Sigma Posted August 20, 2019 Author Share Posted August 20, 2019 1 hour ago, Limz said: Just curious about the Focus Arrow Strike skill it should be 0,5 delay after skill or 0,5 cooldown ? i had debate with some gm team that currently releasing this update 0.5 sec delay. You should look on some ranger video in KRO FAS become new meta now. Link to comment Share on other sites More sharing options...
Limz Posted August 21, 2019 Share Posted August 21, 2019 (edited) On 8/20/2019 at 9:54 PM, Sigma said: 0.5 sec delay. You should look on some ranger video in KRO FAS become new meta now. then this skill have 0,5 s delay and 0,8 s cooldown? Edited August 21, 2019 by Limz wrong comment Link to comment Share on other sites More sharing options...
Sigma Posted August 21, 2019 Author Share Posted August 21, 2019 1 hour ago, Limz said: then this skill have 0,5 s delay and 0,8 s cooldown? The skill has no cooldown, yet. Link to comment Share on other sites More sharing options...
Limz Posted August 22, 2019 Share Posted August 22, 2019 6 hours ago, Sigma said: The skill has no cooldown, yet. but isnt the new update on march they put cooldown ? accordring to your post Link to comment Share on other sites More sharing options...
Sigma Posted August 22, 2019 Author Share Posted August 22, 2019 That table is for Ragnarok Zero only. Not be implemented to normal game yet. 1 Link to comment Share on other sites More sharing options...
LunaticBlow Posted September 4, 2019 Share Posted September 4, 2019 On 10/4/2018 at 11:01 PM, Sigma said: 3. Mage 3.1 Fire Bolt/ Cold Bolt/ Lightning Bolt - Increases fixed casting time from 0.88 second to 1.2 second (on level 10). - Reduces variable casting time from 3.52 second to 3.2 second (on level 10). - Greatly reduces delay after skill. is there any accurate number for the "greatly reduces delay after skill"? Link to comment Share on other sites More sharing options...
Sigma Posted September 5, 2019 Author Share Posted September 5, 2019 16 hours ago, LunaticBlow said: is there any accurate number for the "greatly reduces delay after skill"? I don't have the exact value. Link to comment Share on other sites More sharing options...
Fear Posted September 8, 2019 Share Posted September 8, 2019 Hi Sigma, I want to ask about new formula of Rapid Smiting and because the range is increase to 11, is the Rapid Smiting become range damage? Thanks Link to comment Share on other sites More sharing options...
Sigma Posted September 15, 2019 Author Share Posted September 15, 2019 On 9/8/2019 at 1:42 PM, Fear said: Hi Sigma, I want to ask about new formula of Rapid Smiting and because the range is increase to 11, is the Rapid Smiting become range damage? Thanks Skill formula : (300 + (200 x skill level))%Atk Link to comment Share on other sites More sharing options...
Sigma Posted October 8, 2019 Author Share Posted October 8, 2019 Added skill formula for most skills. 1 Link to comment Share on other sites More sharing options...
BlindGuardian Posted October 10, 2019 Share Posted October 10, 2019 @Sigma Quote 2. Blacksmith 2.1 Adrenaline Rush - Increases attack speed (reduces delay after attack by 10%). Before it was 30% attack speed. Does it work for all weapons now or just a nerf for Axes and Maces? Or better yet, 30% for Axes/Maces and 10% for other weapons? Link to comment Share on other sites More sharing options...
Sigma Posted October 11, 2019 Author Share Posted October 11, 2019 4 hours ago, BlindGuardian said: @Sigma Before it was 30% attack speed. Does it work for all weapons now or just a nerf for Axes and Maces? Or better yet, 30% for Axes/Maces and 10% for other weapons? Got test result from KRO. This skill along with Two-handed Quicken and Spear Quicken have been nerfed from 30% to 10%. 1 Link to comment Share on other sites More sharing options...
Sephylon Posted November 18, 2019 Share Posted November 18, 2019 (edited) I have a question about bowling bash, you can use the skill with just a weapon equipped correct? You don't need to have anything on the off hand when using 1 handed weapons? Edited November 18, 2019 by Sephylon Link to comment Share on other sites More sharing options...
reserved Posted November 18, 2019 Share Posted November 18, 2019 On 10/4/2018 at 12:01 PM, Sigma said: 8. Alchemist 8.1 Bomb - Increases the chance to destroy target's weapon. - Changes damage type from special melee physical damage to normal melee physical damage. - Changes damage formula. - Deals additional damage depends on skill level of Potion Research. 8.2 Acid Terror - Increases the chance to destroy target's armor. - Changes damage type from special long ranged physical damage to normal long ranged physical damage. - Changes damage formula. New damage formula : (200 x skill level)%Atk - Deals additional damage depends on skill level of Potion Research. Hello @Sigma, What is the damage formula for Bomb? in "normal long ranged physical damage" from Acid Terror, is correct to put Dexterity to improve the damage(like hunter dmg)? or the %atk in "New damage formula : (200 x skill level)%Atk" is based on Strength? do Aid Potion use Inteligence or MATK to heal more? there's someway to improve the damage done by Summon Flora skill? The cooldown from Acid Terror is 2 seconds, there's someway to reduce this cooldown to get insta cast? ty for help ❤️ Link to comment Share on other sites More sharing options...
reserved Posted November 18, 2019 Share Posted November 18, 2019 5 minutes ago, reserved said: Olá @Sigma , Qual é a fórmula de dano para a Bomba? em " dano físico normal de longo alcance" do Acid Terror, é correto colocar Destreza para melhorar o dano (como hunter dmg)? ou o% atk em "Nova fórmula de dano: (200 x nível de habilidade)% Atk" é baseado em Força? a Aid Potion usa Inteligence ou MATK para curar mais? existe alguma maneira de melhorar o dano causado pela habilidade Evocar Flora? O tempo de espera do Acid Terror é de 2 segundos. Existe uma maneira de reduzir esse tempo de espera para obter um elenco instantâneo? ty for help ❤️ 1 more thing, humunculus still have random evolution till max level? or at max level my Vanilmirth will have the exactly same stats than others vanilmirths? ty again. Link to comment Share on other sites More sharing options...
