Jump to content

KRO : Cash shop items updates


Sigma

Recommended Posts

Spell Circuit

Amistr Beret

General Helm

Ruff Officer

Fancy Feather Hat

Spoiler

19249
Spell Circuit [1]
Matk + 20 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases neutral and shadow property magical damage by 10%.
If refine rate is 11 or higher, increases water, wind, earth and fire property magical damage by 10%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Mental Stick, increases Psychic Wave damage by 5% per 2 refine rate of Mental Stick.
When equipped with Kronos, increases Hell Inferno damage by 10% per 2 refine rate of Kronos.
When equipped with Mikatsuki or Raksasa Dagger, reduces variable casting time as percent equal to refine rate of Mikatsuki or Raksasa Dagger.
Every 2 refine rate of Mikatsuki or Raksasa Dagger increases Flaming Petals, Freezing Spear and Wind Blade damage by 5%.
Class: Headgear
Defense: 0
Location: Upper
Weight: 10
Required Level: 1
Usable Jobs: All

19308
Amistr Beret [1]
Atk + 10 and Matk + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increase neutral and holy property magic damage by 10%.
If refine rate is 11 or higher, Matk + 3%, Atk + 5%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Holy Stick, Matk + 10 and increases Adoramus damage by 30% per 2 refine rate of Holy Stick.
When equipped with Wondrous Foxtail Staff, increases neutral property magic damage by 5% per 2 refine rate of Wondrous Foxtail Staff.
When equipped with Twin Edge of Naght Sieger [Blue], increases Cart Cannon damage by 10% per 2 refine rate of Twin Edge of Naght Sieger [Blue].
Class: Headgear
Defense: 15
Location: Upper
Weight: 20
Required Level: 1
Usable Jobs: All

19263
General Helm [1]
Atk + 15 per 2 refine rate.
If refine rate is 7 or higher, reduces delay after attack by 10%.
If refine rate is 9 or higher, Atk + 5%, ASPD + 1.
If refine rate is 11 or higher, increases critical damage by 15%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Gungnir or Gungnir [2], increases Vanishing Point damage by 7% per 2 refine rate of Gungnir.
When equipped with Zweihander or Zweihander [2], Atk + 20 per 2 refine rate of Zweihander.
When equipped with Quadrille or Quadrille [2], increases Tiger Cannon damage by 7% per 2 refine rate of Quadrille.
Class: Headgear
Defense: 12
Location: Upper
Weight: 80
Required Level: 1
Usable Jobs: All

19300
Ruff Officer [1]
Atk + 15 per 2 refine rate.
If refine rate is 7 or higher,Atk + 30.
If refine rate is 9 or higher, Atk + 5%, ASPD + 1.
If refine rate is 11 or higher, increases long range physical damage by 3% and critical damage by additional 3%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Thanos Katar, Atk + 20 per 2 refine rate of weapon.
When equipped with Dark Rose, increases Fire Dance damage by 6% per 2 refine rate of weapon.
When equipped with Tornado Axe, increases Axe Tornado damage by 15% per 2 refine rate of weapon.
Class: Headgear
Defense: 35
Location: Upper
Weight: 40
Required Level: 1
Usable Jobs: All

19296
Fancy Feather Hat [1]
Atk + 15 per 2 refine rate.
If refine rate is 7 or higher, increases long range physical damage by 7%.
If refine rate is 9 or higher, Atk + 5%, ASPD + 1.
If refine rate is 11 or higher, increases long ranged physical damage by additional 5%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Nidhoggur's Shadow Garb [1], increases Arrow Storm damage by 12% per 2 refine rate of garment.
When equipped with Leather of Tendrilion [1], increases Severe Rainstorm damage by 7% per 2 refine rate of garment.
When equipped with Ancient Cape [1], increases Triangle Shot damage by 15% per 2 refine rate of garment.
Class: Headgear
Defense: 0
Location: Upper
Weight: 0
Required Level: 1
Usable Jobs: All

 

  • Done 1
Link to comment
Share on other sites

Temporal Armors

Spoiler

15353
Splendid Swift Armor [1]
Atk + 50.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Agi Boots [1] or Modified Temporal Agi Boots [1],
ASPD + 1.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 120
Weight : 200
Required Level : 1
Usable Jobs : All

15354
Excellent Dexterous Armor [1]
Atk + 50.
Increases long ranged physical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Dex Boots [1] or Modified Temporal Dex Boots [1],
Increases long ranged physical damage by 5%.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 120
Weight : 200
Required Level : 1
Usable Jobs : All

15346
Unexpected Fortune Armor [1]
Atk + 50.
Increases critical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Luk Boots [1] or Modified Temporal Luk Boots [1],
increases critical damage by 10%.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 120
Weight : 200
Required Level : 1
Usable Jobs : All

15347
Strong Healthy Armor [1]
Atk + 50.
MaxHP + 2% per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Vit Boots [1] or Modified Temporal Vit Boots [1],
MaxHP + 10%.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 120
Weight : 200
Required Level : 1
Usable Jobs : All

15278
Soaring Physical Armor [1]
Atk + 50.
Atk + 2% per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Str Boots [1] or Modified Temporal Str Boots [1],
Atk + 10%.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 120
Weight : 200
Required Level : 1
Usable Jobs : All

15279
Robust Magical Armor [1]
Matk + 50.
Matk + 2% per 3 refine rate.
If refine rate is 7 or higher, ignores magical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases magical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases magical damage against wind and earth properties monster by 10%.
When equipped with Temporal Int Boots [1] or Modified Temporal Int Boots [1],
Matk + 10%.
If the sum of refine rate is 21 or higher, ignores magical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 60
Weight : 90
Required Level : 1
Usable Jobs : All

 

  • Done 1
Link to comment
Share on other sites

Ancient Hero set

Spoiler

22171
Ancient Hero Boots [1]
MaxHP + 500, MaxSP + 50.
MaxHP + 2% and MaxSP + 1% per 3 refine rate.
If refine rate is 9 or higher, reduces fixed casting time by 0.3 second.
If refine rate is 12 or higher, reduces fixed casting time by additional 0.2 second.
If refine rate is 14 or higher, reduces delay after skill by 5%.
Class : Shoes
Defense : 15
Weight : 60
Required Level : 100
Usable Jobs : All

1847
Iron Nail [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Rampage Blast damage by 10%.
If refine rate is 11 or higher, reduces cooldown of Rampage Blast by 1 second.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Knuckle
Attack : 180
Weight : 80
Weapon Level : 4
Required Level : 100
Usable Jobs : Sura

18164
Royal Bow [2]
Atk + 10 per 2 refine rate.
Increases Arrow Storm damage by 12% per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases long ranged physical damage by 5%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 20% for 7 seconds.
Class : Bow
Attack : 180
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Ranger, Shadow Chaser

26118
Shadow Staff [2]
Matk + 155
Can't be destroyed.
Matk + 10 per 2 refine rate.
Increases Earth Grave damage by 12% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, reduces cooldown of Psychic Wave by 1 second.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class : One-handed Staff
Attack : 40
Weight : 50
Weapon Level : 4
Required Level : 100
Usable Jobs : Sorcerer

2048
Aeon Staff [2]
Matk + 200
Can't be destroyed.
Matk + 10 per 2 refine rate.
Increases Earth Strain damage by 12% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, reduces cooldown of Earth Strain by 1 second.
When equipped with Ancient Hero Boots, when dealing magical damage, has a 3% chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class : Two-handed Staff
Attack : 100
Weight : 80
Weapon Level : 4
Required Level : 100
Usable Jobs : Warlock 

13485
Red Lotus Sword [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 9 or higher, reduces SP consumption of Cart Cannon by 10%.
If refine rate is 11 or higher, increase Cart Cannon damage by 15%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Dex + 20 and increases long ranged physical damage by 20% for 7 seconds .
Class : Sword
Attack : 180
Weight : 80
Weapon Level : 4
Required Level : 100
Usable Jobs : Genetic

21038
Oriental Sword [2]
Atk + 10 per 2 refine rate.
Increases Sonic Wave damage by 10% per 3 refine rate.
If refine rate is 9 or higher, when dealing melee physical damage, has a chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead).
If refine rate is 11 or higher, the weapon can't be destroyed.
When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Two-handed Sword
Attack : 180
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Rune Knight

18170
Narcissus Bow [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Severe Rainstorm damage by 10%.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 15% for 7 seconds.
Class: Bow
Attack: 180
Weight: 100
Weapon Level: 4
Required Level: 100
Usable Jobs: Archer third classes, Shadow Chaser

28130
Avenger [2]
Atk + 10 per 2 refine rate.
Increases Axe Tornado damage by 10% per 3 refine rate.
If refine rate is 9 or higher, increases Axe Boomerang damage by 40%.
If refine rate is 11 or higher, increases physical damage against all size monsters by 15%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class: Two-handed Axe
Attack: 270
Weight: 600
Weapon Level: 4
Required Level: 100
Usable Jobs: Mechanic

28744
Madogum [2]
Matk + 150
Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 9 or higher, increases all properties magical damage by 10%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave lv.3.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Dagger
Attack: 150
Weight: 80
Weapon Level: 4
Required Level: 100
Usable Jobs: Shadow Chaser

28039
Shiver Katar [2]
Atk + 10 per 2 refine rate.
Increases critical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases physical damage against demihuman and brute race monsters by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases physical damage against demihuman and brute race monsters by additional 20%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Luk + 20 and increases critical damage by 15% for 7 seconds.
Class : Katar
Attack : 185
Weight : 120
Weapon Level : 4
Required Level : 100
Usable Jobs : Guillotine Cross

28630
Exorcist's Bible [2]
Matk + 160
Matk + 10 per 2 refine rate.
Increases damage  of Duple Light by 25% per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Duple Light by additional 30%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class : Book
Attack : 165
Weight : 50
Weapon Level : 4
Required Level : 100
Usable Jobs : Archbishop

32018
Aquatic Spear [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Cannon Spear and Vanishing Point by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Cannon Spear and Vanishing Point by additional 20%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Spear
Attack : 180
Weight : 120
Weapon Level : 4
Required Level : 100
Usable Jobs : Royal Guard

28631.png
One Sky One Sun [2]
Atk + 10 per 2 refine rate.
MaxSP + 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Prominence Kick by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Solar Explosion by 20%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Book
Attack : 160
Weight : 90
Weapon Level : 4
Required Level : 100
Usable Jobs : Star Emperor

26154.png
Spirit Pendulum [2]
Matk + 160
Matk + 10 per 2 refine rate.
MaxSP + 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Espa by 15%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases damage of Eswhoo by 20%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class : One-handed Staff
Attack : 70
Weight : 110
Weapon Level : 4
Required Level : 100
Usable Jobs : Soul Reaper

26155.png
Meowmeow Foxtail [2]
Matk + 300
Atk/Matk + 10 per 2 refine rate.
Atk/Matk + 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 15%.
If refine rate is 9 or higher, reduces variable casting time by 10% and increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Picky Peck and Catnip Meteor by 15%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Luk + 20 and Atk/Matk + 15% for 7 seconds.
Class : One-handed Staff
Attack : 300
Weight : 110
Weapon Level : 4
Required Level : 100
Usable Jobs : Summoner

32302.png
Crimson Rose [2]
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 3%) per 3 refine rate.
If refine rate is 7 or higher, ASPD + 1, Atk + 5%.
If refine rate is 9 or higher, increases critical damage by 20%.
If refine rate is 11 or higher, Cri + 20 and increases long ranged physical damage by 15% for 60 seconds when using Heat Barrel.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Pistol
Attack : 150
Weight : 70
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion

28255.png
Master Soul Rifle [2]
Matk + 210
Matk + 10 per 3 refine rate.
Increases attack speed (reduces delay after attack by 3%) per 3 refine rate.
If refine rate is 7 or higher, ASPD + 1, Matk + 5%.
If refine rate is 9 or higher, has a chance to auto cast Soul Strike level 10 when dealing long ranged physical damage.
If refine rate is 11 or higher, increases a chance to auto cast Soul Strike, has a chance to auto cast Soul Expansion level 3 when dealing long ranged physical damage.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and increases ghost property magical damage by 10% for 7 seconds.
Class : Rifle
Attack : 150
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion

28256.png
Demon Slayer Shot [2]
Splash attack.
Increases long ranged physical damage by 3% per 2 refine rate.
MaxSP + 2% per 3 refine rate.
If refine rate is 7 or higher, increases physical damage againt boss monsters by 10%.
If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar.
If refine rate is 11 or higher, increases physical damage against undead and demon race monsters by 15%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Shotgun
Attack : 275
Weight : 140
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion

28257.png
Golden Lord Launcher [2]
Increases long ranged physical damage by 3% per 2 refine rate.
Atk + 15 per 3 refine rate.
If refine rate is 7 or higher, increases damage of Dragon Tail by 15%.
If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 1 second.
If refine rate is 11 or higher, increases damage of Dragon Tail by additonal 15%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Grenade Launcher
Attack : 320
Weight : 210
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion

28258.png
The Black [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Round Trip by 15%, increases SP consumption of Round Trip by 10%.
If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar.
If refine rate is 11 or higher, increases damage of Round Trip by additional 15%
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Gatling Gun
Attack : 205
Weight : 270
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion

13345.png
Huuma Shuriken Clearness [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Swirling Petal by 30%.
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 1 second.
If refine rate is 11 or higher, increases physical damage against fire and shadow property enemies by 15%, increases physical damage against undead and demon race enemies by 30%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Huuma Shuriken
Attack : 230
Weight : 130
Weapon Level : 4
Required Level : 100
Usable Jobs : Ninja classes

28763.png
Surudoi Kaze [2]
When equipped with Kiri no Tsuyu and Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 10% for 7 seconds.
Class : Dagger
Attack : 150
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Ninja classes

28764.png
Kiri no Tsuyu [2]
When equipped with Surudoi Kaze,
Atk + 10 per 3 of the sum of refine rate.
Atk + 2% per 5 of the sum of refine rate.
If the sum of refine rate is 14 or higher, increases damage of Cross Slash by 25%.
If the sum of refine rate is 16 or higher, reduces cooldown of Cross Slash by 2 seconds.
If the sum of refine rate is 18 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned.
If the sum of refine rate is 20 or higher, increases damage of Cross Slash by additional 25%.
Class : Dagger
Attack : 150
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Ninja classes

500003.png
Light Blade [2]
Matk + 170
Matk + 10 per 2 refine rate.
Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases holy property magical damage by 15%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Sword
Attack: 130
Weight: 100
Weapon Level: 4
Required Level: 100
Usable Jobs: Royal Guard

500004.png
Slate Sword [2]
Atk + 10 per 2 refine rate.
Increases Cart Tornado damage by 10% per 3 refine rate.
If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%.
If refine rate is 11 or higher, reduces delay after skill by 10%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class: Sword
Attack: 190
Weight: 100
Weapon Level: 4
Required Level: 100
Usable Jobs: Genetic

570002.png
Trumpet Shell [2]
Matk + 190
Matk + 10 per 2 refine rate.
Increases increases neutral property magical damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Musical Instrument
Attack: 160
Weight: 70
Weapon Level: 4
Required Level: 100
Usable Jobs: Minstrel

580002.png
Barbed Wire Whip [2]
Matk + 190
Matk + 10 per 2 refine rate.
Increases increases neutral property magical damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Whip
Attack: 160
Weight: 70
Weapon Level: 4
Required Level: 100
Usable Jobs: Wanderer

