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pRO changelog May 09, 2018


Dia

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Changed
Skill
Spoiler


Id: (148)

Arrow Repel
Arrow Repel
Skill Requirement : Finish Quest
Skill Form: Offensive
Target: Enemy
Description: Draw the bowstring to its
limit to fire a volley of arrows with enough
force to push the target 4 cells back.
Consumes 15 SP regardless of skill level.

[Lv 1]:80% Atk
[Lv 2]:85% Atk
[Lv 3]:90% Atk
[Lv 4]:95% Atk
[Lv 5]:100% Atk
[Lv 6]:105% Atk
[Lv 7]:110% Atk
[Lv 8]:115% Atk
[Lv 9]:120% Atk
[Lv 10]:125% Atk

Id: (500)

Coin Flip
Coin Flip
MAX Lv : 5
Skill Form: Supportive
Description: Consume 1 zeny to flip a coin.
If it lands showing heads, the caster will gain
1 coin, but if it shows tails, the caster will
lose 1 coin. The caster can have a maximum of
10 coins, and increasing this skill's level
raises the success rate of flipping a coin that
will show heads. Gunslinger coins are displayed
as glowing orbs around the caster
.

Id: (501)

Coin Fling
Coin Fling
MAX lvLv : 1
Skill Requirement : Coin Flip 1
Skill Form: Offensive
Description: Spend coins to fling them at an
enemy to inflict damage and reduce its Defense.
Coin Fling can consume up to 5 coins in a single
cast, and will reduce more of an enemy's Defense
if more coins are spent.

Id: (502)

Triple Action
Triple Action
MAX Lv : 1
Skill Requirement : Chain Action 10,
C
oin Flip 1

Skill Form: Offensive
Description: Spend 1 coin to shoot an enemy
3 times in one attack.

Id: (503)

Bull's Eye
Bull's Eye
MAX Lv : 1
Skill Requirement : Tracking 10, Coin Flip 5
Skill Form: Offensive
Description: Consume 1 coin to inflict 500%
damage to Demihuman and Brute monsters. Bull's
Eye has a 0.1% chance to inflict the Coma effect
on all enemies except Boss monsters.

Id: (504)

Last Stand
Last Stand
MAX Lv : 1
Skill Requirement : Gatling Fever 10,
Coin Flip 4

Skill Form:Supportive
Description: Consume 41 coins to activate Last
Stand status in which the caster is immobilized,
but has +100 Atk and +20% Aspd. Last Stand has
a 15 second duration, and cannot be used with
Gunslinger's Panic, Hit Barrel and Platinum Altar.

Id: (505)

Gunslinger's Panic
Gunslinger's Panic
MAX Lv : 1
Skill Requirement : Disarm 5, Coin Flip 4
Skill Form: Supportive
Description: Consume 2 coins to activate the
Gunslinger's Panic status in which caster has
+30 Flee Rate and receives 20% less damage from
long range physical attacks, but has -30
Accuracy. This skill has a 20 second duration,
and cannot be used together with the Last Stand
skill.

Id: (506)

Increase Accuracy
Increase Accuracy
MAX Lv : 1
Skill Requirement : Snake Eye 10, Coin Flip 2
Skill Form: Supportive
Description: Consume 4 coins to add +20
Accuracy, +4 DEX, and +4 AGI for a 1 minute
duration.

Id: (507)

Magical Bullet
Magicial Bullet
MAX Lv : 1
Skill Requirement : Coin Flip 1
Skill Form: Supportive
Description: Consume 1 coin to fire a magic shot
that does not use any bullets, inflicting an
amount of Ghost property damage equal to the
caster's Atk + Matk
, which add Magic damage for 30 seconds, this does not effect skills.

Id: (508)

Cracker
Cracker
MAX Lv : 1
Skill Requirement : Coin Flip 1
Skill Form: Supportive
Description: Consume 1 coin to fire a bullet
that will shock an enemy, causing the Stun
status. The nearer the target is to the caster,
the greater the chance of inflicting the Stun
status.

Id: (509)

Single Action
Single Action
MAX Lv : 10
Skill Form: Passive
Description: Essential Gunslinger skill that
enables Gunslingers to fire their weapons more
quickly and accurately. Raising this skill's
level will increase Aaccuracy and Aattack Sspeed.

