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KRO : Episode 17.2 enchant info : Automatic equipment and Sin weapons.


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Varmeal Ticket is a crucial material that is used for exchanging Automatic equipment and enchant materials of both Automatic equipment and Sin weapons.

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Varmeal Ticket

Varmeal Ticket can be obtained from 17.2 main quests, daily quests, and instance reward.

 

Automatic Equipment

Automatic equipment can be obtained by exchanging Illusion equipment and Varmeal Ticket

Spoiler

450127.png
Automatic Armor A-type [1]
Atk + 125.
Atk + 10 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
When equipped with Automatic Engine wing A-type, Atk + 50.
When equipped with Automatic Engine wing B-type, reduces delay after skill by 10%.
Class : Armor
Defense : 135
Weight : 100
Required Level : 160
Usable Jobs : All

450128.png
Automatic Armor B-type [1]
Matk + 125.
Matk + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 15%.
When equipped with Automatic Engine wing A-type,  increases attack speed (reduces delay after attack by 10%).
When equipped with Automatic Engine wing B-type, Matk + 50.
Class : Armor
Defense : 135
Weight : 100
Required Level : 160
Usable Jobs : All

480020.png
Automatic Engine wing A-type [1]
MaxHP + 1500.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
When equipped with Automatic Leg A-type, increases critical damage by 15%.
When equipped with Automatic Leg B-type, reduces variable casting time by 15%.
Class : Garment
Defense : 70
Weight : 90
Required Level : 160
Usable Jobs : All

480021.png
Automatic Engine wing B-type [1]
MaxHP + 1500.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 7%.
When equipped with Automatic Leg A-type, increases long ranged physical damage by 7%.
When equipped with Automatic Leg B-type, increases all properties magic damage by 15%.
Class : Garment
Defense : 70
Weight : 90
Required Level : 160
Usable Jobs : All

470022.png
Automatic Leg A-type [1]
MaxSP + 250
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
When equipped with Automatic Armor A-type, Atk + 7%.
When equipped with Automatic Armor B-type, increases attack speed (reduces delay after attack by 7%).
Class : Shoes
Defense : 70
Weight : 50
Required Level : 160
Usable Jobs : All

470023.png
Automatic Leg B-type [1]
MaxSP + 250
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases increases all property magical damage by 7%.
When equipped with Illusion Armor A-type, MaxSP + 7%.
When equipped with Illusion Armor B-type, Matk + 7%.
Class : Shoes
Defense : 70
Weight : 50
Required Level : 160
Usable Jobs : All

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Automatic Booster R [1]
Atk + 5%, MaxHP + 5%.
Class : Accessory (right)
Defense : 0
Weight : 10
Required Level : 160
Usable Jobs : All

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Automatic Booster L [1]
Atk + 5%, MaxSP + 5%.
Class : Accessory (left)
Defense : 0
Weight : 10
Required Level : 160
Usable Jobs : All

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Automatic Battle chip R [1]
Matk + 5%, MaxHP + 5%.
Class : Accessory (right)
Defense : 0
Weight : 10
Required Level : 160
Usable Jobs : All

490027.png
Automatic Battle chip L [1]
Matk + 5%, MaxSP + 5%.
Class : Accessory (left)
Defense : 0
Weight : 10
Required Level : 160
Usable Jobs : All

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There are enchant blueprint called "Automatic Modification Module" and "Automatic Module" used for enchanting Illusion equipment.

Automatic Modification Module and Automatic Module can be obtained by exchanging 90 Varmeal Ticket.

NPC will give you Modification Module randomly.

There are 5 categories of module. The higher rank, the lower chance to obtains (Enchant NPC will ask your desired module category when you talk to him)

Normal : Defense, Magic Defense, Vit, Luk, Str, Agi, Int, Dex.

Rare : HP Recovery, SP Recovery, Spell, Attack Speed, Fatal, Expert Archer, Vital, Mental, Heal, Attack Power, Magic Power, Shooter, Fast, Caster, Critical.

Unique : Magical Force, Attacker Force, Range Force, Critical Force, Recovery Force, Mirror Counter, Delay after skill, Fixed Casting, Above All, Drain Life, Drain Soul, Magic Healing, Magic Soul, Power Force, Robust, Powerful, All Force, Reflection Reject.

Legendary : Unlimited Vital, Spell Buster, Firing Shot, Overpower, Fatal Flash, Lucky Strike.

Epic : Skill-specific ones.

Spoiler

1000105.png310082.png
Automatic Modification Module (Defense)
Grants Automatic Modification Orb (Defense) to equipment.
[Enchant effects]
Def + 150.
If refine rate is 9 or higher, Def + 75.
If refine rate is 11 or higher, Def + 75.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type
Automatic Engine wing A-type
Automatic Engine wing B-type
Automatic Leg A-type
Automatic Leg B-type

1000106.png310083.png
Automatic Modification Module (Magic Defense)
Grants Automatic Modification Orb (Magic Defense) to equipment.
[Enchant effects]
Mdef + 15.
If refine rate is 9 or higher, Mdef + 7.
If refine rate is 11 or higher, Mdef + 7.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type
Automatic Engine wing A-type
Automatic Engine wing B-type
Automatic Leg A-type
Automatic Leg B-type

1000107.png310084.png
Automatic Modification Module (Vit)
Grants Automatic Modification Orb (Vit) to equipment.
[Enchant effects]
Vit + 3, MaxHP + 1%.
[Enchant-able equipment]
Automatic Booster R
Automatic Booster L
Automatic Battle chip R
Automatic Battle chip L

1000108.png310085.png
Automatic Modification Module (Luk)
Grants Automatic Modification Orb (Luk) to equipment.
[Enchant effects]
Luk + 3, increases critical damage 1%.
[Enchant-able equipment]
Automatic Booster R
Automatic Booster L
Automatic Battle chip R
Automatic Battle chip L

1000109.png310086.png
Automatic Modification Module (Str)
Grants Automatic Modification Orb (Str) to equipment.
[Enchant effects]
Str + 3, Atk + 2%.
[Enchant-able equipment]
Automatic Booster R
Automatic Battle chip R

1000110.png310087.png
Automatic Modification Module (Agi)
Grants Automatic Modification Orb (Agi) to equipment.
[Enchant effects]
Agi + 3, increases attack speed (reduces delay after attack by 2%).
[Enchant-able equipment]
Automatic Booster R
Automatic Battle chip R

1000111.png310088.png
Automatic Modification Module (Int)
Grants Automatic Modification Orb (Int) to equipment.
[Enchant effects]
Int + 3, Matk + 2%.
[Enchant-able equipment]
Automatic Booster L
Automatic Battle chip L

1000112.png310089.png
Automatic Modification Module (Dex)
Grants Automatic Modification Orb (Dex) to equipment.
[Enchant effects]
Dex + 3, increases long ranged physical damage 2%.
[Enchant-able equipment]
Automatic Booster L
Automatic Battle chip L

1000113.png310090.png
Automatic Modification Module (HP recovery)
Grants Automatic Modification Orb (HP recovery) to equipment.
[Enchant effects]
HP recovery + 30%.
[Enchant-able equipment]
Automatic Booster R
Automatic Battle chip R

