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fRO changelog February 14, 2019


Dia

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Added
Item
Spoiler


Id: (9951)


Un carton avec des trous pour les yeux. Vous pouvez jouer tout seul avec.
Classe : Costume : 0
Position : Haut Medium Bas Poids : 0
Niveau requis : 1
Profession : Toutes
Id: (24048)

Caster Pendant Shadow

Id: (24081)

Malicious Armor Shadow
HP + 100.
When the upgrade level reaches 7, MHP +1%.
If Malicious (Armor, Shoes, Shield) Shadow are equipped together, 2% HP Stolen per Physical DMG with 4% chance.
Additional 1% HP stolen per Physical DMG for every 5 upgrade levels in total.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24082)

Malicious Shoes Shadow
MHP +1%.
When the upgrade level reaches 7, additional MHP +1%.
If Malicious (Armor, Shoes, Shield) Shadow are equipped together, 2% HP Stolen per Physical DMG with 4% chance.
Additional 1% HP stolen per Physical DMG for every 5 upgrade levels in total.
Class : Shadow Armor
Location : Shoes Weight : 0
Required Level : 1
Job : All
Id: (24083)

Malicious Shield Shadow
HP Regen. + 5%.
When the upgrade level reaches 7, additional HP Regen. + 5%.
If Malicious (Armor, Shoes, Shield) Shadow are equipped together, 2% HP Stolen per Physical DMG with 4% chance.
Additional 1% HP stolen per Physical DMG for every 5 upgrade levels in total.
Class : Shadow Armor
Location : Shield Weight : 0
Required Level : 1
Job : All
Id: (24084)

Gemstone Armor Shadow
HP + 100.
When the upgrade level reaches 7, MHP +1%.
If Gemstone (Weapon, Armor, Shoes, Shield, Earring, Pendant) Shadow are equipped together:
All Stats + 1.
When the sum of upgrade levels is more than 45:
No need for Gemstones on skill uses.
SP Consumption on Skill Uses increases by 100%
SP Consumption on Skill Uses decreaces by % as many as the sum of upgrade levels.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24085)

Gemstone Shoes Shadow
MHP +1%.
When the upgrade level reaches 7, additional MHP +1%.
If Gemstone (Weapon, Armor, Shoes, Shield, Earring, Pendant) Shadow are equipped together:
All Stats + 1.
When the sum of upgrade levels is more than 45:
No need for Gemstones on skill uses.
SP Consumption on Skill Uses increases by 100%
SP Consumption on Skill Uses decreaces by % as many as the sum of upgrade levels.
Class : Shadow Armor
Location : Shoes Weight : 0
Required Level : 1
Job : All
Id: (24086)

Gemstone Shield Shadow
HP Regen. + 5%.
When the upgrade level reaches 7, additional HP Regen. + 5%.
If Gemstone (Weapon, Armor, Shoes, Shield, Earring, Pendant) Shadow are equipped together:
All Stats + 1.
When the sum of upgrade levels is more than 45:
No need for Gemstones on skill uses.
SP Consumption on Skill Uses increases by 100%
SP Consumption on Skill Uses decreaces by % as many as the sum of upgrade levels.
Class : Shadow Armor
Location : Shield Weight : 0
Required Level : 1
Job : All
Id: (24087)

Gemstone Weapon Shadow
SP Regen. + 5%.
When the upgrade level reaches 7, additional SP Regen. + 5%.
If Gemstone (Weapon, Armor, Shoes, Shield, Earring, Pendant) Shadow are equipped together:
All Stats + 1.
When the sum of upgrade levels is more than 45:
No need for Gemstones on skill uses.
SP Consumption on Skill Uses increases by 100%
SP Consumption on Skill Uses decreaces by % as many as the sum of upgrade levels.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24088)

Gemstone Earring Shadow
SP + 50.
When the upgrade level reaches 7, MSP +1%.
If Gemstone (Weapon, Armor, Shoes, Shield, Earring, Pendant) Shadow are equipped together:
All Stats + 1.
When the sum of upgrade levels is more than 45:
No need for Gemstones on skill uses.
SP Consumption on Skill Uses increases by 100%
SP Consumption on Skill Uses decreaces by % as many as the sum of upgrade levels.
Class : Shadow Armor
Location : Earring Weight : 0
Required Level : 1
Job : All
Id: (24089)

Gemstone Pendant Shadow
MSP +1%.
When the upgrade level reaches 7, additional MSP +1%.
If Gemstone (Weapon, Armor, Shoes, Shield, Earring, Pendant) Shadow are equipped together:
All Stats + 1.
When the sum of upgrade levels is more than 45:
No need for Gemstones on skill uses.
SP Consumption on Skill Uses increases by 100%
SP Consumption on Skill Uses decreaces by % as many as the sum of upgrade levels.
Class : Shadow Armor
Location : Pendant Weight : 0
Required Level : 1
Job : All
Id: (24090)

Stability Shield Shadow
DEF + 3.
Stun, Freezing, Bleeding and Curse resistance +1% every 2 upgrade.
Stone Curse, Sleep, Silence and Blind resistance +1% every upgrade.
Class : Shadow Armor
Location : Shield Weight : 0
Required Level : 1
Job : All
Id: (24091)

Plasterer's Armor Shadow
DEF + 1.
Stone Curse resistance +1% for every upgrade.
If Plasterer's (Armor, Shoes) Shadow and Stability Shield Shadow are equipped together:
DEF + 5.
When the sum of upgrade levels is more than 20, Immunity to the Stone Curse statut.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24092)

Plasterer's Shoes Shadow
DEF + 1.
Stone Curse resistance +1% for every upgrade level increase.
If Plasterer's (Armor, Shoes) Shadow and Stability Shield Shadow are equipped together:
DEF + 5.
When the sum of upgrade levels is more than 20, Immunity to the Stone Curse statut.
Class : Shadow Armor
Location : Shoes Weight : 0
Required Level : 1
Job : All
Id: (24093)

Insomniac Armor Shadow
DEF + 1.
Sleep resistance +1% for every upgrade.
If Insomniac (Armor, Shoes) Shadow and Stability Shield Shadow are equipped together:
DEF + 5.
When the sum of upgrade levels is more than 20, Immunity to Sleep statut.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24094)

Insomniac Shoes Shadow
DEF + 1.
Sleep resistance +1% for every upgrade.
If Insomniac (Armor, Shoes) Shadow and Stability Shield Shadow are equipped together:
DEF + 5.
When the sum of upgrade levels is more than 20, Immunity to Sleep statut.
Class : Shadow Armor
Location : Shoes Weight : 0
Required Level : 1
Job : All
Id: (24095)

Peerless Armor Shadow
DEF + 1.
Silence resistance +1% for every upgrade.
If Peerless (Armor, Shoes) Shadow and Stability Shield Shadow are equipped together:
DEF + 5.
When the sum of upgrade levels is more than 20, Immunity to Silence statut.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24096)

Peerless Shoes Shadow
DEF + 1.
Silence resistance +1% for every upgrade.
If Peerless (Armor, Shoes) Shadow and Stability Shield Shadow are equipped together:
DEF + 5.
When the sum of upgrade levels is more than 20, Immunity to Silence statut.
Class : Shadow Armor
Location : Shoes Weight : 0
Required Level : 1
Job : All
Id: (24097)

Adurate Armor Shadow
DEF + 1.
Blind resistance +1% for every upgrade.
If Adurate (Armor, Shoes) Shadow and Stability Shield Shadow are equipped together:
DEF + 5.
When the sum of upgrade levels is more than 20, Immunity to Blind statut.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24098)

Adurate Shoes Shadow
DEF + 1.
Blind resistance +1% for every upgrade.
If Adurate (Armor, Shoes) Shadow and Stability Shield Shadow are equipped together:
DEF + 5.
When the sum of upgrade levels is more than 20, Immunity to Blind statut.
Class : Shadow Armor
Location : Shoes Weight : 0
Required Level : 1
Job : All
Id: (24104)

