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Archive : Classes shadow set

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First classes set

Spoiler

Swordsman Shadow Pendant
Increases damage of Magnum Break by 20%.
Increases damage of Magnum Break by additional 5% per refine rate.

Swordsman Shadow Earring
Reduces SP consumption of Bash by 20%.
Reduces SP consumption of Bash by additional 3% per refine rate.
When equipped with Swordsman Shadow Pendant, Atk+1%, MaxHP+1%
If the sum of refine rate is 10 or higher, additional Atk+2%, MaxHP+2%.
 

 

Merchant Shadow Pendant
Increase damage of Cart Revolution by 20%.
Further increase damage of Cart Revolution by 5% per refine rate.

Merchant Shadow Earring
Increases damage of Mammonite by 20%.
Increases damage of Mammonite  by additional 5% per refine rate.
When equipped with Merchant Shadow Pendant, Atk+1%, MaxHP+1%
If the sum of refine rate is 10 or higher, additional Atk+2%, MaxHP+2%.

 

 

Acolyte Shadow Pendant
Increases damage of Holy Light by 50%.
Increases damage of Holy Light by additional 10% per refine rate.

Acolyte Shadow Earring
Reduces SP consumption of Heal by 20%.
Reduces SP consumption of Heal by additional 3% per refine rate.
When equipped with Acolyte Shadow Pendant, Matk+1%, MaxSP+1%
If the sum of refine rate is 10 or higher, additional Matk+2%, MaxSP+2%.

 

 

Thief Shadow Pendant
Increases damage of Envenom by 20%.
Increases damage of Envenom  by additional 5% per refine rate.

Thief Shadow Earring
When use Back Slide. Has 5% chance to gain Atk and Flee equal to 10 times of refine rate for 5 seconds.
When equipped with Thief Shadow Pendant, Atk+1%, MaxHP+1%
If the sum of refine rate is 10 or higher, additional Atk+2%, MaxHP+2%.

 

 

Magician Shadow Pendant
Increases damage of Fire Wall by 20%.
Increases damage of Fire Wall by additional 5% per refine rate.

Magician Shadow Earring
Reduces variable cast time of Fire Bolt, Cold Bolt and Lightning Bolt by 20%.
Reduces variable cast time of Fire Bolt, Cold Bolt and Lightning Bolt by additional 5% per refine rate.
When equipped with Magician Shadow Pendant, Matk+1%, MaxSP+1%
If the sum of refine rate is 10 or higher, additional Matk+2%, MaxSP+2%.

 

 

Archer Shadow Pendant
Increases damage of Archer Shower by 20%.
Increases damage of Archer Shower by additional 5% per refine rate.

Archer Shadow Earring
When use Double Strafe. Has 5% chance to gain Atk and Hit equal to 10 times of refine rate for 5 seconds.
When equipped with Archer Shadow Pendant, Atk+1%, MaxHP+1%
If the sum of refine rate is 10 or higher, additional Atk+2%, MaxHP+2%.

Second classes set

Spoiler

Knight Shadow Shoes
Increases damage of Pierce by 20%.
Increases damage of Pierce by additional 5% per refine rate.

Knight Shadow Armor
Reduces SP consumption of Bowling Bash by 20%.
Reduces SP consumption of Bowling Bash by additional 3% per refine rate.
When equipped with Knight Shadow Shoes,
Reduces SP consumption of Pierce by 20%.
Increases damage of Bowling Bash by 20%.
  

 

Crusader Shadow Shoes
Reduces SP consumption of Holy Cross by 20%
Reduces SP consumption Holy Cross by additional 3% per refine rate.

Crusader Shadow Armor
Increases damage of Grand Cross by 20%.
Increase damage of Grand Cross by additional 5% per refine rate.
When equipped with Crusader Shadow Shoes,
Increases damage of Holy Cross by 20%.
Reduces SP consumption of Grand Cross by 20%

 

  

Blacksmith Shadow Shoes
Reduces SP consumption of Hammer Fall and Adrenaline Rush by 20%
Reduce SP consumption Hammer Fall and Adrenaline Rush by additional 5% per refine rate.