Sigma Posted November 18, 2019 Author Share Posted November 18, 2019 4 hours ago, Sephylon said: I have a question about bowling bash, you can use the skill with just a weapon equipped correct? You don't need to have anything on the off hand when using 1 handed weapons? Yes. 1 Link to comment Share on other sites More sharing options...
Sigma Posted November 19, 2019 Author Share Posted November 19, 2019 On 11/18/2019 at 3:24 PM, reserved said: Hello @Sigma, What is the damage formula for Bomb? in "normal long ranged physical damage" from Acid Terror, is correct to put Dexterity to improve the damage(like hunter dmg)? or the %atk in "New damage formula : (200 x skill level)%Atk" is based on Strength? do Aid Potion use Inteligence or MATK to heal more? there's someway to improve the damage done by Summon Flora skill? The cooldown from Acid Terror is 2 seconds, there's someway to reduce this cooldown to get insta cast? ty for help ❤️ On 11/18/2019 at 3:36 PM, reserved said: 1 more thing, humunculus still have random evolution till max level? or at max level my Vanilmirth will have the exactly same stats than others vanilmirths? ty again. 1. There is no mention about Bomb dmg. 2. No. just Str as usual. (the change from special to normal means nerf. The skill will no longer ignore flee) 3. Neither. The items that increase heal effectiveness work on it such as White Lady, etc. 4. I have no idea. 5. No. 6. Still random. 1 Link to comment Share on other sites More sharing options...
reserved Posted November 20, 2019 Share Posted November 20, 2019 Hello again dear @Sigma, the skill Pharmacy(Prepare Potion) still use LUK, DEX and INT to improve the chance of success(like pure potter build)? ty for help ❤️ Link to comment Share on other sites More sharing options...
Sigma Posted November 20, 2019 Author Share Posted November 20, 2019 2 hours ago, reserved said: Hello again dear @Sigma, the skill Pharmacy(Prepare Potion) still use LUK, DEX and INT to improve the chance of success(like pure potter build)? ty for help ❤️ Yes. but unlike alchemist's prepare potion. Special Pharmacy, Int and Luk have the same influence while Dex is half of those. 1 Link to comment Share on other sites More sharing options...
Kirimaru Posted November 27, 2019 Share Posted November 27, 2019 Hi , new effect 7.1 Rapid Smiting - Increases range from 4 to 11 (on level 5). - Changes damage formula. New damage formula : (300 + (200 x skill level))%Atk. - Deals additional damage depends on user's base level. for not effect The damage is affected by the equiped shield's weight and upgrade level, Link to comment Share on other sites More sharing options...
Sigma Posted November 27, 2019 Author Share Posted November 27, 2019 15 hours ago, Kirimaru said: Hi , new effect 7.1 Rapid Smiting - Increases range from 4 to 11 (on level 5). - Changes damage formula. New damage formula : (300 + (200 x skill level))%Atk. - Deals additional damage depends on user's base level. for not effect The damage is affected by the equiped shield's weight and upgrade level, Hi The shield weight and refine level of shield still affect the skill damage. Link to comment Share on other sites More sharing options...
oolzm Posted December 5, 2019 Share Posted December 5, 2019 Hi Sigma, Quote 11.3 Guillotine Fist - When uses in combo, the skill can be used when there is 1 spirit sphere or more remains. - Increases damage by 100% when there are 6 spirit sphere or more remains. did the damage increase like twice the normal damage, or just added +100 to the skill formula? Link to comment Share on other sites More sharing options...
Sigma Posted December 5, 2019 Author Share Posted December 5, 2019 2 hours ago, oolzm said: Hi Sigma, did the damage increase like twice the normal damage, or just added +100 to the skill formula? The damage is doubled. Link to comment Share on other sites More sharing options...
Spica Posted December 5, 2019 Share Posted December 5, 2019 Hi Sigma, On 10/4/2018 at 11:01 PM, Sigma said: 12.8 Magic Strings - Changes skill mechanism, reduces variable casting time and delay after skill of the user and nearby party members within 31x31 cells around the user. Reduces variable casting time by (2 x skill level)%, reduces delay after skill by (3 x skill level)%. Does Braggis stack with other cast delay ? for example if i have 50% cast delay and i got Braggis is it going to be 80%? or is it going to be 30% of the last 50% i need to reach 100%? thanks Link to comment Share on other sites More sharing options...
Sigma Posted December 5, 2019 Author Share Posted December 5, 2019 3 hours ago, Spica said: Hi Sigma, Does Braggis stack with other cast delay ? for example if i have 50% cast delay and i got Braggis is it going to be 80%? or is it going to be 30% of the last 50% i need to reach 100%? thanks Yes. it does stack. Link to comment Share on other sites More sharing options...
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