Dia Posted November 27, 2019 Share Posted November 27, 2019 Added Quest Spoiler Id: 63634 Episode Ragnarok Info: I was part of the Cycle of Ragnarok... I shall dream until it is time to awaken again. Quickinfo: Dream until awakened. Id: 63635 Episode Ragnarok Info: Atroce the Awakened, a henchment of the Ancient Ones has appeared, he took part in the attack against the settlement and should be defeated. Quickinfo: Defeat Atroce the Awakened. Id: 63636 Episode Ragnarok Info: I can relive the battle with Atroce the Awakened in The Frozen Caverns, should I choose to. If I want to challenge him again, I should return to where we fought. Quickinfo: Fight Atroce the Awakened again. Id: 63637 Episode Ragnarok Info: I can relive the battle with The Moon Slayer in it's lair, should I choose to. If I want to challenge it again, I should return to where we fought. Quickinfo: Fight The Moon Slayer again. Id: 63638 Episode Ragnarok Info: I can relive the battle with The World Eater in it's realm, should I choose to. If I want to challenge it again, I should return to where we fought. Quickinfo: Fight The World Eater again. Id: 63639 Episode Ragnarok Info: I can relive the battle with Lief the Betrayer, should I choose to. If I want to challenge him again, I should return to where we fought. Quickinfo: Fight Lief again. Changed Quest Spoiler Id: 63582 Episode Ragnarok Info: Join the EFather Huntington of the Prontera Church is looking for adventurers for an expedition. Speak to The Frozen Landshim to join. Quickinfo: Id: 63583 Episode Ragnarok Info: Speak with LiefaFather Huntington wants me to introduce myself to Paladin Liefa, I can see her standing behind Father Huntington inside of the Sanctuary. Quickinfo: Id: 63584 Episode Ragnarok Info: Tell Liefa when you'reI should get my things ready, to meet Capthen speak with Liefa again Muwuse & Mowoseinside of the Sanctuary to embark on our expedition. Quickinfo: Id: 63585 Episode Ragnarok Info: MeetLiefa wants to introduce me to Captain Muwuse &and his brother Mowose, they'll be flying us to the frontier in their airship. Quickinfo: Id: 63586 Episode Ragnarok Info: Join the crew ofand board the Airship called 'The Rudolph's Quest'. Quickinfo: Id: 63587 Episode Ragnarok Info: Speak withI should get to know Muwuse oncand speak to him while on board his Airship. He seems like he's known bothe Rudolph's Quest Liefa and Lief for a long time. I should ask him about everyone on board. Quickinfo: Id: 63588 Episode Ragnarok Info: I spoke with Muwuse about Liefa, I should ask him about the others if I haven't alreadyas well. Quickinfo: Id: 63589 Episode Ragnarok Info: I spoke with Muwuse about Lief, I should ask him about the others if I haven't alreadyas well. Quickinfo: Id: 63590 Episode Ragnarok Info: I spoke with Muwuse about himself, I should ask him about the others if I haven't alreadyas well. Quickinfo: Id: 63591 Episode Ragnarok Info: I spoke with Muwuse about Mowose, I should ask him about the others if I haven't alreadyas well. Quickinfo: Id: 63592 Episode Ragnarok Info: I've spoken to with Muwuse about everyone, I should speak wirsonally get to know the rest of the everyone elsexpedition team. Quickinfo: Id: 63593 Episode Ragnarok Info: I spoke with Mowose, I should make sure I speak to everyone also and then head below deckMuwuse's brother. If I need refreshments I should come to him later. Quickinfo: Id: 63594 Episode Ragnarok Info: I spoke with Liefa, I should make sure to speak with everyone also and then head below decke's the Expedition leader, she seems nice. Quickinfo: Id: 63595 Episode Ragnarok Info: I spoke with Lief, I should make sure to speak withLiefa's brother. It seems