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KRO cash items enchant, refine and upgrade


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26. Mad Bunny-LT Enchant

Spoiler

460020.png
Mad Bunny-LT [1]
Atk + 5%, Matk + 5%.
ASPD + 3.
Atk + 2% and Matk + 2% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%), reduces variable casting time by 5%. 
If refine rate is 9 or higher, increases melee and long ranged physical damage by 7%, increases all property magical damage by 7%.
If refine rate is 12 or higher, skill casting can't be interrupted, Cri + 15.

[Bonus by grade]
[Grade D] Reduces physical and magical damage taken from all property enemies by 10%.
[Grade C] POW + 2, SPL + 2.
[Grade B] S.Matk + 2, P.Atk + 2.
[Grade A] Reduces delay after skill by 5%.
Class: Shield
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 160
Usable Jobs: All

Mad Bunny-LT can be enchanted by using Mad Bunny-LT Enchant Ticket as enchant material. Mad Bunny-LT Enchant Ticket can be obtained randomly from Kachua's secret box.

1000609.png

Mad Bunny-LT Enchant Ticket

Update (03/02/2022) : Enchantment will use Enchant Ticket instead

 

1000874.png

Enchant Ticket

 

1 enchant will be given randomly.

Possible enchants : Delay after skill Lv1, Attack speed Lv1, Variable casting (physical) Lv1, Variable casting (magical) Lv1, Defense Lv1, Physical Lv1, Long ranged Lv1, Magical Lv1, Vital Lv1, Mental Lv1

Enchant can be upgraded up to level 3 with 100% chance of success.

Upgrading from level 1 to level 2 requires Mad Bunny-LT Enchant Ticket 3 ea, Zelunium 50 ea, Shadowdecon 50 ea.

Upgrading from level 2 to level 3 requires Mad Bunny-LT Enchant Ticket 5 ea, Zelunium 150 ea, Shadowdecon 150 ea.

 

If you get unwanted enchant. You can reset it with 500k zeny with 100% chance of success.

 

Enchants

Spoiler

310851.png
Delay after skill Lv1
Reduces delay after skill by 1%.

310852.png
Delay after skill Lv2
Reduces delay after skill by 3%.

310853.png
Delay after skill Lv3
Reduces delay after skill by 5%.

310854.png
Attack speed Lv1
Increases attack speed (reduces delay after attack by 5%).

310855.png
Attack speed Lv2
Increases attack speed (reduces delay after attack by 7%).

310856.png
Attack speed Lv3
Increases attack speed (reduces delay after attack by 10%), ASPD + 1.

310857.png
Variable casting (physical) Lv1
Reduces variable casting time by 5%, Atk + 3.

310858.png
Variable casting (physical) Lv2
Reduces variable casting time by 7%, Atk + 5.

310859.png
Variable casting (physical) Lv3
Reduces variable casting time by 10%, P.Atk + 1.

310880.png
Variable casting (magical) Lv1
Reduces variable casting time by 5%, Matk + 3.

310879.png
Variable casting (magical) Lv2
Reduces variable casting time by 7%, Matk + 5.

310860.png
Variable casting (magical) Lv3
Reduces variable casting time by 10%, S.Matk + 1.

310861.png
Defense Lv1
Def + 100.

310862.png
Defense Lv2
Def + 150.

310863.png
Defense Lv3
Def + 200, reduces damage taken from all property by 5%.

310864.png
Physical Lv1
Increases melee physical damage by 1%.

310865.png
Physical Lv2
Increases melee physical damage by 3%.

310866.png
Physical Lv3
Increases melee physical damage by 5%.

310867.png
Long ranged Lv1
Increases long ranged physical damage by 1%.

310868.png
Long ranged Lv2
Increases long ranged physical damage by 3%.

310869.png
Long ranged Lv3
Increases long ranged physical damage by 5%.

310870.png
Magical Lv1
Increases all property magical damage by 1%.

310871.png
Magical Lv2
Increases all property magical damage by 3%.

310872.png
Magical Lv3
Increases all property magical damage by 5%.

310873.png
Vital Lv1
MaxHP + 3%.

310874.png
Vital Lv2
MaxHP + 5%.

310875.png
Vital Lv3
MaxHP + 7%.

310876.png
Mental Lv1
MaxSP + 3%.

310877.png
Mental Lv2
MaxSP + 5%.

310878.png
Mental Lv3
MaxSP + 7%.

 

 

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  • Sigma changed the title to KRO cash items enchant, refine and upgrade

Update 10/07/2021 : added new items in (17) and (18).

27. Shadow Tooktak Box

Spoiler

100010.png

Perfect Size Shadow Tooktak Box

Consumes 3 pieces of Big Shadow Weapon/Armor, Medium Shadow Weapon/Armor or Small Shadow Weapon/Armor in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Perfect Size Shadow Weapon, Perfect Size Shadow Armor.

Refine rate of shadow gears consumed doesn't affect the result.

 

100058.png

Hasty Shadow Tooktak Box

Consumes 2 pieces of Hasty Shadow Armor/Shoes or Hasty Shadow Shoes II in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Hasty Shadow Weapon.

Refine rate of shadow gears consumed doesn't affect the result.

 

100572.png

Full Penetration Shadow Tooktak Box

Consumes 10 pieces of Penetration shadow set (Penetration Shadow Earring, Penetration Shadow Pendant, Penetration Shadow Armor, Penetration Shadow Shoes, Penetration Shadow Weapon, Penetration Shadow Shield, Exorcist Shadow Weapon, Vibration Shadow Weapon, Scissors Shadow Weapon, Fishing Shadow Weapon, Executioner Shadow Weapon, Corrupt Shadow Weapon, Dragon Killer Shadow Weapon, Hunting Shadow Weapon, Insect Net Shadow Weapon, Holy Water Shadow Weapon, Exorcist Corrupt Shadow Weapon, Vibration Dragon Killer Shadow Weapon, Scissors Hunting Shadow Weapon, Fishing Insect Shadow Weapon, Executioner Holy Water Shadow Weapon, Exorcist Corrupt Shadow Armor, Vibration Dragon Killer Shadow Armor, Scissors Hunting Shadow Armor, Fishing Insect Net Shadow Armor, Executioner Holy Water Shadow Armor) in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Full Penetration Shadow Earring, Full Penetration Shadow Pendant, Full Penetration Shadow Armor, Full Penetration Shadow Shoes.

Refine rate of shadow gears consumed doesn't affect the result.

 

100596.png

Full Tempest Shadow Tooktak Box

Consumes 10 pieces of Tempest shadow set (Tempest Shadow Earring, Tempest Shadow Pendant, Tempest Shadow Armor, Tempest Shadow Shoes, Tempest Shadow Weapon, Tempest Shadow Shield, Magic Exorcist Shadow Weapon, Magic Vibration Shadow Weapon, Magic Scissors Shadow Weapon, Magic Fishing Shadow Weapon, Magic Executioner Shadow Weapon, Magic Corrupt Shadow Weapon, Magic Dragon Killer Shadow Weapon, Magic Hunting Shadow Weapon, Magic Insect Net Shadow Weapon, Magic Holy Water Shadow Weapon, Magic Exorcist Corrupt Shadow Weapon, Magic Vibration Dragon Killer Shadow Weapon, Magic Scissors Hunting Shadow Weapon, Magic Fishing Insect Shadow Weapon, Magic Executioner Holy Water Shadow Weapon, Magic Exorcist Corrupt Shadow Armor, Magic Vibration Dragon Killer Shadow Armor, Magic Scissors Hunting Shadow Armor, Magic Fishing Insect Net Shadow Armor, Magic Executioner Holy Water Shadow Armor) in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Full Tempest Shadow Earring, Full Tempest Shadow Pendant, Full Tempest Shadow Armor, Full Tempest Shadow Shoes.

Refine rate of shadow gears consumed doesn't affect the result.

 

100620.png

True Gemstone Shadow Tooktak Box

Consumes 6 pieces of Gemstone Shadow Weapon, Gemstone Shadow Armor, Gemstone Shadow Shoes, Gemstone Shadow Shield, Gemstone Shadow Pendant, Gemstone Shadow Earring, Gemstone Shadow Weapon II, Gemstone Shadow Shield II or Gemstone Shadow Earring II in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : True Gemstone Shadow Earring, True Gemstone Shadow Pendant, True Gemstone Shadow Armor, True Gemstone Shadow Shoes.

Refine rate of shadow gears consumed doesn't affect the result.

 

100621.png

Maximum Mammoth Shadow Tooktak Box

Consumes 6 pieces of Mammoth Shadow Weapon, Mammoth Shadow Armor, Mammoth Shadow Shoes, Mammoth Shadow Shield, Mammoth Shadow Pendant or Mammoth Shadow Earring in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Maximum Mammoth Shadow Earring, Maximum Mammoth Shadow Pendant, Maximum Mammoth Shadow Armor, Maximum Mammoth Shadow Shoes.

Refine rate of shadow gears consumed doesn't affect the result.

 

100661.png

Experience Shadow Tooktak Box

Consumes 5 pieces of Beginner, Rookie, Advanced or Expert shadow set in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Experience Shadow Shield.

Refine rate of shadow gears consumed doesn't affect the result.

 

100691.png

Absorb Shadow Tooktak Box

Consumes 5 pieces of Malicious Shadow Armor, Malicious Shadow Armor II, Malicious Shadow Shoes, Malicious Shadow Shield, Spiritual Shadow Weapon, Spiritual Shadow Weapon II, Spiritual Shadow Earring or Spiritual Shadow Pendant in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Absorb Shadow Shield, Absorb Shadow Weapon.

Refine rate of shadow gears consumed doesn't affect the result.

 

100783.png

Major Auto Spell Shadow Tooktak Box

Consumes 6 pieces of Auto Spell Shadow Weapon, Auto Spell Shadow Armor, Auto Spell Shadow Shoes, Auto Spell Shadow Shield, Auto Spell Shadow Pendant or Auto Spell Shadow Earring in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Major Auto Spell Shadow Armor, Major Auto Spell Shadow Shoes, Major Auto Spell Shadow Earring, Major Auto Spell Shadow Pendant.

Refine rate of shadow gears consumed doesn't affect the result.

 

100888.png

Durable Shadow Tooktak Box

Consumes 6 pieces of Physical Shadow Weapon, Physical Shadow Armor, Physical Shadow Shoes, Physical Shadow Shield, Physical Shadow Pendant or Physical Shadow Earring in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Durable Shadow Weapon, Durable Shadow Shield.

Refine rate of shadow gears consumed doesn't affect the result.

 

100887.png

Clever Shadow Tooktak Box

Consumes 6 pieces of Magical Shadow Weapon, Magical Shadow Armor, Magical Shadow Shoes, Magical Shadow Shield, Magical Shadow Pendant or Magical Shadow Earring in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Clever Shadow Weapon, Clever Shadow Shield.

Refine rate of shadow gears consumed doesn't affect the result.

 

23281.png

Race Shadow Tooktak Box

Consumes 4 pieces of race shadow shoes (Bloody, Clamorous, Insecticide, Fisher, Dragoon, Seraphim, Beholder, Divine, Chemical) or race shadow shield (Cranial, Brutal, Gargantua, Homers, Dragoon, Satanic, Frame Guard, Requiem, Cardi) in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : All Race Shadow Shoes, All Race Shadow Shield.

Refine rate of shadow gears consumed doesn't affect the result.

 

23474.png

Infinity Shadow Tooktak Box

Consumes 2 pieces of Infinity Shadow Earring or Infinity Shadow Pendant in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Infinity Shadow Weapon.

Refine rate of shadow gears consumed doesn't affect the result.

 

23247.png

Status Shadow Tooktak Box

Consumes 5 pieces of status shadow set (Str, Int, Vit, Agi, Dex, Luk) in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Almighty Shadow Earring, Almighty Shadow Pendant.

Refine rate of shadow gears consumed doesn't affect the result.

 

23324.png

Stability Shadow Tooktak Box

Consumes 3 pieces of Plasterer's, Insomniac, Fearless, Adulate, Unfreezing, Neutral, Uncursed or Vitality shadow set in any combination, each piece must have refine rate as 5 or higher. Gives you 1 of Plasterer's II, Insomniac II, Fearless II, Adulate II, Unfreezing II, Neutral II, Uncursed II or Vitality II shadow set randomly.

Refine rate of shadow gears consumed doesn't affect the result.

 

100053.png

Piercing Shadow Tooktak Box

Consumes 2 pieces of Exorcist Shadow Weapon, Vibration Shadow Weapon, Scissors Shadow Weapon, Fishing Shadow Weapon, Executioner Shadow Weapon, Corrupt Shadow Weapon, Dragon Killer Shadow Weapon, Hunting Shadow Weapon, Insect Net Shadow Weapon or Holy Water Shadow Weapon in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Exorcist Corrupt Shadow Weapon, Vibration Dragon Killer Shadow Weapon, Scissors Hunting Shadow Weapon, Fishing Insect Shadow Weapon, Executioner Holy Water Shadow Weapon.

Refine rate of shadow gears consumed doesn't affect the result.

 

100011.png

Magic Piercing Shadow Tooktak Box

Consumes 2 pieces of Magic Exorcist Shadow Weapon, Magic Vibration Shadow Weapon, Magic Scissors Shadow Weapon, Magic Fishing Shadow Weapon, Magic Executioner Shadow Weapon, Magic Corrupt Shadow Weapon, Magic Dragon Killer Shadow Weapon, Magic Hunting Shadow Weapon, Magic Insect Net Shadow Weapon, Magic Holy Water Shadow Weapon in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Magic Exorcist Corrupt Shadow Weapon, Magic Vibration Dragon Killer Shadow Weapon, Magic Scissors Hunting Shadow Weapon, Magic Fishing Insect Shadow Weapon, Magic Executioner Holy Water Shadow Weapon.

Refine rate of shadow gears consumed doesn't affect the result.

 

23665.png

Physical Magical Shadow Tooktak Box

Consumes 3 pieces of Physical Shadow Weapon/Earring/Pendant or Magical Weapon/Earring/Pendant in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of Physical Shadow Armor/Shoes/Shield or Magical Shadow Armor/Shoes/Shield randomly.

Refine rate of shadow gears consumed doesn't affect the result.

 

23668.png

Kingbird Ancient Shadow Tooktak Box

Consumes 2 pieces of Kingbird Shadow Weapon or Ancient Shadow Armor in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Kingbird Ancient Shadow Armor.

Refine rate of shadow gears consumed doesn't affect the result.

 

23667.png

Hard Champion Shadow Tooktak Box

Consumes 2 pieces of Hard Shadow Armor/Earring or Champion Shadow Shoes in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Hard Champion Shadow Shoes.

Refine rate of shadow gears consumed doesn't affect the result.

 

23666.png

Immune Athena Shadow Tooktak Box

Consumes 2 pieces of Immune Shadow Armor or Athena Shadow Shield/Earring in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Immune Athena Shadow Shield.

Refine rate of shadow gears consumed doesn't affect the result.

 

23669.png

Critical Hit Shadow Tooktak Box

Consumes 2 pieces of Cri Hit Shadow Weapon or Critical Shadow Armor/Shoes/Shield in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Critical Hit Shadow Armor.

Refine rate of shadow gears consumed doesn't affect the result.

 

23250.png

Compose Shadow Tooktak Box

Consumes 4 pieces of Lightning Bolt Shadow Armor, Fire Bolt Shadow Armor, Cold Bolt Shadow Armor or Earth Spike Shadow Armor in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Magic Compose Shadow Armor.

Refine rate of shadow gears consumed doesn't affect the result.

 

23248.png

Gemstone Shadow Tooktak Box

Consumes 3 pieces of Gemstone shadow set in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Gemstone Shadow Weapon II, Gemstone Shadow Shield II.

Refine rate of shadow gears consumed doesn't affect the result.

 

23249.png

Bearer's Shadow Tooktak Box

Consumes 3 pieces of Bearer's shadow set in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Bearer's Shadow Armor II, Bearer's Shadow Shoes II.

Refine rate of shadow gears consumed doesn't affect the result.

 

101181.png

Reload Shadow Tooktak Box

Consumes 3 pieces of Reload Shadow Armor, Reload Shadow Shoes, Reload Shadow Shield or Reload Shadow Armor II in any combination, each piece must have refine rate as 9 or higher. Gives you 1 Separate Reload Shadow Shield.

Refine rate of shadow gears consumed doesn't affect the result.

 

101182.png

Spell Caster Shadow Tooktak Box

Consumes 6 pieces of Spellflow Shadow Shield II, Spellflow Shadow Shield, Spellflow Shadow Armor, Spellflow Shadow Shoes, Caster Shadow Armor II, Caster Shadow Armor, Caster Shadow Shield, Caster Shadow Shoes, Caster Shadow Weapon, Caster Shadow Earring or Caster Shadow Pendant in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Spell Caster Shadow Armor, Spell Caster Shadow Shoes, Spell Caster Shadow Earring, Spell Caster Shadow Pendant.

Refine rate of shadow gears consumed doesn't affect the result.

 

101257.png

Lord Bearer's Shadow Tooktak Box

Consumes 6 pieces of Bearer's Shadow Shoes II, Bearer's Shadow Armor II, Bearer's Shadow Pendant II, Bearer's Shadow Earring, Bearer's Shadow Pendant, Bearer's Shadow Armor, Bearer's Shadow Weapon, Bearer's Shadow Shoes or Bearer's Shadow Shield in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Lord Bearer's Shadow Shoes, Lord Bearer's Shadow Armor, Lord Bearer's Shadow Pendant, Lord Bearer's Shadow Earring.

Refine rate of shadow gears consumed doesn't affect the result.

 

101258.png

Mega Blitz Shadow Tooktak Box

Consumes 6 pieces of Blitz Shadow Earring, Blitz Shadow Pendant, Blitz Shadow Armor, Blitz Shadow Weapon, Blitz Shadow Shoes or Blitz Shadow Shield in any combination, each piece must have refine rate as 7 or higher. Gives you 1 of following item randomly : Mega Blitz Shadow Shield, Mega Blitz Shadow Weapon.

Refine rate of shadow gears consumed doesn't affect the result.

 

101665.png

Experience Shadow Tooktak Box (Weapon)

Consumes 5 pieces of Beginner, Rookie, Advanced or Expert shadow set in any combination, each piece must have refine rate as 7 or higher. Gives you 1 Experience Shadow Weapon.

Refine rate of shadow gears consumed doesn't affect the result.

 

28. Shadow changer

Spoiler

100784.png

Shadow Changer (Weapon→Shield)

Exchanges shadow weapon to the same type shadow shield.

Requires Shadowdecon 10 ea to process.

Target items : 

Hasty Shadow Weapon

Infinity Shadow Weapon

 

100890.png

Shadow Changer (Armor→Weapon)

Exchanges shadow armor to the same type shadow weapon.

Requires Shadowdecon 10 ea to process.

Target items

Critical Hit Shadow Armor

Kingbird Ancient Shadow Armor

 

1000854.png

Shadow Exchange Ticket

Exchanges specific shadow gear to other piece of the same set.

You can choose the desired piece, refine rate and enchant of shadow gear are maintained.

Exchangeable shadow set 

Full Penetration set

Full Tempest set

True Gemstone set

Major Auto Spell set

Clever set

Durable set

Infinity set

Hasty set

Perfect Size set

Lord Bearer's set

Spell Caster set

Mega Blitz set

Absorb set

Maximum Mammoth set

Almighty set

Kingbird Ancient set

Critical Hit set

Experience set

NPC location : itemmall 31,76

 

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  • 2 months later...

29. Hero's Badge and Hero Boots-LT Enchant

Spoiler

490163.png
Hero's Badge [1]
All Stat + 2.
Class: Accessory (left)
Defense: 0
Weight: 20
Required Level: 150
Usable Jobs: All

470094.png
Hero Boots-LT [1]
MaxHP + 1500, MaxSP + 150.
If the user's base level is 210 or higher, P.Atk + 1, S.Matk + 1.
MaxHP + 1% and MaxSP + 1% per 3 refine rate.
If refine rate is 7 or higher, Atk + 5% and Matk + 5%.
If refine rate is 9 or higher, Cri + 5, Perfect Hit + 10, reduces variable casting time by 5%.
If refine rate is 11 or higher, reduces fixed casting time by 0.8 seconds, reduces delay after skill by 5%.

[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical and magical damage against all property enemies by 10%.
[Grade B] STA + 5, WIS + 5.
[Grade A] P.Atk + 5, S.Matk + 5, if refine rate is 13 or higher, reduces fixed casting time by additional 0.2 seconds. 
Class : Shoes
Defense : 15
Weight : 60
Armor Level : 2
Required Level : 190
Usable Jobs : All

 

Both Hero's Badge and Hero Boots-LT can be enchanted on the 2nd, 3rd and 4th slot.

On the 3rd and 4th slot. Both Hero's Badge and Hero Boots-LT share the same table. Require zeny to enchant.

The result is random and start with the minimum value of each enchant. Enchants can be further upgrade by using zeny.

 

910598358_heroenchant1.png.81077b01060d2c5587603b902a6eab27.png

1287142981_heroenchant2.png.a303cc5354d4468a9c981b61e979f321.png

 

On the 2nd slot is the special enchant. The result of Hero's Badge and Hero Boots-LT are different as below table. Require Hero Enchant Ticket 1 ea to enchant.

1000645.png

Hero Enchant Ticket

Update (03/02/2022) : Enchantment will use Enchant Ticket instead

 

1000874.png

Enchant Ticket

 

The result is random

 

244125060_heroenchant3.png.3f361386333a590d833fe8a2339ee8a4.png

 

New enchants

Spoiler

310908.png
Valor of Fighter
Has a low chance to be imbued with Valor of Fighter when dealing physical damage.
Gains Str + 100 and melee physical damage bonus by 10% for 10 seconds.

310909.png
Sharpness of Swordsman
Has a low chance to be imbued with Sharpness of Swordsman when dealing physical damage.
Gains Luk + 100 and critical damage bonus by 20% for 10 seconds.

310910.png
Will of Sharpshooter
Has a low chance to be imbued with Will of Sharpshooter when dealing physical damage.
Gains Dex + 100 and long ranged physical damage bonus by 10% for 10 seconds.

310911.png
Knowledge of Wise Man
Has a low chance to be imbued with Knowledge of Wise Man when dealing magical damage.
Gains Int + 100 and all property magical damage bonus by 10% for 10 seconds.

310912.png
Vigor of Warlord
Has a low chance to be imbued with Vigor of Warlord when receiving physical or magical damage.
Gains Vit + 100 and MaxSP + 10% for 10 seconds.

310913.png
Nimbleness of Assassin
Has a low chance to be imbued with Nimbleness of Assassin when dealing physical damage.
Gains Agi + 100 and Atk + 10% for 10 seconds.

310914.png
Strength
Atk + 10%, when equipped with Valor of Fighter, increases melee physical damage by 15%.

310915.png
Luck
Increases critical damage by 7%, when equipped with Sharpness of Swordsman, increases critical damage by 30%.

310916.png
Dexterity
Increases long ranged physical damage by 7%, when equipped with Will of Sharpshooter, increases long ranged physical damage by 15%.

310917.png
Intelligence
Matk + 10%, when equipped with Knowledge of Wise Man, increases all property magical damage by 15%.

310918.png
Vitality
MaxHP + 10%, when equipped with Vigor of Warlord, reduces delay after skill by 10%, MaxHP + 10%.

310919.png
Agility
ASPD + 2, when equipped with Nimbleness of Assassin, Atk + 15%, Cri + 15.

 

Enchants can be reset by using Hero Enchant Ticket 1 ea with 100% chance of success. All enchants are removed upon resetting.

source : https://hazyforest.com/equipment:enchantment_system

 

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  • 3 weeks later...

Update 06/10/2021 : added new items in (17) and (18).

31. Poring Balloon series Enchant

Spoiler

19143.png
Poring Balloon

19146.png
Marin Balloon

19147.png
Drops Balloon

19148.png
Santa Poring Balloon

19149.png
Poporing Balloon

19150.png
Metaling Balloon

19151.png
Deviling Balloon

19152.png
Angeling Balloon

19153.png
Ghostring Balloon

19154.png
Arch Angeling Balloon

 

Poring Balloon series can be enchanted on the 3rd and 4th slot.

The details as below table.

108533927_heroenchant4.png.5edacc38aebe66a207429bff3840f008.png

 

1000678.png

Poring Balloon Enchant Ticket

Update (03/02/2022) : Enchantment will use Enchant Ticket instead

 

1000874.png

Enchant Ticket

 

New enchants

Spoiler

310982.png
P.ATK 1Lv
P.Atk + 1.

310983.png
P.ATK 2Lv
P.Atk + 2.

310984.png
S.MATK 1Lv
S.Matk + 1.

310985.png
S.MATK 2Lv
S.Matk + 2.

310986.png
ATK 1Lv
Atk + 3%.

310987.png
ATK 2Lv
ATK + 5%.

310988.png
MATK 1Lv
Matk + 3%.

310989.png
MATK 2Lv
MATK + 5%.

310990.png
MHP 1Lv
MaxHP + 3%.

310991.png
MHP 2Lv
MaxHP + 5%.

310992.png
MSP 1Lv
MSP + 3%.

310993.png
MSP 2Lv
MSP + 5%.

310994.png
Blessing of Formless
Increases EXP gained from killing formless race monsters by 5%.

310995.png
Blessing of Undead
Increases EXP gained from killing undead race monsters by 5%.

310996.png
Blessing of Brute
Increases EXP gained from killing brute race monsters by 5%.

310997.png
Blessing of Plant
Increases EXP gained from killing plant race monsters by 5%.

310998.png
Blessing of Insect
Increases EXP gained from killing insect race monsters by 5%.

310999.png
Blessing of Fish
Increases EXP gained from killing fish race monsters by 5%.

311000.png
Blessing of Demon
Increases EXP gained from killing demon race monsters by 5%.

311001.png
Blessing of Demihuman
Increases EXP gained from killing demihuman race monsters by 5%.

311002.png
Blessing of Angel
Increases EXP gained from killing angel race monsters by 5%.

311003.png
Blessing of Dragon
Increases EXP gained from killing dragon race monsters by 5%.

311004.png
Blessing of Rune Midgarts
Increases EXP gained from killing monsters by 5%.

 

In case you get level 1 of ATK, MATK, MHP, MSP, P.ATK or S.MATK enchant. It can be upgraded to level 2 by using Poring Balloon Enchant Ticket.  

Enchants can be reset by using 500,000 zeny with 100% chance of success. All enchants are removed upon resetting.

source : https://hazyforest.com/equipment:enchantment_system

 

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  • 1 month later...