[Level 1] : Accuracy +2, Aspd + 1%
[Level 2] : Accuracy +4, Aspd + 1%
[Level 3] : Accuracy +6, Aspd + 2%
[Level 4] : Accuracy +8, Aspd + 2%
[Level 5] : Accuracy +10, Aspd + 3%
[Level 6] : Accuracy +12, Aspd + 3%
[Level 7] : Accuracy +14, Aspd + 4%
[Level 8] : Accuracy +16, Aspd + 4%
[Level 9] : Accuracy +18, Aspd + 5%
[Level 10] : Accuracy +20, Aspd + 5%
Id: (510)

Snake Eyes
Snake Eyes
MAX Lv : 10
Skill Form: Passive
Description: Increase attack range and Aaccuracy
when equipped with a Pistol Class Weapon.

[Level 1] : Accuracy +1, Range +1
[Level 2] : Accuracy +2, Range +2
[Level 3] : Accuracy +3, Range +3
[Level 4] : Accuracy +4, Range +4
[Level 5] : Accuracy +5, Range +5
[Level 6] : Accuracy +6, Range +6
[Level 7] : Accuracy +7, Range +7
[Level 8] : Accuracy +8, Range +8
[Level 9] : Accuracy +9, Range +9
[Level 10] : Accuracy +10, Range: +10
Id: (511)

Chain Action
Chain Action
MAX Lv : 10
Skill Requirement : Single Action 51
Skill Form: Passive
Description: Enables the chance of firing two
shots in a single attack while fighting enemies
when equipped with a Pistol Class Weapon.
Raising this skill's level increases the chance
of firing these double shots.

Id: (512)

Tracking
Tracking
MAX Lv : 10
Skill Requirement : Single Action 5
Skill Form: Offensive
Description: Carefully aim at a target to
inflict devastating damage. Raising this skill's
level increases Cast Time and damage. Pistol or
Rifle Class weapon required to use Tracking.

Skill Damage and Cast Time by Level
[Level 1] : Attack 300%, 1.2Cast Time 0.6 sec
[Level 2] : Attack 400%, 1.4Cast Time 0.7 sec
[Level 3] : Attack 500%, 1.6Cast Time 0.8 sec
[Level 4] : Attack 600%, 1.8Cast Time 0.9 sec
[Level 5] : Attack 700%, 2Cast Time 1.0 sec
[Level 6] : Attack 800%, 2.2Cast Time 1.1 sec
[Level 7] : Attack 900%, Cast Time 1.2.4 sec
[Level 8] : Attack 1000%, 2.6Cast Time 1.3 sec
[Level 9] : Attack 1100%, 2.8Cast Time 1.4 sec
[Level 10] : Attack 1200%, 3Cast Time 1.5 sec
Id: (513)

Disarm
Disarm
MAX Lv : 5
Skill Requirement : Tracking 7
Skill Form:Offensive
Description: Shoot an enemy's appendages to
render it incapable of attacking. This skill's
success rate increases as its level is raised.
When used on monsters, this skill will reduce
Atk by 25%, but has no effect on Boss monsters.
Disarm has a range of 79 cells, and requires
a Pistol or Rifle Class Weapon.

Id: (514)

Wounding Shot
Wounding Shot
MAX Lv : 5
Skill Requirement : Tracking 5
Skill Form:Offensive
Description: Inflict Defense piercing damage
that has the chance of causing the Bleeding
effect on its target. Requires a Pistol or
Rifle Class Weapon.

Damage, Bleeding Chance by Level
[Level 1] : 120% Atk,Attack 220%(280%), Bleeding Chance 3%
[Level 2] : 140% Attack 240%(310%), Bleeding Chance 6%
[Level 3] : 160% Atk,Attack 260%(340%), Bleeding Chance 9%
[Level 4] : 180% Atk,Attack 280%(370%), Bleeding Chance 12%
[Level 5] : 200% Attack 300%(400%), Bleeding Chance 15%
Id: (515)

Trigger Happy Shot
Trigger Happy Shot
MAX Lv : 10
Skill Requirement : Chain Action
Skill Form:Offensive
Description: Consume 51 bullets to perform a
rapidfire 5 shot attack.
Requires a Pistol Class Weapon.

