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16th anniversary update note Part 1

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1. Episode 17.1 "Illusion"

"Terra Gloria" is returned to the Rune Midgarts Kingdom. The adventurers will have a new adventure with Secret Wing. New story line, new dungeons, new monsters and new equipment are waiting for you all!

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Secret Wing with their rebellions are ready for the new battle!

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New monsters are waiting for the adventurers.

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New equipment from new episode.

 

2. Third classes second costumes

Finally. The second costumes for third classes are updated.

Players can change their costume via "Costume change ticket" in Stylist Shop.

"Costume change ticket" can be obtained from achievement when you reach level 170 with third class character.

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Second costume is available in Stylist Shop!

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"Costume change ticket"

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It's reward from reaching level 170.

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All third classes second costumes appearance.

 

3. Expanding third class base level and job level.

Unfortunately. Awakening system has been halted. Dev team decide to just expand third class base level to 185 and job level to 65 instead. :|

So. There is no talent point system anymore. :(

Dev team will develop these systems somehow in the future. BTW in this anniversary Dev team decide to just expand third class base level to 185 and job level to 65 and expand maximum level of some skills too.

Dev team will adjust experience table from level 100 to 175 so third classes will gain exp more faster than before (this includes job exp table too).

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New aura of level 185 and job level has been increased to 65.

 

4. Skill adjustment due to level expansion.

The following skills will be adjusted by increasing their max level and improving some of their effects.

 

4.1 Rune Knight

4.1.1 Enchant Blade

- Increases max level from 5 to 10.

- Changes SP consumption per level.

4.1.2 Sonic Wave

- Increases max level from 5 to 10.

- Improves damage formula.

- Improve hit rate depends on skill level.

- Changes SP consumption per level.

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4.2 Royal Guard

4.2.1 Shield Press

- Increases max level from 5 to 10.

- Removes Stun status inflicting.

- Improves damage formula.

- Splits damage display to 5 hit.

4.2.2 Genesis Ray

- Increases max level from 5 to 10.

- Changes damage type from holy (physical + magical) damage to holy magical damage.

- Reduces skill cooldown and delay.

- Changes SP consumption per level.

- Removes requirement of Banding party members and also removes increased damage from Banding party members too.

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4.3 Mechanic

4.3.1 Power Swing

- Increases max level from 5 to 10.

- From level 6. Skill delay has been reduced by half.

4.3.2 Arm Cannon

- Increases max level from 3 to 5.

- Increases area of effect depends on skill level.

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4.4 Genetic

4.4.1 Cart Tornado

- Increases max level from 5 to 10.

- Removes knockback effect.

- Skill cooldown is fixed to 2 seconds.

- Skill delay is increased by 1 second.

- Improves damage formula.

- Splits damage display to 3 hit.

4.4.2 Spore Explosion

- Increases max level from 5 to 10.

- Increases nearby target damage from 75% to 100%.

- Explosion delay is fixed to 2 seconds.

- Improves damage formula.

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4.5 Guillotine Cross

4.5.1 Weapon Blocking

- When blocking is successful. Gains "Counter state" for 10 seconds.

4.5.2 Counter Slash

- Increases max level from 5 to 10.

- Changes skill condition to can be used while "Counter state" is active, not when Weapon Blocking is successful.

- Improves damage formula.

- From level 6. Increases area of effect to 5x5.

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4.6 Shadow Chaser

4.6.1 Fatal Menace

- Increases max level from 5 to 10.

- Removes teleport effect.

- When uses skill while dagger is equipped. Damage will be doubled.

- From level 7. Increases Hit rate.

4.6.2 Feint Bomb

- Increases max level from 3 to 10.

- Increases travel distance depends on skill level.

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4.7 Warlock

4.7.1 Freezing Spell

- Increases max level from 5 to 10.

4.7.2 Tetra Vortex

- Increases max level from 5 to 10.

- From level 6. The skill also deal damage to nearby enemies too.

- Since it will be multiple target from level 6. Damage formula from level 6 will be changed.

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4.8 Sorcerer

4.8.1 Spell Fist

- Increases max level from 5 to 10.

- Duration depends on skill level.

- Increases attack count to 3 times of skill level.

4.8.2 Varetyr Spear

- Increases max level from 5 to 10.

- Changes damage type from wind (physical + magical) damage to wind magical damage.

- Increases SP consumption.

- Increases area of effect.

- Splits damage display to 3 hit.

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4.9 Archbishop

4.9.1 Judex

- Increases max level from 5 to 10.

4.9.2 Renovatio

- Increases max level from 1 to 4.

- Increases HP recovery amount depends on skill level.

- Duration depends on skill level.

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4.10 Sura

4.10.1 Fallen Empire

- Increases max level from 5 to 10.

- Reduces SP consumption.

- From level 6. Reduces Spirit Sphere consumption from 2 to 1.

- Improves damage formula.

4.10.2 knuckle Arrow

- Increases max level from 5 to 10.

- From level 6. Removes Spirit Sphere consumption.

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4.11 Ranger

4.11.1 Aimed Bolt

- Increases fixed casting time to 1 second. Reduces variable casting time by half.

- Adds 1 second cooldown.

- Lower damage formula.

- Number of attack won't depend on the immobilize status of target.

- Fixes SP consumption to 40 for all skill level.

4.11.2 Trap Research

- Increases max level from 5 to 10.

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4.12 Wanderer & Minstrel

4.12.1 Metallic Sound

- Increases max level from 5 to 10.

