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Sigma

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On 8/10/2021 at 10:23 AM, Sigma said:

1.6. Dragonic Aura
- Upon learning Dragonic Aura, P.Atk and POW will increase the influence of Dragon Training skill on Dragon Breath and Dragon Breath - Water damage.

Hello @Sigma! Do you know if nowadays dragon breath still ignores all multiplyers except long range%? and it still treats hard def as soft?

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  • 2 weeks later...
On 3/5/2022 at 1:26 AM, Sigma said:

Yes it does. 

Sigma, could you help me regarding the Dragon's Breath skill?

Does the Dragon's Breath skill ignore DEF? Because sometimes I've seen some info saying it ignores, others say it treats Hard DEF as Soft DEF.

What's the formula? Is it similar to Cart Cannon?

Thank you in advance!

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51 minutes ago, robrot said:

Sigma, could you help me regarding the Dragon's Breath skill?

Does the Dragon's Breath skill ignore DEF? Because sometimes I've seen some info saying it ignores, others say it treats Hard DEF as Soft DEF.

What's the formula? Is it similar to Cart Cannon?

Thank you in advance!

 

HardDef has been treated as SoftDef on DB dmg.

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  • 2 weeks later...

- Fourth class jobs skill rebalance (3rd)and second high expanded class jobs skills rebalance (2nd) -

New skills for Dragon Knight, Meister and Biolo are added

- Dragon Knight -

7(1).gif
1. Dragonic Breath (Max level : 10)
- Deals normal long ranged physical damage to the target.
- Can only be used when riding dragon.
- Deals additional damage depends on user's MaxHP and MaxSP.
- Affected by Hit/Flee calculation.
- Ignores physical defense.
- Damage property depends on weapon property.
- Affected by attack modifiers (such as race modifier).
- Recovers 2 AP.
- When using while under Dragonic Aura buff, increases influence of MaxHP and MaxSP in skill damage.
- Fixed casting time : 0.5 seconds (based on level 10).
- Variable Casting time : 2 seconds (based on level 10).
- Cooldown: 0.5 seconds (based on level 10).
- Global cool time : 0.15 seconds (based on level 10).


- Meister -

8.gif
1. Mighty Smash (Max level : 10)
- Deals melee physical damage to all targets around the user.
- When using while under Axe Stomp buff, increases damage and number of hit.
- Fixed casting time : - (based on level 10).
- Variable Casting time : - (based on level 10).
- Cooldown: 0.3 seconds (based on level 10).
- Global cool time : - (based on level 10).

9.gif
2. Triple Laser (Max level : 5)
- Deals long ranged physical damage to the target.
- Can only be used when using Madogear.
- Has a chance to trigger critical, the critical chance is the user's cri.
- Damage property depends on weapon property.
- Doesn't consume magic gear fuel or cannonball.
- Fixed casting time : 0.5 seconds (based on level 5).
- Variable Casting time : 1 seconds (based on level 5).
- Cooldown: 0.25 seconds (based on level 5).
- Global cool time : - (based on level 5).

10.gif
3. Spark Blaster (Max level : 10)
- Deals long ranged physical damage to the target and surrounding enemies around the target with the range up to 9x9 cells.
- Can only be used when using Madogear.
- Affected by Hit/Flee calculation.
- Ignores physical defense.
- Doesn't consume magic gear fuel or cannonball.
- Damage property depends on weapon property.
- Recovers 2 AP.
- Fixed casting time : 0.5 seconds (based on level 10).
- Variable Casting time : 1.5 seconds (based on level 10).
- Cooldown: 0.7 seconds (based on level 10).
- Global cool time : 0.25 seconds (based on level 10).


- Biolo -

11.gif
1. Explosive Powder (Max level : 5)
- Deals melee physical damage to all targets around the user.
- Doesn't need any catalyst.
- When using while under Research Report buff, increases damage and number of hit.
- Recovers 2 AP.
- Fixed casting time : - (based on level 5).
- Variable Casting time : - (based on level 5).
- Cooldown: 0.7 seconds (based on level 5).
- Global cool time : 0.25 seconds (based on level 5).

12.gif
2. Mayhemic Thorns (Max level : 10)
- Deals long ranged physical damage to the target and surrounding enemies around the target with the range up to 9x9 cells.
- Doesn't need any catalyst.
- Has a chance to trigger critical, the critical chance is the user's cri.
- When using while under Research Report buff, increases damage and number of hit.
- Recovers 2 AP.
- Fixed casting time : 0.5 seconds (based on level 10).
- Variable Casting time : 1 second (based on level 10).
- Cooldown: 0.7 seconds (based on level 10).
- Global cool time : 0.15 seconds (based on level 10).

 

Skill rebalance

1018236862_01_DragonKnight_m.png.857b81bcc8e55f8287287b2ddf65f08e.png1195698466_02_DragonKnight_f.png.74795229156c0bcb63b8ca3cb8cfc478.png
1. Dragon Knight

1.1. Hack and Slasher
- Changes damage logic from 2 split hits to 2 cumulative hits.
- Increases damage from 3000%Atk to 7300%Atk per hit based on level 10.
- Increases cooldown from 0.3 seconds to 0.7 seconds.
- Reduces delay after skill from 0.5 seconds to 0.25 seconds.
- Increases SP consumption from 70 to 72 based on level 10.
- Increases factor weight of POW in skill formula from 5 to 7.

1.gif

1.2. Servant Weapon
- Increases number of hit from 1 hit to 2 hits.
- Increases damage from 450%Atk to 2500%Atk per hit based on level 5.

1.3. Servant Weapon - Phantom
- Removes 0.8 seconds variable casting time.
- Reduces cooldown from 2 seconds to 0.5 seconds.
- Removes 0.8 seconds delay after skill.
- Increases damage from 600%Atk to 1700%Atk per hit based on level 5.

1.4. Servant Weapon - Demolition
- Reduces cooldown from 3 seconds to 0.5 seconds.
- Reduces AP recovery rate from 3 to 2.
- Increases damage from 750%Atk to 2500%Atk per hit based on level 5.

1.5. Storm Slash
- Reduces cooldown from 0.35 seconds to 0.3 seconds.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 600%Atk to 950%Atk per hit based on level 5.
- Increases the chance to double skill damage while under Giant Growth buff from 15% to 30%.

1.6. Madness Crusher
- Removes 0.4 seconds variable casting time.
- Increases fixed casting time from 0.4 seconds to 0.5 seconds.
- Increases damage from 1350%Atk to 5150%Atk based on level 5 (using level 5 weapon and weapon weight is 150).
- Increases SP consumption from 50 to 68 based on level 5.
- Increases AP recovery rate from 2 to 3.
- Increases factor weight of POW in skill formula from 5 to 7.