like everyone on this also and then irhsip has been working together for ad below deckng time. Quickinfo: Id: 63596 Episode Ragnarok Info: Speak with Muwuse after landing in The Frozen Lands landing zone. Quickinfo: Id: 63597 Episode Ragnarok Info: Speak with Mowose after land Receive an adventure package from himing in The Frozen Lands. He might have something for me before I set off with Lief and Liefa. Quickinfo: Id: 63598 Episode Ragnarok Info: Speak wIt's time to embark on our expedition through Liefa at the landing zonethe section of the frontier known as The Frozen Lands. Speak with Liefa when ready to begin. Quickinfo: Id: 63599 Episode Ragnarok Info: TIt appears that we are to split up and travel to Tapte Stjerner separately and. It was the main settlement village, north of the landing zone. Tapte Stjhere's a meeting point near the center of town that we are to meet at. Quickinfo: Id: 63600 Episode Ragnarok Info: IWe need to investigate what happened here. I'll probably learn the most from studying the remains of the villagers. I need to find 4 of the villagers remains and see what may have killedin town then meet back with the others at the meeting point. Quickinfo: Id: 63601 Episode Ragnarok Info: FI found 1one of the dead vivillagers remains, once I find a total of four I'll have enough to put togersther what may have happened. Quickinfo: Id: 63602 Episode Ragnarok Info: FI found 1one of the dead vivillagers remains, once I find a total of four I'll have enough to put togersther what may have happened. Quickinfo: Id: 63603 Episode Ragnarok Info: FI found 1one of the dead vivillagers remains, once I find a total of four I'll have enough to put togersther what may have happened. Quickinfo: Id: 63604 Episode Ragnarok Info: FI found 1one of the dead vivillagers remains, once I find a total of four I'll have enough to put togersther what may have happened. Quickinfo: Id: 63605 Episode Ragnarok Info: Meet the others The village is a total loss, we are moving on to investigating the next location. Trading Post Kapstefna is right on the outskirts of Outpost Hilfalind, its a small trading post east / south east of Tapte Stjerner. Quickinfo: Id: 63606 Episode Ragnarok Info: MeetThe trading post is abandoned, there's not much left hers ate. We need to move east towards Outpost HIilfalind. Quickinfo: Id: 63607 Episode Ragnarok Info: Look arouSearch Outpost Hilfalind, the outpost and see what you cre has to be something to explain where the attack came from, regretfully due to the time passed and the snow, finding tracks is out of the question. Quickinfo: Id: 63608 Episode Ragnarok Info: Defeat 40Aslaug and Magnus former comrades have been turned into Draugr and are unable to dispose of them. Dispatch their former comrades to release them from undeath. Quickinfo: Id: 63609 Episode Ragnarok Info: Aslaug and Magnus are survivors of the attack that devastated others inside of TH settlement, according to them the attack came from the north, from a place called The Frozen Caverns. We are going to travel north and meet inside of the cavern, there's a meeting point there. Quickinfo: Id: 63610 Episode Ragnarok Info: SearchThis is where the depths ofwolves who sacked the settlement caverns forme from, we might find something ouin the deepest part of the cavern, we should go there and inaryvestigate. Quickinfo: Id: 63611 Episode Ragnarok Info: Defend yoThe rest of the team got sucked into another dimension by the two bigger wolves, I need to survive this ordeal and look for thenm, I should wait for the othersm at the meeting point near the entrance of The Frozen Cavernsafter I take care of my opponent. Quickinfo: Id: 63612 Episode