1000114.png310091.png
Automatic Modification Module (SP recovery)
Grants Automatic Modification Orb (SP recovery) to equipment.
[Enchant effects]
SP recovery + 30%.
[Enchant-able equipment]
Automatic Booster L
Automatic Battle chip L

1000115.png310092.png
Automatic Modification Module (Spell)
Grants Automatic Modification Orb (Spell) to equipment.
[Enchant effects]
Matk + 20, reduces variable casting time by 10%.
[Enchant-able equipment]
increases attack speed
Automatic Booster R
Automatic Booster L
Automatic Battle chip R
Automatic Battle chip L

1000116.png310093.png
Automatic Modification Module (Attack Speed)
Grants Automatic Modification Orb (Attack Speed) to equipment.
[Enchant effects]
Atk + 20, increases attack speed (reduces delay after attack by 10%).
[Enchant-able equipment]
Automatic Booster R
Automatic Booster L
Automatic Battle chip R
Automatic Battle chip L

1000117.png310094.png
Automatic Modification Module (Fatal)
Grants Automatic Modification Orb (Fatal)to equipment.
[Enchant effects]
Cri + 10, increases critical damage by 10%.
[Enchant-able equipment]
Automatic Booster R
Automatic Booster L
Automatic Battle chip R
Automatic Battle chip L

1000118.png310095.png
Automatic Modification Module (Expert Archer)
Grants Automatic Modification Orb (Expert Archer) to equipment.
[Enchant effects]
Hit + 10, increases long ranged physical damage by 10%.
[Enchant-able equipment]
Automatic Booster R
Automatic Booster L
Automatic Battle chip R
Automatic Battle chip L

1000119.png310096.png
Automatic Modification Module (Vital)
Grants Automatic Modification Orb (Vital) to equipment.
[Enchant effects]
MaxHP + 5%, MaxHP + 1500.
If refine rate is 9 or higher, additional MaxHP + 2%.
If refine rate is 11 or higher, additional MaxHP + 3%.
[Enchant-able equipment]
Automatic Leg A-type
Automatic Leg B-type

1000120.png310097.png
Automatic Modification Module (Mental)
Grants Automatic Modification Orb (Mental) to equipment.
[Enchant effects]
MaxSP + 5%, MaxSP + 300.
If refine rate is 9 or higher, additional MaxSP + 2%.
If refine rate is 11 or higher, additional MaxSP + 3%.
[Enchant-able equipment]
Automatic Leg A-type
Automatic Leg B-type

1000121.png310098.png
Automatic Modification Module (Heal)
Grants Automatic Modification Orb (Heal) to equipment.
[Enchant effects]
Increases heal effectiveness by 5%.
If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
If refine rate is 11 or higher, increases heal effectiveness by additional 7%.
[Enchant-able equipment]
Automatic Leg A-type
Automatic Leg B-type

1000122.png310099.png
Automatic Modification Module (Attack Power)
Grants Automatic Modification Orb (Power) to equipment.
[Enchant effects]
Atk + 5%, Atk + 75.
If refine rate is 9 or higher, increases melee physical damage by 2%.
If refine rate is 11 or higher, increases melee physical damage by additional 3%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000123.png310100.png
Automatic Modification Module (Magic Power)
Grants Automatic Modification Orb (Magic) to equipment.
[Enchant effects]
Matk + 5%, Matk + 75.
If refine rate is 9 or higher, additional Matk + 2%.
If refine rate is 11 or higher, additional Matk + 3%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000124.png310101.png
Automatic Modification Module (Shooter)
Grants Automatic Modification Orb (Shooter) to equipment.
[Enchant effects]
Increases long ranged physical damage by 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 3%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000125.png310102.png
Automatic Modification Module (Fast)
Grants Automatic Modification Orb (Fast) to equipment.
[Enchant effects]
ASPD + 1.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 5%).
[Enchant-able equipment]
Automatic Engine wing A-type
Automatic Engine wing B-type

1000126.png310103.png
Automatic Modification Module (Caster)
Grants Automatic Modification Orb (Caster) to equipment.
[Enchant effects]
Reduces variable casting time by 5%.
If refine rate is 9 or higher, reduces variable casting time by additional 5%.
If refine rate is 11 or higher, reduces variable casting time by additional 5%.
[Enchant-able equipment]
Automatic Engine wing A-type
Automatic Engine wing B-type

1000127.png310104.png
Automatic Modification Module (Critical)
Grants Automatic Modification Orb (Critical) to equipment.
[Enchant effects]
Cri + 10.
If refine rate is 9 or higher, increases critical damage by 5%.
If refine rate is 11 or higher, increases critical damage by additional 7%.
[Enchant-able equipment]
Automatic Engine wing A-type
Automatic Engine wing B-type

1000128.png310105.png
Automatic Modification Module (Magical Force)
Grants Automatic Modification Orb (Magical Force) to equipment.
[Enchant effects]
Matk + 20, reduces variable casting time by 10%, increases all property magical damage by 2%.
If refine rate is 9 or higher, increases all property magical damage by additional 1%.
If refine rate is 11 or higher, increases all property magical damage by additional 2%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000129.png310106.png
Automatic Modification Module (Attacker Force)
Grants Automatic Modification Orb (Attacker Force) to equipment.
[Enchant effects]
Atk + 20, increases melee physical damage by 10%, increases physical damage against all size enemies by 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 1%.
If refine rate is 11 or higher, increases physical damage against all size enemies by additional 1%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000130.png310107.png
Automatic Modification Module (Range Force)
Grants Automatic Modification Orb (Range Force) to equipment.
[Enchant effects]
Atk + 20, increases long ranged physical damage by 10%, increases physical damage against all size enemies by 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 1%.
If refine rate is 11 or higher, increases physical damage against all size enemies by additional 1%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000131.png310108.png
Automatic Modification Module (Critical Force)
Grants Automatic Modification Orb (Critical Force) to equipment.
[Enchant effects]
Cri + 5, increases critical damage by 10%, increases physical damage against all size enemies by 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 1%.
If refine rate is 11 or higher, increases physical damage against all size enemies by additional 1%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000132.png310109.png
Automatic Modification Module (Recovery Force)
Grants Automatic Modification Orb (Recovery Force) to equipment.
[Enchant effects]
Matk + 20, reduces variable casting time by 10%, increases heal effectiveness by 5%.
If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
If refine rate is 11 or higher, increases heal effectiveness by additional 5%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000207.png310178.png
Automatic Modification Module (Mirror Counter)
Grants Automatic Orb (Mirror Counter) to equipment.
[Enchant effects]
Reduces damage taken from reflect damage by 2%.
If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 2%.
If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 3%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000133.png310110.png
Automatic Modification Module (Delay After Skill)
Grants Automatic Modification Orb (Delay After Skill) to equipment.
[Enchant effects]
Reduces delay after skill by 4%.
If refine rate is 9 or higher, reduces delay after skill by additional 6%.
If refine rate is 11 or higher, reduces delay after skill by additional 6%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000134.png310111.png
Automatic Modification Module (Fixed Casting)
Grants Automatic Modification Orb (Fixed Casting) to equipment.
[Enchant effects]
Reduces fixed casting time by 0.1 seconds.
If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 seconds.
If refine rate is 11 or higher, reduces fixed casting time by additional 0.5 seconds.
[Enchant-able equipment]
Automatic Leg A-type
Automatic Leg B-type