32. Young Leaf of World Tree series Enchant

Spoiler

420017.png
Young Leaf of World Tree (Str)
When equipped with Temporal Str Manteau and Soaring Physical Armor, Atk + 5%,
if the sum of refine rate is 14 or higher, Atk + 80,
if the sum of refine rate is 18 or higher, Atk + 30, reduces delay after skill by 7%,
if the sum of refine rate is 22 or higher, increases melee physical damage by 10%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 5
Required Level: 100
Usable Jobs: All

420018.png
Young Leaf of World Tree (Dex)
When equipped with Temporal Dex Manteau and Excellent Dexterous Armor, increases physical damage against all size enemies by 7%,
if the sum of refine rate is 14 or higher, Atk + 80,
if the sum of refine rate is 18 or higher, Atk + 5%, increases physical damage against all size enemies by additional 7%,
if the sum of refine rate is 22 or higher, increases long ranged physical damage by 10%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 5
Required Level: 100
Usable Jobs: All

420019.png
Young Leaf of World Tree (Agi)
When equipped with Temporal Agi Manteau and Splendid Swift Armor, increases physical damage against all race monsters (excepts players) by 7%,
if the sum of refine rate is 14 or higher, Atk + 80,
if the sum of refine rate is 18 or higher, ASPD + 1, increases physical damage against all race monsters (excepts players) by additional 7%,
if the sum of refine rate is 22 or higher, reduces delay after skill by 10%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 5
Required Level: 100
Usable Jobs: All

420020.png
Young Leaf of World Tree (Luk)
When equipped with Temporal Luk Manteau and Unexpected Fortune Armor, increases physical damage against all race monsters (excepts players) by 10%,
if the sum of refine rate is 14 or higher, Atk + 80,
if the sum of refine rate is 18 or higher, increases physical damage against all size enemies by 10%, increases critical damage by 12%,
if the sum of refine rate is 22 or higher, increases melee and long ranged physical damage by 10%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 5
Required Level: 100
Usable Jobs: All

420021.png
Young Leaf of World Tree (Vit)
When equipped with Temporal Vit Manteau and Strong Healthy Armor, MaxHP + 10%,
if the sum of refine rate is 14 or higher, Atk + 80,
if the sum of refine rate is 18 or higher, Atk + 10%, MaxSP + 7%,
if the sum of refine rate is 22 or higher, reduces delay after skill by 10%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 5
Required Level: 100
Usable Jobs: All

420022.png
Young Leaf of World Tree (Int)
When equipped with Temporal Int Manteau and Robust Magical Armor, reduces variable casting time by 10%,
if the sum of refine rate is 14 or higher, Matk + 80,
if the sum of refine rate is 18 or higher, increases all property magical damage by 10%, reduces delay after skill by 7%,
if the sum of refine rate is 22 or higher, increases magical damage against all size enemies by 10%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 5
Required Level: 100
Usable Jobs: All

 

Young Leaf of World Tree series can be enchanted on the 2nd, 3rd and 4th slot.

The details as below table.

574924822_heroenchant5.png.61b8b686544b36582d2a7703cba4f4cc.png

 

1000698.png

Young Leaf of World Tree Enchant Ticket

Update (03/02/2022) : Enchantment will use Enchant Ticket instead

 

1000874.png

Enchant Ticket

 

New enchants

Spoiler

311076.png
POW Lv1
POW + 1.

311077.png
POW Lv2
POW + 2.

311078.png
WIS Lv1
WIS + 1.

311079.png
WIS Lv2
WIS + 2.

311080.png
SPL Lv1
SPL + 1.

311081.png
SPL Lv2
SPL + 2.

311082.png
STA Lv1
STA + 1.

311083.png
STA Lv2
STA + 2.

311084.png
CRT Lv1
CRT + 1.

311085.png
CRT Lv2
CRT + 2.

311086.png
CON Lv1
CON + 1.

311087.png
CON Lv2
CON + 2.

311088.png
C.RATE Lv1
C.Rate + 1.

311089.png
C.RATE Lv2
C.Rate + 2.

311090.png
H.PLUS Lv1
H.Plus + 1.

311091.png
H.PLUS Lv2
H.Plus + 2.

 

In case you get any stat + 1 enchant. It can be upgraded to any stat + 2 enchant by using 500,000 zeny.

For any stat + 2 enchant. It can be further upgraded to any stat + 3 enchant by using 1,000,000 zeny.

In case you get level 1 of ATK, MATK, MHP or MSP enchant. It can be upgraded to level 2 by using 5,000,000 zeny.

In case you get level 1 of Spell, Delay after Attack, POW, WIS, SPL, STA, CRT, CON, C.RATE or H.PLUS. It can be upgraded to level 2 by using Young Leaf of World Tree Enchant Ticket.

Enchants can be reset by using 500,000 zeny with 100% chance of success. All enchants are removed upon resetting.

source : https://hazyforest.com/equipment:enchantment_system

 

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  • 3 weeks later...

Update 01/12/2021 : added new items in (17), (18) and (27).

33. Shadow Spellbook (Shadow gear Enchant)

Spoiler

Shadow Spellbook can enchant specific shadow gears without changing the refine rate.

 

101177.png

Full Tempenet Shadow Spellbook

Target items :

Spoiler

24661.png
Full Penetration Shadow Earring
Ignores defense rate of all race monsters (except players) by 5%.
Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases physical damage against all race monsters (except players) by 3%.
When equipped with Full Penetration Shadow Pendant, Atk + 2%, if the sum of refine rate of set is 18 or higher, ignores defense rate of all race monsters (except players) by 100%.
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All

24662.png
Full Penetration Shadow Pendant
Ignores defense rate of all race monsters (except players) by 5%.
Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases physical damage against all race monsters (except players) by 3%.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All

24663.png
Full Penetration Shadow Armor
Ignores defense rate of all race monsters (except players) by 5%.
Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases physical damage against all race monsters (except players) by 3%.
When equipped with Full Penetration Shadow Shoes, Atk + 2%, if the sum of refine rate of set is 18 or higher, ignores defense rate of all race monsters (except players) by 100%.
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All

24664.png
Full Penetration Shadow Shoes
Ignores defense rate of all race monsters (except players) by 5%.
Ignores defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases physical damage against all race monsters (except players) by 3%.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All

24665.png
Full Tempest Shadow Earring
Ignores magical defense rate of all race monsters (except players) by 5%.
Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases magical damage against all race monsters (except players) by 3%.
When equipped with Full Tempest Shadow Pendant, Matk + 2%, if the sum of refine rate of set is 18 or higher, ignores magical defense rate of all race monsters (except players) by 100%.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 1
Usable Jobs: All

24666.png
Full Tempest Shadow Shoes
Ignores magical defense rate of all race monsters (except players) by 5%.
Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases magical damage against all race monsters (except players) by 3%.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 1
Usable Jobs: All

24667.png
Full Tempest Shadow Armor
Ignores magical defense rate of all race monsters (except players) by 5%.
Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases magical damage against all race monsters (except players) by 3%.
When equipped with Full Tempest Shadow Shoes, Matk + 2%, if the sum of refine rate of set is 18 or higher, ignores magical defense rate of all race monsters (except players) by 100%.
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All

24668.png
Full Tempest Shadow Pendant
Ignores magical defense rate of all race monsters (except players) by 5%.
Ignores magical defense rate of all race monsters (except players) by additional 1% per 2 refine rate.
If refine rate is 10, increases magical damage against all race monsters (except players) by 3%.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 1
Usable Jobs: All

 

101178.png

Reload Shadow Spellbook

Target item :

Spoiler

24746.png
Separate Reload Shadow Shield
Reduces delay after skill by 1% per refine rate.
Increases attack speed (reduces delay after attack by 2%) per 2 refine rate.
If refine rate is 9 or higher, Atk + 3%, Matk + 3%.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All

 

101179.png

Spell Caster Shadow Spellbook

Target items :

Spoiler

24747.png
Spell Caster Shadow Armor
Reduces variable casting time by 1% per refine rate.
Atk + 1% and Matk + 1% per 3 refine rate.
When Spell Caster set (Armor, Shoes) are equipped together, reduces SP consumption of skills by 10%.
If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
(However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Earring, Pendant)).
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All

24748.png
Spell Caster Shadow Shoes
Reduces variable casting time by 1% per refine rate.
Atk + 1% and Matk + 1% per 3 refine rate.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All

24749.png
Spell Caster Shadow Earring
Reduces variable casting time by 1% per refine rate.
Atk + 1% and Matk + 1% per 3 refine rate.
When Spell Caster set (Earring, Pendant) are equipped together, reduces SP consumption of skills by 10%.
If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
(However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Armor, Shoes)).
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All

24750.png
Spell Caster Shadow Pendant
Reduces variable casting time by 1% per refine rate.
Atk + 1% and Matk + 1% per 3 refine rate.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All

 

101180.png

Trait Status Shadow Spellbook

Target items :

Spoiler

24751.png
Physical Power Shadow Weapon
POW + 1 per 2 refine rate.
If refine rate is 7 or higher, P.Atk + 3.
If refine rate is 9 or higher, additional P.Atk + 3.
When equipped with Physical Power Shadow Shield, P.Atk + 3.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All

24752.png
Physical Power Shadow Shield
POW + 1 per 2 refine rate.
If refine rate is 7 or higher, P.Atk + 3.
If refine rate is 9 or higher, additional P.Atk + 3.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All

24753.png
Magical Spell Shadow Weapon
SPL + 1 per 2 refine rate.
If refine rate is 7 or higher, S.Matk + 3.
If refine rate is 9 or higher, additional S.Matk + 3.
When equipped with Magical Spell Shadow Shield, S.Matk + 3.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All

24754.png
Magical Spell Shadow Shield
SPL + 1 per 2 refine rate.
If refine rate is 7 or higher, S.Matk + 3.
If refine rate is 9 or higher, additional S.Matk + 3.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All

24755.png
Concentration Shadow Weapon
CON + 1 per refine rate.
If refine rate is 7 or higher, P.Atk + 2, S.Matk + 2.
If refine rate is 9 or higher, additional P.Atk + 2, S.Matk + 2.
When equipped with Concentration Shadow Shield, P.Atk + 2, S.Matk + 2.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All

24756.png
Concentration Shadow Shield
CON + 1 per refine rate.
If refine rate is 7 or higher, P.Atk + 2, S.Matk + 2.
If refine rate is 9 or higher, additional P.Atk + 2, S.Matk + 2.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All

24757.png
Wisdom Shadow Weapon
WIS + 1 per refine rate.
If refine rate is 7 or higher, Mres + 30.
If refine rate is 9 or higher, additional Mres + 30.
When equipped with Wisdom Shadow Shield, Mres + 30.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All

24758.png
Wisdom Shadow Shield
WIS + 1 per refine rate.
If refine rate is 7 or higher, Mres + 30.
If refine rate is 9 or higher, additional Mres + 30.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All

24759.png
Stamina Shadow Weapon
STA + 1 per refine rate.
If refine rate is 7 or higher, Res + 30.
If refine rate is 9 or higher, additional Res + 30.
When equipped with Stamina Shadow Shield, Res + 30.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All

24760.png
Stamina Shadow Shield
STA + 1 per refine rate.
If refine rate is 7 or higher, Res + 30.
If refine rate is 9 or higher, additional Res + 30.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All

24761.png
Creative Shadow Weapon
CRT + 1 per 2 refine rate.
If refine rate is 7 or higher, C.Rate + 2, H.Plus + 2.
If refine rate is 9 or higher, additional C.Rate + 2, H.Plus + 2.
When equipped with Creative Shield, C.Rate + 2, H.Plus + 2.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All

24762.png
Creative Shadow Shield
CRT + 1 per 2 refine rate.
If refine rate is 7 or higher, C.Rate + 2, H.Plus + 2.
If refine rate is 9 or higher, additional C.Rate + 2, H.Plus + 2.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All

 

101260.png

Lord Bearer's Shadow Spellbook

Target items :

Spoiler

24763.png
Lord Bearer's Shadow Shoes
MaxHP + 1% per 2 refine rate.
If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
If refine rate is 9 or higher, additional MaxHP + 5%.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All

24764.png
Lord Bearer's Shadow Armor
MaxHP + 1% per 2 refine rate.
If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
If refine rate is 9 or higher, additional MaxHP + 5%.
When Lord Bearer's set (Armor, Shoes) are equipped together, all trait stat + 2,
if the sum of refine rate of set is 18 or higher, MaxHP - 20%, gains permanent Endure effect,
if the sum of refine rate of set is 20, MaxHP + 25%.
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All

24765.png
Lord Bearer's Shadow Pendant
MaxHP + 1% per 2 refine rate.
If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
If refine rate is 9 or higher, additional MaxHP + 5%.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All

24766.png
Lord Bearer's Shadow Earring
MaxHP + 1% per 2 refine rate.
If refine rate is 7 or higher, increases physical and magical damage against all size enemies by 5%.
If refine rate is 9 or higher, additional MaxHP + 5%.
When Lord Bearer's set (Earring, Pendant) are equipped together, all trait stat + 2,
if the sum of refine rate of set is 18 or higher, MaxHP - 20%, gains permanent Endure effect,
if the sum of refine rate of set is 20, MaxHP + 25%.
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All

 

101261.png

Mega Blitz Shadow Spellbook

Target items :

Spoiler

24767.png
Mega Blitz Shadow Shield
Cri + 5.
Cri + 2 and C.Rate + 1 per 3 refine rate.
If refine rate is 7 or higher, ASPD + 1, Cri + 3.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 8%), increases critical damage by 5%.
If refine rate is 10 or higher, C.Rate + 3, increases critical damage by additional 3%.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All

24768.png
Mega Blitz Shadow Weapon
Increases attack speed (reduces delay after attack by 5%).
Reduces delay after skill by 1% per 2 refine rate.
If refine rate is 7 or higher, ASPD + 1, increases attack speed (reduces delay after attack by additional 3%).
If refine rate is 9 or higher, reduces delay after skill by additional 2%.
If refine rate is 10 or higher, P.Atk + 2, S.Matk + 2.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All

 

101262.png

Absorb Shadow Spellbook

Target items :

Spoiler

24685.png
Absorb Shadow Shield
MaxHP + 3%, MaxSP + 3%.
Atk + 1% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 3%
If refine rate is 10 or higher, has a 2% chance to restore 2% of damage as HP and 1% chance to restore 2% of damage as SP when dealing physical damage.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All

24686.png
Absorb Shadow Weapon
MaxHP + 3%, MaxSP + 3%.
Atk + 1% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 3%
If refine rate is 10 or higher, has a 2% chance to restore 2% of damage as HP and 1% chance to restore 2% of damage as SP when dealing physical damage.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All

 

101264.png

Maximum Mammoth Shadow Spellbook

Target items :

Spoiler

24679.png
Maximum Mammoth Shadow Armor
Atk + 3%.
Increases melee and long ranged physical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, MaxHP + 3%.
When equipped with Maximum Mammoth Shadow Shoes, Atk + 2%,
if the sum of refine rate of set is 18 or higher, grants immunity to knock-back.
if the sum of refine rate of set is 20 or higher, increases physical damage against all property enemies by 12%.
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All

24680.png
Maximum Mammoth Shadow Shoes
Atk + 3%.
Increases melee and long ranged physical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, MaxHP + 3%.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All

24681.png
Maximum Mammoth Shadow Earring
Atk + 3%.
Increases melee and long ranged physical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, MaxHP + 3%.
When equipped with Maximum Mammoth Shadow Pendant, Atk + 2%,
if the sum of refine rate of set is 18 or higher, grants immunity to knock-back.
if the sum of refine rate of set is 20 or higher, increases physical damage against all property enemies by 12%.
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All

24682.png
Maximum Mammoth Shadow Pendant
Atk + 3%.
Increases melee and long ranged physical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, MaxHP + 3%.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All

 

101308.png

True Gemstone Shadow Spellbook

Target items :

Spoiler

24675.png
True Gemstone Shadow Armor
Matk + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, reduces variable casting time by 3%.
When equipped with True Gemstone Shadow Shoes, Matk + 2%,
if the sum of refine rate of set is 18 or higher, negates gemstone consumption of skills, increases SP consumption of skills by 40%,
if the sum of refine rate of set is 20 or higher, increases magical damage against all size enemies by 12%.
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All

24676.png
True Gemstone Shadow Shoes
Matk + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, reduces variable casting time by 3%.
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All

24677.png
True Gemstone Shadow Earring
Matk + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, reduces variable casting time by 3%.
When equipped with True Gemstone Shadow Pendant, Matk + 2%,
if the sum of refine rate of set is 18 or higher, negates gemstone consumption of skills, increases SP consumption of skills by 40%,
if the sum of refine rate of set is 20 or higher, increases magical damage against all size enemies by 12%.
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All

24678.png
True Gemstone Shadow Pendant
Matk + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, reduces variable casting time by 3%.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All

 

101309.png

Experience Shadow Spellbook

Target items :

Spoiler

24683.png
Experience Shadow Shield
If base level is lower than 175, increases EXP gained from killing monsters by 20%.
If base level is 175 or higher, increases EXP gained from killing monsters by 10%.
Increases EXP gained from killing monsters by additional 1% per 2 refine rate.
If refine rate is 10 or higher, increases EXP gained from killing monsters by additional 5%
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All

 

101310.png

Clever Shadow Spellbook

Target items :

Spoiler

24736.png
Clever Shadow Weapon
Increases all property magical damage by 2%.
Matk + 1% per 2 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 5%.
If refine rate is 10 or higher, increases all property magical damage by 7%.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 99
Usable Jobs: All

24737.png
Clever Shadow Shield
Increases all property magical damage by 2%.
Matk + 1% per 2 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 5%.
If refine rate is 10 or higher, increases all property magical damage by 7%.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 99
Usable Jobs: All

 

101311.png

Infinity Shadow Spellbook

Target items :

Spoiler

24386.png
Infinity Shadow Weapon
Increases physical and magical damage against all size monsters by 1% per 3 refine rate.
Reduces physical and magical damage taken from all size monsters by 1% per 3 refine rate.
If refine rate is 10, negates size penalty.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All

24733.png
Infinity Shadow Shield
Increases physical and magical damage against all size monsters by 1% per 3 refine rate.
Reduces physical and magical damage taken from all size monsters by 1% per 3 refine rate.
If refine rate is 10, negates size penalty.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All

 

101359.png

Major Auto Spell Shadow Spellbook

Target items :

Spoiler

24728.png
Major Auto Spell Shadow Armor
Matk + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 10 or higher, has a 7% chance to auto-cast Frost Misty level 3 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
When equipped with Major Auto Spell Shadow Shoes, Matk + 2%,
if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Jack Frost level 2 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Jack Frost level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
Class: Shadow equipment
Location: Armor
Weight: 0
Required Level: 1
Usable Jobs: All

24729.png
Major Auto Spell Shadow Shoes
Matk + 3%.
Increases all property magical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%).
Class: Shadow equipment
Location: Shoes
Weight: 0
Required Level: 1
Usable Jobs: All

24730.png
Major Auto Spell Shadow Earring
Atk + 3%.
Increases melee physical damage by 1% per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 10 or higher, has a 7% chance to auto-cast Fatal Menace level 7 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
When equipped with Major Auto Spell Shadow Pendant, Atk + 2%,
if the sum of refine rate of set is 18 or higher, has a 4% chance to auto-cast Power Swing level 4 when dealing normal melee physical damage (If user has higher level. That level will be cast instead),
if the sum of refine rate of set is 20 or higher, has a 8% chance to auto-cast Power Swing level 8 when dealing normal melee physical damage (If user has higher level. That level will be cast instead).
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All

24731.png
Major Auto Spell Shadow Pendant
Atk + 3%.
Increases melee physical damage by 1% per 2 refine rate.
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 3%).
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All

 

101360.png

Hasty Shadow Spellbook

Target items :

Spoiler

24439.png
Hasty Shadow Weapon
Atk + 1%, Matk + 1%.
Additional Atk + 1% and Matk + 1% per 3 refine rate.
If refine rate is 7 or higher, Def + 15, Flee + 15.
If refine rate is 10 or higher, increases movement speed.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All

24732.png
Hasty Shadow Shield
Atk + 1%, Matk + 1%.
Additional Atk + 1% and Matk + 1% per 3 refine rate.
If refine rate is 7 or higher, Def + 15, Flee + 15.
If refine rate is 10 or higher, increases movement speed.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All

 

101361.png

Durable Shadow Spellbook

Target items :

Spoiler

24734.png
Durable Shadow Weapon
Increases melee and long ranged physical damage by 2%.
Atk + 1% per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 10 or higher, increases melee and long ranged physical damage by 7%.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 99
Usable Jobs: All

24735.png
Durable Shadow Shield
Increases melee and long ranged physical damage by 2%.
Atk + 1% per 2 refine rate.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 10 or higher, increases melee and long ranged physical damage by 7%.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 99
Usable Jobs: All

 

101362.png

Perfect Size Shadow Spellbook

Target items :

Spoiler

24425.png
Perfect Size Shadow Weapon
Increases physical and magical damage against all size enemies by 2%.
Atk + 3 per refine rate.
If refine rate is 7 or higher, increases physical and magical damage against all size enemies by additional 2%.
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by additional 3%.
When equipped with Perfect Size Shadow Armor, MaxHP + 2%, MaxSP + 2%.
Class: Shadow equipment
Location: Weapon
Weight: 0
Required Level: 1
Usable Jobs: All

24426.png
Perfect Size Shadow Armor
Reduces physical and magical damage taken from all size enemies by 2%.
Def + 10 per refine rate.
If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by additional 2%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by additional 3%.
Class: Shadow equipment
Location: Shield
Weight: 0
Required Level: 1
Usable Jobs: All

 

101564.png

Almighty Shadow Spellbook

Target items :

Spoiler

24339.png
Almighty Shadow Earring
All basic status + 1 per refine rate.
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 1
Usable Jobs: All

24340.png
Almighty Shadow Pendant
All basic status + 1 per refine rate.
Class: Shadow equipment
Location: Pendant
Weight: 0
Required Level: 1
Usable Jobs: All

 

Currently all of the Shadow Spellbooks can be obtained randomly from Kachua's secret box.

1~2 options will be given randomly as following table. There is a 33% chance to gain the second option.

345882789_shadowenchant.png.19c6b00a039c6b7114c4dd65402a8959.png

 

If you get unwanted options. You can re-enchant it as much as you want as long as you have Shadow Spellbook to process.

 

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  • 1 month later...

Update 09/01/2022 : added new items in (17), (27) and (33).

34. Helm of Faith Enchant

Spoiler

Helm of Faith list

Spoiler

400178.png
Helm of Faith (Warlock) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Soul Expansion damage by 15% per 3 refine rate.
Increases ghost property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Rod, increases ghost property magical damage by 10%,
increases Soul Expansion damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Rod, increases ghost property magical damage by 10%,
increases Soul Expansion damage by 5% and Soul Vulcan Strike damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Soul Vulcan Strike damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Warlock classes

400179.png
Helm of Faith II (Warlock) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Comet damage by 15% per 3 refine rate.
Increases neutral and shadow property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Two-handed Staff, increases neutral and shadow property magical damage by 10%,
increases Comet damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Two-handed Staff, increases neutral and shadow property magical damage by 10%,
increases Comet damage by 5% and Mystery Illusion damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Mystery Illusion damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Warlock classes

400180.png
Helm of Faith (Sura) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Tiger Cannon damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, MaxHP + 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Knuckle, increases melee physical damage by 10%,
increases Tiger Cannon damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Knuckle, increases melee physical damage by 10%,
increases Tiger Cannon damage by 5% and Third Flame Bomb damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Third Flame Bomb damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Sura classes

400181.png
Helm of Faith II (Sura) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Rampage Blast damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, MaxSP + 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Claw, increases long ranged physical damage by 10%,
increases Rampage Blast damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Claw, increases long ranged physical damage by 10%,
increases Rampage Blast damage by 5% and Explosion Blaster damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Explosion Blaster damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Sura classes

400189.png
Helm of Faith (Archbishop) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Adoramus damage by 15% per 3 refine rate.
Increases neutral and holy property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Wand, increases neutral and holy property magical damage by 10%,
increases Adoramus damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Wand, increases neutral and holy property magical damage by 10%,
increases Adoramus damage by 5% and Arbitrium damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Arbitrium damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Archbishop classes

400190.png
Helm of Faith II (Archbishop) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Duple Light damage by 15% per 3 refine rate.
Increases melee and long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Cri + 15.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Bible, increases melee physical damage by 10%,
increases Duple Light damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Bible, increases melee physical damage by 10%,
increases Duple Light damage by 5% and Petitio damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Petitio damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Archbishop classes

400191.png
Helm of Faith (Shadow Chaser) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Fatal Menace damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Dagger, increases melee physical damage by 10%,
increases Fatal Menace damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Dagger, increases melee physical damage by 10%,
increases Fatal Menace damage by 5% and Abyss Dagger damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Abyss Dagger damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Shadow Chaser classes

400192.png
Helm of Faith II (Shadow Chaser) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Triangle Shot damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Cri + 15.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Crossbow, increases long ranged physical damage by 10%,
increases Triangle Shot damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Crossbow, increases long ranged physical damage by 10%,
increases Triangle Shot damage by 5% and Frenzy Shot damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Frenzy Shot damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Shadow Chaser classes

400198.png
Helm of Faith (Ranger) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Arrow Storm damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Ballista, increases long ranged physical damage by 10%,
increases Arrow Storm damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Ballista, increases long ranged physical damage by 10%,
increases Arrow Storm damage by 5% and Gale Storm damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Gale Storm damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Ranger classes

400199.png
Helm of Faith II (Ranger) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Aimed Bolt damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Cri + 15.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Aiming Bow, increases long ranged physical damage by 10%,
increases Aimed Bolt damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Aiming Bow, increases long ranged physical damage by 10%,
increases Aimed Bolt damage by 5% and Crescive Bolt damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Crescive Bolt damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Ranger classes

400200.png
Helm of Faith (Royal Guard) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Genesis Ray damage by 15% per 3 refine rate.
Increases neutral and holy property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Guardian Sword, increases neutral and holy property magical damage by 10%,
increases Genesis Ray damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Guardian Sword, increases neutral and holy property magical damage by 10%,
increases Genesis Ray damage by 5% and Cross Rain damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Cross Rain damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Royal Guard classes

400201.png
Helm of Faith II (Royal Guard) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Overbrand damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Guardian Spear, increases melee physical damage by 10%,
increases Overbrand damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Guardian Spear, increases melee physical damage by 10%,
increases Overbrand damage by 5% and Overslash damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Overslash damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Royal Guard classes

400216.png
Helm of Faith (Guillotine Cross) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Counter Slash damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Katar, increases melee physical damage by 10%,
increases Counter Slash damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Katar, increases melee physical damage by 10%,
increases Counter Slash damage by 5% and Eternal Slash damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Eternal Slash damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Guillotine Cross classes

400217.png
Helm of Faith II (Guillotine Cross) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Rolling Cutter damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Cri + 15.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Chakram, increases melee physical damage by 10%,
increases Rolling Cutter damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Chakram, increases melee physical damage by 10%,
increases Rolling Cutter damage by 5% and Impact Crater damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Impact Crater damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Guillotine Cross classes

400218.png
Helm of Faith (Sorcerer) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Poison Burst damage by 15% per 3 refine rate.
Increases fire and poison property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Poison Book, increases poison property magical damage by 10%,
increases Poison Burst damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Poison Book, increases fire and poison property magical damage by 10%,
increases Poison Burst damage by 5%, Conflagration and Venom Swamp damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Conflagration and Venom Swamp damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Sorcerer classes