Blacksmith Shadow Armor
When using Weapon Perfection, increases damage against all size monsters by 5% for 50 seconds
Each refine rate above 6 increases damage by additional 1% per refine rate.
When equipped with Blacksmith Shadow Shoes,
When equipped by Blacksmith classes, increases damage against all size monsters by 3%.
Reduces SP consumption of Weapon Perfection by 20%.
  

 

Alchemist Shadow Shoes
When equipped by Alchemist classes, increases heal effectiveness by 30%.
Increases heal effectiveness by additional 7% per refine rate.

Alchemist Shadow Armor
Increase Atk equal to level of Potion Research user learned.
Each refine rate above 6 increases Atk equal to level of Potion Research user learned per refine rate.
When equipped with Alchemist Shadow Shoes,
When equipped by Alchemist classes, enables to use Adrenaline Rush lv.3.

 

Priest Shadow Shoes
Reduces SP consumption of Kyrie Eleison and Lex Aeterna by 20%.
Reduce SP consumption Kyrie Eleison and Lex Aeterna by additional 3% per refine rate.

Priest Shadow Armor
Increases damage of Magnus Exorcismus by 20%.
Increase damage of Magnus Exorcismus by additional 5% per refine rate.
When equipped with Priest Shadow Shoes,
When equipped by Priest classes, Matk + 3%.
Reduces variable casting time of Magnus Exorcismus by 40%.
  

Monk Shadow Shoes
Increases damage of Raging Quadruple Blow by 20%.
Increases damage of Raging Quadruple Blow by additional 5% per refine rate.

Monk Shadow Armor
Increases damage of Throw Spirit Sphere and Occult Impaction by 20%.
Increases damage of Throw Spirit Sphere and Occult Impaction by additional 5% per refine rate.
When equipped with Monk Shadow Shoes,
Reduces SP consumption of Raging Quadruple Blow, Throw Spirit Sphere and Occult Impaction by 20%.
  

 

Assassin Shadow Shoes
Increases damage of Grimtooth by 20%.
Increases damage of Grimtooth by additional 5% per refine rate.

Assassin Shadow Armor
Reduces SP consumption of Sonic Blow by 20%.
Reduces SP consumption of Sonic Blow by additional 3% per refine rate.
When equipped with Assassin Shadow Shoes,
Reduces SP consumption of Grimtooth by 20%.
Increases damage of Sonic Blow by 20%.

 

  
Rogue Shadow Shoes
Increases Atk equal to level of Sword Mastery user learned.
Each refine rate above 6 increases Atk equal to level of Sword Mastery user learned per refine rate.

Rogue Shadow Armor
Increases damage of Sightless Mind by 20%.
Increases damage of Sightless Mind by additional 5% per refine rate.
When equipped with Rogue Shadow Shoes,
When equipped by Rogue classes, increases damage against all size monsters by 3%.
Reduces SP consumption of Sightless Mind by 20%.
  

 

Wizard Shadow Shoes
Reduces variable casting time of Meteor Storm, Lord of Vermilion and Storm Gust by 20%.
Reduce variable casting time of Meteor Storm, Lord of Vermilion and Storm Gust by additional 3% per refine rate.

Wizard Shadow Armor
Increases damage of Jupitel Thunder by 20%.
Increases damage of Jupitel Thunder by additional 5% per refine rate.
When equipped with Wizard Shadow Shoes,
Increases damage of Meteor Storm, Lord of Vermilion and Storm Gust by 20%.
Reduces variable casting time of Jupitel Thunder by 40%.
  

 

Sage Shadow Shoes
Increases damage of Heaven’s Drive by 20%.
Increases damage of Heaven’s Drive by additional 5% per refine rate.

Sage Shadow Armor
When using Hindsight, increases attack speed as percent equal to refine rate for 50 seconds.
If refine rate is 7 or higher, additional ASPD + 1 for 50 seconds when using Hindsight.
If refine rate is 9 or higher, additional ASPD + 1 for 50 seconds when using Hindsight.
When equipped with Sage Shadow Shoes,
Reduces variable casting time of Heaven’s Drive by 40%.
When equipped by Sage classes, Matk + 3%.
  

