Dia Posted February 14, 2019 Share Posted February 14, 2019 Added Item Spoiler Id: (9951) Un carton avec des trous pour les yeux. Vous pouvez jouer tout seul avec. Classe : Costume : 0 Position : Haut Medium Bas Poids : 0 Niveau requis : 1 Profession : Toutes Id: (24048) Caster Pendant Shadow Id: (24081) Malicious Armor Shadow HP + 100. When the upgrade level reaches 7, MHP +1%. If Malicious (Armor, Shoes, Shield) Shadow are equipped together, 2% HP Stolen per Physical DMG with 4% chance. Additional 1% HP stolen per Physical DMG for every 5 upgrade levels in total. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24082) Malicious Shoes Shadow MHP +1%. When the upgrade level reaches 7, additional MHP +1%. If Malicious (Armor, Shoes, Shield) Shadow are equipped together, 2% HP Stolen per Physical DMG with 4% chance. Additional 1% HP stolen per Physical DMG for every 5 upgrade levels in total. Class : Shadow Armor Location : Shoes Weight : 0 Required Level : 1 Job : All Id: (24083) Malicious Shield Shadow HP Regen. + 5%. When the upgrade level reaches 7, additional HP Regen. + 5%. If Malicious (Armor, Shoes, Shield) Shadow are equipped together, 2% HP Stolen per Physical DMG with 4% chance. Additional 1% HP stolen per Physical DMG for every 5 upgrade levels in total. Class : Shadow Armor Location : Shield Weight : 0 Required Level : 1 Job : All Id: (24084) Gemstone Armor Shadow HP + 100. When the upgrade level reaches 7, MHP +1%. If Gemstone (Weapon, Armor, Shoes, Shield, Earring, Pendant) Shadow are equipped together: All Stats + 1. When the sum of upgrade levels is more than 45: No need for Gemstones on skill uses. SP Consumption on Skill Uses increases by 100% SP Consumption on Skill Uses decreaces by % as many as the sum of upgrade levels. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24085) Gemstone Shoes Shadow MHP +1%. When the upgrade level reaches 7, additional MHP +1%. If Gemstone (Weapon, Armor, Shoes, Shield, Earring, Pendant) Shadow are equipped together: All Stats + 1. When the sum of upgrade levels is more than 45: No need for Gemstones on skill uses. SP Consumption on Skill Uses increases by 100% SP Consumption on Skill Uses decreaces by % as many as the sum of upgrade levels. Class : Shadow Armor Location : Shoes Weight : 0 Required Level : 1 Job : All Id: (24086) Gemstone Shield Shadow HP Regen. + 5%. When the upgrade level reaches 7, additional HP Regen. + 5%. If Gemstone (Weapon, Armor, Shoes, Shield, Earring, Pendant) Shadow are equipped together: All Stats + 1. When the sum of upgrade levels is more than 45: No need for Gemstones on skill uses. SP Consumption on Skill Uses increases by 100% SP Consumption on Skill Uses decreaces by % as many as the sum of upgrade levels. Class : Shadow Armor Location : Shield Weight : 0 Required Level : 1 Job : All Id: (24087) Gemstone Weapon Shadow SP Regen. + 5%. When the upgrade level reaches 7, additional SP Regen. + 5%. If Gemstone (Weapon, Armor, Shoes, Shield, Earring, Pendant) Shadow are equipped together: All Stats + 1. When the sum of upgrade levels is more than 45: No need for Gemstones on skill uses. SP Consumption on Skill Uses increases by 100% SP Consumption on Skill Uses decreaces by % as many as the sum of upgrade levels. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24088) Gemstone Earring Shadow SP + 50. When the upgrade level reaches 7, MSP +1%. If Gemstone (Weapon, Armor, Shoes, Shield, Earring, Pendant) Shadow are equipped together: All Stats + 1. When the sum of upgrade levels is more than 45: No need for Gemstones on skill uses. SP Consumption on Skill Uses increases by 100% SP Consumption on Skill Uses decreaces by % as many as the sum of upgrade levels. Class : Shadow Armor Location : Earring Weight : 0 Required Level : 1 Job : All Id: (24089) Gemstone Pendant Shadow MSP +1%. When the upgrade level reaches 7, additional MSP +1%. If Gemstone (Weapon, Armor, Shoes, Shield, Earring, Pendant) Shadow are equipped together: All Stats + 1. When the sum of upgrade levels is more than 45: No need for Gemstones on skill uses. SP Consumption on Skill Uses increases by 100% SP Consumption on Skill Uses decreaces by % as many as the sum of upgrade levels. Class : Shadow Armor Location : Pendant Weight : 0 Required Level : 1 Job : All Id: (24090) Stability Shield Shadow DEF + 3. Stun, Freezing, Bleeding and Curse resistance +1% every 2 upgrade. Stone Curse, Sleep, Silence and Blind resistance +1% every upgrade. Class : Shadow Armor Location : Shield Weight : 0 Required Level : 1 Job : All Id: (24091) Plasterer's Armor Shadow DEF + 1. Stone Curse resistance +1% for every upgrade. If Plasterer's (Armor, Shoes) Shadow and Stability Shield Shadow are equipped together: DEF + 5. When the sum of upgrade levels is more than 20, Immunity to the Stone Curse statut. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24092) Plasterer's Shoes Shadow DEF + 1. Stone Curse resistance +1% for every upgrade level increase. If Plasterer's (Armor, Shoes) Shadow and Stability Shield Shadow are equipped together: DEF + 5. When the sum of upgrade levels is more than 20, Immunity to the Stone Curse statut. Class : Shadow Armor Location : Shoes Weight : 0 Required Level : 1 Job : All Id: (24093) Insomniac Armor Shadow DEF + 1. Sleep resistance +1% for every upgrade. If Insomniac (Armor, Shoes) Shadow and Stability Shield Shadow are equipped together: DEF + 5. When the sum of upgrade levels is more than 20, Immunity to Sleep statut. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24094) Insomniac Shoes Shadow DEF + 1. Sleep resistance +1% for every upgrade. If Insomniac (Armor, Shoes) Shadow and Stability Shield Shadow are equipped together: DEF + 5. When the sum of upgrade levels is more than 20, Immunity to Sleep statut. Class : Shadow Armor Location : Shoes Weight : 0 Required Level : 1 Job : All Id: (24095) Peerless Armor Shadow DEF + 1. Silence resistance +1% for every upgrade. If Peerless (Armor, Shoes) Shadow and Stability Shield Shadow are equipped together: DEF + 5. When the sum of upgrade levels is more than 20, Immunity to Silence statut. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24096) Peerless Shoes Shadow DEF + 1. Silence resistance +1% for every upgrade. If Peerless (Armor, Shoes) Shadow and Stability Shield Shadow are equipped together: DEF + 5. When the sum of upgrade levels is more than 20, Immunity to Silence statut. Class : Shadow Armor Location : Shoes Weight : 0 Required Level : 1 Job : All Id: (24097) Adurate Armor Shadow DEF + 1. Blind resistance +1% for every upgrade. If Adurate (Armor, Shoes) Shadow and Stability Shield Shadow are equipped together: DEF + 5. When the sum of upgrade levels is more than 20, Immunity to Blind statut. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24098) Adurate Shoes Shadow DEF + 1. Blind resistance +1% for every upgrade. If Adurate (Armor, Shoes) Shadow and Stability Shield Shadow are equipped together: DEF + 5. When the sum of upgrade levels is more than 20, Immunity to Blind statut. Class : Shadow Armor Location : Shoes Weight : 0 Required Level : 1 Job : All Id: (24104) Neutral Weapon Shadow DEF + 1. Stun resistance +1% for every upgrade. If Neutral (Weapon, Earring, Pendant) Shadow and Stability Shield Shadow are equipped together: DEF + 4. When the sum of upgrade levels is more than 30, Immunity to Stun statut. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24105) Neutral Earring Shadow DEF + 1. Stun resistance +1% for every upgrade. If Neutral (Weapon, Earring, Pendant) Shadow and Stability Shield Shadow are equipped together: DEF + 4. When the sum of upgrade levels is more than 30, Immunity to Stun statut. Class : Shadow Armor Location : Earring Weight : 0 Required Level : 1 Job : All Id: (24106) Neutral Pendant Shadow DEF + 1. Stun resistance +1% for every upgrade. If Neutral (Weapon, Earring, Pendant) Shadow and Stability Shield Shadow are equipped together: DEF + 4. When the sum of upgrade levels is more than 30, Immunity to Stun statut. Class : Shadow Armor Location : Pendant Weight : 0 Required Level : 1 Job : All Id: (24107) Curse Lift Earring Shadow DEF + 1. Curse resistance +1% for every upgrade. If Curse Lift (Earring, Pendant) Shadow and Stability Shield Shadow are equipped together: DEF + 5. When the sum of upgrade levels is more than 20, Immunity to Curse statut. Class : Shadow Armor Location : Earring Weight : 0 Required Level : 1 Job : All Id: (24108) Curse Lift Pendant Shadow DEF + 1. Curse resistance +1% for every upgrade. If Curse Lift (Earring, Pendant) Shadow and Stability Shield Shadow are equipped together: DEF + 5. When the sum of upgrade levels is more than 20, Immunity to Curse statut. Class : Shadow Armor Location : Pendant Weight : 0 Required Level : 1 Job : All Id: (24109) Caster Earring Shadow Variable Cast Time -1% When the upgrade level reaches 7, additional Variable Cast Time -1% If Caster (Weapon, Earring, Pendant) Shadow are equipped together: Casting cannot be interrupted. Variable Cast Time +40%. Variable Cast Time decreases by % as many as the sum of upgrade levels. Class : Shadow Armor Location : Earring Weight : 0 Required Level : 1 Job : All Id: (24110) Caster Weapon Shadow Variable Cast Time -1%. When the upgrade level reaches 7, additional Variable Cast Time -1% When the upgrade level reaches 9, additional Variable Cast Time -2% If Caster (Weapon, Earring, Pendant) Shadow are equipped together: Casting cannot be interrupted. Variable Cast Time +40%. Variable Cast Time decreases by % as many as the sum of upgrade levels. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24111) Spell Flow Shoes Shadow SP Consumption on Skill Uses -1%. When the upgrade level reaches 7, SP Regen +5% If Spell Flow (Shield, Armor, Shoes) Shadow are equipped together: Casting cannot be interrupted. SP Consumption on Skill Uses +40%. SP Consumption on Skill Uses decreases by % as many as the sum of upgrade levels. Class : Shadow Armor Location : Shoes Weight : 0 Required Level : 1 Job : All Id: (24112) Spell Flow Armor Shadow SP Consumption on Skill Uses -1%. When the upgrade level reaches 7, additional SP Consumption on Skill Uses -1%. When the upgrade level reaches 9, additional SP Consumption on Skill Uses -1%. If Spell Flow (Shield, Armor, Shoes) Shadow are equipped together: Casting cannot be interrupted. SP Consumption on Skill Uses +40%. SP Consumption on Skill Uses decreases by % as many as the sum of upgrade levels. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24113) Spell Flow Shield Shadow SP Consumption on Skill Uses -1%. When the upgrade level reaches 7, additional MSP +1%. If Spell Flow (Shield, Armor, Shoes) Shadow are equipped together: Casting cannot be interrupted. SP Consumption on Skill Uses +40%. SP Consumption on Skill Uses decreases by % as many as the sum of upgrade levels. Class : Shadow Armor Location : Shield Weight : 0 Required Level : 1 Job : All Id: (24114) Greed Armor Shadow Enables the use of [Greed] Lv.1 Additional SP consumption +100 to [Greed]. SP consumption -10 to [Greed] use for every upgrade. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24115) Greed Shoes Shadow Enables the use of [Greed] Lv.1 Additional SP consumption +100 to [Greed]. SP consumption -10 to [Greed] use for every upgrade. Class : Shadow Armor Location : Shoes Weight : 0 Required Level : 1 Job : All Id: (24116) Greed Shield Shadow Enables the use of [Greed] Lv.1 Additional SP consumption +100 to [Greed]. SP consumption -10 to [Greed] use for every upgrade. Class : Shadow Armor Location : Shield Weight : 0 Required Level : 1 Job : All Id: (24117) Greed Weapon Shadow Enables the use of [Greed] Lv.1 Additional SP consumption +100 to [Greed]. SP consumption -10 to [Greed] use for every upgrade. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24118) Greed Earring Shadow Enables the use of [Greed] Lv.1 Additional SP consumption +100 to [Greed]. SP consumption -10 to [Greed] use for every upgrade. Class : Shadow Armor Location : Earring Weight : 0 Required Level : 1 Job : All Id: (24119) Greed Pendant Shadow Enables the use of [Greed] Lv.1 Additional SP consumption +100 to [Greed]. SP consumption -10 to [Greed] use for every upgrade. Class : Shadow Armor Location : Pendant Weight : 0 Required Level : 1 Job : All Id: (24120) Heal Armor Shadow Enables the use of [Heal] Lv.1 Additional SP consumption + 50 to [Heal]. SP consumption -5 to [Heal] for every upgrade. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24121) Heal Shoes Shadow Enables the use of [Heal] Lv.1 Additional SP consumption + 50 to [Heal]. SP consumption -5 to [Heal] for every upgrade. Class : Shadow Armor Location : Shoes Weight : 0 Required Level : 1 Job : All Id: (24122) Heal Shield Shadow Enables the use of [Heal] Lv.1 Additional SP consumption + 50 to [Heal]. SP consumption -5 to [Heal] for every upgrade. Class : Shadow Armor Location : Shield Weight : 0 Required Level : 1 Job : All Id: (24123) Heal Weapon Shadow Enables the use of [Heal] Lv.1 Additional SP consumption + 50 to [Heal]. SP consumption -5 to [Heal] for every upgrade. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24124) Heal Earring Shadow Enables the use of [Heal] Lv.1 Additional SP consumption + 50 to [Heal]. SP consumption -5 to [Heal] for every upgrade. Class : Shadow Armor Location : Earring Weight : 0 Required Level : 1 Job : All Id: (24125) Heal Pendant Shadow Enables the use of [Heal] Lv.1 Additional SP consumption + 50 to [Heal]. SP consumption -5 to [Heal] for every upgrade. Class : Shadow Armor Location : Pendant Weight : 0 Required Level : 1 Job : All Id: (24126) Hiding Armor Shadow Enables the use of [Hiding] Lv.1 Additional SP consumption + 50 to [Hiding]. SP consumption -5 to [Hiding] for every upgrade. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24127) Hiding Shoes Shadow Enables the use of [Hiding] Lv.1 Additional SP consumption + 50 to [Hiding]. SP consumption -5 to [Hiding] for every upgrade. Class : Shadow Armor Location : Shoes Weight : 0 Required Level : 1 Job : All Id: (24128) Hiding Shield Shadow Enables the use of [Hiding] Lv.1 Additional SP consumption + 50 to [Hiding]. SP consumption -5 to [Hiding] for every upgrade. Class : Shadow Armor Location : Shield Weight : 0 Required Level : 1 Job : All Id: (24129) Hiding Weapon Shadow Enables the use of [Hiding] Lv.1 Additional SP consumption + 50 to [Hiding]. SP consumption -5 to [Hiding] for every upgrade. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24130) Hiding Earring Shadow Enables the use of [Hiding] Lv.1 Additional SP consumption + 50 to [Hiding]. SP consumption -5 to [Hiding] for every upgrade. Class : Shadow Armor Location : Earring Weight : 0 Required Level : 1 Job : All Id: (24131) Hiding Pendant Shadow Enables the use of [Hiding] Lv.1 Additional SP consumption + 50 to [Hiding]. SP consumption -5 to [Hiding] for every upgrade. Class : Shadow Armor Location : Pendant Weight : 0 Required Level : 1 Job : All Id: (24132) Cloaking Armor Shadow Enables the use of [Cloaking] Lv.1 Additional SP consumption +50 to [Cloaking]. SP consumption -5 to [Cloaking] for every upgrade. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24133) Cloaking Shoes Shadow Enables the use of [Cloaking] Lv.1 Additional SP consumption +50 to [Cloaking]. SP consumption -5 to [Cloaking] for every upgrade. Class : Shadow Armor Location : Shoes Weight : 0 Required Level : 1 Job : All Id: (24134) Cloaking Shield Shadow Enables the use of [Cloaking] Lv.1 Additional SP consumption +50 to [Cloaking]. SP consumption -5 to [Cloaking] for every upgrade. Class : Shadow Armor Location : Shield Weight : 0 Required Level : 1 Job : All Id: (24135) Cloaking Weapon Shadow Enables the use of [Cloaking] Lv.1 Additional SP consumption +50 to [Cloaking]. SP consumption -5 to [Cloaking] for every upgrade. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24136) Cloaking Earring Shadow Enables the use of [Cloaking] Lv.1 Additional SP consumption +50 to [Cloaking]. SP consumption -5 to [Cloaking] for every upgrade. Class : Shadow Armor Location : Earring Weight : 0 Required Level : 1 Job : All Id: (24137) Cloaking Pendant Shadow Enables the use of [Cloaking] Lv.1 Additional SP consumption +50 to [Cloaking]. SP consumption -5 to [Cloaking] for every upgrade. Class : Shadow Armor Location : Pendant Weight : 0 Required Level : 1 Job : All Id: (24138) Teleport Armor Shadow Enables the use of [Teleport] Lv.1 Additional SP consumption +50 to [Teleport]. SP consumption -5 to [Teleport] for every upgrade. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24139) Teleport Shoes Shadow Enables the use of [Teleport] Lv.1 Additional SP consumption +50 to [Teleport]. SP consumption -5 to [Teleport] for every upgrade. Class : Shadow Armor Location : Shoes Weight : 0 Required Level : 1 Job : All Id: (24140) Teleport Shield Shadow Enables the use of [Teleport] Lv.1 Additional SP consumption +50 to [Teleport]. SP consumption -5 to [Teleport] for every upgrade. Class : Shadow Armor Location : Shield Weight : 0 Required Level : 1 Job : All Id: (24141) Teleport Weapon Shadow Enables the use of [Teleport] Lv.1 Additional SP consumption +50 to [Teleport]. SP consumption -5 to [Teleport] for every upgrade. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24142) Teleport Earring Shadow Enables the use of [Teleport] Lv.1 Additional SP consumption +50 to [Teleport]. SP consumption -5 to [Teleport] for every upgrade. Class : Shadow Armor Location : Earring Weight : 0 Required Level : 1 Job : All Id: (24143) Teleport Pendant Shadow Enables the use of [Teleport] Lv.1 Additional SP consumption +50 to [Teleport]. SP consumption -5 to [Teleport] for every upgrade. Class : Shadow Armor Location : Pendant Weight : 0 Required Level : 1 Job : All Id: (24144) Steal Armor Shadow Enables the use of [Steal] Lv.1 Additional SP consumption +50 to [Steal]. SP consumption -5 to [Steal] for every upgrade. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24145) Steal Shoes Shadow Enables the use of [Steal] Lv.1 Additional SP consumption +50 to [Steal]. SP consumption -5 to [Steal] for every upgrade. Class : Shadow Armor Location : Shoes Weight : 0 Required Level : 1 Job : All Id: (24146) Steal Shield Shadow Enables the use of [Steal] Lv.1 Additional SP consumption +50 to [Steal]. SP consumption -5 to [Steal] for every upgrade. Class : Shadow Armor Location : Shield Weight : 0 Required Level : 1 Job : All Id: (24147) Steal Weapon Shadow Enables the use of [Steal] Lv.1 Additional SP consumption +50 to [Steal]. SP consumption -5 to [Steal] for every upgrade. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24148) Steal Earring Shadow Enables the use of [Steal] Lv.1 Additional SP consumption +50 to [Steal]. SP consumption -5 to [Steal] for every upgrade. Class : Shadow Armor Location : Earring Weight : 0 Required Level : 1 Job : All Id: (24149) Steal Pendant Shadow Enables the use of [Steal] Lv.1 Additional SP consumption +50 to [Steal]. SP consumption -5 to [Steal] for every upgrade. Class : Shadow Armor Location : Pendant Weight : 0 Required Level : 1 Job : All Id: (24150) Infinity Earring Shadow DMG +1% to Small, Medium, Big sized monsters. When the upgrade level reaches 7, additional DMG +1% to Small, Medium, Big sized monsters. When the upgrade level reaches 9, additional DMG +1% to Small, Medium, Big sized monsters. If Infinity(Earring, Pendant) Shadow are equipped together: ATK + 1%. When the sum of upgrade levels is more than 15, Size penalties upon weapons are removed. Class : Shadow Armor Location : Earring Weight : 0 Required Level : 1 Job : All Id: (24151) Infinity Pendant Shadow DMG -1% from Small, Medium, Big sized monsters. When the upgrade level reaches 7, additional DMG -1% from Small, Medium, Big sized monsters. When the upgrade level reaches 9, additional DMG -1% from Small, Medium, Big sized monsters. If Infinity(Earring, Pendant) Shadow are equipped together: ATK + 1%. When the sum of upgrade levels is more than 15, Size penalties upon weapons are removed. Class : Shadow Armor Location : Pendant Weight : 0 Required Level : 1 Job : All Id: (24152) Solid Weapon Shadow ATK + 5. Additional ATK +1 every 2 upgrade. If Solid (Weapon, Earring) Shadow are equipped together: ATK increases as many as the sum of upgrade levels. When the sum of upgrade levels is more than 15, Weapons are unbreakable. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24153) Solid Earring Shadow HIT + 5. Additional HIT +1 every 2 upgrade. Class : Shadow Armor Location : Earring Weight : 0 Required Level : 1 Job : All Id: (24154) Immortal Armor Shadow DEF + 5. Additional DEF +1 every 2 upgrade. If Immortal (Armor, Pendant) Shadow are equipped together: DEF increases as many as the sum of upgrade levels. When the sum of upgrade levels is more than 15, Armors are unbreakable. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24155) Immortal Pendant Shadow MDEF + 1. Additional MDEF +1 every 2 upgrade. If Immortal (Armor, Pendant) Shadow are equipped together: DEF increases as many as the sum of upgrade levels. When the sum of upgrade levels is more than 15, Armors are unbreakable. Class : Shadow Armor Location : Pendant Weight : 0 Required Level : 1 Job : All Id: (24156) Executioner Weapon Shadow Penetrates 5% DEF of Demi-Human monsters. Additional 1% DEF penetration of Demi-Human monsters every 2 upgrade. If Executioner Weapon Shadow and Penetration (Earring, Pendant) Shadow are equipped together: ATK + 5. When the sum of upgrade levels is more than 25, DEF of Demi-Human monsters is 100% penetrated. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24157) Exorcist Weapon Shadow Penetrates 5% DEF of Demon monsters. Additional 1% DEF penetration of Demon monsters every 2 upgrade. If Exorcist Weapon Shadow and Penetration (Earring, Pendant) Shadow are equipped together: ATK + 5. When the sum of upgrade levels is more than 25, DEF of Demon monsters is 100% penetrated. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24158) Hunting Weapon Shadow Penetrates 5% DEF of Animal monsters. Additional 1% DEF penetration of Animal monsters every 2 upgrade. If Hunting Weapon Shadow and Penetration (Earring, Pendant) Shadow are equipped together: ATK + 5. When the sum of upgrade levels is more than 25, DEF of Animal monsters is 100% penetrated. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24159) Insect Net Weapon Shadow Penetrates 5% DEF of Insect monsters. Additional 1% DEF penetration of Insect monsters every 2 upgrade. If Insect Net Weapon Shadow and Penetration (Earring, Pendant) Shadow are equipped together: ATK + 5. When the sum of upgrade levels is more than 25, DEF of Insect monsters is 100% penetrated. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24160) Fishing Weapon Shadow Penetrates 5% DEF of Fish monsters. Additional 1% DEF penetration of Fish monsters every 2 upgrade. If Fishing Weapon Shadow and Penetration (Earring, Pendant) Shadow are equipped together: ATK + 5. When the sum of upgrade levels is more than 25, DEF of Fish monsters is 100% penetrated. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24161) Dragon Killer Weapon Shadow Penetrates 5% DEF of Dragon monsters. Additional 1% DEF penetration of Dragon monsters every 2 upgrade. If Dragon Killer Weapon Shadow and Penetration (Earring, Pendant) Shadow are equipped together: ATK + 5. When the sum of upgrade levels is more than 25, DEF of Dragon monsters is 100% penetrated. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24162) Corrupt Weapon Shadow Penetrates 5% DEF of Angel monsters. Additional 1% DEF penetration of Angel monsters every 2 upgrade. If Corrupt Weapon Shadow and Penetration (Earring, Pendant) Shadow are equipped together: ATK + 5. When the sum of upgrade levels is more than 25, DEF of Angel monsters is 100% penetrated. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24163) Vibration Weapon Shadow Penetrates 5% DEF of Formless monsters. Additional 1% DEF penetration of Formless monsters every 2 upgrade. If Vibration Weapon Shadow and Penetration (Earring, Pendant) Shadow are equipped together: ATK + 5. When the sum of upgrade levels is more than 25, DEF of Formless monsters is 100% penetrated. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24164) Holy Water Weapon Shadow Penetrates 5% DEF of Undead monsters. Additional 1% DEF penetration of Undead monsters every 2 upgrade. If BHoly Water Weapon Shadow and Penetration (Earring, Pendant) Shadow are equipped together: ATK + 5. When the sum of upgrade levels is more than 25, DEF of Undead monsters is 100% penetrated. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24165) Scissors Weapon Shadow Penetrates 5% DEF of Plant monsters. Additional 1% DEF penetration of Plant monsters every 2 upgrade. If Scissors Weapon Shadow and Penetration (Earring, Pendant) Shadow are equipped together: ATK + 5. When the sum of upgrade levels is more than 25, DEF of Plant monsters is 100% penetrated. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24166) Penetration Earring Shadow Penetrates 5% DEF of normal monsters. Additional 1% DEF penetration of normal monsters every 2 upgrade. Class : Shadow Armor Location : Earring Weight : 0 Required Level : 1 Job : All Id: (24167) Penetration Pendant Shadow Penetrates 5% DEF of normal monsters. Additional 1% DEF penetration of normal monsters every 2 upgrade. Class : Shadow Armor Location : Pendant Weight : 0 Required Level : 1 Job : All Id: (24168) Tempest Earring Shadow Penetrates 5% Magical MDEF of normal monsters. Additional 1% Magical MDEF penetration of normal monsters every 2 upgrade. Class : Shadow Armor Location : Earring Weight : 0 Required Level : 1 Job : All Id: (24169) Tempest Pendant Shadow Penetrates 5% Magical MDEF of normal monsters. Additional 1% Magical MDEF penetration of normal monsters every 2 upgrade. Class : Shadow Armor Location : Pendant Weight : 0 Required Level : 1 Job : All Id: (24170) M Executioner Weapon Shadow Penetrates 5% MDEF of Demi-Human monsters. Additional 1% MDEF penetration of Demi-Human monsters every 2 upgrade. If Magic Executioner Weapon Shadow and Tempest (Earring, Pendant) Shadow are equipped together: MATK + 5. When the sum of upgrade levels is more than 25, MDEF of Demi-Human monsters is 100% penetrated. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24171) M Exorcist Weapon Shadow Penetrates 5% MDEF of Demon monsters. Additional 1% MDEF penetration of Demon monsters every 2 upgrade. If Magic Exorcist Weapon Shadow and Tempest (Earring, Pendant) Shadow are equipped together: MATK + 5. When the sum of upgrade levels is more than 25, MDEF of Demon monsters is 100% penetrated. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24172) M Hunting Weapon Shadow Penetrates 5% MDEF of Animal monsters. Additional 1% MDEF penetration of Animal monsters every 2 upgrade. If Magic Hunting Weapon Shadow and Tempest (Earring, Pendant) Shadow are equipped together: MATK + 5. When the sum of upgrade levels is more than 25, MDEF of Animal monsters is 100% penetrated. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24173) M Insect Net Weapon Shadow Penetrates 5% MDEF of Insect monsters. Additional 1% MDEF penetration of Insect monsters every 2 upgrade. If Magic Insect Net Weapon Shadow and Tempest (Earring, Pendant) Shadow are equipped together: MATK + 5. When the sum of upgrade levels is more than 25, MDEF of Insect monsters is 100% penetrated. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24174) M Fishing Weapon Shadow Penetrates 5% MDEF of Fish monsters. Additional 1% MDEF penetration of Fish monsters every 2 upgrade. If Magic Fishing Weapon Shadow and Tempest (Earring, Pendant) Shadow are equipped together: MATK + 5. When the sum of upgrade levels is more than 25, MDEF of Fish monsters is 100% penetrated. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24175) M Dragon K Weapon Shadow Penetrates 5% MDEF of Dragon monsters. Additional 1% MDEF penetration of Dragon monsters every 2 upgrade. If Magic Dragon Killer Weapon Shadow and Tempest (Earring, Pendant) Shadow are equipped together: MATK + 5. When the sum of upgrade levels is more than 25, MDEF of Dragon monsters is 100% penetrated. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24176) M Corrupt Weapon Shadow Penetrates 5% MDEF of Angel monsters. Additional 1% MDEF penetration of Angel monsters every 2 upgrade. If Magic Corrupt Weapon Shadow and Tempest (Earring, Pendant) Shadow are equipped together: MATK + 5. When the sum of upgrade levels is more than 25, MDEF of Angel monsters is 100% penetrated. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24177) M Vibration Weapon Shadow Penetrates 5% MDEF of Formless monsters. Additional 1% MDEF penetration of Formless monsters every 2 upgrade. If Magic Vibration Weapon Shadow and Tempest (Earring, Pendant) Shadow are equipped together: MATK + 5. When the sum of upgrade levels is more than 25, MDEF of Formless monsters is 100% penetrated. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24178) M Holy Water Weapon Shadow Penetrates 5% MDEF of Undead monsters. Additional 1% MDEF penetration of Undead monsters every 2 upgrade. If Magic Holy Water Weapon Shadow and Tempest (Earring, Pendant) Shadow are equipped together: MATK + 5. When the sum of upgrade levels is more than 25, MDEF of Undead monsters is 100% penetrated. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24179) M Scissors Weapon Shadow Penetrates 5% MDEF of Plant monsters. Additional 1% MDEF penetration of Plant monsters every 2 upgrade. If Magic Scissors Weapon Shadow and Tempest (Earring, Pendant) Shadow are equipped together: MATK + 5. When the sum of upgrade levels is more than 25, MDEF of Plant monsters is 100% penetrated. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24180) Bearers Armor Shadow MDEF +1. MDEF +1 every 2 upgrade. If Bearer (Weapon, Armor, Shield, Shoes, Earring, Pendant) Shadow are equipped together: All Stats + 1. When the sum of upgrade levels is more than 45, infinite [Endure] mode. MHP - 60%. MHP increases by % as many as the sum of upgrade levels. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24181) Bearers Shoes Shadow SP +50. SP +5 every 2 upgrade. If Bearer (Weapon, Armor, Shield, Shoes, Earring, Pendant) Shadow are equipped together: All Stats + 1. When the sum of upgrade levels is more than 45, infinite [Endure] mode. MHP - 60%. MHP increases by % as many as the sum of upgrade levels. Class : Shadow Armor Location : Shoes Weight : 0 Required Level : 1 Job : All Id: (24182) Bearers Shield Shadow DEF +5. DEF +1 every 2 upgrade. If Bearer (Weapon, Armor, Shield, Shoes, Earring, Pendant) Shadow are equipped together: All Stats + 1. When the sum of upgrade levels is more than 45, infinite [Endure] mode. MHP - 60%. MHP increases by % as many as the sum of upgrade levels. Class : Shadow Armor Location : Shield Weight : 0 Required Level : 1 Job : All Id: (24183) Bearers Weapon Shadow HP +100. HP +10 for every 2 upgrade. If Bearer (Weapon, Armor, Shield, Shoes, Earring, Pendant) Shadow are equipped together: All Stats + 1. When the sum of upgrade levels is more than 45, infinite [Endure] mode. MHP - 60%. MHP increases by % as many as the sum of upgrade levels. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 1 Job : All Id: (24184) Bearers Earring Shadow MATK +5. MATK +1 every 2 upgrade. If Bearer (Weapon, Armor, Shield, Shoes, Earring, Pendant) Shadow are equipped together: All Stats + 1. When the sum of upgrade levels is more than 45, infinite [Endure] mode. MHP - 60%. MHP increases by % as many as the sum of upgrade levels. Class : Shadow Armor Location : Earring Weight : 0 Required Level : 1 Job : All Id: (24185) Bearers Pendant Shadow ATK + 5. ATK + 1 every 2 upgrade. If Bearer (Weapon, Armor, Shield, Shoes, Earring, Pendant) Shadow are equipped together: All Stats + 1. When the sum of upgrade levels is more than 45, infinite [Endure] mode. MHP - 60%. MHP increases by % as many as the sum of upgrade levels. Class : Shadow Armor Location : Pendant Weight : 0 Required Level : 1 Job : All Id: (24186) Basis Armor Shadow Physical and Magical DMG to Neutral element monsters + 1%. Additional Physical and Magical DMG to Neutral element monsters +1% every 2 upgrade level. If Basis (Armor, Shield) Shadow are equipped together: Reduce Physical and Magical DMG from Neutral element monsters by 2%. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24187) Hallowed Armor Shadow Physical and Magical DMG to Shadow element monsters + 1%. Additional Physical and Magical DMG to Shadow element monsters +1% every 2 upgrade level. If Hallowed (Armor, Shield) Shadow are equipped together: Reduce Physical and Magical DMG from Shadow element monsters by 2%. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24188) Saharic Armor Shadow Physical and Magical DMG to Water element monsters + 1%. Additional Physical and Magical DMG to Water element monsters +1% every 2 upgrade level. If Saharic (Armor, Shield) Shadow are equipped together: Reduce Physical and Magical DMG from Water element monsters by 2%. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24189) Underneath Armor Shadow Physical and Magical DMG to Earth element monsters + 1%. Additional Physical and Magical DMG to Earth element monsters +1% every 2 upgrade level. If Underneath (Armor, Shield) Shadow are equipped together: Reduce Physical and Magical DMG from Earth element monsters by 2%. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24190) Flam Armor Shadow Physical and Magical DMG to Fire element monsters + 1%. Additional Physical and Magical DMG to Fire element monsters +1% every 2 upgrade level. If Flame (Armor, Shield) Shadow are equipped together: Reduce Physical and Magical DMG from Fire element monsters by 2%. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24191) Windy Armor Shadow Physical and Magical DMG to Wind element monsters + 1%. Additional Physical and Magical DMG to Wind element monsters +1% every 2 upgrade level. If Windy (Armor, Shield) Shadow are equipped together: Reduce Physical and Magical DMG from Wind element monsters by 2%. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24192) Envenom Armor Shadow Physical and Magical DMG to Poison element monsters + 1%. Additional Physical and Magical DMG to Poison element monsters +1% every 2 upgrade level. If Envenom (Armor, Shield) Shadow are equipped together: Reduce Physical and Magical DMG from Poison element monsters by 2%. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24193) Damned Armor Shadow Physical and Magical DMG to Holy element monsters + 1%. Additional Physical and Magical DMG to Holy element monsters +1% every 2 upgrade level. If Damned (Armor, Shield) Shadow are equipped together: Reduce Physical and Magical DMG from Holy element monsters by 2%. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24194) Geist Armor Shadow Physical and Magical DMG to Ghost element monsters + 1%. Additional Physical and Magical DMG to Ghost element monsters +1% every 2 upgrade level. If Geist (Armor, Shield) Shadow are equipped together: Reduce Physical and Magical DMG from Ghost element monsters by 2%. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24195) Divine Armor Shadow Physical and Magical DMG to Undead element monsters + 1%. Additional Physical and Magical DMG to Undead element monsters +1% every 2 upgrade level. If Divine Shield (Armor, Shield) Shadow are equipped together: Reduce Physical and Magical DMG from Undead element monsters by 2%. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24196) Hasty Shoes Shadow FLEE +5. FLEE +1 every 2 upgrade. Class : Shadow Armor If Hasty (Armor, Shoes) Shadow are equipped together: FLEE + 5. When the sum of upgrade levels is more than 15, increase movement speed. Location : Shoes Weight : 0 Required Level : 1 Job : All Id: (24197) Hasty Armor Shadow DEF +5. DEF +1 every 2 upgrade. If Hasty (Armor, Shoes) Shadow are equipped together: FLEE + 5. When the sum of upgrade levels is more than 15, increase movement speed. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24198) Basis Shield Shadow Physical and Magical DMG from Neutral element monsters -1%. When the upgrade level reaches 7, additional Physical and Magical DMG from Neutral element monsters -1%. When the upgrade level reaches 9, additional Physical and Magical DMG from Neutral element monsters -1%. If Basis (Armor, Shield) Shadow are equipped together: Reduce Physical and Magical DMG from Neutral element monsters by 2%. Class : Shadow Armor Location : Shield Weight : 0 Required Level : 1 Job : All Id: (24199) Hallowed Shield Shadow Physical and Magical DMG from Shadow element monsters -1%. When the upgrade level reaches 7, additional Physical and Magical DMG from Shadow element monsters -1%. When the upgrade level reaches 9, additional Physical and Magical DMG from Shadow element monsters -1%. If Hallowed (Armor, Shield) Shadow are equipped together: Reduce Physical and Magical DMG from Shadow element monsters by 2%. Class : Shadow Armor Location : Shield Weight : 0 Required Level : 1 Job : All Id: (24200) Saharic Shield Shadow Physical and Magical DMG from Water element monsters -1%. When the upgrade level reaches 7, additional Physical and Magical DMG from Water element monsters -1%. When the upgrade level reaches 9, additional Physical and Magical DMG from Water element monsters -1%. If Saharic (Armor, Shield) Shadow are equipped together: Reduce Physical and Magical DMG from Water element monsters by 2%. Class : Shadow Armor Location : Shield Weight : 0 Required Level : 1 Job : All Id: (24201) Underneath Shield Shadow Physical and Magical DMG from Earth element monsters -1%. When the upgrade level reaches 7, additional Physical and Magical DMG from Earth element monsters -1%. When the upgrade level reaches 9, additional Physical and Magical DMG from Earth element monsters -1%. If Underneath (Armor, Shield) Shadow are equipped together: Reduce Physical and Magical DMG from Earth element monsters by 2%. Class : Shadow Armor Location : Shield Weight : 0 Required Level : 1 Job : All Id: (24202) Flam Shield Shadow Physical and Magical DMG from Fire element monsters -1%. When the upgrade level reaches 7, additional Physical and Magical DMG from Fire element monsters -1%. When the upgrade level reaches 9, additional Physical and Magical DMG from Fire element monsters -1%. If Flame (Armor, Shield) Shadow are equipped together: Reduce Physical and Magical DMG from Fire element monsters by 2%. Class : Shadow Armor Location : Shield Weight : 0 Required Level : 1 Job : All Id: (24203) Windy Shield Shadow Physical and Magical DMG from Wind element monsters -1%. When the upgrade level reaches 7, additional Physical and Magical DMG from Wind element monsters -1%. When the upgrade level reaches 9, additional Physical and Magical DMG from Wind element monsters -1%. If Windy (Armor, Shield) Shadow are equipped together: Reduce Physical and Magical DMG from Wind element monsters by 2%. Class : Shadow Armor Location : Shield Weight : 0 Required Level : 1 Job : All Id: (24204) Envenom Shield Shadow Physical and Magical DMG from Poison element monsters -1%. When the upgrade level reaches 7, additional Physical and Magical DMG from Poison element monsters -1%. When the upgrade level reaches 9, additional Physical and Magical DMG from Poison element monsters -1%. If Envenom (Armor, Shield) Shadow are equipped together: Reduce Physical and Magical DMG from Poison element monsters by 2%. Class : Shadow Armor Location : Shield Weight : 0 Required Level : 1 Job : All Id: (24205) Damned Shield Shadow Physical and Magical DMG from Holy element monsters -1%. When the upgrade level reaches 7, additional Physical and Magical DMG from Holy element monsters -1%. When the upgrade level reaches 9, additional Physical and Magical DMG from Holy element monsters -1%. If Damned (Armor, Shield) Shadow are equipped together: Reduce Physical and Magical DMG from Holy element monsters by 2%. Class : Shadow Armor Location : Shield Weight : 0 Required Level : 1 Job : All Id: (24206) Geist Shield Shadow Physical and Magical DMG from Ghost element monsters -1%. When the upgrade level reaches 7, additional Physical and Magical DMG from Ghost element monsters -1%. When the upgrade level reaches 9, additional Physical and Magical DMG from Ghost element monsters -1%. If Geist (Armor, Shield) Shadow are equipped together: Reduce Physical and Magical DMG from Ghost element monsters by 2%. Class : Shadow Armor Location : Shield Weight : 0 Required Level : 1 Job : All Id: (24207) Divine Shield Shadow Physical and Magical DMG from Undead element monsters -1%. When the upgrade level reaches 7, additional Physical and Magical DMG from Undead element monsters -1%. When the upgrade level reaches 9, additional Physical and Magical DMG from Undead element monsters -1%. If Divine Shield (Armor, Shield) Shadow are equipped together: Reduce Physical and Magical DMG from Undead element monsters by 2%. Class : Shadow Armor Location : Shield Weight : 0 Required Level : 1 Job : All Id: (24208) Expert Shoes Shadow EXP from monsters +1% every 4 upgrade level. Lv. Req.: 150 Lv. Limit: 175 If Expert (Shoes, Shield) Shadow are equipped together: EXP from monsters +1%. When the sum of upgrade levels is more than 15, additional EXP from monsters +1%. Class : Shadow Armor Location : Shoes Weight : 0 Required Level : 150 Job : All Id: (24209) Expert Shield Shadow EXP from monsters +1% every 4 upgrade level. Lv. Req.: 150 Lv. Limit: 175 If Expert (Shoes, Shield) Shadow are equipped together: EXP from monsters +1%. When the sum of upgrade levels is more than 15, additional EXP from monsters +1%. Class : Shadow Armor Location : Shield Weight : 0 Required Level : 150 Job : All Id: (24210) Beginner Shoes Shadow EXP from monsters + 1% for every upgrade level. Lv. Limit: 49 If Beginner (Shoes, Shield) Shadow are equipped together: EXP from monsters +10%. When the sum of upgrade levels is more than 15, additional EXP from monsters +10%. Class : Shadow Armor Location : Shoes Weight : 0 Required Level : 1 Job : All Id: (24211) Beginner Shield Shadow EXP from monsters +1% for every upgrade level. Lv. Limit: 49 If Beginner (Shoes, Shield) Shadow are equipped together: EXP from monsters +10%. When the sum of upgrade levels is more than 15, additional EXP from monsters +10%. Class : Shadow Armor Location : Shield Weight : 0 Required Level : 1 Job : All Id: (24212) Rookie Shoes Shadow EXP from monsters + 1% for every 2 upgrade level. Lv. Req.: 50 Lv. Limit: 99 If Rookie (Shoes, Shield) Shadow are equipped together: EXP from monsters + 5%. When the sum of upgrade levels is more