Sigma Posted November 17, 2019 Share Posted November 17, 2019 On level expansion patch of main classes. Many skills of main classes has been adjusted as below. Note : Some skills aren't up to date because of there are some changes later from class improvement. 1 Rune Knight 1.1 Enchant Blade - Increases max level from 5 to 10. - Changes SP consumption per level. 1.2 Sonic Wave - Increases max level from 5 to 10. - Improves damage formula. New damage formula : (700 + (100 x skill level))%Atk. - Improve hit rate depends on skill level. - Changes SP consumption per level. 2 Royal Guard 2.1 Shield Press - Increases max level from 5 to 10. - Removes Stun status inflicting. - Improves damage formula. New damage formula : (200 x skill level)%Atk - Splits damage display to 5 hits. 2.2 Genesis Ray - Increases max level from 5 to 10. - Changes damage type from holy (physical + magical) damage to holy magical damage. New damage formula : (200 x skill level)%Matk - Reduces skill cooldown and delay. - Changes SP consumption per level. - Removes requirement of Banding party members and also removes bonus damage from Banding party members too. 3 Mechanic 3.1 Power Swing - Increases max level from 5 to 10. - From level 6. Skill delay has been reduced by half. 3.2 Arm Cannon - Increases max level from 3 to 5. - Increases area of effect depends on skill level. Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5). 4 Genetic 4.1 Cart Tornado - Increases max level from 5 to 10. - Removes knock-back inflicting effect. - Skill cooldown is fixed to 2 seconds. - Skill delay is increased by 1 second. - Improves damage formula. New damage formula : (100 x skill level)%Atk - Splits damage display to 3 hits. 4.2 Spore Explosion - Increases max level from 5 to 10. Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5~6) / 9x9 (level 7~8) / 11x11 (level 9~10). - Increases nearby target damage from 75% to 100%. - Explosion delay is fixed to 2 seconds. - Improves damage formula. New damage formula : (200 + (150 x skill level))%Atk 5 Guillotine Cross 5.1 Weapon Blocking - When blocking is successful. Gains "Counter state" for 10 seconds. 5.2 Counter Slash - Increases max level from 5 to 10. - Changes skill condition to can be used while "Counter state" is active, not when Weapon Blocking is successful. - Improves damage formula. New damage formula : (300 + (150 x skill level))%Atk - From level 6. Increases area of effect to 5x5. 6 Shadow Chaser 6.1 Fatal Menace - Increases max level from 5 to 10. - Removes teleport effect. - If user equips dagger. Increases number of hit to twice. - From level 7. Increases Hit rate. (hit rate bonus from level 6~10 : 0/5/10/15/20) - From level 6. Increases area of effect to 5x5. 6.2 Feint Bomb - Increases max level from 3 to 10. - Increases travel distance depends on skill level. Travel distance : (skill level) cells. 7 Warlock 7.1 Freezing Spell - Increases max level from 5 to 10. 7.2 Tetra Vortex - Increases max level from 5 to 10. - From level 6. The skill also deal damage to nearby enemies too. Area of effect : 3x3 (level 6~7) / 5x5 (level 8~9) / 7x7 (level 10). - Since the skill will deal multiple targets from level 6. Damage formula from level 6 will be changed. Damage formula from level 6~10 : 3200%/3400%/3600%/3800%/4000% Matk 8 Sorcerer 8.1 Spell Fist - Increases max level from 5 to 10. - Duration depends on skill level. Duration : (10 + (5 x skill level)) seconds. - Increases attack count to 3 times of skill level. 8.2 Varetyr Spear - Increases max level from 5 to 10. Area of effect : 3x3 (level 1~3) / 5x5 (level 4~6) / 7x7 (level 7~9) / 9x9 (level 10). - Changes damage type from wind (physical + magical) damage to wind magical damage. - Increases SP consumption. - Increases area of effect. - Splits damage display to 3 hits. 9 Archbishop 9.1 Judex - Increases max level from 5 to 10. 