590002.png
Meteor Striker [2]
Atk + 10 per 2 refine rate.
Increases Vulcan Arm damage by 10% per 3 refine rate.
If refine rate is 9 or higher, increases Vulcan Arm and Arm Cannon damage by additional 10%.
If refine rate is 11 or higher, reduces variable casting time by 10%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class: Mace
Attack: 300
Weight: 300
Weapon Level: 4
Required Level: 100
Usable Jobs: Mechanic

600004.png
Dragonic Slayer [2]
MaxHP/MaxSP + 3% per 2 refine rate.
Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine rate.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases long ranged physical damage by 10%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Vit + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Two-handed Sword
Attack : 180
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Rune Knight

510006.png
Fatalist [2]
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 9 or higher, increases Fatal Menace damage by 20%.
If refine rate is 11 or higher, reduces delay after skill by 7%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Dagger
Attack : 165
Weight : 90
Weapon Level : 4
Required Level : 100
Usable Jobs : Shadow Chaser

560002.png
Ray Knuckle [2]
Atk + 10 per 2 refine rate.
Increases Tiger Cannon damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Tiger Cannon damage by additional 15%.
If refine rate is 11 or higher, reduces cooldown of Tiger Cannon by 1 second.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Knuckle
Attack : 185
Weight : 70
Weapon Level : 4
Required Level : 100
Usable Jobs : Sura

590003.png
Saint Mace [2]
Can't be destroyed.
Matk + 165, Matk + 3%.
Increases holy property magical damage by 1% per 2 refine rate.
Increases Adoramus damage by 5% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases holy property magical damage by additional 10%
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Mace
Attack: 170
Weight: 80
Weapon Level: 4
Required Level: 100
Usable Jobs: Archbishop

610003.png
Blade Katar [2]
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 9 or higher, increases Rolling Cutter damage by 20%.
If refine rate is 11 or higher, reduces delay after skill by 7%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Katar
Attack : 185
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Guillotine Cross 

700003.png
Scarlet Dragon Leather Bow [2]
Atk + 10 per 2 refine rate.
Reduces delay after skill by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Aimed Bolt damage by 35%.
If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 20% for 7 seconds.
Class : Bow
Attack : 170
Weight : 80
Weapon Level : 4
Required Level : 100
Usable Jobs : Ranger

550007.png
Chilling Cane [2]
Can't be destroyed.
Matk + 150.
Matk + 10 per 2 refine rate.
Increases Diamond Dust damage by 8% per 3 refine rate.
If refine rate is 9 or higher, increases magical damage against undead property enemies by 10%.
If refine rate is 11 or higher, increases water property magical damage by 7%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Staff
Attack: 40
Weight: 50
Weapon Level: 4
Required Level: 100
Usable Jobs: Sorcerer

640004.png
Blue Crystal Staff [2]
Can't be destroyed.
Matk + 200.
Matk + 10 per 2 refine rate.
Increases Jack Frost damage by 12% per 3 refine rate.
If refine rate is 9 or higher, increases water property magical damage by 7%.
If refine rate is 11 or higher, reduces cooldown of Jack Frost by 1 second, increases magical damage against fire property enemies by 7%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Two-handed Staff
Attack: 100
Weight: 80
Weapon Level: 4
Required Level: 100
Usable Jobs: Warlock

510070.png
Blessed Knife [2]
Atk + 10 per 2 refine rate.
Increases Back Stab damage by 20% per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, enables to use Fatal Menace level 7.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class: Dagger
Attack: 200
Weight: 120
Weapon Level: 4
Required Level: 100
Usable Jobs: Novice classes

550080.png
Freedom Stick [2]
Can't be destroyed.
Matk + 160.
Matk + 10 per 2 refine rate.
Increases Heaven's Drive damage by 20% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, enables to use Psychic Wave level 3.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Staff
Attack: 70
Weight: 100
Weapon Level: 4
Required Level: 100
Usable Jobs: Novice classes

 

Patent Hero set

Spoiler

22238.png
Great Hero Boots [1]
MaxHP + 1500, MaxSP + 150.
MaxHP + 1% and MaxSP + 1% per 3 refine rate.
If refine rate is 7 or higher, Atk + 5% and Matk + 5%.
If refine rate is 9 or higher, reduces fixed casting time by 0.5 seconds.
If refine rate is 11 or higher, reduces fixed casting time by additional 0.2 seconds.
If refine rate is 13 or higher, reduces delay after skill by 5%, reduces variable casting time by 5%.
Class : Shoes
Defense : 15
Weight : 60
Required Level : 150
Usable Jobs : All

21058.png
Patent Dragonic Slayer [2]
MaxHP/MaxSP + 5% per 2 refine rate.
Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine rate.
If refine rate is 7 or higher, reduces delay after skill by 10%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%.
If refine rate is 11 or higher, reduces delay after skill by 7%, MaxSP + 5%.
When equipped with Great Hero Boots, Vit + 10, increases long ranged physical damage by 5%.
Class : Two-handed Sword
Attack : 200
Weight : 200
Weapon Level : 4
Required Level : 150
Usable Jobs : Rune Knight

600009.png
Patent Oriental Sword [2]
Atk + 15 per 2 refine rate.
Increases Sonic Wave damage by 10% per 3 refine rate.
If refine rate is 7 or higher, the weapon can't be destroyed. increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, when dealing melee physical damage, has a high chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead).
If refine rate is 11 or higher, Cri + 15, increases critical damage by 15%.
When equipped with Great Hero Boots, Str + 10, Atk + 7%.
Class : Two-handed Sword
Attack : 240
Weight : 200
Weapon Level : 4
Required Level : 150
Usable Jobs : Rune Knight

610008.png
Patent Shiver Katar [2]
Atk + 15 per 2 refine rate.
Increases Cross Impact damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases critical damage by 15%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases physical damage against demihuman and brute race enemies by 25%.
If refine rate is 11 or higher, Cri + 15, reduces cooldown of Dark Claw by 10 seconds.
When equipped with Great Hero Boots, Agi + 10, increases melee physical damage by 5%.
Class : Katar
Attack : 255
Weight : 140
Weapon Level : 4
Required Level : 150
Usable Jobs : Guillotine Cross

610009.png
Patent Blade Katar [2]
Atk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 25%.
If refine rate is 9 or higher, reduces delay after skill by 12%.
If refine rate is 11 or higher, increases melee physical damage and long ranged physical damage by 10%.
When equipped with Great Hero Boots, Str + 10, Atk + 7%.
Class : Katar
Attack : 275
Weight : 140
Weapon Level : 4
Required Level : 150
Usable Jobs : Guillotine Cross

700013
Patent Narcissus Bow [2]
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
If refine rate is 9 or higher, increases Severe Rainstorm damage by 15%.
If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 10%, increases bow damage by 15%.
When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%.
Class: Bow
Attack: 210
Weight: 100
Weapon Level: 4
Required Level: 150
Usable Jobs: Archer third classes, Shadow Chaser

500013
Patent Red Lotus Sword [2]
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, reduces SP consumption of Cart Cannon by 10%, reduces variable casting time by 7%.
If refine rate is 9 or higher, increase Cart Cannon damage by 20%.
If refine rate is 11 or higher, increase Acid Bomb damage by 10%, reduces variable casting time by 5%.
When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%.
Class : Sword
Attack : 200
Weight : 100
Weapon Level : 4
Required Level : 150
Usable Jobs : Genetic

500014
Patent Slate Sword [2]
Atk + 15 per 2 refine rate.
Increases Cart Tornado damage by 10% and Hell Plant damage by 5% per 3 refine rate.
If refine rate is 7 or higher, increases Cart Tornado damage by additional 20% and Hell Plant damage by additional 10%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, reduces delay after skill by additional 5%, MaxHP + 10%.
When equipped with Great Hero Boots, Vit + 10, increases melee physical damage by 5%.
Class: Sword
Attack: 205
Weight: 120
Weapon Level: 4
Required Level: 150
Usable Jobs: Genetic

570009
Patent Trumpet Shell [2]
Matk + 230
Matk + 15 per 2 refine rate.
Increases all property magical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 10%.
If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
If refine rate is 11 or higher, Matk + 7%, increases Reverberation and Metallic Sound damage by additional 15%.
When equipped with Great Hero Boots, Int + 10, Matk + 7%.
Class: Musical Instrument
Attack: 160
Weight: 100
Weapon Level: 4
Required Level: 150
Usable Jobs: Minstrel

580009
Patent Barbed Wire Whip [2]
Matk + 230
Matk + 15 per 2 refine rate.
Increases all property magical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 10%.
If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
If refine rate is 11 or higher, Matk + 7%, increases Reverberation and Metallic Sound damage by additional 15%.
When equipped with Great Hero Boots, Int + 10, Matk + 7%.
Class: Whip
Attack: 160
Weight: 100
Weapon Level: 4
Required Level: 150
Usable Jobs: Wanderer

510019.png
Patent Madogum [2]
Matk + 195
Matk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, when dealing melee physical damage, has a chance to auto-cast Meteor Storm level 7.
If refine rate is 9 or higher, increases all property magical damage by 15%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave level 4.
When equipped with Great Hero Boots, Int + 10, Matk + 7%.
Class: Dagger
Attack: 150
Weight: 80
Weapon Level: 4
Required Level: 150
Usable Jobs: Shadow Chaser

510020.png
Patent Fatalist [2]
Atk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, increases Fatal Menace damage by 25%.
If refine rate is 9 or higher, reduces SP consumption of Fatal Menace damage by 15%, reduces delay after skill by 7%.
If refine rate is 11 or higher, increases melee physical damage by 10%, reduces delay after skill by 7%.
When equipped with Great Hero Boots, Str + 10, Atk + 7%.
Class : Dagger
Attack : 205
Weight : 110
Weapon Level : 4
Required Level : 150
Usable Jobs : Shadow Chaser

590011.png
Patent Meteor Striker [2]
Can't be destroyed.
Atk + 15 per 2 refine rate.
Increases Vulcan Arm and Knuckle Boost damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases Vulcan Arm and Knuckle Boost damage by additional 15%.
If refine rate is 9 or higher, increases Arm Cannon damage by 25%.
If refine rate is 11 or higher, increases long ranged physical damage by 15%, reduces variable casting time by 15%.
When equipped with Great Hero Boots, Str + 10, increases long ranged physical damage by 5%.
Class: Mace
Attack: 320
Weight: 350
Weapon Level: 4
Required Level: 150
Usable Jobs: Mechanic

620004.png
Patent Avenger [2]
Can't be destroyed.
Atk + 15 per 2 refine rate.
Increases Axe Tornado damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases Axe Boomerang damage by 40%, reduces cooldown of Axe Tornado by 1 second.
If refine rate is 9 or higher, increases physical damage against all size enemies by 15%.
If refine rate is 11 or higher, reduces physical and magical damage taken from all property enemies by 20%.
When equipped with Great Hero Boots, Str + 10, Atk + 7%.
Class: Two-handed Axe
Attack: 290
Weight: 700
Weapon Level: 4
Required Level: 150
Usable Jobs: Mechanic

700018.png
Patent Royal Bow [2]
Atk + 15 per 2 refine rate.
Increases Arrow Storm damage by 12% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases bow damage by 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 12%, increases critical damage by 10%.
If refine rate is 11 or higher, increases Focused Arrow Strike damage by 20%, reduces delay after skill by 10%.
When equipped with Great Hero Boots, Dex + 10, Atk + 7%.
Class : Bow
Attack : 205
Weight : 120
Weapon Level : 4
Required Level : 150
Usable Jobs : Ranger, Shadow Chaser

700019.png
Patent Scarlet Dragon Leather Bow [2]
Atk + 15 per 2 refine rate.
Reduces delay after skill by 4% per 3 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 10%, increases physical damage against all size enemies by 10%.
If refine rate is 9 or higher, increases Aimed Bolt damage by 35%.
If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, reduces variable casting time by 10%.
When equipped with Great Hero Boots, Dex + 10, Atk + 7%.
Class : Bow
Attack : 200
Weight : 90
Weapon Level : 4
Required Level : 150
Usable Jobs : Ranger

550012.png
Patent Shadow Staff [2]
Can't be destroyed.
Matk + 195
Matk + 15 per 2 refine rate.
Increases Earth Grave damage by 12% per 3 refine rate.
If refine rate is 7 or higher, increases earth and neutral property magical damage by 15%.
If refine rate is 9 or higher, increases Psychic Wave damage by 25%, reduces variable casting time by 7%.
If refine rate is 11 or higher, reduces variable casting time by 8%, reduces cooldown of Psychic Wave by 1 second.
When equipped with Great Hero Boots, Int + 10, Matk + 7%.
Class : Staff
Attack : 40
Weight : 75
Weapon Level : 4
Required Level : 150
Usable Jobs : Sorcerer

550013.png
Patent Chilling Cane [2]
Can't be destroyed.
Matk + 195.
Matk + 15 per 2 refine rate.
Increases Diamond Dust damage by 12% per 3 refine rate.
If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, increases Varetyr Spear damage by 15%.
If refine rate is 9 or higher, increases Varetyr Spear damage by additional 20%, reduces variable casting time by 7%.
If refine rate is 11 or higher, reduces variable casting time by 8%, reduces cooldown of Varetyr Spear by 2 seconds.
When equipped with Great Hero Boots, Int + 10, Matk + 7%.
Class: Staff
Attack: 40
Weight: 75
Weapon Level: 4
Required Level: 150
Usable Jobs: Sorcerer

500017.png
Patent Light Blade [2]
Matk + 195
Matk + 15 per 2 refine rate.
Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases holy property magical damage by 15%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Gloria Domini and Genesis Ray damage by 15%
When equipped with Great Hero Boots, Int + 10, Matk + 7%.
Class: Sword
Attack: 130
Weight: 120
Weapon Level: 4
Required Level: 150
Usable Jobs: Royal Guard

530006.png
Patent Aquatic Spear [2]
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Cannon Spear and Vanishing Point damage by 15%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Cannon Spear and Vanishing Point damage by additional 20%
If refine rate is 11 or higher, Perfect Hit + 7, MaxSP + 5%.
When equipped with Great Hero Boots, Str + 10, Atk + 7%.
Class : Spear
Attack : 195
Weight : 140
Weapon Level : 4
Required Level : 150
Usable Jobs : Royal Guard

540011.png
Patent Exorcist's Bible [2]
Matk + 190
Matk + 15 per 2 refine rate.
Increases Duple Light and Judex damage by 25% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases holy property magical damage by 15%.
If refine rate is 9 or higher, increases Duple Light and Judex damage by additional 30%.
If refine rate is 11 or higher, has a chance to auto-cast Judex level 5 when dealing normal damage (If user has higher level, that level will be cast instead).
When equipped with Great Hero Boots, Int + 10, Matk + 7%.
Class : Book
Attack : 205
Weight : 70
Weapon Level : 4
Required Level : 150
Usable Jobs : Archbishop

560008.png
Patent Iron Nail [2]
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Rampage Blast and Lightning Ride damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Rampage Blast and Earth Shaker by 1 second.
If refine rate is 11 or higher, reduces SP consumption of Rampage Blast by 15%, increases Rampage Blast and Lightning Ride damage by additional 15%.
When equipped with Great Hero Boots, Str + 10, Atk + 7%.
Class : Knuckle
Attack : 205
Weight : 120
Weapon Level : 4
Required Level : 150
Usable Jobs : Sura

