Sigma Posted November 4, 2019 Share Posted November 4, 2019 Varmeal Ticket is a crucial material that is used for exchanging Automatic equipment and enchant materials of both Automatic equipment and Sin weapons. Varmeal Ticket Varmeal Ticket can be obtained from 17.2 main quests, daily quests, and instance reward. Automatic Equipment Automatic equipment can be obtained by exchanging Illusion equipment and Varmeal Ticket Spoiler Automatic Armor A-type [1] Atk + 125. Atk + 10 per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%). When equipped with Automatic Engine wing A-type, Atk + 50. When equipped with Automatic Engine wing B-type, reduces delay after skill by 10%. Class : Armor Defense : 135 Weight : 100 Required Level : 160 Usable Jobs : All Automatic Armor B-type [1] Matk + 125. Matk + 10 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 15%. When equipped with Automatic Engine wing A-type, increases attack speed (reduces delay after attack by 10%). When equipped with Automatic Engine wing B-type, Matk + 50. Class : Armor Defense : 135 Weight : 100 Required Level : 160 Usable Jobs : All Automatic Engine wing A-type [1] MaxHP + 1500. MaxHP + 100 per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). When equipped with Automatic Leg A-type, increases critical damage by 15%. When equipped with Automatic Leg B-type, reduces variable casting time by 15%. Class : Garment Defense : 70 Weight : 90 Required Level : 160 Usable Jobs : All Automatic Engine wing B-type [1] MaxHP + 1500. MaxHP + 100 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 7%. When equipped with Automatic Leg A-type, increases long ranged physical damage by 7%. When equipped with Automatic Leg B-type, increases all properties magic damage by 15%. Class : Garment Defense : 70 Weight : 90 Required Level : 160 Usable Jobs : All Automatic Leg A-type [1] MaxSP + 250 MaxSP + 20 per 2 refine rate. If refine rate is 7 or higher, increases long ranged physical damage by 7%. When equipped with Automatic Armor A-type, Atk + 7%. When equipped with Automatic Armor B-type, increases attack speed (reduces delay after attack by 7%). Class : Shoes Defense : 70 Weight : 50 Required Level : 160 Usable Jobs : All Automatic Leg B-type [1] MaxSP + 250 MaxSP + 20 per 2 refine rate. If refine rate is 7 or higher, increases increases all property magical damage by 7%. When equipped with Illusion Armor A-type, MaxSP + 7%. When equipped with Illusion Armor B-type, Matk + 7%. Class : Shoes Defense : 70 Weight : 50 Required Level : 160 Usable Jobs : All Automatic Booster R [1] Atk + 5%, MaxHP + 5%. Class : Accessory (right) Defense : 0 Weight : 10 Required Level : 160 Usable Jobs : All Automatic Booster L [1] Atk + 5%, MaxSP + 5%. Class : Accessory (left) Defense : 0 Weight : 10 Required Level : 160 Usable Jobs : All Automatic Battle chip R [1] Matk + 5%, MaxHP + 5%. Class : Accessory (right) Defense : 0 Weight : 10 Required Level : 160 Usable Jobs : All Automatic Battle chip L [1] Matk + 5%, MaxSP + 5%. Class : Accessory (left) Defense : 0 Weight : 10 Required Level : 160 Usable Jobs : All There are enchant blueprint called "Automatic Modification Module" and "Automatic Module" used for enchanting Illusion equipment. Automatic Modification Module and Automatic Module can be obtained by exchanging 90 Varmeal Ticket. NPC will give you Modification Module randomly. There are 5 categories of module. The higher rank, the lower chance to obtains (Enchant NPC will ask your desired module category when you talk to him) Epic Modules can only be obtained from 2 ways. 1. Reward from killing Red Pepper (Hard Mode) quest. However there is a chance to obtain Magical Soapstone instead. 2. Buying epic module directly from NPC with 300 Magical Soapstone. (You can choose your desired module freely) Magical Soapstone Magical Soapstone can be obtained from killing Red Pepper (Hard Mode) quest and you only get a few piece per day. So it would take a while to collect. Normal : Defense, Magic Defense, Vit, Luk, Str, Agi, Int, Dex. Rare : HP Recovery, SP Recovery, Spell, Attack Speed, Fatal, Expert Archer, Vital, Mental, Heal, Attack Power, Magic Power, Shooter, Fast, Caster, Critical. Unique : Magical Force, Attacker Force, Range Force, Critical Force, Recovery Force, Mirror Counter, Delay after skill, Fixed Casting, Above All, Drain Life, Drain Soul, Magic Healing, Magic Soul, Power Force, Robust, Powerful, All Force, Reflection Reject. Legendary : Unlimited Vital, Spell Buster, Firing Shot, Overpower, Fatal Flash, Lucky Strike. Epic : Skill-specific ones. Spoiler Automatic Modification Module (Defense) Grants Automatic Modification Orb (Defense) to equipment. [Enchant effects] Def + 150. If refine rate is 9 or higher, Def + 75. If refine rate is 11 or higher, Def + 75. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Engine wing A-type Automatic Engine wing B-type Automatic Leg A-type Automatic Leg B-type Automatic Modification Module (Magic Defense) Grants Automatic Modification Orb (Magic Defense) to equipment. [Enchant effects] Mdef + 15. If refine rate is 9 or higher, Mdef + 7. If refine rate is 11 or higher, Mdef + 7. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Engine wing A-type Automatic Engine wing B-type Automatic Leg A-type Automatic Leg B-type Automatic Modification Module (Vit) Grants Automatic Modification Orb (Vit) to equipment. [Enchant effects] Vit + 3, MaxHP + 1%. [Enchant-able equipment] Automatic Booster R Automatic Booster L Automatic Battle chip R Automatic Battle chip L Automatic Modification Module (Luk) Grants Automatic Modification Orb (Luk) to equipment. [Enchant effects] Luk + 3, increases critical damage 1%. [Enchant-able equipment] Automatic Booster R Automatic Booster L Automatic Battle chip R Automatic Battle chip L Automatic Modification Module (Str) Grants Automatic Modification Orb (Str) to equipment. [Enchant effects] Str + 3, Atk + 2%. [Enchant-able equipment] Automatic Booster R Automatic Battle chip R Automatic Modification Module (Agi) Grants Automatic Modification Orb (Agi) to equipment. [Enchant effects] Agi + 3, increases attack speed (reduces delay after attack by 2%). [Enchant-able equipment] Automatic Booster R Automatic Battle chip R Automatic Modification Module (Int) Grants Automatic Modification Orb (Int) to equipment. [Enchant effects] Int + 3, Matk + 2%. [Enchant-able equipment] Automatic Booster L Automatic Battle chip L Automatic Modification Module (Dex) Grants Automatic Modification Orb (Dex) to equipment. [Enchant effects] Dex + 3, increases long ranged physical damage 2%. [Enchant-able equipment] Automatic Booster L Automatic Battle chip L Automatic Modification Module (HP recovery) Grants Automatic Modification Orb (HP recovery) to equipment. [Enchant effects] HP recovery + 30%. [Enchant-able equipment] Automatic Booster R Automatic Battle chip R Automatic Modification Module (SP recovery) Grants Automatic Modification Orb (SP recovery) to equipment. [Enchant effects] SP recovery + 30%. [Enchant-able equipment] Automatic Booster L Automatic Battle chip L Automatic Modification Module (Spell) Grants Automatic Modification Orb (Spell) to equipment. [Enchant effects] Matk + 20, reduces variable casting time by 10%. [Enchant-able equipment] increases attack speed Automatic Booster R Automatic Booster L Automatic Battle chip R Automatic Battle chip L Automatic Modification Module (Attack Speed) Grants Automatic Modification Orb (Attack Speed) to equipment. [Enchant effects] Atk + 20, increases attack