9.2 Renovatio - Increases max level from 1 to 4. - Increases HP recovery amount depends on skill level. HP recovery amount per 5 seconds : (4 + skill level)% of MaxHP. - Duration depends on skill level. Duration : (60 + (30 x skill level)) seconds. 10 Sura 10.1 Fallen Empire - Increases max level from 5 to 10. - Reduces SP consumption. - From level 6. Reduces Spirit Sphere consumption from 2 to 1. - Improves damage formula. New damage formula : (100 + (250 x skill level))%Atk. Immobilized duration : 0.5 seconds (level 1~2) / 1 second (level 3~4) / 1.5 seconds (level 5~6) / 2 seconds (level 7~8) / 2.5 seconds (level 9~10). 10.2 knuckle Arrow - Increases max level from 5 to 10. - On level 1~5. Reduces Spirit Sphere consumption from 2 to 1. From level 6. Removes Spirit Sphere consumption. 11 Ranger 11.1 Aimed Bolt - Increases fixed casting time to 1 second. Reduces variable casting time by half. - Adds 1 second cooldown. - Lower damage formula. New damage formula : (500 + (20 x skill level))%Atk. - Number of hit no longer depend on the immobilize status of target. It will depend on target's size directly. Small size : 2~3 hits / medium size : 3~4 hits / large size : 4~5 hits. - Fixes SP consumption to 40 for every skill level. 11.2 Trap Research - Increases max level from 5 to 10. 12 Wanderer & Minstrel 12.1 Metallic Sound - Increases max level from 5 to 10. - Splits damage display to 2 hits. - No longer drain SP from target. 12.2 Severe Rainstorm - Can be used while Whip or Musical Instrument is equipped. - If user equips Whip or Musical Instrument. Damage will be higher than using bow. Source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3890090&curpage=1 http://ro.gnjoy.com/news/update/View.asp?seq=225&curpage=2 https://www.divine-pride.net/forum/index.php?/topic/3312-kro-changelog-july-18-2018/ 2 Link to comment Share on other sites More sharing options...
Kirimaru Posted November 24, 2019 Share Posted November 24, 2019 Hi what cast delay skill arm cannon Link to comment Share on other sites More sharing options...
Sigma Posted November 25, 2019 Author Share Posted November 25, 2019 On 11/24/2019 at 3:46 PM, Kirimaru said: Hi what cast delay skill arm cannon Delay after skill is 1 second on every level. Cooldown is increased depending on skill level. level 1 : 0.15 seconds level 2 : 0.2 seconds level 3 : 0.3 seconds level 4 : 0.45 seconds level 5 : 0.65 seconds 1 Link to comment Share on other sites More sharing options...
Sephylon Posted December 1, 2019 Share Posted December 1, 2019 Hi @Sigma, do you have the damage formula for spell fist? Link to comment Share on other sites More sharing options...
Sigma Posted December 1, 2019 Author Share Posted December 1, 2019 14 minutes ago, Sephylon said: Hi @Sigma, do you have the damage formula for spell fist? Doesn't change on skill formula. Still use ((100 x bolt skill level) + (50 x spell fist skill level))%Matk per hit 1 Link to comment Share on other sites More sharing options...
Sephylon Posted December 1, 2019 Share Posted December 1, 2019 thank you ^^ Link to comment Share on other sites More sharing options...
Ganuuk Posted December 2, 2019 Share Posted December 2, 2019 On 11/30/2019 at 9:57 PM, Sigma said: Doesn't change on skill formula. Still use ((100 x bolt skill level) + (50 x spell fist skill level))%Matk per hit Hey Sigma, can you answer me if bolt damage +% affects the dmg as whole (the 1500% matk at lvl 10) or if it influences just bolt multiplier? Link to comment Share on other sites More sharing options...
Sigma Posted December 3, 2019 Author Share Posted December 3, 2019 3 hours ago, Ganuuk said: Hey Sigma, can you answer me if bolt damage +% affects the dmg as whole (the 1500% matk at lvl 10) or if it influences just bolt multiplier? I confirm that bolt %dmg work on bolt part. I'm not sure if it affect base dmg part too. Link to comment Share on other sites More sharing options...
