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KRO : Jobs improvement project


Sigma

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hi sigma, can you confirm the damage formula of Hells Plant? i've been looking on info about how does int and cannibalize level changes it (still a mystery for me), and searching on a database, noticed that the %atk there is different from the 500*skill level i've seen here. thank you very much for the help!

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41 minutes ago, Samurai said:

hi sigma, can you confirm the damage formula of Hells Plant? i've been looking on info about how does int and cannibalize level changes it (still a mystery for me), and searching on a database, noticed that the %atk there is different from the 500*skill level i've seen here. thank you very much for the help!

Hi.

I took the formula from official page. I also don't know if it's correct. 

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  • 2 weeks later...

About the new gen potions, do they still use the special pharmacy formula? Iro wiki has it listed as:

Creation = INT + (DEX ÷ 2) + LUK + Job_Lv + Random[30, 150] + (Base_Lv − 100) + (Potion_Research_Lv × 5) + (Full_Chemical_Protection_Lv × Random[4, 10])
Difficulty = Specific_Value + Item_Rate

For High Level:

  • If Creation > Difficulty by at least 400, creates the maximum number of potions allowed.
  • If Creation > Difficulty by at least 300, creates 3 potions below the maximum allowed.
  • If Creation > Difficulty by at least 100, creates 4 potions below the maximum allowed.
  • If Creation > Difficulty by at least 1, creates 5 potions below the maximum allowed.
  • If Creation < Difficulty, creates 6 potions below the maximum allowed.

Item Rates are unknown.

 

Is this formula accurate? Would you know what "Item_Rate" is?

Edited by Sephylon
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It´s incredible how Royal Guard has become useless, now the only thing they can do is Devo with defender, not even reflect is viable anymore, everybody seems to have runes, potions, venoms that grant protection agains it; they DO need an improvement, and hope it´s not Magical but melee.

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3 hours ago, Sigma said:

I already mentioned in the post. 

Is the skill can be reflect by maya card or kaite ? considering it's target skill but AoE
What if we target the enemies not using maya or kaite

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3 hours ago, Limz said:

Is the skill can be reflect by maya card or kaite ? considering it's target skill but AoE
What if we target the enemies not using maya or kaite

Yes. it is.
The skill work similar to Crimson Rock.

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Hi sigma, about the new gx poisons, do the new effects replace the old ones? or the old effect still exists?
exemple: does venom bleed now just
reduces damage taken from melee reflect damage by 30%? or it reduces the damage taken from reflect and still reduces target's max HP by 15%?

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2 hours ago, Samurai said:

Hi sigma, about the new gx poisons, do the new effects replace the old ones? or the old effect still exists?
exemple: does venom bleed now just
reduces damage taken from melee reflect damage by 30%? or it reduces the damage taken from reflect and still reduces target's max HP by 15%?

Old effects still remain. 

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On 11/18/2019 at 6:32 PM, Sigma said:

2. Reverberation

- Changes skill logic from ground setup skill to target skill. Deals damage on target enemy and nearby enemies. Requires target to cast.

- Fixed casting time is 0.5 seconds on every level.

- Increases area of effect. Area of effect : 5x5 (level 1~3) / 7x7 (level 4~5)

- Changes damage type from (physical + magical) damage to magical damage. New damage formula : (700 + (300 x skill level))%Matk.

- Removes Neck Protection Candy consumption. The skill will consume 10 ea of equipped arrow instead.

- Damage property will depend on property of equipped arrow.

Hello, i want confirm something. Is reverberation a skill that give 2200% matk with 10 divisibility hit or each hit give 2200% matk? thanks

Edited by Revenant
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- Royal Guard -

The contents of Royal Guard improvement as below :

 

1. Reflect Damage

In the past the skill was intended to use as auto spell build. But as the skill has been changed as the skill has limited damage count. So the skill usage is very limited.

We decide to rework the to become self-buff skill that reduce damage taken from melee reflect damage instead.

