Mechanic_of_Pain Posted October 24, 2018 Share Posted October 24, 2018 Mechanic recently received skill changes in kRO. Arm cannon now has increased area with increase in level, and maximum level is now at level 5. Blacksmith buffs can now be used while in MADO. However, arm cannon also received a relatively important downgrade, addition of cooldown with the skill. 0.15 s at skill level 1 and 0.65 s at skill level 5. I think these changes are good, but still not balanced. Other jobs' damage can easily reach 1M+. What can be the item changes that we need to improve MADO or axe mech? Link to comment Share on other sites More sharing options...
Sigma Posted October 24, 2018 Share Posted October 24, 2018 Arm Cannon level 2 has highest dps from the calculation. So use that level instead. Link to comment Share on other sites More sharing options...
Mechanic_of_Pain Posted December 10, 2018 Author Share Posted December 10, 2018 Engine Pilebunker [2] Can't be destroyed, increases Vulcan Arm damage by 10%. Increases attack speed (reduces delay after attack by 1%) per refine rate. If refine rate is 9 or higher, increases Arm Cannon and Knuckle Boost damage by 15%. If refine rate is 11 or higher, increases Vulcan Arm damage by additional 15%. Class : Mace Attack : 450 Weight : 320 Weapon Level : 4 Required Level : 170 Usable Jobs : Mechanic Why does it have to be VULCAN ARM. Why does it have to be ASPD not ATTACK or LONG-RANGED ATTACK? The genetic weapon counterpart was all about powering cart cannon, but this? Golden Wrench [2] Can't be destroyed, Atk + 5%. Atk + 4 per refine rate. If refine rate is 9 or higher, increases Power Swing and Axe Boomerang damage by 20%. If refine rate is 11 or higher, increases Power Swing and Axe Boomerang damage by additional 15%. Class : Axe Attack : 220 Weight : 550 Weapon Level : 4 Required Level : 170 Usable Jobs : Mechanic And what would make this weapon better than the Illusion war axe? both are one-handed but Illusion war axe gives higher damage increase than this. If there is axe boom cooldown reduction then this weapon would really be better. However, this weapon is just a remake of Illusion war axe :\ Link to comment Share on other sites More sharing options...
Sigma Posted December 10, 2018 Share Posted December 10, 2018 I think only Maxi Spanner is viable for MC though. Link to comment Share on other sites More sharing options...
Mechanic_of_Pain Posted December 11, 2018 Author Share Posted December 11, 2018 (edited) yea, just a let down, given that AC now has cooldown and axe boom isn't that useful since you can't wear any armor and an accessory other than supplement part. Edited December 11, 2018 by Mechanic_of_Pain Link to comment Share on other sites More sharing options...
Hades Posted December 11, 2018 Share Posted December 11, 2018 If the howard memory enchants are weapon enchants, which i think it is these weapons get a lot of boost. Arm cannon lvl 2 and 3 are still spamable and do great deal of damage in kro. Link to comment Share on other sites More sharing options...
Mechanic_of_Pain Posted December 11, 2018 Author Share Posted December 11, 2018 i think it would be more logical if it is not a weapon enchant. However, we just can't maximize the full damage potential of AC now because mechanics are forced to use lower-levels for spammability Link to comment Share on other sites More sharing options...
Sigma Posted December 12, 2018 Share Posted December 12, 2018 The memory is weapon enchant and those are the pain in ass because of the amount of required material used to enchant. Link to comment Share on other sites More sharing options...
Mechanic_of_Pain Posted December 12, 2018 Author Share Posted December 12, 2018 oh dang, so you have to prepare separate enchantments for each weapon. That's really a pain then. what's the maximum upgrade for those enchants? +18? Link to comment Share on other sites More sharing options...
Mechanic_of_Pain Posted December 12, 2018 Author Share Posted December 12, 2018 Just saw the Mechanic shadow weapon. Another let down flame launcher and vulcan arm? why can't kRO be fair with every jobs? other jobs' primary skills are being powered up, whereas for mado, useless skills are powered in expensive gears Link to comment Share on other sites More sharing options...
Sigma Posted December 12, 2018 Share Posted December 12, 2018 Have you seen MC enchant stone? it reduces cooldown of Axe Tornado by another 1 second. very cool stuff. Link to comment Share on other sites More sharing options...
Mechanic_of_Pain Posted December 12, 2018 Author Share Posted December 12, 2018 I have, to be perfectly fair, that's pretty OP, with the new weapon, 0 CD AT is very overpowered. As you've said before, Maxi spanner is the most viable weapon among those three new weapons. However, made mechanics almost one-dimensional, with the reduction size damage reduction from the weapon, AT mechs can now survive bio5, who needs a shield anyway! yey! But everything else is way less interesting compared with other jobs too. I just don't see the point, gravity made two separate skill sets for mechanics but they're making the other less interesting. Link to comment Share on other sites More sharing options...