 

Hunter Shadow Shoes
Increases damage of Blitz Beat by 20%.
Increases damage of Blitz Beat by additional 5% per refine rate.

Hunter Shadow Armor
Increases damage of Claymore Trap and Land mine by 20%.
Increase damage of Claymore Trap and Land mine by additional 5% per refine rate.
When equipped with Hunter Shadow Shoes,
When equipped by Hunter classes, increases damage against all size monsters by 3%.
Reduces SP consumption of Claymore Trap and Land mine by 20%.
  

 

Bard Shadow Shoes
Increases Atk equal to level of Music Lessons user learned.
Each refine rate above 6 increases Atk equal to level of Music Lessons you learned per refine rate.

Bard Shadow Armor
When using Bard skills, recover 5 SP per 5 seconds for 30 seconds.
Increases SP recovery by additional 1 per refine rate.
*Bard skills: Unchained Serenade, Magic Strings, Impressive Riff, Song of Lutie, Perfect Tablature*
When equipped with Bard Shadow Shoes,
When using Amp, greatly increases attack speed and movement speed for 5 seconds.
  

 

Dancer Shadow Shoes
Increases Atk equal to level of Dance Lessons user learned.
Each refine rate above 6 increases Atk equal to level of Dance Lessons you learned per refine rate.

Dancer Shadow Armor
When using Dancer skills, recover 5 SP per 5 seconds for 30 seconds.
Increases SP recovery by additional 1 per refine rate.
*Dancer skills: Slow Grace, Gypsy's Kiss, Lady Luck, Focus Ballet, Hip Shaker*
When equipped with Dancer Shadow Shoes,
When using Amp, greatly increases attack speed and movement speed for 5 seconds.

Third classes set

Spoiler

Rune Knight Shadow Weapon
Increases damage of Sonic Wave by 20%.
Increases damage of Sonic Wave by additional 5% per refine rate.

Rune Knight Shadow Shield
When using Enchant Blade, increase attack speed as percent equal to refine rate for 50 seconds.
If refine rate is 7 or higher, additional ASPD + 1 for 50 seconds when using Enchant Blade.
If refine rate is 9 or higher, additional ASPD + 1 for 50 seconds when using Enchant Blade.
When equipped with Rune Knight Shadow Weapon
Reduces SP consumption of Sonic Wave by 20%. Has a chance to cast Ignition Break lv.3 when dealing physical damage.

[Swordsman set] + [Knight set] + [Rune Knight set]
All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignores defense and magic defense of normal monsters by 50%.

Royal Guard Shadow Weapon
Increases damage of Cannon Spear by 20%.
Increases damage of Cannon Spear by additional 5% per refine rate.

Royal Guard Shadow Shield
Increases damage of Earth Drive by 20%.
Increases damage of Earth Drive by additional 5% per refine rate.
When equipped with Royal Guard Shadow Weapon
Reduces SP consumption of Cannon Spear by 20%. Enables to use Chemical Protection (Shield) lv.3

[Swordsman set] + [Crusader set] + [Royal Guard set]
All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignores defense and magic defense of normal monsters by 50%.
 
Mechanic Shadow Weapon
Increases damage of Vulcan Arm by 20%.
Increases damage of Vulcan Arm by additional 5% per refine rate.
 
Mechanic Shadow Shield
Increases damage of Flame Launcher by 20%.
Increase damage of Flame Launcher by additional 5% per refine rate.
When equipped with Mechanic Shadow Weapon
Increases damage of Vulcan Arm by 20%. Reduces SP consumption of Flame Launcher by 20%

[Merchant set] + [Blacksmith set] + [Mechanic set]
All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignores defense and magic defense of normal monsters by 50%.
 
Genetic Shadow Weapon
Increases damage of Cart Tornado by 20%.
Increases damage of Cart Tornado by additional 5% per refine rate.
 
Genetic Shadow Shield
MaxHP + 3%
Increases Def by Refinement Level x (Total Skill Level of Cart Skills)
Cart Skills : Cart Cannon, Cart Tornado, Cart Boost.
When equipped with Genetic Shadow Weapon
Reduces cooldown of Cart Tornado by 1 second. MaxHP + 2%, Reduce variable casting time of Cart Boost by 100%.

