RafaSapia Posted April 30, 2020 Share Posted April 30, 2020 22 hours ago, Sigma said: Yes. It's. At least at the moment in KRO. Thanks for the answer! Link to comment Share on other sites More sharing options...
Haro Posted May 2, 2020 Share Posted May 2, 2020 (edited) hi @Sigma, can i ask you a question about Mech's Magnetic Field ? According to this video, this skill can affect to bosses and leave them immobilized. I know this video was very old (over 2 years), just ask that can this skill still affect on boss right now ? Edited May 2, 2020 by Haro Link to comment Share on other sites More sharing options...
Samurai Posted May 6, 2020 Share Posted May 6, 2020 On 3/3/2019 at 3:44 AM, Sigma said: 2.1 Adoramus : The skill deals damage to target and nearby enemies. Slightly reduces damage from 500+(skill level x 100)%Matk to 330+(skill level x 70)%Matk Area of effect : 7x7 (level 1-5), 11x11 (level 6-10) Hi Sigma, the adoramus cooldown has changed or is it still 2 seconds? Thanks Link to comment Share on other sites More sharing options...
Haro Posted May 7, 2020 Share Posted May 7, 2020 1 hour ago, Samurai said: Hi Sigma, the adoramus cooldown has changed or is it still 2 seconds? Thanks Link to comment Share on other sites More sharing options...
Samurai Posted May 7, 2020 Share Posted May 7, 2020 2 minutes ago, Haro said: Thank you! Link to comment Share on other sites More sharing options...
Sigma Posted May 7, 2020 Author Share Posted May 7, 2020 - Guillotine Cross (2nd) - The contents of Guillotine Cross second improvement as below : 1. Enchant Deadly Poison When reconnecting (moving to certain maps). The skill effect no longer be removed. 2. Counter Slash The skill that is used after Weapon Blocking. Knock-back inflicting effect make the inconvenience to the users. We will remove knock-back inflicting effect from the skill and slightly increases the influence of base level in skill damage formula. 3. Rolling Cutter As the rotation counter of this skill greatly affect damage of Cross Ripper Slasher. So we will increase the counter duration by 5 seconds longer. 4. Cross Ripper Slasher As we will increase the counter duration of Rolling Cutter. This skill also be adjusted by slightly reducing cooldown so the skill can be used quicker. 5. Cross Impact As we will reduce the effectiveness of critical damage modifier on critical-able skills. To compensate this we will reduce skill cooldown and SP consumption. 6. Dark Claw We will reduce the effectiveness on boss type monsters but the skill duration is increased. 7. Soul Destroyer As we will reduce the effectiveness of critical damage modifier on critical-able skills. We will improve this skill somehow. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4060972&curpage=1 Link to comment Share on other sites More sharing options...
Sigma Posted May 7, 2020 Author Share Posted May 7, 2020 - Rune Knight (3rd) - The contents of Rune Knight third improvement as below : 1. Wind Cutter We will reduce SP consumption and delay after skill. And we will improve the skill efficiency than now. 2. Ignition Break As we will reduce the effectiveness of critical damage modifier on critical-able skills. We will improve damage factor in skill formula. Reduces skill area of effect. Reduces SP consumption. 3. Sonic Wave As we will reduce the effectiveness of critical damage modifier on critical-able skills. We will improve damage factor in skill formula. Reduces SP consumption. 4. Storm Blast As we will reduce the effectiveness of critical damage modifier on critical-able skills. We will improve damage factor in skill formula. 5. Dragon Breath / Dragon Breath - Water Increases the influence of base level and level of Dragon training in the skill formula. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4060972&curpage=1 Link to comment Share on other sites More sharing options...