1.7. Vigor
- Changes bonus flat damage from +200% regardless of skill level to scaling with skill level up to +250% based on level 10.
- Increases bonus damage against demihuman and angel race monsters from 50% to 100%.
- Reduces AP consumption from 150 to 125.
- Increases HP consumption on each attack from 2 to 10 based on level 10.

1.8. Dragonic Aura
- Reduces delay after skill from 1 second to 0.5 seconds.
- Increases damage from 9500%/14000%(demihuman and angel race)Atk to 36500%/38000%(demihuman and angel race)Atk based on level 10.

1063247514_13_imperialGuard_m.png.b1807a6f9d02131153c10dcef63f7a88.png467002739_14_imperialGuard_f.png.aca7fab12c5b7ad3662cd5c6d85ae931.png
2. Imperial Guard

2.1. Overslash
- Reduces cooldown from 1 second to 0.7 seconds.
- Reduces SP consumption from 68 to 65 based on level 5.
- Increases AP recovery rate from 2 to 3.
- Increases damage from 1800%Atk to 2200%Atk per hit based on level 10 (Spear & Sword Mastery level 10).
- Increases factor weight of POW in skill formula from 2 to 5.

2(1).gif

2.2. Shield Shooting
- Reduces cooldown from 1 second to 0.7 seconds.
- Increases AP recovery rate from 2 to 3.
- Increases damage from 6440%Atk to 14440%Atk based on level 5 (Shield Mastery level 10, shield refine rate is 10 and shield weight is 150).
- Increases factor weight of POW in skill formula from 3 to 5.

2.3. Cross Rain
- Reduces cooldown from 5 seconds to 4.5 seconds.
- Reduces delay after skill from 0.5 seconds to 0.15 seconds.
- Increases SP consumption from 68 to 78 based on level 10.
- Increases AP recovery rate from 5 to 7.
- Increases damage from 2000%/3500%(Holy Shield)Matk to 3700%/5500%(Holy Shield)Matk per hit based on level 10 (Spear & Sword Mastery level 10).

2.4. Grand Judgement
- Reduces cooldown from 60 seconds to 50.5 seconds. (actual cooldown from testing is 0.5 seconds)
- Removes 1.5 seconds delay after skill.
- Increases SP consumption from 68 to 78 based on level 10.
- Reduces AP consumption from 150 to 15.
- Reduces duration of Grand Judgement buff from 300 seconds to 150 seconds.
- Increases damage from 7500%/11000%(plant and insect race)Atk to 15250%/16850%(plant and insect race)Atk based on level 10.

2.5. Judgement Cross
- Reduces cooldown from 60 seconds to 0.5 seconds.
- Removes 0.5 seconds delay after skill.
- Reduces SP consumption from 150 to 105 based on level 10.
- Reduces AP consumption from 150 to 10.
- Increases damage from 7500%/11000%(plant and insect race)Matk to 19500%/21000%(plant and insect race)Matk based on level 10.

11_Meister_m.png.c413049399f34f215f8892e7235423dd.png12_Meister_f.png.5fb9be1023503eed21c22351d17a4172.png
3. Meister

3.1. Axe Stomp
- Reduces cooldown from 1 second to 0.7 seconds.
- Reduces delay after skill from 0.5 seconds to 0.25 seconds.
- Increases SP consumption from 45 to 74 based on level 5.
- Increases duration of Axe Stomp buff from 10 seconds to 30 seconds based on level 5.
- Increases damage from 2000%Atk to 4600%Atk per hit based on level 5.

3.2. Rush Quake
- Removes 0.5 seconds delay after skill.
- Increases damage from 7500%/11000%(formless and insect race)Atk to 36000%/37500%(formless and insect race)Atk based on level 10.

23_Biolo_m.png.a5d85011d631da6217b072a46a7850b8.png24_Biolo_f.png.989b30a84f7e78091c3e2d738391a5fb.png
4. Biolo

4.1. Bionic Pharmacy
- The crafting materials of Icycle/Earth/Gale/Flame Acid Bottle have been changed, reduces amount of Bottle Grenade and Acid Bottle used from 5 each to 1 each, changes materials from elemental ore to elemental point.

4.2. Acidified Zone (Water)/(Fire)/(Wind)/(Ground)
- Reduces cooldown from 1 second to 0.5 seconds.
- Reduces delay after skill from 0.5 seconds to 0.15 seconds.
- Reduces SP consumption from 88 to 63 based on level 5.
- Increases number of hit from 5 hits to 7 hits.

4.3. Full Shadow Protection
- Increases duration from 60 seconds to 180 seconds base on level 4.

4.4. Research Report
- Reduces fixed casting time from 1 second to 0.5 seconds.
- Reduces cooldown from 120 seconds to 60 seconds.
- Increases duration from 60 seconds to 150 seconds.

211941295_09_ShadowCross_m.png.769eef52bd1f26503c1e07d819f05e74.png80622510_10_ShadowCross_f.png.cde9f70f54975b039ec7f1acf488d6b2.png
5. Shadow Cross

5.1. Savage Impact
- Increases SP consumption from 55 to 72 based on level 10.
- Increases area of effect from 3 x 3 cells to 5 x 5 cells.
- Increases damage from 600%/1000%(Shadow Exceed)Atk to 900%/1100%(Shadow Exceed)Atk per hit based on level 10.

5.2. Eternal Slash
- Reduces cooldown from 0.75 seconds to 0.5 seconds.
- Reduces damage from 1750%/2500%(Shadow Exceed)Atk to 1325%/1825%(Shadow Exceed)Atk per hit based on level 5.
- Increases SP consumption from 40 to 60 based on level 5.
- Increases cast range from 2 cells to 3 cells.
- Reduces factor weight of POW in skill formula from 5/7(Shadow Exceed) to 2/3(Shadow Exceed).

5.3. Impact Crater
- Reduces cooldown from 5 seconds to 1.5 seconds.
- Removes delay after skill.
- Increases SP consumption from 54 to 78 based on level 5.
- Reduces AP recovery rate from 5 to 3.
- Increases damage from 325%Atk to 400%Atk per hit based on level 5.

5.4. Shadow Stab
- Reduces SP consumption from 65 to 60 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Reduces cooldown from 1 seconds to 0.35 seconds.
- Removes 0.5 seconds delay after skill.
- Reduces damage from 3750%Atk to 1500%Atk per hit based on level 5.

5.5. Potent Venom
- Increases duration from 120 seconds to 300 seconds based on level 10.
- Reduces physical resistance ignoring from 30% to 20% based on level 10.

5.6. Fatal Shadow Claw
- Reduces fixed casting time from 1.5 seconds to 0.5 seconds.
- Reduces variable casting time from 4 seconds to 0.5 seconds.
- Removes 0.5 seconds delay after skill.
- Increases damage from 6500%/9500%(demihuman and dragon race)Atk to 13000%/14500%(demihuman and dragon race)Atk based on level 10.