 

2. Shield Spell

Primarily using from this skill is to increase Atk but however the effect of skill is given randomly. The skill has a very low usability because the skill effect depends on weight and refine rate of shield.

We will change the skill effect to be increase both Atk and Matk, removes the influence of refine rate, Def and Mdef of shield and will replace those removed factors with fixed value that depend on skill level.

 

3. Banding

Because this skill requires other Royal Guard in party to become more efficiency. So the skill is quite hard to use.

We will improve the skill in the role of tanker by increasing user's physical defense depends on number of surrounding party numbers.

 

4. Earth Drive

The inconvenience of this skill is shield can be destroyed from using the skill.

We will remove shield destruction chance but will remove target's defense and attack speed reduction inflicting too.

We will improve the skill damage factor to base on user certain status instead of shield weight.

 

5. Vanishing Point

To improve efficiency of this single target long ranged physical damage skill.

We will improve the value of damage factor.

 

6. Moon Slasher & Overbrand

Removes immobilize / sit inflicting effect of Moon Slasher. Instead user will gain "Overbrand Ready" effect for the certain duration.

Overbrand will be improved by deal more damage if using while Overbrand Ready effect is active.

 

7. Burst Attack

Changes the skill to deal melee physical damage to the enemies within 7x7 range.

Removes delay after skill but add cooldown instead. User's current HP will no longer affect skill damage.

 

8. Genesis Ray

The inconvenience of this skill is the HP consumption on casting.

We will remove HP consumption of this skill and change skill logic by skill will be cast immediately, no longer require to cast on ground.

We will improve the skill damage to be viable for magic Royal Guard build.

 

9. Inspiration

We will remove EXP cost on casting and self damage on each attack.

By the way we will reduce the skill efficiency slightly since the skill can be used without burden.

 

source :

http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4059591&curpage=1

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- Sura (2nd) -

The contents of Sura second improvement as below :

 

1. Sky Blow & Dragon Combo

Player just learn them because the skills are prerequisite skills of Tiger Cannon.

We will improve these two skills damage so the skills will help a lot on early stage of Sura after job changing.

 

2. Rising Dragon

Removes HP draining on skill duration and increases skill duration.

We will add a bit penalty that the skill will reduce HP and SP recovery slightly.

 

3. Tiger Cannon

Changes the skill logic. The skill will be cast immediately, no longer require target. The skill will deal damage to the surrounding enemies. Slightly reduce bonus damage from HP.

Weapon property will apply to every damage that hit the enemies (Currently the skill deal weapon property damage to main target then deal neutral property damage that has the same value as main damage to surrounding enemies).

 

4. Flash Combo

We will remove Sky Blow from the skills chain because Sky Blow no longer be related to Dragon Combo.

 

source :

http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4059591&curpage=1

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- Mechanic (2nd) -

The contents of Mechanic second improvement as below :

 

1. Arm Cannon

Fixed casting time, variable casting time, cooldown and skill's area of effect that were changed depend on skill level will be unified base on skill level 3. So this change will make the higher skill level will be better.

 

2. Knuckle Boost

To improve efficiency of this single target long ranged physical damage skill of Madogear Mechanic.

We'll improve the skill damage.

 

3. Axe Tornado

Changes factor in damage formula from Vit to Str.

We will improve base damage of the skill too.

 

4. Power Swing

Corrects the skill formula that currently base level modifier only affect user's Str and Dex part to affect the entire skill damage.

Removes Axe Boomerang auto-casting.

 

5. Vulcan Arm

We will improve the skill damage and cast range to make the skill more viable.

 

source :

http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4059591&curpage=1

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- Genetic (3rd) -

The contents of Genetic third improvement as below :

 

1. Cart Cannon

Increases the influence of Int in skill damage formula.

Skill base damage will be increased depend on skill level of Cart Remodeling.

 

2. Cart Tornado

We will improve the skill damage.

 

3. Spore Explosion

Removes primary damage (Main single target damage). Secondary damage (Splash damage) remains. Improves damage.

Adds the debuff that affected target will take more damage from long ranged physical damage for the duration.