than 15, additional EXP from monsters + 5%. Class : Shadow Armor Location : Shoes Weight : 0 Required Level : 1 Job : All Id: (24213) Rookie Shield Shadow EXP from monsters + 1% for every 2 upgrade level. Lv. Req.: 50 Lv. Limit: 99 If Rookie (Shoes, Shield) Shadow are equipped together: EXP from monsters + 5%. When the sum of upgrade levels is more than 15, additional EXP from monsters +5%. Class : Shadow Armor Location : Shield Weight : 0 Required Level : 1 Job : All Id: (24214) Advanced Shoes Shadow EXP from monsters + 1% for every 3 upgrade level. Lv. Req.: 50 Lv. Limit: 99 If Advanced (Shoes, Shield) Shadow are equipped together: EXP from monsters +2%. When the sum of upgrade levels is more than 15, additional EXP from monsters +2%. Class : Shadow Armor Location : Shoes Weight : 0 Required Level : 50 Job : All Id: (24215) Advanced Shield Shadow EXP from monsters + 1% for every 3 upgrade level. Lv. Req.: 100 Lv. Limit: 149 If Advanced (Shoes, Shield) Shadow are equipped together: EXP from monsters + 2%. When the sum of upgrade levels is more than 15, additional EXP from monsters +2%. Class : Shadow Armor Location : Shield Weight : 0 Required Level : 100 Job : All Id: (24216) Attack Armor Shadow When melee attacking, + (upgrade level *5) ATK with 1% chance for 3 sec. +0.2% chance for evey upgrade level increase. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24217) Blitz Earring Shadow HIT +5. HIT +1 for every 2 upgrade level increase. When the upgrade level reaches 7, ASPD +1. If Blitz (Earring, Pendant) Shadow are equipped together: ATK increases as many as the sum of upgrade levels. When the sum of upgrade levels is more than 15, ASPD +1. Class : Shadow Armor Location : Earring Weight : 0 Required Level : 1 Job : All Id: (24218) Blitz Pendant Shadow ATK +5. ATK +1 for every 2 upgrade level increase. When the upgrade level reaches 7, ASPD +1. If Blitz (Earring, Pendant) Shadow are equipped together: ATK increases as many as the sum of upgrade levels. When the sum of upgrade levels is more than 15, ASPD +1. Class : Shadow Armor Location : Pendant Weight : 0 Required Level : 1 Job : All Id: (24219) ColdBolt Armor Shadow When melee attacking (from upgrade level 2), Lv.(upgrade level/2) Coldbolt is casted with 1% chance. + 0.2% chance for evey upgrade level increase. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24220) FireBolt Armor Shadow When melee attacking (from upgrade level 2), Lv.(upgrade level/2) Firebolt is casted with 1% chance. + 0.2% chance for evey upgrade level increase. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24221) LightingBolt Armor Shadow When melee attacking (from upgrade level 2), Lv.(upgrade level/2) Lightningbolt is casted with 1% chance. +0.2% chance for evey upgrade level. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24222) EarthSpike Armor Shadow When melee attacking (from upgrade level 2), Lv.(upgrade level/2) Earth Spike is casted with 1% chance. +0.2% chance for evey upgrade level. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24223) Enhance Force Weapon Shadow ATK + 10. ATK + 1% for every 2 upgrade level increase. Lv. Req.: 100 If Enhanced Force Weapon Shadow and Force(Earring, Pendant) Shadow are equipped together: ATK + 1%. When the sum of upgrade levels is more than 20, additional ATK + 1%. When the sum of upgrade levels is more than 25, additional ATK + 1%. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 100 Job : 3rd Job Classes Id: (24224) Force Weapon Shadow ATK + 1% When the upgrade level reaches 7, additional ATK + 1%. When the upgrade level reaches 9, additional ATK + 1%. Lv. Req.: 70 If Force (Weapon, Earring, Pendant) Shadow are equipped together: ATK + 10. When the sum of upgrade levels is more than 20, additional ATK + 1%. When the sum of upgrade levels is more than 25, additional ATK + 1%. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 70 Job : All Id: (24225) Force Earring Shadow ATK + 5. ATK + 1 for every upgrade level increase. When the upgrade level reaches 7, additional MHP + 1%. When the upgrade level reaches 9, additional ATK + 1%. Lv. Req.: 70 Class : Shadow Armor Location : Earring Weight : 0 Required Level : 70 Job : All Id: (24226) Force Pendant Shadow ATK + 5. ATK + 1 for every upgrade level increase. When the upgrade level reaches 7, MSP + 1%. When the upgrade level reaches 9, additional ATK + 1%. Lv. Req.: 70 Class : Shadow Armor Location : Pendant Weight : 0 Required Level : 70 Job : All Id: (24227) Enhance Spirit Weapon Shadow MATK + 10. When the upgrade level reaches 7, MATK + 1%. Lv. Req.: 100 If Enhanced Magic Weapon Shadow and Spirit (Earring, Pendant) Shadow are equipped together: MATK + 1%. When the sum of upgrade levels is more than 20, additional MATK +1%. When the sum of upgrade levels is more than 25, additional MATK +1%. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 100 Job : 3rd Job Classes Id: (24228) Spirit Weapon Shadow MATK + 1% When the upgrade level reaches 7, additional MATK + 1%. When the upgrade level reaches 9, additional MATK + 1%. If Spirit (Weapon, Earring, Pendant) Shadow are equipped together: MATK + 10. When the sum of upgrade levels is more than 20, additional MATK +1%. When the sum of upgrade levels is more than 25, additional MATK +1%. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 70 Job : All Id: (24229) Spirit Earring Shadow MATK +5. MATK +1 every upgrade level. When the upgrade level reaches 7, MHP +1%. When the upgrade level reaches 9, additional MATK +1%. Class : Shadow Armor Location : Earring Weight : 0 Required Level : 70 Job : All Id: (24230) Spirit Pendant Shadow MATK +5. MATK +1 every upgrade level. When the upgrade level reaches 7, MSP +1%. When the upgrade level reaches 9, additional MATK +1%. Class : Shadow Armor Location : Pendant Weight : 0 Required Level : 70 Job : All Id: (24231) Blitz Shoes Shadow FLEE +5. FLEE +1 every 2 upgrade. When the upgrade level reaches 7, ASPD +1. When the upgrade level reaches 9, ASPD +1. If Blitz (Shield, Shoes) Shadow are equipped together: FLEE + 5. When the sum of upgrade levels is more than 15, ASPD +1. Class : Shadow Armor Location : Shoes Weight : 0 Required Level : 1 Job : All Id: (24232) Blitz Shield Shadow CRI +5. CRI +1 every 2 upgrade. When the upgrade level reaches 7, ASPD + 1. When the upgrade level reaches 9, ASPD + 1. If Blitz (Shield, Shoes) Shadow are equipped together: FLEE +5. When the sum of upgrade levels is more than 15, ASPD +1. Class : Shadow Armor Location : Shield Weight : 0 Required Level : 1 Job : All Id: (24233) Exceed Weapon Shadow ATK, MATK + 5. ATK and MATK +1% every 2 upgrade. Class : Shadow Armor Location : Weapon Weight : 0 Required Level : 100 Job : All Id: (24234) Titan Earring Shadow DMG to Big sized monsters +1%. When the upgrade level reaches 7, additional DMG to Big sized monsters +1%. When the upgrade level reaches 9, additional DMG to Big sized monsters +1%. If Titan (Earring, Pendant) Shadow are equipped together: ATK + 5. When the sum of upgrade levels is more than 15, DMG to Big sized monsters +2%. Class : Shadow Armor Location : Earring Weight : 0 Required