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KRO : In-game items


Sigma

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Sealed ancient hero weapons.

Spoiler

1864.png
Sealed Iron Nail [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Rampage Blast damage by 5%.
If refine rate is 9 or higher, reduces cooldown of Rampage Blast by 1 second.
Class : Knuckle
Attack : 180
Weight : 0
Weapon Level : 4
Required Level : 99
Usable Jobs : Sura

2054.png
Sealed Aeon Staff [2]
Matk + 200
Can't be destroyed.
Matk + 10 per 2 refine rate.
Increases Earth Strain damage by 12% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces cooldown of Earth Strain by 1 second.
Class : Two-handed Staff
Attack : 100
Weight : 0
Weapon Level : 4
Required Level : 99
Usable Jobs : Warlock

13495.png
Sealed Red Lotus Sword [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, reduces SP consumption of Cart Cannon by 10%.
If refine rate is 9 or higher, increase Cart Cannon damage by 15%.
Class : Sword
Attack : 180
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Genetic

18182.png
Sealed Royal Bow [2]
Atk + 10 per 2 refine rate.
Increases Arrow Storm damage by 12% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases long ranged physical damage by 5%.
Class : Bow
Attack : 180
Weight : 0
Weapon Level : 4
Required Level : 99
Usable Jobs : Ranger, Shadow Chaser

18183.png
Sealed Narcissus Bow [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Severe Rainstorm damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
Class: Bow
Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 99
Usable Jobs: Archer third classes, Shadow Chaser

21049.png
Sealed Oriental Sword [2]
Atk + 10 per 2 refine rate.
Increases Sonic Wave damage by 10% per 3 refine rate.
If refine rate is 7 or higher, when dealing melee physical damage, has a chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead).
If refine rate is 9 or higher, the weapon can't be destroyed.
Class : Two-handed Sword
Attack : 180
Weight : 0
Weapon Level : 4
Required Level : 99
Usable Jobs : Rune Knight

26156.png
Sealed Shadow Staff [2]
Matk + 155
Matk + 10 per 2 refine rate.
Increases Earth Grave damage by 12% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces cooldown of Psychic Wave by 1 second.
Class : One-handed Staff
Attack : 40
Weight : 0
Weapon Level : 4
Required Level : 99
Usable Jobs : Sorcerer

28040.png
Sealed Shiver Katar [2]
Atk + 10 per 2 refine rate.
Increases critical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases physical damage against demihuman and brute race monsters by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%), increases physical damage against demihuman and brute race monsters by additional 20%.
Class : Katar
Attack : 185
Weight : 0
Weapon Level : 4
Required Level : 99
Usable Jobs : Guillotine Cross

28137.png
Sealed Avenger [2]
Atk + 10 per 2 refine rate.
Increases Axe Tornado damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases Axe Boomerang damage by 40%.
If refine rate is 9 or higher, increases physical damage against all size monsters by 15%.
Class: Two-handed Axe
Attack: 270
Weight: 0
Weapon Level: 4
Required Level: 99
Usable Jobs: Mechanic

28632.png
Sealed Exorcist's Bible [2]
Matk + 160
Matk + 10 per 2 refine rate.
Increases damage  of Duple Light by 25% per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Duple Light by additional 30%.
Class : Book
Attack : 165
Weight : 0
Weapon Level : 4
Required Level : 99
Usable Jobs : Archbishop

28759.png
Sealed Madogum [2]
Matk + 150
Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, increases all properties magical damage by 10%.
If refine rate is 9 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave lv.3.
Class: Dagger
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Shadow Chaser

32021.png
Sealed Aquatic Spear [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Cannon Spear and Vanishing Point by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%), increases damage of Cannon Spear and Vanishing Point by additional 20%.
Class : Spear
Attack : 180
Weight : 0
Weapon Level : 4
Required Level : 99
Usable Jobs : Royal Guard

 

Temporal Transcendent gears

Spoiler

15383.png
Temporal Transcendent Robe [1]
MaxHP + 500, MaxSP + 100.
Atk + 50, Matk + 50.
Reduces delay after skill by 10%.
When equipped with Temporal Transcendent Manteau, reduces delay after skill by 10%.
Class: Armor
Defense: 62
Weight: 0
Required Level: 99
Usable Jobs : All

20939.png
Temporal Transcendent Manteau [1]
Reduces damage taken from water, wind, earth and fire property by 10%.
Flee + 30, Hit + 10.
Increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.
When equipped with Temporal Transcendent Boots, reduces variable casting time by 10%, reduces fixed casting time by 0.5 second.
Class: Garment
Defense: 30
Weight: 0
Required Level: 99
Usable Jobs : All

22204.png
Temporal Transcendent Boots [1]
Cri + 10.
Increases all property magical damage by 10%, increases critical damage by 10%.
When equipped with Temporal Transcendent Robe, Atk + 5%, Matk + 5%.
Class: Shoes
Defense: 15
Weight: 0
Required Level: 99
Usable Jobs : All

32221.png
Temporal Transcendent Ring [1]
Increases attack speed (reduces delay after attack by 10%).
Reduces variable casting time by 10%.
When equipped with Temporal Transcendent Robe, Temporal Transcendent Manteau, Temporal Transcendent Boots, ASPD + 2, reduces variable casting time by 10%.
Class: Accessory
Defense: 15
Weight: 0
Required Level: 99
Usable Jobs : All

24416.png
Temporal Transcendent Shadow Weapon
Increases critical damage by 7%.

24417.png
Temporal Transcendent Shadow Armor
ASPD + 1.
When equipped with Temporal Transcendent Shadow Weapon, Shield, Shoes, Pandant and Earring, ASPD + 2, reduces variable casting time by 10%, ignores physical and magical defense of all race monsters except player by 70%.

 24418.png
Temporal Transcendent Shadow Shield
Reduces variable casting time by 10%.

24419.png
Temporal Transcendent Shadow Shoes
Increases attack speed (reduces delay after attack by 7%).

24420.png
Temporal Transcendent Shadow Pendant
Atk + 15

24421.png
Temporal Transcendent Shadow Earring
Matk + 15

19404.png
Biting Rideword [1]
When equipped, drains 10 HP per 5 seconds.
Has a 4% chance to restore 2% of damage as HP when dealing physical damage.
Has a 4% chance to restore 2% of damage as SP when dealing physical damage.
Has a 4% chance to recover 300 HP per second for 4 times when dealing magical damage.
Has a 4% chance to recover 70 SP per second for 4 times when dealing magical damage.
Class: Headgear
Defense: 3
Location: Upper
Weight: 0
Required Level: 99
Usable Jobs: All

28953.png
Poring Combat Shield [1]
Reduces damage taken from all size monsters by 2% per 3 refine rate.
If refine rate is 7 or higher, MaxHP + 5%, MaxSP + 5%.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 12 or higher, reflects 1% of melee physical damage taken to attacker, has a 5% chance to recover 100 HP per second for 4 times when dealing magical damage.
Class: Shield
Defense: 80
Weight: 0
Required Level: 150
Usable Jobs : All

 

Glast Heim Castle Abyss and Noggroad 3F gears.

  Hide contents

2049.png
Blue Flame Cane [2]
Can't be destroyed.
Int + 7, Matk + 300.
Matk + 1% per 2 refine rate.
If refine rate is 7 or higher, increases fire, earth, water and holy property magical damage by 5%.
If refine rate is 9 or higher, increases fire, earth, water and holy property magical damage by additional 10%.
If refine rate is 11 or higher, reduces damage taken from all size enemies by 20%.
If refine rate is 13 or higher, reduces delay after skill by 15%.
Class : Two-handed Staff
Attack : 110
Weight : 80
Weapon Level : 4
Required Level : 175
Usable Jobs : Mage classes, Acolyte classes, Soul Linker classes.

21039.png
Royal Knight's Broadsword [2]
Atk + 20 per 2 refine rate.
If refine rate is 7 or higher, increases critical damage by 10%.
If refine rate is 9 or higher, weapon can't be destroyed.
Class : Two-handed Sword
Attack : 280
Weight : 400
Weapon Level : 4
Required Level : 175
Usable Jobs : Swordsman third classes.

26016.png
Royal Knight's Lance [2]
Increases long ranged physical damage by 3% per 2 refine rate.
If refine rate is 7 or higher, Atk + 5%.
If refine rate is 9 or higher, increases physical damage against all race monsters by 15%.
Class : Two-handed Spear
Attack : 205
Weight : 100
Weapon Level : 4
Required Level : 175
Usable Jobs : Swordsman third classes.

26138.png
Hellfire Staff [2]
Can't be destroyed.
Int + 5, Matk + 180.
Matk + 15 per 2 refine rate.
If refine rate is 7 or higher, increases fire and earth property magical damage by 5%.
If refine rate is 9 or higher, increases fire and earth property magical damage by additional 10%.
Class : Staff
Attack : 110
Weight : 80
Weapon Level : 4
Required Level : 175
Usable Jobs : Mage classes, Acolyte classes, Soul Linker classes.

26139.png
Icicle Staff [2]
Can't be destroyed.
Int + 5, Matk + 180.
Matk + 15 per 2 refine rate.
If refine rate is 7 or higher, increases water and holy property magical damage by 5%.
If refine rate is 9 or higher, increases water and holy property magical damage by additional 10%.
Class : Staff
Attack : 110
Weight : 80
Weapon Level : 4
Required Level : 175
Usable Jobs : Mage classes, Acolyte classes, Soul Linker classes.

28619.png
Prisoner's Diary [2]
MaHP + 5%, MaxSP + 5%.
Atk + 20 per 2 refine rat.
If refine rate is 7 or higher, increases physical and magical damage against undead and demon race monsters by 10%.
If refine rate is 9 or higher, increases physical and magical damage against undead and demon race monsters by additional 15%.
If refine rate is 11 or higher, increases physical and magical damage against undead and shadow property monsters by 15%.
Class : Book
Attack : 210
Weight : 80
Weapon Level : 4
Required Level : 175
Usable Jobs : Sage classes, Priest classes, Star Gladiator classes.

15378.png
Lava Leather Armor [1]
Atk + 100.
If refine rate is 7 or higher, Def + 100.
If refine rate is 9 or higher, additional Def + 50.
When equipped with Lava Leather Manteau and Lava Leather Boots, Atk + 2%.
If refine rate of each is 7 or higher, Atk + 3%.
If the sum of refine rate is 27 or higher, reduces delay after skill by 20%.
Class: Armor
Defense: 85
Weight: 150
Required Level: 175
Usable Jobs: All

15379.png
Lava Leather Suit [1]
Atk + 100.
If refine rate is 7 or higher, additional Atk + 50.
If refine rate is 9 or higher, increases critical damage by 10%.
When equipped with Lava Leather Muffler and Lava Leather Shoes, Atk + 2%.
If refine rate of each is 7 or higher, Atk + 3%.
If the sum of refine rate is 27 or higher, increases critical damage by 20%.
Class: Armor
Defense: 70
Weight: 100
Required Level: 175
Usable Jobs: All

15380.png
Lava Leather Robe [1]
Matk + 100.
If refine rate is 7 or higher, additional Matk + 50.
If refine rate is 9 or higher, additional Matk + 25.
When equipped with Lava Leather Hood and Lava Leather Sandals, Matk + 2%.
If refine rate of each is 7 or higher, Matk + 3%.
If the sum of refine rate is 27 or higher, increases fire property magical damage by 15%.
Class: Armor
Defense: 55
Weight: 75
Required Level: 175
Usable Jobs: All

20935.png
Lava Leather Manteau [1]
Hit + 10.
If refine rate is 7 or higher, additional Hit + 5.
If refine rate is 9 or higher, additional Hit + 5.
If refine rate is 11 or higher, reduces delay after skill by 3%.
When equipped with Lava Leather Boots, Hit + 5.
Class: Garment
Defense: 50
Weight: 40
Required Level: 175
Usable Jobs: All

20936.png
Lava Leather Muffler [1]
Cri + 5.
If refine rate is 7 or higher, additional Cri + 5.
If refine rate is 9 or higher, increases critical damage by 5%.
If refine rate is 11 or higher, Atk + 3%.
When equipped with Lava Leather Shoes, increases critical damage by 5%.
Class: Garment
Defense: 35
Weight: 35
Required Level: 175
Usable Jobs: All

20937.png
Lava Leather Hood [1]
Reduces variable casting time by 10%.
If refine rate is 7 or higher, reduces variable casting time by additional 10%.
If refine rate is 9 or higher, reduces variable casting time by additional 10%.
If refine rate is 11 or higher, increases fire property magical damage by 5%.
When equipped with Lava Leather Sandals, reduces variable casting time by 5%.
Class: Garment
Defense: 25
Weight: 30
Required Level: 175
Usable Jobs: All

22199.png
Lava Leather Boots [1]
Atk + 2%.
If refine rate is 7 or higher, Atk + 25.
If refine rate is 9 or higher, additional Atk + 15.
Class: Shoes
Defense: 50
Weight: 60
Required Level: 175
Usable Jobs: All

22200.png
Lava Leather Shoes [1]
Cri + 5.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, increases critical damage by 5%.
Class: Shoes
Defense: 40
Weight: 50
Required Level: 175
Usable Jobs: All

22201.png
Lava Leather Sandals [1]
Increases fire property magical damage by 3%.
If refine rate is 7 or higher, Matk + 25.
If refine rate is 9 or higher, additional Matk + 15.
Class: Shoes
Defense: 25
Weight: 50
Required Level: 175
Usable Jobs: All

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2 hours ago, mocacino said:

hi, sigma all those equip drop by monster?

Yes but I'm not sure about Blue Flame Cane.

For armors they provide random enchants upon drop too. (unfortunately I don't have enchant details)

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3 hours ago, mocacino said:

do you know which monster drop that items?

 

I have no idea about that.

Only guess that fire and ice staff drop from fire ghost and ice ghost respectively and prisoner's diary should drop from prison breaker.

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19 hours ago, IsaacAsimov said:

Hi.

Thank you very much for all this info, you are great, Sigma.

1 Question, do you know where can i find something about the enchant? 
I was searching in a lot of differente page and i did not find nothing. 

Any clue is appreciated 

I also don't have an info.

Unfortunately these items are not popular so nobody pay attention on them. :(

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On 7/29/2019 at 9:58 PM, Sigma said:

I also don't have an info.

Unfortunately these items are not popular so nobody pay attention on them. :(

I've found this chart with magma gears enchants, idk if they are 100% correct.

The AGH weapons have enchants like the Vicious Mind ones, but again, i don't know if they are correct

magma3.png

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  • 2 weeks later...

Those are not complete/correct at 100%. For example, I've seen this before in a Lava Leather Robe:

INT + 3
변동 캐스팅 시간 15% 감소 (-15% variable cast time)

and it's possible to get double equal enchants (not values, effects) like double +SP or double +DEF (and I've seen values of DEF close to 200 in a single enchant slot).

The ones from AGH seems to be equal or weaker versions of the ones from Vicious (I've yet to see the same max values as the ones on vicious but I've noticed that they're very similar in terms of effects) along with a few new ones (like +HIT).

Edited by Tuna Power
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  • 7 months later...

Illusion dungeons refine box

Spoiler

100391.png
Moonlight Refine Box
This box will upgrade equipment from Illusion of Moonlight that has refine rate as 4 or more to 7~10 randomly.
Target items : Illusion Spectral Spear, Illusion Moonlight Dagger, Illusion Long Mace, Illusion Staff of Bordeaux, Illusion Muffler, Illusion Shoes, Illusion Nurse Cap, Illusion Puente Robe, Illusion Apple O' Archer.

100392.png
Special Moonlight Refine Box
This box will upgrade equipment from Illusion of Moonlight that has refine rate as 4 or more to 9~12 randomly.
Target items : Illusion Spectral Spear, Illusion Moonlight Dagger, Illusion Long Mace, Illusion Staff of Bordeaux, Illusion Muffler, Illusion Shoes, Illusion Nurse Cap, Illusion Puente Robe, Illusion Apple O' Archer.

100414.png
Vampire Refine Box
This box will upgrade equipment from Illusion of Vampire that has refine rate as 4 or more to 7~10 randomly.
Target items : Illusion Wizardry Staff, Illusion Infiltrator, llusion Ballista, Illusion Apocalypse, Illusion Sharpen Legbone of Ghoul, Illusion Ancient Cape.

100415.png
Special Vampire Refine Box
This box will upgrade equipment from Illusion of Vampire that has refine rate as 4 or more to 9~12 randomly.
Target items : Illusion Wizardry Staff, Illusion Infiltrator, llusion Ballista, Illusion Apocalypse, Illusion Sharpen Legbone of Ghoul, Illusion Ancient Cape.

9785.png
Frozen Refine Box
This box will upgrade equipment from Illusion of Frozen that has refine rate as 4 or more to 7~10 randomly.
Target items : Illusion Huuma Fluttering Snow, Illusion Combo Battle Glove, Illusion Cap, Illusion Survivor's Manteau, Illusion Sacred Mission.

100416.png
Special Frozen Refine Box
This box will upgrade equipment from Illusion of Frozen that has refine rate as 4 or more to 9~12 randomly.
Target items : Illusion Huuma Fluttering Snow, Illusion Combo Battle Glove, Illusion Cap, Illusion Survivor's Manteau, Illusion Sacred Mission.

100417.png
Turtle Island Refine Box
This box will upgrade equipment from Illusion of Abyss Turtle Island that has refine rate as 4 or more to 7~10 randomly.
Target items : Illusion Wing Shuriken, Illusion War Axe, Illusion Immaterial Sword, Illusion Iron Driver, Illusion Pole Axe, Illusion Fancy Flower.

100418.png
Special Turtle Island Refine Box
This box will upgrade equipment from Illusion of Abyss Turtle Island that has refine rate as 4 or more to 9~12 randomly.
Target items : Illusion Wing Shuriken, Illusion War Axe, Illusion Immaterial Sword, Illusion Iron Driver, Illusion Pole Axe, Illusion Fancy Flower.

100419.png
Teddy Bear Refine Box
This box will upgrade equipment from Illusion of Teddy Bear that has refine rate as 4 or more to 7~10 randomly.
Target items : Illusion Survivor's Staff, Illusion Gate Keeper-DD, Illusion Counter Dagger, Illusion Hot-blooded Headband, Illusion Boots.

100420.png
Special Teddy Bear Refine Box
This box will upgrade equipment from Illusion of Teddy Bear that has refine rate as 4 or more to 9~12 randomly.
Target items : Illusion Survivor's Staff, Illusion Gate Keeper-DD, Illusion Counter Dagger, Illusion Hot-blooded Headband, Illusion Boots.

100421.png
Luanda Refine Box
This box will upgrade equipment from Illusion of Luanda that has refine rate as 4 or more to 7~10 randomly.
Target items : Illusion Hunter Bow, Illusion Tablet, Illusion Goibne's Armor, Illusion Goibne's Helm, Illusion Goibne's Spaulders, Illusion Goibne's Greaves.

100422.png
Special Luanda Refine Box
This box will upgrade equipment from Illusion of Luanda that has refine rate as 4 or more to 9~12 randomly.
Target items : Illusion Hunter Bow, Illusion Tablet, Illusion Goibne's Armor, Illusion Goibne's Helm, Illusion Goibne's Spaulders, Illusion Goibne's Greaves.

100423.png
Labyrinth Refine Box
This box will upgrade equipment from Illusion of Labyrinth that has refine rate as 4 or more to 7~10 randomly.
Target items : Illusion Tae Goo Lyeon, Illusion Butcher, Illusion Gold Lux, Illusion Bazerald, Illusion Morpheus's Hood, Illusion Morpheus's Shawl.

100424.png
Special Labyrinth Refine Box
This box will upgrade equipment from Illusion of Labyrinth that has refine rate as 4 or more to 9~12 randomly.
Target items : Illusion Tae Goo Lyeon, Illusion Butcher, Illusion Gold Lux, Illusion Bazerald, Illusion Morpheus's Hood, Illusion Morpheus's Shawl.

100425.png
Underwater Refine Box
This box will upgrade equipment from Illusion of Under Water that has refine rate as 4 or more to 7~10 randomly.
Target items : Illusion Death Guidance, Illusion Katar of Frozen Icicle, Illusion Brionac, Illusion Zephyrus, Illusion Electric Guitar, Illusion Electric Eel, Illusion Saint Robe, Illusion Saphien's Armor of Ocean, Illusion Chain Mail, Illusion Morrigane's Helm, Illusion Morrigane's Manteau.

100426.png
Special Underwater Refine Box
This box will upgrade equipment from Illusion of Under Water that has refine rate as 4 or more to 9~12 randomly.
Target items : Illusion Death Guidance, Illusion Katar of Frozen Icicle, Illusion Brionac, Illusion Zephyrus, Illusion Electric Guitar, Illusion Electric Eel, Illusion Saint Robe, Illusion Saphien's Armor of Ocean, Illusion Chain Mail, Illusion Morrigane's Helm, Illusion Morrigane's Manteau.

100699.png
Twins Refine Box
This box will upgrade equipment from Illusion of Twins that has refine rate as 4 or more to 7~10 randomly.
Target items : Illusion Sprint Mail, Illusion Sprint Shoes, Illusion Thorn Staff of Darkness, Illusion Dea Staff, Illusion Gelerdria, Illusion Excalibur, Illusion Doom Slayer, Illusion Ancient Dagger, Illusion Guard, Illusion Silver Guard.

100700.png
Special Twins Refine Box
This box will upgrade equipment from Illusion of Twins that has refine rate as 4 or more to 9~12 randomly.
Target items : Illusion Sprint Mail, Illusion Sprint Shoes, Illusion Thorn Staff of Darkness, Illusion Dea Staff, Illusion Gelerdria, Illusion Excalibur, Illusion Doom Slayer, Illusion Ancient Dagger, Illusion Guard, Illusion Silver Guard.

 

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  • 1 month later...
47 minutes ago, Samurai said:

Hi Sigma, do you know where this illusion dungeon refine boxes come from? and the lapine upgraders (IDs 100003 and 100004)? Thank you!

Dropped from mobs corresponding to the dungeons. 

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  • 1 month later...

Aegirnion set

Spoiler

400097.png
Aegirnion Helm [1]
Can't be destroyed.
Atk + 7%, Matk + 7%.
If refine rate is 9 or higher, Atk + 40, Matk + 40.
When equipped with Aegirnion Armor, Aegirnion Manteau and Aegirnion Shoes, additional Atk + 5% and Matk + 5%.
Increases EXP gained from killing fish and demihuman race monsters by 20%.
Increases physical and magical damage against fish and demihuman race monsters by 50%.
Reduces damage taken from water and wind property by 25%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 80
Required Level: 140
Usable Jobs: All

450164.png
Aegirnion Armor [1]
MaxHP + 10%, MaxSP + 5%.
Can't be destroyed.
If refine rate is 9 or higher, additional MaxHP + 5% and MaxSP + 2%.
When equipped with Aegirnion Helm, reduces physical and magical damage taken fish and demihuman race monsters by 10%.
reduces physical and magical damage taken fish and demihuman race monsters by additional 1% per refine rate of armor.
Class : Armor
Defense : 80
Weight : 100
Required Level : 140
Usable Jobs : All

470070.png
Aegirnion Shoes [1]
MaxHP + 10%, MaxSP + 5%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
When equipped with Aegirnion Helm, increases physical and magical damage against water and wind property enemies by 10%.
Increases physical and magical damage against water and wind property enemies by additional 1% per refine rate of shoes.
Class : Shoes
Defense : 35
Weight : 30
Required Level : 140
Usable Jobs : All

480083.png
Aegirnion Manteau [1]
MaxHP + 10%, MaxSP + 5%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
When equipped with Aegirnion Helm, increases physical and magical damage against fish and demihuman race monsters by 10%.
Increases physical and magical damage against fish and demihuman race monsters by additional % per refine rate of garment.
Class : Garment
Defense : 40
Weight : 30
Required Level : 140
Usable Jobs : All

490092.png
Aegirnion Ring [1]
Matk + 30, increases all property magical damage by 5%.
When equipped with Aegirnion Helm, Aegirnion Armor, Aegirnion Manteau and Aegirnion Shoes, increases all property magical damage by additional 5%.
Class : Accessory (right)
Defense : 10
Weight : 20
Required Level : 140
Usable Jobs : All

490093.png
Aegirnion Necklace [1]
Atk + 30, increases melee and long ranged physical damage by 5%.
When equipped with Aegirnion Helm, Aegirnion Armor, Aegirnion Manteau and Aegirnion Shoes, increases melee and long ranged physical damage by additional 5%.
Class : Accessory (left)
Defense : 10
Weight : 20
Required Level : 140
Usable Jobs : All

 

 

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  • 8 months later...

I still don't have time to make the thread for each contents so I compile the items from each contents in this thread.

 

New level 5 weapons

Spoiler

500018.png
Relapse Blade [2]
Increases Acidified Zone Fire and Acidified Zone Wind damage by 5% per 2 refine rate.
Atk + 3% per 4 refine rate.
Class : Sword
Attack : 200
Weight : 185
Weapon Level : 5
Required Level : 200
Usable Jobs : Biolo

510026.png
Relapse Dagger [2]
Matk + 215
Increases Abyss Square damage by 5% per 2 refine rate.
Increases all property magical damage by 2% per 4 refine rate.
Class : Dagger
Attack : 180
Weight : 140
Weapon Level : 5
Required Level : 200
Usable Jobs : Abyss Chaser

530009.png
Fortified Spear [2]
Increases Shield Shooting damage by 5% per 2 refine rate.
Increases long ranged physical damage by 2% per 4 refine rate.
Class : Spear
Attack : 200
Weight : 140
Weapon Level : 5
Required Level : 200
Usable Jobs : Imperial Guard

540013.png
Fortified Book [2]
Can't be destroyed.
Matk + 210
Increases Conflagration damage by 5% per 2 refine rate.
Increases all property magical damage by 2% per 4 refine rate.
Class : Book
Attack : 190
Weight : 80
Weapon Level : 5
Required Level : 200
Usable Jobs : Elemental Master

560011.png
Scrap Fist [2]
Increases Second Judgement and Second Faith damage by 5% per 2 refine rate.
Increases melee physical damage by 2% per 4 refine rate.
Class : Knuckle
Attack : 210
Weight : 130
Weapon Level : 5
Required Level : 200
Usable Jobs : Inquisitor

570012.png
Scrap Lute [2]
Increases Rose Blossom damage by 5% per 2 refine rate.
Increases long ranged physical damage by 2% per 4 refine rate.
Class : Musical Instrument
Attack : 205
Weight : 125
Weapon Level : 5
Required Level : 200
Usable Jobs : Troubadour

580012.png
Scrap Whip [2]
Increases Rose Blossom damage by 5% per 2 refine rate.
Increases long ranged physical damage by 2% per 4 refine rate.
Class : Whip
Attack : 205
Weight : 125
Weapon Level : 5
Required Level : 200
Usable Jobs : Trouvere

590015.png
Relapse Cross [2]
Can't be destroyed.
Matk + 210
Increases Framen damage by 5% per 2 refine rate.
Increases all property magical damage by 2% per 4 refine rate.
Class : Mace
Attack : 190
Weight : 130
Weapon Level : 5
Required Level : 200
Usable Jobs : Cardinal

600013.png
Fortified Claymore [2]
Increases Storm Slash damage by 5% per 2 refine rate.
Increases melee physical damage by 2% per 4 refine rate.
Class : Two-handed Sword
Attack : 250
Weight : 230
Weapon Level : 5
Required Level : 200
Usable Jobs : Dragon Knight

610015.png
Relapse Katar [2]
Increases Impact Crater damage by 5% per 2 refine rate.
Increases melee physical damage by 2% per 4 refine rate.
Class : Katar
Attack : 260
Weight : 180
Weapon Level : 5
Required Level : 200
Usable Jobs : Shadow Cross

620005.png
Relapse Axe [2]
Can't be destroyed.
Increases Axe Stomp damage by 5% per 2 refine rate.
Increases melee physical damage by 2% per 4 refine rate.
Class : Two-handed Axe
Attack : 280
Weight : 300
Weapon Level : 5
Required Level : 200
Usable Jobs : Meister

640013.png
Fortified Staff [2]
Can't be destroyed.
Matk + 240
Increases Frozen Slash damage by 5% per 2 refine rate.
Increases all property magical damage by 2% per 4 refine rate.
Class : Two-handed Staff
Attack : 140
Weight : 210
Weapon Level : 5
Required Level : 200
Usable Jobs : Arch Mage

700021.png
Scrap Bow [2]
Increases Gale Storm damage by 5% per 2 refine rate.
Increases long ranged physical damage by 2% per 4 refine rate.
Class : Bow
Attack : 210
Weight : 170
Weapon Level : 5
Required Level : 200
Usable Jobs : Wind Hawk

510053.png
Fortified Dagger [2]
Matk + 180
Increases Red Flame Cannon and Cold Blooded Cannon damage by 4% per 2 refine rate.
Increases all property magical damage by 2% per 4 refine rate.
Class : Dagger
Attack : 160
Weight : 110
Weapon Level : 5
Required Level : 200
Usable Jobs : Shinkiro, Shiranui

510054.png
Fortified Edge [2]
Increases Double Bowling Bash damage by 5% per 2 refine rate.
Increases melee physical damage by 2% per 4 refine rate.
Class : Dagger
Attack : 170
Weight : 100
Weapon Level : 5
Required Level : 200
Usable Jobs : Hyper Novice

510055.png
Relapse Edge [2]
Increases Shadow Dance damage by 4% per 2 refine rate.
Increases melee physical damage by 2% per 4 refine rate.
Class : Dagger
Attack : 180
Weight : 100
Weapon Level : 5
Required Level : 200
Usable Jobs : Shinkiro, Shiranui

540043.png
Relapse Book [2]
Can't be destroyed.
Increases Noon Blast damage by 5% per 2 refine rate.
Increases melee physical damage by 3% per 4 refine rate.
Class : Book
Attack : 190
Weight : 130
Weapon Level : 5
Required Level : 200
Usable Jobs : Sky Emperor

550057.png
Fortified Rod [2]
Can't be destroyed.
Matk + 200
Increases Meteor Storm Buster and Jupitel Thunderstorm damage by 5% per 2 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
Class : Staff
Attack : 120
Weight : 90
Weapon Level : 5
Required Level : 200
Usable Jobs : Hyper Novice

550058.png
Relapse Plant [2]
Can't be destroyed.
Matk + 200.
Increases Howling of Chulho and Hyunrok Breeze damage by 5% per 2 refine rate.
Increases long ranged physical and all property magical damage by 3% per 4 refine rate.
Class: Staff
Attack: 190
Weight: 160
Weapon Level : 5
Required Level: 200
Usable Jobs: Spirit Handler

550059.png
Fortified Wand [2]
Can't be destroyed.
Matk + 210.
Increases Talisman of Four Bearing God damage by 5% per 2 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
Class: Staff
Attack: 170
Weight: 120
Weapon Level : 5
Required Level: 200
Usable Jobs: Soul Ascetic

650020.png
Scrap Slasher [2]
Can't be destroyed.
Increases Huuma Shuriken - Grasp damage by 5% per 2 refine rate.
Increases long ranged physical damage by 3% per 4 refine rate.
Class: Huuma Shuriken
Attack: 340
Weight: 220
Weapon Level : 5
Required Level: 200
Usable Jobs: Shinkiro, Shiranui

800010.png
Scrap Pistol [2]
Increases Only One Bullet damage by 6% per 2 refine rate.
Increases long ranged physical damage by 3% per 4 refine rate.
Class: Pistol
Attack: 230
Weight: 130
Weapon Level : 5
Required Level: 200
Usable Jobs: Night Watch

810006.png
Scrap Piercer [2]
Increases Spiral Shooting damage by 6% per 2 refine rate.
Increases long ranged physical damage by 3% per 4 refine rate.
Class: Rifle
Attack: 280
Weight: 160
Weapon Level : 5
Required Level: 200
Usable Jobs: Night Watch

820005.png
Scrap Shatter [2]
Increases The Vigilante at Night damage by 6% per 2 refine rate.
Increases long ranged physical damage by 3% per 4 refine rate.
Class: Shotgun
Attack: 310
Weight: 200
Weapon Level : 5
Required Level: 200
Usable Jobs: Night Watch

830009.png
Scrap Splatter [2]
Increases Magazine for One damage by 6% per 2 refine rate.
Increases long ranged physical damage by 3% per 4 refine rate.
Class: Gatling Gun
Attack: 270
Weight: 240
Weapon Level : 5
Required Level: 200
Usable Jobs: Night Watch

840005.png
Scrap Bomber [2]
Increases Wild Fire damage by 6% per 2 refine rate.
Increases long ranged physical damage by 3% per 4 refine rate.
Class: Grenade Launcher
Attack: 350
Weight: 320
Weapon Level : 5
Required Level: 200
Usable Jobs: Night Watch

 

Illusion of Twins gears

Spoiler

450182.png
Illusion Sprint Mail [1]
Vit + 5, increases HP recovery rate by 20%.
If refine rate is 7 or higher, increases HP recovery rate by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 5%.
If refine rate is 11 or higher, reduces delay after skill by additional 7%.