[Lv 1]: 550% Atk
[Lv 2]: 600% Atk
[Lv 3]: 650% Atk
[Lv 4]: 700% Atk
[Lv 5]: 750% Atk
[Lv 6]: 800% Atk
[Lv 7]: 850% Atk
[Lv 8]: 900% Atk
[Lv 9]: 950% Atk
[Lv 10]: 1000% Atk
Id: (517)

Gatling Feaver
Gatling Fever
MAX Lv : 10
Skill Requirement : Trigger Happy Shot 7,
Desperado 5

Skill Form:Supportive
Description: Temporarily increase Attack Speed
and damage at the cost of reducing Flee Rate
and Movement Speed. Gatling Fever status is
cancelled when this skill is double cast.
Requires Gatling Gun Class Weapon.

[Level 1] : Damage +30 Atk, +2% Aspd
-5%
+1%, Flee -5, 30 sec. dDuration 30 sec

[Level 2] : Damage +40 Atk, +4% Aspd[/color]
-10%[/s] +2%, Flee, 45 sec. d -10, Duration 45 sec[/color]
[Level 3] : Damage +50 Atk, +6% Aspd[/color]
-15%[/s] +3%, Flee, 60 sec. d -15, Duration 60 sec[/color]
[Level 4] : Damage +60 Atk, +8% Aspd[/color]
-20%[/s] +4%, Flee, 75 sec. d -20, Duration 75 sec[/color]
[Level 5] : Damage +70 Atk, +10% Aspd[/color]
-2[/s] +5%, Flee -25, 90 sec. dDuration 90 sec[/color]
[Level 6] : Damage +80 Atk, +12% Aspd[/color]
-30%[/s] +6%, Flee, 105 sec. d -30, Duration 105 sec[/color]
[Level 7] : Damage +90 Atk, +14% Aspd[/color]
-35%[/s] +7%, Flee, 120 sec. d -35, Duration 120 sec[/color]
[Level 8] : Damage +100 Atk, +16% Aspd[/color]
-40%[/s] +8%, Flee -40, 135 sec. dDuration 135 sec[/color]
[Level 9] : Damage +110 Atk, +18% Aspd[/color]
-45%[/s] +9%, Flee, 150 sec. d -45, Duration 150 sec[/color]
[Level 10] : Damage +120 Atk, +20% Aspd[/color]
-5[/s] +10%, Flee, 165 sec. d -50, Duration 165 sec[/color]
Id: (518)

Crowd Control Shot
Crowd Control Shot
MAX Lv : 10
Skill Requirement : Single Action 5
Skill Form: Offensive
Description: Fire a close range shot that will
push an enemy 5 cells backward.
Requires a Shotgun Class Weapon.

[Level 1] : Attack 150% Atk
[Level 2] : Attack 200% Atk
[Level 3] : Attack 250% Atk
[Level 4] : Attack 300% Atk
[Level 5] : Attack 350% Atk
[Level 6] : Attack 400% Atk
[Level 7] : Attack 450% Atk
[Level 8] : Attack 500% Atk
[Level 9] : Attack 550% Atk
[Level 10] : Attack 600% Atk
Id: (519)

Full Blast
Full Blast
MAX Lv : 10
Skill Requirement : Crowd Control Shot 3Skill Form:Offensive
Description: Inflict devastating damage to an
enemy by firing multiple bullets at once. This
skill has a small chance of causing the Blind
status to the caster, and can consume up to
10
s
2
bullets per cast.
Requires a Shotgun Class Weapon.

Attack Damage & Bullet Consumption by [Level
[Lv
1] : 400% Atk, 2 Bulletstack 400%
[Level 2] : Attack 500% Atk, 2 Bullets
[Level 3] : 600% Atk, 4 Bulletstack 600%
[Level 4] : 700% Atk, 4 Bulletstack 700%
[Level 5] : Attack 800% Atk, 6 Bullets
[Level 6] : 900% Atk, 6 Bulletstack 900%
[Level 7] : Attack 1000% Atk, 8 Bullets
[Level 8] : Attack 1100% Atk, 8 Bullets
[Level 9] : 1200% Attack, Consumes 10 Bullets200%
[Level 10] : Attack 1300%, Consumes 10 Bullets
Id: (520)

Spread Attack
Spread Shot
MAX Lv : 10
Skill Requirement : Full BlastSingle Action 5
Skill Form: Offensive
Description: Consume 5 bullets to spread damage
over a large area.
Requires a Shotgun Class Weaponor a Grenade Launcher.