Level : 1 Job : All Id: (24235) Titan Pendant Shadow DMG to Big sized monsters + 1%. When the upgrade level reaches 7, additional DMG to Big sized monsters + 1%. When the upgrade level reaches 9, additional DMG to Big sized monsters + 1%. If Titan (Earring, Pendant) Shadow are equipped together: ATK + 5. When the sum of upgrade levels is more than 15, DMG to Big sized monsters +2%. Class : Shadow Armor Location : Pendant Weight : 0 Required Level : 1 Job : All Id: (24236) Boned Earring Shadow DMG to Medium sized monsters +1%. When the upgrade level reaches 7, additional DMG to Medium sized monsters +1%. When the upgrade level reaches 9, additional DMG to Medium sized monsters +1%. If Boned (Earring, Pendant) Shadow are equipped together: ATK + 5. When the sum of upgrade levels is more than 15, DMG to Medium sized monsters +2%. Class : Shadow Armor Location : Earring Weight : 0 Required Level : 1 Job : All Id: (24237) Boned Pendant Shadow DMG to Medium sized monsters + 1%. When the upgrade level reaches 7, additional DMG to Medium sized monsters + 1%. When the upgrade level reaches 9, additional DMG to Medium sized monsters + 1%. If Boned (Earring, Pendant) Shadow are equipped together: ATK + 5. When the sum of upgrade levels is more than 15, DMG to Medium sized monsters +2%. Class : Shadow Armor Location : Pendant Weight : 0 Required Level : 1 Job : All Id: (24238) Gigantic Earring Shadow DMG to Small sized monsters +1%. When the upgrade level reaches 7, additional DMG to Small sized monsters +1%. When the upgrade level reaches 9, additional DMG to Small sized monsters +1%. If Gigantic (Earring, Pendant) Shadow are equipped together: ATK + 5. When the sum of upgrade levels is more than 15, DMG to Small sized monsters +2%. Class : Shadow Armor Location : Earring Weight : 0 Required Level : 1 Job : All Id: (24239) Gigantic Pendant Shadow DMG to Small sized monsters + 1%. When the upgrade level reaches 7, additional DMG to Small sized monsters + 1%. When the upgrade level reaches 9, additional DMG to Small sized monsters + 1%. If Gigantic (Earring, Pendant) Shadow are equipped together: ATK + 5. When the sum of upgrade levels is more than 15, DMG to Small sized monsters +2%. Class : Shadow Armor Location : Pendant Weight : 0 Required Level : 1 Job : All Id: (24240) Caster Shoes Shadow MATK + 5. SP Consumption of Skill -1%. Reduce Variable Cast Time by 1% every 2 upgrade. If Caster (Shield, Armor, Shoes) Shadow are equipped together: SP Consumption of Skill -1%. Reduce Variable Cast Time by 1% every 5 upgrade levels in total. When the sum of upgrade levels is more than 25, reduce SP Consumption of Skill by an additional 1%. Class : Shadow Armor Location : Shoes Weight : 0 Required Level : 1 Job : All Id: (24241) Caster Shield Shadow MATK + 5. SP Consumption of Skill -1%. Reduce Variable Cast Time by 1% every 2 upgrade. If Caster (Shield, Armor, Shoes) Shadow are equipped together: SP Consumption of Skill -1%. Reduce Variable Cast Time by 1% every 5 upgrade levels in total. When the sum of upgrade levels is more than 25, reduce SP Consumption of Skill by an additional 1%. Class : Shadow Armor Location : Shield Weight : 0 Required Level : 1 Job : All Id: (24242) Caster Armor Shadow MATK + 5. SP Consumption of Skill -1%. Reduce Variable Cast Time by 1% every 2 upgrade. If Caster (Shield, Armor, Shoes) Shadow are equipped together: SP Consumption of Skill -1%. Reduce Variable Cast Time by 1% every 5 upgrade levels in total. When the sum of upgrade levels is more than 25, reduce SP Consumption of Skill by an additional 1%. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Id: (24243) Reload Shoes Shadow Delay After Skill -1%. When the upgrade level reaches 7, additional Delay After Skill -1%. When the upgrade level reaches 9, additional Delay After Skill -1%. If Reload (Shield, Armor, Shoes) Shadow are equipped together: Delay after skill -1%. When the sum of upgrade levels is more than 25, additional Delay After Skill -5%. Class : Shadow Armor Location : Shoes Weight : 0 Required Level : 1 Job : All Id: (24244) Reload Shield Shadow Delay After Skill -1%. When the upgrade level reaches 7, additional Delay After Skill -1%. When the upgrade level reaches 9, additional Delay After Skill -1%. If Reload (Shield, Armor, Shoes) Shadow are equipped together: Delay after skill -1%. When the sum of upgrade levels is more than 25, additional Delay After Skill -5%. Class : Shadow Armor Location : Shield Weight : 0 Required Level : 1 Job : All Id: (24245) Reload Armor Shadow Delay After Skill -1%. When the upgrade level reaches 7, additional Delay After Skill -1%. When the upgrade level reaches 9, additional Delay After Skill -1%. If Reload (Shield, Armor, Shoes) Shadow are equipped together: Delay after skill -1%. When the sum of upgrade levels is more than 25, additional Delay After Skill -5%. Class : Shadow Armor Location : Armor Weight : 0 Required Level : 1 Job : All Files Spoiler 2019-2-14data_txt.gpf data\default\etcinfo.txt data\default\idnum2itemdesctable.txt data\default\idnum2itemdisplaynametable.txt data\default\num2itemdesctable.txt data\default\num2itemdisplaynametable.txt data\english\etcinfo.txt data\english\idnum2itemdesctable.txt data\english\idnum2itemdisplaynametable.txt data\english\num2itemdesctable.txt data\english\num2itemdisplaynametable.txt data\etcinfo.txt data\french\etcinfo.txt data\french\idnum2itemdesctable.txt data\french\idnum2itemdisplaynametable.txt data\french\num2itemdesctable.txt data\french\num2itemdisplaynametable.txt data\german\etcinfo.txt data\german\idnum2itemdesctable.txt data\german\idnum2itemdisplaynametable.txt data\german\num2itemdesctable.txt data\german\num2itemdisplaynametable.txt data\idnum2itemdesctable.txt data\idnum2itemdisplaynametable.txt data\italian\etcinfo.txt data\italian\idnum2itemdesctable.txt data\italian\idnum2itemdisplaynametable.txt data\italian\num2itemdesctable.txt data\italian\num2itemdisplaynametable.txt data\num2itemdesctable.txt data\num2itemdisplaynametable.txt data\spanish\etcinfo.txt data\spanish\idnum2itemdesctable.txt data\spanish\idnum2itemdisplaynametable.txt data\spanish\num2itemdesctable.txt data\spanish\num2itemdisplaynametable.txt data\turkish\etcinfo.txt data\turkish\idnum2itemdesctable.txt data\turkish\idnum2itemdisplaynametable.txt data\turkish\num2itemdesctable.txt data\turkish\num2itemdisplaynametable.txt 2019-2-14data_txt1.gpf data\default\idnum2itemresnametable.txt data\default\num2itemresnametable.txt data\english\idnum2itemresnametable.txt data\english\num2itemresnametable.txt data\french\idnum2itemresnametable.txt data\french\num2itemresnametable.txt data\german\idnum2itemresnametable.txt data\german\num2itemresnametable.txt data\idnum2itemresnametable.txt data\italian\idnum2itemresnametable.txt data\italian\num2itemresnametable.txt data\num2itemresnametable.txt data\spanish\idnum2itemresnametable.txt data\spanish\num2itemresnametable.txt data\turkish\idnum2itemresnametable.txt data\turkish\num2itemresnametable.txt Link to comment Share on other sites More sharing options...
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