[Merchant set] + [Alchemist set] + [Genetic set]
All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignores defense and magic defense of normal monsters by 50%.
 
Archbishop Shadow Weapon
Increases damage of Duple Light by 20%.
Increases damage of Duple Light by additional 5% per refine rate.
 
Archbishop Shadow Shield
Increases damage of Adoramus by 20%.
Increases damage of Adoramus by additional 5% per refine rate.
When equipped with Archbishop Shadow Weapon
Increases damage of Duple Light by 20%. Reduces cooldown of Adoramus by 1 second.

[Acolyte set] + [Priest set] + [Archbishop set]
All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignores defense and magic defense of normal monsters by 50%.
 
Sura Shadow Weapon
Reduces cooldown of Rampage Blaster by 2 second.
Reduces cooldown of Rampage Blaster by additional 0.5 second per 1 refine rate.
 
Sura Shadow Shield
Increases damage of Sky Blow by 20%.
Increases damage of Sky Blow by additional 5% per refine rate.
When equipped with Sura Shadow Weapon
Increases damage of Rampage Blast by 20%. Reduces SP consumption of Sky Blow by 20%.

[Acolyte set] + [Monk set] + [Sura set]
All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignores defense and magic defense of normal monsters by 50%.
 
Guillotine Cross Shadow Weapon
Reduces SP consumption of Dark Illusion by 20%
Reduces SP consumption Dark Illusion by additional 5% per refine rate.
 
Guillotine Cross Shadow Shield
Reduces cooldown of Dark Claw by 10 seconds.
Reduces cooldown of Dark Claw by additional 2 seconds every refine rate.
When equipped with Guillotine Cross Shadow Weapon
Increases damage of Dark Illusion by 20%. Has a chance to cast Dark Claw lv.1 when dealing physical damage.

[Thief set] + [Assassin set] + [Guillotine Cross set]
All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignores defense and magic defense of normal monsters by 50%.
 
Shadow Chaser Shadow Weapon
Increases damage of Triangle Shot by 20%.
Increases damage of Triangle Shot by additional 5% per refine rate.
 
Shadow Chaser Shadow Shield
When using Shadow Spell, increases attack speed as percent equal to refine rate for 50 seconds.
If refine rate is 7 or higher, additional ASPD + 1 for 50 seconds when using Shadow Spell.
If refine rate is 9 or higher, additional ASPD + 1 for 50 seconds when using Shadow Spell.
When equipped with Shadow Chaser Shadow Weapon
Increases damage of Triangle Shot by 20%. Atk + 2%, Matk + 2%, Increases long-ranged physical damage by 2%.

[Thief set] + [Rogue set] + [Shadow Chaser set]
All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignores defense and magic defense of normal monsters by 50%.
 
Warlock Shadow Weapon
Increases damage of Drain Life by 20%.
Increases damage of Drain Life by additional 5% per refine rate.
 
Warlock Shadow Shield
Increases damage of Earth Strain by 20%.
Increases damage of Earth Strain by additional 5% per refine rate.
When equipped with Warlock Shadow Weapon
Reduces cooldown of Dran Life by 1 second. Reduces cooldown of Earth Strain by 4 seconds.

[Magician set] + [Wizard set] + [Warlock set]
All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignores defense and magic defense of normal monsters by 50%.
 
Sorcerer Shadow Shield
Reduces cooldown of Diamond Dust by 1 second.
Reduces cooldown of Diamond Dust by additional 0.3 second per 1 refine rate.
 
Sorcerer Shadow Shield
Reduces cooldown of Earth Grave by 1 second.
Reduces cooldown of Earth Grave by additional 0.3 second per 1 refine rate.
When equipped with Sorcerer Shadow Weapon
Increases damage of Diamond Dust and Earth Grave by 20%

[Magician set] + [Sage set] + [Sorcerer set]
All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignores defense and magic defense of normal monsters by 50%.