Ragnarok Info: SWe need to search for the LIalair of THhe Moon Slayer, we cand't allow that wolf to continue it's rampage. Lief says The Moon callSlayer is going east, I remember an eastward path from Outpost Hilfalind, that might be expedition team wa good place to start. We're all splitting up to find it, whoever finds it should send up a signal flare to alert the rest of the team. Quickinfo: Id: 63613 Episode Ragnarok Info: Enter The Moon Slayer's lair and see what you can findfind where The Moon Slayer went. Quickinfo: Id: 63614 Episode Ragnarok Info: See what happens when you interact withThere is a power well in the center of the power well in The Moon Slayer's laircavern, something might happen if I interact with it. Quickinfo: Id: 63615 Episode Ragnarok Info: Defeat The Moon Slayer in combat. Quickinfo: Id: 63616 Episode Ragnarok Info: You've thwarWe just defeated a global disaster, stay on guard asThe Moon Slayer, seems we've taken care of the threat in The Frozen Lands, we should head back to there may be more to come! landing zone and speak with Muwuse to prepare our flight back to the Kingdom. Quickinfo: Id: 63617 Episode Ragnarok Info: To be contI should speak with Liefa during the flight back to the kingdom while aboard the Airship, we just defeated an Ancient One together. Quickinfo: Id: 63618 Episode Ragnarok Info: To be continuedI spoke with Muwuse, I should make sure to speak with everyone else before I head below deck to get some rest. Quickinfo: Id: 63619 Episode Ragnarok Info: To be continuedI spoke with Mowose, I should make sure to speak with everyone else before I head below deck to get some rest. Quickinfo: Id: 63620 Episode Ragnarok Info: To be continuedI spoke with Liefa, I should make sure to speak with everyone else before I head below deck to get some rest. Quickinfo: Id: 63621 Episode Ragnarok Info: To be continuedI spoke with Lief, I should make sure to speak with everyone else before I head below deck to get some rest. Quickinfo: Id: 63622 Episode Ragnarok Info: To be continuedI spoke with Halvar, I should make sure to speak with everyone else before I head below deck to get some rest. Quickinfo: Id: 63623 Episode Ragnarok Info: To be continuedI spoke with Aslaug, I should make sure to speak with everyone else before I head below deck to get some rest. Quickinfo: Id: 63624 Episode Ragnarok Info: To be continuedI spoke with Magnus, I should make sure to speak with everyone else before I head below deck to get some rest. Quickinfo: Id: 63625 Episode Ragnarok Info: To be continuedOur expedition just returned to the Kingdom, we should meet with Father Huntington at the Prontera Church. Quickinfo: Id: 63626 Episode Ragnarok Info: ToWe've been deployed to a new target, an Ancient One has been detected by Lief and Father Huntington closing in on Umbala, we're being sent to investigate. I should speak with Muwuse at the Izlude Airship Docks for further instructions. Quickinfo: Id: 63627 Episode Ragnarok Info: To be continuedSomething's happening down in Umbala, I should get to the Gang Plank on the deck of the Airship and Carl the 4th will teleport us down to the ground floor. Quickinfo: Id: 63628 Episode Ragnarok Info: To be cohe Umbala Guide just informed us that a Giant Wolf just went straight for Yggdrasil, seems to have done some damage to the Umbala village as well. We should head to the base of Yggdrasil to see what we can do. Quickinfo: Id: 63629 Episode Ragnarok Info: The All Father himself came to combat The continuWorld Eater, it seems they've gone back to The Frozen Lands. We need to get back to our Airship. Quickinfo: Id: 63630 Episode Ragnarok Info: ToWe're going back to Outpost