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KRO : EDDA Biolab enchant

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There are 2 materials required for enchantment.

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Somatology Experimental Fragment

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Somatology Research Document

 

Both materials can be obtained from several ways.

1. Reward from EDDA Biolab instance (2x Fragments from Story mode, 5x Fragments and 3x Documents from Battle mode)

2. Has a chance to obtained from "xxx box" (The box appears after instance boss "Nameless Swordsman" (Ygnigem girl with fiery eyes md_ed_b_ygnizem_walk.gif.e25bc1c33e52ef3a4470631173edf94a.gif ) is killed. And appear in Battle mode only).

3. Has a chance to obtained from opening "Somatology Laboratory Material Box" (drops from Nameless Swordsman).

4. Drops from Nameless Swordsman.

5. Drops from mobs in the instance with a low chance.

 

Enchantable Weapons.

The weapons can be obtained from 2 ways.

1. Has a chance to obtained from "xxx box".

2. Obtained from opening "Specimen Weapon Box" (drops from Nameless Swordsman).

Both ways will give the player one weapon randomly.


List of Weapons

Spoiler

 

21051.png
Volar [2]
Increases Bowling Bash damage by 30%.
Atk + 4 per refine rate.
If refine rate is 9 or higher, reduces cooldown of Ignition Break and Bowling Bash by 1 second.
If refine rate is 11 or higher, weapon can't be destroyed, increases Bowling Bash damage by additional 20%.
Class : Two-handed Sword
Attack : 280
Weight : 280
Weapon Level : 4
Required Level : 170
Usable Jobs : Rune Knight

21052.png
Vernan [2]
Atk + 5%.
Increases long ranged physical damage by 1% per refine rate.
If refine rate is 9 or higher, increases Clashing Spiral and Sonic Wave damage by 30%.
If refine rate is 11 or higher, reduces cooldown of Sonic Wave by 1.5 second.
Class : Two-handed Sword
Attack : 300
Weight : 650
Weapon Level : 4
Required Level : 170
Usable Jobs : Rune Knight

32023.png
Argen Blanco [2]
Increases Brandish Spear damage by 30%.
Atk + 4 per refine rate.
If refine rate is 9 or higher, reduces cooldown of Hundred Spear by 1.5 second.
If refine rate is 11 or higher, increases Brandish Spear damage by additional 20%.
Class : Spear
Attack : 200
Weight : 100
Weapon Level : 4
Required Level : 170
Usable Jobs : Rune Knight

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Golden Wrench [2]
Can't be destroyed, Atk + 5%.
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases Power Swing and Axe Boomerang damage by 20%.
If refine rate is 11 or higher, increases Power Swing and Axe Boomerang damage by additional 15%.
Class : Axe
Attack : 220
Weight : 550
Weapon Level : 4
Required Level : 170
Usable Jobs : Mechanic

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Engine Pilebunker [2]
Can't be destroyed, increases Vulcan Arm damage by 10%.
Increases attack speed (reduces delay after attack by 1%) per refine rate.
If refine rate is 9 or higher, increases Arm Cannon and Knuckle Boost damage by 15%.
If refine rate is 11 or higher, increases Vulcan Arm damage by additional 15%.
Class : Mace
Attack : 450
Weight : 320
Weapon Level : 4
Required Level : 170
Usable Jobs : Mechanic

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Maxi Spanner [2]
Can't be destroyed, reduces physical and magical damage taken from small and medium size enemies by 10%.
Atk + 4 per refine rate.
If refine rate is 9 or higher, reduces cooldown of Axe Tornado and Lava Flow by 1 second.
If refine rate is 11 or higher, increases Axe Tornado damage by 15%.
Class : Two-handed Axe
Attack : 340
Weight : 450
Weapon Level : 4
Required Level : 170
Usable Jobs : Mechanic

28765.png
Judgment Slasher [2]
When equipped with Repent Slasher,
Increases Meteor Assault and Soul Destroyer damage by 40%.
Atk + 8 per 2 of the sum of refine rate.
If the sum of refine rate is 16 or higher, increases Cross Impact and Counter Slash damage by 20%.
If the sum of refine rate is 18 or higher, Atk + 12%.
If the sum of refine rate is 20 or higher, increases Meteor Assault and Soul Destroyer damage by additional 20%.
Class : Dagger
Attack : 195
Weight : 110
Weapon Level : 4
Required Level : 170
Usable Jobs : Guillotine Cross

