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Archive : KRO cash shop items

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19249
Spell Circuit [1]
Matk + 20 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases neutral and shadow property magical damage by 10%.
If refine rate is 11 or higher, increases water, wind, earth and fire property magical damage by 10%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Mental Stick, increases Psychic Wave damage by 5% per 2 refine rate of Mental Stick.
When equipped with Kronos, increases Hell Inferno damage by 10% per 2 refine rate of Kronos.
When equipped with Mikatsuki or Raksasa Dagger, reduces variable casting time as percent equal to refine rate of Mikatsuki or Raksasa Dagger.
Every 2 refine rate of Mikatsuki or Raksasa Dagger increases Flaming Petals, Freezing Spear and Wind Blade damage by 5%.
Class: Headgear
Defense: 0
Location: Upper
Weight: 10
Required Level: 1
Usable Jobs: All

19308
Amistr Beret [1]
Atk + 10 and Matk + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increase neutral and holy property magic damage by 10%.
If refine rate is 11 or higher, Matk + 3%, Atk + 5%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Holy Stick, Matk + 10 and increases Adoramus damage by 30% per 2 refine rate of Holy Stick.
When equipped with Wondrous Foxtail Staff, increases neutral property magic damage by 5% per 2 refine rate of Wondrous Foxtail Staff.
When equipped with Twin Edge of Naght Sieger [Blue], increases Cart Cannon damage by 10% per 2 refine rate of Twin Edge of Naght Sieger [Blue].
Class: Headgear
Defense: 15
Location: Upper
Weight: 20
Required Level: 1
Usable Jobs: All

19263
General Helm [1]
Atk + 15 per 2 refine rate.
If refine rate is 7 or higher, reduces delay after attack by 10%.
If refine rate is 9 or higher, Atk + 5%, ASPD + 1.
If refine rate is 11 or higher, increases critical damage by 15%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Gungnir or Gungnir [2], increases Vanishing Point damage by 7% per 2 refine rate of Gungnir.
When equipped with Zweihander or Zweihander [2], Atk + 20 per 2 refine rate of Zweihander.
When equipped with Quadrille or Quadrille [2], increases Tiger Cannon damage by 7% per 2 refine rate of Quadrille.
Class: Headgear
Defense: 12
Location: Upper
Weight: 80
Required Level: 1
Usable Jobs: All

19300
Ruff Officer [1]
Atk + 15 per 2 refine rate.
If refine rate is 7 or higher,Atk + 30.
If refine rate is 9 or higher, Atk + 5%, ASPD + 1.
If refine rate is 11 or higher, increases long range physical damage by 3% and critical damage by additional 3%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Tarnos Katar, Atk + 20 per 2 refine rate of weapon.
When equipped with Dark Rose, increases Fire Dance damage by 6% per 2 refine rate of weapon.
When equipped with Tornado Axe, increases Axe Tornado damage by 15% per 2 refine rate of weapon.
Class: Headgear
Defense: 35
Location: Upper
Weight: 40
Required Level: 1
Usable Jobs: All

19296
Fancy Feather Hat [1]
Atk + 15 per 2 refine rate.
If refine rate is 7 or higher, increases long range physical damage by 7%.
If refine rate is 9 or higher, Atk + 5%, ASPD + 1.
If refine rate is 11 or higher, increases long ranged physical damage by additional 5%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Nidhoggur's Shadow Garb [1], increases Arrow Storm damage by 12% per 2 refine rate of garment.
When equipped with Leather of Tendrilion [1], increases Severe Rainstorm damage by 7% per 2 refine rate of garment.
When equipped with Ancient Cape [1], increases Triangle Shot damage by 15% per 2 refine rate of garment.
Class: Headgear
Defense: 0
Location: Upper
Weight: 0
Required Level: 1
Usable Jobs: All

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15353
Splendid Swift Armor [1]
Atk + 50.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Agi Boots [1] or Modified Temporal Agi Boots [1],
ASPD + 1.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 120
Weight : 200
Required Level : 1
Usable Jobs : All

15354
Excellent Dexterous Armor [1]
Atk + 50.
Increases long ranged physical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Dex Boots [1] or Modified Temporal Dex Boots [1],
Increases long ranged physical damage by 5%.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 120
Weight : 200
Required Level : 1
Usable Jobs : All

15346
Unexpected Fortune Armor [1]
Atk + 50.
Increases critical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Luk Boots [1] or Modified Temporal Luk Boots [1],
increases critical damage by 10%.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 120
Weight : 200
Required Level : 1
Usable Jobs : All

15347
Strong Healthy Armor [1]
Atk + 50.
MaxHP + 2% per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Vit Boots [1] or Modified Temporal Vit Boots [1],
MaxHP + 10%.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 120
Weight : 200
Required Level : 1
Usable Jobs : All

15278
Soaring Physical Armor [1]
Atk + 50.
Atk + 2% per 3 refine rate.
If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.
When equipped with Temporal Str Boots [1] or Modified Temporal Str Boots [1],
Atk + 10%.
If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 120
Weight : 200
Required Level : 1
Usable Jobs : All

15279
Robust Magical Armor [1]
Matk + 50.
Matk + 2% per 3 refine rate.
If refine rate is 7 or higher, ignores magical defense of Brute and Demon races by 30%.
If refine rate is 9 or higher, increases magical damage against Brute and Demon race by 10%.
If refine rate is 11 or higher, increases magical damage against wind and earth properties monster by 10%.
When equipped with Temporal Int Boots [1] or Modified Temporal Int Boots [1],
Matk + 10%.
If the sum of refine rate is 21 or higher, ignores magical defense of Brute and Demon races by additional 20%.
Class : Armor
Defense : 60
Weight : 90
Required Level : 1
Usable Jobs : All

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Ancient Hero set

Spoiler


22171
Ancient Hero Boots [1]
MaxHP + 500, MaxSP + 50.
MaxHP + 2% and MaxSP + 1% per 3 refine rate.
If refine rate is 9 or higher, reduces fixed casting time by 0.3 second.
If refine rate is 12 or higher, reduces fixed casting time by additional 0.2 second.
If refine rate is 14 or higher, reduces delay after skill by 5%.
Class : Shoes
Defense : 15
Weight : 60
Required Level : 100
Usable Jobs : All

18170
Narcissus Bow [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Severe Rainstorm damage by 10%.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 15% for 7 seconds.
Class: Bow
Attack: 180
Weight: 100
Weapon Level: 4
Required Level: 100
Usable Jobs: Archer third classes, Shadow Chaser

28130
Avenger [2]
Atk + 10 per 2 refine rate.
Increases Axe Tornado damage by 10% per 3 refine rate.
If refine rate is 9 or higher, increases Axe Boomerang damage by 40%.
If refine rate is 11 or higher, increases physical damage against all size monsters by 15%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class: Two-handed Axe
Attack: 270
Weight: 600
Weapon Level: 4
Required Level: 100
Usable Jobs: Mechanic

28744
Madogum [2]
Matk + 150
Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 9 or higher, increases all properties magical damage by 10%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave lv.3.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Dagger
Attack: 150
Weight: 80
Weapon Level: 4
Required Level: 100
Usable Jobs: Shadow Chaser

1847
Iron Nail [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Rampage Blast damage by 5%.
If refine rate is 11 or higher, reduces cooldown of Rampage Blast by 1 second.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 2 and Atk + 15% for 7 seconds.
Class : Knuckle
Attack : 180
Weight : 80
Weapon Level : 4
Required Level : 100
Usable Jobs : Sura

18164
Royal Bow [2]
Atk + 10 per 2 refine rate.
Increases Arrow Storm damage by 12% per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases long ranged physical damage by 5%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 20% for 7 seconds.
Class : Bow
Attack : 180
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Ranger, Shadow Chaser

26118
Shadow Staff [2]
Matk + 155
Matk + 10 per 2 refine rate.
Increases Earth Grave damage by 12% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, reduces cooldown of Psychic Wave by 1 second.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class : One-handed Staff
Attack : 40
Weight : 50
Weapon Level : 4
Required Level : 100
Usable Jobs : Sorcerer