Neutral Weapon Shadow
DEF + 1.
Stun resistance +1% for every upgrade.
If Neutral (Weapon, Earring, Pendant) Shadow and Stability Shield Shadow are equipped together:
DEF + 4.
When the sum of upgrade levels is more than 30, Immunity to Stun statut.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24105)

Neutral Earring Shadow
DEF + 1.
Stun resistance +1% for every upgrade.
If Neutral (Weapon, Earring, Pendant) Shadow and Stability Shield Shadow are equipped together:
DEF + 4.
When the sum of upgrade levels is more than 30, Immunity to Stun statut.
Class : Shadow Armor
Location : Earring Weight : 0
Required Level : 1
Job : All
Id: (24106)

Neutral Pendant Shadow
DEF + 1.
Stun resistance +1% for every upgrade.
If Neutral (Weapon, Earring, Pendant) Shadow and Stability Shield Shadow are equipped together:
DEF + 4.
When the sum of upgrade levels is more than 30, Immunity to Stun statut.
Class : Shadow Armor
Location : Pendant Weight : 0
Required Level : 1
Job : All
Id: (24107)

Curse Lift Earring Shadow
DEF + 1.
Curse resistance +1% for every upgrade.
If Curse Lift (Earring, Pendant) Shadow and Stability Shield Shadow are equipped together:
DEF + 5.
When the sum of upgrade levels is more than 20, Immunity to Curse statut.
Class : Shadow Armor
Location : Earring Weight : 0
Required Level : 1
Job : All
Id: (24108)

Curse Lift Pendant Shadow
DEF + 1.
Curse resistance +1% for every upgrade.
If Curse Lift (Earring, Pendant) Shadow and Stability Shield Shadow are equipped together:
DEF + 5.
When the sum of upgrade levels is more than 20, Immunity to Curse statut.
Class : Shadow Armor
Location : Pendant Weight : 0
Required Level : 1
Job : All
Id: (24109)

Caster Earring Shadow
Variable Cast Time -1%
When the upgrade level reaches 7, additional Variable Cast Time -1%
If Caster (Weapon, Earring, Pendant) Shadow are equipped together:
Casting cannot be interrupted.
Variable Cast Time +40%.
Variable Cast Time decreases by % as many as the sum of upgrade levels.
Class : Shadow Armor
Location : Earring Weight : 0
Required Level : 1
Job : All
Id: (24110)

Caster Weapon Shadow
Variable Cast Time -1%.
When the upgrade level reaches 7, additional Variable Cast Time -1%
When the upgrade level reaches 9, additional Variable Cast Time -2%
If Caster (Weapon, Earring, Pendant) Shadow are equipped together:
Casting cannot be interrupted.
Variable Cast Time +40%.
Variable Cast Time decreases by % as many as the sum of upgrade levels.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24111)

Spell Flow Shoes Shadow
SP Consumption on Skill Uses -1%.
When the upgrade level reaches 7, SP Regen +5%
If Spell Flow (Shield, Armor, Shoes) Shadow are equipped together:
Casting cannot be interrupted.
SP Consumption on Skill Uses +40%.
SP Consumption on Skill Uses decreases by % as many as the sum of upgrade levels.
Class : Shadow Armor
Location : Shoes Weight : 0
Required Level : 1
Job : All
Id: (24112)

Spell Flow Armor Shadow
SP Consumption on Skill Uses -1%.
When the upgrade level reaches 7, additional SP Consumption on Skill Uses -1%.
When the upgrade level reaches 9, additional SP Consumption on Skill Uses -1%.
If Spell Flow (Shield, Armor, Shoes) Shadow are equipped together:
Casting cannot be interrupted.
SP Consumption on Skill Uses +40%.
SP Consumption on Skill Uses decreases by % as many as the sum of upgrade levels.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24113)

Spell Flow Shield Shadow
SP Consumption on Skill Uses -1%.
When the upgrade level reaches 7, additional MSP +1%.
If Spell Flow (Shield, Armor, Shoes) Shadow are equipped together:
Casting cannot be interrupted.
SP Consumption on Skill Uses +40%.
SP Consumption on Skill Uses decreases by % as many as the sum of upgrade levels.
Class : Shadow Armor
Location : Shield Weight : 0
Required Level : 1
Job : All
Id: (24114)

Greed Armor Shadow
Enables the use of [Greed] Lv.1
Additional SP consumption +100 to [Greed].
SP consumption -10 to [Greed] use for every upgrade.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24115)

Greed Shoes Shadow
Enables the use of [Greed] Lv.1
Additional SP consumption +100 to [Greed].
SP consumption -10 to [Greed] use for every upgrade.
Class : Shadow Armor
Location : Shoes Weight : 0
Required Level : 1
Job : All
Id: (24116)

Greed Shield Shadow
Enables the use of [Greed] Lv.1
Additional SP consumption +100 to [Greed].
SP consumption -10 to [Greed] use for every upgrade.
Class : Shadow Armor
Location : Shield Weight : 0
Required Level : 1
Job : All
Id: (24117)

Greed Weapon Shadow
Enables the use of [Greed] Lv.1
Additional SP consumption +100 to [Greed].
SP consumption -10 to [Greed] use for every upgrade.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24118)

Greed Earring Shadow
Enables the use of [Greed] Lv.1
Additional SP consumption +100 to [Greed].
SP consumption -10 to [Greed] use for every upgrade.
Class : Shadow Armor
Location : Earring Weight : 0
Required Level : 1
Job : All
Id: (24119)

Greed Pendant Shadow
Enables the use of [Greed] Lv.1
Additional SP consumption +100 to [Greed].
SP consumption -10 to [Greed] use for every upgrade.
Class : Shadow Armor
Location : Pendant Weight : 0
Required Level : 1
Job : All
Id: (24120)

Heal Armor Shadow
Enables the use of [Heal] Lv.1
Additional SP consumption + 50 to [Heal].
SP consumption -5 to [Heal] for every upgrade.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24121)

Heal Shoes Shadow
Enables the use of [Heal] Lv.1
Additional SP consumption + 50 to [Heal].
SP consumption -5 to [Heal] for every upgrade.
Class : Shadow Armor
Location : Shoes Weight : 0
Required Level : 1
Job : All
Id: (24122)

Heal Shield Shadow
Enables the use of [Heal] Lv.1
Additional SP consumption + 50 to [Heal].
SP consumption -5 to [Heal] for every upgrade.
Class : Shadow Armor
Location : Shield Weight : 0
Required Level : 1
Job : All
Id: (24123)

Heal Weapon Shadow
Enables the use of [Heal] Lv.1
Additional SP consumption + 50 to [Heal].
SP consumption -5 to [Heal] for every upgrade.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24124)

Heal Earring Shadow
Enables the use of [Heal] Lv.1
Additional SP consumption + 50 to [Heal].
SP consumption -5 to [Heal] for every upgrade.
Class : Shadow Armor
Location : Earring Weight : 0
Required Level : 1
Job : All
Id: (24125)

Heal Pendant Shadow
Enables the use of [Heal] Lv.1
Additional SP consumption + 50 to [Heal].
SP consumption -5 to [Heal] for every upgrade.
Class : Shadow Armor
Location : Pendant Weight : 0
Required Level : 1
Job : All
Id: (24126)

Hiding Armor Shadow
Enables the use of [Hiding] Lv.1
Additional SP consumption + 50 to [Hiding].
SP consumption -5 to [Hiding] for every upgrade.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24127)

Hiding Shoes Shadow
Enables the use of [Hiding] Lv.1
Additional SP consumption + 50 to [Hiding].
SP consumption -5 to [Hiding] for every upgrade.
Class : Shadow Armor
Location : Shoes Weight : 0
Required Level : 1
Job : All
Id: (24128)