Ranger Shadow Weapon
Increases damage of Bomb Cluster by 20%.
Increases damage of Bomb Cluster by additional 5% per refine rate.
 
Ranger Shadow Shield
Reduces SP consumption of Aimed Bolt by 20%.
Reduce SP consumption of Aimed Bolt by additional 5% per refine rate.
When equipped with Ranger Shadow Weapon
Increases damage of Aimed Bolt and Bomb Cluster by 20%.

[Archer set] + [Hunter set] + [Ranger set]
All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignores defense and magic defense of normal monsters by 50%.
 
Minstrel Shadow Weapon
MaxHP + 3%
Increases Def by Refinement Level x (Total Skill Level of Minstrel's Music Skills)
Minstrel's Music Skills : Echo Song, Harmonize, Windmill Rush

Minstrel Shadow Shield
MaxSP + 3%
Increases Mdef by Refinement Level x ((Total Skill Level of Minstrel's Music Skills) / 5 )
Minstrel's Music Skills : Echo Song, Harmonize, Windmill Rush
When equipped with Minstrel Shadow Weapon
MaxHP + 2%, MaxSP + 2%,increases long-ranged physical damage by 1% for every 2 level of Voice Lessons you learned.

[Archer set] + [Bard set] + [Minstrel set]
All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignores defense and magic defense of normal monsters by 50%.
 
Wanderer Shadow Weapon
MaxHP + 3%
Increases Def by Refinement Level x (Total Skill Level of Wanderer's Music Skills)
Wanderer's Music Skills : Moonlight Serenade, Swing Dance, Lover Symphony
 
Wanderer Shadow Shield
MaxSP + 3%
Increases Mdef by Refinement Level x ((Total Skill Level of Wanderer's Music Skills) / 5 )
Wanderer's Music Skills : Moonlight Serenade, Swing Dance, Lover Symphony
When equipped with Wanderer Shadow Weapon
MaxHP + 2%, MaxSP + 2%,increases long-ranged physical damage by 1% for every 2 level of Voice Lessons you learned.

[Archer set] + [Dancer set] + [Wanderer set]
All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignores defense and magic defense of normal monsters by 50%.

[First Class set] + [Second Class set] + [Thrid Class set]
All Stat + 10, MaxHP + 5%, MaxSP + 5%.
Ignores defense and magic defense of normal monsters by 50%.

Expanded classes set (exclusive to their class only)

Spoiler

Super Novice Shadow Weapon
MaxHP + 1000, MaxSP + 200.
Ignores defense of normal monsters by 3% per level of Sword Mastery you learned.
Ignores magic defense of normal monsters by 3% per level of Increase SP recovery you learned.
Ignores defense and magic defense of normal monsters by 3% per refine rate.
If refine rate is 7 or higher, MaxHP/MaxSP + 5%.
If refine rate is 9 or higher, additional MaxHP/MaxSP + 5%, increase SP recovery by 100%.

Super Novice Shadow Shield
MaxHP + 1000, MaxSP + 200.
Reduces delay after attack by 2% per level of Double Attack you learned.
Reduces variable casting time by 2% per level of Owl Eye you learned.
Reduces delay after attack and variable casting time by 1% per refine rate.
If refine rate is 7 or higher, Atk/Matk + 2%.
If refine rate is 9 or higher, additional Atk/Matk + 3%.
When equipped with Super Novice Shadow Weapon
All stat + 3, MaxHP/MaxSP + 2%.
Reduces SP consumption of skills by 10%.

 

 

Gunslinger Shadow Weapon
ASPD + 1.
Ignores defense of normal monsters by 3% per level of Snake Eye you learned.
Ignores defense of normal monsters by 3% per refine rate.
If refine rate is 7 or higher, ASPD + 1, increases long ranged physical damage by 3%.
If refine rate is 9 or higher, ASPD + 1, increases long ranged physical damage by additional 5%.

Gunslinger Shadow Shield
Increases critical damage by 5%.
Cri + 2 per level of Single Action you learned.
Cri + 1 per refine rate.
If refine rate is 7 or higher, increases critical damage by 2%.
If refine rate is 9 or higher, increases critical damage by additional 3%.
When equipped with Gunslinger Shadow Weapon
All stat + 3, MaxHP/MaxSP + 2%.
Reduces SP consumption of skills by 10%.