1000135.png310112.png
Automatic Modification Module (Above All)
Grants Automatic Modification Orb (Above All) to equipment.
[Enchant effects]
Reduces physical and magical damage taken from normal and boss enemies by 7%.
If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 7%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 7% (excludes players).
[Enchant-able equipment]
Automatic Engine wing A-type
Automatic Engine wing B-type

1000136.png310113.png
Automatic Modification Module (Drain Life)
Grants Automatic Modification Orb (Drain Life) to equipment.
[Enchant effects]
Has a 2% chance to restore 3% of damage as HP when dealing physical damage.
[Enchant-able equipment]
Automatic Booster R
Automatic Battle chip R

1000137.png310114.png
Automatic Modification Module (Drain Soul)
Grants Automatic Modification Orb (Drain Soul) to equipment.
[Enchant effects]
Has a 1% chance to restore 2% of damage as SP when dealing physical damage.
[Enchant-able equipment]
Automatic Booster L
Automatic Battle chip L

1000138.png310115.png
Automatic Modification Module (Magic Healing)
Grants Automatic Modification Orb (Magic Healing) to equipment.
[Enchant effects]
Has a 2% chance to recover 500 HP per 0.4 seconds for 23 times when dealing magical damage.
[Enchant-able equipment]
Automatic Booster R
Automatic Battle chip R

1000139.png310116.png
Automatic Modification Module (Magic Soul)
Grants Automatic Modification Orb (Magic Soul) to equipment.
[Enchant effects]
Has a 1% chance to recover 120 SP per 0.4 second for 23 times when dealing magical damage.
[Enchant-able equipment]
Automatic Booster L
Automatic Battle chip L

1000140.png310117.png
Automatic Modification Module (Power Force)
Grants Automatic Modification Orb (Power Force) to equipment.
[Enchant effects]
Atk + 3%, Matk + 3%.
If refine rate is 9 or higher, additional Atk + 3% and Matk + 3%.
If refine rate is 11 or higher, additional Atk + 4% and Matk + 4%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000141.png310118.png
Automatic Modification Module (Robust)
Grants Automatic Modification Orb (Robust) to equipment.
[Enchant effects]
MaxHP + 2000, MaxSP + 300, MaxHP + 5%, MaxSP + 5%.
If refine rate is 9 or higher, additional MaxHP + 2% and MaxSP + 2%.
If refine rate is 11 or higher, additional MaxHP + 3% and MaxSP + 3%.
[Enchant-able equipment]
Automatic Leg A-type
Automatic Leg B-type

1000142.png310119.png
Automatic Modification Module (Powerful)
Grants Automatic Modification Orb (Powerful) to equipment.
[Enchant effects]
Increases melee and long ranged physical damage by 5%, increases all property magical damage by 5%.
If refine rate is 9 or higher, increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%.
If refine rate is 11 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.
[Enchant-able equipment]
Automatic Engine wing A-type
Automatic Engine wing B-type

1000143.png310120.png
Automatic Modification Module (All Force)
Grants Automatic Modification Orb (All Force) to equipment.
[Enchant effects]
Increases melee physical damage by 5%, increases long ranged physical damage by 5%, increases all property magical damage by 5%.
Automatic Booster R
Automatic Booster L
Automatic Battle chip R
Automatic Battle chip L

1000208.png310179.png
Automatic Modification Module (Reflection Reject)
Grants Automatic Orb (Reflection Reject) to equipment.
[Enchant effects]
Reduces damage taken from reflect damage by 3%.
If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 2%.
If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4%.
[Enchant-able equipment]
Automatic Engine wing A-type
Automatic Engine wing B-type

1000144.png310121.png
Automatic Module (Unlimited Vital)
Grants Automatic Orb (Unlimited Vital) to equipment.
[Enchant effects]
Has 5% chance to gain "Enhanced Everlasting Life" for 10 seconds when receiving physical or magical damage.
[Everlasting Life]
Vit + 50, recovers 800 HP per 0.5 seconds for 23 times for 10 seconds.
[Enhanced Enchant-able equipment]
Automatic Leg A-type
Automatic Leg B-type

1000145.png310122.png
Automatic Module (Spell Buster)
Grants Automatic Orb (Spell Buster) to equipment.
[Enchant effects]
Has 3% chance to gain "Enhanced Magic Storm" for 10 seconds when dealing magical damage.
[Magic Storm]
Int + 50, Matk + 25% for 10 seconds.
[Enhanced Enchant-able equipment]
Automatic Leg A-type
Automatic Leg B-type

1000146.png310123.png
Automatic Module (Firing Shot)
Grants Automatic Orb (Firing Shot) to equipment.
[Enchant effects]
Has 3% chance to gain "Enhanced Plunging Shooter" for 10 seconds when dealing physical damage.
[Plunging Shooter]
Dex + 50, increases long ranged physical damage by 15% for 10 seconds.
[Enhanced Enchant-able equipment]
Automatic Leg A-type
Automatic Leg B-type

1000147.png310124.png
Automatic Module (Overpower)
Grants Automatic Orb (Overpower) to equipment.
[Enchant effects]
Has 3% chance to gain "Enhanced Raging Fight" for 10 seconds when dealing physical damage.
[Enhanced Raging Fight]
Str + 50, Atk + 15%, increases melee physical damage by 10% for 10 seconds.
Automatic Leg A-type
Automatic Leg B-type

1000148.png310125.png
Automatic Module (Fatal Flash)
Grants Automatic Orb (Fatal Flash) to equipment.
[Enchant effects]
Has 3% chance to gain "Enhanced Deadly Lightspeed" for 10 seconds when dealing physical damage.
[Enhanced Deadly Lightspeed]
Agi + 50, increases critical damage by 15% for 10 seconds.
[Enchant-able equipment]
Automatic Leg A-type
Automatic Leg B-type

1000149.png310126.png
Automatic Module (Lucky Strike)
Grants Automatic Orb (Lucky Strike) to equipment.
[Enchant effects]
Has 3% chance to gain "Enhanced Good Fortune" for 10 seconds when dealing magical damage.
[Enhanced Good Fortune]
Luk + 50, increases all property magical damage by 15% for 10 seconds.
[Enchant-able equipment]
Automatic Leg A-type
Automatic Leg B-type