560009.png
Patent Ray Knuckle [2]
Atk + 15 per 2 refine rate.
Increases Tiger Cannon damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Tiger Cannon damage by additional 15%, increase Gates of Hell damage by 20%.
If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 1 second.
If refine rate is 11 or higher, MaxHP + 10%, increase Gates of Hell damage by additional 15%.
When equipped with Great Hero Boots, Vit + 10, Atk + 7%.
Class : Knuckle
Attack : 205
Weight : 80
Weapon Level : 4
Required Level : 150
Usable Jobs : Sura

590012.png
Patent Saint Mace [2]
Can't be destroyed.
Matk + 200, Matk + 3%.
Increases holy property magical damage by 1% per 2 refine rate.
Increases Adoramus damage by 5% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%, increases holy property magical damage by additional 10%
If refine rate is 9 or higher, increases magical damage against all race monstersby 15% (excludes players).
If refine rate is 11 or higher, increases Adoramus damage by additional 15%.
When equipped with Great Hero Boots, Int + 10, Matk + 7%.
Class: Mace
Attack: 170
Weight: 100
Weapon Level: 4
Required Level: 150
Usable Jobs: Archbishop

640011.png
Patent Aeon Staff [2]
Can't be destroyed.
Matk + 235.
Matk + 15 per 2 refine rate.
Increases Earth Strain damage by 12% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%, increases earth and fire property magical damage by 15%.
If refine rate is 9 or higher, reduces cooldown of Earth Strain by 1 second, reduces variable casting time by additional 5%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Crimson Rock damage by 15%.
When equipped with Great Hero Boots, Int + 10, Matk + 7%.
Class : Two-handed Staff
Attack : 100
Weight : 100
Weapon Level : 4
Required Level : 150
Usable Jobs : Warlock

640012.png
Patent Blue Crystal Staff [2]
Can't be destroyed.
Matk + 235.
Matk + 15 per 2 refine rate.
Increases Jack Frost damage by 12% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%, increases water and wind property magical damage by 15%.
If refine rate is 9 or higher, reduces cooldown of Jack Frost by 1 second, reduces delay after skill by 5%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Chain Lightning damage by 15%.
When equipped with Great Hero Boots, Int + 10, Matk + 7%.
Class: Two-handed Staff
Attack: 100
Weight: 100
Weapon Level: 4
Required Level: 150
Usable Jobs: Warlock

510022.png
Patent Kiri no Tsuyu [2]
When equipped with Surudoi Kaze,
Atk + 15 per 3 of the sum of refine rate.
Atk + 3% per 5 of the sum of refine rate.
If the sum of refine rate is 14 or higher, increases damage of Cross Slash by 30%, reduces cooldown of Cross Slash by 2 seconds.
If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned.
If the sum of refine rate is 18 or higher, increases physical damage against all property enemies by 15%.
If the sum of refine rate is 20 or higher, increases damage of Cross Slash by additional 25%.
When equipped with Surudoi Kaze and Great Hero Boots, Dex + 10, additional Atk + 7%.
Class : Dagger
Attack : 190
Weight : 120
Weapon Level : 4
Required Level : 150
Usable Jobs : Ninja classes

550014.png
Patent Meowmeow Foxtail [2]
Can't be destroyed.
Matk + 350.
Atk/Matk + 15 per 2 refine rate.
Atk/Matk + 2% per 3 refine rate.
If refine rate is 7 or higher, increases Lunatic Carrot Beat and Silvervine Stem Spear damage by 25%.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Picky Peck and Catnip Meteor damage by 25%.
When equipped with Great Hero Boots, Luk + 10, Atk/Matk + 7%.
Class : Staff
Attack : 350
Weight : 120
Weapon Level : 4
Required Level : 150
Usable Jobs : Summoner (Doram)

650004.png
Patent Huuma Shuriken Clearness [2]
Can't be destroyed.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, increases Swirling Petal damage by 30%, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 1 second.
If refine rate is 11 or higher, increases physical damage against fire, shadow and holy property enemies by 20%, increases physical damage against undead, demon and angel race enemies by 20%.
When equipped with Great Hero Boots, Str + 10, increases long ranged physical damage by 5%.
Class : Huuma Shuriken
Attack : 290
Weight : 230
Weapon Level : 4
Required Level : 150
Usable Jobs : Ninja classes

800002.png
Patent Crimson Rose [2]
Atk + 10 per 2 refine rate.
Increases Fire Dance damage by 2% per 3 refine rate.
If refine rate is 7 or higher, Atk + 5%, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Fire Dance damage by 25%, increases long ranged physical damage by 20% for 60 seconds when using Heat Barrel.
If refine rate is 11 or higher, reduces delay after skill by 10%.
When equipped with Great Hero Boots, Dex + 10, additional Atk + 7%.
Class : Pistol
Attack : 200
Weight : 100
Weapon Level : 4
Required Level : 150
Usable Jobs : Rebellion

810001.png
Patent Master Soul Rifle [2]
Matk + 250
Matk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 3%) per 3 refine rate.
If refine rate is 7 or higher, increases Soul Expansion damage by 20%, increases ghost property magical damage by 15%.
If refine rate is 9 or higher, has a high chance (15%) to auto-cast Soul Strike level 10 when dealing long ranged physical damage.
If refine rate is 11 or higher, has a certain chance (7%) to auto cast Napalm Vulcan level 3 and Soul Expansion level 3 when dealing long ranged physical damage.
When equipped with Great Hero Boots, Int + 10, increases ghost property magical damage by 5%.
Class : Rifle
Attack : 200
Weight : 100
Weapon Level : 4
Required Level : 150
Usable Jobs : Rebellion

820001.png
Patent Demon Slayer Shot [2]
Splash attack.
Increases long ranged physical damage by 3% per 2 refine rate.
MaxSP + 2% per 3 refine rate.
If refine rate is 7 or higher, increases physical damage againt boss monsters, demon race and undead race monsters by 15%.
If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar.
If refine rate is 11 or higher, increases Vanishing Buster and Shatter Storm damage by 35%.
When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%.
Class : Shotgun
Attack : 295
Weight : 230
Weapon Level : 4
Required Level : 150
Usable Jobs : Rebellion

830002.png
Patent The Black [2]
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Round Trip by 20%, increases SP consumption of Round Trip by 10%.
If refine rate is 9 or higher, increases damage of Round Trip by additional 15%, Atk + 50 and increases long ranged physical damage by 15% for 90 seconds when using Platinum Altar.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%.
When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%.
Class : Gatling Gun
Attack : 225
Weight : 300
Weapon Level : 4
Required Level : 150
Usable Jobs : Rebellion

840001.png
Patent Golden Lord Launcher [2]
Increases long ranged physical damage by 3% per 2 refine rate.
Atk + 20 per 3 refine rate.
If refine rate is 7 or higher, increases Dragon Tail damage by 15%, reduces cooldown of Dragon Tail by 1 second.
If refine rate is 9 or higher, increases Dragon Tail damage by additional 20%
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%.
Class : Grenade Launcher
Attack : 350
Weight : 240
Weapon Level : 4
Required Level : 150
Usable Jobs : Rebellion

540010.png
Patent One Sky One Sun [2]
Atk + 15 per 2 refine rate.
Increases melee physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Prominence Kick damage by 20%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Solar Burst damage by 25%.
If refine rate is 11 or higher,  increases physical damage against all size enemies by 15%.
When equipped with Great Hero Boots, Str + 10, Atk + 7%.
Class : Book
Attack : 200
Weight : 110
Weapon Level : 4
Required Level : 150
Usable Jobs : Star Emperor

550015.png
Patent Spirit Pendulum [2]
Matk + 190
Matk + 15 per 2 refine rate.
Increases all property magical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, increases Espa damage by 15%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Eswhoo damage by 20%.
If refine rate is 11 or higher, has a 7% chance to recover 230 SP for 9 times in 10 seconds when dealing magical damage.
When equipped with Great Hero Boots, Int + 10, Matk + 7%.
Class : Staff
Attack : 70
Weight : 120
Weapon Level : 4
Required Level : 150
Usable Jobs : Soul Reaper

510071.png
Patent Blessed Knife [2]
Atk + 15 per 2 refine rate.
Increases Back Stab damage by 25% per 3 refine rate.
If refine rate is 7 or higher, increases physical damage against all property enemies by 15%, enables to use Fatal Menace level 10.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%), increases Fatal Menace damage by 10%.
If refine rate is 11 or higher, reduces delay after skill by 5%, increases melee physical damage by 15%.
When equipped with Great Hero Boots, Str + 10, increases melee physical damage by 7%.
Class: Dagger
Attack: 210
Weight: 120
Weapon Level: 4
Required Level: 150
Usable Jobs: Novice classes

550081.png
Patent Freedom Stick [2]
Can't be destroyed.
Matk + 200.
Matk + 15 per 2 refine rate.
Increases Heaven's Drive damage by 30% per 3 refine rate.
If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, enables to use Psychic Wave level 5.
If refine rate is 9 or higher, increases Psychic Wave damage by 10%, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases earth and neutral property magical damage by 10%, reduces variable casting time by additional 5%
When equipped with Great Hero Boots, Int + 10, Matk + 7%.
Class: Staff
Attack: 90
Weight: 100
Weapon Level: 4
Required Level: 150
Usable Jobs: Novice classes

 

Hero-LT set

Spoiler

470094.png
Hero Boots-LT [1]
MaxHP + 1500, MaxSP + 150.
If the user's base level is 210 or higher, P.Atk + 1, S.Matk + 1.
MaxHP + 1% and MaxSP + 1% per 3 refine rate.
If refine rate is 7 or higher, Atk + 5% and Matk + 5%.
If refine rate is 9 or higher, Cri + 5, Perfect Hit + 10, reduces variable casting time by 5%.
If refine rate is 11 or higher, reduces fixed casting time by 0.8 seconds, reduces delay after skill by 5%.

[Bonus by grade]
[Grade D] Res + 50, Mres + 50.
[Grade C] Increases physical and magical damage against all property enemies by 10%.
[Grade B] STA + 5, WIS + 5.
[Grade A] P.Atk + 5, S.Matk + 5, if refine rate is 13 or higher, reduces fixed casting time by additional 0.2 seconds. 
Class : Shoes
Defense : 15
Weight : 60
Armor Level : 2
Required Level : 190
Usable Jobs : All

500038.png
Light Blade-LT [2]
Matk + 195, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases neutral and holy property magical damage by 15%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Gloria Domini and Genesis Ray damage by additional 30%

When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases neutral and holy property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Sword
Attack: 130
Weight: 120
Weapon Level: 5
Required Level: 190
Usable Jobs: Royal Guard classes

510040.png
Madogum-LT [2]
Matk + 195, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, when dealing melee physical damage, has a chance to auto-cast Meteor Storm level 7.
If refine rate is 9 or higher, increases all property magical damage by 15%, increases magical damage against all property enemies by 15%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave level 5.

When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases all property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Dagger
Attack: 150
Weight: 80
Weapon Level: 5
Required Level: 190
Usable Jobs: Shadow Chaser classes

510041.png
Fatalist-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, increases Fatal Menace damage by 25%.
If refine rate is 9 or higher, increases Fatal Menace damage by additional 20%, reduces delay after skill by 7%.
If refine rate is 11 or higher, increases melee physical damage by 15%, reduces delay after skill by additional 7%.

When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Dagger
Attack : 215
Weight : 120
Weapon Level : 5
Required Level : 190
Usable Jobs : Shadow Chaser classes

530019.png
Aquatic Spear-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Cannon Spear and Vanishing Point damage by 15%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Cannon Spear and Vanishing Point damage by additional 35%
If refine rate is 11 or higher, Perfect Hit + 15, increases physical damage against all size enemies by 15%.

When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases physical damage against all property enemies by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Spear
Attack : 205
Weight : 140
Weapon Level : 5
Required Level : 190
Usable Jobs : Royal Guard classes

540035.png
Exorcist's Bible-LT [2]
Matk + 190, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Atk + 10 and Matk + 10 per 2 refine rate.
Increases Duple Light and Judex damage by 25% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases neutral and holy property magical damage by 15%.
If refine rate is 9 or higher, increases Duple Light and Judex damage by additional 45%.
If refine rate is 11 or higher, has a high chance to auto-cast Judex level 5 when dealing normal physical damage (If user has higher level, that level will be cast instead).

When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases holy property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class : Book
Attack : 220
Weight : 70
Weapon Level : 5
Required Level : 190
Usable Jobs : Archbishop classes

590030.png
Saint Mace-LT [2]
Can't be destroyed.
Matk + 200, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Increases holy property magical damage by 1% per 2 refine rate.
Increases Adoramus damage by 5% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%, increases holy property magical damage by additional 10%
If refine rate is 9 or higher, increases magical damage against all race monsters (excecpt players) by 15%.
If refine rate is 11 or higher, increases Adoramus damage by additional 30%.

When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases neutral and holy property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Mace
Attack: 190
Weight: 100
Weapon Level: 5
Required Level: 190
Usable Jobs: Archbishop classes

550045.png
Shadow Staff-LT [2]
Can't be destroyed.
Matk + 195, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Earth Grave damage by 12% per 3 refine rate.
If refine rate is 7 or higher, increases neutral, earth and poison property magical damage by 15%.
If refine rate is 9 or higher, increases Psychic Wave and Poison Burst damage by 35%, reduces variable casting time by 15%.
If refine rate is 11 or higher, increases Psychic Wave and Poison Burst damage by additional 15%, reduces cooldown of Psychic Wave by 1 second.

When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases neutral, earth and poison property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class : Staff
Attack : 40
Weight : 75
Weapon Level : 5
Required Level : 190
Usable Jobs : Sorcerer classes

550046.png
Chilling Cane-LT [2]
Can't be destroyed.
Matk + 195, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Diamond Dust damage by 12% per 3 refine rate.
If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, increases Varetyr Spear damage by 15%.
If refine rate is 9 or higher, increases Varetyr Spear damage by additional 30%, reduces variable casting time by 15%.
If refine rate is 11 or higher, increases wind and water property magical damage by 15%, reduces cooldown of Varetyr Spear by 2 seconds.

When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases wind and water property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Staff
Attack: 40
Weight: 75
Weapon Level: 5
Required Level: 190
Usable Jobs: Sorcerer classes

560026.png
Iron Nail-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Rampage Blast and Lightning Ride damage by 20%.
If refine rate is 9 or higher, reduces cooldown of Rampage Blast and Earth Shaker by 1 second, reduces SP consumption of Rampage Blast by 15%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, increases Rampage Blast and Lightning Ride damage by additional 25%.

When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Knuckle
Attack : 205
Weight : 120
Weapon Level : 5
Required Level : 190
Usable Jobs : Sura classes

560027.png
Ray Knuckle-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases Tiger Cannon damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Tiger Cannon damage by additional 25%, increase Gates of Hell damage by 30%.
If refine rate is 9 or higher, reduces cooldown of Tiger Cannon by 1 second, increases melee and long ranged physcial damage by 10%.
If refine rate is 11 or higher, MaxHP + 10%, increase Gates of Hell damage by additional 15%.

When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Knuckle
Attack : 205
Weight : 80
Weapon Level : 9
Required Level : 190
Usable Jobs : Sura classes

640027.png
Aeon Staff-LT [2]
Can't be destroyed.
Matk + 235, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Earth Strain and Gravitational Field damage by 12% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 15%, increases neutral, earth and fire property magical damage by 20%.
If refine rate is 9 or higher, reduces cooldown of Earth Strain by 1 second, increases Comet damage by 30%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 20%, increases Crimson Rock damage by 30%.