[Level 1] : 100% Attack 230%, 3*3 cells
[Level 2] : 12Attack 260% Atk, 3*3 cells
[Level 3] : 140% Attack 290%, 3*3 cells
[Level 4] : 160% Attack 320%, 5*5 cells
[Level 5] : 180% Attack 350%, 5*5 cells
[Level 6] : 200% Attack 380%, 5*5 cells
[Level 7] : 220% Attack 410%, 7*7 cells
[Level 8] : 240% Attack 440%, 7*7 cells
[Level 9] : 260% Attack 470%, 7*7 cells
[Level 10] : 280% Attack 500%, 9*9 cells
Id: (521)

Gunslinger Mine
Gunslinger Mine
MAX Lv : 10
Skill Requirement : Full Blast 5, Spread Shot 7
Skill Form: Offensive
Description: Plant Bullet Spheres into the
ground that will explode upon enemy approach.
The explosion's effect varies according to the
type of bullet planted. Requires a Grenade
Launcher Class Weapon.

Attack Bonus & Mine Duration by Skill Level
[Level 1] : +50 Atk, 3 SDamage 220%, Duration 3 sec.
[Level 2] : +100 Atk, 6 SDamage 240%, Duration 6 sec
[Level 3] : +150 Atk, 9 SDamage 260%, Duration 9 sec.
[Level 4] : +200 Atk,Damage 280%, Duration 12 Ssec.
[Level 5] : +250 Atk,Damage 300%, Duration 15 Ssec.
[Level 6] : +300 Atk,Damage 320%, Duration 18 Ssec.
[Level 7] : +350 Atk,Damage 340%, Duration 21 Ssec.
[Level 8] : +400 Atk,Damage 360%, Duration 24 Ssec.
[Level 9] : +450 Atk,Damage 380%, Duration 27 Ssec.
[Level 10] : +500 Atk,Damage 400%, Duration 30 Ssec.
Id: (2552)

Rich's Coin
Rich's Coin (Fortune of the Rich)
Max Lv.: 1
PrerSkill Requisiterement : Coin Flip Lv. 5
ClassSkill Form: Special
Description: Create 10 Coins at the cost of 100 zeny at a time.
Coin Flip never consumes Coins upon failure once this skill is learned.
Id: (2553)

Mass Spiral
Mass Spiral (Absolute Penetration)
Max Lv.AX Lv : 5
PrerSkill Requisite: rement :Piercing Shot Lv. 1
ClassSkill Form: Attack/Special
Description: A Rifle skill.
Shoot a Piercing bullet whose damage increases in proportion to the target's Defense.
The skill creates a high chance of Bleeding the target.
7Consumes 1 Coin and 1 Full Metal Jacket Bullet in the inventory.
[Level 1] : Attack 200% damage + a bonus from the target's DEF/ Bleeding Chance 40%
[Level 2] : Attack 400% damage + a bonus from the target's DEF/ Bleeding Chance 50%
[Level 3] : Attack 600% damage + a bonus from the target's DEF/ Bleeding Chance 60%
[Level 4] : Attack 800% damage + a bonus from the target's DEF/ Bleeding Chance 70%
[Level 5] : Attack 1,000% damage + a bonus from the target's DEF/ Bleeding Chance 80%
Id: (2554)

Vanishing Buster
Vanishing Buster (Exile)
Max Lv.: 5
PrerSkill Requisiterement : Shattering Storm 1
ClassSkill Form: Attack/Special
Description: A Shotgun skill.
Inflict damage on a target and surrounding enemies wiove thin a 5x5 cell tarea, and remove a randomget's buff cast on the target.
Consumes 1 Coin.
[Level 1] : Attack 2300% / Buff Removes 1 random buff.al Rate 60%
[Level 2] : Attack 2600% / Buff Removes 2 random buffs.al Rate 70%
[Level 3] : Attack 2900% / Buff Removes 3 random buffs.al Rate 80%
[Level 4] : Attack 3200% / Buff Removes 4 random buffs.al Rate 90%
[Level 5] : Attack 3500% / Buff Removes 5 random buffs.al Rate 100%
Id: (2555)