28766.png
Repent Slasher [3]
Has no effect. Used for combo with Judgment Slasher.
Class : Dagger
Attack : 100
Weight : 70
Weapon Level : 4
Required Level : 170
Usable Jobs : Guillotine Cross

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Agudo Filo [2]
Increases critical damage by 5%.
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases physical damage against all size enemies by 15%.
If refine rate is 11 or higher, weapon can't be destroyed, Atk + 7%.
Class : Katar
Attack : 270
Weight : 200
Weapon Level : 4
Required Level : 170
Usable Jobs : Guillotine Cross

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Ripper Cross [2]
Atk + 5%.
Increases long ranged physical damage by 1% per refine rate.
If refine rate is 9 or higher, increases Rolling Cutter damage by 30%.
If refine rate is 11 or higher, increases Cross Ripper Slasher damage by 20%.
Class : Katar
Attack : 250
Weight : 150
Weapon Level : 4
Required Level : 170
Usable Jobs : Guillotine Cross

26158.png
Crimson Rose Stick [2]
Matk + 180, can't be destroyed.
Increases fire and shadow property magical damage by 5%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases Hell Inferno damage by 30%.
If refine rate is 11 or higher, reduces cooldown of Crimson Rock by 1 second.
Class : Staff
Attack : 100
Weight : 70
Weapon Level : 4
Required Level : 170
Usable Jobs : Warlock

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Staff of Miracle [2]
Matk + 270, can't be destroyed.
Increases ghost property magical damage by 5%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases Soul Strike, Napalm Vulcan and Soul Expansion damage by 20%.
If refine rate is 11 or higher, increases Soul Strike and Napalm Vulcan damage by additional 30%.
Class : Two-handed Staff
Attack : 100
Weight : 120
Weapon Level : 4
Required Level : 170
Usable Jobs : Warlock

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Gravitation Staff [2]
Matk + 280, can't be destroyed.
Increases neutral property magical damage by 5%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases Gravitational Field and Drain Life damage by 30%.
If refine rate is 11 or higher, reduces cooldown of Gravitational Field by 2 seconds.
Class : Two-handed Staff
Attack : 110
Weight : 130
Weapon Level : 4
Required Level : 170
Usable Jobs : Warlock

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Penitentia [2]
Matk + 175, can't be destroyed.
Increases holy property magical damage by 5%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases Magnus Exorcimus and Judex damage by 30%.
If refine rate is 11 or higher, increases Magnus Exorcimus damage by additional 20%.
Class : Staff
Attack : 100
Weight : 70
Weapon Level : 4
Required Level : 170
Usable Jobs : Archbishop

2057.png
Adorare Staff [2]
Matk + 240, can't be destroyed.
Increases holy property magical damage by 5%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases Adoramus damage by 30%.
If refine rate is 11 or higher, reduces physical and magical damage taken from all size enemies by 25%
Class : Two-handed Staff
Attack : 100
Weight : 120
Weapon Level : 4
Required Level : 170
Usable Jobs : Archbishop

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Lucis Flail [2]
Matk + 160, can't be destroyed.
ASPD + 1.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases Duple Light damage by 40%.
If refine rate is 11 or higher, has a chance to auto-cast Judex level 2 when dealing melee physical damage (If user has higher level, that level will be cast instead).
Class : Mace
Attack : 180
Weight : 100
Weapon Level : 4
Required Level : 170
Usable Jobs : Archbishop

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Sharp Star [2]
Cri + 5.
Increases critical damage by 1% per refine rate.
If refine rate is 9 or higher, increases long ranged physical damage by 7%.
If refine rate is 11 or higher, increases Focused Arrow Strike damage by 10%.
Class : Bow
Attack : 150
Weight : 150
Weapon Level : 4
Required Level : 170
Usable Jobs : Ranger

18187.png
Falken Shooter [2]
Increases long ranged physical damage by 10%.
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases Arrow Storm damage by 25%.
If refine rate is 11 or higher, reduces cooldown of Arrow Storm by 0.7 second.
Class : Bow
Attack : 210
Weight : 100
Weapon Level : 4
Required Level : 170
Usable Jobs : Ranger 

18186.png
Aiming Bow [2]
Reduces delay after skill by 5%.
Reduces delay after skill by additional 1% per refine rate.
If refine rate is 9 or higher, increases Aimed Bolt damage by 30%.
If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, increases Aimed Bolt damage by additional 15%.
Class : Bow
Attack : 210
Weight : 100
Weapon Level : 4
Required Level : 170
Usable Jobs : Ranger