Hades Posted December 13, 2018 Share Posted December 13, 2018 (edited) The reason arm cannon got nerfed was because Mado mecha were owning Woe/PVM. Mado mecha are hard to kill since they can't be stripped the y are immune to slow movement , they can even move fast when cursed. The repair skill is not effected by critical wound. Front slide and Back slide allows mecha to move very fast. When Kro increased Arm cannon's level they were also able to out damage all class. (Arm cannon dmg to medium mob at lvl 5 and 185 lvl: 3160.41% / Arrow storm damage a 185 lvl: 3330%) The spam was crazy. Hence, lot of people were complaining . Edited December 13, 2018 by Hades 1 Link to comment Share on other sites More sharing options...
Mechanic_of_Pain Posted December 13, 2018 Author Share Posted December 13, 2018 Yes, ac was spammable but other skills of mechanics literally suck. Boost knuckle and ice launcher are the next two useful offensive skills; however, significantly weaker than AC. Mado mech's other offensive skills either have low damage (vulcan arm, flame launcher) or sucks due to long CD (SD) or both (pile bunker). Mado mechs just don't have enough variation. Compared with AS, which is an easy 50-70 k at low-levels with low-mid tier gears, AC is good at 20-30 k at low-levels and low-mid tier gears. Users must be very rich in-game to unleash the full potential of AC, that's why it sucks since the new weapon for AC just adds 15% to its damage, and maybe a maximum of 45% (+18). Unless they can make vulcan arm replace normal attacks (bind with normal attack). For such a high caliber weapon, it only adds a few damage to AC. Compared with other weapons, the primary offensive skills of other jobs were powered-up, whereas for mado mechs, meh. No love from RO Mado mech is a dying breed Link to comment Share on other sites More sharing options...
Mechanic_of_Pain Posted December 13, 2018 Author Share Posted December 13, 2018 And i would like to point out too, this may be too old a topic, but for a 3rd job skill, Axe mastery and Research Fire and Earth are like first job skills. Hopefully, they'd adjust it, like for Axe master each level adds +3% axe damage/ +5 hit per level then halves those for maces. It just literally adds 50 to final attack haha. For RFE make it +5% more damage and resistance. Again, this is just my opinion. For a third job skill, their effects are foolish. Anyway, is kRO going to adjust/add/change skills just like they did with Archbishops? Link to comment Share on other sites More sharing options...
Sigma Posted December 26, 2018 Share Posted December 26, 2018 Power Swing is cool. Link to comment Share on other sites More sharing options...
Mechanic_of_Pain Posted December 29, 2018 Author Share Posted December 29, 2018 Thank you Sigma! saw that vid earlier and quite useful. But is that axe tornado proc during power swing?? Link to comment Share on other sites More sharing options...
Sigma Posted December 29, 2018 Share Posted December 29, 2018 6 hours ago, Mechanic_of_Pain said: Thank you Sigma! saw that vid earlier and quite useful. But is that axe tornado proc during power swing?? No. He just swap to use Axe Tornado manually. Link to comment Share on other sites More sharing options...
Hades Posted December 29, 2018 Share Posted December 29, 2018 Hybrid Mecha are the thing in kro. Everyone is switching to this built. The person in this video is just using the pile bunker s. The new pile bunker will amplify the damage way more. Link to comment Share on other sites More sharing options...
Mechanic_of_Pain Posted December 31, 2018 Author Share Posted December 31, 2018 On 12/29/2018 at 7:27 PM, Sigma said: No. He just swap to use Axe Tornado manually. too fast for my astigmatism lol thanks! Link to comment Share on other sites More sharing options...
Mechanic_of_Pain Posted December 31, 2018 Author Share Posted December 31, 2018 On 12/30/2018 at 3:29 AM, Hades said: Hybrid Mecha are the thing in kro. Everyone is switching to this built. The person in this video is just using the pile bunker s. The new pile bunker will amplify the damage way more. Level 10 PS with half the delay really is something. It's like HSCR all over again ? Link to comment Share on other sites More sharing options...
Mechanic_of_Pain Posted January 1, 2019 Author Share Posted January 1, 2019 Happy New Year! 1 Link to comment Share on other sites More sharing options...
Revenge099 Posted October 20, 2019 Share Posted October 20, 2019 Hi Guys, sorry to bump old topic -- but I cant find patch note of cooldown implementation on Arm Cannon.. Can you give me that link? Link to comment Share on other sites More sharing options...
Alee Posted May 7, 2020 Share Posted May 7, 2020 mechanic mado type got nerfed for no reason, to compare with other classes. Mado falling behind, melee attack with current updates? RIP mado Link to comment Share on other sites More sharing options...
Zero Gin Posted May 7, 2020 Share Posted May 7, 2020 1 hour ago, Alee said: mechanic mado type got nerfed for no reason, to compare with other classes. Mado falling behind, melee attack with current updates? RIP mado Mado Mechanic is a very strong class, they had to nerf the damage or it would be out of control... They never were meant to be the top DPS, they are a very good one (with the right investment). Their role are to be a "safe" dps dealer, with immunity to full strip, no slows, great repositioning skills (Front and Back Slide), a % spammable heal, elemental armors on demand (Elemental Shift), a moving Pneuma... They can even remove Defending Aura of the targets... For me they aren't the top damages (GX and RK damage is a joke, they have to review those reworks), but they're way good in many cases in a solo situation Link to comment Share on other sites More sharing options...
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