LunaticBlow Posted January 10, 2020 Share Posted January 10, 2020 On 11/17/2019 at 1:15 PM, Sigma said: 4.1 Cart Tornado - Increases max level from 5 to 10. - Removes knock-back inflicting effect. - Skill cooldown is fixed to 2 seconds. - Skill delay is increased by 1 second. - Improves damage formula. New damage formula : (100 x skill level)%Atk - Changes damage display to 3 hits this is suppose to scale with level too or not? Link to comment Share on other sites More sharing options...
Sigma Posted January 10, 2020 Author Share Posted January 10, 2020 1 hour ago, LunaticBlow said: this is suppose to scale with level too or not? No this skill doesn't have base level modifier yet. Link to comment Share on other sites More sharing options...
Kirimaru Posted January 30, 2020 Share Posted January 30, 2020 (edited) Hi Sigma, Please tell me the formula for feint bomb Lv 10 (Shadow chaser) Edited January 30, 2020 by Kirimaru Link to comment Share on other sites More sharing options...
Sigma Posted January 30, 2020 Author Share Posted January 30, 2020 1 hour ago, Kirimaru said: Hi Sigma, Please tell me the formula for feint bomb Lv 10 (Shadow chaser) The skill formula isn't changed. (you can find skill formula via google) Link to comment Share on other sites More sharing options...
Silf Posted February 7, 2020 Share Posted February 7, 2020 We have received exp table update in idro, but no update level 185/65 yet. Level 99 trans exp lowered a little bit to 5.000.000 but still higher than level 100 exp 1.000.000. Looks like gravity want player to enjoy earlier level job 3. It became easy to reach level 125/30 now. Fast first 15 job level is very helpful allowing job 3 to learn aoe leveling skill. Link to comment Share on other sites More sharing options...
Limz Posted May 7, 2020 Share Posted May 7, 2020 does Ranger Aimed Bolt still have After cast delay 1 sec ? Link to comment Share on other sites More sharing options...
Pk Volcano Posted July 22, 2020 Share Posted July 22, 2020 Hi Sigma, can you tell me the skill cooldown and delay for Genesis Ray Lv10? Thank you. Link to comment Share on other sites More sharing options...
Sigma Posted July 22, 2020 Author Share Posted July 22, 2020 37 minutes ago, Pk Volcano said: Hi Sigma, can you tell me the skill cooldown and delay for Genesis Ray Lv10? Thank you. I only know its cooldown is 2 seconds. Link to comment Share on other sites More sharing options...
Sephylon Posted July 23, 2020 Share Posted July 23, 2020 (edited) @Sigma is this still true for the current spell fist? "Using any skill will cancel the effects of this skill if its duration has not expired yet." this is from iro wiki Edited July 23, 2020 by Sephylon Link to comment Share on other sites More sharing options...
Teoc Posted November 4, 2020 Share Posted November 4, 2020 On 7/21/2020 at 11:35 PM, Sigma said: I only know its cooldown is 2 seconds. Hi Sigma! in the db of Divine Pride the skill appears whit 5 seconds CD . That´s right? or is it effectively 2 second? If so... Please update the db skill. Thank you!. Link to comment Share on other sites More sharing options...
Kirimaru Posted September 2, 2021 Share Posted September 2, 2021 (edited) On 11/17/2019 at 12:15 PM, Sigma said: 2.2 Genesis Ray - Increases max level from 5 to 10. - Changes damage type from holy (physical + magical) damage to holy magical damage. New damage formula : (200 x skill level)%Matk - Reduces skill cooldown and delay. - Changes SP consumption per level. - Removes requirement of Banding party members and also removes bonus damage from Banding party members too. Hi Sigma, do you know how much cooldown and delay of this skill since this lv185/65 patch ? Edit: its already answered, sorry for the quote and thank you, Sigma. Edited September 2, 2021 by Kirimaru Link to comment Share on other sites More sharing options...
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