- Splits damage display to 2 hit.

- Removes SP reduction effect.

4.12.2 Severe Rainstorm

- Can be used while Whip or Musical Instrument is equipped.

- When using skill while Whip or Musical Instrument is equipped. Damage formula will higher than using bow.

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source : http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3890090&curpage=1

 

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28 minutes ago, Rave Master said:

Only these skills are getting changes or eventually there will be more?

I guess just those skills since you gain only 5 more skill points. ?

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Seems like they decided to put splash damage into Tetra Vortex. At least for me it doesn't make sense to level up a skill and do less damage even if it is AoE as a bonus for the extra job invested on it.

But being really strong at ST and having it's dmg being splashed equally arround all targets in the area would make more sense judging by the numbers I can see in the gif, and would improve the skill ceiling.

Having those 5 extra jobs as warlock is already really good news by itself. All my builds I always wish I had more points to expend.

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1 hour ago, nipodemos said:

i can't see the images ??

That means you have been blocked by South Korea.

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37 minutes ago, Sigma said:

That means you have been blocked by South Korea.

thanks for reply, that explain (i am not able to acess font either)

but i am in love with sorcerer changes

finnaly varetyr spear will be a good skill!!!

and have an impressive amount of 30 hits before needding to recast spell fist seens like my dream becoming true ??

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Part 2 regarding the jumping event which will start on this July 25th.

1. Jumping Event

Player will receive free level 99 third class character for participation the event and receive new equipment.

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"Temporal Transcendent" equipment.

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"Temporal Transcendent" shadow equipment.

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"Biting Rideword" hat will be given to reward character (since it won't have class-exclusive hat obtained from job change quest.)

"Sealed" ancient hero weapons also available. Can be obtained by exchanging +9 normal one. You'll receive +0 sealed one but with +8 weapon cert.

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Sealed ancient hero weapon require +7 and +9 to gain additional effect instead of +9 and +11 as normal counterparts do.

Level requirement has been reduced from 100 to 99 too.

But combo with Ancient Hero Boots has been removed.

 

2. New hairstyle

"Silent Breeze" and "Humming Voice" for male.

"Zeno Slasher" and "Wild Storm" for female.

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3. Enhances MVP bosses and improves MVP rewards.

Some MVP bosses will receive only 10% of damage taken. They'll have distinct display as green aura.

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This function only applies to some MVP bosses in field and dungeon, not in memorial dungeon.

However. Some MVP bosses in some memorial dungeon such as Endless Tower will have this effect like field and dungeons ones.

 

The MVP rewards will be improved. "Mysterious Combination Bundle" will be given. Mysterious Combination Bundle will give you random combination scroll of equipment or shadow equipment when open it.

Combination scroll will be used to craft powerful item.

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Mysterious Combination Bundle and "Cursed Knight's Shield combination scroll". In recipe. The first ingredient has been censored. The second ingredient is Gelunium 30 ea.

 

MVP bosses also drop "Gelunium" and "Shadowdecon" which are used as ingredient in combination scrolls.

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Shadowdecon and Gelunium

 

source : http://ro.gnjoy.com/news/devnote/View.asp?category=2&seq=3891525&curpage=1

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The following MVSP bosses will be enhanced by green aura.

Orc Lord / Amon Ra / Nightmare Amon Ra / Vesper / Atroce / White Lady / Baphomet / Beelzebub (True form) / Boitata / General Daehyon / Dark Lord / Dark Snake Lord / Detardeurus / Doppelganger / Dracula / Drake / Eddga / Toxic Enchanted Chimera / Fallen Bishop Hibram / Hatii / Gioia / Gloom Under Night / Golden Thief Bug / Queen Scaraba / Gold Queen Scaraba / Ifrit / Samurai Spectre / Kades / Kiel-D-01 / Stormy Knight / Kraken / Lady Tanee / Timeholder / Ktullanux / Leak / Lord of the Dead /  Maya / Spider Chariot / Mistress / Moonlight Flower / Wounded Morocc / Orc Hero / Osiris / Pharaoh / Phreeoni / Angry Student Pyuriel / Valkyrie Randgris / RSX 0806 / Tao Gunka / memory of Thanatos /Turtle General

(some bosses still missing such as Gopinich)

- Their skills will be adjusted.

- They will take only 10% of damage dealt.

- This will applies to bosses in Endless Tower and Central Laboratory as well.

- MVP reward is changed to "Mysterious Combination Bundle"

- some of MVP drops are changed to "Gelunium" and "Shadowdecon" .

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literally all naturally spawned MVP huh? except gopinich and bio3 MVP.

i prefer they are replaced by vision hall MVPs which reward is gelunium/shadowdecon. Rather than giving them perma mental strength...

well...kRO is kRO. they just being themselves.

Edited by fuyukikun

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1 hour ago, fuyukikun said:

literally all naturally spawned MVP huh? except gopinich and bio3 MVP.

 

I was betting the buff would go to all Field and dungeon MvPs under 5mil Hp, but Spider Chariot and Time Holder? Wouldn't this create a boss fight with, effectively, 90mil and 250mil Hp?

Edited by Izizero

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at the end of the day, kRO will eventually release some gears / cards / buffs to bypass those mental strength buff...

coz kRO is kRO. they will introduce things to negate restrictions they made themselves.

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Funny they just added Gopinich in patch note.

I wonder if they also forget Ygnigem Cenia too.

I guess they don't apply green aura to bio3 because they are also in Wolfchev's lab instance along with bio4 bosses too.

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