When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases neutral, earth and fire property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class : Two-handed Staff
Attack : 100
Weight : 100
Weapon Level : 5
Required Level : 190
Usable Jobs : Warlock classes

640028.png
Blue Crystal Staff-LT [2]
Can't be destroyed.
Matk + 235, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Jack Frost damage by 12% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%, increases water, wind and ghost property magical damage by 15%.
If refine rate is 9 or higher, reduces cooldown of Jack Frost by 1 second, reduces delay after skill by 5%, increases Soul Expansion damage by 30%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases Chain Lightning damage by 30%.

When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases water, wind and ghost property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Two-handed Staff
Attack: 100
Weight: 100
Weapon Level: 5
Required Level: 190
Usable Jobs: Warlock classes

500039.png
Red Lotus Sword-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increase Cart Cannon damage by 10%, reduces variable casting time by 10%. 
If refine rate is 9 or higher, increase Cart Cannon damage by additional 20%, increases physical damage against all size enemies by 15%.
If refine rate is 11 or higher, increase Cart Cannon damage by additional 10%, increase Acid Bomb damage by 25%, reduces variable casting time by additional 8%. 

When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Sword
Attack : 200
Weight : 100
Weapon Level : 5
Required Level : 190
Usable Jobs : Genetic classes

500040.png
Slate Sword-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases melee physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Cart Tornado damage by 25% and Hell Plant damage by 30%.
If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%, reduces delay after skill by 10%.
If refine rate is 11 or higher, MaxHP + 10%, increases Cart Tornado damage by additional 20%, reduces delay after skill by additional 5%.

When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class: Sword
Attack: 205
Weight: 120
Weapon Level: 5
Required Level: 190
Usable Jobs: Genetic classes

700045.png
Royal Bow-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Arrow Storm damage by 20%, reduces cooldown of Arrow Storm by 1 second.
If refine rate is 9 or higher, increases Arrow Storm damage by additional 30%, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%, increases Focused Arrow Strike damage by 35%, increases critical damage by 15%.

When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Bow
Attack : 205
Weight : 120
Weapon Level : 5
Required Level : 190
Usable Jobs : Ranger classes, Shadow Chaser classes

700046.png
Scarlet Dragon Leather Bow-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Aimed Bolt damage by 20%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Aimed Bolt damage by additional 30%, reduces delay after skill by 10%.
If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, reduces delay after skill by additional 8%.

When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Bow
Attack : 200
Weight : 90
Weapon Level : 5
Required Level : 190
Usable Jobs : Ranger classes

570027.png
Trumpet Shell-LT [2]
Matk + 230, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases all property magical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 20%.
If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%.

When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases all property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Musical Instrument
Attack: 160
Weight: 100
Weapon Level: 5
Required Level: 190
Usable Jobs: Minstrel classes

580027.png
Barbed Wire Whip-LT [2]
Matk + 230, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases all property magical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 20%.
If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%.

When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases all property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Whip
Attack: 160
Weight: 100
Weapon Level: 5
Required Level: 190
Usable Jobs: Wanderer classes

590034.png
Meteor Striker-LT [2]
Can't be destroyed.
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases Vulcan Arm and Knuckle Boost damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases Vulcan Arm and Knuckle Boost damage by additional 15%.
If refine rate is 9 or higher, increases Arm Cannon damage by 25%, reduces variable casting time by 15%.
If refine rate is 11 or higher, increases long ranged physical damage by 15%, increases Arm Cannon damage by additional 20%.

When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class: Mace
Attack: 320
Weight: 350
Weapon Level: 5
Required Level: 190
Usable Jobs: Mechanic classes

620015.png
Avenger-LT [2]
Can't be destroyed.
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases Axe Tornado damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases Axe Boomerang damage by 40%, reduces cooldown of Axe Tornado by 1 second.
If refine rate is 9 or higher, increases melee and long ranged physical damage by 15%, increases physical damage against all size enemies by 20%.
If refine rate is 11 or higher, reduces physical and magical damage taken from all property enemies by 20%.

When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class: Two-handed Axe
Attack: 290
Weight: 700
Weapon Level: 5
Required Level: 190
Usable Jobs: Mechanic classes

700049.png
Narcissus Bow-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Severe Rainstorm damage by 25%, reduces cooldown of Severe Rainstorm by 2 seconds.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 30%, reduces variable casting time by 10%.
If refine rate is 11 or higher, reduces physical and magical damage taken from all size enemies by 20%, increases physical damage against all property enemies by 15%.

When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class: Bow
Attack: 210
Weight: 100
Weapon Level: 5
Required Level: 190
Usable Jobs: Archer classes, Shadow Chaser classes

600023.png
Oriental Sword-LT [2]
Can't be destroyed.
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases critical damage by 5% per 3 refine rate.
If refine rate is 7 or higher, increases Sonic Wave and Storm Blast damage by 20%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, when dealing melee physical damage, has a high chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead), increases Sonic Wave and Storm Blast damage by additional 20%.
If refine rate is 11 or higher, Cri + 25, increases melee and long ranged physical damage by 15%.

When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Two-handed Sword
Attack : 240
Weight : 200
Weapon Level : 5
Required Level : 190
Usable Jobs : Rune Knight classes

600024.png
Dragonic Slayer-LT [2]
MaxHP + 5%.
If the user's base level is 210 or higher, MaxHP/MaxSP + 5%.
MaxHP/MaxSP + 5% per 2 refine rate.
Increases Dragon Breath and Dragon Breath - Water damage by 7% per 3 refine rate.
If refine rate is 7 or higher, reduces delay after skill by 10%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%, reduces physical and magical damage taken from all size enemies by 15%.
If refine rate is 11 or higher, reduces delay after skill by additional 7%, MaxSP + 5%.

When equipped with Hero Boots-LT, MaxHP + 10%, MaxSP + 5%.

[Bonus by grade]
[Grade D] MaxHP/MaxSP + 3%.
[Grade C] Increases long ranged physical damage by 15%, Res + 30, Mres + 30.
[Grade B] reduces physical and magical damage taken from all size enemies by 15%.
Class : Two-handed Sword
Attack : 200
Weight : 200
Weapon Level : 5
Required Level : 190
Usable Jobs : Rune Knight classes

610033.png
Shiver Katar-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases critical damage by 5% per 3 refine rate.
If refine rate is 7 or higher, increases Cross Impact damage by 20%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Cross Impact damage by additional 25%,  increases physical damage against demihuman and brute race enemies by 25%.
If refine rate is 11 or higher, Cri + 15, reduces cooldown of Dark Claw by 10 seconds.

When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Katar
Attack : 255
Weight : 140
Weapon Level : 5
Required Level : 190
Usable Jobs : Guillotine Cross classes

610034.png
Blade Katar-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Reduces delay after skill by 2% per 3 refine rate.
If refine rate is 7 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 25%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 20%, reduces delay after skill by 5%.
If refine rate is 11 or higher, increases melee and long ranged physical damage by 15%, increases Counter Slash damage by 30%.

When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee and long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Katar
Attack : 275
Weight : 140
Weapon Level : 5
Required Level : 190
Usable Jobs : Guillotine Cross classes

510060.png
Kiri no Tsuyu-LT [2]
When equipped with Surudoi Kaze,
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 3 of the sum of refine rate.
Atk + 4% per 5 of the sum of refine rate.
If the sum of refine rate is 14 or higher, increases Cross Slash damage by 35%, reduces cooldown of Cross Slash by 2 seconds.
If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned, increases physical damage against all property enemies by 15%.
If the sum of refine rate is 18 or higher, increases Cross Slash damage by additional 25%.
If the sum of refine rate is 20 or higher, increases physical damage against all size enemies by 15%.

When equipped with Surudoi Kaze and Hero Boots-LT, Atk + 10%, P.Atk + 2.

[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Dagger
Attack : 190
Weight : 120
Weapon Level : 5
Required Level : 190
Usable Jobs : Ninja classes

540048.png
One Sky One Sun-LT [2]
Can't be destroyed.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases melee physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Prominence Kick and Solar Burst damage by 20%, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Prominence Kick and Solar Burst damage by additional 25%. 
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by additional 15%.

When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Book
Attack : 200
Weight : 110
Weapon Level : 5
Required Level : 190
Usable Jobs : Star Emperor classes

550067.png
Meowmeow Foxtail-LT [2]
Can't be destroyed.
Matk + 350.
If the user's base level is 210 or higher, POW/SPL + 2, P.Atk/S.Matk + 1.
Atk/Matk + 15 per 2 refine rate.
Atk/Matk + 2% per 3 refine rate.
If refine rate is 7 or higher, increases Picky Peck and Silvervine Stem Spear damage by 40%.
If refine rate is 9 or higher, reduces variable casting time by 10%, reduces cooldown of Catnip Meteor by 2 seconds.
If refine rate is 11 or higher, increases Picky Peck and Catnip Meteor damage by 50%, increases physical and magical damage against all size enemies by 15%.

When equipped with Hero Boots-LT, Atk/Matk + 10%, P.Atk/S.Matk + 2.

[Bonus by grade]
[Grade D] Atk/Matk + 3%.
[Grade C] Increases long ranged physical damage and all property magical damage by 15%, P.Atk/S.Matk + 1.
[Grade B] POW/SPL + 3, P.Atk/S.Matk + 2.
Class : Staff
Attack : 350
Weight : 120
Weapon Level : 5
Required Level : 190
Usable Jobs : Summoner (Doram) classes

550068.png
Spirit Pendulum-LT [2]
Matk + 190, can't be destroyed.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases all property magical damage by 3% per 3 refine rate.
If refine rate is 7 or higher, increases Espa damage by 25%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Espa damage by additional 15%, increases Eswhoo damage by 45%.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, has a high chance (10%) to recover 230 SP every 0.5 seconds for 19 times within 10 seconds when dealing magical damage.

When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases all property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class : Staff
Attack : 70
Weight : 120
Weapon Level : 5
Required Level : 190
Usable Jobs : Soul Reaper classes

650024.png
Huuma Shuriken Clearness-LT [2]
Can't be destroyed.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Swirling Petal damage by 30%, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds, increases Swirling Petal damage by additional 15%.
If refine rate is 11 or higher, increases physical damage against fire, shadow, holy and undead property enemies by 25%, increases physical damage against dragon, undead, demon and angel race monsters by 25%.

When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Huuma Shuriken
Attack : 290
Weight : 230
Weapon Level : 5
Required Level : 190
Usable Jobs : Ninja classes

800013.png
Crimson Rose-LT [2]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, Atk + 5%, increases Fire Dance damage by 25%, reduces physical and magical damage taken from all size enemies by 20%.
If refine rate is 9 or higher, Atk + 7%, Fire Dance damage by additional 35%.
If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%.

When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Pistol
Attack : 200
Weight : 100
Weapon Level : 5
Required Level : 190
Usable Jobs : Rebellion classes

810009.png
Master Soul Rifle-LT [2]
Matk + 250.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Soul Strike and Napalm Vulcan damage by 20% per 3 refine rate.
If refine rate is 7 or higher, increases Soul Expansion damage by 40%, increases ghost property magical damage by 25%.
If refine rate is 9 or higher, has a high chance (15%) to auto-cast Soul Strike level 10, Napalm Vulcan level 5 and Soul Expansion level 5 when dealing long ranged physical damage.
If refine rate is 11 or higher, increases Soul Expansion damage by additional 30%, increases magical damage against all size enemies by 15%.

When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases ghost property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class : Rifle
Attack : 200
Weight : 100
Weapon Level : 5
Required Level : 190
Usable Jobs : Rebellion classes

820007.png
Demon Slayer Shot-LT [2]
Splash attack, can't be destroyed.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Vanishing Buster and Shatter Storm damage by 30%, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Shatter Storm by 1 second, increases Vanishing Buster and Shatter Storm damage by additional 25%. 
If refine rate is 11 or higher, increases physical damage againt boss monsters, demon race and undead race monsters by 15%, increases physical damage against all size enemies by 15%.

When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Shotgun
Attack : 295
Weight : 230
Weapon Level : 5
Required Level : 190
Usable Jobs : Rebellion classes

830012.png
The Black-LT [2]
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, Atk + 50, increases Round Trip damage by 25%.
If refine rate is 9 or higher, increases Round Trip damage by additional 25%, increases long ranged physical damage by additional 15%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, reduces physical and magical damage taken from all size enemies by 20%. 

When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Gatling Gun
Attack : 225
Weight : 300
Weapon Level : 5
Required Level : 190
Usable Jobs : Rebellion classes

840008.png
Golden Lord Launcher-LT [2]
Can't be destroyed.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases Dragon Tail damage by 20%, reduces cooldown of Dragon Tail by 1 second.
If refine rate is 9 or higher, increases Dragon Tail damage by additional 35%, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, increases physical damage against all size enemies by 15%.

When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases long ranged physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class : Grenade Launcher
Attack : 350
Weight : 240
Weapon Level : 5
Required Level : 190
Usable Jobs : Rebellion classes

510072.png
Blessed Knife-LT [2]
Atk + 5%.
If the user's base level is 210 or higher, POW + 2, P.Atk + 1.
Atk + 15 per 2 refine rate.
Increases Back Stab damage by 25% per 3 refine rate.
If refine rate is 7 or higher, increases physical damage against all property enemies by 15%, enables to use Fatal Menace level 10.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%), increases Fatal Menace damage by 15%.
If refine rate is 11 or higher, reduces delay after skill by 10%, increases melee physical damage by 20%.

When equipped with Hero Boots-LT, Atk + 10%, P.Atk + 2.

[Bonus by grade]
[Grade D] Atk + 3%.
[Grade C] Increases melee physical damage by 15%, P.Atk + 1.
[Grade B] POW + 3, P.Atk + 2.
Class: Dagger
Attack: 220
Weight: 120
Weapon Level: 5
Required Level: 190
Usable Jobs: Novice classes

550082.png
Freedom Stick-LT [2]
Can't be destroyed.
Matk + 210, Matk + 5%.
If the user's base level is 210 or higher, SPL + 2, S.Matk + 1.
Matk + 15 per 2 refine rate.
Increases Heaven's Drive damage by 30% per 3 refine rate.
If refine rate is 7 or higher, increases magical damage against all property enemies by 15%, enables to use Psychic Wave level 5.
If refine rate is 9 or higher, increases Psychic Wave damage by 20%, reduces variable casting time by 15%.
If refine rate is 11 or higher, increases earth and neutral property magical damage by 20%, reduces variable casting time by additional 5%

When equipped with Hero Boots-LT, Matk + 10%, S.Matk + 2.

[Bonus by grade]
[Grade D] Matk + 3%.
[Grade C] Increases earth and neutral property magical damage by 15%, S.Matk + 1.
[Grade B] SPL + 3, S.Matk + 2.
Class: Staff
Attack: 100
Weight: 100
Weapon Level: 5
Required Level: 190
Usable Jobs: Novice classes

 

  • Done 1
Link to comment
Share on other sites

Class enchant stones (Third classes)

Spoiler

25490.png
Stalker Stone (Upper)
Atk + 2 for each level of Intimidate user learned.

25491.png
Stalker Stone (Middle)
Hit + 2 for each level of Vulture's Eye user learned.

25492.png
Stalker Stone (Lower)
Increases Backstab damage by 20%.

25493.png
Shadow Chaser Stone (Garment)
Increases Triangle Shot damage by 15%.
When equipped with Stalker Stone (Top), increases Triangle Shot damage by 15%.
When equipped with Stalker Stone (Middle), increases long ranged physical damage by 10%.
When equipped with Stalker Stone (Bottom), reduces SP consumption of Triangle Shot by 10%.