Hiding Shield Shadow
Enables the use of [Hiding] Lv.1
Additional SP consumption + 50 to [Hiding].
SP consumption -5 to [Hiding] for every upgrade.
Class : Shadow Armor
Location : Shield Weight : 0
Required Level : 1
Job : All
Id: (24129)

Hiding Weapon Shadow
Enables the use of [Hiding] Lv.1
Additional SP consumption + 50 to [Hiding].
SP consumption -5 to [Hiding] for every upgrade.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24130)

Hiding Earring Shadow
Enables the use of [Hiding] Lv.1
Additional SP consumption + 50 to [Hiding].
SP consumption -5 to [Hiding] for every upgrade.
Class : Shadow Armor
Location : Earring Weight : 0
Required Level : 1
Job : All
Id: (24131)

Hiding Pendant Shadow
Enables the use of [Hiding] Lv.1
Additional SP consumption + 50 to [Hiding].
SP consumption -5 to [Hiding] for every upgrade.
Class : Shadow Armor
Location : Pendant Weight : 0
Required Level : 1
Job : All
Id: (24132)

Cloaking Armor Shadow
Enables the use of [Cloaking] Lv.1
Additional SP consumption +50 to [Cloaking].
SP consumption -5 to [Cloaking] for every upgrade.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24133)

Cloaking Shoes Shadow
Enables the use of [Cloaking] Lv.1
Additional SP consumption +50 to [Cloaking].
SP consumption -5 to [Cloaking] for every upgrade.
Class : Shadow Armor
Location : Shoes Weight : 0
Required Level : 1
Job : All
Id: (24134)

Cloaking Shield Shadow
Enables the use of [Cloaking] Lv.1
Additional SP consumption +50 to [Cloaking].
SP consumption -5 to [Cloaking] for every upgrade.
Class : Shadow Armor
Location : Shield Weight : 0
Required Level : 1
Job : All
Id: (24135)

Cloaking Weapon Shadow
Enables the use of [Cloaking] Lv.1
Additional SP consumption +50 to [Cloaking].
SP consumption -5 to [Cloaking] for every upgrade.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24136)

Cloaking Earring Shadow
Enables the use of [Cloaking] Lv.1
Additional SP consumption +50 to [Cloaking].
SP consumption -5 to [Cloaking] for every upgrade.
Class : Shadow Armor
Location : Earring Weight : 0
Required Level : 1
Job : All
Id: (24137)

Cloaking Pendant Shadow
Enables the use of [Cloaking] Lv.1
Additional SP consumption +50 to [Cloaking].
SP consumption -5 to [Cloaking] for every upgrade.
Class : Shadow Armor
Location : Pendant Weight : 0
Required Level : 1
Job : All
Id: (24138)

Teleport Armor Shadow
Enables the use of [Teleport] Lv.1
Additional SP consumption +50 to [Teleport].
SP consumption -5 to [Teleport] for every upgrade.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24139)

Teleport Shoes Shadow
Enables the use of [Teleport] Lv.1
Additional SP consumption +50 to [Teleport].
SP consumption -5 to [Teleport] for every upgrade.
Class : Shadow Armor
Location : Shoes Weight : 0
Required Level : 1
Job : All
Id: (24140)

Teleport Shield Shadow
Enables the use of [Teleport] Lv.1
Additional SP consumption +50 to [Teleport].
SP consumption -5 to [Teleport] for every upgrade.
Class : Shadow Armor
Location : Shield Weight : 0
Required Level : 1
Job : All
Id: (24141)

Teleport Weapon Shadow
Enables the use of [Teleport] Lv.1
Additional SP consumption +50 to [Teleport].
SP consumption -5 to [Teleport] for every upgrade.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24142)

Teleport Earring Shadow
Enables the use of [Teleport] Lv.1
Additional SP consumption +50 to [Teleport].
SP consumption -5 to [Teleport] for every upgrade.
Class : Shadow Armor
Location : Earring Weight : 0
Required Level : 1
Job : All
Id: (24143)

Teleport Pendant Shadow
Enables the use of [Teleport] Lv.1
Additional SP consumption +50 to [Teleport].
SP consumption -5 to [Teleport] for every upgrade.
Class : Shadow Armor
Location : Pendant Weight : 0
Required Level : 1
Job : All
Id: (24144)

Steal Armor Shadow
Enables the use of [Steal] Lv.1
Additional SP consumption +50 to [Steal].
SP consumption -5 to [Steal] for every upgrade.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24145)

Steal Shoes Shadow
Enables the use of [Steal] Lv.1
Additional SP consumption +50 to [Steal].
SP consumption -5 to [Steal] for every upgrade.
Class : Shadow Armor
Location : Shoes Weight : 0
Required Level : 1
Job : All
Id: (24146)

Steal Shield Shadow
Enables the use of [Steal] Lv.1
Additional SP consumption +50 to [Steal].
SP consumption -5 to [Steal] for every upgrade.
Class : Shadow Armor
Location : Shield Weight : 0
Required Level : 1
Job : All
Id: (24147)

Steal Weapon Shadow
Enables the use of [Steal] Lv.1
Additional SP consumption +50 to [Steal].
SP consumption -5 to [Steal] for every upgrade.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24148)

Steal Earring Shadow
Enables the use of [Steal] Lv.1
Additional SP consumption +50 to [Steal].
SP consumption -5 to [Steal] for every upgrade.
Class : Shadow Armor
Location : Earring Weight : 0
Required Level : 1
Job : All
Id: (24149)

Steal Pendant Shadow
Enables the use of [Steal] Lv.1
Additional SP consumption +50 to [Steal].
SP consumption -5 to [Steal] for every upgrade.
Class : Shadow Armor
Location : Pendant Weight : 0
Required Level : 1
Job : All
Id: (24150)

Infinity Earring Shadow
DMG +1% to Small, Medium, Big sized monsters.
When the upgrade level reaches 7, additional DMG +1% to Small, Medium, Big sized monsters.
When the upgrade level reaches 9, additional DMG +1% to Small, Medium, Big sized monsters.
If Infinity(Earring, Pendant) Shadow are equipped together:
ATK + 1%.
When the sum of upgrade levels is more than 15, Size penalties upon weapons are removed.
Class : Shadow Armor
Location : Earring Weight : 0
Required Level : 1
Job : All
Id: (24151)

Infinity Pendant Shadow
DMG -1% from Small, Medium, Big sized monsters.
When the upgrade level reaches 7, additional DMG -1% from Small, Medium, Big sized monsters.
When the upgrade level reaches 9, additional DMG -1% from Small, Medium, Big sized monsters.
If Infinity(Earring, Pendant) Shadow are equipped together:
ATK + 1%.
When the sum of upgrade levels is more than 15, Size penalties upon weapons are removed.
Class : Shadow Armor
Location : Pendant Weight : 0
Required Level : 1
Job : All
Id: (24152)

Solid Weapon Shadow
ATK + 5.
Additional ATK +1 every 2 upgrade.
If Solid (Weapon, Earring) Shadow are equipped together:
ATK increases as many as the sum of upgrade levels.
When the sum of upgrade levels is more than 15, Weapons are unbreakable.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24153)

Solid Earring Shadow
HIT + 5.
Additional HIT +1 every 2 upgrade.
Class : Shadow Armor
Location : Earring Weight : 0
Required Level : 1
Job : All
Id: (24154)

Immortal Armor Shadow
DEF + 5.
Additional DEF +1 every 2 upgrade.
If Immortal (Armor, Pendant) Shadow are equipped together:
DEF increases as many as the sum of upgrade levels.
When the sum of upgrade levels is more than 15, Armors are unbreakable.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24155)