5.7. Shadow Exceed
- Removes 1 second delay after skill.
- Reduces AP consumption from 150 to 125 based on level 10.
- Increases duration from 240 seconds to 300 seconds based on level 10.

1586701576_21_AbyssChaser_m.png.8fe29ac022e1e1f65994c3f64442ff63.png1422315129_22_AbyssChaser_f.png.b48c2628f1a37a339ee6b176defd73ac.png
6. Abyss Chaser

6.1. Abyss Dagger
- Increases SP consumption from 60 to 64 based on level 5.
- Increases damage from 1750%Atk to 2600%Atk per hit based on level 5.

6.2. Deft Stab
- Increases SP consumption from 55 to 62 based on level 10.
- Increases AP recovery rate from 2 to 3.
- Increases damage from 3600%Atk to 5850%Atk based on level 10.
- Increases area of effect from 5 x 5 cells to 7 x 7 cells based on level 10.

6.3. From the Abyss
- Increases number of hit from 1 hit to 2 hits.
- Increases damage from 500%Matk to 2600%Matk per hit based on level 5.

6.4. Abyss Square
- Increases AP recovery rate from 4 to 5.
- Increases damage from 2000%Matk to 3850%Matk per hit based on level 5 (Magic Sword Mastery level 10).

6.5. Chain Reaction Shot
- Reduces cooldown from 1.5 seconds to 1 second.
- Removes 0.5 seconds delay after skill.
- Reduces SP consumption from 80 to 75 based on level 5.
- Increases area of effect of secondary damage from 3 x 3 cells to 7 x 7 cells.
- Increases area of effect of primary damage from 7 x 7 cells to 9 x 9 cells based on level 5.
- Increases damage from 3000%(primary)/4750%(secondary)Atk to 4250%(primary)/12350%(secondary)Atk based on level 5.
- Increases factor weight of CON in skill formula from 5 to 15.

6.6. Frenzy Shot
- Reduces SP consumption from 125 to 55 based on level 10.
- Increases damage from 3500%Atk to 4000%Atk per hit based on level 10.

6.7. Omega Abyss Strike
- Reduces cooldown from 60 seconds to 3 seconds.
- Reduces SP consumption from 150 to 125.
- Reduces AP consumption from 150 to 15.
- Increases damage from 6000%/11500%(angel and demon race)Matk to 22000%/23500%(angel and demon race)Matk based on level 10.

710065467_03_ArchMage_m.png.c908f533e7f25d1fb824b0ca7a74f912.png1538820766_04_ArchMage_f.png.42a57c21a95693a607abaf74acb01af4.png
7. Arch Mage

7.1. Floral Flare Road
- Reduces delay after skill from 0.5 seconds to 0.25 seconds.
- Increases SP consumption from 70 to 94 based on level 5.
- Increases damage from 1000%Matk to 3750%Matk per hit based on level 5.

7.2. Rain of Crystal
- Reduces delay after skill from 0.5 seconds to 0.25 seconds.
- Increases SP consumption from 80 to 100 based on level 5.
- Increases damage from 750%Matk to 3980%Matk per hit based on level 5.

7.3. Tornado Storm
- Reduces delay after skill from 0.5 seconds to 0.25 seconds.
- Increases SP consumption from 75 to 94 based on level 5.
- Increases damage from 450%Matk to 3900%Matk per hit based on level 5.

7.4. Stratum Tremor
- Reduces delay after skill from 0.5 seconds to 0.25 seconds.
- Increases SP consumption from 75 to 94 based on level 5.
- Increases damage from 1250%Matk to 3750%Matk per hit based on level 5.

7.5. Crimson Arrow
- Reduces SP consumption from 105 to 94 based on level 5.
- Increases AP recovery rate from 1 to 2.

7.6. Frozen Slash
- Increases cooldown from 0.3 seconds to 0.45 seconds.
- Increases SP consumption from 85 to 96 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 3000%/4250%(Climax)Matk to 4750%/6650%(Climax)Matk based on level 5.

7.7. Storm Cannon
- Reduces SP consumption from 100 to 94 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 3000%/4250%(Climax)Matk to 4750%/6250%(Climax)Matk based on level 5.

7.8. Rock Down
- Increases SP consumption from 85 to 92 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 3000%/4250%(Climax)Matk to 4750%/6250%(Climax)Matk based on level 5.

7.9. All Bloom
- Reduces delay after skill from 1 second to 0.5 seconds.
- Increases SP consumption from 100 to 126 based on level 5.
- Increases damage from 500%Matk to 6200%Matk per hit based on level 5.
- No longer reduce skill damage on Climax level 2.
- Increases bonus damage on Climax level 3 from 100% to 300%.
- Increases damage of additional explosion on Climax level 5.

7.10. Crystal Impact
- Reduces cooldown from 6 seconds to 2 seconds.
- Reduces delay after skill from 1 second to 0.5 seconds.
- Increases SP consumption from 120 to 132 based on level 5.
- Increases damage from 4000%/4000%(secondary)Matk to 6750%/6750%(secondary)Matk based on level 5.

7.11. Destructive Hurricane
- Reduces cooldown from 6 seconds to 2 seconds.
- Reduces delay after skill from 1 second to 0.5 seconds.
- Increases SP consumption from 120 to 132 based on level 5.
- Increases damage from 8000%Matk to 14250%Matk based on level 5.
- Increases damage of additional hit on Climax level 1.
- Increases bonus damage on Climax level 3 from 100% to 200%.
- Reduces bonus damage on Climax level 5 from 70% to 50%.

7.12. Violent Quake
- Reduces delay after skill from 1 second to 0.5 seconds.
- Increases SP consumption from 100 to 126 based on level 5.
- Increases damage from 600%Matk to 6200%Matk per hit based on level 5. 
- Increases bonus damage on Climax level 3 from 100% to 200%.

7.13. Deadly Projection
- Reduces SP consumption from 120 to 90 based on level 5.
- Increases damage from 3600%Matk to 14000%Matk based on level 5. 

7.14. Mystery Illusion
- Reduces delay after skill from 1 second to 0.5 seconds.
- Reduces SP consumption from 120 to 110 based on level 5.
- Increases AP recovery rate from 4 to 5.
- Increases damage from 2500%Matk to 4750%Matk per hit based on level 5.

7.15. Soul Vulcan Strike
- Reduces SP consumption from 120 to 110 based on level 5.
- Increases damage from 900%Matk to 1250%Matk per hit based on level 5.

7.16. Astral Strike
- Reduces cooldown from 60 second to 6 seconds.
- Reduces SP consumption from 150 to 130.
- Reduces AP consumption from 150 to 25.
- Increases initial damage from 5000%/11000%(undead and dragon race)Matk to 18000%/21400%(undead and dragon race)Matk based on level 10.
- Increases over time damage from 2000%Matk to 6500%Matk per hit based on level 10.
- Reduces skill duration from 15 seconds to 6 seconds.