25494.png
Mastersmith Stone (Upper)
Atk + 2 for each level of Weaponry Research user learned.

25495.png
Mastersmith Stone (Middle)
Hit + 3 for each level of Skin Tempering user learned.

25496.png
Mastersmith Stone (Lower)
Increases High Speed Cart Ram damage by 20%.

25497.png
Mechanic Stone (Garment)
Increases Axe Tornado damage by 15%.
When equipped with Mastersmith Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Mastersmith Stone (Middle), reduces Axe Tornado cooldown by 1 second.
When equipped with Mastersmith Stone (Bottom), increases Axe Tornado damage by 15%.

25498.png
Clown Gypsy Stone (Upper)
Atk + 2 for each level of Dance Lessons or Music Lessons user learned.

25499.png
Clown Gypsy Stone (Middle)
Increases Melody Strike and Slinging Arrow damage by 20%.

25500.png
Clown Gypsy Stone (Lower)
Increases Arrow Vulcan damage by 20%.

25501.png
Wander Mins Stone (Garment)
Increases Severe Rainstorm damage by 15%.
When equipped with Clown Gypsy Stone (Top), increases Severe Rainstorm damage by 15%.
When equipped with Clown Gypsy Stone (Middle), reduces Severe Rainstorm cooldown by 1 second.
When equipped with Clown Gypsy Stone (Bottom), reduces fixed casting time by 0.5 seconds.

25409.png
Champion Stone (Upper)
Atk + 2 for each level of Iron Fists user learned.

25410.png
Champion Stone (Middle)
Hit + 2 for each level of Flee user learned.

25411.png
Champion Stone (Lower)
Increases Raging Quadruple Blow damage by 20%.

25412.png
Sura Stone (Garment)
Increase Rampage Blast damage by 15%.
When equipped with Champion Stone (Top), increases Rampage Blast damage by 10%.
When equipped with Champion Stone (Middle), reduces fixed casting time of Zen by 40%.
When equipped with Champion Stone (Bottom), when using Rampage Blast, has 30% chance to auto-cast Zen.

25413.png
Sniper Stone (Upper)
Atk + 2 for each level of Steel Crow user learned.

25414.png
Sniper Stone (Middle)
Reduces fixed casting time of Focused Arrow Strike by 0.5 second.

25415.png
Sniper Stone (Lower)
Increases Arrow Shower damage by 20%.

25416.png
Ranger Stone (Garment)
Increases Arrow Storm damage by 10%.
When equipped with Sniper Stone (Top), increases Arrow Storm damage by 15%.
When equipped with Sniper Stone (Middle), reduces variable casting time by 10%.
When equipped with Sniper Stone (Bottom), when using Wind Walker, increases long ranged physical damage by 5% for 60 seconds.

25417.png
Scholar Stone (Upper)
Reduces delay after attack by 1% for each level of Study user learned.

25418.png
Scholar Stone (Middle)
Reduces fixed casting time of Double Bolt by 0.4 seconds.

25419.png
Scholar Stone (Lower)
Increase Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.

25420.png
Sorcerer Stone (Garmet)
Increases Psychic Wave damage by 10%.
When equipped with Scholar Stone (Top), increases Psychic Wave damage by 15%.
When equipped with Scholar Stone (Middle), reduces cooldown of Warmer by 15 seconds.
When equipped with Scholar Stone (Bottom), reduces cooldown of Psychic Wave by 2 seconds.

25445.png
Lord Knight Stone (Upper)
Atk + 2 for each level of Spear Mastery user learned.

25446.png
Lord Knight Stone (Middle)
Increases Clashing Spiral damage by 15%.

25447.png
Lord Knight Stone (Lower)
Increases attack speed (reduces delay after attack by 1%) for each level of Cavalier Mastery user learned.

25448.png
Rune Knight Stone (Garment)
Increase Dragon Beath (Fire) and Dragon Beath (Water) damage by 10%.
When equipped with Lord Knight Stone (Top), increases Dragon Beath (Fire) damage and Dragon Beath (Water) by 10%.
When equipped with Lord Knight Stone (Middle), reduces SP consumption of Dragon Beath (Fire) and Dragon Beath (Water) by 10%.
When equipped with Lord Knight Stone (Bottom), reduces delay after skills by 5%.

25450.png
Biochemist Stone (Upper)
Atk + 2 for each level of Learning Potion user learned.

25451.png
Biochemist Stone (Middle)
Increases heal effectiveness by 2% for each level of Potion Pitcher user learned.

25452.png
Biochemist Stone (Lower)
Increases Acid Terror damage by 20%.

25449.png
Genetic Stone (Garment)
Increase Cart Cannon damage by 10%.
When equipped with Biochemist Stone (Top), increases Cart Cannon damage by 15%.
When equipped with Biochemist Stone (Middle), reduces cooldown of Mandragora Howl by 3 seconds.
When equipped with Biochemist Stone (Bottom), increases long ranged physical damage by 5%.

25453.png
High Wizard Stone (Upper)
Matk + 2 for each level of Mystical Amplification user learned.

25454.png
High Wizard Stone (Middle)
Increases Meteor Storm damage by 20%.

25455.png
High Wizard Stone (Lower)
Increases Fire Pillar damage by 20%.

25456.png
Warlock Stone (Garment)
Increase Crimson Rock damage by 10%.
When equipped with High Wizard Stone (Top), increases Crimson Rock damage by 15%.
When equipped with High Wizard Stone (Middle), reduces fixed casting time by 0.1 second for each 2 level of Soul Drain user learned.
When equipped with High Wizard Stone (Bottom), increases fire magic damage by 5%.

25706.png
High Priest Stone (Upper)
Increases heal effectiveness by 1% for each level of Meditation user learned.

25707.png
High Priest Stone (Middle)
Increases critical damage by 2% for each level of Mace Mastery user learned.

25708.png
Hight Priest Stone (Lower)
Increases Magnus Exocismus damage by 20%.

25709.png
Archbishop Stone (Garment)
Increases Adoramus damage by 15%.
When equipped with High Priest Stone (Top), increases Adoramus damage by 15%.
When equipped with High Priest Stone (Middle), reduces cooldown of Adoramus by 1 second.
When equipped with High Priest Stone (Bottom), reduces fixed casting time by 0.5 second.

25710.png
Paladin Stone (Upper)
MaxHP + 1% for each level of Faith user learned.

25711.png
Paladin Stone (Middle)
Increases long ranged physical damage by 1% for each level of Spear Mastery user learned.

25712.png
Paladin Stone (Lower)
Increases Holy Cross damage by 20%.

25713.png
Royal Guard Stone (Garment)
Increases Vanishing Point damage by 15%.
When equipped with Paladin Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Paladin Stone (Middle), reduces cooldown of Cannon Spear by 0.5 second.
When equipped with Paladin Stone (Bottom), increases Vanishing Point damage by 15%.

25714.png
Assassin Cross Stone (Upper)
Atk + 2 for each level of Katar Mastery user learned.

25715.png
Assassin Cross Stone (Middle)
Hit + 2 for each level of Left Hand Mastery user learned.

25716.png
Assassin Cross Stone (Lower)
Increases Sonic Blow damage by 20%.

25717.png
Guillotine Cross Stone (Garment)
Increases Rolling Cutter damage by 15%.
When equipped with Assassin Cross Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Assassin Cross Stone (Middle), increases Cross Ripper Slasher damage by 15%.
When equipped with Assassin Cross Stone (Bottom), increases Rolling Cutter damage by 15%.

 

  • Done 1
Link to comment
Share on other sites

Engineer Cap

Cursed Knight's Shield

Spoiler

19364
Engineer Cap [1]
Atk + 10 and Matk + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces damage taken from Formless races by 5%.
If refine rate is 9 or higher, increases physical and magical damage against Formless race by 5%.
If refine rate is 11 or higher, Atk + 5%, Matk + 5%.
Each refine rate above 10, increases physical and magical damage against Formless race by 1% per refine rate (up to 15).
Class : Headgear
Location : Top
Defense : 10
Weight : 20
Required Level : 1
Usable Jobs : All

28942
Cursed Knight's Shield [1]
Increases attack speed (reduces delay after attack by 10%).
Atk + 3%, Matk + 3%.
Reduces damage taken from all properties by 7%.
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.
If refine rate is 7 or higher, Atk + 10, Matk + 10.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 12 or higher, reduces delay after skill by 3%.
Class: Shield
Defense: 0
Weight: 80
Required Level: 1
Usable Jobs : All

 

  • Done 1
Link to comment
Share on other sites

  • 1 month later...

I considered this item should be in Cash shop category. Even it can be obtained from Kachua's Secret Chest event. But Kashua's Secret Key which is used to open the chest can be obtained from buying cash shop items only.

Violet Halo

Spoiler

20940.png
Violet Halo [1]
Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3%.
Additional Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3% per 3 refine rate.
If refine rate is 11 or higher, reduces delay after skill by 4%.
When equipped with Magical Booster, reduces variable casting time by 30%.
When equipped with Crimson Booster, increases long ranged physical damage by 14%
When equipped with Sigrun's Wing or Sigrun's Wing [1], increases critical damage by 14%.
When equipped with Dark Blinder or Dark Blinder [1], reduces delay after skill by 6%.
Class: Garment
Defense: 0
Weight: 10
Required Level: 1
Usable Jobs : All

 

  • Like 1
  • Done 1
Link to comment
Share on other sites

  • 3 weeks later...

Visual effect enchant stones 이펙트

These are special enchant stones which can be enchanted in 4th slot of headgear costume. So single headgear costume can have normal enchant and visual effect enchant simultaneously.

 
Spoiler

Twinkle (upper headgear)

001.gif.4d2a116f7ee4c2dd5b26c65732d74046.gif

Ghost (middle headgear)

002.gif.6d403932478ddf6ac1dd01a6e9673cd1.gif

Green Floor (lower headgear)

003.gif.fd0b3cf7d86a8126ef490c842b115e42.gif

Shrink (middle and lower headgear)

004.gif.bf0b7cdbda3e9e0f1860559441749d12.gif

Electric (upper and middle headgear)

005.gif.6bec890b7fce0ba8fd679f97a2f8c91a.gif

Shadow (middle headgear)

006.gif.f20fff678f866cb17f8905dc6decd81b.gif

Blue Aura (middle headgear)

007.gif.ec88f7e6385505cf491083cf7526e73e.gif

Pink Glow (middle headgear)

008.gif.f760c45568486e4c4d935cb61d7fc79c.gif

White Body (middle headgear)

009.gif.f411129f800b093ff127c24d1cff92fa.gif

Crimson Wave (middle headgear)

010.gif.db1f9f616e6f058f6a178e0b37a6e552.gif

Water Field (lower headgear)

011.gif.d34572a7d06bc0084d53ae905c1b447b.gif

(old)

7BG2SSE9EOTZGZQ17BDF.gif

(new)

 

Link to comment
Share on other sites

  • 2 weeks later...

Lucky items from September Kachua's Secret Box

Geffen Magic Muffler

Anti Magic Manteau

Spoiler

20943.png
Geffen Magic Muffler [1]
Reduces variable casting time by 10%.
Matk + 10 per 2 refine rate.
Matk + 1% per 3 refine rate.
If refine rate is 7 or higher, increases all property magical damage by 5%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
When equipped with Geffen Magic Robe,
Matk + 30.
If refine rate of Geffen Magic Robe is 11 or higher,
additional Matk + 40, reduces variable casting time by 20%.
When equipped with Magic Intensifier Ring,
reduces SP comsumption of skills by 5%.
Class: Garment
Defense: 20
Weight: 55
Required Level: 99
Usable Jobs : All

20944.png
Anti Magic Manteau [1]
MaxHP + 300.
MaxHP + 100 per 2 refine rate.
MaxHP + 2% per 3 refine rate.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, MaxHP + 10%.
When equipped with Anti Magic Suit,
Atk + 30.
If refine rate of Anti Magic Suit is 11 or higher,
additional Atk + 40, reduces delay after skill by 10%.
When equipped with Physical Enhancer Ring,
reduces delay after skill by 5%.
Class: Garment
Defense: 23
Weight: 75
Required Level: 99
Usable Jobs : All

 

  • Done 1
Link to comment
Share on other sites

  • 4 weeks later...

Lucky item from October Kachua's Secret Box

Celine's Brooch

Spoiler

32237.png
Celine's Brooch [1]
Matk + 5%.
Reduces variable casting time by 10%.
When equipped with Evil Spirit Glove.
Atk, Matk + 50, ASPD + 1.
When equipped with Celine's Ribbon,
Reduces fixed casting time by 0.3 second.
Matk + 10 per refine rate of Celine's Ribbon.
If refine rate of Celine's Ribbon is 7 or higher, increases magical damage against demihuman and demon race monsters by 10%.
If refine rate of Celine's Ribbon is 9 or higher, increases water, wind, earth, fire and neutral magical damage by 10%.
If refine rate of Celine's Ribbon is 11 or higher, increases magical damage against boss monsters by 20%.
Class: Accessory
Defense: 0
Weight: 50
Required Level: 100
Usable Jobs : All

 

  • Done 1
Link to comment
Share on other sites

  • 3 weeks later...

Updates new set of ancient hero weapons, lucky items from November Kachua's Secret Box

Spoiler

32302.png

Crimson Rose [2]
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 3%) per 3 refine rate.
If refine rate is 7 or higher, ASPD + 1, Atk + 5%.
If refine rate is 9 or higher, increases critical damage by 20%.
If refine rate is 11 or higher, Cri + 20 and increases long ranged physical damage by 15% for 60 seconds when using Heat Barrel.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Pistol
Attack : 150
Weight : 70
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion

28255.png
Master Soul Rifle [2]
Matk + 210
Matk + 10 per 3 refine rate.
Increases attack speed (reduces delay after attack by 3%) per 3 refine rate.
If refine rate is 7 or higher, ASPD + 1, Matk + 5%.
If refine rate is 9 or higher, has a chance to auto cast Soul Strike level 10 when dealing long ranged physical damage.
If refine rate is 11 or higher, increases a chance to auto cast Soul Strike, has a chance to auto cast Soul Expansion level 3 when dealing long ranged physical damage.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and increases ghost property magical damage by 10% for 7 seconds.
Class : Rifle
Attack : 150
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion

28256.png
Demon Slayer Shot [2]
Splash attack.
Increases long ranged physical damage by 3% per 2 refine rate.
MaxSP + 2% per 3 refine rate.
If refine rate is 7 or higher, increases physical damage againt boss monsters by 10%.
If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar.
If refine rate is 11 or higher, increases physical damage against undead and demon race monsters by 15%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Shotgun
Attack : 275
Weight : 140
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion

28257.png
Golden Lord Launcher [2]
Increases long ranged physical damage by 3% per 2 refine rate.
Atk + 15 per 3 refine rate.
If refine rate is 7 or higher, increases damage of Dragon Tail by 15%.
If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 1 second.
If refine rate is 11 or higher, increases damage of Dragon Tail by additonal 15%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Grenade Launcher
Attack : 320
Weight : 210
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion

28258.png
The Black [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Round Trip by 15%, increases SP consumption of Round Trip by 10%.
If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar.
If refine rate is 11 or higher, increases damage of Round Trip by additional 15%
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Gatling Gun
Attack : 205
Weight : 270
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion

13345.png
Huuma Shuriken Clearness [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Swirling Petal by 30%.
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 1 second.
If refine rate is 11 or higher, increases physical damage against fire and shadow property enemies by 15%, increases physical damage against undead and demon race enemies by 30%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Huuma Shuriken
Attack : 230
Weight : 130
Weapon Level : 4
Required Level : 100
Usable Jobs : Ninja classes

28763.png
Surudoi Kaze [2]
When equipped with Kiri no Tsuyu and Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 10% for 7 seconds.
Class : Dagger
Attack : 150
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Ninja classes

28764.png
Kiri no Tsuyu [2]
When equipped with Surudoi Kaze,
Atk + 10 per 3 of the sum of refine rate.
Atk + 2% per 5 of the sum of refine rate.
If the sum of refine rate is 14 or higher, increases damage of Cross Slash by 25%.
If the sum of refine rate is 16 or higher, reduces cooldown of Cross Slash by 2 seconds.
If the sum of refine rate is 18 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned.
If the sum of refine rate is 20 or higher, increases damage of Cross Slash by additional 25%.
Class : Dagger
Attack : 150
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Ninja classes

 

  • Done 1
Link to comment
Share on other sites

  • 3 weeks later...