Immortal Pendant Shadow
MDEF + 1.
Additional MDEF +1 every 2 upgrade.
If Immortal (Armor, Pendant) Shadow are equipped together:
DEF increases as many as the sum of upgrade levels.
When the sum of upgrade levels is more than 15, Armors are unbreakable.
Class : Shadow Armor
Location : Pendant Weight : 0
Required Level : 1
Job : All
Id: (24156)

Executioner Weapon Shadow
Penetrates 5% DEF of Demi-Human monsters.
Additional 1% DEF penetration of Demi-Human monsters every 2 upgrade.
If Executioner Weapon Shadow and Penetration (Earring, Pendant) Shadow are equipped together:
ATK + 5.
When the sum of upgrade levels is more than 25, DEF of Demi-Human monsters is 100% penetrated.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24157)

Exorcist Weapon Shadow
Penetrates 5% DEF of Demon monsters.
Additional 1% DEF penetration of Demon monsters every 2 upgrade.
If Exorcist Weapon Shadow and Penetration (Earring, Pendant) Shadow are equipped together:
ATK + 5.
When the sum of upgrade levels is more than 25, DEF of Demon monsters is 100% penetrated.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24158)

Hunting Weapon Shadow
Penetrates 5% DEF of Animal monsters.
Additional 1% DEF penetration of Animal monsters every 2 upgrade.
If Hunting Weapon Shadow and Penetration (Earring, Pendant) Shadow are equipped together:
ATK + 5.
When the sum of upgrade levels is more than 25, DEF of Animal monsters is 100% penetrated.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24159)

Insect Net Weapon Shadow
Penetrates 5% DEF of Insect monsters.
Additional 1% DEF penetration of Insect monsters every 2 upgrade.
If Insect Net Weapon Shadow and Penetration (Earring, Pendant) Shadow are equipped together:
ATK + 5.
When the sum of upgrade levels is more than 25, DEF of Insect monsters is 100% penetrated.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24160)

Fishing Weapon Shadow
Penetrates 5% DEF of Fish monsters.
Additional 1% DEF penetration of Fish monsters every 2 upgrade.
If Fishing Weapon Shadow and Penetration (Earring, Pendant) Shadow are equipped together:
ATK + 5.
When the sum of upgrade levels is more than 25, DEF of Fish monsters is 100% penetrated.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24161)

Dragon Killer Weapon Shadow
Penetrates 5% DEF of Dragon monsters.
Additional 1% DEF penetration of Dragon monsters every 2 upgrade.
If Dragon Killer Weapon Shadow and Penetration (Earring, Pendant) Shadow are equipped together:
ATK + 5.
When the sum of upgrade levels is more than 25, DEF of Dragon monsters is 100% penetrated.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24162)

Corrupt Weapon Shadow
Penetrates 5% DEF of Angel monsters.
Additional 1% DEF penetration of Angel monsters every 2 upgrade.
If Corrupt Weapon Shadow and Penetration (Earring, Pendant) Shadow are equipped together:
ATK + 5.
When the sum of upgrade levels is more than 25, DEF of Angel monsters is 100% penetrated.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24163)

Vibration Weapon Shadow
Penetrates 5% DEF of Formless monsters.
Additional 1% DEF penetration of Formless monsters every 2 upgrade.
If Vibration Weapon Shadow and Penetration (Earring, Pendant) Shadow are equipped together:
ATK + 5.
When the sum of upgrade levels is more than 25, DEF of Formless monsters is 100% penetrated.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24164)

Holy Water Weapon Shadow
Penetrates 5% DEF of Undead monsters.
Additional 1% DEF penetration of Undead monsters every 2 upgrade.
If BHoly Water Weapon Shadow and Penetration (Earring, Pendant) Shadow are equipped together:
ATK + 5.
When the sum of upgrade levels is more than 25, DEF of Undead monsters is 100% penetrated.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24165)

Scissors Weapon Shadow
Penetrates 5% DEF of Plant monsters.
Additional 1% DEF penetration of Plant monsters every 2 upgrade.
If Scissors Weapon Shadow and Penetration (Earring, Pendant) Shadow are equipped together:
ATK + 5.
When the sum of upgrade levels is more than 25, DEF of Plant monsters is 100% penetrated.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24166)

Penetration Earring Shadow
Penetrates 5% DEF of normal monsters.
Additional 1% DEF penetration of normal monsters every 2 upgrade.
Class : Shadow Armor
Location : Earring Weight : 0
Required Level : 1
Job : All
Id: (24167)

Penetration Pendant Shadow
Penetrates 5% DEF of normal monsters.
Additional 1% DEF penetration of normal monsters every 2 upgrade.
Class : Shadow Armor
Location : Pendant Weight : 0
Required Level : 1
Job : All
Id: (24168)

Tempest Earring Shadow
Penetrates 5% Magical MDEF of normal monsters.
Additional 1% Magical MDEF penetration of normal monsters every 2 upgrade.
Class : Shadow Armor
Location : Earring Weight : 0
Required Level : 1
Job : All
Id: (24169)

Tempest Pendant Shadow
Penetrates 5% Magical MDEF of normal monsters.
Additional 1% Magical MDEF penetration of normal monsters every 2 upgrade.
Class : Shadow Armor
Location : Pendant Weight : 0
Required Level : 1
Job : All
Id: (24170)

M Executioner Weapon Shadow
Penetrates 5% MDEF of Demi-Human monsters.
Additional 1% MDEF penetration of Demi-Human monsters every 2 upgrade.
If Magic Executioner Weapon Shadow and Tempest (Earring, Pendant) Shadow are equipped together:
MATK + 5.
When the sum of upgrade levels is more than 25, MDEF of Demi-Human monsters is 100% penetrated.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24171)

M Exorcist Weapon Shadow
Penetrates 5% MDEF of Demon monsters.
Additional 1% MDEF penetration of Demon monsters every 2 upgrade.
If Magic Exorcist Weapon Shadow and Tempest (Earring, Pendant) Shadow are equipped together:
MATK + 5.
When the sum of upgrade levels is more than 25, MDEF of Demon monsters is 100% penetrated.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24172)

M Hunting Weapon Shadow
Penetrates 5% MDEF of Animal monsters.
Additional 1% MDEF penetration of Animal monsters every 2 upgrade.
If Magic Hunting Weapon Shadow and Tempest (Earring, Pendant) Shadow are equipped together:
MATK + 5.
When the sum of upgrade levels is more than 25, MDEF of Animal monsters is 100% penetrated.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24173)

M Insect Net Weapon Shadow
Penetrates 5% MDEF of Insect monsters.
Additional 1% MDEF penetration of Insect monsters every 2 upgrade.
If Magic Insect Net Weapon Shadow and Tempest (Earring, Pendant) Shadow are equipped together:
MATK + 5.
When the sum of upgrade levels is more than 25, MDEF of Insect monsters is 100% penetrated.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24174)

M Fishing Weapon Shadow
Penetrates 5% MDEF of Fish monsters.
Additional 1% MDEF penetration of Fish monsters every 2 upgrade.
If Magic Fishing Weapon Shadow and Tempest (Earring, Pendant) Shadow are equipped together:
MATK + 5.
When the sum of upgrade levels is more than 25, MDEF of Fish monsters is 100% penetrated.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24175)

M Dragon K Weapon Shadow
Penetrates 5% MDEF of Dragon monsters.
Additional 1% MDEF penetration of Dragon monsters every 2 upgrade.
If Magic Dragon Killer Weapon Shadow and Tempest (Earring, Pendant) Shadow are equipped together:
MATK + 5.
When the sum of upgrade levels is more than 25, MDEF of Dragon monsters is 100% penetrated.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24176)

M Corrupt Weapon Shadow
Penetrates 5% MDEF of Angel monsters.
Additional 1% MDEF penetration of Angel monsters every 2 upgrade.
If Magic Corrupt Weapon Shadow and Tempest (Earring, Pendant) Shadow are equipped together:
MATK + 5.
When the sum of upgrade levels is more than 25, MDEF of Angel monsters is 100% penetrated.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24177)