Binding Trap
Binding Trap (Dark Pit)
Max Lv.: 5
PrerSkill Requisite: Rebellion basic skillrement : Flicker 1
ClassSkill Form: Ground/Special
Description: Set a Slowing trap beneath your feet.
All targets that walk into the trap's range have their Movement Speed significantly decreased. Binding Trap's duration decreases in proportion to the targets' STR.
Only 1 Binding Trap can be set at a time. Use the Flicker skill to detonate Binding Trap and inflict additional damage on the targets.
This skill's damage increases in proportion to your Dexterity, targets' HP, and the skill's level.
The duration of this skill will decrease depending on the target's HP, however the skill duration will not be shorter than 4 sec.[/color]
[/b]Consumes 1 Coin and 1 Special Alloy Trap.[/color]
[Level 1] : Range: 3 x 3 cells/Lasts for/ Duration 4 + 6 sec.
[Level 2] : Range: 5 x 5 cells/Lasts for/ Duration 4 + 7 sec.
[Level 3] : Range: 5 x 5 cells/Lasts for/ Duration 4 + 8 sec.
[Level 4] : Range: 7 x 7 cells/Lasts for/ Duration 4 + 9 sec.
[Level 5] : Range: 7 x 7 cells/Lasts for/ Duration 4 + 10 sec.
Id: (2556)

Flicker
Flicker (Flashing Signal)
Max Lv.AX Lv : 1
PrerSkill Requisite: Fling Lv.rement : Coin Flip 1
ClassSkill Form: Special
Description: Activates/detonates your Howling Mines and Binding Trap in one screen.
1 coin will be consumed to use this skill.

Id: (2557)

Shattering Storm
Shattering Storm (Grinding Storm)
Max Lv.: 5
PrerSkill Requisiterement : Disarm Lv. 1/1 / Crowd Control Shot Lv. 1
ClassSkill Form: Attack/Special
Description: A Shotgun skill.
Inflict damage on a target and surrounding enemies within a 5x5 cell area, and destroy a random ithem equipped to the targetlm.
The Equipment destruction chance increases in proportion to your Dexterity and this skill's level, and inverse proportion to the target's Level and Agility.
Shattering Storm does not take effect on Coated/Indestructible items.
Consumes 3 Coins and 1 equipped Bullet.1 Bullet.[/color]
[Level 1] : Skill Range 5 x 5 / Attack 1900%
[Level 2] : Skill Range 5 x 5 / Attack 2100%
[Level 3] : Skill Range 5 x 5 / Attack 2300%
[Level 4] : Skill Range 5 x 5 / Attack 2500%
[Level 5] : Skill Range 7 x 7 / Attack 2700%[/b][/color]
Id: (2558)

Eternal Chain
Eternal Chain (Infinite Chain)
Max Lv.: 10
PrerSkill Requisiterement : Chain Action Lv. 10
ClassSkill Form: Supportive
Description: Eternal Chain auto-casts Chain Action on whatever Equipment you have equipped.
The auto-cast Chain Action's level matches that of Eternal Chain.
Consumes 1 Coin.
[Level 1] : Lasts for 45 sec.
[Level 2] : Lasts for 60 sec.
[Level 3] : Lasts for 75 sec.
[Level 4] : Lasts for 90 sec.
[Level 5] : Lasts for 105 sec.
[Level 6] : Lasts for 120 sec.
[Level 7] : Lasts for 135 sec.
[Level 8] : Lasts for 150 sec.
[Level 9] : Lasts for 165 sec.
[Level 10] : Lasts for 180 sec.
Id: (2559)