2048
Aeon Staff [2]
Matk + 200
Can't be destroyed.
Matk + 10 per 2 refine rate.
Increases Earth Strain damage by 12% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, reduces cooldown of Earth Strain by 1 second.
When equipped with Ancient Hero Boots, when dealing magical damage, has a 3% chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class : Two-handed Staff
Attack : 100
Weight : 80
Weapon Level : 4
Required Level : 100
Usable Jobs : Warlock

13485
Red Lotus Sword [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 9 or higher, reduces SP consumption of Cart Cannon by 10%.
If refine rate is 11 or higher, increase Cart Cannon damage by 15%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Dex + 20 and increases long ranged physical damage by 20% for 7 seconds .
Class : Sword
Attack : 180
Weight : 80
Weapon Level : 4
Required Level : 100
Usable Jobs : Genetic

21038
Oriental Sword [2]
Atk + 10 per 2 refine rate.
Increases Sonic Wave damage by 10% per 3 refine rate.
If refine rate is 9 or higher, when dealing melee physical damage, has a chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead).
If refine rate is 11 or higher, the weapon can't be destroyed.
When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Two-handed Sword
Attack : 180
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Rune Knight

28039
Shiver Katar [2]
Atk + 10 per 2 refine rate.
Increases critical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases physical damage against demihuman and brute race monsters by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases physical damage against demihuman and brute race monsters by additional 20%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Luk + 20 and increases critical damage by 15% for 7 seconds.
Class : Katar
Attack : 185
Weight : 120
Weapon Level : 4
Required Level : 100
Usable Jobs : Guillotine Cross

28630
Exorcist's Bible [2]
Matk + 160
Matk + 10 per 2 refine rate.
Increases damage  of Duple Light by 25% per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Duple Light by additional 30%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class : Book
Attack : 165
Weight : 50
Weapon Level : 4
Required Level : 100
Usable Jobs : Archbishop

32018
Aquatic Spear [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Cannon Spear and Vanishing Point by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Cannon Spear and Vanishing Point by additional 20%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Spear
Attack : 180
Weight : 120
Weapon Level : 4
Required Level : 100
Usable Jobs : Royal Guard

28631.png
One Sky One Sun [2]
Atk + 10 per 2 refine rate.
MaxSP + 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Prominence Kick by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Solar Explosion by 20%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Book
Attack : 160
Weight : 90
Weapon Level : 4
Required Level : 100
Usable Jobs : Star Emperor

26154.png
Spirit Pendulum [2]
Matk + 160
Matk + 10 per 2 refine rate.
MaxSP + 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Espa by 15%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases damage of Eswhoo by 20%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class : One-handed Staff
Attack : 70
Weight : 110
Weapon Level : 4
Required Level : 100
Usable Jobs : Soul Reaper

26155.png
Meowmeow Foxtail [2]
Matk + 300
Atk/Matk + 10 per 2 refine rate.
Atk/Matk + 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 15%.
If refine rate is 9 or higher, reduces variable casting time by 10% and increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Picky Peck and Catnip Meteor by 15%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Luk + 20 and Atk/Matk + 15% for 7 seconds.
Class : One-handed Staff
Attack : 300
Weight : 110
Weapon Level : 4
Required Level : 100
Usable Jobs : Summoner

 

 

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Class enchant stones

Spoiler


25490.png
Stalker Stone (Top)
Atk + 2 for each level of Intimidate user learned.

25491.png
Stalker Stone (Middle)
Hit + 2 for each level of Vulture's Eye user learned.

25492.png
Stalker Stone (Bottom)
Increases Backstab damage by 20%.

25493.png
Shadow Chaser Stone (Garment)
Increases Triangle Shot damage by 15%.
When equipped with Stalker Stone (Top), increases Triangle Shot damage by 15%.
When equipped with Stalker Stone (Middle), increases long ranged physical damage by 10%.
When equipped with Stalker Stone (Bottom), reduces SP consumption of Triangle Shot by 10%.

25494.png
Mastersmith Stone (Top)
Atk + 2 for each level of Weaponry Research user learned.

25495.png
Mastersmith Stone (Middle)
Hit + 3 for each level of Skin Tempering user learned.

25496.png
Mastersmith Stone (Bottom)
Increases High Speed Cart Ram damage by 20%.

25497.png
Mechanic Stone (Garment)
Increases Axe Tornado damage by 15%.
When equipped with Mastersmith Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Mastersmith Stone (Middle), reduces Axe Tornado cooldown by 1 second.
When equipped with Mastersmith Stone (Bottom), increases Axe Tornado damage by 15%.

25498.png
Clown Gypsy Stone (Top)
Atk + 2 for each level of Dance Lessons or Music Lessons user learned.

25499.png
Clown Gypsy Stone (Middle)
Increases Melody Strike and Slinging Arrow damage by 20%.

25500.png
Clown Gypsy Stone (Bottom)
Increases Arrow Vulcan damage by 20%.

25501.png
Wander Mins Stone (Garment)
Increases Severe Rainstorm damage by 15%.
When equipped with Clown Gypsy Stone (Top), increases Severe Rainstorm damage by 15%.
When equipped with Clown Gypsy Stone (Middle), reduces Severe Rainstorm cooldown by 1 second.
When equipped with Clown Gypsy Stone (Bottom), reduces fixed casting time by 0.5 seconds.

25409.png
Champion Stone (Top)
Atk + 2 for each level of Iron Fists user learned.

25410.png
Champion Stone (Middle)
Hit + 2 for each level of Flee user learned.

25411.png
Champion Stone (Bottom)
Increases Raging Quadruple Blow damage by 20%.

25412.png
Sura Stone (Garment)
Increase Rampage Blast damage by 15%.
When equipped with Champion Stone (Top), increases Rampage Blast damage by 10%.
When equipped with Champion Stone (Middle), reduces fixed casting time of Zen by 40%.
When equipped with Champion Stone (Bottom), when using Rampage Blast, has 30% chance to auto-cast Zen.

25413.png
Sniper Stone (Top)
Atk + 2 for each level of Steel Crow user learned.

25414.png
Sniper Stone (Middle)
Reduces fixed casting time of Focused Arrow Strike by 0.5 second.

25415.png
Sniper Stone (Bottom)
Increases Arrow Shower damage by 20%.

25416.png
Ranger Stone (Garment)
Increases Arrow Storm damage by 10%.
When equipped with Sniper Stone (Top), increases Arrow Storm damage by 15%.
When equipped with Sniper Stone (Middle), reduces variable casting time by 10%.
When equipped with Sniper Stone (Bottom), when using Wind Walker, increases long ranged physical damage by 5% for 60 seconds.

25417.png
Scholar Stone (Top)
Reduces delay after attack by 1% for each level of Study user learned.

25418.png
Scholar Stone (Middle)
Reduces fixed casting time of Double Bolt by 30%.

25419.png
Scholar Stone (Bottom)
Increase Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.

25420.png
Sorcerer Stone (Garmet)
Increases Psychic Wave damage by 10%.
When equipped with Scholar Stone (Top), increases Psychic Wave damage by 15%.
When equipped with Scholar Stone (Middle), reduces cooldown of Warmer by 15 seconds.
When equipped with Scholar Stone (Bottom), reduces cooldown of Psychic Wave by 2 seconds.

25445.png
Lord Knight Stone (Top)
Atk + 2 for each level of Spear Mastery user learned.

25446.png
Lord Knight Stone (Middle)
Increases Clashing Spiral damage by 15%.

25447.png
Lord Knight Stone (Bottom)
Increases attack speed (reduces delay after attack by 1%) for each level of Cavalier Mastery user learned.

25448.png
Rune Knight Stone (Garment)
Increase Dragon Beath (Fire) damage by 10%.
When equipped with Lord Knight Stone (Top), increases Dragon Beath (Fire) damage by 10%.
When equipped with Lord Knight Stone (Middle), reduces SP consumption of Dragon Beath (Fire) by 10%.
When equipped with Lord Knight Stone (Bottom), reduces delay after skills by 15%.

25450.png
Creator Stone (Top)
Atk + 2 for each level of Learning Potion user learned.

25451.png
Creator Stone (Middle)
Increases heal effectiveness by 2% for each level of Potion Pitcher user learned.

25452.png
Creator Stone (Bottom)
Increases Acid Terror damage by 20%.