M Vibration Weapon Shadow
Penetrates 5% MDEF of Formless monsters.
Additional 1% MDEF penetration of Formless monsters every 2 upgrade.
If Magic Vibration Weapon Shadow and Tempest (Earring, Pendant) Shadow are equipped together:
MATK + 5.
When the sum of upgrade levels is more than 25, MDEF of Formless monsters is 100% penetrated.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24178)

M Holy Water Weapon Shadow
Penetrates 5% MDEF of Undead monsters.
Additional 1% MDEF penetration of Undead monsters every 2 upgrade.
If Magic Holy Water Weapon Shadow and Tempest (Earring, Pendant) Shadow are equipped together:
MATK + 5.
When the sum of upgrade levels is more than 25, MDEF of Undead monsters is 100% penetrated.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24179)

M Scissors Weapon Shadow
Penetrates 5% MDEF of Plant monsters.
Additional 1% MDEF penetration of Plant monsters every 2 upgrade.
If Magic Scissors Weapon Shadow and Tempest (Earring, Pendant) Shadow are equipped together:
MATK + 5.
When the sum of upgrade levels is more than 25, MDEF of Plant monsters is 100% penetrated.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24180)

Bearers Armor Shadow
MDEF +1.
MDEF +1 every 2 upgrade.
If Bearer (Weapon, Armor, Shield, Shoes, Earring, Pendant) Shadow are equipped together:
All Stats + 1.
When the sum of upgrade levels is more than 45, infinite [Endure] mode.
MHP - 60%.
MHP increases by % as many as the sum of upgrade levels.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24181)

Bearers Shoes Shadow
SP +50.
SP +5 every 2 upgrade.
If Bearer (Weapon, Armor, Shield, Shoes, Earring, Pendant) Shadow are equipped together:
All Stats + 1.
When the sum of upgrade levels is more than 45, infinite [Endure] mode.
MHP - 60%.
MHP increases by % as many as the sum of upgrade levels.
Class : Shadow Armor
Location : Shoes Weight : 0
Required Level : 1
Job : All
Id: (24182)

Bearers Shield Shadow
DEF +5.
DEF +1 every 2 upgrade.
If Bearer (Weapon, Armor, Shield, Shoes, Earring, Pendant) Shadow are equipped together:
All Stats + 1.
When the sum of upgrade levels is more than 45, infinite [Endure] mode.
MHP - 60%.
MHP increases by % as many as the sum of upgrade levels.
Class : Shadow Armor
Location : Shield Weight : 0
Required Level : 1
Job : All
Id: (24183)

Bearers Weapon Shadow
HP +100.
HP +10 for every 2 upgrade.
If Bearer (Weapon, Armor, Shield, Shoes, Earring, Pendant) Shadow are equipped together:
All Stats + 1.
When the sum of upgrade levels is more than 45, infinite [Endure] mode.
MHP - 60%.
MHP increases by % as many as the sum of upgrade levels.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 1
Job : All
Id: (24184)

Bearers Earring Shadow
MATK +5.
MATK +1 every 2 upgrade.
If Bearer (Weapon, Armor, Shield, Shoes, Earring, Pendant) Shadow are equipped together:
All Stats + 1.
When the sum of upgrade levels is more than 45, infinite [Endure] mode.
MHP - 60%.
MHP increases by % as many as the sum of upgrade levels.
Class : Shadow Armor
Location : Earring Weight : 0
Required Level : 1
Job : All
Id: (24185)

Bearers Pendant Shadow
ATK + 5.
ATK + 1 every 2 upgrade.
If Bearer (Weapon, Armor, Shield, Shoes, Earring, Pendant) Shadow are equipped together:
All Stats + 1.
When the sum of upgrade levels is more than 45, infinite [Endure] mode.
MHP - 60%.
MHP increases by % as many as the sum of upgrade levels.
Class : Shadow Armor
Location : Pendant Weight : 0
Required Level : 1
Job : All
Id: (24186)

Basis Armor Shadow
Physical and Magical DMG to Neutral element monsters + 1%.
Additional Physical and Magical DMG to Neutral element monsters +1% every 2 upgrade level.
If Basis (Armor, Shield) Shadow are equipped together:
Reduce Physical and Magical DMG from Neutral element monsters by 2%.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24187)

Hallowed Armor Shadow
Physical and Magical DMG to Shadow element monsters + 1%.
Additional Physical and Magical DMG to Shadow element monsters +1% every 2 upgrade level.
If Hallowed (Armor, Shield) Shadow are equipped together:
Reduce Physical and Magical DMG from Shadow element monsters by 2%.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24188)

Saharic Armor Shadow
Physical and Magical DMG to Water element monsters + 1%.
Additional Physical and Magical DMG to Water element monsters +1% every 2 upgrade level.
If Saharic (Armor, Shield) Shadow are equipped together:
Reduce Physical and Magical DMG from Water element monsters by 2%.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24189)

Underneath Armor Shadow
Physical and Magical DMG to Earth element monsters + 1%.
Additional Physical and Magical DMG to Earth element monsters +1% every 2 upgrade level.
If Underneath (Armor, Shield) Shadow are equipped together:
Reduce Physical and Magical DMG from Earth element monsters by 2%.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24190)

Flam Armor Shadow
Physical and Magical DMG to Fire element monsters + 1%.
Additional Physical and Magical DMG to Fire element monsters +1% every 2 upgrade level.
If Flame (Armor, Shield) Shadow are equipped together:
Reduce Physical and Magical DMG from Fire element monsters by 2%.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24191)

Windy Armor Shadow
Physical and Magical DMG to Wind element monsters + 1%.
Additional Physical and Magical DMG to Wind element monsters +1% every 2 upgrade level.
If Windy (Armor, Shield) Shadow are equipped together:
Reduce Physical and Magical DMG from Wind element monsters by 2%.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24192)

Envenom Armor Shadow
Physical and Magical DMG to Poison element monsters + 1%.
Additional Physical and Magical DMG to Poison element monsters +1% every 2 upgrade level.
If Envenom (Armor, Shield) Shadow are equipped together:
Reduce Physical and Magical DMG from Poison element monsters by 2%.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24193)

Damned Armor Shadow
Physical and Magical DMG to Holy element monsters + 1%.
Additional Physical and Magical DMG to Holy element monsters +1% every 2 upgrade level.
If Damned (Armor, Shield) Shadow are equipped together:
Reduce Physical and Magical DMG from Holy element monsters by 2%.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24194)

Geist Armor Shadow
Physical and Magical DMG to Ghost element monsters + 1%.
Additional Physical and Magical DMG to Ghost element monsters +1% every 2 upgrade level.
If Geist (Armor, Shield) Shadow are equipped together:
Reduce Physical and Magical DMG from Ghost element monsters by 2%.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24195)

Divine Armor Shadow
Physical and Magical DMG to Undead element monsters + 1%.
Additional Physical and Magical DMG to Undead element monsters +1% every 2 upgrade level.
If Divine Shield (Armor, Shield) Shadow are equipped together:
Reduce Physical and Magical DMG from Undead element monsters by 2%.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24196)

Hasty Shoes Shadow
FLEE +5.
FLEE +1 every 2 upgrade.
Class : Shadow Armor
If Hasty (Armor, Shoes) Shadow are equipped together:
FLEE + 5.
When the sum of upgrade levels is more than 15, increase movement speed.
Location : Shoes Weight : 0
Required Level : 1
Job : All
Id: (24197)

Hasty Armor Shadow
DEF +5.
DEF +1 every 2 upgrade.
If Hasty (Armor, Shoes) Shadow are equipped together:
FLEE + 5.
When the sum of upgrade levels is more than 15, increase movement speed.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24198)