400219.png
Helm of Faith II (Sorcerer) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Psychic Wave damage by 15% per 3 refine rate.
Increases neutral, wind and earth property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Magic Book, increases neutral property magical damage by 10%,
increases Psychic Wave damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Magic Book, increases neutral, wind and earth property magical damage by 10%,
increases Psychic Wave damage by 5%, Lightning Land and Terra Drive damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Lightning Land and Terra Drive damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Sorcerer classes

400226.png
Helm of Faith (Rune Knight) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Wind Cutter and Ignition Break damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Two-handed Sword, reduces cooldown of Ignition Break by 0.5 seconds,
increases Wind Cutter and Ignition Break damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Two-handed Sword, reduces cooldown of Ignition Break by 1 second,
increases Wind Cutter and Ignition Break damage by 5% and Storm Slash damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Storm Slash damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Rune Knight classes

400227.png
Helm of Faith II (Rune Knight) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Hundred Spears damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Lance, reduces cooldown of Hundred Spears by 0.2 seconds,
increases Hundred Spears damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Lance, reduces cooldown of Hundred Spears by 0.5 seconds,
increases Hundred Spears damage by 5% and Madness Crusher damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Madness Crusher damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Rune Knight classes

400228.png
Helm of Faith (Minstrel & Wanderer) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Metallic Sound damage by 15% per 3 refine rate.
Increases neutral property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Harp or Adulter Fides Ribbon, increases neutral property magical damage by 10%,
increases Metallic Sound damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Harp or Vivatus Fides Ribbon, increases neutral property magical damage by 10%,
increases Metallic Sound damage by 5% and Metallic Fury damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Metallic Fury damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Minstrel classes, Wanderer classes

400229.png
Helm of Faith II (Minstrel & Wanderer) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Severe Rainstorm damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Cri + 15.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Violin or Adulter Fides Chain Rope, increases long ranged physical damage by 10%,
increases Severe Rainstorm damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Violin or Vivatus Fides Chain Rope, increases long ranged physical damage by 10%,
increases Severe Rainstorm damage by 5% and Rhythm Shooting damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Rhythm Shooting damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Minstrel classes, Wanderer classes

400230.png
Helm of Faith (Mechanic) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Axe Boomerang and Axe Tornado damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Axe, increases melee and long ranged physical damage by 10%,
increases Axe Boomerang and Axe Tornado damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Axe, increases melee and long ranged physical damage by 10%,
increases Axe Boomerang and Axe Tornado damage by 5% and Axe Stomp damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Axe Stomp damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Mechanic classes

400231.png
Helm of Faith II (Mechanic) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Vulcan Arm damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Mace, increases long ranged physical damage by 10%,
increases Vulcan Arm damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Mace, increases long ranged physical damage by 10%,
increases Vulcan Arm damage by 5% and Activation Attack Machine damage by 7% per 3 refine rate of weapon (only applies on self),
if grade of weapon is C or higher, increases Activation Attack Machine damage by additional 15% (only applies on self).
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Mechanic classes

400233.png
Helm of Faith (Genetic) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Cart Cannon damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Rapier, increases long ranged physical damage by 10%,
increases Cart Cannon damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Rapier, increases long ranged physical damage by 10%,
increases Cart Cannon damage by 5% and Acidified Zone (Water/Wind/Earth/Fire) damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Acidified Zone (Water/Wind/Earth/Fire) damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Genetic classes

400234.png
Helm of Faith II (Genetic) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Cart Tornado damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Rapier, reduces cooldown of Cart Tornado by 0.15 seconds,
increases Cart Tornado damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Rapier, reduces cooldown of Cart Tornado by 0.3 seconds,
increases Cart Tornado damage by 5% and Hell Plant damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Hell Plant damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Genetic classes

400235.png
Helm of Faith (Kagerou & Oboro) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Swirling Petal damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Huuma Shuriken, increases long ranged physical damage by 10%,
increases Swirling Petal damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Huuma Shuriken, increases long ranged physical damage by 10%,
increases Swirling Petal damage by 5% and Huuma Shuriken - Grasp damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Huuma Shuriken - Grasp damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Kagerou classes, Oboro classes

400236.png
Helm of Faith II (Kagerou & Oboro) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Cross Slash damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Cross Huuma Shuriken, increases long ranged physical damage by 10%,
increases Cross Slash damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Cross Huuma Shuriken, increases long ranged physical damage by 10%,
increases Cross Slash damage by 5% and Kunai - Distortion damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Kunai - Distortion damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Kagerou classes, Oboro classes

400237.png
Helm of Faith (Rebellion) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Hammer of God, Fire Dance and Dragon Tail damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Rifle, reduces cooldown of Hammer of God by 10 seconds,
increases Hammer of God damage by 5% per 3 refine rate of weapon.

When equipped with Adulter Fides Revolver, increases long ranged physical damage by 10%,
increases Fire Dance damage by 5% per 3 refine rate of weapon.

When equipped with Adulter Fides Launcher, reduces cooldown of Dragon Tail by 2 seconds,
increases Dragon Tail damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Rifle, reduces cooldown of Hammer of God by 10 seconds,
increases Hammer of God damage by 5% and Only One Bullet damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Only One Bullet damage by additional 15%.

When equipped with Vivatus Fides Revolver, increases long ranged physical damage by 10%,
increases Fire Dance damage by 5% and Magazine for One damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Magazine for One damage by additional 15%.

When equipped with Vivatus Fides Launcher, reduces cooldown of Dragon Tail by 2 seconds,
increases Dragon Tail damage by 5% and Spiral Shooting damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Spiral Shooting damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Rebellion classes

400238.png
Helm of Faith II (Rebellion) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Shatter Storm and Round Trip damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Shotgun, increases long ranged physical damage by 10%,
increases Shatter Storm damage by 5% per 3 refine rate of weapon.

When equipped with Adulter Fides Gatling Gun, increases long ranged physical damage by 10%,
increases Round Trip damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Shotgun, increases long ranged physical damage by 10%,
increases Shatter Storm damage by 5% and Wildfire damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Wildfire damage by additional 15%.

When equipped with Vivatus Fides Gatling Gun, increases long ranged physical damage by 10%,
increases Round Trip damage by 5% and The Vigilante at Night damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases The Vigilante at Night damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Rebellion classes

400239.png
Helm of Faith (Soul Reaper) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Eswhoo and Espa damage by 15% per 3 refine rate.
Increases all property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Soul Stick, increases all property magical damage by 10%,
increases Eswhoo and Espa damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Soul Stick, increases all property magical damage by 10%,
increases Eswhoo and Espa damage by 5%, Talisman of Red Phoenix and Talisman of Black Tortoise damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Soul Reaper classes

400240.png
Helm of Faith II (Soul Reaper) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Curse Explosion damage by 15% per 3 refine rate.
Increases all property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases magical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Dark Wand, reduces cooldown of Evil Spirit's Curse by 2 seconds,
increases Curse Explosion damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Dark Wand, reduces cooldown of Evil Spirit's Curse by 2 seconds,
increases Curse Explosion damage by 5% and Exorcism of Malicious Soul damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Exorcism of Malicious Soul damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Soul Reaper classes

400241.png
Helm of Faith (Star Emperor) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases New Moon Kick and Full Moon Kick damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Moon Book, increases melee physical damage by 10%,
increases New Moon Kick and Full Moon Kick damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Moon Book, increases melee physical damage by 10%,
increases New Moon Kick and Full Moon Kick damage by 5% and Midnight Kick damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Midnight Kick damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Star Emperor classes

400242.png
Helm of Faith II (Star Emperor) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Falling Star damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Stardust Book, increases melee physical damage by 10%,
increases Falling Star damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Stardust Book, increases melee physical damage by 10%,
increases Falling Star damage by 5% and Star Cannon damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Star Cannon damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Star Emperor classes

400243.png
Helm of Faith (Summoner) [1]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
If the user's base level is 230 or higher, POW + 3, P.Atk + 2.
Atk + 10 per 2 refine rate.
Increases Picky Peck and Lunatic Carrot Beat damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Foxtail Model, increases long ranged physical damage by 10%,
increases Picky Peck and Lunatic Carrot Beat damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Foxtail Model, increases long ranged physical damage by 10%,
increases Picky Peck and Lunatic Carrot Beat damage by 5% and Chulho Sonic Claw damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Chulho Sonic Claw damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Summoner (Doram) classes

400244.png
Helm of Faith II (Summoner) [1]
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
If the user's base level is 230 or higher, SPL + 3, S.Matk + 2.
Matk + 10 per 2 refine rate.
Increases Silvervine Stem Spear and Catnip Meteor damage by 15% per 3 refine rate.
Increases all property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by additional 0.3 seconds.

When equipped with Adulter Fides Foxtail Wand, increases all property magical damage by 10%,
increases Silvervine Stem Spear and Catnip Meteor damage by 5% per 3 refine rate of weapon.

When equipped with Vivatus Fides Foxtail Wand, increases all property magical damage by 10%,
increases Silvervine Stem Spear and Catnip Meteor damage by 5% and Hyunrok Breeze damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Hyunrok Breeze damage by additional 15%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 180
Usable Jobs: Summoner (Doram) classes

 

Helm of Faith series can be enchanted on the 3rd and 4th slot.

NPC gives you 2 choices of enchantment on each slot.

1. random enchant

2. guaranteed enchant

The details as below table.

1535883805_helmoffaithenchant.png.634bf9aa54186046fb8023623331c455.png

 

1000850.png

Helm of Faith Enchant Ticket

Update (03/02/2022) : Enchantment will use Enchant Ticket instead

 

1000874.png

Enchant Ticket

 

Enchants can be upgraded up to 2 times. The details as below table.

 

1304648783_helmoffaithenchantupgrade.png.1af33934d07ca50ad5e7437f2f340a34.png

 

Enchants can be reset by using 500,000 zeny with 100% chance of success. All enchants are removed upon resetting.

source : https://hazyforest.com/equipment:enchantment_system

 

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35. Thanos Helmet-LT Enchant

Spoiler

Thanos Helmet-LT list

Spoiler

400135.png
Thanos Warrior Helmet-LT [1]
Atk + 5% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases melee physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.

When equipped with Thanos Greatsword-AD, increases physical damage against all size enemies damage by 15%,
increases Wind Cutter damage by 12% per 2 refine rate of weapon.

When equipped with Thanos Axe-AD,  increases physical damage against all race monsters damage by 15%,
increases Axe Tornado damage by 12% per 2 refine rate of weapon.

When equipped with Thanos Spear-AD,  reduces delay after skill by 15%,
increases Hesperus Lit damage by 12% per 2 refine rate of weapon.

[Bonus by grade]
[Grade D] Increases melee physical damage by 5%.
[Grade C] POW + 2, P.Atk + 2.

Class: Headgear 
Defense: 10
Location: Upper 
Weight: 10
Armor Level : 2
Required Level: 190
Usable Jobs: All

400142.png
Thanos Shooter Helmet-LT [1]
Atk + 5% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.

When equipped with Thanos Sword-AD, increases physical damage against all size enemies by 15%,
increases Cart Cannon damage by 12% per 2 refine rate of weapon.

When equipped with Thanos Bow-AD, increases physical damage against all race monsters by 15%,
increases Focused Arrow Strike damage by 12% per 2 refine rate of weapon.

When equipped with Thanos Violin-AD or Thanos Whipsword-AD, increases long ranged physical damage by 15%,
increases Severe Rainstorm damage by 12% per 2 refine rate of weapon.

[Bonus by grade]
[Grade D] Increases long ranged physical damage by 5%.
[Grade C] POW + 2, P.Atk + 2.

Class: Headgear 
Defense: 10
Location: Upper 
Weight: 10
Armor Level : 2
Required Level: 190
Usable Jobs: All

400145.png
Thanos Magic Helmet-LT [1]
Matk + 5% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases all property magical damage by 15%.
If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.

When equipped with Thanos Two-handed Staff-AD, increases magical damage against all size enemies by 15%,
increases Crimson Rock damage by 12% per 2 refine rate of weapon.

When equipped with Thanos Staff-AD, increases magical damage against all race monsters by 15%,
increases Varetyr Spear damage by 12% per 2 refine rate of weapon.

When equipped with Thanos Dagger-AD, increases all property magical damage by 15%,
increases Psychic Wave damage by 12% per 2 refine rate of weapon.

[Bonus by grade]
[Grade D] Increases all property magical damage by 5%.
[Grade C] SPL + 2, S.Matk + 2.

Class: Headgear 
Defense: 10
Location: Upper 
Weight: 10
Armor Level : 2
Required Level: 190
Usable Jobs: All

400151.png
Thanos Fighter Helmet-LT [1]
Atk + 5% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases melee physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.

When equipped with Thanos Hammer-AD, increases physical and magical damage against all size enemies by 15%,
increases Duple Light damage by 12% per 2 refine rate of weapon.

When equipped with Thanos Knuckle-AD, MaxHP + 15%,
increases Tiger Cannon damage by 12% per 2 refine rate of weapon.

When equipped with Thanos Katar-AD, reduces delay after skill by 15%,
increases Rolling Cutter damage by 12% per 2 refine rate of weapon.

[Bonus by grade]
[Grade D] Increases melee physical damage by 5%.
[Grade C] POW + 2, P.Atk + 2.

Class: Headgear 
Defense: 10
Location: Upper 
Weight: 10
Armor Level : 2
Required Level: 190
Usable Jobs: All

 

Thanos Helmet-LT series can be enchanted on the 3rd and 4th slot.

Player can choose the desired enchant.

The details as below table.

2020340614_ThanosHelmetenchant.png.37b3af06c57170003de82e8c31d2fd54.png

 

1000874.png

Enchant Ticket

 

Enchants can be upgraded up to 2 times. The details as below table.

1069113556_ThanosHelmetenchantupgrade.png.0fb1cf218f695b2eef66545e119ccabd.png

 

Enchants can be reset by using 500,000 zeny with 100% chance of success. All enchants are removed upon resetting.

 

New enchants

Spoiler

311367.png
Gray Spell (Warrior) 1Lv
When equipped with Thanos Greatsword-AD, 
increases Wind Cutter damage by 15%, increases Servant Weapon damage by 15%.
Increases melee physical damage by 2% per 2 refine rate of weapon.
When equipped with Thanos Axe-AD,
increases Axe Tornado damage by 15%, increases Axe Stomp damage by 15%.
Increases Axe Boomerang damage by 6% per 2 refine rate of weapon.
When equipped with Thanos Spear-AD,
increases Hesperus Lit damage by 15%, increases Overslash damage by 15%.
Increases Overbrand damage by 6% per 2 refine rate of weapon.

[Bonus by grade of headgear]
[Grade D] POW + 1. 
[Grade C] P.Atk + 1.

311368.png
Gray Spell (Warrior) 2Lv
When equipped with Thanos Greatsword-AD, 
increases Wind Cutter damage by 20%, increases Servant Weapon damage by 20%.
Increases melee physical damage by 4% per 2 refine rate of weapon.
When equipped with Thanos Axe-AD,
increases Axe Tornado damage by 20%, increases Axe Stomp damage by 20%.
Increases Axe Boomerang damage by 9% per 2 refine rate of weapon.
When equipped with Thanos Spear-AD,
increases Hesperus Lit damage by 20%, increases Overslash damage by 20%.
Increases Overbrand damage by 9% per 2 refine rate of weapon.

[Bonus by grade of headgear]
[Grade D] POW + 2. 
[Grade C] P.Atk + 2.

311369.png
Gray Spell (Warrior) 3Lv
When equipped with Thanos Greatsword-AD, 
increases Wind Cutter damage by 25%, increases Servant Weapon damage by 25%.
Increases melee physical damage by 6% per 2 refine rate of weapon.
When equipped with Thanos Axe-AD,
increases Axe Tornado damage by 25%, increases Axe Stomp damage by 25%.
Increases Axe Boomerang damage by 12% per 2 refine rate of weapon.
When equipped with Thanos Spear-AD,
increases Hesperus Lit damage by 25%, increases Overslash damage by 25%.
Increases Overbrand damage by 12% per 2 refine rate of weapon.

[Bonus by grade of headgear]
[Grade D] POW + 3. 
[Grade C] P.Atk + 3.

311370.png
Gray Spell (Shooter) 1Lv
When equipped with Thanos Sword-AD, 
increases Cart Cannon damage by 15%, increases Acidified Zone (Fire/Water/Wind/Ground) damage by 15%.
Increases long ranged physical damage by 2% per 2 refine rate of weapon.
When equipped with Thanos Bow-AD,
increases Focused Arrow Strike damage by 15%, increases Crescive Bolt damage by 15%.
Increases long ranged physical damage by 2% per 2 refine rate of weapon.
When equipped with Thanos Violin-AD or Thanos Whipsword-AD,
increases Severe Rainstorm damage by 15%, increases Rhythm Shooting damage by 15%.
Increases long ranged physical damage by 2% per 2 refine rate of weapon.

[Bonus by grade of headgear]
[Grade D] CON + 1. 
[Grade C] P.Atk + 1.

311371.png
Gray Spell (Shooter) 2Lv
When equipped with Thanos Sword-AD, 
increases Cart Cannon damage by 20%, increases Acidified Zone (Fire/Water/Wind/Ground) damage by 20%.
Increases long ranged physical damage by 4% per 2 refine rate of weapon.
When equipped with Thanos Bow-AD,
increases Focused Arrow Strike damage by 20%, increases Crescive Bolt damage by 20%.
Increases long ranged physical damage by 4% per 2 refine rate of weapon.
When equipped with Thanos Violin-AD or Thanos Whipsword-AD,
increases Severe Rainstorm damage by 20%, increases Rhythm Shooting damage by 20%.
Increases long ranged physical damage by 4% per 2 refine rate of weapon.

[Bonus by grade of headgear]
[Grade D] CON + 2. 
[Grade C] P.Atk + 2.

311372.png
Gray Spell (Shooter) 3Lv
When equipped with Thanos Sword-AD, 
increases Cart Cannon damage by 25%, increases Acidified Zone (Fire/Water/Wind/Ground) damage by 25%.
Increases long ranged physical damage by 6% per 2 refine rate of weapon.
When equipped with Thanos Bow-AD,
increases Focused Arrow Strike damage by 25%, increases Crescive Bolt damage by 25%.
Increases long ranged physical damage by 6% per 2 refine rate of weapon.
When equipped with Thanos Violin-AD or Thanos Whipsword-AD,
increases Severe Rainstorm damage by 25%, increases Rhythm Shooting damage by 25%.
Increases long ranged physical damage by 6% per 2 refine rate of weapon.

[Bonus by grade of headgear]
[Grade D] CON + 3. 
[Grade C] P.Atk + 3.

311373.png
Gray Spell (Magic) 1Lv
When equipped with Thanos Two-handed Staff-AD, 
increases Crimson Rock damage by 15%, increases Floral Flare Road and Stratum Tremor damage by 15%.
Increases Earth Strain damage by 6% per 2 refine rate of weapon.
When equipped with Thanos Staff-AD,
increases Varetyr Spear damage by 15%, increases Lightning Land damage by 15%.
Increases Psychic Wave damage by 6% per 2 refine rate of weapon.
When equipped with Thanos Dagger-AD,
increases Psychic Wave damage by 15%, increases From the Abyss damage by 15%.
Increases all property magical damage by 2% per 2 refine rate of weapon.

[Bonus by grade of headgear]
[Grade D] SPL + 1. 
[Grade C] S.Matk + 1.

311374.png
Gray Spell (Magic) 2Lv
When equipped with Thanos Two-handed Staff-AD, 
increases Crimson Rock damage by 20%, increases Floral Flare Road and Stratum Tremor damage by 20%.
Increases Earth Strain damage by 9% per 2 refine rate of weapon.
When equipped with Thanos Staff-AD,
increases Varetyr Spear damage by 20%, increases Lightning Land damage by 20%.
Increases Psychic Wave damage by 9% per 2 refine rate of weapon.
When equipped with Thanos Dagger-AD,
increases Psychic Wave damage by 20%, increases From the Abyss damage by 20%.
Increases all property magical damage by 4% per 2 refine rate of weapon.

[Bonus by grade of headgear]
[Grade D] SPL + 2. 
[Grade C] S.Matk + 2.

311375.png
Gray Spell (Magic) 3Lv
When equipped with Thanos Two-handed Staff-AD, 
increases Crimson Rock damage by 25%, increases Floral Flare Road and Stratum Tremor damage by 25%.
Increases Earth Strain damage by 12% per 2 refine rate of weapon.
When equipped with Thanos Staff-AD,
increases Varetyr Spear damage by 25%, increases Lightning Land damage by 25%.
Increases Psychic Wave damage by 12% per 2 refine rate of weapon.
When equipped with Thanos Dagger-AD,
increases Psychic Wave damage by 25%, increases From the Abyss damage by 25%.
Increases all property magical damage by 6% per 2 refine rate of weapon.

[Bonus by grade of headgear]
[Grade D] SPL + 3. 
[Grade C] S.Matk + 3.

311376.png
Gray Spell (Fighter) 1Lv
When equipped with Thanos Hammer-AD, 
increases Duple Light damage by 15%, increases Petitio damage by 15%.
Increases long ranged physical damage by 2% per 2 refine rate of weapon.
When equipped with Thanos Knuckle-AD,
increases Tiger Cannon damage by 15%, increases Third Flame Bomb damage by 15%.
MaxHP + 2% per 2 refine rate of weapon.
When equipped with Thanos Katar-AD,
increases Rolling Cutter damage by 15%, increases Impact Crater damage by 15%.
Increases Counter Slash damage by 6% per 2 refine rate of weapon.

[Bonus by grade of headgear]
[Grade D] STA + 1. 
[Grade C] P.Atk + 1.

311377.png
Gray Spell (Fighter) 2Lv
When equipped with Thanos Hammer-AD, 
increases Duple Light damage by 20%, increases Petitio damage by 20%.
Increases long ranged physical damage by 4% per 2 refine rate of weapon.
When equipped with Thanos Knuckle-AD,
increases Tiger Cannon damage by 20%, increases Third Flame Bomb damage by 20%.
MaxHP + 3% per 2 refine rate of weapon.
When equipped with Thanos Katar-AD,
increases Rolling Cutter damage by 20%, increases Impact Crater damage by 20%.
Increases Counter Slash damage by 9% per 2 refine rate of weapon.

[Bonus by grade of headgear]
[Grade D] STA + 2. 
[Grade C] P.Atk + 2.

311378.png
Gray Spell (Fighter) 3Lv
When equipped with Thanos Hammer-AD, 
increases Duple Light damage by 25%, increases Petitio damage by 25%.
Increases long ranged physical damage by 6% per 2 refine rate of weapon.
When equipped with Thanos Knuckle-AD,
increases Tiger Cannon damage by 25%, increases Third Flame Bomb damage by 25%.
MaxHP + 5% per 2 refine rate of weapon.
When equipped with Thanos Katar-AD,
increases Rolling Cutter damage by 25%, increases Impact Crater damage by 25%.
Increases Counter Slash damage by 12% per 2 refine rate of weapon.

[Bonus by grade of headgear]
[Grade D] STA + 3. 
[Grade C] P.Atk + 3.

 

source : https://hazyforest.com/equipment:enchantment_system

 

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  • 9 months later...

Update 08/12/2022 : added new items in (17).

36. Good and Evil weapons Enchant

Spoiler

Good weapons list

Spoiler

540055.png
Origin of Life [2]
Can't be destroyed.
Atk + 5%, POW + 2.
Increases Noon Blast damage by 5%.
If refine rate is 5 or higher, increases Noon Blast damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Noon Blast damage by additional 10%. 
If refine rate is 10 or higher, reduces global cool time by 10%.
If refine rate is 11 or higher, increases Noon Blast damage by additional 5%, increases Sunset Blast damage by 15%.

[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Book
Attack : 200
Weight : 100
Weapon Level : 5
Required Level : 215
Usable Jobs : Sky Emperor

550088.png
Saint Bringer [2]
Can't be destroyed.
Matk + 220.
Matk + 5%, SPL + 2.
Increases Framen damage by 5%.
If refine rate is 5 or higher, increases Framen damage by 10%.
If refine rate is 7 or higher, increases holy property magical damage by 5%.
If refine rate is 9 or higher, increases Framen damage by additional 10%. 
If refine rate is 10 or higher, reduces global cool time by 10%.
If refine rate is 11 or higher, increases Framen damage by additional 5%, increases Arbitrium damage by 20%.

[Bonus by grade]
[Grade D] Increases holy property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%. 
[Grade A] Increases magical damage against all property enemies by 10%. 
Class : Staff
Attack : 60
Weight : 100
Weapon Level : 5
Required Level : 215
Usable Jobs : Cardinal

590045.png
Punish Scepter [2]
Can't be destroyed.
Atk + 5%, POW + 2.
Increases Third Punish damage by 5%.
If refine rate is 5 or higher, increases Third Punish damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Third Punish damage by additional 10%. 
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Third Punish damage by additional 5%, increases First Brand damage by 15%.

[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Mace
Attack : 210
Weight : 150
Weapon Level : 5
Required Level : 215
Usable Jobs : Inquisitor

540060.png
Blessed Bible [2]
Can't be destroyed.
Matk + 220.
Matk + 5%, SPL + 2.
Increases Diamond Storm damage by 5%.
If refine rate is 5 or higher, increases Diamond Storm damage by 10%.
If refine rate is 7 or higher, increases water and earth property magical damage by 5%.
If refine rate is 9 or higher, increases Diamond Storm damage by additional 10%. 
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Diamond Storm damage by additional 5%, increases Terra Drive damage by 15%.

[Bonus by grade]
[Grade D] Increases water and earth property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%. 
[Grade A] Increases magical damage against all property enemies by 10%. 
Class : Book
Attack : 60
Weight : 80
Weapon Level : 5
Required Level : 215
Usable Jobs : Elemental Master

550094.png
Soul Liberator [2]
Can't be destroyed.
Matk + 220.
Matk + 5%, SPL + 2.
Increases Talisman of Four Bearing God damage by 5%.
If refine rate is 5 or higher, increases Talisman of Four Bearing God damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 5%.
If refine rate is 9 or higher, increases Talisman of Four Bearing God damage by additional 10%. 
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Talisman of Four Bearing God damage by additional 5%, increases Talisman of Red Phoenix damage by 15%.

[Bonus by grade]
[Grade D] Increases all property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%. 
[Grade A] Increases magical damage against all property enemies by 10%. 
Class : Staff
Attack : 70
Weight : 110
Weapon Level : 5
Required Level : 215
Usable Jobs : Soul Ascetic

640037.png
Destiny Staff [2]
Can't be destroyed.
Matk + 290.
Matk + 5%, SPL + 2.
Increases Frozen Slash damage by 5%.
If refine rate is 5 or higher, increases Frozen Slash damage by 10%.
If refine rate is 7 or higher, increases water property magical damage by 5%.
If refine rate is 9 or higher, increases Frozen Slash damage by additional 10%. 
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Frozen Slash damage by additional 5%, increases Rain of Crystal damage by 15%.