Sigma Posted May 7, 2020 Author Share Posted May 7, 2020 - Ranger - The contents of Ranger improvement as below : 1. Wind Walker Increases bonus Flee. Improves area of effect. 2. Focused Arrow Strike Changes from dealing damage to all enemies in straight line to dealing damage to nearby enemies around the target. As we will reduce the effectiveness of critical damage modifier on critical-able skills. We will improve damage factor in skill formula. The skill cast range is slightly increased according to the change of the skill area of effect. 3. Aimed Bolt Fixes number of hit from random number, up to 5 hits depend on target size, to be 5 hits. Fixes arrow consumption from random 2~5 ea to 3 ea. 4. Arrow Storm We will improve damage factor in the skill formula and reduces arrow consumption. We will slightly reduce the skill area of effect. 5. Fear Breeze Besides current effect. The skill will increase Aimed Bolt and Arrow Storm damage too. 6. No Limits We will increases the skill duration and removes defense penalty. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4060972&curpage=1 Link to comment Share on other sites More sharing options...
Sigma Posted May 7, 2020 Author Share Posted May 7, 2020 - Sorcerer - The contents of Sorcerer improvement as below : 1. Spell Fist Reduces damage factor in the skill formula. Continuously drains SP over the skill duration. According to above changes. Limited attack count will be removed. 2. Psychic Wave We will improves the skill by increases number of hit and reduces damage interval when user equips staff or book. 3. Striking Changes bonus Atk that depends on level of weapon to be fixed value and removes critical chance bonus. We will add the new effect that will increase Perfect Hit instead. 4. Killing Cloud Removes Red Gemstone consumption and skill damage will be increased depend on user's Int. Replaces poison inflicting effect with new effect "Cloud Poison" that is used with Poison Burst, to make the skill is easier to use. 5. Poison Burst Changed the skill to be used with "Cloud Poison" effect instead of poison or deadly poison. We will improve damage factor in the skill formula and skill damage will be increased depend on user's Int. We have a plan to improve this skill further. 6. Water / Earth / Wind / Fire Insignia Changes from ground skills to self-buff skills that the user will take more damage from wind / fire / earth / water property but will increase water / earth / wind / fire property magical damage and reduces damage taken from water / earth / wind / fire property instead. 7. Elemental Spirits Some passive skills will be applied regardless skill level of spirits. We will change the effect of the skills on defensive and offensive mode. In addition. We will increase the effectiveness of Spirit Sympathy and Spirit Cure. source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4060972&curpage=1 1 Link to comment Share on other sites More sharing options...
Sigma Posted May 7, 2020 Author Share Posted May 7, 2020 The next bundle of jobs improvement are Performers, Archbishop, Warlock and Shadow Chaser. 4 Link to comment Share on other sites More sharing options...
Samurai Posted May 7, 2020 Share Posted May 7, 2020 On 6/10/2019 at 11:46 AM, Sigma said: Inflicts new status effect "Magical Intoxication" on target for 20 seconds. Target under this effect will take more damage from all property by 50%. Hi Sigma, do you know if this new status effect applies with 100% chance on target when hit by comet? Thanks! Link to comment Share on other sites More sharing options...
Sigma Posted May 7, 2020 Author Share Posted May 7, 2020 2 hours ago, Samurai said: Hi Sigma, do you know if this new status effect applies with 100% chance on target when hit by comet? Thanks! Yes Link to comment Share on other sites More sharing options...
lnflnflnf Posted May 8, 2020 Share Posted May 8, 2020 (edited) Thanks! Edited May 8, 2020 by lnflnflnf missing one page Link to comment Share on other sites More sharing options...
Takudan Posted May 11, 2020 Share Posted May 11, 2020 On 8/13/2019 at 8:17 PM, Sigma said: 5. Cross Impact - Increases cast range to 7 cells and caster will move to target immediately after casting. (skill damage type still be melee physical damage). - Reduces attack motion from 7 actions to 1 action. - Adds 0.7 seconds cooldown, Increases SP consumption to 40. - Improves damage formula. New damage formula : (1000 + (150 x skill level))%Atk. Improves base level modifier from base level/120 to base level/100. - Has a chance to trigger critical. Critical chance is the half of user's Cri. Hi Sigma, How does the cast work in WoE? Does the GX still move to target immediately after casting? Also, can the GX cast cross impact over ledges/unwalkable cells? (if yes, do they still move to target?) Thanks in advance! Link to comment Share on other sites More sharing options...