Basis Shield Shadow
Physical and Magical DMG from Neutral element monsters -1%.
When the upgrade level reaches 7, additional Physical and Magical DMG from Neutral element monsters -1%.
When the upgrade level reaches 9, additional Physical and Magical DMG from Neutral element monsters -1%.
If Basis (Armor, Shield) Shadow are equipped together:
Reduce Physical and Magical DMG from Neutral element monsters by 2%.
Class : Shadow Armor
Location : Shield Weight : 0
Required Level : 1
Job : All
Id: (24199)

Hallowed Shield Shadow
Physical and Magical DMG from Shadow element monsters -1%.
When the upgrade level reaches 7, additional Physical and Magical DMG from Shadow element monsters -1%.
When the upgrade level reaches 9, additional Physical and Magical DMG from Shadow element monsters -1%.
If Hallowed (Armor, Shield) Shadow are equipped together:
Reduce Physical and Magical DMG from Shadow element monsters by 2%.
Class : Shadow Armor
Location : Shield Weight : 0
Required Level : 1
Job : All
Id: (24200)

Saharic Shield Shadow
Physical and Magical DMG from Water element monsters -1%.
When the upgrade level reaches 7, additional Physical and Magical DMG from Water element monsters -1%.
When the upgrade level reaches 9, additional Physical and Magical DMG from Water element monsters -1%.
If Saharic (Armor, Shield) Shadow are equipped together:
Reduce Physical and Magical DMG from Water element monsters by 2%.
Class : Shadow Armor
Location : Shield Weight : 0
Required Level : 1
Job : All
Id: (24201)

Underneath Shield Shadow
Physical and Magical DMG from Earth element monsters -1%.
When the upgrade level reaches 7, additional Physical and Magical DMG from Earth element monsters -1%.
When the upgrade level reaches 9, additional Physical and Magical DMG from Earth element monsters -1%.
If Underneath (Armor, Shield) Shadow are equipped together:
Reduce Physical and Magical DMG from Earth element monsters by 2%.
Class : Shadow Armor
Location : Shield Weight : 0
Required Level : 1
Job : All
Id: (24202)

Flam Shield Shadow
Physical and Magical DMG from Fire element monsters -1%.
When the upgrade level reaches 7, additional Physical and Magical DMG from Fire element monsters -1%.
When the upgrade level reaches 9, additional Physical and Magical DMG from Fire element monsters -1%.
If Flame (Armor, Shield) Shadow are equipped together:
Reduce Physical and Magical DMG from Fire element monsters by 2%.
Class : Shadow Armor
Location : Shield Weight : 0
Required Level : 1
Job : All
Id: (24203)

Windy Shield Shadow
Physical and Magical DMG from Wind element monsters -1%.
When the upgrade level reaches 7, additional Physical and Magical DMG from Wind element monsters -1%.
When the upgrade level reaches 9, additional Physical and Magical DMG from Wind element monsters -1%.
If Windy (Armor, Shield) Shadow are equipped together:
Reduce Physical and Magical DMG from Wind element monsters by 2%.
Class : Shadow Armor
Location : Shield Weight : 0
Required Level : 1
Job : All
Id: (24204)

Envenom Shield Shadow
Physical and Magical DMG from Poison element monsters -1%.
When the upgrade level reaches 7, additional Physical and Magical DMG from Poison element monsters -1%.
When the upgrade level reaches 9, additional Physical and Magical DMG from Poison element monsters -1%.
If Envenom (Armor, Shield) Shadow are equipped together:
Reduce Physical and Magical DMG from Poison element monsters by 2%.
Class : Shadow Armor
Location : Shield Weight : 0
Required Level : 1
Job : All
Id: (24205)

Damned Shield Shadow
Physical and Magical DMG from Holy element monsters -1%.
When the upgrade level reaches 7, additional Physical and Magical DMG from Holy element monsters -1%.
When the upgrade level reaches 9, additional Physical and Magical DMG from Holy element monsters -1%.
If Damned (Armor, Shield) Shadow are equipped together:
Reduce Physical and Magical DMG from Holy element monsters by 2%.
Class : Shadow Armor
Location : Shield Weight : 0
Required Level : 1
Job : All
Id: (24206)

Geist Shield Shadow
Physical and Magical DMG from Ghost element monsters -1%.
When the upgrade level reaches 7, additional Physical and Magical DMG from Ghost element monsters -1%.
When the upgrade level reaches 9, additional Physical and Magical DMG from Ghost element monsters -1%.
If Geist (Armor, Shield) Shadow are equipped together:
Reduce Physical and Magical DMG from Ghost element monsters by 2%.
Class : Shadow Armor
Location : Shield Weight : 0
Required Level : 1
Job : All
Id: (24207)

Divine Shield Shadow
Physical and Magical DMG from Undead element monsters -1%.
When the upgrade level reaches 7, additional Physical and Magical DMG from Undead element monsters -1%.
When the upgrade level reaches 9, additional Physical and Magical DMG from Undead element monsters -1%.
If Divine Shield (Armor, Shield) Shadow are equipped together:
Reduce Physical and Magical DMG from Undead element monsters by 2%.
Class : Shadow Armor
Location : Shield Weight : 0
Required Level : 1
Job : All
Id: (24208)

Expert Shoes Shadow
EXP from monsters +1% every 4 upgrade level.
Lv. Req.: 150
Lv. Limit: 175
If Expert (Shoes, Shield) Shadow are equipped together:
EXP from monsters +1%.
When the sum of upgrade levels is more than 15, additional EXP from monsters +1%.
Class : Shadow Armor
Location : Shoes Weight : 0
Required Level : 150
Job : All
Id: (24209)

Expert Shield Shadow
EXP from monsters +1% every 4 upgrade level.
Lv. Req.: 150
Lv. Limit: 175
If Expert (Shoes, Shield) Shadow are equipped together:
EXP from monsters +1%.
When the sum of upgrade levels is more than 15, additional EXP from monsters +1%.
Class : Shadow Armor
Location : Shield Weight : 0
Required Level : 150
Job : All
Id: (24210)

Beginner Shoes Shadow
EXP from monsters + 1% for every upgrade level.
Lv. Limit: 49
If Beginner (Shoes, Shield) Shadow are equipped together:
EXP from monsters +10%.
When the sum of upgrade levels is more than 15, additional EXP from monsters +10%.
Class : Shadow Armor
Location : Shoes Weight : 0
Required Level : 1
Job : All
Id: (24211)

Beginner Shield Shadow
EXP from monsters +1% for every upgrade level.
Lv. Limit: 49
If Beginner (Shoes, Shield) Shadow are equipped together:
EXP from monsters +10%.
When the sum of upgrade levels is more than 15, additional EXP from monsters +10%.
Class : Shadow Armor
Location : Shield Weight : 0
Required Level : 1
Job : All
Id: (24212)

Rookie Shoes Shadow
EXP from monsters + 1% for every 2 upgrade level.
Lv. Req.: 50
Lv. Limit: 99
If Rookie (Shoes, Shield) Shadow are equipped together:
EXP from monsters + 5%.
When the sum of upgrade levels is more than 15, additional EXP from monsters + 5%.
Class : Shadow Armor
Location : Shoes Weight : 0
Required Level : 1
Job : All
Id: (24213)

Rookie Shield Shadow
EXP from monsters + 1% for every 2 upgrade level.
Lv. Req.: 50
Lv. Limit: 99
If Rookie (Shoes, Shield) Shadow are equipped together:
EXP from monsters + 5%.
When the sum of upgrade levels is more than 15, additional EXP from monsters +5%.
Class : Shadow Armor
Location : Shield Weight : 0
Required Level : 1
Job : All
Id: (24214)