When equipped with Illusion Sprint Shoes, Atk + 10%.
If refine rate of each is 7 or higher, Atk + 70.
If the sum of refine rate is 18 or higher, increases melee and long ranged physical damage by 15%.
If the sum of refine rate is 22 or higher, reduces fixed casting time by 0.7 seconds, increases physical damage against boss monsters by 25%.

When equipped with Illusion Sprint Ring and Illusion Sprint Glove, MaxHP + 15%, MaxSP + 15%.
Class : Armor
Defense : 40
Weight : 150
Required Level : 130
Usable Jobs : All

460017.png
Illusion Guard [1]
ASPD + 2.
Perfect Hit + 3 per 2 refine rate (up to refine rate 12).
Class: Shield
Defense: 60
Weight: 60
Required Level: 120
Usable Jobs: All

460018.png
Illusion Silver Guard [1]
Reduces variable casting time by 7%.
Reduces delay after skill by 1% per 2 refine rate (up to refine rate 12).
Class: Shield
Defense: 60
Weight: 30
Required Level: 120
Usable Jobs: All

470066.png
Illusion Sprint Shoes [1]
Agi + 5, increases SP recovery rate by 20%.
If refine rate is 7 or higher, increases SP recovery rate by additional 20%.
If refine rate is 9 or higher, MaxHP + 5%, MaxSP + 5%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.

When equipped with Illusion Sprint Ring, drains 500 HP every second, has a low chance to gain Str + 150 for 10 seconds when dealing physical damage.

When equipped with Illusion Sprint Glove, drains 50 SP every second, has a low chance to gain Agi + 150 for 10 seconds when dealing physical damage.
Class: Shoes
Defense: 20
Weight: 70
Required Level: 130
Usable Jobs: All

490120.png
Illusion Sprint Ring [1]
Reduces variable casting time by 10%.

When equipped with Illusion Sprint Mail, reduces delay after skill by 10%.
Class: Accessory (left)
Defense: 0
Weight: 10
Required Level: 130
Usable Jobs: All

490121.png
Illusion Sprint Glove [1]
Reduces delay after skill by 3%.

When equipped with Illusion Sprint Ring, reduces delay after skill by 5%.

When equipped with Illusion Sprint Mail, reduces variable casting time by 10%.
Class: Accessory (right)
Defense: 0
Weight: 10
Required Level: 130
Usable Jobs: All

500030.png
Illusion Excalibur [2]
Matk + 180.
Matk + 5%, reduces delay after skill by 5%.
If refine rate is 7 or higher, increases Genesis Ray damage by 15%.
If refine rate is 9 or higher, increases neutral and holy property magical damage by 15%, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Genesis Ray damage by additional 25%.

When equipped with Illusion Sacred Mission, Matk + 50, reduces variable casting time by 10%.
If refine rate of each is 7 or higher, increases Genesis Ray damage by 10%.
If the sum of refine rate is 18 or higher, increases magical damage against all race monsters by 20%.
If the sum of refine rate is 22 or higher, reduces cooldown of Genesis Ray by 1 second, reduces delay after skill by 5%.
Class: Sword
Attack: 120
Weight: 100
Weapon Level: 4
Required Level: 120
Usable Jobs: Royal Guard classes

510034.png
Illusion Ancient Dagger [2]
Matk + 180.
MaxSP + 100, increases SP recovery rate by 10%.
Has a chance to gain Matk + 10% and Matk + 70 for 10 seconds when dealing physical damage.
If refine rate is 7 or higher, increases all property magical damage damage by 15%.
If refine rate is 9 or higher, increases magical damage against medium and large size enemies by 15%.
If refine rate is 11 or higher, has a chance to gain magical damage bonus against all race monsters by 15% for 10 seconds when dealing magical damage.

When equipped with Illusion Guard, Matk + 50.
If refine rate of each is 7 or higher, Perfect Hit + 10.
If the sum of refine rate is 18 or higher, increases all property magical damage damage by 15%, has a chance to auto-cast Killing Cloud level 3 when dealing melee physical damage.
If the sum of refine rate is 22 or higher, when Killing Cloud is cast, has a chance to auto-cast Poison Burst level 4 when dealing magical damage for 30 seconds.
Class: Dagger
Attack: 107
Weight: 60
Weapon Level: 4
Required Level: 120
Usable Jobs: Shadow Chaser classes

530015.png
Illusion Gelerdria [2]
MaxHP + 10%, Cri + 15.
Atk + 20 and increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, increases Cannon Spear damage by 25%, increases critical damage by 30%.
If refine rate is 9 or higher, increases Vanishing Point damage by 25%, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, increases Cannon Spear and Vanishing Point damage by additional 25%.

When equipped with Illusion Hot-blooded Headband, increases Cannon Spear and Vanishing Point damage by 25% for 60 seconds when using Shield Spell.
If refine rate of each is 7 or higher, increases long ranged physical damage by 15%.
If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 15%.
If the sum of refine rate is 22 or higher, increases Cannon Spear and Vanishing Point damage as percentage equal to 2 times of the sum of refine rate of set.
Class: Spear
Attack: 170
Weight: 200
Weapon Level: 4
Required Level: 120
Usable Jobs: Royal Guard classes

550030.png
Illusion Thorn Staff of Darkness [2]
Can't be destroyed.
Matk + 180, Int + 3, Dex + 3.
Ignores magical defense of all race monsters (except players) by 3% per refine rate.
Reduces delay after skill by 3% per 2 refine rate.
If refine rate is 7 or higher, Matk + 7%, reduces variable casting time by 7%.
If refine rate is 9 or higher, increases magical damage against holy property enemies and angel race monsters by 20%.
If refine rate is 11 or higher, increases poison, shadow, undead and ghost property magical damage by 15%.

When equipped with Illusion Morpheus's Hood, Matk + 20.
If refine rate of each is 7 or higher, increases magical damage against all property monsters by 10%.
If the sum of refine rate is 18 or higher, increases magical damage against shadow property enemies and demon race monsters by 20%.
If the sum of refine rate is 22 or higher, increases magical damage against all size monsters by 15%, reduces fixed casting time by 0.5 seconds.
Class: Staff
Attack: 60
Weight: 120
Property : Shadow
Weapon Level: 4
Required Level: 120
Usable Jobs: Mage classes, Acolyte classes, Soul Linker classes

550031.png
Illusion Dea Staff [2]
Can't be destroyed.
Matk + 190, Int + 6, Vit + 2.
Has a low chance to recover 150 SP every second for 4 times when dealing magical damage.
Increases Judex damage by 20% per 3 refine rate.
If refine rate is 7 or higher, increases holy property magical damage by 15%.
If refine rate is 9 or higher, increases Judex damage by 30%, reduces delay after skill by 15%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 20% for 15 seconds when using Magnus Exorcismus.

When equipped with Illusion Saint Robe, Matk + 50, reduces delay after skill by 10%.
If refine rate of each is 7 or higher, Matk + 10%, ASPD + 2.
If the sum of refine rate is 18 or higher, increases magical damage against all race monsters by 20%.
If the sum of refine rate is 22 or higher, reduces variable casting time by 15%, reduces delay after skill by additional 10%.
Class: Staff
Attack: 50
Weight: 100
Property : Holy
Weapon Level: 4
Required Level: 120
Usable Jobs: Archbishop classes

620010.png
Illusion Doom Slayer [2]
Can't be destroyed.
Reduces variable casting time by 5%, if base Str is 100 or higher, Atk + 75.
If refine rate is 7 or higher, reduces variable casting time by additional 10%.
If refine rate is 9 or higher, increases melee and long ranged physical damage by 15%, increases physical damage against all size enemies by 20%.
If refine rate is 11 or higher,  reduces delay after skill by 10%.

When equipped with Illusion Chain Mail, Atk + 50, reduces delay after skill by 15%.
If refine rate of each is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 20%.
If the sum of refine rate is 22 or higher, Atk + 15%, reduces variable casting time by 10%.
Class: Two-handed Axe
Attack: 250
Weight: 700
Weapon Level: 4
Required Level: 120
Usable Jobs: Merchant classes

 

Geffen Night Arena equipment

Spoiler

450149.png
Anti Conjurer Suit [1]
Increases incoming heal effectiveness by 10%.
Reduces SP consumption of skills by 10%.
MaxHP + 3, Str + 3, Agi + 3.
Atk + 10 per refine rate.
Increases attack speed (reduces delay after attack by 2%) per 2 refine rate.
If refine rate is 9 or higher, increases melee and long range physical damage by 10%.
If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 7%).
If refine rate is 13 or higher, additional Atk + 60.
Class: Armor
Defense: 50
Weight: 90
Armor Level : 2
Required Level: 230
Usable Jobs: All

450150.png
Magic Protector Robe [1]
Increases incoming heal effectiveness by 10%.
Reduces SP consumption of skills by 10%.
MaxHP + 3, Int + 3, Dex + 3.
Matk + 10 per refine rate.
Reduces variable casting time by 2% per 2 refine rate.
If refine rate is 9 or higher, increases all property magical damage by 10%.
If refine rate is 11 or higher, reduces variable casting time by additional 7%.
If refine rate is 13 or higher, additional Matk + 60.
Class: Armor
Defense: 110
Weight: 80
Armor Level : 2
Required Level: 230
Usable Jobs: All

460005.png
Magic Absorber [1]
Increases all property magical damage by 3%, Mdef + 15.
If refine rate is 7 or higher, Matk + 25.
If refine rate is 9 or higher, reduces variable casting time by 5%.
If refine rate is 12 or higher, increases all property magical damage by additional 7%.
_
When equipped with Mental Condenser or Force Condenser, MaxHP + 10%, reduces delay after skill by 5%.
Class: Shield
Defense: 50
Weight: 50
Armor Level : 2
Required Level: 230
Usable Jobs: All

460006.png
Encyclopedia Complete Edition [1]
Atk + 3%, Mdef + 10.
If refine rate is 7 or higher, Atk + 25, Cri + 3.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 12 or higher, Atk + 7%, increases critical damage by 10%.
_
When equipped with Mental Condenser or Force Condenser, MaxHP + 10%, reduces delay after skill by 5%.
Class: Shield
Defense: 150
Weight: 150
Armor Level : 2
Required Level: 230
Usable Jobs: All

480065.png
Magic Barrier Manteau [1]
MaxHP + 1500.
MaxHP + 1% per refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 9 or higher, increases melee physical damage by 5%.
If refine rate is 11 or higher, increases melee physical damage by additional 7%.
_
When equipped with Anti Conjurer Suit, Atk + 50.
If refine rate of Anti Conjurer Suit is 11 or higher, increases melee physical damage by 5%, increases attack speed (reduces delay after attack by 10%).
_
When equipped with Magic Protector Robe, Atk + 50.
If refine rate of Magic Protector Robe is 11 or higher, increases melee physical damage by 5%, reduces variable casting time by 10%.
Class: Garment
Defense: 75
Weight: 70
Armor Level : 2
Required Level: 230
Usable Jobs: All

480066.png
Magic Barrier Muffler [1]
MaxHP + 1500.
MaxHP + 1% per refine rate.
Reduces variable casting time by 2% per 3 refine rate.
If refine rate is 9 or higher, Matk + 7%, increases heal effectiveness by 5%.
If refine rate is 11 or higher, increases all property magical damage by 7%.
_
When equipped with Magic Protector Robe, Matk + 50.
If refine rate of Magic Protector Robe is 11 or higher, increases all property magical damage by 5%, reduces variable casting time by 10%.
_
When equipped with Anti Conjurer Suit, Matk + 50.
If refine rate of Anti Conjurer Suit is 11 or higher, increases all property magical damage by 5%, increases attack speed (reduces delay after attack by 10%).
Class: Garment
Defense: 70
Weight: 65
Armor Level : 2
Required Level: 230
Usable Jobs: All

480067.png
Ravage Magic Manteau [1]
MaxHP + 1200.
MaxHP + 1% per refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 9 or higher, increases long ranged physical damage by 5%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 7%.
_
When equipped with Anti Conjurer Suit, Atk + 50.
If refine rate of Anti Conjurer Suit is 11 or higher, increases long ranged physical damage by 5%, increases attack speed (reduces delay after attack by 10%).
_
When equipped with Magic Protector Robe, Atk + 50.
If refine rate of Magic Protector Robe is 11 or higher, increases long ranged physical damage by 5%, reduces variable casting time by 10%.
Class: Garment
Defense: 70
Weight: 65
Armor Level : 2
Required Level: 230
Usable Jobs: All

480068.png
Ravage Magic Muffler [1]
MaxHP + 2000.
MaxHP + 1% per refine rate.
Increases attack speed (reduces delay after attack by 1%) and reduces variable casting time by 1% per 3 refine rate.
If refine rate is 9 or higher, increases damage against all size monsters by 3%.
If refine rate is 11 or higher, when dealing physical or magical damage, has a low chance to recover 350 HP and 20 SP per second for 10 seconds.
_
When equipped with Anti Conjurer Suit, Atk + 50.
If refine rate of Anti Conjurer Suit is 11 or higher, Atk + 5%, increases attack speed (reduces delay after attack by 10%).
_
When equipped with Magic Protector Robe, Matk + 50.
If refine rate of Magic Protector Robe is 11 or higher, Matk + 5%, reduces variable casting time by 10%.
Class: Garment
Defense: 90
Weight: 80
Armor Level : 2
Required Level: 230
Usable Jobs: All

490077.png
Force Condenser [1]
MaxHP + 5%.
Atk + 8%.
_
When equipped with Anti Conjurer Suit or Magic Protector Robe, when dealing physical damage, has a low chance to recover 400 HP per 0.5 seconds for 19 times.
Class: Accessory
Defense: 15
Weight: 10
Required Level: 230
Usable Jobs: All

490078.png
Mental Condenser [1]
MaxHP + 5%.
Matk + 8%.
_
When equipped with Anti Conjurer Suit or Magic Protector Robe, when dealing magical damage, has a low chance to recover 80 SP per 0.5 seconds for 19 times.
Class: Accessory
Defense: 15
Weight: 10
Required Level: 230
Usable Jobs: All

 

Unknown Boots series

Spoiler

470071.png
Unknown Strength Boots [1]
Atk + 15 per 2 refine rate.
MaxHP + 120 and MaxSP + 8 per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 11 or higher, when dealing physical damage, has a low chance to gain Str + 175 for 10 seconds.
If refine rate is 13 or higher, increases melee physical damage by 7%.

[Bonus by grade]
[Grade D] Increases Str gained from buff by additional 25.
[Grade C] Increases Str gained from buff by additional 25.
Class: Shoes
Defense: 60
Weight: 70
Armor Level : 2
Required Level: 230
Usable Jobs: All

470072.png
Unknown Dexterity Boots [1]
Atk + 15 per 2 refine rate.
MaxHP + 110 and MaxSP + 3 per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 11 or higher, when dealing physical or magical damage, has a low chance to gain Dex + 175 for 10 seconds.
If refine rate is 13 or higher, reduces fixed casting time by 0.5 seconds.

[Bonus by grade]
[Grade D] Increases Dex gained from buff by additional 25.
[Grade C] Increases Dex gained from buff by additional 25.
Class: Shoes
Defense: 60
Weight: 70
Armor Level : 2
Required Level: 230
Usable Jobs: All

470073.png
Unknown Vitality Boots [1]
Atk + 10 and Matk + 10 per 2 refine rate.
MaxHP + 150 and MaxSP + 15 per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, when dealing physical or magical damage, has a low chance to gain Vit + 175 for 10 seconds.
If refine rate is 13 or higher, reduces delay after skill by 5%.

[Bonus by grade]
[Grade D] Increases Vit gained from buff by additional 25.
[Grade C] Increases Vit gained from buff by additional 25.
Class: Shoes
Defense: 65
Weight: 77
Armor Level : 2
Required Level: 230
Usable Jobs: All

470074.png
Unknown Intelligence Boots [1]
Matk + 15 and increases heal effectiveness by 2% per 2 refine rate.
MaxHP + 80 and MaxSP + 20 per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 7%.
If refine rate is 11 or higher, when dealing magical damage, has a low chance to gain Int + 175 for 10 seconds.
If refine rate is 13 or higher, increases all property magical damage by 7%.

[Bonus by grade]
[Grade D] Increases Int gained from buff by additional 25.
[Grade C] Increases Int gained from buff by additional 25.
Class: Shoes
Defense: 50
Weight: 65
Armor Level : 2
Required Level: 230
Usable Jobs: All

470076.png
Unknown Agility Boots [1]
Atk + 15 per 2 refine rate.
MaxHP + 120 and MaxSP + 8 per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 11 or higher, when dealing physical damage, has a low chance to gain Agi + 175 for 10 seconds.
If refine rate is 13 or higher, increases melee physical damage by 4%, increases long ranged physical damage by 4%.

[Bonus by grade]
[Grade D] Increases Agi gained from buff by additional 25.
[Grade C] Increases Agi gained from buff by additional 25.
Class: Shoes
Defense: 60
Weight: 70
Armor Level : 2
Required Level: 230
Usable Jobs: All

470077.png
Unknown Luck Boots [1]
Atk + 15 per 2 refine rate.
MaxHP + 100 and MaxSP + 8 per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 11 or higher, when dealing physical damage, has a low chance to gain Luk + 175 for 10 seconds.
If refine rate is 13 or higher, Cri + 7, increases critical damage by 7%, Atk + 7%.

[Bonus by grade]
[Grade D] Increases Luk gained from buff by additional 25.
[Grade C] Increases Luk gained from buff by additional 25.
Class: Shoes
Defense: 65
Weight: 72
Armor Level : 2
Required Level: 230
Usable Jobs: All

 

Poenitentia series

Spoiler

460013.png
Poenitentia Aegis [1]
MaxHP + 5%, MaxSP + 5%.
Def + 50 and Mdef + 10 per 3 refine rate.

[Bonus by grade]
[Grade D] Increases Shield Shooting damage by 5%.
[Grade C] Increases Shield Shooting damage by additional 8%. 
[Grade B] Increases Shield Shooting damage by additional 15%, POW + 1, SPL + 1.

When equipped with Poenitentia Gladius or Poenitentia Hasta, increases attack speed (reduces delay after attack by 10%), reduces damage taken from all property enemies by 10%.
Class: Shield
Defense: 120
Weight: 150
Armor Level : 2
Required Level: 230
Usable Jobs: Imperial Guard

500019.png
Poenitentia Gladius [2]
Matk + 250.
Matk + 10%.
Increases Cross Rain damage by 10%.
Increases Genesis Ray damage by 4% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Genesis Ray damage by additional 25%. 
If refine rate is 11 or higher, increases holy property magical damage by 10%.

[Bonus by grade]
[Grade D] Increases Cross Rain damage by additional 5%.
[Grade C] Increases Cross Rain damage by additional 8%, S.Matk + 1.
[Grade B] Increases Cross Rain damage by additional 12%, SPL + 1.
Class: Sword
Attack: 195
Weight: 180
Weapon Level : 5
Required Level: 230
Usable Jobs: Imperial Guard

500020.png
Poenitentia Ligula [2]
Atk + 10%.
Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%.
Increases Cart Cannon damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Cart Cannon damage by additional 25%. 
If refine rate is 11 or higher, increases long ranged physical damage by 10%.

[Bonus by grade]
[Grade D] Increases Acidified Zone (Fire/Wind) damage by 5%.
[Grade C] Increases Acidified Zone (Water/Earth) damage by 8%, P.Atk + 1.
[Grade B] Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%, POW + 2.
Class: Sword
Attack: 185
Weight: 180
Weapon Level : 5
Required Level: 230
Usable Jobs: Biolo

510027.png
Poenitentia Mucro [2]
Atk + 10%.
Increases Shadow Stab damage by 10%.
Increases Cross Impact damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases critical damage by 15%.
If refine rate is 9 or higher, increases Cross Impact damage by additional 30%. 
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.

[Bonus by grade]
[Grade D] Increases Shadow Stab damage by additional 5%.
[Grade C] Increases Shadow Stab damage by additional 8%, P.Atk + 1.
[Grade B] Increases Shadow Stab damage by additional 12%, POW + 1.
Class: Dagger
Attack: 190
Weight: 90
Weapon Level : 5
Required Level: 230
Usable Jobs: Shadow Cross

510028.png
Poenitentia Dilacero [2]
Atk + 10%.
Increases Deft Stab damage by 10%.
Increases Fatal Menace damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Fatal Menace damage by additional 30%. 
If refine rate is 11 or higher, reduces delay after skill by 12%.

[Bonus by grade]
[Grade D] Increases Deft Stab damage by additional 5%.
[Grade C] Increases Deft Stab damage by additional 8%, P.Atk + 1.
[Grade B] Increases Deft Stab damage by additional 12%, POW + 1.
Class: Dagger
Attack: 190
Weight: 90
Weapon Level : 5
Required Level: 230
Usable Jobs: Abyss Chaser

530010.png
Poenitentia Hasta [2]
Atk + 10%.
Increases Overslash damage by 10%.
Increases Overbrand damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Overbrand damage by additional 25%. 
If refine rate is 11 or higher, increases melee physical damage by 10%.

[Bonus by grade]
[Grade D] Increases Overslash damage by additional 5%.
[Grade C] Increases Overslash damage by additional 8%, P.Atk + 1.
[Grade B] Increases Overslash damage by additional 12%, POW + 1.
Class: Spear
Attack: 205
Weight: 190
Weapon Level : 5
Required Level: 230
Usable Jobs: Imperial Guard

540014.png
Poenitentia Codex [2]
Can't be destroyed.
Matk + 215.
Matk + 10%.
Increases Diamond Storm and Terra Drive damage by 10%.
Increases Diamond Dust and Earth Grave damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Diamond Dust and Earth Grave damage by additional 25%. 
If refine rate is 11 or higher, reduces cooldown of Diamond Dust and Earth Grave by 2 seconds.

[Bonus by grade]
[Grade D] Increases Diamond Storm and Terra Drive damage by additional 5%.
[Grade C] Increases Diamond Storm and Terra Drive damage by additional 8%, S.Matk + 1.
[Grade B] Increases Diamond Storm and Terra Drive damage by additional 12%, SPL + 1.
Class: Book
Attack: 150
Weight: 160
Weapon Level : 5
Required Level: 230
Usable Jobs: Elemental Master

540015.png
Poenitentia Liber [2]
Can't be destroyed.
Atk + 5%, Matk + 5%, Matk + 215.
Increases Petitio damage by 10%.
Increases Duple Light damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Duple Light damage by additional 30%. 
If refine rate is 11 or higher, increases holy property magical damage by 15%.

[Bonus by grade]
[Grade D] Increases Petitio damage by additional 5%.
[Grade C] Increases Petitio damage by additional 8%, S.Matk + 1.
[Grade B] Increases Petitio damage by additional 12%, SPL + 1.
Class: Book
Attack: 230
Weight: 100
Weapon Level : 5
Required Level: 230
Usable Jobs: Cardinal

550019.png
Poenitentia Scipio [2]
Can't be destroyed.
Matk + 215.
Matk + 10%.
Increases Conflagration and Lightning Land damage by 10%.
Increases Psychic Wave and Varetyr Spear damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Psychic Wave and Varetyr Spear damage by additional 25%. 
If refine rate is 11 or higher, reduces cooldown of Psychic Wave by 1.5 seconds, reduces cooldown of Varetyr Spear by 2 seconds.

[Bonus by grade]
[Grade D] Increases Conflagration and Lightning Land damage by additional 5%.
[Grade C] Increases Conflagration and Lightning Land damage by additional 8%, S.Matk + 1.
[Grade B] Increases Conflagration and Lightning Land damage by additional 12%, SPL + 1.
Class: Staff
Attack: 150
Weight: 160
Weapon Level : 5
Required Level: 230
Usable Jobs: Elemental Master

550020.png
Poenitentia Crystallum [2]
Can't be destroyed.
Matk + 250, Matk + 10%.
Increases Framen damage by 10%.
Increases Adoramus damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Adoramus damage by additional 30%. 
If refine rate is 11 or higher, increases magical damage against all race monsters (except players) by 15%.

[Bonus by grade]
[Grade D] Increases Framen damage by additional 5%.
[Grade C] Increases Framen damage by additional 8%, S.Matk + 1.
[Grade B] Increases Framen damage by additional 12%, SPL + 1.
Class: Staff
Attack: 170
Weight: 200
Weapon Level : 5
Required Level: 230
Usable Jobs: Cardinal

560012.png
Poenitentia Caestus [2]
Atk + 10%.
Increases Second Faith damage by 10%.
Increases Tiger Cannon damage by 3% per 2 refine rate.
If refine rate is 7 or higher, MaxHP + 10%.
If refine rate is 9 or higher, increases Tiger Cannon damage by additional 30%. 
If refine rate is 11 or higher, reduces cooldown of Tiger Cannon by 1 second.

[Bonus by grade]
[Grade D] Increases Second Faith damage by additional 5%.
[Grade C] Increases Second Faith damage by additional 8%, P.Atk + 1.
[Grade B] Increases Second Faith damage by additional 12%, POW + 1.
Class: Knuckle
Attack: 230
Weight: 150
Weapon Level : 5
Required Level: 230
Usable Jobs: Inquisitor

560013.png
Poenitentia Ungula [2]
Atk + 10%.
Increases Explosion Blaster damage by 10%.
Increases Rampage Blast damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces SP consumption of Rampage Blast by 12%.
If refine rate is 9 or higher, increases Rampage Blast damage by additional 30%. 
If refine rate is 11 or higher, reduces cooldown of Rampage Blast by 1 second.

[Bonus by grade]
[Grade D] Increases Explosion Blaster damage by additional 5%.
[Grade C] Increases Explosion Blaster damage by additional 8%, P.Atk + 1.
[Grade B] Increases Explosion Blaster damage by additional 12%, POW + 1.
Class: Knuckle
Attack: 230
Weight: 150
Weapon Level : 5
Required Level: 230
Usable Jobs: Inquisitor

570013.png
Poenitentia Chorda [2]
Matk + 250.
Matk + 10%.
Increases Metallic Fury damage by 10%.
Increases Reverberation damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Reverberation damage by additional 30%. 
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.

[Bonus by grade]
[Grade D] Increases Metallic Fury damage by additional 5%.
[Grade C] Increases Metallic Fury damage by additional 8%, S.Matk + 1.
[Grade B] Increases Metallic Fury damage by additional 12%, SPL + 1.
Class: Musical Instrument
Attack: 220
Weight: 110
Weapon Level : 5
Required Level: 230
Usable Jobs: Troubadour

580013.png
Poenitentia Flagellum [2]
Matk + 250.
Matk + 10%.
Increases Metallic Fury damage by 10%.
Increases Reverberation damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Reverberation damage by additional 30%. 
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.

[Bonus by grade]
[Grade D] Increases Metallic Fury damage by additional 5%.
[Grade C] Increases Metallic Fury damage by additional 8%, S.Matk + 1.
[Grade B] Increases Metallic Fury damage by additional 12%, SPL + 1.
Class: Whip
Attack: 220
Weight: 110
Weapon Level : 5
Required Level: 230
Usable Jobs: Trouvere

590016.png
Poenitentia Clava [2]
Can't be destroyed.
Atk + 10%.
Increases Axe Stomp damage by 10%.
Increases Knuckle Boost damage by 5% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Vulcan Arm damage by 25%. 
If refine rate is 11 or higher, increases Arm Cannon damage by 25%.

[Bonus by grade]
[Grade D] Increases long ranged physical damage by 2%.
[Grade C] Increases long ranged physical damage by additional 3%,
[Grade B] Increases Arm Cannon damage by 10%, P.Atk + 1.
Class: Axe
Attack: 205
Weight: 180
Weapon Level : 5
Required Level: 230
Usable Jobs: Meister

590017.png
Poenitentia Pendulus [2]
Atk + 10%.
Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%.
Increases Cart Tornado damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Cart Tornado damage by additional 25%. 
If refine rate is 11 or higher, increases melee physical damage by 10%.

[Bonus by grade]
[Grade D] Increases Acidified Zone (Fire/Wind) damage by 5%.
[Grade C] Increases Acidified Zone (Water/Earth) damage by 8%, P.Atk + 1.
[Grade B] Increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%, POW + 2.
Class: Mace
Attack: 185
Weight: 180
Weapon Level : 5
Required Level: 230
Usable Jobs: Biolo

600014.png
Poenitentia Ensis [2]
Atk + 10%.
Increases Storm Slash damage by 10%.
Increases Ignition Break damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Ignition Break damage by additional 25%. 
If refine rate is 11 or higher, reduces cooldown of Ignition Break by 0.7 seconds.

[Bonus by grade]
[Grade D] Increases Storm Slash damage by additional 5%.
[Grade C] Increases Storm Slash damage by additional 8%, P.Atk + 1.
[Grade B] Increases Storm Slash damage by additional 12%, POW + 2.
Class: Two-handed Sword
Attack: 315
Weight: 220
Weapon Level : 5
Required Level: 230
Usable Jobs: Dragon Knight

610016.png
Poenitentia Manus [2]
Atk + 10%.
Increases Impact Crater damage by 10%.
Increases Rolling Cutter damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Rolling Cutter damage by additional 30%. 
If refine rate is 11 or higher, reduces delay after skill by 12%.

[Bonus by grade]
[Grade D] Increases Impact Crater damage by additional 5%.
[Grade C] Increases Impact Crater damage by additional 8%, P.Atk + 1.
[Grade B] Increases Impact Crater damage by additional 12%, POW + 1.
Class: Katar
Attack: 280
Weight: 190
Weapon Level : 5
Required Level: 230
Usable Jobs: Shadow Cross

620006.png
Poenitentia Ascia [2]
Can't be destroyed.
Atk + 10%.
Increases Axe Stomp damage by 10%.
Increases Axe Tornado damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Axe Tornado damage by additional 25%. 
If refine rate is 11 or higher,  increases physical damage against all size enemies by 15%.

[Bonus by grade]
[Grade D] Increases Axe Stomp damage by additional 5%.
[Grade C] Increases Axe Stomp damage by additional 8%, P.Atk + 1.
[Grade B] Increases Axe Stomp damage by additional 12%, POW + 2.
Class: Two-handed Axe
Attack: 325
Weight: 320
Weapon Level : 5
Required Level: 230
Usable Jobs: Meister

630009.png
Poenitentia Catapulta [2]
Atk + 10%.
Increases Madness Crusher damage by 10%.
Increases Hundred Spears damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Hundred Spears damage by additional 25%. 
If refine rate is 11 or higher, reduces cooldown of Hundred Spears by 2 seconds.

[Bonus by grade]
[Grade D] Increases Madness Crusher damage by additional 5%.
[Grade C] Increases Madness Crusher damage by additional 8%, P.Atk + 1.
[Grade B] Increases Madness Crusher damage by additional 12%, POW + 2.
Class: Two-handed Spear
Attack: 320
Weight: 230
Weapon Level : 5
Required Level: 230
Usable Jobs: Dragon Knight

640014.png
Poenitentia Termes [2]
Can't be destroyed.
Matk + 300.
Matk + 10%.
Increases Crimson Arrow and Frozen Slash damage by 10%.
Increases Crimson Rock and Frost Misty damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Crimson Rock and Frost Misty damage by additional 25%. 
If refine rate is 11 or higher, increases fire and water property magical damage by 10%.