Hilfalind, they'll be teleporting us down from the deck of the Airship. We need to finuedd the Storage Bunker, Lief says there's a rift there. Quickinfo: Id: 63631 Episode Ragnarok Info: To be continuedDefeat The World Eater. Quickinfo: Id: 63632 Episode Ragnarok Info: To be contLief has turned against us, he murdered Halvar and his own Sister before they even knew what was going on. He must be stopped. Quickinfo: Id: 63633 Episode Ragnarok Info: To be continuedhe Lingering Spirit in Tapte Stjerner is asking for help to avenge it's death. Defeat 30 Frost Wolves and return to the spirit. Quickinfo: Map Spoiler Files Spoiler 2019-11-26data_gm_r.gpf data\mp3nametable.txt data\questid2display.txt data\texture\유저인터페이스\map\ro19_frlf1.bmp data\texture\유저인터페이스\map\ro19_frlf2.bmp data\texture\유저인터페이스\map\ro19_frlf3.bmp data\texture\유저인터페이스\map\ro19_frlf4.bmp data\texture\유저인터페이스\map\ro19_kaps.bmp data\texture\유저인터페이스\map\ro19_ouhi.bmp data\texture\유저인터페이스\map\ro19_tast.bmp data\texture\유저인터페이스\map\ro19_umba.bmp data\texture\유저인터페이스\map\Thumbs.db Link to comment Share on other sites More sharing options...
Dia Posted November 27, 2019 Author Share Posted November 27, 2019 Added Item Spoiler Id: (1338) Duggan Hacker A mysterious ax given to adventurers who successfully execute missions. Class: One-Handed Axe Attack: 245 Weight: 1 Weapon Level: 4 Requires Level: 130 Usable By: Swordman Jobs, Merchant Jobs If refined to +7 or higher SP Recovery +5 If refined to +9 or higher MaxSP + 10% If refined to +12 or higher Atk + 5% Reduces the skill usage delay by 5% ====== auto-parsed ====== Attack : 245 Weight : 1 Weapon Level : 4 Required Level : 130 Id: (18199) The Big Bow A mysterious bow given to adventurers who successfully carry out their missions. Class: Bow Attack: 150 Weight: 1 Weapon Level: 4 Requires Level: 130 Usable By: Thief, Archer, Assassin, Hunter Jobs, Rogue, Bard Jobs If refined to +7 or higher SP Recovery +5 If refined to +9 or higher MaxSP + 10% If refined to +12 or higher Atk + 5% Reduces the skill usage delay by 5% ====== auto-parsed ====== Itemclass : Bow Attack : 150 Weight : 1 Weapon Level : 4 Required Level : 130 Id: (21059) The Ultimate A mysterious two-handed sword given to adventurers who successfully carry out their missions. Class: Two-Handed Sword Attack: 225 Weight: 1 Weapon Level: 4 Requires Level: 130 Usable By: Swordman Jobs If refined to +7 or higher SP Recovery +5 If refined to +9 or higher MaxSP + 10% If refined to +12 or higher Atk + 5% Reduces the skill usage delay by 5% ====== auto-parsed ====== Attack : 225 Weight : 1 Weapon Level : 4 Required Level : 130 Id: (26173) The Rowdy Pipe A mysterious staff given to adventurers who have successfully completed their missions. Class: One-Handed Staff Attack: 50 Magic Attack: 130 Weight: 1 Weapon Level: 4 Requires Level: 130 Usable By: Acolyte Jobs, Mage Jobs, Soul Linker Int + 5 If refined to +7 or higher SP Recovery +5 If refined to +9 or higher MaxSP + 10% If refined to +12 or higher mAtk + 5% Reduces the skill usage delay by 5% ====== auto-parsed ====== Attack : 50 Weight : 1 Weapon Level : 4 Required Level : 130 Id: (26219) The Ol’ Clothesline A mysterious whip given to adventurers who successfully carry out their missions. Class: Whip Attack: 125 Weight: 1 Weapon Level: 4 Requires Level: 130 Usable By: Dancer Jobs If refined to +7 or higher SP Recovery +5 If refined to +9 or higher MaxSP + 10% If refined to +12 or higher Atk + 5% Reduces the skill usage delay by 5% ====== auto-parsed ====== Itemclass : Whip Attack : 125 Weight : 1 Weapon Level : 4 Required Level : 130 Id: (28050) Frozen Creul Katar A mysterious katar given to adventurers who successfully execute