 

4. Blood Sucker

Reworks skill. Adds HP leech on physical attack to the user and party members for the certain duration.

Increases Blood Sucker Plant Seed consumption from 1 ea to 5 ea.

 

5. Aid Potion

Increases effectiveness when using on Homunculus.

 

6. Homunculus

The experience required on level 1~99 is greatly reduced.

Increases bonus HP and SP gained from raising base level of basic homunculus.

Increases bonus HP and SP gained from evolving homunculus.

Increases bonus HP and SP gained from raising base level of homunculus S.

Increases bonus HP and SP gained from changing homunculus to homunculus S.

(The HP and SP increasing effects only apply to new homunculi that are created after this update).

PR5TY2DWODAYH5JQTF35.png

<Homunculus's MaxHP and MaxSP are greatly increased!>

 

7. Call Homunculus

Consumes 1 Seed of Life to summon vaporized Homunculus.

Homuculus last for 1800 seconds. Homunculus will perform action as A.I. setting. No need to manually clicking to order homunculus to attack.

 

8. Vaporize

Adds 20 seconds cooldown.

 

9. Homunculus Resurrection

Adds 20 seconds cooldown.

 

10. Homunculus Sera : Needle of Paralyze

Increases damage by around 28%.

 

11. Homunculus Sera : Poison Mist

Replaces blind inflicting effect with "Mist Poison" effect

Mist Poison : Target's Flee is 0 for the duration.

Increases damage by around 400%. Damage interval is unified to 1 second on every skill level.

Increases additional damage depend on homunculus's Dex.

Reduces duration by around 5 seconds.

When recast the skill. The old one will be removed and the new one will be placed on casting area.

 

12. Homunculus Sera : Pain Killer

Increases maximum duration to 600 seconds.

Removes attack speed penalty.

 

13. Homunculus Dieter : Lava Slide

Reduces area of effect to 7x7 cells.

Removes attack count limit. Removes Burning inflicting effect.

Increases damage by around 20%. Damage interval is reduces to 1 second.

Reduces duration by around 11 seconds.

When recast the skill. The old one will be removed and the new one will be placed on casting area.

 

14. Homunculus Dieter : Pyroclastic

Increases bonus attack damage depend on skill level. Increases maximum duration to 600 seconds.

Removes fire property endowment. Removes Hammer Fall auto-casting.

 

15. Homunculus Eleanor : Midnight Frenzy

Increases damage by around 28%.

Adds Def ignoring effect.

 

16. Homunculus Eira : Eraser Cutter

Increases damage by around 28%. Increases the influence of Int in skill damage formula.

Slightly reduces casting time.

 

17. Homunculus Eira : Xeno Slasher

Slightly reduces casting time.

 

18. Homunculus Bayeri : Stahl Horn

Removes knockback inflicting effect. Increases damage by around 125%.

Increases the influence of Vit in skill damage formula.

 

18. Homunculus Bayeri : Stein Wand

Adds cooldown by 20 seconds.

Additional effect : Cast "Rock Wall" on self and the owner. Last for 600 seconds.

Rock Wall : Increases physical defense and magical defense depend on skill level.

 

19. Homunculus Bayeri : Heilige Stange

Reduces casting time. Increases damage by around 14%.

 

source :

http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4059591&curpage=1

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5 hours ago, Sigma said:

1. Cart Cannon

Increases the influence of Int in skill damage formula.

Skill base damage will be increased depend on skill level of Cart Remodeling.

is Cart Cannon still "special"?

hard animmation 0,6s (even with instant cast, 193 ASPD and after skill delay reduced)?

never miss? not effected by thanatos' card or similar (like icepick)?

is hard DEF still applied as a soft DEF?

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1 hour ago, RafaSapia said:

is Cart Cannon still "special"?

hard animmation 0,6s (even with instant cast, 193 ASPD and after skill delay reduced)?

never miss? not effected by thanatos' card or similar (like icepick)?

is hard DEF still applied as a soft DEF?

Yes. It's. At least at the moment in KRO. 

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