[Bonus by grade]
[Grade D] Increases Crimson Arrow and Frozen Slash damage by additional 5%.
[Grade C] Increases Crimson Arrow and Frozen Slash damage by additional 8%, S.Matk + 1.
[Grade B] Increases Crimson Arrow and Frozen Slash damage by additional 12%, SPL + 2.
Class: Two-handed Staff
Attack: 150
Weight: 160
Weapon Level : 5
Required Level: 230
Usable Jobs: Arch Mage

640015.png
Poenitentia Virga [2]
Can't be destroyed.
Matk + 300.
Matk + 10%.
Increases Storm Cannon and Rock Down damage by 10%.
Increases Chain Lightning and Earth Strain damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Chain Lightning and Earth Strain damage by additional 25%. 
If refine rate is 11 or higher, increases wind and earth property magical damage by 10%.

[Bonus by grade]
[Grade D] Increases Storm Cannon and Rock Down damage by additional 5%.
[Grade C] Increases Storm Cannon and Rock Down damage by additional 8%, S.Matk + 1.
[Grade B] Increases Storm Cannon and Rock Down damage by additional 12%, SPL + 2.
Class: Two-handed Staff
Attack: 150
Weight: 160
Weapon Level : 5
Required Level: 230
Usable Jobs: Arch Mage

700022.png
Poenitentia Tenon [2]
Atk + 10%.
Increases Frenzy Shot damage by 10%.
Increases Triangle Shot damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases critical damage by 15%.
If refine rate is 9 or higher, increases Triangle Shot damage by additional 30%. 
If refine rate is 11 or higher, increases long ranged physical damage by 15%.

[Bonus by grade]
[Grade D] Increases Frenzy Shot damage by additional 5%.
[Grade C] Increases Frenzy Shot damage by additional 8%, P.Atk + 1.
[Grade B] Increases Frenzy Shot damage by additional 12%, CON + 1.
Class: Bow
Attack: 250
Weight: 140
Weapon Level : 5
Required Level: 230
Usable Jobs: Abyss Chaser

700023.png
Poenitentia Nervus [2]
Atk + 10%.
Increases Crescive Bolt damage by 10%.
Increases Aimed Bolt damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Aimed Bolt damage by additional 30%. 
If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second.

[Bonus by grade]
[Grade D] Increases Crescive Bolt damage by additional 5%.
[Grade C] Increases Crescive Bolt damage by additional 8%, P.Atk + 1.
[Grade B] Increases Crescive Bolt damage by additional 12%, CON + 1.
Class: Bow
Attack: 250
Weight: 140
Weapon Level : 5
Required Level: 230
Usable Jobs: Wind Hawk

700024.png
Poenitentia Attendo [2]
Atk + 10%.
Increases Gale Storm damage by 10%.
Increases Arrow Storm damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Arrow Storm damage by additional 30%. 
If refine rate is 11 or higher, reduces cooldown of Arrow Storm by 0.7 seconds.

[Bonus by grade]
[Grade D] Increases Gale Storm damage by additional 5%.
[Grade C] Increases Gale Storm damage by additional 8%, P.Atk + 1.
[Grade B] Increases Gale Storm damage by additional 12%, CON + 1.
Class: Bow
Attack: 250
Weight: 140
Weapon Level : 5
Required Level: 230
Usable Jobs: Wind Hawk

700025.png
Poenitentia Vatia [2]
Atk + 10%.
Increases Rhythm Shooting damage by 10%.
Increases Severe Rainstorm damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 30%. 
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.

[Bonus by grade]
[Grade D] Increases Rhythm Shooting damage by additional 5%.
[Grade C] Increases Rhythm Shooting damage by additional 8%, P.Atk + 1.
[Grade B] Increases Rhythm Shooting damage by additional 12%, CON + 1.
Class: Bow
Attack: 250
Weight: 100
Weapon Level : 5
Required Level: 230
Usable Jobs: Troubadour, Trouvere

500046.png
Poenitentia Orbis [2]
Atk + 5%.
Increases Shield Chain Rush and Double Bowling Bash damage by 10%.
Increases Shield Boomerang and Back Stab damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 20%).
If refine rate is 9 or higher, increases Shield Boomerang and Back Stab damage by additional 25%. 
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.

[Bonus by grade]
[Grade D] Increases Shield Chain Rush and Double Bowling Bash damage by additional 5%.
[Grade C] Increases Shield Chain Rush and Double Bowling Bash damage by additional 3%, P.Atk + 1.
[Grade B] Increases Shield Chain Rush and Double Bowling Bash damage by additional 5%, POW + 1.
Class: Sword
Attack: 260
Weight: 160
Weapon Level : 5
Required Level: 230
Usable Jobs: Hyper Novice

510056.png
Poenitentia Sol [2]
Atk + 7%.
Increases Kunai - Rotation and Kunai - Refraction damage by 7%.
Increases Cross Slash damage by 2% per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Cross Slash damage by additional 20%. 
If refine rate is 11 or higher, increases physical damage against all size enemies by 10%, reduces cooldown of Cross Slash by 1 second.

[Bonus by grade]
[Grade D] Increases Kunai - Rotation and Kunai - Refraction damage by additional 5%.
[Grade C] Increases Kunai - Rotation and Kunai - Refraction damage by additional 3%, P.Atk + 1.
[Grade B] Increases Kunai - Rotation and Kunai - Refraction damage by additional 5%, POW + 1.
Class: Dagger
Attack: 210
Weight: 120
Weapon Level : 5
Required Level: 230
Usable Jobs: Shinkiro, Shiranui

510057.png
Poenitentia Jana [2]
Matk + 200, Matk + 7%.
Increases Thundering Cannon and Golden Dragon Cannon damage by 7%.
Increases Flaming Petals, Freezing Spear and Wind Blade damage by 2% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 20%. 
If refine rate is 11 or higher, increases magical damage against all race monsters (except players) by 10%.

[Bonus by grade]
[Grade D] Increases Thundering Cannon and Golden Dragon Cannon damage by additional 5%.
[Grade C] Increases Thundering Cannon and Golden Dragon Cannon damage by additional 3%, S.Matk + 1.
[Grade B] Increases Thundering Cannon and Golden Dragon Cannon damage by additional 5%, SPL + 1.
Class: Dagger
Attack: 180
Weight: 110
Weapon Level : 5
Required Level: 230
Usable Jobs: Shinkiro, Shiranui

540044.png
Poenitentia Radius [2]
Atk + 10%.
Increases Sunset Blast and Dawn Break damage by 10%.
Increases Solar Burst and Full Moon Kick damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increases Solar Burst and Full Moon Kick damage by additional 25%. 
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.

[Bonus by grade]
[Grade D] Increases Sunset Blast and Dawn Break damage by additional 5%.
[Grade C] Increases Sunset Blast and Dawn Break damage by additional 3%, P.Atk + 1.
[Grade B] Increases Sunset Blast and Dawn Break damage by additional 5%, POW + 1.
Class: Book
Attack: 260
Weight: 90
Weapon Level : 5
Required Level: 230
Usable Jobs: Sky Emperor

550060.png
Poenitentia Planta [2]
Can't be destroyed.
Matk + 250, Matk + 10%.
Increases Hyunrok Cannon and Hyunrok Breeze damage by 10%.
Increases Catnip Meteor damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Catnip Meteor damage by additional 30%. 
If refine rate is 11 or higher, increases magical damage against all race monsters (except players) by 15 %, reduces cooldown of Catnip Meteor by 2 seconds.

[Bonus by grade]
[Grade D] Increases Hyunrok Cannon and Hyunrok Breeze damage by additional 5%.
[Grade C] Increases Hyunrok Cannon and Hyunrok Breeze damage by additional 8%, S.Matk + 1.
[Grade B] Increases Hyunrok Cannon and Hyunrok Breeze damage by additional 12%, SPL + 1.
Class: Staff
Attack: 170
Weight: 130
Weapon Level : 5
Required Level: 230
Usable Jobs: Spirit Handler

550061.png
Poenitentia Ramus [2]
Can't be destroyed.
Matk + 250, Matk + 10%.
Increases Talisman of Soul Stealing and Exorcism of Malicious Soul damage by 10%.
Increases Eswhoo and Espa damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Eswhoo and Espa damage by additional 30%. 
If refine rate is 11 or higher, increases magical damage against all race monsters (except players) by 15 %.

[Bonus by grade]
[Grade D] Increases Talisman of Soul Stealing and Exorcism of Malicious Soul damage by additional 5%.
[Grade C] Increases Talisman of Soul Stealing and Exorcism of Malicious Soul damage by additional 8%, S.Matk + 1.
[Grade B] Increases Talisman of Soul Stealing and Exorcism of Malicious Soul damage by additional 12%, SPL + 1.
Class: Staff
Attack: 220
Weight: 140
Weapon Level : 5
Required Level: 230
Usable Jobs: Soul Ascetic

550062.png
Poenitentia Ferrum [2]
Can't be destroyed.
Matk + 250, Matk + 10%.
Increases Meteor Storm Buster and Jack Frost Nova damage by 10%.
Increases Meteor Storm and Frost Nova damage by 3% per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Meteor Storm and Frost Nova damage by additional 30%. 
If refine rate is 11 or higher, increases magical damage against all race monsters (except players) by 15 %.

[Bonus by grade]
[Grade D] Increases Meteor Storm Buster and Jack Frost Nova damage by additional 5%.
[Grade C] Increases Meteor Storm Buster and Jack Frost Nova damage by additional 8%, S.Matk + 1.
[Grade B] Increases Meteor Storm Buster and Jack Frost Nova damage by additional 12%, SPL + 1.
Class: Staff
Attack: 160
Weight: 130
Weapon Level : 5
Required Level: 230
Usable Jobs: Hyper Novice

800011.png
Poenitentia Foramen [2]
Atk + 10%.
Increases Only One Bullet and Magazine for One damage by 10%.
Increases Fire Dance damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Fire Dance damage by additional 25%. 
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.

[Bonus by grade]
[Grade D] Increases Only One Bullet and Magazine for One damage by additional 5%.
[Grade C] Increases Only One Bullet and Magazine for One damage by additional 3%, P.Atk + 1.
[Grade B] Increases Only One Bullet and Magazine for One damage by additional 5%, CON + 1.
Class: Pistol
Attack: 220
Weight: 120
Weapon Level : 5
Required Level: 230
Usable Jobs: Night Watch

810007.png
Poenitentia Penet [2]
Atk + 10%.
Increases Only One Bullet and Spiral Shooting damage by 10%.
Increases Hammer of God damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Hammer of God damage by additional 25%. 
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, reduces cooldown of Hammer of God by 8 seconds.

[Bonus by grade]
[Grade D] Increases Only One Bullet and Spiral Shooting damage by additional 5%.
[Grade C] Increases Only One Bullet and Spiral Shooting damage by additional 3%, P.Atk + 1.
[Grade B] Increases Only One Bullet and Spiral Shooting damage by additional 5%, CON + 1.
Class: Rifle
Attack: 270
Weight: 180
Weapon Level : 5
Required Level: 230
Usable Jobs: Night Watch

830010.png
Poenitentia Veloci [2]
Atk + 10%.
Increases The Vigilante at Night and Magazine for One damage by 10%.
Increases Round Trip damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Round Trip damage by additional 25%. 
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.

[Bonus by grade]
[Grade D] Increases The Vigilante at Night and Magazine for One damage by additional 5%.
[Grade C] Increases The Vigilante at Night and Magazine for One damage by additional 3%, P.Atk + 1.
[Grade B] Increases The Vigilante at Night and Magazine for One damage by additional 5%, CON + 1.
Class: Gatling Gun
Attack: 260
Weight: 190
Weapon Level : 5
Required Level: 230
Usable Jobs: Night Watch

840006.png
Poenitentia Ruina [2]
Atk + 10%.
Increases Spiral Shooting and Wild Fire damage by 10%.
Increases Dragon Tail damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Dragon Tail damage by additional 25%. 
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, reduces cooldown of Dragon Tail by 1 second.

[Bonus by grade]
[Grade D] Increases Spiral Shooting and Wild Fire damage by additional 5%.
[Grade C] Increases Spiral Shooting and Wild Fire damage by additional 3%, P.Atk + 1.
[Grade B] Increases Spiral Shooting and Wild Fire damage by additional 5%, CON + 1.
Class: Grenade Launcher
Attack: 370
Weight: 270
Weapon Level : 5
Required Level: 230
Usable Jobs: Night Watch

 

New Thanos weapons

Spoiler

500024.png
Thanos Sword-AD [2]
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, Atk + 5%, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases Cart Cannon damage by 15%, increases attack speed (reduces delay after attack by 10%). 
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases Cart Cannon damage by additional 15%.

[Bonus by grade]
[Grade D] Atk + 2%, increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Acidified Zone (Fire/Water/Wind/Earth) damage by additional 10%.
Class: Sword
Attack: 190
Weight: 100
Weapon Level : 5
Required Level: 190
Usable Jobs: Genetic classes

510030.png
Thanos Dagger-AD [2]
Matk + 160.
When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times.
Matk + 10 per 2 refine rate.
Increases fire and neutral property magical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, Matk + 5%, increases fire and neutral property magical damage by additional 10%.
If refine rate is 9 or higher, when dealing normal melee physical damage, has a chance to auto-cast Meteor Storm level 7 and Psychic Wave level 4.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases fire and neutral property magical damage by additional 15%.

[Bonus by grade]
[Grade D] Matk + 2%, increases From the Abyss damage by 10%.
[Grade C] Additional Matk + 3%, S.Matk + 1.
[Grade B] Increases From the Abyss damage by additional 10%.
Class: Dagger
Attack: 150
Weight: 140
Weapon Level : 5
Required Level: 190
Usable Jobs: Shadow Chaser classes

530012.png
Thanos Spear-AD [2]
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 per 2 refine rate.
Increases Hesperus Lit damage by 10% per 3 refine rate.
If refine rate is 7 or higher, reduces delay after skill by 10%, increases Hesperus Lit damage by additional 15%.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Overbrand damage by 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.

[Bonus by grade]
[Grade D] Atk + 2%, increases Overslash damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Overslash damage by additional 10%.
Class: Spear
Attack: 190
Weight: 180
Weapon Level : 5
Required Level: 190
Usable Jobs: Royal Guard classes

550023.png
Thanos Staff-AD [2]
Can't be destroyed.
Matk + 180.
When dealing magical damage, has a chance to recovers 1000 HP and 10 SP every 1 second for 4 times.
Matk + 10 per 2 refine rate.
Increases Varetyr Spear damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases wind property magical damage by 15%, increases Varetyr Spear damage by additional 15%.
If refine rate is 9 or higher, reduces variable casting time by 10%, reduces cooldown of Varetyr Spear by 2.5 seconds.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, reduces cooldown of Psychic Wave by 1 second.

[Bonus by grade]
[Grade D] Matk + 2%, increases Lighntning Land damage by 10%.
[Grade C] Additional Matk + 3%, S.Matk + 1.
[Grade B] Increases Lighntning Land damage by additional 10%.
Class: Staff
Attack: 100
Weight: 140
Weapon Level : 5
Required Level: 190
Usable Jobs: Sorcerer classes

560017.png
Thanos Knuckle-AD [2]
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 per 2 refine rate.
Increases Tiger Cannon damage by 5% per 3 refine rate.
If refine rate is 7 or higher, MaxHP + 5%, reduces cooldown of Tiger Cannon by 1 second.
If refine rate is 9 or higher, increases Fallen Empire damage by 25%, increases Tiger Cannon damage by additional 15%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.

[Bonus by grade]
[Grade D] Atk + 2%, increases Third Flame Bomb damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Third Flame Bomb damage by additional 10%.
Class: Knuckle
Attack: 200
Weight: 120
Weapon Level : 5
Required Level: 190
Usable Jobs: Sura classes

570016.png
Thanos Violin-AD [2]
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 per 2 refine rate.
Increases Severe Rainstorm damage by 10% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%, increases Severe Rainstorm damage by additional 15%.
If refine rate is 9 or higher, reduces delay after skill by 10%, reduces cooldown of Severe Rainstorm by 2 seconds.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%.

[Bonus by grade]
[Grade D] Atk + 2%, increases Rhythm Shooting damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Rhythm Shooting damage by additional 10%.
Class: Musical Instrument
Attack: 220
Weight: 100
Weapon Level : 5
Required Level: 190
Usable Jobs: Minstrel classes

580016.png
Thanos Whipsword-AD [2]
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 per 2 refine rate.
Increases Severe Rainstorm damage by 10% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%, increases Severe Rainstorm damage by additional 15%.
If refine rate is 9 or higher, reduces delay after skill by 10%, reduces cooldown of Severe Rainstorm by 2 seconds.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%.

[Bonus by grade]
[Grade D] Atk + 2%, increases Rhythm Shooting damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Rhythm Shooting damage by additional 10%.
Class: Whip
Attack: 220
Weight: 100
Weapon Level : 5
Required Level: 190
Usable Jobs: Wanderer classes

590020.png
Thanos Hammer-AD [2]
Can't be destroyed.
Matk + 190.
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 and Matk + 10 per 2 refine rate.
Increases Duple Light damage by 18% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases holy property magical damage by 15%. 
If refine rate is 9 or higher, Atk + 5%, Matk + 5%, increases Duple Light damage by additional 30%.
If refine rate is 11 or higher, increases physical and magical damage against all size enemies by 15%, increases melee physical damage by 15%.

[Bonus by grade]
[Grade D] Atk + 2%, increases Petitio damage by 10%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] Increases Petitio damage by additional 10%.
Class: Mace
Attack: 200
Weight: 100
Weapon Level : 5
Required Level: 190
Usable Jobs: Archbishop classes

600016.png
Thanos Greatsword-AD [2]
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 per 2 refine rate.
Increases Wind Cutter damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases Wind Cutter damage by additional 20%. 
If refine rate is 9 or higher, Atk + 5%, when dealing normal melee physical damage, has a high chance to auto-cast Wind Cutter level 2 (If user has higher level, that level will be cast instead).
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.

[Bonus by grade]
[Grade D] Atk + 2%, increases Servant Weapon damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Servant Weapon damage by additional 10%.
Class: Two-handed Sword
Attack: 240
Weight: 250
Weapon Level : 5
Required Level: 190
Usable Jobs: Rune Knight classes

610019.png
Thanos Katar-AD [2]
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 per 2 refine rate.
Increases Counter Slash damage by 7% per 3 refine rate.
If refine rate is 7 or higher, reduces delay after skill by 10%, increases Counter Slash damage by additional 15%. 
If refine rate is 9 or higher, Atk + 5%, increases Rolling Cutter damage by 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.

[Bonus by grade]
[Grade D] Atk + 2%, increases Impact Crater damage by 10%.
[Grade C] Reduces delay after skill by 5%, P.Atk + 1.
[Grade B] Increases Impact Crater damage by additional 10%.
Class: Katar
Attack: 250
Weight: 200
Weapon Level : 5
Required Level: 190
Usable Jobs: Guillotine Cross classes

620009.png
Thanos Axe-AD [2]
Can't be destroyed
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 per 2 refine rate.
Increases Axe Tornado damage by 7% per 3 refine rate.
If refine rate is 7 or higher, reduces delay after skill by 10%, reduces cooldown of Axe Tornado by 1 second. 
If refine rate is 9 or higher, increases Axe Boomerang damage by 45%, increases Axe Tornado damage by additional 15%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.

[Bonus by grade]
[Grade D] Atk + 2%, increases Axe Stomp damage by 10%.
[Grade C] Additional Atk + 3%, P.Atk + 1.
[Grade B] Increases Axe Stomp damage by additional 10%.
Class: Two-handed Axe
Attack: 320
Weight: 600
Weapon Level : 5
Required Level: 190
Usable Jobs: Mechanic classes

640017.png
Thanos Two-handed Staff-AD [2]
Can't be destroyed.
Matk + 300.
When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times.
Matk + 10 per 2 refine rate.
Increases Crimson Rock damage by 10% per 3 refine rate.
If refine rate is 7 or higher, reduces delay after skill by 10%, increases fire and earth property magical damage by 15%.
If refine rate is 9 or higher, increases Earth Strain damage by 40%, increases Crimson Rock damage by additional 15%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, reduces damage taken from all property enemies by 15%.

[Bonus by grade]
[Grade D] Matk + 2%, increases Floral Flare Road and Stratum Tremor damage by 10%.
[Grade C] Additional Matk + 3%, S.Matk + 1.
[Grade B] Increases Floral Flare Road and Stratum Tremor damage by additional 10%.
Class: Two-handed Staff
Attack: 150
Weight: 140
Weapon Level : 5
Required Level: 190
Usable Jobs: Warlock classes

700029.png
Thanos Bow-AD [2]
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
Atk + 10 per 2 refine rate.
Increases Focused Arrow Strike damage by 5% per 3 refine rate.
If refine rate is 7 or higher, increases critical damage by 15%, increases Focused Arrow Strike damage by additional 10%.
If refine rate is 9 or higher, Cri + 15, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%.

[Bonus by grade]
[Grade D] Atk + 2%, increases Crescive Bolt damage by 10%.
[Grade C] Reduces delay after skill by 5%, P.Atk + 1.
[Grade B] Increases Crescive Bolt damage by additional 10%.
Class: Bow
Attack: 230
Weight: 200
Weapon Level : 5
Required Level: 190
Usable Jobs: Ranger classes

 

Constellation armors

Spoiler

450166.png
Faint Star's Robe [1]
Matk + 125.
Matk + 15 per 2 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases all property magical damage by 10%.
Class: Armor
Defense: 105
Weight: 50
Armor Level : 2
Required Level: 240
Usable Jobs: All

450167.png
Faint Star's Suit [1]
Atk + 75, Matk + 75.
Atk + 10 and Matk + 10 per 2 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases long ranged physical damage by 10%.
Class: Armor
Defense: 135
Weight: 150
Armor Level : 2
Required Level: 240
Usable Jobs: All

450168.png
Faint Star's Armor [1]
Atk + 125.
Atk + 15 per 2 refine rate.
If refine rate is 9 or higher, MaxHP + 7%.
If refine rate is 11 or higher, increases melee physical damage by 10%.
Class: Armor
Defense: 175
Weight: 250
Armor Level : 2
Required Level: 240
Usable Jobs: All

450169.png
Nebula Armor of Power [1]
POW + 1.
Atk + 125.
Atk + 15 per 2 refine rate.
If refine rate is 9 or higher, Atk + 5%.
If refine rate is 11 or higher, increases melee physical damage by 20%.

[Bonus by grade]
[Grade D] Atk + 2 and Atk + 1% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate.
[Grade C] Atk + 3 and Atk + 1% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate.
[Grade B] Atk + 2% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate, P.Atk + 1 per 4 refine rate.
[Grade A] Atk + 3% per 2 refine rate, increases melee physical damage by 2% per 3 refine rate, P.Atk + 2 per 4 refine rate.
Class: Armor
Defense: 175
Weight: 250
Armor Level : 2
Required Level: 240
Usable Jobs: All

450170.png
Nebula Armor of Stamina [1]
STA + 1.
MaxHP + 10%.
Def + 15 per 2 refine rate.
If refine rate is 9 or higher, increases incoming heal effectiveness by 10%.
If refine rate is 11 or higher, MaxHP + 15%.

[Bonus by grade]
[Grade D] Def + 5 and increases incoming heal effectiveness by 2% per 2 refine rate, Res + 1 per 4 refine rate.
[Grade C] Def + 7 and increases incoming heal effectiveness by 3% per 2 refine rate, Res + 2 per 4 refine rate.
[Grade B] MaxHP + 1% per 3 refine rate, Res + 3 per 4 refine rate.
[Grade A] MaxHP + 2% per 3 refine rate, Res + 4 per 4 refine rate.
Class: Armor
Defense: 175
Weight: 250
Armor Level : 2
Required Level: 240
Usable Jobs: All

450171.png
Nebula Suit of Concentration [1]
CON + 1.
Atk + 125.
Atk + 15 per 2 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases long ranged physical damage by 20%.

[Bonus by grade]
[Grade D] Atk + 2, increases attack speed (reduces delay after attack by 1%) and Atk + 1% per 2 refine rate.
[Grade C] Atk + 3, increases attack speed (reduces delay after attack by 1%) and Atk + 2% per 2 refine rate.
[Grade B] Increases attack speed (reduces delay after attack by 2%) per 2 refine rate, increases long ranged physical damage by 1% per 3 refine rate, P.Atk + 1 per 4 refine rate.
[Grade A] Increases attack speed (reduces delay after attack by 2%) per 2 refine rate, increases long ranged physical damage by 2% per 3 refine rate, P.Atk + 2 per 4 refine rate.
Class: Armor
Defense: 135
Weight: 150
Armor Level : 2
Required Level: 240
Usable Jobs: All

450172.png
Nebula Suit of Creative [1]
CRT + 1.
Atk + 100.
Atk + 10 per 2 refine rate.
If refine rate is 9 or higher, Cri + 5.
If refine rate is 11 or higher, increases critical damage by 20%.

[Bonus by grade]
[Grade D] Atk + 1 per 2 refine rate, increases critical damage by 2% and Cri + 1 per 3 refine rate.
[Grade C] Atk + 2 per 2 refine rate, increases critical damage by 3% and Cri + 2 per 3 refine rate.
[Grade B] Increases critical damage by 5% per 3 refine rate, C.Rate + 1 and P.Atk + 1 per 4 refine rate.
[Grade A] Increases critical damage by 7% per 3 refine rate, C.Rate + 1 and P.Atk + 2 per 4 refine rate.
Class: Armor
Defense: 135
Weight: 150
Armor Level : 2
Required Level: 240
Usable Jobs: All

450173.png
Nebula Robe of Spell [1]
SPL + 1.
Matk + 125.
Matk + 15 per 2 refine rate.
If refine rate is 9 or higher, Matk + 5%.
If refine rate is 11 or higher, increases all property magical damage by 15%.

[Bonus by grade]
[Grade D] Matk + 2 and Matk + 1% per 2 refine rate, increases all property magical damage by 3% per 3 refine rate.
[Grade C] Matk + 3 and Matk + 1% per 2 refine rate, increases all property magical damage by 3% per 3 refine rate.
[Grade B] Matk + 2% per 2 refine rate, increases all property magical damage by 5% per 3 refine rate, S.Matk + 1 per 4 refine rate.
[Grade A] Matk + 3% per 2 refine rate, increases all property magical damage by 5% per 3 refine rate, S.Matk + 2 per 4 refine rate.
Class: Armor
Defense: 105
Weight: 50
Armor Level : 2
Required Level: 240
Usable Jobs: All

450174.png
Nebula Robe of Wisdom [1]
WIS + 1.
Matk + 125.
MaxSP + 2% and increases heal effectiveness by 1% per 2 refine rate.
If refine rate is 9 or higher, increases SP recovery rate by 30%.
If refine rate is 11 or higher, reduces variable casting time by 10%.

[Bonus by grade]
[Grade D] Increases SP recovery rate by 2% and increases heal effectiveness by 1% per 2 refine rate, Mres + 1 per 3 refine rate.
[Grade C] Increases SP recovery rate by 3% and increases heal effectiveness by 2% per 2 refine rate, Mres + 2 per 3 refine rate.
[Grade B] MaxSP + 1% per 2 refine rate, Mres + 2 per 3 refine rate, H.Plus + 2 per 4 refine rate.
[Grade A] MaxSP + 2% per 2 refine rate, Mres + 3 per 3 refine rate, H.Plus + 3 per 4 refine rate.
Class: Armor
Defense: 105
Weight: 50
Armor Level : 2
Required Level: 240
Usable Jobs: All

  

Wolf Orb enchants

Spoiler

310478.png
Wolf Orb (Str) level 1
Str + 1.
If refine rate is 7 or higher, additional Str + 1.
If refine rate is 9 or higher, additional Str + 1.
If refine rate is 11 or higher, additional Str + 1.

310479.png
Wolf Orb (Dex) level 1
Dex + 1.
If refine rate is 7 or higher, additional Dex + 1.
If refine rate is 9 or higher, additional Dex + 1.
If refine rate is 11 or higher, additional Dex + 1.

310480.png
Wolf Orb (Agi) level 1
Agi + 1.
If refine rate is 7 or higher, additional Agi + 1.
If refine rate is 9 or higher, additional Agi + 1.
If refine rate is 11 or higher, additional Agi + 1.

310481.png
Wolf Orb (Int) level 1
Int + 1.
If refine rate is 7 or higher, additional Int + 1.
If refine rate is 9 or higher, additional Int + 1.
If refine rate is 11 or higher, additional Int + 1.

310482.png
Wolf Orb (Vit) level 1
Vit + 1.
If refine rate is 7 or higher, additional Vit + 1.
If refine rate is 9 or higher, additional Vit + 1.
If refine rate is 11 or higher, additional Vit + 1.

310483.png
Wolf Orb (Luk) level 1
Luk + 1.
If refine rate is 7 or higher, additional Luk + 1.
If refine rate is 9 or higher, additional Luk + 1.
If refine rate is 11 or higher, additional Luk + 1.

310484.png
Wolf Orb (Str) level 2
Str + 2.
If refine rate is 7 or higher, additional Str + 1.
If refine rate is 9 or higher, additional Str + 1.
If refine rate is 11 or higher, additional Str + 2, increases melee physical damage by 1%.

310485.png
Wolf Orb (Dex) level 2
Dex + 2.
If refine rate is 7 or higher, additional Dex + 1.
If refine rate is 9 or higher, additional Dex + 1.
If refine rate is 11 or higher, additional Dex + 2, increases long ranged physical damage by 1%.

310486.png
Wolf Orb (Agi) level 2
Agi + 2.
If refine rate is 7 or higher, additional Agi + 1.
If refine rate is 9 or higher, additional Agi + 1.
If refine rate is 11 or higher, additional Agi + 2, Perfect Hit + 1.

310487.png
Wolf Orb (Int) level 2
Int + 2.
If refine rate is 7 or higher, additional Int + 1.
If refine rate is 9 or higher, additional Int + 1.
If refine rate is 11 or higher, additional Int + 2, increases all property magical damage by 1%.

310488.png
Wolf Orb (Vit) level 2
Vit + 2.
If refine rate is 7 or higher, additional Vit + 1.
If refine rate is 9 or higher, additional Vit + 1.
If refine rate is 11 or higher, additional Vit + 2, reduces delay after skill by 1%.

310489.png
Wolf Orb (Luk) level 2
Luk + 2.
If refine rate is 7 or higher, additional Luk + 1.
If refine rate is 9 or higher, additional Luk + 1.
If refine rate is 11 or higher, additional Luk + 2, increases critical damage by 1%.

310490.png
Wolf Orb (Str) level 3
Str + 3.
If refine rate is 7 or higher, additional Str + 1.
If refine rate is 9 or higher, additional Str + 1.
If refine rate is 11 or higher, additional Str + 2, increases melee physical damage by 3%.

310491.png
Wolf Orb (Dex) level 3
Dex + 3.
If refine rate is 7 or higher, additional Dex + 1.
If refine rate is 9 or higher, additional Dex + 1.
If refine rate is 11 or higher, additional Dex + 2, increases long ranged physical damage by 3%.

310492.png
Wolf Orb (Agi) level 3
Agi + 3.
If refine rate is 7 or higher, additional Agi + 1.
If refine rate is 9 or higher, additional Agi + 1.
If refine rate is 11 or higher, additional Agi + 2, Perfect Hit + 3.

310493.png
Wolf Orb (Int) level 3
Int + 3.
If refine rate is 7 or higher, additional Int + 1.
If refine rate is 9 or higher, additional Int + 1.
If refine rate is 11 or higher, additional Int + 2, increases all property magical damage by 3%.

310494.png
Wolf Orb (Vit) level 3
Vit + 3.
If refine rate is 7 or higher, additional Vit + 1.
If refine rate is 9 or higher, additional Vit + 1.
If refine rate is 11 or higher, additional Vit + 2, reduces delay after skill by 3%.

310495.png
Wolf Orb (Luk) level 3
Luk + 3.
If refine rate is 7 or higher, additional Luk + 1.
If refine rate is 9 or higher, additional Luk + 1.
If refine rate is 11 or higher, additional Luk + 2, increases critical damage by 3%.