Class enchant stones (Second set of Sura, Sorcerer and Shadow Chaser)

Spoiler

25800.png
Champion Stone II (Upper)
Increases Glacier Fist damage by 15%.

25799.png
Champion Stone II (Middle)
Increases Raging Thrust damage by 15%.

25798.png
Champion Stone II (Lower)
Atk + 2 for each level of Divine Protection user learned.

25797.png
Sura Stone II (Garment)
Increases Knuckle Arrow damage by 15%.
When equipped with Champion Stone II (Upper), increases Tiger Cannon damage by 15%.
When equipped with Champion Stone II (Middle), MaxHP + 10%.
When equipped with Champion Stone II (Lower), increases Tiger Cannon damage by 15%.

25804.png
Scholar Stone II (Upper)
Increases Earth Spike and Heaven's Drive damage by 20%.

25803.png
Scholar Stone II (Middle)
Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.

25802.png
Scholar Stone II (Lower)
Matk + 2 for each level of Hindsight user learned.

25801.png
Sorcerer Stone II (Garment)
Increases Diamond Dust damage by 15%.
When equipped with Scholar Stone II (Upper), increases Diamond Dust damage by 10%.
When equipped with Scholar Stone II (Middle), increases Earth Grave damage by 20%.
When equipped with Scholar Stone II (Lower), reduces cooldown of Varetyr Spear by 1 second.

25808.png
Stalker Stone II (Upper)
Atk + 2 for each level of Gank user learned.

25807.png
Stalker Stone II (Middle)
Increases Back Stab damage by 15%.

25806.png
Stalker Stone II (Lower)
Hit + 1 for each level of Improve Dodge user learned.

25805.png
Shadow Chaser Stone II (Garment)
Increases Fatal Menace damage by 15%.
When equipped with Stalker Stone II (Upper), increases Fatal Menace damage by 10%.
When equipped with Stalker Stone II (Middle), reduces SP consumption of Fatal Menace by 10%.
When equipped with Stalker Stone II (Lower), has a 1% chance to restore 1% of damage as SP when dealing physical damage.

 

  • Done 1
Link to comment
Share on other sites

  • 4 weeks later...

Lucky items from December Kachua's Secret Box

Christmas Guardian Tree

Another tempest set

Spoiler

20955.png
Christmas Guardian Tree [1]
Atk + 1%, Matk + 1% per 2 refine rate.
If refine rate is 9 or higher, Atk + 30, Matk + 30.
If refine rate is 11 or higher, has a chance to increase holy and neutral property magical damage by 20% for 10 seconds when dealing melee physical damage.

When equipped with Noble Cross and Hurt Mind,
Matk + 30, increases Duple Light damage by 40%,
if refine rate of Noble Cross is 10 or higher, increases Duple Light damage by additional 20%.

When equipped with Noble Cross and Kind Heart,
Atk + 30, increases Knuckle Arrow damage by 40%,
if refine rate of Noble Cross is 10 or higher, increases Knuckle Arrow damage by additional 20%.

When equipped with Old Parasol and Evil Spirit Glove,
Matk + 80, has a chance to auto-cast Soul Strike level 10 when dealing melee physical damage,
if refine rate of Old Parasol is 10 or higher, has a chance to auto-cast Napalm Vulcan level 5 when dealing melee physical damage.

When equipped with Evil Spirit Glove and Red Lantern,
increases attack speed (reduces delay after attack by 10%), Hit + 10, Matk + 10%,
if refine rate of Christmas Guardian Tree is 10 or higher, has a chance to auto-cast Psychic Wave level 3 when dealing melee physical damage.

When equipped with Hurt Mind and Kind Heart,
increases attack speed (reduces delay after attack by 10%), increases long ranged physical damage by 10%, Atk + 10%,
if refine rate of Christmas Guardian Tree is 10 or higher, Hit + 15, increases critical damage by 15%.
Class: Garment
Defense: 20
Weight: 10
Required Level: 1
Usable Jobs : All

24423.png
Tempest Shadow Weapon
Ignores magic defense rate of normal monsters by 5%.
Ignores magic defense rate of normal monsters by additional 1% per 2 refine rate.
When all 6 Tempest set (Weapon, Armor, Shield, Shoes, Earring and Pendant) are equipped together, if the sum of refine rate is 54 or higher, ignores magic defense rate of normal monsters by 20%.

24424.png
Tempest Shadow Armor
Ignores magic defense rate of normal monsters by 5%.
Ignores magic defense rate of normal monsters by additional 1% per 2 refine rate.

 

  • Done 1
Link to comment
Share on other sites

  • 2 weeks later...

Lucky items from January Kachua's Secret Box

Temporal Manteau

Spoiler

20963.png
Temporal Str Manteau [1]
Atk + 10 and Atk + 1% per 2 refine rate.
Increases physical damage against all size enemies by 5% per 4 refine rate.
If refine rate is 7 or higher, additional Atk + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Str Boots [1] or Modified Str Boots [1],
Atk + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Usable Jobs : All

20964.png
Temporal Agi Manteau [1]
Atk + 10 and increases critical damage by 3% per 2 refine rate.
Increases physical damage against all size enemies by 5% per 4 refine rate.
If refine rate is 7 or higher, additional Atk + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Agi Boots [1] or Modified Agi Boots [1],
increases critical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Usable Jobs : All

20965.png
Temporal Vit Manteau [1]
Atk + 10 and MaxHP + 400 per 2 refine rate.
MaxHP + 3% per 4 refine rate.
If refine rate is 7 or higher, additional Atk + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Vit Boots [1] or Modified Vit Boots [1],
reduces delay after skill by 5%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Usable Jobs : All

20966.png
Temporal Int Manteau [1]
Matk + 10 and  Matk + 1% per 2 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
If refine rate is 7 or higher, additional Matk + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Int Boots [1] or Modified Int Boots [1],
Matk + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Usable Jobs : All

20967.png
Temporal Dex Manteau [1]
Atk + 10 and increases long ranged physical damage by 1% per 2 refine rate.
Increases critical damage by 3% per 4 refine rate.
If refine rate is 7 or higher, additional Atk + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Dex Boots [1] or Modified Dex Boots [1],
increases long ranged physical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Usable Jobs : All

20968.png
Temporal Luk Manteau [1]
Cri + 3 and increases critical damage by 3% per 2 refine rate.
Increases attack speed (reduces delay after attack by 5%) per 4 refine rate.
If refine rate is 7 or higher, additional Atk + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Luk Boots [1] or Modified Luk Boots [1],
ASPD + 1, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Usable Jobs : All

 

  • Done 1
Link to comment
Share on other sites

  • 4 weeks later...

Lucky items from February Kachua's Secret Box

Whistle

Victorious Wing Ears

Spoiler

400000.png
Whistle
Atk + 1%, Matk + 1%.
When equipped with Pendant of Maelstrom, increases critical damage by 10%, reduces variable casting time by 10%.
When equipped with Pendant of Chaos, increases critical damage by 10%.
When equipped with Pendant of Harmony, reduces variable casting time by 10%.
Class : Headgear
Location : Lower
Defense : 0
Weight : 10
Required Level : 120
Usable Jobs : Third classes

400001.png
Victorious Wing Ears
Atk + 10, Matk + 10.
Reduces delay after skill by 8%
Class : Headgear
Location : Middle
Defense : 0
Weight : 10
Required Level : 1
Usable Jobs : All

 

Victorious Wing Ears can be socket enchanted with Pump of Spirit.

Spoiler

400002.png
Victorious Wing Ears [1]
Atk + 5, Matk + 5.
Reduces delay after skill by 4%
Class : Headgear
Location : Middle
Defense : 0
Weight : 10
Required Level : 1
Usable Jobs : All

 

The slotted Victorious Wing Ears can be enchanted.

  • Done 1
Link to comment
Share on other sites

New Shadow set (Perfect size set and Dual races tempest set : Weapon)

Spoiler

24425.png
Perfect Size Shadow Weapon
Increases physical and magical damage against all size enemies by 2%.
Atk + 3 per refine rate.
If refine rate is 7 or higher, increases physical and magical damage against all size enemies by additional 2%.
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by additional 3%.
When equipped with Perfect Size Shadow Armor, MaxHP + 2%, MaxSP + 2%.

24426.png
Perfect Size Shadow Armor
Reduces physical and magical damage taken from all size enemies by 2%.
Def + 10 per refine rate.
If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by additional 2%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by additional 3%.

24427.png
Magic Exorcist Corrupt Shadow Weapon
Ignores magical defense of demon and angel race monsters by 5%.
Ignores magical defense of demon and angel race monsters by additional 1% per 2 refine rate.
When Magic Exorcist Corrupt Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of demon and angel race monsters by 100%.

24428.png
Magic Vibration Dragon Killer Shadow Weapon
Ignores magical defense of formless and dragon race monsters by 5%.
Ignores magical defense of formless and dragon race monsters by additional 1% per 2 refine rate.
When Magic Vibration Dragon Killer Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of formless and dragon race monsters by 100%.

24429.png
Magic Scissors Hunting Shadow Weapon
Ignores magical defense of brute (except player) and plant race monsters by 5%.
Ignores magical defense of brute (except player) and plant race monsters by additional 1% per 2 refine rate.
When Magic Scissors Hunting Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of brute (except player) and plant race monsters by 100%.

24430.png
Magic Fishing Insect Shadow Weapon
Ignores magical defense of fish and insect race monsters by 5%.
Ignores magical defense of fish and insect race monsters by additional 1% per 2 refine rate.
When Magic Fishing Insect Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of fish and insect race monsters by 100%.

24431.png
Magic Executioner Holy Water Shadow Weapon
Ignores magical defense of demihuman (except player) and undead race monsters by 5%.
Ignores magical defense of demihuman (except player) and undead race monsters by additional 1% per 2 refine rate.
When Magic Executioner Holy Water Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of demihuman (except player) and undead race monsters by 100%.

 

  • Done 1
Link to comment
Share on other sites

  • 3 weeks later...

Class enchant stones (Expanded classes)

Spoiler

25843.png
Soul Linker Stone (Upper)
Matk + 2 for each level of Happy Break user learned.

25844.png
Soul Linker Stone (Middle)
Increases Esma damage by 20%.

25845.png
Soul Linker Stone (Lower)
Reduces variable casting time by 2% for each level of Kaahi user learned.

25842.png
Soul Reaper Stone (Garment)
Increases Eswhoo damage by 20%.
When equipped with Soul Linker Stone (Upper), increases Eswhoo damage by 20%.
When equipped with Soul Linker Stone (Middle), increases Espa damage by 20%.
When equipped with Soul Linker Stone (Lower), reduces fixed casting time by 0.5 seconds.

25846.png
Star Gladiator Stone (Upper)
Atk + 2 for each level of Peaceful Break user learned.

25847.png
Star Gladiator Stone (Middle)
Reduces fixed casting time of Feelings of Sun, Moon, and Star and Hatred of Sun, Moon, and Star by 50%.

25848.png
Star Gladiator Stone (Lower)
Increases attack speed (reduces delay after attack by 1%) for each level of Knowledge of Sun, Moon, and Star user learned.

25849.png
Star Emperor Stone (Garment)
Increases Falling Star, Solar Burst and Full Moon Kick damage by 20%.
When equipped with Star Gladiator Stone (Upper), increases Solar Burst damage by 15%.
When equipped with Star Gladiator Stone (Middle), increases Falling Star damage by 15%.
When equipped with Star Gladiator Stone (Lower), has a 1% chance to restore 1% of damage as SP when dealing physical damage.

25850.png
Ninja Stone (Upper)
Atk + 2 and Matk + 2 for each level of Ninja Mastery user learned.

25851.png
Ninja Stone (Middle)
Increases Throw Huuma Shuriken damage by 20%.

25852.png
Ninja Stone (Lower)
Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 20%.

25853.png
Kagerou Stone (Garment)
Increases Swirling Petal damage by 25%.
When equipped with Ninja Stone (Upper), increases Cross Slash damage by 25%.
When equipped with Ninja Stone (Middle), increases Kunai Explosion damage by 25%.
When equipped with Ninja Stone (Lower), has a 1% chance to restore 1% of damage as SP when dealing physical damage.

25854.png
Oboro Stone (Garment)
Increases Flaming Petals damage by 20%.
When equipped with Ninja Stone (Upper), increases Exploding Dragon, Snow Flake Draft and First Wind damage by 30%.
When equipped with Ninja Stone (Middle), increases Freezing Spear and Wind Blade damage by 20%.
When equipped with Ninja Stone (Lower), reduces variable casting time by 15%.

25855.png
Gunslinger Stone (Upper)
Atk + 2 for each level of Snake Eyes user learned.

25856.png
Gunslinger Stone (Middle)
Increases Desperado damage by 20%.

25857.png
Gunslinger Stone (Lower)
Increases long ranged physical damage by 1% for 2 levels of Chain Action user learned.

25858.png
Rebellion Stone (Garment)
Increases Hammer of God and Round Trip damage by 20%.
When equipped with Gunslinger Stone (Upper), increases Round Trip damage by 15%.
When equipped with Gunslinger Stone (Middle), increases Hammer of God damage by 20%.
When equipped with Gunslinger Stone (Lower), increases Vanishing Buster damage by 25%.

25859.png
Doram Stone (Upper)
Atk + 7 and Matk + 7 for each level of Scratch user learned.

25860.png
Doram Stone (Middle)
Increases Lunatic Carrot Beat damage by 20%.

25861.png
Doram Stone (Lower)
Increases Silvervine Stem Spear damage by 20%.

25862.png
Doram Stone (Garment)
Increases Picky Peck and Catnip Meteor damage by 20%.
When equipped with Doram Stone (Upper), increases Lunatic Carrot Beat and Silvervine Stem Spear damage by 20%.
When equipped with Doram Stone (Middle), reduces cooldown of Spirit of Savage by 1 second.
When equipped with Doram Stone (Lower), reduces cooldown of Catnip Meteor by 1 second.

 

  • Done 1
Link to comment
Share on other sites

  • 1 month later...

Lucky items from April Kachua's Secret Box (Another penetration set)

Spoiler

24432.png
Penetration Shadow Weapon
Ignores defense rate of normal monsters by 5%.
Ignores defense rate of normal monsters by additional 1% per refine rate.
When all 6 Penetration set (Weapon, Armor, Shield, Shoes, Earring and Pendant) are equipped together, if the sum of refine rate is 54 or higher, ignores defense rate of normal monsters by 20%.

24433.png
Penetration Shadow Armor
Ignores defense rate of normal monsters by 5%.
Ignores defense rate of normal monsters by additional 1% per refine rate.