270739712_15_ElementalMaster_m.png.4571cd88c314c53496b5b5b9462c0c75.png137122431_16_ElementalMaster_f.png.a90ddd1c579cf7a735eef6510cdc0ea4.png
8. Elemental Master

8.1. Conflagration
- Increases SP consumption from 110 to 113 based on level 5.
- Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5.

8.2. Diamond Storm
- Reduces cooldown from 2 seconds to 1 second.
- Reduces SP consumption from 100 to 96 based on level 5.
- Increases damage from 6250%/12250%(spirit)Matk to 8150%/14400%(spirit)Matk based on level 5.
- Increases factor weight of SPL in skill formula from 5/7(spirit) to 5/10(spirit).

8.3. Lightning Land
- Increases SP consumption from 95 to 110 based on level 5.
- Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5.

8.4. Terra Drive
- Reduces cooldown from 2 seconds to 1 second.
- Reduces SP consumption from 100 to 96 based on level 5.
- Increases damage from 6250%/12250%(spirit)Matk to 8150%/14400%(spirit)Matk based on level 5.
- Increases factor weight of SPL in skill formula from 5/7(spirit) to 5/10(spirit).

8.5. Venom Swamp
- Increases SP consumption from 100 to 112 based on level 5.
- Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5.

8.6. Elemental Buster
- Reduces fixed casting time from 2 seconds to 1.5 seconds.
- Reduces cooldown from 60 seconds to 5 seconds.
- Reduces delay after skill from 1.5 seconds to 0.5 seconds.
- Reduces SP consumption from 150 to 140.
- Reduces AP consumption from 150 to 30.
- Increases damage from 4800%/11000%(formless and dragon race)Matk to 22500%/24000%(formless and dragon race)Matk based on level 10.

07_Cardinal_m.png.d4af16148b021fc2591a6b1eda868f17.png08_Cardinal_f.png.aff3f848006e3b5bb026818d3c0beb84.png
9. Cardinal

9.1. Framen
- Increases SP consumption from 60 to 92 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 2750%/3500%(demon and undead race)Matk to 4250%/4750%(demon and undead race)Matk based on level 5 (Fidus Animus level 10).

9.2. Arbitrium
- Reduces cooldown from 2 seconds to 1.5 seconds.
- Reduces SP consumption from 140 to 112 based on level 10.
- Increases damage from 5000%/6500%(area damage)Matk to 11000%/13500%(area damage)Matk based on level 10.

9.3. Petitio
- Reduces cooldown from 1 second to 0.5 seconds.
- Increases SP consumption from 50 to 65 based on level 10.
- Increases AP recovery rate from 2 to 3.
- Increases damage from 3200%Atk to 11500%Atk based on level 10 (Mace & Book Mastery Level 10).

9.4. Competentia
- Reduces AP consumption from 200 to 160 based on level 5.
- Increases duration from 240 seconds to 300 seconds based on level 5.

9.5. Pneumaticus Procella
- Reduces cooldown from 60 seconds to 5 seconds.
- Removes 1.5 seconds delay after skill.
- Reduces AP consumption from 150 to 30.
- Increases damage from 2030%/3050%(demon and undead race)Matk to 21180%/22750%(demon and undead race)Matk per hit based on level 10 (Fidus Animus level 10).

1(1).gif

9.6. Effligo
- Reduces cooldown from 60 seconds to 0.5 seconds.
- Removes 1 seconds delay after skill.
- Increases SP consumption from 60 to 75.
- Reduces AP consumption from 100 to 12.
- Increases damage from 8080%/12150%(demon and undead race)Atk to 16580%/18150%(demon and undead race)Atk based on level 10 (Mace & Book Mastery Level 10).
- Reduces factor weight of POW in skill formula from 10/10(demon and undead race) to 7/7(demon and undead race).

19_Inquisitor_m.png.a77182d17815f26b40bca616ebfe0b98.png20_Inquisitor_f.png.8f1e545517b53069943531c4e6af856e.png
10. Inquisitor

10.1. First Brand
- Reduces cooldown from 0.5 seconds to 0.3 seconds.
- Increases SP consumption from 50 to 62 based on level 5.
- Unifies brand duration to 5 second regardless of skill level.
- Unifies area of effect to 7 x 7 cells regardless of skill level.
- Increases cast range from 2 cells to 3 cells.
- Increases damage from 2250%Atk to 6000%Atk based on level 5.
- Increases factor weight of POW in skill formula from 3 to 5.

10.2. Second Faith
- Reduces cooldown from 1 second to 0.7 seconds.
- Increases SP consumption from 60 to 65 based on level 5.
- Increases AP recovery rate from 1 to 24.
- Unifies area of effect to 7 x 7 cells regardless of skill level.
- Increases damage from 2500%Atk to 11600%Atk based on level 5.
- Increases factor weight of POW in skill formula from 4 to 5.

10.3. Second Judgement
- Reduces cooldown from 1 second to 0.7 seconds.
- Increases SP consumption from 65 to 70 based on level 5.
- Increases AP recovery rate from 2 to 34.
- Unifies area of effect to 7 x 7 cells regardless of skill level.
- Increases damage from 2625%Atk to 13150%Atk based on level 5.
- Increases factor weight of POW in skill formula from 4 to 7.

10.4. Second Flame
- Reduces cooldown from 1 second to 0.7 seconds.
- Increases SP consumption from 70 to 75 based on level 5.
- Increases AP recovery rate from 3 to 4.
- Unifies area of effect to 7 x 7 cells regardless of skill level.
- Increases damage from 2750%Atk to 14700%Atk based on level 5.
- Increases factor weight of POW in skill formula from 4 to 9.

10.5. Third Punish
- Reduces cooldown from 2 seconds to 1 second.
- Increases number of hit from 2 hits to 3 hits.
- Unifies area of effect to 7 x 7 cells regardless of skill level.
- Increases damage from 3250%Atk to 7850%Atk per hit based on level 5.
- Increases factor weight of POW in skill formula from 5 to 10.

10.6. Third Consecration
- Reduces cooldown from 2 seconds to 1 second.
- Unifies area of effect to 7 x 7 cells regardless of skill level.
- Increases damage from 3250%Atk to 3500%Atk per hit based on level 5.
- Increases factor weight of POW in skill formula from 5 to 10.

10.7. Third Flame Bomb
- Reduces cooldown from 2 seconds to 1 second.
- Unifies area of effect to 7 x 7 cells regardless of skill level.
- Increases factor weight of POW in skill formula from 5 to 10.

10.8. Oleum Sanctum
- Reduces cooldown from 3 seconds to 2 seconds.
- Removes 0.5 seconds delay after skill.
- Increases SP consumption from 70 to 85 based on level 5.
- Increases damage from 2000%Atk to 10500%Atk based on level 5.
- Increases area of effect from 7 x 7 cells to 11 x 11 cells based on level 5.
- Increases factor weight of POW in skill formula from 3 to 5.