310496.png
Wolf Orb (Physical Defense) level 1
Def + 150.
If refine rate is 7 or higher, additional Def + 75.
If refine rate is 9 or higher, additional Def + 75.
If refine rate is 11 or higher, additional Def + 75.

310497.png
Wolf Orb (Magical Defense) level 1
Mdef + 15.
If refine rate is 7 or higher, additional Mdef + 7.
If refine rate is 9 or higher, additional Mdef + 7.
If refine rate is 11 or higher, additional Mdef + 7.

310498.png
Wolf Orb (Physical Defense) level 2
Def + 200.
If refine rate is 7 or higher, additional Def + 75.
If refine rate is 9 or higher, additional Def + 75.
If refine rate is 11 or higher, additional Def + 100.

310499.png
Wolf Orb (Magical Defense) level 2
Mdef + 20.
If refine rate is 7 or higher, additional Mdef + 7.
If refine rate is 9 or higher, additional Mdef + 7.
If refine rate is 11 or higher, additional Mdef + 10.

310500.png
Wolf Orb (Physical Defense) level 3
Def + 250.
If refine rate is 7 or higher, additional Def + 75.
If refine rate is 9 or higher, additional Def + 100.
If refine rate is 11 or higher, additional Def + 100.

310501.png
Wolf Orb (Magical Defense) level 3
Mdef + 25.
If refine rate is 7 or higher, additional Mdef + 7.
If refine rate is 9 or higher, additional Mdef + 10.
If refine rate is 11 or higher, additional Mdef + 10.

310502.png
Wolf Orb (Shooter) level 1
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 3%.

310503.png
Wolf Orb (Warrior) level 1
Atk + 2%, Atk + 25.
If refine rate is 7 or higher, increases melee physical damage by additional 3%.
If refine rate is 9 or higher, increases melee physical damage by additional 3%.
If refine rate is 11 or higher, increases melee physical damage by additional 3%.

310504.png
Wolf Orb (Mage) level 1
Matk + 2%, Matk + 25.
If refine rate is 7 or higher, increases all property magical damage by additional 3%.
If refine rate is 9 or higher, increases all property magical damage by additional 3%.
If refine rate is 11 or higher, increases all property magical damage by additional 3%.

310505.png
Wolf Orb (Shooter) level 2
Increases long ranged physical damage by 5%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 5%.

310506.png
Wolf Orb (Warrior) level 2
Atk + 4%, Atk + 50.
If refine rate is 7 or higher, increases melee physical damage by additional 3%.
If refine rate is 9 or higher, increases melee physical damage by additional 3%.
If refine rate is 11 or higher, increases melee physical damage by additional 5%.

310507.png
Wolf Orb (Mage) level 2
Matk + 4%, Matk + 50.
If refine rate is 7 or higher, increases all property magical damage by additional 3%.
If refine rate is 9 or higher, increases all property magical damage by additional 3%.
If refine rate is 11 or higher, increases all property magical damage by additional 5%.

310508.png
Wolf Orb (Shooter) level 3
Increases long ranged physical damage by 5%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 5%.

310509.png
Wolf Orb (Warrior) level 3
Atk + 6%, Atk + 100.
If refine rate is 7 or higher, increases melee physical damage by additional 5%.
If refine rate is 9 or higher, increases melee physical damage by additional 5%.
If refine rate is 11 or higher, increases melee physical damage by additional 5%.

310510.png
Wolf Orb (Mage) level 3
Matk + 6%, Matk + 100.
If refine rate is 7 or higher, increases all property magical damage by additional 5%.
If refine rate is 9 or higher, increases all property magical damage by additional 5%.
If refine rate is 11 or higher, increases all property magical damage by additional 5%.

310511.png
Wolf Orb (Reflection Reject) level 1
Reduces damage taken from reflect damage by 2%.
If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 2%.
If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 2%.
If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 2%.

310512.png
Wolf Orb (Reflection Reject) level 2
Reduces damage taken from reflect damage by 3%.
If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 3%.
If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 3%.
If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 3%.

310513.png
Wolf Orb (Reflection Reject) level 3
Reduces damage taken from reflect damage by 4%.
If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 4%.
If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 4%.
If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4%.

310514.png
Wolf Orb (Power Force)
Atk + 2%, Matk + 2%.
If refine rate is 7 or higher, additional Atk + 2%, Matk + 2%.
If refine rate is 9 or higher, additional Atk + 2%, Matk + 2%.
If refine rate is 11 or higher, additional Atk + 4%, Matk + 4%.

310515.png
Wolf Orb (Delay After Skill)
Reduces delay after skill by 4%.
If refine rate is 7 or higher, reduces delay after skill by additional 4%.
If refine rate is 9 or higher, reduces delay after skill by additional 4%.
If refine rate is 11 or higher, reduces delay after skill by additional 4%.

310516.png
Wolf Orb (Dragonic Breath)
Increases Dragon Breath and Dragon Breath - Water damage by 15%.
If refine rate is 7 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 15%.
If refine rate is 9 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 15%.
If refine rate is 11 or higher, increases Dragon Breath and Dragon Breath - Water damage by additional 15%.

310517.png
Wolf Orb (Cutter Break)
Increases Wind Cutter and Ignition Break damage by 15%.
If refine rate is 7 or higher, increases Wind Cutter and Ignition Break damage by additional 15%.
If refine rate is 9 or higher, increases Wind Cutter and Ignition Break damage by additional 15%.
If refine rate is 11 or higher, increases Wind Cutter damage by additional 15%, reduces cooldown of Ignition Break by 0.3 seconds.

310518.png
Wolf Orb (Hundred Wave)
Increases Sonic Wave and Hundred Spears damage by 15%.
If refine rate is 7 or higher, Increases Sonic Wave and Hundred Spears damage by additional 15%.
If refine rate is 9 or higher, Increases Sonic Wave and Hundred Spears damage by additional 15%.
If refine rate is 11 or higher, Increases Sonic Wave damage by additional 15%, reduces cooldown of Hundred Spears by 0.5 seconds.

310519.png
Wolf Orb (Brand Drive)
Increases Overbrand and Earth Drive damage by 15%.
If refine rate is 7 or higher, Increases Overbrand and Earth Drive damage by additional 15%.
If refine rate is 9 or higher, Increases Overbrand and Earth Drive damage by additional 15%.
If refine rate is 11 or higher, Increases Overbrand damage by additional 15%, reduces cooldown of Earth Drive by 1 second.

310520.png
Wolf Orb (Vanishing Cannon)
Increases Vanishing Point and Cannon Spear damage by 15%.
If refine rate is 7 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%.
If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%.
If refine rate is 11 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%.

310521.png
Wolf Orb (Genesis Pressure)
Increases Gloria Domini and Genesis Ray damage by 15%.
If refine rate is 7 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%.
If refine rate is 9 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%.
If refine rate is 11 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%.

310522.png
Wolf Orb (Boost Cannon)
Increases Knuckle Boost and Arm Cannon damage by 15%.
If refine rate is 7 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%.
If refine rate is 9 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%.
If refine rate is 11 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%.

310523.png
Wolf Orb (Vulcan Boomerang)
Increases Vulcan Arm and Axe Boomerang damage by 15%.
If refine rate is 7 or higher, Increases Vulcan Arm and Axe Boomerang damage by additional 15%.
If refine rate is 9 or higher, Increases Vulcan Arm and Axe Boomerang damage by additional 15%.
If refine rate is 11 or higher, Increases Vulcan Arm damage by additional 15%, reduces cooldown of Axe Boomerang by 2 seconds.

310524.png
Wolf Orb (Tornado Swing)
Increases Axe Tornado and Power Swing damage by 15%.
If refine rate is 7 or higher, increases Axe Tornado and Power Swing damage by additional 15%.
If refine rate is 9 or higher, increases Axe Tornado and Power Swing damage by additional 15%.
If refine rate is 11 or higher, increases Axe Tornado and Power Swing damage by additional 15%.

310525.png
Wolf Orb (Hell Tornado)
Increases Cart Tornado and Hell Plant damage by 15%.
If refine rate is 7 or higher, increases Cart Tornado and Hell Plant damage by additional 15%.
If refine rate is 9 or higher, increases Cart Tornado and Hell Plant damage by additional 15%.
If refine rate is 11 or higher, increases Cart Tornado and Hell Plant damage by additional 15%.

310526.png
Wolf Orb (Crazy Cannon)
Increases Crazy Vines and Cart Cannon damage by 15%.
If refine rate is 7 or higher, Increases Crazy Vines and Cart Cannon damage by additional 15%.
If refine rate is 9 or higher, Increases Crazy Vines and Cart Cannon damage by additional 15%.
If refine rate is 11 or higher, Increases Cart Cannon damage by additional 15%, reduces cooldown of Crazy Vines by 1 second.

310527.png
Wolf Orb (Acid Explosion)
Increases Acid Bomb and Spore Explosion damage by 15%.
If refine rate is 7 or higher, increases Acid Bomb and Spore Explosion damage by additional 15%.
If refine rate is 9 or higher, increases Acid Bomb and Spore Explosion damage by additional 15%.
If refine rate is 11 or higher, increases Acid Bomb and Spore Explosion damage by additional 15%.

310528.png
Wolf Orb (Sonic Impact)
Increases Sonic Blow and Cross Impact damage by 15%.
If refine rate is 7 or higher, increases Sonic Blow and Cross Impact damage by additional 15%.
If refine rate is 9 or higher, increases Sonic Blow and Cross Impact damage by additional 15%.
If refine rate is 11 or higher, increases Sonic Blow and Cross Impact damage by additional 15%.

310529.png
Wolf Orb (Cutter Slasher)
Increases Rolling Cutter and Cross Ripper Slasher damage by 15%.
If refine rate is 7 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 15%.
If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 15%.
If refine rate is 11 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 15%.

310530.png
Wolf Orb (Berserk Slash)
Increases Soul Destroyer and Counter Slash damage by 15%.
If refine rate is 7 or higher, increases Soul Destroyer and Counter Slash damage by additional 15%.
If refine rate is 9 or higher, increases Soul Destroyer and Counter Slash damage by additional 15%.
If refine rate is 11 or higher, increases Soul Destroyer and Counter Slash damage by additional 15%.

310531.png
Wolf Orb (Fatal Attack)
Increases Fatal Menace and Sightless Mind damage by 15%.
If refine rate is 7 or higher, increases Fatal Menace and Sightless Mind damage by additional 15%.
If refine rate is 9 or higher, increases Fatal Menace and Sightless Mind damage by additional 15%.
If refine rate is 11 or higher, increases Fatal Menace and Sightless Mind damage by additional 15%.

310532.png
Wolf Orb (Shadow Spell)
Increases all property magical damage by 15%.
If refine rate is 7 or higher, increases all property magical damage by additional 15%.
If refine rate is 9 or higher, increases all property magical damage by additional 15%.
If refine rate is 11 or higher, increases all property magical damage by additional 15%.

310533.png
Wolf Orb (Angle Shot)
Increases Triangle Shot damage by 15%, increases long ranged physical damage by 5%.
If refine rate is 7 or higher, increases Triangle Shot damage by additional 15%, increases long ranged physical damage by additional 10%.
If refine rate is 9 or higher, increases Triangle Shot damage by additional 15%, increases long ranged physical damage by additional 10%.
If refine rate is 11 or higher, increases Triangle Shot damage by additional 15%, increases long ranged physical damage by additional 15%.

310534.png
Wolf Orb (Crimson Strain)
Increases Crimson Rock and Earth Strain damage by 15%.
If refine rate is 7 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.
If refine rate is 9 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.
If refine rate is 11 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.

310535.png
Wolf Orb (Jack Lightning)
Increases Jack Frost and Chain Lightning damage by 15%.
If refine rate is 7 or higher, increases Jack Frost and Chain Lightning damage by additional 15%.
If refine rate is 9 or higher, increases Jack Frost and Chain Lightning damage by additional 15%.
If refine rate is 11 or higher, increases Jack Frost and Chain Lightning damage by additional 15%.

310536.png
Wolf Orb (Comet Vortex)
Increases Comet and Tetra Vortex damage by 15%.
If refine rate is 7 or higher, increases Comet and Tetra Vortex damage by additional 15%.
If refine rate is 9 or higher, increases Comet and Tetra Vortex damage by additional 15%.
If refine rate is 11 or higher, increases Comet and Tetra Vortex damage by additional 15%.

310537.png
Wolf Orb (Cloud Buster)
Increases Killing Cloud and Poison Burst damage by 15%.
If refine rate is 7 or higher, increases Killing Cloud and Poison Burst damage by additional 15%.
If refine rate is 9 or higher, increases Killing Cloud and Poison Burst damage by additional 15%.
If refine rate is 11 or higher, increases Killing Cloud and Poison Burst damage by additional 15%.

310538.png
Wolf Orb (Varetyr Wave)
Increases Varetyr Spear and Psychic Wave damage by 15%.
If refine rate is 7 or higher, increases Varetyr Spear and Psychic Wave damage by additional 15%.
If refine rate is 9 or higher, increases Varetyr Spear and Psychic Wave damage by additional 15%.
If refine rate is 11 or higher, increases Varetyr Spear and Psychic Wave damage by additional 15%.

310539.png
Wolf Orb (Diamond Grave)
Increases Diamond Dust and Earth Grave damage by 15%.
If refine rate is 7 or higher, increases Diamond Dust and Earth Grave damage by additional 15%.
If refine rate is 9 or higher, increases Diamond Dust and Earth Grave damage by additional 15%.
If refine rate is 11 or higher, increases Diamond Dust and Earth Grave damage by additional 15%.

310540.png
Wolf Orb (Magnusmus)
Increases Magnus Exorcismus and Adoramus damage by 15%.
If refine rate is 7 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%.
If refine rate is 9 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%.
If refine rate is 11 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%.

310541.png
Wolf Orb (Holy Judex)
Increases Judex damage by 15%, increases holy property magical damage by 5%.
If refine rate is 7 or higher, increases Judex damage by additional 15%, increases holy property magical damage by additional 10%.
If refine rate is 9 or higher, increases Judex damage by additional 15%, increases holy property magical damage by additional 10%.
If refine rate is 11 or higher, increases Judex damage by additional 15%, increases holy property magical damage by additional 15%.

310542.png
Wolf Orb (Melee Duple)
Increases Duple Light damage by 15%, increases melee physical damage by 5%.
If refine rate is 7 or higher, increases Duple Light damage by additional 15%, increases melee physical damage by additional 10%.
If refine rate is 9 or higher, increases Duple Light damage by additional 15%, increases melee physical damage by additional 10%.
If refine rate is 11 or higher, increases Duple Light damage by additional 15%, increases melee physical damage by additional 15%.

310543.png
Wolf Orb (Tiger Empire)
Increases Tiger Cannon and Fallen Empire damage by 15%.
If refine rate is 7 or higher, increases Tiger Cannon and Fallen Empire damage by additional 15%.
If refine rate is 9 or higher, increases Tiger Cannon and Fallen Empire damage by additional 15%.
If refine rate is 11 or higher, increases Tiger Cannon and Fallen Empire damage by additional 15%.

310544.png
Wolf Orb (Rampage Lightning)
Increases Rampage Blast and Lightning Ride damage by 15%.
If refine rate is 7 or higher, Increases Rampage Blast and Lightning Ride damage by additional 15%.
If refine rate is 9 or higher, Increases Rampage Blast and Lightning Ride damage by additional 15%.
If refine rate is 11 or higher, Increases Lightning Ride damage by additional 15%, reduces cooldown of Rampage Blast by 0.5 seconds.

310545.png
Wolf Orb (Hell Arrow)
Increases Gates of Hell and Knuckle Arrow damage by 15%.
If refine rate is 7 or higher, increases Gates of Hell and Knuckle Arrow damage by additional 15%.
If refine rate is 9 or higher, increases Gates of Hell and Knuckle Arrow damage by additional 15%.
If refine rate is 11 or higher, increases Gates of Hell and Knuckle Arrow damage by additional 15%.

310546.png
Wolf Orb (Cluster)
Increases Bomb Cluster damage by 15%.
If refine rate is 7 or higher, increases Bomb Cluster damage by additional 15%.
If refine rate is 9 or higher, increases Bomb Cluster damage by additional 15%.
If refine rate is 11 or higher, increases Bomb Cluster damage by additional 15%.

310547.png
Wolf Orb (Breeze Shooting)
Increases Focused Arrow Strike damage by 15%, increases critical damage by 10%.
If refine rate is 7 or higher, increases Focused Arrow Strike damage by additional 15%, increases critical damage by additional 10%.
If refine rate is 9 or higher, increases Focused Arrow Strike damage by additional 15%, increases critical damage by additional 15%.
If refine rate is 11 or higher, increases Focused Arrow Strike damage by additional 15%, increases critical damage by additional 15%.

310548.png
Wolf Orb (Aimed Storm)
Increases Aimed Bolt and Arrow Storm damage by 15%.
If refine rate is 7 or higher, increases Aimed Bolt and Arrow Storm damage by additional 15%.
If refine rate is 9 or higher, increases Aimed Bolt and Arrow Storm damage by additional 15%.
If refine rate is 11 or higher, increases Aimed Bolt and Arrow Storm damage by additional 15%.

310549.png
Wolf Orb (Sound Metal)
Increases Metallic Sound damage by 15%, increases neutral property magical damage by 5%.
If refine rate is 7 or higher, increases Metallic Sound damage by additional 15%, increases neutral property magical damage by additional 10%.
If refine rate is 9 or higher, increases Metallic Sound damage by additional 15%, increases neutral property magical damage by additional 10%.
If refine rate is 11 or higher, increases Metallic Sound damage by additional 15%, increases neutral property magical damage by additional 15%.

310550.png
Wolf Orb (Reverb)
Increases Reverberation damage by 15%, increases all property magical damage by 5%.
If refine rate is 7 or higher, increases Reverberation damage by additional 15%, increases all property magical damage by additional 5%.
If refine rate is 9 or higher, increases Reverberation damage by additional 15%, increases all property magical damage by additional 5%.
If refine rate is 11 or higher, increases Reverberation damage by additional 15%, increases all property magical damage by additional 10%.

310551.png
Wolf Orb (Vulcan Severe)
Increases Arrow Vulcan and Severe Rainstorm damage by 15%.
If refine rate is 7 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 15%.
If refine rate is 9 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 15%.
If refine rate is 11 or higher, increases Arrow Vulcan and Severe Rainstorm damage by additional 15%.

310552.png
Wolf Orb (Prominence Burst)
Increases Prominence Kick and Solar Burst damage by 15%.
If refine rate is 7 or higher, increases Prominence Kick and Solar Burst damage by additional 15%.
If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 15%.
If refine rate is 11 or higher, increases Prominence Kick and Solar Burst damage by additional 15%.

310553.png
Wolf Orb (Moon Kick)
Increases New Moon Kick and Full Moon Kick damage by 15%.
If refine rate is 7 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%.
If refine rate is 9 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%.
If refine rate is 11 or higher, increases New Moon Kick and Full Moon Kick damage by additional 15%.

310554.png
Wolf Orb (Flash Falling)
Increases Flash Kick and Falling Star damage by 15%.
If refine rate is 7 or higher, increases Flash Kick and Falling Star damage by additional 15%.
If refine rate is 9 or higher, increases Flash Kick and Falling Star damage by additional 15%.
If refine rate is 11 or higher, increases Flash Kick and Falling Star damage by additional 15%.

310555.png
Wolf Orb (Eswhoo)
Increases Esma and Eswhoo damage by 15%.
If refine rate is 7 or higher, increases Esma and Eswhoo damage by additional 15%.
If refine rate is 9 or higher, increases Esma and Eswhoo damage by additional 15%.
If refine rate is 11 or higher, increases Esma and Eswhoo damage by additional 15%.

310556.png
Wolf Orb (Espa)
Increases Espa damage by 15%.
If refine rate is 7 or higher, increases Espa damage by additional 15%.
If refine rate is 9 or higher, increases Espa damage by additional 15%.
If refine rate is 11 or higher, increases Espa damage by additional 15%.

310557.png
Wolf Orb (Curse Explosion)
Increases Curse Explosion damage by 15%, increases shadow property magical damage by 5%.
If refine rate is 7 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 10%.
If refine rate is 9 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 10%.
If refine rate is 11 or higher, increases Curse Explosion damage by additional 15%, increases shadow property magical damage by additional 15%.

310558.png
Wolf Orb (Des Hammer Dance)
Increases Desperado, Fire Dance and Hammer of God damage by 15%.
If refine rate is 7 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 15%.
If refine rate is 9 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 15%.
If refine rate is 11 or higher, increases Desperado, Fire Dance and Hammer of God damage by additional 15%.

310559.png
Wolf Orb (Fire Howling Tail)
Increases Fire Rain, Howling Mine and Dragon Tail damage by 15%.
If refine rate is 7 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 15%.
If refine rate is 9 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 15%.
If refine rate is 11 or higher, increases Fire Rain, Howling Mine and Dragon Tail damage by additional 15%.

310560.png
Wolf Orb (Storm Buster Trip)
Increases Shattering Storm, Vanishinhg Buster and Round Trip damage by 15%.
If refine rate is 7 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 15%.
If refine rate is 9 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 15%.
If refine rate is 11 or higher, increases Shattering Storm, Vanishinhg Buster and Round Trip damage by additional 15%.

310561.png
Wolf Orb (Flame Ice Wind)
Increases Flaming Petals, Freezing Spear and Wind Blade damage by 15%.
If refine rate is 7 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
If refine rate is 11 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.

310562.png
Wolf Orb (Cross Petal)
Increases Cross Slash and Swirling Petal damage by 15%.
If refine rate is 7 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.
If refine rate is 9 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.
If refine rate is 11 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.

310563.png
Wolf Orb (Exploding Flake Wind)
Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 15%.
If refine rate is 7 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%.
If refine rate is 9 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%.
If refine rate is 11 or higher, increases Exploding Dragon, Snow Flake Draft and First Wind damage by additional 15%.

310564.png
Wolf Orb (Power of Sea)
Reduces cooldown of Tuna Party and Tasty Shrimp Party by 1 second.
If refine rate is 7 or higher, reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 1 second. 
If refine rate is 9 or higher, reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 2 seconds.
If refine rate is 11 or higher, reduces cooldown of Tuna Party and Tasty Shrimp Party by additional 2 seconds.

310565.png
Wolf Orb (Power of Land)
Increases Silvervine Stem Spear and Catnip Meteor damage by 15%.
If refine rate is 7 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%. 
If refine rate is 9 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%.
If refine rate is 11 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%.

310566.png
Wolf Orb (Power of Life)
Increases Picky Peck and Lunatic Carrot Beat damage by 15%.
If refine rate is 7 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%. 
If refine rate is 9 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%.
If refine rate is 11 or higher, increases Picky Peck and Lunatic Carrot Beat damage by additional 15%.

310567.png
Wolf Orb (Speed) level 1
Flee + 10.
If refine rate is 7 or higher, reduces delay after attack by 6%.
If refine rate is 9 or higher, reduces delay after attack by additional 6%.
If refine rate is 11 or higher, reduces delay after attack by additional 8%.

310568.png
Wolf Orb (Caster) level 1
Reduces variable casting time by 6%.
If refine rate is 7 or higher, reduces variable casting time by 8%.
If refine rate is 9 or higher, reduces variable casting time by additional 8%.
If refine rate is 11 or higher, reduces variable casting time by additional 8%.

310569.png
Wolf Orb (Critical) level 1
Cri + 10.
If refine rate is 7 or higher, increases critical damage by 6%.
If refine rate is 9 or higher, increases critical damage by additional 6%.
If refine rate is 11 or higher, increases critical damage by additional 8%.

310570.png
Wolf Orb (Guide Attack) level 1
Hit + 20.
If refine rate is 7 or higher, Perfect Hit + 6.
If refine rate is 9 or higher, Perfect Hit + 6.
If refine rate is 11 or higher, Perfect Hit + 8.

310571.png
Wolf Orb (Speed) level 2
Flee + 20.
If refine rate is 7 or higher, reduces delay after attack by 6%.
If refine rate is 9 or higher, reduces delay after attack by additional 8%.
If refine rate is 11 or higher, reduces delay after attack by additional 8%.

310572.png
Wolf Orb (Caster) level 2
Reduces variable casting time by 8%.
If refine rate is 7 or higher, reduces variable casting time by 8%.
If refine rate is 9 or higher, reduces variable casting time by additional 8%.
If refine rate is 11 or higher, reduces variable casting time by additional 8%.

310573.png
Wolf Orb (Critical) level 2
Cri + 10.
If refine rate is 7 or higher, increases critical damage by 6%.
If refine rate is 9 or higher, increases critical damage by additional 8%.
If refine rate is 11 or higher, increases critical damage by additional 8%.

310574.png
Wolf Orb (Guide Attack) level 2
Hit + 20.
If refine rate is 7 or higher, Perfect Hit + 6.
If refine rate is 9 or higher, Perfect Hit + 8.
If refine rate is 11 or higher, Perfect Hit + 8.

310575.png
Wolf Orb (Speed) level 3
Flee + 30.
If refine rate is 7 or higher, reduces delay after attack by 8%.
If refine rate is 9 or higher, reduces delay after attack by additional 8%.
If refine rate is 11 or higher, reduces delay after attack by additional 8%.

310576.png
Wolf Orb (Caster) level 3
Matk + 30, reduces variable casting time by 8%.
If refine rate is 7 or higher, reduces variable casting time by 8%.
If refine rate is 9 or higher, reduces variable casting time by additional 8%.
If refine rate is 11 or higher, reduces variable casting time by additional 8%.

310577.png
Wolf Orb (Critical) level 3
Cri + 15.
If refine rate is 7 or higher, increases critical damage by 8%.
If refine rate is 9 or higher, increases critical damage by additional 8%.
If refine rate is 11 or higher, increases critical damage by additional 8%.

310578.png
Wolf Orb (Guide Attack) level 3
Hit + 30.
If refine rate is 7 or higher, Perfect Hit + 8.
If refine rate is 9 or higher, Perfect Hit + 8.
If refine rate is 11 or higher, Perfect Hit + 8.

310579.png
Wolf Orb (Above All) level 1
Reduces physical and magical damage taken from normal and boss enemies by 3%.
If refine rate is 7 or higher, reduces physical and magical damage taken from all property enemies by 3%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by 3%.
If refine rate is 11 or higher, reduces physical and magical damage taken from all race monsters (except players) by 3%.

310580.png
Wolf Orb (Above All) level 2
Reduces physical and magical damage taken from normal and boss enemies by 5%.
If refine rate is 7 or higher, reduces physical and magical damage taken from all property enemies by 5%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by 5%.
If refine rate is 11 or higher, reduces physical and magical damage taken from all race monsters (except players) by 5%.

310581.png
Wolf Orb (Above All) level 3
Reduces physical and magical damage taken from normal and boss enemies by 7%.
If refine rate is 7 or higher, reduces physical and magical damage taken from all property enemies by 7%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by 7%.
If refine rate is 11 or higher, reduces physical and magical damage taken from all race monsters (except players) by 7%.

310582.png
Wolf Orb (Powerful) level 1
Increases melee and long ranged physical damage by 2%, increases all property magical damage by 2%.
If refine rate is 7 or higher, increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%.
If refine rate is 9 or higher, increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%.
If refine rate is 11 or higher, increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%.

310583.png
Wolf Orb (Powerful) level 2
Increases melee and long ranged physical damage by 2%, increases all property magical damage by 2%.
If refine rate is 7 or higher, increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%.
If refine rate is 9 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.
If refine rate is 11 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.

310584.png
Wolf Orb (Powerful) level 3
Increases melee and long ranged physical damage by 3%, increases all property magical damage by 3%.
If refine rate is 7 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.
If refine rate is 9 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.
If refine rate is 11 or higher, increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.

310585.png
Wolf Orb (Mirror Counter) level 1
Reduces damage taken from reflect damage by 2%.
If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 2%.
If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 3%.
If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 3%.

310586.png
Wolf Orb (Mirror Counter) level 2
Reduces damage taken from reflect damage by 3%.
If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 3%.
If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 4%.
If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4%.

310587.png
Wolf Orb (Mirror Counter) level 3
Reduces damage taken from reflect damage by 4%.
If refine rate is 7 or higher, reduces damage taken from reflect damage by additional 4%.
If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 5%.
If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 5%.

310588.png
Wolf Orb (Vital) level 1
MaxHP + 5%, MaxHP + 1500.
If refine rate is 7 or higher, additional MaxHP + 2%.
If refine rate is 9 or higher, additional MaxHP + 2%.
If refine rate is 11 or higher, additional MaxHP + 3%.

310589.png
Wolf Orb (Mental) level 1
MaxSP + 5%, MaxSP + 300.
If refine rate is 7 or higher, additional MaxSP + 2%.
If refine rate is 9 or higher, additional MaxSP + 2%.
If refine rate is 11 or higher, additional MaxSP + 3%.

310590.png
Wolf Orb (Heal) level 1
Increases heal effectiveness by 3%.
If refine rate is 7 or higher, increases heal effectiveness by additional 4%.
If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
If refine rate is 11 or higher, increases heal effectiveness by additional 5%.

310591.png
Wolf Orb (Vital) level 2
MaxHP + 5%, MaxHP + 2000.
If refine rate is 7 or higher, additional MaxHP + 3%.
If refine rate is 9 or higher, additional MaxHP + 4%.
If refine rate is 11 or higher, additional MaxHP + 5%.

310592.png
Wolf Orb (Mental) level 2
MaxSP + 5%, MaxSP + 400.
If refine rate is 7 or higher, additional MaxSP + 3%.
If refine rate is 9 or higher, additional MaxSP + 4%.
If refine rate is 11 or higher, additional MaxSP + 5%.

310593.png
Wolf Orb (Heal) level 2
Increases heal effectiveness by 5%.
If refine rate is 7 or higher, increases heal effectiveness by additional 5%.
If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
If refine rate is 11 or higher, increases heal effectiveness by additional 5%.

310594.png
Wolf Orb (Vital) level 3
MaxHP + 5%, MaxHP + 2500.
If refine rate is 7 or higher, additional MaxHP + 5%.
If refine rate is 9 or higher, additional MaxHP + 5%.
If refine rate is 11 or higher, additional MaxHP + 5%.

310595.png
Wolf Orb (Mental) level 3
MaxSP + 5%, MaxSP + 450.
If refine rate is 7 or higher, additional MaxSP + 5%.
If refine rate is 9 or higher, additional MaxSP + 5%.
If refine rate is 11 or higher, additional MaxSP + 5%.

310596.png
Wolf Orb (Heal) level 3
Increases heal effectiveness by 5%.
If refine rate is 7 or higher, increases heal effectiveness by additional 5%.
If refine rate is 9 or higher, increases heal effectiveness by additional 7%.
If refine rate is 11 or higher, increases heal effectiveness by additional 7%.

310597.png
Wolf Orb (Robust) level 1
MaxHP + 5%, MaxSP + 5%, MaxHP + 1200, MaxSP + 250.
If refine rate is 7 or higher, additional MaxHP + 1% and MaxSP + 1%.
If refine rate is 9 or higher, additional MaxHP + 2% and MaxSP + 2%.
If refine rate is 11 or higher, additional MaxHP + 2% and MaxSP + 2%.

310598.png
Wolf Orb (Robust) level 2
MaxHP + 5%, MaxSP + 5%, MaxHP + 1500, MaxSP + 300.
If refine rate is 7 or higher, additional MaxHP + 2% and MaxSP + 2%.
If refine rate is 9 or higher, additional MaxHP + 3% and MaxSP + 3%.
If refine rate is 11 or higher, additional MaxHP + 4% and MaxSP + 4%.

310599.png
Wolf Orb (Robust) level 3
MaxHP + 5%, MaxSP + 5%, MaxHP + 2000, MaxSP + 350.
If refine rate is 7 or higher, additional MaxHP + 3% and MaxSP + 3%.
If refine rate is 9 or higher, additional MaxHP + 4% and MaxSP + 4%.
If refine rate is 11 or higher, additional MaxHP + 5% and MaxSP + 5%.

310600.png
Wolf Orb (Fixed Casting) level 1
Reduces fixed casting time by 0.5 seconds.

310601.png
Wolf Orb (Fixed Casting) level 2
Reduces fixed casting time by 0.7 seconds.

310602.png
Wolf Orb (Fixed Casting) level 3
Reduces fixed casting time by 1 second.