 

Taekwondo Shadow Weapon
ASPD + 1.
Atk/Matk + 1% per refine rate.
If refine rate is 7 or higher, ASPD + 1, MaxHP + 1000, MaxSP + 200.
If refine rate is 9 or higher, ASPD + 1, MaxHP/MaxSP + 10%.

Taekwondo Shadow Shield
Atk/Matk + 3%
Ignores defense of normal monsters by 3% per level of Peaceful Break you learned.
Ignores magic defense of normal monsters by 3% per level of Happy Break you learned.
Ignores defense and magic defense of normal monsters by 3% per refine rate.
If refine rate is 7 or higher, Atk/Matk + 2%
If refine rate is 9 or higher, additional Atk/Matk + 3%
When equipped with Taekwon Shadow Weapon
All stat + 3, MaxHP/MaxSP + 2%.
Reduces SP consumption of skills by 10%.

 

Ninja Shadow Weapon
Atk/Matk + 3%
Reduces cooldown of Kunai Explosion by 2 seconds.
Matk + 3 per level of Ninja Mastery you learned.
If refine rate is 7 or higher, Atk/Matk + 3%
If refine rate is 9 or higher, additional Atk/Matk + 4%

Ninja Shadow Shield
ASPD + 1.
Atk + 3 per level of Dagger Throwing Practice you learned.
When using Ninja Aura, ASPD + 1 for 50 seconds.
Ignores defense and magic defense of normal monsters by 4% per refine rate.
If refine rate is 7 or higher, ignores defense and magic defense of normal monsters by additional 10%
If refine rate is 9 or higher, ignores defense and magic defense of normal monsters by additional 10%
When equipped with Ninja Shadow Weapon
All stat + 3, MaxHP/MaxSP + 2%.
Reduces SP consumption of skills by 10%.

 

Doram Magical Shadow Weapon
Reduces variable casting time by 5%.
Reduces variable casting time by additional 1% per refine rate.
Reduces fixed casting time by 0.1 second when Power of Land is learned.
Reduces SP consumption of skills by 3% when Power of Sea is learned.
If refine rate is 7 or higher, Matk + 5%
If refine rate is 9 or higher, additional Matk + 5%

Doram Magical Shadow Shield
Matk + 3%.
When using Bunch of Shrimp, recovers 5 SP every 5 seconds for 30 seconds.
Reduces cooldown of Catnip Meteor by 0.1 second per refine rate.
If refine rate is 7 or higher, Increases Catnip Meteor damage by 5%.
If refine rate is 9 or higher, Increases Catnip Meteor damage by additional 5%.
When equipped with Doram Magical Shadow Weapon
All stat + 3, MaxHP/MaxSP + 2%.
Reduce SP consumption of skills by 10%.

 

Doram Physical Shadow Weapon
Increases long ranged physical damage by 1% per refine rate.
ASPD + 1 when Power of Life is learned.
If refine rate is 7 or higher, Perfect Dodge + 2.
If refine rate is 9 or higher, additional Perfect Dodge + 3.

Doram Physical Shadow Shield
Atk + 3%.
When using Arclouse Dash, ASPD + 1 for 50 seconds.
Reduces cooldown of Lunatic Carrot Beat by 0.2 second per refine rate.
If refine rate is 7 or higher, Increases Lunatic Carrot Beat damage by 5%.
If refine rate is 9 or higher, Increases Lunatic Carrot Beat damage by additional 5%.
When equipped with Doram Magical Shadow Weapon
All stat + 3, MaxHP/MaxSP + 2%.
Reduces SP consumption of skills by 10%.

 

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Added new 6 pieces of 2nd expanded classes. I guess there're exclusive shadow set for Taekwondo classes in the future.

Rebellion Shadow Armor
Reduces cooldown of Heat Barrel by 1 second.
Reduces cooldown of Heat Barrel by additional 1 second per 2 refine rate.
When equipped with Rebellion Shadow Shoes, reduces cooldown of Heat Barrel by additional 4 seconds, reduces cooldown of Hammer of God by 2 seconds.
[Gunslinger set] + [Rebellion set]
All Stat + 7, MaxHP + 3%, MaxSP + 3%.