missions. Class: Katar Attack: 175 Weight: 1 Weapon Level: 4 Requires Level: 130 Usable By: Assassin Jobs If refined to +7 or higher SP Recovery +5 If refined to +9 or higher MaxSP + 10% If refined to +12 or higher Atk + 5% Reduces the skill usage delay by 5% ====== auto-parsed ====== Itemclass : Katar Attack : 175 Weight : 1 Weapon Level : 4 Required Level : 130 Id: (28260) The Fastest Shooter A mysterious rifle given to adventurers who successfully execute missions. Class: Rifle Attack: 175 Weight: 1 Weapon Level: 4 Requires Level: 130 Usable By: Gunslinger Jobs If refined to +7 or higher SP Recovery +5 If refined to +9 or higher MaxSP + 10% If refined to +12 or higher Atk + 5% Reduces the skill usage delay by 5% ====== auto-parsed ====== Itemclass : Rifle Attack : 175 Weight : 1 Weapon Level : 4 Required Level : 130 Id: (28640) Papa HooDoo Manual A mysterious book given to adventurers who successfully execute missions. Class: Book Attack: 80 Magic Attack: 145 Weight: 1 Weapon Level: 4 Requires Level: 130 Usable By: Priest Jobs, Sage Jobs, Taekwon Master Int + 5 If refined to +7 or higher SP Recovery +5 If refined to +9 or higher MaxSP + 10% If refined to +12 or higher mAtk + 5% Reduces the skill usage delay by 5% ====== auto-parsed ====== Itemclass : Book Attack : 80 Weight : 1 Weapon Level : 4 Required Level : 130 Id: (28781) The Razor of Ramona A mysterious dagger given to adventurers who successfully execute missions. Class: Dagger Attack: 160 Weight: 1 Weapon Level: 4 Requires Level: 130 Usable By: All Jobs except Acolyte Jobs, Taekwon, Taekwon Master, Gunslinger Jobs, Doram If refined to +7 or higher SP Recovery +5 If refined to +9 or higher MaxSP + 10% If refined to +12 or higher Atk + 5% Reduces the skill usage delay by 5% ====== auto-parsed ====== Itemclass : Dagger Attack : 160 Weight : 1 Weapon Level : 4 Required Level : 130 Id: (28959) Jericho Wall A mysterious shield given to adventurers who successfully carry out their missions. Class: Shield Defense: 140 Weight: 1 Requires Level: 130 Usable By: All Jobs MaxHP + 1% Additional MaxHP + 1% for every three refine levels If refined to +7 or higher SP Recovery +1 If refined to +9 or higher MaxSP + 10% If refined to +12 or higher SP Recovery +1 MaxSP + 5% If Character Level is 150 or Higher MaxHP + 1% ====== auto-parsed ====== Itemclass : Shield Defense : 140 Weight : 1 Required Level : 130 Id: (32032) The Berg Golden Spear A mysterious one-handed spear given to adventurers who successfully execute missions. Class: One-Handed Spear Attack: 135 Weight: 1 Weapon Level: 4 Requires Level: 130 Usable By: Lord Knight Jobs, Paladin Jobs If refined to +7 or higher SP Recovery +5 If refined to +9 or higher MaxSP + 10% If refined to +12 or higher Atk + 5% Reduces the skill usage delay by 5% ====== auto-parsed ====== Attack : 135 Weight : 1 Weapon Level : 4 Required Level : 130 Id: (32114) Accolade Lute A mysterious lute given to adventurers who successfully carry out their missions. Class: Musical Instrument Attack: 115 Magic Attack: 60 Weight: 1 Weapon Level: 4 Requires Level: 130 Usable By: Maestro If refined to +7 or higher SP Recovery +5 If refined to +9 or higher MaxSP + 10% If refined to +12 or higher Atk + 5% Reduces the skill usage delay by 5% ====== auto-parsed ====== Attack : 115 Weight : 1 Weapon Level : 4 Required Level : 130 Id: (32356) The Twist of Fates A mysterious one-handed sword given to adventurers who successfully carry out their missions. Class: One-Handed Sword Attack: 150 Weight: 1 Weapon Level: 4 Requires Level: 130 Usable By: Swordman Jobs, Merchant Jobs, Thief Jobs If refined to +7 or higher SP Recovery +5 If refined to +9 or higher MaxSP + 10% If