Denkuro Posted May 15, 2020 Share Posted May 15, 2020 On 10/1/2019 at 10:19 AM, Sigma said: 6. Hell Plant - Changes the skill logic. The skill will be cast immediately. - The skill will deal melee physical damage to surrounding enemies in 5x5 cells around the user as interval over time for certain duration. - Damage formula : (500 x skill level)%Atk. Duration : (30 + (30 x skill level)) seconds. - Bonus damage from user's Int and Summon Flora skill level : Int x Summon Flora skill level Hi Sigma! Do you know if this skill is affected by enemie flee? Or does it always hit regardless of hit/flee difference? Thanks for all the information btw :D. Link to comment Share on other sites More sharing options...
meistergreen Posted May 19, 2020 Share Posted May 19, 2020 On 6/10/2019 at 10:46 PM, Sigma said: 4. Soul Expansion - Improves skill damage formula. (750+(skill level x 150))%Matk) Sigma, is the damage no longer affected by caster's INT? Thank you Link to comment Share on other sites More sharing options...
Sigma Posted May 19, 2020 Author Share Posted May 19, 2020 18 minutes ago, meistergreen said: Sigma, is the damage no longer affected by caster's INT? Thank you Int still be in damage factor. Most formula mentioned by Gravity is just base damage formula. 1 Link to comment Share on other sites More sharing options...
meistergreen Posted May 20, 2020 Share Posted May 20, 2020 Thank you! Link to comment Share on other sites More sharing options...
Limz Posted May 21, 2020 Share Posted May 21, 2020 On 10/1/2019 at 8:19 PM, Sigma said: about the new potion. is there any new book ? because i cant create the new potion Link to comment Share on other sites More sharing options...
Sigma Posted May 22, 2020 Author Share Posted May 22, 2020 8 hours ago, Limz said: about the new potion. is there any new book ? because i cant create the new potion Still use "How to Make High Quality Potions" book Link to comment Share on other sites More sharing options...
Tristan Posted May 24, 2020 Share Posted May 24, 2020 Hey, Sigma! Can you tell us about the new Vanishing Point formula? % ranged attack is the best option to increase the Vanishing Point damage? Link to comment Share on other sites More sharing options...
RO investigator Posted May 27, 2020 Share Posted May 27, 2020 @Sigma can you explain this change? 1. Reflect Damage In the past the skill was intended to use as auto spell build. But as the skill has been changed as the skill has limited damage count. So the skill usage is very limited. We decide to rework the to become self-buff skill that reduce damage taken from melee reflect damage instead. Link to comment Share on other sites More sharing options...
Sephylon Posted May 27, 2020 Share Posted May 27, 2020 38 minutes ago, RO investigator said: @Sigma can you explain this change? 1. Reflect Damage In the past the skill was intended to use as auto spell build. But as the skill has been changed as the skill has limited damage count. So the skill usage is very limited. We decide to rework the to become self-buff skill that reduce damage taken from melee reflect damage instead. think venom bleed of the gx rework 6.5. Venom Bleed : Reduces damage taken from melee reflect damage by 30%. 1 1 Link to comment Share on other sites More sharing options...
himasami Posted May 27, 2020 Share Posted May 27, 2020 On 10/1/2019 at 3:19 PM, Sigma said: New factor : Int/(6 - Cart Remodeling skill level) hey i want to know how does this add to the main formula what i think is for ex: 120/6-5=120% atk so is that added on the main formula Link to comment Share on other sites More sharing options...
alexclemens12 Posted May 27, 2020 Share Posted May 27, 2020 new update http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4064142&curpage=1 Link to comment Share on other sites More sharing options...
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