25449.png
Genetic Stone (Garment)
Increase Cart Cannon damage by 10%.
When equipped with Creator Stone (Top), increases Cart Cannon damage by 15%.
When equipped with Creator Stone (Middle), reduces cooldown of Mandragora Howl by 3 seconds.
When equipped with Creator Stone (Bottom), increases long ranged physical damage by 5%.

25453.png
High Wizard Stone (Top)
Matk + 2 for each level of Mystical Amplification user learned.

25454.png
High Wizard Stone (Middle)
Increases Meteor Storm damage by 20%.

25455.png
High Wizard Stone (Bottom)
Increases Fire Pillar damage by 20%.

25456.png
Warlock Stone (Garment)
Increase Crimson Rock damage by 10%.
When equipped with High Wizard Stone (Top), increases Crimson Rock damage by 15%.
When equipped with High Wizard Stone (Middle), reduces fixed casting time by 0.1 second for each 2 level of Soul Drain user learned.
When equipped with High Wizard Stone (Bottom), increases fire magic damage by 5%.

25706.png
High Priest Stone (Top)
Increases heal effectiveness by 1% for each level of Meditation user learned.

25707.png
High Priest Stone (Middle)
Increases critical damage by 2% for each level of Mace Mastery user learned.

25708.png
Hight Priest Stone (Bottom)
Increases Magnus Exocismus damage by 20%.

25709.png
Archbishop Stone (Garment)
Increases Adoramus damage by 15%.
When equipped with High Priest Stone (Top), increases Adoramus damage by 15%.
When equipped with High Priest Stone (Middle), reduces cooldown of Adoramus by 1 second.
When equipped with High Priest Stone (Bottom), reduces fixed casting time by 0.5 second.

25710.png
Paladin Stone (Top)
MaxHP + 1% for each level of Faith user learned.

25711.png
Paladin Stone (Middle)
Increases long ranged physical damage by 1% for each level of Spear Mastery user learned.

25712.png
Paladin Stone (Bottom)
Increases Holy Cross damage by 20%.

25713.png
Royal Guard Stone (Garment)
Increases Vanishing Point damage by 15%.
When equipped with Paladin Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Paladin Stone (Middle), reduces cooldown of Cannon Spear by 0.5 second.
When equipped with Paladin Stone (Bottom), increases Vanishing Point damage by 15%.

25714.png
Assassin Cross Stone (Top)
Atk + 2 for each level of Katar Mastery user learned.

25715.png
Assassin Cross Stone (Middle)
Hit + 2 for each level of Left Hand Mastery user learned.

25716.png
Assassin Cross Stone (Bottom)
Increases Sonic Blow damage by 20%.

25717.png
Guillotine Cross Stone (Garment)
Increases Rolling Cutter damage by 15%.
When equipped with Assassin Cross Stone (Top), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Assassin Cross Stone (Middle), increases Cross Ripper Slasher damage by 15%.
When equipped with Assassin Cross Stone (Bottom), increases Rolling Cutter damage by 15%.

 

 

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19364
Engineer Cap [1]
Atk + 10 and Matk + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces damage taken from Formless races by 5%.
If refine rate is 9 or higher, increases physical and magical damage against Formless race by 5%.
If refine rate is 11 or higher, Atk + 5%, Matk + 5%.
Each refine rate above 10, increases physical and magical damage against Formless race by 1% per refine rate (up to 15).
Class : Headgear
Location : Top
Defense : 10
Weight : 20
Required Level : 1
Usable Jobs : All

28946
Purified Knight's Shield [1]
Increases attack speed (reduces delay after attack by 10%).
Atk + 5%, Matk + 5%.
Reduces damage taken from all properties by 10%.
When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds.
If refine rate is 7 or higher, Atk + 20, Matk + 20.
If refine rate is 9 or higher, ASPD + 2.
If refine rate is 12 or higher, reduces delay after skill by 5%.
Class: Shield Defense: 0
Weight: 80
Required Level: 1
Usable Jobs : All

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Great job, sigma!

But i think you should review the Exoricist's Bible duple light damage descriptiom! Isn't 30% instead of 25%?

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11 hours ago, bROWiki said:

Great job, sigma!

But i think you should review the Exoricist's Bible duple light damage descriptiom! Isn't 30% instead of 25%?

Fixed. Thank you. :)

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I considered this item should be in Cash shop category. Even it can be obtained from Kashua's Secret Chest event. But Kashua's Secret Key which is used to open the chest can be obtained from buying cash shop items only.

20940.png
Violet Halo [1]
Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3%.
Additional Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3% per 3 refine rate.
If refine rate is 11 or higher, reduces delay after skill by 4%.
When equipped with Magical Booster, reduces variable casting time by 30%.
When equipped with Crimson Booster, increases long ranged physical damage by 14%
When equipped with Sigrun's Wing or Sigrun's Wing [1], increases critical damage by 14%.
When equipped with Dark Blinder or Dark Blinder [1], reduces delay after skill by 6%.
Class: Garment
Defense: 0
Weight: 10
Required Level: 1
Usable Jobs : All

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Visual effect enchant stones

These are special enchant stones which can be enchanted in 4th slot of headgear costume. So single headgear costume can have normal enchant and visual effect enchant simultaneously.

 
Spoiler


 

moveImg5_1.gif

Twinkle (upper headgear)

 

moveImg5_2.gif

Ghost (middle headgear)

 

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Green Floor (lower headgear)

 

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Shrink (lower headgear)

 

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Electric (middle headgear)

 

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Shadow (middle headgear)

 

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Blue Aura (middle headgear)

 

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Pink Glow (middle headgear)

 

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White Body (middle headgear)

 

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Crimson Wave (middle headgear)

 

img03.gif

Water Field (lower headgear)

 

 

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Lucky items from September Kashua's Secret Box

 

20943.png
Geffen Magic Muffler [1]
Reduces variable casting time by 10%.
Matk + 10 per 2 refine rate.
Matk + 1% per 3 refine rate.
If refine rate is 7 or higher, increases all property magical damage by 5%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
When equipped with Geffen Magic Robe,
Matk + 30.
If refine rate of Geffen Magic Robe is 11 or higher,
additional Matk + 40, reduces variable casting time by 20%.
When equipped with Magic Intensifier Ring,
reduces SP comsumption of skills by 5%.
Class: Garment
Defense: 20
Weight: 55
Required Level: 99
Usable Jobs : All

20944.png
Anti Magic Manteau [1]
MaxHP + 300.
MaxHP + 100 per 2 refine rate.
MaxHP + 2% per 3 refine rate.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
When equipped with Anti Magic Suit,
Atk + 30.
If refine rate of Anti Magic Suit is 11 or higher,
additional Atk + 40, reduces delay after skill by 10%.
When equipped with Physical Enhancer Ring,
reduces delay after skill by 5%.
Class: Garment
Defense: 23
Weight: 75
Required Level: 99
Usable Jobs : All

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Lucky item from October Kashua's Secret Box

32237.png
Celine's Brooch [1]
Matk + 5%.
Reduces variable casting time by 10%.
When equipped with Evil Spirit Glove.
Atk, Matk + 50, ASPD + 1.
When equipped with Celine's Ribbon,
Reduces fixed casting time by 0.3 second.
Matk + 10 per refine rate of Celine's Ribbon.
If refine rate of Celine's Ribbon is 7 or higher, increases magical damage against demihuman and demon race monsters by 10%.
If refine rate of Celine's Ribbon is 9 or higher, increases water, wind, earth, fire and neutral magical damage by 10%.
If refine rate of Celine's Ribbon is 11 or higher, increases magical damage against boss monsters by 20%.
Class: Accessory
Defense: 0
Weight: 50
Required Level: 100
Usable Jobs : All

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Updates new set of ancient hero weapons, lucky items from November Kashua's Secret Box

Spoiler


 

32302.png
Crimson Rose [2]
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 3%) per 3 refine rate.
If refine rate is 7 or higher, ASPD + 1, Atk + 5%.
If refine rate is 9 or higher, increases critical damage by 20%.
If refine rate is 11 or higher, Cri + 20 and increases long ranged physical damage by 15% for 60 seconds when using Heat Barrel.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Pistol
Attack : 150
Weight : 70
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion

28255.png
Master Soul Rifle [2]
Matk + 210
Matk + 10 per 3 refine rate.
Increases attack speed (reduces delay after attack by 3%) per 3 refine rate.
If refine rate is 7 or higher, ASPD + 1, Matk + 5%.
If refine rate is 9 or higher, has a chance to auto cast Soul Strike level 10 when dealing long ranged physical damage.
If refine rate is 11 or higher, increases a chance to auto cast Soul Strike, has a chance to auto cast Soul Expansion level 3 when dealing long ranged physical damage.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and increases ghost property magical damage by 10% for 7 seconds.
Class : Rifle
Attack : 150
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion

28256.png
Demon Slayer Shot [2]
Splash attack.
Increases long ranged physical damage by 3% per 2 refine rate.
MaxSP + 2% per 3 refine rate.
If refine rate is 7 or higher, increases physical damage againt boss monsters by 10%.
If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar.
If refine rate is 11 or higher, increases physical damage against undead and demon race monsters by 15%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Shotgun
Attack : 275
Weight : 140
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion

28257.png
Golden Lord Launcher [2]
Increases long ranged physical damage by 3% per 2 refine rate.
Atk + 15 per 3 refine rate.
If refine rate is 7 or higher, increases damage of Dragon Tail by 15%.
If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 1 second.
If refine rate is 11 or higher, increases damage of Dragon Tail by additonal 15%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Grenade Launcher
Attack : 320
Weight : 210
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion

28258.png
The Black [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Round Trip by 15%, increases SP consumption of Round Trip by 10%.
If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar.
If refine rate is 11 or higher, increases damage of Round Trip by additional 15%
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Gatling Gun
Attack : 205
Weight : 270
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion

13345.png
Huuma Shuriken Clearness [2]
Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Swirling Petal by 30%.
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 1 second.
If refine rate is 11 or higher, increases physical damage against fire and shadow property enemies by 15%, increases physical damage against undead and demon race enemies by 30%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Huuma Shuriken
Attack : 230
Weight : 130
Weapon Level : 4
Required Level : 100
Usable Jobs : Ninja classes

28763.png
Surudoi Kaze [2]
When equipped with Kiri no Tsuyu and Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 10% for 7 seconds.
Class : Dagger
Attack : 150
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Ninja classes

28764.png
Kiri no Tsuyu [2]
When equipped with Surudoi Kaze,
Atk + 10 per 3 of the sum of refine rate.
Atk + 2% per 5 of the sum of refine rate.
If the sum of refine rate is 14 or higher, increases damage of Cross Slash by 25%.
If the sum of refine rate is 16 or higher, reduces cooldown of Cross Slash by 2 seconds.
If the sum of refine rate is 18 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned.
If the sum of refine rate is 20 or higher, increases damage of Cross Slash by additional 25%.
Class : Dagger
Attack : 150
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Ninja classes

 

 

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Class enchant stones

Spoiler


25800.png
Champion Stone II (Top)
Increases Glacier Fist damage by 15%.

25799.png
Champion Stone II (Middle)
Increases Raging Thrust damage by 15%.

25798.png
Champion Stone II (Bottom)
Atk + 2 for each level of Divine Protection user learned.

25797.png
Sura Stone II (Garment)
Increases Knuckle Arrow damage by 15%.
When equipped with Champion Stone II (Top), increases Tiger Cannon damage by 15%.
When equipped with Champion Stone II (Middle), MaxHP + 10%.
When equipped with Champion Stone II (Bottom), increases Tiger Cannon damage by 15%.

25804.png
Scholar Stone II (Top)
Increases Earth Spike and Heaven's Drive damage by 20%.

25803.png
Scholar Stone II (Middle)
Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.

25802.png
Scholar Stone II (Bottom)
Matk + 2 for each level of Hindsight user learned.

25801.png
Sorcerer Stone II (Garment)
Increases Diamond Dust damage by 15%.
When equipped with Scholar Stone II (Top), increases Diamond Dust damage by 10%.
When equipped with Scholar Stone II (Middle), increases Earth Grave damage by 20%.
When equipped with Scholar Stone II (Bottom), reduces cooldown of Varetyr Spear by 1 second.

25808.png
Stalker Stone II (Top)
Atk + 2 for each level of Gank user learned.

25807.png
Stalker Stone II (Middle)
Increases Back Stab damage by 15%.

25806.png
Stalker Stone II (Bottom)
Hit + 1 for each level of Improve Dodge user learned.

25805.png
Shadow Chaser Stone II (Garment)
Increases Fatal Menace damage by 15%.
When equipped with Stalker Stone II (Top), increases Fatal Menace damage by 10%.
When equipped with Stalker Stone II (Middle), reduces SP consumption of Fatal Menace by 10%.
When equipped with Stalker Stone II (Bottom), has a 1% chance to restore 1% of damage as SP when dealing physical damage.

 

 

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Lucky items from November Kashua's Secret Box

20955.png
Christmas Guardian Tree
Atk + 1%, Matk + 1% per 2 refine rate.
If refine rate is 9 or higher, Atk + 30, Matk + 30.
If refine rate is 11 or higher, has a chance to increase holy and neutral property magical damage by 20% for 10 seconds when dealing melee physical damage.

When equipped with Noble Cross and Hurt Mind,
Matk + 30, increases Duple Light damage by 40%,
if refine rate of Noble Cross is 10 or higher, increases Duple Light damage by additional 20%.

When equipped with Noble Cross and Kind Heart,
Atk + 30, increases Knuckle Arrow damage by 40%,
if refine rate of Noble Cross is 10 or higher, increases Knuckle Arrow damage by additional 20%.

When equipped with Old Parasol and Evil Spirit Glove,
Matk + 80, has a chance to auto-cast Soul Strike level 10 when dealing melee physical damage,
if refine rate of Old Parasol is 10 or higher, has a chance to auto-cast Napalm Vulcan level 5 when dealing melee physical damage.

When equipped with Evil Spirit Glove and Red Lantern,
increases attack speed (reduces delay after attack by 10%), Hit + 10, Matk + 10%,
if refine rate of Chirstmas Guardian Tree is 10 or higher, has a chance to auto-cast Psychic Wave level 3 when dealing melee physical damage.

When equipped with Hurt Mind and Kind Heart,
increases attack speed (reduces delay after attack by 10%), increases long ranged physical damage by 10%, Atk + 10%,
if refine rate of Chirstmas Guardian Tree is 10 or higher, Hit + 15, increases critical damage by 15%.
Class: Garment
Defense: 20
Weight: 10
Required Level: 1
Usable Jobs : All

24423.png
Tempest Shadow Weapon
Ignores magic defense rate of normal monsters by 5%.
Ignores magic defense rate of normal monsters by additional 1% per 2 refine rate.
When all 6 Tempest set (Weapon, Armor, Shield, Shoes, Earring and Pendant) are equipped together, if the sum of refine rate is 54 or higher, ignores magic defense rate of normal monsters by 20%.

24424.png
Tempest Shadow Armor
Ignores magic defense rate of normal monsters by 5%.
Ignores magic defense rate of normal monsters by additional 1% per 2 refine rate.