310603.png
Wolf Orb (Magical Force) level 1
Increases magical damage against all size enemies by 2%.
If refine rate is 7 or higher, increases magical damage against all size enemies by additional 2%.
If refine rate is 9 or higher, increases magical damage against all size enemies by additional 2%.
If refine rate is 11 or higher, increases magical damage against all size enemies by additional 2%.

310604.png
Wolf Orb (Physical Force) level 1
Increases physical damage against all size enemies by 2%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 2%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 2%.
If refine rate is 11 or higher, increases physical damage against all size enemies by additional 2%.

310605.png
Wolf Orb (Magical Force) level 2
Increases magical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases magical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases magical damage against all size enemies by additional 3%.
If refine rate is 11 or higher, increases magical damage against all size enemies by additional 3%.

310606.png
Wolf Orb (Physical Force) level 2
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 11 or higher, increases physical damage against all size enemies by additional 3%.

310607.png
Wolf Orb (Magical Force) level 3
Increases magical damage against all size enemies by 4%.
If refine rate is 7 or higher, increases magical damage against all size enemies by additional 4%.
If refine rate is 9 or higher, increases magical damage against all size enemies by additional 4%.
If refine rate is 11 or higher, increases magical damage against all size enemies by additional 4%.

310608.png
Wolf Orb (Physical Force) level 3
Increases physical damage against all size enemies by 4%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 4%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
If refine rate is 11 or higher, increases physical damage against all size enemies by additional 4%.

310609.png
Wolf Orb (Unlimited Vital)
Has a 3% chance to gain Vit + 50 and Atk + 25% for 10 seconds when dealing physical damage.

310610.png
Wolf Orb (Spell Buster)
Has a 3% chance to gain Int + 50 and Matk + 25% for 10 seconds when dealing magical damage.

310611.png
Wolf Orb (Firing Shot)
Has a 3% chance to gain Dex + 50 and long ranged physical damage bonus by 15% for 10 seconds when dealing physical damage.

310612.png
Wolf Orb (Overpower)
Has a 3% chance to gain Str + 50 and melee physical damage bonus by 15% for 10 seconds when dealing physical damage.

310613.png
Wolf Orb (Fatal Flash)
Has a 3% chance to gain Agi + 50 and critical damage bonus by 25% for 10 seconds when dealing physical damage.

310614.png
Wolf Orb (Lucky Strike)
Has a 3% chance to gain Luk + 50 and all property magical damage bonus by 15% for 10 seconds when dealing magical damage.

310615.png
Wolf Orb (Delay After Attack) level 1
Atk + 18, increases attack speed (reduces delay after attack by 4%).

310616.png
Wolf Orb (Expert Archer) level 1
Hit + 8, increases long ranged physical damage by 4%.

310617.png
Wolf Orb (Fatal) level 1
Cri + 6, increases critical damage by 6%.

310618.png
Wolf Orb (Fighting Spirit) level 1
Perfect Hit + 2, increases melee physical damage by 4%.

310619.png
Wolf Orb (Spell) level 1
Matk + 18, reduces variable casting time by 4%.

310620.png
Wolf Orb (Delay After Attack) level 2
Atk + 22, increases attack speed (reduces delay after attack by 6%).

310621.png
Wolf Orb (Expert Archer) level 2
Hit + 12, increases long ranged physical damage by 6%.

310622.png
Wolf Orb (Fatal) level 2
Cri + 9, increases critical damage by 8%.

310623.png
Wolf Orb (Fighting Spirit) level 2
Perfect Hit + 3, increases melee physical damage by 6%.

310624.png
Wolf Orb (Spell) level 2
Matk + 22, reduces variable casting time by 6%.

310625.png
Wolf Orb (Delay After Attack) level 3
Atk + 26, increases attack speed (reduces delay after attack by 8%).

310626.png
Wolf Orb (Expert Archer) level 3
Hit + 16, increases long ranged physical damage by 8%.

310627.png
Wolf Orb (Fatal) level 3
Cri + 12, increases critical damage by 10%.

310628.png
Wolf Orb (Fighting Spirit) level 3
Perfect Hit + 4, increases melee physical damage by 8%.

310629.png
Wolf Orb (Spell) level 3
Matk + 26, reduces variable casting time by 8%.

310630.png
Wolf Orb (Delay After Attack) level 4
Atk + 30, increases attack speed (reduces delay after attack by 10%).

310631.png
Wolf Orb (Expert Archer) level 4
Hit + 20, increases long ranged physical damage by 10%.

310632.png
Wolf Orb (Fatal) level 4
Cri + 15, increases critical damage by 12%.

310633.png
Wolf Orb (Fighting Spirit) level 4
Perfect Hit + 5, increases melee physical damage by 10%.

310634.png
Wolf Orb (Spell) level 4
Matk + 30, reduces variable casting time by 10%.

310635.png
Wolf Orb (HP Recovery) level 1
Increases HP recovery rate by 20%.

310636.png
Wolf Orb (SP Recovery) level 1
Increases SP recovery rate by 20%.

310637.png
Wolf Orb (HP Recovery) level 2
Increases HP recovery rate by 30%.

310638.png
Wolf Orb (SP Recovery) level 2
Increases SP recovery rate by 30%.

310639.png
Wolf Orb (HP Recovery) level 3
Increases HP recovery rate by 40%.

310640.png
Wolf Orb (SP Recovery) level 3
Increases SP recovery rate by 40%.

310641.png
Wolf Orb (HP Recovery) level 4
Increases HP recovery rate by 50%.

310642.png
Wolf Orb (SP Recovery) level 4
Increases SP recovery rate by 50%.

310643.png
Wolf Orb (Drain Life)
Has a 4% chance to restore 2% of damage as HP when dealing physical damage.

310644.png
Wolf Orb (Drain Soul)
Has a 1% chance to restore 3% of damage as SP when dealing physical damage.

310645.png
Wolf Orb (Magic Healing)
Has a 4% chance to recover 700 HP per 0.5 seconds for 19 times when dealing magical damage.

310646.png
Wolf Orb (Magic Soul)
Has a 2% chance to recover 100 SP per 0.5 seconds for 19 times when dealing magical damage.

310647.png
Wolf Orb (All Force)
Increases melee physical damage by 7%, increases long ranged physical damage by 7%, increases all property magical damage by 7%.

 

Gray Wolf equipment.

Spoiler

450177.png
Gray Wolf Suit [1]
Atk + 130.
Atk + 15 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
When equipped with Gray Wolf Manteau, Atk + 50.
When equipped with Gray Wolf Muffler, reduces delay after skill by 10%.
Class: Armor
Defense: 160
Weight: 100
Armor Level : 1
Required Level: 190
Usable Jobs: All

450178.png
Gray Wolf Robe [1]
Matk + 130.
Matk + 15 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 15%.
When equipped with Gray Wolf Manteau, increases attack speed (reduces delay after attack by 10%).
When equipped with Gray Wolf Muffler, Matk + 50.
Class: Armor
Defense: 160
Weight: 100
Armor Level : 1
Required Level: 190
Usable Jobs: All

470087.png
Gray Wolf Boots [1]
MaxSP + 300.
MaxSP + 50 per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
When equipped with Gray Wolf Suit, Atk + 7%.
When equipped with Gray Wolf Robe, increases attack speed (reduces delay after attack by 7%).
Class: Shoes
Defense: 70
Weight: 50
Armor Level : 1
Required Level: 190
Usable Jobs: All

470088.png
Gray Wolf Shoes [1]
MaxSP + 250.
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases all property magical damage by 7%.
When equipped with Gray Wolf Suit, MaxSP + 7%.
When equipped with Gray Wolf Robe, Matk + 7%.
Class: Shoes
Defense: 70
Weight: 50
Armor Level : 1
Required Level: 190
Usable Jobs: All

480090.png
Gray Wolf Muffler [1]
MaxHP + 1500.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 7%.
When equipped with Gray Wolf Boots, increases long ranged physical damage by 7%.
When equipped with Gray Wolf Shoes, increases all property magical damage by 15%.
Class: Garment
Defense: 70
Weight: 90
Armor Level : 1
Required Level: 190
Usable Jobs: All

480091.png
Gray Wolf Manteau [1]
MaxHP + 2500.
MaxHP + 150 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
When equipped with Gray Wolf Boots, increases critical damage by 15%.
When equipped with Gray Wolf Shoes, reduces variable casting time by 15%.
Class: Garment
Defense: 70
Weight: 90
Armor Level : 1
Required Level: 190
Usable Jobs: All

490106.png
Gray Wolf Pendant [1]
Atk + 7%, MaxHP + 5%.
Class: Accessory (right)
Defense: 0
Weight: 10
Required Level: 190
Usable Jobs: All

490107.png
Gray Wolf Ring [1]
Atk + 7%, MaxSP + 5%.
Class: Accessory (left)
Defense: 0
Weight: 10
Required Level: 190
Usable Jobs: All

490108.png
Gray Wolf Earring [1]
Matk + 7%, MaxHP + 5%.
Class: Accessory (right)
Defense: 0
Weight: 10
Required Level: 190
Usable Jobs: All

490109.png
Gray Wolf Necklace [1]
Matk + 7%, MaxSP + 5%.
Class: Accessory (left)
Defense: 0
Weight: 10
Required Level: 190
Usable Jobs: All

 

Adulter Fides weapons

Spoiler

500025.png
Adulter Fides Guardian Sword [2]
Matk + 220.
Increases Genesis Ray damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Genesis Ray damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Genesis Ray by 0.5 seconds.
If refine rate is 11 or higher, increases Genesis Ray damage by additional 25%.
If refine rate is 12 or higher, increases holy and neutral property magical damage by 15%.
Class: Sword
Attack: 200
Weight: 200
Weapon Level : 4
Required Level: 180
Usable Jobs: Royal Guard classes

500026.png
Adulter Fides Rapier [2]
Increases Cart Cannon damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Cart Cannon damage by additional 20%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Cart Cannon damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Sword
Attack: 210
Weight: 200
Weapon Level : 4
Required Level: 180
Usable Jobs: Genetic classes

510032.png
Adulter Fides Dagger [2]
Increases Fatal Menace damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Fatal Menace damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Fatal Menace damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
Class: Dagger
Attack: 210
Weight: 120
Weapon Level : 4
Required Level: 180
Usable Jobs: Shadow Chaser classes

520008.png
Adulter Fides Axe [2]
Can't be destroyed.
Increases Axe Boomerang damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Axe Boomerang damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Axe Boomerang damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Axe
Attack: 270
Weight: 750
Weapon Level : 4
Required Level: 180
Usable Jobs: Mechanic classes

530013.png
Adulter Fides Guardian Spear [2]
Increases Overbrand damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Overbrand damage by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Overbrand damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
Class: Spear
Attack: 220
Weight: 180
Weapon Level : 4
Required Level: 180
Usable Jobs: Royal Guard classes

540019.png
Adulter Fides Magic Book [2]
Matk + 200.
Increases Psychic Wave damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Psychic Wave damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Psychic Wave by 1 second.
If refine rate is 11 or higher, increases Psychic Wave damage by additional 25%.
If refine rate is 12 or higher, increases neutral property magical damage by 15%.
Class: Book
Attack: 170
Weight: 120
Weapon Level : 4
Required Level: 180
Usable Jobs: Sorcerer classes

540020.png
Adulter Fides Poison Book [2]
Matk + 200.
Increases Poison Burst damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Poison Burst damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Poison Burst by 1 second.
If refine rate is 11 or higher, increases Poison Burst damage by additional 25%.
If refine rate is 12 or higher, increases poison property magical damage by 15%.
Class: Book
Attack: 170
Weight: 130
Weapon Level : 4
Required Level: 180
Usable Jobs: Sorcerer classes

540021.png
Adulter Fides Bible [2]
Matk + 210.
Increases Duple Light damage by 10%.
Atk + 12 and Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Duple Light damage by additional 25%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Duple Light damage by additional 40%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
Class: Book
Attack: 210
Weight: 180
Weapon Level : 4
Required Level: 180
Usable Jobs: Archbishop classes

540022.png
Adulter Fides Moon Book [2]
Increases Full Moon Kick damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Full Moon Kick damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Full Moon Kick damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
Class: Book
Attack: 230
Weight: 110
Weapon Level : 4
Required Level: 180
Usable Jobs: Star Emperor classes

540023.png
Adulter Fides Stardust Book [2]
Increases Falling Star damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Falling Star damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Falling Star damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
Class: Book
Attack: 240
Weight: 100
Weapon Level : 4
Required Level: 180
Usable Jobs: Star Emperor classes

550024.png
Adulter Fides Wand [2]
Matk + 210.
Can't be destroyed.
Increases Adoramus damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Adoramus damage by additional 20%.
If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Adoramus damage by additional 25%.
If refine rate is 12 or higher, increases holy property magical damage by 15%.
Class: Staff
Attack: 160
Weight: 150
Weapon Level : 4
Required Level: 180
Usable Jobs: Archbishop classes

550025.png
Adulter Fides Soul Stick [2]
Matk + 205.
Can't be destroyed.
Increases Eswhoo damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Eswhoo damage by additional 20%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Eswhoo damage by additional 25%.
If refine rate is 12 or higher, increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%.
Class: Staff
Attack: 160
Weight: 190
Weapon Level : 4
Required Level: 180
Usable Jobs: Soul Reaper classes

550026.png
Adulter Fides Dark Wand [2]
Matk + 220.
Can't be destroyed.
Increases Curse Explosion damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Curse Explosion damage by additional 20%.
If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Curse Explosion damage by additional 25%.
If refine rate is 12 or higher, increases shadow property magical damage by 15%.
Class: Staff
Attack: 160
Weight: 160
Weapon Level : 4
Required Level: 180
Usable Jobs: Soul Reaper classes

550027.png
Adulter Fides Foxtail Wand [2]
Matk + 350.
Can't be destroyed.
Increases Catnip Meteor damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Catnip Meteor damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Catnip Meteor by 2 seconds.
If refine rate is 11 or higher, increases Catnip Meteor damage by additional 25%.
If refine rate is 12 or higher, increases neutral property magical damage by 15%.
Class: Staff
Attack: 200
Weight: 150
Weapon Level : 4
Required Level: 180
Usable Jobs: Summoner (Doram)

550028.png
Adulter Fides Foxtail Model [2]
Can't be destroyed.
Increases Picky Peck damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Picky Peck damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Picky Peck damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Staff
Attack: 320
Weight: 180
Weapon Level : 4
Required Level: 180
Usable Jobs: Summoner (Doram)

560018.png
Adulter Fides Knuckle [2]
Increases Tiger Cannon damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Tiger Cannon damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 0.5 seconds.
If refine rate is 11 or higher, increases Tiger Cannon damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
Class: Knuckle
Attack: 210
Weight: 100
Weapon Level : 4
Required Level: 180
Usable Jobs: Sura classes

560019.png
Adulter Fides Claw [2]
Increases Rampage Blast damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Rampage Blast damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Rampage Blast by 1 second.
If refine rate is 11 or higher, increases Rampage Blast damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Knuckle
Attack: 210
Weight: 90
Weapon Level : 4
Required Level: 180
Usable Jobs: Sura classes

570017.png
Adulter Fides Violin [2]
Increases Severe Rainstorm damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2.5 seconds.
If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Musical Instrument
Attack: 170
Weight: 120
Weapon Level : 4
Required Level: 180
Usable Jobs: Minstrel classes

570018.png
Adulter Fides Harp [2]
Matk + 210.
Increases Metallic Sound damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Metallic Sound damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher, increases Metallic Sound damage by additional 25%.
If refine rate is 12 or higher, increases neutral property magical damage by 15%.
Class: Musical Instrument
Attack: 100
Weight: 100
Weapon Level : 4
Required Level: 180
Usable Jobs: Minstrel classes

580017.png
Adulter Fides Chain Rope [2]
Increases Severe Rainstorm damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2.5 seconds.
If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Whip
Attack: 170
Weight: 120
Weapon Level : 4
Required Level: 180
Usable Jobs: Wanderer classes

580018.png
Adulter Fides Ribbon [2]
Matk + 210.
Increases Metallic Sound damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Metallic Sound damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher, increases Metallic Sound damage by additional 25%.
If refine rate is 12 or higher, increases neutral property magical damage by 15%.
Class: Whip
Attack: 100
Weight: 100
Weapon Level : 4
Required Level: 180
Usable Jobs: Wanderer classes

590021.png
Adulter Fides Mace [2]
Can't be destroyed.
Increases Vulcan Arm damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Vulcan Arm damage by additional 20%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Vulcan Arm damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Mace
Attack: 340
Weight: 400
Weapon Level : 4
Required Level: 180
Usable Jobs: Mechanic classes

590022.png
Adulter Fides Scepter [2]
Can't be destroyed.
Increases Cart Tornado damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Cart Tornado damage by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Cart Tornado damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
Class: Mace
Attack: 230
Weight: 300
Weapon Level : 4
Required Level: 180
Usable Jobs: Genetic classes

600017.png
Adulter Fides Two-handed Sword [2]
Increases Wind Cutter damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Wind Cutter damage by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Wind Cutter damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
Class: Two-handed Sword
Attack: 300
Weight: 400
Weapon Level : 4
Required Level: 180
Usable Jobs: Rune Knight classes

610020.png
Adulter Fides Chakram [2]
Increases Rolling Cutter damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Rolling Cutter damage by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Rolling Cutter damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
Class: Katar
Attack: 250
Weight: 200
Weapon Level : 4
Required Level: 180
Usable Jobs: Guillotine Cross classes

610021.png
Adulter Fides Katar [2]
Increases Counter Slash damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Counter Slash damage by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Counter Slash damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
Class: Katar
Attack: 230
Weight: 170
Weapon Level : 4
Required Level: 180
Usable Jobs: Guillotine Cross classes

630012.png
Adulter Fides Lance [2]
Increases Hundred Spears damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Hundred Spears damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Hundred Spears by 1.5 seconds.
If refine rate is 11 or higher, increases Hundred Spears damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Two-handed Spear
Attack: 270
Weight: 380
Weapon Level : 4
Required Level: 180
Usable Jobs: Rune Knight classes

640019.png
Adulter Fides Two-handed Staff [2]
Matk + 340.
Can't be destroyed.
Increases Comet damage by 10%.
Matk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Comet damage by additional 20%.
If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Comet damage by additional 25%.
If refine rate is 12 or higher, increases neutral property magical damage by 15%.
Class: Two-handed Staff
Attack: 200
Weight: 200
Weapon Level : 4
Required Level: 180
Usable Jobs: Warlock classes

640020.png
Adulter Fides Rod [2]
Matk + 340.
Can't be destroyed.
Increases Soul Expansion damage by 10%.
Matk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Soul Expansion damage by additional 20%.
If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Soul Expansion damage by additional 25%.
If refine rate is 12 or higher, increases ghost property magical damage by 15%.
Class: Two-handed Staff
Attack: 200
Weight: 190
Weapon Level : 4
Required Level: 180
Usable Jobs: Warlock classes

650008.png
Adulter Fides Huuma Shuriken [2]
Can't be destroyed.
Increases Swirling Petal damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Swirling Petal damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds.
If refine rate is 11 or higher, increases Swirling Petal damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Huuma Shuriken
Attack: 360
Weight: 200
Weapon Level : 4
Required Level: 180
Usable Jobs: Kagerou classes, Oboro classes

650009.png
Adulter Fides Cross Huuma Shuriken [2]
Can't be destroyed.
Increases Cross Slash damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Cross Slash damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Cross Slash by 2 seconds.
If refine rate is 11 or higher, increases Cross Slash damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Huuma Shuriken
Attack: 360
Weight: 220
Weapon Level : 4
Required Level: 180
Usable Jobs: Kagerou classes, Oboro classes

700030.png
Adulter Fides Crossbow [2]
Increases Triangle Shot damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Triangle Shot damage by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Triangle Shot damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Bow
Attack: 240
Weight: 150
Weapon Level : 4
Required Level: 180
Usable Jobs: Shadow Chaser classes

700031.png
Adulter Fides Ballista [2]
Can't be destroyed.
Increases Arrow Storm damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Arrow Storm damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Arrow Storm by 1.2 seconds.
If refine rate is 11 or higher, increases Arrow Storm damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Bow
Attack: 250
Weight: 170
Weapon Level : 4
Required Level: 180
Usable Jobs: Ranger classes

700032.png
Adulter Fides Aiming Bow [2]
Increases Aimed Bolt damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Aimed Bolt damage by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Aimed Bolt damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Bow
Attack: 230
Weight: 150
Weapon Level : 4
Required Level: 180
Usable Jobs: Ranger classes

800003.png
Adulter Fides Revolver [2]
Can't be destroyed.
Increases Fire Dance damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Fire Dance damage by additional 20%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all race monsters (except players) by 15%).
If refine rate is 11 or higher, increases Fire Dance damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Pistol
Attack: 210
Weight: 120
Weapon Level : 4
Required Level: 180
Usable Jobs: Rebellion classes

810002.png
Adulter Fides Rifle [2]
Can't be destroyed.
Increases Hammer of God damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Hammer of God damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Hammer of God by 8 seconds.
If refine rate is 11 or higher, increases Hammer of God damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Rifle
Attack: 280
Weight: 150
Weapon Level : 4
Required Level: 180
Usable Jobs: Rebellion classes

820002.png
Adulter Fides Shotgun [2]
Splash attack.
Increases Shatter Storm damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Shatter Storm damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Shatter Storm by 1 second.
If refine rate is 11 or higher, increases Shatter Storm damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Rifle
Attack: 320
Weight: 200
Weapon Level : 4
Required Level: 180
Usable Jobs: Rebellion classes

830003.png
Adulter Fides Gatling Gun [2]
Increases Round Trip damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Round Trip damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Round Trip damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Gatling Gun
Attack: 250
Weight: 150
Weapon Level : 4
Required Level: 180
Usable Jobs: Rebellion classes

840002.png
Adulter Fides Launcher [2]
Increases Dragon Tail damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Dragon Tail damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 2 seconds.
If refine rate is 11 or higher, increases Dragon Tail damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
Class: Grenade Launcher
Attack: 350
Weight: 300
Weapon Level : 4
Required Level: 180
Usable Jobs: Rebellion classes

 

Vivatus Fides weapons

Spoiler

500027.png
Vivatus Fides Guardian Sword [2]
Matk + 220.
Increases Genesis Ray damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Genesis Ray damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Genesis Ray by 0.5 seconds.
If refine rate is 11 or higher, increases Genesis Ray damage by additional 25%.
If refine rate is 12 or higher, increases holy and neutral property magical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Genesis Ray damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
Class: Sword
Attack: 200
Weight: 200
Weapon Level : 5
Required Level: 210
Usable Jobs: Imperial Guard

500028.png
Vivatus Fides Rapier [2]
Increases Cart Cannon damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Cart Cannon damage by additional 20%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Cart Cannon damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Cart Cannon damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Sword
Attack: 210
Weight: 200
Weapon Level : 5
Required Level: 210
Usable Jobs: Biolo

510033.png
Vivatus Fides Dagger [2]
Increases Fatal Menace damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Fatal Menace damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Fatal Menace damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Fatal Menace damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Dagger
Attack: 210
Weight: 120
Weapon Level : 5
Required Level: 210
Usable Jobs: Abyss Chaser

520009.png
Vivatus Fides Axe [2]
Can't be destroyed.
Increases Axe Boomerang damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Axe Boomerang damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Axe Boomerang damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Axe Boomerang damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Axe
Attack: 270
Weight: 750
Weapon Level : 5
Required Level: 210
Usable Jobs: Meister

530014.png
Vivatus Fides Guardian Spear [2]
Increases Overbrand damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Overbrand damage by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Overbrand damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Overbrand damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Spear
Attack: 220
Weight: 180
Weapon Level : 5
Required Level: 210
Usable Jobs: Imperial Guard

540024.png
Vivatus Fides Magic Book [2]
Matk + 200.
Increases Psychic Wave damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Psychic Wave damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Psychic Wave by 1 second.
If refine rate is 11 or higher, increases Psychic Wave damage by additional 25%.
If refine rate is 12 or higher, increases neutral property magical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Psychic Wave damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
Class: Book
Attack: 170
Weight: 120
Weapon Level : 5
Required Level: 210
Usable Jobs: Elemental Master

540025.png
Vivatus Fides Poison Book [2]
Matk + 200.
Increases Poison Burst damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Poison Burst damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Poison Burst by 1 second.
If refine rate is 11 or higher, increases Poison Burst damage by additional 25%.
If refine rate is 12 or higher, increases poison property magical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Poison Burst damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
Class: Book
Attack: 170
Weight: 130
Weapon Level : 5
Required Level: 210
Usable Jobs: Elemental Master

540026.png
Vivatus Fides Bible [2]
Matk + 210.
Increases Duple Light damage by 10%.
Atk + 12 and Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Duple Light damage by additional 25%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Duple Light damage by additional 40%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical and magical damage againt all property enemies by 15%.
[Grade C] Increases Duple Light damage by additional 25%.
[Grade B] Atk + 7%, Matk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Book
Attack: 210
Weight: 180
Weapon Level : 5
Required Level: 210
Usable Jobs: Cardinal

550029.png
Vivatus Fides Wand [2]
Matk + 210.
Can't be destroyed.
Increases Adoramus damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Adoramus damage by additional 20%.
If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Adoramus damage by additional 25%.
If refine rate is 12 or higher, increases holy property magical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Adoramus damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
Class: Staff
Attack: 160
Weight: 150
Weapon Level : 5
Required Level: 210
Usable Jobs: Cardinal

560020.png
Vivatus Fides Knuckle [2]
Increases Tiger Cannon damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Tiger Cannon damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 0.5 seconds.
If refine rate is 11 or higher, increases Tiger Cannon damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Tiger Cannon damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Knuckle
Attack: 210
Weight: 100
Weapon Level : 5
Required Level: 210
Usable Jobs: Inquisitor

560021.png
Vivatus Fides Claw [2]
Increases Rampage Blast damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Rampage Blast damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Rampage Blast by 1 second.
If refine rate is 11 or higher, increases Rampage Blast damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Rampage Blast damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Knuckle
Attack: 210
Weight: 90
Weapon Level : 5
Required Level: 210
Usable Jobs: Inquisitor

570019.png
Vivatus Fides Violin [2]
Increases Severe Rainstorm damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2.5 seconds.
If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Severe Rainstorm damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Musical Instrument
Attack: 170
Weight: 120
Weapon Level : 5
Required Level: 210
Usable Jobs: Troubadour

570020.png
Vivatus Fides Harp [2]
Matk + 210.
Increases Metallic Sound damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Metallic Sound damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher, increases Metallic Sound damage by additional 25%.
If refine rate is 12 or higher, increases neutral property magical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Metallic Sound damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
Class: Musical Instrument
Attack: 100
Weight: 100
Weapon Level : 5
Required Level: 210
Usable Jobs: Troubadour

580019.png
Vivatus Fides Chain Rope [2]
Increases Severe Rainstorm damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2.5 seconds.
If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Severe Rainstorm damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Whip
Attack: 170
Weight: 120
Weapon Level : 5
Required Level: 210
Usable Jobs: Trouvere

580020.png
Vivatus Fides Ribbon [2]
Matk + 210.
Increases Metallic Sound damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Metallic Sound damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher, increases Metallic Sound damage by additional 25%.
If refine rate is 12 or higher, increases neutral property magical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Metallic Sound damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
Class: Whip
Attack: 100
Weight: 100
Weapon Level : 5
Required Level: 210
Usable Jobs: Trouvere

590023.png
Vivatus Fides Mace [2]
Can't be destroyed.
Increases Vulcan Arm damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Vulcan Arm damage by additional 20%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Vulcan Arm damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Vulcan Arm damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Mace
Attack: 340
Weight: 400
Weapon Level : 5
Required Level: 210
Usable Jobs: Meister

590024.png
Vivatus Fides Scepter [2]
Can't be destroyed.
Increases Cart Tornado damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Cart Tornado damage by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Cart Tornado damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Cart Tornado damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Mace
Attack: 230
Weight: 300
Weapon Level : 5
Required Level: 210
Usable Jobs: Biolo

600018.png
Vivatus Fides Two-handed Sword [2]
Increases Wind Cutter damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Wind Cutter damage by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Wind Cutter damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Wind Cutter damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Two-handed Sword
Attack: 300
Weight: 400
Weapon Level : 5
Required Level: 210
Usable Jobs: Dragon Knight

610022.png
Vivatus Fides Chakram [2]
Increases Rolling Cutter damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Rolling Cutter damage by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Rolling Cutter damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Rolling Cutter damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Katar
Attack: 250
Weight: 200
Weapon Level : 5
Required Level: 210
Usable Jobs: Shadow Cross

610023.png
Vivatus Fides Katar [2]
Increases Counter Slash damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Counter Slash damage by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Counter Slash damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Counter Slash damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Katar
Attack: 230
Weight: 170
Weapon Level : 5
Required Level: 210
Usable Jobs: Shadow Cross

630013.png
Vivatus Fides Lance [2]
Increases Hundred Spears damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Hundred Spears damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Hundred Spears by 1.5 seconds.
If refine rate is 11 or higher, increases Hundred Spears damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Hundred Spears damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Two-handed Spear
Attack: 270
Weight: 380
Weapon Level : 5
Required Level: 210
Usable Jobs: Dragon Knight

640021.png
Vivatus Fides Two-handed Staff [2]
Matk + 340.
Can't be destroyed.
Increases Comet damage by 10%.
Matk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Comet damage by additional 20%.
If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Comet damage by additional 25%.
If refine rate is 12 or higher, increases neutral property magical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Comet damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
Class: Two-handed Staff
Attack: 200
Weight: 200
Weapon Level : 5
Required Level: 210
Usable Jobs: Arch Mage

640022.png
Vivatus Fides Rod [2]
Matk + 340.
Can't be destroyed.
Increases Soul Expansion damage by 10%.
Matk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Soul Expansion damage by additional 20%.
If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Soul Expansion damage by additional 25%.
If refine rate is 12 or higher, increases ghost property magical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Soul Expansion damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
Class: Two-handed Staff
Attack: 200
Weight: 190
Weapon Level : 5
Required Level: 210
Usable Jobs: Arch Mage

700033.png
Vivatus Fides Crossbow [2]
Increases Triangle Shot damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Triangle Shot damage by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Triangle Shot damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Triangle Shot damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Bow
Attack: 240
Weight: 150
Weapon Level : 5
Required Level: 210
Usable Jobs: Abyss Chaser

700034.png
Vivatus Fides Ballista [2]
Can't be destroyed.
Increases Arrow Storm damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Arrow Storm damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Arrow Storm by 1.2 seconds.
If refine rate is 11 or higher, increases Arrow Storm damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Arrow Storm damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Bow
Attack: 250
Weight: 170
Weapon Level : 5
Required Level: 210
Usable Jobs: Wind Hawk

700035.png
Vivatus Fides Aiming Bow [2]
Increases Aimed Bolt damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Aimed Bolt damage by additional 20%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Aimed Bolt damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Aimed Bolt damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Bow
Attack: 230
Weight: 150
Weapon Level : 5
Required Level: 210
Usable Jobs: Wind Hawk

540045.png
Vivatus Fides Stardust Book [2]
Increases Falling Star damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Falling Star damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Falling Star damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Falling Star damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Book
Attack: 240
Weight: 100
Weapon Level : 5
Required Level: 210
Usable Jobs: Sky Emperor

540046.png
Vivatus Fides Moon Book [2]
Increases Full Moon Kick damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Full Moon Kick damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Full Moon Kick damage by additional 25%.
If refine rate is 12 or higher, increases melee physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Full Moon Kick damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Book
Attack: 230
Weight: 110
Weapon Level : 5
Required Level: 210
Usable Jobs: Sky Emperor