Advanced Shoes Shadow
EXP from monsters + 1% for every 3 upgrade level.
Lv. Req.: 50
Lv. Limit: 99
If Advanced (Shoes, Shield) Shadow are equipped together:
EXP from monsters +2%.
When the sum of upgrade levels is more than 15, additional EXP from monsters +2%.
Class : Shadow Armor
Location : Shoes Weight : 0
Required Level : 50
Job : All
Id: (24215)

Advanced Shield Shadow
EXP from monsters + 1% for every 3 upgrade level.
Lv. Req.: 100
Lv. Limit: 149
If Advanced (Shoes, Shield) Shadow are equipped together:
EXP from monsters + 2%.
When the sum of upgrade levels is more than 15, additional EXP from monsters +2%.
Class : Shadow Armor
Location : Shield Weight : 0
Required Level : 100
Job : All
Id: (24216)

Attack Armor Shadow
When melee attacking, + (upgrade level *5) ATK with 1% chance for 3 sec.
+0.2% chance for evey upgrade level increase.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24217)

Blitz Earring Shadow
HIT +5.
HIT +1 for every 2 upgrade level increase.
When the upgrade level reaches 7, ASPD +1.
If Blitz (Earring, Pendant) Shadow are equipped together:
ATK increases as many as the sum of upgrade levels.
When the sum of upgrade levels is more than 15, ASPD +1.
Class : Shadow Armor
Location : Earring Weight : 0
Required Level : 1
Job : All
Id: (24218)

Blitz Pendant Shadow
ATK +5.
ATK +1 for every 2 upgrade level increase.
When the upgrade level reaches 7, ASPD +1.
If Blitz (Earring, Pendant) Shadow are equipped together:
ATK increases as many as the sum of upgrade levels.
When the sum of upgrade levels is more than 15, ASPD +1.
Class : Shadow Armor
Location : Pendant Weight : 0
Required Level : 1
Job : All
Id: (24219)

ColdBolt Armor Shadow
When melee attacking (from upgrade level 2),
Lv.(upgrade level/2) Coldbolt is casted with 1% chance.
+ 0.2% chance for evey upgrade level increase.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24220)

FireBolt Armor Shadow
When melee attacking (from upgrade level 2),
Lv.(upgrade level/2) Firebolt is casted with 1% chance.
+ 0.2% chance for evey upgrade level increase.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24221)

LightingBolt Armor Shadow
When melee attacking (from upgrade level 2),
Lv.(upgrade level/2) Lightningbolt is casted with 1% chance.
+0.2% chance for evey upgrade level.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24222)

EarthSpike Armor Shadow
When melee attacking (from upgrade level 2),
Lv.(upgrade level/2) Earth Spike is casted with 1% chance.
+0.2% chance for evey upgrade level.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24223)

Enhance Force Weapon Shadow
ATK + 10.
ATK + 1% for every 2 upgrade level increase.
Lv. Req.: 100
If Enhanced Force Weapon Shadow and Force(Earring, Pendant) Shadow are equipped together:
ATK + 1%.
When the sum of upgrade levels is more than 20, additional ATK + 1%.
When the sum of upgrade levels is more than 25, additional ATK + 1%.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 100
Job : 3rd Job Classes
Id: (24224)

Force Weapon Shadow
ATK + 1%
When the upgrade level reaches 7, additional ATK + 1%.
When the upgrade level reaches 9, additional ATK + 1%.
Lv. Req.: 70
If Force (Weapon, Earring, Pendant) Shadow are equipped together:
ATK + 10.
When the sum of upgrade levels is more than 20, additional ATK + 1%.
When the sum of upgrade levels is more than 25, additional ATK + 1%.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 70
Job : All
Id: (24225)

Force Earring Shadow
ATK + 5. ATK + 1 for every upgrade level increase.
When the upgrade level reaches 7, additional MHP + 1%.
When the upgrade level reaches 9, additional ATK + 1%.
Lv. Req.: 70
Class : Shadow Armor
Location : Earring Weight : 0
Required Level : 70
Job : All
Id: (24226)

Force Pendant Shadow
ATK + 5. ATK + 1 for every upgrade level increase.
When the upgrade level reaches 7, MSP + 1%.
When the upgrade level reaches 9, additional ATK + 1%.
Lv. Req.: 70
Class : Shadow Armor
Location : Pendant Weight : 0
Required Level : 70
Job : All
Id: (24227)

Enhance Spirit Weapon Shadow
MATK + 10.
When the upgrade level reaches 7, MATK + 1%.
Lv. Req.: 100
If Enhanced Magic Weapon Shadow and Spirit (Earring, Pendant) Shadow are equipped together:
MATK + 1%.
When the sum of upgrade levels is more than 20, additional MATK +1%.
When the sum of upgrade levels is more than 25, additional MATK +1%.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 100
Job : 3rd Job Classes
Id: (24228)

Spirit Weapon Shadow
MATK + 1%
When the upgrade level reaches 7, additional MATK + 1%.
When the upgrade level reaches 9, additional MATK + 1%.
If Spirit (Weapon, Earring, Pendant) Shadow are equipped together:
MATK + 10.
When the sum of upgrade levels is more than 20, additional MATK +1%.
When the sum of upgrade levels is more than 25, additional MATK +1%.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 70
Job : All
Id: (24229)

Spirit Earring Shadow
MATK +5. MATK +1 every upgrade level.
When the upgrade level reaches 7, MHP +1%.
When the upgrade level reaches 9, additional MATK +1%.
Class : Shadow Armor
Location : Earring Weight : 0
Required Level : 70
Job : All
Id: (24230)

Spirit Pendant Shadow
MATK +5. MATK +1 every upgrade level.
When the upgrade level reaches 7, MSP +1%.
When the upgrade level reaches 9, additional MATK +1%.
Class : Shadow Armor
Location : Pendant Weight : 0
Required Level : 70
Job : All
Id: (24231)

Blitz Shoes Shadow
FLEE +5. FLEE +1 every 2 upgrade.
When the upgrade level reaches 7, ASPD +1.
When the upgrade level reaches 9, ASPD +1.
If Blitz (Shield, Shoes) Shadow are equipped together:
FLEE + 5.
When the sum of upgrade levels is more than 15, ASPD +1.
Class : Shadow Armor
Location : Shoes Weight : 0
Required Level : 1
Job : All
Id: (24232)

Blitz Shield Shadow
CRI +5. CRI +1 every 2 upgrade.
When the upgrade level reaches 7, ASPD + 1.
When the upgrade level reaches 9, ASPD + 1.
If Blitz (Shield, Shoes) Shadow are equipped together:
FLEE +5.
When the sum of upgrade levels is more than 15, ASPD +1.
Class : Shadow Armor
Location : Shield Weight : 0
Required Level : 1
Job : All
Id: (24233)

Exceed Weapon Shadow
ATK, MATK + 5.
ATK and MATK +1% every 2 upgrade.
Class : Shadow Armor
Location : Weapon Weight : 0
Required Level : 100
Job : All
Id: (24234)

Titan Earring Shadow
DMG to Big sized monsters +1%.
When the upgrade level reaches 7, additional DMG to Big sized monsters +1%.
When the upgrade level reaches 9, additional DMG to Big sized monsters +1%.
If Titan (Earring, Pendant) Shadow are equipped together:
ATK + 5.
When the sum of upgrade levels is more than 15, DMG to Big sized monsters +2%.
Class : Shadow Armor
Location : Earring Weight : 0
Required Level : 1
Job : All
Id: (24235)

Titan Pendant Shadow
DMG to Big sized monsters + 1%.
When the upgrade level reaches 7, additional DMG to Big sized monsters + 1%.
When the upgrade level reaches 9, additional DMG to Big sized monsters + 1%.
If Titan (Earring, Pendant) Shadow are equipped together:
ATK + 5.
When the sum of upgrade levels is more than 15, DMG to Big sized monsters +2%.
Class : Shadow Armor
Location : Pendant Weight : 0
Required Level : 1
Job : All
Id: (24236)