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Lucky items from January Kashua's Secret Box

Spoiler


20963.png
Temporal Str Manteau [1]
Atk + 10 and Atk + 1% per 2 refine rate.
Increases physical damage against all size enemies by 5% per 4 refine rate.
If refine rate is 7 or higher, additional Atk + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Str Boots [1] or Modified Str Boots [1],
Atk + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Usable Jobs : All

20964.png
Temporal Agi Manteau [1]
Atk + 10 and increases critical damage by 3% per 2 refine rate.
Increases physical damage against all size enemies by 5% per 4 refine rate.
If refine rate is 7 or higher, additional Atk + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Agi Boots [1] or Modified Agi Boots [1],
increases critical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Usable Jobs : All

20965.png
Temporal Vit Manteau [1]
Atk + 10 and MaxHP + 400 per 2 refine rate.
MaxHP + 3% per 4 refine rate.
If refine rate is 7 or higher, additional Atk + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Vit Boots [1] or Modified Vit Boots [1],
reduces delay after skill by 5%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Usable Jobs : All

20966.png
Temporal Int Manteau [1]
Matk + 10 and  Matk + 1% per 2 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
If refine rate is 7 or higher, additional Matk + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Int Boots [1] or Modified Int Boots [1],
Matk + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Usable Jobs : All

20967.png
Temporal Dex Manteau [1]
Atk + 10 and increases long ranged physical damage by 1% per 2 refine rate.
Increases critical damage by 3% per 4 refine rate.
If refine rate is 7 or higher, additional Atk + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Dex Boots [1] or Modified Dex Boots [1],
increases long ranged physical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Usable Jobs : All

20968.png
Temporal Luk Manteau [1]
Cri + 3 and increases critical damage by 3% per 2 refine rate.
Increases attack speed (reduces delay after attack by 5%) per 4 refine rate.
If refine rate is 7 or higher, additional Atk + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Luk Boots [1] or Modified Luk Boots [1],
ASPD + 1, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Usable Jobs : All

 

 

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Lucky items from February Kashua's Secret Box

 

400000.png
Whistle
Atk + 1%, Matk + 1%.
When equipped with Pendant of Maelstrom, increases critical damage by 10%, reduces variable casting time by 10%.
When equipped with Pendant of Chaos, increases critical damage by 10%.
When equipped with Pendant of Harmony, reduces variable casting time by 10%.
Class : Headgear
Location : Bottom
Defense : 0
Weight : 10
Required Level : 120
Usable Jobs : Third classes

400001.png
Victorious Wing Ears
Atk + 10, Matk + 10.
Reduces delay after skill by 8%
Class : Headgear
Location : Middle
Defense : 0
Weight : 10
Required Level : 1
Usable Jobs : All

400002.png
Victorious Wing Ears [1]
Atk + 5, Matk + 5.
Reduces delay after skill by 4%
Class : Headgear
Location : Middle
Defense : 0
Weight : 10
Required Level : 1
Usable Jobs : All

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New Shadow set

Spoiler


24425.png
Perfect Size Shadow Weapon
Increases physical and magical damage against all size enemies by 2%.
Atk + 3 per refine rate.
If refine rate is 7 or higher, increases physical and magical damage against all size enemies by additional 2%.
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by additional 3%.
When equipped with Perfect Size Shadow Armor, MaxHP + 2%, MaxSP + 2%.

24426.png
Perfect Size Shadow Armor
Reduces physical and magical damage taken from all size enemies by 2%.
Def + 10 per refine rate.
If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by additional 2%.
If refine rate is 9 or higher, reduces physical and magical damage taken from all size enemies by additional 3%.

24427.png
Magic Exorcist Corrupt Shadow Weapon
Ignores magical defense of demon and angel race monsters by 5%.
Ignores magical defense of demon and angel race monsters by additional 1% per 2 refine rate.
When Magic Exorcist Corrupt Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of demon and angel race monsters by 100%.

24428.png
Magic Vibration Dragon Killer Shadow Weapon
Ignores magical defense of formless and dragon race monsters by 5%.
Ignores magical defense of formless and dragon race monsters by additional 1% per 2 refine rate.
When Magic Vibration Dragon Killer Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of formless and dragon race monsters by 100%.

24429.png
Magic Scissors Hunting Shadow Weapon
Ignores magical defense of brute (except player) and plant race monsters by 5%.
Ignores magical defense of brute (except player) and plant race monsters by additional 1% per 2 refine rate.
When Magic Scissors Hunting Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of brute (except player) and plant race monsters by 100%.

24430.png
Magic Fishing Insect Shadow Weapon
Ignores magical defense of fish and insect race monsters by 5%.
Ignores magical defense of fish and insect race monsters by additional 1% per 2 refine rate.
When Magic Fishing Insect Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of fish and insect race monsters by 100%.

24431.png
Magic Executioner Holy Water Shadow Weapon
Ignores magical defense of demihuman (except player) and undead race monsters by 5%.
Ignores magical defense of demihuman (except player) and undead race monsters by additional 1% per 2 refine rate.
When Magic Executioner Holy Water Shadow Weapon, Tempest Shadow Earring and Tempest Shadow Pendant are equipped together, Matk + 5.
If the sum of refine rate is 25 or higher, Ignores magical defense of demihuman (except player) and undead race monsters by 100%.

 

 

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Class enchant stones

Spoiler


25843.png
Soul Linker Stone (Top)
Matk + 2 for each level of Happy Break user learned.

25844.png
Soul Linker Stone (Middle)
Increases Esma damage by 20%.

25845.png
Soul Linker Stone (Bottom)
Reduces variable casting time by 2% for each level of Kaahi user learned.

25842.png
Soul Reaper Stone (Garment)
Increases Eswhoo damage by 20%.
When equipped with Soul Linker Stone (Top), increases Eswhoo damage by 20%.
When equipped with Soul Linker Stone (Middle), increases Espa damage by 20%.
When equipped with Soul Linker Stone (Bottom), reduces fixed casting time by 0.5 seconds.

25846.png
Star Gladiator Stone (Top)
Atk + 2 for each level of Peaceful Break user learned.

25847.png
Star Gladiator Stone (Middle)
Reduces fixed casting time of Feelings of Sun, Moon, and Star and Hatred of Sun, Moon, and Star by 50%.

25848.png
Star Gladiator Stone (Bottom)
Increases attack speed (reduces delay after attack by 1%) for each level of Knowledge of Sun, Moon, and Star user learned.

25849.png
Star Emperor Stone (Garment)
Increases Falling Star, Solar Burst and Full Moon Kick damage by 20%.
When equipped with Star Gladiator Stone (Top), increases Falling Star damage by 15%.
When equipped with Star Gladiator Stone (Middle), increases Solar Burst damage by 15%.
When equipped with Star Gladiator Stone (Bottom), has a 1% chance to restore 1% of damage as SP when dealing physical damage.

25850.png
Ninja Stone (Top)
Atk + 2 and Matk + 2 for each level of Ninja Mastery user learned.

25851.png
Ninja Stone (Middle)
Increases Throw Huuma Shuriken damage by 20%.

25852.png
Ninja Stone (Bottom)
Increases Exploding Dragon, Snow Flake Draft and First Wind damage by 20%.

25853.png
Kagerou Stone (Garment)
Increases Swirling Petal damage by 25%.
When equipped with Ninja Stone (Top), increases Cross Slash damage by 25%.
When equipped with Ninja Stone (Middle), increases Kunai Explosion damage by 25%.
When equipped with Ninja Stone (Bottom), has a 1% chance to restore 1% of damage as SP when dealing physical damage.

25854.png
Oboro Stone (Garment)
Increases Flaming Petals damage by 20%.
When equipped with Ninja Stone (Top), increases Exploding Dragon, Snow Flake Draft and First Wind damage by 30%.
When equipped with Ninja Stone (Middle), increases Freezing Spear and Wind Blade damage by 20%.
When equipped with Ninja Stone (Bottom), reduces variable casting time by 15%.

25855.png
Gunslinger Stone (Top)
Atk + 2 for each level of Snake Eyes user learned.

25856.png
Gunslinger Stone (Middle)
Increases Desperado damage by 20%.

25857.png
Gunslinger Stone (Bottom)
Increases long ranged physical damage by 1% for 2 levels of Chain Action user learned.

25858.png
Rebellion Stone (Garment)
Increases Hammer of God and Round Trip damage by 20%.
When equipped with Gunslinger Stone (Top), increases Round Trip damage by 15%.
When equipped with Gunslinger Stone (Middle), increases Hammer of God damage by 20%.
When equipped with Gunslinger Stone (Bottom), increases Vanishing Buster damage by 25%.

25859.png
Doram Stone (Top)
Atk + 7 and Matk + 7 for each level of Scratch user learned.

25860.png
Doram Stone (Middle)
Increases Lunatic Carrot Beat damage by 20%.

25861.png
Doram Stone (Bottom)
Increases Silvervine Stem Spear damage by 20%.

25862.png
Doram Stone (Garment)
Increases Picky Peck and Catnip Meteor damage by 20%.
When equipped with Doram Stone (Top), increases Lunatic Carrot Beat and Silvervine Stem Spear damage by 20%.
When equipped with Doram Stone (Middle), reduces cooldown of Spirit of Savage by 1 second.
When equipped with Doram Stone (Bottom), reduces cooldown of Catnip Meteor by 1 second.

