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KRO : Third classes skill adjustment on 185/65 patch.


Sigma

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On level expansion patch of main classes. Many skills of main classes has been adjusted as below.
Note : Some skills aren't up to date because of there are some changes later from class improvement.

1 Rune Knight

1.1 Enchant Blade
- Increases max level from 5 to 10.
- Changes SP consumption per level.

1.2 Sonic Wave
- Increases max level from 5 to 10.
- Improves damage formula. New damage formula : (700 + (100 x skill level))%Atk.
- Improve hit rate depends on skill level.
- Changes SP consumption per level.

IZMWAF6QEA826WO0QANZ.gif

 

2 Royal Guard

2.1 Shield Press
- Increases max level from 5 to 10.
- Removes Stun status inflicting.
- Improves damage formula. New damage formula : (200 x skill level)%Atk
- Splits damage display to 5 hits.

2.2 Genesis Ray
- Increases max level from 5 to 10.
- Changes damage type from holy (physical + magical) damage to holy magical damage. New damage formula : (200 x skill level)%Matk
- Reduces skill cooldown and delay.
- Changes SP consumption per level.
- Removes requirement of Banding party members and also removes bonus damage from Banding party members too.

Z15EHJT643WNQHDR0XFR.gif

 

3 Mechanic

3.1 Power Swing
- Increases max level from 5 to 10.
- From level 6. Skill delay has been reduced by half.

3.2 Arm Cannon
- Increases max level from 3 to 5.
- Increases area of effect depends on skill level. Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5).

A4SMGVZ2A3ERG1CQGLB8.gif

 

4 Genetic

4.1 Cart Tornado
- Increases max level from 5 to 10.
- Removes knock-back inflicting effect.
- Skill cooldown is fixed to 2 seconds.
- Skill delay is increased by 1 second.
- Improves damage formula. New damage formula : (100 x skill level)%Atk
- Splits damage display to 3 hits.

4.2 Spore Explosion
- Increases max level from 5 to 10. Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5~6) / 9x9 (level 7~8) / 11x11 (level 9~10).
- Increases nearby target damage from 75% to 100%.
- Explosion delay is fixed to 2 seconds.
- Improves damage formula. New damage formula : (200 + (150 x skill level))%Atk

VGFSJRXB4P7IU10VN4D6.gif

 

5 Guillotine Cross

5.1 Weapon Blocking
- When blocking is successful. Gains "Counter state" for 10 seconds.

5.2 Counter Slash
- Increases max level from 5 to 10.
- Changes skill condition to can be used while "Counter state" is active, not when Weapon Blocking is successful.
- Improves damage formula. New damage formula : (300 + (150 x skill level))%Atk
- From level 6. Increases area of effect to 5x5.

L4142QEUR35CBN0A5HXN.gif

 

6 Shadow Chaser

6.1 Fatal Menace
- Increases max level from 5 to 10.
- Removes teleport effect.
- If user equips dagger. Increases number of hit to twice.
- From level 7. Increases Hit rate. (hit rate bonus from level 6~10 : 0/5/10/15/20)
- From level 6. Increases area of effect to 5x5.

6.2 Feint Bomb
- Increases max level from 3 to 10.
- Increases travel distance depends on skill level. Travel distance : (skill level) cells.

306DBV7K69DBF9IZLHO4.gif

 

7 Warlock

7.1 Freezing Spell
- Increases max level from 5 to 10.

7.2 Tetra Vortex
- Increases max level from 5 to 10.
- From level 6. The skill also deal damage to nearby enemies too. Area of effect : 3x3 (level 6~7) / 5x5 (level 8~9) / 7x7 (level 10).
- Since the skill will deal multiple targets from level 6. Damage formula from level 6 will be changed. Damage formula from level 6~10 : 3200%/3400%/3600%/3800%/4000% Matk

194FNHNK4K8L1ZJ7VRJC.gif
 

 

8 Sorcerer

8.1 Spell Fist
- Increases max level from 5 to 10.
- Duration depends on skill level. Duration : (10 + (5 x skill level)) seconds.
- Increases attack count to 3 times of skill level.

8.2 Varetyr Spear
- Increases max level from 5 to 10. Area of effect : 3x3 (level 1~3) / 5x5 (level 4~6) / 7x7 (level 7~9) / 9x9 (level 10).
- Changes damage type from wind (physical + magical) damage to wind magical damage.
- Increases SP consumption.
- Increases area of effect.
- Splits damage display to 3 hits.

3HFLUR9DYCUVY2Q74CSO.gif

 

9 Archbishop

9.1 Judex
- Increases max level from 5 to 10.

9.2 Renovatio
- Increases max level from 1 to 4.
- Increases HP recovery amount depends on skill level. HP recovery amount per 5 seconds : (4 + skill level)% of MaxHP.
- Duration depends on skill level.  Duration : (60 + (30 x skill level)) seconds.