speed (reduces delay after attack by 10%). [Enchant-able equipment] Automatic Booster R Automatic Booster L Automatic Battle chip R Automatic Battle chip L Automatic Modification Module (Fatal) Grants Automatic Modification Orb (Fatal)to equipment. [Enchant effects] Cri + 10, increases critical damage by 10%. [Enchant-able equipment] Automatic Booster R Automatic Booster L Automatic Battle chip R Automatic Battle chip L Automatic Modification Module (Expert Archer) Grants Automatic Modification Orb (Expert Archer) to equipment. [Enchant effects] Hit + 10, increases long ranged physical damage by 10%. [Enchant-able equipment] Automatic Booster R Automatic Booster L Automatic Battle chip R Automatic Battle chip L Automatic Modification Module (Vital) Grants Automatic Modification Orb (Vital) to equipment. [Enchant effects] MaxHP + 5%, MaxHP + 1500. If refine rate is 9 or higher, additional MaxHP + 2%. If refine rate is 11 or higher, additional MaxHP + 3%. [Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Modification Module (Mental) Grants Automatic Modification Orb (Mental) to equipment. [Enchant effects] MaxSP + 5%, MaxSP + 300. If refine rate is 9 or higher, additional MaxSP + 2%. If refine rate is 11 or higher, additional MaxSP + 3%. [Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Modification Module (Heal) Grants Automatic Modification Orb (Heal) to equipment. [Enchant effects] Increases heal effectiveness by 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%. If refine rate is 11 or higher, increases heal effectiveness by additional 7%. [Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Modification Module (Attack Power) Grants Automatic Modification Orb (Power) to equipment. [Enchant effects] Atk + 5%, Atk + 75. If refine rate is 9 or higher, increases melee physical damage by 2%. If refine rate is 11 or higher, increases melee physical damage by additional 3%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Magic Power) Grants Automatic Modification Orb (Magic) to equipment. [Enchant effects] Matk + 5%, Matk + 75. If refine rate is 9 or higher, additional Matk + 2%. If refine rate is 11 or higher, additional Matk + 3%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Shooter) Grants Automatic Modification Orb (Shooter) to equipment. [Enchant effects] Increases long ranged physical damage by 3%. If refine rate is 9 or higher, increases long ranged physical damage by additional 3%. If refine rate is 11 or higher, increases long ranged physical damage by additional 3%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Fast) Grants Automatic Modification Orb (Fast) to equipment. [Enchant effects] ASPD + 1. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 5%). [Enchant-able equipment] Automatic Engine wing A-type Automatic Engine wing B-type Automatic Modification Module (Caster) Grants Automatic Modification Orb (Caster) to equipment. [Enchant effects] Reduces variable casting time by 5%. If refine rate is 9 or higher, reduces variable casting time by additional 5%. If refine rate is 11 or higher, reduces variable casting time by additional 5%. [Enchant-able equipment] Automatic Engine wing A-type Automatic Engine wing B-type Automatic Modification Module (Critical) Grants Automatic Modification Orb (Critical) to equipment. [Enchant effects] Cri + 10. If refine rate is 9 or higher, increases critical damage by 5%. If refine rate is 11 or higher, increases critical damage by additional 7%. [Enchant-able equipment] Automatic Engine wing A-type Automatic Engine wing B-type Automatic Modification Module (Magical Force) Grants Automatic Modification Orb (Magical Force) to equipment. [Enchant effects] Matk + 20, reduces variable casting time by 10%, increases all property magical damage by 2%. If refine rate is 9 or higher, increases all property magical damage by additional 1%. If refine rate is 11 or higher, increases all property magical damage by additional 2%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Attacker Force) Grants Automatic Modification Orb (Attacker Force) to equipment. [Enchant effects] Atk + 20, increases melee physical damage by 10%, increases physical damage against all size enemies by 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 1%. If refine rate is 11 or higher, increases physical damage against all size enemies by additional 1%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Range Force) Grants Automatic Modification Orb (Range Force) to equipment. [Enchant effects] Atk + 20, increases long ranged physical damage by 10%, increases physical damage against all size enemies by 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 1%. If refine rate is 11 or higher, increases physical damage against all size enemies by additional 1%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Critical Force) Grants Automatic Modification Orb (Critical Force) to equipment. [Enchant effects] Cri + 5, increases critical damage by 10%, increases physical damage against all size enemies by 3%. If refine rate is 9 or higher, increases physical damage against all size enemies by additional 1%. If refine rate is 11 or higher, increases physical damage against all size enemies by additional 1%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Recovery Force) Grants Automatic Modification Orb (Recovery Force) to equipment. [Enchant effects] Matk + 20, reduces variable casting time by 10%, increases heal effectiveness by 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%. If refine rate is 11 or higher, increases heal effectiveness by additional 5%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Mirror Counter) Grants Automatic Orb (Mirror Counter) to equipment. [Enchant effects] Reduces damage taken from reflect damage by 2%. If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 2%. If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 3%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Delay After Skill) Grants Automatic Modification Orb (Delay After Skill) to equipment. [Enchant effects] Reduces delay after skill by 4%. If refine rate is 9 or higher, reduces delay after skill by additional 6%. If refine rate is 11 or higher, reduces delay after skill by additional 6%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Fixed Casting) Grants Automatic Modification Orb (Fixed Casting) to equipment. [Enchant effects] Reduces fixed casting time by 0.1 seconds. If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 seconds. If refine rate is 11 or higher, reduces fixed casting time by additional 0.5 seconds. [Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Modification Module (Above All) Grants Automatic Modification Orb (Above All) to equipment. [Enchant effects] Reduces physical and magical damage taken from normal and boss enemies by 7%. If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by 7%. If refine rate is 11 or higher, reduces physical and magical damage taken from all race enemies by 7% (excludes players). [Enchant-able equipment] Automatic Engine wing A-type Automatic Engine wing B-type Automatic Modification Module (Drain Life) Grants Automatic Modification Orb (Drain Life) to equipment. [Enchant effects] Has a 2% chance to restore 3% of damage as HP when dealing physical damage. [Enchant-able equipment] Automatic Booster R Automatic Battle chip R Automatic Modification Module (Drain Soul) Grants Automatic Modification Orb (Drain Soul) to equipment. [Enchant effects] Has a 1% chance to restore 2% of damage as SP when dealing