09 PM, Sigma said: - Minimum damage is 2000%Atk on low vit target, Damage will be increased depends on user's int and target's vit. @Sigma How does Int and Vit works on the new formula? Is there any particular formula like ATK[(Base %Damage + (Int + Vit)%]?? Link to comment Share on other sites More sharing options...
Lagnalok Posted October 19, 2020 Share Posted October 19, 2020 On 11/29/2019 at 3:09 PM, Sigma said: - Minimum damage is 2000%Atk on low vit target, Damage will be increased depends on user's int and target's vit. @Sigma How does Int and Vit works on the new formula? Is there any particular formula like (0.7 * Target's VIT * Creator's INT^2) / (Target's VIT + Creator's INT) Link to comment Share on other sites More sharing options...
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