550063.png
Vivatus Fides Dark Wand [2]
Matk + 220.
Can't be destroyed.
Increases Curse Explosion damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Curse Explosion damage by additional 20%.
If refine rate is 9 or higher, increases magical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Curse Explosion damage by additional 25%.
If refine rate is 12 or higher, increases shadow property magical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Curse Explosion damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
Class: Staff
Attack: 160
Weight: 160
Weapon Level : 5
Required Level: 210
Usable Jobs: Soul Ascetic

550064.png
Vivatus Fides Soul Stick [2]
Matk + 205.
Can't be destroyed.
Increases Eswhoo damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Eswhoo damage by additional 20%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Eswhoo damage by additional 25%.
If refine rate is 12 or higher, increases water, wind, earth, fire, ghost, shadow and holy property magical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Eswhoo damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
Class: Staff
Attack: 160
Weight: 190
Weapon Level : 5
Required Level: 210
Usable Jobs: Soul Ascetic

550065.png
Vivatus Fides Foxtail Wand [2]
Matk + 350.
Can't be destroyed.
Increases Catnip Meteor damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Catnip Meteor damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Catnip Meteor by 2 seconds.
If refine rate is 11 or higher, increases Catnip Meteor damage by additional 25%.
If refine rate is 12 or higher, increases neutral property magical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Catnip Meteor damage by additional 15%.
[Grade B] Matk + 7%.
[Grade A] SPL + 1 and S.Matk + 1 per 3 refine rate.
Class: Staff
Attack: 200
Weight: 150
Weapon Level : 5
Required Level: 210
Usable Jobs: Spirit Handler

550066.png
Vivatus Fides Foxtail Model [2]
Can't be destroyed.
Increases Picky Peck damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Picky Peck damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Picky Peck damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Picky Peck damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Staff
Attack: 320
Weight: 180
Weapon Level : 5
Required Level: 210
Usable Jobs: Spirit Handler

650021.png
Vivatus Fides Cross Huuma Shuriken [2]
Can't be destroyed.
Increases Cross Slash damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Cross Slash damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Cross Slash by 2 seconds.
If refine rate is 11 or higher, increases Cross Slash damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Cross Slash damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Huuma Shuriken
Attack: 360
Weight: 220
Weapon Level : 5
Required Level: 210
Usable Jobs: Shinkiro, Shiranui

650022.png
Vivatus Fides Huuma Shuriken [2]
Can't be destroyed.
Increases Swirling Petal damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Swirling Petal damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds.
If refine rate is 11 or higher, increases Swirling Petal damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Swirling Petal damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] POW + 1 and P.Atk + 1 per 3 refine rate.
Class: Huuma Shuriken
Attack: 360
Weapon Level : 5
Required Level: 210
Usable Jobs: Night Watch

800012.png
Vivatus Fides Revolver [2]
Can't be destroyed.
Increases Fire Dance damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Fire Dance damage by additional 20%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all race monsters (except players) by 15%).
If refine rate is 11 or higher, increases Fire Dance damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Fire Dance damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] CON + 1 and P.Atk + 1 per 3 refine rate.
Class: Pistol
Attack: 210
Weight: 120
Weapon Level : 5
Required Level: 210
Usable Jobs: Night Watch

810008.png
Vivatus Fides Rifle [2]
Can't be destroyed.
Increases Hammer of God damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Hammer of God damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Hammer of God by 8 seconds.
If refine rate is 11 or higher, increases Hammer of God damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Hammer of God damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] CON + 1 and P.Atk + 1 per 3 refine rate.
Class: Rifle
Attack: 280
Weight: 150
Weapon Level : 5
Required Level: 210
Usable Jobs: Night Watch

820006.png
Vivatus Fides Shotgun [2]
Splash attack.
Increases Shatter Storm damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Shatter Storm damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Shatter Storm by 1 second.
If refine rate is 11 or higher, increases Shatter Storm damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Shatter Storm damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] CON + 1 and P.Atk + 1 per 3 refine rate.
Class: Rifle
Attack: 320
Weight: 200
Weapon Level : 5
Required Level: 210
Usable Jobs: Night Watch

830011.png
Vivatus Fides Gatling Gun [2]
Increases Round Trip damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Round Trip damage by additional 20%.
If refine rate is 9 or higher, increases physical damage againt all size enemies by 15%.
If refine rate is 11 or higher, increases Round Trip damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Round Trip damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] CON + 1 and P.Atk + 1 per 3 refine rate.
Class: Gatling Gun
Attack: 250
Weight: 150
Weapon Level : 5
Required Level: 210
Usable Jobs: Night Watch

840007.png
Vivatus Fides Launcher [2]
Increases Dragon Tail damage by 10%.
Atk + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Dragon Tail damage by additional 20%.
If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 2 seconds.
If refine rate is 11 or higher, increases Dragon Tail damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
_
[Bonus by grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Dragon Tail damage by additional 15%.
[Grade B] Atk + 7%.
[Grade A] CON + 1 and P.Atk + 1 per 3 refine rate.
Class: Grenade Launcher
Attack: 350
Weight: 300
Weapon Level : 5
Required Level: 210
Usable Jobs: Night Watch

 

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Items from booster promotion

Previous booster gears

Spoiler

450001.png
Attacker Booster Plate [1]
Can't be refined by normal means.
Atk + 100.
Reduces delay after skill by 5%.
Atk + 1% per 2 refine rate.
Increases critical damage by 1% per 3 refine rate.
If refine rate is 7 or higher, Atk + 50.
If refine rate is 9 or higher, reduces delay after skill by additional 5%.
Class: Armor
Defense: 120
Weight: 0
Required Level: 100
Usable Jobs: All

450002.png
Elemental Booster Robe [1]
Can't be refined by normal means.
Matk + 100.
Reduces variable casting time by 5%.
Matk + 1% per 2 refine rate.
Reduces variable casting time by additional 1% per 3 refine rate.
If refine rate is 7 or higher, Matk + 50.
If refine rate is 9 or higher, reduces delay after skill by additional 5%.
Class: Armor
Defense: 80
Weight: 0
Required Level: 100
Usable Jobs: All

450003.png
Defunct Booster Robe [1]
Can't be refined by normal means.
Matk + 100.
Reduces variable casting time by 5%.
Matk + 1% per 2 refine rate.
Reduces variable casting time by additional 1% per 3 refine rate.
If refine rate is 7 or higher, Matk + 50.
If refine rate is 9 or higher, reduces delay after skill by additional 5%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 100
Usable Jobs: All

450004.png
Range Booster Suit [1]
Can't be refined by normal means.
Atk + 100.
Reduces delay after skill by 5%.
Increases attack speed (reduces delay after attack by 1%) per 2 refine rate.
Increases long ranged physical damage by 1% per 3 refine rate.
If refine rate is 7 or higher, Atk + 50.
If refine rate is 9 or higher, reduces delay after skill by additional 5%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 100
Usable Jobs: All

470000.png
Attacker Booster Greaves [1]
Can't be refined by normal means.
Increases attack speed (reduces delay after attack by 5%).
Cri + 2 per 3 refine rate.
If refine rate is 7 or higher, increases critical damage by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 0
Required Level: 100
Usable Jobs: All

470001.png
Elemental Booster Shoes [1]
Can't be refined by normal means.
Matk + 20, Flee + 20.
MaxHP + 400 per 3 refine rate.
If refine rate is 7 or higher, additional MaxHP + 1800.
If refine rate is 9 or higher, reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 15
Weight: 0
Required Level: 100
Usable Jobs: All

470002.png
Defunct Booster Shoes [1]
Can't be refined by normal means.
Matk + 20, Flee + 20.
MaxHP + 400 per 3 refine rate.
If refine rate is 7 or higher, additional MaxHP + 1800.
If refine rate is 9 or higher, reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 18
Weight: 0
Required Level: 100
Usable Jobs: All

470003.png
Range Booster Boots [1]
Can't be refined by normal means.
Atk + 20, Hit + 15.
MaxSP + 50 per 3 refine rate.
If refine rate is 7 or higher, additional MaxsP + 300.
If refine rate is 9 or higher, reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 18
Weight: 0
Required Level: 100
Usable Jobs: All

480000.png
Attacker Booster Manteau [1]
Can't be refined by normal means.
Atk + 20, Flee + 20.
MaxHP + 1% per 3 refine rate.
If refine rate is 7 or higher, additional MaxHP + 5%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
Class: Garment
Defense: 30
Weight: 0
Required Level: 100
Usable Jobs: All

480001.png
Elemental Booster Muffler [1]
Can't be refined by normal means.
Reduces variable casting time by 5%.
Matk + 4 per 3 refine rate.
If refine rate is 7 or higher, increases water, wind, earth, fire and neutral property magical damage by 5%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
Class: Garment
Defense: 20
Weight: 0
Required Level: 100
Usable Jobs: All

480002.png
Defunct Booster Muffler [1]
Can't be refined by normal means.
Reduces variable casting time by 5%.
Matk + 4 per 3 refine rate.
If refine rate is 7 or higher, increases ghost, holy, shadow, undead and poison property magical damage by 5%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
Class: Garment
Defense: 25
Weight: 0
Required Level: 100
Usable Jobs: All

480003.png
Range Booster Manteau [1]
Can't be refined by normal means.
Reduces variable casting time by 5%.
Atk + 2 per 3 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
Class: Garment
Defense: 30
Weight: 0
Required Level: 100
Usable Jobs: All

490004.png
Attacker Booster Ring [1]
Increases attack speed (reduces delay after attack by 10%).
Reduces variable casting time by 10%.
MaxHP + 3%, increases critical damage by 5%.
Class: Accessory
Defense: 0
Weight: 0
Required Level: 100
Usable Jobs: All

490005.png
Elemental Booster Earring [1]
Increases attack speed (reduces delay after attack by 10%).
Reduces variable casting time by 10%.
MaxSP + 3%, increases water, wind, earth, fire and neutral property magical damage by 5%.
Class: Accessory
Defense: 0
Weight: 0
Required Level: 100
Usable Jobs: All

490006.png
Defunct Booster Earring [1]
Increases attack speed (reduces delay after attack by 10%).
Reduces variable casting time by 10%.
MaxSP + 3%, increases ghost, holy, shadow, undead and poison property magical damage by 5%.
Class: Accessory
Defense: 0
Weight: 0
Required Level: 100
Usable Jobs: All

490007.png
Range Booster Brooch [1]
Increases attack speed (reduces delay after attack by 10%).
Reduces variable casting time by 10%.
MaxHP + 3%, increases long ranged physical damage by 2%.
Class: Accessory
Defense: 0
Weight: 0
Required Level: 100
Usable Jobs: All

500001.png
Boosting Sword [2]
Atk + 2%, reduces variable casting time by 3%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, reduces variable casting time by additional 1% per each level of Potion Research user learned.
If refine rate is 9 or higher, increases long ranged physical damage by 10%.

When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
ASPD + 2, increases physical damage against all size enemies by 10%,
increases Cart Tornado damage by 1% per 15 base level (up to level 180),
When using Cart Boost, increases Cart Tornado damage by additional 20% for 60 seconds.

When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
MaxHP + 10%, reduces variable casting time by 10%,
increases Cart Cannon damage by 1% per 15 base level (up to level 180),
When using Cart Boost, increases Cart Cannon damage by additional 20% for 60 seconds.
Class : Sword
Attack : 160
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Genetic

510001.png
Boosting Dagger [2]
Matk + 160.
Increases fire property magical damage by 3%, Atk + 3%.
Atk + 2 and Matk + 2 per refine rate.
Atk + 3 and Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases fire property magical damage by 1% per each level of Intimidate user learned.
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%.

When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, increases magical damage against all size enemies by 10%,
increases Meteor Storm damage by 2% per 15 base level (up to level 180),
When using Preserve, increases Meteor Storm damage by additional 35% for 60 seconds.

When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
Atk + 5%, reduces delay after skill by 15%,
increases Fatal Menace damage by 1% per 15 base level (up to level 180),
When using Preserve, increases Fatal Menace damage by additional 20% for 60 seconds.
Class : Dagger
Attack : 150
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Shadow Chaser

510002.png
Boosting Nindo [2]
Matk + 160.
Increases water, wind and fire property magical damage by 3%, Atk + 3%.
Atk + 2 and Matk + 2 per refine rate.
Atk + 3 and Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Ninja Mastery user learned.
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%.

When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, reduces delay after skill by 10%,
increases Flaming Petals, Freezing Spear and Wind Blade damage by 2% per 15 base level (up to level 180),
When using Ninja Aura, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 35% for 60 seconds.

When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
Atk + 20, reduces cooldown of Cross Slash by 1 second,
increases Kunai Splash damage by 1% per 15 base level (up to level 180),
When using Ninja Aura, increases Kunai Splash damage by additional 20% for 60 seconds.
Class : Dagger
Attack : 150
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Ninja classes

520000.png
Boosting Axe [2]
Can't be destroyed, Atk + 5%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, Atk + 3 per each level of Weaponry Research user learned.
If refine rate is 9 or higher, increases physical damage against all size enemies by 15%.

When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
reduces delay after skill by 10%, reduces cooldown of Axe Tornado by 1 seconds,
increases Axe Tornado damage by 1% per 15 base level (up to level 180),
When using Weapon Perfection, increases Axe Tornado damage by additional 20% for 60 seconds.

When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
reduces variable casting time by 10%, reduces delay after skill by 15%,
increases Arm Cannon damage by 1% per 15 base level (up to level 180),
When using Weapon Perfection, increases Arm Cannon damage by additional 20% for 60 seconds.
Class : Axe
Attack : 200
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Mechanic

530000.png
Boosting Spear [2]
Matk + 160.
Increases holy property magical damage by 3%, Atk + 3%.
Atk + 2 and Matk + 2 per refine rate.
Atk + 3 and Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases holy property magical damage by 1% per each level of Faith user learned.
If refine rate is 9 or higher, increases long ranged physical damage by 10%.

When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, reduces delay after skill by 10%,
increases Genesis Ray damage by 1% per 15 base level (up to level 180),
When using Cure, increases Genesis Ray damage by additional 20% for 60 seconds.

When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
ASPD + 2, increases long ranged physical damage by 10%,
increases Vanishing Point damage by 2% per 15 base level (up to level 180),
When using Spear Quicken, increases Vanishing Point damage by additional 35% for 60 seconds.
Class : Spear
Attack : 160
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Royal Guard

540000.png
Boosting Spellbook [2]
Matk + 165.
Increases neutral property magical damage by 3%, Matk + 2%.
Matk + 3 per refine rate.
Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases neutral property magical damage by 1% per each level of Indulge user learned.
If refine rate is 9 or higher, increases magical damage against all size enemies by 10%.

When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, increases magical damage against all size enemies by 10%,
increases Psychic Wave damage by 1% per 15 base level (up to level 180),
When using Foresight, increases Psychic Wave damage by additional 20% for 60 seconds.

When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, ASPD + 2,
increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 2% per 15 base level (up to level 180),
When using Double Bolt, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 35% for 60 seconds.
Class : Book
Attack : 165
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Sorcerer

540001.png
Boosting Text [2]
Atk + 5%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Sprint user learned.
If refine rate is 9 or higher, Atk + 10%.

When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
Atk + 20, increases physical damage against all size enemies by 10%,
increases Full Moon Kick damage by 1% per 15 base level (up to level 180),
When using New Moon Kick, increases Full Moon Kick damage by additional 20% for 60 seconds.

When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
Atk + 20, ASPD + 2,
increases Falling Star damage by 2% per 15 base level (up to level 180),
When using Flash Kick, increases Falling Star damage by additional 35% for 60 seconds.
Class : Book
Attack : 160
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Star Emperor

550001.png
Boosting Soul Rod [2]
Matk + 170.
Can't be destroyed, Matk + 2%, increases shadow property magical damage by 3%.
Matk + 3 per refine rate.
Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases shadow property magical damage by 1% per each level of Sprint user learned.
If refine rate is 9 or higher, increases magical damage against all size enemies by 10%.

When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, increases magical damage against all size enemies by 10%,
increases Eswhoo damage by 1% per 15 base level (up to level 180),
When using Espa, increases Eswhoo damage by additional 20% for 60 seconds.

When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, reduces variable casting time by 10%,
increases Curse Explosion damage by 1% per 15 base level (up to level 180),
When using Evil Spirit's Curse, increases Curse Explosion damage by additional 20% for 60 seconds.
Class : Staff
Attack : 120
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Soul Reaper

550002.png
Boosting Foxtail [2]
Matk + 260.
Can't be destroyed, Atk + 5%, Matk + 5%.
Atk + 2 and Matk + 2 per refine rate.
Atk + 3 and Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, reduces variable casting time by 2% per each level of Nyang Grass user learned, increases long ranged physical damage by 2% per each level of Spirit of Savage user learned.
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%.

When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, increases magical damage against all size enemies by 10%,
increases Catnip Meteor damage by 2% per 15 base level (up to level 180),
When using Silvervine Stem Spear, increases Catnip Meteor damage by additional 35% for 60 seconds.

When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
Atk + 20, reduces delay after skill by 10%,
increases Picky Peck damage by 2% per 15 base level (up to level 180),
When using Arclouse Dash, increases Picky Peck damage by additional 35% for 60 seconds.
Class : Staff
Attack : 250
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Summoner (Doram)

560000.png
Boosting Knuckle [2]
Atk + 2%, MaxHP + 3%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, MaxHP + 2% per each level of Fury user learned.
If refine rate is 9 or higher, increases physical damage against all size enemies by 10%.

When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
MaxHP + 10%, Atk + 10%,
increases Tiger Cannon damage by 1% per 15 base level (up to level 180),
When using Zen, increases Tiger Cannon damage by additional 20% for 60 seconds.

When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
MaxSP + 10%, reduces delay after skill by 15%,
increases Knuckle Arrow damage by 2% per 15 base level (up to level 180),
When using Zen, increases Knuckle Arrow damage by additional 35% for 60 seconds.
Class : Knuckle
Attack : 150
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Sura

570000.png
Boosting Guitar [2]
Matk + 160.
Increases neutral property magical damage by 3%, Atk + 3%.
Atk + 2 and Matk + 2 per refine rate.
Atk + 3 and Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Music Lessons user learned.
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%.

When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, reduces delay after skill by 10%,
increases Reverberation damage by 1% per 15 base level (up to level 180),
When using Improve Concentration, increases Reverberation damage by additional 20% for 60 seconds.

When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
Atk + 20, reduces cooldown of Severe Rainstorm by 2 seconds,
increases Severe Rainstorm damage by 1% per 15 base level (up to level 180),
When using Improve Concentration, increases Severe Rainstorm damage by additional 20% for 60 seconds.
Class : Musical Instrument
Attack : 150
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Minstrel

580000.png
Boosting Whip [2]
Matk + 160.
Increases neutral property magical damage by 3%, Atk + 3%.
Atk + 2 and Matk + 2 per refine rate.
Atk + 3 and Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Dance Lessons user learned.
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%.

When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, reduces delay after skill by 10%,
increases Reverberation damage by 1% per 15 base level (up to level 180),
When using Improve Concentration, increases Reverberation damage by additional 20% for 60 seconds.

When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
Atk + 20, reduces cooldown of Severe Rainstorm by 2 seconds,
increases Severe Rainstorm damage by 1% per 15 base level (up to level 180),
When using Improve Concentration, increases Severe Rainstorm damage by additional 20% for 60 seconds.
Class : Whip
Attack : 150
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Wanderer

590000.png
Boosting Mace [2]
Matk + 160, can't be destroyed.
Increases holy property magical damage by 3%, Atk + 3%.
Atk + 2 and Matk + 2 per refine rate.
Atk + 3 and Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases holy property magical damage by 1% per each level of Meditation user learned.
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%.

When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring),
Matk + 30, increases Judex damage by 30%,
increases Adoramus damage by 1% per 15 base level (up to level 180),
When using Magnificat, increases Adoramus damage by additional 20% for 60 seconds.

When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
ASPD + 2, increases critical damage by 10%,
increases Duple Light damage by 2% per 15 base level (up to level 180),
When using Magnificat, increases Duple Light damage by additional 35% for 60 seconds.
Class : Mace
Attack : 160
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Archbishop

600001.png
Boosting Two-handed Sword [2]
Cri + 10, MaxHP + 3%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Two Hand Quicken user learned.
If refine rate is 9 or higher, increases critical damage by 10%.

When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
ASPD + 2, increases critical damage by 10%,
increases Sonic Wave damage by 2% per 15 base level (up to level 180),
When using Spear Dynamo, increases Sonic Wave damage by additional 35% for 60 seconds.

When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
MaxHP + 10%, reduces delay after skill by 15%,
increases Dragon Breath and Dragon Breath - Water damage by 1% per 15 base level (up to level 180),
When using Spear Dynamo, increases Dragon Breath and Dragon Breath - Water damage by additional 20% for 60 seconds.
Class : Two-handed Sword
Attack : 250
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Rune Knight

610000.png
Boosting Katar [2]
Atk + 2%, increases critical damage by 3%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases critical damage by 1% per each level of Katar Mastery user learned.
If refine rate is 9 or higher, Atk + 10%.

When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
ASPD + 2, increases critical damage by 10%,
increases physical damage against all size enemies by 1% per 15 base level (up to level 180),
When using Enchant Deadly Poison, increases physical damage against all size enemies by additional 10% for 60 seconds.

When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
Atk + 10%, reduces delay after skill by 15%,
increases Rolling Cutter damage by 1% per 15 base level (up to level 180),
When using Enchant Deadly Poison, increases Rolling Cutter damage by additional 20% for 60 seconds.
Class : Katar
Attack : 150
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Guillotine Cross

640000.png
Boosting Staff [2]
Matk + 200.
Can't be destroyed, Matk + 2%, increases fire property magical damage by 3%.
Matk + 3 per refine rate.
Matk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases fire property magical damage by 1% per each level of Mystical Amplification user learned.
If refine rate is 9 or higher, increases ghost, wind and water property magical damage by 10%.

When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, increases magical damage against all size enemies by 10%,
increases Crimson Rock damage by 1% per 15 base level (up to level 180),
When using Mystical Amplification, increases Crimson Rock damage by additional 20% for 60 seconds.

When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring),
Matk + 20, reduces delay after skill by 10%,
increases Soul Expansion damage by 1% per 15 base level (up to level 180),
When using Mystical Amplification, increases Soul Expansion damage by additional 20% for 60 seconds.
Class : Two-handed Staff
Attack : 100
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Warlock

700001.png
Boosting Bow [2]
Cri + 10, MaxHP + 3%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Wind Walker user learned.
If refine rate is 9 or higher, increases long ranged physical damage by 10%.

When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
ASPD + 2, increases critical damage by 10%,
increases Focused Arrow Strike damage by 1% per 15 base level (up to level 180),
When using Falcon Eyes, increases Focused Arrow Strike damage by additional 20% for 60 seconds.

When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
MaxHP + 10%, reduces delay after skill by 15%,
increases Aimed Bolt damage by 1% per 15 base level (up to level 180),
When using Falcon Eyes, increases Aimed Bolt damage by additional 20% for 60 seconds.
Class : Bow
Attack : 160
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Ranger

830000.png
Boosting Gatling [2]
Atk + 5%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level. (up to level 180)
If refine rate is 7 or higher, increases long ranged physical damage by 1% per each level of Single Action user learned.
If refine rate is 9 or higher, increases long ranged physical damage by additional 10%.

When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring),
Atk + 20, increases physical damage against all size enemies by 10%,
increases Round Trip Strike damage by 1% per 15 base level (up to level 180),
When using Rich's Coin, increases Round Trip damage by additional 20% for 60 seconds.

When equipped with Range Booster set (Suit/Manteau/Boots/Brooch),
Atk + 20, reduces cooldown of Fire Rain by 1 second,
increases Fire Rain damage by 2% per 15 base level (up to level 180),
When using Rich's Coin, increases Fire Rain damage by additional 35% for 60 seconds.
Class : Gatling Gun
Attack : 170
Weight : 0
Weapon Level : 4
Required Level : 100
Usable Jobs : Gunslinger classes

 

Booster Shadow Equipment

Spoiler

24584.png
Booster Shadow Armor
Can't be refined.
MaxHP + 100.
ASPD + 1.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 100
Usable Jobs : All

24585.png
Booster Shadow Shield
Can't be refined.
MaxHP + 100.
Reduces variable casting time by 10%.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 100
Usable Jobs : All

24586.png
Booster Shadow Shoes
Can't be refined.
MaxHP + 100.
Increases attack speed (reduces delay after attack by 7%).
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 100
Usable Jobs : All

24587.png
Booster Shadow Earring
Can't be refined.
MaxHP + 100.
Matk + 15.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 100
Usable Jobs : All

24588.png
Booster Shadow Pendant
Can't be refined.
MaxHP + 100.
Atk + 15.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 100
Usable Jobs : All

24589.png
Rune Knight Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
reduces cooldown of Ignition Break by 0.5 seconds,
has a chance to auto-cast Ignition Break level 3 when dealing normal melee damage (If user has higher level. That level will be cast instead),
increases long ranged physical damage by 15%,
reduces delay after skill by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Rune Knight

24590.png
Royal Guard Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
reduces delay after skill by 15%,
reduces cooldown of Cannon Spear by 0.5 seconds,
increases holy property magical damage by 10%,
increases Cannon Spear and Genesis Ray damage by 15%,
increases long ranged physical damage by 15%,
ASPD + 2,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Royal Guard

24591.png
Mechanic Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
increases physical damage against all size enemies by 5%,
increases Axe Tornado and Arm Cannon damage by 15%,
increases long ranged physical damage by 15%,
reduces delay after skill by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Mechanic

24592.png
Genetic Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
reduces variable casting time by 10%,
reduces cooldown of Cart Tornado by 1 second,
increases Cart Tornado damage by 15%,
increases long ranged physical damage by 15%,
reduces delay after skill by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Genetic

24593.png
Guillotine Cross Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
Cri + 10,
increases Rolling Cutter and Counter Slash damage by 15%,
increases long ranged physical damage by 15%,
reduces delay after skill by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Guillotine Cross

24594.png
Shadow Chaser Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
has a chance to auto-cast Psychic Wave level 3 when dealing normal melee damage,
increases neutral property magical damage by 10%,
increases Triangle Shot and Fatal Menace damage by 15%,
reduces delay after skill by 15%,
ASPD + 2,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Shadow Chaser

24595.png
Warlock Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
increases all property magical damage by 10%,
reduces variable casting time by 10%,
increases Crimson Rock and Chain Lightning damage by 15%,
reduces delay after skill by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Warlock

24596.png
Sorcerer Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
increases all property magical damage by 10%,
reduces cooldown of Diamond Dust by 4 seconds,
increases Psychic Wave and Diamond Dust damage by 15%,
increases magical damage against all size enemies by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Sorcerer

24597.png
Archbishop Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
increases holy property magical damage by 10%,
reduces cooldown of Adoramus by 1 second,
increases Adoramus and Duple Light damage by 15%,
increases physical and magical damage against all size enemies by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Archbishop

24598.png
Sura Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
reduces cooldown of Rampage Blast by 7.5 seconds,
increases Tiger Cannon and Rampage Blast damage by 15%,
increases long ranged physical damage by 15%,
reduces delay after skill by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Sura

24599.png
Ranger Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
reduces delay after skill by 15%,
reduces variable casting time by 10%,
increases Aimed Bolt and Arrow Storm damage by 15%,
increases long ranged physical damage by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Ranger

24600.png
Minstrel & Wanderer Booster Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant),
increases all property magical damage by 10%,
reduces variable casting time by 10%,
increases Severe Rainstorm and Reverberation damage by 15%,
increases long ranged physical damage by 15%,
ignores physical and magical defense rate of all race monsters by 70% (except players).
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Minstrel, Wanderer

 

Booster Weapons

Spoiler

500015.png
Pressure Genesis Booster Sword
Can't be refined by normal means.
Matk + 2%, Matk + 180.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases holy property magical damage by 1% per each level of Faith user learned.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Gloria Domini and Genesis Ray damage by 25%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases holy property magical damage by 15%.
If refine rate is 13 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%.
Class: Sword
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Royal Guard

500016.png
Hell Tornado Booster Sword
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases melee physical damage by 2% per each level of Sword Training user learned.
If refine rate is 9 or higher, reduces delay after skill by 5%, increases Hell Plant and Cart Tornado damage by 25%.
If refine rate is 11 or higher, reduces delay after skill by additional 10%, increases physical damage against all size enemies by 20%.
If refine rate is 13 or higher, increases Hell Plant and Cart Tornado damage by additional 15%.
Class: Sword
Attack: 190
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Genetic

510017.png
Counter Assault Booster Dagger
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, reduces delay after skill by 1% per each level of Lefthand Mastery user learned.
If refine rate is 9 or higher, increases melee physical damage by 10%, increases Meteor Assault and Counter Slash damage by 25%.
If refine rate is 11 or higher, reduces delay after skill by additional 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Meteor Assault and Counter Slash damage by additional 15%.
Class: Dagger
Attack: 180
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Guillotine Cross

510018.png
Magic Fatal Booster Dagger
Can't be refined by normal means.
Matk + 180.
Atk + 2%, Matk + 2%.
Atk + 3 and Matk + 3 per refine rate.
Atk + 3 and Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases neutral property magical damage by 1% per each level of Intimidate user learned, reduces delay after skill by 1% per each level of Back Stab user learned.
If refine rate is 9 or higher, ASPD + 1, increases Fatal Menace damage by 25%.
If refine rate is 11 or higher, increases physical and magical damage against all size enemies by 15%, increases melee physical damage by 15%.
If refine rate is 13 or higher, increases Fatal Menace damage by additional 15%, increases Psychic Wave damage by 15%.
Class: Dagger
Attack: 190
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Shadow Chaser

530005.png
Vanishing Cannon Booster Spear
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Spear Quicken user learned.
If refine rate is 9 or higher, ASPD + 1, increases Vanishing Point and Cannon Spear damage by 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%
If refine rate is 13 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%.
Class: Spear
Attack: 200
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Royal Guard

540009.png
Spell Bolt Booster Book
Can't be refined by normal means.
Can't be destroyed.
Matk + 2%, Matk + 160.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases water, wind, earth and fire property magical damage by 1% per each level of Hindsight user learned.
If refine rate is 9 or higher, ASPD + 1, increases Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive damage by 25%.
If refine rate is 11 or higher, additional ASPD + 1, increases water, wind, earth and fire property magical damage by additional 15%.
If refine rate is 13 or higher, increases Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive damage by additional 15%.
Class: Book
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Sorcerer

550010.png
Elemental Spell Booster Stick
Can't be refined by normal means.
Can't be destroyed.
Matk + 2%, Matk + 160.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases water, wind, earth and neutral property magical damage by 1% per each level of Magnetic Earth user learned.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear damage by 25%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases water, wind, earth and neutral property magical damage by additional 15%.
If refine rate is 13 or higher, increases Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear damage by additional 15%.
Class: Staff
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Sorcerer

550011.png
Adonus Booster Wand
Can't be refined by normal means.
Can't be destroyed.
Matk + 2%, Matk + 160.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases holy property magical damage by 1% per each level of Meditation user learned.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Magnus Exorcismus and Adoramus damage by 25%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases holy property magical damage by additional 15%.
If refine rate is 13 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%.
Class: Staff
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Archbishop

560006.png
Rampage Arrow Booster Knuckle
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by 1% per each level of Summon Spirit Sphere user learned.
If refine rate is 9 or higher, MaxSP + 10%, increases Rampage Blast and Knuckle Arrow damage by 25%.
If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Rampage Blast and Knuckle Arrow damage by additional 15%.
Class: Knuckle
Attack: 190
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Sura

560007.png
Sky Cannon Booster Knuckle
Can't be refined by normal means.
Atk + 2%.
MaxHP + 250 and MaxSP + 20 per refine rate.
Atk + 1% per 15 base level (up to level 195).
If refine rate is 7 or higher, MaxSP + 2% per each level of Raging Quadruple Blow user learned.
If refine rate is 9 or higher, additional Atk + 5%, increases Sky Blow and Tiger Cannon damage by 25%.
If refine rate is 11 or higher, reduces cooldown of Tiger Cannon by 1 second, increases melee physical damage by 15%.
If refine rate is 13 or higher, increases Sky Blow and Tiger Cannon damage by additional 15%.
Class: Knuckle
Attack: 190
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Sura