refined to +12 or higher Atk + 5% Reduces the skill usage delay by 5% ====== auto-parsed ====== Attack : 150 Weight : 1 Weapon Level : 4 Required Level : 130 Id: (32410) The Spinebuster A mysterious mace given to adventurers who successfully execute missions. Class: Mace Attack: 140 Weight: 0 Weapon Level: 4 Requires Level: 130 Usable By: Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs If refined to +7 or higher SP Recovery +5 If refined to +9 or higher MaxSP + 10% If refined to +12 or higher Atk + 5% Reduces the skill usage delay by 5% ====== auto-parsed ====== Itemclass : Mace Attack : 140 Weight : 0 Weapon Level : 4 Required Level : 130 Changed Item Spoiler Id: (1618) Survivor's Rod (Dex) [1] A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Class: One-Handed Staff Attack: 50 Magic Attack: 120 Property: Neutral Weight: 100 Weapon Level: 3 Requires Level: 24 Usable By: Acolyte Jobs, Mage Jobs, Soul Linker Dex + 3 Max HP + 400 Set Bonus Survivor's Manteau Survivor's Rod (Dex) [1] Max HP + 300 Matk - 5% Matk + 1% per upgrade level of Survivor's Rod (Dex) [1] up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Dex) [1] Max HP + 300 Matk - 5% Matk + 1% per upgrade level of Survivor's Rod (Dex) [1]. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Illusion Survivor's Manteau [1] Survivor's Rod (Dex) [1] Max HP + 1000 Matk - 50 Matk + 20 per upgrade level of Survivor's Rod (Dex) [1] up to maximum upgrade of +10. Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod (Dex) [1]. Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10. Set Bonus Survival Circlet [1] Survivor's Rod (Dex) [1] Matk + 10 per upgrade level of Survivor's Rod (Dex) [1]. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Dex) [1] Matk + 10 per upgrade level of Survivor's Rod (Dex) [1]. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod (Dex) [1] Matk + 1% If Survivor's Rod (Dex) [1] upgrade level is +5 or higher, additional Matk + 2%. If Survivor's Rod (Dex) [1] upgrade level is +7 or higher, additional Matk + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod (Dex) [1] Matk + 1% If Survivor's Rod (Dex) [1] upgrade level is +5 or higher, additional Matk + 2%. If Survivor's Rod (Dex) [1] upgrade level is +7 or higher, additional Matk + 2%. Set Bonus Survivor's Rod (Dex) [1] Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Dex) [1] upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 second. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%. ====== auto-parsed ====== Attack : 50 Weight : 100 Weapon Level : 3 Required Level : 24 Id: (1620) Survivor's Rod (Int) [1] A staff developed through the united efforts of the Mage Guild and Prontera Church. There are two different versions of this staff intended to help new trainees. Class: One-Handed Staff Attack: 50 Magic Attack: 120 Property: Neutral Weight: 100 Weapon Level: 3 Requires Level: 24 Usable By: Acolyte Jobs, Mage Jobs, Soul Linker Int + 3 Max HP + 400 Set Bonus Survivor's Manteau Survivor's Rod (Int) [1] Max HP + 300 Matk - 5% Matk + 1% per upgrade level of Survivor's Rod (Int) [1] up to a maximum upgrade level of +10. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau up to a maximum upgrade level of +10. Set Bonus Survivor's Manteau [1] Survivor's Rod (Int) [1] Max HP + 300 Matk - 5% Matk + 1% per upgrade level of Survivor's Rod (Int) [1]. Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1]. Set Bonus Illusion Survivor's Manteau [1] Survivor's Rod (Int) [1] Max HP + 1000 Matk - 50 Matk + 20 per upgrade level of Survivor's Rod (Int) [1] up to maximum upgrade of +10. Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod (Int) [1]. Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10. Set Bonus Survivor's Circlet [1] Survivor's Rod (Int) [1] Matk + 10 per upgrade level of Survivor's Rod (Int) [1]. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, Adds a chance of buffing the user for 5 seconds when performing a magical attack; Reduces the variable casting time of skills by 50%. Set Bonus Survivor's Orb Survivor's Rod (Int) [1] Matk + 10 per upgrade level of Survivor's Rod (Int) [1]. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, If the user's base level is 99 or lower, Reduces the variable casting time of skills by 3%. Increases the damage of Chain Lightning and Earth Strain by 15%. Increases the damage of Heaven's Drive and Jupitel Thunder by 70%. If the user's base level is 100 or higher, Reduces the variable casting time of skills by an additional 9%. Increases the damage of Chain Lightning and Earth Strain by 45%. Increases the damage of Heaven's Drive and Jupitel Thunder by 210%. Set Bonus Survivor's Manteau Survivor's Orb Survivor's Rod [1] (Int) [1] Matk + 1% If Survivor's Rod (Int) [1] upgrade level is +5 or higher, additional Matk + 2%. If Survivor's Rod (Int) [1] upgrade level is +7 or higher, additional Matk + 2%. Set Bonus Survivor's Manteau [1] Survivor's Orb Survivor's Rod [1] (Int) [1] Matk + 1% If Survivor's Rod (Int) [1] upgrade level is +5 or higher, additional Matk + 2%. If Survivor's Rod (Int) [1] upgrade level is +7 or higher, additional Matk + 2%. Set Bonus Survivor's Rod (Int) [1] Survivor's Shoes Reduces damage taken from Demi-Human race enemies by 10%. Bypass 50% of hard magic defense of normal monsters and boss monsters when performing a magical attack. If Survivor's Rod (Int) [1] upgrade level is +10 or higher, Increases magical damage on Demi-Human race targets by 20%. Increases the damage of Neutral property magical attacks on targets by 80%. Reduces the cooldown of Earth Strain by 2.4 seconds. Reduces the cooldown of Chain Lightning by 1 seconds. Adds a 6% chance of buffing the user for 5 seconds when performing a magical attack; Increases the damage of Chain Lightning by 100%. ====== auto-parsed ====== Attack : 50 Weight : 100 Weapon Level : 3 Required Level : 24 Id: (5512) Aquarius Diadem This diadem honors Aquarius, the 11th astrological sign in the zodiac calendar. Its power increases defense from Wind attacks. Class: Headgear Position: Upper Defense: 6 Weight: 30 Requires Level: 70 Usable By: All Jobs Str + 2, FLEE Flee + 10, Increases attack resistance to Reduces damage taken from Wind property attacks by 5%. If refined to upgrade level is +7 or higher, DEF + 1, ATKAtk + 15. _ Class : Headgear Defense : 3 Location : Upper Weight : 30 Level : 70 Job : All + 1 ====== auto-parsed ====== Itemclass : Headgear Defense : 6 Weight : 30 Required Level : 70 Id: (6820) Energy Fragment A fragment of energy which if left alone will fade away into nothing. Account BoundCan be exchanged for Old Nightmare Headgear in Tomb of Honor Dungeon. Weight: 1 ====== auto-parsed ====== Weight : 1 Id: (11596) Blood In Skull A skull shaped cup filled with blood. It obviously has some mysterious powers. Class: Recovery Weight: 5 Restores 600 HP. Set Bonus Midgard Serpent Hat [1] Blood In Skull Increases the recovery rate of Blood In Skull consumables by an additional 50%. If Midgard Serpent Hat [1] upgrade level is +7 or higher, Increases the recovery rate of Blood in Skull consumable by an additional 20%. ====== auto-parsed ====== Weight : 5 Id: (18745) Choco Stick In Mouth A long stick with an addictive choco. You can't seem to get enough of it. SP + 50. Series Class: Headgear Defense : 0 Position : Lower Defense: 0 Weight : 0 Requires LV evel: 10 Equipped