physical damage. [Enchant-able equipment] Automatic Booster L Automatic Battle chip L Automatic Modification Module (Magic Healing) Grants Automatic Modification Orb (Magic Healing) to equipment. [Enchant effects] Has a 2% chance to recover 500 HP per 0.4 seconds for 24 times when dealing magical damage. [Enchant-able equipment] Automatic Booster R Automatic Battle chip R Automatic Modification Module (Magic Soul) Grants Automatic Modification Orb (Magic Soul) to equipment. [Enchant effects] Has a 1% chance to recover 120 SP per 0.4 second for 23 times when dealing magical damage. [Enchant-able equipment] Automatic Booster L Automatic Battle chip L Automatic Modification Module (Power Force) Grants Automatic Modification Orb (Power Force) to equipment. [Enchant effects] Atk + 3%, Matk + 3%. If refine rate is 9 or higher, additional Atk + 3% and Matk + 3%. If refine rate is 11 or higher, additional Atk + 4% and Matk + 4%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Modification Module (Robust) Grants Automatic Modification Orb (Robust) to equipment. [Enchant effects] MaxHP + 2000, MaxSP + 300, MaxHP + 5%, MaxSP + 5%. If refine rate is 9 or higher, additional MaxHP + 2% and MaxSP + 2%. If refine rate is 11 or higher, additional MaxHP + 3% and MaxSP + 3%. [Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Modification Module (Powerful) Grants Automatic Modification Orb (Powerful) to equipment. [Enchant effects] Increases melee and long ranged physical damage by 5%, increases all property magical damage by 5%. If refine rate is 9 or higher, increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%. If refine rate is 11 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%. [Enchant-able equipment] Automatic Engine wing A-type Automatic Engine wing B-type Automatic Modification Module (All Force) Grants Automatic Modification Orb (All Force) to equipment. [Enchant effects] Increases melee physical damage by 5%, increases long ranged physical damage by 5%, increases all property magical damage by 5%. Automatic Booster R Automatic Booster L Automatic Battle chip R Automatic Battle chip L Automatic Modification Module (Reflection Reject) Grants Automatic Orb (Reflection Reject) to equipment. [Enchant effects] Reduces damage taken from reflect damage by 3%. If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 2%. If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4%. [Enchant-able equipment] Automatic Engine wing A-type Automatic Engine wing B-type Automatic Module (Unlimited Vital) Grants Automatic Orb (Unlimited Vital) to equipment. [Enchant effects] Has 5% chance to gain "Enhanced Everlasting Life" for 10 seconds when receiving physical or magical damage. [Everlasting Life] Vit + 50, recovers 800 HP per 0.5 seconds for 23 times for 10 seconds. [Enhanced Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Module (Spell Buster) Grants Automatic Orb (Spell Buster) to equipment. [Enchant effects] Has 3% chance to gain "Enhanced Magic Storm" for 10 seconds when dealing magical damage. [Magic Storm] Int + 50, Matk + 25% for 10 seconds. [Enhanced Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Module (Firing Shot) Grants Automatic Orb (Firing Shot) to equipment. [Enchant effects] Has 3% chance to gain "Enhanced Plunging Shooter" for 10 seconds when dealing physical damage. [Plunging Shooter] Dex + 50, increases long ranged physical damage by 15% for 10 seconds. [Enhanced Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Module (Overpower) Grants Automatic Orb (Overpower) to equipment. [Enchant effects] Has 3% chance to gain "Enhanced Raging Fight" for 10 seconds when dealing physical damage. [Enhanced Raging Fight] Str + 50, Atk + 15%, increases melee physical damage by 10% for 10 seconds. Automatic Leg A-type Automatic Leg B-type Automatic Module (Fatal Flash) Grants Automatic Orb (Fatal Flash) to equipment. [Enchant effects] Has 3% chance to gain "Enhanced Deadly Lightspeed" for 10 seconds when dealing physical damage. [Enhanced Deadly Lightspeed] Agi + 50, increases critical damage by 15% for 10 seconds. [Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Module (Lucky Strike) Grants Automatic Orb (Lucky Strike) to equipment. [Enchant effects] Has 3% chance to gain "Enhanced Good Fortune" for 10 seconds when dealing magical damage. [Enhanced Good Fortune] Luk + 50, increases all property magical damage by 15% for 10 seconds. [Enchant-able equipment] Automatic Leg A-type Automatic Leg B-type Automatic Module (Dragonic Breath) Grants Automatic Orb (Dragonic Breath) to equipment. [Enchant effects] Increases Dragon Breath and Dragon Breath - Water damage by 15%. If refine rate is 9 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 3%. If refine rate is 11 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Wave Break) Grants Automatic Orb (Wave Break) to equipment. [Enchant effects] Increases Sonic Wave and Ignition Break damage by 15%. If refine rate is 9 or higher, increases Sonic Wave and Ignition Break damage by additional 3%. If refine rate is 11 or higher, increases Sonic Wave damage by additional 7%, reduces cooldown of Ignition Break by 0.25 seconds. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Hundred Spiral) Grants Automatic Orb (Hundred Spiral) to equipment. [Enchant effects] Increases Clashing Spiral and Hundred Spear damage by 15%. If refine rate is 9 or higher, Increases Clashing Spiral and Hundred Spear damage by additional 3%. If refine rate is 11 or higher, Increases Clashing Spiral damage by additional 7%, reduces cooldown of Hundred Spear by 0.25 seconds. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Drive Press) Grants Automatic Orb (Drive Press) to equipment. [Enchant effects] Increases Earth Drive and Shield Press damage by 15%. If refine rate is 9 or higher, increases Earth Drive and Shield Press damage by additional 3%. If refine rate is 11 or higher, increases Earth Drive and Shield Press damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Vanishing Cannon) Grants Automatic Orb (Vanishing Cannon) to equipment. [Enchant effects] Increases Vanishing Point and Cannon Spear damage by 15%. If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by additional 3%. If refine rate is 11 or higher, increases Vanishing Point and Cannon Spear damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Genesis Pressure) Grants Automatic Orb (Genesis Pressure) to equipment. [Enchant effects] Increases Gloria Domini and Genesis Ray damage by 15%. If refine rate is 9 or higher, increases Gloria Domini and Genesis Ray damage by additional 3%. If refine rate is 11 or higher, increases Gloria Domini and Genesis Ray damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Boost Cannon) Grants Automatic Orb (Boost Cannon) to equipment. [Enchant effects] Increases Knuckle Boost and Arm Cannon damage by 15%. If refine rate is 9 or higher, increases Knuckle Boost and Arm Cannon damage by additional 3%. If refine rate is 11 or higher, increases Knuckle Boost and Arm Cannon damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Cold Flare) Grants Automatic Orb (Cold Flare) to equipment. [Enchant effects] Increases Ice Launcher and Flame Launcher damage by 15%. If refine rate is 9 or higher, increases Ice Launcher and Flame Launcher damage by additional 3%. If refine rate is 11 or higher, increases Ice Launcher and Flame Launcher damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Tornado Swing) Grants Automatic Orb (Tornado Swing) to equipment. [Enchant effects] Increases Axe Tornado and Power Swing damage by 15%. If refine rate is 9 or higher, increases Axe Tornado and Power Swing damage by additional 3%. If refine rate is 11 or higher, increases Axe Tornado and Power Swing damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Cannon Tornado) Grants Automatic Orb (Cannon Tornado) to equipment. [Enchant effects] Increases Cart Cannon and Cart Tornado damage by 15%. If refine rate is 9 or higher, increases Cart Cannon and Cart Tornado damage by additional 3%. If refine rate is 11 or higher, increases Cart Cannon and Cart Tornado damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Crazy Mandragora) Grants Automatic Orb (Crazy Mandragora) to equipment. [Enchant effects] Increases Crazy Vines damage by 15%, reduces cooldown of Mandragora Howl by 0.3 seconds. If refine rate is 9 or higher, increases Crazy Vines damage by additional 3%, reduces cooldown of Mandragora Howl by additional 0.3 seconds. If refine rate is 11 or higher, increases Crazy Vines damage by additional 7%, reduces cooldown of Mandragora Howl by additional 0.4 seconds. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Acid Explosion) Grants Automatic Orb (Acid Explosion) to equipment. [Enchant effects] Increases Acid Bomb and Spore Explosion damage by 15%. If refine rate is 9 or higher, increases Acid Bomb and Spore Explosion damage by additional 3%. If refine rate is 11 or higher, increases Acid Bomb and Spore Explosion damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Sonic Impact) Grants Automatic Orb (Sonic Impact) to equipment. [Enchant effects] Increases Sonic Blow and Cross Impact damage by 15%. If refine rate is 9 or higher, increases Sonic Blow and Cross Impact damage by additional 3%. If refine rate is 11 or higher, increases Sonic Blow and Cross Impact damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Cutter Slasher) Grants Automatic Orb (Cutter Slasher) to equipment. [Enchant effects] Increases Rolling Cutter and Cross Ripper Slasher damage by 15%. If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 3%. If refine rate is 11 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Berserk Slash) Grants Automatic Orb (Berserk Slash) to equipment. [Enchant effects] Increases Soul Destroyer and Counter Slash damage by 15%. If refine rate is 9 or higher, increases Soul Destroyer and Counter Slash damage by additional 3%. If refine rate is 11 or higher, increases Soul Destroyer and Counter Slash damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Fatal Raid) Grants Automatic Orb (Fatal Raid) to equipment. [Enchant effects] Increases Fatal Menace and Sightless Mind damage by 15%. If refine rate is 9 or higher, increases Fatal Menace and Sightless Mind damage by additional 3%. If refine rate is 11 or higher, increases Fatal Menace and Sightless Mind damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Shadow Spell) Grants Automatic Orb (Shadow Spell) to equipment. [Enchant effects] Increases all property magical damage by 15%. If refine rate is 9 or higher, increases all property magical damage by additional 3%. If refine rate is 11 or higher, increases all property magical damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Angle Shot) Grants Automatic Orb (Angle Shot) to equipment. [Enchant effects] Increases Triangle Shot damage by 15%, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Triangle Shot damage by additional 3%. If refine rate is 11 or higher, increases Triangle Shot damage by additional 7%, increases long ranged physical damage by additional 5%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Crimson Strain) Grants Automatic Orb (Crimson Strain) to equipment. [Enchant effects] Increases Crimson Rock and Earth Strain damage by 15%. If refine rate is 9 or higher, increases Crimson Rock and Earth Strain damage by additional 3%. If refine rate is 11 or higher, increases Crimson Rock and Earth Strain damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Jack Lightning) Grants Automatic Orb (Jack Lightning) to equipment. [Enchant effects] Increases Jack Frost and Chain Lightning damage by 15%. If refine rate is 9 or higher, increases Jack Frost and Chain Lightning damage by additional 3%. If refine rate is 11 or higher, increases Jack Frost and Chain Lightning damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Comet Vortex) Grants Automatic Orb (Comet Vortex) to equipment. [Enchant effects] Increases Comet and Tetra Vortex damage by 15%. If refine rate is 9 or higher, increases Comet and Tetra Vortex damage by additional 3%. If refine rate is 11 or higher, increases Comet and Tetra Vortex damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Double Bolt) Grants Automatic Orb (Double Bolt) to equipment. [Enchant effects] Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 15%. If refine rate is 9 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 3%. If refine rate is 11 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Warm Wave) Grants Automatic Orb (Warm Wave) to equipment. [Enchant effects] Increases Psychic Wave damage by 15%, reduces cooldown of Warmer by 1 second. If refine rate is 9 or higher, increases Psychic Wave damage by additional 3%, reduces cooldown of Warmer by additional 2 seconds. If refine rate is 11 or higher, increases Psychic Wave damage by additional 7%, reduces cooldown of Warmer by additional 4 seconds. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Diamond Grave) Grants Automatic Orb (Diamond Grave) to equipment. [Enchant effects] Increases Diamond Dust and Earth Grave damage by 15%. If refine rate is 9 or higher, increases Diamond Dust and Earth Grave damage by additional 3%. If refine rate is 11 or higher, increases Diamond Dust and Earth Grave damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Magnusmus) Grants Automatic Orb (Magnusmus) to equipment. [Enchant effects] Increases Magnus Exorcismus and Adoramus damage by 15%. If refine rate is 9 or higher, increases Magnus Exorcismus and Adoramus damage by additional 3%. If refine rate is 11 or higher, increases Magnus Exorcismus and Adoramus damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Holy Judex) Grants Automatic Orb (Holy Judex) to equipment. [Enchant effects] Increases Holy light and Judex damage by 15%. If refine rate is 9 or higher, increases Holy light and Judex damage by additional 3%. If refine rate is 11 or higher, increases Holy light and Judex damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Duple lica) Grants Automatic Orb (Duple lica) to equipment. [Enchant effects] Increases Duple Light damage by 15%, reduces cooldown of Basilica by 2 seconds. If refine rate is 9 or higher, increases Duple Light damage by additional 3%, reduces cooldown of Basilica by additional 3 seconds. If refine rate is 11 or higher, increases Duple Light damage by additional 7%, reduces cooldown of Basilica by additional 5 seconds. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Tiger Empire) Grants Automatic Orb (Tiger Empire) to equipment. [Enchant effects] Increases Tiger Cannon and Fallen Empire damage by 15%. If refine rate is 9 or higher, increases Tiger Cannon and Fallen Empire damage by additional 3%. If refine rate is 11 or higher, increases Tiger Cannon and Fallen Empire damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Rampage Arrow) Grants Automatic Orb (Rampage Arrow) to equipment. [Enchant effects] Increases Rampage Blast and Knuckle Arrow damage by 15%. If refine rate is 9 or higher, increases Rampage Blast and Knuckle Arrow damage by additional 3%. If refine rate is 11 or higher, increases Rampage Blast and Knuckle Arrow damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Raging Combo) Grants Automatic Orb (Raging Combo) to equipment. [Enchant effects] Increases Raging Thrust and Chain Crush Combo damage by 15%. If refine rate is 9 or higher, increases Raging Thrust and Chain Crush Combo damage by additional 3%. If refine rate is 11 or higher, increases Raging Thrust and Chain Crush Combo damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Cluster) Grants Automatic Orb (Cluster) to equipment. [Enchant effects] Increases Bomb Cluster damage by 15%. If refine rate is 9 or higher, increases Bomb Cluster damage by additional 3%. If refine rate is 11 or higher, increases Bomb Cluster damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Breeze Shooting) Grants Automatic Orb (Breeze Shooting) to equipment. [Enchant effects] Increases Focused Arrow Strike damage by 15%, increases critical damage by 10%. If refine rate is 9 or higher, increases Focused Arrow Strike damage by additional 3%. If refine rate is 11 or higher, increases Focused Arrow Strike damage by additional 7%, increases critical damage by additional 5%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Aimed Storm) Grants Automatic Orb (Aimed Storm) to equipment. [Enchant effects] Increases Aimed Bolt and Arrow Storm damage by 15%. If refine rate is 9 or higher, increases Aimed Bolt and Arrow Storm damage by additional 3%. If refine rate is 11 or higher, increases Aimed Bolt and Arrow Storm damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Metal Echo) Grants Automatic Orb (Metal Echo) to equipment. [Enchant effects] Increases Metallic Sound and Great Echo damage by 15%. If refine rate is 9 or higher, increases Metallic Sound and Great Echo damage by additional 3%. If refine rate is 11 or higher, increases Metallic Sound and Great Echo damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Reverberation) Grants Automatic Orb (Reverberation) to equipment. [Enchant effects] Increases Reverberation damage by 15%. If refine rate is 9 or higher, increases Reverberation damage by additional 3%. If refine rate is 11 or higher, increases Reverberation damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Vulcan Severe) Grants Automatic Orb (Vulcan Severe) to equipment. [Enchant effects] Increases Arrow Vulcan and Severe Rainstorm damage by 15%. If refine rate is 9 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 3%. If refine rate is 11 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Prominence Burst) Grants Automatic Orb (Prominence Burst) to equipment. [Enchant effects] Increases Prominence Kick and Solar Burst damage by 15%. If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 3%. If refine rate is 11 or higher, increases Prominence Kick and Solar Burst damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Moon Kick) Grants Automatic Orb (Moon Kick) to equipment. [Enchant effects] Increases New Moon Kick and Full Moon Kick damage by 15%. If refine rate is 9 or higher, increases New Moon Kick and Full Moon Kick damage by additional 3%. If refine rate is 11 or higher, increases New Moon Kick and Full Moon Kick damage by additional 7%, increases critical damage by 5%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Flash Falling) Grants Automatic Orb (Flash Falling) to equipment. [Enchant effects] Increases Flash Kick and Falling Star damage by 15%. If refine rate is 9 or higher, increases Flash Kick and Falling Star damage by additional 3%. If refine rate is 11 or higher, increases Flash Kick and Falling Star damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Eswhoo) Grants Automatic Orb (Eswhoo) to equipment. [Enchant effects] Increases Esma and Eswhoo damage by 15%. If refine rate is 9 or higher, increases Esma and Eswhoo damage by additional 3%. If refine rate is 11 or higher, increases Esma and Eswhoo damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Espa) Grants Automatic Orb (Espa) to equipment. [Enchant effects] Increases Espa damage by 15%. If refine rate is 9 or higher, increases Espa damage by additional 3%. If refine rate is 11 or higher, increases Espa damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Curse Explosion) Grants Automatic Orb (Curse Explosion) to equipment. [Enchant effects] Increases Curse Explosion damage by 15%. If refine rate is 9 or higher, increases Curse Explosion damage by additional 3%. If refine rate is 11 or higher, increases Curse Explosion damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Des Hammer Dance) Grants Automatic Orb (Des Hammer Dance) to equipment. [Enchant effects] Increases Desperado, Fire Dance and Hammer of God damage by 15%. If refine rate is 9 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 3%. If refine rate is 11 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Fire Howling Tail) Grants Automatic Orb (Fire Howling Tail) to equipment. [Enchant effects] Increases Fire Rain, Howling Mine and Dragon Tail damage by 15%. If refine rate is 9 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 3%. If refine rate is 11 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Storm Buster Trip) Grants Automatic Orb (Storm Buster Trip) to equipment. [Enchant effects] Increases Shattering Storm, Vanishinhg Buster and Round Trip damage by 15%. If refine rate is 9 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 3%. If refine rate is 11 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Flame Ice Wind) Grants Automatic Orb (Flame Ice Wind) to equipment. [Enchant effects] Increases Flaming Petals, Freezing Spear and Wind Blade damage by 15%. If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 3%. If refine rate is 11 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Cross Slash) Grants Automatic Orb (Cross Slash) to equipment. [Enchant effects] Increases Cross Slash damage by 15%. If refine rate is 9 or higher, increases Cross Slash damage by additional 3%. If refine rate is 11 or higher, increases Cross Slash damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Exploding Flake Wind) Grants Automatic Orb (Exploding Flake Wind) to equipment. [Enchant effects] Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 15%. If refine rate is 9 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 3%. If refine rate is 11 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Power of Sea) Grants Automatic Orb (Power of Sea) to equipment. [Enchant effects] Reduces cooldown of Tuna Party and Tasty Shrimp Party by 0.5 seconds. If refine rate is 9 or higher, reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1 second. If refine rate is 11 or higher, reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1.5 seconds. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Power of Land) Grants Automatic Orb (Power of Land) to equipment. [Enchant effects] Increases Silvervine Stem Spear and Catnip Meteor damage by 15%. If refine rate is 9 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 3%. If refine rate is 11 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Automatic Module (Power of Life) Grants Automatic Orb (Power of Life) to equipment. [Enchant effects] Increases Picky Peck and Lunatic Carrot Beat damage by 15%. If refine rate is 9 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 3%. If refine rate is 11 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 7%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Enchantment is 100% success. In addition. Each module has maximum availability for each single equipment too. Each equipment can be enchanted up to 3 slots. Note : 1. Only 1 legendary enchant is available for single Automatic leg. 2. Only 2 epic enchants are available for single Automatic armor. (both can be either same enchant or different enchant) Caution! : Once equipment has been enchanted. It can't be initialized anymore. But since you can choose your desired module before enchantment. So choose them wisely! Additional Info - There are item "Illusion Reinforcement Cube" and "Automatic Reinforcement Cube" that can give +7 refine rate to Illusion equipment and Automatic equipment instantly. They require at least +4 refinement to process. Both items are sold by NPC with 10m and 30m zeny respectively. Illusion Reinforcement Cube Automatic Reinforcement Cube ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Sin weapons Sin weapons are dropped from monsters in Varmundt's Mansion zone. (I still have no info about drop detail) Spoiler Hypocrisy Machine [3] Can't be destroyed. Increases melee physical damage by 3% per 2 refine rate. Cri + 2 per 3 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 20%). If refine rate is 9 or higher, increases physical damage against small and large size enemies by 25%. If refine rate is 11 or higher, enables to use Bowling Bash which has the same level as Sword Mastery user learned. Class: Sword Attack: 250 Weight: 300 Weapon Level: 4 Required Level: 150 Usable Jobs: Novice classes Invidia Bundle [2] Increases Cart Tornado damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Cart Tornado damage by additional 15%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Cart Tornado damage by additional 25%. Class: Sword Attack: 210 Weight: 180 Weapon Level: 4 Required Level: 150 Usable Jobs: Genetic Wrath Rack [2] Matk + 170. Increases Flaming Petals and Freezing Spear damage by 10%. Matk + 6 per 3 refine rate. If refine rate is 7 or higher, increases Flaming Petals and Freezing Spear damage by additional 10%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Flaming Petals and Freezing Spear damage by additional 10%. Class: Dagger Attack: 160 Weight: 80 Weapon Level: 4 Required Level: 150 Usable Jobs: Ninja classes Gula Teeth [2] Increases Fatal Menace damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Fatal Menace damage by additional 10%. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases Fatal Menace damage by additional 15%. Class: Dagger Attack: 180 Weight: 90 Weapon Level: 4 Required Level: 150 Usable Jobs: Shadow Chaser Pride Steel [2] Can't be destroyed. Increases Power Swing damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Power Swing damage by additional 15%. If refine rate is 9 or higher, reduces cooldown of Axe Tornado by 1 second. If refine rate is 11 or higher, increases Axe Boomerang damage by 25%. Class: Axe Attack: 250 Weight: 300 Weapon Level: 4 Required Level: 150 Usable Jobs: Mechanic Gluttony Stick [2] Matk + 200. Increases Genesis Ray damage by 10%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Genesis Ray damage by additional 10%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Genesis Ray damage by additional 15%. Class: Spear Attack: 190 Weight: 200 Weapon Level: 4 Required Level: 150 Usable Jobs: Royal Guard Sloth Text [2] Can't be destroyed. Increases New Moon Kick damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases New Moon Kick damage by additional 15%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Full Moon Kick damage by 25%. Class: Book Attack: 210 Weight: 50 Weapon Level: 4 Required Level: 150 Usable Jobs: Star Emperor Sloth Bible [2] Matk + 220. When dealing physical or magical damage, has a chance to recovers 300 SP per second for 5 seconds, reduces damage taken from normal monster by 15%. Matk + 6 and reduces variable casting time by 3% per 3 refine rate. If refine rate is 7 or higher, increases Fire Bolt and Lightning Bolt damage by 25%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Fire Bolt and Lightning Bolt damage by additional 30%. Class: Book Attack: 160 Weight: 70 Weapon Level: 4 Required Level: 150 Usable Jobs: Sorcerer Greed Wand [2] Can't be destroyed. Matk + 200. Increases Espa damage by 10%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Espa damage by additional 15%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Eswhoo damage by 25%. Class: Staff Attack: 130 Weight: 80 Weapon Level: 4 Required Level: 150 Usable Jobs: Soul Reaper Addiction Plant [2] Can't be destroyed. Matk + 330. When dealing magical damage, has a chance to recovers 300 SP per second for 5 seconds, reduces damage taken from normal monster by 15%. Matk + 6 and reduces variable casting time by 3% per 3 refine rate. If refine rate is 7 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by 15%. If refine rate is 9 or higher, reduces cooldown of Catnip Meteor by 1.5 seconds. If refine rate is 11 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%. Class: Staff Attack: 280 Weight: 150 Weapon Level: 4 Required Level: 150 Usable Jobs: Summoner (Doram) Ira Fist [2] Increases Lightning Ride damage by 15%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Lion's Howl damage by 15%. If refine rate is 9 or higher, reduces cooldown of Lion's Howl by 2 seconds. If refine rate is 11 or higher, increases Lightning Ride and Lion's Howl damage by additional 10%. Class: Knuckle Attack: 200 Weight: 80 Weapon Level: 4 Required Level: 150 Usable Jobs: Sura Pigritia Wave [2] Matk + 210. Increases Metallic Sound and Reverberation damage by 10%. Matk + 8 per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Metallic Sound and Reverberation damage by additional 15%. If refine rate is 11 or higher, reduces cooldown of Metallic Sound by 2 seconds, reduces SP consumption of Reverberation by 20%. Class: Musical Instrument Attack: 150 Weight: 70 Weapon Level: 4 Required Level: 150 Usable Jobs: Minstrel Pigritia Spark [2] Matk + 210. Increases Metallic Sound and Reverberation damage by 10%. Matk + 8 per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Metallic Sound and Reverberation damage by additional 15%. If refine rate is 11 or higher, reduces cooldown of Metallic Sound by 2 seconds, reduces SP consumption of Reverberation by 20%. Class: Whip Attack: 150 Weight: 70 Weapon Level: 4 Required Level: 150 Usable Jobs: Wanderer Envy Blunt [2] Can't be destroyed. Matk + 210. Increases Duple Light damage by 15%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Duple Light damage by additional 20%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Duple Light damage by additional 35%, reduces fixed casting time of Duple Light by 0.5 seconds. Class: Mace Attack: 180 Weight: 150 Weapon Level: 4 Required Level: 150 Usable Jobs: Archbishop Hypocrisy Edge [2] Can't be destroyed. Increases Wind Cutter damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Wind Cutter damage by additional 10%. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases Wind Cutter damage by additional 15%. Class: Two-handed Sword Attack: 280 Weight: 300 Weapon Level: 4 Required Level: 150 Usable Jobs: Rune Knight Avaritia Metal [2] Increases Rolling Cutter damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Cross Ripper Slasher damage by 15%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 15%. Class: Katar Attack: 220 Weight: 180 Weapon Level: 4 Required Level: 150 Usable Jobs: Guillotine Cross Luxuria Pierce [2] Increases Hundred Spear damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Hundred Spear damage by additional 15%. If refine rate is 9 or higher, reduces cooldown of Hundred Spear by 1.5 seconds. If refine rate is 11 or higher, increases Hundred Spear damage by additional 20%. Class: Two-handed Spear Attack: 250 Weight: 330 Weapon Level: 4 Required Level: 150 Usable Jobs: Rune Knight Pride Stone [2] Can't be destroyed. Matk + 320. Increases neutral and water property magical damage by 15%. Matk + 6 and reduces variable casting time by 3% per 3 refine rate. If refine rate is 7 or higher, increases Comet and Jack Frost damage by 10%. If refine rate is 9 or higher, reduces cooldown of Comet by 10 seconds and reduces cooldown of Jack Frost by 1.5 seconds. If refine rate is 11 or higher, increases Comet and Jack Frost damage by additional 20%. Class: Two-handed Staff Attack: 180 Weight: 150 Weapon Level: 4 Required Level: 150 Usable Jobs: Warlock Wrath Wheel [2] Can't be destroyed. Increases Swirling Petal damage by 15%. Atk + 6 and reduces variable casting time by 2% per 3 refine rate. If refine rate is 7 or higher, increases Cross Slash damage by 15%. If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds and reduces cooldown of Cross Slash by 1 second. If refine rate is 11 or higher, increases Swirling Petal and Cross Slash damage by additional 20%. Class: Huuma Shuriken Attack: 320 Element : Wind Weight: 180 Weapon Level: 4 Required Level: 150 Usable Jobs: Ninja classes Superbia String [2] Increases Arrow Storm damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Arrow Storm damage by additional 10%. If refine rate is 9 or higher, reduces cooldown of Arrow Storm by 1 second. If refine rate is 11 or higher, increases Arrow Storm damage by additional 15%. Class: Bow Attack: 220 Weight: 140 Weapon Level: 4 Required Level: 150 Usable Jobs: Ranger Gula Gun [2] Increases Triangle Shot damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Triangle Shot damage by additional 15%. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases Triangle Shot damage by additional 20%. Class: Bow Attack: 220 Weight: 120 Weapon Level: 4 Required Level: 150 Usable Jobs: Shadow Chaser Pigritia Rhythm [2] Increases Severe Rainstorm damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 15%. If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2.5 seconds. If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 20%. Class: Bow Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 150 Usable Jobs: Minstrel, Wanderer Lust Pointer [2] Increases Hammer of God damage by 10%. Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate. If refine rate is 7 or higher, increases Hammer of God damage by additional 15%. If refine rate is 9 or higher, reduces cooldown of Hammer of God by 3 seconds. If refine rate is 11 or higher, reduces cooldown of Hammer of God by additional 4 seconds, increases Hammer of God damage by additional 25% for 10 seconds when using Crimson Marker. Class: Rifle Attack: 260 Weight: 130 Weapon Level: 4 Required Level: 150 Usable Jobs: Gunslinger classes Lust Shatter [2] Increases Slug Shot damage by 10%. Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate. If refine rate is 7 or higher, increases Slug Shot damage by additional 15%, increases Shattering Storm damage by 10%. If refine rate is 9 or higher, reduces cooldown of Slug Shot by 2 seconds, reduces cooldown of Shattering Storm by 1 second. If refine rate is 11 or higher, increases Slug Shot damage by additional 25%, increases Shattering Storm damage by additional 25% for 10 seconds when using Slug Shot. Class: Shotgun Attack: 310 Weight: 160 Weapon Level: 4 Required Level: 150 Usable Jobs: Gunslinger classes Lust Crusher [2] Increases Fire Rain damage by 10%. Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate. If refine rate is 7 or higher, increases Fire Rain damage by additional 15%, increases Round Trip damage by 10%. If refine rate is 9 or higher, reduces cooldown of Fire Rain by 2 seconds. If refine rate is 11 or higher, increases Fire Rain damage by additional 25%, increases Round Trip damage by additional 15% for 10 seconds when using Fire Rain. Class: Gatling Gun Attack: 230 Weight: 200 Weapon Level: 4 Required Level: 150 Usable Jobs: Gunslinger classes Lust Boom [2] Increases Howling Mine damage by 10%. Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate. If refine rate is 7 or higher, increases Howling Mine damage by additional 10%, increases Dragon Tail damage by 10%. If refine rate is 9 or higher, reduces cooldown of Howling Mine and Dragon Tail by 1 second. If refine rate is 11 or higher, increases Howling Mine damage by additional 25%, increases Dragon Tail damage by additional 25% for 10 seconds when using Crimson Marker. Class: Grenade Launcher Attack: 330 Weight: 240 Weapon Level: 4 Required Level: 150 Usable Jobs: Gunslinger classes Sin weapons can be enchant with "Automatic Improvement Devices" Automatic Improvement Devices can be obtained by exchanging 45 Varmeal Ticket or 1,500,000 zeny. There are 2 type of Automatic Improvement Device, physical and magical. each type has 3 grades, normal, advanced and premium. The higher grade, the more and better enchant. Normal Automatic Improvement Device (Physical) : give you 1 option on weapon. Advanced Automatic Improvement Device (Physical) : give you 1~2 options on weapon. Premium Automatic Improvement Device (Physical) : give you 3 options on weapon. Normal Automatic Improvement Device (Magical) : give you 1 option on weapon. Advanced Automatic Improvement Device (Magical) : give you 1~2 options on weapon. Premium Automatic Improvement Device (Magical) : give you 3 options on weapon. You can choose its type. but NPC will give you its grade randomly. The enchantment is 100% success. Once being enchanted. Weapon will get random options. If you get unwanted options. You can re-enchant to overwrite it with 100% success. You can do as much as you want as long as you have enough Varmeal Ticket or zeny to exchange. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Pets Child Admin Beta Pet Bonus When intimacy is Neutral, increases physical and magical damage against monsters in Vivarium Lost Valley and Sewage Treatment Plant maps by 3%. When intimacy is Cordial, increases physical and magical damage against monsters in Vivarium Lost Valley and Sewage Treatment Plant maps by 6%. When intimacy is Loyal, increases physical and magical damage against monsters in Vivarium Lost Valley and Sewage Treatment Plant maps by 10%. Child Admin Beta Egg can be exchanged with 30 Varmeal Ticket. Accessory : Little Headdress Beta can be exchanged with 5 Varmeal Ticket. Child Admin Alpha Evolved from Child Admin Beta. Items required : Varmeal Ticket x 500 Metal Fragment x 50 Fragment x 10 Pet Bonus When intimacy is Neutral, increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 4%. When intimacy is Cordial, increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 8%. When intimacy is Loyal, increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 15%. Accessory : Little Headdress Alpha can be exchanged with 10 Varmeal Ticket. Food : Cloud Cotton source : https://www.divine-pride.net/forum/index.php?/topic/4127-kro-changelog-october-02-2019/ https://www.divine-pride.net/forum/index.php?/topic/4136-kro-changelog-october-08-2019/ https://www.divine-pride.net/forum/index.php?/topic/4159-kro-changelog-october-23-2019/ http://ro.gnjoy.com/news/update/View.asp?seq=245&curpage=1 Link to comment Share on other sites More sharing options...