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Farthezan [2]
Matk + 180, increases Gloria Domini damage by 40%.
Reduces variable casting time by 1% per refine rate.
If refine rate is 9 or higher, increases Genesis Ray damage by 30%.
If refine rate is 11 or higher, increases Gloria Domini and Genesis Ray damage by additional 20%.
Class : Sword
Attack : 130
Weight : 110
Weapon Level : 4
Required Level : 170
Usable Jobs : Royal Guard

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Harve [2]
Increases Rapid Smiting damage by 40%.
Increases long ranged physical damage by 1% per refine rate.
If refine rate is 9 or higher, increases Shield Press damage by 30%.
If refine rate is 11 or higher, increases Rapid Smiting and Shield Press damage by additional 20%.
Class : Spear
Attack : 210
Weight : 150
Weapon Level : 4
Required Level : 170
Usable Jobs : Royal Guard

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Fortridge [2]
Atk + 5%.
Reduces delay after skill by 1% per refine rate.
If refine rate is 9 or higher, increases Cannon Spear damage by 20%.
If refine rate is 11 or higher, increases Overbrand damage by 20%.
Class : Spear
Attack : 205
Weight : 170
Weapon Level : 4
Required Level : 170
Usable Jobs : Royal Guard

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Estal [2]
Reduces cooldown of Spore Explosion by 1 second.
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases Spore Explosion damage by 30%.
If refine rate is 11 or higher, increases Spore Explosion damage by additional 20%.
Class : Sword
Attack : 195
Weight : 70
Weapon Level : 4
Required Level : 170
Usable Jobs : Genetic

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Coolant Injection [2]
Can't be destroyed, increases long ranged physical damage by 10%.
Atk + 1% per refine rate.
If refine rate is 9 or higher, increases Cart Cannon damage by 25%.
If refine rate is 11 or higher, increases long ranged physical damage by additional 15%.
Class : Mace
Attack : 210
Weight : 140
Weapon Level : 4
Required Level : 170
Usable Jobs : Genetic

16094.png
Gene Rod [2]
Can't be destroyed, increases Crazy Weed damage by 20%.
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases Crazy Weed damage by additional 30%.
If refine rate is 11 or higher, reduces cooldown of Crazy Weed by 2 seconds.
Class : Mace
Attack : 195
Weight : 140
Weapon Level : 4
Required Level : 170
Usable Jobs : Genetic 

28767.png
Jack the Knife [2]
Increases Back Stab damage by 40%.
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases Fatal Menace damage by 30%.
If refine rate is 11 or higher, reduces SP consumption of Fatal Menace by 10%.
Class : Dagger
Attack : 195
Weight : 90
Weapon Level : 4
Required Level : 170
Usable Jobs : Shadow Chaser

28768.png
Platinum Dagger [2]
Matk + 170, Matk + 5%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases fire, water, wind and earth property magical damage by 15%.
If refine rate is 11 or higher, has a chance to gain Matk + 100 and increase magical damage against all size enemies by 30% for 10 seconds when dealing physical damage.
Class : Dagger
Attack : 150
Weight : 150
Weapon Level : 4
Required Level : 170
Usable Jobs : Shadow Chaser

18184.png
Rapid Fire [2]
Increases long ranged physical damage by 10%.
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases Triangle Shot damage by 20%.
If refine rate is 11 or higher, increases Triangle Shot damage by additional 15%.
Class : Bow
Attack : 185
Weight : 150
Weapon Level : 4
Required Level : 170
Usable Jobs : Shadow Chaser 

28633.png
Boltijin [2]
Matk + 175, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 30%.
If refine rate is 11 or higher, increases Heaven's Drive and Earth Spike damage by 50%.
Class : Book
Attack : 120
Weight : 80
Weapon Level : 4
Required Level : 170
Usable Jobs : Sorcerer

26159.png
Psychic Spear Rod [2]
Matk + 180, can't be destroyed.
Increases neutral and wind property magical damage by 5%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases Psychic Wave damage by 30%.
If refine rate is 11 or higher, reduces cooldown of Varetyr Spear by 2 seconds.
Class : Staff
Attack : 120
Weight : 80
Weapon Level : 4
Required Level : 170
Usable Jobs : Sorcerer

26160.png
Dust Grave [2]
Matk + 180, can't be destroyed.
Increases water and earth property magical damage by 5%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases Diamond Dust and Earth Grave damage by 30%.
If refine rate is 11 or higher, increases Diamond Dust and Earth Grave damage by additional 20%.
Class : Staff
Attack : 120
Weight : 80
Weapon Level : 4
Required Level : 170
Usable Jobs : Sorcerer