10.9. Explosion Blaster
- Reduces cooldown from 1 second to 0.50.7 seconds.
- Reduces SP consumption from 120 to 90 based on level 5.
- Reduces AP recovery rate from 4 to 3.
- Increases damage from 3250%/4250%(Oleum Sanctum)Atk to 14000%/16000%(Oleum Sanctum)Atk per hit based on level 5.
- Increases area of effect from 9 x 9 cells to 11 x 11 cells based on level 5.
- Increases factor weight of POW in skill formula from 3/5 to 15/15.

10.10. First Faith Power
- Reworks cooldown from 30~150 seconds to 180~60 seconds (level 1~5).
- Unifies duration to 300 seconds regardless of skill level.

10.11. Judge
- Reworks cooldown from 30~150 seconds to 180~60 seconds (level 1~5).
- Unifies duration to 300 seconds regardless of skill level.
- Changes AP consumption from 50 regardless of skill level to scaling with skill level, from 80 on level 1 down to 40 on level 5.

10.12. Third Exorcism Flame
- Reworks cooldown from 30~150 seconds to 180~60 seconds (level 1~5).
- Unifies duration to 300 seconds regardless of skill level.
- Changes AP consumption from 100 regardless of skill level to scaling with skill level, from 120 on level 1 down to 60 on level 5.

10.13. Massive Flame Blaster
- Reduces cooldown from 60 seconds to 5 seconds.
- Removes 1 second delay after skill.
- Reduces AP consumption from 150 to 12.
- Increases damage from 8000%/11000%(demon and brute race)Atk to 21500%/23000%(demon and brute race)Atk based on level 10.
- Increases area of effect from 9 x 9 cells to 11 x 11 cells.
- Increases factor weight of POW in skill formula from 10/10(demon and brute race) to 15/15(demon and brute race).
- Reduces duration of Massive Flame Blaster buff from 300 seconds to 150 seconds.

05_Windhawk_m.png.8dde354881c9a35db3e16c61f8e72673.png06_Windhawk_f.png.304c8abe47a69241cea40f839f1facb6.png
11. Wind Hawk

11.1. Hawk Rush
- Increases damage from 1000%Atk to 2500%Atk based on level 5.

11.2. Gale Storm
- Reduces cooldown from 2 seconds to 1.5 seconds.
- Reduces SP consumption from 179 to 100 based on level 10.
- Increases damage from 2500%Atk to 9500%Atk based on level 10.

11.3. Crescive Bolt
- Reduces delay after skill from 0.5 seconds to 0.3 seconds.
- Reduces SP consumption from 100 to 65 based on level 10.
- Increases damage from 3000%Atk to 3400%Atk based on level 10.
- When reach 3 stacks of Crescive Bolt consecutive attack buff, the duration of buff will be refreshed when reusing Crescive Bolt.

11.4. Deep Blind Trap / Solid Trap / Swift Trap / Flame Trap
- Reduces cooldown to 2.5 seconds.
- Increases SP consumption from 62 to 84 based on level 5.
- Increases area of effect to 7 x 7 cells based on level 5.
- Reduces trap duration to 5 seconds.
- Changes damage interval to 0.5 seconds.
- Reduces AP recovery rate from 4 to 3 based on level 5.
- No longer inflict status ailment to the target.
- Increases damage from 1250%Atk to 4250%Atk per hit based on level 5.
- Increases factor weight of CON in skill formula from 3 to 5.

11.5. Hawk Boomerang
- Adds 0.15 seconds cooldown.
- Reduces SP consumption from 120 to 80.
- Reduces AP consumption from 15 to 12.
- Increases damage from 2500%Atk to 3000%Atk based on level 5.

17_Troubadour.png.46b421abbded96fd6b9077b3113f4be0.png18_Trouvere.png.44d1e9179beacba14e27d364821279b2.png
12. Troubadour & Trouvere

12.1. Sound Blend
- Reduces SP consumption from 128 to 80 based on level 5.

12.2. Metallic Fury
- Reduces cooldown from 0.5 seconds to 0.3 seconds.
- Reduces SP consumption from 168 to 94 based on level 5.
- Reduces AP recovery rate from 3 to 2 based on level 5.
- Increases damage from 4500%/4950~6750%(area damage according to number of branded target)Matk to 11000%/12500~18500%(area damage according to number of branded target)Matk based on level 5.

12.3. Rhythm Shooting
- Adds 0.15 seconds cooldown.
- Removes 0.15 seconds delay after skill.
- Reduces SP consumption from 90 to 52 based on level 5.
- Increases damage from 600%/780%(branded target)Atk to 800%/1400%(branded target)Atk based on level 5.
- Increases factor weight of CON in skill formula from 2 to 3.

12.4. Rose Blossom
- Reduces variable casting time from 2 seconds to 1 second.
- Increases cooldown from 0.5 seconds to 0.7 seconds.
- Reduces SP consumption from 125 to 94 based on level 5.
- Increases damage from 3750%/1750%(area damage)Atk to 11200%/15250%(area damage)Atk based on level 5.
- Increases factor weight of CON in skill formula from 3/2(area damage) to 3/3(area damage).

2(2).gif

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13. Shinkiro & Shiranui

13.1. Shadow Hunting
- Increases SP consumption from 48 to 60 based on level 10.
- Increases AP recovery rate from 1 to 2.

13.2. Shadow Dance
- Removes variable casting time.
- Reduces cooldown from 1 second to 0.5 seconds.
- Reduces delay after skill from 0.5 seconds to 0.25 seconds.
- Increases SP consumption from 52 to 65 based on level 10.
- Increases AP recovery rate from 1 to 2.
- Reduces damage from 6500%Atk to 5900%Atk based on level 10.

1(2).gif

13.3. Shadow Flash
- Removes 0.5 seconds fixed casting time.
- Removes 1 second variable casting time.
- Reduces cooldown from 1 second to 0.5 seconds.
- Reduces damage from 9700%Atk to 8600%Atk based on level 10.

13.4. Huuma Shuriken - Grasp
- Removes 0.5 seconds delay after skill.
- Increases SP consumption from 56 to 84 based on level 10.
- Increases AP recovery rate from 2 to 3.

13.5. Huuma Shuriken - Construct
- Increases SP consumption from 64 to 65 based on level 10.

13.6. Kunai - Distortion
- Increases SP consumption from 46 to 54 based on level 10.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 4000%Atk to 6300%Atk based on level 10.
- Increases factor weight of Kunai - Refraction skill level in skill formula from 7 to 10.

13.7. Kunai - Rotation
- Increases SP consumption from 55 to 76 based on level 5.
- Increases damage from 3300%Atk to 4300%Atk based on level 5.
- Increases factor weight of Kunai - Distortion skill level in skill formula from 50 to 70.

13.8. Kunai - Refraction
- Increases SP consumption from 50 to 76 based on level 10.
- Increases factor weight of Kunai - Rotation skill level in skill formula from 5 to 10.