570010.png
Metallic Vibration Booster Violin
Can't be refined by normal means.
Matk + 2%, Matk + 180.
Matk + 3 per refine rate.
Matk + 1% per 15 base level (up to level 195).
If refine rate is 7 or higher, increases all property magical damage by 2% per each level of Music Lessons user learned.
If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds, increases Reverberation and Metallic Sound damage by 25%.
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, increases all property magical damage by additional 15%.
If refine rate is 13 or higher, increases Reverberation and Metallic Sound damage by additional 15%.
Class: Musical Instrument
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Minstrel

580010.png
Metallic Vibration Booster Whip
Can't be refined by normal means.
Matk + 2%, Matk + 180.
Matk + 3 per refine rate.
Matk + 1% per 15 base level (up to level 195).
If refine rate is 7 or higher, increases all property magical damage by 2% per each level of Dance Lessons user learned.
If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds, increases Reverberation and Metallic Sound damage by 25%.
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, increases all property magical damage by additional 15%.
If refine rate is 13 or higher, increases Reverberation and Metallic Sound damage by additional 15%.
Class: Whip
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Wanderer

590008.png
Arm Knuckle Booster Mace
Can't be refined by normal means.
Can't be destroyed.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by 2% per each level of Madogear License user learned.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Knuckle Boost and Arm Cannon damage by 25%.
If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 20%.
If refine rate is 13 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%.
Class: Mace
Attack: 400
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Mechanic

590009.png
Acid Cannon Booster Club
Can't be refined by normal means.
Can't be destroyed.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by 2% per each level of Potion Research user learned.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Acid Bomb and Cart Cannon damage by 25%.
If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 20%.
If refine rate is 13 or higher, increases Acid Bomb and Cart Cannon damage by additional 15%.
Class: Mace
Attack: 190
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Genetic

590010.png
Dupledex Booster Mace
Can't be refined by normal means.
Can't be destroyed.
Atk + 2%, Matk + 2%, Matk + 160.
Atk + 3 and Matk + 3 per refine rate.
Atk + 3 and Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases melee physical damage and holy property magical damage by 1% per each level of Meditation user learned.
If refine rate is 9 or higher, reduces variable casting time and delay after skill by 10%, increases Judex and Duple Light damage by 25%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases holy property magical damage by 15%.
If refine rate is 13 or higher, increases Judex and Duple Light damage by additional 15%.
Class: Mace
Attack: 190
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Archbishop

600012.png
Ignition Wave Booster Two-handed Sword
Can't be refined by normal means.
Cri + 15.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Two Hand Quicken user learned.
If refine rate is 9 or higher, increases critical damage by 10%, increases Ignition Break and Sonic Wave damage by 25%, has a high chance to auto-cast Sonic Wave which has level as user learned when dealing normal melee damage
If refine rate is 11 or higher, additional Cri + 15, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Ignition Break and Sonic Wave damage by additional 15%.
Class: Two-handed Sword
Attack: 250
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Rune Knight

610013.png
Rolling Cross Booster Katar
Cri + 15.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases melee physical damage by 2% per each level of Advanced Katar Mastery user learned.
If refine rate is 9 or higher, reduces delay after skill by 5%, increases Cross Impact and Rolling Cutter damage by 25%.
If refine rate is 11 or higher, reduces delay after skill by additional 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Cross Impact and Rolling Cutter damage by additional 15%.
Class: Katar
Attack: 200
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Guillotine Cross

620003.png
Power Swing Booster Axe
Can't be refined by normal means.
Can't be destroyed.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases melee physical damage by 1% per each level of Weaponry Research user learned.
If refine rate is 9 or higher, reduces cooldown of Axe Tornado by 1 second, increases Axe Tornado and Power Swing damage by 25%.
If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 20%.
If refine rate is 13 or higher, increases Axe Tornado and Power Swing damage by additional 15%.
Class: Two-handed Axe
Attack: 190
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Mechanic

630008.png
Hundred Breath Booster Spear
Can't be refined by normal means.
Atk + 2%.
MaxHP + 250 and MaxSP + 20 per refine rate.
Atk + 1% per 15 base level (up to level 195).
If refine rate is 7 or higher, reduces delay after skill by 3% per each level of Dragon Training user learned.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Dragon Breath, Dragon Breath - Water and Hundred Spears damage by 25%.
If refine rate is 11 or higher, reduces cooldown of Hundred Spears by 2 seconds, increases long ranged physical damage by 15%.
If refine rate is 13 or higher, increases Dragon Breath, Dragon Breath - Water and Hundred Spears damage by additional 15%.
Class: Two-handed Spear
Attack: 250
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Rune Knight

640009.png
Crimson Strain Booster Staff
Can't be refined by normal means.
Can't be destroyed.
Matk + 2%, Matk + 230.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases fire and earth property magical damage by 1% per each level of Mystical Amplification user learned.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Crimson Rock and Earth Strain damage by 25%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases fire and earth property magical damage by additional 15%.
If refine rate is 13 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.
Class: Two-handed Staff
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Warlock

640010.png
Chain Jack Booster Staff
Can't be refined by normal means.
Can't be destroyed.
Matk + 2%, Matk + 230.
Matk + 3 per refine rate.
Matk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases wind and water property magical damage by 1% per each level of Mystical Amplification user learned.
If refine rate is 9 or higher, reduces delay after skill by 10%, increases Chain Lightning and Jack Frost damage by 25%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases wind and water property magical damage by additional 15%.
If refine rate is 13 or higher, increases Chain Lightning and Jack Frost damage by additional 15%.
Class: Two-handed Staff
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Warlock

700014.png
Triangle Bomb Booster Bow
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, reduces delay after skill by 1% per 2 level of Vulture's Eye user learned.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Triangle Shot and Feint Bomb damage by 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%.
If refine rate is 13 or higher, increases Triangle Shot and Feint Bomb damage by additional 15%.
Class: Bow
Attack: 210
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Shadow Chaser

700015.png
Arrow Booster Bow
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by by 1% per each level of Owl's Eye user learned.
If refine rate is 9 or higher, MaxSP + 10%, increases Arrow Storm damage by 25%.
If refine rate is 11 or higher, reduces cooldown of Arrow Storm by 0.7 seconds, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Arrow Storm damage by additional 15%.
Class: Bow
Attack: 205
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Ranger

700016.png
Sharpbolt Booster Bow
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by by 1% per each level of Vulture's Eye user learned.
If refine rate is 9 or higher, reduces delay after skill by 10%, increases Focused Arrow Strike and Aimed Bolt damage by 25%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, Atk + 10%.
If refine rate is 13 or higher, increases Focused Arrow Strike and Aimed Bolt damage by additional 15%.
Class: Bow
Attack: 200
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Ranger

700017.png
Rainstorm Booster Bow
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by by 2% per each level of Dance Lessons or Music Lessons user learned.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 1 second, increases Severe Rainstorm damage by 25%.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by additional 1 second, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Severe Rainstorm damage by additional 15%.
Class: Bow
Attack: 200
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Minstrel, Wanderer

570024.png
Rainstorm Booster Violin
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by by 2% per each level of Music Lessons user learned.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 1 second, increases Severe Rainstorm damage by 25%.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by additional 1 second, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Severe Rainstorm damage by additional 15%.
Class: Musical Instrument
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Minstrel

580024.png
Rainstorm Booster Whip
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, increases long ranged physical damage by by 2% per each level of Dance Lessons user learned.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 1 second, increases Severe Rainstorm damage by 25%.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by additional 1 second, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Severe Rainstorm damage by additional 15%.
Class: Whip
Attack: 150
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Wanderer

610028.png
Counter Assault Booster Katar
Can't be refined by normal means.
Atk + 2%.
Atk + 3 per refine rate.
Atk + 3 per 15 base level (up to level 195).
If refine rate is 7 or higher, reduces delay after skill by 1% per 2 level of Katar Mastery user learned.
If refine rate is 9 or higher, increases melee physical damage by 10%, increases Meteor Assault and Counter Slash damage by 25%.
If refine rate is 11 or higher, reduces delay after skill by additional 10%, increases physical damage against all size enemies by 15%.
If refine rate is 13 or higher, increases Meteor Assault and Counter Slash damage by additional 15%.
Class: Katar
Attack: 240
Weight: 0
Weapon Level: 4
Required Level: 100
Usable Jobs: Guillotine Cross

 

Booster Mask

Spoiler

410018.png
Booster Mask A-type [1]
Reduces delay after skill by 8%.
Class : Headgear
Location : Middle
Defense : 0
Weight : 0
Required Level : 130
Usable Jobs : All

410019.png
Booster Mask B-type [1]
Reduces variable casting time by 8%.
Class : Headgear
Location : Middle
Defense : 0
Weight : 0
Required Level : 130
Usable Jobs : All

410020.png
Booster Mask C-type [1]
Increases attack speed (reduces delay after attack by 8%).
Class : Headgear
Location : Middle
Defense : 0
Weight : 0
Required Level : 130
Usable Jobs : All

  • Done 1
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Paradise Shadow Gears

Spoiler

24687.png
Paradise Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
Increases all property magical damage by 5%
Increases melee and long ranged physical damage by 5%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 1
Usable Jobs : All

24688.png
Paradise Shadow Shield
Can't be refined.
MaxHP + 100.
Reduces variable casting time by 5%.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 1
Usable Jobs : All

24689.png
Paradise Shadow Armor
Can't be refined.
MaxHP + 100.
Hit + 5.
When equipped with Paradise Shadow Weapon, Shield, Shoes, Pendant and Earring,
ASPD + 2, reduces variable casting time by 10%, ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 1
Usable Jobs : All

24690.png
Paradise Shadow Shoes
Can't be refined.
MaxHP + 100.
Increases attack speed (reduces delay after attack by 5%).
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 1
Usable Jobs : All

24691.png
Paradise Shadow Earring
Can't be refined.
MaxHP + 100.
Matk + 5.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 1
Usable Jobs : All

24692.png
Paradise Shadow Pendant
Can't be refined.
MaxHP + 100.
Atk + 5.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 1
Usable Jobs : All

24693.png
Paradise Advanced Shadow Shield
Can't be refined.
MaxHP + 100.
Reduces variable casting time by 10%.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 100
Usable Jobs : All

24694.png
Paradise Advanced Shadow Armor
Can't be refined.
MaxHP + 100.
Hit + 15.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 100
Usable Jobs : All

24695.png
Paradise Advanced Shadow Shoes
Can't be refined.
MaxHP + 100.
Increases attack speed (reduces delay after attack by 7%).
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 100
Usable Jobs : All

24696.png
Paradise Advanced Shadow Earring
Can't be refined.
MaxHP + 100.
Matk + 15.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 100
Usable Jobs : All

24697.png
Paradise Advanced Shadow Pendant
Can't be refined.
MaxHP + 100.
Atk + 15.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 100
Usable Jobs : All

24698.png
Rune Knight Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
reduces cooldown of Ignition Break by 0.5 seconds,
has a chance to auto-cast Ignition Break level 3 when dealing normal melee damage (If user has higher level. That level will be cast instead),
increases Sonic Wave, Dragon Breath, Dragon Breath - Water and Hundred Spears damage by 15%,
increases melee and long ranged physical damage by 15%,
reduces delay after skill by 15%, 
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Rune Knight classes

24699.png
Royal Guard Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
reduces cooldown of Cannon Spear by 0.5 seconds,
increases holy property magical damage by 10%, 
increases Vanishing Point, Overbrand and Genesis Ray damage by 15%,
increases all property magical damage by 15%, 
increases melee and long ranged physical damage by 15%,
ASPD + 2,
ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Royal Guard classes

24700.png
Mechanic Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
increases physical damage against all size enemies by 5%, 
increases Axe Tornado, Power Swing, Vulcan Arm, Knuckle Boost and Arm Cannon damage by 15%,
increases melee and long ranged physical damage by 15%,
reduces delay after skill by 15%, 
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Mechanic classes

24701.png
Genetic Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
reduces variable casting time by 10%,
reduces cooldown of Cart Tornado by 1 second,
increases Cart Tornado and Cart Cannon damage by 15%,
increases melee and long ranged physical damage by 15%,
reduces delay after skill by 15%, 
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Genetic classes

24702.png
Guillotine Cross Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
Cri + 10,
increases Cross Impact, Rolling Cutter and Counter Slash damage by 15%,
increases melee and long ranged physical damage by 15%,
reduces delay after skill by 15%, 
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Guillotine Cross classes

24703.png
Shadow Chaser Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
has a chance to auto-cast Psychic Wave level 3 when dealing normal melee physical damage,
increases Triangle Shot and Fatal Menace damage by 15%,
increases all property magical damage by 15%,
reduces delay after skill by 15%, 
ASPD + 2,
ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Shadow Chaser classes

24704.png
Warlock Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases Crimson Rock, Earth Strain, Chain Lightning and Soul Expansion damage by 15%,
reduces delay after skill by 15%, 
ignores magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Warlock classes

24705.png
Sorcerer Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
increases all property magical damage by 15%,
increases Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear damage by 15%,
reduces delay after skill by 15%, ASPD + 2,
ignores magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Sorcerer classes

24706.png
Archbishop Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
increases all property magical damage by 15%,
reduces cooldown of Adoramus by 1 second,
increases Adoramus, Judex, Magnus Exorcismus and Duple Light damage by 15%,
reduces delay after skill by 15%, 
ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Archbishop classes

24707.png
Sura Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
reduces cooldown of Rampage Blast by 7.5 seconds,
increases Fallen Empire, Tiger Cannon, Rampage Blast and Knuckle Arrow damage by 15%,
increases melee and long ranged physical damage by 15%,
reduces delay after skill by 15%, 
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Sura classes

24708.png
Ranger Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
reduces delay after skill by 15%,
reduces variable casting time by 10%,
increases Focused Arrow Strike, Aimed Bolt and Arrow Storm damage by 15%,
increases long ranged physical damage by 15%,
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Ranger classes

24709.png
Wanderer & Minstrel Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases Severe Rainstorm, Metallic Sound and Reverberation damage by 15%,
reduces delay after skill by 15%,
increases long ranged physical damage by 15%,
ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Minstrel classes, Wanderer classes

24710.png
Kagerou & Oboro Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases Flaming Petal, Freezing Spear, Wind Blade, Cross Slash and Swirling Petal damage by 15%,
reduces delay after skill by 15%,
increases long ranged physical damage by 15%,
ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Kagerou classes, Oboro classes

24711.png
Rebellion Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
reduces cooldown of Heat Barrel by 5 seconds,
reduces variable casting time by 10%,
increases Fire Dance, Fire Rain and Round Trip damage by 15%,
reduces delay after skill by 15%,
increases long ranged physical damage by 15%,
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Rebellion classes

24712.png
Star Emperor Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
reduces variable casting time by 10%,
increases Prominence Kick, Solar Burst, New Moon Kick and Full Moon Kick damage by 15%,
reduces delay after skill by 15%,
increases melee physical damage by 15%,
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Star Emperor classes

24713.png
Soul Reaper Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases Espa, Eswhoo and Curse Explosion damage by 15%,
reduces cooldown of Evil spirit's Curse by 1.5 seconds,
reduces delay after skill by 15%, 
ignores magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Soul Reaper classes

24714.png
Doram Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases Picky Peck, Spirit of Savage, Silvervine Stem Spear and Catnip Meteor damage by 15%,
reduces delay after skill by 15%, 
increases long ranged physical damage by 15%,
ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Summoner (Doram) classes

24715.png
Super Novice Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases Sightless Mind, Back Stab, Fire Bolt, Cold Bolt, Lightning Bolt, Fire Ball and Heaven's Drive damage by 15%,
reduces delay after skill by 15%, 
increases melee physical damage by 15%,
ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Novice classes

 

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  • 1 month later...
27 minutes ago, Albatrone said:

New Thanos weapon can enchant? 

From last time I checked.

Level 5 Thanos weapons can't be enchanted.

But it will carry the options gained from original one to it upon reforming too.

I'm not sure if there is anything change.

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  • 2 weeks later...

Constellation accessories

Spoiler

490131.png
Stellar Seal [1]
Class: Accessory (right)
Defense: 0
Weight: 50
Armor Level : 2
Required Level: 240
Usable Jobs: All

490132.png
Stellar Power Seal [1]
Atk + 7%, P.Atk + 3.
When equipped with Nebula Armor of Power, Atk + 5%, P.Atk + 2.
Class: Accessory (right)
Defense: 10
Weight: 50
Armor Level : 2
Required Level: 240
Usable Jobs: All

490133.png
Stellar Stamina Seal [1]
MaxHP + 7%, Res + 5.
When equipped with Nebula Armor of Stamina, MaxHP + 5%, Res + 3.
Class: Accessory (right)
Defense: 0
Weight: 50
Armor Level : 2
Required Level: 240
Usable Jobs: All

490134.png
Stellar Concentration Seal [1]
Increases attack speed (reduces delay after attack by 7%), Cri + 3.
When equipped with Nebula Suit of Concentration, ASPD + 1, Cri + 7.
Class: Accessory (right)
Defense: 0
Weight: 50
Armor Level : 2
Required Level: 240
Usable Jobs: All

490135.png
Stellar Creative Seal [1]
Increases critical damage by 7%, P.Atk + 2.
When equipped with Nebula Suit of Creative, increases critical damage by 5%, P.Atk + 2.
Class: Accessory (right)
Defense: 0
Weight: 50
Armor Level : 2
Required Level: 240
Usable Jobs: All

490136.png
Stellar Spell Seal [1]
Increases all property magical damage by 7%, S.Matk + 2.
When equipped with Nebula Robe of Spell, increases all property magical damage by 5%, S.Matk + 2.
Class: Accessory (right)
Defense: 0
Weight: 50
Armor Level : 2
Required Level: 240
Usable Jobs: All

490137.png
Stellar Wisdom Seal [1]
Reduces variable casting time by 7%, H.Plus + 2.
When equipped with Nebula Robe of Wisdom, increases heal effectiveness by 10%, H.Plus + 2.
Class: Accessory (right)
Defense: 0
Weight: 50
Armor Level : 2
Required Level: 240
Usable Jobs: All

 

Constellation enchants

Spoiler

310674.png
Star Cluster of Power Lv1
Atk + 5 and increases melee physical damage by 1% per 15 base POW of the user.
If the enchanted armor is grade D, P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
If the enchanted armor is grade C, additional P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
If the enchanted armor is grade B, additional P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
If the enchanted armor is grade A, additional P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.

310675.png
Star Cluster of Power Lv2
Atk + 7 and increases melee physical damage by 1% per 15 base POW of the user.
If the enchanted armor is grade D, P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
If the enchanted armor is grade C, additional P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
If the enchanted armor is grade B, additional P.Atk + 2 and increases melee physical damage by additional 1% per 15 base POW.
If the enchanted armor is grade A, additional P.Atk + 2 and increases melee physical damage by additional 2% per 15 base POW.

310676.png
Star Cluster of Power Lv3
Atk + 15 and increases melee physical damage by 2% per 15 base POW of the user.
If the enchanted armor is grade D, P.Atk + 1 and increases melee physical damage by additional 1% per 15 base POW.
If the enchanted armor is grade C, additional P.Atk + 2 and increases melee physical damage by additional 1% per 15 base POW.
If the enchanted armor is grade B, additional P.Atk + 2 and increases melee physical damage by additional 2% per 15 base POW.
If the enchanted armor is grade A, additional P.Atk + 3 and increases melee physical damage by additional 3% per 15 base POW.

310677.png
Star Cluster of Stamina Lv1
MaxHP + 1% and Res + 1 per 15 base STA of the user.
If the enchanted armor is grade D, additional MaxHP + 1% and Res + 1 per 15 base STA. 
If the enchanted armor is grade C, additional MaxHP + 1% and additional Res + 1 per 15 base STA. 
If the enchanted armor is grade B, additional MaxHP + 1% and additional Res + 1 per 15 base STA. 
If the enchanted armor is grade A, additional MaxHP + 1% and additional Res + 2 per 15 base STA. 

310678.png
Star Cluster of Stamina Lv2
MaxHP + 2% and Res + 2 per 15 base STA of the user.
If the enchanted armor is grade D, additional MaxHP + 1% and Res + 1 per 15 base STA. 
If the enchanted armor is grade C, additional MaxHP + 1% and additional Res + 1 per 15 base STA. 
If the enchanted armor is grade B, additional MaxHP + 2% and additional Res + 1 per 15 base STA. 
If the enchanted armor is grade A, additional MaxHP + 2% and additional Res + 2 per 15 base STA. 

310679.png
Star Cluster of Stamina Lv3
MaxHP + 3% and Res + 4 per 15 base STA of the user.
If the enchanted armor is grade D, additional MaxHP + 1% and Res + 1 per 15 base STA. 
If the enchanted armor is grade C, additional MaxHP + 2% and additional Res + 2 per 15 base STA. 
If the enchanted armor is grade B, additional MaxHP + 2% and additional Res + 2 per 15 base STA. 
If the enchanted armor is grade A, additional MaxHP + 3% and additional Res + 3 per 15 base STA. 

310680.png
Star Cluster of Concentration Lv1
Increases long ranged physical damage by 1% and Atk + 5 per 15 base CON of the user.
If the enchanted armor is grade D, increases long ranged physical damage by additional 1% and P.Atk + 1 per 15 base CON.
If the enchanted armor is grade C, increases long ranged physical damage by additional 1% and additional P.Atk + 1 per 15 base CON.
If the enchanted armor is grade B, increases long ranged physical damage by additional 1% and additional P.Atk + 1 per 15 base CON.
If the enchanted armor is grade A, increases long ranged physical damage by additional 1% and additional P.Atk + 2 per 15 base CON.

310681.png
Star Cluster of Concentration Lv2
Increases long ranged physical damage by 2% and Atk + 7 per 15 base CON of the user.
If the enchanted armor is grade D, increases long ranged physical damage by additional 1% and P.Atk + 1 per 15 base CON.
If the enchanted armor is grade C, increases long ranged physical damage by additional 1% and additional P.Atk + 1 per 15 base CON.
If the enchanted armor is grade B, increases long ranged physical damage by additional 1% and additional P.Atk + 2 per 15 base CON.
If the enchanted armor is grade A, increases long ranged physical damage by additional 2% and additional P.Atk + 2 per 15 base CON.

310682.png
Star Cluster of Concentration Lv3
Increases long ranged physical damage by 2% and Atk + 15 per 15 base CON of the user.
If the enchanted armor is grade D, increases long ranged physical damage by additional 1% and P.Atk + 1 per 15 base CON.
If the enchanted armor is grade C, increases long ranged physical damage by additional 2% and additional P.Atk + 2 per 15 base CON.
If the enchanted armor is grade B, increases long ranged physical damage by additional 2% and additional P.Atk + 2 per 15 base CON.
If the enchanted armor is grade A, increases long ranged physical damage by additional 3% and additional P.Atk + 3 per 15 base CON.

310683.png
Star Cluster of Creative Lv1
Increases critical damage by 1% and Atk + 5 per 15 base CRT of the user.
If the enchanted armor is grade D, increases critical damage by additional 1% and P.Atk + 1 per 15 base CRT.
If the enchanted armor is grade C, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT.
If the enchanted armor is grade B, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT.
If the enchanted armor is grade A, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT.

310684.png
Star Cluster of Creative Lv2
Increases critical damage by 2% and Atk + 7 per 15 base CRT of the user.
If the enchanted armor is grade D, increases critical damage by additional 1% and P.Atk + 1 per 15 base CRT.
If the enchanted armor is grade C, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT.
If the enchanted armor is grade B, increases critical damage by additional 1% and additional P.Atk + 2 per 15 base CRT.
If the enchanted armor is grade A, increases critical damage by additional 2% and additional P.Atk + 2 per 15 base CRT.

310685.png
Star Cluster of Creative Lv3
Increases critical damage by 3% and Atk + 15 per 15 base CRT of the user.
If the enchanted armor is grade D, increases critical damage by additional 1% and P.Atk + 1 per 15 base CRT.
If the enchanted armor is grade C, increases critical damage by additional 1% and additional P.Atk + 1 per 15 base CRT.
If the enchanted armor is grade B, increases critical damage by additional 2% and additional P.Atk + 3 per 15 base CRT.
If the enchanted armor is grade A, increases critical damage by additional 3% and additional P.Atk + 3 per 15 base CRT.

310686.png
Star Cluster of Spell Lv1
Increases all property magical damage by 1% and Matk + 5 per 15 base SPL of the user.
If the enchanted armor is grade D, increases all property magical damage by additional 1% and S.Matk + 1 per 15 base SPL.
If the enchanted armor is grade C, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL.
If the enchanted armor is grade B, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL.
If the enchanted armor is grade A, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL.

310687.png
Star Cluster of Spell Lv2
Increases all property magical damage by 2% and Matk + 7 per 15 base SPL of the user.
If the enchanted armor is grade D, increases all property magical damage by additional 1% and S.Matk + 1 per 15 base SPL.
If the enchanted armor is grade C, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL.
If the enchanted armor is grade B, increases all property magical damage by additional 2% and additional S.Matk + 1 per 15 base SPL.
If the enchanted armor is grade A, increases all property magical damage by additional 2% and additional S.Matk + 2 per 15 base SPL.

310688.png
Star Cluster of Spell Lv3
Increases all property magical damage by 3% and Matk + 15 per 15 base SPL of the user.
If the enchanted armor is grade D, increases all property magical damage by additional 1% and S.Matk + 1 per 15 base SPL.
If the enchanted armor is grade C, increases all property magical damage by additional 1% and additional S.Matk + 1 per 15 base SPL.
If the enchanted armor is grade B, increases all property magical damage by additional 2% and additional S.Matk + 2 per 15 base SPL.
If the enchanted armor is grade A, increases all property magical damage by additional 3% and additional S.Matk + 2 per 15 base SPL.

310689.png
Star Cluster of Wisdom Lv1
MaxSP + 1% and increases heal effectiveness by 1% per 15 base WIS of the user.
If the enchanted armor is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 1% per 15 base WIS. 
If the enchanted armor is grade C, additional MaxSP + 1%, increases heal effectiveness by additional 2% and increases SP recovery rate by 1% per 15 base WIS. 
If the enchanted armor is grade B, additional MaxSP + 1%, increases heal effectiveness by additional 2% and increases SP recovery rate by additional 2% per 15 base WIS. 
If the enchanted armor is grade A, additional MaxSP + 1% and H.Plus + 1 per 15 base WIS. 

310690.png
Star Cluster of Wisdom Lv2
MaxSP + 1% and increases heal effectiveness by 3% per 15 base WIS of the user.
If the enchanted armor is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 15 base WIS. 
If the enchanted armor is grade C, additional MaxSP + 1%, increases heal effectiveness by additional 2% and increases SP recovery rate by 1% per 15 base WIS. 
If the enchanted armor is grade B, additional MaxSP + 1%, H.Plus + 1 and increases SP recovery rate by additional 2% per 15 base WIS. 
If the enchanted armor is grade A, additional MaxSP + 2% and additional H.Plus + 2 per 15 base WIS. 

310691.png
Star Cluster of Wisdom Lv3
MaxSP + 2% and increases heal effectiveness by 5% per 15 base WIS of the user.
If the enchanted armor is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 15 base WIS. 
If the enchanted armor is grade C, additional MaxSP + 1%, increases heal effectiveness by additional 2% and increases SP recovery rate by 2% per 15 base WIS. 
If the enchanted armor is grade B, additional MaxSP + 2%, H.Plus + 2 and increases SP recovery rate by additional 3% per 15 base WIS. 
If the enchanted armor is grade A, additional MaxSP + 2% and additional H.Plus + 2 per 15 base WIS. 

310692.png
Star of Mettle Lv1
Atk + 3%.
Hit + 10.

310693.png
Star of Mettle Lv2
Atk + 5%.
Hit + 15.

310694.png
Star of Mettle Lv3
Atk + 7%.
Hit + 20.
P.Atk + 1.

310695.png
Star of Mettle Lv4
Atk + 10%.
Hit + 25.
P.Atk + 2.

310696.png
Star of Mettle Lv5
Atk + 15%.
Hit + 30.
P.Atk + 4.

310697.png
Star of Master Archer Lv1
Increases long ranged physical damage by 2%.
Atk + 2%.

310698.png
Star of Master Archer Lv2
Increases long ranged physical damage by 3%.
Atk + 3%.

310699.png
Star of Master Archer Lv3
Increases long ranged physical damage by 5%.
Atk + 5%.
P.Atk + 1.

310700.png
Star of Master Archer Lv4
Increases long ranged physical damage by 7%.
Atk + 6%.
P.Atk + 2.

310701.png
Star of Master Archer Lv5
Increases long ranged physical damage by 10%.
Atk + 7%.
P.Atk + 4.

310702.png
Star of Sharp Lv1
Cri + 2, increases critical damage by 2%.

310703.png
Star of Sharp Lv2
Cri + 3, increases critical damage by 3%.

310704.png
Star of Sharp Lv3
Cri + 5, increases critical damage by 5%.
P.Atk + 2.

310705.png
Star of Sharp Lv4
Cri + 6, increases critical damage by 10%.
P.Atk + 2.

310706.png
Star of Sharp Lv5
Cri + 8, increases critical damage by 15%.
P.Atk + 2, C.Rate + 1.

310707.png
Star of Spell Lv1
Matk + 5, reduces variable casting time by 5%.

310708.png
Star of Spell Lv2
Matk + 7, reduces variable casting time by 5%.

310709.png
Star of Spell Lv3
Matk + 11, reduces variable casting time by 7%.
S.Matk + 1.

310710.png
Star of Spell Lv4
Matk + 17, reduces variable casting time by 10%.
S.Matk + 2.

310711.png
Star of Spell Lv5
Matk + 25, reduces variable casting time by 15%.
S.Matk + 4.

310712.png
Star of Speed Lv1
Flee + 5.
Increases attack speed (reduces delay after attack by 5%).

310713.png
Star of Speed Lv2
Flee + 10.
Increases attack speed (reduces delay after attack by 7%).

310714.png
Star of Speed Lv3
Flee + 15.
Increases attack speed (reduces delay after attack by 7%).

310715.png
Star of Speed Lv4
Flee + 20.
Increases attack speed (reduces delay after attack by 10%).
ASPD + 1.

310716.png
Star of Speed Lv5
Flee + 30.
Increases attack speed (reduces delay after attack by 15%).
ASPD + 2.

310717.png
Star of Vital Lv1
MaxHP + 2%.
Res + 1, Mres + 1.

310718.png
Star of Vital Lv2
MaxHP + 3%.
Res + 2, Mres + 2.

310719.png
Star of Vital Lv3
MaxHP + 5%.
Res + 4, Mres + 4.

310720.png
Star of Vital Lv4
MaxHP + 7%.
Res + 6, Mres + 6.

310721.png
Star of Vital Lv5
MaxHP + 10%.
Res + 10, Mres + 10.

310722.png
Star of Spirit Lv1
Increases heal effectiveness by 5%.
MaxSP + 3%.
Increases SP recovery rate by 10%.

310723.png
Star of Spirit Lv2
Increases heal effectiveness by 7%.
MaxSP + 5%.
Increases SP recovery rate by 15%.

310724.png
Star of Spirit Lv3
Increases heal effectiveness by 10%.
MaxSP + 3%.
H.Plus + 1.
Increases SP recovery rate by 15%.

310725.png
Star of Spirit Lv4
Increases heal effectiveness by 10%.
MaxSP + 7%.
H.Plus + 3.
Increases SP recovery rate by 15%.

310726.png
Star of Spirit Lv5
Increases heal effectiveness by 15%.
MaxSP + 10%.
H.Plus + 5.
Increases SP recovery rate by 20%.

310727.png
Nebula of Fighting Spirit Lv1
Atk + 10
If refine rate is 9 or higher, additional Atk + 10.
If refine rate is 11 or higher, additional Atk + 15.

310728.png
Nebula of Fighting Spirit Lv2
Atk + 15
If refine rate is 9 or higher, additional Atk + 15.
If refine rate is 11 or higher, additional Atk + 30.

310729.png
Nebula of Fighting Spirit Lv3
Atk + 20
If refine rate is 9 or higher, additional Atk + 20.
If refine rate is 11 or higher, additional Atk + 40.