Rebellion Shadow Shoes
Increases damage of Hammer of God by 20%.
Increases damage of Hammer of God by additional 5% per refine rate.


Kagerou Shadow Armor
Increases damage of Swirling Petal by 20%.
Increases damage of Swirling Petal by additional 5% per refine rate.
When equipped with Kagerou Shadow Shoes, increases long ranged physical damage by 5%, reduces cooldown of Cross Slash by 1 second.
[Ninja set] + [Kagerou set]
All Stat + 7, MaxHP + 3%, MaxSP + 3%.

Kagerou Shadow Shoes
Increases damage of Kunai Splash by 20%.
Increases damage of Kunai Splash by additional 5% per refine rate.


Oboro Shadow Armor
Increases damage of Flaming Petals, Freezing Spear, and Wind Blade by 20%.
Increases damage of Flaming Petals, Freezing Spear, and Wind Blade by additional 5% per refine rate.
When equipped with Oboro Shadow Shoes, increase fire, water and wind magical damage by 5%, reduces cooldown of Illusion - Shadow by 3 seconds.
[Ninja set] + [Oboro set]
All Stat + 7, MaxHP + 3%, MaxSP + 3%.

Oboro Shadow Shoes
Reduces cooldown of Illusion - Shadow by 1 second.
Reduces cooldown of Illusion - Shadow by additional 1 second per 2 refine rate.

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Added new 8 pieces of Summoner and Taekwondo classes set.

Doram Physical Shadow Armor
Increases damage of Picky Peck by 20%.
Increases damage of Lunatic Carrot Beat by 3% per refine rate.
When equipped with Doram Physical Shadow Shoes, reduces cooldown of Lunatic Carrot Beat by 3 seconds.
When Doram Physical Shadow Weapon, Shield, Armor and Shoes are equipped together,
All Stat + 7, MaxHP + 3%, MaxSP + 3%, ignores defense and magic defense of normal monsters by 50%.

Doram Physical Shadow Shoes
Reduces cooldown of Hiss by 3 seconds.
Reduces cooldown of Hiss by additional 3 seconds per 2 refine rate.


Doram Magical Shadow Armor
Increases damage of Catnip Meteor by 20%.
Increases damage of Silvervine Stem Spear by 3% per refine rate.
When equipped with Doram Physical Shadow Shoes, reduces cooldown of Silvervine Stem Spear by 1 seconds.
When Doram Magical Shadow Weapon, Shield, Armor and Shoes are equipped together,
All Stat + 7, MaxHP + 3%, MaxSP + 3%, ignores defense and magic defense of normal monsters by 50%.

Doram Magical Shadow Shoes
Reduces cooldown of Chattering by 3 seconds.
Reduces cooldown of Chattering by additional 3 seconds per 2 refine rate.


Star Emperor Shadow Armor
Increases damage of New Moon Kick by 20%.
Increases damage of Full Moon Kick by 3% per refine rate.
When equipped with Star Emperor Shadow Shoes, reduces cooldown of Document of Sun, Moon and Star by 2 seconds.
[Taekwondo set] + [Star Emperor set]
All Stat + 7, MaxHP + 3%, MaxSP + 3%.

Star Emperor Shadow Shoes
Reduces cooldown of Document of Sun, Moon and Star by 3 seconds.
Reduces cooldown of Document of Sun, Moon and Star by additional 3 seconds per 2 refine rate.


Soul Reaper Shadow Armor
Increases damage of Eswhoo by 20%.
Increases damage of Espa by 3% per refine rate.
When equipped with Soul Reaper Shadow Shoes, reduces cooldown of Soul Reap by 2 seconds.
[Taekwondo set] + [Soul Reaper set]
All Stat + 7, MaxHP + 3%, MaxSP + 3%.

Soul Reaper Shadow Shoes
Reduces cooldown of Soul Reap by 3 seconds.
Reduces cooldown of Soul Reap by additional 1 seconds per 2 refine rate.

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