T2FAIHTFIFDZCOP2ANLZ.gif

 

10 Sura

10.1 Fallen Empire
- Increases max level from 5 to 10.
- Reduces SP consumption.
- From level 6. Reduces Spirit Sphere consumption from 2 to 1.
- Improves damage formula. New damage formula : (100 + (250 x skill level))%Atk. Immobilized duration : 0.5 seconds (level 1~2) / 1 second (level 3~4) / 1.5 seconds (level 5~6) / 2 seconds (level 7~8) / 2.5 seconds  (level 9~10).

10.2 knuckle Arrow
- Increases max level from 5 to 10.
- On level 1~5. Reduces Spirit Sphere consumption from 2 to 1. From level 6. Removes Spirit Sphere consumption.

H1JV59AM43XQ2RO8F63E.gif

 

11 Ranger

11.1 Aimed Bolt
- Increases fixed casting time to 1 second. Reduces variable casting time by half.
- Adds 1 second cooldown.
- Lower damage formula. New damage formula : (500 + (20 x skill level))%Atk.
- Number of hit no longer depend on the immobilize status of target. It will depend on target's size directly. Small size : 2~3 hits / medium size : 3~4 hits / large size : 4~5 hits.   
- Fixes SP consumption to 40 for every skill level.

11.2 Trap Research
- Increases max level from 5 to 10.

5UN5LB48YGA7SWBGHUJL.gif

 

12 Wanderer & Minstrel

12.1 Metallic Sound
- Increases max level from 5 to 10.
- Splits damage display to 2 hits.
- No longer drain SP from target.

12.2 Severe Rainstorm
- Can be used while Whip or Musical Instrument is equipped.
- If user equips Whip or Musical Instrument. Damage will be higher than using bow.

VGE2BQ9QPI7426BT6LXL.gif

 

Source :

http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3890090&curpage=1

http://ro.gnjoy.com/news/update/View.asp?seq=225&curpage=2

https://www.divine-pride.net/forum/index.php?/topic/3312-kro-changelog-july-18-2018/

 

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On 11/24/2019 at 3:46 PM, Kirimaru said:

Hi what  cast delay skill arm cannon

Delay after skill is 1 second on every level.

Cooldown is increased depending on skill level.

level 1 : 0.15 seconds

level 2 : 0.2 seconds

level 3 : 0.3 seconds

level 4 : 0.45 seconds

level 5 : 0.65 seconds

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On 11/30/2019 at 9:57 PM, Sigma said:

Doesn't change on skill formula. Still use ((100 x bolt skill level) + (50 x spell fist skill level))%Matk per hit

Hey Sigma, can you answer me if bolt damage +% affects the dmg as whole (the 1500% matk at lvl 10) or if it influences just bolt multiplier?

 

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3 hours ago, Ganuuk said:

Hey Sigma, can you answer me if bolt damage +% affects the dmg as whole (the 1500% matk at lvl 10) or if it influences just bolt multiplier?

 

I confirm that bolt %dmg work on bolt part.

I'm not sure if it affect base dmg part too.

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  • 1 month later...
On 11/17/2019 at 1:15 PM, Sigma said:

4.1 Cart Tornado
- Increases max level from 5 to 10.
- Removes knock-back inflicting effect.
- Skill cooldown is fixed to 2 seconds.
- Skill delay is increased by 1 second.
- Improves damage formula. New damage formula : (100 x skill level)%Atk
- Changes damage display to 3 hits

this is suppose to scale with level too or not? 

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  • 3 weeks later...

We have received exp table update in idro, but no update level 185/65 yet. Level 99 trans exp lowered a little bit to 5.000.000 but still higher than level 100 exp 1.000.000. Looks like gravity want player to enjoy earlier level job 3.

It became easy to reach level 125/30 now. Fast first 15 job level is very helpful allowing job 3 to learn aoe leveling skill.

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  • 2 weeks later...
  • 2 months later...
  • 3 months later...
On 7/21/2020 at 11:35 PM, Sigma said:

I only know its cooldown is 2 seconds. 

Hi Sigma! in the db  of Divine Pride the skill appears whit 5 seconds CD . That´s right? or is it effectively 2 second? If so... Please update the db skill. Thank you!.

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  • 4 weeks later...
On 11/17/2019 at 12:15 PM, Sigma said:

2.2 Genesis Ray
- Increases max level from 5 to 10.
- Changes damage type from holy (physical + magical) damage to holy magical damage. New damage formula : (200 x skill level)%Matk
- Reduces skill cooldown and delay.
- Changes SP consumption per level.
- Removes requirement of Banding party members and also removes bonus damage from Banding party members too.

Hi Sigma, do you know how much cooldown and delay of this skill since this lv185/65 patch ?
Edit: its already answered, sorry for the quote and thank you, Sigma.

Edited by Kirimaru
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