Quick Draw Shot
Quick Draw Shot (Tailwind Shot)
Max Lv.: 1
PrerSkill Requisite: Eternalrement : Chain Lv.Action 1
ClassSkill Form: AttackOffensive
Description: Follow up Chain Action with Quick Draw Shot to inflict additional damage.
This skill can only be used when Chain Action is activated. The number of additional attacks increase in proportion to your DexterityJOBLV.
Quick Draw Shot attacks all the Crimson Marked characters within a 21x21 cell area around you.
Id: (2560)

Crimson Marker
Crimson Marker (Blood Brand)
Max Lv.: 1
PrerSkill Requisite: Increase Accuracy Lv.rement : Coin Flip 1
ClassSkill Form: Special
Description: Mark a target with a bloody brand that decreases Evasion RatFlee by 10, and displays the target's location on your mini-map.
Up to 3 targets can be marked. Crimson Marker affects Quick Draw Shot, Dragon Tail, and God's Hammer.
Consumes 1 coin per cast.
[Level 1] : Lasts for 350 sec.
Id: (2561)

Fire Dance
Fire Dance (Dance of Massacre)
Max Lv.AX Lv : 5
PrerSkill Requisite: Fallen Angel Lv.rement : Desperado 1
ClassSkill Form: AttackOffensive
Description: A Revolver skill.
Attack all enemies within a 7x7 cell area around you. This skill's damage increases in proportion toce your Le havel ancquired the Desperado skill's level.
Consumes 1 Coin and 5 equipped Bbullet.
[Level 1] : Attack 200%
[Level 2] : Attack 400%
[Level 3] : Attack 600%
[Level 4] : Attack 800%
[Level 5] : Attack 1000%

Id: (2562)

Howling Mine
Howling Mine (Destructive Cry)
Max Lv.: 5
PrerSkill Requisite: Spread Shot Lv.rement : Gunslinger Mine 1
ClassSkill Form: Attack/Special
Description: A Grenade Launcher skill.
Shoot a mine that sticks to a target and explodes. Up to 5 Howling Mines can be shot.
Use the Flicker skill to detonate Howling Mines and inflict additional Fire damage on the target and surrounding enemies.
Howling Mines can be detonated only by the Flicker skill. If left undetonated for 350 seconds, they simply vanish.[/color]
[/s]Howling Mines create a chance of Igniting all targets that receive Fire damage from their explosions will vanish.[/color]
Consumes 1 Coin and 1 Shooting Mine.
[Level 1]: 400% damage + 800% explosion damage
[Level 2]: 600% damage + 1,100% explosion damage
[Level 3]: 800% damage + 1,400% explosion damage
[Level 4]: 1,000% damage + 1,700% explosion damage
[Level 5]: 1,200% damage + 2,000% explosion damage
Id: (2563)

Platinum Altar
Platinum Altar (White Gold Altar)
Max Lv.: 5
PrerSkill Requisite: Rebellion basic skillrement : Rich's Coin 1
ClassSkill Form: Supportive
Description: Activates only if your bullets are Holy.
Consumes all your Ccoins. This skill's damageYour attack rate will increases dependin proportig on the coins consumed ton thits skilevel and spent Coinskill level.
Platinum Altar also decreases damage from UndeaAlso, a barrier will be casted which will block enemy attacks. The amount of blocks will depend monsters for its duration the skill level. Once hit by Holy Light, this barrier will be removed immediately.
Switching to different Eequipment/bullets immediately cancels this skill's effect.(The barrier will last.)
This skill cannot be used with Madness Canceller or Hit Barrel.
[Level 1] : Lasts forBarrier of MAXHP 5%, Blocks 4 times, Duration 30 sec.
[Level 2] : Lasts forBarrier of MAXHP 10%, Blocks 5 times, Duration 45 sec.
[Level 3] : Lasts forBarrier of MAXHP 15%, Blocks 6 times, Duration 60 sec.
[Level 4] : Lasts forBarrier of MAXHP 20%, Blocks 7 times, Duration 75 sec.
[Level 5] : Lasts forBarrier of MAXHP 25%, Blocks 8 times, Duration 90 sec.
Id: (2564)