[Bonus by grade]
[Grade D] Increases water property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%. 
[Grade A] Increases magical damage against all property enemies by 10%. 
Class : Two-handed Staff
Attack : 110
Weight : 120
Weapon Level : 5
Required Level : 215
Usable Jobs : Arch Mage

500063.png
Guardian Saber [2]
Atk + 5%, POW + 2.
Increases Shield Chain Rush damage by 5%.
If refine rate is 5 or higher, increases Shield Chain Rush damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Shield Chain Rush damage by additional 10%. 
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Shield Chain Rush damage by additional 5%, increases Spiral Pierce Max damage by 15%.

[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Sword
Attack : 210
Weight : 110
Weapon Level : 5
Required Level : 215
Usable Jobs : Hyper Novice

610045.png
Shining Light Katar [2]
Atk + 5%, POW + 2.
Increases Eternal Slash damage by 5%.
If refine rate is 5 or higher, increases Eternal Slash damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Eternal Slash damage by additional 10%. 
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Eternal Slash damage by additional 5%, increases Savage Impact damage by 15%.

[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Katar
Attack : 290
Weight : 100
Weapon Level : 5
Required Level : 215
Usable Jobs : Shadow Cross

700065.png
Angel Wing Bow [2]
Atk + 5%, CON + 2.
Increases Crescive Bolt damage by 5%.
If refine rate is 5 or higher, increases Crescive Bolt damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Crescive Bolt damage by additional 10%. 
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Crescive Bolt damage by additional 5%, increases Gale Storm damage by 15%.

[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Bow
Attack : 290
Weight : 150
Weapon Level : 5
Required Level : 215
Usable Jobs : Wind Hawk

510092.png
Holy Light Dagger [2]
Atk + 5%, POW + 2.
Increases Abyss Dagger damage by 5%.
If refine rate is 5 or higher, increases Abyss Dagger damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Abyss Dagger damage by additional 10%. 
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Abyss Dagger damage by additional 5%, increases Deft Stab damage by 15%.

[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Dagger
Attack : 205
Weight : 80
Weapon Level : 5
Required Level : 215
Usable Jobs : Abyss Chaser

570037.png
Light Power Harp [2]
Atk + 5%, CON + 2.
Increases Rhythm Shooting damage by 5%.
If refine rate is 5 or higher, increases Rhythm Shooting damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Rhythm Shooting damage by additional 10%. 
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Rhythm Shooting damage by additional 5%, increases Rose Blossom damage by 15%.

[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Musical Instrument
Attack : 200
Weight : 200
Weapon Level : 5
Required Level : 215
Usable Jobs : Troubadour

580038.png
Light Power Spark [2]
Atk + 5%, CON + 2.
Increases Rhythm Shooting damage by 5%.
If refine rate is 5 or higher, increases Rhythm Shooting damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Rhythm Shooting damage by additional 10%. 
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Rhythm Shooting damage by additional 5%, increases Rose Blossom damage by 15%.

[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Whip
Attack : 200
Weight : 200
Weapon Level : 5
Required Level : 215
Usable Jobs : Trouvere

800027.png
Devil Hunter [2]
Atk + 5%, CON + 2.
Increases Magazine for One damage by 5%.
If refine rate is 5 or higher, increases Magazine for One damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Magazine for One damage by additional 10%. 
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Magazine for One damage by additional 5%, increases critical damage by 20%.

[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Revolver
Attack : 250
Weight : 170
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch

810027.png
Last Dawn [2]
Atk + 5%, CON + 2.
Increases Spiral Shooting damage by 5%.
If refine rate is 5 or higher, increases Spiral Shooting damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Spiral Shooting damage by additional 10%. 
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Spiral Shooting damage by additional 5%, increases Only One Bullet damage by 15%.

[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Rifle
Attack : 265
Weight : 240
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch

820021.png
Lord of Glory [2]
Atk + 5%, CON + 2.
Splash attack.
Increases The Vigilante at Night damage by 5%.
If refine rate is 5 or higher, increases The Vigilante at Night damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases The Vigilante at Night damage by additional 10%. 
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases The Vigilante at Night damage by additional 5%, increases long ranged physical damage by 15%.

[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Shotgun
Attack : 280
Weight : 230
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch

830026.png
Lightning Splatter [2]
Atk + 5%, CON + 2.
Increases Magazine for One damage by 5%.
If refine rate is 5 or higher, increases Magazine for One damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Magazine for One damage by additional 10%. 
If refine rate is 10 or higher, reduces global cool time by 10%.
If refine rate is 11 or higher, increases Magazine for One damage by additional 5%, increases long ranged physical damage by 15%.

[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Gatling Gun
Attack : 295
Weight : 300
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch

840021.png
Justice Bomber [2]
Atk + 5%, CON + 2.
Increases Wild Fire damage by 5%.
If refine rate is 5 or higher, increases Wild Fire damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Wild Fire damage by additional 10%. 
If refine rate is 10 or higher, reduces global cool time by 10%.
If refine rate is 11 or higher, increases Wild Fire damage by additional 5%, increases long ranged physical damage by 15%.

[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Grenade Launcher
Attack : 330
Weight : 260
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch

500066.png
Victory Sword [2]
Atk + 5%, POW + 2.
Increases Explosive Powder damage by 5%.
If refine rate is 5 or higher, increases Explosive Powder damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Explosive Powder damage by additional 10%. 
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Explosive Powder damage by additional 5%, increases melee physical damage by 15%.

[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Sword
Attack : 210
Weight : 150
Weapon Level : 5
Required Level : 215
Usable Jobs : Biolo

620022.png
Divine Buster [2]
Can't be destroyed.
Atk + 5%, POW + 2.
Increases Mighty Smash damage by 5%.
If refine rate is 5 or higher, increases Mighty Smash damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Mighty Smash damage by additional 10%. 
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Mighty Smash damage by additional 5%, increases Axe Stomp damage by 15%.

[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Two-handed Axe
Attack : 330
Weight : 660
Weapon Level : 5
Required Level : 215
Usable Jobs : Meister

650034.png
Huuma Shuriken Brilliance [2]
Can't be destroyed.
Atk + 5%, POW + 2.
Increases Huuma Shuriken - Construct damage by 5%.
If refine rate is 5 or higher, increases Huuma Shuriken - Construct damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Huuma Shuriken - Construct damage by additional 10%. 
If refine rate is 10 or higher, reduces global cool time by 10%.
If refine rate is 11 or higher, increases Huuma Shuriken - Construct damage by additional 5%, increases Huuma Shuriken - Grasp damage by 15%.

[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Huuma Shuriken
Attack : 330
Weight : 260
Weapon Level : 5
Required Level : 215
Usable Jobs : Shinkiro, Shiranui

530045.png
Holy Light Spear [2]
Atk + 5%, POW + 2.
Increases Overslash damage by 5%.
If refine rate is 5 or higher, increases Overslash damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Overslash damage by additional 10%. 
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Overslash damage by additional 5%, increases melee physical damage by 15%.

[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Spear
Attack : 210
Weight : 200
Weapon Level : 5
Required Level : 215
Usable Jobs : Imperial Guard

550116.png
Lightforce Foxtail Wand [2]
Can't be destroyed.
Atk + 5%, POW + 2.
Increases Chulho Sonic Claw damage by 5%.
If refine rate is 5 or higher, increases Chulho Sonic Claw damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Chulho Sonic Claw damage by additional 10%. 
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Chulho Sonic Claw damage by additional 5%, increases Hogogong Strike damage by 15%.

[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Staff
Attack : 330
Weight : 150
Weapon Level : 5
Required Level : 215
Usable Jobs : Spirit Handler

630027.png
Jupiter Spear [2]
MaxHP + 5%, POW + 2.
Increases Dragonic Breath damage by 5%.
If refine rate is 5 or higher, increases Dragonic Breath damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Dragonic Breath damage by additional 10%. 
If refine rate is 10 or higher, reduces global cool time by 10%.
If refine rate is 11 or higher, increases Dragonic Breath damage by additional 5%, increases Madness Crusher damage by 15%.

[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Two-handed Spear
Attack : 300
Weight : 500
Weapon Level : 5
Required Level : 215
Usable Jobs : Dragon Knight

 

Evil weapons list

Spoiler

540053.png
Sealed Bible [2]
Can't be destroyed.
Atk + 5%, POW + 2.
Increases Petitio damage by 5%.
If refine rate is 5 or higher, increases Petitio damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Petitio damage by additional 10%. 
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Petitio damage by additional 5%, increases critical damage by 20%.

[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Book
Attack : 210
Weight : 100
Weapon Level : 5
Required Level : 215
Usable Jobs : Cardinal

540054.png
Darkness Tablet [2]
Can't be destroyed.
Atk + 5%, POW + 2.
Increases Midnight Kick damage by 5%.
If refine rate is 5 or higher, increases Midnight Kick damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Midnight Kick damage by additional 10%. 
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Midnight Kick damage by additional 5%, increases Dawn Break damage by 15%.

[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Book
Attack : 200
Weight : 100
Weapon Level : 5
Required Level : 215
Usable Jobs : Sky Emperor

560036.png
Demonic Claw [2]
Atk + 5%, POW + 2.
Increases Explosion Blaster damage by 5%.
If refine rate is 5 or higher, increases Explosion Blaster damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Explosion Blaster damage by additional 10%. 
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Explosion Blaster damage by additional 5%, increases Oleum Sanctum damage by 15%.

[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Knuckle
Attack : 210
Weight : 150
Weapon Level : 5
Required Level : 215
Usable Jobs : Inquisitor

540059.png
Doom Bible [2]
Can't be destroyed.
Matk + 220.
Matk + 5%, SPL + 2.
Increases Venom Swamp damage by 5%.
If refine rate is 5 or higher, increases Venom Swamp damage by 10%.
If refine rate is 7 or higher, increases fire and poison property magical damage by 5%.
If refine rate is 9 or higher, increases Venom Swamp damage by additional 10%. 
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Venom Swamp damage by additional 5%, increases Conflagration damage by 15%.

[Bonus by grade]
[Grade D] Increases fire and poison property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%. 
[Grade A] Increases magical damage against all property enemies by 10%. 
Class : Book
Attack : 120
Weight : 110
Weapon Level : 5
Required Level : 215
Usable Jobs : Elemental Master

550093.png
Soul Harvest [2]
Can't be destroyed.
Matk + 220.
Matk + 5%, SPL + 2.
Increases Exorcism of Malicious Soul damage by 5%.
If refine rate is 5 or higher, increases Exorcism of Malicious Soul damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 5%.
If refine rate is 9 or higher, increases Exorcism of Malicious Soul damage by additional 10%. 
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Exorcism of Malicious Soul damage by additional 5%, increases Talisman of Soul Stealing damage by 15%.

[Bonus by grade]
[Grade D] Increases all property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%. 
[Grade A] Increases magical damage against all property enemies by 10%. 
Class : Staff
Attack : 100
Weight : 90
Weapon Level : 5
Required Level : 215
Usable Jobs : Soul Ascetic

640036.png
Devil Wing Staff [2]
Can't be destroyed.
Matk + 290.
Matk + 5%, SPL + 2.
Increases Soul Vulcan Strike damage by 5%.
If refine rate is 5 or higher, increases Soul Vulcan Strike damage by 10%.
If refine rate is 7 or higher, increases ghost and shadow property magical damage by 5%.
If refine rate is 9 or higher, increases Soul Vulcan Strike damage by additional 10%. 
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Soul Vulcan Strike damage by additional 5%, increases Mystery Illusion damage by 15%.

[Bonus by grade]
[Grade D] Increases ghost and shadow property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%. 
[Grade A] Increases magical damage against all property enemies by 10%. 
Class : Two-handed Staff
Attack : 95
Weight : 140
Weapon Level : 5
Required Level : 215
Usable Jobs : Arch Mage

500062.png
Devil Cursed Sword [2]
Matk + 220.
Matk + 5%, SPL + 2.
Increases Napalm Vulcan Strike damage by 5%.
If refine rate is 5 or higher, increases Napalm Vulcan Strike damage by 10%.
If refine rate is 7 or higher, increases ghost and neutral property magical damage by 5%.
If refine rate is 9 or higher, increases Napalm Vulcan Strike damage by additional 10%. 
If refine rate is 10 or higher, reduces global cool time by 10%.
If refine rate is 11 or higher, increases Napalm Vulcan Strike damage by additional 5%, increases Ground Gravitation damage by 15%.

[Bonus by grade]
[Grade D] Increases ghost and neutral property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%. 
[Grade A] Increases magical damage against all property enemies by 10%. 
Class : Sword
Attack : 110
Weight : 120
Weapon Level : 5
Required Level : 215
Usable Jobs : Hyper Novice

510091.png
Underworld Knife [2]
Atk + 5%, CON + 2.
Increases Flame Trap and Solid Trap damage by 5%.
If refine rate is 5 or higher, increases Flame Trap and Solid Trap damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Flame Trap and Solid Trap damage by additional 10%. 
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Flame Trap and Solid Trap damage by additional 5%, increases Swift Trap and Deep Blind Trap damage by 15%.

[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Dagger
Attack : 180
Weight : 100
Weapon Level : 5
Required Level : 215
Usable Jobs : Wind Hawk

610044.png
The Ripper [2]
Atk + 5%, POW + 2.
Increases Impact Crater damage by 5%.
If refine rate is 5 or higher, increases Impact Crater damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Impact Crater damage by additional 10%. 
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Impact Crater damage by additional 5%, increases melee physical damage by 15%.

[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Katar
Attack : 290
Weight : 110
Weapon Level : 5
Required Level : 215
Usable Jobs : Shadow Cross

570036.png
Crime Violin [2]
Matk + 220.
Matk + 5%, SPL + 2.
Increases Metallic Fury damage by 5%.
If refine rate is 5 or higher, increases Metallic Fury damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 5%.
If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%. 
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Metallic Fury damage by additional 5%, increases Sound Blend damage by 15%.

[Bonus by grade]
[Grade D] Increases all property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%. 
[Grade A] Increases magical damage against all property enemies by 10%. 
Class : Musical Instrument
Attack : 120
Weight : 110
Weapon Level : 5
Required Level : 215
Usable Jobs : Troubadour

580037.png
Crime Whip [2]
Matk + 220.
Matk + 5%, SPL + 2.
Increases Metallic Fury damage by 5%.
If refine rate is 5 or higher, increases Metallic Fury damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 5%.
If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%. 
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Metallic Fury damage by additional 5%, increases Sound Blend damage by 15%.

[Bonus by grade]
[Grade D] Increases all property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%. 
[Grade A] Increases magical damage against all property enemies by 10%. 
Class : Whip
Attack : 120
Weight : 110
Weapon Level : 5
Required Level : 215
Usable Jobs : Trouvere

700066.png
Dark Angel Ray Bow [2]
Atk + 5%, CON + 2.
Increases Chain Reaction Shot damage by 5%.
If refine rate is 5 or higher, increases Chain Reaction Shot damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Chain Reaction Shot damage by additional 10%. 
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Chain Reaction Shot damage by additional 5%, increases Frenzy Shot damage by 15%.

[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Bow
Attack : 280
Weight : 150
Weapon Level : 5
Required Level : 215
Usable Jobs : Abyss Chaser

800026.png
Devil's Bullet [2]
Atk + 5%, CON + 2.
Increases Only One Bullet damage by 5%.
If refine rate is 5 or higher, increases Only One Bullet damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Only One Bullet damage by additional 10%. 
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Only One Bullet damage by additional 5%, increases long ranged physical damage by 15%.

[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Revolver
Attack : 250
Weight : 200
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch

810026.png
Screaming Rifle [2]
Atk + 5%, CON + 2.
Increases Hasty Fire in the Hole damage by 5%.
If refine rate is 5 or higher, increases Hasty Fire in the Hole damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Hasty Fire in the Hole damage by additional 10%. 
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Hasty Fire in the Hole damage by additional 5%, increases Grenades Dropping damage by 15%.

[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Rifle
Attack : 265
Weight : 220
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch

820020.png
Outlaw Cursed Shotgun [2]
Atk + 5%, CON + 2.
Splash attack.
Increases Wild Fire damage by 5%.
If refine rate is 5 or higher, increases Wild Fire damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Wild Fire damage by additional 10%. 
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Wild Fire damage by additional 5%, increases long ranged physical damage by 15%.

[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Shotgun
Attack : 280
Weight : 250
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch

830025.png
RG-5649 [2]
Atk + 5%, CON + 2.
Increases The Vigilante at Night damage by 5%.
If refine rate is 5 or higher, increases The Vigilante at Night damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases The Vigilante at Night damage by additional 10%. 
If refine rate is 10 or higher, reduces global cool time by 10%.
If refine rate is 11 or higher, increases The Vigilante at Night damage by additional 5%, increases long ranged physical damage by 15%.

[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Gatling Gun
Attack : 295
Weight : 290
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch

840020.png
Devil Lord Launcher [2]
Atk + 5%, CON + 2.
Increases Spiral Shooting damage by 5%.
If refine rate is 5 or higher, increases Spiral Shooting damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Spiral Shooting damage by additional 10%. 
If refine rate is 10 or higher, reduces global cool time by 10%.
If refine rate is 11 or higher, increases Spiral Shooting damage by additional 5%, increases long ranged physical damage by 15%.

[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Grenade Launcher
Attack : 330
Weight : 250
Weapon Level : 5
Required Level : 215
Usable Jobs : Night Watch

1341.png
Destruction Axe [2]
Can't be destroyed.
Atk + 5%, POW + 2.
Increases Triple Laser damage by 5%.
If refine rate is 5 or higher, increases Triple Laser damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Triple Laser damage by additional 10%. 
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Triple Laser damage by additional 5%, increases critical damage by 20%.

[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Axe
Attack : 230
Weight : 440
Weapon Level : 5
Required Level : 215
Usable Jobs : Meister

500065.png
Blood Rapier [2]
Atk + 5%, POW + 2.
Increases Mayhemic Thorns damage by 5%.
If refine rate is 5 or higher, increases Mayhemic Thorns damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
If refine rate is 9 or higher, increases Mayhemic Thorns damage by additional 10%. 
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Mayhemic Thorns damage by additional 5%, increases critical damage by 20%.

[Bonus by grade]
[Grade D] Increases long ranged physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Sword
Attack : 210
Weight : 150
Weapon Level : 5
Required Level : 215
Usable Jobs : Biolo

650033.png
Devil Claw [2]
Can't be destroyed.
Matk + 330.
Matk + 5%, SPL + 2.
Increases Darkening Cannon damage by 5%.
If refine rate is 5 or higher, increases Darkening Cannon damage by 10%.
If refine rate is 7 or higher, increases shadow and fire property magical damage by 5%.
If refine rate is 9 or higher, increases Darkening Cannon damage by additional 10%. 
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Darkening Cannon damage by additional 5%, increases Red Flame Cannon damage by 15%.

[Bonus by grade]
[Grade D] Increases shadow and fire property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%. 
[Grade A] Increases magical damage against all property enemies by 10%. 
Class : Huuma Shuriken
Attack : 100
Weight : 200
Weapon Level : 5
Required Level : 215
Usable Jobs : Shinkiro, Shiranui

500072.png
Devil Guardian Sword [2]
Matk + 220.
Matk + 5%, SPL + 2.
Increases Cross Rain damage by 5%.
If refine rate is 5 or higher, increases Cross Rain damage by 10%.
If refine rate is 7 or higher, increases holy property magical damage by 5%.
If refine rate is 9 or higher, increases Cross Rain damage by additional 10%. 
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Cross Rain damage by additional 5%, increases holy property magical damage by 15%.

[Bonus by grade]
[Grade D] Increases holy property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%. 
[Grade A] Increases magical damage against all property enemies by 10%. 
Class : Sword
Attack : 100
Weight : 180
Weapon Level : 5
Required Level : 215
Usable Jobs : Imperial Guard

550115.png
Darkness Foxtail Model [2]
Can't be destroyed.
Matk + 330.
Matk + 5%, SPL + 2.
Increases Hyunrok Cannon damage by 5%.
If refine rate is 5 or higher, increases Hyunrok Cannon damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 5%.
If refine rate is 9 or higher, increases Hyunrok Cannon damage by additional 10%. 
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Hyunrok Cannon damage by additional 5%, increases Hyunrok Breeze damage by 15%.

[Bonus by grade]
[Grade D] Increases all property magical damage by 10%.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] Increases magical damage against all race enemies by 10%. 
[Grade A] Increases magical damage against all property enemies by 10%. 
Class : Staff
Attack : 150
Weight : 140
Weapon Level : 5
Required Level : 215
Usable Jobs : Spirit Handler

600041.png
Execution Great Sword [2]
Atk + 5%, POW + 2.
Increases Hack and Slasher damage by 5%.
If refine rate is 5 or higher, increases Hack and Slasher damage by 10%.
If refine rate is 7 or higher, increases melee physical damage by 5%.
If refine rate is 9 or higher, increases Hack and Slasher damage by additional 10%. 
If refine rate is 10 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Hack and Slasher damage by additional 5%, increases Storm Slash damage by 15%.

[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%. 
[Grade A] Increases physical damage against all property enemies by 10%. 
Class : Two-handed Sword
Attack : 280
Weight : 420
Weapon Level : 5
Required Level : 215
Usable Jobs : Dragon Knight

 

Good and Evil weapons can be enchanted on the 3rd and 4th slot.

Player can choose the desired enchant.

The details as below table.

912027465_goodandevilweapons1.png.3ef45ca348c120c5e85d123fc1ff83e4.png

 

Enchants on both slots can be upgraded up to 4 times. The details as below table.

198094583_goodandevilweapons2.thumb.png.c4b73ea428612e248ee1adb1bda76487.png

 

Enchants can be reset by using Fragment of Goodwill 20 ea (for Good weapons) or Fragment of Sin 20 ea (for Evil weapons) and 1,000,000 zeny with 100% chance of success. All enchants are removed upon resetting.

 

37. Crown of Good and Evil Enchant

Spoiler

Crown of Good and Evil list

Spoiler

400374.png
Crown of Good and Evil (Dragon Knight)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases melee and long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces global cool time by 5%. increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with Execution Great Sword, 
increases Hack and Slasher damage by 4% and Storm Slash damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Hack and Slasher damage by additional 10%,
when equipped with Evil Spell, increases Hack and Slasher damage by additional 15% and Storm Slash damage by additional 20%.

When equipped with Jupiter Spear, 
increases Dragonic Breath damage by 4% and Madness Crusher damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Dragonic Breath damage by additional 10%,
when equipped with Good Spell, increases Dragonic Breath damage by additional 15% and Madness Crusher damage by additional 20%.

[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Dragon Knight

400375.png
Crown of Good and Evil (Imperial Guard)
Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
Increases melee physical damage and holy property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces variable casting time by 5%. increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with Devil Guardian Sword, 
increases Cross Rain damage by 4% and holy property magical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Cross Rain damage by additional 10%,
when equipped with Evil Spell, increases Cross Rain damage by additional 15% and holy property magical damage by additional 20%.

When equipped with Holy Light Spear, 
increases Overslash damage by 4% and melee physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Overslash damage by additional 10%,
when equipped with Good Spell, increases Overslash damage by additional 15% and melee physical damage by additional 20%.

[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Imperial Guard

400376.png
Crown of Good and Evil (Arch Mage)
Increases magical damage against all races enemies by 5% per 3 refine rate.
Increases ghost, shadow and water property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with Devil Wing Staff, 
increases Soul Vulcan Strike damage by 4% and Mystery Illusion damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Soul Vulcan Strike damage by additional 10%,
when equipped with Evil Spell, increases Soul Vulcan Strike damage by additional 15% and Mystery Illusion damage by additional 20%.

When equipped with Destiny Staff, 
increases Frozen Slash damage by 4% and Rain of Crystal damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Frozen Slash damage by additional 10%,
when equipped with Good Spell, increases Frozen Slash damage by additional 15% and Rain of Crystal damage by additional 20%.

[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Arch Mage

400377.png
Crown of Good and Evil (Elemental Master)
Increases magical damage against all races enemies by 5% per 3 refine rate.
Increases fire, posion, water and earth property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with Doom Bible, 
increases Venom Swamp damage by 4% and Conflagration damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Venom Swamp damage by additional 10%,
when equipped with Evil Spell, increases Venom Swamp damage by additional 15% and Conflagration damage by additional 20%.

When equipped with Blessed Bible, 
increases Diamond Storm damage by 4% and Terra Drive damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Diamond Storm damage by additional 10%,
when equipped with Good Spell, increases Diamond Storm damage by additional 15% and Terra Drive damage by additional 20%.

[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Elemental Master

400378.png
Crown of Good and Evil (Cardinal)
Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
Increases melee physical damage and holy property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces global cool time by 5%. Cri + 5.
If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with Sealed Bible, 
increases Petitio damage by 4% and critical damage by 10% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Petitio damage by additional 10%,
when equipped with Evil Spell, increases Petitio damage by additional 15% and critical damage by additional 25%.

When equipped with Saint Bringer, 
increases Framen damage by 4% and Arbitrium damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Framen damage by additional 10%,
when equipped with Good Spell, increases Framen damage by additional 15% and Arbitrium damage by additional 20%.

[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Cardinal

400379.png
Crown of Good and Evil (Inquisitor)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases melee and long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, Cri + 10.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with Demonic Claw, 
increases Explosion Blaster damage by 4% and Oleum Sanctum damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Explosion Blaster damage by additional 10%,
when equipped with Evil Spell, increases Explosion Blaster damage by additional 15% and Oleum Sanctum damage by additional 20%.

When equipped with Punish Scepter, 
increases Third Punish damage by 4% and First Brand damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Third Punish damage by additional 10%,
when equipped with Good Spell, increases Third Punish damage by additional 15% and First Brand damage by additional 20%.

[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Inquisitor

400380.png
Crown of Good and Evil (Meister)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases melee and long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, Cri + 5, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with Destruction Axe, 
increases Triple Laser damage by 4% and critical damage by 10% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Triple Laser damage by additional 10%,
when equipped with Evil Spell, increases Triple Laser damage by additional 15% and critical damage by additional 25%.

When equipped with Divine Buster, 
increases Mighty Smash damage by 4% and Axe Stomp damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Mighty Smash damage by additional 10%,
when equipped with Good Spell, increases Mighty Smash damage by additional 15% and Axe Stomp damage by additional 20%.

[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Meister

400381.png
Crown of Good and Evil (Biolo)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases melee and long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, Cri + 5, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with Blood Rapier, 
increases Mayhemic Thorns damage by 4% and critical damage by 10% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Mayhemic Thorns damage by additional 10%,
when equipped with Evil Spell, increases Mayhemic Thorns damage by additional 15% and critical damage by additional 25%.

When equipped with Victory Sword, 
increases Explosive Powder damage by 4% and melee physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Explosive Powder damage by additional 10%,
when equipped with Good Spell, increases Explosive Powder damage by additional 15% and melee physical damage by additional 20%.