by Usable By: All Jobs Max SP + 50 ====== auto-parsed ====== Itemclass : Headgear Defense : 0 Weight : 0 Required Level : 10 Id: (18987) Midgard Serpent Hat [1] Modeled after Jormungand the Midgard Serpent. Effect of blood is strengthened with its presence. Class: Headgear Position: Upper Defense: 5 Weight: 10 Requires Level: 70 Usable By: All Jobs All Stats + 2 Reduces the global delay of skills by 5%. Reduces damage taken from Demi-Human race enemies by 10%. If upgrade level is +7 or higher, Aspd + 1. If upgrade level is +10 or higher, Reduces the global delay of skincreases the recovery rate of Blood In Skull consumables by an additional 50%. Set Bonus Midgard Serpent Hat [1] Blood In SkullIf upgrade level is +7 or higher, Aspd + 1 Increases the recovery rate of Blood Iin Skull consumables by an additional 520%. If Midgard Serpent Hat [1] upgrade level is +710 or higher, IncreasReduces the recovery rateglobal delay of Blood in Skuskill consumable by an additional 205%. ====== auto-parsed ====== Itemclass : Headgear Defense : 5 Weight : 10 Required Level : 70 Id: (20038) Costume Haunted Armor Helm A ghostly helmet, one of a kind, it seems to be haunted.. Class: Costume Position: Upper, Middle, Lower Weight: 0 Requires Level: 1 Usable By: All Jobs ====== auto-parsed ====== Itemclass : Costume Weight : 0 Required Level : 1 Id: (20295) Costume: Poring Sunglasses Sunglasses with the lenses modeled after the adorable Poring. An essential item for drawing everybody's attention. _ TypeClass: Costume Position: Headgear (Middle) Weight: 0 Requireds Level: 1 Required JobUsable By: All Jobs ====== auto-parsed ====== Itemclass : Costume Weight : 0 Required Level : 1 Id: (20847) Illusion Survivor's Manteau [1] A manteau that protects its wearer from the elements. Eligible Survivor's Rod for set combo: Survivor's Rod (Dex) [1] Survivor's Rod (Int) [1] Class: Garment Defense: 30 Weight: 55 Requires Level: 130 Usable By: Mage Jobs, Soul Linker Vit + 15 Set Bonus Illusion Survivor's Manteau [1] Survivor's Rod [1] Max HP + 1000 Matk - 50 Matk + 20 per upgrade level of the Survivor's Rod [1] up to maximum upgrade of +10. Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod [1]. Reduces damage taken from Neutral property attacks by 1% per every other2 upgrade levels of theIllusion Survivor's Manteau [1] up to a maximum upgrade of +10. ====== auto-parsed ====== Itemclass : Garment Defense : 30 Weight : 55 Required Level : 130 Id: (27263) Fei Kanabian Card Class: Card Compounds On: Shoes Weight: 01 Adds a 20% chance of transforming the user into a Golem for 10 seconds when performing a physicalshort-ranged attack. DEF; Def + 300 for the duration of the transformation. ====== auto-parsed ====== Itemclass : Card Weight : 1 Id: (31533) Costume: Warm Black Cat Muffler A warm muffler you want to wear when the weather gets cold. The wiggling tail is just too adorable. Class: Costume Position: Lower Weight: 0 Requires Level: 1 Usable By: All Jobs ====== auto-parsed ====== Itemclass : Costume Weight : 0 Required Level : 1 Id: (31795) Costume Elephant Fairy An ornament made to resemble an elephant-like fairy. The water whirling around with the fairy is beautiful. Class: Costume Position: Middle Weight: 0 Requires Level: 1 Usable By: All Jobs ====== auto-parsed ====== Itemclass : Costume Weight : 0 Required Level : 1 Files Spoiler 2019-11-27data_gm_desc_r.rgz system\iteminfo.lub 2019-11-27data_gm_desc_r2.rgz system\iteminfo.lub data_gm_descholder.gpf data\descpatchplaceholder.txt data\descpatchplaceholder.txt data\Thumbs.db data\Thumbs.db Link to comment Share on other sites More sharing options...
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