310730.png
Nebula of Expert Archer Lv1
Increases long ranged physical damage by 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 4%.

310731.png
Nebula of Expert Archer Lv2
Increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 7%.

310732.png
Nebula of Expert Archer Lv3
Increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 7%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 15%.

310733.png
Nebula of Sharp Lv1
Increases critical damage by 5%.
If refine rate is 9 or higher, increases critical damage by additional 5%.
If refine rate is 11 or higher, increases critical damage by additional 7%.

310734.png
Nebula of Sharp Lv2
Increases critical damage by 7%.
If refine rate is 9 or higher, increases critical damage by additional 7%.
If refine rate is 11 or higher, increases critical damage by additional 12%.

310735.png
Nebula of Sharp Lv3
Increases critical damage by 10%.
If refine rate is 9 or higher, increases critical damage by additional 10%.
If refine rate is 11 or higher, increases critical damage by additional 15%.

310736.png
Nebula of Spell Lv1
Matk + 10
If refine rate is 9 or higher, additional Matk + 10.
If refine rate is 11 or higher, additional Matk + 15. 

310737.png
Nebula of Spell Lv2
Matk + 15
If refine rate is 9 or higher, additional Matk + 15.
If refine rate is 11 or higher, additional Matk + 30. 

310738.png
Nebula of Spell Lv3
Matk + 20
If refine rate is 9 or higher, additional Matk + 20.
If refine rate is 11 or higher, additional Matk + 40. 

310739.png
Nebula of Healing Lv1
Increases heal effectiveness by 5%, MaxSP + 3%.
If refine rate is 9 or higher, increases heal effectiveness by additional 3%, additional MaxSP + 2%.
If refine rate is 11 or higher, increases heal effectiveness by additional 5%, additional MaxSP + 3%.

310740.png
Nebula of Healing Lv2
Increases heal effectiveness by 7%, MaxSP + 5%.
If refine rate is 9 or higher, increases heal effectiveness by additional 5%, additional MaxSP + 3%.
If refine rate is 11 or higher, increases heal effectiveness by additional 7%, additional MaxSP + 5%.

310741.png
Nebula of Healing Lv3
Increases heal effectiveness by 10%, MaxSP + 5%.
If refine rate is 9 or higher, increases heal effectiveness by additional 7%, additional MaxSP + 4%.
If refine rate is 11 or higher, increases heal effectiveness by additional 10%, additional MaxSP + 7%.

310742.png
Nebula of Health Lv1
MaxHP + 3%, Def + 25.
If refine rate is 9 or higher, additional MaxHP + 3%, additional Def + 15.
If refine rate is 11 or higher, additional MaxHP + 5%, additional Def + 25.

310743.png
Nebula of Health Lv2
MaxHP + 5%, Def + 30.
If refine rate is 9 or higher, additional MaxHP + 4%, additional Def + 20.
If refine rate is 11 or higher, additional MaxHP + 6%, additional Def + 30.

310744.png
Nebula of Health Lv3
MaxHP + 7%, Def + 45.
If refine rate is 9 or higher, additional MaxHP + 5%, additional Def + 30.
If refine rate is 11 or higher, additional MaxHP + 8%, additional Def + 45.

 

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New Loots

Spoiler

410091.png
Cor Core Booster
Reduces variable casting time by 8%, reduces delay after skill by 8%.
When equipped with CD in Mouth, increases all property magical damage by 8%.
Class: Headgear 
Defense: 5
Location: Middle
Weight: 10
Required Level: 150
Usable Jobs: All

410092.png
Cor Core Booster [1]
Reduces variable casting time by 5%, reduces delay after skill by 5%.
When equipped with CD in Mouth, increases all property magical damage by 5%.
Class: Headgear 
Defense: 5
Location: Middle
Weight: 10
Required Level: 150
Usable Jobs: All

410093.png
Sealed Chain
Cri + 8, increases melee and long ranged physical damage by 8%.
When equipped with Bondage Necklace, increases critical damage by 7%.
Class: Headgear 
Defense: 5
Location: Middle
Weight: 10
Required Level: 150
Usable Jobs: All

410094.png
Sealed Chain [1]
Cri + 5, increases melee and long ranged physical damage by 5%.
When equipped with Bondage Necklace, increases critical damage by 5%.
Class: Headgear 
Defense: 5
Location: Middle
Weight: 10
Required Level: 150
Usable Jobs: All

420076.png
Bondage Necklace
Cri + 3, increases critical damage by 5%.
Class: Headgear 
Defense: 0
Location: Lower
Weight: 1
Required Level: 150
Usable Jobs: All

480136.png
Magic Swordsman Thanatos's Sword [1]
If the user's base level is 210 or higher, P.Atk + 3, S.Matk + 3.
If the user's base level is 230 or higher, additional P.Atk + 2, S.Matk + 2.
Increases melee and long ranged physical damage and all property magical damage by 2% per 3 refine rate.
Increases physical and magical damage against medium and large size enemies by 5% per 5 refine rate.
If refine rate is 9 or higher, ignores physical and magical defense rate of dragon and angel race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense rate of dragon and angel race monsters by additional 10%.

When equipped with Drooping Thanatos's Dolor, reduces variable casting time by 10%,
if refine rate of headgear is 7 or higher, increases physical and magical damage against holy and shadow property enemies by 15%,
if refine rate of headgear is 9 or higher, increases physical and magical damage against dragon and angel race monsters by 15%,
if refine rate of headgear is 11 or higher, increases physical and magical damage against medium and large size enemies by 15%.

When equipped with Red Force Pendant or Blue Mental Pendant, Atk + 50, Matk + 50, increases physical and magical damage against medium and large size enemies by 15%.
Class: Garment
Defense: 60
Weight: 50
Armor Level : 2
Required Level: 180
Usable Jobs: All

490159.png
Rough Core [1]
MaxHP - 3%, Cri + 10, reduces variable casting time by 10%.

When equipped with Violet Halo and Magical Booster [1], increases all property magical damage by 5%,
if refine rate of garment is 7 or higher, increases magical damage against boss monsters by 15%,
if refine rate of garment is 9 or higher, increases all property magical damage by additional 5%.

When equipped with Violet Halo and Crimson Booster [1], increases long ranged physical damage by 5%,
if refine rate of garment is 7 or higher, Cri + 10,
if refine rate of garment is 9 or higher, increases long ranged physical damage by additional 5%.

When equipped with Violet Halo and Sigrun's Wing [1], increases melee physical damage by 5%,
if refine rate of garment is 7 or higher, Perfect Hit + 10,
if refine rate of garment is 9 or higher, increases melee physical damage by additional 5%.

When equipped with Violet Halo and Dark Blinder [1], reduces delay after skill by 5%,
if refine rate of garment is 7 or higher, increases physical damage against boss monsters by 15%,
if refine rate of garment is 9 or higher, reduces fixed casting time by 0.2 seconds.
Class: Accessory
Defense: 10
Weight: 50
Required Level: 150
Usable Jobs: All

 

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Varmundt's Biosphere equipment

Spoiler

450191.png
Engraved Orlean's Gown [1]
Increases variable casting time by 15%, skill casting can't be interrupted.
If refine rate is 7 or higher, Matk + 50.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases neutral and fire property magical damage by 20%.

When equipped with Engraved Orlean's Glove,
Matk + 1% per 3 refine rate of Engraved Orlean's Gown,
if refine rate of Engraved Orlean's Gown is 9 or higher, reduces variable casting time by 10%,
if refine rate of Engraved Orlean's Gown is 11 or higher, increases water, wind and earth property magical damage by 20%.
if refine rate of Engraved Orlean's Gown is 13 or higher, the armor can't be destroyed.
Class: Armor
Defense: 50
Weight: 30
Armor Level : 2
Required Level: 210
Usable Jobs: All

450192.png
Engraved Naga's Scale Armor [1]
Reflects 5% of melee physical damage taken back to the attackers.
Mres + 3.
If refine rate is 7 or higher, reflects additional 5% of melee physical damage taken back to the attackers. 
If refine rate is 9 or higher, increases melee physical damage by 10%.
If refine rate is 11 or higher, has a chance to transform into Naga for 7 seconds when dealing physical damage, gains P.Atk + 15 while in Naga form.

When equipped with Naga's Scale Shield, increases melee physical damage by additional 10%.
Class: Armor
Defense: 450
Weight: 100
Armor Level : 2
Required Level: 210
Usable Jobs: All

450199.png
Varmundt Rune Armor [1]
Class: Armor
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 210
Usable Jobs: All

450200.png
Varmundt Flame Rune Armor [1]
POW + 1 per 25 base Str of the user.
If refine rate is 7 or higher, Atk + 5%.
If refine rate is 9 or higher, increases critical damage by 10%.
If refine rate is 11 or higher, increases melee physical damage by 10%.
_
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] POW + 3, Atk + 3%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Reduces delay after skill by 10%.
_
Class: Armor
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 210
Usable Jobs: All

450201.png
Varmundt Plain Rune Armor [1]
STA + 1 per 25 base Vit of the user.
If refine rate is 7 or higher, MaxHP + 5%.
If refine rate is 9 or higher, increases imcoming heal effectiveness by 10%.
If refine rate is 11 or higher, additional MaxHP + 10%.
_
[Bonus by grade]
[Grade D] MaxHP + 3%.
[Grade C] STA + 3, MaxHP + 3%.
[Grade B] Reduces delay after skill by 5%.
[Grade A] Reduces delay after skill by additional 10%.
_
Class: Armor
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 210
Usable Jobs: All

450202.png
Varmundt Death Rune Robe [1]
SPL + 1 per 25 base Int of the user.
If refine rate is 7 or higher, Matk + 5%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases all property magical damage by 10%.
_
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] SPL + 3, Matk + 3%.
[Grade B] Increases all property magical damage by 10%.
[Grade A] Reduces delay after skill by 10%.
_
Class: Armor
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 210
Usable Jobs: All

450203.png
Varmundt Ice Rune Armor [1]
CON + 1 per 25 base Dex of the user.
If refine rate is 7 or higher, Atk + 5%.
If refine rate is 9 or higher, increases critical damage by 10%.
If refine rate is 11 or higher, increases long ranged physical damage by 10%.
_
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] CON + 3, Atk + 3%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Reduces delay after skill by 10%.
_
Class: Armor
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 210
Usable Jobs: All

460021.png
Engraved Orlean's Server [1]
Mres + 2.
If refine rate is 7 or higher, Mres + 3, S.Matk + 1.
If refine rate is 11 or higher, Matk + 5%, increases all property magical damage by 5%.
When equipped with Orlean's Glove, reduces variable time by 5%, S.Matk + 2.
If refine rate of Orlean's Server is 9 or higher, reduces variable time by additional 5%, SPL + 1.
Class: Shield
Defense: 75
Weight: 100
Armor Level : 2
Required Level: 210
Usable Jobs: All

460022.png
Engraved Naga's Scale Shield [1]
Mres + 3.
Reflects 1% of melee physical damage taken back to the attackers per refine rate.
Ignores physical defense of normal enemies by 5%.
Ignores physical defense of normal enemies by additional 1% per 2 refine rate.
Class: Shield
Defense: 35
Weight: 50
Armor Level : 2
Required Level: 210
Usable Jobs: All

470107.png
Varmundt Rune Greaves [1]
Class: Shoes
Defense: 25
Weight: 70
Armor Level : 2
Required Level: 210
Usable Jobs: All

470108.png
Varmundt Plain Rune Boots [1]
If refine rate is 7 or higher, MaxHP + 10%.
If refine rate is 9 or higher, reduces variable casting time by 5%, reduces fixed casting time by 0.3 seconds.
If refine rate is 11 or higher, additional MaxHP + 5%, reduces fixed casting time by additional 0.2 seconds.
_
[Bonus by grade]
[Grade D] MaxHP + 2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] MaxHP + 2%, reduces variable casting time by additional 5%.
[Grade A] Reduces fixed casting time by additional 0.2 seconds.
_
Class: Shoes
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 210
Usable Jobs: All

470109.png
Varmundt Flame Rune Boots [1]
If refine rate is 7 or higher, Atk + 5%.
If refine rate is 9 or higher, reduces variable casting time by 5%, reduces fixed casting time by 0.3 seconds.
If refine rate is 11 or higher, increases melee physical damage by 5%, reduces fixed casting time by additional 0.2 seconds.
_
[Bonus by grade]
[Grade D] Atk + 2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] Atk + 2%, P.Atk + 2.
[Grade A] Reduces fixed casting time by additional 0.2 seconds.
_
Class: Shoes
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 210
Usable Jobs: All

470110.png
Varmundt Death Rune Boots [1]
If refine rate is 7 or higher, Matk + 5%.
If refine rate is 9 or higher, reduces variable casting time by 5%, reduces fixed casting time by 0.3 seconds.
If refine rate is 11 or higher, increases all property magical damage by 5%, reduces fixed casting time by additional 0.2 seconds.
_
[Bonus by grade]
[Grade D] Matk + 2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] Matk + 2%, S.Matk + 2.
[Grade A] Reduces fixed casting time by additional 0.2 seconds.
_
Class: Shoes
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 210
Usable Jobs: All

470111.png
Varmundt Ice Rune Boots [1]
If refine rate is 7 or higher, Atk + 5%.
If refine rate is 9 or higher, increases critical damage by 5%, reduces fixed casting time by 0.3 seconds.
If refine rate is 11 or higher, increases long ranged physical damage by 5%, reduces fixed casting time by additional 0.2 seconds.
_
[Bonus by grade]
[Grade D] Atk + 2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] Atk + 2%, P.Atk + 2.
[Grade A] C.Rate + 1.
_
Class: Shoes
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 210
Usable Jobs: All

480138.png
Engraved Survival Manteau [1]
Vit + 10, CON + 3.
MaxHP + 5%.
Class: Garment
Defense: 10
Weight: 55
Armor Level : 2
Required Level: 210
Usable Jobs: All

480144.png
Varmundt Rune Pauldron [1]
Class: Garment
Defense: 15
Weight: 30
Armor Level : 2
Required Level: 210
Usable Jobs: All

480145.png
Varmundt Plain Rune Manteau [1]
If refine rate is 7 or higher, MaxHP + 3%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, additional MaxHP + 3%.
_
When equipped with Varmundt Glade Rune Armor and Varmundt Glade Rune Boots,
MaxHP + 10%, reduces physical damage taken from earth property enemies by 10%.
_
[Bonus by grade]
[Grade D] MaxHP + 3%.
[Grade C] MaxHP + 3%, Res + 2, Mres + 2.
[Grade B] Reduces delay after skill by 5%.
[Grade A] Reduces delay after skill by additional 10%.
_
Class: Garment
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 210
Usable Jobs: All

480146.png
Varmundt Flame Rune Manteau [1]
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases critical damage by 10%.
If refine rate is 11 or higher, Atk + 5%.
_
When equipped with Varmundt Fire Rune Armor and Varmundt Fire Rune Boots,
increases melee physical damage by 5%, reduces variable casting time by additional 5%.
_
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Atk + 3%, P.Atk + 2.
[Grade B] Increases melee physical damage by 5%.
[Grade A] Reduces delay after skill by 10%.
_
Class: Garment
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 210
Usable Jobs: All

480147.png
Varmundt Death Rune Manteau [1]
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases all property magical damage by 10%.
If refine rate is 11 or higher, Matk + 5%.
_
When equipped with Varmundt Death Rune Robe and Varmundt Death Rune Boots,
increases all property magical damage by 5%, reduces variable casting time by additional 5%.
_
[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Matk + 3%, S.Matk + 2.
[Grade B] Increases all property magical damage by 5%.
[Grade A] Reduces delay after skill by 10%.
_
Class: Garment
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 210
Usable Jobs: All

480148.png
Varmundt Ice Rune Manteau [1]
If refine rate is 7 or higher, Atk + 5%.
If refine rate is 9 or higher, increases critical damage by 10%.
If refine rate is 11 or higher, increases long ranged physical damage by 5%.
_
When equipped with Varmundt Ice Rune Armor and Varmundt Ice Rune Boots,
increases long ranged physical damage by 5%, reduces variable casting time by 10%.
_
[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Atk + 3%, P.Atk + 2.
[Grade B] Increases long ranged physical damage by 5%.
[Grade A] Reduces delay after skill by 10%.
_
Class: Garment
Defense: 45
Weight: 100
Armor Level : 2
Required Level: 210
Usable Jobs: All

490160.png
Engraved Orlean's Glove [1]
SPL + 2, CRT + 2, S.Matk + 3.
Class: Accessory
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 210
Usable Jobs: All

490161.png
Engraved Pinguicula's Corsage [1]
Mres + 2, increases earth and poison property magical damage by 7%.
Class: Accessory
Defense: 20
Weight: 0
Armor Level : 2
Required Level: 210
Usable Jobs: All

490162.png
Engraved Waterdrop Brooch [1]
Reduces all damage taken from water property monsters by 5%.
MaxHP + 5%, Mres + 2.
Increases water property magical damage by 7%.
Class: Accessory
Defense: 0
Weight: 20
Armor Level : 2
Required Level: 210
Usable Jobs: All

 

Varmundt's Biosphere enchants

Spoiler

310920.png
Power of Varmundt Lv1
POW + 1.
Atk + 3 and P.Atk + 1 per 20 base POW of the user.
If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base POW.
If the enchanted equipment is grade C, additional P.Atk + 1 per 20 base POW.
If the enchanted equipment is grade B, additional P.Atk + 1 per 20 base POW.
If the enchanted equipment is grade A, additional P.Atk + 1 per 20 base POW.

310921.png
Power of Varmundt Lv2
POW + 2.
Atk + 4 and P.Atk + 2 per 20 base POW of the user.
If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base POW.
If the enchanted equipment is grade C, additional P.Atk + 1 per 20 base POW.
If the enchanted equipment is grade B, additional P.Atk + 1 per 20 base POW.
If the enchanted equipment is grade A, additional P.Atk + 2 per 20 base POW.

310922.png
Power of Varmundt Lv3
POW + 3.
Atk + 5 and P.Atk + 3 per 20 base POW of the user.
If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base POW.
If the enchanted equipment is grade C, additional P.Atk + 2 per 20 base POW.
If the enchanted equipment is grade B, additional P.Atk + 2 per 20 base POW.
If the enchanted equipment is grade A, additional P.Atk + 2 per 20 base POW.

310923.png
Spell of Varmundt Lv1
SPL + 1.
Matk + 3 and S.Matk + 1 per 20 base SPL of the user.
If the enchanted equipment is grade D, additional S.Matk + 1 per 20 base SPL.
If the enchanted equipment is grade C, additional S.Matk + 1 per 20 base SPL.
If the enchanted equipment is grade B, additional S.Matk + 1 per 20 base SPL.
If the enchanted equipment is grade A, additional S.Matk + 1 per 20 base SPL.

310924.png
Spell of Varmundt Lv2
SPL + 2.
Matk + 4 and S.Matk + 2 per 20 base SPL of the user.
If the enchanted equipment is grade D, additional S.Matk + 1 per 20 base SPL.
If the enchanted equipment is grade C, additional S.Matk + 1 per 20 base SPL.
If the enchanted equipment is grade B, additional S.Matk + 1 per 20 base SPL.
If the enchanted equipment is grade A, additional S.Matk + 2 per 20 base SPL.

310925.png
Spell of Varmundt Lv3
SPL + 3.
Matk + 5 and S.Matk + 3 per 20 base SPL of the user.
If the enchanted equipment is grade D, additional S.Matk + 1 per 20 base SPL.
If the enchanted equipment is grade C, additional S.Matk + 2 per 20 base SPL.
If the enchanted equipment is grade B, additional S.Matk + 2 per 20 base SPL.
If the enchanted equipment is grade A, additional S.Matk + 2 per 20 base SPL.

310926.png
Concentration of Varmundt Lv1
CON + 1.
Atk + 3 and P.Atk + 1 per 20 base CON of the user.
If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base CON.
If the enchanted equipment is grade C, additional P.Atk + 1 per 20 base CON.
If the enchanted equipment is grade B, additional P.Atk + 1 per 20 base CON.
If the enchanted equipment is grade A, additional P.Atk + 1 per 20 base CON.

310927.png
Concentration of Varmundt Lv2
CON + 2.
Atk + 4 and P.Atk + 2 per 20 base CON of the user.
If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base CON.
If the enchanted equipment is grade C, additional P.Atk + 1 per 20 base CON.
If the enchanted equipment is grade B, additional P.Atk + 1 per 20 base CON.
If the enchanted equipment is grade A, additional P.Atk + 2 per 20 base CON.

310928.png
Concentration of Varmundt Lv3
CON + 3.
Atk + 5 and P.Atk + 3 per 20 base CON of the user.
If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base CON.
If the enchanted equipment is grade C, additional P.Atk + 2 per 20 base CON.
If the enchanted equipment is grade B, additional P.Atk + 2 per 20 base CON.
If the enchanted equipment is grade A, additional P.Atk + 2 per 20 base CON.

310929.png
Creative of Varmundt Lv1
CRT + 1.
Atk + 3, P.Atk + 1 and increases critical damage by 3% per 20 base CRT of the user.
If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base CRT.
If the enchanted equipment is grade C, additional P.Atk + 1 per 20 base CRT.
If the enchanted equipment is grade B, additional P.Atk + 1 per 20 base CRT.
If the enchanted equipment is grade A, additional P.Atk + 1 per 20 base CRT.

310930.png
Creative of Varmundt Lv2
CRT + 2.
Atk + 4, P.Atk + 2 and increases critical damage by 4% per 20 base CRT of the user.
If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base CRT.
If the enchanted equipment is grade C, additional P.Atk + 1 per 20 base CRT.
If the enchanted equipment is grade B, additional P.Atk + 1 per 20 base CRT.
If the enchanted equipment is grade A, additional P.Atk + 2 per 20 base CRT.

310932.png
Creative of Varmundt Lv3
CRT + 3.
Atk + 5, P.Atk + 2 and increases critical damage by 5% per 20 base CRT of the user.
If the enchanted equipment is grade D, additional P.Atk + 1 per 20 base CRT.
If the enchanted equipment is grade C, additional P.Atk + 1 per 20 base CRT.
If the enchanted equipment is grade B, additional P.Atk + 1 per 20 base CRT.
If the enchanted equipment is grade A, additional P.Atk + 2 per 20 base CRT.

310933.png
Wisdom of Varmundt Lv1
WIS + 1.
MaxSP + 1% and increases heal effectiveness by 1% per 20 base WIS of the user.
If the enchanted equipment is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 1% per 20 base WIS.
If the enchanted equipment is grade C, additional MaxSP + 1% and increases heal effectiveness by additional 1% per 20 base WIS.
If the enchanted equipment is grade B, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 20 base WIS.
If the enchanted equipment is grade A, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 20 base WIS.

310934.png
Wisdom of Varmundt Lv2
WIS + 2.
MaxSP + 2% and increases heal effectiveness by 2% per 20 base WIS of the user.
If the enchanted equipment is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 1% per 20 base WIS.
If the enchanted equipment is grade C, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 20 base WIS.
If the enchanted equipment is grade B, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 20 base WIS.
If the enchanted equipment is grade A, additional MaxSP + 2% and H.Plus + 1 per 20 base WIS.

310935.png
Wisdom of Varmundt Lv3
WIS + 3.
MaxSP + 3% and increases heal effectiveness by 3% per 20 base WIS of the user.
If the enchanted equipment is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 1% per 20 base WIS.
If the enchanted equipment is grade C, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 20 base WIS.
If the enchanted equipment is grade B, additional MaxSP + 1% and H.Plus + 1 per 20 base WIS.
If the enchanted equipment is grade A, additional MaxSP + 2% and H.Plus + 2 per 20 base WIS.

310936.png
Stamina of Varmundt Lv1
STA + 1.
MaxHP + 250 and RES + 1 per 20 base STA of the user.
If the enchanted equipment is grade D, additional MaxHP + 1% and RES 1 per 20 base STA.
If the enchanted equipment is grade C, additional MaxHP + 1% and RES 1 per 20 base STA.
If the enchanted equipment is grade B, additional MaxHP + 1% and RES 1 per 20 base STA.
If the enchanted equipment is grade A, additional MaxHP + 1% and RES 1 per 20 base STA.

310937.png
Stamina of Varmundt Lv2
STA + 2.
MaxHP + 400 and RES + 2 per 20 base STA of the user.
If the enchanted equipment is grade D, additional MaxHP + 1% and RES 1 per 20 base STA.
If the enchanted equipment is grade C, additional MaxHP + 1% and RES 1 per 20 base STA.
If the enchanted equipment is grade B, additional MaxHP + 1% and RES 1 per 20 base STA.
If the enchanted equipment is grade A, additional MaxHP + 1% and RES 2 per 20 base STA.

310938.png
Stamina of Varmundt Lv3
STA + 3.
MaxHP + 600 and RES + 3 per 20 base STA of the user.
If the enchanted equipment is grade D, additional MaxHP + 1% and RES 1 per 20 base STA.
If the enchanted equipment is grade C, additional MaxHP + 1% and RES 1 per 20 base STA.
If the enchanted equipment is grade B, additional MaxHP + 1% and RES 2 per 20 base STA.
If the enchanted equipment is grade A, additional MaxHP + 2% and RES 2 per 20 base STA.

 

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On 4/11/2021 at 2:15 AM, Sigma said:

Paradise Shadow Gears

  Reveal hidden contents

24687.png
Paradise Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
Increases all property magical damage by 5%
Increases melee and long ranged physical damage by 5%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 1
Usable Jobs : All

24688.png
Paradise Shadow Shield
Can't be refined.
MaxHP + 100.
Reduces variable casting time by 5%.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 1
Usable Jobs : All

24689.png
Paradise Shadow Armor
Can't be refined.
MaxHP + 100.
Hit + 5.
When equipped with Paradise Shadow Weapon, Shield, Shoes, Pendant and Earring,
ASPD + 2, reduces variable casting time by 10%, ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 1
Usable Jobs : All

24690.png
Paradise Shadow Shoes
Can't be refined.
MaxHP + 100.
Increases attack speed (reduces delay after attack by 5%).
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 1
Usable Jobs : All

24691.png
Paradise Shadow Earring
Can't be refined.
MaxHP + 100.
Matk + 5.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 1
Usable Jobs : All

24692.png
Paradise Shadow Pendant
Can't be refined.
MaxHP + 100.
Atk + 5.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 1
Usable Jobs : All

24693.png
Paradise Advanced Shadow Shield
Can't be refined.
MaxHP + 100.
Reduces variable casting time by 10%.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 100
Usable Jobs : All

24694.png
Paradise Advanced Shadow Armor
Can't be refined.
MaxHP + 100.
Hit + 15.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 100
Usable Jobs : All

24695.png
Paradise Advanced Shadow Shoes
Can't be refined.
MaxHP + 100.
Increases attack speed (reduces delay after attack by 7%).
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 100
Usable Jobs : All

24696.png
Paradise Advanced Shadow Earring
Can't be refined.
MaxHP + 100.
Matk + 15.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 100
Usable Jobs : All

24697.png
Paradise Advanced Shadow Pendant
Can't be refined.
MaxHP + 100.
Atk + 15.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 100
Usable Jobs : All

24698.png
Rune Knight Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
reduces cooldown of Ignition Break by 0.5 seconds,
has a chance to auto-cast Ignition Break level 3 when dealing normal melee damage (If user has higher level. That level will be cast instead),
increases Sonic Wave, Dragon Breath, Dragon Breath - Water and Hundred Spears damage by 15%,
increases melee and long ranged physical damage by 15%,
reduces delay after skill by 15%, 
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Rune Knight classes

24699.png
Royal Guard Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
reduces cooldown of Cannon Spear by 0.5 seconds,
increases holy property magical damage by 10%, 
increases Vanishing Point, Overbrand and Genesis Ray damage by 15%,
increases all property magical damage by 15%, 
increases melee and long ranged physical damage by 15%,
ASPD + 2,
ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Royal Guard classes

24700.png
Mechanic Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
increases physical damage against all size enemies by 5%, 
increases Axe Tornado, Power Swing, Vulcan Arm, Knuckle Boost and Arm Cannon damage by 15%,
increases melee and long ranged physical damage by 15%,
reduces delay after skill by 15%, 
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Mechanic classes

24701.png
Genetic Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
reduces variable casting time by 10%,
reduces cooldown of Cart Tornado by 1 second,
increases Cart Tornado and Cart Cannon damage by 15%,
increases melee and long ranged physical damage by 15%,
reduces delay after skill by 15%, 
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Genetic classes

24702.png
Guillotine Cross Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
Cri + 10,
increases Cross Impact, Rolling Cutter and Counter Slash damage by 15%,
increases melee and long ranged physical damage by 15%,
reduces delay after skill by 15%, 
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Guillotine Cross classes

24703.png
Shadow Chaser Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
has a chance to auto-cast Psychic Wave level 3 when dealing normal melee physical damage,
increases Triangle Shot and Fatal Menace damage by 15%,
increases all property magical damage by 15%,
reduces delay after skill by 15%, 
ASPD + 2,
ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Shadow Chaser classes

24704.png
Warlock Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases Crimson Rock, Earth Strain, Chain Lightning and Soul Expansion damage by 15%,
reduces delay after skill by 15%, 
ignores magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Warlock classes

24705.png
Sorcerer Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
increases all property magical damage by 15%,
increases Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear damage by 15%,
reduces delay after skill by 15%, ASPD + 2,
ignores magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Sorcerer classes

24706.png
Archbishop Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
increases all property magical damage by 15%,
reduces cooldown of Adoramus by 1 second,
increases Adoramus, Judex, Magnus Exorcismus and Duple Light damage by 15%,
reduces delay after skill by 15%, 
ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Archbishop classes

24707.png
Sura Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
reduces cooldown of Rampage Blast by 7.5 seconds,
increases Fallen Empire, Tiger Cannon, Rampage Blast and Knuckle Arrow damage by 15%,
increases melee and long ranged physical damage by 15%,
reduces delay after skill by 15%, 
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Sura classes

24708.png
Ranger Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
reduces delay after skill by 15%,
reduces variable casting time by 10%,
increases Focused Arrow Strike, Aimed Bolt and Arrow Storm damage by 15%,
increases long ranged physical damage by 15%,
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Ranger classes

24709.png
Wanderer & Minstrel Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases Severe Rainstorm, Metallic Sound and Reverberation damage by 15%,
increases long ranged physical damage by 15%,
ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Minstrel classes, Wanderer classes

24710.png
Kagerou & Oboro Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases Flaming Petal, Freezing Spear, Wind Blade, Cross Slash and Swirling Petal damage by 15%,
increases long ranged physical damage by 15%,
ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Kagerou classes, Oboro classes

24711.png
Rebellion Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
reduces cooldown of Heat Barrel by 5 seconds,
reduces variable casting time by 10%,
increases Fire Dance, Fire Rain and Round Trip damage by 15%,
reduces delay after skill by 15%,
increases long ranged physical damage by 15%,
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Rebellion classes

24712.png
Star Emperor Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
reduces variable casting time by 10%,
increases Prominence Kick, Solar Burst, New Moon Kick and Full Moon Kick damage by 15%,
reduces delay after skill by 15%,
increases melee physical damage by 15%,
ignores physical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Star Emperor classes

24713.png
Soul Reaper Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases Espa, Eswhoo and Curse Explosion damage by 15%,
reduces cooldown of Evil spirit's Curse by 1.5 seconds,
reduces delay after skill by 15%, 
ignores magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Soul Reaper classes

24714.png
Doram Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases Picky Peck, Spirit of Savage, Silvervine Stem Spear and Catnip Meteor damage by 15%,
reduces delay after skill by 15%, 
increases long ranged physical damage by 15%,
ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Summoner (Doram) classes

24715.png
Super Novice Paradise Advanced Shadow Weapon
Can't be refined.
Atk + 10, Matk + 10.
When equipped with Paradise Advanced Shadow Armor, Shield, Shoes, Earring and Pendant, 
increases all property magical damage by 15%,
reduces variable casting time by 10%,
increases Sightless Mind, Back Stab, Fire Bolt, Cold Bolt, Lightning Bolt and Heaven's Drive damage by 15%,
reduces delay after skill by 15%, 
increases melee physical damage by 15%,
ignores physical and magical defense rate of all race monsters (except players) by 50%.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 100
Usable Jobs : Novice classes

 

Hi.

These are rental?

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