 

 

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Lucky items from April Kashua's Secret Box

 

24432.png
Penetration Shadow Weapon
Ignores defense rate of normal monsters by 5%.
Ignores defense rate of normal monsters by additional 1% per refine rate.
When all 6 Penetration set (Weapon, Armor, Shield, Shoes, Earring and Pendant) are equipped together, if the sum of refine rate is 54 or higher, ignores defense rate of normal monsters by 20%.

24433.png
Penetration Shadow Armor
Ignores defense rate of normal monsters by 5%.
Ignores defense rate of normal monsters by additional 1% per refine rate.

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New Shadow set

Spoiler


24434.png
Executioner Holy Water Shadow Weapon
Ignores defense of demihuman (except player) and undead race monsters by 5%.
Ignores defense of demihuman (except player) and undead race monsters by additional 1% per 2 refine rate.
When Executioner Holy Water Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
If the sum of refine rate is 25 or higher, Ignores defense of demihuman (except player) and undead race monsters by 100%.

24435.png
Fishing Insect Shadow Weapon
Ignores defense of fish and insect race monsters by 5%.
Ignores defense of fish and insect race monsters by additional 1% per 2 refine rate.
When Fishing Insect Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
If the sum of refine rate is 25 or higher, Ignores defense of fish and insect race monsters by 100%.

24436.png
Scissors Hunting Shadow Weapon
Ignores defense of brute (except player) and plant race monsters by 5%.
Ignores defense of brute (except player) and plant race monsters by additional 1% per 2 refine rate.
When Scissors Hunting Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
If the sum of refine rate is 25 or higher, Ignores defense of brute (except player) and plant race monsters by 100%.

24437.png
Vibration Dragon Killer Shadow Weapon
Ignores defense of formless and dragon race monsters by 5%.
Ignores defense of formless and dragon race monsters by additional 1% per 2 refine rate.
When Vibration Dragon Killer Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
If the sum of refine rate is 25 or higher, Ignores defense of formless and dragon race monsters by 100%.

24438.png
Exorcist Corrupt Shadow Weapon
Ignores defense of demon and angel race monsters by 5%.
Ignores defense of demon and angel race monsters by additional 1% per 2 refine rate.
When Exorcist Corrupt Shadow Weapon, Penetration Shadow Earring and Penetration Shadow Pendant are equipped together, Atk + 5.
If the sum of refine rate is 25 or higher, Ignores defense of demon and angel race monsters by 100%.

24439.png
Hasty Shadow Weapon
Atk + 1%, Matk + 1%.
Atk + 1% and Matk + 1% per 3 refine rate.
If refine rate is 7 or higher, Def + 15, Flee + 15.
If refine rate is 10, increases movement speed.

 

 

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Class enchant stones

Spoiler


1000008.png
Sniper Stone II (Top)
Increases attack speed (reduces delay after attack by 1%) for 2 levels of Wind Walk user learned.

1000009.png
Sniper Stone II (Middle)
Increases long ranged physical damage by 1% for 2 levels of Beast Bane user learned.

1000010.png
Sniper Stone II (Bottom)
Atk + 2 for each level of Falcon Eyes user learned.

1000011.png
Ranger Stone II (Garment)
Increases Aimed Bolt damage by 15%.
When equipped with Sniper Stone II (Top), increases Aimed Bolt damage by 15%.
When equipped with Sniper Stone II (Middle), reduces variable casting time of Aimed Bolt by 1 second.
When equipped with Sniper Stone II (Bottom), reduces cooldown of No Limits by 45 seconds.

1000012.png
Mastersmith Stone II (Top)
Reduces cooldown of Axe Boomerang by 0.1 seconds for each level of Maximum Power-Thrust user learned.

1000013.png
Mastersmith Stone II (Middle)
Increases High Speed Cart Ram damage by 15%.

1000014.png
Mastersmith Stone II (Bottom)
Increases long ranged physical damage by 1% for each level of Power Maximize user learned.

1000015.png
Mechanic Stone II (Garment)
Increases Arm Cannon damage by 15%.
When equipped with Mastersmith Stone II (Top), increases long ranged physical damage by 10%.
When equipped with Mastersmith Stone II (Middle), increases Vulcan Arm damage by 20%.
When equipped with Mastersmith Stone II (Bottom), increases Knuckle Boost damage by 20%.

1000016.png
High Priest Stone II (Top)
Increases Magnus Exorcismus damage by 15%.

1000017.png
High Priest Stone II (Middle)
Increases holy property magical damage by 1% for each level of Assumptio user learned.

1000018.png
High Priest Stone II (Bottom)
Reduces variable casting time by 1% for 2 levels of Kyrie Eleison user learned.

1000019.png
Archbishop Stone II (Garment)
Increases Judex damage by 15%.
When equipped with High Priest Stone II (Top), increases Judex damage by 15%.
When equipped with High Priest Stone II (Middle), reduces SP consumption of Judex by 10%.
When equipped with High Priest Stone II (Bottom), increases holy property magical damage by 10%.

 

 

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Lucky items from May Kashua's Secret Box

Spoiler


24440.png
Sonic Shadow Armor
Increases Sonic Wave damage by 5%.
Increases Sonic Wave damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24441.png
Sonic Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Sonic Shadow Armor, Shield and Shoes are equipped together, increases Sonic Wave damage as percentage equal to the sum of refine rate of set.
When equipped with Rune Knight Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Sonic Shadow Shield and Rune Knight Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24442.png
Sonic Shadow Shoes
Reduces SP consumption of Sonic Wave by 2%.
Reduces SP consumption of Sonic Wave by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24443.png
Ignition Shadow Weapon
Has a low chance to auto-cast Ignition Break lv.3 when dealing melee physical damage. (If user has higher level, that level will be cast instead)
If refine rate is 7 or higher, increases a chance to auto-cast by additional 1%.
If refine rate is 9 or higher, increases a chance to auto-cast by additional 2%.
When Ignition Shadow Weapon, Pendant and Earring are equipped together, increases Ignition Break damage as percentage equal to the sum of refine rate of set.
When equipped with Rune Knight Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Ignition Shadow Weapon and Rune Knight Shadow Shield
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24444.png
Ignition Shadow Pendant
Increases Ignition Break damage by 5%.
Increases Ignition Break damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24445.png
Ignition Shadow Earring
Reduces cooldown of Ignition Break by 0.2 seconds.
Reduces cooldown of Ignition Break by additional 0.1 seconds per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24446.png
Cold Breath Shadow Armor
Increases Dragon Breath - Water damage by 5%.
Increases Dragon Breath - Water damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24447.png
Cold Breath Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Cold Breath Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set.
When equipped with Rune Knight Shadow Weapon, increases Dragon Breath - Water damage as percentage equal to the sum of refine rate of Cold Breath Shadow Shield and Rune Knight Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24448.png
Cold Breath Shadow Shoes
Reduces SP consumption of Dragon Breath - Water by 2%.
Reduces SP consumption of Dragon Breath - Water by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24449.png
Fire Breath Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Fire Breath Shadow Weapon, Pendant and Earring are equipped together, increases MaxHP/MaxSP as percentage equal to the half of the sum of refine rate of set.
When equipped with Rune Knight Shadow Shield, increases Dragon Breath damage as percentage equal to the sum of refine rate of Fire Breath Shadow Weapon and Rune Knight Shadow Shield.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24450.png
Fire Breath Shadow Pendant
Increases Dragon Breath damage by 5%.
Increases Dragon Breath damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24451.png
Fire Breath Shadow Earring
Reduces SP consumption of Dragon Breath by 2%.
Reduces SP consumption of Dragon Breath by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Rune Knight