Fallen Angel
Fallen Angel (Nephilim)
Max Lv.: 5AX Lv : 1
PrerSkill Requisiterement : Desperado Lv. 10
ClassSkill Form: Attack/Move
Description: A Revolver skill.
Jump to a selected spot and cast. Desperado upon landing. The level of the's skill damage will increase, if you cast Desperado matchewithin 2 seconds after your skill levellanding.
This skill fails automatically if there is a wall/obstacle in your way.[/color]
Skill cooldown decreases in proportion to the skill's level[/s].[/color]
Consumes 1 Coin.
Id: (2565)

Round Trip
Round Trip (Circle Dance)
Max Lv.: 5
Prerequisite: Fire Rain Lv. 1
ClassSkill Form: AttackOffensive
Description: A Gatling Gun skill.
Shoot your gun at all surrounding enemies.
When hit, enemies are knocked out ofback 3 cells from the skill's range.
The enemies receive additional damage if they hit a wall while sent out of the skill's range.
This skill's damage and additional damage from wall collision increase in proportion toConsumes 5 bullets.(To cast this skill your Dexterity.[/color]
Consumes 1 Coin and 5 equipped B[/s] will need at least 6 bullets.)[/color]
[Level 1] : Attack 1300% / Skill Range: 7x7 cells x 7
[Level 2] : Attack 1600% / Skill Range: 7x7 cells x 7
[Level 3] : Attack 1900% / Skill Range: 9 x 9 cells
[Level 4] : Attack 2200% / Skill Range: 11 x 11 cells
[Level 5] : Attack 2500% / Skill Range: 13 x 13 cells
Id: (2566)

Dragon Tail
Dragon Tail (Magic Beast Tail)
Max Lv.: 5
PrerSkill Requisiterement : Crimson Marker Lv. 1 and, Howling Mine Lv. 3
ClassSkill Form: AttackOffensive
Description: A Grenade Launcher skill.
Shoot missiles at all of your Crimson Marked targets on your screen.
TIf there are multiple Crimson Marked targets, the skill's will attack all the targets. (Skill damage iswill not be divided among all the Crimson Markedt targets.)
The skill cannot be activated if there are non't any Crimson Marked targets.
Consumes 1 Dragon Tail Missile.
[Level 1] : 3,Attack 5000% damage
[Level 2] : 3,5Attack 6000% damage
[Level 3] : 4,Attack 7000% damage
[Level 4] : 4,5Attack 8000% damage
[Level 5] : 5,Attack 9000% damage
Id: (2567)

Fire Rain
Fire Rain (Fire Deluge)
Max Lv.: 5
PrerSkill Requisiterement : Gatling Fever Lv. 1
ClassSkill Form: Ground/AttackOffensive
Description: A Gatling Gun skill.
Deliver consecutive attacks to a 3x10 cell area in front of you. The skill's damage increases in proportion to your Dexterity and the skill's level.
Fire Rain creates a chance of removing Ground skills in its range.
Consumes 1 Coin and 10 equipped B0 bullets.(To cast this skill you will need at least 11 bullets.)
[Level 1] : 2,0Attack 3800% damage + a bonus from your DEX/ Removal Rate 20%
[Level 2] : 2,0Attack 4100% damage + a bonus from your DEX/ Removal Rate 25%
[Level 3] : 2,0Attack 4400% damage + a bonus from your DEX/ Removal Rate 30%
[Level 4] : 2,0Attack 4700% damage + a bonus from your DEX/ Removal Rate 35%
[Level 5] : 2,Attack 5000% damage + a bonus from your DEX/ Removal Rate 40%
Id: (2568)

Hit Barrel
Hit Barrel (Acceleration Bullet)
Max Lv.AX Lv : 5
PrerSkill Requisite: Fire Dance Lv. 2rement : Rich's Coin 1
ClassSkill Form: Supportive
Descriptions: Decrease Fixed Casting and increase Attack Speed and Attack Strength at the cost of your EvasionHIT and all your Ccoins.
The Fixed Casting reduction and increase in Attack is affected by the number of spent Coins.[/color]
After this skill's duration, you are restri[/s]cted from attacking or using skills/items for 10 seconds.[/color]
Switching to different Equipment during this skill's effect immediately cancels the skill and activates the 10-second penalty.
This skill cannot be used with Madness Canceller or Platinum Altar.
[Level 1] : FLEE -70/Lasts forASPD + 1 / HIT - 30 / Duration 60 sec.
[Level 2] : FLEE -65/Lasts forASPD + 2 / HIT - 35 / Duration 60 sec.
[Level 3] : FLEE -60/Lasts forASPD + 3 / HIT - 40 / Duration 60 sec.
[Level 4] : FLEE -55/Lasts for 55ASPD + 4 / HIT - 45 / Duration 60 sec.
[Level 5] : FLEEASPD + 5 / HIT - 50/Lasts for 5 / Duration 60 sec.
Id: (2569)