13.9. Red Flame Cannon
- Reduces fixed casting time from 1.5 seconds to 1 seconds.
- Reduces cooldown from 1 second to 0.7 seconds.
- Removes 0.5 seconds delay after skill.
- Increases SP consumption from 62 to 92 based on level 10.
- Increases damage from 6200%Matk to 13350%Matk based on level 10.
- Increases factor weight of Darkening Cannon skill level in skill formula from 50 to 70.

13.10. Cold Blooded Cannon
- Reduces fixed casting time from 1.5 seconds to 1 seconds.
- Removes 0.5 seconds delay after skill.
- Increases SP consumption from 61 to 88 based on level 10.
- Increases damage from 3500%Matk to 5750%Matk based on level 10.
- Increases factor weight of Darkening Cannon skill level in skill formula from 25 to 40.

13.11. Thundering Cannon
- Reduces fixed casting time from 1.5 seconds to 1 seconds.
- Reduces cooldown from 1 second to 0.7 seconds.
- Removes 0.5 seconds delay after skill.
- Increases SP consumption from 62 to 92 based on level 10.
- Increases damage from 6200%Matk to 13600%Matk based on level 10.
- Increases factor weight of Darkening Cannon skill level in skill formula from 50 to 70.

13.12. Golden Dragon Cannon
- Reduces fixed casting time from 1.5 seconds to 1 seconds.
- Removes 0.5 seconds delay after skill.
- Increases SP consumption from 48 to 88 based on level 10.
- Increases damage from 2350%Matk to 4300%Matk based on level 10.
- Increases factor weight of Darkening Cannon skill level in skill formula from 7 to 15.

13.13. Darkening Cannon
- Reduces fixed casting time from 1.5 seconds to 1 seconds.
- Removes 0.5 seconds delay after skill.
- Increases SP consumption from 58 to 94 based on level 10.
- Increases damage from 5400%Matk to 9950%Matk based on level 10.

13.14. Shadow - Nightmare
- Reduces cooldown from 5 seconds to 1 second.
- Reduces AP consumption from 30 to 20.
- Increases damage from 15000%Atk to 18000%Atk.

13.15. Kunai - Nightmare
- Reduces cooldown from 5 seconds to 1 second.
- Reduces AP consumption from 30 to 20.
- Increases damage from 15000%Atk to 18000%Atk.

13.16. Dark Dragon - Nightmare
- Reduces fixed casting time from 1.5 seconds to 1 seconds.
- Reduces cooldown from 5 seconds to 1 second.
- Reduces AP consumption from 30 to 20.
- Increases damage from 12000%Matk to 15500%Matk.

05_Night_Watch_m.png.37d580ff16b2a70fb2b5f7c9494a3021.png06_Night_Watch_f.png.ada9992a51bbcbcfdb78ed35e8760769.png
14. Night Watch

14.1. Only One Bullet
- Increases SP consumption from 38 to 55 based on level 5.
- Increases damage from 4750%(rifle)/6500%(pistol)Atk to 58007550%(rifle)/77508300%(pistol)Atk based on level 5.
- Increase bonus damage per aiming count from 1250% to 1750% based on level 5.

14.2. Spiral Shooting
- Increases damage from 4900%(rifle)/6000%(grenade launcher) to 78009700%(rifle)/8500%(grenade launcher) based on level 5.
- Reduces bullet consumption from 10 to 6.

14.3. Magazine for One
- Reduces cooldown from 0.75 seconds to 0.70.5 seconds.
- Increases SP consumption from 42 to 58 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 1700%(gatling gun)/2100%(pistol)Atk to 20501950%(gatling gun)/30002400%(pistol)Atk per hit based on level 5.
- Reduces bullet consumption when equipping gatling gun from 40 to 10.
- Increase bonus damage per aiming count from 250% to 500% based on level 5.

14.4. Wild Fire
- Increases damage from 8000%(shotgun)/7000%(grenade launcher)Atk to 1070013250%(shotgun)/12500%(grenade launcher)Atk based on level 5.

14.5. Basic Grenade
- Increases SP consumption from 55 to 60 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 5500%Atk to 5750%Atk based on level 5.

14.6. Hasty Fire in the Hole
- Increases AP recovery rate from 2 to 3.
- Increases damage from 6000%Atk to 6750%Atk per hit based on level 5. 

14.7. Grenade Dropping
- Increases SP consumption from 78 to 84 based on level 5.
- Increases AP recovery rate from 1 to 5.
- Increases damage from 2750%Atk to 4800%Atk per hit based on level 5. 

14.8. Mission Bombard
- Reduces cooldown from 60 seconds to 10 seconds.
- Reduces SP consumption from 150 to 100.
- Reduces AP consumption from 100 to 35.
- Increases damage from 15000%(primary)Atk to 23000%(primary)Atk based on level 10.

14.9. The Vigilante at Night
- Reduces bullet consumption from 15 to 10.

09_Sky_Emperor.png.d4396ac216d2c0349c4a64ba8825e07f.png10_Sky_Emperor_f.png.cac36546476197560a55ec5f26a4475f.png
15. Sky Emperor

15.1. Rising Sun
- Increases SP consumption from 25 to 60.
- Increases damage from 2500%Atk to 3500%Atk based on level 5.

15.2. Noon Blast
- Increases SP consumption from 40 to 65 based on level 5.
- Increases AP recovery rate from 2 to 3.
- Increases damage from 6000%Atk to 7850%Atk based on level 5.

15.3. Sunset Blast
- Increases SP consumption from 36 to 62 based on level 5.
- Increases AP recovery rate from 2 to 3.
- Increases damage from 2400%Atk to 2950%Atk based on level 5.

15.4. Rising Moon
- Increases SP consumption from 35 to 64.
- Increases damage from 2100%Atk to 2950%Atk based on level 5.

15.5. Midnight Kick
- Increases SP consumption from 52 to 68 based on level 5.
- Increases AP recovery rate from 2 to 3.
- Increases damage from 5500%/7500%(Midnight)Atk to 6600%/8800%(Midnight)Atk based on level 5.

15.6. Dawn Break
- Increases SP consumption from 46 to 64 based on level 5.
- Increases AP recovery rate from 2 to 3.
- Increases damage from 2300%/3300%(Moonset)Atk to 2400%/3400%(Moonset)Atk based on level 5.

15.7. Twinkling Galaxy
- Increases SP consumption from 30 to 84 based on level 5.

15.8. Star Burst
- Increases SP consumption from 57 to 62 based on level 5.

15.9. Star Cannon
- Increases SP consumption from 45 to 63 based on level 5.

15.10. All in the Sky
- Reduces cooldown from 60 seconds to 1.52 seconds.
- Removes delay after skill.
- Reduces SP consumption from 100 to 85.
- Reduces AP consumption from 100 to 2535.
- Increases damage from 20000%Atk to 23000%Atk per hit based on level 10.