 

  • Done 1
Link to comment
Share on other sites

New Shadow set (Dual races penetration set : Weapon)

Spoiler

24434.png
Executioner Holy Water Shadow Weapon
Ignores defense of demihuman (except player) and undead race monsters by 5%.
Ignores defense of demihuman (except player) and undead race monsters by additional 1% per 2 refine rate.
When Executioner Holy Water Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
If the sum of refine rate is 25 or higher, Ignores defense of demihuman (except player) and undead race monsters by 100%.

24435.png
Fishing Insect Shadow Weapon
Ignores defense of fish and insect race monsters by 5%.
Ignores defense of fish and insect race monsters by additional 1% per 2 refine rate.
When Fishing Insect Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
If the sum of refine rate is 25 or higher, Ignores defense of fish and insect race monsters by 100%.

24436.png
Scissors Hunting Shadow Weapon
Ignores defense of brute (except player) and plant race monsters by 5%.
Ignores defense of brute (except player) and plant race monsters by additional 1% per 2 refine rate.
When Scissors Hunting Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
If the sum of refine rate is 25 or higher, Ignores defense of brute (except player) and plant race monsters by 100%.

24437.png
Vibration Dragon Killer Shadow Weapon
Ignores defense of formless and dragon race monsters by 5%.
Ignores defense of formless and dragon race monsters by additional 1% per 2 refine rate.
When Vibration Dragon Killer Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
If the sum of refine rate is 25 or higher, Ignores defense of formless and dragon race monsters by 100%.

24438.png
Exorcist Corrupt Shadow Weapon
Ignores defense of demon and angel race monsters by 5%.
Ignores defense of demon and angel race monsters by additional 1% per 2 refine rate.
When Exorcist Corrupt Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
If the sum of refine rate is 25 or higher, Ignores defense of demon and angel race monsters by 100%.

24439.png
Hasty Shadow Weapon
Atk + 1%, Matk + 1%.
Atk + 1% and Matk + 1% per 3 refine rate.
If refine rate is 7 or higher, Def + 15, Flee + 15.
If refine rate is 10, increases movement speed.

 

  • Done 1
Link to comment
Share on other sites

  • 2 weeks later...

Class enchant stones (Second set of Ranger, Mechanic and Archbishop)

Spoiler

1000008.png
Sniper Stone II (Upper)
Increases attack speed (reduces delay after attack by 1%) for 2 levels of Wind Walk user learned.

1000009.png
Sniper Stone II (Middle)
Increases long ranged physical damage by 1% for 2 levels of Beast Bane user learned.

1000010.png
Sniper Stone II (Lower)
Atk + 2 for each level of Falcon Eyes user learned.

1000011.png
Ranger Stone II (Garment)
Increases Aimed Bolt damage by 15%.
When equipped with Sniper Stone II (Upper), increases Aimed Bolt damage by 15%.
When equipped with Sniper Stone II (Middle), reduces variable casting time of Aimed Bolt by 1 second.
When equipped with Sniper Stone II (Lower), reduces cooldown of No Limits by 45 seconds.

1000012.png
Mastersmith Stone II (Upper)
Reduces cooldown of Axe Boomerang by 0.1 seconds for each level of Maximum Power-Thrust user learned.

1000013.png
Mastersmith Stone II (Middle)
Increases High Speed Cart Ram damage by 15%.

1000014.png
Mastersmith Stone II (Lower)
Increases long ranged physical damage by 1% for each level of Power Maximize user learned.

1000015.png
Mechanic Stone II (Garment)
Increases Arm Cannon damage by 15%.
When equipped with Mastersmith Stone II (Upper), increases long ranged physical damage by 10%.
When equipped with Mastersmith Stone II (Middle), increases Vulcan Arm damage by 20%.
When equipped with Mastersmith Stone II (Lower), increases Knuckle Boost damage by 20%.

1000016.png
High Priest Stone II (Upper)
Increases Magnus Exorcismus damage by 15%.

1000017.png
High Priest Stone II (Middle)
Increases holy property magical damage by 1% for each level of Assumptio user learned.

1000018.png
High Priest Stone II (Lower)
Reduces variable casting time by 1% for 2 levels of Kyrie Eleison user learned.

1000019.png
Archbishop Stone II (Garment)
Increases Judex damage by 15%.
When equipped with High Priest Stone II (Upper), increases Judex damage by 15%.
When equipped with High Priest Stone II (Middle), reduces SP consumption of Judex by 10%.
When equipped with High Priest Stone II (Lower), increases holy property magical damage by 10%.

 

  • Done 1
Link to comment
Share on other sites

  • 2 weeks later...

Lucky items from May Kachua's Secret Box

Skills shadow set of Rune Knight, Ranger and Mechanic

Officer's Hat

Spoiler

24440.png
Sonic Shadow Armor
Increases Sonic Wave damage by 5%.
Increases Sonic Wave damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24441.png
Sonic Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Sonic Shadow Armor, Shield and Shoes are equipped together, increases Sonic Wave damage as percentage equal to the sum of refine rate of set.
When equipped with Rune Knight Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Sonic Shadow Shield and Rune Knight Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24442.png
Sonic Shadow Shoes
Reduces SP consumption of Sonic Wave by 2%.
Reduces SP consumption of Sonic Wave by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24443.png
Ignition Shadow Weapon
Has a low chance to auto-cast Ignition Break lv.3 when dealing melee physical damage. (If user has higher level, that level will be cast instead)
If refine rate is 7 or higher, increases a chance to auto-cast by additional 1%.
If refine rate is 9 or higher, increases a chance to auto-cast by additional 2%.
When Ignition Shadow Weapon, Pendant and Earring are equipped together, increases Ignition Break damage as percentage equal to the sum of refine rate of set.
When equipped with Rune Knight Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Ignition Shadow Weapon and Rune Knight Shadow Shield
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24444.png
Ignition Shadow Pendant
Increases Ignition Break damage by 5%.
Increases Ignition Break damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24445.png
Ignition Shadow Earring
Reduces cooldown of Ignition Break by 0.2 seconds.
Reduces cooldown of Ignition Break by additional 0.1 seconds per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24446.png
Cold Breath Shadow Armor
Increases Dragon Breath - Water damage by 5%.
Increases Dragon Breath - Water damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24447.png
Cold Breath Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Cold Breath Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set.
When equipped with Rune Knight Shadow Weapon, increases Dragon Breath - Water damage as percentage equal to the sum of refine rate of Cold Breath Shadow Shield and Rune Knight Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24448.png
Cold Breath Shadow Shoes
Reduces SP consumption of Dragon Breath - Water by 2%.
Reduces SP consumption of Dragon Breath - Water by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24449.png
Fire Breath Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Fire Breath Shadow Weapon, Pendant and Earring are equipped together, increases MaxHP/MaxSP as percentage equal to the half of the sum of refine rate of set.
When equipped with Rune Knight Shadow Shield, increases Dragon Breath damage as percentage equal to the sum of refine rate of Fire Breath Shadow Weapon and Rune Knight Shadow Shield.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24450.png
Fire Breath Shadow Pendant
Increases Dragon Breath damage by 5%.
Increases Dragon Breath damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24451.png
Fire Breath Shadow Earring
Reduces SP consumption of Dragon Breath by 2%.
Reduces SP consumption of Dragon Breath by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24452.png
Cluster Shadow Armor
Increases Cluster Bomb damage by 5%.
Increases Cluster Bomb damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24453.png
Cluster Shadow Shield
Increases Cluster Bomb damage by 3%.
If refine rate is 7 or higher, increases Cluster Bomb damage by additional 3%.
If refine rate is 9 or higher, increases Cluster Bomb damage by additional 4%.
When Cluster Shadow Armor, Shield and Shoes are equipped together, increases Cluster Bomb damage as percentage equal to the sum of refine rate of set.
When equipped with Ranger Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Cluster Shadow Shield and Ranger Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24454.png
Cluster Shadow Shoes
Increases Cluster Bomb damage by 5%.
Increases Cluster Bomb damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24455.png
Aimed Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Aimed Shadow Weapon, Pendant and Earring are equipped together, increases Aimed Bolt damage as percentage equal to the sum of refine rate of set.
When equipped with Ranger Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Aimed Shadow Weapon and Ranger Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24456.png
Aimed Shadow Pendant
Increases Aimed Bolt damage by 5%.
Increases Aimed Bolt damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24457.png
Aimed Shadow Earring
Increases physical damage against all size enemies by 3%.
Increases physical damage against all size enemies by additional 2% per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24458.png
Arrow Shadow Armor
Increases Arrow Storm damage by 5%.
Increases Arrow Storm damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24459.png
Arrow Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Arrow Shadow Armor, Shield and Shoes are equipped together, increases Arrow Storm damage as percentage equal to the sum of refine rate of set.
When equipped with Ranger Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Arrow Shadow Shield and Ranger Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24460.png
Arrow Shadow Shoes
Reduces SP consumption of Arrow Storm by 2%.
Reduces SP consumption of Arrow Storm by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24461.png
Shooting Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Shooting Shadow Weapon, Pendant and Earring are equipped together, increases critical damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Ranger Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Shooting Shadow Weapon and Ranger Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24462.png
Shooting Shadow Pendant
Increases Focused Arrow Strike damage by 5%.
Increases Focused Arrow Strike damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24463.png
Shooting Shadow Earring
Reduces SP consumption of Focused Arrow Strike by 2%.
Reduces SP consumption of Focused Arrow Strike by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24464.png
Tornado Shadow Armor
Increases Axe Tornado damage by 5%.
Increases Axe Tornado damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24465.png
Tornado Shadow Shield
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Tornado Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set.
When equipped with Mechanic Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Tornado Shadow Shield and Mechanic Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24466.png
Tornado Shadow Shoes
Reduces SP consumption of Axe Tornado by 2%.
Reduces SP consumption of Axe Tornado by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24467.png
Boomerang Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Boomerang Shadow Weapon, Pendant and Earring are equipped together, increases Axe Boomerang damage as percentage equal to the sum of refine rate of set.
When equipped with Mechanic Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Boomerang Shadow Weapon and Mechanic Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24468.png
Boomerang Shadow Pendant
Increases Axe Boomerang damage by 5%.
Increases Axe Boomerang damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24469.png
Boomerang Shadow Earring
Reduces cooldown of Axe Boomerang by 0.1 seconds.
Reduces cooldown of Axe Boomerang by additional 0.1 seconds per 4 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24470.png
Vulcan Shadow Armor
Increases Vulcan Arm damage by 5%.
Increases Vulcan Arm damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24471.png
Vulcan Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Vulcan Shadow Armor, Shield and Shoes are equipped together, increases Vulcan Arm damage as percentage equal to the sum of refine rate of set.
When equipped with Mechanic Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Vulcan Shadow Shield and Mechanic Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24472.png
Vulcan Shadow Shoes
Reduces SP consumption of Vulcan Arm by 2%.
Reduces SP consumption of Vulcan Arm by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24473.png
Arm Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Arm Shadow Weapon, Pendant and Earring are equipped together, increases Arm Cannon damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Mechanic Shadow Shield, reduces variable casting time equal to the half the sum of refine rate of Arm Shadow Weapon and Mechanic Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24474.png
Arm Shadow Pendant
Increases Arm Cannon damage by 5%.
Increases Arm Cannon damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24475.png
Arm Shadow Earring
Reduces SP consumption of Arm Cannon by 2%.
Reduces SP consumption of Arm Cannon by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

400011.png
Officer's Hat [1]
Drains 10 HP per 5 seconds.
Atk + 5 and Matk + 5 per 2 refine rate.
If refine rate is 7 or higher, Atk + 5%, Matk + 5%.
If refine rate is 9 or higher, has a 5% chance to restore 5% of damage as HP when dealing physical damage, has a 1% chance to restore 3% of damage as SP when dealing physical damage.
Has a 4% chance to recover 300 HP per second for 4 seconds when dealing magical damage.
Has a 4% chance to recover 70 SP per second for 4 seconds when dealing magical damage.
Class: Headgear
Defense: 35
Location: Upper
Weight: 40
Required Level: 1
Usable Jobs: All

500003.png
Light Blade [2]
Matk + 170
Matk + 10 per 2 refine rate.
Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases holy property magical damage by 15%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Sword
Attack: 130
Weight: 100
Weapon Level: 4
Required Level: 100
Usable Jobs: Royal Guard

500004.png
Slate Sword [2]
Atk + 10 per 2 refine rate.
Increases Cart Tornado damage by 10% per 3 refine rate.
If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%.
If refine rate is 11 or higher, reduces delay after skill by 10%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class: Sword
Attack: 190
Weight: 100
Weapon Level: 4
Required Level: 100
Usable Jobs: Genetic

570002.png
Trumpet Shell [2]
Matk + 190
Matk + 10 per 2 refine rate.
Increases increases neutral property magical damage damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Musical Instrument
Attack: 160
Weight: 70
Weapon Level: 4
Required Level: 100
Usable Jobs: Minstrel

580002.png
Barbed Wire Whip [2]
Matk + 190
Matk + 10 per 2 refine rate.
Increases increases neutral property magical damage damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Whip
Attack: 160
Weight: 70
Weapon Level: 4
Required Level: 100
Usable Jobs: Wanderer

590002.png
Meteor Striker [2]
Atk + 10 per 2 refine rate.
Increases Vulcan Arm damage by 10% per 3 refine rate.
If refine rate is 9 or higher, increases Vulcan Arm and Arm Cannon damage by additional 10%.
If refine rate is 11 or higher, reduces variable casting time by 10%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class: Mace
Attack: 300
Weight: 300
Weapon Level: 4
Required Level: 100
Usable Jobs: Mechanic

600004.png
Dragonic Slayer [2]
MaxHP/MaxSP + 3% per 2 refine rate.
Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine rate.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases long ranged physical damage by 10%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Vit + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Two-handed Sword
Attack : 180
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Rune Knight

 

  • Done 1
Link to comment
Share on other sites

  • 1 month later...