Anti Material Blast
Anti Material Blast (Obliterator)
Max Lv.AX Lv : 5
PrerSkill Requisiterement : Mass Spiral Lv. 1
ClassSkill Form: Attack/Special
Description: A Rifle skill.
Inflict damage and reduce the target's Player Resistance.
This skill's chance increases in proportion to your Dexterity and the skill's level.
Consumes 1 Coin.
[Level 1] : Lasts for 6 sec./ / Success Rate 30% / Resistance -10%
[Level 2] : Lasts for 7 sec./ / Success Rate 40% / Resistance -20%
[Level 3] : Lasts for 8 sec./ / Success Rate 50% / Resistance -30%
[Level 4] : Lasts for 9 sec./ / Success Rate 60% / Resistance -40%
[Level 5] : Lasts for 10 sec./ / Success Rate 70% / Resistance -50%
Id: (2570)

Slug Shot
Slug Shot (Fundamental Destruction)
Max Lv.: 5
PrerSkill Requisiterement : Vanishing Buster Lv. 3
ClassSkill Form: Attack/Special
Description: A Shotgun skill.
Inflicts as much damage asDue to the heavy weight of your bullets.[/color]
Requires [/s]the special Slug Bullets,[/color]
which, because of their heavy weight,[/s], your Accuracy will decrease your Accuracy for targets 3 or more cells away.[/color]
If the enemey get's hit by the Slug Shot forces player characters to sit and Stuns monsters, the enememy will be knocked 6 cells back.
Consumes 1 Coin and 1 equipped Slug Bullet from your inventory.
[Level 1] : Player 2000% / Monster 1200% / -10% decrease in Accurracy -10for every cell beyond 3 cells.
[Level 2] : Player 4000% / Monster 2400% / -9% decrease in Accurracy -9for every cell beyond 3 cells.
[Level 3] : AcPlayer 6000% / Monster 3600% / -8% decrease in Acurracy -8for every cell beyond 3 cells.
[Level 4] : AcPlayer 8000% / Monster 4800% / -7% decrease in Acurracy -7for every cell beyond 3 cells.
[Level 5] : Player 10000% / Monster 6000% / -6% decrease in Accurracy -6for every cell beyond 3 cells.
Id: (2571)

God's Hammer
God's Hammer (God's Wrath)
Max Lv.AX Lv : 5
PrerSkill Requisiterement : Rich's Coin 1, Anti-m Material Blast Lv. 3
ClassSkill Form: Attack/Special
Description: A Rifle skill.
Call upon God's wrath on earth.
If the target is Crimson Marked, this skill attacks 5x5 cells around the target.
If not, this skill attacks a random spot near the target.
Consumes all your Coins. This skill's damage increases in proportion to its level and spent Coins.
This skill creates a 100% chance of Stunning its targets, and its skill level affects the Stunning duration.
[Level 1] : 2,4Attack 4200 % damage/ Stuns for 3 sec.
[Level 2] : 3,2Attack 5600 % damage/ Stuns for 3 sec.
[Level 3] : 4,Attack 7000 % damage/ Stuns for 4 sec.
[Level 4] : 4,8Attack 8400 % damage/ Stuns for 4 sec.
[Level 5] : 5,6Attack 9800 % damage/ Stuns for 5 sec.
[/SPOILER]
Files

Spoiler



20180509_patch_001.gpf


  • data\idnum2itemresnametable.txt
  • data\luafiles514\lua files\skillinfoz\skilldescript.lub
  • data\num2itemresnametable.txt

20180509_patch_002.rgz

  • CDResFileList.dat

20180509_patch_003.rgz

  • CDResFileList.dat

20180509_patch_004.rgz

  • CDResFileList.dat




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