11_Soul_Ascetic_m.png.8924e5c79c8bf789d853987c4a616081.png12_Soul_Ascestic_f.png.88eff13d9670062c22405b6e1b229465.png
16. Soul Ascetic

16.1. Soul Gathering
- Removes 0.5 seconds delay after skill.
- Reduces SP consumption from 100 to 90 based on level 5.

16.2. Talisman of Soul Stealing
- Reduces cooldown from 2 seconds to 1 second.
- Removes 0.5 seconds delay after skill.
- Increases damage from 3500%Matk to 6750%Matk based on level 5.

16.3. Exorcism of Malicious Soul
- Reduces SP consumption from 120 to 110 based on level 5.

16.4. Talisman of Blue Dragon
- Increases SP consumption from 62 to 70 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 4500%/6750%(Blessing of the Four Directions and the Five Elements)Matk to 7500%/8600%(Blessing of the Four Directions and the Five Elements)Matk based on level 5.

16.5. Talisman of White Tiger
- Increases cooldown from 0.3 seconds to 0.50.4 seconds.
- Increases SP consumption from 78 to 92 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 3500%/5000%(Blessing of the Four Directions and the Five Elements)Matk to 49505100%/65007100%(Blessing of the Four Directions and the Five Elements)Matk based on level 5.

16.6. Talisman of Red Phoenix
- Reduces SP consumption from 105 to 88 based on level 5.
- Increases AP recovery rate from 1 to 3.
- Increases damage from 4500%/6500%(Blessing of the Four Directions and the Five Elements)Matk to 5500%/7700%(Blessing of the Four Directions and the Five Elements)Matk based on level 5.

16.7. Talisman of Black Tortoise
- Reduces SP consumption from 115 to 92 based on level 5.
- Increases AP recovery rate from 1 to 3.
- Increases damage from 6500%/8750%(Blessing of the Four Directions and the Five Elements)Matk to 9400%/11550%(Blessing of the Four Directions and the Five Elements)Matk based on level 5.

16.8. Talisman of Four Bearing God
- Reduces SP consumption from 134 to 94 based on level 5.
- Increases AP recovery rate from 1 to 3.
- Increases damage from 1000%Matk to 1300%Matk per hit based on level 5.

16.9. Circle of Directions and Elementals
- Increases SP consumption from 150 to 200 based on level 5.
- Reduces AP consumption from 150 to 25.
- Reduces cooldown from 60 seconds to 5 seconds.
- Increases damage from 7500%Matk to 10500%Matk per hit based on level 5.
- Improved the skill to can be used while under Blessing of the Four Directions and the Five Elements buff.
- Reduces buff duration from 300 seconds to 150 seconds based on level 5.

03_Hyper_Novice_m.png.38c2bd4af370b4be4d2de13430ebf253.png04_Hyper_Novice_f.png.9d945815fced3e1dfbe0d4ab01d5110a.png
17. Hyper Novice

17.1. Self Study Tactics
- Increases bonus damage of Double Bowling Bash, Mega Sonic Blow and Spiral Pierce from 10% to 15% based on level 10.
- Increases bonus damage of Shield Chain Rush from 20% to 30% based on level 10.

17.2. Double Bowling Bash
- Reduces SP consumption from 72 to 65 based on level 10.
- Increases AP recovery rate from 2 to 3.
- Increases damage from 2100%Atk to 2650%Atk per hit based on level 10.
- Reduces knock-back distance from 6 cells to 2 cells.
- Increases area of effect from 7 x 7 cells to 9 x 9 cells.

2(3).gif

17.3. Mega Sonic Blow
- Increases SP consumption from 45 to 60 based on level 10.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 2300%Atk to 5350%Atk based on level 10.

17.4. Shield Chain Rush
- Unifies cast range to 7 cells regardless of skill level.
- Reduces SP consumption from 65 to 62 based on level 10.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 3400%Atk to 5100%Atk based on level 10.
- Increases area of effect from 7 x 7 cells to 9 x 9 cells.

17.5. Spiral Pierce Max
- Increases SP consumption from 47 to 55 based on level 10.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 3000%Atk to 4050%Atk based on level 10.

17.6. Meteor Storm Buster
- Increases SP consumption from 82 to 110 based on level 10.
- Increases damage from 3300%/1950%(explosion)Matk to 3500%/2050%(explosion)Matk per hit based on level 10.

17.7. Jupitel Thunderstorm
- Increases SP consumption from 68 to 120 based on level 10.

17.8. Jack Frost Nova
- Increases SP consumption from 85 to 95 based on level 10.
- Increases damage from 2200%(explosion)Matk to 5400%(explosion)Matk per hit based on level 10.

17.9. Hell's Drive
- Increases SP consumption from 70 to 98 based on level 10.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 6500%Matk to 8500%Matk based on level 10.

17.10. Ground Gravitation
- Increases SP consumption from 88 to 100 based on level 10.
- Increases damage from 3400%(gravitational field)Matk to 7800%(gravitational field)Matk per hit based on level 10.

17.11. Napalm Vulcan Strike
- Increases SP consumption from 58 to 75 based on level 10.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 2750%Matk to 6850%Matk based on level 10.
- Increases area of effect from 5 x 5 cells to 7 x 7 cells.

17.12. Breaking Limit
- Reduces bonus damage of Mega Sonic Blow and Spiral Pierce Max from 100% to 70%.

17.13. Rule Break
- Reduces bonus damage of Napalm Vulcan Strike from 100% to 40%.

01_Spirit_Handler_m.png.7958b45f3795af1d0604463f4e7bcaf7.png02_Spirit_Handler_f.png.4ee429b76cacb00ff90e45a5f58262af.png
18. Spirit Handler

18.1. Chulho Sonic Claw
- Increases SP consumption from 42 to 54 based on level 7.
- Increases damage from 2800%/3150%(Commune With Chulho)Atk to 5650%/6450%(Commune With Chulho)Atk based on level 7.
- Increases factor weight of Mystical Creature skill level in skill formula from 30/50(Commune With Chulho) to 50/100(Commune With Chulho).

18.2. Howling of Chulho
- Increases SP consumption from 62 to 68.
- Increases damage from 5750%/7250%(Commune With Chulho)Atk to 7950%/8750%(Commune With Chulho)Atk based on level 7.
- Increases factor weight of Mystical Creature skill level in skill formula from 30/50(Commune With Chulho) to 50/100(Commune With Chulho).

18.3. Hogogong Strike
- Increases SP consumption from 68 to 72 based on level 7.
- Increases damage from 900%/1500%(Commune With Chulho)Atk to 1580%/2700%(Commune With Chulho)Atk per hit based on level 7.
- Reduces cooldown from 0.5 seconds to 0.35 seconds.