1000152.png310127.png
Automatic Module (Dragonic Breath)
Grants Automatic Orb (Dragonic Breath) to equipment.
[Enchant effects]
Increases Dragon Breath and Dragon Breath - Water damage by 15%.
If refine rate is 9 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 3%.
If refine rate is 11 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000153.png310128.png
Automatic Module (Wave Break)
Grants Automatic Orb (Wave Break) to equipment.
[Enchant effects]
Increases Sonic Wave and Ignition Break damage by 15%.
If refine rate is 9 or higher, increases Sonic Wave and Ignition Break damage by additional 3%.
If refine rate is 11 or higher, increases Sonic Wave damage by additional 7%, reduces cooldown of Ignition Break by 0.25 seconds.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000154.png310129.png
Automatic Module (Hundred Spiral)
Grants Automatic Orb (Hundred Spiral) to equipment.
[Enchant effects]
Increases Clashing Spiral and Hundred Spear damage by 15%.
If refine rate is 9 or higher, Increases Clashing Spiral and Hundred Spear damage by additional 3%.
If refine rate is 11 or higher, Increases Clashing Spiral damage by additional 7%, reduces cooldown of Hundred Spear by 0.25 seconds.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000155.png310130.png
Automatic Module (Drive Press)
Grants Automatic Orb (Drive Press) to equipment.
[Enchant effects]
Increases Earth Drive and Shield Press damage by 15%.
If refine rate is 9 or higher, increases Earth Drive and Shield Press damage by additional 3%.
If refine rate is 11 or higher, increases Earth Drive and Shield Press damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000156.png310131.png
Automatic Module (Vanishing Cannon)
Grants Automatic Orb (Vanishing Cannon) to equipment.
[Enchant effects]
Increases Vanishing Point and Cannon Spear damage by 15%.
If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by additional 3%.
If refine rate is 11 or higher, increases Vanishing Point and Cannon Spear damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000157.png310132.png
Automatic Module (Genesis Pressure)
Grants Automatic Orb (Genesis Pressure) to equipment.
[Enchant effects]
Increases Gloria Domini and Genesis Ray damage by 15%.
If refine rate is 9 or higher, increases Gloria Domini and Genesis Ray damage by additional 3%.
If refine rate is 11 or higher, increases Gloria Domini and Genesis Ray damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000158.png310133.png
Automatic Module (Boost Cannon)
Grants Automatic Orb (Boost Cannon) to equipment.
[Enchant effects]
Increases Knuckle Boost and Arm Cannon damage by 15%.
If refine rate is 9 or higher, increases Knuckle Boost and Arm Cannon damage by additional 3%.
If refine rate is 11 or higher, increases Knuckle Boost and Arm Cannon damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000159.png310134.png
Automatic Module (Cold Flare)
Grants Automatic Orb (Cold Flare) to equipment.
[Enchant effects]
Increases Ice Launcher and Flame Launcher damage by 15%.
If refine rate is 9 or higher, increases Ice Launcher and Flame Launcher damage by additional 3%.
If refine rate is 11 or higher, increases Ice Launcher and Flame Launcher damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000160.png310135.png
Automatic Module (Tornado Swing)
Grants Automatic Orb (Tornado Swing) to equipment.
[Enchant effects]
Increases Axe Tornado and Power Swing damage by 15%.
If refine rate is 9 or higher, increases Axe Tornado and Power Swing damage by additional 3%.
If refine rate is 11 or higher, increases Axe Tornado and Power Swing damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000161.png310136.png
Automatic Module (Cannon Tornado)
Grants Automatic Orb (Cannon Tornado) to equipment.
[Enchant effects]
Increases Cart Cannon and Cart Tornado damage by 15%.
If refine rate is 9 or higher, increases Cart Cannon and Cart Tornado damage by additional 3%.
If refine rate is 11 or higher, increases Cart Cannon and Cart Tornado damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000162.png310137.png
Automatic Module (Crazy Mandragora)
Grants Automatic Orb (Crazy Mandragora) to equipment.
[Enchant effects]
Increases Crazy Vines damage by 15%, reduces cooldown of Mandragora Howl by 0.3 seconds.
If refine rate is 9 or higher, increases Crazy Vines damage by additional 3%, reduces cooldown of Mandragora Howl by additional 0.3 seconds.
If refine rate is 11 or higher, increases Crazy Vines damage by additional 7%, reduces cooldown of Mandragora Howl by additional 0.4 seconds.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000163.png310138.png
Automatic Module (Acid Explosion)
Grants Automatic Orb (Acid Explosion) to equipment.
[Enchant effects]
Increases Acid Bomb and Spore Explosion damage by 15%.
If refine rate is 9 or higher, increases Acid Bomb and Spore Explosion damage by additional 3%.
If refine rate is 11 or higher, increases Acid Bomb and Spore Explosion damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000164.png310139.png
Automatic Module (Sonic Impact)
Grants Automatic Orb (Sonic Impact) to equipment.
[Enchant effects]
Increases Sonic Blow and Cross Impact damage by 15%.
If refine rate is 9 or higher, increases Sonic Blow and Cross Impact damage by additional 3%.
If refine rate is 11 or higher, increases Sonic Blow and Cross Impact damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000165.png310140.png
Automatic Module (Cutter Slasher)
Grants Automatic Orb (Cutter Slasher) to equipment.
[Enchant effects]
Increases Rolling Cutter and Cross Ripper Slasher damage by 15%.
If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 3%.
If refine rate is 11 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000166.png310141.png
Automatic Module (Berserk Slash)
Grants Automatic Orb (Berserk Slash) to equipment.
[Enchant effects]
Increases Soul Destroyer and Counter Slash damage by 15%.
If refine rate is 9 or higher, increases Soul Destroyer and Counter Slash damage by additional 3%.
If refine rate is 11 or higher, increases Soul Destroyer and Counter Slash damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000167.png310142.png
Automatic Module (Fatal Raid)
Grants Automatic Orb (Fatal Raid) to equipment.
[Enchant effects]
Increases Fatal Menace and Sightless Mind damage by 15%.
If refine rate is 9 or higher, increases Fatal Menace and Sightless Mind damage by additional 3%.
If refine rate is 11 or higher, increases Fatal Menace and Sightless Mind damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000168.png310143.png
Automatic Module (Shadow Spell)
Grants Automatic Orb (Shadow Spell) to equipment.
[Enchant effects]
Increases all property magical damage by 15%.
If refine rate is 9 or higher, increases all property magical damage by additional 3%.
If refine rate is 11 or higher, increases all property magical damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000169.png310144.png
Automatic Module (Angle Shot)
Grants Automatic Orb (Angle Shot) to equipment.
[Enchant effects]
Increases Triangle Shot damage by 15%, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Triangle Shot damage by additional 3%.
If refine rate is 11 or higher, increases Triangle Shot damage by additional 7%, increases long ranged physical damage by additional 5%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000170.png310145.png
Automatic Module (Crimson Strain)
Grants Automatic Orb (Crimson Strain) to equipment.
[Enchant effects]
Increases Crimson Rock and Earth Strain damage by 15%.
If refine rate is 9 or higher, increases Crimson Rock and Earth Strain damage by additional 3%.
If refine rate is 11 or higher, increases Crimson Rock and Earth Strain damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000171.png310146.png
Automatic Module (Jack Lightning)
Grants Automatic Orb (Jack Lightning) to equipment.
[Enchant effects]
Increases Jack Frost and Chain Lightning damage by 15%.
If refine rate is 9 or higher, increases Jack Frost and Chain Lightning damage by additional 3%.
If refine rate is 11 or higher, increases Jack Frost and Chain Lightning damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000172.png310147.png
Automatic Module (Comet Vortex)
Grants Automatic Orb (Comet Vortex) to equipment.
[Enchant effects]
Increases Comet and Tetra Vortex damage by 15%.
If refine rate is 9 or higher, increases Comet and Tetra Vortex damage by additional 3%.
If refine rate is 11 or higher, increases Comet and Tetra Vortex damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000173.png310148.png
Automatic Module (Double Bolt)
Grants Automatic Orb (Double Bolt) to equipment.
[Enchant effects]
Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 15%.
If refine rate is 9 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 3%.
If refine rate is 11 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000174.png310149.png
Automatic Module (Warm Wave)
Grants Automatic Orb (Warm Wave) to equipment.
[Enchant effects]
Increases Psychic Wave damage by 15%, reduces cooldown of Warmer by 1 second.
If refine rate is 9 or higher, increases Psychic Wave damage by additional 3%, reduces cooldown of Warmer by additional 2 seconds.
If refine rate is 11 or higher, increases Psychic Wave damage by additional 7%, reduces cooldown of Warmer by additional 4 seconds.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000175.png310150.png
Automatic Module (Diamond Grave)
Grants Automatic Orb (Diamond Grave) to equipment.
[Enchant effects]
Increases Diamond Dust and Earth Grave damage by 15%.
If refine rate is 9 or higher, increases Diamond Dust and Earth Grave damage by additional 3%.
If refine rate is 11 or higher, increases Diamond Dust and Earth Grave damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000176.png310151.png
Automatic Module (Magnusmus)
