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KRO : Mass skills balance (1st, 2nd and transcendent classes skills)


Sigma

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1 hour ago, Sigma said:

Basilica gains completely changing. 

No longer be suck barrier. 

The skill is self buff. Caster gain holy property magical damage bonus by 3% per skill level and  increases physical damage against shadow and undead monsters by 5% per skill level. 

thanks for the info

and i forget something

there is any effect when use bard song like bragis etc?

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18 minutes ago, mocacino said:

thanks for the info

and i forget something

there is any effect when use bard song like bragis etc?

I've seen once. 

The ground visual effect is removed. Replaced with effect similar to third class song when cast.

Icon buff will show on right screen as usual. 

Song music still play.

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On 5/8/2019 at 10:20 AM, Sigma said:

Basilica gains completely changing. 

No longer be suck barrier. 

The skill is self buff. Caster gain holy property magical damage bonus by 3% per skill level and  increases physical damage against shadow and undead monsters by 5% per skill level. 

sorry for bump again

need confirm can use another skill when this buff active?

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@Sigma
Do you know if the skill "Gravitational Field" for High Wizards still blocks any action from the caster like the old version? Or is it a regular AoE skill now, like Blizzard/etc.?
I want to know if it became a viable option against Shadow propriety monsters.

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19 minutes ago, BlindGuardian said:

@Sigma
Do you know if the skill "Gravitational Field" for High Wizards still blocks any action from the caster like the old version? Or is it a regular AoE skill now, like Blizzard/etc.?
I want to know if it became a viable option against Shadow propriety monsters.

No. The skill is similar to other AoE wizard skills now.

On level 5 the skill deal 18 hits of 250%Matk = 4500%Matk scales with base level.

So on base level 112 or higher the skill with deal more damage than Comet.

BTW the skill loses speed penalty debuff though.

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  • 2 weeks later...
Spoiler

1.2 Brandish Spear
- Changes damage type to become long ranged physical damage.
- Changes damage formula, damage is increased depends on user's Str.
- Reduces casting delay.
- Adds 0.5 second delay after skill.
- Adds 1 second cooldown.
- Increases SP consumption to 24.

Hi, Sigma can you give more specific about this formula?

"- Changes damage formula, damage is increased depends on user's Str."

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3 hours ago, mocacino said:
  Reveal hidden contents

1.2 Brandish Spear
- Changes damage type to become long ranged physical damage.
- Changes damage formula, damage is increased depends on user's Str.
- Reduces casting delay.
- Adds 0.5 second delay after skill.
- Adds 1 second cooldown.
- Increases SP consumption to 24.

Hi, Sigma can you give more specific about this formula?

"- Changes damage formula, damage is increased depends on user's Str."

(400+(skill level x 100))%Atk.

That's all I know.

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  • 1 month later...
6. Sniper
6.1 Focused Arrow Strike
- Reduces delay after skill from 2.5 second to 0.5 second.
- Reduces fixed casting time and variable casting time from 1 second to 0.5 second.
- Increases critical chance.
- Changes damage formula.
- Deals additional damage depends on user's base level.

Hi, Sigma do you have any info about damage formula for this skill??

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53 minutes ago, mocacino said:

6. Sniper
6.1 Focused Arrow Strike
- Reduces delay after skill from 2.5 second to 0.5 second.
- Reduces fixed casting time and variable casting time from 1 second to 0.5 second.
- Increases critical chance.
- Changes damage formula.
- Deals additional damage depends on user's base level.

Hi, Sigma do you have any info about damage formula for this skill??

Before  : (100+(50×skill level))%Atk. 350%Atk on level 5.

After : (150+(200×skill level))%Atk. 1150%Atk on level 5.

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5 minutes ago, meistergreen said:

Sigma, what's the new magic damage formula of Lord Of Vermillion? Thank you

(400+(100×skill level))%Matk. 1400%Matk on level 10. (skill only deal 1 bundle of 20 hit damage)

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On 7/18/2019 at 11:58 PM, Sigma said:

It works since renewal. 

Hi Sigma, thank you so much for the confirmation about EDP + MA, but unfortunatly on the server where I play ppl are still searching for a korean sources mention MA or KRO Videos to have a 100% certein that EDP increse the damage of Meteor Assault.

Do you have any sorce or video related to this?

Thanks again. xD

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15 minutes ago, Rasuak said:

Hi Sigma, thank you so much for the confirmation about EDP + MA, but unfortunatly on the server where I play ppl are still searching for a korean sources mention MA or KRO Videos to have a 100% certein that EDP increse the damage of Meteor Assault.

Do you have any sorce or video related to this?

Thanks again. xD

Sorry. I mixed up with someone that asked me long time ago that Atk modifiers works on MA.

After I rechecked. EDP still doesn't affect MA dmg.

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  • 3 weeks later...
Quote

7.2 Gloria Domini
- Removes SP reduction on target.
- Changes damage type from fixed damage to holy property magical damage.
- Deals additional damage depends on user's base level.
- Reduces variable casting time from 1.6 second to 1 second.
- Reduces delay after skill from 4 second to 1 second.

Hi, Sigma :D
does this skill still can bypass devotion?

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Quote

1.2 Aura Blade
- Increases bonus flat damage depends on user's base level.

Hi, Sigma

Does Spiral Pierce still increase damage of (Aura Blade * numberOfHits)?

So Spiral Pierce is 5 hits, that means it would be for level 5 Aura Blade: 100 * 5

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  • 2 weeks later...

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