[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Biolo

400382.png
Crown of Good and Evil (Shadow Cross)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with The Ripper, 
increases Impact Crater damage by 4% and melee physical damage by 10% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Impact Crater damage by additional 10%,
when equipped with Evil Spell, increases Impact Crater damage by additional 15% and melee physical damage by additional 20%.

When equipped with Shining Light Katar, 
increases Eternal Slash damage by 4% and Savage Impact damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Eternal Slash damage by additional 10%,
when equipped with Good Spell, increases Eternal Slash damage by additional 15% and Savage Impact damage by additional 20%.

[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Shadow Cross

400383.png
Crown of Good and Evil (Abyss Chaser)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases melee and long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, Cri + 5, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with Dark Angel Ray Bow, 
increases Chain Reaction Shot damage by 4% and Frenzy Shot damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Chain Reaction Shot damage by additional 10%,
when equipped with Evil Spell, increases Chain Reaction Shot damage by additional 15% and Frenzy Shot damage by additional 20%.

When equipped with Holy Light Dagger, 
increases Abyss Dagger damage by 4% and Deft Stab damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Abyss Dagger damage by additional 10%,
when equipped with Good Spell, increases Abyss Dagger damage by additional 15% and Deft Stab damage by additional 20%.

[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Abyss Chaser

400384.png
Crown of Good and Evil (Windhawk)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases melee and long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, Cri + 5, reduces variable casting time by 5%.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with Underworld Knife, 
increases Flame Trap and Solid Trap damage by 4% and Switf Trap and Deep Blind Trap damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Flame Trap and Solid Trap damage by additional 10%,
when equipped with Evil Spell, increases Flame Trap and Solid Trap damage by additional 15% and Switf Trap and Deep Blind Trap damage by additional 20%.

When equipped with Angel Wing Bow, 
increases Crescive Bolt damage by 4% and Gale Storm damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Crescive Bolt damage by additional 10%,
when equipped with Good Spell, increases Crescive Bolt damage by additional 15% and Gale Storm damage by additional 20%.

[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Windhawk

400385.png
Crown of Good and Evil (Trouvere & Troubadour)
Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage and all property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with Crime Violin or Crime Whip, 
increases Metallic Fury damage by 4% and Sound Blend damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Metallic Fury damage by additional 10%,
when equipped with Evil Spell, increases Metallic Fury damage by additional 15% and Sound Blend damage by additional 20%.

When equipped with Power Harp or Light Power Spark,
increases Rhythm Shooting damage by 4% and Rose Blossom damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Rhythm Shooting damage by additional 10%,
when equipped with Good Spell, increases Rhythm Shooting damage by additional 15% and Rose Blossom damage by additional 20%.

[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Troubadour, Trouvere

400386.png
Crown of Good and Evil (Shinkiro & Shiranui)
Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage and all property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces variable casting time by 5%, reduces global cool time by 5%.
If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with Devil Claw, 
increases Darkening Cannon damage by 4% and Red Flame Cannon damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Darkening Cannon damage by additional 10%,
when equipped with Evil Spell, increases Darkening Cannon damage by additional 15% and Red Flame Cannon damage by additional 20%.

When equipped with Huuma Shuriken Brilliance, 
increases Huuma Shuriken - Construct damage by 4% and Huuma Shuriken - Grasp damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Huuma Shuriken - Construct damage by additional 10%,
when equipped with Good Spell, increases Huuma Shuriken - Construct damage by additional 15% and Huuma Shuriken - Grasp damage by additional 20%.

[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Shinkiro, Shiranui

400387.png
Crown of Good and Evil (Sky Emperor)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces variable casting time by 5%, reduces global cool time by 5%.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with Darkness Tablet, 
increases Midnight Kick damage by 4% and Dawn Break damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Midnight Kick damage by additional 10%,
when equipped with Evil Spell, increases Midnight Kick damage by additional 15% and Dawn Break damage by additional 20%.

When equipped with Origin of Life, 
increases Noon Blast damage by 4% and Sunset Blast damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Noon Blast damage by additional 10%,
when equipped with Good Spell, increases Noon Blast damage by additional 15% and Sunset Blast damage by additional 20%.

[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Sky Emperor

400388.png
Crown of Good and Evil (Soul Ascetic)
Increases magical damage against all races enemies by 5% per 3 refine rate.
Increases all property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, Matk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with Soul Harvest, 
increases Exorcism of Malicious Soul damage by 4% and Talisman of Soul Stealing damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Exorcism of Malicious Soul damage by additional 10%,
when equipped with Evil Spell, increases Exorcism of Malicious Soul damage by additional 15% and Talisman of Soul Stealing damage by additional 20%.

When equipped with Soul Liberator, 
increases Talisman of Four Bearing God damage by 4% and Talisman of Red Phoenix damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Talisman of Four Bearing God damage by additional 10%,
when equipped with Good Spell, increases Talisman of Four Bearing God damage by additional 15% and Talisman of Red Phoenix damage by additional 20%.

[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Soul Ascetic

400389.png
Crown of Good and Evil (Hyper Novice)
Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage, ghost and neutral property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces variable casting time by 5%, reduces global cool time by 5%.
If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with Devil Cursed Sword, 
increases Napalm Vulcan Strike damage by 4% and Ground Gravitation damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Napalm Vulcan Strike damage by additional 10%,
when equipped with Evil Spell, increases Napalm Vulcan Strike damage by additional 15% and Ground Gravitation damage by additional 20%.

When equipped with Guardian Saber, 
increases Shield Chain Rush damage by 4% and Spiral Pierce Max damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Shield Chain Rush damage by additional 10%,
when equipped with Good Spell, increases Shield Chain Rush damage by additional 15% and Spiral Pierce Max damage by additional 20%.

[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Hyper Novice

400390.png
Crown of Good and Evil (Spirit Handler)
Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage, ghost and neutral property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces variable casting time by 5%, Cri + 5.
If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with Darkness Foxtail Model, 
increases Hyunrok Cannon damage by 4% and Hyunrok Breeze damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Hyunrok Cannon damage by additional 10%,
when equipped with Evil Spell, increases Hyunrok Cannon damage by additional 15% and Hyunrok Breeze damage by additional 20%.

When equipped with Lightforce Foxtail Wand, 
increases Chulho Sonic Claw damage by 4% and Hogogong Strike damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Chulho Sonic Claw damage by additional 10%,
when equipped with Good Spell, increases Chulho Sonic Claw damage by additional 15% and Hogogong Strike damage by additional 20%.

[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Spirit Handler

400391.png
Crown of Good and Evil (Night Watch - Grenade Launcher)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with Devil Lord Launcher, 
increases Spiral Shooting damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Spiral Shooting damage by additional 10%,
when equipped with Evil Spell, increases Spiral Shooting damage by additional 15% and long ranged physical damage by additional 20%.

When equipped with Justice Bomber, 
increases Wild Fire damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Wild Fire damage by additional 10%,
when equipped with Good Spell, increases Wild Fire damage by additional 15% and long ranged physical damage by additional 20%.

[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Night Watch

400392.png
Crown of Good and Evil (Night Watch - Revolver)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with Devil's Bullet, 
increases Only One Bullet damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Only One Bullet damage by additional 10%,
when equipped with Evil Spell, increases Only One Bullet damage by additional 15% and long ranged physical damage by additional 20%.

When equipped with Devil Hunter, 
increases Magazine for One damage by 4% and critical damage by 10% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Magazine for One damage by additional 10%,
when equipped with Good Spell, increases Magazine for One damage by additional 15% and critical damage by additional 25%.

[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Night Watch

400393.png
Crown of Good and Evil (Night Watch - Gatling Gun)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with RG-5649, 
increases The Vigilante at Night damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases The Vigilante at Night damage by additional 10%,
when equipped with Evil Spell, increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%.

When equipped with Lightning Splatter, 
increases Magazine for One damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Magazine for One damage by additional 10%,
when equipped with Good Spell, increases Magazine for One damage by additional 15% and long ranged physical damage by additional 20%.

[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Night Watch

400394.png
Crown of Good and Evil (Night Watch - Shotgun)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with Outlaw Cursed Shotgun, 
increases Wild Fire damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Wild Fire damage by additional 10%,
when equipped with Evil Spell, increases Wild Fire damage by additional 15% and long ranged physical damage by additional 20%.

When equipped with Lord of Glory, 
increases The Vigilante at Night damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases The Vigilante at Night damage by additional 10%,
when equipped with Good Spell, increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%.

[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Night Watch

400395.png
Crown of Good and Evil (Night Watch - Rifle)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces global cool time by 5%, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with Screaming Rifle, 
increases Hasty Fire in the Hole damage by 4% and Grenades Dropping damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Hasty Fire in the Hole damage by additional 10%,
when equipped with Evil Spell, increases Hasty Fire in the Hole damage by additional 15% and Grenades Dropping damage by additional 20%.

When equipped with Last Dawn, 
increases Spiral Shooting damage by 4% and Only One Bullet damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Spiral Shooting damage by additional 10%,
when equipped with Good Spell, increases Spiral Shooting damage by additional 15% and Only One Bullet damage by additional 20%.

[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 215
Usable Jobs: Night Watch

 

Crown of Good and Evil series can be enchanted on the 3rd and 4th slot.

NPC gives you 2 choices of enchantment on 4th slot.

1. random enchant

2. guaranteed enchant

The details as below table.

2050714275_goodandevilcrown1.png.c3a805e61759d9875d0d887141cce477.png

312014.png
Good Spell

312021.png
Evil Spell

 

Enchants on 4th slot can be upgraded up to 2 times. The details as below table.

1575016514_goodandevilcrown2.png.bf0bae6b7136f46c62fb4b2e4d415411.png

 

Enchants can be reset by using Fragment of Goodwill 50 ea, Fragment of Sin 50 ea and 1,000,000 zeny with 100% chance of success. All enchants are removed upon resetting.

 

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  • 2 months later...

38. Master Shadow set Enchant

Spoiler

Master Shadow set

Spoiler

24792.png
Master Shadow Weapon
Atk + 2%, Matk + 2%.
Every 2 refine rate, increases melee / long ranged physical damage and all property magical damage by 1%.
If refine rate is 7 or higher, MaxHP / MaxSP + 3%.
If refine rate is 9 or higher, P.Atk / S.Matk + 2.

Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 200
Usable Jobs : fourth classes and second high expanded classes

24793.png
Master Shadow Shield
Atk + 2%, Matk + 2%.
Every 2 refine rate, increases melee / long ranged physical damage and all property magical damage by 1%.
If refine rate is 7 or higher, MaxHP / MaxSP + 3%.
If refine rate is 9 or higher, P.Atk / S.Matk + 2.

Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 200
Usable Jobs : fourth classes and second high expanded classes

24800.png
M. Dragon Knight Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Dragon Knight Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Dragon Knight Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight

24801.png
M. Dragon Knight Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight

24802.png
M. Dragon Knight Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Dragon Knight Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight

24803.png
M. Dragon Knight Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Dragon Knight

24804.png
M. Imperial Guard Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Imperial Guard Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Imperial Guard Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard

24805.png
M. Imperial Guard Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard

24806.png
M. Imperial Guard Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Imperial Guard Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard

24807.png
M. Imperial Guard Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Imperial Guard

24808.png
M. Shadow Cross Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Shadow Cross Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Shadow Cross Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross

24809.png
M. Shadow Cross Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross

24810.png
M. Shadow Cross Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Shadow Cross Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross

24811.png
M. Shadow Cross Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Shadow Cross

24812.png
M. Abyss Chaser Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Abyss Chaser Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Abyss Chaser Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Abyss Chaser

24813.png
M. Abyss Chaser Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Abyss Chaser

24814.png
M. Abyss Chaser Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Abyss Chaser Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Abyss Chaser

24815.png
M. Abyss Chaser Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Abyss Chaser

24816.png
M. Cardinal Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Cardinal Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Cardinal Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Cardinal

24817.png
M. Cardinal Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Cardinal

24818.png
M. Cardinal Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Cardinal Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Cardinal

24819.png
M. Cardinal Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Cardinal

24820.png
M. Inquisitor Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Inquisitor Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Inquisitor Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor

24821.png
M. Inquisitor Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor

24822.png
M. Inquisitor Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Inquisitor Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor

24823.png
M. Inquisitor Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Inquisitor

24824.png
M. Meister Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Meister Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Meister Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Meister

24825.png
M. Meister Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Meister

24826.png
M. Meister Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Meister Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Meister

24827.png
M. Meister Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Meister

24828.png
M. Biolo Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Biolo Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Biolo Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Biolo

24829.png
M. Biolo Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Biolo

24830.png
M. Biolo Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Biolo Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Biolo

24831.png
M. Biolo Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Biolo

24832.png
M. Windhawk Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Windhawk Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Windhawk Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Windhawk

24833.png
M. Windhawk Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Windhawk

24834.png
M. Windhawk Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Windhawk Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Windhawk

24835.png
M. Windhawk Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Windhawk

24836.png
M. Troubadour & Trouvere Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Troubadour & Trouvere Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Troubadour & Trouvere Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Troubadour, Trouvere

24837.png
M. Troubadour & Trouvere Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Troubadour, Trouvere

24838.png
M. Troubadour & Trouvere Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Troubadour & Trouvere Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Troubadour, Trouvere

24839.png
M. Troubadour & Trouvere Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Troubadour, Trouvere

24840.png
M. Arch Mage Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Arch Mage Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Arch Mage Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Arch Mage

24841.png
M. Arch Mage Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Arch Mage

24842.png
M. Arch Mage Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Arch Mage Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Arch Mage

24843.png
M. Arch Mage Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Arch Mage

24844.png
M. Elemental Master Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Elemental Master Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Elemental Master Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Elemental Master

24845.png
M. Elemental Master Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Elemental Master

24846.png
M. Elemental Master Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Elemental Master Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Elemental Master

24847.png
M. Elemental Master Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Elemental Master

24848.png
M. Night Watch Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Night Watch Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Night Watch Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Night Watch

24849.png
M. Night Watch Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Night Watch

24850.png
M. Night Watch Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Night Watch Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Night Watch

24851.png
M. Night Watch Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Night Watch

24852.png
M. Spirit Handler Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Spirit Handler Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Spirit Handler Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler

24853.png
M. Spirit Handler Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler

24854.png
M. Spirit Handler Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Spirit Handler Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler

24855.png
M. Spirit Handler Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Spirit Handler

24856.png
M. Shinkiro & Shiranui Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Shinkiro & Shiranui Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Shinkiro & Shiranui Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Shinkiro, Shiranui

24857.png
M. Shinkiro & Shiranui Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Shinkiro, Shiranui

24858.png
M. Shinkiro & Shiranui Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Shinkiro & Shiranui Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Shinkiro, Shiranui

24859.png
M. Shinkiro & Shiranui Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Shinkiro, Shiranui

24860.png
M. Sky Emperor Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Sky Emperor Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Sky Emperor Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Sky Emperor

24861.png
M. Sky Emperor Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Sky Emperor

24862.png
M. Sky Emperor Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Sky Emperor Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Sky Emperor

24863.png
M. Sky Emperor Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Sky Emperor

24864.png
M. Soul Ascetic Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Soul Ascetic Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Soul Ascetic Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic

24865.png
M. Soul Ascetic Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic

24866.png
M. Soul Ascetic Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Soul Ascetic Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic

24867.png
M. Soul Ascetic Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Soul Ascetic

24868.png
M. Hyper Novice Shadow Armor
When equipped with Master Shadow Shield,
all trait status + 2.
When equipped with Master Shadow Shield and Hyper Novice Shadow (Armor / Shoes), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

When equipped with Master Shadow (Weapon / Shield) and Hyper Novice Shadow (Armor / Shoes / Earring / Pendant), 
ignores physical / magical resistance of all race monsters (except players) by 20%.

Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice

24869.png
M. Hyper Novice Shadow Shoes
When equipped with Master Shadow Shield,
all trait status + 2.

Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice

24870.png
M. Hyper Novice Shadow Earring
When equipped with Master Shadow Weapon,
all trait status + 2.
When equipped with Master Shadow Weapon and Hyper Novice Shadow (Earring / Pendant), 
P.Atk + 1, S.Matk + 1,
if the sum of refine rate is 27 or higher, ignores physical / magical defense of all race monsters (except players) by 50%.

Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice

24871.png
M. Hyper Novice Shadow Pendant
When equipped with Master Shadow Weapon,
all trait status + 2.

Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : Hyper Novice

 

Master Shadow Shield and Master Shadow Weapon can be enchanted on the 3rd and 4th slot.

Player can choose the desired enchant.

The details as below table.

54339408_mastershadowenchant1.png.fff028ddad236357131e2a8fe58e26b8.png

 

1001253.png

Shadow Essence

Shadow Essence can be obtained randomly from Kachua's secret box.

 

The job specific Master Shadow pieces can be enchanted on the 3rd and 4th slot.

Player can choose the desire enchant.

The details as below table.

 381243926_mastershadowenchant2.png.5fdfecb8189c0cb999cf547cbf1e4eab.png

 

New enchants list

Spoiler

312189.png
POW + 3
POW + 3.

312190.png
STA + 3
STA + 3.

312191.png
WIS + 3
WIS + 3.

312192.png
SPL + 3
SPL + 3

312193.png
CON + 3
CON + 3.

312194.png
CRT + 3
CRT + 3.

312195.png
Nimble Soul
Every 2 refine rate, increases attack speed (reduces delay after attack by 1%).

312196.png
Casting Soul
Every 2 refine rate, reduces variable casting time by 1%.

312197.png
Critical Soul
Every 2 refine rate, Cri + 1.

312198.png
Expert Soul
Every 2 refine rate, reduces global cooldown by 1%.

312199.png
Robust Soul
Every 3 refine rate, MaxHP + 1%, MaxSP + 1%.

312200.png
Dragon Knight Soul (Servant Weapon)
Increases Servant Weapon damage by 2%.
Every 2 refine rate, increases Servant Weapon damage by additional 1%.

312201.png
Dragon Knight Soul (Storm Slash)
Increases Storm Slash damage by 2%.
Every 2 refine rate, increases Storm Slash damage by additional 1%.

312202.png
Dragon Knight Soul (Hack and Slasher)
Increases Hack and Slasher damage by 2%.
Every 2 refine rate, increases Hack and Slasher damage by additional 1%.

312203.png
Dragon Knight Soul (Madness Crusher)
Increases Madness Crusher damage by 2%.
Every 2 refine rate, increases Madness Crusher damage by additional 1%.

312302.png
Dragon Knight Soul (Dragonic Breath)
Increases Dragonic Breath damage by 2%.
Every 2 refine rate, increases Dragonic Breath damage by additional 1%.

312204.png
Imperial Guard Soul (Overslash)
Increases Overslash damage by 2%.
Every 2 refine rate, increases Overslash damage by additional 1%.

312205.png
Imperial Guard Soul (Shield Shooting)
Increases Shield Shooting damage by 2%.
Every 2 refine rate, increases Shield Shooting damage by additional 1%.

312206.png
Imperial Guard Soul (Cross Rain)
Increases Cross Rain damage by 2%.
Every 2 refine rate, increases Cross Rain damage by additional 1%.

312207.png
Shadow Cross Soul (Eternal Slash)
Increases Eternal Slash damage by 2%.
Every 2 refine rate, increases Eternal Slash damage by additional 1%.

312208.png
Shadow Cross Soul (Savage Impact)
Increases Savage Impact damage by 2%.
Every 2 refine rate, increases Savage Impact damage by additional 1%.

312209.png
Shadow Cross Soul (Impact Crater)
Increases Impact Crater damage by 2%.
Every 2 refine rate, increases Impact Crater damage by additional 1%.

312210.png
Shadow Cross Soul (Shadow Stab)
Increases Shadow Stab damage by 2%.
Every 2 refine rate, increases Shadow Stab damage by additional 1%.

312211.png
Abyss Chaser Soul (Deft Stab)
Increases Deft Stab damage by 2%.
Every 2 refine rate, increases Deft Stab damage by additional 1%.

312212.png
Abyss Chaser Soul (Chain Reaction Shot)
Increases Chain Reaction Shot damage by 2%.
Every 2 refine rate, increases Chain Reaction Shot damage by additional 1%.

312213.png
Abyss Chaser Soul (Frenzy Shot)
Increases Frenzy Shot damage by 2%.
Every 2 refine rate, increases Frenzy Shot damage by additional 1%.

312214.png
Abyss Chaser Soul (Abyss Dagger)
Increases Abyss Dagger damage by 2%.
Every 2 refine rate, increases Abyss Dagger damage by additional 1%.

312215.png
Abyss Chaser Soul (Abyss Square)
Increases Abyss Square damage by 2%.
Every 2 refine rate, increases Abyss Square damage by additional 1%.

312216.png
Abyss Chaser Soul (From the Abyss)
Increases From the Abyss damage by 2%.
Every 2 refine rate, increases From the Abyss damage by additional 1%.

312217.png
Cardinal Soul (Arbitrium)
Increases Arbitrium damage by 2%.
Every 2 refine rate, increases Arbitrium damage by additional 1%.

312218.png
Cardinal Soul (Framen)
Increases Framen damage by 2%.
Every 2 refine rate, increases Framen damage by additional 1%.

312219.png
Cardinal Soul (Petitio)
Increases Petitio damage by 2%.
Every 2 refine rate, increases Petitio damage by additional 1%.

312220.png
Inquisitor Soul (Faith)
Increases Second Faith and Third Punish damage by 2%.
Every 2 refine rate, increases Second Faith and Third Punish damage by additional 1%.

312221.png
Inquisitor Soul (Judgement)
Increases Second Judgement and Third Consecration damage by 2%.
Every 2 refine rate, increases Second Judgement and Third Consecration damage by additional 1%.

312222.png
Inquisitor Soul (Extermination)
Increases Second Flame and Third Flame Bomb damage by 2%.
Every 2 refine rate, increases Second Flame and Third Flame Bomb damage by additional 1%.

312223.png
Inquisitor Soul (Explosion Blaster)
Increases Explosion Blaster damage by 2%.
Every 2 refine rate, increases Explosion Blaster damage by additional 1%.

312224.png
Meister Soul (Axe Stomp)
Increases Axe Stomp damage by 2%.
Every 2 refine rate, increases Axe Stomp damage by additional 1%.

312225.png
Meister Soul (Spark Blaster)
Increases Spark Blaster damage by 2%.
Every 2 refine rate, increases Spark Blaster damage by additional 1%.

312226.png
Meister Soul (Mighty Smash)
Increases Mighty Smash damage by 2%.
Every 2 refine rate, increases Mighty Smash damage by additional 1%.

312227.png
Meister Soul (Triple Laser)
Increases Triple Laser damage by 2%.
Every 2 refine rate, increases Triple Laser damage by additional 1%.

312228.png
Biolo Soul (Mayhemic Thorns)
Increases Mayhemic Thorns damage by 2%.
Every 2 refine rate, increases Mayhemic Thorns damage by additional 1%.

312229.png
Biolo Soul (Acidified Zone)
Increases Acidified Zone (Water/Wind/Ground/Fire) damage by 2%.
Every 2 refine rate, increases Acidified Zone (Water/Wind/Ground/Fire) damage by additional 1%.

312230.png
Biolo Soul (Explosive Powder)
Increases Explosive Powder damage by 2%.
Every 2 refine rate, increases Explosive Powder damage by additional 1%.

312231.png
Windhawk Soul (Gale Storm)
Increases Gale Storm damage by 2%.
Every 2 refine rate, increases Gale Storm damage by additional 1%.

312232.png
Windhawk Soul (Crescive Bolt)
Increases Crescive Bolt damage by 2%.
Every 2 refine rate, increases Crescive Bolt damage by additional 1%.

312233.png
Windhawk Soul (Hawk Rush)
Increases Hawk Rush damage by 2%.
Every 2 refine rate, increases Hawk Rush damage by additional 1%.

312234.png
Windhawk Soul (Solid Trap)
Increases Solid Trap damage by 2%.
Every 2 refine rate, increases Solid Trap damage by additional 1%.

312235.png
Windhawk Soul (Deep Blind Trap)
Increases Deep Blind Trap damage by 2%.
Every 2 refine rate, increases Deep Blind Trap damage by additional 1%.

312236.png
Windhawk Soul (Flame Trap)
Increases Flame Trap damage by 2%.
Every 2 refine rate, increases Flame Trap damage by additional 1%.

312237.png
Windhawk Soul (Swift Trap)
Increases Swift Trap damage by 2%.
Every 2 refine rate, increases Swift Trap damage by additional 1%.

312238.png
Troubadour & Trouvere Soul (Rose Blossom)
Increases Rose Blossom damage by 2%.
Every 2 refine rate, increases Rose Blossom damage by additional 1%.

312239.png
Troubadour & Trouvere Soul (Rhythm Shooting)
Increases Rhythm Shooting damage by 2%.
Every 2 refine rate, increases Rhythm Shooting damage by additional 1%.

312240.png
Troubadour & Trouvere Soul (Metallic Fury)
Increases Metallic Fury damage by 2%.
Every 2 refine rate, increases Metallic Fury damage by additional 1%.

312241.png
Arch Mage Soul (Soul Vulcan Strike)
Increases Soul Vulcan Strike damage by 2%.
Every 2 refine rate, increases Soul Vulcan Strike damage by additional 1%.

312242.png
Arch Mage Soul (Mystery Illusion)
Increases Mystery Illusion damage by 2%.
Every 2 refine rate, increases Mystery Illusion damage by additional 1%.

312243.png
Arch Mage Soul (Floral Flare Road)
Increases Floral Flare Road damage by 2%.
Every 2 refine rate, increases Floral Flare Road damage by additional 1%.

312244.png
Arch Mage Soul (Crimson Arrow)
Increases Crimson Arrow damage by 2%.
Every 2 refine rate, increases Crimson Arrow damage by additional 1%.

312245.png
Arch Mage Soul (Rain of Crystal)
Increases Rain of Crystal damage by 2%.
Every 2 refine rate, increases Rain of Crystal damage by additional 1%.

312246.png
Arch Mage Soul (Frozen Slash)
Increases Frozen Slash damage by 2%.
Every 2 refine rate, increases Frozen Slash damage by additional 1%.

312247.png
Arch Mage Soul (Tornado Storm)
Increases Tornado Storm damage by 2%.
Every 2 refine rate, increases Tornado Storm damage by additional 1%.

312248.png
Arch Mage Soul (Storm Cannon)
Increases Storm Cannon damage by 2%.
Every 2 refine rate, increases Storm Cannon damage by additional 1%.

312249.png
Arch Mage Soul (Stratum Tremor)
Increases Stratum Tremor damage by 2%.
Every 2 refine rate, increases Stratum Tremor damage by additional 1%.

312250.png
Arch Mage Soul (Rock Down)
Increases Rock Down damage by 2%.
Every 2 refine rate, increases Rock Down damage by additional 1%.

312251.png
Elemental Master Soul (Diamond Storm)
Increases Diamond Storm damage by 2%.
Every 2 refine rate, increases Diamond Storm damage by additional 1%.

312252.png
Elemental Master Soul (Conflagration)
Increases Conflagration damage by 2%.
Every 2 refine rate, increases Conflagration damage by additional 1%.

312253.png
Elemental Master Soul (Lightning Land)
Increases Lightning Land damage by 2%.
Every 2 refine rate, increases Lightning Land damage by additional 1%.

312254.png
Elemental Master Soul (Terra Drive)
Increases Terra Drive damage by 2%.
Every 2 refine rate, increases Terra Drive damage by additional 1%.