Grants Automatic Orb (Magnusmus) to equipment.
[Enchant effects]
Increases Magnus Exorcismus and Adoramus damage by 15%.
If refine rate is 9 or higher, increases Magnus Exorcismus and Adoramus damage by additional 3%.
If refine rate is 11 or higher, increases Magnus Exorcismus and Adoramus damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000177.png310152.png
Automatic Module (Holy Judex)
Grants Automatic Orb (Holy Judex) to equipment.
[Enchant effects]
Increases Holy light and Judex damage by 15%.
If refine rate is 9 or higher, increases Holy light and Judex damage by additional 3%.
If refine rate is 11 or higher, increases Holy light and Judex damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000178.png310153.png
Automatic Module (Duple lica)
Grants Automatic Orb (Duple lica) to equipment.
[Enchant effects]
Increases Duple Light damage by 15%, reduces cooldown of Basilica by 2 seconds.
If refine rate is 9 or higher, increases Duple Light damage by additional 3%, reduces cooldown of Basilica by additional 3 seconds.
If refine rate is 11 or higher, increases Duple Light damage by additional 7%, reduces cooldown of Basilica by additional 5 seconds.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000179.png310154.png
Automatic Module (Tiger Empire)
Grants Automatic Orb (Tiger Empire) to equipment.
[Enchant effects]
Increases Tiger Cannon and Fallen Empire damage by 15%.
If refine rate is 9 or higher, increases Tiger Cannon and Fallen Empire damage by additional 3%.
If refine rate is 11 or higher, increases Tiger Cannon and Fallen Empire damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000180.png310154.png
Automatic Module (Rampage Arrow)
Grants Automatic Orb (Rampage Arrow) to equipment.
[Enchant effects]
Increases Rampage Blast and Knuckle Arrow damage by 15%.
If refine rate is 9 or higher, increases Rampage Blast and Knuckle Arrow damage by additional 3%.
If refine rate is 11 or higher, increases Rampage Blast and Knuckle Arrow damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000181.png310156.png
Automatic Module (Raging Combo)
Grants Automatic Orb (Raging Combo) to equipment.
[Enchant effects]
Increases Raging Thrust and Chain Crush Combo damage by 15%.
If refine rate is 9 or higher, increases Raging Thrust and Chain Crush Combo damage by additional 3%.
If refine rate is 11 or higher, increases Raging Thrust and Chain Crush Combo damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000182.png310157.png
Automatic Module (Cluster)
Grants Automatic Orb (Cluster) to equipment.
[Enchant effects]
Increases Bomb Cluster damage by 15%.
If refine rate is 9 or higher, increases Bomb Cluster damage by additional 3%.
If refine rate is 11 or higher, increases Bomb Cluster damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000183.png310158.png
Automatic Module (Breeze Shooting)
Grants Automatic Orb (Breeze Shooting) to equipment.
[Enchant effects]
Increases Focused Arrow Strike damage by 15%, increases critical damage by 10%.
If refine rate is 9 or higher, increases Focused Arrow Strike damage by additional 3%.
If refine rate is 11 or higher, increases Focused Arrow Strike damage by additional 7%, increases critical damage by additional 5%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000184.png310159.png
Automatic Module (Aimed Storm)
Grants Automatic Orb (Aimed Storm) to equipment.
[Enchant effects]
Increases Aimed Bolt and Arrow Storm damage by 15%.
If refine rate is 9 or higher, increases Aimed Bolt and Arrow Storm damage by additional 3%.
If refine rate is 11 or higher, increases Aimed Bolt and Arrow Storm damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000185.png310160.png
Automatic Module (Metal Echo)
Grants Automatic Orb (Metal Echo) to equipment.
[Enchant effects]
Increases Metallic Sound and Great Echo damage by 15%.
If refine rate is 9 or higher, increases Metallic Sound and Great Echo damage by additional 3%.
If refine rate is 11 or higher, increases Metallic Sound and Great Echo damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000186.png310161.png
Automatic Module (Reverberation)
Grants Automatic Orb (Reverberation) to equipment.
[Enchant effects]
Increases Reverberation damage by 15%.
If refine rate is 9 or higher, increases Reverberation damage by additional 3%.
If refine rate is 11 or higher, increases Reverberation damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000187.png310162.png
Automatic Module (Vulcan Severe)
Grants Automatic Orb (Vulcan Severe) to equipment.
[Enchant effects]
Increases Arrow Vulcan and Severe Rainstorm damage by 15%.
If refine rate is 9 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 3%.
If refine rate is 11 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000188.png310163.png
Automatic Module (Prominence Burst)
Grants Automatic Orb (Prominence Burst) to equipment.
[Enchant effects]
Increases Prominence Kick and Solar Burst damage by 15%.
If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 3%.
If refine rate is 11 or higher, increases Prominence Kick and Solar Burst damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000189.png310164.png
Automatic Module (Moon Kick)
Grants Automatic Orb (Moon Kick) to equipment.
[Enchant effects]
Increases New Moon Kick and Full Moon Kick damage by 15%.
If refine rate is 9 or higher, increases New Moon Kick and Full Moon Kick damage by additional 3%.
If refine rate is 11 or higher, increases New Moon Kick and Full Moon Kick damage by additional 7%, increases critical damage by 5%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000190.png310165.png
Automatic Module (Flash Falling)
Grants Automatic Orb (Flash Falling) to equipment.
[Enchant effects]
Increases Flash Kick and Falling Star damage by 15%.
If refine rate is 9 or higher, increases Flash Kick and Falling Star damage by additional 3%.
If refine rate is 11 or higher, increases Flash Kick and Falling Star damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000191.png310166.png
Automatic Module (Eswhoo)
Grants Automatic Orb (Eswhoo) to equipment.
[Enchant effects]
Increases Esma and Eswhoo damage by 15%.
If refine rate is 9 or higher, increases Esma and Eswhoo damage by additional 3%.
If refine rate is 11 or higher, increases Esma and Eswhoo damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000192.png310167.png
Automatic Module (Espa)
Grants Automatic Orb (Espa) to equipment.
[Enchant effects]
Increases Espa damage by 15%.
If refine rate is 9 or higher, increases Espa damage by additional 3%.
If refine rate is 11 or higher, increases Espa damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000193.png310168.png
Automatic Module (Curse Explosion)
Grants Automatic Orb (Curse Explosion) to equipment.
[Enchant effects]
Increases Curse Explosion damage by 15%.
If refine rate is 9 or higher, increases Curse Explosion damage by additional 3%.
If refine rate is 11 or higher, increases Curse Explosion damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000194.png310169.png
Automatic Module (Des Hammer Dance)
Grants Automatic Orb (Des Hammer Dance) to equipment.
[Enchant effects]
Increases Desperado, Fire Dance and Hammer of God damage by 15%.
If refine rate is 9 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 3%.
If refine rate is 11 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000195.png310170.png
Automatic Module (Fire Howling Tail)
Grants Automatic Orb (Fire Howling Tail) to equipment.
[Enchant effects]
Increases Fire Rain, Howling Mine and Dragon Tail damage by 15%.
If refine rate is 9 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 3%.
If refine rate is 11 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000196.png310171.png
Automatic Module (Storm Buster Trip)
Grants Automatic Orb (Storm Buster Trip) to equipment.
[Enchant effects]
Increases Shattering Storm, Vanishinhg Buster and Round Trip damage by 15%.
If refine rate is 9 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 3%.
If refine rate is 11 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000197.png310172.png
Automatic Module (Flame Ice Wind)
Grants Automatic Orb (Flame Ice Wind) to equipment.
[Enchant effects]
Increases Flaming Petals, Freezing Spear and Wind Blade damage by 15%.
If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 3%.
If refine rate is 11 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000198.png310173.png
Automatic Module (Cross Slash)
Grants Automatic Orb (Cross Slash) to equipment.
[Enchant effects]
Increases Cross Slash damage by 15%.
If refine rate is 9 or higher, increases Cross Slash damage by additional 3%.
If refine rate is 11 or higher, increases Cross Slash damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000199.png310174.png
Automatic Module (Exploding Flake Wind)
Grants Automatic Orb (Exploding Flake Wind) to equipment.
[Enchant effects]
Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 15%.
If refine rate is 9 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 3%.
If refine rate is 11 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000200.png310175.png
Automatic Module (Power of Sea)
Grants Automatic Orb (Power of Sea) to equipment.
[Enchant effects]
Reduces cooldown of Tuna Party and Tasty Shrimp Party by 0.5 seconds.
If refine rate is 9 or higher, reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1 second.
If refine rate is 11 or higher, reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1.5 seconds.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000201.png310176.png
Automatic Module (Power of Land)
Grants Automatic Orb (Power of Land) to equipment.
[Enchant effects]
Increases Silvervine Stem Spear and Catnip Meteor damage by 15%.
If refine rate is 9 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 3%.
If refine rate is 11 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