24452.png
Cluster Shadow Armor
Increases Cluster Bomb damage by 5%.
Increases Cluster Bomb damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24453.png
Cluster Shadow Shield
Increases Cluster Bomb damage by 3%.
If refine rate is 7 or higher, increases Cluster Bomb damage by additional 3%.
If refine rate is 9 or higher, increases Cluster Bomb damage by additional 4%.
When Cluster Shadow Armor, Shield and Shoes are equipped together, increases Cluster Bomb damage as percentage equal to the sum of refine rate of set.
When equipped with Ranger Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Cluster Shadow Shield and Ranger Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24454.png
Cluster Shadow Shoes
Increases Cluster Bomb damage by 5%.
Increases Cluster Bomb damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24455.png
Aimed Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Aimed Shadow Weapon, Pendant and Earring are equipped together, increases Aimed Bolt damage as percentage equal to the sum of refine rate of set.
When equipped with Ranger Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Aimed Shadow Weapon and Ranger Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24456.png
Aimed Shadow Pendant
Increases Aimed Bolt damage by 5%.
Increases Aimed Bolt damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24457.png
Aimed Shadow Earring
Increases physical damage against all size enemies by 3%.
Increases physical damage against all size enemies by additional 2% per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24458.png
Arrow Shadow Armor
Increases Arrow Storm damage by 5%.
Increases Arrow Storm damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24459.png
Arrow Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Arrow Shadow Armor, Shield and Shoes are equipped together, increases Arrow Storm damage as percentage equal to the sum of refine rate of set.
When equipped with Ranger Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Arrow Shadow Shield and Ranger Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24460.png
Arrow Shadow Shoes
Reduces SP consumption of Arrow Storm by 2%.
Reduces SP consumption of Arrow Storm by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24461.png
Shooting Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Shooting Shadow Weapon, Pendant and Earring are equipped together, increases critical damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Ranger Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Shooting Shadow Weapon and Ranger Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24462.png
Shooting Shadow Pendant
Increases Focused Arrow Strike damage by 5%.
Increases Focused Arrow Strike damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24463.png
Shooting Shadow Earring
Reduces SP consumption of Focused Arrow Strike by 2%.
Reduces SP consumption of Focused Arrow Strike by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Ranger

24464.png
Tornado Shadow Armor
Increases Axe Tornado damage by 5%.
Increases Axe Tornado damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24465.png
Tornado Shadow Shield
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Tornado Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set.
When equipped with Mechanic Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Tornado Shadow Shield and Mechanic Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24466.png
Tornado Shadow Shoes
Reduces SP consumption of Axe Tornado by 2%.
Reduces SP consumption of Axe Tornado by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24467.png
Boomerang Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Boomerang Shadow Weapon, Pendant and Earring are equipped together, increases Axe Boomerang damage as percentage equal to the sum of refine rate of set.
When equipped with Mechanic Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Boomerang Shadow Weapon and Mechanic Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24468.png
Boomerang Shadow Pendant
Increases Axe Boomerang damage by 5%.
Increases Axe Boomerang damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24469.png
Boomerang Shadow Earring
Reduces cooldown of Axe Boomerang by 0.1 seconds.
Reduces cooldown of Axe Boomerang by additional 0.1 seconds per 4 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24470.png
Vulcan Shadow Armor
Increases Vulcan Arm damage by 5%.
Increases Vulcan Arm damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24471.png
Vulcan Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Vulcan Shadow Armor, Shield and Shoes are equipped together, increases Vulcan Arm damage as percentage equal to the sum of refine rate of set.
When equipped with Mechanic Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Vulcan Shadow Shield and Mechanic Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24472.png
Vulcan Shadow Shoes
Reduces SP consumption of Vulcan Arm by 2%.
Reduces SP consumption of Vulcan Arm by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24473.png
Arm Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Arm Shadow Weapon, Pendant and Earring are equipped together, increases Arm Cannon damage as percentage equal to the sum of refine rate of set.
When equipped with Mechanic Shadow Shield, reduces variable casting time equal to the half the sum of refine rate of Arm Shadow Weapon and Mechanic Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24474.png
Arm Shadow Pendant
Increases Arm Cannon damage by 5%.
Increases Arm Cannon damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

24475.png
Arm Shadow Earring
Reduces SP consumption of Arm Cannon by 2%.
Reduces SP consumption of Arm Cannon by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Mechanic

400011.png
Officer's Hat [1]
Drains 10 HP per 5 seconds.
Atk + 5 and Matk + 5 per 2 refine rate.
If refine rate is 7 or higher, Atk + 5%, Matk + 5%.
If refine rate is 9 or higher, has a 5% chance to restore 5% of damage as HP when dealing physical damage, has a 1% chance to restore 3% of damage as SP when dealing physical damage.
Has a 4% chance to recover 300 HP per second for 4 seconds when dealing magical damage.
Has a 4% chance to recover 70 SP per second for 4 seconds when dealing magical damage.
Class: Headgear
Defense: 35
Location: Upper
Weight: 40
Required Level: 1
Usable Jobs: All

500003.png
Light Blade [2]
Matk + 170
Matk + 10 per 2 refine rate.
Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases holy property magical damage by 15%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Sword
Attack: 130
Weight: 100
Weapon Level: 4
Required Level: 100
Usable Jobs: Royal Guard

500004.png
Slate Sword [2]
Atk + 10 per 2 refine rate.
Increases Cart Tornado damage by 10% per 3 refine rate.
If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%.
If refine rate is 11 or higher, reduces delay after skill by 10%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class: Sword
Attack: 190
Weight: 100
Weapon Level: 4
Required Level: 100
Usable Jobs: Genetic

570002.png
Trumpet Shell [2]
Matk + 190
Matk + 10 per 2 refine rate.
Increases increases neutral property magical damage damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Musical Instrument
Attack: 160
Weight: 70
Weapon Level: 4
Required Level: 100
Usable Jobs: Minstrel

580002.png
Barbed Wire Whip [2]
Matk + 190
Matk + 10 per 2 refine rate.
Increases increases neutral property magical damage damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Whip
Attack: 160
Weight: 70
Weapon Level: 4
Required Level: 100
Usable Jobs: Wanderer

590002.png
Meteor Striker [2]
Atk + 10 per 2 refine rate.
Increases Vulcan Arm damage by 10% per 3 refine rate.
If refine rate is 9 or higher, increases Vulcan Arm and Arm Cannon damage by additional 10%.
If refine rate is 11 or higher, reduces variable casting time by 10%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class: Mace
Attack: 300
Weight: 300
Weapon Level: 4
Required Level: 100
Usable Jobs: Mechanic

600004.png
Dragonic Slayer [2]
MaxHP/MaxSP + 3% per 2 refine rate.
Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine rate.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases long ranged physical damage by 10%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Vit + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Two-handed Sword
Attack : 180
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Rune Knight

 

 

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Lucky items from June Kashua's Secret Box

Spoiler

24476.png
Rampage Shadow Armor
Increases Rampage Blast damage by 5%.
Increases Rampage Blast damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Sura

24477.png
Rampage Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Rampage Shadow Armor, Shield and Shoes are equipped together, increases Rampage Blast damage as percentage equal to the sum of refine rate of set.
When equipped with Sura Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Rampage Shadow Shield and Sura Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Sura

24478.png
Rampage Shadow Shoes
Reduces cooldown of Rampage Blast by 0.2 seconds.
Reduces cooldown of Rampage Blast by additional 0.1 seconds per 3 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Sura

24479.png
Sky Blow Shadow Weapon
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Sky Blow Shadow Weapon, Pendant and Earring are equipped together, increases Sky Blow damage as percentage equal to the sum of refine rate of set.
When equipped with Sura Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Sky Blow Shadow Weapon and Sura Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Sura

24480.png
Sky Blow Shadow Pendant
Increases Sky Blow damage by 5%.
Increases Sky Blow damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Sura

24481.png
Sky Blow Shadow Earring
Atk + 3%.
Atk + 1% per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Sura

24482.png
Knuckle Arrow Shadow Armor
Increases Knuckle Arrow damage by 5%.
Increases Knuckle Arrow damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Sura

24483.png
Knuckle Arrow Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Knuckle Arrow Shadow Armor, Shield and Shoes are equipped together, reduces delay after skill equal to the half of the sum of refine rate of set.
When equipped with Sura Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Knuckle Arrow Shadow Shield and Sura Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Sura

24484.png
Knuckle Arrow Shadow Shoes
Increases physical damage against all size enemies by 3%.
Increases physical damage against all size enemies by additional 2% per 3 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Sura

24485.png
Tiger Cannon Shadow Weapon
Increases physical damage against all size enemies by 3%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 3%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 4%.
When Tiger Cannon Shadow Weapon, Pendant and Earring are equipped together, increases MaxHP/MaxSP as percentage equal to the half of the sum of refine rate of set.
When equipped with Sura Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Tiger Cannon Shadow Weapon and Sura Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Sura 

24486.png
Tiger Cannon Shadow Pendant
Increases Tiger Cannon damage by 5%.
Increases Tiger Cannon damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Sura