18.4. Marine Festival of Kisul
- Increases AP recovery rate from 2 to 4.

18.5. Sandy Festival of Kisul
- Increases AP recovery rate from 2 to 4.

18.6. Hyunrok Breeze
- Increases SP consumption from 92 to 94 based on level 7.
Increases AP recovery rate from 3 to 4.
- Increases damage from 2250%/4000%(Commune With Hyunrok)Matk to 4800%/6300%(Commune With Hyunrok)Matk based on level 7.

18.7. Hyunrok Cannon
- Removes 0.5 seconds delay after skill.
- Increases SP consumption from 62 to 74 based on level 7.
- Increases damage from 3400%/4400%(Commune With Hyunrok)Matk to 7300%/8500%(Commune With Hyunrok)Matk based on level 7.

 

source :

https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4139189&curpage=1

https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4139190&curpage=1

https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4139191&curpage=1

https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7600&curpage=18

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11 hours ago, Sigma said:

16.5. Talisman of White Tiger
- Increases cooldown from 0.5 seconds to 0.5 seconds.

Shouldn't this be "Increases cooldown from 0.5 0.3 seconds to 0.5 seconds." ?

 

11 hours ago, Sigma said:

12.2. Metallic Fury
- Increases damage from 4500%/4950~6750%(area damage on branded target)Matk to 11000%/12500~18500%(area damage on branded target)Matk based on level 5.

What does "area damage on branded damage" actually means? Does everyone inside the MF AoE receive the same damage with the targeted mob inflicted with Sound Blend? For example, if there are 3 mobs inside 5x5 cells and I inflicted one mob with Sound Blend, then I casted MF on the mob inflicted with Sound Blend, will everyone inside the 5x5 cell receive the same-ish damage with that Sound Blended mob?

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55 minutes ago, vhaaaaan said:

Shouldn't this be "Increases cooldown from 0.5 0.3 seconds to 0.5 seconds." ?

 

What does "area damage on branded damage" actually means? Does everyone inside the MF AoE receive the same damage with the targeted mob inflicted with Sound Blend? For example, if there are 3 mobs inside 5x5 cells and I inflicted one mob with Sound Blend, then I casted MF on the mob inflicted with Sound Blend, will everyone inside the 5x5 cell receive the same-ish damage with that Sound Blended mob?

1. fixed thanks.

2. When there is no branded target. Metallic Fury will deal primary damage to single target only.

But if there is branded target within range of main target (I don't know how far of area of effect). Metallic Fury will deal AoE damage with additional bonus depends on number of branded target up to 5 targets.

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Hi @Sigma,

did you maybe miss some lines here and there or is that intended?

Like the AP recovery increase for Cross Rain or the Petitio Skill?

I'm also wondering, has there been any comment about if those will really applied or could some be some kind of april fool's as it was posted on april 1st? (I don't know if gravity ever made such thing)

 

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4 hours ago, muh said:

Hi @Sigma,

did you maybe miss some lines here and there or is that intended?

Like the AP recovery increase for Cross Rain or the Petitio Skill?

I'm also wondering, has there been any comment about if those will really applied or could some be some kind of april fool's as it was posted on april 1st? (I don't know if gravity ever made such thing)

 

he missed some edits but it is planned to be applied in the Q2 according to KRO

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16 hours ago, muh said:

Hi @Sigma,

did you maybe miss some lines here and there or is that intended?

Like the AP recovery increase for Cross Rain or the Petitio Skill?

I'm also wondering, has there been any comment about if those will really applied or could some be some kind of april fool's as it was posted on april 1st? (I don't know if gravity ever made such thing)

 

Added. Thanks. A wall of text really made my dizzy and skipped some line. :S

Doesn't hesitate to tell me if there is more missing text or incorrect description.

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  • 3 weeks later...

Are these numbers correct for framen? Is it 22500%  matk on all targets and 24000% matk for formless and dragon?

On 4/3/2022 at 2:26 AM, Sigma said:

- Increases damage from 4800%/11000%(formless and dragon race)Matk to 22500%/24000%(formless and dragon race)Matk based on level 10.

 

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1 hour ago, koalaasz said:

Are these numbers correct for framen? Is it 22500%  matk on all targets and 24000% matk for formless and dragon?

 

The correct one is this line.

- Increases damage from 2750%/3500%(demon and undead race)Matk to 4250%/4750%(demon and undead race)Matk based on level 5 (Fidus Animus level 10).

 

I forgot to remove on translation. 😅

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  • 3 weeks later...

Some skill rebalance has been changed as below.

1. Second Faith
- Increases AP recovery rate from 1 to 24.

2. Second Judgement
- Increases AP recovery rate from 2 to 34.

3. Explosion Blaster
- Reduces cooldown from 1 second to 0.50.7 seconds.
- Reduces AP recovery rate from 4 to 3.

4. Only One Bullet
- Increases damage from 4750%(rifle)/6500%(pistol)Atk to 58007550%(rifle)/77508300%(pistol)Atk based on level 5.

5. Spiral Shooting
- Increases damage from 4900%(rifle)/6000%(grenade launcher) to 78009700%(rifle)/8500%(grenade launcher) based on level 5.
- Reduces bullet consumption from 10 to 6.

6. Magazine for One
- Reduces cooldown from 0.75 seconds to 0.70.5 seconds.
- Increases damage from 1700%(gatling gun)/2100%(pistol)Atk to 20501950%(gatling gun)/30002400%(pistol)Atk per hit based on level 5.
- Reduces bullet consumption when equipping gatling gun from 40 to 10.

7. Wild Fire
- Increases damage from 8000%(shotgun)/7000%(grenade launcher)Atk to 1070013250%(shotgun)/12500%(grenade launcher)Atk based on level 5.

8. The Vigilante at Night
- Reduces bullet consumption from 15 to 10.

9. Talisman of White Tiger
- Increases cooldown from 0.3 seconds to 0.50.4 seconds.
- Increases SP consumption from 78 to 92 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Increases damage from 3500%/5000%(Blessing of the Four Directions and the Five Elements)Matk to 49505100%/65007100%(Blessing of the Four Directions and the Five Elements)Matk based on level 5.

10. All in the Sky
- Reduces cooldown from 60 seconds to 1.52 seconds.
- Reduces AP consumption from 100 to 2535.

11. Hyunrok Breeze
Increases AP recovery rate from 3 to 4.

12. Circle of Directions and Elementals
- Reduces cooldown from 60 seconds to 5 seconds.
- Improved the skill to can be used while under Blessing of the Four Directions and the Five Elements buff.
- Reduces buff duration from 300 seconds to 150 seconds based on level 5.

source :

https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4143401&curpage=1

https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7600&curpage=1

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  • 2 months later...
On 8/13/2019 at 7:17 PM, Sigma said:

8. Dark Claw

- Increases duration to 10 seconds and adds the effect to removes some of melee physical damage reflection buff from target.

Dear Sir  @Sigma, is the reflection removal is applied before or after damage? Thank you

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