1000202.png310177.png
Automatic Module (Power of Life)
Grants Automatic Orb (Power of Life) to equipment.
[Enchant effects]
Increases Picky Peck and Lunatic Carrot Beat damage by 15%.
If refine rate is 9 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 3%.
If refine rate is 11 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 7%.
[Enchant-able equipment]
Automatic Armor A-type
Automatic Armor B-type

Enchantment is 100% success.

In addition. Each module has maximum availability for each single equipment too.

image.thumb.png.903119cea889ea80f605fa4de6cb50bc.png

 

Each equipment can be enchanted up to 3 slots.

Note :

1. Only 1 legendary enchant is available for single Automatic leg.

2. Only 2 epic enchants are available for single Automatic armor. (both can be either same enchant or different enchant)

Caution! : Once equipment has been enchanted. It can't be initialized anymore. But since you can choose your desired module before enchantment. So choose them wisely!

Additional Info

1. You can buy epic module directly from NPC with 300 Magical Soapstone. (You can choose your desired module freely)

1000104.png

Magical Soapstone

Magical Soapstone can be obtained from high rank daily quests and you only get a few piece per day. So it would take a while to collect.

 

2. You can get module from "Automatic Module Box" and "Epic Module Box". Both are dropped from bosses in the dungeons in Varmundt's Mansion zone.

100160.png

Automatic Module Box : gives you 1 random module except epic module.

100161.png

Epic Module Box : gives you 1 random epic module.

 

3. There are item "Illusion Reinforcement Cube" and "Automatic Reinforcement Cube" that can give +7 refine rate to Illusion equipment and Automatic equipment instantly. They require at least +4 refinement to process. Both items are sold by NPC with 10m and 30m zeny respectively.

100251.png

Illusion Reinforcement Cube

100252.png

Automatic Reinforcement Cube

 

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Sin weapons

Sin weapons are dropped from monsters in Varmundt's Mansion zone. (I still have no info about drop detail)

Spoiler

500007.png
Hypocrisy Machine [3]
Can't be destroyed.
Increases melee physical damage by 3% per 2 refine rate.
Cri + 2 per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 20%).
If refine rate is 9 or higher, increases physical damage against small and large size enemies by 25%.
If refine rate is 11 or higher, enables to use Bowling Bash which has the same level as Sword Mastery user learned.
Class: Sword
Attack: 250
Weight: 300
Weapon Level: 4
Required Level: 150
Usable Jobs: Novice classes

500008.png
Invidia Bundle [2]
Increases Cart Tornado damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Cart Tornado damage by additional 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Cart Tornado damage by additional 25%.
Class: Sword
Attack: 210
Weight: 180
Weapon Level: 4
Required Level: 150
Usable Jobs: Genetic

510008.png
Wrath Rack [2]
Matk + 170.
Increases Flaming Petals and Freezing Spear damage by 10%.
Matk + 6 per 3 refine rate.
If refine rate is 7 or higher, increases Flaming Petals and Freezing Spear damage by additional 10%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Flaming Petals and Freezing Spear damage by additional 10%.
Class: Dagger
Attack: 160
Weight: 80
Weapon Level: 4
Required Level: 150
Usable Jobs: Ninja classes

510009.png
Gula Teeth [2]
Increases Fatal Menace damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Fatal Menace damage by additional 10%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Fatal Menace damage by additional 15%.
Class: Dagger
Attack: 180
Weight: 90
Weapon Level: 4
Required Level: 150
Usable Jobs: Shadow Chaser

520002.png
Pride Steel [2]
Can't be destroyed.
Increases Power Swing damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Power Swing damage by additional 15%.
If refine rate is 9 or higher, reduces cooldown of Axe Tornado by 1 second.
If refine rate is 11 or higher, increases Axe Boomerang damage by 25%.
Class: Axe
Attack: 250
Weight: 300
Weapon Level: 4
Required Level: 150
Usable Jobs: Mechanic

530002.png
Gluttony Stick [2]
Matk + 200.
Increases Genesis Ray damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Genesis Ray damage by additional 10%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Genesis Ray damage by additional 15%.
Class: Spear
Attack: 190
Weight: 200
Weapon Level: 4
Required Level: 150
Usable Jobs: Royal Guard