Boned Earring Shadow
DMG to Medium sized monsters +1%.
When the upgrade level reaches 7, additional DMG to Medium sized monsters +1%.
When the upgrade level reaches 9, additional DMG to Medium sized monsters +1%.
If Boned (Earring, Pendant) Shadow are equipped together:
ATK + 5.
When the sum of upgrade levels is more than 15, DMG to Medium sized monsters +2%.
Class : Shadow Armor
Location : Earring Weight : 0
Required Level : 1
Job : All
Id: (24237)

Boned Pendant Shadow
DMG to Medium sized monsters + 1%.
When the upgrade level reaches 7, additional DMG to Medium sized monsters + 1%.
When the upgrade level reaches 9, additional DMG to Medium sized monsters + 1%.
If Boned (Earring, Pendant) Shadow are equipped together:
ATK + 5.
When the sum of upgrade levels is more than 15, DMG to Medium sized monsters +2%.
Class : Shadow Armor
Location : Pendant Weight : 0
Required Level : 1
Job : All
Id: (24238)

Gigantic Earring Shadow
DMG to Small sized monsters +1%.
When the upgrade level reaches 7, additional DMG to Small sized monsters +1%.
When the upgrade level reaches 9, additional DMG to Small sized monsters +1%.
If Gigantic (Earring, Pendant) Shadow are equipped together:
ATK + 5.
When the sum of upgrade levels is more than 15, DMG to Small sized monsters +2%.
Class : Shadow Armor
Location : Earring Weight : 0
Required Level : 1
Job : All
Id: (24239)

Gigantic Pendant Shadow
DMG to Small sized monsters + 1%.
When the upgrade level reaches 7, additional DMG to Small sized monsters + 1%.
When the upgrade level reaches 9, additional DMG to Small sized monsters + 1%.
If Gigantic (Earring, Pendant) Shadow are equipped together:
ATK + 5.
When the sum of upgrade levels is more than 15, DMG to Small sized monsters +2%.
Class : Shadow Armor
Location : Pendant Weight : 0
Required Level : 1
Job : All
Id: (24240)

Caster Shoes Shadow
MATK + 5.
SP Consumption of Skill -1%.
Reduce Variable Cast Time by 1% every 2 upgrade.
If Caster (Shield, Armor, Shoes) Shadow are equipped together:
SP Consumption of Skill -1%.
Reduce Variable Cast Time by 1% every 5 upgrade levels in total.
When the sum of upgrade levels is more than 25, reduce SP Consumption of Skill by an additional 1%.
Class : Shadow Armor
Location : Shoes Weight : 0
Required Level : 1
Job : All
Id: (24241)

Caster Shield Shadow
MATK + 5.
SP Consumption of Skill -1%.
Reduce Variable Cast Time by 1% every 2 upgrade.
If Caster (Shield, Armor, Shoes) Shadow are equipped together:
SP Consumption of Skill -1%.
Reduce Variable Cast Time by 1% every 5 upgrade levels in total.
When the sum of upgrade levels is more than 25, reduce SP Consumption of Skill by an additional 1%.
Class : Shadow Armor
Location : Shield Weight : 0
Required Level : 1
Job : All
Id: (24242)

Caster Armor Shadow
MATK + 5.
SP Consumption of Skill -1%.
Reduce Variable Cast Time by 1% every 2 upgrade.
If Caster (Shield, Armor, Shoes) Shadow are equipped together:
SP Consumption of Skill -1%.
Reduce Variable Cast Time by 1% every 5 upgrade levels in total.
When the sum of upgrade levels is more than 25, reduce SP Consumption of Skill by an additional 1%.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All
Id: (24243)

Reload Shoes Shadow
Delay After Skill -1%.
When the upgrade level reaches 7, additional Delay After Skill -1%.
When the upgrade level reaches 9, additional Delay After Skill -1%.
If Reload (Shield, Armor, Shoes) Shadow are equipped together:
Delay after skill -1%.
When the sum of upgrade levels is more than 25, additional Delay After Skill -5%.
Class : Shadow Armor
Location : Shoes Weight : 0
Required Level : 1
Job : All
Id: (24244)

Reload Shield Shadow
Delay After Skill -1%.
When the upgrade level reaches 7, additional Delay After Skill -1%.
When the upgrade level reaches 9, additional Delay After Skill -1%.
If Reload (Shield, Armor, Shoes) Shadow are equipped together:
Delay after skill -1%.
When the sum of upgrade levels is more than 25, additional Delay After Skill -5%.
Class : Shadow Armor
Location : Shield Weight : 0
Required Level : 1
Job : All
Id: (24245)

Reload Armor Shadow
Delay After Skill -1%.
When the upgrade level reaches 7, additional Delay After Skill -1%.
When the upgrade level reaches 9, additional Delay After Skill -1%.
If Reload (Shield, Armor, Shoes) Shadow are equipped together:
Delay after skill -1%.
When the sum of upgrade levels is more than 25, additional Delay After Skill -5%.
Class : Shadow Armor
Location : Armor Weight : 0
Required Level : 1
Job : All



Files
Spoiler



2019-2-14data_txt.gpf


  • data\default\etcinfo.txt
  • data\default\idnum2itemdesctable.txt
  • data\default\idnum2itemdisplaynametable.txt
  • data\default\num2itemdesctable.txt
  • data\default\num2itemdisplaynametable.txt
  • data\english\etcinfo.txt
  • data\english\idnum2itemdesctable.txt
  • data\english\idnum2itemdisplaynametable.txt
  • data\english\num2itemdesctable.txt
  • data\english\num2itemdisplaynametable.txt
  • data\etcinfo.txt
  • data\french\etcinfo.txt
  • data\french\idnum2itemdesctable.txt
  • data\french\idnum2itemdisplaynametable.txt
  • data\french\num2itemdesctable.txt
  • data\french\num2itemdisplaynametable.txt
  • data\german\etcinfo.txt
  • data\german\idnum2itemdesctable.txt
  • data\german\idnum2itemdisplaynametable.txt
  • data\german\num2itemdesctable.txt
  • data\german\num2itemdisplaynametable.txt
  • data\idnum2itemdesctable.txt
  • data\idnum2itemdisplaynametable.txt
  • data\italian\etcinfo.txt
  • data\italian\idnum2itemdesctable.txt
  • data\italian\idnum2itemdisplaynametable.txt
  • data\italian\num2itemdesctable.txt
  • data\italian\num2itemdisplaynametable.txt
  • data\num2itemdesctable.txt
  • data\num2itemdisplaynametable.txt
  • data\spanish\etcinfo.txt
  • data\spanish\idnum2itemdesctable.txt
  • data\spanish\idnum2itemdisplaynametable.txt
  • data\spanish\num2itemdesctable.txt
  • data\spanish\num2itemdisplaynametable.txt
  • data\turkish\etcinfo.txt
  • data\turkish\idnum2itemdesctable.txt
  • data\turkish\idnum2itemdisplaynametable.txt
  • data\turkish\num2itemdesctable.txt
  • data\turkish\num2itemdisplaynametable.txt

2019-2-14data_txt1.gpf

  • data\default\idnum2itemresnametable.txt
  • data\default\num2itemresnametable.txt
  • data\english\idnum2itemresnametable.txt
  • data\english\num2itemresnametable.txt
  • data\french\idnum2itemresnametable.txt
  • data\french\num2itemresnametable.txt
  • data\german\idnum2itemresnametable.txt
  • data\german\num2itemresnametable.txt
  • data\idnum2itemresnametable.txt
  • data\italian\idnum2itemresnametable.txt
  • data\italian\num2itemresnametable.txt
  • data\num2itemresnametable.txt
  • data\spanish\idnum2itemresnametable.txt
  • data\spanish\num2itemresnametable.txt
  • data\turkish\idnum2itemresnametable.txt
  • data\turkish\num2itemresnametable.txt



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