312255.png
Elemental Master Soul (Venom Swamp)
Increases Venom Swamp damage by 2%.
Every 2 refine rate, increases Venom Swamp damage by additional 1%.

312256.png
Night Watch Soul (The Vigilante at Night)
Increases The Vigilante at Night damage by 2%.
Every 2 refine rate, increases The Vigilante at Night damage by additional 1%.

312257.png
Night Watch Soul (Spiral Shooting)
Increases Spiral Shooting damage by 2%.
Every 2 refine rate, increases Spiral Shooting damage by additional 1%.

312258.png
Night Watch Soul (Only One Bullet)
Increases Only One Bullet damage by 2%.
Every 2 refine rate, increases Only One Bullet damage by additional 1%.

312259.png
Night Watch Soul (Wild Fire)
Increases Wild Fire damage by 2%.
Every 2 refine rate, increases Wild Fire damage by additional 1%.

312260.png
Night Watch Soul (Magazine for One)
Increases Magazine for One damage by 2%.
Every 2 refine rate, increases Magazine for One damage by additional 1%.

312261.png
Night Watch Soul (Grenade)
Increases Basic Grenade, Hasty Fire in the Hole and Grenades Dropping damage by 2%.
Every 2 refine rate, increases Basic Grenade, Hasty Fire in the Hole and Grenades Dropping damage by additional 1%.

312262.png
Spirit Handler Soul (Hyunrok Breeze)
Increases Hyunrok Breeze damage by 2%.
Every 2 refine rate, increases Hyunrok Breeze damage by additional 1%.

312263.png
Spirit Handler Soul (Hyunrok Cannon)
Increases Hyunrok Cannon damage by 2%.
Every 2 refine rate, increases Hyunrok Cannon damage by additional 1%.

312264.png
Spirit Handler Soul (Chulho Sonic Claw)
Increases Chulho Sonic Claw damage by 2%.
Every 2 refine rate, increases Chulho Sonic Claw damage by additional 1%.

312265.png
Spirit Handler Soul (Hogogong Strike)
Increases Hogogong Strike damage by 2%.
Every 2 refine rate, increases Hogogong Strike damage by additional 1%.

312266.png
Shinkiro & Shiranui Soul (Huuma Shuriken - Grasp)
Increases Huuma Shuriken - Grasp damage by 2%.
Every 2 refine rate, increases Huuma Shuriken - Grasp damage by additional 1%.

312267.png
Shinkiro & Shiranui Soul (Huuma Shuriken - Construct)
Increases Huuma Shuriken - Construct damage by 2%.
Every 2 refine rate, increases Huuma Shuriken - Construct damage by additional 1%.

312268.png
Shinkiro & Shiranui Soul (Red Flame Cannon)
Increases Red Flame Cannon damage by 2%.
Every 2 refine rate, increases Red Flame Cannon damage by additional 1%.

312269.png
Shinkiro & Shiranui Soul (Cold Blooded Cannon)
Increases Cold Blooded Cannon damage by 2%.
Every 2 refine rate, increases Cold Blooded Cannon damage by additional 1%.

312270.png
Shinkiro & Shiranui Soul (Thundering Cannon)
Increases Thundering Cannon damage by 2%.
Every 2 refine rate, increases Thundering Cannon damage by additional 1%.

312271.png
Shinkiro & Shiranui Soul (Golden Dragon Cannon)
Increases Golden Dragon Cannon damage by 2%.
Every 2 refine rate, increases Golden Dragon Cannon damage by additional 1%.

312272.png
Shinkiro & Shiranui Soul (Darkening Cannon)
Increases Darkening Cannon damage by 2%.
Every 2 refine rate, increases Darkening Cannon damage by additional 1%.

312273.png
Shinkiro & Shiranui Soul (Kunai - Distortion)
Increases Kunai - Distortion damage by 2%.
Every 2 refine rate, increases Kunai - Distortion damage by additional 1%.

312274.png
Shinkiro & Shiranui Soul (Kunai - Refraction)
Increases Kunai - Refraction damage by 2%.
Every 2 refine rate, increases Kunai - Refraction damage by additional 1%.

312275.png
Shinkiro & Shiranui Soul (Shadow Dance)
Increases Shadow Dance damage by 2%.
Every 2 refine rate, increases Shadow Dance damage by additional 1%.

312276.png
Shinkiro & Shiranui Soul (Shadow Flash)
Increases Shadow Flash damage by 2%.
Every 2 refine rate, increases Shadow Flash damage by additional 1%.

312277.png
Sky Emperor Soul (Noon Blast)
Increases Noon Blast damage by 2%.
Every 2 refine rate, increases Noon Blast damage by additional 1%.

312278.png
Sky Emperor Soul (Sunset Blast)
Increases Sunset Blast damage by 2%.
Every 2 refine rate, increases Sunset Blast damage by additional 1%.

312279.png
Sky Emperor Soul (Midnight Kick)
Increases Midnight Kick damage by 2%.
Every 2 refine rate, increases Midnight Kick damage by additional 1%.

312280.png
Sky Emperor Soul (Dawn Break)
Increases Dawn Break damage by 2%.
Every 2 refine rate, increases Dawn Break damage by additional 1%.

312281.png
Sky Emperor Soul (Twinkling Galaxy)
Increases Twinkling Galaxy damage by 2%.
Every 2 refine rate, increases Twinkling Galaxy damage by additional 1%.

312282.png
Sky Emperor Soul (Star Cannon)
Increases Star Cannon damage by 2%.
Every 2 refine rate, increases Star Cannon damage by additional 1%.

312283.png
Soul Ascetic Soul (Talisman of Blue Dragon)
Increases Talisman of Blue Dragon damage by 2%.
Every 2 refine rate, increases Talisman of Blue Dragon damage by additional 1%.

312284.png
Soul Ascetic Soul (Talisman of White Tiger)
Increases Talisman of White Tiger damage by 2%.
Every 2 refine rate, increases Talisman of White Tiger damage by additional 1%.

312285.png
Soul Ascetic Soul (Talisman of Red Phoenix)
Increases Talisman of Red Phoenix damage by 2%.
Every 2 refine rate, increases Talisman of Red Phoenix damage by additional 1%.

312286.png
Soul Ascetic Soul (Talisman of Black Tortoise)
Increases Talisman of Black Tortoise damage by 2%.
Every 2 refine rate, increases Talisman of Black Tortoise damage by additional 1%.

312287.png
Soul Ascetic Soul (Exorcism of Malicious Soul)
Increases Exorcism of Malicious Soul damage by 2%.
Every 2 refine rate, increases Exorcism of Malicious Soul damage by additional 1%.

312288.png
Soul Ascetic Soul (Talisman of Soul Stealing)
Increases Talisman of Soul Stealing damage by 2%.
Every 2 refine rate, increases Talisman of Soul Stealing damage by additional 1%.

312289.png
Soul Ascetic Soul (Talisman of Four Bearing God)
Increases Talisman of Four Bearing God damage by 2%.
Every 2 refine rate, increases Talisman of Four Bearing God damage by additional 1%.

312290.png
Hyper Novice Soul (Double Double Bash)
Increases Double Double Bash damage by 2%.
Every 2 refine rate, increases Double Double Bash damage by additional 1%.

312291.png
Hyper Novice Soul (Mega Sonic Blow)
Increases Mega Sonic Blow damage by 2%.
Every 2 refine rate, increases Mega Sonic Blow damage by additional 1%.

312292.png
Hyper Novice Soul (Shield Chain Rush)
Increases Shield Chain Rush damage by 2%.
Every 2 refine rate, increases Shield Chain Rush damage by additional 1%.

312293.png
Hyper Novice Soul (Spiral Pierce Max)
Increases Spiral Pierce Max damage by 2%.
Every 2 refine rate, increases Spiral Pierce Max damage by additional 1%.

312294.png
Hyper Novice Soul (Meteor Storm Buster)
Increases Meteor Storm Buster damage by 2%.
Every 2 refine rate, increases Meteor Storm Buster damage by additional 1%.

312295.png
Hyper Novice Soul (Jupitel Thunderstorm)
Increases Jupitel Thunderstorm damage by 2%.
Every 2 refine rate, increases Jupitel Thunderstorm damage by additional 1%.

312296.png
Hyper Novice Soul (Jack Frost Nova)
Increases Jack Frost Nova damage by 2%.
Every 2 refine rate, increases Jack Frost Nova damage by additional 1%.

312297.png
Hyper Novice Soul (Hell's Drive)
Increases Hell's Drive damage by 2%.
Every 2 refine rate, increases Hell's Drive damage by additional 1%.

312298.png
Hyper Novice Soul (Ground Gravitation)
Increases Ground Gravitation damage by 2%.
Every 2 refine rate, increases Ground Gravitation damage by additional 1%.

312299.png
Hyper Novice Soul (Napalm Vulcan Strike)
Increases Napalm Vulcan Strike damage by 2%.
Every 2 refine rate, increases Napalm Vulcan Strike damage by additional 1%.

 

Skill specific enchants can only be enchanted on corresponding job specific Master Shadow pieces.

Example : M. Dragon Knight Shadow pieces can only be enchanted by Dragon Knight Soul enchants.

 

Note Enchant can't be reset.

 

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  • 4 weeks later...

39. Gambler's Seal enchant

Spoiler

410233.png
Gambler's Seal [1]
Class: Headgear
Defense: 0
Location: Middle
Weight: 10
Required Level: 150
Usable Jobs: All

Gambler's Seal [1] can be enchanted by using Loki's Coin, Loki's White Coin, Loki's Black Coin or Loki's Golden Coin as enchant material. Loki's Coin, Loki's White Coin, Loki's Black Coin and Loki's Golden Coin can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.

102278.png

Loki's Coin

 

100487.png

Loki's White Coin

 

102343.png

Loki's Black Coin

 

102676.png

Loki's Golden Coin

 

For Loki's Coin, 2 options will be given randomly as following table.

1278604010_gamblerseal.png.9fc7416b93491de2a7caac4dd67b0dc4.png

 

For Loki's White Coin, 2 options will be given randomly as following table.

883849768_gamblerseal2.png.2e2c22e0499082709785ffba417db026.png

 

For Loki's Black Coin, 2 options will be given randomly as following table.

373322034_gamblerseal3.png.63b9605fac7b1c29a95ef14f5f71e959.png

 

For Loki's Golden Coin, 2 options will be given randomly as following table.

gamblerseal4.png.f16af5fc1335037281158161d3ca5534.png

 

If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Loki's Coin.

 

40. Ace of Hearts in Mouth (Melee Physical) enchant

Spoiler

420210.png
Ace of Hearts in Mouth (Melee Physical)
When equipped with Gambler's Seal [1], Atk + 5%, increases melee physical damage by 10%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 150
Usable Jobs: All

Ace of Hearts in Mouth (Melee Physical) can be enchanted by using Loki's Advice (Melee Physical) as enchant material. Loki's Advice (Melee Physical) can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.

102277.png

Loki's Advice (Melee Physical)

 

2 options will be given randomly as following table.

1709751158_aceofheartinmouth.png.954d5b9d5a75a75ea95c72b983955edd.png

 

If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Loki's Advice (Melee Physical).

 

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  • 5 weeks later...

41. Ace of Spades in Mouth (Magical) enchant

Spoiler

420213.png
Ace of Spades in Mouth (Magical)
When equipped with Gambler's Seal [1], Matk + 5%, increases all property magical damage by 10%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 150
Usable Jobs: All

Ace of Spades in Mouth (Magical) can be enchanted by using Loki's Advice (Magical) as enchant material. Loki's Advice (Magical) can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.

100488.png

Loki's Advice (Magical)

 

2 options will be given randomly as following table.

1686847552_aceofspadeinmouth.png.1b37a63eaa27d54fd505a39a011232c6.png

 

If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Loki's Advice (Magical).

 

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42. Issgard Crown enchant

Spoiler

Issgard Crown list

Spoiler

400105.png
Issgard Warrior Crown [1]
Increases melee physical damage by 10%.
Every 2 refine rate, Atk + 3%.
Every 3 refine rate, increases physical damage against all size enemies by 4%.
If refine rate is 7 or higher, reduces global cooldown by 8%.
If refine rate is 9 or higher, P.Atk + 10, increases melee physical damage by 10%.

When equipped with Glacier weapon, Atk + 5%, Atk + 50,
every 3 refine rate of weapon, increases attack speed (reduces delay after attack by 4%), increases melee physical damage by 5%.

[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Def + 150, Mdef + 30.
[Grade B] POW + 5, CON + 5.
[Grade A] Res + 50, Mres + 50.

Class: Headgear
Defense: 80
Location: Upper
Weight: 30
Armor Level : 2
Required Level: 230
Usable Jobs: All

400106.png
Issgard Magician Crown [1]
Increases all property magical damage by 10%.
Every 2 refine rate, Matk + 3%.
Every 3 refine rate, increases magical damage against all size enemies by 4%.
If refine rate is 7 or higher, reduces global cooldown by 8%.
If refine rate is 9 or higher, S.Matk + 10, increases all property magical damage by 10%.

When equipped with Glacier weapon, Matk + 5%, Matk + 50,
every 3 refine rate of weapon, increases attack speed (reduces delay after attack by 4%), increases all property magical damage by 5%.

[Bonus by grade]
[Grade D] S.Matk + 5.
[Grade C] Def + 150, Mdef + 30.
[Grade B] SPL + 5, CON + 5.
[Grade A] Res + 50, Mres + 50.

Class: Headgear
Defense: 20
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 230
Usable Jobs: All

400107.png
Issgard Ranger Crown [1]
Increases long ranged physical damage by 10%.
Every 2 refine rate, Atk + 3%.
Every 3 refine rate, increases physical damage against all size enemies by 4%.
If refine rate is 7 or higher, reduces global cooldown by 8%.
If refine rate is 9 or higher, P.Atk + 10, increases long ranged physical damage by 10%.

When equipped with Glacier weapon, Atk + 5%, Atk + 50,
every 3 refine rate of weapon, increases attack speed (reduces delay after attack by 4%), increases long ranged physical damage by 5%.

[Bonus by grade]
[Grade D] P.Atk + 5.
[Grade C] Def + 150, Mdef + 30.
[Grade B] POW + 5, CON + 5.
[Grade A] Res + 50, Mres + 50.

Class: Headgear
Defense: 50
Location: Upper
Weight: 20
Armor Level : 2
Required Level: 230
Usable Jobs: All

 

Issgard Crown series can be enchanted on the 2nd, 3rd and 4th slot.

Player can choose the desired enchant.

The details as below table.

 

601546594_IssgardCrown.thumb.png.b8f6dfe7dadcac3d86c39feafae2a91f.png

 

Enchants can be reset by using Enchant Ticket 1 ea and 6,000,000 zeny with 70% chance of success. Only lost Enchant Ticket and zeny on failure.

 

New enchants

Spoiler

312306.png
Issgard Crystal
Def + 50, Mdef + 10.
If grade of enchanted equipment is D or higher, reduces global cooldown by 2%, additional Def + 25, Mdef + 5.
If grade of enchanted equipment is C or higher, reduces global cooldown by additional 1%, additional Def + 25, Mdef + 5.
If grade of enchanted equipment is B or higher, reduces global cooldown by additional 1%, additional Def + 25, Mdef + 5.
If grade of enchanted equipment is A or higher, reduces global cooldown by additional 1%, additional Def + 25, Mdef + 5.

When equipped with Glacier Flower Meow Power (Global Cooldown), reduces global cooldown by 3%.
When equipped with Glacier Flower Meow Power (Physical Defense), Res + 30.
When equipped with Glacier Flower Meow Power (Magical Defense), Mres + 20.
When equipped with Glacier Flower Meow Power (Fixed Casting), reduces fixed casting by 0.3 seconds.

312307.png
Issgard Crystal (Warrior)
Atk + 20.
If grade of enchanted equipment is D or higher, increases melee physical damage by 2%, additional Atk + 5.
If grade of enchanted equipment is C or higher, increases melee physical damage by additional 2%, additional Atk + 5.
If grade of enchanted equipment is B or higher, increases melee physical damage by additional 2%, additional Atk + 5.
If grade of enchanted equipment is A or higher, increases melee physical damage by additional 2%, additional Atk + 5.

When equipped with Glacier Flower Meow Power (Warrior), increases melee physical damage by 4%.
When equipped with Glacier Flower Meow Power (Guide Attack), Atk + 50, P.Atk + 5.
When equipped with Glacier Flower Meow Power (Fighting Spirit), Atk + 10%, increases melee physical damage by 8%.

312308.png
Issgard Crystal (Shooter)
Atk + 20.
If grade of enchanted equipment is D or higher, increases long ranged physical damage by 2%, additional Atk + 5.
If grade of enchanted equipment is C or higher, increases long ranged physical damage by additional 2%, additional Atk + 5.
If grade of enchanted equipment is B or higher, increases long ranged physical damage by additional 2%, additional Atk + 5.
If grade of enchanted equipment is A or higher, increases long ranged physical damage by additional 2%, additional Atk + 5.

When equipped with Glacier Flower Meow Power (Shooter), increases long ranged physical damage by 4%.
When equipped with Glacier Flower Meow Power (Guide Attack), Atk + 50, P.Atk + 5.
When equipped with Glacier Flower Meow Power (Expert Archer), Atk + 10%, increases long ranged physical damage by 8%.

312309.png
Issgard Crystal (Assassin)
Atk + 20.
If grade of enchanted equipment is D or higher, increases critical damage by 2%, additional Atk + 5.
If grade of enchanted equipment is C or higher, increases critical damage by additional 2%, additional Atk + 5.
If grade of enchanted equipment is B or higher, increases critical damage by additional 2%, additional Atk + 5.
If grade of enchanted equipment is A or higher, increases critical damage by additional 2%, additional Atk + 5.

When equipped with Glacier Flower Meow Power (Warrior), increases melee physical damage by 5%.
When equipped with Glacier Flower Meow Power (Shooter), increases long ranged physical damage by 5%.
When equipped with Glacier Flower Meow Power (Fast), Cri + 15, increases critical damage by 4%.
When equipped with Glacier Flower Meow Power (Fatal), Cri + 20, increases critical damage by 8%.

312310.png
Issgard Crystal (Mage)
Matk + 20.
If grade of enchanted equipment is D or higher, increases all property magical damage by 2%, additional Matk + 5.
If grade of enchanted equipment is C or higher, increases all property magical damage by additional 2%, additional Matk + 5.
If grade of enchanted equipment is B or higher, increases all property magical damage by additional 2%, additional Matk + 5.
If grade of enchanted equipment is A or higher, increases all property magical damage by additional 2%, additional Matk + 5.

When equipped with Glacier Flower Meow Power (Mage), increases all property magical damage by 4%.
When equipped with Glacier Flower Meow Power (Caster), Matk + 50, S.Matk + 5.
When equipped with Glacier Flower Meow Power (Magical Power), Matk + 10%, increases all property magical damage by 8%.

312311.png
Issgard Crystal (Berserker)
Atk + 30.
If grade of enchanted equipment is D or higher, increases melee physical damage by 2%, additional Atk + 5.
If grade of enchanted equipment is C or higher, increases melee physical damage by additional 2%, additional Atk + 5.
If grade of enchanted equipment is B or higher, increases melee physical damage by additional 2%, additional Atk + 5.
If grade of enchanted equipment is A or higher, increases melee physical damage by additional 2%, additional Atk + 5.

When equipped with Glacier Flower Meow Power (Berserker), increases melee physical damage by 5%.
When equipped with Glacier Flower Meow Power (Over Power), P.Atk + 5, POW + 7, CON + 7.

312312.png
Issgard Crystal (Marksman)
Atk + 30.
If grade of enchanted equipment is D or higher, increases long ranged physical damage by 2%, additional Atk + 5.
If grade of enchanted equipment is C or higher, increases long ranged physical damage by additional 2%, additional Atk + 5.
If grade of enchanted equipment is B or higher, increases long ranged physical damage by additional 2%, additional Atk + 5.
If grade of enchanted equipment is A or higher, increases long ranged physical damage by additional 2%, additional Atk + 5.

When equipped with Glacier Flower Meow Power (Marksman), increases long ranged physical damage by 5%.
When equipped with Glacier Flower Meow Power (Firing Shot), P.Atk + 5, POW + 7, CON + 7.

312313.png
Issgard Crystal (Executioner)
Atk + 30.
If grade of enchanted equipment is D or higher, increases critical damage by 2%, additional Atk + 5.
If grade of enchanted equipment is C or higher, increases critical damage by additional 2%, additional Atk + 5.
If grade of enchanted equipment is B or higher, increases critical damage by additional 2%, additional Atk + 5.
If grade of enchanted equipment is A or higher, increases critical damage by additional 2%, additional Atk + 5.

When equipped with Glacier Flower Meow Power (Berserker), increases melee physical damage by 8%.
When equipped with Glacier Flower Meow Power (Marksman), increases long ranged physical damage by 8%.
When equipped with Glacier Flower Meow Power (Over Power), C.Rate + 5, POW + 7, CRT + 7.
When equipped with Glacier Flower Meow Power (Firing Shot), C.Rate + 5, POW + 7, CRT + 7.

312314.png
Issgard Crystal (Grand Mage)
Matk + 30.
If grade of enchanted equipment is D or higher, increases all property magical damage by 2%, additional Matk + 5.
If grade of enchanted equipment is C or higher, increases all property magical damage by additional 2%, additional Matk + 5.
If grade of enchanted equipment is B or higher, increases all property magical damage by additional 2%, additional Matk + 5.
If grade of enchanted equipment is A or higher, increases all property magical damage by additional 2%, additional Matk + 5.

When equipped with Glacier Flower Meow Power (Grand Mage), increases all property magical damage by 4%.
When equipped with Glacier Flower Meow Power (Spell Buster), S.Matk + 5, SPL + 7, CON + 7.

 

 

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  • 4 weeks later...

43. Ace of Diamonds in Mouth (Long Ranged Physical) enchant

Spoiler

420220.png
Ace of Diamonds in Mouth (Long Ranged Physical)
When equipped with Gambler's Seal [1], Atk + 5%, increases long ranged physical damage by 10%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 150
Usable Jobs: All

 

Ace of Diamonds in Mouth (Long Ranged Physical) can be enchanted by using Loki's Advice (Long Ranged Physical) as enchant material. Loki's Advice (Long Ranged Physical) can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.

102342.png

Loki's Advice (Long Ranged Physical)

 

2 options will be given randomly as following table.

2141371394_aceofdiamondinmouth.png.c540bf92b29ca64b9f1b3c7c72676bad.png

 

If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Loki's Advice (Long Ranged Physical).

 

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44. Sea Otter Mini Fan-LT and Fur Seal Mini Fan-LT enchant

Spoiler

490374.png
Sea Otter Mini Fan-LT [1]
All basic status, all trait status + 1.
If the user's base level is lower than 175, increases EXP gained from killing monsters by 10%.
If the user's base level is 175 or higher, increases EXP gained from killing monsters by 5%.
When equipped with Fur Seal Mini Fan-LT, all trait status + 3.
Class: Accessory (right)
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 100
Usable Jobs: All

490375.png
Fur Seal Mini Fan-LT [1]
All basic status, all trait status + 1.
If the user's base level is lower than 175, increases EXP gained from killing monsters by 10%.
If the user's base level is 175 or higher, increases EXP gained from killing monsters by 5%.
Class: Accessory (left)
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 100
Usable Jobs: All

 

Sea Otter Mini Fan-LT and Fur Seal Mini Fan-LT can be enchanted by using Fan Modification Kit EX as enchant material. Fan Modification Kit EX can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.

102344.png

Fan Modification Kit EX

 

2~3 options will be given randomly as following table. There is a 50% chance to gain the third option.

142884937_minifanLT.thumb.png.fab788a7681a1f2dd33b06be9894f91c.png

 

If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Fan Modification Kit EX.

 

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45. Officer's Hat-LT enchant

Spoiler

400445.png
Officer's Hat-LT [1]
Every 2 refine rate, Atk + 10, Matk + 10.
If refine rate is 7 or higher, Atk + 5%, Matk + 5%.
If refine rate is 9 or higher, when dealing physical damage, has a 5% chance to restore 5% of damage as HP and a 1% chance to restore 3% of damage as SP,
when dealing magical damage, has a 4% chance to recover 300 HP and 70 SP per second for 4 times.
If refine rate is 11 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.

[Bonus by grade]
[Grade D] Increases melee and long ranged physical damage by 5%, increases all property magical damage by 5%.
[Grade C] If refine rate is 12 or higher, reduces fixed casting time by 0.5 seconds.
[Grade B] P.Atk + 5, S.Matk + 5.
Class: Headgear
Defense: 35
Location: Upper
Weight: 40
Armor Level : 2
Required Level: 100
Usable Jobs: All

 

Officer's Hat-LT can be enchanted on the 3rd and 4th slot.

The enchant is random.

The details as below table.

 

1890364217_officerhatLT.png.cd3be0d95b07f6ccab2f76340312ec64.png

 

Enchants can be reset by using 300,000 zeny with 100% chance of success.

 

New enchants

Spoiler

312406.png
Experience Badge [1]
If the user's base level is lower than 175, increases EXP gained from killing monsters by 10%.
If the user's base level is 175 or higher, increases EXP gained from killing monsters by 5%.

[Bonus by grade of enchanted headgear]
[Grade D] Increases EXP gained from killing monsters by additional 1%.
[Grade C] Increases EXP gained from killing monsters by additional 2%.
[Grade B] Increases EXP gained from killing monsters by additional 3%.

312407.png
Beholder Badge [1]
If the user's base level is lower than 175, increases EXP gained from killing formless race monsters by 15%.
If the user's base level is 175 or higher, increases EXP gained from killing formless race monsters by 7%.

[Bonus by grade of enchanted headgear]
[Grade D] Increases EXP gained from killing formless race monsters by additional 1%.
[Grade C] Increases EXP gained from killing formless race monsters by additional 3%.
[Grade B] Increases EXP gained from killing formless race monsters by additional 5%.

312408.png
Hallow Badge [1]
If the user's base level is lower than 175, increases EXP gained from killing undead race monsters by 15%.
If the user's base level is 175 or higher, increases EXP gained from killing undead race monsters by 7%.

[Bonus by grade of enchanted headgear]
[Grade D] Increases EXP gained from killing undead race monsters by additional 1%.
[Grade C] Increases EXP gained from killing undead race monsters by additional 3%.
[Grade B] Increases EXP gained from killing undead race monsters by additional 5%.

312409.png
Clamorous Badge [1]
If the user's base level is lower than 175, increases EXP gained from killing brute race monsters by 15%.
If the user's base level is 175 or higher, increases EXP gained from killing brute race monsters by 7%.

[Bonus by grade of enchanted headgear]
[Grade D] Increases EXP gained from killing brute race monsters by additional 1%.
[Grade C] Increases EXP gained from killing brute race monsters by additional 3%.
[Grade B] Increases EXP gained from killing brute race monsters by additional 5%.

312410.png
Chemical Badge [1]
If the user's base level is lower than 175, increases EXP gained from killing plant race monsters by 15%.
If the user's base level is 175 or higher, increases EXP gained from killing plant race monsters by 7%.