540004.png
Sloth Text [2]
Can't be destroyed.
Increases New Moon Kick damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases New Moon Kick damage by additional 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Full Moon Kick damage by 25%.
Class: Book
Attack: 210
Weight: 50
Weapon Level: 4
Required Level: 150
Usable Jobs: Star Emperor

540005.png
Sloth Bible [2]
Matk + 220.
When dealing physical or magical damage, has a chance to recovers 300 SP per second for 5 seconds, reduces damage taken from normal monster by 15%.
Matk + 6 and reduces variable casting time by 3% per 3 refine rate.
If refine rate is 7 or higher, increases Fire Bolt and Lightning Bolt damage by 25%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Fire Bolt and Lightning Bolt damage by additional 30%.
Class: Book
Attack: 160
Weight: 70
Weapon Level: 4
Required Level: 150
Usable Jobs: Sorcerer

550008.png
Greed Wand [2]
Can't be destroyed.
Matk + 200.
Increases Espa damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Espa damage by additional 15%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Eswhoo damage by 25%.
Class: Staff
Attack: 130
Weight: 80
Weapon Level: 4
Required Level: 150
Usable Jobs: Soul Reaper

550009.png
Addiction Plant [2]
Can't be destroyed.
Matk + 330.
When dealing magical damage, has a chance to recovers 300 SP per second for 5 seconds, reduces damage taken from normal monster by 15%.
Matk + 6 and reduces variable casting time by 3% per 3 refine rate.
If refine rate is 7 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by 15%.
If refine rate is 9 or higher, reduces cooldown of Catnip Meteor by 1.5 seconds.
If refine rate is 11 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%.
Class: Staff
Attack: 280
Weight: 150
Weapon Level: 4
Required Level: 150
Usable Jobs: Summoner (Doram)

560004.png
Ira Fist [2]
Increases Lightning Ride damage by 15%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Lion's Howl damage by 15%.
If refine rate is 9 or higher, reduces cooldown of Lion's Howl by 2 seconds.
If refine rate is 11 or higher, increases Lightning Ride and Lion's Howl damage by additional 10%.
Class: Knuckle
Attack: 200
Weight: 80
Weapon Level: 4
Required Level: 150
Usable Jobs: Sura

570005.png
Pigritia Wave [2]
Matk + 210.
Increases Metallic Sound and Reverberation damage by 10%.
Matk + 8 per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Metallic Sound and Reverberation damage by additional 15%.
If refine rate is 11 or higher, reduces cooldown of Metallic Sound by 2 seconds, reduces SP consumption of Reverberation by 20%.
Class: Musical Instrument
Attack: 150
Weight: 70
Weapon Level: 4
Required Level: 150
Usable Jobs: Minstrel

580005.png
Pigritia Spark [2]
Matk + 210.
Increases Metallic Sound and Reverberation damage by 10%.
Matk + 8 per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Metallic Sound and Reverberation damage by additional 15%.
If refine rate is 11 or higher, reduces cooldown of Metallic Sound by 2 seconds, reduces SP consumption of Reverberation by 20%.
Class: Whip
Attack: 150
Weight: 70
Weapon Level: 4
Required Level: 150
Usable Jobs: Wanderer

590006.png
Envy Blunt [2]
Can't be destroyed.
Matk + 210.
Increases Duple Light damage by 15%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Duple Light damage by additional 20%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Duple Light damage by additional 35%, reduces fixed casting time of Duple Light by 0.5 seconds.
Class: Mace
Attack: 180
Weight: 150
Weapon Level: 4
Required Level: 150
Usable Jobs: Archbishop

600008.png
Hypocrisy Edge [2]
Can't be destroyed.
Increases Wind Cutter damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Wind Cutter damage by additional 10%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Wind Cutter damage by additional 15%.
Class: Two-handed Sword
Attack: 280
Weight: 300
Weapon Level: 4
Required Level: 150
Usable Jobs: Rune Knight

610006.png
Avaritia Metal [2]
Increases Rolling Cutter damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Cross Ripper Slasher damage by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 15%.
Class: Katar
Attack: 220
Weight: 180
Weapon Level: 4
Required Level: 150
Usable Jobs: Guillotine Cross

630003.png
Luxuria Pierce [2]
Increases Hundred Spear damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Hundred Spear damage by additional 15%.
If refine rate is 9 or higher, reduces cooldown of Hundred Spear by 1.5 seconds.
If refine rate is 11 or higher, increases Hundred Spear damage by additional 20%.
Class: Two-handed Spear
Attack: 250
Weight: 330
Weapon Level: 4
Required Level: 150
Usable Jobs: Rune Knight

640005.png
Pride Stone [2]
Can't be destroyed.
Matk + 320.
Increases neutral and water property magical damage by 15%.
Matk + 6 and reduces variable casting time by 3% per 3 refine rate.
If refine rate is 7 or higher, increases Comet and Jack Frost damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Comet by 10 seconds and reduces cooldown of Jack Frost by 1.5 seconds.
If refine rate is 11 or higher, increases Comet and Jack Frost damage by additional 20%.
Class: Two-handed Staff
Attack: 180
Weight: 150
Weapon Level: 4
Required Level: 150
Usable Jobs: Warlock

650003.png
Wrath Wheel [2]
Can't be destroyed.
Increases Swirling Petal damage by 15%.
Atk + 6 and reduces variable casting time by 2% per 3 refine rate.
If refine rate is 7 or higher, increases Cross Slash damage by 15%.
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds and reduces cooldown of Cross Slash by 1 second.
If refine rate is 11 or higher, increases Swirling Petal and Cross Slash damage by additional 20%.
Class: Huuma Shuriken
Attack: 320
Element : Wind
Weight: 180
Weapon Level: 4
Required Level: 150
Usable Jobs: Ninja classes

700007.png
Superbia String [2]
Increases Arrow Storm damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Arrow Storm damage by additional 10%.
If refine rate is 9 or higher, reduces cooldown of Arrow Storm by 1 second.
If refine rate is 11 or higher, increases Arrow Storm damage by additional 15%.
Class: Bow
Attack: 220
Weight: 140
Weapon Level: 4
Required Level: 150
Usable Jobs: Ranger

700008.png
Gula Gun [2]
Increases Triangle Shot damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Triangle Shot damage by additional 15%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Triangle Shot damage by additional 20%.
Class: Bow
Attack: 220
Weight: 120
Weapon Level: 4
Required Level: 150
Usable Jobs: Shadow Chaser

700009.png
Pigritia Rhythm [2]
Increases Severe Rainstorm damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 15%.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2.5 seconds.
If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 20%.
Class: Bow
Attack: 190
Weight: 100
Weapon Level: 4
Required Level: 150
Usable Jobs: Minstrel, Wanderer

810000.png
Lust Pointer [2]
Increases Hammer of God damage by 10%.
Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate.
If refine rate is 7 or higher, increases Hammer of God damage by additional 15%.
If refine rate is 9 or higher, reduces cooldown of Hammer of God by 3 seconds.
If refine rate is 11 or higher, reduces cooldown of Hammer of God by additional 4 seconds, increases Hammer of God damage by additional 25% for 10 seconds when using Crimson Marker.
Class: Rifle
Attack: 260
Weight: 130
Weapon Level: 4
Required Level: 150
Usable Jobs: Gunslinger classes