Tuna Power Posted May 15, 2020 Share Posted May 15, 2020 Sorry to bother, Sigma, but aren't the skill modules now sold through a NPC making the RNG on those be zero? I remember watching a video where someone showed that and the expansion of that map but no clue if that was actually the live servers or a Sakray thing. Link to comment Share on other sites More sharing options...
Sigma Posted May 15, 2020 Author Share Posted May 15, 2020 35 minutes ago, Tuna Power said: Sorry to bother, Sigma, but aren't the skill modules now sold through a NPC making the RNG on those be zero? I remember watching a video where someone showed that and the expansion of that map but no clue if that was actually the live servers or a Sakray thing. Yeah. I already mentioned in OP Quote 1. You can buy epic module directly from NPC with 300 Magical Soapstone. (You can choose your desired module freely) Link to comment Share on other sites More sharing options...
sidukun Posted May 19, 2020 Share Posted May 19, 2020 Hello Sigma! i wonder what's the difference between %all properties magic (Shadow Spell) and %magic skill (e.g. comet) in term of damage? both of them give same percentage, but i haven't test it yet :c Link to comment Share on other sites More sharing options...
Sigma Posted May 20, 2020 Author Share Posted May 20, 2020 11 hours ago, sidukun said: Hello Sigma! i wonder what's the difference between %all properties magic (Shadow Spell) and %magic skill (e.g. comet) in term of damage? both of them give same percentage, but i haven't test it yet :c Shadow Spell module give the bonus damage to all skills since it increases all property magical damage. BTW it mostly suffers diminishing return because many player will equip property magical damage bonus on other part too. Link to comment Share on other sites More sharing options...
Tuna Power Posted May 20, 2020 Share Posted May 20, 2020 On 5/15/2020 at 3:13 PM, Sigma said: Yeah. I already mentioned in OP Oh, I guess the people I was discussing this with and myself missed all this part. Many thanks for that. Link to comment Share on other sites More sharing options...
沁小銀 Posted May 27, 2020 Share Posted May 27, 2020 我想請問一下 幻覺的副魔可以拿去兌換新的副魔物品嗎? Link to comment Share on other sites More sharing options...
puma Posted September 29, 2020 Share Posted September 29, 2020 On 11/4/2019 at 10:30 PM, Sigma said: 2. Only 2 epic enchants are available for single Automatic armor. (both can be either same enchant or different enchant) what u mean by this? only 1 can be enchanted? or can be more then 2? Link to comment Share on other sites More sharing options...
Sigma Posted September 30, 2020 Author Share Posted September 30, 2020 8 hours ago, puma said: what u mean by this? only 1 can be enchanted? or can be more then 2? Maximum availability of the same epic module enchanted on armor is 2. But you can enchant another 1 different epic module. So you can have 3 epic modules in 1 armor. 1. 2 same modules and 1 different module. 2. All 3 different modules. Link to comment Share on other sites More sharing options...
puma Posted September 30, 2020 Share Posted September 30, 2020 5 hours ago, Sigma said: Maximum availability of the same epic module enchanted on armor is 2. But you can enchant another 1 different epic module. So you can have 3 epic modules in 1 armor. 1. 2 same modules and 1 different module. 2. All 3 different modules. ahhh okay2.cuz u crossing that statement confusing me Link to comment Share on other sites More sharing options...
Juanba Posted December 29, 2020 Share Posted December 29, 2020 Hi, does by any chance Full Moon Kick from Star Emperor have a chance to critical attack? I was wondering since the Moon Kick epic module gives critical damage even though its not an auto attack build. Spoiler Automatic Module (Moon Kick) Grants Automatic Orb (Moon Kick) to equipment. [Enchant effects] Increases New Moon Kick and Full Moon Kick damage by 15%. If refine rate is 9 or higher, increases New Moon Kick and Full Moon Kick damage by additional 3%. If refine rate is 11 or higher, increases New Moon Kick and Full Moon Kick damage by additional 7%, increases critical damage by 5%. [Enchant-able equipment] Automatic Armor A-type Automatic Armor B-type Thanks in advance Link to comment Share on other sites More sharing options...
Tuna Power Posted March 10, 2021 Share Posted March 10, 2021 Sorry to bother Sigma but is this actually true? At this time of the video the player shows an automatic leg with Firing Shoot and Overpower but here it says that you can only have one legendary enchant on it. Link to comment Share on other sites More sharing options...
iJochy Posted March 10, 2021 Share Posted March 10, 2021 On 11/4/2019 at 10:30 AM, Sigma said: Note : 1. Only 1 legendary enchant is available for single Automatic leg. hello sigma, may explain this a little more? bcoz i saw a kro's video where a Windhaw (ranger's next class) had both firing shot and overpower enchant at the same time, so is this possible or its just a bug? Link to comment Share on other sites More sharing options...
Sigma Posted March 11, 2021 Author Share Posted March 11, 2021 3 hours ago, iJochy said: hello sigma, may explain this a little more? bcoz i saw a kro's video where a Windhaw (ranger's next class) had both firing shot and overpower enchant at the same time, so is this possible or its just a bug? Can you give me the link? Link to comment Share on other sites More sharing options...
iJochy Posted March 11, 2021 Share Posted March 11, 2021 18 minutes ago, Sigma said: Can you give me the link? min 1:59, second enchant its overpower and the third is firing shot Link to comment Share on other sites More sharing options...
Sigma Posted March 11, 2021 Author Share Posted March 11, 2021 7 minutes ago, iJochy said: min 1:59, second enchant its overpower and the third is firing shot Weird. In case of Illusion enchant. Only 1 legendary module available for 1 shoes. I'm not sure if this is intended or bug. Link to comment Share on other sites More sharing options...
mhalkita14 Posted February 22, 2022 Share Posted February 22, 2022 (edited) On 3/11/2021 at 10:40 AM, Sigma said: Weird. In case of Illusion enchant. Only 1 legendary module available for 1 shoes. I'm not sure if this is intended or bug. Any update on this? I just saw a post from other server's forum that KRO has an update about having 2 legendary module for shoes Edited February 22, 2022 by mhalkita14 Link to comment Share on other sites More sharing options...
Christian Posted February 24, 2022 Share Posted February 24, 2022 @Sigmathis was Wandering Star said lol, so its possible Link to comment Share on other sites More sharing options...
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