24487.png
Tiger Cannon Shadow Earring
Reduces SP consumption of Tiger Cannon by 2%.
Reduces SP consumption of Tiger Cannon by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Sura

24488.png
Duple Shadow Armor
Increases Duple Light damage by 5%.
Increases Duple Light damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24489.png
Duple Shadow Shield
Increases physical damage against all size enemies by 1%, increases holy property magical damage by 1%.
If refine rate is 7 or higher, increases physical damage against all size enemies by additional 2%, increases holy property magical damage by additional 2%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 2%, increases holy property magical damage by additional 2%.
When Duple Shadow Armor, Shield and Shoes are equipped together, increases Duple Light damage as percentage equal to the sum of refine rate of set.
When equipped with Archbishop Shadow Weapon, ignores physical and magical defense rate of all race monsters (except players) by 40%, additional physical and magical defense rate ignoring equal to the sum of refine rate of Duple Shadow Shield and Archbishop Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24490.png
Duple Shadow Shoes
Increases critical damage by 5%.
Increases critical damage by 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24491.png
Adora Shadow Weapon
Increases holy property magical damage by 3%.
If refine rate is 7 or higher, increases holy property magical damage by additional 3%.
If refine rate is 9 or higher, increases holy property magical damage by additional 4%.
When Adora Shadow Weapon, Pendant and Earring are equipped together, increases Adoramus damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Archbishop Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Adora Shadow Weapon and Archbishop Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24492.png
Adora Shadow Pendant
Increases Adoramus damage by 5%.
Increases Adoramus damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24493.png
Adora Shadow Earring
Reduces SP consumption of Adoramus by 2%.
Reduces SP consumption of Adoramus by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24494.png
Judex Shadow Armor
Increases Judex damage by 5%.
Increases Judex damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24495.png
Judex Shadow Shield
Increases holy property magical damage by 3%.
If refine rate is 7 or higher, increases holy property magical damage by additional 3%.
If refine rate is 9 or higher, increases holy property magical damage by additional 4%.
When Judex Shadow Armor, Shield and Shoes are equipped together, increases Judex damage as percentage equal to the sum of refine rate of set.
When equipped with Archbishop Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Judex Shadow Shield and Archbishop Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24496.png
Judex Shadow Shoes
Increases magical damage against all size enemies by 3%.
Increases magical damage against all size enemies by additional 2% per 3 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24497.png
Magnus Shadow Weapon
Increases holy property magical damage by 3%.
If refine rate is 7 or higher, increases holy property magical damage by additional 3%.
If refine rate is 9 or higher, increases holy property magical damage by additional 4%.
When Magnus Shadow Weapon, Pendant and Earring are equipped together, increases Magnus Exorcismus damage as percentage equal to the sum of refine rate of set.
When equipped with Archbishop Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Magnus Shadow Weapon and Archbishop Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24498.png
Magnus Shadow Pendant
Increases Magnus Exorcismus damage by 5%.
Increases Magnus Exorcismus damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24499.png
Magnus Shadow Earring
Reduces SP consumption of Magnus Exorcismus by 2%.
Reduces SP consumption of Magnus Exorcismus by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Archbishop

24500.png
Rainstorm Shadow Armor
Increases Severe Rainstorm damage by 5%.
Increases Severe Rainstorm damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24501.png
Rainstorm Shadow Shield
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Rainstorm Shadow Armor, Shield and Shoes are equipped together, increases Severe Rainstorm damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Wanderer Shadow Weapon or Minstrel Shadow Weapon, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Rainstorm Shadow Shield and Wanderer Shadow Weapon or Minstrel Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24502.png
Rainstorm Shadow Shoes
Reduces SP consumption of Severe Rainstorm by 2%.
Reduces SP consumption of Severe Rainstorm by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24503.png
Arrow Vulcan Shadow Weapon
Increases long ranged physical damage by 3%.
If refine rate is 7 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 4%.
When Arrow Vulcan Shadow Weapon, Pendant and Earring are equipped together, increases Arrow Vulcan damage as percentage equal to the sum of refine rate of set.
When equipped with Wanderer Shadow Shield or Minstrel Shadow Shield, ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Arrow Vulcan Shadow Weapon and Wanderer Shadow Shield or Minstrel Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24504.png
Arrow Vulcan Shadow Pendant
Increases Arrow Vulcan damage by 5%.
Increases Arrow Vulcan damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24505.png
Arrow Vulcan Shadow Earring
Reduces cooldown of Arrow Vulcan by 0.2 seconds.
Reduces cooldown of Arrow Vulcan by additional 0.1 seconds per 3 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24506.png
Metallic Shadow Armor
Increases Metallic Sound damage by 5%.
Increases Metallic Sound damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Armor
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24507.png
Metallic Shadow Shield
Increases neutral property magical damage by 3%.
If refine rate is 7 or higher, increases neutral property magical damage by additional 3%.
If refine rate is 9 or higher, increases neutral property magical damage by additional 4%.
When Metallic Shadow Armor, Shield and Shoes are equipped together, increases Metallic Sound damage as percentage equal to the sum of refine rate of set.
When equipped with Wanderer Shadow Weapon or Minstrel Shadow Weapon, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Metallic Shadow Shield and Wanderer Shadow Weapon or Minstrel Shadow Weapon.
Class: Shadow equipment
Location : Shield
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24508.png
Metallic Shadow Shoes
Reduces SP consumption of Metallic Sound by 2%.
Reduces SP consumption of Metallic Sound by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Shoes
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24509.png
Reverberation Shadow Weapon
Increases neutral property magical damage by 3%.
If refine rate is 7 or higher, increases neutral property magical damage by additional 3%.
If refine rate is 9 or higher, increases neutral property magical damage by additional 4%.
When Reverberation Shadow Weapon, Pendant and Earring are equipped together, increases Reverberation damage as percentage equal to the half of the sum of refine rate of set.
When equipped with Wanderer Shadow Shield or Minstrel Shadow Shield, ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Reverberation Shadow Weapon and Wanderer Shadow Shield or Minstrel Shadow Shield.
Class: Shadow equipment
Location : Weapon
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24510.png
Reverberation Shadow Pendant
Increases Reverberation damage by 5%.
Increases Reverberation damage by additional 2% per 2 refine rate.
Class: Shadow equipment
Location : Pendant
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

24511.png
Reverberation Shadow Earring
Reduces SP consumption of Reverberation by 2%.
Reduces SP consumption of Reverberation by additional 1% per 2 refine rate.
Class: Shadow equipment
Location : Earring
Weight: 0
Required Level: 99
Usable Jobs : Minstrel, Wanderer

510006.png
Fatalist [2]
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 9 or higher, increases Fatal Menace damage by 20%.
If refine rate is 11 or higher, reduces delay after skill by 7%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Dagger
Attack : 165
Weight : 90
Weapon Level : 4
Required Level : 100
Usable Jobs : Shadow Chaser

560002.png
Ray Knuckle [2]
Atk + 10 per 2 refine rate.
Increases Tiger Cannon damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Tiger Cannon damage by additional 15%.
If refine rate is 11 or higher, reduces cooldown of Tiger Cannon by 1 second.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Knuckle
Attack : 185
Weight : 70
Weapon Level : 4
Required Level : 100
Usable Jobs : Sura

590003.png
Saint Scepter [2]
Can't be destroyed.
Matk + 165, Matk + 3%.
Increases holy property magical damage by 1% per 2 refine rate.
Increases Adoramus damage by 5% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases holy property magical damage by additional 10%
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Mace
Attack: 170
Weight: 80
Weapon Level: 4
Required Level: 100
Usable Jobs: Archbishop

610003.png
Blade Katar [2]
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 9 or higher, increases Rolling Cutter damage by 20%.
If refine rate is 11 or higher, reduces delay after skill by 7%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Katar
Attack : 185
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Guillotine Cross 

700003.png
Scarlet Dragon Leather Bow [2]
Atk + 10 per 2 refine rate.
Reduces delay after skill by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Aimed Bolt damage by 35%.
If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 20% for 7 seconds.
Class : Bow
Attack : 170
Weight : 80
Weapon Level : 4
Required Level : 100
Usable Jobs : Ranger

 

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