1865.png
Raging Dragon Fist [2]
Increases Raging Quadruple Blow damage by 30%.
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases Raging Thrust and Chain Crush Combo damage by 50%.
If refine rate is 11 or higher, increases Chain Crush Combo damage by additional 30%.
Class : Knuckle
Attack : 210
Weight : 70
Weapon Level : 4
Required Level : 170
Usable Jobs : Sura

1866.png
Dedicated Bandage [2]
Increases long ranged physical damage by 10%.
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases Knuckle Arrow damage by 40%.
If refine rate is 11 or higher, reduces delay after skill by 7%.
Class : Knuckle
Attack : 220
Weight : 80
Weapon Level : 4
Required Level : 170
Usable Jobs : Sura

16096.png
Bright Pendulum [2]
Can't be destroyed, reduces variable casting time by 10%.
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases Throw Spirit Sphere and Occult Impaction damage by 50%.
If refine rate is 11 or higher, Atk + 10%.
Class : Mace
Attack : 210
Weight : 130
Weapon Level : 4
Required Level : 170
Usable Jobs : Sura 

18188.png
Wind Gale [2]
Increases long ranged physical damage by 10%.
Increases long ranged physical damage by 1% per refine rate.
If refine rate is 9 or higher, increases Severe Rainstorm damage by 30%.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
Class : Bow
Attack : 200
Weight : 100
Weapon Level : 4
Required Level : 170
Usable Jobs : Minstrel, Wanderer

26212.png
Heart Whip [2]
Matk + 190, increases neutral property magical damage by 10%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases Metallic Sound damage by 30%.
If refine rate is 11 or higher, reduces cooldown of Metallic Sound by 2 seconds.
Class : Whip
Attack : 100
Weight : 120
Weapon Level : 4
Required Level : 170
Usable Jobs : Wanderer

26213.png
Scarlet Ribbon [2]
Reduces variable casting time by 10%.
Increases long ranged physical damage by 1% per refine rate.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 1 second.
If refine rate is 11 or higher, reduces SP consumption of Severe Rainstorm by 20%.
Class : Whip
Attack : 180
Weight : 120
Weapon Level : 4
Required Level : 170
Usable Jobs : Wanderer

32107.png
Black Circle [2]
Matk + 190, increases neutral property magical damage by 10%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases Metallic Sound damage by 30%.
If refine rate is 11 or higher, reduces cooldown of Metallic Sound by 2 seconds.
Class : Musical Instrument
Attack : 100
Weight : 120
Weapon Level : 4
Required Level : 170
Usable Jobs : Minstrel

32108.png
Antique Cello [2]
Reduces variable casting time by 10%.
Increases long ranged physical damage by 1% per refine rate.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 1 second.
If refine rate is 11 or higher, reduces SP consumption of Severe Rainstorm by 20%.
Class : Musical Instrument
Attack : 180
Weight : 120
Weapon Level : 4
Required Level : 170
Usable Jobs : Minstrel

 

Enchant Details

NPC will give the player 3 choices of enchantment.

1. General enchant : requires low amount of materials but has a chance to destroy weapon on failure.

2. Advanced enchant : requires moderate amount of materials but has higher chance of success and weapon won't be destroyed on failure.

3. Determined enchant : requires very large amount material but no chance of failure and the player can choose the desired enchant.

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List of new enchants

Spoiler

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Seyren's Memory
Increases Bowling Bash damage by 10% and Ignition Break damage by 5% per 3 refine rate of Volar.
Increases Clashing Spiral damage by 10% and Sonic Wave damage by 5% per 3 refine rate of Vernan.
Increases Brandish Spear damage by 10% and Hundred Spear damage by 5% per 3 refine rate of Argen Blanco.

29595.png
Howard's Memory
Increases Power Swing damage by 7% and Axe Boomerang damage by 5% per 3 refine rate of Golden Wrench.
Increases Knuckle Boost damage by 7% and Arm Cannon damage by 5% per 3 refine rate of Engine Pilebunker.
Increases Axe Tornado damage by 7% and reduces physical and magical damage taken from all size enemies by 5% per 3 refine rate of Maxi Spanner.

29596.png
Eremes's Memory
Increases Meteor Assault and Soul Destroyer damage by 10%, Cross Impact and Counter Slash damage by 5% per 5 of the sum of refine rate of Judgment Slasher and Repent Slasher.
Reduces cooldown of Dark Claw by 3 seconds and increases attack speed (reduces delay after attack by 2%) per 3 refine rate of Agudo Filo.
Increases Rolling Cutter damage by 7% and Cross Ripper Slasher damage by 5% per 3 refine rate of Ripper Cross. 