820000.png
Lust Shatter [2]
Increases Slug Shot damage by 10%.
Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate.
If refine rate is 7 or higher, increases Slug Shot damage by additional 15%, increases Shattering Storm damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Slug Shot by 2 seconds, reduces cooldown of Shattering Storm by 1 second.
If refine rate is 11 or higher, increases Slug Shot damage by additional 25%, increases Shattering Storm damage by additional 25% for 10 seconds when using Slug Shot.
Class: Shotgun
Attack: 310
Weight: 160
Weapon Level: 4
Required Level: 150
Usable Jobs: Gunslinger classes

830001.png
Lust Crusher [2]
Increases Fire Rain damage by 10%.
Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate.
If refine rate is 7 or higher, increases Fire Rain damage by additional 15%, increases Round Trip damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Fire Rain by 2 seconds.
If refine rate is 11 or higher, increases Fire Rain damage by additional 25%, increases Round Trip damage by additional 15% for 10 seconds when using Fire Rain.
Class: Gatling Gun
Attack: 230
Weight: 200
Weapon Level: 4
Required Level: 150
Usable Jobs: Gunslinger classes

840000.png
Lust Boom [2]
Increases Howling Mine damage by 10%.
Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate.
If refine rate is 7 or higher, increases Howling Mine damage by additional 10%, increases Dragon Tail damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Howling Mine and Dragon Tail by 1 second.
If refine rate is 11 or higher, increases Howling Mine damage by additional 25%, increases Dragon Tail damage by additional 25% for 10 seconds when using Crimson Marker.
Class: Grenade Launcher
Attack: 330
Weight: 240
Weapon Level: 4
Required Level: 150
Usable Jobs: Gunslinger classes

Sin weapons can be enchant with "Automatic Improvement Devices"

Automatic Improvement Devices can be obtained by exchanging 45 Varmeal Ticket or 1,500,000 zeny.

There are 2 type of Automatic Improvement Device, physical and magical. each type has 3 grades, normal, advanced and premium. The higher grade, the more and better enchant.

100164.png

Normal Automatic Improvement Device (Physical) : give you 1 option on weapon.

Advanced Automatic Improvement Device (Physical) : give you 1~2 options on weapon.

Premium Automatic Improvement Device (Physical) : give you 3 options on weapon.

100167.png

Normal Automatic Improvement Device (Magical) : give you 1 option on weapon.

Advanced Automatic Improvement Device (Magical) : give you 1~2 options on weapon.

Premium Automatic Improvement Device (Magical) : give you 3 options on weapon.

 

You can choose its type. but NPC will give you its grade randomly. :|

The enchantment is 100% success. Once being enchanted. Weapon will get random options.

 

image.png.910148318f78c2cc9ad5d8c69bcc8341.png

 

image.thumb.png.2abe88db8fac0496a7b265c4f4955222.png

 

image.thumb.png.e341976a58c90f422b7e97ef1a91ff66.png

 

image.png.338c3ae0dfecf6e392752f4323269ada.png

 

image.thumb.png.2f7351e233c8494c9d5b6b54946f25aa.png

 

image.thumb.png.9f76d922c75e72cb1747b16fd199135e.png

 

If you get unwanted options. You can re-enchant to overwrite it with 100% success. You can do as much as you want as long as you have enough Varmeal Ticket or zeny to exchange.

 

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

Pets

9123.pngpet_child_admin_b.png.98dba29ab63317b36b67ad7a6c4452cd.png
Child Admin Beta
Pet Bonus
When intimacy is Neutral, increases physical and magical damage against monsters in Vivarium Lost Valley and Sewage Treatment Plant maps by 3%.
When intimacy is Cordial, increases physical and magical damage against monsters in Vivarium Lost Valley and Sewage Treatment Plant maps by 6%.
When intimacy is Loyal, increases physical and magical damage against monsters in Vivarium Lost Valley and Sewage Treatment Plant maps by 10%.
Child Admin Beta Egg can be exchanged with 30 Varmeal Ticket.

Accessory : Little Headdress Beta 10043.pngcan be exchanged with 5 Varmeal Ticket.

9124.pngpet_child_admin_a.png.1b50f452e2ea3788d31d89e0227f9b22.png
Child Admin Alpha
Evolved from Child Admin Beta.
Items required :
Varmeal Ticket x 500
Metal Fragment x 50
Fragment x 10
Pet Bonus
When intimacy is Neutral, increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 4%.
When intimacy is Cordial, increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 8%.
When intimacy is Loyal, increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 15%.

Accessory : Little Headdress Alpha 10044.png can be exchanged with 10 Varmeal Ticket.

Food : Cloud Cotton 1000227

source :

https://www.divine-pride.net/forum/index.php?/topic/4127-kro-changelog-october-02-2019/

https://www.divine-pride.net/forum/index.php?/topic/4136-kro-changelog-october-08-2019/

https://www.divine-pride.net/forum/index.php?/topic/4159-kro-changelog-october-23-2019/

http://ro.gnjoy.com/news/update/View.asp?seq=245&curpage=1

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  • 1 month later...

Sorry to bother, Sigma, but aren't the skill modules now sold through a NPC making the RNG on those be zero? I remember watching a video where someone showed that and the expansion of that map but no clue if that was actually the live servers or a Sakray thing.

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35 minutes ago, Tuna Power said:

Sorry to bother, Sigma, but aren't the skill modules now sold through a NPC making the RNG on those be zero? I remember watching a video where someone showed that and the expansion of that map but no clue if that was actually the live servers or a Sakray thing.

Yeah. I already mentioned in OP

Quote

1. You can buy epic module directly from NPC with 300 Magical Soapstone. (You can choose your desired module freely)

 

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Hello Sigma! i wonder what's the difference between %all properties magic (Shadow Spell) and %magic skill (e.g. comet) in term of damage? 

both of them give same percentage, but i haven't test it yet :c

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11 hours ago, sidukun said:

Hello Sigma! i wonder what's the difference between %all properties magic (Shadow Spell) and %magic skill (e.g. comet) in term of damage? 

both of them give same percentage, but i haven't test it yet :c

Shadow Spell module give the bonus damage to all skills since it increases all property magical damage. 

BTW it mostly suffers diminishing return because many player will equip property magical damage bonus on other part too.

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  • 2 months later...
On 11/4/2019 at 10:30 PM, Sigma said:

 

 

2. Only 2 epic enchants are available for single Automatic armor. (both can be either same enchant or different enchant)

 

what u mean by this? only 1 can be enchanted? or can be more then 2?

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8 hours ago, puma said:

what u mean by this? only 1 can be enchanted? or can be more then 2?

Maximum availability of the same epic module enchanted on armor is 2. But you can enchant another 1 different epic module. 

So you can have 3 epic modules in 1 armor.

1. 2 same modules and 1 different module.

2. All 3 different modules. 

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5 hours ago, Sigma said:

Maximum availability of the same epic module enchanted on armor is 2. But you can enchant another 1 different epic module. 

So you can have 3 epic modules in 1 armor.

1. 2 same modules and 1 different module.

2. All 3 different modules. 

ahhh okay2.cuz u crossing that statement confusing me

 

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