Lucky items from June Kachua's Secret Box

Skills shadow set of Sura, Archbishop and Performers

Spoiler

24476.png
Rampage Shadow Armor
Increases Rampage Blast damage by 5%.
Increases Rampage Blast damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Sura

24477.png
Rampage Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Rampage Shadow Armor, Shield and Shoes are equipped together, increases Rampage Blast damage as percentage equal to the sum of refine rate of set.
When equipped with Sura Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Rampage Shadow Shield and Sura Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Sura

24478.png
Rampage Shadow Shoes
Reduces cooldown of Rampage Blast by 0.2 seconds.
Reduces cooldown of Rampage Blast by additional 0.1 seconds per 3 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Sura

24479.png
Sky Blow Shadow Weapon
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Sky Blow Shadow Weapon, Pendant and Earring are equipped together, increases Sky Blow damage as percentage equal to the sum of refine rate of set.
When equipped with Sura Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Sky Blow Shadow Weapon and Sura Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Sura

24480.png
Sky Blow Shadow Pendant
Increases Sky Blow damage by 5%.
Increases Sky Blow damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Sura

24481.png
Sky Blow Shadow Earring
Atk + 3%.
Atk + 1% per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Sura

24482.png
Knuckle Arrow Shadow Armor
Increases Knuckle Arrow damage by 5%.
Increases Knuckle Arrow damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Sura

24483.png
Knuckle Arrow Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Knuckle Arrow Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set.
When equipped with Sura Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Knuckle Arrow Shadow Shield and Sura Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Sura

24484.png
Knuckle Arrow Shadow Shoes
Increases physical damage against all size enemies by 3%.
Increases physical damage against all size enemies by additional 2% per 3 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Sura

24485.png
Tiger Cannon Shadow Weapon
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Tiger Cannon Shadow Weapon, Pendant and Earring are equipped together, increases MaxHP/MaxSP as percentage equal to the half of the sum of refine rate of set.
When equipped with Sura Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Tiger Cannon Shadow Weapon and Sura Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Sura 

24486.png
Tiger Cannon Shadow Pendant
Increases Tiger Cannon damage by 5%.
Increases Tiger Cannon damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Sura

24487.png
Tiger Cannon Shadow Earring
Reduces SP consumption of Tiger Cannon by 2%.
Reduces SP consumption of Tiger Cannon by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Sura

24488.png
Duple Shadow Armor
Increases Duple Light damage by 5%.
Increases Duple Light damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24489.png
Duple Shadow Shield
Increases physical damage against all size enemies by 1%, increases holy property magical damage by 1%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 2%, increases holy property magical damage by additional 2%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 2%, increases holy property magical damage by additional 2%.
When Duple Shadow Armor, Shield and Shoes are equipped together, increases Duple Light damage as percentage equal to the sum of refine rate of set.
When equipped with Archbishop Shadow Weapon, ignores physical and magical defense rate of all race monsters (except players) by 40%, additional physical and magical defense rate ignoring equal to the sum of refine rate of Duple Shadow Shield and Archbishop Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24490.png
Duple Shadow Shoes
Increases critical damage by 5%.
Increases critical damage by 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24491.png
Adora Shadow Weapon
Increases holy property magical damage by 3%.
If refine rate is 7 or higher, increases holy property magical damage by additional 3%.
If refine rate is 9 or higher, increases holy property magical damage by additional 4%.
When Adora Shadow Weapon, Pendant and Earring are equipped together, increases Adoramus damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Archbishop Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Adora Shadow Weapon and Archbishop Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24492.png
Adora Shadow Pendant
Increases Adoramus damage by 5%.
Increases Adoramus damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24493.png
Adora Shadow Earring
Reduces SP consumption of Adoramus by 2%.
Reduces SP consumption of Adoramus by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24494.png
Judex Shadow Armor
Increases Judex damage by 5%.
Increases Judex damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24495.png
Judex Shadow Shield
Increases holy property magical damage by 3%.
If refine rate is 7 or higher, increases holy property magical damage by additional 3%.
If refine rate is 9 or higher, increases holy property magical damage by additional 4%.
When Judex Shadow Armor, Shield and Shoes are equipped together, increases Judex damage as percentage equal to the sum of refine rate of set.
When equipped with Archbishop Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Judex Shadow Shield and Archbishop Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24496.png
Judex Shadow Shoes
Increases magical damage against all size enemies by 3%.
Increases magical damage against all size enemies by additional 2% per 3 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24497.png
Magnus Shadow Weapon
Increases holy property magical damage by 3%.
If refine rate is 7 or higher, increases holy property magical damage by additional 3%.
If refine rate is 9 or higher, increases holy property magical damage by additional 4%.
When Magnus Shadow Weapon, Pendant and Earring are equipped together, increases Magnus Exorcismus damage as percentage equal to the sum of refine rate of set.
When equipped with Archbishop Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Magnus Shadow Weapon and Archbishop Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24498.png
Magnus Shadow Pendant
Increases Magnus Exorcismus damage by 5%.
Increases Magnus Exorcismus damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24499.png
Magnus Shadow Earring
Reduces SP consumption of Magnus Exorcismus by 2%.
Reduces SP consumption of Magnus Exorcismus by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24500.png
Rainstorm Shadow Armor
Increases Severe Rainstorm damage by 5%.
Increases Severe Rainstorm damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24501.png
Rainstorm Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Rainstorm Shadow Armor, Shield and Shoes are equipped together, increases Severe Rainstorm damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Wanderer Shadow Weapon or Minstrel Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Rainstorm Shadow Shield and Wanderer Shadow Weapon or Minstrel Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24502.png
Rainstorm Shadow Shoes
Reduces SP consumption of Severe Rainstorm by 2%.
Reduces SP consumption of Severe Rainstorm by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24503.png
Arrow Vulcan Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Arrow Vulcan Shadow Weapon, Pendant and Earring are equipped together, increases Arrow Vulcan damage as percentage equal to the sum of refine rate of set.
When equipped with Wanderer Shadow Shield or Minstrel Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Arrow Vulcan Shadow Weapon and Wanderer Shadow Shield or Minstrel Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24504.png
Arrow Vulcan Shadow Pendant
Increases Arrow Vulcan damage by 5%.
Increases Arrow Vulcan damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24505.png
Arrow Vulcan Shadow Earring
Reduces cooldown of Arrow Vulcan by 0.2 seconds.
Reduces cooldown of Arrow Vulcan by additional 0.1 seconds per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24506.png
Metallic Shadow Armor
Increases Metallic Sound damage by 5%.
Increases Metallic Sound damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24507.png
Metallic Shadow Shield
Increases neutral property magical damage by 3%.
If refine rate is 7 or higher, increases neutral property magical damage by additional 3%.
If refine rate is 9 or higher, increases neutral property magical damage by additional 4%.
When Metallic Shadow Armor, Shield and Shoes are equipped together, increases Metallic Sound damage as percentage equal to the sum of refine rate of set.
When equipped with Wanderer Shadow Weapon or Minstrel Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Metallic Shadow Shield and Wanderer Shadow Weapon or Minstrel Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24508.png
Metallic Shadow Shoes
Reduces SP consumption of Metallic Sound by 2%.
Reduces SP consumption of Metallic Sound by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24509.png
Reverberation Shadow Weapon
Increases neutral property magical damage by 3%.
If refine rate is 7 or higher, increases neutral property magical damage by additional 3%.
If refine rate is 9 or higher, increases neutral property magical damage by additional 4%.
When Reverberation Shadow Weapon, Pendant and Earring are equipped together, increases Reverberation damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Wanderer Shadow Shield or Minstrel Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Reverberation Shadow Weapon and Wanderer Shadow Shield or Minstrel Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24510.png
Reverberation Shadow Pendant
Increases Reverberation damage by 5%.
Increases Reverberation damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24511.png
Reverberation Shadow Earring
Reduces SP consumption of Reverberation by 2%.
Reduces SP consumption of Reverberation by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

510006.png
Fatalist [2]
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 9 or higher, increases Fatal Menace damage by 20%.
If refine rate is 11 or higher, reduces delay after skill by 7%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Dagger
Attack : 165
Weight : 90
Weapon Level : 4
Required Level : 100
Usable Jobs : Shadow Chaser

560002.png
Ray Knuckle [2]
Atk + 10 per 2 refine rate.
Increases Tiger Cannon damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Tiger Cannon damage by additional 15%.
If refine rate is 11 or higher, reduces cooldown of Tiger Cannon by 1 second.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Knuckle
Attack : 185
Weight : 70
Weapon Level : 4
Required Level : 100
Usable Jobs : Sura

590003.png
Saint Scepter [2]
Can't be destroyed.
Matk + 165, Matk + 3%.
Increases holy property magical damage by 1% per 2 refine rate.
Increases Adoramus damage by 5% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases holy property magical damage by additional 10%
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Mace
Attack: 170
Weight: 80
Weapon Level: 4
Required Level: 100
Usable Jobs: Archbishop

610003.png
Blade Katar [2]
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 9 or higher, increases Rolling Cutter damage by 20%.
If refine rate is 11 or higher, reduces delay after skill by 7%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Katar
Attack : 185
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Guillotine Cross 

700003.png
Scarlet Dragon Leather Bow [2]
Atk + 10 per 2 refine rate.
Reduces delay after skill by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Aimed Bolt damage by 35%.
If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 20% for 7 seconds.
Class : Bow
Attack : 170
Weight : 80
Weapon Level : 4
Required Level : 100
Usable Jobs : Ranger

 

  • Done 1
Link to comment
Share on other sites

  • 1 month later...

Lucky items from July Kachua's Secret Box

Skills shadow set of Shadow Chaser, Guillotine Cross and Sorcerer

Spoiler
24524.png

Triangle Shadow Armor
Increases Triangle Shot damage by 5%.
Increases Triangle Shot damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser

24525.png
Triangle Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Triangle Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set.
When equipped with Shadow Chaser Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Triangle Shadow Shield and Shadow Chaser Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser

24526.png
Triangle Shadow Shoes
Reduces SP consumption of Triangle Shot by 2%.
Reduces SP consumption of Triangle Shot by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser

24527.png
Shadow Spell Shadow Weapon
Has a chance to auto-cast Psychic Wave lv.3 when dealing melee physical damage.
If refine rate is 7 or higher, increases a chance to auto-cast by additional 1%.
If refine rate is 9 or higher, increases a chance to auto-cast by additional 2%.
When Shadow Spell Shadow Weapon, Pendant and Earring are equipped together, increases Psychic Wave damage as percentage equal to the sum of refine rate of set.
When equipped with Shadow Chaser Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Shadow Spell Shadow Weapon and Shadow Chaser Shadow Shield
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser

24528.png
Shadow Spell Shadow Pendant
Increases Meteor Storm damage by 5%.
Increases Meteor Storm damage by additional 3% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser

24529.png
Shadow Spell Shadow Earring
Increases neutral and fire property magical damage by 2%.
Increases neutral and fire property magical damage by additional 2% per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser

24530.png
Menace Shadow Armor
Increases Fatal Menace damage by 5%.
Increases Fatal Menace damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser

24531.png
Menace Shadow Shield
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Menace Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set.
When equipped with Shadow Chaser Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Menace Shadow Shield and Shadow Chaser Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser

24532.png
Menace Shadow Shoes
Reduces SP consumption of Fatal Menace by 2%.
Reduces SP consumption of Fatal Menace by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser

24533.png
Feint Shadow Weapon
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Feint Shadow Weapon, Pendant and Earring are equipped together, increases Feint Bomb damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Shadow Chaser Shadow Shield, reduces variable casting time equal to the half the sum of refine rate of Feint Shadow Weapon and Shadow Chaser Shadow Shield.
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser

24534.png
Feint Shadow Pendant
Increases Feint Bomb damage by 5%.
Increases Feint Bomb damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser

24535.png
Feint Shadow Earring
Reduces cooldown of Feint Bomb by 0.2 seconds.
Reduces cooldown of Feint Bomb by additional 0.1 seconds per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Shadow Chaser

24536.png
Rolling Shadow Armor
Increases Rolling Cutter damage by 5%.
Increases Rolling Cutter damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross

24537.png
Rolling Shadow Shield
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Rolling Shadow Armor, Shield and Shoes are equipped together, increases Rolling Cutter damage as percentage equal to the sum of refine rate of set.
When equipped with Guillotine Cross Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Rolling Shadow Shield and Guillotine Cross Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross

24538.png
Rolling Shadow Shoes
Reduces SP consumption of Rolling Cutter by 2%.
Reduces SP consumption of Rolling Cutter by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross

24539.png
Katar Shadow Weapon
Has a chance to gain bonus critical damage by 10% and bonus physical damage against all size enemies by 10% for 5 seconds when dealing physical damage.
If refine rate is 7 or higher, additional bonus critical damage by 5% and bonus physical damage against all size enemies by 5% when buff triggers.
If refine rate is 9 or higher, increases the duration of buff by 5 seconds.
When Katar Shadow Weapon, Pendant and Earring are equipped together, increases Atk equal to the sum of refine rate of set.
When equipped with Guillotine Cross Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Katar Shadow Weapon and Guillotine Cross Shadow Shield
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross

24540.png
Katar Shadow Pendant
Increases critical damage by 5%.
Increases critical damage by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross

24541.png
Katar Shadow Earring
Increases physical damage against all size enemies by 5%.
Increases physical damage against all size enemies by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross

24542.png
Slash Shadow Armor
Increases Counter Slash damage by 5%.
Increases Counter Slash damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross

24543.png
Slash Shadow Shield
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Slash Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set.
When equipped with Guillotine Cross Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Slash Shadow Shield and Guillotine Cross Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross

24544.png
Slash Shadow Shoes
Reduces SP consumption of Counter Slash by 2%.
Reduces SP consumption of Counter Slash by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross

24545.png
Ripper Slasher Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Ripper Slasher Shadow Weapon, Pendant and Earring are equipped together, increases Cross Ripper Slasher damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Guillotine Cross Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Ripper Slasher Shadow Weapon and Guillotine Cross Shadow Shield
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross

24546.png
Ripper Slasher Shadow Pendant
Increases Cross Ripper Slasher damage by 5%.
Increases Cross Ripper Slasher damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross

24547.png
Ripper Slasher Shadow Earring
Increases physical damage against all size enemies by 5%.
Increases physical damage against all size enemies by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Guillotine Cross

24548.png
Dust Shadow Armor
Increases Diamond Dust damage by 5%.
Increases Diamond Dust damage by additional 2% per refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer

24549.png
Dust Shadow Shield
Increases water property magical damage by 3%.
If refine rate is 7 or higher, increases water property magical damage by additional 3%.
If refine rate is 9 or higher, increases water property magical damage by additional 4%.
When Dust Shadow Armor, Shield and Shoes are equipped together, increases Diamond Dust damage as percentage equal to the sum of refine rate of set.
When equipped with Sorcerer Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Dust Shadow Shield and Sorcerer Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer

24550.png
Dust Shadow Shoes
Reduces SP consumption of Diamond Dust by 4%.
Reduces SP consumption of Diamond Dust by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer

24551.png
Grave Shadow Weapon
Increases earth property magical damage by 3%.
If refine rate is 7 or higher, increases earth property magical damage by additional 3%.
If refine rate is 9 or higher, increases earth property magical damage by additional 4%.
When Grave Shadow Weapon, Pendant and Earring are equipped together, increases Earth Grave damage as percentage equal to the sum of refine rate of set.
When equipped with Sorcerer Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Grave Shadow Weapon and Sorcerer Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer

24552.png
Grave Shadow Pendant
Increases Earth Grave damage by 5%.
Increases Earth Grave damage by additional 2% per refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer

24553.png
Grave Shadow Earring
Reduces cooldown of Earth Grave by 0.2 seconds.
Reduces cooldown of Earth Grave by additional 0.1 seconds per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer

24554.png
Psychic Shadow Armor
Increases Psychic Wave damage by 5%.
Increases Psychic Wave damage by additional 2% per refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer

24555.png
Psychic Shadow Shield
Increases neutral property magical damage by 3%.
If refine rate is 7 or higher, increases neutral property magical damage by additional 3%.
If refine rate is 9 or higher, increases neutral property magical damage by additional 4%.
When Psychic Shadow Armor, Shield and Shoes are equipped together, increases Psychic Wave damage as percentage equal to the sum of refine rate of set.
When equipped with Sorcerer Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Psychic Shadow Shield and Sorcerer Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer

24556.png
Psychic Shadow Shoes
Reduces SP consumption of Psychic Wave by 4%.
Reduces SP consumption of Psychic Wave by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer

24557.png
Varetyr Shadow Weapon
Increases wind property magical damage by 3%.
If refine rate is 7 or higher, increases wind property magical damage by additional 3%.
If refine rate is 9 or higher, increases wind property magical damage by additional 4%.
When Grave Shadow Weapon, Pendant and Earring are equipped together, increases Varetyr Spear damage as percentage equal to the sum of refine rate of set.
When equipped with Sorcerer Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Varetyr Shadow Weapon and Sorcerer Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer

24558.png
Varetyr Shadow Pendant
Increases Varetyr Spear damage by 5%.
Increases Varetyr Spear damage by additional 2% per refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer

24559.png
Varetyr Shadow Earring
Reduces SP consumption of Varetyr Spear by 4%.
Reduces SP consumption of Varetyr Spear by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Sorcerer

 

  • Done 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...