29598.png
Kathryne's Memory
Increases Hell Inferno damage by 7% and Crimson Rock damage by 5% per 3 refine rate of Crimson Rose Stick.
Increases Soul Strike and Napalm Vulcan damage by 10% and Soul Expansion damage by 5% per 3 refine rate of Staff of Miracle.
Increases Gravitational Field damage by 10% and Drain Life damage by 5% per 3 refine rate of Gravitation Staff. 

29599.png
Margaretha's Memory
Increases Magnus Exorcismus damage by 10% and Judex damage by 5% per 3 refine rate of Penitentia.
Increases holy property magical damage by 5% and Adoramus damage by 5% per 3 refine rate of Adorare Staff.
Increases Judex damage by 10% and Duple Light damage by 5% per 3 refine rate of Lucis Flail.

29600.png
Cecil's Memory
Increases critical damage by 5% and Focused Arrow Strike damage by 7% per 3 refine rate of Sharp Star.
Reduces SP consumption of Arrow Storm by 2% and reduces cooldown of No Limits by 15 seconds per 3 refine rate of Falken Shooter.
Increases Aimed Bolt damage by 7% and reduces SP consumption of Aimed Bolt by 2% per 3 refine rate of Aiming Bow.

29601.png
Randel's Memory
Increases Gloria Domini damage by 10% and Genesis Ray damage by 5% per 3 refine rate of Farthezan.
Increases Rapid Smiting damage by 10% and Shield Press damage by 5% per 3 refine rate of Harve.
Increases Overbrand damage by 7% and Cannon Spear damage by 5% per 3 refine rate of Fortridge. 

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Flamel's Memory
Increases Spore Explosion damage by 7% and reduces cooldown of Spore Explosion by 0.2 second per 3 refine rate of Estal.
Increases Cart Cannon damage by 7% and increases long ranged physical damage by 2% per 3 refine rate of Coolant Injection.
Increases Crazy Weed damage by 7% and reduces cooldown of Crazy Weed by 0.2 second per 3 refine rate of Gene Rod.

29603.png
Gertie's Memory
Increases Back Stab damage by 10% and Fatal Menace damage by 5% per 3 refine rate of Jack the Knife.
Increases fire, water, wind and earth property magical damage by 5% and increases attack speed (reduces delay after attack by 2%) per 3 refine rate of Platinum Dagger.
Increases Triangle Shot damage by 7% and increases long ranged physical damage by 2% per 3 refine rate of Rapid Fire. 

29604.png
Celia's Memory
Increases Earth Spike damage by 10% and Heaven's Drive damage by 7% per 3 refine rate of Boltijin.
Increases Psychic Wave damage by 7% and reduces cooldown of Varetyr by 0.2 second per 3 refine rate of Psychic Spear Rod.
Increases Earth Grave damage by 7% and Diamond Dust damage by 5% per 3 refine rate of Dust Grave. 

29605.png
Chen's Memory
Increases Raging Quadruple Blow and Raging Thrust damage by 10%, Chain Crush Combo damage by 7% per 3 refine rate of Raging Dragon Fist.
Increases Knuckle Arrow damage by 7% and increases long ranged physical damage by 2% per 3 refine rate of Dedicated Bandage.
Increases Throw Spirit Sphere and Occult Impaction damage by 10%, Lightning Ride and Sky Blow damage by 5% per 3 refine rate of Bright Pendulum.

29606.png
Trentini's Memory
Reduces SP consumption of Severe Rainstorm by 3% and increases long ranged physical damage by 2% per 3 refine rate of Wind Gale.
Increases neutral property magical damage by 5% and increases Metallic Sound damage by 5% per 3 refine rate of Heart Whip.
Increases Severe Rainstorm damage by 5% and increases long ranged physical damage by 2% per 3 refine rate of Scarlet Ribbon.

29607.png
Alphoccio's Memory
Reduces SP consumption of Severe Rainstorm by 3% and increases long ranged physical damage by 2% per 3 refine rate of Wind Gale.
Increases neutral property magical damage by 5% and increases Metallic Sound damage by 5% per 3 refine rate of Black Circle.
Increases Severe Rainstorm damage by 5% and increases long ranged physical damage by 2% per 3 refine rate of Antique Cello.

Note : Enchant can't be reset.

 

source :

http://ro.gnjoy.com/news/update/View.asp?seq=233&curpage=1

 

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