[Bonus by grade of enchanted headgear]
[Grade D] Increases EXP gained from killing plant race monsters by additional 1%.
[Grade C] Increases EXP gained from killing plant race monsters by additional 3%.
[Grade B] Increases EXP gained from killing plant race monsters by additional 5%.

312411.png
Insecticide Badge [1]
If the user's base level is lower than 175, increases EXP gained from killing insect race monsters by 15%.
If the user's base level is 175 or higher, increases EXP gained from killing insect race monsters by 7%.

[Bonus by grade of enchanted headgear]
[Grade D] Increases EXP gained from killing insect race monsters by additional 1%.
[Grade C] Increases EXP gained from killing insect race monsters by additional 3%.
[Grade B] Increases EXP gained from killing insect race monsters by additional 5%.

312412.png
Fisher Badge [1]
If the user's base level is lower than 175, increases EXP gained from killing fish race monsters by 15%.
If the user's base level is 175 or higher, increases EXP gained from killing fish race monsters by 7%.

[Bonus by grade of enchanted headgear]
[Grade D] Increases EXP gained from killing fish race monsters by additional 1%.
[Grade C] Increases EXP gained from killing fish race monsters by additional 3%.
[Grade B] Increases EXP gained from killing fish race monsters by additional 5%.

312413.png
Decussate Badge [1]
If the user's base level is lower than 175, increases EXP gained from killing demon race monsters by 15%.
If the user's base level is 175 or higher, increases EXP gained from killing demon race monsters by 7%.

[Bonus by grade of enchanted headgear]
[Grade D] Increases EXP gained from killing demon race monsters by additional 1%.
[Grade C] Increases EXP gained from killing demon race monsters by additional 3%.
[Grade B] Increases EXP gained from killing demon race monsters by additional 5%.

312414.png
Murderer Badge [1]
If the user's base level is lower than 175, increases EXP gained from killing demihuman race monsters by 15%.
If the user's base level is 175 or higher, increases EXP gained from killing demihuman race monsters by 7%.

[Bonus by grade of enchanted headgear]
[Grade D] Increases EXP gained from killing demihuman race monsters by additional 1%.
[Grade C] Increases EXP gained from killing demihuman race monsters by additional 3%.
[Grade B] Increases EXP gained from killing demihuman race monsters by additional 5%.

312415.png
Satanic Badge [1]
If the user's base level is lower than 175, increases EXP gained from killing angel race monsters by 15%.
If the user's base level is 175 or higher, increases EXP gained from killing angel race monsters by 7%.

[Bonus by grade of enchanted headgear]
[Grade D] Increases EXP gained from killing angel race monsters by additional 1%.
[Grade C] Increases EXP gained from killing angel race monsters by additional 3%.
[Grade B] Increases EXP gained from killing angel race monsters by additional 5%.

312416.png
Dragoon Badge [1]
If the user's base level is lower than 175, increases EXP gained from killing dragon race monsters by 15%.
If the user's base level is 175 or higher, increases EXP gained from killing dragon race monsters by 7%.

[Bonus by grade of enchanted headgear]
[Grade D] Increases EXP gained from killing dragon race monsters by additional 1%.
[Grade C] Increases EXP gained from killing dragon race monsters by additional 3%.
[Grade B] Increases EXP gained from killing dragon race monsters by additional 5%.

 

 

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  • 1 month later...

46. Drooping Thanatos's Dolor-LT enchant

Spoiler

400465.png
Drooping Thanatos's Dolor-LT [1]
Increases physical and magical damage against holy and shadow property enemies, dragon and angel race monsters by 10% and additional 2% per 3 refine rate.
MaxHP + 10%, MaxSP + 7%.
If refine rate is 7 or higher, Atk + 5%, Matk + 5%.
If refine rate is 9 or higher, reduces variable casting time by 15%.
If refine rate is 11 or higher, reduces global cooldown by 15%.

[Bonus by grade]
[Grade D] All trait status + 2.
[Grade C] Res + 50, Mres + 50.
[Grade B] Increases physical and magical damage against all size enemies by 10%.
[Grade A] Reduces physical and magical damage against angel race monsters by 5%.
Class: Headgear
Defense: 30
Location: Upper
Weight: 10
Armor Level : 2
Required Level: 210
Usable Jobs: All

 

Drooping Thanatos's Dolor-LT can be enchanted on the 3rd and 4th slot.

The enchant is random.

The details as below table.

 

275907199_droopingdolorLT.png.c7b4a860312f9d5f714d27f9f475cf5e.png

 

Enchants on 4th slot can be upgraded up to 2 times. The details as below table.

 

1475150109_droopingdolorLT2.png.d3191f026d0eae2e4c93e6a782f606a9.png

 

Enchants can be reset by using Coagulated Spell 10 ea, Corrupted Spell 10 ea and 1,000,000 zeny with 80% chance of success. Only lost materials and zeny on failure.

 

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47. Red Force Pendant-LT and Blue Mental Pendant-LT enchant

Spoiler

490382.png
Red Force Pendant-LT [1]
Atk + 8%, Matk + 8%.
When equipped with Drooping Thanatos's Dolor-LT,
Every 4 refine rate of headgear, reduces global cooldown by 2%.
If refine rate of headgear is 7 or higher, 
when dealing physical damage, has a 5% chance to restore 7% of damage as HP, 
when dealing magical damage, has a 4% chance to recover 1500 HP per second for 10 times .
If refine rate of headgear is 9 or higher, Atk + 5%, Matk + 5%, P.Atk + 3, S.Matk + 3.
If refine rate of headgear is 11 or higher, reduces fixed casting time by 0.2 seconds.
Class: Accessory (right)
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 210
Usable Jobs: All

490383.png
Blue Mental Pendant-LT [1]
Atk + 8%, Matk + 8%.
When equipped with Drooping Thanatos's Dolor-LT,
Every 4 refine rate of headgear, reduces global cooldown by 2%.
If refine rate of headgear is 7 or higher, 
when dealing physical damage, has a 2% chance to restore 4% of damage as SP, 
when dealing magical damage, has a 2% chance to recover 100 SP per second for 10 times .
If refine rate of headgear is 9 or higher, Atk + 5%, Matk + 5%, P.Atk + 3, S.Matk + 3.
If refine rate of headgear is 11 or higher, reduces fixed casting time by 0.2 seconds.
Class: Accessory (right)
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 210
Usable Jobs: All

 

Red Force Pendant-LT and Blue Mental Pendant-LT can be enchanted on the 3rd and 4th slot.

The enchant is random.

The details as below table.

 

339105193_ThanatosNecklaceLT.png.abbeaff5bc5c3461933a32568a3ddc2e.png

 

New enchants

Spoiler

312428.png
Memory Crystal (Variable Casting)
When equipped with Drooping Thanatos's Dolor-LT, reduces variable casting time by 10%.

312429.png
Memory Crystal (Global Cooldown)
When equipped with Drooping Thanatos's Dolor-LT, reduces global cooldown time by 10%.

312430.png
Memory Crystal (Perfect Hit)
When equipped with Drooping Thanatos's Dolor-LT, Perfect Hit + 10.

312431.png
Memory Crystal (Critical)
When equipped with Drooping Thanatos's Dolor-LT, Cri + 10.

312432.png
Memory Crystal (Attack Speed)
When equipped with Drooping Thanatos's Dolor-LT, increases attack speed (reduces delay after attack by 10%).

312433.png
Memory Fragment (Relaxation)
Increases critical damage by 10%.

312434.png
Memory Fragment (Admiration)
Matk + 5%.

312435.png
Memory Fragment (Freedom)
MaxSP + 5%.

312436.png
Memory Fragment (Bravery)
Atk + 5%.

312437.png
Memory Fragment (Hope)
MaxHP + 5%.

 

Enchants can be reset by using Pendant Crafted Stone 1 ea, Dark Stone 1 ea and 1,000,000 zeny with 80% chance of success. Only lost materials and zeny on failure.

 

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48. Boots of Good and Evil enchant

Spoiler

Boots of Good and Evil

Spoiler

470207.png
Boots of Good and Evil (Cardinal) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%, Matk + 7%.
If refine rate is 9 or higher, increases melee physical damage and all property magical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical and magical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Cardinal

470208.png
Boots of Good and Evil (Inquisitor) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Inquisitor

470209.png
Boots of Good and Evil (Soul Ascetic) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Matk + 7%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Soul Ascetic

470210.png
Boots of Good and Evil (Biolo) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Biolo

470211.png
Boots of Good and Evil (Dragon Knight) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Dragon Knight

470212.png
Boots of Good and Evil (Spirit Handler) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%, Matk + 7%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical and magical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Spirit Handler

470213.png
Boots of Good and Evil (Elemental Master) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Matk + 7%.
If refine rate is 9 or higher, increases all property magical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Elemental Master

470214.png
Boots of Good and Evil (Windhawk) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Windhawk

470215.png
Boots of Good and Evil (Sky Emperor) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases melee physical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Sky Emperor

470221.png
Boots of Good and Evil (Meister) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Meister

470222.png
Boots of Good and Evil (Shadow Cross) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases melee physical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Shadow Cross

470223.png
Boots of Good and Evil (Shinkiro & Shiranui) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%, Matk + 7%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical and magical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Shinkiro, Shiranui

470224.png
Boots of Good and Evil (Abyss Chaser) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases melee / long ranged physical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Abyss Chaser

470225.png
Boots of Good and Evil (Troubadour & Trouvere) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%, Matk + 7%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical and magical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Troubadour, Trouvere

470226.png
Boots of Good and Evil (Hyper Novice) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%, Matk + 7%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical and magical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Hyper Novice

470236.png
Boots of Good and Evil (Imperial Guard) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%, Matk + 7%.
If refine rate is 9 or higher, increases melee physical damage by 10%, increases holy property magical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical and magical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Imperial Guard

470237.png
Boots of Good and Evil (Arch Mage) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Matk + 7%.
If refine rate is 9 or higher, increases ghost, shadow and water property magical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases magical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Arch Mage

470238.png
Boots of Good and Evil (Night Watch) [1]
MaxHP + 500, MaxSP + 100.
Every 2 refine rate, MaxHP + 1%, MaxSP + 1%.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time by 0.5 seconds.

[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] P.Atk + 7, S.Matk + 7.
[Grade A] Reduces fixed casting time by 0.5 seconds.
Class: Shoes
Defense: 20
Weight: 60
Armor Level : 2
Required Level: 210
Usable Jobs: Night Watch

 

Boots of Good and Evil series can be enchanted on the 3rd and 4th slot.

Player can choose the desired enchant.

The details as below table.

 

1645418164_BootsofGoodandEvil.png.fe4e7cf5b703b4974964a47b394631b9.png

 

Enchants on 4th slot can be upgraded up to 2 times. The details as below table.

 

408210750_BootsofGoodandEvil2.png.3db117e21f7052b5e31835a7785c1c49.png

 

New enchants

Spoiler

312422.png
Good Vigor (Cardinal)
When equipped with Good Spell,
increases Framen damage by 20%, 
increases Arbitrium damage by 40%,
increases magical damage against all property enemies by 20%,
reduces global cooldown by 5%.

312423.png
Good Vigor (Inquisitor)
When equipped with Good Spell,
increases Third Punish damage by 20%, 
increases First Brand damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).

312424.png
Good Vigor (Soul Ascetic)
When equipped with Good Spell,
increases Talisman of Four Bearing God damage by 20%, 
increases Talisman of Red Phoenix damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.

312425.png
Evil Vigor (Cardinal)
When equipped with Evil Spell,
increases Petitio damage by 30%, 
increases critical damage by 20%,
increases physical damage against all property enemies by 20%,
Cri + 5.

312426.png
Evil Vigor (Inquisitor)
When equipped with Evil Spell,
increases Explosion Blaster damage by 20%, 
increases Oleum Sanctum damage by 40%,
increases physical damage against all property enemies by 20%,
Cri + 5.

312427.png
Evil Vigor (Soul Ascetic)
When equipped with Evil Spell,
increases Exorcism of Malicious Soul damage by 20%, 
increases Talisman of Soul Stealing damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.

312447.png
Good Vigor (Biolo)
When equipped with Good Spell,
increases Explosive Powder damage by 30%, 
increases melee physical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).

312448.png
Evil Vigor (Biolo)
When equipped with Evil Spell,
increases Mayhemic Thorns damage by 30%, 
increases critical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).

312449.png
Good Vigor (Dragon Knight)
When equipped with Good Spell,
increases Dragonic Breath damage by 20%, 
increases Madness Crusher damage by 40%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.

312450.png
Evil Vigor (Dragon Knight)
When equipped with Evil Spell,
increases Hack and Slasher damage by 20%, 
increases Storm Slash damage by 40%,
increases physical damage against all property enemies by 20%,
Cri + 5.

312451.png
Good Vigor (Spirit Handler)
When equipped with Good Spell,
increases Chulho Sonic Claw damage by 20%, 
increases Hogogong Strike damage by 40%,
increases physical damage against all property enemies by 20%,
Cri + 5.

312452.png
Evil Vigor (Spirit Handler)
When equipped with Evil Spell,
increases Hyunrok Cannon damage by 20%, 
increases Hyunrok Breeze damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.

312639.png
Good Vigor (Elemental Master)
When equipped with Good Spell,
increases Diamond Storm damage by 20%, 
increases Terra Drive damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.

312640.png
Good Vigor (Windhawk)
When equipped with Good Spell,
increases Crescive Bolt damage by 20%, 
increases Gale Storm damage by 40%,
increases physical damage against all property enemies by 20%,
Cri + 5.

312641.png
Good Vigor (Sky Emperor)
When equipped with Good Spell,
increases Noon Blast damage by 20%, 
increases Sunset Blast damage by 40%,
increases physical damage against all property enemies by 20%,
Cri + 5.

312642.png
Evil Vigor (Elemental Master)
When equipped with Evil Spell,
increases Venom Swamp damage by 20%, 
increases Conflagration damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.

312643.png
Evil Vigor (Windhawk)
When equipped with Evil Spell,
increases Flame Trap and Solid Trap damage by 20%, 
increases Swift Trap and Deep Blind Trap damage by 40%,
increases physical damage against all property enemies by 20%,
reduces variable casting time by 5%.

312644.png
Evil Vigor (Sky Emperor)
When equipped with Evil Spell,
increases Midnight Kick damage by 20%, 
increases Dawn Break damage by 40%,
increases physical damage against all property enemies by 20%,
reduces variable casting time by 5%.

312649.png
Good Vigor (Meister)
When equipped with Good Spell,
increases Mighty Smash damage by 20%, 
increases Axe Stomp damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).

312650.png
Good Vigor (Shadow Cross)
When equipped with Good Spell,
increases Eternal Slash damage by 20%, 
increases Savage Impact damage by 40%,
increases physical damage against all property enemies by 20%,
Cri + 5.

312651.png
Good Vigor (Shinkiro & Shiranui)
When equipped with Good Spell,
increases Huuma Shuriken - Construct damage by 20%, 
increases Huuma Shuriken - Grasp damage by 40%,
increases physical damage against all property enemies by 20%,
reduces variable casting time by 5%.

312652.png
Evil Vigor (Meister)
When equipped with Evil Spell,
increases Triple Laser damage by 30%, 
increases critical damage by 20%,
increases physical damage against all property enemies by 20%,
Cri + 5.

312653.png
Evil Vigor (Shadow Cross)
When equipped with Evil Spell,
increases Impact Crater damage by 30%, 
increases critical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).

312654.png
Evil Vigor (Shinkiro & Shiranui)
When equipped with Evil Spell,
increases Darkening Cannon damage by 20%, 
increases Red Flame Cannon damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.

312685.png
Good Vigor (Abyss Chaser)
When equipped with Good Spell,
increases Abyss Dagger damage by 20%, 
increases Deft Stab damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).

312686.png
Evil Vigor (Abyss Chaser)
When equipped with Evil Spell,
increases Chain Reaction Shot damage by 20%, 
increases Frenzy Shot damage by 40%,
increases physical damage against all property enemies by 20%,
Cri + 5.

312687.png
Good Vigor (Troubadour & Trouvere)
When equipped with Good Spell,
increases Rhythm Shooting damage by 20%, 
increases Rose Blossom damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).

312688.png
Evil Vigor (Troubadour & Trouvere)
When equipped with Evil Spell,
increases Metallic Fury damage by 20%, 
increases Sound Blend damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.

312689.png
Good Vigor (Hyper Novice)
When equipped with Good Spell,
increases Shield Chain Rush damage by 20%, 
increases Spiral Pierce Max damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).

312690.png
Evil Vigor (Hyper Novice)
When equipped with Evil Spell,
increases Napalm Vulcan Strike damage by 20%, 
increases Ground Gravitation damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.

312801.png
Good Vigor (Imperial Guard)
When equipped with Good Spell,
increases Overslash damage by 30%, 
increases melee physical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).

312802.png
Evil Vigor (Imperial Guard)
When equipped with Evil Spell,
increases Cross Rain damage by 30%, 
increases holy property magical damage by 20%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.

312803.png
Good Vigor (Arch Mage)
When equipped with Good Spell,
increases Frozen Slash damage by 20%, 
increases Rain of Crystal damage by 40%,
increases magical damage against all property enemies by 20%,
reduces global cooldown by 5%.

312804.png
Evil Vigor (Arch Mage)
When equipped with Evil Spell,
increases Soul Vulcan Strike damage by 20%, 
increases Mystery Illusion damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.

312805.png
Good Vigor (Night Watch)
When equipped with Good Spell and Crown of Good and Evil (Night Watch - Rifle),
increases Spiral shooting damage by 20%, 
increases Only One Bullet damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).

When equipped with Good Spell and Crown of Good and Evil (Night Watch - Shotgun),
increases The Vigilante at Night damage by 30%, 
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.

When equipped with Good Spell and Crown of Good and Evil (Night Watch - Gatling Gun),
increases Magazine for One damage by 30%, 
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.

When equipped with Good Spell and Crown of Good and Evil (Night Watch - Revolver),
increases Magazine for One damage by 30%, 
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
Cri + 5.

When equipped with Good Spell and Crown of Good and Evil (Night Watch - Grenade Launcher),
increases Wild Fire damage by 30%, 
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).

312806.png
Evil Vigor (Night Watch)
When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Rifle),
increases Hasty Fire in the Hole damage by 20%, 
increases Grenades Dropping damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).

When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Shotgun),
increases Wild Fire damage by 30%, 
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).

When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Gatling Gun),
increases The Vigilante at Night damage by 30%, 
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.

When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Revolver),
increases Only One Bullet damage by 30%, 
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).

When equipped with Evil Spell and Crown of Good and Evil (Night Watch - Grenade Launcher),
increases Spiral Shooting damage by 30%, 
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.

 

You will receive Good Vigor or Evil Vigor corresponding to the boots itself.

Enchants can be reset by using Curse-eroded Crystal 30 ea, Curse-eroded Gemstone 30 ea and 1,500,000 zeny with 90% chance of success. Only lost materials and zeny on failure.

 

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  • 3 months later...

49. Trait-enhanced Shadow set enchant

Spoiler

Trait-enhanced Shadow set

Spoiler

24872.png
Full Power Shadow Armor
Atk + 3%.
Every 2 refine rate, increases melee / long ranged physical damage by 1%.
If refine rate is 10, P.Atk + 2.

When equipped with Full Power Shadow Shoes, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 18 or higher, increases melee / long ranged physical damage by 5%,
increases physical damage against all size enemies by 10%.

When equipped with Physical Power Shadow Weapon, Atk + 3%,
if the sum of refine rate is 18 or higher, POW + 3, P.Atk + 3.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : All

24873.png
Full Power Shadow Shoes
Atk + 3%.
Every 2 refine rate, increases melee / long ranged physical damage by 1%.
If refine rate is 10, P.Atk + 2.

When equipped with Physical Power Shadow Shield, Atk + 3%,
if the sum of refine rate is 18 or higher, POW + 3, P.Atk + 3.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : All

24874.png
Full Rate Shadow Armor
Cri + 3.
Every 2 refine rate, increases critical damage by 1%.
If refine rate is 10, C.Rate + 2.

When equipped with Full Rate Shadow Shoes, Atk + 2%, C.Rate + 2,
if the sum of refine rate is 18 or higher, increases critical damage by 5%,
increases physical damage against all size enemies by 10%.

When equipped with Creative Shadow Weapon, Atk + 3%,
if the sum of refine rate is 18 or higher, CRT + 3, C.Rate + 3.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : All

24875.png
Full Rate Shadow Shoes
Cri + 3.
Every 2 refine rate, increases critical damage by 1%.
If refine rate is 10, C.Rate + 2.

When equipped with Creative Shadow Shield, Atk + 3%,
if the sum of refine rate is 18 or higher, CRT + 3, C.Rate + 3.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : All

24876.png
Focusing Shadow Pendant
Atk + 3%.
Every 2 refine rate, reduces variable casting time by 1%.
If refine rate is 10, P.Atk + 2.

When equipped with Focusing Shadow Earring, Atk + 2%, P.Atk + 2,
if the sum of refine rate is 18 or higher, increases physical damage against all property enemies by 10%.

When equipped with Concentration Shadow Weapon, Atk + 3%,
if the sum of refine rate is 18 or higher, CON + 3, P.Atk + 3.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : All

24877.png
Focusing Shadow Earring
Atk + 3%.
Every 2 refine rate, reduces variable casting time by 1%.
If refine rate is 10, P.Atk + 2.

When equipped with Concentration Shadow Shield, Atk + 3%,
if the sum of refine rate is 18 or higher, CON + 3, P.Atk + 3.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : All

24878.png
Stout Shadow Pendant
Def + 30.
Every 2 refine rate, Res + 3.
If refine rate is 10, Res + 15.

When equipped with Stout Shadow Earring, Def + 15, Res + 25.
if the sum of refine rate is 18 or higher, MaxHP + 7%.

When equipped with Stamina Shadow Weapon, Res + 15.
if the sum of refine rate is 18 or higher, STA + 3, MaxHP + 5%.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : All

24879.png
Stout Shadow Earring
Def + 30.
Every 2 refine rate, Res + 3.
If refine rate is 10, Res + 15.

When equipped with Stamina Shadow Shield, Res + 15.
if the sum of refine rate is 18 or higher, STA + 3, MaxHP + 5%.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : All

24883.png
Full Spell Shadow Armor
Matk + 3%.
Every 2 refine rate, increases all property magical damage by 1%.
If refine rate is 10, S.Matk + 2.

When equipped with Full Spell Shadow Shoes, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 18 or higher, increases all property magical damage by 5%,
increases magial damage against all size enemies by 10%.

When equipped with Magical Spell Shadow Weapon, Matk + 3%,
if the sum of refine rate is 18 or higher, SPL + 3, S.Matk + 3.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 200
Usable Jobs : All

24884.png
Full Spell Shadow Shoes
Matk + 3%.
Every 2 refine rate, increases all property magical damage by 1%.
If refine rate is 10, S.Matk + 2.

When equipped with Magical Spell Shadow Shield, Matk + 3%,
if the sum of refine rate is 18 or higher, SPL + 3, S.Matk + 3.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 200
Usable Jobs : All

24885.png
Centering Shadow Pendant
Matk + 3%.
Every 2 refine rate, reduces variable casting time by 1%.
If refine rate is 10, S.Matk + 2.

When equipped with Centering Shadow Earring, Matk + 2%, S.Matk + 2,
if the sum of refine rate is 18 or higher, increases magical damage against all property enemies by 10%.

When equipped with Concentration Shadow Weapon, Matk + 3%,
if the sum of refine rate is 18 or higher, CON + 3, S.Matk + 3.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : All

24886.png
Centering Shadow Earring
Matk + 3%.
Every 2 refine rate, reduces variable casting time by 1%.
If refine rate is 10, S.Matk + 2.

When equipped with Concentration Shadow Shield, Matk + 3%,
if the sum of refine rate is 18 or higher, CON + 3, S.Matk + 3.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : All

24887.png
Witty Shadow Pendant
Mdef + 10.
Every 2 refine rate, Mres + 3.
If refine rate is 10, Mres + 15.

When equipped with Witty Shadow Earring, Mdef + 15, Mres + 25.
if the sum of refine rate is 18 or higher, MaxSP + 7%.

When equipped with Wisdom Shadow Weapon, Mres + 15.
if the sum of refine rate is 18 or higher, WIS + 3, MaxSP + 5%.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 200
Usable Jobs : All

24888.png
Witty Shadow Earring
Mdef + 10.
Every 2 refine rate, Mres + 3.
If refine rate is 10, Mres + 15.

When equipped with Wisdom Shadow Shield, Mres + 15.
if the sum of refine rate is 18 or higher, WIS + 3, MaxSP + 5%.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 200
Usable Jobs : All

 

Trait-enhanced Shadow set can be enchanted on the 3rd and 4th slot.

Player can choose the desired enchant.

The details as below table.

 

traitenhance1.png.cbaef7b76d9cf5c5b60d82a9515bb5d8.png

 

Enchants on 3rd slot can be upgraded up to level 5.

However, there is a chance of success. Failure will downgrade enchant level by 1. (ex. 4Lv > 3Lv)

Failure on upgrading level 1 enchant just lost enchant material. Enchant still be on level 1.

The details as below table.

 

traitenhance2.png.80708a6e7b3c58c3ba3c9bf19d5c0e32.png

 

New enchants list

Spoiler

312655.png
S.Attack Power 1Lv
Atk + 1%.

312656.png
S.Attack Power 2Lv
Atk + 2%.

312657.png
S.Attack Power 3Lv
Atk + 3%.

312658.png
S.Attack Power 4Lv
Atk + 4%.

312659.png
S.Attack Power 5Lv
Atk + 5%.

312660.png
S.Magic Power 1Lv
Matk + 1%.

312661.png
S.Magic Power 2Lv
Matk + 2%.

312662.png
S.Magic Power 3Lv
Matk + 3%.

312663.png
S.Magic Power 4Lv
Matk + 4%.

312664.png
S.Magic Power 5Lv
Matk + 5%.

312665.png
S.Critical 1Lv
Cri + 1.

312666.png
S.Critical 2Lv
Cri + 2.

312667.png
S.Critical 3Lv
Cri + 3.

312668.png
S.Critical 4Lv
Cri + 4.

312669.png
S.Critical 5Lv
Cri + 5.

312670.png
S.Casting 1Lv
Reduces variable casting time by 1%.

312671.png
S.Casting 2Lv
Reduces variable casting time by 2%.

312672.png
S.Casting 3Lv
Reduces variable casting time by 3%.

312673.png
S.Casting 4Lv
Reduces variable casting time by 4%.

312674.png
S.Casting 5Lv
Reduces variable casting time by 5%.

312675.png
S.Vitality 1Lv
MaxHP + 1%.

312676.png
S.Vitality 2Lv
MaxHP + 2%.

312677.png
S.Vitality 3Lv
MaxHP + 3%.

312678.png
S.Vitality 4Lv
MaxHP + 4%.

312679.png
S.Vitality 5Lv
MaxHP + 5%.

312680.png
S.Mentality 1Lv
MaxSP + 1%.

312681.png
S.Mentality 2Lv
MaxSP + 2%.

312682.png
S.Mentality 3Lv
MaxSP + 3%.

312683.png
S.Mentality 4Lv
MaxSP + 4%.

312684.png
S.Mentality 5Lv
MaxSP + 5%.

 

Note Enchant can't be reset.

 

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  • 4 weeks later...

50. Ace of Clovers in Mouth (Defense) enchant

Spoiler

420269.png
Ace of Clovers in Mouth (Defense)
When equipped with Gambler's Seal [1], MaxHP + 5%, Def + 200, Mdef + 30.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 150
Usable Jobs: All

 

Ace of Clovers in Mouth (Defense) can be enchanted by using Loki's Advice (Defense) as enchant material. Loki's Advice (Defense) can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.

 

102677.png

Loki's Advice (Defense)

 

2 options will be given randomly as following table.

aceofcloverinmouth.png.dd3acb088aaae8372b3a90c04f8121f2.png

 

If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Loki's Advice (Defense).

 

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  • 3 months later...

51. Furious Crown enchant

Spoiler

Furious Crown list

Spoiler

400608.png
Furious Crown (Windhawk) [1]
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Gale Storm and Crescive Bolt damage by 4%.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with Furious Storm Bow, increases Gale Storm damage by 15%.

When equipped with Furious Tornado Bow, increases Crescive Bolt damage by 15%.

[Bonus by grade]
[Grade D] POW + 5, CON + 5, P.Atk + 3.
[Grade C] Increases long ranged physical damage by 10%.
[Grade B] Atk + 5%, reduces fixed casting time by additional 0.2 seconds.
[Grade A] C.Rate + 5, increases critical damage by 15%.
Class: Headgear
Defense: 30
Location: Upper
Weight: 30
Armor Level : 2
Required Level: 235
Usable Jobs: Windhawk

400609.png
Furious Crown (Cardinal) [1]
Every 2 refine rate, Atk + 10, Matk + 10.
Every 3 refine rate, increases Petitio and Framen damage by 4%.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases melee physical damage and all property magical damage by 10%.
If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with Furious Saint Book, increases Petitio damage by 15%.

When equipped with Furious Saint Wand, increases Framen damage by 15%.

[Bonus by grade]
[Grade D] POW + 5, SPL + 5, CON + 5, P.Atk + 3, S.Matk + 3.
[Grade C] Increases melee physical damage and all property magical damage by 10%.
[Grade B] Atk + 5%, Matk + 5%, reduces fixed casting time by additional 0.2 seconds.
[Grade A] P.Atk + 5, S.Matk + 5, increases critical damage by 15%, increases all property magical damage by 15%.
Class: Headgear
Defense: 30
Location: Upper
Weight: 30
Armor Level : 2
Required Level: 235
Usable Jobs: Cardinal

400610.png
Furious Crown (Sky Emperor) [1]
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Noon Blast and Midnight Kick damage by 4%.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases melee physical damage by 10%.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with Furious Sun Book, increases Noon Blast damage by 15%.

When equipped with Furious Moon Word, increases Midnight Kick damage by 15%.

[Bonus by grade]
[Grade D] POW + 5, CON + 5, P.Atk + 3.
[Grade C] Increases melee physical damage by 10%.
[Grade B] Atk + 5%, reduces fixed casting time by additional 0.2 seconds.
[Grade A] P.Atk + 5, increases melee physical damage by 15%.
Class: Headgear
Defense: 30
Location: Upper
Weight: 30
Armor Level : 2
Required Level: 235
Usable Jobs: Sky Emperor

400628.png
Furious Crown (Dragon Knight) [1]
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases Servant Weapon and Madness Crusher damage by 4%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases critical damage and long ranged physical damage by 10%.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with Furious Slayer, increases Hack and Slasher damage by 15%.

When equipped with Furious Trident, increases Madness Crusher damage by 15%.

[Bonus by grade]
[Grade D] POW + 5, CON + 5, P.Atk + 3.
[Grade C] Increases critical damage and long ranged physical damage by 10%.
[Grade B] Atk + 5%, reduces fixed casting time by additional 0.2 seconds.
[Grade A] C.Rate + 5, increases critical damage and long ranged physical damage by 15%.
Class: Headgear
Defense: 30
Location: Upper
Weight: 30
Armor Level : 2
Required Level: 235
Usable Jobs: Dragon Knight

400629.png
Furious Crown (Abyss Chaser) [1]
Every 2 refine rate, Atk + 10, Matk + 10.
Every 3 refine rate, increases From the Abyss and Deft Stab damage by 4%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases melee physical damage and all property magical damage by 10%.
If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with Furious Demonius, increases Deft Stab damage by 15%.

When equipped with Furious Demon Sword, increases From the Abyss damage by 15%.

[Bonus by grade]
[Grade D] POW + 5, SPL + 5, CON + 5, P.Atk + 3, S.Matk + 3.
[Grade C] Increases melee physical damage and all property magical damage by 10%.
[Grade B] Atk + 5%, Matk + 5%, reduces fixed casting time by additional 0.2 seconds.
[Grade A] P.Atk + 5, S.Matk + 5, increases melee physical damage by 15%, increases all property magical damage by 15%.
Class: Headgear
Defense: 30
Location: Upper
Weight: 30
Armor Level : 2
Required Level: 235
Usable Jobs: Abyss Chaser

400630.png
Furious Crown (Spirit Handler) [1]
Every 2 refine rate, Atk + 10, Matk + 10.
Every 3 refine rate, increases Chulho Sonic Claw and Hyunrok Cannon damage by 4%.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases long ranged physical damage and all property magical damage by 10%.
If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with Furious Foxtail, increases Hogogong Strike damage by 15%.

When equipped with Furious Foxtail Model, increases Hyunrok Breeze damage by 15%.

[Bonus by grade]
[Grade D] POW + 5, SPL + 5, CON + 5, P.Atk + 3, S.Matk + 3.
[Grade C] Increases long ranged physical damage and all property magical damage by 10%.
[Grade B] Atk + 5%, Matk + 5%, reduces fixed casting time by additional 0.2 seconds.
[Grade A] P.Atk + 5, S.Matk + 5, increases long ranged physical damage and all property magical damage by 15%.
Class: Headgear
Defense: 30
Location: Upper
Weight: 30
Armor Level : 2
Required Level: 235
Usable Jobs: Spirit Handler

 

Furious Crown series can be enchanted on the 3rd and 4th slot.

Player can choose the desired enchant.

The details as below table.

 

Furiosenchant2.png.6152a269f841785d53fe7f23ebf322fc.png

 

 

Enchants on 3rd slot can be upgraded up to 2 times. The details as below table.

 

Furiosenchant3.png.722a3490b3bdbf3fcc62a8397f9d387b.png

 

Enchants can be reset by using Encroached Magical Crystal 30 ea, Neutralized Magical Crystal 30 ea, Pure Magical Crystal 30 ea and 500,000 zeny with 80% chance of success. Only lost materials and zeny on failure.

 

New enchants

Spoiler

313131.png
POW Assistance
If the user's base level is 240 or higher,
Every 7 base POW, Res + 1, Def + 3.
(Applies up to 100 base POW).

313132.png
POW Enforcement
If the user's base level is 240 or higher,
Every 10 base POW, Atk + 1%, increases melee / long ranged physical damage by 1%.
(Applies up to 100 base POW).

313133.png
SPL Assistance
If the user's base level is 240 or higher,
Every 7 base SPL, Mres + 1, Mdef + 3.
(Applies up to 100 base SPL).

313134.png
SPL Enforcement
If the user's base level is 240 or higher,
Every 10 base SPL, Matk + 1%, increases all property magical damage by 1%.
(Applies up to 100 base SPL).

313135.png
STA Assistance
If the user's base level is 240 or higher,
Every 7 base STA, P.Atk + 1.
(Applies up to 100 base STA).

313136.png
STA Enforcement
If the user's base level is 240 or higher,
Every 10 base STA, MaxHP + 1%.
(Applies up to 100 base STA).

313137.png
WIS Assistance
If the user's base level is 240 or higher,
Every 7 base WIS, S.Matk + 1.
(Applies up to 100 base WIS).

313138.png
WIS Enforcement
If the user's base level is 240 or higher,
Every 10 base WIS, MaxSP + 1%.
(Applies up to 100 base WIS).

313139.png
CON Assistance
If the user's base level is 240 or higher,
Every 7 base CON, Cri + 1, C.Rate + 1.
(Applies up to 100 base CON).

313140.png
CON Enforcement (Physical)
If the user's base level is 240 or higher,
Every 10 base CON, Atk + 5, increases melee / long ranged physical damage by 1%.
(Applies up to 100 base CON).

313141.png
CON Enforcement (Magical)
If the user's base level is 240 or higher,
Every 10 base CON, Matk + 5, increases all property magical damage by 1%.
(Applies up to 100 base CON).

313142.png
CRT Assistance
If the user's base level is 240 or higher,
Every 7 base CRT, Hit + 5, Flee + 5.
(Applies up to 100 base CRT).

313143.png
CRT Enforcement
If the user's base level is 240 or higher,
Every 10 base CRT, Cri + 1, increases critical damage by 1%.
(Applies up to 100 base CRT).

 

52. Furious Boots and weapons enchant

Spoiler

470265.png
Furious Boots [1]
If the user's base level is 230 or higher, increases physical / magical damage against normal and boss type enemies by 5%.
If refine rate is 7 or higher, Atk + 5%, Matk + 5%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 10 or higher, reduces fixed casting time by 0.7 seconds.
If refine rate is 11 or higher, increases melee and long ranged physical damage by 10%, increases all property magical damage by 10%.

[Bonus by grade]
[Grade D] Atk + 5%, Matk + 5%.
[Grade C] reduces fixed casting time by additional 0.3 seconds.
[Grade B] P.Atk + 5, S.Matk + 5.
[Grade A] P.Atk + 2, S.Matk + 2.
Class: Shoes
Defense: 30
Weight: 150
Armor Level : 2
Required Level: 220
Usable Jobs: All

 

Furious weapons list

Spoiler

540086.png
Furious Saint Book [2]
Matk + 145.
Increases Petitio damage by 5%.
If the user's base level is 210 or higher, Atk + 4%, Atk + 40.
If the user's base level is 220 or higher, increases Petitio damage by 5%.
If the user's base level is 230 or higher, increases physical / magical damage against all size enemies by 10%.
If refine rate is 7 or higher, increases critical damage by 10%.
If refine rate is 9 or higher, increases Petitio damage by additional 10%.
If refine rate is 10 or higher, when dealing normal melee physical damage, has a 7% chance to auto-cast Framen level 3 (if the user has higher level, that level will be cast instead).
If refine rate is 11 or higher, increases Petitio damage by additional 10%.

When equipped with Furios Boots, when dealing physical damage, has a 7% chance to increase Duple Light damage by (the sum of refine rate x 15)% for 10 seconds.

[Bonus by grade]
[Grade D] Increases critical damage by 10%.
[Grade C] Increases Petitio damage by 5%.
[Grade B] Increases Petitio damage by additional 10%.
[Grade A] Every 2 refine rate, Atk + 3%, P.Atk + 3.
Class: Book
Attack: 175
Weight: 120
Weapon Level: 5
Required Level: 205
Usable Jobs: Cardinal

540087.png
Furious Sun Book [2]
Increases Noon Blast damage by 5%.
If the user's base level is 210 or higher, Atk + 4%, Atk + 40.
If the user's base level is 220 or higher, increases Noon Blast damage by 5%.
If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
If refine rate is 7 or higher, increases critical damage by 10%.
If refine rate is 9 or higher, increases Noon Blast damage by additional 10%.
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Noon Blast damage by additional 10%.

When equipped with Furios Boots, reduces global cooldown by 10%.

[Bonus by grade]
[Grade D] Increases critical damage by 10%.
[Grade C] Increases Noon Blast damage by 5%.
[Grade B] Increases Noon Blast damage by additional 10%.
[Grade A] Every 2 refine rate, Atk + 3%, P.Atk + 3.
Class: Book
Attack: 175
Weight: 140
Weapon Level: 5
Required Level: 205
Usable Jobs: Sky Emperor

540088.png
Furious Moon Word [2]
Increases Midnight Kick damage by 5%.
If the user's base level is 210 or higher, Atk + 4%, Atk + 40.
If the user's base level is 220 or higher, increases Midnight Kick damage by 5%.
If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increases Midnight Kick damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Midnight Kick damage by additional 10%.

When equipped with Furios Boots, increases Midnight Kick damage by 15%, increases Dawn Break damage by (the sum of refine rate x 2)%.

[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases Midnight Kick damage by 5%.
[Grade B] Increases Midnight Kick damage by additional 10%.
[Grade A] Every 2 refine rate, Atk + 3%, P.Atk + 3.
Class: Book
Attack: 175
Weight: 140
Weapon Level: 5
Required Level: 205
Usable Jobs: Sky Emperor

550141.png
Furious Saint Wand [2]
Can't be destroyed.
Matk + 180.
Increases Framen damage by 5%.
If the user's base level is 210 or higher, Matk + 4%, Matk + 40.
If the user's base level is 220 or higher, increases Framen damage by 5%.
If the user's base level is 230 or higher, increases magical damage against all size enemies by 10%.
If refine rate is 7 or higher, increases holy property magical damage by 10%.
If refine rate is 9 or higher, increases Framen damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Framen damage by additional 10%.

When equipped with Furios Boots, reduces global cooldown by 10%, increases Framen damage by (the sum of refine rate)%.

[Bonus by grade]
[Grade D] Increases holy property magical damage by 10%.
[Grade C] Increases Framen damage by 5%.
[Grade B] Increases Framen damage by additional 10%.
[Grade A] Every 2 refine rate, Matk + 3%, S.Matk + 3.
Class: One-handed Staff
Attack: 100
Weight: 140
Weapon Level: 5
Required Level: 205
Usable Jobs: Cardinal

700100.png
Furious Storm Bow [2]
Increases Gale Storm damage by 5%.
If the user's base level is 210 or higher, Atk + 7%, Atk + 70.
If the user's base level is 220 or higher, increases Gale Storm damage by 5%.
If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
If refine rate is 7 or higher, increases critical damage by 10%.
If refine rate is 9 or higher, increases Gale Storm damage by additional 10%.
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Gale Storm damage by additional 10%.

When equipped with Furios Boots, reduces SP consumption of Gale Storm by 20.

[Bonus by grade]
[Grade D] Increases critical damage by 15%.
[Grade C] Increases Gale Storm damage by 5%.
[Grade B] Increases Gale Storm damage by additional 10%.
[Grade A] Every 2 refine rate, Atk + 4%, P.Atk + 4.
Class: Bow
Attack: 210
Weight: 180
Weapon Level: 5
Required Level: 205
Usable Jobs: Windhawk

700101.png
Furious Tornado Bow [2]
Increases Crescive Bolt damage by 5%.
If the user's base level is 210 or higher, Atk + 7%, Atk + 70.
If the user's base level is 220 or higher, increases Crescive Bolt damage by 5%.
If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
If refine rate is 7 or higher, increases critical damage by 10%.
If refine rate is 9 or higher, increases Crescive Bolt damage by additional 10%.
If refine rate is 10 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Crescive Bolt damage by additional 10%.

When equipped with Furios Boots, reduces global cooldown by 10%.

[Bonus by grade]
[Grade D] Increases critical damage by 15%.
[Grade C] Increases Crescive Bolt damage by 5%.
[Grade B] Increases Crescive Bolt damage by additional 10%.
[Grade A] Every 2 refine rate, Atk + 4%, P.Atk + 4.
Class: Bow
Attack: 210
Weight: 180
Weapon Level: 5
Required Level: 205
Usable Jobs: Windhawk

510150.png
Furious Demonius [2]
Increases Deft Stab damage by 5%.
If the user's base level is 210 or higher, Atk + 4%, Atk + 40.
If the user's base level is 220 or higher, increases Deft Stab damage by 5%.
If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
If refine rate is 7 or higher, increases melee physical damage by 10%.
If refine rate is 9 or higher, increases Deft Stab damage by additional 10%.
If refine rate is 10 or higher, reduces global cooldown by 10%.
If refine rate is 11 or higher, increases Deft Stab damage by additional 10%.

When equipped with Furios Boots, increases Deft Stab damage by (the sum of refine rate)%.

[Bonus by grade]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases Deft Stab damage by 5%.
[Grade B] Increases Deft Stab damage by additional 10%.
[Grade A] Every 2 refine rate, Atk + 3%, P.Atk + 3.
Class: Dagger
Attack: 180
Weight: 140
Weapon Level: 5
Required Level: 205
Usable Jobs: Abyss Chaser

510151.png
Furious Demon Sword [2]
Matk + 180.
Increases From the Abyss damage by 5%.
If the user's base level is 210 or higher, Matk + 4%, Matk + 40.
If the user's base level is 220 or higher, increases From the Abyss damage by 5%.
If the user's base level is 230 or higher, increases magical damage against all size enemies by 10%.
If refine rate is 7 or higher, increases neutral and fire property magical damage by 10%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 10 or higher, increases neutral and fire property magical damage by additional 10%.
If refine rate is 11 or higher, increases From the Abyss damage by 10%.

When equipped with Furios Boots, increases From the Abyss damage by (the sum of refine rate)%.

[Bonus by grade]
[Grade D] Increases neutral and fire property magical damage by 10%.
[Grade C] Increases From the Abyss damage by 5%.
[Grade B] Increases From the Abyss damage by additional 10%.
[Grade A] Every 2 refine rate, Matk + 3%, S.Matk + 3.
Class: Dagger
Attack: 100
Weight: 140
Weapon Level: 5
Required Level: 205
Usable Jobs: Abyss Chaser

550143.png
Furious Foxtail [2]
Can't be destroyed.
Increases Chulho Sonic Claw damage by 5%.
If the user's base level is 210 or higher, Atk + 4%, Atk + 40.
If the user's base level is 220 or higher, increases Chulho Sonic Claw damage by 5%.
If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
If refine rate is 7 or higher, increases critical damage by 10%.
If refine rate is 9 or higher, increases Chulho Sonic Claw damage by additional 10%.
If refine rate is 10 or higher, reduces global cooldown by 10%.
If refine rate is 11 or higher, increases Chulho Sonic Claw damage by additional 10%.

When equipped with Furios Boots, increases Hogogong Strike damage by (the sum of refine rate)%.

[Bonus by grade]
[Grade D] Increases critical damage by 10%.
[Grade C] Increases Chulho Sonic Claw damage by 5%.
[Grade B] Increases Chulho Sonic Claw damage by additional 10%.
[Grade A] Every 2 refine rate, Atk + 3%, P.Atk + 3.
Class: One-handed Staff
Attack: 380
Weight: 160
Weapon Level: 5
Required Level: 205
Usable Jobs: Spirit Handler

550144.png
Furious Foxtail Model [2]
Can't be destroyed.
Matk + 380.
Increases Hyunrok Cannon damage by 5%.
If the user's base level is 210 or higher, Matk + 4%, Matk + 40.
If the user's base level is 220 or higher, increases Hyunrok Cannon damage by 5%.
If the user's base level is 230 or higher, increases magical damage against all size enemies by 10%.
If refine rate is 7 or higher, increases neutral, water, wind, earth, fire, shadow and holy property magical damage by 10%.
If refine rate is 9 or higher,  increases Hyunrok Cannon damage by 10%.
If refine rate is 10 or higher, increases neutral, water, wind, earth, fire, shadow and holy property magical damage by additional 10%.
If refine rate is 11 or higher, increases Hyunrok Cannon damage by 10%.

When equipped with Furios Boots, increases Hyunrok Breeze damage by (the sum of refine rate)%.

[Bonus by grade]
[Grade D] Increases neutral, water, wind, earth, fire, shadow and holy property magical damage by 10%.
[Grade C] Increases Hyunrok Cannon damage by 5%.
[Grade B] Increases Hyunrok Cannon damage by additional 10%.
[Grade A] Every 2 refine rate, Matk + 3%, S.Matk + 3.
Class: One-handed Staff
Attack: 180
Weight: 160
Weapon Level: 5
Required Level: 205
Usable Jobs: Spirit Handler

600059.png
Furious Slayer [2]
Increases Servant Weapon damage by 10%.
If the user's base level is 210 or higher, Atk + 7%, Atk + 70.
If the user's base level is 220 or higher, increases Servant Weapon damage by 5%.
If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
If refine rate is 7 or higher, increases critical damage by 10%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 10 or higher, Cri + 10.
If refine rate is 11 or higher, increases Servant Weapon damage by additional 10%.

When equipped with Furios Boots, increases Hack and Slasher damage by 15%, when dealing normal melee physical damage, has a 5% chance to auto-cast Hack and Slasher level 5 (the user must have learned Hack and Slasher at level 5 or higher for auto-casting).

[Bonus by grade]
[Grade D] Increases critical damage by 15%.
[Grade C] Increases Servant Weapon damage by 5%.
[Grade B] Increases Servant Weapon damage by additional 10%.
[Grade A] Every 2 refine rate, Atk + 4%, P.Atk + 4.
Class: Two-handed Sword
Attack: 260
Weight: 350
Weapon Level: 5
Required Level: 205
Usable Jobs: Dragon Knight

630045.png
Furious Trident [2]
Increases Madness Crusher damage by 10%.
If the user's base level is 210 or higher, Atk + 7%, Atk + 70.
If the user's base level is 220 or higher, increases Madness Crusher damage by 5%.
If the user's base level is 230 or higher, increases physical damage against all size enemies by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Madness Crusher damage by additional 10%.
If refine rate is 10 or higher, reduces global cooldown by 10%.
If refine rate is 11 or higher, increases Madness Crusher damage by additional 10%.

When equipped with Furios Boots, increases Madness Crusher damage by (the sum of refine rate)%.

[Bonus by grade]
[Grade D] Increases long ranged physical damage by 15%.
[Grade C] Increases Madness Crusher damage by 5%.
[Grade B] Increases Madness Crusher damage by additional 10%.
[Grade A] Every 2 refine rate, Atk + 4%, P.Atk + 4.
Class: Two-handed Spear
Attack: 260
Weight: 850
Weapon Level: 5
Required Level: 205
Usable Jobs: Dragon Knight

 

Furious Boots and Furious weapons share the same enchant method.

Furious Boots and Furious weapons can be enchanted on the 3rd and 4th slot.

Player can choose the desired enchant.

The details as below table.

 

Furiosenchant1.png.fb3814b9eb6496b9d0e8b80ae8825e0c.png

 

Enchants can be reset by using Encroached Magical Crystal 30 ea, Neutralized Magical Crystal 30 ea, and 500,000 zeny with 80% chance of success. Only lost materials and zeny on failure.

 

New enchants

Spoiler

313111.png
Furious Crystal (Neutral)
Increases physical / magical damage against neutral property enemies by 5%.
If grade is B or higher, increases aforementioned damage by additional 5%.
If grade is A or higher, increases aforementioned damage by additional 5%.

313112.png
Furious Crystal (Water)
Increases physical / magical damage against water property enemies by 5%.
If grade is B or higher, increases aforementioned damage by additional 5%.
If grade is A or higher, increases aforementioned damage by additional 5%.

313113.png
Furious Crystal (Wind)
Increases physical / magical damage against wind property enemies by 5%.
If grade is B or higher, increases aforementioned damage by additional 5%.
If grade is A or higher, increases aforementioned damage by additional 5%.

313114.png
Furious Crystal (Fire)
Increases physical / magical damage against fire property enemies by 5%.
If grade is B or higher, increases aforementioned damage by additional 5%.
If grade is A or higher, increases aforementioned damage by additional 5%.

313115.png
Furious Crystal (Earth)
Increases physical / magical damage against earth property enemies by 5%.
If grade is B or higher, increases aforementioned damage by additional 5%.
If grade is A or higher, increases aforementioned damage by additional 5%.

313116.png
Furious Crystal (Undead)
Increases physical / magical damage against undead property enemies by 5%.
If grade is B or higher, increases aforementioned damage by additional 5%.
If grade is A or higher, increases aforementioned damage by additional 5%.

313117.png
Furious Crystal (Shadow)
Increases physical / magical damage against shadow property enemies by 5%.
If grade is B or higher, increases aforementioned damage by additional 5%.
If grade is A or higher, increases aforementioned damage by additional 5%.

313118.png
Furious Crystal (Ghost)
Increases physical / magical damage against ghost property enemies by 5%.
If grade is B or higher, increases aforementioned damage by additional 5%.
If grade is A or higher, increases aforementioned damage by additional 5%.

313119.png
Furious Crystal (Holy)
Increases physical / magical damage against holy property enemies by 5%.
If grade is B or higher, increases aforementioned damage by additional 5%.
If grade is A or higher, increases aforementioned damage by additional 5%.

313120.png
Furious Crystal (Poison)
Increases physical / magical damage against poison property enemies by 5%.
If grade is B or higher, increases aforementioned damage by additional 5%.
If grade is A or higher, increases aforementioned damage by additional 5%.

313121.png
Furious Energy (Formless)
Increases physical / magical damage against formless race monsters by 5%.
If grade is B or higher, increases aforementioned damage by additional 5%.
If grade is A or higher, increases aforementioned damage by additional 5%.

313122.png
Furious Energy (Demihuman)
Increases physical / magical damage against demihuman race monsters by 5%.
If grade is B or higher, increases aforementioned damage by additional 5%.
If grade is A or higher, increases aforementioned damage by additional 5%.

313123.png
Furious Energy (Dragon)
Increases physical / magical damage against dragon race monsters by 5%.
If grade is B or higher, increases aforementioned damage by additional 5%.
If grade is A or higher, increases aforementioned damage by additional 5%.

313124.png
Furious Energy (Plant)
Increases physical / magical damage against plant race monsters by 5%.
If grade is B or higher, increases aforementioned damage by additional 5%.
If grade is A or higher, increases aforementioned damage by additional 5%.

313125.png
Furious Energy (Insect)
Increases physical / magical damage against insect race monsters by 5%.
If grade is B or higher, increases aforementioned damage by additional 5%.
If grade is A or higher, increases aforementioned damage by additional 5%.

313126.png
Furious Energy (Brute)
Increases physical / magical damage against brute race monsters by 5%.
If grade is B or higher, increases aforementioned damage by additional 5%.
If grade is A or higher, increases aforementioned damage by additional 5%.

313127.png
Furious Energy (Fish)
Increases physical / magical damage against fish race monsters by 5%.
If grade is B or higher, increases aforementioned damage by additional 5%.
If grade is A or higher, increases aforementioned damage by additional 5%.

313128.png
Furious Energy (Angel)
Increases physical / magical damage against angel race monsters by 5%.
If grade is B or higher, increases aforementioned damage by additional 5%.
If grade is A or higher, increases aforementioned damage by additional 5%.

313129.png
Furious Energy (Demon)
Increases physical / magical damage against demon race monsters by 5%.
If grade is B or higher, increases aforementioned damage by additional 5%.
If grade is A or higher, increases aforementioned damage by additional 5%.

313130.png
Furious Energy (Undead)
Increases physical / magical damage against undead race monsters by 5%.
If grade is B or higher, increases aforementioned damage by additional 5%.
If grade is A or higher, increases aforementioned damage by additional 5%.

 

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